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    FAQ/Walkthrough by Seraph 0

    Updated: 10/09/04 | Printable Version | Search This Guide

    Game:       Bonk's Adventure
    System:     Turbo Grafix 16
    Genre:      Action/Adventure
    Author:     Seraph 0
    Real Name:  Andrew Almeida
    E-Mail:     Seraph_0@Hotmail.com
    Date:       February 10, 2004
                October 3, 2004
    
    -----------------
    Table of Contents
    -----------------
    
    1.  Introduction
    2.  Story
    3.  Controls/Tips
    4.  Bonk's Forms
    5   Flower Power
    6.  Items
    7.  Enemies
    8.  Bosses
    9.  Bonus Levels
    10. Walkthrough
    11. Review
    12. Copyright
    
    ---------------
    1. Introduction
    ---------------
    
    Bonk's Adventure is a fun action/adventure that follows Super Mario Brothers.
    Bonk I believe was the mascot of the Turbo Grafix 16. This was one of the
    first games that I played on the Turbo Grafix 16 and also one of my favorites.
    
    --------
    2. Story
    --------
    
    Princess Za, ruler of Moonland, is captured by King Drool and brainwashes five
    residents of Moonland, who were a threat to him. Now Bonk must free the others,
    so together they can save Princess Za.
    
    ----------------
    3. Controls/Tips
    ----------------
    
    D-Pad     - Move Bonk
    Run       - Pause
    Select    - /
    II Button - Headbutt
    I Button  - Jump
    
    - When jumping, press II for a Headbutt Dive.
    - Also, if you continually press II when in the air, you will slowly descend.
      Try it with the Turbo Button on.
    - When an enemy is about to fall on you, get under it and jump, because your
      head will hurt it or kill it.
    - Your Headbutt Dive is 2x stronger then your Headbutt.
    - You can also jump into enemies, {head first}, to do some damage.
    - You reach a cliff you can't jump, jump and press against the side of the
      cliff and you should automatically clamp onto the cliff. Then continually
      press the I Button to climb the cliff.
    - When in water or anything else, use your D-Pad to swim.
    - When you see a Skull Elevator, just press up to get in.
    - If you want to make major points, try keeping an enemy in the air by
      Headbutting it.
    - You can climb waterfalls too.
    - To ride the vines, simply jump towards them.
    - You can Headbutt any projectile attacks, from enemy at boss attacks.
    
    ---------------
    4. Bonk's Forms
    ---------------
    
    During the game, you will come across Meat, which will transform you into
    stronger forms of Bonk. Note, if you don't continually eat meat, you will loose
    the form.
    
    Irate Bonk
    Meat - 1x Small Meat
    
    This Bonk is 2x stronger. He sprouts some blue hair on the sides, his tunic is
    blue and his face is clenched up, {like a stereotypical Japanese cartoon}. When
    you execute the Headbutt Dive and hit the ground, you paralyze the enemies,
    {and any projectiles that they fire}, for about three seconds.
    
    Livid Bonk
    Meat - 2x Small Meat
         - 1x Big Meat
    
    This Bonk is 3x stronger. At first, Bonk flashes for about ten seconds, meaning
    he is invincible for that amount of time. His hair turns black, his tunic turns
    green, he has stitches on his head and his eyes have bruises around them. His
    Headbutt Dive causes the enemies to be paralyzed for about six seconds. While
    in invincible mode, your jumping ability is increased.
    
    ---------------
    5. Flower Power
    ---------------
    
    Through out the game, you will encounter strange flowers and plants that will
    help you during your quest.
    
    Flora Springer  - There are three colored Floras. The pink ones contain items
                      like Hearts and Fruit, the orange contain Meat, and the green
                      contain Blue Hearts.
    
    Floret Springer - These yellow flowers act as a spring pad, launching you up
                      very high. These flowers don't disappear
    
    Goggle Eyes     - This strange flower only appears if you find a small pink
                      flower. To find the pink flower, if you have to Headbutt Dive
                      the ground, until one pops out of the ground and grows.
                      Goggle Eyes will then fly down and attach to Bonk's Head for
                      about a second or two. Then leave a Flora Springer behind
                      with a goodie inside.
    
    Twinkle Toes    - These large palm trees start off implanted in the ground. But
                      once your attack hits it, they pop out of the ground
                      and begin moving. You can ride them to avoid dangers and get
                      hard to reach Smiles.
    
    --------
    6. Items
    --------
    
    Here are the few items you get in the game.
    
    Vegetables   - Gives 50 points and a 1/3 amount of one Heart back.
    
    Fruit       - Gives 100 points and about half of a Heart back.
    
    Heart       - Fills one Heart.
    
    Large Heart - Fills all Hearts.
    
    Blue Heart  - Gives an extra Heart to your max.
    
    Small Meat  - One transforms you into Irate Bonk. Two transforms you into Livid
                  Bonk
    
    Large Meat  - Transforms you into Livid Bonk
    
    Small Bonk  - Extra life.
    
    Smiley      - Gather these yellow smiley faces and at the end of the level, you
                  get bonus points for the amount you have. You get 100 points for
                  each.
    
    ----------
    7. Enemies
    ----------
    
    Through out the game you will encounter many prehistoric beasts. Note, when I
    write "hit him # times", this means Headbutting as regular Bonk. These are in
    order of appearance.
    
    Al. E. Gator - Strange alligator creatures. They have a head of a alligator,
                   but they have a turtle-like body and a ball at the tip of the
                   tail. All these creatures do is move in one direction and only
                   take one hit to kill. At times, they can be seen rolling. Al. E.
                   Gators can be seen carried by Stu Stingers.
    
    Henry Hatchet - These dinosaurs wear eggshells for helmets and use a hatchet as
                    a weapon. There are four types of Henries: Red, Purple, Blue,
                    and Blue with orange helmet. The reds are basic, they move
                    quickly and they attack at short range. The Purple are the same
                    as the Red, only they leave behind Meat, once they are
                    defeated. The Blues are slower, but they can throw their
                    hatchets from long range. The Orange helmets are the same as
                    the Blue, only their hatchets act as boomerangs. They all take
                    two hits to kill.
    
    Venus Bonktrap - This plant creatures pretend to be Springers. When you jump on
                     them they transform into their true form and hop about. They
                     best way to tell if a Springer is a Venus Bonktrap is to see
                     if the Springer is moving. If it's perfectly still, it's a
                     Venus Bonktrap. Just jump on them then quickly Headbutt Dive.
                     They take two hits to kill.
    
