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    Lost Levels Speed Run FAQ by StarFighters76

    Updated: 03/18/08 | Search Guide | Bookmark Guide

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    | |      P A R T  O F  S U P E R  M A R I O : A L L - S T A R S     | |
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        F  O  R    T  H  E    S  U  P  E  R    N  I  N  T  E  N  D  O
    
                         V  e  r  s  i  o  n   1 . 0
    
                  M a d e  B y  S t a r F i g h t e r s 7 6
               
    Welcome all to my walkthrough for a pretty tough Japanese sequel to it's 
    predecessor, Super Mario Brothers: The Lost Levels. I hope this 
    walkthrough helps out as much as possible. Below is nothing but spoilers 
    on the game, so if you don't want to be spoiled, please take a detour 
    and hit the Back button now. However if you want to be spoiled or need 
    some help, please scroll down as far as  you need to. Consider this as 
    your Spoiler Warning!
    
    PLAYER'S NOTE: I will say this again, but this is a special Speed FAQ to 
    get to Bowser in the fewest levels possible (22 to be exact). If you 
    want info on the other levels as well as how to access World 9, please 
    check the other FAQs.
    
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    |TABLE OF CONTENTS|
     -----------------
    
    SECTION 1: Intro 
      A: Version Guide
      B: The Story Of SMB: The Lost Levels
      C: What Is SMB: The Lost Levels
      D: About This Walkthrough
      E: Control Configuration
     
    SECTION 2: Walkthrough 
      A: Before The Walkthrough
      B: World 1 
         (World 1-1 thruogh World 1-2)     
      C: World 4 
         (World 4-1 through World 4-4)
      D: World 5 
         (World 5-1 through World 5-2)
      E: World 8 
         (World 8-1 through World 8-4)
      F: World A 
         (World A-1 through World A-2)
      G: World B 
         (World B-1 through World B-4)
      H: World D 
         (World D-1 through World D-4)
      
    SECTION 3: Important Stuff
      A: Items
      B: Enemies
      C: Bowser
    
    SECTION 4: In Conclusion
      A: What's To Come
      B: PayPal Donations
      C: Special Thanks
      D: The Disclaimer
    
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    SECTION 1: |INTRO|
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      A: |Version Guide|
          -------------
    
         Version 1.0: Just finished making the walkthrough for the game, 
         and submitted it to GameFAQS (03/20/08)
    
          ---------------------------------
      B: |The Story Of SMB: The Lost Levels|
          ---------------------------------
    
         If you're expecting a story about the Lost Levels, well forget it   
         ^_^. Fact is, the story for this game is pretty much the same as 
         Super Mario Brothers. So what makes this one different than that 
         of the other game? Well this is actually the Japanese version of  
         Super Mario Brothers 2 (not to confuse it with the American 
         version). The game was never released as an 8-Bit game, but when 
         making Super Mario All Stars, the game was ported over and, with 
         many colorful updates, available to play. In the last year or so, 
         this game became available to download on the Nintendo Wii Virtual 
         Console system (which I believe it's 600 Wii Points). 
    
          ----------------------------
      C: |What Is SMB: The Lost Levels|
          ----------------------------    
    
         What is The Lost Levels, well it's pretty much the same as Super 
         Mario Brothers, only alot tougher. This is actually the Japanese 
         version of Super Mario Brothers 2 (not to confuse it with the 
         American version). The game was never released as an 8-Bit game, 
         but when making Super Mario All Stars, the game was ported over 
         and, with many colorful updates, available to play. 
    
         The main difference is this. Same goal, same gameplay. Only this 
         game is much more difficult than the first one. There is no 
         2-player mode, just a Mario Mode and Luigi Mode. Each mode is the 
         same, except for the characters themselves. Luigi can jump higher 
         and farther than Mario, but he is harder to stop, although I 
         personally use Luigi straight through because of this. There are 
         also purple mushrooms, which are known as Poisonous Mushrooms. 
         These mushrooms will shrink or even kill Mario or Luigi, depending 
         on your size at the time, so avoid them! There's many more twists 
         in this game, but I won't tell you about that. I'd rather let you 
         discover them for yourself :-).
    
          ----------------------
      D: |About This Walkthrough|
          ----------------------
    
         This walkthrough will be a speed run to get to the final Bowser 
         fight, via 22 levels (I know, not much of a speed run, but when 
         it's out of 52, it's close enough ^_^). Several times throughout 
         the walkthrough I will probably repeat myself. A few times would 
         possibly be necessary, such as a Boss guide, as well as a few 
         other things. Sometimes I do this without even realizing it, and 
         sometimes I do it to make it easier for people to find what they 
         are looking for on this walkthrough. This guide, like others, is 
         described on how I played/beat the game. You have your methods as 
         do I. This is just my way of doing it. I hope this helps out in 
         anyways possible.
    
          ---------------------
      E: |Control Configuration|
          ---------------------
    
         I assume you have a basic idea of all the control combinations, so 
         here is the basic stuff:
    
            LEFT D-PAD: Moves left
            RIGHT D-PAD: Moves right
            UP D-PAD & 'A' BUTTON: Jump higher
            DOWN D-PAD: Crouches down/enters pipes
            'A' BUTTON: Jumps 
            'B' BUTTON: Runs/Shoots fireballs (as Fire Mario)
            START BUTTON: Pauses the game
            SELECT BUTTON: Does nothing
    
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    SECTION 2: |WALKTHROUGH|
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             ----------------------
         A: |Before The Walkthrough|
             ----------------------
    
            1. While it is your choice who you play as, I played this game 
               as Luigi due to his jumping ability. Infact it's probably 
               better to be Luigi as it would be easier to get through the 
               game.
    
            2. Each level will be written out with the assumption that you 
               are Fire Mario (or Fire Luigi), excluding the first level 
               obviously.
    
            3. Aside from getting extra lives through obvious methods, you 
               can get one at the flagpole. To do so, make sure the number 
               of Coins you have is multiple of the last digit in the timer 
               just as you touch the flagpole (Example: Coins 55, Timer 
               245). This also works with 0.
    
            4. A little weirdness for you. It seems that when playing this 
               game, size matters. I don't know why, nor think it's very 
               fair. Say like if you're trying for a really long jump, 
               small size can make it easily, but if you're big, then you 
               won't. Also the same can be said for gaps. If you falling 
               from an upper pathway, and you push against the wall so you 
               can get into a lower pathway, it won't work as big, but will 
               as small. Again, I don't know why this is, but keep it in 
               mind!
    
    
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         B: |World 1|
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            W O R L D  1 - 1 / T I M E  L I M I T :  4 0 0
    
            Here we go, the first level! From the starting point, take out 
            the Green Koopa Para-Troopa and then head to the set of blocks. 
            hit the second block from the left to reveal a SUPER MUSHROOM. 
            Get that and if you want to perform the Milking The Turtle 
            trick (with the Red Koopa Troopa), go for it! After that, 
            continue going right, ignoring the row of '?' Blocks (which are 
            COINS and a POISON MUSHROOM). Jump over the pipe and see where 
            the tree is, get there and jump up for a 1-UP MUSHROOM (watch 
            out for the Goombas). Continue going right, jumping over the 
            pit and hit the first block on the bottom row to get a STARMAN. 
            Now get on top of the higher row and continue going right 
            taking out as many as enemies as you can. 
     
