FAQ/Walkthrough by Krystal109

Version 1.52, Last Updated 2014-01-28

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Naval Basics & Missions (Continued)

Captain Kidd Missions

Available in Sequence 06, when the player receives the Aquila, Peg Leg will request that they find "Trinkets" located throughout the world. Once the player has reach a certain milestone of trinkets, the naval missions will be accessible on the naval map.



Fort Wolcott



Unlock: Complete Sequence 05 and receive Dead Man's Letter 1 (turn in a trinket)

Optional ObjectivesPerform 3 ledge assassinations
Limit health loss to 33%
Achieve a minimum kill streak of 3
Complete all the constraints in one playthrough

After the cutscene, climb the tower to ledge assassinate your first guard and then climb up for a cutscene. Head around the boxes and use the wall for cover to whistle and corner assassinate the next guard before moving on. Walk to the balcony edge and hop up and air assassinate the guard below. Under the balcony you just jumped down from is a cannon. Using the right wall, hugging the pillar support on the right, jump up to a ledge and shimmy around to reach a £1250. Now drop down and move into the next area.

Use the boxes to reach the upper level and move on into a room with a patrolling guard. Wait for the guard to walk away and then jump into the hay below to stealth assassinate him. The other guard in the room, who patrols the back section of the area, can be snuck up and assassinated. Once you are clear, find the boxes at the back of the area and carefully climb up to ledge assassinate another guard. Follow the linar path across the upper area of the room, back ejecting across the pots to reach the next area.

Use the window fixtures and chandeliers to cross the next few room, ignoring the soldiers, until your reach the dormitory. Grab the £1,500 from the chest near the third bed and then jump into the next room. Jump across to the beam and then to the guard to ledge assassinate him, completing the optional objective and continue to the next room.

Start by killing the guard next to you, when the other guard on the upper level is walking away, and then kill the other guard on the upper level. Carefully drop down to the bottom floor and rush the two men to perform a double assassination and avoid detection. Grab the £2,000 from one cell and then get the map in the northeast one to proceed.

After the cutscene, defeat the Grenadier by using weapon swipes and guard breaks and then proceed up the ramp nearby to the roof. You'll want to avoid flame damage, as this will cause you to fail the optional objective, as you make your way through the rooms on your way out and when you run into the room full of guards you'll want to perform a kill streak of 3. After the cutscene, veer left and up the ramp and follow the path to exit the fort.

.



Dead Chest's Treasure



Unlock: Receive Dead Man's Letter 2 (turn in 6 trinkets)

Optional ObjectivesPerform 3 running assassinations
Stay within 40m of your target
Kill the target before he reaches the cave
Complete all the constraints in one playthrough

This is by far the most annoying of the naval missions, since you have to be quick and accurate. Start by following the path and looting a chest of £3,000 before you approach the cliffs and climb up. Keep following the path until you reach the shipwreck and a cutscene.

This is where the annoyance begins and where you will have to start from if you fail the optional objectives. Because the section requires you to constantly run, a walkthrough of what to do is almost impossible. What I will tell you is that you need to run assassinate every guard you pass or you'll fail that objective and that the only place where the scavenger frequently gets out of range at is the part directly after the double assassination. My advice is to play through once to learn where the enemies are, and then restart and run through it again. When you manage to get past the double assassination, stick to the right side of the ships stern to keep the scavenger in range and when the mast crumbles you'll need to spam Square on the other side to air assassinate the man before he runs out of range.




The Ghost Ship



Unlock: Receive Dead Man's Letter 3 (turn in 14 trinkets)

Optional ObjectivesDo not fall into the water
Reach the Octavius within 1 min
Complete all the constraints in one playthrough

If you want the money then you may fail the optional objective of reaching the Octavius quickly. That being said, you can always replay the mission to get the money later.

Follow the path for a cutscene and then slide down the slope to the area below and grab the £??? behind the tent. The path you'll need to follow lies to the left of the tent, up a small cliff and across the icebergs. When you reach the other side, with the lowered wooden beams, the stop will stop and you are clear to slow up. Grab the £??? behind the set of tents in the area and climb up the cliffs of ice to reach the mast and the Octavius.

Instead of heading down into the ship, jump on the banisters on the other ship and look down to spot another chest below with £???. There is another chest on the stern of the ship with £1,000 that you should get before dropping into the ships hold and reach the captain's quarters and gather the map.

As you leave, the Octavius will sink into the icy water below. Start by sliding under the beams and turn right to go under some clothes and up a set of boxes. When the floor collapses, run straight across the area and turn left to another cutscene. Climb the wall directly in front of you to the top and climb up before you turn around and jump to the dangling ropes and make your way to the other side and climb up to a back eject. Climb up again and then traverse to the right and climb up the frame of the door to reach the open air and the end of the mission.




The Mad Doctor's Castle



Unlock: Receive Dead Man's Letter 4 (turn in all 24 trinkets)

Optional ObjectivesSolve the riddle within 1 min
Reach the assailant's location within 1 min
Complete all the constraints in one playthrough

Start by heading down the corridor and under the beams to reach a large room and then use the bright blue lit ramp to climb across the framework, up the pillar, and across the chandelier to reach the upper level. Take a second to open the chest with £??? before you squeeze through the broken door and use the pole to get to the lower level.

Turn around for a chest with £??? and then slide under the ramp to reach the museum. Before doing anything, locate the stuffed bear to know where it is and then you can analyze the clues in the room. When you have analyzed all clues a cutscene will trigger and the time will start to tick down. You need to reach the upper balcony in 1 minute to complete the optional objective.

Run to the stuffed bear and climb it and jump across the beams to your right to reach the first balcony. Run to the other side, jump to the horns, and climb across the hanging aviary to back eject to another. This aviary can be climbed up to reach a beam, where you can rump across to another beam to the east. Face the waypoint and jump to the waypoint.

