FAQ/Walkthrough by Krystal109

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    FAQ/Walkthrough by Krystal109

    Version: 1.52 | Updated: 01/28/14 | Search Guide | Bookmark Guide

    Naval Basics & Missions (Continued)

    Captain Kidd Missions

    Available in Sequence 06, when the player receives the Aquila, Peg Leg will request that they find "Trinkets" located throughout the world. Once the player has reach a certain milestone of trinkets, the naval missions will be accessible on the naval map.



    Fort Wolcott



    Unlock: Complete Sequence 05 and receive Dead Man's Letter 1 (turn in a trinket)

    Optional ObjectivesPerform 3 ledge assassinations
    Limit health loss to 33%
    Achieve a minimum kill streak of 3
    Complete all the constraints in one playthrough

    After the cutscene, climb the tower to ledge assassinate your first guard and then climb up for a cutscene. Head around the boxes and use the wall for cover to whistle and corner assassinate the next guard before moving on. Walk to the balcony edge and hop up and air assassinate the guard below. Under the balcony you just jumped down from is a cannon. Using the right wall, hugging the pillar support on the right, jump up to a ledge and shimmy around to reach a £1250. Now drop down and move into the next area.

    Use the boxes to reach the upper level and move on into a room with a patrolling guard. Wait for the guard to walk away and then jump into the hay below to stealth assassinate him. The other guard in the room, who patrols the back section of the area, can be snuck up and assassinated. Once you are clear, find the boxes at the back of the area and carefully climb up to ledge assassinate another guard. Follow the linar path across the upper area of the room, back ejecting across the pots to reach the next area.

    Use the window fixtures and chandeliers to cross the next few room, ignoring the soldiers, until your reach the dormitory. Grab the £1,500 from the chest near the third bed and then jump into the next room. Jump across to the beam and then to the guard to ledge assassinate him, completing the optional objective and continue to the next room.

    Start by killing the guard next to you, when the other guard on the upper level is walking away, and then kill the other guard on the upper level. Carefully drop down to the bottom floor and rush the two men to perform a double assassination and avoid detection. Grab the £2,000 from one cell and then get the map in the northeast one to proceed.

    After the cutscene, defeat the Grenadier by using weapon swipes and guard breaks and then proceed up the ramp nearby to the roof. You'll want to avoid flame damage, as this will cause you to fail the optional objective, as you make your way through the rooms on your way out and when you run into the room full of guards you'll want to perform a kill streak of 3. After the cutscene, veer left and up the ramp and follow the path to exit the fort.

    .



    Dead Chest's Treasure



    Unlock: Receive Dead Man's Letter 2 (turn in 6 trinkets)

    Optional ObjectivesPerform 3 running assassinations
    Stay within 40m of your target
    Kill the target before he reaches the cave
    Complete all the constraints in one playthrough

    This is by far the most annoying of the naval missions, since you have to be quick and accurate. Start by following the path and looting a chest of £3,000 before you approach the cliffs and climb up. Keep following the path until you reach the shipwreck and a cutscene.

    This is where the annoyance begins and where you will have to start from if you fail the optional objectives. Because the section requires you to constantly run, a walkthrough of what to do is almost impossible. What I will tell you is that you need to run assassinate every guard you pass or you'll fail that objective and that the only place where the scavenger frequently gets out of range at is the part directly after the double assassination. My advice is to play through once to learn where the enemies are, and then restart and run through it again. When you manage to get past the double assassination, stick to the right side of the ships stern to keep the scavenger in range and when the mast crumbles you'll need to spam Square on the other side to air assassinate the man before he runs out of range.

    
    


    The Ghost Ship



    Unlock: Receive Dead Man's Letter 3 (turn in 14 trinkets)

    Optional ObjectivesDo not fall into the water
    Reach the Octavius within 1 min
    Complete all the constraints in one playthrough

    If you want the money then you may fail the optional objective of reaching the Octavius quickly. That being said, you can always replay the mission to get the money later.

    Follow the path for a cutscene and then slide down the slope to the area below and grab the £??? behind the tent. The path you'll need to follow lies to the left of the tent, up a small cliff and across the icebergs. When you reach the other side, with the lowered wooden beams, the stop will stop and you are clear to slow up. Grab the £??? behind the set of tents in the area and climb up the cliffs of ice to reach the mast and the Octavius.

    Instead of heading down into the ship, jump on the banisters on the other ship and look down to spot another chest below with £???. There is another chest on the stern of the ship with £1,000 that you should get before dropping into the ships hold and reach the captain's quarters and gather the map.

    As you leave, the Octavius will sink into the icy water below. Start by sliding under the beams and turn right to go under some clothes and up a set of boxes. When the floor collapses, run straight across the area and turn left to another cutscene. Climb the wall directly in front of you to the top and climb up before you turn around and jump to the dangling ropes and make your way to the other side and climb up to a back eject. Climb up again and then traverse to the right and climb up the frame of the door to reach the open air and the end of the mission.

    
    


    The Mad Doctor's Castle



    Unlock: Receive Dead Man's Letter 4 (turn in all 24 trinkets)

    Optional ObjectivesSolve the riddle within 1 min
    Reach the assailant's location within 1 min
    Complete all the constraints in one playthrough

    Start by heading down the corridor and under the beams to reach a large room and then use the bright blue lit ramp to climb across the framework, up the pillar, and across the chandelier to reach the upper level. Take a second to open the chest with £??? before you squeeze through the broken door and use the pole to get to the lower level.

    Turn around for a chest with £??? and then slide under the ramp to reach the museum. Before doing anything, locate the stuffed bear to know where it is and then you can analyze the clues in the room. When you have analyzed all clues a cutscene will trigger and the time will start to tick down. You need to reach the upper balcony in 1 minute to complete the optional objective.

    Run to the stuffed bear and climb it and jump across the beams to your right to reach the first balcony. Run to the other side, jump to the horns, and climb across the hanging aviary to back eject to another. This aviary can be climbed up to reach a beam, where you can rump across to another beam to the east. Face the waypoint and jump to the waypoint.

    Before you do anything else, turn right and climb up the display case and grab the framework to back eject to a beam above and reach a chest with £2,500. You can now drop down and examine the clues to find the secret entrance.

