_____ _____ _____ ______ _____ _____ _____
                 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                 |   BS Fire Emblem Akaneia Senki 2:        |
                 |                         Palace Kanraku   |
                 |                                          |
                 |          FAQ/Walkthrough by              |
                 |                     RedIsPoetic          |
                 |          Version:          0.80          |
                 |          Last Updated:                   |
                 |                      13/01/2013          |
                 |__________________________________________|
                  ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

  |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
  |Like this author's page on Facebook! http://www.facebook.com/redispoetic|
  |________________________________________________________________________|
                             |                 |
                             |Thanks very much!|
                             |_________________|



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               Introduction                       [01.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
Welcome to my guide for BS Fire Emblem: War Chronicles of Akaneia, Episode 2:
The Red Dragon Knight! Although the name is long, the game is short, acting as
the second of four Fire Emblem episodes featured on the Broadcast Satellaview,
an add-on for the Super Famicom, the Japanese equivalent of the Super Nintendo.
Each episode features a single map for the player to complete. Characters don't
carry between episodes, so there's no longer any focus on developing your
characters and instead complete focus is on strategy.

The game was broadcast a few times on the BS-X, allowing some people to
experience it in its original form with live voice acting and a time limit.
Although it's extremely difficult to find an original and the voice acting is
impossible to obtain unless Nintendo publish a copy that is assumedly in some
sort of archive (we can hope). It's still possible to obtain a copy of the game
through... 'other means'. If you don't know what I'm talking about but really
want to play this game, email me and I'll explain. See the Contact Me section
for my email address and guidelines for emailing me.

This game is a nice little addition that has a rich history which I seriously
recommend you check out. Google both the name of this game and 'Broadcast
Satellaview' for more information on it. That's of course assuming you're a
retro gaming nerd or Fire Emblem nerd like I am. :P

The guide provides information on the mechanics of Fire Emblem games, Japanese
to English menu translations, a walkthrough and a unit, weapon and item list
section. All sections will obviously be small, but will also be comprehensive.

 - RedIsPoetic


               |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
               |                  Contents         [02.0.0]   |
               |______________________________________________|
               |Ż ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ Ż|
               |                                              |
               |   Introduction                    [01.0.0]   |
               |   Contents                        [02.0.0]   |
               |   Controls                        [03.0.0]   |
               |   Menu Translations               [04.0.0]   |
               |   Gameplay Mechanics              [05.0.0]   |
               |   Context                         [06.0.0]   |
               |   Walkthrough                     [07.0.0]   |
               |   Unit Listing                    [08.0.0]   |
               |    - Player Units                 [08.1.0]   |
               |    - Enemy Units                  [08.2.0]   |
               |   Weapon/Item Listing             [09.0.0]   |
               |   Statistic Mechanics             [10.0.0]   |
               |   Version History                 [11.0.0]   |
               |   Legal Notice                    [12.0.0]   |
               |   Contact Me                      [13.0.0]   |
               |   Credits                         [14.0.0]   |
               |   Conclusion                      [15.0.0]   |
               |______________________________________________|


  Using The Table of Contents
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  To skip to a particular section of the guide, press CTRL + F. This will
  bring up the search bar. Now enter or copy and paste the tag next to the
  section you wish to skip to into the search bar. Press enter and you will
  skip to the appropriate section.



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                 Controls                         [03.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ

D-Pad ............. Move cursor around map/Change highlighted menu option
A: ................ Open menu/perform action/select menu option
B: ................ Cancel/unselect
X: ................ View highlighted unit's statistics
Y: ................ Highlight next unit (In a preset order)
L: ................ No Use
R: ................ No Use
Start: ............ No Use
Select: ........... Open Main Game Menu



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                            Menu Translations                     [04.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
The menus within this game are almost exclusively in Japanese. For this reason,
a menu translation section is provided to help you. Most of the menu options
don't really need to be known, but there are a few that should be committed to
memory so that you aren't constantly referring to this guide for help. Each
menu is shown below.


  After Moving Character Menu
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Option No. | In English |           Action          |     Prerequisite      |
|____________|____________|___________________________|_______________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|     #1     |   Attack   | Attacks Adjacent Enemy    | Adjacent To Enemy     |
|     #2     |    Wait    | Ends Character's Turn     | None                  |
|     #3     |   Mount    | Character gets on mount   | Dismounted Unit       |
|     #4     |  Dismount  | Character gets off mount  | Mounted Unit          |
|     #5     |   Staff    | Heals Adjacent Character  | Must Be A Bishop      |
|     #6     |   Weapon   | Switch Equipped Weapon    | None                  |
|     #7     |    Item    | Trade With Character      | Adjacent To Character |
|     #8     |   Supply   | Access Supply             | Adjacent To Leader    |
|____________|____________|___________________________|_______________________|


  Main Game Menu
  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  [Press A when on an empty tile or press Select]

|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Option No. | In English |           Action          |
|____________|____________|___________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|     #1     |    Unit    | Opens Unit Information    |
|     #2     |   Supply   | Opens Supply Information  |
|     #3     |   Status   | Opens Status MInformation |
|     #4     |   Options  | Opens Options Menu        |
|     #5     |  End Turn  | Ends Turn                 |
|____________|____________|___________________________|


  Unit Menu
  ŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  Unit    Class     Equip                   |
|____________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
| [Names] [Classes] [Weapon] /## [Uses Left] |
|____________________________________________|


  Supply Menu
  ŻŻŻŻŻŻŻŻŻŻŻ
  [When There Are No Items In The Supply]

|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  Funds:      0  Items:      0    1/1 Page  |
|____________________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|              Supply is empty               |
|              Please press B                |
|____________________________________________|


  Status Menu
  ŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|  Chapter 2  Red Dragon Knight    |
|                                  |
|  Funds: 0                        |
|  Turn : [##]                     |
|                                  |
|  Unit Count                      |
|  Player: 6 Enemy: 20             |
|                                  |
|  Objective:                      |
|  Defeat All Enemies              |
|__________________________________|