            By time the Star Power runs out, you should be at two pipes 
            (with Pirahna Plants). The pipe in the middle you can enter for 
            several Coins and a FIRE FLOWER. If not, continue going right  
            and you will come across more pipes (Pirahna Plants) and a 
            couple Koopa Troopas, as well as four '?' Blocks. Hit the right 
            one to uncover a FIRE FLOWER. Now jump over the pit, take out 
            the Red Koopa Troopa. Continue going right and you'll come to a 
            pipe with a Pirahna Plant. Take that out, and the Goomba just 
            past it. Now climb up the long staircase and make the long jump 
            over to the flagpole. Doing so and you will have completed this 
            level!
    
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            W O R L D  1 - 2 / T I M E  L I M I T :  4 0 0
    
            After completing the first level, a cutscene will take place    
            showing you going through a warp pipe. You will now start this  
            level, in an underground area. Right away a Green Koopa Para-
            Troopa will come out, so be careful. Now jump over the pit and 
            climb up the staircase. At the right edge, jump up to reveal a 
            FIRE FLOWER in the ceiling block. After that, if you're Luigi, 
            you can jump up there and run along the ceiling as a shortcut. 
            In the meantime though, from the staircase block, jump over the 
            pit and continue going right, taking out the Pirahna Plant and 
            Goombas. Slide under the blocks and jump over the next block. 
            Avoid the Buzzy Beetle and while on the staircase blocks, hit 
            the third and fourth block highest block to reveal a 1-UP 
            MUSHROOM and FIRE FLOWER (respectively). If you can pull it 
            off, the fifth and sixth block has the same thing. 
    
            Now this next part might be tricky. You must jump across the 
            four platform drops. Once you get across that, now you must 
            make your way across the pipes (which can be tricky as there 
            are pits in between). Once you get past this next obsticle, you 
            should be on solid ground, where you see a pipe and three Green 
            Koopa Troopas. After that, jump over to the platform drop and 
            then on the platform elevator. At the highest point of the 
            elevator, make a long jump over to the lone platform above the 
            pipe. Once there, jump over the opening and continue running 
            along the ceiling. At the otherside, drop down to the first 
            pipe you see (watch out for the Piranha Plant), which you can 
            enter, taking you to another section. 
    
            In this new section, ahead of you is three '?' Blocks, which 
            has a FIRE FLOWER in the last block. Now jump over the lava pit 
            and platform drop and land on the pipe. Now jump over to the 
            next pipe and then by using the next platform drop, jump over 
            to the next pipe. This next part is a little tricky, but ahead 
            of you is a wall with a gap underneath it. You need to slide 
            underneath that gap, but try to get around the small lava pit 
            (which I'm sure you know how to do). Now take out the Red Koopa 
            Troopa and head to the next lava pit (at the edge). From there, 
            jump up to reveal a hidden block. Get on that, and stand at the 
            right edge and jump up to reveal another hidden block. Jump on 
            that, then jump right onto the ceiling and following it all the 
            way to the end. Drop down and you will be at a Warp Zone. Enter 
            the pipe, and it will take you to World 4. With that, you have 
            completed this level!
    
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         C: |World 4|
             -------
    
            W O R L D  4 - 1 / T I M E  L I M I T : 4 0 0
    
            Here we go with World 4! From the starting point, head right  
            until you reach the first pipe. Here will be Pirahna Plants and 
            a Lakitu throwing out Spinys. Continue onwards past all of that 
            (there is a Coin Block in the column of blocks, but ignore 
            that). Keep going, taking out enemies until you get to a row of 
            '?' Blocks. The last one has a FIRE FLOWER in it, so get that 
            if you want. Now to get across this next part can be tricky if 
            you don't know what to do (trust me on that!). You have a RED 
            SPRINGBOARD and a long water pit. Stand under the row of '?' 
            Blocks, run at full speed and jump on the board and you will be 
            able to jump to the otherside. Once you get there, a Lakitu 
            will greet you with it's Spinys. Jump up the staircase and just 
            on the otherside of it, jump up alongside it to reveal a hidden 
            1-UP MUSHROOM. Now continue onwards until you see three '?' 
            Blocks and a pipe, which the last one has a POISON MUSHROOM in 
            it, so avoid these. 
    
            Just past that, continue running until you reach two '?' Blocks 
            and a several more with pipes over it. Of the two '?' Blocks, 
            the right one has a FIRE FLOWER in it. Now of the three pipes, 
            the first one leads to a water bonus stage, while if you 
            continue onwards, you'll get to the exit pipe. If you took the 
            pipe, swim right into the small gap and continue swimming, 
            avoiding Bloopers and Buzzy Beetles (you can't jump on them 
            underwater). Collect all of the Coins and exit through the pipe 
            on the otherside. Once back above ground, continue going right, 
            carefully jumpipng from pipe to pipe avoiding the Pirahna 
            Plants. The two lone blocks has a Coin and a Vine (ignore it) 
            in them. Continue going to find a staircase with a Goomba on 
            it, so take that out. Just along the otherside of the staircase 
            are two hidden blocks. Use those to jump on the flagpole, which 
            will complete this level!
    
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            W O R L D  4 - 2 / T I M E  L I M I T : 4 0 0
    
            Here we go with another above ground level! From the start, 
            head right until you reach the Bullet Bill Cannons. Amongst 
            those is a '?' Block with a FIRE FLOWER in it. This might be 
            tricky to get, so time it carefully. After that, head to the 
            three blocks just past them. The first one has a STARMAN in it, 
            so use that and race through as many enemies as you can. By 
            time it wears off you should be near a medium tall pipe. Just 
            past that will be a Bullet Bill Cannon and a row of '?' Blocks. 
            The first one has a FIRE FLOWER, but you probably won't be able  
            to get it, which is no big. 
    
            Continue past that, and you will see a lone block (which is 
            Coins, but ignore that) and a Hammer Brother. Watch out for its 
            hammers and take it out. Now continue past that either on the 
            upper path or lower path. Taking the lower path, you will find 
            a pipe you can enter taking you to a bonus room. If you decided 
            to take the upper path, you'll just be at the exit pipe for the 
            bonus room. Either way, continue on until you see the lone 
            blocks. Jump on those, watch out for the Koopa Para-Troopa and 
            jump on the higher platform of blocks. Use this to jump over 
            way over the water pit and to the flagpole which will complete 
            this level!
    
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            W O R L D  4 - 3 / T I M E  L I M I T : 4 0 0
    
            For this level, it's a treetop trek! From the starting point, 
            head right and long jump to the first treetop. Jump on the RED 
            SPRINGBOARD to get on the platform drop above you. From there, 
            quickly jump to the moving platform then to the platform 
            scales, then the next moving platform, then jump over to the 
            treetop platform (watch out for the Red Koopa Para-Troopa). Now 
            once you're on the treetop, this might be tricky, you must long 
            jump over the huge pit and land onto the next treetop. There 
            will be a Red Koopa Para-Troopa in the way that MIGHT help you. 
            Once you successfully land on the next treetop, head to the RED 
            SPRINGBOARD and get on the moving platform next to it. This way 
            you'll be able to get the '?' Block which has a FIRE FLOWER in 
            it. After that, jump over to the next treetop, then the one 
            just past that. 
    
