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    FAQ/Walkthrough by AstroBlue

    Version: 1.0 | Updated: 08/11/02 | Printable Version | Search Guide | Bookmark Guide

    
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                   Dracula X: Rondo of Blood (NEC PC-Engine CD)
    
                          FAQ/Walkthrough   Version 1.0
                Written by AstroBlue (tetsuwan_blue(at)yahoo.com.au)
    
                          Last Updated: August 11th, 2002
    
    *******************************************************************************
    
    I've always found Castlevania to be one of the most challenging and enjoyable
    video game series to date. So when I found out that there was a Castlevania
    dubbed a "masterpiece" that was never released to western audiences, I was
    quite annoyed to say the least. Thankfully, I found this out during the build
    up for the release of Symphony of the Night in late '97, so it was pushed into
    the deep recesses of my brain by the anticipation of Symphony of the Night.
    Anyway, after roughly 5 years I ending up getting it and ended up writing this
    FAQ/Walkthrough for it... so there :p
    
    
    C O N T E N T S
    ~~~~~~~~~~~~~~~
     1)PROLOGUE
     2)CONTROLS
     3)CHARACTERS
       i)Richter
       ii)Maria
     4)FAQs
     5)WALKTHROUGH
     6)THANKS TO
    
    
    
    ===============================================================================
    1)PROLOGUE
    ===============================================================================
    (Translation of Japanese story)
    
    In the good old days, people lived in peace and prosperity. Nobody believed
    that in the future a threat would come...
    
    On the underside of peace and prosperity, there is pure evil. Those who resist
    prosperity and intend on destroying peace. The disciples of this corrupt world
    gathered to resurrect the powers of evil. Smiling in eager expectation, they
    awaited the creation of their new world.
    
    One hundred years later, the evil one is resurrected once more. Able to
    transform into a bat, wolf, or mist; and preferring to act in the darkness of
    night. He who drinks the blood of young maidens, to maintain his eternal life.
    The lord of Castlevania, god of malice, Count Dracula was reborn.
    
    
    
    ===============================================================================
    2)CONTROLS
    ===============================================================================
    
    Directional Pad - Left  - Move left.
                      Right - Move right.
                      Up    - Climb up stairs.
                            - Whilst jumping, hold to land on stairs.
                            - Hold and press the I Button to use Sub-Weapon.
                      Down  - Make character crouch.
                            - Climb down stairs.
                            - Hold and press the II Button to drop off stairs.
    
    I Button      - Attack
    II Button     - Jump
    
    SELECT Button - Perform "Item Crush" attack.
    RUN Button    - Pause
    
    
    
    ===============================================================================
    3)CHARACTERS
    ===============================================================================
    -------------------------------------------------------------------------------
    i)Richter
    -------------------------------------------------------------------------------
    Richter is a direct descendent of the Belmont family line. He wields the whip
    that was first used against Dracula three-hundred and sixteen years ago by his
    ancestor Ralph C. Belmont. It is called the "Vampire Killer".
    
    Richter is drawn to Castlevania via two forces; his own cursed bloodline which
    beckons him to destroy Count Dracula, and his love for a girl called Annette
    Renard, who was taken from her village to Castlevania by evil forces.
    
    Most veteran Castlevania players will find themselves more comfortable playing
    as a Belmont, rather than a 12 year old girl that kills demons with fluffy
    animals. Richter is one of the strongest Belmonts to ever battle with Dracula,
    he cannot brandish his whip like he could in Symphony of the Night (PSX/SS) and
    like Simon could in Super Castlevania IV (SNES). But he makes up for it with
    his immensely powerful Item Crushes! Like the opening anime shows, he can
    destroy a whole group of Skeletons in one go ;)
    
    
     SPECIAL MOVES
    -=-=-=-=-=-=-=-
    Fire Whip   - If you perform an Item Crush without a Sub-Weapon, Richter will
                  use a giant fire whip at a cost of 15 Hearts. It causes strong
                  damage to enemies and reaches over most of the screen. But try
                  going through the game without collecting a Sub-Weapon, it's
                  harder then you think.
    
    Backflip    - Press the II Button twice quickly and Richter will perform a
                  backflip. This move is very useful in dodging enemy attacks, and
                  for getting onto higher ledges.
    
    Back Step   - To walk backwards, hold down the I Button and press the opposite
                  direction you are facing. This is very useful when you have to
                  whip things coming from behind you while running... like the
                  beginning of the Clocktower.
    
    
     SUB-WEAPONS
    -=-=-=-=-=-=-
    Knife       - At a cost of 1 Heart, Richter throws three Knives out in front of
                  him. They causes relatively weak damage, but they travel
                  extremely fast. Its Item Crush causes Richter to produce a rapid
                  stream of knives for a short amount of time, at costs 10 Hearts.
                  The knives are extremely weak, but there is a lot of them.
    
    Axe         - At a cost of 1 Heart, Richter throws an Axe out in front of him
                  in an arc, causing a decent amount of damage to anything it
                  touches. Item Crush causes Richter to float up and produce a
                  circle of Axes that fan out around him, at a cost of 10 Hearts.
                  The Axes in the circle cause less damage to enemies than a normal
                  thrown Axe does.
    
    Cross       - At a cost of 1 Heart, Richter throws a Cross that flies forward
                  and returns like a boomerang. It causes a decent amount of
                  damage and can hit the enemy up to two times. Its Item Crush
                  causes the screen to be bombarded with large crucifixes, at a
                  cost of 15 Hearts. This is probably the most useful Item Crush
                  in the entire game.
    
    Stop Watch  - At a cost of 5 Hearts, some enemies are slowed down considerably.
                  It doesn't work on some of the larger enemies, and definitely
                  doesn't work on all of the bosses. Pretty useless really. Its
                  Item Crush causes a circle of clocks which attack enemies at a
                  cost of 30 Hearts. The clocks cause a lot of damage, but like
                  Maria's Dragon Item Crush it uses far too many Hearts.
    
    Holy Water  - At a cost of 1 Heart, Richter will smash a bottle of Holy Water
                  into the ground, releasing a wave of holy fire. It causes a
                  decent amount of damage to any enemy that touches it. Its Item
                  Crush is the famous "Hydro Storm", which bathes all enemies
                  on-screen in holy water.
    
    Holy Bible  - At a cost of 3 Hearts, Richter throws a Bible that swirls out
                  around him, causing damage to anything it hits. Its Item Crush
                  causes a circle of bibles which fly forward, at a cost of 10
                  Hearts. The bibles in the circle cause a generous amount of
                  continuous damage to enemies.
    
    
    -------------------------------------------------------------------------------
    ii)Maria
    -------------------------------------------------------------------------------
    At the tender age of 12, Maria Renard is a very capable Vampire Hunter. She is
    a distant relation of the Belmont family line... distant enough to not make her
    sister Annette's relationship with Richter weird.
    
    After venturing into Castlevania in search of her sister, she was captured
    and imprisoned by the dark priest Shaft. Shaft then sealed her in a envelope
    of light in preparation to be sacrificed like her sister Annette, as a blood
    offering to Count Dracula for his complete resurrection. However, if Richter
    is able to free Maria from Shaft's magical seal, she will be able to join
    forces with Richter in his quest to destroy Count Dracula once and for all.
    
    Maria is faster and smaller than Richter, but she is also more vulnerable to
    damage. This means as Maria it is easier to dodge enemy attacks, but it also
    becomes more crucial that you do so to survive. Instead of a Holy Whip, Maria
    uses a pair of Doves as her main vampire killing weapon. These Doves fly out
    in front of Maria and then return to her, kind of like a short range
    Boomerang. They cause as much damage as Richter's Holy Whip, but because
    there are two of them and because each Dove can hit the enemy up to three
    times per flight, the Doves tend to kill enemies (especially bosses) a lot
    faster than the whip. Also, instead of traditional vampire killing sub-weapons,
    Maria uses animals which represent the Four Celestial Beasts of Chinese
    mythology, that are her guardians.
    
    
     SPECIAL MOVES
    -=-=-=-=-=-=-=-
    Double Jump - Maria is capable of performing a double jump, simply Jump again
                  after jumping once.
    
    Slide       - Hold down and press the II Button. Maria will slide forward,
                  pounding her fists into the ground in a tantrum
    
    Roll        - Hold either diagonally left-down or diagonally right-down and
                  then press the II Button. Use this to retreat from attacks.
    
