Nekketsu Koukou Dodge Ball-Bu: PC Bangai-hen
Review by LordLocke
"Dodge Ball with Smash Appeal!"
Sports games have always been popular in the States. Madden is among the
best selling game franchises of all time, and it's ONLY in America. However,
many more obscure games never make the ocean-wide journey. An example of this
is the 16-bit, better than arcade port of Super Dodge Ball.
Super Dodge Ball's simple enough to play. You catch the ball when it's
thrown at you, then throw it back. If you have some momentum going, you can
throw it harder, for more damage. Get enough momentum, you can do some
spectacular super-shots, which have special effects as multi-ball, homing,
a boomerang effect, and simply being able to plow through multiple opponents.
No two characters are the same, and each of the seven teams has four players
each, so you'll be hard-pressed to find a favorite player and team.
Everyone knows that you gotta be in control in a dodgeball match, and
thankfully, that's SDB's strongest asset. The control is very responsive
for an old game like this. The only time you're going to screw up catching a
ball and taking it in the face will be when it's your fault. Likewise,
you'll be able to pull off the moderately-difficult power-shots every time
with a little practice. The graphics, while simple, work for the game. From
little midgets, to the pudgey Chineese players, to the big, ogreish American
team (HEY! SCREW YOU!) little touches of character are throughout the game.
The various modes are pretty cool. There's the simple arcade mode, where you
play through the arcade version of the game as the Japaneese team. Then there's
VS mode, where you can choose between the six main teams and play a single
match. It's very cool taking to take on your friend at this, but, for some
reason, it doesn't really seem that different than against the computer. The
final mode is some sort of story mode, where you go from place to place, trying
to find some dude (I assume a player or coach for your team) whos been
kidnapped by a UFO. Once you win, you'll get a clue to the UFO's location,
and the chance to recruit the opposing team's heavy hitter. Coolness... you
can form your own dream team using the power-players from the teams you've
defeated.
The problem? It's all so... simple. In about an hour, you can learn how to
do most of the tricks, and after that, it shouldn't take too long to impliment
them. One can become a skilled master in a day, and then the game starts to
get boring. If you can find a friend to keep the game fresh, then do so.
Otherwise, SDB would get a lower score.
Thankfully, the Japaneese isn't so heavy you can't play, but the Story Mode
is kinda tricky. A decent import for anyone who owns a TG16, and a pretty
decent distraction overall. Heck, I still plug it in occasonally for some
mindless fun. But remember, as long as you don't mind mindless, it's a pretty
fun way to waste your time.
Reviewer's Score: 7/10 | Originally Posted: 11/01/99, Updated 11/01/99
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