This document is copyright (c) 2012 Vivian Lam
===============================================================================

Zero Escape: Virtue's Last Reward
Escape Walkthrough
Version 1.2
November 2, 2012
Written by Vivian Lam
vivianlam@gmail.com

===============================================================================


[00] Introduction
[01] Elevator
[02] Lounge
[03] Infirmary
[04] Crew Quarters
[05] Gaulem Bay
[06] Rec Room
[07] Pantry
[08] Pressure Exchange Chamber
[09] Laboratory
[10] Treatment Center
[11] B. Garden
[12] Archives
[13] Control Room
[14] Security
[15] Director's Office
[16] Q
[17] List of archive files
[18] List of secret passwords


===============================================================================

[01] INTRODUCTION

===============================================================================

In each escape section, there is a safe.  The safe accepts two passwords.

The escape password gives you a key (and other items), which you need to 
leave the room.

The file password gives you a folder with secret information surrounding 
the game.  It is optional.  The folder is silver on easy mode, and gold 
on hard mode.

Note that the passwords are randomly generated per save file.  So your 
passwords will be different from mine.


===============================================================================

[01] ELEVATOR

===============================================================================

Grab the FIRE EXTINGUISHER PIN from the fire extinguisher in the corner.

Grab the FILE: ELEVATOR POSTER from the wall.

Grab the HANDLE (YELLOW), HANDLE (GREEN), HANDLE (BLUE), and HANDLE (RED) 
from the handrails.

Use the fire extinguisher pin to open the box in the other corner.  Grab 
the TRIANGULAR TIP, SQUARE TIP, PENTAGONAL TIP, AND HEXAGONAL TIP from inside.

Check out the metal grate at the front of the elevator.  Combine the handles 
with the tips to create socket wrenches, then use them to unscrew the grate.

   yellow = triangular
    green = pentagonal
     blue = square
      red = hexagonal

Behind the grate, there's a maze puzzle.  Solution: right, up, right, up, 
right, down, left, down, right, up, right.  Grab the GREEN MEMORY CARD.

Check the poster in the archive.  There are 4 babies and 7 old people.  
Press button 4 by the handrail with the baby icon.  
Press button 7 by the handrail with the old person icon.

Check the front of the elevator.  Under the rabbit icon, press button 0 and 
grab the BLUE MEMORY CARD.  Now press button 3 and grab the RED MEMORY CARD.

Check the heavy device.  Put in the three memory cards.  The screen will 
show the escape password and then the file password.


===============================================================================

[02] LOUNGE

===============================================================================

Check the bar counter and grab the TWO NEEDLES and three EMPTY GLASS that 
are sitting on the coasters.

Check behind the bar counter and grab LIQUEUR (RED), LIQUEUR (YELLOW), 
LIQUEUR (WHITE), LIQUEUR (GREEN), LIQUEUR (BLUE), BOTTLE OF ALCOHOL (SUN), 
BOTTLE OF ALCOHOL (MOON), BOTTLE OF ALCOHOL (ISLAND), BOTTLE OF ALCOHOL 
(OCEAN), BOTTLE OF ALCOHOL (PLANET), and the SOUTHERN HEMI-HEMISPHERE.

Check the couch and grab the NORTHERN HEMI-HEMISPHERE.  Move the left cushion 
and grab the FILE: ASTRONOMY TODAY.

Check the lower half of the shelf.  Slide open the right panel and grab 
the SOUTHERN HEMI-HEMISPHERE.  Slide open the left panel and grab the 
FILE: BARTENDER'S JOURNAL.

Check the table and grab the NORTHERN HEMI-HEMISPHERE and the MYSTERIOUS DISC. 
Combine the hemi-hemispheres to create hemispheres, then combine those with 
the mysterious disc.  Place the completed globe on the axis on the table.

Check the sun above the couch.  Place the needles on the sun.  Check the 
astronomy magazine in the archive.  It says a lunar eclipse will occur 
at 4:50.  Rotate the needles until it reads 4:50.  The needles point to 
GREEN SUN.  A beam of light will shine on to the globe and scatter.  On 
the globe is written BLUE PLANET.  On the wall is written RED MOON.

Check the drink mixer on the bar counter.  Place an empty glass, a bottle 
of alcohol, and a liqueur in it.  Then press the button to create a drink.  
There's a drain just below the machine if you need to get rid of a drink.

Create the three drinks mentioned above (GREEN SUN, BLUE PLANET, and RED 
MOON), and then place them on the coasters in that order.  The screen will 
show the escape password.

Check the bartender's journal.  It describes a bartender serving three 
patrons, with BLUE OCEAN, WHITE ISLAND, and RED PLANET.  Note the seating 
of the three patrons.

Create the three drinks mentioned above, and then place them on the coasters 
in that order (left to right).  The screen will show the file password.


===============================================================================

[03] INFIRMARY

===============================================================================

Grab the METAL COIN-LIKE THING from the desk.

Grab the SCALPEL from the top of the cart.  Grab the WORN-OUT KEY from the 
bottom of the cart.

Grab the JAR CONTAINING WHITE POWDER from the shelf.

