Ragnarok Odyssey
Skill Extraction Cost List by Unknown_PC
Version 1.02, Last Updated 2012-11-29
Liked this FAQ? Click here to recommend this item to other users.Table of Contents
Credits
Written and compiled by Unknown_PC
Source data:
- JP RO Wiki for skill costs and weapon reductions, http://www18.atwiki.jp/ro-vita/
- Bahamut for skill costs and weapon reductions, http://forum.gamer.com.tw/C.php?bsn=11425&snA=2405&tnum=4 & http://forum.gamer.com.tw/G2.php?bsn=11425&parent=306&sn=293
Contact for suggestions, corrections, feedbacks - kittenpile at live.com or simply PM me on GFAQs
This FAQ is allowed to be used on:
- GameFAQs
Introduction
This guide provides lists of base skill costs and weapon reduction bonuses for calculating final card costs when extracting +10 weapons.
Please note that there may be spoilers for skill and weapon names.
For quick access, either click on the table of contents or use CTRL+F to search for the skill or weapon name you desire.
Base Skill Costs
For the list below:
- Skill Name - Name of the skill as appear in-game. Some skill have class restrictions as noted by the *
- Lv - Card cost based on skill level, some skills may only go up to level 2, 3 or 4.
- Note - Additional note about the skill
All negative/red skill effects add +5 to card cost.
| Skill Name | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Note |
|---|---|---|---|---|---|---|
| Attack Up | 5 | 10 | 15 | 15 | 15 | +10/15/20/25/35 atk |
| HP Up | 5 | 10 | 15 | 15 | 15 | +250/400/600/750/1,000 HP |
| Crit Attack Up | 5 | 10 | 15 | 15 | 15 | +3/6/9/12/20% critical chance |
| Crit Power Up | 5 | 10 | 15 | 15 | 15 | +10/15/20/25/30% critical damage |
| Berserk | 10 | 15 | 20 | 25 | 30 | +15/20/25/35/50 atk, +200/300/400/500/600 HP, -20/30/40/50/60 def |
| Devotion | 10 | 15 | 20 | 25 | 30 | +15/20/25/35/50 def, +250/400/550/750/900 HP |
| Defense Up | 5 | 10 | 15 | 15 | 15 | +10/15/20/25/35 def |
| AP Up | 5 | 10 | 15 | 15 | 15 | +250/400/600/750/1,000 AP |
| Tension Up | 5 | 10 | 15 | 15 | 15 | +10/20/30/40/50% starting tension |
| Improved Stun | 10 | 15 | 20 | 25 | 30 | |
| Stun Resist Up | 5 | 10 | 15 | 15 | 15 | |
| Bind Attack | 5 | 10 | 15 | 15 | 15 | |
| Burn Attack | 5 | 10 | 15 | 15 | 15 | |
| Freeze Attack | 5 | 10 | 15 | 15 | 15 | |
| Poison Attack | 5 | 10 | 15 | 15 | 15 | |
| AP Recovery Up | 5 | 10 | 15 | 15 | 25 | |
| HP Recovery Up | 5 | 10 | 15 | 15 | 25 | |
| Guard Up | 5 | 5 | 5 | 10 | 10 | +10/15/25/35/50 def when guarding, also decreases AP cost when guarding |
| Double Attack * | 10 | 15 | 20 | 25 | 30 | +5/10/15/20/25% chance to deal 100% bonus damage, does not stack |
| Endure * | 5 | 10 | 15 | 15 | 20 | Stagger resist |
| Adrenaline Rush * | 5 | 5 | 10 | 10 | 15 | Increase charge speed, caps at lv 5 |
| Strong Sanctuary * | 10 | 15 | 20 | 25 | 30 | +100/200/300/400/500 sanctuary heal amount, caps at 777 |
| Attention Concentrate * | 5 | 10 | 15 | 15 | 25 | +stun rate when attacking weak points, faster tension gain rate |
