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    FAQ/Walkthrough by Xeigrich

    Version: 1.08 | Updated: 03/09/13 | Search Guide | Bookmark Guide

    This is a walkthrough/guide for:
    
    RAGNAROK ODYSSEY
    US Version on PlayStation Vita
    
    By: Xeigrich
    xeigrich_faqs@ymail.com
    
    Guide Last Updated: March 8, 2013
    Guide Current Status: Complete, version 1.08
    Last Changes Made: Added DLC section, added DLC items into item lists
    
    This guide should only be found on GameFAQs.com!
    
    Shout-out credits to:
    Draken70	-Major help with card list, skill list, weapon list and more!
    
    ________________________________________________________________________________
    //
    //    TABLE OF CONTENTS
    //
    
    
     1. Introduction		[intro]
          Foreword			  [fword]
          Classes			  [class]
          General Tips		  [gtips]
          Fort Farthest		  [fortf]
     2. Walkthrough			[walk0]
          Chapter 1			  [walk1]
          Chapter 2			  [walk2]
          Chapter 3			  [walk3]
          Chapter 4			  [walk4]
          Chapter 5			  [walk5]
          Chapter 6			  [walk6]
          Chapter 7			  [walk7]
          Chapter 8			  [walk8]
          Chapter 9			  [walk9]
          Extra Quest		  [walke]
     3. Items			[items]
     4. Weapons			[wepns]
     5. Costumes			[cstms]
     6. Headgear & Music		[hgmsc]
     7. Cards			[cards]
     8. Skills			[skill]
     9. Potions			[potns]
    10. Enemies & Bosses		[enemy]
    11. Trophies			[troph]
    12. Misc			[misc]
         Glossary			  [gloss]
         DLC			  [dlc]
         FAQs			  [faqs]
    
    
    
    
    ________________________________________________________________________________
    //
    //    1. INTRODUCTION		[intro]
    //
    
      ________________
     //   FOREWORD   \\		[fword]
    
    After seeing Ragnarok Odyssey on the "Top 10 Wanted FAQs" list for weeks, I
    decided to take matters into my own hands. Most of the information in this
    guide can be gleaned from the game itself or from Google searches scouring the
    Web, but a lot of the info in either case is vague, misleading, or sometimes
    outright wrong -- even some of the info the game gives you! And while the game
    does include a digital manual, it only provides basic info and doesn't even
    begin to explain some of the more important features like Tension or how
    Near-sharing actually works. I'll do my best to elaborate on these and more.
    But hey, I'm not the final authority on the game, so let me know if I've got
    something terribly wrong or have left something out.
    
    So here I am, writing a guide. It can be tedious and frustrating in some areas,
    and deceptively easy in others, so progress tends to be rocky (this applies to
    the game AND to writing this guide!). My main goal here is to save some folks
    hours of searching, wasted hours of farming, and the occasional eye-roll of a
    forums regular who is tired of seeing the same questions asked over and over.
    If you disagree with something I've written here, that's fine, but unless it's
    outright factually inaccurate, it's not a concern of mine. I'm not here to
    tell you how to play the game, I'm here to tell you how I played it in the
    hope that the information will be useful to someone.
    
      _______________
     //   CLASSES   \\		[class]
    
    NOTE: Throughout this guide and on the Web, you'll see "class" and "job" used
    interchangeably. The game specifically uses the term Job, but a lot of players
    think of jobs in terms of classes, which is often used more in Western RPGs
    with D&D roots while Job is associated more with JRPGs like Final Fantasy.
    It's all the same, but I apologize for the inconsistency.
    
    Before I continue, let me warn new players that the class you choose at the
    beginning of the game DOES NOT MATTER. Very early in the game, after beating
    the first boss at the end of Chapter 1, you are given the option to change
    your class at any time outside of missions, as many times as you want! You can
    and probably will switch back and forth between different classes, or you can
    try to stick to your favorite class and tough it out through missions your
    class may not be suited for.
    
    I suppose that if you can't seem to beat the first boss with your starting
    chosen class, well, you're going to have a hard time with the rest of the game,
    but you can always start all over with a new game and an easier class such as
    Sword Warrior, get past the boss, and then switch to the class you really want
    to use. My advice? Get good at using all of them!
    
    
      SWORD WARRIOR
    Advantage: Well-rounded in stats, combos and range
    Disadvantage: Does not excel in any particular area
    Recommended For: New players and in almost any situation
    Weapon Type: Two-Handed Sword
    Play Style: Casual, Newbie, or Jack of All Trades
    Hold-Circle Attack: sword charge (3 stages)
    
      HAMMERSMITH
    Advantage: Massive damage
    Disadvantage: Super slow attacks
    Recommended For: An extra player in Co-op to wail on tougher enemies
    Weapon Type: Hammer (with a giant drill on it!)
    Play Style: Patient heavy-hitter
    
      ASSASSIN
    Advantage: Moderate damage stacks up quick with insanely fast combos
    Disadvantage: Long combos and low defense mean you get your butt kicked a lot!
    Recommended For: Tearing up bosses, especially if you know the boss's patterns
    Weapon Type: Katars
    Play Style: Speed-based frantic damage dealer
    
      MAGE
    Advantage: Area damage and ranged attacks
    Disadvantage: Low defense
    Recommended For: Missions with a lot of crowds of monsters
    Weapon Type: Staff
    Play Style: Medium distance offensive, about as intense as the Sword Warrior
    
      CLERIC
    Advantage: Can heal self and others with "Sanctuary". Also decent damage.
    Disadvantage: Combos are fairly slow and easily interrupted
    Recommended For: Healing! Save on potions and keep you and your allies fighting
    Weapon Type: Mace
    Play Style: Support and patient heavy-hitter
    Hold-Circle Attack: "Sanctuary" field heals self and allies in range
    
      HUNTER
    Advantage: Ranged attacks
    Disadvantage: Terrible defense, difficult to cancel combos
    Recommended For: Not recommended except for experienced players!
    Weapon Type: Bow
    Play Style: Masochistic. (Sort of joking?)
    
    
      ____________________
     //   GENERAL TIPS   \\		[gtips]
    
    *For Sword Warriors and Clerics: learn to Guard (hold R and Triangle), and
     learn what types of attacks you can and can't guard. You will take reduced
     damage with a successful Guard, and sometimes block effects like Knockback
     (but usually not unless you have cards with Guard-improving effects). Keep in
     mind that the other classes can NOT Guard at all. In some situations, however,
     it is wiser to dodge than to Guard. You'll really only figure this out through
     trial-and-error since it varies among enemy attacks as well as your the items
     your character has equipped.
    
    *For ALL CLASSES: learn to dodge (called a "Step"). Dodging can get you out of
     dangerous situations, give you some space to do combos, cancel out of some
     combos, and is generally the best way to get around. Just watch the AP gauge.
     You can also dodge in the air (an "Aerial Step"), and the delay between air
     dodges is shorter, allowing you to steal more distance faster. This is a
     great tactic for bosses with a huge attack radius. Most big bosses also allow
     for more aerial combat by enabling you to jump up multiple times, high into
     the air.
    
    *Don't use the Lock-On feature. Holding L to lock on to an enemy is pretty
     useless in this game. It is much better to tap L to aim the camera in the
     direction your character is facing, or to make constant minor adjustments
     with the right analog stick. Always keep the biggest threat in your field of
     view even if it's not the target you're attacking. This is most important
     for bosses with long-range or running attacks. The only time the Lock-On is
     useful is to theck the color of the target circle. The darker/more red it
     gets, the more damage the enemy has taken, and the more vulnerable it is to
     stuns, knockbacks, launches, etc. as well as how close a boss's body part is
     to breaking off.
    
    *Dash in short bursts, only when necessary. Since Dashing (running by holding
     down R while moving) eats up your AP gauge, it's not effective to Dash all
     over the place. If you need to get out of the way fast, use a dodge (Step).
     There are certain situations where sustained Dashing is a good idea, like
     boss attacks that pull players close, or getting around the map a bit quicker,
     but generally your AP is better saved for jumps and dodges.
    
    *Use Dainsleif mode more than you think you should. Yes, Dainsleif mode eats up
     HP while it's active, but it automatically ends when your SP guage (the red
     circular gauge) or HP run out and won't directly kill you. While active, it
     maxes out the Tension level -- the crystal icon on the bottom left of the
     screen -- which means your attacks are more effectve in every way. Enemy
     attacks are less likely to have Knockback/Launch type of effects, and your
     combos are a quite a bit more resistant to Stagger (combo interruption).You
     absorb HP with each attack, so the more attacks you land in Dainsleif mode,
     the more you conserve your own HP. With practice, you can even rely on
     Dainsleif mode as a backup method for healing, but never forget to use it
     with caution.
    
    *Pay attention to Tension. While not properly explained in game or in the
     manual, Tension is a sort of "hidden" combo bonus. The more attacks you
     land, the higher Tension gets, and going a while without fighting will drop
     the level back down. Tensions progresses through stages where the crystal
     in the bottom left of the screen will glow and swirl. At max level, it will
     flash and pulse golden yellow (it does this during Dainsleif mode as well).
     Don't overlook the Tension-filling potions in the shop, either. A little bit
     of Tension goes a long way. With more Tension, your attacks do more damage,
     and while I can't mathematically prove it, it seems like Critical Hits
     occur more often, effects like Knockback are more pronounced, and so on.
     One more thing: Tension is reset to base level when you die or when
     Dainsleif mode ends.
    
    *Pick your potions carefully. It never hurts to have a full stack of HP
     potions, but also consider what kind of quest you'll be going on. Expect
     poisonous enemies? Bring some Antidotes. Need an extra edge? Maybe pack
     some Tension-filling potions or Attack-boosting potions, and so on. If
     you're a Cleric or have a good one in your party, the HP potions may not
     even be necessary. The HP-boosting potions are also great for boss fights
     if you have trouble being one-hit-killed by powerful boss attacks, but
     the effect only lasts until you die.
    
    *Experiment with your cards. Some of the skills on the cards are misleading and
     inaccurate, so swap cards out and check the difference in your stats by leaving
     the inventory screen, pressing Start, then picking Status. If it seems like the
     "also boosts your attack!" effect of one card is raising the Attack stat more
     than a regular Attack Up Lv.1 skill, consider using the first one instead. It
     is also important. Just like potions, always consider what type of enemies you
     will be up against and choose cards accordingly. Going to fight a boss that
     flies around a lot? Aerial Combo effects, jump kills, and AP skills are great!
     You must also watch out for some skills that are class specific, like Grand
     Sanctuary. They are useless to everyone except the appropriate class.
    
    *Most of the time, Attack is more useful than Defense. Unless you are getting
     killed in one or two hits, you should focus more on maximizing your damage
     output and playing defensively. If each attack you land hits that much harder,
     you can spend less time in danger. It requires more skill, and keeping track
     of enemy attack patterns to dodge, but is a much more effective play style.
     You can usually avoid getting hit by playin skillfully, but you can't get out
     of having to hit the enemies. However! For Clerics playing co-op, it is not
     a bad idea to max out defense and focus on providing heals for yourself and
     other players, but I wouldn't recommend this unless you have 3 or 4 players
     in the party. If you do this, try to find cards with skills that offer
     resistance to Stagger -- a Cleric can't heal if they can't finish charging
     up the Sanctuary move!
    
    *Replay old missions. This should be a gimme for anyone familiar with the
     Monster Hunter style of gameplay or RPGs in general. Old, easy quests are
     a great source of easy money -- find one you can beat in a minute or two and
     you can farm for Zeny and junk items. Check the Items secion of this  guide to
     see where you can get items for Weapon Refining and Costume  Expanding, as
     often these items are rare or uncommon and sometimes only drop from specific
     enemies or specific quests.
    
    *You keep all items picked up even if you fail the quest. Sure, you lose the
     potions you used and you don't get ANY Zeny for failing a quest, but if you
     just can't quite beat a boss, try to focus on breaking off body parts (armor
     pieces, feathers, tails, fins, etc.) and picking up the items they drop.
     Even if you die, you've got those items which are usually required for
     upgrades to your equips or for more powerful potions. You never know, maybe
     you'll pick up a material you need to get your weapon up to the next level
     and beat the boss next time? One important note here: DO NOT QUIT THE QUEST.
     That's QUIT. Don't QUIT!! You lose everything if you Quit, so if you're not
     doing so well or need to stop playing, try to just let your character die
     so you can Fail and still keep your loot!! The only reason to Quit a quest
     is if you have wasted a bunch of potions and want them back.
    
    *Don't waste money and materials on too many item upgrades. If you can, pick
     a weapon or two per class, and one costume per class, and focus on THOSE
     upgrades. As new, better equips show up, you can abandon the old ones and
     focus on the new ones, but spreading yourself too thin will hurt you in the
     long run. Early game materials like Emveretarcon and Elunium are hard to find
     at first, but are needed in larger and larger quantities as they become more
     common. But by all means, upgrade your primary equips as far as you can!
    
    *For co-op players: choose a combination of classes that compliment one another.
     I can't recommend a party of Hammersmith, Hammersmith, Hunter. Nor would I
     think it wise to run a party of two Clerics. A Sword Warrior, an Assassin, a
     Cleric and a Mage will probably be a safe bet for most situations, but more
     importantly, stick to a play style you are effective with. If two players want
     to play as Hunters together and are able to do it well, who am I to say no?
    
    *And most importantly: play the game in short bursts. Just do one or two
     quests at a time, or you will get tired of it very quickly! If you've
     failed a quest three times in a row, don't immediately jump in for the
     fourth attemp! Take a break, reevaluate your class, equips and strategy,
     and come back later with a level head and calm nerves. This game can be
     very frustrating at times, but with the right approach you WILL make it
     through!
    
    *Check the FAQs section at the end of the guide for more specific issues!
    
    
      _____________________
     //   FORT FARTHEST   \\		[fortf]
    
    Forth Farthest is your home base, the "hub" where you choose missions, visit
    the shops, save, manage your inventory, and everything else that doesn't take
    place within a quest.
    
      YOUR ROOM
    Here in your private quarters you can save your game at the Desk, change your
    job at the Spectrolyte Fragments crystal (unlocked after Chapter 1), access
    your storage via the Closet, check up on in-game Tutorials with the Tutorial
    Lineup poster on the wall, and use the Near sharing features with Cuei, the
    adorable little Angeling bouncing around on your bed (how do you get any sleep
    with that thing in your room??). You can also listen to any purchased records
    using the Phonograph, as well as pick your default BGM for the whole Fort
    Farthest area.
    
      HEADQUARTERS
    The bulk of the game takes off from here, your mission control. The HQ can only
    be accessed for single-player, but the quests given here are identical to the
    Tavern except that Tavern quests are slightly harder.
    
    Within the HQ there are 4 spots of interest:
    Card Counter: Buy Cards, Trade Cards, or Sell from inventory
    Potion Counter: Buy/Create Potions, or Sell from inventory
    Quest Counter: View list of quests and pick one to play
    Quest Door: Gather here to start the quest! (Solo or Party Leader must confirm)
    Inventory: This chest functions exactly the same as the Closet in Your Room
    
      TAVERN
    Functions exactly the same as HQ, except upon entering you must choose to go
    Solo, or play Co-op/Multiplayer in either Ad-Hoc (local wireless) or Online
    (through PSN using WiFi) modes. Quests started through this location are a bit
    harder than the HQ, but are otherwise exactly the same and don't offer any
    sort of additional benefits that I've seen, so I don't believe there is any
    real incentive to enter the Tavern solo unless you want a tougher challenge.
    
    Do note that in multiplayer, only the first person to enter a co-op room in
    the Tavern will be able to choose a quest for the party. This person is the
    Party Leader, and there can only be 4 players max per "room", but there are
    plenty of rooms for different parties. One party per room, of course.
    
      SHOPS
    There are 6 shops in the whole game. You can sell cards, weapons, potions
    and miscellaneous items at any shop OR from your inventory (at a chest or the
    clost in Your Room). You can't sell costumes, headgear, or BGM records, as
    well as any cosmetic changes from the salon NPC. Also, the three Kafra sales
    ladies are the same in the Tavern as in the HQ, and you get the same selection
    regardless.
    
      BROKKR the BLACKSMITH (WEAPON SHOP)
    This NPC shop is where you can buy stock-versions of weapons. His inventory
    will upgrade a few times as you progress through story missions. You can also
    refine your weapons here, for a cost of Zeny plus the required materials. The
    weapons you can buy here usually aren't very good compared to some of the ones
    that drop in quests, but it's a good starting point if you need a weapon for a
    class you haven't used before. See the Weapons section further down in the guide
    for more info on Weapons and refining.
    
      RUNE the TAILOR (COSTUME SHOP)
    This is the only place to buy and refine Costumes. Unlike Weapons, there is is
    a small number of Costumes. At first, you are restricted to class-based clothes,
    but will eventually unlock the ability to wear any Costume at any time, no
    matter what class you are using. Do keep in mind that as better Costumes are
    unlocked, they will have higher capacities for Cards. Aside from card capacity,
    Costumes are mainly aesthetic and don't inherently provide any stats. See the
    Costumes section further down the guide for more info.
    
      LINDE's ITEM SHOP (HEADGEAR & MUSIC)
    The headgear items you buy here are purely cosmetic and don't affect your stats,
    cards or gameplay at all. But they're adorable! Well, most of them. Don't
    bother getting Headgear unless you have money and materials to spare. They're
    fun but otherwise useless. As with certain Costumes, fans of the Ragnarok
    Online MMO will find a few treats and throwbacks here. Linde also sells BGM
    records that allow you to listen to game BGM at the Phonograph in Your Room,
    which you can also set as the default BGM of Fort Farthest, and you can pick
    any purchased BGM to play while you are out on a quest. As with all shops, the
    stock upgrades as you finish missions.
    
      HARALD the HAIRDRESSER (BEAUTY PARLOR)
    While not initially available until you've reached Chapter 2 in the story
    missions, you will be able to pick from most of the options you had when you
    first created your character. Hairstyle, Face Type, Skin Color and Voice are
    all separate purchases, and you can pick anything except a gender change, which
    is not given as an option (I suppose Midgard hasn't quite achieved that level
    of medical expertise?). A couple of novelty skin colors will unlock later in
    the game, but much of the stock here stays the same from the start.
    
      KAFRA: BLOSSOM (CARD COUNTER)
    Most of your Cards will be picked up from monsters, but there is a small
    selection of cards available for outright purchase from this shop (more are
    available as you progress). You can also trade a card you have for one in the
    Trades menu, but you have to have the exact card required (Monster type AND
    same Skills). Usually this isn't a very good trade, so you might not want to
    give up cards unless you have duplicates or super useless cards. The selection
    of available trade cards changes every few missions you play, and if you exit
    the game and return, but for the most part it rotates through specific sets
    of trade cards. I'll try to find the pattern and put that info in the Cards
    secion further down the guide!
    
      KAFRA: LEILAH (POTION COUNTER)
    Potions are by no means necessary, but you'll have a hard time without them.
    You get a basic selection to start with, but as you progress more will become
    available. Be careful as some potions have Material requirements in addition
    to cost. You can only carry one stack of a specific potion, and each type of
    potion has its own limit -- for example, Green Potion L has a MAX Carry of 6,
    but Green Potion S has a MAX Carry of 9. This means you can take one stack of
    6 Green Potion L and one stack of 9 Green Potion S, but you can't take two
    stacks of 6 Green Potion L. A stack is a button you assign the potion to, your
    options being Square, Triangle and X. They're accessed in quests by pressing
    Select and then the matching button, or you can tap the icon on the touchscreen.
    
      KAFRA: PAVIANNE (QUEST COUNTER)
    Okay, this one isn't really a shop. This is where you pick which quest you will
    play. Unlike Monster Hunter, there isn't any sort of fee, so the only cost
    associated with playing a mission is your time as the player, and any potions
    you use up while out in the field. If you Fail, you keep all items you have
    collected during that mission, but you don't get any money. A quest is failed
    after three character deaths or when the timer runs out. A couple of quests
    also have a third requirement, but that's covered in the walkthrough. Oh, and
    each death cuts the Zeny (money) reward in half, so even if you die twice and
    finish the quest, you'll still get SOME money. Any quest can be replayed as
    many times as you want with no penalty, and those Extra Quests mostly unlock
    later in the game. Don't worry about them for a while, they are pretty hard.
    
    
    
    
    ________________________________________________________________________________
    //
    //    2. WALKTHROUGH		[walk0]
    //
    
    Before I get into the actual meat of the guide, I'd like to point out a few
    things to clarify ahead of time:
    
    1. I wrote this guide from the point of view of a brand new character created
     solely for the purpose of accurately writing this walkthrough.
    2. My first character made it all the way into Chapter 7, so if I seem to gloss
     over anything in Chapters 1 through 6 it's because I'd already done those
     quests before, many, many times.
    3. The character I use for EVERY QUEST you see below is a female Assassin. My
     first character is a male Sword Warrior. This might make a difference.
    4. I solo'd the entire main game with my female Assassin and nothing else. I
     only changed classes when replaying levels for grinding or other purposes not
     directly related to writing the guide. I did not use an Neared cards or
     weapons and have not once used this character in co-op. I'm not boasting, I'm
     trying to reinforce the fact that this is entirely possible.
    5. I do NOT include any mention of co-op multiplayer strategies. I point out
     the basic idea of what to do in each mission as well as tips and fundamental
     strategies. It is up to you and your party to decide how you want to take on
     each challenge as a group, but the strategies I suggest should still help.
     All strategies and tips are written with the assumption that the player is
     playing solo in the Headquarters, not the Tavern.
    6. Yes, this game is hard and YES it will push your patience and tolerance to
     a certain limit. I'd say this game is far easier than Monster Hunter but
     much harder than your typical 3rd person action game. The beauty in it is
     that you can play any mission as many times as you want, practice as much
     as you want, and lose nothing in-game.
    7. I will NEVER suggest builds or include specific cards/skills like "Bear
     Surge" or "Orc Trans" as these tactics are often harder and more time
     consuming to set up (finding the cards/weapons) than it is to simply learn
     to play the game with skill. The main 9 chapters by NO MEANS need these
     advanced tactics and that is the scope of this walkthrough. The Extra Quests
     are technically end-game content and not a priority of this guide.
    8. Finally, YOUR MILEAGE MAY VARY. So much of the experience this game offers
     is determined by your attitude and play style as a player, your level of
     preparation and determination in an RPG sense, and a healthy dose of pure
     unadulterated LUCK of the draw. Drop rates are often low, so rare items and
     cards simply won't show up a lot of the time even if you put in countless
     hours. Don't let that get you down! Stick through it and enjoy the game!!
    
    And now, without further ado...
    I present to you Ragnarok Odyssey, the Walkthrough~
    
      _________________
     //   CHAPTER 1   \\		[walk1]
    
    Story 1-1	"Plains Hunting"
    Destination:	Idavoll Plains
    Target:		Poring x10
    Difficulty:	*
    Time Limit:	30 min
    Reward:		1000 Z
    Enemies:	Poring, MoiMoi
    *You shouldn't have ANY problem here. If you do, then take a few minutes to
     get familiar with the combos for your class, the general mechanics of combat
     like pressing Square to dodge (Step), and so on. Also relish in the joy of
     beating up cute little Porings.
    
    Story 1-2	"Bear Hunting 1"
    Destination:	Idavoll Plains
    Target:		Grizzly Bebe x4
    Difficulty:	*
    Time Limit:	30 min
    Reward:		1600 Z
    Enemies:	Poring, Spore, MoiMoi, Domovoi, Grizzly Bebe
    *You can test out your fresh understanding of the game mechanics here with a
     nice variety of easy enemies. The Grizzly Bebes are the only threat to a
     careless new player here.
    
    Story 1-3	"River Hunting"
    Destination:	Ifing River
    Target:		Spore x10
    Difficulty:	**
    Time Limit:	30 min
    Reward:		1800 Z
    Enemies:	Cuppie, Spore, Killer Ant
    *Doesn't hurt to bring a few HP Potions and Antidotes for the Spore's Poison.
    
    Free Quest 1-4	"Idle Rhapsody 1"
    Destination:	Idavoll Plains
    Target:		Horo Horo x12
    Difficulty:	*
    Time Limit:	30 min
    Reward:		1600 Z
    Enemies:	Poring, Methos, MoiMoi, Horo Horo, Domovoi, Orc
    *Methos are obnoxious little flying bugs, and Horo Horo are obnoxious flying
     birds. There's a theme here. Watch out for the Orcs in the forest area.
    
    Free Quest 1-5	"Rare Flower"
    Destination:	Idavoll Plains
    Target:		Rare Flower x8
    Difficulty:	*
    Time Limit:	30 min
    Reward:		1600 Z
    Enemies:	Poring, Spore, Grizzly Bebe, MoiMoi, Domovoi, Horo Horo, Orc
    *The "Rare Flower" items you must collect here are not really items, just
     quest items that are dropped by Domovoi enemies. You'll have to get to one
     end of the map, then double back the way you came in order to find enough
     Domovois to get all the Rare Flowers you need.
    
    Story 1-6	"Sinister Shadows"
    Destination:	Ifing River
    Target: 	Strange Emveretarcon x15
    Difficulty:	**
    Time Limit:	15 min
    Reward:		1800 Z
    Enemies:	Horo Horo, Methos, Spore, Cuppie, Killer Ant, Poring, Grendel
    *Again, the "Strange Emveretarcon" items are not actually items, just quest
     items that you pick up by destroying the barrels scattered around the map.
     You won't find actual Emveretarcon items for a few more Chapters, sorry!
     Watch out for the ones with the red stripe around the lid, those explode
     when attacked and deal a fair amount of damage. Don't mind the short time
     limit too much, just focus on busting barrels and move on. Oh, and uh, don't
     try to fight Grendel on the cliffs in the last area. You will die before you
     even put a scratch on him; just bust the barrels around the edge of the cliff
     and keep moving so he doesn't squash you. NOTE: I came back to this level
     after I was well into Chapter 7 and had faced Grendel several times in proper
     boss fights. While you can technically break his "bangles" (his arm pieces)
     and his "bristles" (his furry loincloth area), the broken parts do NOT drop as
     items, Grendel does NOT drop items when killed, and you don't seem to get
     anything for killing him. I can't verify whether or not this version of
     Grendel can drop a Card as I'm not willing to fight him over and over just to
     find out, but I'll go ahead and say it's safe to assume he does NOT drop a
     Card. And for those wondering, I beat him with about 5 minutes left on the
     clock and still completed the Quest without any difficulty. :b
    
    Story 1-7	"Ultimate Tactic"
    Destination:	Ifing River
    Target:		Death Rock x5
    Difficulty:	**
    Time Limit:	30 min
    Reward:		1800 Z
    Enemies:	Poring, Cuppie, Death Rock, Spore, Killer Ant
    *In this mission, you're forcefully introduced to Dainsleif mode, which is now
     available for normal use from here on out. Take note of the little red rupee
     looking gems that drop from enemies and barrels; these charge up your SP gauge,
     which when full allows you to enter Dainsleif (DS) mode. Try it out on the big
     Death Rock enemy in the middle of the room. Be sure to try and get a feel for
     the speed of consecutive Step dodges, notice the infinite AP (yellow) gauge,
     boosted damage, and how your combos aren't interruptible. Oh, and your HP
     continually drains down but each hit you land heals you (very nice for an
     Assassin who hits REALLY fast).
    
    Story 1-8	"Orc Village Raid
    Destination:	Idavoll Plains
    Target:		Orc x50
    Difficulty:	**
    Time Limit:	30 min
    Reward:		2200 Z
    Enemies:	MoiMoi, Orc
    *The large number of orcs in this quest may feel a little overwhelming at first,
     but take your time and stay away from crowds. Remember, you now have Dainsleif
     mode to help out in a pinch. This is also a great place to come back to and
     farm for items once you're confident in Orc-slaying. You might get lucky and
     snag an Orc card or two which may help out in the upcomoing boss fight...
    
    Story 1-9	"Orc King Battle!"
    Destination:	Idavoll Plains
    Target:		Orc King x1
    Difficulty:	***
    Time Limit:	30 min
    Reward:		3000 Z
    Enemies:	Orc King
    *Here we are, the first boss! As far as bosses go in this game, this guy is a
     complete chump, but since you have really limited options the first time you
     face him, he's likely to give you a lot of trouble. Hunters supposedly have a
     really hard time here. The general strategy is to run up, smack him a few times
     and then run back to keep your distance. Familiarize yourself with which of his
     animations mean which attack he's about to do. He will slap his hands in the
     air and dance, stay back as this counts as an attack if you're too close. He
     will stomp around and try to get close to you, run up to him then dodge away
     and he should swing a series of sweeping punches. The main attack to watch out
     for is his propeller arm; he will swing his arm in a circle and cause an effect
     that pulls all nearby players close to him. Try to stay on the side where his
     arm is NOT spinning or you'll take continuous damage. If you have enough AP,
     dash (run) away as far as you can and try to be out of range of the attack's
     pulling effect, because he'll do a super-damaging move suddenly. When Orc King
     crouches down and charges at you, simply run or dodge out of his path. He will
     periodically stand still (not sure if it's an AI glitch or part of his pattern)
     and allow you to get in a few solid hits. He will also frequently do a jump
     attack that stomps back down in the same spot for medium damage, and a side
     jump (a sort of jump kick?) that does major damage and is a little harder to
     avoid. If you can stay alive long enough to break off most of his armor parts,
     you shouldn't have much longer to go before you land that final sweet attack
     that puts an end to your first boss! You'll get about 3 or 4 Bladefangs when
     he dies, as well as an Orc King's Claw, plus whatever target regions you've
     broken and picked up. You might even get an Orc King Card. It seems to be
     far more common that other boss cards, so it might be a giveaway. After
     clearing every chapter, you will also get a permanent bonus to your stats
     and typically a whole slew of new goodies are unlocked. Onward!
    
     Something else to learn during this fight is breaking off boss parts. Every
     boss has specific parts, whether armor, feathers, or even whole body parts,
     that break off with focused attacks to that spot. Breaking these increase the
     damage to certain parts of the boss's hit box area, as well as dropping an
     item for you to pick up. You can use the lock-on feature (hold down L) to see
     which parts a boss has and what condition they're in. Some bosses are nearly
     impossible if you don't learn which parts to break off -- for example, Skoll
     and Hrungnir. Other bosses have parts which drop items that are absolutely
     necessary for weapon refining and costume expansion. Either way, there is no
     downside to breaking boss parts! I will try to list the breakable parts, the
     effects they have, and which items they drop for each boss (as long as I can
     figure out the info).
    
     Known Target Regions:
     Arm - "Orc King's Gauntlet" - King's Gauntlet item
     Head - "Orc King's Horn" - Broken Horn item
     Chest - "Orc King's Breastplate" - King's Breastplate item
    
      _________________
     //   CHAPTER 2   \\		[walk2]
    
    Story 2-1	"Find the Fruit"
    Destination:	Ifing River
    Target:		Enormous Yew Berry x3
    Difficulty:	**
    Time Limit:	30 min
    Reward:		2000 Z
    Enemies:	Cuppie, Orc, Spore, Killer Ant, Death Rock, Domovoi, Horo Horo
    *The "Enormous Yew Berry" quest items are dropped by Domovois that you'll see
     toward the last few rooms of the map. Nothing else to note in this quest, it
     should be a piece of cake after having just kicked the Orc King's royal butt.
     You might want to top off any potions you used up before, just in case.
    
    Story 2-2	"Mountain Search"
    Destination:	Mount Hnitbjorg
    Target:		Red Crystal x15
    Difficulty:	***
    Time Limit:	30 min
    Reward:		2400 Z
    Enemies:	MoiMoi, Wolf, Marin, Cuppie, Methos, HillGiant
    *In this quest, Wolves make their first appearance, as well as a solitary
     HillGiant halfway through the level. Feel free to ignore him, his defense
     is likely too high to make him worth fighting the first few times you see
     him, but by all means give it a go. You'll probably only be doing 1 or 2
     damage per hit at this point, so you might want to use Dainsleif mode. Most
     giants have the same basic attacks: punch combo, heavy punch, kick/stomp,
     and tackle. The tackle is the one to watch out for, he'll crouch first and
     give you a small window of opportunity to dodge. Run up close to provoke
     an attack, back away just out of reach, then dash in to rough him up a
     little between his attacks. But seriously though, you probably won't be
     doing enough damage to kill him before he kills you. Come back after a few
     more quests (or just don't come back, I mean it, it's really not worth it).
    
     Oh, right! The "Red Crystals" are quest items dropped by Wolves. You'll
     notice fairly quickly that Wolves have a tendency to move fast, attack
     suddenly, gather into packs (duh!) and sometimes Stagger you (break your
     attack combo) repeatedly. If you're weak and unprepared, you'll be cornered
     and torn apart. Dodge (Step) a lot and you should be ok -- this is a very
     important cornerstone of the game's combat mechanics for all situations.
    
    Story 2-3	"Bird Hunting"
    Destination:	Ifing River
    Target:		Stiff Feather x20
    Difficulty:	**
    Time Limit:	30 min
    Reward:		2000 Z
    Enemies:	Cuppie, Horo Horo, Poring, Death Rock, Orc, Killer Ant, Domovoi
    *The "Stiff Feather" quest items are dropped by Horo Horo birds, most of which
     are swarming around in the last area of the map (the cliff). Should be a short
     and easy quest, and you'll want to get through it quick because after this,
     you unlock the "Spectrolyte Fragments" in Your Room which let you change jobs
     (classes) at any time outside of a quest!! If you've been struggling up to
     this point, now is your chance to branch out and enjoy life or something like
     that.
    
    Free Quest 2-4	"Idle Rhapsody 2"
    Destination:	Mount Hnitbjorg
    Target:		MoiMoi x50
    Difficulty:	***
    Time Limit:	30 min
    Reward:		2400 Z
    Enemies:	Marin, Grizzly Bebe, Cuppie, Methos, MoiMoi, HillGiant, Wolf
    *Again, ignore that pesky HillGiant unless you're feeling frisky. The majority
     of MoiMois will be in a locked-in area at the end of the level, in a small
     room with a bunch of explosive crates. You can try to lure a crowd of them
     near a crate then hit it for some 'splodey fun, or you can kill them
     regularly and wait until the post-quest countdown when you don't take damage
     and bust the crates then.
    
    Free Quest 2-5	"Bear Hunting 2"
    Destination:	Mount Hnitbjorg
    Target:		Grizzly x8
    Difficulty:	***
    Time Limit:	30 min
    Reward:		2400 Z
    Enemies:	MoiMoi, Wolf, Marin, Methos, Grizzly Bebe, Grizzly, HillGiant
    *The Grizzlies here pose a bit of a threat if you're not used to dodging by
     now. Big enemies like this will commonly Stagger you (interrupt your attacks)
     and hit you with powerful attacks that also Stun you (stars around your head),
     knock you down to the ground, and other annoying effects. It's best to dodge
     these attacks entirely whenever possible. Unfortunately, a lot of these
     attacks also have a deceptively long range and you often have to get a bit
     further away or you'll still be hit. The last few Grizzlies are in the same
     small room as the last MoiMois from the previous quest, minus the explosive
     crates. Make the best of the cramped quarters.
    
    Free Quest 2-6	"Kiss a Cuppie"
    Destination:	Ifing River
    Target:		Poison Cuppie x15
    Difficulty:	**
    Time Limit:	30 min
    Reward:		2000 Z
    Enemies:	Orc, Horo Horo, Death Rock, Cuppie, Poison Cuppie, Spore,
    		Domovoi
    *Here we meet the humble Poison Cuppie, or rather the flamboyant and brightly
     colored, slightly obnoxious Poison Cuppie. They're nothing special, just kill
     your 15 and move along.
    
    Free Quest 2-7	"Bugs in the Lawn"
    Destination:	Idavoll Plains
    Target:		Beetle's Eye x40
    Difficulty:	**
    Time Limit:	30 min
    Reward:		2000 Z
    Enemies:	Poring, Spore, MoiMoi, Domovoi, Horo Horo, Grizzly Bebe,
    		Grizzly, Methos
    *There's a nice variety of enemies here, from the tiny Poring up to the hefty
     Grizzly, but your focus here is the pesky Methos which drop the "Beetle's Eye"
     quest item. Most of them are in the last two cave areas of the level.
    
    Story 2-8	"Crimson Tears"
    Destination:	Mount Hnitbjorg
    Target:		Red Crystal x5
    Difficulty:	***
    Time Limit:	30 min
    Reward:		2400 Z
    Enemies:	Wolf, Methos, Cuppie, Grizzly Bebe, Grizzly, MoiMoi, Marin
    *Right off the bat, you're dropped into a pack of Wolves, so keep on your toes
     and remember not to let them corner you. The "Red Crystals" are dropped by
     boxes/crates, so you might have to bust a couple of explosive ones if you
     want the quest to finish sooner. Guess what! You can actually get real
     Crimson Oridecon items as a quest reward from this quest (those are the "Red
     Crystals" the quest items are supposed to be). The only catch is that you
     have to complete this quest first, then talk to Brokkr the Blacksmith (the
     Weapon shop NPC). He'll give you a free Tier 3 weapoon, unlock the Tier 3
     weapons in the shop, and from then on you can get Crimson Oridecon as a
     quest reward from this quest. It's not a guaranteed reward, but is fairly
     common.
    
    Story 2-9 	"Ydalir's Skies"
    Destination:	Ifing River
    Target:		Hraesvelgr x1
    Difficulty:	****
    Time Limit:	30 min
    Reward:		4000 Z
    Enemies:	Hraesvelgr
    *Second boss! And this is the first "Real" boss in that the battlefield here
     gains a peculiar effect: you can multi-jump. In order for you to be in the air
     and use attack combos one after another, many boss battles like this allow you
     to maintain altitude with repeated jumps. A lot of classes don't have much in
     the way of ranged attacks, so it would be very unfair (even for this rather
     unforgiving game) to force you to fight sky-high enemies from the ground.
    
     Focus on breaking the bird's left and right wings first. Then you can go for
     the Crest on his head. If you can get behind him often enough, attack his tail
     and break that, too. Once those are broken, you should be doing enough
     damage to finish him off quickly.
    
     As for attacks, he has a few basic swoop and peck attacks. He will screech
     sonic rings at you from a distance, but these are easily avoided. One of his
     movies is a fairly pointless wind gust that pushes all players away from him.
     He has a tail-swipe attack, but he mostly uses this when you're behind him.
     The one to watch out for is his whirlwind attack that pulls all players close
     up to him, followed by a blast that does serious damage and sends you flying
     (doing additional damage if you hit the invisible wall at the cliff edge).
     While airborne, he will also do a tail attack that shoots a fast shockwave
     along the ground in a straight line. Breaking the tail will weaken this
     attack.
    
     Known Target Regions:
     Left Wing - "Hraesvelgr's Red Feather (L)" - Lovely Red Feather item
     Right Wing - "Hraesvelgr's Red Feather (R)" - Lovely Red Feather item
     Crest (head) - "Hraesvelgr's Crest" - Gale Feather item
     Tail - "Hraesvelgr's Trident Tail" - Trident Tail item
    
      _________________
     //   CHAPTER 3   \\		[walk3]
    
    Story 3-1	"Ants & Eggs"
    Destination:	Idavoll Plains
    Target:		Killer Ant's Egg x10
    Difficulty:	***
    Time Limit:	30 min
    Reward:		2500 Z
    Enemies:	Poring, Orc, Domovoi, MoiMoi, Killer Ant, Grizzly, Spore, Methos
    *The "Killer Ant's Egg" fake quest items are dropped by Killer Ants, of course.
     Most of them are in the cave at the end of the map as might be expected, but
     the last few Killer Ants that actually drop the quest items require you to
     backtrack out of the cave to the first open area there.
    
    Story 3-2	"Find the Giants"
    Destination:	Mount Hnitbjorg
    Target:		HillGiant x3
    Difficulty:	****
    Time Limit:	30 min
    Reward:		2800 Z
    Enemies:	Wolf, Grizzly Bebe, Grizzly, Methos, Poison Cuppie, Cuppie,
    		 HillGiant, MoiMoi
    *Here is your first real encounter with giants, not counting the stray giant in
     a couple of previous missions. Giants are annoying. They hit hard, take a
     beating, and don't apologize for nothin'. Learn to hate them, and learn to
     mess them up. They all have slow, predictable patters like the sequential
     punches, a crouch-and-charge, a sweeping kick, and so on. Learn these attacks,
     and the only time you'll have a problem is when you're locked in small area
     without much room to move around. Or when you face large groups at once.
    
    Story 3-3	"Lizard Rising"
    Destination:	Ifing River
    Target:		Hjahanir x1
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		5000 Z
    Enemies:	Hjahanir
    *This guy is a mini-boss. A big UGLY lizard. You can break the big fin on his
     head and the smaller fin on his back. The big fin will grow back after a while.
     He'll flip onto his back and wriggle for a moment after breaking the small fin.
     He likes to do ranged attacks that fire eruptions of rock out of the ground in
     a line or a grid, he will spin and flail when you are at his sides, and he
     will swipe his tail if you're behind him. Beware the hit-box area for his
     attacks, as they seem to hit a little farther away than they look. He'll go
     down fairly easy if you focus on breaking the fins and trying to stay at his
     sides where his attacks are least effective (about midway back, where the small
     fin is). He also has a jump attack that he uses from a short distance away, and
     due to the length of his body it's very difficult to dodge his landing. You
     are likely to be poisoned often, so bring some antidotes, and he can also
     Burn you but you don't have access to Burn-healing items the first time you
     fight him here. You can tell when he will be able to burn you as the big fin
     on his head will start to glow right after growing back. Promptly re-break
     the big fin every time it grows back and break the little fin and you should
     have disabled most of his poison and fire attacks while simultaneously
     making him more vulnerable to damage. I found after confronting him for the
     first time on my second character playing as an Assassin, getting up close to
     him to hit him while either fin is intact would often cause a giant poison
     blob or splash that would deal more than half my HP in damage and seemed to
     come without warning, so I can't stress enough how important it is to break
     both fins and to KEEP breaking the big fin, especially if you're having a
     hard time. And don't bother attacking him normally unless both fins are
     broken at the time.
    
     Known Target Regions:
     Head Fin - "Poisonous Fin" - Proud Crest item
     Back Fin - "Noxious Crest" - (no item?)
    
    Story 3-4	"The Gods' Ruins"
    Destination:	Freyja's Upturned Pinnacle
    Target:		HillGiant x3
    Difficulty:	****
    Time Limit:	30 min
    Reward:		2800 Z
    Enemies:	Killer Ant, Raydric, Poison Spore, HillGiant
    *Short and simple, here. Nothing to worry about but play it safe in the
     half-circle shaped room with a wall of foliage. Giants and cramped quarters
     never mix well, and little critters underfoot can catch you off guard.
    
    Free Quest 3-5	"Pinnacle Search"
    Destination:	Freyja's Upturned Pinnacle
    Target:		Poring x40, Poporing x40
    Difficulty:	***
    Time Limit:	30 min
    Reward:		2500 Z
    Enemies:	Killer Ant, Poison Spore, Raydric, Poring, Poporing
    *This should be an easy quest, but make sure to bring Antidote potions for once.
     The Poison can rack up damage faster than you realize and with all the
     Poison Spores and Poporings, you're likely to be poisoned more than once. Also,
     this is a great place to get see your combo/chain number get real high, and
     there are a few trophies that are easy to get here due to large groups of easy
     enemies.
    
    Free Quest 3-6	"Idle Rhapsody 3"
    Destination:	Mount Hnitbjorg
    Target:		HillGiant x5
    Difficulty:	****
    Time Limit:	30 min
    Reward:		2800 Z
    Enemies:	Wolf, Grizzly, Methos, Grizzly Bebe, Poison Cuppie, HillGiant
    *A straighforward quest with a lot of big enemies.
    
    Free Quest 3-7	"Reconnaissance"
    Destination:	Freyja's Upturned Pinnacle
    Target:		HillGiant x6
    Difficulty:	****
    Time Limit:	30 min
    Reward:		2800 Z
    Enemies:	Killer Ant, HillGiant, Poison Spore, Raydric
    *The first room you enter locks you into a TINY little space with a crowd of
     Killer Ants and one HillGiant, so be ready. And then there's a long, narrow
     hallway with Poison Spores and a giant, so be ready for that, too. After
     that, just keep in mind that the Raydrics have a relatively strong (but
     slow to charge up) ranged attack that slices along the floor and can reach
     most of the way across a room.
    
    Free Quest 3-8	"Karvodailnirol"
    Destination:	Freyja's Upturned Pinnacle
    Target:		Karvodailnirol x20
    Difficulty:	***
    Time Limit:	30 min
    Reward:		2500 Z
    Enemies:	Killer Ant, Poison Spore, Raydric
    *In this quest for fake quest items, the "Karvodailnirol" drops from the
     Poison Spores. So many Poison Spores... You'll have to backtrack from the
     final room and more enemies will spawn in the previously occupied rooms.
    
    Story 3-9	"Ant Hunting"
    Destination:	Ifing River
    Target:		Killer Ant x80
    Difficulty:	****
    Time Limit:	30 min
    Reward:		2800 Z
    Enemies:	Killer Ant, Death Rock, Poison Cuppie
    *The Killer Ants are spread throughout the level, including inside a barrel
     a couple of times. The only real threat here is the Death Rocks which tend
     to show up in tight spaces and with a dozen Killer Ants under your feet.
    
    Story 3-10	"Silver Eclipse"
    Destination:	Mount Hnitbjorg
    Target:		Hati x1
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		5000 Z
    Enemies:	Wolf, Hati
    *Here we have another sub-boss. This is the first boss scenario in which the
     primary boss enemy will periodically summon minions throughout the battle,
     essentially waves of infinitely respawning enemies to slow you down and get
     in the way. You'll know when he's summoning more Wolf minions as he will
     stop for a moment, raise his head, and howl with a blue aura around him. He
     has a projectile attack where he shoots 4 icicles, one at a time with a
     short delay between each. These are easy to dodge, but make sure you can see
     Hati at all times in order to dodge them (such as while you're taking out a
     few minions). Up close he will bite at the ground near you, which can freeze
     you in a block of ice if it hits. He can do a sideways jump, but the damage
     is negligible, as is the multi-jump where he will jump several times in quick
     succession. More annoying than dangerous. After he's taken some damage and
     you are farily close, he will sometimes send ice spices up from the ground in
     a circle around him. He will stand still while moving his head around before
     doing this attack. Just repeat the process of taking out his Wolf minions as
     soon as he summons them, then getting in a few solid hits between dodging
     attacks, and he should go down fairly easily.
    
     If you want to play it safe, before doing anything else in this fight, focus
     on attacking Hati's single side-wing. You have to be in the air to reach it,
     but if you break off the wing, you disable Hati's most powerful move: Hati
     curls into a wheel shape and rolls around the battlefield in circular paths.
     It deals MASSIVE damage if you get hit, and it's tricky to dodge.
    
     Known Target Regions:
     Wing (back) - "Hati's Silvery Wing" - Frostwolf Wing item
     Left Paws - "Eclipse Fang (L)" - Lunar Eclipse Fang item
     Right Paws - "Eclipse Fang (R)" - Lunar Eclipse Fang item
     Rear Haunches - "Hati's Frozen Fauld" - Frozen Fauld item
     Chest - "Hati's Chest Spikes" - Frostwolf Spikes item
    
    Story 3-11	"Farthest Ambush"
    Destination:	Fort Farthest
    Target:		Grendel x1
    Difficulty:	******
    Time Limit:	15 min
    Reward:		10000 Z
    Enemies:	Grendel
    *You may have seen Grendel in a previous mission, a big ugly giant on the same
     cliff where you fight Hraesvelgr (but not the same mission). This time, you
     can't kill him, only hurt him enough to make him leave. This mission is a
     special type of quest where you must defend the cannon wall outside of Fort
     Farthest. Grendel starts at the huge cave on the far end of the map and slowly
     walks toward the Fort. He will sometimes focus attacks on you, and sometimes
     on the Fort, but try to keep hitting him and getting his attention because
     once the Fort's damage is at max, the quest will automatically fail. So, with
     that in mind, focus on hitting his wrists (bangles) and his butt (bristles).
     He has a few super-damaging attacks that you need to avoid, one in particular
     in which he will pound his chest and rain sweatdrops in a radius around him.
     These drops will Stun you and make it hard to escape the follow-up attack, a
     flying leap into the air with a ground-pound. This is strong enough to kill a
     player in one hit at this point in the game. Try to recognize when he is just
     about to do the chest pound, then jump into the air and Aerial Step away as
     fast as possible. Failing that, if you aren't stunned but his shadow is above
     you during the ground pound attack, try to dash/Step in the direction he came
     from. You can't outrun the attack, but his path won't change midair and you may
     be able to get to safety if he lands behind you -- if you're both going in
     opposite directions, you'll get farther away faster. The way to tell if he's
     about to do the sweatdrop rain attack is he will stretch and raise his arms
     up above his head like a body builder pose, and immediately after that he will
     pound his chest. Grendel also likes to do various wrestling style moves, for
     example he'll do a low jump followed by an elbow smash to the ground, etc.
    
