MARIO & SONIC AT THE SOCHI 2014 WINTER OLYMPIC GAMES FAQ

Table of Contents:

Introduction
Characters
Stats Explanation
Olympic Events
Dream Events
Legends Showdown
Medley Mania
Action and Answer Tour
M&S TV
Online/Miiverse
Records
Credits

INTRODUCTION

Hello all, I am FireMario12, creator of the past M&S Winter Olympic Games FAQ, 
the London Olympics FAQ, and a Monster Hunter 3 Ultimate Armor FAQ, making,
this my fourth FAQ. If you guys have any further questions, comments, or data 
that I missed, email me at awkerwin@gmail.com The big change in this game from
the predecessor is the introduction of the Wii U and the Gamepad 
functionalities (All wii remotes must be wii remote plus or with an attached
 accessory or else it will not work). There are 25 events in this game, 16 
Olympic and 9 Dream. There are 4 all new Olympic events and all of the Dream 
ones are completely new. The rest of the Olympic events have been altered 
significantly or not much at all with new controls for most of them. 
Personally, I think this game is awesome and better than the original, I just 
wish that the adventure mode was better (Legends Showdown isn't all that fun).
It also has a, while limited, online mode. Now lets get to it shall we?

CHARACTERS

No new characters have joined the games this time around unfortunately, so I 
will keep the biographies from the previous guide. On the plus side, stats have
 become much more detailed. Instead of only 4 stats, there are a lot more of 
them, and they differ for every event. So this time, I am just going to list 
the general stats of all kinds for the character instead of specifics. And 
again, my apologies for the Sonic character bios, I don't play his games so 
I know very little about their backstories.

TEAM MARIO

MARIO: ALL AROUND
The world's best plumber is here once again to compete in the 2014 Olympics. 
Mario has extremely good jumping abilities and can turn into many forms like
 Fire Mario where he can throw fireballs and Boo Mario where he can pass through
 solid walls like a boo. Mario is the best at many things: golfing, playing 
baseball, playing soccer, partying, saving princesses and many more things. 
Because of that he is well rounded in stats which means he is an all purpose 
player.

LUIGI: ALL AROUND
Luigi is the secondary overshadowed brother of Mario. Everyone thinks he is 
just a taller, younger Mario but he has become very unique. In other games 
he uses his Poltergeist 3000 which is a vacuum that sucks up ghosts which 
Mario doesn't use and believe or not but in many games Luigi can jump higher
 than Mario. He is well rounded in stats and is a well rounded player.

PEACH: SKILL
Peach is the princess of the Mushroom Kingdom. She has been kidnapped many,
many, many times but has always been saved by her special one Mario. You would
think that she would learn from it and set up her castle's defenses better but
 some people never learn. She is a very kind, generous woman with a big heart.
 She is very skilled.

DAISY: SPEED
Daisy is the princess of Sarsaland. She has been in only 1 nonsport Mario game
 and really is just a partner for Peach. Coincidently she is in love with
 Luigi Mario's brother. She is a tomboy and is out going and friendly. Somehow
 she got faster than Peach to become a speed character. She is obviously fast 
and is good for racing-based events.

YOSHI: SPEED
Yoshi is a resident of Yoshi Island. He is a kind, friendly dinosaur who has
helped Mario and Luigi in many adventures. He even helped when the bros were 
babies and Baby Mario was dropped in Yoshi Island when Baby Luigi was 
kidnapped. He has a very long and sticky tongue that he can use to eat 
anything.  He can run at very high speeds and is good at racing-based events.

WARIO:POWER
Wario is a very greedy man who loves garlic. He is enemies with Mario for 
some reason that I do not know. Wario loves money and will do literally 
anything like go on huge adventures just for the coins. He also runs his 
own company WarioWare which makes video games. Wario even has his own games 
on Wii and DS.He eats lots of garlic which gives him a lot of stamina. He also 
is very strong.

WALUIGI:SKILL
Waluigi is a very sneaky man who likes trouble. He is always hanging around 
with Wario because 2 is better than 1 when it comes to causing trouble. He 
likes to play with bob-ombs, and bullet bills to cause mischief. He is enemies
with Luigi for some some reason that I do not know. Waluigi is very tall and
 lanky which gives him good reach. Waluigi is very skilled.

BOWSER:POWER
Bowser is the oldest and most evil villian in Mario's history. He has done 
almost nothing but cause trouble for the citizens of the Mushroom Kingdom 
by stealing Princess Peach. He has a variety of evil minions: hammer bros, 
koopas, goombas, cheep-cheeps, bob-ombs, porcupuffers and many more. He is 
not all bad though because on rare occasions he helps Mario and the gang 
fight another evil villian. Bowser is very strong and is my personal favorite
 Mario character.

BOWSER JR: ALL AROUND
BowserJr. is the evil tyrant's most famous son. He is Bowser's eighth son 
(the others being the Koopalings) and has been in most Mario games since 
his debut in Super Mario Sunshine when Bowser convinced him Peach was his mom 
and Bowser told him to steal his mom back. Now Bowser Jr. likes causing trouble
 to Mario when he is on his way to save Peach. Bowser Jr uses mostly giant 
robots to fight Mario. He is well rounded in stats and is good at anything.

DONKEY KONG: POWER
Donkey Kong is a gorilla who lives in the jungle with his ape friends. He 
has a very bad relationship with the neighbors the Kremlings who are evil 
alligators who have taken his banana stash and other valuable things 
countless times. Recently a group of musical tikis (I love the music they 
play) came and took the banana stash so he and Diddy Kong his nephew went
 on an adventure to get it back. Diddy Kong is smaller and more agile 
than Donkey Kong while Donkey Kong is bigger and more powerful than Diddy 
Kong. He is very strong.

MISCELLANEOUS

MII:ALL AROUND
Your own personal character. You can create miis to be anyone you want like
 a friend, you, or some random funny looking person.You can dress up your miis
 in many different costumes. All miis are all around for some reason even if 
they are wearing a costume of another kind of player for example a power 
character. They will have stats for a power character but still have an all 
around special. Miis are good for any event.

TEAM SONIC

SONIC:SPEED
Sonic is the fastest thing in the world and is here to compete in the 2014 
Olympics.  He is a blue hedgehog. He can roll up in a ball and roll at 
extreme speeds. He collects rings and tries to collect the 7 chaos emeralds 
so he can become an unstoppable ball of speed and fury, Super Sonic. He always
 beats Dr. Eggman over and over again. He cares for others but is not very 
serious and jokes around often. He is very, very, very fast so he is good at
 events that deal with racing.

TAILS: SKILL
Tails is the fastest thing in the world's sidekick. He looks like a yellow 
fox. Tails is a mechanical genius and can build and fix many electronic 
devices. He can fly with his 2 tails by spinning them together to create a
 propeller. He is pretty fast just like Sonic.  He is shy and not as outgoing
 but he still helps Sonic whenever he can. Tails is very skilled.

KNUCKLES:POWER
Knuckles is Sonic's power friend. Knuckles is a red echidna with very big 
hands with spikes on them. He is cocky and is too confident of his power. He 
runs very fast like Tails and Sonic and sometimes helps them in their 
adventures to fight Dr. Eggman.  His fists with spikes on them can supposedly
 can break through rock and anything else. His fists give him strength so he 
is very strong.

AMY: ALL AROUND
Amy is the self-called girlfriend of Sonic. Amy is a pretty pink hedgehog. 
She is an outgoing and friendly girl who has a very good attitude. She uses 
that attitude to cheer people up and brings people out of bad moods. She 
apparently uses a piko-piko hammer and is extremely dangerous with it. She 
also is good at predicting the future with tator cards. She is well rounded 
with stats and is good for any event.

BLAZE:ALL AROUND
Blaze is a cat who is the guardian of the Sol Emeralds. She is a purple cat
 who is a princess of another dimension that is not Sonic's dimension. She is 
has a good heart and tries to stop evil whenever she can. Her emotions 
apparently are concealed in an imaginary bubble around her. She is well 
rounded in stats so she is good for any event.

DR. EGGMAN:SKILL
Dr. Eggman is the most evil villian of the Sonic universe. He is very smart
 and is great at creating robots and evil machines and gadgets which he uses
 to fight Sonic.  He is trying to the Sonic universe become Eggmanland but
 Sonic always has to beat him (which is sad because I wouldn't mind seeing 
Eggmanland). Dr. Eggman is the tallest character in the game and is very
 skilled.

SHADOW:SPEED
Shadow is the ultimate life form created by Dr. Eggman's great grandfather.
He has almost the exact same stats as Sonic because he was created to destroy
 Sonic. He always says he is the ultimate or perfect because he was built to
 be that way. He looks identical to Sonic but to make him look more evil, 
he was made black and red while Sonic is mainly blue. He is one of the 
fastest characters in the game so he is good at racing-based events.

METAL SONIC:SPEED
Metal Sonic is the robot rival of Sonic created by Dr. Eggman himself 
(isn't it strange that both of he and his great grandfather thought of making
 a Sonic clone but they both are completely different). Metal Sonic almost 
has the exact same stats as Sonic because he was constructed that way. He 
cannot talk unlike Shadow but Metal Sonic has a rocket booster on his back to
 make him go faster than Shadow ever could  (I think). He is one of the 
fastest characters in the game and is my personal favorite Sonic character 
and is good at racing-based events.

VECTOR: POWER
Vector is the head of the Chaotix Detective agency. He is a very good detective 
apparently. He must be very greedy or he wouldnt always wear the same gold 
chains over his neck for every Olympic games so far. He must also be obsessed 
with music because he always has headphones. He is very strong.

SILVER: SKILL
Silver is a white hedgehog who has come from the future to come save the world
from destruction. He has psycic abilities like being able to fly and being able
 to levitate objects in the air. I am kind of disappointed though because 
Silver would be way cooler if he levitated his equipment during the events. 
That wouldn't be very fair but it still would be very cool. Silver is a very 
skilled character. 

STATS EXPLANATION
I will number the order of importance in each event (in my opinion) to help you
choose characters to get records with.

General Stats:
Speed- This is how fast your character snowboards/skis/skates etc
Skill- This stat boosts your skills in point events, generally getting you more
 points, the higher the stat is. Boosts and cornering are easier with high 
skill.  Power-This stat boosts how powerful your throws and attacks are. 

Alpine:
1. Top Speed-This determines how high your max speed is. The higher it is the
 faster you can go without running into obstacles (remaining at top speed).
2. Flag Boost- This stat determines how effective and powerful the flag boosts
 are. The higher the stat, the more effective the boosts are.
3. Acceleration- This stat determines how long it takes for you to get to get 
to max speed. The higher the stat, the faster it takes to get to max speed.
4. Cornering- This determines your ability to turn and go around corners. The
 higher the stat, the easier it is to go around turns


Ski Jump:
1. Speed-This determines how fast you can go. In this event, higher speed 
allows you to jump farther
2. Flying- This determines how mobile you are in the air. The higher the 
stat, the easier it is to move around in the air.
3. Landing- This determines how easy it is to land and the points received
 for a successful landing.

Moguls: 
1. Jumping- This determines how good you are at jumping and aerial tricks.
 The higher it is, the longer you have in the air to perform tricks and you
 receive more points for said tricks.
2. Turn Skill- This determines your ability to perform turn tricks. The higher
 the stat, the easier it is to perform them and get more points for them.
3. Top Speed- This determines the maximum speed you can reach. The higher 
it is, the faster you can go without running into obstacles.
4. Acceleration- This determines how quickly you can reach your top speed.

Ski Cross:
4. Acceleration- This determines how quickly you can reach your top speed.
1. Top Speed- This determines the maximum speed you can reach. The higher 
it is, the faster you can go not having crashed into obstacles.
2. Cornering- This determines how easy it is to turn and go around corners. 
The higher the stat, the easier it is to turn and go around corners.
3. Landing Boost- This determines how effective landing boosts are. The 
higher it is, the more effective they are, making you speed up even more.

Biathlon:
3. Acceleration- This determines how long it takes to reach your maximum speed.
The higher it is, the faster you can reach it.
1. Top Speed- This determines the maximum speed you can reach. The higher it 
is, the faster you can go not having crashed into obstacles
4. Cornering- This determines how easy it is to turn and go around corners. 
The higher the stat, the easier it is to turn and go around corners.
2. Stamina- This determines your stamina conservation. The higher the stat, 
the less stamina you use up speeding up in this event

Snowboard Parallel Slalom:
1. Top Speed- This determines the maximum speed you can reach. The higher 
it is, the faster you can go not having crashed into obstacles.
4. Cornering- This determines how easy it is to turn and go around corners. 
The higher the stat, the easier it is to turn and go around corners.
2/3. (depending on preference) Drift Boost: This determines how effective your
 drift boosting is. The higher it is, the more powerful your drift boosts are, 
making you speed up more.
2/3. (depending on preference) Flag Boost: This determines how effective 
your flag boosting is. The higher it is, the more powerful the boosts are, 
making you speed up more.