    Black Maria - To project Maria's darker-side; press down, up, and then
                  down-forward and the I Button. Maria's darker side will rush
                  forward and attack the enemy causing massive damage.
    
    
     SUB-WEAPONS
    -=-=-=-=-=-=-
    Cat         - At a cost of 3 Hearts, a black and white striped cat will run
                  across the ground causing damage to any enemy it touches.
                  Its Item Crush summons Baihu; the White Tiger, at a cost of 20
                  Hearts. Maria will hop on Baihu and will ride it back and forth
                  across the screen, causing heavy damage to anything they touch.
    
    Turtle      - At a cost of 3 Hearts, Maria hides under a turtle shell making
                  her invincible, but far less agile and unable to attack. Hold up
                  and press the jump button to remove the shell. Its Item Crush
                  summons Xuanwu; the Dark Turtle, at a cost of 10 Hearts. Xuanwu
                  will flash the screen with darkness causing minimal damage to
                  enemies on-screen, then it will charge off the screen, stopping
                  to cause continuous damage to the first enemy it touches.
    
    Dragon      - At a cost of 5 Hearts, a Dragon hatchling will fly forward
                  causing heavy damage to any enemy it touches. Its Item Crush
                  summons Qinglong; the Cerulean Dragon, at a cost of a whopping
                  50 Hearts. Qinglong will appear onscreen and then will constantly
                  attack enemies on-screen with its tail for massive damage.
    
    Red Bird    - At a cost of 1 Heart, a pair of Red Birds will fly up above
                  Maria in opposing diagonals, they cause relatively weak damage to
                  any enemy they touch. Its Item Crush summons Zhuque; the Crimson
                  Sparrow, at a cost of 20 Hearts. Zhuque picks up Maria and then
                  will proceed to shower enemies in flaming meteors. The meteors
                  cause a decent amount of damage.
    
    Egg         - At a cost of 3 Hearts, Maria throws an egg out in front of her
                  that hatches six small doves that fly up, the egg causes decent
                  damage on contact with an enemy and the small doves cause
                  minimal damage on contact with enemies. Its Item Crush causes the
                  egg to hatch a diamond of birds that fly to one side of the
                  screen, at a cost of 5 Hearts. The birds only cause minimal
                  damage to enemies... but it's a bargain at 5 Hearts.
    
    Music Book  - At a cost of 3 Hearts, Maria uses the Music Book to sing, each
                  note produced from the song causes minimal damage. Its Item Crush
                  causes the notes to float up to the top of the screen and play
                  a little song, at a cost of 10 Hearts. Again, they cause minimal
                  damage, but it's semi-useful for attacking enemies up high.
    
    
    
    ===============================================================================
    4)FAQs
    ===============================================================================
    
    Q: Is the hype true, is Rondo of Blood the best Castlevania game ever?
    A: Well... it depends on your taste. As far as "classical" action based
       Castlevania's go, it's probably the best... or at the least it's up there
       with Castlevania 3 (NES) as one of the best. However... I'm a really big fan
       of the last two Koji Igarashi produced Castlevania games, Symphony of the
       Night (PSX) and Harmony of Dissonance (GBA). The change from action to
       exploration really reinvigorated the series. So in my opinion, Symphony of
       the Night is the best Castlevania.
    
    - - - - - - - - - -
    
    Q: Is there a translation available for all the cut-scenes?
    A: Yo Kosiman has translated all of the anime cut-scenes, and thankfully most
       of it is translated perfectly! The only part I have problems with is the
       introduction, as it seems he has translated the Japanese Prologue in the
       manual instead of the actual German dialogue. I only learnt a little
       German in Primary School, but I'm 100% sure the introduction is read out
       from the perspective of the disciples resurrecting Dracula. I know this
       because most of the sentences referring to these evil people start with
       "wir", which is German for "we". Anyway, you can find this wonderful
       translation on the "The Castlevania Dungeon". Here is a direct link:
       http://www.classicgaming.com/castlevania/drac-tra.txt
    
    - - - - - - - - - -
    
    Q: Do you actually use a Turbo CD to play this game?
    A: Well... no. I use the Magic Engine (www.magicengine.com) emulator to play
       Dracula X. I highly recommend it for gamers who really only want a Turbo
       CD to play Dracula X. Otherwise, you're looking at paying $100 at the VERY
       least for a system you'll play one game on! Magic Engine has excellent
       Game Pad support, which is great... since playing Castlevania with a
       keyboard is utter sacrilege.
    
    - - - - - - - - - -
    
    Q: Whenever I load Dracula X, I can only play this one extremely kiddy looking
       level called "Stage X". Is this a joke?
    A: That's what happens when you load Dracula X with the wrong System Card. You
       cannot use a System Card 1 or a System Card 2 to load Dracula X, you must
       use a System Card 3.
    
    - - - - - - - - - -
    
    Q: I find this game hard, are there any cheats for it?
    A: Yes, if you enter X-X!V''Q as your name, you will be able to access every
       stage in the game from the beginning.
    
    - - - - - - - - - -
    
    Q: Is Castlevania: Dracula X/Vampire's Kiss (SNES) a direct port of this game?
    A: No, it reuses a lot of graphical elements, and the basic premise is the
       same. But... all of the levels are very different, plus there are new
       bosses, the music isn't CD quality and the most shocking difference... you
       CAN'T play as Maria. But, overall I think it's a very enjoyable game. Most
       people dislike it because they were hoping for a direct port, and instead
       got something very different. It's probably the weakest Castlevania (even
       weaker than Castlevania 64), but being the worst game in an excellent series
       means its still head and shoulders over most video games.
    
    - - - - - - - - - -
    
    Q: What is a Rondo?
    A: A Rondo is a musical composition of reoccuring elements or themes.
       However, the by-line of Dracula X is written "CHI NO RINNE" with RINNE
       having furigana attached to it which says Rondo. Furigana is a sub-script
       of Japanese which denotes the pronunciation of a word. So, in this case
       its purpose is basically to say the meaning if the word is RINNE, but you
       say it as Rondo. Now, RINNE means the endless cycle of rebirth in Buddhism,
       in other words reincarnation. So it is referring to the way Count Dracula is
       constantly resurrected by evil forces.
    
    - - - - - - - - - -
    
    Q: What are the creatures called that Maria summons?
    A: Maria summons the Four Celestial Beasts of Chinese Mythology, nowadays they
       are probably most recognisable from Fung Shui. Anyway, the black turtle is
       called Xuanwu (Genbu in Japanese) and represents the north, the red bird is
       called Zhuque (Suzaku in Japanese) and represents the south, the blue
       oriental dragon is called Qinglong (Seiryuu in Japanese) and represents the
       east, and the white tiger is Baihu (called Byakko in Japanese) and
       represents the west. Why the guardians of a small Franco-Prussian girl are
       the Chinese Celestial Beasts is beyond my comprehension.
    
    
    ===============================================================================
    5)WALKTHROUGH
    ===============================================================================
    
     S T A G E  0  - Autobahn
    *************************
    Whilst riding his carriage to the burning town of Aljiba, Richter encounters
    Death. Just rush forward and whip Death twice quickly and he wont have time to
    attack. You can stand on the harness between the horses for a better vantage
    point. Before Death flies away, he will summon a large flaming skull. To dodge
    it, either backflip out of its way, or whip it.
    
    
     S T A G E  1  - Village Ruins
    **************************************
    This first area is filled with many torches and Skeleton Apes. The Skeleton
    Apes are fairly harmless, but whip them dead anyway. Whip all the torches for
    Hearts and $ Bags. The third torch on the ground drops a Knife, and further on
    one will drop an Axe. Keep the Axe and head right to the next section.
    
    The sign on the other side of the small waterway says "ORUJIBA NO MACHI", which
    translates to "Town of Aljiba". Head up the stairs, the Skeleton Ape up there
    will throw a flaming barrel at you. Once you're up on the higher section, whip
    the wall on your left for a $ Bag. Skeleton Apes and a lone Skeleton Blades
    will ambush you up here, bursting out of the windows. So watch out for them.
    Also, there are more Skeleton Ape's with flaming barrels up here, make sure you
    jump or whip the barrel before it hits you. Now head down the stairs. This is a
    cross road, you can either just head right through the door (Normal Route), or
    you can open up the Secret Route. To do this, break the wall to the left of the
    water with your whip, then jump over the water to collect the Heart. Then jump
    up on top of the bricks and whip the left wall to open up the Secret Route.
    
