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           WR                         MiniFAQ

[ Super Nintendo Entertainment System (SNES) / Super Famicom  ||  version 3.o ]
[ FAQ + ascii : `shouji´  ||  mailto : oodzume@hotmail.com  ||  Asuka = sexy! ]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  Copyright 2006 - 2013 `shouji´

  The following FAQ you are looking         The most updated issue of the FAQ
  through was made by me, `shouji´.         will be given to www.gamefaqs.com
      < oodzume@hotmail.com >          D    primarily. Unless denoted, if any
  Made for the use of only personal    I    other location has it, then nine-
  and/or private purposes. Whenever    S    times-outta-ten it was ripped out
  reproduced, electronically is the    C    from there. If placed on a freely
  way it must be done. However, the    L    accessible webpage/site, this FAQ
  correctness and accuracy of any &    A    may be altered to fit any certain
  all material listed with this FAQ    I    guidelines, but this disclaimer &
  isn`t 100% guaranteed. Any errors    M    copyright info must remain in its
  or omissions that inflict damages    E    original form and state. If there
  or problems towards anything will    R    is any problem by now with any of
  NOT be the author`s fault. That`s         the preceding info, then maybe it
  just how it works out. Comprende?         would be best to try another FAQ.

    For no reason should this FAQ be used for profitable and/or promotional
    purposes (ie - published in guides, magazines, hint books, etc). Nor is
    this document to be given away along with any purchases as a gift/extra
    or the like. It isn`t my forte to write all this up to get others rich.
    Anyone who has enough interest in this FAQ and would like to include it
    on their site, please ask me first in a letter describing your page (do
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    copyrights and trademarks associated with this FAQ are acknowledged. Do
    give credit where it`s due as well. I`d hate to damn your soul to hell.
      Plagiarism sucks. `shouji´ has written, so it shall be spoken.   =)

 `Teenage Mutant Ninja Turtles: Tournament Fighters´ and its characters are
 copyright 1993 Konami, Ltd.
 All rights reserved.

 This FAQ is available at the following places :
--------------------------------------  TMNT: Tournament Fighters // MiniFAQ  -
 - GameFAQs                                                       gamefaqs.com/

   A note to other sites: DO NOT rip off this document from GameFAQs.com (or
   any of the other listed sites) and just place it on your website. It is a
   real pain in the ass to find my work posted on other websites when I know
   that I didn`t send it to them. If any other gaming or FAQ hub is so eager
   to incorporate any of my FAQs to their site, then that`s great. But first
   take a moment and send me an email to ask me properly for them. For those
   that find that so difficult to do, then go forth and write your own FAQs.

                       .. Alright, I`m through ranting. Have a nice day. ^_^


===============================================================================
  TABLE OF CONTENTS
===============================================================================

 > shell 1  --  Abbreviations + Notations
 > shell 2  --  Character Command Lists

     - Armaggon              - Asuka / Aska          - Chrome Dome
     - Cyber Shredder        - Donatello             - Karai
     - Leonardo              - Michelangelo          - Raphael
     - Rat King              - War                   - Wingnut

 > shell 3  --  Miscellaneous Info
   - Secrets / Codes
   - Translations
   - Revision History


===============================================================================
  shell 1 : ABBREVIATIONS + NOTATIONS
===============================================================================

  ub   u   uf     Jump Up-Back            Jump Up           Jump Up-Forward
    \  |  /
 b --  N  -- f    Retreat / Guard         Neutral           Advance
    /  |  \
  db   d   df     Crouch / Low Guard      Crouch            Offensive Crouch

 - Reverse forward and back if you`re on the right side of screen.


 L-shoulder        R-shoulder              n/a                    n/a

          X Button                               Fierce Punch (FP)

 Y Button          A Button           Normal Punch (NP)       Fierce Kick (FK)

          B Button                               Normal Kick (NK)

 - Button notation can be changed at the Control Pad menu in the Option screen.
   This FAQ utilizes the default setup shown above.


