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    FAQ/Strategy Guide by Aira

    Version: 1.01 | Updated: 03/21/12 | Printable Version | Search This Guide

    ------------------------------------------------------------------------------
    Written by _Ultimate_Sora_ AKA Aira
    Copyright 2012
    Version: 1.01
    Last Update: 03/15/2012
    Email: ddrultramix3@msn.com
    ------------------------------------------------------------------------------
    This may be not be reproduced under any circumstances except for personal or
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    
    The following websites are allowed to host this guide:
    www.gamefaqs.com
    www.neoseeker.com
    ------------------------------------------------------------------------------
    
    O=====================================================================O
    |       [Table of Contents]                                           |
    O=====================================================================O
    
    Contacting.......................................................[1.00]
    Updates..........................................................[1.01]
    Intro............................................................[1.02]
    Controls.........................................................[1.03]
    How to play and read the screen..................................[1.04]
    Special hole rules...............................................[1.05]
    Characters.......................................................[1.06]
    Shot Styles......................................................[1.07]
    Special shot controls............................................[1.08]
    Clubs............................................................[1.09]
    Balls............................................................[1.10]
    Courses..........................................................[1.11]
    Crowns List......................................................[1.12]
    Practice mode....................................................[1.13]
    Multiplayer......................................................[1.14]
    Playing Online...................................................[1.15]
    Special Thanks...................................................[2.00]
    
    
    O=====================================================================O
    |       [Contacting]                                     [0.00]       |
    O=====================================================================O
    
    When messaging me be sure to...
    
    Send all emails to: ddrultramix3@msn.com
    Put the subject as: "HSG:WI Suggestion"
    and include your GameGAQS Username, if you have any.
    CREDIT WILL NOT BE GIVEN IF NO NAME IS PROVIDED!
    
    If that's not the subject I will probably just delete it.
    *NOTE: IF I do accept your suggestion its because it was detailed enough for
    someone to know what to do. so make sure they are DETAILED enough.
    I will check for typos but will not edit what you sent me any further. I will
    simply copy and paste it on the proper spot.
    
    O=====================================================================O
    |       [Updates]                                        [1.01]       |
    O=====================================================================O
    
    [03/03/2012]
    Started Guide
    Finished everything from controls to Golf ball information.
    
    [03/05/2012]
    Added Izzak's information
    
    [03/06/2012]
    Added course descriptions
    
    [03/08/2012]
    Added Special hole rules
    Small bug fixes
    
    [03/11/2012]
    Added Practice Mode details
    
    [03/15/2012]
    Added Multiplayer and Online descriptions
    
    [03/21/2012]
    Fixed small errors that people were getting confused with
    
    O=====================================================================O
    |       [Intro]                                          [1.02]       |
    O=====================================================================O
    
    This guide will help you in becoming a Hot Shots Golf master! Be warned that
    you will only skillful at this game if you put hard work into actually
    learning how to play! It may get difficult at times but with practice,
    any course can be overcomed!
    *IMPORTANT! Read EVERYTHING before starting a battle! This will save you a lot
    
    O=====================================================================O
    |       [Controls]                                       [1.03]       |
    O=====================================================================O
    
    I will only be explaining controls during gameplay as menu controls are rather
    obvious.
    
    L & R Shoulder buttons: Used for switching clubs before swinging.
    
    Up/Down D-Pad Buttons: Moves the camera up and down while controling the
    camera with circle or triangle. Can be used to view the map from any height
    you want. If you get low enough while viewing the green you can see the
    slopes.
    The down button is also used to drop grass before taking a shot to see which
    way and how strong the wind is blowing when the wind direction box doesn't
    tell you.
    
    Left/Right D-Pad Buttons: Used for aiming your shot in the dirrection you press.
    
    Left Stick: Used to look around your character's current position.
    
    Triangle Button: Used to move the camera forward away from the player to view
    the entire map as you wish.
    Also used to slightly raise power on a shot by pressing it on impact.
    
    O Button: Used to move the camera backwards towards the player.
    Also used to slightly lower power on a shot by pressing it on impact.
    
    X Button: Used to start a swing, select your power, and finally take a shot.
    Also used to snap the camera back to your character if you are controling the
    camera with circle or triangle.
    
    Square Button: Used to switch swing modes from Normal to Power or
    from Putt to Aproach.
    
    Select Button: Pressing Select changes the camera to bird's eye view, use the
    D-Pad to move around.
    Pressing Select twice changes the camera to the landing point camera which
    shows you the area where the ball would land.
    
    Back Touchpad: Used to point at a specific location on the map and displays
    the distance from your character to the point you've selected. Useful for
    knowing how much power to put into your shot.
    
    Front Touchscreen:
    1. Pinch your character using both the front and back pads
    to move your character around on your first shot.
    
    2. Touch the camera button on the middle right side of the screen and move it
    to a Camera Switch Icon to switch to different camera views, this is useful
    for seeing the course through different angles.
    
    3. Touch the landing spot cursor on your screen and it will show you a bird's
    eye view of where your ball will land. From here you can drag the cursor
    around to change the direction of your shot.
    
    O=====================================================================O
    |       [How to play and read the screen]                [1.04]       |
    O=====================================================================O
    
    You may be a bit confused as to why there are so many different icons and
    bars and all sort of other things, here you will learn how to read everything
    to hopefully make this game a bit easier.
    