     Pretty much any attack he uses can deal major damage and should be avoided.
     Another super-damage attack to avoid is when he will lean forward, cover his
     mouth with one hand, then vomit green acid puke in front of him. This attack
     does low damage per hit, but hits MANY times VERY quickly and can easily kill
     you in one go. When you see him raise his hands and slap the ground, dodge
     away immediately if you're near his rear end, which he will raise up in the
     air and smash down right after slapping the ground with his hands. The second
     part of that attack does a lot more damage and has a Knockback effect. He has
     a fist smash attack where he will put his hands together and slam the ground,
     sending shockwaves out at an angle, either two shockwaves at a wide angle, or
     three shockwaves with two at a wide angle and one straight forward. This is
     the attack he uses mostly on the cannon wall. Also, when you see him pound
     his chest only once and there is a colored aura for a brief flash, that
     attack can do low damage and Knockback if you are too close or too high up
     in the air near him, but isn't usually a big deal. When you do enough damage
     to stun him, he will fall over backwards (which can hurt you) and lay
     motionless on his back for a few moments, completely open to attack -- a good
     time to use Dainsleif mode and go all out! When you have him at about 1/2
     health, you'll start to see messages on the screen, which continue to appear
     as you damage him further and get closer to finishing him off:
    
     "The Giant is starting to look tired."
     "The Giant is starting to look really tired!"
     "The Giant is weakening. Keep it up!"
     "It's really weak. You almost have it!"
    
     After the fourth message, you know he's almost done for. A few more good
     combos and you'll be treated to a short scene of the cannon wall blasting the
     stinking hulk and sending him back where he came from!
    
     Known Target Regions:
     Left Arm - "Grendel's Swamp Bangle (L)" - Bog Bangle item
     Right Arm - "Grendel's Swamp Bangle (R)" - Bog Bangle item
     Crotch/Butt - "Grendel's Bristles" - Filthy Bristles item
    
      _________________
     //   CHAPTER 4   \\		[walk4]
    
    Story 4-1	"Quickened Earth"
    Destination:	Thor's Volcano
    Target:		Magma Death Rock x8
    Difficulty:	****
    Time Limit:	30 min
    Reward:		3000 Z
    Enemies:	Magma Death Rock, Methos, Horo Horos, Spore Hazel, Killer Ant
    *Magma Death Rocks are just like regluar Death Rocks, only their primary attack
     is a fire breath/lava spray that shoots out straight in front of them (rather
     than the slashes and spins of regular Death Rocks). You'll also meet the "Horo
     Horos" (the -s is not plural) enemy, which is simply a fire version of the
     regular Horo Horo. The same goes for Spore Hazel, a fire variation of the
     regular Spore -- be careful, it sometimes explodes when it dies and often
     causes Burn. And speaking of Burn, you'll see it a lot from now on. Just try
     to avoid fire attacks and keep an eye on your HP when you inevitably do get
     burned. If you can't find the last 1 or 2 Magma Death Rocks, try backtracking
     and see if you skipped a room somewhere along the branching path.
    
    Free Quest 4-2	"Volcano Search"
    Destination:	Thor's Volcano
    Target:		Rune Shard x10
    Difficulty:	****
    Time Limit:	30 min
    Reward:		3000 Z
    Enemies:	Drops, Horo Horos, Killer Ant, Spore Hazel, Magma Death Rock,
    		 Fire Wolf
    *The "Rune Shard" quest items are dropped by Spore Hazels. The only new thing
     in this mission is the Fire Wolf enemy, which is a slightly tougher variation
     of the regular Wolf. If you're looking for "Ancient Runic Ore" items, this is
     one place to get them. They're a quest reward and are uncommon.
    
    Free Quest 4-3	"Idle Rhapsody 4"
    Destination:	Mount Hnitbjorg
    Target:		FrostGiant x5
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3500 Z
    Enemies:	Wolf, Methos, Grizzly Beb, Grizzly, Cuppie, FrostGiant
    *FrostGiants make their appearance here, your first one of which appears in the
     same spot that old HillGiant would appear. Same general strategy as any regular
     giant. There's a small cramped room (you'll recognize it when you get there)
     that will be filled with loads of regular Wolves in such numbers that if you
     don't have a bit of Stagger Resistance or a whole lot of AP, you're likely to
     get torn up. I actually died here for the first time in a long time while
     playing my 2nd character for the purposes of this guide. As an Assassin I did
     not have enough HP/Defense to withstand the repeated attacks and I simply
     couldn't get away from the Wolves dashing back and forth long enough to heal
     or set up an aerial combo. I was pretty pissed! I hadn't died fighting Grendel,
     Hraesvelger, Hati or anywhere since Hjahanir really, and it's these WOLVES that
     got me! Irony. Oh, sorry for the tangent... Your last couple of FrostGiants
     are in the one-sided cliff area right after the Wolf gang.
    
    Free Quest 4-4	"Rock Collecting"
    Destination:	Thor's Volcano
    Target:		Rune Shard x6
    Difficulty:	****
    Time Limit:	30 min
    Reward:		3000 Z
    Enemies:	Spore Hazel, Magma Death Rock, Fire Wolf, Horo Horos,
    		 FlameGiant, Killer Ant
    *We're back for more "Rune Shard" quest items, but this time they are dropped by
     the new FlameGiants. You should be familiar with how to handle giants by now.
     And again, you can get Ancient Runic Ore as a quest reward here.
    
    Story 4-5	"Orders Come Late"
    Destination:	Freyja's Upturned Pinnacle
    Target:		HillGiant Chief x1, HillGiant x2
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3500 Z
    Enemies:	Killer Ant, Poison Spore, Raydric, HillGiant, HillGiant Chief
    *The first room you enter locks you into a tiny area filled with tons of Killer
     Ants. See how high you can rack up your attack chain! In the next room, a long
     hallway, more loads of Killer Ants as well as Poison Spores. Next room? Yet
     another long hallway full of Killer Ants. Next room? Killer Ants, Poison
     Spores and now Raydrics. Next room: a curved hallway area with... more Killer
     Ants. Um, aren't we here to fight HillGiants? How about the next room? What?!
     It's empty! Ok, then, the next one?? OH! There they are. Bout damn time, huh?
     Alright! Here's your first HillGiant Chief, which is a bit more than just a
     bigger, tougher HillGiant. First and foremost, they have more attacks like a
     spinning flame attack, and most of their "regular giant" attacks hit harder
     and have more range. Plus they drop completely different loot! He really
     shouldn't be too hard to take down as long as you pick off the two regular
     HillGiants. Don't bother killing the Killer Ants here, they will keep
     respawning until the mission is done.
    
    Free Quest 4-6	"Chief Hunting"
    Destination:	Idavoll Plains
    Target:		HillGiant Chief x1, HillGiant x8
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3500 Z
    Enemies:	MoiMoi, Spore, Horo Horo, Orc, Grizzly Bebe, Grizzly, HillGiant,
    		 HillGiant Chief
    *This mission isn't as repetitive in enemy variety as the previous one. Should
     be pretty easy to get through as long as you're careful with the HillGiants and
     their boss.
    
    Free Quest 4-7	"Idle Rhapsody 5"
    Destination:	Thor's Volcano
    Target:		FlameGiant x8
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3500 Z
    Enemies:	Fire Wolf, Horo Horos, Spore Hazel, Killer Ant, Magma Death
    		 Rock, FlameGiant
    *This quest is straightforward enough, but the FlameGiants mainly show up in
     cramped spots where it's very hard to dodge attacks from each enemy at once.
    
    Free Quest 4-8	"Orcish Green"
    Destination:	Ifing River
    Target:		Orc Hero x1
    Difficulty:	******
    Time Limit:	30 min
    Reward:		6000 Z
    Enemies:	Orc Hero, Orc Chief
    *This fight is going to get on your nerves. First off, the Orc Hero mini-
     boss is not a threat by himself, at least not in this situation. The real
     threat is from the Orc Chief minions that the Orc Hero periodicaly will
     summon after an animation that looks like he's doubled-over then he raises
     his arms with a colored aura (similar to one of Grendel's chest-pound
     attacks). The Orc Hero alone is basically the Orc King but a little faster,
     tougher, and a couple more jumping and kicking type moves. Same arm-swing
     vortex attack as before, too, but this one seems to hit more often while he
     is still swinging his arm. Now, the Orc Chiefs, those bastards... It seems
     like every single attack they use has ridiculous reach as well as effects
     to do major Stagger and "Down" (knocking you to the ground). I can't tell
     if it's the Orc Hero or the Chiefs, but somebody here also has a few Stun
     attacks (likely the Orc Hero, as I don't think I've seen the Orc Chiefs
     Stun me in later missions). Not only do they hit hard and stop you in your
     tracks, but they CONSTANTLY chase after you even if you're on the other
     side of the cliff, and they run faster than you unless you're dashing or
     Stepping (holding R to dash or hitting Square to dodge). I found my best
     chance was boosting AP and reducing AP costs, then focusing the rest of my
     Cards on all out Attack (I didn't have any Stagger resistance cards at
     this point in the game). That way, I could do aerial attacks most of the
     time and Aerial Step multiple times in a row to get away quicker. When
     you take out the current wave of Orc Chiefs, it's very easy to dodge in and
     out on the Orc Hero, getting an attack or two in between his attacks (which
     seem far more frequent than old Orc King's attacks) and quickling avoiding
     his next attack. His breakable areas break fairly quickly, which means as
     long as you can withstand the Orc Chief onslaughts, the big guy will go
     down surprisingly fast -- as with a lot of minion-summoning bosses in this
     game. Hiding behind the cannon fodder, yeesh, some of these bosses are
     utter cowards!
    
     Known Target Regions:
     Head - "Orc Hero's Hero Headband" - Hero's Headband item
     Chest - "Orc Her's Chestplate" - Hero's Breastplate item
     Arm - (I think you can break his gauntlet in this fight, will double check)
    
    Story 4-9	"Giant Intentions"
    Destination:	Mount Hnitbjorg
    Target:		FrostGiant (Chief) x1, FrostGiant x12
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3500 Z
    Enemies:	Wolf, FrostGiant, Methos, Cuppie, Grizzly, FrostGiant Chief
    *For anyone who looked at the game's listing for the target of this mission and
     is scratching their head: yes, that's a typo, and the "FrostGiant x1" is really
     a "FrostGiant Chief x1". Aside from the FrostGiant Chief and his two regular
     FrostGiant buddies on the icy cliff at the end of the map, this should be
     another day in the life of a, well a mercenary or whatever your character is
     supposed to be. There may be 12 FrostGiants, but they usually show up in
     pairs so it's not too hard to take them out. And of course, the FrostGiant
     Chief is just like a HillGiant Chief except it sprays freezing ice mist.
    
    Story 4-10	"Devil Hawk Die!"
    Destination:	Freyja's Upturned Pinnacle
    Target:		Kona Hraesvelgr x1
    Difficulty:	******
    Time Limit:	30 min
    Reward:		6000 Z
    Enemies:	Kona Hraesvelgr
    *If you got good at fighting regular Hraesvelgr, it isn't much of a stretch
     to beat Kona Hraesvelgr. The main differences are a stronger peck attack
     and the addition of a "cannonball" tail (breakable) upgrade from the old
     trident tail, and a rockslide attack. Plus, Kona H. is practically a dodo
     since he doesn't really fly. Must be that ball-and-chan he's got for a tail.
    
     Focus on breaking the cannonball tail first, which is tricky because this
     bird will constantly spin around to face you. The cannonball tail attack is
     one of his strongest and fastest, so it's priority number one. When that's
     broken, break the left and right wings and the crest on his head, just like
     old times. You still have to watch out for the whirlwind attack, and the
     Stun from the screech attack. He also has an attack that will give you the
     Tired status effect, which obnoxiously (and dangerously) makes your AP not
     regenerate.
    
     Known Target Regions:
     Left Wing - "Hraesvelgr's White Feather (L)" - Lovely White Feather item
     Right Wing - "Hraesvelgr's White Feather (R)" - Lovely White Feather item
     Head - "Hraesvelgr's Tempest Feather" - Tempest Feather item
     Tail - "Hraesvelgr's Cannonball Tail" - Cannonball Tail item
    
      _________________
     //   CHAPTER 5   \\		[walk5]
    
    Story 5-1	"Ruins Search"
    Destination:	Ruins of Glast Heim
    Target:		Ancient Metal x8
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3600 Z
    Enemies:	Horo Horon, Raydric, Poison Cuppie, Leshy
    *Here we have the "Horo Horon", the third type of generic bird monster. Their
     screech attack has a chance to Bind you (paralysis) but otherwise they are just
     another version of Horo Horo. The "Ancient Metal" quest item here is dropped by
     Raydrics. You also meet a new enemy here: Leshy (I dunno if it's "many Leshy"
     or "many Leshies" but I'll probaby use the latter if it comes up). Leshies are
     demon looking dudes with big claws and glowing eyes. They can teleport, claw
     at you, and charge up a black sphere projectile that can Bind you if you get
     hit by it. Consider them in the same class as, say, a Death Rock. Dangerous if
     you get careless, but easily taken out most of the time.
    
    Free Quest 5-2	"Eternal Rondo"
    Destination:	Ruins of Glast Heim
    Target:		Leshy x10
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3600 Z
    Enemies:	Poring, Horo Horon, Poison Cuppie, Leshy, Raydric
    *Not much to say here except that there are a lot of Raydrics, especially in
     the final room where the last Leshy will be.
    
    Free Quest 5-3	"Orc Sweet Home"
    Destination:	Freyja's Upturned Pinnacle
    Target:		Orc King x1
    Difficulty:	******
    Time Limit:	30 min
    Reward:		6500 Z
    Enemies:	Orc King, Orc Chief
    *Remember our old buddy Orc King? We kicked his ass back in the day, didn't we?
     And his friend Orc Hero? Mince meat! So here we have Orc King again (has be
     been resurrected, or is this just the new Orc King, recently crowned?). This
     time he took a note from Orc Hero's book and decided to bring some Orc Chief
     minions. We'll see how that works out for him, won't we? Round two, bring it!
    
     I've always found this fight easier than the Orc Hero fight, and I'm not sure
     why. The map area they give you here is much smaller, but at the same time the
     Orc King summons fewer Orc Chiefs, giving you less time worrying about the
     minions and more time putting the beat down on Big Green & Ugly over there. I
     honestly can't tell if he's any stronger than Orc Hero this time, but he does
     seem to hit a little more often, and he uses a frenzy swinging punch attack
     more often. I guess the main reason it's easier is the reduced number of Orc
     Chiefs and how Orc King doesn't summon them quite as often.
    
     This is also the first version of Orc King that you can get the King's Slipper
     item from, in case you were wondering.
    
     Known Target Regions:
     Head - "Orc King's King's Horn" - Broken Horn item
     Chest - "Orc King's Breastplate" - (no item??)
     Arm - (King's Gauntlet?)
    
    Free Quest 5-4	"Idle Rhapsody 6"
    Destination:	Ifing River
    Target:		Hraesvelgr x1
    Difficulty:	******
    Time Limit:	30 min
    Reward:		6500 Z
    Enemies:	Hraesvelgr, Horo Horo
    *Yup, Hraesvelger is back and he brought friends, too. But they're just plain
     old Horo Horo, so you can pretty much ignore them and focus on the feather
     brain boss. His attacks are more likely to Stun you now, but other than
     that, the same old strategies apply here: break the tail, break both of the
     wings, break the crest feather, then beat him down until he's chicken soup.
     One thing to note, however, is he does have a lot more HP than before, and
     it looks like he's even got more than Kona Hraesvelger did, as it took me
     a good two or three minutes more of solid attacking AFTER breaking all his
     target regions before he finally croaked.
    
     Known Target Regions:
     Left Wing - "Hraesvelgr's Red Feather (L)" - Lovely Red Feather item
     Right Wing - "Hraesvelgr's Red Feather (R)" - Lovely Red Feather item
     Crest - "Hraesvelgr's Gale Feather" - Gale Feather item
     Tail - "Hraesvelgr's Trident Tail" - Trident Tail item
    
    Story 5-5	"Rune Ingots"
    Destination:	Ruins of Glast Heim
    Target:		Fafnir x1
    Difficulty:	*******
    Time Limit:	30 min
    Reward:		7000 Z
    Enemies:	Fafnir
    *Remember the lizard miniboss from before, Hjahanir? This "new" miniboss,
     Fafnir, is basically the same thing but with slightly altered appearance and
     a very different moveset. First off, he has a lot more "eruption" attacks,
     one that goes straight out in front, one that goes wide in front, one that
     circles him, etc. You can tell when he's going to do eruption attacks as he
     will pause and raise his head a bit. He will also leap forward suddenly then
     flail his limbs. If you get close to his face he will swipe a claw at you.
     He will also poison you, I think it's Deadly Poison this time, but an Antidote
     will fix that either way. Also, I'm not sure which attack does it, but he can
     Burn you just like Hjahanir.
    
     Focus on attacking his legs, even if you're tempted to do aerial attacks, just
     stick to the legs, seriously! I mean it! If you have a hard time fighting him
     and you AREN'T attacking ONLY his legs, I feel bad for you, son. I got 99-- ok,
     I'm not finishing that lame joke! Wait! Don't roll your eyes and leave...
     There's good news. You can KEEP breaking his legs. Over and over and over, like
     some sort of twisted mafia torture fantasy. And you get a "Wriggling Legs" item
     each time you break them! Any time you break his leg, he will flip over and
     wiggle on his back. It's perfectly safe to hit his body with a heavy combo at
     this time, but only if you are confident you can end your combo or cancel out
     of it before he flips back over. The moment you see him lift off the ground,
     stop attacking and get ready to hit his legs again. Oh, one more thing about
     attacking the legs, sometimes it's easier to go for the rear legs where he's
     more likely to hit you with his tail. When attacking the front legs, especially
     right after he flips back onto his feet, he's likely to do a screech attack
     (his head will tilt back) that will Stun you.
    
     If you do enough damage to his body, his whole back half will break! This may
     not be a good thing, since he now has a super annoying and dangerous attack
     where he will rocket (yes ROCKET) across the room back and forth unpredictably.
     I'm not sure how breaking his body off affects the damage he takes, but it
     definitely makes the fight harder, if not for the extra attacks he'll do then
     at least for the fact that he won't freaking sit still! In this state, he'll
     still swipe a claw at you if you get close to his face, and now his eruption
     attack fires out of both ends. Probably his most dangerous attack is when he
     spews purple poison gunk out of both ends and spins around like a top, hitting
     you multiple times for major damage, and it's very hard to outrun. Thankfully,
     he doesn't seem to have much HP and does fairly quickly.
    
     NOTE: You can only break his legs while he's whole. Once you've broken his
     torso and he's only half the lizard he used to be, you can't break them
     anymore and just have to deal with direct attacks.
    
     ANOTHER NOTE: If you're looking for Rune Ingots, this is the first place you
     can get them, and as far as I know it's the ONLY place you can get them. I've
     read forum posts of other players reporting Rune Ingot drops from later quests
     but I'd take that with a grain of salt. I'm not saying it's not possible, but
     the game itself does list them as coming from "quest rewards" only, and I can
     guarantee you that you get them from this quest. It's not 100% chance, maybe
     closer to 60% or 80% chance. When you get to a point in the game when you can
     kill Fafnir easily, you'll have to come back to this quest and kill him over
     and over to get Rune Ingots (some high level weapon refinements need them),
     and you'll see what I mean. You get one "most of the time" but not every time.
    
     Known Target Regions:
     Front L. Leg - "Fafnir's Scaly Foreleg (L)" - Wriggling Legs item
     Front R. Leg - "Fafnir's Scaly Foreleg (R)" - Wriggling Legs item
     Back L. Leg - "Fafnir's Scaly Haunch (L)" - Wriggling Legs item
     Back R. Leg - "Fafnir's Scaly Haunch (R)" - Wriggling Legs item
     Body - "Fafnir's Torso" - Regenerating Organ item
    
    Free Quest 5-6	"A Domovoi's Don!"
    Destination:	Freyja's Upturned Pinnacle
    Target:		Don Domovoi x1
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3600 Z
    Enemies:	Poison Cuppie, Orc, Orc Chief, Leshy, Domovoi, Don Domovoi
    *Nothing special to see here except the new Don Domovoi enemy. He's in the last
     room of the map, the arena where you fought Kona Hraesvelgr and Orc King #2.
     You can kill all the Domovoi first if you want, but the Don Domovoi is easy
     enough to kill even with all the little Domovois running around. Your call.
    
    Free Quest 5-7	"Idle Rhapsody 7"
    Destination:	Ruins of Glast Heim
    Target:		Alp Leshy x8
    Difficulty:	*****
    Time Limit:	30 min
    Reward:		3600 Z
    Enemies:	Poring, Poporing, Horo Horon, Death Rock, Alp Leshy, Raydric
    *I'm not entirely sure what's the difference between a regular Leshy and the
     new (so soon?) Alp Leshy. I know the two drop different loot, but aside from
     that, they seem to have the same health, attacks and patterns as far as I can
     tell. Anyway, kill a few of them and be on your merry way.
    
    Free Quest 5-8	"A Floting Grin"
    Destination:	Mount Hnitbjorg
    Target:		Hati x1
    Difficulty:	******
    Time Limit:	30 min
    Reward:		7000 Z
    Enemies:	Wolf, Grizzly, Guardian, Hati
    *This is another boss/mini-boss. You've faced Hati before, and there isn't much
     difference here. The main threat here is actually the minion wolves that Hati
     will summon. With a decent attack and some Stagger resistance, you can take out
     the Wolf crowds then focus on breaking pieces off of Hati like before. One
     difference to note is the quest itself. Even though the target is a boss type
     enemy, you have to play through a bit of the level fighting some normal enemies
     and working through a few rooms before you face Hati. One of the enemies you
     must face here is the new Guardian, but you won't really have to deal with
     them much until later on.
    
     It will take longer than before, of course, but make sure to break off that
     wing as soon as possible or you'll get torn up! I actually had a bit of trouble
     here as I couldn't seem to break the wing fast enough and died twice before I
     finally broke it, but it was too late and he finished me off soon after. Got
     him the second time around.
    
     Known Target Regions:
     Wing (back) - "Hati's Silvery Wing" - Frostwolf Wing item
     Left Paw - "Eclipse Fang (L)" - Lunar Eclipse Fang item
     Right Paw - "Eclipse Fang (R)" - Lunar Eclipse Fang item
     Rear - "Hati's Frozen Fauld" - Frozen Fauld item
     Chest - "Hati's Chest Spikes" - Frostwolf Spikes item
    
    Free Quest 5-9	"Unwanted Guest"
    Destination:	Ifing River
    Target:		Grendel x1
    Difficulty:	*******
    Time Limit:	30 min
    Reward:		8000 Z
    Enemies:	Grendel
    *The same general strategy for the Grendel fight outside of Fort Farthest also
     applies here, the only difference being that he has a LOT of HP and might take
     15 to 20 minutes or more to kill depending on your Job/class, your general
     stats setup, and whether or not you're playing solo or co-op. That also means
     you have to stay alive a lot longer than before. Generally, if you had a hard
     time with him before, you'll have a hard time here. Remember: break the two
     bangles (wrists) and the bristles (butt/crotch) as soon as possible, and always
     make sure to GET THE HELL AWAY if it looks like he is even THINKING about doing
     the chest pound sweatdrop rain attack! This isn't a "defend the fort" mission,
     so you don't have the luxury of the little alert messages to hint at how beat
     up he is, but you can always use the L button lock-on to check the color of the
     target icon on various regions to see how close they are to being broken or
     stunning him. You also won't have to worry about him destroying the fort before
     you've hurt him enough, and the time limit is the standard 30 minutes, but you
     also don't get to take advantage of him focusing his attacks on a fort this
     time. And as with any boss, pay attention to the attack patterns and animations
     the boss does before attacking, and learn how to dodge them instinctively. This
     only comes with practice or a keen eye and quick reflexes. The only other
     advice I have here is to try and stay aggressive; just because you have 30
     minutes doesn't mean you can take your sweet time. He has a butt-load of HP and
     the timer very well may run out on you if you aren't hitting him at every
     opportunity -- especially if you play a lower damage class. Other than that,
     all I can say is... Good Luck! :b
    
     Known Target Regions:
     Left Arm - "Grendel's Swamp Bangle (L)" - Bog Bangle item
     Right Arm - "Grendel's Swamp Bangle (R)" - Bog Bangle item
     Crotch/Butt - "Grendel's Bristles" - Filthy Bristles
    
    Story 5-10	"Volcanic Eclipse"
    Destination:	Thor's Volcano
    Target:		Skoll x1
    Difficulty:	*******
    Time Limit:	30 min
    Reward:		8000 Z
    Enemies:	Skoll, Fire Wolf
    *Skoll, if you haven't already guessed, is sort of Hati's opposite element.
     This fight will at first make Grendel seem like maybe he wasn't so hard. You
     will be wrong. The secret to beating Skoll in this quest is to max out your
     attack and focus on dodging Skoll's attacks while killing the lesser Wolf
     enemies he summons (you'll know he's summoning when he does a howl animation
     with blue effects around him). With the little Wolves out of the way, you can
     focus on Skoll until he summons again. The number one priority is to break
     Skoll's side-wing. If you don't break that piece, he will be able to perform
     a devastating flying screw attack in which he flies across the map, end to end,
     dealing massive damage and likely doing it while you're distracted by the
     regular Wolves. He also has a less damaging charge attack (he runs slowly
     toward you but can't change direction), but this is not a priority move. He
     will shoot four large fireball/rocks with a delay between each one; these are
     easy to dodge if you Step away or Dash (run) right before they would hit you.
     Up close, he will bite at the ground in front of him, or he will power up an
     attack that erupts lava and rocks into the air above him, which rains down in
     a small radius around him; again, fairly easy to dodge if you spot his
     animation where he holds his head up for a moment prior to the attack.
    
     Once you break the side-wing and have disabled his super attack, I recommend
     going into Dainsleif mode if you can and going all-out on his front paws, each
     of which are a breakable part. You will likely break his Chest armor piece at
     the same time as his paws. After these 4 parts are broken, you will be
     dealing enough damage and have him in a position where you're really just
     waiting for him to fall over dead! Keep your HP and don't forget about his
     four-projectile ranged attack when you run away to take out groups of the
     summoned wolves. Once you get the hang of the patterns, this is a boss you
     can fight over and over again right away without breaking a sweat! It's not
     a tedious endurance test like Grendel (ugh).
    
     Known Target Regions:
     Left Paw - "Skoll's Eclipse Fang (L)" - Solar Eclipse Fang item
     Right Paw - "Skoll's Eclipse Fang (R)" - Solar Eclipse Fang item
     Back Paws - "Skoll's Mocking Leg (L)/(R)" (no item?)
     Wing (back) - "Skoll's Golden Wings" - Flamewolf Wing item
     Chest - "Skoll's Breastplate" - Flamewolf's Breastplate item
     Butt - "Skolls Loincloth" - Scorching Loincloth item
    
      _________________
     //   CHAPTER 6   \\		[walk6]
    
    Story 6-1	"Temple Search"
    Destination:	Odin's Sky Temple
    Target:		Guardian x15
    Difficulty:	******
    Time Limit:	30 min
    Reward:		4000 Z
    Enemies:	Einherjar, Guardian, HillGiant, HillGiant Chief
    *That's no Raydric, that's an Einherjar! Another upgraded enemy shows its face.
     Treat them just like Raydrics, only they have a spinning sword attack as well.
     You'll see a lot of Guardians here, and they're more annoying than the single
     Guardian you saw a few levels ago. In particular, watch out for the long-range
     single laser attack, it has a Launch effect and hefty damage, but is easily
     dodged if you see it coming. My general advice is to kill Guardians on site,
     before any other enemies. It'll make things a lot easier.
    
    Free Quest 6-2	"A Sky Path"
    Destination:	Odin's Sky Temple
    Target:		Leshy x10
    Difficulty:	******
    Time Limit:	30 min
    Reward:		4000 Z
    Enemies:	Einherjar, Leshy, Guardian
    *You know how to kill Leshies, right? Well, kill 10 of them. There ya go.
     Ok, ok, it's not THAT simple. There's a room filled with nothing but
     Guardians. You will be Launched into the air by a stray laser attack at
     LEAST once.
    
    Free Quest 6-3	"Open the Road"
    Destination:	Mount Hnitbjorg
    Target:		FrostGiant (Chief) x3, FrostGiant x15
    Difficulty:	*******
    Time Limit:	30 min
    Reward:		4200 Z
    Enemies:	Wolf, Hell Hound, FrostGiant, Methos, Leib Olmai, Grizzly
    		 FrostGiant Chief
    *Hell Hounds are the bigger, darker wolves. The have Hati-like wheel attacks and
     are a bit more aggressive that your normal Wolf or Fire Wolf. Same goes for the
     Leib Olmai, it's really just a spikier version of the Grizzly with new attacks
     like a rock throw and new drops. You'll get one FrostGiant Chief and two
     FrostGiants in the cramped room after the curving cliff area (you'll recognize
     it if you've had trouble in that room before). Most of the FrostGiants are at
     the long flat cliff at the end of the map.
    
    Free Quest 6-4	"Idle Rhapsody 8"
    Destination:	Ruins of Glast Heim
    Target:		Hjahanir x1
    Difficulty:	********
    Time Limit:	30 min
    Reward:		8500 Z
    Enemies:	Hell Hound, Poison Cuppie, Leshy, Alp Leshy, Raydric, Hjahanir
    *Just like the 2nd Hati quest, this one also requires you to fight your way
     through some rooms full of normal enemies. On the plus side, this usually
     means you enter the miniboss fight with a full SD guage and can do into
     Dainsleif mode right off the bat and start wailing on the target regions. In
     this case, though, play it safe since you have to go through the entire map
     this time. Bring Antidodes in case you get poisoned by a Poison Cuppie or by
     Hjahanir later, so you can save any healing potions you might have brought.
    
     Hjahanir seems to have more spinning and jumping attacks this time, as well as
     some more Fafnir-style attacks like the close range eruptions around his body.
     For the most part, though, the same strategies apply, as usual. I found this
     version of Hjahanir a bit harder than the original, probably because of the
     increased frequency and spread of the eruption attacks and the tail slap. To
     recap: break the back fin ASAP, then break the head fin and keep re-breaking
     it as soon as it grows back.
    
     Known Target Regions:
     Head Fin - "Poisonous Fin" - Proud Crest item
     Back Fin - "Noxious Crest" - (no item)
    
    Story 6-5	"Temple Curiosity"
    Destination:	Odin's Sky Temple
    Target:		Orc King x1, Orc Hero x1
    Difficulty:	********
    Time Limit:	30 min
    Reward:		10000 Z
    Enemies:	Orc Chief, High Orc, Guardian, Orc King, Orc Hero
    *Now, before you panic, take heart in the fact that you do not have to fight
     the two orcish baddies at the same time. They're in separate rooms, so it's
     more like fighting them one after another, but you have a chance to catch your
     breath between them. If you DO want to fight them at the same time, you're in
     luck! There's an Extra Quest for that. Anyway! You'll see the first High Orcs
     here, they're basically Orc Chiefs but bigger, funny colored and drop different
     loot. They also have a much longer reach, and their "machete" (looks more like
     an axe to me) can hit you much farther away than you'd think. Watch when they
     swing their weapons, there's a faint appearance of action lines (think wind,
     or something going "whoosh"). If those little action lines hit you, it counts
     as a hit even though the weapon itself didn't. They also have spinning jump
     attacks and a lunge attack to watch out for.
    
     I would recommend that any time you see Guardians, even if it's just one
     by itself, take them out first. You'll come to a fork in the road, an area
     with stairs going up on the left and down on the right. You're not given a
     choice; you have to go left first, and there you'll find our old buddy the Orc
     King. He's got summoned Orc Chief minions with him. You should know what to do
     by now, you've killed him twice before. When he's down, head back out to the
     room with the fork and take the right path now, down to meet the Orc Hero yet
     again. Unfortunately, he's got High Orcs with him, and they are definitely the
     bigger threat as long as you don't get caught by the propeller-arm move, a
     jump kick, or a running charge by the Orc Hero. Try to leave one or two High
     Orcs alive so that Orc Hero is less likely to summon more. It helps if you
     are good with aerial combos as you are less likely (but not by too much) to be
     hit by the High Orcs regular swinging attacks.
    
    Free Quest 6-6	"Cloud's Throne"
    Destination:	Odin's Sky Temple
    Target:		Einherjar x30
    Difficulty:	******
    Time Limit:	30 min
    Reward:		4000 Z
    Enemies:	Einherjar, Guardian
    *Einherjar in big groups like you'll see here can be very, very dangerous. They
     have a charged long range attack where they hold their sword back for several
     seconds. Don't be fooled by the direction they face, as they will suddenly turn
     to face you when the charged sword attack is ready, and immediately let loose
     a long range ground based shockwave. You can dodge it easily if you see it
     coming, but it hits hard if you don't dodge it. With so many Einherjar at once,
     you're likely to get hit a few times. Also keep in mind that their normal
     sword attack is a two-part attack. First, the downward strike, then a short
     delay followed by an upward strike. You may have seen Raydric do a similar
     attack, but Einherjar seem to be able to do it faster and more often. They
     also have a spinning attack that is only a problem if more than one of them
     do it at once. Do NOT try to engage a group of them at once, even if you're in
     Dainsleif mode. They can deal enough damage repeatedly to wear down your health
     in seconds if you're not dodging constantly, and the HP gain from hitting them
     in Dainsleif mode will not be enough to offset the HP drain from DS mode as
     well as their flurry of attacks. Many of the Einherjar attacks have Stagger,
     or the ability to Stun, with the upward strike a Launch effect, and with the
     shockwave projectile a Down (knocked to the ground) effect. All extremely
     annoying, and with this many Einherjar, very dangerous. As usual, your best
     bet is to stack up on Attack enhancing card skills and try to kill them before
     they kill you, dodging constantly (or as much as your AP allows). Thankfully,
     the mission only lasts a few rooms into the map, so if you take your time and
     are careful, it can be over before you know it.
    
    Free Quest 6-7	"Gigantic!"
    Destination:	Thor's Volcano
    Target:		FlameGiant Chief x3, FlameGiant x15
    Difficulty:	*******
    Time Limit:	30 min
    Reward:		4200 Z
    Enemies:	Magma Death Rock, FlameGiant, Horo Horos, Spore Hazel,
    		 Killer Ant, FlameGiant Chief
    *You finally get to fight the last kind of giant chief, the FlameGiant Chief.
     They aren't much different from a HillGiant Chief, same flame attack and all.
     You actually get a fair bit of maneuvering room in most of the FlameGiant and
     FlameGiant Chief encounters, so this one should be pretty easy.
    
    Free Quest 6-8	"Linde / Linde"
    Destination:	Ifing River
    Target:		Kona Hraesvelgr x1
    Difficulty:	********
    Time Limit:	30 min
    Reward:		8500 Z
    Enemies:	Cuppie, Death Rock, HillGiant, Spore, Kona Hraesvelgr
    *Another boss rematch with a full mission's worth of regular monsters in the
     way. The regular monsters here aren't anything dangerous, and even Kona
     Hraesvelgr isn't likely to put up much of a fight since he's alone. With no
     minions to worry about, the old strategy of break the tail/wings/crest works
     like a charm.
    
    Story 6-9	"Well Search"
    Destination:	Mimir's Well
    Target:		Don Domovoi x1
    Difficulty:	******
    Time Limit:	15 min
    Reward:		4000 Z
    Enemies:	Domovoi, Horo Horo, Don Domovoi
    *This is a very easy, very short quest. Two areas, the first with Domovois and
     Horo Horo birds, the second with a whole lot of Domovois. As you kill off the
     Domovois in the second area, eventually the Don Domovoi will show up. You can
     finish off all the Domovois if you want, or you can go straight for the big
     guy and end the quest quicker. Now, savor that feeling of how simple that
     quest was. The next one will make you pull your hair out...
    
    Story 6-10	"Farthest Attack"
    Destination:	Fort Farthest
    Target:		Hrungnir x1
    Difficulty:	*********
    Time Limit:	15 min
    Reward:		15000 Z
    Enemies:	Hrungnir
    *This is another "defend the Fort" type of boss quest. But Hrungnir makes
     Grendel look like the Orc King. He has several attacks that will instantly
     kill you (or get you close to death) if you're not careful. Particularly one
     attack where he will crouch, then fly into the air, then fall down and produce
     shock waves that reach from the ground to his knees and spread out in a circle
     around him. To dodge these, simply leap high into the air and spam Triangle
     combos to stay airborn until the shockwave part has passed. It's also a good
     idea to never get in front of his face if possible. He also has several
     indirect attacks, like a frost cloud that follows you and will deal heavy
     damage (just keep moving if you can), and ice shards that will aim at you and
     hit repeatedly if you don't keep moving. His feet produce ice that will freeze
     you and make you vulnerable to a stomp or his shockwave drop attack. You also
     have to watch for basic weapon swinging attacks now and then, but these are
     more of a distraction than a threat since he moves his head and shoulders way
     out of the normal range they're in, making him hard to hit.
    
     Try to focus on his giant shoulder-blades. They break very easily, and breaking
     them both weakens his head to a point where you're dealing double or triple
     damage and restricts his attacks. Unfortunately, these pieces grow back very
     quickly (a minute or two at most) and must be broken repeatedly. While the two
     shoulders are broken, do everything you can to stay airborn and tear into the
     back and sides of his head where the most damage will be dealt. With some
     practice, you can kill him after about 3 rounds of breaking the shoulders and
     attacking the back of his head. But even once you have the hang of that part,
     you must always keep an eye on the Fort's health. If you stop attacking him too
     long or just lose aggro, his attacks can jump the Fort's damage percentage up
     by 20 or 30 percent or more in some cases. As with Grendel's similar mission,
     you'll know how close you are to beating him when the game flashes messages
     on the screen:
    
     "The Giant is starting to look tired."
     "The Giant is starting to look really tired!"
     "The Giant is weakening. Keep it up!"
     "It's really weak. You almost have it!"
    
     After the fourth message, you know he's almost done for. A few more good
     combos and you'll be treated to a short scene of the cannon wall blasting the
     humongous ice freak and sending him back where he came from!
    
     Known Target Regions:
     L. Shoulder - "Gullfaxi Claw (L)" - Gullfaxi's Remains item
     R. Shoulder - "Gullfaxi Claw (R)" - Gullfaxi's Remains item
     L. Leg Spikes - "Hrungnir's Glacier Blade (L)" - Frostblade Fragment item
     R. Leg Spikes - "Hrungnir's Glacier Blade (R)" - Frostblade Fragment item
     NOTE: All of these target regions grow back and can be farmed if you can stay
     alive long enough to keep breaking them. For the Leg Spikes, it's safest to
     aim for the knee/shin instead of the feet or spikes themselves.
    
      _________________
     //   CHAPTER 7   \\		[walk7]
    
    Free Quest 7-1	"Poring Carnival!"
    Destination:	Mimir's Well
    Target:		Drops x20, Marin x20
    Difficulty:	*******
    Time Limit:	10 min
    Reward:		4000 Z
    Enemies:	Poring, Drops, Marin, Don Domovoi, Poporing
    *What? A carnival? That's gotta be fun! Well, if nothing else it's easy. You
     have a really short time limit, but you should have no problem taking out those
     cute little blobs and surprisingly resilient Don Domovois. Also, the enemies in
     this level all have new drops like Empty Bottles and Poisoned Sticky Mucus.
    
    Free Quest 7-2	"The Steed's Path"
    Destination:	Odin's Sky Temple
    Target:		Alp Leshy x15
    Difficulty:	********
    Time Limit:	30 min
    Reward:		4800 Z
    Enemies:	Alp Leshy, Einherjar, Guardian
    *I'll remind you of my earlier suggestion to always take out Guardians first,
     whenever possible. Most of the other enemies are not much of a threat long
     distance and it's easier to dodge the Einherjar sword shockwave or the Alp
     Leshy darkness ball projectile than the Guardian's single launch laser. One
     Stun or Bind and you could be dead well before the effect wears off, so plan
     ahead with card skills to resist those effects, or count on dodgine and moving
     the camera a lot. Bind is probably your worst enemy here. When you come to the
     forking stairs, left (up) leads to a room of Alp Leshies and Einherjars and
     right (down) leads to a room of Alp Leshies and Guardians. You have to do both,
     so pick one to do first. While on the stairs, use the difference in the height
     of the landings to avoid the Alp Leshy projectiles easier. In the rooms at the
     end of the stairs, use the wide open space to your advantage -- distant enough
     enemies won't fire projectiles at you. Also, keep an eye on your status, you're
     likely to be affected with "Attack Down", "Defense Down" or both as a side
     effect of an Alp Leshy attack (at least, I think it's them doing it). If this
     happens, it's best to just run around for a minute (regular speed, not holding
     R) until the effects wear off. You won't do enough damage to make the risk of
     attacking worth it, especially if your defense is hampered as well. One last
     note, if you pick the right/down path second to face the Alp Leshies and
     Guardians, remember the quest ends if you kill the last Alp Leshy, so you may
     be able to ignore my "kill Guardians first" advice if you are good at avoiding
     their lasers. You can still kill them while invicible, waiting for the end-of-
     quest countdown timer to finish.
    
    Story 7-3	"Lady Giant Menia"
    Destination:	Thor's Volcano
    Target:		Menia x1
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		9000 Z
    Enemies:	Menia
    *Menia's kind of cute in a "loli magical-girl giant twice your size" sort of
     way, and contrary to anime and video game tropes, she's actually very easy to
     beat. As in, I beat her on my first try without dying (that's first try EVER).
     I'd rank her somewhere between Orc King and Orc Hero in overall difficulty.
     Now, if you have trouble, don't let that get you down! She has a lot of attacks
     and some of them are VERY dangerous. Since she has SO many, I've broken them
     down here -- with clever descriptive names, of course:
    
     Axe Slice Shock Projectile: Menia swings her weapon somewhat sluggishly, then
      releases a sort of Einherjar-like projectile. It's fairly slow and easy to
      dodge, especially if you're running to the right (her left).
     Buzz Saw Dash: She places her weapon in front of her, the sharp end touching
      the ground. Then she runs forward with the end of the weapon spinning. Again,
      slow, predictable, and easy to dodge.
     Carousel Kick: This is a little harder to predict, but she will put the weapon
      on the ground, standing up, then jump onto it and spin around so that her feet
      can hit you. Watch out for the "whoosh" effects around her, those count as a
      hit-box and will hit you. Doesn't seem to hit you if you're knocked down.
     Uppercut: Simple enough, she swipes the weapon upward. Not sure if it has a
      knockback or launch effect, I never got hit by it.
     Bubble Bomb: She holds out her weapon which produces a bubble (smaller than a
      Leshy's darkness ball) that moves up in an arch and lands on the ground some
      distance away in front of her, then explodes into a little atomic cloud. Very
      easy to dodge as you can basically just run up to her and hit her after she
      launches the ball.
     Tantrum Dance: I don't know what this does, but she will stand in one spot and
      sort of jump from foot to foot like she's throwing a fit, and there's a column
      of light that goes through her. It didn't seem to hit me when I was close to
      her and I can't tell if it is some sort of power-up or what.
     Quadruple Smash Combo: She'll smash the ground four times in a row, with the
      fourth one hitting extra hard. This is a lot like the typical giant swinging
      punch combo you've encountered so many times, as well as the Orc King style
      multi-punch combo. Just watch for the initial slam animation, then run around
      her in a circle. You can Step/Aerial Step over to her and start attacking the
      moment the rocks appear in the animation of the fourth smash.
     Spinning Wheel: Here's the ringer! She will jump in the air and start spinning
      vertically like a wheel, then roll back and forth across the map. If you
      fought Hati and didn't break his wing part fast enough, you'll recognize that
      this is a very similar move to that one. This attack does MAJOR damage, and
      should be avoided at ALL COSTS. Unfortunately, it can be tricky do dodge it.
      My trick is to use the L trigger lock-on (gasp! I actually said to use it!).
      With it locked-on, the camera will auto-turn to face her as she whizzes by
      you. If you Step to the side a split second before the wheel is about to hit
      you, you should be OK. Then, immediately focus on watching her turn around for
      the next run, and again until she collapses from exhaustion. If you don't need
      this moment to desperately chug a potion, then get your ass over to her and
      pull your best combo on her (Dainsleif too, if you can). She'll sit there for
      several seconds panting before getting up and resuming the fight.
    
     Ok! With that out of the way, you might just want to spend the first couple
     minutes of the fight observing her attacks and practicing dodging them. Get
     used to the delay between attacks and try to figure how much time you'll have
     to jump in, get a few attacks out, and jump back away to safety. She doesn't
     have much HP at all, and you'll break her target regions easily by attacking
     her horns from the air, and her "frilly feather" by attacking from the ground.
     Not sure if breaking them disables any attacks, it didn't seem like it.
    
     Known Target Regions:
     Horns - "Menia's Grotti's Horns" - Grotti's Horn item
     Skirt - "Menia's Frilly Feather" - Giant Frilly Feather item
    
    Story 7-4	"Lady Giant Fenia"
    Destination:	Odin's Sky Temple
    Target:		Fenia x1
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		9000 Z
    Enemies:	Fenia
    *Fenia is almost exactly the same as Menia except for a few differences in
     attacks. They seem to have the same basic attacks, same attack pattern, same
     HP and so on. If you beat Menia easily, you'll beat Fenia easily just the
     same, except you might need to be a little more AP-heavy to dodge Fenia's
     super attack (the Carousel Dance below). I'm not sure if Fenia has a couple
     less attacks, or if Menia has more variations of the basic attacks, but here
     is a breakdown of the important ones:
    
     Hammer Eruption Line: She swings her weapon forward and slams the ground,
      creating eruptions one after another out in a straight line (like Hjahanir/
      Fafnir's eruptions but much slower). Both the slam and eruptions are hits.
     Hammer Eruption Circle: Same as above but the eruptions make a circle around
      her, very close range.
     Buzz Saw Dash: Same as Menia's but the weapon doesn't appear to spin. Runs in
      a straight line and easy to dodge.
     Anger Slam: Same as Menia's "Tantrum Dance", but Fenia smacks her weapon to
      the ground on her side and stands tall and still during the column of light.
     Carousel Kick: Exactly the same as Menia's attack. She stands the weapon on the
      ground, then jumps on it and spins herself in a circle with her feet outward.
     Single Smash: She smashes her weapon once into the ground in front of her, then
      tugs on it as it's stuck and falls back onto her butt when it comes loose.
      Only the initial smash seems to count as a hit. Sometimes she does not have to
      pull the weapon loose.
     Carousel Dance: She will start to spin the weapon around and move slowly toward
      you. She moves slowly enough that you can outrun her if you conserve AP or
      occasionally do a couple of consecutive Aerial Steps to gain distance. Hits
      for MAJOR damage so dodge at all costs. It has a whirlwind effect like the
      Orc King/Hraesvelger attacks, but this effect doesn't seem to happen until
      Fenia is spinning at full speed (takes about 3 or 4 seconds, roughly). So, if
      you see her spinning and it's NOT the Carousel Kick move, get away, get away,
      GET AWAY. If you feel daring and have the hang of how long this move lasts,
      try to get closer to her JUST as the move ends so you can rip out some nasty
      combos (in Dainsleif mode if you can) while she's collapsed from exhaustion.
    
     Again, this fight is almost exactly like Menia. With a little patience and
     familiarity with her attacks, you should be able to beat her without being
     hit much, if at all, since all of the attacks are avoidable if you see them
     coming.
    
     Known Target Regions:
     Horns - "Fenia's Grotti's Flower" - Grotti's Flower item
     Skirt - "Fenia's Frilly Leaf" - Giant Frilly Leaf item
    
    Story 7-5	"Glast Heim Giant"
    Destination:	Ruins of Glast Heim
    Target:		HillGiant Chief x3
    Difficulty:	********
    Time Limit:	30 min
    Reward:		4800 Z
    Enemies:	Horo Horon, Hell Hound, Raydric, Leshy, Methos
    *This is a fairly standard quest, nothing new or unusual except to note that
     since this is Chapter 7, these monsters have started dropping some new loot.
     If for any reason you need a lot of Hard Horns, the Methos in the sewer hall
     spawn indefinitely, so kill the Leshy there and farm away. You start seeing the
     HillGiants and HillGiant Chiefs in the courtyard area and beyond. Your second
     set is in the room after the courtyard. Be careful entering here, it's cramped
     and there are a LOT of HillGiants as well as Raydrics and a HillGiant Chief.
     The final HillGiant Chief spawns as you clear the room of enemies, so be ready
     for him to show up!
    
    Free Quest 7-6	"Idle Rhapsody 9"
    Destination:	Idavoll Plains
    Target:		Poison Spore x15, Spore Hazel x15
    Difficulty:	*******
    Time Limit:	30 min
    Reward:		4600 Z
    Enemies:	MoiMoi, Orc Chief, High Orc, Spore, Poison Spore, Spore Hazel,
    		 HillGiant Chief
    *There's a fair bit of enemy variety here (with new drops, too!). The Poison
     Spores and Spore Hazels are in the last two areas of the map (the forest ones).
     You'll aslo find two HillGiant Chiefs, one in each of those last two areas.
     Shouldn't be a hard mission, but you might want to bring Antidotes, Aloe
     Leaflets or some Panaceas if you're worried about the high probability of
     getting Poisoned, Deadly Poisoned or Burned (Panacea cures everything). Oh,
     and if you need Bold Cloth, this quest gives it as a Quest Reward. I *think*
     this may be the only place you can get it.
    