            Now you will be greeted by Bullet Bills that will come out at 
            random locations. From the treetop, jump to the platform drop, 
            then to the platform scales and then to the long treetop just 
            past that (upper or lower one, doesn't matter, though there's a 
            Red Koopa Troopa on the lower one). From there, either use the 
            platform drop (upper) or long jump (lower) to the next treetop. 
            From here, continue going right to find two Red Koopa Para-
            Troopas, so take them out. Now you must carefully jump to the 
            lone block you see, then jump to the next lone block. Using 
            this top lone block, jump over to the flagpole, which will 
            complete this level!
    
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            W O R L D  4 - 4 / T I M E  L I M I T : 3 0 0 
    
            We are now in our first castle level! From where you start, 
            simply run down the stairs and you should land past the pit. A 
            few steps more to the right and you will see several '?' 
            Blocks, a Red Koopa Troopa and a LONG Fire Chain. The third 
            block has the FIRE FLOWER, but you really don't want that, so 
            just book it as fast as you can without getting hit. Jump to 
            the upper path and walk a couple steps to find three Goombas 
            coming at you. Take them out, and carefully make it across Fire 
            Chain you see. Make it to the otherside of this path and you'll 
            see a long Fire Chain. This will be tricky. Wait for it to get 
            out of the way, then jump to that platform and then jump to the 
            lower platform then over the moving platform onto the lower 
            pathway. 
    
            Now follow this pathway to the wall and three Green Koopa 
            Troopas will come down on you. Back up and take them out. Now 
            climb on the Fire Chain block then to the upper pathway and go 
            right a bit. This might be tricky because of your size (yes 
            that has a big part to do with this). Get on the platform drop, 
            crouch down and jump, hugging the wall so that you can land in 
            the opening on the bottom right (being small actually helps, 
            but it can be done as big). Once through this, continue going 
            right, avoid the Fire Chain and carefully take out the Hammer 
            Brother. Now for this next section, well you can either take 
            the upper path or lower path, either of which doesn't matter. 
            Whichever way you take, go right and you'll be at a pipe (or 
            lined up with it). Now you have three choices, which includes 
            going through Fire Chains. 
    
            Again, it don't matter (though the bottom path has three 
            Goombas, then three Koopa Troopas in it), however if you go 
            through the middle one, at the end will be a FIRE FLOWER in a 
            hidden block, but you won't be able to get it. Also at this 
            point, fireballs will start shooting out, so be ready to dodge 
            those. Once you get through the different paths section, jump 
            over to the pipe (surrounded by walls), then wait for the right 
            time and jump to the moving platform. Travel with it a bit and 
            jump to the lone block. Now jump over to the small island 
            flooring, watch out for the Podoboo and jump over the small 
            lava it and then you will be face to face with Bowser! 
    
               BOWSER FIGHT #1:
               For this fight, there will be a wall and a Fire Chain. 
               Bowser will also spit fireballs. With firepower, just stay a 
               distance and shoot him 5 times (you'll see a Spiny). As 
               small, make he is past the wall and the Fire Chain is 
               lowered. When he jumps, then you can make your move to the 
               Axe!
    
            Knowing all of that, jump onto the Axe and he will be defeated, 
            for now! You will now get a cutscene showing you rescuing the 
            Toads. With that, you have completed World 4!
    
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         D: |World 5|
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            W O R L D  5 - 1 / T I M E  L I M I T : 4 0 0
    
            For this level, you are in an icy type stage, but no worries 
            about sliding around. From the starting point, head right, 
            taking out the Buzzy Beetles and ignoring the '?' Blocks 
            (nothing is in them) and after that is a Pirahna Plant in an 
            upside down pipe. Jump over the pit past that and continue 
            onwards and you'll have to make your way across pits and 
            Pirahna Plants and you'll see a Green Koopa Para-Troopa. After 
            that, a Bullet Bill Cannon and Green Koopa Troopas, followed by 
            a pipe. You can enter this pipe if you want, it'll just take 
            you to a bonus room with Coins and a FIRE FLOWER in the ceiling 
            blocks. If you continue onwards, a Green Koopa Para-Troopa, 
            Pirahna Plants and Goombas will be in your way. Soon you will 
            come to a pipe with a staircase (which is where you end up from 
            the bonus room). 
    
            As you climb up the staircase, the wind will start blowing. 
            Just on the otherside of the staircase, is a hidden 1-UP 
            MUSHROOM along the wall and a hidden block above it. Now jump 
            over to the next wall, then long jump to the wall past that, 
            then to the next wall. Now land on the floor, jump over the pit 
            and head to the Bullet Bill Cannon, where the wind will stop. 
            Continue onwards, taking out all the enemies along the way 
            until you get to the Green Koopa Para-Troopa. Jump on it for it 
            become a shell, then kick it right and follow it as best as you 
            can, to pull off a 1-UP (due to the Domino Effect). You will be 
            at a block, pit and staircase. Jump to the staircase and before 
            you think the obvious, jump over the pit to find two Red Koopa 
            Para-Troopas. 
    
            Where they are, will be a Vine in the upper blocks, which you 
            need to avoid (you'll be at a Coin Haven, then a Warp Zone 
            leading to World 6). Instead continue onwards, taking out the 
            Green Koopa Para-Troopas. You will be at a wall, and from it, 
            take a couple steps back and jump up to find a hidden block. 
            Jump on it, and at the right edge, jump up for another one. Now 
            jump on that and then onto the wall. Run along here, and at the 
            otherside, jump over the Pirahna Plant and onto the flagpole. 
            Now you can actually go past the flagpole, but by doing so, you 
            will find the Warp Zone to World 6. Either way, by jumping onto 
            the flagpole, you will have completed this level!
    
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            W O R L D  5 - 2 / T I M E  L I M I T : 4 0 0 
    
            After completing the first level, a cutscene will take place    
            showing you going through a warp pipe. You will now start this  
            level, in an underground area. Starting off, take out the Red 
            Koopa Troopa and Pirahna Plants and jump over the pit. Now jump 
            to the upper level where the '?' Blocks are. Two Red Koopa 
            Troopas are here, and there is a POISONOUS MUSHROOM in one of 
            the blocks, so do what you must and continue onwards. You will 
            then come to a pipe, as well as an upper path and lower path. 
            Slide under the block near the pipe and right until you get to 
            the small wall. One of the blocks above you has a FIRE FLOWER 
            in it. Break the blocks and continue along the upper path, 
            following it till you get to a pipe. 
    
            Hit the last block on the left side to reveal a STARMAN. With 
            that, race your way until you get to the upside down pipe. Jump 
            the gap, and you'll see a block formation. What you need to do 
            is hit the upper block on the far right. Doing so, and you will 
            see a Vine, which you need to climb up (use the elevator 
            platforms if need be). Doing so and you will be at a treetop 
            type level. Once up here, head right, jumping across the 
            treetops collecting all of the Coins. At the otherside will be 
            a staircase, which you need to climb up. Continue going right 
            and you will be at a Warp Zone. Drop into the pipe and you will 
            be taken to World 8. With that, you have completed this level!
    
