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| |          /--  | | |-\ --- |-\   |  | /-\ |-\ -|- /-\   O        | |
| |          \--\ | | |-/ |-  |-/   |\/| |-| |-/  |  | |            | |
| |           --/  -  |   --- | \   |  | | | | \ -|- \-/   O        | |
| |                                                                 | |
| |   ---           -                  -                            | |
| |    |  - - ---   |   /-\ /--  ---   |   --- -  - --- -   /--     | |
| |    |  |-| |-    |   | | \--\  |    |   |-  |  | |-  |   \--\    | |
| |    -  - - ---   --- \-/  --/  -    --- ---  \/  --- ---  --/    | | 
| |                                                                 | |
| |      P A R T  O F  S U P E R  M A R I O : A L L - S T A R S     | |
| |                                                                 | |
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    F  O  R    T  H  E    S  U  P  E  R    N  I  N  T  E  N  D  O

                     V  e  r  s  i  o  n   1 . 0

              M a d e  B y  S t a r F i g h t e r s 7 6
           
Welcome all to my walkthrough for a pretty tough Japanese sequel to it's 
predecessor, Super Mario Brothers: The Lost Levels. I hope this 
walkthrough helps out as much as possible. Below is nothing but spoilers 
on the game, so if you don't want to be spoiled, please take a detour 
and hit the Back button now. However if you want to be spoiled or need 
some help, please scroll down as far as  you need to. Consider this as 
your Spoiler Warning!

PLAYER'S NOTE: I will say this again, but this is a special Speed FAQ to 
get to Bowser in the fewest levels possible (22 to be exact). If you 
want info on the other levels as well as how to access World 9, please 
check the other FAQs.

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 -----------------
|TABLE OF CONTENTS|
 -----------------

SECTION 1: Intro 
  A: Version Guide
  B: The Story Of SMB: The Lost Levels
  C: What Is SMB: The Lost Levels
  D: About This Walkthrough
  E: Control Configuration
 
SECTION 2: Walkthrough 
  A: Before The Walkthrough
  B: World 1 
     (World 1-1 thruogh World 1-2)     
  C: World 4 
     (World 4-1 through World 4-4)
  D: World 5 
     (World 5-1 through World 5-2)
  E: World 8 
     (World 8-1 through World 8-4)
  F: World A 
     (World A-1 through World A-2)
  G: World B 
     (World B-1 through World B-4)
  H: World D 
     (World D-1 through World D-4)
  
SECTION 3: Important Stuff
  A: Items
  B: Enemies
  C: Bowser

SECTION 4: In Conclusion
  A: What's To Come
  B: PayPal Donations
  C: Special Thanks
  D: The Disclaimer

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            -----
SECTION 1: |INTRO|
            -----

      -------------
  A: |Version Guide|
      -------------

     Version 1.0: Just finished making the walkthrough for the game, 
     and submitted it to GameFAQS (03/20/08)

      ---------------------------------
  B: |The Story Of SMB: The Lost Levels|
      ---------------------------------

     If you're expecting a story about the Lost Levels, well forget it   
     ^_^. Fact is, the story for this game is pretty much the same as 
     Super Mario Brothers. So what makes this one different than that 
     of the other game? Well this is actually the Japanese version of  
     Super Mario Brothers 2 (not to confuse it with the American 
     version). The game was never released as an 8-Bit game, but when 
     making Super Mario All Stars, the game was ported over and, with 
     many colorful updates, available to play. In the last year or so, 
     this game became available to download on the Nintendo Wii Virtual 
     Console system (which I believe it's 600 Wii Points). 

      ----------------------------
  C: |What Is SMB: The Lost Levels|
      ----------------------------    

     What is The Lost Levels, well it's pretty much the same as Super 
     Mario Brothers, only alot tougher. This is actually the Japanese 
     version of Super Mario Brothers 2 (not to confuse it with the 
     American version). The game was never released as an 8-Bit game, 
     but when making Super Mario All Stars, the game was ported over 
     and, with many colorful updates, available to play. 

     The main difference is this. Same goal, same gameplay. Only this 
     game is much more difficult than the first one. There is no 
     2-player mode, just a Mario Mode and Luigi Mode. Each mode is the 
     same, except for the characters themselves. Luigi can jump higher 
     and farther than Mario, but he is harder to stop, although I 
     personally use Luigi straight through because of this. There are 
     also purple mushrooms, which are known as Poisonous Mushrooms. 
     These mushrooms will shrink or even kill Mario or Luigi, depending 
     on your size at the time, so avoid them! There's many more twists 
     in this game, but I won't tell you about that. I'd rather let you 
     discover them for yourself :-).

      ----------------------
  D: |About This Walkthrough|
      ----------------------

     This walkthrough will be a speed run to get to the final Bowser 
     fight, via 22 levels (I know, not much of a speed run, but when 
     it's out of 52, it's close enough ^_^). Several times throughout 
     the walkthrough I will probably repeat myself. A few times would 
     possibly be necessary, such as a Boss guide, as well as a few 
     other things. Sometimes I do this without even realizing it, and 
     sometimes I do it to make it easier for people to find what they 
     are looking for on this walkthrough. This guide, like others, is 
     described on how I played/beat the game. You have your methods as 
     do I. This is just my way of doing it. I hope this helps out in 
     anyways possible.

      ---------------------
  E: |Control Configuration|
      ---------------------

     I assume you have a basic idea of all the control combinations, so 
     here is the basic stuff:

        LEFT D-PAD: Moves left
        RIGHT D-PAD: Moves right
        UP D-PAD & 'A' BUTTON: Jump higher
        DOWN D-PAD: Crouches down/enters pipes
        'A' BUTTON: Jumps 
        'B' BUTTON: Runs/Shoots fireballs (as Fire Mario)
        START BUTTON: Pauses the game
        SELECT BUTTON: Does nothing

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            -----------
SECTION 2: |WALKTHROUGH|
            -----------

         ----------------------
     A: |Before The Walkthrough|
         ----------------------

        1. While it is your choice who you play as, I played this game 
           as Luigi due to his jumping ability. Infact it's probably 
           better to be Luigi as it would be easier to get through the 
           game.

        2. Each level will be written out with the assumption that you 
           are Fire Mario (or Fire Luigi), excluding the first level 
           obviously.

        3. Aside from getting extra lives through obvious methods, you 
           can get one at the flagpole. To do so, make sure the number 
           of Coins you have is multiple of the last digit in the timer 
           just as you touch the flagpole (Example: Coins 55, Timer 
           245). This also works with 0.

        4. A little weirdness for you. It seems that when playing this 
           game, size matters. I don't know why, nor think it's very 
           fair. Say like if you're trying for a really long jump, 
           small size can make it easily, but if you're big, then you 
           won't. Also the same can be said for gaps. If you falling 
           from an upper pathway, and you push against the wall so you 
           can get into a lower pathway, it won't work as big, but will 
           as small. Again, I don't know why this is, but keep it in 
           mind!