| Fatal Menace * | 10 | 10 | 15 | 15 | 25 | +30/40/50/60/70 atk, +10/15/20/25/30% critical damage, can no longer proc Double Attack |
| Hallucination Walk * | 5 | 10 | 15 | 15 | 15 | +10/15/20/25/30 atk and increase ground and aerial step distance |
| Concentration * | 10 | 10 | 15 | 15 | 20 | +15/20/25/30/35 atk, -15/20/25/30/35 def, increase charge speed |
| Death Bound * | 10 | 10 | 15 | 15 | 25 | +10% weapon aptitude, -500/600/700/800/900 HP, +charge attack damage *see note #1 |
| Power Swing * | 10 | 10 | 15 | 15 | 25 | +30/35/40/45/50 atk, increase charge attack damage |
| Weapon Perfection * | 10 | 10 | 15 | 15 | 25 | Increase ground and aerial damage, but decrease aerial neutral charge damage |
| Striking * | 10 | 10 | 15 | 15 | 25 | +15/20/25/30/35 atk, +3/6/9/12/20% crit chance, less DS duration (opposite of SP Economy) |
| Soul Drain * | 10 | 10 | 15 | 15 | 25 | Lv 5 = 1x SP Recycle, 2x Economy, and SP Recovery Up (gain rate) |
| Eucharistica * | 5 | 10 | 15 | 15 | 20 | Increase party atk and def at the start of quest, lv 5 = +20% atk and +125% def |
| Meditatio * | 10 | 10 | 15 | 15 | 25 | +50/100/150/200/250 sanctuary heal amount, recover some SP at the end of DS mode |
| True Sight * | 10 | 10 | 15 | 15 | 25 | +3/6/9/12/20% crit chance, longer shot distance |
| Aimed Bolt * | 10 | 10 | 15 | 15 | 25 | +20/30/40/50/60 atk, +3/6/9/12/20% damage against downed opponent, increase stun rate |
| Ailment Weapon | 5 | 10 | 15 | 20 | Adds status alignment to C1/C2/C3/C4 depending on skill level | |
| Elemental Weapon | 5 | 10 | 15 | 20 | Adds elemental attacks to C1/C2/C3/C4 depending on skill level | |
| Enhanced Weapon | 5 | 10 | 15 | 20 | Increase C1/C2/C3/C4 damage by 20% and stun rate depending on skill level, does not stack | |
| Improved Chant * | 15 | 15 | 20 | 20 | C1 range, C2 area, C3 range, C4 area | |
| Maximize Power * | 5 | 10 | 15 | More consistent damage range | ||
| Over Thrust * | 5 | 10 | 15 | Less consistent damage range | ||
| Envenom * | 5 | 10 | 15 | +5/10/15 atk, adds poison | ||
| Quick Step | 5 | 5 | 10 | |||
| Dainsleif Power Up | 5 | 5 | 5 | Lv 3 is the equivalent of DS Blaze without the HP cost during DS mode | ||
| Stagger Resist | 15 | 20 | 25 | |||
| Ailment Resist | 20 | 30 | Lv 1 = shorter duration, Lv 2 = immunity | |||
| Bind Resist | 5 | 10 | Lv 1 = shorter duration, Lv 2 = immunity | |||
| Burn Resist | 5 | 10 | Lv 1 = shorter duration, Lv 2 = immunity | |||
| Feeble Resist | 10 | 15 | Lv 1 = shorter duration, Lv 2 = immunity | |||
| Freeze Resist | 5 | 10 | Lv 1 = shorter duration, Lv 2 = immunity | |||
| Nervous Resist | 5 | 10 | Lv 1 = shorter duration, Lv 2 = immunity | |||
| Poison Resist | 5 | 10 | Lv 1 = shorter duration, Lv 2 = immunity | |||
| Tire Resist | 5 | 10 | Lv 1 = shorter duration, Lv 2 = immunity | |||
| Vengeance | 5 | 10 | +10/20% atk | |||
| Determination | 5 | 10 | +10/20% def |
Note #1 - Death Bound - Lv 1 adds +10% dmg to C1 attack. Lv 2 adds +10% dmg to C1 and C2 attacks. Lv 3 adds +10% dmg to C1, C2, C3 attacks. Lv 4 adds +10% dmg to all charge attacks. Lv 5 adds +20% dmg to all charge attacks.
