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    FAQ/Walkthrough by RedIsPoetic

    Version: 0.50 | Updated: 01/13/13 | Search Guide | Bookmark Guide

                             MMMMMMMMMMMMMMMMM
                             MMMMMMMMMMMMMMMMM
                          MMMIIII::::::IIIIMMMMMMMMMMMMM
                          MMMIIII::::::IIIIMMMMMMMMMMMMM
                          MMM:::::::IIIMMMMIII$$$OOOOMMM
                          MMM:::::::IIIMMMMIII$$$OOOOMMM
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                          MMMIIIIIIIIIIMMMMIIIIIIOOOOMMMMMM
                          MMMOOOOMMM$$$MMMMMMMMMMMMMM777OOOMMMM
                          MMMOOOOMMM$$$MMMMMMMMMMMMMM777OOOMMMM
                       MMMOOOIIIIOOOMMMMMMM++++++++++MMMOOOMMMM
                       MMMOOOIIIIOOOMMMMMMM++++++++++MMMOOOMMMM
                       MMMIIIOOOOMMM+++7777MMMMMMMMMMIIIOOOMMMM
                       MMMIIIOOOOMMM+++7777MMMMMMMMMMIIIOOOMMMM
                       MMMIIIOOOOMMM+++7777MMMOOOIIII$$$OOOMMMM
                       MMMIIIOOOOMMM+++7777MMMOOOIIII$$$OOOMMMM
                       MMM$$$DDDDMMMZZZ8888DDD$$$7777ZZZOOOMMMM
                       MMMOOOMMMMMMMMMMMMMMOOOIII$$$$OOOOOOMMMM
                       MMMOOOMMMMMMMMMMMMMMOOOIII$$$$OOOOOOMMMM
                          MMMMMMMMMMOOOIIIIIII$$$OOOOOOOMMM
                          MMMMMMMMMMOOOIIIIIII$$$OOOOOOOMMM
                             MMMMIIIIIIIIII$$$OOOOOOOOOOMMM
                             MMMMIIIIIIIIII$$$OOOOOOOOOOMMM
                          MMMMMMMIIIIII$$$$$$$OOOOOOOMMM
                          MMMMMMMIIIIII$$$$$$$OOOOOOOMMM
                          MMMMMMMMMMMMM$$$$OOOOOOOOOOMMM
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                     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                     |   BS Fire Emblem Akaneia Senki 3:        |
                     |                     Seigi no Tozokudan   |
                     |                                          |
                     |          FAQ/Walkthrough by              |
                     |                     RedIsPoetic          |
                     |          Version:          0.50          |
                     |          Last Updated:                   |
                     |                      13/01/2013          |
                     |__________________________________________|
                      ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    
      |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
      |Like this author's page on Facebook! http://www.facebook.com/redispoetic|
      |________________________________________________________________________|
                                 |                 |
                                 |Thanks very much!|
                                 |_________________|
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               Introduction                       [01.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    Welcome to my guide for BS Fire Emblem: War Chronicles of Akaneia, Episode 3:
    The Thieves of Justice! Although the name is long, the game is short, acting as
    the third of four Fire Emblem episodes featured on the Broadcast Satellaview,
    an add-on for the Super Famicom, the Japanese equivalent of the Super Nintendo.
    Each episode features a single map for the player to complete. Characters don't
    carry between episodes, so there's no longer any focus on developing your
    characters and instead complete focus is on strategy.
    
    The game was broadcast a few times on the BS-X, allowing some people to
    experience it in its original form with live voice acting and a time limit.
    Although it's extremely difficult to find an original and the voice acting is
    impossible to obtain unless Nintendo publish a copy that is assumedly in some
    sort of archive (we can hope). It's still possible to obtain a copy of the game
    through... 'other means'. If you don't know what I'm talking about but really
    want to play this game, email me and I'll explain. See the Contact Me section
    for my email address and guidelines for emailing me.
    
    This game is a nice little addition that has a rich history which I seriously
    recommend you check out. Google both the name of this game and 'Broadcast
    Satellaview' for more information on it. That's of course assuming you're a
    retro gaming nerd or Fire Emblem nerd like I am. :P
    
    The guide provides information on the mechanics of Fire Emblem games, Japanese
    to English menu translations, a walkthrough and a unit, weapon and item list
    section. All sections will obviously be small, but will also be comprehensive.
    
