"Runescape 2" Changes List... thingy -Not copyrighted -Do whatever you want -Please don't claim it for your own, though -Here: I explictly allow and encourage any and all use, change, etc of this guide- please try to make it for the better, through. -"You hereby acknowledge that Jagex owns all intellectual property rights in the materials on this web site, including all materials associated with the Single Player Games, the Multiplayer Games and RuneScape. You may not use these materials except as expressly provided in these terms and conditions." -Jagex Uh oh... bah. I am not profiting from this, so please don't sue... ======================================================================== This is a guide to list all of the major changes in the change from "RSC (Runescape Classic[used to be called RS1, and before the update, Runescape])"to "RS(Runescape[used to be RS2, or Runescape 2, and before Jagex decided to make it bigger, Runescape 3d or RS3D])". If these letters don't line up, use a different font for your browser. AAA BBB TERMINOLOGY RS2=Runescape 2, which is the biggest update on Runescape to date- it's supposed to be a new game of sorts, in many ways. Now the name has been thrown away and replaced with Runescape. RS=Runescape- Before the big new update(RS2) was implimented, it was what RSC is now. Now it is what was RS2. RSC= Runescape Classic- what was Runescape before the big new update. It was also called RS1 when the current RS was being tested. RS3D= What was RS2 before Jagex decided that 3D required a new game engine, and decided to take advantage of it- it was announced in the summer of 2002. ======================================================================= The actual list requires some knowledge of the intricacies of Runescape- I will assume that you've played the game for some time in RS1, and want to know some stuff about the new things in RS2. CHANGES I will group these into skills, interface and gameplay for your viewing pleasure. TABLE OF CONTENTS Skills -Fishing -Cooking -Mining -Smithing -Crafting -Fletching -Woodcutting -Firemaking -Fighting in general -Ranged -Magic -Herblaw -Thieving -Agility -Runecrafting(completely new- I'll list everything) -Prayer Interface -Graphics -Clicking -The Whole Right Part -Chatting Gameplay -Random Events -Running and Energy -Weapons 'n Armor -Quests -Monsties -Other stuff SKILLS This will be the meat of the little list. Fishing A big new thing in fishing is the fact that you can now just click on the fishing spot and it'll fish for you... for a couple fish. Sometimes(often), your character just stops fishing. This may be because the planets are aligned or the fishing spot moved. Yep- they move now. Because of all the new animations, there is now actual movement of the character while fishing- when you try to fish some salmon, for example, the character casts a line to the river instead of a thought bubble popping up thinking of a fishing rod. Cool, eh? Cooking Like fishing, you actually cook the <insert food> now- no thought bubble. The "Use" option now auto-prefers people, so you may find cooking lobbies in the Karamja Dock hard when people are crowding over it. Mining Now, instead of a better metal hitting the rock more, you now hit the rock infinitely, until someone gets the ore. A better metal of pick now means a better ability to get the ore and a better weapon- mostly the former. The color of some rocks have changed- coal is dark green, adamant(it changed) is bright green, mithril is really bright bkue, rune is still teal, iron is bright brown, and tin is now a silvery color. Smithing Instead of those tedious little blue clickie thingies, you can just choose from a big screen with big icons, if you like that kind of stuff. Crafting Again, you can choose them icons! Now, there is a few new choices of leather now- they're all member's only, though, except the hard leather(choose hard leather when you're tanning the hides)body. There is now new ranger's armor, too- chaps(like legs), vambraces(forearms) and coifs(hoods). You can craft all the leather versions of these in free-play except the coifs, which are bought at the Champion's Guild. There are four kinds of dragonleather(said new choices of leather- as well as Studded: green, blue, red and black. They are from the respective kinds of monsters(green dragons are below the lava maze, to provide the hides). All dragonhides require 40 defence and(to note, studded requires 20 defence and ranged): Green: 40 range