Snowboard Slopestyle:
3. Top Speed- This determines the maximum speed you can reach. The higher it
 is, the faster you can go not having crashed into obstacles.
4. Grinding- This determines how effective your grinding is. The higher the 
stat, the faster you grind and the more points you get for grinding
2. Box tricks- This determines how effective your box tricks are. The higher 
the stat, the easier they are to perform and get more points for.
1. Aerial Tricks- This determines how effective your aerial tricks are. The
 higher the stat, the more aerial tricks you can perform making you get more 
points for more tricks.

Snowboard Cross:
1. Top Speed- This determines the maximum speed you can reach. The higher 
it is, the faster you can go not having crashed into obstacles.
4. Cornering- This determines how easy it is to turn and go around corners.
 The higher the stat, the easier it is to turn and go around corners.
2. Drift Boost- This determines how effective your drift boosting is. The 
higher it is, the more powerful your drift boosts are, making you speed up 
more.
3. Landing Boost- This determines how effective landing boosts are. The higher
 it is, the more effective they are, making you speed up even more.

Speed Skating 500m
3. Acceleration- This determines how long it takes to reach your maximum speed. 
The higher it is, the faster you can reach it.
1. Top Speed- This determines the maximum speed you can reach. The higher it 
is, the faster you can go not having crashed into obstacles.
4. Cornering- This determines how easy it is to turn and go around corners. 
The higher the stat, the easier it is to turn and go around corners.
2. Boost- This determines how effective your special boosts are. The higher it
 is, the more powerful the boosts are, making you go faster 

Short Track 1000m
4. Acceleration- This determines how long it takes to reach your maximum speed. 
The higher it is, the faster you can reach it.
1. Top Speed- This determines the maximum speed you can reach. The higher it 
is, the faster you can go not having crashed into obstacles.
2. Cornering- This determines how easy it is to turn and go around corners. 
The higher the stat, the easier it is to turn and go around corners.
3. Boost- This determines how effective your special boosts are. The higher 
it is, the more powerful the boosts are, making you go faster.

Figure Skating Singles
3. Balance- This determines how good your character is at spirals. The higher
 it is, the easier they are to perform and get more points for.
2. Rhythm- This determines how good your character is at steps. The higher it 
is, the easier they are to perform and get more points for. 
1. Jumping- This determines how good your character is at jumps. The higher it
 is, the more spins you can get in midair and you can get more points for your
 jumps.
4. Posing- This determines how good your character is at the finishing pose. 
The higher it is, the easier it is to perform and the more points you get for 
it.

Figure Skating Pairs
3. Balance- This determines how good your character is at spirals. The higher 
it is, the easier they are to perform and get more points for.
2. Rhythm- This determines how good your character is at steps. The higher 
it is, the easier they are to perform and get more points for. 
1. Jumping- This determines how good your character is at jumps. The higher 
it is, the more spins you can get in midair and you can get more points for 
your jumps.
4. Posing- This determines how good your character is at the finishing pose. 
The higher it is, the easier it is to perform and the more points you get 
for it.

Skeleton
1. Sturdiness- This determines how easy it is to stay in one place (meaning 
staying on the line instead of getting off of it). The higher it is, the easier
 it is to stay on the line for a long time.
3. Turning- This determines how easy it is to turn. The higher it is, the 
easier it is to turn
2. Top Speed- This determines the maximum speed you can reach. The higher 
it is, the faster you can go not having crashed into obstacles.

Bobsleigh
1. Sturdiness- This determines how easy it is to stay in one place (meaning 
staying on the line instead of getting off of it). The higher it is, the 
easier it is to stay on the line for a long time.
3. Turning- This determines how easy it is to turn. The higher it is, the 
easier it is to turn
2. Top Speed- This determines the maximum speed you can reach. The higher
 it is, the faster you can go not having crashed into obstacles.

Ice Hockey
1. Speed- This determines how fast your character moves. The higher it is, 
the faster he/she moves
3. Tricks- This determines how easy it is to perform tricks and how much 
they build up power for your powershot meter. The higher it is, the easier they
 are to perform, and the more power they give to the powershot meter.
4. Puck Control- This determines your ability to keep the puck under your 
control and not have it taken from you. The higher it is, the harder it is 
for opponents to take the puck from you.
2. Shooting- This determines how powerful and effective your shots are. The 
higher it is, the easier it is to score.

Curling
2. Throwing- This determines how powerful your curling throws are. The higher 
it is, the easier it is to knock stones out of the way. 
3. Curling- I really have no idea what this one does. I think that it might 
affect curving ability but not sure. Help would be appreciated and credited.
1. Sweeping- This determines how effective your character is at sweeping. The 
higher the stat, the farther the stone will go from sweeping

Winter Sports Champion Race (These stats are user dependant, they depend on 
your preferences)
Skiing- This determines how fast you travel on skis. The higher it is, the 
faster you travel on skis
Snowboarding- This determines how fast you travel on a snowboard. The higher 
it is, the faster you travel on a snowboard.
Speed Skates- This determines how fast you can skate. The higher it is, the 
faster you speed skate.
Bobsleigh- This determines how fast you can drive your bobsleigh. The higher 
it is, the faster you travel via bobsleigh.

Groove Pipe Snowboard
1. Top Speed- This determines the maximum speed you can reach. The higher 
it is, the faster you can go not having crashed into obstacles.
4. Cornering- This determines how easy it is to turn and go around corners.
 The higher the stat, the easier it is to turn and go around corners.
2. Drift Boost- This determines how effective your drift boosting is. The 
higher it is, the more powerful your drift boosts are, making you speed up 
more.
3. Landing Boost- This determines how effective landing boosts are. The higher
 it is, the more effective they are, making you speed up even more.

Mario Figure Skating Spectacular
3. Balance- This determines how good your character is at spirals. The higher 
it is, the easier they are to perform and get more points for.
2. Rhythm- This determines how good your character is at steps. The higher it 
is, the easier they are to perform and get more points for. 
1. Jumping- This determines how good your character is at jumps. The higher 
it is, the more spins you can get in midair and you can get more points for 
your jumps.
4. Posing- This determines how good your character is at the finishing pose. 
The higher it is, the easier it is to perform and the more points you get for
it.

Sonic's Figure Skating Spectacular
3. Balance- This determines how good your character is at spirals. The higher 
it is, the easier they are to perform and get more points for.
2. Rhythm- This determines how good your character is at steps. The higher it 
is, the easier they are to perform and get more points for. 
1. Jumping- This determines how good your character is at jumps. The higher 
it is, the more spins you can get in midair and you can get more points for 
your jumps.
4. Posing- This determines how good your character is at the finishing pose. 
The higher it is, the easier it is to perform and the more points you get for
 it.

Roller Coaster Bobsleigh
2. Sturdiness- This determines how easy it is to stay in one place . The 
higher it is, the easier it is to stay still for a long time.
3. Turning- This determines how easy it is to turn. The higher it is, the 
easier it is to turn
1. Top Speed- This determines the maximum speed you can reach. The higher 
it is, the faster you can go not having crashed into obstacles.

Snow Day Street Hockey
1. Speed- This determines how fast your character moves. The higher it is, 
the faster he/she moves
3. Tricks- This determines how easy it is to perform tricks and how much they 
build up power for your powershot meter. The higher it is, the easier they are 
to perform, and the more power they give to the powershot meter.
4. Puck Control- This determines your ability to keep the puck under your 
control and not have it taken from you. The higher it is, the harder it is for 
opponents to take the puck from you.
2. Shooting- This determines how powerful and effective your shots are. The 
higher it is, the easier it is to score.

Hole in One Curling (Pushing and Riding are equally important)
1. Push Power- This determines how strong your pushes are. The higher it is,
the stronger they are
3. Curling- Again I don't know. I think it determines curling ability but not
sure
1. Riding Ability- This determines your character's skill at controlling the 
stone. The higher it is, the easier the stone is to control.

Snowball Scrimmage
1. Speed- This determines how fast your character moves. The higher it is, the
 faster he/she moves
2. Riding Ability- This determines your character's ability to ride on the 
gold snowflake ball. The higher it is, the easier it is to steer and the faster
you move on the ball.
3. Strength- This determines how strong your snowball shots are. The higher 
it is, the more damage your shots do

Bullet Bill Sledge Race
4. Acceleration- This stat determines how long it takes for you to get to get 
to max speed. The higher the stat, the faster it takes to get to max speed.
1. Top Speed-This determines how high your max speed is. The higher it is the 
faster you can go without running into obstacles (remaining at top speed).
2. Cornering- This determines your ability to turn and go around corners. The 
higher the stat, the easier it is to go around turns
3. Rocket Boost- This determines how powerful your rocket boosts are. The 
higher it is, the faster you go upon activating them

OLYMPIC EVENTS
As I said in the intro, there are 16 Olympic games in this version. There are
only four completely new ones, with most of the old ones coming back with new 
controls with the new Wii U Gamepad. New in this FAQ is the Recommended 
Characters section, where I will give my thoughts on who your best choices 
are and why. Stats are explained in the section above. In events with both 
Gamepad and Wii Remote Plus used, I will abbreviate Gamepad with G and Wii 
Remote Plus with W. Events marked with an asterick(*) are events that are
 available in online multiplayer. If you want to see what the stats affect, 
look above at the STATS section

Alpine Skiing Downhill
Controllers used: Wii Remote Plus for all (recommended nunchuck attached but 
not neccessary)
Controls: 
1. At the startup hold down B after it appears on the screen, and swing the
remote down to start at GO for a boost
2. During the race tilt the remote (with nunchuck if attached) left and right 
to turn in the respective directions
3. Lean the remote forward to crouch in order to go faster but with less 
control The point of Alpine Skiing Downhill is to ski your way through a 
course the fastest, passing through flag gates in order to not be penalized 
with extra time. If you touch the small, short end of the flag in the flag 
gate, you will get a boost and a big number will show up on the screen 
showing how many you have gotten in the race. After getting three (do not 
need to be 3 gates in a row) boosts, you will get a special boost that it is 
bigger and faster than a normal boost, so obviously it is your topmost priority
to get as many of those as you can for the best record.If you miss a gate, 
you will get an additional 2 seconds on your time which can be important in 
deciding if you take first or not, so you need to make sure you go through 
all of them. Try to stay crouched (leaning remote forward) at all times to 
stay at top speed. An important note is that you want to stay OUT of the air 
as much as possible, being in the air drastically slows you down in this event.

Recommended Characters (Alpine): The most important stats in this event are top
speed and boosts. The turns are not all that hard in this event and 
acceleration is not important. So speed characters are good at top speed, and 
skill characters are good at boosts. Now the problem with skill characters, 
is that all of them have bad top speed, so speed characters have to take 
priority. A speed character who has good boosts and top speed is a great 
choice but any speed character will do. An all around character with high 
top speed and boosts will also work. Also, in regards to staying out of the 
air, power characters do that better due to their weight, so they are good 
choices as well (I personally do better with power than anything else in 
this event)

Ski Jump Large Hill
Controllers: Wii Remote Plus for all
Controls: 
1. Swing the remote down to initiate the sliding down the hill 
sequence. 
2. Hold down B to charge up power for the jump while on the yellow section at 
the bottom of the hill and swing the remote up when you reach the edge of the 
ramp to jump
3. Tilt the remote left and right to fly in the respective directions. 
4. Upon reaching the ground, extend the remote to the side as shown on the 
screen to successfully land.
The goal of the ski jump event is to jump as far as you can on skis from a
large hill and to perform a successful landing. You want to start the sliding 
down sequence when the wind is strongest, which is shown by the wind sock 
being visciously thrown around. In the air there are updrafts that you should 
fly into to get boosted higher and farther. At the drift you should tilt the 
remote in the direction of the draft to get higher rankings (good, great, 
perfect) and higher boosts. When you reach the ground extend the remote to 
the side upon contact to get as many balance points as possible. 

Recommended Characters (Ski Jump): The most important stat in this event is 
speed, so that you can jump farther, with flying being the second most 
important and landing being least useful. Given these restrictions, the 
best characters would be a speed character  with high flying. or an all around 
character with good speed. Any speed character or all around character will do 
though.

Skiing: Moguls
Controllers: Wii Remote Plus for all
Controls: 1. Charge up power with B during the startup and swing the remote 
down at GO to start
2. Tilt the remote side to side to complete turns
3. Swing up at the tip of a ramp to jump well
4. Swing or tilt the remote in the given directions as shown on the screen in 
midair
5. Swing down upon landing to get a landing boost
The goal of this event is to get the most points through speed, turn tricks, 
and aerial tricks. You start with a turn section, then jump, turn section, 
jump, and finally turn section. The time to turn is indicated by an arrow in 
the snow surrounded by bumps. You want to tilt the remote to dodge the bump 
when you are at the tip of the arrow to get the best results. In the air, 
there are a variety of tricks, 4 normal and then your character's special 
trick. The last one is difficult to pull off but gets you a lot of points 
so you want to try to perform it. 

