___                          ___
|   \          |             /   \        |  |
|       __     |             |            |  |
|--  o /  \  --|--           |  ___  |  |-|- |--\ o \ /
|    | \--\    |     of      |   | | |  | |  |  | |  o 
|    | \__/    |             \___/   \__| |  |  | | / \

    o--------------------------------o
    | FAQ created by Michael Hoffert |
    | (c) 2008                       |
    | Last updated:                  |
    o--------------------------------o


<----------------------------------------------------------------------------->
  This line is for formatting purposes. If you see two or more lines, you're
  reading this in the wrong format.


===============================================================================
============================ TABLE OF CONTENTS ================================
===============================================================================

Use the numbers in Parathesis [] as a search find system (Ctrl + F)

Introduction-----------------------------------------------------> [INTR]
How to Play------------------------------------------------------> [HTPY]
Resources
    Temporary----------------------------------------------------> [TMRS]
    Permament----------------------------------------------------> [PRRS]
Hunting Tactics
    Tanks--------------------------------------------------------> [TANK]
    House Jumpers------------------------------------------------> [HSJP]
    Edge Abandoners----------------------------------------------> [EDAB]
    Straight Run-------------------------------------------------> [STRN]
    Edge Runners-------------------------------------------------> [EDRN]
    Other Tips---------------------------------------------------> [HTIP]
Hunted Tactics
    Crowd Shield-------------------------------------------------> [CRWD]
    Runner-------------------------------------------------------> [RNNR]
    Hider--------------------------------------------------------> [HIDR]
    House Shield-------------------------------------------------> [HSSH]
    Place Switcher-----------------------------------------------> [PLSW]
    Edge Teleport------------------------------------------------> [EDTL]
    Other Tips---------------------------------------------------> [OTIP]
Equipment--------------------------------------------------------> [EQUP]
Strageties-------------------------------------------------------> [STRG]
Legal------------------------------------------------------------> [LEGL]
Credits----------------------------------------------------------> [CRDT]
Contact----------------------------------------------------------> [CNCT]


[INTRO]
===============================================================================
=============================== INTRODUCTION ==================================
===============================================================================

This is my first FAQ, and it's dedicated to Runescape's new 'Fist of Guthix'
minigame. Fist of Guthix is a 'safe' minigame, meaning you lose nothing if you
die. However, it IS possible to die before you reach the minigame area.

It's your choice if you want to tell others about this FAQ, but be forewarned,
you'll just make the game harder for you, me, and every FoG (Fist of Guthix)
player.

I'm aiming to have the most complete RuneScape FoG guide ever, and I'll need
your help to do it. Send an email to Omega99999@gmail.com if you have a
strategy, info bit, idea, recommendation, or such. All emails will be checked,
but only appropriant ones will be answered.

Now, lets have the FAQ begin. Any legal information, the sites
aloud to display this, and the contact info is at the end of the FAQ.

===============================================================================
================================ HOW TO PLAY ==================================
===============================================================================

Firstly, we need to reach the FoG cave. Leaving Varrock, go straight up and
into level 7 wilderness. Enter the cave there. FoG is available to both F2P
and P2P players. However, some prizes are only available for Members.

*The following is from Runescape's Webpage*

To begin playing Fist of Guthix, you must first speak to Fiara, guardian of 
this holy site. You shouldn't find it terribly difficult to spot her, as she 
is, quite obviously, a giant earwig... thing. If you can't see her, you'll find
her in an alcove at the eastern end of the cave. Fiara, aside from explaining 
that she doesn't much like the druids, will explain how to play Fist of Guthix.

While you are in the cave, you may also discover that a bar appears at the 
bottom of the game window telling you that an item you are carrying is not 
permitted when playing Fist of Guthix. Conveniently for you, there is a 
wandering banker available in the central area of this cave, so you can quickly
drop off any items you might be carrying that you cannot use in the arena. 
Having spoken to Fiara and dropped off any items you're not allowed to carry 
in the arena, you will be ready to face your enemy at the Fist of Guthix! 
Head over to the cave entrance next to Fiara and prepare for the competition! 
Having spoken to Fiara and dropped off any items you're not allowed to carry in
the arena, you will be ready to face your enemy at the Fist of Guthix! Head 
over to the cave entrance next to Fiara and prepare for the competition! 

When you enter the arena, you will be automatically paired up with another 
player, whose name will appear in a box in the top-right corner of your game 
screen. There will be a brief countdown, and then one of you will be designated
the hunter and the other will be the hunted. Because Fist of Guthix is a 
two-round minigame, you will swap roles with your opponent at the end of the 
round. 

