Kidou Senshi Gundam Seed: Battle Destiny
Translation Guide by Mwulf
Version 0.61, Last Updated 2012-06-20
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Gundam Seed Battle Destiny Translation FAQ/Guide version 0.61
DISCLAIMER: This FAQ is meant for personal use only. If you wish to host this guide at your own website, please ask for permission.
The latest version of this FAQ will always be available at http://www.gamefaqs.com/ and http://www.red-shoulders.blogspot.com
- (C)Copyright 2011 by J.F. Fox
Introduction
Welcome to my Translation guide for Gundam Seed Battle Destiny. This guide is currently a work-in-progress, and as such is not a fully complete, infallible resource. Yet. Eventually, it will evolve into something much bigger, much better, and more useful. Regardless of its current state, I hope you'll find it a useful resource as you play this well-crafted game.
I have attempted to assemble the information contained herein in as logical, concise and organized a manner as possible. Hopefully, everything you need to find should be easily found.
As you peruse this guide, you will notice many screenshots of the game. In an attempt to make the various menu translations easier to follow, I have taken the liberty of editing screenshots of the game to replace the Japanese text with English text. It is my hope that this will make the translation elements of the guide more accessible, thereby increasing the efficiency of this guide as a reference tool.
- Current FAQ Status:
- About half-way done here. Should be able to finish the guide up fairly soon. All of the important stuffthe really important stuffis already here.
Game Information
Gundam Seed Battle Destiny is a fast-paced mech-combat action game, developed by the talented and experienced Studio Artdink, who were also responsible for a myriad of Gundam and Macross games published on the Playstation 3 and Playstation Portable over the past decade. This title marks Artdink's first game for the Playstation Vita, as well as the first gundam title available on the Vita.
| Release Date | Japan: June 7th, 2012; Asia: June 7th, 2012 |
| Platform | Sony Playstation Vita |
| Price | 5,980 yen |
| Rating | Cero A |
| Publisher | Namco Bandai Games |
| Developer | Studio Artdink |
Gundam Seed Battle Destiny's exhaustive story missions cover the entirety of the "Gundam Seed" (or "Cosmic Era") Universe, featuring very nearly every story element from both the anime series' as well as the multiple side-stories, and allowing the player to pilot very nearly every mobile suit and mobile suit variation that exists.
Controls
- Important note: Western gamers may be slightly disconcerted by the fact that Gundam Seed Battle Destiny, like most Japanese games, does not invert the default confirm/cancel commands. This means that the circle button is properly linked to the confirm command and the cross button is properly linked to the cancel command.
Basic Controls
| Left analog stick | Mobile suit movement |
| Right analog stick | Camera movement / change target (when locked-on) |
| Cross | Jump / boost |
| Square | Secondary weapon |
| Triangle | Melee weapon |
| Circle | Primary weapon |
| D-pad up | Cycle main weapon up |
| D-pad down | Cycle main weapon down |
| Left bumper | Guard |
| Right bumper | Activate / deactivate lock-on |
| Start | Pause menu |
| Select | Issue orders to partner (+ d-pad) |
Advanced Controls
| Boost dash | Cross (hold) + left analog stick |
| SP attack | Circle + triangle + square |
| SP ranged attack | Left bumper + circle |
| SP boost | Left bumper + cross |
| SP melee attack | Left bumper + triangle |
| Transformation (when applicable) | Left bumper + d-pad down |
Gundam Seed Battle Universe also utilizes the Vita's touch-screen to allow for more fluid control mid-battle. By touching the weapon icons along the right side of the screen, you can switch between your suits primary weapons; by touching your AI-controlled ally's portrait in the upper left corner of the screen, you can issue orders to your partner.

The touch-screen commands are completely optional: you can also issue orders to your partner by pressing select, and then the d-pad in the direction of the order you wish to issue; weapons can be changed (and and down) with d-pad up and d-pad down, respectively. Also, it is possible (but very impractical) to fire your primary weapon by tapping its icon on the touch screen.
A word on the HUD: most of the items are self-explanatory. There will often be a bar or more on the right side of the screen over the primary weapon. In the above screenshot, this is a shield. Shields protect you from enemy fire, but once their armor is depleted, they're gone. Some mobile suits have a second bar there for Phase Shift (or Variable Phase Shift) armor. This bar gradually depletes over time, whether you take damage or not.
Unlike shields, phase shift armor protects you from all incoming fire, regardless of direction, so it's best to take advantage of it before it's gone.