     - RedIsPoetic
    
    
                   |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
                   |                  Contents         [02.0.0]   |
                   |______________________________________________|
                   |Ż ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ Ż|
                   |                                              |
                   |   Introduction                    [01.0.0]   |
                   |   Contents                        [02.0.0]   |
                   |   Controls                        [03.0.0]   |
                   |   Menu Translations               [04.0.0]   |
                   |   Gameplay Mechanics              [05.0.0]   |
                   |   Context                         [06.0.0]   |
                   |   Walkthrough                     [07.0.0]   |
                   |   Unit Listing                    [08.0.0]   |
                   |    - Player Units                 [08.1.0]   |
                   |    - Enemy Units                  [08.2.0]   |
                   |   Weapon/Item Listing             [09.0.0]   |
                   |   Statistic Mechanics             [10.0.0]   |
                   |   Version History                 [11.0.0]   |
                   |   Legal Notice                    [12.0.0]   |
                   |   Contact Me                      [13.0.0]   |
                   |   Credits                         [14.0.0]   |
                   |   Conclusion                      [15.0.0]   |
                   |______________________________________________|
    
    
      Using The Table of Contents
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      To skip to a particular section of the guide, press CTRL + F. This will
      bring up the search bar. Now enter or copy and paste the tag next to the
      section you wish to skip to into the search bar. Press enter and you will
      skip to the appropriate section.
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                 Controls                         [03.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    D-Pad ............. Move cursor around map/Change highlighted menu option
    A: ................ Open menu/perform action/select menu option
    B: ................ Cancel/unselect
    X: ................ View highlighted unit's statistics
    Y: ................ Highlight next unit (In a preset order)
    L: ................ No Use
    R: ................ No Use
    Start: ............ No Use
    Select: ........... Open Main Game Menu
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                            Menu Translations                     [04.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    The menus within this game are almost exclusively in Japanese. For this reason,
    a menu translation section is provided to help you. Most of the menu options
    don't really need to be known, but there are a few that should be committed to
    memory so that you aren't constantly referring to this guide for help. Each
    menu is shown below.
    
    
      After Moving Character Menu
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Option No. | In English |           Action          |     Prerequisite      |
    |____________|____________|___________________________|_______________________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |     #1     |   Attack   | Attacks Adjacent Enemy    | Adjacent To Enemy     |
    |     #2     |    Wait    | Ends Character's Turn     | None                  |
    |     #3     |   Staff    | Heals Adjacent Character  | Must Be A Bishop      |
    |     #4     |   Weapon   | Switch Equipped Weapon    | None                  |
    |     #5     |    Item    | Trade With Character      | Adjacent To Character |
    |     #6     |   Supply   | Access Supply             | Adjacent To Leader    |
    |____________|____________|___________________________|_______________________|
    
    
      Main Game Menu
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      [Press A when on an empty tile or press Select]
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Option No. | In English |           Action          |
    |____________|____________|___________________________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |     #1     |    Unit    | Opens Unit Information    |
    |     #2     |   Supply   | Opens Supply Information  |
    |     #3     |   Status   | Opens Status MInformation |
    |     #4     |   Options  | Opens Options Menu        |
    |     #5     |  End Turn  | Ends Turn                 |
    |____________|____________|___________________________|
    
    
      Unit Menu
      ŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |  Unit    Class     Equip                   |
    |____________________________________________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | [Names] [Classes] [Weapon] /## [Uses Left] |
    | [Names] [Classes] [Weapon] /## [Uses Left] |
    | [Names] [Classes] [Weapon] /## [Uses Left] |
    | [Names] [Classes] [Weapon] /## [Uses Left] |
    | [Names] [Classes] [Weapon] /## [Uses Left] |
    | [Names] [Classes] [Weapon] /## [Uses Left] |
    |____________________________________________|
    
    
      Supply Menu
      ŻŻŻŻŻŻŻŻŻŻŻ
      [When There Are No Items In The Supply]
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |  Funds:      0  Items:      0    1/1 Page  |
    |____________________________________________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |              Supply is empty               |
    |              Please press B                |
    |____________________________________________|
    
    
      Status Menu
      ŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |  Chapter 3  Thieves of Justice   |
    |                                  |
    |  Funds: 0                        |
    |  Turn : [##]                     |
    |                                  |
    |  Unit Count                      |
    |  Player: 4 Enemy: 29             |
    |                                  |
    |  Objective:                      |
    |  Defeat All Enemies              |
    |__________________________________|
    
    
      Options Menu
      ŻŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Option Section | Sub-Option | What The Option Affects When Selected |
    |________________|____________|_______________________________________|
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |    Sound       |   Stereo   | Turns Stereo Sound On                 |
    |                |    Mono    | Turns Mono Sound On                   |
    |                |            |                                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |    Message     |     1 Fast | Makes Message Speed Fast              |
    |                |     2      | Makes Message Speed Fairly Fast       |
    |                |     3      | Makes Message Speed Average           |
    |                |     4      | Makes Message Speed Fairly Slow       |
    |                |     5 Slow | Makes Message Speed Slow              |
    |                |            |                                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |    Terrain     |     On     | Turns Terrain Information Box On      |
    |                |     Off    | Turns Terrain Information Box Off     |
    |                |            |                                       |
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |    Cursor      |    Slow    | Makes Tile Cursor Move Slowly         |
    |                |    Fast    | Makes Tile Cursor Move Faster         |
    |________________|____________|_______________________________________|
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                            Gameplay Mechanics                    [05.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    Fire Emblem is a Turn-Based Strategy franchise, which hints at what gameplay
    will be like. Below the gameplay will be explained in depth, providing a full
    understanding of the game.
    