   -If you are the hunter, your task is simply to track down and slay your 
    opponent. 
   -If you are the hunted, your task is to evade your opponent and gather 
    as many charges from the Fist of Guthix as possible. 
You will also discover that you have been given a number of useful items:
5 Bandages-
Each bandage can be used to heal 15 Hitpoints. Because you cannot bring food 
or potions into the Fist of Guthix minigame, this is the one of the only ways 
to heal yourself. Use them wisely! 
300 Catalytic runes-
Catalytic runes are a universal replacement for non-elemental runes, so you do 
not need to expend any of your own runes to cast spells. 
1000 Elemental runes-
Elemental runes are a universal replacement for fire, air, water and earth 
runes, so you do not need to expend any of your own runes to cast spells. 
Tele-orb-
The teleport sphere can be used once to teleport you directly to the Fist of 
Guthix in the centre of the arena. 
You will receive these items when you first enter the arena, and none of them 
will be replenished when you swap roles with your opponent. You will discover 
that any Ranged ammunition you use in the arena will be returned to you when 
you exit (unless it is destroyed or used up, like bolt racks for Karil's 
crossbow), so you don't need to worry about picking up your arrows - that 
would only slow you down! 

The Fist of Guthix arena is a large, roughly circular cavern with a few key 
locations within the otherwise empty space. 
Stone Dispensers-
If you are being hunted (as shown in the top right of your screen), you will 
need to carry a stone of power, which you can get by clicking on one of the 
stone dispensers. There are plenty of these around the arena, so you shouldn't
find it too hard to get one. If you forget to pick one up, you will see a 
message in the bottom-right of your game window to remind you. 

The Fist of Guthix-
The Fist of Guthix is an ancient source of power that the druids are attempting
to harness. If you are being hunted and trying to gather charges, you'll find 
that your stone of power gets greater charges the closer you are to the Fist of
Guthix and that you get the most while standing on the Fist itself. Your run 
energy will also restore remarkably quickly while standing there, but you'll 
be easy for your opponent to find! 

Portal Chambers-
The portal chambers are strange rooms that you can only access if you are being
hunted. You cannot gather charges while in these rooms, but while you are there
you will be invisible to your opponent. You can also teleport to a random 
portal chamber by clicking on the portal in the middle of each room. Beware, 
though, because you will be slightly injured each time you pass through the 
energy barriers into a portal chamber and 20 charges will be removed from your
stone each time you use the teleport portals. In addition to this, you will 
notice a faster damage rate for simply being the hunted. After leaving a portal
chamber, you will have to wait twenty seconds before you are able to enter 
again. 
Collecting Charges-
To collect charges with your stone of power, you must be wielding it. Because 
it requires two hands to wield the stone and it cannot be used as a weapon, 
you will be unable to fight back while doing so. In addition to this, you'll 
find that having such a vast quantity of energy flowing through the stone is 
a bit dangerous, and your statistics will gradually decrease the closer you 
get to the Fist of Guthix itself - you'll also find yourself taking damage 
from the raging power. The rate at which you take damage will increase while 
you are in a portal chamber. On top of this, the only spells you will be able 
to cast while being hunted are the Vengeance, Cure Poison and Dream spells 
from the Lunar spellbook. Any familiars you have out will have significantly 
reduced combat abilities. 

In the unlikely event that you manage to kill your hunter, you will be 
displeased to discover that they simply respawn at the edge of the arena, 
ready to hunt you once again! 

Winning the Game-

After the two rounds have been played, you will both be returned to the 
entrance cave and one of you will be declared the winner based on who collected
the most charges while being hunted. 
If your opponent logs out without completing the game, you will automatically 
be declared the winner and, if you have not yet collected any charges from the
Fist of Guthix, you will be compensated with some free charges. 

Charges and your total skill level relate directly to the number of tokens you
receive as a prize, and these tokens can be used to buy some positively 
fantastic goods. To see what you might be able to buy, talk to the druid 
Reggie, who runs a small shop of sorts. 

Note that you do not need to win a game of Fist of Guthix to earn tokens, you 
can earn a few simply by putting in a decent effort and surviving for a while. 
In addition to the tokens you win, you will also be given a rating, which you 
can compare to other players on the Hiscores table. You will need a rating of 
500 to feature in the hiscores. 

The items you can purchase using your tokens are detailed below. Note that 
none of these items are tradeable unless they are completely uncharged 
(if you want to trade, Reggie will be happy to uncharge them - simply use them
on him). This means, of course, that any item that crumbles when it runs out 
of charges can only be gained by playing Fist of Guthix. Uncharged items have 
significantly reduced stats. [More on the rewards in the rewards section]



===============================================================================
================================ RESOURCES ====================================
===============================================================================

[TMRS]
.-----------------------.
|  Temporary Resources  |
'-----------------------'

Once you start up a game of Fist of Guthix, you automiatically recieve some
items which are given at the start of EVERY game.