While playing the game, fiddling around with settings and menus and whatnot, you will need to be able to recognize a few of the basic terms floating around, pictured above. The two most important are yes/no (hai/iie), but you should also be able to recognize the terms for, there is, and, there is not, (ari/nashi) if you plan to spend much time in free battle.
Gameplay Tips
Ranking Tips After each mission, you are given a rank. The rank you earn after a mission determines your reward (TP and GP) as well as what mobile suits, missions and/or pilots (if any) you unlock. Not every mission will give you something new, but most do, and in order to obtain everything from a given mission you will need to earn an S-Rank. The ranks are as follows:
| E-Rank | Mission failure |
| D-Rank | Poor performance |
| C-Rank | Average performance |
| B-Rank | Above average performance |
| A-Rank | Good performance |
| S-Rank | Very good performance |
| SS-Rank | Perfect performance |
SS-Rank confers no special benefit over normal S-Rank, it's just signifies that you completed the mission flawlessly. Ranks are determined by a number of different factors, including player health at the end of the mission, defense target health at the end of a mission, the amount of time it took you to complete the mission, as well as how many enemies you defeated.
In addition, S-Ranks often have special requirements, which can range from shooting down a certain number of random ace units (marked with star icons next to the mobile suit name), but usually involving taking out specific enemy units, some of which will only appear once certain conditions have been met.
In general, it is better to simply play through the missions once through and get whatever rank you get, and only try to S-Rank everything once you've unlocked more powerful mobile suits. It'll make things a bit easier in the long run.
Mission Tips Certain missions are spread out across different stages. This means one part of the mission will be fought on one map, and another part of the mission will be fought on another. A colored-field will appear on the map to indicate an escape area. Entering an escape area will transition you to the next stage of the mission. You will often see multiple escape areas, and each one will lead to a different stage of the mission. In order to earn the full 100% mission completion, you will need to complete every stage.
So, for example, if you play mission 10 and go through escape field A, you will need to replay the mission and play through the other stage by going through escape field B.
In addition, there are also missions that allow you to change your current factionwhere you are given the choice to either stay loyal to the Earth Alliance or ZAFT, or defect to the Archangel crew. When presented with this choice, the exit field that will result in defection to Archangel will always be yellow, regardless of which faction you're with.
Menu Translations
For the most part the game menus are very easy to navigate. Once again I've taken the liberty of creating some simple translation images to help make things even easier. To further clarify things, I've mapped out the basic menu tree below, showing how all of the menus and sub-menus are arranged.
The basic menu tree looks something like this:
- Story Missions
- Free Missions
- Extra Mission
- VS Mission
- Free Battle
- Item Battle
- Point Battle
- Kills Battle
- My Room
- Save
- Load
- Battle Record
- Mission Record
- Mobile Suit Record
- Pilot Record
- Free Mission Record
- Options
- Controls
- Sound
- Auto Save
- Troop Data
- Multiplayer
- Online
Now that you know how to navigate between the menus, let's look at some basic translations of each menu screen. First up: the main menu:

- Note: to exit back to the title screen (to load a different save or start a new game) simply press the cross button.
Now, before I get ahead of myself, let's take a look at the new game selection menus. They're fairly self-explanatory, but a few people have been confused. Oh, and a reminder: all of the menus can be navigated via the touch screen. I'd recommend using it, it's a good bit more intuitive than the buttom commands.
Once you select new game from the menu, the following menu appears.

To select your avatar (what your pilot looks/sounds like), tap or select the portrait icon on the left side of the screen.

There are a couple of things to keep in mind here. First, there are a total of 8 different pilots you can select. They are the same no matter which faction you choose (though changing faction will change the helmet type your avatar is wearing). The first 4 characters are male, the last 4 are female. When you have a pilot selected, you can press the triangle button to hear a voice sample.
I strongly recommend listening to your pilot's voice. You'll be hearing it quite often so you don't want to get stuck with one you find grating on your ears.
The second thing to keep an eye on are the Natural and Coordinator skills. Each of the 8 pilots starts out with a different set of 3 skills. For detailed information on what each skill does, see the Skills subsection of the Customization section of this guide.

When you go to name your pilot, the following screen will appear. This may appear to be a normal English text keyboard, but it's actually set up for Japanese. For example, in the above screen, the characters "za" have been typed. This results in the katakana character "za." The dark bar directly above the keyboard is the predictive text. It lists out possible words or characters you might want. If you're familiar with using a keyboard to write out Japanese, you should be able to navigate this interface fairly easily. But for everyone else, it can be a bit confusing. I get it.
In order to type things out in English, you need to expand the predictive text display first. See the downward-pointing triangle at the end of the predictive text bar? Tap it. The screen should change to look something like this:

As you can see, the English characters are at the very end of the predictive text display. Simply tap the character you want, and it will be written out. Characters you use frequently appear earlier in the predictive text, so in this example the next time you write out "za" the english characters will appear first in the predictive text display.

This is the faction select menu. Very self-explanatory. Which faction you select determines what style of helmet your avatar will use, as well as what missions and mobile suits you will have access to. You can join the Archangel faction from either an Earth Alliance or a ZAFT save file, it doesn't matter.

This is the Type selection menu. You can choose between being a natural pilot and a coordinator pilot. Whichever type you choose, you are still free to join either the Earth Alliance or ZAFT. It does not matter. Natural pilots can set three skills, but Coordinator pilots can only set two skills, as the "coordinator" skill is locked in the first skill slot. For detailed information on what each skill does, see the Skills subsection of the Customization section of this guide.

The last thing you need to do while creating a pilot is to select an SP attack type. There are two, hyper mode and slow motion.

This is the mission preparation menu. You can either use the button interface to select the launch button, use the touch screen to press the button directly, or use the square button as a shortcut. Everything is fairly straightforward, I think.

This is the "My Room" menu. The stuff in the bottom right corner is also present in the main menu, and is very easy to understand thanks to the bits of english. Battle Record displays information and statistics regarding your playnumber of kills or sorties with a given mobile suit, things like that.
After completing a mission, you will have access to a trio of screens informing you on your performance. This is the first (main) mission results screen:

There are three tabs. This main tab shows you your total score, which is effected by several variables. First, is the base score, determined solely by how much armor you have left and how much time on the clock you have left when you complete the missions. The score for enemies shot down reflects the total number of enemy units you destroyed, all of which are detailed in the third tab, which I named "kill list" for the sake of brevity. (The kanji is the same for both the tab and the score marker, and basically only means "shot down."
The additional score bonus is determined by any special kills you madeusually enemy ace pilots. They provide both a large bonus to both the additional score as well as a (much smaller) bonus to the enemies shot down score.
Finally, at the very bottom, you'll see the points you earned for the mission. You earn both tuning points and global (tuning) points after every mission. For details on the difference between TP and GP, see the following section, titled "Customization."

