Skill Extraction Cost List by Unknown_PC

Version 1.02, Last Updated 2012-11-29

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Credits

Written and compiled by Unknown_PC

Source data:

  • JP RO Wiki for skill costs and weapon reductions, http://www18.atwiki.jp/ro-vita/
  • Bahamut for skill costs and weapon reductions, http://forum.gamer.com.tw/C.php?bsn=11425&snA=2405&tnum=4 & http://forum.gamer.com.tw/G2.php?bsn=11425&parent=306&sn=293

Contact for suggestions, corrections, feedbacks - kittenpile at live.com or simply PM me on GFAQs

This FAQ is allowed to be used on:

  • GameFAQs

Introduction

This guide provides lists of base skill costs and weapon reduction bonuses for calculating final card costs when extracting +10 weapons.

Please note that there may be spoilers for skill and weapon names.

For quick access, either click on the table of contents or use CTRL+F to search for the skill or weapon name you desire.

Base Skill Costs

For the list below:

  • Skill Name - Name of the skill as appear in-game. Some skill have class restrictions as noted by the *
  • Lv - Card cost based on skill level, some skills may only go up to level 2, 3 or 4.
  • Note - Additional note about the skill

All negative/red skill effects add +5 to card cost.

Skill NameLv 1Lv 2Lv 3Lv 4Lv 5Note
Attack Up510151515+10/15/20/25/35 atk
HP Up510151515+250/400/600/750/1,000 HP
Crit Attack Up510151515+3/6/9/12/20% critical chance
Crit Power Up510151515+10/15/20/25/30% critical damage
Berserk1015202530+15/20/25/35/50 atk, +200/300/400/500/600 HP, -20/30/40/50/60 def
Devotion1015202530+15/20/25/35/50 def, +250/400/550/750/900 HP
Defense Up510151515+10/15/20/25/35 def
AP Up510151515+250/400/600/750/1,000 AP
Tension Up510151515+10/20/30/40/50% starting tension
Improved Stun1015202530
Stun Resist Up510151515
Bind Attack510151515
Burn Attack510151515
Freeze Attack510151515
Poison Attack510151515
AP Recovery Up510151525
HP Recovery Up510151525
Guard Up5551010+10/15/25/35/50 def when guarding, also decreases AP cost when guarding
Double Attack *1015202530+5/10/15/20/25% chance to deal 100% bonus damage, does not stack
Endure *510151520Stagger resist
Adrenaline Rush *55101015Increase charge speed, caps at lv 5
Strong Sanctuary *1015202530+100/200/300/400/500 sanctuary heal amount, caps at 777
Attention Concentrate *510151525+stun rate when attacking weak points, faster tension gain rate
Fatal Menace *1010151525+30/40/50/60/70 atk, +10/15/20/25/30% critical damage, can no longer proc Double Attack
Hallucination Walk *510151515+10/15/20/25/30 atk and increase ground and aerial step distance
Concentration *1010151520+15/20/25/30/35 atk, -15/20/25/30/35 def, increase charge speed
Death Bound *1010151525+10% weapon aptitude, -500/600/700/800/900 HP, +charge attack damage *see note #1
Power Swing *1010151525+30/35/40/45/50 atk, increase charge attack damage
Weapon Perfection *1010151525Increase ground and aerial damage, but decrease aerial neutral charge damage
Striking *1010151525+15/20/25/30/35 atk, +3/6/9/12/20% crit chance, less DS duration (opposite of SP Economy)
Soul Drain *1010151525Lv 5 = 1x SP Recycle, 2x Economy, and SP Recovery Up (gain rate)
Eucharistica *510151520Increase party atk and def at the start of quest, lv 5 = +20% atk and +125% def
Meditatio *1010151525+50/100/150/200/250 sanctuary heal amount, recover some SP at the end of DS mode
True Sight *1010151525+3/6/9/12/20% crit chance, longer shot distance
Aimed Bolt *1010151525+20/30/40/50/60 atk, +3/6/9/12/20% damage against downed opponent, increase stun rate
Ailment Weapon5101520Adds status alignment to C1/C2/C3/C4 depending on skill level
Elemental Weapon5101520Adds elemental attacks to C1/C2/C3/C4 depending on skill level
Enhanced Weapon5101520Increase C1/C2/C3/C4 damage by 20% and stun rate depending on skill level, does not stack
Improved Chant *15152020C1 range, C2 area, C3 range, C4 area
Maximize Power *51015More consistent damage range
Over Thrust *51015Less consistent damage range
Envenom *51015+5/10/15 atk, adds poison
Quick Step5510
Dainsleif Power Up555Lv 3 is the equivalent of DS Blaze without the HP cost during DS mode
Stagger Resist152025
Ailment Resist2030Lv 1 = shorter duration, Lv 2 = immunity
Bind Resist510Lv 1 = shorter duration, Lv 2 = immunity
Burn Resist510Lv 1 = shorter duration, Lv 2 = immunity
Feeble Resist1015Lv 1 = shorter duration, Lv 2 = immunity
Freeze Resist510Lv 1 = shorter duration, Lv 2 = immunity
Nervous Resist510Lv 1 = shorter duration, Lv 2 = immunity
Poison Resist510Lv 1 = shorter duration, Lv 2 = immunity
Tire Resist510Lv 1 = shorter duration, Lv 2 = immunity
Vengeance510+10/20% atk
Determination510+10/20% def