-1000 Elemental Runes- These replace fire, air, water, and earth runes.
-300 Catalytic Runes- These replace other rune kinds such as death and mind.
-5 Bandages- These are your form of healing. They heal 15 hp each.
-1 Tele-Orb- This teleports you to the center, one use.

Time- Each round gives you 10 minutes. Its usually enough time, but you can get
      5000 charges (The Maximum) in less than that if you stay in the center.

Energy- Each round, you start with 100% energy. If you stay near the fist (The
        Center of the arena) you gain energy 3x.

Prayer- You always start with full prayer. If you run out, there's no getting
        it back, so use it wisely.


[PRRS]
.-----------------------.
|  Permament Resources  |
'-----------------------'

Map- The FoG circle is rather large...
                ___________
               /     o     \
              /o           o\
             /               \
             |     X   X     |
             |o      F      o|
             |     X   X     |
             \               /
              \o     o     o/
               \___________/

F = Fist of Guthix, charges are gained faster here.
o = Stone dispensers
X = Portal Chambers

*For a MUCH better map, go to:
http://www.runescape.com/kbase/viewarticle.ws?article_id=663


Ruins- A small number of variously sized ruins and statues populate the area.

Portal Chambers- Inside the portal chambers, you are invisible to others, and
                 have the option of teleporting in the portal to a different
                 Portal Chamber at the cost of 20 charges. These are great for
                 throwing your attacker off. They can only be used when you're
                 the hunted.

Mini Map- Your most important resource (And only true resource) The Minimap is
          the little map which shows the people and lay of the land. Your
          opponent is symbolized with an arrow. Friend are green. People with
          the same team cape are blue, NPC are yellow. Everyone else is white.
          Use this to see where you and your target are.


===============================================================================
===============================HUNTING TACTICS=================================
===============================================================================

[TANK]
() Tanking- Tanking is the art of standing in the middle, where you gain the
            biggest charges, while healing when needed. It works best when you
            out level you opponent. Don't use this tactic when your opponent is
            a higher level than you. These guys often use prayers such as
            protect from melee, protect from magic, etc. To really hurt them,
            use melee, run in at them, then swith to magic or range while
            standing next to them so they think you're still doing melee. You
            may have to switch between attacking with melee, range, and mage
            often. Remember that at the center, you're stronger, they're weaker
            and the game does more damage to them. It's a good idea to use
            a prayer to increase your attack/strength so you may kill them
            faster.

-------------------------------------------------------------------------------

[HSJP]
() House Jumpers- Newer updates made it possible to pin these house jumpers
                  down faster. They can only enter a house every 20 seconds,
                  leaving them vulnerable when they leave a house. Also, they
                  can be pinned with bind. However, the normally 5 second hold
                  has been shortened in FoG. Bind requires level 20 magic,
                  which you should (hopefully) have. They are easier to kill
                  because they gain charges much slower, and take 3-5 damage
                  upon entering the house, and even more when waiting inside.
                  House Jumpers are often lower leveled players.

-------------------------------------------------------------------------------

[EDAB]
() Edge Abandoners- These people go all the way to the edge, then teleport back
                    to the center. They are pests to melee users, but less of a
                    threat to rangers and mages. If you use mage or range,
                    you'll still be locked on, and won't have to walk very far
                    before you hit them again. If you use melee, the moment you
                    see them start to go to the edge, PRETEND to follow them, 
                    then turn arround when they teleport. If one uses their
                    Tele-Orb right out of the blue, head to the center the
                    second you see them bend over to break their Tele-Orb.

-------------------------------------------------------------------------------

[STRN]
() Straight Run- Also known as the B-Line, you run as fast as you can the
                 moment the game begins to try and catch your opponent before
                 they grab their stone. This tactic is very simple and
                 surprisingly successful.

-------------------------------------------------------------------------------

[EDRN]
() Edge Runners-  These guys are very annoying, running along the edges, also
                  called Wall-Huggers. If your Straight Run failed, go back to
                  the center and wait a moment. If they don't appear, it's time
                  to do a house scan. 

(1)House Scan=    Run to the south east house, running arround the back of it.
                  then run to the south west house, once again going around it.
                  Run north to the North west house, and lstly across to the
                  north east. Run back to the middle. If your energy is low,
                  wait a moment, then repeat going in reverse order.

                  If you still haven't seen an arrow, it's time for a boundary
                  scan.