  Options Menu
  ŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Option Section | Sub-Option | What The Option Affects When Selected |
|________________|____________|_______________________________________|
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|    Sound       |   Stereo   | Turns Stereo Sound On                 |
|                |    Mono    | Turns Mono Sound On                   |
|                |            |                                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|    Message     |     1 Fast | Makes Message Speed Fast              |
|                |     2      | Makes Message Speed Fairly Fast       |
|                |     3      | Makes Message Speed Average           |
|                |     4      | Makes Message Speed Fairly Slow       |
|                |     5 Slow | Makes Message Speed Slow              |
|                |            |                                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|    Terrain     |     On     | Turns Terrain Information Box On      |
|                |     Off    | Turns Terrain Information Box Off     |
|                |            |                                       |
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|    Cursor      |    Slow    | Makes Tile Cursor Move Slowly         |
|                |    Fast    | Makes Tile Cursor Move Faster         |
|________________|____________|_______________________________________|



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                            Gameplay Mechanics                    [05.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
Fire Emblem is a Turn-Based Strategy franchise, which hints at what gameplay
will be like. Below the gameplay will be explained in depth, providing a full
understanding of the game.


Turns And The Basics
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The game is played on a grid-based map. Characters move around on this map and
fight against their opponents. Tiles are divided between ones that can be moved
around upon and those that can't.

The player's side and the enemy's sides alternate turns, with the player always
taking the first turn. A player's turn consists of the player making his/her
characters perform actions. Only one action can be performed per character and
not all characters that a player has needs to perform an action. When all
the actions that the player wants to perform have been performed, they end
their turn and their opponent's turn begins. The opponent's turn functions
exactly as the player's does.

Turns alternate until either the objective is met or the player's Leader dies.
If the objective is met, the player wins; if the Leader dies, the player loses.
The most common objectives are 'Defeat All Enemies' or 'Seize The Castle'. The
objective will be listed and explained in the walkthrough.

Fire Emblem can be seen as unforgiving in the sense that when a player's unit
dies, it is dead for good. There's no way to get it back unless you load a save
file from before the unit died or restart the game. This Fire Emblem episode
features no save feature, so you need to restart the game if one of your units
die and you wish to complete the game without it dying.

As this episode features a stand-alone map, the importance of keeping your
units alive isn't as high, except to make it easier to complete the map. In the
main Fire Emblem games it is much more important because enemies from one map
would carry through to the next.


Terrain
ŻŻŻŻŻŻŻ
Although terrain isn't a large feature of Fire Emblem games, it often holds
some importance. Some terrain tiles such as Woods and Pillars give a defense
bonus to the unit standing on it. Making use of these terrain tiles to their
full potential will mean that your units will be less likely to die and will
endure attacks for a longer period of time.


Performing Actions
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The following actions can be performed by a character:

 - Move
 - Attack
 - Trade
 - Deposit/Withdraw from the Supply
 - Use Item
 - Use Staff
 - Move and Attack
 - Move and Trade
 - Move and Deposit/Withdraw from the Supply
 - Move and Use Item
 - Move and Use Staff
 - Change Equipped Weapon (Can Be Combined With Any Other Action)
 - Dismount (Can be Combined With Any Other Action)

All actions are relatively self-explanatory. Certain actions have prerequisites
which can be found in the first table of the 'Menu Translations' Section above.
The list above isn't exhaustive, but gives an idea of what the majority of the
actions are that are performable in-game.


Combat
ŻŻŻŻŻŻ
Combat is the heart of Fire Emblem. There are three values computed when one
unit attacks another. These are:

 - % To Hit
 - % To Critical
 - Damage Dealt

These values are dependent on a number of variables. Weapon type, terrain, unit
statistics and weapon statistics are the main variables. These values are
computed for both units involved in combat.

The combat itself works in the following order:

1. The unit that initiated combat strikes first.
2. The unit being attacked is given a chance to retaliate.
3. If one unit is fast enough in comparison to the other, it is given the
   chance to attack again.

Whether a unit's strike hits is decided through the use of a Random Number
Generator (RNG). The RNG computes a random integer within the range 0-99. If
this value is lower than the '% To Hit' value, the strike lands.

If the strike lands, a second number is generated by the RNG. If this value is
lower than the '% To Critical' value, then the strike is a critical hit and
does triple damage.

Obviously, the 'Damage Dealt' value determines the amount of damage dealt to
the opposing unit. If a critical hit is dealt then this value is tripled for
that strike and then returns to the original value.

If one unit loses all of its HP during combat, it dies and combat immediately
ends. The attacking unit won't be able to perform another action until its next
turn.

It's generally better to be the first to attack. If you defeat the enemy with
your attack, then it won't be able to retaliate and your unit won't take as
much damage, meaning it will generally survive for a longer period of time. It
also means that you can pick fights that will be in your favour, where you'll
be able to maximise damage dealt and minimise damage sustained.

Exactly how these three values are determined can be found in the 'Statistic
Mechanics' section [10.0.0].


Weapon Types
ŻŻŻŻŻŻŻŻŻŻŻŻ
Weapon Types are one of the central themes within Fire Emblem. There are a
total of five weapon types.

The five weapon types are:

 - Lance
 - Sword
 - Axe
 - Bow
 - Magic

Lance, Sword and Axe act in a Rock, Paper, Scissors kind of fashion:

Lance is effective against Sword
Sword is effective against Axe
Axe   is effective against Lance

Although one type may be more effective against another, the weaker type can
still defeat the stronger type, it just tends to do less damage unless the
character wielding it is much more powerful.

The Bow Weapon Type is independent of the other types. One notable feature of
the Bow Weapon Type is that it's highly effective against characters with
flying mounts (Pegasi and Dragons). The second notable feature is that the
range of Bows is usually two tiles, meaning that archers can often attack
enemies without them counter-attacking.