Check cabinet below the shelf.  Slide open the right panel and grab the 
MEMORY CARD and the FILE: PAPER WITH A DRAWING ON IT.  Behind the left 
panel is the safe.

Use the scalpel on the middle bed to obtain DIRTY FABRIC.

Grab the METAL STAKE from the right bed.  Combine it with the coin-like 
thing for a PRETTY KEY.

Check the medicine case next to the exit door.  Insert the two keys to open 
it.  Inside, there's a sliding block puzzle.  Solution: up, right, up, right, 
down, left, up, left, down, right.  The finished case has 12 green tablets, 
6 yellow triangles, 5 blue pills, and 2 red bottles.

Check the right drawer just below the shelf.  Enter the password 562 to 
obtain the drawer and obtain FILE: COLORFUL NOTE.

Check the large screen above the desk.  Insert the memory card into the 
bottom right corner to obtain FILE: BIG MONITOR HINT.

Look at the paper with a drawing on it and the big monitor hint in the 
archive.  Well, that was obvious...

Pour the white powder in to the basin on the cart.  Take the empty jar to 
the sink and fill it with water.  Pour the water in to the basin.  Wash the 
dirty fabric in the basin.

Lay the PLAID FABRIC on the bed in the medical equipment.  Turn it on and  
take the handheld scanner.  Check the colorful note in the archive, and 
remember the shape and color of the icons on the medicine case.  Touch the 
squares in this order: pill, bottle, triangle, 4, 5.  This spells out CURED.  
The screen will show the escape password.

Return to the medicine case next to the exit door.  Remember which squares 
you touched on the fabric.  The five corresponding squares here are pill, 
pill, bottle, triangle, triangle.  So that's 2 blue pills, 2 yellow 
triangles, and 1 red bottle.

Return to the right drawer just below the shelf.  This time enter 221.  
The left drawer will unlock, where you can grab a CLEAN PLAID FABRIC.

Lay this fabric on the bed in the medical equipment.  Take the handheld 
scanner again, and touch the squares in order.  This spells out FOUND.
The screen will show the file password.


===============================================================================

[04] CREW QUARTERS

===============================================================================

Enter room 01, fold down the bed, and note the rip.  Check the book on top 
of the desk.

Enter room 02, fold down the bed, and note the rip.  Grab the SMALL PIECE OF 
METAL from the desk.

Enter room 04, fold down the bed, and note the rip.  Grab the PART OF A KEY 
from the desk.  Combine the two items for a SMALL KEY.

Unlock the chains on room 03.  Enter it, fold down the bed, and note the rip. 
Grab the BOX CUTTER from the desk.  Open the locker and grab the LARGE ROLL 
OF ALUMINUM FOIL.  Use the box cutter to cut the foil into four pieces: 
PATTERN 1, PATTERN 2, PATTERN 3, and SHAPES.  Slide the glass on the desk and 
insert pattern 3 foil.  Huh, okay.

Enter room 04.  Slide the glass on the desk and insert pattern 2 foil.  The 
password to the locker here is 3472.  So press the top right, bottom left, 
bottom middle, and middle right buttons in that order.  Grab the COIN inside.

Check the poster on the wall, and use the coin to scratch off the parts of 
the body where you noticed rips on the beds.  You'll get the following clue.

   6 = star
   1 = circle
   8 = diamond
   9 = triangle

Enter room 02.  Slide the glass on the desk and insert pattern 1 foil.  The 
password to the locker in this room is 4985.    So press the bottom middle, 
middle left, top left, and top middle buttons in that order.  Grab the SMALL 
CASSETTE TAPE inside.

Enter room 03.  Place the cassette inside the phone.

Enter room 01.  Slide the glass on the desk and insert the shapes foil.  But 
wait, were the star and the triangle upside-down on the poster?  If you flip 
the symbols, the password to the locker here is 1986.  If you flip your 
perspective, the password is 9861.

Check the phone.  At the top are four internal line numbers.  Dial line 2 to 
talk to Alice, and line 4 to talk to Phi.  They give you the clue 2592.  Now 
dial 2592 to hear a recording and get the clue 2652.  Now dial 2652 to pop 
open the cassette player and grab the SMALL METAL PIN.

Use the pin to access the locker.  Enter 1986 (top left, bottom right, 
middle right, bottom middle) and the screen will show the escape password.  
Enter 9861 and the screen will show the file password.


===============================================================================

[05] GAULEM BAY

===============================================================================

Check the large table with the robot.  Grab the RADIO and a CHEVRON BLOCK.

Open the three lockers to grab the NAME TAG, a CHEVRON BLOCK, and the
FILE: FREQUENCY LIST.

Check the laptop in the corner, and plug in the radio.  The name tag has 
the ID 11010 on the back, and the frequency list in the archive says this 
corresponds to 400 Hz.  On the radio, press the >>>, >>, >>, > buttons to 
tune into 400 Hz.  Check the laptop to obtain FILE: ROUGH SKETCH OF THE ROOM.

Grab the FILE: POSTER WITH AN EYE ON IT above the shelf.

Grab a CHEVRON BLOCK on the left side shelf.

Grab the BLUE BATTERY on the right side shelf, and take the RUSTY KEY 
from the toolbox.

