TERMINATOR 2: JUDGMENT DAY "Terminator 2: Judgment Day" FAQ version 1.0 FAQ Author: Gustavo L. Lazo Author's e-mail address: firstname.lastname@example.org Date: February 16, 2001 -TABLE OF CONTENTS- I. FAQ Updates II. Copyright Information III. FAQ Notes IV. Walk-through A. Game Information B. Controls/Options C. Stage 1: The Corral. D. To John Connor's home. E. Stage 2: John Connor's home. F. To the mall. G. Stage 3: The mall. H. To the state hospital. I. Stage 4: The state hospital. J. To Enrique's ranch. K. Stage 5: Enrique's ranch. L. To the Dyson residence. M. Stage 6: The Dyson residence. N. To Cyberdyne Systems, Inc. O. Stage 7: Cyberdyne Systems, Inc. P. To the steel mill. Q. Stage 8: The steel mill. V. Credits -Part I. FAQ UPDATES- Saturday, February 17, 2001: The date the FAQ is created. I added from the first stage (The Corral) to riding the motorcycle to the mall (the third stage). -Part II. COPYRIGHT INFORMATION- This document is copyrighted 2001 Gustavo L. Lazo. You are not permitted to post this document on your web pages because I don't trust that the owners will update the FAQ after I do. You are not permitted to sell this FAQ to anyone. This FAQ is intended to help others. It's all non-profit. You are not permitted to take credit for this FAQ, either. -Part III. FAQ NOTES- This FAQ is for "Terminator 2: Judgment Day", not "Terminator 2: The Arcade Game", which is a totally different game. The first few additions of this FAQ won't be complete. As soon as I am done completing this FAQ, I plan to make JPEG files of the motorcycle routes to get from one destination to another. Any errors can be corrected via e-mail. I will probably add a list of weapons. I will have to get back to that. -Part IV. WALK-THROUGH- A. Game Information TERMINATOR 2: JUDGMENT DAY Platform: Super Nintendo Entertainment System Publisher: LJN Limited Programmer: Bits Release Date: 1993 Number of Players: 1 "Terminator 2: Judgment Day" ©1991 Carolco Pictures Inc. (U.S. & Canada) B. Game Controls/Options T-800 Controls: Directional Pad: -Up: Aim your weapon at the sky. When near doors, drawers, phone booths, etc., you can execute a special action. -Down: Crouch down. Crouch down to collect items. -Left/Right: Move left and right. -Up + Left/Right: Climb upstairs. Aim diagonally upward. -Down + Left/Right: Climb downstairs. Aim diagonally downward. -L Button: The default control has no action assigned to this button, but either "Fire Other," "Jump," or "Fire Pistol" can be assigned to this button. -R Button: See "L Button." -X Button: See "L Button." -Y Button: Fires the pistol, which is acquired in the first stage. -A Button: Fires the secondary weapon, which ranges from the shotgun to the assault rifle to the mini-gun. -B Button: The T-800 jumps at the push of this button. Motorcycle Controls: -The L, R, X and A buttons are all unassigned controls by default. You can assign either "Accelerate" or "Turn." -B Button: Accelerates the motorcycle. -Y Button + Directional Pad: Turns the motorcycle north, south, east, or west. C. Stage 1: The Corral. You, the T-800, have just arrived from the future. After acquiring clothes, you set out on completing your mission objectives. Your primary goals are to acquire a pistol and a shotgun. You also must locate John Connor, the future leader of the Human Resistance. Not only that, but throughout every level in this game, you must collect these future objects. At your location, walk right and head into the first phone booth and press up on the D-pad. A message will confirm that John Connor's address has been stored into the Terminator's memory. After that is done, walk up the stairs and into the bar. Enter the middle door, where the bar is. Following that, enter the second door you see. It's to the right of the jukebox. Punch any guy that shoots at you with either his pistol or his shotgun. They may or may not drop their weapons, but if they do, grab them. The pistol, by the way, has infinite ammunition. The shotgun does not. Inside the room should be two pool tables, a jukebox, and your first of two future objects. Shoot the box and you will see the endoskeleton head spinning. Collect that and exit the room. Go back the way you entered the bar, but this time, head to the left. Keep going to the left until you see the second future object. Collect that, and head all the way to the right. You'll get a message stating the mission objectives are completed and you'll head on your bike to the next stage. D. To John Connor's Home. You will ride your motorcycle to every destination once you've completed the previous one. The directions to get to John Connor's house are West, South, West, Northwest, and North. E. John Connor's Home. Your mission objectives here are to locate identification of John Connor, and locate the future objects. When you first start the level, shoot the alarm with your pistol so that when you enter, you won't set it off right away and the T-1000 won't show up until later. Enter through the front door. CAUTION. Throughout this stage, timed bombs appear and will explode and therefore lower your power cell. Once inside, enter the first door. One of the three future objects will be there along with the possibility of the identification. A possessed vacuum cleaner will attack you and explode. Shoot it with your pistol. You have two options here. You can either press Up on the directional pad to search for the I.D., or you can destroy the dressers. Either way, the I.D. will pop out if it's there. If it isn't there, leave the room and check the answering machine on the floor. Pete has planned to meet John at the mall tomorrow at 10:30. Now we know where we are going next. Destroy the answering machine. Next, go all the way to the left and enter the door on the flat side. Here's another room where Connor's I.D. could be. Shoot the toy truck with your pistol. Then, shoot the white dresser if you haven't gotten the I.D., yet. If it pops out, collect it and shoot the ladder. The second futuristic object is there for the taking. After collecting everything there, exit the room. Enter the door on the left of that door and you will enter the kitchen. Now, enter the flat-sided door and you'll end up in the bathroom. Shoot the shower. The I.D. could be there, too. If not, leave the bathroom and head to the door on its left. You will end up in the first part of the garage with blue drawers. Shoot those blue drawers for they are the last place for the I.D. CAUTION. By this time, the T-1000 must have shown up. He poses no threat in this stage. Just shoot him with your pistol. Enter the door near the blue drawers and you'll end up in the second part of the garage with the family car. Enter the door on the right, and the last futuristic object is there. Go back to the garage (with the car) and exit to the left near the car. The police and those thugs from the Corral will be there to try and take you out. Go all the way to the left. You'll recognize the front with the destroyed alarm. At the very end at the left, the mission will be complete. F. To the Mall. Getting to the mall is easier than it was getting to Connor's home. From the house, head east, and keep going straight until the compass displays south, followed by another east, and you're right at the mall.