----====++++Adventure Quest Class Guide++++====----

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             EJ (ejl@goldrush.com)

           (c) Connor MacLaine Pope
                  2006-2008

----====++++Table of Contents++++====----
I.    Introduction (F)
II.   Version History (F)
III.  Classes/Guide (F)
   A.   Fighter (F)
   B.   Knight (F)
   C.   Paladin (F)
   D.   Mage (F)
   E.   Wizard (F)
   F.   Necromancer (F)
   G.   Rogue (F)
   H.   Beast Master (F)
   I.   Dragon Slayer (F)
   J.   Ninja (F)
   K.   Dracomancer (F)
   L.   Vampire Slayer (F)
   M.   Pirate (F)
   N.   Archmage (U) 
   O.   Berserker (F)
   P.   Scholar (F) (Kudos to x_revenge)
IV.   Extras/Secrets/Tips (F)
V.    Legal Stuff (F)
VI.   Credits (F)

F = Finished
U = Unfinished
---------------------------
I. Introduction
---------------------------

Adventure Quest (or battleon) is a great online RPG for all 
people. It's really fun and you should play it in your spare 
time. Since there were no FAQS or Guides for this game on 
gamefaqs I decided to make one myself about character 
classes since there has been a lot of confusion about which 
ones best, what does what and ETC. The actually game starts 
off with you, a hardy adventurer who must slay evil 
monsters, do quests, and become the best of the best. You 
can also do classes or quests to be able to use certain 
kinds of magic. A paladin can use healing and light magic 
whereas a necromancer uses dark evil powers and kills 
things. This game is a really fun and awesome RPG... but 
this is too big of an introduction, on to the main guide.

---------------------------
II. Version History
---------------------------
V. - 0.30 - 12/18/06 - Started main work, started testing 
and writing about each class, finished writing introduction 
and the main classes/guide list, wrote the mini-guides for 
Fighter, knight and Paladin classes

V. - 0.80 - 12/19/06 - Finished most class guides except 
Ninja, Dracomancer and Vampire Slayer. Haven't finished 
credits or legal stuff yet either.

v. - 1.00 - 12/19/06 (LATER) - Finished everything 
including classes, legal stuff, and ETC. Added a new thing 
too.

V. - 1.50 - 1/6/07 - Updated almost everything and fixed 
some mistakes I had. (thanks Kage_Ryuu) Still haven't added 
Beastmaster because I'm still level 3 in it... need help 
with it! Also fixed A LOT of spelling errors... and there 
was a mistake when saving it... all the 's,-s and (c)s were 
turned into ?s. Also added some ASCII art into the 
beginning.

V. - 1.51 - 2/15/07 - Added the Beastmaster class and fixed 
a few mistakes in the other parts. Updated the credits 
section and a few other things. (You didn't think I forgot 
about this guide did you... 'cause I almost did... :()

V. - 1.52 - 6/27/07 - Now I almost forgot about this, I only 
added a few information and caught up to all the information 
in the game for classes at this point in time. The only 
thing left for me to do now, is add all the information and 
stuff for the pirate class since I barely play anymore. 

V. - 1.53 - 12/2/07 - Yeah... <_<. I totally procrastinated 
but I updated the Pirate class, Berserker class, and Scholar 
Class today... finally! It's out of the way.

---------------------------
III. Classes/Guide
---------------------------

Classes are like levels (or jobs if you've played FFV) that 
you can grow by doing quests or jobs from certain people. 
They all require a specific thing, for example, a vampire 
slayer tells you to kill a vampire's worst enemy, the wolf, 
whereas a dragon slayer must kill dragons, but a 
Dracomancer must kill dragonslayers and defend dragons. But 
enough of that below is a list of all the classes.

NOTE - The starter, medium and expert don't necessarily 
tell how hard each class is going to be, it just tells that 
you need to be a certain level in NO. 1 to do NO.2, and a 
certain level in NO.2 for NO.3 and ETC

FIGHTER/MELEE CLASSES
1. Fighter (STARTER)
2. Knight (MEDIUM)
3. Paladin (EXPERT)
4. Berserker (BEST)

MAGE/MAGIC USER CLASSES
1. Mage (STARTER)
2. Wizard (MEDIUM)
3. Necromancer (EXPERT)
4. Archmage (BEST)

RANGE/DAGGER CLASSES
1. Rogue (STARTER)
2. Beast master (MEDIUM)
3. Pirate (EXPERT) 

SPECIAL/VERY SPECIFIC CLASSES 
1. Dragon Slayer (NONE)
2. Ninja (NONE)
3. Dracomancer (NONE)
4. Vampire Slayer (NONE)
5. Scholar (NONE)

EXTRA - There are also sub-classes listed below

SUB CLASSES
1. Werewolf (NONE)
2. Vampire (NONE)
3. Werepyre (NONE, Vampire + Werewolf = This Class)

Ok, so I've listed all the classes and subclasses above. 
Now for a guide about each class and what the magics are for 
each one.

---------------------------
III. A. FIGHTER CLASS
---------------------------
Ah, the fighter class, the one that (almost) starts it all. 
This is probably the most basic class; it's just like the 
mage and rogue class because all three are considered 
beginner classes. Below is a list of there magics and what 
they do.

STARTING - Yulgers inn, upstairs, talk to man about fighter 
class

STATS - This is mainly for strength or endurance bases 
characters who want to become melee fighters.

LEVEL 1 MAGIC
-------------
Resistance Bonus, Increases elemental resistance

LEVEL 2 MAGIC
-------------
Not that good, its called weapon throw and it only costs 10 
mana, sadly, it's really bad, and if you have lots of 
strength, it could even decrease your attack, its only one 
hit too. The main attack is where you throw some kind of 
ranged weapon at the enemy.