    Free Quest 7-7	"Volcano Purge"
    Destination:	Thor's Volcano
    Target:		Skoll
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		8500 Z
    Enemies:	FlameGiant, Horo Horos, Spore Hazel, FlameGiant Chief, Skoll,
    		 Fire Wolf
    *This was the first road block I'd hit in a long time. For some reason, I just
     wasn't doing enough damage to Skoll to break his parts fast enough and his
     attacks were doing WAY more damage than I had expected. Possibly even more
     frustrating was that, of course, the summoned Fire Wolves were knocking me
     around constantly when I tried to take them out, which always left me exposed
     during a Stagger effect for one of Skoll's fireball projectiles to hit me,
     knock me into a wall, and kill me on the spot unless I was at full health. The
     only advice I can offer for this fight is the same old strategies to beat Skoll
     the first time: break his wing ASAP, take out the group of summoned Fire Wolves
     whenever Skoll howls to summon them, break the rest of his target regions, and
     dodge those fireballs (four at a time, sometimes fewer if he's low on health).
    
     Known Target Regions:
     Left Paw - "Skoll's Eclipse Fang (L)" - Solar Eclipse Fang item
     Right Paw - "Skoll's Eclipse Fang (R)" - Solar Eclipse Fang item
     Back Paws - "Skoll's Mocking Leg (L)/(R)" (no item?)
     Wing (back) - "Skoll's Golden Wings" - Flamewolf Wing item
     Chest - "Skoll's Breastplate" - Flamewolf's Breastplate item
     Butt - "Skolls Loincloth" - Scorching Loincloth item
    
    Free Quest 7-8	"Mountain Purge"
    Destination:	Mount Hnitbjorg
    Target:		Leib Olmai x10
    Difficulty:	*******
    Time Limit:	30 min
    Reward:		4500 Z
    Enemies:	Hell Hound, MoiMoi, Leib Olmai, Grizzly, Cuppie. FrostGiant,
    		 FrostGiant Chief
    *You've fought a few Leib Olmais before, but here they're in groups and much
     stronger. The problem with the Leib Olmais is their reach, which is wider than
     you would think -- sometimes a single Step/Aerial Step isn't far enough and
     you will still get hit even if you though you'd be just out of range. They also
     have very little delay between attacks, unlike giants, so your window to attack
     is very small. It doesn't help that the MoiMois in the caves seem to spawn
     indefinitely, and the littel furry bastards have Knockdown and Stagger effects!
     Most of the Leib Olmais will be on the curved cliff face toward the end of the
     map area. Try to take them on one at a time, and you should be fine.
    
    Story 7-9	"Ruins Purge"
    Destination:	Ruins of Glast Heim
    Target:		FrostGiant Chief x1, FlameGiant Chief x1
    Difficulty:	********
    Time Limit:	30 min
    Reward:		4800 Z
    Enemies:	Horo Horon, HillGiant, Poison Cuppie, FrostGiant, FlameGiant,
    		 HillGiant Chief, FrostGiant Chief, FlameGiant Chief
    *I hope you like fighting giants! You get progressively more giants as you go
     through the level. You have to be a little extra careful in the sewer hallway
     where there are a couple of FrostGiants. It's really easy to get hit by a
     a charging giant and knocked into a wall for extra slam damage before you have
     a chance to recover mid-air. The same goes for the foyer room (first room after
     the courtyard) where there are several FlameGiants in one smallish room, and
     the room after that with one of each regular giant. The final room is the big
     rectangular boss room. You have plenty of room here, and just a HillGiant
     Chief, FrostGiant Chief and FlameGiant Chief. Shouldn't be too difficult. If
     necessary, try to separate them so you can attack without their attacks
     overlapping.
    
    Story 7-10	"Giant Sisters"
    Destination:	Mimir's Well
    Target:		Fenia x1, Menia x1
    Difficulty:	**********
    Time Limit:	30 min
    Reward:		16000 Z
    Enemies:	Fenia, Menia
    *Remember when I said these "lady giants" were easy? That's because they were
     alone. They're still technically just as easy, but you now have two massive
     sets of dangerous attacks to dodge at once. The same strategies apply from
     both fights before, but you have to be twice as vigilant in dodging attacks.
     Remember the rolling wheel and carousel spin attacks are the ones to make top
     priority when dodging. If you can, try to focus all of your attacks on one of
     them first and see if you can take one out completely before dealing with the
     other. That way, the remaining one will be a LOT easier to kill with only one
     set of attacks to dodge.
    
      _________________
     //   CHAPTER 8   \\		[walk8]
    
    Free Quest 8-1	"Lunar Ballad"
    Destination:	Mount Hnitbjorg
    Target:		Hell Hound x40
    Difficulty:	********
    Time Limit:	30 min
    Reward:		5000 Z
    Enemies:	Wolf, Cuppie, Leib Olmai, FrostGiant, Poison Cuppie, Hell Hound,
    		 FrostGiant Chief
    *For most of the mission, you fight a lot of standard enemies that aren't the
     Hell Hounds you're looking for. The first batch of hounds is in the tiny
     cramped room (you have probably come to know and intimately hate this stupid
     little room). Stagger resistance REALLY helps here, with a dozen Hell Hounds
     dashing back and forth and biting all at once. Use Dainsleif mode if you need
     to, but keep an eye on the HP since the hounds' attacks are still going through
     even if you aren't being staggered. The last batch of hounds is on the boss
     area cliff (the final part of this map) and they have a jolly old FrostGiant
     Chief smack in the middle of the crowd. At least you have some maneuvering
     space here.
    
    Free Quest 8-2	"Solar Waltz"
    Destination:	Thor's Volcano
    Target:		Magma Death Rock x25
    Difficulty:	********
    Time Limit:	30 min
    Reward:		5000 Z
    Enemies:	Fire Wolf, Horo Horos, FlameGiant, Magma Death Rock,
    		 FlameGiant Chief, Drops, Spore Hazel
    *This is a rather mundane mission, really. Nothing of note except that you may
     want to bring some Aloe Leaflets, especially if you are using a NitroCharge
     skill (increases Burn's effect on you) or something similar.
    
    Free Quest 8-3	"Idle Rhapsody 10"
    Destination:	Freyja's Upturned Pinnacle
    Target:		Orc Hero x1
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		9000 Z
    Enemies:	Orc, Killer Ant, Orc Chief, High Orc, Orc Hero
    *Now the Orc Hero gets his own quest where you must fight through a whole map's
     worth of regular enemies before you face the miniboss. The enemies progress
     from Orcs at first, then Orc Chiefs, then a line of High Orcs. Once you get to
     the Orc Hero at the arena on top of the "pinnacle", it's the same old Orc Hero
     strategy. He still summons High Orcs here.
    
    Story 8-4	"One Tubby Lizard"
    Destination:	Ruins of Glast Heim
    Target:		Fafnir x1
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		9500 Z
    Enemies:	Alp Leshy, Fafnir
    *Let me get one thing straight here, the Alp Leshies are your primary concern.
     Yes, Fafnir does most of the damage and is the target, but if you don't take
     out the two Alp Leshies every time they spawn, you WILL get hit by their
     darkness ball attacks when you least expect it and you WILL be affected with
     Bind at some point. Kill the two buggers off right away, then go to town on
     Fafnir like you did in Q5-5. Exact same strategy applies, the only difference
     being that he has more HP and hits harder now. Keep an eye out, and the moment
     you see the Alp Leshies respawn, tear them up! I haven't seen any sign that
     Fafnir is actually summoning them as minions, they just sort of show up a
     minute or two after you kill the last two.
    
     If you forgot how to fight Fafnir and don't feel like checking Q5-5 or the
     Enemies & Bosses section, just focus on breaking his LEGS (any of them) and
     attacking with combos while he's flipped onto his back. Only attack the legs,
     never the main body (except while he's flipped), and keep re-breaking the legs
     constantly. You can dodge most of his attacks by running in a circle to his
     left or right, which also helps keep you near his legs, and just watch out for
     his Stun-capable screech and Poison tail slap.
    
    Story 8-5	"Mina's Gift"
    Destination:	Mimir's Well
    Target:		Grendel x1
    Difficulty:	**********
    Time Limit:	30 min
    Reward:		9500 Z
    Enemies:	Domovoi, Don Domovoi, Methos, Grendel
    *Alright, don't panic! The Domovois and Don Domovoi are only in the first room
     of the area and don't seem to serve much purpose. You may not care about Methos
     or you may absolutely despise Methos. Either way, you'll despise them after
     this fight! They seem to have been placed in this quest for no reason other
     than to PISS YOU OFF while fighting one of the toughest enemies in the game.
     'But they're just little Methos!' you might say. Yeah, well, they deal way
     more damage than a tiny little gnat should, and they have knock down and
     Stagger effects that will constantly get in your way while you whittle away at
     Grendel's HP, as well as spawning endlessly through the whole fight so you can
     never get them out of the way. The only upside is that attacking them will
     gradually benefit your Tension and SP gauge, and there's a low chance that
     they'll drop some gems for a minor buff.
    
     Grendel himself isn't any tougher to beat than he has been before. His damage
     and HP seem to be scaled up a bit to match your Chapter 8 base stats, but he
     has all the same attacks and strategies. Mimir's Well is also a lot smaller
     than the cliff at Ifing River, so you have to take extra care in keeping
     distance when Grendel starts to do his sweatdrop rain attack. The only tip I
     can offer for that is to try and lure Grendel near the edges of the island
     then stay on the side of Grendel that has the most land behind you. This way,
     he's as close to one side of the map as you can get him, thus putting the
     center of the sweatdrop rain attack further to one side as well. This means
     you have more "safe area" on the island. The idea is that if Grendel is too
     close to the center of the island, you might run into the edge of the island
     before getting far enough away -- a guaranteed death-from-above.
    
     NOTE: If you're looking for "Broken Weapon" items needed for the Tier 9
     weapons at the Blacksmith, this is the place to get them. They're a quest
     reward, but you won't always get one. The first time you beat the quest, you
     won't get one but you do get a free Tier 9 weapon automatically.
    
    Free Quest 8-6	"Wind of Death"
    Destination:	Ifing River
    Target:		Kona Hraesvelgr x1, Hraesvelgr x1
    Difficulty:	**********
    Time Limit:	30 min
    Reward:		12000 Z
    Enemies:	Kona Hraesvelgr, Hraesvelgr
    *Get ready for the Super Hraesvelgr Bros.! Ok, so this fight probably won't be
     as hard as you think it will be, mainly because the developers took pity and
     you don't have to find the birds at the same time, just one right after the
     other. You fight Kona Hraesvelgr first (the one with the cannonball tail).
     Take him out like usual, and you'll have a few moments of peace to chug a
     potion or bust some barrels before "regular" Hraesvelgr shows up (the flying
     one). Again, take him out like usual, and that's that. One thing to note here,
     you haven't fought these guys in quite some time, so you might be unprepared
     for how much stronger they are. While you still have to watch out for the
     exact same attacks, the cannonball tail, trident tail, whirlwind, peck and
     Hraesvelger's dive bomb are all highly dangerous, especially since most of them
     also have Stun effects or Knockback that will send you flying into the
     invisible wall for extra damage. Hraesvelgr in particular will probably be a
     little harder since he's in the air and his attacks are a little faster.
    
    Free Quest 8-7	"Leshy White"
    Destination:	Odin's Sky Temple
    Target:		Hjahanir x2 (NOT Fafnir x2)
    Difficulty:	**********
    Time Limit:	30 min
    Reward:		12000 Z
    Enemies:	Guardian, Leshy, Alp Leshy, Hjahanir
    *Uh, first off, the game lists the target for this quest as "Fafnir x2" but
     thankfully it's two Hjahanir instead. Also thankfully, they're in separate
     rooms. Not so thankfully, you have to fight a bunch of Guardians, Leshies, and
     Alp Leshies before you can fight them, but back to being thankful there are no
     minions or other distraction monsters during the fights with the big lizards.
     The Hjahanirs themselves are exactly the same as before except much, much
     stronger. And, uh, you have to fight two of them one after another. There's not
     much I can say except to consider the Poison and Burn possibilities (you can't
     bring enough Panacea to be useful, and Poison is more common, so maybe just
     Antidotes if you're worried). I typically use several potions during this
     quest just because some of the attacks are hard to predict (thus hard to dodge)
     or just plain hard to dodge, and I almost always get hit with a poison splash
     at least once per fight. One last note, I don't think this is a new thing, but
     I never encountered this fighting Hjahanir before: I was Frozen by one of the
     eruption attacks. Frozen. Not sure what the deal is there considering how many
     times I'd been hit with those attacks before and never been Frozen by one, but
     hey, just giving a heads up.
    
    Free Quest 8-8 "Linde / Linde 2"
    Destination:	Idavoll Plains
    Target:		High Orc x30
    Difficulty:	********
    Time Limit:	30 min
    Reward:		5000 Z
    Enemies:	Orc, Orc Chief, Grizzly, Horo Horo, Grizzly Bebe, High Orc,
    		  Leshy, Alp Leshy
    *This is a good old fashioned killin' stuff mission. You'll encounter your first
     batch of High Orcs outside the entrance to the cave. Get ready to be ganged up
     on in the tiny locked-in square they force you into. I don't care how good you
     think you are at avoiding attacks, you're going to be knocked back and forth
     like those damn orcs are playing hot potato with your limp body and there's not
     much you can do about it. Knockback, Stagger and Down (knocked prone)
     resistance might help a little, but you won't find enough of any of those
     skills to make a real difference. There's not enough room to kite them and make
     them waste their attacks so you can attack them at the end of the animation.
     You're basically screwed. Just try not to die too much, I guess. To make things
     even more frustrating, the first room of the cave has High Orcs and... Leshies.
     Try Dainsleif mode and pray they don't deal enough damage to you while you're
     raging. You'll at least thin out the horde a bit even if you die. Hey, look at
     that, the last room has Alp Leshies, too... Ugh...
    
    Story 8-9	"Forest of Iron"
    Destination:	Mimir's Well
    Target:		Hati x1, Skoll x1
    Difficulty:	**********
    Time Limit:	30 min
    Reward:		12500 Z
    Enemies:	Wolf, Hati, Fire Wolf, Skoll
    *This fight plays out a lot like the Hraesvelgr/Kona Hraesvelgr quest with Hati
     coming out first, then Skoll when you kill him. They each have their respective
     wolf posse, of course. Standard strategies still apply here: break the wings
     first, focus on taking out minion wolves, then break off boss pieces and go in
     for combos and damage. They don't seem to be any stronger than, say, the last
     time you fought Skoll in Chapter 7. Mimir's Well is a small arena to be stuck
     in for bosses, too (as you remember from Grendel, no doubt), so a little extra
     effort in avoiding attacks with Knockback effects will go a long way. You
     shouldn't have too much trouble here if you're familiar with the big wolf
     strategies. You've fought them each a couple times at least, probably more.
    
    Story 8-10	"Farthest Assault"
    Destination:	Fort Farthest
    Target:		Mokkurkalfe x1
    Difficulty:	************
    Time Limit:	15 min
    Reward:		18000 Z
    Enemies:	Mokkurkalfe
    *If you play your cards right, this could very well be the easiest "boss" fight
     you've ever fought. Yes he's huge, he's got like 200,000 HP. Yes he could
     easily kill you in 1 hit if your Max HP is low and your defense is at rock-
     bottom. But he moves at a slug's pace, has a massive weak spot, and only a
     handful of attacks. Alright, to get things started, you want to break the
     shackles around his wrists. It doesn't seem to help much, but you get items for
     it, and the wrists are the second best place to attack him. Most of his body
     will only take minimum damage (1 or 2 damage, seriously, like Grendel's feet).
    
     Now, for the meat and potatoes, as they say. Cuz, you know, Mokkurkalfe is
     kinda shaped like a potato... Nevermind. So the main weakpoint is his face,
     where you'll be dealing 2 to 5 times the damage you could deal attacking his
     wrists, which is important, because even if you don't take a scratch and the
     timer hasn't run out yet, if he gets too close to the cannon wall it's an
     instant quest failure. The game will notify you when he gets less than 100
     meters from the front gate, and it shows the "fail zone" on the map. He moves
     so slowly that you can easily jump and Aerial Step over to his face and wail
     combo after combo after combo on him. Aim mainly for the upper face (where it
     looks like he has eyes), as well as the armored neck portion. It takes full
     damage despite appearing heavily armored.
    
     Don't bother attacking that giant red chin blade thing unless you are a Cleric
     or a Hammersmith. They deal "blunt" or "smash" damage (not sure how the game
     refers to it) and the other classes deal slash/pierce damage which that part
     of the boss is heavily resistant to. You can break it with enough damage from
     any class, but only the Cleric and Hammersmith will be able to break it quickly
     enough for it to be practical and still complete the quest. When attacking the
     chin blade with intent to break it, be extra, extra mindful of the motion of
     his head, as you're in prime range for his head-sweeping attack which can
     make short work of any merc (a rhyme!).
    
     As for attacks, he can hit you with his hands when they move, but there's no
     obvious animation, so it's best to stay away from them once the shackles are
     broken. The blade chin thing also functions as a weapon, so when you see him
     raise his head and start to sweep left and right, back away and move to the
     outer side of one of the hands and pull off a few combos on the wrists to make
     the most efficient use of your time not spent attacking the face. He will very
     rarely (two or three times in the whole battle) perform a strange move in which
     he levitates in the air, upright, for a long time, then settles into a sitting
     position. He will then raise his hands and slowly smash them on the ground in
     front of himself, causing giant stones and sand to shoot up around where the
     attack hits. Basically, when you see him go up in the air, run a bit toward
     the cannon wall and try to watch the movements. You can't look high enough to
     see him, and you can't jump high enough to hit any weak spots, so you just have
     to wait and be patient. Make sure you aren't in range when the hands land, then
     he'll sort of lunge forward and lay back down. You can resume beating his face
     in at this point until his next attack.
    
     Now, for such an easy boss, that's a lot of exposition, I know, but it's very
     important to understand how this weirdo works. Once you've got his pattern
     down, you should have no problem beating him unless you simply aren't dealing
     enough damage fast enough. In that case, consider card skills and weapon skills
     that boost your attack at great cost to defense. Since you aren't likely to be
     hit, and you're likely to die if you're hit regardless, defense is absolutely
     useless in this fight, for real. Also look for aerial-related skills like those
     found on Horo Horos and Hraesvelger cards. Things that make jumps and Aerial
     Steps use less AP, or boost your Aerial combo damage. Any boost to Max AP or
     AP Recovery is a bonus, but make attack/damage your TOP PRIORITY. If you're
     dealing twice as much damage, you have to hit him half as often, so you can
     focus less on getting over to hit him, and more on the numbers flying off his
     face. As with previous "defend the fort" missions, you'll see a series of
     messages flash on the screen indicating that you've almost got him:
    
     "The Giant is starting to look tired."
     "The Giant is starting to look really tired!"
     "The Giant is weakening. Keep it up!"
     "It's really weak. You almost have it!"
    
     After the fourth message, you know he's almost done for. A few more good
     combos and you'll be treated to a short scene of the cannon wall blasting the
     gigantic mud puppet and sending him back where he came from!
    
     Known Target Regions:
     L. Shackle - "Mokkurkalfe's Shackle (L)" - Earthen Shackle item
     R. Shackle - "Mokkurkalfe's Shackle (R)" - Earthen Shackle item
     Big Red Horn - "Mokkurkalfe's Ramhorn" - Nagaroar's Ramhorn Shard item
    
      _________________
     //   CHAPTER 9   \\		[walk9]
    
    NOTE: At the beginning of Chapter 9, talking to the Kafra girl at the quest
    counter prompts her to ask you if you're "ready to go to Utgarda" instead of
    bringing up the quest list. Don't worry, just say you're ready and you'll be
    able to pick quests like normal after that.
    
    Story 9-1	"Surprise Attack!"
    Destination:	Ancient City of Utgardar
    Target:		FrostGiant Chief x10, HillGiant Chief x10
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		10000 Z
    Enemies:	HillGiant, FrostGiant, HillGiant Chief, FrostGiant Chief
    *When you enter the first room, it's nothing but a huge crowd of HillGiants and
     FrostGiants. When you've killed them all, the the chiefs start to spawn. This
     quest isn't as hard as it looks since you get PLENTY of room to run for your
     life and kite the giants around. Just skirt a group of giants, let them catch
     up to you and attack, dodge the attacks, then jump up to the crowd and get a
     few solid hits in before dodging back away and repeating the process.
    
    Free Quest 9-2	"Plains Defense"
    Destination:	Idavoll Plains
    Target:		HillGiant x100
    Difficulty:	**********
    Time Limit:	20 min
    Reward:		12000 Z
    Enemies:	HillGiant, HillGiant Chief
    *Kill a hundred giants, they said. It'll be easy, they said. You've probably
     killed a thousand or more by now anyway, they said. Well you know what?
    
     "They" can go to hell. This quest and the two after it are RIDICULOUSLY hard
     unless you've got an amazing card setup and a badass weapon. The strategy to
     kill giants of any kind so far has been: trick them into attack, wait for the
     attack to finish, smack them during cooldown, back away before next attack. I
     can't know how well that works for others, but for me that has worked WONDERS
     throughout the entire game until now. There's just no effective strategy for
     fighting 10+ giants at ONCE in a crowded lock-in area. Every attack a giant has
     will deal heavy damage as well as have some secondary effect. Knockback,
     Launch, Down, Stun and STAGGER. OH GOD SO MUCH STAGGER. And even if you think
     you're making okay progress through the quest, you're bound to look at the
     quest timer and panic, because you realize you've only killed 40 giants and
     you only have 10 minutes left... And you're NOT gonna make it at that pace.
    
     So you want to know my advice, huh? That's why your reading this guide, you
     say? I suppose you're right. Well, you might not like this advice, especially
     if you're a perfectionist who wants to 100% everything "up to now" before
     advancing -- the sort of person who does EVERY sidequest in a game before doing
     the next available story mission/level. Why? Because my advice is to SKIP this
     level and the next two, and go straight on to Story 9-5 and get on with life
     for now. You can beat the game (which may or may not be harder for you), then
     come back to these 3 douchebag quests and finish them off last with your final
     stat upgrade and access to the last set of drops needed for those badass
     weapon upgrades. Put your pride on the back burner, learn a little humility,
     and come back when you're at full power and show these bastards who's boss.
    
    Free Quest 9-3	"Mountain Defense"
    Destination:	Mount Hnitbjorg
    Target:		FrostGiant x100
    Difficulty:	**********
    Time Limit:	20 min
    Reward:		12000 Z
    Enemies:	FrostGiant, FrostGiant Chief
    *See above (Q9-2)
    
    Free Quest 9-4	"Volcano Defense"
    Destination:	Thor's Volcano
    Target:		FlameGiant x100
    Difficulty:	**********
    Time Limit:	20 min
    Reward:		12000 Z
    Enemies:	FlameGiant, FlameGiant Chief
    *See Above (Q9-2)
    
    Story 9-5	"Final Battle 1"
    Destination:	Ancient City of Utgardar
    Target:		Fenia x1, Menia x1
    Difficulty:	************
    Time Limit:	30 min
    Reward:		20000 Z
    Enemies:	Fenia, Menia
    *This battle is EXACTLY like the one in quest 7-10. I'm not even sure they
     changed the stats of the lady giants, but if they did they only evened them
     out with your stat changes (for beating Ch. 7 and Ch. 8). Seriously, if you
     need help with this one, refer back to Q7-10 as well as Q7-3 & Q7-4 for their
     individual strategies and attack breakdowns.
    
    Story 9-6	"Final Battle 2"
    Destination:	Ancient City of Utgardar
    Target:		Surt x1
    Difficulty:	************
    Time Limit:	30 min
    Reward:		20000 Z
    Enemies:	Surt
    *Come prepared for lots of Burn and lots of aerial combat and AP usage. When
     attacking, aim for his sides, around hip or lower waist height where the
     coloring is slightly different. You do massive damage here, worthless damage
     everywhere else. You'll need to jump, Aerial Step over to the weak spot, and
     Aerial Combo for as much damage as you can as quickly as you can before dashing
     back to safety on land, away from lava. Only do so when you've determined that
     it's safe, which you can only determine once you're familiar with his attacks.
     While I've broken them down below, I highly recommend you start off by not
     trying to beat him. Just watch his attacks for a while. Watch the animation
     he does, how far each arm moves, where they go, for how long, etc. Don't even
     try to attack for a while. When you feel you've seen enough and can predict
     which move he'll use within a couple of seconds of him starting to move, then
     quit the quest and restart (so your timer is reset and any potions you used
     while observing are restored). Now, with a fresh start and a thorough
     familiarity of his attacks, start to go at him for real this time. Be warned,
     though, that the moment you enter the boss room, he ALWAYS IMMEDIATELY does
     a 'smash & swipe' attack, so you must IMMEDIATELY jump two or three times in
     the air and stay up there for a moment, or you'll be off to a BAD start.
    
     NOTE: Most of these attacks are given with a left or right hand pointed out.
      These directions assume you are facing Surt (ie in front of him). If you are
      behind him, pay attention to "his" direction (so his left hand is on the left
      side to you as well, if you're behind him). If you're not in front or behind
      him, you have to figure it out for yourself on the spot, which admittedly can
      get a little tricky since he turns constantly and the camera gets in the way.
     Hand Smash: Surt will smash his right hand (left to you) on the ground in front
      of himself, in a spot where it's touching solid ground AND lava. Avoid this by
      not being near that side of Surt when the hand comes down. It lands fairly
      close to where you'd be if you were attacking his weak spot from that side.
     Smash & Swipe: Surt will smash his right hand (left to you) down on the solid
      ground, then swipe his other hand low across the ground from his side over to
      the hand that's on the ground. Can be avoided by jumping (at least twice for
      regular jump height) or by simply being completely out of the hand's path,
      such as behind Surt.
     Lava Sink: Surt will place both hands (or whatever they are at the time) on the
      ground around him and lower himself deeper into the lava, covering his weak
      spots. He will do the same motion just before raising himself back out of the
      lava.
     Sunken Clap: Surt will sink down into the lava so that his weak spots are now
      covered, then raise his ands and slam them together in a clapping motion. The
      height seems to vary based on your altitude at the time, but you can avoid it
      by jumping high enough (risky) or being out of range. The clap doesn't seem to
      reach you if you're on the outer edge of the solid ground. Usually, he'll clap
      twice then rise back out of the lava.
     Hand Transform: Surt raises both hands high in the air then sticks them both
      into the lava and pulls them out in the shape of a weapon (maces/swords), or
      turns the weapons back to normal hands. He will sometimes do this and the
      hands come out the same as they were before (mace staying mace, for example).
     Spinning Mace Smash: Surt's right hand-mace (left to you) raises high in the
      air, beginning to spin at the wrist. He then smashes it down on the solid
      ground three times with only the slightest delay between smashes. He will
      start at his right and smash inward (left to right if you are facing him).
      The third smash will be just about straight in front of him. Dodge by getting
      up close to his body or running clockwise (opposite the direction his smashes
      occur).
     Spinning Mace Roll: Surt's left hand-mace (right to you) pulls back and starts
      to spin. He then lowers it to the ground and rolls it across the solid ground
      toward his other hand (similar to the 'smash & swipe' attack). Can be avoided
      by jumping at least twice. It seems he will only do this move wile SUNKEN.
     Double Mace Cyclone: Surt extends both arms and the mace-hands both start to
      spin. Then he rotates in a clockwise direction with both arms still extended.
      I've only seen him do one full rotation, and you can dodge the maces by
      jumping at least twice. They don't move too fast, but faster than you can run,
      so don't try to outrun them and pray you have enough AP to jump enough times.
      He only does this move while SUNKEN.
     Sword Pierce & Carve: Surt will raise only one hand-sword (either one) high
      in the air then jab it into the ground where solid ground meets lava, just in
      front of himself. The area of effect his is surprisingly wide so it's best to
      be as far away as possible when you see the sword go up. Then he will drag the
      sword back through the ground causing eruptions as it moves. If you avoided
      the first part of the attack, you'll be out of the way of the second part.
     Sword Dunk & Spin: Surt will raise both hand-swords awkwardly, then dunk them
      into the lava at his sides (just at the edge of the solid ground). He will
      then twist left and right, back and forth a few times (think of a washing
      maching going back and forth). While in motion, the swords cause eruptions
      to trail in their path. Best avoided by getting away and waiting on the outer
      edge of solid ground. A good time to chug a potion or let your AP recharge.
      This move sort of looks like a "dunk hands to transform" motion, but it does
      it more stiffly and slowly, without raising the hand-swords as high.
     Sword Rage: Surt crosses both arms then slams them into the lava one after the
      other, he waits a moment, then raises them both at the same time, very quickly
      high into the air. This causes eruptions to appear randomly all over the lava
      and the lava edge of the solid ground. The eruptions continue for a minute or
      so as Surt carries on executing other attacks. It's probably best to stay on
      the outer edge of the solid ground and just dodge his other attacks until the
      eruptions stop. It's very risky to try and get close to his weak spots while
      they're going off, and even if you decide to attack his shoulders or
      something, the eruptions still make it risky to try and get back to safety.
      Note: On second thought, it looks like he does this move a LOT, especially
      after taking a little damage. So, you might have to just take the risk and
      hope that you can see an eruption below you or in your path back to safety in
      time to dodge it.
    
     Known Target Regions:
     L. Hand - "Surt's Flamefist (L)" - Flamefist Piece item
     R. Hand - "Surt's Flamefist (R)" - Flamefist Piece item
     L. Hand Mace - "Surt's Firehammer (L)" - Firehammer Shard item
     R. Hand Mace - "Surt's Firehammer (R)" - Firehammer Shard item
     L. Hand Sword - "Surt's Flameblade" - Flameblade Fragment item
     R. Hand Sword - "Surt's Flameblade" - Flameblade Fragment item
     NOTE: You can break both of Surt's "hands" in any of their three forms. Damage
     is tracked on each hand separately (of course), but it stays damaged until
     that hand is broken, regardless of which form it's in. That means, if you hit
     the Left Hand Mace ('Firehammer') repeatedly without breaking it, then he
     changes to Sword Hands and you continue to hit the left one, it retains the
     damage from before and will break easier. Keep this in mind when aiming to
     break a form that is difficult for you to hit. Deal the damage when it's easy
     and get a feel for how close you are, then try to only hit it when it's in
     the form you want. Unfortunately, the real secret to breaking his weapons
     is memorizing EVERY attack he can do and learning to predict which attack he
     is going to do next based on his animations. So, if you got really good at
     killing him, you might be in luck. Just remember if you're spending all your
     time breaking his hands, you may not have time to deal enough damage to
     finish the quest, but you'll still keep all drops from broken parts if you
     fail. Happy hunting! Er, breaking!
     Hand - You can focus on his right hand (left to you) when he does the single
      "hand smash" if you time your approach right, or when he does the "smash &
      swipe" attack, as long as you are careful to land AFTER the opposite hand
      finishes the swipe.
     Mace - Easiest to hit, if you ask me, since they're so big. I usually just
      jump in the air and Aerial Step over to them when I think they'll be still
      for a second, or when he sets them on the ground to lower himself for the
      "double mace cyclone" attack, and when he's about to raise himself.
     Sword - Hardest to hit, if you ask me, but a great time to attack is when he
      brings up both hands in a cross at his chest, right before the "sword rage"
      attack. You can get in a good deal of damage before he sticks them into the
      lava for the eruptions part of the attack.
    
    Story 9-7	"Final Battle 3"
    Destination:	Ancient City of Utgardar
    Target:		Hrungnir x1
    Difficulty:	************
    Time Limit:	30 min
    Reward:		20000 Z
    Enemies:	Hrungnir
    *I hate to be blunt here, but honestly this fight is exactly the same as the
     previous fight with Hrungnir except that, of course, you don't have the luxury
     of a giant wall of cannons distracting Hrungnir for the entire battle. If you
     need a refresher, you'll be in the air 99% of the time so be prepared for that.
     Break BOTH SHOULDERS at the same time, then try to position yourself behind his
     head (NOT in front), then wail away with your best combo. Attacking the head
     from any direction while either shoulder is intact will get you smacked with
     some dark energy or whatever that is. Dodge the homing icicles by simply
     falling just before they launch and they'll always miss you. Stay at least
     3 jumps high in the air and hover using all triangle combos when Hrungnir
     leaps up so you don't get hit by the massive shockwaves from his landing. You
     can dodge his twin tornado attack, but the timing for the Aerial Step has to
     be PERFECT or you still get hit (Aerial FarStep and Skilled Step skills may
     help). Other than that, just make sure you re-break the shoulder blades as they
     grow back and don't ever get caught in front of his face. A quick tip for the
     shoulders if you have a hard time, try to damage one shoulder with one or two
     good combos first, then go to the other shoulder and attack until it breaks.
     That way, when you go back to the first shoulder, it's already weakened a bit
     and you can break it faster. This way, you waste less time before the first
     shoulder grows back and can buy you a few precious seconds of massive damage
     on the back of the big lummox's head.
    
     Known Target Regions:
     L. Shoulder - "Gullfaxi Claw (L)" - Gullfaxi's Remains item
     R. Shoulder - "Gullfaxi Claw (R)" - Gullfaxi's Remains item
     L. Leg Spikes - "Hrungnir's Glacier Blade (L)" - Frostblade Fragment item
     R. Leg Spikes - "Hrungnir's Glacier Blade (R)" - Frostblade Fragment item
     NOTE: All of these target regions grow back and can be farmed if you can stay
     alive long enough to keep breaking them. For the Leg Spikes, it's safest to
     aim for the knee/shin instead of the feet or spikes themselves.
    
    Story 9-8	"Ragnarok Odyssey"
    Destination:	Ancient City of Utgardar
    Target:		Utgarda Loki x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		35000 Z
    Enemies:	Utgarda Loki
    *Here he is! The king of the giants. This battle is characterized by a butt load
     of super cheap, frustrating attacks and high enemy HP. So, really, nothing new,
     right? Ha. This battle will be hard, and you very well might have to stop and
     go grind for better cards, weapons, and refine/expand materials. As usual, the
     Assassins may have an advantage here as they typically have a lot of AP and can
     dart in and out for quick attacks, but will suffer a little more than other
     classes if one of Loki's cheap attacks hits. Hammersmiths can take the hits a
     bit better, but are probably too slow and too low on AP to struggle through the
     heavy aerial combat. But again, these are just my personal observations and
     your equipment & play style (including skill) factor into the battle WAY more
     than the class/job you use. I HIGHLY RECOMMEND that you bring Royal Jelly
     potions to cure Tired (ailment that stunts AP regen) unless you have major AP
     recovery skills. Tired lasts for a very, very long time. Long enough that you
     probably WILL run out and suffer several huge attacks as a consequence of not
     being able to maneuver around his attacks. Ideally, with some practice and a
     lot of patience you should be able to dodge EVERY attack Loki throws at you,
     and he gives clear audio/visual cues before each attack. The only time you
     may fail to dodge an attack is if your AP runs out, if the camera screws up,
     or if you simply predict the wrong attack. Otherwise it's all about being in
     the right place at the right time. With that in mind, you can probably leave
     off a lot of defense in favor of attack and critical chance. If you get hit,
     you get hit HARD regardless of your defense, so the harder you hit HIM, the
     quicker it's all over. More HP and defense just mean you have a slightly
     larger margin of error. I found this margin negligible.
    
     Wing Slap: A basic attack in which Loki swings one wing forward.
     Wing Clap: Loki slaps his wings together in front of himself, which causes two
      big energy ball projectiles to shoot from the ends of the wings. The "clap"
      part happens VERY quickly and is hard to dodge, but can be avoided by stepping
      far enough away, dropping, or jumping higher. This is a great time to drop
      down and jump back up behind Loki and get in a quick combo on his back.
      Note also that the closer you are to Loki greatly affects your timing here. If
      you're almost underneath him when he does the attack, you don't even have to
      dodge it and can simply leap straight up into his closed wings and smash his
      face in.
     Wing Spin: Sometimes when you're close to him, Loki will reach one wing back
      and hesitate for a brief moment before swinging the wing in an arc and
      spinning into the momentum.
     Ailment Clouds: Sometimes Loki will place colored clouds in mid-air, just above
      the ground that afflict you eith status ailments. It looks like Burn and
      Poison to me
     Divebomb: This attack should remind you of Hraesvelgr. Loky spreads his wings,
      pauses for a moment, leans forward, then swoops down low to the ground. You
      can try to jump over him, or if you're already running to the side you can
      simply Step/Aerial Step out of the way, but this can be difficult to dodge in
      that way as you may not be able to tell how far away you need to be in order
      to be safe from the attack.
     Homing Fireballs: When the eyes on his wings are red and yellow, they may start
      to shine, then emit several (about six) spirit-like fireballs that will move
      fairly slowly and home in on you. These things will mess you up bad if you
      are standing still or moving slowly. Keep moving in a curved path if possible,
      on the ground. Unfortunately, he likes to do this attack several times in a
      row sometimes, making it very risky to attack him at that time. Any time you
      see the eyes shine, wait and listen/see if they're homing projectiles or the
      lasers -- lasers mean it's safe to attack. Also, if you do get hit in mid-air,
      don't press X to recover, you'll get hit again mid-air. Just let your guy fall
      to the ground and the other projectiles won't affect you.
     Water Spouts: Loki waves a hand and three "water spouts" erupt one after
      another a slight distance apart. Moderate damage and Launch effect if you do
      get hit, but most importantly you will be afflicted with TIRED if hit. This is
      a major death omen in this battle since having your AP regen gimped means you
      can't efficiently dodge his attacks, Aerial Step to keep up with him, or more
      importantly, you may not have enough AP to stay airborne during the lava
      tsunami attack. Easily dodge them by running (full speed with R held) and
      ALWAYS make sure he isn't repeating the attack right away.
     Evil Seed Bombs: Loki will swoop to the side and drop a whole bunch of black &
      red orbs that explode on the ground, turning into spiky vines before
      unraveling and disappearing a moment later. This seems like it's mainly there
      as a ground hazard when you're not paying attention, but can keep you trapped
      for the duration of the vines.
     Wing Eye Lasers: Loki's wings turn so the eyes face down, then shine lasers at
      the ground and rotate forward so the lasers extend out in front of Loki. Dodge
      by simply not being in the path of the lasers. Also, breaking the eyes on each
      wing will weaken this attack for that wing. Do note that the lasers are angled
      strangely and their contact points on the ground will be further apart as they
      get further from Loki. This attack is a GREAT time to get right up in Loki's
      face and give him a smooch from your best combo. An assassin quick to approach
      can easily get off two Tri-Tri-Tri-Circle combos (Spinning Slice) with just
      enough time to drop below him and high tail it to safety.
     Lava Tsunami: Loki will rise high in the air and emit a strange glow for a few
      moments before turning the entire floor of the boss room into lava which rises
      and ripples with waves that reach very high especially closer to Loki. This is
      a devastating attack if you get hit, it can do 20,000 damage, no joke!! But
      it's easy to dodge if you have enough AP. Just hurry to the edge of the arena
      when you see him starting to fly to the center of the arena then fly up
      higher than you can jump. He'll emit a glow and you have a few seconds of
      safety before you need to jump up to max altitude. Spam triangle-only combos
      and re-jump or Aerial Step to stay in the air and conserve AP while staying in
      the air until the ground has gone back to normal. You can still get hit by
      random eruptions so an occasional Aerial Step isn't a bad idea unless your AP
      is almost gone. He will usually follow up this attack immediately with another
      regular attack, often the wing lasers or homing projectiles. Also, if you get
      hit by the random eruptions during this attack, they'll afflict you with TIRED
      just the same as the water eruptions.
    
     Known Target Regions:
     L. Wing Eyes - "" - ?
     R. Wing Eyes - "" - ?
     NOTE: I haven't been able to break the eyes yet! I never seem to do enough
     damage even with my high-damage assassin. I either fail the quest from taking
     too much damage in risky combos, or I can't quite get positioned right and
     end up killing him before the eyes break. If you're looking for Alluring
     Eyes items, you get that as a quest reward here, so you just have to beat
     him, not break anything.
    
      ___________________
     //   EXTRA QUEST   \\		[walke]
    
    These are bonus quests. They are significantly harder than the normal story
    quests. The enemies in these missions might look the same, but they are not to
    be underestimated. The quests unlock as you rank up, with one available at the
    start, a second available at Rank 4 and a whole load of them at Rank 7. This
    is a good time to remember that if you Fail the quest, you keep your loot but
    get no money and your used potions are also gone. If you Quit the quest, you
    LOSE the loot but revert back to your "pre-quest condition" (meaning you get
    your potions back, mainly).
    
    NOTE: Since this is bonus content, I am NOT going to include full walkthrough
    information until further notice. I'm not saying that I won't do it, just that
    it's not a priority.
    
    EQ 1		"Idle Rhapsody - Paper Fiesta"
    Destination:	Idavoll Plains
    Target:		Grizzly x1, Grizzly Bebe x10
    Difficulty:	**
    Time Limit:	30 min
    Reward:		1800 Z
    Requirement:	Rank 1 or more
    *Don't try this one right away on a new character. You will be wasting cash
     and potions and it's simply not worth it. Clear it with ease when you're,
     say, rank 2 or 3 and be done with it.
    
    EQ 2		"Orcish Powers"
    Destination:	Idavoll Plains
    Target:		Orc King x1, Orc Hero x1
    Difficulty:	*******
    Time Limit:	30 min
    Reward:		8000 Z
    Requirement:	Rank 4 or more
    
    EQ 3		"Deadly Poison Or Philosopher's Stone?"
    Destination:	Freyja's Upturned Pinnacle
    Target:		Hjahanir x1
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		9000 Z
    Requirement:	Rank 7 or more
    
    EQ 4		"Idle Rhapsody - Military Man"
    Destination:	Ifing River
    Target:		Hrungnir x1
    Difficulty:	**********
    Time Limit:	30 min
    Reward:		10000 Z
    Requirement:	Rank 7 or more
    
    EQ 5		"Searching the Sograt"
    Destination:	Sograt Desert
    Target:		Desert Wolf x30
    Difficulty:	********
    Time Limit:	30 min
    Reward:		7500 Z
    Requirement:	Rank 7 or more
    
    EQ 6		"Amongst the Mirages"
    Destination:	Sograt Desert
    Target:		Raydric Assault x15
    Difficulty:	********
    Time Limit:	30 min
    Reward:		7500 Z
    Requirement:	Rank 7 or more
    
    EQ 7		"The Valzrok Dilemma"
    Destination:	Sograt Desert
    Target:		Orc Shaman x1
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		10000 Z
    Requirement:	Rank 7 or more
    
    EQ 8		"Sand, Heat and Giants"
    Destination:	Sograt Desert
    Target:		Bronzed Grendel x1
    Difficulty:	**********
    Time Limit:	30 min
    Reward:		12000 Z
    Requirement:	Rank 7 or more
    
    EQ 9		"Sun and Moon in Contrast"
    Destination:	Mimir's Well
    Target:		Hati x1, Skoll x1
    Difficulty:	***********
    Time Limit:	30 min
    Reward:		20000 Z
    Requirement:	Rank 7 or more
    
    EQ 10		"Idle Rhapsody - Flame Dance"
    Destination:	Thor's Volcano
    Target:		FlameGiant Chief x10
    Difficulty:	*********
    Time Limit:	30 min
    Reward:		10000 Z
    Requirement:	Rank 7 or more
    
    EQ 11		"Idle Rhapsody - Tomb Flower"
    Destination:	Freyja's Upturned Pinnacle
    Target:		Fenia x1
    Difficulty:	**********
    Time Limit:	30 min
    Reward:		12000 Z
    Requirement:	Rank 7 or more
    
    EQ 12		"Illusion in the Sand"
    Destination:	Sograt Desert
    Target:		Orc Shaman x1
    Difficulty:	***********
    Time Limit:	30 min
    Reward:		15000 Z
    Requirement:	Rank 7 or more
    
    EQ 13		"I've Blown It All Sky High!"
    Destination:	Sograt Desert
    Target:		Bronzed Grendel x1
    Difficulty:	************
    Time Limit:	30 min
    Reward:		18000 Z
    Requirement:	Rank 7 or more
    
    EQ 14		"The Nightmare Continues...?"
    Destination:	Ifing River
    Target:		All Monsters
    Difficulty:	**************
    Time Limit:	30 min
    Reward:		25000 Z
    Requirement:	Rank 9 or more
    
    EQ 15		"Orcish Stars"
    Destination:	Sograt Desert
    Target:		Orc King x1, Orc Hero x1, Orc Shaman x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 16		"Patterns in the Sand"
    Destination:	Sograt Desert
    Target:		Hraesvelgr x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 17		"Falling Stars and Chance Encounters"
    Destination:	Odin's Sky Temple
    Target:		Fafnir x1, Hjahanir x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 18		"The Oddity Mine Eyes Behold"
    Destination:	Ancient City of Utgardar
    Target:		Hati x3
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 19		"Idle Rhapsody - Crushing Blow"
    Destination:	Fort Farthest
    Target:		Grendel x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 20		"The Glitter of Temptation"
    Destination:	Sograt Desert
    Target:		Kona Hraesvelgr x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 21		"Vanir's Treasure
    Destination:	Sograt Desert
    Target:		Skoll x2
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 22		"Idle Rhapsody - Surging Waves"
    Destination:	Fort Farthest
    Target:		Hrungnir x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		300000 Z
    Requirement:	Rank 10 or more
    
    EQ 23		"Two in the Light of Dusk"
    Destination:	Ruins of Glast Heim
    Target:		Renia x1, Menia x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 25		"The Tyrannical Think Tank"
    Destination:	Ancient City of Utgarda
    Target:		Surt x1
    Difficulty:	****************
    Time Limit:	30 min
    Reward:		40000 Z
    Requirement:	Rank 10 or more
    
    EQ 26		"Twilight Phantom"
    Destination:	Twilight Chamber
    Target:		Utgarda Loki x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		40000 Z
    Requirement:	Rank 10 or more
    
    EQ 27		"Singin' in the Arrow Rain"
    Destination:	Mimir's Well
    Target:		Bronzed Grendel x1
    Difficulty:	****************
    Time Limit:	30 min
    Reward:		40000 Z
    Requirement:	Rank 10 or more
    
    EQ 28		"Eliminate the Bergrisar"
    Destination:	Ifing River
    Target:		HillGiant Chief x100
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 29		"Eliminate the Jotunn"
    Destination:	Ruins of Glast Heim
    Target:		FrostGiant Chief x100
    Difficulty:	**************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 30		"Eliminate the Muspell"
    Destination:	Sograt Desert
    Target:		FlameGiant Chief x100
    Difficulty:	**************
    Time Limit:	30 min
    Reward:		30000 Z
    Requirement:	Rank 10 or more
    
    EQ 32		"Idle Rhapsody - Successive Fights"
    Destination:	Fort Farthest
    Target:		Grendel x1, Bronzed Grendel x1, Hrungnir x1
    Difficulty:	***************
    Time Limit:	30 min
    Reward:		40000 Z
    Requirement:	Rank 10 or more
    
    EQ 33		"Poring Festival"
    Destination:	Freyja's Upturned Pinnacle
    Target:		All Monsters
    Difficulty:	************
    Time Limit:	10 min
    Reward:		10000 Z
    Requirement:	Rank 10 or more
    *This is the only place to get Wyadd Runes. Don't worry if you can't finish the
     quest in time, all of the enemies here have a low chance to drop Wyadd Runes,
     but there are so many enemies you'll probably get a few as long as you survive
     until the time runs out. You can get the runes as a Quest Reward for finishing,
     as well, but your main enemy here is that nasty 10 minute time limit.
    
    
    
    ________________________________________________________________________________
    //
    //    3. ITEMS			[items]
    //
    
    This is what a lot of you are coming here for, huh? Well, here it is. We'll be
    going through all the items in order that the game presents them when auto-
    sorted. Any items I haven't quite got the sort order down for yet will appear
    at the end of the list with a note, but that's nothing a Ctrl+F search can't
    handle, right? Failing that, I'll just put it all in alphabetical order. This
    list is still a work in progress, but I'll point out when I'm confident it's
    at 100%.
    
    One thing to keep in mind when trying to find specific items, they're almost
    always more common in later chapters, except for items dropped by enemies
    that stop appearing later on. What was rare loot in one chapter may be so
    common that it's bulk junk a couple of chapters later. For items that are
    found ONLY as drops from monsters, I will list the first known quest where
    the monster can be found (unless there is a particular quest that has a LOT
    of said monster for easy farming). For the most part that information will
    also be available in the Enemy & Bosses section. Also, from what I've seen
    Chapter 9 mostly does not contain enemies from lower levels, so it's safe
    to say that most of the "Chapter X+" listings don't include Chapter 9. Some
    previous enemies do still show up, of course, but I wouldn't recommend
    farming for items in Chapter 9 regardless -- unless you have to!
    