    Normal Route
     This area is filled with bats and two Armoured Giants. To kill the giants,
     jump up and whip them in the face. Be sure to stop jumping if they wind up
     for a punch, or Richter will be thrown back pretty far, and watch out for the
     fireballs they breath. Then, head right to another section.
    
     Whip the torches for Hearts, one of the torches drops an Axe if you haven't
     already got one. Soon you will see a Dragon-like monster flying in the
     background... that's the boss.
    
     W Y V E R N
     -----------
     The Wyvern tends to fly out of Richters range for whipping. So you will almost
     always have to attack it with Axes. The Wyvern's Fire-Breath is pretty easy to
     avoid, just find a spot between the flames and stay there until they begin to
     fade. If you are having trouble avoiding the flames, just use the Axe Item
     Crush for temporary invincibility. You'll have 10 less Axes to kill it with,
     but at least you'll survive longer. Watch out when the Wyvern swoops, if it
     latches on to Richter with its talons it will cause massive damage to him. The
     Wyvern's "eagle head made of flames" attack is pretty easy to avoid, stay out
     of its way when the Wyvern fires it, and then jump over it when it scorches
     across the ground. After 10 or so Axes, the Wyvern should die. Collect the
     Magical Sphere and you will proceed to Stage 2 - Castle Entrance.
     -----------
    
    Secret Route
     Up ahead is an Ectoplasm, if you make contact with it you will be Cursed.
     Whilst Cursed Richter will move very slowly. So just whip it three times
     before it can get to you. Anyway, jump on the moving platform up ahead until
     it breaks and you fall down to a lower section. Break the left wall to get
     to dead-end with a Man-Eating Plant. Breaking the right wall will open up a
     passageway to a another section.
    
     Jump on the buckets to get to the other side of the water, and then whip the
     wall on the right to uncover some food. Make your way up on the buckets, and
     hit the candles for Hearts and Holy Water or a Cross. Break the Urn that's
     hard to get to for three large hearts. Make sure you have the Cross and then
     head outside onto the bridge. You will see a serpent emerge from the water in
     the background, it's time for a boss battle...
    
     S E R P E N T
     -------------
     The Serpent will constantly jump back and forth over the bridge, stay away
     from its head and parts of its body that that are in the foreground. Whip at
     its head to damage it. When it rears up, it means it's getting ready to blast
     you with water. Throw a Cross at its head and then run under it to avoid the
     water blast. When it winds itself around the bridge, stay in between its
     coils and use the Cross' Item Crush to inflict massive damage onto it.
     Eventually, you will wound the Serpent enough, it will have one last ditch
     attempt to injure you before it dies. So be careful. Collect the Magical
     Sphere and you will proceed to Stage 2' - Bridge over the Lake.
     -------------
    
    
     S T A G E  2  - Castle Entrance
    **************************************
    This initial area is filled with Black Crows and the occasional Skeleton. The
    crows are hard to see in the darkness, so be on the lookout for them. Before
    the drawbridge is an Axe Armor. It will randomly throw axes either at head or
    knee height, and will sometimes even throw them in an arc like Richter. Whip
    every axe it throws whilst attacking it. Once it's dead continue on, the
    drawbridge will come down and Richter will enter Castlevania.
    
    The castle foyer is almost identical to the first level of Castlevania (NES),
    filled with candles, stairs and Zombies... and now the occasional Peeping Eye.
    Towards the end a candle will drop Holy Water, and the very last candle will
    drop a Rosary, which once collected instantly kills all enemies on-screen.
    Head right to the next section.
    
    After venturing a short distance in this section, a Behemoth will burst through
    the side of the Castle and will begin to chase you. At this stage you can
    either keep heading down the corridor (Normal Route), or you can drop down the
    hole just ahead (Secret Route).
    
    Normal Route
     Jump the pits while killing Zombies, make sure you hit the second candle after
     the first pit to collect a Key. You cannot collect a sub-weapon at this point
     or you'll lose your Key. Keep heading down the corridor to the next section,
     don't stop or the Behemoth will send Richter flying. Scramble up the wall in
     the next room, and the Behemoth will run head first into the wall, killing it.
     Go down the stairs, whip the wall down here on the right for some food. Go
     down the stairs, into the flooded basement filled with Half-Fish Men. Watch
     they don't knock you into the water for an instant death. Head over to the
     locked door to the right and open it with the Key (use it like a Sub-Weapon).
    
     Inside, Maria is imprisoned in an envelope of light. Whip the apparition of
     Shaft to free her. After talking to Richter, Maria will become a fully
     playable character. Head up the stairs, and then up over to the door to the
     right and head through it.
    
     Hit all the candles in this room for hearts and Holy Water. Whip the bottom
     of the stairs for a large heart, and then head through the door to the
     courtyard. Something will stand up on the tower in the background, boss fight
     time...
    
     W E R E W O L F
     ---------------
     The Werewolf will bound around the courtyard rapidly, attempting to use spin
     attacks, projectile attacks and slide kicks on Richter. Just try to be as
     agile as the Werewolf, dodging attacks and whipping it at every possible
     moment. Finish it off with the Holy Water Item Crush, it will cause a
     tremendous amount of damage. The Werewolf will attempt to pound Richter with
     its last ounce of strength, so be ready to Backflip out of harms way. Collect
     the Magical Sphere and you will proceed to Stage 3 - The Chapel.
     ---------------
    
    Secret Route
     This basement is filled with Half-fish Men, Bats and Peeping Eyes. It will
     take a miracle and/or pure skill to get through here without getting hit into
     the water. Just make sure you take out every Peeping Eye that emerges from
     the water, and make sure you check for incoming Bats and Half-Fish Men ready
     to leap from the water before jumping over to another platform. Once you make
     it to the next section, hit the candles for Hearts, a $ Bag and a Cross. Whip
     the cracked column under the stairs or some food, and then head into the
     next room. The room will shake and a monster will form from the pile of bones,
     it's the Bone Golem.
    
     B O N E  G O L E M
     ------------------
     As soon as it appears, begin to constantly whip its head. The Bone Golem has
     two attacks whilst in this form; when it goes orange and opens its mouth it
     means it's going to breath fire, and when it rears up it means it's about to
     attack with its extending hand. Both these attacks can be dodged easily, by
     either running away from it, or by crouching right next to it. After getting
     its HP down to 2/3 of the bar, it will transform into a club-tailed dragonfly
     made of bones. Watch it's swinging club-tail, it will damage and curse you on
     contact. Dodge the skulls it drops whilst constantly attacking with Crosses.
     After you get its HP down to 1/3 of the bar, it will transform again, this
     time into a moving mound of bones. Take note that you can safely stand on it.
     Just keep whipping and jumping over it until it disintegrates. Collect the
     Magical Sphere and you will proceed to Stage 3' - The Graveyard.
     ------------------
    
    
     S T A G E  2' - Bridge over the Lake
    **************************************
    The first section of the bridge is pretty standard Castlevania stuff, filled
    with lots of candles, Skeleton Warriors, Black Crows & Bone Pillars for you to
    attack with your whip/doves. If you're Maria, collect the Cat from the candle
    near the start and keep it for the rest of this level. Watch out for the
    crumbling parts of the bridge that fall from under Richter/Maria's feet. In the
    next section, there are Gargoyles which come to life from some statues (like
    most Gargoyles do). Destroy the base of the first Gargoyle for food. You can
    actually fall down the hole near the second Gargoyle, it takes you to the
    Alternate Route.
    
    Alternate Route
     You will fall down to the Ferryman. The Ferryman will say "II TOKORO HE ANNAI
     SHIYOU" which translates to "I'll lead you to a good place". And then once he
     rows to the next area he will say "KAKOGO HA YOIKANO", which translates to
     "It's good to be prepared". He's hinting to get ready for the many Half-Fish
     Men, that will attempt to knock you off the boat. If you manage to stay on the
     boat, the ferryman will take you to Stage 3' - The Cemetery, without having to
     fight a boss!
    
    Keep crossing the bridge. Go down the stairs at the end of this section and
    then head right. If you're playing as Maria you can go the Secret Route by
    simply jumping over to the platform to the right. Head up the stairs. This
    section is the same old same old, just with Skeleton Warriors and Spiders. To
    head to the Secret Route as Richter, drop down the hole just after the skeleton
    bridge. Otherwise, just keep heading across the bridge for the Normal Route.
    