Recommended Characters (Moguls): The most important stats in this event are 
the turn stat and jump stat because they make your tricks get you more 
points. The characters that excel at these stats are the skill characters. 
Any skill character will work, but the jump stat is slightly more important, 
so a character with a high turn stat but higher jump stat, like Eggman, is a 
good choice.

Ski Cross*
Controllers: Wii Remote Plus for all (with optional attached nunchuck)
Controls: 1. Hold B to charge power at the startup, swing the remote down at 
GO to start
2. Tilt the remote left or right to turn in the respective directions.
3. Lean the remote forward to crouch, ski faster but with harder controls.
4. Swing remote up at the tip of ramps or bumps to jump
5. Swing down upon landing to get a landing boost
The objective of this event is to ski competitively with 3 opponents and be 
the first to the finish in a bumpy track filled with turns. Try to remain 
crouched for most of the races, but you will need to slow down for some 
difficult turns in the middle of the course. At these turns, try to take the 
inside route and run into the flags like in Alpine to get speed boosts.  When 
you come across bumps (little hills with blue arrows on them) you want to try 
to jump at the first to jump all of them and pull off a landing boost to boost 
your speed. Try not to crash into other people, that will slow your speed
down drastically. But if you are behind, try to get behind one of the people 
ahead of you to get a slipstream (shown as a blue circle around your 
character) which will boost your speed and make it easier to pass your 
opponents.

Recommended Characters (Ski Cross) : To do well in this event you need someone 
who has great top speed, and decent cornering and boosts (acceleration is not 
terribly important). A good choice would be an all around who has his/her best 
stat in top speed. Or you could find a speed character with good cornering and 
boost stats like Yoshi (good means about 3/5).

Biathlon
Controllers: Wii Remote Plus for all with Gamepad needed twice during shooting 
sessions
Controls: 1. Hold down B to charge power at startup, swing remote down at GO to
start
2. Press B during the raise to go faster and expend stamina
3. Upon reaching the shooting line (red line in the snow) the player who gets 
there first switches to Gamepad, any others keep Wii Remote Plus
4. (As Gamepad user) Tilt the system left and right to aim and press B to 
shoot.
5. (As Wii Remote Plus user) Tilt the remote left and right to aim and press B 
to shoot
6. (As Gamepad user) Switch back to wii remote after shooting putting the 
Gamepad in reach in a safe place.
7. Lean the remote forward to crouch on downward hills to go faster
The goal of this event is to be the first to the finish in a combination of 
cross country skiing and rifle shooting. However, you will notice that there 
is a big bar with a heart that is your stamina bar. You need to utilize your 
stamina to go faster but make sure to not run out. You will gradually recover 
stamina very slowly when going on a straight slope but you don't want to waste 
your time with that, you want to crouch on downward hills to go fast and 
recover stamina much faster (but don't press B to use up more stamina). When 
not going down hills just keep pressing B to constantly use stamina and go 
faster and faster. When you get to the shooting sections, you are graded based 
on time elapsed and accuracy. The more important thing however, is time, 
because that time is also part of your final race time. You can rush through 
the shooting, getting at least 'greats' with accuracy will be fine. If you 
do well in the shooting parts, you will get a huge boost of stamina, so try 
to use most of it (have it be at about 40%) when you reach a shooting section.
If you have full stamina going down a hill, you should just keep pressing B 
to speed yourself up.

Recommended Characters (Biathlon): Stamina and Speed are very important in this
event, cornering very little and acceleration not so much. Given that, Power 
characters are a very good choice, because they inherently have a lot of 
stamina, allowing them to use more of it and get along faster. Another good 
choice is a speed character with good stamina because speed is pretty important
in this event.

Snowboard Parallel Giant Slalom
Controllers: Gamepad (G) for first player, Wii Remote Plus (W) for any others
Controls: 1. G: Hold down ZL and ZR (trigger buttons) to charge up power 
during startup, swing system down at GO to start. W: Hold down B to charge 
power during startup, swing remote down at GO to start.
2. G/W: Tilt system/remote left and right to turn. 
3. G: Hold down ZL or ZR and tilt the system to drift. W: Hold B and tilt 
the remote to drift
4.G/W: Tilt/Lean the system forward to crouch and speed yourself up
This objective of this event is to race one opponent down a slope with lots 
of turns.  This is not just a simple race though because there are restrictions
on the path you must take. If you are the first player, the important flags 
are the blue ones, second player red. The restrictions are that you must stay 
on the side with the little part of the flag (hard to explain verbally, see 
diagram below). The good and vital part of the flags is that they operate 
like Alpine ones, meaning that they give you boosts if you run into the little 
end. You need to utilize these boosts and drifts (they operate exactly like 
Mariokart if you are familiar with those games) to get to the finish first. 
For the best results, you basically have to go boost crazy and drift as much 
as you can, running into flags along the way to get to the finish line first

Diagram:
| | | | | |					|=snow
| | x | | |					x=part of the flag
| | xx | | |
| | | | | | |
Basically you need to stay to the right of the x's because the smaller 
(shorter) end is on the right. Going left of the flag will get you 
penalized with time boosts.

Recommended characters (Parallel Slalom): The boosts in this event are very 
important, so you need good stats in those areas but you also need  good top 
speed because it is a race after all. None of the speciality characters (power,
speed, skill) fit this bill, so all around characters are the best for this 
one. Any will do, but the best probably would be one whose lowest stat is in 
acceleration and higher in something else.

Snowboard Slopestyle
Controllers: Gamepad for all (alternating turns)
Controls: 1. Hold ZL and ZR to charge power during startup, swing system down 
at GO to start. 
2. Tilt system left and right to turn
3. Swing system up at the tip of ramps to jump
4. While in midair with the stylus, swipe the ball that appears around your 
character to perform tricks and hold down the ball to stop near the ground to
land 
5. While on a grinding rail, tilt the system in the opposite direction that 
you are falling to keep your balance
6. While on a trick rail, swing the system up (or down) to perform tricks 
on the indicated circles 
This event, like Moguls, is based on performing tricks to get points and 
getting the most points to win. You need to make sure you do well on the 
aerial tricks, because those are worth the most points. You want to do just 
enough aerial tricks to land on the ground safely, because if you don't, you 
will get a harsh point off of your total for bad landing. You'll learn about 
how many you can do at each hill through practice, but generally, at the later 
hills you can do more tricks because you are going faster.  Now with the 
grinding rails and trick rails, there is a star ranking over them, one to 
three. The more stars the rail has, the harder it is to perform but the more 
points you get. Naturally, the way to get the highest records is to 
successfully pull of the three star rail tricks/grinds. They'll get easier 
with practice. One thing to note on the trick rail (called box tricks) is 
that you want to swing up when you first touch the glowing circle, not the 
center like I thought for a while.

Recommended Characters (Slopestyle): The best characters in this event 
are the ones that are good at tricks, because they are so important in this 
event. The skill characters are best at this because they have very high stats 
in both aerial and box tricks which are more important than the grinding 
tricks that others excel at. Choose one that either has balanced high aerial 
and box, or one with slightly higher aerial, as those are more important.

Snowboard Cross*
Controllers: Gamepad for first player, Wii Remote Plus for any others
Controls: 
1. G: Hold ZL and ZR to charge power, swing system down at GO to start. 
W: Hold B to charge power, swing system down at GO to start
2.G/W: Tilt the system/remote left and right to turn
3. G/W: Swing the system/remote up at the tip of a ramp/bump to jump
4. G/W: Tilt the system/remote to be aligned with the ground on contact to get 
a landing boost
5. G: Hold ZL or ZR and tilt the system to drift. W: Hold B and tilt the 
remote to drift
The goal of this event is to race your opponents on snowboard to the finish 
line. This is very similar to the Ski Cross, except for two main factors. One, 
the inclusion of drifting helps you take turns easier. Two, snowboards are 
not as good at jumping and the boosts are harder to pull off than skis so 
the distance will be shorter and not as helpful. Take those into account and 
play it like a Ski cross match (look above in that section if you need more 
help)

Recommended Characters (Snowboard Cross): Most important stats in this one are 
top speed and either of the two boost stats, whichever you are better at. I 
prefer drift boosts so I go with a speed character with good stats in drifting 
as well, but you can try a speed character with good landing as also. Another 
possibility is to you an all around character with speed as his/her highest
stat.

Speed Skating 500m
Controllers: Wii Remote Plus for all
Controls: 1. Hold the remote in the pose shownon the screen to get a good 
boost
2. Shake the remote rapidly after GO to get an even better starting boost 
3.Swing the remote side to side in rhythm to what is shown on the screen (wait 
for the light to get to the top of each side and swing in that corresponding 
direction.
This event is very short and the goal is to get to the finish line before your 
opponent.  To skate well, you need to get consecutive perfects by swinging at 
the right time when the light enters the top section. If you get three in a 
row, you will get your first special boost, next is gotten at 4 perfects, 
then 5, and finally at 6 (there may be one at seven if it is possible, I have 
never gotten that many after the fourth boost). This sounds easy and it is 
once you get the hang of it, the hard part is in the 'Final Stretch' section 
where the light and guide is gone and you must swing in rhythm from memory. 
This is pretty difficult, but if you pull off a special boost in this stretch,
the boost will be a lot more effective.

Recommended Characters (Speed Skating): You need a character that is really 
fast for this one. I dont even know why they include a cornering stat in this 
event because you yourself dont turn at all, the game does for you so that 
stat is useless. A speed character with good boost stat and low cornering is 
a great choice because boosts are pretty important in this.I guess an all 
around could work too, but stick with speed for this one.

Short Track 1000m*
Controllers: Wii Remote Plus for all
Controls: 
1. Swing down at GO (no power charge up) and shake the remote to get boosted 
up until your character slows down his/her arm movements
2. Tilt the remote left and right to turn (left to go around corners)
3. Press B to make quicker shorter turns (not recommended because they make it 
easy to crash into the side and lose time)
3. Press A to activate your special boosts when you receive them
This is a very fast-paced skating race around an oval track. The main thing 
you need to do is go around the corners well so that you don't slow down a lot 
and try not to crash into others for the same reason. Another important part 
is after the intial turn there will be blue lines in the ice that you should 
try to skate in for as long as possible because they charge up your special 
bar meter and your special moves are very important. The best use of the 
special move is to use them in going around corners because they make your 
controls easier and faster to go around the semi-difficult to get around 
corners. Try to get an early lead so that you won't have to deal with fighting 
with your opponents over skating on the blue line and making sharp turns.

Recommended Characters (Short Track): Speed Characters are again, like Speed 
Skating, your best bet. However, this time you have to take into account your 
character's cornering stat as that is a crucial part of the race. So you want 
to use a character with great speed and decent boosts and cornering, I like 
using Yoshi for this one for that reason.

Figure Skating Singles
Controllers: Wii Remote Plus for all
Controls: 1. Swing down to start
2. When yellow arrows appear around your character and 'STEP' is at the top
 of the screen, swing the remote in the direction of the arrow when the small 
circle at the start closes around it (it will go to the rhythm most of the 
time if my description is confusing).
3. When 'SPIRAL' appears at the top of the screen, balance the remote on the 
pink line to avoid falling
4. When 'JUMP' appears, swing the remote at the center of the glowing red 
circles and spin it quickly while in midair to perform spin jumps.
5. When 'SPIN' appears, spin the remote quickly to perform a spin
6. When 'WAVE' appears, extend the remote to your side and raise and lower 
it to collect the blue music notes.
7. When 'POSE AT 0' appears, get ready to spin for a while and then pose as 
shown on the screen.
The objective of this game is to score the most points through tricks, moves 
and jumps. This game is very music based so you need to get into the music to 
do better with steps. Yellow steps are slower than red steps, which you need 
to be quick with. I personally get the best score in the topmost song, the 
Meditation song. I can't get higher scores on any of the other songs even with 
perfect combos throughout the whole thing

Recommended Characters (Figure Skating Singles): The best stat in this event 
is jumping so I suggest you use skill characters with high jumping and at 
least decent rhythm and balance (Peach is my favorite figure skater). Also, 
skill characters always seem to do better in events using points like this 
one. 