        --------------------------------------------------------------        
        --------------------------------------------------------------

         ------- 
     B: |World 1|
         -------

        W O R L D  1 - 1 / T I M E  L I M I T :  4 0 0

        Here we go, the first level! From the starting point, take out 
        the Green Koopa Para-Troopa and then head to the set of blocks. 
        hit the second block from the left to reveal a SUPER MUSHROOM. 
        Get that and if you want to perform the Milking The Turtle 
        trick (with the Red Koopa Troopa), go for it! After that, 
        continue going right, ignoring the row of '?' Blocks (which are 
        COINS and a POISON MUSHROOM). Jump over the pipe and see where 
        the tree is, get there and jump up for a 1-UP MUSHROOM (watch 
        out for the Goombas). Continue going right, jumping over the 
        pit and hit the first block on the bottom row to get a STARMAN. 
        Now get on top of the higher row and continue going right 
        taking out as many as enemies as you can. 
 
        By time the Star Power runs out, you should be at two pipes 
        (with Pirahna Plants). The pipe in the middle you can enter for 
        several Coins and a FIRE FLOWER. If not, continue going right  
        and you will come across more pipes (Pirahna Plants) and a 
        couple Koopa Troopas, as well as four '?' Blocks. Hit the right 
        one to uncover a FIRE FLOWER. Now jump over the pit, take out 
        the Red Koopa Troopa. Continue going right and you'll come to a 
        pipe with a Pirahna Plant. Take that out, and the Goomba just 
        past it. Now climb up the long staircase and make the long jump 
        over to the flagpole. Doing so and you will have completed this 
        level!

        --------------------------------------------------------------

        W O R L D  1 - 2 / T I M E  L I M I T :  4 0 0

        After completing the first level, a cutscene will take place    
        showing you going through a warp pipe. You will now start this  
        level, in an underground area. Right away a Green Koopa Para-
        Troopa will come out, so be careful. Now jump over the pit and 
        climb up the staircase. At the right edge, jump up to reveal a 
        FIRE FLOWER in the ceiling block. After that, if you're Luigi, 
        you can jump up there and run along the ceiling as a shortcut. 
        In the meantime though, from the staircase block, jump over the 
        pit and continue going right, taking out the Pirahna Plant and 
        Goombas. Slide under the blocks and jump over the next block. 
        Avoid the Buzzy Beetle and while on the staircase blocks, hit 
        the third and fourth block highest block to reveal a 1-UP 
        MUSHROOM and FIRE FLOWER (respectively). If you can pull it 
        off, the fifth and sixth block has the same thing. 

        Now this next part might be tricky. You must jump across the 
        four platform drops. Once you get across that, now you must 
        make your way across the pipes (which can be tricky as there 
        are pits in between). Once you get past this next obsticle, you 
        should be on solid ground, where you see a pipe and three Green 
        Koopa Troopas. After that, jump over to the platform drop and 
        then on the platform elevator. At the highest point of the 
        elevator, make a long jump over to the lone platform above the 
        pipe. Once there, jump over the opening and continue running 
        along the ceiling. At the otherside, drop down to the first 
        pipe you see (watch out for the Piranha Plant), which you can 
        enter, taking you to another section. 

        In this new section, ahead of you is three '?' Blocks, which 
        has a FIRE FLOWER in the last block. Now jump over the lava pit 
        and platform drop and land on the pipe. Now jump over to the 
        next pipe and then by using the next platform drop, jump over 
        to the next pipe. This next part is a little tricky, but ahead 
        of you is a wall with a gap underneath it. You need to slide 
        underneath that gap, but try to get around the small lava pit 
        (which I'm sure you know how to do). Now take out the Red Koopa 
        Troopa and head to the next lava pit (at the edge). From there, 
        jump up to reveal a hidden block. Get on that, and stand at the 
        right edge and jump up to reveal another hidden block. Jump on 
        that, then jump right onto the ceiling and following it all the 
        way to the end. Drop down and you will be at a Warp Zone. Enter 
        the pipe, and it will take you to World 4. With that, you have 
        completed this level!

        --------------------------------------------------------------        
        --------------------------------------------------------------

         -------
     C: |World 4|
         -------

        W O R L D  4 - 1 / T I M E  L I M I T : 4 0 0

        Here we go with World 4! From the starting point, head right  
        until you reach the first pipe. Here will be Pirahna Plants and 
        a Lakitu throwing out Spinys. Continue onwards past all of that 
        (there is a Coin Block in the column of blocks, but ignore 
        that). Keep going, taking out enemies until you get to a row of 
        '?' Blocks. The last one has a FIRE FLOWER in it, so get that 
        if you want. Now to get across this next part can be tricky if 
        you don't know what to do (trust me on that!). You have a RED 
        SPRINGBOARD and a long water pit. Stand under the row of '?' 
        Blocks, run at full speed and jump on the board and you will be 
        able to jump to the otherside. Once you get there, a Lakitu 
        will greet you with it's Spinys. Jump up the staircase and just 
        on the otherside of it, jump up alongside it to reveal a hidden 
        1-UP MUSHROOM. Now continue onwards until you see three '?' 
        Blocks and a pipe, which the last one has a POISON MUSHROOM in 
        it, so avoid these. 

        Just past that, continue running until you reach two '?' Blocks 
        and a several more with pipes over it. Of the two '?' Blocks, 
        the right one has a FIRE FLOWER in it. Now of the three pipes, 
        the first one leads to a water bonus stage, while if you 
        continue onwards, you'll get to the exit pipe. If you took the 
        pipe, swim right into the small gap and continue swimming, 
        avoiding Bloopers and Buzzy Beetles (you can't jump on them 
        underwater). Collect all of the Coins and exit through the pipe 
        on the otherside. Once back above ground, continue going right, 
        carefully jumpipng from pipe to pipe avoiding the Pirahna 
        Plants. The two lone blocks has a Coin and a Vine (ignore it) 
        in them. Continue going to find a staircase with a Goomba on 
        it, so take that out. Just along the otherside of the staircase 
        are two hidden blocks. Use those to jump on the flagpole, which 
        will complete this level!

        --------------------------------------------------------------

        W O R L D  4 - 2 / T I M E  L I M I T : 4 0 0

        Here we go with another above ground level! From the start, 
        head right until you reach the Bullet Bill Cannons. Amongst 
        those is a '?' Block with a FIRE FLOWER in it. This might be 
        tricky to get, so time it carefully. After that, head to the 
        three blocks just past them. The first one has a STARMAN in it, 
        so use that and race through as many enemies as you can. By 
        time it wears off you should be near a medium tall pipe. Just 
        past that will be a Bullet Bill Cannon and a row of '?' Blocks. 
        The first one has a FIRE FLOWER, but you probably won't be able  
        to get it, which is no big. 

        Continue past that, and you will see a lone block (which is 
        Coins, but ignore that) and a Hammer Brother. Watch out for its 
        hammers and take it out. Now continue past that either on the 
        upper path or lower path. Taking the lower path, you will find 
        a pipe you can enter taking you to a bonus room. If you decided 
        to take the upper path, you'll just be at the exit pipe for the 
        bonus room. Either way, continue on until you see the lone 
        blocks. Jump on those, watch out for the Koopa Para-Troopa and 
        jump on the higher platform of blocks. Use this to jump over 
        way over the water pit and to the flagpole which will complete 
        this level!