    Sally Slug - These blue slugs only move in one direction and don't attack.
                 Their slow and they take two hits to kill. Note, at times they can
                 be seen crawling on walls and ceilings, so watch yourself.
    
    Uvulalas - These strange creatures are living Uvulalas, {those little things
               in, the back of your throat}. All they do is swing left and right.
               Don't bother attacking it, you can't hurt them. Just avoid them.
    
    Fishbone - These creatures are animated skeletons of fish. All they do is swim
               left and right, while biting. One hit will do.
    
    Squibbs - These creatures are living cells. All they do is swim around in small
              circles. One Bonk will kill them.
    
    Squbb - These thin creatures have a worm-like body and a small head. They swim
            up and down, and only take on hit to kill.
    
    Amigo - A living cactus that can't be killed. Just jump over them and avoid
            them at all costs.
    
    Gary Geek - These blue Parasaurolophus looks like it's name, a geek. Gary is a
                chaser, so hit it twice to kill it. It can also jump.
    
    Roz Erback - Midget Triceratops is the best way to describe them. They run in
                 one direction, and jump from time to time. if you hit them once,
                 they sometimes change direction. If you hit them twice, they die.
    
    Stu Stinger - This large dragonfly flies down from the sky then pauses on the
                  same platform that you are on. Then, it flies straight at you.
                  Two Headbutts will kill this pest. They can also be carriers for
                  Al. E. Gators.
    
    Funk E. Fish - These fish look like their almost ready for land. They have the
                   ability to create a electric field around them. If you attack
                   when they are doing this, you will simple bounce off. One hit
                   will kill them.
    
    Mini Mongoose - Tiny biped dinosaurs, that hide behind baby Twinkle Toes. When
                    you get close, the dinosaur jets out from behind and runs away.
                    Hit it once to kill.
    
    B. Lou Roach - Like some of the enemies, the name doesn't fit with it's looks.
                   These are strange crustaceans that look like horseshoe crabs.
                   They can be seen in water levels, or occasionally on land. They
                   usually move back and forth, but sometimes they just jump up and
                   down. Other then that they take one hit.
    
    OopaLoopa - Strange red spheres that are outlined in green. The green outline
                is some kind of secretion that protects it as well as allow to
                stick to walls and such. If you just touch it, {not attack it}, it
                will break free of it's shell and it becomes a pink salamander-like
                creature. One hit in either form will kill it.
    
    V.L. Chure - Pterodactyl creatures that fly above the litter of Imps. At first
                 it just flies aback and forth, above the nest, but then lowers to
                 your level and flies towards you. It continues to fly back and
                 forth, hitting you until you kill it with one hit.
    
    Imp        - Baby Pterodactyls that are protected by the mother, V.L. Chure.
                 They only hurt you if you touch them. One hit takes care of these
                 creatures. If left alone, some may turn into a V.L. Chure.
    
    Freddy Frogger - Large, green frogs that have a sail/fins on their back. For
                     the most part, they usually just hop back and forth, while
                     chasing you. But on occasion, they jump up and open up their
                     sail/fins, which allow them to glide across the screen. Two
                     hits will kill them.
    
    Timmy Toe - A tiny, blue fly with a yellow stinger. Flies in a wave movement.
                One hit takes care of this pest.
    
    Tommy Tic - This tiny, green bug resembling a mantis. It can crawl on the
                ground, but flies towards you if you get to close. One hit will
                take care of this pest.
    
    Terry Tac - This tiny, brown bug resembling a grasshopper. All these ones do
                is jump in one direction. One hit will kill them.
    
    Bill Duck - These birds wear a egg for a helmet. They attack by swooping back
                and forth, pecking you to death. One hit will kill them. There is
                a Blue and Pink. A Pink one will leave behind an item, once
                destroyed.
    
    R. Ed Beaker - Bonk's dinosaur counter part. This red dinosaur has a large
                   cranium, and can even Headbutt Dive like Bonk. It's also one of
                   the stronger enemies you face, because it takes four hits to
                   kill. A good way to kill it is to wait for it to Headbutt Dive,
                   then jump on to it and continue hitting it until dead. They
                   occasionally leave behind Meat.
    
    Jerry Jelly - These jellyfish either move from left to right, and/or up and
                  down. Other then that they have no attacks and take one hit to
                  kill.
    
    Crocket Dile - By far, one of the most dangerous enemies you will face. These
                   Crocodiles have flippers/fins for legs, allowing them to move
                   gracefully through water. They usually move left and right, but
                   on occasion, they move up and down. The only place you can hurt
                   him is the belly. When they move from left and right, they move
                   in a small area. If you get to close, they clamp down on your
                   head. To get out of this vice, rapid ally press I Button.
                   Hitting them once, will make them go crazy and swim left and
                   right at a faster rate. The up and down Crocs are harder to
                   avoid. They swim up and down with their mouth open, ready to
                   attack you. If they spot you, you will lunge towards you. If you
                   miss them, they usually disappear off screen. These leviathans
                   take five hits to kill. They also drop items, occasionally.
    
    B. Ike Link - A strange amoeba-like creature that has two cells, wrapped around
                  a thin, flexible shell. It continually moves in a small circle.
                  Other then that they have no attacks and take one hit to kill.
    
    Andy Ammonite - These are squid-like creatures, that have a s shell over the
                    head. They move left and right, pausing every move. This is
                    where they spew out three globs of ink. Other then that, they
                    take one hit to kill.
    
    Blue Hawaii - These small, aquatic dinosaurs wear a scuba outfit, complete with
                  a harpoon. They continually move up and down, in a short path.
                  They occasionally stop to fire their harpoon gun. They take one
                  hit to kill.
    
    Egghead Errol - These blue dinosaurs have large jaws like the Crocket Diles, so
                    they can clamp on to your head as well. They move by making
                    small jumps at a time, while chasing you. To get out of this
                    vice, rapid ally press the I Button. They take four hits to
                    kill.
    
    Spike Sauros - Large, green version of Roz Erbacks. Like them, they run in one
                   direction. They take six hits to kill.
    
    T. Rex - These creatures are not Tyrannosaurus Rexes, but statues of biped,
             Triceratopses. Their front is covered with four spikes. They move back
             and forth with great speed. At times, they start out with wings and
             can be seen moving up and down. But as soon as you hit them, they
             loose their wings and begin moving back and forth. They take five hits
             to kill. They occasionally drop Meat.
    
