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    Graffiti Soul Guide by TWilde

    Updated: 09/10/01 | Printable Version | Search This Guide

    Stealing Souls
    a Graffiti Guide to Jet Grind Radio
    by Thomas Wilde [talespinner@msc.net]
    
    ===========
    DISCLAIMER:
    ===========
    
    I own nothing. Sega owns most everything.
    
    =============
    INTRODUCTION:
    =============
    
    This is a more-or-less complete guide to getting all
    of the Graffiti Soul icons in Jet Grind Radio for the
    Dreamcast. While I don't have the numbers written down for
    all of them, I've collected all these Souls myself and
    therefore know what I'm talking about.
    
    ================
    CHARACTER GUIDE:
    ================
    
    As a general rule, you have to do crazy mad tricks to get
    Souls. This puts Soul collecting squarely into the domain
    of characters like Tab, Mew, occasionally Cube, and later,
    the Love Shockers, who have ridiculous Technique scores.
    
    The exception here, however, is that of size. Combo, and
    later, Slate, are both very large, and as such, can often
    get Souls with much less trouble than smaller characters
    could, despite the fact that they both have the skating
    ability of a brick on wheels. This has nothing to do with
    priority or anything like that, and everything to do with
    the fact that they take up incredible amounts of space.
    For Souls that are hanging out in empty space, such as
    the openly visible Souls in Shibuya GG, Kogane Circus,
    or the rooftops of Kogane-Cho, Slate and Combo have a better
    chance at them than most other characters.
    
    =========================
    STAGE-BY-STAGE BREAKDOWN:
    =========================
    
    Shibuya GG:
    
    #11: On the billboard ledge, by the level's lone XL tag
    point. It's in plain sight, and it's easy to get.
    
    #45: Hovering in the air by the Rokkaku truck tag point. All
    you need is to grind off the nearby railing, like Gum did in
    her test, and you'll probably get it.
    
    #15: This is a little tricky. To get this, you'll need to
    get on top of the bus station roof, and grind off of the
    stoplights. Jump cautiously from stoplight to stoplight,
    keeping a fairly constant speed, and you'll probably be
    able to snag #15 with a trick jump.
    
    #49, #79: Underneath either side of the bridge, above the
    underpass. You can try to hop on top of a bus and ride it
    along to get these Souls, which is tricky and not at all
    health-positive behavior; or you can simply wait until
    after Chapter 2, when you can revisit Shibuya as Combo,
    and grab them with a running jump.
    
    Benten Boogie:
    
    #90: On a ledge in front of a billboard, in the lower
    left-hand corner of the level. You'll need to take a wild
    jump off the rooftops, grind down the nearby telephone wire,
    and jump off onto the ledge. There's an L tag here in the
    Benten-Cho Jet Graffiti stage.
    
    #56: In the second "lane" from the left, if you look at the
    map, there's a staircase leading into a building. This
    passage leads to a spray point, a couple of health cans, and
    a girder. If you grind this girder, you'll get about ten
    spray cans, and at its end, you can make a wild jump onto
    another girder. In mid-air here, if you've got enough speed
    going, you can grab a Graffiti Soul. Mew uses this jump for
    one of her challenges.
    
    #24: As above, for #56, but watch carefully as you're
    jumping the gap. There's another Soul on a balcony to the
    left of the one you're headed towards. I find it useful here
    to jump a little early, so you don't do a trick, land on the
    second girder, grind right up until before the girder turns,
    and jump for the other balcony. I can only seem to do this
    as Mew.
    
    The Monster of Kogane:
    
    I've divided this stage up into three "floors," so as to
    facilitate writing a FAQ for a highly visual game in a
    text-only format.
    
    First floor: where you start the stage, and where you'll
    wind up if you go into the water.
    
    Second floor: the intermediary zone between the canal and
    the residential district. Anything between the first
    staircase you see and the staircase next to the water tower.
    
    Third floor: the residential district, where virtually all
    of the level's tags are.
    
    #88: Directly in front of you when you enter the level.
    Skate forward and turn around, then grind off the wall
    opposite the Soul, jump across the canal, and grindjump
    off the wall just below the Soul. You should get it on
    the fly.
    