Check the table with the robot again, and dip the key in the puddle of 
grease on the far side.  Now open the toolbox and grab the BOTTLE OF 
DETERGENT, SCREWDRIVER, and SILVER KEY.

Check the drawers below the laptop.  Use the silver key to open the top one. 
Combine all the chevron blocks and place that in the slot.  Open the middle 
one and grab the HANDLE.  Open the bottom one and grab the TABLET. 

On the wall behind the table with the robot, there's a panel.  Insert the 
handle into the slot.  Two rows of robots will descend.

Grab the RED BATTERY from a robot on the right.  Combine the tablet with  
the screwdriver, then with the blue battery and red battery.

Grab the BOXERS from a robot on the left.  Combine the detergent and the 
boxers, then wipe off the grease puddle on the table with the robot.
Underneath reads 120V.

Check the screen that's now glowing yellow.  The solution connects the left 
and right sides, and passes through the numbers 35, 10, 30, 40, and 5, in 
that order.

Turn around and press the red button on the control panel.

Check the rough sketch of the room in the archive.  From this perspective, 
look at the robots eyes and note which ones are on and off.  Check the poster 
with an eye on it in the archive.

Match the letters with the eyes that are on.  The password is BEACONOFHOPE.
Type this in to the tablet, and the screen will show the escape password.

Match the letters with the eyes that are off.  The password is REMINISCENCE.
Type this in to the tablet, and the screen will show the file password.


===============================================================================

[06] REC ROOM

===============================================================================

Grab the FILE: BILLIARDS POSTER from the wall.

Grab the BILLIARD BALLS from on top of the mini-fridge, and grab the LUMINOL 
and SCRAP OF FELT from inside the mini-fridge.

Place the felt on the billiards table, then spray the table with luminol. 
Turn off the lights.  The switch is near the exit door.  Note the letters 
on the billiards table, then turn the lights back on.

   C  A
   F  D
   B  E

Place the billiard balls on the table.  You need to put one ball in each 
pocket according to the instructions at the top right.  Check the billiards 
poster in the archive, and you'll see each ball has a number, a color, and 
is solid or striped.  That tells you what number to put in each pocket.

   A - solid purple   - 4
   B - solid yellow   - 1
   C - striped orange - 13
   D - solid blue     - 2
   E - solid green    - 6
   F - striped yellow - 9

Grab the DART TIPS from the ball retrieval slot.

Check out the two middle suits of armor on display.  Exchange their 
weapons so that the attacker wields a DOUBLE-BLADED AXE.

Press the button on the control panel to make the attacker swing and shatter 
the glass on the defender's shield.  Grab the ALLEN WRENCH from the shield.
Grab the POOL CUE from the armor on the left.

Combine the allen wrench and pool cue.  Stick the key into the rabbit ride, 
and grab the COINS inside.  Insert a coin back into the rabbit ride to obtain 
a PHOTO OF K.  On the back, Z9 and D1 are written.

Grab the EXTENSION CORD on the floor nearby, and use it to plug in the 
jukebox. Insert a coin into the jukebox and type in Z9 to obtain a GOLD DISC. 
Type in D1 to obtain a second one.

Place the discs inside the frames on the wall.  Grab the DART CASE from the 
middle frame.  Note that the case illustrates two contradictory rules:

   red < blue < green
   red > blue > green

Combine the dart case with the dart tips.  Grab the FILE: DARTS POSTER from 
the wall.  Read it if you're not familiar with darts scoring.  Now check out 
the dartboard.

Place darts in following sectors.  The screen will show the escape password.
   20 x 2 = 40 (green)
   11 x 3 = 33 (blue)
    6 x 3 = 18 (red)

Place darts in following sectors.  The screen will show the file password.
   17 x 2 = 34 (red)
   11 x 3 = 33 (blue)
    8 x 3 = 24 (green)


===============================================================================

[07] PANTRY

===============================================================================

Grab FILE: CALENDAR: FIRST HALF OF YEAR, FILE: CALENDAR: SECOND HALF OF YEAR, 
and FILE: CALENDAR NOTE off the wall.

Check the cabinet at the back between two shelves.  Open it and grab the 
FILE: NUTRITIONAL BALANCE CHART and the FILE: STAFF NUTRITIONAL CHART.

Check the other end of the cabinet, and press the red buttons on its wheels 
to slide it out.  Open it and grab the FILE: PH DETECTION DOCUMENT and the 
PH DETECTION CHEMICAL.

Check the machine on a dolly.  Grab the four EMPTY CONTAINERS. Open the drawer 
and grab the METAL PIECE and the WARM DRAWER.  There are dates written on 
sticky notes: 1/13, 3/27, 5/7, 7/30, 11/11.

Check the table and grab the EMPTY BEAKER and the BUTTON PARTS.

Combine the metal piece and the button parts.  Stick the BUTTON into the ice 
machine.  Another sliding block puzzle.  Solution: right, down, left, down, 
right, down, left, right, down, left, down.  Grab the ICE CUBES.

Combine the ice cube and the warm drawer, and stick it back into the machine. 
Grab the ID CARD that thaws.

The card activates the machine on a dolly.  It requires four containers of 
water and five boxes of rations.  Let's start with the water.