    ----Game screen during a round------------------------------------------------
    Hole Data: Found on the top left of your screen. Displays the hole number,
    current hole's par, total course distance from the tee to the cup, and current
    shot number.
    
    Current score: Found on the top right of your screen. Displays your current
    score and the number of points earned.
    
    Rank: Found on the top right. Displays your current rank on the course.
    
    Elevation difference from cup: Found right under your current score.Displays
    how much higher or lower the cup is from your current location.
    
    Remaining distance: Found on the bottom left above club information. Displays
    the distance from your current location to the cup.
    
    Club Information: Found on the bottom left. Displays the current club in use
    along with the estimated distance the ball will travel.
    
    Shot Gauge: Found on the left side of the screen. Used to take a shot.
    Different depending on which shot type you use.
    
    Shot Mode: Found to the right of the Shot Gauge. Displays the current shot
    mode you are using.
    
    Ball Condition: Found on the bottom right corner. Displays a large ammount
    of information about the ball.
    
    1. The two bars on the top and right of the ball (Blue and Purple) tell you
    how much the ball will spin depending on the current slope of the ball. If the
    blue bar is down, the ball will fly higher. If it is up, it will fly lower.
    The ball will spin left or right depending on where the purple bar is, left
    if the bar is on the left, right if the bar is on the right.
    
    2. The grass under the ball shows how sloped the ball currently is as well as
    how deep the slope is by showing a pulsing light in the direction the slope
    is facing the faster the pulse, the steeper it is.
    
    3. The Percentages under the ball display the potential Minimum and Maximum
    shot distance depending on how well you time your shot. A perfect impact will
    be closer to the maximum percentage.
    
    Switch Shot Camera: Found near the top right bellow the wind icon.
    Used to switch the camera around to any direction you want.
    
    Wind Icon: Top right under Rank. Displays the direction of the wind.
    The lines move depending on the strenght of the wind.
    The numbers under the icon show how the speed of the wind though a number
    may not be displayed sometimes.
    
    ----Game screen on the green--------------------------------------------------
    
    Ah, the ever so difficult green, this can make or break your game depending
    how good you are at reading it.
    
    Cup: Shown by a small triangle.
    
    Grid: Displays the slope of the green. the dots will move left or right
    depending on which direction the ground slopes. The dots move faster if the
    slope is steep.
    In the middle outlines you can see more dots moving up or down, these display
    if the ground is sloped up or down. Red means up slope, blue means down slope.
    Green means the ground is somewhat flat.
    You must learn how to read the slopes appropriately in order to get shots into
    the cup successfully, this usually takes a bit of practice as well as trial
    and error. Practice mode is very helpful for practicing slopes.
    
    O=====================================================================O
    |       [Special hole rules]                             [1.05]       |
    O=====================================================================O
    
    Some tournaments can have special rules that can either make the course harder
    or easier for the player.
    
    Real Golf Mode:
    Real Gold Mode turns of most of the HUD's helpful indicators such as the wind,
    ball condition, grid in the green, among other things. This makes the game
    somewhat hard to play, especially on a video game.
    
    Hole Shuffle:
    Hole Shuffle changes the hole order in a round. Holes are given to you in a
    random order. This doesn't cause to much trouble in most cases.
    
    Bonus Rules:
    Bonus Rules make the course easier to play. Stats will NOT be recorded for
    courses using Bonus Rules.
    The following are Bonus Rules.
    1. Unlimited Power Shot: Players have an unlimited amount of Power Shots.
    2. Mega Cup: Cups are two times their normal size.
    
    Points Match:
    Points Match is a special rule for Match Play. The course is played normally
    but winners are determined by the number of points they have when they hole
    out. The player with the most points wins the hole.
    
    Wind & Weather:
    Some tournaments have rules that alter the Wind and Weathers for all the holes
    of the course. Stats will NOT be recorded for courses played with No Wind or
    Mild Breeze rules.
    The following are Wind and Weather rules.
    1. No Wind: Course without any wind.
    2. Mild Breeze: Course with light wind.
    3. Gale Force: Course with strong wind.
    4. Rainy: Round with constant rain.
    
    Impossible Pin:
    When Impossible Pin is enabled the cup is placed in the trickiest part of the
    green, usually around a lot of slopes or near the edge of the green where a
    miss shot could land you in the bunker or elsewhere.
    
    Teeny Cup:
    When Teeny Cup is enabled the cup is half its usual size. This makes planning
    your shots carefully is key to winning, getting as close to the cup as
    possible is key with these rules.
    
    Requirements:
    Some tournaments require certain conditions while playing. Failing to complete
    these conditions when playing results in disqualification on the final hole,
    no matter how good your score is. Make sure you try and accomplish the
    requirement as soon as possible to avoid disqualification!
    
    Penalties:
    Rules with "X: +1" mean that your suffer a one-stroke penalty if you
    find yourself in the listed situation anytime during the game. These rules
    include Rough: +1, Bunker: +1, Hit a tree: +1, Power Shot: +1, and No Shot
    in X seconds: +1. Avoid getting into the listed sitations at all costs to
    avoid adding an extra stroke to your score.
    
    Limitations:
    Rules with "Only" in their name mean you can only play with the specified
    characters, clubs, or balls. You CANNOT join the game without using the
    specified character or gear. There are also limitations for Shot Styles.
    