    #52: This Graffiti Soul is hiding inside a building on the
    "second floor" of the level. From the start, run up the
    stairs, head towards the fence, turn around, and do a
    wall-grind into a jump across the canal. This'll put you
    down in front of the stairs to the level's "third floor."
    Check the nearby buildings for a door you can go through,
    and you'll find #52 hidden just inside the doorway. Later,
    in Fight or Flight, there's a Golden Rhino statue right
    next to this door.
    
    #20: From your starting point, dash forward, onto the
    rowboat floating in the water, and jump onto the nearby
    girder with as much speed as you can manage. Don't jump
    again once you're on the girder, regardless of how much you
    think it looks like you should; you'll grind along this
    girder's turns and curves automatically. #20 is at the end
    of the girder, on a small hidden inlet.
    
    #18: From the inlet where you found #20, take a running jump
    at the next girder in line. Grind down it, and you'll be
    able to jump off the end to grab #18.
    
    #87: Behind the large watertower-lookin' thing. Go to the
    top of the stairs that lead to the level's "third floor,"
    grind down the left-hand railing, and jump to the platform
    surrounding the water tower. The Graffiti Soul is on the
    other side of it, surrounded by paint and health cans. Later,
    in Fight or Flight, there's a red tag back here, so one way
    or another, you'll get this Soul eventually.
    
    #22: On the "third floor," there's a girder, leaning against
    a telephone wire, which leads to a railing. Grind up the
    girder, and if you've got enough speed, you'll grind from
    that to the wire to the railing, and grab the Soul along the
    way. At the end, jump as far to the right as you can manage,
    and you should land safely on one of the nearby bridges.
    
    #55: When you first get to the "third floor," there's an XL
    tag on a big concrete wall. On the street side of the wall,
    there's a stack of boxes to the wall's left. You can smash
    through them to find an alleyway with two health cans and
    #55 in it.
    
    #85: Floating above the fence, near the cluster of buildings
    where you found #52. Taller characters (Combo, Slate) can
    simply suicide-dive for this one from the rooftops, or a
    high-Technique character, such as Tab, can grab it after
    grinding down the chain-link fence around the stairwell.
    To perform the latter stunt, you'll need to hop onto the
    outside edge of the stairwell on the "third floor" and
    grind down.
    
    Love Trap:
    
    #47: Hanging above the elephant slide. You'll need to head
    in that direction with some serious speed, usually by
    building it up on the playground and coming up the slide at
    a dead sprint.
    
    #83: On top of the road sign, above the street to the north
    of the playground. This one is tricky as hell to get, and I
    advise that you wait until you've unlocked this Jet
    Technique stage before you try for it. In any event: grind
    up the elephant slide, on the left-hand side. Jump on top
    of the swingset that's pointing towards the street, and
    trick-jump off of it onto the road sign to get the Soul.
    
    #50: Use the crane to jump the gap in the road, on the
    street above the playground. You'll need a considerable
    amount of speed to do this, which makes it very tricky indeed.
    I'd recommend that if you want this, you should go after it
    first, before this road fills up with riot cops. I'd further
    recommend that you take at least fourteen paint cans with
    you, so you can fill in the XXL tag on the other side of
    the road.
    
    #80: From the road with the XXL tag, as above, head to your
    left and take a blind hop down. You should wind up on a
    rooftop with another Graffiti Soul...
    
    #81: ...and finally, from there, take a running leap and
    slam into the chainlink fence you can see across the
    halfpipe. You won't take any damage, and you can hop through
    a nearby door for yet a third Soul.
    
    #13: As you travel down the street, heading south, towards
    the four tag points on the walls, you'll notice two small
    railings overlooking the halfpipe, each of which has two
    spray cans floating above it. Via the "eastern" one,
    according to your map, you can grind onto a pink rooftop.
    On that rooftop, you'll find two health cans and #13.
    
    #16: Hanging above the south side of the street. You'll need
    to position yourself at the south edge of the playground and
    jump onto a bus that's going that direction, then hop up at
    the right moment and get the Soul.
    