Check the machine that dispenses water.  You want to fill each container 
with water at the pH level on its label.  There are buttons to change the 
pH level, but these numbers are relative, not absolute.  So you can fill 
the beaker with water, test it with the pH chemical, and compare with the 
pH document in the archive.  There's a drain if you need it.

Press these buttons to fill the containers with the right type of water. 

   +3  basic
   +1  neutral
   -2  acidic

Examine the wall of ration boxes.  There are four sections (123, 456, 789, 
101112), each with 7 columns (ABCDEFG), and 14 rows (numbered).  This
represents a calendar year.  Looking at the calendar in the archive, the 
five dates mentioned above can be converted into this system of coordinates.

   Date   Section  Column  Row
   1/13   123      E       3
   3/27   123      B       14
   5/7    456      A       7
   7/30   789      A       6
   11/11  101112   G       6

Check the screen on the wall and enter these coordinates to obtain a BOX OF 
MEAT RATIONS, BOX OF FISH RATIONS, BOX OF SALAD RATIONS, BOX OF SOUP RATIONS,
and BOX OF PASTA RATIONS.

Place the containers of water and boxes of rations in to the machine on a 
dolly.  For the next puzzle, refer to two nutritional charts in the archive.
The first chart shows that each type of ration provides a different amount of 
nutrition.  The second chart shows five groups of rations and the total amount 
of nutrition.  You need to figure out which rations are in each group.

   A      B      C      D
   meat   soup   meat   meat
   fish   fish   meat   fish
   salad  salad  salad  salad
   pasta  salad  pasta  pasta
   soup   soup   soup   fish

Group E just has whatever is left over.  When you're done, the screen will 
show the escape password.

Return to the screen on the wall.  The day you were abducted was 12/25, 
which corresponds to 101112 / B / 13.  The screen will show the file 
password.


===============================================================================

[08] PRESSURE EXCHANGE CHAMBER

===============================================================================

Open the elevator and move upstairs.

Grab FILE: PEC: OUTSIDE off of a bench, and note the six symbols on it.

   trapezoid   diamond
   arrow       star
   cylinder    hourglass

Open a locker and put on the protective suit.

Move downstairs and check the PEC door for a puzzle.  The "outside" file 
in the archive indicates which pairs to connect.  Start with the red-orange 
line, then the yellow-green line, and finally the white-black line.  Enter 
the chamber.

Grab the TABLET off the bench, and note the six numbers on it.

   6   3
   4   1
   2   5

Check the other door.  It's welded shut.  Clover leaves and the PEC 
decompresses.

Check the control panel.  Grab the SMALL KEY.  Try to push the red button.

Pop the giant rabbit balloon with the key.  Grab the ZERO JR DOLL.

Pull the panels off the wall covering the cables.  Grab the two LASER 
EMITTER (YELLOW) and the two LASER EMITTER (PURPLE) sitting inside.

Attach the emitters to the cable ends to deliver power to the control 
panel.  Note that lasers can travel diagonally.  The left section of 
the wall of should look like this.

   ___             ___
   ___|       ,- P|___
   ___     ,-'     ___
   ___|Y -'       |___
   ____________________
   ____________________
   ___             ___
   ___|Y ------- P|___

Push the red button on the control panel to re-pressurize the chamber.

Check the glass wall and talk to Clover.  Check the binder underneath 
the machine with dials to obtain FILE: PEC: OUTSIDE.

Move to leave the PEC, and the door will have another puzzle.  The "inside" 
file in the archive indicates which pairs to connect.  Start with the 
white-purple line since it's most direct.  The yellow-red line goes around 
the blue and black rings.  Finally the blue-green line fills in the space 
that remain.

Enter the elevator, and check the lower part of the controls.  The password 
25113 translates to cylinder-hourglass-star-star-diamond.  Enter it and grab 
the SMALL KEY from the display case that opens.

Open the two locked lockers on the lower floor using the keys.  Grab the 
SMALL PROTECTIVE SUIT and the FILE: PAPER WITH COLORFUL PICTURE.

Move upstairs.  Combine the Zero Jr doll with the small protective suit, and 
place it on the red stool in the machine.  Attach the tablet to the USB cable 
in there.

There are two passwords for the tablet.  The first is from colorful picture 
in the archive.  The second is from the flap on the machine.

   1   cyan    red     blue    yellow   magenta  black
   2   cyan    green   black   blue     yellow
   3   cyan    green   black   magenta  yellow

   1   green   magenta
   2   green   magenta
   3   cyan    green    magenta

There are eight segments in the digital display of a number.  Each segment 
has a color.  If you filled in the cyan, red, blue, yellow, magenta, and 
black segments, you'd get the number 6.

Type in 623.  The screen will show the escape password.

Type in 117.  The screen will show the file password.


===============================================================================

[09] LABORATORY

===============================================================================

Grab the SEED next to the microscope.

Grab the SEED and the FILE: DNA EXTRACTION INSTRUCTIONS from the fume hood 
with the blender.

Grab the SALINE SOLUTION, FROG, SEED, and ROOTS from the shelf.