    DQed(Disqualifications):
    Rules with "DQed" in their name mean you will be IMMEDIATELY disquallified,
    regardless of your score, if you get into the specified situation.
    Avoid getting into the listed situation at ALL COSTS!
    
    
    O=====================================================================O
    |       [Characters]                                     [1.06]       |
    O=====================================================================O
    
    ----Novice Characters---------------------------------------------------------
    
    Yuna: Female starter character. Yuna lacks distance but is easy
    to use for beginners due to her great impact. Yuna is great on approaches
    Yuna has decent control and Sidespin but lacks in Spin a bit.
    Power and control gear would be ideal for him.
    
    Yamato: Male starter character. Yamato has bit more power than Yuna
    but has low control. Great impact makes him a great starter character. Spin
    is decent but lacks Sidespin.
    Power and control gear would be ideal for Yamato.
    
    Isabelle: Unlocked by beating her on course 1 - VS.
    Isabelle has low power but makes up for it for great control and impact.
    She may have horrible Sidespin and Spin but those can be fixed with gear.
    Isabelle does poor in the Rough and in Rainy weather.
    Isabelle is the ideal character for beginners until intermediate characters
    are unlocked.
    Grass Cutter clubs may help with her poor quality in the Rough, though it is
    not recomended as long as you don't land on the Rough.
    Power and spin gear is ideal for Isabelle.
    
    Chang: Unlocked by buying him from the store, 15,000 points are required.
    Change has decent power for a novice character but very low control.
    His great impact and decent spins make him an ideal novice character.
    Chang is a great character if you find yourself having trouble with bunkers.
    Power and Control gear is ideal for Chang.
    
    ----Intermediate Characters---------------------------------------------------
    
    Lani: Unlocked by buying her from the store, 30,000 points are required.
    Lani lacks power and control but has excelent Sidespin, Spin and Impact.
    Lani has a great approach as well.
    Lani is an ideal character with Control and Power gear.
    Power and Control gear is ideal for Lani
    
    Pancho: Unlocked by beating him on course 2 - VS.
    Pancho has huge power but horrible control. Impact is decent but may be
    difficult for beginners. Good Sidespin and decent Spin makes Pancho ideal
    for getting to the green as soon as possible.
    Control gear is ideal for Pancho.
    
    Grace: Unlocked by beating her on course 3 - VS.
    Grace is a decent character overall as she doesn't have any strenghts or
    weaknesses. This allows her to be customized any way you want.
    Power and Control gear is ideal for Grace but can be replaced with any
    gear you see fit depending on the course.
    
    Stuart: Unlocked by beating him on course 4 - Vs.
    Stuart has great control and impact but lacks power. He has horrible Spin and
    decent Sidespin. Stuart can be a great character with the right gear.
    Power and Spin gear is ideal for Stuart though Spin can be replaced by
    control if you want.
    
    Amy: Unlocked randomly by playing in online tournaments or challange mode.
    Amy has low power but excellent control. Amy has poor Sidespin and Spin but
    has decent impact which makes her an ideal Intermediate character for any
    beginner.
    Power gear is ideal for Amy, Spin gear may be ideal depending on the course.
    
    ----Expert Characters---------------------------------------------------------
    
    Xiao Ling: Unlocked randomly by playing online tournaments or challange mode.
    Xiao Ling has great power and control but lacks impact and spin.
    Great power, control and Sidespin makes Xiao Ling a great character.
    Power and Control gear is ideal for Xiao Ling, Sping gear can be ideal
    depending on the course
    
    Max: Unlocked by beating him on course 5 - VS.
    Max is the Expert powerhouse of the game.
    Though Max may lack control, it can be corrected with control gear.
    Impact and Sidespin suffer. Max is an ideal character for getting to
    the green as fast as possible but can eventually be overshadowed by Pandora
    as she has better control than Max.
    Control gear would be ideal.
    
    Pandora: Unlocked by beating her on course 6 - VS.
    Pandora has great power and control but lacks Sidespin and Impact.
    Pandora makes for a great Expert character for any condition with the
    appropriate gear.
    Control and Power gear is ideal for Pandora. Sidespin gear can be ideal
    depending on the course.
    
    Izzak: Unlocked by beating him on course 7 - VS.
    Izzak has high power, normal for an expert player. Izzak also has decent
    control that can be fixed with Control gear. Izzak has excellent Spin and
    decent Side Spin which helps getting around pesky obsticles.
    Control and power gear is ideal for Izzak.
    
    O=====================================================================O
    |       [Shot Styles]                                    [1.07]       |
    O=====================================================================O
    
    Gauge Shot: The default shot style in this game.
    1. Press X to start your swing. The white bar will then move up the gauge.
    
    2. Press X again to set your power. The higher the white bar goes, the farther
    your ball will go. The flag icon shows how far the cup is.
    
    3. Press X as close to the middle of the impact zone as possible. A perfect
    impact is made when the small white bar lines up with the heavy white bar in
    the impact zone. The red spot on the left will send your ball to the right and
    the red spot on the right will send your ball to the left. Missing the impact
    zone will cause a miss shot that sends your ball flying in a random direction
    with very little distance.
    
    Circle Shot: The second shot style in this game.
    1. Press X to start your swing. The white bar will then move up the gauge.
    
    2. Press X again to set your power. The higher the white bar goes, the farther
    your ball will go. The flag icon shows how far the cup is.
    