LEVEL 3 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 4 MAGIC
-------------
This ability is pretty good if you need some life. It's 
called Rest and Heal and it only costs 40 MP. This heals 
about 5% of your life in one turn; it's really MP efficient 
too so for you low level characters its pretty good.

LEVEL 5 MAGIC
-------------
Resistance Bonus, Increases elemental resistance

LEVEL 6 MAGIC
-------------
This is a pretty good magic, it's called Summon Friend and 
it costs 40 MP. You summon a pet that can do 2 hits of 
earth damage which is kind of nice.

LEVEL 7 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 8 MAGIC
-------------
Eh... 2 hits for 150% of normal damage are pretty good, but 
the necromancer's level 1 ability could probably hit more. 
This only cost 30 MP and its called Double Attack. It's 
pretty good... but power hit is better.

LEVEL 9 MAGIC
-------------
Resistance Bonus, Increases elemental resistance

LEVEL 10 MAGIC
--------------
AH... the best of the fighter class, this and rest and heal 
is a good combination when fighting a hard fight. This 
does one hit for 300% damage and it adds some extra damage 
too. This is a really good hit plus its very MP efficient 
for those of you with no intellect. This is what makes the 
fighter class the fighter class.

OVERALL SCORE - 3/10

This is a pretty good class but mage and rogue are a little 
bit better. And once you're able to do the knight and 
wizard classes I doubt you'll ever use this class again. 
This class is only good for low level fighters who have low 
MP.

---------------------------
III. B. KNIGHT CLASS
---------------------------
The power hitter of them all, this class is an awesome 
powerhouse of destruction. Much better then the fighter 
class. This is for all you hard core fighters out there. 
This class is really good for medium leveled people too. 
Too become a knight you must be a level 5 fighter and an 
overall level of 30.

STARTING - (Same has fighter class)

STATS - High STR and END

LEVEL 1 MAGIC
-------------
This is a pretty good hard hitter for medium leveled 
people. It's called fierce offence and it only costs 40 MP. 
It can hit hard or soft depending on the enemies melee 
defense.

LEVEL 2 MAGIC
-------------
This is a pretty good magic that maybe can heal you 
depending on your charisma. This will boost your attack 
depending on how loyal you are to the king. It's called 
Kings Blessing and takes absolutely no MP.

LEVEL 3 MAGIC
-------------
Resistance Bonus, Increases elemental resistance

LEVEL 4 MAGIC
-------------
This has a cool name and its pretty good, especially if you 
have lots of strength, its called onslaught and it only 
costs 30 MP. 

LEVEL 5 MAGIC
-------------
This is a pretty cool stat rendering device you can use on 
enemies. You will take out a large mace and hit them for 
some good damage, also rendering there main defenses (not 
elemental) a little bit lower. Meaning more damage for you 
*woot*. Its called mace stun, sadly though, it cost 60 MP 
which for people with low intellect is not good?

LEVEL 6 MAGIC
-------------
This is some what like Summon Friend for fighter class, 
except instead you summon your squire who stays with you 
for a while doing some pretty good damage. This is called 
Summon Squire, but sadly it also cost 60 MP.

LEVEL 7 MAGIC
-------------
This is a cool and good damaging attack that uses ranged 
skills instead of melee. It's called Arrow Assault and it 
cost about 70 MP. Although it's a bit mana costing its 
pretty good.

LEVEL 8 MAGIC
-------------
This is a pretty good 2 hit attack which even though it 
sacrifices your hit bonus it gives some good defense and a 
good offence.

LEVEL 9 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 10 MAGIC
--------------
This is an awesome power hitter that can do some pretty 
good magic. It's called Cavalry Charge and its where the 
king and his small army Charge the enemy doing some awesome 
damage. It costs 80 MP though but it can do more damage 
then most other attacks.

OVERALL SCORE - 5/10

Although this is pretty good, it needs some serious 
strategies if you want to bring this class to its best. It's 
really hard to use this because it can cost lots of mana 
and it takes some good weapons to make it good. This is 
only for people how have good strategies to use for this 
good damage class.

---------------------------
III. C. PALADIN CLASS
---------------------------
The paladin class is probably one of the best classes out 
there considering its resurrection skill and lay on hands 
skill. This is a cool class which is kind of like a 
Mage/Warrior hybrid. This is a good healing class yet a 
powerful damage hitter. This class can take some good 
damage too.

STARTING - Go to the order of artix on your map.

STATS - Medium amounts of INT, STR, END and CHA/DEX

LEVEL 1 MAGIC
-------------
This is pretty good damage against undead. This is called 
Bless Weapons and it only costs 30 MP. It blesses your 
weapons greatly increasing its damage and chance to hit

LEVEL 2 MAGIC
-------------
Resistance Bonus, Increases elemental resistance

LEVEL 3 MAGIC
-------------
Now this is what I'm talking about, Holy Rage man, this is 
a really good Power Hitting Attack which can do massive 
amounts of damage to the undead. And yet, only 40 MP. Much 
better then the Fighter class's skills.

LEVEL 4 MAGIC
-------------
This is one of my favorite magics ever, the first time you 
see it you think it will be a big ifrit or demon, but once 
you summon it, it's just a cute little puppy. The name is 
Summon Daimyo; although it costs 80 MP he's a really good 
hitter who hits lots of times (like 6-10) for medium 
amounts of damage. He can do pretty could damage to those 
earth prone creatures of yours.

LEVEL 5 MAGIC
-------------
This is kind of like Cavalry Charge except with one person. 
It's called Summon Steed where you summon your steed and do 
2 Power Hits of damage against the enemy. And yet, only 60 
MP. This is a pretty good paladin skill.

LEVEL 6 MAGIC
-------------
Even though this takes 90 turns to charge it's still pretty 
good. Every few battles you'll be able to fully heal your 
self (This is good for the sub-race quests which you won't 
get healed for ever turn) and it costs absolutely NOTHING. 
The paladin my friend is awesome.

