The Wizard of Oz - Walkthrough for SNES by Jared Davis Version 1.0 This document is Copyright 2004 Jared Davis Intro. This game is not so great, because it doesn't really follow either the MGM movie or L. Frank Baum's book. It's characters are obviously based on the movie, however. This game has never had a walkthrough before. This game is by Seta US and supposedly has a function to allow you to change color. I don't know how to do this, so don't ask. Besides, it doesn't really apply to a walkthrough. Functions A--Jump/Attack/With Dorothy, holding down A will allow her to float for awhile, if she has winged slippers B--Jump Y--Shoot (Yellow gems or magical items) X--Kick L--Turn off status bars R--Nothing that I know of Start--Pause Select--Switch character Left--Move left Right--Move right Up--Enter doors/Lion can climb trees Down--All characters except Tinman crouch. Characters Dorothy: Dorothy is the famous little girl from Kansas. She is the first character you will have in the game, and the most important. If Dorothy's lives are eliminated, the game is over. She can really do it all. She can kick, shoot with Glinda's wand (and she's the only one who can shoot stars and bubbles), and jump. She's trying to see the Wizard of Oz, so he can send her home, and she also wants to get Toto back from the Wicked Witch of the West. Scarecrow: The most vulnerable and lightest member of the party. He can jump and shoot gems, and attack with a pitchfork. If gets too close to crows, they fly away! He's the second character you get. Whether or not he needs a brain in this game, I don't know. Tinman: He's the toughest character, but also the heaviest, so he can't jump. He can still shoot gems, kick, and attack with his axe. He's the third character you get. He's definitely heartless, but it's questionable if he wants one. Lion: He's cowardly, and almost as good as Dorothy. He can jump, throw gems, and attack with his paws. He can also climb trees. He's number four and the last. I bet he'd like courage. Items --Bricks-- Different colored bricks are needed for each country, and try to get 99 of each color for a good score. The bricks are needed to bridge a gap between each country, so you can continue. --Yellow Gems-- Any member of your party can shoot yellow gems. You must collect them as you go through each level. Remember, you CAN run out! --Winged Slippers-- These allow Dorothy to fly for a short period of time by pressing "A." --HP ups-- Each character can find little items that increase their HP. Dorothy has purple bubbles, the Scarecrow has straw, the Tinman has oil cans, and the Lion has these little things that look like sticks of butter. --1 ups-- Each character has their own life rate. So, each one has 1 ups, too. Each match the character symbol at the top of the screen, bows for Dorothy, mortarboard hats for the Scarecrow, hearts for the Tinman, and badges for the Lion. Each character can only have nine lives. --Magic Attacks-- Blue bubble wands and stars allow Dorothy ONLY to shoot blue bubbles and stars. --Tickets-- To get into the Emerald City, you need six of four different colors of tickets to get in, yellow, red, blue, and purple. They are collected in mini-games, mazes, and some are just floating there. Each country has it's own colored tickets. --Dog Bones-- These let you play a mini-game with Toto, and with each, you are rewarded a ticket. ***Notes on gameplay*** You can leave each level at any time by walking back to the beginning. =================== You can return to any level. =================== Tickets are the only thing that will not come back once collected. =================== Any character can collect HP ups and 1 ups for the other characters, but they will not increase their own HP or lives. =================== Passwords: You can use a password on the "CONTINUE" option on the menu screen. It will take you to EXACTLY where you left off, but you only get a password after beating a boss or finishing a country. Walkthrough: Dorothy is lying in the prarie with Toto, and talking about Miss Gulch (the first and initial tipper that this game is based on the movie, as Miss Gulch is not in the book) and then sings "Over The Rainbow." Then, a tornado comes and blows her and Toto to the Land of Oz! Dorothy suddenly has a pair of ruby slippers, as Glinda, who floats in, informs her. She then gives Dorothy a wand as the Wicked Witch of the West appears and takes Toto as she threatens our girl for having the ruby slippers. Thus, Dorothy's adventure begins in... ~~~~~~~~~~~~~~~~~~~~~~~~~ THE YELLOW COUNTRY (In the book, this was the Land of the Winkies, but this game obviously makes it the Land of the Munchkins.) You start up in the Shy Village, so we'll list it here... SHY VILLAGE Move Dorothy along to the right, avoiding birds, lemon drops, and frogs. Be sure to collect yellow gems, magic attacks (like bubbles and stars), yellow bricks, and winged slippers. On the first tree, jump on the mushroom and shoot the lemon drop. Now jump to the branch, fall off, collecting the brick, jump back on the branch, and then onto the ledge with the