    No. 540:
    
    #17: At the beginning of the level, hop onto the gray wall
    to your right and grind down it. Trick-jump off its end to
    grab this Soul. Some people advise you to crash one of the
    helicopters and use its tail to get this Soul. Some people
    are also apparently shooting heroin directly into their
    eyes. Don't do that. It's a bad idea. Wrecked helicopters,
    you see, are sort of *on fire*. If you try to grind off of
    them, you will start doing the hip JGR Fiery Hoopty Dance
    and will not be any damn good for anything until it's out.
    
    #??: Hanging out on a telephone wire above the junkyard.
    Grind down the crane, jump, and angle your fall so you land
    on the wire. (In Jet Set Radio, Mew used to use this jump
    as one of her tests. She's wised up in JGR.)
    
    #86: On the rooftop by the level's lone XXL tag. No problem.
    
    #21: Above the halfpipe, in the gap between catwalks. The
    trick to getting it is *not* to grind over the gap; if you
    simply hop onto the catwalk and take a running jump at it,
    you'll get it more easily than if you grind off the railings.
    
    
    Graffiti High:
    
    #93: On the stack of crates right in front of you when you
    start the level. A running jump, and it's yours. If you miss
    this initial jump, you can't try again until you hit the
    boardwalk; there's no way back up to the roof of the train
    car from the ground.
    
    #58: Above the boardwalk. You can grind onto an awning, and
    jump for the Soul from there.
    
    #92: In a slightly obscured alcove on the main street of the
    boardwalk. You can easily pick this up by accident; when you
    initially enter the boardwalk from the carnival, it's on the
    right.
    
    #91: On a telephone wire above the carnival. Ride one of the
    carousel wires to the XL spray point, then jump onto the
    telephone wire from there. It's easy to spot if the
    parachute troops have landed, because one of 'em gets stuck
    on the wire. You'll earn a replay and grab the Soul.
    
    #61: Inside the pink octopus. If you just got #91, you
    should be right in position to jump for it. A short hop will
    usually carry you safely through the octopus' legs and to
    the Soul, but it's not by any means a sure thing.
    
    #??: Above the train tracks. From the boardwalk, head to the
    highest balcony, jump onto the left-hand rail, and
    trick-jump for the Soul. Ideally, you'll land safely on the
    train car. However, given how tight time is on this level,
    you should probably wait 'til Jet Technique to do this.
    
    #57: Hovering above a billboard at the carnival. There's one
    wire leading from the top of the carousel-lookin' thing that
    connects to the wall next to that billboard; ride it down,
    jump at the billboard, wall-grind off of it, and jump for
    the Soul. Alternatively, with luck, skill, and speed, you
    can simply trick-jump for the Soul straight off the wire,
    although I've only been able to make that work with Combo.
    
    Kogane Circus:
    
    #84: Poison Jam starts the level standing in front of a
    stack of crates. Bust through them to reveal this Soul.
    
    #19: In the southern tunnel, there's a barely secret hallway
    hidden on either end by a stack of crates. I say "barely
    secret" because it's on the map. Smash through to get the Soul.
    
    #51: Hovering above the water in plain sight. You'll need to
    make a trick jump across the water from the middle catwalk
    to get it. The only really problematic aspect of this is
    your aim; you may have to do this a couple of times before
    you get the Soul. As mentioned above, Combo and Slate occupy
    more space than the other GGs, so you may wish to use them.
    
    Noise Reduction:
    
    #16: At a junction point between staircases. The Noise Tanks
    use this area a lot, so you'll probably pick this one up
    while you're chasing them.
    
    #60: Hidden in a tree on the east side of the level. You'll
    need to grind down the walkway rail, jump for the nearby
    billboard, and jump off the billboard through the tree to
    get the Soul. I got it by accident while practicing the
    level's infinite grind.
    