This is the pilot status screen. After each mission, your pilots will level up a bithere's where you see just which skills are improving. (There's a spiffy animation, so it's not like you have to compare/contrast screens). For translations of the pilot stats, see the image-translation in the front of the "Skills" subsection of the "Customization" section.

Finally, we have the kill list. This is basically just a detailed view of how the enemies shot down score from the results tab was tallied. Each enemy unit is worth a certain number of points, and they're added up to get to your final score. Nice, no? For translations of the various mobile suit names that appear in these lists, check the mobile suit translation table at the start of the "Mobile Suits" section.
Customization
Artdinks many, many prior mech games have all been, well, awesome. And almost all of them have involved a fairlys taggering degree of customization. You can build up your own unique pilot, assign assign skills, level up stats, and fully customize every single aspect of your machine. Naturally, all of these menus and all of this Japanese text can prove quite daunting for importers, and in my previous translation guides, customization translations have always been the most difficult aspect to convey. This time around, I'm trying something differentrather than simply telling you what each screen does, or posting the Japanese characters next to a translation for each term, I've decided to simply take screenshots of the menu and edit everything so that it all appears in Japanese.
It is my hope that these translated menus will make meny navigation and player customization as easy and painless a process as possible.
- A note on mobile suit customization and returns
- If your memory is a bit fuzzy, a "return" is a respawn. The number or returns a mobile suit has is determined by its cost. The higher the mobile suit cost, the fewer the returns.
| Cost | Number of returns |
| 0 to 471 | 7 |
| 472 to 550 | 6 |
| 551 to 660 | 5 |
| 661 to 825 | 4 |
| 826 to 1100 | 3 |
| 1101 to 1650 | 2 |
| 1651 to 3300 | 1 |
| 3300+ | 0 |
- A note on TP annd GP
- When you complete a mission, you will earn TP (tuning points) and GP (global points). Both of these are used to upgrade your mobile suits and weapons (detailed in the following subsections). The difference between the two is that TP are tied to a specific mobile suit. If you earn 3000 TP in a mission while using a Windam, for example, you will 'only' be able to use those TP to upgrade that windam. GP, however, are added to a global pool. If you run out of TP, you can allocate GP to a mobile suit in order to keep upgrading it. Once you apply GP to a mobile suit, however, it becomes TP and cannot be returned to the GP pool.
- TP earned by a mobile suit (and how you've chose to allocate that TP while customizing it) is universal across all save files. So, for example, if you play through the game as a ZAFT pilot and max out a CGUE's TP, then if you start a new game as a ZAFT pilot (or capture the CGUE as another faction's pilot) that CGUE will retain all of the TP and customization from the previous save, so long as that save has not been deleted from your Vita.
Mobile Suit Customization
Each mobile suit's stats can be increased to a certain limit, specific to each individual mobile suit. To tune mobile suits beyond that limit, you will need to unlock the stat unlimiter by clearing every mission with either an S-Rank or SS-Rank.

The example unit above is a strike-pack mobile suit (one of many in the game). This unit has three different forms that can be swapped at the mobile suit selection screen by pressing the square button. To customize each of the different striker pack forms, simply use the touch screen to select it (the three blue square boxes unter the mobile suit's picture).
The first one to three weapons in the column on the right side of the screen are the mobile suit's primary weapons, the fourth is the secondary weapon, the fifth is the melee weapon, and the sixth is the shield. Note that not all mobile suits have a full load-out of weapons.
Weapon Customization
In addition to being able to fully customize all of the stats of a given mobile suit, you can also fully customize all of the different weapons a given mobile suit is equipped with.

Lease note that, in both the weapon and mobile suit customization menus, the number on the right side of the forward-slash following the figure for current TP is the suit's TP limit. You cannot tune a mobile suit beyond its limit without unlocking the stat unlimited by clearing every mission with either an S-Rank or SS-Rank.
At the very bottom of the weapon customization screen, you will sometimes see an on/off indicator. Switching this off allows you to unequip those weapons.
Skills
As with mobile suits/weapons, to customize your pilot, simply press the triangle button at the pilot selection screen prior to a mission. You cannot adjust a pilot's stats (pictured below)--these will increase over time the more you use the pilot.

As you can see above, each pilot can set three different skills. Coordinator pilots, however, are forced to always have the coordinator passive skill activated.
Passive Skills



- Gekokujou has no english equivalent. It translates roughly to, "a retainer usurping his lord's position."
Additional Skills