Figure Skating Pairs
Controllers: Wii Remote Plus for all
Controls: 1. Swing down to initiate the performance
2. When yellow arrows appear around your character and 'STEP' is at the top of
 the screen, swing the remote in the direction of the arrow when the small 
circle at the start closes around it (it will go to the rhythm most of the 
time if my description is confusing).
3. When 'JUMP' appears, swing the remote up when you reach the center of the 
glowing red circle
4. When 'SPIRAL' appears at the top of the screen, balance the remote on the 
pink line to avoid falling
5. When 'WAVE' appears, extend the remote to your side and raise and lower 
it to collect the blue music notes.
6. When 'HOLD HANDS' appears, if playing with 2 players, hold the same remote 
and hold A, if solo just hold A. 
7. When 'PAIR WAVE' appears, hold hands (6, above) and swing the remote up and 
down to the music (you will automatically get the music notes, focus on the 
music)
8. When 'LIFT' appears, let go of A, switch back to your corresponding 
remotes, and pose with the pose on the screen
9. When ' ' appears, hold hands (6, above) and swing the remote together up 
at the center of the glowing red circles.
10. When 'DEATH SPIRAL' appears, hold hands and have the person playing the 
girl, circle the person playing the guy (or just move the remote in a circular 
direction while holding A)
Man thats a lot of controls. Anyway, the key to this game is working together 
and syncronizing your movements to the rhythm and each other. This event is 
pretty hard but very entertaining with some of the character matchups you can 
have. Unfortunately, they don't let you have two male or two female characters 
perform in this event, just one of each. You want to have a priority on #'s 
7-10, because those are the most important and hardest ones that give the most 
points and require good teamwork to pull off.

Recommended Characters (Figure Skating Pairs): The stats of the characters are 
the exact same as Figure Skating Singles and the event is very similar, so the 
same character recommendation applies, skill characters.

Skeleton
Controllers: Gamepad for all (alternating)
Controls: 1. Hold ZL and ZR at the beginning to charge power, swing down at 
GO to start.
2. Rapidly tap ZL and ZR to run until you get a ranking (good, great, etc) 
after GO
3. Swing system up at the red line to board the sled.
4. Tilt the system left and right to turn
This event involves riding on a one-person sled down a track to beat your 
opponent's time.Your TV screen will show the view from behind your character, 
while the Gamepad shows the view as seen by your character. I recommend you 
look at the Gamepad. Anyway, the big thing you will notice is the big 
glowing green or orange line. What you want to do is stay on this line to 
charge up boosts which make you go much faster. At first, you will see this 
line is made up of 5 lines, you want to stay on the middle one to charge your 
power faster. Same applies to when it splits into three and then one. Once 
your boost is activated, the meter will start shrinking, to slow it down, you 
want to stay on the glowing line, especially the middle one. This slows the 
boost from ending so that you are faster for a longer period of time. That's 
all there is to it. If you get good at this, you should be able to pull off 
at least four solid boosts.

Recommended Characters (Skeleton) : Sturdiness is surprisingly important in 
this event, it makes it harder to veer you off of the line when you are on 
it. That being the case, power characters are your best bet. Try to use one 
with good speed to because that's important too, don't worry too much about 
turning.

Bobsleigh
Controllers: Gamepad for first player (leader), Wii Remote Plus for any 
others
Controls: 1. G: Hold ZL and ZR to charge up power, swing down at GO to start. 
W: Hold B to charge up power, swing down at GO to start
2. G: Rapidly tap ZL and ZR to run fast until you get a ranking. W: Rapidly 
shake the remote up and down to run until you get a ranking.
3. G/W: Swing up upon reaching the red line to board the bobsleigh
4. G/W: Turn system/remote left and right to turn
5. G only: Tap ZL to signal to your teammates to turn left, Tap ZR to signal 
to your teammates to turn right
This is similar to the skeleton event in controls and feel. The difference is 
you actually have to work together in this one and the boosting system is 
slightly different. This time, you need to ride on short glowing lines as 
long as you can to get more powerful boosts which make you go faster.You want 
to make turns much earlier in this event than you normally would in other 
events, because your vehicle is giant, and it has bad turning. If you hit a 
wall, you will slow down severely. Other than that, there isn't much else 
to it.

Recommended Characters (Bobsleigh): If you are playing solo, only the stats 
of your first character will affect anything so you want a power character 
for their strong sturdiness stat which is just as useful in this as in 
Skeleton.  However, if you are playing multiplayer, the other character's 
stats will affect your vehicle, so you want a character with good speed and 
turning such as a speed or all around (because sturdiness is only really 
important for the leader).

Ice Hockey
Controllers: Gamepad for first player, Wii Remote Plus for any others 
(horizontally)
Controls: 1. G: Press A at the faceoff when it hits the ground to hit 
the puck to a teammate. W: Press 2 at the faceoff when it hits the ground 
to hit the puck to a teammate
2. G: Turn the left analog stick to move your character. W: Use the arrow 
pad to move your character
3. G: Press B when in possession of the puck to pass to a teammate. 
W: Press 1 
when in possession of the puck to pass to a teammate. 
4. G: Press A when in possession of the puck to shoot. W: Press 2 when in 
possession of the puck to shoot. 
5. G: Press A when not in possession of the puck to body check your opponent 
(steal the puck). W: Press 2 when not in possession of the puck to body check 
your opponent (steal the puck)
6.G: Press Y to perform a flip the puck trick. W: Press  to perform a flip 
the puck trick
7. G: Press on the direction you want to go twice on the left analog to perform
a dash trick. W: Press on the direction you want to go twice on the arrow pad 
to perform a dash trick.
8. G: Spin the left analog stick quickly to perform a spin trick. W: Spin the 
arrow pad quickly to perform a spin trick. 
9. G: After activating the powershot (explained below), swipe with the stylus 
in the direction you want to shoot.
10. G: If your opponent initiates a power shot, tilt left and right on the 
left analog stick to move and press A to jump to block the shot. 
The objective of this game is to work with your team to score more goals then 
your opponents. Your opposing goalie (Shy Guy) is pretty good at defending 
random shots.  So how to counter? There are 4 solid ways I have found at 
scoring. One involves charging up your powershot meter and shooting a power 
shot. To charge up your power meter, you need to perform tricks. The dash 
trick (#7) is good for when you have the puck and need to break away from your 
opposition. The flip trick (#6) is good for when you get the puck defending 
your goal to change directions to run to the opposing side. The spin trick (#8)
is best for when you are surrounded and need to clear some room. If you 
perform tricks well, you will power your meter, and lower your opponent's so 
do them often. Regardless of how you do it, once your meter is charged you 
can press A to activate your powershot. What you want to do is get close to 
the goalie without any interfering players in the way (except possibly one of 
your own). Just shoot for where Shy Guy isn't. An alternative is power shooting
towards a teammate who will then shoot I believe an instant goal (or at least 
a very likely goal). The other three methods are shown in diagrams below.

Diagram 1:			-=ice
-------x				x=starting character
-------|     G]			|=pass route
-------|        ]			o=second character who immediately shoots				
-------|        ]			G=Goalie
-------o				]=goal

Basically, you want to shoot where the goalie won't be fast enough to get to 
(in this case the bottom) so that you can easily score. Also works on the flip 
side too (start at bottom and pass to top).

Diagram 2: 

-------x  G]					-=ice
-------|     ]				                x=starting position
--------o   ]					|=Travel route (skating)
					G=Goalie
					o=stop position and shoot here
This is very similar to the previous one but this time you use just one player 
who is fast to skate from top to bottom of the goal (or bottom to top) and 
shoot at the edge to score.Just be careful to not run into the goalie and 
give it to him.

Diagram 3: 

--------					-=ice	     
-------x            ]				x=character                  
--------         G ]				G=Goalie
--------           o]				]=goal
--------					o=where the shot should end up

This one is hard to diagram, but essentially, you want to be near the center 
and shoot in the opposite area with a strong shooter. In the example above, 
the shooter is slightly above the center, so he shoots to the bottom of the 
goal with a strong shot to probably score.This one is the least reliable.

Recommended Characters (Ice Hockey): The most important stats in this one are 
speed and shooting ability. Speed makes a lot of scoring oppurtunities easier 
and shooting can snag a couple extra goal as well. So you should make your 
team have a balance of speed and power characters (or possibly switching out 
the powers for some all arounds for more speed).

Curling
Controllers: Wii Remote Plus for all, Gamepad is used for the layout of the 
area
Controls: 1. Swing remote up to test strength (practice), hold B and swing for 
the real throw.
2. Tilt the remote left or right to curve the stone in the given direction
3. Shake the remote to sweep (push the stone farther by making the ice easier 
to travel on)
4. Press - to initiate 'Strategy Time' on the Gamepad
5. Using the stylus during Strategy Time, you can draw a line that you want 
the stone to travel on, or place markers to tell when to sweep or the final 
location
Curling is a little known very complicated strategy and teamwork sport. The 
goal of this event is to earn points by having your stone be closer to the 
center of the house (big red/white/blue circle). The more you have closest 
to the center, the more points you will earn. However if an opposing stone 
is closer than one of your second stones but you have one closest to the 
center, you will only get one point. The person throwing first has the 
disadvantage over the player throwing last because the second throwing player 
can easily knock out stones thrown by the first player. Players alternate 
between the 3 different positions: Thrower, Sweeper, and Planner. There 
are 2 sweepers whose sweeping stats affect how far your stone will go from 
sweeping. Thet thrower obviously throws the stone, and the Planner creates a 
strategy (if you want it, it is not needed) Every game is different, so it is
hard for me to give stategies for everything but here are some general ones.
A: If you are starting, Try putting a guard stone in front of the house. If 
you need a reference, watch the computer, they always do that. However, you 
should throw the guard stone to be somewhere in the front of the blue part 
of the house so that it is at least in the game somewhat.
B: If your opponent throw a stone and curves it behind your guard stone, hit 
the guard stone with one of your stones as hard as you can so that the guard 
stone will knock the opposing stone out of the way and rest in the center 
while the second stone becomes the new guard stone.
C: If your opponent throws a stone in the back of the red circle in the house, 
try to throw your stone right in front of it (WITHOUT knocking it out). That 
way, you should be closer to the center than your opponent, and it will be 
extremely difficult for your opponent to knock yours out. 
D: If your opponent has a dangerous stone near the center that is not defended 
and not in the back, use one of yours to knock theirs out of the house to rid 
the danger (but beware of your opponent doing the same to you).
E: Hit the side of an opposing stone to knock theirs to the side and yours 
to the opposite side. You can use this to your advantage by hitting theirs 
to the side out of the house (thereby out of it and useless) and yours close(r)
to the center.
F: Try to defend your stones in the center by putting another of your stones 
in front of it, making it difficult to knock away (and also giving you a 
chance of getting 2 points).

If you need other strategies, go to strategy time in game and hit 'Optimal 
Plan' which will tell you the best plan (sometimes). When you get good, follow 
your instincts, because you can probably come up with better plans than the 
computer

Recommended Characters (Curling): All characters are generally act the same in 
this event. Throwing is good for knocking stones away so having a power 
character wouldn't hurt. Sweeping ability is also very good if you undershoot 
a lot (like I do) because it boosts the effects of sweeping so speed characters
are good too. The characters aren't vastly different in this one, so just 
choose a team and get at it.

DREAM EVENTS
These events are much more fun fantasy versions of the normal events set in 
Mario or Sonic stages/levels. Generally they use items or some gimmick to make 
it more interesting than the normal event. Again, I will use the abbreviations
G for Gamepad and W for Wii Remote Plus in the controls section, and I will 
include the character recommendations section as well. Look above in the STATS
section if you want to know what the stats affect. An asterick (*) is placed 
by Winter Sports Champion Race to signify it is available online

Winter Sports Champion Race(*)
Controllers: Wii Remote Plus for all
Controls: 1. Charge up power with B, swing remote down at GO to start. 
2. Tilt the remote left and right to turn
3. Swing the remote up at the tip of ramps to jump
4. Lean/Tilt the remote forward to crouch and go faster
5. (Snowboard only) Tilt the remote left and right on grinding rails to stay 
balanced
6. (Ski Only) Swing the remote down upon landing to get a landing boost.
7. (Snowboard only) Align your snowboard to the ground through tilting the 
remote to get a landing boost
8. (Snowboard only) Hold B and tilt the remote to drift
9. (Speed Skates only) Press A to activate your special boost
This is a very interesting race where 4 competitors race through a course 
using 
Skis, Snowboards, Speed Skates, and Bobsleighs. How does this work? Well you 
will shortly see in the race that there are 4 doors to enter, 2 white/light 
blue, and 2 dark blue. The white doors will contain either a snowboard or 
skis, and the blue doors will contain either ice skates or bobsleighs.The 
color signifies what the vehicle or equipment is good at travelling: 
Skis/snowboards are fast on snow and slow on ice, Skates/Bobsleighs are fast on
ice and slow on snow. The last section of the race which is neither ice or 
snow is neutral, all equipment travels equally fast on it. If you are in 
first, it is all chance what you receive upon going through any door (but it 
will match with the color). However, if you are lower than first, when the 
first player goes through a door, the spinning roulette above the door of the 
same color will stop and show what you will get upon entering. Use this to your
advantage to get what you want. Now about the different equipment. Skis are 
very balanced and have no special characteristics, except that they excel at 
jumping and can jump greater distances than any other can. Snowboards have poor
jumping ability but can drift and take shortcuts via grinding rails than other
equipment can not. Speed Skates are slower than all the others, but they can 
take shortcuts (thin strips of ice) that other equipment can't (except 
bobsleigh if you are really skilled and lucky). To compensate the low speed, 
the game gives you a special boost upon receiving ice skates than you can 
activate to singificantly boost your speed (just don't use them on the 
shortcuts or else you will fall off). Bobsleighs are big and can push 
opponents aside which can be very fun and annoying to your opponents ;). 
They also can break walls on ice easily that other equipment can't, but the 
bobsleigh is so big that turning is difficult (I also believe it is the 
fastest). To help you travel the best routes for your equipment, beacons of 
light will appear showing you where you can utilize your equipment's advantages
(such as showing you where grinding rails or ice skate shorrtcuts are). What's
 the best equipment to use? There is no best, it all depends on what you are 
good at using and that you make sure that you stay on either ice or snow 
depending on your equipment

Recommended Characters (WSC Race): There is no best character or group of 
characters in this event. It all is dependant on what you are good at. I 
personally like using skis and ice skates so I like the speed characters. 
The skills are good at snowboarding and the powers are good at bobsleigh, 
all around obviously decent at everything, so choose depending on what you 
like and can use the best.

