This is a walkthrough/guide for:

RAGNAROK ODYSSEY
US Version on PlayStation Vita

By: Xeigrich
xeigrich_faqs@ymail.com

Guide Last Updated: March 8, 2013
Guide Current Status: Complete, version 1.08
Last Changes Made: Added DLC section, added DLC items into item lists

This guide should only be found on GameFAQs.com!

Shout-out credits to:
Draken70	-Major help with card list, skill list, weapon list and more!

________________________________________________________________________________
//
//    TABLE OF CONTENTS
//


 1. Introduction		[intro]
      Foreword			  [fword]
      Classes			  [class]
      General Tips		  [gtips]
      Fort Farthest		  [fortf]
 2. Walkthrough			[walk0]
      Chapter 1			  [walk1]
      Chapter 2			  [walk2]
      Chapter 3			  [walk3]
      Chapter 4			  [walk4]
      Chapter 5			  [walk5]
      Chapter 6			  [walk6]
      Chapter 7			  [walk7]
      Chapter 8			  [walk8]
      Chapter 9			  [walk9]
      Extra Quest		  [walke]
 3. Items			[items]
 4. Weapons			[wepns]
 5. Costumes			[cstms]
 6. Headgear & Music		[hgmsc]
 7. Cards			[cards]
 8. Skills			[skill]
 9. Potions			[potns]
10. Enemies & Bosses		[enemy]
11. Trophies			[troph]
12. Misc			[misc]
     Glossary			  [gloss]
     DLC			  [dlc]
     FAQs			  [faqs]




________________________________________________________________________________
//
//    1. INTRODUCTION		[intro]
//

  ________________
 //   FOREWORD   \\		[fword]

After seeing Ragnarok Odyssey on the "Top 10 Wanted FAQs" list for weeks, I
decided to take matters into my own hands. Most of the information in this
guide can be gleaned from the game itself or from Google searches scouring the
Web, but a lot of the info in either case is vague, misleading, or sometimes
outright wrong -- even some of the info the game gives you! And while the game
does include a digital manual, it only provides basic info and doesn't even
begin to explain some of the more important features like Tension or how
Near-sharing actually works. I'll do my best to elaborate on these and more.
But hey, I'm not the final authority on the game, so let me know if I've got
something terribly wrong or have left something out.

So here I am, writing a guide. It can be tedious and frustrating in some areas,
and deceptively easy in others, so progress tends to be rocky (this applies to
the game AND to writing this guide!). My main goal here is to save some folks
hours of searching, wasted hours of farming, and the occasional eye-roll of a
forums regular who is tired of seeing the same questions asked over and over.
If you disagree with something I've written here, that's fine, but unless it's
outright factually inaccurate, it's not a concern of mine. I'm not here to
tell you how to play the game, I'm here to tell you how I played it in the
hope that the information will be useful to someone.

  _______________
 //   CLASSES   \\		[class]

NOTE: Throughout this guide and on the Web, you'll see "class" and "job" used
interchangeably. The game specifically uses the term Job, but a lot of players
think of jobs in terms of classes, which is often used more in Western RPGs
with D&D roots while Job is associated more with JRPGs like Final Fantasy.
It's all the same, but I apologize for the inconsistency.

Before I continue, let me warn new players that the class you choose at the
beginning of the game DOES NOT MATTER. Very early in the game, after beating
the first boss at the end of Chapter 1, you are given the option to change
your class at any time outside of missions, as many times as you want! You can
and probably will switch back and forth between different classes, or you can
try to stick to your favorite class and tough it out through missions your
class may not be suited for.

I suppose that if you can't seem to beat the first boss with your starting
chosen class, well, you're going to have a hard time with the rest of the game,
but you can always start all over with a new game and an easier class such as
Sword Warrior, get past the boss, and then switch to the class you really want
to use. My advice? Get good at using all of them!


  SWORD WARRIOR
Advantage: Well-rounded in stats, combos and range
Disadvantage: Does not excel in any particular area
Recommended For: New players and in almost any situation
Weapon Type: Two-Handed Sword
Play Style: Casual, Newbie, or Jack of All Trades
Hold-Circle Attack: sword charge (3 stages)

  HAMMERSMITH
Advantage: Massive damage
Disadvantage: Super slow attacks
Recommended For: An extra player in Co-op to wail on tougher enemies
Weapon Type: Hammer (with a giant drill on it!)
Play Style: Patient heavy-hitter

  ASSASSIN
Advantage: Moderate damage stacks up quick with insanely fast combos
Disadvantage: Long combos and low defense mean you get your butt kicked a lot!
Recommended For: Tearing up bosses, especially if you know the boss's patterns
Weapon Type: Katars
Play Style: Speed-based frantic damage dealer

  MAGE
Advantage: Area damage and ranged attacks
Disadvantage: Low defense
Recommended For: Missions with a lot of crowds of monsters
Weapon Type: Staff
Play Style: Medium distance offensive, about as intense as the Sword Warrior

  CLERIC
Advantage: Can heal self and others with "Sanctuary". Also decent damage.
Disadvantage: Combos are fairly slow and easily interrupted
Recommended For: Healing! Save on potions and keep you and your allies fighting
Weapon Type: Mace
Play Style: Support and patient heavy-hitter
Hold-Circle Attack: "Sanctuary" field heals self and allies in range

  HUNTER
Advantage: Ranged attacks
Disadvantage: Terrible defense, difficult to cancel combos
Recommended For: Not recommended except for experienced players!
Weapon Type: Bow
Play Style: Masochistic. (Sort of joking?)


  ____________________
 //   GENERAL TIPS   \\		[gtips]

*For Sword Warriors and Clerics: learn to Guard (hold R and Triangle), and
 learn what types of attacks you can and can't guard. You will take reduced
 damage with a successful Guard, and sometimes block effects like Knockback
 (but usually not unless you have cards with Guard-improving effects). Keep in
 mind that the other classes can NOT Guard at all. In some situations, however,
 it is wiser to dodge than to Guard. You'll really only figure this out through
 trial-and-error since it varies among enemy attacks as well as your the items
 your character has equipped.

*For ALL CLASSES: learn to dodge (called a "Step"). Dodging can get you out of
 dangerous situations, give you some space to do combos, cancel out of some
 combos, and is generally the best way to get around. Just watch the AP gauge.
 You can also dodge in the air (an "Aerial Step"), and the delay between air
 dodges is shorter, allowing you to steal more distance faster. This is a
 great tactic for bosses with a huge attack radius. Most big bosses also allow
 for more aerial combat by enabling you to jump up multiple times, high into
 the air.

*Don't use the Lock-On feature. Holding L to lock on to an enemy is pretty
 useless in this game. It is much better to tap L to aim the camera in the
 direction your character is facing, or to make constant minor adjustments
 with the right analog stick. Always keep the biggest threat in your field of
 view even if it's not the target you're attacking. This is most important
 for bosses with long-range or running attacks. The only time the Lock-On is
 useful is to theck the color of the target circle. The darker/more red it
 gets, the more damage the enemy has taken, and the more vulnerable it is to
 stuns, knockbacks, launches, etc. as well as how close a boss's body part is
 to breaking off.

*Dash in short bursts, only when necessary. Since Dashing (running by holding
 down R while moving) eats up your AP gauge, it's not effective to Dash all
 over the place. If you need to get out of the way fast, use a dodge (Step).
 There are certain situations where sustained Dashing is a good idea, like
 boss attacks that pull players close, or getting around the map a bit quicker,
 but generally your AP is better saved for jumps and dodges.

*Use Dainsleif mode more than you think you should. Yes, Dainsleif mode eats up
 HP while it's active, but it automatically ends when your SP guage (the red
 circular gauge) or HP run out and won't directly kill you. While active, it
 maxes out the Tension level -- the crystal icon on the bottom left of the
 screen -- which means your attacks are more effectve in every way. Enemy
 attacks are less likely to have Knockback/Launch type of effects, and your
 combos are a quite a bit more resistant to Stagger (combo interruption).You
 absorb HP with each attack, so the more attacks you land in Dainsleif mode,
 the more you conserve your own HP. With practice, you can even rely on
 Dainsleif mode as a backup method for healing, but never forget to use it
 with caution.

*Pay attention to Tension. While not properly explained in game or in the
 manual, Tension is a sort of "hidden" combo bonus. The more attacks you
 land, the higher Tension gets, and going a while without fighting will drop
 the level back down. Tensions progresses through stages where the crystal
 in the bottom left of the screen will glow and swirl. At max level, it will
 flash and pulse golden yellow (it does this during Dainsleif mode as well).
 Don't overlook the Tension-filling potions in the shop, either. A little bit
 of Tension goes a long way. With more Tension, your attacks do more damage,
 and while I can't mathematically prove it, it seems like Critical Hits
 occur more often, effects like Knockback are more pronounced, and so on.
 One more thing: Tension is reset to base level when you die or when
 Dainsleif mode ends.

*Pick your potions carefully. It never hurts to have a full stack of HP
 potions, but also consider what kind of quest you'll be going on. Expect
 poisonous enemies? Bring some Antidotes. Need an extra edge? Maybe pack
 some Tension-filling potions or Attack-boosting potions, and so on. If
 you're a Cleric or have a good one in your party, the HP potions may not
 even be necessary. The HP-boosting potions are also great for boss fights
 if you have trouble being one-hit-killed by powerful boss attacks, but
 the effect only lasts until you die.

*Experiment with your cards. Some of the skills on the cards are misleading and
 inaccurate, so swap cards out and check the difference in your stats by leaving
 the inventory screen, pressing Start, then picking Status. If it seems like the
 "also boosts your attack!" effect of one card is raising the Attack stat more
 than a regular Attack Up Lv.1 skill, consider using the first one instead. It
 is also important. Just like potions, always consider what type of enemies you
 will be up against and choose cards accordingly. Going to fight a boss that
 flies around a lot? Aerial Combo effects, jump kills, and AP skills are great!
 You must also watch out for some skills that are class specific, like Grand
 Sanctuary. They are useless to everyone except the appropriate class.

*Most of the time, Attack is more useful than Defense. Unless you are getting
 killed in one or two hits, you should focus more on maximizing your damage
 output and playing defensively. If each attack you land hits that much harder,
 you can spend less time in danger. It requires more skill, and keeping track
 of enemy attack patterns to dodge, but is a much more effective play style.
 You can usually avoid getting hit by playin skillfully, but you can't get out
 of having to hit the enemies. However! For Clerics playing co-op, it is not
 a bad idea to max out defense and focus on providing heals for yourself and
 other players, but I wouldn't recommend this unless you have 3 or 4 players
 in the party. If you do this, try to find cards with skills that offer
 resistance to Stagger -- a Cleric can't heal if they can't finish charging
 up the Sanctuary move!

*Replay old missions. This should be a gimme for anyone familiar with the
 Monster Hunter style of gameplay or RPGs in general. Old, easy quests are
 a great source of easy money -- find one you can beat in a minute or two and
 you can farm for Zeny and junk items. Check the Items secion of this  guide to
 see where you can get items for Weapon Refining and Costume  Expanding, as
 often these items are rare or uncommon and sometimes only drop from specific
 enemies or specific quests.

*You keep all items picked up even if you fail the quest. Sure, you lose the
 potions you used and you don't get ANY Zeny for failing a quest, but if you
 just can't quite beat a boss, try to focus on breaking off body parts (armor
 pieces, feathers, tails, fins, etc.) and picking up the items they drop.
 Even if you die, you've got those items which are usually required for
 upgrades to your equips or for more powerful potions. You never know, maybe
 you'll pick up a material you need to get your weapon up to the next level
 and beat the boss next time? One important note here: DO NOT QUIT THE QUEST.
 That's QUIT. Don't QUIT!! You lose everything if you Quit, so if you're not
 doing so well or need to stop playing, try to just let your character die
 so you can Fail and still keep your loot!! The only reason to Quit a quest
 is if you have wasted a bunch of potions and want them back.

*Don't waste money and materials on too many item upgrades. If you can, pick
 a weapon or two per class, and one costume per class, and focus on THOSE
 upgrades. As new, better equips show up, you can abandon the old ones and
 focus on the new ones, but spreading yourself too thin will hurt you in the
 long run. Early game materials like Emveretarcon and Elunium are hard to find
 at first, but are needed in larger and larger quantities as they become more
 common. But by all means, upgrade your primary equips as far as you can!

*For co-op players: choose a combination of classes that compliment one another.
 I can't recommend a party of Hammersmith, Hammersmith, Hunter. Nor would I
 think it wise to run a party of two Clerics. A Sword Warrior, an Assassin, a
 Cleric and a Mage will probably be a safe bet for most situations, but more
 importantly, stick to a play style you are effective with. If two players want
 to play as Hunters together and are able to do it well, who am I to say no?

*And most importantly: play the game in short bursts. Just do one or two
 quests at a time, or you will get tired of it very quickly! If you've
 failed a quest three times in a row, don't immediately jump in for the
 fourth attemp! Take a break, reevaluate your class, equips and strategy,
 and come back later with a level head and calm nerves. This game can be
 very frustrating at times, but with the right approach you WILL make it
 through!

*Check the FAQs section at the end of the guide for more specific issues!


  _____________________
 //   FORT FARTHEST   \\		[fortf]

Forth Farthest is your home base, the "hub" where you choose missions, visit
the shops, save, manage your inventory, and everything else that doesn't take
place within a quest.

  YOUR ROOM
Here in your private quarters you can save your game at the Desk, change your
job at the Spectrolyte Fragments crystal (unlocked after Chapter 1), access
your storage via the Closet, check up on in-game Tutorials with the Tutorial
Lineup poster on the wall, and use the Near sharing features with Cuei, the
adorable little Angeling bouncing around on your bed (how do you get any sleep
with that thing in your room??). You can also listen to any purchased records
using the Phonograph, as well as pick your default BGM for the whole Fort
Farthest area.

  HEADQUARTERS
The bulk of the game takes off from here, your mission control. The HQ can only
be accessed for single-player, but the quests given here are identical to the
Tavern except that Tavern quests are slightly harder.

Within the HQ there are 4 spots of interest:
Card Counter: Buy Cards, Trade Cards, or Sell from inventory
Potion Counter: Buy/Create Potions, or Sell from inventory
Quest Counter: View list of quests and pick one to play
Quest Door: Gather here to start the quest! (Solo or Party Leader must confirm)
Inventory: This chest functions exactly the same as the Closet in Your Room

  TAVERN
Functions exactly the same as HQ, except upon entering you must choose to go
Solo, or play Co-op/Multiplayer in either Ad-Hoc (local wireless) or Online
(through PSN using WiFi) modes. Quests started through this location are a bit
harder than the HQ, but are otherwise exactly the same and don't offer any
sort of additional benefits that I've seen, so I don't believe there is any
real incentive to enter the Tavern solo unless you want a tougher challenge.

Do note that in multiplayer, only the first person to enter a co-op room in
the Tavern will be able to choose a quest for the party. This person is the
Party Leader, and there can only be 4 players max per "room", but there are
plenty of rooms for different parties. One party per room, of course.

  SHOPS
There are 6 shops in the whole game. You can sell cards, weapons, potions
and miscellaneous items at any shop OR from your inventory (at a chest or the
clost in Your Room). You can't sell costumes, headgear, or BGM records, as
well as any cosmetic changes from the salon NPC. Also, the three Kafra sales
ladies are the same in the Tavern as in the HQ, and you get the same selection
regardless.

  BROKKR the BLACKSMITH (WEAPON SHOP)
This NPC shop is where you can buy stock-versions of weapons. His inventory
will upgrade a few times as you progress through story missions. You can also
refine your weapons here, for a cost of Zeny plus the required materials. The
weapons you can buy here usually aren't very good compared to some of the ones
that drop in quests, but it's a good starting point if you need a weapon for a
class you haven't used before. See the Weapons section further down in the guide
for more info on Weapons and refining.

  RUNE the TAILOR (COSTUME SHOP)
This is the only place to buy and refine Costumes. Unlike Weapons, there is is
a small number of Costumes. At first, you are restricted to class-based clothes,
but will eventually unlock the ability to wear any Costume at any time, no
matter what class you are using. Do keep in mind that as better Costumes are
unlocked, they will have higher capacities for Cards. Aside from card capacity,
Costumes are mainly aesthetic and don't inherently provide any stats. See the
Costumes section further down the guide for more info.

  LINDE's ITEM SHOP (HEADGEAR & MUSIC)
The headgear items you buy here are purely cosmetic and don't affect your stats,
cards or gameplay at all. But they're adorable! Well, most of them. Don't
bother getting Headgear unless you have money and materials to spare. They're
fun but otherwise useless. As with certain Costumes, fans of the Ragnarok
Online MMO will find a few treats and throwbacks here. Linde also sells BGM
records that allow you to listen to game BGM at the Phonograph in Your Room,
which you can also set as the default BGM of Fort Farthest, and you can pick
any purchased BGM to play while you are out on a quest. As with all shops, the
stock upgrades as you finish missions.

  HARALD the HAIRDRESSER (BEAUTY PARLOR)
While not initially available until you've reached Chapter 2 in the story
missions, you will be able to pick from most of the options you had when you
first created your character. Hairstyle, Face Type, Skin Color and Voice are
all separate purchases, and you can pick anything except a gender change, which
is not given as an option (I suppose Midgard hasn't quite achieved that level
of medical expertise?). A couple of novelty skin colors will unlock later in
the game, but much of the stock here stays the same from the start.

  KAFRA: BLOSSOM (CARD COUNTER)
Most of your Cards will be picked up from monsters, but there is a small
selection of cards available for outright purchase from this shop (more are
available as you progress). You can also trade a card you have for one in the
Trades menu, but you have to have the exact card required (Monster type AND
same Skills). Usually this isn't a very good trade, so you might not want to
give up cards unless you have duplicates or super useless cards. The selection
of available trade cards changes every few missions you play, and if you exit
the game and return, but for the most part it rotates through specific sets
of trade cards. I'll try to find the pattern and put that info in the Cards
secion further down the guide!

  KAFRA: LEILAH (POTION COUNTER)
Potions are by no means necessary, but you'll have a hard time without them.
You get a basic selection to start with, but as you progress more will become
available. Be careful as some potions have Material requirements in addition
to cost. You can only carry one stack of a specific potion, and each type of
potion has its own limit -- for example, Green Potion L has a MAX Carry of 6,
but Green Potion S has a MAX Carry of 9. This means you can take one stack of
6 Green Potion L and one stack of 9 Green Potion S, but you can't take two
stacks of 6 Green Potion L. A stack is a button you assign the potion to, your
options being Square, Triangle and X. They're accessed in quests by pressing
Select and then the matching button, or you can tap the icon on the touchscreen.

  KAFRA: PAVIANNE (QUEST COUNTER)
Okay, this one isn't really a shop. This is where you pick which quest you will
play. Unlike Monster Hunter, there isn't any sort of fee, so the only cost
associated with playing a mission is your time as the player, and any potions
you use up while out in the field. If you Fail, you keep all items you have
collected during that mission, but you don't get any money. A quest is failed
after three character deaths or when the timer runs out. A couple of quests
also have a third requirement, but that's covered in the walkthrough. Oh, and
each death cuts the Zeny (money) reward in half, so even if you die twice and
finish the quest, you'll still get SOME money. Any quest can be replayed as
many times as you want with no penalty, and those Extra Quests mostly unlock
later in the game. Don't worry about them for a while, they are pretty hard.




________________________________________________________________________________
//
//    2. WALKTHROUGH		[walk0]
//

Before I get into the actual meat of the guide, I'd like to point out a few
things to clarify ahead of time:

1. I wrote this guide from the point of view of a brand new character created
 solely for the purpose of accurately writing this walkthrough.
2. My first character made it all the way into Chapter 7, so if I seem to gloss
 over anything in Chapters 1 through 6 it's because I'd already done those
 quests before, many, many times.
3. The character I use for EVERY QUEST you see below is a female Assassin. My
 first character is a male Sword Warrior. This might make a difference.
4. I solo'd the entire main game with my female Assassin and nothing else. I
 only changed classes when replaying levels for grinding or other purposes not
 directly related to writing the guide. I did not use an Neared cards or
 weapons and have not once used this character in co-op. I'm not boasting, I'm
 trying to reinforce the fact that this is entirely possible.
5. I do NOT include any mention of co-op multiplayer strategies. I point out
 the basic idea of what to do in each mission as well as tips and fundamental
 strategies. It is up to you and your party to decide how you want to take on
 each challenge as a group, but the strategies I suggest should still help.
 All strategies and tips are written with the assumption that the player is
 playing solo in the Headquarters, not the Tavern.
6. Yes, this game is hard and YES it will push your patience and tolerance to
 a certain limit. I'd say this game is far easier than Monster Hunter but
 much harder than your typical 3rd person action game. The beauty in it is
 that you can play any mission as many times as you want, practice as much
 as you want, and lose nothing in-game.
7. I will NEVER suggest builds or include specific cards/skills like "Bear
 Surge" or "Orc Trans" as these tactics are often harder and more time
 consuming to set up (finding the cards/weapons) than it is to simply learn
 to play the game with skill. The main 9 chapters by NO MEANS need these
 advanced tactics and that is the scope of this walkthrough. The Extra Quests
 are technically end-game content and not a priority of this guide.
8. Finally, YOUR MILEAGE MAY VARY. So much of the experience this game offers
 is determined by your attitude and play style as a player, your level of
 preparation and determination in an RPG sense, and a healthy dose of pure
 unadulterated LUCK of the draw. Drop rates are often low, so rare items and
 cards simply won't show up a lot of the time even if you put in countless
 hours. Don't let that get you down! Stick through it and enjoy the game!!

And now, without further ado...
I present to you Ragnarok Odyssey, the Walkthrough~

  _________________
 //   CHAPTER 1   \\		[walk1]

Story 1-1	"Plains Hunting"
Destination:	Idavoll Plains
Target:		Poring x10
Difficulty:	*
Time Limit:	30 min
Reward:		1000 Z
Enemies:	Poring, MoiMoi
*You shouldn't have ANY problem here. If you do, then take a few minutes to
 get familiar with the combos for your class, the general mechanics of combat
 like pressing Square to dodge (Step), and so on. Also relish in the joy of
 beating up cute little Porings.

Story 1-2	"Bear Hunting 1"
Destination:	Idavoll Plains
Target:		Grizzly Bebe x4
Difficulty:	*
Time Limit:	30 min
Reward:		1600 Z
Enemies:	Poring, Spore, MoiMoi, Domovoi, Grizzly Bebe
*You can test out your fresh understanding of the game mechanics here with a
 nice variety of easy enemies. The Grizzly Bebes are the only threat to a
 careless new player here.

Story 1-3	"River Hunting"
Destination:	Ifing River
Target:		Spore x10
Difficulty:	**
Time Limit:	30 min
Reward:		1800 Z
Enemies:	Cuppie, Spore, Killer Ant
*Doesn't hurt to bring a few HP Potions and Antidotes for the Spore's Poison.

Free Quest 1-4	"Idle Rhapsody 1"
Destination:	Idavoll Plains
Target:		Horo Horo x12
Difficulty:	*
Time Limit:	30 min
Reward:		1600 Z
Enemies:	Poring, Methos, MoiMoi, Horo Horo, Domovoi, Orc
*Methos are obnoxious little flying bugs, and Horo Horo are obnoxious flying
 birds. There's a theme here. Watch out for the Orcs in the forest area.

Free Quest 1-5	"Rare Flower"
Destination:	Idavoll Plains
Target:		Rare Flower x8
Difficulty:	*
Time Limit:	30 min
Reward:		1600 Z
Enemies:	Poring, Spore, Grizzly Bebe, MoiMoi, Domovoi, Horo Horo, Orc
*The "Rare Flower" items you must collect here are not really items, just
 quest items that are dropped by Domovoi enemies. You'll have to get to one
 end of the map, then double back the way you came in order to find enough
 Domovois to get all the Rare Flowers you need.

Story 1-6	"Sinister Shadows"
Destination:	Ifing River
Target: 	Strange Emveretarcon x15
Difficulty:	**
Time Limit:	15 min
Reward:		1800 Z
Enemies:	Horo Horo, Methos, Spore, Cuppie, Killer Ant, Poring, Grendel
*Again, the "Strange Emveretarcon" items are not actually items, just quest
 items that you pick up by destroying the barrels scattered around the map.
 You won't find actual Emveretarcon items for a few more Chapters, sorry!
 Watch out for the ones with the red stripe around the lid, those explode
 when attacked and deal a fair amount of damage. Don't mind the short time
 limit too much, just focus on busting barrels and move on. Oh, and uh, don't
 try to fight Grendel on the cliffs in the last area. You will die before you
 even put a scratch on him; just bust the barrels around the edge of the cliff
 and keep moving so he doesn't squash you. NOTE: I came back to this level
 after I was well into Chapter 7 and had faced Grendel several times in proper
 boss fights. While you can technically break his "bangles" (his arm pieces)
 and his "bristles" (his furry loincloth area), the broken parts do NOT drop as
 items, Grendel does NOT drop items when killed, and you don't seem to get
 anything for killing him. I can't verify whether or not this version of
 Grendel can drop a Card as I'm not willing to fight him over and over just to
 find out, but I'll go ahead and say it's safe to assume he does NOT drop a
 Card. And for those wondering, I beat him with about 5 minutes left on the
 clock and still completed the Quest without any difficulty. :b

Story 1-7	"Ultimate Tactic"
Destination:	Ifing River
Target:		Death Rock x5
Difficulty:	**
Time Limit:	30 min
Reward:		1800 Z
Enemies:	Poring, Cuppie, Death Rock, Spore, Killer Ant
*In this mission, you're forcefully introduced to Dainsleif mode, which is now
 available for normal use from here on out. Take note of the little red rupee
 looking gems that drop from enemies and barrels; these charge up your SP gauge,
 which when full allows you to enter Dainsleif (DS) mode. Try it out on the big
 Death Rock enemy in the middle of the room. Be sure to try and get a feel for
 the speed of consecutive Step dodges, notice the infinite AP (yellow) gauge,
 boosted damage, and how your combos aren't interruptible. Oh, and your HP
 continually drains down but each hit you land heals you (very nice for an
 Assassin who hits REALLY fast).

Story 1-8	"Orc Village Raid
Destination:	Idavoll Plains
Target:		Orc x50
Difficulty:	**
Time Limit:	30 min
Reward:		2200 Z
Enemies:	MoiMoi, Orc
*The large number of orcs in this quest may feel a little overwhelming at first,
 but take your time and stay away from crowds. Remember, you now have Dainsleif
 mode to help out in a pinch. This is also a great place to come back to and
 farm for items once you're confident in Orc-slaying. You might get lucky and
 snag an Orc card or two which may help out in the upcomoing boss fight...

Story 1-9	"Orc King Battle!"
Destination:	Idavoll Plains
Target:		Orc King x1
Difficulty:	***
Time Limit:	30 min
Reward:		3000 Z
Enemies:	Orc King
*Here we are, the first boss! As far as bosses go in this game, this guy is a
 complete chump, but since you have really limited options the first time you
 face him, he's likely to give you a lot of trouble. Hunters supposedly have a
 really hard time here. The general strategy is to run up, smack him a few times
 and then run back to keep your distance. Familiarize yourself with which of his
 animations mean which attack he's about to do. He will slap his hands in the
 air and dance, stay back as this counts as an attack if you're too close. He
 will stomp around and try to get close to you, run up to him then dodge away
 and he should swing a series of sweeping punches. The main attack to watch out
 for is his propeller arm; he will swing his arm in a circle and cause an effect
 that pulls all nearby players close to him. Try to stay on the side where his
 arm is NOT spinning or you'll take continuous damage. If you have enough AP,
 dash (run) away as far as you can and try to be out of range of the attack's
 pulling effect, because he'll do a super-damaging move suddenly. When Orc King
 crouches down and charges at you, simply run or dodge out of his path. He will
 periodically stand still (not sure if it's an AI glitch or part of his pattern)
 and allow you to get in a few solid hits. He will also frequently do a jump
 attack that stomps back down in the same spot for medium damage, and a side
 jump (a sort of jump kick?) that does major damage and is a little harder to
 avoid. If you can stay alive long enough to break off most of his armor parts,
 you shouldn't have much longer to go before you land that final sweet attack
 that puts an end to your first boss! You'll get about 3 or 4 Bladefangs when
 he dies, as well as an Orc King's Claw, plus whatever target regions you've
 broken and picked up. You might even get an Orc King Card. It seems to be
 far more common that other boss cards, so it might be a giveaway. After
 clearing every chapter, you will also get a permanent bonus to your stats
 and typically a whole slew of new goodies are unlocked. Onward!

 Something else to learn during this fight is breaking off boss parts. Every
 boss has specific parts, whether armor, feathers, or even whole body parts,
 that break off with focused attacks to that spot. Breaking these increase the
 damage to certain parts of the boss's hit box area, as well as dropping an
 item for you to pick up. You can use the lock-on feature (hold down L) to see
 which parts a boss has and what condition they're in. Some bosses are nearly
 impossible if you don't learn which parts to break off -- for example, Skoll
 and Hrungnir. Other bosses have parts which drop items that are absolutely
 necessary for weapon refining and costume expansion. Either way, there is no
 downside to breaking boss parts! I will try to list the breakable parts, the
 effects they have, and which items they drop for each boss (as long as I can
 figure out the info).

 Known Target Regions:
 Arm - "Orc King's Gauntlet" - King's Gauntlet item
 Head - "Orc King's Horn" - Broken Horn item
 Chest - "Orc King's Breastplate" - King's Breastplate item

  _________________
 //   CHAPTER 2   \\		[walk2]

Story 2-1	"Find the Fruit"
Destination:	Ifing River
Target:		Enormous Yew Berry x3
Difficulty:	**
Time Limit:	30 min
Reward:		2000 Z
Enemies:	Cuppie, Orc, Spore, Killer Ant, Death Rock, Domovoi, Horo Horo
*The "Enormous Yew Berry" quest items are dropped by Domovois that you'll see
 toward the last few rooms of the map. Nothing else to note in this quest, it
 should be a piece of cake after having just kicked the Orc King's royal butt.
 You might want to top off any potions you used up before, just in case.

Story 2-2	"Mountain Search"
Destination:	Mount Hnitbjorg
Target:		Red Crystal x15
Difficulty:	***
Time Limit:	30 min
Reward:		2400 Z
Enemies:	MoiMoi, Wolf, Marin, Cuppie, Methos, HillGiant
*In this quest, Wolves make their first appearance, as well as a solitary
 HillGiant halfway through the level. Feel free to ignore him, his defense
 is likely too high to make him worth fighting the first few times you see
 him, but by all means give it a go. You'll probably only be doing 1 or 2
 damage per hit at this point, so you might want to use Dainsleif mode. Most
 giants have the same basic attacks: punch combo, heavy punch, kick/stomp,
 and tackle. The tackle is the one to watch out for, he'll crouch first and
 give you a small window of opportunity to dodge. Run up close to provoke
 an attack, back away just out of reach, then dash in to rough him up a
 little between his attacks. But seriously though, you probably won't be
 doing enough damage to kill him before he kills you. Come back after a few
 more quests (or just don't come back, I mean it, it's really not worth it).

 Oh, right! The "Red Crystals" are quest items dropped by Wolves. You'll
 notice fairly quickly that Wolves have a tendency to move fast, attack
 suddenly, gather into packs (duh!) and sometimes Stagger you (break your
 attack combo) repeatedly. If you're weak and unprepared, you'll be cornered
 and torn apart. Dodge (Step) a lot and you should be ok -- this is a very
 important cornerstone of the game's combat mechanics for all situations.

Story 2-3	"Bird Hunting"
Destination:	Ifing River
Target:		Stiff Feather x20
Difficulty:	**
Time Limit:	30 min
Reward:		2000 Z
Enemies:	Cuppie, Horo Horo, Poring, Death Rock, Orc, Killer Ant, Domovoi
*The "Stiff Feather" quest items are dropped by Horo Horo birds, most of which
 are swarming around in the last area of the map (the cliff). Should be a short
 and easy quest, and you'll want to get through it quick because after this,
 you unlock the "Spectrolyte Fragments" in Your Room which let you change jobs
 (classes) at any time outside of a quest!! If you've been struggling up to
 this point, now is your chance to branch out and enjoy life or something like
 that.

Free Quest 2-4	"Idle Rhapsody 2"
Destination:	Mount Hnitbjorg
Target:		MoiMoi x50
Difficulty:	***
Time Limit:	30 min
Reward:		2400 Z
Enemies:	Marin, Grizzly Bebe, Cuppie, Methos, MoiMoi, HillGiant, Wolf
*Again, ignore that pesky HillGiant unless you're feeling frisky. The majority
 of MoiMois will be in a locked-in area at the end of the level, in a small
 room with a bunch of explosive crates. You can try to lure a crowd of them
 near a crate then hit it for some 'splodey fun, or you can kill them
 regularly and wait until the post-quest countdown when you don't take damage
 and bust the crates then.

Free Quest 2-5	"Bear Hunting 2"
Destination:	Mount Hnitbjorg
Target:		Grizzly x8
Difficulty:	***
Time Limit:	30 min
Reward:		2400 Z
Enemies:	MoiMoi, Wolf, Marin, Methos, Grizzly Bebe, Grizzly, HillGiant
*The Grizzlies here pose a bit of a threat if you're not used to dodging by
 now. Big enemies like this will commonly Stagger you (interrupt your attacks)
 and hit you with powerful attacks that also Stun you (stars around your head),
 knock you down to the ground, and other annoying effects. It's best to dodge
 these attacks entirely whenever possible. Unfortunately, a lot of these
 attacks also have a deceptively long range and you often have to get a bit
 further away or you'll still be hit. The last few Grizzlies are in the same
 small room as the last MoiMois from the previous quest, minus the explosive
 crates. Make the best of the cramped quarters.

Free Quest 2-6	"Kiss a Cuppie"
Destination:	Ifing River
Target:		Poison Cuppie x15
Difficulty:	**
Time Limit:	30 min
Reward:		2000 Z
Enemies:	Orc, Horo Horo, Death Rock, Cuppie, Poison Cuppie, Spore,
		Domovoi
*Here we meet the humble Poison Cuppie, or rather the flamboyant and brightly
 colored, slightly obnoxious Poison Cuppie. They're nothing special, just kill
 your 15 and move along.

Free Quest 2-7	"Bugs in the Lawn"
Destination:	Idavoll Plains
Target:		Beetle's Eye x40
Difficulty:	**
Time Limit:	30 min
Reward:		2000 Z
Enemies:	Poring, Spore, MoiMoi, Domovoi, Horo Horo, Grizzly Bebe,
		Grizzly, Methos
*There's a nice variety of enemies here, from the tiny Poring up to the hefty
 Grizzly, but your focus here is the pesky Methos which drop the "Beetle's Eye"
 quest item. Most of them are in the last two cave areas of the level.

Story 2-8	"Crimson Tears"
Destination:	Mount Hnitbjorg
Target:		Red Crystal x5
Difficulty:	***
Time Limit:	30 min
Reward:		2400 Z
Enemies:	Wolf, Methos, Cuppie, Grizzly Bebe, Grizzly, MoiMoi, Marin
*Right off the bat, you're dropped into a pack of Wolves, so keep on your toes
 and remember not to let them corner you. The "Red Crystals" are dropped by
 boxes/crates, so you might have to bust a couple of explosive ones if you
 want the quest to finish sooner. Guess what! You can actually get real
 Crimson Oridecon items as a quest reward from this quest (those are the "Red
 Crystals" the quest items are supposed to be). The only catch is that you
 have to complete this quest first, then talk to Brokkr the Blacksmith (the
 Weapon shop NPC). He'll give you a free Tier 3 weapoon, unlock the Tier 3
 weapons in the shop, and from then on you can get Crimson Oridecon as a
 quest reward from this quest. It's not a guaranteed reward, but is fairly
 common.

Story 2-9 	"Ydalir's Skies"
Destination:	Ifing River
Target:		Hraesvelgr x1
Difficulty:	****
Time Limit:	30 min
Reward:		4000 Z
Enemies:	Hraesvelgr
*Second boss! And this is the first "Real" boss in that the battlefield here
 gains a peculiar effect: you can multi-jump. In order for you to be in the air
 and use attack combos one after another, many boss battles like this allow you
 to maintain altitude with repeated jumps. A lot of classes don't have much in
 the way of ranged attacks, so it would be very unfair (even for this rather
 unforgiving game) to force you to fight sky-high enemies from the ground.

 Focus on breaking the bird's left and right wings first. Then you can go for
 the Crest on his head. If you can get behind him often enough, attack his tail
 and break that, too. Once those are broken, you should be doing enough
 damage to finish him off quickly.

 As for attacks, he has a few basic swoop and peck attacks. He will screech
 sonic rings at you from a distance, but these are easily avoided. One of his
 movies is a fairly pointless wind gust that pushes all players away from him.
 He has a tail-swipe attack, but he mostly uses this when you're behind him.
 The one to watch out for is his whirlwind attack that pulls all players close
 up to him, followed by a blast that does serious damage and sends you flying
 (doing additional damage if you hit the invisible wall at the cliff edge).
 While airborne, he will also do a tail attack that shoots a fast shockwave
 along the ground in a straight line. Breaking the tail will weaken this
 attack.

 Known Target Regions:
 Left Wing - "Hraesvelgr's Red Feather (L)" - Lovely Red Feather item
 Right Wing - "Hraesvelgr's Red Feather (R)" - Lovely Red Feather item
 Crest (head) - "Hraesvelgr's Crest" - Gale Feather item
 Tail - "Hraesvelgr's Trident Tail" - Trident Tail item

  _________________
 //   CHAPTER 3   \\		[walk3]

Story 3-1	"Ants & Eggs"
Destination:	Idavoll Plains
Target:		Killer Ant's Egg x10
Difficulty:	***
Time Limit:	30 min
Reward:		2500 Z
Enemies:	Poring, Orc, Domovoi, MoiMoi, Killer Ant, Grizzly, Spore, Methos
*The "Killer Ant's Egg" fake quest items are dropped by Killer Ants, of course.
 Most of them are in the cave at the end of the map as might be expected, but
 the last few Killer Ants that actually drop the quest items require you to
 backtrack out of the cave to the first open area there.

Story 3-2	"Find the Giants"
Destination:	Mount Hnitbjorg
Target:		HillGiant x3
Difficulty:	****
Time Limit:	30 min
Reward:		2800 Z
Enemies:	Wolf, Grizzly Bebe, Grizzly, Methos, Poison Cuppie, Cuppie,
		 HillGiant, MoiMoi
*Here is your first real encounter with giants, not counting the stray giant in
 a couple of previous missions. Giants are annoying. They hit hard, take a
 beating, and don't apologize for nothin'. Learn to hate them, and learn to
 mess them up. They all have slow, predictable patters like the sequential
 punches, a crouch-and-charge, a sweeping kick, and so on. Learn these attacks,
 and the only time you'll have a problem is when you're locked in small area
 without much room to move around. Or when you face large groups at once.

Story 3-3	"Lizard Rising"
Destination:	Ifing River
Target:		Hjahanir x1
Difficulty:	*****
Time Limit:	30 min
Reward:		5000 Z
Enemies:	Hjahanir
*This guy is a mini-boss. A big UGLY lizard. You can break the big fin on his
 head and the smaller fin on his back. The big fin will grow back after a while.
 He'll flip onto his back and wriggle for a moment after breaking the small fin.
 He likes to do ranged attacks that fire eruptions of rock out of the ground in
 a line or a grid, he will spin and flail when you are at his sides, and he
 will swipe his tail if you're behind him. Beware the hit-box area for his
 attacks, as they seem to hit a little farther away than they look. He'll go
 down fairly easy if you focus on breaking the fins and trying to stay at his
 sides where his attacks are least effective (about midway back, where the small
 fin is). He also has a jump attack that he uses from a short distance away, and
 due to the length of his body it's very difficult to dodge his landing. You
 are likely to be poisoned often, so bring some antidotes, and he can also
 Burn you but you don't have access to Burn-healing items the first time you
 fight him here. You can tell when he will be able to burn you as the big fin
 on his head will start to glow right after growing back. Promptly re-break
 the big fin every time it grows back and break the little fin and you should
 have disabled most of his poison and fire attacks while simultaneously
 making him more vulnerable to damage. I found after confronting him for the
 first time on my second character playing as an Assassin, getting up close to
 him to hit him while either fin is intact would often cause a giant poison
 blob or splash that would deal more than half my HP in damage and seemed to
 come without warning, so I can't stress enough how important it is to break
 both fins and to KEEP breaking the big fin, especially if you're having a
 hard time. And don't bother attacking him normally unless both fins are
 broken at the time.

 Known Target Regions:
 Head Fin - "Poisonous Fin" - Proud Crest item
 Back Fin - "Noxious Crest" - (no item?)

Story 3-4	"The Gods' Ruins"
Destination:	Freyja's Upturned Pinnacle
Target:		HillGiant x3
Difficulty:	****
Time Limit:	30 min
Reward:		2800 Z
Enemies:	Killer Ant, Raydric, Poison Spore, HillGiant
*Short and simple, here. Nothing to worry about but play it safe in the
 half-circle shaped room with a wall of foliage. Giants and cramped quarters
 never mix well, and little critters underfoot can catch you off guard.

Free Quest 3-5	"Pinnacle Search"
Destination:	Freyja's Upturned Pinnacle
Target:		Poring x40, Poporing x40
Difficulty:	***
Time Limit:	30 min
Reward:		2500 Z
Enemies:	Killer Ant, Poison Spore, Raydric, Poring, Poporing
*This should be an easy quest, but make sure to bring Antidote potions for once.
 The Poison can rack up damage faster than you realize and with all the
 Poison Spores and Poporings, you're likely to be poisoned more than once. Also,
 this is a great place to get see your combo/chain number get real high, and
 there are a few trophies that are easy to get here due to large groups of easy
 enemies.

Free Quest 3-6	"Idle Rhapsody 3"
Destination:	Mount Hnitbjorg
Target:		HillGiant x5
Difficulty:	****
Time Limit:	30 min
Reward:		2800 Z
Enemies:	Wolf, Grizzly, Methos, Grizzly Bebe, Poison Cuppie, HillGiant
*A straighforward quest with a lot of big enemies.

Free Quest 3-7	"Reconnaissance"
Destination:	Freyja's Upturned Pinnacle
Target:		HillGiant x6
Difficulty:	****
Time Limit:	30 min
Reward:		2800 Z
Enemies:	Killer Ant, HillGiant, Poison Spore, Raydric
*The first room you enter locks you into a TINY little space with a crowd of
 Killer Ants and one HillGiant, so be ready. And then there's a long, narrow
 hallway with Poison Spores and a giant, so be ready for that, too. After
 that, just keep in mind that the Raydrics have a relatively strong (but
 slow to charge up) ranged attack that slices along the floor and can reach
 most of the way across a room.

Free Quest 3-8	"Karvodailnirol"
Destination:	Freyja's Upturned Pinnacle
Target:		Karvodailnirol x20
Difficulty:	***
Time Limit:	30 min
Reward:		2500 Z
Enemies:	Killer Ant, Poison Spore, Raydric
*In this quest for fake quest items, the "Karvodailnirol" drops from the
 Poison Spores. So many Poison Spores... You'll have to backtrack from the
 final room and more enemies will spawn in the previously occupied rooms.

Story 3-9	"Ant Hunting"
Destination:	Ifing River
Target:		Killer Ant x80
Difficulty:	****
Time Limit:	30 min
Reward:		2800 Z
Enemies:	Killer Ant, Death Rock, Poison Cuppie
*The Killer Ants are spread throughout the level, including inside a barrel
 a couple of times. The only real threat here is the Death Rocks which tend
 to show up in tight spaces and with a dozen Killer Ants under your feet.

Story 3-10	"Silver Eclipse"
Destination:	Mount Hnitbjorg
Target:		Hati x1
Difficulty:	*****
Time Limit:	30 min
Reward:		5000 Z
Enemies:	Wolf, Hati
*Here we have another sub-boss. This is the first boss scenario in which the
 primary boss enemy will periodically summon minions throughout the battle,
 essentially waves of infinitely respawning enemies to slow you down and get
 in the way. You'll know when he's summoning more Wolf minions as he will
 stop for a moment, raise his head, and howl with a blue aura around him. He
 has a projectile attack where he shoots 4 icicles, one at a time with a
 short delay between each. These are easy to dodge, but make sure you can see
 Hati at all times in order to dodge them (such as while you're taking out a
 few minions). Up close he will bite at the ground near you, which can freeze
 you in a block of ice if it hits. He can do a sideways jump, but the damage
 is negligible, as is the multi-jump where he will jump several times in quick
 succession. More annoying than dangerous. After he's taken some damage and
 you are farily close, he will sometimes send ice spices up from the ground in
 a circle around him. He will stand still while moving his head around before
 doing this attack. Just repeat the process of taking out his Wolf minions as
 soon as he summons them, then getting in a few solid hits between dodging
 attacks, and he should go down fairly easily.

 If you want to play it safe, before doing anything else in this fight, focus
 on attacking Hati's single side-wing. You have to be in the air to reach it,
 but if you break off the wing, you disable Hati's most powerful move: Hati
 curls into a wheel shape and rolls around the battlefield in circular paths.
 It deals MASSIVE damage if you get hit, and it's tricky to dodge.

 Known Target Regions:
 Wing (back) - "Hati's Silvery Wing" - Frostwolf Wing item
 Left Paws - "Eclipse Fang (L)" - Lunar Eclipse Fang item
 Right Paws - "Eclipse Fang (R)" - Lunar Eclipse Fang item
 Rear Haunches - "Hati's Frozen Fauld" - Frozen Fauld item
 Chest - "Hati's Chest Spikes" - Frostwolf Spikes item

Story 3-11	"Farthest Ambush"
Destination:	Fort Farthest
Target:		Grendel x1
Difficulty:	******
Time Limit:	15 min
Reward:		10000 Z
Enemies:	Grendel
*You may have seen Grendel in a previous mission, a big ugly giant on the same
 cliff where you fight Hraesvelgr (but not the same mission). This time, you
 can't kill him, only hurt him enough to make him leave. This mission is a
 special type of quest where you must defend the cannon wall outside of Fort
 Farthest. Grendel starts at the huge cave on the far end of the map and slowly
 walks toward the Fort. He will sometimes focus attacks on you, and sometimes
 on the Fort, but try to keep hitting him and getting his attention because
 once the Fort's damage is at max, the quest will automatically fail. So, with
 that in mind, focus on hitting his wrists (bangles) and his butt (bristles).
 He has a few super-damaging attacks that you need to avoid, one in particular
 in which he will pound his chest and rain sweatdrops in a radius around him.
 These drops will Stun you and make it hard to escape the follow-up attack, a
 flying leap into the air with a ground-pound. This is strong enough to kill a
 player in one hit at this point in the game. Try to recognize when he is just
 about to do the chest pound, then jump into the air and Aerial Step away as
 fast as possible. Failing that, if you aren't stunned but his shadow is above
 you during the ground pound attack, try to dash/Step in the direction he came
 from. You can't outrun the attack, but his path won't change midair and you may
 be able to get to safety if he lands behind you -- if you're both going in
 opposite directions, you'll get farther away faster. The way to tell if he's
 about to do the sweatdrop rain attack is he will stretch and raise his arms
 up above his head like a body builder pose, and immediately after that he will
 pound his chest. Grendel also likes to do various wrestling style moves, for
 example he'll do a low jump followed by an elbow smash to the ground, etc.

