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    FAQ/Walkthrough by Mallys

    Updated: 09/30/03 | Search Guide | Bookmark Guide

    Ys III - Wanderers from Ys
    FAQ / Walkthrough
    A FAQ Guide by Joel Barnett
    Message Boards: Cayene of Doma
    Ah, my first official FAQ Guide. I decided that since I was bored, I'd write a
    FAQ. This game doesn't have ANY FAQ guides at the moment, so I thought I'd do
    one. Well, that's about it for the introduction. If you see anything I missed,
    feel free to e-mail me at JOEL1357@HOTMAIL.COM. Chances are I won't see it
    because of my Junk Mail filter, but I'll check it every now and then. Now, on
    to the FAQ.
    ---Version History---
    1.0 -- The very first version. Input is graciously accepted. Subject of e-mails
    for input should be "FAQ INPUT".
    ---Legal Stuff---
    This FAQ is copyrighted to me, in the year 2002. Don't copy it and put your
    name on it. Don't sell it. This FAQ may only be displayed at GameFaqs and IGN.
    If you see it anywhere else e-mail me with the subject as "FAQ GUIDE".
    Control Pad - Move Adol
                  Go up or down stairs
    Start - Pause
    Select - Menu
    X Button - NA
    Y Button - Sword
               Confirm choice
    A Button - Use equipped item
    B Button - Jump
               Cancel menu choice
    R Button - NA
    L Button - NA
    ---THE FAQ GUIDE---
         Part I - The Introduction
         The game starts out with a scene in a market place. Adol, the character
    you control, is talking with his friend Dogi. The two spot a crowd of people
    surrounding a fortuneteller. Dogi tries to have Adol get his fortune told, but
    he decides to pass. Dogi decides he wants his told. As the teller is talking,
    the crystal ball glows red with fire and explodes! She screams and says that
    something terrible will happen, mentioning the name Galbalan. The two
    adventurers decide to return to Dogi's hometown of Redmont. While on the way
    back, they are attacked by a wildcat, which is easily cut down by Adol's sword.
    After a brief reunion with some townsfolk, they bump into Ellena at the Inn as
    she hurries off. You are now free to move around on your own.
         Part II - Tigray Quarry and the Search for Edgar
         At this point you should have 1000 gold. Go to the blacksmith's shop and
    purchase a Short Sword, Leather Armor, and a Wood Shield. Go next door and buy
    an Herb with your last 100 gold. Now the fun begins. As you leave town, you
    find out that there has been an incident in the mine. You head out of town to
    the mine to rescue the people trapped inside. Head out of town to the right
    into the Tigray Quarry. Work your way right through the tunnels, killing
    enemies as you go. If at any time you need to refill hit points, just exit the
    area and your health will magically refill. At the next screen where you should
    see a blue goblin-looking guy running around, continue on. If you go to the
    next screen on the top-right corner, you'll find a locked door. Remember this
    door. You'll come back later. Back in the vertical room, Work your way to the
    bottom left corner of the room, avoiding the blue guys as you go (they do a lot
    of damage!). You'll find a locked door and a treasure chest containing the
    Power Ring. This ring enhances your damage-dealing capabilities.
         Now, head to the bottom-right passage and continue on through the tunnel
    and head up the stairs you see. Watch out for the blue jellies in this area.
    They can kill you in a few seconds if you're not careful. At the end of this
    tunnel, you'll find Robert's Pendant. Take it and go on. Just down the stairs,
    you'll see a man who tells you to leave. He goes down the stairs and knocks
    Duey down on the way. Duey gives you the Warehouse Key and tells you to get the
    sword there. Now head back to the first tall shaft in the quarry and head to
    the upper-right door there. As you near the door, the music changes.
      !!!!! BOSS BATTLE !!!!! DULAN !!!!!
         This is your first battle of the game. This is a fairly simple task. Equip
    the Power Ring you found and an herb. Run up next to Dulan, crouch, and begin
    attacking him. With the Power Ring, he'll go down pretty quickly.
