------------------------------------------------------------------------------
Written by _Ultimate_Sora_ AKA Aira
Copyright 2012
Version: 1.01
Last Update: 03/15/2012
Email: ddrultramix3@msn.com
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This may be not be reproduced under any circumstances except for personal or
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

The following websites are allowed to host this guide:
www.gamefaqs.com
www.neoseeker.com
------------------------------------------------------------------------------

O=====================================================================O
|       [Table of Contents]                                           |
O=====================================================================O

Contacting.......................................................[1.00]
Updates..........................................................[1.01]
Intro............................................................[1.02]
Controls.........................................................[1.03]
How to play and read the screen..................................[1.04]
Special hole rules...............................................[1.05]
Characters.......................................................[1.06]
Shot Styles......................................................[1.07]
Special shot controls............................................[1.08]
Clubs............................................................[1.09]
Balls............................................................[1.10]
Courses..........................................................[1.11]
Crowns List......................................................[1.12]
Practice mode....................................................[1.13]
Multiplayer......................................................[1.14]
Playing Online...................................................[1.15]
Special Thanks...................................................[2.00]


O=====================================================================O
|       [Contacting]                                     [0.00]       |
O=====================================================================O

When messaging me be sure to...

Send all emails to: ddrultramix3@msn.com
Put the subject as: "HSG:WI Suggestion"
and include your GameGAQS Username, if you have any.
CREDIT WILL NOT BE GIVEN IF NO NAME IS PROVIDED!

If that's not the subject I will probably just delete it.
*NOTE: IF I do accept your suggestion its because it was detailed enough for
someone to know what to do. so make sure they are DETAILED enough.
I will check for typos but will not edit what you sent me any further. I will
simply copy and paste it on the proper spot.

O=====================================================================O
|       [Updates]                                        [1.01]       |
O=====================================================================O

[03/03/2012]
Started Guide
Finished everything from controls to Golf ball information.

[03/05/2012]
Added Izzak's information

[03/06/2012]
Added course descriptions

[03/08/2012]
Added Special hole rules
Small bug fixes

[03/11/2012]
Added Practice Mode details

[03/15/2012]
Added Multiplayer and Online descriptions

[03/21/2012]
Fixed small errors that people were getting confused with

O=====================================================================O
|       [Intro]                                          [1.02]       |
O=====================================================================O

This guide will help you in becoming a Hot Shots Golf master! Be warned that
you will only skillful at this game if you put hard work into actually
learning how to play! It may get difficult at times but with practice,
any course can be overcomed!
*IMPORTANT! Read EVERYTHING before starting a battle! This will save you a lot

O=====================================================================O
|       [Controls]                                       [1.03]       |
O=====================================================================O

I will only be explaining controls during gameplay as menu controls are rather
obvious.

L & R Shoulder buttons: Used for switching clubs before swinging.

Up/Down D-Pad Buttons: Moves the camera up and down while controling the
camera with circle or triangle. Can be used to view the map from any height
you want. If you get low enough while viewing the green you can see the
slopes.
The down button is also used to drop grass before taking a shot to see which
way and how strong the wind is blowing when the wind direction box doesn't
tell you.

Left/Right D-Pad Buttons: Used for aiming your shot in the dirrection you press.

Left Stick: Used to look around your character's current position.

Triangle Button: Used to move the camera forward away from the player to view
the entire map as you wish.
Also used to slightly raise power on a shot by pressing it on impact.

O Button: Used to move the camera backwards towards the player.
Also used to slightly lower power on a shot by pressing it on impact.

X Button: Used to start a swing, select your power, and finally take a shot.
Also used to snap the camera back to your character if you are controling the
camera with circle or triangle.

Square Button: Used to switch swing modes from Normal to Power or
from Putt to Aproach.

Select Button: Pressing Select changes the camera to bird's eye view, use the
D-Pad to move around.
Pressing Select twice changes the camera to the landing point camera which
shows you the area where the ball would land.

Back Touchpad: Used to point at a specific location on the map and displays
the distance from your character to the point you've selected. Useful for
knowing how much power to put into your shot.

Front Touchscreen:
1. Pinch your character using both the front and back pads
to move your character around on your first shot.

2. Touch the camera button on the middle right side of the screen and move it
to a Camera Switch Icon to switch to different camera views, this is useful
for seeing the course through different angles.

3. Touch the landing spot cursor on your screen and it will show you a bird's
eye view of where your ball will land. From here you can drag the cursor
around to change the direction of your shot.

O=====================================================================O
|       [How to play and read the screen]                [1.04]       |
O=====================================================================O

You may be a bit confused as to why there are so many different icons and
bars and all sort of other things, here you will learn how to read everything
to hopefully make this game a bit easier.

----Game screen during a round------------------------------------------------
Hole Data: Found on the top left of your screen. Displays the hole number,
current hole's par, total course distance from the tee to the cup, and current
shot number.

