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    FAQ/Walkthrough by Bazzoka_Kirby

    Updated: 03/26/12 | Printable Version | Search This Guide

    
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    Rhythm Heaven Fever FAQ/Walkthrough
    For Nintendo Wii
    By Matthew "Bazzoka_Kirby" Tabuchi
    Copyright 2012 Matthew Tabuchi
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    Updates:
    March 20th, 2012:
       Uploaded guide to GameFAQs
       Everything up to beating Remix 7, Two-Player Mode included
    
    March 25th, 2012
       Added rest of the games, all Perfect ranks
       Added "Flow" and "Special Thanks" sections
    
    -------------------------------------------------------------------------------
    Table of Contents
    -------------------------------------------------------------------------------
    
    Type in the code in the find command (f+Ctrl) to find specific sections in this
    FAQ/Walkthrough.
    
    Intro...................................................................(INTRO)
    What's this game?.......................................................(WATGM)
    General How to play.....................................................(HOWTO)
    
    Getting Started.........................................................(GTSRT)
       File Select..........................................................(FILES)
    
    Rankings................................................................(RANKS)
    Flow....................................................................(RFLOW)
    
    Stage Select............................................................(STGSL)
    
    Main Game...............................................................(MAING)
       Set 1................................................................(SET01)
          Hole in One.......................................................(G01-1)
          Screwbot Factory..................................................(G01-2)
          See-Saw...........................................................(G01-3)
          Double Date.......................................................(G01-4)
          Remix 1...........................................................(REG01)
    
       Set 2................................................................(SET02)
          Fork Lifter.......................................................(G02-1)
          Tambourine........................................................(G02-2)
          Board Meeting.....................................................(G02-3)
          Monkey Watch......................................................(G02-4)
          Remix 2...........................................................(REG02)
    
       Set 3................................................................(SET03)
          Working Dough.....................................................(G03-1)
          Built to Scale....................................................(G03-2)
          Air Rally.........................................................(G03-3)
          Figure Fighter....................................................(G03-4)
          Remix 3...........................................................(REG03)
    
       Set 4................................................................(SET04)
          Ringside..........................................................(G04-1)
          Packing Pests.....................................................(G04-2)
          Micro-Row.........................................................(G04-3)
          Samurai Slice.....................................................(G04-4)
          Remix 4...........................................................(REG04)
    
       Set 5................................................................(SET05)
          Catch of the Day..................................................(G05-1)
          Flipper-Flop......................................................(G05-2)
          Exhibition Match..................................................(G05-3)
          Flock STep........................................................(G05-4)
          Remix 5...........................................................(REG05)
    
       Set 6................................................................(SET06)
          Launch Party......................................................(G06-1)
          Donk-Donk.........................................................(G06-2)
          Bossa Nova........................................................(G06-3)
          Love Rap..........................................................(G06-4)
          Remix 6...........................................................(REG06)
    
       Set 7................................................................(SET07)
          Tap Troupe........................................................(G07-1)
          Shrimp Shuffle....................................................(G07-2)
          Cheer Readers.....................................................(G07-3)
          Karate Man........................................................(G07-4)
          Remix 7...........................................................(REG07)
    
    "Night Walk"/Credits/Cast...............................................(CRDTG)
    
       Set 8................................................................(SET08)
          Samurai Slice 2...................................................(G08-1)
          Working Dough 2...................................................(G08-2)
          Built to Scale 2..................................................(G08-3)
          Double Date 2.....................................................(G08-4)
          Remix 8...........................................................(REG08)
    
       Set 9................................................................(SET09)
          Love Rap 2........................................................(G09-1)
          Cheer Readers 2...................................................(G09-2)
          Hole in One 2.....................................................(G09-3)
          Screwbot Factory 2................................................(G09-4)
          Remix 9...........................................................(REG09)
    
       Set 10...............................................................(SET10)
          Figure Fighter 2..................................................(G10-1)
          Micro-Row 2.......................................................(G10-2)
          Packing Pests 2...................................................(G10-3)
          Karate Man 2......................................................(G10-4)
          Remix 10..........................................................(REG10)
    
    Cafe....................................................................(CAFAE)
       Talk to the Barista..................................................(TLKWB)
       Listen to Music......................................................(LST2M)
       Read Something.......................................................(READS)
       Rhythm Test..........................................................(RTHMT)
    
    Rhythm Toys.............................................................(RTOYS)
       Toy Car..............................................................(TOYS1)
       Police Call..........................................................(TOYS2)
       Hi-Hat...............................................................(TOYS3)
       Rhythm Fighter.......................................................(TOYS4)
    