Groove Pipe Snowboard
Controllers: Gamepad for first player, Wii Remote Plus for any others
Controls: 1. G: Hold ZL and ZR to charge power, swing system down at GO to 
start. 
W: Hold B to charge power, swing system down at GO to start
2.G/W: Tilt the system/remote left and right to turn
3. G/W: Swing the system/remote up at the tip of a ramp/bump to jump
4. G/W: Tilt the system/remote to be aligned with the ground on contact to 
get a landing boost
5. G: Hold ZL or ZR and tilt the system to drift. W: Hold B and tilt the 
remote to drift.
This event is just a more interesting version of snowboard cross in the famous 
Mushroom Bridge course from Mario Kart Double Dash. That being said, there 
are a lot of boosts, jumps, and grinding rails that you will need to use to 
speed up and get good records. One thing you will notice is that there are 
sections of the course made up of a light blue panel, and that when you ride 
on it, it will create a yellow path. This yellow path is a boost line that you
can use in the second lap of the race to speed yourself up. You want to 
collect as many coins as you can, because they speed you up and make the 
dash panels more powerful and long lasting. Here are some important ramps 
and shortcuts to take. First after the cannon shot and a couple turns there 
will be a ramp with lots of coins, jump it and travel staright and land on 
the red and yellow dash panels and it will speed you up tremendously but make 
it much harder to control for a little bit so be careful. Next, a la Double 
Dash, take the boosts on either of the bridge railings (either will work, I 
find the left one easier to take) and stay on it until you reach a ramp (dont 
jump on this one, it will automatically). This ramp will make you do some cool 
tricks like in the cannon and give you a huge boost over your opponents.
Finally, you will see a ramp with a grinding rail, you want to take that rail 
and the following dash panels to the finish line and repeat the process 
on the second lap. This should get you a pretty good time.

Recommended Characters (Groove Pipe): This event has identical stats to 
snowboard cross and the uses of the stats are the same, so you want to use 
either a good drifting speed character, or a good speed all around character.

Mario Figure Skating Spectacular
Controllers: Wii Remote Plus for all
Controls: 1. When yellow arrows appear around your character and 'STEP' is at 
the top of the screen, swing the remote in the direction of the arrow when the 
small circle at the start closes around it (it will go to the rhythm most of 
the time if my description is confusing).
2. When 'SPIRAL' appears at the top of the screen, balance the remote on the 
pink line to avoid falling
3. When 'JUMP' appears, swing the remote at the center of the glowing red 
circles and spin it quickly while in midair to perform spin jumps.
4. When 'SPIN' appears, spin the remote quickly to perform a spin
5. When 'WAVE' appears, extend the remote to your side and raise and lower 
it to collect the blue music notes/coins.
6. When 'POSE AT 0' appears, get ready to spin for a while and then pose 
as shown on the screen.
This event controls and is incredibly similar to normal Figure skating except 
that the competitors go through a Mario adventure to save some Toads from 
Kamek and Bowser (which is kinda awkward when you play as Bowser...). If you 
are having trouble seeing the steps by looking at your character then look at 
your opponents because they have the same moves (big bulky dark ones like 
Bowser and DK are easier).Get into the music and perform your moves to the 
beat (helps if you know these songs, 3D Land was awesome)

Recommended Characters (M Figure Skating): The stats are identical to normal 
Figure skating and the importances are still the same. So, keep using skill 
characters to figure skate and get the best results.

Sonic's Figure Skating Spectacular
Controllers: Wii Remote Plus for all
Controls: 1. When yellow arrows appear around your character and 'STEP' is at 
the top of the screen, swing the remote in the direction of the arrow when the 
small circle at the start closes around it (it will go to the rhythm most of 
the time if my description is confusing).
2. When 'SPIRAL' appears at the top of the screen, balance the remote on the 
pink line to avoid falling
3. When 'JUMP' appears, swing the remote at the center of the glowing red 
circles and spin it quickly while in midair to perform spin jumps.
4. When 'SPIN' appears, spin the remote quickly to perform a spin
5. When 'WAVE' appears, extend the remote to your side and raise and lower it 
to collect the blue music notes/rings.
6. When 'POSE AT 0' appears, get ready to spin for a while and then pose as 
shown on the screen.
This event again is very similar to normal figure skating, except this time the 
competitors must rescue wisps from some eye monster (sorry guys, no ideas what 
that thing is). If you are having trouble seeing the steps by looking at your 
character then look at your opponents because they have the same moves (big 
bulky dark ones like Bowser and DK are easier). Get into the music and perform 
your moves to the beat.

Roller Coaster Bobsleigh
Controllers: Gamepad for first player, Wii Remote Plus for any others
Controls: 1. G: Hold ZL and ZR to charge power, swing down at GO to start. 
W: Hold B to charge power, swing down at GO to start.
2. G: Rapidly tap ZL and ZR to run fast in boarding preparation. W: Rapidly 
shake the remote up and down to run fast in boarding preparation.
3. G/W: Swing up to board the bobsleigh at the red line
4. G/W: Tilt the system/remote to turn
5. G/W: In the sideways view portions of the race, tilt the system/remote 
to match the angle of the bobsleigh to the angle of the ground.
This is a simple driving race without an acceleration or brake button. You 
want to collect as many rings as you can because they speed you up and make 
the dash panels more powerful and long lasting. At a couple times during the 
race, the camera will turn sideways making the game 2D and all you need to do 
is perform successful landing boosts to get going faster (they work just like 
snowboard landing boosts).  Watch out for ice monsters because they will 
significantly slow you down and they are hard to see until its too late. 
Other than that there's nothing to it

Recommended Characters (Roller Bobsleigh): The stats are the same as in normal 
bobsleigh, except in this event, speed is slightly more important than 
sturdiness becuase there is no boost line here. Even though there is a change, 
I still suggest you use power characters but with high speed as well as high 
sturdiness.

Snow Day Street Hockey
Controllers: Gamepad for first player, Wii Remote Plus for any others
Controls: 1. G: Press A at the faceoff when it hits the ground to hit the puck 
to a teammate. W: Press 2 at the faceoff when it hits the ground to hit the 
puck to a teammate
2. G: Turn the left analog stick to move your character. W: Use the arrow pad 
to move your character
3. G: Press B when in possession of the puck to pass to a teammate. W: Press 1 
when in possession of the puck to pass to a teammate. 
4. G: Press A when in possession of the puck to shoot. W: Press 2 when in 
possession of the puck to shoot. 
5. G: Press A when not in possession of the puck to body check your opponent 
(steal the puck). W: Press 2 when not in possession of the puck to body check 
your opponent (steal the puck)
6.G: Press Y to perform a flip the puck trick. W: Press (?) to perform a flip 
the puck trick
7. G: Press on the direction you want to go twice on the left analog to perform
a dash trick. W: Press on the direction you want to go twice on the arrow pad 
to perform a dash trick.
8. G: Spin the left analog stick quickly to perform a spin trick. W: Spin the 
arrow pad quickly to perform a spin trick. 
9. G: After activating the powershot (explained below), swipe with the stylus 
in the direction you want to shoot.
10. G: If your opponent initiates a power shot, tilt left and right on the 
left analog stick to move and press A to jump to block the shot.
This is a much more fun version of hockey set in the famous Delfino Island. 
The basics are the same as well as the controls, score more goals than your 
opponent to win. All of the scoring techniques work in this as well so look 
above under 'Ice Hockey' to see them. However, this is a dream event so it's 
gotta be interresting, so there are 3 different courts and all of them have 
them have their own unique obstacles. The only real addition to the event is 
the inclusion of bonus goal oppurtunities, gold cages that when shot in give 
you 2 points. Obviously you want to score them whenever available. I will go 
in depth to the stages below...

Main Street: This stage is shaped like a circle and is the simplest of the 
three. The center of the area is higher than the rest of the court, so it is 
harder to climb up but easier to come down. The other obstacle is the holes 
in the walls. Shooting the puck into these holes will cause a pianta to become
angry and throw the puck as a shell out the window. This shell puck is very 
powerful, going through any player including the goalie with ease. So if you 
get it, shoot accurately as soon as possible and keep it from your opponents 
at all costs. The time when the bonus goal is activated is random, but look 
in the windows when you see it say it is active on the screen. 

Market Street: This stage is shaped like a normal hockey court except it is 
longer and thinner with an extra add on at both goals. One feature is the 
orange bouncer mushrooms. If you skate into these mushrooms, you will bounce 
really high and be unreachable (but you can't move very far). If you shoot 
from higher up, it makes it harder for the goalie to block it, thereby easier
to score goals. Another obstacle is thatthere are piles of bananas being sold 
under the tents. If you run into them, or the puck does, it will cause there 
to be a bunch of banana peels on the ground that when stepped on make you 
slip. Use these to cause a lot of havoc around the area you want. When you 
hear church/clock bells ringing, there will be a bonus goal oppurtunity, so 
dash to the center where the clock is and shoot without being interrupted to 
get it.

Coin Street. This is a very wide area with lots of blocks and elevated areas
 on the left and right ends of the court. Firstly, as I said, there are lots 
of blocks blocking your progress so you need to manuever around them to get to 
the opposition's goal. A way around that is to hit a P button (blue) on the 
ground that turns blocks around it into coins like in the Mario games for a 
limited time. If the coins are gotten, after the time runs out, the blocks 
will be gone allowing you to go through the once-blocked area. If you collect 
8 coins, you will cause a bonus goal oppurtunity on one ends of the court 
so get over there and score. One startegy here might be to just go for bonus 
goals with the coins, not even caring about the goal with the shy guy goalie.

Recommended Characters (Snow Hockey): The game is mostly the same in terms of
character picking in snow hockey over ice hockey. Speed is mostly even more 
important than power (shooting) here because of the bonus goals, so use mostly 
fast characters to get the job done.

Hole in One Curling
Controllers: Gamepad (solo) Gamepad and Wii Remote Plus alternating 
(multiplayer)
Controls: 1. (Solo and Multiplayer Co-op) Using the stylus, hold the glowing 
stone and flick it on the touch screen of the gamepad to throw your stone
2. (Solo) Tilt the gamepad left and right to turn. Lean forward to go a little 
farther, Lean closer to you to slow down. (Multiplayer Co-op) Tilt the Wii 
Remote Plus left and right to turn. Lean forward to go a little farther, lean 
closer to you to slow down.
3. (Solo and Multiplayer Co-op) Hold with the stylus on places with arrows on 
the gamepad to freeze the obstacle making it easier to use it to your advantage
4. (Solo and Multiplayer) In the fourth hole, when towers fall from above, 
rapidly tap the parts to destroy them to get by safely)
This is an interesting version of curling in a golf course setting in Green 
Hill Zone where one person pushes the stone and another player rides it. First 
I will discuss the controlling differences. If you are playing solo or 
mulitplayer versus (not team versus), each player only uses the Gamepad. 
If you are playing co-op mode, the pusher will use the gamepad while the rider
uses the Wii Remote Plus. Now the goal of the pusher is to send the rider in 
the right direction and most of the time with as much power as possible (unless
you are close to the goal). The rider needs to lean in the different directions
to make the stone go where he/she wants (it is not very easy to control 
however). There are 4 different holes all with a couple different routes, I 
will write my thoughts on how to complete each below. One interesting thing is
that if there is a tie for first place after all of the holes are played, 
there will be a tie break. The tie break is where you need to push your stone 
to be as close to the line as possible (but if you push it off the ledge, you 
can basically kiss the win good bye). What you want to do is flick it lightly, 
too much power will cost you the win.