Before you do anything else, turn right and climb up the display case and grab the framework to back eject to a beam above and reach a chest with £2,500. You can now drop down and examine the clues to find the secret entrance.

In the next room you will need to climb the pipe organ to head across some beams, but make sure you drop to the area below the V-shaped beams to slide under the left side of the ramp and the far side to reach a chest with £2,000. Once you have grabbed the chest, use the ramp to get up and continue to the bedroom, where you'll need to head through a small alcove and interact with a painting peephole to return to the main room.

Examine all the clues for a cutscene and then you'll have a minute to figure out the puzzle. If you haven't noticed already, there is a cabinet full of watches that all have the time set to 5:50 (the answer). Head to the large clock and move the hour and minute hand to correspond with the time to proceed and finish the level.




Oak Island



Unlock: Complete all previous missions

Optional ObjectivesSolve the riddle within 5 min
Do not use any ranged weapons against animals
Limit health loss to 30%

Follow Faulkner until the area opens up and four green zones appear on the map. Your objective is to find each clue and then solve a riddle of moving a diagram on the ground to line up with features in the environment. The trick is to first find the clue by heading to a green zone and using Eagle Vision to highlight the point of interest in white. Once you anazlye the clue, line the circles of the diagram up with the other white features, such as rocks and trees. Do this quickly four times to complete the first optional objective.

You can now approach the clue, but as you do you will be attacked by wolves and the two new optional objectives will pop up. In order to do this, you will need to be quick with your QTE presses, as you can not fire on the wolves. All combos will always start with O/B and be followed by one of the three other buttons. This is about timing and luck as to the QTE's.

Once the wolves are beaten, examine the clue and then fire on the barrels to reveal the entrance. Leap of Faith into the water below and swim to land, where you can cross the stalagmites and climb the far wall up. Climb up and then shimmy left to an opening where Connor can position his feet and then monkey bars it across the cavern to another wall that Connor must climb. As the game indicates, perform a Back Eject and then run along the logs and jump to a platform with a small gap. Slide under and the climb up the broken ladder, shimmy left, and climb up another ladder. Continue forward to a cutscene and then rush out of the cavern as it collapses.


Hunting (In-Depth)

Both the Frontier and The Homestead allow Connor to hunt animals for valuable resources used to generate money or for Crafting. In order to view the hunting map, bring up the main map with Select/Back and use the D-Pad to select the correct view mode. The player can then scan through the various hunting zones, Frontier only, with the L stick. Each zone, outlined in white borders, displays the zone name as well as what animals can be found in that zone.

Tips:

  • If the player examines clues, it can increase the spawn rate of the identified animals and also marks the main target.
  • The weapon used to kill an animal will determine the quality of the pelt. The best weapons are the Hidden Blade, Poison Darts, Bow, and Snares.
  • Examining a clue will also uncover an animal in a zone. If you are trying to fill your hunting map by identifying every animal in a zone, examine some clues.

Hunting Regions

NameAnimals
Black CreekBobcat, Elk, Hare, Beaver
Kanièn:kehFox, Deer, Hare, Cougar
John's TownBear, Fox, Elk, Hare
Valley ForgeElk, Hare, Raccoon, Beaver
ConcordRaccoon, Hare, Beaver, Deer
MonmouthHare, Raccoon, Elk, Fox
Davenport HomesteadElk, Deer, Fox, Beaver, Raccoon, Wolf, Hare
Diamond BasinDeer, Wolf, Cougar, Beaver
Great Piece HillsBobcat, Hare, Wolf, Elk
PackanackBear, Bobcat, Hare, Beaver
Scotch PlainsRaccoon, Deer, Hare, Cougar
Troy's WoodWolf, Hare, Deer, Elk
LexingtonHare, Raccoon, Deer, Fox

Hunting Resources

The following is a list of all available drops, per animal. Note that the pelt quality is based on the weapon used.


Fox


Crafting

Crafting is the primary way of obtaining money in the game, but requires different resources to create items.

Gathering Resources

There are four major ways to gain items:



Looting & Pickpocketing


Connor can pickpocket every guard and civilian to obtain resources. Each target carries at least two items, but the probability of being detected increases with each one - unless action are taken to hide, such as blending. Items obtained from civilians depends on a class system, with the wealthier the target the better the items obtained. The player can identify the better targets by observing their attire; rags for the poor and regalia for the rich. While guards are the hardest to pickpocket, they only offer consumables and are best looted after they are deceased.

The following tables indicate what targets drop, with a grouping system:

Pickpocket Rewards
TargetReward #1Reward #2Reward #3Reward #4
Civilian: PoorGroup 1Group 1£1-5 (50%)-
Civilian: Average£8-15Group 2£8-15 (50%)-
Civilian: Rich£8-15Group 3£30-50Crafting Item(50%)
GuardsConsumableCartridges x3£8-15Cartridges x3

Reward Grouping
Group 1Group 2Group 3CraftingConsumables
Chicken FeathersBeeswaxApplesStomachache MedicineToy DollsSmoke Bomb
CharcoalButterHoneySnakebite AntidoteCold MedicineRope Dart
Oak BarkFresh WaterEggsHair AccessorySkin Irritation RemedyArrow x6
SandMilkCarawayPaperAlesTrip Mine
Bee BalmRosemaryDigestive TonicSpiritsPoisoned Dart
CatnipRosesAll-Purpose RemedyGolden Rings
LavenderGlass BottlesDeer JerkeyTea
SageFlaxCough SyrupButtons
SnakerootHog LardBreadSoap
ClayVegetablesCidersPomade
WheatEye Drops
Madder
Barley
Rye
Wool
Salt


Stockpile from Harvesters


Once the player has recruited Harvesters, Connor can access the goods they produce by checking the Stockpile in the Accounting Book at any General Store or the Davenport Mansion. Connor can hold a maximum of 10 units per item, counted separate from his personal inventory, and it takes 2 minutes per item purchased to regenerate in the Stockpile.