    #95: This one is a bitch and a half. At the dead center of
    the level, you can go up a staircase to a very high
    platform; from there, you should be able to see a crane
    swinging a platform back and forth. You'll need to grind up
    the railing on the staircase and jump from there to the
    nearby girder, which is tricky and may take you a few tries.
    Go to the other end of the girder and wait. The crane will
    swing the platform over your way. Jump onto it, and it'll
    carry you straight to the Soul.
    
    #94: As above, this one is a bitch and a half. It may have
    even achieved the lofty bitch-and-three-quarters status. As
    above, you'll need to grind up the stairs to get onto the
    girder, but now, you'll need to go from the girder to the
    I-beam that's attached to it. Grind down the I-beam, and
    you'll see a platform sticking out of a building, with
    another I-beam attached next to it. You need to jump from
    your I-beam to the wall above the platform, grind it, jump
    off of that, and grab Soul #94 on the fly. This isn't as
    hard as it seems, but you need to have *just* the right
    amount of speed for this to work. You will also probably
    face-plant right after this, unless you're *very* lucky,
    or you angle your fall to land on a railing.
    
    #27: Thre is a brightly lit staircase on the west side of
    the stage, at street-level, on the inside of the curve. This
    will take you to a subway platform. There is a Soul here,
    above the train tracks, but it's difficult to get. The trick
    here is to grind the handrail pointing towards the Soul,
    trick-jump, do a long wall-grind, trick-jump *again*, and
    get the Soul.
    
    #23: Near the side of the road on the east side of the
    level, there are two trucks parked on either side of a white
    van. Jump onto the van and wait for a garbage truck to come
    along, heading to the left. When it does, jump onto it.
    >From it, you'll be able to jump up and grab Soul #23.
    
    Love Attack:
    
    #48: In the center of the level, you'll see a steep staircase
    with three health cans floating above the banister. At the
    top of this staircase, there's a Graffiti Soul semi-hidden
    among the banners. Jump to grab it.
    
    #14: There's a small "park area" where a bunch of streets
    meet, down at the bottom of that staircase. Near a wall,
    you'll see three sandwich boards on the sidewalk, lined
    up in a row. Knock 'em over, and you'll find #14 "hidden"
    in one of them. If you don't get it now, you'll probably
    get it by accident in Explosion, as there, the wall near
    the sandwich boards is a L tag point.
    
    #82: On top of the movie theater marquee. The trick here is
    to *only* grind off of the railing leading up to the movie
    theater, as otherwise, you'll build up too much speed.
    Cube has to jump up here as her GG entry exam.
    
    #12, #46: About halfway down the main street, in the middle
    of the left-hand lane.
    
    Bantam Street/Tag Or Die:
    
    #63: In the construction/play area on the east side of the
    level, where all the ridiculous wall-grind-jump tags are. As
    with everything else in this level, you'll have to grind off
    a wall and jump to get it. It's markedly easier to get this
    Soul if you go at it from the northern side of the alley,
    rather than the south.
    
    #89: On a girder in the undercarriage of the train tracks.
    Grind off a nearby roadblock and hop up towards the girder
    to get it. Simple, although the presence of a crowd of
    annoying Rhinos can make it trickier.
    
    #96: Hovering well above the street. Duck through the front
    door of the gray tenement building in the southeast corner
    of the level, and head to the third floor. Be careful; if
    you come in here after the Assassin's arrived, there are
    gangs of gunmen on the second and third floors. Dive out
    the center window, towards the street, for this Soul.
    
    #28: This is just ridiculous... okay. When you begin the
    level, turn around. You'll see several billboards, with a
    trail of spray cans hanging in the air between them. To get
    Soul #28, you must:
        -- jump onto the grindable gray curb nearby, in front
    of the billboard.
        -- trick-jump off it and wall-trickjump off the next
    billboard.
        -- wall-trickjump off *that* board, and head straight
    for the next one.
        -- hit *two more* wall-trickjumps, and grab the Soul out
    of the air.
        From here, you can either opt to face-plant, or you
    can make a final wall-trickjump through the third floor of
    the tenement building. The former is easier than the latter,
    obviously, although the latter is definitely easier on the
    ol' ego. Personally, I like to avoid multi-story falls.
        This may just be the hardest Soul to get of the lot.
    The trick, I find, is to hit the first walljump with as
    much speed as can be conveniently managed; this will give
    you the extra boost you need to make the rest of the jumps.
    As an added bonus, if you're really good and know exactly
    what you're doing, you can deliberately blow the last jump
    and fall two stories onto the curb at the south end of the
    skate park; this enables you to finish off the walljump
    combo with the curb-grind combo in the skate park. 'Course,
    if you blow this, you'll eat one of the most painful-looking
    faceplants in the game, but to live boldly is to incur risk.
    