door. Enter, shoot or kick the chair, then collect the brick and gem, then leave. After this tree, notice the dog bone. Get it, and play a mini-game with Toto. Have Toto jump to Y-O-U-space (to the right)-A-R-E-space (to the left)-N-O-T-space (to the right)-I-N-space (move up)-K-A-N-S-A-S-space (move up)-A-N-Y-M-O-R-E. Hmm...doesn't this sound like a rearraged line from the movie? Now, find the yellow ticket. Some tickets are harder to find than others, this first one's just lucky! To get this ticket, jump to the right. Okay, you should be fine on your own until the third tree. Enter this tree, and you'll be in between two doors in the Maze House. Kill the chair and take the door to the left. You'll enter another room, take the left door here, take the left door, then take the single door you come to. Continue to left, kill the chair, and collect a purple bubble and the second yellow ticket. You leave through the door in this room. Continue to the right, and collect what you find, avoid or kill enemies, and you can leave the level when you see a flashing red arrow. ```````````` Next level is GAMBOGE GORGE. This introduces cactus cats, buzzards, and clouds that will try to blow you back, so we'll call them blowhards. When you start, watch out! Throw yellow gems to get the buzzards, and be sure to kick the cactus cats. It only takes one hit. After a bit, you will notice pits in the ground. Some you can go down and some you shouldn't because there are thorns that cause instant death! Don't worry about the first one, there's only yellow gems and bricks inside, but be sure to get them! Use the springboard to get out, but be sure to go over to the left, as there's another cactus cat on the right side you need to be ready for. Stand on the left side of the pit and kick until you hit it. Now jump or spring actoss. Soon you will see a cactus cat on a ledge. Drop down on it when it's away and kick it! Get the brick. Now jump around to the right to get through this rocky place. You could go on the top, but there's blowhards that make the going tough. Besides, down here, there's a LOT of items! A bubble wand, a yellow gem, then, when you cross the spot under the bridge, you can get another pair of winged slippers! (You're really going to need these on level 5.) Anyways, if you're going underneath, jump up the rock column until jumping straight up can do no good. Jump up and shoot the cactus cat at the same time. Now jump over to the right, get the bubble wand, then jump up higher on the rock column, until you're on the very top. Shoot the next cat, and head back left if you need a HP-up. Continue on to the left, jump on top of this next pile of rocks, shoot the buzzard, and jump over the pit. (It has those deadly thorns!) Watch out for the cactus cat and buzzard. (Need I say "shoot them?") Jump down the next pit to spring back up to get a 1-up for Dorothy. Bounce back to the left, jump over the pit, kick the cats, jump and shoot the buzzard. The next pit, go for it! This is where yellow ticket #3 is! Try to shoot the cat before you go in. This may take a few tries, but in the long run, it pays off. Spring back up, shoot the next cat, skip the pit (thorns!). Don't bother going down the next pit. Kick the cat, stand on the very edge, jump and shoot the next cat, then jump from column to column, collecting the brick you find along the way. The blowhards will blow you down, but if you fall to the right, you should be safe on a column. Jump from column to column until you reach the last one. Right here you have two options. You can jump from the top of the last column to a ledge and jump off the right side of the screen, thus ending the level, or you can float from the top of the column to get to a HIGHER ledge, and get a yellow gem, then walk off the right side. If you're in for items, go for the latter. ```````````````````````` MAIZE MEADOW This is the level where you get the Scarecrow AND the fourth ticket! The ticket is won through a dog bone mini-game. Basically, kick and shoot the mad maizies on unicycles, the springing pumpkins, the crows, and the mice. Get all the way through (and try to keep a high HP rate!) and walk past the red arrow. Keep an eye out for the dog bone and the most difficult mini-game in the WHOLE adventure! Lemon Drop Elimination You good at adding? Toto is! (How on earth he is, I don't know.) Have Toto jump on the red trampoline, which will roll the dice, and the sum of the dice's faces will be how much you have to take from the lemon drops' numbers. Example: 5+1=6, could be answered by hitting 6, 5+1, or 4+2. Believe me. Playing it is MUCH easier than explaining! Usually, you won't be able to answer the last few, and you'll have to find the dog bone and restart the mini-game (which can be very frustrating, especially if you're playing on a REAL Super NES and not SNES9X on your computer), but keep trying, and you'll succeed. The ticket will right above your head. Here you may be VERY low on HP. If you die, go back to the 1-up in Gamboge Gorge, and head back. THE BIRDS ARE BIGGER THAN THOSE IN TEXAS! After you get ALL the way