Current score: Found on the top right of your screen. Displays your current
score and the number of points earned.

Rank: Found on the top right. Displays your current rank on the course.

Elevation difference from cup: Found right under your current score.Displays
how much higher or lower the cup is from your current location.

Remaining distance: Found on the bottom left above club information. Displays
the distance from your current location to the cup.

Club Information: Found on the bottom left. Displays the current club in use
along with the estimated distance the ball will travel.

Shot Gauge: Found on the left side of the screen. Used to take a shot.
Different depending on which shot type you use.

Shot Mode: Found to the right of the Shot Gauge. Displays the current shot
mode you are using.

Ball Condition: Found on the bottom right corner. Displays a large ammount
of information about the ball.

1. The two bars on the top and right of the ball (Blue and Purple) tell you
how much the ball will spin depending on the current slope of the ball. If the
blue bar is down, the ball will fly higher. If it is up, it will fly lower.
The ball will spin left or right depending on where the purple bar is, left
if the bar is on the left, right if the bar is on the right.

2. The grass under the ball shows how sloped the ball currently is as well as
how deep the slope is by showing a pulsing light in the direction the slope
is facing the faster the pulse, the steeper it is.

3. The Percentages under the ball display the potential Minimum and Maximum
shot distance depending on how well you time your shot. A perfect impact will
be closer to the maximum percentage.

Switch Shot Camera: Found near the top right bellow the wind icon.
Used to switch the camera around to any direction you want.

Wind Icon: Top right under Rank. Displays the direction of the wind.
The lines move depending on the strenght of the wind.
The numbers under the icon show how the speed of the wind though a number
may not be displayed sometimes.

----Game screen on the green--------------------------------------------------

Ah, the ever so difficult green, this can make or break your game depending
how good you are at reading it.

Cup: Shown by a small triangle.

Grid: Displays the slope of the green. the dots will move left or right
depending on which direction the ground slopes. The dots move faster if the
slope is steep.
In the middle outlines you can see more dots moving up or down, these display
if the ground is sloped up or down. Red means up slope, blue means down slope.
Green means the ground is somewhat flat.
You must learn how to read the slopes appropriately in order to get shots into
the cup successfully, this usually takes a bit of practice as well as trial
and error. Practice mode is very helpful for practicing slopes.

O=====================================================================O
|       [Special hole rules]                             [1.05]       |
O=====================================================================O

Some tournaments can have special rules that can either make the course harder
or easier for the player.

Real Golf Mode:
Real Gold Mode turns of most of the HUD's helpful indicators such as the wind,
ball condition, grid in the green, among other things. This makes the game
somewhat hard to play, especially on a video game.

Hole Shuffle:
Hole Shuffle changes the hole order in a round. Holes are given to you in a
random order. This doesn't cause to much trouble in most cases.

Bonus Rules:
Bonus Rules make the course easier to play. Stats will NOT be recorded for
courses using Bonus Rules.
The following are Bonus Rules.
1. Unlimited Power Shot: Players have an unlimited amount of Power Shots.
2. Mega Cup: Cups are two times their normal size.

Points Match:
Points Match is a special rule for Match Play. The course is played normally
but winners are determined by the number of points they have when they hole
out. The player with the most points wins the hole.

Wind & Weather:
Some tournaments have rules that alter the Wind and Weathers for all the holes
of the course. Stats will NOT be recorded for courses played with No Wind or
Mild Breeze rules.
The following are Wind and Weather rules.
1. No Wind: Course without any wind.
2. Mild Breeze: Course with light wind.
3. Gale Force: Course with strong wind.
4. Rainy: Round with constant rain.

Impossible Pin:
When Impossible Pin is enabled the cup is placed in the trickiest part of the
green, usually around a lot of slopes or near the edge of the green where a
miss shot could land you in the bunker or elsewhere.

Teeny Cup:
When Teeny Cup is enabled the cup is half its usual size. This makes planning
your shots carefully is key to winning, getting as close to the cup as
possible is key with these rules.

Requirements:
Some tournaments require certain conditions while playing. Failing to complete
these conditions when playing results in disqualification on the final hole,
no matter how good your score is. Make sure you try and accomplish the
requirement as soon as possible to avoid disqualification!

Penalties:
Rules with "X: +1" mean that your suffer a one-stroke penalty if you
find yourself in the listed situation anytime during the game. These rules
include Rough: +1, Bunker: +1, Hit a tree: +1, Power Shot: +1, and No Shot
in X seconds: +1. Avoid getting into the listed sitations at all costs to
avoid adding an extra stroke to your score.

Limitations:
Rules with "Only" in their name mean you can only play with the specified
characters, clubs, or balls. You CANNOT join the game without using the
specified character or gear. There are also limitations for Shot Styles.

DQed(Disqualifications):
Rules with "DQed" in their name mean you will be IMMEDIATELY disquallified,
regardless of your score, if you get into the specified situation.
Avoid getting into the listed situation at ALL COSTS!