    Endless Games...........................................................(ENDLS)
       Mr. Upbeat...........................................................(ENDL1)
       Wake-Up Caller.......................................................(ENDL2)
       Munchy Monk..........................................................(ENDL3)
       Lady Cupid...........................................................(ENDL4)
       Endless Remix........................................................(ENDL5)
    
    Extra Games.............................................................(EXTRA)
       The Clappy Trio......................................................(XTRA1)
       Sneaky Spirits.......................................................(XTRA2)
       Power Calligraphy....................................................(XTRA3)
       Tap Trial............................................................(XTRA4)
    
    Two-Player Mode.........................................................(2PLAY)
       Fork Lifter..........................................................(DUOG1)
       Tambourine...........................................................(DUOG2)
       Ringside.............................................................(DUOG3)
       Micro-Row............................................................(DUOG4)
       Flipper-Flop.........................................................(DUOG5)
       Launch Party.........................................................(DUOG6)
       Tap Troupe...........................................................(DUOG7)
       Karate Man...........................................................(DUOG8)
    
       Two-Player Endless Games.............................................(2PEND)
          Clap Trap.........................................................(2END1)
          Mochi Pounding....................................................(2END2)
          Kung FU Ball......................................................(2END3)
          Pirate Crew.......................................................(2END4)
          Bossa Nova........................................................(2END5)
    
    Cameos/Extras...........................................................(CAMEO)
    
    Special Thanks..........................................................(STHNK)
    
    -------------------------------------------------------------------------------
    Introduction............................................................(INTRO)
    -------------------------------------------------------------------------------
    
    Hello there! I am back to write my second walkthrough. Once again, it is the
    newest game from the Rhythm Heaven series, Rhythm Heaven Fever. Like I said in
    my previous guide, I love me a good rhythm game and without a doubt, the Rhythm
    Heaven series always has an excellent soundtrack and quirky visuals that will
    always pull me in. After power-playing through the entire game on launch day
    and spending come casual time with it, I think it's time I write up a guide for
    this one. I thank you for checking this guide out and I hope to be of some
    service. Enjoy.
    
    Also, you like the header I gave this? It's my first time doing something like
    that, so I hope it's acceptable. Anyway, on with the guide!
    
    If you want to post this guide wherever, go ahead. As long as I'm still
    credited and this guide stays the same, you don't need my permission to use it.
    I got tired of having to say yes to all those e-mails asking if they could use
    my Rhythm Heaven guide. Now that I'm not so self conscious about other people
    using my stuff, I don't care as much!
    
    If you'd like to send me a tip, notify me of a spelling/grammar error or have
    some interesting bit of trivia for something, please tell me by either sending
    me a message on GameFAQs or sending me an email at Bazzoka_Kirby@yahoo.ca. You
    will be given full credit, whether I already knew it but it slipped my mind or
    if it was genuinely something I had no idea about.
    
    And before you go off, I must thank you for taking the time to read this guide.
    Enjoy.
    
    -------------------------------------------------------------------------------
    What is this game?......................................................(WATGM)
    -------------------------------------------------------------------------------
    
    Rhythm Heaven Fever (Minna no Rhythm Tengoku) is the third installment to the
    Rhythm Heaven series of games, the first being Rhythm Tengoku for the GBA,
    unfortunately not released outside of Japan, and Rhythm Heaven for the DS,
    a.k.a. Rhythm Tengoku Gold in Japan.
    
    The game is made by the same people who worked on the well-known WarioWare
    titles and it shows. The super simple graphics and the fast paced gameplay are
    retained in rhythm form. Music is supplied by Tsunku, a well known Japanese
    vocalist and now composer.
    
    That's it. That's basically all you really need to know about Rhythm Heaven
    Fever. No plot, just short mini-games.... did I mention it's hard?
    
    -------------------------------------------------------------------------------
    General How to Play.....................................................(HOWTO)
    -------------------------------------------------------------------------------
    
    The game is much simplier when comparing to the two previous titles. This game
    uses only two inputs for actual stages: Pressing A and pressing A and B
    together. That's it. No D-pad, no motion control, on 1 or 2 buttons. Just A and
    B.
    
    Some games only use the A button, where some only use the A+B input. Of course,
    you can expect some games to use both A and A+B inputs. Super simple, and yet
    so much variety.
    
    The menus can be navigated with either the D-pad or pointing it at the screen.
    This is the only instance of motion control/D-pad use in the game.
    
    -------------------------------------------------------------------------------
    Getting Started.........................................................(GTSRT)
    -------------------------------------------------------------------------------
    
    So when you start it up, you'll be greeted with a girl telling you to "Press A
    and B!" with some upbeat title screen music. When you do, you'll be taken to
    the file select screen. Fever has 4 files instead of the DS's 3.
    