Hole 1 Suggestions: I like the left route a lot better than the right because 
the boost ramps are very hard to use and control. So my startegy is to push as 
hard as you can to get at least down the first hill on the left (even better 
is down both of the hills).  Assuming you got only down the first hill, either 
push hard and try to hit the right side of the bumper closer to the hole to 
hopefully score, or push lightly so that you have a direct shot at the goal 
next turn. If you get down both hills, just go for the direct shot.

Hole 2 Suggestions:Two routes again, and I prefer the right one (again the 
boost ramps make you completely out of control and rarely help you. First 
throw, you want to push hard and get onto the middle of the circle with ramps 
circling around it.  Second throw you want to push to the dash panel at the 
edge of the area (hold down on it to make sure it is pointing left so you 
don't go the wrong way and waste a turn. If you did it well, you should be 
able to get to the hole with your added momentum. If not, then just do a light
push to get to the hole.

Hole 3 Suggestions: This is a very simple hole down a downwards sloped hill 
littered with many obstacles, mostly rocks and bumpers. Rocks will slow your 
stone significantly so don't hit any of them. Bumpers will shoot your stone 
in the direction depending on how you hit it. For the first throw, you want 
to push towards the right into the gap between the obstacles and then carefully
guide yourself down the hill avoiding all obstacles. Its pretty hard to slip 
through the four bumpers at the end, but if you can get through you have a 
very good chance of getting a hole-in-one.

Hole 4 Suggestions: The most complicated and longest hole with a lot of 
different paths to take. For the first throw, I recommend pushing at the very 
edge of the mud but not touching, then tilting left to hit the dash panel and 
propel yourself up the hill (just don't fall off into the lower area, that will
 only be bad). Along the way on the course, random towers will fall, so rapidly
 tap the parts of the tower you need destroyed to pass safely. Second throw try
to push to a distant dash panel to the right (it would be best if you hit it 
this turn). Upon hitting it, veer right, avoiding the big hill and staying 
level and push as far as you can. The next throw might be complicated by some 
bumpers, but should be an easy and direct shot at the goal

Recommended Characters (Hole Curling): Pushing power and Riding ability are 
both very important in this event. So, you want one power character (pushing 
power) and one speed (riding ability). Remember you want to be strategic, the 
first chosen character will be the pusher on holes 1 and 3, the second pusher 
on 2 and 4. Choose the order depending on what you need more in each hole

Snowball Scrimmage
Controllers: Gamepad for first player, Wii Remote Plus (horizontal) for any 
others
Controllers: 1. G: Use left analog stick to move. W: Use arrow pad to move
2. G: Press A to shoot snowballs. W: Press 1 to shoot snowballs
3. G: Hold A to charge up bigger snowballs and release to shoot. W: Hold 
3. G: Press B to lock on to a target. Press again to change targets. W: Press 
2 to lock on to a target. Press again to change targets
4. G: When in a cannon shooter, hold A to charge power for the jump, and let 
go to jump. W: When in a cannon shooter, hold 2 to charge power for the jump, 
and let go to jump.
5. G/W: Run into the snowflake ball with no one on it to board it.
The goal of this event is to battle in teams of 2 to bring the giant gold 
snowflake ball to your goal by riding on it (the goal is behind where you 
start and an icon will show if you are riding it).This is complicated by the 
fact that you have snowball guns to pelt each other with, and each player has 
a health bar which drops upon being hit. You are able to charge up your 
snowball gun to shoot bigger snowballs that can stun an opponent if you hit 
them. If you see an opponent who is glowing with a yellow or red light, hit 
them quickly to stop his/her charging process. If you manage to drop an 
opponent's health bar all the way, they will be out of the game for a couple 
seconds and then transported back to their starting position. There aren't 
many ways to score but here is the way I find more reliable. What you want to 
do is either ride the ball and have your partner kill your opponents, or do 
the reverse, have your partner ride the ball and you kill the opponents so 
they can't interfere with your rider. This is difficult to counter, the best 
way is to split up and try to take the rider down by shooting snowballs at 
him/her so that the partner can only focus on one of you. You will also 
notice there are cannons on the four cardinal ends of the arena. These cannons 
will shoot you further depending on how much you charge but they leave you 
wide open to attack so I do not recommend it. The only viable time to use it 
is if you managed to shoot the rider off when they were nearly at the goal, 
ride to the cannon and shoot yourself over the gate to severely slow down your 
opponent. If you are winning by 2 points, a shortcut (the center gate) will 
open for the losing team to get through much easier to the goal. This may be 
a strategy if you are confident, let your opponent score twice so you get a 
huge advantage and can win with enough skill.  Also, there are rainbow panels 
on the ground that restore your health upon standing on them. I only recommend 
using them after you are sent back to your starting positions after someone 
scores; you don't want to waste time in the heat of the match healing.

Recommended Characters (Sball Scrimmage): Speed and riding ability are at the 
top most priority for this one. Strength it not very important. So you want to 
have either a speed character with a lot of riding ability, or a skill player 
with a lot of speed.

Bullet Bill Sledge Race
Controllers: Gamepad for first player, Wii Remote Plus for any others 
(horizontal)
Controls: G: Hold ZL and ZR to charge power during chargeup, swing down at 
GO to start. W: Hold 1 to charge power during chargeup, swing down at GO to 
start
2. G/W: Tilt the system/controller left and right to turn
3. G/W: Swing system/controller up at the tip of ramps to jump
4. G: Press ZL and ZR to activate rocket boosts. W: Press 1 (?) to activate 
rocket boosts
The goal of this 2 player event is to steer your bullet bill sleigh through 
a land full of sweets and chocolate to get the finish first. This is mostly 
just a standard car race without an accelerator or brake. To gain an edge over 
your opponents, you need to gather small blue orbs which will fill a boost 
meter on the right hand side.When you get a rocket boost, it is usually best 
to activate it immediately, but you want to stay out of the air for as long 
as possible because it is wasting the boost. The boosts are most useful for 
going through obstacles and chocolate to cut corners and find shortcuts. If 
you steer into rings, they will propel you up and forward a bit so try to use
them to your advantage. One noteable short cut is in the second lap after the 
tunnel that spins you around, look right and aim for some rings that will lead 
you to a secret ledge and will make that final section a lot easier.

Recommended Characters (BB Sledge): You are going to want a fast character for 
this one because speed is the most important stat here. Go with a speed 
character with at least decent cornering (that's pretty important too) or a 
skill character with a lot of speed.

LEGENDS SHOWDOWN
This is the adventure mode of the game, where the 20 competitors are working 
together to get the giant trophy locked behind 6 gates with 6 keys. The mode is
very simple, there are 5 areas (plus one final one) where 4 competitors are 
working together to get one key. The last one is with all the characters able 
to get the last key.  The 4 competitors must first fight shadow versions of 
themselves in 3,4, or 5 events and then must take on a rival from the Mario 
or Sonic Series. You get points for winning against the shadows, you get more 
points if you beat them by a larger margin. After defeating a rival, a key 
appears and you proceed to the next area. After clearing an area, you will get 
a ranking based on the number of total points. In this section, I will say 
the character that will get you the best results, and will add any extra info 
when needed. If you need help with any of the events, look about under the 
OLYMPIC EVENTS or DREAM EVENTS section.

Area 1 
Characters: Donkey Kong, Yoshi, Sonic, Tails

Event 1: Alpine- DK or Sonic
Event 2: Speed Skating 500- Sonic or Yoshi
Event 3: Snowboard Cross- Sonic or Yoshi
Event 4 (Rival Birdo): Ice Hockey- All

Area 2 
Characters: Amy, Knuckles, Wario, Waluigi
Event 1: Figure Skating Singles- Amy or Waluigi
Event 2: Biathlon- Wario or Knuckles
Event 3: Skeleton- Wario or Knuckles
Event 4 (Rival Magikoopa): Bullet Bill Sledge- Amy and Waluigi

Area 3
Characters: Daisy, Luigi, Shadow, Vector
Event 1: Bobsleigh- All
Event 2: Snowball Scrimmage- Shadow and Daisy
Event 3: Curling- All
Event 4: Snow Day Street Hockey- All
Event 5 (Rival Jet): Snowboard Parallel Slalom- Luigi or Shadow

Area 4
Characters: Mario, Peach, Silver, Blaze
Event 1: Moguls- Peach or Silver
Event 2: Groove Pipe Snowboard- Mario or Blaze
Event 3: Figure Skating Pairs- Silver and Peach
Event 4: Hole in One Curling- Mario and Blaze
Event 5 (Rival King Boo: Short Track 1000m- Mario or Blaze

Area 5
Characters: Bowser, Bowser Jr, Dr Eggman, Metal Sonic
Event 1: Ski Cross- Metal Sonic, or Bowser Jr
Event 2: Snowboard Slopestyle- Dr. Eggman
Event 3: M/S Figure Skating Spectacular- Dr Eggman
Event 4: Ski Jump- Bowser or Bowser Jr
Event 5 (Rival Omega): Roller Coaster Bobsleigh- Bowser or Bowser Jr

Area 6
Characters: All playable characters
Event (Rivals Rouge, Eggman Nega, Dry Bowser): Winter Sports Champion Race- 
Depends on what equipment you are best with, I personally like speed 
characters

MEDLEY MANIA
This mode is akin to the circuit mode in the original Beijing Olympic games. 
Basically 4 people compete in 3 or 4 olympic/dream events consecutively 
earning points for better performances (4 for 1st, 3 for 2nd, 2 for 3rd, 1 
for 4th). However, if you are playing a 8 player event, you just need to be 
the best of your 4 competitors (meaning you can take 2nd but get 1st place 
if all did worse than you). There are 8 premade medleys, and you also have 
the option to create a custom medley which can have up to 5 events in a row.

Sonic Stage Medley
Event 1: Roller Coaster Bobsleigh
Event 2: Hole in One Curling
Event 3: Bullet Bill Sledge Race
Event 4: Sonic's Figure Skating Spectacular
Recommended Characters: Power Characters because they are great at both 
bobsleigh and Hole in One Curling. Try to get one with decent skill for the 
Figure Skating

Mario Stage Medley
Event 1: Groove Pipe Snowboard
Event 2: Snow Day Street Hockey
Event 3: Snowball Scrimmage
Event 4: Mario's Figure Skating Spectacular
Recommended Characters: Speed Characters because they are great a Snowball 
Scrimmage and Snow Hockey, and good at Groove Pipe. Use one with decent skill 
as well for Figure Skating

Jumping Medley
Event 1: Ski Jump
Event 2: Snowboard Slopestyle
Event 3: Moguls
Recommended Characters: Skill Characters are the best for this one, excelling 
at Slopestyle and Moguls and being pretty good at Ski Jump too.

Teamwork Medley
Event 1: Bullet Bill Sledge Race
Event 2: Curling
Event 3: Ice Hockey
Recommended Characters: Speed Characters are the best for this one being great 
at all the events because of their sweeping and moving skills

Ice Medley
Event 1: Figure Skating Singles
Event 2: Figure Skating Pairs
Event 3: Mario's Figure Skating Spectacular
Event 4: Sonic's Figure Skating Spectacular
Recommended Characters: Skill Characters definitely because all the events are 
figure skating and the skill characters are best at figure skating

Lock-on Medley
Event 1: Snowball Scrimmage
Event 2: Curling
Event 3: Biathlon
Recommended Characters: Speed Characters are you best bet here because of your
 advantage in Snowball Scrimmage and Curling. Try to pick one with decent power
(power=more stamina) to help out in Biathlon

Speed Medley
Event 1: Alpine Skiing
Event 2: Speed Skating 500m
Event 3: Skeleton
Event 4: Snowboard Giant Parallel Slalom
Recommended Characters: Speed Characters are the best obviously because of the
 name! (and because they have the best stats for all the events except 
Skeleton)

Racing Medley
Event 1: Snowboard Cross
Event 2: Short Track 1000m
Event 3: Ski Cross
Event 4: Winter Sports Champion Race
Recommended Characters: Speed Characters are again your best option becuase 
they are generally the best at racing events (which this entire medley consists
of)

ACTION AND ANSWER TOUR
This is an interesting attraction hosted by Orbot and Cubot, where contestants 
must complete specific goals in the Olympic events to get the correct 'answer'.
 Most of these have nothing to do with the normal events so thats what makes 
it more fun.  You can play tours with 4, 6, or 8 'actions (events)'. You earn 
points for getting a correct answer and you all compete to get the most points.
Every couple rounds or so there is a 'random chance' which will cause some 
random event to happen (I will list them below). All the controls in the events
are the same in this, so look under the corresponding event to see them if 
needed. All of the actions that I know of will be listed and explained below. 
If there are any that I missed, email me them (address is in intro).

Alpine Actions

Thwomp and Answer (Competitive)-In this game there are 4 gates with thwomps at 
each of them. Before the race starts, a thwomp will crash down and cause the 
wii remote plus to rumble. Remember the rumble and pass through each gate 
looking for an identical rumble and choose that gate at the goal line.