    In the next room you will need to climb the pipe organ to head across some beams, but make sure you drop to the area below the V-shaped beams to slide under the left side of the ramp and the far side to reach a chest with £2,000. Once you have grabbed the chest, use the ramp to get up and continue to the bedroom, where you'll need to head through a small alcove and interact with a painting peephole to return to the main room.

    Examine all the clues for a cutscene and then you'll have a minute to figure out the puzzle. If you haven't noticed already, there is a cabinet full of watches that all have the time set to 5:50 (the answer). Head to the large clock and move the hour and minute hand to correspond with the time to proceed and finish the level.

    
    


    Oak Island



    Unlock: Complete all previous missions

    Optional ObjectivesSolve the riddle within 5 min
    Do not use any ranged weapons against animals
    Limit health loss to 30%

    Follow Faulkner until the area opens up and four green zones appear on the map. Your objective is to find each clue and then solve a riddle of moving a diagram on the ground to line up with features in the environment. The trick is to first find the clue by heading to a green zone and using Eagle Vision to highlight the point of interest in white. Once you anazlye the clue, line the circles of the diagram up with the other white features, such as rocks and trees. Do this quickly four times to complete the first optional objective.

    You can now approach the clue, but as you do you will be attacked by wolves and the two new optional objectives will pop up. In order to do this, you will need to be quick with your QTE presses, as you can not fire on the wolves. All combos will always start with O/B and be followed by one of the three other buttons. This is about timing and luck as to the QTE's.

    Once the wolves are beaten, examine the clue and then fire on the barrels to reveal the entrance. Leap of Faith into the water below and swim to land, where you can cross the stalagmites and climb the far wall up. Climb up and then shimmy left to an opening where Connor can position his feet and then monkey bars it across the cavern to another wall that Connor must climb. As the game indicates, perform a Back Eject and then run along the logs and jump to a platform with a small gap. Slide under and the climb up the broken ladder, shimmy left, and climb up another ladder. Continue forward to a cutscene and then rush out of the cavern as it collapses.

    
    

    Hunting (In-Depth)

    Both the Frontier and The Homestead allow Connor to hunt animals for valuable resources used to generate money or for Crafting. In order to view the hunting map, bring up the main map with Select/Back and use the D-Pad to select the correct view mode. The player can then scan through the various hunting zones, Frontier only, with the L stick. Each zone, outlined in white borders, displays the zone name as well as what animals can be found in that zone.

    Tips:

    • If the player examines clues, it can increase the spawn rate of the identified animals and also marks the main target.
    • The weapon used to kill an animal will determine the quality of the pelt. The best weapons are the Hidden Blade, Poison Darts, Bow, and Snares.
    • Examining a clue will also uncover an animal in a zone. If you are trying to fill your hunting map by identifying every animal in a zone, examine some clues.
    
    

    Hunting Regions

    NameAnimals
    Black CreekBobcat, Elk, Hare, Beaver
    Kanièn:kehFox, Deer, Hare, Cougar
    John's TownBear, Fox, Elk, Hare
    Valley ForgeElk, Hare, Raccoon, Beaver
    ConcordRaccoon, Hare, Beaver, Deer
    MonmouthHare, Raccoon, Elk, Fox
    Davenport HomesteadElk, Deer, Fox, Beaver, Raccoon, Wolf, Hare
    Diamond BasinDeer, Wolf, Cougar, Beaver
    Great Piece HillsBobcat, Hare, Wolf, Elk
    PackanackBear, Bobcat, Hare, Beaver
    Scotch PlainsRaccoon, Deer, Hare, Cougar
    Troy's WoodWolf, Hare, Deer, Elk
    LexingtonHare, Raccoon, Deer, Fox
    
    

    Hunting Resources

    The following is a list of all available drops, per animal. Note that the pelt quality is based on the weapon used.


    Fox


    Crafting

    Crafting is the primary way of obtaining money in the game, but requires different resources to create items.

    Gathering Resources

    There are four major ways to gain items:

    
    

    Looting & Pickpocketing


    Connor can pickpocket every guard and civilian to obtain resources. Each target carries at least two items, but the probability of being detected increases with each one - unless action are taken to hide, such as blending. Items obtained from civilians depends on a class system, with the wealthier the target the better the items obtained. The player can identify the better targets by observing their attire; rags for the poor and regalia for the rich. While guards are the hardest to pickpocket, they only offer consumables and are best looted after they are deceased.

    The following tables indicate what targets drop, with a grouping system:

    Pickpocket Rewards
    TargetReward #1Reward #2Reward #3Reward #4
    Civilian: PoorGroup 1Group 1£1-5 (50%)-
    Civilian: Average£8-15Group 2£8-15 (50%)-
    Civilian: Rich£8-15Group 3£30-50Crafting Item(50%)
    GuardsConsumableCartridges x3£8-15Cartridges x3
    
    
    Reward Grouping
    Group 1Group 2Group 3CraftingConsumables
    Chicken FeathersBeeswaxApplesStomachache MedicineToy DollsSmoke Bomb
    CharcoalButterHoneySnakebite AntidoteCold MedicineRope Dart
    Oak BarkFresh WaterEggsHair AccessorySkin Irritation RemedyArrow x6
    SandMilkCarawayPaperAlesTrip Mine
    Bee BalmRosemaryDigestive TonicSpiritsPoisoned Dart
    CatnipRosesAll-Purpose RemedyGolden Rings
    LavenderGlass BottlesDeer JerkeyTea
    SageFlaxCough SyrupButtons
    SnakerootHog LardBreadSoap
    ClayVegetablesCidersPomade
    WheatEye Drops
    Madder
    Barley
    Rye
    Wool
    Salt
    
    

    Stockpile from Harvesters


    Once the player has recruited Harvesters, Connor can access the goods they produce by checking the Stockpile in the Accounting Book at any General Store or the Davenport Mansion. Connor can hold a maximum of 10 units per item, counted separate from his personal inventory, and it takes 2 minutes per item purchased to regenerate in the Stockpile.