O=====================================================================O
|       [Characters]                                     [1.06]       |
O=====================================================================O

----Novice Characters---------------------------------------------------------

Yuna: Female starter character. Yuna lacks distance but is easy
to use for beginners due to her great impact. Yuna is great on approaches
Yuna has decent control and Sidespin but lacks in Spin a bit.
Power and control gear would be ideal for him.

Yamato: Male starter character. Yamato has bit more power than Yuna
but has low control. Great impact makes him a great starter character. Spin
is decent but lacks Sidespin.
Power and control gear would be ideal for Yamato.

Isabelle: Unlocked by beating her on course 1 - VS.
Isabelle has low power but makes up for it for great control and impact.
She may have horrible Sidespin and Spin but those can be fixed with gear.
Isabelle does poor in the Rough and in Rainy weather.
Isabelle is the ideal character for beginners until intermediate characters
are unlocked.
Grass Cutter clubs may help with her poor quality in the Rough, though it is
not recomended as long as you don't land on the Rough.
Power and spin gear is ideal for Isabelle.

Chang: Unlocked by buying him from the store, 15,000 points are required.
Change has decent power for a novice character but very low control.
His great impact and decent spins make him an ideal novice character.
Chang is a great character if you find yourself having trouble with bunkers.
Power and Control gear is ideal for Chang.

----Intermediate Characters---------------------------------------------------

Lani: Unlocked by buying her from the store, 30,000 points are required.
Lani lacks power and control but has excelent Sidespin, Spin and Impact.
Lani has a great approach as well.
Lani is an ideal character with Control and Power gear.
Power and Control gear is ideal for Lani

Pancho: Unlocked by beating him on course 2 - VS.
Pancho has huge power but horrible control. Impact is decent but may be
difficult for beginners. Good Sidespin and decent Spin makes Pancho ideal
for getting to the green as soon as possible.
Control gear is ideal for Pancho.

Grace: Unlocked by beating her on course 3 - VS.
Grace is a decent character overall as she doesn't have any strenghts or
weaknesses. This allows her to be customized any way you want.
Power and Control gear is ideal for Grace but can be replaced with any
gear you see fit depending on the course.

Stuart: Unlocked by beating him on course 4 - Vs.
Stuart has great control and impact but lacks power. He has horrible Spin and
decent Sidespin. Stuart can be a great character with the right gear.
Power and Spin gear is ideal for Stuart though Spin can be replaced by
control if you want.

Amy: Unlocked randomly by playing in online tournaments or challange mode.
Amy has low power but excellent control. Amy has poor Sidespin and Spin but
has decent impact which makes her an ideal Intermediate character for any
beginner.
Power gear is ideal for Amy, Spin gear may be ideal depending on the course.

----Expert Characters---------------------------------------------------------

Xiao Ling: Unlocked randomly by playing online tournaments or challange mode.
Xiao Ling has great power and control but lacks impact and spin.
Great power, control and Sidespin makes Xiao Ling a great character.
Power and Control gear is ideal for Xiao Ling, Sping gear can be ideal
depending on the course

Max: Unlocked by beating him on course 5 - VS.
Max is the Expert powerhouse of the game.
Though Max may lack control, it can be corrected with control gear.
Impact and Sidespin suffer. Max is an ideal character for getting to
the green as fast as possible but can eventually be overshadowed by Pandora
as she has better control than Max.
Control gear would be ideal.

Pandora: Unlocked by beating her on course 6 - VS.
Pandora has great power and control but lacks Sidespin and Impact.
Pandora makes for a great Expert character for any condition with the
appropriate gear.
Control and Power gear is ideal for Pandora. Sidespin gear can be ideal
depending on the course.

Izzak: Unlocked by beating him on course 7 - VS.
Izzak has high power, normal for an expert player. Izzak also has decent
control that can be fixed with Control gear. Izzak has excellent Spin and
decent Side Spin which helps getting around pesky obsticles.
Control and power gear is ideal for Izzak.

O=====================================================================O
|       [Shot Styles]                                    [1.07]       |
O=====================================================================O

Gauge Shot: The default shot style in this game.
1. Press X to start your swing. The white bar will then move up the gauge.

2. Press X again to set your power. The higher the white bar goes, the farther
your ball will go. The flag icon shows how far the cup is.

3. Press X as close to the middle of the impact zone as possible. A perfect
impact is made when the small white bar lines up with the heavy white bar in
the impact zone. The red spot on the left will send your ball to the right and
the red spot on the right will send your ball to the left. Missing the impact
zone will cause a miss shot that sends your ball flying in a random direction
with very little distance.

Circle Shot: The second shot style in this game.
1. Press X to start your swing. The white bar will then move up the gauge.

2. Press X again to set your power. The higher the white bar goes, the farther
your ball will go. The flag icon shows how far the cup is.