Grab the two EMPTY CAPSULE, SEED, FILE: HYDROPONICS RESEARCH 1, FILE: 
HYDROPONICS RESEARCH 2, and FILE: STEPS FOR DISSECTING A FROG from near 
the mysterious machine around the other side of the table.

Grab the SCALPEL from the fume hood with the tray.

Grab the SEED from below the fume hood with the drain.

Read the frog dissection instructions in the archive.
Check the drain in the fume hood.  Pour the frog ethanol out.  Use 
the scalpel on the frog.  Grab the BLUE CAPSULE.  Grab the LIQUID 
WASTE TANK below the drain.

Read the DNA extraction instructions in the archive.
Check the blender in the fume hood.  Put the roots into it.  Pour in the 
saline solution.  Pour in the ethanol (from the tank).  Use an empty capsule 
to collect the liquid, and obtain a GREEN CAPSULE

Repeat the same process with the seeds, and use the other empty capsule to 
collect the liquid, and obtain a YELLOW CAPSULE.

Check the pipes on the wall for a puzzle.  The numbers at the top indicate 
how much water flows from each tap.  The numbers at the bottom indicate how 
many parts of fluid are in each beaker.  The hydroponic research in the 
archive says there should be 10 parts water for 1 part fluid.  Rotate all 
the levers so they point down.  Then press the switch on the right.

Check the beakers below. You have to add one type of seed into each beaker.  
Read the hydroponic research in the archive carefully.  The correct 
combination is this:

   red      round, half-colored
   yellow   long,  striped
   green    round, solid
   cyan     long,  solid
   blue     round, striped

Grab the RED CAPSULE from the slot.

Place the red, green, and blue capsules in the microscope.  Look into the 
microscope.  The puzzle here involves lining up DNA.

   C T A C G A
   G A T G C A

   C A C A T G
   G T G T A C

   C T G C T A
   G A C G A T

The screen will show the escape password.

Place the yellow capsule in the microscope.  The screen will show the file 
password.


===============================================================================

[10] TREATMENT CENTER

===============================================================================

Grab the FILE: DOOR PUZZLE INSTRUCTIONS and the TABLET from the couch.

Grab the WITHERED PLANT near the exit door.

Grab the HEALTHY PLANT in the corner.

Turn on the screen and obtain FILE: ILLUSTRATION OF A BOARD GAME.

Read the door puzzle instructions in the archive, and check the door to the 
inner chamber. I can't really help you here, since the password is random.  
Approach methodically and write down the results of each trial.  Try to 
eliminate  the possibilities.

Inside the chamber, open pod 2 to grab the SILVER KEY, and open pod 1 to 
grab the WHITE KEY.  Leave the chamber.

Use the white key to unlock the glass covering the clock.  Grab the CHIP 
WITH "NO1" WRITTEN ON IT that's inside.

Use the silver key to unlock the tank of jellyfish for a puzzle.  A possible 
solution is right, down, down, left left, up, right, right, up.

Examine the jellyfish to obtain a CIRCULAR TILE.  Plug the tile into the 
painting of a lion.

Return to the chamber.  Plug the chip into the screen next to pod 1.  It 
will give you some instructions.

Open pod 01 and place the withered plant inside.  After the test, grab the 
RED MEMORY CARD from the plant.

Now place the healthy plant inside.  After the test, grab the GREEN 
MEMORY CARD from the plant.

Note the time of the analog clock drawn on the outside of pod 1.
Note the time of the analog clock drawn on the inside of pod 2.
Note the time of the digital clock drawn on the inside of pod 3.

Leave the chamber and plug the two memory cards into the clock.  Note the 
time on this clock.  Here are all the clues.

     pod 1   7:15
     pod 2   6:20
     pod 3   0:15
   clock 4   4:05

Check the illustration of a board game in the archive.  The rules are to
move "m" spaces clockwise and "h" spaces counterclockwise.  M is for minutes, 
h is for hours.

For the first letter, move 15 spaces CW and 7 spaces CCW.  (The T in the upper 
left is the space 1.)  You should land on the P.

Now there's two ways to proceed.  You can return to the start, and count 
20 spaces CW and 6 spaces CCW for the second letter, A.  Or you can keep 
going where you left off, in which case the second letter is O.

With the former method, the password is PAST.  Type this into the tablet. 
The screen will show the escape password.

With the latter method, the password is POUR.  Type this into the tablet. 
The screen will show the file password.


===============================================================================

[11] B. GARDEN

===============================================================================

Move forward.  Grab the METAL ROD from the bench.  Grab the LARGE SHOVEL and 
the BRONZE KEY from the shack.

Move forward.  Grab the SILVER KEY from under the flower pot.  Grab the 
YELLOW COIN from a yellow bell pepper that's been split open.  Check the 
large sign.  It tells you where to find treasure chests. 

Move forward.   Grab the METAL DETECTOR leaning on the gravestone.  Grab 
the GOLD KEY and the SMALL KNIFE on the scales.  Grab the PIECE OF METAL 
in the drawer.

Move backward and check out the plants.  Use the metal detector to find 
a TOMATO, an ONION, and a CUCUMBER that contain metal.  Combine the 
veggies with the knife to obtain a RED COIN, WHITE COIN, and GREEN COIN.