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         E: |World 8|
             -------
    
            W O R L D  8 - 1 / T I M E  L I M I T : 4 0 0 
    
            Here we go with another grassy world! From the start, head 
            right, taking out the Piranha Plants. You will then see a long 
            row of '?' Blocks, which the seventh one has a FIRE FLOWER in 
            it (which you may not be able to get). Be careful as the second 
            one from the right is a POISON MUSHROOM. After that continue 
            onwards, taking out the enemies in your way and soon you will 
            come to a small wall. Once there, the wind will start blowing, 
            so be careful jumping across the pit as well as taking out the 
            Red Koopa Troopa and Buzzy Beetles. Just past that is a long 
            pit with three Red Koopa Para-Troopas. Jump across them and 
            land next to the pipe. After that will be some Bullet Bills, so 
            avoid that and get on the cannons. From there, a Buzzy Beetle 
            and a Pirahna Plant. The left block thats above the pipe is a 
            FIRE FLOWER, but ignore that, however watch out for the Hammer 
            Brother in the way. After that, you will be at another pipe 
            with some blocks following that. 
    
            Run across and then jump over the long pit (this might be 
            tricky) and you will bounce off of the Red Koopa Para-Troopa 
            and onto a lone block. A Hammer Brother will come towards you 
            so take it out or jump around it and continue on till you see a 
            Bullet Bill Cannon and another Hammer Brother. At this point, 
            hit the lowest block sticking out of the stair-like formation 
            to reveal a FIRE FLOWER. Going underneath the stair-like 
            formation on the otherside of it, jump up to reveal a hidden 
            1-UP MUSHROOM. More enemies are ahead of you so watch out, and 
            continue onwards. Soon you will come to two pipes. The first 
            one you could enter, but it'll take you to a Warp Zone leading 
            to World 5, which we must avoid. So get on the first one and 
            jump across to the next one. Now continue onwards to the lone 
            block, which is a bunch of Coins. Now jump on the pipe after 
            that, and then onto the lone block. Using this lone block, jump 
            over to the flagpole, which will complete this level!
    
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            W O R L D  8 - 2 / T I M E  L I M I T : 4 0 0
    
            From the start of this level, head right until you reach the 
            Pirahna Plant. From there jump to the platform drop and hit the 
            lone block for a FIRE FLOWER. Now continue going right, and use 
            the first Green Koopa Troopa to take out the enemies that 
            follow. Be careful because it will bounce off of a pipe at the 
            otherside. Now at that pipe, jump over it and the wind will 
            start blowing. Use the RED SPRINGBOARD ahead of you to get over 
            the tall wall, but be careful as you only have a small spot to 
            make it across the water pit. Once you do, you should see a 
            small row of blocks past that (the wind will stop), which has a 
            STARMAN in the first one. Ignore that and get on the blocks, 
            and use the Red Koopa Para-Troopa ahead of you to hit the lone 
            block. This will reveal a vine which you must climb upwards. 
    
            Now, if you ignore that and continue onwards, you will face 
            Hammer Brothers and a Buzzy Beetle, and a pipe you can enter. 
            By going through this bonus area, you will end up at the pipe 
            before the springboard, and you'd have to start over from that 
            point on. With that out of the way, climb the vine and you will 
            be in a cloud area. From where you start, head right and climb 
            up to the highest cloud, then from there jump over to the 
            flagpole, which will complete this level!
    
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            W O R L D  8 - 3 / T I M E  L I M I T : 4 0 0
    
            Continuing onwards with the clouds, this level will be rather 
            difficult to get through, because of the long jumps. From the 
            start, head right and jump to the small cloud platform (using 
            the platform drop). Here will be a Lakitu and a Green Koopa 
            Para-Troopa. Now you must somehow jump to the upper cloud 
            platform on the right. Once up there, you will have to run jump 
            all the way over to the platform jump. It seems that if you're 
            small, you have a better shot at this, but I have no idea why. 
            Be careful as there will be a Lakitu here as well. This will 
            probably take you many tries to get through, but it can be 
            done. Now from the platform jump, jump over to the lower right 
            platform, then jump over the pit and continue on. Red Koopa 
            Troopas and a Lakitu will be here, so watch out. After that 
            will be some Hammer Brothers, and around the area of the second 
            one (or maybe past it), jump up to find a hidden FIRE FLOWER. 
            Three steps past that is a hidden VINE. 
    
            You can climb it to go to a Coin Haven Bonus, but when you get 
            through you won't land that far from where you are. Either way, 
            head right until you reach the pipe. Two or three steps from 
            that is a hidden STARMAN, but ignore that for now as it's not 
            needed. Continue going right until you reach the RED 
            SPRINGBOARD. Time your move carefully and run jump on it and 
            you should be able to bounce off of the Red Koopa Para-Troopas 
            ahead of you. Once through that, you will have to deal with a 
            couple Hammer Brothers. After that, head right until you see 
            the pit. From there, take a couple steps back, jump up to 
            reveal a hidden POISON MUSHROOM, and a couple steps back more 
            for a hidden block. Using these blocks, run jump to the 
            platform scale, then jump to the other one and then run jump 
            onto the lone platform. From there, jump over to the flagpole 
            (using the Red Koopa Para-Troopa if need be), which will 
            complete this level!
    
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            W O R L D  8 - 4 / T I M E  L I M I T : 4 0 0
    
            Here we go, the big castle, and it's a big maze. Remmeber if 
            you go down the wrong pipe, you'll have to start over. For a 
            better reference, please refer to my map on this level which 
            can be found in the FAQ Section. SECTION ONE: From the start, 
            use the floor underneath where you are and run jump across the 
            lava pit (watch out for the Fire Chain). Get past that, and 
            continue onwards, jumping across the next lava pit (watch out 
            for the Podobo). You should be on a staircase with a Fire 
            Chain, so from there, jump to the platform above the pipe 
            (using the Red Koopa Para-Troopa if need be). Now enter that 
            that pipe (watch out for the Pirahna Plants), taking you to the 
            next section. SECTION TWO: In here is a water area, which you 
            need to swim to the otherside (it's a short section). Along the 
            way will be Bloopers and Fire Chains, so make sure you get 
            around these carefully. Once you get through here, enter the 
            pipe, which will take you to the next section.
    
            SECTION THREE: For this section, jump to the left wall and jump 
            up for a hidden FIRE FLOWER. Now jump to the area above the 
            right pipe. Again, for some reason size matters (why I dunno), 
            so crouch down and jump to the pipe and then enter it, taking 
            you to the next section. SECTION FOUR: Upon entering here, jump 
            over the lava pit and land where the '?' Blocks are. Just avoid 
            these, and continue onwards, avoiding the Blooper and Pirahna 
            Plants and Green Koopa Para-Troopas. On the next pipe, jump 
            onto the moving platform. Across that, jump on the lone block 
            sticking out of the lava. Now from there, slowly itch across 
            this tiny spot. You'll hear a ding, which means you have 
            succeeded. If you don't you'll have to go right and start this 
            part again. Once successful, jump over to the Fire Chain, and 
            continue down the pathway. At the otherside, stop and you will 
            see a Red and Green Koopa Para-Troopas. 
    