LEVEL 7 MAGIC
-------------
This is an average magic power called Holy Light which 
sends a ray of light upon your enemies. This damages Undead 
and zombies much more then normal though.

LEVEL 8 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 9 MAGIC
-------------
OMG... the ultimate power hitter, especially if it hits. 
This will do up too 600% MORE DAMAGE (converted to light) 
then normal. Meaning 6 TIMES THE DAMAGE. Meaning if you 
normally hurt about 50, that's 300 damage in one turn. This 
is what makes a paladin a better power house then the 
knight. NOTE, NOTE, NOTE - 400% Damage to normal enemies, 
600% damage to undead and zombies!

LEVEL 10 MAGIC
--------------
This my friend, is probably the best magic you will use in 
ANY of the many classes in Adventure Quest. This is called 
Resurrect and it will allow you to fully heal yourself once 
you're at 0 HP. Although it takes 15 turns to complete (not 
that many) it costs no MANA. This is an awesome class my 
friend, one of the best. NOTE, NOTE, NOTE - 10-20% Chance 
of actually activating you and resurrecting you to fight 
the same monster!

OVERALL SCORE - 9/10

This class is a really awesome power hitting HP healing 
life resurrecting Horse riding dog biting Light damaging 
class. This is a really good class that I would recommend 
for Warriors, Mages and Archers alike.

---------------------------
III. D. MAGE CLASS
---------------------------
This, like the Fighter class is one of the beginning 
classes that you can choose in battleon. It's mostly a mana 
based class that uses lots of different kinds of magics. 

STARTING - Talk to Warlic and ask about mage quests

STATS - High INT and CHA

LEVEL 1 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 2 MAGIC
-------------
This is a pretty good magic spell for all you low leveled 
players out there. It's called Fire-Ice, you can choose 
between a fire or ice attack, plus, it's only 30 MP.

LEVEL 3 MAGIC
-------------
Resistance Bonus, Increases elemental resistance

LEVEL 4 MAGIC
-------------
This is almost exactly like Fire-Ice except instead it's 
Earth-Wind, it only cost 30 MP and it's where you choose 
between Earth or Wind magic

LEVEL 5 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 6 MAGIC
-------------
This is an awesome spell if you're a mage/melee hybrid. Its 
where 5% of your life is taken away and you gain 10% of 
your mana back. This cost no mana, only 5% health.

LEVEL 7 MAGIC
-------------
Resistance Bonus, Increases elemental resistance

LEVEL 8 MAGIC
-------------
Energy-Water, same has level 4 and 2 magic except its 
energy and water attacks. Only 30 MP like before.

LEVEL 9 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 10 MAGIC
--------------
Light-Darkness, same has Level 8, 4 and 2 magic except its 
light and dark attacks, only 30 MP again.

OVERALL SCORE - 6/10

This class is much better then the fighter class because 
once your level 10, you can do lots of damage because you 
literally have EVERY kind of elemental attack available for 
you to use. But, once you're in the higher levels, this 
class is basically useless besides the fact it can hurt. 
This is mostly good for low to medium leveled players.

---------------------------
III. E. WIZARD CLASS
---------------------------
This class is a great medium and high level class alike. 
With many different elemental pets and attacks to be chosen 
from it's a really good attack. Especially its freeze magic 
and divine magic. 

STARTING - (Same has mage class)

STATS - High INT and CHA

LEVEL 1 MAGIC
-------------
This is a cool attack, it's called Flame Wheel and it only 
costs 20 MP. It's where your character catches on fire and 
does somersaults until he hits the guy for two rounds of 
fire damage. This isn't that good though has it doesn't 
hurt that much.

LEVEL 2 MAGIC
-------------
This is the BEST way to get mana back. Especially if you're 
a hybrid. This takes 10% of your health and gives you 20% 
of your mana back. This can easily heal up too 300 of you 
mana back. Also, instead of using 10% of your life, you can 
use a mana bottle.

LEVEL 3 MAGIC
-------------
Resistance Bonus, increased elemental resistance

LEVEL 4 MAGIC
-------------
This is the ultimate elemental attack (Besides Elemental 
Explosion) that will summon a certain object and levitate 
it and hurt your monster, its called levitate and different 
objects will be levitated depending on the monsters 
elemental weaknesses. It only costs 60 MP too.

LEVEL 5 MAGIC
-------------
Amplify is a cool water based attack that can do massive 
amounts of damage if you wait for the right time. This will 
do three different water attacks depending on how many 
turns you have waited to use the spell.

LEVEL 6 MAGIC
-------------
This is called Summon minions and it's really cool, you can 
either summon a Windy monster, or a Thin Lightning being or 
another being. It only cost 60 MP too.

LEVEL 7 MAGIC
-------------
This is called Divine Magic and it's AWESOME, especially if 
you use it before Elemental Explosion. It only cost 80 MP 
and it's really good. It will boost your next magic attack 
by QUITE a lot

LEVEL 8 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 9 MAGIC
-------------
Frost bite is an ice based attack that will literally 
freeze the enemy if his magic defense is less then 20. That 
means the enemy will miss one or more turns. It costs 130 
MP though so it's not very MP efficient.

LEVEL 10 MAGIC
--------------
This is the BEST elemental attack of all, it's called 
Elemental Explosion and it can do about 100 damage. Maybe 
even 200-300 if you use divine magic first. It uses ALL of 
the elemental attacks like lightning and fire and such.

OVERALL SCORE - 8/10

This is a pretty good class damaging wise, it would have 
received a 9 out of 10 but its defense is very poor. 
Meaning you will get hurt quite a lot. I would definitely 
use this class until you're a level 10 necromancers or 
paladin.

---------------------------
III. F. NECROMANCER CLASS
---------------------------
This class is by far one of the best classes; it's even 
better then the paladin. It's more of a fighter class but 
I'll list it has a mage class since you need to be a 
certain level in wizarding to become a level 10 
necromancer. 