The Magic Weapon Type is also independent of the other types. It acts
differently to the other weapon types as the Defense statistic isn't used to
defend against it, but the resistance statistic is as well. Some classes with
high defenses commonly have low resistances so Magic can be used to bypass
these high defenses at times.


Unit Classes
ŻŻŻŻŻŻŻŻŻŻŻŻ
Unit classes denotes their role within their party. Bishops act as healers
while most other party members act as fighters. How a character will engage
enemies and which enemies a character will engage with depends on their class,
statistics and what Weapon Type they use.

Brief overview of the classes present within this episode are provided below:

Archers         - Archers tend to be fragile units and need to be protected.
                  They are used to provide support, firing first with a melee
                  unit sweeping in to finish the unit off, as well as blocking
                  off any potential attacks upon the archer.
Armour Knights  - Armour Knights are slow and stoic. They are the tanks of the
                  party and are able to absorb huge amounts of firepower. They
                  hit heavily when they land a blow, but can be innaccurate in
                  their attacks due to their lack of speed.
Bishops         - The Bishop is the healer of the party. They don't attack but
                  hide behind other members of the party, healing anybody that
                  takes too much damage. Paired with a tank unit such as an
                  Armour Knight place at a choke point, they can become almost
                  unstoppable. Bishops tend to be quick and resistant to magic,
                  but physically fragile.
Dragon Knights  - 
Fighters        - 
Horsemen        - 
Pegasus Knights - 
Social Knights  - 
Thieves         - 

COMING SOON!


Unit Statistics - Overview
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Unit statistics affect how well a unit performs. A basic overview of what each
unit statistic does will be explained below.

HP           - The health of a unit. When it falls to zero, the unit dies.
Strength     - Strength affects the amount of damage done by the unit, no
               matter whether they use physical or magical weapons.
Skill        - Skill has great influence in a unit's accuracy, as well as the
               chance that they will achieve a Critical Hit.
Speed        - Speed decreases the unit's chance of being hit in combat.
Luck         - Luck increases the unit's chance to avoid attacks and lower the
               chance of being hit by a Critical.
Weapon Level - Any weapons of the weapon type(s) used by the unit with a lower
               Rank value than the Weapon Level can be used by that unit.
Defence      - The higher this value, the less damage a unit will take when
               being attacked by a physical weapon user.
Resistance   - The higher this value, the less damage a unit will take when
               being attacked by a magic user.
Movement     - Probably the simplest of all statistics, the value of a unit's
               movement is the maximum number of tiles that a unit can move per
               turn.

Unit statistic's effects in battle are explained in the 'Statistics Mechanics'
section [10.0.0].


Weapon Statistics - Overview
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Weapon statistics are also important. What each one does can be a little vague
so general explanations are given below.

Rank     - A unit's Weapon Level must be higher than this to use the weapon.
Might    - The higher the Might of a weapon, the more damage it will do when
           wielded by a unit.
Weight   - The higher this value, the less likely the unit wielding the weapon
           will be able to attack twice and the more likely the enemy will be
           able to.
Hit      - The higher this value, the more likely the unit wielding it will hit
           its opponent.
Critical - The higher the critical, the more likely using this weapon will
           score the player a critical hit.
Range    - The amount of tiles away a unit being attacked by this weapon can be
           from the person using it.
Uses     - The amount of times a weapon can be used before it breaks and can no
           longer be used.
Value    - A weapon's monetary value.
Type     - The type of weapon. A unit must be proficient in a weapon type to
           use weapons of that type. Having a weapon type that beats the
           enemy's weapon type within the weapon triangle will also increase
           damage.
EXP      - The amount of Experience given to the unit using it each time that
           it's used (Staves only).

Weapon statistic's effects in battle are explained in the 'Statistics
Mechanics' section [10.0.0].



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                 Context                          [06.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
COMING SOON!

Time in this episode begins at 18:07 and finishes at 18:55, so you obviously
have 48 minutes to complete it. This means that you can't waste too much time
and need to make sure you're constantly making progress through the level.
There's no way to pause, so you obviously can't go off to relieve yourself or
whatnot.



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               Walkthrough                        [07.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
Note: Due to the nature of Fire Emblem mechanics, enemy's reactions to your
actions may differ slightly than what's stated in the guide. If this is the
case, it's best to continue following the guide as closely as possible, but
using common sense in situations that call for you to make a decision
independently.

  Map                                                                --> N
  ŻŻŻ
    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
    __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
AA |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AB |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |E6|  |FF|FF|FF|XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AC |XX|  |  |  |  |  |  |  |  |  |  |  |  |FF|FF|FF|  |  |E6|  |FF|FF|FF|XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AD |XX|  |  |  |  |  |  |  |  |  |  |  |  |FF|FF|FF|  |XX|XX|  |  |FF|FF|XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AE |XX|  |  |  |  |FF|FF|  |  |  |  |  |  |  |  |  |  |FO|XX|XX|  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AF |XX|RR|BB|  |  |FF|FF|FF|  |  |  |  |  |  |E7|  |  |FG|XX|XX|  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AG |XX|  |BB|RR|  |  |  |  |  |  |  |  |  |  |E2|  |  |FO|XX|XX|  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AH |XX|  |BB|  |RR|RR|RR|  |  |  |  |  |  |  |E7|  |  |XX|XX|  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AI |XX|  |  |  |  |  |RR|RR|RR|RR|  |  |  |  |  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AJ |XX|  |  |  |  |  |  |  |  |  |RR|RR|  |  |  |FF|FF|FF|FF|  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AK |XX|  |  |  |  |  |  |  |  |  |  |RR|RR|RR|  |FF|FF|FF|FF|  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AL |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |RR|RR|FF|FF|  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AM |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |RR|  |  |  |RR|RR|RR|XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AN |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |E1|RR|RR|RR|RR|  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AO |XX|  |  |  |FF|E2|FF|E8|  |  |  |  |  |  |  |RR|RR|RR|RR|  |  |  |VG|XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AP |XX|  |  |  |E8|FF|FF|E8|  |  |  |  |  |RR|RR|  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AQ |XX|  |  |  |E8|E8|FF|  |  |  |  |  |RR|RR|  |  |E3|  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AR |XX|  |  |  |  |E2|  |  |  |  |  |  |RR|  |  |  |FF|FF|  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AS |XX|  |  |  |  |  |  |  |  |  |  |  |RR|  |  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AT |XX|  |  |  |  |  |  |  |  |  |  |RR|  |  |  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AU |XX|  |  |  |  |  |  |  |  |  |RR|  |  |  |  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AV |XX|  |  |  |  |  |  |  |  |  |RR|  |  |E2|  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AW |XX|  |  |  |  |  |  |  |  |RR|  |FF|FF|E2|  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AX |XX|  |  |  |  |  |  |  |RR|  |  |FF|FF|  |  |  |  |  |FF|FF|FF|  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AY |XX|  |BB|  |RR|RR|RR|RR|RR|  |  |  |  |  |  |  |  |  |FF|FF|FF|  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
AZ |XX|RR|BB|RR|  |  |E5|E4|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BA |XX|RR|BB|  |  |  |  |E4|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BB |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BC |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |P2|P4|P6|  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BD |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |P3|P1|VG|XX|XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BE |XX|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |P5|  |  |XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
BF |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
   |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|