    Normal Route
     Make sure the Skeleton Warriors don't knock you into the water on your way to
     the next section. Once in the next section, hit all the candles in this room
     for hearts and Holy Water/Turtle. If you Richter collect the Holy Water, but
     if your Maria don't collect the Turtle, keep the Cat you were supposed to
     keep. Whip the bottom of the stairs for a large heart, and then head through
     the door to the courtyard. Something will stand up on the tower in the
     background, it's time for a boss fight...
    
     W E R E W O L F
     ---------------
     The Werewolf will bound around the courtyard rapidly, attempting to use spin
     attacks and slide kicks on Richter/Maria. Just try to be as agile as the
     Werewolf, dodging attacks and hitting it with your Whip/Doves at every
     possible moment. If you are Maria, use Cats on the Werewolf whenever it's on
     the ground. If you're Richter, finish it off with the Holy Water Item Crush,
     it will cause a tremendous damage. The Werewolf will attempt to pound
     Richter/Maria with its last ounce of strength, so be ready to Backflip/Roll
     out of harms way. Collect the Magical Sphere and you will proceed to
     Stage 3 - The Chapel.
     ---------------
    
    Secret Route
     Keep jumping from platform to platform, eventually you will reach a Great
     Armor. Be careful and dodge all of its devastating attacks, whilst continually
     attacking it. It will leave behind a 1UP after you kill it! Then head right to
     the next section. Once inside the next section, hit the candles for Hearts,
     a $ Bag and a Cross/Dragon. Whip the cracked column under the stairs or some
     food, and then head into the next room. The room will shake and a monster will
     form from the pile of bones, it's the Bone Golem.
    
     B O N E  G O L E M
     ------------------
     As soon as it appears, begin to constantly attack its head. The Bone Golem has
     two attacks whilst in this form; when it goes orange and opens its mouth it
     means it's going to breath fire, and when it rears up it means it's about to
     attack with its extending hand. Both these attacks can be dodged easily, by
     either running away from it, or by crouching right next to it. Although Maria
     won't have to crouch. After getting its HP down to 2/3 of the bar, it will
     transform into a club-tailed dragonfly made of bones. Watch it's swinging
     club-tail, it will damage and curse you on contact. Dodge the skulls it drops
     whilst constantly attacking with Crosses if you are Richter, and Dragons if
     you are Maria. After you get its HP down to 1/3 of the bar, it will transform
     again, this time into a moving mound of bones. Take note that you can safely
     stand on it. Just keep whipping and jumping over it until it disintegrates.
     Collect the Magical Sphere and you will proceed to Stage 3' - The Graveyard.
     ------------------
    
    
     S T A G E  3  - The Chapel
    **************************************
    The Armor Knights in this first area are quite formidable, they will twirl
    their spear blocking your attacks, will swipe and attempt to skewer you. If
    they are directly above you on a higher section they will spear down at you,
    and if they are directly below you on a lower section they will spear up at
    you. On your way up to the next area, destroy the wall behind the Bone Pillars
    in the bottom-right corner, to uncover a Large Heart. And, before heading up
    the stairs to the next section, break the wall on your left to uncover food.
    
    Skeletons will swing down on you constantly in this section. So, collecting the
    Rosary from a candle near the middle of this area will make your life easier
    for a second. Whip the top of the large crucifix for a Stop Watch/Egg, make
    sure you keep the Egg for the rest of this stage as Maria. Destroy the Bone
    Pillars before heading left to the next section.
    
    Fleamen will slide down the banister of the stairs in the section. Hit the
    candle half way up the stairs for a very helpful Bible if your Richter, and
    a very useless Music Book if your Maria. The "bridges" up ahead will spin if
    you stand on them, making you fall into the basement below (Alternate Route).
    
    Alternate Route
     Head to the left and then climb the flights of stairs riddled with Skeletons
     and Bone Pillars. Once you make it to the top of the stairs, break the ledge
     to your right for food. Head right whilst battling Flea Men, Armor Knights
     and Bone Pillars. Make sure you don't get speared in the arse by the Armor
     Knights below you before the door to the Normal Route. If you're playing as
     Maria, you can always slide under the stairs to get in their crawl space to
     defeat them.
    
    The Candle at the end of this "bridge" area drops a Rosary, and the Urn at the
    end drops food if destroyed. From the edge of the urn, jump up and hit the
    statues standing on the skulls. If you get them to all face to the left a large
    $ Bag will fall down. Up ahead is the Skeleton Giant under the Chapel Bell.
    The Skeleton Giant is quite easy to kill, it just takes a lot of hits to do it.
    Retreat whenever it makes a threatening sound, as it means it's going to
    attack. After killing the Skeleton Giant, if you haven't rung the Chapel Bell
    yet, it will ring once and will drop some food. If you ring the Chapel Bell at
    any time, it will drop a random things... including Flea Men.
    
    In the next area, if you're playing as Richter collect and keep the Axe from
    the next candle. Watch out for the Ghosts in here, they take a couple of hits
    to kill. In true Castlevania style you can even put out the HUGE candles for
    Hearts and power-ups! The Armor Knights are very annoying in this area, as
    they will tend to knock you down to the Alternate Route. Just before the end a
    Thief will ambush you, trying to steal your current Sub-Weapon, fend him off
    at all costs. At the end, you can either just head left (Normal Route), or you
    can stand on the left "elevator" and throw an Axe if your Richter, or use an
    Egg if you are Maria to break the rock above the right elevator. This will send
    you up to the Secret Route.
    
    Normal Route
     Hit all the candles in here for hearts and a Cross/Dragon! If you are Richter
     and have the Axe, don't get the Cross. But if you're Maria, definitely get
     the Dragon. Whip the cracked wall behind the stairs for large food and then
     head to the next room. Something, emerges from the doorway.. a boss...
    
     M I N O T A U R O S
     -------------------
     Attack the Minotauros furiously, every attack will knock it back a little.
     Maria will really be able to rip it to shreds by constantly launching Dragons
     at it. Just watch for any change in its movements, as it means it will
     probably try to cleave or stab you with its large axe. If you get turned to
     stone by its petrifying breath, wiggle the Directional Pad and tap the buttons
     rapidly to break free. If it throws some of the rubble at you, either dodge in
     between the rubble carefully, or if you are Richter use your Axe/Cross Item
     Crush for temporary invincibility. When it flies out at you, it will end up
     stuck in the wall or will be giving fellatio to the Zeus statue *giggles* This
     is the perfect time to damage it with your whip/doves. But be careful, when it
     pulls its head out, as it will fly backwards at you. Once you defeat it, it
     will use its last breath to do a flaming uppercut. The only way to dodge this
     as Maria is to jump up on the knee of the statue of Zeus, and then from there
     jump over the Minotauros when it charges at you. As Richter you can just use
     the platforms to get up high to jump over him. Collect the Magical Sphere and
     you will proceed to Stage 4 - Passageway in Castle.
     -------------------
    
    Secret Route
     Break the wall on your left for a large heart, and then head right to the next
     section. Go down the first stairs and break the right wall for a $ Bag. Stand
     up against the wall you just broke, and attack the rat on the other side of
     wall. It will randomly drop something good, either a $ Bag, a good Sub-Weapon
     or even a 1UP. Run quickly to collect whatever it drops. Break the wall in the
     bottom-right corner of this area to uncover food, before you head down the
     stairs. The screen will shake... boss time.
    
     D O G E T H E R
     ---------------
     Dogether is a very strange monster, it's a giant eyeball with a mouth that
     produces weird symbols O_o. Some people say they are Japanese kanji, but I
     have never seen kanji like that. Anyway, it will teleport all over the place.
     You can tell what attack it's going to use by the colour of the symbol. A
     green symbol means it is going to shoot three lasers, an orange symbol means
     it is going to use a flame attack, and a blue symbol means it's going to hurl
     rubble at you. The flame and lasers are fairly easy to avoid, but the rubble
     is a bit tricky. If you are Richter use your Sub-Weapon to clear the rubble,
     try a normal Bible or an Axe Item Crush. Anyway, just keep attacking Dogether
     and eventually it will kick the bucket, well... after it tries to take you
     out in a flaming kamikaze attack. Collect the Magical Sphere and you will
     proceed to Stage 4' - Mountain Region.
     ---------------
    
    
     S T A G E  3' - The Graveyard
    **************************************
    The Graveyard is filled with bats and Mudmen. Climb the stairs at the beginning
    of the level and move the grave they take you to. You will sink down into a
    secret room,. Hit the candles for your choice in a Sub-Weapon, there is a
    Cross/Dragon, a Stop Watch/Egg, Holy Water/Turtle and a Cat/Axe. Take the Axe
    as Richter and the Dragon as Maria. The other candles drop a large heart and
    a 1UP. Anyway, drop down the hole at the bottom of the secret room to exit.
    You'll be outside again, so head right... the living Graves are very weak, so
    just attack them before they pounce on you. Something will fly up in the
    background... it's the Big Ghost. To defeat it, simply throw Axes at its three
    eyes as Richter, or jump and launch a Dragon at its three eyes as Maria. It's
    that simple. Climb up on the ledge above the quicksand and break the wall to
    the right, you'll uncover some food. Once you make it to the door to the next
    section, don't go through it. Instead whip the bottom-right wall and head
    right to the next section.
    