    3. Press X when the white circle outline lines up with the black circle on
    the ball. A perfect impact is made when both circles line up perfectly.
    Pressing X too early sends your ball to right, pressing too late sends it to
    the left. Pressing X before the white circle is inside the red lines will
    cause a miss shot that sends your ball flying in a random direction with very
    little distance.
    
    Arrow Shot: The third shot style in this game.
    1. Press X to start your swing. The white bar will then move up the gauge.
    
    2. Press X again to set your power. The higher the white bar goes, the farther
    your ball will go. The flag icon shows how far the cup is.
    
    3. Press X when the arrow lines up with the white line inside the red
    triangle. Pressing X before the white line sends your ball to the left and
    pressing it after the line sends the ball to the right. Pressing X outside the
    red triangle will cause a miss shot that sends your ball flying into a random
    direction with very little distance.
    
    Advanced Shot: The fourth shot style in this game.
    1. Press X to start your shot. Your golf club will line up with the yellow
    gauge.
    
    2. Press X to set your power. The higher up your swing goes, the farther the
    bar will travel.
    
    3. Press X when the white circle outline lines up with the black circle on
    the ball. A perfect impact is made when both circles line up perfectly.
    Pressing X too early sends your ball to right, pressing too late sends it to
    the left. Pressing X before the white circle is inside the red lines will
    cause a miss shot that sends your ball flying in a random direction with very
    little distance.
    
    Old School Shot: The fifth shot style in this game.
    1. Press X to start your swing. The white bar will then move left on the gauge
    
    2. Press X again to set your power. The higher the white bar goes, the farther
    your ball will go. The flag icon shows how far the cup is.
    
    3. Press X as close to the middle of the impact zone as possible. A perfect
    impact is made when the small white bar lines up with the heavy white bar in
    the impact zone. The red spot on the left will send your ball to the right and
    the red spot on the right will send your ball to the left. Missing the impact
    zone will cause a miss shot that sends your ball flying in a random direction
    with very little distance.
    
    O=====================================================================O
    |       [Special shot controls]                          [1.08]       |
    O=====================================================================O
    
    Hot Shots golf has a variety of special shots that can help you get a better
    score and reach the green faster.
    
    Shot Mode: Pressing Square before starting your swing will put you into Power
    Mode and will decrease your number by 1 after using it. Power mode will add 10
    yards to your shot distance.
    
    Extra Power Shot: After your loyalty level goes up you will be able to use
    Extra Power Shot which adds even more distance to your shot than a regular
    Power shot. To pull off a Extra Power Shot you have to tilt your PS Vita
    towards you then pull it back to its original location as you make the shot
    doing so will cause a blue streak to appear behind your ball rather than the
    normal red streak.
    
    Spin/Super Spin: Spins are helpful for getting around obstacles such as trees.
    To perform a Spin hold down left or right at the point of impact. The ball
    will spin in the direction you hold. To make a Super Spin shot press the
    button opposite from the direction you want while setting your power then hold
    the direction you want the ball to spin in at the point of impact and land a
    pefect impact. If you fail to hit a perfect impact, the ball will just have a
    normal Spin.
    
    Top Spin: Top Spins will cause your ball to fly lower and roll more after
    hitting the ground, this gives the ball a bigger run. To perform a Top Spin
    hold the up button at the point of impact.
    
    Super Top Spin: Super Top Spins fly lower than a normal Top Spin which allows
    the ball to skip across water even better than a normal Top Spin. To perform
    a Super Top Spin hold the down button while setting your power and hold
    the up button at the point of impact and get a perfect impact. Failing to get
    a perfect impact will give your ball a normal Top Spin. 
    
    Back Spin: Back Spins will cause your ball to fly higher and roll less after
    hitting the ground, ideal for landing closer to the cup on the green to keep
    your ball from rolling away. To perform a Back Spin hold the down button at
    the point of impact 
    
    Super Back Spin: Super Back Spins fly higher and stop sooner when they land,
    which means they have a smaller run. Super Back Spins will also spin
    backwards when the ball stops on the green or fairway, this is ideal for
    setting up shots on the green. To perform a Super Back Spin hold down the
    up button while setting your power and hold the down button at the point
    of impact and get a perfect impact. Failing to get a perfect impact will give
    your ball a normal Back Spin.
    
    Spiral Shot: Super Side Spin shots that hit the pin become Spiral Shots that
    spin around the pin like crazy and down into the hole. Hitting the pin too
    high up may make your ball not land inside the cup.
    
    Homing Shot: Balls with Super Back Spins that hit the pin become Homing Shots.
    They bounce off the pin and roll back into the cup.
    
    Rising Shot: Balls with Super Top Spins that hit the pin become Rising Shots.
    They roll up the pin and fall straight down into the cup.
    
    O=====================================================================O
    |       [Clubs]                                          [1.09]       |
    O=====================================================================O
    
    Each club has a maximum level of 3 and are unlocked after purchasing
    the current available level and reaching a certain rank.
    
    Beginner's Clubs: Club made for beginners that raises impact but lowers
    power.
    
    Big Air Clubs: Clubs that raise power but lower impact.
    
    Pin Hole Clubs: Clubs that raise control but lower impact.
    
    Turbo Spin Clubs: Clubs that raise Spin and Side Spin but lower impact.
    