Ski Jump Actions

Midair Catch and Answer (Competitive)- In this game, there will be a picture of
a character at the end of the ramp. Remember that character, and run into the 
big balloons with the same character on them to get the most points. Whoever 
gets the most point wins.

Midair Formation and Answer (Competitive)- In this game, after you jump a bunch
of koopas and buzzers will fly out into the air in front of you and begin to 
form a shape.  The longer you are in the air, the closer to completion the 
shape will be. Memorize the shape and choose that pattern after landing.

Ski Cross Actions

Route Recall and Answer (Competitive)- This is a short portion of the normal
course with big gates divided into 2, one side is safe, the other has crates 
which severely slow you down. The gates that are safe are shown at the 
beginning. Memorize the order of the safe gates and ski through to the finish 
line

Scratch and Answer (Competitive)- This is a very simple event where you must 
navigate along a simple track skiing over a scratch card of sorts on the snow. 
While skiing on the scratch card, you want to find a shiny star pattern 
underneath. Look at the gamepad after all have passed the scratch card and 
look for which number is shiny starred and ski into that gate

? (I only played it once and didn't get to write it) (Cooperative)- This is 
one of very few team events where 2 pairs of two compete against each other.  
The goal of the teams is to collect the most correct color balloons (red or 
blue depending on which team you are) in the short race. If you collect an 
incorrect one, you give a point to the other team so refrain from doing that

Biathlon Actions
Quick Shot and Answer (Competitive)- This game is a quick one where a cannon 
shoots a symbol from a far distance. You need to memorize the shape and 
pattern on the shape and shoot the symbol first, choosing correctly to win.  
You need to be extremely fast to do this one well

Search and Answer (Competitive)- In this game, you need to ski through the 
course looking from characters from the Mario and Sonic franchises. You need 
to find five of them and get to the end first. When you reach the end, you 
need to shoot the pictures of the characters in the correct order you found 
them to get points and win

Snowboard Parallel Giant Slalom Actions
Speed Chase and Answer (Competitive)- In this very simple game, you are pitted
against a rival and must race to the finish line where a bunch of different 
snowflakes are.  At the beginning you are shown a snowflake, just memorize 
the color, and snowboard into that snowflake before your opponent to win

Snowboard Slopestyle Actions
Try Your Luck and Answer (Competitive)- In this luck based game  you must 
travel through the slopestyle course without ramps, and must ride on the 
trick rails or grinding rails to run into barrels. Upon crashing into a barrel 
you will get a random amount of rings. Hope to get the most rings to win

Snowboard Cross Actions
Pursue and Action (Competitive)- In this game, you are given the task to look 
for a random character in the course. Once you find that character, remember 
who he/sheis, and snowboard through the gate with his/her face on it.

Short Track Actions
Dice Throw and Answer (Competitive)- In this game you are skating around the 
rink running into a giant die. The goal of running into the die is to 'roll' 
it and see all the faces (sides) of the die. On each side of the die there is 
a number and a color, you want to look for the number that appears twice. Use 
the colors to help you, if you see a number that has two different colors 
that's the one you want. Choose that one at the end to win

Boo Hunt and Answer (Competitive)- In this game, the Gamepad displays the live 
video broadcast of an invisible Boo. Based on this footage, you need to locate 
where the Boo is and run into him first to win

Eyeball and Answer (Competitive)- In this game,you need to locate a specific 
point on the track at a certain distance (specified at the beginning of the 
game). There will be a counter at the top right of the TV screen displaying 
how far you have travelled but slowly blotting out some of the numbers, making 
you need to guess where the specific point is. Whoever gets the closest wins

Figure Skating Actions
Roulette and Answer (Competitive)- In this luck based game, you need to perform
 a spin to get your roulette moving. The roulette has points on it that you 
want to aim for. The faster you spin, the smaller the point panels are, but 
the greater they are worth so spin depending on how confident you are. Press 
A to slowly stop spinning and hope your cursor lands on the point value you 
want.

Copycat and Answer (Competitive)- In this game, you will first watch a 
performance of only steps performed by an AI. You want to memorize the general 
direction of the steps (for example, if the arrow goes up, swinging down or up 
will work) and perform that after the AI's performances. Or you could just 
randomly swing the remote hoping you get the right direction...

Bobsleigh Actions
Bullet Bill Shuffle and Answer (Competitive)- In this game, you will be racing 
through the bobsleigh course without the boosts, following a bullet bill. More 
bullet bills will fly with you as the race goes on, keeping your eye on the 
original bullet bill that was in the entire race and choose that bullet bill 
at the finish line.

Ice Hockey Actions
Goal Shoot and Answer (Competitive)- In this stupid game, you compete in 
hockey to answer the question provided in the beginning of the match (they 
are very simple questions: who is in first place, who is player one etc). You 
need to get the puck and shoot into the goal with the character's face on it 
to win.

Curling Actions
Takeout and Answer (Competitive)- In this game, the house is filled with a 
lot of stones, big and small. Your goal is to knock as many out as you can 
(smaller are worth more points). There's a lot of luck, but try to hit the 
big ones with a lot of force so they will run into the smaller ones and 
hopefully knock them out

Fan Blower and Answer (Cooperative)- In this game, two teams of two compete 
to find the hidden picture in the house. The picture is hidden by a thick 
layer of smoke that can't be seen through unless you use fans that are 
conveniently located on top of your stones. With some luck, you want your 
stones to cover as much ground as possible so you can catch a glimpse of the 
mystery picture. The less stones you use, the more points you get.

Random Events
These happen every couple rounds where a random event ensues. Here they are:

Recovery Chance- This is a rare one, where a x2 panel is given to the player 
in last place, making all the points received in the next turn multiplied by 
2 to help give him/her a boost.

Steal Chance- This event allows the winner to steal 10 points from any opponent
he/she chooses. Use this to take down your opponents while helping yourself to
win

Lucky Chance- This is a luck event where there are 4 cards with certain numbers
of points on them. All players choose one and get the number of points on it.

Bonus Point Chance- The winner of the previous event is given the ability to
hit a button giving him/her extra points (for a total of 11-17 points)

Selection Chance- This event enables the competitors to vote on an event that 
will be played next round. The event chosen is by majority, if there is no 
majority, it will be chosen randomly.

M&S TV
This is the TV set within the game where you can find many channels with lots 
of fun stuff. This is accessed by using the Gamepad in the main menu or event 
selection screen and is only shown on the Gamepad. I'll go in depth to the 
channels and explain them below.

Channel 1: Winter Roundup
Here is the news channel area of the game. Here, Toad presents you the log of 
new records achieved and pictures if you enable photo trade with friends 
(explained under MIIVERSE). Not much else here, one of the lame channels

Channel 2: Road to Victory
This is a very interesting channel dedicated to your improvement in each event.
When you choose an event, it will shown a nice line graph showing how much you 
have improved (or not improved). Below it shows some event specific records and
how much you much you have improved since your first try. This one is 
definitely worth checking every now and then 

Channel 3: Rankings at a Glance
This is the Nintendo Wifi records, showing the top record in each event in 
comparison to yours. You are also able to download the best run by the top 
record, allowing you to see how they got their record (but I don't know where 
you access these, help would be appreciated!). 

Channel 4: Highlights
Here is what you've been waiting for, the challenges channel. In this channel,
special challenges are hidden, upon completing them you will get costumes, 
music or gear.  You are able to use challenge hint points (received by playing
online matches or completing other special challenges) to show words hidden 
by ???? so you know what you need to do, or you can look below at the very long
list of all 248 of them. I will be writing them in order going from left to 
right top to bottom. 