 P / K         -  Press any Punch / Kick button.
 +             -  Stands for "and".
 /             -  Stands for "or".
 (air)         -  Stands for a move that can be performed both on the ground or
                  in the air.
 qcf / qcb     -  Motion (d,df,f) or (d,db,b) on the joystick.
 hcf / hcb     -  Motion (b,db,d,df,f) or (f,df,d,db,b) on the joystick.
 .. rapidly    -  Repeat the listed command(s) in a swift succession. ("Press
                  Punch rapidly" means to swiftly hit any Punch button over and
                  over.)
 Charge        -  Hold the primary indicated direction for a minimum of two
                  full seconds before performing the following command(s).
 When close    -  Perform the following command(s) when player is near the
                  opponent.
 (move name)   -  A special move that has no specific name, but is noted in the
                  character`s movelist for having unique principles or command
                  to execute it. Although sometimes this notation means that I
                  don`t know the official name for the move yet.

 "U.A.G." stands for "Ultimate Attack Gauge," the green mutagen meter located
 underneath each player`s life gauge. Attacks (normal and special) must either
 hit or be guarded to gain U.A.G. energy; they cannot whiff.

 The U.A.G. is 80 units long to fill to allow for a super move to be used;
 however, it also has an overstock of about 4 units. (Meaning once the bar is
 filled, additional attacks can be used to keep the bar flashing longer until
 you`re ready to use it.) The bar depletes itself at a rate of 1 unit/second.

 The player`s life correlates with how much meter they gain. When a player`s
 life bar is blinking (under 20%), they will instead gain 3x meter with their
 attacks. (ie - Wingnut`s Standing FP gains 4 units normally, but will gain 12
 units when his life bar is flashing.)

 For more information about the basics of Tournament Fighters, take a look at
 this 40-minute Skillionaire 2012 Tournament Fighters Mini Tutorial by Zar &
 Rithli: http://www.youtube.com/watch?v=L81095GeOCc


===============================================================================
  shell 2 : CHARACTER COMMAND LISTS
===============================================================================

-------------------------------------------------------------------------------
  > armaggon                        ( 2.o1 )
-------------------------------------------------------------------------------

 Kamitsuki                          When close, b / f + FP
 Senaka Nage                        When close, b / f + FK

 Cyclone Wave                       Charge b,f + P
 Jaws Upper                         Charge d,u + K
 Yuuei Zutsuki                      In air, d + FP

 Big Wave                           When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > asuka / aska                    ( 2.o2 )
-------------------------------------------------------------------------------

 Face Masked Throw                  When close, b / f + FP

 (short slide)                      d + NK
 (long slide)                       d + FK
 Hip Attack                         b / f + FK
 Hayabusa                           qcb + K
 Kochou no Mai                      f,d,df + P

 Ninpou: Kamikaze                   When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > chrome dome                     ( 2.o3 )
-------------------------------------------------------------------------------

 Piston Punch                       When close, b / f + NP
 Chrome Ground Slam                 When close, b / f + FP

 Chrome Upper                       b + FP
 Chrome Spark                       qcf + P
 Chrome Kick                        Jump u, d + FK
 Chrome Stomp                       Jump ub / uf, press NK
 Electric Piledriver                When close, d,u + NP + NK

 Gepard                             When U.A.G. is full, FP + FK, move b / f


-------------------------------------------------------------------------------
  > cyber shredder                  ( 2.o4 )
-------------------------------------------------------------------------------

 Tsuki Nage                         When close, b / f + FP

 Aura Barrier                       NP + NK
 Aura Crusher                       Charge b,f + P
 Aura Crush                         Charge b,f + K

 Lightning Pressure                 When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > donatello                       ( 2.o5 )
-------------------------------------------------------------------------------

 Seoinage                           When close, b / f + FP
 Dynamite Headbutt                  When close, b / f + FK

 (slide)                            d + FK
 Back-ten                           Press b,b
 Hyaku Retsu Tsuki                  Press Punch rapidly, move b / f
 Ground Claw                        qcf + P
 Dance Attack                       qcb + K, move b / f
 Body Press                         In air, d + NP

 Ryuu Hadou                         When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > karai                           ( 2.o6 )
-------------------------------------------------------------------------------

 Karai Throw (Kari)                 When close, b / f + NP
 Karai Bash (Kari)                  When close, b / f + FP

 Karai Slam                         NP + NK (air)
 Bakuretsu Jigoku Ken               FP + FK (air)
 Hover Punch (Kari)                 b + P
 Hover Kick (Kari)                  b + K
 Low Hover Punch (Kari)             db + P
 Low Hover Kick (Kari)              db + K
 Diving Kick                        In air, press K
 Diving Punch                       In air, d + NP
 Karai Punch                        In air, d + FP