    Skins Kellyton - These animated skeletons have one attack: they spit bubbles.
                     They move very quickly back and forth, only to pause once in a
                     while to attack. These little creatures take five hits to
                     kill.
    
    Red Riding Ape - This strangely named creature is not an ape at all. It looks
                     like a humanoid Pterodactyl. Anyways, the creature will appear
                     in a blue flash of flame. Then it will shoot a blue fireball
                     and disappear in the same fashion. Hardest enemy to hit, but
                     it is easier to dodge them. If you must attack them, use you
                     Headbutt Dive and if your Irate or Livid Bonk, paralysis it
                     first. This magician takes six hits.
    
    ---------
    8. Bosses
    ---------
    
    Here is the list of bosses, straight from the walkthrough.
    
    Huey
    World 1
    
    This large dinosaur boss has one a attack: he fires snot bubbles at you. You
    can destroy the snot bubbles with your attacks. There is an easy way, and a
    hard way to defeat this dinosaur. The hard way is to get to the top of the pone
    pillars and wait for him to get close. Then jump and Headbutt Dive on his head.
    Then, go to the other side an repeat. The easy way is to get to the top of the
    pone pillars and wait for him to get close. Then Headbutt Dive him and continue
    attacking. You should be able to keep the momentum up until the brainwashing
    helmet is destroyed. It takes fifteen Headbutt Dives to destroy the helmet.
    
    Gladdis
    World 2
    
    This bird is harder to hit then the first boss, but thankfully, you only have
    to Headbutt Dive it 9x to break its helmet. This bird has a few attacks. First,
    she will duplicate herself and appear on ground level. Then the two Gladdis'
    will hop about, shooting green ninja stars at you. After three hits, she stops
    duplicating herself and her tail falls off. The tail now hops about madly,
    trying to hurt you. She can also fire three ninja stars at a time. After
    another three hits, her last tactic before the helmet breaks. She now quickly
    disappears and reappears, while throwing three ninja stars. Hit her three more
    times, and the helmet breaks.
    
    Kongo Zilla
    World 3
    
    This boss is a strange one. It says it a monkey, yet it looks reptilian.
    Anyways, it has one attack: it can create boulders of ice and tosses them in
    arcs. This one can be hard, because he raises his arms a lot, making it hard to
    Headbutt Dive it. It can also be annoying, because you will be slipping about
    on the ice. Every time you Headbutt Dive him 4x, he goes underground and pops
    out shortly after. He does this 3x, and it takes fifteen hits to break the
    helmet.
    
    Punchy Pedro
    World 4
    
    Princess Za's beloved. This boss has two attacks: a lunge punch and a rocket
    punch. The lunge punch is just as it sounds, a lunge and a punch. The rocket
    punch is a boxing glove, purpled by a rocket. The rocket punch tracks your
    last possession. It can be tricky to Headbutt Dive it, but like the first boss,
    once you get the momentum, it's easy. It usually fires it's rocket punch when
    you hit it. It takes fifteen hits to KO this dinosaur.
    
    T. Ractorhead
    World 5
    
    Basically it's King Drool's head on wheels. The attack vehicle has all the
    attacks of the previous bosses and them some. His head opens a trapdoor
    launches the weapons. It can toss ice boulders, fire seven green ninja stars,
    launch two rocket punches, spit out lava bombs from a small volcano, launch
    four arc missiles, and sneeze three snot bubbles. The arc missiles fire forward
    in a downward curve, then goes backwards. When it's not firing on you, it's
    jumping around and trying to ram you. It's weak point is the antenna between
    the eyes and takes sixteen Headbutt Dives to destroy it. Basically, only attack
    it when it stops, or when it's trying to ram you. Move around when it's jumping
    and deflect it's attacks with a Headbutt.
    
    Shadow King Drool
    World 6
    
    This is King Drool's first form. Because of the Moonland crown he wears, it
    makes him more powerful. You can only see the outline of its body. It has one
    attack: he can fire energy spheres from out of his belly, that move around the
    stage and track you, until destroyed. It also has the ability to disappear
    and reappear. Like the previous bosses, his head is the weakness, but you can
    just hit the snot. When you hit him 3x, it will disappear. To help you hit its
    head, Headbutt Dive the energy spheres to launch you above its head. Also, pull
    back when you Headbutt Dive it, because you may be pushed forward and get hurt
    in the process. You have to Headbutt Dive it 8x, to reveal it's true form.
    
    King Drool
    World 6
    
    He flies off screen when you deal the final blow to his previous form. His true
    form is a little bit more difficult. When ever you hit him know, it flies off
    stage and may hurt you in the process. It has one attack, similar to the last
    form. It can fire energy tritons that have better tracking. Like the energy
    spheres, they don't disappear until you destroy it. It also moves around a lot
    faster. When it flies off screen, move around, because it will try to stomp on
    you. Like before, try to hit his snot. When it lands on the ground, it will
    cause the ground to shake, so jump to avoid shaking. Like before, use the
    projectiles to launch yourself over its head to get better aim. Also, like the
    previous form pull back when you Headbutt Dive it, because you may be pushed
    forward and get hurt in the process. You have to Headbutt Dive him 15x, and you
    have won the game.
    
    ---------------
    9. Bonus Levels
    ---------------
    
    Through out the game, you will sooner or later encounter some bonus games. Here
    is a description of them. Note, if you are Irate Bonk or Livid Bonk, the time
    in that form resets itself, once you leave the bonus level.
    
    "Feed yourself with Bonus Food"
    
    This game looks easier then it is. You have to jump from Floret Springer to
    Floret Springer, grabbing as many Fruit/Vegetables as you can and not fall into
    the pits. Turn on you Turbo II Button, and hold it to float to the Florets.
    
    "Headbutt the Hot Rocks"
    
    This game can be really easy, or challenging. The goal here is to hit as many
    lava bombs that spew out of the volcano. If you are Livid Bonk and are
    invincible when you enter, just jump on the top of the volcano and just sit
    there. You will automatically hit the lava bombs with your head. As a different
    Bonk, you will have attack them any way you can. Try turning on the Turbo II
    Button and sit at the edge of the top and hold the II Button.
    