    Warren & Prudence - The FarmersMyriam - The HuntressGodfrey & Terry - The LumberersNorris - The Miner
    LevelResourcesCostLevelResourcesCostLevelResourcesCostLevelResourcesCost
    1Beeswax21Catnip31Charcoal51Clay8
    Eggs5Snakeroot5Oak Bark3Iron Ore12
    Honey5Beaver Pelt160Oak Lumber8Sand3
    Milk4Deer Pelt1202Ash Lumber122Copper Ore15
    2Apples6Hare Meat20Kindling5Limestone10
    Fresh Water5Hare Pelt30Walnut Lumber10Rock Salts8
    Vegetables82Rosemary73Pine Lumber153Lead Ore16
    Wool10St. John's Wort9Spruce Lumber16Sulfur22
    3Cow Hide15Fox Pelt1004Hickory Lumber304Gold Ore35
    Pork173Madder9Maple Lumber27Silver Ore32
    Poultry Meat16Bear Pelt240Rosewood Lumber
    4Barley25Wolf Pelt130
    Flax27
    Rye30
    Wheat24
    
    

    Gathering Recipes

    Crafting Recipes reveal the ingredients needed to craft each item. There is one recipe for each item craftable in the game, but they are not required to craft. Using the tables below, you can blind craft to create items you desire.

    The most common way of obtaining recipes is by finding them within chests in Boston, New York, and the Frontier.

    The other way to obtain recipes is by completing game progression and optional objectives, such as:

    RecipeUnlock Condition
    Twin HolstersComplete Sequence 05
    ConsumablesComplete Sequence 03-06
    Small Saddle BagsComplete Sequence 09
    Medium Saddle BagsComplete Sequence 10
    Large Saddle BagsComplete Sequence 12
    Benjamin Franklin InventionsCollect all Almanac Pages
    Pouch UpgradesComplete The Homestead Missions
    
    

    Crafting Recipes

    Although not indicated, all Pelts can be obtained through hunting as well as through the Stockpile via the Huntress.

    Arrow

    Artisan(s)Blacksmith (1)
    Woodworker (1)
    IngredientsIron Ore (Miner)
    Kindling (Lumberer)
    Cost10

    Bait

    Artisan(s)Innkeeper (1)
    IngredientsHare Meat (Huntress)
    Poultry Meat (Farmer)
    Vegetables (Farmer)
    Cost5

    Cartridge

    Artisan(s)Blacksmith (1)
    IngredientsLead Ore (Miner)
    Cost15

    Poisoned Dart

    Artisan(s)Blacksmith (1)
    Doctor (2)
    IngredientsLead Ore (Miner)
    Sulfur (Miner)
    Cost225

    Rope Dart

    Artisan(s)Blacksmith (2)
    Tailor (1)
    IngredientsCow Hide (Farmer)
    Flax (Farmer)
    Weapon Blades (Materials)
    Cost125

    Smoke Bomb

    Artisan(s)Blacksmith (3)
    IngredientsBlack Powder (Materials)
    Clay (Miner)
    Dyes (Materials)
    Cost50

    Snare

    Artisan(s)Woodworker (2)
    IngredientsCow Hide (Farmer)
    Kindling (Lumberer)
    Cost15

    Trip Mine

    Artisan(s)Blacksmith (4)
    IngredientsBlack Powder (Materials)
    Clay (Miner)
    Flints (Materials)
    Cost150
    
    

    Busybody

    Artisan(s)Blacksmith (2)
    IngredientsLead Ore (Miner)
    Sand (Miner)

    Electrostatic Generator

    Artisan(s)Blacksmith (4)
    Doctor (3)
    IngredientsCopper Ore (Miner)
    Iron Ore (Miner)
    Sand (Miner)

    Franklin Stove

    Artisan(s)Blacksmith (3)
    IngredientsIron Ore (Miner)
    Silver Ore (Miner)

    Glass Armonica

    Artisan(s)Blacksmith (4)
    IngredientsCharcoal (Lumberer)
    Sand (Miner)

    Joseph Priestley Soda Apparatus

    Artisan(s)Innkeeper (1)
    IngredientsFresh Water (Farmer)
    Glass Bottles (Materials)

    Kite and Key

    Artisan(s)Tailor (2)
    IngredientsKindling (Lumberer)
    Linsey-Woolsey (Materials)

    Leyden Jar

    Artisan(s)Blacksmith (2)
    IngredientsCopper Ore (Miner)
    Fresh Water (Farmer)
    Glass Bottles (Materials)

    Orrery

    Artisan(s)Blacksmith (1)
    Woodworker (2)
    IngredientsCopper Ore (Miner)
    Rosewood Lumber (Lumberer)

    Watt Steam Engine

    Artisan(s)Blacksmith (3)
    IngredientsFresh Water (Farmer)
    Iron Ore (Miner)
    
    

    "Broken Sword" Knife

    Artisan(s)Blacksmith (2)
    IngredientsSpecial Iron Ingot (Norris' quest)
    Weapon Blades (Materials)

    Cartridge Pouch 1

    Artisan(s)Tailor (1)
    IngredientsHare Pelt (Huntress)

    Cartridge Pouch 2

    Artisan(s)Tailor (2)
    IngredientsDeer Pelt (Huntress)
    Sewing Threads (Materials)

    Cartridge Pouch 3

    Artisan(s)Tailor (3)
    IngredientsFox Pelt (Huntress)
    Sewing Threads (Materials)

    English Flintlock Pistol

    Artisan(s)Blacksmith (2)
    Woodworker (2)
    IngredientsFlints (Materials)
    Oak Lumber (Lumberer)
    Special Iron Ingot (Norris' quest)

    French Coat Pistol

    Artisan(s)Blacksmith (2)
    IngredientsFlints (Materials)
    Iron Ore (Miner)
    Special Iron Ingot (Norris' quest)

    Iron Blade War Club

    Artisan(s)Blacksmith (1)
    Woodworker (2)
    IngredientsAsh Lumber (Lumberer)
    Special Iron Ingot (Norris' quest)

    Italian Flintlock

    Artisan(s)Blacksmith (3)
    Woodworker (3)
    IngredientsFlints (Materials)
    Maple Lumber (Lumberer)
    Special Iron Ingot (Norris' quest)

    Land Convoy

    Artisan(s)Woodworker (1)
    IngredientsOak Bark (Lumberer)
    Oak Lumber (Lumberer)