    Infinity Clubs: Clubs that raise power, control and spin but lower impact
    and Side Spin. Makes characters weak in the rain.
    
    Sand Viper Clubs: Clubs that raise power but lower control. Makes characters
    escape out of bunkers easier.
    
    Grass Cutter Clubs: Clubs that raise control but lower Side Spin. Makes
    characters perform better in the Rough
    
    O=====================================================================O
    |       [Balls]                                          [1.10]       |
    O=====================================================================O
    
    Each ball has a maximum level of 3 and are unlocked after purchasing
    the current available level and reaching a certain rank.
    
    Beginner's Ball: Ball for beginners that raise impact but lowers power.
    
    Big Air Ball: Ball that raises power but lowers control.
    
    Pin Hole Ball: Ball that raises control but lowers side spin.
    
    Turbo Spin Ball: Ball that raises spin and side spin but lowers control.
    
    Infinity Ball: Ball that raises power, control and spin but lowers side spin.
    
    Straight Ball: Ball that raises control but lowers power, spin and side spin.
    
    Soccer Ball: Standard ball that looks like a soccer ball.
    
    Globe Ball: Standard ball that looks like a world globe.
    
    Disco Ball: Standard ball that looks like a disco ball.
    
    Smiley Ball: Standard Ball that looks like a smiley face.
    
    O=====================================================================O
    |       [Courses]                                        [1.11]       |
    O=====================================================================O
    
    Maple Leaf Golf Club:
    Novice golf course with very broad Fairway, short distances and gentle slopes.
    beginners can learn how to play the game on this course very easily.
     ___________________________________________________________
    |Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
    |Par  |4 |3 |5 |4 |4 |4 |4 |3 |5 |4 |5 |3 |4 |4 |4 |4 |3 |5 |
     -----------------------------------------------------------
    
    Kagurayama Country Club:
    Novice golf course unlocks Ema as your caddy.
    A peaceful course built at the foot of a montain. Features broad stone garden
    bunkers and some light slopes especially in the green. Beginners can learn
    how to play the game on this course very easily, especially in the green.
     ___________________________________________________________
    |Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
    |Par  |4 |4 |5 |3 |4 |4 |3 |4 |5 |4 |5 |4 |3 |4 |4 |4 |3 |5 |
     -----------------------------------------------------------
    
    Harvest Hills Golf Course:
    Intermediate golf course that unlocks Carter as your caddy.
    A rusty course set in a Pastoral setting. The Fairway in this course is
    filled with twists and turns at every corner, obstacles such as signs and
    buildings may also pose a threat at times. The cup may be surrounded by
    more slopes in the green.
     ___________________________________________________________
    |Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
    |Par  |4 |3 |4 |4 |3 |4 |5 |4 |5 |4 |3 |4 |4 |3 |4 |5 |4 |5 |
     -----------------------------------------------------------
    
    La Provence Resort:
    Intermediate golf course that unlocks Nadia as your caddy.
    A magnificent Resort Course running from the shoreline to the mountain.
    Buildings and water hazards pose a threat on this course and more complex
    slops are found in the green and other areas.
     ___________________________________________________________
    |Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
    |Par  |4 |5 |3 |4 |4 |4 |5 |4 |3 |4 |3 |4 |4 |5 |3 |4 |5 |4 |
     -----------------------------------------------------------
    
    Al Aravian Golf Club:
    Expert golf course that unlocks Antonio as your caddy.
    Filled with bunkers all around and more complex slopes in the green as well
    as in other areas of the courses.
     ___________________________________________________________
    |Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
    |Par  |4 |5 |4 |4 |4 |3 |4 |3 |5 |4 |4 |4 |5 |3 |4 |4 |5 |3 |
     -----------------------------------------------------------
    
    Legacy Golf Links
    Expert golf course that unlocks Langundo as your caddy.
    Filled with more water hazards and out of bounds and complex slopes in the
    green, planning your shots are key in these courses.
     ___________________________________________________________
    |Hole |01|02|03|04|05|06|07|08|09|10|11|12|13|14|15|16|17|18|
    |Par  |4 |4 |4 |5 |4 |4 |3 |3 |5 |4 |3 |4 |3 |4 |4 |5 |4 |5 |
     -----------------------------------------------------------
    
    O=====================================================================O
    |       [Crowns List]                                    [1.12]       |
    O=====================================================================O
    
    Crowns allow you to unlock more VS courses against characters to unlock
    alternative costumes for them.
    
    Course 1-1: Win with Over 2,000 Points!
    Courses that have point requirements usually force you go get bogeys on almost
    every hole but you do have some breathing room if you can get GIRs and
    wonderful shots. Practice the course as much as you can if you are having
    trouble with this crown.
    
    Course 1-2: Win with at least one Rising Shot!
    Refer to Special Shot Controls to see how to perform a Rising Shot.
    Try and get as close as possible to a cup, preferably around the fringe or
    just as close as you can without going in the green. Ai
    
    Course 1-3: Hit GIR in 1 stroke on Par 4 and win!
    Bring an expert player with a lot of power so you can get a better drive
    and aim for the green on either hole 2 or 3.
    
    Course 1-4: Keep hitting GIR and win!
    Bring an expert player for this too as you have to get GIR on every hole
    to win this one. To land GIRs you need to land on the green on your first
    shot on par 3, second shot on par 4 and third shot on par 5 courses.
    