            To get across this can be easy, wait for the red one to drop 
            down, and when it does the green one will fly to the right. Run 
            jump on the red one and you'll bounce onto the green one and 
            land at a pipe. On the pipe, jump up for a hidden FIRE FLOWER. 
            Now enter the pipe, taking you to the next section. SECTION 
            FIVE: In here, head right but DO NOT DROP INTO WHERE THE 
            PIRANHA PLANT IS! Instead move on to begin another Bowser 
            fight!
    
               BOWSER FIGHT #2:
               You got a little room to work with, a hammer throwing Bowser 
               to fight. For this one, either stand under the arch of 
               hammers and shoot at him or just run under him when he 
               jumps.
    
            Continue on past that, down the long pathway. From the edge, 
            jump over the platform drop and onto the spot where the Pirahna 
            Plant is. Now from there, jump over the right lava pit to the 
            upper pathway, taking out the Buzzy Beetle. After that, race 
            along the path all the way to the otherside, where you will 
            have another Bowser fight.
    
               BOWSER FIGHT #3:
               Here you got limited room to work with, but if you get 
               Bowser in the same shot as the small staircase, you will 
               win this with ease! Shoot at him and he will go down, or 
               run under him like before. The Fire Chain shouldn't pose 
               as a problem but his fireballs and hammers might. 
    
            After taking him out, jump on the Axe to fully complete this 
            stage! After that, you will get a cutscene seeing Mario (or 
            Luigi) jumping into the cage where the Princess is. If you're 
            small, you'll get a SUPER MUSHROOM. You will now be presented 
            with a more difficult quest. Yes there's more, but for now, you 
            have completed World 8!
    
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         F: |World A|
             -------
    
            W O R L D  A - 1 / T I M E  L I M I T : 4 0 0
    
            Another overworld grass level, from the start, head right to 
            the group of '?' Blocks (watch out for the Green Koopa Para-
            Troopa and Green Koopa Troopas). If you jump up to the middle 
            opening, a hidden FIRE FLOWER will appear. Now head right a bit 
            more to find three Gren Koopa Troopa. Take them out if you 
            want, but the last block on the right row of blocks has a VINE 
            and climb up it. Up here in Coin Haven, simply get as many 
            Coins as you can and at the otherside, simply drop over and you 
            will land on a long row of blocks. Incidentally, you'd end up 
            here, had you continue going past the Koopa Troopas, but you'd 
            be facing Hammer Brothers. This way, you don't have to ^_^. 
            Anyways, on the row of blocks, hit the lone one for a 1-UP 
            MUSHROOM. Now for the two rows of '?' Blocks, the sixth one on 
            the bottom row has a POISON MUSHROOM, so avoid it when you're 
            getting Coins. 
    
            Continue going right and jump on the top row of blocks. Jump on 
            the Red Koopa Troopa, and kick it to the left. This will begin 
            a Domino Effect, and when it hits the ground floor, follow it 
            to (possibly) get a 1-UP. You should be at a pipe, so continue 
            going right past that to find a row of '?' Blocks, and a pair 
            of Hammer Brothers. If you get to the top pipe, you can enter 
            it, which in there has a FIRE FLOWER and a POISON MUSHROOM. 
            Either way, continue to the staircase (watch out for the Green  
            Koopa Para-Troopas). Below the row of blocks is the exit pipe 
            (from the bonus room), and the last block has a FIRE FLOWER in 
            it. Jump over the pit and take out the two Pirahna Plants. 
            Continue on past that until you reach the RED SPRINGBOARD. Use 
            that to jump over the Red Koopa Troopas. When you land, you 
            will be at a staircase like area, where there are gaps in 
            between each step. Plus there is a Red Koopa Troopa on each 
            step. Make your way up the stairs and use the platform drop to 
            jump over to the flagpole, which will complete this level!
      
            --------------------------------------------------------------
    
            W O R L D  A - 2 / T I M E  L I M I T : 4 0 0
    
            After completing the first level, a cutscene will take place    
            showing you going through a warp pipe. You will now start this  
            level, in an underground area. From where you start off at, 
            head right to the RED SPRINGBOARD. Use it and jump up at the  
            block left or right from the one directly above you (to break 
            the block). Now hit the one directly above for a 1-UP MUSHROOM. 
            Now you can jump on the ceiling of blocks and simply follow it 
            right (which would be easier), or you can continue onwards with 
            the level. Do so, and you must make your way across four 
            platform drops. After that, use the next platform drop and land 
            under the row of blocks and then hit the ninth block to reveal 
            a FIRE FLOWER. Now get onto the moving platform and go into the 
            small lower opening, and head right, taking out the Pirahna 
            Plants until you reach a staircase. 
    
            Now use the platform drop to go into either opening on the 
            right (don't be surprised if you lose a life or two doing 
            this). For the top one, slide under the pipe to get through. 
            For the bottom one, hit the blocks just past the first pipe to 
            reveal a STARMAN. Get that if you can, then cross over the tiny 
            elevator platform, then across the small staircase. Be careful 
            as a Hammer Brother lurks here, and past that will be two 
            Bullet Bill Cannons. Once you get past that, head to the pipes 
            but DO NOT enter the sideways one! Instead get on it, and jump 
            up into the opening in the ceiling and follow the rather long 
            pathway all the way and you will be in a Warp Zone. Drop into 
            the pipe and you will be taken to World B. With that, you have 
            completed this level!
    
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         G: |World B|
             -------
    
            W O R L D  B - 1 / T I M E  L I M I T : 4 0 0
    
            Yep another above ground level. From the starting point, head 
            right, avoiding the Buzzy Beetles and Green Koopa Troopa. 
            There's nothing in the row of '?' Blocks, so continue on across 
            the pit. You should be at two pipes with a Green Koopa Troopa. 
            Take it out and get between the pipes and jump up to reveal a 
            hidden 1-UP MUSHROOM. Now continue onwards, past the row of 
            blocks (nothing in them except Coins in the last one). After 
            the next pipe (watch out for the Green Koopa Para-Troopas) is 
            three lone '?' Blocks, the last one having a FIRE FLOWER in it. 
            After that will be a pipe and two rows of blocks. The top row 
            has a VINE in it, which will take you to a Coin Haven (taking 
            it is unnecessary, so avoid it if you like). Continuing onwards 
            though, you'll come across another pipe with a row of '?' 
            Blocks underneath it. Nothing here, so keep going, avoiding the 
            Buzzy Beetles. 
    
            You will now come to a row of blocks and four lone blocks. This 
            is where you would have ended up at, had you taken the Vine 
            Route. A Green Koopa Para-Troopa is also here, so be careful. 
            The empty spaces between the blocks are hidden Coins, and in 
            the middle of the upper row is a STARMAN, so get that. Now, 
            there are two ways to get across this next part, but the 
            easiest would be to get on the upper row of blocks and run jump 
            across to the '?' Blocks (the right one has a FIRE FLOWER in 
            it). After that, jump to the pipe and continue on. The next 
            rows of blocks has a POISON MUSHROOM so avoid those. Continue 
            onwards, to find more enemies and a pipe and a row of blocks. 
            Nothing is in the row of blocks, but get on it and run jump 
            across the long pit and you'll land on the otherside of a pipe. 
            Watch out for the Buzzy Beetle, and get on the blocks and then 
            the higher one. Use it to jump over to the flagpole, which will 
            complete this level!
    