    "Jump off the Cliff and Spin"
    
    This game is like a diving competition . You have to jump over the cliff and
    continue spinning until you reach the ground, where you have to land on your
    feet. You get points for the amount of times you spin. Using the Turbo Button
    can be tricky, so make sure to time it right.
    
    "Scale the Wall"
    
    This game is probably the easiest of the Bonus Levels. You have ten seconds to
    scale to wall to the top and to the signpost. Just turn on your Turbo button a
    hold it to the very top.
    
    ---------------
    10. Walkthrough
    ---------------
    
    World 1 - 1
    
    Enemies - Al. E. Gator
              Henry Hatchet
              Venus Bonktrap
    
    Begin moving forward and you will encounter you first enemy, Al. E. Gator.
    Headbutt it, and continue forward until you meet your second enemy, Henry
    Hatchet. Kill him and continue forward. You will see some Floret Springers and
    lead to some vegetables. Continue forward, up the hill and past some Ali. E.
    Gators. You will see you first Flora Springer. Jump on it and continue forward.
    Soon you will see three Flora Springers, but the middle one is a Venus
    Bonktrap. Avoid it if you wish, then continue forward. After a Henry Hatchet
    you will see your first Flora Springer. Grab the meat and continue forward.
    After two Al. E. Gators, you will go up a hill and see another Flora Springer.
    Grab it and quickly run forward, so you get as much as you can out of the
    invincibility. It should wear off at the end of the level.
    
    World 1 - 2
    
    Enemies - Henry Hatchet
    
    Begin moving forward, pass a Henry and up a cliff. Continue forward, until you
    encounter your first purple Henry Hatchet. Grab the Meat run forward. After the
    first volcano, grab another meat from the Flora Springer and start running
    again. You should end up where the area starts to fall into lava, so be careful
    where you step. Continue forward until you meet up with a Floret Springer. Now
    time with the background volcano, because you can get hurt. Once your past
    that, grab the Smiles and continue on to the next level.
    
    World 1 - 4
    
    Part 1
    
    Enemies - Sally Slug
              Henry Hatchet
    
    Begin moving forward and meet Sally Slug, followed by a Henry Hatchet. Continue
    forward, but watch out for the moving spikes on the dinosaur's tail and back.
    At the top, the spikes get a little faster. Take out the two slugs and grab the
    Fruit/Vegetables. Then jump on the Flora Springer multiple times to get more
    Fruit/Vegetables. Then when you are ready, jump on the dinosaur's head and then
    jump on his tongue, to enter the next area of the level.
    
    World 1 - 4
    
    Part 2
    
    Enemies - Uvulalas
              Fishbone
              Sally Slug
              Squibbs
              Squbbs
    
    Begin moving left. Be careful not to jump into the Uvulalas and continue left.
    After the second Uvulalas, you will see a Fishbone. Carefully hit him and
    continue forward. When you reach the end, watch out for a Sally Slug in the
    ceiling. Be careful at the end, because you have to wait for the Uvulalas to
    swing up before you can move on. The next pool of blood you fall in will be
    filled with Fishbone and Squibbs. At the bottom are some Uvulalas' as well.
    Swim near the bottom and you will see a Heart and a Large Meat. Grab the Large
    Meat and plow through the enemies. If you want a Small Bonk, climb the left
    wall to a corridor and follow it. Continue until you have to swim through a
    zigzag corridor, and it's littered with Uvulalas' and Squbbs. Use you
    paralyzing ability to help you through it. Remember, just jump when there is an
    enemy above you to kill it. Be patient  with this area, because those Uvulalas'
    can be a pain. At the end, break the rocks, grab the heart and fall. You will
    see a large skull open it's mouth. It's the elevator to the boss, so get in.
    
    World 1 - Boss
    
    Begin moving forward and the path will collapse behind you. Move past the
    center of the stage and the boss will fall on you. Note, he may or may not hurt
    you when he falls. 
    
    Huey - This large dinosaur boss has one attack: he fires snot bubbles at you.
           You can destroy the snot bubbles with your attacks. There is an easy
           way, and a hard way to defeat this dinosaur. The hard way is to get to
           the top of the pone pillars and wait for him to get close. Then jump and
           Headbutt Dive on his head. Then, go to the other side an repeat. The
           easy way is to get to the top of the pone pillars and wait for him to
           get close. Then Headbutt Dive him and continue attacking. You should be
           able to keep the momentum up until the brainwashing helmet is destroyed.
           It takes fifteen Headbutt Dives to destroy the helmet.
    
    Huey will thank you and become your friend.
    
    World 2 - 1
    
    Enemies - Amigo
              Gary Geek
              Venus Bonktrap
              Roz Erback
              Henry Hatchet
    
    Begin moving forward and two new enemies appear: Amigos and the Gary Geeks.
    Don't bother with the Amigo and kill the Gary Geek. Continue forward until you
    see three Flora Springers. The middle one is a Venus Bonktrap, so beware.
    Continue forward and you will see another three Flora Springers with another
    Venus Bonktrap. Continue forward until you see a Floret Springer. Use it to
    grab the three Vegetables and land on the Flora Springer. Continue forward,
    past the two Amigos is another Flora Springer. Grab the Small Meat and run.
    Stop of a the first two stone buildings and enter them for Bonus Levels.
    Continue forward and when it runs out, you should be past the large stone
    building. Continue on and you will see a purple Henry. Kill him and grab the
    Meat, then run again. You should end up near a cliff. You will encounter a Roz
    Erback and a Gary Geek. Try hitting Gary Geek near the wall and see if you can
    keep him in the air for major points. When you're done, climb the hill and
    continue across the quicksand. I suggest just to jump over the Geeks and
    continue right. You can get the Smileies by hitting the Tinkle Toes. Continue
    right, finish off the Geeks then continue on to the next stage.
    
    World 2 - 2
    
    Enemies - Stu Stinger
              Funk E. Fish
              Henry Hatchet
              Mini Mongoose
              B. Lou Roach
    
    Begin moving forward and stop at the edge of the platform. Two new enemies will
    be visible: Stu Stinger and Funk E. Fish. Stu Stinger will fly down from above,
    so watch yourself. You can either continue jumping on the water surface to get
    across, or you can just fall down and swim across. Eventually you will see a
    small, round tree on a rock platform. Watch out for the Mini Mongoose that jets
    out of there, when you get to close. Continue forward until you see a Flora
    Springer. Right after that is a purple Henry Hatchet. Grab the Meat and start
    running. You might see B. Lou Roach running across the floor of the lake, if
    you fall. Also, note that if you Headbutt Dive at the edge of the same platform
    as the purple Henry, a flower will grow. Get it and Goggle eyes will fly down
    and give you a Small Bonk. Anyways, you should be able to reach a Flora
    Springer when you were invincible. Get the meat and continue running until the
    end of the level.
    