        --------------------------------------------------------------

        W O R L D  4 - 3 / T I M E  L I M I T : 4 0 0

        For this level, it's a treetop trek! From the starting point, 
        head right and long jump to the first treetop. Jump on the RED 
        SPRINGBOARD to get on the platform drop above you. From there, 
        quickly jump to the moving platform then to the platform 
        scales, then the next moving platform, then jump over to the 
        treetop platform (watch out for the Red Koopa Para-Troopa). Now 
        once you're on the treetop, this might be tricky, you must long 
        jump over the huge pit and land onto the next treetop. There 
        will be a Red Koopa Para-Troopa in the way that MIGHT help you. 
        Once you successfully land on the next treetop, head to the RED 
        SPRINGBOARD and get on the moving platform next to it. This way 
        you'll be able to get the '?' Block which has a FIRE FLOWER in 
        it. After that, jump over to the next treetop, then the one 
        just past that. 

        Now you will be greeted by Bullet Bills that will come out at 
        random locations. From the treetop, jump to the platform drop, 
        then to the platform scales and then to the long treetop just 
        past that (upper or lower one, doesn't matter, though there's a 
        Red Koopa Troopa on the lower one). From there, either use the 
        platform drop (upper) or long jump (lower) to the next treetop. 
        From here, continue going right to find two Red Koopa Para-
        Troopas, so take them out. Now you must carefully jump to the 
        lone block you see, then jump to the next lone block. Using 
        this top lone block, jump over to the flagpole, which will 
        complete this level!

        --------------------------------------------------------------

        W O R L D  4 - 4 / T I M E  L I M I T : 3 0 0 

        We are now in our first castle level! From where you start, 
        simply run down the stairs and you should land past the pit. A 
        few steps more to the right and you will see several '?' 
        Blocks, a Red Koopa Troopa and a LONG Fire Chain. The third 
        block has the FIRE FLOWER, but you really don't want that, so 
        just book it as fast as you can without getting hit. Jump to 
        the upper path and walk a couple steps to find three Goombas 
        coming at you. Take them out, and carefully make it across Fire 
        Chain you see. Make it to the otherside of this path and you'll 
        see a long Fire Chain. This will be tricky. Wait for it to get 
        out of the way, then jump to that platform and then jump to the 
        lower platform then over the moving platform onto the lower 
        pathway. 

        Now follow this pathway to the wall and three Green Koopa 
        Troopas will come down on you. Back up and take them out. Now 
        climb on the Fire Chain block then to the upper pathway and go 
        right a bit. This might be tricky because of your size (yes 
        that has a big part to do with this). Get on the platform drop, 
        crouch down and jump, hugging the wall so that you can land in 
        the opening on the bottom right (being small actually helps, 
        but it can be done as big). Once through this, continue going 
        right, avoid the Fire Chain and carefully take out the Hammer 
        Brother. Now for this next section, well you can either take 
        the upper path or lower path, either of which doesn't matter. 
        Whichever way you take, go right and you'll be at a pipe (or 
        lined up with it). Now you have three choices, which includes 
        going through Fire Chains. 

        Again, it don't matter (though the bottom path has three 
        Goombas, then three Koopa Troopas in it), however if you go 
        through the middle one, at the end will be a FIRE FLOWER in a 
        hidden block, but you won't be able to get it. Also at this 
        point, fireballs will start shooting out, so be ready to dodge 
        those. Once you get through the different paths section, jump 
        over to the pipe (surrounded by walls), then wait for the right 
        time and jump to the moving platform. Travel with it a bit and 
        jump to the lone block. Now jump over to the small island 
        flooring, watch out for the Podoboo and jump over the small 
        lava it and then you will be face to face with Bowser! 

           BOWSER FIGHT #1:
           For this fight, there will be a wall and a Fire Chain. 
           Bowser will also spit fireballs. With firepower, just stay a 
           distance and shoot him 5 times (you'll see a Spiny). As 
           small, make he is past the wall and the Fire Chain is 
           lowered. When he jumps, then you can make your move to the 
           Axe!

        Knowing all of that, jump onto the Axe and he will be defeated, 
        for now! You will now get a cutscene showing you rescuing the 
        Toads. With that, you have completed World 4!

        --------------------------------------------------------------
        --------------------------------------------------------------

         -------
     D: |World 5|
         -------

        W O R L D  5 - 1 / T I M E  L I M I T : 4 0 0

        For this level, you are in an icy type stage, but no worries 
        about sliding around. From the starting point, head right, 
        taking out the Buzzy Beetles and ignoring the '?' Blocks 
        (nothing is in them) and after that is a Pirahna Plant in an 
        upside down pipe. Jump over the pit past that and continue 
        onwards and you'll have to make your way across pits and 
        Pirahna Plants and you'll see a Green Koopa Para-Troopa. After 
        that, a Bullet Bill Cannon and Green Koopa Troopas, followed by 
        a pipe. You can enter this pipe if you want, it'll just take 
        you to a bonus room with Coins and a FIRE FLOWER in the ceiling 
        blocks. If you continue onwards, a Green Koopa Para-Troopa, 
        Pirahna Plants and Goombas will be in your way. Soon you will 
        come to a pipe with a staircase (which is where you end up from 
        the bonus room). 

        As you climb up the staircase, the wind will start blowing. 
        Just on the otherside of the staircase, is a hidden 1-UP 
        MUSHROOM along the wall and a hidden block above it. Now jump 
        over to the next wall, then long jump to the wall past that, 
        then to the next wall. Now land on the floor, jump over the pit 
        and head to the Bullet Bill Cannon, where the wind will stop. 
        Continue onwards, taking out all the enemies along the way 
        until you get to the Green Koopa Para-Troopa. Jump on it for it 
        become a shell, then kick it right and follow it as best as you 
        can, to pull off a 1-UP (due to the Domino Effect). You will be 
        at a block, pit and staircase. Jump to the staircase and before 
        you think the obvious, jump over the pit to find two Red Koopa 
        Para-Troopas. 

        Where they are, will be a Vine in the upper blocks, which you 
        need to avoid (you'll be at a Coin Haven, then a Warp Zone 
        leading to World 6). Instead continue onwards, taking out the 
        Green Koopa Para-Troopas. You will be at a wall, and from it, 
        take a couple steps back and jump up to find a hidden block. 
        Jump on it, and at the right edge, jump up for another one. Now 
        jump on that and then onto the wall. Run along here, and at the 
        otherside, jump over the Pirahna Plant and onto the flagpole. 
        Now you can actually go past the flagpole, but by doing so, you 
        will find the Warp Zone to World 6. Either way, by jumping onto 
        the flagpole, you will have completed this level!

        --------------------------------------------------------------

        W O R L D  5 - 2 / T I M E  L I M I T : 4 0 0 

        After completing the first level, a cutscene will take place    
        showing you going through a warp pipe. You will now start this  
        level, in an underground area. Starting off, take out the Red 
        Koopa Troopa and Pirahna Plants and jump over the pit. Now jump 
        to the upper level where the '?' Blocks are. Two Red Koopa 
        Troopas are here, and there is a POISONOUS MUSHROOM in one of 
        the blocks, so do what you must and continue onwards. You will 
        then come to a pipe, as well as an upper path and lower path. 
        Slide under the block near the pipe and right until you get to 
        the small wall. One of the blocks above you has a FIRE FLOWER 
        in it. Break the blocks and continue along the upper path, 
        following it till you get to a pipe. 