Move forward and check out the scales.  Compare the weight of the 
coins to find that:

   red < white < yellow < green

Now let's dig up those chests, using the shovel.  The gold chest is in 
this area, under the white flowers.  The silver chest is in the first 
area with the doors, under the red mushroom.  The bronze chest is in the 
second area with the shack, under the green mound.

Combine the chests with their respective keys.  Combine the scraps inside 
the chests to form a PAPER WITH DOTS.  This indicates what order to press 
the red buttons: left, right, right, left, middle, middle, right.  The 
control panel is in the second area.

Check the wall behind the waterfall.  Place the coins in the indentations 
according to the above order.  But we don't have the passwords to the final 
puzzle yet.

Return to the first area with the doors.  Combine the two metal pieces and 
insert the handle into the wall.  The light goes down.  Move to the second 
area and check the purple star in the river.  You'll find the river has 
stars in this order:

   purple (small)
   blue   (large) 
   yellow (medium)
   green  (smallest)
   red    (largest)

Return to the waterfall.  Press the stars in the order they appear in the 
river: purple, blue, yellow, green, red.  The screen will show the escape 
password.

Press the stars in order from largest to smallest: red, blue, yellow, purple, 
green.  The screen will show the file password.


===============================================================================

[12] ARCHIVES

===============================================================================

Grab the GREEN DIE from top of the locked box.

Grab the BLUE DIE, BLUE INK, NOTEBOOK PAPER and MUSIC BOX from the desk.

Grab the RED DIE and the WEIGHT from the scale in the corner.  Grab the 
SCREWDRIVER from the drawer.

Check the scale, and compare the dice to the 50g block to determine the 
weights of the die.

     red = 50
   green = 100
    blue = 150

Check the locked box.  The password is 150 + 100 x 50 = 05150.

Grab the BOOK inside and examine it to obtain FILE: BOOKMARK.

Combine the music box and the screwdriver to pull out the CYLINDER.

Combine the cylinder and the blue ink, then combine the cylinder and the 
paper to receive FILE: REPORT.

Grab the BLUE BOOK, RED BOOK, ORANGE BOOK, and GREEN BOOK from the shelves. 
On the back of each book are the name and the coordinates of where another 
book actually belongs.  Check the screen in the middle of the room to 
understand the system of coordinates.

From left to right, place the red, blue, green, and orange books back in to 
the empty slots.  Climb the shelves to grab the STUFFED LION.  Examine it to 
obtain a MEMORY CARD.

Insert the memory card into the screen in the middle of the room.  You need 
to move the dice into specific positions, indicated by the report and the 
bookmark in the archive.

     6 5     B R
   2 4     R G
     1       B
     3       G

If you match just the colors, the screen will show the escape password.

If you match both the colors and numbers, the screen will show the file 
password.  Here's the solution.

   Green die with 4 on top:
      down, right, right, up, up, up

   Blue die with 2 on top:
      up, up, up, left

   Green die with 6 on top:
      up, right, down, right, right, right, down

   Blue die with 3 on top:
      down, right, down, right, down

   Red die with 1 on top:
      left, down, left, left

   Red die with 5 on top:
      up, up, left, left


===============================================================================

[13] CONTROL ROOM

===============================================================================

Grab the "TEST" CLIPBOARD next to the laptop.  Notice that only the 
green T appears on the laptop screen.

Move the folded cardboard next to the shelf.  Grab the "NUMBERS" CLIPBOARD.  
The green numbers that appear on it are 7213, in that order.

Examine the blue clock on the wall.  It says 510 min, which is 8:30.

Examine the red clock on the wall.  It says 11400 sec, which is 3:10.

Check the left locker.  The password is 8-30-3-10, so press the top right, 
middle middle, top left, and bottom right buttons.  Grab the RAINBOW TREE 
ROOT inside.

Check the right locker.  The password is 7213, so press the top right, 
middle right, bottom right, and bottom middle buttons.  Grab the DISC
SHAPED PART inside.

Place the rainbow tree and the disc in the large machine.  Now we have to 
power it up.

Grab the COMPASS and PROTRACTOR off the shelf.  Combine them.

Use the compass to draw a circle on a piece of paper on the wall.  The line 
will intersect the words ON, OFF, ON, OFF, OFF, OFF.

Check the levers on the control panel.  Pull the first and third from the 
left to obtain the LEVER HANDLE.

Check the pipe puzzle on the wall.  Attach the lever to the missing spot.  
From left to right, the levers should be in these positions:
   down, left, down, left, left, down, down, down

Use the screen on the left to operate the large machine.  Another puzzle 
pops up.  The upper level indicates all the numbers sum up to 100.  The 
middle level indicates the yellow numbers account for the fraction 4/16, 
which means they sum up to 25.  The red numbers account for the fraction 
3/15, which means they sum up to 20.  And so on.

On the lowest level, place these numbers in the empty spots.

   yellow = 6
      red = 8
    green = 9
     blue = 10

The screen will show the escape password.

Return to the laptop and grab the USB SCANNER sticking out the side.  
Combine it with the "TEST" clipboard.  Plug the USB scanner back in the 
laptop.  The screen will show the file password.
   