    Go down the wooden stairs in this lower section, they are barely visible so
    look hard. You'll find Sister Tara praying down here, after she and
    Richter/Maria talk, she'll head back to the Village. Break the wall to your
    right and jump up to the higher section. The Gravekeepers up here are quite
    annoying, they will attack with gliding punches without any warning. If you
    are Maria, simply launch a Dragon at them as soon as they stand up. But as
    Richter, you will have to whip them carefully, and you'll have to face the
    other way and backflip over them whenever they punch, very tricky stuff.
    Once you make it to some stairs, keep heading to the right. Drop down the hole
    at the dead and break the rocks to your left to uncover food, a $ Bag and
    Holy Water/Turtle. Keep your current Sub-Weapons and collect the food and
    money. Then head up the stairs. Destroy the Bone Pillars and then jump across
    the platforms carefully, timing so you don't get hit by the spike balls. If you
    break the chain of the second spike ball with your whip/doves, and then drop
    down its hole, you'll go the secret route. Otherwise keep heading left over
    the platforms for the Normal Route.
    
    Normal Route
     Head left to the next section. Climb up the stairs to the next section, whilst
     avoiding the bats. Use your Axe as Richter, or jump and launch a Dragon as
     Mario to chop the vines holding up the boulder. And then use that boulder to
     climb up to the higher section, make your way to the right (it's sooo much
     easier with Maria's double jump) and break the Grave at the end for an
     enormous Heart, it's worth 50 Hearts! Otherwise, the White Dragons are quite
     annoying, use your Sub-Weapon to keep your distance, and avoid their fire
     breath. If they rear back, run! As they will lunge forward and will extend
     themselves out quite a bit. To get under the screw, sink under it in the
     quicksand and then press jump raipidly at the last second to get out of it.
     Head right to the next section.
    
     Hit all the candles in here for hearts and a Cross/Dragon! If you are Richter
     and have the Axe, don't get the Cross. But if you're Maria, definitely get
     the Dragon. Whip the cracked wall behind the stairs for large food and then
     head to the next room. Something, emerges from the doorway.. a boss...
    
     M I N O T A U R O S
     -------------------
     Attack the Minotauros furiously, every attack will knock it back a little.
     Maria will really be able to rip it to shreds by constantly launching Dragons
     at it. Just watch for any change in its movements, as it means it will
     probably try to cleave or stab you with its large axe. If you get turned to
     stone by its petrifying breath, wiggle the Directional Pad and tap the buttons
     rapidly to break free. If it throws some of the rubble at you, either dodge in
     between the rubble carefully, or if you are Richter use your Axe/Cross Item
     Crush for temporary invincibility. When it flies out at you, it will end up
     stuck in the wall or will be giving fellatio to the Zeus statue *giggles* This
     is the perfect time to damage it with your whip/doves. But be careful, when it
     pulls its head out, it will fly backwards at you. Once you defeat it, it will
     use its last breath to do a flaming uppercut. The only way to dodge this as
     Maria is to jump up on the knee of the statue of Zeus, and then from there
     jump over the Minotauros when it charges at you. As Richter you can just use
     the platforms to get up high to jump over him. Collect the Magical Sphere and
     you will proceed to Stage 4 - Passageway in Castle.
     -------------------
    
    Secret Route
     Watch the spike ball and head right to the next section. Go down the first
     stairs and break the right wall for a $ Bag. Stand up against the wall you
     just broke, and attack the rat on the other side of wall. It will randomly
     drop something good, either a $ Bag, a good Sub-Weapon or even a 1UP. Run
     quickly to collect whatever it drops. Break the wall in the bottom-right
     corner of this area to uncover food, before you head down the stairs. The
     screen will shake... boss time.
    
     D O G E T H E R
     ---------------
     Dogether is a very strange monster, it's a giant eyeball with a mouth that
     produces weird symbols O_o. Some people say they are Japanese kanji, but I
     have never seen kanji like that. Anyway, it will teleport all over the place.
     You can tell what attack it's going to use by the colour of the symbol. A
     green symbol means it is going to shoot three lasers, an orange symbol means
     it is going to use a flame attack, and a blue symbol means it's going to hurl
     rubble at you. The flame and lasers are fairly easy to avoid, but the rubble
     is a bit tricky. If you are Richter use your Sub-Weapon to clear the rubble,
     try a normal Bible or an Axe Item Crush. Anyway, just keep attacking Dogether
     and eventually it will kick the bucket, well... after it tries to take you
     out in a flaming kamikaze attack. Collect the Magical Sphere and you will
     proceed to Stage 4' - Mountain Region.
     ---------------
    
    
     S T A G E  4  - Passageway in Castle
    **************************************
    Fleamen infest this entire passageway, they are so fucking annoying. Sorry,
    about the language ^_^ Red Skeletons are invincible, you can only disable them
    temporarily by attacking them. Make your way up to the next section, whilst
    watching out for the bones the Skeletons on the above platform throw, and hit
    the candle in the top-right corner for an Axe if you're Richter. Once in the
    next section, as Richter throw Axes from a safe distance at the White Dragon,
    whilst avoiding its fire breath and retreating whenever it rears up in
    preparation to strike. If you're Maria just attack it aggressively with your
    Doves. Once it dies the White Dragon will change into lots of hearts!
    
    Just ahead are spinning blades and Skeletons, time your jumps carefully and
    don't jump over to attack the Skeletons. Wait for them to jump over to you
    before you attack them. The red switch pads up ahead will trigger arrow traps,
    so get read to duck or jump if you accidentally trigger them. Head up the
    stairs, if you kill the Fleaman to your left you'll uncover a switch, press it
    and some stairs will come down, they'll take you to the Alternate Route.
    
    Alternate Route
     Wait for the swinging spike ball to swing over to the right before you jump
     down to the switch. Once you press the switch, jump on to the spike block
     that moves before it impales you. If you're Richter, hit the candle ahead for
     a Bible, you don't want the Music Book as Maria. To get past all the spike
     balls; follow them over to the right and then crouch, and then when they swing
     back over your head stand up and run to the right. You'll have to deal with a
     couple of Fleamen while doing so, but the Axe Armor near the door to the next
     section is the most annoying.
    
     This section is filled with lots of delicate jumps, if you misjudge you'll
     end up in the spikes. I suggest to NOT use double jumps as Maria, as it will
     tend to make you overshoot no matter how hard you try not to. Take out every
     Peeping Eye, don't let any stray as they will tend to knock you off into the
     spikes. Fleamen will rain down if you stand on the red switch pad in the
     middle of the room, so try not to stand on it. The switch at the end doesn't
     seem to do anything, but if you stand to the left of it and break the last
     platform over the spikes you'll get some food. Once you kill the White Dragon
     around here, it will turn into $ Bags. The three switches up ahead control
     what the White Dragon ahead will drop once defeated. The left switch causes it
     to drop 100 point bags, the middle switch causes it to drop 400 point bags and
     the right switch causes it to drop 700 point bags. Now, head right and then
     up the stairs to the room with the Axe Armors.
    
    Be patient with the crushers, only walk under them when they are at their
    highest. Break the corner of this ledge for food. The White Dragon ahead drops
    $ Bags once killed. The next section has more Red Skeletons and some Skull
    Worms, the last candle drops a Rosary... which is not really helpful so just
    head right. If you drop down the hole up ahead you will be taken to a place
    where the iron balls are taken up by pulleys, it's much easier to be taken up
    on a pulley. Attack the cracked blocks three times on the third ledge for a
    1UP. Hehehe, a Blanka clone is unloading the iron balls. Anyway, if you go up
    the normal way, you'll have to jump on the iron balls to be able to jump up
    to the higher platforms, which is quite hard as Richter. Head left to the
    next section.
    