Warren & Prudence - The FarmersMyriam - The HuntressGodfrey & Terry - The LumberersNorris - The Miner
LevelResourcesCostLevelResourcesCostLevelResourcesCostLevelResourcesCost
1Beeswax21Catnip31Charcoal51Clay8
Eggs5Snakeroot5Oak Bark3Iron Ore12
Honey5Beaver Pelt160Oak Lumber8Sand3
Milk4Deer Pelt1202Ash Lumber122Copper Ore15
2Apples6Hare Meat20Kindling5Limestone10
Fresh Water5Hare Pelt30Walnut Lumber10Rock Salts8
Vegetables82Rosemary73Pine Lumber153Lead Ore16
Wool10St. John's Wort9Spruce Lumber16Sulfur22
3Cow Hide15Fox Pelt1004Hickory Lumber304Gold Ore35
Pork173Madder9Maple Lumber27Silver Ore32
Poultry Meat16Bear Pelt240Rosewood Lumber
4Barley25Wolf Pelt130
Flax27
Rye30
Wheat24

Gathering Recipes

Crafting Recipes reveal the ingredients needed to craft each item. There is one recipe for each item craftable in the game, but they are not required to craft. Using the tables below, you can blind craft to create items you desire.

The most common way of obtaining recipes is by finding them within chests in Boston, New York, and the Frontier.

The other way to obtain recipes is by completing game progression and optional objectives, such as:

RecipeUnlock Condition
Twin HolstersComplete Sequence 05
ConsumablesComplete Sequence 03-06
Small Saddle BagsComplete Sequence 09
Medium Saddle BagsComplete Sequence 10
Large Saddle BagsComplete Sequence 12
Benjamin Franklin InventionsCollect all Almanac Pages
Pouch UpgradesComplete The Homestead Missions

Crafting Recipes

Although not indicated, all Pelts can be obtained through hunting as well as through the Stockpile via the Huntress.

Arrow

Artisan(s)Blacksmith (1)
Woodworker (1)
IngredientsIron Ore (Miner)
Kindling (Lumberer)
Cost10

Bait

Artisan(s)Innkeeper (1)
IngredientsHare Meat (Huntress)
Poultry Meat (Farmer)
Vegetables (Farmer)
Cost5

Cartridge

Artisan(s)Blacksmith (1)
IngredientsLead Ore (Miner)
Cost15

Poisoned Dart

Artisan(s)Blacksmith (1)
Doctor (2)
IngredientsLead Ore (Miner)
Sulfur (Miner)
Cost225

Rope Dart

Artisan(s)Blacksmith (2)
Tailor (1)
IngredientsCow Hide (Farmer)
Flax (Farmer)
Weapon Blades (Materials)
Cost125

Smoke Bomb

Artisan(s)Blacksmith (3)
IngredientsBlack Powder (Materials)
Clay (Miner)
Dyes (Materials)
Cost50

Snare

Artisan(s)Woodworker (2)
IngredientsCow Hide (Farmer)
Kindling (Lumberer)
Cost15

Trip Mine

Artisan(s)Blacksmith (4)
IngredientsBlack Powder (Materials)
Clay (Miner)
Flints (Materials)
Cost150

Busybody

Artisan(s)Blacksmith (2)
IngredientsLead Ore (Miner)
Sand (Miner)

Electrostatic Generator

Artisan(s)Blacksmith (4)
Doctor (3)
IngredientsCopper Ore (Miner)
Iron Ore (Miner)
Sand (Miner)

Franklin Stove

Artisan(s)Blacksmith (3)
IngredientsIron Ore (Miner)
Silver Ore (Miner)

Glass Armonica

Artisan(s)Blacksmith (4)
IngredientsCharcoal (Lumberer)
Sand (Miner)

Joseph Priestley Soda Apparatus

Artisan(s)Innkeeper (1)
IngredientsFresh Water (Farmer)
Glass Bottles (Materials)

Kite and Key

Artisan(s)Tailor (2)
IngredientsKindling (Lumberer)
Linsey-Woolsey (Materials)

Leyden Jar

Artisan(s)Blacksmith (2)
IngredientsCopper Ore (Miner)
Fresh Water (Farmer)
Glass Bottles (Materials)

Orrery

Artisan(s)Blacksmith (1)
Woodworker (2)
IngredientsCopper Ore (Miner)
Rosewood Lumber (Lumberer)

Watt Steam Engine

Artisan(s)Blacksmith (3)
IngredientsFresh Water (Farmer)
Iron Ore (Miner)

"Broken Sword" Knife

Artisan(s)Blacksmith (2)
IngredientsSpecial Iron Ingot (Norris' quest)
Weapon Blades (Materials)

Cartridge Pouch 1

Artisan(s)Tailor (1)
IngredientsHare Pelt (Huntress)

Cartridge Pouch 2

Artisan(s)Tailor (2)
IngredientsDeer Pelt (Huntress)
Sewing Threads (Materials)

Cartridge Pouch 3

Artisan(s)Tailor (3)
IngredientsFox Pelt (Huntress)
Sewing Threads (Materials)

English Flintlock Pistol

Artisan(s)Blacksmith (2)
Woodworker (2)
IngredientsFlints (Materials)
Oak Lumber (Lumberer)
Special Iron Ingot (Norris' quest)

French Coat Pistol

Artisan(s)Blacksmith (2)
IngredientsFlints (Materials)
Iron Ore (Miner)
Special Iron Ingot (Norris' quest)

Iron Blade War Club

Artisan(s)Blacksmith (1)
Woodworker (2)
IngredientsAsh Lumber (Lumberer)
Special Iron Ingot (Norris' quest)

Italian Flintlock

Artisan(s)Blacksmith (3)
Woodworker (3)
IngredientsFlints (Materials)
Maple Lumber (Lumberer)
Special Iron Ingot (Norris' quest)

