FAQ/Walkthrough by Seth0708

Version: 1.0 | Updated: 05/24/08 | Printable Version | |

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   .___________________
O--|__________________/ The Valis Series
   '
Valis 2 for the Turbo CD is a port of the second title in the Valis series that
originally appeared on the MSX. Although it is the second game in the series,
it is the first released on the Turbo CD. Valis 2, sadly, is probably the
weakest entry in the series. The level designs are among the most barebones I
have seen in a sidescroller, particularly for either the Turbo CD or Sega CD.
The enemy designs are limited and they all act very similarly. The bosses, for
the most part, are mostly regular enemies with unique sprites. There is next to
no difficulty as well; most players will probably make it to act four before
they need to continue even once.

The story offered in the American manual for Valis 2 makes very little sense.
According to it, Rogles, the villain from the first game, was a "kind and
generous king" who was defeated, not by the heroine Yuko Ansho, but by a new
villain named Megas. The dialogue in the game, however, indicates contradictory
things about who you are fighting and why.

This guide functions as a short walkthrough. There is not a lot to explain, but
the guide currently available is not very applicable as it relates to the MSX
version of the game, which has a number of major differences. If you are more
interested in the quality of this game, check out the reviews page as this is
a very barebones walkthrough.

   .___________________
O--|__________________/ Walkthrough
   '
() Act 1 (City)
   The first stage is really simple and requires no explanation, but we will
   run through it quickly. Run to the right, shooting or dodging the soldiers
   of Megas. You will come to a sub-boss. Shoot it three or four times to move
   on. Drop into the subway and run left until the sub-boss reappears. Kill it
   again to drop down another floor and run back to the left. A third sub-boss
   will appear. This one will fly a few paces, land and fire a shot, then
   repeat. Just keep shooting it. Beyond is the boss.

   () BOSS BATTLE: Red Salamander Zaruga
      Zaruga has two attacks. He can spit a fireball from his mouth or throw
      a fire wave at you with his arms. Both attacks, however, can and should
      be jumped over. No matter what you do, keep firing. Just fire endlessly
      and dodge his slow moving attacks to defeat the Red Salamander.

() Act 2 (Swamp)
   The second stage offers a little more variety. There are some jumps through
   this weird purple swamp, all of which are really easy. Even if the floating
   enemies hit you, you won't be knocked very far back, certainly not as far
   as in say Ninja Gaiden or even other titles in the Valis series. You can
   waste time fighting the enemies, but really it is more effective to just
   run past most of them. The path diverts a little from the previous stage,
   but there still is only one way to go all the way to the boss.

   () BOSS BATTLE: Shadow Panther Gillan
      Move back to the left side of the screen and duck down. Fire repeatedly
      as Gillan first leaps towards you, stops, and swings over your head. Some
      debris will fall around you, but at most it will hit you once before the
      Shadow Panther falls.

() Act 3 (Futuristic Ruins)
   The third stage has some things worth mentioning. The spiked balls that
   float around in certain tight spots in the level can be stunned with shots
   from your sword, but they cannot be destroyed. Instead stun them and run by
   them. The low running panthers can be ignored by jumping over them for the
   most part. The female satyrs you need to fight, but the large ogres can
   be dashed by everywhere until near the midway through stage where they are
   accompanied by the moving spiked balls. Here you need to duck down and shoot
   until the ogres die, then move past the spiked balls once they pass you.
   After this you just come to a series of areas where you need to spam the
   attack button as you approach both ogres and satyrs. Follow the way open to
   you to come to the third boss.

   () BOSS BATTLE: Blue Rhino Gaias
      Just start firing at Gaias (notice a pattern with these bosses?). He will
      release a small dragon that will fly at you. This thing can be killed,
      but do not worry too much about it. Every so often Gaias will launch some
      missiles that will fly at you in an x-pattern. If you have half your life
      left you can fire and not even bother dodging. If not, make a halfway
      attempt to avoid the missiles more than the dragon, but keep firing until
      the Blue Rhino is defeated.

() Act 4 (Volcano)
   The fourth stage introduces some slightly more challenging enemies. The
   running fire men leave behind a fire when killed that will hurt you if you
   touch it. It will burn out after a while, however. There are also these
   dracolich sub-bosses that, although simple in behavior, take more hits than
   the bosses thus far. They will die eventually, you just have to keep hitting
   them. This level will run you in multiple directions, but still essentially
   only offers one path and tests more your ability to move through waves of
   enemies than anything else.