3. Press X when the white circle outline lines up with the black circle on
the ball. A perfect impact is made when both circles line up perfectly.
Pressing X too early sends your ball to right, pressing too late sends it to
the left. Pressing X before the white circle is inside the red lines will
cause a miss shot that sends your ball flying in a random direction with very
little distance.

Arrow Shot: The third shot style in this game.
1. Press X to start your swing. The white bar will then move up the gauge.

2. Press X again to set your power. The higher the white bar goes, the farther
your ball will go. The flag icon shows how far the cup is.

3. Press X when the arrow lines up with the white line inside the red
triangle. Pressing X before the white line sends your ball to the left and
pressing it after the line sends the ball to the right. Pressing X outside the
red triangle will cause a miss shot that sends your ball flying into a random
direction with very little distance.

Advanced Shot: The fourth shot style in this game.
1. Press X to start your shot. Your golf club will line up with the yellow
gauge.

2. Press X to set your power. The higher up your swing goes, the farther the
bar will travel.

3. Press X when the white circle outline lines up with the black circle on
the ball. A perfect impact is made when both circles line up perfectly.
Pressing X too early sends your ball to right, pressing too late sends it to
the left. Pressing X before the white circle is inside the red lines will
cause a miss shot that sends your ball flying in a random direction with very
little distance.

Old School Shot: The fifth shot style in this game.
1. Press X to start your swing. The white bar will then move left on the gauge

2. Press X again to set your power. The higher the white bar goes, the farther
your ball will go. The flag icon shows how far the cup is.

3. Press X as close to the middle of the impact zone as possible. A perfect
impact is made when the small white bar lines up with the heavy white bar in
the impact zone. The red spot on the left will send your ball to the right and
the red spot on the right will send your ball to the left. Missing the impact
zone will cause a miss shot that sends your ball flying in a random direction
with very little distance.

O=====================================================================O
|       [Special shot controls]                          [1.08]       |
O=====================================================================O

Hot Shots golf has a variety of special shots that can help you get a better
score and reach the green faster.

Shot Mode: Pressing Square before starting your swing will put you into Power
Mode and will decrease your number by 1 after using it. Power mode will add 10
yards to your shot distance.

Extra Power Shot: After your loyalty level goes up you will be able to use
Extra Power Shot which adds even more distance to your shot than a regular
Power shot. To pull off a Extra Power Shot you have to tilt your PS Vita
towards you then pull it back to its original location as you make the shot
doing so will cause a blue streak to appear behind your ball rather than the
normal red streak.

Spin/Super Spin: Spins are helpful for getting around obstacles such as trees.
To perform a Spin hold down left or right at the point of impact. The ball
will spin in the direction you hold. To make a Super Spin shot press the
button opposite from the direction you want while setting your power then hold
the direction you want the ball to spin in at the point of impact and land a
pefect impact. If you fail to hit a perfect impact, the ball will just have a
normal Spin.

Top Spin: Top Spins will cause your ball to fly lower and roll more after
hitting the ground, this gives the ball a bigger run. To perform a Top Spin
hold the up button at the point of impact.

Super Top Spin: Super Top Spins fly lower than a normal Top Spin which allows
the ball to skip across water even better than a normal Top Spin. To perform
a Super Top Spin hold the down button while setting your power and hold
the up button at the point of impact and get a perfect impact. Failing to get
a perfect impact will give your ball a normal Top Spin. 

Back Spin: Back Spins will cause your ball to fly higher and roll less after
hitting the ground, ideal for landing closer to the cup on the green to keep
your ball from rolling away. To perform a Back Spin hold the down button at
the point of impact 

Super Back Spin: Super Back Spins fly higher and stop sooner when they land,
which means they have a smaller run. Super Back Spins will also spin
backwards when the ball stops on the green or fairway, this is ideal for
setting up shots on the green. To perform a Super Back Spin hold down the
up button while setting your power and hold the down button at the point
of impact and get a perfect impact. Failing to get a perfect impact will give
your ball a normal Back Spin.

Spiral Shot: Super Side Spin shots that hit the pin become Spiral Shots that
spin around the pin like crazy and down into the hole. Hitting the pin too
high up may make your ball not land inside the cup.

Homing Shot: Balls with Super Back Spins that hit the pin become Homing Shots.
They bounce off the pin and roll back into the cup.

Rising Shot: Balls with Super Top Spins that hit the pin become Rising Shots.
They roll up the pin and fall straight down into the cup.

O=====================================================================O
|       [Clubs]                                          [1.09]       |
O=====================================================================O

Each club has a maximum level of 3 and are unlocked after purchasing
the current available level and reaching a certain rank.

Beginner's Clubs: Club made for beginners that raises impact but lowers
power.

Big Air Clubs: Clubs that raise power but lower impact.

Pin Hole Clubs: Clubs that raise control but lower impact.

Turbo Spin Clubs: Clubs that raise Spin and Side Spin but lower impact.