    
    Turns And The Basics
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The game is played on a grid-based map. Characters move around on this map and
    fight against their opponents. Tiles are divided between ones that can be moved
    around upon and those that can't.
    
    The player's side and the enemy's sides alternate turns, with the player always
    taking the first turn. A player's turn consists of the player making his/her
    characters perform actions. Only one action can be performed per character and
    not all characters that a player has needs to perform an action. When all
    the actions that the player wants to perform have been performed, they end
    their turn and their opponent's turn begins. The opponent's turn functions
    exactly as the player's does.
    
    Turns alternate until either the objective is met or the player's Leader dies.
    If the objective is met, the player wins; if the Leader dies, the player loses.
    The most common objectives are 'Defeat All Enemies' or 'Seize The Castle'. The
    objective will be listed and explained in the walkthrough.
    
    Fire Emblem can be seen as unforgiving in the sense that when a player's unit
    dies, it is dead for good. There's no way to get it back unless you load a save
    file from before the unit died or restart the game. This Fire Emblem episode
    features no save feature, so you need to restart the game if one of your units
    die and you wish to complete the game without it dying.
    
    As this episode features a stand-alone map, the importance of keeping your
    units alive isn't as high, except to make it easier to complete the map. In the
    main Fire Emblem games it is much more important because enemies from one map
    would carry through to the next.
    
    
    Terrain
    ŻŻŻŻŻŻŻ
    Although terrain isn't a large feature of Fire Emblem games, it often holds
    some importance. Some terrain tiles such as Woods and Pillars give a defense
    bonus to the unit standing on it. Making use of these terrain tiles to their
    full potential will mean that your units will be less likely to die and will
    endure attacks for a longer period of time.
    
    
    Performing Actions
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The following actions can be performed by a character:
    
     - Move
     - Attack
     - Trade
     - Deposit/Withdraw from the Supply
     - Use Item
     - Use Staff
     - Move and Attack
     - Move and Trade
     - Move and Deposit/Withdraw from the Supply
     - Move and Use Item
     - Move and Use Staff
     - Change Equipped Weapon (Can Be Combined With Any Other Action)
     - Dismount (Can be Combined With Any Other Action)
    
    All actions are relatively self-explanatory. Certain actions have prerequisites
    which can be found in the first table of the 'Menu Translations' Section above.
    The list above isn't exhaustive, but gives an idea of what the majority of the
    actions are that are performable in-game.
    
    
    Combat
    ŻŻŻŻŻŻ
    Combat is the heart of Fire Emblem. There are three values computed when one
    unit attacks another. These are:
    
     - % To Hit
     - % To Critical
     - Damage Dealt
    
    These values are dependent on a number of variables. Weapon type, terrain, unit
    statistics and weapon statistics are the main variables. These values are
    computed for both units involved in combat.
    
    The combat itself works in the following order:
    
    1. The unit that initiated combat strikes first.
    2. The unit being attacked is given a chance to retaliate.
    3. If one unit is fast enough in comparison to the other, it is given the
       chance to attack again.
    
    Whether a unit's strike hits is decided through the use of a Random Number
    Generator (RNG). The RNG computes a random integer within the range 0-99. If
    this value is lower than the '% To Hit' value, the strike lands.
    
    If the strike lands, a second number is generated by the RNG. If this value is
    lower than the '% To Critical' value, then the strike is a critical hit and
    does triple damage.
    
    Obviously, the 'Damage Dealt' value determines the amount of damage dealt to
    the opposing unit. If a critical hit is dealt then this value is tripled for
    that strike and then returns to the original value.
    
    If one unit loses all of its HP during combat, it dies and combat immediately
    ends. The attacking unit won't be able to perform another action until its next
    turn.
    
    It's generally better to be the first to attack. If you defeat the enemy with
    your attack, then it won't be able to retaliate and your unit won't take as
    much damage, meaning it will generally survive for a longer period of time. It
    also means that you can pick fights that will be in your favour, where you'll
    be able to maximise damage dealt and minimise damage sustained.
    
    Exactly how these three values are determined can be found in the 'Statistic
    Mechanics' section [10.0.0].
    
    
    Weapon Types
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Weapon Types are one of the central themes within Fire Emblem. There are a
    total of five weapon types.
    
    The five weapon types are:
    
     - Lance
     - Sword
     - Axe
     - Bow
     - Magic
    
    Lance, Sword and Axe act in a Rock, Paper, Scissors kind of fashion:
    
    Lance is effective against Sword
    Sword is effective against Axe
    Axe   is effective against Lance
    
    Although one type may be more effective against another, the weaker type can
    still defeat the stronger type, it just tends to do less damage unless the
    character wielding it is much more powerful.
    
    The Bow Weapon Type is independent of the other types. One notable feature of
    the Bow Weapon Type is that it's highly effective against characters with
    flying mounts (Pegasi and Dragons). The second notable feature is that the
    range of Bows is usually two tiles, meaning that archers can often attack
    enemies without them counter-attacking.
    