    01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24



   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
   |          Legend          |    Notes:
   |__________________________|    ŻŻŻŻŻ
   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    For detailed information on units, see the
   | XX   - Blocked           |    Unit Listing section. [08.0.0]
   | FF   - Forest            |
   | RR   - River             |    Because this map is so wide, it has been
   | BB   - Bridge            |    rotated clockwise ninety degrees to comply
   | VG   - Village Gate      |    with GameFAQ's 79 characters-per-line limit.
   | FO   - Fort              |    Therefore the right side of the map above is
   | FG   - Fort Gate         |    actually the north side of the in-game map.
   |                          |
   |          Player          |    The Armour Knights and Archer on tiles AO06,
   | P1 - Hardin (Main)       |    AP05, AO08, AP08, AQ05 and AQ06 are all on
   | P2 - Minerva (Main)      |    Forest (FF) tiles.
   | P3 - Katua               |
   | P4 - Est                 |
   | P5 - Wolf                |
   | P6 - Roshe               |
   |                          |
   |          Enemy           |
   | EB - Luben (Boss)        |
   | E1 - Frost               |
   | E2 - Archer              |
   | E3 - Thief               |
   | E4 - Social Knight       |
   | E5 - Horseman (1)        |
   | E6 - Horseman (2)        |
   | E7 - Armour Knight       |
   | E8 - Armour Knight (V)   |
   |__________________________|


Reinforcement Notes:
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Every two or so turns beginning on Turn One, a random unit (Dragon Knight,
Social Knight or Horseman (1)) will appear on the fort (at AF18) and will move
towards you as quickly as possible, beginning on the turn that it appears. As
this is totally random, this FAQ will not and cannot factor this in, so it's
assumed that you take these extra units into account and deal with them as
necessarily. Surely you can handle a few extra units. ;)



Player Turn One
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move Minerva two tiles south and one tile west. This will put her within range
of one of the Social Knights to the south, but will leave her out of range of
the two archers and the horseman to the south. Make sure that none of your
flying units are ever moving within range of these ranged units unless it's
absolutely critical. Arrows are extremely deadly to flying units. Instead, use
your social knights and horseman to defeat them.

Move Roshe west around the forest, heading towards the village there. Have
Hardin, the other Social Knight follow him closely behind. Move Wolf onto the
village above where your party began and visit it to collect a Vulnerary. Now
end your turn and wait for your enemies to come to you.


Enemy Turn One
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The thief will move toward the village to your west. The archers will move
north towards Roshe who's moving towards the same village as the thief. The
social knights and horseman to your south will move towards Minerva. The one
within range will attack her and get rather brutally maimed by her. :3 If a
reinforcement appeared at the start of this turn, it will move toward you now.


Player Turn Two
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Move Roshe over onto the village to his west and attack the Thief. Move Hardin
down to the right of the lower Archer and attack him with your Silver Lance.
You'll defeat him with a single hit. Now have Minerva move south and attack the
Horseman from his left side (don't worry, you'll still be out of range of the
Archer to your north-west). Now have Katua fly in and attack the Horseman from
the right side and Est attack from below to finish him off. Finally, have Wolf
move down and fire his Iron Bow (the one with a total of 33 uses) at the
Social Knight to the south. Although it's weaker, you'll fire two shots instead
of just the one if you used the Steel Bow and will ultimately do more damage
overall. There's nothing left to do, so end your turn! :3


Enemy Turn Two
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The last Archer will take a shot at Hardin and the Social Knight will attack
Wolf. The Thief however won't attack Roshe. Frost, the enemy Bishop who you'll
be able to convert to your side will begin moving towards your party, or may
heal an ally. Any reinforcements will then move and the turn will end.


Player Turn Three
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Use Roshe to finish off the Thief and Hardin's Silver Lance to finish off the
last Archer. Use Wolf and Minerva to defeat the final Horseman. Move your two
Pegasus Knights over towards Frost, the enemy Bishop. Make sure that they're
out of range of the Archers to your south-west.


Enemy Turn Three
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Frost and any enemy reinforcements will move, then your turn will commence.


Player Turn Four
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Have Roshe enter the village that he was defending from the Thief. An old woman
will give you a Vulnerary, then the village will close its gates. Move Wolf and
Hardin south, towards the bridge leading across the river. Have your flying
units fly over the river towards Frost, but make sure that they're out of range
of all Archers, and preferably other units too, excluding Frost himself. Once
everyone's been moved, end the turn.


Enemy Turn Four
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Any enemy Social Knights and reinforcements will move towards the Pegasus
Knights.