        Hit the last block on the left side to reveal a STARMAN. With 
        that, race your way until you get to the upside down pipe. Jump 
        the gap, and you'll see a block formation. What you need to do 
        is hit the upper block on the far right. Doing so, and you will 
        see a Vine, which you need to climb up (use the elevator 
        platforms if need be). Doing so and you will be at a treetop 
        type level. Once up here, head right, jumping across the 
        treetops collecting all of the Coins. At the otherside will be 
        a staircase, which you need to climb up. Continue going right 
        and you will be at a Warp Zone. Drop into the pipe and you will 
        be taken to World 8. With that, you have completed this level!

        --------------------------------------------------------------
        --------------------------------------------------------------

         -------
     E: |World 8|
         -------

        W O R L D  8 - 1 / T I M E  L I M I T : 4 0 0 

        Here we go with another grassy world! From the start, head 
        right, taking out the Piranha Plants. You will then see a long 
        row of '?' Blocks, which the seventh one has a FIRE FLOWER in 
        it (which you may not be able to get). Be careful as the second 
        one from the right is a POISON MUSHROOM. After that continue 
        onwards, taking out the enemies in your way and soon you will 
        come to a small wall. Once there, the wind will start blowing, 
        so be careful jumping across the pit as well as taking out the 
        Red Koopa Troopa and Buzzy Beetles. Just past that is a long 
        pit with three Red Koopa Para-Troopas. Jump across them and 
        land next to the pipe. After that will be some Bullet Bills, so 
        avoid that and get on the cannons. From there, a Buzzy Beetle 
        and a Pirahna Plant. The left block thats above the pipe is a 
        FIRE FLOWER, but ignore that, however watch out for the Hammer 
        Brother in the way. After that, you will be at another pipe 
        with some blocks following that. 

        Run across and then jump over the long pit (this might be 
        tricky) and you will bounce off of the Red Koopa Para-Troopa 
        and onto a lone block. A Hammer Brother will come towards you 
        so take it out or jump around it and continue on till you see a 
        Bullet Bill Cannon and another Hammer Brother. At this point, 
        hit the lowest block sticking out of the stair-like formation 
        to reveal a FIRE FLOWER. Going underneath the stair-like 
        formation on the otherside of it, jump up to reveal a hidden 
        1-UP MUSHROOM. More enemies are ahead of you so watch out, and 
        continue onwards. Soon you will come to two pipes. The first 
        one you could enter, but it'll take you to a Warp Zone leading 
        to World 5, which we must avoid. So get on the first one and 
        jump across to the next one. Now continue onwards to the lone 
        block, which is a bunch of Coins. Now jump on the pipe after 
        that, and then onto the lone block. Using this lone block, jump 
        over to the flagpole, which will complete this level!

        --------------------------------------------------------------

        W O R L D  8 - 2 / T I M E  L I M I T : 4 0 0

        From the start of this level, head right until you reach the 
        Pirahna Plant. From there jump to the platform drop and hit the 
        lone block for a FIRE FLOWER. Now continue going right, and use 
        the first Green Koopa Troopa to take out the enemies that 
        follow. Be careful because it will bounce off of a pipe at the 
        otherside. Now at that pipe, jump over it and the wind will 
        start blowing. Use the RED SPRINGBOARD ahead of you to get over 
        the tall wall, but be careful as you only have a small spot to 
        make it across the water pit. Once you do, you should see a 
        small row of blocks past that (the wind will stop), which has a 
        STARMAN in the first one. Ignore that and get on the blocks, 
        and use the Red Koopa Para-Troopa ahead of you to hit the lone 
        block. This will reveal a vine which you must climb upwards. 

        Now, if you ignore that and continue onwards, you will face 
        Hammer Brothers and a Buzzy Beetle, and a pipe you can enter. 
        By going through this bonus area, you will end up at the pipe 
        before the springboard, and you'd have to start over from that 
        point on. With that out of the way, climb the vine and you will 
        be in a cloud area. From where you start, head right and climb 
        up to the highest cloud, then from there jump over to the 
        flagpole, which will complete this level!

        --------------------------------------------------------------

        W O R L D  8 - 3 / T I M E  L I M I T : 4 0 0

        Continuing onwards with the clouds, this level will be rather 
        difficult to get through, because of the long jumps. From the 
        start, head right and jump to the small cloud platform (using 
        the platform drop). Here will be a Lakitu and a Green Koopa 
        Para-Troopa. Now you must somehow jump to the upper cloud 
        platform on the right. Once up there, you will have to run jump 
        all the way over to the platform jump. It seems that if you're 
        small, you have a better shot at this, but I have no idea why. 
        Be careful as there will be a Lakitu here as well. This will 
        probably take you many tries to get through, but it can be 
        done. Now from the platform jump, jump over to the lower right 
        platform, then jump over the pit and continue on. Red Koopa 
        Troopas and a Lakitu will be here, so watch out. After that 
        will be some Hammer Brothers, and around the area of the second 
        one (or maybe past it), jump up to find a hidden FIRE FLOWER. 
        Three steps past that is a hidden VINE. 

        You can climb it to go to a Coin Haven Bonus, but when you get 
        through you won't land that far from where you are. Either way, 
        head right until you reach the pipe. Two or three steps from 
        that is a hidden STARMAN, but ignore that for now as it's not 
        needed. Continue going right until you reach the RED 
        SPRINGBOARD. Time your move carefully and run jump on it and 
        you should be able to bounce off of the Red Koopa Para-Troopas 
        ahead of you. Once through that, you will have to deal with a 
        couple Hammer Brothers. After that, head right until you see 
        the pit. From there, take a couple steps back, jump up to 
        reveal a hidden POISON MUSHROOM, and a couple steps back more 
        for a hidden block. Using these blocks, run jump to the 
        platform scale, then jump to the other one and then run jump 
        onto the lone platform. From there, jump over to the flagpole 
        (using the Red Koopa Para-Troopa if need be), which will 
        complete this level!

        --------------------------------------------------------------

        W O R L D  8 - 4 / T I M E  L I M I T : 4 0 0

        Here we go, the big castle, and it's a big maze. Remmeber if 
        you go down the wrong pipe, you'll have to start over. For a 
        better reference, please refer to my map on this level which 
        can be found in the FAQ Section. SECTION ONE: From the start, 
        use the floor underneath where you are and run jump across the 
        lava pit (watch out for the Fire Chain). Get past that, and 
        continue onwards, jumping across the next lava pit (watch out 
        for the Podobo). You should be on a staircase with a Fire 
        Chain, so from there, jump to the platform above the pipe 
        (using the Red Koopa Para-Troopa if need be). Now enter that 
        that pipe (watch out for the Pirahna Plants), taking you to the 
        next section. SECTION TWO: In here is a water area, which you 
        need to swim to the otherside (it's a short section). Along the 
        way will be Bloopers and Fire Chains, so make sure you get 
        around these carefully. Once you get through here, enter the 
        pipe, which will take you to the next section.

        SECTION THREE: For this section, jump to the left wall and jump 
        up for a hidden FIRE FLOWER. Now jump to the area above the 
        right pipe. Again, for some reason size matters (why I dunno), 
        so crouch down and jump to the pipe and then enter it, taking 
        you to the next section. SECTION FOUR: Upon entering here, jump 
        over the lava pit and land where the '?' Blocks are. Just avoid 
        these, and continue onwards, avoiding the Blooper and Pirahna 
        Plants and Green Koopa Para-Troopas. On the next pipe, jump 
        onto the moving platform. Across that, jump on the lone block 
        sticking out of the lava. Now from there, slowly itch across 
        this tiny spot. You'll hear a ding, which means you have 
        succeeded. If you don't you'll have to go right and start this 
        part again. Once successful, jump over to the Fire Chain, and 
        continue down the pathway. At the otherside, stop and you will 
        see a Red and Green Koopa Para-Troopas. 