through, you will be in a small section with a scarecrow on a pole, a HP-up, and a giant crow. You have to kill it! Use all the magic attacks you have left, and if that doesn't work, kick it! Finally, it will die, and the Scarecrow will fall off the pole. Glinda will give you a password like: GCDFGM KMDMNP QRSTVW XDDCDF (This a REAL password!) Congratulations! You finished exactly 1/8 of the game! ``````````````````````````````````````` SAFFRON FIELDS Be sure to have lots ammo and a good supply of winged slippers doesn't hurt! And keep an eye out! The fifth yellow ticket is in this stage! When you start, duck and shoot the mad maizie. Jump on the fence, and then jump to the top of the stalk. Jump to the next stalk, then to the next one. Jump down, collecting and enter the Mill. In the Mill, have Dorothy kick all the mice on the floor. Take note of the little moving sawblade. Jump onto the very left edge of the shelf it runs across and kick it until it vanishes. This will take awhile, but in the long run, it's worth it. Switch to Scarecrow and have him move right and use his pitchfork to destroy the giant sawblade. This will go faster, because it doesn't move. Use Dorothy to destroy the next two sawblades, especially the big moving one. Okay, jump onto the little shelf, then float over to the right to the long shelf. Here you may notice the ticket. Jump up to the next shelf, then float over to the ticket. You can go back down, or go over to the shelf all the way at the top. Because the second thing really cuts out HP (and I do mean "cut"), I'd suggest going on out, since all you get is another pair of winged slippers, which you won't desperately need until the next level, and can acquire more easily in Shy Village. Once you leave, continue on to the right. There are small barns on the top of some cornstalks, and they have bricks and yellow gems. In front of one barn, there's an HP-up for Dorothy! Note a large barn. There's nothing in it except mice, a 1-up for Scarecrow, and a very hard to reach HP-up for the All-Kansas girl. Basically, continue to the end of the level, defeating enemies and switch when the character you use is low on HP. `````````````````````````````````` Okay, before level 5, go back to Shy Village and stock up on winged slippers and ammo, and you can get more bricks, too. Then, head on to level 5. XANTHIN FARMS I suggest only using Dorothy when you need her in this level. Basically, hurry and get through! Climb to the top of the stalks, and then go from stalk to stalk. Soon, you will see moving leaves. Don't even try to use these. Just use Dorothy to float over the gaps. Ignore Dorothy's 1-up unless you REALLY need it. Keep on floating and jumping from stalk to stalk until you reach the end of the level. That was a short walkthrough for that level, but it does take a few minutes to get through. ``````````````````````````````` LEMON TREES Go right, kick the cats, avoid the lemon drops, when the path ends, jump right to the treetop. Jump up for the final dog bone game of the Yellow Country. TOTO VS MICE Reach the emerald that reads "end" to win. You have to press direction combos, like left+up, left+down, right+up, and right+down. If the mice get in the way, go the other way, if you're stuck, press select to exit. If you do exit, you'll have to walk back left and get the bone again. When you win, the final yellow ticket is just a jump above you. Now you need to focus on getting the rest of the 99 bricks and finishing the yellow brick. Jump from treetop to treetop, avoding lemon drops, birds, cats and trees that fling red balls at you. At some point you will have to go on the ground. Just defeat the enemies and continue to the right. You will soon finish the level. ````````````````````````` Now, welcome to CITRON CITY. There's no way to go but up in this one. Beware of the citizens, water drips, sweeps, fire, and birds. Jump on up. There's not much to do here, unless you want to go in the houses to get more bricks, which it may pay off better and be easier to take more romps through Shy Village until you have 99 bricks. When you finally get up above the roofs, in the center area is a 1-up for Scarecrow above a flame. Have Scarecrow stand close (but not too close!) and hit the flames with his pitchfork until the flames are extinguished. Then he can jump on the platform and get the 1-up. Over to the left is the highest point in the level. Jump straight up on it to leave. ``````````````````````````` Okay, check to see how many bricks you have. If you don't have 99, go back to Shy Village and get more until you do. Remember Shy Village. It's a perfect place to come back to if you need more ammo or winged slippers. After you have 99 yellow bricks, go to the very end of the Yellow Country and do the last level. You will see that all your yellow bricks go from 99 to 0 very fast. Why? The bricks build a bridge across the gaps in the road. Follow the Yellow Brick Road with either Dorothy or Scarecrow, it doesn't matter. When you're done, Glinda will give you another password like: GCDFGS MWFMNP QRSTVW XLMCDF Now you are done with 