    Make your way around to the next section, past the Axe Armors, Peeping Eyes and
    Bone Pillars. In the next area is a bronze Axe Armor, they don't throw axes,
    they only will charge at you with them. So whilst attacking him, get ready to
    jump him whenever he puts his axe to his side. Whip the Spike Chain ahead to
    make it flick up so you can pass under it. Then, break the platform after it
    for more food, then use whatever sub-weapon you have to kill the large column
    of Bone Pillars up ahead... Axes are very useful. Jump on the moving platform
    ahead, but jump over the spike ball that balances it. If you want to head the
    via the secret route, drop down and break the wall to your right. You'll
    uncover a bomb, so crouch and attack it to set it off. This will blast the way
    to the Secret Route. Otherwise, just head up for the Normal Route.
    
    Normal Route
     Head up the stairs ahead and go through the door. The candles in here drop
     Hearts, a $ Bag and Holy Water/Turtle. Whip the bottom right corner for food
     and then head right... time to fight a boss.
    
     D U L L A H A N
     ---------------
     Never get cornered against the wall by Dullahan, as it means certain death.
     Try to jump over him at the start, so you can corner him against the left wall
     and then attack him rapidly with your whip/doves. The candle up high in the
     middle of the room drops a Bible/Music Book. Watch out, he will try to skewer,
     lunge & stab and icicle stab you constantly. Also, if his head floats up it
     means rubble is going to fall from the ceiling, this is the perfect time to
     use the Holy Water Item Crush, Hydro Storm. It will prevent all rubble from
     getting to you, and it will do pretty decent damage to Dullahan. If his head
     becomes engulfed in greenish purple flames, avoid it at all costs as it will
     curse you. Jump up the platforms and then jump over the head when it comes
     for you. Once defeated, he will use his last ounce of strength to make his
     head shoot multiple energy balls. Collect the Magical Sphere and you will
     proceed to Stage 5 - Phantom Ship.
     ---------------
    
    Secret Route
     Head right to the next section, you'll have to fight lots and lots of Axe
     Armors and other enemies on the way. You'll also have to hit another Spike
     Chain to get past it. Once in the greenish corridor, hit the candles for
     Hearts, Holy Water/Turtle or a Knife/Red Bird. Richter should collect the
     Holy Water and Maria should collect the Red Bird. Head to the right section,
     a woman in red is waiting for you... pity she's a boss.
    
     C A R M I L L A
     ---------------
     Carmilla the lesbian vampire will snog (kiss in American) Richter/Maria to
     suck them of Hearts. So if you're Richter, use the Holy Water Item Crush
     straight away, before she can prevent you from doing so. Firstly, attack her
     alter ego (the nekkid chick on the skull) whilst avoiding the flaming bloody
     tears it cries. Beware, if you touch the skull you will be cursed. After you
     destroy the skull, attack Carmilla to knock her clothes off, revealing a
     catsuit. She'll bound around, trying to kick Richter/Maria. You only have to
     hit her a couple of times and she will die, releasing lots of hearts. Collect
     the Magical Sphere, if you have already defeated Count Dracula you will
     proceed to Stage 5' - Lake. If not you'll proceed to  Stage 5 - Phantom Ship.
     ---------------
    
    
     S T A G E  4' - Mountain Region
    **************************************
    You wouldn't think so, but the Frogs and Black Crows are actually quite a
    threat. It's because they are so small and move around a lot, so they are hard
    to hit. Once you head through the gate to the next section, you can choose your
    route. Keep heading right for the Normal Route, or jump on the log as it falls
    down the waterfall for the Secret Route.
    
    Normal Route
     Hit the frog statue in front of you so it sinks down. Jump over the waterfall
     gap and hit the candle ahead for a Axe as Richter. Don't collect the Cat as
     Maria, keep the Red Bird you got at the start of this stage. Use your Axes/Red
     Birds to clear the Skeletons that hang from the roof on the way over the rope
     bridge. Once you make it over to another frog statue, hit it so its sinks like
     the last one. The candle around here drops a Rosary. Now, since you hit both
     frog statues the middle of the rope bridge has opened up. So backtrack to the
     opening and jump down it and then head down the stairs. You'll end up in a
     grotto filled with Half-Fish Men. Break the ledge just under the stairs for
     food. Hit the candle to the left for a Cross/Dragon, before you start heading
     to the right. Hit the candle above the moving platform ahead for a 1UP, but
     make sure you're directly below the candle when you do it, so you can collect
     it. The bottom candle above the ice platforms drops a Rosary, so it may be a
     good idea to get it. Anyway, head through the door to the right, inside is
     Iris the doctor's daughter. She'll patch up your wounds. Now head back up to
     where you hit the second frog statue, and head right through the gate to the
     next section.
    
     Blue Albatrosses fly in and drop Flea Men, just keep moving to the right to
     the next section. The candles in here drop Hearts, a $ Bag and
     Holy Water/Turtle. Whip the bottom right corner for food and then head
     right... time to fight a boss.
    
     D U L L A H A N
     ---------------
     Never get cornered against the wall by Dullahan, as it means certain death.
     Try to jump over him at the start, so you can corner him against the left wall
     and then attack him rapidly with your whip/doves. The candle up high in the
     middle of the room drops a Bible/Music Book. Watch out, he will try to skewer,
     lunge & stab and icicle stab you constantly. Also, if he's head floats up it
     means rubble is going to fall from the ceiling, this is the perfect time to
     use the Holy Water Item Crush, Hyrdo Storm. It will prevent all rubble from
     getting to you, and it will do pretty decent damage to Dullahan. If his head
     becomes engulfed in greenish purple flames, avoid it at all costs as it will
     curse you. Jump up the platforms and then jump over the head when it comes
     for you. He will use his last ounce of  trength to make his head shoot
     multiple energy balls. Collect the Magical Sphere and you will proceed to
     Stage 5 - Phantom Ship.
     ---------------
    
    Secret Route
     This log ride down a steep river may look exciting, but realy it's quite lame.
     Hit the lock-up box held by the Blue Albatrosses for random items, it's
     unlikely you'll be able to collect anything though. As for the Skeletons with
     spears riding on logs, if you simply face backwards and constantly attack they
     will never cause you any harm. However, If they do happen to skewer you, it's
     good night nurse. As soon as you see the Blue Albatross with the sign, jump
     off the log to the right. The sign says "SHI NO KEIKOKU" which translates to
     "Death Valley". Head right, the ferryman will take you over a very small body
     of water. He will still say "II TOKORO HE ANNAI SHIYOU" which as I said
     before translates to "I'll lead you to a good place". Watch all the bats in
     here, two of the candles drop Rosaries which are quite helpful to clear bats.
     After the first Rosary is a moving platform, it has a candle above it that
     drops a key. When you are just below it, hit it to get the key. It's needed to
     head through the locked door to the right. Once in the greenish corridor, hit
     the candles for Hearts, Holy Water/Turtle or a Knife/Red Bird. Richter should
     collect the Holy Water and Maria should collect the Red Bird. Head to the
     right section, a woman in red is waiting for you... pity she's a boss.
    
     C A R M I L L A
     ---------------
     Carmilla the lesbian vampire will snog (kiss in American) Richter/Maria to
     suck them of Hearts. So if you're Richter, use the Holy Water Item Crush
     straight away before she can prevent you from doing so. Firstly, attack her
     alter ego (the nekkid chick on the skull) whilst avoiding the flaming bloody
     tears it cries. Beware, if you touch the skull you will be cursed. After you
     destroy the skull, attack Carmilla to knock her clothes off, revealing a
     catsuit. She'll bound around, trying to kick Richter/Maria. You only have to
     hit her a couple of times and she will die, releasing lots of hearts. Collect
     the Magical Sphere, if you have already defeated Count Dracula you will
     proceed to Stage 5' - Lake. If not you'll proceed to  Stage 5 - Phantom Ship.
     ---------------
    
    
     S T A G E  5  - Phantom Ship
    **************************************
    The Flying Skulls and Skeleton Morning Stars in this area will try to knock you
    into the water. Jump down to the lower section of the wharf at the start and
    head right to find a candle down there, hit it for a Stop Watch/Egg. The Stop
    Watch is actually quite helpful in this area, as it will make the Flying Skulls
    easier to dodge, and it will give you more time to kill the Skeleton Morning
    Stars before they can mace you into the water. Once you make it over the
    platforms to the ship, two Skeleton Blades will ambush you, deal with them and
    then head into the ship.
    
