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    FAQ/Walkthrough by Citanes26

    Version: Final | Updated: 09/13/05 | Search Guide | Bookmark Guide

    Uncharted Waters Strategy Guide/FAQ
    By Paul MacPherson (citanes26@yahoo.com)
    Final Version: September 14th, 2005
    This guide looks best in a ten point courier font. If you intend on printing
    it, it's about fifty pages, give or take.
    This guide should work for any version of the game, be it NES, SNES, Genesis, or
    an emulated version of those. If you're going for the emulated style of play, I
    would recommend the SNES or Genesis version, due to their (marginally) better
    graphics, especially during battles. 
    Boring Copyright Information:           
    This guide is copyrighted to me, Paul MacPherson. I wrote it, re-wrote it, and
    spent way more time than I'd like to admit working on it. Having said that...
    - The latest version of this guide can always be found at www.rpgclassics.com
    - Updates to this guide will ONLY be posted to www.rpgclassics.com
    - Only I can modify this guide.
    For details on using this guide on your website, please read the FAQ section.
    Please note that there are sections of this guide detailing the controls of the
    game and what the different menu commands do, which are paraphrased from the NES
    instruction booklet. There is also a quote directly from it in the FAQ section.
    Of course, that stuff is copyrighted to Koei, and credit is given where it is
    due in both instances.
    There are also tips, corrections and other information that other players have
    given me for the purpose of being added to this guide in several places. Please
    see the additional credits section to find out who contributed what.
    Of course, Uncharted Waters is copyrighted to Koei, and all Nintendo products
    listed are copyrighted to Nintendo.
    | Table of Contents |
    CHAPTER I:  Introduction
                - Review               
                - Tools Required
                - Controls (NES)
                - Town Map
                - Menu Commands (Town)
                - Menu Commands (At Sea)
                - Menu Commands (On Shore)
                - Status Screen (Hero)
                - Status Screen (Mate)
                - Status Screen (Ship)
                - Status Screen (Port)
                - Battle Commands
    CHAPTER II: Basic Strategies
                - Strategies
                - Blank port data sheet
                - Dangers of the Deep
                - Things to Watch Out for
    CHAPTER III: Walkthrough
                - Preliminaries
                - Geography 101
                - Starting Out
                - The First Trade Route
                - The Mediterranean Sea
                - Time For a Bigger Boat
                - The New World
                - Africa & Asia
                - Treasure Hunts
                - The Ultimate Battleship
                - The Endgame
    CHAPTER IV: How to Be a Pirate
    CHAPTER V:  Ports
                - Port Types
                - Europe
                - The New World
                - Africa & Arabia                          
                - Asia
                - The South Pacific      
    CHAPTER VI: Misc. Lists
                - Mates
                - Other Fleet Captains
                - Pirates
                - Waitresses
                - Guild Items
    CHAPTER VIII: Appendices 
                - A Note About Heavy Galleons (aka Economics 101)
                - Making Your Own Map
                - Selling Price Table
                - Buying Price Table
                - The Best Deal Table
                - Ships
                - Distances
                - Fun With Emulators
                - Cheating Stuff
                - Gambling
                - Did You Notice?
    CHAPTER IX: The End
                - Additional Credits     
                - The "Before You Email Me" List
                - Future Versions
                - Can You Help Me?            
    *Please note that chapters five through eight contain major spoilers.
    | CHAPTER I - Introduction |
    First things first, this game is definitely NOT for everybody. Check out its
    reviews on Gamefaqs to see what I mean. Here is my own sort of mini-review:
    Story: 9/10
    In this game you are Leon Franco (a name which can be changed), a sixteen year
    old Portuguese lowlife, out to restore his family's name to the noble rank that 
    it once held. Through the course of his travels, Leon will befriend all kinds of
    other sailors who will join his crew, and make lots of enemies of pirates and
    rival nations. And of course, what game would be complete without the mandatory
    princess to rescue from some sort of peril? The fourteen year old (file under:
    "Yuck") Princess Christiana (or something similar to that) is the object of our
    hero's desire. Later in the game you can haul all manner of trinkets and goodies
    up to the palace to give to her. 
    On his quest, Leon will travel the entire world trading goods between nations
    and continents, will battle with pirates and the navies of rival nations, and
    will sail to the ends of the earth in search of long lost treasures. Of course,
    you can also say the hell with all that and become a bloodthirsty pirate,
    sinking anything that moves and stealing their goods. The story is introduced,
    and then once the game starts, it's entirely up to you. Sounds fun huh? Well,
    here's the catch...
    - Graphics: 3/10 
    I won't even bother sugar coating it, the graphics of this game are pretty
    friggin' bad. The NES version graphics are shoddy, even for the NES, and the
    SNES version is only marginally better (more colourful, and that's about it).
    The animation (if you can even call it that) is choppy, your ship "jumps" from
    square to square on the sea, almost every town looks exactly alike (depending on
    where it is in the world) and the terrain of the land is very, very boring and
    - Sound: 6/10
    The sound is nothing special either. In towns and at the Ye Olde Inn it isn't
    too bad, but at sea it's just awful, especially in the Arctic. My suggestion is
    to turn the sound down on your TV, find a good sea chantey CD (with the fiddles
    and accordions and such) and play that instead. Feel free to sway along in 3/4
    time. Any one of those nine hundred skazillion "Flute by the sea" type CD's work
    well too
    - Controls: 7/10
    Moving around ports can be awkward, especially in the SNES version with those
    stupid, useless people wandering around aimlessly (reminds me of the city I live
    in), but sailing isn't too bad. Battles take some getting used to, however.
    - Challenge: 6/10
    This game is by no means hard, if you have a good working knowledge of 
    geography, and common sense enough to know that if you sell something for more
    than you bought it, you'll make a profit.
    - Gameplay: 9/10 or 0/10
    The gameplay is going to be the main turn off for most people. Unlike most
    American video games of the early 1990's, this is not a fast paced action game 
    like Ninja Gaiden or Megaman, or a sprawling RPG like Dragon Warrior or Final
    Fantasy. It leans a bit toward the latter category, but the game is kind of hard
    to classify. I'd put it in the middle of a triangle with Strategy, Adventure,
    and RPG at the three corners: Like a strategy game, it requires more brain power
    than thumb speed; Like an adventure game, there is no one linear route to the
    end - you are free to do whatever you want; And like an RPG, the game takes
    *forever* to finish, is mostly menu driven, and has that classic "Final Fantasy"
    overhead camera thing going on. Although the graphics and sound are very
    disappointing (picture Dragon Warrior, only with boats and water) the immersion
    (when you realize that the bright light glaring in the corner of your eye is
    the sun coming up) is great.
    - Overall - 8/10 or 0/10
    You'll either love it or hate it, there's no "in between". If you're the kind of
    person who prefers "the book over the movie", who doesn't need flashing lights
    and repeated explosions and half naked women to be entertained, then you will
    more than likely enjoy this game, provided you're interested in the Age of
    Exploration, pirates and similar things. 
    Tools Required
    The first time I played this game was during a weekend rental of the SNES
    version. Of course, the instructions were long gone, but I had no trouble
    figuring it out. The only real help I had was my grandfather's old globe (from
    just after World War II ֠Germany is shown as East and West, and Africa only has
    like eight or nine countries). 
    Having said that, the best thing you could have at your side while playing this
    game is a globe, a decent atlas, or a map of the world. Although the game takes
    place five hundred years ago, many of the port names are still on a modern map.
    Unfortunately, the coordinates in the game don't even come close to actual
    latitudes and longitudes on a real, modern map. Still, a good head for geography
    is a plus. Even that school atlas everybody still has from grade seven geography
    class might prove helpful. 
    If you'd rather make things more realistic, albeit a little more difficult,
    don't bother with the map or globe. Just draw your own map as you go. After all,
    the Spanish and Portuguese explorers of the sixteenth century didn't have super
    accurate maps to show them where to go. See the "making your own map" section
    for details.
    Next you're going to need a notepad and a pencil or pen. You might want to copy
    the port data sheet I made, (based on the one Koei provides with the game) found
    later in this guide, and print a few to fill out when you discover new ports.
    Controls (NES/SNES)
    Please note that much of the remainder of this chapter (Controls, Menu Commands,
    Status Screens and Battle Commands) is based on the NES instruction booklet for
    the game, which is copyrighted to Koei. I've just rephrased some of the 
    Inside a port: 
    Control pad - Moves hero
    Select - Brings up save menu 
    Inside a building:
    Control pad - move cursor
    A button - select item
    B button - cancel selection
    At sea:
    Control pad - set compass bearing
    A button - set sail, bring up sailing menu
    B button - bring up sailing menu
    select - bring up save menu
    When you're presented with a "yes or no" question, pressing left on the 
    controller or the "A" button answers yes, pressing right on the control pad or 
    the "B" button answers no. When selecting a quantity, pressing left or right on
    the control pad moves the little arrow to select the place value, up and down 
    change the number. If you press left while the arrow is over the highest place 
    value, the maximum value that can be entered will appear.
    The only difference with the SNES version is the incorporation of the L and R
    buttons to set the compass bearing at sea. I have no idea what the controls for
    the Genesis are, but with only three buttons I'm sure you can figure it out.
    Well, it ain't fancy, but it works. Every single port you visit will have at 
    least some of the buildings shown. Although the appearances of the buildings 
    change (from brick buildings in Europe to grass huts among the spice islands) 
    their locations in the towns don't. Supply ports have only the harbour, where 
    you can replenish your supplies. In the SNES version there are people wandering
    around aimlessly, too, who serve no other purpose than to get in the way.
    |         |   |    Ye    |  |  Market  |  |  Palace* |
    |  Guild  |   |   Olde   |  |   Place  |  |    or    |
    |         |   |    Inn   |  |          |  | Scenery  |
    -----------   ------------  ------------  ------------
    |                                                    |
    -----------                               ------------
    |         |                               |   Ship   |
    |  Lodge  |                               |   Yard   |
    |         |                               |          |
    -----------                               ------------
    |                                                    |
    ------------------------------|      |---------------- 
            \_____/             ---      |
                     \______/   | Harbour|
             Ships              ----------
    * Palaces are only found in the three national capitals: Lisbon, Seville and 
    Istanbul. Unless you've been awarded some sort of rank by the king of Portugal,
    you'll always get kicked out of them as soon as you walk inside.
    Menu Commands (Town)
    Select Button Menu:
    Save: Save your game.
    Music: Turns the game music on or off.
    Speed: How long a message will stay on the screen (in seconds) before 
    Sell: Sell your cargo to the shop owner.
    Buy: Purchase some of the owner's goods.
    View Market: See how much the owner pays for things.
    Invest: Increases the economic worth of the port.
    Ye Olde Inn:
    Crew->Recruit: Spend money to hire sailors for your ships.
    Crew->Assign: Set the amount of sailors on each of your ships.
    Find Mates: Look for mates to navigate other ships for you.
    Quit Mates: Fire one of your mates.
    Gossip: Spend some money and hear what other sailors have to say.
    Tip: Give the waitress 10gp - sometimes she has something useful to say.
    Gamble: Have a game of cards with other patrons.
    Buy->Buy Used Ship: Pretty self explanatory.
    Buy->Build New Ship: Create your own vessel from scratch!
    Sell: Sell one or more of your ships. You need to remove the crew first.
    Fix: Repair one or more ships.
    Remodel->Guns: Change the type of armaments on a ship.
    Remodel->Sails: Change between 3-point and 4-point sails.
    Remodel->Figurehead: Buy a figurehead for the ship (helps against storms).
    Remodel->Rename Ship: I'll let you figure this one out.
    Purchase: Buy items for use in navigating or in battle:
         Telescope: Use to see things from a distance.
         Sextant: Use to calculate latitude and longitude.
         Speculum: Use to map your position out.
         Amulets: These reduce the damage natural disasters cause.*
         Swords: These increase the damage your crew dishes out when boarding ships.
         Icons: These increase the accuracy (damage) of your ship's guns.
         Generally, the more expensive an item is, the greater effect it has.
    Sell: Sell your items and some types of treasure.
    Nation Information: Find out the following information about a country:
         Revenue: How much support it has from other ports.
         Hostility: How likely their navy is to attack you.
         Friendship: The opposite of hostility.
    * Thanks to Zed Omega for clarifying this.
    View->Mates: Check out your stats, or your mates' stats.
    View->Fleet: Check out the condition of your ships.
    View->Port: Check out the condition of the port.
    Lodging: Spend the night. (kills time)
    Sail: Head for the high seas.
    Restock: Refill water and food supplies.
    Transfer->Supplies: Move goods from one ship to another.
    Transfer->Men: (SNES Only) Transfer sailors from one ship to another.
    Palace (Lisbon):
    Meet King: Visit the King of Portugal.
    Secret Call: Sneak upstairs to see the princess.
         Profess Love: Woo the princess with sweet nothings.
         Flowers: Give her those flowers you stole from the garden on the way in.
         Gift: Hand over some of your treasure.
    Request->Funds: Ask the king to give you money.
    Request->Crew: Ask the king to give you sailors.
    Savings: Manage your bank account.
    Palace (Seville or Istanbul):
    Meet King/Sultan: Visit the ruler of the country.
    Menu Commands (At Sea)
    Pressing "A" while at sea will bring up the sailing menu. From here, pressing 
    select will bring up the save/music/speed menu.
    Move->Direction: Set the compass bearing.
    Move->Case Anchor: Stop moving. Useful when you want to wait out a fleet.
    Look->Inspect: Use the telescope to see what things are.
    Look->Survey: Use the sextant to get your latitude and longitude.
    Look->Negotiate: Talk to an adjacent fleet.
    Battle: Attack an adjacent fleet (must be daytime).
    Debark->Port Call: Enter an adjacent port.
    Debark->Go Ashore: I think you can figure this one out.
    Info->Fleet: Check out the status of your ships.
    Info->Cargo: See what you're hauling.
    Info->Land: Use the speculum to map out your position. 
    Info->Mates: Check your stats or your mates' stats.
    Info->Items: See what items you have.
    Order->Ration: Adjust ration amounts (I don't recommend fiddling with this).
    Order->Distribute: Pay your mates to improve their loyalty.
    Order->Personnel: Change navigators, or change the flagship.
    Order->Dispose: Abandon one of your ships (and the crew, and the goods).
    Menu Commands (On Shore)
    Sail: Hit the high seas.
    Fix: Use lumber to fix damaged ships.
    Wait: Keep the menu from popping up all the time. Press "A" to bring it back.
    Search->Water: See if you can find a spring. If you do, you can refill water. 
    Search->Treasure: Use this command when you're on the "X" on the treasure map.
    Transfer->Supplies: Move goods from one ship to another.
    Transfer->Men: Transfer sailors from one ship to another.
    Status Screen (Hero)
    Age: How old the hero is. His (and everybody else's) birthday is on January 1st.
    Rank: What your title is. There are nine different titles.
    Fame: How famous the hero is. Basically it's the "score" of the game.
    Gold: How much money you have on you.
    Battle Experience: Improves after you sink ships or defeat their crews.
    Battle Level: How strong you are in battle.
    Sailing Experience: Improves with the amount of sailing you do.
    Sailing Level: Higher levels mean you can navigate larger ships.
    Charisma: Higher charisma means higher loyalties from mates.
    Strength and Courage help in battle, Intelligence and Wisdom aid in sailing.
    Status Screen (Mate)
    Age: How old the mate is.
    Loyalty: How much faith he has in the captain.
    Battle Experience: Improves after he sinks ships or defeats their crews.
    Battle Level: How strong he is in battle.
    Sailing Experience: This number improves with the amount of sailing he does.
    Sailing Level: Higher levels mean he can navigate larger ships.
    Charisma: If theirs is higher than yours they're more likely to lose loyalty.
    Strength and Courage help in battle, Intelligence and Wisdom aid in sailing.
    Status Screen (Ship)
    Durability: The "hit points" of your ship. When it hits zero, it sinks.
    Power: How fast it can sail.
    Handling: How well it can sail against the wind.
    Cargo Load: How much stuff you're carrying.
    Crewmen: How many men are aboard.
    Water (Graphic of a barrel): How much water is aboard.
    Food (Graphic of a loaf of bread and a piece of meat): How much food is aboard.
    Lumber (Graphic of wood): How much lumber is aboard.
    Condition: The morale of the crew.
    Status Screen (Port)
    Economic Worth: How well the marketplace is doing.
    Economic Investment: Total money invested this month at the marketplace.
    Industrial Worth: How well the shipyard is doing.
    Industrial Investment: Total money invested this month at the shipyard.
    Support: See who their friends are.
    Prices: See if prices are normal (100%), higher or lower.
    Battle Commands
    Battles can only be fought during the day. If the sun goes down in the middle of
    a battle, the fight ends. You can still follow the enemy fleet around all night
    and attack again in the morning though. The commands are written out in the NES
    version, the SNES version uses graphics to represent them.
    Move: Move your ships around.
    Stop: Basically declare that this is as far as you'd like to move.