Infinity Clubs: Clubs that raise power, control and spin but lower impact
and Side Spin. Makes characters weak in the rain.

Sand Viper Clubs: Clubs that raise power but lower control. Makes characters
escape out of bunkers easier.

Grass Cutter Clubs: Clubs that raise control but lower Side Spin. Makes
characters perform better in the Rough

O=====================================================================O
|       [Balls]                                          [1.10]       |
O=====================================================================O

Each ball has a maximum level of 3 and are unlocked after purchasing
the current available level and reaching a certain rank.

Beginner's Ball: Ball for beginners that raise impact but lowers power.

Big Air Ball: Ball that raises power but lowers control.

Pin Hole Ball: Ball that raises control but lowers side spin.

Turbo Spin Ball: Ball that raises spin and side spin but lowers control.

Infinity Ball: Ball that raises power, control and spin but lowers side spin.

Straight Ball: Ball that raises control but lowers power, spin and side spin.

Soccer Ball: Standard ball that looks like a soccer ball.

Globe Ball: Standard ball that looks like a world globe.

Disco Ball: Standard ball that looks like a disco ball.

Smiley Ball: Standard Ball that looks like a smiley face.

O=====================================================================O
|       [Courses]                                        [1.11]       |
O=====================================================================O

Maple Leaf Golf Club:
Novice golf course with very broad Fairway, short distances and gentle slopes.
beginners can learn how to play the game on this course very easily.
 ___________________________________________________________
|Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
|Par  |4 |3 |5 |4 |4 |4 |4 |3 |5 |4 |5 |3 |4 |4 |4 |4 |3 |5 |
 -----------------------------------------------------------

Kagurayama Country Club:
Novice golf course unlocks Ema as your caddy.
A peaceful course built at the foot of a montain. Features broad stone garden
bunkers and some light slopes especially in the green. Beginners can learn
how to play the game on this course very easily, especially in the green.
 ___________________________________________________________
|Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
|Par  |4 |4 |5 |3 |4 |4 |3 |4 |5 |4 |5 |4 |3 |4 |4 |4 |3 |5 |
 -----------------------------------------------------------

Harvest Hills Golf Course:
Intermediate golf course that unlocks Carter as your caddy.
A rusty course set in a Pastoral setting. The Fairway in this course is
filled with twists and turns at every corner, obstacles such as signs and
buildings may also pose a threat at times. The cup may be surrounded by
more slopes in the green.
 ___________________________________________________________
|Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
|Par  |4 |3 |4 |4 |3 |4 |5 |4 |5 |4 |3 |4 |4 |3 |4 |5 |4 |5 |
 -----------------------------------------------------------

La Provence Resort:
Intermediate golf course that unlocks Nadia as your caddy.
A magnificent Resort Course running from the shoreline to the mountain.
Buildings and water hazards pose a threat on this course and more complex
slops are found in the green and other areas.
 ___________________________________________________________
|Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
|Par  |4 |5 |3 |4 |4 |4 |5 |4 |3 |4 |3 |4 |4 |5 |3 |4 |5 |4 |
 -----------------------------------------------------------

Al Aravian Golf Club:
Expert golf course that unlocks Antonio as your caddy.
Filled with bunkers all around and more complex slopes in the green as well
as in other areas of the courses.
 ___________________________________________________________
|Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
|Par  |4 |5 |4 |4 |4 |3 |4 |3 |5 |4 |4 |4 |5 |3 |4 |4 |5 |3 |
 -----------------------------------------------------------

Legacy Golf Links
Expert golf course that unlocks Langundo as your caddy.
Filled with more water hazards and out of bounds and complex slopes in the
green, planning your shots are key in these courses.
 ___________________________________________________________
|Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
|Par  |4 |4 |4 |5 |4 |4 |3 |3 |5 |4 |3 |4 |3 |4 |4 |5 |4 |5 |
 -----------------------------------------------------------

O=====================================================================O
|       [Crowns List]                                    [1.12]       |
O=====================================================================O

Crowns allow you to unlock more VS courses against characters to unlock
alternative costumes for them.

Course 1-1: Win with Over 2,000 Points!
Courses that have point requirements usually force you go get bogeys on almost
every hole but you do have some breathing room if you can get GIRs and
wonderful shots. Practice the course as much as you can if you are having
trouble with this crown.

Course 1-2: Win with at least one Rising Shot!
Refer to Special Shot Controls to see how to perform a Rising Shot.
Try and get as close as possible to a cup, preferably around the fringe or
just as close as you can without going in the green. Ai

Course 1-3: Hit GIR in 1 stroke on Par 4 and win!
Bring an expert player with a lot of power so you can get a better drive
and aim for the green on either hole 2 or 3.

Course 1-4: Keep hitting GIR and win!
Bring an expert player for this too as you have to get GIR on every hole
to win this one. To land GIRs you need to land on the green on your first
shot on par 3, second shot on par 4 and third shot on par 5 courses.