Story Missions
Story mission mode makes up the bulk of the game. The player creates a pilot (and an AI partner) and play through the narrative (such that it is) of Gundam Seed and Gundam Seed Destiny. In addition to the normal story missions, you can also play through tougher variants of all the story missions from the EX Missions side of Free Mission mode.
C.E. 71 – Earth Alliance
Phase 01 The False Peace
- Objectives: Destroy all enemies and defend the Archangel
- Unlocks: 105 Dagger, Moebius Zero; Mwu la Flaga
- Notes: In order to get an S-Rank, you'll have to take out the Gundams before they flee the area. I recommend using melee attacks because on the one hand they deal a lot of damage, and on the other they can also be immobilizing. Once you've taken 'em out, Miguel will show up in his custom GINNnow all you have to do is take him out.
Phase 02 Signal Fire of the Rebellion
- Objectives: Destroy all enemies
- Unlocks: GINN (Jean Custom); Jean Carrey
- Notes: Nothing to say here, folks. This mission is as simple as they come.
Phase 03 Phase Shift Down
- Objectives: Defend the Archangel
- Unlocks: Long Dagger Fortresta Armor, Long Dagger
- Notes: Welcome to the first of many, many missions forcing you to defend the archangel from an insufferable gundam team. This one isn't so bad, but some of the others can be fairly tough. When defending against Aegis/Buster/Blitz/Duel, it's usually best to prioritize taking out Buster and Blitz; neither Aegis nor Duel seem to do quite as much damage as quickly as those two.
Phase 04 Stars Falling in Space
- Objectives: Defend the Archangel
- Unlocks: 105 Dagger (Aile/Sword/Launcher)
- Notes: Congratulations on unlocking your first strike packs! To switch between the three packs (Aile, Sword and Launcher in this case) simply tap the square button while at the mobile suit selection screen.
Phase 05 Artemis Defense Operation
- Objectives: Destroy all enemies
- Unlocks: N/A
- Notes: The Red Frame Astray is very agile, so odds are you won't be able to land many hits at melee or with close ranged fire. Keep your distance and remember to lead your target (by holding circle).
Phase 06 Burning Clouds of Sand
- Objectives: Defend the Archangel; destroy all enemies
- Unlocks: Strike Gundam
- Notes: Be careful around those BaCUEs. Their secondary attack is a smoke bomb. When it detonates, a huge area of the map is engulfed by smoke. Not only does this make it hard to actually -see- where you are and what you're doing, it also breaks any lock-on you have.
Phase 07 A Flash in Time
- Objectives: Defend the Archangel / Defeat Aegis Gundam
- Unlocks: Strike Gundam (Aile/Sword/Launcher)
- Notes: If you don't know what your doing here, this mission can be quite tough. If you're familiar with the story of Gundam Seed, you ought to have some idea of what to do. That's right: Nichol needs to die. Target the Blitz when he shows up and focus all of your attacks on him. Be careful: the Blitz has a stealth ability that will temporarily hide it from view (and lock-on reticules). :Once you kill Blitz, it's on to the second stage of the mission. There's only one mobile suit to take out so it's pretty simple. Still, I'd recommend turning down the dialog because, goddamn, that dialog (and it's delivery) may well cause you to cringe so hard your face falls off.
Phase 08 The Forest Wolf Hunts
- Objectives: Destroy all enemies
- Unlocks: Long dagger FS Jean Custom, Long Dagger Jean Custom
- Notes:Nothing to say here, folks. This mission is as simple as they come.
Phase 09 The Descending Sword
- Objectives: Defend the Archangel / destroy all enemies
- Unlocks: Duel Dagger
- Notes: In order to get an S-Rank or better, you'll have to defeat Rau le Creuset's DINN. He won't spawn unless you fly into the Alaska Base hangar. Keep an eye out on the timer... unless you've got a spare return, you don't want to be caught up in the blast radiusit's an instant kill no matter how much armor you've got. Exit the first stage vie the teal field to stay loyal to the Earth Alliance, or the yellow field if you want to defect to the new Archangel faction.
Phase 10 The invasion of ORB
- Objectives: Destroy the Archangel
- Unlocks: Raider Gundam; Clotho Buer
- Notes: Your main objective here is to take out a pair of buildings, but if you want to get an S-Rank you'll have to take out all of the ace pilots (marked with stars) too.
Phase 11 Space Fleet Battle
- Objectives: Destroy all enemies
- Unlocks: Hyperion Gundam
- Notes: Be careful of the enemy fleetthis is one of those very, very few gundam games where warships are actually capable (very capable) of defending themselves.
Phase 12 The Third Battle of Victoria
- Objectives: Destroy all enemies
- Unlocks: Sword Calamity Unit 2; Edward Harrelson
- Notes:
Phase 13 Where Spirits Lie
- Objectives: Defend the Dominion
- Unlocks: Calamity Gundam; Olba Sabnak
- Notes: The first stage of the mission will end as soon as you defeat the Archangel.
Phase 14 Fleet Relief Mission
- Objectives: Defend the allied fleet
- Unlocks: Gunbarrel Dagger; Morgan Chevalier
- Notes: The Agamemnons you're escorting don't have a whole lot of armor, so you'll need to be fast and have a good feel for the locations of each ship, as well as the enemy attackers, in order to keep 'em alive.
Phase 15 The Nightmare Reborn
- Objectives: Defend the Moebius squadrons
- Unlocks: N/A
- Notes: Nuclear genocide is fun!
Final Phase The Final Light
- Objectives: Defend the Dominion
- Unlocks:
- Notes: This mission is seriously hard.
C.E. 71 – Z.A.F.T.
Phase 01 Its Name is Gundam
- Objectives: Prevent the Archangel's escape
- Unlocks: GINN Miguel Custom
- Notes: A nice and easy S-Rank, all you have to do is take out Kira each time he launches (once in Launcher Strike, once in Sword Strike) before he can reach the escape zone.
Phase 02 A Mirage of Sand
- Objectives: Destroy all enemies
- Unlocks: BaCUE
- Notes: Another very, very easy mission. You'd almost think the Seed universe liked to play favorites with ZAFT, huh? Anyway, you'll need to take out Jean to get the S-Rank.
Phase 03 Offensive Momentum
- Objectives: Destroy all enemies
- Unlocks: GINN Assault
- Notes: Another very, very easy mission. Take out the ace at the end to make sure you get that S-Rank.
Phase 04 Battle in Low Earth Orbit
- Objectives: Destroy the Earth Alliance fleet
- Unlocks: Buster Gundam, Duel Gundam; Dearka Elsman
- Notes: As per the usual, an easy mission for ZAFT. Take out Kira in Aile Strike to guarantee your S-Rank. The mission ends once you neutralize the Archangel.
Phase 05 Scout's Tomb
- Objectives: Destroy all enemies
- Unlocks: CGUE
- Notes: Very straightforward mission, here. If you don't get an S-Rank here, just go do it again, all that matters is your speed/efficiency.
Phase 06 Breaking the Enemy's Siege
- Objectives: Defend the GINNs
- Unlocks: LaGUE; Andrew Waltfeld