Note #1 - Death Bound - Lv 1 adds +10% dmg to C1 attack. Lv 2 adds +10% dmg to C1 and C2 attacks. Lv 3 adds +10% dmg to C1, C2, C3 attacks. Lv 4 adds +10% dmg to all charge attacks. Lv 5 adds +20% dmg to all charge attacks.

Unique Skills

For the list below:

  • Skill Name - Name of the unique skill as appear in-game, these do not include monster card skills. Some skills have class restrictions as noted by the *
  • Cost - Base cost of the unique skill
  • Note - Additional note about the unique skill
Skill NameCostNote
Power Guard Up5
Guard Training5Cancel out of guard quickly
Snap Out of It5Can be upgraded into Stun Block when refining
Gift5Can be upgraded into Life Recycle when refining
Life Recycle5Can be upgraded into SP Sharing when refining
SP Sharing5Can be upgraded into Invisible when refining
Invisible5Can be upgraded into SP Recovery when refining
SP Recovery5+SP on revival, does not upgrade into another skill
SP Recycle5+25%, caps at 75%
SP Economy5+6 seconds, caps at 12
DS Blaze5+40%, caps at 80%
Safe DS5Can be upgraded into DS Blaze when refining
Improved Smackdown5Can be upgraded into Improved Slam when refining
Improved Slam5Can be upgraded into Magnum Strike when refining
Improved Knockback5
Fast Healer5
Improved AP Recovery5
AP Efficiency5
Speedy Step5Shortens pause between steps
Power Gem: Color5
Greed5
Ancient Technique *5+5% dmg, can be upgraded to Magnum Break (then Natural Killer) when refining
Skin Tempering *5
Improved Sanctuary *5Shortens delay between healing ticks
Altered Counter A *5Can be upgraded into Altered Counter B when refining
Altered Counter B *5Can be upgraded into Boosted Counter when refining
Wide Guard10Widens guard range, lowers def
Greater Guard Up10Guard against more attack types
Improved Counter *10Longer counter frames
Fast Charge : Weapon10Cuts charge time by roughly 0.3 seconds, stacks 3 times
Ground: Weapon Aptitude10+10% damage, caps at 30%, can be upgraded into Weapon Aptitude (then Aerial) when refining
Aerial: Weapon Aptitude10+10% damage, caps at 30%
Aerial Step Up10Shortens pause between steps
Skilled Step10AP reduction for step
Improved Aerial Step10AP reduction for step
Low Gravity10
Improved Jump10
Improved Recovery10
Hang Tough10Can be upgraded into Super Hang Tough when refining
Followup Attack10
Maximize10Increase attack by 3%
Vital Force10Increase defense by 30%
From the Brink of Ruin10Lasts roughly 1 minute and boosts dmg by 20% and def by 120%
Escalation A10Can be upgraded into Escalation D when refining
Escalation D10
Grand Sanctuary *10+area, can be upgraded into Improved Sanctuary (ticks) when refining
Improved Torque *10
Improved Idling *10
Zephyr10
Acrobatic Landing10
Pinpoint Guard10Can be upgraded into Wide Guard when refining
SP Recovery Up10Increase SP gain rate, can be upgraded into SP Boost when refining
Critical Strike10+stun rate when attacking weak points, can be upgraded into Surprise Attack when refining
Surprise Attack15Increase damage against downed opponent, increase step distance
High Tension15Can be upgraded from Tension Up Lv 5
Slow Starter15Can be upgraded into Tension Down Lv 5
Weapon Aptitude15+10% damage, caps at 30% (cap not shared with Ground/Air Aptitudes)
FarStep15
Aerial FarStep15
Splash Potion15Can be upgraded into Escalation A when refining
Improved Special Potion15
Improved Healing Potion15
Venom Splasher *15+20 atk, poison attack (Envenom lv 4)
Mighty Force15Increase dmg by roughly 3%, def by 30%
Free Cast *15Can be upgraded into Cast Cancel when refining
Cast Cancel *20
Invincible Step Up20
Invincible Aerial Step Up20
Salvager20More drops from boxes, can be upgraded into Snatcher refining
Snatcher20More drops from breaking boss parts, can be upgraded into Scavenger Hunt when refining
Scavenger Hunt20More drops from enemies, can be upgraded into Luck Up when refining
Luck Up20More quest rewards, can be upgraded into Luck Shift when refining
Luck Shift20Better chance to obtain monster cards from quest reward
Super Hang Tough20
Great Shot *20
Boosted Counter *202x counter dmg, loses its effect if stacked with Altered Counter A or B
Stun Block25
Magnum Strike25Can be upgraded into High Upper when refining
High Upper25
Maximum Over Thrust25Can be upgraded from Over Thrust Lv 3 when refining
Venom Pressure *25+25 atk, poison attack (Envenom lv 5)
Saint's Heart *25+250 sanctuary heal amount, +area
Sun God's Blessing *25HP, AP, SP Recovery Up
Overload *252x DS Blaze, 1x SP Recycle, no HP loss during DS mode, -500 HP
Step Optimization *25
Aerial Step Optimization *25
Natural Killer *25Upgrade from Magnum Break. +30% crit, +20% crit pwr, 1x DS Blaze, decrease HP drain during DS mode
Harvester *25+30% crit chance
Splash Attack *25
Serial Attack *2525% chance to deal 50% more damage, does not stack
Brandish *25+45% crit chance
War God's Blessing *253x SP Recycle + minor stagger resist
Beauty's Embrace *25+2,000 HP, +50 Def
Miasma Arrow *25Multi-shot effect with bind and poison
Uncontrollable Impulse *25Very high starting tension and tension gain rate
Songstress' Blessing *25SP Recovery, SP Recycle, SP Recovery Up (gain rate)
Soul Song *25SP Recovery, Life Recycle, SP Economy
Physical Activity *25+1,000 HP, +1,000 AP
Herculean Activity *25+50 Atk, smackdown immunity
Drill Revolution *25Increase step range, can step-cancel all ground attack faster (including charge attacks)
Drill Termination *25Improved Torque, Improved Idling, increase charge speed
Enhance Magic Strength *25+10% staff aptitude, SP Recovery Up (gain rate)
Heart of Love *252x Improved Sanctuary and 2x Fast Charge: Mace
Force of Vanguard *25+def and knockback resist when guarding, Improved Counter, Greater Guard Up, SP Recovery Up, +850 HP
Gorin! *25Adds bind effect
Gogorin! *25Roughly 9x Improved stun , -15~20% damage
Aura of Might25Increase attack by 10%, can also be upgraded into Grotti Power when refining
Tension Relax *30HP recovery and increase potion heal amount, can be upgraded from HP Recovery Up Lv 5 when refining
Multi-shot *30
SP Boost40Start quest with full SP
Sonic Wave *50

