__________                                                        
\______   \__ __  ____   ____   ______ ____ _____  ______   ____  
 |       _/  |  \/    \_/ __ \ /  ___// ___\\__  \ \____ \_/ __ \ 
 |    |   \  |  /   |  \  ___/ \___ \\  \___ / __ \|  |_> >  ___/ 
 |____|_  /____/|___|  /\___  >____  >\___  >____  /   __/ \___  >
        \/           \/     \/     \/     \/     \/|__|        \/ 
__________                      
\______   \__ _________   ____  
 |     ___/  |  \_  __ \_/ __ \ 
 |    |   |  |  /|  | \/\  ___/ 
 |____|   |____/ |__|    \___  >
                             \/ 
  ________      .__    .___      
 /  _____/ __ __|__| __| _/____  
/   \  ___|  |  \  |/ __ |/ __ \ 
\    \_\  \  |  /  / /_/ \  ___/ 
 \______  /____/|__\____ |\___  >
        \/              \/    \/ 
			    
By: Ziddy(What a n00b!)
_______________________________________________________________________________
Version: 1.0(Revised)
Created: 2/13/03
Last Updated: 7/2/03

-={Table Of Contents}=-

	1. Updates
	2. Introduction
	3. Pures
		a. Fighter
		b. Mage 
		c. Prayer Beast
		d. Archer 
	4. Faq
	5. Credits And Such

-=*{NOTE: This guide is MAINLY for f2p(Free Too Play) version of RS}*=-

-=1. Updates=-

7/2/2003- Revised the WHOLE FAQ. Alot of mistakes, and most have been fixed.

-=2. Introduction=-
Pures are people that are usually 100 percent at only ONE thing for instance
MOST pures are made for fighting "one on one" so they raise they're fighting
stats etc. Some are Mages that only have magic. What I am 
trying to say is that there are different types of a "pure". 

-=3. Pures=-
Pures are USUALLY made for PKing.
These are the MOST common pures(And maybe even ALL of them =P):

Fighter
Mage
Prayer Beast
Archer

-a. Fighter -
Usually, what this guide calls a Fighter, is most refered to by a just plain
and simple, Pure. 
There are many types of "Fighters".I will explain and give examples in this format:
-----------
*"Name Of Pure"
Atk-"Attack Level"
Def-"Defense Level"
Str-"Strength Level"
Info:"Basic Information About The Pure"
Equipment:"Reccommendation Of Items Used In The Wilderness
(According to the examples)"
-----------

Here are a few examples and explinations:

*Iron Pure
Attack-40
Defense-1
Strength-68+
Info: Iron pures usually have a defense of 1. And it's usually Combat Level go 
from 3-60
Equipment: Full Iron ; Ruby Ammy ; Rune 2hander
 
*Black Pure
Attack-40
Defense-10
Strength-68+
Info: Black Pures of course have a Defense of 10. 
Equipment: Full Black ; Ruby Ammy ; Rune 2hander

*Mith Pure
Attack-40
Defense-20
Strength-68+
Info: ...
Equpiment: Full Mith ; Ruby Ammy ; Rune 2hander

*Addy Pure
Attack-40
Defense-30
Strength-68+
Info: ...
Equipment: Full Addy ; Ruby Ammy ; Rune 2hander

*Rune Pure
Attack-40
Defense-40
Strength-68+
Info: ...
Equipment: Full Rune(Chain) ; Ruby Ammy ; Rune 2hander

Fighters almost always have Range, which kind of makes them an Archer. Also, the 
set-ups above are not the only ones you can use. There are some that only 
Addy/Mith/Etc 2handers/Battle-Axes
Some people are:
---
Atk-60
Def-1
Str-70+
---
The 60 attack enables them to hit through Rune Armor alot more 
*[P2P]Or use a Dragon Long/Battle-Axe[P2P]*

Range does not effect your Combat Level if Atk+Str*1.5 > Range.

-b. Mage Pure-
These Mage's are usually Low Leveled(3-30). Most don't have Atk/Str, but some do,
we called that an "Offensive Mage". And some Mages have Defense with no Atk/Str, 
which we call a "Defensive Mage".

*Low Defense Mage
Atk-1
Def-1
Str-1
Magic-45+
Info: This set-up is used so you will NOT fail Fire Bolt.
Equipment: *Varies From Mage To Mage* [Look Below]

*Steel(5)/Black(10)/Mith(20)/Addy(30)/Rune(40) Mage
Atk-1
Def-5-40
Str-1
Magic-65+
Info: The higher the defense, the higher the magic you SHOULD have.
Equipment: *Varies From Mage To Mage*[Look Below]

-=*Equipment*=-
Armor: Depends On Defense Level. (Steel[5]/Black[10]/Mith[20]/Addy[30]/Rune[40]
Staff: Air/Fire are usually most used.
Misc: Magic Ammy ; You can replace a your Large for a Wizards Hat, or your 
Plate/Chain for Wizards Robes.