    I'd also like to suggest always breaking the explosive boxes/crates/vases. I
    haven't tried any experiments to verify, but it looks like the explosive ones
    drop slightly better items. The damage is usually negligible anway, so unless
    you're having a hard time getting through a quest, go ahead and smash 'em.
    
    NOTE: I'll list "QR" for "Quest Reward" and "Boxes" for "Boxes, Barrels, etc."
     and "AM" for "All Monsters" to save space in the Dropped/Acquired By column.
     Mission/quest names are listed as "Q#-#" which is just Chapter - Quest.
     The Sell column is the amount of Zeny you get per piece when sold to a shop.
    
    NOTE #2: Anything in the "Dropped/Acquired By" column marked by an asterisk
     (that's this: * for those who don't know) is a source found ONLY in an Extra
     Quest mission. Most of these are Extra Quest 5 "Searching the Sograt".
       _________________
      //   ITEM LIST   \\
    
    Item Name		Sell	Dropped/Acquired By	Notes
    -----------------------|-------|-----------------------|------------------------
    
    Orc Claw		30	Orc			Q1-4 and up, farm Q1-8
    Broken Helmet		52	Orc			Q1-4 and up, farm Q1-8
    Cracked Staff		100	Orc			Chapter 8+
    Chief's Helm		105	Orc Chief		Chapter 4+
    Chief's Hatchet		267	Orc Chief		Chapter 4+
    Chief's Shoulder Plates	320	Orc Chief		Chapter 7+
    Grand Shoulder Plates	214	High Orc		Chapter 6+
    Grand Machete		390	High Orc		Chapter 6+
    Grand Claws		404	High Orc		Chapter 7+
    MoiMoi's Tail		15	MoiMoi			Chapter 1+
    MoiMoi's Claw		60	MoiMoi			Chapter 1+
    MoiMoi's Ear		77	MoiMoi			Chapter 7+
    Strange Mushroom	20	Spore			Chapter 1+
    Mushroom Spore		55	Spore			Chapter 1+
    Moldy Truffle		3	Spore			Chapter 7+
    Poisonous Mushroom	45	Poison Spore		Chapter 3+
    Poisonous Spore		80	Poison Spore		Chapter 3+
    Poisonous Truffle	99	Poison Spore		Chapter 7+
    Popping Mushroom	70	Spore Hazel		Chapter 4+
    Popping Spore		160	Spore Hazel		Chapter 4+
    Crackling Truffle	121	Spore Hazel		Chapter 7+
    Scorpion's Scythe	80	Death Rock		Chapter 1+
    Scorpion's Stinger	120	Death Rock		Chapter 1+
    Pointy Saw		300	Death Rock		Chapter 5 & 6
    Piping Hot Scythe	250	Magma Death Rock	Chapter 4+
    Piping Hot Stinger	325	Magma Death Rock	Chapter 4+
    Piping Hot Saw		482	Magma Death Rock	Chapter 8+
    Black-Violet Sickle	122	Sand Death Rock*	EQ 5, 6
    Black-Violet Tail	235	Sand Death Rock*	EQ 5, 6
    Black-Violet Saw	603	Sand Death Rock*	EQ 5, 6
    Blue Wolf Pelt		65	Wolf			Chapter 2+
    Blue Wolf Fang		169	Wolf			Chapter 2+
    Lush Blue Pelt		178	Wolf			Chapter 8+
    Red Wolf Pelt		108	Fire Wolf		Chapter 4+
    Red Wolf Fang		223	Fire Wolf		Chapter 4+
    Lush Red Pelt		278	Fire Wolf		Chapter 8+
    Black Wolf Pelt		185	Hell Hound		Chapter 6+
    Black Wolf Fang		395	Hell Hound		Chapter 6+
    Lush Black Pelt		408	Hell Hound		Chapter 7+
    Desert Wolf Fur		78	Desert Wolf*		EQ 5, 6
    Desert Wolf Fang	187	Desert Wolf*		EQ 5, 6
    Jutting Sand Fuzz	303	Desert Wolf*		EQ 5, 6
    Cute Fur		53	Desert Wolf Cub*	EQ 5, 6
    Cute Fang		103	Desert Wolf Cub*	EQ 5, 6
    Cute Tail		312	Desert Wolf Cub*	EQ 5, 6
    Droopy Fish Lips	30	Cuppie			Chapter 1+
    Puckered Fish Lips	93	Cuppie			Chapter 1+
    Cuppie Tail		290	Cuppie			Chapter 7+
    Wet Fish Lips		85	Poison Cuppie		Chapter 2+
    Dry Fish Lips		140	Poison Cuppie		Chapter 2+
    Spotty Skin		360	Poison Cuppie		Chapter 7+
    Golden Ring		300	Guardian		Chapter 5+
    Reflector		480	Guardian		Chapter 5+
    Control Valve		600	Guardian		Chapter 7+
    Horo Horo Down		34	Horo Horo		Chapter 1+
    Battered Feathers	59	Horo Horo		Chapter 1+
    Pointy Beak		108	Horo Horo		Chapter 8+
    Horo Horon Down		99	Horo Horon		Chapter 5+
    Sharp Talon		166	Horo Horon		Chapter 5+
    Black Beak		237	Horo Horon		Chapter 7+
    Horo Horos Down		67	Horo Horos		Chapter 4+
    Warm Wings		141	Horo Horos		Chapter 4+
    Warm Beak		207	Horo Horos		Chapter 7+
    Bear's Footpad		87	Grizzly			Chapter 2+
    Bear's Shoulder Spikes	201	Grizzly			Chapter 2+
    Bear Claw		338	Grizzly			Chapter 7+
    Honey			48	Grizzly Bebe		Chapter 1+
    Soft Bear's Pelt	82	Grizzly Bebe		Chapter 1+
    Round Ears		410	Grizzly Bebe		Chapter 8+
    Giant Horns		169	Leib Olmai		Chapter 6+
    Spiky Ribs		338	Leib Olmai		Chapter 6+
    Tough Footpad		219	Leib Olmai		Chapter 7+
    Killer Bug's Jaw	8	Killer Ant		Chapter 1+
    Killer Bug's Leg	30	Killer Ant		Chapter 1+
    Bug Scraps		1	Killer Ant		Chapter 8+
    Fruit Branch		9	Domovoi			Chapter 1+
    Frizzy Whiskers		58	Domovoi			Chapter 1+
    Fluffy Fur		464	Domovoi			Q8-5
    Pumpkin Staff		29	Don Domovoi		Chapter 5+
    Venerable Whiskers	81	Don Domovoi		Chapter 5+
    Red Cape		324	Don Domovoi		Chapter 7+
    Cactus Branch		9	Domovoi*		EQ 5, 6
    5 O'Clock Shadow	58	Domovoi*		EQ 5, 6
    Sunshade Scrap		464	Domovoi*		EQ 5, 6
    Chivalry Emblem		1	Raydric			Chapter 3+
    Dented Armor		180	Raydric			Chapter 3+
    Worn Buckles		155	Raydric			Chapter 7+
    Valhalla Mail		280	Einherjar		Chapter 6 & 7
    Valhalla Helm		350	Einherjar		Chapter 6 & 7
    Valhalla Sword		500	Einherjar		Chapter 7+
    Exped. Force Badge	1	Raydric Assault*	EQ 6
    Vanguard Armor		260	Raydric Assault*	EQ 6
    Thin Feather		6	Methos			Chapter 1+
    Cracked Shell		47	Methos			Chapter 1+
    Hard Horn		58	Methos			Chapter 7+
    Jellopy			3	Poring			Chapter 1+
    Sticky Mucus		35	Poring			Chapter 1+
    Empty Bottle		3	Poring			Q7-1
    Scell			80	Drops			Chapter 4+
    Tacky Mucus		115	Drops			Chapter 4+
    Unripe Apple		500	Drops			Chapter 7 & 8
    Garlet			20	Poporing		Chapter 3 & 5
    Large Jellopy		210	Poporing		Chapter 3, 5 & 7
    Poisoned Sticky Mucus	269	Poporing		Q7-1
    Aquamarine		90	Marin			Chapter 2+
    Jubilee			180	Marin			Chapter 2+
    Poisoned Tacky Mucus	311	Marin			Chapter 7 & 8
    Beast's Claw		164	Leshy			Chapter 5+
    Beast's Eye		238	Leshy			Chapter 5+
    Rough Hide		612	Leshy			Chapter 7+
    Beast's Pale Claw	171	Alp Leshy		Chapter 5+
    Beast's Shining Eye	266	Alp Leshy		Chapter 5+
    Pitch Black Hide	665	Alp Leshy		Chapter 7+
    Jade Photophore		213	HillGiant		Chapter 3+
    Moth-eaten Loincloth	319	HillGiant		Chapter 3+
    Giantmoss		515	HillGiant		Chapter 7+
    Moss-covered Pipe	255	HillGiant Chief		Chapter 4+
    Mask of the Hills	413	HillGiant Chief		Chapter 4+
    Natural Moss		598	HillGiant Chief		Chapter 7+
    Sapphire Photophore	213	FrostGiant		Chapter 4+
    Icy Loincloth		319	FrostGiant		Chapter 4+
    Giantfrost		515	FrostGiant		Chapter 7+
    Frost-covered Pipe	255	FrostGiant Chief	Chapter 4+
    Frost Mask		413	FrostGiant Chief	Chapter 4+
    Frost Crystal		598	FrostGiant Chief	Chapter 7+
    Ruby Photophore		213	FlameGiant		Chapter 6+
    Singed Loincloth	319	FlameGiant		Chapter 6+
    Giantash		515	FlameGiant		Chapter 7+
    Burned Pipe		255	FlameGiant Chief	Chapter 6+
    Flame Mask		413	FlameGiant Chief	Chapter 6+
    Fine Soot		598	FlameGiant Chief	Chapter 7+
    Bladefang		280	Orc King		Q1-9, Q5-3, Q6-5
    King's Gauntlet		509	Orc King		arm: Q1-9, Q5-3, Q6-5
    King's Slipper		610	Orc King		Q5-3, Q6-5
    Broken Horn		160	Orc King		head: Q1-9, Q5-3, Q6-5
    King's Breastplate	188	Orc King		chest: Q1-9, Q5-3, Q6-5
    Courage Emblem		600	Orc Hero		Q4-8, Q6-5, Q8-3
    Hero's Gauntlet		680	Orc Hero		arm: Q4-8, Q6-5, Q8-3
    Defiant Shoulder Plates	890	Orc Hero		Q8-3
    Hero's Headband		380	Orc Hero		head: Q4-8, Q6-5, Q8-3
    Hero's Breastplate	410	Orc Hero		chest: Q4-8, Q6-5, Q8-3
    Beast of Prey's Two Horns 560	Orc Shaman		head: EQ 7
    Practitioner's Loincloth 510	Orc Shaman		hip: EQ 7
    Flamewolf Armor		710	Skoll			Q5-10, Q7-7, Q8-9
    Flamewolf's Tail	766	Skoll			Q5-10, Q7-7, Q8-9
    Ever Embers		1010	Skoll			Q7-7, Q8-9
    Flamewolf's Breastplate	481	Skoll			chest: Q5-10, Q7-7, Q8-9
    Flamewolf Wing		664	Skoll			wing: Q5-10, Q7-7, Q8-9
    Solar Eclipse Fang	211	Skoll			Q5-10, Q7-7, Q8-9
    Scorching Loincloth	326	Skoll			Q5-10, Q7-7, Q8-9
    Frostwolf Armor		419	Hati			Q3-10, Q5-8, Q8-9
    Frostwolf's Tail	621	Hati			Q3-10, Q5-8, Q8-9
    Snowcrystal		1010	Hati			Q8-9
    Frostwolf's Spikes	339	Hati			Q3-10, Q5-8, Q8-9
    Frostwolf Wing		702	Hati			Q3-10, Q5-8, Q8-9
    Lunar Eclipse Fang	171	Hati			Q3-10, Q5-8, Q8-9
    Fozen Fauld		282	Hati			Q3-10, Q5-8, Q8-9
    Slimy Hide		669	Fafnir			Q5-5, Q8-4
    Glowing Tongue		701	Fafnir			Q5-5, Q8-4
    Yellow Fin		1310	Fafnir			Q8-4
    Regenerating Organ	442	Fafnir			Q5-5, Q8-4
    Wriggling Legs		194	Fafnir			legs: Q5-5, Q8-4
    Deadly Poison Gizzard	308	Hjahanir		Q3-3, Q6-4, Q8-7
    Drenched Claws		588	Hjahanir		Q3-3, Q6-4, Q8-7
    Sickly Tongue		980	Hjahanir		Q8-7
    Proud Crest		244	Hjahanir		fin: Q3-3, Q6-4, Q8-7
    Poisonous Fin		153	Hjahanir		Q3-3, Q6-4, Q8-7
    Shredded Muscle		221	Fafnir			Q5-5, Q8-4
    Fafnir's Memento	801	Fafnir			Q5-5, Q8-4
    Glowy Thing		1810	Fafnir			Q8-4
    Blue Beak		301	Hraesvelgr		Q2-9, Q5-4, Q8-6
    Devil Hawk's Feather	580	Hraesvelgr		Q2-9, Q5-4, Q8-6
    Devil Hawk's Wingbone	1335	Hraesvelgr		Q8-6
    Gale Feather		366	Hraesvelgr		crest: Q2-9, Q5-4, Q8-6
    Lovely Red Feather	490	Hraesvelgr		wings: Q2-9, Q5-4, Q8-6
    Trident Tail		322	Hraesvelgr		tail: Q2-9, Q5-4, Q8-6
    Enormous Talon		620	Kona Hraesvelgr		Q4-10, Q6-8, Q8-6
    Iridescent Feather	645	Kona Hraesvelgr		Q4-10, Q6-8, Q8-6
    Strong Legs		1474	Kona Hraesvelgr		Q8-6
    Tempest Feather		456	Kona Hraesvelgr		Q4-10, Q6-8, Q8-6
    Lovely White Feather	509	Kona Hraesvelgr		Q4-10, Q6-8, Q8-6
    Cannonball Tail		411	Kona Hraesvelgr		tail: Q4-10, Q6-8, Q8-6
    Filthy Bristles		103	Grendel			butt: Q3-11, Q5-9
    Grimy Nails		218	Grendel			Q3-11, Q5-9
    Bog Bangle		1063	Grendel			arms: Q3-11, Q5-9
    Something Forgotten	10	Grendel			Q3-11, Q5-9
    Weird Glowy Thing	2019	Mokkurkalfe		Q8-10
    Growing Moss		1213	Mokkurkalfe		Q8-10
    Unknown Metal		2699	Mokkurkalfe		Q8-10
    Nagaroar's Ramhorn Shard 1680	Mokkurkalfe		horn: Q8-10
    Earthen Shackles	991	Mokkurkalfe		wrists: Q8-10
    Eartharmor Shard	1261	Fenia			Q7-4
    Vibrant Leaf Veins	1261	Fenia			Q7-4
    Grotti's Flower		933	Fenia			head: Q7-4
    Giant Frilly Leaf	1111	Fenia			skirt: Q7-4
    Rockarmor Shard		1063	Menia			Q7-3
    Tender Meat		1238	Menia			Q7-3
    Grotti's Horn		924	Menia			head: Q7-3
    Giant Frilly Feather	1111	Menia			skirt: Q7-3
    Everice			1717	Hrungnir		Q6-10
    Survivor's Emblem	4619	Hrungnir		Q9-7
    Defender's Emblem	1221	Hrungnir		Q6-10
    Frostblade Fragment	1063	Hrungnir		shins: Q6-10
    Gullfaxi's Remains	1523	Hrungnir		shoulders: Q6-10, Q9-7
    Black Iron Shell	2782	Surt			Q9-6
    Hardened Lava		1011	Surt			Q9-6
    Flamefist Piece		1311	Surt			hand: Q9-6
    Firehammer Shard	1432	Surt			mace-hand: Q9-6
    Flameblade Fragment	1766	Surt			sword-hand: Q9-6
    Fallen Seedling		4016	Utgarda Loki		Q9-8
    Orc King's Claw		300	Orc King / QR		Q1-9, Q5-3, Q6-5
    Giant Herb		30	QR / Boxes		Chapter 2+
    Crimson Oridecon	550	QR			Q2-8
    Ant's Sail		50	Killer Ant / QR		Chapter 4+
    Giant Poison Fin	344	Hjahanir / QR		Q3-3, Q6-4
    Ancient Runic Ore	680	QR			Q4-2, Q4-4
    Great Herb		60	QR / Boxes		QR: Ch4+, Box: Ch5+
    Rune Ingot		750	QR			Q5-5
    Fancy Feather		1135	Hraesvelgr/Kona H./QR	Q4-10, Q5-4, Q6-8, Q8-6
    Flamewolf Pelt		1500	Skoll / QR		Q7-7
    Potent Herb		80	QR / Boxes		Chapter 6+
    Fine Fur		1132	QR			Q6-8
    Rare Hide		1378	QR			Q7-1 & Q7-2
    Bold Cloth		678	QR			Q7-6
    Dragon Blubber		1688	QR			Q8-4
    Broken Weapon		1050	QR			Q8-5
    Lovely Bone		983	QR			Q8-7
    Alluring Eye		1963	QR			Q9-8
    Pretty Sandstone	634	Sand Death Rock* / QR*	Extra Quests
    Beautiful Sandstone	634	Sand Death Rock* / QR*	Extra Quests
    Flufftacular Fur	334	Desert Wolf Cub*	EQ 5
    Phracon			100	AM / QR / Boxes		Chapter 1+
    Emveretarcon		500	AM / QR / Boxes		QR: Ch3+, Chapter 4+
    Oridecon		550	AM / QR / Boxes		QR: Ch6+, Chapter 7+
    Rough Elunium		325	AM / QR / Boxes		Chapter 1+
    Elunium			550	AM / QR / Boxes		QR: Ch3+, Chapter 4+
    Rare Elunium		1200	QR / Boxes		Chapter 7+
    Dye			120	AM / QR / Boxes		Chapter 1+
    Rag			30	Boxes			Chapter 1+
    Cloth Scrap		90	Boxes			Chapter 1+
    Soft Silk		150	Boxes			Chapter 4+
    Fabric			300	Boxes			Chapter 1+
    Classy Cloth		500	Boxes			Chapter 7+
    Shiny Cloth		2000	Boxes			Chapter 7+
    Trunk			30	Boxes			Chapter 1+
    Solid Trunk		90	Boxes			Chapter 1+
    Timber Scraps		150	Boxes			Chapter 4+
    Timber			300	Boxes			Chapter 4+
    Heavy Timber		500	Boxes			Chapter 7+
    Dead Branch		2000	Boxes			Chapter 7+
    Clump of Rust		30	Boxes			Chapter 1+
    Irone Ore		90	Boxes			Chapter 1+
    Rusty Iron		150	Boxes			Chapter 4+
    Iron			300	Boxes			Chapter 4+
    Solid Iron Piece	500	Boxes			Chapter 7+
    Steel			2000	Boxes			Chapter 7+
    Dry Monster Bone	300	Boxes*			Extra Quests
    Rotating Grass		300	Boxes*			Extra Quests
    Dry Wood Chips		300	Boxes*			Extra Quests
    Wyadd Rune		10	Poring, etc. / QR	EQ 33 (see note below)
    Orcish Green		500	QR			Q4-8 then Chapter 6+
    Giant Skin		500	QR			Q6-7 & Q6-8
    Leshy White		500	QR			Q8-7
    Fallen Soldier's Talis.	0	???			Story related (Q2-9)
    Thunderer's Amulet	0	???			Story related (Q?-?)
    Horn Stone Tablet	0	???			Story related (Q7-3)
    Leaf Stone Tablet	0	???			Story related (Q7-4)
    
    NOTES:
    Fallen Soldier's Talisman, Thunderer's Amulet, Horn Stone Tablet, Leaf Stone
    Tablet - All four of these items are useless story-related trinkets. They will
    sit in your inventory at the very end and just take up space. Ignore them.
    
    Wyadd Rune - These are found ONLY in the final Extra Quest, #33. They are
    dropped by all of the Poring-type monsters, which are the only monsters in this
    quest: Poring, Drops, Poporing, Marin. If you managed to beat the quest, you
    can also get Wyadd Runes as a Quest Reward. Don't sweat it if you can't beat
    the quest, just keep killing blobs until you fail and you'll still keep all of
    the items you picked up.
    
    
    
    
    ________________________________________________________________________________
    //
    //    4. WEAPONS		[wepns]
    //
    
    Weapons are the most important items in the game, aside from cards. When you
    choose a weapon, you must consider first your class, of course. Then, skills,
    attack rating and finally the Rune on the weapon (the prefix before it's name).
    For the most part, as long as the attack looks good and there aren't any red-
    named skills that will mess you up, you're good to go. Later in the game, you'll
    need to be more picky about your weapon of choice, and sometimes sacrificing a
    bit of attack power for some badass skills will be a better idea.
    
    In their basic form, most weapons are disappointing, so it's up to you to take
    them in to Brokkr the Blacksmith and refine them as high as you can to get
    attack bonuses -- and eventually some weapons can change skills depending on
    which rune they have and what level they're at. Ultimately, you will be able
    to upgrade a weapon to its highest level (10) and choose to break it and turn
    the skills on it into a card! This is called "extraction".
    
       _____________________________________
      //   SKILL CHANGE FOR RUNE WEAPONS   \\
    
    This info is also in the Tutorial Lineup on the wall in Your Room. "The
    following refining stages have a chance of changing skills:"
     Wyadd Rune	Refined +9
     Peorth Rune	Refined +3, +6, +9
     Other Runes	Refined +7, +8, +9
    
     NOTE: Non-runed weapons (no rune prefix) have a chance to change at +10. I'm
     not sure about the mechanics behind this, but I refined a plain "Bloody Roar"
     katar to +10 and my Invincible Step Up and Elemental Katar Lv.2 turned into
     Invicible Step Up and Elemental Katar Lv.3 and the game simply told me "the
     skills have changed" like usual.
    
       ____________________
      //   SHOP WEAPONS   \\
    
    The weapons in the shop upgrade when you rank up (finish a chapter). All of the
    weapons in a tier have the same price and material requirements regardless of
    which class's weapon it is. Tier 1 weapons area available from the start, Tier
    2 becomes available at the start of Chapter 2, but Tier 3 is available after
    Q2-8 ("Crimson Tears"). Tier 5 is available after beating Q5-5. The lower tier
    weapons are always still available even after better ones come out. Tier 10,
    or what I'm calling Tier 10, unlocks after you beat the final boss, but it
    consists of 3 whole sets of weapons, all prefixed with Wyadd. The Wyadd
    weapons have the same Zeny cost and all require 1 Wyadd Rune item, but each
    weapon type require a certain additional item just for that time. For example,
    each of the 3 Wyadd katars also need a Rotted Katar item. Swords need Corroded
    Sword items. These Tier 10 weapons all share the same skills between similar
    weapons; basically, the three sets are identical except in name and appearance
    so you can pick which of the 3 options you like the look of best.
    
     PURCHASE PRICE AT BLACKSMITH
    Tier 1:   1000 Z + 1 Phracon
    Tier 2:   2000 Z + 5 Phracon
    Tier 3:   5000 Z + 1 Crimson Oridecon, 15 Phracon
    Tier 4:   5500 Z + 1 Crimson Oridecon, 5 Emveretarcon
    Tier 5:   8000 Z + 1 Crimson Oridecon, 8 Emveretarcon
    Tier 6:  10000 Z + 1 Rune Ingot, 10 Emveretarcon
    Tier 7:  12000 Z + 1 Rune Ingot, 1 Oridecon
    Tier 8:  15000 Z + 1 Rune Ingot, 2 Oridecon
    Tier 9:  20000 Z + 1 Broken Weapon, 5 Oridecon
    Tier 10: 30000 Z + 1 Wyadd Rune, 1 Rotted (weapon)/1 Corroded (weapon)
    
    Thorn Katar
     ATK 40		*Attack Up Lv.1
    Othel Katar
     ATK 44		*AP UP Lv.1
    Sharp Edge
     ATK 55		*Skilled Step
    Feoh Sharp Edge
     ATK 44		*Attack Up Lv.2
    Lagu Sharp Edge
     ATK 66		*Crit Attack Up Lv.2
    Bloody Roar
     ATK 70		*Invincible Step Up	*Elemental Katar Lv.2
    Eoh Bloody Roar
     ATK 63		*Double Attack Lv.1
    Wyn Bloody Roar
     ATK 56		*Quick Step Lv.1
    Farbauti
     ATK 90		*Double Attack Lv.1	*AP Recovery Up Lv.2
    Wyadd Katar/Sharp Edge/Bloody Roar
     ATK 92		*Venom Splasher		*Ground: Katar Aptitude
    
    Othel War Mace
     ATK 47		*Defense Up Lv.1
    Is War Mace
     ATK 42		*Attack Up Lv.1
    Brilliant Spike
     ATK 60		*Strong Sanctuary Lv.1
    Thorn Brilliant Spike
     ATK 72		*Defense Up Lv.2
    Yr Brilliant Spike
     ATK 54		*Wide Guard
    Grand Cross
     ATK 80		*Guard Training		*Strong Sanctuary Lv. 1
    Mann Grand Cross
     ATK 72		*Strong Sanctuary Lv.2
    Ullr Grand Cross
     ATK 96		*Improved Counter
    Gleipnir
     ATK 100	*Strong Sanctuary Lv.3 *Grand Sanctuary
    Wyadd War Mace/Brilliant Spike/Grand Cross
     ATK 98		*Strong Sanctuary Lv.4 *Ground: Mace Aptitude
    
    Ullr War Hammer
     ATK 90		*Attack Up Lv.1
    Ken War Hammer
     ATK 60		*Stun Resist Up Lv.1
    Aesir War Hammer
     ATK 95		*Over Thrust Lv.1
    Peorth Aesir Hammer
     ATK 86		*Attack Up Lv.2
    Feoh Aesir Hammer
     ATK 76		*Crit Power Up Lv.2
    Bradium Hammer
     ATK 120	*Improved Torque	*Greed
    Ullr Bradium Hammer
     ATK 105	*Over Thrust Lv.2
    Rad Bradium Hammer
     ATK 108	*Adrenaline Rush Lv.1
    Mjolnir
     ATK 150	*Adrenaline Rush Lv.2	*Skin Tempering
    Wyadd War Hammer/Aesir Hammer/Bradium Hammer
     ATK 145	*Adrenaline Rush Lv.4	*Ground: Hammer Aptitude
    
    Othel Hunter Bow
     ATK 38		*HP Up Lv.1
    Rad Hunter Bow
     ATK 42		*Attack Up Lv.1
    Luna Bow
     ATK 48		*Improved Jump
    Eoh Luna Bow
     ATK 48		*HP Up Lv.2
    Jara Luna Bow
     ATK 38		*Attack Up Lv.3
    Elfin Bow
     ATK 60		*Invisible		*Stun Resist Up Lv.1
    Daeg Elfin Bow
     ATK 48		*Bow Aptitude
    Feoh Elfin Bow
     ATK 54		*Attention Concentrate Lv.2
    Ullr's Bow
     ATK 80		*Great Shot		*Followup Attack
    Wyadd Hunter Bow/Luna Bow/Elfin Bow
     ATK 80		*Attention Concentrate Lv.4	*Ground: Bow Aptitude
    
    Eoh Long Staff
     ATK 35		*Defense Up Lv.1
    Rad Long Staff
     ATK 35		*AP Up Lv.1
    Soul Staff
     ATK 50		*Staff Charge Up
    Lagu Soul Staff
     ATK 55		*Defense Up Lv.2
    Ken Soul Staff
     ATK 40		*Stagger Resist Up Lv.1
    Ganbantein
     ATK 80		*Vital Force		*Slow Starter
    Peorth Ganbantein
     ATK 80		*Elemental Staff Lv.3
    Feoh Ganbantein
     ATK 72		*Improved Chant Lv.1
    Gridarvol
     ATK 105	*Improved Chant Lv.2	*Improved Chant Lv.3
    Wyadd Long Staff/Soul Staff/Ganbantein
     ATK 103	*Improved Chant Lv.3	*Ground: Staff Aptitude
    
    Yr Two-handed Sword
     ATK 47		*Attack Up Lv.1
    Ken Two-handed Sword
     ATK 42		*Stun Resist Up Lv.1
    Executioner
     ATK 60		*Endure
    Thorn Executioner
     ATK 72		*Attack Up Lv.2
    Lagu Executioner
     ATK 60		*Greater Guard Up
    Mysteltainn
     ATK 80		*Greater Guard Up	*HP Recovery Up Lv.1
    Ullr Mysteltainn
     ATK 68		*Improved Stun Lv.3
    Yr Mysteltainn
     ATK 80		*Sword Charge Up
    Balmung
     ATK 100	*Sword Charge Up	*Wide Guard
    Wyadd Two-handed Sword/Executioner/Mysteltainn
     ATK 97		*HP Recovery Up Lv.5	*Aerial: Sword Aptitude
    
    
    
    
    ________________________________________________________________________________
    //
    //    5. COSTUMES		[cstms]
    //
    
    Costumes (not to be confused with Outfits, which are recorded sets of equipment
    including job/weapon, costume, and cards) are mostly aesthetic but also limit
    the number and cost of equipped cards. Costumes are "expanded" using Zeny and
    materials, and each level of expansion increases the total allowed card "cost".
    
    Initially, class-specific costumes are locked to their class, but starting in
    Chapter 5 you will be allowed to wear any costume regardless of class! Oh, and
    each one comes with a unique card, but all the cards you get from Costumes have
    an identical image on the card, so only one of them is needed for the Trophy for
    collecting all cards -- and you start with the card for your job's Costume. You
    start off with the costume named after your starting Job, and are given the
    remaining starter costumes after completing Quest 2-3. Also, do note that as
    you progress through the game, new tiers of Job-based costumes will become
    available. These are full sets of costumes that correspond to the 6 Jobs of
    Ragnarok Odyssey. For example, Tier 1 is the starter costumes named after your
    class, so for Assassins it's "Assassin", then in Tier 2 the Assassin's costume
    is called "Outsider". Basically the higher tier costumes follow the same theme
    as the class they're associated with, but seem to have higher limits for Card
    costs than lower tiers, even at the same level of expansion. That or they just
    get a higher limit sooner, I haven't thoroughly checked.
    
    Don't forget that for a small fee of some Zeny and a couple of Dye items,
    you can re-dye your Costumes to 1 of 4 preset options. Same goes for the
    Headgear.
    
    NOTE: It's possible that some of the costumes that seem to appear after you beat
    a certain quest may actually be tied to obtaining at least 1 of each required
    material and it just so happens that you are almost guaranteed to have that
    requirement upon finishing certain quests. Whether this is true, I don't think
    I can actually prove, since it's not exactly practical to play through the
    game ANOTHER time and intentionally delay picking up items. SO! Suffice it to
    say that IF for any reason an item isn't showing up at the expected time, make
    sure you have at least 1 of each required material.
    
    NOTE: It has come to my attention as I make further progress through the game
    that there are certain costumes that are GENDER SPECIFIC. Meaning if you have a
    male character, certain costumes will not be available to you and vice versa for
    female characters. While this kind of sucks, it does seem that gender specific
    costumes are simply a "male version" and a "female version" and although they
    are completely different visually and in name, they are effectively the same
    "kind" of costume and either gender character should gain access to their
    respective gender-locked costumes around the same time.
    
       ____________________________
      //   COSTUME AVAILABILITY   \\
    
    From the start: Swordman, Merchant
    After Q1-9:  Thief, Magician
    After Q2-3:  (gives you TIER 1 costumes for the jobs you didn't start with)
    After Q2-9:  Acolyte, Archer
    After Q3-3:  (TIER 2) Outsider, Bishop, Steelarm, Earthchild, Archmage, Striker
    After Q4-10: Gunner, Shinobi
    After Q5-10: (TIER 3) Darksider, Holy Avenger, The Thunderer, Sagittarius
      Shooter, Arcanist, White Knight
    After Q7-1:  Kabuki Dancer
    After Q7-6:  Pioneering Spirit
    After Q8-4:  Devil's Marksman, Ninja Master, Royal Guard
    After Q9-8:  Kafra Uniform, Swallowtail
    
    After obtaining at least 1 of each required material: Scorpion Lamellar
    
    DLC Only: Novice, Super Novice, Ninja, Gunslinger, TaeKwon Kid
    
       ____________________
      //   COSTUME LIST   \\
    
    NOTE: I'm constantly working on filling out this list. If you've at all started
    collecting and expanding the costumes in your game, you'll know that some of the
    materials are fairly rare and it is very time consuming farming for materials
    and cash in this game. The list of costumes itself is pretty much complete, only
    mission the bonus costumes that require Extra Quest or super-rare materials as
    far as I know. I'm filling out the expansion costs as I make progress little by
    little in my game. If you're wondering, there are 10 stages of expansion, just
    like weapon refining, only you can't "extract skills" from a Costume... They
    come with a card when you obtain the costume! Now let me be while I farm for
    materials and gather data.
    
       Costume Name
       Initial Purchase Price + Materials Needed
       Expansion Costs (first level down to max level)
    
    ASSASSIN
    Free Job Costume
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, ???
    2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 5 Blue Wolf Pelt
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 5 Frostwolf Armor, 6 Red Wolf Pelt
    4000 Zeny + 5 Elunium, 5 Fabric, 2 Slimy Hide
    5000 Zeny + 10 Elunium, 6 Flamewolf Armor, 8 Black Wolf Pelt
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 8 Classy Cloth, 5 Moldy Truffle
    20000 Zeny + 5 Rare Elunium, 5 Shiny Cloth, 3 Flamewolf Pelt, 4 Tender Meat
    
    CLERIC
    Free Job Costume
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 2 Rag, 3 MoiMoi's Tail
    2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 2 Soft Bear's Pelt
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 3 Proud Crest
    4000 Zeny + 5 Elunium, 4 Lovely Red Feather, 4 Lovely White Feather
    5000 Zeny + 10 Elunium, 6 Fabric, 4 Reflector
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 8 Classy Cloth, 5 MoiMoi's Ear
    20000 Zeny + 5 Rare Elunium, 2 Yellow Fin, 3 Strong Legs, 5 Lovely White Feather
    
    HAMMERSMITH
    Free Job Costume
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 4 Rag
    2000 Zeny + 5 Rough Elunium, 1 CLoth Scrap, 2 Bear's Footpad
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 5 Rusty Iron, 3 Filthy Bristles
    4000 Zeny + 5 Elunium, 5 Iron, 2 Cannonball Tail
    5000 Zeny + 10 Elunium, 6 Grand Shoulder Plates, 4 Dented Armor
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 8 Moth-eaten Loincloth, 8 Icy Loincloth,
      8 Singed Loincloth
    20000 Zeny + 5 Rare Elunium, 10 Classy Cloth, 6 Steel, 5 Grotti's Horn
    
    HUNTER
    Free Job Costume
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 4 Rag
    2000 Zeny + 5 Rough Elunium, 3 Cloth Scrap, 1 Blue Wolf Fang
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 2 Devil Hawk's Feather
    4000 Zeny + 5 Elunium, 8 Soft Silk, 4 Horo Horon Down
    5000 Zeny + 10 Elunium, 4 Fabric, 4 Iridescent Feather, 3 Giant Horns
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 8 Classy Cloth, 6 Unripe Apple
    20000 Zeny + 5 Rare Elunium, 10 Shiny Cloth, 4 Grotti's Flower
    
    MAGE
    Free Job Costume
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 1 Rag, 1 Frizzy Whiskers
    2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 3 Aquamarine
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 2 Lovely Red Feather
    4000 Zeny + 5 Elunium, 5 Soft Silk, 5 Horo Horos Down, 2 Warm Wings
    5000 Zeny + 10 Elunium, 10 Soft Silk, 2 Flamewolf Pelt
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 10 Classy Cloth, 3 Giant Frilly Feather
    20000 Zeny + 5 Rare Elunium, 3 Shiny Cloth, 1 Glowy Thing
    
    SWORD WARRIOR
    Free Job Costume
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 1 Rag, 1 Bladefang
    2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 1 Jubilee
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 2 Lovely Red Feather
    4000 Zeny + 5 Elunium, 3 Lunar Eclipse Fang, 3 Frozen Fauld
    5000 Zeny + 10 Elunium, 4 Valhalla Mail, 2 Valhalla Helm
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 5 Steel, 3 Flamewolf Pelt, 5 Solar Eclipse Fang
    20000 Zeny + 5 Rare Elunium, 10 Classy Cloth, 3 Devil Hawk's Wingbone
    
    OUTSIDER
    7000 Zeny + 1 Giant Poison Fin, 2 Cloth Scrap, 7 Strange Mushroom,
     3 Wet Fish Lips
    1500 Zeny + 1 Rough Elunium
    2000 Zeny + 3 Rough Elunium, 8 Rag
    2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 1 Proud Crest
    3000 Zeny + 1 Elunium
    4000 Zeny + 3 Elunium, 4 Soft Silk, 2 Iridescent Feather
    5000 Zeny + 5 Elunium, 2 Glowing Tongue, 4 Horo Horon Down
    7500 Zeny + 10 Elunium, 6 Fabric, 3 Gale Feather, 5 Black Wolf Pelt
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 10 Classy Cloth, 3 Spotty Skin
    20000 Zeny + 5 Rare Elunium, 2 Bold Cloth, 4 Ever Embers, 6 Lush Red Pelt
    
    BISHOP
    7000 Zeny + 1 Giant Poison Fin, 2 Cloth Scrap, 3 Frizzy Whiskers, 8 Thin Feather
    1500 Zeny + 1 Rough Elunium
    2000 Zeny + 3 Rough Elunium, 8 Rag
    2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 3 Devil Hawk's Feather
    3000 Zeny + 1 Elunium
    4000 Zeny + 3 Elunium, 8 Soft Silk, 4 Soft Bear's Pelt
    5000 Zeny + 5 Elunium, 2 Shredded Muscle
    
    STEELARM
    7000 Zeny + 1 Giant Poison Fin, 2 Iron Ore, 8 Bear's Footpad,
     3 Bear's Shoulder Spikes
    1500 Zeny + 1 Rough Elunium
    2000 Zeny + 3 Rough Elunium, 8 Rag
    2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 2 Gale Feather
    3000 Zeny + 1 Elunium
    4000 Zeny + 3 Elunium, 4 Iron, 4 Bog Bangle
    5000 Zeny + 5 Elunium, 3 Hero's Gauntlet, 5 Bear's Shoulder Spikes
    
    EARTHCHILD
    7000 Zeny + 1 Giant Poison Fin, 2 Cloth Scrap, 3 Mushroom Spore,
     9 Horo Horo Down
    1500 Zeny + 1 Rough Elunium
    2000 Zeny + 3 Rough Elunium, 8 Rag
    2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 2 Lovely Red Feather
    3000 Zeny + 1 Elunium
    4000 Zeny + 3 Elunium, 6 Soft Silk, 2 Iridescent Feather
    5000 Zeny + 5 Elunium, 4 Jade Photophore, 1 Moss-covered Pipe
    
    ARCHMAGE
    7000 Zeny + 1 Giant Poison Fin, 2 Cloth Scrap, 6 MoiMoi's Tail, 6 Aquamarine
    1500 Zeny + 1 Rough Elunium
    2000 Zeny + 3 Rough Elunium, 8 Rag, 3 Battered Feathers
    2500 Zeny + 5 Rough Elunium, 6 Cloth Scrap, 4 Horo Horo Down
    3000 Zeny + 1 Elunium
    4000 Zeny + 3 Elunium, 6 Fabric, 2 Lovely Red Feather, 2 Lovely White Feather
    5000 Zeny + 5 Elunium, 4 Horo Horon Down, 2 Frizzy Whiskers
    
    STRIKER
    7000 Zeny + 1 Giant Poison Fin, 2 Iron Ore, 2 Scorpion's Stinger, 15 Jellopy
    1500 Zeny + 1 Rough Elunium
    2000 Zeny + 3 Rough Elunium, 8 Rag, 3 Iron ore
    2500 Zeny + 5 Rough Elunium, 4 Cloth Scrap, 6 Bladefang
    3000 Zeny + 1 Elunium
    4000 Zeny + 3 Elunium, 1 Iron, 2 King's Gauntlet, 2 Hero's Gauntlet
    5000 Zeny + 5 Elunium, 5 Iron, 6 Courage Emblem, 5 Chief's Helm
    
    DARKSIDER
    12000 Zeny + 1 Flamewolf Pelt, 4 Iron, 4 Blue Wolf Fang, 3 Sharp Talon
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 6 Soft Silk, 6 Iron, 4 Scorpion's Scythe
    3000 Zeny + 5 Rough Elunium, 4 Poison Spore, 4 Sharp Talon
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 4 Frostwolf Armor, 4 Bear's Shoulder Spikes,
      4 Beast's Claw
    7500 Zeny + 5 Elunium, 4 Iron, 3 Pointy Saw
    10000 Zeny + 10 Elunium, 6 Fabric, 6 Black Wolf Fang, 4 Spiky Ribs
    12500 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 4 Steel, 6 Chief's Shoulder Plates
    20000 Zeny + 5 Rare Elunium, 2 Bold Cloth, 3 Snowcrystal, 5 Strong Legs
    
    HOLY AVENGER
    12000 Zeny + 1 Flamewolf Pelt, 6 Soft Silk, 1 Venerable Whiskers, 12 Jellopy
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 4 Soft Silk, 7 Aquamarine, 6 Horo Horon Down
    3000 Zeny + 5 Rough Elunium, 6 Soft Silk, 4 Lovely White Feather,
      3 MoiMoi's Tail
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 4 Soft Bear's Pelt, 4 Frizzy Whiskers
    
    THE THUNDERER
    12000 Zeny + 1 Flamewolf Pelt, 4 Iron, 5 Bear's Shoulder Spikes, 3 Dented Armor
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 8 Iron Ore, 4 King's Breastplate, 3 Dented Armor
    3000 Zeny + 5 Rough Elunium, 12 Iron Ore, 3 Hero's Breastplate
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 5 Popping Spore, 4 Moth-eaten Loincloth
    
    SAGITTARIUS SHOOTER
    12000 Zeny + 1 Flamewolf Pelt, 6 Soft Silk, 9 Blue Wolf Pelt, 6 Dented Armor
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 4 Soft Silk, 4 Iron Ore
    3000 Zeny + 5 Rough Elunium, 6 Soft Silk, 6 Iron Ore, 3 Jubilee
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 2 Frostwolf Wing, 4 Lunar Eclipse Fang
    7500 Zeny + 5 Elunium, 4 Iron, 5 Blue Beak
    10000 Zeny + 10 Elunium, 6 Iron, 2 Flamewolf's Breastplate, 4 Valhalla Mail
    12500 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 6 Classy Cloth, 3 Giant Frilly Feather
    20000 Zeny + 5 Rare Elunium, 2 Rare Hide, 1 Yellow Fin, 3 Tender Meat
    
    ARCANIST
    12000 Zeny + 1 Flamewolf Pelt, 6 Soft Silk, 4 Horo Horon Down,
      2 Soft Bear's Pelt
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 5 Cloth Scrap, 4 Soft Silk
    3000 Zeny + 5 Rough Elunium, 6 Cloth Scrap, 5 Soft Silk, 5 Garlet
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 6 Fruit Branch, 2 Pumpkin Staff
    
    WHITE KNIGHT
    12000 Zeny + 1 Flamewolf Pelt, 4 Iron, 1 Reflector, 8 Chivalry Emblem
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 8 Iron Ore, 3 Chivalry Emblem
    3000 Zeny + 5 Rough Elunium, 10 Iron Ore, 3 Courage Emblem
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 6 Cloth Scrap, 2 Hero's Headband
    
    GUNNER
    10000 Zeny + 1 Fancy Feather, 4 Soft Silk, 5 Popping Mushroom, 6 Blue Wolf Pelt
    1500 Zeny + 1 Rough Elunium
    2000 Zeny + 3 Rough Elunium, 4 Cloth Scrap, 4 Blue Wolf Pelt
    2500 Zeny + 5 Rough Elunium, 6 Cloth Scrap, 6 Droopy Fish Lips, 6 Wet Fish Lips
    3000 Zeny + 1 Elunium
    4000 Zeny + 3 Elunium, 3 Devil Hawk's Feather
    
    PIONEERING SPIRIT
    15000 Zeny + 1 Bold Cloth, 2 Fabric, 2 Crackling Truffle,
      3 Poisoned Sticky Mucus
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 4 Cloth Scrap, 4 Black Wolf Pelt, 4 Horo Horos Down
    3000 Zeny + 5 Rough Elunium, 6 Fabric, 20 Thin Feather, 4 Moth-eaten Loincloth
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 4 Slimy Hide, 3 Drenched Claws
    7500 Zeny + 5 Elunium, 6 Classy Cloth, 2 Defender's Emblem
    10000 Zeny + 10 Elunium, 8 Classy Cloth, 3 Lush Red Pelt, 3 Lush Black Pelt
    12500 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 5 Shiny Cloth, 2 Yellow Fin, 1 Glowy Thing
    20000 Zeny + 5 Rare Elunium, 8 Shiny Cloth, 2 Weird Glowy Thing, 4 Rough Hide
    
    DEVIL'S MARKSMAN
    17000 Zeny + 1 Dragon Blubber, 5 Classy Cloth, 8 Black Wolf Pelt, 3 Rough Hide
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 8 Soft Silk, 6 Puckered Fish Lips
    3000 Zeny + 5 Rough Elunium, 6 Fabric
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 3 Lush Black Pelt, 5 Horo Horon Down
    7500 Zeny + 5 Elunium, 8 Classy Cloth, 3 Black Beak
    10000 Zeny + 10 Elunium, 10 Classy Cloth, 1 Red Cape
    12500 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 6 Shiny Cloth, 10 Steel, 3 Ever Embers
    20000 Zeny + 5 Rare Elunium, 6 Dead Branch, 1 Unknown Metal
    
    SHINOBI
    10000 Zeny + 1 Fancy Feather, 3 Iron, 3 Poisonous Spore, 6 Piping Hot Scythe
    1500 Zeny + 1 Rough Elunium
    2000 Zeny + 3 Rough Elunium, 4 Iron Ore, 8 Cracked Shell
    2500 Zeny + 5 Rough Elunium, 6 Iron Ore, 2 King's Gauntlet
    3000 Zeny + 1 Elunium
    4000 Zeny + 3 Elunium, 5 Scorpion's Scythe, 3 Piping Hot Scythe
    
    KABUKI DANCER
    15000 Zeny + 1 Rare Hide, 4 Soft Silk, 2 Fabric, 1 Classy Cloth
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 4 Cloth Scrap, 3 Soft Bear's Pelt, 4 Jubilee
    3000 Zeny + 5 Rough Elunium, 6 Bladefang, 2 Proud Crest
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 5 Horo Horo Down, 3 Horo Horos Down
    7500 Zeny + 5 Elunium, 8 Soft Silk, 4 Tempest Feather
    10000 Zeny + 10 Elunium, 8 Iron, 4 Shredded Muscle, 3 Gale Feather
    12500 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 2 Mask of the Hills, 2 Frost Mask, 2 Flame Mask
    20000 Zeny + 5 Rare Elunium, 6 Shiny Cloth, 1 Giant Droplets
    
    NINJA MASTER
    17000 Zeny + 1 Dragon Blubber, 5 Solid Iron Piece, 3 Worn Buckles,
      2 Pitch Black Hide
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 5 Soft Silk, 4 Iron
    3000 Zeny + 5 Rough Elunium, 4 Solid Iron Piece
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 3 Sharp Talon, 2 Spiky Ribs
    7500 Zeny + 5 Elunium, 6 Solid Iron Piece, 4 Poisonous Truffle,
      4 Crackling Truffle
    10000 Zeny + 10 Elunium, 10 Solid Iron Piece, 3 Spotty Skin
    12500 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 10 Classy Cloth, 8 Steel, 3 Devil Hawk's Wingbone
    
    NOVICE
    Free DLC Costume
    1000 Zeny + 1 Rough Elunium
    
    SUPER NOVICE
    Free DLC Costume
    1000 Zeny + 1 Rough Elunium
    
    SWORDMAN
    1800 Zeny + (no materials needed)
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 1 Rag, 1 Bladefang
    2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 1 Jubilee
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 2 Lovely Red Feather
    4000 Zeny + 5 Elunium, 3 Lunar Eclipse Fang, 3 Frozen Fauld
    
    MERCHANT
    1800 Zeny + (no materials needed)
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, ???
    2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 2 Bear's Footpad
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 5 Rusty Iron, 3 Filthy Bristles
    4000 Zeny + 5 Elunium, 5 Iron, 2 Cannonball Tail
    5000 Zeny + 10 Elunium, 6 Grand Shoulder Plates, 4 Dented Armor
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 8 Moth-eaten Loincloth, 8 Icy Loincloth,
      8 Singed Loincloth
    20000 Zeny + 5 Rare Elunium, 10 Classy Cloth, 6 Steel, 5 Grotti's Horn
    
    THIEF
    3000 Zeny + 1 Broken Horn, 8 Strange Mushroom
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, ???
    2000 Zeny + 5 Rough Elunium, ???
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 5 Frostwolf Armor, 6 Red Wolf Pelt
    4000 Zeny + 5 Elunium, 5 Fabric, 2 Slimy Hide
    5000 Zeny + 10 Elunium, 6 Flamewolf Armor, 8 Black Wolf Pelt
    
    MAGICIAN
    3000 Zeny + 1 King's Breastplate, 3 Aquamarine
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 1 Rag, 1 Frizzy Whiskers
    2000 Zeny + 5 Rough Elunium, 1 Cloth Scrap, 3 Aquamarine
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 2 Lovely Red Feather
    4000 Zeny + 5 Elunium, 5 Soft Silk, 5 Horo Horos Down, 2 Warm Wings
    5000 Zeny + 10 Elunium, 10 Soft Silk, 2 Flamewolf Pelt
    10000 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 10 Classy Cloth, 3 Giant Frilly Feather
    20000 Zeny + 5 Rare Elunium, 3 Shiny Cloth, 1 Glowy Thing
    
    ACOLYTE
    5000 Zeny + 1 Lovely Red Feather, 3 Large Jellopy
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 2 Rag, 3 MoiMoi's Tail
    2000 Zeny + 5 Rough Elunium, ???
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 3 Proud Crest
    
    ARCHER
    5000 Zeny + 1 Trident Tail, 5 Bear's Footpad
    1000 Zeny + 1 Rough Elunium
    1500 Zeny + 3 Rough Elunium, 4 Rag
    2000 Zeny + 5 Rough Elunium, 3 Cloth Scrap, 1 Blue Wolf Fang
    2500 Zeny + 1 Elunium
    3000 Zeny + 3 Elunium, 2 Devil Hawk's Feather
    4000 Zeny + 5 Elunium, 8 Soft Silk, 4 Horo Horon Down
    
    NINJA
    Free DLC Costume
    1000 Zeny + 1 Rough Elunium
    
    GUNSLINGER
    Free DLC Costume
    1000 Zeny + 1 Rough Elunium
    
    TAEKWON KID
    Free DLC Costume
    1000 Zeny + 1 Rough Elunium
    
    ROYAL GUARD
    20000 Zeny + 1 Dragon Blubber, 3 Steel
    2000 Zeny + 1 Rough Elunium
    2500 Zeny + 3 Rough Elunium, 5 Soft Silk, 4 Iron
    3000 Zeny + 5 Rough Elunium, 6 Fabric
    4000 Zeny + 1 Elunium
    5000 Zeny + 3 Elunium, 3 Lush Black Pelt, 5 Horo Horon Down
    7500 Zeny + 5 Elunium, 6 Solid Iron Piece, 4 Poisonous Truffle,
      4 Crackling Truffle
    10000 Zeny + 10 Elunium, 10 Classy Cloth, 1 Red Cape
    12500 Zeny + 1 Rare Elunium
    15000 Zeny + 3 Rare Elunium, 6 Shiny Cloth, 10 Steel, 3 Ever Embers
    
    KAFRA UNIFORM
    25000 Zeny + 1 Alluring Eye, 3 Shiny Cloth
    
    SWALLOWTAIL
    25000 Zeny + 1 Alluring Eye, 3 Shiny Cloth
    
    SCORPION LAMELLAR
    5000 Zeny + 5 Pretty Sandstone, 10 Black-Violet Sickle, 3 Black-Violet Tail
    
    
    
    
    ________________________________________________________________________________
    //
    //    6. HEADGEAR & MUSIC	[hgmsc]
    //
    
    Headgear and music are both available from the "Item shop", which is the NPC
    shop in the courtyard, just to the right of the Costume Shop. Headgear is purely
    aesthetic and music is, well, it's BGM that you can set to play as the default
    music for Fort Farthest, or you can pick which BGM you want to hear each time
    you pick a quest at the Quest Counter. Fans of the original Ragnarok Online MMO
    will be pleased to find a wide selection of familiar music from that game. There
    are also several headgear which are based on similar items from the MMO.
    