(2)Boundary Scan= Go far enough north to see the wall. now circle around
                  clockwise so you still see the wall. Once you reach the
                  south end, go back to the middle, rest for a few seconds,
                  then go north again. This time, go COUNTER CLOCKWISE till
                  you reach the bottom. If you don't see them (Bad Luck)
                  you may have to do this again.

                  If you don't see them after 2-3 bounder scans, you are a
                  really fortunate one actually. The only place your opponent
                  could be is in a house, and by now, they should have little
                  health remaining and few charges. 

-------------------------------------------------------------------------------

[HTIP]
Other Tips for Hunting-

-Bind is your Best Friend. Bind makes catching those house jumpers, runners,
 and Edge Runners easy. Use bind, then hit them with magic or range. If you
 can't use magic or range, then bind, run up, bind, run up and so on until
 you're close enough to use a hand weapon. Remember that this may take some
 practice.

-Your Run energy recharges 3 times faster when in the center. If yo run out of
 energy and your opponent is a runner, go to the center, stay there till your
 energy is partially (Or completely) restored.

-Keep your eyes on your minimap. The minimap shows your target, the walls,
 structures... Everything.

-If your opponent runs into a building, he becomes invisible. Go to the center
 so you can see all the buildings. Because some of the buildings are farther
 away, walk around just a little so you can see all parts properly. After
 20 seconds, do a house scan. If necessary, do a boundary scan as well.

-Use your resources! The runes are free and NOT kept after the game ends, so
 make use of them! Cast bind and attack spells like mad. While under estimated,
 spells such as curse or weaken do have some use.

-DON'T believe people when they say stuff like: "Dang, only 600 charges, should
 have wielded earlier..." Most of the time, thats a trick to get you to think
 you only need 700 charges to win, while they really have 1.2k+ charges.

-Play with sound on, it'll take some practice, and music and background noise
 need to be turned off, but once you recognize the sounds of HP drain, it'll
 tell youwhere the opponent is. In a hut, the HP drain is every 3 seconds, in
 the center, the HP drain is every 8 seconds, and on the edge it is even longer
 The use of this is to know when your opponent is in a hut, and when he left.

-If using melee and your foe is hiding behind rocks, right click and follow
 your opponent. Once you are next to him/her, then you click attack.


===============================================================================
================================HUNTED TACTICS=================================
===============================================================================

[CRWD]
() Crowd Shield- One of the best tactics actually, the crowd shield only works
                 in crowded worlds.To do it, you simply stand in the middle
                 before they target you. As a result, they right click and see
                 a long list of names going all the way from the top to the
                 bottom of the screen. They have to pick your name out of that
                 list, and choose to attack you. If you walk back and forth in
                 the crowd, you'll make it even harder for them to find you.
                 Also, it never hurt to type a period, then a lot of spaces
                 before saying something like "Over Here". This makes the
                 attacker look over to the area beside you, wasting more of
                 their time.

-------------------------------------------------------------------------------

[RNNR]
() Runner- The goal of the runner is to never let you catch up to them. They
           run around everywhere, trying to make it harder for you to catch
           them. They also mix in other tactics like house jumping and edge
           running to make it harder. This is not a recomended tactic alone.
           Only use this with other tactics.

-------------------------------------------------------------------------------

[HIDR]
() Hider- The hider's goal is to keep out of site completely and make sure
          he/she's never seen. They often hide inside the buildings if caught.
          They use everything in their power to not be seen. This is a tactic
          I often use, and I find it works well, especially against higher
          leveled foes. An affective way to do this is to go inside a building.
          If the hunter leaves and goes to the center, carefully look at their
          location. Just because you can see them doesn't mean they can see
          you. If they look like they are in the middle and just out of eyesite
          of you, go out the house the BACK way. You can stand right next to
          the building, in the 15 charge zone. You can sometimes see them, but
          they can't see you. I used this strategy to really piss off a level
          103. He ended up forfeiting because he couldn't find me!

          Another way to use this strategy is to switch between walking on the
          out rim until the opponent comes looking for you, then sneak back
          into the middle. If the opponent comes back to the middle, simply
          hide in a house. Combine this with the crowd shield to REALLY
          piss off your opponent. ear in mind that you should never teleport
          unless your opponent is too close to your house, or is not leaving
          after 10-15 seconds.

          To get a good hider start, either go straight to the back wall of the
          houses first thing, OR do a more complexe strategy. Once the game
          starts, wield the stone and begin running around the side edge to
          where the opponent started. By now, the opponent should already be in
          the center, unless he already attempted to cut you off before you got
          the stone. Normally, the opponent will assume you went around the
          edge, so he'll start going around. Now, quickly run to the center,
          where he can't see you if he runs along the edge. You get a few free
          charges, but remember he WILL find you eventually, so be prepared
          to duck inside a house. 