1/4 of the game. ~~~~~~~~~~~~~~~~~~~~~ THE RED COUNTRY (In the book, this was the Land of the Quadlings.) Welcome to ROUGE RIVER, NORTH FORK. By the way, you need 99 red bricks and 6 red tickets to officially finish this country. You've done one, there's only three more, then the Emerald City! Here you will have to jump from little mounds of dirt and logs to get over to the right and finish the level. The first red ticket is here, so be sure to get it. Watch out for giant teeth! When you see the first ticket, it will be floating to the right. Get over to the right of the ticket, then when you see a log at the bottom of the screem going left, jump on it, and ride it to the ticket. Hurry back to a lump. Basically, keep going until the end of the level. ````````````````````````````````` Next, something from the book AND the movie. The not-so-deadly POPPY FIELDS. When you start, watch out for the bees! There's a pair of winged slippers above the flower to the left. This level has two red tickets, so follow closely! When you get the winged slippers jump from the tops of the flowers going to the right. Some flowers' heads come off, so move fast! Watch out, because some flowers spit pollen! You will soon see a dog bone above the flowers, but ignore it for now. Further to the right is another ticket. Get it, THEN fetch the bone! Be careful with that first ticket, because the flowers that it's under DO have heads that fall off! Watch out for bees as you get the bone! FOLLOW THE PATH This isn't so hard, but it can be frustrating. Go right, then down, down, right, right, up, up, up, right, right, down, down, down, down, left, left, down, down, right, down, right, right, up, up, up, right, and up until you hit "END." You will go back just left of the next ticket! Jump, get it, jump back (although you will get stung by a bee). Fall down to a leaf to stand on before you can get stung again. Jump from leaf to leaf to get to the end. If it's too far to jump, have Dorothy float. ````````````````````````` Now it's CINNIBAR CITY. Try to survive! When the flames go out on a pipe, jump to it and jump to another. Jump or float to the ledges on the first house and jump up. These not-so-civil civilians look familiar? There are NO tickets in this level, so don't waste time and HP looking, just get through. Jump from the first house to the second, only entering doors if you want bricks. (There ARE other levels that have easier bricks, though, so don't come back!) Jump on top of the door of the second house. Have Dorothy float to a ledge, then go up to the top of the house. Fall from the top to a bridge over a gap. Cross to house #3, and above it's flaming chimney is HP-up for Dorothy. Have Dorothy float as far as she can from the very edge of the house. You should land on some building bricks (not the type to collect) that will fall when stood on. So quickly jump to the fourth house. Get on top, have Dorothy float as far as she can. You should land right in front of the fifth house. Get on top (takes a bit of floating) float over to the building bricks, climp up, get the 1-ups for Dorothy and the Scarecrow, and then fall to the right. You can now just walk right and leave the level. ````````````````````````````````````` Guess what? This next level will have you complete 3/8 of the game, so you may guess that we get our new traveling buddy here. CARNELIAN FOREST is where you're at. Get on top of the trees, and jump from treetop to treetop, collecting bricks as you go. Watch out for these red bees! Soon you'll see red ticket #4! Jump to get it, and you'll land on ANOTHER treetop! Continue jumping from treetop to treetop, collecting more bricks as you go. Float to the last tree to get two more bubble wands. Fall from the tree to get another brick and go right to finish this part of the level. GIRL AND STRAW MAN VS. MACHINE Now you will notice a rusty Tin Man. He's guarded by a locomotive that must be destroyed. If you were careful enough in part one of the level, both Dorothy and Scarecrow's HP rates should be full. Start fighting with Scarecrow and yellow gems. When he runs out of gems or runs low on HP, have Dorothy use her attacks. You will have to kill off the locomotive with a kick or strike from a pitchfork. You'll know it's time to do this when magic attacks don't harm it. He will die, and Tin Man will become rust-free as you get a password like: HNFFGX NWFWQP RDSTVW XLMCDF ```````````````````````` Welcome to SCARLET MARSH. Start with Dorothy or Tinman, because a bird flies toward you, and the best way to kill it is to kick it. Welcome back, buzzards! Continue on to the right, avoiding and killing giant teeth, buzzards, and birds. Here there are big springy mushrooms that make whoever lands on them spring very high. When walking through the marsh, use Scarecrow. If he's buried up to his waist in marshy stuff, have him jump. There's quite a few items hid up there, and the only way to get them is to spring up, jump, and float. When you reach the last tree, spring up, climb all the way up the tree, and have Dorothy float over to red ticket #5 and a 1-up for