    The Magic Weapon Type is also independent of the other types. It acts
    differently to the other weapon types as the Defense statistic isn't used to
    defend against it, but the resistance statistic is as well. Some classes with
    high defenses commonly have low resistances so Magic can be used to bypass
    these high defenses at times.
    
    
    Unit Classes
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Unit classes denotes their role within their party. Bishops act as healers
    while most other party members act as fighters. How a character will engage
    enemies and which enemies a character will engage with depends on their class,
    statistics and what Weapon Type they use.
    
    Brief overview of the classes present within this episode are provided below:
    
    Armour Knights - Armour Knights are slow and stoic. They are the tanks of the
                     party and are able to absorb huge amounts of firepower. They
                     hit heavily when they land a blow, but can be innaccurate in
                     their attacks due to their lack of speed.
    Bishop         - The Bishop is the healer of the party. They don't attack but
                     hide behind other members of the party, healing anybody that
                     takes too much damage. Paired with a tank unit such as an
                     Armour Knight place at a choke point, they can become almost
                     unstoppable. Bishops tend to be quick and resistant to magic,
                     but physically fragile.
    Magicians      - The standard magic user, the Magician is extremely fragile and
                     weak, but makes up for this by their ability to use tomes. The
                     Defense stat doesn't protect units from magic, instead
                     resistance does. Fortunately for Magicians, most units,
                     especially those with high defenses, tend to have low
                     resistance stats, making magic very dangerous. If well
                     protected Magicians are able to destroy tank units with ease.
    
    Thief
    Fighter
    Hunter
    Mercenary
    Sister
    Armour Knight
    Magician
    
    
    Unit Statistics - Overview
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Unit statistics affect how well a unit performs. A basic overview of what each
    unit statistic does will be explained below.
    
    HP           - The health of a unit. When it falls to zero, the unit dies.
    Strength     - Strength affects the amount of damage done by the unit, no
                   matter whether they use physical or magical weapons.
    Skill        - Skill has great influence in a unit's accuracy, as well as the
                   chance that they will achieve a Critical Hit.
    Speed        - Speed decreases the unit's chance of being hit in combat.
    Luck         - Luck increases the unit's chance to avoid attacks and lower the
                   chance of being hit by a Critical.
    Weapon Level - Any weapons of the weapon type(s) used by the unit with a lower
                   Rank value than the Weapon Level can be used by that unit.
    Defence      - The higher this value, the less damage a unit will take when
                   being attacked by a physical weapon user.
    Resistance   - The higher this value, the less damage a unit will take when
                   being attacked by a magic user.
    Movement     - Probably the simplest of all statistics, the value of a unit's
                   movement is the maximum number of tiles that a unit can move per
                   turn.
    
    Unit statistic's effects in battle are explained in the 'Statistics Mechanics'
    section [10.0.0].
    
    
    Weapon Statistics - Overview
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Weapon statistics are also important. What each one does can be a little vague
    so general explanations are given below.
    
    Rank     - A unit's Weapon Level must be higher than this to use the weapon.
    Might    - The higher the Might of a weapon, the more damage it will do when
               wielded by a unit.
    Weight   - The higher this value, the less likely the unit wielding the weapon
               will be able to attack twice and the more likely the enemy will be
               able to.
    Hit      - The higher this value, the more likely the unit wielding it will hit
               its opponent.
    Critical - The higher the critical, the more likely using this weapon will
               score the player a critical hit.
    Range    - The amount of tiles away a unit being attacked by this weapon can be
               from the person using it.
    Uses     - The amount of times a weapon can be used before it breaks and can no
               longer be used.
    Value    - A weapon's monetary value.
    Type     - The type of weapon. A unit must be proficient in a weapon type to
               use weapons of that type. Having a weapon type that beats the
               enemy's weapon type within the weapon triangle will also increase
               damage.
    EXP      - The amount of Experience given to the unit using it each time that
               it's used (Staves only)
    
    Weapon statistic's effects in battle are explained in the 'Statistics
    Mechanics' section [10.0.0].
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                 Context                          [06.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    COMING SOON!
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               Walkthrough                        [07.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    Note: Due to the nature of Fire Emblem mechanics, enemy's reactions to your
    actions may differ slightly than what's stated in the guide. If this is the
    case, it's best to continue following the guide as closely as possible, but
    using common sense in situations that call for you to make a decision
    independently.
    