    NOTE: It's possible that some of the headgear that seem to appear after you beat
    a certain quest may actually be tied to obtaining at least 1 of each required
    material and it just so happens that you are almost guaranteed to have that
    requirement upon finishing certain quests. Whether this is true, I don't think
    I can actually prove, since it's not exactly practical to play through the
    game ANOTHER time and intentionally delay picking up items. SO! Suffice it to
    say that IF for any reason an item isn't showing up at the expected time, make
    sure you have at least 1 of each required material.
    
       _____________________________
      //   HEADGEAR AVAILABILITY   \\
    
    From the start: Fancy Glasses, Knight's Helm, Goggles, Hunter's Cap,
        Nurse's Bonnet
    After Q1-9:  Big Ribbon, Li'l Poring, Elf Ears, Teddy Bear Hat, Orcish Helm
        Party Time!
    After Q3-1:  Devil Horns, Earmuffs, Round the Corner of Love, Fairy Ears,
        Magician's Third Eye
    After Q4-3:  Cat Ears, Devil Hair Band, Divine Veil, Classic Stetson, Student's
        Cap, Whisper Time
    After Q4-10: Ninja Mask, Shinobi Mask
    After Q6-7:  Thunderer's Mask, Bunny Earmuffs, King's Crown, Pretty Li'l Devil,
        Avenger's Veil, Commander's Beret, Wolf Hat
    After Q8-7:  Ninja Master's Mask, Angel Hair Band, Kabuki Mask
    After Q9-8:  Kafra Hair Band, Valkyrie Helm
    
    After obtaining at least 1 of each required material: Nagaroar Horns, Dog Ears,
    Scorpion Tail
    
    DLC Only: Archer's Apple, Floppy Cat, Bunny Hair Band, Droopy Domovoi, Droopy
        Pavianne Doll, Pavianne In Situ Doll, Giant King Mask, Countenance du
        Poring, Majestic Horns, Hraesvelgr Feather Cap, Hjahanir's Fluffy Crest,
        Champion's Crown, Li'l Fafnir
    
       _____________________
      //   HEADGEAR LIST   \\
    
    FANCY GLASSES
    1000 Zeny + 12 MoiMoi's Tail
    
    KNIGHT'S HELM
    1600 Zeny + 12 Broken Helmet, 5 Jellopy
    
    GOGGLES
    1180 Zeny + 10 Horo Horo Down, 5 Sticky Mucus
    
    HUNTER'S CAP
    1500 Zeny + 5 Horo Horo Down, 10 Thin Feather
    
    NURSE'S BONNET
    1400 Zeny + 8 Strange Mushroom, 8 Droopy Fish Lips, 8 Killer Bug's Jaw
    
    BIG RIBBON
    1800 Zeny + 1 Orc King's Claw, 10 Honey, 5 Frizzy Whiskers
    
    LI'L PORING
    2500 Zeny + 1 Orc King's Claw, 12 Aquamarine
    
    ELF EARS
    1500 Zeny + 1 Orc King's Claw, 5 Mushroom Spore, 10 Wet Fish Lips
    
    TEDDY BEAR HAT
    3000 Zeny + 1 Orc King's Claw, 10 Bear's Footpad, 10 Honey, 3 Soft Bear's Pelt
    
    ORCISH HELM
    2000 Zeny + 1 Orc King's Claw, 20 Orc Claw, 10 Broken Helmet, 3 Jubilee
    
    PARTY TIME!
    5000 Zeny + 1 Orc King's Claw, 10 Battered Feathers, 10 Sticky Mucus,
        1 Moth-eaten Loincloth
    
    DEVIL HORNS
    2800 Zeny + 1 Ant's Sail, 5 Bear's Shoulder Spikes, 20 Killer Bug's Jaw
    
    EARMUFFS
    3600 Zeny + 1 Ant's Sail, 8 Frizzy Whiskers, 1 Gale Feather
    
    ROUND THE CORNER OF LOVE
    980 Zeny + 1 Ant's Sail, 15 Strange Mushroom, 5 Poisonous Mushroom, 10 Honey
    
    FAIRY EARS
    1800 Zeny + 1 Ant's Sail, 1 Lovely Red Feather
    
    MAGICIAN'S THIRD EYE
    2400 Zeny + 1 Ant's Sail, 10 Garlet, 5 Jade Photophore
    
    CAT EARS
    5000 Zeny + 1 Ancient Runic Ore, 10 Blue Wolf Pelt, 5 Red Wolf Pelt
    
    DEVIL HAIR BAND
    6000 Zeny + 1 Ancient Runic Ore, 15 Scorpion's Scythe, 5 Warm Wings
    
    DIVINE VEIL
    2100 Zeny + 1 Ancient Runic Ore, 15 Chivalry Emblem, 1 Devil Hawk's Feather
    
    CLASSIC STETSON
    4200 Zeny + 1 Ancient Runic Ore, 3 Blue Wolf Fang, 3 Red Wolf Fang, 5 Bladefang
    
    STUDENT'S CAP
    4800 Zeny + 1 Ancient Runic Ore, 2 Proud Crest
    
    WHISPER TIME
    7000 Zeny + 1 Ancient Runic Ore, 4 Jade Photophore, 4 Sapphire Photophore,
     4 Ruby Photophore
    
    NINJA MASK
    5000 Zeny + 1 Fancy Feather, 2 Frizzy Whiskers, 2 Beast's Eye
    
    SHINOBI MASK
    5000 Zeny + 1 Fancy Feather, 2 Frizzy Whiskers, 2 Beast's Eye
    
    THUNDERER'S MASK
    9800 Zeny + 1 Fine Fur, 5 Sharp Talon, 2 Venerable Whiskers, 4 Beast's Eye
    
    BUNNY EARMUFFS
    5800 Zeny + 1 Fine Fur, 20 Frizzy Whiskers, 2 Venerable Whiskers
    
    KING'S CROWN
    8800 Zeny + 1 Fine Fur, 20 Valhalla Helm, 5 Courage Emblem, 3 Tempest Feather
    
    PRETTY LI'L DEVIL
    6300 Zeny + 1 Fine Fur, 6 Black Wolf Pelt, 15 Wet Fish Lips, 6 Horo Horon Down
    
    AVENGER'S VEIL
    7000 Zeny + 1 Fine Fur, 1 Chivalry Emblem, 1 Flamewolf Wing, 1 Frostwolf Wing
    
    COMMANDER'S BERET
    10000 Zeny + 1 Fine Fur, 1 Mask of the Hills, 3 Frost Mask, 3 Flame Mask
    
    WOLF HAT
    5000 Zeny + 1 Fine Fur, 20 Blue Wolf Pelt, 20 Red Wolf Pelt, 5 Black Wolf Pelt
    
    NINJA MASTER'S MASK
    8000 Zeny + 1 Lovely Bone, 4 Pitch Black Hide, 2 Poisonous Fin
    
    ANGEL HAIR BAND
    12000 Zeny + 1 Lovely Bone, 100 Jellopy, 2 Lovely White Feather,
      1 Giant Frilly Feather
    
    KABUKI MASK
    7500 Zeny + 1 Lovely Bone, 3 Lush Blue Pelt, 3 Lush Red Pelt, 3 Lush Black Pelt
    
    KAFRA HAIR BAND
    50000 Zeny + 1 Alluring Eye, 3 Giant Frilly Feather
    
    VALKYRIE HELM
    50000 Zeny + 1 Alluring Eye, 2 Devil Hawk's Feather, 1 Unknown Metal
    
    DOG EARS
    2500 Zeny + 5 Flufftacular Fur, 2 Round Ears, 2 Frizzy Whiskers
    
    SCORPION TAIL
    10000 Zeny + 5 Beautiful Sandstone, 10 Black-Violet Sickle, 8 Black-Violet Tail
    
    NAGAROAR HORNS
    1500 Zeny + 10 Nagaroar's Ramhorn Shard, 30 Droopy Fish Lips, 20 Black Beak,
      30 Tacky Mucus
    
    ARCHER'S APPLE
    DLC - $0.99
    
    FLOPPY CAT
    DLC - $0.99
    
    BUNNY HAIR BAND
    DLC - $0.99
    
    DROOPY DOMOVOI
    DLC - Free, "Headgear Set"
    
    DROOPY PAVIANNE DOLL
    DLC - Free, "Headgear Set"
    
    PAVIANNE IN SITU DOLL
    DLC - Free, "Headgear Set"
    
    GIANT KING MASK
    DLC - Free, "Headgear Set"
    
    COUNTENANCE DU PORING
    DLC - Free, "Headgear Set"
    
    MAJESTIC HORNS
    DLC - $0.99
    
    HRAESVELGR FEATHER CAP
    DLC - Free, "Headgear Set"
    
    HJAHANIR'S FLUFFY CREST
    DLC - Free, "Headgear Set"
    
    CHAMPION'S CROWN
    DLC - Free, "Headgear Set"
    
    LI'L FAFNIR
    DLC - Free, "Headgear Set"
    
    
       __________________________
      //   MUSIC AVAILABILITY   \\
    
    NOTE: The first two songs are automatically available from the Phonograph and
    for use during quests. These are the Ragnarok Odyssey Main Theme and The
    Eternal Road. Also, even if you haven't bought the item, you can always set
    your Fort BGM back to the default "Fort Farthest" track, but you have to buy it
    if you want to play it during a quest.
    
    Automatic:   Ragnarok Odyssey Main Theme, The Eternal Road
    From the start: Fort Farthest, Idavoll Plain
    After Q1-3:  Ifing River
    After Q2-2:  Mount Hnitbjorg
    After Q3-4:  The Depths of a Dark Love
    After Q3-11: Take Your Determination to Heart, Tread on the Ground, Theme of
      Prontera, Great Honor, Divine Grace, Streamside, Labyrinth, Under the Ground
    After Q4-1:  Thor's Volcano
    After Q4-10: I Miss You, Theme of Geffen, Through the Tower, Travel, Plateau
    After Q5-1:  The Ruins of Glast Heim
    After Q5-10: Peaceful Forest, Theme of Payon, Ancient Groover, Nano East
    After Q6-1:  The Eagle-Eye Throne
    After Q6-9:  Yggdrasil
    After Q6-10: The Lure of the Mirage, Theme of Morroc, Back Attack!!, Desert
    After Q7-10: Theme of Alberta, Treasure Hunter
    After Q8-10: Everlasting Wanderers, Be Nice 'n Easy, Ready
    After Q9-8:  Gaze Upon the World Tree, Battle Under the Midnight Sun, Truth of
      the Sundered Land, Reminiscences of Asgard, Looming Giant, Law of the Sundered
      Land, They Who Divine the Truth, GREN/DEL, A Mercenary's Mortal Struggle,
      Leading the Giants, From the Edge of Vigridr, Twilight of the Gods, To the
      World's Greatest Mercenaries!, Ragnarok Odyssey, Title, Wind of Tragedy
    *Other songs are only available through the free DLC Music Sets. See the DLC
     portion of the FAQs section near the end of this guide for a list of which
     Music Set contains which songs.
    
       __________________
      //   MUSIC LIST   \\
    
    ----Music from "Ragnarok Odyssey"
    001 Ragnarok Odyssey Main Theme
    002 Gaze Upon the World Tree		-Title Theme
    003 The Eternal Road			-Character Creation
    004 Fort Farthest			-Fort Farthest
    005 Take Your Determination to Heart	-Before a Siege
    006 Battle Under the Midnight Sun	-Final Battle's Eve
    007 The Shining Plains			-Idavoll Plain
    008 Ydalir Grand Canyon			-Ifing River
    009 Astride the Flying Steed		-Mount Hnitbjorg
    010 The Lure of the Mirage		-Sograt Desert
    011 Earth's Quickening			-Thor Volcano
    012 The Depths of a Dark Love		-Freyja Upturned Pinnacle
    013 The Ruins of Glast Heim		-Ruins of Glast Heim
    014 The Eagle-Eye Throne		-The Odin Sky Temple
    015 Yggdrasil				-Mimir's Well
    016 Truth of the Sundered Land		-Locked Area Fight 1
    017 Reminiscence of Asgard		-Locked Area Fight 2
    018 Looming Giant			-Locked Area Fight 3
    019 Law of the Sundered Land		-Boss Fight 1
    020 They Who Divine the Truth		-Boss Fight 2
    021 GREN/DEL				-The Giant Grendel
    022 A Mercenary's Mortal Struggle	-Siege Quest
    023 Leading the Giants			-Giant Fight
    024 From the Edge of Vigridr		-Loki 1
    025 Twilight of the Gods		-Loki 2
    026 To the World's Greatest Mercenaries!-Epilogue
    027 Ragnarok Odyssey			-Staff Roll
    
    ----Music from "Ragnarok Online" (the MMO)
    028 Title
    029 Highway Gambler (DLC)
    030 Peaceful Forest
    031 I Miss You
    032 Tread on the Ground
    033 Risk Your Life (DLC)
    034 Wind of Tragedy
    035 Theme of Prontera
    036 Great Honor
    037 Divine Grace
    038 Theme of Morroc
    039 Streamside
    040 Theme of Geffen
    041 Theme of Payon
    042 Theme of Alberta
    043 Labyrinth
    044 Treasure Hunter
    045 Time Up! (DLC)
    046 Under the Ground
    047 Ancient Groover
    048 Through the Tower
    049 Back Attack!
    050 Travel
    051 Desert
    052 Plateau
    053 Everlasting Wanderers
    054 Dreamer's Dream (DLC)
    055 In Ruins (DLC)
    056 Be Nice 'n Easy
    057 One Step Closer (DLC)
    058 Brassy Road (DLC)
    059 Yuna's Song (DLC)
    060 Pampas Upas (DLC)
    061 TeMPoison (DLC)
    062 Nano East
    063 TeMPorsche (DLC)
    064 Hamatan (DLC)
    065 Theme of Al de Baran (DLC)
    066 Fear... (DLC)
    067 Rag All Night Long (DLC)
    068 Curse 'n Pain (DLC)
    069 Morning Gloomy (DLC)
    070 TeMP it Up (DLC)
    071 Don't Piss Me Off (DLC)
    072 An Ant-Lion's Pit (DLC)
    073 Welcome Mr. Hwang (DLC)
    074 Help Yourself (DLC)
    075 Watery Grave (DLC)
    076 Out of Curiosity (DLC)
    077 Believe In Myself (DLC)
    078 Ready
    079 White Christmas (DLC)
    080 Come On, My Dear! (DLC)
    081 Welcome, My Lord (DLC)
    082 Silver Bell (DLC)
    083 Don't Cry, Baby (DLC)
    084 Jingle Bell on Ragnarok (DLC)
    085 Theme of Lutie (DLC)
    086 Aeon (DLC)
    087 Zingaro (DLC)
    088 High Roller Coaster (DLC)
    089 Mucho Gusto (DLC)
    090 One Fine Day (DLC)
    091 Into the Abyss (DLC)
    092 Wanna Be Free! (DLC)
    093 TeMPotato (DLC)
    094 Jazzy Funky Sweety (DLC)
    095 Retro Metro (DLC)
    096 Theme of Juno (DLC)
    097 Antique Cowboy (DLC)
    098 Big Guys Love This (DLC)
    099 Higher Than the Sun (DLC)
    100 Not So Far Away (DLC)
    101 Come and Get It! (DLC)
    102 Purity of Your Smile (DLC)
    103 Can't Go Home Again, Baby (DLC)
    104 Adios (DLC)
    105 The Great (DLC)
    106 Jumping Dragon (DLC)
    107 Thai Orchid (DLC)
    108 Muay Thai King (DLC)
    109 Sleepless (DLC)
    110 Christmas in the 13th Month (DLC)
    111 Dancing Christmas in the 13th Month (DLC)
    112 Steel Me (DLC)
    113 Ethnica (DLC)
    114 Come in Peace (DLC)
    115 We Have Lee and You Don't (DLC)
    116 Noblesse Oblige (DLC)
    117 Cheong Choon (DLC)
    118 Naive Rave (DLC)
    119 Latinnova (DLC)
    120 Theme of Rael (DLC)
    121 Underneath the Temple (DLC)
    122 Yetit Petit (DLC)
    123 Last Man Dancing (DLC)
    124 Top Hoppy (DLC)
    125 Uncanny Lake (DLC)
    126 Abyss (DLC)
    127 AbSolitude (DLC)
    128 Erebos' Prelude (DLC)
    129 Invisible Invasion (DLC)
    130 On Your Way Back (DLC)
    131 Rose of Sharon (DLC)
    132 Sleeping Volcano (DLC)
    133 Seven Days, Seven Nights (DLC)
    134 Angelica (DLC)
    135 Alpen Rose (DLC)
    136 Kingdom Memories (DLC)
    137 Good Morning (DLC)
    138 Good Night (DLC)
    139 Monastery in Disguise (DLC)
    140 Theme of Moscovia (DLC)
    141 Tale of the East (DLC)
    142 Away From Home (DLC)
    143 Dream of a Whale (DLC)
    
    
    
    
    ________________________________________________________________________________
    //
    //    7. CARDS			[cards]
    //
    
    There are 65 total known card variations, including some monsters that have
    duplicate names but different art and count as separate cards. The skills on the
    cards don't make a difference if you're going for the "Cardcore" (collect
    all cards) trophy, but the art variations DO count. The only way to get a card
    for a monster is to kill the monster or boss it is named for, or to have a
    friend share it through Near. There is also a small selection of cards that can
    be bought directly from the Card Counter shop, as well as a rotating selection
    of cards you can trade for (but don't trade away good or rare cards!).
    
    Weapon cards are obtained by refining a weapon up to +10 then destroying it.
    This process is called "extraction" and you do it just like refining. You only
    need ONE weapon card as all of them share the same art/image. Armor (costume)
    cards are obtained at no additional cost when you purcahse each Costume from
    the shop. You start the game with the Costume for your chosen job, which means
    you automatically get the card for that Costume as well. That means, technically
    it isn't necessary to buy any of the Costumes to get the trophy.
    
       _______________________
      //   BASIC CARD LIST   \\
    
    This is just a simple list of each different kind of card. If you collect one
    of each of these cards (65 total) you should get the "Cardcore" (collect all
    cards) trophy. These are listed in the order the inventory shows them if you
    press select and pick YES until it says "preparing to sort by Picture" and
    say YES then. Otherwise, the cards are all mixed up in your inventory, and
    this is the only sure-fire way to go through your inventory of cards and
    reliably notice missing cards and duplicates.
    
    Orc
    Orc Chief
    High Orc
    MoiMoi
    Spore
    Poison Spore
    Spore Hazel
    Death Rock
    Magma Death Rock
    Wolf
    Fire Wolf
    Hellhound
    Cuppie
    Poison Cuppie
    Guardian (poked by Domovoi)
    Guardian (shining laser at Domovoi)
    Horo Horo
    Horo Horon
    Horo Horos
    Grizzly
    Grizzly Bebe
    Leib Olmai
    Killer Ant
    Domovoi (holding Raydric's sword)
    Don Domovoi
    Raydric
    Einherjar
    Methos
    Poring
    Drops
    Poporing
    Marin
    Leshy
    Alp Leshy
    HillGiant
    HillGiant Chief
    FrostGiant
    FrostGiant Chief
    FlameGiant
    FlameGiant Chief
    Orc King
    Orc Hero
    Skoll
    Hati
    Fafnir
    Hjahanir
    Hraesvelgr
    Kona Hraesvelgr
    Grendel
    Mokkurkalfe
    Fenia
    Menia
    Hrungnir
    Surt
    Utgarda Loki 1
    Utgarda Loki 2
    ARMOR CARD
    WEAPON CARD
    Sand Death Rock
    Desert Wolf
    Desert Wolf Cub
    Domovoi (red hood)
    Raydric Assault
    Orc Shaman
    Bronzed Grendel
    
       ______________________
      //   FULL CARD LIST   \\
    
    This is my best attempt at a complete listing of all cards in the game. I can
    only list cards I've seen in-game, whether I picked them up from monsters or
    saw them in the Card Counter Buy/Trade menus. As I mentioned before, there are
    probably 620 total monster cards if each different card image has a full 10
    ranks of rarity, except for Guardian which has one image (stick poke) for the
    first 5 ranks, and a different image (laser) for the next 5 ranks. There are no
    more than 10 ranks on ANY card in the game. There are a little more than 30
    costume cards. If you want to know how many different weapon cards there are,
    you'll have to estimate the math for yourself, because it's got to be a really
    big number. Essentially one card for every possible combination of skills that
    can be found on a weapon, times 3 to account for the difference in cost of
    Bronze/Silver/Gold weapon cards... But that's really unnecessary since you just
    need one of ANY kind of weapon card for the trophy, and you'll only be making
    weapon cards on an "I need this weapon's skills in card form" basis. It's a
    complete, absolute, utter waste of time and resources to extract skills on a
    weapon which you do not immediately need as a card.
    
    R means "rarity" or "rank" and represents the number of gold stars under the
    card's listed "card cost". There are 10 ranks of rarity for each card as far
    as I can tell (I know it doesn't go above 10). If there are no gaps and
    each card has 10 ranks, that means there are 630 possible monster based cards,
    plus the costume cards and weapon cards.
    
    NOTE: Some skill names use abbreviations to save space in my list:
    Attack		- ATK
    Defense		- DEF
    Down		- Dn
    Resist		- RST
    Improved	- Imp.
    Deadly Poison	- D.Pois
    Enhanced	- Enh.
    Sanctuary	- Sanct.
    
    Name (Image)		Rarity	Cost	Skills
    -----------------------|-------|-------|----------------------------------------
    Orc			1	10	ATK Up Lv.1, DEF Dn Lv.1
    Orc			2	10	HP Up Lv.1, AP Dn Lv.1
    Orc			3	5	ATK Up Lv.1
    Orc			4	10	Orcish Spirit Lv.1
    Orc			5	15	ATK Up Lv.2, AP Dn Lv.1
    Orc			6	?	?
    Orc			7	15	Orcish Spirit Lv.2
    Orc			8	20	ATK Up Lv.2, Berserk Lv.3
    Orc			9	20	HP Up Lv.3, Stun Rst Up Lv.2
    Orc			10	?	Orcish Spirit Lv.3
    Orc Chief		1	15	ATK Up Lv.2, DEF Dn Lv.2
    Orc Chief		2	15	HP Up Lv.2, AP Dn Lv.2
    Orc Chief		3	10	ATK Up Lv.2
    Orc Chief		4	10	Chief's Life Lesson Lv.1
    Orc Chief		5	?	?
    Orc Chief		6	15	Stun Rst Up Lv.3
    Orc Chief		7	15	Chief's Life Lesson Lv.2
    Orc Chief		8	10	Determination Lv.2, Crit Power Up Lv.1
    Orc Chief		9	25	ATK Up Lv.3, HP Up Lv.3
    Orc Chief		10	?	Chief's Life Lesson Lv.3
    High Orc		1	15	ATK Up Lv.3, DEF Dn Lv.3
    High Orc		2	15	HP Up Lv.3, AP Dn Lv.3
    High Orc		3	10	ATK Up Lv.3
    High Orc		4	15	High Orc Yoga Lv.1
    High Orc		5	20	Vengeance Lv.2, From the Brink of Ruin
    High Orc		6	5	Improved Slam
    High Orc		7	15	High Orc Yoga Lv.2
    High Orc		8	15	Sword Charge Up, Imp. Knockback
    High Orc		9	10	ATK Up Lv.4
    High Orc		10	?	High Orc Yoga Lv.3
    MoiMoi			1	10	AP Up Lv.1, Flyback
    MoiMoi			2	10	Quick Step Lv.1, Stun Rst Dn Lv.1
    MoiMoi			3	5	Power Gem: Green
    MoiMoi			4	10	Moi Dash!
    MoiMoi			5	20	Invincible Step Up, Easily Dazed
    MoiMoi			6	?	?
    MoiMoi			7	15	MoiMoi Dash!!
    MoiMoi			8	15	AP Up Lv.3, Quick Step Lv.1
    MoiMoi			9	20	Invincible Step Up
    MoiMoi			10	20	MoiMoiMoi Dash!!!
    Spore			1	10	Poison Rst Lv.1, Stagger Rst Dn Lv.1
    Spore			2	10	Imp. Smackdown, HP Dn Lv.1
    Spore			3	5	Poison Rst Lv.1
    Spore			4	5	Poison Fungus Lv.1
    Spore			5	10	Bind Rst Lv.1, Stagger Rst Dn Lv.1
    Spore			6	10	Apathy Rst Lv.1, Stagger Rst Dn Lv.1
    Spore			7	10	Poison Fungus Lv.2
    Spore			8	10	Apathy Rst Lv.2, Stagger Rst Dn Lv.1
    Spore			9	10	Bind Rst Lv.2, Stagger Rst Dn Lv.1
    Spore			10	?	Poison Fungus Lv.3
    Poison Spore		1	10	D.Pois Rst Lv.1, HP Dn Lv.2
    Poison Spore		2	5	Envenom Lv.1, AP Dn Lv.1
    Poison Spore		3	5	D.Pois Rst Lv.1
    Poison Spore		4	5	D.Pois Fungus Lv.1
    Poison Spore		5	?	?
    Poison Spore		6	10	D.Pois Rst Lv.1, Fast Healer
    Poison Spore		7	10	D.Pois Fungus Lv.2
    Poison Spore		8	10	D.Pois Rst Lv.2, AP Efficiency
    Poison Spore		9	15	Envenom Lv.3, AP Dn Lv.3
    Poison Spore		10	15	D.Pois Fungus Lv.3
    Spore Hazel		1	5	Ailment Hammer Lv.1
    Spore Hazel		2	20	ATK Up Lv.3, HP Dn Lv.2
    Spore Hazel		3	10	Over Thrust Lv.1, ATK Up Lv.1
    Spore Hazel		4	20	Nitro Charge Lv.1
    Spore Hazel		5	10	Ailment Hammer Lv.2
    Spore Hazel		6	?	?
    Spore Hazel		7	?	Nitro Charge Lv.2
    Spore Hazel		8	20	Tension Up Lv.3, HP Up Lv.2
    Spore Hazel		9	?	?
    Spore Hazel		10	?	Nitro Charge Lv.3
    Death Rock		1	15	DEF Up Lv.2, AP Dn Lv.1
    Death Rock		2	10	Stun Rst Up Lv.1, High Gravity
    Death Rock		3	5	Guard Up Lv.2
    Death Rock		4	15	Scorpion Armor Lv.1
    Death Rock		5	20	Scorpion Armor Lv.1, Snap Out of It
    Death Rock		6	15	Enh. Katar Lv.1, ATK Up Lv.2
    Death Rock		7	20	Scorpion Armor Lv.2
    Death Rock		8	15	Enh. Katar Lv.2, Crit Power Up Lv.1
    Death Rock		9	25	Bind ATK Lv.2, Enh. Katar Lv.3
    Death Rock		10	25	Scorpion Armor Lv.3
    Magma Death Rock	1	15	High Tension
    Magma Death Rock	2	15	ATK Up Lv.2, Stun Rst Up Lv.2
    Magma Death Rock	3	?	?
    Magma Death Rock	4	15	Scorpion Deathrock Lv.1
    Magma Death Rock	5	25	HP Up Lv.3, Pinpoint Guard
    Magma Death Rock	6	10	ATK Up Lv.4, HP Dn Lv.2
    Magma Death Rock	7	?	Scorpion Deathrock Lv.2
    Magma Death Rock	8	?	?
    Magma Death Rock	9	45	SP Boost, Safe DS
    Magma Death Rock	10	25	Scorpion Deathrock Lv.3
    Wolf			1	25	Invincible Step Up, Weak Gem: Yellow
    Wolf			2	15	Imp. Recovery, ATK Dn Lv.2
    Wolf			3	15	AP Up Lv.2, ATK Up Lv.1
    Wolf			4	10	Wolfbane: Bound
    Wolf			5	5	AP Recovery Up Lv.1
    Wolf			6	20	AP Up Lv.3, ATK Up Lv.1
    Wolf			7	5	Wolfbane: Somersault
    Wolf			8	?	?
    Wolf			9	?	?
    Wolf			10	?	Wolfbane: Nimble Feet
    Fire Wolf		1	10	ATK Up Lv.1, AP Up Lv.1
    Fire Wolf		2	10	SP Recycle, DEF Dn Lv.3
    Fire Wolf		3	15	Crit ATK Up Lv.2, DEF Dn Lv.2
    Fire Wolf		4	5	Wolfbane: Artful Landing
    Fire Wolf		5	15	Double ATK Lv.1, ATK Dn Lv.1
    Fire Wolf		6	15	ATK Up Lv.2, AP Up Lv.2
    Fire Wolf		7	10	Wolfbane: High Leap
    Fire Wolf		8	10	SP Recycle, Burn Rst Lv.1
    Fire Wolf		9	20	Double ATK Lv.2, DEF Dn Lv.1
    Fire Wolf		10	10	Wolfbane: Graceful Step
    Hell Hound		1	5	Imp. Jump
    Hell Hound		2	?	?
    Hell Hound		3	?	?
    Hell Hound		4	20	Twin Strike
    Hell Hound		5	?	?
    Hell Hound		6	10	Skilled Step, Weak Healer
    Hell Hound		7	10	Critical Strike
    Hell Hound		8	10	Quick Step Lv.2, AP Up Lv.1
    Hell Hound		9	10	Blaze DS, Fast Healer
    Hell Hound		10	?	Surprise Attack
    Cuppie			1	10	Nervous Rst Lv.1, Stun Rst Dn Lv.1
    Cuppie			2	10	AP Efficiency, ATK Dn Lv.1
    Cuppie			3	5	Nervous Rst Lv.1
    Cuppie			4	5	Target Practice Lv.1
    Cuppie			5	15	Determination Lv.1, HP Up Lv.2
    Cuppie			6	10	Fast Charge: Bow
    Cuppie			7	10	Target Practice Lv.2
    Cuppie			8	15	Safe DS, Splash Potion
    Cuppie			9	15	Feeble Rst Lv.2
    Cuppie			10	15	Target Practice Lv.3
    Poison Cuppie		1	10	Poison ATK Lv.1, Poison Prone Lv.2
    Poison Cuppie		2	10	Ailment Bow Lv.1, AP Dn Lv.2
    Poison Cuppie		3	15	HP Up Lv.3
    Poison Cuppie		4	5	Tainted Arrow: Poison
    Poison Cuppie		5	?	D.Pois ATK Lv.1
    Poison Cuppie		6	15	Ailment Bow Lv.2, HP Dn Lv.2
    Poison Cuppie		7	10	Tainted Arrow: D.Poison
    Poison Cuppie		8	15	Enh. Bow Lv.3
    Poison Cuppie		9	30	Ailment Rst Lv.2
    Poison Cuppie		10	10	Tainted Arrow: Bind
    Guradian (stick poke)	1	15	Endure Lv.2, Enh. Bow Lv.1
    Guardian (stick poke)	2	10	SP Economy, AP Efficiency
    Guardian (stick poke)	3	25	High Upper
    Guardian (stick poke)	4	10	Overworked
    Guardian (stick poke)	5	20	Vital Force, Escalation D
    Guardian (laser)	6	15	DEF Up Lv.5, Ailment Prone Lv.1
    Guardian (laser)	7	20	Special Work
    Guardian (laser)	8	15	Devotion Lv.1, ATK Up Lv.3
    Guardian (laser)	9	20	Feeble Rst Lv.1, Ailment Rst Lv.1
    Guardian (laser)	10	20	Repair
    Horo Horo		1	15	Low Gravity, Burn Prone Lv.1
    Horo Horo		2	10	Power Gem: Yellow, AP Up Lv.1
    Horo Horo		3	5	Imp. AP Recovery
    Horo Horo		4	10	Horo Horo Glider
    Horo Horo		5	10	HP Recovery Up Lv.1, Nervous Rst Lv.1
    Horo Horo		6	5	Life Recycle
    Horo Horo		7	10	Horo Horo Plane
    Horo Horo		8	5	Power Gem: Yellow, Imp. AP Recovery
    Horo Horo		9	15	AP Up Lv.3, Imp. Aerial Step
    Horo Horo		10	10	Horo Horo Jet
    Horo Horon		1	15	DEF Up Lv.1, HP Up Lv.2
    Horo Horon		2	10	Power Gem: Green, HP Up Lv.1
    Horo Horon		3	10	Low Gravity
    Horo Horon		4	10	Deft Strike
    Horo Horon		5	15	Greed, Aerial Step Up
    Horo Horon		6	10	Apathy Rst Lv.2
    Horo Horon		7	10	Precise Strike
    Horo Horon		8	20	Snatcher
    Horo Horon		9	10	Low Gravity, Imp. Aerial Step
    Horo Horon		10	?	?
    Horo Horos		1	10	Burn Rst Lv.1, Freeze Prone Lv.1
    Horo Horos		2	15	ATK Up Lv.2, Flyback
    Horo Horos		3	5	Imp. Aerial Step
    Horo Horos		4	5	Aerial Combat Lv.1
    Horo Horos		5	25	Burn ATK Lv.2, Berserk Lv.2
    Horo Horos		6	15	Burn ATK Lv.3
    Horo Horos		7	?	Aerial Combat Lv.2
    Horo Horos		8	10	Life Recycle, From the Brink of Ruin
    Horo Horos		9	?	?
    Horo Horos		10	15	Aerial Combat Lv.3
    Grizzly			1	20	ATK Up Lv.3, DEF Dn Lv.3
    Grizzly			2	10	Blaze DS, DEF Dn Lv.3
    Grizzly			3	?	?
    Grizzly			4	10	Beast Strike
    Grizzly			5	10	Enh. Mace Lv.1, Ailment Mace Lv.1
    Grizzly			6	?	?
    Grizzly			7	15	Beast Assault
    Grizzly			8	?	?
    Grizzly			9	?	?
    Grizzly			10	?	?
    Grizzly Bebe		1	10	Crit ATK Up Lv.1, Tension Dn Lv.1
    Grizzly Bebe		2	15	HP Up Lv.2, Slow Starter
    Grizzly Bebe		3	10	Power Gem: Green, Power Gem: Yellow
    Grizzly Bebe		4	5	Lazy Bebe
    Grizzly Bebe		5	?	?
    Grizzly Bebe		6	15	Crit Power Up Lv.2, Crit ATK Up Lv.1
    Grizzly Bebe		7	10	Sleepy Bebe
    Grizzly Bebe		8	?	?
    Grizzly Bebe		9	?	?
    Grizzly Bebe		10	?	?
    Leib Olmai		1	15	Crit Power Up Lv.3, Great Timing
    Leib Olmai		2	15	Feeble Rst Lv.2
    Leib Olmai		3	?	?
    Leib Olmai		4	20	Bear's Accuracy
    Leib Olmai		5	?	?
    Leib Olmai		6	20	Imp. Stun Lv.3, High Gravity
    Leib Olmai		7	20	Bear's Restraint
    Leib Olmai		8	30	Magnum Strike, Improved Slam
    Leib Olmai		9	10	Improved Torque
    Leib Olmai		10	35	Bear's Surge
    Killer Ant		1	10	Tension Up Lv.1, HP Dn Lv.1
    Killer Ant		2	10	Apathy Rst Lv.1, Greater Guard Dn
    Killer Ant		3	5	Vengeance Lv.1
    Killer Ant		4	15	Unstoppable Advance
    Killer Ant		5	10	Mighty Force, Tension Dn Lv.2
    Killer Ant		6	15	Strong Sanctuary Lv.3, AP Dn Lv.2
    Killer Ant		7	10	Indomitable Horde
    Killer Ant		8	?	?
    Killer Ant		9	10	Imp. Sanctuary, Easily Dazed
    Killer Ant		10	20	Forced March
    Domovoi (sword)		1	10	SP Recovery, Easily Dazed
    Domovoi (sword)		2	15	AP Up Lv.3, Invincible Step Dn
    Domovoi (sword)		3	10	Crit Power Up Lv.1, Strong Sanct. Lv.1
    Domovoi (sword)		4	15	Domovoi's Staff Training
    Domovoi (sword)		5	10	AP Recovery Up Lv.2
    Domovoi (sword)		6	25	High Tension, Crit Power Up Lv.2
    Domovoi (sword)		7	15	Domovoi's Magic Training
    Domovoi (sword)		8	5	Power Gem: Yellow, Power Gem: Star
    Domovoi (sword)		9	5	Crit ATK Up Lv.1, Crit Power Up Lv.1
    Domovoi (sword)		10	10	Free Casting!!
    Don Domovoi		1	10	AP Efficiency, Diminished AP Recovery
    Don Domovoi		2	20	Splash Potion, Sour Healing Potion
    Don Domovoi		3	?	?
    Don Domovoi		4	10	Don's Survival Tips
    Don Domovoi		5	15	Escalation A, Tension Dn Lv.1
    Don Domovoi		6	15	Escalation D, Tension Dn Lv.1
    Don Domovoi		7	30	Don's Life Lessons
    Don Domovoi		8	?	?
    Don Domovoi		9	25	Saint's Heart
    Don Domovoi		10	?	?
    Raydric			1	10	ATK Up Lv.3, Tension Dn Lv.2
    Raydric			2	10	Crit Power Up Lv.2, Tension Dn Lv.1
    Raydric			3	15	Berserk Lv.2
    Raydric			4	5	Ancient Technique
    Raydric			5	15	Crit ATK Up Lv.2, Tension Dn Lv.1
    Raydric			6	20	Berserk Lv.3
    Raydric			7	5	Magnum Break
    Raydric			8	20	Crit ATK Up Lv.4, Stun Rst Dn Lv.2
    Raydric			9	30	Sonic Wave
    Raydric			10	?	?
    Einherjar		1	15	HP Recovery Up Lv.3
    Einherjar		2	15	Greater Guard Up, Power Guard Up
    Einherjar		3	30	Elemental Sword Lv.4, Hang Tough
    Einherjar		4	20	Onslaught
    Einherjar		5	?	?
    Einherjar		6	20	Imp. Stun Lv.1, High Upper
    Einherjar		7	15	Steel Wall
    Einherjar		8	?	?
    Einherjar		9	?	?
    Einherjar		10	?	?
    Methos			1	10	DEF Up Lv.1, Crit Power Dn Lv.1
    Methos			2	25	Invincible Aerial Step Up, HP Dn Lv.1
    Methos			3	10	Bind ATK Lv.1, Tension Dn Lv.1
    Methos			4	5	Hercules Lv.1
    Methos			5	15	DEF Up Lv.2, Grand Sanctuary
    Methos			6	15	Bind ATK Lv.2, D.Pois Prone Lv.2
    Methos			7	10	Hercules Lv.2
    Methos			8	?	?
    Methos			9	15	Imp. Aerial Step, Aerial Step Up
    Methos			10	?	Hercules Lv.3
    Poring			1	15	Hang Tough, Power Guard Dn
    Poring			2	10	Speedy Step, HP Dn Lv.2
    Poring			3	5	SP Sharing
    Poring			4	5	Treasure Hunter Lv.1
    Poring			5	20	FarStep, Invincible Step Dn
    Poring			6	5	Invisible
    Poring			7	?	?
    Poring			8	5	Life Recycle
    Poring			9	10	Speedy Step, Skilled Step
    Poring			10	5	Master Treasure Hunter
    Drops			1	10	Endure Lv.1, Diminished Recovery
    Drops			2	10	Feeble Rst Lv.1, ATK Up Lv.1
    Drops			3	?	?
    Drops			4	10	Flame Launcher Lv.1
    Drops			5	?	?
    Drops			6	5	Skin Tempering
    Drops			7	10	Flame Launcher Lv.2
    Drops			8	10	Slow Starter, Burn Rst Lv.2
    Drops			9	15	Acrobatic Landing, Speedy Step
    Drops			10	?	Flame Launcher Lv.3
    Poporing		1	5	ATK Up Lv.1, Imp. Knockback
    Poporing		2	15	Acrobatic Landing, Bind Prone Lv.2
    Poporing		3	5	Ailment Mace Lv.1
    Poporing		4	10	Poison Research
    Poporing		5	?	?
    Poporing		6	?	?
    Poporing		7	10	Gem Research: Green
    Poporing		8	?	?
    Poporing		9	?	?
    Poporing		10	?	?
    Marin			1	15	HP Up Lv.3, Diminished AP Recovery
    Marin			2	15	HP Up Lv.2, DEF Up Lv.1
    Marin			3	5	Power Gem: Blue
    Marin			4	10	Frost Weapon Lv.1
    Marin			5	15	Stun Rst Up Lv.4, ATK Dn Lv.3
    Marin			6	?	?
    Marin			7	10	Frost Weapon Lv.2
    Marin			8	15	Power Gem: Orange, Maximize
    Marin			9	10	Stun Rst Up Lv.2, Snap Out of It
    Marin			10	?	Frost Weapon Lv.3
    Leshy			1	15	Poison ATK Lv.3, Slow Starter
    Leshy			2	10	Inv. Step Up, Aerial Step Inv. Down
    Leshy			3	10	AP Efficiency, Ailment Staff Lv.2
    Leshy			4	?	?
    Leshy			5	10	Fast Charge: Katar
    Leshy			6	20	AP Recovery Up Lv.3, Crit ATK Up Lv.2
    Leshy			7	10	Learning Potion
    Leshy			8	?	?
    Leshy			9	?	?
    Leshy			10	15	Backstabber
    Alp Leshy		1	10	Invisible, AP Up Lv.2
    Alp Leshy		2	10	From the Brink of Ruin
    Alp Leshy		3	15	Improved Special Potion
    Alp Leshy		4	?	Raze
    Alp Leshy		5	?	?
    Alp Leshy		6	45	SP Boost, Tension Dn Lv.5
    Alp Leshy		7	5	Luck Shift
    Alp Leshy		8	20	Crit Power Up Lv.5, Tension Dn Lv.3
    Alp Leshy		9	20	Super Hang Tough, Stun Rst Up Lv.1
    Alp Leshy		10	20	Sweet Strike
    HillGiant		1	20	HP Up Lv.2, ATK Up Lv.2
    HillGiant		2	10	Berserk Lv.1, High Gravity
    HillGiant		3	15	Wide Guard, Crit ATK Dn Lv.1
    HillGiant		4	15	Gigant Power Lv.1
    HillGiant		5	20	Berserk Lv.2, Endure Lv.1
    HillGiant		6	20	Tension Up Lv.3, AP Dn Lv.3
    HillGiant		7	20	Gigant Power Lv.2
    HillGiant		8	10	Fast Healer, AP Efficiency
    HillGiant		9	30	ATK Up Lv.3, Stun Rst Up Lv.3
    HillGiant		10	25	Gigant Power Lv.3
    HillGiant Chief		1	15	HP Up Lv.2, DEF Up Lv.2
    HillGiant Chief		2	10	Devotion Lv.1, High Gravity
    HillGiant Chief		3	?	?
    HillGiant Chief		4	?	?
    HillGiant Chief		5	?	?
    HillGiant Chief		6	20	High Tension, AP Up Lv.3
    HillGiant Chief		7	15	Gigant Body
    HillGiant Chief		8	?	?
    HillGiant Chief		9	15	Wide Guard, Power Guard Up
    HillGiant Chief		10	20	Gigant Armor
    FrostGiant		1	10	Freeze ATK Lv.1, Stun Rst Up Lv.1
    FrostGiant 		2	15	AP Up Lv.2, Crit Power Up Lv.2
    FrostGiant 		3	?	?
    FrostGiant 		4	10	Gigant Charge Lv.1
    FrostGiant 		5	?	?
    FrostGiant 		6	5	Attention Concentrate Lv.1
    FrostGiant 		7	15	Gigant Charge Lv.2
    FrostGiant 		8	15	Freeze ATK Lv.3, Burn Prone Lv.2
    FrostGiant 		9	20	AP Up Lv.4, Crit ATK Up Lv.2
    FrostGiant 		10	?	Gigant Charge Lv.3
    FrostGiant Chief	1	15	Freeze ATK Lv.2, Stun Rst Up Lv.1
    FrostGiant Chief	2	?	?
    FrostGiant Chief	3	?	?
    FrostGiant Chief	4	10	Frost's Blessing Lv.1
    FrostGiant Chief	5	?	?
    FrostGiant Chief	6	10	Attention Concentrate Lv.2
    FrostGiant Chief	7	?	Frost's Blessing Lv.2
    FrostGiant Chief	8	10	Followup ATK, Freeze ATK Lv.1
    FrostGiant Chief	9	20	Imp. AP Recovery
    FrostGiant Chief	10	20	Frost's Blessing Lv.3
    FlameGiant		1	20	Burn ATK Lv.1, ATK Up Lv.3
    FlameGiant		2	?	?
    FlameGiant		3	10	Burn Rst Lv.1, Bind Rst Lv.1
    FlameGiant		4	10	Gigant Break Lv.1
    FlameGiant		5	?	?
    FlameGiant		6	10	Energy Coat Lv.1
    FlameGiant		7	15	Gigant Break Lv.2
    FlameGiant		8	15	Burn ATK Lv.3, Freeze Prone Lv.2
    FlameGiant		9	?	?
    FlameGiant		10	?	Gigant Break Lv.3
    FlameGiant Chief	1	?	?
    FlameGiant Chief	2	?	?
    FlameGiant Chief	3	?	?
    FlameGiant Chief	4	10	Flame's Blessing Lv.1
    FlameGiant Chief	5	?	?
    FlameGiant Chief	6	5	Skin Tempering, Greed
    FlameGiant Chief	7	?	Flame's Blessing Lv.2
    FlameGiant Chief	8	?	?
    FlameGiant Chief	9	5	Adrenaline Rush Lv.3, Over Thrust Lv.1
    FlameGiant Chief	10	20	Flame's Blessing Lv.3
    Orc King		1	20	Tension Up Lv.1, High Tension
    Orc King		2	15	Orcish Spirit Lv.1, Imp. Knockback
    Orc King		3	10	Nervous Rst Lv.2
    Orc King		4	?	?
    Orc King		5	10	Skilled Step, Nervous Rst Lv.1
    Orc King		6	15	Tension Up Lv.2, Blaze DS
    Orc King		7	15	King's Determination
    Orc King		8	15	Mighty Force
    Orc King		9	20	HP Recovery Up Lv.2, Endure Lv.2
    Orc King		10	?	Royal Order
    Orc Hero		1	15	Wide Guard, Guard Up Lv.3
    Orc Hero		2	20	Hang Tough
    Orc Hero		3	10	Crit ATK Up Lv.1, Crit Power Up Lv.1
    Orc Hero		4	10	Heroic Bravery
    Orc Hero		5	?	?
    Orc Hero		6	10	Life Recycle, SP Sharing
    Orc Hero		7	?	?
    Orc Hero		8	?	?
    Orc Hero		9	?	?
    Orc Hero		10	?	?
    Skoll			1	20	Attack Up Lv.3, AP Up Lv.1
    Skoll			2	10	Imp. Knockback, Enh. Staff Lv.1
    Skoll			3	15	ATK Up Lv.2, Acrobatic Landing
    Skoll			4	?	?
    Skoll			5	10	Skin Tempering, AIlment Hammer Lv.3
    Skoll			6	20	Speedy Step, FarStep
    Skoll			7	15	Flamewolf's Protection
    Skoll			8	?	?
    Skoll			9	?	?
    Skoll			10	?	?
    Hati			1	10	Skilled Step, Imp. AP Recovery
    Hati			2	15	FarStep
    Hati			3	?	?
    Hati			4	10	Frostwolf Stride
    Hati			5	10	DEF Up Lv.3, Guard Up Lv.3
    Hati			6	15	AIlment Staff Lv.3, Speedy Step
    Hati			7	20	Frostwolf's Aggression
    Hati			8	?	?
    Hati			9	?	?
    Hati			10	15	Mooneater
    Fafnir			1	10	Freeze ATK Lv.1, Burn ATK Lv.1
    Fafnir			2	10	Imp. Smackdown, Imp. Slam
    Fafnir			3	10	SP Recovery, SP Recycle
    Fafnir			4	?	?
    Fafnir			5	20	Super Hang Tough
    Fafnir			6	10	D.Pois ATK Lv.1, Bind ATK Lv.1
    Fafnir			7	?	?
    Fafnir			8	?	?
    Fafnir			9	?	?
    Fafnir			10	?	?
    Hjahanir		1	10	Poison ATK Lv.1, D.Pois ATK Lv.1
    Hjahanir		2	20	High Tension, D.Pois Rst Lv.1
    Hjahanir		3	5	Adrenaline Rush Lv.1
    Hjahanir		4	15	Hjahanir Skin
    Hjahanir		5	?	?
    Hjahanir		6	?	?
    Hjahanir		7	?	?
    Hjahanir		8	10	Sword Charge Up
    Hjahanir		8	?	?
    Hjahanir		10	?	Hjahanir Edge
    Hraesvelgr		1	20	AP Up Lv.3, Tension Up Lv.1
    Hraesvelgr		2	20	Low Gravity, Aerial FarStep
    Hraesvelgr		3	15	Invincible Aerial Step Up
    Hraesvelgr		4	20	Sky Conqueror
    Hraesvelgr		5	?	?
    Hraesvelgr		6	?	?
    Hraesvelgr		7	15	Falling Star
    Hraesvelgr		8	10	Aerial Step Up, AP Efficiency
    Hraesvelgr		9	?	?
    Hraesvelgr		10	?	?
    Kona Hraesvelgr		1	?	Tension Up Lv.3, AP Up Lv.1
    Kona Hraesvelgr		2	15	FarStep, High Gravity
    Kona Hraesvelgr		3	15	Invincible Step Up
    Kona Hraesvelgr		4	?	?
    Kona Hraesvelgr		5	15	Elemental Hammer Lv.2, High Gravity
    Kona Hraesvelgr		6	10	Adrenaline Rush Lv.3
    Kona Hraesvelgr		7	25	Queen of the Hills
    Kona Hraesvelgr		8	?	?
    Kona Hraesvelgr		9	15	Magnum Strike
    Kona Hraesvelgr		10	?	?
    Grendel			1	?	Blaze DS, SP Economy
    Grendel			2	15	HP Up Lv.5, AP Dn Lv.4
    Grendel			3	?	?
    Grendel			4	30	Heretic Power
    Grendel			5	10	Blaze DS, SP Economy
    Grendel			6	20	Berserk Lv.4, Inv. Step Dn
    Grendel			7	20	Mighty Strike
    Grendel			8	?	?
    Grendel			9	?	?
    Grendel			10	?	?
    Mokkurkalfe		1	?	?
    Mokkurkalfe		2	?	Fast Charge: Mace, Strong Sanct. Lv.3
    Mokkurkalfe		3	15	Katar Aptitude, Slow Starter
    Mokkurkalfe		4	?	?
    Mokkurkalfe		5	?	?
    Mokkurkalfe		6	?	?
    Mokkurkalfe		7	?	?
    Mokkurkalfe		8	15	Stun Rst Up Lv.5
    Mokkurkalfe		9	?	?
    Mokkurkalfe		10	25	Nagaroar's Fortune
    Fenia			1	20	Gigant Power Lv.1, Improved Slam
    Fenia			2	20	Enhanced Hammer Lv.4
    Fenia			3	20	Hamme Aptitude, Speedy Step
    Fenia			4	?	A Flower's Iron Fist
    Fenia			5	?	?
    Fenia			6	20	Speedy Step, Imp. Stun Lv.2
    Fenia			7	?	Aura of Might
    Fenia			8	10	Blaze DS, SP Economy
    Fenia			9	?	?
    Fenia			10	25	Grotti Power!
    Menia			1	20	Gigant Skin, Invincible Step Up
    Menia			2	15	Bow Aptitude
    Menia			3	?	?
    Menia			4	20	Winged Judgment
    Menia			5	20	Fast Charge: Bow, HP Up Lv.4
    Menia			6	20	Inv. Step Up, Imp. Stun Lv.4
    Menia			7	20	Stalwart Body
    Menia			8	10	Safe DS, SP Economy
    Menia			9	?	?
    Menia			10	?	?
    Hrungnir		1	20	ATK Up Lv. 5, Crit ATK Dn Lv.1
    Hrungnir		2	10	Safe DS, SP Recycle
    Hrungnir		3	20	Crit ATK Up Lv.5, ATK Dn Lv.3
    Hrungnir		4	?	?
    Hrungnir		5	35	Imp. Chant Lv.3, Elemental Staff Lv.3
    Hrungnir		6	?	?
    Hrungnir		7	25	Majesty
    Hrungnir		8	?	?
    Hrungnir		9	?	?
    Hrungnir		10	?	?
    Surt			1	?	?
    Surt			2	?	?
    Surt			3	?	?
    Surt			4	?	?
    Surt			5	?	?
    Surt			6	?	?
    Surt			7	?	?
    Surt			8	?	?
    Surt			9	?	?
    Surt			10	?	?
    Utgarda Loki		1	?	?
    Utgarda Loki		2	?	?
    Utgarda Loki		3	15	Super Hang Tough
    Utgarda Loki		4	?	?
    Utgarda Loki		5	40	SP Boost, SP Economy
    Utgarda Loki		6	?	?
    Utgarda Loki		7	?	?
    Utgarda Loki		8	20	Cast Cancel
    Utgarda Loki		9	?	?
    Utgarda Loki		10	?	Demon Blade's Gleam
    