            --------------------------------------------------------------
    
            W O R L D  B - 2 / T I M E  L I M I T : 4 0 0  
    
            After completing the first level, a cutscene will take place    
            showing you going through a warp pipe. You will now start this  
            level, in an underwater area. With that, swim to the right 
            through the narrow gap and at the otherside is a Blooper, 
            followed by Cheep Cheeps and a Green Koopa Para-Troopas. 
            Remember you can't jump on any enemies underwater, because it 
            will hurt. Now past the staircase is some Coins, so get those 
            if you want (Green Koopa Troopa here) and at the otherside,  
            swim around the wall, and continue swimming right around the 
            seaweed and avoiding the Cheep Cheeps. A Green Koopa 
            Para-Troopa will come out as well, plus there are more Coins, 
            so get them if you want. After awhile, more Coins and Cheep 
            Cheeps, plus Bloopers and Green Koopa Troopas, so just avoid 
            all you can. You will eventually come across some elevator 
            platforms going downwards. 
    
            Swim around these, so you won't get trapped, and stay on the 
            lower pathway where the Coins are. After collecting the Coins, 
            you will see a long Fire Chain spinning around (WTF is that 
            doing in water?!). It's best to swim in the direction it's 
            turn, that way you can avoid getting hit, but watch out for the 
            Cheep Cheeps that are in the way. After that, you should see a 
            Blooper, so avoid it and continue swimming onwards. Eventually 
            you will come to a Red Koopa Para-Troopa that is guarding a 
            warp pipe. Time your moves carefully and enter the warp pipe. 
            Once through it, you will be back above ground. Once above 
            ground, climb up the staircase and drop down just past it. Go 
            to the flagpole and go back one step and jump up to reveal a 
            hidden block. Jump above that to reveal another one. Use that 
            block to jump onto the flagpole, which will complete this 
            level!
    
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            W O R L D  B - 3 / T I M E  L I M I T : 3 0 0
    
            For this level, it's another tree-top level, and not an easy 
            one! From the start, run jump over to the upper tree platform. 
            From there, watch out for the Red Koopa Para-Troopa and jump 
            across the platform scales to the platform drop, and then to  
            the moving platform which has a lone '?' Block (there's a FIRE 
            FLOWER in it). While on the block, jump over to the platform 
            drop, then onto the platform elevator, then onto solid ground. 
            From there, using the upper tree-top or lower one, run jump to 
            the small row of blocks. From there, you'll see Red and Green 
            Koopa Para-Troopas. Time your move and run jump using blocks 
            and you should land on a lower tree-top. From there, run jump 
            to the row of blocks just to the upper right of that. Using 
            that row of blocks, run jump to the higher pipe (it can be 
            done, trust me), and then run jump onto the moving platform 
            when it gets close. While on the moving platform, Bullet Bills 
            will start shoot out of nowheres. 
    
            Now, if you can pull it off, run jump across the platform and 
            you might land on the upper tree-top (not that easy), but 
            chances are you'll land on a lower lone block (with a Coin on 
            it). Carefully make your way right and onto the moving 
            platform. Nothing is in the blocks above, so just run jump 
            across the platform to the next tree-top. Or you can make it on 
            the blocks, then on the upper tree-top, then across to the 
            platform scales. If you took the lower path, use the RED 
            SPRINGBOARD to get on the platform scales. Now while on those, 
            make your way across this and onto the moving platform (watch 
            out for the Bullet Bills). Now jump onto the tree-top you see 
            and this next part will be tough. You must run jump across here 
            and safely land on the next tree-top (Luigi would be best for 
            this). The Green Koopa Para-Troopa here might help, but don't 
            count on it. Do this again for the next tree-top (which won't 
            be as bad). On this third tree-top is a Red Koopa Para-Troopa 
            so be careful. Use this tree-top to jump over to the flagpole, 
            which will complete this level!
    
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            W O R L D  B - 4 / T I M E  L I M I T : 3 0 0
    
            Another big castle, which big obsticles! From the start, you         
            should see a small platform to the right, get on that (it's not 
            as hard as it looks). Now jump over to where the pipe is (avoid 
            the Pirahna Plant obviously). Continue going right to find a 
            Fire Chain. You should see a lone block underneath. It's a FIRE 
            FLOWER, but avoid it, because it's not worth getting. Anyways, 
            time your moves, and run jump across the lava pit and when you 
            are about to land on the otherside, crouch down so the second 
            Fire Chain won't get you. Now jump on that block and then to 
            the upper pathway above that. Once up here, continue going 
            right and you will then see a moving platform underneath a 
            wall. Here's how this will work, wait till it comes to the 
            leftside, jump on it, and crouch down, so you can get under the 
            wall. Once at the rightside, jump up to the pathway and 
            continue onwards.
    
            Here's where things get interesting. You should see a Fire 
            Chain. Now you can drop down to the pathway underneath it, or 
            you can just continue going along this upper pathway. The 
            choice is yours, but the lower pathway will be easier. Either 
            way, here's what to do, continue going through here like normal 
            (taking out Pirahna Plants and avoiding Fire Chains), but DO 
            NOT enter any pipes (you'll be taken back to the start if you 
            do). The level will start repeating itself, don't worry, this 
            isn't a maze (but it did confuse me at first). Soon after the 
            third pipe, you will see a fireball shoot out. Once you see 
            that, the next pipe you see (next to the lava pit) is the one 
            you enter. When you do, you'll be taken above ground. Now climb 
            the staircase, and once you do, you will see a Warp Zone, which 
            when you enter the pipe, you will be taken to World D. With 
            that, you have completed this level!
    
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             -------
         H: |World D|
             -------
    
            W O R L D  D - 1 / T I M E  L I M I T : 4 0 0
    
            This is it, the final world, and the toughest! From the 
            starting point, head right to the two rows of blocks and you'll 
            see a pair of Hammer Brothers. If you are Fire Mario (or 
            Luigi), stand a distance and take them out one at a time. If 
            not, this won't be easy. After taking them out, there is a FIRE 
            FLOWER in one of the upper row blocks. To get across here, it's 
            easiest to use the upper row of blocks. If not, pray you can 
            make it. When you do, you should be at a small staircase with a 
            Bullet Bill Cannon on top. Get past that to find lone blocks. 
            Get on the third lone block and then jump up at the right edge 
            to reveal a hidden 1-UP MUSHROOM. With that, continue onwards 
            to find a couple row of '?' Blocks (nothing in them) and a 
            pipe, which you can enter, which would probably be easier 
            (there's a FIRE FLOWER and POISON MUSHROOM in there). If not, 
            continue onwards, to find Green Koopa Para-Troopas and Buzzy 
            Beetles, and an upside down pipe. 
    
            There is a row of blocks aboive it, one of which has a STARMAN 
            in it. Past that is a pipe, which has a POISON MUSHROOM in the 
            lone block above it. Continue onwards for another pipe, which 
            is the exit pipe from the bonus room. Past the pipe, is another 
            lone block, which has a FIRE FLOWER in it. There will be a 
            Green Koopa Para-Troopa here too. Now use the lone blocks to 
            jump to the suspended pipe. Stay on that pipe and a Hammer 
            Brother will come out. With firepower, shoot at it to take it 
            out, then run jump over to the Bullet Bill Cannon and another 
            Hammer Brother will come out (take it out). Nothing is in the 
            row of blocks, so just continue onwards, avoiding Bullet Bills. 
            Once past the two upside down pipes, the wind will pick up but 
            only for a short time. Jump on the regular pipes and use the 
            lone blocks to jump over to the flagpole, which will complete 
            this level!
    