 Pretty much any attack he uses can deal major damage and should be avoided.
 Another super-damage attack to avoid is when he will lean forward, cover his
 mouth with one hand, then vomit green acid puke in front of him. This attack
 does low damage per hit, but hits MANY times VERY quickly and can easily kill
 you in one go. When you see him raise his hands and slap the ground, dodge
 away immediately if you're near his rear end, which he will raise up in the
 air and smash down right after slapping the ground with his hands. The second
 part of that attack does a lot more damage and has a Knockback effect. He has
 a fist smash attack where he will put his hands together and slam the ground,
 sending shockwaves out at an angle, either two shockwaves at a wide angle, or
 three shockwaves with two at a wide angle and one straight forward. This is
 the attack he uses mostly on the cannon wall. Also, when you see him pound
 his chest only once and there is a colored aura for a brief flash, that
 attack can do low damage and Knockback if you are too close or too high up
 in the air near him, but isn't usually a big deal. When you do enough damage
 to stun him, he will fall over backwards (which can hurt you) and lay
 motionless on his back for a few moments, completely open to attack -- a good
 time to use Dainsleif mode and go all out! When you have him at about 1/2
 health, you'll start to see messages on the screen, which continue to appear
 as you damage him further and get closer to finishing him off:

 "The Giant is starting to look tired."
 "The Giant is starting to look really tired!"
 "The Giant is weakening. Keep it up!"
 "It's really weak. You almost have it!"

 After the fourth message, you know he's almost done for. A few more good
 combos and you'll be treated to a short scene of the cannon wall blasting the
 stinking hulk and sending him back where he came from!

 Known Target Regions:
 Left Arm - "Grendel's Swamp Bangle (L)" - Bog Bangle item
 Right Arm - "Grendel's Swamp Bangle (R)" - Bog Bangle item
 Crotch/Butt - "Grendel's Bristles" - Filthy Bristles item

  _________________
 //   CHAPTER 4   \\		[walk4]

Story 4-1	"Quickened Earth"
Destination:	Thor's Volcano
Target:		Magma Death Rock x8
Difficulty:	****
Time Limit:	30 min
Reward:		3000 Z
Enemies:	Magma Death Rock, Methos, Horo Horos, Spore Hazel, Killer Ant
*Magma Death Rocks are just like regluar Death Rocks, only their primary attack
 is a fire breath/lava spray that shoots out straight in front of them (rather
 than the slashes and spins of regular Death Rocks). You'll also meet the "Horo
 Horos" (the -s is not plural) enemy, which is simply a fire version of the
 regular Horo Horo. The same goes for Spore Hazel, a fire variation of the
 regular Spore -- be careful, it sometimes explodes when it dies and often
 causes Burn. And speaking of Burn, you'll see it a lot from now on. Just try
 to avoid fire attacks and keep an eye on your HP when you inevitably do get
 burned. If you can't find the last 1 or 2 Magma Death Rocks, try backtracking
 and see if you skipped a room somewhere along the branching path.

Free Quest 4-2	"Volcano Search"
Destination:	Thor's Volcano
Target:		Rune Shard x10
Difficulty:	****
Time Limit:	30 min
Reward:		3000 Z
Enemies:	Drops, Horo Horos, Killer Ant, Spore Hazel, Magma Death Rock,
		 Fire Wolf
*The "Rune Shard" quest items are dropped by Spore Hazels. The only new thing
 in this mission is the Fire Wolf enemy, which is a slightly tougher variation
 of the regular Wolf. If you're looking for "Ancient Runic Ore" items, this is
 one place to get them. They're a quest reward and are uncommon.

Free Quest 4-3	"Idle Rhapsody 4"
Destination:	Mount Hnitbjorg
Target:		FrostGiant x5
Difficulty:	*****
Time Limit:	30 min
Reward:		3500 Z
Enemies:	Wolf, Methos, Grizzly Beb, Grizzly, Cuppie, FrostGiant
*FrostGiants make their appearance here, your first one of which appears in the
 same spot that old HillGiant would appear. Same general strategy as any regular
 giant. There's a small cramped room (you'll recognize it when you get there)
 that will be filled with loads of regular Wolves in such numbers that if you
 don't have a bit of Stagger Resistance or a whole lot of AP, you're likely to
 get torn up. I actually died here for the first time in a long time while
 playing my 2nd character for the purposes of this guide. As an Assassin I did
 not have enough HP/Defense to withstand the repeated attacks and I simply
 couldn't get away from the Wolves dashing back and forth long enough to heal
 or set up an aerial combo. I was pretty pissed! I hadn't died fighting Grendel,
 Hraesvelger, Hati or anywhere since Hjahanir really, and it's these WOLVES that
 got me! Irony. Oh, sorry for the tangent... Your last couple of FrostGiants
 are in the one-sided cliff area right after the Wolf gang.

Free Quest 4-4	"Rock Collecting"
Destination:	Thor's Volcano
Target:		Rune Shard x6
Difficulty:	****
Time Limit:	30 min
Reward:		3000 Z
Enemies:	Spore Hazel, Magma Death Rock, Fire Wolf, Horo Horos,
		 FlameGiant, Killer Ant
*We're back for more "Rune Shard" quest items, but this time they are dropped by
 the new FlameGiants. You should be familiar with how to handle giants by now.
 And again, you can get Ancient Runic Ore as a quest reward here.

Story 4-5	"Orders Come Late"
Destination:	Freyja's Upturned Pinnacle
Target:		HillGiant Chief x1, HillGiant x2
Difficulty:	*****
Time Limit:	30 min
Reward:		3500 Z
Enemies:	Killer Ant, Poison Spore, Raydric, HillGiant, HillGiant Chief
*The first room you enter locks you into a tiny area filled with tons of Killer
 Ants. See how high you can rack up your attack chain! In the next room, a long
 hallway, more loads of Killer Ants as well as Poison Spores. Next room? Yet
 another long hallway full of Killer Ants. Next room? Killer Ants, Poison
 Spores and now Raydrics. Next room: a curved hallway area with... more Killer
 Ants. Um, aren't we here to fight HillGiants? How about the next room? What?!
 It's empty! Ok, then, the next one?? OH! There they are. Bout damn time, huh?
 Alright! Here's your first HillGiant Chief, which is a bit more than just a
 bigger, tougher HillGiant. First and foremost, they have more attacks like a
 spinning flame attack, and most of their "regular giant" attacks hit harder
 and have more range. Plus they drop completely different loot! He really
 shouldn't be too hard to take down as long as you pick off the two regular
 HillGiants. Don't bother killing the Killer Ants here, they will keep
 respawning until the mission is done.

Free Quest 4-6	"Chief Hunting"
Destination:	Idavoll Plains
Target:		HillGiant Chief x1, HillGiant x8
Difficulty:	*****
Time Limit:	30 min
Reward:		3500 Z
Enemies:	MoiMoi, Spore, Horo Horo, Orc, Grizzly Bebe, Grizzly, HillGiant,
		 HillGiant Chief
*This mission isn't as repetitive in enemy variety as the previous one. Should
 be pretty easy to get through as long as you're careful with the HillGiants and
 their boss.

Free Quest 4-7	"Idle Rhapsody 5"
Destination:	Thor's Volcano
Target:		FlameGiant x8
Difficulty:	*****
Time Limit:	30 min
Reward:		3500 Z
Enemies:	Fire Wolf, Horo Horos, Spore Hazel, Killer Ant, Magma Death
		 Rock, FlameGiant
*This quest is straightforward enough, but the FlameGiants mainly show up in
 cramped spots where it's very hard to dodge attacks from each enemy at once.

Free Quest 4-8	"Orcish Green"
Destination:	Ifing River
Target:		Orc Hero x1
Difficulty:	******
Time Limit:	30 min
Reward:		6000 Z
Enemies:	Orc Hero, Orc Chief
*This fight is going to get on your nerves. First off, the Orc Hero mini-
 boss is not a threat by himself, at least not in this situation. The real
 threat is from the Orc Chief minions that the Orc Hero periodicaly will
 summon after an animation that looks like he's doubled-over then he raises
 his arms with a colored aura (similar to one of Grendel's chest-pound
 attacks). The Orc Hero alone is basically the Orc King but a little faster,
 tougher, and a couple more jumping and kicking type moves. Same arm-swing
 vortex attack as before, too, but this one seems to hit more often while he
 is still swinging his arm. Now, the Orc Chiefs, those bastards... It seems
 like every single attack they use has ridiculous reach as well as effects
 to do major Stagger and "Down" (knocking you to the ground). I can't tell
 if it's the Orc Hero or the Chiefs, but somebody here also has a few Stun
 attacks (likely the Orc Hero, as I don't think I've seen the Orc Chiefs
 Stun me in later missions). Not only do they hit hard and stop you in your
 tracks, but they CONSTANTLY chase after you even if you're on the other
 side of the cliff, and they run faster than you unless you're dashing or
 Stepping (holding R to dash or hitting Square to dodge). I found my best
 chance was boosting AP and reducing AP costs, then focusing the rest of my
 Cards on all out Attack (I didn't have any Stagger resistance cards at
 this point in the game). That way, I could do aerial attacks most of the
 time and Aerial Step multiple times in a row to get away quicker. When
 you take out the current wave of Orc Chiefs, it's very easy to dodge in and
 out on the Orc Hero, getting an attack or two in between his attacks (which
 seem far more frequent than old Orc King's attacks) and quickling avoiding
 his next attack. His breakable areas break fairly quickly, which means as
 long as you can withstand the Orc Chief onslaughts, the big guy will go
 down surprisingly fast -- as with a lot of minion-summoning bosses in this
 game. Hiding behind the cannon fodder, yeesh, some of these bosses are
 utter cowards!

 Known Target Regions:
 Head - "Orc Hero's Hero Headband" - Hero's Headband item
 Chest - "Orc Her's Chestplate" - Hero's Breastplate item
 Arm - (I think you can break his gauntlet in this fight, will double check)

Story 4-9	"Giant Intentions"
Destination:	Mount Hnitbjorg
Target:		FrostGiant (Chief) x1, FrostGiant x12
Difficulty:	*****
Time Limit:	30 min
Reward:		3500 Z
Enemies:	Wolf, FrostGiant, Methos, Cuppie, Grizzly, FrostGiant Chief
*For anyone who looked at the game's listing for the target of this mission and
 is scratching their head: yes, that's a typo, and the "FrostGiant x1" is really
 a "FrostGiant Chief x1". Aside from the FrostGiant Chief and his two regular
 FrostGiant buddies on the icy cliff at the end of the map, this should be
 another day in the life of a, well a mercenary or whatever your character is
 supposed to be. There may be 12 FrostGiants, but they usually show up in
 pairs so it's not too hard to take them out. And of course, the FrostGiant
 Chief is just like a HillGiant Chief except it sprays freezing ice mist.

Story 4-10	"Devil Hawk Die!"
Destination:	Freyja's Upturned Pinnacle
Target:		Kona Hraesvelgr x1
Difficulty:	******
Time Limit:	30 min
Reward:		6000 Z
Enemies:	Kona Hraesvelgr
*If you got good at fighting regular Hraesvelgr, it isn't much of a stretch
 to beat Kona Hraesvelgr. The main differences are a stronger peck attack
 and the addition of a "cannonball" tail (breakable) upgrade from the old
 trident tail, and a rockslide attack. Plus, Kona H. is practically a dodo
 since he doesn't really fly. Must be that ball-and-chan he's got for a tail.

 Focus on breaking the cannonball tail first, which is tricky because this
 bird will constantly spin around to face you. The cannonball tail attack is
 one of his strongest and fastest, so it's priority number one. When that's
 broken, break the left and right wings and the crest on his head, just like
 old times. You still have to watch out for the whirlwind attack, and the
 Stun from the screech attack. He also has an attack that will give you the
 Tired status effect, which obnoxiously (and dangerously) makes your AP not
 regenerate.

 Known Target Regions:
 Left Wing - "Hraesvelgr's White Feather (L)" - Lovely White Feather item
 Right Wing - "Hraesvelgr's White Feather (R)" - Lovely White Feather item
 Head - "Hraesvelgr's Tempest Feather" - Tempest Feather item
 Tail - "Hraesvelgr's Cannonball Tail" - Cannonball Tail item

  _________________
 //   CHAPTER 5   \\		[walk5]

Story 5-1	"Ruins Search"
Destination:	Ruins of Glast Heim
Target:		Ancient Metal x8
Difficulty:	*****
Time Limit:	30 min
Reward:		3600 Z
Enemies:	Horo Horon, Raydric, Poison Cuppie, Leshy
*Here we have the "Horo Horon", the third type of generic bird monster. Their
 screech attack has a chance to Bind you (paralysis) but otherwise they are just
 another version of Horo Horo. The "Ancient Metal" quest item here is dropped by
 Raydrics. You also meet a new enemy here: Leshy (I dunno if it's "many Leshy"
 or "many Leshies" but I'll probaby use the latter if it comes up). Leshies are
 demon looking dudes with big claws and glowing eyes. They can teleport, claw
 at you, and charge up a black sphere projectile that can Bind you if you get
 hit by it. Consider them in the same class as, say, a Death Rock. Dangerous if
 you get careless, but easily taken out most of the time.

Free Quest 5-2	"Eternal Rondo"
Destination:	Ruins of Glast Heim
Target:		Leshy x10
Difficulty:	*****
Time Limit:	30 min
Reward:		3600 Z
Enemies:	Poring, Horo Horon, Poison Cuppie, Leshy, Raydric
*Not much to say here except that there are a lot of Raydrics, especially in
 the final room where the last Leshy will be.

Free Quest 5-3	"Orc Sweet Home"
Destination:	Freyja's Upturned Pinnacle
Target:		Orc King x1
Difficulty:	******
Time Limit:	30 min
Reward:		6500 Z
Enemies:	Orc King, Orc Chief
*Remember our old buddy Orc King? We kicked his ass back in the day, didn't we?
 And his friend Orc Hero? Mince meat! So here we have Orc King again (has be
 been resurrected, or is this just the new Orc King, recently crowned?). This
 time he took a note from Orc Hero's book and decided to bring some Orc Chief
 minions. We'll see how that works out for him, won't we? Round two, bring it!

 I've always found this fight easier than the Orc Hero fight, and I'm not sure
 why. The map area they give you here is much smaller, but at the same time the
 Orc King summons fewer Orc Chiefs, giving you less time worrying about the
 minions and more time putting the beat down on Big Green & Ugly over there. I
 honestly can't tell if he's any stronger than Orc Hero this time, but he does
 seem to hit a little more often, and he uses a frenzy swinging punch attack
 more often. I guess the main reason it's easier is the reduced number of Orc
 Chiefs and how Orc King doesn't summon them quite as often.

 This is also the first version of Orc King that you can get the King's Slipper
 item from, in case you were wondering.

 Known Target Regions:
 Head - "Orc King's King's Horn" - Broken Horn item
 Chest - "Orc King's Breastplate" - (no item??)
 Arm - (King's Gauntlet?)

Free Quest 5-4	"Idle Rhapsody 6"
Destination:	Ifing River
Target:		Hraesvelgr x1
Difficulty:	******
Time Limit:	30 min
Reward:		6500 Z
Enemies:	Hraesvelgr, Horo Horo
*Yup, Hraesvelger is back and he brought friends, too. But they're just plain
 old Horo Horo, so you can pretty much ignore them and focus on the feather
 brain boss. His attacks are more likely to Stun you now, but other than
 that, the same old strategies apply here: break the tail, break both of the
 wings, break the crest feather, then beat him down until he's chicken soup.
 One thing to note, however, is he does have a lot more HP than before, and
 it looks like he's even got more than Kona Hraesvelger did, as it took me
 a good two or three minutes more of solid attacking AFTER breaking all his
 target regions before he finally croaked.

 Known Target Regions:
 Left Wing - "Hraesvelgr's Red Feather (L)" - Lovely Red Feather item
 Right Wing - "Hraesvelgr's Red Feather (R)" - Lovely Red Feather item
 Crest - "Hraesvelgr's Gale Feather" - Gale Feather item
 Tail - "Hraesvelgr's Trident Tail" - Trident Tail item

Story 5-5	"Rune Ingots"
Destination:	Ruins of Glast Heim
Target:		Fafnir x1
Difficulty:	*******
Time Limit:	30 min
Reward:		7000 Z
Enemies:	Fafnir
*Remember the lizard miniboss from before, Hjahanir? This "new" miniboss,
 Fafnir, is basically the same thing but with slightly altered appearance and
 a very different moveset. First off, he has a lot more "eruption" attacks,
 one that goes straight out in front, one that goes wide in front, one that
 circles him, etc. You can tell when he's going to do eruption attacks as he
 will pause and raise his head a bit. He will also leap forward suddenly then
 flail his limbs. If you get close to his face he will swipe a claw at you.
 He will also poison you, I think it's Deadly Poison this time, but an Antidote
 will fix that either way. Also, I'm not sure which attack does it, but he can
 Burn you just like Hjahanir.

 Focus on attacking his legs, even if you're tempted to do aerial attacks, just
 stick to the legs, seriously! I mean it! If you have a hard time fighting him
 and you AREN'T attacking ONLY his legs, I feel bad for you, son. I got 99-- ok,
 I'm not finishing that lame joke! Wait! Don't roll your eyes and leave...
 There's good news. You can KEEP breaking his legs. Over and over and over, like
 some sort of twisted mafia torture fantasy. And you get a "Wriggling Legs" item
 each time you break them! Any time you break his leg, he will flip over and
 wiggle on his back. It's perfectly safe to hit his body with a heavy combo at
 this time, but only if you are confident you can end your combo or cancel out
 of it before he flips back over. The moment you see him lift off the ground,
 stop attacking and get ready to hit his legs again. Oh, one more thing about
 attacking the legs, sometimes it's easier to go for the rear legs where he's
 more likely to hit you with his tail. When attacking the front legs, especially
 right after he flips back onto his feet, he's likely to do a screech attack
 (his head will tilt back) that will Stun you.

 If you do enough damage to his body, his whole back half will break! This may
 not be a good thing, since he now has a super annoying and dangerous attack
 where he will rocket (yes ROCKET) across the room back and forth unpredictably.
 I'm not sure how breaking his body off affects the damage he takes, but it
 definitely makes the fight harder, if not for the extra attacks he'll do then
 at least for the fact that he won't freaking sit still! In this state, he'll
 still swipe a claw at you if you get close to his face, and now his eruption
 attack fires out of both ends. Probably his most dangerous attack is when he
 spews purple poison gunk out of both ends and spins around like a top, hitting
 you multiple times for major damage, and it's very hard to outrun. Thankfully,
 he doesn't seem to have much HP and does fairly quickly.

 NOTE: You can only break his legs while he's whole. Once you've broken his
 torso and he's only half the lizard he used to be, you can't break them
 anymore and just have to deal with direct attacks.

 ANOTHER NOTE: If you're looking for Rune Ingots, this is the first place you
 can get them, and as far as I know it's the ONLY place you can get them. I've
 read forum posts of other players reporting Rune Ingot drops from later quests
 but I'd take that with a grain of salt. I'm not saying it's not possible, but
 the game itself does list them as coming from "quest rewards" only, and I can
 guarantee you that you get them from this quest. It's not 100% chance, maybe
 closer to 60% or 80% chance. When you get to a point in the game when you can
 kill Fafnir easily, you'll have to come back to this quest and kill him over
 and over to get Rune Ingots (some high level weapon refinements need them),
 and you'll see what I mean. You get one "most of the time" but not every time.

 Known Target Regions:
 Front L. Leg - "Fafnir's Scaly Foreleg (L)" - Wriggling Legs item
 Front R. Leg - "Fafnir's Scaly Foreleg (R)" - Wriggling Legs item
 Back L. Leg - "Fafnir's Scaly Haunch (L)" - Wriggling Legs item
 Back R. Leg - "Fafnir's Scaly Haunch (R)" - Wriggling Legs item
 Body - "Fafnir's Torso" - Regenerating Organ item

Free Quest 5-6	"A Domovoi's Don!"
Destination:	Freyja's Upturned Pinnacle
Target:		Don Domovoi x1
Difficulty:	*****
Time Limit:	30 min
Reward:		3600 Z
Enemies:	Poison Cuppie, Orc, Orc Chief, Leshy, Domovoi, Don Domovoi
*Nothing special to see here except the new Don Domovoi enemy. He's in the last
 room of the map, the arena where you fought Kona Hraesvelgr and Orc King #2.
 You can kill all the Domovoi first if you want, but the Don Domovoi is easy
 enough to kill even with all the little Domovois running around. Your call.

Free Quest 5-7	"Idle Rhapsody 7"
Destination:	Ruins of Glast Heim
Target:		Alp Leshy x8
Difficulty:	*****
Time Limit:	30 min
Reward:		3600 Z
Enemies:	Poring, Poporing, Horo Horon, Death Rock, Alp Leshy, Raydric
*I'm not entirely sure what's the difference between a regular Leshy and the
 new (so soon?) Alp Leshy. I know the two drop different loot, but aside from
 that, they seem to have the same health, attacks and patterns as far as I can
 tell. Anyway, kill a few of them and be on your merry way.

Free Quest 5-8	"A Floting Grin"
Destination:	Mount Hnitbjorg
Target:		Hati x1
Difficulty:	******
Time Limit:	30 min
Reward:		7000 Z
Enemies:	Wolf, Grizzly, Guardian, Hati
*This is another boss/mini-boss. You've faced Hati before, and there isn't much
 difference here. The main threat here is actually the minion wolves that Hati
 will summon. With a decent attack and some Stagger resistance, you can take out
 the Wolf crowds then focus on breaking pieces off of Hati like before. One
 difference to note is the quest itself. Even though the target is a boss type
 enemy, you have to play through a bit of the level fighting some normal enemies
 and working through a few rooms before you face Hati. One of the enemies you
 must face here is the new Guardian, but you won't really have to deal with
 them much until later on.

 It will take longer than before, of course, but make sure to break off that
 wing as soon as possible or you'll get torn up! I actually had a bit of trouble
 here as I couldn't seem to break the wing fast enough and died twice before I
 finally broke it, but it was too late and he finished me off soon after. Got
 him the second time around.

 Known Target Regions:
 Wing (back) - "Hati's Silvery Wing" - Frostwolf Wing item
 Left Paw - "Eclipse Fang (L)" - Lunar Eclipse Fang item
 Right Paw - "Eclipse Fang (R)" - Lunar Eclipse Fang item
 Rear - "Hati's Frozen Fauld" - Frozen Fauld item
 Chest - "Hati's Chest Spikes" - Frostwolf Spikes item

Free Quest 5-9	"Unwanted Guest"
Destination:	Ifing River
Target:		Grendel x1
Difficulty:	*******
Time Limit:	30 min
Reward:		8000 Z
Enemies:	Grendel
*The same general strategy for the Grendel fight outside of Fort Farthest also
 applies here, the only difference being that he has a LOT of HP and might take
 15 to 20 minutes or more to kill depending on your Job/class, your general
 stats setup, and whether or not you're playing solo or co-op. That also means
 you have to stay alive a lot longer than before. Generally, if you had a hard
 time with him before, you'll have a hard time here. Remember: break the two
 bangles (wrists) and the bristles (butt/crotch) as soon as possible, and always
 make sure to GET THE HELL AWAY if it looks like he is even THINKING about doing
 the chest pound sweatdrop rain attack! This isn't a "defend the fort" mission,
 so you don't have the luxury of the little alert messages to hint at how beat
 up he is, but you can always use the L button lock-on to check the color of the
 target icon on various regions to see how close they are to being broken or
 stunning him. You also won't have to worry about him destroying the fort before
 you've hurt him enough, and the time limit is the standard 30 minutes, but you
 also don't get to take advantage of him focusing his attacks on a fort this
 time. And as with any boss, pay attention to the attack patterns and animations
 the boss does before attacking, and learn how to dodge them instinctively. This
 only comes with practice or a keen eye and quick reflexes. The only other
 advice I have here is to try and stay aggressive; just because you have 30
 minutes doesn't mean you can take your sweet time. He has a butt-load of HP and
 the timer very well may run out on you if you aren't hitting him at every
 opportunity -- especially if you play a lower damage class. Other than that,
 all I can say is... Good Luck! :b

 Known Target Regions:
 Left Arm - "Grendel's Swamp Bangle (L)" - Bog Bangle item
 Right Arm - "Grendel's Swamp Bangle (R)" - Bog Bangle item
 Crotch/Butt - "Grendel's Bristles" - Filthy Bristles

Story 5-10	"Volcanic Eclipse"
Destination:	Thor's Volcano
Target:		Skoll x1
Difficulty:	*******
Time Limit:	30 min
Reward:		8000 Z
Enemies:	Skoll, Fire Wolf
*Skoll, if you haven't already guessed, is sort of Hati's opposite element.
 This fight will at first make Grendel seem like maybe he wasn't so hard. You
 will be wrong. The secret to beating Skoll in this quest is to max out your
 attack and focus on dodging Skoll's attacks while killing the lesser Wolf
 enemies he summons (you'll know he's summoning when he does a howl animation
 with blue effects around him). With the little Wolves out of the way, you can
 focus on Skoll until he summons again. The number one priority is to break
 Skoll's side-wing. If you don't break that piece, he will be able to perform
 a devastating flying screw attack in which he flies across the map, end to end,
 dealing massive damage and likely doing it while you're distracted by the
 regular Wolves. He also has a less damaging charge attack (he runs slowly
 toward you but can't change direction), but this is not a priority move. He
 will shoot four large fireball/rocks with a delay between each one; these are
 easy to dodge if you Step away or Dash (run) right before they would hit you.
 Up close, he will bite at the ground in front of him, or he will power up an
 attack that erupts lava and rocks into the air above him, which rains down in
 a small radius around him; again, fairly easy to dodge if you spot his
 animation where he holds his head up for a moment prior to the attack.

 Once you break the side-wing and have disabled his super attack, I recommend
 going into Dainsleif mode if you can and going all-out on his front paws, each
 of which are a breakable part. You will likely break his Chest armor piece at
 the same time as his paws. After these 4 parts are broken, you will be
 dealing enough damage and have him in a position where you're really just
 waiting for him to fall over dead! Keep your HP and don't forget about his
 four-projectile ranged attack when you run away to take out groups of the
 summoned wolves. Once you get the hang of the patterns, this is a boss you
 can fight over and over again right away without breaking a sweat! It's not
 a tedious endurance test like Grendel (ugh).

 Known Target Regions:
 Left Paw - "Skoll's Eclipse Fang (L)" - Solar Eclipse Fang item
 Right Paw - "Skoll's Eclipse Fang (R)" - Solar Eclipse Fang item
 Back Paws - "Skoll's Mocking Leg (L)/(R)" (no item?)
 Wing (back) - "Skoll's Golden Wings" - Flamewolf Wing item
 Chest - "Skoll's Breastplate" - Flamewolf's Breastplate item
 Butt - "Skolls Loincloth" - Scorching Loincloth item

  _________________
 //   CHAPTER 6   \\		[walk6]

Story 6-1	"Temple Search"
Destination:	Odin's Sky Temple
Target:		Guardian x15
Difficulty:	******
Time Limit:	30 min
Reward:		4000 Z
Enemies:	Einherjar, Guardian, HillGiant, HillGiant Chief
*That's no Raydric, that's an Einherjar! Another upgraded enemy shows its face.
 Treat them just like Raydrics, only they have a spinning sword attack as well.
 You'll see a lot of Guardians here, and they're more annoying than the single
 Guardian you saw a few levels ago. In particular, watch out for the long-range
 single laser attack, it has a Launch effect and hefty damage, but is easily
 dodged if you see it coming. My general advice is to kill Guardians on site,
 before any other enemies. It'll make things a lot easier.

Free Quest 6-2	"A Sky Path"
Destination:	Odin's Sky Temple
Target:		Leshy x10
Difficulty:	******
Time Limit:	30 min
Reward:		4000 Z
Enemies:	Einherjar, Leshy, Guardian
*You know how to kill Leshies, right? Well, kill 10 of them. There ya go.
 Ok, ok, it's not THAT simple. There's a room filled with nothing but
 Guardians. You will be Launched into the air by a stray laser attack at
 LEAST once.

Free Quest 6-3	"Open the Road"
Destination:	Mount Hnitbjorg
Target:		FrostGiant (Chief) x3, FrostGiant x15
Difficulty:	*******
Time Limit:	30 min
Reward:		4200 Z
Enemies:	Wolf, Hell Hound, FrostGiant, Methos, Leib Olmai, Grizzly
		 FrostGiant Chief
*Hell Hounds are the bigger, darker wolves. The have Hati-like wheel attacks and
 are a bit more aggressive that your normal Wolf or Fire Wolf. Same goes for the
 Leib Olmai, it's really just a spikier version of the Grizzly with new attacks
 like a rock throw and new drops. You'll get one FrostGiant Chief and two
 FrostGiants in the cramped room after the curving cliff area (you'll recognize
 it if you've had trouble in that room before). Most of the FrostGiants are at
 the long flat cliff at the end of the map.

Free Quest 6-4	"Idle Rhapsody 8"
Destination:	Ruins of Glast Heim
Target:		Hjahanir x1
Difficulty:	********
Time Limit:	30 min
Reward:		8500 Z
Enemies:	Hell Hound, Poison Cuppie, Leshy, Alp Leshy, Raydric, Hjahanir
*Just like the 2nd Hati quest, this one also requires you to fight your way
 through some rooms full of normal enemies. On the plus side, this usually
 means you enter the miniboss fight with a full SD guage and can do into
 Dainsleif mode right off the bat and start wailing on the target regions. In
 this case, though, play it safe since you have to go through the entire map
 this time. Bring Antidodes in case you get poisoned by a Poison Cuppie or by
 Hjahanir later, so you can save any healing potions you might have brought.

 Hjahanir seems to have more spinning and jumping attacks this time, as well as
 some more Fafnir-style attacks like the close range eruptions around his body.
 For the most part, though, the same strategies apply, as usual. I found this
 version of Hjahanir a bit harder than the original, probably because of the
 increased frequency and spread of the eruption attacks and the tail slap. To
 recap: break the back fin ASAP, then break the head fin and keep re-breaking
 it as soon as it grows back.

 Known Target Regions:
 Head Fin - "Poisonous Fin" - Proud Crest item
 Back Fin - "Noxious Crest" - (no item)

Story 6-5	"Temple Curiosity"
Destination:	Odin's Sky Temple
Target:		Orc King x1, Orc Hero x1
Difficulty:	********
Time Limit:	30 min
Reward:		10000 Z
Enemies:	Orc Chief, High Orc, Guardian, Orc King, Orc Hero
*Now, before you panic, take heart in the fact that you do not have to fight
 the two orcish baddies at the same time. They're in separate rooms, so it's
 more like fighting them one after another, but you have a chance to catch your
 breath between them. If you DO want to fight them at the same time, you're in
 luck! There's an Extra Quest for that. Anyway! You'll see the first High Orcs
 here, they're basically Orc Chiefs but bigger, funny colored and drop different
 loot. They also have a much longer reach, and their "machete" (looks more like
 an axe to me) can hit you much farther away than you'd think. Watch when they
 swing their weapons, there's a faint appearance of action lines (think wind,
 or something going "whoosh"). If those little action lines hit you, it counts
 as a hit even though the weapon itself didn't. They also have spinning jump
 attacks and a lunge attack to watch out for.

 I would recommend that any time you see Guardians, even if it's just one
 by itself, take them out first. You'll come to a fork in the road, an area
 with stairs going up on the left and down on the right. You're not given a
 choice; you have to go left first, and there you'll find our old buddy the Orc
 King. He's got summoned Orc Chief minions with him. You should know what to do
 by now, you've killed him twice before. When he's down, head back out to the
 room with the fork and take the right path now, down to meet the Orc Hero yet
 again. Unfortunately, he's got High Orcs with him, and they are definitely the
 bigger threat as long as you don't get caught by the propeller-arm move, a
 jump kick, or a running charge by the Orc Hero. Try to leave one or two High
 Orcs alive so that Orc Hero is less likely to summon more. It helps if you
 are good with aerial combos as you are less likely (but not by too much) to be
 hit by the High Orcs regular swinging attacks.

Free Quest 6-6	"Cloud's Throne"
Destination:	Odin's Sky Temple
Target:		Einherjar x30
Difficulty:	******
Time Limit:	30 min
Reward:		4000 Z
Enemies:	Einherjar, Guardian
*Einherjar in big groups like you'll see here can be very, very dangerous. They
 have a charged long range attack where they hold their sword back for several
 seconds. Don't be fooled by the direction they face, as they will suddenly turn
 to face you when the charged sword attack is ready, and immediately let loose
 a long range ground based shockwave. You can dodge it easily if you see it
 coming, but it hits hard if you don't dodge it. With so many Einherjar at once,
 you're likely to get hit a few times. Also keep in mind that their normal
 sword attack is a two-part attack. First, the downward strike, then a short
 delay followed by an upward strike. You may have seen Raydric do a similar
 attack, but Einherjar seem to be able to do it faster and more often. They
 also have a spinning attack that is only a problem if more than one of them
 do it at once. Do NOT try to engage a group of them at once, even if you're in
 Dainsleif mode. They can deal enough damage repeatedly to wear down your health
 in seconds if you're not dodging constantly, and the HP gain from hitting them
 in Dainsleif mode will not be enough to offset the HP drain from DS mode as
 well as their flurry of attacks. Many of the Einherjar attacks have Stagger,
 or the ability to Stun, with the upward strike a Launch effect, and with the
 shockwave projectile a Down (knocked to the ground) effect. All extremely
 annoying, and with this many Einherjar, very dangerous. As usual, your best
 bet is to stack up on Attack enhancing card skills and try to kill them before
 they kill you, dodging constantly (or as much as your AP allows). Thankfully,
 the mission only lasts a few rooms into the map, so if you take your time and
 are careful, it can be over before you know it.

Free Quest 6-7	"Gigantic!"
Destination:	Thor's Volcano
Target:		FlameGiant Chief x3, FlameGiant x15
Difficulty:	*******
Time Limit:	30 min
Reward:		4200 Z
Enemies:	Magma Death Rock, FlameGiant, Horo Horos, Spore Hazel,
		 Killer Ant, FlameGiant Chief
*You finally get to fight the last kind of giant chief, the FlameGiant Chief.
 They aren't much different from a HillGiant Chief, same flame attack and all.
 You actually get a fair bit of maneuvering room in most of the FlameGiant and
 FlameGiant Chief encounters, so this one should be pretty easy.

Free Quest 6-8	"Linde / Linde"
Destination:	Ifing River
Target:		Kona Hraesvelgr x1
Difficulty:	********
Time Limit:	30 min
Reward:		8500 Z
Enemies:	Cuppie, Death Rock, HillGiant, Spore, Kona Hraesvelgr
*Another boss rematch with a full mission's worth of regular monsters in the
 way. The regular monsters here aren't anything dangerous, and even Kona
 Hraesvelgr isn't likely to put up much of a fight since he's alone. With no
 minions to worry about, the old strategy of break the tail/wings/crest works
 like a charm.

Story 6-9	"Well Search"
Destination:	Mimir's Well
Target:		Don Domovoi x1
Difficulty:	******
Time Limit:	15 min
Reward:		4000 Z
Enemies:	Domovoi, Horo Horo, Don Domovoi
*This is a very easy, very short quest. Two areas, the first with Domovois and
 Horo Horo birds, the second with a whole lot of Domovois. As you kill off the
 Domovois in the second area, eventually the Don Domovoi will show up. You can
 finish off all the Domovois if you want, or you can go straight for the big
 guy and end the quest quicker. Now, savor that feeling of how simple that
 quest was. The next one will make you pull your hair out...

Story 6-10	"Farthest Attack"
Destination:	Fort Farthest
Target:		Hrungnir x1
Difficulty:	*********
Time Limit:	15 min
Reward:		15000 Z
Enemies:	Hrungnir
*This is another "defend the Fort" type of boss quest. But Hrungnir makes
 Grendel look like the Orc King. He has several attacks that will instantly
 kill you (or get you close to death) if you're not careful. Particularly one
 attack where he will crouch, then fly into the air, then fall down and produce
 shock waves that reach from the ground to his knees and spread out in a circle
 around him. To dodge these, simply leap high into the air and spam Triangle
 combos to stay airborn until the shockwave part has passed. It's also a good
 idea to never get in front of his face if possible. He also has several
 indirect attacks, like a frost cloud that follows you and will deal heavy
 damage (just keep moving if you can), and ice shards that will aim at you and
 hit repeatedly if you don't keep moving. His feet produce ice that will freeze
 you and make you vulnerable to a stomp or his shockwave drop attack. You also
 have to watch for basic weapon swinging attacks now and then, but these are
 more of a distraction than a threat since he moves his head and shoulders way
 out of the normal range they're in, making him hard to hit.

 Try to focus on his giant shoulder-blades. They break very easily, and breaking
 them both weakens his head to a point where you're dealing double or triple
 damage and restricts his attacks. Unfortunately, these pieces grow back very
 quickly (a minute or two at most) and must be broken repeatedly. While the two
 shoulders are broken, do everything you can to stay airborn and tear into the
 back and sides of his head where the most damage will be dealt. With some
 practice, you can kill him after about 3 rounds of breaking the shoulders and
 attacking the back of his head. But even once you have the hang of that part,
 you must always keep an eye on the Fort's health. If you stop attacking him too
 long or just lose aggro, his attacks can jump the Fort's damage percentage up
 by 20 or 30 percent or more in some cases. As with Grendel's similar mission,
 you'll know how close you are to beating him when the game flashes messages
 on the screen:

 "The Giant is starting to look tired."
 "The Giant is starting to look really tired!"
 "The Giant is weakening. Keep it up!"
 "It's really weak. You almost have it!"

 After the fourth message, you know he's almost done for. A few more good
 combos and you'll be treated to a short scene of the cannon wall blasting the
 humongous ice freak and sending him back where he came from!

 Known Target Regions:
 L. Shoulder - "Gullfaxi Claw (L)" - Gullfaxi's Remains item
 R. Shoulder - "Gullfaxi Claw (R)" - Gullfaxi's Remains item
 L. Leg Spikes - "Hrungnir's Glacier Blade (L)" - Frostblade Fragment item
 R. Leg Spikes - "Hrungnir's Glacier Blade (R)" - Frostblade Fragment item
 NOTE: All of these target regions grow back and can be farmed if you can stay
 alive long enough to keep breaking them. For the Leg Spikes, it's safest to
 aim for the knee/shin instead of the feet or spikes themselves.

  _________________
 //   CHAPTER 7   \\		[walk7]

Free Quest 7-1	"Poring Carnival!"
Destination:	Mimir's Well
Target:		Drops x20, Marin x20
Difficulty:	*******
Time Limit:	10 min
Reward:		4000 Z
Enemies:	Poring, Drops, Marin, Don Domovoi, Poporing
*What? A carnival? That's gotta be fun! Well, if nothing else it's easy. You
 have a really short time limit, but you should have no problem taking out those
 cute little blobs and surprisingly resilient Don Domovois. Also, the enemies in
 this level all have new drops like Empty Bottles and Poisoned Sticky Mucus.

Free Quest 7-2	"The Steed's Path"
Destination:	Odin's Sky Temple
Target:		Alp Leshy x15
Difficulty:	********
Time Limit:	30 min
Reward:		4800 Z
Enemies:	Alp Leshy, Einherjar, Guardian
*I'll remind you of my earlier suggestion to always take out Guardians first,
 whenever possible. Most of the other enemies are not much of a threat long
 distance and it's easier to dodge the Einherjar sword shockwave or the Alp
 Leshy darkness ball projectile than the Guardian's single launch laser. One
 Stun or Bind and you could be dead well before the effect wears off, so plan
 ahead with card skills to resist those effects, or count on dodgine and moving
 the camera a lot. Bind is probably your worst enemy here. When you come to the
 forking stairs, left (up) leads to a room of Alp Leshies and Einherjars and
 right (down) leads to a room of Alp Leshies and Guardians. You have to do both,
 so pick one to do first. While on the stairs, use the difference in the height
 of the landings to avoid the Alp Leshy projectiles easier. In the rooms at the
 end of the stairs, use the wide open space to your advantage -- distant enough
 enemies won't fire projectiles at you. Also, keep an eye on your status, you're
 likely to be affected with "Attack Down", "Defense Down" or both as a side
 effect of an Alp Leshy attack (at least, I think it's them doing it). If this
 happens, it's best to just run around for a minute (regular speed, not holding
 R) until the effects wear off. You won't do enough damage to make the risk of
 attacking worth it, especially if your defense is hampered as well. One last
 note, if you pick the right/down path second to face the Alp Leshies and
 Guardians, remember the quest ends if you kill the last Alp Leshy, so you may
 be able to ignore my "kill Guardians first" advice if you are good at avoiding
 their lasers. You can still kill them while invicible, waiting for the end-of-
 quest countdown timer to finish.

Story 7-3	"Lady Giant Menia"
Destination:	Thor's Volcano
Target:		Menia x1
Difficulty:	*********
Time Limit:	30 min
Reward:		9000 Z
Enemies:	Menia
*Menia's kind of cute in a "loli magical-girl giant twice your size" sort of
 way, and contrary to anime and video game tropes, she's actually very easy to
 beat. As in, I beat her on my first try without dying (that's first try EVER).
 I'd rank her somewhere between Orc King and Orc Hero in overall difficulty.
 Now, if you have trouble, don't let that get you down! She has a lot of attacks
 and some of them are VERY dangerous. Since she has SO many, I've broken them
 down here -- with clever descriptive names, of course:

 Axe Slice Shock Projectile: Menia swings her weapon somewhat sluggishly, then
  releases a sort of Einherjar-like projectile. It's fairly slow and easy to
  dodge, especially if you're running to the right (her left).
 Buzz Saw Dash: She places her weapon in front of her, the sharp end touching
  the ground. Then she runs forward with the end of the weapon spinning. Again,
  slow, predictable, and easy to dodge.
 Carousel Kick: This is a little harder to predict, but she will put the weapon
  on the ground, standing up, then jump onto it and spin around so that her feet
  can hit you. Watch out for the "whoosh" effects around her, those count as a
  hit-box and will hit you. Doesn't seem to hit you if you're knocked down.
 Uppercut: Simple enough, she swipes the weapon upward. Not sure if it has a
  knockback or launch effect, I never got hit by it.
 Bubble Bomb: She holds out her weapon which produces a bubble (smaller than a
  Leshy's darkness ball) that moves up in an arch and lands on the ground some
  distance away in front of her, then explodes into a little atomic cloud. Very
  easy to dodge as you can basically just run up to her and hit her after she
  launches the ball.
 Tantrum Dance: I don't know what this does, but she will stand in one spot and
  sort of jump from foot to foot like she's throwing a fit, and there's a column
  of light that goes through her. It didn't seem to hit me when I was close to
  her and I can't tell if it is some sort of power-up or what.
 Quadruple Smash Combo: She'll smash the ground four times in a row, with the
  fourth one hitting extra hard. This is a lot like the typical giant swinging
  punch combo you've encountered so many times, as well as the Orc King style
  multi-punch combo. Just watch for the initial slam animation, then run around
  her in a circle. You can Step/Aerial Step over to her and start attacking the
  moment the rocks appear in the animation of the fourth smash.
 Spinning Wheel: Here's the ringer! She will jump in the air and start spinning
  vertically like a wheel, then roll back and forth across the map. If you
  fought Hati and didn't break his wing part fast enough, you'll recognize that
  this is a very similar move to that one. This attack does MAJOR damage, and
  should be avoided at ALL COSTS. Unfortunately, it can be tricky do dodge it.
  My trick is to use the L trigger lock-on (gasp! I actually said to use it!).
  With it locked-on, the camera will auto-turn to face her as she whizzes by
  you. If you Step to the side a split second before the wheel is about to hit
  you, you should be OK. Then, immediately focus on watching her turn around for
  the next run, and again until she collapses from exhaustion. If you don't need
  this moment to desperately chug a potion, then get your ass over to her and
  pull your best combo on her (Dainsleif too, if you can). She'll sit there for
  several seconds panting before getting up and resuming the fight.

 Ok! With that out of the way, you might just want to spend the first couple
 minutes of the fight observing her attacks and practicing dodging them. Get
 used to the delay between attacks and try to figure how much time you'll have
 to jump in, get a few attacks out, and jump back away to safety. She doesn't
 have much HP at all, and you'll break her target regions easily by attacking
 her horns from the air, and her "frilly feather" by attacking from the ground.
 Not sure if breaking them disables any attacks, it didn't seem like it.

 Known Target Regions:
 Horns - "Menia's Grotti's Horns" - Grotti's Horn item
 Skirt - "Menia's Frilly Feather" - Giant Frilly Feather item

Story 7-4	"Lady Giant Fenia"
Destination:	Odin's Sky Temple
Target:		Fenia x1
Difficulty:	*********
Time Limit:	30 min
Reward:		9000 Z
Enemies:	Fenia
*Fenia is almost exactly the same as Menia except for a few differences in
 attacks. They seem to have the same basic attacks, same attack pattern, same
 HP and so on. If you beat Menia easily, you'll beat Fenia easily just the
 same, except you might need to be a little more AP-heavy to dodge Fenia's
 super attack (the Carousel Dance below). I'm not sure if Fenia has a couple
 less attacks, or if Menia has more variations of the basic attacks, but here
 is a breakdown of the important ones:

 Hammer Eruption Line: She swings her weapon forward and slams the ground,
  creating eruptions one after another out in a straight line (like Hjahanir/
  Fafnir's eruptions but much slower). Both the slam and eruptions are hits.
 Hammer Eruption Circle: Same as above but the eruptions make a circle around
  her, very close range.
 Buzz Saw Dash: Same as Menia's but the weapon doesn't appear to spin. Runs in
  a straight line and easy to dodge.
 Anger Slam: Same as Menia's "Tantrum Dance", but Fenia smacks her weapon to
  the ground on her side and stands tall and still during the column of light.
 Carousel Kick: Exactly the same as Menia's attack. She stands the weapon on the
  ground, then jumps on it and spins herself in a circle with her feet outward.
 Single Smash: She smashes her weapon once into the ground in front of her, then
  tugs on it as it's stuck and falls back onto her butt when it comes loose.
  Only the initial smash seems to count as a hit. Sometimes she does not have to
  pull the weapon loose.
 Carousel Dance: She will start to spin the weapon around and move slowly toward
  you. She moves slowly enough that you can outrun her if you conserve AP or
  occasionally do a couple of consecutive Aerial Steps to gain distance. Hits
  for MAJOR damage so dodge at all costs. It has a whirlwind effect like the
  Orc King/Hraesvelger attacks, but this effect doesn't seem to happen until
  Fenia is spinning at full speed (takes about 3 or 4 seconds, roughly). So, if
  you see her spinning and it's NOT the Carousel Kick move, get away, get away,
  GET AWAY. If you feel daring and have the hang of how long this move lasts,
  try to get closer to her JUST as the move ends so you can rip out some nasty
  combos (in Dainsleif mode if you can) while she's collapsed from exhaustion.

 Again, this fight is almost exactly like Menia. With a little patience and
 familiarity with her attacks, you should be able to beat her without being
 hit much, if at all, since all of the attacks are avoidable if you see them
 coming.