- Notes: After the slew of mind-numbingly simple missions, this one sticks out like mad. It can be quite tough if you don't go into it prepared. You'll need to have your suit of choice upgraded considerably just to be able to get to the GINNs in time to save them from the EA assault. My best advice for tackling this mission as easily as possible is simply to not skimp on SP ranged attacks. They can be accurate and powerful at long range and that's exactly what you need.
Phase 07 Point of Decision
- Objectives: Defeat the Archangel
- Unlocks: Aegis Gundam, Blitz Gundam; Nichol Amalfi
- Notes: A simple two-stage mission. First stage involves defending Nichol, and he starts out with smoe fairly heavy damage. Just focus on the Archangel. A few SP attacks should knock it out in no time. For the second stage of the mission, my best advice is the mute button. Ulgh.
Phase 08
- Objectives: Destroy all enemies
- Unlocks: DINN
- Notes: Fairly simple mission. Be sure to take out a fast MS so you can get across the area quickly. You'll need speed to take everyone out.
Phase 09 Operation Spit Break
- Objectives: Destroy all enemies
- Unlocks: DINN Creuset Custom / M1 Astray; Dearka Elsman, Andrew Waltfeld
- Notes: At the end of the first part of the mission, after the explosion, you will be prompted to leave the area. There are two exit fields. The yellow field follows after the Archangel, and will open up the Archangel missionsbut, as your character will have defected from Z.A.F.T., you will not be able to continue the Z.A.F.T. Story missions. To continue through the game as a loyal Z.A.F.T. Pilot, you must leave the stage through the purple field.
Phase 10 The Panama Conquest
- Objectives: Defend the Gungnirs
- Unlocks: Duel Gundam Assault Shroud; Yzak Joule
- Notes: This is another mission where your tasked with defending a number of very spread out targets. It's not too difficult, but as always you should focus on a suit with a high degree of speed and mobility capable of hitting targets from a long range.
Phase 11 Prototype Mobile Suit Test
- Objectives: Destroy all enemies
- Unlocks:
- Notes: There aren't many enemies here, but they're pretty tough, and the Dreadnaught Gundam your tasked with taking out is very, very agile.
Phase 12 Clean-Up Operations
- Objectives: Destroy all enemies
- Unlocks: N/A
- Notes: A very simple mission. Just have fun taking out the various Dagger variants as they come. This is one of those missions you ought to be able to S-Rank on your first try.
Phase 13 The Open Door
- Objectives: Destroy all enemies
- Unlocks:
- Notes:
Phase 14 Fortress Assault
- Objectives:
- Unlocks:
- Notes:
Phase 15 Moon Attack
- Objectives: Defend the allied fleet
- Unlocks: N/A
- Notes: A fairly simple mission. There are some "pits" in the terrain that enemy units tend to get caught on, making things quite literally as easy as shooting fish in a barrel. Pardon the cliche.
Final Phase Day of Wrath
- Objectives:
- Unlocks:
- Notes:
C.E. 71 – Archangel
Phase 10
- Objectives: Defend the Archangel; destroy all enemies
- Unlocks:
- Notes: Spend some GP on tuning your new M1 Astray before this battle, otherwise expect to see your nice, full HP bar drop to zero in a single hit. And if you haven't learned how to guard well, now's the time to figure out. The difficulty curve starts to get steeper right here.
Phase 11
- Objectives: Defend ORB's Aegis battleships; destroy all enemies
- Unlocks: Asagi Codwell
- Notes: Yes, they really did name the carriers "Aegis."
Phase 12
- Objectives: Defend the Eternal; destroy all enemies
- Unlocks: Justice Gundam
- Notes: This mission. This mission. Incredible. If you're looking to grind kills or farm SP or anything, this is your mission. Nothing but gruntstons and tons of grunts. It's so easy you should be able to S-Rank it your first time without even trying. Add in that awesome heroic music in the begining with some delicious Tanaka Rie sprinkled on top, and you've got a perfect mission.
Phase 13
- Objectives: Defeat all enemy units / defend the Shrike Team
- Unlocks: M1 Astray Jean Custom; Mayura Labatt
- Notes: If you're confused about the set-up for this mission, it's basically a training exercise: Mwu in his new Strike versus you with the Astray girls.
Phase 14
- Objectives: Defend the Archangel; defeat the Dominion / destroy all enemies
- Unlocks:
- Notes: This one is a three-part mission, so gear up for the long haul. First two stages are the same, at the end of the second stage you'll be prompted to leave the area through one of the two exit fields. The teal route leads to a third stage where you defend the Archangel from the Dominion (again). It's just a repeat of the first stage, only harder. The purple route leads to a third stage where you defend the Eternal from a swarm of ZAFT fast-attack carriers.
Phase 15
- Objectives:
- Unlocks: Juri Wu Nien
- Notes:
Phase 16
- Objectives: Defend the archangel; destroy all enemies
- Unlocks: Perfect Strike Gundam, Strike Rouge Gundam; Athrun Zala, Cagalli Yula Attha
- Notes:
C.E. 73 – Z.A.F.T.
Phase 01
- Objectives: Defeat all enemies / defeat the Girty Lue
- Unlocks: Impulse Gundam
- Notes: In the second stage of the mission, ignore the enemy Gundams and focus solely on the enemy warship. It's position allows it to ravage the Minerva with enemy fire without taking much fire itself.
Phase 02
- Objectives: Destroy all enemies
- Unlocks: GINN High Maneuever Type 2
- Notes:
Phase 03
- Objectives: Destroy all enemies
- Unlocks: Kerberos ZAKU Warrior
- Notes:
Phase 04
- Objectives: Destroy all enemies
- Unlocks: ZAKU Phantom
- Notes:
Another
Extra Phase: Red and Blue
- Objectives: Destroy all enemies
- Unlocks: Gold Frame Astray; Gai Murakumo
- Notes: A simple mission. I'm not certain it's possible not to get an S-Rank, but if you end up having any trouble with it, I'd recommend focusing on a fast mobile suit. I'd also recommend against trying to use melee much. Melee doesn't really work all that well in space.
Extra Phase:
- Objectives:
- Unlocks:
- Notes:
Extra Phase: Stargazer
- Objectives: Destroy all enemies
- Unlocks: Stargazer; Serena
- Notes:
EX Missions
EX missions are, simply put, exactly the same as their corresponding story missions... but harder. To gain access to an EX mission, all you have to do is beat its corresponding story mission.
VS Missions
Versus missions pit the player against the computer in an effort to hone his or her skills. There are four different types of VS missions: Free Battle, wherein you and 3 other mobile suits in up to three other teams fight it out, plain and simple; Item Battle, which is some damned thing I haven't looked into yet; Point Battle, where you and your AI allies compete to earn the most number of points (by scoring kills, avoiding damage, etc.); and Kills Battle, a nice and simple mode to see who can kill the most enemies before the time limit ends the game.