Scarecrow. ````````````````````````` Welcome to ROUGE RIVER, WEST FORK. Jump right up when you start. Avoid and kill fish and crabs. Jump over to the left side of the level, and enter the door labeled "secret." (Oh, sure REALLY secret!) You'll come out a similar door, and jump right over to the right, before the teeth bite you! Continue going up. Finally, at the right side, there's another "secret" door. It only leads to a so called "secret cavern" with some bricks. The next level is the level you should go back to when you need more bricks. I suggest ignoring it and keep on going up. You should soon be up in the sky. Quickly jump from the building blocks and collect more bricks. Keep going up and level #5 is gratefully OVER! ``````````````````````` In CRIMSON CAVES, the 6th ticket is hid REALLY well. (I'm being sarcastic.) Start with Scarecrow, have him jump on the jewel that's over the gap, onto the jewel over that, jump over to that ledge to the left, and if succeed (you will, don't worry), you can just take ticket #6 without any trouble. Now just continue to the right. If you fall on the lower or upper ledge, it doesn't matter. But you should go on the upper one. There's a place to get 6 red bricks that are in a circle. Go over to the right. When you get all the way to the right, go up. Keep going up, (dodge those bad guys!) When you can go up no further, go over to the left of the screen. Over at the left is the way to the exit and a pair of winged slippers. ``````````````````````` Make sure you have 99 red tickets. If not, keep going back to Carnelian Forest to get more. You should be able to get 7 at a time. You may also want to try Scarlet Marsh or Crimson Caves. Once you have 99, go to the end of the country at the right hand upper side of the screen. Same as the Yellow Country, but since this IS a walkthrough, I'll explain again. All the bricks make a bridge that spans the gaps in the road. If you want, have Tinman walk across. When you're done, Glinda will pop up with another password like HNPFGJ QWFFQP RDSTVW XLMCDG That's one half of the game! The other half will get a bit harder... ~~~~~~~~~~~~~~~~~~~~~ THE BLUE COUNTRY (This was the country of the Munchkins in the book.) ``````````````````````` First off is ZAFFER FOREST. DON'T STOP FOR BRICKS! GO! The only place you should stop is the secret door. There is a key at the base of the tree. The key actually MARKS the secret door. So enter when you touch the key. Welcome to another MAZE HOUSE. There are two blue tickets to pick up here. If you go center door, center door, only door, center door, only door, (and those last two repeatedly) you can keep on getting bricks. Anyways, once you have as many bricks as you want for now (remember this for the end of the country!), go in the door when you've gotten the bricks, go to the left door, not the center or right. Go in the door that is furthest to the right, then right, right, right, and keep going (can you guess?) right until you reach a room that is on the top floor on the left side of the house. Go in the left door, and now you're in a room with a ticket. Go left door, right door, right door, get the ticket. Now you go through the ONLY door and leave the maze house. There's bricks and other items hidden up in the trees, but after getting out of the maze house, you should just focus on getting out of the level ALIVE! There are mice which can only be killed when Dorothy kicks them. Up at the top of the very last tree is an HP-up for Tinman, but since it's at the end of the level, who needs it? `````````````````````` AZURE HEDGES is the first garden level. All enemies are live bushes shaped like animals. Some are just harmless bushes. All rhinos that are close to the ground are enemies, as are all owls and turtles. Go to the top of the first giant hedge, and have Dorothy float from the right edge to a dog bone. SCRAMBLED CONCENTRATION MATCH 3 OF A KIND This game isn't too hard, it's just frustrating! You are met with a display of enemies and items, and before they switch, you have to select three of a kind. (e.g. Three birds) Select with control pad, confirm with A. Try to go for stuff that's close together. You'll make it, don't worry. Now to find the ticket. Remember that ledge Dorothy had to float off of to get to the bone? Go back to the top of it and go off the LEFT side. You should land on a ledge in mid-air. If not, try again. You'll see that it's one of a series of steps, and on one of them is the ticket! Keep going to the right. This isn't a good place to get bricks, but on this one tree that goes all the way to the top of the screen is a ledge to jump onto a light green mid-air ledge (that will fall, be fast!) that is close to a regular ledge with winged slippers and a 1-up for Scarecrow! There will come a time when the ground ends. Quickly jump onto the ledges (some will fall) and you'll be on some steady ones! On this first big one on a stalk, have Scarecrow jump on the next ledge, then jump to the next, but DON'T MOVE! Let yourself fall to this ledge. You will lose about 1 HP, but you will have ticket #4! Kill the turtle