STARTING - Go to obsidians lair and ask about necromancy

STATS - High INT and CHA/END

LEVEL 1 MAGIC
-------------
This is an awesome attack that can do about 50-200 damage a 
turn. And it only costs 30 MP. You'll be using this QUITE a 
lot until you can use undead mutant. 

LEVEL 2 MAGIC
-------------
Resistance Bonus, Upgraded elemental resistance

LEVEL 3 MAGIC
-------------
This is a pretty good MP healing device but not has well 
has the wizard one. Sacrifice 10% of total HP and to gain 
back 10% of total MP.

LEVEL 4 MAGIC
-------------
The death dog is a really cool level based magic which lets 
you summon a death dog. The higher your level, the better 
the dog (and the more dogs you can choose from) It cost 80 
MP though.

LEVEL 5 MAGIC
-------------
Skull swarm is a cool death like magic attack that hits the 
enemies about 2-3 times for dark damage. IT cost 60 MP.

LEVEL 6 MAGIC
-------------
Zombie hands are a Cool HP healing attack that will 
sacrifice 10% of your mp for 10% of your hp. It will do 5 
hits of damage to your enemy and it only cost 30 mana (+ 
10% of your mana)

LEVEL 7 MAGIC
-------------
This is a really cool stat-rendering device just like the 
paladins that lowers all the enemy's defenses. It's called 
Fear and it costs 60 MP.

LEVEL 8 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 9 MAGIC
-------------
Undead Mutant can hurt from 200-400 damage a turn. It does 
the same elemental damage that your sword does too. Even 
though it costs 125 MP it's definitely worth hit. Plus, if 
you normally hit, you can sometimes luckily summon this 
without costing any MP.

LEVEL 10 MAGIC
--------------
This is much like the paladins resurrection skill except 
instead of turning back into your actually body you will 
turn into a damage dealing HP healing lich of dooooooom! He 
is able to cast terror which can freeze your enemy; undead 
doom which sends lots of undead guys to strike your enemy 
down and he can do drain which will heal you for about 10% 
of your hp at the cost of some MP. NOTE, NOTE - You will 
die, you won't actually continue the fight... but you will 
fight others has a lich!

OVERALL SCORE - 10/10

This is the ULTIMATE class which allows you to do massive 
amounts of damage and still being able to strike fear into 
your enemy's and healing yourself. It's very much like the 
paladin except its dark based, and it deals a lot more 
damage.

---------------------------
III. G. ROGUE CLASS
---------------------------
This is just like the mage and fighter classes in the fact 
its one of the more basic classes. There aren't any classes 
that I know that will be a sequel to this one, maybe the 
beast master or pirate but this is the only ranged one for 
now.

STARTING - Go to krovesport and speak to Valencia

STATS - High DEX and STR

LEVEL 1 MAGIC
-------------
Resistance Bonus

LEVEL 2 MAGIC
-------------
This is a cool magic called weapon throw, it's where you 
throw your weapon to do more damage and you have greater 
accuracy it costs 10 MP.

LEVEL 3 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 4 MAGIC
-------------
This is called Rest and Heal and it's almost exactly like 
the fighter class except it uses 40 MP. It where you heal 
some MP for the cost of skipping a turn.

LEVEL 5 MAGIC
-------------
Resistance Bonus

LEVEL 6 MAGIC
-------------
This is also like the Fighter class where you deal two 
attacks doing 150% more damage on each one. Very cool huh, 
only cost 40 MP and its called Dagger Vengeance

LEVEL 7 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 8 MAGIC
-------------
This lets you deal an almost impossible to miss shot that 
can damage quite a lot

LEVEL 9 MAGIC
-------------
Resistance Bonus

LEVEL 10 MAGIC
--------------
This is a cool magic that damages for 150% AND heals you. 
But it will take a potion to do that. IT called Potion 
Power Arrow and it's where you use a potion on a bow and 
damage the enemy while healing your self.

OVERALL SCORE - 5/10

This is better then the fighter class, but not has well has 
the mage class because it's hard to hit more damage. 
Although the rogue is a good hitter and you should use it 
when you miss a lot but it doesn't do much damage. The whole 
job is mostly based on Throwing Knives and bows and arrows. 

---------------------------
III. H. BEAST MASTER CLASS
---------------------------

The Beastmaster class, where high charisma, is well more 
then needed. The Beastmaster class relates to beasts and 
using them to your advantage... for all you pet lovers out 
there... this class is gonna be your favorite. 
 
About the Class - The Beastmaster class is a great class 
for people who like pets and for people who want to be 
level 10 in all classes. It's a great class with a nice 
storyline for you to read. Below is some info about the 
Beastmaster class until level 7. 
 
Stats Needed - HIGH Charisma and Medium Strength 
 
Where Located - On the west map. 
 
LEVEL 1 MAGIC 
----------------- 
The Beast claw is pretty good for non-guardians... but it 
actually isn't that good compared to most class skills. I 
would only use this if you really need this alot. It's also 
70 MP which isn't worth anything. 
 
LEVEL 2 MAGIC 
----------------- 
Resistance Bonus, let's you have better resistances 
 
LEVEL 3 MAGIC 
----------------- 
This is actually pretty good once your a level 10. You'll 
be summoning some STRONG monsters. Heres a little list of 
monsters you will be summoning are. Oh, and the name is 
Call Forth Beat for 40 MP. 
 
LEVEL 3 = Bat 
LEVEL 4 = Dragon 
LEVEL 5 = Frog 
LEVEL 6 = Hawk 
LEVEL 7 = Shark 
LEVEL 8 = Snake 
LEVEL 9 = Tiger 
LEVEL 10 = Wolf 
 
LEVEL 4 MAGIC 
----------------- 
Beastial Skin is probably the best skill for beast monsters 
so far. Especially since you can still have a turn after 
the skill. This lets you have greater defenses against the 
enemy's attacks for only 80 MP. 
 