    World 2 - 3
    
    Enemies - Sally Slug
              OopaLoopa
              B. Lou Roach
              Henry Hatchet
    
    Take out the Slugs and begin moving through the cave. You will soon see a new
    enemy: the OopaLoopa. If or when you fall down, beware the green pools, they
    are dangerous. Continue forward and beware of armies of OopaLoopas and watch
    out for the little green buds on the ceiling. The green buds fire spores out
    that will hurt you, if your not careful. The lowest area of the level contains
    Hearts, if you need them. Just continue through the annoying little passages
    and rock structures, until you see a Henry Hatchet. He is the only thing
    standing between you and the exit.
    
    World 2 - 4
    
    Enemies - Henry Hatchet
              Al. E. Gator
              Imp
              V.L. Chure
              Mini Mongoose
              Stu Stingers
    
    Begin moving forward and a couple of Henry Hatchets and Al. E. Gators will
    attack. Go for the purple Henry Hatchet and then start running, once you get
    the Meat that is. Plow through the Imps and V.L. Chure. You should reach a
    quicksand area, with those baby Twinkle Toes. Jump from plant to plant, so you
    don't have to deal with the Mini Mongooses. Continue until you see a Twinkle
    Toes, then hit it and ride it to the end. Beware of the Stu Stingers, while you
    riding Twinkle Toes. Continue until the next Twinkle Toes. Once you see a Flora
    Springer, grab the Meat and continue what you were doing before. Beware though,
    after you get the Meat, the area afterwards will have many Stu Stingers. When
    you get to the end, only a Henry Hatchet stands between you and the exit.
    
    World 2 - 5
    
    Enemies - Freddy Frogger
              Timmy Toe
              Stu Stinger
    
    In this level, you get to play Tarzan. Through out this level, you have to stay
    above the ground because of the black pools, {which I assume is tar}. Just
    stick to the treetops and ignore any enemies on the ground. Pick up and items
    you see, because you will probably get hurt up there. Watch out for Stu
    Stingers and the occasionally Freddy Frogger in the treetops. Sooner or later
    you will see a large, blue dinosaur pop its head out of the black pool. Its
    name is Lee Octness, and it will help you to cross the black river. To help
    yourself cross the black river, turn on your Turbo II Button and hold the II
    Button, to float across. Be cautious when using this technique, because you can
    get easily hurt. Continue crossing the black river, picking up
    Fruits/Vegetables as you go and sooner or later, you will see a Henry Hatchet
    blocking the exit.
    
    World 2 - 6
    
    Enemies - Henry Hatchet
              Tommy Tic
              Freddy Frogger
              Stu Stingers
              
    This level can be a pain, because you have to climb and maneuver around trees
    through the whole level. Begin moving up the left pole and move to the left
    side. To make it easier, turn on your Turbo I Button, and hold the I Button to
    climb the poles faster. Go up until the end, then go right. Take care of the
    Freddies and move up the pole. You will soon realize that you have to go right,
    because you can't move up any more. Use the Floret Springers to your advantage
    and jump to the left side. Now continue going up the left, until you see the
    sky. Now you have to get on the right side, go up, and then go left again.
    Continue going up, until you see the top of the trees. Now begin moving right,
    past the Stu Stingers and into the next level.
    
    World 2 - 7
    
    Enemies - Terry Tac
              Henry Hatchet
              Bill Duck
    
    Begin moving right and use the clouds to jump to platforms. The first platform
    you land on, you will see the last of the Tic Tac Toe gang. Before moving on,
    turn on your Turbo II Button and jump on the small cloud. Then, hold the II
    Button and float to the left. Grab the Small Bonk and Large Meat, then run.
    Continue on and if you're lucky, the Pink Bill Ducks will keep giving you Meat.
    If you need energy, there is Fruits on the bottom of the tree branches. Sooner
    or later, a Flora will pop up. Grab the Blue Heart and continue on. A Large
    Meat will pop up in the middle of the cloud area, so grab it and begin running
    again. Continue until the end and a Blue Henry Hatchet protect the skull
    elevator. Also, a Goggle Eyes should fall in front of the elevator, so grab it.
    
    World 2 - Boss
    
    Begin moving forward and the path will collapse behind you. When you walk past
    the center, the boss will appear on the ceiling, upside down.
    
    Gladdis - This bird is harder to hit then the first boss, but thankfully, you
              only have to Headbutt Dive it 9x to break its helmet. This bird has a
              few attacks. First, she will duplicate herself and appear on ground
              level. Then the two Gladdis' will hop about, shooting green ninja
              stars at you. After three hits, she stops duplicating herself and her
              tail falls off. The tail now hops about madly, trying to hurt you.
              She can also fire three ninja stars at a time. After another three
              hits, her last tactic before the helmet breaks. She now quickly
              disappears and reappears, while throwing three ninja stars. Hit her
              three more times, and the helmet breaks.
    
    After thanking you, you gain another friend.
    
    World 3 - 1
    
    Enemies - R. Ed Beaker
              Terry Tic
              Amigo
              Tommy Tic
              Bill Duck
              Henry Hatchet
    
    Begin moving forward and you will meet your dinosaur counter part. You can
    rather avoid it, or take the time to defeat him. Continue forward, past the
    Terries and another Beaker will appear. Take this one out for sure, because it
    will leave behind some Meat. Continue up the stone building and grab the Meat
    from the Flora Springer. Run to the second small, stone building for a Bonus
    Level. Grab the Meat next to the building and continue to the next building for
    another Bonus Level. Once again, move onto the next building, for the last
    Bonus Level of this level. Continue running and you should end up at the next
    large, stone building. You will see a couple of Blue and one Pink Bill Duck on
    one of the floors of the building. You should get a piece of Meat and if you
    do, run. You should reach a small, stone building. Just continue forward, past
    the Bill Ducks and Amigos, until you reach a Floret Springer. Use it, and only
    a Red and Blue Henry Hatchet will stand between you and the exit.
    