            --------------------------------------------------------------
    
            W O R L D  D - 2 / T I M E  L I M I T : 4 0 0
    
            The levels get tougher from here on out. From the starting 
            point, jump across the pit and up the staircase. Use the Red 
            Koopa Troopa and kick it to the right and it go in the gap, 
            then travel either left or right (completely random). If it 
            goes left, you can knock out the Buzzy Beetles and maybe some 
            Green Koopa Para-Troopas on the floor. If it goes right, well 
            be careful. As you continue going right, you'll come to an 
            upside down pipe. Get past this and the pit beside it, then 
            there will be more upside down pipes and pits. Carefully get 
            across this and avoid the Pirahna Plants and Green Koopa Para-
            Troopa. After this, continue onwards till you reach the Bullet 
            Bill Cannon. From there, if you want, run jump to the upper row 
            of blocks and enter the pipe at the other end, which is a bonus 
            room which has a FIRE FLOWER in the ceiling blocks. 
    
            If you choose not to go that way, then just continue on 
            normally. The next pipe you see would be the exit pipe of the 
            bonus room. After that, continue onwards and you will see two 
            small rows of blocks, guarded by Red Koopa Para-Troopas and 
            Pirahna Plants. One of the blocks is a VINE which will take you 
            to Coin Haven. Now if you choose to go up there, that's fine, 
            but once you're through it, you will land back where the pipe 
            to the bonus room is (weird I know). Either way, continue 
            onwards and soon you will come to a RED SPRINGBOARD. Run jump 
            onto it, and if done right, you will land on the upper lone 
            block. Use this lone upper block to jump over to the flagpole, 
            which will complete this level!
    
            --------------------------------------------------------------
    
            W O R L D  D - 3 / T I M E  L I M I T : 4 0 0
    
            Now this next level will be just plain crazy, as it's riddled 
            with tough obsticles. From the starting point, head right and 
            you will see several Bullet Bill Cannons, and amongst them is a 
            lone block with a FIRE FLOWER in it. Remember, if you're next 
            to a cannon, it won't fire at you. Carefully make your way past 
            this mess and onto the pipe you see. From there, head right and 
            you will come across a pair of Hammer Brothers and as you 
            progress, you'll see another pair as well as a Bullet Bill 
            Cannon. The problem here is there are hidden blocks all along 
            here, making it very tough to get around. My advice, shoot at 
            the Hammer Brothers if you can. If not, get on the newly 
            created block platform and run jump to the upper row of blocks 
            just past there. Nothing is in these two rows of blocks, so no 
            worries. From the top row, runjump as far as you can from the 
            right edge, so that you can be away from the Hammer Brothers. 
            You will land right in the middle of several more Bullet Bill 
            Cannons.
    
            After that, continue going right and you will be at a RED 
            SPRINGBOARD. Use it to jump on the Red Koopa Troopa and if you 
            can, kick it to the right. A Hammer Brother will get hit if 
            you're able to dodge the Koopa Shell. After that, head past the 
            pipe to find another Bullet Bill Cannon, then another one. 
            After that, a pair of Hammer Brothers and a small row of 
            bricks. Nothing in them, but if you can use it to get around 
            the Hammer Brothers, go for it! After that, continue going 
            right and you'll come across a Green Koopa Para-Troopa (easy 
            enough). After that will be a staircase of Bullet Bill Cannons. 
            This won't be as tough as it looks, as long as you are careful 
            about jumping from one cannon to the next. At the top, use the 
            cannon to run jump over to the flagpole, which will complete 
            this level!
    
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            W O R L D  D - 4 / T I M E  L I M I T : 4 0 0
    
            Here we go, the very last stage of the game, and it will not be 
            easy at all. This stage is made up of four sections. SECTION 
            ONE: From the start, get onto the lower floor, and you should 
            see a long Fire Chain across the lava pit. Time your moves and 
            jump across the lava pit, avoiding the Fire Chain, and then the 
            shorter one just past that. You will then see a Podoboo jump up 
            and down from the lava. Get past this and onto the staircase to 
            the right (which has another Fire Chain on it). Now run jump 
            from the top step, over to the platform above the pipes 
            (jumping on the Red Koopa Para-Troopa MIGHT help). From there, 
            jump on the next pipe, then run jump to the upper pipe (watch 
            out for the flying Cheep Cheeps). From the upper pipe, run jump 
            on the platform drop, then run jump over to the lower island. 
            There will be a Fire Chain here, so be careful. Once past the 
            Fire Chain however, continue going right and you will see a 
            pipe, which you need to enter.
    
            SECTION TWO: You will now be above ground, greeted by a Hammer 
            Brother. Take it out quickly if you can and continue going 
            right and the wind will pick up. Along the way will be Green 
            Koopa Para-Troopas, Piranha Plants and Bloopers (and a pit). 
            Nothing else but a hidden POISON MUSHROOM is here, so don't 
            worry about missing anything. Make it to the staircase and 
            climb up it. Now, when you get to the jump, WAIT! Slowly inch 
            your way to the right edge, going back and forth until you see 
            a pipe appearing on the right side, then you will see a Pirahna 
            Plant. Now get to the left edge of the staircase, and when you 
            see the Pirahna Plant appear, run jump all the way over to it 
            (it'll be gone). You should land on the pipe, which you will 
            enter. SECTION THREE: In here is a bonus room full of Coins 
            (and a Coin block somewheres on the lower path). Once through 
            this, go through the pipe. 
    
            SECTION FOUR: Back in the castle, head right, but carefully. 
            The music will change, and you will then see Bowser. 
    
               BOWSER FIGHT #4:
               This fight can be rather easy. If you're Fire Mario (or 
               Luigi), get to the row of blocks and jump up and shoot at 
               him quickly. If you're small, stay on the lower pathway, and 
               just run underneath. 
    
            Now if you can do it, make sure there's atleast five '?' Blocks 
            in view, and he will stop at them (but don't touch him). After 
            that, jump up and hit the fifth '?' Block to reveal a FIRE 
            FLOWER. Now continue onwards, avoiding the Bloopers, and going 
            past the pipe (DO NOT enter it or you will be taken back to the 
            start). Soon you will come across a Hammer Brother, which won't 
            be easy. After that, slide under the narrow gap and head to the 
            platform elevator. Get on it, and don't worry if it goes into 
            the lava (I know, it scared me too), you won't get hurt. At the 
            top, head right and you will see a Podoboo jumping up and down. 
            Time your moves, go into the narrow gap, and you will hopefully 
            fall into the middle pathway. Continue along this pathway and 
            you will be faced with the final fight!
    
               BOWSER FIGHT #5:
               This will be tough if you're not firepowered. If you are, 
               just shoot at him and he'll be gone. If not, he will shoot 
               fireballs and hammers at you. There's also a Fire Chain 
               here. Make sure he is far enough away from the axe as 
               possible. When the moment comes, run underneath and jump on 
               the axe (if you're Super Mario, just take the hit). 
    