    Once in the ship, hit the edge of the roof just above you for a large heart.
    One of the candles around here drops a Knife/Red Bird, ignore the Knife as
    Richter, but collect the Red Bird as Maria. To defeat the Archer Skeleton
    easily, duck and attack rapidly, as then any arrows they fire will either hit
    your weapon or fly over your head. Head down the stairs ahead.
    
    To head via an Alternate Route, head to the left and break the cracked blocks
    resting on the end of the girder. Then move the girder to the right by pushing
    up against its edge. Then head over to the other side of the girder, and break
    the blocks just above where part of the girder fell down, to open a passageway
    down. Keep heading right otherwise.
    
    Alternate Route
     Attack the engine to the left until you receive a 1UP. If you're Maria you can
     jump on top of the engine and then slide through a small tunnel up there. Once
     through the tunnel, head up the stairs. There are lots of Hearts and a
     $ Bag... and a strange ominous, luminous and seemingly functionless doorway.
     Head back down the stairs and through the small tunnel. Head right, killing
     the Skeleton Gunmen on the way, and then head up the stairs. You'll emerge
     just after where you would have fought the Ruler Sword.
    
    Defeat the Archer Skeleton like the last one, and as Richter whip the candle
    ahead for Holy Water. Soon you'll make it to the Ruler Sword, a sentient sword
    that controls a whole armoury of weapons. As Maria, just jump up and use your
    Red Bird on the Ruler Sword to kill it instantly. As Richter, you will have to
    take out a couple of the weapons it's controlling (or alternatively use the
    Holy Water Item Crush to destroy them all instantly) so you can get an easier
    shot at whipping the Ruler Sword. It only takes one crack of the whip to kill
    it, but the problem is actually getting a chance to. After battling three more
    Archer Skeletons, you'll have to battle a Possessed Potrait (maybe it's Vigo
    from GhostBusters II). Simply keep jumping and attacking it. Don't let it touch
    you at all costs, it spells instant death. Once you've defeated it, head right
    to the next section.
    
    Kill the Skeleton Gunman and then head up the stairs to the deck of the ship.
    Up here Flea Men riding on birds will constantly attack you from above. Maria's
    Red Birds will do fine protecting her, but as Richter you should probably head
    to the bow (front) of the ship and hit the candle there to get an Axe. Use the
    Axes to fend of the Flea Riders easily. Head towards the stern (back) of the
    ship, you'll encounter a couple of Heavy Armors on the way. Whip the Heavy
    Armors like crazy, retreating when ever they begin to spin their ball and
    chain. Eventually you'll make it to the main mast. Whip the left side of the
    mast base for food. Then climb up the mast, whipping candles on the way for
    Hearts, Holy Water/Turtle, a Cross/Dragon and a Knife/Red Bird. Collect the
    Cross as Richter and the Dragon as Maria. Once you make it to the top Death
    will materialise in the background, it's time for a battle.
    
    D E A T H
    ---------
    Keep jumping around avoiding Deaths many sickles. Do this while constantly
    barraging him with Crosses/Dragons, hopefully they will also take out some of
    the sickles. If things get hairy, as Richter use the Cross Item Crush for
    temporary invincibility, the destruction of all sickles on-screen and to take
    some damage out of Death. Once you get him roughly down to 2/3 of his life bar,
    he will head to the background and will launch many skulls at you. Just keep
    moving to avoid them, if you get hit he'll launch some more at you. Death will
    then remove his cloak, revealing his more classic form. In this form he will
    slice at you with his scythe, and use a devastating spinning scythe attack.
    He's very agile, almost ninja-like. As Richter, don't use Crosses on him in
    this form, he'll just brush them off and counter-attack with magic. Some small
    sickles will still fly around, but there are a lot less than his first form.
    Anyway, to kill him without being harmed, rush in and hit him a couple of times
    and then retreat, then wait for him to attack and then after he has finished
    rush in and hit him a couple of times and then retreat, rinse and repeat.
    Collect the Magical Sphere and you will proceed to Stage 6 - Inside the Castle.
    ---------
    
    
     S T A G E  5' - Lake
    **************************************
    This secret stage is only accessible after you have defeated Dracula. It has no
    bosses, but it's probably one of the most challenging stages in the game. The
    first part of the stage is a long dock with heaps of platforms. It's filled
    with Black Crows, Bats, Half-Fish Men and Skeleton Warriors, all intent on
    knocking you into the briny depths. Above the first moving platform is an
    Invincible Pot, the invincibility it gives you is far too short. When you come
    to the second moving platform, as Richter you should crouch to get past the
    platforms, and as Maria you should jump on top of them and fight the Skeleton
    Warriors. Once you get to the next section, you'll realise that it's split in
    two. The top route has many Armor Knights and will take you to stairs that take
    you up to the Great Armor Route. The bottom route is swarming with Medusa Heads
    and has tricky platforms to cross, it will take you to stairs that take you
    down to the Bat Route.
    
    Great Armor Route
     After fighting three Axe Armors (one being a Bronze Axe Armor), two Great
     Armors will close in on you from both sides. Attack the right one first, as
     then you can break the block above the doorway for food. After you kill both
     of them head right to the next section, you'll be outside on a  bridge. Many
     Peeping Eyes will float up from below, and there is a Axe Armor before the
     passage to the next section. The next section is filled with jumps and
     annoying Medusa Heads... not a good combination. When you get to the Armor
     Knights, break the edge of the ledge they are standing on for a large hearts.
     To get past the Armor Knights, jump past each of them just when they are
     lifting their spears up. After fighting one more Axe Armor head through the
     door to the right, you will proceed to Stage 6 - Inside the Castle.
    
    Bat Route
     This route is filled with platforms and Bats. Hence, you'll have to be very
     careful you don't jump into the path of a flying bat, as it will result in
     almost certain death. Head right to the next section, you'll be outside on a
     bridge. Many Peeping Eyes will float up from below, and there is a Axe Armor
     before the passage to the next section. You will have to battle Black Crows,
     Axe Armors and Armor Knights in this section. Near the end just before the
     door, watch out for the Armor Knights below you... as they will try to spear
     your arse. After heading through the door, you will proceed to
     Stage 6 - Inside the Castle.
    
    
     S T A G E  6  - Inside the Castle
    **************************************
    Jump along the platforms on the bottom of the room, and break the column
    furthest to the right down there for a large $ Bag, then whip the darker blocks
    on the right wall for a Bible/Music Book. Whip the candles in this room for
    Hearts, a Knife/Red Bird, Holy Water/Turtle, a Cross/Dragon & a Axe/Cat.
    As Richter keep the Bible and as Maria get the Dragon, then head right into the
    next room. Shaft will resurrect all the bosses that Simon Belmont killed in
    Castlevania (NES), except now they are in glorious 8+8 bit.
    
    First, it's the Giant Bat. It will fly around, breathing fire at you, and will
    occasionally curl its wings and will drill itself into the ground. Use your
    sub-weapon sparingly, just jump up and attack it when it flies fairly low.
    Once you have defeated it, it will dissolve into lots of hearts.
    
    Next up is Medusa, whip her rapidly. If her head has a blue aura around it
    she's about to use her petrifying stare.  Crouch to avoid it, although you
    really don't have to crouch as Maria, since she's short enough as it is. If you
    get petrified, wiggle the Directional Pad and tap the buttons rapidly to break
    free. Retreat if she jumps up, as she will whip you with her tail.
    
    Then it's the Mummy. Crouch down to avoid its arms and attack it rapidly. He
    will make three blocks appear, jump up them and use your sub-weapon at the top
    to clear all the bits of wrapping the Mummy will launch at you. Once its
    defeated it will leave food in its wake.
    
    Lastly is Franken! Run away, if he heads for you with a hand outstretched. As
    he will pick you up and throw you. If he jumps, he will dislodge debris from
    the roof that will rain down on you. If you are Richter, use the Bible to
    protect him from the debris. After you kill Franken, Shaft will reappear so
    you can battle him.
    