 Known Target Regions:
 Horns - "Fenia's Grotti's Flower" - Grotti's Flower item
 Skirt - "Fenia's Frilly Leaf" - Giant Frilly Leaf item

Story 7-5	"Glast Heim Giant"
Destination:	Ruins of Glast Heim
Target:		HillGiant Chief x3
Difficulty:	********
Time Limit:	30 min
Reward:		4800 Z
Enemies:	Horo Horon, Hell Hound, Raydric, Leshy, Methos
*This is a fairly standard quest, nothing new or unusual except to note that
 since this is Chapter 7, these monsters have started dropping some new loot.
 If for any reason you need a lot of Hard Horns, the Methos in the sewer hall
 spawn indefinitely, so kill the Leshy there and farm away. You start seeing the
 HillGiants and HillGiant Chiefs in the courtyard area and beyond. Your second
 set is in the room after the courtyard. Be careful entering here, it's cramped
 and there are a LOT of HillGiants as well as Raydrics and a HillGiant Chief.
 The final HillGiant Chief spawns as you clear the room of enemies, so be ready
 for him to show up!

Free Quest 7-6	"Idle Rhapsody 9"
Destination:	Idavoll Plains
Target:		Poison Spore x15, Spore Hazel x15
Difficulty:	*******
Time Limit:	30 min
Reward:		4600 Z
Enemies:	MoiMoi, Orc Chief, High Orc, Spore, Poison Spore, Spore Hazel,
		 HillGiant Chief
*There's a fair bit of enemy variety here (with new drops, too!). The Poison
 Spores and Spore Hazels are in the last two areas of the map (the forest ones).
 You'll aslo find two HillGiant Chiefs, one in each of those last two areas.
 Shouldn't be a hard mission, but you might want to bring Antidotes, Aloe
 Leaflets or some Panaceas if you're worried about the high probability of
 getting Poisoned, Deadly Poisoned or Burned (Panacea cures everything). Oh,
 and if you need Bold Cloth, this quest gives it as a Quest Reward. I *think*
 this may be the only place you can get it.

Free Quest 7-7	"Volcano Purge"
Destination:	Thor's Volcano
Target:		Skoll
Difficulty:	*********
Time Limit:	30 min
Reward:		8500 Z
Enemies:	FlameGiant, Horo Horos, Spore Hazel, FlameGiant Chief, Skoll,
		 Fire Wolf
*This was the first road block I'd hit in a long time. For some reason, I just
 wasn't doing enough damage to Skoll to break his parts fast enough and his
 attacks were doing WAY more damage than I had expected. Possibly even more
 frustrating was that, of course, the summoned Fire Wolves were knocking me
 around constantly when I tried to take them out, which always left me exposed
 during a Stagger effect for one of Skoll's fireball projectiles to hit me,
 knock me into a wall, and kill me on the spot unless I was at full health. The
 only advice I can offer for this fight is the same old strategies to beat Skoll
 the first time: break his wing ASAP, take out the group of summoned Fire Wolves
 whenever Skoll howls to summon them, break the rest of his target regions, and
 dodge those fireballs (four at a time, sometimes fewer if he's low on health).

 Known Target Regions:
 Left Paw - "Skoll's Eclipse Fang (L)" - Solar Eclipse Fang item
 Right Paw - "Skoll's Eclipse Fang (R)" - Solar Eclipse Fang item
 Back Paws - "Skoll's Mocking Leg (L)/(R)" (no item?)
 Wing (back) - "Skoll's Golden Wings" - Flamewolf Wing item
 Chest - "Skoll's Breastplate" - Flamewolf's Breastplate item
 Butt - "Skolls Loincloth" - Scorching Loincloth item

Free Quest 7-8	"Mountain Purge"
Destination:	Mount Hnitbjorg
Target:		Leib Olmai x10
Difficulty:	*******
Time Limit:	30 min
Reward:		4500 Z
Enemies:	Hell Hound, MoiMoi, Leib Olmai, Grizzly, Cuppie. FrostGiant,
		 FrostGiant Chief
*You've fought a few Leib Olmais before, but here they're in groups and much
 stronger. The problem with the Leib Olmais is their reach, which is wider than
 you would think -- sometimes a single Step/Aerial Step isn't far enough and
 you will still get hit even if you though you'd be just out of range. They also
 have very little delay between attacks, unlike giants, so your window to attack
 is very small. It doesn't help that the MoiMois in the caves seem to spawn
 indefinitely, and the littel furry bastards have Knockdown and Stagger effects!
 Most of the Leib Olmais will be on the curved cliff face toward the end of the
 map area. Try to take them on one at a time, and you should be fine.

Story 7-9	"Ruins Purge"
Destination:	Ruins of Glast Heim
Target:		FrostGiant Chief x1, FlameGiant Chief x1
Difficulty:	********
Time Limit:	30 min
Reward:		4800 Z
Enemies:	Horo Horon, HillGiant, Poison Cuppie, FrostGiant, FlameGiant,
		 HillGiant Chief, FrostGiant Chief, FlameGiant Chief
*I hope you like fighting giants! You get progressively more giants as you go
 through the level. You have to be a little extra careful in the sewer hallway
 where there are a couple of FrostGiants. It's really easy to get hit by a
 a charging giant and knocked into a wall for extra slam damage before you have
 a chance to recover mid-air. The same goes for the foyer room (first room after
 the courtyard) where there are several FlameGiants in one smallish room, and
 the room after that with one of each regular giant. The final room is the big
 rectangular boss room. You have plenty of room here, and just a HillGiant
 Chief, FrostGiant Chief and FlameGiant Chief. Shouldn't be too difficult. If
 necessary, try to separate them so you can attack without their attacks
 overlapping.

Story 7-10	"Giant Sisters"
Destination:	Mimir's Well
Target:		Fenia x1, Menia x1
Difficulty:	**********
Time Limit:	30 min
Reward:		16000 Z
Enemies:	Fenia, Menia
*Remember when I said these "lady giants" were easy? That's because they were
 alone. They're still technically just as easy, but you now have two massive
 sets of dangerous attacks to dodge at once. The same strategies apply from
 both fights before, but you have to be twice as vigilant in dodging attacks.
 Remember the rolling wheel and carousel spin attacks are the ones to make top
 priority when dodging. If you can, try to focus all of your attacks on one of
 them first and see if you can take one out completely before dealing with the
 other. That way, the remaining one will be a LOT easier to kill with only one
 set of attacks to dodge.

  _________________
 //   CHAPTER 8   \\		[walk8]

Free Quest 8-1	"Lunar Ballad"
Destination:	Mount Hnitbjorg
Target:		Hell Hound x40
Difficulty:	********
Time Limit:	30 min
Reward:		5000 Z
Enemies:	Wolf, Cuppie, Leib Olmai, FrostGiant, Poison Cuppie, Hell Hound,
		 FrostGiant Chief
*For most of the mission, you fight a lot of standard enemies that aren't the
 Hell Hounds you're looking for. The first batch of hounds is in the tiny
 cramped room (you have probably come to know and intimately hate this stupid
 little room). Stagger resistance REALLY helps here, with a dozen Hell Hounds
 dashing back and forth and biting all at once. Use Dainsleif mode if you need
 to, but keep an eye on the HP since the hounds' attacks are still going through
 even if you aren't being staggered. The last batch of hounds is on the boss
 area cliff (the final part of this map) and they have a jolly old FrostGiant
 Chief smack in the middle of the crowd. At least you have some maneuvering
 space here.

Free Quest 8-2	"Solar Waltz"
Destination:	Thor's Volcano
Target:		Magma Death Rock x25
Difficulty:	********
Time Limit:	30 min
Reward:		5000 Z
Enemies:	Fire Wolf, Horo Horos, FlameGiant, Magma Death Rock,
		 FlameGiant Chief, Drops, Spore Hazel
*This is a rather mundane mission, really. Nothing of note except that you may
 want to bring some Aloe Leaflets, especially if you are using a NitroCharge
 skill (increases Burn's effect on you) or something similar.

Free Quest 8-3	"Idle Rhapsody 10"
Destination:	Freyja's Upturned Pinnacle
Target:		Orc Hero x1
Difficulty:	*********
Time Limit:	30 min
Reward:		9000 Z
Enemies:	Orc, Killer Ant, Orc Chief, High Orc, Orc Hero
*Now the Orc Hero gets his own quest where you must fight through a whole map's
 worth of regular enemies before you face the miniboss. The enemies progress
 from Orcs at first, then Orc Chiefs, then a line of High Orcs. Once you get to
 the Orc Hero at the arena on top of the "pinnacle", it's the same old Orc Hero
 strategy. He still summons High Orcs here.

Story 8-4	"One Tubby Lizard"
Destination:	Ruins of Glast Heim
Target:		Fafnir x1
Difficulty:	*********
Time Limit:	30 min
Reward:		9500 Z
Enemies:	Alp Leshy, Fafnir
*Let me get one thing straight here, the Alp Leshies are your primary concern.
 Yes, Fafnir does most of the damage and is the target, but if you don't take
 out the two Alp Leshies every time they spawn, you WILL get hit by their
 darkness ball attacks when you least expect it and you WILL be affected with
 Bind at some point. Kill the two buggers off right away, then go to town on
 Fafnir like you did in Q5-5. Exact same strategy applies, the only difference
 being that he has more HP and hits harder now. Keep an eye out, and the moment
 you see the Alp Leshies respawn, tear them up! I haven't seen any sign that
 Fafnir is actually summoning them as minions, they just sort of show up a
 minute or two after you kill the last two.

 If you forgot how to fight Fafnir and don't feel like checking Q5-5 or the
 Enemies & Bosses section, just focus on breaking his LEGS (any of them) and
 attacking with combos while he's flipped onto his back. Only attack the legs,
 never the main body (except while he's flipped), and keep re-breaking the legs
 constantly. You can dodge most of his attacks by running in a circle to his
 left or right, which also helps keep you near his legs, and just watch out for
 his Stun-capable screech and Poison tail slap.

Story 8-5	"Mina's Gift"
Destination:	Mimir's Well
Target:		Grendel x1
Difficulty:	**********
Time Limit:	30 min
Reward:		9500 Z
Enemies:	Domovoi, Don Domovoi, Methos, Grendel
*Alright, don't panic! The Domovois and Don Domovoi are only in the first room
 of the area and don't seem to serve much purpose. You may not care about Methos
 or you may absolutely despise Methos. Either way, you'll despise them after
 this fight! They seem to have been placed in this quest for no reason other
 than to PISS YOU OFF while fighting one of the toughest enemies in the game.
 'But they're just little Methos!' you might say. Yeah, well, they deal way
 more damage than a tiny little gnat should, and they have knock down and
 Stagger effects that will constantly get in your way while you whittle away at
 Grendel's HP, as well as spawning endlessly through the whole fight so you can
 never get them out of the way. The only upside is that attacking them will
 gradually benefit your Tension and SP gauge, and there's a low chance that
 they'll drop some gems for a minor buff.

 Grendel himself isn't any tougher to beat than he has been before. His damage
 and HP seem to be scaled up a bit to match your Chapter 8 base stats, but he
 has all the same attacks and strategies. Mimir's Well is also a lot smaller
 than the cliff at Ifing River, so you have to take extra care in keeping
 distance when Grendel starts to do his sweatdrop rain attack. The only tip I
 can offer for that is to try and lure Grendel near the edges of the island
 then stay on the side of Grendel that has the most land behind you. This way,
 he's as close to one side of the map as you can get him, thus putting the
 center of the sweatdrop rain attack further to one side as well. This means
 you have more "safe area" on the island. The idea is that if Grendel is too
 close to the center of the island, you might run into the edge of the island
 before getting far enough away -- a guaranteed death-from-above.

 NOTE: If you're looking for "Broken Weapon" items needed for the Tier 9
 weapons at the Blacksmith, this is the place to get them. They're a quest
 reward, but you won't always get one. The first time you beat the quest, you
 won't get one but you do get a free Tier 9 weapon automatically.

Free Quest 8-6	"Wind of Death"
Destination:	Ifing River
Target:		Kona Hraesvelgr x1, Hraesvelgr x1
Difficulty:	**********
Time Limit:	30 min
Reward:		12000 Z
Enemies:	Kona Hraesvelgr, Hraesvelgr
*Get ready for the Super Hraesvelgr Bros.! Ok, so this fight probably won't be
 as hard as you think it will be, mainly because the developers took pity and
 you don't have to find the birds at the same time, just one right after the
 other. You fight Kona Hraesvelgr first (the one with the cannonball tail).
 Take him out like usual, and you'll have a few moments of peace to chug a
 potion or bust some barrels before "regular" Hraesvelgr shows up (the flying
 one). Again, take him out like usual, and that's that. One thing to note here,
 you haven't fought these guys in quite some time, so you might be unprepared
 for how much stronger they are. While you still have to watch out for the
 exact same attacks, the cannonball tail, trident tail, whirlwind, peck and
 Hraesvelger's dive bomb are all highly dangerous, especially since most of them
 also have Stun effects or Knockback that will send you flying into the
 invisible wall for extra damage. Hraesvelgr in particular will probably be a
 little harder since he's in the air and his attacks are a little faster.

Free Quest 8-7	"Leshy White"
Destination:	Odin's Sky Temple
Target:		Hjahanir x2 (NOT Fafnir x2)
Difficulty:	**********
Time Limit:	30 min
Reward:		12000 Z
Enemies:	Guardian, Leshy, Alp Leshy, Hjahanir
*Uh, first off, the game lists the target for this quest as "Fafnir x2" but
 thankfully it's two Hjahanir instead. Also thankfully, they're in separate
 rooms. Not so thankfully, you have to fight a bunch of Guardians, Leshies, and
 Alp Leshies before you can fight them, but back to being thankful there are no
 minions or other distraction monsters during the fights with the big lizards.
 The Hjahanirs themselves are exactly the same as before except much, much
 stronger. And, uh, you have to fight two of them one after another. There's not
 much I can say except to consider the Poison and Burn possibilities (you can't
 bring enough Panacea to be useful, and Poison is more common, so maybe just
 Antidotes if you're worried). I typically use several potions during this
 quest just because some of the attacks are hard to predict (thus hard to dodge)
 or just plain hard to dodge, and I almost always get hit with a poison splash
 at least once per fight. One last note, I don't think this is a new thing, but
 I never encountered this fighting Hjahanir before: I was Frozen by one of the
 eruption attacks. Frozen. Not sure what the deal is there considering how many
 times I'd been hit with those attacks before and never been Frozen by one, but
 hey, just giving a heads up.

Free Quest 8-8 "Linde / Linde 2"
Destination:	Idavoll Plains
Target:		High Orc x30
Difficulty:	********
Time Limit:	30 min
Reward:		5000 Z
Enemies:	Orc, Orc Chief, Grizzly, Horo Horo, Grizzly Bebe, High Orc,
		  Leshy, Alp Leshy
*This is a good old fashioned killin' stuff mission. You'll encounter your first
 batch of High Orcs outside the entrance to the cave. Get ready to be ganged up
 on in the tiny locked-in square they force you into. I don't care how good you
 think you are at avoiding attacks, you're going to be knocked back and forth
 like those damn orcs are playing hot potato with your limp body and there's not
 much you can do about it. Knockback, Stagger and Down (knocked prone)
 resistance might help a little, but you won't find enough of any of those
 skills to make a real difference. There's not enough room to kite them and make
 them waste their attacks so you can attack them at the end of the animation.
 You're basically screwed. Just try not to die too much, I guess. To make things
 even more frustrating, the first room of the cave has High Orcs and... Leshies.
 Try Dainsleif mode and pray they don't deal enough damage to you while you're
 raging. You'll at least thin out the horde a bit even if you die. Hey, look at
 that, the last room has Alp Leshies, too... Ugh...

Story 8-9	"Forest of Iron"
Destination:	Mimir's Well
Target:		Hati x1, Skoll x1
Difficulty:	**********
Time Limit:	30 min
Reward:		12500 Z
Enemies:	Wolf, Hati, Fire Wolf, Skoll
*This fight plays out a lot like the Hraesvelgr/Kona Hraesvelgr quest with Hati
 coming out first, then Skoll when you kill him. They each have their respective
 wolf posse, of course. Standard strategies still apply here: break the wings
 first, focus on taking out minion wolves, then break off boss pieces and go in
 for combos and damage. They don't seem to be any stronger than, say, the last
 time you fought Skoll in Chapter 7. Mimir's Well is a small arena to be stuck
 in for bosses, too (as you remember from Grendel, no doubt), so a little extra
 effort in avoiding attacks with Knockback effects will go a long way. You
 shouldn't have too much trouble here if you're familiar with the big wolf
 strategies. You've fought them each a couple times at least, probably more.

Story 8-10	"Farthest Assault"
Destination:	Fort Farthest
Target:		Mokkurkalfe x1
Difficulty:	************
Time Limit:	15 min
Reward:		18000 Z
Enemies:	Mokkurkalfe
*If you play your cards right, this could very well be the easiest "boss" fight
 you've ever fought. Yes he's huge, he's got like 200,000 HP. Yes he could
 easily kill you in 1 hit if your Max HP is low and your defense is at rock-
 bottom. But he moves at a slug's pace, has a massive weak spot, and only a
 handful of attacks. Alright, to get things started, you want to break the
 shackles around his wrists. It doesn't seem to help much, but you get items for
 it, and the wrists are the second best place to attack him. Most of his body
 will only take minimum damage (1 or 2 damage, seriously, like Grendel's feet).

 Now, for the meat and potatoes, as they say. Cuz, you know, Mokkurkalfe is
 kinda shaped like a potato... Nevermind. So the main weakpoint is his face,
 where you'll be dealing 2 to 5 times the damage you could deal attacking his
 wrists, which is important, because even if you don't take a scratch and the
 timer hasn't run out yet, if he gets too close to the cannon wall it's an
 instant quest failure. The game will notify you when he gets less than 100
 meters from the front gate, and it shows the "fail zone" on the map. He moves
 so slowly that you can easily jump and Aerial Step over to his face and wail
 combo after combo after combo on him. Aim mainly for the upper face (where it
 looks like he has eyes), as well as the armored neck portion. It takes full
 damage despite appearing heavily armored.

 Don't bother attacking that giant red chin blade thing unless you are a Cleric
 or a Hammersmith. They deal "blunt" or "smash" damage (not sure how the game
 refers to it) and the other classes deal slash/pierce damage which that part
 of the boss is heavily resistant to. You can break it with enough damage from
 any class, but only the Cleric and Hammersmith will be able to break it quickly
 enough for it to be practical and still complete the quest. When attacking the
 chin blade with intent to break it, be extra, extra mindful of the motion of
 his head, as you're in prime range for his head-sweeping attack which can
 make short work of any merc (a rhyme!).

 As for attacks, he can hit you with his hands when they move, but there's no
 obvious animation, so it's best to stay away from them once the shackles are
 broken. The blade chin thing also functions as a weapon, so when you see him
 raise his head and start to sweep left and right, back away and move to the
 outer side of one of the hands and pull off a few combos on the wrists to make
 the most efficient use of your time not spent attacking the face. He will very
 rarely (two or three times in the whole battle) perform a strange move in which
 he levitates in the air, upright, for a long time, then settles into a sitting
 position. He will then raise his hands and slowly smash them on the ground in
 front of himself, causing giant stones and sand to shoot up around where the
 attack hits. Basically, when you see him go up in the air, run a bit toward
 the cannon wall and try to watch the movements. You can't look high enough to
 see him, and you can't jump high enough to hit any weak spots, so you just have
 to wait and be patient. Make sure you aren't in range when the hands land, then
 he'll sort of lunge forward and lay back down. You can resume beating his face
 in at this point until his next attack.

 Now, for such an easy boss, that's a lot of exposition, I know, but it's very
 important to understand how this weirdo works. Once you've got his pattern
 down, you should have no problem beating him unless you simply aren't dealing
 enough damage fast enough. In that case, consider card skills and weapon skills
 that boost your attack at great cost to defense. Since you aren't likely to be
 hit, and you're likely to die if you're hit regardless, defense is absolutely
 useless in this fight, for real. Also look for aerial-related skills like those
 found on Horo Horos and Hraesvelger cards. Things that make jumps and Aerial
 Steps use less AP, or boost your Aerial combo damage. Any boost to Max AP or
 AP Recovery is a bonus, but make attack/damage your TOP PRIORITY. If you're
 dealing twice as much damage, you have to hit him half as often, so you can
 focus less on getting over to hit him, and more on the numbers flying off his
 face. As with previous "defend the fort" missions, you'll see a series of
 messages flash on the screen indicating that you've almost got him:

 "The Giant is starting to look tired."
 "The Giant is starting to look really tired!"
 "The Giant is weakening. Keep it up!"
 "It's really weak. You almost have it!"

 After the fourth message, you know he's almost done for. A few more good
 combos and you'll be treated to a short scene of the cannon wall blasting the
 gigantic mud puppet and sending him back where he came from!

 Known Target Regions:
 L. Shackle - "Mokkurkalfe's Shackle (L)" - Earthen Shackle item
 R. Shackle - "Mokkurkalfe's Shackle (R)" - Earthen Shackle item
 Big Red Horn - "Mokkurkalfe's Ramhorn" - Nagaroar's Ramhorn Shard item

  _________________
 //   CHAPTER 9   \\		[walk9]

NOTE: At the beginning of Chapter 9, talking to the Kafra girl at the quest
counter prompts her to ask you if you're "ready to go to Utgarda" instead of
bringing up the quest list. Don't worry, just say you're ready and you'll be
able to pick quests like normal after that.

Story 9-1	"Surprise Attack!"
Destination:	Ancient City of Utgardar
Target:		FrostGiant Chief x10, HillGiant Chief x10
Difficulty:	*********
Time Limit:	30 min
Reward:		10000 Z
Enemies:	HillGiant, FrostGiant, HillGiant Chief, FrostGiant Chief
*When you enter the first room, it's nothing but a huge crowd of HillGiants and
 FrostGiants. When you've killed them all, the the chiefs start to spawn. This
 quest isn't as hard as it looks since you get PLENTY of room to run for your
 life and kite the giants around. Just skirt a group of giants, let them catch
 up to you and attack, dodge the attacks, then jump up to the crowd and get a
 few solid hits in before dodging back away and repeating the process.

Free Quest 9-2	"Plains Defense"
Destination:	Idavoll Plains
Target:		HillGiant x100
Difficulty:	**********
Time Limit:	20 min
Reward:		12000 Z
Enemies:	HillGiant, HillGiant Chief
*Kill a hundred giants, they said. It'll be easy, they said. You've probably
 killed a thousand or more by now anyway, they said. Well you know what?

 "They" can go to hell. This quest and the two after it are RIDICULOUSLY hard
 unless you've got an amazing card setup and a badass weapon. The strategy to
 kill giants of any kind so far has been: trick them into attack, wait for the
 attack to finish, smack them during cooldown, back away before next attack. I
 can't know how well that works for others, but for me that has worked WONDERS
 throughout the entire game until now. There's just no effective strategy for
 fighting 10+ giants at ONCE in a crowded lock-in area. Every attack a giant has
 will deal heavy damage as well as have some secondary effect. Knockback,
 Launch, Down, Stun and STAGGER. OH GOD SO MUCH STAGGER. And even if you think
 you're making okay progress through the quest, you're bound to look at the
 quest timer and panic, because you realize you've only killed 40 giants and
 you only have 10 minutes left... And you're NOT gonna make it at that pace.

 So you want to know my advice, huh? That's why your reading this guide, you
 say? I suppose you're right. Well, you might not like this advice, especially
 if you're a perfectionist who wants to 100% everything "up to now" before
 advancing -- the sort of person who does EVERY sidequest in a game before doing
 the next available story mission/level. Why? Because my advice is to SKIP this
 level and the next two, and go straight on to Story 9-5 and get on with life
 for now. You can beat the game (which may or may not be harder for you), then
 come back to these 3 douchebag quests and finish them off last with your final
 stat upgrade and access to the last set of drops needed for those badass
 weapon upgrades. Put your pride on the back burner, learn a little humility,
 and come back when you're at full power and show these bastards who's boss.

Free Quest 9-3	"Mountain Defense"
Destination:	Mount Hnitbjorg
Target:		FrostGiant x100
Difficulty:	**********
Time Limit:	20 min
Reward:		12000 Z
Enemies:	FrostGiant, FrostGiant Chief
*See above (Q9-2)

Free Quest 9-4	"Volcano Defense"
Destination:	Thor's Volcano
Target:		FlameGiant x100
Difficulty:	**********
Time Limit:	20 min
Reward:		12000 Z
Enemies:	FlameGiant, FlameGiant Chief
*See Above (Q9-2)

Story 9-5	"Final Battle 1"
Destination:	Ancient City of Utgardar
Target:		Fenia x1, Menia x1
Difficulty:	************
Time Limit:	30 min
Reward:		20000 Z
Enemies:	Fenia, Menia
*This battle is EXACTLY like the one in quest 7-10. I'm not even sure they
 changed the stats of the lady giants, but if they did they only evened them
 out with your stat changes (for beating Ch. 7 and Ch. 8). Seriously, if you
 need help with this one, refer back to Q7-10 as well as Q7-3 & Q7-4 for their
 individual strategies and attack breakdowns.

Story 9-6	"Final Battle 2"
Destination:	Ancient City of Utgardar
Target:		Surt x1
Difficulty:	************
Time Limit:	30 min
Reward:		20000 Z
Enemies:	Surt
*Come prepared for lots of Burn and lots of aerial combat and AP usage. When
 attacking, aim for his sides, around hip or lower waist height where the
 coloring is slightly different. You do massive damage here, worthless damage
 everywhere else. You'll need to jump, Aerial Step over to the weak spot, and
 Aerial Combo for as much damage as you can as quickly as you can before dashing
 back to safety on land, away from lava. Only do so when you've determined that
 it's safe, which you can only determine once you're familiar with his attacks.
 While I've broken them down below, I highly recommend you start off by not
 trying to beat him. Just watch his attacks for a while. Watch the animation
 he does, how far each arm moves, where they go, for how long, etc. Don't even
 try to attack for a while. When you feel you've seen enough and can predict
 which move he'll use within a couple of seconds of him starting to move, then
 quit the quest and restart (so your timer is reset and any potions you used
 while observing are restored). Now, with a fresh start and a thorough
 familiarity of his attacks, start to go at him for real this time. Be warned,
 though, that the moment you enter the boss room, he ALWAYS IMMEDIATELY does
 a 'smash & swipe' attack, so you must IMMEDIATELY jump two or three times in
 the air and stay up there for a moment, or you'll be off to a BAD start.

 NOTE: Most of these attacks are given with a left or right hand pointed out.
  These directions assume you are facing Surt (ie in front of him). If you are
  behind him, pay attention to "his" direction (so his left hand is on the left
  side to you as well, if you're behind him). If you're not in front or behind
  him, you have to figure it out for yourself on the spot, which admittedly can
  get a little tricky since he turns constantly and the camera gets in the way.
 Hand Smash: Surt will smash his right hand (left to you) on the ground in front
  of himself, in a spot where it's touching solid ground AND lava. Avoid this by
  not being near that side of Surt when the hand comes down. It lands fairly
  close to where you'd be if you were attacking his weak spot from that side.
 Smash & Swipe: Surt will smash his right hand (left to you) down on the solid
  ground, then swipe his other hand low across the ground from his side over to
  the hand that's on the ground. Can be avoided by jumping (at least twice for
  regular jump height) or by simply being completely out of the hand's path,
  such as behind Surt.
 Lava Sink: Surt will place both hands (or whatever they are at the time) on the
  ground around him and lower himself deeper into the lava, covering his weak
  spots. He will do the same motion just before raising himself back out of the
  lava.
 Sunken Clap: Surt will sink down into the lava so that his weak spots are now
  covered, then raise his ands and slam them together in a clapping motion. The
  height seems to vary based on your altitude at the time, but you can avoid it
  by jumping high enough (risky) or being out of range. The clap doesn't seem to
  reach you if you're on the outer edge of the solid ground. Usually, he'll clap
  twice then rise back out of the lava.
 Hand Transform: Surt raises both hands high in the air then sticks them both
  into the lava and pulls them out in the shape of a weapon (maces/swords), or
  turns the weapons back to normal hands. He will sometimes do this and the
  hands come out the same as they were before (mace staying mace, for example).
 Spinning Mace Smash: Surt's right hand-mace (left to you) raises high in the
  air, beginning to spin at the wrist. He then smashes it down on the solid
  ground three times with only the slightest delay between smashes. He will
  start at his right and smash inward (left to right if you are facing him).
  The third smash will be just about straight in front of him. Dodge by getting
  up close to his body or running clockwise (opposite the direction his smashes
  occur).
 Spinning Mace Roll: Surt's left hand-mace (right to you) pulls back and starts
  to spin. He then lowers it to the ground and rolls it across the solid ground
  toward his other hand (similar to the 'smash & swipe' attack). Can be avoided
  by jumping at least twice. It seems he will only do this move wile SUNKEN.
 Double Mace Cyclone: Surt extends both arms and the mace-hands both start to
  spin. Then he rotates in a clockwise direction with both arms still extended.
  I've only seen him do one full rotation, and you can dodge the maces by
  jumping at least twice. They don't move too fast, but faster than you can run,
  so don't try to outrun them and pray you have enough AP to jump enough times.
  He only does this move while SUNKEN.
 Sword Pierce & Carve: Surt will raise only one hand-sword (either one) high
  in the air then jab it into the ground where solid ground meets lava, just in
  front of himself. The area of effect his is surprisingly wide so it's best to
  be as far away as possible when you see the sword go up. Then he will drag the
  sword back through the ground causing eruptions as it moves. If you avoided
  the first part of the attack, you'll be out of the way of the second part.
 Sword Dunk & Spin: Surt will raise both hand-swords awkwardly, then dunk them
  into the lava at his sides (just at the edge of the solid ground). He will
  then twist left and right, back and forth a few times (think of a washing
  maching going back and forth). While in motion, the swords cause eruptions
  to trail in their path. Best avoided by getting away and waiting on the outer
  edge of solid ground. A good time to chug a potion or let your AP recharge.
  This move sort of looks like a "dunk hands to transform" motion, but it does
  it more stiffly and slowly, without raising the hand-swords as high.
 Sword Rage: Surt crosses both arms then slams them into the lava one after the
  other, he waits a moment, then raises them both at the same time, very quickly
  high into the air. This causes eruptions to appear randomly all over the lava
  and the lava edge of the solid ground. The eruptions continue for a minute or
  so as Surt carries on executing other attacks. It's probably best to stay on
  the outer edge of the solid ground and just dodge his other attacks until the
  eruptions stop. It's very risky to try and get close to his weak spots while
  they're going off, and even if you decide to attack his shoulders or
  something, the eruptions still make it risky to try and get back to safety.
  Note: On second thought, it looks like he does this move a LOT, especially
  after taking a little damage. So, you might have to just take the risk and
  hope that you can see an eruption below you or in your path back to safety in
  time to dodge it.

 Known Target Regions:
 L. Hand - "Surt's Flamefist (L)" - Flamefist Piece item
 R. Hand - "Surt's Flamefist (R)" - Flamefist Piece item
 L. Hand Mace - "Surt's Firehammer (L)" - Firehammer Shard item
 R. Hand Mace - "Surt's Firehammer (R)" - Firehammer Shard item
 L. Hand Sword - "Surt's Flameblade" - Flameblade Fragment item
 R. Hand Sword - "Surt's Flameblade" - Flameblade Fragment item
 NOTE: You can break both of Surt's "hands" in any of their three forms. Damage
 is tracked on each hand separately (of course), but it stays damaged until
 that hand is broken, regardless of which form it's in. That means, if you hit
 the Left Hand Mace ('Firehammer') repeatedly without breaking it, then he
 changes to Sword Hands and you continue to hit the left one, it retains the
 damage from before and will break easier. Keep this in mind when aiming to
 break a form that is difficult for you to hit. Deal the damage when it's easy
 and get a feel for how close you are, then try to only hit it when it's in
 the form you want. Unfortunately, the real secret to breaking his weapons
 is memorizing EVERY attack he can do and learning to predict which attack he
 is going to do next based on his animations. So, if you got really good at
 killing him, you might be in luck. Just remember if you're spending all your
 time breaking his hands, you may not have time to deal enough damage to
 finish the quest, but you'll still keep all drops from broken parts if you
 fail. Happy hunting! Er, breaking!
 Hand - You can focus on his right hand (left to you) when he does the single
  "hand smash" if you time your approach right, or when he does the "smash &
  swipe" attack, as long as you are careful to land AFTER the opposite hand
  finishes the swipe.
 Mace - Easiest to hit, if you ask me, since they're so big. I usually just
  jump in the air and Aerial Step over to them when I think they'll be still
  for a second, or when he sets them on the ground to lower himself for the
  "double mace cyclone" attack, and when he's about to raise himself.
 Sword - Hardest to hit, if you ask me, but a great time to attack is when he
  brings up both hands in a cross at his chest, right before the "sword rage"
  attack. You can get in a good deal of damage before he sticks them into the
  lava for the eruptions part of the attack.

Story 9-7	"Final Battle 3"
Destination:	Ancient City of Utgardar
Target:		Hrungnir x1
Difficulty:	************
Time Limit:	30 min
Reward:		20000 Z
Enemies:	Hrungnir
*I hate to be blunt here, but honestly this fight is exactly the same as the
 previous fight with Hrungnir except that, of course, you don't have the luxury
 of a giant wall of cannons distracting Hrungnir for the entire battle. If you
 need a refresher, you'll be in the air 99% of the time so be prepared for that.
 Break BOTH SHOULDERS at the same time, then try to position yourself behind his
 head (NOT in front), then wail away with your best combo. Attacking the head
 from any direction while either shoulder is intact will get you smacked with
 some dark energy or whatever that is. Dodge the homing icicles by simply
 falling just before they launch and they'll always miss you. Stay at least
 3 jumps high in the air and hover using all triangle combos when Hrungnir
 leaps up so you don't get hit by the massive shockwaves from his landing. You
 can dodge his twin tornado attack, but the timing for the Aerial Step has to
 be PERFECT or you still get hit (Aerial FarStep and Skilled Step skills may
 help). Other than that, just make sure you re-break the shoulder blades as they
 grow back and don't ever get caught in front of his face. A quick tip for the
 shoulders if you have a hard time, try to damage one shoulder with one or two
 good combos first, then go to the other shoulder and attack until it breaks.
 That way, when you go back to the first shoulder, it's already weakened a bit
 and you can break it faster. This way, you waste less time before the first
 shoulder grows back and can buy you a few precious seconds of massive damage
 on the back of the big lummox's head.

 Known Target Regions:
 L. Shoulder - "Gullfaxi Claw (L)" - Gullfaxi's Remains item
 R. Shoulder - "Gullfaxi Claw (R)" - Gullfaxi's Remains item
 L. Leg Spikes - "Hrungnir's Glacier Blade (L)" - Frostblade Fragment item
 R. Leg Spikes - "Hrungnir's Glacier Blade (R)" - Frostblade Fragment item
 NOTE: All of these target regions grow back and can be farmed if you can stay
 alive long enough to keep breaking them. For the Leg Spikes, it's safest to
 aim for the knee/shin instead of the feet or spikes themselves.

Story 9-8	"Ragnarok Odyssey"
Destination:	Ancient City of Utgardar
Target:		Utgarda Loki x1
Difficulty:	***************
Time Limit:	30 min
Reward:		35000 Z
Enemies:	Utgarda Loki
*Here he is! The king of the giants. This battle is characterized by a butt load
 of super cheap, frustrating attacks and high enemy HP. So, really, nothing new,
 right? Ha. This battle will be hard, and you very well might have to stop and
 go grind for better cards, weapons, and refine/expand materials. As usual, the
 Assassins may have an advantage here as they typically have a lot of AP and can
 dart in and out for quick attacks, but will suffer a little more than other
 classes if one of Loki's cheap attacks hits. Hammersmiths can take the hits a
 bit better, but are probably too slow and too low on AP to struggle through the
 heavy aerial combat. But again, these are just my personal observations and
 your equipment & play style (including skill) factor into the battle WAY more
 than the class/job you use. I HIGHLY RECOMMEND that you bring Royal Jelly
 potions to cure Tired (ailment that stunts AP regen) unless you have major AP
 recovery skills. Tired lasts for a very, very long time. Long enough that you
 probably WILL run out and suffer several huge attacks as a consequence of not
 being able to maneuver around his attacks. Ideally, with some practice and a
 lot of patience you should be able to dodge EVERY attack Loki throws at you,
 and he gives clear audio/visual cues before each attack. The only time you
 may fail to dodge an attack is if your AP runs out, if the camera screws up,
 or if you simply predict the wrong attack. Otherwise it's all about being in
 the right place at the right time. With that in mind, you can probably leave
 off a lot of defense in favor of attack and critical chance. If you get hit,
 you get hit HARD regardless of your defense, so the harder you hit HIM, the
 quicker it's all over. More HP and defense just mean you have a slightly
 larger margin of error. I found this margin negligible.

 Wing Slap: A basic attack in which Loki swings one wing forward.
 Wing Clap: Loki slaps his wings together in front of himself, which causes two
  big energy ball projectiles to shoot from the ends of the wings. The "clap"
  part happens VERY quickly and is hard to dodge, but can be avoided by stepping
  far enough away, dropping, or jumping higher. This is a great time to drop
  down and jump back up behind Loki and get in a quick combo on his back.
  Note also that the closer you are to Loki greatly affects your timing here. If
  you're almost underneath him when he does the attack, you don't even have to
  dodge it and can simply leap straight up into his closed wings and smash his
  face in.
 Wing Spin: Sometimes when you're close to him, Loki will reach one wing back
  and hesitate for a brief moment before swinging the wing in an arc and
  spinning into the momentum.
 Ailment Clouds: Sometimes Loki will place colored clouds in mid-air, just above
  the ground that afflict you eith status ailments. It looks like Burn and
  Poison to me
 Divebomb: This attack should remind you of Hraesvelgr. Loky spreads his wings,
  pauses for a moment, leans forward, then swoops down low to the ground. You
  can try to jump over him, or if you're already running to the side you can
  simply Step/Aerial Step out of the way, but this can be difficult to dodge in
  that way as you may not be able to tell how far away you need to be in order
  to be safe from the attack.
 Homing Fireballs: When the eyes on his wings are red and yellow, they may start
  to shine, then emit several (about six) spirit-like fireballs that will move
  fairly slowly and home in on you. These things will mess you up bad if you
  are standing still or moving slowly. Keep moving in a curved path if possible,
  on the ground. Unfortunately, he likes to do this attack several times in a
  row sometimes, making it very risky to attack him at that time. Any time you
  see the eyes shine, wait and listen/see if they're homing projectiles or the
  lasers -- lasers mean it's safe to attack. Also, if you do get hit in mid-air,
  don't press X to recover, you'll get hit again mid-air. Just let your guy fall
  to the ground and the other projectiles won't affect you.
 Water Spouts: Loki waves a hand and three "water spouts" erupt one after
  another a slight distance apart. Moderate damage and Launch effect if you do
  get hit, but most importantly you will be afflicted with TIRED if hit. This is
  a major death omen in this battle since having your AP regen gimped means you
  can't efficiently dodge his attacks, Aerial Step to keep up with him, or more
  importantly, you may not have enough AP to stay airborne during the lava
  tsunami attack. Easily dodge them by running (full speed with R held) and
  ALWAYS make sure he isn't repeating the attack right away.
 Evil Seed Bombs: Loki will swoop to the side and drop a whole bunch of black &
  red orbs that explode on the ground, turning into spiky vines before
  unraveling and disappearing a moment later. This seems like it's mainly there
  as a ground hazard when you're not paying attention, but can keep you trapped
  for the duration of the vines.
 Wing Eye Lasers: Loki's wings turn so the eyes face down, then shine lasers at
  the ground and rotate forward so the lasers extend out in front of Loki. Dodge
  by simply not being in the path of the lasers. Also, breaking the eyes on each
  wing will weaken this attack for that wing. Do note that the lasers are angled
  strangely and their contact points on the ground will be further apart as they
  get further from Loki. This attack is a GREAT time to get right up in Loki's
  face and give him a smooch from your best combo. An assassin quick to approach
  can easily get off two Tri-Tri-Tri-Circle combos (Spinning Slice) with just
  enough time to drop below him and high tail it to safety.
 Lava Tsunami: Loki will rise high in the air and emit a strange glow for a few
  moments before turning the entire floor of the boss room into lava which rises
  and ripples with waves that reach very high especially closer to Loki. This is
  a devastating attack if you get hit, it can do 20,000 damage, no joke!! But
  it's easy to dodge if you have enough AP. Just hurry to the edge of the arena
  when you see him starting to fly to the center of the arena then fly up
  higher than you can jump. He'll emit a glow and you have a few seconds of
  safety before you need to jump up to max altitude. Spam triangle-only combos
  and re-jump or Aerial Step to stay in the air and conserve AP while staying in
  the air until the ground has gone back to normal. You can still get hit by
  random eruptions so an occasional Aerial Step isn't a bad idea unless your AP
  is almost gone. He will usually follow up this attack immediately with another
  regular attack, often the wing lasers or homing projectiles. Also, if you get
  hit by the random eruptions during this attack, they'll afflict you with TIRED
  just the same as the water eruptions.

 Known Target Regions:
 L. Wing Eyes - "" - ?
 R. Wing Eyes - "" - ?
 NOTE: I haven't been able to break the eyes yet! I never seem to do enough
 damage even with my high-damage assassin. I either fail the quest from taking
 too much damage in risky combos, or I can't quite get positioned right and
 end up killing him before the eyes break. If you're looking for Alluring
 Eyes items, you get that as a quest reward here, so you just have to beat
 him, not break anything.

  ___________________
 //   EXTRA QUEST   \\		[walke]

These are bonus quests. They are significantly harder than the normal story
quests. The enemies in these missions might look the same, but they are not to
be underestimated. The quests unlock as you rank up, with one available at the
start, a second available at Rank 4 and a whole load of them at Rank 7. This
is a good time to remember that if you Fail the quest, you keep your loot but
get no money and your used potions are also gone. If you Quit the quest, you
LOSE the loot but revert back to your "pre-quest condition" (meaning you get
your potions back, mainly).

NOTE: Since this is bonus content, I am NOT going to include full walkthrough
information until further notice. I'm not saying that I won't do it, just that
it's not a priority.

EQ 1		"Idle Rhapsody - Paper Fiesta"
Destination:	Idavoll Plains
Target:		Grizzly x1, Grizzly Bebe x10
Difficulty:	**
Time Limit:	30 min
Reward:		1800 Z
Requirement:	Rank 1 or more
*Don't try this one right away on a new character. You will be wasting cash
 and potions and it's simply not worth it. Clear it with ease when you're,
 say, rank 2 or 3 and be done with it.

EQ 2		"Orcish Powers"
Destination:	Idavoll Plains
Target:		Orc King x1, Orc Hero x1
Difficulty:	*******
Time Limit:	30 min
Reward:		8000 Z
Requirement:	Rank 4 or more

EQ 3		"Deadly Poison Or Philosopher's Stone?"
Destination:	Freyja's Upturned Pinnacle
Target:		Hjahanir x1
Difficulty:	*********
Time Limit:	30 min
Reward:		9000 Z
Requirement:	Rank 7 or more

EQ 4		"Idle Rhapsody - Military Man"
Destination:	Ifing River
Target:		Hrungnir x1
Difficulty:	**********
Time Limit:	30 min
Reward:		10000 Z
Requirement:	Rank 7 or more

EQ 5		"Searching the Sograt"
Destination:	Sograt Desert
Target:		Desert Wolf x30
Difficulty:	********
Time Limit:	30 min
Reward:		7500 Z
Requirement:	Rank 7 or more

EQ 6		"Amongst the Mirages"
Destination:	Sograt Desert
Target:		Raydric Assault x15
Difficulty:	********
Time Limit:	30 min
Reward:		7500 Z
Requirement:	Rank 7 or more

EQ 7		"The Valzrok Dilemma"
Destination:	Sograt Desert
Target:		Orc Shaman x1
Difficulty:	*********
Time Limit:	30 min
Reward:		10000 Z
Requirement:	Rank 7 or more

EQ 8		"Sand, Heat and Giants"
Destination:	Sograt Desert
Target:		Bronzed Grendel x1
Difficulty:	**********
Time Limit:	30 min
Reward:		12000 Z
Requirement:	Rank 7 or more

EQ 9		"Sun and Moon in Contrast"
Destination:	Mimir's Well
Target:		Hati x1, Skoll x1
Difficulty:	***********
Time Limit:	30 min
Reward:		20000 Z
Requirement:	Rank 7 or more

EQ 10		"Idle Rhapsody - Flame Dance"
Destination:	Thor's Volcano
Target:		FlameGiant Chief x10
Difficulty:	*********
Time Limit:	30 min
Reward:		10000 Z
Requirement:	Rank 7 or more

EQ 11		"Idle Rhapsody - Tomb Flower"
Destination:	Freyja's Upturned Pinnacle
Target:		Fenia x1
Difficulty:	**********
Time Limit:	30 min
Reward:		12000 Z
Requirement:	Rank 7 or more

EQ 12		"Illusion in the Sand"
Destination:	Sograt Desert
Target:		Orc Shaman x1
Difficulty:	***********
Time Limit:	30 min
Reward:		15000 Z
Requirement:	Rank 7 or more

EQ 13		"I've Blown It All Sky High!"
Destination:	Sograt Desert
Target:		Bronzed Grendel x1
Difficulty:	************
Time Limit:	30 min
Reward:		18000 Z
Requirement:	Rank 7 or more

EQ 14		"The Nightmare Continues...?"
Destination:	Ifing River
Target:		All Monsters
Difficulty:	**************
Time Limit:	30 min
Reward:		25000 Z
Requirement:	Rank 9 or more

EQ 15		"Orcish Stars"
Destination:	Sograt Desert
Target:		Orc King x1, Orc Hero x1, Orc Shaman x1
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 16		"Patterns in the Sand"
Destination:	Sograt Desert
Target:		Hraesvelgr x1
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 17		"Falling Stars and Chance Encounters"
Destination:	Odin's Sky Temple
Target:		Fafnir x1, Hjahanir x1
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 18		"The Oddity Mine Eyes Behold"
Destination:	Ancient City of Utgardar
Target:		Hati x3
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 19		"Idle Rhapsody - Crushing Blow"
Destination:	Fort Farthest
Target:		Grendel x1
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 20		"The Glitter of Temptation"
Destination:	Sograt Desert
Target:		Kona Hraesvelgr x1
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 21		"Vanir's Treasure
Destination:	Sograt Desert
Target:		Skoll x2
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 22		"Idle Rhapsody - Surging Waves"
Destination:	Fort Farthest
Target:		Hrungnir x1
Difficulty:	***************
Time Limit:	30 min
Reward:		300000 Z
Requirement:	Rank 10 or more

EQ 23		"Two in the Light of Dusk"
Destination:	Ruins of Glast Heim
Target:		Renia x1, Menia x1
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 25		"The Tyrannical Think Tank"
Destination:	Ancient City of Utgarda
Target:		Surt x1
Difficulty:	****************
Time Limit:	30 min
Reward:		40000 Z
Requirement:	Rank 10 or more

EQ 26		"Twilight Phantom"
Destination:	Twilight Chamber
Target:		Utgarda Loki x1
Difficulty:	***************
Time Limit:	30 min
Reward:		40000 Z
Requirement:	Rank 10 or more

EQ 27		"Singin' in the Arrow Rain"
Destination:	Mimir's Well
Target:		Bronzed Grendel x1
Difficulty:	****************
Time Limit:	30 min
Reward:		40000 Z
Requirement:	Rank 10 or more

EQ 28		"Eliminate the Bergrisar"
Destination:	Ifing River
Target:		HillGiant Chief x100
Difficulty:	***************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 29		"Eliminate the Jotunn"
Destination:	Ruins of Glast Heim
Target:		FrostGiant Chief x100
Difficulty:	**************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 30		"Eliminate the Muspell"
Destination:	Sograt Desert
Target:		FlameGiant Chief x100
Difficulty:	**************
Time Limit:	30 min
Reward:		30000 Z
Requirement:	Rank 10 or more

EQ 32		"Idle Rhapsody - Successive Fights"
Destination:	Fort Farthest
Target:		Grendel x1, Bronzed Grendel x1, Hrungnir x1
Difficulty:	***************
Time Limit:	30 min
Reward:		40000 Z
Requirement:	Rank 10 or more

EQ 33		"Poring Festival"
Destination:	Freyja's Upturned Pinnacle
Target:		All Monsters
Difficulty:	************
Time Limit:	10 min
Reward:		10000 Z
Requirement:	Rank 10 or more
*This is the only place to get Wyadd Runes. Don't worry if you can't finish the
 quest in time, all of the enemies here have a low chance to drop Wyadd Runes,
 but there are so many enemies you'll probably get a few as long as you survive
 until the time runs out. You can get the runes as a Quest Reward for finishing,
 as well, but your main enemy here is that nasty 10 minute time limit.