This continues until the time hits 18:55, at which point the screen fades to
black. You're done!

Your success can be decided by the following factors:

 - By whether all enemies were defeated (not including the reinforcements)
 - By whether Gubel, the boss was defeated
 - By whether all three Chests were opened
 - By how many points were scored (the three factors above increase the amount
   of points you score)

Originally your score would be placed on a chart, being compared to all of the
other players who played the map when it was being televised. Obviously this
doesn't happen anymore, so you need to use your own judgement to gauge your
performance.



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               Unit Listing                       [08.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
This section features a list of all units found within the episode. All stats,
equipment and other information is included to provide you with easy-to-access
information. Notes on howo each player unit should be used and how to defeat
each enemy unit is also included, allowing you to decide how to best deal with
enemies.

If an item is in square brackets (ie. '[ITEM NAME]'), it means that the unit
must first dismount or mount before they can use it. If an item has
asterisks to either side of it (ie. *ITEM NAME*'), it means that this item will
be obtained by the unit that defeated the unit that holds it.

A quick reference chart with the most important information is included below
so that you can easily check a unit's statistics as well as easily compare the
statistics of different units.


 Quick Reference Statistics Chart
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|
| Name                | HP | Str | Ski | Spd | Luck | WLv | Def | Res | Mov |
|_____________________|____|_____|_____|_____|______|_____|_____|_____|_____|
|                     |    |     |     |     |      |     |     |     |     |
| Est                 | 16 |  5  |  5  |  11 |  10  |  7  |  6  |  6  |  8  |
| Est (Dismounted)    | 16 |  5  |  2  |  8  |  10  |  7  |  6  |  0  |  6  |
| Hardin (Main)       | 25 |  9  |  7  |  8  |  3   |  9  |  8  |  0  |  9  |
| Hardin (Dismounted) | 25 |  9  |  7  |  8  |  3   |  9  |  8  |  0  |  6  |
| Katua               | 19 |  5  |  6  |  12 |  7   |  10 |  7  |  6  |  8  |
| Katua (Dismounted)  | 19 |  5  |  3  |  9  |  7   |  10 |  7  |  0  |  6  |
| Minerva (Main)      | 22 |  9  |  6  |  12 |  6   |  10 |  12 |  0  |  10 |
| Minerva (D'mounted) | 22 |  6  |  3  |  9  |  6   |  10 |  8  |  0  |  6  |
| Roshe               | 22 |  6  |  5  |  7  |  4   |  7  |  7  |  0  |  9  |
| Roshe (Dismounted)  | 22 |  6  |  5  |  7  |  4   |  7  |  7  |  0  |  6  |
| Wolf                | 22 |  6  |  6  |  7  |  5   |  6  |  6  |  0  |  9  |
| Wolf (Dismounted)   | 22 |  6  |  4  |  7  |  5   |  6  |  4  |  0  |  6  |
|                     |    |     |     |     |      |     |     |     |     |
| Archer              | 16 |  5  |  3  |  4  |  --  |  -  |  6  |  0  |  5  |
| Armour Knight       | 22 |  7  |  3  |  1  |  --  |  -  |  12 |  0  |  5  |
| Armour Knight (V)   | 22 |  7  |  3  |  1  |  --  |  -  |  12 |  0  |  5  |
| Dragon Knight       | 29 |  10 |  6  |  8  |  --  |  -  |  13 |  0  |  10 |
| Frost               | 22 |  3  |  2  |  12 |  1   |  10 |  5  |  6  |  6  |
| Horseman (1)        | 26 |  7  |  7  |  7  |  --  |  -  |  7  |  0  |  9  |
| Horseman (2)        | 27 |  7  |  7  |  7  |  --  |  -  |  7  |  0  |  9  |
| Luben (Boss)        | 29 |  10 |  6  |  8  |  --  |  -  |  13 |  0  |  10 |
| Social Knight       | 20 |  6  |  2  |  4  |  --  |  -  |  7  |  0  |  9  |
| Thief               | 16 |  2  |  1  |  7  |  --  |  -  |  1  |  0  |  7  |
|_____________________|____|_____|_____|_____|______|_____|_____|_____|_____|


 Quick Reference Class Chart
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Name           | Class          |
|________________|________________|
|                |                |
| Est            | Pegasus Knight |
| Frost          | Bishop         |
| Hardin (Main)  | Social Knight  |
| Katua          | Pegasus Knight |
| Luben (Boss)   | Dragon Knight  |
| Minerva (Main) | Dragon Knight  |
| Roshe          | Social Knight  |
| Wolf           | Horseman       |
|________________|________________|



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               Player Units                       [08.1.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
All player units are listed in this section. The notes included are
obervations on statistics and how to manipulate them to allow each unit to
perform to the highest standard.