1. Set Your Country-easy, you do that while creating an account
2. Play 10 events
3. Change music once- to do this, after selecting an event, look at the bottom
right corner of the scree for a music icon, click on it and the rest is self 
explanatory
4. Perform a landing boost once in Ski cross- swing down upon landing from a 
jump
5. Use Silver to get 3 gold medals in Olympic events
6. Use Luigi to get 3 gold medals in Olympic events
7. Use Mario to get 3 gold medals in Olympic events
8. Perform a perfect spin in Figure Skating pairs (2 player only)
9. Score once in Snowball Scrimmage
10. Perform a special trick in Moguls- perform 5 tricks in one jump to complete
this
11. Use Wario to get 3 gold medals in Olympic events
12. Use Vector to get 3 gold medals in Olympic events
13. Win in all events against hard level com- easy way may to do legends 
showdown 
on hard
14. Use Vector to get 3 first medals in Dream events
15. Use Amy to get 3 gold medals in Olympic events
16. Use Bowser to get 3 gold medals in Olympic events
17. Use Blaze to get 3 gold medals in Olympic events
18. Shoot all targets in Biathlon- they don't have to be good shots, just hit 
the targets
19.Use Shadow to get 3 first medals in Dream Events
20. Perform 1 boost in Skeleton
21. Change gear once- found in options next to your mii on the home screen of 
the game
22. Perform perfect jumps twice in Figure Skating pairs
23. Use Wario to get 3 first medals in Dream events
24. Use Mario to get 3 first medals in Dream events
25. Perform a starting dash in Bullet Bill Sledge Race
26. Use Blaze to get 3 first medals in Dream events
27. Play versus a friend AI once- I have no idea what this one means
28. Perform a perfect spin in Mario's Figure Skating Spectacular
29. Perform a perfect running start in Bobsleigh
30. Use DK to get 3 gold medals in Olympic events
31. Use Amy to get 3 first medals in Dream events
32. Perform a perfect jump twice in Figure Skating Singles
33. Perform a rocket boost in Bullet Bill Sledge Race
34. Play one online match
35. Use Bowser Jr to get 3 gold medals in Olympic events
36. Use Knuckles to get 3 first medals in Dream events
37. Perform a flag boost in Alpine Skiing
38. Perform 10 perfect jumps in Winter Sports Champion Race
39. Perform a landing boost in Groove Pipe Snowboard- remember, align your 
snowboard to be parallel to the ground to perform a landing boost
40. Use Peach to get 3 first medals in Dream events
41. Use Shadow to get 3 gold medals in Olympic events
42. Watch Channel 2: Road to Victory
43. Set up a strategy in Curling
44. Use Yoshi to get 3 gold medals in Olympic events
45. Make someone slip on a banana peel in Snow Day Street Hockey- Market 
Street, bananas are on the floor of the fruit tents.
46. Use DK to get 3 first medals in Dream events
47. Use Sonic to get 3 gold medals in Olympic events
48. Use a Mii once
49. Complete Legends Showdown once
50. Get A+ in all Legends Showdown areas
51. Complete a hole in Hole in One Curling
52. Use Waluigi to get 3 gold medals in Olympic events
53. Use 4 course features in Hole in One Curling- A 'course feature' means a 
bumper or dash panel
54.Perform a flag boost in Ski Cross
55. Use Bowser Jr. to get 3 first medals in Dream events
56. Perform a special boost in Speed Skating 500m- this is done by getting 3 
perfects in a row
57. Play Action and Answer Tour once
58. Watch Channel 5: Daily Friend Report
59. Use Tails to get 3 first medals in Dream events
60. Watch Channel 4: Highlights
61. Use Yoshi to get 3 first medals in Dream events
62. Switch to a different gear set in Winter Sports Champion Race
63. Set a new record in 3 different events
64. Take first place in 3 different events
65. Perform a stamina boost in Biathlon- this means pressing B to push forward
66. Use Bowser to get 3 first medals in Dream events
67. Use Metal Sonic to get 3 first medals in Dream events
68. Play events 150 times
69. Use Daisy to get 3 gold medals in Olympic events
70. Set new records in 5 different events
71. Perform a perfect spiral in Sonic's Figure Skating Spectacular
72. Perform a perfect spiral in Mario's Figure Skating Spectacular
73. Ride in the yellow line in Groove Pipe Snowboard 5 times- boost lines
74. Board the Bobsleigh in under 6.5 seconds in Roller Coaster Bobsleigh 
75. Get a hole in one in Hole in One Curling- the easiest hole to do this is 
hole 3
76. Score a bonus goal in Snow Day Street Hockey
77. Score a powershot in Ice Hockey
78. Use Tails to get 3 gold medals in Olympic events
79. Stop a stone in the house in Curling- just get a stone in the house, really
easy
80. Use Silver to get 3 gold medals in Olympic events
81. Perform a perfect spin in Figure Skating Singles
82. Ride an updraft in Ski Jump
83. Perform 2 perfect jumps in Sonic's Figure Skating Spectacular
84. Perfrom a perfect landing boost in Roller Coaster Bobsleigh
85. Use Luigi to get 3 first medals in Dream events
86. Use Peach to get 3 gold medals in Olympic events
87.Perform 8 perfect jumps in Bullet Bill Sledge Race
88. Perform a perfect spiral in Figure Skating Singles
89. Board the sled in under 5.5 seconds in Skeleton
90. Body check opponents 3 times in one Ice Hockey match
91. Perform a perfect jump 5 times in one Snowboard Cross match
92. Get 3 perfect updrafts in Ski Jump
93. Perform a boost in Bobsleigh
94. Shoot 5 perfect shots in Biathlon
95. Get A+ in turns and tricks in one moguls match
96. Play half the events in Action and Answer Tour- events means the actual 
olympic events, not the minigames
97. Perform aperfect wave in Figure Skating Singles
98. Perform a successful aerial trick in slopestyle- this means just don't 
mess up the landing
99. Perform 2 perfect jumps in Mario's Figure Skating Spectacular
100. Win by .5 seconds in Ski Cross
101. Perform 16 perfect jumps in Winter Sports Champion Race
102. Win a shutout Curling match- this means don't let the opposition score
103. Score 3 goals in Ice Hockey match
104. Perform a special boost in Short Track 1000m
105. Win by 1 second in Snowboard Cross
106. Win by 2 seconds in Groove Pipe Snowboard
107. Hiy 15 dash panels in Roller Coaster Bobsleigh
108. Perform a perfect wave in Sonic's Figure Skating Spectacular
109. Perfrom a flag boost in Snowboard Parallel Slalom
110. Perform a landing boost in Snowboard
111. Use Sonic to get 3 gold medals in Olympic events
112. Download a Best Run in Channel 3: Rankings at a Glance
113. Watch Channel 1: Winter Roundup
114. Play an event with 2 or more players
115. Board the bobsleigh in under 6 seconds in Bobsleigh
116. Use Eggman to get 3 first medals in Dream events
117. Use Daisy to get 3 first medals in Dream events
118. Upload all your rankings to wifi
119. Perform a drift boost in Snowboard Parallel Slalom
120. Perform alanding in Ski Jump
121. Perform a special boost in Alpine
122. Hit an opponent with a maximum sized snowball in Snowball Scrimmage
123. Use challenge hint points once
124. Use Metal Sonic to get 3 gold medals in Olympic events
125. Perform 20 successful turns in Moguls
126. Score a powershot goal in Snow Day Street Hockey
127. Perform a drift boost in Groove Pipe Snowboard
128. Watch Channel 3: Rankings at a Glance
129. Use Eggman to get 3 gold medals in Olympic events
130. Perform 15 tricks in one Ice Hockey match
131. Perform a perfect running start in Roller Coaster Boblseigh
132. Change your Mii outfit once
133. Use Knuckles to get 3 gold medals in Olympic events
134. Perform a perfect grind in Snowboard Slopestyle
135. Perform a perfect running start in Skeleton
136. Use Waluigi to get 3 first medals in Dream events
137. Perform a drift boost in Snowboard Cross
138. Perform a starting dash in Speed Skating 500m
139. Perform a perfect spin in Sonic's Figure Skating Spectacular
140. Perform a starting dash in Short Track 1000m 
141. Reach the goal line in Alpine without missing any flags
142. Get 10 perfects in a row in Speed Skating 500m
143. Perform 7 perfect jumps in one Ski Cross match
144. Jump over 130 meters in Ski Jump
145. Finish in 1st in Biathlon without ever having run out of stamina
146. Knock out stones in one end of Curling- an end is a set of 4 stones 
thrown by both teams
147.Finish a lap in Short Track 1000m in under 11.5 seconds
148. Perform a perfect wave in Mario's Figure Skating Spectacular
149. Perform 8 perfect boosts in one Bobsleigh match
150. Catch 4 updrafts in Ski Jump
151. Perform a perfect wave in Figure Skating pairs (2 player only)
152. Win in 4 holes in Hole in One Curling
153. Perform 3 special boosts in one Alpine match
154. Hit opponents 200 times with snowballs in Snowball Scrimmage- in this 
one let your opponent do all the rolling the snowball work, while you 
relentlessly attack the opposition
155. Perform 3 boosts in one Skeleton match
156. Perform a perfect spiral in Figure Skating Pairs (2 player only)
157. Get all perfects in the final stretch in Speed Skating 500m. 
158. Perform 5 perfect box tricks in Snowboard Slopestyle
159.Win by over 2 seconds in Winter Sports Champion Race
160. Perform 8 flag boosts in Snowboard Parallel Slalom
161. Perform 8 drift boosts in one Snowboard Parallel Slalom match
162. Win by 4 seconds in Short Track 1000m
163. Perform 15 consecutive turns in one Moguls match- consecutive=back to 
back successfully.
164. Complete all challenges in Channel 4: Highlights
165. Have possession of the gold snowflake 65% of the match in Snowball 
Scrimmage
166. Get 75% sync in Mario's Figure Skating Spectacular with 3+ players
167. Win by 3 seconds in Snowboard Cross
168. Win in Winter Sports Champion Race after using all gear
169. Reach 120 km/h in Alpine
170. Win a Medley Mania match
171. Get over 90% perfect in Mario's Figure Skating Spectacular
172. Take all short cut routes in Groove Pipe Snowboard- this means you need
to take both bridge rail short cuts and each grinding rail at the end once in 
one match
173. Play all events in Action and Answer Tour- events means the actual Olympic
events, not the minigames
174. Complete the final area (area 6) in Legends Showdown
175. Perform 8 perfect combination moves in Figure Skating Pairs (2 player 
only)
176. Play 100 events
177. Ride the boost line for 30 seconds in one Skeleton Race
178. Perform a perfect landing boost 6 times in Roller Coaster Bobsleigh
179. Get 20 perfects in a row in Speed Skating 500m
180. Get over 90% perfect in Figure Skating Singles
181. Perform 9 tricks in one Moguls match
182. Finish 3 laps in one Short Track 1000m match in under 11.5 seconds
183. Get 14 perfects in one Snowboard Slopestyle match
184. Collect 35 rings in one Roller Coaster Bobsleigh match
185. Score 3 bonus goals in Snow Day Street Hockey
186. Jump 2 wiggler buses in one Groove Pipe Snowboard match
187. Complete 3 areas in Legends Showdown
188. Get A+ in 3 areas in Legends Showdown
189. Complete 200 special challenges 
190. Complete 4 areas in Legends Showdown
191. Upload your results to wifi once
192. Play Medley Mania once
193. Have the puck 65% of the match in Ice Hockey
194. Play 50 events
195. Win Action and Answer Tour
196. Perform 10 perfect boosts in Bobsleigh with 3+ players
197. Perform 9 rocket boosts in Bullet Bill Sledge Race- use the boosts 
immediately instead of waiting for the ideal time.
198. Hace the puck 65% of the match in Snow Day Street Hockey
199. Perform 4 special boosts in one Short Track 1000m match
200. Perform 16 boosts of any kind in one Snowboard Cross match
201. Get 60% perfect balance in one Snowboard Slopestyle match
202. Have a stone stay 98% of the time on the strategy line
203. Perform 12 flag boosts in one Snowboard Parallel Slalom match
204. Set new records in all events
205. Play 200 events
206. Score 2+ points in both periods in Snow Day Street Hockey
207. Get 75% sync in Sonic's Figure Skating Spectacular with 3+ players
208. Earn A+ in both shooting sessions in Biathlon
209. Play all events
210. Perform 14 boosts in one Ski Cross match
211. Jump a total of 10000m in Ski Jump
212. Shoot 15 times in one Hockey match
213. Score 4 points in one end of Curling
214. Get a gold/first medal in all events
215. Perform a jump with 4 midair spins in Figure Skating Singles
216. Set a new record in any events
217. Get 1st place in 7 events
218. Get 1st place in 1 event
219. Complete 100 special challenges 
220. Post an interview on Miiverse 
221. Perform 10 consecutive flag boosts in one Alpine match
222. Complete the first area in Legends Showdown
223. Get over 90% perfect in Sonic's Figure Skating Spectacular 
224. Complete 50 special challenges 
225. Complete 4 Hole in One Curling in 8 or lower throws- this one is pretty 
tough, look under my advice in the dream events section. You are gonna need
 to do the first 
2 holes in 2 throws, get a hole in one on the third, and complete the last 
one in 3 throws to complete the challenge
226. Gather 10000 challenge hint points
227. Get over 90% perfect in Speed Skating 500m
228. Perform 12 drift boosts in one Snowboard Parallel Slalom match.
229. Get over 80% sync in Figure Skating Pairs (2 player only)
230. Daze 3 opponents in one Snowball Scrimmage match
231. Complete 2 areas in Legends Showdown
232. Win by 1.2 seconds in Ski Cross
233. Get 1st in Biathlon having over 1/3 of your stamina left
234. Use 8 course features in one Hole in One Curling match- course feature 
meansa bumper or dash panel
235. Perform 3 perfect jumps in one Snowboard Slopestyle match
236. Win by 2 seconds in Bullet Bill Sledge Race
237. Daze 10 opponents in Snowball Scrimmage
238. Spend less than 3 seconds in chocolate in Bullet Bill Sledge Race
239. Complete 5 areas in Legends Showdown
240. Get first in all dream events
241. Play as all the Mario Characters once
242. Ride the boost line so a boost lasts 15 seconds in skeleton
243. Get 95% perfect turns in Moguls- This is really hard, you are only 
allowed to not get perfect on one of them. Try it a bunch of times and you
will eventually get the timing down.
244. Board the bobsleigh with 3+ players perfectly
245. Set a new record in half the events
246. Win Winter Sports Champion Race by using at least 3 different sets of 
gear
247. Play as all Sonic Characters once
248. Get A+ in all areas of Legends Showdown

Channel 5: Daily Friend Report
This channel compares your activity in the game to your friends. It is kinda 
useless but may be of some interest to you if you have a lot of friends who 
play this game.

ONLINE/MIIVERSE
Online
New to this game is an online mode where you can actually compete against 
people from around the globe. As great as this is, you can only play 4 
events in online so get good at these. They are Ski Cross, Snowboard Cross, 
Short Track 1000m, and Winter Sports Champion Race. In online mode, you 
choose one of the four events, and then can choose to play with any friends 
you have, or around the world. Every time you win, you will get strength points
which when gotten in large amounts, give you special titles. Also, every time 
you compete online, you receive 10 challenge points which you can use to take 
away the ????s in front of vital words in the special challenge channel if you
do not want to use the list above.Every week, a new count starts where all the
countries compete for the top place in each event. To help your country, you 
need to play events over and over getting as many strength points and 1st 
places as you can.

Miiverse
Also new to this game is the inclusion of Miiverse. After getting a new record
 in any event during single event mode, Omochao will come and ask you for an 
interview.  You are then prompted to write any advice or whatever you want to 
post to Miiverse about this event. These messages will then be shown on the 
gamepad when playing a game that does not use the gamepad (such as Figure 
Skating). After the Miiverse section, he will then ask you to take a picture 
which you are forced to do. You can allow your friends to see them if you hit
yes when it says 'Trade with Friends?'

RECORDS
As always, I will write down my records for all the events,except this time I 
can write down the events that don't have a record system due to the 
usefullness of Channel 
2: Road to Victory. If you have beaten my records send them to me via email 
and they will be thrown into the list in a future update

Alpine: Bowser- 1:48.880
Ski Jump: Bowser- 295.89
Moguls: Peach- 29.01
Ski Cross: Blaze- 1:03.762
Biathlon: Metal Sonic- 22:17.258
Snowboard Parallel Slalom: Mario- 0:36.369
Snowboard Slopestyle: Silver- 82.53
Snowboard Cross: Yoshi- 1.08.333
Speed Skating 500m: Shadow- 0:28.594
Short Track 1000m: Yoshi- 1:14.673
Figure Skating Singles: Peach- 185.24
Figure Skating Pairs: Mario & Peach- 176.37
Skeleton: Donkey Kong- 0:58.392
Bobsleigh: Knuckles, Sonic, Shadow, Silver- 0:56.946
Ice Hockey: I don't know- 14 goals (3 periods)
Curling: I don't know- 7 stones (4 ends)
Winter Sports Champion Race: Metal Sonic- 3:10.375
Groove Pipe Snowboard: Metal Sonic- 1:56.414
Mario's Figure Skating Spectacular: Peach- 166.78
Sonic's Figure Skating Spectacular: Dr Eggman- 158.60
Roller Coaster Bobsleigh: Donkey Kong- 1:57.281
Snow Day Street Hockey: I don't know- 15 goals (2 periods)
Hole in One Curling: Bowser & Metal Sonic- 8 throws (4 holes)
Snowball Scrimmage: Shadow & Wario- 6 points (4 minutes)
Bullet Bill Sledge Race- Luigi & Mario- 1:37.391

CREDITS
Remember, if you would like this guide on your site, please email me asking to
first.  If you have any questions, comments, criticism, etc, email me at 
awkerwin@gmail.com. 

Thanks to the following people:

Me for writing this guide

Sega for making this game and the Sonic characters

Nintendo for making the Wii U and Mario Characters

To all of you for reading this FAQ

Keep on Gaming,
FireMario12