Runescape Pest Control Guide

Guide by King of Inland

Version 1.1




1. Table of Contents
--------------------


1. Table of Contents
2. Introduction
3. Information
4. Monsters
5. Rewards
6. Strategies and Tips
6a. Defense Strategies
6b. Offense Strategies
7. Version Updates
8. Copyright Stuff
9. Credits




2. Introduction
--------------------


Pest Control is a mini-game in which the player helps the Void Knights, a
military group that serves Guthix. It's their job to protect the constant
balance of good and evil in Gielnor. They need the assistance of players
to exterminate some nasty monsters on the island south of their outpost.
Will you step up to the challenge?




3. Information
--------------------


To get to the Void Knight Outpost, you must go to Port Sarim and follow the
docks south. Before the very last dock, you'll see a wharf with void knights
on it. Talk to one of them to get transported to the island. Once on the
island, you'll notice that there are a few buildings. A bank, magic store,
anvil, archery store, and general store.

To actually start the mini-game, you'll need to go into one of three boats.
Here are the boats and their level requirements:

Novice: Level 40 or higher

Intermediate: Level 70 or higher

Veteran: Level 100 or higher

Each boat rewards two, three, and four points, respectively, per successful
game; as well as a certain number of coins. The coins you get per
game won is determined by adding a 0 next to your combat level. For example,
if you're 73 combat, you'll get 730 coins as a reward. For a game to
immediately start, you'll need at least 25 people on your boat. If there are
more than 25 people, some people will be left behind and given a "Priority
Level". This increases their chance of not getting left behind the next time
the boat goes over the 25-person limit. Once the game starts, you'll notice
that there's a void knight on a platform in the middle of the area. Your
team's job is to protect this void knight from enemy attack while
simultaneously attempting to destroy the four portals that release monsters.

At the top left of your screen are two icons. The upper icon is the void
knight's HP, which is 200 at its peak. Just below the knight's HP is a
sword icon. This tells you how much damage you have inflicted on various
monsters during the game. You must have at least fifty points of damage
to get the reward if your team wins the game.

At the top right area of your screen are four portal icons. They each tell
the HP of the portal they represent. If you're killing portals, you'll
definitely want to keep an eye on this. The HP of the portal varies per
level.

The area around the knight is surrounded by wooden fences. Each fence has
a set of two large gates. The fences will block the enemies that can't range,
mage, or directly teleport to the void knight. However, the gates on the
fences can be damaged and eventually destroyed by certain monsters. Also,
at the corners of the fence intersections are tower perches for rangers and
mages. Be wary, though, one can still be hit by the enemies that mage and range.
As well as the Shifters, who can teleport.

Fortunately, outside the fences are some barricades that the enemies will
have to penetrate before even getting to the gates. If you want to repair
gates or barricades, you'll need an axe(for chopping logs) and a hammer.
Very few people ever repair, though. It's really a waste of time, as the
gates will soon be damaged and destroyed again anyway. Most people focus
on defending and/or portal attacking.

Before you can even attack the portals, you'll have to wait for the shield
around them to go down. The order in which portals become vulnerable is
completely random. You'll know when a portal loses its shield by looking at
its icon. A portal with an active shield will have a gray semicircle under
its icon. When this semicircle vanishes, the portal will be ripe for
assailment. If a portal is destroyed, the knight will heal 50 HP.

If you somehow die, you will respawn back at the boat and you can continue
playing. You won't have to worry about losing your items, as this is a "safe"
minigame. Also, if you die, your prayer, special attack bar, and obviously,
HP, gets replenished.

If a void knight dies before all the portals are destroyed, your team will
lose the game and you will recieve nothing.




4. Monsters
--------------------


In Pest Control, there are some highly evil monsters that come out of portals.
In this section, I will give some information about them. The levels of the
monsters vary per difficulty.


Brawler

Style of attack: Melee

Effects: Brawlers CANNOT be walked through, maged over, or ranged over.

Notes: Brawlers usually target one person and follow them around. If one
happens to be bothering you, just walk around it. You can kill it if you
want, but it's usually not that big of a deal unless you're trying to kill
Spinners near a portal. Be aware that a Brawler takes up more than one
square.


Defiler

Style of attack: Ranged

Effects: None

Notes: Defilers aren't really too much of a problem. However, when one is
attacking the knight, kill it immediately!


Ravager

Style of attack: Melee

Effects: Barricade and gate destruction.

Notes: If you see one, it's advised you kill it before it decides
to start destroying gates.


Shifter

Style of attack: Melee

Effect: Teleportation.

Notes: If a Shifter decides to attack you, it will teleport and follow you
until it is killed. Some Shifters will actually teleport to the void
knight and start meleeing him or her. This shouldn't be a problem if your
team has people at the knight.