      Map
      ŻŻŻ
       01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
       __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __
    A |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    B |XX|  |  |  |  |  |XX|  |  |  |E1|  |XX|  |  |  |  |XX|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    C |XX|  |  |C4|  |  |E3|  |  |C4|  |  |  |  |  |C4|  |XX|  |E3|C2|E3|  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    D |XX|  |  |C4|  |  |  |  |  |  |  |  |  |  |  |  |  |XX|  |E3|C4|E3|  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    E |XX|  |  |C4|  |  |XX|  |  |  |  |  |XX|  |  |  |  |XX|  |E3|C4|E3|  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    F |XX|  |  |C4|  |  |XX|XX|  |E3|XX|XX|XX|XX|  |E3|XX|XX|  |E3|C3|E3|  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    G |XX|  |  |C3|  |  |XX|  |  |  |  |  |XX|  |  |  |  |XX|  |E3|C4|E3|  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    H |XX|  |  |  |  |  |XX|  |  |C3|  |  |XX|  |  |C4|  |E3|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    I |XX|  |  |  |  |  |XX|  |  |  |  |  |XX|  |  |  |  |XX|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    J |XX|XX|  |  |XX|XX|XX|XX|  |E3|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    K |XX|  |  |  |  |  |XX|  |  |  |  |  |XX|  |  |  |  |XX|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    L |XX|  |  |  |  |  |XX|  |  |  |  |  |XX|  |  |  |  |  |  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    M |XX|  |  |C1|  |  |XX|  |  |C4|  |  |XX|  |  |C4|  |E3|  |  |C4|  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    N |XX|  |  |  |  |  |XX|  |  |  |  |  |XX|  |  |  |  |XX|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    O |XX|XX|  |  |XX|XX|XX|XX|  |E3|XX|XX|XX|XX|  |E3|XX|XX|XX|  |  |XX|XX|XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    P |XX|  |  |  |  |  |XX|  |  |  |  |  |XX|  |  |  |  |XX|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    Q |XX|  |  |  |  |  |XX|  |  |  |  |  |  |  |  |  |  |XX|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    R |XX|  |  |  |  |  |XX|  |  |  |  |  |XX|  |  |  |  |XX|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    S |XX|XX|  |  |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|  |  |XX|XX|XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    T |XX|  |E2|  |  |  |  |  |  |  |  |  |  |  |  |E1|  |  |  |P3|  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    U |XX|  |  |  |E1|  |  |  |E4|  |  |  |  |  |  |  |E1|  |P1|  |P4|  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    V |XX|  |E1|  |  |  |  |  |  |E5|  |  |  |  |E1|  |  |  |  |  |  |P2|  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    W |XX|  |  |  |E1|  |  |  |  |  |  |  |  |  |  |  |  |E1|  |  |  |  |  |XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    X |XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|XX|
      |__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|
    
       01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
    
    
    
    
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
       |          Legend          |    Note:
       |__________________________|    ŻŻŻŻ
       |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|    For detailed information on units, see the
       | XX   - Blocked           |    Unit Listing section. [08.0.0]
       | C1   - Chest (1)         |
       | C2   - Chest (2)         |    Chest (1) contains a Killing Edge
       | C3   - Chest (3)         |    Chest (2) contains a Relive
       | C4   - Chest (4)         |    All Chest (3)s contains a Vulnerary
       |                          |    All Chest (4)s contain 200G
       |          Player          |
       | P1 - Ricard (Leader)     |
       | P2 - Kashim              |
       | P3 - Navarre             |
       | P4 - Rena                |
       |                          |
       |          Enemy           |
       | E1 - Thief               |
       | E2 - Barm (Boss)         |
       | E3 - Armour Knight       |
       | E4 - Dice                |
       | E5 - Malice              |
       |__________________________|
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               Unit Listing                       [08.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    This section features a list of all units found within the episode. All stats,
    equipment and other information is included to provide you with easy-to-access
    information. Notes on howo each player unit should be used and how to defeat
    each enemy unit is also included, allowing you to decide how to best deal with
    enemies.
    
    If an item is in square brackets (ie. '[ITEM NAME]'), it means that the unit
    must first dismount from their mount before they can use it. If an item has
    asterisks to either side of it (ie. *ITEM NAME*'), it means that this item will
    be obtained by the unit that defeated the unit that holds it.
    
    A quick reference chart with the most important information is included below
    so that you can easily check a unit's statistics as well as easily compare the
    statistics of different units.
    
    NOTE: Although Dice and Malice convert to your side throughout the course of
    the battle, they begin the battle as enemies and are listed to reflect this.
    
    
     Quick Reference Statistics Chart
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻ|
    | Name                | HP | Str | Ski | Spd | Luck | WLv | Def | Res | Mov |
    |_____________________|____|_____|_____|_____|______|_____|_____|_____|_____|
    |                     |    |     |     |     |      |     |     |     |     |
    | Kashim              | 21 |  7  |  4  |  6  |  3   |  6  |  4  |  0  |  6  | 
    | Navarre             | 20 |  5  |  9  |  11 |  8   |  9  |  6  |  0  |  7  |
    | Rena                | 16 |  1  |  7  |  8  |  8   |  7  |  3  |  5  |  5  |
    | Ricard (Main)       | 16 |  5  |  2  |  9  |  0   |  2  |  3  |  0  |  7  |
    |                     |    |     |     |     |      |     |     |     |     |
    | Armour Knight       | 18 |  6  |  2  |  0  |  --  |  -- |  11 |  0  |  5  |
    | Barm (Boss)         | 21 |  5  |  5  |  12 |  --  |  -- |  4  |  0  |  7  |
    | Dice                | 30 |  13 |  7  |  10 |  5   |  8  |  7  |  0  |  6  |
    | Malice              | 22 |  6  |  11 |  14 |  7   |  10 |  9  |  1  |  7  |
    | Thief               | 16 |  2  |  1  |  7  |  --  |  -- |  1  |  0  |  7  |
    |_____________________|____|_____|_____|_____|______|_____|_____|_____|_____|
    