LEVEL 5 MAGIC 
----------------- 
Wild Force is a pretty Naarly spell, especially if you have 
a good nerf-kitten or Warlic on your side. Although i don't 
know how much MP it costs it's a really good magic. 
 
LEVEL 6 MAGIC 
----------------- 
Beast Lore is a bad magic in my opinion, the MP used 
depends on your Damage and it only does small amounts of 
damage. Although it does your enemies weakness it's not 
that good, 
 
LEVEL 7 MAGIC 
----------------- 
Internal Beast is an Excellent spell if you really need the 
LUK, CHA, INT, STR, END and DEX... why... because it raises 
all of your stats +10, although it only lasts a battle it 
only costs 80 MP. 
 
LEVEL 8 MAGIC 
---------------- 
 
Increases your Defenses 
 
LEVEL 9 MAGIC 
---------------- 
A great normal attack, this will call forth two beasts to 
help you at once. Although, it may cost 90MP, once your in 
the high levels, that's practically nothing. 
 
LEVEL 10 MAGIC 
------------------ 
This will capture the spirit of a beast in battle. And it's 
only 0 MP. 
 
How to use this skill 
 
1. First get into a fight with the monster who's attack you 
want to capture 
 
2. Then activate the skill, your turn will end, once this 
happens the attack the monster used after you ended your 
turn will be captured. 
 
3. Then kill the monster your facing, during this time you 
can't change armors or the skill will be negated and you'll 
have to repeat 1 to 3 again. 
 
4. Once the monster is kill you will absorb the attack be 
able to use it and are also free to change armors 
 
(Thanks to Ankomon and Bonedevil for lot's of the info) 
 
Overall Rating - 6/10 
 
Skills are pretty nice but I would rather use other classes 
instead like the Wizard Class and whatnot. Although the 
skills are pretty cool, they aren't that useful later on in 
the game.

---------------------------
III. I. DRAGON SLAYER CLASS
---------------------------
Ah, the lovely job of slaying fire breathing dragons that 
could rip you to shreds' if they wanted too. This is all 
about strength my little friend. It's a really cool special 
class that's recommended for high strength players.

STARTING - Go to the most southern city of the map (do not 
go south or east)

STATS - VERY High STR and END

LEVEL 1 MAGIC
-------------
It's called dragon strike and you will do double damage to 
Dragons, lizards and snakes. It costs only 5 MP too.

LEVEL 2 MAGIC
-------------
This is an awesome damaging spell called Damage Fire; it's 
where it does your level +5 Damage. It only cost 50 MP too.

LEVEL 3 MAGIC
-------------
This can do lots of damage to Dragon Kind and it's called 
Aimed Fang Strike, it's also almost impossible to miss too. 
It only cost 5 MP too.

LEVEL 4 MAGIC
-------------
Armor Bonus, Raises both Defensive and Elemental 
resistances

LEVEL 5 MAGIC
-------------
Freeze dragon kind is a cool attack that will stop the 
dragons from going for a turn or two. IT costs 75 MP 
though.

LEVEL 6 MAGIC
-------------
Poison Dragon is an awesome dragon damage dealing attack 
that lasts for 12 turns destroying 5% of the dragons HP a 
turn. IT will take up your guest spot though.

LEVEL 7 MAGIC
-------------
Dragons Blood will strike the enemy dragon and 50% of the 
damage you deal will heal you. It costs about 55 MP too.

LEVEL 8 MAGIC
-------------
Summon Draykwing, This is an awesome summon spell that 
summons a fire breathing dragon that can STILL hurt 
monsters even if there elemental resistance is negative in 
fire. Use the spell again to release him. The MP cost is 15 
only.

LEVEL 9 MAGIC
-------------
Armor Bonus, Raises both Defensive and Elemental 
resistances

LEVEL 10 MAGIC
--------------
Call forth the fire dragon is an awesome attack. Its where 
you can no matter what damage the opponent for 33% fire 
damage dealing a minimum of 100 and a maximum of ???. It 
costs 0 MP too.

OVERALL SCORE - 9/10

This is an awesome damage dealing class like the 
necromancer class; the only thing it lacks in is healing 
yourself because even if you use dragon blood it won't heal 
you that much. It can do massive amounts of damage though.

---------------------------
III. J. NINJA CLASS
---------------------------
"Gonna flip out, like a ninja, because that's what ninjas 
Do", lol, that's a good song and this, is a good class. 
Especially its last technique. This class mainly requires 
good DEX and STR to be the best, although anything else 
could do to. This is personally my 3rd most favorite class, 
3rded by the paladin who's 2nd and necromancer who's 1st.

STARTING IT - (INFO NEEDED PLEASE)

STATS - Medium in DEX, STR and INT

LEVEL 1 MAGIC
-------------
Swift flash is a good 1 hit magic attack for all you low 
level junkies out there, especially those of you with 
almost no MP. For this only cost 15 MP. W00t

LEVEL 2 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 3 MAGIC
-------------
Dark Aura is a good attack against all those light bringing 
monsters out there. It will let you attack with dark for 
only 30MP. Plus, if you already have a dark weapon, that's 
an extra boot, added.

LEVEL 4 MAGIC
-------------
Spin tactics is an awesome 4 damaging attack that only cost 
60 MP. Which is awesome, this attack can do some good 
damage but I wouldn't recommend it to people that much.

LEVEL 5 MAGIC
-------------
Duel Katanas is a cool attack where you can do good amounts 
of damage with two katanas at the cost of 60 MP only. This 
is a pretty good attack especially if  you have high 
strength.