    #62: Hidden behind the Hexagon gas station sign. You can
    jump from the train tracks to get it.
    
    Grind Square/Rock 'N' Roll Grind:
    
    #64: Hanging on top of an easily accessible 'phone wire.
    Take the west elevator up, and that wire is moored nearby.
    
    #98: At the center of the level, where the two 'phone wires
    pass by each other. You can get on those wires most easily
    by taking the east elevator up and jumping onto the wire
    near there. From the wire, jump onto the low balcony, where
    the XXL tag is. On that balcony, you can jump onto the wire
    that leads to the Soul.
    
    #97: Ride the east elevator up and head south, to the large
    open area. Jump on and ride the cornice. At its end, you
    can jump for this Soul. That jump should carry you to
    another cornice stone, which in turn has a telephone wire
    moored to it...
    
    #30: ...which you can grind to get #30.
    
    Benten-Cho, subway:
    
    As far as I know, one Soul is only available now, when
    Benten's various neighborhoods merge into Benten-Cho. You
    can go for it in Jet Technique, which may be the course
    of sublime wisdom, or you can use the subway tunnel as a
    relatively enemy-free, yet train-rich, way to navigate
    between the carnival and the downtown area.
    
    #26: About halfway between the underground subway platforms,
    hovering above the tracks. You can access the subway through
    staircases in the city area or under the ramp in the
    carnival, and skate down the tracks towards this Soul. Once
    you see it, you can wall-jump onto the center fence, and
    from there, grind off it to the Soul. You could probably
    also get it by getting on top of the train, but I can't
    recommend that, as I suck at it. (You can also use the
    tunnel walls and the rails for a truly ridiculous grind
    combo if you like, but that will involve dodging trains.
    I managed to get hit four times by the same train while
    I was going for this Soul.)
    
    Kogane-Cho, rooftops:
    
    The rooftop area, as far as I know, only becomes accessible
    now. I'd recommend you do any Soul collecting you've left
    to do in the Jet Graffiti or Jet Technique stages, as otherwise,
    you've either snipers or the *tremendously accurate* jetpack
    gimps to deal with.
    
    #53: Above the sidewalk--*way* above the sidewalk. Jump up
    onto the rooftops using the parked car in the playground
    on this part of the level's northern edge, then head up
    the roofs and grind back down towards the northern end
    using the telephone wires above the sidewalk. You'll have
    a good chance at jumping for this Soul.
    
    #89: Pay attention while you're on the rooftops. There's a
    hidden guywire that stretches underneath them, going from
    north to south and bridging the second east-west side
    street. Hop onto that guywire, and you'll get #89.
    
    ============
    OTHER SOULS:
    ============
    
    After you collect all the Souls in the game, you'll still have
    empty spaces in your grid. These are for the two special tags
    each of your gang members brings with him or her upon joining
    the GGs. This includes the various secret characters, with the
    exception of Pots. Having your entire grid filled in, as far as
    I know, doesn't get you anything spectacularly cool, but it does
    give you mad geek bragging rights.
    
    If you should want to e-mail me, my address is talespinner@msc.net.
    Please read the following before you e-mail me, and take the
    guidelines therein to heart:
    
    http://www.dimfuture.net/elsewhere/writing/fiq.html
    [warning: explicit language]
    
    Thomas Wilde
    a.k.a. Wanderer
    talespinner@msc.net
    http://www.dimfuture.net/elsewhere/
    http://www.rpg-net.com
    http://www.rawfeedonline.com
    http://www.gamingtarget.com