________________________________________________________________________________
//
//    3. ITEMS			[items]
//

This is what a lot of you are coming here for, huh? Well, here it is. We'll be
going through all the items in order that the game presents them when auto-
sorted. Any items I haven't quite got the sort order down for yet will appear
at the end of the list with a note, but that's nothing a Ctrl+F search can't
handle, right? Failing that, I'll just put it all in alphabetical order. This
list is still a work in progress, but I'll point out when I'm confident it's
at 100%.

One thing to keep in mind when trying to find specific items, they're almost
always more common in later chapters, except for items dropped by enemies
that stop appearing later on. What was rare loot in one chapter may be so
common that it's bulk junk a couple of chapters later. For items that are
found ONLY as drops from monsters, I will list the first known quest where
the monster can be found (unless there is a particular quest that has a LOT
of said monster for easy farming). For the most part that information will
also be available in the Enemy & Bosses section. Also, from what I've seen
Chapter 9 mostly does not contain enemies from lower levels, so it's safe
to say that most of the "Chapter X+" listings don't include Chapter 9. Some
previous enemies do still show up, of course, but I wouldn't recommend
farming for items in Chapter 9 regardless -- unless you have to!

I'd also like to suggest always breaking the explosive boxes/crates/vases. I
haven't tried any experiments to verify, but it looks like the explosive ones
drop slightly better items. The damage is usually negligible anway, so unless
you're having a hard time getting through a quest, go ahead and smash 'em.

NOTE: I'll list "QR" for "Quest Reward" and "Boxes" for "Boxes, Barrels, etc."
 and "AM" for "All Monsters" to save space in the Dropped/Acquired By column.
 Mission/quest names are listed as "Q#-#" which is just Chapter - Quest.
 The Sell column is the amount of Zeny you get per piece when sold to a shop.

NOTE #2: Anything in the "Dropped/Acquired By" column marked by an asterisk
 (that's this: * for those who don't know) is a source found ONLY in an Extra
 Quest mission. Most of these are Extra Quest 5 "Searching the Sograt".
   _________________
  //   ITEM LIST   \\

Item Name		Sell	Dropped/Acquired By	Notes
-----------------------|-------|-----------------------|------------------------

Orc Claw		30	Orc			Q1-4 and up, farm Q1-8
Broken Helmet		52	Orc			Q1-4 and up, farm Q1-8
Cracked Staff		100	Orc			Chapter 8+
Chief's Helm		105	Orc Chief		Chapter 4+
Chief's Hatchet		267	Orc Chief		Chapter 4+
Chief's Shoulder Plates	320	Orc Chief		Chapter 7+
Grand Shoulder Plates	214	High Orc		Chapter 6+
Grand Machete		390	High Orc		Chapter 6+
Grand Claws		404	High Orc		Chapter 7+
MoiMoi's Tail		15	MoiMoi			Chapter 1+
MoiMoi's Claw		60	MoiMoi			Chapter 1+
MoiMoi's Ear		77	MoiMoi			Chapter 7+
Strange Mushroom	20	Spore			Chapter 1+
Mushroom Spore		55	Spore			Chapter 1+
Moldy Truffle		3	Spore			Chapter 7+
Poisonous Mushroom	45	Poison Spore		Chapter 3+
Poisonous Spore		80	Poison Spore		Chapter 3+
Poisonous Truffle	99	Poison Spore		Chapter 7+
Popping Mushroom	70	Spore Hazel		Chapter 4+
Popping Spore		160	Spore Hazel		Chapter 4+
Crackling Truffle	121	Spore Hazel		Chapter 7+
Scorpion's Scythe	80	Death Rock		Chapter 1+
Scorpion's Stinger	120	Death Rock		Chapter 1+
Pointy Saw		300	Death Rock		Chapter 5 & 6
Piping Hot Scythe	250	Magma Death Rock	Chapter 4+
Piping Hot Stinger	325	Magma Death Rock	Chapter 4+
Piping Hot Saw		482	Magma Death Rock	Chapter 8+
Black-Violet Sickle	122	Sand Death Rock*	EQ 5, 6
Black-Violet Tail	235	Sand Death Rock*	EQ 5, 6
Black-Violet Saw	603	Sand Death Rock*	EQ 5, 6
Blue Wolf Pelt		65	Wolf			Chapter 2+
Blue Wolf Fang		169	Wolf			Chapter 2+
Lush Blue Pelt		178	Wolf			Chapter 8+
Red Wolf Pelt		108	Fire Wolf		Chapter 4+
Red Wolf Fang		223	Fire Wolf		Chapter 4+
Lush Red Pelt		278	Fire Wolf		Chapter 8+
Black Wolf Pelt		185	Hell Hound		Chapter 6+
Black Wolf Fang		395	Hell Hound		Chapter 6+
Lush Black Pelt		408	Hell Hound		Chapter 7+
Desert Wolf Fur		78	Desert Wolf*		EQ 5, 6
Desert Wolf Fang	187	Desert Wolf*		EQ 5, 6
Jutting Sand Fuzz	303	Desert Wolf*		EQ 5, 6
Cute Fur		53	Desert Wolf Cub*	EQ 5, 6
Cute Fang		103	Desert Wolf Cub*	EQ 5, 6
Cute Tail		312	Desert Wolf Cub*	EQ 5, 6
Droopy Fish Lips	30	Cuppie			Chapter 1+
Puckered Fish Lips	93	Cuppie			Chapter 1+
Cuppie Tail		290	Cuppie			Chapter 7+
Wet Fish Lips		85	Poison Cuppie		Chapter 2+
Dry Fish Lips		140	Poison Cuppie		Chapter 2+
Spotty Skin		360	Poison Cuppie		Chapter 7+
Golden Ring		300	Guardian		Chapter 5+
Reflector		480	Guardian		Chapter 5+
Control Valve		600	Guardian		Chapter 7+
Horo Horo Down		34	Horo Horo		Chapter 1+
Battered Feathers	59	Horo Horo		Chapter 1+
Pointy Beak		108	Horo Horo		Chapter 8+
Horo Horon Down		99	Horo Horon		Chapter 5+
Sharp Talon		166	Horo Horon		Chapter 5+
Black Beak		237	Horo Horon		Chapter 7+
Horo Horos Down		67	Horo Horos		Chapter 4+
Warm Wings		141	Horo Horos		Chapter 4+
Warm Beak		207	Horo Horos		Chapter 7+
Bear's Footpad		87	Grizzly			Chapter 2+
Bear's Shoulder Spikes	201	Grizzly			Chapter 2+
Bear Claw		338	Grizzly			Chapter 7+
Honey			48	Grizzly Bebe		Chapter 1+
Soft Bear's Pelt	82	Grizzly Bebe		Chapter 1+
Round Ears		410	Grizzly Bebe		Chapter 8+
Giant Horns		169	Leib Olmai		Chapter 6+
Spiky Ribs		338	Leib Olmai		Chapter 6+
Tough Footpad		219	Leib Olmai		Chapter 7+
Killer Bug's Jaw	8	Killer Ant		Chapter 1+
Killer Bug's Leg	30	Killer Ant		Chapter 1+
Bug Scraps		1	Killer Ant		Chapter 8+
Fruit Branch		9	Domovoi			Chapter 1+
Frizzy Whiskers		58	Domovoi			Chapter 1+
Fluffy Fur		464	Domovoi			Q8-5
Pumpkin Staff		29	Don Domovoi		Chapter 5+
Venerable Whiskers	81	Don Domovoi		Chapter 5+
Red Cape		324	Don Domovoi		Chapter 7+
Cactus Branch		9	Domovoi*		EQ 5, 6
5 O'Clock Shadow	58	Domovoi*		EQ 5, 6
Sunshade Scrap		464	Domovoi*		EQ 5, 6
Chivalry Emblem		1	Raydric			Chapter 3+
Dented Armor		180	Raydric			Chapter 3+
Worn Buckles		155	Raydric			Chapter 7+
Valhalla Mail		280	Einherjar		Chapter 6 & 7
Valhalla Helm		350	Einherjar		Chapter 6 & 7
Valhalla Sword		500	Einherjar		Chapter 7+
Exped. Force Badge	1	Raydric Assault*	EQ 6
Vanguard Armor		260	Raydric Assault*	EQ 6
Thin Feather		6	Methos			Chapter 1+
Cracked Shell		47	Methos			Chapter 1+
Hard Horn		58	Methos			Chapter 7+
Jellopy			3	Poring			Chapter 1+
Sticky Mucus		35	Poring			Chapter 1+
Empty Bottle		3	Poring			Q7-1
Scell			80	Drops			Chapter 4+
Tacky Mucus		115	Drops			Chapter 4+
Unripe Apple		500	Drops			Chapter 7 & 8
Garlet			20	Poporing		Chapter 3 & 5
Large Jellopy		210	Poporing		Chapter 3, 5 & 7
Poisoned Sticky Mucus	269	Poporing		Q7-1
Aquamarine		90	Marin			Chapter 2+
Jubilee			180	Marin			Chapter 2+
Poisoned Tacky Mucus	311	Marin			Chapter 7 & 8
Beast's Claw		164	Leshy			Chapter 5+
Beast's Eye		238	Leshy			Chapter 5+
Rough Hide		612	Leshy			Chapter 7+
Beast's Pale Claw	171	Alp Leshy		Chapter 5+
Beast's Shining Eye	266	Alp Leshy		Chapter 5+
Pitch Black Hide	665	Alp Leshy		Chapter 7+
Jade Photophore		213	HillGiant		Chapter 3+
Moth-eaten Loincloth	319	HillGiant		Chapter 3+
Giantmoss		515	HillGiant		Chapter 7+
Moss-covered Pipe	255	HillGiant Chief		Chapter 4+
Mask of the Hills	413	HillGiant Chief		Chapter 4+
Natural Moss		598	HillGiant Chief		Chapter 7+
Sapphire Photophore	213	FrostGiant		Chapter 4+
Icy Loincloth		319	FrostGiant		Chapter 4+
Giantfrost		515	FrostGiant		Chapter 7+
Frost-covered Pipe	255	FrostGiant Chief	Chapter 4+
Frost Mask		413	FrostGiant Chief	Chapter 4+
Frost Crystal		598	FrostGiant Chief	Chapter 7+
Ruby Photophore		213	FlameGiant		Chapter 6+
Singed Loincloth	319	FlameGiant		Chapter 6+
Giantash		515	FlameGiant		Chapter 7+
Burned Pipe		255	FlameGiant Chief	Chapter 6+
Flame Mask		413	FlameGiant Chief	Chapter 6+
Fine Soot		598	FlameGiant Chief	Chapter 7+
Bladefang		280	Orc King		Q1-9, Q5-3, Q6-5
King's Gauntlet		509	Orc King		arm: Q1-9, Q5-3, Q6-5
King's Slipper		610	Orc King		Q5-3, Q6-5
Broken Horn		160	Orc King		head: Q1-9, Q5-3, Q6-5
King's Breastplate	188	Orc King		chest: Q1-9, Q5-3, Q6-5
Courage Emblem		600	Orc Hero		Q4-8, Q6-5, Q8-3
Hero's Gauntlet		680	Orc Hero		arm: Q4-8, Q6-5, Q8-3
Defiant Shoulder Plates	890	Orc Hero		Q8-3
Hero's Headband		380	Orc Hero		head: Q4-8, Q6-5, Q8-3
Hero's Breastplate	410	Orc Hero		chest: Q4-8, Q6-5, Q8-3
Beast of Prey's Two Horns 560	Orc Shaman		head: EQ 7
Practitioner's Loincloth 510	Orc Shaman		hip: EQ 7
Flamewolf Armor		710	Skoll			Q5-10, Q7-7, Q8-9
Flamewolf's Tail	766	Skoll			Q5-10, Q7-7, Q8-9
Ever Embers		1010	Skoll			Q7-7, Q8-9
Flamewolf's Breastplate	481	Skoll			chest: Q5-10, Q7-7, Q8-9
Flamewolf Wing		664	Skoll			wing: Q5-10, Q7-7, Q8-9
Solar Eclipse Fang	211	Skoll			Q5-10, Q7-7, Q8-9
Scorching Loincloth	326	Skoll			Q5-10, Q7-7, Q8-9
Frostwolf Armor		419	Hati			Q3-10, Q5-8, Q8-9
Frostwolf's Tail	621	Hati			Q3-10, Q5-8, Q8-9
Snowcrystal		1010	Hati			Q8-9
Frostwolf's Spikes	339	Hati			Q3-10, Q5-8, Q8-9
Frostwolf Wing		702	Hati			Q3-10, Q5-8, Q8-9
Lunar Eclipse Fang	171	Hati			Q3-10, Q5-8, Q8-9
Fozen Fauld		282	Hati			Q3-10, Q5-8, Q8-9
Slimy Hide		669	Fafnir			Q5-5, Q8-4
Glowing Tongue		701	Fafnir			Q5-5, Q8-4
Yellow Fin		1310	Fafnir			Q8-4
Regenerating Organ	442	Fafnir			Q5-5, Q8-4
Wriggling Legs		194	Fafnir			legs: Q5-5, Q8-4
Deadly Poison Gizzard	308	Hjahanir		Q3-3, Q6-4, Q8-7
Drenched Claws		588	Hjahanir		Q3-3, Q6-4, Q8-7
Sickly Tongue		980	Hjahanir		Q8-7
Proud Crest		244	Hjahanir		fin: Q3-3, Q6-4, Q8-7
Poisonous Fin		153	Hjahanir		Q3-3, Q6-4, Q8-7
Shredded Muscle		221	Fafnir			Q5-5, Q8-4
Fafnir's Memento	801	Fafnir			Q5-5, Q8-4
Glowy Thing		1810	Fafnir			Q8-4
Blue Beak		301	Hraesvelgr		Q2-9, Q5-4, Q8-6
Devil Hawk's Feather	580	Hraesvelgr		Q2-9, Q5-4, Q8-6
Devil Hawk's Wingbone	1335	Hraesvelgr		Q8-6
Gale Feather		366	Hraesvelgr		crest: Q2-9, Q5-4, Q8-6
Lovely Red Feather	490	Hraesvelgr		wings: Q2-9, Q5-4, Q8-6
Trident Tail		322	Hraesvelgr		tail: Q2-9, Q5-4, Q8-6
Enormous Talon		620	Kona Hraesvelgr		Q4-10, Q6-8, Q8-6
Iridescent Feather	645	Kona Hraesvelgr		Q4-10, Q6-8, Q8-6
Strong Legs		1474	Kona Hraesvelgr		Q8-6
Tempest Feather		456	Kona Hraesvelgr		Q4-10, Q6-8, Q8-6
Lovely White Feather	509	Kona Hraesvelgr		Q4-10, Q6-8, Q8-6
Cannonball Tail		411	Kona Hraesvelgr		tail: Q4-10, Q6-8, Q8-6
Filthy Bristles		103	Grendel			butt: Q3-11, Q5-9
Grimy Nails		218	Grendel			Q3-11, Q5-9
Bog Bangle		1063	Grendel			arms: Q3-11, Q5-9
Something Forgotten	10	Grendel			Q3-11, Q5-9
Weird Glowy Thing	2019	Mokkurkalfe		Q8-10
Growing Moss		1213	Mokkurkalfe		Q8-10
Unknown Metal		2699	Mokkurkalfe		Q8-10
Nagaroar's Ramhorn Shard 1680	Mokkurkalfe		horn: Q8-10
Earthen Shackles	991	Mokkurkalfe		wrists: Q8-10
Eartharmor Shard	1261	Fenia			Q7-4
Vibrant Leaf Veins	1261	Fenia			Q7-4
Grotti's Flower		933	Fenia			head: Q7-4
Giant Frilly Leaf	1111	Fenia			skirt: Q7-4
Rockarmor Shard		1063	Menia			Q7-3
Tender Meat		1238	Menia			Q7-3
Grotti's Horn		924	Menia			head: Q7-3
Giant Frilly Feather	1111	Menia			skirt: Q7-3
Everice			1717	Hrungnir		Q6-10
Survivor's Emblem	4619	Hrungnir		Q9-7
Defender's Emblem	1221	Hrungnir		Q6-10
Frostblade Fragment	1063	Hrungnir		shins: Q6-10
Gullfaxi's Remains	1523	Hrungnir		shoulders: Q6-10, Q9-7
Black Iron Shell	2782	Surt			Q9-6
Hardened Lava		1011	Surt			Q9-6
Flamefist Piece		1311	Surt			hand: Q9-6
Firehammer Shard	1432	Surt			mace-hand: Q9-6
Flameblade Fragment	1766	Surt			sword-hand: Q9-6
Fallen Seedling		4016	Utgarda Loki		Q9-8
Orc King's Claw		300	Orc King / QR		Q1-9, Q5-3, Q6-5
Giant Herb		30	QR / Boxes		Chapter 2+
Crimson Oridecon	550	QR			Q2-8
Ant's Sail		50	Killer Ant / QR		Chapter 4+
Giant Poison Fin	344	Hjahanir / QR		Q3-3, Q6-4
Ancient Runic Ore	680	QR			Q4-2, Q4-4
Great Herb		60	QR / Boxes		QR: Ch4+, Box: Ch5+
Rune Ingot		750	QR			Q5-5
Fancy Feather		1135	Hraesvelgr/Kona H./QR	Q4-10, Q5-4, Q6-8, Q8-6
Flamewolf Pelt		1500	Skoll / QR		Q7-7
Potent Herb		80	QR / Boxes		Chapter 6+
Fine Fur		1132	QR			Q6-8
Rare Hide		1378	QR			Q7-1 & Q7-2
Bold Cloth		678	QR			Q7-6
Dragon Blubber		1688	QR			Q8-4
Broken Weapon		1050	QR			Q8-5
Lovely Bone		983	QR			Q8-7
Alluring Eye		1963	QR			Q9-8
Pretty Sandstone	634	Sand Death Rock* / QR*	Extra Quests
Beautiful Sandstone	634	Sand Death Rock* / QR*	Extra Quests
Flufftacular Fur	334	Desert Wolf Cub*	EQ 5
Phracon			100	AM / QR / Boxes		Chapter 1+
Emveretarcon		500	AM / QR / Boxes		QR: Ch3+, Chapter 4+
Oridecon		550	AM / QR / Boxes		QR: Ch6+, Chapter 7+
Rough Elunium		325	AM / QR / Boxes		Chapter 1+
Elunium			550	AM / QR / Boxes		QR: Ch3+, Chapter 4+
Rare Elunium		1200	QR / Boxes		Chapter 7+
Dye			120	AM / QR / Boxes		Chapter 1+
Rag			30	Boxes			Chapter 1+
Cloth Scrap		90	Boxes			Chapter 1+
Soft Silk		150	Boxes			Chapter 4+
Fabric			300	Boxes			Chapter 1+
Classy Cloth		500	Boxes			Chapter 7+
Shiny Cloth		2000	Boxes			Chapter 7+
Trunk			30	Boxes			Chapter 1+
Solid Trunk		90	Boxes			Chapter 1+
Timber Scraps		150	Boxes			Chapter 4+
Timber			300	Boxes			Chapter 4+
Heavy Timber		500	Boxes			Chapter 7+
Dead Branch		2000	Boxes			Chapter 7+
Clump of Rust		30	Boxes			Chapter 1+
Irone Ore		90	Boxes			Chapter 1+
Rusty Iron		150	Boxes			Chapter 4+
Iron			300	Boxes			Chapter 4+
Solid Iron Piece	500	Boxes			Chapter 7+
Steel			2000	Boxes			Chapter 7+
Dry Monster Bone	300	Boxes*			Extra Quests
Rotating Grass		300	Boxes*			Extra Quests
Dry Wood Chips		300	Boxes*			Extra Quests
Wyadd Rune		10	Poring, etc. / QR	EQ 33 (see note below)
Orcish Green		500	QR			Q4-8 then Chapter 6+
Giant Skin		500	QR			Q6-7 & Q6-8
Leshy White		500	QR			Q8-7
Fallen Soldier's Talis.	0	???			Story related (Q2-9)
Thunderer's Amulet	0	???			Story related (Q?-?)
Horn Stone Tablet	0	???			Story related (Q7-3)
Leaf Stone Tablet	0	???			Story related (Q7-4)

NOTES:
Fallen Soldier's Talisman, Thunderer's Amulet, Horn Stone Tablet, Leaf Stone
Tablet - All four of these items are useless story-related trinkets. They will
sit in your inventory at the very end and just take up space. Ignore them.

Wyadd Rune - These are found ONLY in the final Extra Quest, #33. They are
dropped by all of the Poring-type monsters, which are the only monsters in this
quest: Poring, Drops, Poporing, Marin. If you managed to beat the quest, you
can also get Wyadd Runes as a Quest Reward. Don't sweat it if you can't beat
the quest, just keep killing blobs until you fail and you'll still keep all of
the items you picked up.




________________________________________________________________________________
//
//    4. WEAPONS		[wepns]
//

Weapons are the most important items in the game, aside from cards. When you
choose a weapon, you must consider first your class, of course. Then, skills,
attack rating and finally the Rune on the weapon (the prefix before it's name).
For the most part, as long as the attack looks good and there aren't any red-
named skills that will mess you up, you're good to go. Later in the game, you'll
need to be more picky about your weapon of choice, and sometimes sacrificing a
bit of attack power for some badass skills will be a better idea.

In their basic form, most weapons are disappointing, so it's up to you to take
them in to Brokkr the Blacksmith and refine them as high as you can to get
attack bonuses -- and eventually some weapons can change skills depending on
which rune they have and what level they're at. Ultimately, you will be able
to upgrade a weapon to its highest level (10) and choose to break it and turn
the skills on it into a card! This is called "extraction".

   _____________________________________
  //   SKILL CHANGE FOR RUNE WEAPONS   \\

This info is also in the Tutorial Lineup on the wall in Your Room. "The
following refining stages have a chance of changing skills:"
 Wyadd Rune	Refined +9
 Peorth Rune	Refined +3, +6, +9
 Other Runes	Refined +7, +8, +9

 NOTE: Non-runed weapons (no rune prefix) have a chance to change at +10. I'm
 not sure about the mechanics behind this, but I refined a plain "Bloody Roar"
 katar to +10 and my Invincible Step Up and Elemental Katar Lv.2 turned into
 Invicible Step Up and Elemental Katar Lv.3 and the game simply told me "the
 skills have changed" like usual.

   ____________________
  //   SHOP WEAPONS   \\

The weapons in the shop upgrade when you rank up (finish a chapter). All of the
weapons in a tier have the same price and material requirements regardless of
which class's weapon it is. Tier 1 weapons area available from the start, Tier
2 becomes available at the start of Chapter 2, but Tier 3 is available after
Q2-8 ("Crimson Tears"). Tier 5 is available after beating Q5-5. The lower tier
weapons are always still available even after better ones come out. Tier 10,
or what I'm calling Tier 10, unlocks after you beat the final boss, but it
consists of 3 whole sets of weapons, all prefixed with Wyadd. The Wyadd
weapons have the same Zeny cost and all require 1 Wyadd Rune item, but each
weapon type require a certain additional item just for that time. For example,
each of the 3 Wyadd katars also need a Rotted Katar item. Swords need Corroded
Sword items. These Tier 10 weapons all share the same skills between similar
weapons; basically, the three sets are identical except in name and appearance
so you can pick which of the 3 options you like the look of best.

 PURCHASE PRICE AT BLACKSMITH
Tier 1:   1000 Z + 1 Phracon
Tier 2:   2000 Z + 5 Phracon
Tier 3:   5000 Z + 1 Crimson Oridecon, 15 Phracon
Tier 4:   5500 Z + 1 Crimson Oridecon, 5 Emveretarcon
Tier 5:   8000 Z + 1 Crimson Oridecon, 8 Emveretarcon
Tier 6:  10000 Z + 1 Rune Ingot, 10 Emveretarcon
Tier 7:  12000 Z + 1 Rune Ingot, 1 Oridecon
Tier 8:  15000 Z + 1 Rune Ingot, 2 Oridecon
Tier 9:  20000 Z + 1 Broken Weapon, 5 Oridecon
Tier 10: 30000 Z + 1 Wyadd Rune, 1 Rotted (weapon)/1 Corroded (weapon)

Thorn Katar
 ATK 40		*Attack Up Lv.1
Othel Katar
 ATK 44		*AP UP Lv.1
Sharp Edge
 ATK 55		*Skilled Step
Feoh Sharp Edge
 ATK 44		*Attack Up Lv.2
Lagu Sharp Edge
 ATK 66		*Crit Attack Up Lv.2
Bloody Roar
 ATK 70		*Invincible Step Up	*Elemental Katar Lv.2
Eoh Bloody Roar
 ATK 63		*Double Attack Lv.1
Wyn Bloody Roar
 ATK 56		*Quick Step Lv.1
Farbauti
 ATK 90		*Double Attack Lv.1	*AP Recovery Up Lv.2
Wyadd Katar/Sharp Edge/Bloody Roar
 ATK 92		*Venom Splasher		*Ground: Katar Aptitude

Othel War Mace
 ATK 47		*Defense Up Lv.1
Is War Mace
 ATK 42		*Attack Up Lv.1
Brilliant Spike
 ATK 60		*Strong Sanctuary Lv.1
Thorn Brilliant Spike
 ATK 72		*Defense Up Lv.2
Yr Brilliant Spike
 ATK 54		*Wide Guard
Grand Cross
 ATK 80		*Guard Training		*Strong Sanctuary Lv. 1
Mann Grand Cross
 ATK 72		*Strong Sanctuary Lv.2
Ullr Grand Cross
 ATK 96		*Improved Counter
Gleipnir
 ATK 100	*Strong Sanctuary Lv.3 *Grand Sanctuary
Wyadd War Mace/Brilliant Spike/Grand Cross
 ATK 98		*Strong Sanctuary Lv.4 *Ground: Mace Aptitude

Ullr War Hammer
 ATK 90		*Attack Up Lv.1
Ken War Hammer
 ATK 60		*Stun Resist Up Lv.1
Aesir War Hammer
 ATK 95		*Over Thrust Lv.1
Peorth Aesir Hammer
 ATK 86		*Attack Up Lv.2
Feoh Aesir Hammer
 ATK 76		*Crit Power Up Lv.2
Bradium Hammer
 ATK 120	*Improved Torque	*Greed
Ullr Bradium Hammer
 ATK 105	*Over Thrust Lv.2
Rad Bradium Hammer
 ATK 108	*Adrenaline Rush Lv.1
Mjolnir
 ATK 150	*Adrenaline Rush Lv.2	*Skin Tempering
Wyadd War Hammer/Aesir Hammer/Bradium Hammer
 ATK 145	*Adrenaline Rush Lv.4	*Ground: Hammer Aptitude

Othel Hunter Bow
 ATK 38		*HP Up Lv.1
Rad Hunter Bow
 ATK 42		*Attack Up Lv.1
Luna Bow
 ATK 48		*Improved Jump
Eoh Luna Bow
 ATK 48		*HP Up Lv.2
Jara Luna Bow
 ATK 38		*Attack Up Lv.3
Elfin Bow
 ATK 60		*Invisible		*Stun Resist Up Lv.1
Daeg Elfin Bow
 ATK 48		*Bow Aptitude
Feoh Elfin Bow
 ATK 54		*Attention Concentrate Lv.2
Ullr's Bow
 ATK 80		*Great Shot		*Followup Attack
Wyadd Hunter Bow/Luna Bow/Elfin Bow
 ATK 80		*Attention Concentrate Lv.4	*Ground: Bow Aptitude

Eoh Long Staff
 ATK 35		*Defense Up Lv.1
Rad Long Staff
 ATK 35		*AP Up Lv.1
Soul Staff
 ATK 50		*Staff Charge Up
Lagu Soul Staff
 ATK 55		*Defense Up Lv.2
Ken Soul Staff
 ATK 40		*Stagger Resist Up Lv.1
Ganbantein
 ATK 80		*Vital Force		*Slow Starter
Peorth Ganbantein
 ATK 80		*Elemental Staff Lv.3
Feoh Ganbantein
 ATK 72		*Improved Chant Lv.1
Gridarvol
 ATK 105	*Improved Chant Lv.2	*Improved Chant Lv.3
Wyadd Long Staff/Soul Staff/Ganbantein
 ATK 103	*Improved Chant Lv.3	*Ground: Staff Aptitude

Yr Two-handed Sword
 ATK 47		*Attack Up Lv.1
Ken Two-handed Sword
 ATK 42		*Stun Resist Up Lv.1
Executioner
 ATK 60		*Endure
Thorn Executioner
 ATK 72		*Attack Up Lv.2
Lagu Executioner
 ATK 60		*Greater Guard Up
Mysteltainn
 ATK 80		*Greater Guard Up	*HP Recovery Up Lv.1
Ullr Mysteltainn
 ATK 68		*Improved Stun Lv.3
Yr Mysteltainn
 ATK 80		*Sword Charge Up
Balmung
 ATK 100	*Sword Charge Up	*Wide Guard
Wyadd Two-handed Sword/Executioner/Mysteltainn
 ATK 97		*HP Recovery Up Lv.5	*Aerial: Sword Aptitude




________________________________________________________________________________
//
//    5. COSTUMES		[cstms]
//

Costumes (not to be confused with Outfits, which are recorded sets of equipment
including job/weapon, costume, and cards) are mostly aesthetic but also limit
the number and cost of equipped cards. Costumes are "expanded" using Zeny and
materials, and each level of expansion increases the total allowed card "cost".

Initially, class-specific costumes are locked to their class, but starting in
Chapter 5 you will be allowed to wear any costume regardless of class! Oh, and
each one comes with a unique card, but all the cards you get from Costumes have
an identical image on the card, so only one of them is needed for the Trophy for
collecting all cards -- and you start with the card for your job's Costume. You
start off with the costume named after your starting Job, and are given the
remaining starter costumes after completing Quest 2-3. Also, do note that as
you progress through the game, new tiers of Job-based costumes will become
available. These are full sets of costumes that correspond to the 6 Jobs of
Ragnarok Odyssey. For example, Tier 1 is the starter costumes named after your
class, so for Assassins it's "Assassin", then in Tier 2 the Assassin's costume
is called "Outsider". Basically the higher tier costumes follow the same theme
as the class they're associated with, but seem to have higher limits for Card
costs than lower tiers, even at the same level of expansion. That or they just
get a higher limit sooner, I haven't thoroughly checked.

Don't forget that for a small fee of some Zeny and a couple of Dye items,
you can re-dye your Costumes to 1 of 4 preset options. Same goes for the
Headgear.

NOTE: It's possible that some of the costumes that seem to appear after you beat
a certain quest may actually be tied to obtaining at least 1 of each required
material and it just so happens that you are almost guaranteed to have that
requirement upon finishing certain quests. Whether this is true, I don't think
I can actually prove, since it's not exactly practical to play through the
game ANOTHER time and intentionally delay picking up items. SO! Suffice it to
say that IF for any reason an item isn't showing up at the expected time, make
sure you have at least 1 of each required material.

NOTE: It has come to my attention as I make further progress through the game
that there are certain costumes that are GENDER SPECIFIC. Meaning if you have a
male character, certain costumes will not be available to you and vice versa for
female characters. While this kind of sucks, it does seem that gender specific
costumes are simply a "male version" and a "female version" and although they
are completely different visually and in name, they are effectively the same
"kind" of costume and either gender character should gain access to their
respective gender-locked costumes around the same time.

   ____________________________
  //   COSTUME AVAILABILITY   \\

From the start: Swordman, Merchant
After Q1-9:  Thief, Magician
After Q2-3:  (gives you TIER 1 costumes for the jobs you didn't start with)
After Q2-9:  Acolyte, Archer
After Q3-3:  (TIER 2) Outsider, Bishop, Steelarm, Earthchild, Archmage, Striker
After Q4-10: Gunner, Shinobi
After Q5-10: (TIER 3) Darksider, Holy Avenger, The Thunderer, Sagittarius
  Shooter, Arcanist, White Knight
After Q7-1:  Kabuki Dancer
After Q7-6:  Pioneering Spirit
After Q8-4:  Devil's Marksman, Ninja Master, Royal Guard
After Q9-8:  Kafra Uniform, Swallowtail

After obtaining at least 1 of each required material: Scorpion Lamellar

DLC Only: Novice, Super Novice, Ninja, Gunslinger, TaeKwon Kid

   ____________________
  //   COSTUME LIST   \\

NOTE: I'm constantly working on filling out this list. If you've at all started
collecting and expanding the costumes in your game, you'll know that some of the
materials are fairly rare and it is very time consuming farming for materials
and cash in this game. The list of costumes itself is pretty much complete, only
mission the bonus costumes that require Extra Quest or super-rare materials as
far as I know. I'm filling out the expansion costs as I make progress little by
little in my game. If you're wondering, there are 10 stages of expansion, just
like weapon refining, only you can't "extract skills" from a Costume... They
come with a card when you obtain the costume! Now let me be while I farm for
materials and gather data.

   Costume Name
   Initial Purchase Price + Materials Needed
   Expansion Costs (first level down to max level)

ASSASSIN
Free Job Costume
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, ???
2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 5 Blue Wolf Pelt
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 5 Frostwolf Armor, 6 Red Wolf Pelt
4000 Zeny + 5 Elunium, 5 Fabric, 2 Slimy Hide
5000 Zeny + 10 Elunium, 6 Flamewolf Armor, 8 Black Wolf Pelt
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 8 Classy Cloth, 5 Moldy Truffle
20000 Zeny + 5 Rare Elunium, 5 Shiny Cloth, 3 Flamewolf Pelt, 4 Tender Meat

CLERIC
Free Job Costume
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 2 Rag, 3 MoiMoi's Tail
2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 2 Soft Bear's Pelt
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 3 Proud Crest
4000 Zeny + 5 Elunium, 4 Lovely Red Feather, 4 Lovely White Feather
5000 Zeny + 10 Elunium, 6 Fabric, 4 Reflector
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 8 Classy Cloth, 5 MoiMoi's Ear
20000 Zeny + 5 Rare Elunium, 2 Yellow Fin, 3 Strong Legs, 5 Lovely White Feather

HAMMERSMITH
Free Job Costume
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 4 Rag
2000 Zeny + 5 Rough Elunium, 1 CLoth Scrap, 2 Bear's Footpad
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 5 Rusty Iron, 3 Filthy Bristles
4000 Zeny + 5 Elunium, 5 Iron, 2 Cannonball Tail
5000 Zeny + 10 Elunium, 6 Grand Shoulder Plates, 4 Dented Armor
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 8 Moth-eaten Loincloth, 8 Icy Loincloth,
  8 Singed Loincloth
20000 Zeny + 5 Rare Elunium, 10 Classy Cloth, 6 Steel, 5 Grotti's Horn

HUNTER
Free Job Costume
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 4 Rag
2000 Zeny + 5 Rough Elunium, 3 Cloth Scrap, 1 Blue Wolf Fang
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 2 Devil Hawk's Feather
4000 Zeny + 5 Elunium, 8 Soft Silk, 4 Horo Horon Down
5000 Zeny + 10 Elunium, 4 Fabric, 4 Iridescent Feather, 3 Giant Horns
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 8 Classy Cloth, 6 Unripe Apple
20000 Zeny + 5 Rare Elunium, 10 Shiny Cloth, 4 Grotti's Flower

MAGE
Free Job Costume
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 1 Rag, 1 Frizzy Whiskers
2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 3 Aquamarine
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 2 Lovely Red Feather
4000 Zeny + 5 Elunium, 5 Soft Silk, 5 Horo Horos Down, 2 Warm Wings
5000 Zeny + 10 Elunium, 10 Soft Silk, 2 Flamewolf Pelt
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 10 Classy Cloth, 3 Giant Frilly Feather
20000 Zeny + 5 Rare Elunium, 3 Shiny Cloth, 1 Glowy Thing

SWORD WARRIOR
Free Job Costume
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 1 Rag, 1 Bladefang
2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 1 Jubilee
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 2 Lovely Red Feather
4000 Zeny + 5 Elunium, 3 Lunar Eclipse Fang, 3 Frozen Fauld
5000 Zeny + 10 Elunium, 4 Valhalla Mail, 2 Valhalla Helm
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 5 Steel, 3 Flamewolf Pelt, 5 Solar Eclipse Fang
20000 Zeny + 5 Rare Elunium, 10 Classy Cloth, 3 Devil Hawk's Wingbone

OUTSIDER
7000 Zeny + 1 Giant Poison Fin, 2 Cloth Scrap, 7 Strange Mushroom,
 3 Wet Fish Lips
1500 Zeny + 1 Rough Elunium
2000 Zeny + 3 Rough Elunium, 8 Rag
2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 1 Proud Crest
3000 Zeny + 1 Elunium
4000 Zeny + 3 Elunium, 4 Soft Silk, 2 Iridescent Feather
5000 Zeny + 5 Elunium, 2 Glowing Tongue, 4 Horo Horon Down
7500 Zeny + 10 Elunium, 6 Fabric, 3 Gale Feather, 5 Black Wolf Pelt
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 10 Classy Cloth, 3 Spotty Skin
20000 Zeny + 5 Rare Elunium, 2 Bold Cloth, 4 Ever Embers, 6 Lush Red Pelt

BISHOP
7000 Zeny + 1 Giant Poison Fin, 2 Cloth Scrap, 3 Frizzy Whiskers, 8 Thin Feather
1500 Zeny + 1 Rough Elunium
2000 Zeny + 3 Rough Elunium, 8 Rag
2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 3 Devil Hawk's Feather
3000 Zeny + 1 Elunium
4000 Zeny + 3 Elunium, 8 Soft Silk, 4 Soft Bear's Pelt
5000 Zeny + 5 Elunium, 2 Shredded Muscle

STEELARM
7000 Zeny + 1 Giant Poison Fin, 2 Iron Ore, 8 Bear's Footpad,
 3 Bear's Shoulder Spikes
1500 Zeny + 1 Rough Elunium
2000 Zeny + 3 Rough Elunium, 8 Rag
2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 2 Gale Feather
3000 Zeny + 1 Elunium
4000 Zeny + 3 Elunium, 4 Iron, 4 Bog Bangle
5000 Zeny + 5 Elunium, 3 Hero's Gauntlet, 5 Bear's Shoulder Spikes

EARTHCHILD
7000 Zeny + 1 Giant Poison Fin, 2 Cloth Scrap, 3 Mushroom Spore,
 9 Horo Horo Down
1500 Zeny + 1 Rough Elunium
2000 Zeny + 3 Rough Elunium, 8 Rag
2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 2 Lovely Red Feather
3000 Zeny + 1 Elunium
4000 Zeny + 3 Elunium, 6 Soft Silk, 2 Iridescent Feather
5000 Zeny + 5 Elunium, 4 Jade Photophore, 1 Moss-covered Pipe

ARCHMAGE
7000 Zeny + 1 Giant Poison Fin, 2 Cloth Scrap, 6 MoiMoi's Tail, 6 Aquamarine
1500 Zeny + 1 Rough Elunium
2000 Zeny + 3 Rough Elunium, 8 Rag, 3 Battered Feathers
2500 Zeny + 5 Rough Elunium, 6 Cloth Scrap, 4 Horo Horo Down
3000 Zeny + 1 Elunium
4000 Zeny + 3 Elunium, 6 Fabric, 2 Lovely Red Feather, 2 Lovely White Feather
5000 Zeny + 5 Elunium, 4 Horo Horon Down, 2 Frizzy Whiskers

STRIKER
7000 Zeny + 1 Giant Poison Fin, 2 Iron Ore, 2 Scorpion's Stinger, 15 Jellopy
1500 Zeny + 1 Rough Elunium
2000 Zeny + 3 Rough Elunium, 8 Rag, 3 Iron ore
2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 6 Bladefang
3000 Zeny + 1 Elunium
4000 Zeny + 3 Elunium, 1 Iron, 2 King's Gauntlet, 2 Hero's Gauntlet
5000 Zeny + 5 Elunium, 5 Iron, 6 Courage Emblem, 5 Chief's Helm

DARKSIDER
12000 Zeny + 1 Flamewolf Pelt, 4 Iron, 4 Blue Wolf Fang, 3 Sharp Talon
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 6 Soft Silk, 6 Iron, 4 Scorpion's Scythe
3000 Zeny + 5 Rough Elunium, 4 Poison Spore, 4 Sharp Talon
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 4 Frostwolf Armor, 4 Bear's Shoulder Spikes,
  4 Beast's Claw
7500 Zeny + 5 Elunium, 4 Iron, 3 Pointy Saw
10000 Zeny + 10 Elunium, 6 Fabric, 6 Black Wolf Fang, 4 Spiky Ribs
12500 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 4 Steel, 6 Chief's Shoulder Plates
20000 Zeny + 5 Rare Elunium, 2 Bold Cloth, 3 Snowcrystal, 5 Strong Legs

HOLY AVENGER
12000 Zeny + 1 Flamewolf Pelt, 6 Soft Silk, 1 Venerable Whiskers, 12 Jellopy
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 4 Soft Silk, 7 Aquamarine, 6 Horo Horon Down
3000 Zeny + 5 Rough Elunium, 6 Soft Silk, 4 Lovely White Feather,
  3 MoiMoi's Tail
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 4 Soft Bear's Pelt, 4 Frizzy Whiskers

THE THUNDERER
12000 Zeny + 1 Flamewolf Pelt, 4 Iron, 5 Bear's Shoulder Spikes, 3 Dented Armor
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 8 Iron Ore, 4 King's Breastplate, 3 Dented Armor
3000 Zeny + 5 Rough Elunium, 12 Iron Ore, 3 Hero's Breastplate
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 5 Popping Spore, 4 Moth-eaten Loincloth

SAGITTARIUS SHOOTER
12000 Zeny + 1 Flamewolf Pelt, 6 Soft Silk, 9 Blue Wolf Pelt, 6 Dented Armor
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 4 Soft Silk, 4 Iron Ore
3000 Zeny + 5 Rough Elunium, 6 Soft Silk, 6 Iron Ore, 3 Jubilee
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 2 Frostwolf Wing, 4 Lunar Eclipse Fang
7500 Zeny + 5 Elunium, 4 Iron, 5 Blue Beak
10000 Zeny + 10 Elunium, 6 Iron, 2 Flamewolf's Breastplate, 4 Valhalla Mail
12500 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 6 Classy Cloth, 3 Giant Frilly Feather
20000 Zeny + 5 Rare Elunium, 2 Rare Hide, 1 Yellow Fin, 3 Tender Meat

ARCANIST
12000 Zeny + 1 Flamewolf Pelt, 6 Soft Silk, 4 Horo Horon Down,
  2 Soft Bear's Pelt
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 5 Cloth Scrap, 4 Soft Silk
3000 Zeny + 5 Rough Elunium, 6 Cloth Scrap, 5 Soft Silk, 5 Garlet
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 6 Fruit Branch, 2 Pumpkin Staff

WHITE KNIGHT
12000 Zeny + 1 Flamewolf Pelt, 4 Iron, 1 Reflector, 8 Chivalry Emblem
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 8 Iron Ore, 3 Chivalry Emblem
3000 Zeny + 5 Rough Elunium, 10 Iron Ore, 3 Courage Emblem
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 6 Cloth Scrap, 2 Hero's Headband

GUNNER
10000 Zeny + 1 Fancy Feather, 4 Soft Silk, 5 Popping Mushroom, 6 Blue Wolf Pelt
1500 Zeny + 1 Rough Elunium
2000 Zeny + 3 Rough Elunium, 4 Cloth Scrap, 4 Blue Wolf Pelt
2500 Zeny + 5 Rough Elunium, 6 Cloth Scrap, 6 Droopy Fish Lips, 6 Wet Fish Lips
3000 Zeny + 1 Elunium
4000 Zeny + 3 Elunium, 3 Devil Hawk's Feather

PIONEERING SPIRIT
15000 Zeny + 1 Bold Cloth, 2 Fabric, 2 Crackling Truffle,
  3 Poisoned Sticky Mucus
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 4 Cloth Scrap, 4 Black Wolf Pelt, 4 Horo Horos Down
3000 Zeny + 5 Rough Elunium, 6 Fabric, 20 Thin Feather, 4 Moth-eaten Loincloth
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 4 Slimy Hide, 3 Drenched Claws
7500 Zeny + 5 Elunium, 6 Classy Cloth, 2 Defender's Emblem
10000 Zeny + 10 Elunium, 8 Classy Cloth, 3 Lush Red Pelt, 3 Lush Black Pelt
12500 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 5 Shiny Cloth, 2 Yellow Fin, 1 Glowy Thing
20000 Zeny + 5 Rare Elunium, 8 Shiny Cloth, 2 Weird Glowy Thing, 4 Rough Hide

DEVIL'S MARKSMAN
17000 Zeny + 1 Dragon Blubber, 5 Classy Cloth, 8 Black Wolf Pelt, 3 Rough Hide
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 8 Soft Silk, 6 Puckered Fish Lips
3000 Zeny + 5 Rough Elunium, 6 Fabric
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 3 Lush Black Pelt, 5 Horo Horon Down
7500 Zeny + 5 Elunium, 8 Classy Cloth, 3 Black Beak
10000 Zeny + 10 Elunium, 10 Classy Cloth, 1 Red Cape
12500 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 6 Shiny Cloth, 10 Steel, 3 Ever Embers
20000 Zeny + 5 Rare Elunium, 6 Dead Branch, 1 Unknown Metal

SHINOBI
10000 Zeny + 1 Fancy Feather, 3 Iron, 3 Poisonous Spore, 6 Piping Hot Scythe
1500 Zeny + 1 Rough Elunium
2000 Zeny + 3 Rough Elunium, 4 Iron Ore, 8 Cracked Shell
2500 Zeny + 5 Rough Elunium, 6 Iron Ore, 2 King's Gauntlet
3000 Zeny + 1 Elunium
4000 Zeny + 3 Elunium, 5 Scorpion's Scythe, 3 Piping Hot Scythe

KABUKI DANCER
15000 Zeny + 1 Rare Hide, 4 Soft Silk, 2 Fabric, 1 Classy Cloth
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 4 Cloth Scrap, 3 Soft Bear's Pelt, 4 Jubilee
3000 Zeny + 5 Rough Elunium, 6 Bladefang, 2 Proud Crest
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 5 Horo Horo Down, 3 Horo Horos Down
7500 Zeny + 5 Elunium, 8 Soft Silk, 4 Tempest Feather
10000 Zeny + 10 Elunium, 8 Iron, 4 Shredded Muscle, 3 Gale Feather
12500 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 2 Mask of the Hills, 2 Frost Mask, 2 Flame Mask
20000 Zeny + 5 Rare Elunium, 6 Shiny Cloth, 1 Giant Droplets

NINJA MASTER
17000 Zeny + 1 Dragon Blubber, 5 Solid Iron Piece, 3 Worn Buckles,
  2 Pitch Black Hide
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 5 Soft Silk, 4 Iron
3000 Zeny + 5 Rough Elunium, 4 Solid Iron Piece
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 3 Sharp Talon, 2 Spiky Ribs
7500 Zeny + 5 Elunium, 6 Solid Iron Piece, 4 Poisonous Truffle,
  4 Crackling Truffle
10000 Zeny + 10 Elunium, 10 Solid Iron Piece, 3 Spotty Skin
12500 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 10 Classy Cloth, 8 Steel, 3 Devil Hawk's Wingbone

NOVICE
Free DLC Costume
1000 Zeny + 1 Rough Elunium

SUPER NOVICE
Free DLC Costume
1000 Zeny + 1 Rough Elunium

SWORDMAN
1800 Zeny + (no materials needed)
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 1 Rag, 1 Bladefang
2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 1 Jubilee
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 2 Lovely Red Feather
4000 Zeny + 5 Elunium, 3 Lunar Eclipse Fang, 3 Frozen Fauld

MERCHANT
1800 Zeny + (no materials needed)
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, ???
2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 2 Bear's Footpad
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 5 Rusty Iron, 3 Filthy Bristles
4000 Zeny + 5 Elunium, 5 Iron, 2 Cannonball Tail
5000 Zeny + 10 Elunium, 6 Grand Shoulder Plates, 4 Dented Armor
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 8 Moth-eaten Loincloth, 8 Icy Loincloth,
  8 Singed Loincloth
20000 Zeny + 5 Rare Elunium, 10 Classy Cloth, 6 Steel, 5 Grotti's Horn

THIEF
3000 Zeny + 1 Broken Horn, 8 Strange Mushroom
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, ???
2000 Zeny + 5 Rough Elunium, ???
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 5 Frostwolf Armor, 6 Red Wolf Pelt
4000 Zeny + 5 Elunium, 5 Fabric, 2 Slimy Hide
5000 Zeny + 10 Elunium, 6 Flamewolf Armor, 8 Black Wolf Pelt

MAGICIAN
3000 Zeny + 1 King's Breastplate, 3 Aquamarine
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 1 Rag, 1 Frizzy Whiskers
2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 3 Aquamarine
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 2 Lovely Red Feather
4000 Zeny + 5 Elunium, 5 Soft Silk, 5 Horo Horos Down, 2 Warm Wings
5000 Zeny + 10 Elunium, 10 Soft Silk, 2 Flamewolf Pelt
10000 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 10 Classy Cloth, 3 Giant Frilly Feather
20000 Zeny + 5 Rare Elunium, 3 Shiny Cloth, 1 Glowy Thing

ACOLYTE
5000 Zeny + 1 Lovely Red Feather, 3 Large Jellopy
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 2 Rag, 3 MoiMoi's Tail
2000 Zeny + 5 Rough Elunium, ???
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 3 Proud Crest

ARCHER
5000 Zeny + 1 Trident Tail, 5 Bear's Footpad
1000 Zeny + 1 Rough Elunium
1500 Zeny + 3 Rough Elunium, 4 Rag
2000 Zeny + 5 Rough Elunium, 3 Cloth Scrap, 1 Blue Wolf Fang
2500 Zeny + 1 Elunium
3000 Zeny + 3 Elunium, 2 Devil Hawk's Feather
4000 Zeny + 5 Elunium, 8 Soft Silk, 4 Horo Horon Down

NINJA
Free DLC Costume
1000 Zeny + 1 Rough Elunium

GUNSLINGER
Free DLC Costume
1000 Zeny + 1 Rough Elunium

TAEKWON KID
Free DLC Costume
1000 Zeny + 1 Rough Elunium

ROYAL GUARD
20000 Zeny + 1 Dragon Blubber, 3 Steel
2000 Zeny + 1 Rough Elunium
2500 Zeny + 3 Rough Elunium, 5 Soft Silk, 4 Iron
3000 Zeny + 5 Rough Elunium, 6 Fabric
4000 Zeny + 1 Elunium
5000 Zeny + 3 Elunium, 3 Lush Black Pelt, 5 Horo Horon Down
7500 Zeny + 5 Elunium, 6 Solid Iron Piece, 4 Poisonous Truffle,
  4 Crackling Truffle
10000 Zeny + 10 Elunium, 10 Classy Cloth, 1 Red Cape
12500 Zeny + 1 Rare Elunium
15000 Zeny + 3 Rare Elunium, 6 Shiny Cloth, 10 Steel, 3 Ever Embers

KAFRA UNIFORM
25000 Zeny + 1 Alluring Eye, 3 Shiny Cloth

SWALLOWTAIL
25000 Zeny + 1 Alluring Eye, 3 Shiny Cloth

SCORPION LAMELLAR
5000 Zeny + 5 Pretty Sandstone, 10 Black-Violet Sickle, 3 Black-Violet Tail




________________________________________________________________________________
//
//    6. HEADGEAR & MUSIC	[hgmsc]
//

Headgear and music are both available from the "Item shop", which is the NPC
shop in the courtyard, just to the right of the Costume Shop. Headgear is purely
aesthetic and music is, well, it's BGM that you can set to play as the default
music for Fort Farthest, or you can pick which BGM you want to hear each time
you pick a quest at the Quest Counter. Fans of the original Ragnarok Online MMO
will be pleased to find a wide selection of familiar music from that game. There
are also several headgear which are based on similar items from the MMO.