    Congratulations! You've just won a Long Sword.
         Now take this new sword and head back down to Duey. He'll send you on your
    way to rescue Edgar in the lower levels. Head down the next few tunnels until
    you reach a door down a flight of stairs. Before you try this boss you should
    buy Chain Mail Armor and have achieved at least level 9 or 10.
      !!!!! BOSS BATTLE !!!!! BLUE GARGOYLE !!!!!
         This boss can be challenging if you don't know what to do. With a Power
    Ring, Chain Mail Armor, and a Long Sword enter the chamber. Run underneath the
    beast and begin jumping and slashing your sword at him. If he charges his
    lightning attack, get out of the way before he shoots it or you're going to
    regret it.
         After the battle, you'll receive the Sun Statue. Go into the next room and
    you'll see the man you saw earlier talking to Edgar. As he leaves, he tells you
    to stay out of his way. You take Edgar and Duey and leave the mine. You then
    should go to the town and let them know that Edgar is safe.
         Part III - Pierre, Chester, and the Ilvern Ruins
         When you talk to the town sentry, he'll tell you to go to the Inn and talk
    to Dogi. Do it. He is talking to Ellena when you arrive. She says that her
    brother Chester has been gone for a long time looking for Lord McGaya. You find
    out that he has been spotted in Ilvern Ruins along with the Cleric Pierre. Dogi
    sends you off to the ruins to look for the two. Before you leave, go to
    Robert's mother and return the Pendant. She will give you a Shield Ring in
    return. Head out of town and to the ruins now.
         Head through the first room and to the set of stairs in the floor. None of
    the enemies here should give you too much trouble. Head through this room and
    outside. (Quick tip : If you stand at the entrance to the third room and
    repeatedly hold down Y, then you'll kill the owls and gain a lot of experience
    quickly. Exit to refill health as necessary. If you want to make the next few
    areas much easier, go ahead and max out your experience here. ) Run straight
    through this screen and the next two, avoiding the whip-carrying guards along
    the way. Once you're back inside, go right until you find a staircase. Go down
    and get the Small Shield in the treasure chest and head backup and to the
    right. You'll come up on the catwalks and eavesdrop on the mysterious knight
    talking to Pierre. He hears you and orders the guards to seize you. Before he
    throws you down into the pit, you find out that he is Ellena's brother,
    Chester. He says that this is his life now and that, yes indeed, he has changed.
         As a general rule for most of the pit areas, keep moving so that the
    fireballs that come from the background won't hurt you. When you're down in the
    pit, head left. Heading right will lead to a river of flame that you can't
    cross just yet. Head to the left and try to avoid the ground-based enemies, but
    expect to take damage from the firebirds flying in the air. After the next
    screen where you turn down and then right, you'll go along another screen. Also
    on the wrap-around screen, you can grab an herb if you need one. Repeat as
    before. The next screen contains a jumping stream of fire. Just run to the
    right, jumping periodically to avoid being hit.
       !!!!! BOSS BATTLE !!!!! GILAN !!!!!
         This battle is fairly simple. Just stand near the right side swinging, and
    wait for him to take hits until he dies. The Amulet can be helpful in this
    battle if you're having trouble. After the battle, you'll receive the
    FireDragon's Amulet.
         Head back to the left and back around to the river of flame from earlier.
    When you approach the river, the FireDragon's Amulet will freeze it solid,
    allowing you to travel across safely. Head to right until you travel up some
    stairs back inside the castle. When you get up the stairs, Ellena runs up and
    tells you that Chester is coming, so you both hide in a spare room. You hear
    Lord Garland telling Chester that Pierre will be put in the dungeon of
    Ballacetine Castle. When Garland learns of the death of Gilan, he runs off with
    the messenger to investigate. While talking with Ellena, you find a secret
    passage in the wall. After telling Ellena to go home, you should enter the
    passage and go on. Pass through the outside area, and into another cave.
       !!!!! BOSS BATTLE !!!!! RED DRAGON !!!!!