    View: See which ship is which.
    Fire: Fire your guns at an enemy ship.
    Rush: Board the enemy ship and fight them hand-to-hand.
    Flee: Run away (Flagship only).
    The battle system takes some getting used to, but it's not that complicated. You
    can take as long as you want to plan every move, so there's no rush.
    If you simply can't figure out the battle system, please email me, and I'll try
    to explain it. I haven't been asked anything about it yet, though, thus the lack
    of a better guide to this part of the game.
    | CHAPTER II - Basic Strategies |
    These are important, and will help you succeed. Some of these contain 
    "spoilers", so read at your own risk.
    1. Write down the latitude and longitude of ports when someone tells you them. 
    This will help later when you're trying to find the place. 
    2. Whenever you find a waitress at a Ye Olde Inn, write her name down next to 
    the port's name. This will help later on when you need to find a particular 
    3. Try and find a telescope, a sextant and a speculum. The first two are 
    essential from the start, but the speculum can wait until you can afford it.
    4. Very often in the game, Portugal and Turkey go to war and you can't get into
    Turkish ports. If the king orders you to take a letter to the Sultan of Turkey,
    this may be your only chance to shop in Istanbul, which is a great place to buy
    artwork, just in case Pisa's prices are too steep. You can usually find a mate
    or three at the Ye Olde Inn here too.
    5. Don't bother trying to hire every mate you come across. You only need four,
    and many of them are just wastes of time. Get four to navigate your ships, and
    that should do it. A few more couldn't hurt, but you'll never need a full roster
    (10) of them.
    6. Try and keep your mates' loyalties at 100. Usually paying them 1000 golds
    will do the trick. After that, they never complain, unless the ship they're
    navigating gets smashed up in a storm. Don't bother paying ones that aren't
    navigating ships, though. 
    7. Don't bother with Saker and Culverin guns, they're about as powerful as a
    slingshot. Go with Cannons every time, and they'll pay off in the long run.
    8. Unless you're really rich, the Dragon figurehead should suffice for the 
    32,000 gold piece Neptune figurehead. 
    9. Tip the waitresses at the Ye Olde Inns that you frequent the most like it's
    going out of style. After a while they'll just start telling you things as soon
    as you walk in the door (and start calling you cutsie little names too).
    10. Don't bother trading useless commodities (like olive oil) unless a merchant
    asks you to bring some in. Only deal in "real" goods, like sugar, porcelain, 
    silver, gold, coral, artwork and firearms. Pick up some other stuff for 
    variety's sake if you want. 
    11. Always use the telescope to "Inspect" another fleet at sea before talking to
    them. If they're pirates, don't talk to them or you'll be attacked. Of course, 
    if you're having a good game of "Pirate Hunting," this may be the desired 
    effect. . . 
    12. Don't attack Spanish or Turkish trade ships unless you know what youҲe 
    doing. Starting a war with either of these two nations is not a good thing. If 
    you're out to be a pirate, however, go right ahead.
    13. Wait until you have five decent warships before attacking anybody. Getting
    your ass handed to you in a battle at sea is often fatal one way or another. 
    Even if you survive the battle, your ships will be heavily damaged and will not 
    handle very well, making the trip back to shore difficult.
    14. I highly recommend against sailing to Asia via the Arctic ocean, unless 
    you're commanding a powerful, experienced fleet and know what you're up against.
    If you'd like to know why, please read the FAQ section under "what's so bad 
    about the Arctic Ocean?"
    15. Until later in the game when you start dealing in firearms, never buy 
    anything in Seville. This is for two reasons: Doing so will help the Spanish 
    economy, and that will make galleons and firearms more expensive later on; and
    (more importantly) there's nothing worth buying in Seville anyway (except 
    firearms), so don't waste your money.
    16. Despite the size of the ship and number of bunks, most boats only require 
    fifteen sailors to function without problems. You can get away with only 5 on a
    latin, and a heavy galleon only needs 25-30. Of course, you'll want a lot more
    than that if you're a pirate or looking to get into a fight.
    17. Keep ALL the food and water on the flagship. This way, if one of your ships
    "mysteriously disappears" you won't lose rations.
    18. Unless you really have the money to spare and enjoy getting Spain and Turkey
    mad at you and your country, don't bother investing money in more than two or 
    three ports (until you can defend yourself). I beat the game at least three 
    times before I even knew what investing did.
    19. Since the game operates on a grid, remember that it takes exactly the same 
    amount of time to sail in long straight lines as it does to sail on "angles" to
    get somewhere. Often this approach will get you there faster, too. Just ignore 
    all those CPU fleets sailing around with their ship facing all different 
    diagonal directions.
    20. A good rule of thumb for food and water: One barrel of food will last one
    man twenty days (with rations set at 50%). Obviously, this means one barrel will
    last twenty men one day. So if you have a crew of twenty men, you need ten 
    barrels of food to sail for ten days. 
    The basic formula for how much food you need is as follows:
    food = (days of food required) X (number of crew)
    Or another way to put it:
    days you can sail = (amount of food) X 20
                           (number of crew)
    Pretty simple stuff. Water works the same way.
    21. Never say yes to a merchant the first time he offers you a price. If you say
    no, he might just ask you how much you're willing to pay for something. This is 
    especially true with that crook at the shipyard. Depending on your fame and 
    charisma, you can sometimes grab a 5-50% discount on things! In extreme cases, 
    you can buy something from a shopkeeper, and then sell it right back to him at a
    profit! Thanks a lot to Alex Shovkoplyas for pointing out the benefits of 
    Blank Port Data Sheet
    Just fill in the details of every port you come across, and you'll have no 
    trouble remembering where things are! Cut and paste this in notepad a few times 
    to fill a page, and print as many copies as you need.
    Port: ________________________  Lat/Long: _________
    Continent/Country: ________________________________
    Goods       Price       Guild Items           Price
    -----       -----       -----------           -----
    __________  _____       ____________________  _____
    __________  _____       ____________________  _____
    __________  _____       ____________________  _____
    __________  _____       ____________________  _____
    __________  _____       Waitress's Name: __________
    __________  _____       Economic Worth: ___________
    Notes: ____________________________________________
    Dangers of the Deep
    Since the instruction booklet doesn't list anything specific, here's a list of
    the disastrous things that can happen at sea. Some people might consider this 
    information "spoilers", so read at your own risk.
    Probably the most common disaster, storms occur exclusively in tropical waters,
    and are most often encountered around the West coast of Africa. These thrash
    your entire fleet about, damaging everything on your ships, and killing a hefty
    slice of your crew. If you're sailing anything flimsier than say, a mahogany
    Nao, or have less than 20 crew per ship, consider it game over. You might even
    have the pleasure of being tossed all over the Atlantic while watching a CPU 
    fleet sail blissfully by, completely unaffected by the tempest that seems to be
    centred exclusively on you. The best way to avoid storms is to save on every
    screen while sailing around Africa, and reset the game if one happens.
    By far the most annoying of all the disasters, because it takes FOREVER to get
    it over with, one way or the other. If you explore the New World farther West
    than Santo Domingo, or try to sail from Nagasaki to Zeiton in the game, you are
    going to get stuck in seaweed. When this happens (almost always to the first 
    ship in your fleet) you have two options. You can scuttle the ship, and get on
    with your business, albeit minus one fifth of your fleet and all the cargo (and
    crew) it had on board; or you can *try* to get to land to repair the rudder, 
    which will be completely destroyed. The reason I say "try" is because you are 
    quite likely going to drift around the same screen for about two months before 
    the wind or current pushes you ashore. So unless you're packing that much food 
    and water, and have a good hour or so to waste watching your ship move back
    and forth over the same two squares, reset the game and start from your last 
    save, or scuttle the ship and move on.
    Mysterious Vanishings
    For lack of a better name. There are some places in the game where one of your 
    ships (almost always the first one) will just up and disappear into thin air. No
    warning, just a flash and poof! It's gone, and there's nothing you can do about 
    it. Generally, this happens in tropical waters, usually the mid Atlantic, or off
    the East coast of Africa, South of Madagascar. All you can do is reset and start
    from your last save. 
    If you run out of food or water, your crew will start to die off, and 
    eventually, your ships will start drifting away. When you realize that you're
    not going to make it to a port in time to restock things before they run out, 
    adjust the food and water rations to something like 25%. That'll buy you some 
    more time, but the condition of the ship will drop like a rock. Always keep a 
    healthy amount of food and water on board.
    There are a few other things, like pirates and the Kara Sea, but they're 
    discussed in other places in this guide. Generally, most disasters can be 
    avoided by saving the game regularly, or by having a good figurehead installed 
    on each ship. Amulets also help to keep these things from happening.
    Some Things to Watch out For (SPOILERS!)
    These are listed to keep you from wasting time/money on useless ventures. Skip 
    this part if you'd prefer to find out the hard way.
    - Don't bother trying to use or even find the Panama Canal. Remember, The game 
    takes place almost four hundred years before the Panama Canal was even built!
    - The Northwest Passage isn't in the game either, but you can do laps around
    Antarctica, if that sort of thing appeals to you.
    - You might as well not bother with Australia or New Zealand, the only thing 
    there is a useless supply port on the West coast of Australia. 
    - There are ports in South America (6 to be exact), but all are quite useless. 
    If you insist on exploring this continent, make sure you use the Strait of 
    - There is nothing worthwhile at the end of any river in this game. You'll note
    I didn't say there wasn't anything at all, though...
    - Disasters almost always happen to the first ship in your fleet. For this 
    reason, don't keep valuable cargo or supplies on board this ship, and above all
    don't keep it as the flagship! You might want to use it instead to carry the 
    lumber it's going to need to fix itself after its rudder gets caught in seaweed 
    (several dozen times). Once you have a decent figurehead on each ship (i.e. 
    Dragon or better), and a good Amulet, it's usually safe to start using this ship
    like the other ships.
    Here's a good one: I've only had this happen to me once, but it is really, 
    really annoying once you find out the hard way what you did wrong. If that 
    sneaky marketplace owner in Santo Domingo ever wants "to make a profit by 
    trading Coral" DON'T ACCEPT. Santo Domingo is the only place in the whole world 
    where you can buy the stuff, period. If you refuse his offer, your fame will go 
    down, but if you take on the mission and then come back empty handed (which you 
    will, because you won't find it anywhere else) it will plummet. With that in 
    mind, never go on a quest for the following ports to get the goods listed next 
    to them, unless you like wild goose chases: 
    Amboina - Nutmeg        Ceylon - Cinnamon       Nagasaki - Silver
    Santo Domingo - Coral   Ternate - Cloves        Zeiton - Raw Silk
    And finally, Another annoying thing happens from time to time when you're 
    chasing an enemy fleet. Somehow, computer controlled fleets can *portage* their
    ships over land. If a fleet you're chasing enters a screen with water on either
    side of a piece of land down the middle (the screen with Genoa and Venice on it
    for example, or where the Panama Canal would be) there's a very good chance that
    when you enter the screen behind them, they'll be on the other side of the land.
    Hard as hell to explain and even more frustrating when it happens, just figured 
    I'd mention it so you didn't think that you were the only one it happens to.
    | CHAPTER III - Walkthrough |
    This walkthrough will guide you through a lot of the game, but won't really ruin
    anything for you. Since this is an adventure game with complete freedom to do
    whatever you want, there's no real set path to follow to get to the end. 
    Apparently there's a time limit of 20 years (about 20-30 hours of actual time),
    but I wouldn't worry about it - You'll either beat the game or be long bored of
    it before that happens. In any case, I've never reached the limit. I think the 
    year 1512 was the longest it ever took me to finish the game - ten years. 
    Basically what it boils down to is: 
    - Build a fleet
    - Start doing small tasks for merchants
    - Gain fame and fortune by trading goods between ports
    - explore the far reaches of the known world
    - Start doing favours for the king to gain rank
    - start going to places really far from Europe
    - Start doing difficult tasks for guild masters and merchants
    - Start attacking pirate fleets
    - Kill some Turkish (or Spanish) warlord and save the princess
    Please note that I use the words "money", "gold", "gold pieces", "GP" and even
    the good old Faxanadu-esque "golds" interchangeably when talking about the
    currency in this game. When I mean the actual commodity "gold", you'll know by
    the context.
    First you need to name your character. If you refuse to enter a name, you get
    stuck with the handle "Leon Franco." Having picked your call sign for the game,
    you get to "roll" your stats, kinda like in AD&D and all those kinda games. Try
    and get a high value in Charisma, and the rest preferably around sixty or 
    higher. Try and get about fifty bonus points too, to add onto your stats. When a
    decent set of stats comes around, allocate the bonus points, trying to get your 
    Charisma to around ninety or so. Don't worry about the rest of the stats, by the
    time you're halfway through the game most of them will be close to, if not a 
    hundred anyway. After the stats, you name your flagship. If you fail to supply a
    name for this glorified bath toy it gets called the "Hermes." Now we begin . . .
    Geography 101
    It's been my experience that geography (among other things) isn't exactly the 
    "forte" of too many people, especially Americans. If you don't know where (or 
    even what) the country of Portugal is, you'd best read the rest of this section.
    To get anywhere in this game, you need at least some knowledge of geography, and
    you definitely need to know your way around Europe. Get a map, and find the 
    United States. It's the third largest country in the world, so you shouldn't 
    have too much trouble. 
    - To find Portugal, put your finger on New York City, and go straight across the
    Atlantic Ocean. It's a small country that you might have thought was part of 
    Spain. Here's a REALLY rough sketch, obviously not to scale:
                 /  _                                                   | France
       Canada    |_//                                             ______|_____/
              _ _|//                                             /_        |
      - - - -/  /                                               | |        /
               /                                    Portugal ---> | Spain |
              @ New York City                                   | |       |
             |                                           Lisbon @_|     __|
      USA   /                                                    \__  _/
           |                      Atlantic Ocean                    \/      Med. Sea
      ____ /                                                  ________________
          \\                                                 /
           \|                                               /    Africa
    - Now study the area around Portugal carefully (on a real map, not that silly 
    thing above which only shows where Portugal is). Note the location of the 
    entrance to the Mediterranean sea. Find the countries of France, Spain, England
    and Italy. These are the most important places for the first part of the game.
    - Keep in mind that North is up, South is down, East is right, and West is left.
    - If you want to play the game realistically, put the map away now, and start 
    drawing your own from this point on. See the "making you own map" bit in the 
    appendices for details on doing so.
    A Note on Names of Ships
    Since you're only given six letters to play with, coming up with names for ships
    can be annoying after a while. In response to my question later in the guide 
    about ship names, I find that many players simply name them things like "Ship1",
    "Ship2" etc, or even the slightly more practical "Food", "Water", "Goods1", 
    "Goods2" and so on. One player named his ships after the mates sailing them ֠he
    said it was handy in battles. Names of Greek and Roman gods and goddesses seem 
    to be popular (especially Venus), as well as names of mythical creatures, and 
    women's names. My suggestion is, if struck with writer's block when naming your 
    fleet, to search the internet for Portuguese or Spanish names, and then refine 
    it to women's names. There are many that are six or fewer letters, and if you 
    can live without the accents over some of the letters, they work quite 
    befittingly. Maybe if you have a ship built in another country, you could name 
    it something in that language. Be creative, or be practical, it's your choice.
    1. Starting Out
    First, go to the marketplace, buy as much sugar as you can, and head for the 
    harbour. There's no point in trying to get mates at the Ye Olde Inn to join you 
    yet, they'll all refuse until your sailing level increases. Don't bother selling
    your pepper and quartz yet either, you can sell it for more elsewhere. Talk to 
    the guy at the harbour, and use the "transfer men" command to give fifteen of 
    your sailors the boot. You don't need twenty men to sail a boat the size of a 
    canoe. Having given them their walking papers, talk to the guy again, and head 
    for sea. Now that you're at sea, immediately "go ashore". Use the lumber you 
    have on board to fix your ship. You'll probably have 1 piece of lumber left 
    over, so just use the "transfer supplies" command to toss it. You won't be 
    needing it now or ever for this ship. Now put back to sea. If you're using a 
    modern map of the world as a guide, the first thing you'll notice (if you're 
    observant) is that the Portuguese coastline is a little misshapen. You see, 
    Lisbon in this game is much further North than the actual city, so much further 
    North that it might as well be in Spain. Get used to this, because it's the same
    all over the world.