    Course 1-5: Win with at least 3 Bogies!
    THIS REALLY IS BOGIES! NOT BIRDIES!
    This is a somewhat confusing requirement right? They want you to get at
    least 3 bogies and win, which means getting +1 in at least 3 holes. Find 3
    holes you can get birdies in to negate the scores the bogies will give you
    and just get pars on the remaining courses, or birdies if you can for a win!
    Basically, get +1 on 3 holes, then get -1 on 3 holes to negate the score the
    three required bogies get you.
    
    Course 1 - VS & 1 - VS2: Win with at least one Eagle!
    Bring an expert character that can get into the green quick and find a hole
    you are comfortable with getting to the green quicker.2
    
    Course 2-1: Keep a Perfect Impact Rate over 50% and Win!
    Bring a character with high control and impact to make this a lot easier
    on you. Isabelle or another novice character is ideal for this course.
    
    Course 2-2: Keep a Fairway Rate of 100% and Win!
    Another simple course, just land on the Fairway on every course and win.
    If you are having trouble with this one just practice the holes you cant
    100% in practice mode until you get the hang of them.
    
    Course 2-3: Put Spin on Every Ball and Win!
    Refer to Special Shot Controls to see how to perform a spin.
    This is another simple course, just put a spin on EVERY shot you take.
    
    Course 2-4: Win with Over 2,000 points!
    Courses that have point requirements usually force you go get bogeys on almost
    every hole but you do have some breathing room if you can get GIRs and
    wonderful shots. Practice the course as much as you can if you are having
    trouble with this crown.
    
    Course 2-5: Win without Using Spin Shots!
    Another simple course, avoid using any Spin Shots and win!
    This includes Top and Back Spins
    
    Course 2 - VS & 2 - VS2: Complete Victory in the first 3 Holes!
    This one may be difficult. Practice the first three holes until you can
    get bogies on each one.
    
    Course 3-1: Win with at least one Putt over 30ft(Par or better)!
    Find a hole with a flat green that you can putt without too much trouble.
    You can use practice mode to find the one you are comfortable with.
    Practice makes perfect with this one!
    
    Course 3-2: Win with at least one Pin shot!
    To get this crown you have to hit the pin on a hole at some point in the
    game. Find a hole you can get a Rising Shot on without much trouble if
    possible. This may take a bit of practice to get down but is the best way
    of completing this.
    
    Course 3-3: Win with at least 3 Birdies in a Row!
    It would be ideal to find 3 holes you are comfortable with getting Birdies
    in and practicing them in Practice mode until you can 100% Birdie them
    each time! Practice makes perfect!
    
    Course 3-4: Stay Off the Rough and Win!
    Play through the course once and note the holes you have trouble avoiding the
    rough in and practice those in Practice mode until you are comfortable with
    the holes. 
    
    Course 3-5: Win with at least 3 Birdies in a Row!
    It would be ideal to find 3 holes you are comfortable with getting Birdies
    in and practicing them in Practice mode until you can 100% Birdie them
    each time! Practice makes perfect! You have 18 holes to work with that should
    give you a lot of choices to find the holes that work best for you!
    
    Course 3 - VS & 3 - VS2: Sink All Holes with 1 Putt and Win!
    Practice the first 3 holes to get a complete victory on this course and avoid
    having to drag the game any longer. Try and get your ball to land as close to
    the cup as you possibly can on every hole. You only have 1 Putt per hole to
    get the ball in the cup so plan your shots carefully!
    
    Course 4-1: Win with a Total Score of -3 or Better!
    Get at least -3 score at the end of the course! May be difficult. Practice the
    holes you are comfortable getting Birdies in to beat this course and avoid
    going over Par at all costs!
    
    Course 4-2: Keep a Fairway Rate over 80% and Win!
    Stay on the Fairway at least 80% of the time. Try and aim for 100% if possible
    just to be safe.
    
    Course 4-3: Keep Hitting GIR and Win!
    Bring an expert player for this too as you have to get GIR on every hole
    to win this one. To land GIRs you need to land on the green on your first
    shot on par 3, second shot on par 4 and third shot on par 5 courses.
    
    Course 4-4: Win with a Total Score of -4 or Better!
    Get at least -4 score at the end of the course! May be difficult. Practice the
    holes you are comfortable getting Birdies in to beat this course and avoid
    going over Par at all costs!
    
    Course 4-5: Win without Getting Out of Bounds/Water Hazards!
    A pretty simple course. Play it once and take note of any holes you have
    trouble with and practice them in Practice mode until you can get
    through them without penalties.
    
    Course 4 - VS & 4 - VS2: Win with consecutive birdies!
    Practice the first 3 holes until you can get Birdies 100% of the time on
    them so you don't end up dragging the game and get a complete victory on
    the first 3 holes. Restart if the COMP gets a Birdie in any hole.
    
    Course 5-1: Land Within 3ft of the Pin(GIR or better) and Win!
    Find a hole you are comfortable with getting GIR and practice it until
    you can get the ball as close to the cup as possible. Try and set the ball
    on the fringe or as close to the Green without getting on the Green and set
    up the ball close to the cup.
    
    Course 5-2: Win without Using Spin Shots!
    Another simple course, avoid using any Spin Shots and win!
    This includes Top and Back Spins! Practice any holes you are having
    trouble with!
    