Blue: 50 range Red: 60 range Black: 70 range to wear. Here are the levels to craft: Leather: Coif: lvl 38/37 exp(members only) Chaps: lvl 18, 27 exp Vanbraces: lvl 11, 22 exp Cows: lvl 9, 18.5 exp Hard Leather Body: lvl 28, 35 exp All below are member's only- green dragonhide can be wielded in Free-play. Studs(smithed out of steel): lvl 30, 37 exp Studded Armor: lvl 40, 41 exp for adding studs to normal leather armor Studded Chaps: Lvl 42, 43 exp for adding studs to normal leather chaps Green Dragonhide Vambraces: lvl 57, 62 exp " " Chaps: lvl 60, 64 exp " " Armor: lvl 63, 66 exp Blue " Vambraces: lvl 66, 70 exp " " Chaps: lvl 68, 140 exp " " Armor: lvl 71, 210 exp Red " Vambraces: lvl 73, 280 exp Red " Chaps: lvl 75, 350 exp Red " Armor: lvl 77, 420 exp Black " Vambraces: Lvl 80, 490 exp Black " Chaps: Lvl 82, 560 exp Black " Armor: Lvl 84, 630 exp Fletching Zip. Zero- except you get icons! Yay! To note, you can now get oak bows and iron with steel arrows in free-play. Free-players cannot fletch, though. Woodcutting Now, you may cut oak, willow and yew trees in Free-play. They are only used for firemaking. Also, you will try to cut the tree infinitely, like in Mining and Fishing, until, of course, the tree gets chopped up completely(for free-players- the member's trees could give more than one log). Firemaking Now you may burn any kind of log! The experience from the fires made from more advanced logs is, of course, higher. Any level of firemaking can burn any logs- that means lvl 1 firemakers can burn magic logs, but they'd take quite a bit of time to do it. Oak: 60 exp Willow: 90 exp Maple: 135 exp Yew: 202.5 exp Magic: 303.75 exp Fighting in General In RS2, there is a lot more exp. for each monster, unless said monster doesn't have much HP. For every hit you hit on a monster, you gain 4 (insert your particular attacking style's skill here) exp and 1.333~ HP exp- that means, if you hit a 1 on a monk, for example with an aggresive attacking style, you gain 4 strength exp and 1.333~ HP exp. This means, unlike RS1's formulae(monster's level * 2 + 20=Exp for monster), RS2's formulae(monster's HP * 5.333~=Exp for killing monster completely) is different! Also, there is a new "PKing Triangle" set. It's a paper-rock-scissors-style thingy- Fighting beats Ranged which beats Magic which beats Fighting- it's a circle, so nobody will be completely dominant. Each skill has some modifiers so that the triangle is possible(Fighting armor has incredible ranged defence and really bad magic defence, Ranged armor has low fighting defence and fairly high magic defence, magic does incredible damage to fighters due to bad magic defence). This is meant to try and make everyone impure- as Jagex did not mean for pures to rule the Wilderness. Okey-doky? No? I don't really care. Ranged Free-players can now wield up to oak bows and steel arrows, for purposes of the "PKing Triangle". They can also wear green dragonhide! Members can now wield dragonhides, also. In order to get Green Dragonhides, you must buy them from the Champion's Guild(the body from Oziach[members can craft them]). Magic Magic experience has been halved, due to Runecrafting. Magic is now weak to Ranged and strong to Fighting, because of the "PKing Triangle". There are some new "Bind" spells to block movement- levels 25, 53 and 79, 5, 10 and 15 seconds. They all cost earth, water and nature runes, although the quantity varies. Herblaw There is a new potion for RS2 only: The Anti-Dragonbreath potion. You know when you block the dragonbreath with the Anti-Dragonbreath shield(now the Dragonfire shield)? There's some damage left. You can drink the potion to block the damage from that stuff that wasn't blocked, so if you have the Anti-Dragonbreath Shield and potion, with protect from melee, you can avoid damage from all dragons except the KBD. Of course, it's herblaw, so it's member's only. It requires a new herb("Lantadyme") that requires lvl 67 herblaw to ID, and a whole blue dragon scale in a vial of water. Theiving Now, instead of attacking you, pickpocketed people(who noticed you) hit a fixed number on you- no more having a defence ch00b with thieving. Sorry.... Agility Now, you may see your character, say, go through a set of monkey bars. Pretty much it- except Agility's involvement in Energy. Prayer Bones now give 4.5 exp, and big ones are some 15 exp. Also, baby dragon bones(from baby blue dragons) are 24 exp, and dragon bones are 72 exp, as well as bat bones, which are 5.2 