    Land Convoy Capacity Upgrade

    Artisan(s)Woodworker (1)
    IngredientsKindling (Lumberer)
    Pine Lumber (Lumberer)

    Lincoln's Sword (Replica)

    Artisan(s)Blacksmith (4)
    IngredientsSilver Ore (Miner)
    Special Iron Ingot (Norris' quest)

    Naval Axe

    Artisan(s)Blacksmith (3)
    Woodworker (3)
    IngredientsHickory Lumber (Lumberer)
    Special Iron Ingot (Norris' quest)

    Naval Convoy

    Artisan(s)Woodworker (2)
    IngredientsBear Grease (Hunting)
    Oak Bark (Lumberer)
    Spruce Lumber (Lumberer)

    Naval Convoy Capacity Upgrade

    Artisan(s)Woodworker (3)
    IngredientsKindling (Lumberer)
    Maple Lumber (Lumberer)

    Naval Duckfoot

    Artisan(s)Blacksmith (3)
    IngredientsFlints (Materials)
    Lead Ore (Miner)
    Special Iron Ingot (Norris' quest)

    Poison Dart Pouch Upgrade

    Artisan(s)Tailor (1)
    IngredientsBeaver Pelt (Huntress)
    Hare Pelt (Huntress)
    Sewing Threads (Materials)

    Quiver 1

    Artisan(s)Tailor (1)
    Woodworker (2)
    IngredientsAsh Lumber (Lumberer)
    Cow Hide (Farmer)

    Rope Dart Pouch 1

    Artisan(s)Tailor (1)
    IngredientsHare Pelt (Huntress)
    Sewing Threads (Materials)

    Royal Navy Sea Service Flintlock

    Artisan(s)Blacksmith (4)
    IngredientsFlints (Materials)
    Gold Ore (Miner)
    Special Iron Ingot (Norris' quest)

    Royal Pistol

    Artisan(s)Blacksmith (3)
    IngredientsFlints (Materials)
    Silver Ore (Miner)
    Special Iron Ingot (Norris' quest)

    Saddle Bags Large

    Artisan(s)Blacksmith (4)
    Tailor (3)
    IngredientsGold Ore (Miner)
    Sewing Threads (Materials)

    Saddle Bags Medium

    Artisan(s)Blacksmith (4)
    Tailor (3)
    IngredientsSilver Ore (Miner)
    Sewing Threads (Materials)

    Saddle Bags Small

    Artisan(s)Blacksmith (4)
    Tailor (3)
    IngredientsCopper Ore (Miner)
    Sewing Threads (Materials)

    Smoke Bomb Pouch Upgrade

    Artisan(s)Tailor (1)
    IngredientsCow Hide (Farmer)
    Sewing Threads (Materials)

    Snare Pouch 1

    Artisan(s)Tailor (1)
    IngredientsWolf Pelt (Huntress)
    Sewing Threads (Materials)

    Trip Mine Pouch 1

    Artisan(s)Tailor (2)
    IngredientsCow Hide (Farmer)
    Fox Pelt (Huntress)
    Sewing Threads (Materials)

    Twin Holsters

    Artisan(s)Tailor (2)
    IngredientsRosewood Lumber (Lumberer)
    Wolf Pelt (Huntress)

    War Tomahawk

    Artisan(s)Blacksmith (2)
    IngredientsSpecial Iron Ingot (Norris' quest)

    Washington's Battle Sword (Replica)

    Artisan(s)Blacksmith (4)
    IngredientsSilver Ore (Miner)
    Special Iron Ingot (Norris' quest)
    
    

    Barrels

    Artisan(s)Woodworker (1)
    IngredientsOak Lumber (Lumberer)
    Cost35

    Belt Buckles

    Artisan(s)Blacksmith (2)
    IngredientsCopper Ore (Miner)
    Cost40

    Black Powder

    Artisan(s)Blacksmith (3)
    IngredientsLead Ore (Miner)
    Rock Salt (Miner)
    Sulfur (Miner)
    Cost75

    Buttons

    Artisan(s)Woodworker (2)
    IngredientsHickory Lumber (Lumberer)
    Cost55

    Candles

    Artisan(s)Tailor (1)
    IngredientsBeeswax (Farmer)
    Cost27

    Disinfectant

    Artisan(s)Doctor (1)
    IngredientsApples (Farmer)
    Cost31

    Dyes

    Artisan(s)Tailor (2)
    IngredientsVegetables (Farmer)
    Cost35

    Flints

    Artisan(s)Blacksmith (2)
    IngredientsIron Ore (Miner)
    Lead Ore (Miner)
    Limestone (Miner)
    Cost65

    Flour

    Artisan(s)Innkeeper (1)
    IngredientsWheat (Farmer)
    Cost50

    Glass Bottles

    Artisan(s)Blacksmith (1)
    IngredientsSand (Miner)
    Cost30

    Inks

    Artisan(s)Tailor (2)
    Woodworker (3)
    IngredientsMadder (Huntress)
    Cost35

    Linsey-Woolsey

    Artisan(s)Tailor (1)
    IngredientsFlax (Farmer)
    Wool (Farmer)
    Cost65

    Nails

    Artisan(s)Blacksmith (1)
    IngredientsIron Ore (Miner)
    Cost40

    Paper

    Artisan(s)Tailor (1)
    Woodworker (2)
    IngredientsFlax (Farmer)
    Oak Bark (Lumberer)
    Cost55

    Sewing Threads

    Artisan(s)Tailor (1)
    IngredientsWool (Farmer)
    Cost35

    Weapon Blades

    Artisan(s)Blacksmith (2)
    IngredientsCharcoal (Lumberer)
    Iron Ore (Miner)
    Cost45

    Weapon Handles

    Artisan(s)Woodworker (2)
    IngredientsMaple Lumber (Lumberer)
    Cost55
    
    

    Ales

    Artisan(s)Innkeeper (1)
    IngredientsBarley (Farmer)
    Barrels (Materials)
    Cost125

    Ciders

    Artisan(s)Innkeeper (1)
    IngredientsApples (Farmer)
    Barrels (Materials)
    Cost106

    Spirits

    Artisan(s)Innkeeper (1)
    IngredientsBarley (Farmer)
    Barrels (Materials)
    Rye (Farmer)
    Cost155
    