    World 3 - 2
    
    This is a really, really short level. This level has two paths: across the bone
    bridge or the underwater path. The bone bridge leads to a Small Bonk and a
    shortcut to World 3 - 5, the last level of this World. The underwater path
    leads to World 3 - 3. I suggest to take the bone bridge, but beware, it will
    collapse as soon as you step on it. A good way to get across is to turn on your
    Turbo II Button and jump from the very edge of the cliff, before it becomes the
    bone bridge. Then as soon as you land, quickly jump and hold the II Button, so
    that you float to the end of the level. I'm going to take the underwater path,
    because I want to make a complete walkthrough.
    
    World 3 - 3
    
    Enemies - Jerry Jelly
              Crocket Dile
              Henry Hatchet
              B. Ike Link
              Andy Ammonite
              Venus Bonktrap
    
    Begin swimming right and you will encounter two new enemies: Jerry Jelly and
    Crocket Dile. Don't bother attacking the Crocket Diles, just avoid them at all
    costs. Continue forward, either by going under the island or above it, you will
    see quite a few Crocket Diles. Carefully move around them and watch out for the
    one that is moving up and down. It would be a good idea to kill a few, because
    you may get some Meat. Continue forward and you will see a large island. Go
    either way, but be careful in the next area, there is an underwater volcano.
    The next island you see has two Flora Springers and a Venus Bonktrap, so if you
    need energy, I suggest go over the island. Continue past the next island and
    you will reach the end of the level.
    
    World 3 - 4
    
    Enemies - Jerry Jelly
              Blue Hawaii
    
    This level is another one of those levels where you continually move up. An
    annoying, yet easy level. Begin moving up, but stay more or less in the middle,
    this way you don't have to deal with the Blue Hawaiis. Once you pass a cliff of
    ice, {you will see two Blue Hawaiis}, boulders of ice will begin to appear.
    This boulders are actually mines, so if you get to close, the boulders explode
    to four pieces and then those pieces become mines. Continue cautiously, until
    you see four ice mines in a row. Go right and up. Grab the Small Bonk, and you
    will see the exit.
    
    World 3 - 5
    
    Enemies - Henry Hatchet
              Egghead Errol
              Bill Duck
              Blue Hawaii
              Venus Bonktrap
              Funk E. Fish
              Crocket Dile
    
    This level is ice field, so you will be slipping into danger if your not
    careful. Also, through out the level ice blocks will be flying from the left
    side of the screen. They won't hurt you, but you can use them to ride and to
    get up slippery slops. Begin moving forward, and after two Henries and a Flora
    Springer, you will encounter a new enemies: Egghead Errol. Headbutt him twice
    and continue on. Soon you will see Bill Ducks swooping down on you. Hitch a
    ride on the ice block to avoid them. At the end of the ride, jump on the Flora
    Springer, grab whatever you get and catch another ride on a ice block. At the
    end, you will reach a small pool with four Blue Hawaiis. Also in the pool is a
    path to a Bonus Level, blocked by a ice block. Continue forward and don't
    forget to grab the Meat from the Flora Springer. Soon you will see three Flora
    Springers, and the middle is the Venus Bonktrap. Continue until you reach the
    next pool of water. It's best to break the ice blocks and go underwater, this
    way you avoid the storm clouds and the Bills. There is also a path to a Bonus
    Level, blocked only by an ice block. Grab the Meat from the Flora Springer and
    continue on. After a few Eggheads, you will see another three Floras, but the
    left and right are Venuses. You will reach a sort of moat, where it is filled
    with Funkies and Crockets. Jump from cloud to cloud, until you reach a Henry
    Hatchet guarding the skull elevator.
    
    World 3 - Boss
    
    Begin moving forward and the path will collapse behind you. When you reach the
    middle, the boss will pop out of the ground. Note, the ground is slippery, so
    be careful when attacking this boss.
    
    Kongo Zilla - This boss is a strange one. It says it a monkey, yet it looks
                  reptilian. Anyways, it has one attack: it can create boulders of
                  ice and tosses them in arcs. This one can be hard, because he
                  raises his arms a lot, making it hard to Headbutt Dive it. It can
                  also be annoying, because you will be slipping about on the ice.
                  Every time you Headbutt Dive him 4x, he goes underground and pops
                  out shortly after. He does this 3x, and it takes fifteen hits to
                  break the helmet.
    
    Kongo joins you on your quest to save Princess Za
    
    World 4 - 1
    
    Enemies - Henry Hatchet
              Spike Sauros
              Roz Erback
              Venus Bonktrap
              V.L. Chure
              Amigo
              Bill Duck
              Al. E. Gators
    
    This World only has one level, but it is a long level. Begin moving forward,
    past the Henries, until you reach a purple Henry. Grab the Meat and run. You
    should be able to pass the first Spike Sauros and two Roz Erbacks behind it,
    before it runs out. Continue forward and take out a Roz and soon a Spike will
    show up. Continue forward and you will see three Floras, and the ones on the
    side are Venuses. The next area you enter will be full of Chures and imps, with
    the occasional Roz. Just continue forward until you see a quicksand pit. The
    quicksand pit has many Amigos in it, so you will have to do a lot of jumping.
    Also, to make it easier, turn your Turbo II Button and float over the Amigos.
    When you reach the Twinkle Toes, use them to transport you over the sand, but
    be careful of the Bill Ducks in the air. When you see a Flora Springer, grab
    the Blue Heart quickly, before a Spike comes in. After that, the volcanoes in
    the background will start erupting. Unfortunately, you can't really dodge the
    magma bombs and the ground will have to many enemies. I just turned on my Turbo
    II Button and float through the whole level. By the end, only a blue Henry
    Hatchet stands between you and the skull elevator.
    
    World 4 - Boss
    
    Begin moving forward and the path will collapse behind you. The boxer will be
    ready for you in the middle.
    
    Punchy Pedro - Princess Za's beloved. This boss has two attacks: a lunge punch
                   and a rocket punch. The lunge punch is just as it sounds, a
                   lunge and a punch. The rocket punch is a boxing gloved, purpled
                   by a rocket. The rocket punch tracks your last possession. It
                   can be tricky to Headbutt Dive it, but like the first boss, once
                   you get the momentum, it's easy. It usually fires it's rocket
                   punch when you hit it.  It takes fifteen hits to KO this
                   dinosaur.
    
    After thanking you, he wishes to search for Princess Za too.
    