         This is a surprisingly easy battle. Just equip the Power Ring and leap to
    the top of the large rock formation near the right side of the area. Whenever
    the beast comes close, just attack with your sword. After several hits, the
    beast falls, and you receive the Star Statue. Return the way you came.
         When you get back to the dark room, Chester is waiting for you. He begins
    to ready for battle, but Ellena rushes in and stops him. Chester leaves, and
    you and Ellena return to town, upon which she also leaves. When you get back to
    town, Dogi tells you that he is going to the Eldam Mountains to visit an old
    monster friend of his. He sends you to talk to Edgar. You find out that rogues
    from Ballacetine have broken in, searching for the statue from the quarry.
    After you agree to join Redmont's forces ( you have no other choice. ), Edgar
    sends you off to the locked door in the mine and gives you a Time Ring.
         Part IV - The Statue of Tigray Quarry
         Head back to the Tigray Quarry and go to the second screen. Go to the
    bottom left corner and into the next screen. Talk to the man there and go into
    the door there. The first and second screens should be no problem. At the far
    left of the second screen, continue to the third screen and get the Shining
    Crystal from the chest. Turn around and go back to the second screen. Drop down
    below the wooden catwalks and down the tunnel. Keep an eye on the plants as you
    work your way down and left, because they can drain your life in fairly short
         Head down the next set of stairs where you should see some miners. Open
    the treasure chest you see and take the Mission Tablet. When you do, the miners
    become frightened and run away after hearing noises. One remains and describes
    the tablet. Now you must fight the dragon Galbalan. Continue left and down the
    stairs. Skip the stairs you see and get the Plate Mail out of the chest at the
    end of the tunnel. Head back to the right and down the stairs. Work your way
    down the tunnel and till you get to the bottom with three platforms on the
    right and a plant on the left. Get to the top on the right and leap to the left
    platform. Hop up the wall and go in the tunnel there. Go down the next flight
    of stairs you see.
       !!!!! BOSS BATTLE !!!!! GALBALAN !!!!!
         This is a fairly easy boss battle. Just equip either the Power Ring or the
    Shield Ring and leap up on the rock next to where the boss appears. Start
    swinging, and he should go down fairly quickly. Take the Flash Statue you get
    and return to town.
         Drop by the item shop on your way to Edgar and buy Brocia's Secret
    Medicine, now that you have a Shining Crystal. As you enter, you see Lord
    McGaya and Lord Garland talking to Edgar. Edgar has refused to join forces and
    give them the statues, so they leave. He tells you the story of how the great
    monster Galbalan was sealed up by warriors long ago. He gives you Edgar's
    Letter and sends you off to the Eldam Mountains to give the letter to the
    hermit there.
         Part V - The Hermit of Eldam
         Leave town and head to the Eldam Mountains. Work your way to the right,
    watching for the monsters that leap out of the snow. When you enter the cave,
    continue right and avoid the hornets and rock monsters. When you exit the cave,
    you find Dogi and the hermit at his cabin. You relate your story and he sends
    you up to find the statue. Before you leave, he gives you a Banded Sword. As
    you leave, Dogi warns you to be careful. Leave the cabin and head to the right
    until you come across the next boss. You'll see a gargoyle statue on the way.
    Ignore it for now.
       !!!!! BOSS BATTLE !!!!! HARPY !!!!!
         During this battle, run back and forth, leaping from high parts of the
    land to attack the Harpy. Watch out for her attack that shoots down and down to
    each side. With a Power Ring, this should go by quickly. After she dies, you'll
    receive the Judgment Staff.
         Take the staff back to the gargoyle statue you passed earlier. It will
    release the seal on the statue, causing it to explode and the snow beneath it
    to melt. Go down this new path and enter the cave below. In the second cave
    screen, get ready for yet another boss.
       !!!!! BOSS BATTLE !!!!! BLUE DRAGON !!!!!
         Run right up to the spot on the floor, directly in front of the dragon's
    face. Jump up and strike it repeatedly in the face. Watch out for its tail, as
    it can be instantly lethal. Again, the Power Ring will prove to be helpful.