Weapon Cost Reductions

  • Weapons not listed below will follow the usual -5/-10/-15 rule for bronze/silver/gold grade weapons. This applies to all weapon drops from the main story quests and extra quests #1~4.

EP2 Weapons

These weapons can drop from Extra #5 ~ 30

Weapon NameBronzeSilverGold
Legbiter-15-20-25
Mann Legbiter-15-20-25
Sigel Legbiter-10-15-20
Peorth Legbiter-10-15-20
Scorpion Hammer-15-20-25
Son Scorpion Hammer-10-15-20
Hagal Scorpion Hammer-20-25-30
Peorth Scorpion Hammer-15-20-25
Hermit Claw-10-15-20
Rad Hermit Claw-20-25-30
Nide Hermit Claw-5-10-15
Peorth Hermit Claw-10-15-20
Willow Wand-10-15-20
Jara Willow Wand-10-15-20
Ing Willow Wand-10-15-20
Peorth Willow Wand-10-15-20
Sporangium-15-20-25
Othel Sporangium-15-20-25
Tyr Sporangium-15-20-25
Peorth Sporangium-15-20-25
Radiant Servant-5-10-15
Feoh Radiant Servant-5-10-15
Eolh Radiant Servant-10-15-20
Peorth Radaint Servant-5-10-15