    Course 5-3: Keep Hitting GIR and Win!
    Bring an expert player for this too as you have to get GIR on every hole
    to win this one. To land GIRs you need to land on the green on your first
    shot on par 3, second shot on par 4 and third shot on par 5 courses.
    
    Course 5-4: Win with Over 1,500 Points!
    Courses that have point requirements usually force you go get bogeys on almost
    every hole but you do have some breathing room if you can get GIRs and
    wonderful shots. Practice the course as much as you can if you are having
    trouble with this crown.
    
    Course 5-5: Win with a Chip-in (Birdie or better)!	
    Find a hole you can chip-in without much trouble if possible. This may take a
    bit of practice to get down so use Practice mode if you need. Try getting as
    close to the Fringe as possible and shoot for a chip-in from there! A Birdie
    or better is required for this to count.
    
    Course 5 - VS & 5 - VS2: Win without Getting a Bogie
    Aim for pars on every hole or birdies if possible. Practice the first three
    holes until you can get Birdies in them 100% of the time for a chance to
    finish the match as soon as possible but there may be times where you tie.
    If a tie does happen you can restart or just try winning on other holes.
    
    Course 6-1: Land Within 6ft of the Pin(GIR or better) and Win!
    Find a hole you are comfortable with getting GIR and practice it until
    you can get the ball as close to the cup as possible. Try and set the ball
    on the fringe or as close to the Green without getting on the Green and set
    up the ball close to the cup.
    
    Course 6-2: Win without Getting Out of Bounds/Water Hazards!
    A pretty simple course. Play it once and take note of any holes you have
    trouble with and practice them in Practice mode until you can get
    through them without penalties.
    
    Course 6-3: Win without Landing in a Bunker!
    This course is pretty much another way of saying land 100% on Fairway.
    Play the course once and take note of holes you have trouble with and practice
    them in Practice mode until you can avoid the Rough and Bunkers.
    Practice makes perfect with this one!
    
    Course 6-4: Land Within 9ft of the Pin (GIR or better) and Win!
    Find a hole you are comfortable with getting GIR and practice it until
    you can get the ball as close to the cup as possible. Try and set the ball
    on the fringe or as close to the Green without getting on the Green and set
    up the ball close to the cup.
    
    Course 6-5: Get a Birdie on the Last Hole and Win!
    Practice the last hole of thise course in Practice mode until you can get a
    Birdie on it 100% of the time and then play the entire course.
    
    Course 6 - VS & 6 - VS2: Win without Using Power Shot!
    Just as it says, avoid using power shots! Bring a character with high power
    and control to make this course a lot easier. Try and beat Pandora on the
    first 3 holes so you don't drag the match longer than it needs to be.
    
    Course 7 - VS: Win without Using Power Shot!
    Just as it says, avoid using power shots! Bring a character with high power
    and control to make this course a lot easier. Try and beat Pandora on the
    first 3 holes so you don't drag the match longer than it needs to be.
    
    Course 7 - VS2: Win with set number club!
    DO NOT SWITCH CLUBS DURING THE ENTIRE MATCH!
    Use the club that is selected for you for EVERY SHOT! Try and win on the
    first 3 holes so you don't end up dragging the match!
    
    O=====================================================================O
    |       [Practice Mode]                                  [1.13]       |
    O=====================================================================O
    
    Practice mode is by far the most helpful mode in this game, especially for
    beginners. Use it to practice holes you are having trouble in to make getting
    crowns in Challenge Mode a lot easier!
    In practice mode you can practice on any hole of any course you have purchased
    from the shop anytime you want! You can even change game conditions such as
    wind, weather, cup position, and more!
    
    ----Starting Practice---------------------------------------------------------
    1. Select training mode under the single player menu.
    
    2. Select the course you would like to play. Pressing Triangle will change the
    course to Long Tee(Mirror).
    
    3. Select Character and gear
    
    ----Course Settings-----------------------------------------------------------
    Here you can edit things like the course, hole, and change the course to
    Long Tee(Mirror). Records and other stats are shown on the bottom right.
    
    1. Select the course again if you changed your mind.
    
    2. Select the hole you would like to practice.
    
    3. Change the course to Long Tee(Mirror) or Regular if needed.
    
    4. Start the round or return to the previous menu!
    
    ----Practicing----------------------------------------------------------------
    Here you can change just about anything you can think of!
    After applying the settings you want, take your first swing!
    
    Wind Angle:
    Widn Angle allows you change which angle the wind blows, you can see the Wind
    Icon change as you move the angle.
    
    Wind Speed:
    Wind Speed allows you to change the speed the wind blows at, you can see the
    speed of the lines change on the Wind Icon as you change the Wind Speed.
    
    Cup Position:
    All courses have multiple cup positions that are randomly selected when you
    playing, here you can choose which position you want the cup to be in.
    You can zoom into the green with Triangle to get a better look at where the
    cup will be.
    
    Weather:
    This allows you to change the current weather. You can select from the
    following weather: Clear, Cloudy, Rain, Downpour.
    
    Character:
    Allows you to change between characters you have unlocked. Useful for seeing
    which character is best for the current hole.
    
    Club:
    Allows you to change between Clubs you have purchased from the Shop.
    Useful for seeing which Club is best for the current hole.
    
    Ball:
    Allows you to change between Balls you have purchased from the Shop.
    Useful for seeing which Club is best for the current hole.
    