    You'll receive the Dark Statue for your efforts.
         As you try to leave, Chester appears and demands that you give him the
    statue. You hear a tremor and he runs. You follow him to discover that a
    cave-in has left you both trapped. You confront him and he agrees to tell you
    his story. He tells you that Lord McGaya was responsible for the destruction of
    his village and the deaths of his friends and all family except for Ellena. He
    tells you that, to get back at McGaya, he ha become one of his confidants and
    says that when Galbalan is released, he will most likely destroy McGaya and
    Ballacetine Castle. That will be Chester's revenge.  Suddenly, Dogi clears a
    way through the rubble so that the both of you can escape. He convinces Chester
    to leave along with you two.
         Part VI - Rescue at Ballacetine Castle
         When you return to town, you find that something is amiss. When you get in
    town, Mr. Gardner tells you that soldiers from Ballacetine Castle came and
    kidnapped many people from town. Dogi gives you a Healing Ring and sends you
    off to Ballacetine to rescue the townsfolk. Before you leave, go talk to Edgar.
    He allows you to go to the castle in an attempt to rescue the people there. Now
    you can go to Ballacetine Castle. Do so.
         When you arrive at the castle, you find Ellena outside. She is there in
    hopes of finding Chester. You tell her that it's dangerous and that she should
    return to Redmont. Once inside, head right and down the stairs. In this room,
    work your way right, avoiding the enemies by simply jumping over them. Go up
    the stairs on the right and you'll see a large plant. Kill it and move to the
    next set of stairs. Avoid the knights in this room by jumping over them. Also
    avoid getting hit by the axe-swinging statues as well. Watch out for the spears
    that rise from the floor periodically, because they are instantly lethal. Head
    up the next set of stairs near the spears. At the end of this room head down
    the stairs to the next room. Head up the next set of stairs into yet another
    room. Go right and you'll see a blue statue under a blue force shield. Ignore
    him for now, and head back. Head up the next set of stairs and work your way
    right to the balcony catwalks.
         Go up the next two sets of stairs and past the third on to claim the
    Battle Shield. Continue up the third set of stairs. The next room is a virtual
    gauntlet of axes and spears. After braving this room, head up the stairs and
    prepare for another boss.
       !!!!! BOSS BATTLE !!!!! BOLO KNIGHT !!!!!!
         Ah, yet another easy boss. Run up next to him, crouch, and begin
    attacking. This is an easy kill, especially if you use the Power Ring. You'll
    get the Garnet Bracelet when you win.
         Head back down to the blue knight from earlier. As you approach the blue
    knight, the Garnet Bracelet causes it to disappear. Head past it now. In the
    next room, head down the set of stairs to get the Battle Armor. Head back up
    the stairs and to the right. Past this room is yet another boss.
       !!!!! BOSS BATTLE !!!!! FLAME WOLF !!!!!
         Again, an easy boss. Equip the Power Ring and chase it with your sword.
    It'll go down nice and easy. Continue to the right.
         The next room looks like a church. As you head right, you hear a voice
    crying, "Adol, look out!". Ellena walks in behind Lord Garland. You tell him to
    bring you to Lord McGaya's chamber, but he says that he has no use for McGaya
    anymore. He extends a ring, and a beam of light shines in on the altar. It
    opens up and he runs in and escapes. You suspect a trap, so you tell Ellena to
    remain behind while you go on alone.
         Go down the stairs until you reach another watery area. Again, just jump
    over the enemies as you go. Head down the stairs and kill the three plants in
    the next room and go to the cell doors. A man behind the door tells you that
    Jilduros, the blue knight from earlier, has the key. Continue right and up
       !!!!! BOSS BATTLE !!!!! JILDUROS !!!!!
         This boss can be challenging unless you know what to do. Go over near him
    and lure him out from behind his shield. Run up next to him and hit him once or
    twice, then retreat before you get hit. Repeat until he dies. After the battle,
    you'll receive the Prison Key. Head back to the locked cell door.