NOTE: It's possible that some of the headgear that seem to appear after you beat
a certain quest may actually be tied to obtaining at least 1 of each required
material and it just so happens that you are almost guaranteed to have that
requirement upon finishing certain quests. Whether this is true, I don't think
I can actually prove, since it's not exactly practical to play through the
game ANOTHER time and intentionally delay picking up items. SO! Suffice it to
say that IF for any reason an item isn't showing up at the expected time, make
sure you have at least 1 of each required material.

   _____________________________
  //   HEADGEAR AVAILABILITY   \\

From the start: Fancy Glasses, Knight's Helm, Goggles, Hunter's Cap,
    Nurse's Bonnet
After Q1-9:  Big Ribbon, Li'l Poring, Elf Ears, Teddy Bear Hat, Orcish Helm
    Party Time!
After Q3-1:  Devil Horns, Earmuffs, Round the Corner of Love, Fairy Ears,
    Magician's Third Eye
After Q4-3:  Cat Ears, Devil Hair Band, Divine Veil, Classic Stetson, Student's
    Cap, Whisper Time
After Q4-10: Ninja Mask, Shinobi Mask
After Q6-7:  Thunderer's Mask, Bunny Earmuffs, King's Crown, Pretty Li'l Devil,
    Avenger's Veil, Commander's Beret, Wolf Hat
After Q8-7:  Ninja Master's Mask, Angel Hair Band, Kabuki Mask
After Q9-8:  Kafra Hair Band, Valkyrie Helm

After obtaining at least 1 of each required material: Nagaroar Horns, Dog Ears,
Scorpion Tail

DLC Only: Archer's Apple, Floppy Cat, Bunny Hair Band, Droopy Domovoi, Droopy
    Pavianne Doll, Pavianne In Situ Doll, Giant King Mask, Countenance du
    Poring, Majestic Horns, Hraesvelgr Feather Cap, Hjahanir's Fluffy Crest,
    Champion's Crown, Li'l Fafnir

   _____________________
  //   HEADGEAR LIST   \\

FANCY GLASSES
1000 Zeny + 12 MoiMoi's Tail

KNIGHT'S HELM
1600 Zeny + 12 Broken Helmet, 5 Jellopy

GOGGLES
1180 Zeny + 10 Horo Horo Down, 5 Sticky Mucus

HUNTER'S CAP
1500 Zeny + 5 Horo Horo Down, 10 Thin Feather

NURSE'S BONNET
1400 Zeny + 8 Strange Mushroom, 8 Droopy Fish Lips, 8 Killer Bug's Jaw

BIG RIBBON
1800 Zeny + 1 Orc King's Claw, 10 Honey, 5 Frizzy Whiskers

LI'L PORING
2500 Zeny + 1 Orc King's Claw, 12 Aquamarine

ELF EARS
1500 Zeny + 1 Orc King's Claw, 5 Mushroom Spore, 10 Wet Fish Lips

TEDDY BEAR HAT
3000 Zeny + 1 Orc King's Claw, 10 Bear's Footpad, 10 Honey, 3 Soft Bear's Pelt

ORCISH HELM
2000 Zeny + 1 Orc King's Claw, 20 Orc Claw, 10 Broken Helmet, 3 Jubilee

PARTY TIME!
5000 Zeny + 1 Orc King's Claw, 10 Battered Feathers, 10 Sticky Mucus,
    1 Moth-eaten Loincloth

DEVIL HORNS
2800 Zeny + 1 Ant's Sail, 5 Bear's Shoulder Spikes, 20 Killer Bug's Jaw

EARMUFFS
3600 Zeny + 1 Ant's Sail, 8 Frizzy Whiskers, 1 Gale Feather

ROUND THE CORNER OF LOVE
980 Zeny + 1 Ant's Sail, 15 Strange Mushroom, 5 Poisonous Mushroom, 10 Honey

FAIRY EARS
1800 Zeny + 1 Ant's Sail, 1 Lovely Red Feather

MAGICIAN'S THIRD EYE
2400 Zeny + 1 Ant's Sail, 10 Garlet, 5 Jade Photophore

CAT EARS
5000 Zeny + 1 Ancient Runic Ore, 10 Blue Wolf Pelt, 5 Red Wolf Pelt

DEVIL HAIR BAND
6000 Zeny + 1 Ancient Runic Ore, 15 Scorpion's Scythe, 5 Warm Wings

DIVINE VEIL
2100 Zeny + 1 Ancient Runic Ore, 15 Chivalry Emblem, 1 Devil Hawk's Feather

CLASSIC STETSON
4200 Zeny + 1 Ancient Runic Ore, 3 Blue Wolf Fang, 3 Red Wolf Fang, 5 Bladefang

STUDENT'S CAP
4800 Zeny + 1 Ancient Runic Ore, 2 Proud Crest

WHISPER TIME
7000 Zeny + 1 Ancient Runic Ore, 4 Jade Photophore, 4 Sapphire Photophore,
 4 Ruby Photophore

NINJA MASK
5000 Zeny + 1 Fancy Feather, 2 Frizzy Whiskers, 2 Beast's Eye

SHINOBI MASK
5000 Zeny + 1 Fancy Feather, 2 Frizzy Whiskers, 2 Beast's Eye

THUNDERER'S MASK
9800 Zeny + 1 Fine Fur, 5 Sharp Talon, 2 Venerable Whiskers, 4 Beast's Eye

BUNNY EARMUFFS
5800 Zeny + 1 Fine Fur, 20 Frizzy Whiskers, 2 Venerable Whiskers

KING'S CROWN
8800 Zeny + 1 Fine Fur, 20 Valhalla Helm, 5 Courage Emblem, 3 Tempest Feather

PRETTY LI'L DEVIL
6300 Zeny + 1 Fine Fur, 6 Black Wolf Pelt, 15 Wet Fish Lips, 6 Horo Horon Down

AVENGER'S VEIL
7000 Zeny + 1 Fine Fur, 1 Chivalry Emblem, 1 Flamewolf Wing, 1 Frostwolf Wing

COMMANDER'S BERET
10000 Zeny + 1 Fine Fur, 1 Mask of the Hills, 3 Frost Mask, 3 Flame Mask

WOLF HAT
5000 Zeny + 1 Fine Fur, 20 Blue Wolf Pelt, 20 Red Wolf Pelt, 5 Black Wolf Pelt

NINJA MASTER'S MASK
8000 Zeny + 1 Lovely Bone, 4 Pitch Black Hide, 2 Poisonous Fin

ANGEL HAIR BAND
12000 Zeny + 1 Lovely Bone, 100 Jellopy, 2 Lovely White Feather,
  1 Giant Frilly Feather

KABUKI MASK
7500 Zeny + 1 Lovely Bone, 3 Lush Blue Pelt, 3 Lush Red Pelt, 3 Lush Black Pelt

KAFRA HAIR BAND
50000 Zeny + 1 Alluring Eye, 3 Giant Frilly Feather

VALKYRIE HELM
50000 Zeny + 1 Alluring Eye, 2 Devil Hawk's Feather, 1 Unknown Metal

DOG EARS
2500 Zeny + 5 Flufftacular Fur, 2 Round Ears, 2 Frizzy Whiskers

SCORPION TAIL
10000 Zeny + 5 Beautiful Sandstone, 10 Black-Violet Sickle, 8 Black-Violet Tail

NAGAROAR HORNS
1500 Zeny + 10 Nagaroar's Ramhorn Shard, 30 Droopy Fish Lips, 20 Black Beak,
  30 Tacky Mucus

ARCHER'S APPLE
DLC - $0.99

FLOPPY CAT
DLC - $0.99

BUNNY HAIR BAND
DLC - $0.99

DROOPY DOMOVOI
DLC - Free, "Headgear Set"

DROOPY PAVIANNE DOLL
DLC - Free, "Headgear Set"

PAVIANNE IN SITU DOLL
DLC - Free, "Headgear Set"

GIANT KING MASK
DLC - Free, "Headgear Set"

COUNTENANCE DU PORING
DLC - Free, "Headgear Set"

MAJESTIC HORNS
DLC - $0.99

HRAESVELGR FEATHER CAP
DLC - Free, "Headgear Set"

HJAHANIR'S FLUFFY CREST
DLC - Free, "Headgear Set"

CHAMPION'S CROWN
DLC - Free, "Headgear Set"

LI'L FAFNIR
DLC - Free, "Headgear Set"


   __________________________
  //   MUSIC AVAILABILITY   \\

NOTE: The first two songs are automatically available from the Phonograph and
for use during quests. These are the Ragnarok Odyssey Main Theme and The
Eternal Road. Also, even if you haven't bought the item, you can always set
your Fort BGM back to the default "Fort Farthest" track, but you have to buy it
if you want to play it during a quest.

Automatic:   Ragnarok Odyssey Main Theme, The Eternal Road
From the start: Fort Farthest, Idavoll Plain
After Q1-3:  Ifing River
After Q2-2:  Mount Hnitbjorg
After Q3-4:  The Depths of a Dark Love
After Q3-11: Take Your Determination to Heart, Tread on the Ground, Theme of
  Prontera, Great Honor, Divine Grace, Streamside, Labyrinth, Under the Ground
After Q4-1:  Thor's Volcano
After Q4-10: I Miss You, Theme of Geffen, Through the Tower, Travel, Plateau
After Q5-1:  The Ruins of Glast Heim
After Q5-10: Peaceful Forest, Theme of Payon, Ancient Groover, Nano East
After Q6-1:  The Eagle-Eye Throne
After Q6-9:  Yggdrasil
After Q6-10: The Lure of the Mirage, Theme of Morroc, Back Attack!!, Desert
After Q7-10: Theme of Alberta, Treasure Hunter
After Q8-10: Everlasting Wanderers, Be Nice 'n Easy, Ready
After Q9-8:  Gaze Upon the World Tree, Battle Under the Midnight Sun, Truth of
  the Sundered Land, Reminiscences of Asgard, Looming Giant, Law of the Sundered
  Land, They Who Divine the Truth, GREN/DEL, A Mercenary's Mortal Struggle,
  Leading the Giants, From the Edge of Vigridr, Twilight of the Gods, To the
  World's Greatest Mercenaries!, Ragnarok Odyssey, Title, Wind of Tragedy
*Other songs are only available through the free DLC Music Sets. See the DLC
 portion of the FAQs section near the end of this guide for a list of which
 Music Set contains which songs.

   __________________
  //   MUSIC LIST   \\

----Music from "Ragnarok Odyssey"
001 Ragnarok Odyssey Main Theme
002 Gaze Upon the World Tree		-Title Theme
003 The Eternal Road			-Character Creation
004 Fort Farthest			-Fort Farthest
005 Take Your Determination to Heart	-Before a Siege
006 Battle Under the Midnight Sun	-Final Battle's Eve
007 The Shining Plains			-Idavoll Plain
008 Ydalir Grand Canyon			-Ifing River
009 Astride the Flying Steed		-Mount Hnitbjorg
010 The Lure of the Mirage		-Sograt Desert
011 Earth's Quickening			-Thor Volcano
012 The Depths of a Dark Love		-Freyja Upturned Pinnacle
013 The Ruins of Glast Heim		-Ruins of Glast Heim
014 The Eagle-Eye Throne		-The Odin Sky Temple
015 Yggdrasil				-Mimir's Well
016 Truth of the Sundered Land		-Locked Area Fight 1
017 Reminiscence of Asgard		-Locked Area Fight 2
018 Looming Giant			-Locked Area Fight 3
019 Law of the Sundered Land		-Boss Fight 1
020 They Who Divine the Truth		-Boss Fight 2
021 GREN/DEL				-The Giant Grendel
022 A Mercenary's Mortal Struggle	-Siege Quest
023 Leading the Giants			-Giant Fight
024 From the Edge of Vigridr		-Loki 1
025 Twilight of the Gods		-Loki 2
026 To the World's Greatest Mercenaries!-Epilogue
027 Ragnarok Odyssey			-Staff Roll

----Music from "Ragnarok Online" (the MMO)
028 Title
029 Highway Gambler (DLC)
030 Peaceful Forest
031 I Miss You
032 Tread on the Ground
033 Risk Your Life (DLC)
034 Wind of Tragedy
035 Theme of Prontera
036 Great Honor
037 Divine Grace
038 Theme of Morroc
039 Streamside
040 Theme of Geffen
041 Theme of Payon
042 Theme of Alberta
043 Labyrinth
044 Treasure Hunter
045 Time Up! (DLC)
046 Under the Ground
047 Ancient Groover
048 Through the Tower
049 Back Attack!
050 Travel
051 Desert
052 Plateau
053 Everlasting Wanderers
054 Dreamer's Dream (DLC)
055 In Ruins (DLC)
056 Be Nice 'n Easy
057 One Step Closer (DLC)
058 Brassy Road (DLC)
059 Yuna's Song (DLC)
060 Pampas Upas (DLC)
061 TeMPoison (DLC)
062 Nano East
063 TeMPorsche (DLC)
064 Hamatan (DLC)
065 Theme of Al de Baran (DLC)
066 Fear... (DLC)
067 Rag All Night Long (DLC)
068 Curse 'n Pain (DLC)
069 Morning Gloomy (DLC)
070 TeMP it Up (DLC)
071 Don't Piss Me Off (DLC)
072 An Ant-Lion's Pit (DLC)
073 Welcome Mr. Hwang (DLC)
074 Help Yourself (DLC)
075 Watery Grave (DLC)
076 Out of Curiosity (DLC)
077 Believe In Myself (DLC)
078 Ready
079 White Christmas (DLC)
080 Come On, My Dear! (DLC)
081 Welcome, My Lord (DLC)
082 Silver Bell (DLC)
083 Don't Cry, Baby (DLC)
084 Jingle Bell on Ragnarok (DLC)
085 Theme of Lutie (DLC)
086 Aeon (DLC)
087 Zingaro (DLC)
088 High Roller Coaster (DLC)
089 Mucho Gusto (DLC)
090 One Fine Day (DLC)
091 Into the Abyss (DLC)
092 Wanna Be Free! (DLC)
093 TeMPotato (DLC)
094 Jazzy Funky Sweety (DLC)
095 Retro Metro (DLC)
096 Theme of Juno (DLC)
097 Antique Cowboy (DLC)
098 Big Guys Love This (DLC)
099 Higher Than the Sun (DLC)
100 Not So Far Away (DLC)
101 Come and Get It! (DLC)
102 Purity of Your Smile (DLC)
103 Can't Go Home Again, Baby (DLC)
104 Adios (DLC)
105 The Great (DLC)
106 Jumping Dragon (DLC)
107 Thai Orchid (DLC)
108 Muay Thai King (DLC)
109 Sleepless (DLC)
110 Christmas in the 13th Month (DLC)
111 Dancing Christmas in the 13th Month (DLC)
112 Steel Me (DLC)
113 Ethnica (DLC)
114 Come in Peace (DLC)
115 We Have Lee and You Don't (DLC)
116 Noblesse Oblige (DLC)
117 Cheong Choon (DLC)
118 Naive Rave (DLC)
119 Latinnova (DLC)
120 Theme of Rael (DLC)
121 Underneath the Temple (DLC)
122 Yetit Petit (DLC)
123 Last Man Dancing (DLC)
124 Top Hoppy (DLC)
125 Uncanny Lake (DLC)
126 Abyss (DLC)
127 AbSolitude (DLC)
128 Erebos' Prelude (DLC)
129 Invisible Invasion (DLC)
130 On Your Way Back (DLC)
131 Rose of Sharon (DLC)
132 Sleeping Volcano (DLC)
133 Seven Days, Seven Nights (DLC)
134 Angelica (DLC)
135 Alpen Rose (DLC)
136 Kingdom Memories (DLC)
137 Good Morning (DLC)
138 Good Night (DLC)
139 Monastery in Disguise (DLC)
140 Theme of Moscovia (DLC)
141 Tale of the East (DLC)
142 Away From Home (DLC)
143 Dream of a Whale (DLC)




________________________________________________________________________________
//
//    7. CARDS			[cards]
//

There are 65 total known card variations, including some monsters that have
duplicate names but different art and count as separate cards. The skills on the
cards don't make a difference if you're going for the "Cardcore" (collect
all cards) trophy, but the art variations DO count. The only way to get a card
for a monster is to kill the monster or boss it is named for, or to have a
friend share it through Near. There is also a small selection of cards that can
be bought directly from the Card Counter shop, as well as a rotating selection
of cards you can trade for (but don't trade away good or rare cards!).

Weapon cards are obtained by refining a weapon up to +10 then destroying it.
This process is called "extraction" and you do it just like refining. You only
need ONE weapon card as all of them share the same art/image. Armor (costume)
cards are obtained at no additional cost when you purcahse each Costume from
the shop. You start the game with the Costume for your chosen job, which means
you automatically get the card for that Costume as well. That means, technically
it isn't necessary to buy any of the Costumes to get the trophy.

   _______________________
  //   BASIC CARD LIST   \\

This is just a simple list of each different kind of card. If you collect one
of each of these cards (65 total) you should get the "Cardcore" (collect all
cards) trophy. These are listed in the order the inventory shows them if you
press select and pick YES until it says "preparing to sort by Picture" and
say YES then. Otherwise, the cards are all mixed up in your inventory, and
this is the only sure-fire way to go through your inventory of cards and
reliably notice missing cards and duplicates.

Orc
Orc Chief
High Orc
MoiMoi
Spore
Poison Spore
Spore Hazel
Death Rock
Magma Death Rock
Wolf
Fire Wolf
Hellhound
Cuppie
Poison Cuppie
Guardian (poked by Domovoi)
Guardian (shining laser at Domovoi)
Horo Horo
Horo Horon
Horo Horos
Grizzly
Grizzly Bebe
Leib Olmai
Killer Ant
Domovoi (holding Raydric's sword)
Don Domovoi
Raydric
Einherjar
Methos
Poring
Drops
Poporing
Marin
Leshy
Alp Leshy
HillGiant
HillGiant Chief
FrostGiant
FrostGiant Chief
FlameGiant
FlameGiant Chief
Orc King
Orc Hero
Skoll
Hati
Fafnir
Hjahanir
Hraesvelgr
Kona Hraesvelgr
Grendel
Mokkurkalfe
Fenia
Menia
Hrungnir
Surt
Utgarda Loki 1
Utgarda Loki 2
ARMOR CARD
WEAPON CARD
Sand Death Rock
Desert Wolf
Desert Wolf Cub
Domovoi (red hood)
Raydric Assault
Orc Shaman
Bronzed Grendel

   ______________________
  //   FULL CARD LIST   \\

This is my best attempt at a complete listing of all cards in the game. I can
only list cards I've seen in-game, whether I picked them up from monsters or
saw them in the Card Counter Buy/Trade menus. As I mentioned before, there are
probably 620 total monster cards if each different card image has a full 10
ranks of rarity, except for Guardian which has one image (stick poke) for the
first 5 ranks, and a different image (laser) for the next 5 ranks. There are no
more than 10 ranks on ANY card in the game. There are a little more than 30
costume cards. If you want to know how many different weapon cards there are,
you'll have to estimate the math for yourself, because it's got to be a really
big number. Essentially one card for every possible combination of skills that
can be found on a weapon, times 3 to account for the difference in cost of
Bronze/Silver/Gold weapon cards... But that's really unnecessary since you just
need one of ANY kind of weapon card for the trophy, and you'll only be making
weapon cards on an "I need this weapon's skills in card form" basis. It's a
complete, absolute, utter waste of time and resources to extract skills on a
weapon which you do not immediately need as a card.

R means "rarity" or "rank" and represents the number of gold stars under the
card's listed "card cost". There are 10 ranks of rarity for each card as far
as I can tell (I know it doesn't go above 10). If there are no gaps and
each card has 10 ranks, that means there are 630 possible monster based cards,
plus the costume cards and weapon cards.

NOTE: Some skill names use abbreviations to save space in my list:
Attack		- ATK
Defense		- DEF
Down		- Dn
Resist		- RST
Improved	- Imp.
Deadly Poison	- D.Pois
Enhanced	- Enh.
Sanctuary	- Sanct.

Name (Image)		Rarity	Cost	Skills
-----------------------|-------|-------|----------------------------------------
Orc			1	10	ATK Up Lv.1, DEF Dn Lv.1
Orc			2	10	HP Up Lv.1, AP Dn Lv.1
Orc			3	5	ATK Up Lv.1
Orc			4	10	Orcish Spirit Lv.1
Orc			5	15	ATK Up Lv.2, AP Dn Lv.1
Orc			6	?	?
Orc			7	15	Orcish Spirit Lv.2
Orc			8	20	ATK Up Lv.2, Berserk Lv.3
Orc			9	20	HP Up Lv.3, Stun Rst Up Lv.2
Orc			10	?	Orcish Spirit Lv.3
Orc Chief		1	15	ATK Up Lv.2, DEF Dn Lv.2
Orc Chief		2	15	HP Up Lv.2, AP Dn Lv.2
Orc Chief		3	10	ATK Up Lv.2
Orc Chief		4	10	Chief's Life Lesson Lv.1
Orc Chief		5	?	?
Orc Chief		6	15	Stun Rst Up Lv.3
Orc Chief		7	15	Chief's Life Lesson Lv.2
Orc Chief		8	10	Determination Lv.2, Crit Power Up Lv.1
Orc Chief		9	25	ATK Up Lv.3, HP Up Lv.3
Orc Chief		10	?	Chief's Life Lesson Lv.3
High Orc		1	15	ATK Up Lv.3, DEF Dn Lv.3
High Orc		2	15	HP Up Lv.3, AP Dn Lv.3
High Orc		3	10	ATK Up Lv.3
High Orc		4	15	High Orc Yoga Lv.1
High Orc		5	20	Vengeance Lv.2, From the Brink of Ruin
High Orc		6	5	Improved Slam
High Orc		7	15	High Orc Yoga Lv.2
High Orc		8	15	Sword Charge Up, Imp. Knockback
High Orc		9	10	ATK Up Lv.4
High Orc		10	?	High Orc Yoga Lv.3
MoiMoi			1	10	AP Up Lv.1, Flyback
MoiMoi			2	10	Quick Step Lv.1, Stun Rst Dn Lv.1
MoiMoi			3	5	Power Gem: Green
MoiMoi			4	10	Moi Dash!
MoiMoi			5	20	Invincible Step Up, Easily Dazed
MoiMoi			6	?	?
MoiMoi			7	15	MoiMoi Dash!!
MoiMoi			8	15	AP Up Lv.3, Quick Step Lv.1
MoiMoi			9	20	Invincible Step Up
MoiMoi			10	20	MoiMoiMoi Dash!!!
Spore			1	10	Poison Rst Lv.1, Stagger Rst Dn Lv.1
Spore			2	10	Imp. Smackdown, HP Dn Lv.1
Spore			3	5	Poison Rst Lv.1
Spore			4	5	Poison Fungus Lv.1
Spore			5	10	Bind Rst Lv.1, Stagger Rst Dn Lv.1
Spore			6	10	Apathy Rst Lv.1, Stagger Rst Dn Lv.1
Spore			7	10	Poison Fungus Lv.2
Spore			8	10	Apathy Rst Lv.2, Stagger Rst Dn Lv.1
Spore			9	10	Bind Rst Lv.2, Stagger Rst Dn Lv.1
Spore			10	?	Poison Fungus Lv.3
Poison Spore		1	10	D.Pois Rst Lv.1, HP Dn Lv.2
Poison Spore		2	5	Envenom Lv.1, AP Dn Lv.1
Poison Spore		3	5	D.Pois Rst Lv.1
Poison Spore		4	5	D.Pois Fungus Lv.1
Poison Spore		5	?	?
Poison Spore		6	10	D.Pois Rst Lv.1, Fast Healer
Poison Spore		7	10	D.Pois Fungus Lv.2
Poison Spore		8	10	D.Pois Rst Lv.2, AP Efficiency
Poison Spore		9	15	Envenom Lv.3, AP Dn Lv.3
Poison Spore		10	15	D.Pois Fungus Lv.3
Spore Hazel		1	5	Ailment Hammer Lv.1
Spore Hazel		2	20	ATK Up Lv.3, HP Dn Lv.2
Spore Hazel		3	10	Over Thrust Lv.1, ATK Up Lv.1
Spore Hazel		4	20	Nitro Charge Lv.1
Spore Hazel		5	10	Ailment Hammer Lv.2
Spore Hazel		6	?	?
Spore Hazel		7	?	Nitro Charge Lv.2
Spore Hazel		8	20	Tension Up Lv.3, HP Up Lv.2
Spore Hazel		9	?	?
Spore Hazel		10	?	Nitro Charge Lv.3
Death Rock		1	15	DEF Up Lv.2, AP Dn Lv.1
Death Rock		2	10	Stun Rst Up Lv.1, High Gravity
Death Rock		3	5	Guard Up Lv.2
Death Rock		4	15	Scorpion Armor Lv.1
Death Rock		5	20	Scorpion Armor Lv.1, Snap Out of It
Death Rock		6	15	Enh. Katar Lv.1, ATK Up Lv.2
Death Rock		7	20	Scorpion Armor Lv.2
Death Rock		8	15	Enh. Katar Lv.2, Crit Power Up Lv.1
Death Rock		9	25	Bind ATK Lv.2, Enh. Katar Lv.3
Death Rock		10	25	Scorpion Armor Lv.3
Magma Death Rock	1	15	High Tension
Magma Death Rock	2	15	ATK Up Lv.2, Stun Rst Up Lv.2
Magma Death Rock	3	?	?
Magma Death Rock	4	15	Scorpion Deathrock Lv.1
Magma Death Rock	5	25	HP Up Lv.3, Pinpoint Guard
Magma Death Rock	6	10	ATK Up Lv.4, HP Dn Lv.2
Magma Death Rock	7	?	Scorpion Deathrock Lv.2
Magma Death Rock	8	?	?
Magma Death Rock	9	45	SP Boost, Safe DS
Magma Death Rock	10	25	Scorpion Deathrock Lv.3
Wolf			1	25	Invincible Step Up, Weak Gem: Yellow
Wolf			2	15	Imp. Recovery, ATK Dn Lv.2
Wolf			3	15	AP Up Lv.2, ATK Up Lv.1
Wolf			4	10	Wolfbane: Bound
Wolf			5	5	AP Recovery Up Lv.1
Wolf			6	20	AP Up Lv.3, ATK Up Lv.1
Wolf			7	5	Wolfbane: Somersault
Wolf			8	?	?
Wolf			9	?	?
Wolf			10	?	Wolfbane: Nimble Feet
Fire Wolf		1	10	ATK Up Lv.1, AP Up Lv.1
Fire Wolf		2	10	SP Recycle, DEF Dn Lv.3
Fire Wolf		3	15	Crit ATK Up Lv.2, DEF Dn Lv.2
Fire Wolf		4	5	Wolfbane: Artful Landing
Fire Wolf		5	15	Double ATK Lv.1, ATK Dn Lv.1
Fire Wolf		6	15	ATK Up Lv.2, AP Up Lv.2
Fire Wolf		7	10	Wolfbane: High Leap
Fire Wolf		8	10	SP Recycle, Burn Rst Lv.1
Fire Wolf		9	20	Double ATK Lv.2, DEF Dn Lv.1
Fire Wolf		10	10	Wolfbane: Graceful Step
Hell Hound		1	5	Imp. Jump
Hell Hound		2	?	?
Hell Hound		3	?	?
Hell Hound		4	20	Twin Strike
Hell Hound		5	?	?
Hell Hound		6	10	Skilled Step, Weak Healer
Hell Hound		7	10	Critical Strike
Hell Hound		8	10	Quick Step Lv.2, AP Up Lv.1
Hell Hound		9	10	Blaze DS, Fast Healer
Hell Hound		10	?	Surprise Attack
Cuppie			1	10	Nervous Rst Lv.1, Stun Rst Dn Lv.1
Cuppie			2	10	AP Efficiency, ATK Dn Lv.1
Cuppie			3	5	Nervous Rst Lv.1
Cuppie			4	5	Target Practice Lv.1
Cuppie			5	15	Determination Lv.1, HP Up Lv.2
Cuppie			6	10	Fast Charge: Bow
Cuppie			7	10	Target Practice Lv.2
Cuppie			8	15	Safe DS, Splash Potion
Cuppie			9	15	Feeble Rst Lv.2
Cuppie			10	15	Target Practice Lv.3
Poison Cuppie		1	10	Poison ATK Lv.1, Poison Prone Lv.2
Poison Cuppie		2	10	Ailment Bow Lv.1, AP Dn Lv.2
Poison Cuppie		3	15	HP Up Lv.3
Poison Cuppie		4	5	Tainted Arrow: Poison
Poison Cuppie		5	?	D.Pois ATK Lv.1
Poison Cuppie		6	15	Ailment Bow Lv.2, HP Dn Lv.2
Poison Cuppie		7	10	Tainted Arrow: D.Poison
Poison Cuppie		8	15	Enh. Bow Lv.3
Poison Cuppie		9	30	Ailment Rst Lv.2
Poison Cuppie		10	10	Tainted Arrow: Bind
Guradian (stick poke)	1	15	Endure Lv.2, Enh. Bow Lv.1
Guardian (stick poke)	2	10	SP Economy, AP Efficiency
Guardian (stick poke)	3	25	High Upper
Guardian (stick poke)	4	10	Overworked
Guardian (stick poke)	5	20	Vital Force, Escalation D
Guardian (laser)	6	15	DEF Up Lv.5, Ailment Prone Lv.1
Guardian (laser)	7	20	Special Work
Guardian (laser)	8	15	Devotion Lv.1, ATK Up Lv.3
Guardian (laser)	9	20	Feeble Rst Lv.1, Ailment Rst Lv.1
Guardian (laser)	10	20	Repair
Horo Horo		1	15	Low Gravity, Burn Prone Lv.1
Horo Horo		2	10	Power Gem: Yellow, AP Up Lv.1
Horo Horo		3	5	Imp. AP Recovery
Horo Horo		4	10	Horo Horo Glider
Horo Horo		5	10	HP Recovery Up Lv.1, Nervous Rst Lv.1
Horo Horo		6	5	Life Recycle
Horo Horo		7	10	Horo Horo Plane
Horo Horo		8	5	Power Gem: Yellow, Imp. AP Recovery
Horo Horo		9	15	AP Up Lv.3, Imp. Aerial Step
Horo Horo		10	10	Horo Horo Jet
Horo Horon		1	15	DEF Up Lv.1, HP Up Lv.2
Horo Horon		2	10	Power Gem: Green, HP Up Lv.1
Horo Horon		3	10	Low Gravity
Horo Horon		4	10	Deft Strike
Horo Horon		5	15	Greed, Aerial Step Up
Horo Horon		6	10	Apathy Rst Lv.2
Horo Horon		7	10	Precise Strike
Horo Horon		8	20	Snatcher
Horo Horon		9	10	Low Gravity, Imp. Aerial Step
Horo Horon		10	?	?
Horo Horos		1	10	Burn Rst Lv.1, Freeze Prone Lv.1
Horo Horos		2	15	ATK Up Lv.2, Flyback
Horo Horos		3	5	Imp. Aerial Step
Horo Horos		4	5	Aerial Combat Lv.1
Horo Horos		5	25	Burn ATK Lv.2, Berserk Lv.2
Horo Horos		6	15	Burn ATK Lv.3
Horo Horos		7	?	Aerial Combat Lv.2
Horo Horos		8	10	Life Recycle, From the Brink of Ruin
Horo Horos		9	?	?
Horo Horos		10	15	Aerial Combat Lv.3
Grizzly			1	20	ATK Up Lv.3, DEF Dn Lv.3
Grizzly			2	10	Blaze DS, DEF Dn Lv.3
Grizzly			3	?	?
Grizzly			4	10	Beast Strike
Grizzly			5	10	Enh. Mace Lv.1, Ailment Mace Lv.1
Grizzly			6	?	?
Grizzly			7	15	Beast Assault
Grizzly			8	?	?
Grizzly			9	?	?
Grizzly			10	?	?
Grizzly Bebe		1	10	Crit ATK Up Lv.1, Tension Dn Lv.1
Grizzly Bebe		2	15	HP Up Lv.2, Slow Starter
Grizzly Bebe		3	10	Power Gem: Green, Power Gem: Yellow
Grizzly Bebe		4	5	Lazy Bebe
Grizzly Bebe		5	?	?
Grizzly Bebe		6	15	Crit Power Up Lv.2, Crit ATK Up Lv.1
Grizzly Bebe		7	10	Sleepy Bebe
Grizzly Bebe		8	?	?
Grizzly Bebe		9	?	?
Grizzly Bebe		10	?	?
Leib Olmai		1	15	Crit Power Up Lv.3, Great Timing
Leib Olmai		2	15	Feeble Rst Lv.2
Leib Olmai		3	?	?
Leib Olmai		4	20	Bear's Accuracy
Leib Olmai		5	?	?
Leib Olmai		6	20	Imp. Stun Lv.3, High Gravity
Leib Olmai		7	20	Bear's Restraint
Leib Olmai		8	30	Magnum Strike, Improved Slam
Leib Olmai		9	10	Improved Torque
Leib Olmai		10	35	Bear's Surge
Killer Ant		1	10	Tension Up Lv.1, HP Dn Lv.1
Killer Ant		2	10	Apathy Rst Lv.1, Greater Guard Dn
Killer Ant		3	5	Vengeance Lv.1
Killer Ant		4	15	Unstoppable Advance
Killer Ant		5	10	Mighty Force, Tension Dn Lv.2
Killer Ant		6	15	Strong Sanctuary Lv.3, AP Dn Lv.2
Killer Ant		7	10	Indomitable Horde
Killer Ant		8	?	?
Killer Ant		9	10	Imp. Sanctuary, Easily Dazed
Killer Ant		10	20	Forced March
Domovoi (sword)		1	10	SP Recovery, Easily Dazed
Domovoi (sword)		2	15	AP Up Lv.3, Invincible Step Dn
Domovoi (sword)		3	10	Crit Power Up Lv.1, Strong Sanct. Lv.1
Domovoi (sword)		4	15	Domovoi's Staff Training
Domovoi (sword)		5	10	AP Recovery Up Lv.2
Domovoi (sword)		6	25	High Tension, Crit Power Up Lv.2
Domovoi (sword)		7	15	Domovoi's Magic Training
Domovoi (sword)		8	5	Power Gem: Yellow, Power Gem: Star
Domovoi (sword)		9	5	Crit ATK Up Lv.1, Crit Power Up Lv.1
Domovoi (sword)		10	10	Free Casting!!
Don Domovoi		1	10	AP Efficiency, Diminished AP Recovery
Don Domovoi		2	20	Splash Potion, Sour Healing Potion
Don Domovoi		3	?	?
Don Domovoi		4	10	Don's Survival Tips
Don Domovoi		5	15	Escalation A, Tension Dn Lv.1
Don Domovoi		6	15	Escalation D, Tension Dn Lv.1
Don Domovoi		7	30	Don's Life Lessons
Don Domovoi		8	?	?
Don Domovoi		9	25	Saint's Heart
Don Domovoi		10	?	?
Raydric			1	10	ATK Up Lv.3, Tension Dn Lv.2
Raydric			2	10	Crit Power Up Lv.2, Tension Dn Lv.1
Raydric			3	15	Berserk Lv.2
Raydric			4	5	Ancient Technique
Raydric			5	15	Crit ATK Up Lv.2, Tension Dn Lv.1
Raydric			6	20	Berserk Lv.3
Raydric			7	5	Magnum Break
Raydric			8	20	Crit ATK Up Lv.4, Stun Rst Dn Lv.2
Raydric			9	30	Sonic Wave
Raydric			10	?	?
Einherjar		1	15	HP Recovery Up Lv.3
Einherjar		2	15	Greater Guard Up, Power Guard Up
Einherjar		3	30	Elemental Sword Lv.4, Hang Tough
Einherjar		4	20	Onslaught
Einherjar		5	?	?
Einherjar		6	20	Imp. Stun Lv.1, High Upper
Einherjar		7	15	Steel Wall
Einherjar		8	?	?
Einherjar		9	?	?
Einherjar		10	?	?
Methos			1	10	DEF Up Lv.1, Crit Power Dn Lv.1
Methos			2	25	Invincible Aerial Step Up, HP Dn Lv.1
Methos			3	10	Bind ATK Lv.1, Tension Dn Lv.1
Methos			4	5	Hercules Lv.1
Methos			5	15	DEF Up Lv.2, Grand Sanctuary
Methos			6	15	Bind ATK Lv.2, D.Pois Prone Lv.2
Methos			7	10	Hercules Lv.2
Methos			8	?	?
Methos			9	15	Imp. Aerial Step, Aerial Step Up
Methos			10	?	Hercules Lv.3
Poring			1	15	Hang Tough, Power Guard Dn
Poring			2	10	Speedy Step, HP Dn Lv.2
Poring			3	5	SP Sharing
Poring			4	5	Treasure Hunter Lv.1
Poring			5	20	FarStep, Invincible Step Dn
Poring			6	5	Invisible
Poring			7	?	?
Poring			8	5	Life Recycle
Poring			9	10	Speedy Step, Skilled Step
Poring			10	5	Master Treasure Hunter
Drops			1	10	Endure Lv.1, Diminished Recovery
Drops			2	10	Feeble Rst Lv.1, ATK Up Lv.1
Drops			3	?	?
Drops			4	10	Flame Launcher Lv.1
Drops			5	?	?
Drops			6	5	Skin Tempering
Drops			7	10	Flame Launcher Lv.2
Drops			8	10	Slow Starter, Burn Rst Lv.2
Drops			9	15	Acrobatic Landing, Speedy Step
Drops			10	?	Flame Launcher Lv.3
Poporing		1	5	ATK Up Lv.1, Imp. Knockback
Poporing		2	15	Acrobatic Landing, Bind Prone Lv.2
Poporing		3	5	Ailment Mace Lv.1
Poporing		4	10	Poison Research
Poporing		5	?	?
Poporing		6	?	?
Poporing		7	10	Gem Research: Green
Poporing		8	?	?
Poporing		9	?	?
Poporing		10	?	?
Marin			1	15	HP Up Lv.3, Diminished AP Recovery
Marin			2	15	HP Up Lv.2, DEF Up Lv.1
Marin			3	5	Power Gem: Blue
Marin			4	10	Frost Weapon Lv.1
Marin			5	15	Stun Rst Up Lv.4, ATK Dn Lv.3
Marin			6	?	?
Marin			7	10	Frost Weapon Lv.2
Marin			8	15	Power Gem: Orange, Maximize
Marin			9	10	Stun Rst Up Lv.2, Snap Out of It
Marin			10	?	Frost Weapon Lv.3
Leshy			1	15	Poison ATK Lv.3, Slow Starter
Leshy			2	10	Inv. Step Up, Aerial Step Inv. Down
Leshy			3	10	AP Efficiency, Ailment Staff Lv.2
Leshy			4	?	?
Leshy			5	10	Fast Charge: Katar
Leshy			6	20	AP Recovery Up Lv.3, Crit ATK Up Lv.2
Leshy			7	10	Learning Potion
Leshy			8	?	?
Leshy			9	?	?
Leshy			10	15	Backstabber
Alp Leshy		1	10	Invisible, AP Up Lv.2
Alp Leshy		2	10	From the Brink of Ruin
Alp Leshy		3	15	Improved Special Potion
Alp Leshy		4	?	Raze
Alp Leshy		5	?	?
Alp Leshy		6	45	SP Boost, Tension Dn Lv.5
Alp Leshy		7	5	Luck Shift
Alp Leshy		8	20	Crit Power Up Lv.5, Tension Dn Lv.3
Alp Leshy		9	20	Super Hang Tough, Stun Rst Up Lv.1
Alp Leshy		10	20	Sweet Strike
HillGiant		1	20	HP Up Lv.2, ATK Up Lv.2
HillGiant		2	10	Berserk Lv.1, High Gravity
HillGiant		3	15	Wide Guard, Crit ATK Dn Lv.1
HillGiant		4	15	Gigant Power Lv.1
HillGiant		5	20	Berserk Lv.2, Endure Lv.1
HillGiant		6	20	Tension Up Lv.3, AP Dn Lv.3
HillGiant		7	20	Gigant Power Lv.2
HillGiant		8	10	Fast Healer, AP Efficiency
HillGiant		9	30	ATK Up Lv.3, Stun Rst Up Lv.3
HillGiant		10	25	Gigant Power Lv.3
HillGiant Chief		1	15	HP Up Lv.2, DEF Up Lv.2
HillGiant Chief		2	10	Devotion Lv.1, High Gravity
HillGiant Chief		3	?	?
HillGiant Chief		4	?	?
HillGiant Chief		5	?	?
HillGiant Chief		6	20	High Tension, AP Up Lv.3
HillGiant Chief		7	15	Gigant Body
HillGiant Chief		8	?	?
HillGiant Chief		9	15	Wide Guard, Power Guard Up
HillGiant Chief		10	20	Gigant Armor
FrostGiant		1	10	Freeze ATK Lv.1, Stun Rst Up Lv.1
FrostGiant 		2	15	AP Up Lv.2, Crit Power Up Lv.2
FrostGiant 		3	?	?
FrostGiant 		4	10	Gigant Charge Lv.1
FrostGiant 		5	?	?
FrostGiant 		6	5	Attention Concentrate Lv.1
FrostGiant 		7	15	Gigant Charge Lv.2
FrostGiant 		8	15	Freeze ATK Lv.3, Burn Prone Lv.2
FrostGiant 		9	20	AP Up Lv.4, Crit ATK Up Lv.2
FrostGiant 		10	?	Gigant Charge Lv.3
FrostGiant Chief	1	15	Freeze ATK Lv.2, Stun Rst Up Lv.1
FrostGiant Chief	2	?	?
FrostGiant Chief	3	?	?
FrostGiant Chief	4	10	Frost's Blessing Lv.1
FrostGiant Chief	5	?	?
FrostGiant Chief	6	10	Attention Concentrate Lv.2
FrostGiant Chief	7	?	Frost's Blessing Lv.2
FrostGiant Chief	8	10	Followup ATK, Freeze ATK Lv.1
FrostGiant Chief	9	20	Imp. AP Recovery
FrostGiant Chief	10	20	Frost's Blessing Lv.3
FlameGiant		1	20	Burn ATK Lv.1, ATK Up Lv.3
FlameGiant		2	?	?
FlameGiant		3	10	Burn Rst Lv.1, Bind Rst Lv.1
FlameGiant		4	10	Gigant Break Lv.1
FlameGiant		5	?	?
FlameGiant		6	10	Energy Coat Lv.1
FlameGiant		7	15	Gigant Break Lv.2
FlameGiant		8	15	Burn ATK Lv.3, Freeze Prone Lv.2
FlameGiant		9	?	?
FlameGiant		10	?	Gigant Break Lv.3
FlameGiant Chief	1	?	?
FlameGiant Chief	2	?	?
FlameGiant Chief	3	?	?
FlameGiant Chief	4	10	Flame's Blessing Lv.1
FlameGiant Chief	5	?	?
FlameGiant Chief	6	5	Skin Tempering, Greed
FlameGiant Chief	7	?	Flame's Blessing Lv.2
FlameGiant Chief	8	?	?
FlameGiant Chief	9	5	Adrenaline Rush Lv.3, Over Thrust Lv.1
FlameGiant Chief	10	20	Flame's Blessing Lv.3
Orc King		1	20	Tension Up Lv.1, High Tension
Orc King		2	15	Orcish Spirit Lv.1, Imp. Knockback
Orc King		3	10	Nervous Rst Lv.2
Orc King		4	?	?
Orc King		5	10	Skilled Step, Nervous Rst Lv.1
Orc King		6	15	Tension Up Lv.2, Blaze DS
Orc King		7	15	King's Determination
Orc King		8	15	Mighty Force
Orc King		9	20	HP Recovery Up Lv.2, Endure Lv.2
Orc King		10	?	Royal Order
Orc Hero		1	15	Wide Guard, Guard Up Lv.3
Orc Hero		2	20	Hang Tough
Orc Hero		3	10	Crit ATK Up Lv.1, Crit Power Up Lv.1
Orc Hero		4	10	Heroic Bravery
Orc Hero		5	?	?
Orc Hero		6	10	Life Recycle, SP Sharing
Orc Hero		7	?	?
Orc Hero		8	?	?
Orc Hero		9	?	?
Orc Hero		10	?	?
Skoll			1	20	Attack Up Lv.3, AP Up Lv.1
Skoll			2	10	Imp. Knockback, Enh. Staff Lv.1
Skoll			3	15	ATK Up Lv.2, Acrobatic Landing
Skoll			4	?	?
Skoll			5	10	Skin Tempering, AIlment Hammer Lv.3
Skoll			6	20	Speedy Step, FarStep
Skoll			7	15	Flamewolf's Protection
Skoll			8	?	?
Skoll			9	?	?
Skoll			10	?	?
Hati			1	10	Skilled Step, Imp. AP Recovery
Hati			2	15	FarStep
Hati			3	?	?
Hati			4	10	Frostwolf Stride
Hati			5	10	DEF Up Lv.3, Guard Up Lv.3
Hati			6	15	AIlment Staff Lv.3, Speedy Step
Hati			7	20	Frostwolf's Aggression
Hati			8	?	?
Hati			9	?	?
Hati			10	15	Mooneater
Fafnir			1	10	Freeze ATK Lv.1, Burn ATK Lv.1
Fafnir			2	10	Imp. Smackdown, Imp. Slam
Fafnir			3	10	SP Recovery, SP Recycle
Fafnir			4	?	?
Fafnir			5	20	Super Hang Tough
Fafnir			6	10	D.Pois ATK Lv.1, Bind ATK Lv.1
Fafnir			7	?	?
Fafnir			8	?	?
Fafnir			9	?	?
Fafnir			10	?	?
Hjahanir		1	10	Poison ATK Lv.1, D.Pois ATK Lv.1
Hjahanir		2	20	High Tension, D.Pois Rst Lv.1
Hjahanir		3	5	Adrenaline Rush Lv.1
Hjahanir		4	15	Hjahanir Skin
Hjahanir		5	?	?
Hjahanir		6	?	?
Hjahanir		7	?	?
Hjahanir		8	10	Sword Charge Up
Hjahanir		8	?	?
Hjahanir		10	?	Hjahanir Edge
Hraesvelgr		1	20	AP Up Lv.3, Tension Up Lv.1
Hraesvelgr		2	20	Low Gravity, Aerial FarStep
Hraesvelgr		3	15	Invincible Aerial Step Up
Hraesvelgr		4	20	Sky Conqueror
Hraesvelgr		5	?	?
Hraesvelgr		6	?	?
Hraesvelgr		7	15	Falling Star
Hraesvelgr		8	10	Aerial Step Up, AP Efficiency
Hraesvelgr		9	?	?
Hraesvelgr		10	?	?
Kona Hraesvelgr		1	?	Tension Up Lv.3, AP Up Lv.1
Kona Hraesvelgr		2	15	FarStep, High Gravity
Kona Hraesvelgr		3	15	Invincible Step Up
Kona Hraesvelgr		4	?	?
Kona Hraesvelgr		5	15	Elemental Hammer Lv.2, High Gravity
Kona Hraesvelgr		6	10	Adrenaline Rush Lv.3
Kona Hraesvelgr		7	25	Queen of the Hills
Kona Hraesvelgr		8	?	?
Kona Hraesvelgr		9	15	Magnum Strike
Kona Hraesvelgr		10	?	?
Grendel			1	?	Blaze DS, SP Economy
Grendel			2	15	HP Up Lv.5, AP Dn Lv.4
Grendel			3	?	?
Grendel			4	30	Heretic Power
Grendel			5	10	Blaze DS, SP Economy
Grendel			6	20	Berserk Lv.4, Inv. Step Dn
Grendel			7	20	Mighty Strike
Grendel			8	?	?
Grendel			9	?	?
Grendel			10	?	?
Mokkurkalfe		1	?	?
Mokkurkalfe		2	?	Fast Charge: Mace, Strong Sanct. Lv.3
Mokkurkalfe		3	15	Katar Aptitude, Slow Starter
Mokkurkalfe		4	?	?
Mokkurkalfe		5	?	?
Mokkurkalfe		6	?	?
Mokkurkalfe		7	?	?
Mokkurkalfe		8	15	Stun Rst Up Lv.5
Mokkurkalfe		9	?	?
Mokkurkalfe		10	25	Nagaroar's Fortune
Fenia			1	20	Gigant Power Lv.1, Improved Slam
Fenia			2	20	Enhanced Hammer Lv.4
Fenia			3	20	Hamme Aptitude, Speedy Step
Fenia			4	?	A Flower's Iron Fist
Fenia			5	?	?
Fenia			6	20	Speedy Step, Imp. Stun Lv.2
Fenia			7	?	Aura of Might
Fenia			8	10	Blaze DS, SP Economy
Fenia			9	?	?
Fenia			10	25	Grotti Power!
Menia			1	20	Gigant Skin, Invincible Step Up
Menia			2	15	Bow Aptitude
Menia			3	?	?
Menia			4	20	Winged Judgment
Menia			5	20	Fast Charge: Bow, HP Up Lv.4
Menia			6	20	Inv. Step Up, Imp. Stun Lv.4
Menia			7	20	Stalwart Body
Menia			8	10	Safe DS, SP Economy
Menia			9	?	?
Menia			10	?	?
Hrungnir		1	20	ATK Up Lv. 5, Crit ATK Dn Lv.1
Hrungnir		2	10	Safe DS, SP Recycle
Hrungnir		3	20	Crit ATK Up Lv.5, ATK Dn Lv.3
Hrungnir		4	?	?
Hrungnir		5	35	Imp. Chant Lv.3, Elemental Staff Lv.3
Hrungnir		6	?	?
Hrungnir		7	25	Majesty
Hrungnir		8	?	?
Hrungnir		9	?	?
Hrungnir		10	?	?
Surt			1	?	?
Surt			2	?	?
Surt			3	?	?
Surt			4	?	?
Surt			5	?	?
Surt			6	?	?
Surt			7	?	?
Surt			8	?	?
Surt			9	?	?
Surt			10	?	?
Utgarda Loki		1	?	?
Utgarda Loki		2	?	?
Utgarda Loki		3	15	Super Hang Tough
Utgarda Loki		4	?	?
Utgarda Loki		5	40	SP Boost, SP Economy
Utgarda Loki		6	?	?
Utgarda Loki		7	?	?
Utgarda Loki		8	20	Cast Cancel
Utgarda Loki		9	?	?
Utgarda Loki		10	?	Demon Blade's Gleam