    2. The First Trade Route
    To start out, create a small 2-point trade route between Lisbon and Bordeaux 
    (France). If for some reason you don't know where France is, please read the 
    above "Geography 101" again. If you still can't figure it out, go North one 
    screen, and then sail East until you crash into land. Explore the coastline on
    this screen until the port of Bordeaux appears. Having arrived in la belle 
    France, Sell Lisbon's sugar and stock up on porcelain. Take the porcelain back
    home and sell it. Now that you're back in town with some sailing skill under 
    your belt, take a stroll to the Ye Olde Inn in search of some mates. If Marco is
    hanging around, try enlisting him. Jose also might join this early on, if he's 
    even there. Every time you enter a town, check the Ye Olde Inn for mates. Once 
    you have four to navigate your fleet, don't bother getting any more. Maybe find 
    one you like the look of for a first mate so you don't have to look at that
    scraggly old sailor in the lower left corner all the time. If you're feeling 
    more adventurous, and want some variety in this trade route, buy some grapes in 
    Bordeaux, and sell them in Antwerp (Belgium). Then buy some porcelain from 
    Antwerp, and lug that home. If the guy at the marketplace in Lisbon starts 
    offering really low amounts of money for the porcelain, sell it in Seville 
    (Spain) instead. Once you have around 3000-4000 gold pieces, buy another latin 
    for one of your mates to sail. Don't pay any more than 800 gold pieces for it 
    though. Do this until you gain a few sailing levels, have what mates you have 
    sailing their own latins, and have about 10,000 gold pieces. Try to find a 
    sextant and a telescope at one of the ports too, they'll come in handy soon.
    3. The Mediterranean Sea
    Trading with France and Belgium gets old after a while. It's time to do 
    something more exciting. With ships full of sugar (and food and water for about 
    20 days at sea), sail into the Mediterranean sea, heading for Italy. Make a note
    of the ports you see on the way in (this is where the telescope comes in handy).
    If you want a couple of decent mates, stop in Algiers (Algeria) and Marseilles 
    (France) to pick up Miguel and Roberto. What you want to do here is set up a 
    brief 2-point route between Naples and Pisa. Sell all your sugar in Naples and 
    buy wool. Haul the wool up the coast to Pisa, selling it in exchange for 
    artwork. Take said artwork back down the coast to Naples, sell it, and fill up 
    with wool again. If one of the places starts getting jerky with their prices,
    grab as much artwork as you can and head for home. Sell the artwork on the way 
    out of the Mediterranean at one of the ports. Try and get 500 gold pieces a 
    barrel for it. Hopefully, you have somewhere in the order of 50,000 gold pieces.
    Having accomplished all this, head back to Portugal. 
    4. Time for a Bigger Boat
    Sailing around in latins will get you nowhere in this game. Load up on sugar and
    head for Seville. Sell the sugar. Make sure that Spain's economy is totally 
    shot. Check their prices at the Lodge. If it's somewhere below 65%, you're good
    to continue. Otherwise start importing everything you can find to Seville (grain
    from Majorca works well), driving their market down. First, take all the men off
    one of your latins, and put them on another (giving it a crew of 10). Having 
    done this, take a spin into the shipyard and first sell the newly vacated latin,
    then ask to build a new ship. Pick the Nao or Carrack model, with a teak hull. 
    Flimsy as hell, but you're still a long way away from sea battles. Get 4-point 
    sails (Seems to make the ship go faster across the Atlantic, but apparently    
    3-point sails are better for battles), get zero gun placements and only 20 bunks
    for crew. You now basically have the 3rd (or 4th, if you picked the Nao) best 
    cargo ship you can get. Give it a name and then head for the Ye Olde Inn.
    Spend 500 gold pieces or so on a crew for the new ship (twenty men are all you 
    need, and you already have 5 bunked on a latin), and then stock it with food and
    water. Head for the seas. The very second you're on the sailing screen, change 
    navigators so that the main character is sailing the Carrack/Nao. Marco or Jose 
    or whatever other mate who volunteered to navigate the new ship might have the 
    thing drifting halfway across the Atlantic before they get the hang of it. 
    Better to keep them on the latins for now. 
    5. The New World
    Now that you have a really big ship, you can start dealing in really big volumes
    of cargo. By selling ton after ton of sugar, wool, porcelain and artwork around 
    Europe, you can build up your cash fairly quickly. Once your main character is 
    about level 5-6 for sailing, and you have enough money for another ship 
    (remember to keep Spain's economy in ruins to keep prices down) build yourself a
    teak galleon. Don't bother with gun placements or a crazy number of bunks for 
    crew. 20 bunks are all you need. Now transfer men from the latins over to it, 
    and sell all of those glorified bath toys for 300 gold pieces or whatever you 
    can get. Load the galleon with about 120 food and 120 water (which will last 40 
    men about 60 days), 10-20 pieces of lumber, buy as many firearms as you can, and
    put to sea. Make sure that the mate with the highest sailing level is navigating
    the Carrack/Nao, and head for the new world. There are two ways of getting 
    there, the safe way, and the quick way. The safe way involves sailing straight
    West from Lisbon for a REALLY long time (appropriately, about as long as it 
    takes to listen to Matthew Sweet's version of "Cortez the Killer"), until you 
    basically crash into New England. Now sail straight South until you see a piece 
    of land to the West. Head one more screen South and then one West and tada! 
    Here's Santo Domingo! This method can sometimes run into snags when the mid-
    Atlantic currents don't feel like cooperating (they'll send you North or back 
    the way you came sometimes), so here's the "quick" way: From Lisbon or Seville 
    or wherever, sail down the West coast of Africa, saving the game on every 
    screen. When you find the port of Verde, turn to the West and sail straight 
    until you reach Santo Domingo. With three masted naos rigged with four point 
    sails, you can use this "quick" way to get from Lisbon to Santo Domingo in about
    fifteen days. Now that you're here, land the boat and check your food and water 
    stock. You should probably have at least 25-30 days of food and water to get 
    home. That's about 50-80 of each. Better to fill that up now because you're 
    about to make some ridiculous profits on your firearms. If you have any luck at 
    all, you will have bought them in Spain for about 50 golds a piece, and be 
    selling them here for almost 200 a shot! Sell as much as you can, and then start
    buying Coral. You can sell Coral anywhere (except here) for an insane amount of 
    money. Once you get rid of as many firearms as you can, you should be ready to 
    head out with two ships jam packed with Coral (and maybe some firearms left 
    over), and a pocket full of gold pieces. If the king of Portugal hasn't been 
    asking you for favours yet, he will now. Unload some of that gold into your 
    account at the palace and start getting rid of that coral. Any port in Europe
    will pay you grandly for it. After several jaunts to the new world, you'll never
    want for gold again. Use it to build up a fleet of five good galleon calibre 
    trade ships. You might want to get those mate loyalties at 100, too. Another way
    to get rid of money in Santo Domingo is to invest at the marketplace. Drop 60 
    Grand and head for home. By the time you return in a few months, the shopkeeper 
    will have a surprise for you! 
    6. Africa & Asia
    Now that you've gone to the new world, you should feel confident to go just 
    about anywhere. With your ships jam packed with firearms, around 60 pieces of 
    lumber for emergency repairs, and enough food for 90 days at sea, give this a 
    try: Sail South from Lisbon, down the West coast of Africa (there are lots of 
    storms around here ֠save often) around the Southernmost tip (Cape Town), and 
    then sail straight East until you basically crash into Australia. Now sail North
    until you find land. Explore the Philippines and Southern Asia, until you 
    eventually find Japan. The port of Nagasaki, Japan is the only place in the 
    entire world that sells silver. Make sure to save often, because there's almost 
    a guarantee that you'll get your rudder caught in seaweed before you get home. 
    If that does happen (which it probably will) just go ashore (if you can GET 
    ashore) and use the lumber to make repairs. Chinese ports (all two of them) 
    offer a whole whack of hard to find stuff, but none of it is really worth 
    hauling all the way back to Europe or anywhere else. With your ships filled with
    Silver and enough food for about 40 days at sea, sail West along the Southern 
    coastline of Asia, stopping in India and other places. Explore the Middle East 
    and Persian Gulf if you want (the only place you can buy carpet), but you're 
    mainly interested in finding the Northeast coast of Africa, specifically, a port
    that sells gold. For some reason, these African marketplace owners will pay 
    almost 300 gold pieces for a barrel of silver, which you bought in Japan for 
    something almost ten times less. Through the process of buying and selling, 
    exchange all your silver for gold, but make sure you have about 60 days of
    food and water on board. Don't worry so much about the water, you can replenish
    that at any of the ports on the West coast of Africa. Take the gold back to 
    Europe and forget about ever having to work for money again.   
    7. Treasure Hunts
    For me, these were the most fun part of the game. Some guild master sends you to
    the ends of the Earth in search of some legendary artifact, and then pays you a 
    ludicrous amount of money for it. Gossip at the Ye Olde Inns for clues on where 
    to go to find somebody who might have information on the item's whereabouts. 
    Usually that person will refer you to somebody else, often a waitress at a Ye 
    Olde Inn or a sailor. When you finally find the person you're looking for (which
    usually involves a trip to East Africa or Asia somewhere along the line), they 
    will do one of two things: 
    The easy way - They'll offer to sell you a map for a certain amount of money. 
    Buy it. Now have the sailors at the Ye Olde Inn study it. They might know where
    it is. Usually the treasure is on some lonely island in the middle of nowhere, 
    or some equally remote part of the Earth. Using the speculum will produce the 
    same type of map as the treasure map (albeit minus the "X"). When the two 
    produce the same picture, you're there. Land where the "X" is on the map and 
    search for treasure. Now try and get back to the guild master without any pirate
    The hard way - They'll tell you who has it. To get it, you need to track the guy
    down, and defeat his fleet in a battle at sea. Of course, this task is going to 
    require a fleet built of sterner stuff than teak without any arms whatsoever. 
    What you need to do here is get back to Europe, build yourself a good fleet of 
    battleships (see the next section), and then start asking at the Ye Olde Inns as
    to where your man is. If he's Spanish or Turkish, chances are pretty good that 
    he's halfway around the globe, but he's "on his way" to Seville or Istanbul. 
    What I suggest there is to camp out near one of those ports, and wait. Use the 
    "go ashore" command, and then head back to sea when a fleet appears. Use the 
    telescope to see if it's the guy you want. If the guy you're after is a pirate 
    however, he very well might be hiding out in some very remote area of the world
    (pirates just *love* Da Nang for some reason). What I suggest there is to
    pack your warships with lots of food and water, and some goods that trade well
    in that area of the world. Only take a skeleton crew for the initial voyage (20-
    30 men per ship), and then, when you're close to where he should be, hire a 
    whole roster of them with the money you make from the goods. Now hunt the guy 
    down and claim your prize. 
    8. The Ultimate Battleship 
    Sooner or later, somebody is going to ask you to kill somebody. To do this, 
    you're going to need warships. There is no warship better than a Heavy Galleon.
    Hopefully you've done that whole sailing to the New World thing several times by
    this point, you have a fairly high sailing level, and aren't exactly strapped 
    for cash, because your going to need a lot of sailing experience (level 10 or 
    so) and a lot of cash to buy one of these things. Later on in the game, after 
    you have a few boatloads of money, take a spin up to Oslo. This trick will work 
    with any port you can invest in, but I use Oslo because there are lots of 
    neighbouring ports to sell things at. Make sure to come into town with a full 
    wallet of money, and ships packed to the gilders full of something that sells 
    well in Europe, like Gold or Coral. Now, here's what you do: Invest 60,000
    gold pieces at the marketplace. Now sell your goods until you have 60 grand 
    again, and invest that at the Oslo shipyard. Having done that, set sail, and 
    immediately use the "go ashore" command. Make a note of the date. Using the 
    "wait" command, wait until the month changes (if you have the whole month to 
    wait, go get a coffee - it'll take about that long), and your investments will 
    now have taken effect. Take a spin back inside the port and note that you can 
    now buy wood in Oslo. Beats going all the way to Northeast Africa, doesn't it? 
    Invest 60,000 at the shipyard again, and then leave town for a month. Go sell 
    something in London or another nearby port to earn cash, since you've probably 
    destroyed the market in Oslo by selling things (which is good, so make
    sure you do just that). Wait until the month changes, and go back. Check the 
    industrial worth of the port at the lodge. If it's 1000, and the "prices" thing
    says something like 60% or lower, you're good to proceed, otherwise invest 
    thirty grand again at the shipyard. When the industrial worth of the port is 
    finally 1000, take all your crew and goodies off of one of your ships, and sell
    it at the shipyard. Now, with about $35,000 in your pocket, ask the shipyard 
    owner to build you a new ship. Note that a new ship, the "Heavy Galleon", is now
    available. This KICK ASS ship, which has 1000 available space, is the best ship 
    in the game. If you pick one of these with a mahogany body, it will have a hull 
    strength of 100! Not only that, the thing can hold 100 cannons, enough firepower
    to blast any Spanish warship into toothpicks with a few rounds. These ships
    are expensive, but are really worth it. If you want to use the thing for 
    peaceful purposes, select to have no gun placements, and only 30 bunks for crew
    (Heavy Galleons need more men than other ships). Now you have a ship with 970 
    available space!! 
    9. The Endgame
    It's all clear sailing from here! All you have to do now is keep doing favours 
    for the king, until he finally asks you to rescue the princess from a Spanish or
    Turkish fleet. All you need to do to accomplish this is to find out who has the 
    princess and where he's taking her (ask at the Ye Olde Inn). Then all you do is 
    cut him off en route to wherever it is he's going. The last battle is no harder 
    than any other battle. Then you get to enjoy the typical Koei ending. In the 
    mean time, here's a few fun things to try. 
    Operation: "Buy Asia"                                  
    What you do here is haul as many firearms, preferably bought in Spain at around
    50 gold pieces a barrel, all the way to Nagasaki, and start loading up on 
    silver. If you have five heavy galleons rigged as trade ships (30 crew, 0 guns,
    970 cargo space) You can haul roughly 4000 barrels of firearms to Japan in one
    go, if you make a pit stop for supplies along the way. That would run you about
    $225,000 to buy in Seville with their price index around 50-60%. You can sell 
    that amount of firearms in Nagasaki for close to a million bucks. Now imagine 
    how much silver a million gold pieces would buy... roughly 32000. That amount of
    silver, if you were to sell it in Arabia (meaning the region, not a specific 
    port) would net you somewhere in the vicinity of twelve million dollars. That's 
    more money than you can store at the palace, ever. Of course, you can't do this 
    all in one trip from Japan to Arabia. You'll need to keep Arabian price indexes
    high, and Japan's somewhat reasonable, which means you'll need to lug something 
    back from Arabia to Japan to sell in Nagasaki. I suggest Quartz, the specialty 
    of Aden. This creates one hell of a vicious cycle, with you making basically 
    unlimited cash, more than you'll ever need. Do you know how many ports there are
    in Southern Asia between Baghdad and Nagasaki where you can invest all that 
    money? Lots! And the best part is, Spain and Turkey are too lazy to sail all the
    way over here to screw up your fun! You have until 1522 to beat the game, so 
    take some time to invest in far away places. 
    Here's a few less detailed suggestions:
    - Try and get Dias to join you. The keyword here is "try".
    - Declare war on Spain or Turkey (or both) and see how many fleets you can sink.
    - Load up five heavy galleon trade ships (30 crew, 0 guns, 970 space) with just 
    food and water. That's enough supplies to sail for over a year without stopping 
    for a refill. Go find things. Without looking at the port list (if you haven't 
    already) try to find the ports of Ruwen, Kailua, Tanisk and Chanchan. I'd say 
    those are the four hardest to find.
    - Find the game too easy? Try this: As soon as you start a new game, get rid of 
    fifteen of your crew, sell your pepper and quartz, buy firearms and sail around 
    Africa. Using what little money you have, plus the profits from the firearms, 
    work your way across Asia, and don't come back to Europe until you're sailing 
    five heavy galleons. Just be sure to save on every screen, and you should be 
    able to make it past all the storms. If you know what to sell where, you'll have
    a fine fleet in a couple years or so. Unfortunately, you'll probably need to 
    hire Rinaldo to sail for you, as he, Cyran, Aljeuna and Ammul are about the only
    mates you'll find in this part of the world until 1504 or so. Fernando and Jose 
    also tend to pop up in the Orient early in 1502.
    - Make yourself a map of the world. Time consuming, but rewarding.
    | CHAPTER IV - How to be a Pirate |
    Although the game is intended to be played as a peaceful trader and explorer, 
    who eventually becomes a national hero of Portugal, there's nothing to stop you
    from flying the Jolly Roger and sinking a few (or few hundred) ships. I will 
    warn you now that playing the game as a pirate can get real old real quick, once
    you can't find somebody's fleet to plunder and sink. Here's some pointers for 
    the pirate life.
    1. Play the game "normally" until you have five heavy galleons or at least 
    regular galleons outfitted with cannons before you change careers over to the
    pirate life. 
    2. Make sure you have lots of gold stored up at the palace, just in case.
    3. Once you start sinking people left and right, the waitresses at Ye Olde Inns
    start telling you where people are, so you can go get 'em (or avoid them).
    4. If you want goods to trade, attack trade ships, they have the most goodies on
    board, which often isn't much, unfortunately.
    5. If you want gold pieces, attack warships. They carry tons of money around.
    6. When you loot their ships, take their lumber first. It's cheaper to fix your 
    fleet with wood you didn't pay for, rather than pay that guy at the shipyard.
    7. After you take all their lumber and cargo, take their food. Only take their 
    water if you have room left over. Remember, you can get water for free anywhere.