        To get across this can be easy, wait for the red one to drop 
        down, and when it does the green one will fly to the right. Run 
        jump on the red one and you'll bounce onto the green one and 
        land at a pipe. On the pipe, jump up for a hidden FIRE FLOWER. 
        Now enter the pipe, taking you to the next section. SECTION 
        FIVE: In here, head right but DO NOT DROP INTO WHERE THE 
        PIRANHA PLANT IS! Instead move on to begin another Bowser 
        fight!

           BOWSER FIGHT #2:
           You got a little room to work with, a hammer throwing Bowser 
           to fight. For this one, either stand under the arch of 
           hammers and shoot at him or just run under him when he 
           jumps.

        Continue on past that, down the long pathway. From the edge, 
        jump over the platform drop and onto the spot where the Pirahna 
        Plant is. Now from there, jump over the right lava pit to the 
        upper pathway, taking out the Buzzy Beetle. After that, race 
        along the path all the way to the otherside, where you will 
        have another Bowser fight.

           BOWSER FIGHT #3:
           Here you got limited room to work with, but if you get 
           Bowser in the same shot as the small staircase, you will 
           win this with ease! Shoot at him and he will go down, or 
           run under him like before. The Fire Chain shouldn't pose 
           as a problem but his fireballs and hammers might. 

        After taking him out, jump on the Axe to fully complete this 
        stage! After that, you will get a cutscene seeing Mario (or 
        Luigi) jumping into the cage where the Princess is. If you're 
        small, you'll get a SUPER MUSHROOM. You will now be presented 
        with a more difficult quest. Yes there's more, but for now, you 
        have completed World 8!

        --------------------------------------------------------------        
        --------------------------------------------------------------

         -------
     F: |World A|
         -------

        W O R L D  A - 1 / T I M E  L I M I T : 4 0 0

        Another overworld grass level, from the start, head right to 
        the group of '?' Blocks (watch out for the Green Koopa Para-
        Troopa and Green Koopa Troopas). If you jump up to the middle 
        opening, a hidden FIRE FLOWER will appear. Now head right a bit 
        more to find three Gren Koopa Troopa. Take them out if you 
        want, but the last block on the right row of blocks has a VINE 
        and climb up it. Up here in Coin Haven, simply get as many 
        Coins as you can and at the otherside, simply drop over and you 
        will land on a long row of blocks. Incidentally, you'd end up 
        here, had you continue going past the Koopa Troopas, but you'd 
        be facing Hammer Brothers. This way, you don't have to ^_^. 
        Anyways, on the row of blocks, hit the lone one for a 1-UP 
        MUSHROOM. Now for the two rows of '?' Blocks, the sixth one on 
        the bottom row has a POISON MUSHROOM, so avoid it when you're 
        getting Coins. 

        Continue going right and jump on the top row of blocks. Jump on 
        the Red Koopa Troopa, and kick it to the left. This will begin 
        a Domino Effect, and when it hits the ground floor, follow it 
        to (possibly) get a 1-UP. You should be at a pipe, so continue 
        going right past that to find a row of '?' Blocks, and a pair 
        of Hammer Brothers. If you get to the top pipe, you can enter 
        it, which in there has a FIRE FLOWER and a POISON MUSHROOM. 
        Either way, continue to the staircase (watch out for the Green  
        Koopa Para-Troopas). Below the row of blocks is the exit pipe 
        (from the bonus room), and the last block has a FIRE FLOWER in 
        it. Jump over the pit and take out the two Pirahna Plants. 
        Continue on past that until you reach the RED SPRINGBOARD. Use 
        that to jump over the Red Koopa Troopas. When you land, you 
        will be at a staircase like area, where there are gaps in 
        between each step. Plus there is a Red Koopa Troopa on each 
        step. Make your way up the stairs and use the platform drop to 
        jump over to the flagpole, which will complete this level!
  
        --------------------------------------------------------------

        W O R L D  A - 2 / T I M E  L I M I T : 4 0 0

        After completing the first level, a cutscene will take place    
        showing you going through a warp pipe. You will now start this  
        level, in an underground area. From where you start off at, 
        head right to the RED SPRINGBOARD. Use it and jump up at the  
        block left or right from the one directly above you (to break 
        the block). Now hit the one directly above for a 1-UP MUSHROOM. 
        Now you can jump on the ceiling of blocks and simply follow it 
        right (which would be easier), or you can continue onwards with 
        the level. Do so, and you must make your way across four 
        platform drops. After that, use the next platform drop and land 
        under the row of blocks and then hit the ninth block to reveal 
        a FIRE FLOWER. Now get onto the moving platform and go into the 
        small lower opening, and head right, taking out the Pirahna 
        Plants until you reach a staircase. 

        Now use the platform drop to go into either opening on the 
        right (don't be surprised if you lose a life or two doing 
        this). For the top one, slide under the pipe to get through. 
        For the bottom one, hit the blocks just past the first pipe to 
        reveal a STARMAN. Get that if you can, then cross over the tiny 
        elevator platform, then across the small staircase. Be careful 
        as a Hammer Brother lurks here, and past that will be two 
        Bullet Bill Cannons. Once you get past that, head to the pipes 
        but DO NOT enter the sideways one! Instead get on it, and jump 
        up into the opening in the ceiling and follow the rather long 
        pathway all the way and you will be in a Warp Zone. Drop into 
        the pipe and you will be taken to World B. With that, you have 
        completed this level!

        --------------------------------------------------------------
        --------------------------------------------------------------

         -------
     G: |World B|
         -------

        W O R L D  B - 1 / T I M E  L I M I T : 4 0 0

        Yep another above ground level. From the starting point, head 
        right, avoiding the Buzzy Beetles and Green Koopa Troopa. 
        There's nothing in the row of '?' Blocks, so continue on across 
        the pit. You should be at two pipes with a Green Koopa Troopa. 
        Take it out and get between the pipes and jump up to reveal a 
        hidden 1-UP MUSHROOM. Now continue onwards, past the row of 
        blocks (nothing in them except Coins in the last one). After 
        the next pipe (watch out for the Green Koopa Para-Troopas) is 
        three lone '?' Blocks, the last one having a FIRE FLOWER in it. 
        After that will be a pipe and two rows of blocks. The top row 
        has a VINE in it, which will take you to a Coin Haven (taking 
        it is unnecessary, so avoid it if you like). Continuing onwards 
        though, you'll come across another pipe with a row of '?' 
        Blocks underneath it. Nothing here, so keep going, avoiding the 
        Buzzy Beetles. 