    S H A F T
    ---------
    Attack him constantly as he teleports from side to side. He will only really
    attack with his two orbs. If they become engulfed in flames, as Richter use a
    Bible to clear them away. If they fly above you and become electrified, never
    stay directly below them as they will blast you with electricity. Sometimes the
    best places to be is between them. If they get a purple-orange aura and twirl
    at you, get ready. To avoid them as Richter run away and backflip over them
    at the last second, and as Maria you should jump up and then roll under them.
    Once defeated, Shaft will try to take you out with his orbs. Collect the
    Magical Sphere and you will proceed to Stage 7 - The Clocktower.
    ---------
    
    
     S T A G E  7  - The Clocktower
    **************************************
    If you have played Symphony of the Night most of this stage will be quite
    familiar to you. Sure, in those 5 years the ol' Count must have done some
    interior decorating, but it's generally identical.  Hit the first candle for an
    Axe/Red Bird, you'll need it for what's just ahead! Run across the crumbling
    bridge, and a swarm of large bats (some wielding swords) will come from behind.
    This is really easy as Richter, simply face right, hold down the I Button and
    then start heading to the left so he's walking backwards. Then whenever a bat
    comes, jump and whip it... but hold down the button when you whip so he
    continues to walk backwards. As Maria you will have to run left whilst jumping
    and releasing your Doves behind you when the bats come, you can also use your
    Red Bird whenever a bat gets close for the same effect. At the end of the
    crumbling bridge, hit the candle for a Rosary that will clear the screen for
    the while so you can head right into the Clock Tower.
    
    Once inside, whip the brown cracked blocks for an Axe/Red Bird, or a large
    heart if you already have one. Watch out for the Water Ghosts that emerge from
    the falling water. Climb to the top of this section, there will be weak
    Skeletons to destroy on the way up. Once at the top, whip the cog above the
    right door until it opens. Outside is a Blue Albatross with a key around its
    neck, use your sub-weapon to kill it before it can attack you with a flury of
    feathers and then collect the key. Head back inside and then to the left to the
    next part of the Clocktower. Negotiate down the cogs. The two Harpyiai's in
    here are quite annoying, they will throw knifes at you and will attempt to
    snatch you. At the bottom of this area, break the brown cracked blocks on the
    right for food and then head left to the next area. Use the key to open the
    door on your left. You will be reunited with your loved one, Annette. But there
    is still the business of killing Dracula to take care of. Anyway, make your way
    to the top of this area, avoiding the Water Ghosts again. Maria will have an
    easy time here with her double jump. But Richter will have to use the many cogs
    to get to the top. Head left through the door to the next section.
    
    Don't head down the stairs, jump over the gap and fight the Victory Armor
    there, and then drop down the hole ahead. Break the brown cracked blocks on
    your right for some food. Below are lots of Victory Armors and Black Panther
    Skeletons... once you kill the few below you, head right and hit the candles
    for an Axe/Cat before continuing on. The Cat is especially helpful in killing
    Victory Armors, but it will soon be superseded by the Dragon you can get from
    the candle further down... Richter should keep the Axe over the Cross. Head up
    the stairs to the fire place and then down the stairs on the other side.
    Kill the Victory Armor above with your Axes/Dragons, and then watch out for the
    Werepanther Skeleton ahead, as it will throw heaps of bones at you and will
    extend its head at you. Head up the stairs and then over to the left and on to
    the desk, break the left wall for a 1UP! Then head right and up the stairs...
    As Maria you can just double-jump up to the pendulum above and then head left
    to the next section. As Richter you'll have to head right, use Axees to kill
    the Werepanther Skeleton and then drop down the hole below the second
    pendulum. Then, go up the stairs and then jump across the pendulums and head
    left to the next section.
    
    As Maria just keep your Dragon (or get the Red Bird if you died fighting the
    boss) and hit as many candles for hearts before heading left to the next room.
    As Richter, whip the first candle for a Knife, and then backflip on to the
    platform above. Jump up and throw a Knife at the candle in the top right corner
    of this room for Holy Water, and then jump from the platform to the right and
    whip the wall below the spider's web for food. Then use the Holy Water on the
    Holy Water blocks to get an Axe. You can also use the Axe on the Axe Blocks to
    get a Cross, and then the Cross on the Cross Blocks to get a Stop Watch... but
    the Axe is best. Backflip onto the platform at the end and jump and hit the
    candle for a large heart. Then head left to the next room. Shaft's cloak will
    fall down from above and will drift down... it's Shaft's Ghost!!!
    
    S H A F T ' S  G H O S T
    ------------------------
    Like before, Shaft will not attack you directly. Instead he will summon dark
    bats and the corpses of the Behemoth and Wyvern you slayed. The Behemoth will
    rise from the ground and intend on biting you, simply jump over it (Backflip
    as Richter for better results). The Wyvern will breath flames everywhere, which
    are very hard to avoid. Also, if you touch Shaft's Ghost you will be cursed,
    which will make you fodder for the Behemoth and Wyvern corpses. Attack Shaft's
    Ghost with your main weapon when he's close, but if he flies over to the other
    side of the room, use your sub-weapon. It just kills him a lot faster that way.
    Collect the Magical Sphere and you will proceed to Stage 7 - Castle Keep.
    ------------------------
    
    
     S T A G E  8  - Castle Keep
    **************************************
    Head up the stairs, jump and hold up just below the doorway to find an
    invisible staircase. Walk up it to a secret room filled with candles that drop
    $ Bags. To head back down, press down around the middle column in the
    background. Hit the candles on your way left for Hearts, a $ Bag , a
    Cross/Dragon and Holy Water/Turtle. Richter should keep the Cross and Maria
    should keep the Dragon. Head left to find Dracula waiting.
    
    D R A C U L A
    -------------
    Dracula will teleport all over the place opening his cape and attacking. He
    will either use Hellfire, which is three fireballs, or he will create two
    smouldering lava balls. The lava balls can be easily dodged by ducking the
    first and jumping the second, but Hellfire has to be dodged differently.
    As Richter you can jump and whip Dracula's head as soon as he materialises and
    then jump and whip once more to jump the Hellfire, which is probably the best
    way but it's pretty tricky. Or you can jump and whip Dracula's head as he
    materialises, and then as soon as you touch the ground you throw a Cross at
    Dracula. The Cross will absorb the Hellfire. As Maria you should jump and
    release both Doves at Dracula's head as soon as he materialises, then you
    should run away from him as far as you can. If done correctly, the doves will
    absorb the Hellfire as they return back to Maria. After you get Dracula's
    health down to nothing, he will transform into a giant demon and the background
    will change into a really cool endless sky, it moves every time you hit
    Dracula. Anyway, this is so much easier as Maria, as she can drain Dracula's
    health much faster with her Doves, and she can run underneath Dracula if he
    jumps much faster. As Richter, you'll have to stay reasonably close to Dracula
    at all times whilst you jump and whip his face, so it gives you enough time to
    run under him when he jumps after cornering you. Once you kill the evil count,
    collect the Magical Sphere and watch the great ending!
    -------------
    
    
    
    ===============================================================================
    6)THANKS TO
    ===============================================================================
    
    Demajen for aiding me in obtaining a copy of Dracula X, and then helping me get
    it work on my computer with the Magic Engine emulator.
    
    Colin Moriarty for consulting me on this FAQ/Walkthrough during its creation.
    I highly recommend his Walkthroughs for the three Castlevanias on the NES, you
    can find them on his GameFAQs Contributor Page:
    http://www.gamefaqs.com/features/recognition/4280.html
    
    
    
    *******************************************************************************
    
    
     FAQ STATS
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    GameFAQs CONTRIBUTER PAGE- www.gamefaqs.com/features/recognition/4127.html
    
    EMAIL- tetsuwan_blue(at)yahoo.com.au
    
    If I don't reply, it's either; I don't know the answer to the question, the
    answer to your question is in the FAQ, or you're sending me info I already know
    or someone else has sent before you.
    
     LEGAL SECTION
    -=-=-=-=-=-=-=-
    No material from this FAQ may be paraphrased, copied, changed or re-formatted
    without my permission. It may only be posted on GameFAQs (www.gamefaqs.com).
    
    Under no circumstances may this FAQ be posted on Cheat Code Central.
    
    This document was written exclusively for use on the internet. It is not
    intended to be used in any way that is profitable for anyone other than the
    author. It is not to be reproduced in any way without express written
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    More information on copyright laws can be found at the copyright section of
    the official Library of Congress web site. (http://www.loc.gov/copyright).
    
    Dracula X and related characters are trademarks of KONAMI Co.
    
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                                                        Copyright 2002 AstroBlue