Epic Weapons

These weapons can only drop from specific quests between Extra #15 ~ 29

Weapon NameBronzeSilverGoldObtain Location
Pole Axe-5-10-15Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell
Morning Star-5-10-15Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell
Various Jur-5-10-15Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell
Arc Wand-5-10-15Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell
Sword Mace-5-10-15Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell
Horn Bow-5-10-15Ex-27 ~ 29, Eliminate the Bergrisar/Jotunn/Muspell
Blood Axe-10-15-20Ex-15, Orchish Stars
Minstrel Bow-10-15-20Ex-16, Pattern in the Sand
Crescent Scythe-10-15-20Ex-17, Falling Star and Chance Encounters
Bone Staff-10-15-20Ex-18, The Oddity Mine Eyes Beheld
Traitor-10-15-20Ex-19, Crushing Blow
Wrench-10-15-20Ex-20, Glitter of Temptation
Sun Sword-10-15-25Ex-21, Vanir's Treasure
Khaz Dryer-10-15-25Ex-22, Surging Waves
Light Epsilon-10-15-25Ex-23, Two in the Light of Dusk
Muramasa-10-15-25Ex-24, Tyrannical Think Tank
Staff of Distraction-10-15-25Ex-25, Twilight Phantom
Golden Mace-10-15-25Ex-26, Singin' in the Arrow rain

Examples

Some examples of useful and efficient skill combinations

  • Bronze Scorpion Hammer with Attack Up Lv.5 + HP Up Lv. 5 (+35 Atk, +1,000 HP)
15 + 15 - 15 = 15 card cost after extraction
  • Bronze Scorpion Hammer with Attack Up Lv.5 + Attack Up Lv.2 (+50 Atk)
15 + 10 - 15 = 10 card cost after extraction
  • Bronze Scorpion Hammer with Attack Up Lv.5 + AP Up Lv.1 (made from Atk Up Lv.4/AP Down Lv.1)
15 + 5 - 15 = 5 card cost
  • Bronze Peorth Hermit Claw with Crit Attack Up Lv.5 + Crit Attack Up Lv.5 (+40% critical chance)
15 + 15 - 10 = 20
  • Bronze Legbiter with Crit Power Up Lv.5 + Crit Power Up Lv.5 (+60% critical damage)
15 + 15 - 15 = 15
  • Bronze Mann Legbiter with Crit Attack Up Lv.5 + Crit Power Up Lv.5 (+20% crit chance, +30% crit dmg, requires 1x double skill upgrade during refining)
15 + 15 - 15 = 15
  • Bronze Othel Sporangium with Splash Potion + HP Up Lv.1
15 + 5 - 15 = 5
  • Bronze Arc Wand with SP Economy + SP Economy or SP Recyle + SP Recycle
5 + 5 - 5 = 5
  • Bronze Ing Balmung with SP Economy + SP Recycle
5 + 5 - 5 = 5
  • Bronze Feoh Radiant Servant with Attack Lv.1 + SP Recycle (made from Atk Down Lv.2 + SP Recycle)
5 + 5 - 5 = 5
  • Bronze Peorth Radiant Servant with DS Blaze + SP Economy (made from Safe DS + SP Economy)
5 + 5 - 5 = 5

Revision History

v1.02, 12/10/2012 - Added missing skill upgrade note for Snap Out of It -> Stun Block thanks to GFAQs user, Sky_Reaper. Correct Magic Force to Enhance Magic Strength thanks to GFAQs user, angmodurian. Added other missing skill upgrade notes, Ground:Aptitudes -> Aerial -> Weapon, Splash Potino -> Escalation A -> D, Grand Sanctuary -> Improved Sanctuary, Tension Up Lv 5 -> High Tension, Slow Starter -> Tension Down Lv 5, HP Recovery Up Lv 5 -> Tension Relax, and Pinpoint Guard -> Wide Guard

v1.01, 12/7/2012 - Typos and added mage missing skill, Soul Drain

v1.00, 12/5/2012 - Added missing English skill names thanks to GFAQs user, damn_you_dario. Added Critical Strike note and Surprise Attack

v0.98, 11/29/2012 - Added more skill costs and notes.

v0.96, 11/22/2012 - Added Bone Staff skills thanks to GFAQs user, windmastery. Added placeholders for Golden Mace, Wrench, Blood Axe, and Staff of Distraction skill. Added drop locations of epic weapons. Fixed Saint's Heart's effects as it should be Golden Mace's unique skill.

v0.92, 11/20/2012 - Corrected cost for Speedy Step skill, 10 -> 5 and added some more notes and examples

v0.90, 11/19/2012 - First version of the list

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