===============================================================================

[14] SECURITY

===============================================================================

Open the electrical panel and flip all 9 switches.  Check the main screen.

Move to the back of the room, and grab the HOURGLASS WITH RED SAND and the 
HOURGLASS WITH YELLOW SAND from the hexagonal shelves.  Examine them to find 
that red = 4, yellow = 11.

Push the red button inside the lion's mouth to turn off the lights.  Note 
the green and red pattern of the hexagonal shelves.

Move to the front of the room.  Note the letters on the stairs and the
colors of the lines.  Turn on the lights if you wish.

   blue 
      ESDMAS
   green
      ADGB
   yellow
      SGDQNY
   cyan
      TISG
   magenta
      ZYKGLPE
   red
      TMJYUVGJ

Check the screen in front of the green chair.  Type in the password ADGB.
Tap the icon at the top left for a puzzle.  We want to change all the 
hexagons to green and triangles to red.  Touch the four hexagons that 
aren't in the far corners.  Tap the icon in the center to change the 
large screen above, which reads "I WAS YOU"

Check the screen in front of the red chair.  Type in the password TMJYUVGJ.
Tap the icon at the top left for a puzzle.  We want to change all the 
hexagons to red and triangles to green.  Touch the two triangles in the 
middle column, then the two hexagons in the middle row.  Tap the icon in 
the center to change the large screen above, which reads "WILL BE ME."

Check the screen in front of the yellow chair.  Type in the password SGDQNY.
Tap the icon for a puzzle.  We know how many seconds the red and yellow 
hourglasses last.  Test the other hourglasses against them.  The answer 
is 0407091115.  Tap the icon in the center to change the large screen above.

Open the electrical panel and turn off the switches at the middle right, 
bottom middle, and bottom right.  Check the screen in front of the yellow 
chair.  Rearrange the panels so that the top two rows are:

    I    WAS   YOU
   WILL  BE    ME.

The large screen above will show the escape password.

Open the electrical panel and turn on the switches at the middle right,
bottom middle, and bottom right.  Check the screen in front of the yellow 
chair.  Rearrange the panels so that the bottom row is:

   SHE  KNOWS  EVERYTHING.

The large screen above will show the file password.


===============================================================================

[15] DIRECTOR'S OFFICE

===============================================================================

Grab the GLOBE from the top of the credenza.  Examine it to obtain the 
FILE: WORLD MAP.

Check the huge safe next to the bookshelf for a puzzle.  The world map 
in the archive indicates which pairs to connect.  The white-blue and 
green-red lines are fairly direct.  From the white ring, the line starts 
downwards.  From the green ring, the line starts upwards.
The yellow-purple line follows a large S shape and passes horizontally 
through the center of the board.

Grab the MOUNTED DEER, FILE: BUSINESS CARDS PAGE 1 and FILE: BUSINESS CARDS 
PAGE 2 from inside the safe.

Check the folder on the desk for a puzzle.  The business cards in the 
archive indicate how the folder should be organized.

   Bob     Ellen    Sophie
   Ann     Chris    John
   Tony    Lola     Ian
   Carole  Michael  Kate

Look at the back of the business cards for the hint BOOK 334.

Slide open the right half of the credenza and grab the EXPENSIVE BRANDY.

Grab the CHEAP BRANDY and TABLET from the top half of the bookshelf.  
Place the expensive brandy on the green coaster.
 
Grab the HISTORICAL ADVENTURE SAGA, LITERARY ANALYSES, and PHILOSOPHY BOOKS 
from the bottom half of the bookshelf.  Then, place them back so that the 
groups are 3, 3, and 4, from left to right.

Place the mounted deer on the outlet high above the bookshelf.

Check the suit of armor.  Grab the SHORT SPEAR from its right hand, and the 
SLINGSHOT from its left hand.

Use the short spear to unlock the desk drawer.  Grab the SMALL KEY inside. 

Use the small key to activate the face recognition device.

Grab the HELMET from the chair that appears.  Place it on the suit of armor.

Sit on the chair, and pop the balloon with the slingshot.  The letters H, 
E, and L are visible.

Pull the lever next to the chair.  Here's the letter P.  Grab the BATTERY 
from the table.  Pull the lever to return.

Combine the tablet and the battery, and type in HELP.  The screen will show 
the escape password.

Slide open the left half of the credenza and place the cheap brandy on the 
green coaster.  The laser forms a parallelogram in the bottle.  

Check screen on the right half of the credenza, which should now be active,
for a puzzle.  Slide and rotate the tangram pieces to form a parallelogram.
       ____________
      /|\ |  |   /
     / | \|__|  /
    /  | /  /| /
   /___|/__/_|/

The resulting clue is IILP.  Type this into the tablet.  The screen will show 
the file password.


===============================================================================

[16] Q

===============================================================================

If you step back from the cube and approach it again, the game will explain 
how it works.

Start by looking at one face of the cube.  Tap around to reveal numbers.
The numbers indicate how many "winning" panels are in the vicinity.  The 
vicinity meaning, the panel itself and the four adjacent panels. 

Once you've identified the winning panels, step back from the cube, and check 
the wall you're already facing.  Touch the winning panels on the wall and 
sections will slide out.