Course 1-5: Win with at least 3 Bogies!
THIS REALLY IS BOGIES! NOT BIRDIES!
This is a somewhat confusing requirement right? They want you to get at
least 3 bogies and win, which means getting +1 in at least 3 holes. Find 3
holes you can get birdies in to negate the scores the bogies will give you
and just get pars on the remaining courses, or birdies if you can for a win!
Basically, get +1 on 3 holes, then get -1 on 3 holes to negate the score the
three required bogies get you.

Course 1 - VS & 1 - VS2: Win with at least one Eagle!
Bring an expert character that can get into the green quick and find a hole
you are comfortable with getting to the green quicker.2

Course 2-1: Keep a Perfect Impact Rate over 50% and Win!
Bring a character with high control and impact to make this a lot easier
on you. Isabelle or another novice character is ideal for this course.

Course 2-2: Keep a Fairway Rate of 100% and Win!
Another simple course, just land on the Fairway on every course and win.
If you are having trouble with this one just practice the holes you cant
100% in practice mode until you get the hang of them.

Course 2-3: Put Spin on Every Ball and Win!
Refer to Special Shot Controls to see how to perform a spin.
This is another simple course, just put a spin on EVERY shot you take.

Course 2-4: Win with Over 2,000 points!
Courses that have point requirements usually force you go get bogeys on almost
every hole but you do have some breathing room if you can get GIRs and
wonderful shots. Practice the course as much as you can if you are having
trouble with this crown.

Course 2-5: Win without Using Spin Shots!
Another simple course, avoid using any Spin Shots and win!
This includes Top and Back Spins

Course 2 - VS & 2 - VS2: Complete Victory in the first 3 Holes!
This one may be difficult. Practice the first three holes until you can
get bogies on each one.

Course 3-1: Win with at least one Putt over 30ft(Par or better)!
Find a hole with a flat green that you can putt without too much trouble.
You can use practice mode to find the one you are comfortable with.
Practice makes perfect with this one!

Course 3-2: Win with at least one Pin shot!
To get this crown you have to hit the pin on a hole at some point in the
game. Find a hole you can get a Rising Shot on without much trouble if
possible. This may take a bit of practice to get down but is the best way
of completing this.

Course 3-3: Win with at least 3 Birdies in a Row!
It would be ideal to find 3 holes you are comfortable with getting Birdies
in and practicing them in Practice mode until you can 100% Birdie them
each time! Practice makes perfect!

Course 3-4: Stay Off the Rough and Win!
Play through the course once and note the holes you have trouble avoiding the
rough in and practice those in Practice mode until you are comfortable with
the holes. 

Course 3-5: Win with at least 3 Birdies in a Row!
It would be ideal to find 3 holes you are comfortable with getting Birdies
in and practicing them in Practice mode until you can 100% Birdie them
each time! Practice makes perfect! You have 18 holes to work with that should
give you a lot of choices to find the holes that work best for you!

Course 3 - VS & 3 - VS2: Sink All Holes with 1 Putt and Win!
Practice the first 3 holes to get a complete victory on this course and avoid
having to drag the game any longer. Try and get your ball to land as close to
the cup as you possibly can on every hole. You only have 1 Putt per hole to
get the ball in the cup so plan your shots carefully!

Course 4-1: Win with a Total Score of -3 or Better!
Get at least -3 score at the end of the course! May be difficult. Practice the
holes you are comfortable getting Birdies in to beat this course and avoid
going over Par at all costs!

Course 4-2: Keep a Fairway Rate over 80% and Win!
Stay on the Fairway at least 80% of the time. Try and aim for 100% if possible
just to be safe.

Course 4-3: Keep Hitting GIR and Win!
Bring an expert player for this too as you have to get GIR on every hole
to win this one. To land GIRs you need to land on the green on your first
shot on par 3, second shot on par 4 and third shot on par 5 courses.

Course 4-4: Win with a Total Score of -4 or Better!
Get at least -4 score at the end of the course! May be difficult. Practice the
holes you are comfortable getting Birdies in to beat this course and avoid
going over Par at all costs!

Course 4-5: Win without Getting Out of Bounds/Water Hazards!
A pretty simple course. Play it once and take note of any holes you have
trouble with and practice them in Practice mode until you can get
through them without penalties.

Course 4 - VS & 4 - VS2: Win with consecutive birdies!
Practice the first 3 holes until you can get Birdies 100% of the time on
them so you don't end up dragging the game and get a complete victory on
the first 3 holes. Restart if the COMP gets a Birdie in any hole.

Course 5-1: Land Within 3ft of the Pin(GIR or better) and Win!
Find a hole you are comfortable with getting GIR and practice it until
you can get the ball as close to the cup as possible. Try and set the ball
on the fringe or as close to the Green without getting on the Green and set
up the ball close to the cup.

