-------------------------------------------------------------------------------
-------------------------[STREET FIGHTER II: CE FAQ/MOVELIST]------------------
---------------------------------[by Ice Queen Zero]---------------------------
------------------------------------[SHARP X68K]-------------------------------
-------------------------------------------------------------------------------

o--------------------o
      INTRODUCTION
o--------------------o

Now that I've done all of the other major Street Fighter IIs, I guess I will
finish off the collection on another different system. In Street Fighter II
Championship Edition, you now have the option to play as the 4 bosses.

o--------------------o
        CONTROLS
o--------------------o

u=up
uf=up/forward
ub=up/back
b=back
f=forward
d=down
df=down/forward
db=down/back

Press u, uf, or ub to jump
Press d, df, or db to crouch
Press b to move backwards (away from opponent)
Press f to move forwards (towards opponent)
Press b to block attacks that aren't low
Press db to block low, non-air attacks

o--------------------o
        SYSTEM
o--------------------o

Choose a character and the object is to defeat the other 12 fighters inside a
best two out of three wins match. You get to play as the bosses this time, YAH!

o--------------------o
      MOVELIST
o--------------------o

Each character has a set of special moves in addition to the normal attacks
given to them. They are executed by moving the joystick in a certain sequence
and pressing the appropiate attack button. Sometimes, a character can perform
an extra move by doing a normal attack at close range.

+---------------------+
          Ryu  
+---------------------+
Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch
Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick
Fireball (Hadouken): d, df, f + Punch [Faster than Ken's]
Dragon Punch (Shoryuken): f, d, df + Punch 
Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick
Axe Kick: close, Hard Kick
Drop Knee: Light Kick in air

+---------------------+
      Edmond Honda
+---------------------+
Hundred Hand Slap: Punch button rapidly
Sumo Headbutt: b~f + Punch
Bear Hug: close, b or f + Hard Punch
Sumo Throw: close, b or f + Medium Punch
Knee Bash: close, b or f + Hard Kick

+---------------------+
     Jimmy Blanka
+---------------------+
Electricity: Punch button rapidly
Rolling Attack: b~f + Punch
Double Head Butt: f + Medium Punch
Double Knee: close, f + Medium Punch
Head Bite: close, b or f + Hard Punch

+---------------------+
     William Guile
+---------------------+
Sonic Boom: b~f + Punch
Flash Kick: d~u + Kick
German Suplex: close, b or f + Hard Punch
Hip Toss: close, b or f + Medium Punch
Air Toss: close, b or f + Medium or Hard Punch in air
Backbreaker: close, b or f + Medium or Hard Kick in air
Backfist: b + Hard Punch
Lunging Knee: f + Medium Kick

+---------------------+
      Ken Masters
+---------------------+
Arm Throw (Seoi Nage): close, b or f + Medium or Hard Punch
Back Roll (Tomoe Nage): close, b or f + Medium or Hard Kick
Fireball (Hadouken): d, df, f + Punch
Dragon Punch (Shoryuken): f, d, df + Punch [wider range than Ryu's]
Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick
Axe Kick: close, Hard Kick
Drop Knee: Light Kick in air

+---------------------+
        Chun Li
+---------------------+
Lightning Kick: Kick button rapidly
Spinning Bird Kick: d~u + Kick
Heel Stomp: d + Medium Kick in air
Throw: close, b or f + Medium or Hard Punch
Air Throw: close, b or f + Medium or Hard Punch in air
Chest Flip Kick: f + Medium Kick
Flipping Neck Breaker: f + Hard Kick

+---------------------+
        Zangief
+---------------------+ 
Spinning Clothesline: All three Punch buttons simultaneously
Spinning Piledriver: f, df, d, db, b, ub + Punch
Stomach Crunch: in air, u + Hard Punch
Flying Body Attack: jump at opponent, d + Hard Punch
Powerbomb: close, b or f + Hard Kick
Brainbuster: close, b or f + Hard Punch
Pile Driver: close, b or f + Medium Punch
German Suplex: close, b or f + Medium Kick
Alley Oop: close, db or df + Hard Punch
Power Slam: close, db/df + Medium Punch
Head Bite: b or f + Hard Punch on approaching opponent
Face Pump: b or f + Medium Punch on approaching opponent
Stomach Pump: db or df + Hard Punch on approaching opponent

+---------------------+
         Dhalsim
+---------------------+
Yoga Fire: d, df, f + Punch
Yoga Flame: b, db, d, df, f + Punch
Yoga Noogie: close, b or f + Medium Punch
Yoga Throw: close, b or f + Hard Punch
Yoga Spear: in air, d + Hard Kick
Yoga Mummy: in air, d + Hard Punch
Slide Kick: d + K
Double Headbutt: close, Hard Punch

+---------------------+
    Balrog/M. Bison
+---------------------+
Turn Punch: Hold all three Punches or Kicks for at least 2 secs then release
Final Punch: Above move and hold for 60 secs and release
Dash Punch: b~f + Punch
Dash Uppercut: b~f + Kick
Headbutt: close, f + MP or HP

+---------------------+
     Vega/Balrog
+---------------------+
Backflip: b, b
Rolling Claw: b~f + Punch
Wall Jump: dcuf/dcub + Kick
	   Dive Claw: Punch
	   Izuna Drop: f + Punch when close
Rainbow Suplex: f + Medium or Hard Punch
Stardust Drop: close, f + Medium or Harp Punch in air

+---------------------+
     Victor Sagat
+---------------------+
Tiger Shot: d, df, f + Punch
Low Tiger Shot: d, df, f + Kick
Tiger Uppercut: f, d, df + Punch
Tiger Knee: d, df, f, uf + Kick
Tiger Carry: close, f + Medium or Hard Punch

+---------------------+
     M.Bison/Vega
+---------------------+
Psycho Crusher: b~f + Punch
Scissor Knee: b~f + Kick
Head Stomp: d~u + Kick
Somersault Skull Driver: above move, Punch
Deadly Throw: close, f + Medium or Hard Punch

o--------------------o
        CREDITS
o--------------------o

Capcom - made the game
GameFAQs - hosting this FAQ
You - reading it.

o--------------------o
    	CONTACT ME
o--------------------o
azulfria[at]hotmail[dot]com 
[at] = @ and [dot] = .
Don't want any email bots.

Thank you for reading

-Ice Queen Zero