 Oni Henka                          When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > leonardo                        ( 2.o7 )
-------------------------------------------------------------------------------

 Seoinage                           When close, b / f + FP
 Tomoenage                          When close, b / f + FK

 Back-ten                           Press b,b
 Shining Cutter                     qcf + P
 Endless Screw                      qcb + P
 Shining Blade                      f,d,df + P
 Body Press                         In air, d + NP

 Hyaku Retsu Hyappo Shin Ken        When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > michelangelo                    ( 2.o8 )
-------------------------------------------------------------------------------

 Seoinage                           When close, b / f + FP
 Ichikaiten Nage                    When close, b / f + FK

 (short slide)                      d + NK
 (long slide)                       d + FK
 Back-ten                           Press b,b
 Dragon Breath                      hcf + P
 Dynamite Bomber                    Charge b,f + P
 Rising Thunder                     Charge d,u + P
 Body Press                         In air, d + NP

 Ogre Rush                          When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > raphael                         ( 2.o9 )
-------------------------------------------------------------------------------

 Seoinage                           When close, b / f + FP
 Back Drop                          When close, b / f + FK

 Back-ten                           Press b,b
 Jamboree                           hcf + P
 Drill Attack                       Charge b,f + P
 Chest Buster                       Charge b,f + K
 Body Press                         In air, d + NP

 Atomic Energy                      When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > rat king                        ( 2.1o )
-------------------------------------------------------------------------------

 Brain Buster (Kari)                When close, b / f + FP / FK

 Rat Elbow                          d + NK
 Super Dropkick                     In air, press FK
 Flying Body Press (Kari)           In air, d + P
 Rat Bomber                         When close, hcf + P

 Super Bomb                         When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > war                             ( 2.11 )
-------------------------------------------------------------------------------

 Kaiten Tomoenage                   When close, b / f + FP

 Rocket Zutsuki                     NP + NK
 Turn Upper                         Charge b,f + P
 Jump Head Press                    Charge d,u + K

 War Dynamic                        When U.A.G. is full, FP + FK


-------------------------------------------------------------------------------
  > wingnut                         ( 2.12 )
-------------------------------------------------------------------------------

 Kyuuketsu                          When close, b / f + NP
 Ryuusei Otoshi                     When close, b / f + FP

 Dash Punch                         NP + NK
 Hovering                           In air, b / f + NP + NK
 Kyuukouka Kougeki                  In air, d + K
 Moonbuster                         In air, qcf + P

 Mad Spectre                        When U.A.G. is full, FP + FK (air)


===============================================================================
  shell 3 : MISCELLANEOUS INFO
===============================================================================

-------------------------------------------------------------------------------
  > secrets / codes                 ( 3.o1 )
-------------------------------------------------------------------------------

 - Unlock Rat King and Karai
   At the Title Screen, press X, Up, Y, Left, B, Down, A, Right, X, Up on
   controller 2. Asuka will say "Yatta ze!" to confirm. Each are hidden on the
   player select screen, so you have to cycle to the left between Leonardo and
   Cyber Shredder.

 - Unlock Rat King`s and Karai`s Stages
   At the Title Screen, press L-shoulder, R-shoulder, L-shoulder, R-shoulder,
   L-shoulder, R-shoulder, A on controller 2. A thunder sound will confirm.

 - Enable Extra High Speed (Hi-Speed 3)
   At the Title Screen, press Up, Up, Down, Down, Left, Right, Left, Right, B,
   A on controller 2. Asuka will say "Yatta ze!" to confirm.

 - Enable Ten Credits in Story Mode
   At the Title Screen, press B, B, B, A, A, A, X, X, X, X, X, X on controller
   2. A thunder sound will confirm.

 - Enable Ultimate Attacks in Story Mode
   At the Title Screen, Up, Left, Down, Right, X, Y, B, A, X, Y, B, A, X on
   controller 2. A thunder sound will confirm.