    
     Quick Reference Class Chart
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
    | Name          | Class     |
    |_______________|___________|
    |               |           |
    | Barm (Boss)   | Thief     |
    | Dice          | Fighter   |
    | Kashim        | Hunter    |
    | Malice        | Mercenary |
    | Navarre       | Mercenary |
    | Rena          | Sister    |
    | Ricard (Main) | Thief     |
    |_______________|___________|
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               Player Units                       [08.1.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    All player units are listed in this section. The notes included are
    obervations on statistics and how to manipulate them to allow each unit to
    perform to the highest standard.
    
    
     Rena
     ŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Sister          | STARTING POSITION ON MAP: U21  |
    |________________________|________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |           NONE         |                                |
    |                        | LEVEL        03   EXP  00/100  |
    |________________________| Maximum HP   16                |
    |                        | Strength     01   Skill    07  |
    | ITEMS:                 | Speed        08   Luck     08  |
    |         - Live         | Weapon Level 07   Defense  03  |
    |         - Warp         | Resistance   05   Movement 05  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
     Ricard (Main)
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Thief           | STARTING POSITION ON MAP: U19  |
    |________________________|________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |         - Iron Sword   |                                |
    |                        | LEVEL        01   EXP  00/100  |
    |                        | Maximum HP   16                |
    |________________________| Strength     05   Skill    02  |
    |                        | Speed        09   Luck     00  |
    | ITEMS:                 | Weapon Level 02   Defense  03  |
    |           NONE         | Resistance   00   Movement 07  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
     Kashim
     ŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Hunter          | STARTING POSITION ON MAP: V22  |
    |________________________|________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |         - Iron Bow     |                                |
    |                        | LEVEL        03   EXP  00/100  |
    |                        | Maximum HP   21                |
    |________________________| Strength     07   Skill    04  |
    |                        | Speed        06   Luck     03  |
    | ITEMS:                 | Weapon Level 06   Defense  04  |
    |           NONE         | Resistance   00   Movement 06  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
     Navarre
     ŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Mercenary       | STARTING POSITION ON MAP: T20  |
    |________________________|________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |         - Iron Sword   |                                |
    |                        | LEVEL        03   EXP  00/100  |
    |                        | Maximum HP   18                |
    |________________________| Strength     04   Skill    04  |
    |                        | Speed        10   Luck     18  |
    | ITEMS:                 | Weapon Level 14   Defense  04  |
    |           NONE         | Resistance   07   Movement 06  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               Enemy Units                        [08.2.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    A list of all of the enemy units within the game. Many of these units appear
    more than once. Unless the unit has a unique name, the names used in the list
    are the same as those used in the map.
    
    
    