LEVEL 6 MAGIC
-------------
Summon Ninja Tortoise is a spoof of ninja turtles but its 
cool anyways. It does good amounts of damage and it only 
cost 60MP to keep him the whole time. This is a good pet to 
have when battling light demons.

LEVEL 7 MAGIC
-------------
Ninja Stars is an awesome 4 damaging attack where you throw 
4 ninja stars at the enemy. This is a REALLY good damaging 
attack. Especially if you have high strength like the above 
one.

LEVEL 8 MAGIC
-------------
Armor Bonus (Go to Dragon Slayer and Read what it is)

LEVEL 9 MAGIC
-------------
Sui-Ka Cast is an awesome freezing attack. It only cost 80 
MP and it freezes the enemy for a short period of time (1-5 
turns) The enemy must have at least 40 MP for this to work 
though.

LEVEL 10 MAGIC
--------------
NINJA DEATH STRIKE is probably the most damage you will see 
until you have the necromancer level 9 ability. This is 
awesome and it has a 25% chance to do about 300-500 damage. 
Otherwise it only does from 10-100 damage. Although it 
costs 150 MP it's worth it if you're fighting a fire 
monster 

OVERALL SCORE - 8/10

This is a good damaging class but the problem is you can't 
do too much until your level 10 and it costs quite a lot of 
mana. I would recommend this class to medium/high leveled 
players who know how to use the ninja.

---------------------------
III. K. DRACOMANCER CLASS
---------------------------
The Dracomancer class is a peaceful class that defends all 
good dragons. It has an uneasy peace between the dragon 

slayers which will only kill evil and bad dragons. This 
class is really cool, especially the level 10 ability.

STARTING IT - Talk to Cyrus who is in the dragon spine 
place on the map

STATS - High STR and DEX/INT

LEVEL 1 MAGIC
-------------
Dragons Heart is a good MP healing and Damage Dealing 
attack against enemies. At the cost of 40 HP you can do 
more damage then usual and you can have a chance to heal 
your MP.

LEVEL 2 MAGIC
-------------
Dragons Claw is a fun arm twisting event that will change 
your arm into a dragon's claw and you will 150% more fire 
damage then you usually do for the cost of 40 MP.

LEVEL 3 MAGIC
-------------
Resistance Bonus

LEVEL 4 MAGIC
-------------
Dragons Wing is a fun wind dealing attack that can do some 
pretty good amounts of damage at the cost of 80 MP.

LEVEL 5 MAGIC
-------------
Summon Bob is a funny pet that's owned by Sir Cyrus 
himself. The actually pet is a wyvern which can do some 
good damage at the cost of 60 MP to summon it.

LEVEL 6 MAGIC
-------------
Dragons Fury is a 2-hit attack that focuses all your angers 
from war-dragons to damage the enemy with a massive axe. 
The cost is only 35 MP.

LEVEL 7 MAGIC
-------------
Dragon Brood is where you call forth a bunch of young 
dragons to destroy and doom the enemy with fiery attacks 
from doom. This is a pretty good attack that only costs 90 
MP.

LEVEL 8 MAGIC
-------------
The Great Dragon Kethorat is an awesome attack where the 
dragon might do nothing or he might do hundreds of damage 
With Element-X. It costs 100 MP though.

LEVEL 9 MAGIC
-------------
Defense Bonus, Increases melee, magic and ranged defense.

LEVEL 10 MAGIC
--------------
Become a Half-Dragon with Half-Dragon Shape Shift, This is 
where you have a 10% chance to do normal attack? OR you 
could become a half dragon and destroy your enemy with your 
might talons of fury and your sharp scales of doom. Either 
way, you will damage the opponent. All though, this costs 
150 MP too.

OVERALL SCORE - 8/10

This could've been a great class but the level 10 attack 
isn't all that great, plus, 150 MP for a normal attack for 
50-100 damage isn't that great, the level 8 magic is much 
better. And there's not that much good stuff until you're 
level 8 or more. So this deserves an 8.

----------------------------
III. L. VAMPIRE SLAYER CLASS
----------------------------
The vampire slayer class is where you slay vampires and you 
slay werewolves and undead and what not. This is a great 
class which needs some good stats and levels to be great at 
it. It's really hard to level up here though because the 
monsters can get hard once your past level 70.

STARTING IT - Go to the forest at the top left hand corner 
of the screen then go to the middle where it says "E", there 
you shall train to become a vampire slayer.
STATS - High STR, and END

LEVEL 1 MAGIC
-------------
Vampire Strike is a good 4 hitting attack that does 2X 
amount of damage to Vampires, Zombies and the undead. Plus, 
it's only 40 MP.

LEVEL 2 MAGIC
-------------
Evil Proof Aura, Good Defense against Vampires, Undead and 
Werewolves

LEVEL 3 MAGIC
-------------
Hunters Eye increases your chance to hit and damage a 
vampire, werewolf and undead by 10%

LEVEL 4 MAGIC
-------------
Werewolf Strike is a triple attack that does 2X damage to 
werewolves, and it only cost 40 MP.

LEVEL 5 MAGIC
-------------
Lift curse allows you to stop being a Lycan (werewolf) or a 
vampirithic (vampire) kind of person.

LEVEL 6 MAGIC
-------------
Summon Huntragon, which is a Vampragon that was trained to 
kill, murder and main vampires and werewolves since he was 
born. This one only costs 90 MP.

LEVEL 7 MAGIC
-------------
Stake & Shake is literally unblockable and it allows you to 
do an extra 100 points of damage against Vampires and the 
undead. This is a triple attack that costs 200 MP.

LEVEL 8 MAGIC
-------------
Ultra Strike allows you to have a 20% chance to do a triple 
attack on any monster when you do a normal attack.

LEVEL 9 MAGIC
-------------
Turn Undead can do massive amounts of damage to the undead 
for only 75 MP.