 *The following cards are COSTUME CARDS and have the same image
Assassin		1	5	Stun Rst Up Lv.1
Cleric			1	5	DEF Up Lv.1
Gunner			1	20	ATK Up Lv.2, HP Up Lv.2
Hammersmith		1	5	Crit Power Up Lv.1
Hunter			1	5	ATK Up Lv.1
Mage			1	5	AP Up Lv.1
Shinobi			1	20	Crit ATK Up Lv.2, AP Up Lv.2
Sword Warrior		1	5	Stun Rst Up Lv.1
Acolyte			3	10	Strong Sanctuary Lv.1
Archer			3	10	Enh. Bow Lv.1, Ailment Bow Lv.1
Archmage		3	10	Enh. Staff Lv.2
Bishop			3	15	Strong Sanctuary Lv.2
Earthchild		3	10	Ground: Bow Apt.
Kabuki Dancer		3	25	Tension Up Lv.2, High Tension
Magician		3	5	Enh. Staff Lv.1
Merchant		3	25	Salvager, HP Down Lv.1
Ninja			3	5	Crist ATK Up L.v1
Novice			3	5	Tension Up Lv.1
Outsider		3	15	High Tension
Pioneering Spirit	3	30	High Tension, Crit ATK Up Lv.3
Steelarm		3	10	Maximize Power Lv.2
Striker			3	20	Imp. Stun Lv.3
Super Novice		3	5	Snap Out of It
Swordman		3	15	ATK Up Lv.2, DEF Dn Lv.1
Thief			3	15	Poison ATK Lv.1, Double ATK Lv.1
Arcanist		6	15	Staff Apt., SP Economy
Darksider		6	10	Blaze DS, AP Up Lv.1
Devil's Marksman	6	30	SP Recycle, Magnum Strike
Gunslinger		6	30	HP Up Lv.3, AP Up Lv.3
Holy Avenger		6	15	Imp. Counter, Altered Counter B
Ninja Master		6	30	SP Recovery, High Upper
Sagittarius Shooter	6	15	Elemental Bow Lv.2, Elemental Bow Lv.3
TaeKwon Kid		6	30	ATK Up Lv.3, DEF Up Lv.3
The Thunderer		6	10	Imp. Smackdown, Imp. Slam
White Knight		6	20	Ground: Sword Apt., Aerial: Sword Apt.
Royal Guard		10	15	Greater Guard Up, Wide Guard

 *The following section are cards extracted from weapons, all the same image
WEAPON CARDS		xx	xx	NOTE: These vary based on source item

 *The following cards are only dropped by enemies in Sograt Desert quests
Sand Death Rock		1	15	ATK Up Lv.4, HP Up Lv.3
Sand Death Rock		2	15	HP Up Lv.5, Enh. Hammer Lv.2
Sand Death Rock		3	15	Imp. Stun Lv.2
Sand Death Rock		4	10	Scorpion Clutch Lv.1
Sand Death Rock		5	10	Attention Concentrate Lv.3, Great Timing
Sand Death Rock		6	15	Great Shot, Blaze DS
Sand Death Rock		7	15	Scorpion Clutch Lv.2
Sand Death Rock		8	10	High Tension, Imp. Torque
Sand Death Rock		9	15	High Upper
Sand Death Rock		10	20	Scorpion Clutch Lv.3
Desert Wolf		1	20	Berserk Lv.4
Desert Wolf		2	15	Ground: Katar Apt., Crit ATK Up Lv.3
Desert Wolf		3	5	Quick Step Lv.2
Desert Wolf		4	10	Wolf's Bane: Fanged
Desert Wolf		5	10	Imp. AP Recovery, Crit Power Up Lv.3
Desert Wolf		6	10	FarStep, Imp. AP Recovery
Desert Wolf		7	5	Wolf's Bane: Pack
Desert Wolf		8	15	Elemental Katar Lv.4, Double ATK Lv.1
Desert Wolf		9	10	Crit ATK Up Lv.2, Crit Power Up Lv.2
Desert Wolf		10	?	?
Desert Wolf Cub		1	10	High Tension, Imp. Smackdown
Desert Wolf Cub		2	10	HP Up Lv.1, Tension Up Lv.2
Desert Wolf Cub		3	?	?
Desert Wolf Cub		4	?	?
Desert Wolf Cub		5	10	Improved Special Potion
Desert Wolf Cub		6	15	Snatcher
Desert Wolf Cub		7	15	Super Duper Peppy!
Desert Wolf Cub		8	?	?
Desert Wolf Cub		9	20	Luck Up
Desert Wolf Cub		10	?	Play Biting
Domovoi (red hood)	1	5	AP Up Lv.2
Domovoi (red hood)	2	20	SP Boost, Stagger Rst Dn Lv.1
Domovoi (red hood)	3	5	Imp. Sanct, Strong Sanct. Lv.1
Domovoi (red hood)	4	?	Domovoi Style: Chant Boost Lv.1
Domovoi (red hood)	5	?	?
Domovoi (red hood)	6	20	Scavenger Hunt
Domovoi (red hood)	7	5	Domovoi Style: Chant Boost Lv.2
Domovoi (red hood)	8	15	Boosted Counter, Greater Guard Up
Domovoi (red hood)	9	10	Fast Charge: Mace, Strong Sanct. Lv.1
Domovoi (red hood)	10	5	Domovoi Style: Chant Boost Lv.3
Raydric Assault		1	10	Devotion Lv.1, Vital Force
Raydric Assault		2	5	ATK Up Lv.1, Imp. Smackdown
Raydric Assault		3	5	Bind Rst Lv.2, Burn Rst Lv.2
Raydric Assault		4	5	Breakthrough
Raydric Assault		5	10	Devotion Lv.2
Raydric Assault		6	15	ATK Up Lv.1, High Upper
Raydric Assault		7	15	Charge Attack
Raydric Assault		8	15	ATK Up Lv.1, Magnum Strike
Raydric Assault		9	20	Devotion Lv.4
Raydric Assault		10	15	Rush Attack
Orc Shaman		1	?	?
Orc Shaman		2	?	?
Orc Shaman		3	?	?
Orc Shaman		4	?	?
Orc Shaman		5	?	?
Orc Shaman		6	?	?
Orc Shaman		7	?	?
Orc Shaman		8	?	?
Orc Shaman		9	?	?
Orc Shaman		10	?	?
Bronzed Grendel		1	?	?
Bronzed Grendel		2	?	?
Bronzed Grendel		3	?	?
Bronzed Grendel		4	?	?
Bronzed Grendel		5	?	?
Bronzed Grendel		6	?	?
Bronzed Grendel		7	?	?
Bronzed Grendel		8	?	?
Bronzed Grendel		9	?	?
Bronzed Grendel		10	?	?

   _____________________________________
  //   BUYABLE CARDS AT CARD COUNTER   \\

From the start: MoiMoi R1, Spore R1
After 1st quest?: Methos R1
After Q1-4:  Orc R1, Grizzly Bebe R1
After Q1-9:  Death Rock R1
After Q2-5:  Poison Cuppie R1
After Q2-8:  Cuppie R1
After Q3-2:  Spore R2, Wolf R1, Killer Ant R2
After Q3-11: Spore R5, Poison Spore R1, Raydric R1, Poporing R1
After Q4-10: Magma Death Rock R1, Horo Horo R2
After Q5-10: Horo Horon R1, Don Domovoi R2, Leshy R1, Alp Leshy R1
After Q6-10: High Orc R1, Hell Hound R1, Guardian R2
After Q7-10: Leib Olmai R1, Einherjar R2
After Q8-10: HillGiant R1, FrostGiant R1, FlameGiant R1
After Q9-8:  Orc R4, MoiMoi R4, Spore R4, Death Rock R4, Cuppie R4,
  Horo Horo R4, Grizzly Bebe R4, Killer Ant R4, Domovoi R4, Methos R4,
  Poring R4

   __________________________________
  //   TRADE SETS AT CARD COUNTER   \\

It seems that the Trade menu rotates through predetermined sets of cards, so
when you see certain cards, they'll always be listed with the same other cards
each time. Each line below is a set that is offered. Note that the cards are
still individual and I don't mean you get the "set", they just show up in the
shop together. There doesn't seem to be a pattern to which ones show up when,
but of course some sets don't show up until after you've made a certain amount
of progress through the story. I'll admit I'm not entirely sure what triggers
the set to cycle out, but it seems to be every couple of quests (including
replayed quests). I can't guarantee I'll be able to complete the list of sets
since it determines at random which set shows up, and I may never see some
sets, but I've listed every one that I've seen so far. Oh, and the requested
card for a particular offered card in a set will always be the same each time
it appears.

NOTE: It just occured to me when I went to check that the trade counter does
not show you what rarity the requested card should be, just what monster and
skills the card should have. For example: Death Rock with Bind Attack Lv.2 and
Enhanced Katar Lv.3 to get the Spore Hazel R8 card; it doesn't show what rank
the Death Rock card is, making it more difficult to list. If I know the rank of
the requested card, I'll list that. Otherwise, I have no choice but to list
the skills, which is going to take up a lot of space.

Format of List:
CardName Rarity# (card to trade in, rarity# OR skills)

*Sets are listed in alphabetical order based on the first card of the set.

Death Rock, Killer Ant, Horo Horo, Methos, Spore, MoiMoi

Death Rock, Marin, Poporing, Poporing, Grizzly, Wolf

Death Rock, Orc King, Horo Horon, HillGiant, Raydric, Hati

Don Domovoi, Leshy, Alp Leshy, Poring, Fire Wolf, Alp Leshy, Guardian

Fire Wolf R3 (Poison Cuppie R4)
Alp Leshy R2 (Raydric R4)
Spore Hazel R5 (Orc Chief: Attack Up Lv.3, AP Down Lv.2)
Magma Death Rock R5 (Horo Horos R2)
FrostGiant Chief R1 (Drops: Invisible)
HillGiant R5 (Methos: R6)
Hraesvelgr R2 (Orc King R2)

Fire Wolf, FrostGiant, HillGiant, Fire Wolf, MoiMoi, Raydric, Drops

Fire Wolf, Spore, Spore Hazel, Horo Horos, Horo Horos, Drops, Fire Wolf

FlameGiant, Orc Hero, Killer Ant, FrostGiant, Orc King, Hell Hound

FlameGiant Chief, High Orc, Guardian, Spore, Horo Horon, Methos

FrostGiant Chief R6 (Spore Hazel R3)
FlameGiant R6 (Poporing: Deadly Poison Attack Lv.2/Vital Force)
Poring R10 (Einherjar: HP Up Lv.5)
Cuppie R8 (HillGiant R7)
Fenia R1 (Menia R1)
Menia R1 (Fenia R1)

FrostGiant Chief, High Orc, Horo Horos, Methos, Cuppie

Grizzly Bebe, Killer Ant, Cuppie, Orc

Hati, Hraesvelgr, Grendel, Orc Hero, Grendel, Fafnir

Hati, Orc King, Hjahanir, Grendel, Leshy, Domovoi

Hraesvelgr, Methos, Raydric, Poison Spore, Death Rock, Wolf

Leib Olmai, Orc Hero, Fafnir, FrostGiant Chief, Leib Olmai

MoiMoi R3 (Poison Cuppie R1)
Domovoi R2 (Horo Horo R2)
Domovoi R3 (Marin R1)
Death Rock R4 (Grizzly R1)
Wolf R3 (Orc R3)

MoiMoi, Fire Wolf, FrostGiant Chief, Don Domovoi, Death Rock, High Orc,
    Poison Spore

Marin, Domovoi, Wolf, Hell Hound, Hraesvelgr, Kona Hraesvelgr

Marin, Grizzly, Cuppie, Methos, Cuppie

Marin, Poison Cuppie, Methos

Orc, Spore Hazel, Spore Hazel, Grizzly Bebe, Wolf

Orc Chief R8 (MoiMoi: AP Up Lv.3/Quick Step Lv.1)
Spore Hazel R8 (Death Rock: Bind Attack Lv.2/Enhanced Katar Lv.3)
Hell Hound R7 (Guardian: Defense Up Lv.5/Ailment Prone Lv.1)
Horo Horon R6 (Leib Olmai: Improved Stun Lv.3, High Gravity)
Poring R9 (Methos R9)
Alp Leshy R8 (FrostGiant Chief: Attention Concentrate Lv.2)

Orc Hero, Hjahanir, Orc King, Hati, Kona Hraesvelgr

Orc King R6 (Fafnir R2)
Skoll R3 (Hati: Defense Up Lv.3/Guard Up Lv.3)
Fafnir R2 (FrostGiant Chief R1)
Hjahanir R3 (Grendel: Stun Resist Up Lv.3)
Kona Hraesvelgr R3 (Domovoi: AP Recovery Up Lv.2)
Skoll R3 (Hell Hound: Twin Strike)

Poison Cuppie, Death Rock, High Orc, Hell Hound, Horo Horos, Poison Cuppie

Poison Cuppie, Domovoi, Raydric, Hraesvelgr, Death Rock

Poison Cuppie, Grizzly, Marin, Raydric, Poison Cuppie

Poison Cuppie, Grizzly, Orc, Spore, Horo Horo, Poring, Methos

Poison Spore, Horo Horo, Horo Horos, Marin, Grizzly

Spore, Domovoi, MoiMoi, Poring, Orc, Death Rock, Spore

Spore, MoiMoi, Spore, Horo Horo, Methos, Grizzly Bebe, Domovoi, Death Rock,
    Orc, Methos




________________________________________________________________________________
//
//    9. SKILLS			[skill]
//

Skills are found on Cards and on Weapons (which can be broken down into Cards).
There are a LOT of skills. Finshed list coming soon, hopefully. I know I'm
missing several rare skills that are only found on Cards/Weapons late in the
game, so bear with me as I come across them. If you know of any I don't have
listed here, feel free to email me the exact skill name and description
(credit will be given, of course).

A quick note on stat increases. The game never tells you how much a skill will
affect your stats or percentage chances or anything. Fortunately for Attack,
Defense, HP and AP, you can see the numbers for yourself by hitting Start and
going to the Status option. Everything else you just have to estimate and try
the skill out to see if the difference is noticeable.

NOTE: Skill names marked with an asterisk (*) are "unique" skills that are
only found on one or two specific cards, usually a monster card ranked 4, 7
or 10, or a boss card. See the "Unique Cards" portion at the very end of the
list (below class specific skills) for more information on these skills.

=DIRECT STAT CHANGES=

Attack UP Lv.1			Increases Attack by 10
Attack UP Lv.2			Increases Attack by 15
Attack UP Lv.3			Increases Attack by 20
Attack UP Lv.4			Increases Attack by 25
Attack UP Lv.5			Increases Attack by 35
Attack Down Lv.1		Decreases Attack by 10
Attack Down Lv.2		Decreases Attack by 15
Attack Down Lv.3		Decreases Attack by 20
Attack Down Lv.4		Decreases Attack by 25
Attack Down Lv.5		Decreases Attack by 35
 NOTE: Total bonus to Attack will not exceed 150, and any potential bonus beyond
 that is simply ignored. This applies to all Skill sources that directly raise
 the Attack stat -- "deal more damage" type bonuses seem to be separate.
 Temporary and conditional boosts to Attack stat also seem to be separate.
Defense UP Lv.1			Increases Defense by 10
Defense UP Lv.2			Increases Defense by 15
Defense UP Lv.3			Increases Defense by 20
Defense UP Lv.4			Increases Defense by 25
Defense UP Lv.5			Increases Defense by 35
Defense Down Lv.1		Decreases Defense by 10
Defense Down Lv.2		Decreases Defense by 15
Defense Down Lv.3		Decreases Defense by 20
Defense Down Lv.4		Decreases Defense by 25
Defense Down Lv.5		Decreases Defense by 35
 NOTE: Total bonus to Defense will not exceed 150, and any potential bonus
 beyond that is simply ignored. Temporary and conditional boosts to Defense stat
 seem to be separate.
HP UP Lv.1			Increases MAX HP by 250
HP UP Lv.2			Increases MAX HP by 400
HP UP Lv.3			Increases MAX HP by 600
HP UP Lv.4			Increases MAX HP by 750
HP UP Lv.5			Increases MAX HP by 1000
HP Down Lv.1			Decreases MAX HP by 250
HP Down Lv.2			Decreases MAX HP by 400
HP Down Lv.3			Decreases MAX HP by 600
HP Down Lv.4			Decreases MAX HP by 750
HP Down Lv.5			Decreases MAX HP by 1000
AP UP Lv.1			Increases MAX AP by 250
AP UP Lv.2			Increases MAX AP by 400
AP UP Lv.3			Increases MAX AP by 600
AP UP Lv.4			Increases MAX AP by 750
AP UP Lv.5			Increases MAX AP by 1000
AP Down Lv.1			Decreases MAX AP by 250
AP Down Lv.2			Decreases MAX AP by 400
AP Down Lv.3			Decreases MAX AP by 600
AP Down Lv.4			Decreases MAX AP by 750
AP Down Lv.5			Decreases MAX AP by 1000
Berserk Lv.1			Attack +15, MAX HP +200, Defense -20
Berserk Lv.2			Attack +20, MAX HP +300, Defense -30
Berserk Lv.3			Attack +25, MAX HP +400, Defense -40
Berserk Lv.4			Attack +35, MAX HP +500, Defense -50
Berserk Lv.5			Attack +50, MAX HP +600, Defense -60
Devotion Lv.1			Boosts Defense +15 and MAX HP +250
Devotion Lv.2			Boosts Defense +20 and MAX HP +400
Devotion Lv.3			Boosts Defense +25 and MAX HP +550
Devotion Lv.4			Boosts Defense +35 and MAX HP +750
Devotion Lv.5			Boosts Defense +50 and MAX HP +900
 NOTE: Berserk's attack bonus and Devotion's defense bonus both appear to
 be restricted within the same limts as Attack Up and Defense Up (+150 each).
 This likely also applies to other skills with constant attack/defense buffs.

=STAGGER/STUN RESIST=

Stagger Resist Up Lv.1		Increases resistance to minor Stagger
Stagger Resist Up Lv.2		Increases resistance to minor/major Stagger
Stagger Resist Up Lv.3		Increases resistance to all Stagger and Down
Stagger Resist Down Lv.1	Decreases resistance to minor Stagger
Stagger Resist Down Lv.2	Decreases resistance to minor/major Stagger
Stagger Resist Down Lv.3	Decreases resistance to all Stagger and Down
Stun Resist Up Lv.1		Raises resistance to Knockback, Launch & Stun
Stun Resist Up Lv.2		-same as above-
Stun Resist Up Lv.3		-same as above-
Stun Resist Up Lv.4		-same as above-
Stun Resist Up Lv.5		-same as above-
Stun Resist Down Lv.1		Lowers resistance to Knockback, Launch & Stun
Stun Resist Down Lv.2		-same as above-
Stun Resist Down Lv.3		-same as above-
Stun Resist Down Lv.4		-same as above-
Stun Resist Down Lv.5		-same as above-
Snap Out of It			Shortens the time to snap out of Stun
Easily Dazed			Lengthens the time to snap out of Stun
Stun Block			Gives total immunity to Stun

=STATUS AILMENTS=

 NOTE: For these "Resist" skills, Lv.1 grants faster recovery while Lv.2 grants
 full immunity to that status. For "Prone" skills, you suffer lengthened
 recovery times, meaning you just have to deal with that effect for longer.
Apathy Resist Lv.1		Increases resistance to Apathy
Apathy Resist Lv.2		Increases resistance to Apathy (immunity)
Apathy Prone Lv.1		Decreases resistance to Apathy
Apathy Prone Lv.2		-same as above-
Bind Resist Lv.1		Increases resistance to Bind
Bind Resist Lv.2		Increases resistance to Bind (immunity)
Bind Prone Lv.1			Decreases resistance to Bind
Bind Prone Lv.2			-same as above-
Burn Resist Lv.1		Increases resistance to Burn
Burn Resist Lv.2		Increases resistance to Burn (immunity)
Burn Prone Lv.1			Decreases resistanve to Burn
Burn Prone Lv.2			-same as above-
Deadly Poison Resist Lv.1	Increases resistance to Deadly Poison
Deadly Poison Resist Lv.2	Increases resistance to Deadly Poison (immunity)
Deadly Poison Prone Lv.1	Decreases resistance to Deadly Poison
Deadly Poison Prone Lv.2	-same as above-
Feeble Resist Lv.1		Increases resistance to Attack Down/Defense Down
Feeble Resist Lv.2		Increases resistance to ATK Dn/DEF DN (immunity)
Feeble Prone Lv.1		Decreases resistance to Attack Down/Defense Down
Feeble Prone Lv.2		-same as above-
Freeze Resist Lv.1		Increases resistance to Freeze
Freeze Resist Lv.2		Increases resistance to Freeze (immunity)
Freeze Prone Lv.1		Decreases resistance to Freeze
Freeze Prone Lv.2		-same as above-
Nervous Resist Lv.1		Increases resistance to Nervous
Nervous Resist Lv.2		Increases resistance to Nervous (immunity)
Nervous Prone Lv.1		Decreases resistance to Nervous
Nervous Prone Lv.2		-same as above-
Poison Resist Lv.1		Increases resistance to Poison
Poison Resist Lv.2		Increases resistance to Poison (immunity)
Poison Prone Lv.1		Decreases resistance to Poison
Poison Prone Lv.2		-same as above-
Tired Resist Lv.1		Increases resistance to Tired
Tired Resist Lv.2		Increases resistance to Tired (immunity)
Tired Prone Lv.1		Decreases resistance to Tired
Tired Prone Lv.2		-same as above-
Ailment Resist Lv.1		Increases resistance to Burn, Nervous, Poison,
				 Deadly Poison
Ailment Resist Lv.2		-same as above- (+immunity)
Ailment Prone Lv.1		Decreases resistance to Burn, Nervous, Poison,
				 Deadly Poison
Ailment Prone Lv.2		-same as above-
Allergies			Increases vulnerability to Poison
Exhausted			Increases vulnerability to Tired
Fair Skin			Increases vulnerability to Burn
Feeble				Increases vulnerability to AtkDown/DefDown
Frostbite			Increases vulnerability to Freeze
Sickly				Increases vulnerability to Burn, Nervous,
				 Poison, and Deadly Poison

=BASIC STATUS AILMENT ATTACKS=

Bind Attack Lv.1		Adds Bind to your weapon
Bind Attack Lv.2		-same as above-
Bind Attack Lv.3		-same as above-
Burn Attack Lv.1		Adds Burn to your weapon
Burn Attack Lv.2		-same as above-
Burn Attack Lv.3		-same as above-
Deadly Poison Attack Lv.1	Adds Deadly Poison to your weapon
Deadly Poison Attack Lv.2	-same as above-
Deadly Poison Attack Lv.3	-same as above-
Freeze Attack Lv.1		Adds Freeze to your weapon
Freeze Attack Lv.2		-same as above-
Freeze Attack Lv.3		-same as above-
Poison Attack Lv.1		Adds Poison to your weapon
Poison Attack Lv.2		-same as above-
Poison Attack Lv.3		-same as above-
Flame Launcher Lv.1*		Adds a burn status ailment to your weapon
Flame Launcher Lv.2*		-same as above-
Flame Launcher Lv.3*		-same as above-
Frost Weapon Lv.1*		Adds a freeze status ailment to your weapon
Frost Weapon Lv.2*		-same as above-
Frost Weapon Lv.3*		-same as above-
 NOTE: I have no idea how Flame Launcher is different from Burn Attack, or
 how Frost Weapon is different from Freeze attack. Your guess is as good as
 mine, folks.

=TENSION=

Tension Up Lv.1			Raises base Tension level +10%
Tension Up Lv.2			Raises base Tension level +20%
Tension Up Lv.3			Raises base Tension level +30%
Tension Up Lv.4			Raises base Tension level +40%
Tension Up Lv.5			Raises base Tension level +50%
Tension Down Lv.1		Lowers base Tension level -10%
Tension Down Lv.2		Lowers base Tension level -20%
Tension Down Lv.3		Lowers base Tension level -30%
Tension Down Lv.4		Lowers base Tension level -40%
Tension Down Lv.5		Lowers base Tension level -50%
High Tension			Raises Tension gain speed and lowers reset time
Slow Starter			Lowers Tension gain speed and raises reset time

=CRITICALS=

Crit Attack Up Lv.1		Raises percentage chance of a critical hit +3%
Crit Attack Up Lv.2		Raises percentage chance of a critical hit +6%
Crit Attack Up Lv.3		Raises percentage chance of a critical hit +9%
Crit Attack Up Lv.4		Raises percentage chance of a critical hit +12%
Crit Attack Up Lv.5		Raises percentage chance of a critical hit +20%
Crit Attack Down Lv.1		Lowers percentage chance of a critical hit -3%
Crit Attack Down Lv.2		Lowers percentage chance of a critical hit -6%
Crit Attack Down Lv.3		Lowers percentage chance of a critical hit -9%
Crit Attack Down Lv.4		Lowers percentage chance of a critical hit -12%
Crit Attack Down Lv.5		Lowers percentage chance of a critical hit -20%
Crit Power Up Lv.1		Raises critical attack damage +10%
Crit Power Up Lv.2		Raises critical attack damage +15%
Crit Power Up Lv.3		Raises critical attack damage +20%
Crit Power Up Lv.4		Raises critical attack damage +25%
Crit Power Up Lv.5		Raises critical attack damage +30%
 NOTE: Crit Power Up has a total limit of +60%
Crit Power Down Lv.1		Lowers critical attack damage -10%
Crit Power Down Lv.2		Lowers critical attack damage -15%
Crit Power Down Lv.3		Lowers critical attack damage -20%
Crit Power Down Lv.4		Lowers critical attack damage -25%
Crit Power Down Lv.5		Lowers critical attack damage -30%
 NOTE: Crit Power Down has a total limit of -50%

=GUARDING=

 NOTE: Only Sword Warriors and Clerics can Guard (R + Triangle)
Guard Up Lv.1			Raises Defense (+10) while Guarding
Guard Up Lv.2			Raises Defense (+15) while Guarding
Guard Up Lv.3			Raises Defense (+25) while Guarding
Guard Up Lv.4			Raises Defense (+35) while Guarding
Guard Up Lv.5			Raises Defense (+50) while Guarding
Guard Down Lv.1			Lowers Defense (-10) while Guarding
Guard Down Lv.2			Lowers Defense (-15) while Guarding
Guard Down Lv.3			Lowers Defense (-25) while Guarding
Guard Down Lv.4			Lowers Defense (-35) while Guarding
Guard Down Lv.5			Lowers Defense (-50) while Guarding
Greater Guard Up		Increases number of attack types you can Guard
Greater Guard Down		Decreases number of attack types you can Guard
Power Guard Up			Raises resistance to Knockback when guarding
Power Guard Down		Lowers resistance to Knockback when guarding
Wide Guard			Widens Guard range, lowers DEF
Pinpoint Guard			Shirnks Guard range, but raises DEF
Guard Training			Quickly Guard cancel

=COMBAT SKILLS=

Improved Stun Lv.1		Boosts the ability to Stun monsters
Improved Stun Lv.2		-same as above-
Improved Stun Lv.3		-same as above-
Improved Stun Lv.4		-same as above-
Improved Stun Lv.5		-same as above-
Diminished Stun Lv.1		Reduces the ability to Stun monsters
Diminished Stun Lv.2		-same as above-
Diminished Stun Lv.3		-same as above-
Diminished Stun Lv.4		-same as above-
Diminished Stun Lv.5		-same as above-
Improved Slam			Increase damage when slamming enemies into walls
Improved Knockback		Speeds up how fast monster flies from Knockback
Improved Smackdown		Increases the area of a Smackdown attack
Diminished Smackdown		Narrows the area of a Smackdown attack
High Upper			Makes enemies easier to Launch
Magnum Strike			Makes enemies easier to Knockback
Great Timing			Lengthens the counter window for a Combo Counter
Bad Timing			Shrinks the counter window for a Combo Counter

=STEP & AERIAL STEP=

FarStep				Increases length of Step
Aerial FarStep			Increases lenght of Aerial Step
Speedy Step			Shortens the pause after a Step
Aerial Step Up			Shortens the pause after an Aerial Step
Clumsy Aerial Step Up		Lengthens the pause after an Aerial Step
Zephyr				Shortens the pause after Step or Aerial Step
Skilled Step			Reduce AP cost of Step
Diminished Step			Increase AP cost of Step
Improved Aerial Step		Reduce AP cost of Aerial Step
Diminished Aerial Step		Increase AP cost of Aerial Step
Invincible Step Up		Longer invulnerability during Step
Invincible Step Down		Shorter invulnerability during Step
Invincible Aerial Step Up	Longer invulnerability during Aerial Step
Invincible Aerial Step Down	Shorter invulnerability during Aerial Step

=JUMPING/AIRBORNE=

Improved Jump			Lowers the amount of AP required for a jump
Acrobatic Landing		Shortens the pause after landing
Low Gravity			Boost jump strength, knocked back faster
High Gravity			Less jump strength, knocked back slower
Improved Recovery		Grants quicker recovery in mid-air
Diminished Recovery		Grants slower recovery in mid-air
Flyback				Fly faster when knocked back

=HP/AP EFFECTS=

Life Recycle			Heals a little of allies' HP when you are KO'd
Fast Healer			Increases natural HP recovery rate
Weak Healer			Reduces amount of HP recovered naturally
Improved AP Recovery		Increases natural AP recovery rate
Diminished AP Recovery		Decreases AP recovery rate
AP Efficiency			Decreases the amount of AP used
AP Inefficiency			Increases the amount of AP used
 NOTE: "Natural HP Recovery Rate" only applies to the chunk of temporary damage
 on your HP bar which shows where your HP will slowly recover to if you aren't
 damaged further.

=SP & DAINSLEIF=

SP Boost			Begins your next quest with full SP
SP Economy			Reduces amount of SP consumed during DS Mode
 NOTE: Base DS duration is 13s. 1x SP Economy = 18s. 2x SP Economy = 25s max.
SP Recovery			Restores a little bit of SP on revival
 NOTE: SP gain = 1/4, 1/2 or 3/4 of MAX SP for 1, 2 or 3 SP Recovery skills max.
SP Recycle			Restores a little bit of SP when ending DS Mode
 NOTE: SP gain = 1/4, 1/2 or 3/4 of MAX SP for 1, 2 or 3 SP Recycle skills max.
SP Sharing			Distributes your SP among allies when you KO
Special Work*			Boosts amount of SP gained. Restores a small
				 amount of SP after ending DS mode
Blaze DS			Boosts power of DS Mode, also boosts its toll
Safe DS				Lessens price of DS Mode, also lessens power
Overworked			Increases HP and SP consumption and lowers HP
				 absorption during DS Mode, but also increases
				 its strength.

=SPECIALTY BUFFS=

Escalation A			Boost allies' attack when yours is boosted
Escalation D			Boost allies' defense when yours is boosted
Vengeance Lv.1			Greatly increases Attack when ally is KO'd
Vengeance Lv.2			Massively increases Attack when ally is KO'd
Determination Lv.1		Greatly increases Defense when ally is KO'd
Determination Lv.2		Massively increases Defense when ally is KO'd
Maximize			Increases Attack at the quest's onset
Vital Force			Increases Defense at the quest's onset
Mighty Force			Increases Attack and Defense at quest's onset
Invisible			Longer invulnerability after revival
Hang Tough			Randomly survive a lethal blow with 1 HP
Super Hang Tough		-same as above-
From the Brink of Ruin		Grants enourmous power after KO, lowers MAX HP
Gift				Drop an item when you are KO'd

=ITEM & DROPS=

Treasure Hunter	Lv.1*		Increase pickup radius; drop gems if KO'd
Treasure Hunter Lv.2*		-same as above- (greater radius)
Master Treasure Hunter*		Massively increases item collection radius. If
				 KO'd, your items will be dropped.
Salvager			Better drops from crates/barrels
Snatcher			Better drops from breaking boss target regions
Scavenger Hunt			Better drops from regular monsters
Luck Up				Better items from quest rewards
Luck Shift*			Better quest rewards, reduced critical hit rate
 NOTE: Luck Shift is a uniqe skill from the Alp Leshy R7 card.
Splash Potion			Your potions affect allies in the same area
Improved Special Potion		Boosts the effect of special potions
Sour Special Potion		Diminishes the effect of special potions
Improved Healing Potion		Boosts the effect of healing potions
Sour Healing Potion		Diminishes the effect of healing potions
Don's Life Lessons*		Grants full benefits of all healing potions
 NOTE: Don's Life Lessons is a unique skill from the Don Domovoi R7 card.
Gem Research: Green*		Research Green Gems, boosting effectiveness
 NOTE: Gem Research: Green is a unique skill from the Poporing R7 card
Learning Potion*		Unlock full effect of Titan Liquid/Giant Sweat
 NOTE: Learning Potion is a unique skill from the Leshy R7 card.
Power Gem: Blue			Boosts the effect of a Blue Gem
Power Gem: Green		Boosts the effect of a Green Gem
Power Gem: Orange		Boosts the effect of an Orange Gem
Power Gem: Yellow		Boosts the effect of a Yellow Gem
Power Gem: Red			Boosts the effect of a Red Gem
Power Gem: Star			Boosts the effect of a Star Gem
Weak Gem: Blue			Lowers the effect of a Blue Gem
Weak Gem: Green			Lowers the effect of a Green Gem
Weak Gem: Orange		Lowers the effect of a Orange Gem
Weak Gem: Yellow		Lowers the effect of a Yellow Gem
Weak Gem: Red			Lowers the effect of a Red Gem
Weak Gem: Star			Lowers the effect of a Star Gem
 NOTE: Yellow = AP, Green = HP, Red = SP, Star = Tension.
 Orange = Attack Up buff, Blue = Defense Up buff.

=ASSASSIN ONLY=

Ailment Katar Lv.1		Add Bind effect to Back Stab
Ailment Katar Lv.2		Add ??? effect to ???
Ailment Katar Lv.3		Add Bind effect to Sonic Blow
Ailment Katar Lv.4		Add Bind effect to Dance Attack
AP Recovery Up Lv.1		Boosts AP recovery rate & effect of Yellow Gems
AP Recovery Up Lv.2		-same as above-
AP Recovery Up Lv.3		-same as above-
AP Recovery Up Lv.4		-same as above-
AP Recovery Up Lv.5		-same as above-
Double Attack Lv.1		Inflicts additional damage when attacking
Double Attack Lv.2		-same as above-
Double Attack Lv.3		-same as above-
Double Attack Lv.4		-same as above-
Double Attack Lv.5		-same as above-
Elemental Katar Lv.1		Add ??? attribute to ???
Elemental Katar Lv.2		Add blunt force attribute to Spinning Slash
Elemental Katar Lv.3		Add thrusting attribute to Sonic Blow
Elemental Katar Lv.4		Add blunt force attribute to Dance Attack
Enhanced Katar Lv.1		Increase damage and Stun rate for Back Stab
Enhanced Katar Lv.2		Increase damage and Stun rate for Spinning Slash
Enhanced Katar Lv.3		Increase damage and Stun rate for Sonic Blow
Enhanced Katar Lv.4		?
Envenom Lv.1			Boosts Attack power and adds a Poison effect
Envenom Lv.2			-same as above-
Envenom Lv.3			-same as above-
Venom Splasher			-same as above-
Quick Step Lv.1			Grants ability to chain Steps and Aerial Steps
Quick Step Lv.2			-same as above-
Quick Step Lv.3			-same as above-
Fast Charge: Katar		Increases charge damage
Ground: Katar Aptitude		Increases all ground damage
Aerial: Katar Aptitude		Increases all aerial damage
Poison Research			Poison resist up, poison attack
Step Optimization		Greatly decreases Step pause time and AP loss,
				 greatly increases landing ability
Aerial Step Optimization	Greatly decreases Aerial Step pause time and AP
				 loss, greatly increases landing ability.
Twin Strike*			Grants additional damage with attacks (Assassin)
 NOTE: Twin Strike is a unique skill from the Hell Hound R4 card.

=CLERIC ONLY=

Ailment Mace Lv.1		Add Deadly Poison effect to Shield Charge
Ailment Mace Lv.2		Add Deadly Poison effect to Spear Attack
Ailment Mace Lv.3		Add Deadly Poison effect to Blunt Strike
Ailment Mace Lv.4		Add Deadly Poison effect to Magnus Exorcism
Elemental Mace Lv.1		Add magic attribute to Shield Charge
Elemental Mace Lv.2		?
Elemental Mace Lv.3		?
Elemental Mace Lv.4		?
Enhanced Mace Lv.1		Increase damage and Stun rate for Shield Charge
Enhanced Mace Lv.2		Increase damage and Stun rate for Spear Attack
Enhanced Mace Lv.3		Increase damage and Stun rate for Blunt Strike
Enhanced Mace Lv.4		Increase damage and Stun rate for MagnusExorcism
Strong Sanctuary Lv.1		Increase HP recovered with Sanctuary (+100)
Strong Sanctuary Lv.2		Increase HP recovered with Sanctuary (+200)
Strong Sanctuary Lv.3		Increase HP recovered with Sanctuary (+300)
Strong Sanctuary Lv.4		Increase HP recovered with Sanctuary (+400)
Strong Sanctuary Lv.5		Increase HP recovered with Sanctuary (+500)
Saint's Heart			Your merciful heart strengthens Sanctuary (+250)
 NOTE: Max heal amount is 777 HP per heal.
Improved Sanctuary		Shortens time between heals inside Sanctuary
 NOTE: Stacks twice. 1x = 1 heal per 2 seconds (6), 2x = 1 heal each second (8)
Faint Sanctuary			Lengthens time between heals inside Sanctuary
Grand Sanctuary			Increases Sanctuary's effective area
Shrunken Sanctuary		Shrinks the area of Sanctuary
Improved Counter		Increases effectiveness of counterattacks
Weak Counter			Decreases effectiveness of counterattacks
Altered Counter A		?
Altered Counter B		Adds Knockback to a counterattack
Boosted Counter			Boosts the power of a counterattack
Fast Chage: Mace		Speeds up a Mace's charge
Ground: Mace Aptitude		Increases all ground damage
Aerial: Mace Aptitude		Increases all aerial damage

=HAMMERSMITH ONLY=

Ailment Hammer Lv.1		Add Burn effect to standard combo
Ailment Hammer Lv.2		Add Burn effect to Full Swing
Ailment Hammer Lv.3		Add Burn effect to Drill Dash
Ailment Hammer Lv.4		Add Burn effect to Drill Stomp
Adrenaline Rush Lv.1		Boosts charge speed
Adrenaline Rush Lv.2		-same as above-
Adrenaline Rush Lv.3		-same as above-
Adrenaline Rush Lv.4		-same as above-
Elemental Hammer Lv.1		Add thrusting attribute to standard combo
Elemental Hammer Lv.2		Add thrusting attribute to Full Swing
Elemental Hammer Lv.3		Add thrusting attribute to Drill Dash
Elemental Hammer Lv.4		Add thrusting attribute to Drill Stomp
Enhanced Hammer Lv.1		Increase damage and Stun rate for std. combo
Enhanced Hammer Lv.2		Increase damage and Stun rate for Full Swing
Enhanced Hammer Lv.3		Increase damage and Stun rate for Drill Dash
Enhanced Hammer Lv.4		Increase damage and Stun rate for Drill Stomp
Improved Idling			Boosts drill idling
Improved Torque			Increases drll's rotation during combo attack
Maximize Power Lv.1		Gives you a narrower range of damage
Maximize Power Lv.2		-same as above-
Maximize Power Lv.3		-same as above-
Over Thrust Lv.1		Gives you a wider range of damage
Over Thrust Lv.2		-same as above-
Maximum Over Thrust		-same as above-
Fast Charge: Hammer		Speeds up a Hammer's charge
Hammer Aptitude			Increases all Hammer damage
Ground: Hammer Aptitude		Increases all ground damage
Aerial: Hammer Aptitude		Increases all aerial damage
Skin Tempering			Increases resistance to Burn
Greed				Drastically increases item collection radius
War God's Blessing*		Restores a large amount of SP when ending DS
				 mode and provides complete immunity to minor
				 Stagger. NOTE: Unique skill on epic weapon (?)