Prior to each battle mode, you will see a Regulation menu. It's easy to ignore, but if you want to customize your battle at all (where you'll be fighting, what music will play, and any other custom rules you want) you'll want to acquaint yourself with the following translation:

Please note that you can listen to a sample of each music track you've selected by pressing the triangle button. Because of this, I'm not going to bother listing out the Japanese for each individual track. Most of the music from the show is in the game, so it's just a matter of finding it. There are some exception, howeverbut Gundam Seed Battle Desinty /does/ support custom soundtracks, so it's not really a big deal.
Eventually I will get around to posting a translation table of all the different maps in the game... but not yet. When I do it, it'll go right HERE.
Mobile Suits
Gundam Seed Battle Destiny features approximately 116 different mobile suits. This section is currently my absolute lowest priority, so don't expect to see it completed for a while.
Note: the following list is incomplete.
- 105 Dagger
- 105 Slaughter Dagger
- Abyss Gundam
- Aegis Gundam
- Akatsuki Gundam Oowashi
- Akatsuki Gundam Shiranui
- BABI
- BaCUE
- Blaze ZAKU Phantom
- Blaze ZAKU Phantom Rey Custom
- Blitz Gundam
- Blue Duel Gundam
- Buster Gundam
- Calamity Gundam
- CGUE
- Chaos Gundam
- Dagger L
- Dark Dagger L
- Destiny Gundam
- Destiny Gundam Heine Custom
- Destiny Impulse Gundam Unit 1
- Destiny Impulse Gundam Unit 3
- DESTROY Gundam
- DINN
- DINN Creuset Custom
- DOM Trooper
- Dreadnaught Gundam
- Dreadnaught Gundam Guitsuheddo
- Duel Dagger
- Duel Gundam
- Duel Gundam Assault Shroud
- Freedom Gundam
- Forbidden Gundam
- Gaia Gundam
- Gaia Gundam Waltfeld Custom
- GINN
- GINN Assault
- GINN Elijah Custom
- GINN Jean Custom
- GINN High Maneuver Type 2
- GINN Miguel Custom
- GOUF Ignited
- GOUF Ignited Heine Custom
- GOUF Ignited Yzak Custom
- GuAIZ
- GuAIZ Creuset Custom
- Gunbarrel Dagger
- Gundam Astray Blue Frame
- Gundam Astray Blue Frame Full Weapon
- Gundam Astray Blue Frame Second Revise
- Gundam Astray Gold Frame
- Gundam Astray Gold Frame Heaven
- Gundam Astray Red Frame
- Gundam Astray Red Frame Kai
- Gundam Astray Red Frame Power Loader
- Hyperion Gundam
- Impulse Gundam
- Infinite Justice Gundam
- Justice Gundam
- Kerberus Black Hound
- Kerberus ZAKU Warrior Ragasshu Base Type
- LaGOWE
- Legend Gundam
- Long Dagger
- Long Dagger Jean Custom
- M1 Astray
- M1 Astray Jean Custom
- M1 Astray Shrike Custom
- Moebius Zero
- Murasame
- Murasame Waltfeld Custom
- N Dagger N
- Perfect Strike Gundam
- Raider Gundam
- Saviour Gundam
- Slash ZAKU Phantom
- Slash ZAKU Phantom Dearka Custom
- Slash Zaku Phantom Rey Custom
- Slash ZAKU Phantom Yzak Custom
- Stargazer
- Strike Freedom Gundam
- Strike Dagger
- Strike E
- Strike Gundam
- Srike Gundam Refit
- Strike Noir Gundam
- Strike Rouge
- Sword Calamity Unit 1
- Sword Calamity Unit 2
- Verde Buster Gundam
- Wild Dagger
- Windam
- Windam Neo Custom
- X Astray
- ZAKU Phantom
- ZAKU Phantom Dearka Custom
- ZAKU Phantom Heine Custom
- ZAKU Phantom Yzak Custom
- ZAKU Warrior
- ZAKU Warrior Live Version
- ZAKU Warrior Lunamaria Custom
- Zamza-Zah
For the translated mobile suit table, you will have to download the PDF version of this guide.
For details on each mobile suit, see the following sub-section. For information on how to unlock specific mobile suits, well, the story missions section is your friend, as well as the whoel control + f command.
Earth Alliance Mobile Suits
105 Dagger
- Mission obtained: CE 71 Earth Alliance Phase 01
- Tuning Limit: 9868
- Base Stats:
- Health Points: 4320
- Shell Defense: 26
- Beam Defense: 29
- Thruster Speed: 30
- Thruster Output: 32
- Radar Power: 34
- Balancer: 35
- Turning Ability: 32
- Mobility: 33
105 Dagger (Aile/Sword/Launcher)
- Mission obtained: CE 71 Earth Alliance Phase 04
- Tuning Limit:
- Base Stats:
- Health Points: 4320 / 4320 / 4320
- Shell Defense: 21 / 26 / 31
- Beam Defense: 24 / 29 / 34
- Thruster Speed: 40 / 30 / 30
- Thruster Output: 42 / 32 / 32
- Radar Power: 34 / 29 / 44
- Balancer: 35 / 45 / 30
- Turning Ability: 32 / 27 / 32
- Mobility: 33 / 43 / 28
Calamity Gundam
- Mission obtained: CE 71 Earth Alliance Phase 13
- Tuning Limit: 11657
- Base Stats:
- Health Points: 5120
- Shell Defense: 41
- Beam Defense: 38
- Thruster Speed: 48
- Thruster Output: 47
- Radar Power: 54
- Balancer: 46
- Turning Ability: 45
- Mobility: 44
Duel Dagger
- Mission obtained: CE 71 Earth Alliance Phase 09
- Tuning Limit: 9075