     Armour Knight
     ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Armour Knight   | STARTING POSITIONS ON MAP:     |
    |________________________|                                |
    |                                                         |
    | C07, C20, C22, D20, D22, E20, E22, F10, F16, F20, F22,  |
    | G20, G22, H18, J10, M18, O10, O16                       |
    |                                                         |
    |_________________________________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |         - Iron Lance   |                                |
    |                        | LEVEL        01   EXP  32/100  |
    |                        | Maximum HP   18                |
    |________________________| Strength     06   Skill    02  |
    |                        | Speed        00   Luck     --  |
    | ITEMS:                 | Weapon Level --   Defense  11  |
    |           NONE         | Resistance   00   Movement 05  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
     Barm (Boss)
     ŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Thief           | STARTING POSITION ON MAP: T03  |
    |________________________|________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |        -*Armour Killer*|                                |
    |                        | LEVEL        10   EXP  70/100  |
    |                        | Maximum HP   21                |
    |________________________| Strength     05   Skill    05  |
    |                        | Speed        12   Luck     --  |
    | ITEMS:                 | Weapon Level --   Defense  04  |
    |           NONE         | Resistance   00   Movement 07  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
     Dice
     ŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Fighter         | STARTING POSITION ON MAP: U09  |
    |________________________|________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |         - Devil Axe    |                                |
    |         - Hand Axe     | LEVEL        10   EXP  32/100  |
    |                        | Maximum HP   30                |
    |________________________| Strength     13   Skill    07  |
    |                        | Speed        10   Luck     05  |
    | ITEMS:                 | Weapon Level 08   Defense  07  |
    |           NONE         | Resistance   00   Movement 06  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
     Malice
     ŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Mercenary       | STARTING POSITION ON MAP: V10  |
    |________________________|________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |         - Iron Sword   |                                |
    |                        | LEVEL        03   EXP  32/100  |
    |                        | Maximum HP   22                |
    |________________________| Strength     06   Skill    11  |
    |                        | Speed        14   Luck     07  |
    | ITEMS:                 | Weapon Level 10   Defense  09  |
    |           NONE         | Resistance   01   Movement 07  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
     Thief
     ŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | CLASS: Thief           | STARTING POSITION ON MAP:      |
    |                        | B11, T16, U05, U17, V03, V15,  |
    |                        | W05, W18                       |
    |________________________|________________________________|
    |                        |                                |
    | WEAPONS:               | STATISTICS:                    |
    |         - Iron Sword   |                                |
    |                        | LEVEL        01   EXP  40/100  |
    |                        | Maximum HP   16                |
    |________________________| Strength     02   Skill    01  |
    |                        | Speed        07   Luck     --  |
    | ITEMS:                 | Weapon Level --   Defense  01  |
    |           NONE         | Resistance   00   Movement 07  |
    |________________________|________________________________|
    |                                                         |
    | NOTES:                                                  |
    |                                                         |
    |_________________________________________________________|
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                           Weapon/Item Listing                    [09.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
     Weapons
     ŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|
    | Name          | Rank | Mt | Wt | Hit | Cr | Rng | Uses | Value | Type  |
    |_______________|______|____|____|_____|____|_____|______|_______|_______|
    |               |      |    |    |     |    |     |      |       |       |
    | Iron Sword    |  01  | 05 | 02 | 090 | 00 |  1  |  42  |  420  | Sword |
    | Armour Killer |  03  | 06 | 04 | 100 | 00 |  1  |  20  | 1,000 | Sword |
    | Killing Edge  |  07  | 08 | 02 | 100 | 20 |  1  |  22  | 1,100 | Sword |
    |               |      |    |    |     |    |     |      |       |       |
    | Iron Lance    |  01  | 07 | 06 | 100 | 00 |  1  |  38  |  380  | Lance |
    |               |      |    |    |     |    |     |      |       |       |
    | Hand Axe      |  03  | 05 | 09 | 060 | 00 | 1-2 |  15  |  450  |  Axe  |
    | Devil Axe     |  01  | 20 | 20 | 070 | 00 |  1  |  09  |  900  |  Axe  |
    |               |      |    |    |     |    |     |      |       |       |
    | Iron Bow      |  01  | 06 | 04 | 100 | 00 |  2  |  33  |  330  |  Bow  |
    |_______________|______|____|____|_____|____|_____|______|_______|_______|
    
     Note:
     ŻŻŻŻŻ
     - The user of the Devil Axe sometimes takes damage instead of the target.
    
    
    
     Staves
     ŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Name          | Rank | Rng | Uses | Value | EXP | Effect               |
    |_______________|______|_____|______|_______|_____|______________________|
    |               |      |     |      |       |     |                      |
    | Live          |  01  |  1  |  20  | 1,000 | 014 | Heals (10 + Magic)HP |
    | Relive        |  02  |  1  |  16  | 1,600 | 020 | Heals (20 + Magic)HP |
    | Warp          |  05  |  1  |  07  | 14,000| 042 | Teleports an ally    |
    |_______________|______|_____|______|_______|_____|______________________|
    
    
    
     Miscellaneous Items
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    | Name          | Uses | Value | Effect               |
    |_______________|______|_______|______________________|
    |               |      |       |                      |
    | Vulnerary     |  03  |  300  | Heals 10 HP Per Use  |
    |_______________|______|_______|______________________|
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                           Statistic Mechanics                    [10.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    Below is a complete explanation of all of the calculations and mechanics found
    within BS Fire Emblem. These mechanics tend to be shrouded in mist with every
    FE game, but here they're featured so that you can understand what's happening
    behind the scenes and therefore can best manipulate each character and make it
    perform at its best.
    
    If how a statistic works isn't listed here, see the final portion of section
    [05.0.0] 'Gameplay Mechanics' for details on how it works.
    
    Attack Speed
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    The attack speed is obviously the speed at which a unit attacks. It's value is
    irrelevant except for calculating whether a unit is entitled to a second
    attack. The unit that initiated the attack always attacks first, followed by
    the unit being attacked. If either unit gets a second attack, it's used after
    both units have attacked once.
    
    Attack Speed = Speed - Weapon Weight
    
    A unit earns a second attack if its Attack Speed is at least three integers
    above its opponent's.
    
    
    Accuracy
    ŻŻŻŻŻŻŻŻ
    Accuracy is the likelihood that a unit will hit its opponent in combat. The
    accuracy is the percentage of the unit landing a blow.
    
    Base Accuracy (%)   = Skill*2 + Weapon Hit
    Opponent's Avoid    = Opponent's Speed + Opponent's Luck + Opponent's Terrain
                                                                              Bonus
    Actual Accuracy (%) = Base Accuracy - Opponent's Avoid
    
    Terrain Bonus is the percentage listed when a cursor is over a tile. The
    terrain bonus is 0 on a normal tile and 20 when on a Pillar.
    
    
    Damage
    ŻŻŻŻŻŻ
    Damage is the amount that the opponent's HP is reduced by when hit once by a
    unit. A successful hit must first be made before damage is calculated. The
    damage done will always be the same as long as the values being inputted into
    the equation remain the same, there is no chance involved not (including the
    chance of a critical hit, where damage is tripled).
    