-------------------------------------------------------------------------------
  > translations                    ( 3.o2 )
-------------------------------------------------------------------------------

 [ ARMAGGON ]
 Kamitsuki                          Biting
 Senaka Nage                        Back Throw
 Yuuei Zutsuki                      Swimming Headbutt

 [ ASUKA ]
 Hayabusa                           Falcon
 Kochou no Mai                      Butterfly Dance
 Ninpou: Kamikaze                   Ninja Art: Divine Wind

 [ CHROME DOME ]
 Gepard                             A type of German anti-aircraft tank

 [ CYBER SHREDDER ]
 Tsuki Nage                         Stab Throw

 [ DONATELLO ]
 Back-ten                           Backward Somersault
 Hyaku Retsu Tsuki                  Hundred Violent Thrusts
 Ryuu Hadou                         Dragon Surge
 Seoinage                           Shoulder Throw (judo)

 [ KARAI ]
 Bakuretsu Jigoku Ken               Exploding Hell Fist
 Hover Punch (Kari)                 Hover Punch (Assumed Name)
 Hover Kick (Kari)                  Hover Kick (Assumed Name)
 Karai Throw (Kari)                 Karai Throw (Assumed Name)
 Low Hover Punch (Kari)             Low Hover Punch (Assumed Name)
 Low Hover Kick (Kari)              Low Hover Kick (Assumed Name)
 Oni Henka                          Demon Transformation

 [ LEONARDO ]
 Back-ten                           Backward Somersault
 Hyaku Retsu Hyappo Shin Ken        Hundred Violent Hundred Steps God Fist
                                    (I believe it`s saying a hundred sets of a
                                    hundred steps, so that would be 10,000.)
 Seoinage                           Shoulder Throw (judo)
 Tomoenage                          Overhead Throw (judo)

 [ MICHELANGELO ]
 Back-ten                           Backward Somersault
 Ichikaiten Nage                    One Rotation Throw
 Seoinage                           Shoulder Throw (judo)

 [ RAPHAEL ]
 Back-ten                           Backward Somersault
 Seoinage                           Shoulder Throw (judo)

 [ RAT KING ]
 Brain Buster (Kari)                Brain Buster (Assumed Name)
 Flying Body Press (Kari)           Flying Body Press (Assumed Name)

 [ WAR ]
 Kaiten Tomoenage                   Revolution Overhead Throw (judo)
 Rocket Zutsuki                     Rocket Headbutt

 [ WINGNUT ]
 Kyuuketsu                          Sucking Blood
 Kyuukouka Kougeki                  Swoop Attack
 Ryuusei Otoshi                     Meteor Drop


-------------------------------------------------------------------------------
  > revision history                ( 3.o3 )
-------------------------------------------------------------------------------

 - version 3.o / January 8, 2013
   Added more insight on the Ultimate Attack Gauge (U.A.G.) details, and a link
   to a video that breaks down a lot of this game`s mechanics for beginners.

 - version 2.o / April 24, 2012
   I haven`t played this in a while, and when last I did I didn`t do a lot of
   research on the hidden characters Karai and Rat King. Karai has a ton of
   moves that were not included in this FAQ. Most of them are just directional
   changes to her normals, but still should be included in her move list.

 - version 1.o / January 29, 2010
   A couple of minor mistakes that I ended up fixing.

 - version o.8 / June 17, 2008
   Had one of Leonardo`s and Cyber Shredder`s moves named wrong.

 - version o.7 / December 4, 2006
   Added the controller config and a couple of extra moves to some, in addition
   to include that Donatello can be moved during two of his special attacks.

 - version o.4 / July 12, 2006
   Another move added for Chrome Dome that I forgot, being his head stomp.

 - version o.2 / July 7, 2006
   A couple of small changes and corrections.

 - version o.o / June 29, 2006
   The TMNT: Tournament Fighters MiniFAQ. The sole reason I made this FAQ was
   because there wasn`t any small guide open available and just a pair of solid
   full ones. Plus I found all the correct Japanese names for the special
   moves, and wanted to put them out there. This is why it isn`t as thorough
   as most of my other FAQs, and just dubbed a MiniFAQ. However I do suggest
   you check out the FAQs for this game created by both HKazuya and TGodzilla.
   Each of them are filled with more in-depth info than this one ever will, so
   use one of those if you want any specifics.

                                            - `shouji´ <oodzume@hotmail.com>
   -------------------------------------------------------------------------
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