Here are the locations of the winning panels.  Note that the east wall has
three separate sections that slide out.

North wall (facing the exit)

   Cube        Wall
   |1000000|   |       |
   |2100000|   |X      |
   |3100000|   |X      |
   |3100000|   |X      |
   |2100000|   |X      |

East wall

   Cube        Wall
   |0000000|   |       |
   |1110000|   |       |
   |3422110|   |XXX    |
   |4433431|   |XX XXX |
   |3323431|   |XX XXX |

South wall (facing the entrance)

   Cube        Wall
   |0000000|   |       |
   |0000001|   |       |
   |0010011|   |      X|
   |0221001|   |  X    |
   |1231000|   | XX    |

West wall

   Cube        Wall
   |0000000|   |       |
   |0000001|   |       |
   |1000012|   |      X|
   |2100013|   |X     X|
   |2100012|   |X     X|

Let's start with the puzzle that has hexagonal and triangular tiles.
The goal of to change all the tiles to red in 5 moves.

   1.  Red triangle in the lowest row
   2.  Red triangle in the lowest row
   3.  Green hexagon in the middle row
   4.  Green hexagon in the middle row
   5.  Green hexagon in the highest row, in the middle

Grab the FILE: AB GAME, Q EDITION and the MEMORY CARD (RED) from the display 
case that opens.

Now let's grab the DARTS and do dartboard puzzle.  The rules will be 
automatically explained.

   1.  13 x 3 = 39 (green)
   2.  14 x 2 = 28 (blue)
   3.  11 x 3 = 33 (red)

Grab the MEMORY CARD (GREEN) from the display case that opens.

Now for the hardest puzzle.  Check the purple books to obtain FILE: PICTURE 
OF BLUE DICE, FILE: PICTURE OF GREEN DICE, and FILE: PICTURE OF RED DICE.
You have to move the dice around to match these images exactly.  The numbers, 
the orientations, and the placements all have to match.

Here's the solution from the starting position.

   Blue die with 6 on top:
      left, down, down, down, left

   Red die with 6 on top
      right, down, down, down, down

   Green die with 1 on top
      down, right, right, right, down

   Blue die with 2 on top
      down, right, up, right, up, up, right

   Red die with 5 on top
      right, right, down, left, left

   Green die with 3 on top
      down, down, right, up, up, up, up, up, up, right, down

Grab the MEMORY CARD (BLUE) that becomes available.

Now for the final puzzle.  Go to the computer screen under the bookshelf, 
and plug in the memory cards.  The AB Game: Q Edition file in the archive 
explains there are two possible solutions.

To reach 9 with six cooperators:

   Round 1, 2, 3:  Ally
      US  A  B
      C   E  D

The screen will show the escape password.

To be the only ones to reach 9:

   Round 1:  Betray
      US  A   B
      D   C   E

   Round 2:  Betray
      US  A   B
      D   E   C

   Round 3:  Betray
      US  A   B
      E   C   D

The screen will show the file password.


===============================================================================

[17] LIST OF ARCHIVE FILES

===============================================================================

Elevator
   Poster in the elevator

First or second escape room (any)
   Sun key
   Moon key
   Star key
   Floor map for floor A
   Floor map for floor B
   Supplementary rules
   Supplementary AB rules

Lounge
   Astronomy Today
   Bartender's journal

Infirmary
   Paper with drawing on it
   Colorful note
   Big monitor hint
   Newspaper excerpt

Gaulem Bay
   Frequency list
   Rough sketch of the room
   Poster with an eye on it
   Gaulem bay plug

Rec Room
   Billiards poster
   Darts poster

Pantry
   pH detection document
   Calendar: First half of year
   Calendar: Second half of year
   Calendar note
   Nutritional balance chart
   Staff nutritional chart

Pressure Exchange Chamber
   PEC: Outside
   PEC: Inside
   Paper with colorful picture
   Memory card for PEC

Laboratory
   Hydroponics research 1
   Hydroponics research 2
   Steps for dissecting a frog
   DNA extraction instructions
   Researcher's journal
   Axelavir

Treatment Center
   Door puzzle instructions
   Illustration of a dice game
   Injection gun

B. Garden
   Mystery schematic
   Note about "IG"

Archives
   Report
   Bookmark

Control room
   Small computer terminal

Director's Office
   Business cards page 1
   Business cards page 2
   World map

Q
   Picture of blue dice
   Picture of green dice
   Picture of red dice
   AB Game, Q Edition
   Axelavir x 2


===============================================================================

[18] LIST OF SECRET PASSWORDS

===============================================================================

These are not randomly generated.  They are found during various novel 
sections, and need to be entered during other novel sections.  

Bomb 0   LXA QNS GDQ
Bomb 1   BQZ RGJ DXR
Bomb 2   EQD DYR NTK
Bomb 3   LXQ LHC NMR

Two-headed Lion (director's office)
   ID:  GTF-DM-L-016
   PW:  MILKEVOLI

One-headed Lion (Q room)
   ID:  KURASHIKI
   PW:  JUMPYDOLL


===============================================================================
               This document is copyright (c) 2012 Vivian Lam