    

    Belts

    Artisan(s)Tailor (1)
    IngredientsBelt Buckles (Materials)
    Cow Hide (Farmer)
    Cost120

    Boots

    Artisan(s)Tailor (2)
    IngredientsBelt Buckles (Materials)
    Fox Pelt (Huntress)
    Cost170

    Clothing

    Artisan(s)Tailor (1)
    IngredientsButtons (Materials)
    Linsey-Woolsey (Materials)
    Cost210

    Coonskin Hat

    Artisan(s)Tailor (2)
    IngredientsRaccoon Pelt (Huntress)
    Sewing Threads (Materials)
    Cost145

    Fine Clothing

    Artisan(s)Tailor (3)
    IngredientsButtons (Materials)
    Linsey-Woolsey (Materials)
    Wolf Pelt (Huntress)
    Cost305

    Fine Hat

    Artisan(s)Tailor (3)
    IngredientsBeaver Pelt (Huntress)
    Hare Pelt (Huntress)
    Cost165

    Fine Shoes

    Artisan(s)Tailor (3)
    IngredientsBeaver Pelt (Huntress)
    Belt Buckles (Materials)
    Cost215

    Fox Tail Scarf

    Artisan(s)Tailor (2)
    IngredientsFox Tail (Hunting)
    Sewing Threads (Materials)
    Cost125

    Hats

    Artisan(s)Tailor (2)
    IngredientsBeaver Pelt (Huntress)
    Cost135

    Moccasins

    Artisan(s)Tailor (2)
    IngredientsElk Pelt (Hunting)
    Sewing Threads (Materials)
    Cost185

    Quilts

    Artisan(s)Tailor (2)
    IngredientsDyes (Materials)
    Linsey-Woolsey (Materials)
    Sewing Threads (Materials)
    Cost265

    Shoes

    Artisan(s)Tailor (1)
    IngredientsBelt Buckles (Materials)
    Hare Pelt (Hunting)
    Cost120

    Tool Belts

    Artisan(s)Tailor (2)
    Woodworker (1)
    IngredientsBelt Buckles (Materials)
    Cow Hide (Farmer)
    Nails (Materials)
    Cost175

    Wigs

    Artisan(s)Tailor (2)
    IngredientsDyes (Materials)
    Sewing Threads (Materials)
    Wool (Farmer)
    Cost185
    
    

    Bread

    Artisan(s)Innkeeper (1)
    IngredientsEggs (Farmer)
    Flour (Materials)
    Milk (Farmer)
    Cost124

    Deer Jerkey

    Artisan(s)Innkeeper (1)
    IngredientsRock Salt (Miner)
    Venison (Hunting)
    Cost120

    Deer Marrow Soup

    Artisan(s)Innkeeper (1)
    IngredientsDeer Marrow (Hunting)
    Fresh Water (Farmer)
    Vegetables (Farmer)
    Cost55

    Jugged Hare

    Artisan(s)Innkeeper (1)
    IngredientsHare Meat (Huntress)
    Vegetables (Farmer)
    Cost58

    Meat Pies

    Artisan(s)Innkeeper (1)
    IngredientsFlour (Materials)
    Hare Meat (Huntress)
    Pork (Farmer)
    Cost142

    Salt

    Artisan(s)Innkeeper (1)
    IngredientsRock Salt (Miner)
    Cost35

    Salted Elk Meat

    Artisan(s)Innkeeper (1)
    IngredientsElk Meat (Hunting)
    Rock Salt (Miner)
    Cost130

    Shepherd's Pie

    Artisan(s)Innkeeper (1)
    IngredientsPork (Farmer)
    Poultry Meat (Farmer)
    Vegetables (Farmer)
    Cost81

    Smoked Elk Meat

    Artisan(s)Innkeeper (1)
    IngredientsElk Meat (Hunting)
    Maple Lumber (Lumberer)
    Cost97

    Tea

    Artisan(s)Innkeeper (1)
    IngredientsHoney (Farmer)
    Rosemary (Huntress)
    Cost52

    Venison Heart

    Artisan(s)Innkeeper (1)
    IngredientsDeer Heart (Hunting)
    Vegetables (Farmer)
    Cost53
    
    

    All-Purpose Remedy

    Artisan(s)Doctor (2)
    IngredientsGlass Bottles (Materials)
    St. John's Wort (Huntress)
    Cost119

    Bandages

    Artisan(s)Doctor (1)
    Tailor (1)
    IngredientsDisinfectant (Materials)
    Linsey-Woolsey (Materials)
    Cost226

    Cold Medicine

    Artisan(s)Doctor (1)
    IngredientsBarley (Farmer)
    Catnip (Huntress)
    Glass Bottles (Materials)
    Cost123

    Cough Syrup

    Artisan(s)Doctor (2)
    IngredientsGlass Bottles (Materials)
    Honey (Farmer)
    Cost115

    Daffy's Elixir

    Artisan(s)Doctor (2)
    IngredientsBarley (Farmer)
    Glass Bottles (Materials)
    Rye (Farmer)
    Cost165

    Digestive Tonic

    Artisan(s)Doctor (2)
    IngredientsFlax (Farmer)
    Glass Bottles (Materials)
    Cost137

    Eye Drops

    Artisan(s)Doctor (3)
    IngredientsGlass Bottles (Materials)
    Rosemary (Huntress)
    Cost132

    Hysteria Medicine

    Artisan(s)Doctor (4)
    IngredientsCastoreum (Hunting)
    Glass Bottles (Materials)
    Cost155

    Insect Repellent

    Artisan(s)Doctor (1)
    IngredientsCatnip (Huntress)
    Glass Bottles (Materials)
    Cost98

    Medical Charts

    Artisan(s)Doctor (4)
    IngredientsInks (Materials)
    Paper (Materials)
    Cost225

    Medical Equipment

    Artisan(s)Blacksmith (2)
    Doctor (4)
    IngredientsDisinfectant (Materials)
    Iron Ore (Miner)
    Cost208

    Poisons

    Artisan(s)Doctor (2)
    IngredientsGlass Bottles (Materials)
    Sulfur (Miner)
    Cost132

    Pomade

    Artisan(s)Doctor (1)
    IngredientsBear Grease (Hunting)
    Deer Marrow (Hunting)
    Cost107