    8. The best pirate ship is the heavy galleon, with 160 bunks for crew, 100 gun
    placements with cannons installed, and three point sails. This allows you to 
    have twice as much firepower as any Spanish warship, and enough space to store 
    food and water for forty days at sea.
    9. Try and get the Dragon Icon and the Chinese Broadsword. They'll help you the
    most in battle. Both can be found only in Asia, and both are very expensive. The
    Hawk Icon and Sabre, which can both be found easily in Europe, will suffice 
    until you get to Asia.
    10. The hardest part of being a pirate is finding other fleets to attack. If you
    hang out around the mouth of the Mediterranean Sea, you'll find a lot of fleets 
    coming and going, mostly Turkish ones. 
    11. Use the lists of other captains I made as checklists to see who you've sunk!
    12. If you get Spain and Turkey mad enough at you, you won't have to look too 
    hard for somebody to sink - Their warships will start coming to *you*! Now 
    that's service! 
    13. If you find the game rather easy as a pirate, try incorporating smaller 
    vessels into your fleet if you want more of a challenge. A mahogany Nao with 
    three point sails, 40 cannons and 80-100 crew makes a great "destroyer" ship. 
    Always keep a heavy galleon or at least a galleon for the flagship though. Your
    enemies will concentrate fire on that ship the most, so it needs the extra hull 
    14. Another thing you can do to increase the challenge of being a pirate is to 
    decrease the firepower capabilities of your ships. Try using less cannons, or 
    the two weaker types of gun; the saker or culverin.
    *** Spoiler Disclaimer ***
    Please note that the remainder of this guide contains some major spoilers, such 
    as listing where basically everything and everyone is. Since the point of the 
    game is to explore the world and find these things for yourself, this 
    information will almost certainly ruin the game for some players. 
    | CHAPTER V: Ports |
    In case you really want the entire point of the game totally ruined for you,
    here is a listing of every port, including sextant coordinates, and some 
    information about them.
    There are seventy ports to find in Uncharted Waters. Fifty of which you can buy
    and sell goods in, twenty where you can only buy supplies to restock your ships.
    Countries listed are where the port would be located in modern times (not 500 
    years ago), so you can get a rough idea of where it is on a modern map. Some of 
    the countries I'm quite sure of, others are somewhat educated guesses, and some 
    I have no idea. I've marked ports I'm not sure about with an asterisk. If 
    anybody can fill in the blanks or correct any errors (I didn't take geography in
    school, it didn't interest me then) please email me!
    You might notice that I've only listed a handful of ports as "worth visiting."
    If a port has been left off of this list, it's because the port either is too 
    far out of the way, or doesn't sell anything worth buying without significant 
    marketplace investment. If you're bored, try investing in the marketplaces of 
    the ports I've left out. Maybe they're not so useless after all...  
    Port Types
    Even though there are fifty different ports in which you can buy and sell your 
    goodies, there are actually only eight different "types" of port when it comes 
    to the way goods are priced. If the port sells a particular type of good, then 
    the amount of money that the marketplace owner will pay for that good is less 
    than "normal" for a port of its type, and it isn't any use selling it there - 
    you won't make a profit. For example:  
    Lisbon and Seville are both "Type A" ports. Both offer the exact same amount of
    money for every commodity except sugar, because Lisbon sells sugar. I could get 
    into a much larger and far more confusing mathematical model about the economics
    of Uncharted Waters, but I barely understand it myself and the bottom line would
    still be the same: 
    "If you want to make a profit selling sugar, don't sell it in Lisbon."
    I'm sure you can find the metaphor in that. The goods sold by every port of a 
    particular type are listed after the port list. Please note that ports with low
    economic worth may have only some of the goods they "should" have, which may 
    include the specialty good (for example, wood in Oslo). With investment, 
    however, the port's economic worth will grow, and it may start selling goods it
    didn't have before. 
    The Port List
    Here are all seventy ports of call in the game, arranged alphabetically under 
    their region of the world. For locations, I have tried to give the closest body
    of water, but since "Atlantic Ocean" is a little vague, I've used continents for
    some ports. 
    Europe will be your main area of concentration for much of the game. Due to the 
    fact that Lisbon is the only place in the world you can store gold, you'll find 
    that it will always be your home base. Europe's ports also sell such a diversity
    of goods that it's possible to make profits without ever leaving the rather calm
    waters of the Mediterranean. There's a very good trade route to be found in 
    Northern Europe, very useful for pirates or warship captains. See if you can't 
    figure it out.
    Worth Visiting:
    Algiers - Miguel can be found here in early 1502.
    Antwerp - Buy telescope early in game.
    Bordeaux - Good place to buy porcelain or grapes.
    Istanbul - Visit sultan of Turkey, good place to buy artwork.
    Lisbon - Sugar, king of Portugal, store money at palace.
    London - Good place to buy wool and porcelain.
    Naples - Good place to buy wool.
    Oslo - You can buy wood here if you invest enough at the marketplace.
    Pisa - Good place to buy artwork.
    Seville - King of Spain, Galleons, Good place to gamble.
    Venice - The guild sells the speculum, if you have $12000 to spare.*
    Port           Country / Location      Lat/Long     Type   Specialty  Waitress
    Alexandria     Egypt, Med. Sea         (N35, E20)    A     Cotton     Julia
    Algiers        Algeria, Med. Sea       (N35, E0)     A      -         --
    Antwerp        Belgium, Eng. Channel   (N60,E0)      B     Sugar      Olivia  
    Azov           Ukraine, Sea of Azov    (N55, E30)    B      -         --
    Bordeaux       France, Bay of Biscay   (N55,E0)      B     Grapes     Sharee    
    Genoa          Italy, Med. Sea         (N50,E10)     A      -         Isabel
    Hamburg        Germany, North Sea      (N65, E5)     B      -         Nina
    Injiga*        Russia, Barents Sea     (N70, E30)    S      -         --
    Istanbul       Turkey, Med. Sea        (N45,E20)     A     Artwork    Paulina
    Lisbon         Portugal, Iberian Penn. (N50,W10)     A     Sugar      Carlotta
    London         England, Eng. Channel   (N65,E0)      B     Wool       Matilde
    Majorca        Italy, Med. Sea         (N40,E10)     A     Grain      --
    Marseille      France, Med. Sea        (N45,E5)      A      -         --
    Naples         Italy, Med. Sea         (N45,E10)     A     Wool       --
    Oslo           Norway**, North Sea     (N65,E5)      B     Wood       --
    Pisa           Italy, Med. Sea         (N45,E10)     A     Artwork    --
    Seville        Spain, Iberian Penn.    (N40,W10)     A      -         Marguerite
    Trebizond      Turkey, Black Sea       (N45,E30)     A     Cotton     --
    Tunis          Tunisia, Med. Sea       (N40, E5)     A      -         --
    Valencia       Spain, Iberian Penn.    (N40,W5)      A     Wool       -- 
    Venice         Italy, Adriatic Sea     (N55, E10)    A     Porcelain  Maria
    * I'm guessing that this is supposed to be "Indiga", a fairly remote place on 
    the Malozemel'skaya (means "scarce arable land" in Russian) Tundra. I knew that
    1977 National Geographic map of the Soviet Union would come in handy someday!
    ** I'm not sure what Koei was thinking here. The real Oslo would be on screen 
    (N70,E5), right where the border between Norway and Sweden is today. You might
    also notice the complete lack of a Denmark between Norway and Germany.
    Type A ports sell: olive oil, grapes, cloth, firearms.
    Type B ports sell: cheese, grain, cloth, firearms, porcelain.
    Type S Ports are supply ports, and only have the harbour. 
    The one and only place in the New World worth stopping at is Santo Domingo, 
    which sells coral. Every other port only sells cotton, and isn't worth the trip.
    If you want cotton (although why you'd want cotton when you could have coral I 
    don't understand) get it in Santo Domingo, and then grab some coral while you're
    at it. You can sell coral (in my opinion, the best commodity to trade, in case 
    you haven't got that idea yet) anywhere and make a killer profit. You can also 
    buy super cheap gold in Santo Domingo (or any other New World port), if you 
    invest enough at the marketplace. If you plan on exploring the Caribbean Sea, be
    sure to bring at least 30-50 bales of lumber, because you are *going* to get 
    your rudder snagged in seaweed at least twice, I guarantee. If you decide to 
    explore South America, be sure to use the Strait of Magellan when you reach the 
    Southern tip.
    Worth Visiting:
    Santo Domingo - The only port that sells coral.
    Port           Country / Location        Lat/Long     Type   Specialty  Waitress
    Acapulco       Mexico, SE N. America     (N15, W110)   S      -         --
    Caracas        Venezuela, N S. America   (N5, W75)     E      -         --
    Chanchan       Peru, SW S. America       (S30, W80)    S      -         --
    Copiapo        Chile, SW S. America      (S45, W70)    S      -         --
    Guatemala      Belize**, C. America      (N10, W90)    E     Grain      --
    Jamaica        Jamaica, Caribbean Sea    (N10, W80)    E      -         --
    Nova Granada   Panama, C. America        (S0, W85)     S      -         --
    Panama         Nicaragua***, C.America   (N5, W85)     E      -         Rosanna
    Pernambuco     Brazil, E S. America      (S20, W40)    E     Wood       Sharon
    Rio Grande     Brazil, E S. America      (S40, W45)    S      -         --
    Rio de Janeiro Argentina*, SE S. America (S65, W60)    S      -         --
    Santo Domingo  Dom. Repub, Caribbean Sea (N10, W75)    E     Coral       -
    Veracruz       Mexico, Gulf of Mexico    (N15, W100)   E     Pimento    Bonita
    Virginia       USA, E N. America         (N45, W75)    S      -         --
    * This port is one screen North of the Strait of Magellan. The real Rio de 
    Janeiro is over three thousand miles from the Strait of Magellan. My guess is 
    that it's either supposed to be Rio Galligos, or just another mistake Koei made.
    ** Not only is the real Guatemala City on the Western side of the country, it's 
    also landlocked, and not in Belize, as it is here. Did anybody at Koei ever look
    at a map?
    *** It's either Nicaragua or Costa Rica, but definitely not Panama, where it 
    Type E ports sell: gold, cotton.
    Type S Ports are supply ports, and only have the harbour. 
    African ports on the East coast of the continent sell gold for about 500 gold 
    pieces a barrel and pay insane amounts of money for firearms. I think you can 
    figure out how to put this information to good use. 
    Worth Visiting:
    Aden - Sells quartz, marks entrance to the Red Sea.
    Argin - You can grab a speculum here, if you forgot to grab one in Venice.
    Baghdad - Sells carpet, and dirt cheap artwork.             
    Hormuz - Marks entrance to the Persian Gulf, sells Pimento.
    Mecca - Sells carpet & cheap artwork.
    Mombasa - Sells wood, ivory and quartz.
    Mozambique - GOLD!! (Wood too.)
    Port           Country / Location      Lat/Long     Type   Specialty  Waitress
    Aden           Yemen, Gulf of Aden     (N10, E40)    F     Quartz     --
    Argin          Liberia*, West Africa   (N0, W10)     C      -         --
    Baghdad        Iraq, Persian Gulf      (N30, E50)    F     Artwork    Patoria
    Cape Town      S. Africa, Cape G.Hope  (S45, E25)    S      -         --
    Diu            Pakistan**, Arabian Sea (N25, E65)    F      -         --
    Hormuz         Oman, Arabian Sea       (N25, E55)    F     Pimento    --
    Luanda         Angola, SW Africa       (S20, E15)    S      -         --
    Mecca          Saudi Arabia, Red Sea   (N25, E35)    F     Artwork    Selma
    Mombasa        Kenya, SE Africa        (S10, E40)    D     Ivory      --
    Mozambique     Mozambique, SE Africa   (S15, E40)    D     Gold       Clara
    Muscat         Oman, Arabian Sea       (N20, E55)    F      -         --
    Ruwen          Kenya*, Nile River      (S5, E35)     S      -         --
    San Jorge      Nigeria*,Gulf of Guinea (N0, E0)      C     Ivory      --
    Sofala         Mozambique, SE Africa   (S25, E40)    D     Gold       --
    Verde          Senegal, West Africa    (N10, W20)    S      -         --
    * Means I'm guessing on the country. Argin is in either Liberia or C䴥 d'Ivoire
    (Ivory Coast, in case you don't parlez fran硩s), and San Jorge has to be in 
    either Nigeria or Benin. As for Ruwen, it's on the Southeast bank of Lake 
    Victoria, which puts it smack dab in the middle between Kenya and Tanzania... it
    could be either.
    ** In this game, the port of Diu is definitely where Pakistan is today, but 
    according to history, it was in India, and should actually be about two screens
    South of here.
    Type C ports sell: gold, cotton.
    Type D ports sell: quartz, cotton, wood.
    Type F ports sell: olive oil, grain, cotton, wool, carpet.
    Type S Ports are supply ports, and only have the harbour. 
    Despite the large variety of goods to be found here, about the only commodity in
    Asia worth trading is silver, which can only be found in Japan. You can sell 
    silver anywhere (except Japan, obviously) for a huge profit. Several guilds in 
    Asia sell the expensive speculum, which is a good thing - you're gonna need it 
    to get anywhere in the spice islands without becoming lost. Get one if you 
    didnҴ already in Venice. I usually only make one trip to Asia per game, get the
    speculum and a few boatloads of silver, and then get back to Europe.
    If you find yourself strapped for cash in Asia, this might help you out: Buy 
    silver in Nagasaki and then sell it in Zeiton. Repeat as needed. Even with 
    Nagasaki's price index at 150% and Zeiton's at 50% (and having to repair the 
    rudder of the first ship in your fleet every second trip because of the &#*@!$ 
    seaweed) you'll still make a hefty profit. Thanks to Punk Rock Hindu for that 
    great tip.
    Worth Visiting:
    Calicut - Guild sells lots of expensive stuff.
    Ceylon - The only port that sells cinnamon.
    Macao - You can buy a shining amulet at the guild.
    Nagasaki - The only port that sells silver. 
    Zeiton - Sells all kinds of hard to find stuff.
    Port           Country / Location        Lat/Long     Type   Specialty  Waitress
    Calicut        India, Arabian Sea        (N5, E75)     H     Pepper     Preetha
    Ceylon         Sri Lanka, Gulf of Mannar (S0, E80)     H     Cinnamon   --
    Cochin         India, Arabian Sea        (S0, E75)     H      -         --
    Da Nang        Vietnam, South China Sea  (N10, E105)   S      -         --
    Goa            India, Arabian Sea        (N10, E70)    H     Cloth      Lucetta
    Macao          China, South China Sea    (N20, E110)   G      -         --
    Nagasaki       Japan, East China Sea     (N30, E125)   G     Silver     Oharu
    Sibir          Russia, Kara Sea          (N70, E70)    S      -         --
    Tanisk         Russia, Sea of Okhotsk    (N65, E150)   S      -         --
    Zeiton         China, East China Sea     (N25, E115)   G     Raw Silk   Mei Ling
    Type G ports sell: pearl, silk, porcelain, artwork.
    Type H ports sell: grain, cotton.
    Type S Ports are supply ports, and only have the harbour. 
    Many of the ports in the spice islands sell hard to find (get this) spices, like
    cloves and pepper, but unless a merchant asks for these items specifically, 
    don't bother trading them. Yes, the profit margin is ridiculous when you sell 
    spices in Europe, but you need to practically fill all of your ships to make it
    worth the very long trip. I hope you picked up a speculum in Asia or Venice, 
    because Koei's version of the East Indies doesn't come too close to the way 
    things are on a modern map.
    Worth Visiting:
    Amboina - The only port that sells nutmeg.
    Malacca - Sells pepper.
    Ternate - The only port that sells cloves.
    Port           Country / Location         Lat/Long    Type   Specialty  Waitress
    Amboina*       Indonesia, Molucca Sea     (S15, E125)   H     Nutmeg     --
    Eureka         USA (CA), W N. America     (N50, W130)   S      -         --
    Guam           USA (Guam), Philippine Sea (N15, E150)   S      -         --
    Java           Indonesia, S. Indonesia    (S20, E105)   H     Pepper     --
    Kailua         USA (HI), Pacific Ocean    (N10, W165)   S      -         --
    Leveque        Australia, W. Australia    (S40, E115)   S      -         --
    Madang         P.N. Guinea, Bismarck Sea  (S20, E140)   S      -         --
    Malacca**      Malaysia, Strait of Mal.   (S0, E95)     H     Pepper     --
    Sumatra        Indonesia, W. Indonesia    (S15, E95)    H     Pepper     --
    Ternate*       Indonesia, Molucca Sea     (S20, E120)   H     Cloves     --
    * It'd be almost impossible to accurately represent the skazillion tiny islands 
    in the Molucca sea, so I think Koei just gave up and put Amboina and Ternate 
    (both one of said tiny islands) in the general area they belong. The real 
    Amboina is much further Southwest, the real Ternate further Northeast.
