Walkthrough by Anonymous

Updated: 01/01/70 | Printable Version

Teenage Mutant Ninja Turtles IV - Turtles In Time

Stage #1  (Big Apple)

Avoid the wrecking ball, jump over it before it flattens you.  Beware of the
lightning bolts shooting out of the Robot Krang, stay to either side of them.
 When you get to Baxter Stockman you need to avoid his machine gun fire.  The
best way to avoid his murderous fire is to stay outside his range.  Keep
moving from corner to corner - side to side.  Once he lands you can strike
him three to five times before he takes to the air.  Keep repeating this
process until he is destroyed.  It is essential to keep moving to avoid being
struck by his machine gun or his giant hand.

Stage #2 (Alleycat Blues)

End Boss:  To defeat M. Head you must get the pizza located nearby before he
materializes.  Be wary of his extended punches with his hands and feet.  Get
close and strike as fast as possible three to six times.  Once he starts to
shoot his laser you must jump back to the opposite side.  Keep moving around
until he lands.  This is where he is vulnerable.  Hit him repeatedly until he
pulls out his laser.  Then simply repeat the process.  You must keep moving
at all times to avoid any unnecessary trouble.

Stage #3 (Sewer Surfin )

Watch out for the many obstacles within this level, falling spike wall,
spiked red balls, giant pizza monsters.  Pick up the bonus(question marks)
whenever possible.  When you get to R. King it is important to strike his
boat at the area marked  break point .  Keep hitting the boat until it starts
to glow.  Beware of the spiked balls and remote control missiles.  Try
hitting the boat three to five times then maneuver away from the obstacles.
 Keep hitting until it is destroyed.

Stage #4 (Technodrome) 

When you reach Tokka and his buddy Razhar, it is important to contact on one
creature at a time.  Beware of Razhar s fire breath and Tokka s freeze ray.
 Try getting one of them in the corner and simply pound him into oblivion.
 Watch out for the second creature to sneak up behind you and attack.  The
jump/slash technique is effective but will take considerably longer simply
slashing.  Once you reach Shredder, you must throw at least nine foot
soldiers into his console.  Watch out for Shredder s gun, he will try to rack
you and destroy you.  It is important to keep moving at all times.

Stage #5 (Prehistoric Turtlesauras)

At the beginning of the stage, watch out for being trampled by a runaway
dinosaur, it will take about 3/4 of your strength away.  Watch out for the
falling rocks and stalactites.  When you get to Slash you cannot fight him in
the conventional way.  There are two methods which will work, it is easy to
keep jumping over Slash and land behind him to attack, but this takes quite a
long time.  Another method is to run into Slash with your shoulder, he will
be momentarily stunned.  This method is harder, but it will take less time to
accomplish.  Don t try a straight on attack because he will simply block your
hits with his pair of swords.

Stage #6 (Skull and Crossbones)

When you are making your way across the ship, beware of the loose planks.
 Once the pirate ship comes onto the screen, watch out for the falling
cannonballs,  they will take half of your strength away. when you get to the
pair of gentlemen in yellow and black who keep throwing the spiked boomerang,
you must concentrate on the one closest to you.  You may have to take a
couple of hits, but shoulder throw the closest one, then you can concentrate
on the second guy.  When you get to Bebop and Rocksteady, pick up the pizza,
you need to use the jump/slash technique.  Keep attacking Bebop, jump in and
hit him four times, then jump away and do the same thing to Rocksteady.
 Don t get in between them or they will sandwich you.  Keep concentrating
your attack while moving around.

Stage #7 (Bury My Shell At Wounded Knee)

When you reach L. Head, use the jump/slash technique to strike repeatedly.
 Once he goes into a prone position, jump away and start moving around to
avoid his knives and lobster attacks.  Use the same evasive techniques to
defeat M. Head.  Jump to the other side and evade his attack.  Once you get
close enough, hit him between three to six times, then move.  Watch out for
his jab.  If you can jump into him before he throws his knives and lobsters,
you can stun him temporarily and slash three to five times.  Keep repeating
until he is destroyed.  

Stage #8 (Neon Night Riders)

Destroy as many foot soldiers as possible, while picking up as many question
marks as possible.  When you reach the helicoptered foot soldiers, it is
tricky but you need to jump up and slash them as quickly as possible.  Once
you reach Krang, use the jump/slash technique, hit him as quickly as
possible.  But watch out for his missile attack and his kicking ability.
 Keep moving up and down, side to side and keep hammering away.  When he
releases his bubble attack, look for the shadows of the bombs prior to their
exploding.  You must move quickly because you don t have a lot of time to

Stage #9 (Starbase: Where No Turtle Has Gone Before)

To defeat Super Krang (inside spaceship) you must keep jumping and slashing
to avoid his giant bubbles or robots.  The bubbles will trap you in suspended
animation long enough for Krang to smash you.  Another trick used by Krang is
to smash you with his spaceship.  Keep hitting and running, you must be extra
patient with this section.  Keep repeating until he is destroyed.

Stage #10 (Technodrome: Final Shell Shock)

To defeat Shredder you must avoid his attacks.  He has three modes of attack,
you must watch his hand and the color of the flameball to decide what type of
attack it will be.  The red flameball means a line of fire across the floor,
you only need to move to the other side to defeat this attack.  The green
flameball is the shrink ray, you move away and wait for the blue flameball
(the freeze ray).  This is where Shredder is weakest.  You must be patient to
defeat Shredder.  After he throws the freeze ray, strike him five to six
times then simply wait for the next freeze ray.  Keep repeating until he is