    Skin Irritation Remedy

    Artisan(s)Doctor (3)
    IngredientsGlass Bottles (Materials)
    Rosemary (Huntress)
    St. John's Wort (Huntress)
    Cost141

    Snakebite Antidote

    Artisan(s)Doctor (2)
    IngredientsGlass Bottles (Materials)
    Snakeroot (Huntress)
    Cost115

    Soap

    Artisan(s)Innkeeper (1)
    IngredientsBear Grease (Hunting)
    Charcoal (Lumberer)
    Rosemary (Huntress)
    Cost62

    Stiffness Remedy

    Artisan(s)Doctor (3)
    IngredientsElk Antlers (Hunting)
    Elk Heart (Hunting)
    Cost85

    Stomachache Medicine

    Artisan(s)Doctor (1)
    IngredientsCatnip (Huntress)
    Charcoal (Lumberer)
    Glass Bottles (Materials)
    Cost103
    
    

    Brass Rings

    Artisan(s)Blacksmith (3)
    IngredientsCopper Ore (Miner)
    Fresh Water (Farmer)
    Cost85

    Golden Rings

    Artisan(s)Blacksmith (4)
    IngredientsGold Ore (Miner)
    Cost120

    Lanterns

    Artisan(s)Blacksmith (2)
    Tailor (1)
    IngredientsCandles (Materials)
    Iron Ore (Miner)
    Cost159

    Mining Tools

    Artisan(s)Blacksmith (1)
    Woodworker (1)
    IngredientsIron Ore (Miner)
    Maple Lumber (Lumberer)
    Cost119

    Plows

    Artisan(s)Blacksmith (1)
    Woodworker (1)
    IngredientsIron Ore (Miner)
    Walnut Lumber (Lumberer)
    Cost102

    Silver Rings

    Artisan(s)Blacksmith (3)
    IngredientsSilver Ore (Miner)
    Cost102

    Woodworking Tools

    Artisan(s)Blacksmith (1)
    Woodworker (1)
    IngredientsHickory Lumber (Lumberer)
    Iron Ore (Miner)
    Cost122
    
    

    Bear Pendant

    Artisan(s)Blacksmith (4)
    Tailor (3)
    IngredientsBear Claws (Hunting)
    Elk Pelt (Hunting)
    Gold Ore (Miner)
    Cost260

    Bear Rugs

    Artisan(s)Tailor (3)
    IngredientsBear Pelt (Huntress)
    Cost190

    Beaver Tooth Knife

    Artisan(s)Woodworker (1)
    IngredientsAsh Lumber (Lumberer)
    Beaver Teeth (Hunting)
    Cost57

    Blankets

    Artisan(s)Tailor (2)
    IngredientsLinsey-Woolsey (Materials)
    Cost145

    Bobcat Pendant

    Artisan(s)Blacksmith (3)
    IngredientsBobcat Claws (Materials)
    Copper Ore (Miner)
    Cost90

    Bricks

    Artisan(s)Woodworker (1)
    IngredientsClay (Miner)
    Cost48

    Cougar Pendant

    Artisan(s)Blacksmith (3)
    IngredientsCopper Ore (Miner)
    Cougar Fangs (Hunting)
    Cost90

    Glass Windows

    Artisan(s)Blacksmith (1)
    Woodworker (2)
    IngredientsPine Lumber (Lumberer)
    Sand (Miner)
    Cost113

    Hair Accessory

    Artisan(s)Tailor (1)
    IngredientsDeer Tail (Hunting)
    Sewing Threads (Materials)
    Cost103

    Mounted Elk Antlers

    Artisan(s)Woodworker (2)
    IngredientsBeeswax (Farmer)
    Elk Antlers (Hunting)
    Spruce Lumber (Lumberer)
    Cost100

    Playing Cards

    Artisan(s)Innkeeper (1)
    IngredientsDyes (Materials)
    Paper (Materials)
    Cost180

    Rabbit Foot Charm

    Artisan(s)Blacksmith (3)
    IngredientsRabbit's Foot (Hunting)
    Silver Ore (Miner)
    Cost104

    Toy Dolls

    Artisan(s)Tailor (2)
    IngredientsDyes (Materials)
    Wool (Farmer)
    Cost125

    Water Drum

    Artisan(s)Woodworker (3)
    IngredientsAsh Lumber (Lumberer)
    Bear Grease (Hunting)
    Elk Pelt (Hunting)
    Cost162

    Wolf Pendant

    Artisan(s)Blacksmith (4)
    Tailor (2)
    IngredientsElk Pelt (Hunting)
    Silver Ore (Miner)
    Wolf Fangs (Hunting)
    Cost210
    
    

    Ammunition

    Artisan(s)Blacksmith (3)
    IngredientsBlack Powder (Materials)
    Iron Ore (Miner)
    Cost182

    Artillery

    Artisan(s)Blacksmith (4)
    Woodworker (3)
    IngredientsFlints (Materials)
    Iron Ore (Miner)
    Oak Lumber (Lumberer)
    Cost260

    Firearms

    Artisan(s)Blacksmith (3)
    IngredientsFlints (Materials)
    Iron Ore (Miner)
    Weapon Handles (Materials)
    Cost252

    Horseshoes

    Artisan(s)Blacksmith (1)
    IngredientsIron Ore (Miner)
    Nails (Materials)
    Cost117

    Officer Swords

    Artisan(s)Blacksmith (4)
    IngredientsSilver Ore (Miner)
    Weapon Blades (Materials)
    Weapon Handles (Materials)
    Cost267

    Saddles

    Artisan(s)Tailor (3)
    IngredientsBeaver Pelt (Huntress)
    Cow Hide (Farmer)
    Cost165

    Ship Masts

    Artisan(s)Woodworker (1)
    IngredientsSpruce Lumber (Lumberer)
    Cost56

    Ship Sails

    Artisan(s)Tailor (2)
    IngredientsLinsey-Woolsey (Materials)
    Sewing Threads (Materials
    Cost205

    Swords

    Artisan(s)Blacksmith (3)
    IngredientsWeapon Blades (Materials)
    Weapon Handles (Materials)
    Cost220
    
    