    ** This is a swear-word in Greek. Just figured I'd point that out.
    Type H ports sell: grain, cotton.
    Type S Ports are supply ports, and only have the harbour. 
    | CHAPTER VI: Misc. Lists |
    Here are all twenty of the characters you can find to navigate your ships. The 
    stats and ages are what each of those characters start with at the beginning of
    the game. Early in the game, only mates with low numbers for sailing and battle
    level will join you, but as you become more experienced, the higher level mates
    will consider you an equal, and will join you.            
    I've had lots of emails asking me who I try to find for mates, and I'd have to
    say that ultimately, it really doesn't matter who you have. A character that 
    starts with no experience in sailing or battle (i.e. Marco or Jose) will learn
    quickly, don't worry. In answer to the question though, my party consists of 
    Marco, Jose, Miguel and Conrad. Then I get Roberto or Americus to cover up that
    scraggly old sailor in the corner.
    Some people have pointed out that mates like Christopher, Alfonso and Dias are
    "the best", because they start at higher levels for sailing and battle. By the
    time you get one of those guys to even *consider* joining you, you'll probably 
    be that level yourself, with four other mates sailing heavy galleons at a level
    very close behind yours. The only thing those high level mates are good for is 
    replacing navigators that have either deserted the fleet of have been killed in
    battle. It's handy to just stroll into town and pick up a mate that you can 
    throw behind the wheel of a galleon with no training on a smaller ship. 
    Picture it this way: Mates with low levels are better in the long term, because
    their skills rise with time and will eventually be better than the mates that 
    start at higher levels. Not only that, but you don't even need to pay them, 
    they'll just become loyal to you and stay that way. Conversely, mates that start
    at higher levels are better in the short term. Alfonso in particular is very 
    useful during your first few battles, but once the other mates catch up to his 
    levels, he's useless.
    After fiddling with a hex editor trying to see what makes this game tick, I 
    discovered that the mates have nationalities (Spanish, Portuguese, Turkish or 
    Pirate). I have no idea what this does in the game (it probably affects 
    loyalties or where they can be found), but I've put their nationality/loyalty in
    parenthesis beside their name.
    "BL" and "SL" are battle level and sailing level, respectively.
    The "1-and-1" Mates
    As that name implies, these guys all start at level 1 for both sailing and 
    battle. Despite that setback, most of them have high stats, and will become 
    excellent navigators with experience. They're also the only mates that will even
    look at you twice when you ask them to join early on in the game. As soon as 
    you're level 2 for sailing, they'll (usually) join you.
    Francisco (Spain)
    Age: 18   CHA: 62   WIS: 74   INT: 86   COU: 49   STR: 32   BL: 1   SL: 1
    Francisco, who wears a blue coat with a gold collar, looks like a monk, with a
    bald patch and a black trimmed goatee beard. My guess is that he's supposed to
    be one of the Franciscan Friars, a society of Christian monks that have been 
    around since the 13th century, who often accompanied explorers on their voyages
    to convert the "heathen" natives to Christianity. His sailing skills start out 
    slightly above average, but he is a lousy battle navigator (the worst, in fact)
    until he becomes experienced. Francisco can be found in Alexandria early in the
    game, if you want a man of the cloth aboard. 
    Jose (Spain)
    Age: 16   CHA: 51   WIS: 83   INT: 95   COU: 44   STR: 41   BL: 1   SL: 1
    Jose has long reddish brown hair in a braid over his shoulder, is wearing a blue
    coat and green hat, and is squinting his eyes for some reason. Jose is usually 
    the first mate I try to get. He gains loyalty quickly and keeps it through just 
    about anything. His sailing skills are second only to Roberto. His battle skills
    are his only downfall, having some pretty pathetic stats in that department. 
    Jose can be found in Seville or Lisbon for much of the early part of the game, 
    but he's kind of snobby sometimes and won't join until you're level 3 for 
    Marco (Portugal)
    Age: 14  CHA: 55   WIS: 72   INT: 64   COU: 79   STR: 53   BL: 1   SL: 1
    Marco is sporting a blue hat and coat, jet black hair, and some pretty big 
    sideburns. He is probably the most underrated character in the game. Since he
    begins the game at only fourteen years old, naturally, his stats are going to be
    lower. As Marco gets older and more experienced however, his stats increase by 
    leaps and bounds. His sailing and battle stats are both perfectly average, and 
    he should not be overlooked. Marco stays loyal through thick and thin, and can 
    be found in Lisbon in early 1502.
    Miguel (Pirate)
    Age: 17  CHA: 86   WIS: 64   INT: 66   COU: 86   STR: 91   BL: 1   SL: 1
    Another character that I try to get early on, and in my opinion, "the best" mate
    to get. Miguel is wearing a blue coat with a white collar, has red hair, and has
    this really cool looking scar that runs from his forehead over his right eye all
    the way to his cheek. Although he starts at level 1 for both sailing and battle,
    Miguel is lightning in a bottle. His battle stats are second only to Conrad, and
    will do some major damage once he becomes more experienced. His sailing skills 
    are just slightly below average, but will rise with time. If you get this guy 
    early on, by the time he's level 10 for sailing his stats will likely be better 
    than yours. Miguel can be found in Algiers for much of the early part of the 
    game, and you'd be crazy not to get him.
    Nicolas (Portugal)
    Age: 27  CHA: 49   WIS: 80   INT: 98   COU: 38   STR: 47   BL: 1   SL: 1
    Nicolas is shot from side on, and is sporting a red coat, a yellow hat that 
    reminds me  of a crown, and a full black beard. Although he's a real coward's
    coward, in terms of his battle skills, his sailing skills are equalled only by
    Jose, and second only to Roberto. Because he's older than the hero though, he
    tends to lose loyalty if he isn't paid about every year or so. Nicolas can be
    found in Antwerp for much of 1502, but unless you want a second Jose (who isn't
    as loyal and is unshaven besides), don't bother getting him. 
    Oswaldo (Portugal)
    Age: 21  CHA: 65   WIS: 52   INT: 62   COU: 59   STR: 58   BL: 1   SL: 1
    Oswaldo has an "Irish" look to him, with short red hair, a rather pudgy face, 
    and a green and yellow jacket. All of his stats are far below average, and he is
    quite useless. If you still want this guy on your team though, try looking in 
    Venice in 1502.
    Roberto (Spain)
    Age: 25  CHA: 76   WIS: 88   INT: 100  COU: 48   STR: 55   BL: 1   SL: 1
    Roberto is the last of the "1-and-1" mates, the ones that start at level 1 for 
    both sailing and battle. He wears a blue hat over unkempt black hair, almost the
    exact same coat as Oswaldo, and is the only character in the game that wears
    glasses. Roberto has the highest sailing stats in the game, and will have little
    trouble navigating large ships with some experience. His battle skills are
    somewhat lower than average, and he tends to lose loyalty every now and then if
    you don't pay him. He's good to have, but not *that* good. If you want him to
    join, try looking in Marseille in 1502.
    The Advanced Mates
    Although they're nothing spectacular in terms of experience levels, some have
    somewhat decent stats and are worth getting, if only for their advanced battle
    experience. Once the sum of your sailing and battle levels is the same as 
    theirs, they'll join.
    Aljeuna (Turkey)
    Age: 18  CHA: 81   WIS: 83   INT: 75   COU: 79   STR: 72   BL: 5   SL: 1
    The elusive Aljeuna has an "Asian" look to him, with slanted eyes, a blue 
    bandanna, that same coat that Roberto and Oswaldo wear, and a moustache. He's
    good at both sailing and battle, even starting at level 5 for battle, and 
    doesn't lose loyalty easily. If you (ever) manage to find him, be sure to pick
    him up. He hangs around Asia. If you're playing as a pirate, this guy is almost
    as valuable as Miguel and Conrad.
    Ammul (Turkey)
    Age: 20  CHA: 61   WIS: 65   INT: 72   COU: 55   STR: 73   BL: 2   SL: 1
    Ammul has an "Arabian" look to him, wearing a red and green robe, a red and gold
    turban, and a full beard. His stats are slightly below average, and apart from 
    having a slight boost in battle level over the "1-and-1" mates, is quite normal,
    nothing special. If you want him aboard, try looking around the Red Sea.
    Conrad (Pirate)
    Age: 16  CHA: 61   WIS: 52   INT: 55   COU: 89   STR: 94   BL: 2   SL: 3
    Conrad wears a green hat and coat, has a scraggly black beard, and a scar even 
    cooler looking than Miguel's that runs from his nose across his left cheek 
    almost to his jaw line. His sailing skills are pretty poor, but he starts with
    enough levels in sailing to handle a Nao with Nao problems [insert groans here].
    His battle skills, which are the highest of any character in the game, are what
    make him worth finding. If you want to play the game as a pirate, you NEED this
    guy. As soon as you're level 5 for sailing, he'll join you. Conrad spends much
    of the first two years in Europe, usually Genoa, but becomes very hard to track
    down after 1504. Get him early.
    Cyran (Portugal)
    Age: 16  CHA: 65   WIS: 59   INT: 68   COU: 75   STR: 80   BL: 3   SL: 2
    Cyran has on a blue and gold coat, has medium brown skin, and dark brown hair.
    His sailing stats are below average, but his battle stats are just slightly
    above. He makes a good navigator in a pirate fleet. If you can find him, and
    need somebody with what he has to offer, by all means, grab him. He likes to
    hang out in East Africa and Arabia. 
    Rinaldo (Pirate)
    Age: 26  CHA: 25   WIS: 23   INT: 17   COU: 44   STR: 60   BL: 1   SL: 2
    Rinaldo has the same skin colour as Cyran, and is wearing a black hat and coat
    with red trim. He also looks like he just drove a nail through his foot, by the
    look on his face. He has the lowest stats for just about everything that
    matters, and is even more useless than Oswaldo. If you want a challenge, by all
    means add this disaster waiting to happen to your crew. He hangs out in East
    Africa, Arabia and the Spice Islands.
    The Older, "Snooty" Mates
    I call them that because I'm so used to them saying "no" to me, and because many
    of them look rather snooty. Although they have high levels, they all have either
    average or below average stats, and are useless by the time they'll actually
    join you for sailing ships. Their advanced battle levels are their only 
    practical feature.
    Alfonso (Spain)
    Age: 31  CHA: 85   WIS: 72   INT: 75   COU: 80   STR: 68   BL: 10  SL: 10
    Alfonso has an orange hat with a feather in it, a red and blue coat, a full
    black beard, and a very mean scowl on his face. All of his stats, except maybe
    strength, are average. Because his levels are so high, they'll almost never
    improve either. By the time you get Alfonso to join you, you won't need his high
    sailing level, but his level 10 battle skill can come in handy in a pinch,
    especially your first few battles. Alfonso can be found in Spain for almost all
    of the game, seemingly right up until the point that he'd join you if you asked.
    Americus (Portugal)
    Age: 49  CHA: 74   WIS: 75   INT: 69   COU: 63   STR: 66   BL: 7   SL: 7 
    Americus is shot side on, with a weathered looking face, red hair, wearing a 
    green hat and green and blue coat. Americus is none other than Amerigo Vespucci,
    the famous Italian navigator that renamed Columbus' discovery "America." There's
    a portrait of Vespucci in many history books that looks almost identical to his
    picture in the game. His stats are quite average, and his levels aren't anything
    special either. He makes a good first mate to cover up that scraggly old sailor
    in the corner, but not much else. According to history, he dies in 1512, but I'm
    not sure if that happens in the game or not. Americus travels the world
    randomly, but can usually be found in Europe.
    Benedetto (Spain)
    Age: 25  CHA: 79   WIS: 83   INT: 65   COU: 74   STR: 69   BL: 5   SL: 4 
    Benedetto looks like Marco, sideburns and all, only eleven years older, minus
    the hat, and facing the other way. His skills are average, but his levels are
    nothing worth breaking your neck to get. If you want him, he tends to hang 
    around Spain and Portugal for the first few years of the game, but then becomes
    rather hard to find.
    Christopher (Portugal)
    Age: 49  CHA: 88   WIS: 79   INT: 73   COU: 82   STR: 74   BL: 8   SL: 6
    I'm pretty sure this is supposed to be Christopher Columbus. In any case, he has
    a sour looking face, with blond hair, and a green and gold shirt. Your guess is
    as good as mine as to how a fifteenth century Italian navigator (who is often
    described in history books as having red hair) would acquire blond hair, but 
    that hardly matters. If you manage to find him, pick him up. His stats are above
    average, and his higher levels make him a great replacement navigator if you
    lose one in a battle or storm. He also makes a great mate in a pirate fleet. 
    Chris tends to hang out in the New World, but can be found in Europe from time 
    to time, usually Antwerp.
    Fernando (Portugal)
    Age: 20  CHA: 92   WIS: 80   INT: 75   COU: 80   STR: 75   BL: 6   SL: 5
    Fernando looks like a stereotypical cartoon bad guy. He has really short black
    hair, a handlebar moustache, and a high collared blue and gold coat. His stats
    are above average, his advanced levels come in handy, and his low age keeps him
    from getting disloyal easily. Get him if you can. Unfortunately, Fernando, like 
    Alfonso, likes to become scarce once you're finally of a level high enough to be
    his peer. He spends much of the game in Europe, but I always seem to find him in
    the Spice Islands. 
    Regis (Portugal)
    Age: 28  CHA: 72   WIS: 75   INT: 67   COU: 81   STR: 62   BL: 4   SL: 7 
    Regis has long red hair, with a thin moustache, and is wearing a green and gold
    coat. His stats are nothing special, and his loyalty likes to drop. He's only 
    slightly less useless than Rinaldo or Oswaldo. Get him if you need a guy who can
    handle a galleon without having it drift all over the place. If you want him, 
    try looking in Spain (Valencia or Seville) in 1504.
    Vicente (Spain)
    Age: 38  CHA: 62   WIS: 70   INT: 58   COU: 62   STR: 73   BL: 5   SL: 6 
    Vicente sports a blue and green hat, a brown coat, and a very sinister looking
    smile. His stats are all below average, and his levels are nothing great either.
    He makes a good first mate if you're a pirate. If you still want him, he spends 
    the early part of the game in Europe, but try looking in Asia later in the game 
    when he'll actually join.
    The Mate You'll Probably Never Get
    If you manage to get this guy to join you, consider yourself a very good player.
    Dias (Portugal)
    Age: 50  CHA: 92   WIS: 95   INT: 78   COU: 83   STR: 65   BL: 28  SL: 28
    Dias has short black hair, a trimmed beard and moustache, and is wearing a red 
    coat over a gold coloured shirt (Picture the "Captain" on a bottle of Captain 
    Morgan rum). Even though he technically should have died two years before the 
    game even started, my guess is that he's supposed to be Bartolomeo Diaz, the 
    famous Portuguese explorer that finally managed to reach the Southernmost tip of
    Africa, named it the "Cape of Storms" and returned home quite against his will 
    (his crew were becoming mutinous). His discovery was later renamed the "Cape of
    Good Hope". You will probably see him many times throughout the game, but until 
    you're at almost the same level as he is for sailing and battle (i.e. NEVER), he
    won't join you. There is no doubt that Dias is the best character to get, but 
    accomplishing just that is next to impossible. If you somehow manage to raise 
    your levels high enough (and still haven't beaten the game) try looking for Dias
    in Pernambuco, he spends a lot of time there.
    Mate Graphs
    In case you're one of these people who likes to see the bottom line, rather than
    the itemized list, here's a handy graph showing how well the mates are at 
    sailing and battle. These graphs turn a blind eye to levels in sailing and 
    battle, because I consider them a double edged sword: If a mate already has high
    levels, his stats aren't likely to improve, although he'll do better in the 
    short term than a mate with lower levels. I've abbreviated the names, but I'm 
    sure you can figure out who's who.
    Sailing Skill
         93  93  90
                     81  80  
                             78  76  73  72  70
                                                 69  66  65  61
                                                                 59  59  50  
     Rob Jos Nic Dia Fra Alj Fer Chr Ben Alf Ame Reg Amm Mar Mig Vic Cyr Osw Con Rin
    Battle Skill
             74  73  73 
                         69  66  66  61  61 
                                             53  50
                                                     47  46
                                                                 23  22
                                                                          4   4
     Con Mig Chr Cyr Fer Alj Alf Dia Reg Ben Vic Mar Ame Amm Osw Rin Rob Jos Nic Fra
    Other Fleet Captains:
    There are fifteen other peaceful fleets on the sea, blissfully sailing around
    and generally doing nothing. Unless their country is at war with Portugal, or 
    you've got a bad reputation as a pirate, they usually have something helpful to
    tell you. Trade ships will tell you where you can sell your cargo for the best
    price, while war ships will tell you where you can find a mate or two. Use the
    "negotiate" command from the sailing menu to strike up a conversation.
    Portuguese     Spanish       Turkish
    ---------      -------        -------
    Juan           Giacopo        Muhammed
    Ramone         Luigi          Hashid
    Frederico      Idelgo         Nader
    Luciano        Emanuele       Ali
    Pedro          Carlos         Omar
    Of course, if you play the game as a pirate, these guys won't last long, and
    other captains will start appearing on the seas.