-------------------------------------------------------------------------------

[HSSH]
() House Shield- This is a tricky to master ability. It works best against mage
                 and range. It CAN be used against melee, but if you're hit
                 once, your caught. 
                       _____________
                      /             \
                     |  |----------| |      /\
                     v  |XXXXXXXXXX| |      \/ = People
                    /\  |XXXXXXXXXX| /\
                    \/  |XXXXXXXXXX| \/      X = House / Ruins
                     |  |XXXXXXXXXX|  ^
                     |  |----------|  |
                      \______________/

                 As you can see from the (crappy) picture above, one person
                 is on one side of the house, while the other person is on the
                 other side of the house. As the opponent moves towards you,
                 you go around the other way. while it does work with melee,
                 there's a chance they'll run around the house/ruin
                 automatically. If the foe uses mage or range however, they'll
                 get trapped on that side, and they won't be able to attack.
                 Eventually, they'll start tricking you by going around
                 different ways and faking. THIS IS ONE SKIL YOU'LL NEVER
                 BE ABLE TO DO PERFECTLY. If you practice, you'll get really
                 good, but it still is very difficult and you'll get hit
                 eventually. The reason it doen't work well with melee is
                 because the moment you're hit once, they stick to you (Like
                 glue) and don't let go. (If this happens, go through a house)

-------------------------------------------------------------------------------

[PLSW]
() Place Switcher- This is a temporary move which is often inaffective and
                   only useful if followed up by a Crowd Shield! Also known
                   as the switchoff, your opponent is running towards you using
                   the minimap, then you use your minimap to run straight
                   through him to the middle. You'll result in passing through
                   him and switching places. Follow this up with a crowd shield
                   BEFORE you're opponent realizes that he gotta turn back.

-------------------------------------------------------------------------------

[EDTL]
() Edge Teleport- This move doen't work so well against mages or rangers, as
                  they stay locked on after teleporting. To do this, simply 
                  walk to the edge and the moment the opponent comes after 
                  you, use your tele-orb. To prevent that mages/rangers auto
                  lock-on, make sure you teleport BEFORE they lock onto you.
                  (The moment they appear on the minimap)

-------------------------------------------------------------------------------

[OTIP]
() Other Tips for the Hunted-

-It's difficult to know when the opponent attacks you if your in the middle and
 your opponent is also, since you normally lose HP. Of course, you'll know when
 you take big damage, but how do you know befoe that? Simple, turn on auto-
 retaliate. If your wielding the stone, you'll see a message saying: You cannot
 attack with the stone! This means you've been attacked.

-If your foe is standing in the middle, you DON'T need to wait way far away in
 the three charge zone (Outer Wall) Instead, wait either a few steps behind the
 houses, or if you don't mind the risk of being seen by an enemy too close to
 one of the houses, then you can go all the way to the houses back, and press
 against the wall, in the 15 charge zone.

-Know the charge zones. Starting from the outside, 3, 6, 10, 15, 24. 24 is the
 Fist, or the center, 3 is the outer wall.

-Think of it this way: If you can last 60 seconds on the outer ring, 45 seconds
 at the houses, or 25 seconds at the center, the center is generally fast, but
 When in the 15 charge zone, it can be quite fast.

-I like to stay near the houses in the begining. The moment the hunter comes
 after me, I slip into the house, and it appears I've run to the edge of the
 arena. If the hunter goes to the edge, leave and wait in the middle. If the
 hunter doesn't fall for it, just hide right behind a house, out of sight.

-Try turning your enemy into a friend so you can see them easier. With this,
 you only have to look for the green dot.

-Misleading talking works well. This onlyworks if you are the Hunted first.
 When you die, say something like, "Dang it, only 500 charges, should have
 wielded sooner!" In reality though you have 1000 charges.Your opponent,
 however, thinks you only have 500 charges. They will (Sometimes) stop trying
 after 600-700 charges.
 *Submitted by Dan Senbers*

-If Crowd Shield isn't working (No idea why it wouldn't be though), you can try
 to stand on your opponent, hoping to trick him into thinking the arrow on his
 head is his own.
 *Submitted by Dan Senbers*
 [Note: I've had no success with this strategy]

-Play with sound on. Although it takes some practice, you'll eventually
 recognize the sounds of arrows, magic, and melee. With this to aid you, you
 can use the proper prayers and equipment with out having to leave the center.

[EQUP]
===============================================================================
================================ EQUIPMENT ====================================
===============================================================================

How to Read: To make room, lots of abrieviations are used.