    Buckles

    Artisan(s)Woodworker (1)
    IngredientsPine Lumber (Lumberer)
    Cost55

    Crates

    Artisan(s)Woodworker (1)
    IngredientsWalnut Lumber (Lumberer)
    Cost50

    Fine Furniture

    Artisan(s)Woodworker (3)
    IngredientsHickory Lumber (Lumberer)
    Pine Lumber (Lumberer)
    Walnut Lumber (Lumberer)
    Cost125

    Fishing Rods

    Artisan(s)Woodworker (1)
    IngredientsSewing Threads (Materials)
    Spruce Lumber (Lumberer)
    Cost116

    Furniture

    Artisan(s)Woodworker (2)
    IngredientsPine Lumber (Lumberer)
    Walnut Lumber (Lumberer)
    Cost80

    Torches

    Artisan(s)Blacksmith (3)
    Woodworker (1)
    IngredientsBlack Powder (Materials)
    Pine Lumber (Lumberer)
    Cost206
    
    

    Sending Convoys

    Convoys enable Connor to sell resources and crafted items via land and naval convoys to obtain a large amount of money.

    To send a convoy, the player must first have a Land Convoy or Naval Convoy. The player can have a maximum number of each type of convoy, but to increase the profits Capacity Upgrades should be crafted as well. In order to send a convoy, the player must visit an Accounting Book (located at each General Store and the Davenport manor) and select the convoy to fill it with INDIVIDUAL items.

    You must enter each item one at a time. This is annoying when you are sending a convoy with the same item multiple times, as you will need to select the item each time you fill a different slot.

    What makes convoys more profitable than simply selling the item to the shop yourself is that each shop has a multiplier to increase the worth of the items sold there via convoys. See the following table for multipliers per sequence.

    In order to sell items to a store, the store must first be visited to add it to the map and Accounting Book.

    
    

    Generating Income

    There are two ways to generate income via the convoy:

    Kill Beavers and Bears for their pelts and convoy those to the shop offering the most.

    The easiest place to get Beaver Pelts is directly northwest of the Davenport Homestead/Frontier border. Enter the Homestead and jump off the cliff straight ahead. Turn northwest and cross the river to find 5-6 Beavers. Once all Beavers are dead, you can leave the general area and return to respawn them.

    Use the tables below to craft the best items per sequence and sell them to the shop offering the most money.

    Sequence 05Crates
    Sequence 06Bricks
    Sequence 07Ales
    Salted Elk Meat
    Bread
    Sequence 08Ales
    Salted Elk Meat
    Bread
    Sequence 09Fine Clothing
    Quilts
    Swords
    Sequence 10Artillery
    Officer Swords
    Bear Pendant
    Sequence 11Artillery
    Medical Equipment
    Sequence 12Artillery
    Medical Equipment
    
    
    Merchant0506070809101112
    Boston: Hancock's Store No. 53.83.7333.532.83.5
    Boston: Elizabeth Murray's Fineries3.43.53.23.43.23.333.6
    Boston: Child's Still House & Dry Goods4.53.33.83.32.83.53.53.4
    New York: Rhinelander's Sugars---3.844.74.55.2
    New York: De Lancey's Imports & Goods---44.244.65
    New York: Van Brugh's Spices---2.73.83.23.64.8
    Frontier: The Walking Haberdashery343.633.54.33.84.3
    Frontier: The Miliner's Wares33.53.53.534.53.44.2
    Frontier: Murdoch's Barter33.83.233.53.13.34.4
    Louisburg----5.24.84.66.1
    The Bahamas----5.14.75.26
    Saint-Augustine----4.84.44.86.5
    Virgin Islands----4.75.25.36.3

    Due to the fact that crafting costs money and significant time to allow the Artisans to cooldown, for less cost, the two methods can be used in conjunction with each other to allow for this.

    
    

    Additional Factors

    Before blindly sending out a convoy, there are a few other things that should be taken into account.


    Travel Time


    While sending a convoy to New York for £3,000 might seem like a great payout, the travel time of 22 minutes may mean you can make more money from a lower income convoy that returns quicker.

    For example:

    MerchantTimeIncomeTotal
    New York: Van Brugh's Spices22£3,000£3,000
    Boston: Hancock's Store No.512 (x2)£2,100£4,200

    The first merchant the player chooses will determine the base travel time:

    Convoy's Base Travel Time
    Boston: Hancock's Store No. 512
    Boston: Elizabeth Murray's Fineries12
    Boston: Child's Still House & Dry Goods12
    New York: Rhinelander's Sugars22
    New York: De Lancey's Imports & Goods22
    New York: Van Brugh's Spices22
    Frontier: The Walking Haberdashery17
    Frontier: The Miliner's Wares17
    Frontier: Murdoch's Barter19
    Louisburg38
    The Bahamas35
    Saint-Augustine32
    Virgin Islands42

    If the player sends a convoy to only one merchant, the base travel time will stay the same no matter how many items you send. However, if the player sends one convoy to multiple merchants, the travel time will increase for each merchant.

    First DestinationAdditional DestinationAdd (mins)
    BostonBoston+2
    New York+12
    Frontier+7
    Frontier (Murdoch's Barter)+9
    New YorkBoston+2
    New York+2
    Frontier+2
    FrontierBoston+2
    New York+7
    Frontier+2
    Frontier (Murdoch's Barter)+4
    Frontier (Murdoch's Barter)Boston+2
    New York+5
    Frontier+2
    LouisburgThe Bahamas+2
    Saint-Augustine+2
    Virgin Islands+6
    The BahamasLouisburg+5
    Saint-Augustine+2
    Virgin Islands+9
    Saint-AugustineLouisburg+8
    The Bahamas+5
    Virgin Islands+12
    Virgin IslandsLouisburg+2
    The Bahamas+2
    Saint-Augustine+2
    
    

    Risk


    Every time you send a convoy there is a risk of that convoy being attacked. The risk is shown on screen before you send out a convoy and is directly related to the number of merchants that convoy is trading with.

    • For land convoys, this number can be lowered by completing Liberation Missions within the city the convoy is being sent to. For each district liberated from Templar control, the risk value to the merchants in that town will lower.
    • For naval convoys, this number can be lowered by completing Privateer Missions for each route.

    See Defending Convoys for more information.