LEVEL 10 MAGIC
--------------
Vampire's Blood is an awesome attack that shows you the 
secrets of the non-undead only. IT cost 100 MP though

OVERALL SCORE - 8/10

This could've been one of the best classes had they made the 
level 10 and 7 switch or had they made more damage done for 
the class. Also, it could've been 10 out of 10 had all the 
attacks are for everyone instead of just certain monsters.

----------------------------
III. M. PIRATE CLASS
---------------------------- 

This class is like the name! You're a Gun Using Range Firing 
Pirate who controls the seas. Although Ninjas control 
everything else these guys kick butt. They can steal gold, 
shoot guns, ETC. 

Where to Find Them - Pirates Cove
Stats Needed - High DEX and LUK


LEVEL 1 MAGIC
-------------
Swab the Mob - Cost 32 MP , you throw two daggers at the 
enemy doing water damage and ranged damage.

LEVEL 2 MAGIC
-------------
Summon Petey - Cost 56 MP (Quite alot) but hey, it's a 
parrot, I love parrots.

LEVEL 3 MAGIC
-------------
Elemental/Defense Resistance - Increases elemental and 
defenses.

LEVEL 4 MAGIC
-------------
Keelhaul - Cost 72 MP to do a nice Doublehit attack 

LEVEL 5 MAGIC
-------------
Cannon Fodder - Cost 88 MP to bring out gigantic cannon and 
stun your enemies away with some wind damage.

LEVEL 6 MAGIC
-------------
Jolly Rotten Roger - For 96 MP you can hit an enemy Thrice 
with some evil dark damage. This does magic damage BTW.

LEVEL 7 MAGIC
-------------
Same as level 3.

LEVEL 8 MAGIC
-------------
Grog 'N Flog - For 104 MP you can throw some Grogg 'N Flogg 
at your enemy with some Fire and Wind damage and a 32% 
chance to stun your enemies. A 2 hit attack that does ranged 
damage.

LEVEL 9 MAGIC
-------------
DJ's Locker - This cost 112 MP to do 4 hits on an enemy with 
some Darkness for the first 2 attacks, 1 is ranged, and the 
last 3 are Melee. And the last 2 attacks are water.

LEVEL 10 MAGIC
--------------
Plunder - For 152 MP you can either steal some nice potions 
to help you out or do damage based on gold. Pretty good for 
those rich monsters Eh?

Overall Rating - 7/10

Looking at all the spells above I'd have to say there pretty 
good spells. I like the 4 Hit one, great for warriors and the 
Level 10 Plunder is great for fighting big rich monsters. I 
would recommend you get this to level 10.

----------------------------
III. N. ARCHMAGE CLASS
----------------------------

Not Yet Out! Wish it was!

----------------------------
III. O. BERSERKER CLASS
----------------------------

The Berserker Class is an Advanced Class and you will need a 
high Fighter level to get it. This class is all about damage 
and sacrificing Defense for Offense.

Need - High STR and END
Where - Somewhere

LEVEL 0 MAGIC
-------------
Ticking Clock - This is automatically on when you get the 
berserker class and it lets you do up to 3X more damage based 
on how much health has been lost.

LEVEL 1 MAGIC
-------------
Roar of Courage - Cost 50MP, when used you gain 1 Point of 
Charge. This will boost your damage based on the Percentage 
of HP lost.

LEVEL 2 MAGIC
-------------
Bronze Skin - Melee, Ranged, Magic - +5, Water, Wind, Earth, 
Energy - -5

LEVEL 3 MAGIC
-------------
Crush - Cost 60MP do to very high damage based on HP lost. 
You can choose to damage there stats to with the Crush Leg, 
Crush Arm, and Crush Head ones.

LEVEL 4 MAGIC
-------------
Growl of Savagery - Deals damage to MP instead of HP. Cost 60 
MP as well.

LEVEL 5 MAGIC
-------------
Berserk - Causes you to go into a frenzy allowing you only to 
attack and sometimes it can fail and attack you instead. This 
happens for 5 turns and you can deal major amounts of damage. 
Also Requires 30 Charges.

LEVEL 6 MAGIC
-------------
Grisly Scream - You can do some major damage to the enemy. 
Usually the damage is Berserker Level * 3. This gives 1 point 
of Charge and costs 75MP.

LEVEL 7 MAGIC
-------------
Steel Skin - Melee, Ranged, +5 Fire, Ice, Light, Darkness, -5

LEVEL 8 MAGIC
-------------
Blood Letting - It costs 35 HP and MP to deal some nice 
damage.

LEVEL 9 MAGIC
-------------
Nightmare Visage - This handy spell cost 100MP and can lower 
all the enemy stats depending on health up to a max of 15.

LEVEL 10 MAGIC
--------------
Ancestor Spirits - This spell causes you to go super berserk 
doing a hella lota damage. But it costs 50 Charges.

Overall Rating - 6/10

I rate it this because although it's helpful the HP loss 
needed for this class to be great isn't that helpful. If the 
enemy can do hundreds of damage and you only have 25% of your 
health then it's not going to be that awesome. I would rather 
go to another class.

---------------------------
III. P. SCHOLAR CLASS
---------------------------

The Scholar Class is pretty easy to explain, you become a 
Scholar, someone who learns the weakness of others or enemies 
and uses there knowledge to there advantage. This class helps 
you fight certain monsters like goblins, groggs, 
dragons, ETC with the help of certain spells and knowledge 
about them. There skills reflect what a normal Scholar does 
and although this class is pretty nice you'll never use it 
much unless extremely needed!

STARTING IT - Go West Twice on the AQ map until you see in 
big red letters, "Scholar Class". It should be quite obvious 
from there.