Spinner

Style of attack: Melee

Effects: Portal repairing and poisoning.

Notes: If you see a Spinner, kill it at once! It can continually repair a
portal that loses HP. They usually aren't far from the portal they
originated from, so they're easy to find. If a spinner is still alive
when a portal is destroyed, it will explode and poison all players in
the vicinity.


Splatter

Style of attack: Melee

Effects: Explosion.

Notes: Ah... My personal favorite of the monsters. When a Splatter comes out
of a portal, it might head toward a barricade and explode. Their explosion
can damage any barricade or gate, which is why you must be wary of them.
Killing a Splatter will also cause it to explode. If a monster or player
is hit by the explosion, each can lose up to 24 HP. The explosion is of
short ranged and only affects the squares around the Splatter. For some fun
and monster death, one can also attack and lure Splatters(see Tips and
Strategies section) to set them up for a huge suicidal explosion that can
effectively eliminate enemies in an area.


Torcher

Style of attack: Magic

Effects: None

Note: Like Defilers, Torchers aren't much of a problem. However, if you see
one attacking a knight, kill it.




5. Rewards
--------------------


Now, it's time to discuss the spoils. The reward you get from the void knights
range from exp in your combat skills to void knight armor. The maximum amount
of points you can hold is 250. If you use the 100-point option to get exp, you
will recieve a 10% bonus. If you use the 10-point option, you will get a 1%
bonus. The amount of exp you get for a skill is determined by a formula.

Attack/Strength/Defense: ((Level squared)/600=X(rounded))*35

Magic/Ranged: ((Level squared)/600=X(rounded))*32

Prayer: ((Level squared)/600=X(rounded))*18

Herb packet: 30 points

Mineral packet: 15 points

Seed packet: 15 points

Void Knight Mace: 250 points

Void Knight Robe: 250 points

Void Knight Top: 250 points

Void Knight Mage Helmet: 200 points

Void Knight Range Helmet: 200 points

Void Knight Melee Helmet: 200 points

Void Knight Gloves: 150 points

Void Seal: 10 points

The full Void Knight set with a helm gives certain bonuses. Wearing the set
with the melee helmet will give 10% more attack and strength; with the range
helmet 10% more ranged power; and with the mage helmet 30% more magic
accuracy. Other interesting items include the void seal, which has eight
charges and can be worn as an amulet. Activating it around enemies will
damage them. In addition, the void mace, which is one of the best items for
mages in the game, adds 10% of full power to all offensive magic spells.

Requirements to buy all void items are 42 in each of attack, strength,
defense, magic, and ranged, and 22 in prayer.

Void Knight Mace

Attack bonuses

Stab: +22 Slash: +2 Crush: +41 Magic: +8 Range: +2

Defense bonuses

Stab: +2 Slash: +2 Crush: +2 Magic: +2 Range: +2

Other bonuses

Strength: +38 Prayer +6


Void Knight Robe

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +30 Slash: +30 Crush: +30 Magic: +30 Range: +30

Other bonuses

Strength: +0 Prayer: +0


Void Knight Top

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +45 Slash: +45 Crush: +45 Magic: +45 Range: +45

Other bonuses

Strength: +0 Prayer: +0


Void Knight Mage Helmet

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +6 Slash: +6 Crush: +6 Magic: +6 Range: +6

Other bonuses

Strength: +0 Prayer: +0


Void Knight Range Helmet

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +6 Slash: +6 Crush: +6 Magic: +6 Range: +6

Other bonuses

Strength: +0 Prayer: +0

Void Knight Melee Helmet

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +6 Slash: +6 Crush: +6 Magic: +6 Range: +6

Other bonuses

Strength: +0 Prayer: +0


Void Knight Gloves

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +6 Slash: +6 Crush: +6 Magic: +4 Range: +6

Other bonuses

Strength: +0 Prayer: +0


Void Seal

Attack bonuses

Stab: +0 Slash: +0 Crush: +0 Magic: +0 Range: +0

Defense bonuses

Stab: +1 Slash: +1 Crush: +1 Magic: +1 Range: +1

Other bonuses

Strength: +0 Prayer: +0




6. Strategies and Tips
----------------------


In this section, some stretegy will be discussed on both offense and defense;
both of which are very important to the game. Personally, I find defense more
crucial because a team that defends the knight well will have a much
longer game than a team obsessed with only portal destruction.


6a. Defense Strategies
----------------------


1. First off, the main (and most important) form of defense for most
players is Shifter killing. Once the game starts, some people will
go to the central platform where the knight is standing. They stand
there because of the fact that Shifters will teleport to the Void
Knight and start attacking him or her. A suitable amount of players for
"platform guarding" would be about five or more. Once the two southern
portals are destroyed, the number of Shifters that appear at the
knight will drastically decrease. Be wary to ignore the Shifters
attacking other players. Only the ones attacking the knight require
attention.