Land Convoy

Artisan(s)Woodworker (1)
IngredientsOak Bark (Lumberer)
Oak Lumber (Lumberer)

Land Convoy Capacity Upgrade

Artisan(s)Woodworker (1)
IngredientsKindling (Lumberer)
Pine Lumber (Lumberer)

Lincoln's Sword (Replica)

Artisan(s)Blacksmith (4)
IngredientsSilver Ore (Miner)
Special Iron Ingot (Norris' quest)

Naval Axe

Artisan(s)Blacksmith (3)
Woodworker (3)
IngredientsHickory Lumber (Lumberer)
Special Iron Ingot (Norris' quest)

Naval Convoy

Artisan(s)Woodworker (2)
IngredientsBear Grease (Hunting)
Oak Bark (Lumberer)
Spruce Lumber (Lumberer)

Naval Convoy Capacity Upgrade

Artisan(s)Woodworker (3)
IngredientsKindling (Lumberer)
Maple Lumber (Lumberer)

Naval Duckfoot

Artisan(s)Blacksmith (3)
IngredientsFlints (Materials)
Lead Ore (Miner)
Special Iron Ingot (Norris' quest)

Poison Dart Pouch Upgrade

Artisan(s)Tailor (1)
IngredientsBeaver Pelt (Huntress)
Hare Pelt (Huntress)
Sewing Threads (Materials)

Quiver 1

Artisan(s)Tailor (1)
Woodworker (2)
IngredientsAsh Lumber (Lumberer)
Cow Hide (Farmer)

Rope Dart Pouch 1

Artisan(s)Tailor (1)
IngredientsHare Pelt (Huntress)
Sewing Threads (Materials)

Royal Navy Sea Service Flintlock

Artisan(s)Blacksmith (4)
IngredientsFlints (Materials)
Gold Ore (Miner)
Special Iron Ingot (Norris' quest)

Royal Pistol

Artisan(s)Blacksmith (3)
IngredientsFlints (Materials)
Silver Ore (Miner)
Special Iron Ingot (Norris' quest)

Saddle Bags Large

Artisan(s)Blacksmith (4)
Tailor (3)
IngredientsGold Ore (Miner)
Sewing Threads (Materials)

Saddle Bags Medium

Artisan(s)Blacksmith (4)
Tailor (3)
IngredientsSilver Ore (Miner)
Sewing Threads (Materials)

Saddle Bags Small

Artisan(s)Blacksmith (4)
Tailor (3)
IngredientsCopper Ore (Miner)
Sewing Threads (Materials)

Smoke Bomb Pouch Upgrade

Artisan(s)Tailor (1)
IngredientsCow Hide (Farmer)
Sewing Threads (Materials)

Snare Pouch 1

Artisan(s)Tailor (1)
IngredientsWolf Pelt (Huntress)
Sewing Threads (Materials)

Trip Mine Pouch 1

Artisan(s)Tailor (2)
IngredientsCow Hide (Farmer)
Fox Pelt (Huntress)
Sewing Threads (Materials)

Twin Holsters

Artisan(s)Tailor (2)
IngredientsRosewood Lumber (Lumberer)
Wolf Pelt (Huntress)

War Tomahawk

Artisan(s)Blacksmith (2)
IngredientsSpecial Iron Ingot (Norris' quest)

Washington's Battle Sword (Replica)

Artisan(s)Blacksmith (4)
IngredientsSilver Ore (Miner)
Special Iron Ingot (Norris' quest)

Barrels

Artisan(s)Woodworker (1)
IngredientsOak Lumber (Lumberer)
Cost35

Belt Buckles

Artisan(s)Blacksmith (2)
IngredientsCopper Ore (Miner)
Cost40

Black Powder

Artisan(s)Blacksmith (3)
IngredientsLead Ore (Miner)
Rock Salt (Miner)
Sulfur (Miner)
Cost75

Buttons

Artisan(s)Woodworker (2)
IngredientsHickory Lumber (Lumberer)
Cost55

Candles

Artisan(s)Tailor (1)
IngredientsBeeswax (Farmer)
Cost27

Disinfectant

Artisan(s)Doctor (1)
IngredientsApples (Farmer)
Cost31

Dyes

Artisan(s)Tailor (2)
IngredientsVegetables (Farmer)
Cost35

Flints

Artisan(s)Blacksmith (2)
IngredientsIron Ore (Miner)
Lead Ore (Miner)
Limestone (Miner)
Cost65

Flour

Artisan(s)Innkeeper (1)
IngredientsWheat (Farmer)
Cost50

Glass Bottles

Artisan(s)Blacksmith (1)
IngredientsSand (Miner)
Cost30

Inks

Artisan(s)Tailor (2)
Woodworker (3)
IngredientsMadder (Huntress)
Cost35

Linsey-Woolsey

Artisan(s)Tailor (1)
IngredientsFlax (Farmer)
Wool (Farmer)
Cost65

Nails

Artisan(s)Blacksmith (1)
IngredientsIron Ore (Miner)
Cost40

Paper

Artisan(s)Tailor (1)
Woodworker (2)
IngredientsFlax (Farmer)
Oak Bark (Lumberer)
Cost55

Sewing Threads

Artisan(s)Tailor (1)
IngredientsWool (Farmer)
Cost35

Weapon Blades

Artisan(s)Blacksmith (2)
IngredientsCharcoal (Lumberer)
Iron Ore (Miner)
Cost45

Weapon Handles

Artisan(s)Woodworker (2)
IngredientsMaple Lumber (Lumberer)
Cost55

Ales

Artisan(s)Innkeeper (1)
IngredientsBarley (Farmer)
Barrels (Materials)
Cost125

Ciders

Artisan(s)Innkeeper (1)
IngredientsApples (Farmer)
Barrels (Materials)
Cost106

Spirits

Artisan(s)Innkeeper (1)
IngredientsBarley (Farmer)
Barrels (Materials)
Rye (Farmer)
Cost155