    
    

    Taxes


    Taxes only effect land convoys and are determined by the active forts in each location: Boston, New York, and the Frontier.

    Whenever a convoy is sent through a region that has at least one fort under Templar control, a 15% tax is levied on your convoy per fort with a maximum of 30% for Boston and New York and 45% for the Frontier.

    Naturally, the only way to lower or obliterate taxes is by Liberating Forts in each area. Do this early to allow your convoys to get 100% of the profits.

    
    

    Defending Convoys

    Even if all Liberation Missions are completed there is still a chance that convoys will be attacked. Like all in game notifications, the player will be notified that a convoy is under attack through the animus' notification in the upper right corner of the HUD. The player then as a set amount of time to reach that convoy and defend it.

    Attacks on land convoys will only occur in the Frontier and are marked by a shield symbol on the map. In order to defend a convoy, the player must complete one of the following:

    • Approach the marker and defeat all forces attacking it before all allies are defeated.
    • Assign assassin recruits via the Assassin Guild to defend it like you would assign them to any other contract.

    Attacks on naval convoys are sudden and unstoppable. Despite this, the profit made over time will easily cover the loss of a few convoys here and there.

    
    

    Equipment & Weapons

    Every melee weapon is rated in three categories: Damage, Speed, and Combo.

    Damage

    The overall strength of your attack upon a hit. Although it may seem like the most important, it is in fact the lest important due to instant deaths from Counter Kills and Kill Streaks.

    Speed

    This is an important trait due to the need to complete an attack before Connor is attacked, breaking his streak. In general, you want a fast weapon that will enable Connor to keep a streak.

    Combo

    This trait controls the number of hits required before Connor delivers a finishing blow. Unlike Damage and Speed, lower totals are what you want.
    
    

    Weapons

    Unarmed
    NameDmgSpdComboAvailability
    Fists156-
    Small Weapons
    NameDmgSpdComboAvailability
    Hidden Blade136-
    Stone Tomahawk125Complete Sequence 05
    Assassin Tomahawk333Sequence 06
    Iron Tomahawk233Sequence 06
    Iron Dagger344Sequence 06
    Stone Dagger135Sequence 06
    Dirk253Sequence 06
    War Tomahawk553Crafting
    "Broken Sword" Knife554Crafting
    Heavy Weapons
    NameDmgSpdComboAvailability
    Hessian Axe214Sequence 06
    French Naval Axe233Sequence 06
    Boarding Axe343Sequence 09
    Private Boarding Axe542Preorder Bonus
    Naval Axe442Crafting
    Normal Weapons
    NameDmgSpdComboAvailability
    Normal Sword123Sequence 06
    French Rapier214Sequence 06
    Light Cavalry Saber435Sequence 06
    Hanger Sword335Sequence 06
    French Cutlass345Sequence 06
    Cuttoe Sword224Sequence 06
    Officer's Sword414Sequence 06
    Captain Kid's Sawtooth Cutlass544Preorder Bonus
    Washington's Battle Sword (Replica)555Crafting
    Lincoln's Sword (Replica)444Crafting
    Blunt Weapons
    NameDmgSpdComboAvailability
    Wooden War Club233Sequence 06
    Gunstock War Club342Sequence 06
    Stonehead War Club312Sequence 06
    Obwanditag's War Club551Preorder Bonus
    Iron Blade War Club451Crafting
    
    

    Tools

    Tools are equipped to Connor's secondary action (Triangle/Y). Six of the available tools are used in combat, while the others are used in hunting/trapping or other situation. Unlike normal weapons, tools require consumables such as bullets and arrows that need to be bought, looted, or crafted. Note that if the player has crafted Saddle Bags, they can use the Horse Whistle to call their horse and mount it to refill their inventory.

    Ranged Weapons
    Short Range (0-17m)Long Range (17-25m)
    NameSldr/SnchOff/ScoutGrndr/JgrSldr/SnchOff/ScoutGrndr/JgrShotsAvailability
    Bow (Reflex Shot)123223--
    Bow (Charged Shot)112123-
    Musket1121121Guards/Racks
    Flintlock Pistol1122231Sequence 06
    Duckfoot Pistol1122231Sequence 06
    Double-Barrel Pistol1122232Sequence 09
    Pitcairn-Putnam Pistols1111121Complete Sequence 07
    Italian Flintlock1121121Crafting
    Royal Pistol1121122Crafting
    English Flintlock Pistol1112231Crafting
    French Coat Pistol1112232Crafting
    Royal Navy Sea Service Flintlock1111231Crafting
    Naval Duckfoot1111231Crafting
    Pirate Flintlock1112232Preorder Bonus
    Scottish Flintlock1121121Preorder Bonus
    
    

    Capacity Upgrades

    Bow Quiver Capacity & UpgradesPoison Dart Pouch Capacity & UpgradesSmoke Bomb Pouch Capacity & Upgrades
    Name#AvailableName#AvailableName#Available
    Default Quiver8-Default Poison Dart Pouch3-Default Smoke Bomb Pouch3Seq. 06, Memory 03
    Upgarde 1+4CraftingUpgrade 1+1CraftingUpgrade 1+1Crafting
    Upgrade 2+4UplayUpgrade 2+1UplayUpgrade 2+1Uplay
    Cartridge Pouch Capacity & UpgradesRope Dart Pouch Capacity & UpgradesTrip Mine Bomb Capacity & Upgrades
    Name#AvailableName#AvailableName#Available
    Default Cartridge Pouch8-Default Rope Dart Pouch3-Default Pouch3-
    Upgrade 1+8CraftingUpgrade 1+1CraftingUpgrade 1+1Crafting
    Upgrade 2+8CraftingUpgrade 2+1UplayUpgrade 2+1Uplay
    Upgrade 3+8Crafting
    Upgrade 4+8Uplay
    
    

    Shops

    With the exception of a few events that require the player to visit a certain shop and purchase a specific item, all shops stock the same items. There are three General stores in each location: Boston, New York, and the Frontier. In order to send convoys to a shop, the shop must be visited at least once before it will appear in the Accounting Book.

    Peddlers, on the other hand, can be found in carts throughout the city and Frontier. Their inventory is limited to consumables, but they will buy any item in Connor's personal inventory.