2. The next form of defense I will talk about is "gate guarding". This is
when people go to the gates and tarry there. Eventually, torchers and
defilers will come to attack the knight from a distance. Obviously, the
job of the guards is to kill any of the torchers and defilers that are
attacking the knight. The southern gate will need about four people since
there are two portals. The eastern and western gate will only need one person
each. Why only one person? To put it simply, the eastern gate will always be
destroyed quickly. If a person were to stand in front of a torcher or defiler,
that enemy would attack the knight. However, the monsters in the line behind
the attacking enemy cannot attack. This makes it easy to pick off the threats
one-by-one. If you have another person, the enemies are going to be killed
fairly quickly. This concept applies to the western gate. That
particular gate, however, isn't destroyed as quickly as the eastern gate.

3. There is a golden rule that every defender (or player for that matter)
must abide. Never leave any gates open! Leaving gates open is an invitation
for attack by the enemy. Usually, the people who leave gates open are new to
the game and do not know what they are doing, or are just flat-out morons.
If you see a gate open, close it.


6b. Offense Strategies
----------------------


1. The most important aspect of offense is the art of attacking portals. Of
course, portal attacking isn't as easy as it used to be. Ever since Jagex has
added shields to the portals, the pace of the game has changed. Firstly,
a mobile group of people should attack ONE portal at a time. There's no point
in splitting up and attacking multiple portals. The single group of portal
attackers should have atleast ten people for a quick extermination. 

Since a portal can be attacked from multiple spots. The best thing would be
for some attackers to stand at the front as a precauation against Spinners,
which heal the portal. Sometimes, more than one Spinner will come out for
repairs. Therefore, it is essential that there are atleast three people at
the front. Spinners may sometimes be covert, so be sure to right click when
attacking. The main job of people at the side of or behind the portals is
to attack the portal itself. The people at the front should presumably be
taking care of the Spinners. This make for an efficient portal-destroying
machine.

2. Now, I will discuss one of my favorite things to do during a game of Pest
Control. The art of Splatter luring. There will always be people that aren't in
a specific group. They can either join and assist another group or just leech
and get hits for the reward. What fun would that be? The primary purpose of
Splatter luring is to kill off or weaken a group of enemies, but a secondary
purpose could be simple exhilaration. To start Splatter luring, attack a
Splatter and weaken it a bit. Do NOT kill it or you will defeat the purpose of
luring. Once you have weakened a Splatter, proceed to find another one to weaken
and lure. The recommended number of Splatters to lure is seven, but the mininum
is five. When luring, be wary of people who pointlessly attack
Splatters, as they will interfere with your luring. Also, Splatters that are
following another player cannot be lured. Sometimes, a Splatter that is
following you may depare to an barricade that hasn't been completely
destroyed and damage it via explosion. Simply avoid any gates or barriers if
possible.

Once you have enough Splatters, go to a spot where there is a mass of enemies.
Usually, enemy-populated areas spots are in front of portals or outside of
gates. Once you have your Splatters in position (presumably on squares around
enemies and lured Splatters), attack one of your Splatters until it explodes.
The damage from the explosion will hit enemies and kill another Splatter
(assuming you've weakened it enough), which in turn will cause another
explosion. The process keeps repeating until all the Splatters you lured have
blown up. After this barrage of explosions, you, the orchestrator of the bomb
barrage, as well as a large portion of the enemy mass, is killed or weakened
severely. Don't try to escape the explosion, as the Splatters may follow you,
thus causing less explosions or even an ineffective lure. If you have Splatters
near a portal, be aware of any Brawlers (which easily impede) or players. Any
players caught in the explosions may also die.




7. Version Updates
------------------


Version 1.0-November 17, 2007: The initial version of the guide is finally
finished. Updates will occur when necessary.

Version 1.1-November 25, 2007: Some grammatical errors have been corrected.

Version 2.1-February 15, 2010: Years after making this guide, I thought that
I should update and improve the writing. Therefore, I will release a new
version of the guide with some additions and corrections.



8. Copyright Stuff
------------------


This guide can not be copied or reproduced in any way, shape, or form.
The only website that can host this FAQ is GameFAQs.com. This FAQ is
property of King of Inland and can not be hosted on any site without
permission. If you see any site hosting this FAQ without permission,
please e-mail me at blues0619@yahoo.com.




9. Credits
----------


Thanks to CJayC for making this site.

Thanks to tip.it for the experience formulas.

Thanks to Andrew Gower and the rest of Jagex.




Copyright 2010 Jamall T.