Unique Skills
For the list below:
- Skill Name - Name of the unique skill as appear in-game, these do not include monster card skills. Some skills have class restrictions as noted by the *
- Cost - Base cost of the unique skill
- Note - Additional note about the unique skill
| Skill Name | Cost | Note |
|---|---|---|
| Power Guard Up | 5 | |
| Guard Training | 5 | Cancel out of guard quickly |
| Snap Out of It | 5 | Can be upgraded into Stun Block when refining |
| Gift | 5 | Can be upgraded into Life Recycle when refining |
| Life Recycle | 5 | Can be upgraded into SP Sharing when refining |
| SP Sharing | 5 | Can be upgraded into Invisible when refining |
| Invisible | 5 | Can be upgraded into SP Recovery when refining |
| SP Recovery | 5 | +SP on revival, does not upgrade into another skill |
| SP Recycle | 5 | +25%, caps at 75% |
| SP Economy | 5 | +6 seconds, caps at 12 |
| DS Blaze | 5 | +40%, caps at 80% |
| Safe DS | 5 | Can be upgraded into DS Blaze when refining |
| Improved Smackdown | 5 | Can be upgraded into Improved Slam when refining |
| Improved Slam | 5 | Can be upgraded into Magnum Strike when refining |
| Improved Knockback | 5 | |
| Fast Healer | 5 | |
| Improved AP Recovery | 5 | |
| AP Efficiency | 5 | |
| Speedy Step | 5 | Shortens pause between steps |
| Power Gem: Color | 5 | |
| Greed | 5 | |
| Ancient Technique * | 5 | +5% dmg, can be upgraded to Magnum Break (then Natural Killer) when refining |
| Skin Tempering * | 5 | |
| Improved Sanctuary * | 5 | Shortens delay between healing ticks |
| Altered Counter A * | 5 | Can be upgraded into Altered Counter B when refining |
| Altered Counter B * | 5 | Can be upgraded into Boosted Counter when refining |
| Wide Guard | 10 | Widens guard range, lowers def |
| Greater Guard Up | 10 | Guard against more attack types |
| Improved Counter * | 10 | Longer counter frames |
| Fast Charge : Weapon | 10 | Cuts charge time by roughly 0.3 seconds, stacks 3 times |
| Ground: Weapon Aptitude | 10 | +10% damage, caps at 30%, can be upgraded into Weapon Aptitude (then Aerial) when refining |
| Aerial: Weapon Aptitude | 10 | +10% damage, caps at 30% |
| Aerial Step Up | 10 | Shortens pause between steps |
| Skilled Step | 10 | AP reduction for step |
| Improved Aerial Step | 10 | AP reduction for step |
| Low Gravity | 10 | |
| Improved Jump | 10 | |
| Improved Recovery | 10 | |
| Hang Tough | 10 | Can be upgraded into Super Hang Tough when refining |
| Followup Attack | 10 | |
| Maximize | 10 | Increase attack by 3% |
| Vital Force | 10 | Increase defense by 30% |
| From the Brink of Ruin | 10 | Lasts roughly 1 minute and boosts dmg by 20% and def by 120% |
| Escalation A | 10 | Can be upgraded into Escalation D when refining |
| Escalation D | 10 | |
| Grand Sanctuary * | 10 | +area, can be upgraded into Improved Sanctuary (ticks) when refining |
| Improved Torque * | 10 | |
| Improved Idling * | 10 | |
| Zephyr | 10 | |
| Acrobatic Landing | 10 | |
| Pinpoint Guard | 10 | Can be upgraded into Wide Guard when refining |
| SP Recovery Up | 10 | Increase SP gain rate, can be upgraded into SP Boost when refining |
| Critical Strike | 10 | +stun rate when attacking weak points, can be upgraded into Surprise Attack when refining |
| Surprise Attack | 15 | Increase damage against downed opponent, increase step distance |
| High Tension | 15 | Can be upgraded from Tension Up Lv 5 |
| Slow Starter | 15 | Can be upgraded into Tension Down Lv 5 |
| Weapon Aptitude | 15 | +10% damage, caps at 30% (cap not shared with Ground/Air Aptitudes) |
| FarStep | 15 | |