                    Items: DH  = Dragonhide
                           RC  = Rune Crafting
                           (m) = Members only
           Required Level: M   = Magic
                           D   = Defence
                           R   = Ranged
                           H   = Herblore
                           F   = Fishing
                           S   = Slayer
                           RC  = RuneCrafting
             Attack Bonus: STB = Stab
                           SLS = Slash
                           CRS = Crush
                           MAG = Magic
                           RNG = Range
            Defence Bonus: STB = Stab
                           SLS = Slash
                           CRS = Crush
                           MAG = Magic
                           RNG = Range
                           SMN = Summoning
              Other Bonus: STR = Strength
                           PRY = Prayer


.----------------.-----.-------------------.-----------------------.-------.
|                | Lvl |   ATTACK BONUS    |    DEFENCE BONUS      |       |
|   Item Name    | Req |   |   |   |   |   |   |   |   |   |   |   |   |   |
|                |     |STB|SLS|CRS|MAG|RNG|STB|SLS|CRS|MAG|RNG|SMN|STR|PRY|
|----------------|-----|---|---|---|---|---|---|---|---|---|---|---|---|---|
|  Druidic mage  | M20 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Hood          | D10 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 3 | 0 | 3 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Druidic mage  | M20 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Top           | D10 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 7 | 0 | 7 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Druidic mage  | M20 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Bottom        | D10 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 6 | 0 | 6 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Combat        | M20 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  hood          | D10 | 0 | 0 | 0 | 3 | 0 | 1 | 1 | 1 | 3 | 0 | 4 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Combat        | M20 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Top           | D10 | 0 | 0 | 0 | 7 | 0 | 1 | 1 | 1 | 7 | 0 | 8 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Combat        | M20 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Bottom        | D10 | 0 | 0 | 0 | 6 | 0 | 1 | 1 | 1 | 6 | 0 | 7 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Battle  (m)   | M60 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Hood          | D50 | 0 | 0 | 0 | 5 | 0 | 7 | 6 | 8 | 5 | 0 | 8 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Battle  (m)   | M60 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Top           | D50 | 0 | 0 | 0 | 26| 0 | 17| 15| 20| 26| 0 | 30| 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Battle  (m)   | M60 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Bottom        | D50 | 0 | 0 | 0 | 20| 0 | 24| 11| 16| 20| 0 | 23| 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Green DH      | R40 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Coif          | D40 | 0 | 0 | 0 | -1| 4 | 4 | 6 | 8 | 4 | 5 | 4 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Blue DH  (m)  | R50 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Coif          | D40 | 0 | 0 | 0 | -1| 6 | 4 | 6 | 8 | 4 | 6 | 5 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Red DH   (m)  | R60 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Coif          | D40 | 0 | 0 | 0 | -1| 5 | 4 | 6 | 9 | 4 | 6 | 6 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Black DH (m)  | R70 |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Coif          | D40 | 0 | 0 | 0 | -1| 7 | 4 | 7 | 9 | 4 | 7 | 7 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Bronze        |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gauntlets     | D1  | 0 | 0 | 0 | -1| -1| 2 | 3 | 3 | -1| 2 | 2 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Iron          |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gauntlets     | D1  | 0 | 0 | 0 | -1| -1| 3 | 4 | 4 | -1| 3 | 3 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Steel         |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gauntlets     | D5  | 0 | 0 | 0 | -1| -1| 4 | 5 | 5 | -1| 4 | 4 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Black         |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gauntlets     | D10 | 0 | 0 | 0 | -1| -1| 5 | 6 | 6 | -1| 5 | 5 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Mithril       |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gauntlets     | D20 | 0 | 0 | 0 | -1| -1| 6 | 7 | 7 | -1| 6 | 6 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Adamant       |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gauntlets     | D30 | 0 | 0 | 0 | -1| -1| 8 | 9 | 9 | -1| 8 | 8 | 1 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Rune          |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gauntlets     | D40 | 0 | 0 | 0 | -1| -1| 10| 11| 11| -1| 10| 10| 2 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Dragon   (m)  |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gauntlets     | D1  | 0 | 0 | 0 | -1| -1| 14| 15| 15| -1| 14| 14| 3 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Adamant       |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Spikeshield   | D35 | 0 | 0 | 0 | -6| -2| 25| 27| 23| 0 | 25| 26| 1 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Adamant       |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Berserker     | D35 | 0 | 0 | 0 | -8| -2| 28| 32| 30| -1| 30| 31| 2 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Rune          |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Spikeshield   | D45 | 0 | 0 | 0 | -6| -2| 39| 41| 37| 0 | 39| 36| 3 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Rune          |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Berserker     | D45 | 0 | 0 | 0 | -8| -2| 45| 49| 47| -1| 47| 41| 4 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Irit      (m) |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | H50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Avantoe   (m) |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | H60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Kwuarm    (m) |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | H70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Cadantine (m) |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | H80 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Swordfish     |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | F65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Shark     (m) |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | F90 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Air RC        |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | RC10| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Water RC      |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | RC20| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Earth RC      |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves        | RC30| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
o----------------+-----+---+---+---+---+---+---+---+---+---+---+---+---+---o
|  Dragon Slayer |     |   |   |   |   |   |   |   |   |   |   |   |   |   |
|  Gloves    (m) | S70 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
'----------------'-----'---'---'---'---'---'---'---'---'---'---'---'---'---'