=HUNTER ONLY=

Ailment Bow Lv.1		Add Burn effect to Arrow Shower
Ailment Bow Lv.2		Add Freeze effect to Arro Storm
Ailment Bow Lv.3		Add Bind effect to Arrow Vulcan
Ailment Bow Lv.4		?
Attention Concentrate Lv.1	Boosts stun rate when hitting enemy weak spot,
				 faster tension gain, shorter attack delay
Attention Concentrate Lv.2	-same as above-
Attention Concentrate Lv.3	-same as above-
Attention Concentrate Lv.4	-same as above-
Attention Concentrate Lv.5	-same as above-
Fast Charge: Bow		Speeds up a Bow's charge
Elemental Bow Lv.1		Add shock effect to Arrow Shower
Elemental Bow Lv.2		Add magic effect to Arrow Storm
Elemental Bow Lv.3		Add shock effect to Arrow Vulcan
Elemental Bow Lv.4		?
Enhanced Bow Lv.1		Increase damage and Stun rate for Arrow Shower
Enhanced Bow Lv.2		Increase damage and Stun rate for Arrow Storm
Enhanced Bow Lv.3		Increase damage and Stun rate for Arrow Vulcan
Enhanced Bow Lv.4		?
Tainted Arrow: Bind*		Boosts Bow damage and adds Bind effect
Tainted Arrow: D. Poison*	Boosts Bow damage and adds Deadly Poison effect
Tainted Arrow: Poison*		Boosts Bow damage and adds Poison effect
Target Practice Lv.1*		Boosts Bow damage
Target Practice Lv.2*		Boosts Bow damage and increases Tired resist
Target Practice Lv.3*		Boosts Bow damage and increases Tired resist
Great Shot			Boosts a Bow's range
Poor Shot			Reduces a Bow's range
Multi-shot			Increases the number of arrows that can be fired
Fast Charge: Bow		Speeds up a Bow's charge
Bow Aptitude			Increases all Bow damage
Ground: Bow Aptitude		Increases all ground damage
Aerial: Bow Aptitude		Increases all aerial damage (does this exist?)

=MAGE ONLY=

Ailment Staff Lv.1		Strengthens Burn attribute of Fire Bolt
Ailment Staff Lv.2		Add Deadly Poison to GravityBall/Heaven'sDrive
Ailment Staff Lv.3		Strengthens Bind in Thunder Blast, Thunder Clap
				 and Scorpion Thunder
Ailment Staff Lv.4		Strenghtends Freeze in Ice Blast, Thunder Clap
				 and Scorpion Thunder
Domovoi's Magic Training*	Adds status ailment to magic mid-combo
Domovoi's Staff Training*	Boosts staff damage slightly
Domovoi Style: Chant Boost Lv.1	?
Domovoi Style: Chant Boost Lv.2	Slightly increase radius of Heaven's Drive
Domovoi Sylte: Chant Boost Lv.3	Slightly increase range of Jupiter's Thunder
 NOTE: "Domovoi Style" skills known on Domovoi (hooded) R7 and R10 cards.
Elemental Staff Lv.1		Add thrust attribute to Fire Bolt
Elemental Staff Lv.2		Add shock attribute to Gravity Ball and slicing
				 attribute to Heaven's Drive
Elemental Staff Lv.3		Add slice attribute to Thunder Blast and
				 Thunder clap, add thrust to Jupiter's Thunder
Elemental Staff Lv.4		Add shock attribute to Ice Blast, thrusting
				 attr. to Ice Shot, slicing attr. to Storm Gust
Energy Coat Lv.1		Increases Knockback & Launch attributes, also
				 gives minor Stagger resistance, lowers Defense
Energy Coat Lv.2		?
Energy Coat Lv.3		?
Energy Coat Lv.4		Increases Knockback & Launch attributes, also
				 gives minor/major Stagger resist, lowers DEF.
Enhanced Staff Lv.1		Increase damage and Stun rate for Fire Bolt
Enhanced Staff Lv.2		Incr. damage/Stun: Gravity Ball & Heaven's Drive
Enhanced Staff Lv.3		Incr. damage/Stun: Thunder Blast, Thunder Clap
				 and Scorpion Thunder
Enhanced Staff Lv.4		Increase damage and Stun rate for ???
Improved Chant Lv.1		Boosts the range of the Fireball spell
Improved Chant Lv.2		Increases the area of the Heaven's Drive spell
Improved Chant Lv.3		Boosts the range of the Jupiter's Thunder spell
Cast Cancel			Grants ability to move quickly after casting
Free Casting!!*			Allows you to move again quickly after casting
 NOTE: I don't know what's the difference between Cast Cancel and Free Casting!!
Staff Charge Up			Speeds up a Staff's Charge (not w\Double Cast)
Staff Aptitude			Increases all Staff damage
Ground; Staff Aptitude		Increases all ground damage
Aerial: Staff Aptitude		Increases all aerial damage

=SWORD WARRIOR ONLY=

Ailment Sword Lv.1		Add Burn effect to Brandish Spear
Ailment Sword Lv.2		Add ??? effect to ???
Ailment Sword Lv.3		Add ??? effect to ???
Ailment Sword Lv.4		Add ??? effect to ???
Elemental Sword Lv.1		Add thrust attribute to Brandish Spear
Elemental Sword Lv.2		Add ??? attribute to ???
Elemental Sword Lv.3		Add shock attribute to Two-Handed Quicken
Elemental Sword Lv.4		Add magic attr. to Down Thrust and Holy Cross
Enhanced Sword Lv.1		Increase damage & Stun rate for Brandish Spear??
Enhanced Sword Lv.2		?
Enhanced Sword Lv.3		?
Enhanced Sword Lv.4		?
Endure Lv.1			Increases resistance to low-power attacks
Endure Lv.2			-same as above-
Endure Lv.3			-same as above-
Endure Lv.4			-same as above-
Endure Lv.5			-same as above-
HP Recovery Up Lv.1		Boosts natural HP recovery rate, as well as
				 increasing the effectiveness of Green Gems and
				 Green Potions		
HP Recovery Up Lv.2		-same as above-
HP Recovery Up Lv.3		-same as above-
HP Recovery Up Lv.4		-same as above-
Tension Relax			-same as above- (yes, same as HP Recovery Up?)
Sword Charge Up			Speeds up a Sword's charge
Ground: Sword Aptitude		Increases all ground damage
Aerial: Sword Aptitude		Increases all aerial damage
Sonic Wave			Adds a shockwave to sword attacks
Ancient Technique*		Boosts all Sword damage slightly


=UNIQUE SKILLS=

 **These 'unique' skills are often found on monster cards of ranks 4, 7 and 10
 and on boss cards. These skills may appear usually only on one or two
 particular cards in the entire game and very rarely are found on rare weapons,
 depending on certain skills. Skills specific to one Job will be noted as such
 where known. Any card known to have a specific unique skill will be listed
 after a backslash below the skill's name.

Orcish Spirit Lv.1		Increases attack (+20) and MAX HP (+200)
 \Orc R4, Orc King R2
Orcish Spirit Lv.2		Increases attack (+??) and MAX HP (+???)
 \Orc R7
Orcish Spirit Lv.3		Increases attack (+??) and MAX HP (+???)
 \Orc R10
Chief's Life Lesson Lv.1	Increases defense (+??) and MAX HP (+???)
 \Orc Chief R4
Chief's Life Lesson Lv.2	Increases defense (+15) and MAX HP (+600)
 \Orc Chief R7
Chief's Life Lesson Lv.3	Increases defense (+??) and MAX HP (+???)
 \Orc Chief R10
High Orc Yoga Lv.1		Maintain Tension longer, makes the range of your
 \High Orc R4			 attacks less consistent
High Orc Yoga Lv.2		-same as above-
 \High Orc R7
High Orc Yoga Lv.3		-same as above-
 \High Orc R10
Moi Dash!			Increases Step distance and AP used
 \MoiMoi R4
MoiMoi Dash!!			-same as above-
 \MoiMoi R7
MoiMoiMoi Dash!!!		Increases Step distance
 \MoiMoi R10
Poison Fungus Lv.1		Adds poison to weapon, but drops MAX HP by 100
 \Spore R4
Poison Fungus Lv.2		Adds poison to weapon, boosts poison resistance
 \Spore R7			 but drops MAX HP by 200
Poison Fungus Lv.3		?
 \Spore R10
Deadly Poison Fungus Lv.1	?
 \Poison Spore R4
Deadly Poison Fungus Lv.2	?
 \Poison Spore R7
Deadly Poison Fungus Lv.3	Adds D.Poison to weapon, boost D.Poion Resist,
 \Poison Spore R10		 but drops MAX HP
Nitro Charge Lv.1		Grants explosive power that ups strength but
 \Spore Hazel R4		 lowers defense & makes you Burn more easily
Nitro Charge Lv.2		?
 \Spore Hazel R7
Nitro Charge Lv.3		?
 \Spore Hazel R10
Scorpion Armor Lv.1		ATK +25, DEF +15, MAX HP +500, AP -400
 \Death Rock R4, Death Rock R5
Scorpion Armor Lv.2		ATK +35, DEF +20, MAX HP +600, AP -600
 \Death Rock R7
Scorpion Armor Lv.3		ATK +50, DEF +30, MAX HP +1000, AP -1000
 \Death Rock R10
Scorpion Deathrock Lv.1		Increases initial Tension level, raises Tension
 \Magma Death Rock R4		 quicker, but lowers critical hit rate
Scorpion Deathrock Lv.2		?
 \Magma Death Rock R7
Scorpion Deathrock Lv.3		?
 \Magma Death Rock R10
Wolfbane: Bound			Shortens the pause after a Step and increases
 \Wolf R4			 the length of invulerability
Wolfbane: Somersault		Allows you to recover quickly in mid-air
 \Wolf R7
Wolfbane: Nimble Feet		Increase length of Step and its invulnerability
 \Wolf R10
Wolfbane: Artful Landing	Allows you to land much more efficiently
 \Fire Wolf R4
Wolfbane: High Leap		Increases jump height
 \Fire Wolf R7
Wolfbane: Graceful Step		Shortens the pause after a Step
 \Fire Wolf R10
Twin Strike			Grants additional damage with attacks (Assassin)
 \Hell Hound R4
Critical Strike			Increase Stun chance when hitting weak points
 \Hell Hound R7
Surprise Attack			?
 \Hell Hound R10
Tainted Arrow: Bind		Boosts Bow damage and adds Bind effect
 \Cuppie R4
Tainted Arrow: D. Poison	Boosts Bow damage and adds Deadly Poison effect
 \Cuppie R7
Tainted Arrow: Poison		Boosts Bow damage and adds Poison effect
 \Cuppie R10
Target Practice Lv.1		Boosts Bow damage
 \Poison Cuppie R4
Target Practice Lv.2		Boosts Bow damage and increases Tired resist
 \Poison Cuppie R7
Target Practice Lv.3		Boosts Bow damage and increases Tired resist
 \Poison Cuppie R10
 NOTE: "Tainted Arrow" & "Target Practice" skills are for Hunters only.
???				?
 \Guardian R4
Special Work			Boosts amount of SP gained. Restores a small
 \Guardian R7			 amount of SP after ending DS mode
Repair				Boosts Green Potion effect and HP regeneration
 \Guardian R10
Horo Horo Glider		Increases length of Aerial Step and its AP cost
 \Horo Horo R4
Horo Horo Plane			Shortens pause after Aerial Step, incr. AP cost
 \Horo Horo R7
Horo Horo Jet			Lengthends Aerial Step invulnerability and
 \Horo Horo R10			 boosts jump height
Deft Strike			Decrease damage spread. When hitting enemy weak
 \Horo Horon R4			 point, increases Stun rate, strength, critical
				 hit rate, decreases critical damage
Precise Strike			-same as above-
 \Horo Horon R7
???				?
 \Horo Horon R10
Aerial Combat Lv.1		Boosts proficiency at aerial combat, increasing
 \Horo Horos R4			 attack and decreasing AP usage. Also increases
				 resistance to Burn.
Aerial Combat Lv.2		-same as above-
 \Horo Horos R7
Aerial Combat Lv.3		-same as above-
 \Horo Horos R10
Beast Assault			Increases power of Knockback, Launch and Strike
 \Grizzly R4
Beast Strike			Boosts proficiency in ground combat, but lowers
 \Grizzly R7			 proficiency in aerial combat. Raises Attack.
???				?
 \Grizzly R10
Lazy Bebe			Increases resistance to minor Stagger and
 \Grizzly Bebe R4		 boosts natural HP recovery
Sleepy Bebe			-same as above-
 \Grizzly Bebe R7
???				?
 \Grizzly Bebe R10
Bear's Accuracy			?
 \Leib Olmai R4
Bear's Restraint		Grants ability to temper attacks. Ups Stun rate
 \Leib Olmai R7			 and crit hit rate but lowers crit damage
Bear's Surge			Boosts critical hit rate significantly (75%),
 \Leib Olmai R10		 but slows SP gain
Unstoppable Advance		Raises Tension level, boosts Tension gain
 \Killer Ant R4
Indomitable Horde		Boosts Attack and Defense when ally is KO'd
 \Killer Ant R7
Forced March			Start quest with boosted Attack and Defense, but
 \Killer Ant R10		 lowers HP significantly
Domovoi's Magic Training	Adds status ailment to magic mid-combo
 \Domovoi R4
Domovoi's Staff Training	Boosts staff damage slightly
 \Domovoi R7
Free Casting!!			Allows you to move again quickly after casting
 \Domovoi R10
 NOTE: Domovoi's Training and Free Casting!! skills are for Mages only.
Don's Survival Tips		Grants full benefits of all Gems
 \Don Domovoi R4
Don's Life Lessons		Grants full benefits of all healing potions
 \Don Domovoi R7
???				? (my guess is 'special potions')
 \Don Domovoi R10
Ancient Technique		Boosts all Sword damage slightly (Sword Warrior)
 \Raydric R4
Magnum Break			Increases area of charge attack #3 (Sword War.)
 \Raydric R7
???				? (going to guess this is for Sword Warrior)
 \Raydric R10
???				?
 \Einherjar R4
Steel Wall			Specializes you in Guarding
 \Einherjar R7
???				?
 \Einherjar R10
Hercules Lv.1			Boosts aerial combo damage and raises defense
 \Methos R4
Hercules Lv.2			-same as above-
 \Methos R7
Hercules Lv.3			?
 \Methos R10
Treasure Hunter	Lv.1		Increase pickup radius; drop gems if KO'd
 \Poring R4
Treasure Hunter Lv.2		-same as above- (greater radius)
 \Poring R7
Master Treasure Hunter		Massively increases item collection radius. If
 \Poring R10			 KO'd, your items will be dropped.
Flame Launcher Lv.1		Adds a burn status ailment to your weapon
 \Drops R4
Flame Launcher Lv.2		-same as above-
 \Drops R7
Flame Launcher Lv.3		-same as above-
 \Drops R10
???				?
 \Poporing R4
Gem Research: Green		Research Green Gems, boosting effectiveness
 \Poporing R7
???				?
 \Poporing R10
Frost Weapon Lv.1		Adds a freeze status ailment to your weapon
 \Marin R4
Frost Weapon Lv.2		-same as above-
 \Marin R7
Frost Weapon Lv.3		-same as above-
 \Marin R10
???				?
 \Leshy R4
Learning Potion			Unlock full effect of Titan Liquid/Giant Sweat
 \Leshy R7
Backstabber			Boosts Stun ability when hitting weak point.
 \Leshy R10			 Also adds Bind effect to your weapon
???				?
 \Alp Leshy R4
Luck Shift 			Better quest rewards, reduced critical hit rate
 \Alp Leshy R7
Sweet Strike			Add D.Poison and Bind effects to your weapon
 \Alp Leshy R10
Gigant Power Lv.1		Boosts Attack & Knockback power, lower jump
 \HillGiant R4, Fenia R1
Gigant Power Lv.2		-same as above-
 \HillGiant R7
Gigant Power Lv.3		-same as above-
 \HillGiant R10
Gigant Skin			Faster Stun recovery, resist minor Stagger
 \HillGiant Chief R4, Menia R1
Gigant Body			
 \HillGiant Chief R7		-same as above-
Gigant Armor			
 \HillGiant Chief R10		-same as above-
Gigant Charge Lv.1		Boosts weapon charge speed, increases resistance
 \FrostGiant R4			 to Freeze. Resistance to Burn is lowered. Also
				 lowers strength but raises defense
Gigant Charge Lv.2		-same as above-
 \FrostGiant R7
Gigant Charge Lv.3		-same as above-
 \FrostGiant R10
Frost's Blessing Lv.1		Imbues your weapon with the power of FrostGiants
 \FrostGiant Chief R4
Frost's Blessing Lv.2		-same as above-
 \FrostGiant Chief R7
Frost's Blessing Lv.3		-same as above-
 \FrostGiant Chief R10
Gigant Break Lv.1		Boosts weapon charge speed, increases resistance
 \FlameGiant R4			 to Burn. Lowers resistance to Freeze. Increases
				 Attack but lowers Defense.
Gigant Break Lv.2		-same as above-
 \FlameGiant R7
Gigant Break Lv.3		-same as above-
 \FlameGiant R10
Flame's Blessing Lv.1		Imbues your weapon with the power of FlameGiants
 \FlameGiant Chief R4
Flame's Blessing Lv.2		-same as above-
 \FlameGiant Chief R7
Flame's Blessing Lv.3		-same as above-
 \FlameGiant Chief R10
???				?
 \Orc King R4
King's Determination		Occasionally survive lethal blow with 1HP. Also
 \Orc King R7			 slows down your speed when Knockedback
???				?
 \Orc King R10
Heroic Bravery			Gain total immunity to Stun
 \Orc Hero R4
???				?
 \Orc Hero R7
???				?
 \Orc Hero R10
???				?
 \Skoll R4
Flamewolf's Protection		Specializes you in Steps at the expense of
 \Skoll R7			 attacks. Also increases AP regen
???				?
 \Skoll R10
Frostwolf Stride		Augments Step efficiency and resist to Freeze
 \Hati R4
Frostwolf's Aggression		Specializes you in attacks at the expense of
 \Hati R7			 defense. Decreases AP usage when Stepping
Mooneater			Unlocks the full potential of all Frostwolf
 \Hati R10			 powers. Decrease AP usage when Stepping and
				 increases Step range
???				?
 \Fafnir R4
???				?
 \Fafnir R7
???				?
 \Fafnir R10
Hjahanir Skin			Very strong resist Poison, Deadly Poison, Bind
 \Hjahanir R4
???				?
 \Hjahanir R7
Hjahanir Edge			Imbues your weapon with Hjahanir's power
 \Hjahanir R10
Sky Conqueror			Increases overall strength and aerial damage
 \Hraesvelgr R4
Falling Star			Boosts damage from diving attacks
 \Hraesvelgr R7
???				?
 \Hraesvelgr R10
???				?
 \Kona Hraesvelgr R4
Queen of the Hills		Increases overall strength, effectiveness of
 \Kona Hraesvelgr R7		 Step and ground damage done to enemies but
				 decreases aerial damage
???				?
 \Kona Hraesvelgr R10
Heretic Power			Imbues your weapon with a heretic's power. Adds
 \Grendel R4			 a status effect to all finishing blows
Mighty Strike			Grant's ability to use an extremely might attack
 \Grendel R7
???				?
 \Grendel R10
???				?
 \Mokkurkalfe R4
???				?
 \Mokkurkalfe R7
Nagaroar's Fortune		Grants immunity to all Stagger & Knockdown
 \Mokkurkalfe R10
(A Flower's Iron Fist?)		?
 \Fenia R4
(Aura of Might?)		?
 \Fenia R7
Grotti Power!			Greatly increases the power of charged attacks
 \Fenia R10
Winged Judgment			Specializes you in Launch attacks
 \Menia R4
Stalwart Body			Stimulates your body with a steely aura of
 \Menia R7			 defensive power. Effect lasts until KO
???				?
 \Menia R10
???				?
 \Hrungnir R4
Majesty				Teaches a majestic stance that greatly boosts
 \Hrungnir R7			 attack & Stun power but lowers damage output
				 against Downed monsters
???				?
 \Hrungnir R10
???				?
 \Surt R4
???				?
 \Surt R7
???				?
 \Surt R10
???				?
 \Utgarda Loki R4
???				?
 \Utgarda Loki R7
???				?
 \Utgarda Loki R10
???				?
 \Orc Shaman R4
ODS (Orcish Trans)		Decreases SP usage while in DS Mode
 \Orc Shaman R7
???				?
 \Orc Shaman R10
???				?
 \Bronzed Grendel R4
???				?
 \Bronzed Grendel R7
???				?
 \Bronzed Grendel R10
Scorpion Clutch Lv.1		Increases Stun rate
 \Sand Death Rock R4
Scorpion Clutch Lv.2		-same as above-
 \Sand Death Rock R7
Scorpion Clutch Lv.3		-same as above-
 \Sand Death Rock R10
Wolf's Bane: Fanged		Increases critical hit rate and Step distance
 \Desert Wolf R4
Wolf's Bane: Pack		Greatly increases strength when ally is KO'd
 \Desert Wolf R7
Wolf's Bane: (???)		?
 \Desert Wolf R10
???				?
 \Desert Wolf Cub R4
Super Duper Peppy!		Grants you the energy & vigor of Desert Wolf Cub
 \Desert Wolf Cub R7
(Play Biting?)			?
 \Desert Wolf Cub R10
Domovoi Style: Chant Boost Lv.1	?
 \Domovoi (red hood) R4
Domovoi Style: Chant Boost Lv.2	Slightly increase radius of Heaven's Drive
 \Domovoi (red hood) R7
Domovoi Sylte: Chant Boost Lv.3	Slightly increase range of Jupiter's Thunder
 \Domovoi (red hood) R10
Breakthrough			Increases strength and Step range
 \Raydric Assault R4
Charge Attack			Increases strength, MAX HP and greatly
 \Raydric Assault R7		 increases Step range
Rush Attack			Increases critical hit rate
 \Raydric Assault R10




________________________________________________________________________________
//
//    9. POTIONS		[potns]
//

  KAFRA: LEILAH (POTION COUNTER)
Potions are by no means necessary, but you'll have a hard time without them.
You get a basic selection to start with, but as you progress more will become
available. Be careful as some potions have Material requirements in addition
to cost. You can only carry one stack of a specific potion, and each type of
potion has its own limit -- for example, Green Potion L has a MAX Carry of 6,
but Green Potion S has a MAX Carry of 9. This means you can take one stack of
6 Green Potion L and one stack of 9 Green Potion S, but you can't take two
stacks of 6 Green Potion L. A stack is a button you assign the potion to, your
options being Square, Triangle and X. They're accessed in quests by pressing
Select and then the matching button, or you can tap the icon on the touchscreen.

You can also get potions as quest rewards in some of the early quests, but as
far as I know, you don't really get any like this later in the game.

   _____________________________________________
  //   POTION AVAILABILITY AT POTION COUNTER   \\

From the start: Green Potion S, Yellow Potion S, Antidote, Sticky Mucus S
After Q1-9:  Red Potion S, Royal Jelly
After Q2-5:  Green Potion M, Hinalle
After Q2-9:  Revitalize Potion, Bindproof Potion, Freezeproof Potion,
	Sticky Mucus M
After Q3-10: Concentration Potion
After Q3-11: Red Potion M, Yellow Potion M, Aloe Leaflet
After Q4-5:  Blue Potion S, Titan Liquid S, Giant's Sweat S
After Q4-10: Sticky Mucus L
After Q6-3:  Green Potion L, Red Potion L, Yellow Potion L, Blue Potion M,
	Panacea, Awakening Potion
After Q7-10: Blue Potion L, Odin's Spirits, Titan Liquid L, Giant's Sweat L

   _______________________
  //   LIST OF POTIONS   \\

    Name of Potion (MAX Carry)
     "Description in Game"
     Price
     Materials Needed
     *Comments

Green Potion S (9)
 "A greenish potion. Restores a little HP."
 60 Zeny
 *Not very useful through most of the game, but never hurts to have some.

Green Potion M (9)
 "A greenish potion. Restores some HP."
 250 Zeny
 *This is the healing potion of choice for most of the game.

Green Potion L (6)
 "A greenish potion. Restores a lot of HP."
 700 Zeny
 *Only drawback is the recuced MAX Carry.

Red Potion S (9)
 "A bright red potion. Restores a little SP."
 150 Zeny
 *SP is the gauge that Dainsleif mode runs on.

Red Potion M (6)
 "A bright red potion. Restores some SP."
 500 Zeny
 1 Giant Herb

Red Potion L (3)
 "A bright red potion. Restores a lot of SP."
 1500 Zeny + 1 Potent Herb
 *Expensive, but for Dainsleif enthusiasts, totally worth it.

Yellow Potion S (9)
 "A soft yellow potion. Ups MAX AP a little and restores some AP."
 90 Zeny

Yellow Potion M (9)
 "A soft yellow potion. Increases MAX AP and restores some AP."
 300 Zeny
 1 Giant Herb

Yellow Potion L (6)
 "A soft yellow potion. Ups MAX AP a lot and restores a lot of AP."
 800 Zeny + 1 Potent Herb
 *Likely to come in handy during the giant boss fights.

Blue Potion S (9)
 "A bluish potion. Restores a little Tension."
 150 Zeny + 1 Great Herb

Blue Potion M (6)
 "A bluish potion. Restores some Tension."
 500 Zeny + 1 Potent Herb

Blue Potion L (3)
 "A bluish potion. Restores a lot of Tension."
 1000 Zeny + 1 Proud Crest

Antidote (6)
 "A restorative potion. Cures Poison and Deadly Poison."
 90 Zeny
 *The only "cure" potion you'll use for most of the game.

Aloe Leaflet (6)
 "A cooling balm. Cures Burns."
 150 Zeny + 1 Giant Herb
 *Mostly useless except for fighting Skoll or Surt. Burn usually isn't too
  bad but it lasts a long time and make the Nitro Charge skill sometimes
  more trouble than it's worth.

Hinalle (6)
 "A relaxing potion. Cures Nervous and Apathy."
 100 Zeny + 1 Giant Herb
 *Useless.

Royal Jelly (6)
 "An energizing drink. Cures Tired."
 90 Zeny + 1 Strange Mushroom
 *Also useless.

Revitalize Potion (6)
 "Cures Attack Down and Defense Down."
 100 Zeny + 1 Giant Herb
 *Haven't found a use for it yet...

Bindproof Potion (6)
 "Can temporarily prevent Bind. Must use in advance."
 150 Zeny + 1 Giant Herb
 *Bind is more common once you start fighting Leshy monsters.

Freezeproof Potion (6)
 "Can temporarily prevent Frozen. Must use in advance."
 150 Zeny + 1 Giant Herb
 *Hrungnir causes Frozen, as do monsters on the ice mountain maps.

Panacea (3)
 "Cures all status ailments and boots Bind/Frozen immunity."
 600 Zeny + 3 Giant Herb, 3 Great Herb, 1 Potent Herb
 *Very expensive and limited to 3, but makes the others obsolete.

Concentration Potion (3)
 "A potion that boosts concentration. Stops AP drain temporarily."
 400 Zeny + 3 Giant Herb
 *Stopping AP drain is only really useful during bosses.

Awakening Potion (2)
 "An odd, invigorating potion. Stops AP drain temporarily."
 900 Zeny + 3 Potent Herb
 *This one is best saved for super tall and flying bosses.

Odin's Spirits (3)
 "Strange and powerful spirits that give invulnerability."
 2000 Zeny + 3 Courage Emblem

Titan Liquid S (3)
 "A salty drink that temporarily boosts attack power."
 300 Zeny + 1 Great Herb, 1 Orc King's Claw
 *I generally pick a Tension (blue) or SP (red) potion over this.

Titan Liquid L (2)
 "A salty drink that temporarily boosts attack power."
 1000 Zeny + 1 Natural Moss, 1 Frost Crystal, 1 Fine Soot

Giant's Sweat S (3)
 "A musty drink that temporarily boosts defense."
 300 Zeny + 1 Great Herb, 1 Orc King's Claw
 *Never found the defense boost enough to be helpful.

Giant's Sweat L (2)
 "A musty drink that temporarily boosts defense."
 1000 Zeny + 1 Natural Moss, 1 Frost Crystal, 1 Fine Soot

Sticky Mucus S (3)
 "A strange, sticky glop. Slightly increases MAX HP."
 100 Zeny + 1 Sticky Mucus
 *Not bad for early bosses when you need a little help. Lasts until death.

Sticky Mucus M (2)
 "A strange, sticky glop. Increases MAX HP."
 500 Zeny + 2 Sticky Mucus
 *Good for the price, but not enough for later bosses. Lasts until death.

Sticky Mucus L (1)
 "A strange, sticky glop. Greatly increases MAX HP."
 1000 Zeny + 3 Sticky Mucus
 *Massive HP boost, enough to save your butt sometimes. Lasts until death.
  Don't rely on this too much! If you use it, save it for your LAST LIFE or
  you are likely to have wasted it too soon.




________________________________________________________________________________
//
//    10. ENEMIES & BOSSES	[enemy]
//

For the purposes of this guide and this section, I'm counting anything with
breakable "Target Regions" as a boss, regardless of the circumstances under
which you encounter the thing. Aside from that, eneimes & bosses are listed
alphabetically. Also, as with the Walkthrough portion and as is to be
expected, there may be SPOILERS in this section. Also, note that many enemies
have drops that are not available from those enemies found in lower Chapters.
Where practical, I've noted when these later items become available, but
that information is more readily available in the Items section or in the
Walkthrough section if relevant.

   _______________
  //   ENEMIES   \\

  ALP LESHY
First Encounter: Ch. 5
Drops: Beast's Pale Claw, Beast's Shining Eye, Pitch Black Hide

  CUPPIE
First Encounter: Ch. 1
Drops: Droopy Fish Lips, Puckered Fish Lips, Cuppie Tale

  DEATH ROCK
First Encounter: Ch. 1
Drops: Scorpion's Scythe, Scorpion's Stinger, Pointy Saw

  DOMOVOI
First Encounter: Ch. 1
Drops: Fruit Branch, Frizzy Whiskers, Fluffy Fur

  DON DOMOVOI
First Encounter: Ch. 5
Drops: Pumpkin Staff, Venerable Whiskers, Red Cape
Notes: Only found in Q5-6, Q6-9 and Q7-1

  DROPS
First Encounter: Ch.4
Drops: Scell, Tacky Mucus, Unripe Apple (Q7-1)
Notes: Only found in Q4-2 and Q7-1

  EINHERJAR
First Encounter: Ch. 6
Drops: Valhalla Mail, Valhalla Helm, Valhalla Sword

  FIRE WOLF
First Encounter: Ch. 4
Drops: Red Wolf Pelt, Red Wolf Fang Lush Red Pelt

  FLAMEGIANT
First Encounter: Ch. 4
Drops: Ruby Photophore, Singed Loincloth, Giantash

  FLAMEGIANT CHIEF
First Encounter: Ch. 6
Drops: Burned Pipe, Flame Mask, Fine Soot

  FROSTGIANT
First Encounter: Ch. 4
Drops: Sapphire Photophore, Icy Loincloth, Giantfrost

  FROSTGIANT CHIEF
First Encounter: Ch. 4
Drops: Frost-covered Pipe, Frost Mask, Frost Crystal

  GRIZZLY
First Encounter: Ch. 2
Drops: Bear's Footpad, Bear's Shoulder Spikes, Bear Claw

  GRIZZLY BEBE
First Encounter: Ch. 1
Drops: Honey, Soft Bear's Pelt, Round Ears

  GUARDIAN
First Encounter: Ch. 5
Drops: Golden Ring, Reflector, Control Valve

  HELLHOUND
First Encounter: Ch. 6
Drops: Black Wolf Pelt, Black Wolf Fang, Lush Black Pelt

  HIGH ORC
First Encounter: Ch. 6
Drops: Grand Shoulder Plates, Grand Machete, Grand Claws

  HILLGIANT
First Encounter: Ch. 2
Drops: Jade Photophore, Moth-eaten Loincloth, Giantmoss

  HILLGIANT CHIEF
First Encounter: Ch. 4
Drops: Moss-covered Pipe, Mask of the Hills, Natural Moss

  HORO HORO
First Encounter: Ch. 1
Drops: Horo Horo Down, Battered Feathers, Pointy Beak

  HORO HORON
First Encounter: Ch. 5
Drops: Horo Horon Down, Sharp Talon, Black Beak

  HORO HOROS
First Encounter: Ch. 4
Drops: Horo Horos Down, Warm Wings, Warm Beak

  KILLER ANT
First Encounter: Ch. 1
Drops: Killer Bug's Jaw, Killer Bug's Legs, Ant's Sail, Bug Scraps (desert)

  LEIB OLMAI
First Encounter: Ch. 6
Drops: Giant Horns, Spiky Ribs, Tough Footpad
Notes: Only found in Q6-3 and Q7-8

  LESHY
First Encounter: Ch. 5
Drops: Beast's Claw, Beast's Eye, Rough Hide

  MAGMA DEATH ROCK
First Encounter: Ch. 4
Drops: Piping Hot Scythe, Piping Hot Stinger, Piping Hot Saw

  MARIN
First Encounter: Ch. 2
Drops: Aquamarine, Jubilee, Poisoned Tacky Mucus

  METHOS
First Encounter: Ch. 1
Drops: Thin Feather, Cracked Shell, Hard Horn

  MOIMOI
First Encounter: Ch. 1
Drops: MoiMoi's Tail, MoiMoi's Claw, MoiMoi's Ear

  ORC
First Encounter: Ch. 1
Drops: Orc Claw, Broken Helmet, Cracked Staff

  ORC CHIEF
First Encounter: Ch. 4
Drops: Chief's Helm, Chief's Hatchet, Chief's Shoulder Plates

  POISON CUPPIE
First Encounter: Ch. 2
Drops: Wet Fish Lips, Dry Fish Lips, Spotty Skin

  POISON SPORE
First Encounter: Ch. 3
Drops: Poisonous Mushroom, Poisonous Spore, Poisonous Truffle

  POPORING
First Encounter: Ch. 3
Drops: Garlet, Large Jellopy, Poisoned Sticky Mucus
Notes: Only found in Q3-5, Q5-7 and Q7-1

  PORING
First Encounter: Ch. 1
Drops: Jellopy, Sticky Mucus, Empty Bottle

  RAYDRIC
First Encounter: Ch. 3
Drops: Chivalry Emblem, Dented Armor, Worn Buckles

  SPORE
First Encounter: Ch. 1
Drops: Strange Mushroom, Mushroom Spore, Modly Truffle

  SPORE HAZEL
First Encounter: Ch. 4
Drops: Popping Mushroom, Popping Spore, Crackling Truffle

  WOLF
First Encounter: Ch. 2
Drops: Blue Wolf Pelt, Blue Wolf Fang, Lush Blue Pelt


   ______________
  //   BOSSES   \\

  BRONZED GRENDEL
Encounters: EQ 8, EQ 13
*Bronzed Grendel only appears in Extra Quests. I'll put up a strategy for him at
 a later date since you have to have the Bronzed Grendel card to get the
 "Cardcore" trophy.

  FAFNIR
Encounters: Q5-5, Q8-4, 8-7
Known Target Regions:
 Front L. Leg - "Fafnir's Scaly Foreleg (L)" - Wriggling Legs item
 Front R. Leg - "Fafnir's Scaly Foreleg (R)" - Wriggling Legs item
 Back L. Leg - "Fafnir's Scaly Haunch (L)" - Wriggling Legs item
 Back R. Leg - "Fafnir's Scaly Haunch (R)" - Wriggling Legs item
 Body - "Fafnir's Torso" - Regenerating Organ item
Strategies:
Attack his feet/legs only to break and re-break them over and over. Do NOT
attack the head, body or tail unless he is flipped on his back after having a
leg broken. Too much damage on the head/tail/body will cause his torso to break,
which gives him a new, more dangerous set of attacks. It's perfectly possible
and with practice, even easy, to attack only his legs and kill him without ever
breaking his torso.

  FENIA
Encounters: Q7-4, Q7-10, Q9-5
Known Target Regions:
 Horns - "Fenia's Grotti's Flower" - Grotti's Flower item
 Skirt - "Fenia's Frilly Leaf" - Giant Frilly Leaf item
Strategies:
Fenia is almost exactly the same as Menia except for a few differences in
attacks. They seem to have the same basic attacks, same attack pattern, same
HP and so on. If you beat Menia easily, you'll beat Fenia easily just the
same, except you might need to be a little more AP-heavy to dodge Fenia's
super attack (the Carousel Dance below). I'm not sure if Fenia has a couple
less attacks, or if Menia has more variations of the basic attacks, but here
is a breakdown of the important ones:
Attacks:
Hammer Eruption Line: She swings her weapon forward and slams the ground,
 creating eruptions one after another out in a straight line (like Hjahanir/
 Fafnir's eruptions but much slower). Both the slam and eruptions are hits.
Hammer Eruption Circle: Same as above but the eruptions make a circle around
 her, very close range.
Buzz Saw Dash: Same as Menia's but the weapon doesn't appear to spin. Runs in
 a straight line and easy to dodge.
Anger Slam: Same as Menia's "Tantrum Dance", but Fenia smacks her weapon to
 the ground on her side and stands tall and still during the column of light.
Carousel Kick: Exactly the same as Menia's attack. She stands the weapon on the
 ground, then jumps on it and spins herself in a circle with her feet outward.
Single Smash: She smashes her weapon once into the ground in front of her, then
 tugs on it as it's stuck and falls back onto her butt when it comes loose.
 Only the initial smash seems to count as a hit. Sometimes she does not have to
 pull the weapon loose.
Carousel Dance: She will start to spin the weapon around and move slowly toward
 you. She moves slowly enough that you can outrun her if you conserve AP or
 occasionally do a couple of consecutive Aerial Steps to gain distance. Hits
 for MAJOR damage so dodge at all costs. It has a whirlwind effect like the
 Orc King/Hraesvelger attacks, but this effect doesn't seem to happen until
 Fenia is spinning at full speed (takes about 3 or 4 seconds, roughly). So, if
 you see her spinning and it's NOT the Carousel Kick move, get away, get away,
 GET AWAY. If you feel daring and have the hang of how long this move lasts,
 try to get closer to her JUST as the move ends so you can rip out some nasty
 combos (in Dainsleif mode if you can) while she's collapsed from exhaustion.

  GRENDEL
Encounters: Q1-6, Q3-11, Q5-9, Q8-5
Drops: Grimy Nails, Something Forgotten
Known Target Regions:
 Left Arm - bog bangle
 Right Arm - bog bangle
 Crotch/butt - bristles
Notes: The Grendel in Q1-6 does NOT drop any items even if you break off the
target regions. No items. No point in even fighting him there. The Grendel
in Q3-11 is a "defend Fort Farthest" mission where you must beat him before
he ruins the fort. In Q5-9 he is more or less a normal boss.
Strategies:
See the relevant quest listing in the Walkthrough, as Grendel's fights are
just a little different each time, espeically the first real encounter at
the Fort.

  HATI
Encounters: Q3-10, Q5-8, Q8-9, EQ 9
Known Target Regions:
 Wing (back) - "Hati's Silvery Wing" - Frostwolf Wing item
 Left Paws - "Eclipse Fang (L)" - Lunar Eclipse Fang item
 Right Paws - "Eclipse Fang (R)" - Lunar Eclipse Fang item
 Rear Haunches - "Hati's Frozen Fauld" - Frozen Fauld item
 Chest - "Hati's Chest Spikes" - Frostwolf Spikes item
Strategies:
Focus on breaking the single wing on his side first to disable his most
powerful attack, a spiked wheel he turns into and rolls around. Other than that,
make the wolf minions your main priority throughout the fight, and attack his
target regions to break them when you have opportunities. Good times to run in
and get off a few combos are right as he summons wolves, right after he finishes
shooting icicle projectiles, and sometime when he just stands there.

  HJAHANIR
Encounters: Q3-3, Q6-4, EQ 3
Drops: Deadly Poison Gizzard, Drenched Claws, Giant Poison Fin
Known Target Regions:
 Legs: ???
 Head Fin - "Poisonous Fin" - Proud Crest item
 Back Fin - "Noxious Crest" - (no item)
Strategies:
You can break the big fin on his head and the smaller fin on
his back. The big fin will grow back after a while. He'll flip onto his back and
wriggle for a moment after breaking the small fin. He likes to do ranged attacks
that fire eruptions of rock out of the ground in a line or a grid, he will spin
and flail when you are at his sides, and he will swipe his tail if you're behind
him. Beware the hit-box area for his attacks, as they seem to hit a little
farther away than they look. He'll go down fairly easy if you focus on breaking
the fins and trying to stay at his sides where his attacks are least effective
(about midway back, where the small fin is). He also has a jump attack that he
uses from a short distance away, and due to the length of his body it's very
difficult to dodge his landing -- dodge to his left or right if you can. You
are likely to be poisoned often, so bring some antidotes, and he can also
Burn you but you don't have access to Burn-healing items the first time you
fight him. You can tell when he will be able to burn you as the big fin on his
head will start to glow right after growing back. Promptly re-break the big fin
every time it grows back and break the littel fin and you should have disabled
most of his poison and fire attacks while simultaneously making him more
vulnerable to damage. I found after confronting him for the first time on my
second character playing as an Assassin, getting up close to him to hit him
while either fin is intact would often cause a giant poison blob or splash that
would deal more than half my HP in damage and seemed to come without warning,
so I can't stress enough how important it is to break both fins and to KEEP
breaking the big fin, especially if you're having a hard time.

  HRAESVELGR
Encounters: Q2-9, Q5-4, Q8-6
Drops: Blue Beak, Devil Hawk's Feather
Known Target Regions:
 Left Wing - "Hraesvelgr's Red Feather (L)" - Lovely Red Feather item
 Right Wing - "Hraesvelgr's Red Feather (R)" - Lovely Red Feather item
 Crest (head) - "Hraesvelgr's Crest" - Gale Feather item
 Tail - "Hraesvelgr's Trident Tail" - Trident Tail item
Strategies:
Focus on breaking the bird's left and right wings first. Then you can go for
the Crest on his head. If you can get behind him often enough, attack his tail
and break that, too. Once those are broken, you should be doing enough
damage to finish him off quickly.

As for attacks, he has a few basic swoop and peck attacks. He will screech
sonic rings at you from a distance, but these are easily avoided. One of his
movies is a fairly pointless wind gust that pushes all players away from him.
He has a tail-swipe attack, but he mostly uses this when you're behind him.
The one to watch out for is his whirlwind attack that pulls all players close
up to him, followed by a blast that does serious damage and sends you flying
(doing additional damage if you hit the invisible wall at the cliff edge).
While airborne, he will also do a tail attack that shoots a fast shockwave
along the ground in a straight line. Breaking the tail will disable this
attack.

He is by himself in Q2-9, but summons Horo Horo minions in Q5-4.

  HRUNGNIR
Encounters: Q6-10, Q9-7, EQ 4
Known Target Regions:
 L. Shoulder - "Gullfaxi Claw (L)" - Gullfaxi's Remains item
 R. Shoulder - "Gullfaxi Claw (R)" - Gullfaxi's Remains item
 L. Leg Spikes - "Hrungnir's Glacier Blade (L)" - Frostblade Fragment item
 R. Leg Spikes - "Hrungnir's Glacier Blade (R)" - Frostblade Fragment item
Strategies:
If you can stay coordinated, Hrungnir can be very easy to defeat. You'll need to
be able to stay in the air as long as possible doing Aerial Combos and Aerial
Steps. Top priority is to break BOTH shoulder spikes at the same time, then go
up to the BACK of his head (NOT THE FRONT!!) and unleash your combos. The
shoulders grow back over a little while and must be re-broken. This is all you
need to do to kill him, technically, but he moves around A LOT and his attacks,
while sparse, are devastating when they connect and it is vital that you learn
to dodge them, especially when he leaps into the air and lands creating giant
shockwaves -- just stay in the air stalling for time by spamming Triangle
button combos for that.

  KONA HRAESVELGR
Encounters: Q4-10, Q6-8, Q8-6
Known Target Regions:
 Left Wing - "Hraesvelgr's White Feather (L)" - Lovely White Feather item
 Right Wing - "Hraesvelgr's White Feather (R)" - Lovely White Feather item
 Head - "Hraesvelgr's Tempest Feather" - Tempest Feather item
 Tail - "Hraesvelgr's Cannonball Tail" - Cannonball Tail item
Strategies:
If you got good at fighting regular Hraesvelgr, it isn't much of a stretch
to beat Kona Hraesvelgr. The main differences are a stronger peck attack
and the addition of a "cannonball" tail (breakable) upgrade from the old
trident tail, and a rockslide attack. Plus, Kona H. is practically a dodo
since he doesn't really fly. Must be that ball-and-chan he's got for a tail.

Focus on breaking the cannonball tail first, which is tricky because this
bird will constantly spin around to face you. The cannonball tail attack is
one of his strongest and fastest, so it's priority number one. When that's
broken, break the left and right wings and the crest on his head, just like
old times. You still have to watch out for the whirlwind attack, and the
Stun from the screech attack. He also has an attack that will give you the
Tired status effect, which obnoxiously (and dangerously) makes your AP not
regenerate.