     *The following cards are COSTUME CARDS and have the same image
    Assassin		1	5	Stun Rst Up Lv.1
    Cleric			1	5	DEF Up Lv.1
    Gunner			1	20	ATK Up Lv.2, HP Up Lv.2
    Hammersmith		1	5	Crit Power Up Lv.1
    Hunter			1	5	ATK Up Lv.1
    Mage			1	5	AP Up Lv.1
    Shinobi			1	20	Crit ATK Up Lv.2, AP Up Lv.2
    Sword Warrior		1	5	Stun Rst Up Lv.1
    Acolyte			3	10	Strong Sanctuary Lv.1
    Archer			3	10	Enh. Bow Lv.1, Ailment Bow Lv.1
    Archmage		3	10	Enh. Staff Lv.2
    Bishop			3	15	Strong Sanctuary Lv.2
    Earthchild		3	10	Ground: Bow Apt.
    Kabuki Dancer		3	25	Tension Up Lv.2, High Tension
    Magician		3	5	Enh. Staff Lv.1
    Merchant		3	25	Salvager, HP Down Lv.1
    Ninja			3	5	Crist ATK Up L.v1
    Novice			3	5	Tension Up Lv.1
    Outsider		3	15	High Tension
    Pioneering Spirit	3	30	High Tension, Crit ATK Up Lv.3
    Steelarm		3	10	Maximize Power Lv.2
    Striker			3	20	Imp. Stun Lv.3
    Super Novice		3	5	Snap Out of It
    Swordman		3	15	ATK Up Lv.2, DEF Dn Lv.1
    Thief			3	15	Poison ATK Lv.1, Double ATK Lv.1
    Arcanist		6	15	Staff Apt., SP Economy
    Darksider		6	10	Blaze DS, AP Up Lv.1
    Devil's Marksman	6	30	SP Recycle, Magnum Strike
    Gunslinger		6	30	HP Up Lv.3, AP Up Lv.3
    Holy Avenger		6	15	Imp. Counter, Altered Counter B
    Ninja Master		6	30	SP Recovery, High Upper
    Sagittarius Shooter	6	15	Elemental Bow Lv.2, Elemental Bow Lv.3
    TaeKwon Kid		6	30	ATK Up Lv.3, DEF Up Lv.3
    The Thunderer		6	10	Imp. Smackdown, Imp. Slam
    White Knight		6	20	Ground: Sword Apt., Aerial: Sword Apt.
    Royal Guard		10	15	Greater Guard Up, Wide Guard
    
     *The following section are cards extracted from weapons, all the same image
    WEAPON CARDS		xx	xx	NOTE: These vary based on source item
    
     *The following cards are only dropped by enemies in Sograt Desert quests
    Sand Death Rock		1	15	ATK Up Lv.4, HP Up Lv.3
    Sand Death Rock		2	15	HP Up Lv.5, Enh. Hammer Lv.2
    Sand Death Rock		3	15	Imp. Stun Lv.2
    Sand Death Rock		4	10	Scorpion Clutch Lv.1
    Sand Death Rock		5	10	Attention Concentrate Lv.3, Great Timing
    Sand Death Rock		6	15	Great Shot, Blaze DS
    Sand Death Rock		7	15	Scorpion Clutch Lv.2
    Sand Death Rock		8	10	High Tension, Imp. Torque
    Sand Death Rock		9	15	High Upper
    Sand Death Rock		10	20	Scorpion Clutch Lv.3
    Desert Wolf		1	20	Berserk Lv.4
    Desert Wolf		2	15	Ground: Katar Apt., Crit ATK Up Lv.3
    Desert Wolf		3	5	Quick Step Lv.2
    Desert Wolf		4	10	Wolf's Bane: Fanged
    Desert Wolf		5	10	Imp. AP Recovery, Crit Power Up Lv.3
    Desert Wolf		6	10	FarStep, Imp. AP Recovery
    Desert Wolf		7	5	Wolf's Bane: Pack
    Desert Wolf		8	15	Elemental Katar Lv.4, Double ATK Lv.1
    Desert Wolf		9	10	Crit ATK Up Lv.2, Crit Power Up Lv.2
    Desert Wolf		10	?	?
    Desert Wolf Cub		1	10	High Tension, Imp. Smackdown
    Desert Wolf Cub		2	10	HP Up Lv.1, Tension Up Lv.2
    Desert Wolf Cub		3	?	?
    Desert Wolf Cub		4	?	?
    Desert Wolf Cub		5	10	Improved Special Potion
    Desert Wolf Cub		6	15	Snatcher
    Desert Wolf Cub		7	15	Super Duper Peppy!
    Desert Wolf Cub		8	?	?
    Desert Wolf Cub		9	20	Luck Up
    Desert Wolf Cub		10	?	Play Biting
    Domovoi (red hood)	1	5	AP Up Lv.2
    Domovoi (red hood)	2	20	SP Boost, Stagger Rst Dn Lv.1
    Domovoi (red hood)	3	5	Imp. Sanct, Strong Sanct. Lv.1
    Domovoi (red hood)	4	?	Domovoi Style: Chant Boost Lv.1
    Domovoi (red hood)	5	?	?
    Domovoi (red hood)	6	20	Scavenger Hunt
    Domovoi (red hood)	7	5	Domovoi Style: Chant Boost Lv.2
    Domovoi (red hood)	8	15	Boosted Counter, Greater Guard Up
    Domovoi (red hood)	9	10	Fast Charge: Mace, Strong Sanct. Lv.1
    Domovoi (red hood)	10	5	Domovoi Style: Chant Boost Lv.3
    Raydric Assault		1	10	Devotion Lv.1, Vital Force
    Raydric Assault		2	5	ATK Up Lv.1, Imp. Smackdown
    Raydric Assault		3	5	Bind Rst Lv.2, Burn Rst Lv.2
    Raydric Assault		4	5	Breakthrough
    Raydric Assault		5	10	Devotion Lv.2
    Raydric Assault		6	15	ATK Up Lv.1, High Upper
    Raydric Assault		7	15	Charge Attack
    Raydric Assault		8	15	ATK Up Lv.1, Magnum Strike
    Raydric Assault		9	20	Devotion Lv.4
    Raydric Assault		10	15	Rush Attack
    Orc Shaman		1	?	?
    Orc Shaman		2	?	?
    Orc Shaman		3	?	?
    Orc Shaman		4	?	?
    Orc Shaman		5	?	?
    Orc Shaman		6	?	?
    Orc Shaman		7	?	?
    Orc Shaman		8	?	?
    Orc Shaman		9	?	?
    Orc Shaman		10	?	?
    Bronzed Grendel		1	?	?
    Bronzed Grendel		2	?	?
    Bronzed Grendel		3	?	?
    Bronzed Grendel		4	?	?
    Bronzed Grendel		5	?	?
    Bronzed Grendel		6	?	?
    Bronzed Grendel		7	?	?
    Bronzed Grendel		8	?	?
    Bronzed Grendel		9	?	?
    Bronzed Grendel		10	?	?
    
       _____________________________________
      //   BUYABLE CARDS AT CARD COUNTER   \\
    
    From the start: MoiMoi R1, Spore R1
    After 1st quest?: Methos R1
    After Q1-4:  Orc R1, Grizzly Bebe R1
    After Q1-9:  Death Rock R1
    After Q2-5:  Poison Cuppie R1
    After Q2-8:  Cuppie R1
    After Q3-2:  Spore R2, Wolf R1, Killer Ant R2
    After Q3-11: Spore R5, Poison Spore R1, Raydric R1, Poporing R1
    After Q4-10: Magma Death Rock R1, Horo Horo R2
    After Q5-10: Horo Horon R1, Don Domovoi R2, Leshy R1, Alp Leshy R1
    After Q6-10: High Orc R1, Hell Hound R1, Guardian R2
    After Q7-10: Leib Olmai R1, Einherjar R2
    After Q8-10: HillGiant R1, FrostGiant R1, FlameGiant R1
    After Q9-8:  Orc R4, MoiMoi R4, Spore R4, Death Rock R4, Cuppie R4,
      Horo Horo R4, Grizzly Bebe R4, Killer Ant R4, Domovoi R4, Methos R4,
      Poring R4
    
       __________________________________
      //   TRADE SETS AT CARD COUNTER   \\
    
    It seems that the Trade menu rotates through predetermined sets of cards, so
    when you see certain cards, they'll always be listed with the same other cards
    each time. Each line below is a set that is offered. Note that the cards are
    still individual and I don't mean you get the "set", they just show up in the
    shop together. There doesn't seem to be a pattern to which ones show up when,
    but of course some sets don't show up until after you've made a certain amount
    of progress through the story. I'll admit I'm not entirely sure what triggers
    the set to cycle out, but it seems to be every couple of quests (including
    replayed quests). I can't guarantee I'll be able to complete the list of sets
    since it determines at random which set shows up, and I may never see some
    sets, but I've listed every one that I've seen so far. Oh, and the requested
    card for a particular offered card in a set will always be the same each time
    it appears.
    
    NOTE: It just occured to me when I went to check that the trade counter does
    not show you what rarity the requested card should be, just what monster and
    skills the card should have. For example: Death Rock with Bind Attack Lv.2 and
    Enhanced Katar Lv.3 to get the Spore Hazel R8 card; it doesn't show what rank
    the Death Rock card is, making it more difficult to list. If I know the rank of
    the requested card, I'll list that. Otherwise, I have no choice but to list
    the skills, which is going to take up a lot of space.
    
    Format of List:
    CardName Rarity# (card to trade in, rarity# OR skills)
    
    *Sets are listed in alphabetical order based on the first card of the set.
    
    Death Rock, Killer Ant, Horo Horo, Methos, Spore, MoiMoi
    
    Death Rock, Marin, Poporing, Poporing, Grizzly, Wolf
    
    Death Rock, Orc King, Horo Horon, HillGiant, Raydric, Hati
    
    Don Domovoi, Leshy, Alp Leshy, Poring, Fire Wolf, Alp Leshy, Guardian
    
    Fire Wolf R3 (Poison Cuppie R4)
    Alp Leshy R2 (Raydric R4)
    Spore Hazel R5 (Orc Chief: Attack Up Lv.3, AP Down Lv.2)
    Magma Death Rock R5 (Horo Horos R2)
    FrostGiant Chief R1 (Drops: Invisible)
    HillGiant R5 (Methos: R6)
    Hraesvelgr R2 (Orc King R2)
    
    Fire Wolf, FrostGiant, HillGiant, Fire Wolf, MoiMoi, Raydric, Drops
    
    Fire Wolf, Spore, Spore Hazel, Horo Horos, Horo Horos, Drops, Fire Wolf
    
    FlameGiant, Orc Hero, Killer Ant, FrostGiant, Orc King, Hell Hound
    
    FlameGiant Chief, High Orc, Guardian, Spore, Horo Horon, Methos
    
    FrostGiant Chief R6 (Spore Hazel R3)
    FlameGiant R6 (Poporing: Deadly Poison Attack Lv.2/Vital Force)
    Poring R10 (Einherjar: HP Up Lv.5)
    Cuppie R8 (HillGiant R7)
    Fenia R1 (Menia R1)
    Menia R1 (Fenia R1)
    
    FrostGiant Chief, High Orc, Horo Horos, Methos, Cuppie
    
    Grizzly Bebe, Killer Ant, Cuppie, Orc
    
    Hati, Hraesvelgr, Grendel, Orc Hero, Grendel, Fafnir
    
    Hati, Orc King, Hjahanir, Grendel, Leshy, Domovoi
    
    Hraesvelgr, Methos, Raydric, Poison Spore, Death Rock, Wolf
    
    Leib Olmai, Orc Hero, Fafnir, FrostGiant Chief, Leib Olmai
    
    MoiMoi R3 (Poison Cuppie R1)
    Domovoi R2 (Horo Horo R2)
    Domovoi R3 (Marin R1)
    Death Rock R4 (Grizzly R1)
    Wolf R3 (Orc R3)
    
    MoiMoi, Fire Wolf, FrostGiant Chief, Don Domovoi, Death Rock, High Orc,
        Poison Spore
    
    Marin, Domovoi, Wolf, Hell Hound, Hraesvelgr, Kona Hraesvelgr
    
    Marin, Grizzly, Cuppie, Methos, Cuppie
    
    Marin, Poison Cuppie, Methos
    
    Orc, Spore Hazel, Spore Hazel, Grizzly Bebe, Wolf
    
    Orc Chief R8 (MoiMoi: AP Up Lv.3/Quick Step Lv.1)
    Spore Hazel R8 (Death Rock: Bind Attack Lv.2/Enhanced Katar Lv.3)
    Hell Hound R7 (Guardian: Defense Up Lv.5/Ailment Prone Lv.1)
    Horo Horon R6 (Leib Olmai: Improved Stun Lv.3, High Gravity)
    Poring R9 (Methos R9)
    Alp Leshy R8 (FrostGiant Chief: Attention Concentrate Lv.2)
    
    Orc Hero, Hjahanir, Orc King, Hati, Kona Hraesvelgr
    
    Orc King R6 (Fafnir R2)
    Skoll R3 (Hati: Defense Up Lv.3/Guard Up Lv.3)
    Fafnir R2 (FrostGiant Chief R1)
    Hjahanir R3 (Grendel: Stun Resist Up Lv.3)
    Kona Hraesvelgr R3 (Domovoi: AP Recovery Up Lv.2)
    Skoll R3 (Hell Hound: Twin Strike)
    
    Poison Cuppie, Death Rock, High Orc, Hell Hound, Horo Horos, Poison Cuppie
    
    Poison Cuppie, Domovoi, Raydric, Hraesvelgr, Death Rock
    
    Poison Cuppie, Grizzly, Marin, Raydric, Poison Cuppie
    
    Poison Cuppie, Grizzly, Orc, Spore, Horo Horo, Poring, Methos
    
    Poison Spore, Horo Horo, Horo Horos, Marin, Grizzly
    
    Spore, Domovoi, MoiMoi, Poring, Orc, Death Rock, Spore
    
    Spore, MoiMoi, Spore, Horo Horo, Methos, Grizzly Bebe, Domovoi, Death Rock,
        Orc, Methos
    
    
    
    
    ________________________________________________________________________________
    //
    //    9. SKILLS			[skill]
    //
    
    Skills are found on Cards and on Weapons (which can be broken down into Cards).
    There are a LOT of skills. Finshed list coming soon, hopefully. I know I'm
    missing several rare skills that are only found on Cards/Weapons late in the
    game, so bear with me as I come across them. If you know of any I don't have
    listed here, feel free to email me the exact skill name and description
    (credit will be given, of course).
    
    A quick note on stat increases. The game never tells you how much a skill will
    affect your stats or percentage chances or anything. Fortunately for Attack,
    Defense, HP and AP, you can see the numbers for yourself by hitting Start and
    going to the Status option. Everything else you just have to estimate and try
    the skill out to see if the difference is noticeable.
    
    NOTE: Skill names marked with an asterisk (*) are "unique" skills that are
    only found on one or two specific cards, usually a monster card ranked 4, 7
    or 10, or a boss card. See the "Unique Cards" portion at the very end of the
    list (below class specific skills) for more information on these skills.
    
    =DIRECT STAT CHANGES=
    
    Attack UP Lv.1			Increases Attack by 10
    Attack UP Lv.2			Increases Attack by 15
    Attack UP Lv.3			Increases Attack by 20
    Attack UP Lv.4			Increases Attack by 25
    Attack UP Lv.5			Increases Attack by 35
    Attack Down Lv.1		Decreases Attack by 10
    Attack Down Lv.2		Decreases Attack by 15
    Attack Down Lv.3		Decreases Attack by 20
    Attack Down Lv.4		Decreases Attack by 25
    Attack Down Lv.5		Decreases Attack by 35
     NOTE: Total bonus to Attack will not exceed 150, and any potential bonus beyond
     that is simply ignored. This applies to all Skill sources that directly raise
     the Attack stat -- "deal more damage" type bonuses seem to be separate.
     Temporary and conditional boosts to Attack stat also seem to be separate.
    Defense UP Lv.1			Increases Defense by 10
    Defense UP Lv.2			Increases Defense by 15
    Defense UP Lv.3			Increases Defense by 20
    Defense UP Lv.4			Increases Defense by 25
    Defense UP Lv.5			Increases Defense by 35
    Defense Down Lv.1		Decreases Defense by 10
    Defense Down Lv.2		Decreases Defense by 15
    Defense Down Lv.3		Decreases Defense by 20
    Defense Down Lv.4		Decreases Defense by 25
    Defense Down Lv.5		Decreases Defense by 35
     NOTE: Total bonus to Defense will not exceed 150, and any potential bonus
     beyond that is simply ignored. Temporary and conditional boosts to Defense stat
     seem to be separate.
    HP UP Lv.1			Increases MAX HP by 250
    HP UP Lv.2			Increases MAX HP by 400
    HP UP Lv.3			Increases MAX HP by 600
    HP UP Lv.4			Increases MAX HP by 750
    HP UP Lv.5			Increases MAX HP by 1000
    HP Down Lv.1			Decreases MAX HP by 250
    HP Down Lv.2			Decreases MAX HP by 400
    HP Down Lv.3			Decreases MAX HP by 600
    HP Down Lv.4			Decreases MAX HP by 750
    HP Down Lv.5			Decreases MAX HP by 1000
    AP UP Lv.1			Increases MAX AP by 250
    AP UP Lv.2			Increases MAX AP by 400
    AP UP Lv.3			Increases MAX AP by 600
    AP UP Lv.4			Increases MAX AP by 750
    AP UP Lv.5			Increases MAX AP by 1000
    AP Down Lv.1			Decreases MAX AP by 250
    AP Down Lv.2			Decreases MAX AP by 400
    AP Down Lv.3			Decreases MAX AP by 600
    AP Down Lv.4			Decreases MAX AP by 750
    AP Down Lv.5			Decreases MAX AP by 1000
    Berserk Lv.1			Attack +15, MAX HP +200, Defense -20
    Berserk Lv.2			Attack +20, MAX HP +300, Defense -30
    Berserk Lv.3			Attack +25, MAX HP +400, Defense -40
    Berserk Lv.4			Attack +35, MAX HP +500, Defense -50
    Berserk Lv.5			Attack +50, MAX HP +600, Defense -60
    Devotion Lv.1			Boosts Defense +15 and MAX HP +250
    Devotion Lv.2			Boosts Defense +20 and MAX HP +400
    Devotion Lv.3			Boosts Defense +25 and MAX HP +550
    Devotion Lv.4			Boosts Defense +35 and MAX HP +750
    Devotion Lv.5			Boosts Defense +50 and MAX HP +900
     NOTE: Berserk's attack bonus and Devotion's defense bonus both appear to
     be restricted within the same limts as Attack Up and Defense Up (+150 each).
     This likely also applies to other skills with constant attack/defense buffs.
    
    =STAGGER/STUN RESIST=
    
    Stagger Resist Up Lv.1		Increases resistance to minor Stagger
    Stagger Resist Up Lv.2		Increases resistance to minor/major Stagger
    Stagger Resist Up Lv.3		Increases resistance to all Stagger and Down
    Stagger Resist Down Lv.1	Decreases resistance to minor Stagger
    Stagger Resist Down Lv.2	Decreases resistance to minor/major Stagger
    Stagger Resist Down Lv.3	Decreases resistance to all Stagger and Down
    Stun Resist Up Lv.1		Raises resistance to Knockback, Launch & Stun
    Stun Resist Up Lv.2		-same as above-
    Stun Resist Up Lv.3		-same as above-
    Stun Resist Up Lv.4		-same as above-
    Stun Resist Up Lv.5		-same as above-
    Stun Resist Down Lv.1		Lowers resistance to Knockback, Launch & Stun
    Stun Resist Down Lv.2		-same as above-
    Stun Resist Down Lv.3		-same as above-
    Stun Resist Down Lv.4		-same as above-
    Stun Resist Down Lv.5		-same as above-
    Snap Out of It			Shortens the time to snap out of Stun
    Easily Dazed			Lengthens the time to snap out of Stun
    Stun Block			Gives total immunity to Stun
    
    =STATUS AILMENTS=
    
     NOTE: For these "Resist" skills, Lv.1 grants faster recovery while Lv.2 grants
     full immunity to that status. For "Prone" skills, you suffer lengthened
     recovery times, meaning you just have to deal with that effect for longer.
    Apathy Resist Lv.1		Increases resistance to Apathy
    Apathy Resist Lv.2		Increases resistance to Apathy (immunity)
    Apathy Prone Lv.1		Decreases resistance to Apathy
    Apathy Prone Lv.2		-same as above-
    Bind Resist Lv.1		Increases resistance to Bind
    Bind Resist Lv.2		Increases resistance to Bind (immunity)
    Bind Prone Lv.1			Decreases resistance to Bind
    Bind Prone Lv.2			-same as above-
    Burn Resist Lv.1		Increases resistance to Burn
    Burn Resist Lv.2		Increases resistance to Burn (immunity)
    Burn Prone Lv.1			Decreases resistanve to Burn
    Burn Prone Lv.2			-same as above-
    Deadly Poison Resist Lv.1	Increases resistance to Deadly Poison
    Deadly Poison Resist Lv.2	Increases resistance to Deadly Poison (immunity)
    Deadly Poison Prone Lv.1	Decreases resistance to Deadly Poison
    Deadly Poison Prone Lv.2	-same as above-
    Feeble Resist Lv.1		Increases resistance to Attack Down/Defense Down
    Feeble Resist Lv.2		Increases resistance to ATK Dn/DEF DN (immunity)
    Feeble Prone Lv.1		Decreases resistance to Attack Down/Defense Down
    Feeble Prone Lv.2		-same as above-
    Freeze Resist Lv.1		Increases resistance to Freeze
    Freeze Resist Lv.2		Increases resistance to Freeze (immunity)
    Freeze Prone Lv.1		Decreases resistance to Freeze
    Freeze Prone Lv.2		-same as above-
    Nervous Resist Lv.1		Increases resistance to Nervous
    Nervous Resist Lv.2		Increases resistance to Nervous (immunity)
    Nervous Prone Lv.1		Decreases resistance to Nervous
    Nervous Prone Lv.2		-same as above-
    Poison Resist Lv.1		Increases resistance to Poison
    Poison Resist Lv.2		Increases resistance to Poison (immunity)
    Poison Prone Lv.1		Decreases resistance to Poison
    Poison Prone Lv.2		-same as above-
    Tired Resist Lv.1		Increases resistance to Tired
    Tired Resist Lv.2		Increases resistance to Tired (immunity)
    Tired Prone Lv.1		Decreases resistance to Tired
    Tired Prone Lv.2		-same as above-
    Ailment Resist Lv.1		Increases resistance to Burn, Nervous, Poison,
    				 Deadly Poison
    Ailment Resist Lv.2		-same as above- (+immunity)
    Ailment Prone Lv.1		Decreases resistance to Burn, Nervous, Poison,
    				 Deadly Poison
    Ailment Prone Lv.2		-same as above-
    Allergies			Increases vulnerability to Poison
    Exhausted			Increases vulnerability to Tired
    Fair Skin			Increases vulnerability to Burn
    Feeble				Increases vulnerability to AtkDown/DefDown
    Frostbite			Increases vulnerability to Freeze
    Sickly				Increases vulnerability to Burn, Nervous,
    				 Poison, and Deadly Poison
    
    =BASIC STATUS AILMENT ATTACKS=
    
    Bind Attack Lv.1		Adds Bind to your weapon
    Bind Attack Lv.2		-same as above-
    Bind Attack Lv.3		-same as above-
    Burn Attack Lv.1		Adds Burn to your weapon
    Burn Attack Lv.2		-same as above-
    Burn Attack Lv.3		-same as above-
    Deadly Poison Attack Lv.1	Adds Deadly Poison to your weapon
    Deadly Poison Attack Lv.2	-same as above-
    Deadly Poison Attack Lv.3	-same as above-
    Freeze Attack Lv.1		Adds Freeze to your weapon
    Freeze Attack Lv.2		-same as above-
    Freeze Attack Lv.3		-same as above-
    Poison Attack Lv.1		Adds Poison to your weapon
    Poison Attack Lv.2		-same as above-
    Poison Attack Lv.3		-same as above-
    Flame Launcher Lv.1*		Adds a burn status ailment to your weapon
    Flame Launcher Lv.2*		-same as above-
    Flame Launcher Lv.3*		-same as above-
    Frost Weapon Lv.1*		Adds a freeze status ailment to your weapon
    Frost Weapon Lv.2*		-same as above-
    Frost Weapon Lv.3*		-same as above-
     NOTE: I have no idea how Flame Launcher is different from Burn Attack, or
     how Frost Weapon is different from Freeze attack. Your guess is as good as
     mine, folks.
    
    =TENSION=
    
    Tension Up Lv.1			Raises base Tension level +10%
    Tension Up Lv.2			Raises base Tension level +20%
    Tension Up Lv.3			Raises base Tension level +30%
    Tension Up Lv.4			Raises base Tension level +40%
    Tension Up Lv.5			Raises base Tension level +50%
    Tension Down Lv.1		Lowers base Tension level -10%
    Tension Down Lv.2		Lowers base Tension level -20%
    Tension Down Lv.3		Lowers base Tension level -30%
    Tension Down Lv.4		Lowers base Tension level -40%
    Tension Down Lv.5		Lowers base Tension level -50%
    High Tension			Raises Tension gain speed and lowers reset time
    Slow Starter			Lowers Tension gain speed and raises reset time
    
    =CRITICALS=
    
    Crit Attack Up Lv.1		Raises percentage chance of a critical hit +3%
    Crit Attack Up Lv.2		Raises percentage chance of a critical hit +6%
    Crit Attack Up Lv.3		Raises percentage chance of a critical hit +9%
    Crit Attack Up Lv.4		Raises percentage chance of a critical hit +12%
    Crit Attack Up Lv.5		Raises percentage chance of a critical hit +20%
    Crit Attack Down Lv.1		Lowers percentage chance of a critical hit -3%
    Crit Attack Down Lv.2		Lowers percentage chance of a critical hit -6%
    Crit Attack Down Lv.3		Lowers percentage chance of a critical hit -9%
    Crit Attack Down Lv.4		Lowers percentage chance of a critical hit -12%
    Crit Attack Down Lv.5		Lowers percentage chance of a critical hit -20%
    Crit Power Up Lv.1		Raises critical attack damage +10%
    Crit Power Up Lv.2		Raises critical attack damage +15%
    Crit Power Up Lv.3		Raises critical attack damage +20%
    Crit Power Up Lv.4		Raises critical attack damage +25%
    Crit Power Up Lv.5		Raises critical attack damage +30%
     NOTE: Crit Power Up has a total limit of +60%
    Crit Power Down Lv.1		Lowers critical attack damage -10%
    Crit Power Down Lv.2		Lowers critical attack damage -15%
    Crit Power Down Lv.3		Lowers critical attack damage -20%
    Crit Power Down Lv.4		Lowers critical attack damage -25%
    Crit Power Down Lv.5		Lowers critical attack damage -30%
     NOTE: Crit Power Down has a total limit of -50%
    
    =GUARDING=
    
     NOTE: Only Sword Warriors and Clerics can Guard (R + Triangle)
    Guard Up Lv.1			Raises Defense (+10) while Guarding
    Guard Up Lv.2			Raises Defense (+15) while Guarding
    Guard Up Lv.3			Raises Defense (+25) while Guarding
    Guard Up Lv.4			Raises Defense (+35) while Guarding
    Guard Up Lv.5			Raises Defense (+50) while Guarding
    Guard Down Lv.1			Lowers Defense (-10) while Guarding
    Guard Down Lv.2			Lowers Defense (-15) while Guarding
    Guard Down Lv.3			Lowers Defense (-25) while Guarding
    Guard Down Lv.4			Lowers Defense (-35) while Guarding
    Guard Down Lv.5			Lowers Defense (-50) while Guarding
    Greater Guard Up		Increases number of attack types you can Guard
    Greater Guard Down		Decreases number of attack types you can Guard
    Power Guard Up			Raises resistance to Knockback when guarding
    Power Guard Down		Lowers resistance to Knockback when guarding
    Wide Guard			Widens Guard range, lowers DEF
    Pinpoint Guard			Shirnks Guard range, but raises DEF
    Guard Training			Quickly Guard cancel
    
    =COMBAT SKILLS=
    
    Improved Stun Lv.1		Boosts the ability to Stun monsters
    Improved Stun Lv.2		-same as above-
    Improved Stun Lv.3		-same as above-
    Improved Stun Lv.4		-same as above-
    Improved Stun Lv.5		-same as above-
    Diminished Stun Lv.1		Reduces the ability to Stun monsters
    Diminished Stun Lv.2		-same as above-
    Diminished Stun Lv.3		-same as above-
    Diminished Stun Lv.4		-same as above-
    Diminished Stun Lv.5		-same as above-
    Improved Slam			Increase damage when slamming enemies into walls
    Improved Knockback		Speeds up how fast monster flies from Knockback
    Improved Smackdown		Increases the area of a Smackdown attack
    Diminished Smackdown		Narrows the area of a Smackdown attack
    High Upper			Makes enemies easier to Launch
    Magnum Strike			Makes enemies easier to Knockback
    Great Timing			Lengthens the counter window for a Combo Counter
    Bad Timing			Shrinks the counter window for a Combo Counter
    
    =STEP & AERIAL STEP=
    
    FarStep				Increases length of Step
    Aerial FarStep			Increases lenght of Aerial Step
    Speedy Step			Shortens the pause after a Step
    Aerial Step Up			Shortens the pause after an Aerial Step
    Clumsy Aerial Step Up		Lengthens the pause after an Aerial Step
    Zephyr				Shortens the pause after Step or Aerial Step
    Skilled Step			Reduce AP cost of Step
    Diminished Step			Increase AP cost of Step
    Improved Aerial Step		Reduce AP cost of Aerial Step
    Diminished Aerial Step		Increase AP cost of Aerial Step
    Invincible Step Up		Longer invulnerability during Step
    Invincible Step Down		Shorter invulnerability during Step
    Invincible Aerial Step Up	Longer invulnerability during Aerial Step
    Invincible Aerial Step Down	Shorter invulnerability during Aerial Step
    
    =JUMPING/AIRBORNE=
    
    Improved Jump			Lowers the amount of AP required for a jump
    Acrobatic Landing		Shortens the pause after landing
    Low Gravity			Boost jump strength, knocked back faster
    High Gravity			Less jump strength, knocked back slower
    Improved Recovery		Grants quicker recovery in mid-air
    Diminished Recovery		Grants slower recovery in mid-air
    Flyback				Fly faster when knocked back
    
    =HP/AP EFFECTS=
    
    Life Recycle			Heals a little of allies' HP when you are KO'd
    Fast Healer			Increases natural HP recovery rate
    Weak Healer			Reduces amount of HP recovered naturally
    Improved AP Recovery		Increases natural AP recovery rate
    Diminished AP Recovery		Decreases AP recovery rate
    AP Efficiency			Decreases the amount of AP used
    AP Inefficiency			Increases the amount of AP used
     NOTE: "Natural HP Recovery Rate" only applies to the chunk of temporary damage
     on your HP bar which shows where your HP will slowly recover to if you aren't
     damaged further.
    
    =SP & DAINSLEIF=
    
    SP Boost			Begins your next quest with full SP
    SP Economy			Reduces amount of SP consumed during DS Mode
     NOTE: Base DS duration is 13s. 1x SP Economy = 18s. 2x SP Economy = 25s max.
    SP Recovery			Restores a little bit of SP on revival
     NOTE: SP gain = 1/4, 1/2 or 3/4 of MAX SP for 1, 2 or 3 SP Recovery skills max.
    SP Recycle			Restores a little bit of SP when ending DS Mode
     NOTE: SP gain = 1/4, 1/2 or 3/4 of MAX SP for 1, 2 or 3 SP Recycle skills max.
    SP Sharing			Distributes your SP among allies when you KO
    Special Work*			Boosts amount of SP gained. Restores a small
    				 amount of SP after ending DS mode
    Blaze DS			Boosts power of DS Mode, also boosts its toll
    Safe DS				Lessens price of DS Mode, also lessens power
    Overworked			Increases HP and SP consumption and lowers HP
    				 absorption during DS Mode, but also increases
    				 its strength.
    
    =SPECIALTY BUFFS=
    
    Escalation A			Boost allies' attack when yours is boosted
    Escalation D			Boost allies' defense when yours is boosted
    Vengeance Lv.1			Greatly increases Attack when ally is KO'd
    Vengeance Lv.2			Massively increases Attack when ally is KO'd
    Determination Lv.1		Greatly increases Defense when ally is KO'd
    Determination Lv.2		Massively increases Defense when ally is KO'd
    Maximize			Increases Attack at the quest's onset
    Vital Force			Increases Defense at the quest's onset
    Mighty Force			Increases Attack and Defense at quest's onset
    Invisible			Longer invulnerability after revival
    Hang Tough			Randomly survive a lethal blow with 1 HP
    Super Hang Tough		-same as above-
    From the Brink of Ruin		Grants enourmous power after KO, lowers MAX HP
    Gift				Drop an item when you are KO'd
    
    =ITEM & DROPS=
    
    Treasure Hunter	Lv.1*		Increase pickup radius; drop gems if KO'd
    Treasure Hunter Lv.2*		-same as above- (greater radius)
    Master Treasure Hunter*		Massively increases item collection radius. If
    				 KO'd, your items will be dropped.
    Salvager			Better drops from crates/barrels
    Snatcher			Better drops from breaking boss target regions
    Scavenger Hunt			Better drops from regular monsters
    Luck Up				Better items from quest rewards
    Luck Shift*			Better quest rewards, reduced critical hit rate
     NOTE: Luck Shift is a uniqe skill from the Alp Leshy R7 card.
    Splash Potion			Your potions affect allies in the same area
    Improved Special Potion		Boosts the effect of special potions
    Sour Special Potion		Diminishes the effect of special potions
    Improved Healing Potion		Boosts the effect of healing potions
    Sour Healing Potion		Diminishes the effect of healing potions
    Don's Life Lessons*		Grants full benefits of all healing potions
     NOTE: Don's Life Lessons is a unique skill from the Don Domovoi R7 card.
    Gem Research: Green*		Research Green Gems, boosting effectiveness
     NOTE: Gem Research: Green is a unique skill from the Poporing R7 card
    Learning Potion*		Unlock full effect of Titan Liquid/Giant Sweat
     NOTE: Learning Potion is a unique skill from the Leshy R7 card.
    Power Gem: Blue			Boosts the effect of a Blue Gem
    Power Gem: Green		Boosts the effect of a Green Gem
    Power Gem: Orange		Boosts the effect of an Orange Gem
    Power Gem: Yellow		Boosts the effect of a Yellow Gem
    Power Gem: Red			Boosts the effect of a Red Gem
    Power Gem: Star			Boosts the effect of a Star Gem
    Weak Gem: Blue			Lowers the effect of a Blue Gem
    Weak Gem: Green			Lowers the effect of a Green Gem
    Weak Gem: Orange		Lowers the effect of a Orange Gem
    Weak Gem: Yellow		Lowers the effect of a Yellow Gem
    Weak Gem: Red			Lowers the effect of a Red Gem
    Weak Gem: Star			Lowers the effect of a Star Gem
     NOTE: Yellow = AP, Green = HP, Red = SP, Star = Tension.
     Orange = Attack Up buff, Blue = Defense Up buff.
    
    =ASSASSIN ONLY=
    
    Ailment Katar Lv.1		Add Bind effect to Back Stab
    Ailment Katar Lv.2		Add ??? effect to ???
    Ailment Katar Lv.3		Add Bind effect to Sonic Blow
    Ailment Katar Lv.4		Add Bind effect to Dance Attack
    AP Recovery Up Lv.1		Boosts AP recovery rate & effect of Yellow Gems
    AP Recovery Up Lv.2		-same as above-
    AP Recovery Up Lv.3		-same as above-
    AP Recovery Up Lv.4		-same as above-
    AP Recovery Up Lv.5		-same as above-
    Double Attack Lv.1		Inflicts additional damage when attacking
    Double Attack Lv.2		-same as above-
    Double Attack Lv.3		-same as above-
    Double Attack Lv.4		-same as above-
    Double Attack Lv.5		-same as above-
    Elemental Katar Lv.1		Add ??? attribute to ???
    Elemental Katar Lv.2		Add blunt force attribute to Spinning Slash
    Elemental Katar Lv.3		Add thrusting attribute to Sonic Blow
    Elemental Katar Lv.4		Add blunt force attribute to Dance Attack
    Enhanced Katar Lv.1		Increase damage and Stun rate for Back Stab
    Enhanced Katar Lv.2		Increase damage and Stun rate for Spinning Slash
    Enhanced Katar Lv.3		Increase damage and Stun rate for Sonic Blow
    Enhanced Katar Lv.4		?
    Envenom Lv.1			Boosts Attack power and adds a Poison effect
    Envenom Lv.2			-same as above-
    Envenom Lv.3			-same as above-
    Venom Splasher			-same as above-
    Quick Step Lv.1			Grants ability to chain Steps and Aerial Steps
    Quick Step Lv.2			-same as above-
    Quick Step Lv.3			-same as above-
    Fast Charge: Katar		Increases charge damage
    Ground: Katar Aptitude		Increases all ground damage
    Aerial: Katar Aptitude		Increases all aerial damage
    Poison Research			Poison resist up, poison attack
    Step Optimization		Greatly decreases Step pause time and AP loss,
    				 greatly increases landing ability
    Aerial Step Optimization	Greatly decreases Aerial Step pause time and AP
    				 loss, greatly increases landing ability.
    Twin Strike*			Grants additional damage with attacks (Assassin)
     NOTE: Twin Strike is a unique skill from the Hell Hound R4 card.
    
    =CLERIC ONLY=
    
    Ailment Mace Lv.1		Add Deadly Poison effect to Shield Charge
    Ailment Mace Lv.2		Add Deadly Poison effect to Spear Attack
    Ailment Mace Lv.3		Add Deadly Poison effect to Blunt Strike
    Ailment Mace Lv.4		Add Deadly Poison effect to Magnus Exorcism
    Elemental Mace Lv.1		Add magic attribute to Shield Charge
    Elemental Mace Lv.2		?
    Elemental Mace Lv.3		?
    Elemental Mace Lv.4		?
    Enhanced Mace Lv.1		Increase damage and Stun rate for Shield Charge
    Enhanced Mace Lv.2		Increase damage and Stun rate for Spear Attack
    Enhanced Mace Lv.3		Increase damage and Stun rate for Blunt Strike
    Enhanced Mace Lv.4		Increase damage and Stun rate for MagnusExorcism
    Strong Sanctuary Lv.1		Increase HP recovered with Sanctuary (+100)
    Strong Sanctuary Lv.2		Increase HP recovered with Sanctuary (+200)
    Strong Sanctuary Lv.3		Increase HP recovered with Sanctuary (+300)
    Strong Sanctuary Lv.4		Increase HP recovered with Sanctuary (+400)
    Strong Sanctuary Lv.5		Increase HP recovered with Sanctuary (+500)
    Saint's Heart			Your merciful heart strengthens Sanctuary (+250)
     NOTE: Max heal amount is 777 HP per heal.
    Improved Sanctuary		Shortens time between heals inside Sanctuary
     NOTE: Stacks twice. 1x = 1 heal per 2 seconds (6), 2x = 1 heal each second (8)
    Faint Sanctuary			Lengthens time between heals inside Sanctuary
    Grand Sanctuary			Increases Sanctuary's effective area
    Shrunken Sanctuary		Shrinks the area of Sanctuary
    Improved Counter		Increases effectiveness of counterattacks
    Weak Counter			Decreases effectiveness of counterattacks
    Altered Counter A		?
    Altered Counter B		Adds Knockback to a counterattack
    Boosted Counter			Boosts the power of a counterattack
    Fast Chage: Mace		Speeds up a Mace's charge
    Ground: Mace Aptitude		Increases all ground damage
    Aerial: Mace Aptitude		Increases all aerial damage
    
    =HAMMERSMITH ONLY=
    
    Ailment Hammer Lv.1		Add Burn effect to standard combo
    Ailment Hammer Lv.2		Add Burn effect to Full Swing
    Ailment Hammer Lv.3		Add Burn effect to Drill Dash
    Ailment Hammer Lv.4		Add Burn effect to Drill Stomp
    Adrenaline Rush Lv.1		Boosts charge speed
    Adrenaline Rush Lv.2		-same as above-
    Adrenaline Rush Lv.3		-same as above-
    Adrenaline Rush Lv.4		-same as above-
    Elemental Hammer Lv.1		Add thrusting attribute to standard combo
    Elemental Hammer Lv.2		Add thrusting attribute to Full Swing
    Elemental Hammer Lv.3		Add thrusting attribute to Drill Dash
    Elemental Hammer Lv.4		Add thrusting attribute to Drill Stomp
    Enhanced Hammer Lv.1		Increase damage and Stun rate for std. combo
    Enhanced Hammer Lv.2		Increase damage and Stun rate for Full Swing
    Enhanced Hammer Lv.3		Increase damage and Stun rate for Drill Dash
    Enhanced Hammer Lv.4		Increase damage and Stun rate for Drill Stomp
    Improved Idling			Boosts drill idling
    Improved Torque			Increases drll's rotation during combo attack
    Maximize Power Lv.1		Gives you a narrower range of damage
    Maximize Power Lv.2		-same as above-
    Maximize Power Lv.3		-same as above-
    Over Thrust Lv.1		Gives you a wider range of damage
    Over Thrust Lv.2		-same as above-
    Maximum Over Thrust		-same as above-
    Fast Charge: Hammer		Speeds up a Hammer's charge
    Hammer Aptitude			Increases all Hammer damage
    Ground: Hammer Aptitude		Increases all ground damage
    Aerial: Hammer Aptitude		Increases all aerial damage
    Skin Tempering			Increases resistance to Burn
    Greed				Drastically increases item collection radius
    War God's Blessing*		Restores a large amount of SP when ending DS
    				 mode and provides complete immunity to minor
    				 Stagger. NOTE: Unique skill on epic weapon (?)
    