exp. Runecrafting A new, free skill! Yay! Anyways, you must do a quest to start this thing- you must talk to the Duke of Lumbridge to start it. Take the talisman he will give you to a new NPC called Sedridor, the head of the Wizard's Tower(in the basement). He will hand you a gift box containing research notes to take to Aubury. Take them to him, and he'll give you some loose research notes in code to take to Sedridor. Sedridor will give you a speech about Rune Essences and Talismans, then give you the talisman back- to use in Runecrafting. To runecraft, you must first obtain Rune Essences to enchant- talk to Aubury, Sedridor or the Head of the Wizard's Guild or Wizard Cromperty or (gnome). You must ask them to teleport you to the rune essence- they will teleport you to a white, dreary place with mining tools all around. Mine a few essences from one of the four huge rocks(they don't rune out- ever), then teleport out by a portal. You'll want to get a few hundred to advance your first two dozen levels or so. Once you manage to get some rune essences, use your air talisman(while holding the essences) to locate the mysterious ruins that it corresponds to. Once you get there, use the talisman on the ruins to teleport to a restored version of the altar. Use an essence on that altar to craft your essences to runes and get your exp. You'll need to use other talismans corresponding to the runes you want to make for other runes, of course. You can make more runes per essence when you get to a level higher than the rune requires: so if you want to make 2 air runes from 1 rune essence, you should get 11 runecrafting- it goes on and varies for each type of rune. The exp for each rune is so low because you can make many with a single click- also, the exp does not change when you can make more runes per essence- it's per essence, you see. Air Runes: 5 exp, lvl 1 for 1 rune, lvl 11 for 2, lvl 22 for 3, etc. Mind Runes: 5.5 exp, lvl 2 for 1 rune, lvl 14 for 2 runes, lvl 28 for 3 runes, lvl 42 for 4 runes, lvl 56 for 5 rune, and so on (multiples of 14) Water Runes: 6 exp, lvl 5 for 1 rune, lvl 19 for 2, lvl 38 for 3, etc(multiples of 19) Earth Runes: 6.5 exp, lvl 9 for 1 rune, lvl 26 for 2, lvl 52 for 3, lvl 78 for 4(that's it) Fire Runes: 7 exp, lvl 14 for 1 rune, lvl 35 for 2, lvl 70 for 3. Body Runes(the last Free-Play rune): 7.5 exp, lvl 20 for 1 rune, lvl 46 for 2, lvl 92 for 3 Cosmic Runes: 8 exp, lvl 27 for 1 rune, lvl 59 for 2(that's it, even through it can go further) Chaos Runes(even though you can get Chaos Talismans from Moss and Ice giants as well as Lesser Demons, and the Chaos Ruins is smack dab in the middle of the Free Wilderness, you can't craft them in Free- Play): 8.5 exp, lvl 35 for one rune, lvl 72 for two Nature Runes: 9 exp, lvl 44 for one rune, lvl 91 for two Talismans You must kill things to gain talismans- here's a list of who drops 'em. Air Talismans: You get em during the quest and from those lvl 2 goblins, as well as caskets. Mind Talismans: Imps, Blue Wizards, caskets Water Talismans: Blue Wizards, Dark Wizards and caskets Earth Talismans: Warriors(male ones), Men, Women, Farmers, Guards, caskets Fire Talismans: Dark Wizards, Guards, Skeletons, caskets Body Talismans: Giants, Guards, caskets Cosmic Talismans: Lesser Demons, Greater Demons, Fire Giants, Ice Giants, Moss Giants, caskets Chaos Talismans: All of the above with lvl 20 dwarves under White Wolf Mountain Nature Talismans: Black Knights plus the above Here's a list of the rune altar locations: Air: Southwest of Falador, somewhat near the upside-down T in the road Mind: Directly west of the Black Knight Fortress. Water: Directly west of the Swamp Mining Spot. Earth: Not exactly directly west of the priest's altar in Varrok(the one that helps you with Romeo and Juliet)- a bit more north. Closest to a bank. Fire: Directly north of the Al Kharid General Store Body: Directly west of the Barbarian Villiage Pub. Cosmic: Head southeast from the bank in Lost City, hugging the wall. You will find a long, narrow path to the Cosmic Temple. Chaos: Directly north of the Monastery. Nature: Directly north of the fishing spots in Shilo Villiage. ====================================================================== INTERFACE Here you'll get to look at shiny new buttons for RS2. Graphics Of course, the biggest change is that it's 3D. Pretty much it, actually. There are some more observable useless things(like boulders and the gallows in Draynor Forest), but that's pretty much it. Clicking