Belts

Artisan(s)Tailor (1)
IngredientsBelt Buckles (Materials)
Cow Hide (Farmer)
Cost120

Boots

Artisan(s)Tailor (2)
IngredientsBelt Buckles (Materials)
Fox Pelt (Huntress)
Cost170

Clothing

Artisan(s)Tailor (1)
IngredientsButtons (Materials)
Linsey-Woolsey (Materials)
Cost210

Coonskin Hat

Artisan(s)Tailor (2)
IngredientsRaccoon Pelt (Huntress)
Sewing Threads (Materials)
Cost145

Fine Clothing

Artisan(s)Tailor (3)
IngredientsButtons (Materials)
Linsey-Woolsey (Materials)
Wolf Pelt (Huntress)
Cost305

Fine Hat

Artisan(s)Tailor (3)
IngredientsBeaver Pelt (Huntress)
Hare Pelt (Huntress)
Cost165

Fine Shoes

Artisan(s)Tailor (3)
IngredientsBeaver Pelt (Huntress)
Belt Buckles (Materials)
Cost215

Fox Tail Scarf

Artisan(s)Tailor (2)
IngredientsFox Tail (Hunting)
Sewing Threads (Materials)
Cost125

Hats

Artisan(s)Tailor (2)
IngredientsBeaver Pelt (Huntress)
Cost135

Moccasins

Artisan(s)Tailor (2)
IngredientsElk Pelt (Hunting)
Sewing Threads (Materials)
Cost185

Quilts

Artisan(s)Tailor (2)
IngredientsDyes (Materials)
Linsey-Woolsey (Materials)
Sewing Threads (Materials)
Cost265

Shoes

Artisan(s)Tailor (1)
IngredientsBelt Buckles (Materials)
Hare Pelt (Hunting)
Cost120

Tool Belts

Artisan(s)Tailor (2)
Woodworker (1)
IngredientsBelt Buckles (Materials)
Cow Hide (Farmer)
Nails (Materials)
Cost175

Wigs

Artisan(s)Tailor (2)
IngredientsDyes (Materials)
Sewing Threads (Materials)
Wool (Farmer)
Cost185

Bread

Artisan(s)Innkeeper (1)
IngredientsEggs (Farmer)
Flour (Materials)
Milk (Farmer)
Cost124

Deer Jerkey

Artisan(s)Innkeeper (1)
IngredientsRock Salt (Miner)
Venison (Hunting)
Cost120

Deer Marrow Soup

Artisan(s)Innkeeper (1)
IngredientsDeer Marrow (Hunting)
Fresh Water (Farmer)
Vegetables (Farmer)
Cost55

Jugged Hare

Artisan(s)Innkeeper (1)
IngredientsHare Meat (Huntress)
Vegetables (Farmer)
Cost58

Meat Pies

Artisan(s)Innkeeper (1)
IngredientsFlour (Materials)
Hare Meat (Huntress)
Pork (Farmer)
Cost142

Salt

Artisan(s)Innkeeper (1)
IngredientsRock Salt (Miner)
Cost35

Salted Elk Meat

Artisan(s)Innkeeper (1)
IngredientsElk Meat (Hunting)
Rock Salt (Miner)
Cost130

Shepherd's Pie

Artisan(s)Innkeeper (1)
IngredientsPork (Farmer)
Poultry Meat (Farmer)
Vegetables (Farmer)
Cost81

Smoked Elk Meat

Artisan(s)Innkeeper (1)
IngredientsElk Meat (Hunting)
Maple Lumber (Lumberer)
Cost97

Tea

Artisan(s)Innkeeper (1)
IngredientsHoney (Farmer)
Rosemary (Huntress)
Cost52

Venison Heart

Artisan(s)Innkeeper (1)
IngredientsDeer Heart (Hunting)
Vegetables (Farmer)
Cost53

All-Purpose Remedy

Artisan(s)Doctor (2)
IngredientsGlass Bottles (Materials)
St. John's Wort (Huntress)
Cost119

Bandages

Artisan(s)Doctor (1)
Tailor (1)
IngredientsDisinfectant (Materials)
Linsey-Woolsey (Materials)
Cost226

Cold Medicine

Artisan(s)Doctor (1)
IngredientsBarley (Farmer)
Catnip (Huntress)
Glass Bottles (Materials)
Cost123

Cough Syrup

Artisan(s)Doctor (2)
IngredientsGlass Bottles (Materials)
Honey (Farmer)
Cost115

Daffy's Elixir

Artisan(s)Doctor (2)
IngredientsBarley (Farmer)
Glass Bottles (Materials)
Rye (Farmer)
Cost165

Digestive Tonic

Artisan(s)Doctor (2)
IngredientsFlax (Farmer)
Glass Bottles (Materials)
Cost137

Eye Drops

Artisan(s)Doctor (3)
IngredientsGlass Bottles (Materials)
Rosemary (Huntress)
Cost132

Hysteria Medicine

Artisan(s)Doctor (4)
IngredientsCastoreum (Hunting)
Glass Bottles (Materials)
Cost155

Insect Repellent

Artisan(s)Doctor (1)
IngredientsCatnip (Huntress)
Glass Bottles (Materials)
Cost98

Medical Charts

Artisan(s)Doctor (4)
IngredientsInks (Materials)
Paper (Materials)
Cost225

Medical Equipment

Artisan(s)Blacksmith (2)
Doctor (4)
IngredientsDisinfectant (Materials)
Iron Ore (Miner)
Cost208

Poisons

Artisan(s)Doctor (2)
IngredientsGlass Bottles (Materials)
Sulfur (Miner)
Cost132

Pomade

Artisan(s)Doctor (1)
IngredientsBear Grease (Hunting)
Deer Marrow (Hunting)
Cost107