    =HUNTER ONLY=
    
    Ailment Bow Lv.1		Add Burn effect to Arrow Shower
    Ailment Bow Lv.2		Add Freeze effect to Arro Storm
    Ailment Bow Lv.3		Add Bind effect to Arrow Vulcan
    Ailment Bow Lv.4		?
    Attention Concentrate Lv.1	Boosts stun rate when hitting enemy weak spot,
    				 faster tension gain, shorter attack delay
    Attention Concentrate Lv.2	-same as above-
    Attention Concentrate Lv.3	-same as above-
    Attention Concentrate Lv.4	-same as above-
    Attention Concentrate Lv.5	-same as above-
    Fast Charge: Bow		Speeds up a Bow's charge
    Elemental Bow Lv.1		Add shock effect to Arrow Shower
    Elemental Bow Lv.2		Add magic effect to Arrow Storm
    Elemental Bow Lv.3		Add shock effect to Arrow Vulcan
    Elemental Bow Lv.4		?
    Enhanced Bow Lv.1		Increase damage and Stun rate for Arrow Shower
    Enhanced Bow Lv.2		Increase damage and Stun rate for Arrow Storm
    Enhanced Bow Lv.3		Increase damage and Stun rate for Arrow Vulcan
    Enhanced Bow Lv.4		?
    Tainted Arrow: Bind*		Boosts Bow damage and adds Bind effect
    Tainted Arrow: D. Poison*	Boosts Bow damage and adds Deadly Poison effect
    Tainted Arrow: Poison*		Boosts Bow damage and adds Poison effect
    Target Practice Lv.1*		Boosts Bow damage
    Target Practice Lv.2*		Boosts Bow damage and increases Tired resist
    Target Practice Lv.3*		Boosts Bow damage and increases Tired resist
    Great Shot			Boosts a Bow's range
    Poor Shot			Reduces a Bow's range
    Multi-shot			Increases the number of arrows that can be fired
    Fast Charge: Bow		Speeds up a Bow's charge
    Bow Aptitude			Increases all Bow damage
    Ground: Bow Aptitude		Increases all ground damage
    Aerial: Bow Aptitude		Increases all aerial damage (does this exist?)
    
    =MAGE ONLY=
    
    Ailment Staff Lv.1		Strengthens Burn attribute of Fire Bolt
    Ailment Staff Lv.2		Add Deadly Poison to GravityBall/Heaven'sDrive
    Ailment Staff Lv.3		Strengthens Bind in Thunder Blast, Thunder Clap
    				 and Scorpion Thunder
    Ailment Staff Lv.4		Strenghtends Freeze in Ice Blast, Thunder Clap
    				 and Scorpion Thunder
    Domovoi's Magic Training*	Adds status ailment to magic mid-combo
    Domovoi's Staff Training*	Boosts staff damage slightly
    Domovoi Style: Chant Boost Lv.1	?
    Domovoi Style: Chant Boost Lv.2	Slightly increase radius of Heaven's Drive
    Domovoi Sylte: Chant Boost Lv.3	Slightly increase range of Jupiter's Thunder
     NOTE: "Domovoi Style" skills known on Domovoi (hooded) R7 and R10 cards.
    Elemental Staff Lv.1		Add thrust attribute to Fire Bolt
    Elemental Staff Lv.2		Add shock attribute to Gravity Ball and slicing
    				 attribute to Heaven's Drive
    Elemental Staff Lv.3		Add slice attribute to Thunder Blast and
    				 Thunder clap, add thrust to Jupiter's Thunder
    Elemental Staff Lv.4		Add shock attribute to Ice Blast, thrusting
    				 attr. to Ice Shot, slicing attr. to Storm Gust
    Energy Coat Lv.1		Increases Knockback & Launch attributes, also
    				 gives minor Stagger resistance, lowers Defense
    Energy Coat Lv.2		?
    Energy Coat Lv.3		?
    Energy Coat Lv.4		Increases Knockback & Launch attributes, also
    				 gives minor/major Stagger resist, lowers DEF.
    Enhanced Staff Lv.1		Increase damage and Stun rate for Fire Bolt
    Enhanced Staff Lv.2		Incr. damage/Stun: Gravity Ball & Heaven's Drive
    Enhanced Staff Lv.3		Incr. damage/Stun: Thunder Blast, Thunder Clap
    				 and Scorpion Thunder
    Enhanced Staff Lv.4		Increase damage and Stun rate for ???
    Improved Chant Lv.1		Boosts the range of the Fireball spell
    Improved Chant Lv.2		Increases the area of the Heaven's Drive spell
    Improved Chant Lv.3		Boosts the range of the Jupiter's Thunder spell
    Cast Cancel			Grants ability to move quickly after casting
    Free Casting!!*			Allows you to move again quickly after casting
     NOTE: I don't know what's the difference between Cast Cancel and Free Casting!!
    Staff Charge Up			Speeds up a Staff's Charge (not w\Double Cast)
    Staff Aptitude			Increases all Staff damage
    Ground; Staff Aptitude		Increases all ground damage
    Aerial: Staff Aptitude		Increases all aerial damage
    
    =SWORD WARRIOR ONLY=
    
    Ailment Sword Lv.1		Add Burn effect to Brandish Spear
    Ailment Sword Lv.2		Add ??? effect to ???
    Ailment Sword Lv.3		Add ??? effect to ???
    Ailment Sword Lv.4		Add ??? effect to ???
    Elemental Sword Lv.1		Add thrust attribute to Brandish Spear
    Elemental Sword Lv.2		Add ??? attribute to ???
    Elemental Sword Lv.3		Add shock attribute to Two-Handed Quicken
    Elemental Sword Lv.4		Add magic attr. to Down Thrust and Holy Cross
    Enhanced Sword Lv.1		Increase damage & Stun rate for Brandish Spear??
    Enhanced Sword Lv.2		?
    Enhanced Sword Lv.3		?
    Enhanced Sword Lv.4		?
    Endure Lv.1			Increases resistance to low-power attacks
    Endure Lv.2			-same as above-
    Endure Lv.3			-same as above-
    Endure Lv.4			-same as above-
    Endure Lv.5			-same as above-
    HP Recovery Up Lv.1		Boosts natural HP recovery rate, as well as
    				 increasing the effectiveness of Green Gems and
    				 Green Potions		
    HP Recovery Up Lv.2		-same as above-
    HP Recovery Up Lv.3		-same as above-
    HP Recovery Up Lv.4		-same as above-
    Tension Relax			-same as above- (yes, same as HP Recovery Up?)
    Sword Charge Up			Speeds up a Sword's charge
    Ground: Sword Aptitude		Increases all ground damage
    Aerial: Sword Aptitude		Increases all aerial damage
    Sonic Wave			Adds a shockwave to sword attacks
    Ancient Technique*		Boosts all Sword damage slightly
    
    
    =UNIQUE SKILLS=
    
     **These 'unique' skills are often found on monster cards of ranks 4, 7 and 10
     and on boss cards. These skills may appear usually only on one or two
     particular cards in the entire game and very rarely are found on rare weapons,
     depending on certain skills. Skills specific to one Job will be noted as such
     where known. Any card known to have a specific unique skill will be listed
     after a backslash below the skill's name.
    
    Orcish Spirit Lv.1		Increases attack (+20) and MAX HP (+200)
     \Orc R4, Orc King R2
    Orcish Spirit Lv.2		Increases attack (+??) and MAX HP (+???)
     \Orc R7
    Orcish Spirit Lv.3		Increases attack (+??) and MAX HP (+???)
     \Orc R10
    Chief's Life Lesson Lv.1	Increases defense (+??) and MAX HP (+???)
     \Orc Chief R4
    Chief's Life Lesson Lv.2	Increases defense (+15) and MAX HP (+600)
     \Orc Chief R7
    Chief's Life Lesson Lv.3	Increases defense (+??) and MAX HP (+???)
     \Orc Chief R10
    High Orc Yoga Lv.1		Maintain Tension longer, makes the range of your
     \High Orc R4			 attacks less consistent
    High Orc Yoga Lv.2		-same as above-
     \High Orc R7
    High Orc Yoga Lv.3		-same as above-
     \High Orc R10
    Moi Dash!			Increases Step distance and AP used
     \MoiMoi R4
    MoiMoi Dash!!			-same as above-
     \MoiMoi R7
    MoiMoiMoi Dash!!!		Increases Step distance
     \MoiMoi R10
    Poison Fungus Lv.1		Adds poison to weapon, but drops MAX HP by 100
     \Spore R4
    Poison Fungus Lv.2		Adds poison to weapon, boosts poison resistance
     \Spore R7			 but drops MAX HP by 200
    Poison Fungus Lv.3		?
     \Spore R10
    Deadly Poison Fungus Lv.1	?
     \Poison Spore R4
    Deadly Poison Fungus Lv.2	?
     \Poison Spore R7
    Deadly Poison Fungus Lv.3	Adds D.Poison to weapon, boost D.Poion Resist,
     \Poison Spore R10		 but drops MAX HP
    Nitro Charge Lv.1		Grants explosive power that ups strength but
     \Spore Hazel R4		 lowers defense & makes you Burn more easily
    Nitro Charge Lv.2		?
     \Spore Hazel R7
    Nitro Charge Lv.3		?
     \Spore Hazel R10
    Scorpion Armor Lv.1		ATK +25, DEF +15, MAX HP +500, AP -400
     \Death Rock R4, Death Rock R5
    Scorpion Armor Lv.2		ATK +35, DEF +20, MAX HP +600, AP -600
     \Death Rock R7
    Scorpion Armor Lv.3		ATK +50, DEF +30, MAX HP +1000, AP -1000
     \Death Rock R10
    Scorpion Deathrock Lv.1		Increases initial Tension level, raises Tension
     \Magma Death Rock R4		 quicker, but lowers critical hit rate
    Scorpion Deathrock Lv.2		?
     \Magma Death Rock R7
    Scorpion Deathrock Lv.3		?
     \Magma Death Rock R10
    Wolfbane: Bound			Shortens the pause after a Step and increases
     \Wolf R4			 the length of invulerability
    Wolfbane: Somersault		Allows you to recover quickly in mid-air
     \Wolf R7
    Wolfbane: Nimble Feet		Increase length of Step and its invulnerability
     \Wolf R10
    Wolfbane: Artful Landing	Allows you to land much more efficiently
     \Fire Wolf R4
    Wolfbane: High Leap		Increases jump height
     \Fire Wolf R7
    Wolfbane: Graceful Step		Shortens the pause after a Step
     \Fire Wolf R10
    Twin Strike			Grants additional damage with attacks (Assassin)
     \Hell Hound R4
    Critical Strike			Increase Stun chance when hitting weak points
     \Hell Hound R7
    Surprise Attack			?
     \Hell Hound R10
    Tainted Arrow: Bind		Boosts Bow damage and adds Bind effect
     \Cuppie R4
    Tainted Arrow: D. Poison	Boosts Bow damage and adds Deadly Poison effect
     \Cuppie R7
    Tainted Arrow: Poison		Boosts Bow damage and adds Poison effect
     \Cuppie R10
    Target Practice Lv.1		Boosts Bow damage
     \Poison Cuppie R4
    Target Practice Lv.2		Boosts Bow damage and increases Tired resist
     \Poison Cuppie R7
    Target Practice Lv.3		Boosts Bow damage and increases Tired resist
     \Poison Cuppie R10
     NOTE: "Tainted Arrow" & "Target Practice" skills are for Hunters only.
    ???				?
     \Guardian R4
    Special Work			Boosts amount of SP gained. Restores a small
     \Guardian R7			 amount of SP after ending DS mode
    Repair				Boosts Green Potion effect and HP regeneration
     \Guardian R10
    Horo Horo Glider		Increases length of Aerial Step and its AP cost
     \Horo Horo R4
    Horo Horo Plane			Shortens pause after Aerial Step, incr. AP cost
     \Horo Horo R7
    Horo Horo Jet			Lengthends Aerial Step invulnerability and
     \Horo Horo R10			 boosts jump height
    Deft Strike			Decrease damage spread. When hitting enemy weak
     \Horo Horon R4			 point, increases Stun rate, strength, critical
    				 hit rate, decreases critical damage
    Precise Strike			-same as above-
     \Horo Horon R7
    ???				?
     \Horo Horon R10
    Aerial Combat Lv.1		Boosts proficiency at aerial combat, increasing
     \Horo Horos R4			 attack and decreasing AP usage. Also increases
    				 resistance to Burn.
    Aerial Combat Lv.2		-same as above-
     \Horo Horos R7
    Aerial Combat Lv.3		-same as above-
     \Horo Horos R10
    Beast Assault			Increases power of Knockback, Launch and Strike
     \Grizzly R4
    Beast Strike			Boosts proficiency in ground combat, but lowers
     \Grizzly R7			 proficiency in aerial combat. Raises Attack.
    ???				?
     \Grizzly R10
    Lazy Bebe			Increases resistance to minor Stagger and
     \Grizzly Bebe R4		 boosts natural HP recovery
    Sleepy Bebe			-same as above-
     \Grizzly Bebe R7
    ???				?
     \Grizzly Bebe R10
    Bear's Accuracy			?
     \Leib Olmai R4
    Bear's Restraint		Grants ability to temper attacks. Ups Stun rate
     \Leib Olmai R7			 and crit hit rate but lowers crit damage
    Bear's Surge			Boosts critical hit rate significantly (75%),
     \Leib Olmai R10		 but slows SP gain
    Unstoppable Advance		Raises Tension level, boosts Tension gain
     \Killer Ant R4
    Indomitable Horde		Boosts Attack and Defense when ally is KO'd
     \Killer Ant R7
    Forced March			Start quest with boosted Attack and Defense, but
     \Killer Ant R10		 lowers HP significantly
    Domovoi's Magic Training	Adds status ailment to magic mid-combo
     \Domovoi R4
    Domovoi's Staff Training	Boosts staff damage slightly
     \Domovoi R7
    Free Casting!!			Allows you to move again quickly after casting
     \Domovoi R10
     NOTE: Domovoi's Training and Free Casting!! skills are for Mages only.
    Don's Survival Tips		Grants full benefits of all Gems
     \Don Domovoi R4
    Don's Life Lessons		Grants full benefits of all healing potions
     \Don Domovoi R7
    ???				? (my guess is 'special potions')
     \Don Domovoi R10
    Ancient Technique		Boosts all Sword damage slightly (Sword Warrior)
     \Raydric R4
    Magnum Break			Increases area of charge attack #3 (Sword War.)
     \Raydric R7
    ???				? (going to guess this is for Sword Warrior)
     \Raydric R10
    ???				?
     \Einherjar R4
    Steel Wall			Specializes you in Guarding
     \Einherjar R7
    ???				?
     \Einherjar R10
    Hercules Lv.1			Boosts aerial combo damage and raises defense
     \Methos R4
    Hercules Lv.2			-same as above-
     \Methos R7
    Hercules Lv.3			?
     \Methos R10
    Treasure Hunter	Lv.1		Increase pickup radius; drop gems if KO'd
     \Poring R4
    Treasure Hunter Lv.2		-same as above- (greater radius)
     \Poring R7
    Master Treasure Hunter		Massively increases item collection radius. If
     \Poring R10			 KO'd, your items will be dropped.
    Flame Launcher Lv.1		Adds a burn status ailment to your weapon
     \Drops R4
    Flame Launcher Lv.2		-same as above-
     \Drops R7
    Flame Launcher Lv.3		-same as above-
     \Drops R10
    ???				?
     \Poporing R4
    Gem Research: Green		Research Green Gems, boosting effectiveness
     \Poporing R7
    ???				?
     \Poporing R10
    Frost Weapon Lv.1		Adds a freeze status ailment to your weapon
     \Marin R4
    Frost Weapon Lv.2		-same as above-
     \Marin R7
    Frost Weapon Lv.3		-same as above-
     \Marin R10
    ???				?
     \Leshy R4
    Learning Potion			Unlock full effect of Titan Liquid/Giant Sweat
     \Leshy R7
    Backstabber			Boosts Stun ability when hitting weak point.
     \Leshy R10			 Also adds Bind effect to your weapon
    ???				?
     \Alp Leshy R4
    Luck Shift 			Better quest rewards, reduced critical hit rate
     \Alp Leshy R7
    Sweet Strike			Add D.Poison and Bind effects to your weapon
     \Alp Leshy R10
    Gigant Power Lv.1		Boosts Attack & Knockback power, lower jump
     \HillGiant R4, Fenia R1
    Gigant Power Lv.2		-same as above-
     \HillGiant R7
    Gigant Power Lv.3		-same as above-
     \HillGiant R10
    Gigant Skin			Faster Stun recovery, resist minor Stagger
     \HillGiant Chief R4, Menia R1
    Gigant Body			
     \HillGiant Chief R7		-same as above-
    Gigant Armor			
     \HillGiant Chief R10		-same as above-
    Gigant Charge Lv.1		Boosts weapon charge speed, increases resistance
     \FrostGiant R4			 to Freeze. Resistance to Burn is lowered. Also
    				 lowers strength but raises defense
    Gigant Charge Lv.2		-same as above-
     \FrostGiant R7
    Gigant Charge Lv.3		-same as above-
     \FrostGiant R10
    Frost's Blessing Lv.1		Imbues your weapon with the power of FrostGiants
     \FrostGiant Chief R4
    Frost's Blessing Lv.2		-same as above-
     \FrostGiant Chief R7
    Frost's Blessing Lv.3		-same as above-
     \FrostGiant Chief R10
    Gigant Break Lv.1		Boosts weapon charge speed, increases resistance
     \FlameGiant R4			 to Burn. Lowers resistance to Freeze. Increases
    				 Attack but lowers Defense.
    Gigant Break Lv.2		-same as above-
     \FlameGiant R7
    Gigant Break Lv.3		-same as above-
     \FlameGiant R10
    Flame's Blessing Lv.1		Imbues your weapon with the power of FlameGiants
     \FlameGiant Chief R4
    Flame's Blessing Lv.2		-same as above-
     \FlameGiant Chief R7
    Flame's Blessing Lv.3		-same as above-
     \FlameGiant Chief R10
    ???				?
     \Orc King R4
    King's Determination		Occasionally survive lethal blow with 1HP. Also
     \Orc King R7			 slows down your speed when Knockedback
    ???				?
     \Orc King R10
    Heroic Bravery			Gain total immunity to Stun
     \Orc Hero R4
    ???				?
     \Orc Hero R7
    ???				?
     \Orc Hero R10
    ???				?
     \Skoll R4
    Flamewolf's Protection		Specializes you in Steps at the expense of
     \Skoll R7			 attacks. Also increases AP regen
    ???				?
     \Skoll R10
    Frostwolf Stride		Augments Step efficiency and resist to Freeze
     \Hati R4
    Frostwolf's Aggression		Specializes you in attacks at the expense of
     \Hati R7			 defense. Decreases AP usage when Stepping
    Mooneater			Unlocks the full potential of all Frostwolf
     \Hati R10			 powers. Decrease AP usage when Stepping and
    				 increases Step range
    ???				?
     \Fafnir R4
    ???				?
     \Fafnir R7
    ???				?
     \Fafnir R10
    Hjahanir Skin			Very strong resist Poison, Deadly Poison, Bind
     \Hjahanir R4
    ???				?
     \Hjahanir R7
    Hjahanir Edge			Imbues your weapon with Hjahanir's power
     \Hjahanir R10
    Sky Conqueror			Increases overall strength and aerial damage
     \Hraesvelgr R4
    Falling Star			Boosts damage from diving attacks
     \Hraesvelgr R7
    ???				?
     \Hraesvelgr R10
    ???				?
     \Kona Hraesvelgr R4
    Queen of the Hills		Increases overall strength, effectiveness of
     \Kona Hraesvelgr R7		 Step and ground damage done to enemies but
    				 decreases aerial damage
    ???				?
     \Kona Hraesvelgr R10
    Heretic Power			Imbues your weapon with a heretic's power. Adds
     \Grendel R4			 a status effect to all finishing blows
    Mighty Strike			Grant's ability to use an extremely might attack
     \Grendel R7
    ???				?
     \Grendel R10
    ???				?
     \Mokkurkalfe R4
    ???				?
     \Mokkurkalfe R7
    Nagaroar's Fortune		Grants immunity to all Stagger & Knockdown
     \Mokkurkalfe R10
    (A Flower's Iron Fist?)		?
     \Fenia R4
    (Aura of Might?)		?
     \Fenia R7
    Grotti Power!			Greatly increases the power of charged attacks
     \Fenia R10
    Winged Judgment			Specializes you in Launch attacks
     \Menia R4
    Stalwart Body			Stimulates your body with a steely aura of
     \Menia R7			 defensive power. Effect lasts until KO
    ???				?
     \Menia R10
    ???				?
     \Hrungnir R4
    Majesty				Teaches a majestic stance that greatly boosts
     \Hrungnir R7			 attack & Stun power but lowers damage output
    				 against Downed monsters
    ???				?
     \Hrungnir R10
    ???				?
     \Surt R4
    ???				?
     \Surt R7
    ???				?
     \Surt R10
    ???				?
     \Utgarda Loki R4
    ???				?
     \Utgarda Loki R7
    ???				?
     \Utgarda Loki R10
    ???				?
     \Orc Shaman R4
    ODS (Orcish Trans)		Decreases SP usage while in DS Mode
     \Orc Shaman R7
    ???				?
     \Orc Shaman R10
    ???				?
     \Bronzed Grendel R4
    ???				?
     \Bronzed Grendel R7
    ???				?
     \Bronzed Grendel R10
    Scorpion Clutch Lv.1		Increases Stun rate
     \Sand Death Rock R4
    Scorpion Clutch Lv.2		-same as above-
     \Sand Death Rock R7
    Scorpion Clutch Lv.3		-same as above-
     \Sand Death Rock R10
    Wolf's Bane: Fanged		Increases critical hit rate and Step distance
     \Desert Wolf R4
    Wolf's Bane: Pack		Greatly increases strength when ally is KO'd
     \Desert Wolf R7
    Wolf's Bane: (???)		?
     \Desert Wolf R10
    ???				?
     \Desert Wolf Cub R4
    Super Duper Peppy!		Grants you the energy & vigor of Desert Wolf Cub
     \Desert Wolf Cub R7
    (Play Biting?)			?
     \Desert Wolf Cub R10
    Domovoi Style: Chant Boost Lv.1	?
     \Domovoi (red hood) R4
    Domovoi Style: Chant Boost Lv.2	Slightly increase radius of Heaven's Drive
     \Domovoi (red hood) R7
    Domovoi Sylte: Chant Boost Lv.3	Slightly increase range of Jupiter's Thunder
     \Domovoi (red hood) R10
    Breakthrough			Increases strength and Step range
     \Raydric Assault R4
    Charge Attack			Increases strength, MAX HP and greatly
     \Raydric Assault R7		 increases Step range
    Rush Attack			Increases critical hit rate
     \Raydric Assault R10
    
    
    
    
    ________________________________________________________________________________
    //
    //    9. POTIONS		[potns]
    //
    
      KAFRA: LEILAH (POTION COUNTER)
    Potions are by no means necessary, but you'll have a hard time without them.
    You get a basic selection to start with, but as you progress more will become
    available. Be careful as some potions have Material requirements in addition
    to cost. You can only carry one stack of a specific potion, and each type of
    potion has its own limit -- for example, Green Potion L has a MAX Carry of 6,
    but Green Potion S has a MAX Carry of 9. This means you can take one stack of
    6 Green Potion L and one stack of 9 Green Potion S, but you can't take two
    stacks of 6 Green Potion L. A stack is a button you assign the potion to, your
    options being Square, Triangle and X. They're accessed in quests by pressing
    Select and then the matching button, or you can tap the icon on the touchscreen.
    
    You can also get potions as quest rewards in some of the early quests, but as
    far as I know, you don't really get any like this later in the game.
    
       _____________________________________________
      //   POTION AVAILABILITY AT POTION COUNTER   \\
    
    From the start: Green Potion S, Yellow Potion S, Antidote, Sticky Mucus S
    After Q1-9:  Red Potion S, Royal Jelly
    After Q2-5:  Green Potion M, Hinalle
    After Q2-9:  Revitalize Potion, Bindproof Potion, Freezeproof Potion,
    	Sticky Mucus M
    After Q3-10: Concentration Potion
    After Q3-11: Red Potion M, Yellow Potion M, Aloe Leaflet
    After Q4-5:  Blue Potion S, Titan Liquid S, Giant's Sweat S
    After Q4-10: Sticky Mucus L
    After Q6-3:  Green Potion L, Red Potion L, Yellow Potion L, Blue Potion M,
    	Panacea, Awakening Potion
    After Q7-10: Blue Potion L, Odin's Spirits, Titan Liquid L, Giant's Sweat L
    
       _______________________
      //   LIST OF POTIONS   \\
    
        Name of Potion (MAX Carry)
         "Description in Game"
         Price
         Materials Needed
         *Comments
    
    Green Potion S (9)
     "A greenish potion. Restores a little HP."
     60 Zeny
     *Not very useful through most of the game, but never hurts to have some.
    
    Green Potion M (9)
     "A greenish potion. Restores some HP."
     250 Zeny
     *This is the healing potion of choice for most of the game.
    
    Green Potion L (6)
     "A greenish potion. Restores a lot of HP."
     700 Zeny
     *Only drawback is the recuced MAX Carry.
    
    Red Potion S (9)
     "A bright red potion. Restores a little SP."
     150 Zeny
     *SP is the gauge that Dainsleif mode runs on.
    
    Red Potion M (6)
     "A bright red potion. Restores some SP."
     500 Zeny
     1 Giant Herb
    
    Red Potion L (3)
     "A bright red potion. Restores a lot of SP."
     1500 Zeny + 1 Potent Herb
     *Expensive, but for Dainsleif enthusiasts, totally worth it.
    
    Yellow Potion S (9)
     "A soft yellow potion. Ups MAX AP a little and restores some AP."
     90 Zeny
    
    Yellow Potion M (9)
     "A soft yellow potion. Increases MAX AP and restores some AP."
     300 Zeny
     1 Giant Herb
    
    Yellow Potion L (6)
     "A soft yellow potion. Ups MAX AP a lot and restores a lot of AP."
     800 Zeny + 1 Potent Herb
     *Likely to come in handy during the giant boss fights.
    
    Blue Potion S (9)
     "A bluish potion. Restores a little Tension."
     150 Zeny + 1 Great Herb
    
    Blue Potion M (6)
     "A bluish potion. Restores some Tension."
     500 Zeny + 1 Potent Herb
    
    Blue Potion L (3)
     "A bluish potion. Restores a lot of Tension."
     1000 Zeny + 1 Proud Crest
    
    Antidote (6)
     "A restorative potion. Cures Poison and Deadly Poison."
     90 Zeny
     *The only "cure" potion you'll use for most of the game.
    
    Aloe Leaflet (6)
     "A cooling balm. Cures Burns."
     150 Zeny + 1 Giant Herb
     *Mostly useless except for fighting Skoll or Surt. Burn usually isn't too
      bad but it lasts a long time and make the Nitro Charge skill sometimes
      more trouble than it's worth.
    
    Hinalle (6)
     "A relaxing potion. Cures Nervous and Apathy."
     100 Zeny + 1 Giant Herb
     *Useless.
    
    Royal Jelly (6)
     "An energizing drink. Cures Tired."
     90 Zeny + 1 Strange Mushroom
     *Also useless.
    
    Revitalize Potion (6)
     "Cures Attack Down and Defense Down."
     100 Zeny + 1 Giant Herb
     *Haven't found a use for it yet...
    
    Bindproof Potion (6)
     "Can temporarily prevent Bind. Must use in advance."
     150 Zeny + 1 Giant Herb
     *Bind is more common once you start fighting Leshy monsters.
    
    Freezeproof Potion (6)
     "Can temporarily prevent Frozen. Must use in advance."
     150 Zeny + 1 Giant Herb
     *Hrungnir causes Frozen, as do monsters on the ice mountain maps.
    
    Panacea (3)
     "Cures all status ailments and boots Bind/Frozen immunity."
     600 Zeny + 3 Giant Herb, 3 Great Herb, 1 Potent Herb
     *Very expensive and limited to 3, but makes the others obsolete.
    
    Concentration Potion (3)
     "A potion that boosts concentration. Stops AP drain temporarily."
     400 Zeny + 3 Giant Herb
     *Stopping AP drain is only really useful during bosses.
    
    Awakening Potion (2)
     "An odd, invigorating potion. Stops AP drain temporarily."
     900 Zeny + 3 Potent Herb
     *This one is best saved for super tall and flying bosses.
    
    Odin's Spirits (3)
     "Strange and powerful spirits that give invulnerability."
     2000 Zeny + 3 Courage Emblem
    
    Titan Liquid S (3)
     "A salty drink that temporarily boosts attack power."
     300 Zeny + 1 Great Herb, 1 Orc King's Claw
     *I generally pick a Tension (blue) or SP (red) potion over this.
    
    Titan Liquid L (2)
     "A salty drink that temporarily boosts attack power."
     1000 Zeny + 1 Natural Moss, 1 Frost Crystal, 1 Fine Soot
    
    Giant's Sweat S (3)
     "A musty drink that temporarily boosts defense."
     300 Zeny + 1 Great Herb, 1 Orc King's Claw
     *Never found the defense boost enough to be helpful.
    
    Giant's Sweat L (2)
     "A musty drink that temporarily boosts defense."
     1000 Zeny + 1 Natural Moss, 1 Frost Crystal, 1 Fine Soot
    
    Sticky Mucus S (3)
     "A strange, sticky glop. Slightly increases MAX HP."
     100 Zeny + 1 Sticky Mucus
     *Not bad for early bosses when you need a little help. Lasts until death.
    
    Sticky Mucus M (2)
     "A strange, sticky glop. Increases MAX HP."
     500 Zeny + 2 Sticky Mucus
     *Good for the price, but not enough for later bosses. Lasts until death.
    
    Sticky Mucus L (1)
     "A strange, sticky glop. Greatly increases MAX HP."
     1000 Zeny + 3 Sticky Mucus
     *Massive HP boost, enough to save your butt sometimes. Lasts until death.
      Don't rely on this too much! If you use it, save it for your LAST LIFE or
      you are likely to have wasted it too soon.
    
    
    
    
    ________________________________________________________________________________
    //
    //    10. ENEMIES & BOSSES	[enemy]
    //
    
    For the purposes of this guide and this section, I'm counting anything with
    breakable "Target Regions" as a boss, regardless of the circumstances under
    which you encounter the thing. Aside from that, eneimes & bosses are listed
    alphabetically. Also, as with the Walkthrough portion and as is to be
    expected, there may be SPOILERS in this section. Also, note that many enemies
    have drops that are not available from those enemies found in lower Chapters.
    Where practical, I've noted when these later items become available, but
    that information is more readily available in the Items section or in the
    Walkthrough section if relevant.
    
       _______________
      //   ENEMIES   \\
    
      ALP LESHY
    First Encounter: Ch. 5
    Drops: Beast's Pale Claw, Beast's Shining Eye, Pitch Black Hide
    
      CUPPIE
    First Encounter: Ch. 1
    Drops: Droopy Fish Lips, Puckered Fish Lips, Cuppie Tale
    
      DEATH ROCK
    First Encounter: Ch. 1
    Drops: Scorpion's Scythe, Scorpion's Stinger, Pointy Saw
    
      DOMOVOI
    First Encounter: Ch. 1
    Drops: Fruit Branch, Frizzy Whiskers, Fluffy Fur
    
      DON DOMOVOI
    First Encounter: Ch. 5
    Drops: Pumpkin Staff, Venerable Whiskers, Red Cape
    Notes: Only found in Q5-6, Q6-9 and Q7-1
    
      DROPS
    First Encounter: Ch.4
    Drops: Scell, Tacky Mucus, Unripe Apple (Q7-1)
    Notes: Only found in Q4-2 and Q7-1
    
      EINHERJAR
    First Encounter: Ch. 6
    Drops: Valhalla Mail, Valhalla Helm, Valhalla Sword
    
      FIRE WOLF
    First Encounter: Ch. 4
    Drops: Red Wolf Pelt, Red Wolf Fang Lush Red Pelt
    
      FLAMEGIANT
    First Encounter: Ch. 4
    Drops: Ruby Photophore, Singed Loincloth, Giantash
    
      FLAMEGIANT CHIEF
    First Encounter: Ch. 6
    Drops: Burned Pipe, Flame Mask, Fine Soot
    
      FROSTGIANT
    First Encounter: Ch. 4
    Drops: Sapphire Photophore, Icy Loincloth, Giantfrost
    
      FROSTGIANT CHIEF
    First Encounter: Ch. 4
    Drops: Frost-covered Pipe, Frost Mask, Frost Crystal
    
      GRIZZLY
    First Encounter: Ch. 2
    Drops: Bear's Footpad, Bear's Shoulder Spikes, Bear Claw
    
      GRIZZLY BEBE
    First Encounter: Ch. 1
    Drops: Honey, Soft Bear's Pelt, Round Ears
    
      GUARDIAN
    First Encounter: Ch. 5
    Drops: Golden Ring, Reflector, Control Valve
    
      HELLHOUND
    First Encounter: Ch. 6
    Drops: Black Wolf Pelt, Black Wolf Fang, Lush Black Pelt
    
      HIGH ORC
    First Encounter: Ch. 6
    Drops: Grand Shoulder Plates, Grand Machete, Grand Claws
    
      HILLGIANT
    First Encounter: Ch. 2
    Drops: Jade Photophore, Moth-eaten Loincloth, Giantmoss
    
      HILLGIANT CHIEF
    First Encounter: Ch. 4
    Drops: Moss-covered Pipe, Mask of the Hills, Natural Moss
    
      HORO HORO
    First Encounter: Ch. 1
    Drops: Horo Horo Down, Battered Feathers, Pointy Beak
    
      HORO HORON
    First Encounter: Ch. 5
    Drops: Horo Horon Down, Sharp Talon, Black Beak
    
      HORO HOROS
    First Encounter: Ch. 4
    Drops: Horo Horos Down, Warm Wings, Warm Beak
    
      KILLER ANT
    First Encounter: Ch. 1
    Drops: Killer Bug's Jaw, Killer Bug's Legs, Ant's Sail, Bug Scraps (desert)
    
      LEIB OLMAI
    First Encounter: Ch. 6
    Drops: Giant Horns, Spiky Ribs, Tough Footpad
    Notes: Only found in Q6-3 and Q7-8
    
      LESHY
    First Encounter: Ch. 5
    Drops: Beast's Claw, Beast's Eye, Rough Hide
    
      MAGMA DEATH ROCK
    First Encounter: Ch. 4
    Drops: Piping Hot Scythe, Piping Hot Stinger, Piping Hot Saw
    
      MARIN
    First Encounter: Ch. 2
    Drops: Aquamarine, Jubilee, Poisoned Tacky Mucus
    
      METHOS
    First Encounter: Ch. 1
    Drops: Thin Feather, Cracked Shell, Hard Horn
    
      MOIMOI
    First Encounter: Ch. 1
    Drops: MoiMoi's Tail, MoiMoi's Claw, MoiMoi's Ear
    
      ORC
    First Encounter: Ch. 1
    Drops: Orc Claw, Broken Helmet, Cracked Staff
    
      ORC CHIEF
    First Encounter: Ch. 4
    Drops: Chief's Helm, Chief's Hatchet, Chief's Shoulder Plates
    
      POISON CUPPIE
    First Encounter: Ch. 2
    Drops: Wet Fish Lips, Dry Fish Lips, Spotty Skin
    
      POISON SPORE
    First Encounter: Ch. 3
    Drops: Poisonous Mushroom, Poisonous Spore, Poisonous Truffle
    
      POPORING
    First Encounter: Ch. 3
    Drops: Garlet, Large Jellopy, Poisoned Sticky Mucus
    Notes: Only found in Q3-5, Q5-7 and Q7-1
    
      PORING
    First Encounter: Ch. 1
    Drops: Jellopy, Sticky Mucus, Empty Bottle
    
      RAYDRIC
    First Encounter: Ch. 3
    Drops: Chivalry Emblem, Dented Armor, Worn Buckles
    
      SPORE
    First Encounter: Ch. 1
    Drops: Strange Mushroom, Mushroom Spore, Modly Truffle
    
      SPORE HAZEL
    First Encounter: Ch. 4
    Drops: Popping Mushroom, Popping Spore, Crackling Truffle
    
      WOLF
    First Encounter: Ch. 2
    Drops: Blue Wolf Pelt, Blue Wolf Fang, Lush Blue Pelt
    
    
       ______________
      //   BOSSES   \\
    
      BRONZED GRENDEL
    Encounters: EQ 8, EQ 13
    *Bronzed Grendel only appears in Extra Quests. I'll put up a strategy for him at
     a later date since you have to have the Bronzed Grendel card to get the
     "Cardcore" trophy.
    
      FAFNIR
    Encounters: Q5-5, Q8-4, 8-7
    Known Target Regions:
     Front L. Leg - "Fafnir's Scaly Foreleg (L)" - Wriggling Legs item
     Front R. Leg - "Fafnir's Scaly Foreleg (R)" - Wriggling Legs item
     Back L. Leg - "Fafnir's Scaly Haunch (L)" - Wriggling Legs item
     Back R. Leg - "Fafnir's Scaly Haunch (R)" - Wriggling Legs item
     Body - "Fafnir's Torso" - Regenerating Organ item
    Strategies:
    Attack his feet/legs only to break and re-break them over and over. Do NOT
    attack the head, body or tail unless he is flipped on his back after having a
    leg broken. Too much damage on the head/tail/body will cause his torso to break,
    which gives him a new, more dangerous set of attacks. It's perfectly possible
    and with practice, even easy, to attack only his legs and kill him without ever
    breaking his torso.
    
      FENIA
    Encounters: Q7-4, Q7-10, Q9-5
    Known Target Regions:
     Horns - "Fenia's Grotti's Flower" - Grotti's Flower item
     Skirt - "Fenia's Frilly Leaf" - Giant Frilly Leaf item
    Strategies:
    Fenia is almost exactly the same as Menia except for a few differences in
    attacks. They seem to have the same basic attacks, same attack pattern, same
    HP and so on. If you beat Menia easily, you'll beat Fenia easily just the
    same, except you might need to be a little more AP-heavy to dodge Fenia's
    super attack (the Carousel Dance below). I'm not sure if Fenia has a couple
    less attacks, or if Menia has more variations of the basic attacks, but here
    is a breakdown of the important ones:
    Attacks:
    Hammer Eruption Line: She swings her weapon forward and slams the ground,
     creating eruptions one after another out in a straight line (like Hjahanir/
     Fafnir's eruptions but much slower). Both the slam and eruptions are hits.
    Hammer Eruption Circle: Same as above but the eruptions make a circle around
     her, very close range.
    Buzz Saw Dash: Same as Menia's but the weapon doesn't appear to spin. Runs in
     a straight line and easy to dodge.
    Anger Slam: Same as Menia's "Tantrum Dance", but Fenia smacks her weapon to
     the ground on her side and stands tall and still during the column of light.
    Carousel Kick: Exactly the same as Menia's attack. She stands the weapon on the
     ground, then jumps on it and spins herself in a circle with her feet outward.
    Single Smash: She smashes her weapon once into the ground in front of her, then
     tugs on it as it's stuck and falls back onto her butt when it comes loose.
     Only the initial smash seems to count as a hit. Sometimes she does not have to
     pull the weapon loose.
    Carousel Dance: She will start to spin the weapon around and move slowly toward
     you. She moves slowly enough that you can outrun her if you conserve AP or
     occasionally do a couple of consecutive Aerial Steps to gain distance. Hits
     for MAJOR damage so dodge at all costs. It has a whirlwind effect like the
     Orc King/Hraesvelger attacks, but this effect doesn't seem to happen until
     Fenia is spinning at full speed (takes about 3 or 4 seconds, roughly). So, if
     you see her spinning and it's NOT the Carousel Kick move, get away, get away,
     GET AWAY. If you feel daring and have the hang of how long this move lasts,
     try to get closer to her JUST as the move ends so you can rip out some nasty
     combos (in Dainsleif mode if you can) while she's collapsed from exhaustion.
    
      GRENDEL
    Encounters: Q1-6, Q3-11, Q5-9, Q8-5
    Drops: Grimy Nails, Something Forgotten
    Known Target Regions:
     Left Arm - bog bangle
     Right Arm - bog bangle
     Crotch/butt - bristles
    Notes: The Grendel in Q1-6 does NOT drop any items even if you break off the
    target regions. No items. No point in even fighting him there. The Grendel
    in Q3-11 is a "defend Fort Farthest" mission where you must beat him before
    he ruins the fort. In Q5-9 he is more or less a normal boss.
    Strategies:
    See the relevant quest listing in the Walkthrough, as Grendel's fights are
    just a little different each time, espeically the first real encounter at
    the Fort.
    
      HATI
    Encounters: Q3-10, Q5-8, Q8-9, EQ 9
    Known Target Regions:
     Wing (back) - "Hati's Silvery Wing" - Frostwolf Wing item
     Left Paws - "Eclipse Fang (L)" - Lunar Eclipse Fang item
     Right Paws - "Eclipse Fang (R)" - Lunar Eclipse Fang item
     Rear Haunches - "Hati's Frozen Fauld" - Frozen Fauld item
     Chest - "Hati's Chest Spikes" - Frostwolf Spikes item
    Strategies:
    Focus on breaking the single wing on his side first to disable his most
    powerful attack, a spiked wheel he turns into and rolls around. Other than that,
    make the wolf minions your main priority throughout the fight, and attack his
    target regions to break them when you have opportunities. Good times to run in
    and get off a few combos are right as he summons wolves, right after he finishes
    shooting icicle projectiles, and sometime when he just stands there.
    
      HJAHANIR
    Encounters: Q3-3, Q6-4, EQ 3
    Drops: Deadly Poison Gizzard, Drenched Claws, Giant Poison Fin
    Known Target Regions:
     Legs: ???
     Head Fin - "Poisonous Fin" - Proud Crest item
     Back Fin - "Noxious Crest" - (no item)
    Strategies:
    You can break the big fin on his head and the smaller fin on
    his back. The big fin will grow back after a while. He'll flip onto his back and
    wriggle for a moment after breaking the small fin. He likes to do ranged attacks
    that fire eruptions of rock out of the ground in a line or a grid, he will spin
    and flail when you are at his sides, and he will swipe his tail if you're behind
    him. Beware the hit-box area for his attacks, as they seem to hit a little
    farther away than they look. He'll go down fairly easy if you focus on breaking
    the fins and trying to stay at his sides where his attacks are least effective
    (about midway back, where the small fin is). He also has a jump attack that he
    uses from a short distance away, and due to the length of his body it's very
    difficult to dodge his landing -- dodge to his left or right if you can. You
    are likely to be poisoned often, so bring some antidotes, and he can also
    Burn you but you don't have access to Burn-healing items the first time you
    fight him. You can tell when he will be able to burn you as the big fin on his
    head will start to glow right after growing back. Promptly re-break the big fin
    every time it grows back and break the littel fin and you should have disabled
    most of his poison and fire attacks while simultaneously making him more
    vulnerable to damage. I found after confronting him for the first time on my
    second character playing as an Assassin, getting up close to him to hit him
    while either fin is intact would often cause a giant poison blob or splash that
    would deal more than half my HP in damage and seemed to come without warning,
    so I can't stress enough how important it is to break both fins and to KEEP
    breaking the big fin, especially if you're having a hard time.
    
      HRAESVELGR
    Encounters: Q2-9, Q5-4, Q8-6
    Drops: Blue Beak, Devil Hawk's Feather
    Known Target Regions:
     Left Wing - "Hraesvelgr's Red Feather (L)" - Lovely Red Feather item
     Right Wing - "Hraesvelgr's Red Feather (R)" - Lovely Red Feather item
     Crest (head) - "Hraesvelgr's Crest" - Gale Feather item
     Tail - "Hraesvelgr's Trident Tail" - Trident Tail item
    Strategies:
    Focus on breaking the bird's left and right wings first. Then you can go for
    the Crest on his head. If you can get behind him often enough, attack his tail
    and break that, too. Once those are broken, you should be doing enough
    damage to finish him off quickly.
    
    As for attacks, he has a few basic swoop and peck attacks. He will screech
    sonic rings at you from a distance, but these are easily avoided. One of his
    movies is a fairly pointless wind gust that pushes all players away from him.
    He has a tail-swipe attack, but he mostly uses this when you're behind him.
    The one to watch out for is his whirlwind attack that pulls all players close
    up to him, followed by a blast that does serious damage and sends you flying
    (doing additional damage if you hit the invisible wall at the cliff edge).
    While airborne, he will also do a tail attack that shoots a fast shockwave
    along the ground in a straight line. Breaking the tail will disable this
    attack.
    
    He is by himself in Q2-9, but summons Horo Horo minions in Q5-4.
    
      HRUNGNIR
    Encounters: Q6-10, Q9-7, EQ 4
    Known Target Regions:
     L. Shoulder - "Gullfaxi Claw (L)" - Gullfaxi's Remains item
     R. Shoulder - "Gullfaxi Claw (R)" - Gullfaxi's Remains item
     L. Leg Spikes - "Hrungnir's Glacier Blade (L)" - Frostblade Fragment item
     R. Leg Spikes - "Hrungnir's Glacier Blade (R)" - Frostblade Fragment item
    Strategies:
    If you can stay coordinated, Hrungnir can be very easy to defeat. You'll need to
    be able to stay in the air as long as possible doing Aerial Combos and Aerial
    Steps. Top priority is to break BOTH shoulder spikes at the same time, then go
    up to the BACK of his head (NOT THE FRONT!!) and unleash your combos. The
    shoulders grow back over a little while and must be re-broken. This is all you
    need to do to kill him, technically, but he moves around A LOT and his attacks,
    while sparse, are devastating when they connect and it is vital that you learn
    to dodge them, especially when he leaps into the air and lands creating giant
    shockwaves -- just stay in the air stalling for time by spamming Triangle
    button combos for that.
    
      KONA HRAESVELGR
    Encounters: Q4-10, Q6-8, Q8-6
    Known Target Regions:
     Left Wing - "Hraesvelgr's White Feather (L)" - Lovely White Feather item
     Right Wing - "Hraesvelgr's White Feather (R)" - Lovely White Feather item
     Head - "Hraesvelgr's Tempest Feather" - Tempest Feather item
     Tail - "Hraesvelgr's Cannonball Tail" - Cannonball Tail item
    Strategies:
    If you got good at fighting regular Hraesvelgr, it isn't much of a stretch
    to beat Kona Hraesvelgr. The main differences are a stronger peck attack
    and the addition of a "cannonball" tail (breakable) upgrade from the old
    trident tail, and a rockslide attack. Plus, Kona H. is practically a dodo
    since he doesn't really fly. Must be that ball-and-chan he's got for a tail.
    
    Focus on breaking the cannonball tail first, which is tricky because this
    bird will constantly spin around to face you. The cannonball tail attack is
    one of his strongest and fastest, so it's priority number one. When that's
    broken, break the left and right wings and the crest on his head, just like
    old times. You still have to watch out for the whirlwind attack, and the
    Stun from the screech attack. He also has an attack that will give you the
    Tired status effect, which obnoxiously (and dangerously) makes your AP not
    regenerate.
    
