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    Pro Action Replay FAQ by Azathoth

    Version: 1.0 | Updated: 05/12/01 | Printable Version | Search Guide | Bookmark Guide

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    The Unofficial Super Nintendo/Famicom Pro Action Replay F.A.Q vers 1.0
    
    Last updated 05-12-01
    
    By Azathoth (lordazathoth@geocities.com)
    
    All copyrights and trademarks are property of their respective owners. This
    FAQ may not be reproduced in part or whole without consent of the author.
    This document Copyright 2001 by Azathoth.
    Latest version can be found at www.gamefaqs.com
    www.geocities.com/lordazathoth/zog/PAR-SN-FAQ.txt
    
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    TABLE OF CONTENTS
    
    I.   - DISCLAIMER
    
    Section 1. - General Info
    1a.   - What is a PAR?
    1b.   - What it does
    1c.   - What it doesn't do
    1d.   - The Action Replay family
    1e.   - Compatibility issues
    
    
    Section 2. - How to operate the PAR
    2a. - Inputting and using cheats
    2b. - Using the trainer
    2c. - Territory switching
    2d. - Where can I find codes?
    2e. - Where can I find a PAR?
    
    
    Section 3. - Author's notes and thanks
    
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    I.  - DISCLAIMER  -
        I nor anyone but yourself can be responsible for your actions with the
    information contained in this document. No warranties are expressed or 
    implied. Your mileage may vary, this document is based on my experience with
    the equipment setup that I have. I got this thing without any manual, so the 
    information in here is correct by what I have gathered. If I am incorrect or
    are looking over anything, please email me.
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    Section 1. - General Info
    
    1a. - What is a PAR?
    
        A PAR looks like this:
    
    
          -----------------------
         |     Cart Input Slot   |      Switch Up Position 
         |                       |    / 
        - - - - - - - - - - - - - -  /
       |                           |)---- Switch Middle Position
       |                           | \
       |    PAR LABEL FACING OUT   |  \
       |                           |    Switch Down Position
       |                           |
       -----------------------------
         |________________________|
    
             ((((FRONT VIEW))))
    
    
              -----------------------
             |                       |    
        \    |                       |    
         \   - - - - - - - - - - - - -   
          (|  *                    *   |
           | |-----------------------| | 
           | |  Territory Lock Port  | |  
           |  -----------------------  |   
           |                           |
            ---------------------------
             |________________________|
    
             ((((BACK VIEW))))
    
        It is a cheat cartridge device manufactured by Datel for use on the SNES
    or SFC system. It allows you to use cheats to change values in the game code, 
    allowing infinite items, health, stage selects, and tons of other changes. By
    inputting codes found in magazines or the internet, you can achieve these effects.
    Codes differ for each individual game. It is similar to the more common line of
    Game Genies by Galoob.
        The PAR offers you to choose 4 one-line codes and turn them off or on at 
    any time during gameplay. It also has an in game trainer, which allows you to 
    make your own codes for specific effects in games.
        You put a game cartridge in the top of the PAR, and put the PAR into your
    console. Turn the switch to the appropriate position, turn the console on, and
    you will be taken to a user friendly menu which will navigate you through the
    options.
    
    
    1b. - What it does
    
         The PAR works by changing the values in a game's RAM before the information
    gets to the CPU. Or something like that. Or maybe the magic European cheat elves
    within the cart get the cheats done, regardless, they get done. It will allow you
    to manipulate almost any value in any game, letting you customize it to your heart's
    content. You can make a game harder or easier, or access things in a game that are 
    hidden. My favorite feature is finding stuff that the programmers left in that are
    not available in the regular game. (Shameless plug: The Streets of Rage 3 Hidden 
    Levels guide). 
    
        What sets the PAR apart from the Game Genie is its ability to find your own 
    codes for games, so you dont have to rely on published codes. This makes the PAR
    ten times more powerful as a cheating device. Have an obscure game that noone has 
    heard of? Want a cheat in a game that noone has published a code for? Find it your-
    self with a PAR!
    
        The PAR allows you to play Super Famicom titles on your Super Nintendo, and vice 
    versa by creating a cart bridge so you don't have to shave the cart or console 
    casing to get them to fit. You can also play games that have a territory lock on them,
    by following the instructions later on in this document.
    
    
    1c. - What it doesn't do
    
            The PAR does not allow you to put things into a game that aren't already
    there. You cant for instance, put Sonic into a Mario game. You can only change
    values that the game uses. 
    
        The in game trainer is limited in the sense that you have to reset the console
    every time you want to narrow down your search. On level 20 in a game and want to 
    use the trainer? After you reset and narrow the search, back to level 1....bleh. 
    The trainer also has no way of just throwing the codes on to see if they work when
    you find them, you have to just write them all down on paper and manually put them 
    in to see if they work.
    
    1d. - The Action Replay family
    
        The PAR is one of a the long incestual line of Action Replay products
    created and distributed by Datel. What it boasts over a regular Acton Replay 
    is the trainer that lets you find your own codes. The PAR 2 supposedly lets 
    you use an unlimited amount of codes at once, and also lets you store the codes
    to the cart so you don't have to reenter them each time. The PAR 2 has the extra 
    pin-outs to work correctly on SuperFX games, too. The 16 bit AR family poorly 
    marketed in the United States, but was very popular in the rest of the world.
    