 Est
 ŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Pegasus Knight  | STARTING POSITION ON MAP: BC20 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Slim Lance   |                                |
|         - Knight Killer| LEVEL        01   EXP  00/100  |
|                        | Maximum HP   16                |
|________________________| Strength     05   Skill    05  |
|                        | Speed        11   Luck     10  |
| ITEMS:                 | Weapon Level 07   Defense  06  |
|           NONE         | Resistance   06   Movement 08  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Est (Dismounted)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Knight          | STARTING POSITION ON MAP: BC20 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|       - [Slim Lance]   |                                |
|       - [Knight Killer]| LEVEL        01   EXP  00/100  |
|                        | Maximum HP   16                |
|________________________| Strength     05   Skill    02  |
|                        | Speed        08   Luck     10  |
| ITEMS:                 | Weapon Level 07   Defense  06  |
|           NONE         | Resistance   00   Movement 06  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Hardin (Main)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Social Knight   | STARTING POSITION ON MAP: BD21 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Silver Lance |                                |
|         - Iron Lance   | LEVEL        06   EXP  00/100  |
|                        | Maximum HP   25                |
|________________________| Strength     09   Skill    07  |
|                        | Speed        08   Luck     03  |
| ITEMS:                 | Weapon Level 09   Defense  08  |
|           NONE         | Resistance   00   Movement 09  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Hardin (Main) (Dismounted)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Knight          | STARTING POSITION ON MAP: BD21 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|        - [Silver Lance]|                                |
|        - [Iron Lance]  | LEVEL        06   EXP  00/100  |
|                        | Maximum HP   25                |
|________________________| Strength     09   Skill    07  |
|                        | Speed        08   Luck     03  |
| ITEMS:                 | Weapon Level 09   Defense  08  |
|           NONE         | Resistance   00   Movement 06  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Katua
 ŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Pegasus Knight  | STARTING POSITION ON MAP: BD20 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Steel Lance  |                                |
|         - [Iron Sword] | LEVEL        03   EXP  00/100  |
|                        | Maximum HP   19                |
|________________________| Strength     05   Skill    06  |
|                        | Speed        12   Luck     07  |
| ITEMS:                 | Weapon Level 10   Defense  07  |
|           NONE         | Resistance   06   Movement 08  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Katua (Dismounted)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Knight          | STARTING POSITION ON MAP: BD20 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - [Steel Lance]|                                |
|         - Iron Sword   | LEVEL        03   EXP  00/100  |
|                        | Maximum HP   19                |
|________________________| Strength     05   Skill    03  |
|                        | Speed        09   Luck     07  |
| ITEMS:                 | Weapon Level 10   Defense  07  |
|           NONE         | Resistance   00   Movement 06  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Minerva (Main)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Dragon Knight   | STARTING POSITION ON MAP: BC19 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Silver Lance |                                |
|         - [Iron Sword] | LEVEL        01   EXP  00/100  |
|                        | Maximum HP   22                |
|________________________| Strength     09   Skill    06  |
|                        | Speed        12   Luck     06  |
| ITEMS:                 | Weapon Level 10   Defense  12  |
|           NONE         | Resistance   00   Movement 10  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Minerva (Main) (Dismounted)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Knight          | STARTING POSITION ON MAP: BC19 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         -[Silver Lance]|                                |
|         - Iron Sword   | LEVEL        01   EXP  00/100  |
|                        | Maximum HP   22                |
|________________________| Strength     06   Skill    03  |
|                        | Speed        09   Luck     06  |
| ITEMS:                 | Weapon Level 10   Defense  08  |
|           NONE         | Resistance   00   Movement 06  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Roshe
 ŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Social Knight   | STARTING POSITION ON MAP: BC21 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Iron Lance   |                                |
|         - [Iron Sword] | LEVEL        01   EXP  00/100  |
|                        | Maximum HP   22                |
|________________________| Strength     06   Skill    05  |
|                        | Speed        07   Luck     04  |
| ITEMS:                 | Weapon Level 07   Defense  07  |
|           NONE         | Resistance   00   Movement 09  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Roshe (Dismounted)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Knight          | STARTING POSITION ON MAP: BC21 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - [Iron Lance] |                                |
|         - Iron Sword   | LEVEL        01   EXP  00/100  |
|                        | Maximum HP   22                |
|________________________| Strength     06   Skill    05  |
|                        | Speed        07   Luck     04  |
| ITEMS:                 | Weapon Level 07   Defense  07  |
|           NONE         | Resistance   00   Movement 06  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Wolf
 ŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Horseman        | STARTING POSITION ON MAP: BE21 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Steel Bow    |                                |
|         - Iron Bow     | LEVEL        01   EXP  00/100  |
|                        | Maximum HP   22                |
|________________________| Strength     06   Skill    06  |
|                        | Speed        07   Luck     05  |
| ITEMS:                 | Weapon Level 06   Defense  06  |
|           NONE         | Resistance   00   Movement 09  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Wolf (Dismounted)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Hunter          | STARTING POSITION ON MAP: BE21 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Steel Bow    |                                |
|         - Iron Bow     | LEVEL        01   EXP  00/100  |
|                        | Maximum HP   22                |
|________________________| Strength     06   Skill    04  |
|                        | Speed        07   Luck     05  |
| ITEMS:                 | Weapon Level 06   Defense  04  |
|           NONE         | Resistance   00   Movement 06  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               Enemy Units                        [08.2.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
A list of all of the enemy units within the game. Many of these units appear
more than once. Unless the unit has a unique name, the names used in the list
are the same as those used in the map.