Clicking has a new priority. The things with most worth are the most prime targets for items, and players have the greatest priority. The Right Part Yep. The right part of the game window. I'll go from left to right. Attack types You can choose attack types for your weapon in here. There are the three types(aggresive, defencive, accurate), with 1-3 secondary attack types, to speak(Crush, Slash and Stab). If you have a staff, you can select auto-casting spells here. If you have a bow, you have a choice of Accurate, Long-range and Rapid, which do what they say they do. Stats There isn't really much of a difference between RS1 and RS2 here- just the icons. Quests Now, if you started a quest but didn't complete it yet, it's yellow. Inventory Nothing much except the 28 slots- they're made up for being able to equip your equipment and getting it removed from the inventory. You can also rearrange stuff in your inventory. Your equipment When you equip things now, it goes here and disappears from your inventory. Yay! Prayer Turn on your prayer- they don't show drain rates anymore. Magic Do magic! There are icons for spells now. Friends You can now remove friends with a right-click- pretty much it. Ignore Same with the Friends list, but it's a left-click, so try not to go there. Logout Logout. How simple can you get? Options Here you can adjust music volume, brightness and other things. Not that complicated, eh? Player Controls You can do player actions here(dance, be angry- something like emoticons), as well as run or walk, or check your weight. Sounds You can play music here- you can unlock music as you walk around Runescape. Chatting You can now do some more stuff in chatting- the @color in three letter@ doesn't work anymore- it's color(full):message to change the colors. For the "flashy" stuff, try glow1-3. Also, you can alternate between two colors with flash1-3. You can make a wavy or scrolly message by replacing color with wave or scroll- you can also combine colors and one of these effects by doing this: Color:wave/scroll:message You can also now add people to your ignore or friend's list by right-clicking on their messages. ========================================================= GAMEPLAY Woohoo! Last part. Anyways, this is the last part of my little list of tiny little differences from RS2. Random Events Random Events that attack you can have these levels: -Lvl 14 -Lvl 28 -Lvl 56 -Lvl 70 -Lvl 120 -Lvl 156 Depending on your level. Random events were invented to replace fatigue and the 5-minute rule: they're supposed to work better or something. Anyways, I'll list the Random events here: Non-specific skills: The Drunken Dwarf If you talk to him, you get a kabab and a beer. If you don't, he attacks you- with inf. HP. The Swarm It attacks you- has infinite HP. The Old Man If you talk to him, he'll give you stuff ranging from 15 gp to a half-key. If you don't talk... he'll either drop your items and spread them out, or teleport you to somewhere desolate. The Genie Gives you a Lamp if you talk to him: if you don't, does the same stuff that the Old Man does. The Lamp will give you exp in a certain skill- Free-Players can choose Member's Skills(only Agility is useful). The formulae for the exp is (skill level * 10 = exp gotten). Tangly Vine If anything moves where it covers, it'll start attacking... and has infinite HP- it can hit high, too. Strange Plant 'n Fruit It just pops up- pick the fruit or get attacked (and poisoned)- Fruit heals 10% energy. Fishing River Troll Says "Fishies by mine leave dem fishies", then starts attacking you. It drops fish(raw) and bait. Big Fish Sometimes, a big fish will eat a fishing spot. When that happens, the spot will dissapear, and all the fishers in that spot will lose their gear- it'll be thrown somewhere else. Fishing Spots Move They move. 