   () BOSS BATTLE: Haizen the Ruthless
      Haizen the Ruthless sounds intimidating, but like the other minions of
      Megas he is far from it. Haizen spins in a circle, rising and lowering
      into the ground. In general you want to stay close to him and shoot as
      he is above the ground. He will try to rise near you, then dive back
      down after following you for a bit. You want to be on the side of him
      furthest from a wall each time he rises to maximize the distance you have
      to fall back to as he follows you. He takes a lot of hits, so you will be
      doing this little dance for a while.

() Act 5 (Futuristic Fortress)
   The fifth stage finally offers some actual platforming challenges. The
   lasers at the beginning require you to time moving between them; obviously
   you move when they disappear and wait for the next one to follow suit. Past
   this you come to a series of platforms floating over a spiked pit. Jump
   from one to the next to continue. This is followed by a series of tight
   spaces that have spiked balls in them like in stage three. Make your way
   through them as you did there. The first sub-boss is after this and he will
   roll into a ball and roll around at you. He alternates rolling and jumping,
   which can be a little tricky to deal with. You can run under him when he is
   in the air and jump over him when he jumps. Stay as far away from him as
   you can so you can get a feel for which manuever he is going to do and can
   respond appropriately. The next area is filled with enemies low to the
   ground. You can hit them if you have the homing attack, but if not wait for
   them to fire and then jump over them. These are followed by hopping spiders
   that can be fought like most of the enemies in the game. After three or so
   of these you come to another spiked ball corridor that is similar to the
   first. Afterwards you go another round with the sub-boss. Run left from here
   and grab the health, then ride the platform up. On the left at the top is a
   room with every power-up you could want, so grab which ones you need. The
   clock is useful because the next section has a moving conveyor belt floor
   with spiked balls. This is probably the hardest section of the game, but
   there is no real good way to describe how to do it. You can freeze the
   spiked balls and make your way through, but you will also need to shoot them
   and try to jump past because it will not last through the entire gauntlet.
   At the end is a third sub-boss. This one moves back and forth and swings a
   sword... and nothing else. He should not be a problem. This is followed by
   a series of electircal anodes that alternate back and forth what they are
   electrifying. Move through the first area to come to another one with both
   the electric fields and spiked balls, although it is not as difficult as
   the conveyor belt area. Trudge onwards to go through another enemy laden
   area. Next is a series of ledges above a conveyor belt. You need to jump
   across these ledges to move on. Wait for the spiked balls to move down and
   jump to the next. The third sub-boss returns at the end, this time with a
   moving spike ball along the ground. Focus more on dodging the spiked ball
   as it is the bigger threat here. Once he is dead, ride the platform up to
   the roof. Kill the spiders as you cross the roof and approach the boss.

   () BOSS BATTLE: Scarlet Fire Toe
      Toe splits in two at the beginning of the fight. Toe will send one body
      to each side of the screen and slash at you. Move to the middle and fire
      at either Toe. Jump when they fire their purple blasts along the ground
      and duck when they leap to opposite sides of the screen. The Scarlet Fire
      is much easier than the last two bosses and can be dodged in this manner
      very effectively.

() Act 6 (Bone Corridor)
   Ride the jaw bone platform and shoot the enemy probe things as they approach
   you. There are some new-looking weird enemies here, but just keep firing at
   them and don't worry about where they came from or why they are here. You
   will ride straight to the final boss in short order.

   () BOSS BATTLE: Phantom Emperor Megas (1)
      Megas sits on his biological throne and fires red and blue fireballs at
      you. The red ones move out in a half-circle spray, while the blue ones
      will curve around and up towards the left. If you have the homing attack
      you can crouch down about four Yuko-lengths to the right and just fire
      away and never be hit. If not, stay towards the back, duck down, and wait
      for him to fire his red fireballs. Jump the one that comes towards you
      and shoot Megas as you do. This takes a while, but it is the surest way
      to defeat his first form without being hit.

   () BOSS BATTLE: Phantom Emperor Megas (2)
      Megas now will move back and forth, firing a blue fireball at you from
      each side of the screen. He will also summon a dragon to fly about like
      Gaias did. Follow Megas and stay behind him on each side of the screen,
      jumping up and firing into his back. He will never be able to hit you
      with a fireball and the dragon will often be too slow to reach you before
      it is time to switch sides. When he summons a second dragon, stay behind
      Megas but focus on killing both dragons. When they are gone, return to
      just attacking Megas until he summons a second dragon again. Kill them
      again and then repeat your attacks on Megas.

   .___________________
O--|__________________/ Copyrights
   '
Valis 2 is (c) Telenet Japan