| Aerial FarStep | 15 | |
| Splash Potion | 15 | Can be upgraded into Escalation A when refining |
| Improved Special Potion | 15 | |
| Improved Healing Potion | 15 | |
| Venom Splasher * | 15 | +20 atk, poison attack (Envenom lv 4) |
| Mighty Force | 15 | Increase dmg by roughly 3%, def by 30% |
| Free Cast * | 15 | Can be upgraded into Cast Cancel when refining |
| Cast Cancel * | 20 | |
| Invincible Step Up | 20 | |
| Invincible Aerial Step Up | 20 | |
| Salvager | 20 | More drops from boxes, can be upgraded into Snatcher refining |
| Snatcher | 20 | More drops from breaking boss parts, can be upgraded into Scavenger Hunt when refining |
| Scavenger Hunt | 20 | More drops from enemies, can be upgraded into Luck Up when refining |
| Luck Up | 20 | More quest rewards, can be upgraded into Luck Shift when refining |
| Luck Shift | 20 | Better chance to obtain monster cards from quest reward |
| Super Hang Tough | 20 | |
| Great Shot * | 20 | |
| Boosted Counter * | 20 | 2x counter dmg, loses its effect if stacked with Altered Counter A or B |
| Stun Block | 25 | |
| Magnum Strike | 25 | Can be upgraded into High Upper when refining |
| High Upper | 25 | |
| Maximum Over Thrust | 25 | Can be upgraded from Over Thrust Lv 3 when refining |
| Venom Pressure * | 25 | +25 atk, poison attack (Envenom lv 5) |
| Saint's Heart * | 25 | +250 sanctuary heal amount, +area |
| Sun God's Blessing * | 25 | HP, AP, SP Recovery Up |
| Overload * | 25 | 2x DS Blaze, 1x SP Recycle, no HP loss during DS mode, -500 HP |
| Step Optimization * | 25 | |
| Aerial Step Optimization * | 25 | |
| Natural Killer * | 25 | Upgrade from Magnum Break. +30% crit, +20% crit pwr, 1x DS Blaze, decrease HP drain during DS mode |
| Harvester * | 25 | +30% crit chance |
| Splash Attack * | 25 | |
| Serial Attack * | 25 | 25% chance to deal 50% more damage, does not stack |
| Brandish * | 25 | +45% crit chance |
| War God's Blessing * | 25 | 3x SP Recycle + minor stagger resist |
| Beauty's Embrace * | 25 | +2,000 HP, +50 Def |
| Miasma Arrow * | 25 | Multi-shot effect with bind and poison |
| Uncontrollable Impulse * | 25 | Very high starting tension and tension gain rate |
| Songstress' Blessing * | 25 | SP Recovery, SP Recycle, SP Recovery Up (gain rate) |
| Soul Song * | 25 | SP Recovery, Life Recycle, SP Economy |
| Physical Activity * | 25 | +1,000 HP, +1,000 AP |
| Herculean Activity * | 25 | +50 Atk, smackdown immunity |
| Drill Revolution * | 25 | Increase step range, can step-cancel all ground attack faster (including charge attacks) |
| Drill Termination * | 25 | Improved Torque, Improved Idling, increase charge speed |
| Enhance Magic Strength * | 25 | +10% staff aptitude, SP Recovery Up (gain rate) |
| Heart of Love * | 25 | 2x Improved Sanctuary and 2x Fast Charge: Mace |
| Force of Vanguard * | 25 | +def and knockback resist when guarding, Improved Counter, Greater Guard Up, SP Recovery Up, +850 HP |
| Gorin! * | 25 | Adds bind effect |
| Gogorin! * | 25 | Roughly 9x Improved stun , -15~20% damage |
| Aura of Might | 25 | Increase attack by 10%, can also be upgraded into Grotti Power when refining |
| Tension Relax * | 30 | HP recovery and increase potion heal amount, can be upgraded from HP Recovery Up Lv 5 when refining |
| Multi-shot * | 30 | |
| SP Boost | 40 | Start quest with full SP |
| Sonic Wave * | 50 |
Weapon Cost Reductions
- Weapons not listed below will follow the usual -5/-10/-15 rule for bronze/silver/gold grade weapons. This applies to all weapon drops from the main story quests and extra quests #1~4.