Course 5-2: Win without Using Spin Shots!
Another simple course, avoid using any Spin Shots and win!
This includes Top and Back Spins! Practice any holes you are having
trouble with!

Course 5-3: Keep Hitting GIR and Win!
Bring an expert player for this too as you have to get GIR on every hole
to win this one. To land GIRs you need to land on the green on your first
shot on par 3, second shot on par 4 and third shot on par 5 courses.

Course 5-4: Win with Over 1,500 Points!
Courses that have point requirements usually force you go get bogeys on almost
every hole but you do have some breathing room if you can get GIRs and
wonderful shots. Practice the course as much as you can if you are having
trouble with this crown.

Course 5-5: Win with a Chip-in (Birdie or better)!	
Find a hole you can chip-in without much trouble if possible. This may take a
bit of practice to get down so use Practice mode if you need. Try getting as
close to the Fringe as possible and shoot for a chip-in from there! A Birdie
or better is required for this to count.

Course 5 - VS & 5 - VS2: Win without Getting a Bogie
Aim for pars on every hole or birdies if possible. Practice the first three
holes until you can get Birdies in them 100% of the time for a chance to
finish the match as soon as possible but there may be times where you tie.
If a tie does happen you can restart or just try winning on other holes.

Course 6-1: Land Within 6ft of the Pin(GIR or better) and Win!
Find a hole you are comfortable with getting GIR and practice it until
you can get the ball as close to the cup as possible. Try and set the ball
on the fringe or as close to the Green without getting on the Green and set
up the ball close to the cup.

Course 6-2: Win without Getting Out of Bounds/Water Hazards!
A pretty simple course. Play it once and take note of any holes you have
trouble with and practice them in Practice mode until you can get
through them without penalties.

Course 6-3: Win without Landing in a Bunker!
This course is pretty much another way of saying land 100% on Fairway.
Play the course once and take note of holes you have trouble with and practice
them in Practice mode until you can avoid the Rough and Bunkers.
Practice makes perfect with this one!

Course 6-4: Land Within 9ft of the Pin (GIR or better) and Win!
Find a hole you are comfortable with getting GIR and practice it until
you can get the ball as close to the cup as possible. Try and set the ball
on the fringe or as close to the Green without getting on the Green and set
up the ball close to the cup.

Course 6-5: Get a Birdie on the Last Hole and Win!
Practice the last hole of thise course in Practice mode until you can get a
Birdie on it 100% of the time and then play the entire course.

Course 6 - VS & 6 - VS2: Win without Using Power Shot!
Just as it says, avoid using power shots! Bring a character with high power
and control to make this course a lot easier. Try and beat Pandora on the
first 3 holes so you don't drag the match longer than it needs to be.

Course 7 - VS: Win without Using Power Shot!
Just as it says, avoid using power shots! Bring a character with high power
and control to make this course a lot easier. Try and beat Pandora on the
first 3 holes so you don't drag the match longer than it needs to be.

Course 7 - VS2: Win with set number club!
DO NOT SWITCH CLUBS DURING THE ENTIRE MATCH!
Use the club that is selected for you for EVERY SHOT! Try and win on the
first 3 holes so you don't end up dragging the match!

O=====================================================================O
|       [Practice Mode]                                  [1.13]       |
O=====================================================================O

Practice mode is by far the most helpful mode in this game, especially for
beginners. Use it to practice holes you are having trouble in to make getting
crowns in Challenge Mode a lot easier!
In practice mode you can practice on any hole of any course you have purchased
from the shop anytime you want! You can even change game conditions such as
wind, weather, cup position, and more!

----Starting Practice---------------------------------------------------------
1. Select training mode under the single player menu.

2. Select the course you would like to play. Pressing Triangle will change the
course to Long Tee(Mirror).

3. Select Character and gear

----Course Settings-----------------------------------------------------------
Here you can edit things like the course, hole, and change the course to
Long Tee(Mirror). Records and other stats are shown on the bottom right.

1. Select the course again if you changed your mind.

2. Select the hole you would like to practice.

3. Change the course to Long Tee(Mirror) or Regular if needed.

4. Start the round or return to the previous menu!

----Practicing----------------------------------------------------------------
Here you can change just about anything you can think of!
After applying the settings you want, take your first swing!

Wind Angle:
Widn Angle allows you change which angle the wind blows, you can see the Wind
Icon change as you move the angle.

Wind Speed:
Wind Speed allows you to change the speed the wind blows at, you can see the
speed of the lines change on the Wind Icon as you change the Wind Speed.

Cup Position:
All courses have multiple cup positions that are randomly selected when you
playing, here you can choose which position you want the cup to be in.
You can zoom into the green with Triangle to get a better look at where the
cup will be.

Weather:
This allows you to change the current weather. You can select from the
following weather: Clear, Cloudy, Rain, Downpour.

Character:
Allows you to change between characters you have unlocked. Useful for seeing
which character is best for the current hole.