      MENIA
    Encounters: Q7-3, Q7-10, Q9-5
    Known Target Regions:
     Horns - "Menia's Grotti's Horns" - Grotti's Horn item
     Skirt - "Menia's Frilly Feather" - Giant Frilly Feather item
    Strategies:
    Menia's kind of cute in a "loli magical-girl giant twice your size" sort of
    way, and contrary to anime and video game tropes, she's actually very easy to
    beat. As in, I beat her on my first try without dying (that's first try EVER).
    I'd rank her somewhere between Orc King and Orc Hero in overall difficulty.
    Now, if you have trouble, don't let that get you down! She has a lot of attacks
    and some of them are VERY dangerous. Since she has SO many, I've broken them
    down here -- with clever descriptive names, of course:
    Attacks:
    Axe Slice Shock Projectile: Menia swings her weapon somewhat sluggishly, then
     releases a sort of Einherjar-like projectile. It's fairly slow and easy to
     dodge, especially if you're running to the right (her left).
    Buzz Saw Dash: She places her weapon in front of her, the sharp end touching
     the ground. Then she runs forward with the end of the weapon spinning. Again,
     slow, predictable, and easy to dodge.
    Carousel Kick: This is a little harder to predict, but she will put the weapon
     on the ground, standing up, then jump onto it and spin around so that her feet
     can hit you. Watch out for the "whoosh" effects around her, those count as a
     hit-box and will hit you. Doesn't seem to hit you if you're knocked down.
    Uppercut: Simple enough, she swipes the weapon upward. Not sure if it has a
     knockback or launch effect, I never got hit by it.
    Bubble Bomb: She holds out her weapon which produces a bubble (smaller than a
     Leshy's darkness ball) that moves up in an arch and lands on the ground some
     distance away in front of her, then explodes into a little atomic cloud. Very
     easy to dodge as you can basically just run up to her and hit her after she
     launches the ball.
    Tantrum Dance: I don't know what this does, but she will stand in one spot and
     sort of jump from foot to foot like she's throwing a fit, and there's a column
     of light that goes through her. It didn't seem to hit me when I was close to
     her and I can't tell if it is some sort of power-up or what.
    Quadruple Smash Combo: She'll smash the ground four times in a row, with the
     fourth one hitting extra hard. This is a lot like the typical giant swinging
     punch combo you've encountered so many times, as well as the Orc King style
     multi-punch combo. Just watch for the initial slam animation, then run around
     her in a circle. You can Step/Aerial Step over to her and start attacking the
     moment the rocks appear in the animation of the fourth smash.
    Spinning Wheel: Here's the ringer! She will jump in the air and start spinning
     vertically like a wheel, then roll back and forth across the map. If you
     fought Hati and didn't break his wing part fast enough, you'll recognize that
     this is a very similar move to that one. This attack does MAJOR damage, and
     should be avoided at ALL COSTS. Unfortunately, it can be tricky do dodge it.
     My trick is to use the L trigger lock-on (gasp! I actually said to use it!).
     With it locked-on, the camera will auto-turn to face her as she whizzes by
     you. If you Step to the side a split second before the wheel is about to hit
     you, you should be OK. Then, immediately focus on watching her turn around for
     the next run, and again until she collapses from exhaustion. If you don't need
     this moment to desperately chug a potion, then get your ass over to her and
     pull your best combo on her (Dainsleif too, if you can). She'll sit there for
     several seconds panting before getting up and resuming the fight.
    
      MOKKURKALFE
    Encounters:Q 8-10
    Known Target Regions:
     L. Shackle - "Mokkurkalfe's Shackle (L)" - Earthen Shackle item
     R. Shackle - "Mokkurkalfe's Shackle (R)" - Earthen Shackle item
     Big Red Horn - "Mokkurkalfe's Ramhorn" - Nagaroar's Ramhorn Shard item
    Strategies:
    Mokkurkalfe is slow and very, very easy to beat as long as you deal enough
    damage fast enough to the right spot. His weakspot is his face (the metal mask),
    but you have to be careful when he swings his head side to side. The big red
    horn is breakable but it is impractical for anyone but a Hammersmith or Cleric
    to try and break it (it resists damage from weapons used by other Jobs). Focus
    ALL of your attacks on the face constantly, only stopping to regain AP or dodge
    one of his very slow (but very dangerous) attacks. Stay out of the way when he
    starts go get up or float, or when you see one hand is starting to move in a
    swiping motion (like he's swimming, or swatting at a bug).
    
      ORC HERO
    Encounters: Q4-8, Q6-5, Q8-3, EQ 2
    Known Target Regions:
     Head - "Orc Hero's Hero Headband" - Hero's Headband item
     Chest - "Orc Her's Chestplate" - Hero's Breastplate item
     Arm - (I think you can break his gauntlet, will double check)
    Strategies:
    The Orc Hero is almost exactly the same as Orc King except a little more
    aggressive, and he always has a posse of minions with him. Focus on thinning out
    the crowd of minions (or eliminating them entirely) the moment any of them are
    summoned by his battle cry aura (or whatever it's supposed to be). If you're
    familiar with the Orc King's boxing and wrestling style moves, you should be
    well prepared to handle the Orc Hero. That is, assuming his henchmen don't do a
    nasty number on you first. Make sure to run from the arm-swing attack, ALWAYS
    dodge away when you see him jump in the air OR crouch like he's about to charge
    at you. Best time to attack, as with a lot of enemies, is the brief moment AFTER
    he's finshed an attack.
    
      ORC KING
    Encounters: Q1-9, Q5-3, Q6-5, EQ 2
    Drops: Bladefang, King's Slipper (Q5-3 & Q6-5)
    Known Target Regions:
     Arm - "Orc King's Gauntlet" - King's Gauntlet item
     Head - "Orc King's Horn" - Broken Horn item
     Chest - "Orc King's Breastplate" - King's Breastplate item
    Strategies:
    As far as bosses go in this game, this guy is a complete chump, but since you
    have really limited options the first time you face him, he's likely to give
    you a lot of trouble. Hunters supposedly have a really hard time here. The
    general strategy is to run up, smack him a few times and then run back to keep
    your distance. Familiarize yourself with which of his animations mean which
    attack he's about to do. He will slap his hands in the air and dance, stay back
    as this counts as an attack if you're too close. He will stomp around and try
    to get close to you, run up to him then dodge away and he should swing a series
    of sweeping punches. The main attack to watch out for is his propeller arm; he
    will swing his arm in a circle and cause an effect that pulls all nearby
    players close to him. Try to stay on the side where his arm is NOT spinning or
    you'll take continuous damage. If you have enough AP, dash (run) away as far as
    you can and try to be out of range of the attack's pulling effect, because
    he'll do a super-damaging move suddenly. When Orc King crouches down and
    charges at you, simply run or dodge out of his path. He will periodically
    stand still (not sure if it's an AI glitch or part of his pattern) and allow
    you to get in a few solid hits. He will also frequently do a jump attack that
    stomps back down in the same spot for medium damage, and a side jump (a sort
    of jump kick?) that does major damage and is a little harder to avoid. If you
    can stay alive long enough to break off most of his armor parts, you
    shouldn't have much longer to go.
    
    For later encounters with the Orc King, he won't be alone, so as usual the
    priority is to clear out the minions as soon as possible before you focus on
    the boss himself. In Q5-3 he appears simultaneously with Orc Hero as well as
    a bunch of summoned Orcs and Orc Chiefs. In Q6-5 he appears with minions, and
    although Orc Hero is also present in that quest, he's in a separate room. The
    same strategies apply to Orc King in all three encounters.
    
    ORC SHAMAN
    Encounters: EQ 7, EQ 12
    Orc Shaman only appears in Extra Quests. I'll put up a strategy for him at
     a later date since you have to have the Orc Shaman card to get the
     "Cardcore" trophy.
    
    SKOLL
    Encounters: Q5-10, Q7-7, Q8-9, EQ 9
    Known Target Regions:
     Left Paw - "Skoll's Eclipse Fang (L)" - Solar Eclipse Fang item
     Right Paw - "Skoll's Eclipse Fang (R)" - Solar Eclipse Fang item
     Back Paws - "Skoll's Mocking Leg (L)/(R)" (no item?)
     Wing (back) - "Skoll's Golden Wings" - Flamewolf Wing item
     Chest - "Skoll's Breastplate" - Flamewolf's Breastplate item
     Butt - "Skolls Loincloth" - Scorching Loincloth item
    Strategies:
    Any fight with Skoll is basically the same as a fight with Hati, only your
    concern is Fire Wolves and Burn instead of regular Wolves and Freezing. Break
    his side-wing ASAP to disable his super-attack, a spinning screw attack in
    which he'll fly from one side of the arena to the other. Take out the Fire Wolf
    minions immediately any time he summons them (with a howl and an aura). The
    Fire Wolves' sudden dash attack is unpredictable and most of their attacks can
    Stagger you and leave you in harm's way. Dodge the four fireball projectiles
    by running side to side, and unleash combos any time he's finished an attack.
    
    
    SURT
    Encounters: Q9-6
    Known Target Regions:
     L. Hand - "Surt's Flamefist (L)" - Flamefist Piece item
     R. Hand - "Surt's Flamefist (R)" - Flamefist Piece item
     L. Hand Mace - "Surt's Firehammer (L)" - Firehammer Shard item
     R. Hand Mace - "Surt's Firehammer (R)" - Firehammer Shard item
     L. Hand Sword - "Surt's Flameblade" - Flameblade Fragment item
     R. Hand Sword - "Surt's Flameblade" - Flameblade Fragment item
    Strategies:
    Come prepared for lots of Burn and lots of aerial combat and AP usage. When
    attacking, aim for his sides, around hip or lower waist height where the
    coloring is slightly different. You do massive damage here, worthless damage
    everywhere else. You'll need to jump, Aerial Step over to the weak spot, and
    Aerial Combo for as much damage as you can as quickly as you can before dashing
    back to safety on land, away from lava. Only do so when you've determined that
    it's safe, which you can only determine once you're familiar with his attacks.
    While I've broken them down below, I highly recommend you start off by not
    trying to beat him. Just watch his attacks for a while. Watch the animation
    he does, how far each arm moves, where they go, for how long, etc. Don't even
    try to attack for a while. When you feel you've seen enough and can predict
    which move he'll use within a couple of seconds of him starting to move, then
    quit the quest and restart (so your timer is reset and any potions you used
    while observing are restored). Now, with a fresh start and a thorough
    familiarity of his attacks, start to go at him for real this time. Be warned,
    though, that the moment you enter the boss room, he ALWAYS IMMEDIATELY does
    a 'smash & swipe' attack, so you must IMMEDIATELY jump two or three times in
    the air and stay up there for a moment, or you'll be off to a BAD start.
    Attacks:
    NOTE: Most of these attacks are given with a left or right hand pointed out.
     These directions assume you are facing Surt (ie in front of him). If you are
     behind him, pay attention to "his" direction (so his left hand is on the left
     side to you as well, if you're behind him). If you're not in front or behind
     him, you have to figure it out for yourself on the spot, which admittedly can
     get a little tricky since he turns constantly and the camera gets in the way.
    Hand Smash: Surt will smash his right hand (left to you) on the ground in front
     of himself, in a spot where it's touching solid ground AND lava. Avoid this by
     not being near that side of Surt when the hand comes down. It lands fairly
     close to where you'd be if you were attacking his weak spot from that side.
    Smash & Swipe: Surt will smash his right hand (left to you) down on the solid
     ground, then swipe his other hand low across the ground from his side over to
     the hand that's on the ground. Can be avoided by jumping (at least twice for
     regular jump height) or by simply being completely out of the hand's path,
     such as behind Surt.
    Lava Sink: Surt will place both hands (or whatever they are at the time) on the
     ground around him and lower himself deeper into the lava, covering his weak
     spots. He will do the same motion just before raising himself back out of the
     lava.
    Sunken Clap: Surt will sink down into the lava so that his weak spots are now
     covered, then raise his ands and slam them together in a clapping motion. The
     height seems to vary based on your altitude at the time, but you can avoid it
     by jumping high enough (risky) or being out of range. The clap doesn't seem to
     reach you if you're on the outer edge of the solid ground. Usually, he'll clap
     twice then rise back out of the lava.
    Hand Transform: Surt raises both hands high in the air then sticks them both
     into the lava and pulls them out in the shape of a weapon (maces/swords), or
     turns the weapons back to normal hands. He will sometimes do this and the
     hands come out the same as they were before (mace staying mace, for example).
    Spinning Mace Smash: Surt's right hand-mace (left to you) raises high in the
     air, beginning to spin at the wrist. He then smashes it down on the solid
     ground three times with only the slightest delay between smashes. He will
     start at his right and smash inward (left to right if you are facing him).
     The third smash will be just about straight in front of him. Dodge by getting
     up close to his body or running clockwise (opposite the direction his smashes
     occur).
    Spinning Mace Roll: Surt's left hand-mace (right to you) pulls back and starts
     to spin. He then lowers it to the ground and rolls it across the solid ground
     toward his other hand (similar to the 'smash & swipe' attack). Can be avoided
     by jumping at least twice. It seems he will only do this move wile SUNKEN.
    Double Mace Cyclone: Surt extends both arms and the mace-hands both start to
     spin. Then he rotates in a clockwise direction with both arms still extended.
     I've only seen him do one full rotation, and you can dodge the maces by
     jumping at least twice. They don't move too fast, but faster than you can run,
     so don't try to outrun them and pray you have enough AP to jump enough times.
     He only does this move while SUNKEN.
    Sword Pierce & Carve: Surt will raise only one hand-sword (either one) high
     in the air then jab it into the ground where solid ground meets lava, just in
     front of himself. The area of effect his is surprisingly wide so it's best to
     be as far away as possible when you see the sword go up. Then he will drag the
     sword back through the ground causing eruptions as it moves. If you avoided
     the first part of the attack, you'll be out of the way of the second part.
    Sword Dunk & Spin: Surt will raise both hand-swords awkwardly, then dunk them
     into the lava at his sides (just at the edge of the solid ground). He will
     then twist left and right, back and forth a few times (think of a washing
     maching going back and forth). While in motion, the swords cause eruptions
     to trail in their path. Best avoided by getting away and waiting on the outer
     edge of solid ground. A good time to chug a potion or let your AP recharge.
     This move sort of looks like a "dunk hands to transform" motion, but it does
     it more stiffly and slowly, without raising the hand-swords as high.
    Sword Rage: Surt crosses both arms then slams them into the lava one after the
     other, he waits a moment, then raises them both at the same time, very quickly
     high into the air. This causes eruptions to appear randomly all over the lava
     and the lava edge of the solid ground. The eruptions continue for a minute or
     so as Surt carries on executing other attacks. It's probably best to stay on
     the outer edge of the solid ground and just dodge his other attacks until the
     eruptions stop. It's very risky to try and get close to his weak spots while
     they're going off, and even if you decide to attack his shoulders or
     something, the eruptions still make it risky to try and get back to safety.
     Note: On second thought, it looks like he does this move a LOT, especially
     after taking a little damage. So, you might have to just take the risk and
     hope that you can see an eruption below you or in your path back to safety in
     time to dodge it.
    Strategies for Breaking Parts:
     You can break both of Surt's "hands" in any of their three forms. Damage
     is tracked on each hand separately (of course), but it stays damaged until
     that hand is broken, regardless of which form it's in. That means, if you hit
     the Left Hand Mace ('Firehammer') repeatedly without breaking it, then he
     changes to Sword Hands and you continue to hit the left one, it retains the
     damage from before and will break easier. Keep this in mind when aiming to
     break a form that is difficult for you to hit. Deal the damage when it's easy
     and get a feel for how close you are, then try to only hit it when it's in
     the form you want. Unfortunately, the real secret to breaking his weapons
     is memorizing EVERY attack he can do and learning to predict which attack he
     is going to do next based on his animations. So, if you got really good at
     killing him, you might be in luck. Just remember if you're spending all your
     time breaking his hands, you may not have time to deal enough damage to
     finish the quest, but you'll still keep all drops from broken parts if you
     fail. Happy hunting! Er, breaking!
     Hand - You can focus on his right hand (left to you) when he does the single
      "hand smash" if you time your approach right, or when he does the "smash &
      swipe" attack, as long as you are careful to land AFTER the opposite hand
      finishes the swipe.
     Mace - Easiest to hit, if you ask me, since they're so big. I usually just
      jump in the air and Aerial Step over to them when I think they'll be still
      for a second, or when he sets them on the ground to lower himself for the
      "double mace cyclone" attack, and when he's about to raise himself.
     Sword - Hardest to hit, if you ask me, but a great time to attack is when he
      brings up both hands in a cross at his chest, right before the "sword rage"
      attack. You can get in a good deal of damage before he sticks them into the
      lava for the eruptions part of the attack.
    
    UTGARDA LOKI
    Encounters: Q9-8
    Known Target Regions:
     Wing Eyes - "?" - (drops an item, don't know the name yet)
    Strategies:
    This battle is characterized by a butt load of super cheap, frustrating attacks
    and high enemy HP. So, really, nothing new, right? Ha. This battle will be
    hard, and you very well might have to stop and go grind for better cards,
    weapons, and refine/expand materials. As usual, the Assassins may have an
    advantage here as they typically have a lot of AP and can dart in and out for
    quick attacks, but will suffer a little more than other classes if one of
    Loki's cheap attacks hits. Hammersmiths can take the hits a bit better, but
    are probably too slow and too low on AP to struggle through the heavy aerial
    combat. But again, these are just my personal observations and your equipment
    & play style (including skill) factor into the battle WAY more than the class/
    job you use. I HIGHLY RECOMMEND that you bring Royal Jelly potions to cure
    Tired (ailment that stunts AP regen) unless you have major AP recovery skills.
    Tired lasts for a very, very long time. Long enough that you probably WILL run
    out and suffer several huge attacks as a consequence of not being able to
    maneuver around his attacks. Ideally, with some practice and a lot of patience
    you should be able to dodge EVERY attack Loki throws at you, and he gives
    clear audio/visual cues before each attack. The only time you may fail to
    dodge an attack is if your AP runs out, if the camera screws up, or if you
    simply predict the wrong attack. Otherwise it's all about being in the right
    place at the right time. With that in mind, you can probably leave off a lot
    of defense in favor of attack and critical chance. If you get hit, you get hit
    HARD regardless of your defense, so the harder you hit HIM, the quicker it's
    all over. More HP and defense just mean you have a slightly larger margin of
    error. I found this margin negligible.
    Attacks:
    Wing Slap: A basic attack in which Loki swings one wing forward.
    Wing Clap: Loki slaps his wings together in front of himself, which causes two
     big energy ball projectiles to shoot from the ends of the wings. The "clap"
     part happens VERY quickly and is hard to dodge, but can be avoided by stepping
     far enough away, dropping, or jumping higher. This is a great time to drop
     down and jump back up behind Loki and get in a quick combo on his back.
     Note also that the closer you are to Loki greatly affects your timing here. If
     you're almost underneath him when he does the attack, you don't even have to
     dodge it and can simply leap straight up into his closed wings and smash his
     face in.
    Wing Spin: Sometimes when you're close to him, Loki will reach one wing back
     and hesitate for a brief moment before swinging the wing in an arc and
     spinning into the momentum.
    Ailment Clouds: Sometimes Loki will place colored clouds in mid-air, just above
     the ground that afflict you eith status ailments. It looks like Burn and
     Poison to me
    Divebomb: This attack should remind you of Hraesvelgr. Loky spreads his wings,
     pauses for a moment, leans forward, then swoops down low to the ground. You
     can try to jump over him, or if you're already running to the side you can
     simply Step/Aerial Step out of the way, but this can be difficult to dodge in
     that way as you may not be able to tell how far away you need to be in order
     to be safe from the attack.
    Homing Fireballs: When the eyes on his wings are red and yellow, they may start
     to shine, then emit several (about six) spirit-like fireballs that will move
     fairly slowly and home in on you. These things will mess you up bad if you
     are standing still or moving slowly. Keep moving in a curved path if possible,
     on the ground. Unfortunately, he likes to do this attack several times in a
     row sometimes, making it very risky to attack him at that time. Any time you
     see the eyes shine, wait and listen/see if they're homing projectiles or the
     lasers -- lasers mean it's safe to attack. Also, if you do get hit in mid-air,
     don't press X to recover, you'll get hit again mid-air. Just let your guy fall
     to the ground and the other projectiles won't affect you.
    Water Spouts: Loki waves a hand and three "water spouts" erupt one after
     another a slight distance apart. Moderate damage and Launch effect if you do
     get hit, but most importantly you will be afflicted with TIRED if hit. This is
     a major death omen in this battle since having your AP regen gimped means you
     can't efficiently dodge his attacks, Aerial Step to keep up with him, or more
     importantly, you may not have enough AP to stay airborne during the lava
     tsunami attack. Easily dodge them by running (full speed with R held) and
     ALWAYS make sure he isn't repeating the attack right away.
    Evil Seed Bombs: Loki will swoop to the side and drop a whole bunch of black &
     red orbs that explode on the ground, turning into spiky vines before
     unraveling and disappearing a moment later. This seems like it's mainly there
     as a ground hazard when you're not paying attention, but can keep you trapped
     for the duration of the vines.
    Wing Eye Lasers: Loki's wings turn so the eyes face down, then shine lasers at
     the ground and rotate forward so the lasers extend out in front of Loki. Dodge
     by simply not being in the path of the lasers. Also, breaking the eyes on each
     wing will weaken this attack for that wing. Do note that the lasers are angled
     strangely and their contact points on the ground will be further apart as they
     get further from Loki. This attack is a GREAT time to get right up in Loki's
     face and give him a smooch from your best combo. An assassin quick to approach
     can easily get off two Tri-Tri-Tri-Circle combos (Spinning Slice) with just
     enough time to drop below him and high tail it to safety.
    Lava Tsunami: Loki will rise high in the air and emit a strange glow for a few
     moments before turning the entire floor of the boss room into lava which rises
     and ripples with waves that reach very high especially closer to Loki. This is
     a devastating attack if you get hit, it can do 20,000 damage, no joke!! But
     it's easy to dodge if you have enough AP. Just hurry to the edge of the arena
     when you see him starting to fly to the center of the arena then fly up
     higher than you can jump. He'll emit a glow and you have a few seconds of
     safety before you need to jump up to max altitude. Spam triangle-only combos
     and re-jump or Aerial Step to stay in the air and conserve AP while staying in
     the air until the ground has gone back to normal. You can still get hit by
     random eruptions so an occasional Aerial Step isn't a bad idea unless your AP
     is almost gone. He will usually follow up this attack immediately with another
     regular attack, often the wing lasers or homing projectiles. Also, if you get
     hit by the random eruptions during this attack, they'll afflict you with TIRED
     just the same as the water eruptions.
    
    
    
    
    ________________________________________________________________________________
    //
    //    11. TROPHIES		[troph]
    //
    
    I'm including trophies and some related advice here for completion's sake, but
    there are plenty of more comprehensive trophy lists and guides out there. Here
    are some links to check out if you REALLY need help on the trophies for this
    game. My guide's list is just below the links.
    
      PS3Trophies.org
    Trophy list: http://www.ps3trophies.org/game/ragnarok-odyssey/trophies/
    Trophy guide: http://www.ps3trophies.org/game/ragnarok-odyssey/guide/
    Trophy Roadmap (forums): http://www.ps3trophies.org/forum/ragnarok-
    	odyssey/171400-ragnarok-odyssey-trophy-guide-roadmap.html
    PS3T Forums for Ragnarok Odyssey:
    	http://www.ps3trophies.org/forum/ragnarok-odyssey/
    
    GameFAQs: http://www.gamefaqs.com/vita/642453-ragnarok-odyssey/cheats
    
    *DISCLAIMER: I claim no credit OR validity for the links above.
    
       ___________________
      //   TROPHY LIST   \\
    
    In order of the PSN listings for the Vita's Trophy app. Prior to patch v1.01,
    the trophies had poorly translated names and descriptions, which XSEED (the
    localization team) acknowledged as some sort of error when in fact the proper
    trophy information was working before the games release. After patch v1.01 it
    seems that all is working as it should. This is the list I'm using. Hidden
    trophies are marked but I guess there is a mild possibility of spoilers if
    you don't want to know what the hidden ones are. Trophy rank is indicated as
    a letter in parentheses: Bronze, Silver, Gold or Platinum. There are 50
    trophies in all, and the only two that should be a problem are "Cardcore"
    (collect ALL cards) and "Platinum Trophy" (due to "Cardcore"). See the
    Cards section for that! You may also have problems with the complete-all-
    quests trophy since there are 3 very difficult free qusts in Chapter 9 that
    are not necessary to beat except to get the trophy.
    
    Platinum Trophy (P)
     "All trophies acquired."
    
    Knighty Knight (B)
     "Died at least once during solo questing."
     *Deaths only count in offline solo play! If you haven't gotten this trophy
      yet but you know you've died more than once in solo play, try making a
      brand new character and let him/her die in the first quest (or maybe the
      2nd or 3rd, since a Poring or MoiMoi may take a while to kill you!). The
      game does track deaths across different saves on the same account.
    
    Peevish Praetorian (B)
     "Died 10 or more times during solo questing."
     *See above.
    
    Gimli Goer (B)
     "Died 30 or more times during solo questing."
     *See above.
    
    Valhalla Vacationist (B)
     "Died 50 or more times during solo questing."
     *See above.
    
    Head of Helheim (B)
     "Died 100 or more times during solo questing."
     *Will take longer than you'd think, but still an easy trophy.
    
    1 Gert (B) *HIDDEN*
     "Completed Chapter 1."
     *For this and all other chapter trophies, see the Walkthrough or the
      Enemies & Bosses section if you're having trouble with a quest or a
      particular boss.
    
    2 Gert (B) *HIDDEN*
     "Completed Chapter 2."
    
    3 Gert (B) *HIDDEN*
     "Completed Chapter 3."
    
    4 Gert (B) *HIDDEN*
     "Completed Chapter 4."
    
    5 Gert (S) *HIDDEN*
     "Completed Chapter 5."
    
    6 Gert (S) *HIDDEN*
     "Completed Chapter 6."
    
    7 Gert (S) *HIDDEN*
     "Completed Chapter 7."
    
    8 Gert (S) *HIDDEN*
     "Completed Chapter 8."
    
    Allt Gert (S) *HIDDEN*
     "Completed the game."
     *Beat the final boss, of course! Extra Quests and Free Quests are not
      necessary for this trophy, just make it to the last quest and kill
      that sucker!
    
    Complate all quest (G) *HIDDEN*
     "Reach 100% Quest Complete."
     *I suppose if you have skipped some Free Quests you may be able to
      beat the game without completing all the quests first, but really you
      should do all the quests in order except for the 3 "kill 100 giants"
      missions in Chapter 9. I recommend those for very, very last.
    
    Kafra Cofferer (B)
     "Spent 100,000 zeny at the Kafra."
     *The Card Counter and Potion Counter should both count for this.
    
    Kafra Completionist (B)
     "Spent 500,000 zeny at the Kafra."
     *See above.
    
    Valkyrie (B)
     "Spent 100,000 zeny at the item shop or tailor's."
     *Should count all money spent on dyes, hats, costumes, expands, and music.
    
    Niflungar (B)
     "Spent 500,000 zeny at the item shop or tailor's."
     *See above.
    
    Mjollnir Minister (B)
     "Spent 100,000 zeny at the blacksmith."
     *It includes purchases AND refining fees.
    
    Mjollnir Master (B)
     "Spent 500,000 zeny at the blacksmith."
     *See above.
    
    Fabulous (B)
     "Spent 100,000 zeny at the beauty salon."
     *Available after finishing Chapter 1, it's the flamboyant fellow
      outside the Tavern area.
    
    Spaaarkling (B)
     "Spent 500,000 zeny at the beauty salon."
     *See above.
    
    Toasty (B)
     "Imbibed 50 or more potions."
     *You'll get this through normal potion use.
    
    Wasted (S)
     "Imbibed 100 or more potions."
     *See above.
    
    Spectrolit (B)
     "Used Spectrolyte to change your job."
     *The "Spectrolite Fragments" crystal appears in Your Room for you
      to use in changing jobs after beating Quest 2-3.
    
    Adventurer (B)
     "Played through 10 solo quests."
     *Self-explanatory, but do it in the HQ instead of the Tavern just
      to be safe.
    
    Fabler (B)
     "Played through 20 solo quests."
    
    Legend (B)
     "Played through 50 solo quests."
    
    Snorri Sturluson (S)
     "Played through 100 solo quests."
    
    Rallier (B)
     "Played through 10 online co-op quests."
     *It says "online" but you can do it with either online OR ad-hoc.
      It counts as long as you are playing with at least 1 other person.
    
    Exciter (B)
     "Played through 20 online co-op quests."
     *See above.
    
    Leader (B)
     "Played through 50 online co-op quests."
     *See above.
    
    Olafr Haraldsson (S)
     "Played through 100 online co-op quests."
     *See above.
    
    Veteran Fighter (B)
     "Defeated 100 foes."
     *You'll get this before finishing Chapter 1.
    
    Master of Arms (B)
     "Defeated 500 foes."
     *You'll probably get this by the end of Chapter 2 or 3.
    
    Einherjar (B)
     "Defeated 1000 foes."
    
    Berserker (S)
     "Defeated 2000 foes."
    
    Friend From Afar (B)
     "Played multiplayer with 2 or more people for the first time."
    
    Dainsleif'd (B)
     "Engaged Dainsleif mode for the first time."
    
    Brunhild (B) *HIDDEN*
     "Bravely feel in a battle during a boss encounter."
    
    Gyrfalcon (B) *HIDDEN*
     "Cauth 7 enemies in a single knockback."
    
    Ogre (B) HIDDEN
     "Defeated a boss without dying or using any potions."
     *The easiest way to get this is to come back to Q1-9 later in the
      game and tear poor old Orc King to shreds. Shouldn't even be a
      challenge after you've cleared Chapter 3 or 4.
    
    Swallow Tail (B) *HIDDEN*
     "Defeated 100 or more foes with knockback."
     *Most combos include a Knockback effect on one of the Circle button
      attacks (Strong attacks). They're usually slow attacks that look
      a bit flashy. Also, enemies are easier to knockback when lower on
      health, so if you lock-on by holding L, the darker/redder the target
      ring is, the more likely Knockback will affect the enemy.
    
    Twilight (B) *HIDDEN*
     "Successfully performed a counter attack 100 times."
    
    Dawn (B) *HIDDEN*
     "Heal 100,000 HP of other players."
     *There are two ways to do this: either play as a Cleric as much as
      possible using Strong Sanctuary skills on cards to increase the
      amount of HP your Sanctuary move heals for, or find a Card with the
      Splash Potion skill, which shares your potion effects with all allies
      when drunk. The second option is likely easier, but may or may not be
      faster depending on your potion usage or Cleric effectiveness. I'm
      also not entirely sure if it has to be actual HP healed (meaning the
      allies are missing HP) or if just sending heals their way is enough
      (even if they're at full health). Obviously, you need to be able to
      play with someone else over ad-hoc or online to get this trophy.
    
    Lightning (B) *HIDDEN*
     "Defeat a group of 10 enemies."
    
    Card To Beat (B)
     "Collected your first monster card."
     *You'll get this one easy within the first couple of missions.
    
    Cardcore (G)
     "Collected all cards in the game."
     *There are 63 monsters cards to collect, some of which have duplicate names,
      plus the armor cards from obtaining Costumes and weapon cards from refining
      weapons up to +10 then breaking them down into cards. Since all armor cards
      share the same image, and all weapon cards share the same image, you only
      need 1 armor card (you get several for free), and 1 weapon card.
      See the Cards section for more.
    
    
    
    
    ________________________________________________________________________________
    //
    //   12. MISC			[misc]
    //
    
    The required Frequently Asked Questions, as well as miscellaneous information
    that doesn't really fit into the other main sections of the guide. I've put
    together a short glossary of game terms since the game does not explain a lot
    of them particularly well, even in the digital manual. Below the glossary is
    the actual FAQ list.
    
       ________________
      //   GLOSSARY   \\		[gloss]
    
    GENERAL TERMS
    Aerial Combo	-Any Combo performed while not on the ground.
    Aerial Step	-Pressing Square to dodge/leap forward when not on the ground.
    AP		-Represents stamina. The yellow bar below HP. AP is used up
    		 any time the player runs holding R, steps (dodges) with Square,
    		 jumps with X and with certain Jobs' combos.
    Card		-A literal collectible card dropped by enemes, obtained along
    		 with costumes, or extracted from weapons, these items are
    		 equipped to costumes to imbue "skills" that are either helpful
    		 or harmful to the character. Cards have varying art, rarity
    		 rank and skills. 65 art variations in total.
    Card Cost	-Each card has a number usually between 5 and 30 in increments
    		 of 5. The total of each equipped card's cost can not exceed
    		 the equipped Costume's limit.
    Chain		-A number of consecutively landed attacks, shown as a number on
    		 the left side of the screen while attacking.
    Combo		-A sequence of attacks that determince certain attributes,
    		 characteristics and timing of blows. Combos are two to 5
    		 attacks long but may be "chained" together. Combos start with
    		 a Triangle attack followed by one or more Triangle or Circle
    		 button attacks.
    Costume		-The clothes players wear. Costumes only provide the player a
    		 place to equip cards, and how many cards or total card cost is
    		 determined by the expansion level of each Costume. Further
    		 expansion means more (or more expensive) cards. All costumes
    		 have a grand limit of 8 cards or 100 cost at full expansion.
    		 Players eventually gain the option to wear Costumes from
    		 other jobs at no penalty, for aesthetic purposes.
    Dainsleif	-Special "Rage" mode in which the player gains infinite AP,
    *aka DS Mode	 increased Attack power, no delay between Step or Aerial Step,
    		 complete immunity to Stagger and several other effects. Also
    		 incurs constant HP drain, but attacking enemies restores HP.
    		 Tension level is at max during this mode, but resets to base
    		 level afterward. Ends when SP gauge runs out or player cancels.
    		 NOTE: Active by tapping the square icon halfway up the right
    		 side of the screen or holding R + Circle. Deactivate same way.
    Down		-Side effect of certain attacks. The affected character is
    		 knocked flat to the ground, immobile for a few seconds. Not to
    		 be confused with "HP Down" or "Attack Down" in skill names.
    Dye		-Headgear and Costumes can be dyed 1 of 4 preset color schemes
    		 at the item shop for Headgear, or the tailor for Costumes.
    Expand		-Process in which a Costume's cost limit or card limit is
    		 increased in exchange for Zeny (money) and specific materials.
    		 Each costume can be expanded 10 times.
    Extract		-Process in which a weapon is destroyed, yielding a special
    		 "weapon card" containing the destroyed weapon's exact skills.
    		 Only applies to weapons at +10. Performed at the Blacksmith
    		 shop in the same way normal refining is done.
    Headgear	-Aesthetic equipment that has absolutely no effect in game other
    		 than to make you feel cool (or silly).
    HP		-Hit Points, of course! Represented by the green bar at the top
    		 of the screen, and shown in numbers just above that. You die
    		 if you run out! Shaded portions of the bar will restore slowly
    		 over time if you aren't damaged again too soon.
    HQ		-In-game location where the player may start quests solo or
    		 access the Quest, Potion and Card Counters and their Inventory.
    Job		-Your class. Determines which weapon you use as well as your
    		 base stats and (for the beginning of the game) your appearance.
    Knockback	-Side effect of certain attacks. Sends a player or enemy flying
    		 away. Players may try to "recover" by pressing the jump button
    		 before hitting anything. If the enemy/player hits an obstacle
    		 or wall (even an invisible one) they take Slam damage.
    Launch		-Side effect of certain attacks. Sends a player or enemy flying
    		 straight up into the air. Players can follow up on a launched
    		 enemy by leaping into the air and performing Aerial Combos on
    		 the defenseless creature.
    Outfit		-Available from the Inventory menu (at a chest or the closet).
    		 Allows a player to record ALL currently equipped items in a
    		 renameable save slot so that different equipment setups can
    		 be swapped at will. Includes current weapon, headgear, costume,
    		 cards and potions, as well as the current Job (important for
    		 the current weapon). The game will warn you if you try to sell
    		 items that are part of a saved Outfit.
    Refine		-Process to improve a weapon at the cost of Zeny (money) and
    		 specific materials. All weapons max out at +10, then can be
    		 refined once more to "extract" a card with the weapon's skills
    		 and destroy the weapon in the process. Normally, refining only
    		 raises the weapon's attack stat, but different weapons have
    		 chances to upgrade/change skills at certain refine levels.
    Skill		-Special effects, buffs, debuffs and abilities given to the
    		 player via Cards or Weapons.
    Slam		-When a player or enemy hits an obstacle or wall after being
    		 "knocked back", they take additional damage.
    SP		-Red circular gauge to the left of HP & AP. Fills up when you
    		 fight enemies, and when full allows you to enter Dainsleif
    		 Mode, which ends when the SP gauge runs out.
    Stagger		-Side effect of certain attacks. Comes in "minor" and "major"
    		 forms. The affected character is interrupted and any attack
    		 combo or incomplete attack animation is canceled. Harder
    		 hitting attacks may also cause a brief delay (split seconds)
    		 before the affected character can act again.
    Stun		-Side effect of certain attacks. Affected character is fully
    		 immobilized on their feet with stars spinning around their
    		 head. Lasts a LOT longer than Stagger (several whole seconds),
    		 but not as bad as the Bind status ailment.
    Step		-Pressing Square to dodge/leap forward while on the ground.
    Tavern		-In-game location where players may play solo OR multiplayer co-
    		 op. Functions the same as HQ otherwise. Quests started at the
    		 Tavern are HARDER than the HQ but otherwise identical. Number
    		 of players limited to 4, but doesn't affect difficulty.
    Target Region	-Part of a boss enemy that can be broken off after cumulitive
    		 damage is dealt. Often the only way to obtain rare items for
    		 use in weapon refining or costume expansion.
    Tension		-Shown as a "talisman" crystal on the bottom left of the screen
    		 when out on a quest. The talisman will change color and begin
    		 to sparkle as the Tension level rises from fighting enemies,
    		 and will quickly reset to base level if the player is not
    		 fighting. Higher Tension level grants increased attack power
    		 and critical hit rate, possibly other effects.
    
    STATUS AILMENTS
    Apathy		-Prevents player from gaining Tension. Denoted by a mushroom on
    		 the player's head or a mushroom icon by their name.
    Attack Down	-Reduces character's attack power. Icon is a sword & down arrow.
    Bind		-Paralyzes the affected player/enemy. Visible electrical arcs
    		 around the affected character. Denoted by a lighting icon.
    Burn		-Affected character takes burn damage over time. Visible by
    		 burts of flame from the affected character or a flame icon.
    Deadly Poison	-Stronger version of Poison, deals more damage. Visible by
    		 darker bubbles or a darker bubble icon.
    Defense Down	-Reduces character's defense. Icon is a shield & down arrow.
    Feeble		-A combination of Attack Down and Defense Down. Visible by
    		 falling lines around the character, or alternating icons of a
    		 sword with a down arrow and a shield with a down arrow.
    Freeze		-Affected character is frozen in a solid block of ice. Visible
    		 by the, uh, block of ice. Also a snowflake icon. It seems that
    		 button mashing will break the ice quicker, as well as being hit
    		 by an attack.
    Nervous		-Not 100% sure but I believe this prevents your SP gauge from
    		 filling up (for Dainsleif Mode). Denoted by a "stress lines"
    		 icon by the player's name.
    Poison		-Affected character takes poison damage over time. Visible by
    		 bubbles around the affected character or a bubbles icon.
    Tired		-Severely reduces player's AP recovery. Visible by foggy clouds
    		 around player and a "sweat drops" icon.
    
       ___________
      //   DLC   \\			[dlc]
    
    As of March 5, 2013, these are the available DLC items and their most recent
    prices. So far, they are just headgear, costumes (plus their cards), and the
    rest of the Ragnarok Online music that was not initially available in-game.
    All are available through the PSN store whether you access via Vita, PS3, or
    the website. Do note that this information is only relevant to North America
    and pricing is in USD. Availability and pricing for other regions is not
    covered in this guide.
    
    To claim your DLC after it's downloaded and installed, load up your save
    game and head to Cuei in your room. Pick "Download DLC" and any available
    items will be added to your closet or the item store where applicable.
    Headgear and costumes are immediately added to your closet with no purchase
    or materials required! Music tracks are added to the item store and are
    available for purchase at 105 Zeny per song (chump change, don't whine!).
    Also do note that DLC costumes can be Expanded just like any other costume.
    See the Costumes section of this guide for costs and materials.
    
    Headgear:
    "Archer's Apple" ($0.99)
    "Bunny Hair Band" ($0.99)
    "Floppy Cat" ($0.99)
    "Majestic Horns" ($0.99)
    "Headgear Set" (Free)
     Includes: Droopy Domovoi, Droopy Pavianne Doll, Pavianne In Situ Doll,
      Giant King Mask, Countenance du Poring, Hraesvelgr Feather Cap,
      Hjahanir's Fluffy Crest, Li'l Fafnir and Champion's Crown headgears.
    
    Costumes:
    *All costumes include their respective free costume card, of course!
    "TaeKwon Kid Outfit" (Free)
    "Ninja Outfit" (Free)
    "Gunslinger Outfit" (Free)
    "Clothing Set" (Free)
     Includes: Novice and Super Novice costumes inspired by Ragnarok Online classes.
    
    Music Sets:
    *The tracks in these sets are all from Ragnarok Online. Each track is added
     individually to the item shop's music selection and must be purchased one at a
     time for 105 Zeny each. The DLC sets themselves are free to download.
    "Music Set 1"
    Includes: Dreamer's Dream, In Ruins, One Step Closer, Brassy Road, Yuna's Song,
     Pampas Upas, TeMPoison, Hamatan, An Ant-Lion's Pit, Welcome Mr. Hwang, Help
     Yourself, Watery Grave, Out of Curiousity
    "Music Set 2"
    Includes: Highway Gambler, Theme of Al de Baran, Fear..., Curse 'n Pain,
     Morning Gloomy, TeMP it Up, Don't Piss Me Off, Believe In Myself, Aeon
    "Music Set 3"
    Includes: White Christmas, Come On, My Dear!, Welcome My Lord, Silver Bell,
     Don't Cry Baby, Jingle Bell on Ragnarok, Theme of Lutie
    "Music Set 4"
    Includes: Time Up!, TeMPorsche, Rag All Night Long, Zingaro, High Roller
     Coaster, Mucho Gusto, One Fine Day, Into the Abyss, Wanna Be Free!
    "Music Set 5"
    Includes: Risk Your Life, TeMPotato, Them of Jno, Higher Than the Sun, Not So
     Far Away, Come and Get It!, Purity of Your Smile, Can't Go Home Again Baby
    "Music Set 6"
    Includes: Jazzy Funky Sweety, Retro Metro, Adios, The Great, Jumping Dragon,
     Thai Orchid, Muay Thai King, Sleepless, Christmas in the 13th Month, Dancing
     Christmas in the 13th Month
    "Music Set 7"
    Includes: Antique Cowboy, Big Guys Love This, Steel Me, Ethnica, Come in Peace,
     We Have Lee and You Don't, Noblesse Oblige, CheongChoon, Naive Rave, Latinnova
    "Music Set 8"
    Includes: Uncanny Lake, Abyss, AbSolitude, Erebos' Prelude, Invisible Invasion,
     Seven Days Seven Nights, Angelica, Alpen Rose, Kingdom Memories
    "Music Set 9"
    Includes: Theme of Rael, Underneath the Temple, Yetit Petit, Last Man Dancing,
     Top Hoppy, On Your Way Back, Rose of Sharon, Sleeping Volcano, Good Morning,
     Good Night, Monastery in Disguise, Theme of Moscovia, Tale of the East, Away
     From Home, Dream of a Whale
    
       ____________
      //   FAQs   \\		[faqs]
    
    Q: Where can I find [this item I need]? How do I beat [this boss]?
    A: Check the Items sections for that. And the Walkthrough or Monsters & Bosses.
    
    Q: I checked the Items section and did what it said but I still don't have any!
    A: Keep trying. Some items are rare drops, rare quest rewards, pick-ups from
        broken boss parts, etc. Certain super-rare items have such a low drop rate
        that you may farm a quest or boss a hundred times and never see the item
        you're looking for, unfortunately.
    
    Q: I need a card, will you share it to Near for me?
    A: Sorry, no. I don't have all the cards yet myself, and I can't stop and share
        a card every time someone needs one. Check the forums at GameFAQs and at
        PS3Trophies.org as there are usually a few generous folks willing to help
        you out on a by-request basis.
    
    Q: Speaking of which, how do you share or receive things with Near?
    A: To share or receive anything with someone else, you must first be on
        eachothers' friends lists on the PSN, since Near only works for people who
        are "near" you or are on your friends list. To "Near" an item for someone
        else to have, go to your inventory chest or closet and access the Change
        Equip screen. Press Start (it says it on the bottom right of the screen),
        then pick one eligible item -- any bronze weapon aside from your starter
        weapon, as well as any card except the ones you get from costumes/armor.
        Then allow the game to open "Near" and upload to the server. Wait for the
        Near app to COMPLETELY finish updating before closing it and returning to
        the game, just to be safe. That's it! To receive an item through Near, just
        update Near at any time (including during the game), make sure you see the
        item listing you're expecting (assuming a friend has uploaded something),
        then while in-game, talk to Cuei the bouncing Angeling on your bed. Choose
        "Accept from Near" and scroll left/right through the available items. Keep
        in mind, you can do this as often as you'd like, but each item can only be
        accepted once, and you can only have FIVE Neared items TOTAL at any time.
        Of course, my recommendation is to save that for super-rare cards. A note
        for weapons: you can NEVER refine a Neared weapon, so you have to be happy
        with the weapon as-is. If a friend has put it up for you, hopefully they've
        refined it as high as they can for you beforehand.
    
    Q: Do you get to change Job/Class? If so, when and how and whatnot?
    A: Yes, you do. You unlock the option after completing quest 2-3. Simply go to
        Your Room and use the giant crystal on the left. Pick your new job and there
        you have it. I do recommend changing to each job one at a time and going to
        the Closet in Your Room, then setting an Outfit (a saved equipment set) in
        each new job. This way, you can actually switch jobs from the inventory
        chests in the HQ and Tavern without having to run back to the Spectrolyte
        Fragments crystal each time. If you start using a certain class, take a
        moment to update the Outfit you set for that class (just "record" over the
        same slot to overwrite the old setting). It's really convenient!
    
    Q: What's the fastest, most efficient way to earn Zeny (money)?
    A: I haven't figured out a solid farming method myself, but one way that works
        is to pick a quest you can beat very quickly, and repeat that quest. Simple
        as that. My favorite is to farm the Orc King boss, Quest 1-9. You get 3000 Z
        if you beat it without dying, you'll amass quite a pile of valuable loot to
        sell, and you should be able to get the boss's patterns down to where you
        can kill him in under a minute with no potions or deaths by Chapter 3 or 4,
        sooner if you're good. 3000 Zeny plus loot in less than a minute, try it.
        Later in the game, I personally got very good at beating Menia or Fenia
        (individually, not at the same time) very quickly without a scratch on me,
        and their two first quests give 9000 Zeny as reward.
    
    Q: I've died a lot but the death trophies won't unlock! (Knights Kingdom, etc.)
    A: This seems to be common. First, make sure you're playing solo and you started
        the quest from the HQ instead of the Tavern just to be safe. You should get
        the trophy as soon as you die, regardless of what killed you. If you still
        don't get it, then start a brand new game on a new save slot, play until you
        are in Story 1-1 quest and just take damage until you die. If it still does
        not unlock, perhaps you have unfortunately come across a glitch?
    
    Q: Where's the info on the epic unique weapons and walkthrough for the Extra
        Quests?
    A: As that is bonus content, it's not a priority. If I have time and the
        patience to work through that part of the game and get the facts straight,
        I'll definitely add that in. But for now, I'm focusing on getting the
        main game stuff complete. So far I've included an incomplete listing of
        some of the more common Extra Quest loot and some of the enemies.
    
    Q: What is Sanctuary? How do I heal with a Cleric?
    A: Stand still and hold Circle until a grid appears on the ground. That's
        Sanctuary. It heals any player within the grid area every few seconds and
        disappears shortly after. You can hit Square to dodge out of the casting
        animation by spamming the button, but make sure to dodge back into the grid
        if you still want to heal yourself.
    
    Q: How do I get the Green/Red/Blue/White skin colors in the beauty shop?
    A: Beat Q4-8 to get "Orcish Green" and unlock the green skin. Beat Q6-7 to get
        the red skin and blue skin. Beat Q8-7 for the pale "Leshy White" skin.
    
    Q: I really like the clothes for one Job, but I prefer to play as another Job.
        Is there any way to wear another Job's Costumes?
    A: Yes! Once you beat Quest 4-10 and enter Chapter 5, you immediately have
        access to equip ANY Costume you have purchased or obtained, regardless of
        which Job it is designed for. Remember, Costumes are aesthetic and only
        limit how many Cards you can equip.
    
    Q: I have a more specific question and I promise it's not covered in this
        guide already! How can I get in touch with you?
    A: I'm going to recommend you look for the email address at the top of the
        guide or the one right there (seriously 12 lines down) at the bottom.
        That's not my primary email address, by the way, so I may not respond
        immediately, but I will check it as frequently as I can remember, honest!
    
    
    
    This is a walkthrough/guide for:
    
    RAGNAROK ODYSSEY
    US Version on PlayStation Vita
    
    By: Xeigrich
    xeigrich_faqs@ymail.com
    
    Guide Last Updated: March 8, 2013
    Guide Current Status: Complete, version 1.08
    Last Changes Made: Added DLC section, added DLC items into item lists
    
    This guide should only be found on GameFAQs.com!
    
    Shout-out credits to:
    Draken70	-Major help with card list, skill list, weapon list and more!

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