    Datel has produced the following items:
    (anyone know what the years are on this crap, or other models?)
    
    Action Replay - SNES, Genesis
    Pro Action Replay - SNES, Genesis
    Pro Action Replay 2 - SNES, Genesis
    Pro Action Replay - SMS (?)
    Pro Action Replay - GB (?)
    Action Replay - PSX
    Pro Action Replay- PSX
    Action Replay CDX - PSX
    Action Replay CDX - PS2
    Action Replay - Saturn
    Action Replay 3-in-1 - Saturn (was this Datel or EMS?)
    Action Replay 4-in-1 - Saturn (was this Datel or EMS?)
    Action Replay CDX - DC
    
        The Game Action Replay for NES has absolutely nothing to do with the PAR,
    and is not manufactured by Datel.
        
        The AR was marketed in the US for the Saturn, Psx, PS2, DC, and GB as the 
    Gameshark and distributed by Interact.
    
    1e. - Compatibility issues
    
        The PAR was manufactured without the consent of Nintendo, so it contains
    no territorial lockouts whatsoever. It also does not have any PAL/NTSC 
    protection, so you can use any PAR on any SNES/SFC system. I am currently 
    running an Australian PAL PAR on a US NTSC SNES with no problems whatsoever.
    The PAR casing has the slots to fit into a SNES unit, so you will not have
    to modify the unit in any way to get it to fit. I am assuming also, since it
    is a smaller case size, that it should fit into any SFC unit with no problem.
    On my PAR, I had to pull it up just a hair when I insert it into the machine. 
    It seems the power switch on the SNES that has to lock into the cartridge 
    before the machine will turn on is a bit off center when I have the PAR stuck
    in as far as it will go. I just pull it up a bit, and voila, it works like a 
    charm. You can also hack and use codes on any game for any region.
    
        As far as I know, any regular AR code or PAR II code will work fine with 
    a PAR.
        
        The PAR IS NOT compatible with any game that uses the SuperFX chip. It lacks
    the extra pin-out teeth on the sides of the cartridge. The PAR 2 fixes this problem.
    
    Also, for those interested, Game Genie codes are not straight out compatible
    with PAR codes, and vice versa. I have used a program that converts the codes, 
    but it has had no luck so far. It seems any codes that I find on the internet that
    do not follow the standard 7E0X formula do not work. Maybe they will for you,
    I dunno. Of course, if there's a GG code you really want and can't find the 
    equivalent on a PAR, you can just get off your lazy ass and hack it yourself.
    
    PAR codes may or may not work with emulators. 
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    Section 2. - How to operate the PAR
    
    2a. - Inputting and using cheats
    
        There are 3 positions on the PAR switch. They are as follows:
    
    Up=Codes on
    Middle=Codes off
    Down=Trainer on
    
        In order to properly turn on your system, put your game into the PAR, 
    turn the PAR switch to the down position, and turn the system on. This will 
    bring you to the PAR menu.
    
    *NOTE*- If your game DOES NOT turn on when the switch is in the down position, 
    you can try turning the console off, turning the switch up, and turning the
    console back on. When the game boots up to the title screen, turn the PAR switch
    down and hit the reset button on the console.
    
        After you press the reset button, you will be given a menu that allows 2
    options; the ability to "exit to parameters" or "start trainer". What we want 
    to choose is the parameters screen, so move the arrow to that selection and 
    press the B button, or the start button.
    
        You will come to a screen where you can enter up to four cheats at once, each
    cheat consisting of 10 characters. Left and right will move from character to 
    character, and up and down will change the character from letters A-F or 0-9. 
    After getting the code to the value you want, press the B button to cycle to the
    next line of code. The X button will take you to the previous line of code. The 
    A button will reset the code to its original value (FF000 00000). After you get 
    all the codes in you want, you can just press the start button to exit the 
    parameters screen.
    
        The game will now being as usual. When you would like the codes to take effect, 
    move the switch to the up position. When you want them turned off, return the 
    switch to the down position.
      
        If you have entered codes and are already in the game, and then reset the 
    console, if you have the switch in the middle or down position, the codes WILL NOT
    take effect again if you move the switch. If for some reason you need to reset 
    the game while playing, and wish to use the PAR codes on your resetted game, you 
    MUST turn the switch down before pressing reset. You will begin back at the trainer/
    parameters menu, so just choose parameters again. Your codes will still be in there.
    Start game as usual, and then turn the effects on when desired by moving the switch
    to the up position.
        