EP2 Weapons
These weapons can drop from Extra #5 ~ 30
| Weapon Name | Bronze | Silver | Gold |
|---|---|---|---|
| Legbiter | -15 | -20 | -25 |
| Mann Legbiter | -15 | -20 | -25 |
| Sigel Legbiter | -10 | -15 | -20 |
| Peorth Legbiter | -10 | -15 | -20 |
| Scorpion Hammer | -15 | -20 | -25 |
| Son Scorpion Hammer | -10 | -15 | -20 |
| Hagal Scorpion Hammer | -20 | -25 | -30 |
| Peorth Scorpion Hammer | -15 | -20 | -25 |
| Hermit Claw | -10 | -15 | -20 |
| Rad Hermit Claw | -20 | -25 | -30 |
| Nide Hermit Claw | -5 | -10 | -15 |
| Peorth Hermit Claw | -10 | -15 | -20 |
| Willow Wand | -10 | -15 | -20 |
| Jara Willow Wand | -10 | -15 | -20 |
| Ing Willow Wand | -10 | -15 | -20 |
| Peorth Willow Wand | -10 | -15 | -20 |
| Sporangium | -15 | -20 | -25 |
| Othel Sporangium | -15 | -20 | -25 |
| Tyr Sporangium | -15 | -20 | -25 |
| Peorth Sporangium | -15 | -20 | -25 |
| Radiant Servant | -5 | -10 | -15 |
| Feoh Radiant Servant | -5 | -10 | -15 |
| Eolh Radiant Servant | -10 | -15 | -20 |
| Peorth Radaint Servant | -5 | -10 | -15 |
Epic Weapons
These weapons can only drop from specific quests between Extra #15 ~ 29
| Weapon Name | Bronze | Silver | Gold | Obtain Location |
|---|---|---|---|---|
| Pole Axe | -5 | -10 | -15 | Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell |
| Morning Star | -5 | -10 | -15 | Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell |
| Various Jur | -5 | -10 | -15 | Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell |
| Arc Wand | -5 | -10 | -15 | Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell |
| Sword Mace | -5 | -10 | -15 | Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell |
| Horn Bow | -5 | -10 | -15 | Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell |
| Blood Axe | -10 | -15 | -20 | Ex-15, Orchish Stars |
| Minstrel Bow | -10 | -15 | -20 | Ex-16, Pattern in the Sand |
| Crescent Scythe | -10 | -15 | -20 | Ex-17, Falling Star and Chance Encounters |
| Bone Staff | -10 | -15 | -20 | Ex-18, The Oddity Mine Eyes Beheld |
| Traitor | -10 | -15 | -20 | Ex-19, Crushing Blow |
| Wrench | -10 | -15 | -20 | Ex-20, Glitter of Temptation |
| Sun Sword | -10 | -15 | -25 | Ex-21, Vanir's Treasure |
| Khaz Dryer | -10 | -15 | -25 | Ex-22, Surging Waves |
| Light Epsilon | -10 | -15 | -25 | Ex-23, Two in the Light of Dusk |
| Muramasa | -10 | -15 | -25 | Ex-24, Tyrannical Think Tank |
| Staff of Distraction | -10 | -15 | -25 | Ex-25, Twilight Phantom |
| Golden Mace | -10 | -15 | -25 | Ex-26, Singin' in the Arrow rain |