 Archer
 ŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Archer          | STARTING POSITIONS AG15, AR06, |
|                        |            ON MAP: AV14, AW14  |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Steel Bow    |                                |
|                        | LEVEL        01   EXP  32/100  |
|                        | Maximum HP   16                |
|________________________| Strength     05   Skill    03  |
|                        | Speed        04   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  06  |
|           NONE         | Resistance   00   Movement 05  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Armour Knight
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Armour Knight   | STARTING POSITIONS             |
|                        |            ON MAP: AF15, AH15  |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Steel Lance  |                                |
|                        | LEVEL        05   EXP  32/100  |
|                        | Maximum HP   22                |
|________________________| Strength     07   Skill    03  |
|                        | Speed        01   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  12  |
|           NONE         | Resistance   00   Movement 05  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Armour Knight (V)
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Armour Knight   | STARTING POSITIONS AO08, AP05  |
|                        |            ON MAP: AP08, AQ05  |
|                        |                    AQ06        |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Steel Lance  |                                |
|                        | LEVEL        05   EXP  32/100  |
|                        | Maximum HP   22                |
|________________________| Strength     07   Skill    03  |
|                        | Speed        01   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  12  |
|         - Vulnerary    | Resistance   00   Movement 05  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Dragon Knight
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Dragon Knight   | STARTING POSITION ON MAP: --   |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Silver Lance |                                |
|                        | LEVEL        01   EXP  45/100  |
|                        | Maximum HP   29                |
|________________________| Strength     10   Skill    06  |
|                        | Speed        08   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  13  |
|           NONE         | Resistance   00   Movement 10  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Frost
 ŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Bishop          | STARTING POSITION ON MAP: AN16 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Thunder      |                                |
|         - Reblow       | LEVEL        01   EXP  40/100  |
|                        | Maximum HP   22                |
|________________________| Strength     03   Skill    02  |
|                        | Speed        12   Luck     01  |
| ITEMS:                 | Weapon Level 10   Defense  05  |
|           NONE         | Resistance   06   Movement 06  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Horseman (1)
 ŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Horseman        | STARTING POSITION ON MAP: AZ07 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Iron Bow     |                                |
|                        | LEVEL        01   EXP  40/100  |
|                        | Maximum HP   26                |
|________________________| Strength     07   Skill    07  |
|                        | Speed        07   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  07  |
|           NONE         | Resistance   00   Movement 09  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Horseman (2)
 ŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Horseman        | STARTING POSITIONS             |
|                        |            ON MAP: AB19, AC19  |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Steel Bow    |                                |
|                        | LEVEL        03   EXP  40/100  |
|                        | Maximum HP   27                |
|________________________| Strength     07   Skill    07  |
|                        | Speed        07   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  07  |
|           NONE         | Resistance   00   Movement 09  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Luben (Boss)
 ŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Dragon Knight   | STARTING POSITION ON MAP: AE19 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         -*Silver Lance*|                                |
|                        | LEVEL        01   EXP  75/100  |
|                        | Maximum HP   29                |
|________________________| Strength     10   Skill    06  |
|                        | Speed        08   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  13  |
|           NONE         | Resistance   00   Movement 10  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Social Knight
 ŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Social Knight   | STARTING POSITIONS             |
|                        |            ON MAP: AZ08, BA08  |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Iron Lance   |                                |
|                        | LEVEL        03   EXP  32/100  |
|                        | Maximum HP   20                |
|________________________| Strength     06   Skill    02  |
|                        | Speed        04   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  07  |
|           NONE         | Resistance   00   Movement 09  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



 Thief
 ŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| CLASS: Thief           | STARTING POSITION ON MAP: AQ17 |
|________________________|________________________________|
|                        |                                |
| WEAPONS:               | STATISTICS:                    |
|         - Iron Sword   |                                |
|                        | LEVEL        01   EXP  40/100  |
|                        | Maximum HP   16                |
|________________________| Strength     02   Skill    01  |
|                        | Speed        07   Luck     --  |
| ITEMS:                 | Weapon Level --   Defense  01  |
|           NONE         | Resistance   00   Movement 07  |
|________________________|________________________________|
|                                                         |
| NOTES:                                                  |
|                                                         |
|_________________________________________________________|



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                           Weapon/Item Listing                    [09.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
 Weapons
 ŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
| Name          | Rank | Mt | Wt | Hit | Cr | Rng | Uses | Value | Type  |
|_______________|______|____|____|_____|____|_____|______|_______|_______|
|               |      |    |    |     |    |     |      |       |       |
| Iron Sword    |  01  | 05 | 02 | 090 | 00 |  1  |  42  |  420  | Sword |
|               |      |    |    |     |    |     |      |       |       |
| Slim Lance    |  01  | 05 | 02 | 100 | 05 |  1  |  30  |  450  | Lance |
| Iron Lance    |  01  | 07 | 06 | 100 | 00 |  1  |  38  |  380  | Lance |
| Steel Lance   |  02  | 10 | 08 | 090 | 00 |  1  |  28  |  560  | Lance |
| Silver Lance  |  07  | 14 | 07 | 090 | 00 |  1  |  20  | 1,600 | Lance |
| Knight Killer |  04  | 05 | 04 | 090 | 00 |  1  |  14  |  700  | Lance |
|               |      |    |    |     |    |     |      |       |       |
| Iron Bow      |  01  | 06 | 04 | 100 | 00 |  2  |  33  |  330  |  Bow  |
| Steel Bow     |  03  | 09 | 07 | 090 | 00 |  2  |  28  |  560  |  Bow  |
|               |      |    |    |     |    |     |      |       |       |
| Thunder       |  03  | 06 | 01 | 090 | 05 | 1-2 |  21  |  630  | Magic |
|_______________|______|____|____|_____|____|_____|______|_______|_______|



 Staves
 ŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Name          | Rank | Rng | Uses | Value | EXP | Effect               |
|_______________|______|_____|______|_______|_____|______________________|
|               |      |     |      |       |     |                      |
| Reblow        |  07  | Inf |  12  | 2,400 | 030 | Heals (10 + Magic)HP |
|_______________|______|_____|______|_______|_____|______________________|



 Miscellaneous Items
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
| Name          | Uses | Value | Effect               |
|_______________|______|_______|______________________|
|               |      |       |                      |
| Vulnerary     |  03  |  300  | Heals 10 HP Per Use  |
|_______________|______|_______|______________________|



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                           Statistic Mechanics                    [10.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
Below is a complete explanation of all of the calculations and mechanics found
within BS Fire Emblem. These mechanics tend to be shrouded in mist with every
FE game, but here they're featured so that you can understand what's happening
behind the scenes and therefore can best manipulate each character and make it
perform at its best.

If how a statistic works isn't listed here, see the final portion of section
[05.0.0] 'Gameplay Mechanics' for details on how it works.


Attack Speed
ŻŻŻŻŻŻŻŻŻŻŻŻ
The attack speed is obviously the speed at which a unit attacks. It's value is
irrelevant except for calculating whether a unit is entitled to a second
attack. The unit that initiated the attack always attacks first, followed by
the unit being attacked. If either unit gets a second attack, it's used after
both units have attacked once.

Attack Speed = Speed - Weapon Weight

A unit earns a second attack if its Attack Speed is at least three integers
above its opponent's.


Accuracy
ŻŻŻŻŻŻŻŻ
Accuracy is the likelihood that a unit will hit its opponent in combat. The
accuracy is the percentage of the unit landing a blow.