- Base Stats:
- Health Points: 3680
- Shell Defense: 23
- Beam Defense: 22
- Thruster Speed: 24
- Thruster Output: 25
- Radar Power: 23
- Balancer: 25
- Turning Ability: 21
- Mobility: 22
Gunbarrel Dagger
- Mission obtained: CE 71 Earth Alliance Phase 14
- Tuning Limit: 9925
- Base Stats:
- Health Points: 4480
- Shell Defense: 30
- Beam Defense: 29
- Thruster Speed: 32
- Thruster Output: 35
- Radar Power: 41
- Balancer: 36
- Turning Ability: 32
- Mobility: 35
Hyperion Gundam
- Mission obtained: CE 71 Earth Alliance Phase 11
- Tuning Limit: 10954
- Base Stats:
- Health Points: 5600
- Shell Defense: 56
- Beam Defense: 62
- Thruster Speed: 45
- Thruster Output: 47
- Radar Power: 43
- Balancer: 46
- Turning Ability: 42
- Mobility: 49
GINN Jean Custom
- Mission obtained: CE 71 Earth Alliance Phase 02
- Tuning Limit: 5353
- Base Stats:
- Health Points: 3360
- Shell Defense: 12
- Beam Defense: 11
- Thruster Speed: 20
- Thruster Output: 21
- Radar Power: 16
- Balancer: 19
- Turning Ability: 13
- Mobility: 17
Long Dagger
- Mission obtained: CE 71 Earth Alliance Phase 03
- Tuning Limit: 8955
- Base Stats:
- Health Points: 3680
- Shell Defense: 24
- Beam Defense: 23
- Thruster Speed: 29
- Thruster Output: 31
- Radar Power: 28
- Balancer: 30
- Turning Ability: 23
- Mobility: 29
Long Dagger Jean Custom
- Mission obtained: CE 71 Earth Alliance Phase 08
- Tuning Limit: 13406
- Base Stats:
- Health Points: 3840
- Shell Defense: 27
- Beam Defense: 25
- Thruster Speed: 29
- Thruster Output: 31
- Radar Power: 28
- Balancer: 34
- Turning Ability: 23
- Mobility: 30
Long Dagger Fortresta Armor
- Mission obtained: CE 71 Earth Alliance Phase 03
- Tuning Limit: 8955
- Base Stats:
- Health Points: 3680 / 3680
- Shell Defense: 29 / 24
- Beam Defense: 33 / 23
- Thruster Speed: 29 / 29
- Thruster Output: 26 / 31
- Radar Power: 33 / 28
- Balancer: 30 / 30
- Turning Ability: 23 / 23
- Mobility: 24 / 29
Long Dagger FS Jean Custom
- Mission obtained: CE 71 Earth Alliance Phase 08
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Moebius Zero
- Mission obtained: CE 71 Earth Alliance Phase 01
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Raider Gundam
- Mission obtained: CE 71 Earth Alliance Phase 10
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Strike Dagger
- Mission obtained: N/A
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Strike Gundam
- Mission obtained: CE 71 Earth Alliance Phase 06
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Strike Gundam (Aile/Sword/Launcher)
- Mission obtained: CE 71 Earth Alliance Phase 07
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Sword Calamity Unit 2
- Mission obtained: CE 71 Earth Alliance Phase 12
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Z.A.F.T. Mobile Suits
Aegis Gundam
- Mission obtained: CE 71 ZAFT Phase 07
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
BaCUE
- Mission obtained: CE 71 ZAFT Phase 02
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Blitz Gundam
- Mission obtained: CE 71 ZAFT Phase 07
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Buster Gundam
- Mission obtained: CE 71 ZAFT Phase 04
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
CGUE
- Mission obtained: CE 71 ZAFT Phase 05
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Destiny Gundam
- Mission obtained: CE 73 ZAFT Phase 16
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
DINN
- Mission obtained: CE 71 ZAFT Phase 08
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
DINN Creuset Custom
- Mission obtained: CE 71 ZAFT Phase 09
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Duel Gundam
- Mission obtained: CE 71 ZAFT Phase 04
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Duel Gundam Assault Shroud
- Mission obtained: CE 71 ZAFT Phase 10
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
GINN
- Mission obtained: N/A
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
GINN Assault
- Mission obtained: CE 71 ZAFT Phase 03
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
GINN High Maneuver Type-2
- Mission obtained: CE 73 ZAFT Phase 02
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
GINN Miguel Custom
- Mission obtained: CE 71 ZAFT Phase 01
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Impulse Gundam
- Mission obtained: CE 73 ZAFT Phase 01
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Kerberos ZAKU Warrior
- Mission obtained: CE 73 ZAFT Phase 03
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
LaGOWE
- Mission obtained: CE 71 ZAFT Phase 06
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