Examples
Some examples of useful and efficient skill combinations
- Bronze Scorpion Hammer with Attack Up Lv.5 + HP Up Lv. 5 (+35 Atk, +1,000 HP)
- 15 + 15 - 15 = 15 card cost after extraction
- Bronze Scorpion Hammer with Attack Up Lv.5 + Attack Up Lv.2 (+50 Atk)
- 15 + 10 - 15 = 10 card cost after extraction
- Bronze Scorpion Hammer with Attack Up Lv.5 + AP Up Lv.1 (made from Atk Up Lv.4/AP Down Lv.1)
- 15 + 5 - 15 = 5 card cost
- Bronze Peorth Hermit Claw with Crit Attack Up Lv.5 + Crit Attack Up Lv.5 (+40% critical chance)
- 15 + 15 - 10 = 20
- Bronze Legbiter with Crit Power Up Lv.5 + Crit Power Up Lv.5 (+60% critical damage)
- 15 + 15 - 15 = 15
- Bronze Mann Legbiter with Crit Attack Up Lv.5 + Crit Power Up Lv.5 (+20% crit chance, +30% crit dmg, requires 1x double skill upgrade during refining)
- 15 + 15 - 15 = 15
- Bronze Othel Sporangium with Splash Potion + HP Up Lv.1
- 15 + 5 - 15 = 5
- Bronze Arc Wand with SP Economy + SP Economy or SP Recyle + SP Recycle
- 5 + 5 - 5 = 5
- Bronze Ing Balmung with SP Economy + SP Recycle
- 5 + 5 - 5 = 5
- Bronze Feoh Radiant Servant with Attack Lv.1 + SP Recycle (made from Atk Down Lv.2 + SP Recycle)
- 5 + 5 - 5 = 5
- Bronze Peorth Radiant Servant with DS Blaze + SP Economy (made from Safe DS + SP Economy)
- 5 + 5 - 5 = 5
Revision History
v1.02, 12/10/2012 - Added missing skill upgrade note for Snap Out of It -> Stun Block thanks to GFAQs user, Sky_Reaper. Correct Magic Force to Enhance Magic Strength thanks to GFAQs user, angmodurian. Added other missing skill upgrade notes, Ground:Aptitudes -> Aerial -> Weapon, Splash Potino -> Escalation A -> D, Grand Sanctuary -> Improved Sanctuary, Tension Up Lv 5 -> High Tension, Slow Starter -> Tension Down Lv 5, HP Recovery Up Lv 5 -> Tension Relax, and Pinpoint Guard -> Wide Guard
v1.01, 12/7/2012 - Typos and added mage missing skill, Soul Drain
v1.00, 12/5/2012 - Added missing English skill names thanks to GFAQs user, damn_you_dario. Added Critical Strike note and Surprise Attack
v0.98, 11/29/2012 - Added more skill costs and notes.
v0.96, 11/22/2012 - Added Bone Staff skills thanks to GFAQs user, windmastery. Added placeholders for Golden Mace, Wrench, Blood Axe, and Staff of Distraction skill. Added drop locations of epic weapons. Fixed Saint's Heart's effects as it should be Golden Mace's unique skill.
v0.92, 11/20/2012 - Corrected cost for Speedy Step skill, 10 -> 5 and added some more notes and examples
v0.90, 11/19/2012 - First version of the list
Facebook
Twitter