'Nuff said. Whirlpool When this happens, the fishing spot will die for a while- any fishers fishing that spot will permanently lose their gear. Mining Rock Golems Drops ore. Smoking rocks When this happens and you hit the rock with a pick, that pick will break and you'll have to look to Nurmof to fix it. Falling Pick Heads Sometimes, they fall off- just put it back on to fix. Woodcutting Tree spirits Drops logs. Ents They eat your axe- gone. Poof. Axe Breaks Take it to Bob to get it fixed. Fighting Shade Drops black monk's robes. Thieving Watchmen No confirmed drops yet. Poisoned Chests Will poison you, of course. Prayer Zombies Drops fishing bait and bones(all kinds). Running and Energy You can run in RS now- to run, either choose running from Player Options, or just press Ctrl while commanding the character to walk. Energy ranges from 100% to 0%- when you're running, it decreases, and when you're not, it increases(slowly). The increase is boosted by Agility. There is two items that help running: the Boots of Lightness and the Strange Fruit. The Strange Fruit is gotten from the Strange Plant and the Boots of Lightness is gotten in the Temple of Ikov quest(don't worry- it can be gotten again). The fruit heals 10% energy, and the Boots of Lightness weighs -4 kg. Kg? Yep: Weight. It decides how long you can run, so you can't exactly run all that long with a full load of plate armor. Things weigh as you would expect them- plate armor weighs a lot more than shrimp, for example. Everything but stackables has a certain weight- it may be below 1 kg, but it has one. Weapons 'n Armor Now maces give prayer points- supposed to be the weapon of the fighting monk. When you equip weapons and armor now, it will disappear from the inventory and go to the "Equipped Items" screen-thingy. There is, of course, the new ranging armor. When you're equipping a staff, there is an ability to "autocast" attack spells- when you attack when the autocast is on and a spell chosen, you will use that spell instead of the normal melee attack. Nifty, eh? The Dragon Amulet is now the Amulet of Glory- Glorious! Or whatever. Weapons now have different swing speeds- so your R2H hits slower(but harder) than that Rune Scimitar! Because R2Hs and Battle Axes are so slow now, the best weapon is either the Rune Dagger(for weight and speed) or the Rune Sword(used to be shortsword[for poking and speed]) or the Rune Longsword(for slashing with decent speed) or the Rune Scimitar(for slasing with good speed). Choices, choices. There are some new places that are "Multicombat", which means that players can work together to kill a monster. The KBD pretty much requires that. Quests Because I'm not a Member, and I completed most of the F2P quests, this section is woefully inadequate. Dragon Slayer You may buy one of the map pieces from Wormbrain instead of having to kill him and telegrab it. This means that you can make proper Rune Pures now. Monsties There are some new monsters in the game- and every single monster in the game's levels have been changed, and the KBD has some new attacks, and magic monsters can cast spells. All of the game's monsters retain their HP, so you can figure out how much exp they will give using a decent beastery. The new monsters are monkeys, snakes and pit scorpions, as well as all the random event monsters and Wizard Greyzag. Monkeys They are level 1- HP unconfirmed. Pretty much it- they drop bones only and are in the Karamja Jungle. Snakes They are level 1 also, with unconfirmed HP. They also live in the Karamja Jungle and drop bones only. Pit Scorpions They're basically King Scorpions, only the size of a chicken. That's it. Wizard Greyzag He replaces the Dark Wizard near the caged Lesser Demon in the Wizard's Tower. He's lvl 43 and can summon imps to fight for him. The KBD It has a few new features. The room it's in is multi- combat, so you can have a fair fight. It now has three heads, which can belch out these attacks: -Normal Headbutt and Scratching(crush and slash) -Fire-Breath(like Elvarg's) -Ice Breath(hits you for some low number, like 5, and freezes you for a few seconds) -Poison-Breath(poisons you) Magic Enemies That's right- they can summon magic, so they can own melee guys, just like their player counter- parts. Blue Wizards use Fire Strike, and Wizard Greyzag can summon imps. Dark Wizard Apprentices can use Water Strike and Dark Wizards can use Water Bolt. Barbarians They now have a special attack- they say YYEAAARGH or something to that effect and throw an axe at ya. Melzar the Mad He's more mad now- he says stuff like "Leave me to drink my tea alone" and such, and can summon cabbages. Speaking Monsters Now, certain monsters can speak when attacked and just randomly- Cows say Moo, Sheep say Baa and such. Hans He isn't a monster anymore... Other Stuff <nothing here... yet> (end guide) ====================================================== (please don't delete this stuff) All property is the property of their respective owners- redundant, yes, but I need it so I don't get sued... Curuinor@yahoo.com- use this e-mail to mail me questions, comments, info, etc. My game character is named Curuinor.