NEED/WANTED - Good INT and LUK)

LEVEL 1 MAGIC
-------------
Orcish Tactics - This skill is Toggable (It doesn't take a 
turn and you can turn it to any of the things you can turn 
it to... <_<) Cost 2 SP Per Turn

Orcish Sword (Add's more Melee Def/Atk)
Mage Style (Add's more Mage Def/Atk)
Orcish Crossbow (Add's more Range Def/Atk) 
 
  
LEVEL 2 MAGIC
-------------
Zeelskin - Passive 
Increases element protection 
  
LEVEL 3 MAGIC
-------------
Lycan Power - Gives +5 to: Strength, Dexterity, Endurance 
Remains until the end of the battle, costs 15 SP (only once) 
  
LEVEL 4 MAGIC
-------------
Vampire's Charm - Gives +5 to, Intellect, Charisma, Luck 
Except that, it's the same as level 3. 
  
LEVEL 5 MAGIC
-------------
Zard Prism - Changes the element of your weapon. Costs 8 SP 
per round of use. This is the best skill of this class! 
CHEAT: It can only change the element of element shifting 
weapons when you have level 1 in use (any of the three) 
  
LEVEL 6 MAGIC
-------------
Demon's Guard - Passive  
Increases Melee, Range, Magic by some amount. 
 
LEVEL 7 MAGIC
-------------
Shifter's Smarts - Guardian Only 
Gives +10 to: Intellect, Charisma, Luck 
Costs 40 SP. Except that, it's the same as levels 3 and 4 
  
LEVEL 8 MAGIC
-------------
Draconic might - Guardian Only 
Gives +10 to: Strength, Dexterity, Endurance 
Except that it's the same as level 7. 
  
LEVEL 9 MAGIC
-------------
Banshee - Guardian Only 
Makes your attacks to hit MP instead of HP. Costs 2 SP per 
round of use. 
  
LEVEL 10 MAGIC
--------------
Gogg's Gift - Guardian Only 
You do not attack this turn but after your opponent attacks, 
the defending element's defense % will lower (making you more 
resistant, the %s in AQ mean the damage you receive, the 
less the %, the less damage, the same goes for enemies) by 
around 25%. Rendered useless against Element X damage 
(verified by x_revenge). Costs 30 SP and if used twice in a 
battle the previous effect wears off so you can't get to 0%.

OVERALL SCORE - 5/10

This is a great class for defense especially the level 10 
thing (Which can help like hell later on) but it has no 
attacking power and you should always want to be on the 
offense. Not on the defense, because unlike other games, if 
you have a great defense, then you are screwed because you 
can't kill the beast!

------------------------------
IV. SECRETS/EXTRA/HINTS & TIPS 
------------------------------
Heres some extra info and Tips to help you guys.

OVERALL SCORES
--------------
Fighter        3/10
Knight         5/10
Paladin        9/10
Mage           6/10
Wizard         8/10
Necromancer    10/10
Rogue          5/10
Beastmaster    6/10
Dragonslayer   9/10
Ninja          8/10
Dracomancer    8/10
Vampireslayer  8/10
Pirate         ?/? More Info
Scholar        5/10
ArchMage       ?/? Not Yet Released
Berserker      6/10

STAT LIST BELOW (AT LEVEL 130)
WARRIOR LISTS
-------------
Pure Warrior Stats (Good for knight/fighter classes)
STR, 200, DEX, 200, END, 200, LUK, 50, CHA, 0, INT, 0

Beast Master Stats (good for knight/fighter/beast classes)
STR, 150, DEX, 150, END, 125, LUK, 100, CHA, 75, INT, 0

Paladin Stats (Great for Paladin/Necromancer Class)
STR, 200, DEX, 150, END, 150, LUK, 50, CHA, 25, INT, 75

Range Stats (Great for Rogue/Ninja Classes)
STR, 150, DEX, 200, END, 100, LUK, 85, CHA, 40, INT, 75
----------
MAGE LISTS
----------
Pure Mage Stats (Good for Mage/Wizard Classes)
STR, 0, DEX, 150, END, 100, LUK, 200, CHA, 0, INT, 200

Familiar Trainer Stats (Good for Mage/Wizard Classes)
STR, 0, DEX, 145, END, 110, LUK, 145, CHA, 50, INT, 200

Battle Mage Stats (Good for Necromancer Class)
STR, 100, DEX, 150, END, 100, LUK, 100, CHA, 0, INT, 200
------------
HYBRIDS LIST
------------
Balanced Hybrid Stats (Good Vampire/Dragon/Draco Classes)
STR, 200, DEX, 130, END, 90, LUK, 30, CHA, 0, INT, 200

Mage Hybrid Stats (Good for mage/wizard classes)
STR, 150, DEX, 150, END, 100, LUK, 50, CHA, 0, INT, 200

Warrior Hybrid Stats (Good for fighter/knight classes)
STR, 200, DEX, 150, END, 100, LUK, 50, CHA, 0, INT, 150

Beastmaster Hybrid Stats (Good for Beastmaster class)
STR, 170, DEX, 120, END, 100, LUK, 40, CHA, 100, INT, 120


---------------------------
V. LEGAL STUFF 
---------------------------
This is copyright 2006-2008 and it is NOT to be copied 
without my WRITTEN PERMISSION. If I find this in another 
site, book ETC I WILL TAKE LEGAL ACTION. Please, if you ASK 
ME to put this on your site, I will gladly say yes, 
otherwise, please, screw off.

(c) 2006-2008, Connor MacLaine Pope 

---------------------------
VI. Credits
---------------------------
Thanks to CjayC for making gamefaqs

Thanks to Artix and the crew for making AQ (AND DF)

Thanks to www.ultimateaq.com for there guides in the 
Vampire slayer class and dragon slayer class

Thanks to Bonedevil and Ankomon For lot's of the 
Beastmaster info

Thanks to kage_Ryuu for pointing out some mistakes

Thanks to EJ for his ASCII art (which I changed a lot)

Thanks to X_Revenge for the Scholar Information.

GOOD BYE

(c) 2006-2008