        You will now come to a row of blocks and four lone blocks. This 
        is where you would have ended up at, had you taken the Vine 
        Route. A Green Koopa Para-Troopa is also here, so be careful. 
        The empty spaces between the blocks are hidden Coins, and in 
        the middle of the upper row is a STARMAN, so get that. Now, 
        there are two ways to get across this next part, but the 
        easiest would be to get on the upper row of blocks and run jump 
        across to the '?' Blocks (the right one has a FIRE FLOWER in 
        it). After that, jump to the pipe and continue on. The next 
        rows of blocks has a POISON MUSHROOM so avoid those. Continue 
        onwards, to find more enemies and a pipe and a row of blocks. 
        Nothing is in the row of blocks, but get on it and run jump 
        across the long pit and you'll land on the otherside of a pipe. 
        Watch out for the Buzzy Beetle, and get on the blocks and then 
        the higher one. Use it to jump over to the flagpole, which will 
        complete this level!

        --------------------------------------------------------------

        W O R L D  B - 2 / T I M E  L I M I T : 4 0 0  

        After completing the first level, a cutscene will take place    
        showing you going through a warp pipe. You will now start this  
        level, in an underwater area. With that, swim to the right 
        through the narrow gap and at the otherside is a Blooper, 
        followed by Cheep Cheeps and a Green Koopa Para-Troopas. 
        Remember you can't jump on any enemies underwater, because it 
        will hurt. Now past the staircase is some Coins, so get those 
        if you want (Green Koopa Troopa here) and at the otherside,  
        swim around the wall, and continue swimming right around the 
        seaweed and avoiding the Cheep Cheeps. A Green Koopa 
        Para-Troopa will come out as well, plus there are more Coins, 
        so get them if you want. After awhile, more Coins and Cheep 
        Cheeps, plus Bloopers and Green Koopa Troopas, so just avoid 
        all you can. You will eventually come across some elevator 
        platforms going downwards. 

        Swim around these, so you won't get trapped, and stay on the 
        lower pathway where the Coins are. After collecting the Coins, 
        you will see a long Fire Chain spinning around (WTF is that 
        doing in water?!). It's best to swim in the direction it's 
        turn, that way you can avoid getting hit, but watch out for the 
        Cheep Cheeps that are in the way. After that, you should see a 
        Blooper, so avoid it and continue swimming onwards. Eventually 
        you will come to a Red Koopa Para-Troopa that is guarding a 
        warp pipe. Time your moves carefully and enter the warp pipe. 
        Once through it, you will be back above ground. Once above 
        ground, climb up the staircase and drop down just past it. Go 
        to the flagpole and go back one step and jump up to reveal a 
        hidden block. Jump above that to reveal another one. Use that 
        block to jump onto the flagpole, which will complete this 
        level!

        --------------------------------------------------------------

        W O R L D  B - 3 / T I M E  L I M I T : 3 0 0

        For this level, it's another tree-top level, and not an easy 
        one! From the start, run jump over to the upper tree platform. 
        From there, watch out for the Red Koopa Para-Troopa and jump 
        across the platform scales to the platform drop, and then to  
        the moving platform which has a lone '?' Block (there's a FIRE 
        FLOWER in it). While on the block, jump over to the platform 
        drop, then onto the platform elevator, then onto solid ground. 
        From there, using the upper tree-top or lower one, run jump to 
        the small row of blocks. From there, you'll see Red and Green 
        Koopa Para-Troopas. Time your move and run jump using blocks 
        and you should land on a lower tree-top. From there, run jump 
        to the row of blocks just to the upper right of that. Using 
        that row of blocks, run jump to the higher pipe (it can be 
        done, trust me), and then run jump onto the moving platform 
        when it gets close. While on the moving platform, Bullet Bills 
        will start shoot out of nowheres. 

        Now, if you can pull it off, run jump across the platform and 
        you might land on the upper tree-top (not that easy), but 
        chances are you'll land on a lower lone block (with a Coin on 
        it). Carefully make your way right and onto the moving 
        platform. Nothing is in the blocks above, so just run jump 
        across the platform to the next tree-top. Or you can make it on 
        the blocks, then on the upper tree-top, then across to the 
        platform scales. If you took the lower path, use the RED 
        SPRINGBOARD to get on the platform scales. Now while on those, 
        make your way across this and onto the moving platform (watch 
        out for the Bullet Bills). Now jump onto the tree-top you see 
        and this next part will be tough. You must run jump across here 
        and safely land on the next tree-top (Luigi would be best for 
        this). The Green Koopa Para-Troopa here might help, but don't 
        count on it. Do this again for the next tree-top (which won't 
        be as bad). On this third tree-top is a Red Koopa Para-Troopa 
        so be careful. Use this tree-top to jump over to the flagpole, 
        which will complete this level!

        --------------------------------------------------------------

        W O R L D  B - 4 / T I M E  L I M I T : 3 0 0

        Another big castle, which big obsticles! From the start, you         
        should see a small platform to the right, get on that (it's not 
        as hard as it looks). Now jump over to where the pipe is (avoid 
        the Pirahna Plant obviously). Continue going right to find a 
        Fire Chain. You should see a lone block underneath. It's a FIRE 
        FLOWER, but avoid it, because it's not worth getting. Anyways, 
        time your moves, and run jump across the lava pit and when you 
        are about to land on the otherside, crouch down so the second 
        Fire Chain won't get you. Now jump on that block and then to 
        the upper pathway above that. Once up here, continue going 
        right and you will then see a moving platform underneath a 
        wall. Here's how this will work, wait till it comes to the 
        leftside, jump on it, and crouch down, so you can get under the 
        wall. Once at the rightside, jump up to the pathway and 
        continue onwards.

        Here's where things get interesting. You should see a Fire 
        Chain. Now you can drop down to the pathway underneath it, or 
        you can just continue going along this upper pathway. The 
        choice is yours, but the lower pathway will be easier. Either 
        way, here's what to do, continue going through here like normal 
        (taking out Pirahna Plants and avoiding Fire Chains), but DO 
        NOT enter any pipes (you'll be taken back to the start if you 
        do). The level will start repeating itself, don't worry, this 
        isn't a maze (but it did confuse me at first). Soon after the 
        third pipe, you will see a fireball shoot out. Once you see 
        that, the next pipe you see (next to the lava pit) is the one 
        you enter. When you do, you'll be taken above ground. Now climb 
        the staircase, and once you do, you will see a Warp Zone, which 
        when you enter the pipe, you will be taken to World D. With 
        that, you have completed this level!

        --------------------------------------------------------------
        --------------------------------------------------------------

         -------
     H: |World D|
         -------

        W O R L D  D - 1 / T I M E  L I M I T : 4 0 0

        This is it, the final world, and the toughest! From the 
        starting point, head right to the two rows of blocks and you'll 
        see a pair of Hammer Brothers. If you are Fire Mario (or 
        Luigi), stand a distance and take them out one at a time. If 
        not, this won't be easy. After taking them out, there is a FIRE 
        FLOWER in one of the upper row blocks. To get across here, it's 
        easiest to use the upper row of blocks. If not, pray you can 
        make it. When you do, you should be at a small staircase with a 
        Bullet Bill Cannon on top. Get past that to find lone blocks. 
        Get on the third lone block and then jump up at the right edge 
        to reveal a hidden 1-UP MUSHROOM. With that, continue onwards 
        to find a couple row of '?' Blocks (nothing in them) and a 
        pipe, which you can enter, which would probably be easier 
        (there's a FIRE FLOWER and POISON MUSHROOM in there). If not, 
        continue onwards, to find Green Koopa Para-Troopas and Buzzy 
        Beetles, and an upside down pipe. 