    There are a number of components for calculating damage and Magical Damage is
    calculated slightly differently to Physical Damage.
    
    Base Damage = Strength + (Weapon Might * Weapon Triangle Bonus)
    
    The Weapon Triangle Bonus = 3 if the unit's weapon type 'beats' the opponent's
    weapon type, or 1 if it's the same weapon type or loses to the opponent's
    weapon type. If Magic is being used by at least one of the two involved units,
    the bonus = 1.
    
    Actual Damage (Physical) = Base Damage - Opponent's Defense
    Actual Damage (Magical)  = Base Damage - Opponent's Resistance
    
    If the hit is critical, the Actual Damage is multiplied by 3.
    If the value for either type of Actual Damage is 0 or below, the damage done is
    0.
    
    
    Critical
    ŻŻŻŻŻŻŻŻ
    If an attack hits, the equation below is then used to see if the unit lands a
    critical hit. If an attack misses, the equation isn't used. The Critical Rate
    is the chance (%) that a unit will deal triple damage to its opponent.
    
    Base Critical Rate (%)    = Weapon Critical + Skill
    Opponent's Critical Evade = Opponent's Luck
    Actual Critical Rate (%)  = Base Critical Rate - Opponent's Critical Evade
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                             Version History                      [10.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    Version 0.50     Dates: 17/04/2012, 15/05/2012, 26/05/2012, 13/01/2013
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Update: Major
    
    Change Log:
    
    - Everything but walkthrough, context, class information and charater notes
      completed
    - Class information partially complete
    
    Notes: Initial release and all that. :) Enjoy!
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                               Legal Notice                       [11.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    Copyright İ 2013 Jesse Paech (aka. RedIsPoetic).
    This guide is the property of Jesse Paech (aka. RedIsPoetic) and is protected
    under copyright laws. It cannot be reproduced or edited in any form. It is for
    personal use only, unless I grant permission to do otherwise. No profit is to
    be made from this guide, directly or indirectly, it is totally free. I take no
    responsibility for any error or mistake found within this guide.
    
    The following sites have my permission to host this guide:
    
    www.gamefaqs.com
    
    If you want this placed on your site, ask permission. It is illegal to host
    this on an unauthorized site.
    
    If you would like the guide placed on your site, email me at:
    
    redis*poetic@hotm*ail.com
    
    [Remove the asterisks. Spam Bot avoidance FTW.]
    
    Make the subject of your email something related to the guide and I'll
    eventually end up reading it.
    
    If you are hosting this guide, make sure that you're updating the file on
    your site soon after the guide is officially updated on GameFAQs.
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                Contact Me                        [12.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    If you have any additions, constructive criticism, want to say thanks or
    anything relating to the guide in general feel free to contact me at:
    
    redis*poetic@hotm*ail.com
    
    [Remove the asterisks. Spam Bot avoidance FTW.]
    
    Make the subject 'BS Fire Emblem 3' or something like that.
    
    No spam or any other crap though please.
    
    
    I'm happy to hear about almost anything including but not limited to:
    
    - typos
    - corrections on information
    - any missing information
    - formatting feedback
    - overall feel of guide
    - etc. etc.
    
    
    Of course, you will be credited for any help you give me (if it is actually
    helpful). Credit for major things will not only be given in the devoted
    'Credits' section but also where the information is directly placed within the
    guide.
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                 Credits                          [13.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    Thanks to Intelligent Systems for creating a worthy contribution to one of the
    greatest series in existance.
    
    Thanks to CJayC, SBAllen and Devin for all running or helping run GameFAQs at
    some point in time.
    
    A massive thank you to Serenesforest.net! This site has been immensely helpful
    for me, providing many of the character names, item names, background info and
    other awesome stuff. A lovely site!
    
    Another thank you to the Independent Fire Emblem Wiki. The members of this Wiki
    provided me with excellent information for the Items, Staves and Weapons, as
    well as some of the mechanics of the game.
    
    Thanks to NIWA, the Nintendo Independent Wiki Alliance. Having used various
    NIWA member sites' information as references for my guides, I appreciate and
    support the brilliant work done by them.
    
    A simply HUGE thank you to KiddoCabbusses. This guy is the authority on BS
    Fire Emblem and has been more than willing and patient to answer all of my
    questions. Thanks man!
    
    
    
    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |                                Conclusion                        [14.0.0]   |
    |_____________________________________________________________________________|
     ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ
    Fire Emblem is one of my favourite franchises, so I've naturally loved writing
    this guide. This small game deserves WAY more attention than it's received, so
    I'm happy that I can at least give it some. I'm ecstatic that I can write for a
    game in the Fire Emblem franchise and provide information that's never been
    provided before, which is reward enough for me.
    
    I hope you've found this guide helpful! Look out for guides on the other
    episodes of BS Fire Emblem Akaneia Senki in the future!
    
    *Squeals with fervour at the sight of the sun*
    
      - RedIsPoetic
    
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              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Copyright İ 2013 RedIsPoetic

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