before it can do more damage and get the two bricks here. Jump to the next ledge, then the next, then onto a branch of the stalk you see. Do it fast, because all the ledges up to the branch fall! Jump to the branch on the left, then have Dorothy float over to the ledge. Manuever from this to falling ledges all the way to the top. Jump to the next ledge, which falls, so JUMP TO THE RIGHT! You'll be right at the exit! `````````````````````````` NAVY VILLAGE? Must be named for the color, 'cause there's no water here! There's also no tickets, but PLENTY of bricks! On the fourth (or fifth?) tree is a door. Enter it. Jump down to the ground. Ignore the next two trees with doors. The one AFTER these two is where you want to go! Enter this door, float over to the next tree, jump to the right to collect 1-ups for your entire party so far. (When you have the Lion, there's one for him, too.) Quickly go back left after collecting the 1-ups and enter the door. Float to get bricks, then go back to the ground. Go back left and the second-to-last door is where to go. Get these bricks. Now, go to the right and leave the level. (Well that's been the shortest walkthrough for awhile!) ````````````````````````````` SMALT FURNACE is where you meet your final travelling buddy! When encountering steam, if possible, use Tinman, he's invulnerable to it. The very first gap with that annoying blue drop that flys into a pipe, drop down into it. Jump from here to some more pipes, and continue to the left. When you reach the very left edge of the screen, jump up and get the ticket and bubble wand. Drop down and float over the right edge. There's a couple blue gloopie guys you'll meet along the way. When you get over to the ultimate right edge, get the purple bubble for Dorothy's HP. Switch to Tinman, kill the gloopie guy, and walk past the steam, keep going left, drop down to where the fireballs are, avoid them or kick them, and switch to Dorothy. Float over this big gap. Float over the next gap, and drop down to the bottom. Now, onto the boss! (I can't resist!) THE LION AND THE MOUSE From where you start, float over to the right for a star and bubble wand. Drop down with Tinman to confront the giant mouse who has a Lion in a net. (Hmm... the mouse has a crown, like the Queen of the Field Mice in the book? She was helpful in the book, though.) Have Tinman use yellow gems on her. After you run out, have him use his axe. If he runs low on HP, switch to Dorothy with HER magic attacks. After it is dead, the net dissolves. New password! JNPJMN SWFFQJ SDSZVW ZLMCDG And that's 5/8 of the game! ``````````````````````````` INDIGO PALACE is supposed to be a trick, looking like the Witch's Castle, though it isn't. If you don't have winged slippers or yellow gems, go back to Shy Village and get some. Step back over to the left to avoid the Flying Monkey. Have Tinman or Scarecrow kill the guard. See that half hourglass (lengthwise)? Jump up onto it, then onto the clock. Have Tinman or Scarecrow take out the hands with the axe or pitchfork. Jump to the left platform, onto the little falling hourglass, then to the clock. Jump onto the clock to the left, onto the top, onto the big hourglass, onto the small clock, then onto the steps. Jump up to the top of the platforms, then quickly jump to that big hourglass via the small falling hourglasses. Jump from the big one to the clock over to the left, and use that small hourglass to the top of the clock. Take out the hands, then over to the right hand falling hourglass, then to the clock. Get rid of those hands, jump on the hourglass, then to the top of the clock. Head over to the right, then jump onto the hourglasses (mostly the big ones that don't fall, but there are a few small ones mixed in!) to go up. Finally, you'll reach a big platform. Notice that it looks like the beginning of the level? Using the half houglass (lengthwise!) get to that clock, destroy the hands, go over to the platform to the left, and have Dorothy float over to the left. Destroy the hands here, then to the little hourglass to another clock. Jump over to the top of the clock to the left. See the guards? Make sure you're on THE VERY TOP of the clock. Switch to Tinman and have him swing his axe. It will kill the guard above you when hit. Switch, jump up and continue the procedure up to the top. When at the top, float over to the right side small hourglass and jump over to the left side platforms. Make sure your character is Dorothy. Now float over to the clock at the right, and float to the left from this clock as far as you can, collecting the final ticket. When you get it, go back to the platform on the right and jump. And you thought this was the end? Not really! The character you finished the level with (which should be Dorothy because of all that floating you had to do) appears on a big platform next to a crystal ball. The witch's face appears in the ball and she says "I fooled you, my pretty. You are in the wrong castle if you are looking for me. Ha, ha, ha!" And she tosses her head back and laughs. Press START to put a merciful end to that. ``````````````````````` CYAN