ZAKU Phantom
- Mission obtained: CE 73 ZAFT Phase 04
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Archangel Mobile Suits
Freedom Gundam
- Mission obtained: CE 71 Archangel Phase 14
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Justice Gundam
- Mission obtained: CE 71 Archangel Phase 12
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
M1 Astray
- Mission obtained: N/A
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
M1 Astray Jean Custom
- Mission obtained: CE 71 Archangel Phase 13
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Strike Freedom Gundam
- Mission obtained: CE 73 Archangel Final Phase
- Tuning Limit:
- Base Stats:
- Health Points:
- Shell Defense:
- Beam Defense:
- Thruster Speed:
- Thruster Output:
- Radar Power:
- Balancer:
- Turning Ability:
- Mobility:
Pilots
At the begining of a new game, you will be promped to select a new pilot. This process is fairly self-explanatory, but there are a few items I feel I should point out.
First, when selecting your pilot's icon, be sure to press the triangle button to hear a voice sample. Trust me, you do NOT want to make a pilot with a voice you find -profoundly- annoying. You may also run into trouble while selecting your pilot's name. Gamers with experience writing in Japanese on a PC should find the process very simple and intuitive... but if you don't have that experience, you might be confused. Press the "return" key to select the character you want to display. If the character displayed ends up being, say, the Japanese katakana character for "e" instead of the English character "e" you were hoping for, simply tap the little triangle button at the end of the line to open up a predictive window of all the possible characters you might have wanted to select by pressing "e." You'll probably need to scroll down to the bottom of the list to find what you want. Luckily, the next time you press "e," it'll be in the #1 spot of that predictive list.
Finally, you'll be able to choose whether or not your character is a coordinator or a natural. I forgot to take a screenshot of this menu, so forgive me for being crude here. The first katakana character in the word "coordinator," is "ko." Basically, "ko" looks like two horizontal lines. The first katakana character in the word "natural," is "na." Basically, "na" looks like two vertical lines with a small tick in the middle of the second line.
Anyway, selecting a natural pilot confers no special benefit, but it yields no detriment, either. Choosing coordinator slightly increases the rate at which your pilot grows (stat increase rate and skill aquisition rate), but also decreases all of the stats of your mobile suit. So, basically, naturals are the better pilots, but coordinators are better for collecting skills.
Miscellany
I like to think that "Miscellany" describes this section pretty goddamn well. Basically, this is the section for all of the assorted odds and ends that don't really fit anywhere else. For example, want tune your mobile suits beyond the limit? Want to try and figure out how to unlock that tune unlimiter I've mentioned a half-dozen times already? Want to figure out what trophies you've already earned, and how to nab the ones you haven't? Want to find out my email address so you can barrage me with questions, critiques, and compliments on my alluring alliterative abilities? This is the place for ya'.





Trophy Tips:
"Battle Mania" -- According to some sources, this trophy can be acquired through through player-made offline versus games. I have not yet been able to verify this, however.
Secrets & Extras
Unlock Era Restriction:
- Once you've beaten the game with every faction (all three) in the game, you will be able to use any mobile suit in any era. This applies to all of your save files, but you will not be able to use mobile suits you've unlocked in one save file in another save file.
Unlock Capture Mode:
- Complete all of the missions for every faction in the game (including both paths of multi-route missions) to unlock capture mode. This will give you a chance of capturing enemy mobile suits you destroy, allowing you to pilot mobile suits of an enemy faction.
- Please note: this information has not been verified.
Unlock Tuning Restriction:
- Once you earn an S-Rank for every story mission in the game (this does not include the EX missions) you will unlock the tuning restrictions, allowing you to tune up your mobile suits to the maximum possible configuration.
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