  MENIA
Encounters: Q7-3, Q7-10, Q9-5
Known Target Regions:
 Horns - "Menia's Grotti's Horns" - Grotti's Horn item
 Skirt - "Menia's Frilly Feather" - Giant Frilly Feather item
Strategies:
Menia's kind of cute in a "loli magical-girl giant twice your size" sort of
way, and contrary to anime and video game tropes, she's actually very easy to
beat. As in, I beat her on my first try without dying (that's first try EVER).
I'd rank her somewhere between Orc King and Orc Hero in overall difficulty.
Now, if you have trouble, don't let that get you down! She has a lot of attacks
and some of them are VERY dangerous. Since she has SO many, I've broken them
down here -- with clever descriptive names, of course:
Attacks:
Axe Slice Shock Projectile: Menia swings her weapon somewhat sluggishly, then
 releases a sort of Einherjar-like projectile. It's fairly slow and easy to
 dodge, especially if you're running to the right (her left).
Buzz Saw Dash: She places her weapon in front of her, the sharp end touching
 the ground. Then she runs forward with the end of the weapon spinning. Again,
 slow, predictable, and easy to dodge.
Carousel Kick: This is a little harder to predict, but she will put the weapon
 on the ground, standing up, then jump onto it and spin around so that her feet
 can hit you. Watch out for the "whoosh" effects around her, those count as a
 hit-box and will hit you. Doesn't seem to hit you if you're knocked down.
Uppercut: Simple enough, she swipes the weapon upward. Not sure if it has a
 knockback or launch effect, I never got hit by it.
Bubble Bomb: She holds out her weapon which produces a bubble (smaller than a
 Leshy's darkness ball) that moves up in an arch and lands on the ground some
 distance away in front of her, then explodes into a little atomic cloud. Very
 easy to dodge as you can basically just run up to her and hit her after she
 launches the ball.
Tantrum Dance: I don't know what this does, but she will stand in one spot and
 sort of jump from foot to foot like she's throwing a fit, and there's a column
 of light that goes through her. It didn't seem to hit me when I was close to
 her and I can't tell if it is some sort of power-up or what.
Quadruple Smash Combo: She'll smash the ground four times in a row, with the
 fourth one hitting extra hard. This is a lot like the typical giant swinging
 punch combo you've encountered so many times, as well as the Orc King style
 multi-punch combo. Just watch for the initial slam animation, then run around
 her in a circle. You can Step/Aerial Step over to her and start attacking the
 moment the rocks appear in the animation of the fourth smash.
Spinning Wheel: Here's the ringer! She will jump in the air and start spinning
 vertically like a wheel, then roll back and forth across the map. If you
 fought Hati and didn't break his wing part fast enough, you'll recognize that
 this is a very similar move to that one. This attack does MAJOR damage, and
 should be avoided at ALL COSTS. Unfortunately, it can be tricky do dodge it.
 My trick is to use the L trigger lock-on (gasp! I actually said to use it!).
 With it locked-on, the camera will auto-turn to face her as she whizzes by
 you. If you Step to the side a split second before the wheel is about to hit
 you, you should be OK. Then, immediately focus on watching her turn around for
 the next run, and again until she collapses from exhaustion. If you don't need
 this moment to desperately chug a potion, then get your ass over to her and
 pull your best combo on her (Dainsleif too, if you can). She'll sit there for
 several seconds panting before getting up and resuming the fight.

  MOKKURKALFE
Encounters:Q 8-10
Known Target Regions:
 L. Shackle - "Mokkurkalfe's Shackle (L)" - Earthen Shackle item
 R. Shackle - "Mokkurkalfe's Shackle (R)" - Earthen Shackle item
 Big Red Horn - "Mokkurkalfe's Ramhorn" - Nagaroar's Ramhorn Shard item
Strategies:
Mokkurkalfe is slow and very, very easy to beat as long as you deal enough
damage fast enough to the right spot. His weakspot is his face (the metal mask),
but you have to be careful when he swings his head side to side. The big red
horn is breakable but it is impractical for anyone but a Hammersmith or Cleric
to try and break it (it resists damage from weapons used by other Jobs). Focus
ALL of your attacks on the face constantly, only stopping to regain AP or dodge
one of his very slow (but very dangerous) attacks. Stay out of the way when he
starts go get up or float, or when you see one hand is starting to move in a
swiping motion (like he's swimming, or swatting at a bug).

  ORC HERO
Encounters: Q4-8, Q6-5, Q8-3, EQ 2
Known Target Regions:
 Head - "Orc Hero's Hero Headband" - Hero's Headband item
 Chest - "Orc Her's Chestplate" - Hero's Breastplate item
 Arm - (I think you can break his gauntlet, will double check)
Strategies:
The Orc Hero is almost exactly the same as Orc King except a little more
aggressive, and he always has a posse of minions with him. Focus on thinning out
the crowd of minions (or eliminating them entirely) the moment any of them are
summoned by his battle cry aura (or whatever it's supposed to be). If you're
familiar with the Orc King's boxing and wrestling style moves, you should be
well prepared to handle the Orc Hero. That is, assuming his henchmen don't do a
nasty number on you first. Make sure to run from the arm-swing attack, ALWAYS
dodge away when you see him jump in the air OR crouch like he's about to charge
at you. Best time to attack, as with a lot of enemies, is the brief moment AFTER
he's finshed an attack.

  ORC KING
Encounters: Q1-9, Q5-3, Q6-5, EQ 2
Drops: Bladefang, King's Slipper (Q5-3 & Q6-5)
Known Target Regions:
 Arm - "Orc King's Gauntlet" - King's Gauntlet item
 Head - "Orc King's Horn" - Broken Horn item
 Chest - "Orc King's Breastplate" - King's Breastplate item
Strategies:
As far as bosses go in this game, this guy is a complete chump, but since you
have really limited options the first time you face him, he's likely to give
you a lot of trouble. Hunters supposedly have a really hard time here. The
general strategy is to run up, smack him a few times and then run back to keep
your distance. Familiarize yourself with which of his animations mean which
attack he's about to do. He will slap his hands in the air and dance, stay back
as this counts as an attack if you're too close. He will stomp around and try
to get close to you, run up to him then dodge away and he should swing a series
of sweeping punches. The main attack to watch out for is his propeller arm; he
will swing his arm in a circle and cause an effect that pulls all nearby
players close to him. Try to stay on the side where his arm is NOT spinning or
you'll take continuous damage. If you have enough AP, dash (run) away as far as
you can and try to be out of range of the attack's pulling effect, because
he'll do a super-damaging move suddenly. When Orc King crouches down and
charges at you, simply run or dodge out of his path. He will periodically
stand still (not sure if it's an AI glitch or part of his pattern) and allow
you to get in a few solid hits. He will also frequently do a jump attack that
stomps back down in the same spot for medium damage, and a side jump (a sort
of jump kick?) that does major damage and is a little harder to avoid. If you
can stay alive long enough to break off most of his armor parts, you
shouldn't have much longer to go.

For later encounters with the Orc King, he won't be alone, so as usual the
priority is to clear out the minions as soon as possible before you focus on
the boss himself. In Q5-3 he appears simultaneously with Orc Hero as well as
a bunch of summoned Orcs and Orc Chiefs. In Q6-5 he appears with minions, and
although Orc Hero is also present in that quest, he's in a separate room. The
same strategies apply to Orc King in all three encounters.

ORC SHAMAN
Encounters: EQ 7, EQ 12
Orc Shaman only appears in Extra Quests. I'll put up a strategy for him at
 a later date since you have to have the Orc Shaman card to get the
 "Cardcore" trophy.

SKOLL
Encounters: Q5-10, Q7-7, Q8-9, EQ 9
Known Target Regions:
 Left Paw - "Skoll's Eclipse Fang (L)" - Solar Eclipse Fang item
 Right Paw - "Skoll's Eclipse Fang (R)" - Solar Eclipse Fang item
 Back Paws - "Skoll's Mocking Leg (L)/(R)" (no item?)
 Wing (back) - "Skoll's Golden Wings" - Flamewolf Wing item
 Chest - "Skoll's Breastplate" - Flamewolf's Breastplate item
 Butt - "Skolls Loincloth" - Scorching Loincloth item
Strategies:
Any fight with Skoll is basically the same as a fight with Hati, only your
concern is Fire Wolves and Burn instead of regular Wolves and Freezing. Break
his side-wing ASAP to disable his super-attack, a spinning screw attack in
which he'll fly from one side of the arena to the other. Take out the Fire Wolf
minions immediately any time he summons them (with a howl and an aura). The
Fire Wolves' sudden dash attack is unpredictable and most of their attacks can
Stagger you and leave you in harm's way. Dodge the four fireball projectiles
by running side to side, and unleash combos any time he's finished an attack.


SURT
Encounters: Q9-6
Known Target Regions:
 L. Hand - "Surt's Flamefist (L)" - Flamefist Piece item
 R. Hand - "Surt's Flamefist (R)" - Flamefist Piece item
 L. Hand Mace - "Surt's Firehammer (L)" - Firehammer Shard item
 R. Hand Mace - "Surt's Firehammer (R)" - Firehammer Shard item
 L. Hand Sword - "Surt's Flameblade" - Flameblade Fragment item
 R. Hand Sword - "Surt's Flameblade" - Flameblade Fragment item
Strategies:
Come prepared for lots of Burn and lots of aerial combat and AP usage. When
attacking, aim for his sides, around hip or lower waist height where the
coloring is slightly different. You do massive damage here, worthless damage
everywhere else. You'll need to jump, Aerial Step over to the weak spot, and
Aerial Combo for as much damage as you can as quickly as you can before dashing
back to safety on land, away from lava. Only do so when you've determined that
it's safe, which you can only determine once you're familiar with his attacks.
While I've broken them down below, I highly recommend you start off by not
trying to beat him. Just watch his attacks for a while. Watch the animation
he does, how far each arm moves, where they go, for how long, etc. Don't even
try to attack for a while. When you feel you've seen enough and can predict
which move he'll use within a couple of seconds of him starting to move, then
quit the quest and restart (so your timer is reset and any potions you used
while observing are restored). Now, with a fresh start and a thorough
familiarity of his attacks, start to go at him for real this time. Be warned,
though, that the moment you enter the boss room, he ALWAYS IMMEDIATELY does
a 'smash & swipe' attack, so you must IMMEDIATELY jump two or three times in
the air and stay up there for a moment, or you'll be off to a BAD start.
Attacks:
NOTE: Most of these attacks are given with a left or right hand pointed out.
 These directions assume you are facing Surt (ie in front of him). If you are
 behind him, pay attention to "his" direction (so his left hand is on the left
 side to you as well, if you're behind him). If you're not in front or behind
 him, you have to figure it out for yourself on the spot, which admittedly can
 get a little tricky since he turns constantly and the camera gets in the way.
Hand Smash: Surt will smash his right hand (left to you) on the ground in front
 of himself, in a spot where it's touching solid ground AND lava. Avoid this by
 not being near that side of Surt when the hand comes down. It lands fairly
 close to where you'd be if you were attacking his weak spot from that side.
Smash & Swipe: Surt will smash his right hand (left to you) down on the solid
 ground, then swipe his other hand low across the ground from his side over to
 the hand that's on the ground. Can be avoided by jumping (at least twice for
 regular jump height) or by simply being completely out of the hand's path,
 such as behind Surt.
Lava Sink: Surt will place both hands (or whatever they are at the time) on the
 ground around him and lower himself deeper into the lava, covering his weak
 spots. He will do the same motion just before raising himself back out of the
 lava.
Sunken Clap: Surt will sink down into the lava so that his weak spots are now
 covered, then raise his ands and slam them together in a clapping motion. The
 height seems to vary based on your altitude at the time, but you can avoid it
 by jumping high enough (risky) or being out of range. The clap doesn't seem to
 reach you if you're on the outer edge of the solid ground. Usually, he'll clap
 twice then rise back out of the lava.
Hand Transform: Surt raises both hands high in the air then sticks them both
 into the lava and pulls them out in the shape of a weapon (maces/swords), or
 turns the weapons back to normal hands. He will sometimes do this and the
 hands come out the same as they were before (mace staying mace, for example).
Spinning Mace Smash: Surt's right hand-mace (left to you) raises high in the
 air, beginning to spin at the wrist. He then smashes it down on the solid
 ground three times with only the slightest delay between smashes. He will
 start at his right and smash inward (left to right if you are facing him).
 The third smash will be just about straight in front of him. Dodge by getting
 up close to his body or running clockwise (opposite the direction his smashes
 occur).
Spinning Mace Roll: Surt's left hand-mace (right to you) pulls back and starts
 to spin. He then lowers it to the ground and rolls it across the solid ground
 toward his other hand (similar to the 'smash & swipe' attack). Can be avoided
 by jumping at least twice. It seems he will only do this move wile SUNKEN.
Double Mace Cyclone: Surt extends both arms and the mace-hands both start to
 spin. Then he rotates in a clockwise direction with both arms still extended.
 I've only seen him do one full rotation, and you can dodge the maces by
 jumping at least twice. They don't move too fast, but faster than you can run,
 so don't try to outrun them and pray you have enough AP to jump enough times.
 He only does this move while SUNKEN.
Sword Pierce & Carve: Surt will raise only one hand-sword (either one) high
 in the air then jab it into the ground where solid ground meets lava, just in
 front of himself. The area of effect his is surprisingly wide so it's best to
 be as far away as possible when you see the sword go up. Then he will drag the
 sword back through the ground causing eruptions as it moves. If you avoided
 the first part of the attack, you'll be out of the way of the second part.
Sword Dunk & Spin: Surt will raise both hand-swords awkwardly, then dunk them
 into the lava at his sides (just at the edge of the solid ground). He will
 then twist left and right, back and forth a few times (think of a washing
 maching going back and forth). While in motion, the swords cause eruptions
 to trail in their path. Best avoided by getting away and waiting on the outer
 edge of solid ground. A good time to chug a potion or let your AP recharge.
 This move sort of looks like a "dunk hands to transform" motion, but it does
 it more stiffly and slowly, without raising the hand-swords as high.
Sword Rage: Surt crosses both arms then slams them into the lava one after the
 other, he waits a moment, then raises them both at the same time, very quickly
 high into the air. This causes eruptions to appear randomly all over the lava
 and the lava edge of the solid ground. The eruptions continue for a minute or
 so as Surt carries on executing other attacks. It's probably best to stay on
 the outer edge of the solid ground and just dodge his other attacks until the
 eruptions stop. It's very risky to try and get close to his weak spots while
 they're going off, and even if you decide to attack his shoulders or
 something, the eruptions still make it risky to try and get back to safety.
 Note: On second thought, it looks like he does this move a LOT, especially
 after taking a little damage. So, you might have to just take the risk and
 hope that you can see an eruption below you or in your path back to safety in
 time to dodge it.
Strategies for Breaking Parts:
 You can break both of Surt's "hands" in any of their three forms. Damage
 is tracked on each hand separately (of course), but it stays damaged until
 that hand is broken, regardless of which form it's in. That means, if you hit
 the Left Hand Mace ('Firehammer') repeatedly without breaking it, then he
 changes to Sword Hands and you continue to hit the left one, it retains the
 damage from before and will break easier. Keep this in mind when aiming to
 break a form that is difficult for you to hit. Deal the damage when it's easy
 and get a feel for how close you are, then try to only hit it when it's in
 the form you want. Unfortunately, the real secret to breaking his weapons
 is memorizing EVERY attack he can do and learning to predict which attack he
 is going to do next based on his animations. So, if you got really good at
 killing him, you might be in luck. Just remember if you're spending all your
 time breaking his hands, you may not have time to deal enough damage to
 finish the quest, but you'll still keep all drops from broken parts if you
 fail. Happy hunting! Er, breaking!
 Hand - You can focus on his right hand (left to you) when he does the single
  "hand smash" if you time your approach right, or when he does the "smash &
  swipe" attack, as long as you are careful to land AFTER the opposite hand
  finishes the swipe.
 Mace - Easiest to hit, if you ask me, since they're so big. I usually just
  jump in the air and Aerial Step over to them when I think they'll be still
  for a second, or when he sets them on the ground to lower himself for the
  "double mace cyclone" attack, and when he's about to raise himself.
 Sword - Hardest to hit, if you ask me, but a great time to attack is when he
  brings up both hands in a cross at his chest, right before the "sword rage"
  attack. You can get in a good deal of damage before he sticks them into the
  lava for the eruptions part of the attack.

UTGARDA LOKI
Encounters: Q9-8
Known Target Regions:
 Wing Eyes - "?" - (drops an item, don't know the name yet)
Strategies:
This battle is characterized by a butt load of super cheap, frustrating attacks
and high enemy HP. So, really, nothing new, right? Ha. This battle will be
hard, and you very well might have to stop and go grind for better cards,
weapons, and refine/expand materials. As usual, the Assassins may have an
advantage here as they typically have a lot of AP and can dart in and out for
quick attacks, but will suffer a little more than other classes if one of
Loki's cheap attacks hits. Hammersmiths can take the hits a bit better, but
are probably too slow and too low on AP to struggle through the heavy aerial
combat. But again, these are just my personal observations and your equipment
& play style (including skill) factor into the battle WAY more than the class/
job you use. I HIGHLY RECOMMEND that you bring Royal Jelly potions to cure
Tired (ailment that stunts AP regen) unless you have major AP recovery skills.
Tired lasts for a very, very long time. Long enough that you probably WILL run
out and suffer several huge attacks as a consequence of not being able to
maneuver around his attacks. Ideally, with some practice and a lot of patience
you should be able to dodge EVERY attack Loki throws at you, and he gives
clear audio/visual cues before each attack. The only time you may fail to
dodge an attack is if your AP runs out, if the camera screws up, or if you
simply predict the wrong attack. Otherwise it's all about being in the right
place at the right time. With that in mind, you can probably leave off a lot
of defense in favor of attack and critical chance. If you get hit, you get hit
HARD regardless of your defense, so the harder you hit HIM, the quicker it's
all over. More HP and defense just mean you have a slightly larger margin of
error. I found this margin negligible.
Attacks:
Wing Slap: A basic attack in which Loki swings one wing forward.
Wing Clap: Loki slaps his wings together in front of himself, which causes two
 big energy ball projectiles to shoot from the ends of the wings. The "clap"
 part happens VERY quickly and is hard to dodge, but can be avoided by stepping
 far enough away, dropping, or jumping higher. This is a great time to drop
 down and jump back up behind Loki and get in a quick combo on his back.
 Note also that the closer you are to Loki greatly affects your timing here. If
 you're almost underneath him when he does the attack, you don't even have to
 dodge it and can simply leap straight up into his closed wings and smash his
 face in.
Wing Spin: Sometimes when you're close to him, Loki will reach one wing back
 and hesitate for a brief moment before swinging the wing in an arc and
 spinning into the momentum.
Ailment Clouds: Sometimes Loki will place colored clouds in mid-air, just above
 the ground that afflict you eith status ailments. It looks like Burn and
 Poison to me
Divebomb: This attack should remind you of Hraesvelgr. Loky spreads his wings,
 pauses for a moment, leans forward, then swoops down low to the ground. You
 can try to jump over him, or if you're already running to the side you can
 simply Step/Aerial Step out of the way, but this can be difficult to dodge in
 that way as you may not be able to tell how far away you need to be in order
 to be safe from the attack.
Homing Fireballs: When the eyes on his wings are red and yellow, they may start
 to shine, then emit several (about six) spirit-like fireballs that will move
 fairly slowly and home in on you. These things will mess you up bad if you
 are standing still or moving slowly. Keep moving in a curved path if possible,
 on the ground. Unfortunately, he likes to do this attack several times in a
 row sometimes, making it very risky to attack him at that time. Any time you
 see the eyes shine, wait and listen/see if they're homing projectiles or the
 lasers -- lasers mean it's safe to attack. Also, if you do get hit in mid-air,
 don't press X to recover, you'll get hit again mid-air. Just let your guy fall
 to the ground and the other projectiles won't affect you.
Water Spouts: Loki waves a hand and three "water spouts" erupt one after
 another a slight distance apart. Moderate damage and Launch effect if you do
 get hit, but most importantly you will be afflicted with TIRED if hit. This is
 a major death omen in this battle since having your AP regen gimped means you
 can't efficiently dodge his attacks, Aerial Step to keep up with him, or more
 importantly, you may not have enough AP to stay airborne during the lava
 tsunami attack. Easily dodge them by running (full speed with R held) and
 ALWAYS make sure he isn't repeating the attack right away.
Evil Seed Bombs: Loki will swoop to the side and drop a whole bunch of black &
 red orbs that explode on the ground, turning into spiky vines before
 unraveling and disappearing a moment later. This seems like it's mainly there
 as a ground hazard when you're not paying attention, but can keep you trapped
 for the duration of the vines.
Wing Eye Lasers: Loki's wings turn so the eyes face down, then shine lasers at
 the ground and rotate forward so the lasers extend out in front of Loki. Dodge
 by simply not being in the path of the lasers. Also, breaking the eyes on each
 wing will weaken this attack for that wing. Do note that the lasers are angled
 strangely and their contact points on the ground will be further apart as they
 get further from Loki. This attack is a GREAT time to get right up in Loki's
 face and give him a smooch from your best combo. An assassin quick to approach
 can easily get off two Tri-Tri-Tri-Circle combos (Spinning Slice) with just
 enough time to drop below him and high tail it to safety.
Lava Tsunami: Loki will rise high in the air and emit a strange glow for a few
 moments before turning the entire floor of the boss room into lava which rises
 and ripples with waves that reach very high especially closer to Loki. This is
 a devastating attack if you get hit, it can do 20,000 damage, no joke!! But
 it's easy to dodge if you have enough AP. Just hurry to the edge of the arena
 when you see him starting to fly to the center of the arena then fly up
 higher than you can jump. He'll emit a glow and you have a few seconds of
 safety before you need to jump up to max altitude. Spam triangle-only combos
 and re-jump or Aerial Step to stay in the air and conserve AP while staying in
 the air until the ground has gone back to normal. You can still get hit by
 random eruptions so an occasional Aerial Step isn't a bad idea unless your AP
 is almost gone. He will usually follow up this attack immediately with another
 regular attack, often the wing lasers or homing projectiles. Also, if you get
 hit by the random eruptions during this attack, they'll afflict you with TIRED
 just the same as the water eruptions.




________________________________________________________________________________
//
//    11. TROPHIES		[troph]
//

I'm including trophies and some related advice here for completion's sake, but
there are plenty of more comprehensive trophy lists and guides out there. Here
are some links to check out if you REALLY need help on the trophies for this
game. My guide's list is just below the links.

  PS3Trophies.org
Trophy list: http://www.ps3trophies.org/game/ragnarok-odyssey/trophies/
Trophy guide: http://www.ps3trophies.org/game/ragnarok-odyssey/guide/
Trophy Roadmap (forums): http://www.ps3trophies.org/forum/ragnarok-
	odyssey/171400-ragnarok-odyssey-trophy-guide-roadmap.html
PS3T Forums for Ragnarok Odyssey:
	http://www.ps3trophies.org/forum/ragnarok-odyssey/

GameFAQs: http://www.gamefaqs.com/vita/642453-ragnarok-odyssey/cheats

*DISCLAIMER: I claim no credit OR validity for the links above.

   ___________________
  //   TROPHY LIST   \\

In order of the PSN listings for the Vita's Trophy app. Prior to patch v1.01,
the trophies had poorly translated names and descriptions, which XSEED (the
localization team) acknowledged as some sort of error when in fact the proper
trophy information was working before the games release. After patch v1.01 it
seems that all is working as it should. This is the list I'm using. Hidden
trophies are marked but I guess there is a mild possibility of spoilers if
you don't want to know what the hidden ones are. Trophy rank is indicated as
a letter in parentheses: Bronze, Silver, Gold or Platinum. There are 50
trophies in all, and the only two that should be a problem are "Cardcore"
(collect ALL cards) and "Platinum Trophy" (due to "Cardcore"). See the
Cards section for that! You may also have problems with the complete-all-
quests trophy since there are 3 very difficult free qusts in Chapter 9 that
are not necessary to beat except to get the trophy.

Platinum Trophy (P)
 "All trophies acquired."

Knighty Knight (B)
 "Died at least once during solo questing."
 *Deaths only count in offline solo play! If you haven't gotten this trophy
  yet but you know you've died more than once in solo play, try making a
  brand new character and let him/her die in the first quest (or maybe the
  2nd or 3rd, since a Poring or MoiMoi may take a while to kill you!). The
  game does track deaths across different saves on the same account.

Peevish Praetorian (B)
 "Died 10 or more times during solo questing."
 *See above.

Gimli Goer (B)
 "Died 30 or more times during solo questing."
 *See above.

Valhalla Vacationist (B)
 "Died 50 or more times during solo questing."
 *See above.

Head of Helheim (B)
 "Died 100 or more times during solo questing."
 *Will take longer than you'd think, but still an easy trophy.

1 Gert (B) *HIDDEN*
 "Completed Chapter 1."
 *For this and all other chapter trophies, see the Walkthrough or the
  Enemies & Bosses section if you're having trouble with a quest or a
  particular boss.

2 Gert (B) *HIDDEN*
 "Completed Chapter 2."

3 Gert (B) *HIDDEN*
 "Completed Chapter 3."

4 Gert (B) *HIDDEN*
 "Completed Chapter 4."

5 Gert (S) *HIDDEN*
 "Completed Chapter 5."

6 Gert (S) *HIDDEN*
 "Completed Chapter 6."

7 Gert (S) *HIDDEN*
 "Completed Chapter 7."

8 Gert (S) *HIDDEN*
 "Completed Chapter 8."

Allt Gert (S) *HIDDEN*
 "Completed the game."
 *Beat the final boss, of course! Extra Quests and Free Quests are not
  necessary for this trophy, just make it to the last quest and kill
  that sucker!

Complate all quest (G) *HIDDEN*
 "Reach 100% Quest Complete."
 *I suppose if you have skipped some Free Quests you may be able to
  beat the game without completing all the quests first, but really you
  should do all the quests in order except for the 3 "kill 100 giants"
  missions in Chapter 9. I recommend those for very, very last.

Kafra Cofferer (B)
 "Spent 100,000 zeny at the Kafra."
 *The Card Counter and Potion Counter should both count for this.

Kafra Completionist (B)
 "Spent 500,000 zeny at the Kafra."
 *See above.

Valkyrie (B)
 "Spent 100,000 zeny at the item shop or tailor's."
 *Should count all money spent on dyes, hats, costumes, expands, and music.

Niflungar (B)
 "Spent 500,000 zeny at the item shop or tailor's."
 *See above.

Mjollnir Minister (B)
 "Spent 100,000 zeny at the blacksmith."
 *It includes purchases AND refining fees.

Mjollnir Master (B)
 "Spent 500,000 zeny at the blacksmith."
 *See above.

Fabulous (B)
 "Spent 100,000 zeny at the beauty salon."
 *Available after finishing Chapter 1, it's the flamboyant fellow
  outside the Tavern area.

Spaaarkling (B)
 "Spent 500,000 zeny at the beauty salon."
 *See above.

Toasty (B)
 "Imbibed 50 or more potions."
 *You'll get this through normal potion use.

Wasted (S)
 "Imbibed 100 or more potions."
 *See above.

Spectrolit (B)
 "Used Spectrolyte to change your job."
 *The "Spectrolite Fragments" crystal appears in Your Room for you
  to use in changing jobs after beating Quest 2-3.

Adventurer (B)
 "Played through 10 solo quests."
 *Self-explanatory, but do it in the HQ instead of the Tavern just
  to be safe.

Fabler (B)
 "Played through 20 solo quests."

Legend (B)
 "Played through 50 solo quests."

Snorri Sturluson (S)
 "Played through 100 solo quests."

Rallier (B)
 "Played through 10 online co-op quests."
 *It says "online" but you can do it with either online OR ad-hoc.
  It counts as long as you are playing with at least 1 other person.

Exciter (B)
 "Played through 20 online co-op quests."
 *See above.

Leader (B)
 "Played through 50 online co-op quests."
 *See above.

Olafr Haraldsson (S)
 "Played through 100 online co-op quests."
 *See above.

Veteran Fighter (B)
 "Defeated 100 foes."
 *You'll get this before finishing Chapter 1.

Master of Arms (B)
 "Defeated 500 foes."
 *You'll probably get this by the end of Chapter 2 or 3.

Einherjar (B)
 "Defeated 1000 foes."

Berserker (S)
 "Defeated 2000 foes."

Friend From Afar (B)
 "Played multiplayer with 2 or more people for the first time."

Dainsleif'd (B)
 "Engaged Dainsleif mode for the first time."

Brunhild (B) *HIDDEN*
 "Bravely feel in a battle during a boss encounter."

Gyrfalcon (B) *HIDDEN*
 "Cauth 7 enemies in a single knockback."

Ogre (B) HIDDEN
 "Defeated a boss without dying or using any potions."
 *The easiest way to get this is to come back to Q1-9 later in the
  game and tear poor old Orc King to shreds. Shouldn't even be a
  challenge after you've cleared Chapter 3 or 4.

Swallow Tail (B) *HIDDEN*
 "Defeated 100 or more foes with knockback."
 *Most combos include a Knockback effect on one of the Circle button
  attacks (Strong attacks). They're usually slow attacks that look
  a bit flashy. Also, enemies are easier to knockback when lower on
  health, so if you lock-on by holding L, the darker/redder the target
  ring is, the more likely Knockback will affect the enemy.

Twilight (B) *HIDDEN*
 "Successfully performed a counter attack 100 times."

Dawn (B) *HIDDEN*
 "Heal 100,000 HP of other players."
 *There are two ways to do this: either play as a Cleric as much as
  possible using Strong Sanctuary skills on cards to increase the
  amount of HP your Sanctuary move heals for, or find a Card with the
  Splash Potion skill, which shares your potion effects with all allies
  when drunk. The second option is likely easier, but may or may not be
  faster depending on your potion usage or Cleric effectiveness. I'm
  also not entirely sure if it has to be actual HP healed (meaning the
  allies are missing HP) or if just sending heals their way is enough
  (even if they're at full health). Obviously, you need to be able to
  play with someone else over ad-hoc or online to get this trophy.

Lightning (B) *HIDDEN*
 "Defeat a group of 10 enemies."

Card To Beat (B)
 "Collected your first monster card."
 *You'll get this one easy within the first couple of missions.

Cardcore (G)
 "Collected all cards in the game."
 *There are 63 monsters cards to collect, some of which have duplicate names,
  plus the armor cards from obtaining Costumes and weapon cards from refining
  weapons up to +10 then breaking them down into cards. Since all armor cards
  share the same image, and all weapon cards share the same image, you only
  need 1 armor card (you get several for free), and 1 weapon card.
  See the Cards section for more.




________________________________________________________________________________
//
//   12. MISC			[misc]
//

The required Frequently Asked Questions, as well as miscellaneous information
that doesn't really fit into the other main sections of the guide. I've put
together a short glossary of game terms since the game does not explain a lot
of them particularly well, even in the digital manual. Below the glossary is
the actual FAQ list.

   ________________
  //   GLOSSARY   \\		[gloss]

GENERAL TERMS
Aerial Combo	-Any Combo performed while not on the ground.
Aerial Step	-Pressing Square to dodge/leap forward when not on the ground.
AP		-Represents stamina. The yellow bar below HP. AP is used up
		 any time the player runs holding R, steps (dodges) with Square,
		 jumps with X and with certain Jobs' combos.
Card		-A literal collectible card dropped by enemes, obtained along
		 with costumes, or extracted from weapons, these items are
		 equipped to costumes to imbue "skills" that are either helpful
		 or harmful to the character. Cards have varying art, rarity
		 rank and skills. 65 art variations in total.
Card Cost	-Each card has a number usually between 5 and 30 in increments
		 of 5. The total of each equipped card's cost can not exceed
		 the equipped Costume's limit.
Chain		-A number of consecutively landed attacks, shown as a number on
		 the left side of the screen while attacking.
Combo		-A sequence of attacks that determince certain attributes,
		 characteristics and timing of blows. Combos are two to 5
		 attacks long but may be "chained" together. Combos start with
		 a Triangle attack followed by one or more Triangle or Circle
		 button attacks.
Costume		-The clothes players wear. Costumes only provide the player a
		 place to equip cards, and how many cards or total card cost is
		 determined by the expansion level of each Costume. Further
		 expansion means more (or more expensive) cards. All costumes
		 have a grand limit of 8 cards or 100 cost at full expansion.
		 Players eventually gain the option to wear Costumes from
		 other jobs at no penalty, for aesthetic purposes.
Dainsleif	-Special "Rage" mode in which the player gains infinite AP,
*aka DS Mode	 increased Attack power, no delay between Step or Aerial Step,
		 complete immunity to Stagger and several other effects. Also
		 incurs constant HP drain, but attacking enemies restores HP.
		 Tension level is at max during this mode, but resets to base
		 level afterward. Ends when SP gauge runs out or player cancels.
		 NOTE: Active by tapping the square icon halfway up the right
		 side of the screen or holding R + Circle. Deactivate same way.
Down		-Side effect of certain attacks. The affected character is
		 knocked flat to the ground, immobile for a few seconds. Not to
		 be confused with "HP Down" or "Attack Down" in skill names.
Dye		-Headgear and Costumes can be dyed 1 of 4 preset color schemes
		 at the item shop for Headgear, or the tailor for Costumes.
Expand		-Process in which a Costume's cost limit or card limit is
		 increased in exchange for Zeny (money) and specific materials.
		 Each costume can be expanded 10 times.
Extract		-Process in which a weapon is destroyed, yielding a special
		 "weapon card" containing the destroyed weapon's exact skills.
		 Only applies to weapons at +10. Performed at the Blacksmith
		 shop in the same way normal refining is done.
Headgear	-Aesthetic equipment that has absolutely no effect in game other
		 than to make you feel cool (or silly).
HP		-Hit Points, of course! Represented by the green bar at the top
		 of the screen, and shown in numbers just above that. You die
		 if you run out! Shaded portions of the bar will restore slowly
		 over time if you aren't damaged again too soon.
HQ		-In-game location where the player may start quests solo or
		 access the Quest, Potion and Card Counters and their Inventory.
Job		-Your class. Determines which weapon you use as well as your
		 base stats and (for the beginning of the game) your appearance.
Knockback	-Side effect of certain attacks. Sends a player or enemy flying
		 away. Players may try to "recover" by pressing the jump button
		 before hitting anything. If the enemy/player hits an obstacle
		 or wall (even an invisible one) they take Slam damage.
Launch		-Side effect of certain attacks. Sends a player or enemy flying
		 straight up into the air. Players can follow up on a launched
		 enemy by leaping into the air and performing Aerial Combos on
		 the defenseless creature.
Outfit		-Available from the Inventory menu (at a chest or the closet).
		 Allows a player to record ALL currently equipped items in a
		 renameable save slot so that different equipment setups can
		 be swapped at will. Includes current weapon, headgear, costume,
		 cards and potions, as well as the current Job (important for
		 the current weapon). The game will warn you if you try to sell
		 items that are part of a saved Outfit.
Refine		-Process to improve a weapon at the cost of Zeny (money) and
		 specific materials. All weapons max out at +10, then can be
		 refined once more to "extract" a card with the weapon's skills
		 and destroy the weapon in the process. Normally, refining only
		 raises the weapon's attack stat, but different weapons have
		 chances to upgrade/change skills at certain refine levels.
Skill		-Special effects, buffs, debuffs and abilities given to the
		 player via Cards or Weapons.
Slam		-When a player or enemy hits an obstacle or wall after being
		 "knocked back", they take additional damage.
SP		-Red circular gauge to the left of HP & AP. Fills up when you
		 fight enemies, and when full allows you to enter Dainsleif
		 Mode, which ends when the SP gauge runs out.
Stagger		-Side effect of certain attacks. Comes in "minor" and "major"
		 forms. The affected character is interrupted and any attack
		 combo or incomplete attack animation is canceled. Harder
		 hitting attacks may also cause a brief delay (split seconds)
		 before the affected character can act again.
Stun		-Side effect of certain attacks. Affected character is fully
		 immobilized on their feet with stars spinning around their
		 head. Lasts a LOT longer than Stagger (several whole seconds),
		 but not as bad as the Bind status ailment.
Step		-Pressing Square to dodge/leap forward while on the ground.
Tavern		-In-game location where players may play solo OR multiplayer co-
		 op. Functions the same as HQ otherwise. Quests started at the
		 Tavern are HARDER than the HQ but otherwise identical. Number
		 of players limited to 4, but doesn't affect difficulty.
Target Region	-Part of a boss enemy that can be broken off after cumulitive
		 damage is dealt. Often the only way to obtain rare items for
		 use in weapon refining or costume expansion.
Tension		-Shown as a "talisman" crystal on the bottom left of the screen
		 when out on a quest. The talisman will change color and begin
		 to sparkle as the Tension level rises from fighting enemies,
		 and will quickly reset to base level if the player is not
		 fighting. Higher Tension level grants increased attack power
		 and critical hit rate, possibly other effects.

STATUS AILMENTS
Apathy		-Prevents player from gaining Tension. Denoted by a mushroom on
		 the player's head or a mushroom icon by their name.
Attack Down	-Reduces character's attack power. Icon is a sword & down arrow.
Bind		-Paralyzes the affected player/enemy. Visible electrical arcs
		 around the affected character. Denoted by a lighting icon.
Burn		-Affected character takes burn damage over time. Visible by
		 burts of flame from the affected character or a flame icon.
Deadly Poison	-Stronger version of Poison, deals more damage. Visible by
		 darker bubbles or a darker bubble icon.
Defense Down	-Reduces character's defense. Icon is a shield & down arrow.
Feeble		-A combination of Attack Down and Defense Down. Visible by
		 falling lines around the character, or alternating icons of a
		 sword with a down arrow and a shield with a down arrow.
Freeze		-Affected character is frozen in a solid block of ice. Visible
		 by the, uh, block of ice. Also a snowflake icon. It seems that
		 button mashing will break the ice quicker, as well as being hit
		 by an attack.
Nervous		-Not 100% sure but I believe this prevents your SP gauge from
		 filling up (for Dainsleif Mode). Denoted by a "stress lines"
		 icon by the player's name.
Poison		-Affected character takes poison damage over time. Visible by
		 bubbles around the affected character or a bubbles icon.
Tired		-Severely reduces player's AP recovery. Visible by foggy clouds
		 around player and a "sweat drops" icon.

   ___________
  //   DLC   \\			[dlc]

As of March 5, 2013, these are the available DLC items and their most recent
prices. So far, they are just headgear, costumes (plus their cards), and the
rest of the Ragnarok Online music that was not initially available in-game.
All are available through the PSN store whether you access via Vita, PS3, or
the website. Do note that this information is only relevant to North America
and pricing is in USD. Availability and pricing for other regions is not
covered in this guide.

To claim your DLC after it's downloaded and installed, load up your save
game and head to Cuei in your room. Pick "Download DLC" and any available
items will be added to your closet or the item store where applicable.
Headgear and costumes are immediately added to your closet with no purchase
or materials required! Music tracks are added to the item store and are
available for purchase at 105 Zeny per song (chump change, don't whine!).
Also do note that DLC costumes can be Expanded just like any other costume.
See the Costumes section of this guide for costs and materials.

Headgear:
"Archer's Apple" ($0.99)
"Bunny Hair Band" ($0.99)
"Floppy Cat" ($0.99)
"Majestic Horns" ($0.99)
"Headgear Set" (Free)
 Includes: Droopy Domovoi, Droopy Pavianne Doll, Pavianne In Situ Doll,
  Giant King Mask, Countenance du Poring, Hraesvelgr Feather Cap,
  Hjahanir's Fluffy Crest, Li'l Fafnir and Champion's Crown headgears.

Costumes:
*All costumes include their respective free costume card, of course!
"TaeKwon Kid Outfit" (Free)
"Ninja Outfit" (Free)
"Gunslinger Outfit" (Free)
"Clothing Set" (Free)
 Includes: Novice and Super Novice costumes inspired by Ragnarok Online classes.

Music Sets:
*The tracks in these sets are all from Ragnarok Online. Each track is added
 individually to the item shop's music selection and must be purchased one at a
 time for 105 Zeny each. The DLC sets themselves are free to download.
"Music Set 1"
Includes: Dreamer's Dream, In Ruins, One Step Closer, Brassy Road, Yuna's Song,
 Pampas Upas, TeMPoison, Hamatan, An Ant-Lion's Pit, Welcome Mr. Hwang, Help
 Yourself, Watery Grave, Out of Curiousity
"Music Set 2"
Includes: Highway Gambler, Theme of Al de Baran, Fear..., Curse 'n Pain,
 Morning Gloomy, TeMP it Up, Don't Piss Me Off, Believe In Myself, Aeon
"Music Set 3"
Includes: White Christmas, Come On, My Dear!, Welcome My Lord, Silver Bell,
 Don't Cry Baby, Jingle Bell on Ragnarok, Theme of Lutie
"Music Set 4"
Includes: Time Up!, TeMPorsche, Rag All Night Long, Zingaro, High Roller
 Coaster, Mucho Gusto, One Fine Day, Into the Abyss, Wanna Be Free!
"Music Set 5"
Includes: Risk Your Life, TeMPotato, Them of Jno, Higher Than the Sun, Not So
 Far Away, Come and Get It!, Purity of Your Smile, Can't Go Home Again Baby
"Music Set 6"
Includes: Jazzy Funky Sweety, Retro Metro, Adios, The Great, Jumping Dragon,
 Thai Orchid, Muay Thai King, Sleepless, Christmas in the 13th Month, Dancing
 Christmas in the 13th Month
"Music Set 7"
Includes: Antique Cowboy, Big Guys Love This, Steel Me, Ethnica, Come in Peace,
 We Have Lee and You Don't, Noblesse Oblige, CheongChoon, Naive Rave, Latinnova
"Music Set 8"
Includes: Uncanny Lake, Abyss, AbSolitude, Erebos' Prelude, Invisible Invasion,
 Seven Days Seven Nights, Angelica, Alpen Rose, Kingdom Memories
"Music Set 9"
Includes: Theme of Rael, Underneath the Temple, Yetit Petit, Last Man Dancing,
 Top Hoppy, On Your Way Back, Rose of Sharon, Sleeping Volcano, Good Morning,
 Good Night, Monastery in Disguise, Theme of Moscovia, Tale of the East, Away
 From Home, Dream of a Whale

   ____________
  //   FAQs   \\		[faqs]

Q: Where can I find [this item I need]? How do I beat [this boss]?
A: Check the Items sections for that. And the Walkthrough or Monsters & Bosses.

Q: I checked the Items section and did what it said but I still don't have any!
A: Keep trying. Some items are rare drops, rare quest rewards, pick-ups from
    broken boss parts, etc. Certain super-rare items have such a low drop rate
    that you may farm a quest or boss a hundred times and never see the item
    you're looking for, unfortunately.

Q: I need a card, will you share it to Near for me?
A: Sorry, no. I don't have all the cards yet myself, and I can't stop and share
    a card every time someone needs one. Check the forums at GameFAQs and at
    PS3Trophies.org as there are usually a few generous folks willing to help
    you out on a by-request basis.

Q: Speaking of which, how do you share or receive things with Near?
A: To share or receive anything with someone else, you must first be on
    eachothers' friends lists on the PSN, since Near only works for people who
    are "near" you or are on your friends list. To "Near" an item for someone
    else to have, go to your inventory chest or closet and access the Change
    Equip screen. Press Start (it says it on the bottom right of the screen),
    then pick one eligible item -- any bronze weapon aside from your starter
    weapon, as well as any card except the ones you get from costumes/armor.
    Then allow the game to open "Near" and upload to the server. Wait for the
    Near app to COMPLETELY finish updating before closing it and returning to
    the game, just to be safe. That's it! To receive an item through Near, just
    update Near at any time (including during the game), make sure you see the
    item listing you're expecting (assuming a friend has uploaded something),
    then while in-game, talk to Cuei the bouncing Angeling on your bed. Choose
    "Accept from Near" and scroll left/right through the available items. Keep
    in mind, you can do this as often as you'd like, but each item can only be
    accepted once, and you can only have FIVE Neared items TOTAL at any time.
    Of course, my recommendation is to save that for super-rare cards. A note
    for weapons: you can NEVER refine a Neared weapon, so you have to be happy
    with the weapon as-is. If a friend has put it up for you, hopefully they've
    refined it as high as they can for you beforehand.

Q: Do you get to change Job/Class? If so, when and how and whatnot?
A: Yes, you do. You unlock the option after completing quest 2-3. Simply go to
    Your Room and use the giant crystal on the left. Pick your new job and there
    you have it. I do recommend changing to each job one at a time and going to
    the Closet in Your Room, then setting an Outfit (a saved equipment set) in
    each new job. This way, you can actually switch jobs from the inventory
    chests in the HQ and Tavern without having to run back to the Spectrolyte
    Fragments crystal each time. If you start using a certain class, take a
    moment to update the Outfit you set for that class (just "record" over the
    same slot to overwrite the old setting). It's really convenient!

Q: What's the fastest, most efficient way to earn Zeny (money)?
A: I haven't figured out a solid farming method myself, but one way that works
    is to pick a quest you can beat very quickly, and repeat that quest. Simple
    as that. My favorite is to farm the Orc King boss, Quest 1-9. You get 3000 Z
    if you beat it without dying, you'll amass quite a pile of valuable loot to
    sell, and you should be able to get the boss's patterns down to where you
    can kill him in under a minute with no potions or deaths by Chapter 3 or 4,
    sooner if you're good. 3000 Zeny plus loot in less than a minute, try it.
    Later in the game, I personally got very good at beating Menia or Fenia
    (individually, not at the same time) very quickly without a scratch on me,
    and their two first quests give 9000 Zeny as reward.

Q: I've died a lot but the death trophies won't unlock! (Knights Kingdom, etc.)
A: This seems to be common. First, make sure you're playing solo and you started
    the quest from the HQ instead of the Tavern just to be safe. You should get
    the trophy as soon as you die, regardless of what killed you. If you still
    don't get it, then start a brand new game on a new save slot, play until you
    are in Story 1-1 quest and just take damage until you die. If it still does
    not unlock, perhaps you have unfortunately come across a glitch?

Q: Where's the info on the epic unique weapons and walkthrough for the Extra
    Quests?
A: As that is bonus content, it's not a priority. If I have time and the
    patience to work through that part of the game and get the facts straight,
    I'll definitely add that in. But for now, I'm focusing on getting the
    main game stuff complete. So far I've included an incomplete listing of
    some of the more common Extra Quest loot and some of the enemies.

Q: What is Sanctuary? How do I heal with a Cleric?
A: Stand still and hold Circle until a grid appears on the ground. That's
    Sanctuary. It heals any player within the grid area every few seconds and
    disappears shortly after. You can hit Square to dodge out of the casting
    animation by spamming the button, but make sure to dodge back into the grid
    if you still want to heal yourself.

Q: How do I get the Green/Red/Blue/White skin colors in the beauty shop?
A: Beat Q4-8 to get "Orcish Green" and unlock the green skin. Beat Q6-7 to get
    the red skin and blue skin. Beat Q8-7 for the pale "Leshy White" skin.

Q: I really like the clothes for one Job, but I prefer to play as another Job.
    Is there any way to wear another Job's Costumes?
A: Yes! Once you beat Quest 4-10 and enter Chapter 5, you immediately have
    access to equip ANY Costume you have purchased or obtained, regardless of
    which Job it is designed for. Remember, Costumes are aesthetic and only
    limit how many Cards you can equip.

Q: I have a more specific question and I promise it's not covered in this
    guide already! How can I get in touch with you?
A: I'm going to recommend you look for the email address at the top of the
    guide or the one right there (seriously 12 lines down) at the bottom.
    That's not my primary email address, by the way, so I may not respond
    immediately, but I will check it as frequently as I can remember, honest!



This is a walkthrough/guide for:

RAGNAROK ODYSSEY
US Version on PlayStation Vita

By: Xeigrich
xeigrich_faqs@ymail.com

Guide Last Updated: March 8, 2013
Guide Current Status: Complete, version 1.08
Last Changes Made: Added DLC section, added DLC items into item lists

This guide should only be found on GameFAQs.com!

Shout-out credits to:
Draken70	-Major help with card list, skill list, weapon list and more!