CITY is similar to CITRON CITY. Get out by going up. I reccomend the right side of the screen. I also reccomend going back to Shy Village for another pair of winged slippers. There are doors here with bricks inside, but since they have three enemies guarding them, forget them and get the rest of the 99 bricks at Navy Village or by that Maze House thing. At some point, you'll have to go to the center, then to the right in front of a door with a dripping faucet above it. Float from this door back to the center. Go back to the right. Watch out for birdies! When you can't jump up to climb anymore, float to the right, jump on top of the house, over to that scaffolding, get on the top, and jump up to leave the level. `````````````````````````` Now make sure you have the 99 blue bricks, and by now you should know what for! If you don't have all 99, go back to Navy Village or do that infinite brick trick in the Maze House back in Zaffer Forest. I reccomend the Maze House, since you don't need winged slippers to get through. Now go on to the end of the country and make the bridge, and cross. Glinda will give you another password. JNPQRR SWFFQJ SDSMVW ZLMFDG. Now 3/4 of the game have been completed. ~~~~~~~~~~~~~~~~~~~~~~~~~ THE PURPLE COUNTRY (In the book, this was the Land of the Quadlings.) Well, this is the last country before Emerald City. It's also the country where the Wicked Witch of the West resides. (That was the Land of the Yellow Winkies in the West from the book. If they were going by the book, she'd be the Wicked Witch of the Land of the Purple Quadlings in the North!) The very last purple ticket is along the purple bridge, so don't go nuts looking for it. ```````````````````````````````````` The country starts with MALLOW MARSH. Have the Lion climb trees and use the the springy mushrooms and jumping from brach to branch to collect items. Have Scarecrow go through the Marsh itself and attack the teeth. When you come to the last tree, go all the way up to the top with the springy mushroom and jumps, and have Scarecrow jump to the left to get purple ticket #1! Have him go back right in midfall or go back up the tree to get more bricks. This part especially is useful for getting all 99 bricks. There are 14 in this level. ````````````````````````````````````` Before entering MAUVE CASTLE, go back to Shy Village and make sure you have LOTS of yellow gems and winged slippers. When you start, have Dorothy float or have Scarecrow or Lion jump over the building bricks. One touch to a cauldron causes instant death! When at the right side, go on up, dodge the fireballs, and the guards, only vulnerable to physical attacks, so save your gems, bubbles, and stars. After that first pair, go left for a bubble wand, but try to get to the blocks above the first set of guards. It's easy, but be sure to jump from the very RIGHT edge of each block, and do it fast, because EACH of these fall! Continue up and left, and forget the Scarecrow's HP-up and the star, you can't get it. There will be a squeeze that any charcter can walk through. Keep going up, but when you see the building blocks leading right, get on them. Try to get to the second set of blocks, then go up and right. When you're at the top, have Dorothy float over the guards all the way to the left. Over a ledge there is purple ticket #2. Now drop down, and you'll be back at the foot of the staircase of blocks. Go right and down. Avoid the guard, the cauldron, and the hole in the floor. Go right into this little alcove with Scarecrow. This platform will descend after the room shuts off. Jump on and SWITCH TO TINMAN! While the platform ascends, have him walk back and forth to avoid the fireballs. You'll soon meet THE WICKED OF THE WEST! IF I ONLY HAD SOME WATER... But you don't. Avoid her magic attacks and use your own. Switch between characters when they get low on HP. The Witch will take longer than any other boss and can move from one side of the room to the other. Soon, she will MELT! And as I'm playing this to let you know EXACTLY how to do it, I just used up ALL of my magic attacks and most of my characters only have 1 HP. And guess what? You get a password like this! JNPQRT TWFFQJ SDVMVC BDJKFG And you're supposed to get Toto back, but there's still a dog bone game, and you don't see him with Dorothy again until the end, thus leaving the player wondering about the storyline of the game... And by the way, you've completed 7/8! ```````````````````````````````````` AMETHYST MOUNTAINS, get through, survive! Good luck! ````````````````````````````````````` Heh, heh, heh... Did you really think I wasn't gonna help you? Jump quickly to the farthest right edge of the tipping jewel, and kill the scorpion. Go up, get the bricks, and continue right. You'll have to be careful, especially with the tipping jewels and the falling jewels! There are some items up in the sky, but these are easy to get. Finally, you'll get to the end. ```````````````````````````````````` LILAC FOREST is played completely on treetop. Try to make it until you see these little clouds that appear and disappear. You