    Alberto        Alonzo         Americo        Andreas        Augusto
    Baltazar       Baptista       Benito         Bernardo       Bovadillo
    Calderon       Canalejas      Carlitos       Caspero        Cesareo
    Chavez         Cortez         Diego          Dino           Domingo
    Don Juan       Don Parma      Don Hugo       Duarte         Eduardo
    El Duro        El Bravo       El Primo       El Bueno       El Toro
    Emallio        Enrique        Federigo       Felipe         Fernandez
    Filipo         Flores         Francesco      Geraldo        Gilbert
    Godfredo       Gomez          Gonzalla       Guiellermo     Gustaf
    Hector         Hernandez      Horatio        Jaime          Jorge
    Julio          Leonardo       Leopoldo       Lopez          Lorenzo
    Lucas          Luis           Manrique       Manuel         Marcano
    Mario          Martin         Martinez       Mateo          Mendoza
    Michel         Moncado        Morales        Pablo          Paolo
    Pietro         Poncho         Recalde        Recalde*       Ricardo
    Rodrigo        Rodriguez      Roduego        Romeo          Salvador
    Sancho         Sebastian      Simancas       Stefano        Tomas
    Trujillo       Valdes         Vasquez        Vittorio       Xavier
    Yes, the name "Recalde" is in there twice. There are two guys with that name for
    some reason, but they don't have the same picture. Maybe Recalde in sixteenth 
    century Spanish is like John in modern English, who knows?
    Abashad        Abbas          Abdul          Abul           Ahbud
    Ahmed          Aishar         Akbar          Akim           Alanir
    Aljeb          Almutar        Amadan         Amir           Amman
    Arasheed       Asad           Atri           Bajet          Bakul
    Chizil         Farak          Farhad         Fellik         Feza
    Habib          Hadil          Harib          Hashim         Hassan
    Hassein        Hussed         Hussein        Iben           Ibrahim
    Ishmael        Jabbar         Jamaal         Jamil          Jasheed
    Jatin          Jumad          Kahdil         Kahim          Kalil
    Karim          Kasem          Kashim         Mafdi          Mahdi
    Malwan         Mefamet        Mohamar        Muftadi        Muhangir
    Mumahn         Mumal          Musa           Mussulman      Mustafa
    Nasser         Navdib         Numan          Ozal           Pani
    Panshur        Prashir        Prektar        Punjab         Rashad
    Rasheed        Reza           Said           Salabim        Saliman
    Salman         Samsari        Sandib         Selim          Sharam
    Shareef        Sharim         Shavir         Tabul          Tahih
    Tahlib         Talhari        Tasam          Tibil          Vasad
    Pirates will prove to be either a major nuisance or hours of entertainment, 
    depending on how you look at them. The first pirates you'll run into are the 
    five gentlemen listed here. They're around from the beginning of the game, but
    probably won't bother you unless you provoke them (by talking to them).
    El Drago       Gonzales       Gregorio       Morgan         Singleton
    Much later in the game, pirates will really start coming out of the woodwork. 
    These guys may or may not just up and attack you, depending on the size and arms
    capacity of your fleet. 
    Angry Ali      Bickeroo       Billy Bones    Black Patch    Blacktooth
    Blue Streak    Brighty        Briny Beau     Bully Bo       Burly Burt
    Checkie        Cranky Kirk    Double Iron    Eel Face       Evil Eye
    Fast Fritz     Gnarly Nate    Goldmonger     Greedy Lou     Green Gus
    Gristlebait    Groggy Gus     Gusty Jake     Hackie         Hammerhand
    Hearty Bart    Hollowhead     Hungry Hans    Ironjaw        Jolly Dirk
    Lava Luke      Lazy Jack      Leadbelly      Leatherneck    Lightning
    Lockjaw        Lucky Dino     Lumpy Lou      Mean Ole Mo    Mean Ivan
    Mighty Max     Nasty Nate     Old Gunner     Pegleg Lou     Pepper        
    Poison Ice     Prankster      Queasy Kirk    Quickdraw      Quicksword
    Razor Rick     Redbeard       Rotten Al      Rusty Dirk     Salty Sam
    Scabby         Scarbrow       Scratch        Scurvy Dog     Sea Tiger
    Seasick Sam    Shark Tooth    Shiver Jim     Silver Stan    Sinbad Sal    
    Skullface      Slashback      Slick Mick     Slipper        Smiley
    Snarling Jo    Sneaky Pete    Snouter        Stinger        Stinkpot
    Stubby         Tangle Fang    Tattoo Kid     Thunderclap    Tidal Tim
    Timberfoot     Tiptoe Tom     Tricky Ex      Tripper        Turncoat
    Warrior        Whirliwind     Whiskers       Wirebeard      Yellow Jack
    Why, you ask, did I compile this list of waitresses and the ports they're in?
    Keep playing and you'll be glad I did.
    Bonita     - Veracruz (N15, W100)
    Carlotta   - Lisbon (N50, W10)
    Clara      - Mozambique (S15, E40)
    Isabel     - Genoa (N50, E10)
    Julia      - Alexandria (N35, E20)
    Lucetta    - Goa (N10, E75)
    Marguerite - Seville (N40, W10)
    Maria      - Venice (N50, E10)
    Matilde    - London (N65, E0)
    Mei Ling   - Zeiton (N25, E115)
    Nina       - Hamburg (N65, E5)
    Oharu      - Nagasaki (N30, E125)
    Olivia     - Antwerp (N60, E0)
    Patoria    - Baghdad (N35, E40)
    Paulina    - Istanbul (N45, E20)
    Preetha    - Calicut (N5, E75)
    Rosanna    - Panama (N5, W85)
    Selma      - Mecca (N25, E35)
    Sharee     - Bordeaux (N55, E0)
    Sharon     - Pernambuco (S20, W40)
    Guild Items
    Finally, the long overdue list of which guild sells what.        
    Alexandria      : Telescope, Hawk Icon, Sextant, Sword
    Antwerp         : Eagle Icon, Telescope, Sextant, Dagger
    Argin           : Telescope, Speculum, Sextant, Nymph Amulet
    Baghdad         : Shining Amulet, Dragon Icon, Telescope, Sabre
    Bordeaux        : Sword, Hawk Icon, Sextant, Nymph Amulet
    Calicut         : Speculum, Shining Amulet, Sabre, Dragon Icon
    Ceylon          : Telescope, Speculum, Sextant, Nymph Amulet
    Genoa           : Telescope, Sextant, Falcon Icon, Sword
    Goa             : Sabre, Dragon Icon, Nymph Amulet, Telescope
    Hamburg         : Angel Amulet, Sabre, Telescope, Falcon Icon
    Istanbul        : Sextant, Angel Amulet, Sword, Telescope
    Lisbon          : Falcon Icon, Sextant, Dagger, Sword
    London          : Angel Amulet, Sabre, Sextant, Telescope
    Macao           : Chinese Sword, Dragon Icon, Gold Bracelet, Shining Amulet
    Marseille       : Sextant, Nymph Amulet, Telescope, Pearl Bracelet
    Mecca           : Speculum, Sextant, Shining Amulet, Dragon Icon
    Mozambique      : Telescope, Dagger, Eagle Icon, Sextant
    Naples          : Sabre, Nymph Amulet, Falcon Icon, Silver Rosary
    Oslo            : Telescope, Sun Amulet, Dagger, Hawk Icon
    Panama          : Telescope, Dagger, Sword, Sabre
    Pernambuco      : Telescope, Sextant, Sabre, Hawk Icon
    Pisa            : Telescope, Sextant, Dagger, Silver Rosary
    Seville         : Falcon Icon, Sextant, Sabre, Dagger
    Valencia        : Sun Amulet, Dagger, Telescope, Sextant
    Venice          : Speculum, Hawk Icon, Nymph Amulet, Sextant
    Veracruz        : Sabre, Hawk Icon, Sextant, Nymph Amulet
    Zeiton          : Chinese Sword, Dragon Icon, Gold Bracelet, Speculum
    The closest place to Lisbon to get each item:
    Falcon Icon    - Lisbon
    Hawk Icon      - Bordeaux
    Eagle Icon     - Antwerp
    Dragon Icon    - Goa
    Nymph Amulet   - Bordeaux
    Sun Amulet     - Oslo
    Angel Amulet   - London
    Shining Amulet - Muscat
    Dagger         - Lisbon
    Sword          - Lisbon
    Sabre          - Seville
    Chinese Sword  - Macao
    Sextant        - Lisbon
    Telescope      - Antwerp
    Speculum       - Venice or Argin
    Here are some questions I've been emailed with.
    Q: What are the differences among the three types of guns?
    A: Simple: culverins and sakers are useless wastes of money, cannons aren't. If
    you'd like a clearer (and less sarcastic) explanation: Sakers have a range of
    one space, and are weak in power. Culverins have a range of two spaces, and are
    also weak. Cannons have a range of one space, but have high damage capabilities.
    So unless you're a masochist or otherwise enjoy having your boat blasted to 
    splinters by pirates or that Spanish warship you seem to have annoyed, while you
    take three days to sink him with culverins or sakers, get cannons.
    Q: What does investing do?
    A: Investing increases the economic or industrial worth of a port. Doing this 
    may cause the marketplace to start selling something they didn't have before, or
    the shipyard to sell larger ships. It also wins support for Portugal, and really
    annoys Spain and Turkey to the point where they'll start attacking you if you do
    it too often.
    Q: How do I get into the palace to see the princess?
    A: After the king asks you to the palace to do some errand for him, you can 
    enter the palace whenever you want. Until the king asks for you, you get kicked
    out as soon as you walk in. Even after the king gives you a title, the 
    chancellor might get nervous about you hanging around the palace, and will throw
    you out. As your rank becomes higher though, the odds that he'll throw you out 
    become less and less.
    Q: How do I get the king's permission to invest in Lisbon, Seville and Istanbul?
    A: You can't. This is just Koei's way of keeping you (and the CPU fleets, I 
    guess) from investing in another nation's capital. It wouldn't make much sense 
    for a country to have support from a foreign port, but not it's own capital. It 
    also keeps you from raising Seville's industrial worth that last 50 points, 
    which would let you buy Heavy Galleons after only investing something like a 
    thousand bucks.
    Q: What is a speculum, and where can I find one?
    A: The word "Speculum" is Latin, and means mirror, reflector, copy... you get 
    the idea. In terms of the game it lets you see your position on a map that 
    covers about a nine screen radius. Very handy when treasure hunting. The guild 
    in Venice sells this item, as does the one in Argin, and several guilds in Asia.
    Q: The king sent me to deliver a letter to the king of Spain (or Turkey), but 
    the guard at the palace won't let me in!
    A: This is because you have done something to get whatever nation you're 
    visiting upset with you, or your rank is too low. Just keep trying (he will 
    eventually let you in) 
    Q: The king sent me to deliver a letter to the king of Spain (or Turkey), but 
    these "gruff looking" guys at the harbour won't let me enter the town! 
    A: Ooo! You really got 'em riled up! This is because the nation is at war with
    Portugal. My advice here is to take a nice long trip to Asia, or somewhere where
    their navy won't find you, and hide out for a while until the hostilities are 
    over. Either that or go back to the king of Portugal and tell him you won't 
    deliver the letter. He'll pitch a fit, but in a month he'll be calling for you 
    again to pick up some more of that grain he can't seem to get enough of.
    Q: What do swords, amulets, and icons do?
    A: Swords increase your attack power in battle when you board other ships, 
    amulets reduce the damage storms and seaweed wreak on your fleet, and icons 
    increase the accuracy (and therefore damage) of your cannons. Figureheads reduce
    the occurrences of disasters, in case you were wondering about those.
    Q: How do I get the Venus figurehead?
    A: I have no idea. I would guess that itҳ just random, kind of like when the
    guy at the Lisbon shipyard has a used galleon for sale.
    Q: Who are the best mates to get?
    A: This is a highly subjective question with as many answers as there are 
    players. I almost always use Jose, Marco, Miguel and Conrad. A very well 
    balanced group that's easy to put together early on. Marco's stats go up by 
    leaps and bounds, and Jose's low battle skills don't matter too much when he's
    commanding a fully decked-out mahogany hulled heavy galleon with 100 cannons. 
    KA-BOOM!! Here's some other good teams:
    Explorer (high sailing skill): Jose, Nicolas, Roberto, Francisco
    Pirate (high battle skill): Conrad, Miguel, Christopher, Fernando
    Challenging (no skills whatsoever): Rinaldo, Oswaldo, Vicente, Francisco
    In answer to the question though, if you want "the best", The answer is Dias, no
    doubt about it... that is if you can find him, and then if you can get him to 
    join you. Since accomplishing both are just this side of impossible, I tend to 
    concentrate on getting the younger mates.
    Q: Who or what is Prester John?
         "Rumour had it that Prester John ruled over 72 states of a land devoted to
          Christianity. Many men sailed out under the auspices of the church to find
          this legendary kingdom."
          That is straight out of the NES instruction booklet, page 41.
    The Land of Prester John was a legend that started in the twelfth century, and 
    was believed for hundreds of years. It was used as propaganda by the church to 
    encourage young explorers to risk their lives searching out the world for this 
    supposed utopia, claiming the lands they discovered for their homeland and the 
    church. Although Prester John is mentioned in both the instruction booklet, and
    in the intro story to the game, there is no "Land of Prester John" to be found 
    in this game. 
    Q: I can't get [insert mate name here] to join me, how can I?
    A: Your sailing or battle level is too low. Until you're equals with whomever it
    is you want to join your crew, they'll refuse every time.
    Q: How can I get Dias to join me?
    A: Heh heh, Good luck. Dias is next to impossible to get, because he tends to 
    hang out in ports a skazillion miles from Portugal, and has ridiculously high 
    levels for battle and sailing, a whopping 28 for each. So, unless you sink the 
    entire navy of Spain, and then make several (dozen) jaunts to Asia via South 
    America, stopping to do a few laps around Antarctica to boost your levels, he'll
    never join you. Besides, by the time you get Dias to join you, there'll be 
    nothing left for you to do that will warrant his super high levels and skills.
    Q: Where is the port of Arabia?
    A: Sometimes a waitress at a Ye Olde Inn will tell you that she thinks they sell
    a particular good in "Arabia." This means that you can find said good at a port 
    near the Red Sea or Persian Gulf, like Baghdad or Aden. There is no actual port 
    called "Arabia", Just as there is no one port called "Northern Europe" or "The 
    New World."
    Q: Where is the port of Athens?
    A: I don't know why I keep getting asked this question. The capital city of 
    Greece exists in the game's sequel, but you won't find it in this game. If it 
    was (and it isn't), it'd be on the same screen as Istanbul or the one below it.
    Q: What is the "lucrative trade route" you mentioned in the port list of Europe?
    A: First make sure you've invested enough in Oslo for it to sell wood. What you 
    do here is buy sugar in Lisbon, sell it in Bordeaux, buy grapes in Bordeaux, 
    sell them in  London, buy wool in London, sell it in Oslo, buy wood in Oslo, 
    sell that in Hamburg, buy wool in Hamburg, sell it in Antwerp, buy porcelain in 
    Antwerp, and then sell it in  Lisbon. Very useful for Pirates who need to make 
    some quick cash without sailing long distances. Here's a good one, sort of a 
    tour-de-Italie, sent to me by Ricky Gonzalez:
    "Majorca (Grain) --> Naples (Wool) --> Pisa (nothing) --> Majorca
    By continuously buying up Grain from Majorca without selling, while continuously
    selling to Pisa without buying, their markets skyrocket and plummet, 
    respectively. Naples's market also grows since the sold Grain is cheaper than 
    the bought Wool. This cycle can net you about 10,000 a trip with two Galleon 
    ships. But, the beauty is when after Pisa's prices are at 50% and Majorca's at 
    150%, you load up on Artwork and sell it all to Majorca. You usually have to 
    make two trips to Lisbon to store all the sweet, sweet money you make."
    What a dirty trick. I love it.
    Q: What is the purpose of your fame rating?
    A: The king of Portugal will call for you once it reaches certain levels. After
    you do enough favours for the king, you beat the game. Investing, battling other
    fleets, discovering ports, and doing errands for merchants and guild masters all
    increase fame. 
    Gerry Wilton emailed me with this sneaky trick for gaining fame quickly: Instead
    of investing one ginormous pile of gold in one go, invest it in $1000 
    instalments. After fifteen or so of these, the port will almost certainly be 
    allied with Portugal, and you will have saved a good chunk of change. By 
    "winning" a port over to your homeland you score about 400 fame points.
    The higher your rank and fame, the more bartering power you have over merchants
    in Portugal-allied ports. If you say no to the shopkeeper (or that crook at the
    shipyard) when he tells you how much a unit of something costs, he may ask you 
    how much you'd be willing to pay. Depending on your rank/fame, you can rip him
    off big time. Thanks to Alex Shovkoplyas for this great tip.