    World 5 - 1
    
    Enemies - Henry Hatchet
              Mini Mongoose
              Tommy Toe
              Venus Bonktrap
              R. Ed Beaker
    
    Yet another vertical level. Begin moving up, and use the Floret Springers to
    help. Soon you will see three Flora Springers, but all of them are Venues
    Bonktraps. Grab the Meat from the purple Henry and get moving. When your reach
    a small platform with a Floret Springer, you can enter it for a bunch of Fruit.
    The next door you see is a Bonus Level. Continue up and your dinosaur counter
    part will make an appearance. Continue up and there will be a door near a
    Floret Springer, that leads to a room full of Fruit. Continue up and you will
    soon reach the top. A Goggle Eyes will fall down, so grab it for a Small Bonk
    and continue to the exit.
    
    World 5 - 2
    
    Enemies - Henry Hatchet
              Venus Bonktrap
              Bill Duck
              Crocket Dile
    
    Begin moving forward and you will encounter the last kind of Henry Hatchet.
    Continue forward, until you see a purple Henry in the second tower. Grab the
    Meat from it and run. You should end up in an area with three Bills in the
    top levels. Continue forward, until you reach a moat filled with Crockets.
    Use the floating bone platforms to get over the moat. Soon you will see the
    path to the next level.
    
    World 5 - 3
    
    Enemies - B. Lou Roach
              Crocket Dile
              Blue Hawaii
    
    Part 1
    
    You will fall into a water level. The only problem is that the floors and
    ceiling are covered in spikes, so you have to swim in the middle of the path.
    Begin moving right and the B. Lou Roach will make an appearance. Continue down
    the path until you see Crockets. Maneuver around the Crockets and continue down
    the path. Note, the first and last Crocket should have Meat. Get ready to
    Headbutt some attacks from a Blue Hawaii at the end of the path. Continue to
    the end and land at the wall. You should see some discoloration. Headbutt the
    block, to open a door to a room filled with goodies. Note, you can't see the
    door, just press up. Grab the Large Meat last and get moving. Go up and move
    left, you should see another discoloration in the wall. This one leads to
    another room filled with Fruit. Continue down the path, until you see another
    discoloration in the wall. This one is yet another room filled with goodies.
    Grab the Large Meat last and hurry to the left. You get to Crocket, you should
    get a Meat. Continue quickly to the left and you will reach a bone elevator to
    the next area.
    
    Part 2
    
    Enemies - T. Rex
              Henry Hatchet
    
    This area is just filled with the powerful enemies know as T. Rex, but this
    level can be quiet easy. Begin moving forward. Note, you may want to take some
    of the T. Rexes out, because one should contain Meat, and if you are still
    Livid Bonk, this is a good thing. You should end up near two Floras. The next
    T. Rex you see should have a Meat, so grab it and start running again. Just
    continue to smack around T. Rexes and the Meat will come flying. You should be
    able to reach the next bone elevator in no time.
    
    Part 3
    
    Enemies - Skins Kellyton
              Henry Hatchet
    
    Begin moving left and you will encounter a new enemy: Skins Kellyton. The first
    one should give you a Meat, so start running. You should end up past the lava
    pits. Quickly dispatch more Skins for another Meat. Continue running and you
    should end up past another lava pit. Hurry to get another Meat from the Skins
    and get moving to the last elevator for this level.
    
    Part 4
    
    Enemies - Red Riding Ape
              Venus Bonktrap
              Henry Hatchet
    
    The most annoying enemy lives on this floor, the Red Riding Ape. Begin moving
    forward and watch out for the spore pods on the ceiling. If your still Irate or
    Livid Bonk, use your Headbutt Dives a lot. Also, don't bother with the Apes,
    they are to annoying to deal with. Just continue through and don't bother
    getting the Floras that are close together, because they are most likely
    Venuses. This level is pretty straightforward so I'm skipping to the end. When
    you reach stairs, jump on the closest Flora, it will give you a couple of
    goodies. Continue up, past the Apes and past the Henry, to the bone elevator.
    
    World 5 - 4
    
    Enemies - OopaLoopa
              T. Rex
              V.L. Chure
    
    This level is a vertical level. You have to quickly jump from platform to
    platform, because the platform will open up and drop you. Go up until you see a
    floating bone. This means the OopaLoopas have returned. Continue up until you
    see an opening. Don't jump just yet, there is a T. Rex on both sides of the
    opening. Try to hit them into the opening, this way they get stuck. Continue up
    and the V.L. Chure will make yet another appearance. When you reach an opening,
    be careful of the T. Rex on the left. The T. Rex is protecting a hidden room,
    filled with goodies. Grab the Large Meat last and get moving. Use that enhanced
    jump and you should reach the next opening. You should get a Meat from one of
    the V.L. Chures, so get moving. You should be able to get yet another Meat,
    from the left T. Rex. Continue up and the end of the level is to the right,
    while a room full of goodies is to the right.
    
    World 5 - 5
    
    Part 1
    
    This area is filled with all your friends, who have been turned to stone. This
    level becomes important later, so quickly go through it.
    
    Part 2
    
    Enemies - Crocket Dile
              Funk E. Fish
    
    This is a long, but easy vertical level. Get rid of the Crocket first, then
    turn your Turbo I Button on, this way you can swim up the waterfall really fast
    and be able to knock out any Funk E. Fish in the way. When you reach a small
    platform on the right of the waterfall, press up for a room filled with
    goodies. Grab the Large Meat last and continue up. Yet another room filled with
    Fruit awaits you on the small platform on the left. Continue up again and
    another room filled with Fruit await you on the small platform on the right.
    Continue up and again, another room filled with goodies on the small platform
    on the left. Grab the Large Meat last and continue up. The last room filled
    with fruit awaits you on the small platform on the right. Continue up and the
    bone elevator awaits you on the left.
    
    Part 3
    
    When you reach the top, King Drool appears and drops four eggs. Move to the
    right and climb the splitting platforms. Then go left and enter the large head.
    If you want some goodies, enter the two waterfalls.
    
    Part 4
    
    Now you fight all the previous bosses, and once defeated, they turn back to
    stone. I will just copy and past all the boss strategies.
    
    Huey - This large dinosaur boss has one attack: he fires snot bubbles at you.
           You can destroy the snot bubbles with your attacks. There is an easy
           way, and a hard way to defeat this dinosaur. The hard way is to get to
           the top of the pone pillars and wait for him to get close. Then jump and
           Headbutt Dive on his head. Then, go to the other side an repeat. The
           easy way is to get to the top of the pone pillars and wait for him to
           get close. Then Headbutt Dive him and continue attacking. You should be
           able to keep the momentum up until the brainwashing helmet is destroyed.
           It takes fifteen Headbutt Dives to destroy the helmet.
    