Club:
Allows you to change between Clubs you have purchased from the Shop.
Useful for seeing which Club is best for the current hole.

Ball:
Allows you to change between Balls you have purchased from the Shop.
Useful for seeing which Club is best for the current hole.

Shot Type:
Allows you to change between Shot Types you have purcahsed from the shop.

Restart:
Resets the hole back to your first swing.

Hole Out:
Brings you back to Course Settings.

----After taking a swing------------------------------------------------------
The Next Shot Menu allows you to do a variety of things after taking a shot.

Keep Hitting:
Counts the last shot as "official" and moves onto the next shot.

Retry Shot:
Ignores the last shot you took and returns the ball to your previous positon.

Change Wind and Retry:
Ignores the last shot you took and returns the ball to your previous positon
and randomly changes Wind Speed and Direction.

Restart:
Resets the hole back to your first swing.

Hole Out:
Brings you back to Course Settings.

O=====================================================================O
|       [Multiplayer]                                    [1.14]       |
O=====================================================================O

In multiplayer you can play with your friends through local Ad-Hoc with up
to eight players! You can customize things such as game mode, course, number
of holes, tee, and rules!

----How to start a Multiplayer room-------------------------------------------
1. Press the Multiplayer button from the main menu

2. Press Create Room.

3. Change any of the settings as you wish.

4. Press "Confirm Settings" at the top right of the Regulation Settings screen

5. Press "Create" at the top left of the Check Rooms screen to create a room!

6. Pick your character and gear.

7. Wait until everyone has joined and press "Go to Course" on the top right of
the screen to begin the game!

----How to join a Multiplayer Room--------------------------------------------
1. Press the Multiplayer button from the main menu

2. Press Find Room.

3. Wait for your PS Vita to find an open room.

4. Choose the room you want to join.

5. Pick your character and gear.

6. Wait for Room Leader to start the game!

O=====================================================================O
|       [Playing Online]                                 [1.15]       |
O=====================================================================O

Playing online is a great way to meet new friends and just have some fun
and compete to be the best golfer in Hot Shots Golf! There may be various
event tournaments from time to time that give away limited time prizes!
Tournament Points give you In-game coins.

----Daily International Tournament--------------------------------------------
There is a different tournament everyday that everyone around the world can
participate in. You play on your own and upload your scores at the end of the
course to see how you did compared to others. The higher you get the more
tournament points you win!

1. Press the Online button from the Main Menu.

2. Press Daily Int'l Tournament from the Online Menu.

3. If you have played before, you can see what tournaments you've entered and
the amount of Tournament Points you have as well as your current placement.

Tournament Entry lets you join today's tournament.
Ranking Graph shows you a graph of your placement to see how you've been doing
on a day to day basis.
Tournaments Entered show details of all the tournaments you've entered.

4. Press Tournament Entry.

5. Select a Tournament to enter.

6. Press Enter to join.

7. Select your character and gear.

8. Do your best to reach the top!

----Joining a Lobby-----------------------------------------------------------
In a Lobby you can talk with other players and sign up for pre-made tourneys
that everyone can join!

1. Press Online button from the Main Menu.

2. Press Enter Lobby from the Online Menu.

3. Choose a clubhouse, floor and a lobby and enter.

Here you can move around and chat with friends!
Controls:

Left Stick: Move Lobby Character

Right Stick and D-Pad: Use different emotions

R Button: Use it to type in a message to the Lobby.

L Button: Displays preset messages and old messages you've said using the R
button.

Player(Touchscreen): Touch a player's character to see their profile and golf
stats!

Chat Log Button(Touchscreen): Displays the Lobby's chat log since the time you
joined the Lobby.

Circle Button: Jump, double tap to jump higher!

Triangle Button: Opens Lobby Menu

In the Menu you can register for a tournmant, invite friends from your friend
list or find players in other lobbies, change your lobby character, change
the color of your text and toggle the timer.

To sign up for a tournament press the Real Tournament button on the Lobby Menu
and choose to see the Tournament List.

Here you can see all the available tournmanets, tournaments being every 15
minutes.

Choose a tournament you want to join and press X to view more detailed info
on the course, press Book to sign up for the tournament.

You must now wait until the time the tournament is listed at to start.
Once the tournament starts you can choose characters and gears, though you may
be limited depending on the course rules. You can chat with others while you
are not playing using L and R buttons. You will NOT see others play but you
can see a small summary of their play after you finish a hole.
THERE IS A TIMER! You gotta be quick!

----Online Rankings-----------------------------------------------------------

Here you can view online rankings for everyone around the world as well as
your current ranking! You can view both Shot Point rankings and Tour Point
rankings.

----Change Profile------------------------------------------------------------

Here you can edit what other people whill see when they view your profile.
You can choose to make things hidden or public.

O=====================================================================O
|       [Special Thanks]                                 [2.00]       |
O=====================================================================O

ravenite for pointing out a part in the guide that caused some confusion