    Q: What's so bad about the Arctic Ocean?
    A: I recommend against using the Arctic Ocean because A: It's pointless, and B:
    It's potentially very dangerous. Let's start with item "A":
    There are those who would claim that the Arctic Ocean is a faster route to the
    Orient. By using it instead of sailing around Africa, you might chop two or 
    three days off the time it takes to sail to Nagasaki. That amounts to getting 
    there about 4% faster. The only two places that the Arctic Ocean provides major
    shortcuts to are Eureka and Tanisk, which are both useless supply ports. There 
    are exactly as many "screens" between Lisbon and Nagasaki (65 to be exact) if 
    you take the Arctic Ocean as there are if you sail "the long way" around the tip
    of Africa. Draw a map and count them if you don't believe me. Besides, Africa 
    has nice things like gold and ivory, and ports you can DO things in, other than
    buy supplies. The Arctic Ocean has things like ridiculous currents, monotonous 
    landscape, and probable death by starvation off the Taymyr Peninsula after your
    fleet gets trapped. 
    To be more specific about the danger (Item "B"): The current and wind are both
    extremely fast in the Kara Sea, and constantly push your ships Eastward. There 
    is a piece of land that juts out from Northern Russia at N85,E95 (the Taymyr 
    Peninsula) that you can get trapped under, if your fleet isn't "powerful" enough
    to get free. Although I used to recommend resetting the game, what with it being
    likely that you'd never escape, Terry Rhodes emailed me with a neat trick that 
    might get you free. Use the "go ashore" command, and then put back to sea. 
    Usually a little surge will get you moving a bit before the current grabs you. 
    Just keep going ashore and putting back to sea repeatedly to "crawl" up the 
    coastline until you're around this horrible place. There's also few places 
    similar to this on the Western coast of South America (found by *not* using the
    Strait of Magellan to get around the Southern tip), and this trick also works
    there. Or you could just stay clear of both Northern Russia and South America 
    entirely, as both are fairly useless places in this game. 
    Q: [Port name] doesn't sell [good type]... but your list says it does...?
    A: You need to invest more at the marketplace. Usually, once the port's economic
    worth is 350 or more, they'll sell everything they "should." 
    Q: Is $60,000 all you can carry around at one time?
    A: Yes. And the only way to "store" it is to return to Lisbon. The best way to
    sort of cheat this system is to have money tied up in valuable cargo, like gold,
    or to just invest it somewhere if you won't be needing it. 
    Q: Under what circumstances can I get [Spanish Captain's name] as a mate?
    A: I used to think it would be only possible to hire the other captains once
    some of the original twenty mates were dead, but after systematically hiring and
    sending them to all to their doom on ships with no crew, I discovered that that
    theory was false. So I'm not 100% sure on this, but here's my new theory: 
    When you're on a treasure hunt, you usually end up going from port to port (to
    port) trying to find someone with either a map, or the name of someone who has
    the treasure on their ship. At each stop, you talk to either the waitress of the
    port, or to another character, usually one of the twenty mates. However, 
    sometimes you end up talking to one of the Spanish or Turkish captains. After 
    you're done chatting with them, check the "Find Mates" thing at the Ye Olde Inn.
    Lo and behold, there's the guy's name, and if your levels are equal or better
    than his, he'll join your crew. Thanks to Jack Doobie for shedding some more 
    light on this business, as he found El Duro, and managed to hire him.
    Q: What is the Strait of Magellan?
    A: The Strait of Magellan is located at the Southern tip of South America. 
    Fern㯠de Magalh㥳 ("Ferdinand Magellan", as we Anglophones seem to have dubbed
    him), who discovered the strait, named it "The Channel of All Saints", but his 
    name is what we call it today. Magellan is also the guy who named the Pacific 
    Ocean. It's basically just a short cut around the Southern tip of the continent,
    and the insane currents and winds to be found there. In the game, it's on 
    screens (S70,W60) and (S70,W65). 
    Q: Can I put your guide on my website?
    A: If you'd like to host this guide on your site, please email me first. It 
    shouldn't be a problem. Here are my conditions for doing so:
    - By hosting the guide, you are doing ONLY that. I own ALL rights to it, which
    means I can update, edit or REMOVE my guide whenever I want.
    - The line in the copyright bit that says "Updates to this FAQ will ONLY be 
    posted to www.rpgclassics.com" Means exactly that: I'm not going to keep a list
    of all the sites this guide ends up on and spend seven hours updating it every
    time I fix a spelling mistake. 
    - It is the responsibility of whoever HOSTS this guide on THEIR site to keep it
    - The guide must be in its entirety, UNALTERED in ANY way, including the 
    copyright bit. This means retaining the Canadian English spelling of words, and
    keeping dates written with ordinal numbers. It also means never appending a 
    "version number".
    Q: Why did you stop updating on Gamefaqs.com?
    A: Gamefaqs' new automated update feature drives me up the wall. A guide is 
    rejected for being 81 characters long on one line out of close to three 
    thousand. I have ZERO patience for fussy computer programs. Besides, it's 
    not like there's going to be any real need for an update. 
    Q: Can I translate your guide into [Language]?
    A: A horribly outdated version of this guide has been up for years on a German
    website very much like gamefaqs.com without a single request for a German 
    translation. There's little enough demand for *this* guide, but if you feel like
    pulling your hair out trying to translate my Canadian slang and idioms into 
    Spanish or Portuguese, email me and we'll talk shop.
    | CHAPTER VIII - Appendices |
    A Note About Heavy Galleons
    This gets into economics, something which I will readily admit is not my area of
    expertise. With that said, since originally writing this guide several years 
    ago, my opinion of heavy galleons has changed somewhat. With their insane arms 
    and cargo capacities, they may at first glance seem too good to be true: If you 
    have a fleet of five of these things fully decked out with cannons and a hearty 
    sized crew, you are for all intents and purposes *invincible*. No fleet - 
    pirate, Spanish or otherwise - has a chance of defeating you. If you decide to 
    build a trade ship out of one with 900+ space, you can sail for over a year 
    without stopping for supplies, or haul a tremendous amount of cargo over 
    extremely long distances. There are disadvantages to these vessels as well:
    - They're as slow as cold molasses running uphill in January when close to land
    - They have almost no mobility in battle
    - They're expensive to maintain 
    The 900+ cargo space can be a double edged sword too. You can carry a sick 
    amount of stuff, but it'll take you a month of Sundays to get rid of it all. 
    Let's say the fleet consists of five heavy galleon trade ships, 30 crew, 970 
    space. They're merrily floating about Lisbon harbour with just enough firearms
    in the holds to net us $360,000 in Santo Domingo. Assuming the prices weren't 
    too steep in Lisbon because we haggled the poor shopkeeper silly, let's assume 
    we paid $192,000 for 2400 crates. We load up with 300 barrels of food for a 40 
    day voyage (another five or six grand) and off we go. In the interests of round
    numbers, here's the expenses so far:
    Cargo              Qty    Price    Cost
    Firearms           2400   80 ea    192,000
    Food                300   20 ea      6,000 
    We sail to Santo Domingo and sell the firearms while at the same time packing
    the ships to the rafters with coral, say, 4000 barrels. This will cost about
    $360,000, and in theory, bring in a little better than a million bucks in 
    Europe. Because we brought enough food from home, we don't need to buy more.
    Going back to the storeman's notebook:
    Cargo                Qty    Price    Cost
    Firearms - Sold      2400   150      360,000 Revenue
    Coral - Purchased    4000    90      360,000 Expenses
    Now, what to do with all that coral? We have two choices. Sell it all in Lisbon
    in one fell swoop and go on our merry way, or spend the next ten months 
    dispersing it all over Europe to earn a little better than twice as much. If we
    choose the former, we can sell our fill, lug the money to the palace, and come 
    back for more. By doing this, we'll get about $600,000. At the end of the day, 
    we come out on top by a little better than $400,000 ֠not a bad six weeks work,
    and in fact, this is the more "economic" choice, if you consider that "time is 
    We could try selling it at other places in Europe, but doing so will require us
    to return to Lisbon (literally) seventeen times, *unless* we plan on investing 
    the money. Assuming the average trip to and from a given port in Europe takes 20
    days (Heavy galleons are very slow on the inland seas) that means we're going to
    spend almost a year selling coral, and the crew is going to eat about $43,000 
    worth of food. By selling it abroad in ports with prices at an average of 90%, 
    we'll clear approximately a million bucks after expenses. However, in that
    time, we could have loaded up with firearms, sailed to Santo Domingo and done 
    the whole "sell it all in Lisbon" routine eight times over, earning 3.2 million.
    Then again, we could always go straight from Santo Domingo to Pisa and trade all
    the coral for artwork, and sell *that* all over Europe, which would bring us out
    on top by about 1.5 million. Of course, being smart businessmen, we'd be hauling
    local goods back to Lisbon (like porcelain, wool or even grain), which would 
    help with the profits, but we'd still come a little short of the 3.2 million.
    The point is: If you want to invest, go with plan B. If you just want to amass 
    more money than you'll ever need, plan A will get you there faster.
    Making Your Own Map
    This can make the game interesting. First, take a BIG sheet of paper, a sheet of
    poster-board (I think that's what you Americans call it), or glue a few pieces 
    of paper together to make one nice big sheet. Now, divide said sheet into a grid
    that's 72 x 37 squares big. Half-inch squares are perfect. Each of these squares
    corresponds to a screen in the game. Keep in mind that many of those are 
    inaccessible, what with them being "land" and all. The square in the upper left
    corner of the sheet is (N90,W180). The one to its right is (N90,W175) and so on.
    The square in the lower right corner is (S90,E175). I'm sure you can fill in the
    rest of the numbers properly. Now mark a little X or something on the square at 
    (N50,W10), which is Lisbon, and start your career in cartography.
    All you do now is sail around (use a coin or bingo marker or something to mark 
    where you are on the map if you like) and keep drawing what you see. When you're
    done ֠which won't be any time soon, believe me - be sure to bust out the 
    coloured pencils or markers and colour it up all fancy. Maybe put in some waves,
    boats or a sea monster or something on the ocean, or draw a house or castle for
    the capital ports. Be creative.
    Selling Price Table
    This is how much the guy at the marketplace and his 49 identical twin brothers
    scattered throughout the world will pay you for goods you bring him. Please note
    that this table does not take specialty goods into consideration. For example,
    if you were to sell sugar in Lisbon (although why you'd try selling sugar in
    Lisbon I have no idea) you would only get 13 gold pieces per barrel when prices
    are at 100%, not the normal 45 gold pieces that a type A port would pay. 
                 Port Type:
    Good           A     B     C     D     E     F     G     H
    Pepper      |  80 | 110^|  52 |  35 |  64 |  42 |  20 |   2 |
    Cinnamon    |  70 |  80^|  32 |  43 |  40 |  30 |  20 |   3 |
    Nutmeg      | 100 | 105^|  30 |  28 |  32 |  28 |  30 |   3 |
    Pimento     | 110 | 120^|  35 |  30 |  25 |  15 |  30 |   4 |
    Cloves      | 105 | 108^|  42 |  29 |  30 |  30 |  20 |   4 |
    Olive Oil   |  20 |  55 |  60^|  38 |  58 |  18 |   2 |  10 |
    Grapes      |  28 |  62^|  30 |  30 |  25 |  20 |  40 |  15 |
    Sugar       |  45 |  49 |  50^|  50^|  48 |  50^|  42 |  45 |
    Cheese      |  40 |  17 |  45 |  40 |  50 |  58 |  50 |  62^|
    Grain       |  20 |   8 |  35 |  42^|  40 |   9 |   5 |   6 |
    Gold        |1000 |1000 | 400 | 300 | 250 | 890 | 900 |1050^|
    Silver      | 120 | 120 |  80 | 280 | 100 | 380^| 200 | 110 |
    Quartz      | 320 | 325 | 220 |  98 | 230 | 300 | 320 | 330^|
    Coral       | 280 | 275 | 290 | 260 | 270 | 350^| 120 | 105 | 
    Ivory       | 300 | 350^| 200 | 195 | 220 | 290 | 140 | 120 |
    Pearl       | 220 | 220 | 170 | 160 | 175 | 230^| 110 | 120 |
    Cotton      |  80 | 110^|  15 |  11 |  10 |  10 |  42 |   8 |
    Raw Silk    | 120 | 130^|  40 |  40 |  50 |  80 |  90 |  85 |
    Wool        |  65^|  55 |  12 |  16 |  21 |  14 |  10 |  16 |
    Cloth       |  40 |  40 |  84 |  89 |  80 |  85 |  92^|  16 |
    Silk        | 140 | 150^|  45 |  48 |  50 |  50 |  25 |  70 | 
    Firearms    |  75 |  70 | 140 | 190 | 170 | 230 | 240^| 205 | 
    Wood        |  60^|  58 |  35 |  10 |  18 |  60^|  15 |  10 | 
    Porcelain   | 105^|  40 |  40 |  35 |  45 |  40 |  10 |  35 | 
    Artwork     | 400^| 400^|  30 |  45 | 300 | 150 | 120 | 160 | 
    Carpet      | 320 | 340^| 140 | 120 | 115 |  30 |  50 |  75 |
    The best prices are marked with carat (^) signs.
    Buying Price Table
    This is how much the marketplace owner will charge you for a barrel of whatever
    commodity it is that you're interested in. This table takes specialty goods into
    consideration, but be advised that not all ports of the same type sell specialty
    goods. For example: Lisbon and Seville are both type A ports. Lisbon sells sugar
    and Seville doesn't, thus making sugar a specialty good for Lisbon, not 
    necessarily all type A ports. Specialty goods are marked with an asterisk beside
    their price. For information on which specific port of a particular type sells a
    specialty good, please see the port lists in Chapter V.
                 Port Type:
    Good           A     B     C     D     E     F     G     H
    Pepper      |     |     |     |     |     |     |     |   4*|
    Cinnamon    |     |     |     |     |     |     |     |   6*|
    Nutmeg      |     |     |     |     |     |     |     |   6*|
    Pimento     |     |     |     |     |  38*|  30*|     |     |
    Cloves      |     |     |     |     |     |     |     |  12*|
    Olive Oil   |  42 |     |     |     |     |  30 |     |     |
    Grapes      |  38 |  38*|     |     |     |     |     |     |
    Sugar       |  25*|  31*|     |     |     |     |     |     |
    Cheese      |     |  35 |     |     |     |     |     |     |
    Grain       |  10*|  12 |     |     |   5*|  18 |     |  10 |
    Gold        |     |     | 750 | 520*| 400 |     |     |     |
    Silver      |     |     |     |     |     |     |  30*|     |
    Quartz      |     |     |     | 180 |     | 105*|     |     |
    Coral       |     |     |     |     |  98*|     |     |     | 
    Ivory       |     |     | 126*| 105*|     |     |     |     |
    Pearl       |     |     |     |     |     |     | 170 |     |
    Cotton      |  84*|     |  30 |  25 |  22 |  20 |     |  15 |
    Raw Silk    |     |     |     |     |     |     |  30*|     |
    Wool        |  46*|  47*|     |     |     |  20 |     |     |
    Cloth       |  60 |  62 |     |     |     |     |     |  30*|
    Silk        |     |     |     |     |     |     |  45 |     | 
    Firearms    | 100 | 105 |     |     |     |     |     |     | 
    Wood        |     |  30*|     |  28 |  44*|     |     |     | 
    Porcelain   |  60*|  60 |     |     |     |     |  25 |     | 
    Artwork     | 280*|     |     |     |     | 160*| 140 |     | 
    Carpet      |     |     |     |     |     |  70 |     |     |
    Some of the specialty good prices may be off by a gold piece or two.
    The Best Deal Table
    In case you don't want to work things out yourself, here's a handy table to see
    where to pick up goods at the best prices, and then where to sell them for the
    best profit. Please note that this table takes things like investing into 
    consideration. The port listed is the closest port to Lisbon (as best I can
    figure) that sells the good for the price listed. Of course, travelling from 
    Lisbon all the way to Santo Domingo to buy cheap gold, and then lugging it all
    the way to India to sell it at the theoretical "best price" is hardly 
    profitable, after factoring in the supplies needed for such a voyage, the 
    possibility of storms around the Southern tip of Africa, not to mention the
    insane amount of time it would require returning to Lisbon eighteen times to 
    deposit all the money at the palace. So take this table with a grain of salt.