    Gladdis - This bird is harder to hit then the first boss, but thankfully, you
              only have to Headbutt Dive it 9x to break its helmet. This bird has a
              few attacks. First, she will duplicate herself and appear on ground
              level. Then the two Gladdis' will hop about, shooting green ninja
              stars at you. After three hits, she stops duplicating herself and her
              tail falls off. The tail now hops about madly, trying to hurt you.
              She can also fire three ninja stars at a time. After another three
              hits, her last tactic before the helmet breaks. She now quickly
              disappears and reappears, while throwing three ninja stars. Hit her
              three more times, and the helmet breaks.
    
    Kongo Zilla - This boss is a strange one. It says it a monkey, yet it looks
                  reptilian. Anyways, it has one attack: it can create boulders of
                  ice and tosses them in arcs. This one can be hard, because he
                  raises his arms a lot, making it hard to Headbutt Dive it. It can
                  also be annoying, because you will be slipping about on the ice.
                  Every time you Headbutt Dive him 4x, he goes underground and pops
                  out shortly after. He does this 3x, and it takes fifteen hits to
    
    Punchy Pedro - Princess Za's beloved. This boss has two attacks: a lunge punch
                   and a rocket punch. The lunge punch is just as it sounds, a
                   lunge and a punch. The rocket punch is a boxing gloved, purpled
                   by a rocket. The rocket punch tracks your last possession. It
                   can be tricky to Headbutt Dive it, but like the first boss, once
                   you get the momentum, it's easy. It usually fires it's rocket
                   punch when you hit it.  It takes fifteen hits to KO this
                   dinosaur.
    
    When your done, continue to wear the elevator was and the floors will open up.
    
    World 5 - Boss
    
    Begin moving forward and the path will collapse behind you. When you reach the
    middle of the room, Psudo Za, {Princess Za brainwashed}, appears and jumps on
    the throne. Then, the boss appears.
    
    T. Ractorhead - Basically it's King Drool's head on wheels. The attack vehicle
                    has all the attacks of the previous bosses and them some. His
                    head opens a trapdoor launches the weapons. It can toss ice
                    boulders, fire seven green ninja stars, launch two rocket
                    punches, spit out lava bombs from a small volcano, launch four
                    arc missiles, and sneeze three snot bubbles. The arc missiles
                    fire forward in a downward curve, then goes backwards. When
                    it's not firing on you, it's jumping around and trying to ram
                    you. It's weak point is the antenna between the eyes and takes
                    sixteen Headbutt Dives to destroy it. Basically, only attack it
                    when it stops, or when it's trying to ram you. Move around when
                    it's jumping and deflect it's attacks with a Headbutt.
    
    When it's destroyed, stray projectiles hit Psudo Za and breaks her brainwashing
    helmet. She introduces herself and asks you to bring her back to Moonland. Move
    to the right and enter the skull and the skull will launch. When you reach
    Moonland, King Drool is waiting for you and breaks the skull. You land in the
    final level.
    
    World 6 - Final Boss
    
    Begin moving right and King Drool appears.
    
    Shadow King Drool - This is King Drool's first form. Because of the Moonland
                        crown he wears, it makes him more powerful. You can only
                        see the outline of its body. It has one attack: he can fire
                        energy spheres from out of his belly, that move around the
                        stage and track you, until destroyed. It also has the
                        ability to disappear and reappear. Like the previous
                        bosses, his head is the weakness, but you can just hit the
                        snot. When you hit him 3x, it will disappear. To help you
                        hit its head, Headbutt Dive the energy spheres to launch
                        you above its head. Also, pull back when you Headbutt Dive
                        it, because you may be pushed forward and get hurt in the
                        process. You have to Headbutt Dive it 8x, to reveal it's
                        true form.
    
    King Drool - He flies off screen when you deal the final blow to his previous
                 form. His true form is a little bit more difficult. When ever you
                 hit him know, it flies off stage and may hurt you in the process.
                 It has one attack, similar to the last form. It can fire energy
                 tritons, that have better tracking. Like the energy spheres, they
                 don't disappear until you destroy it. It also moves around a lot
                 faster. When it flies off screen, move around, because it will try
                 to stomp on you. Like before, try to hit his snot. When it lands
                 on the ground, it will cause the ground to shake, so jump to avoid
                 shaking. Like before, use the projectiles to launch yourself over
                 its head to get better aim. Also, like the previous form pull back
                 when you Headbutt Dive it, because you may be pushed forward and
                 get hurt in the process. You have to Headbutt Dive him 15x, and
                 you have won the game.
    
    Ending
    
    King Drool retreats, while the Moonland Crown returns and restores Princess Za.
    All the residents of Moonland are also restored and disappear. King Drool's
    tower crumbles and the residents of Moonland reappear on Moonland. Princess Za
    kisses Bonk and Bonk goes hyper, {like when he eats Meat}. Then the entire cast
    from the game, from enemies to bosses, are shown. When it's over, the residents
    of Moonland and Moonland itself, wave goodbye.
    
    ----------
    11. Review
    ----------
    
    Graphics    = 3.5
    Sound/Music = 3.5
    Gameplay    = 3.5
    Overall     = 3.5
    
    Although not with out it's flaws, one of my favorite games for Turbo Grafix 16.
    The graphics are big and colorful. A good amount of detail, but nothing
    groundbreaking. Sound/Music is good enough. The Music fits with the game and it
    has a decent amount of tracks. The Sound FX though, wasn't much. It would of
    been nice to have a Sound FX for each enemy, or just the bosses would have been
    good. The Gameplay is much like Super Mario Brothers. It has a few power ups
    and attacks like Super Mario Brothers, so it may get repetitive. Also like
    Super Mario Brothers, there is no save system or password, so you have to play
    over three hours straight to beat it. Although it at least has unlimited
    continues. Overall, for one of the first games for Turbo Grafix 16, it's a
    classic.
    
    -------------
    12. Copyright
    -------------
    
    Copyright 2004 - 2005 Andrew Almeida
    
    This document cannot be used for profit, such as printing it in magazines.
    This document may not be posted on any website without my permission.
    You cannot reproduce this document and alter it to make it looked like
    your own.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.