*Offensive Mage
Atk-40
Def-1
Str-68
Magic-65+
Info: These types of mages hit with not only a weapon, but also Magic!
Equipment: Weapon Depending On Atk. ; Armor Depending On Def. ; Runes
Depending on Magic Level




MAGIC LEVEL TABLE
Key:
*=Members Only[P2p]

Level  Name          Experience    Description
                                  (Runes Needed)

1 Wind Strike            22 A strength 1 missile attack 
                            1 Air, 1 Mind
--------------------------------------------------------------------
3 Confuse                26 Reduces your opponents attack by 5 % 
                            3 Water, 2 Earth, 1 Body 
--------------------------------------------------------------------
5 Water Strike           30 A strength 2 missile attack 
                            1 Water, 1 Air, 1 Mind 
--------------------------------------------------------------------
7 Enchant lvl 1 amulet   35 Make Sapphire Amulet
                            1 Water, 1 Cosmic 
--------------------------------------------------------------------
9 Earth Strike           38 A strength 3 missile attack 2 Earth
                            1 Air, 1 Mind 
--------------------------------------------------------------------
11 Weaken                42 Reduces your opponents strength by 5% 
                            3 Water. 2 Earth, 1 Body 
--------------------------------------------------------------------
13 Fire Strike           46 A strength 4 missile attack
                            2 Air, 3 Fire, 1 Mind 
--------------------------------------------------------------------
15 Bones to Bananas      50 Changes all held bones into bananas
                            2 Earth, 2 Water, 1 Nature 
--------------------------------------------------------------------
17 Wind Bolt             54 A strength 5 missile attack 
                            2 Air, 1 Chaos 
--------------------------------------------------------------------
19 Curse                 58 Reduces your opponents defense by 5%
                            3 Earth, 2 Water, 1 Body 
--------------------------------------------------------------------
21 Low Level Alchemy     62 Converts item into gold(1x the selling price 
                            At GEN. STORE)
                            3 Fire, 1 Nature 
--------------------------------------------------------------------
23 Water Bolt            66 A strength 6 missile attack
                            2 Air, 2 Water, 1 Chaos 
--------------------------------------------------------------------
25 Varrock Teleport      70 teleports you to varrock 
                            3 Air, 1 Fire, 1 Law 
--------------------------------------------------------------------
27 Enchant lvl 2 amulet  74 Make Emerald Amulet
                            3 Air, 1 Cosmic 
--------------------------------------------------------------------
29 Earth Bolt            78 A strength 7 missile attack
                            2 Air, 3 Earth, , 1 Chaos 
--------------------------------------------------------------------
31 Lumbridge Teleport    82 Teleports you to Lumbridge
                            3 Air, 1 Earth, 1 Law 
--------------------------------------------------------------------
33 Telekinetic grab      86 Take an item,you can see but can't reach 
                            1 Air, 1 Law 
--------------------------------------------------------------------
35 Fire Bolt             90 A strength 8 missile attack 
                            3 Air, 4 Fire, 1 Chaos 
--------------------------------------------------------------------
37 Falador Teleport      94 Teleports you to falador
                            3 Air, 1 Water, 1 Law 
--------------------------------------------------------------------
39 Crumble Undead        98 Hits skeletons,ghosts & zombies hard
                            2 Air, 2 Earth, 1 Chaos 
--------------------------------------------------------------------
41 Wind Blast           102 A strength 9 missile attack
                            3 Air, 1 Death 
--------------------------------------------------------------------
43 Superheat Item       106 Smelt 1 ore without furnace
                            4 Fire, 1 Nature 
--------------------------------------------------------------------
45 *Camelot Teleport    110 Teleports you to Camelot
                            5 Air, 1 Law 
--------------------------------------------------------------------
47 Water Blast          114 A strength 10 missile attack 
                            3 Air, 3 Water, 1 Death 
--------------------------------------------------------------------
49 Enchant Lvl 3 Amulet 118 For use on ruby amulets 
                            5 Fire, 1 Cosmic 
--------------------------------------------------------------------
51 *Ardougne teleport   122 Teleports you to Ardougne(Requires Plauge 
                            Quest Completion Of First)
                            3 water and 2 law 
--------------------------------------------------------------------
53 Earth Blast          126 A strength 11 missile attack
                            3 Air, 4 Earth, 1 Death 
--------------------------------------------------------------------
55 High Level Alchemy   130 Convert an item into gold(1.5x Selling Price 
                            At Gen. Store)
                            5 Fire, 1 Nature 
--------------------------------------------------------------------
56 *Charge Water Orb    132 Needs to be cast on a water Obelisk
                            30 water, 3 cosmic, 1 Glass Orb 
--------------------------------------------------------------------
57 Enchant lvl 4 Amulet 134 For use on diamond amulets 
                            10 Earth, 1 Cosmic 
--------------------------------------------------------------------
59 Fire Blast           138 A strength 12 missile attack
                            4 Air, 5 Fire, 1 Death 
--------------------------------------------------------------------
60 *Charge Earth Orb    140 Needs to be cast on Earth Obelisk 
                            30 Earth, 3 Cosmic, 1 Glass Orb 
--------------------------------------------------------------------
62 *Wind Wave           144 A strength 13 missile attack 
                            5 Air, 1 Blood 
--------------------------------------------------------------------
63 *Charge Fire Orb     146 Needs to be cast on Fire Obelisk 
                            30 Fire, 3 Cosmic, 1 Glass Orb 
--------------------------------------------------------------------
65 *Water Wave          150 A strength 14 missile attack
                            7 Water, 5 Air, 1 Blood 
--------------------------------------------------------------------
66 *Charge Air Orb      152 Needs to be cast on Air Obelisk 
                            30 Air, 3 Cosmic, 1 Glass Orb 
--------------------------------------------------------------------
66 *Vulnerability       152 Reduces your opponents defense by 10 % 
                            5 Earth, 5 Water, 1 Soul 
--------------------------------------------------------------------
68 *Enchant Lvl 5 Amulet 156 For use on Dragonstone Amulets
                             15 Earth, 15 Water, 1 Cosmic 
--------------------------------------------------------------------
70 *Earth Wave          160 A strength 15 missile attack 
                            7 Earth, 5 Air, 1 Blood 
--------------------------------------------------------------------
73 *Enfeeble            166 Reduces your opponents strength by 10 % 
                            8 Earth, 8 Water, 1 Soul 
--------------------------------------------------------------------
75 *Fire Wave           170 A strength 16 missile attack 
                            7 Fire, 5 Air, 1 Blood 
--------------------------------------------------------------------
80 *Stun                180 Reduces your opponents attack by 10 % 
                            12 Earth, 12 Water, 1 Soul 
--------------------------------------------------------------------