        There is a row of blocks aboive it, one of which has a STARMAN 
        in it. Past that is a pipe, which has a POISON MUSHROOM in the 
        lone block above it. Continue onwards for another pipe, which 
        is the exit pipe from the bonus room. Past the pipe, is another 
        lone block, which has a FIRE FLOWER in it. There will be a 
        Green Koopa Para-Troopa here too. Now use the lone blocks to 
        jump to the suspended pipe. Stay on that pipe and a Hammer 
        Brother will come out. With firepower, shoot at it to take it 
        out, then run jump over to the Bullet Bill Cannon and another 
        Hammer Brother will come out (take it out). Nothing is in the 
        row of blocks, so just continue onwards, avoiding Bullet Bills. 
        Once past the two upside down pipes, the wind will pick up but 
        only for a short time. Jump on the regular pipes and use the 
        lone blocks to jump over to the flagpole, which will complete 
        this level!

        --------------------------------------------------------------

        W O R L D  D - 2 / T I M E  L I M I T : 4 0 0

        The levels get tougher from here on out. From the starting 
        point, jump across the pit and up the staircase. Use the Red 
        Koopa Troopa and kick it to the right and it go in the gap, 
        then travel either left or right (completely random). If it 
        goes left, you can knock out the Buzzy Beetles and maybe some 
        Green Koopa Para-Troopas on the floor. If it goes right, well 
        be careful. As you continue going right, you'll come to an 
        upside down pipe. Get past this and the pit beside it, then 
        there will be more upside down pipes and pits. Carefully get 
        across this and avoid the Pirahna Plants and Green Koopa Para-
        Troopa. After this, continue onwards till you reach the Bullet 
        Bill Cannon. From there, if you want, run jump to the upper row 
        of blocks and enter the pipe at the other end, which is a bonus 
        room which has a FIRE FLOWER in the ceiling blocks. 

        If you choose not to go that way, then just continue on 
        normally. The next pipe you see would be the exit pipe of the 
        bonus room. After that, continue onwards and you will see two 
        small rows of blocks, guarded by Red Koopa Para-Troopas and 
        Pirahna Plants. One of the blocks is a VINE which will take you 
        to Coin Haven. Now if you choose to go up there, that's fine, 
        but once you're through it, you will land back where the pipe 
        to the bonus room is (weird I know). Either way, continue 
        onwards and soon you will come to a RED SPRINGBOARD. Run jump 
        onto it, and if done right, you will land on the upper lone 
        block. Use this lone upper block to jump over to the flagpole, 
        which will complete this level!

        --------------------------------------------------------------

        W O R L D  D - 3 / T I M E  L I M I T : 4 0 0

        Now this next level will be just plain crazy, as it's riddled 
        with tough obsticles. From the starting point, head right and 
        you will see several Bullet Bill Cannons, and amongst them is a 
        lone block with a FIRE FLOWER in it. Remember, if you're next 
        to a cannon, it won't fire at you. Carefully make your way past 
        this mess and onto the pipe you see. From there, head right and 
        you will come across a pair of Hammer Brothers and as you 
        progress, you'll see another pair as well as a Bullet Bill 
        Cannon. The problem here is there are hidden blocks all along 
        here, making it very tough to get around. My advice, shoot at 
        the Hammer Brothers if you can. If not, get on the newly 
        created block platform and run jump to the upper row of blocks 
        just past there. Nothing is in these two rows of blocks, so no 
        worries. From the top row, runjump as far as you can from the 
        right edge, so that you can be away from the Hammer Brothers. 
        You will land right in the middle of several more Bullet Bill 
        Cannons.

        After that, continue going right and you will be at a RED 
        SPRINGBOARD. Use it to jump on the Red Koopa Troopa and if you 
        can, kick it to the right. A Hammer Brother will get hit if 
        you're able to dodge the Koopa Shell. After that, head past the 
        pipe to find another Bullet Bill Cannon, then another one. 
        After that, a pair of Hammer Brothers and a small row of 
        bricks. Nothing in them, but if you can use it to get around 
        the Hammer Brothers, go for it! After that, continue going 
        right and you'll come across a Green Koopa Para-Troopa (easy 
        enough). After that will be a staircase of Bullet Bill Cannons. 
        This won't be as tough as it looks, as long as you are careful 
        about jumping from one cannon to the next. At the top, use the 
        cannon to run jump over to the flagpole, which will complete 
        this level!

        --------------------------------------------------------------

        W O R L D  D - 4 / T I M E  L I M I T : 4 0 0

        Here we go, the very last stage of the game, and it will not be 
        easy at all. This stage is made up of four sections. SECTION 
        ONE: From the start, get onto the lower floor, and you should 
        see a long Fire Chain across the lava pit. Time your moves and 
        jump across the lava pit, avoiding the Fire Chain, and then the 
        shorter one just past that. You will then see a Podoboo jump up 
        and down from the lava. Get past this and onto the staircase to 
        the right (which has another Fire Chain on it). Now run jump 
        from the top step, over to the platform above the pipes 
        (jumping on the Red Koopa Para-Troopa MIGHT help). From there, 
        jump on the next pipe, then run jump to the upper pipe (watch 
        out for the flying Cheep Cheeps). From the upper pipe, run jump 
        on the platform drop, then run jump over to the lower island. 
        There will be a Fire Chain here, so be careful. Once past the 
        Fire Chain however, continue going right and you will see a 
        pipe, which you need to enter.

        SECTION TWO: You will now be above ground, greeted by a Hammer 
        Brother. Take it out quickly if you can and continue going 
        right and the wind will pick up. Along the way will be Green 
        Koopa Para-Troopas, Piranha Plants and Bloopers (and a pit). 
        Nothing else but a hidden POISON MUSHROOM is here, so don't 
        worry about missing anything. Make it to the staircase and 
        climb up it. Now, when you get to the jump, WAIT! Slowly inch 
        your way to the right edge, going back and forth until you see 
        a pipe appearing on the right side, then you will see a Pirahna 
        Plant. Now get to the left edge of the staircase, and when you 
        see the Pirahna Plant appear, run jump all the way over to it 
        (it'll be gone). You should land on the pipe, which you will 
        enter. SECTION THREE: In here is a bonus room full of Coins 
        (and a Coin block somewheres on the lower path). Once through 
        this, go through the pipe. 

        SECTION FOUR: Back in the castle, head right, but carefully. 
        The music will change, and you will then see Bowser. 

           BOWSER FIGHT #4:
           This fight can be rather easy. If you're Fire Mario (or 
           Luigi), get to the row of blocks and jump up and shoot at 
           him quickly. If you're small, stay on the lower pathway, and 
           just run underneath. 

        Now if you can do it, make sure there's atleast five '?' Blocks 
        in view, and he will stop at them (but don't touch him). After 
        that, jump up and hit the fifth '?' Block to reveal a FIRE 
        FLOWER. Now continue onwards, avoiding the Bloopers, and going 
        past the pipe (DO NOT enter it or you will be taken back to the 
        start). Soon you will come across a Hammer Brother, which won't 
        be easy. After that, slide under the narrow gap and head to the 
        platform elevator. Get on it, and don't worry if it goes into 
        the lava (I know, it scared me too), you won't get hurt. At the 
        top, head right and you will see a Podoboo jumping up and down. 
        Time your moves, go into the narrow gap, and you will hopefully 
        fall into the middle pathway. Continue along this pathway and 
        you will be faced with the final fight!