Other Information about FoG Equipment:

*All information about equipment from Runescape's homepage*
() Druidic Mage Robes-
   While you are wearing a complete set of druidic mage robes, your Bind, 
   Snare and Entangle spells will be more effective. These robes degrade over 
   time in the same way as Barrows equipment, but can be recharged by paying 
   Reggie a small quantity of tokens. 
() Combat Robes-
   While you are wearing a complete set of combat robes, there is a chance of 
   the robes supplying any mind, chaos, death or blood runes when casting a 
   combat spell. These robes degrade over time in the same way as Barrows 
   equipment, but can be recharged by paying Reggie a small quantity of tokens. 

() Battle Robes (Members only)-
   While you are wearing a complete set of battle robes, there is a good chance
   that the robes will supply any mind, chaos, death or blood runes when 
   casting a combat spell. These robes degrade over time in the same way as 
   Barrows equipment, but can be recharged by paying Reggie a small quantity 
   of tokens. 
() Dragonhide Coifs-
   Dragonhide is among the finest of all Ranged armour, and the druids have 
   perfected the art of forming it into coifs. They will degrade over time in 
   the same way as Barrows equipment, but can be recharged by paying Reggie a 
   small quantity of tokens. 

() Gauntlets-
   Everyone needs some decent gauntlets to keep their hands safe from wayward 
   arrows, axes and talons, and these are an excellent option. They come in a 
   'charged' form, which will lose their charge if you die while wearing or 
   carrying them. You can recharge these gauntlets by paying Reggie a small 
   quantity of tokens. 

() Spiked Shields-
   These viciously barbed shields make an impressive addition to any warrior's
   equipment, and even provide a Strength bonus. These shields will degrade 
   over time in the same way that Barrows equipment does, but you can 
   recharge them by paying Reggie a small quantity of tokens. 
() Herb Gloves-
   Irit, avantoe, kwuarm and cadantine gloves increase the chance that you 
   will receive those herbs as drops instead of other herbs. Any time that 
   you would receive a herb drop, there is a 50% chance that it will 
   automatically be the same herb as your gloves. This has no effect on 
   creatures like fever spiders, who only drop one type of herb. These gloves 
   will crumble to dust after 100 such drops. 

() Fishing Gloves-
   Swordfish and shark gloves give you 100 extra Fishing experience every time
   you catch the same sort of fish as your gloves. These gloves will crumble 
   to dust after catching 1,000 of the appropriate fish. 

() Runecrafting Gloves-
   Air, earth and water Runecrafting gloves give double the normal experience 
   when you are crafting runes of the same type as your gloves. The gloves 
   will crumble to dust after you have used 1,000 essence in this way. 

() Dragon Slayer Gloves-
   Dragon slayer gloves are an excellent tool for adventurers embarking on 
   Slayer assignments to kill dragons. While wearing these gloves, you will 
   receive 15% more Slayer experience for each dragon you kill on a Slayer 
   task as well as improved accuracy. They will crumble to dust after killing 
   1,000 dragons. 