Base Accuracy (%)   = Skill*2 + Weapon Hit
Opponent's Avoid    = Opponent's Speed + Opponent's Luck + Opponent's Terrain
                                                                          Bonus
Actual Accuracy (%) = Base Accuracy - Opponent's Avoid

Terrain Bonus is the percentage listed when a cursor is over a tile. The
terrain bonus is 0 on a normal tile and 20 when on a Pillar.


Damage
ŻŻŻŻŻŻ
Damage is the amount that the opponent's HP is reduced by when hit once by a
unit. A successful hit must first be made before damage is calculated. The
damage done will always be the same as long as the values being inputted into
the equation remain the same, there is no chance involved not (including the
chance of a critical hit, where damage is tripled).

There are a number of components for calculating damage and Magical Damage is
calculated slightly differently to Physical Damage.

Base Damage = Strength + (Weapon Might * Weapon Triangle Bonus)

The Weapon Triangle Bonus = 3 if the unit's weapon type 'beats' the opponent's
weapon type, or 1 if it's the same weapon type or loses to the opponent's
weapon type. If Magic is being used by at least one of the two involved units,
the bonus = 1.

Actual Damage (Physical) = Base Damage - Opponent's Defense
Actual Damage (Magical)  = Base Damage - Opponent's Resistance

If the hit is critical, the Actual Damage is multiplied by 3.
If the value for either type of Actual Damage is 0 or below, the damage done is
0.


Critical
ŻŻŻŻŻŻŻŻ
If an attack hits, the equation below is then used to see if the unit lands a
critical hit. If an attack misses, the equation isn't used. The Critical Rate
is the chance (%) that a unit will deal triple damage to its opponent.

Base Critical Rate (%)    = Weapon Critical + Skill
Opponent's Critical Evade = Opponent's Luck
Actual Critical Rate (%)  = Base Critical Rate - Opponent's Critical Evade



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                             Version History                      [11.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
Version 0.80     Dates: 20/05/2012, 25/05/2012, 9/08/2012, 27/08/2012,
ŻŻŻŻŻŻŻŻŻŻŻŻ            28/08/2012, 12/01/2013, 13/01/2013
Update: Major

Change Log:

- Everything but walkthrough, context, class information and charater notes
  completed
- Walkthrough and class information partially complete

Notes: Initial release and all that. :) Enjoy!





|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                               Legal Notice                       [12.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
Copyright İ 2013 Jesse Paech (aka. RedIsPoetic).
This guide is the property of Jesse Paech (aka. RedIsPoetic) and is protected
under copyright laws. It cannot be reproduced or edited in any form. It is for
personal use only, unless I grant permission to do otherwise. No profit is to
be made from this guide, directly or indirectly, it is totally free. I take no
responsibility for any error or mistake found within this guide.

The following sites have my permission to host this guide:

www.gamefaqs.com

If you want this placed on your site, ask permission. It is illegal to host
this on an unauthorized site.

If you would like the guide placed on your site, email me at:

redis*poetic@hotm*ail.com

[Remove the asterisks. Spam Bot avoidance FTW.]

Make the subject of your email something related to the guide and I'll
eventually end up reading it.

If you are hosting this guide, make sure that you're updating the file on
your site soon after the guide is officially updated on GameFAQs.



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                Contact Me                        [13.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
If you have any additions, constructive criticism, want to say thanks or
anything relating to the guide in general feel free to contact me at:

redis*poetic@hotm*ail.com

[Remove the asterisks. Spam Bot avoidance FTW.]

Make the subject 'BS Fire Emblem 2' or something like that.

No spam or any other crap though please.


I'm happy to hear about almost anything including but not limited to:

- typos
- corrections on information
- any missing information
- formatting feedback
- overall feel of guide
- etc. etc.


Of course, you will be credited for any help you give me (if it is actually
helpful). Credit for major things will not only be given in the devoted
'Credits' section but also where the information is directly placed within the
guide.



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                 Credits                          [14.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
Thanks to Intelligent Systems for creating a worthy contribution to one of the
greatest series in existance.

Thanks to CJayC, SBAllen and Devin for all running or helping run GameFAQs at
some point in time.

A massive thank you to Serenesforest.net! This site has been immensely helpful
for me, providing many of the character names, item names, background info and
other awesome stuff. A lovely site!

Another thank you to the Independent Fire Emblem Wiki. The members of this Wiki
provided me with excellent information for the Items, Staves and Weapons, as
well as some of the mechanics of the game.

Thanks to NIWA, the Nintendo Independent Wiki Alliance. Having used various
NIWA member sites' information as references for my guides, I appreciate and
support the brilliant work done by them.

A simply HUGE thank you to KiddoCabbusses. This guy is the authority on BS
Fire Emblem and has been more than willing and patient to answer all of my
questions. Thanks man!

Thanks to you, the reader, for reading this guide! You're the reason I write!



|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
|                                Conclusion                        [15.0.0]   |
|_____________________________________________________________________________|
 ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
Fire Emblem is one of my favourite franchises, so I've naturally loved writing
this guide. This small game deserves WAY more attention than it's received, so
I'm happy that I can at least give it some. I'm ecstatic that I can write for a
game in the Fire Emblem franchise and provide information that's never been
provided before, which is reward enough for me.

I hope you've found this guide helpful! Look out for guides on the other
episodes of BS Fire Emblem Akaneia Senki in the future!

*Transforms back into a fish,; dies because of lack of water*

  - RedIsPoetic

            ___         _____   ___
          _|___\__________|____|___\________________
         | |   / __    |  |   _|   /_   __ _|_' __  |
         | |__/ /  \__/|  |  / |__/  \ /  \ | ||    |
         | |  \/___/   |  |  \ | /    \___/ | ||    |
         | |   \___\__/|__|__/ | \____/___  |/||__/ |
         |                                          |
          ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Copyright İ 2013 RedIsPoetic