            After taking him out, jump on the Axe to fully complete this 
            stage! You have now defeated Bowser for good! After that, you 
            will get a cutscene seeing Mario (or Luigi) jumping into the 
            cage where the Princess is. If you're small, you'll get a SUPER 
            MUSHROOM. She will tell you that peace has returned to the 
            kingdom and that the quest is over! With that, you have 
            completed Super Mario Brothers: The Lost Levels in the fewest 
            amount of levels possible. To that I say congradulations on 
            beating a tough game!
    
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                ---------------
    SECTION 3: |IMPORTANT STUFF|
                ---------------
    
          -----
      A: |Items|
          -----
    
         These are the basic items in the game:
    
             1. SUPER MUSHROOM: Grab this red mushroom to become Super 
                Mario. Nothing to special about this.
             2. FIRE FLOWER: Grab this flower to become Fire Mario. You'll    
                be able to shoot fireballs at most enemies this way.
             3. STARMAN: Grab this star to become Invincible Mario. You'll 
                be able to run through enemies for a short period of time.
             4. COIN: Nothing too special, except if you get 100 of   
                them, you'll get an extra life.
             5. '?' BLOCK: These are surprise boxes. Basically there 
                could be a coin in it or something else.
             6. BRICKS: Only as Super Mario or Fire Mario, can you break 
                these them, but any Mario can hit them.
             7. RED SPRING BOARD: Use these to jump very high. Timing it 
                right, and you'll be able to jump far.
             8. GREEN SPRING BOARD: Same as Red Spring Boards, except if 
                you time it just right, you can travel a great distance.
             9. 1-UP MUSHROOM: Grab this green mushroom to gain an extra 
                life, simple as that.
            10. POISON MUSHROOM: Don't touch these purple mushrooms, for 
                you could shrink or very well lose your life.
    
          -------
      B: |Enemies|
          -------
    
         These are the basic enemies you will come across in the game:
    
             1. GOOMBA: These are evil mushroom characters that roam 
                around.
             2. RED KOOPA TROOPA: These are walking turtles, these  
                kinds won't fall into pits.
             3. GREEN KOOPA TROOPA: These are walking turtles, which 
                can fall into pits.
             4. RED KOOPA PARATROOPA: These are flying turtles that 
                will only float up and down.
             5. GREEN KOOPA PARATROOPA: These are flying turtles that 
                will jump very high back and forth.
             6. BUZZY BEETLE: These are like Koopa Troopas, except 
                they can't be destroyed by Fire Mario.
             7. LAKITU: These cloud creatures will throw Spiny Eggs at 
                you.
             8. SPINY: These are spiked creatures that roam around, 
                don't jump on them!
             9. BULLET BILL: These are bullets that shoot out of 
                cannons, that can not be destroyed by Fire Mario.
            10. BLOOPER: These are annoying underwater (and sometimes 
                above ground) squids that will follow you around.
            11. CHEEP CHEEP: These are creatures that are harmless 
                underwater, but really annoying above ground.
            12. HAMMER BROTHERS: These are turtles that throws hammers 
                out, so be careful!
            13. PODOBOO: These are big fireballs that shoot up and 
                down from lava pits, that can not be destroyed.
            14. FIRE CHAINS: These are small fireballs connected 
                together, some are short and some are long.
            15. PIRAHNA PLANTS: These are creatures that lives in some 
                of the pipes.
    
          ------
      C: |Bowser|
          ------
    
         Bowser can be found at the end of each world (World 1-4, 2-4, 
         etc). There is two ways to defeat him: Avoid him and hit the Axe,  
         or shoot him with fireballs (if you're Fire Mario). If you choose  
         to hit him with fireballs, you must hit him 5 times, then he will 
         fall over as a character you come across in the original Super 
         Mario Brothers. You will also be awarded 5,000 points for 
         succeeding. Be careful, because each time you come across him, he 
         will attack you with certain tactics. 
    
          -----
      D: |Codes|
          -----
    
         These are Game Genie codes you can use that will help you get  
         through SMB The Lost Levels easier.
    
            1. DFDF-FEDD: Start FILE A game with 2 lives 
            2. DBDF-FEDD: Start FILE A game with 10 lives 
            3. 7FDF-FEDD: Start FILE A game with 50 lives 
            4. 17DF-FEDD: Start FILE A game with 100 lives 
            5. C2B6-A455: Infinite lives 
            6. 6D82-0F79: Infinite time 
            7. DADF-F30D + D7DF-F36D: You can select any level on FILE A 
    
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                -------------
    SECTION 4: |IN CONCLUSION|
                -------------
    
          --------------
      A: |What's To Come|
          --------------
    
         With a game as big as this, who knows what else is to come. But I 
         will keep this open if anything new develops.
    
          ----------------
      B: |PayPal Donations|
          ----------------
    
         Like anyone would read this but something new I've been toying 
         around with is the idea of taking donations. After making as many 
         maps and FAQs as I have, it tends to be a big strain on my 
         computer (I have a cheap-ass computer). So if you like any or all 
         of my FAQs and maps, and wish to give a little something back, you 
         can donate as much as you want to my PayPal account ^_^. Email me 
         your donations at StarFighters76@comcast.net
    
          --------------
      C: |Special Thanks|
          --------------
     
         Personal Thanks To:
         ExoSquad18: Simply because of his confidence and belief that I 
         will be very successful at this stuff ^_^.
    
         On-line Thanks To:
         To GameFAQS for hosting my walkthroughs, as well as many more.
    
         To anyone who help made this game possible. Thanks! ^_^
    
          --------------
      D: |The Disclaimer|
          --------------
    
         I remember back in the prime of the Super Nintendo, that Super 
         Mario All Stars came out. I saw the commercials for it and was 
         amazed at how nice it looked with 16-bit graphics. Then they 
         mentioned the Lost Levels, which I never heard of. Now back then I 
         was extremely good at the earlier Super Mario games, so I had to 
         try this game. I rented it a few times from Blockbusters, and was 
         it ever tough. And the fact that there was new secrets just 
         waiting to be uncovered was even better. Not exactly a favorite 
         game of mine, but definitely not hated! Anyways I made this 
         walkthrough the best way I can and I hope it helps out in every 
         way possible. Now here comes the important stuff you need to read.
    
         Ok, I'll make this quick and simple. This walkthrough is my work.
         I've made this walkthrough, describing the game the best possible 
         way I can. You can use whatever info you want, so long as you give 
         me credit and don't alter anything. All you have to do is email me 
         at StarFighters76@hotmail.com if you're gonna do anything with  
         this walkthrough. And to show that I'm not a complete selfish 
         bastard, if you have something you wanna add, email me and I will 
         give you full credit ^_^. This walkthrough, like many others are 
         intended for GameFAQs ONLY. You want it on your site, well you 
         better start emailing me. Failure to comply with this, and I will 
         be mad, among other things. 
    
         Email me at StarFighters76@hotmail.com
         Copyright (C) March 20th, 2008
         Mike Leatherwood AKA StarFighters76 
         Super Mario Brothers: The Lost Levels (C) Nintendo 1986
    

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