===============================================================================
================================ STRAGETIES ===================================
===============================================================================
This is the section dedicated to housing individual strageties. Please email
me strageties to make this section fuller. See the below contacts section
for more details.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
() Starting Strat- (Hunted) Once the game begins, do a quarter loop around the
                   arena, then go right next to a house, if the opponent sees
                   you (A lvl 103 forfetted 'cause he couldn't find me) simply
                   duck into a house, this may confuse the would-be-attacker
                   into thinking you ran out of sight. SO he runs off to the
                   edge looking for you while you collect BIG charges in the
                   middle, if he doesn't run off, simply exit through the back
                   and stand just out of his sight. 
                   Man, your gonna piss off those lvl 100+ dudes who think 
                   they can win with just ancients and barrows equipment. 
                   (The only problem is, they're right, so you can't ever be 
                   seen!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
() Members Strategy- This strategy involves summoning, just run like mad and if
                     you run out of energy, summon a terrorbird and bring some
                     tireless scrolls. This way you don't have to worry about
                     your run energy. If your the hunted, use the summon and
                     run big circles until you get to the point where your
                     opponent is out of energy. This makes it easy to escape
                     a power hungry lvl 100+.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
() Ultra Defense/HP- Stand on rim until your opponent comes after you, then use
                     your tele-orb. After using it, run to the opposite outer
                     rim. Try to trap your opponent with rocks, then run into a
                     house. Once your opponent goes to the center, leave and
                     run along the rim (Again) Tank in the middle until you
                     die.
                     *Strategy from Nintendo_Man255*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
()House Sight- When your opponent enters a house, everyone says, go to the
               well, in the middle, the player boundary around the back two
               doors ends, and you can't see if your opponent exits a back door
               when standing precisely in the center. So I make little squares
               around the fist, so I can see all the doors. You still need to
               listen to the sounds because the opponent can leave when you are
               checking a lower one.
               *Strategy by @$$#013 (Nice name)*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
() Edge Seeker- Since a number of Runescape players have their auto attack on,
                after teleporting to the center, break the auto-attack by going
                into a house. The less brainy players will think you've run off
                to the edge, and run to find you. Now exit the house and charge
                up in the center.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
() Follower- This only works when your the hunter and your opponent hiding
             behind rocks when your using melee. While you can switch to range
             or magic, if you want to melee them, right click and follow your
             target. After you followed, choose to attack. If a person begins
             doing this to you when you're the hunted, simply walk into the
             crowd. They still follow you, but they need to click on you to
             attack you, but he's gotta find you first.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
() Tele & Run- When you are on the 3 charge zone and your opponent is coming 
               towards you quickly use the tele-orb before your opponent 
               manages to lock on to you. Before your opponent realises that 
               you've used the tele-orb, quickly run to the other side of the 
               arena and walk round the outside to where you started. Because 
               your opponent has run to the center, he will probably think 
               you are in a house. when he thinks you aren't, he/she will 
               probably look on the other side of the arena. Of course, by 
               then you will be on the other side away from danger.
               *Submitted by Fighterg8*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
() Confusing Houses- For it to work you must go to the center as soon as you 
                     spawn as the hunted. If and when your opponent fids you, 
                     use the crowd shield. When your opponent finds you in the 
                     crowd(if he/she can), run to a house and wait for your 
                     opponent to go back to the center. Mentioned in one of 
                     the other strategies in your FAQ, your opponent can't 
                     see on the edge of the houses properly, so go outside of 
                     the house in the invisible-zone(in the 15 charge zone 
                     outside the house) and when your opponent finds you, go 
                     back inside the house and switch house using the portal. 
                     If you opponent is not very smart, they will think you 
                     are still in that house, giving you the opertunity to 
                     get lots of free charges.
                     *Submitted by Fighterg8*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[LEGL]
===============================================================================
=================================== LEGAL =====================================
===============================================================================

This guide is copyrighted 2008 Michael Hoffert. Writer is not affiliated with
Jagex or any of it's staff. Runescape is a registered trademark of Jagex Ltd.
All rights reserved.

Viewers are NOT allowed to print off and reproduce for money, use on their
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The Following sites are allowed to display all my work:
.-------------------.-----------------------.
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| Super Cheats      | www.supercheats.com   |
| GamerHelp         | www.gamerhelp.com     |
| NeoSeeker         | www.Neoseeker.com     |
'-------------------'-----------------------'
If you wish to use this FAQ on your site and your site's name isn't on the
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[CRDT]
===============================================================================
================================== CREDIT =====================================
===============================================================================

Credits are not handed out in any order.

-Me, Michael Hoffert, for making this FAQ of course

-Runescape.com - used some of their information about FoG

-CjayC for making GameFAQs, the worlds best videogame help site.

-Dan Senbers for a few ideas for strageties

-XtremeLiner55 for a few minor corrections

-FlameTounge666 for correcting a few typos

-Nintendo_Man255 for a strategy

-@$$#013 for a strategy and such a cool name idea...

-Fighterg8 for 2 strategies for FoG

-Webmasters who asked for permission to use this FAQ.

Want to see YOUR name in the credits? Email me some strageties or advice for
the FAQ and if I use it, I'll add your name to the credits. My goal? To have
the most complete FoG FAQ ever. I can't do it without your help, so email ANY
strategy today. Contact me at: Omega99999@gmail.com

[CNCT]
===============================================================================
================================= CONTACT =====================================
===============================================================================
Contact me now at: Omega99999@gmail.com

Any advice, error reports, strageties, or wanted friendships, are eagerly
accepted. Please title any email's as either: 'Your FAQs and guides', 
'Runescape FAQ', 'FoG FAQ', or something similiar so I know what the email is.
That also helps ensure that everything is recieved properly and not deleated.
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I ask that you make all emails appropriant and polite, any others will be
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~THE END~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~