-c. Prayer Beast-
A Prayer Beast is someone with atleast 25 Prayer(To Protect Your Weapon), Usually.
This style is good because of something I like to call "Protect Item" =P

Prayer beasts use some Prayer Abilities to increase STR., ATK., DEF.
of course, and Protect Item helps keep ONE item with the highest value in
your inventory when/if you die.

Example:

Prayer-25
Strength-68
Attack-40
Defense-1

Just for an extra 2 cents Protect Item is level 25 Prayer ;)

-d. Archers-
Archers, are usually fighters with Range. But in the low level world, they'll
only have Range.
Examples:

*Low Level Archer
Atk-1
Def-1
Str-1
Range- 25+
Info: These types are very bad in my honest opinion, are really bad. They only have
10 Hits, which means they die very fast! The only reason I am puting this, is because
people actually have these Archers...
Equipment: Full Iron ; Longbow/Crossbow ; Arrows/Bolts

*Fighters/Archers
Atk-40
Def-1
Str-68
Range-70+
Info: This is just a Fighter with Range. And all fighters SHOULD have Range.
Equipment: Rune 2hander ; Longbow/Crossbow ; Arrows/Bolts


-=4. FAQ=-
Q: Why make a pure?
A: To PK people for money and items. :P

Q: Why make a Mage? They give no profit almost.
A: Alot of people make them for fun. :)

Q: Did you make these Frequenlt Asked Questions up?
A: Yes. Most of them. =P

Golly I have alot of FAQs! =P


-=5. Credits And Such=-

I would like to thank Jagax and Andrew for making and maintaining a great game,
also a cheers to Gamefaqs for being the best game help site on the net...

-GohanSSJ32 for telling me a few tid-bits with the levels.

This guide is (C) 2003 Jonel Belarmino[Ziddy].
Please do not use this guide or part of this guide on any site without 
contacting me first for my permission. 
Sites With Permission With This Faq:
Gamefaqs
ScapeGuide

If you see any mistakes, have any questions, or just for the chat, 
please feel free to e-mail me at Jonelthescienceguy@yahoo.com