Skin Irritation Remedy

Artisan(s)Doctor (3)
IngredientsGlass Bottles (Materials)
Rosemary (Huntress)
St. John's Wort (Huntress)
Cost141

Snakebite Antidote

Artisan(s)Doctor (2)
IngredientsGlass Bottles (Materials)
Snakeroot (Huntress)
Cost115

Soap

Artisan(s)Innkeeper (1)
IngredientsBear Grease (Hunting)
Charcoal (Lumberer)
Rosemary (Huntress)
Cost62

Stiffness Remedy

Artisan(s)Doctor (3)
IngredientsElk Antlers (Hunting)
Elk Heart (Hunting)
Cost85

Stomachache Medicine

Artisan(s)Doctor (1)
IngredientsCatnip (Huntress)
Charcoal (Lumberer)
Glass Bottles (Materials)
Cost103

Brass Rings

Artisan(s)Blacksmith (3)
IngredientsCopper Ore (Miner)
Fresh Water (Farmer)
Cost85

Golden Rings

Artisan(s)Blacksmith (4)
IngredientsGold Ore (Miner)
Cost120

Lanterns

Artisan(s)Blacksmith (2)
Tailor (1)
IngredientsCandles (Materials)
Iron Ore (Miner)
Cost159

Mining Tools

Artisan(s)Blacksmith (1)
Woodworker (1)
IngredientsIron Ore (Miner)
Maple Lumber (Lumberer)
Cost119

Plows

Artisan(s)Blacksmith (1)
Woodworker (1)
IngredientsIron Ore (Miner)
Walnut Lumber (Lumberer)
Cost102

Silver Rings

Artisan(s)Blacksmith (3)
IngredientsSilver Ore (Miner)
Cost102

Woodworking Tools

Artisan(s)Blacksmith (1)
Woodworker (1)
IngredientsHickory Lumber (Lumberer)
Iron Ore (Miner)
Cost122

Bear Pendant

Artisan(s)Blacksmith (4)
Tailor (3)
IngredientsBear Claws (Hunting)
Elk Pelt (Hunting)
Gold Ore (Miner)
Cost260

Bear Rugs

Artisan(s)Tailor (3)
IngredientsBear Pelt (Huntress)
Cost190

Beaver Tooth Knife

Artisan(s)Woodworker (1)
IngredientsAsh Lumber (Lumberer)
Beaver Teeth (Hunting)
Cost57

Blankets

Artisan(s)Tailor (2)
IngredientsLinsey-Woolsey (Materials)
Cost145

Bobcat Pendant

Artisan(s)Blacksmith (3)
IngredientsBobcat Claws (Materials)
Copper Ore (Miner)
Cost90

Bricks

Artisan(s)Woodworker (1)
IngredientsClay (Miner)
Cost48

Cougar Pendant

Artisan(s)Blacksmith (3)
IngredientsCopper Ore (Miner)
Cougar Fangs (Hunting)
Cost90

Glass Windows

Artisan(s)Blacksmith (1)
Woodworker (2)
IngredientsPine Lumber (Lumberer)
Sand (Miner)
Cost113

Hair Accessory

Artisan(s)Tailor (1)
IngredientsDeer Tail (Hunting)
Sewing Threads (Materials)
Cost103

Mounted Elk Antlers

Artisan(s)Woodworker (2)
IngredientsBeeswax (Farmer)
Elk Antlers (Hunting)
Spruce Lumber (Lumberer)
Cost100

Playing Cards

Artisan(s)Innkeeper (1)
IngredientsDyes (Materials)
Paper (Materials)
Cost180

Rabbit Foot Charm

Artisan(s)Blacksmith (3)
IngredientsRabbit's Foot (Hunting)
Silver Ore (Miner)
Cost104

Toy Dolls

Artisan(s)Tailor (2)
IngredientsDyes (Materials)
Wool (Farmer)
Cost125

Water Drum

Artisan(s)Woodworker (3)
IngredientsAsh Lumber (Lumberer)
Bear Grease (Hunting)
Elk Pelt (Hunting)
Cost162

Wolf Pendant

Artisan(s)Blacksmith (4)
Tailor (2)
IngredientsElk Pelt (Hunting)
Silver Ore (Miner)
Wolf Fangs (Hunting)
Cost210

Ammunition

Artisan(s)Blacksmith (3)
IngredientsBlack Powder (Materials)
Iron Ore (Miner)
Cost182

Artillery

Artisan(s)Blacksmith (4)
Woodworker (3)
IngredientsFlints (Materials)
Iron Ore (Miner)
Oak Lumber (Lumberer)
Cost260

Firearms

Artisan(s)Blacksmith (3)
IngredientsFlints (Materials)
Iron Ore (Miner)
Weapon Handles (Materials)
Cost252

Horseshoes

Artisan(s)Blacksmith (1)
IngredientsIron Ore (Miner)
Nails (Materials)
Cost117

Officer Swords

Artisan(s)Blacksmith (4)
IngredientsSilver Ore (Miner)
Weapon Blades (Materials)
Weapon Handles (Materials)
Cost267

Saddles

Artisan(s)Tailor (3)
IngredientsBeaver Pelt (Huntress)
Cow Hide (Farmer)
Cost165

Ship Masts

Artisan(s)Woodworker (1)
IngredientsSpruce Lumber (Lumberer)
Cost56

Ship Sails

Artisan(s)Tailor (2)
IngredientsLinsey-Woolsey (Materials)
Sewing Threads (Materials
Cost205

Swords

Artisan(s)Blacksmith (3)
IngredientsWeapon Blades (Materials)
Weapon Handles (Materials)
Cost220