    Good         Buy in               Sell in Type  Profit 
    Pepper      | Calicut          4 | B       110 |  106 |
    Cinnamon    | Ceylon*          6 | B        80 |   74 |
    Nutmeg      | Amboina*         6 | B       105 |   99 |
    Pimento     | Hormuz          30 | B       120 |   90 |
    Cloves      | Ternate*        12 | B       108 |   96 |
    Olive Oil   | Aden            30 | C        60 |   30 |
    Grapes      | Lisbon          38 | B**      62 |   24 |
    Sugar       | Lisbon          25 | C        50 |   25 |
    Cheese      | Bordeaux        35 | H        62 |   27 |
    Grain       | Guatemala        5 | D        42 |   37 |
    Gold        | Santo Domingo  400 | H      1050 |  650 |
    Silver      | Nagasaki*       30 | F       380 |  350 |
    Quartz      | Aden           105 | H       330 |  225 |
    Coral       | Santo Domingo*  98 | F       350 |  252 | 
    Ivory       | Mombasa        105 | B       350 |  245 |
    Pearl       | Macao          170 | F       230 |   60 |
    Cotton      | Goa             15 | B       110 |   95 |
    Raw Silk    | Zeiton*         30 | B       130 |  100 |
    Wool        | Aden            20 | A        65 |   45 |
    Cloth       | Goa             30 | G        92 |   62 |
    Silk        | Macao           45 | B       150 |  105 | 
    Firearms    | Lisbon         100 | G       240 |  140 | 
    Wood        | Sofala          28 | F        60 |   32 | 
    Porcelain   | Macao           25 | A^      105 |   80 | 
    Artwork     | Macao          140 | A^^     400 |  260 | 
    Carpet      | Aden            70 | B       340 |  270 |
    *  Indicates that this is the only port that sells this kind of good.
    ** Bordeaux sells grapes as a specialty item, so don't sell them there.
    ^  Venice sells porcelain as a specialty item, so don't sell it there.
    ^^ Istanbul and Pisa sell artwork... I think you get the idea.
    There are many different types of ship you can add to your fleet in this game,
    if you factor in all the variables you can fiddle around with.
    Used Ships
    For the first part of the game, it's best to rely on these ships. They're 
    cheaper than building a new boat, and good for mates to build their sailing
    levels on.
    Ship      # Masts   Sails  Power  Handling  Cargo  Crew  Arms  Durability  Price
    Latin         1       3      75     100       70    20    10      30         900
    Redonda       1       4     100      75       70    20    10      30         900
    Bergantin     1       3      67      95      105    25    20      40        4050
    Nao           2       4      88      60      310    60    30      50       11340
    Carrack       2       4      77      57      420    90    40      60       13860
    Galleon       3       4      72      48      490   160    50      70       24390
    Building New Ships
    This can be fun. If you factor in the six different hulls, the two types of 
    sails, and the number of masts which can be put on a ship, there are 112 
    different (statistically at least) ships you can put together, all of which have
    different stats, and all of which have different prices. First you need to 
    choose a hull. Here's how much they cost.
                        Teak         Beach           Oak         Mahogany   Cost Per
    Hull             Cost  Dur.    Cost  Dur.     Cost  Dur.    Cost  Dur.      Mast
    Caravel           700   20     1050   30      1400   40     1750   50        300
    Bergantin        2800   30     4200   40      5600   50     7000   60        300
    Nao              5600   40     8400   50     11200   60    14000   70       2100
    Carrack          7700   50    11550   60     15400   70    19250   80       2100
    Galleon         10500   60    15750   70     21000   80    26500   90       3900
    Heavy Galleon   12600   70    18900   80     25200   90    31500  100       3900
    Next you need to supply the "particulars" of the ship that you want, such as how
    many masts and what kind of sails. Here are the stats for ships with ONE mast.
                            3-Point Sails   4-Point Sails
    Hull             Masts    Pow  Hand       Pow  Hand    Capacity   Max. Arms  
    Caravel           1-2      75  100        100   75       100         20       
    Bergantin         1-2      67   95         90   71       150         20
    Nao               1-3      60   90         80   67       400         40
    Carrack           1-3      52   85         70   63       550         40
    Galleon*          2-3      45   80         60   60       700         50
    Heavy Galleon*    2-3      37   75         50   56      1000        100 
    * A galleon can't have one mast. But if it could, these would be its stats.
    A ship with two masts gains 10% more power, but loses 10% handling.
    With three masts, it gains 20% more power (than with one mast), but loses 20%
    If you're with me so far and managed to pass grade 5 math, you should be able to
    see how a 3-masted heavy galleon with 4-point sails would have 60 power, 45 
    handling. You should also see how having a two masted caravel with four point 
    sails is useless, since the power is already maxed out at 100, and you'd be 
    losing handling, not to mention paying more for the ship.
    Next, you need to tell the shipyard owner how many gun placements you want, and
    then how many bunks for crew. Then you name the ship, and that's it. The only 
    thing you can do to change the stats of your ship once it's bought or built is 
    to change the sails from three point to four point, or vice-versa.
    If you analyse the stats, you'll see that a single masted, three-point-sail 
    mahogany Nao, fully decked out with cannons, makes a pretty good "destroyer" 
    type warship, for those wanting a little more of a challenge. Put a mate like
    Conrad or Miguel behind the wheel, and it'll do some respectable damage. 
    Ever wonder how far it actually is between one port and another? I have a whole
    Ӳoute distance calculationԠsection that I had to take out (couldnҴ shrink it
    to 80 chars wide) which I can email you. Just ask for it. In the mean time, 
    here's the distance (in screens) every port is from Lisbon:
    Acapulco  - 61          Aden - 48               Alexandria - 14
    Algiers - 7             Amboina - 56            Antwerp - 4
    Argin - 14              Azov - 17               Baghdad - 52
    Bordeaux - 3            Calicut - 50            Cape Town - 30
    Caracas - 22            Ceylon - 50             Chanchan - 46
    Cochin - 49             Copiapo - 41            Da Nang - 59
    Diu - 52                Eureka - 61*            Genoa - 12
    Goa - 50                Guam - 69               Guatemala - 24
    Hamburg - 6             Hormuz - 50             Injiga - 16
    Istanbul - 13           Jamaica - 22            Java - 51
    Kailua - 71             Leveque - 49            London - 5
    Luanda - 23             Macao - 60              Madang - 58
    Majorca - 10            Malacca - 53            Marseille - 10
    Mecca - 52              Mombasa - 40            Mozambique - 39
    Muscat - 49             Nagasaki - 65           Naples - 11
    Nova Granada - 25       Oslo - 6                Panama - 24
    Pernambuco - 20         Pisa - 11               Rio de Janeiro - 33
    Rio Grande - 25         Ruwen - 25              San Jorge - 18
    Santo Domingo - 21      Seville - 4             Sibir - 24
    Sofala - 37             Sumatra - 50            Tanisk - 55*
    Ternate - 54            Trebizond - 15          Tunis - 9
    Valencia - 7            Venice - 14             Veracruz - 26
    Verde - 10              Virginia - 14           Zeiton - 62
    * Distance by using the Arctic Ocean.
    Cheating Stuff
    Well, since you don't need the Game Genie or anything like that to do this, it
    technically isn't cheating... but if you say "no" to the stats you're presented
    with at the beginning of a new game 75 times (give or take), eventually a set 
    that is all high sixties with like 93 bonus points will come around. Should make
    things a bit easier, especially if you're out to be a pirate. Please note that 
    this only works with the SNES and Genesis versions of the game, as far as I 
    know. Thanks to Zed Omega for pointing out that this works with the Genesis 
    Are you sick of all the storms that end up getting you shipwrecked for weeks, 
    and your ships "mysteriously disappearing" every time you try to get around the
    Southern tip of Africa? Just save the game on every screen. If you run into a 
    storm, or something "mysterious" happens, just reset the game, load up your 
    saved game, and keep going. Chances are pretty slim that it'll happen in the 
    same spot again.
    Black Waltz emailed me with this one: It's a good way to make some cash if 
    you're not feeling seaworthy. In Lisbon, after having done at least one favour
    for the king, repeatedly visit the princess and unload ton after ton of flowers,
    gifts and sweet nothings on her until she says she will ask her father to 
    support you. Come back the next day and ask the chancellor for support. He will
    say his majesty can supply up to x-number of gold pieces. Grab the money and 
    head upstairs and start wooing the princess all over again. 
    Fun With Emulators
    Finding this game at your local video store nowadays is quite unlikely, since
    the game was never popular in North America (likely because it requires basic
    reading and math skills), and since it's almost 15 years old. The easiest (but
    still quite difficult) way to acquire this game is to find a working ROM image
    of it, especially if you find the SNES or Genesis one. Although I've never 
    played it, the Genesis version is "the fastest" of the three versions, and has a
    few graphics not included in the Nintendo versions, according to Craig J. Ries.
    Why Emulate?
    - Two words: "Fast Forward." This game can be painstakingly slow at times, 
    especially when crossing the Atlantic. Setting the frame skip rate to its max
    while sailing speeds the game up drastically. 
    - You can cheat like it's going out of style by using the save/load state 
    feature of an emulator while gambling.
    The save/load state feature also comes in handy when dealing with the king:
    - Did you ever sail all the way to China only to find out that the king wants to
    see you? Well I have, and believe me it's annoying. Save state before you head 
    out to sea. If you get to your destination only find out his majesty's 
    insatiable appetite for grain is beckoning you home, just reload the state, and
    stick around Europe until he gets hungry. 
    - Here's a dandy: Have you ever come back from Santo Domingo with five heavy 
    galleons jam packed with one and a half million bucks worth of coral, only to
    have the king want to see you? You go see him and lo and behold it's coral he 
    wants this time. His royal highness will then proceed to tell you that the 4800
    crates of the stuff that you risked your life to lug three and a half thousand 
    miles across the stormy Atlantic "isn't enough." He needs you to get like six 
    more crates, and he'll pay you "grandly" for it. He'll then "take what you have"
    and send you on your merry way. After you return from your expedition to the New
    World (again), he'll thank you, promote you, and give you two thousand dollars, 
    which might cover the cost of half of the food your crew ate on the way over. 
    Always save state before talking to the king.
    - Most emulators have a Game Genie and/or Pro Action Replay built into them.
    Although there aren't many useful codes for this game, as far as I know.
    Emulators can be found rather easily. Just go to your favourite search engine,
    and search for "SNES emulator" or whatever system you're looking for. After you
    scroll through the first fifteen sponsor sites that claim they have it, even 
    though we all know perfectly well they don't (like eBay or amazon.com), you'll 
    probably see something like "[Somebody]'s Emulation site." Just look around, 
    you'll find it easily enough with a little work. 
    As for ROMs... good luck. You'll find tons of results, don't get me wrong there,
    but after you filter through all the hacker/porn/warez/paid sponsor sites and 
    page after page (after page) of broken links, you might find a few working 
    copies of popular games, like Mario and Zelda games and probably Final Fantasy 
    anything, but finding Uncharted Waters will be a bit of a task. It's out there 
    though. Keep trying.
    I'm not going to get involved with the legalities (illegalities?) or ethics or 
    video game emulation, so please don't email me asking for help finding emulators
    or ROMs, or for the emulators or ROMs directly, because all I can tell you is 
    what I already have.
    Ok. I'm really at the bottom of the barrel now. Here's how to play Poker & 
    Blackjack. The best places to gamble are Istanbul and Seville, as they have the
    highest stakes.
    The object here is to get a better hand than any other player. After putting in
    an ante of five gold pieces, you are dealt five cards. Of said five, you can 
    throw any or all away, and get replacements for them. After the replacements are
    dealt, you can either raise the bet, call (put in as much as the guy on your 
    right so you can keep playing) or fold (give up). Once this goes around the 
    table, without anybody raising the bet, you can either call or fold. If you call
    and have the winning hand, all the money on the table goes to you. Look for 
    pairs, runs (straights), cards of a similar suit (flushes), or high cards, like
    aces and kings. Just do a search for "poker hands" at any search engine to find
    out more.
    You are dealt two cards. The idea is to come as close to, but not more than 21.
    Aces are worth either one or 11 (your choice), face cards are worth 10. If the
    two cards you have are less than 21, you can ask for another one (hit). If 
    you're still less than 21, you can ask again. When you're finally ready to go, 
    select stand. If the dealer has a higher number, if it's a tie, or if you go 
    over 21, you lose. Otherwise you win. If you're dealt an ace and a face card, 
    you automatically win. 
    Did You Notice?
    Here's a few "goofs" for the game. Please correct me if anything here is wrong.
    - Many ports in the game (Seville, Mecca, etc) do not actually border the sea.
    - The real city of Baghdad is almost 450 miles from the Persian Gulf!
    - The port of Panama in this game is in Nicaragua (should be Panama).
    - The port of Rio de Janeiro in this game is in Argentina (should be Brazil).  
    - The UK is completely the wrong shape, and most of Scotland is missing.
    - The entire country of Denmark is missing!
    - To be honest, pretty much ALL of Northern Europe is horrendously inaccurate.
    - Amboina and Ternate aren't on the islands they "should" be on.
    - The Bering Strait is WAY bigger than it should be, almost ten times too large.
    | CHAPTER IX - The End |                
    Additional Credits
    More than a few people have emailed me with hints and tips for things that I
    either left out, or just plain didn't know about. Thanks to everyone who 
    First of all, a huge and long overdue thanks to Chris Hebert, who told me how to
    get heavy galleons. 
    Thanks to Craig J. Ries for pointing out that the speculum can be found in 
    Venice. Sure beats going all the way to China, doesn't it! He also told me about
    the bonus graphics in the Genesis version of the game, and pointed out that 
    heavy galleons aren't the easiest things to handle, and you should wait until 
    level 10 or so before attempting to sail one.
    Thanks to Alex Shovkoplyas for his tip on haggling with merchants.
    Thanks to Black Waltz for his "easy money" tip.
    Thanks to Ricky Gonzalez for that great "Italian" trade route.
    Thanks to Terry Rhodes for his method of escaping from the Kara Sea's current,
    and for letting me know about similar places in South America. 
    Thanks to Gerry Wilton for his tip on gaining fame quickly.
    Thanks to Punk Rock Hindu for pointing out that my coordinates for Mecca and the
    "screen of death" in the Arctic Ocean were a little off, for his "easy money in
    Asia" tip, as well as pointing out a few other geographical screw ups (mainly in
    Northern Europe) Koei made that I didn't mention before.
    Thanks to Dustin Cole for pointing out that the speculum can be found in Argin, 
    which is the same distance (at least screen-wise) from Lisbon as Venice, in case
    you don't feel like doing business with the Italians.
    Thanks to Sahm Fatemi for inspiring me to add the bit about ship names.
    Thanks to Jack Doobie, for discovering that the Spanish captain El Duro can be
    gotten as a mate, adding more fuel to this "Xavier as a mate" business.
    Thanks to Zed Omega for pointing out that amulets reduce the damage that natural
    disasters cause, not the likeliness of one happening, as I had said before, and 
    for pointing out that the "insane bonus points" glitch works in the Genesis 
    version too.
    The "Before You Email Me" Checklist
    Generally, I like getting email, so I'm not too picky. All I ask is that you
    kindly refrain from bringing up the following topics:
    - Please don't ask me for a ROM image of the game, or where to find one.
    - There are 70 ports, and I've listed them all. There are no others, period.
    I'd also like to know what mates you like to get (and why), what you named your
    main character, as well as what you named your ships, just for fun.
    Future Versions
    Barring some Earth-shattering new development, there will be no more updates to
    this guide except for the odd spelling correction or re-wording. If you have a 
    question about something not covered, just email me.
    Can You Help Me?
    A couple of years ago I was fiddling around with a hex editor (and a few other
    nifty programs) trying to see what makes this game tick, and I got stuck on a
    few things. For one, the byte that determines a port's "type" in most cases also
    determines the tileset it uses. However, Istanbul and Alexandria, both "Type A"
    ports (represented by a value of 0), use the "Type F" (value of 5) tileset. 
    Where does the game store this information? 
    Did you notice that in every port, the same three people wander around 
    aimlessly, depending on what type of port it is? All except for Nagasaki. The 
    people in Macao and Zeiton (the other "Type G" ports) look different from their
    Japanese neighbours. Again, where is this "exception" stored in the game?
    Also, in fiddling around with the graphics of the game (after driving myself
    batty figuring out how bitplanes work) I found the tiles for a penguin sprite.
    Where can this penguin be found in the game?
    Anyway, the reason I bring all this up is because I was in the process of doing
    a ROM hack of the game, changing all the ports around, changing the goods, the 
    mates, generally everything. The problem is I know only a limited amount about
    hex editing, and zilch about 65c816 (or whatever it is) assembly language. If 
    somebody can point me in the right direction (no pun intended... if you even see
    the pun...) as to where any of the things I mentioned are to be found in that 
    labyrinth of hex, please email me.
    The End                                 
    If you've been having trouble with the game, I hope this guide helped. 
    Of course, I'm Canadian, if my half British half American spelling ("tire 
    centre") didn't already give that away, and I've written this guide exactly the
    way I'd have said it. If something I've written isn't clear (I know there's a 
    few expressions I've used that contain French words), just email me and I'll try
    to rephrase things.
    If you read this guide and liked (or hated) it, or if you'd like some help with
    something I didn't cover, please email me and I'll write back as soon as I can. 
    I answer every email I get about this game, usually as soon as I read them. 
    Thanks for reading my guide!              

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