    
    2b. - Using the trainer
    
        Ahh, the trainer. I cannot go into immense detail on this trainer, but I can 
    give some rough ideas on how to use it. You are only limited to how much patience you
    have. There are 5 different code generating methods in the trainer. They are:
    
    Lives or other countable number
    Timer or similar
    Energy bar or similar
    Change of status
    Slow but sure
    
       To use the trainer you must start the game as regular, with no codes on. When
    you get to a point you want to start the trainer, leave the switch in the down 
    position and hit reset. Choose the "start trainer" option at the menu, then choose
    the appropriate training method from the menu for the cheat you're wanting to achieve.
    It will scan the memory, then give a number of possibilities. Then, exit the menu to
    the parameter screen, play into the game some more, and when you encounter your value
    again, hit reset. Choose the continue trainer, and the training method you were using
    before. You'll be given a couple of options to tell the trainer how the value has 
    changed. Repeat this process until you get a reasonable number of possibilities. Here's 
    a rough breakdown of the training modes.
    
    ----Lives or other countable number----
      Say you want to find a code for a game for infinite lives. Start the game, and you 
    have 4 lives at the start. Reset, and go to the trainer, and input the number 4 as
    the value. Begin the game again, lose a live, and you will now have 3 lives. Reset
    again, and input the number as 3. Continue till you get a reasonable amount of 
    possibilities. You can use this method for a lot of things, including lives, stage
    selects, character selects, and other things. Its the easiest and most reliable way
    of finding codes.
    
    !-IMPORTANT-!
    Sometimes in game code, the first value is actually 0 instead of 1. For instance, in 
    a game, level 1 may be considered level "0" to the actual game code. If your searches
    aren't working well, you may want to consider this and change your starting values as 
    such.
    
    
    ----Timer or similar----
        Well, as you guessed, this is for a timer or something similar. It could be a 
    timer on a level, or even an item. Start the game, and make note of the timer, then 
    press reset. Choose this trainer, and it will scan the memory. Then enter the game 
    again, and let the timer either count down or count ahead from your start value, then
    hit reset. When you continue the trainer, you can choose some options, such as +1, -1,
    and so on. Choose accordingly. Eventually you should get to a result that will fix the 
    timer to a certain number.
    
    
    ----Energy bar or similar----
        Great for action and fighting games. Start the game with full health, and hit 
    reset. It will scan the memory, then being the game again, and loose some health. 
    Enter the trainer again, and it will ask you how the result now differs from the initial, 
    such as 50% of start, 75% of start, and so on. Keep playing, rescanning the values while
    gaining or losing life. Eventually you should find something that will allow an infinite 
    amount of status bar.
    
    !-IMPORTANT-!
    Sometimes in game code, a full status bar is actually considered empty! For instance, in 
    a game, when you lose air when under water, to the actual game code you might just be 
    gaining fatigue. If your searches aren't working well, you may want to consider this 
    and change your starting values as such.
    
    ----Change of status----
        Now this one is very slow, but yields some of the wildest and craziest codes you can
    get. It simply looks for a value thats either TRUE or FALSE. For instance, your character
    either HAS invincibility, or HASNT. Or maybe you can jump on this level (TRUE) or you 
    can't (FALSE). For instance, you could start your game, and get the invincibility icon.
    Reset and scan. Start again, and reset without the icon. Scan again. Keep doing this, and
    it'll give you some wild codes.
    
    
    ----Slow but sure----
        By far, the sloowwwest thing in the world, but if it can be done with a PAR, you can
    do it with this trainer. It simply looks for ANY value thats changed. Whether smaller, 
    bigger, true or false, anything! It takes a while, and you'll have to make the judgement
    on your own when to reset and scan the memory. Use when all else fails.
    
    
    2c. - Territory switching
    
    I have no experience with this feature, but I can tell you as it was explained
    to me. On the back of the PAR, there is a female cart connector. Apparently, 
    there were a very few SNES/SFC games produced that will only work on a system
    in a certain territory. Once specific game mention was an Australian game 
    called Terragamia (? or something like that). I dont know if this lockout was
    an actual territory check, or just a PAL/NTSC check, but the PAR will override 
    it. 
    
    In essence, you insert the locked out game in the top of the PAR, and insert
    a game of your own territory in the back port, and play insert the whole 
    contraption into your machine.
    
    2d. - Where can I find codes?
    
    Codes for the PAR were published in many magazines during the 16 bit era. The
    US magazines that I know of that published the most PAR codes were Gamefan 
    and Gamepro. You can find a plethora of codes on the internet, just search
    for them on your favorite search engine. You can find codes also at 
    gamefaqs.com or at cheatzilla.com
    
    2e. - Where can I find a PAR?
    
    Chances are, you will NEVER find a PAR in any store in the USA, except for
    some used game stores. I have heard that they are pretty common in Europe.
    You could always try Usenet posts and game trading sites. Probably your 
    best bet would be ebay. They usually sell for between 30-60$ US there. 
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    Section 3. - Author's notes and thanks
    
    Thanks to that one chick in Australia that sold me her PAR for so cheap, 
    also for Adam selling me his SNES collection. No thanks to anyone providing
    me any help on Usenet. 
    
    If you have anything that needs to be added to this FAQ, email me.
    Gamefaqs.com is the best gaming site on the net, contribute and help it
    stay that way!
    
    Visit (and contribute) to Cheatzilla.com!
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    Got something to say or something you want to give me for free? 
    Email lordazathoth@geocities.com
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