Buckles

Artisan(s)Woodworker (1)
IngredientsPine Lumber (Lumberer)
Cost55

Crates

Artisan(s)Woodworker (1)
IngredientsWalnut Lumber (Lumberer)
Cost50

Fine Furniture

Artisan(s)Woodworker (3)
IngredientsHickory Lumber (Lumberer)
Pine Lumber (Lumberer)
Walnut Lumber (Lumberer)
Cost125

Fishing Rods

Artisan(s)Woodworker (1)
IngredientsSewing Threads (Materials)
Spruce Lumber (Lumberer)
Cost116

Furniture

Artisan(s)Woodworker (2)
IngredientsPine Lumber (Lumberer)
Walnut Lumber (Lumberer)
Cost80

Torches

Artisan(s)Blacksmith (3)
Woodworker (1)
IngredientsBlack Powder (Materials)
Pine Lumber (Lumberer)
Cost206

Sending Convoys

Convoys enable Connor to sell resources and crafted items via land and naval convoys to obtain a large amount of money.

To send a convoy, the player must first have a Land Convoy or Naval Convoy. The player can have a maximum number of each type of convoy, but to increase the profits Capacity Upgrades should be crafted as well. In order to send a convoy, the player must visit an Accounting Book (located at each General Store and the Davenport manor) and select the convoy to fill it with INDIVIDUAL items.

You must enter each item one at a time. This is annoying when you are sending a convoy with the same item multiple times, as you will need to select the item each time you fill a different slot.

What makes convoys more profitable than simply selling the item to the shop yourself is that each shop has a multiplier to increase the worth of the items sold there via convoys. See the following table for multipliers per sequence.

In order to sell items to a store, the store must first be visited to add it to the map and Accounting Book.


Generating Income

There are two ways to generate income via the convoy:

Kill Beavers and Bears for their pelts and convoy those to the shop offering the most.

The easiest place to get Beaver Pelts is directly northwest of the Davenport Homestead/Frontier border. Enter the Homestead and jump off the cliff straight ahead. Turn northwest and cross the river to find 5-6 Beavers. Once all Beavers are dead, you can leave the general area and return to respawn them.

Use the tables below to craft the best items per sequence and sell them to the shop offering the most money.

Sequence 05Crates
Sequence 06Bricks
Sequence 07Ales
Salted Elk Meat
Bread
Sequence 08Ales
Salted Elk Meat
Bread
Sequence 09Fine Clothing
Quilts
Swords
Sequence 10Artillery
Officer Swords
Bear Pendant
Sequence 11Artillery
Medical Equipment
Sequence 12Artillery
Medical Equipment

Merchant0506070809101112
Boston: Hancock's Store No. 53.83.7333.532.83.5
Boston: Elizabeth Murray's Fineries3.43.53.23.43.23.333.6
Boston: Child's Still House & Dry Goods4.53.33.83.32.83.53.53.4
New York: Rhinelander's Sugars---3.844.74.55.2
New York: De Lancey's Imports & Goods---44.244.65
New York: Van Brugh's Spices---2.73.83.23.64.8
Frontier: The Walking Haberdashery343.633.54.33.84.3
Frontier: The Miliner's Wares33.53.53.534.53.44.2
Frontier: Murdoch's Barter33.83.233.53.13.34.4
Louisburg----5.24.84.66.1
The Bahamas----5.14.75.26
Saint-Augustine----4.84.44.86.5
Virgin Islands----4.75.25.36.3

Due to the fact that crafting costs money and significant time to allow the Artisans to cooldown, for less cost, the two methods can be used in conjunction with each other to allow for this.


Additional Factors

Before blindly sending out a convoy, there are a few other things that should be taken into account.


Travel Time


While sending a convoy to New York for £3,000 might seem like a great payout, the travel time of 22 minutes may mean you can make more money from a lower income convoy that returns quicker.

For example:

MerchantTimeIncomeTotal
New York: Van Brugh's Spices22£3,000£3,000
Boston: Hancock's Store No.512 (x2)£2,100£4,200

The first merchant the player chooses will determine the base travel time:

Convoy's Base Travel Time
Boston: Hancock's Store No. 512
Boston: Elizabeth Murray's Fineries12
Boston: Child's Still House & Dry Goods12
New York: Rhinelander's Sugars22
New York: De Lancey's Imports & Goods22
New York: Van Brugh's Spices22
Frontier: The Walking Haberdashery17
Frontier: The Miliner's Wares17
Frontier: Murdoch's Barter19
Louisburg38
The Bahamas35
Saint-Augustine32
Virgin Islands42

If the player sends a convoy to only one merchant, the base travel time will stay the same no matter how many items you send. However, if the player sends one convoy to multiple merchants, the travel time will increase for each merchant.

First DestinationAdditional DestinationAdd (mins)
BostonBoston+2
New York+12
Frontier+7
Frontier (Murdoch's Barter)+9
New YorkBoston+2
New York+2
Frontier+2
FrontierBoston+2
New York+7
Frontier+2
Frontier (Murdoch's Barter)+4
Frontier (Murdoch's Barter)Boston+2
New York+5
Frontier+2
LouisburgThe Bahamas+2
Saint-Augustine+2
Virgin Islands+6
The BahamasLouisburg+5
Saint-Augustine+2
Virgin Islands+9
Saint-AugustineLouisburg+8
The Bahamas+5
Virgin Islands+12
Virgin IslandsLouisburg+2
The Bahamas+2
Saint-Augustine+2


Risk


Every time you send a convoy there is a risk of that convoy being attacked. The risk is shown on screen before you send out a convoy and is directly related to the number of merchants that convoy is trading with.

  • For land convoys, this number can be lowered by completing Liberation Missions within the city the convoy is being sent to. For each district liberated from Templar control, the risk value to the merchants in that town will lower.
  • For naval convoys, this number can be lowered by completing Privateer Missions for each route.

See Defending Convoys for more information.



Taxes


Taxes only effect land convoys and are determined by the active forts in each location: Boston, New York, and the Frontier.