    Shot Type:
    Allows you to change between Shot Types you have purcahsed from the shop.
    
    Restart:
    Resets the hole back to your first swing.
    
    Hole Out:
    Brings you back to Course Settings.
    
    ----After taking a swing------------------------------------------------------
    The Next Shot Menu allows you to do a variety of things after taking a shot.
    
    Keep Hitting:
    Counts the last shot as "official" and moves onto the next shot.
    
    Retry Shot:
    Ignores the last shot you took and returns the ball to your previous positon.
    
    Change Wind and Retry:
    Ignores the last shot you took and returns the ball to your previous positon
    and randomly changes Wind Speed and Direction.
    
    Restart:
    Resets the hole back to your first swing.
    
    Hole Out:
    Brings you back to Course Settings.
    
    O=====================================================================O
    |       [Multiplayer]                                    [1.14]       |
    O=====================================================================O
    
    In multiplayer you can play with your friends through local Ad-Hoc with up
    to eight players! You can customize things such as game mode, course, number
    of holes, tee, and rules!
    
    ----How to start a Multiplayer room-------------------------------------------
    1. Press the Multiplayer button from the main menu
    
    2. Press Create Room.
    
    3. Change any of the settings as you wish.
    
    4. Press "Confirm Settings" at the top right of the Regulation Settings screen
    
    5. Press "Create" at the top left of the Check Rooms screen to create a room!
    
    6. Pick your character and gear.
    
    7. Wait until everyone has joined and press "Go to Course" on the top right of
    the screen to begin the game!
    
    ----How to join a Multiplayer Room--------------------------------------------
    1. Press the Multiplayer button from the main menu
    
    2. Press Find Room.
    
    3. Wait for your PS Vita to find an open room.
    
    4. Choose the room you want to join.
    
    5. Pick your character and gear.
    
    6. Wait for Room Leader to start the game!
    
    O=====================================================================O
    |       [Playing Online]                                 [1.15]       |
    O=====================================================================O
    
    Playing online is a great way to meet new friends and just have some fun
    and compete to be the best golfer in Hot Shots Golf! There may be various
    event tournaments from time to time that give away limited time prizes!
    Tournament Points give you In-game coins.
    
    ----Daily International Tournament--------------------------------------------
    There is a different tournament everyday that everyone around the world can
    participate in. You play on your own and upload your scores at the end of the
    course to see how you did compared to others. The higher you get the more
    tournament points you win!
    
    1. Press the Online button from the Main Menu.
    
    2. Press Daily Int'l Tournament from the Online Menu.
    
    3. If you have played before, you can see what tournaments you've entered and
    the amount of Tournament Points you have as well as your current placement.
    
    Tournament Entry lets you join today's tournament.
    Ranking Graph shows you a graph of your placement to see how you've been doing
    on a day to day basis.
    Tournaments Entered show details of all the tournaments you've entered.
    
    4. Press Tournament Entry.
    
    5. Select a Tournament to enter.
    
    6. Press Enter to join.
    
    7. Select your character and gear.
    
    8. Do your best to reach the top!
    
    ----Joining a Lobby-----------------------------------------------------------
    In a Lobby you can talk with other players and sign up for pre-made tourneys
    that everyone can join!
    
    1. Press Online button from the Main Menu.
    
    2. Press Enter Lobby from the Online Menu.
    
    3. Choose a clubhouse, floor and a lobby and enter.
    
    Here you can move around and chat with friends!
    Controls:
    
    Left Stick: Move Lobby Character
    
    Right Stick and D-Pad: Use different emotions
    
    R Button: Use it to type in a message to the Lobby.
    
    L Button: Displays preset messages and old messages you've said using the R
    button.
    
    Player(Touchscreen): Touch a player's character to see their profile and golf
    stats!
    
    Chat Log Button(Touchscreen): Displays the Lobby's chat log since the time you
    joined the Lobby.
    
    Circle Button: Jump, double tap to jump higher!
    
    Triangle Button: Opens Lobby Menu
    
    In the Menu you can register for a tournmant, invite friends from your friend
    list or find players in other lobbies, change your lobby character, change
    the color of your text and toggle the timer.
    
    To sign up for a tournament press the Real Tournament button on the Lobby Menu
    and choose to see the Tournament List.
    
    Here you can see all the available tournmanets, tournaments being every 15
    minutes.
    
    Choose a tournament you want to join and press X to view more detailed info
    on the course, press Book to sign up for the tournament.
    
    You must now wait until the time the tournament is listed at to start.
    Once the tournament starts you can choose characters and gears, though you may
    be limited depending on the course rules. You can chat with others while you
    are not playing using L and R buttons. You will NOT see others play but you
    can see a small summary of their play after you finish a hole.
    THERE IS A TIMER! You gotta be quick!
    
    ----Online Rankings-----------------------------------------------------------
    
    Here you can view online rankings for everyone around the world as well as
    your current ranking! You can view both Shot Point rankings and Tour Point
    rankings.
    
    ----Change Profile------------------------------------------------------------
    
    Here you can edit what other people whill see when they view your profile.
    You can choose to make things hidden or public.
    
    O=====================================================================O
    |       [Special Thanks]                                 [2.00]       |
    O=====================================================================O
    
    ravenite for pointing out a part in the guide that caused some confusion