         Once inside, you find the Cleric Pierre, Robert, and one of McGaya's
    soldiers. Talk to Pierre, then Robert. Go to the right and talk to the soldier,
    who gives you the Blue Bracelet. He tells you that he will go and release the
    rest of the prisoners. Go back up the stairs past where Jilduros was and
    continue on. You'll soon find your way to the clock tower.
         Go to the right, avoiding the knights if possible, and head up the stairs.
    Work your way up the gears to the top of the room. Before you go out the door
    to the right, got to the upper left corner and get the Protection Ring. Work
    your way to the upper right corner of this room to claim the Flame Sword. Work
    your way down to the door in the bottom right corner of the room. Go to the
    upper right corner of this room and continue on. Kill the guard in the next
    room and hop on the hook that comes down.
         Ride to the bell tower at the top, and right to go outside. Head across
    the battlements and back inside, where you'll find Lord Garland. When you talk
    to him, he tells you that Galbalan has been revived, and so he reveals his true
       !!!!! BOSS BATTLE !!!!! LORD GARLAND !!!!!
         This will probably be the most difficult boss so far. As soon as the
    battle starts, get back or his lightning attack’ll fry you. Try to stay away
    from him unless you’re attacking. Jump over the rolling lightning he throws and
    try to get behind him when he teleports. If you do, equip the Power Ring and
    let him have it. A few series of attack should be enough to win. An alternate
    strategy is to equip the Protection Ring and just run up to him and begin
    attacking. Either way is fine and will win the battle.
         After you kill Garland, you hear Lord McGaya. He tells you that he is
    ready to surrender. He tells you that he has been following Garland the entire
    time and that Galbalan must be stopped at all costs. He gives you the last
    statue, The Evil Night, and sends you off to Galbalan's Island. Back on the
    battlements you see Ellena. Before you can say anything, a voice in the air
    speaks, and the castle beneath Ellena crumbles and she begins to fall. As she's
    falling, she disappears and the voice returns. It tells you to bring the
    statues to Galbalan's Island in order to save Ellena.
         When you return to town, speak with Mr. Gardner and Dogi, and head to
    Edgar's house. You plead with Edgar to let you go to Galbalan's Island. With
    yours and Dogi's persuasion, he lets you go. Before he goes, he gives you the
    Ogre's Ball of Fire, which will allow you to navigate the tunnels on the island.
         Part VII - Assault on Galbalan's Island
         Leave town and head for Galbalan's Island. When you land, you start in a
    cave. A little to the right, a group of stalagmites and stalactites blocks your
    way. The Evil Night statue causes the path to open so that you can go on. After
    the next screen, you are plunged into darkness. Equip the Ogre's Ball of Fire
    and a spotlight will sweep back and forth across the screen, allowing you to
         Head right until you see a discolored part of floor. Stand on this area
    and you will go down into a new area. Head left and you'll come across a gap in
    the floor. Head down the stairs until you come to a dead-end. Head back to the
    elevator floor and continue down to the next level. Head right until you drop
    down to the next screen. As you change screens, hold left and you'll land in a
    hallway near the top of the screen. Follow this path to the left. Drop down at
    the wall. You'll land on elevator. Run to the right before the elevator can
    activate and bring you back up. Work your way right past the skeletons to the
    next screen.
       !!!!! BOSS FIGHT !!!!! GARLAND !!!!!
         This battle is the same as before. The only difference is that he has more
    HP and does more damage. Repeat strategies from the first battle. Continue on.
         The next screen is a tall, circular tower that you have to climb. When you
    reach the top, Chester races ahead of you off screen. At the top of the tower,
    you and Chester hear an ominous voice "welcoming" you. A bridge extends from
    across the gap with Ellena standing on the end. She tells you not to rescue
    her. A bolt of lightning strikes the floor behind Chester, and the floor
    underneath him carries him over to Ellena. Chester tries to convince Ellena
    that they must destroy Galbalan or the world will be destroyed. As Galbalan is
    preparing to kill them, you intervene. You say that you'll give him the statues
    if he doesn't harm Chester or Ellena. He tells you to board a platform that
    appears. Get on it. It carries you up to another screen where the final
    confrontation will take place.