Whenever a convoy is sent through a region that has at least one fort under Templar control, a 15% tax is levied on your convoy per fort with a maximum of 30% for Boston and New York and 45% for the Frontier.

Naturally, the only way to lower or obliterate taxes is by Liberating Forts in each area. Do this early to allow your convoys to get 100% of the profits.


Defending Convoys

Even if all Liberation Missions are completed there is still a chance that convoys will be attacked. Like all in game notifications, the player will be notified that a convoy is under attack through the animus' notification in the upper right corner of the HUD. The player then as a set amount of time to reach that convoy and defend it.

Attacks on land convoys will only occur in the Frontier and are marked by a shield symbol on the map. In order to defend a convoy, the player must complete one of the following:

  • Approach the marker and defeat all forces attacking it before all allies are defeated.
  • Assign assassin recruits via the Assassin Guild to defend it like you would assign them to any other contract.

Attacks on naval convoys are sudden and unstoppable. Despite this, the profit made over time will easily cover the loss of a few convoys here and there.


Equipment & Weapons

Every melee weapon is rated in three categories: Damage, Speed, and Combo.

Damage

The overall strength of your attack upon a hit. Although it may seem like the most important, it is in fact the lest important due to instant deaths from Counter Kills and Kill Streaks.

Speed

This is an important trait due to the need to complete an attack before Connor is attacked, breaking his streak. In general, you want a fast weapon that will enable Connor to keep a streak.

Combo

This trait controls the number of hits required before Connor delivers a finishing blow. Unlike Damage and Speed, lower totals are what you want.

Weapons

Unarmed
NameDmgSpdComboAvailability
Fists156-
Small Weapons
NameDmgSpdComboAvailability
Hidden Blade136-
Stone Tomahawk125Complete Sequence 05
Assassin Tomahawk333Sequence 06
Iron Tomahawk233Sequence 06
Iron Dagger344Sequence 06
Stone Dagger135Sequence 06
Dirk253Sequence 06
War Tomahawk553Crafting
"Broken Sword" Knife554Crafting
Heavy Weapons
NameDmgSpdComboAvailability
Hessian Axe214Sequence 06
French Naval Axe233Sequence 06
Boarding Axe343Sequence 09
Private Boarding Axe542Preorder Bonus
Naval Axe442Crafting
Normal Weapons
NameDmgSpdComboAvailability
Normal Sword123Sequence 06
French Rapier214Sequence 06
Light Cavalry Saber435Sequence 06
Hanger Sword335Sequence 06
French Cutlass345Sequence 06
Cuttoe Sword224Sequence 06
Officer's Sword414Sequence 06
Captain Kid's Sawtooth Cutlass544Preorder Bonus
Washington's Battle Sword (Replica)555Crafting
Lincoln's Sword (Replica)444Crafting
Blunt Weapons
NameDmgSpdComboAvailability
Wooden War Club233Sequence 06
Gunstock War Club342Sequence 06
Stonehead War Club312Sequence 06
Obwanditag's War Club551Preorder Bonus
Iron Blade War Club451Crafting

Tools

Tools are equipped to Connor's secondary action (Triangle/Y). Six of the available tools are used in combat, while the others are used in hunting/trapping or other situation. Unlike normal weapons, tools require consumables such as bullets and arrows that need to be bought, looted, or crafted. Note that if the player has crafted Saddle Bags, they can use the Horse Whistle to call their horse and mount it to refill their inventory.

Ranged Weapons
Short Range (0-17m)Long Range (17-25m)
NameSldr/SnchOff/ScoutGrndr/JgrSldr/SnchOff/ScoutGrndr/JgrShotsAvailability
Bow (Reflex Shot)123223--
Bow (Charged Shot)112123-
Musket1121121Guards/Racks
Flintlock Pistol1122231Sequence 06
Duckfoot Pistol1122231Sequence 06
Double-Barrel Pistol1122232Sequence 09
Pitcairn-Putnam Pistols1111121Complete Sequence 07
Italian Flintlock1121121Crafting
Royal Pistol1121122Crafting
English Flintlock Pistol1112231Crafting
French Coat Pistol1112232Crafting
Royal Navy Sea Service Flintlock1111231Crafting
Naval Duckfoot1111231Crafting
Pirate Flintlock1112232Preorder Bonus
Scottish Flintlock1121121Preorder Bonus

Capacity Upgrades

Bow Quiver Capacity & UpgradesPoison Dart Pouch Capacity & UpgradesSmoke Bomb Pouch Capacity & Upgrades
Name#AvailableName#AvailableName#Available
Default Quiver8-Default Poison Dart Pouch3-Default Smoke Bomb Pouch3Seq. 06, Memory 03
Upgarde 1+4CraftingUpgrade 1+1CraftingUpgrade 1+1Crafting
Upgrade 2+4UplayUpgrade 2+1UplayUpgrade 2+1Uplay
Cartridge Pouch Capacity & UpgradesRope Dart Pouch Capacity & UpgradesTrip Mine Bomb Capacity & Upgrades
Name#AvailableName#AvailableName#Available
Default Cartridge Pouch8-Default Rope Dart Pouch3-Default Pouch3-
Upgrade 1+8CraftingUpgrade 1+1CraftingUpgrade 1+1Crafting
Upgrade 2+8CraftingUpgrade 2+1UplayUpgrade 2+1Uplay
Upgrade 3+8Crafting
Upgrade 4+8Uplay

Shops

With the exception of a few events that require the player to visit a certain shop and purchase a specific item, all shops stock the same items. There are three General stores in each location: Boston, New York, and the Frontier. In order to send convoys to a shop, the shop must be visited at least once before it will appear in the Accounting Book.

Peddlers, on the other hand, can be found in carts throughout the city and Frontier. Their inventory is limited to consumables, but they will buy any item in Connor's personal inventory.


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