           BOWSER FIGHT #5:
           This will be tough if you're not firepowered. If you are, 
           just shoot at him and he'll be gone. If not, he will shoot 
           fireballs and hammers at you. There's also a Fire Chain 
           here. Make sure he is far enough away from the axe as 
           possible. When the moment comes, run underneath and jump on 
           the axe (if you're Super Mario, just take the hit). 

        After taking him out, jump on the Axe to fully complete this 
        stage! You have now defeated Bowser for good! After that, you 
        will get a cutscene seeing Mario (or Luigi) jumping into the 
        cage where the Princess is. If you're small, you'll get a SUPER 
        MUSHROOM. She will tell you that peace has returned to the 
        kingdom and that the quest is over! With that, you have 
        completed Super Mario Brothers: The Lost Levels in the fewest 
        amount of levels possible. To that I say congradulations on 
        beating a tough game!

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            ---------------
SECTION 3: |IMPORTANT STUFF|
            ---------------

      -----
  A: |Items|
      -----

     These are the basic items in the game:

         1. SUPER MUSHROOM: Grab this red mushroom to become Super 
            Mario. Nothing to special about this.
         2. FIRE FLOWER: Grab this flower to become Fire Mario. You'll    
            be able to shoot fireballs at most enemies this way.
         3. STARMAN: Grab this star to become Invincible Mario. You'll 
            be able to run through enemies for a short period of time.
         4. COIN: Nothing too special, except if you get 100 of   
            them, you'll get an extra life.
         5. '?' BLOCK: These are surprise boxes. Basically there 
            could be a coin in it or something else.
         6. BRICKS: Only as Super Mario or Fire Mario, can you break 
            these them, but any Mario can hit them.
         7. RED SPRING BOARD: Use these to jump very high. Timing it 
            right, and you'll be able to jump far.
         8. GREEN SPRING BOARD: Same as Red Spring Boards, except if 
            you time it just right, you can travel a great distance.
         9. 1-UP MUSHROOM: Grab this green mushroom to gain an extra 
            life, simple as that.
        10. POISON MUSHROOM: Don't touch these purple mushrooms, for 
            you could shrink or very well lose your life.

      -------
  B: |Enemies|
      -------

     These are the basic enemies you will come across in the game:

         1. GOOMBA: These are evil mushroom characters that roam 
            around.
         2. RED KOOPA TROOPA: These are walking turtles, these  
            kinds won't fall into pits.
         3. GREEN KOOPA TROOPA: These are walking turtles, which 
            can fall into pits.
         4. RED KOOPA PARATROOPA: These are flying turtles that 
            will only float up and down.
         5. GREEN KOOPA PARATROOPA: These are flying turtles that 
            will jump very high back and forth.
         6. BUZZY BEETLE: These are like Koopa Troopas, except 
            they can't be destroyed by Fire Mario.
         7. LAKITU: These cloud creatures will throw Spiny Eggs at 
            you.
         8. SPINY: These are spiked creatures that roam around, 
            don't jump on them!
         9. BULLET BILL: These are bullets that shoot out of 
            cannons, that can not be destroyed by Fire Mario.
        10. BLOOPER: These are annoying underwater (and sometimes 
            above ground) squids that will follow you around.
        11. CHEEP CHEEP: These are creatures that are harmless 
            underwater, but really annoying above ground.
        12. HAMMER BROTHERS: These are turtles that throws hammers 
            out, so be careful!
        13. PODOBOO: These are big fireballs that shoot up and 
            down from lava pits, that can not be destroyed.
        14. FIRE CHAINS: These are small fireballs connected 
            together, some are short and some are long.
        15. PIRAHNA PLANTS: These are creatures that lives in some 
            of the pipes.

      ------
  C: |Bowser|
      ------

     Bowser can be found at the end of each world (World 1-4, 2-4, 
     etc). There is two ways to defeat him: Avoid him and hit the Axe,  
     or shoot him with fireballs (if you're Fire Mario). If you choose  
     to hit him with fireballs, you must hit him 5 times, then he will 
     fall over as a character you come across in the original Super 
     Mario Brothers. You will also be awarded 5,000 points for 
     succeeding. Be careful, because each time you come across him, he 
     will attack you with certain tactics. 

      -----
  D: |Codes|
      -----

     These are Game Genie codes you can use that will help you get  
     through SMB The Lost Levels easier.

        1. DFDF-FEDD: Start FILE A game with 2 lives 
        2. DBDF-FEDD: Start FILE A game with 10 lives 
        3. 7FDF-FEDD: Start FILE A game with 50 lives 
        4. 17DF-FEDD: Start FILE A game with 100 lives 
        5. C2B6-A455: Infinite lives 
        6. 6D82-0F79: Infinite time 
        7. DADF-F30D + D7DF-F36D: You can select any level on FILE A 

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            -------------
SECTION 4: |IN CONCLUSION|
            -------------

      --------------
  A: |What's To Come|
      --------------

     With a game as big as this, who knows what else is to come. But I 
     will keep this open if anything new develops.

      ----------------
  B: |PayPal Donations|
      ----------------

     Like anyone would read this but something new I've been toying 
     around with is the idea of taking donations. After making as many 
     maps and FAQs as I have, it tends to be a big strain on my 
     computer (I have a cheap-ass computer). So if you like any or all 
     of my FAQs and maps, and wish to give a little something back, you 
     can donate as much as you want to my PayPal account ^_^. Email me 
     your donations at StarFighters76@comcast.net

      --------------
  C: |Special Thanks|
      --------------
 
     Personal Thanks To:
     ExoSquad18: Simply because of his confidence and belief that I 
     will be very successful at this stuff ^_^.

     On-line Thanks To:
     To GameFAQS for hosting my walkthroughs, as well as many more.

     To anyone who help made this game possible. Thanks! ^_^

      --------------
  D: |The Disclaimer|
      --------------

     I remember back in the prime of the Super Nintendo, that Super 
     Mario All Stars came out. I saw the commercials for it and was 
     amazed at how nice it looked with 16-bit graphics. Then they 
     mentioned the Lost Levels, which I never heard of. Now back then I 
     was extremely good at the earlier Super Mario games, so I had to 
     try this game. I rented it a few times from Blockbusters, and was 
     it ever tough. And the fact that there was new secrets just 
     waiting to be uncovered was even better. Not exactly a favorite 
     game of mine, but definitely not hated! Anyways I made this 
     walkthrough the best way I can and I hope it helps out in every 
     way possible. Now here comes the important stuff you need to read.

     Ok, I'll make this quick and simple. This walkthrough is my work.
     I've made this walkthrough, describing the game the best possible 
     way I can. You can use whatever info you want, so long as you give 
     me credit and don't alter anything. All you have to do is email me 
     at StarFighters76@hotmail.com if you're gonna do anything with  
     this walkthrough. And to show that I'm not a complete selfish 
     bastard, if you have something you wanna add, email me and I will 
     give you full credit ^_^. This walkthrough, like many others are 
     intended for GameFAQs ONLY. You want it on your site, well you 
     better start emailing me. Failure to comply with this, and I will 
     be mad, among other things. 

     Email me at StarFighters76@hotmail.com
     Copyright (C) March 20th, 2008
     Mike Leatherwood AKA StarFighters76 
     Super Mario Brothers: The Lost Levels (C) Nintendo 1986