can use the clouds to walk on. Be sure to drop down to lowest part of the tree that sticks up here. It has purple ticket #3. Go on back up and continue right. Floating can make it easier, but just jumps can do it. ```````````````````````````````````` In LAVENDER GARDENS, go all the way up at the beginning. Avoid those owls! Shoot the rhino at the top and get ticket #4. Float from the left edge and fall to get the dog bone. An old favorite? Maybe! IT'S FOLLOW THE PATH! This isn't so hard, but it can be frustrating. Go all the way up, right until you have to go down at the next to last to last jewel at the top. Go right, down until you have to go left, down, left until you have to go up, up until you reach the anyway jewel, where you go right and follow the path you have to go on, until the next anyway block, where you go right to the next anyway block, then dow, right, right, down, left, down, left, up, and continue "left, down, left, up" until you can't, then go left until you hit "END." You should be very close to the ticket, so close you can see it. So it'll be easy to get it. Now go right and continue right and up. I really don't want to go into big detail. Besides, you've come this far. Believe me, it's EASY! ``````````````````````````````````````````` Same old thing. Make sure you have 99 purple bricks. Try Mallow Marsh and Lavender Gardens. I prefer Mallow Marsh. Anyways, once you have all 99, go to the end of the country. The bridge will appear. When you cross, keep your eye out for the final purple ticket! You'll have to jump, so don't use Tinman. When you're done, you get the final password. MNPGGZ TWFFQJ CDWMVQ KLMNPG And you'll be at... ~~~~~~~~~~~~~~~~~~~~~~~~~ THE EMERALD CITY ````````````````````````````````````````````` In the EMERALD CITY, go all the way to the right, jump on the floor edging, then on to a shelf then jump and grab a key. You see that giant emerald? That's a door. But you can't open it now. Go back left to another emerald door. Enter it. Jump right for the next key. Drop down to the floor. Go back right to the door I first mentioned. So much for the ground floor. Jump on the edging, then onto the small shelf, then onto the bigger shelf, then jump over the fire. Walk past the next door. Jump onto the next shelves, then get the key. Enter the next door. Use Dorothy to float over the gap. Get on the edging, then the shelf, then get the key. Jump on the edging, then float over the gap. Head back to where those three flaming pillars are, and enter the door to the left. Go right, then jump over to the key. Go back to the three flaming pillars, enter the left door again, then enter the door here. Go past this next door. Drop down, being sure to get the key. Left door again, then enter the door here, then the next door. This is the top floor, and the game's ALMOST over! Jump up to the top on the left side. Head left, and get the key. Drop down to the floor. This key doesn't open anything, but you need it. Now go to the right. You should notice two BIG pillars, but don't go up yet. Jump all the way up to the top. Go over to the right onto the shelf, the jump to get the key. Drop down to the ground. Go back between those two big pillars, and jump straight up. Twice if you need to. The wizard will appear in a giant crystal ball. "You have fought long and hard to get here. It was important for you to deliver the ruby slippers... But in getting here, you have used up all their magic (say WHAT??? That's something neither the book OR the movie did! WHAT WAS SETA THINKING?). Now they are just shoes. Neither witch will want them... (NEITHER witch? Excuse me but I only remember ONE witch. Unless Glinda's on the wrong side.) Thank you, Dorothy. For your reward, I am sending you back to Kansas." Wait a second... He's REALLY A WIZARD? Press start to go to the next scene of Dorothy and Toto flying away in a balloon. (Wait a sec, Toto didn't run away?) Then Dorothy is back in Kansas with Toto, except she's in color, while everything else in sepia tone! This is supposed to be THE WIZARD OF OZ, but this scene disturbs me, it looks more like PLEASANTVILLE! And Dorothy says "There's no place like home." Now the credits come on. Notice how few people worked on this game, plus the characters get listed in there. Why? Maybe to make the credits longer. Then the game will start up again. You may want to take the cartridge out of the Super NES and put into the garbage can! But don't, please. Despite the confusion, wasn't it still a fun game? THANKS I'd like to thank my little brother, Arthur, for finding a book with this game in it, which got me interested in Super NES emulation. I'd like to thank www.cherryroms.com for their free ROM. I'd like to thank Gary Henderson and Jerremy Koot who made the SNES9X emulator (http://www.snes9x.com) that can be downloaded at http://www.zophar.com and I recommend over a real SNES. I'd like to thank topcities.com, who allowed me to make my own Oz website, and allowing a big enough file upload for this game (check out the website at http://dorothyozma.topcities.com).
FAQ Display Options: Printable Version