       !!!!! BOSS FIGHT !!!!! GALBALAN !!!!!
         Finally, the final confrontation. First off watch out for his double hand
    attacks. He can hit you on either side. Also beware of him when you see a bar
    of lightning under him. If that happens, he'll go straight at the ground and
    may sweep to one side. Try to avoid running into him, or you'll lose health
    pretty quickly. The first 68matter of business is to destroy his hands. Jump up
    and strike his hands until you've destroyed them both. It's easiest to focus on
    one until it's gone, that way you can have an almost safe side when he attacks.
    when both hands are gone, he changes his attack pattern and weakness. When his
    red eye opens, he'll fire a stream of lightning at the ground, which splits on
    impact. He also shoots blue fireballs, which hit the ground and cause a stream
    of pillars in one direction. Stay away from him until you see his red eye
    appear. When it does, use the Amulet three times, then begin attacking it with
    your sword. Have fun, because this can be a long battle. When his HP gets to 0,
    you win! Game over!
         Part VIII - The Ending
         Sorry, but you'll have to get this part on your own. It's not a bad
    ending, though.
    ---Experience Levels---
    Level 1
    HP - 20
    STR / DEF - 10
    Exp. Required - 0
    Level 2
    HP - 30
    STR / DEF - 15
    Exp. Required - 100
    Level 3
    HP - 40
    STR / DEF - 20
    Exp. Required - 200
    Level 4
    HP - 50
    STR / DEF - 25
    Exp. Required - 400
    Level 5
    HP - 60
    STR / DEF - 30
    Exp. Required - 700
    Level 6
    HP - 70
    STR / DEF - 35
    Exp. Required - 1000
    Level 7
    HP - 80
    STR / DEF - 40
    Exp. Required - 2000
    Level 8
    HP - 90
    STR / DEF - 45
    Exp. Required - 4000
    Level 9
    HP - 100
    STR / DEF - 55
    Exp. Required - 6000
    Level 10
    HP - 120
    STR / DEF - 65
    Exp. Required - 8000
    Level 11
    HP - 150
    STR / DEF - 75
    Exp. Required - 10000
    Level 12
    HP - 170
    STR / DEF - 85
    Exp. Required - 20000
    Level 13
    HP - 190
    STR / DEF - 95
    Exp. Required - 30000
    Level 14
    HP - 210
    STR / DEF - 110
    Exp. Required - 40000
    Level 15
    HP - 230
    STR / DEF - 128
    Exp. Required - 50000
    Level 16
    HP - 255
    STR / DEF - 145
    Exp. Required - 65535
    - - Short Sword - ATK - 10
    - - Long Sword - ATK - 35
    - - Broad Sword - ATK - 50
    - - Banded Sword - ATK - 85
    - - Flame Sword - ATK - 110
    - - Leather Armor - DEF - 10
    - - Chain Mail - DEF - 20
    - - Plate Mail - DEF - 32
    - - Banded Armor - DEF - 44
    - - Battle Armor - DEF - 55
    - - Wood Shield - DEF - 10
    - - Small Shield - DEF - 20
    - - Large Shield - DEF - 32
    - - Banded Shield - DEF - 44
    - - Battle Shield - DEF - 55
    - - Power Ring - Increases damage dealt with attacks.
    - - Shield Ring - Decreases damage dealt from enemy
    - - Time Ring - Makes enemies move in slow motion.
    - - Healing Ring - Gradually recovers HP.
    - - Protection Ring - Makes you invincible.
    - - Medicinal Herb - Refills HP completely.
    - - Brocia's Secret Medicine -
    - - Mirror of Illusion - Stops all enemies for a short
            period of time.
    - - Amulet - Damages all enemies on screen. Three shots.
    - - Fairy Necklace -

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