    Selecting a file will show you a ton of "labels." This is what your file will
    be called sintead of the usual name entry. You can also choose a Mii that has
    been saved onto your Wiimote. Feel free top choose whichever you like. As a
    heads up, you can't choose a label or Mii that's already been chosen, so you'll
    have to choose something else.
    
    Once you choose, just like that, you'll be thrown into the game with a greeting
    and a Rhythm Test! After you get that over with, time to play the first game!...
    if you're not reading this anyway. I still have stuff I need to go over.
    
    -------------------------------------------------------------------------------
    File Select.............................................................(FILES)
    -------------------------------------------------------------------------------
    
    Why didn't I put this with Getting Started? Well... I don't know, but I'm
    putting it here anyway.
    
    So like I said before, there are 4 files. Whatever file you chose will have
    your label or Mii with "Flow" and "Medals" beside it. Flow is how the game
    measures your rhythmical sense. It can rage from 20 to 140. It'll slowly build
    up as you unlock and play games. You don't really need to worry about it as you
    won't get anything special for maxing it at 140. I get into medals later.
    
    Selecting your file will give you 4 buttons. The giant "Start" should be
    obvious, as well as the smaller "Back" button in the lower left which would
    bring back to the file select.
    
    The lower middle will be "Delete." If you delect this, it'll give the option to
    press and hold 1 and 2 for 3 seconds to delete that file.
    
    Finally, in the bottom right, there's "Change." Selecting it will give you the
    option to change your label/Mii to something different. Again, like selecting a
    new file, you can't change your label/Mii to one that has already been chosen.
    That way, there can't be two "Me"s hanging around or something. Makes each file
    unique I guess.
    
    -------------------------------------------------------------------------------
    Rankings................................................................(RANKS)
    -------------------------------------------------------------------------------
    
    Like in previous Rhythm Heaven games, there are 5 ranks that you can get, all
    with different requirements.
    
    Perfect: The best rank you can get in the game. This is obtained by not making
    a single mistake while playing a stage. The catch is that you can't get
    Perfects whenever you like. You can only get Prefects after you've gotten a
    Superb rank on a game and only when the game gives you a chance to. Once it
    gives you the option to try for perfect, you'll have three chances. If you
    decide to play a different game when the chance arises, you'll lose one of your
    three chances. If you do get a Perfect, you'll be rewarded with a little "P"
    medal, replacing the Superb medal, along with a gift for your success. What you
    get varies from game to game, but strive to Perfect them all!
    
    Superb: The best normal rank you can get. This will be awarded to you after you
    play a perfect/near perfect run of a stage. You'll be rewarded with a medal
    which unlocks extras like Rhythm Toys and Endless games, which I'll get into
    later. This will also allow you to move onto the next game. You can tell you
    get this rank when it gives you 2 or 3 lines of high praise. These lines tell
    you the most important parts of that game, sometimes they're vague, sometimes
    it's very specific things. I myself am not too sure when it's vague things, but
    that's how the game shows you get a Superb.
    
    ... but still just... OK: A bit lengthier in name, but is the "Just OK" rank of
    this game. It means of all the requirements, you failed to meet one of them to
    get a Superb rank. You excelled it certain parts, but maybe some others you
    just can't get a grip on it, but you can still get a few. This is what the game
    awards you if that happens to you. You'll still get to pass onto the next game
    if that makes you feel any better.
    
    OK: Again we have the OK rank. It's just like "Just OK" in terms of it'll open
    the next game for you, but you'll get the "Eh. Good enough," text for your
    post-game lines of comments. It means you didn't have any particular high
    points, but none of them were exactly low enough to warrent a Try Again.
    
    Try Again: The rank that won't do anything for you. If you get this, it means
    you just couldn't handle something in that game to the point where it couldn't
    give you any sort of compensation. However, from what I've seen, if you still
    do good enough at some parts, there will be some blue text at the bottom giving
    you some praise for the part where you did acceptionally well. Along with that,
    a green speach bubble will pop up in the lower left screen saying "You did
    pretty well! Keep trying!" Nice little motivational thing they did. If you
    just can't pass it, there might be hope for you yet, though I'll get to that in
    the Cafe.
    
    -------------------------------------------------------------------------------
    Flow....................................................................(RFLOW)
    -------------------------------------------------------------------------------
    
    I was debating whether to bring this up, but I might as well. You see it
    fluctuating after every game you play, so perhaps some of you wonder what it
    means.
    
    Flow is basically the game's way of measuring your sense of rhythm. How well
    you do in games reflects upon the Flow. Aced all the games? You'll probably be
    sitting pretty at the high 130's. Not doing too well and intimidated by your
    Flow going down? Don't worry! Flow doesn't really mean anything. I mean, yeah
    it's the game measuring you rhythm skills, but it doesn't DO anything. You have
    horrendously low Flow? Nothing happens. Incredibily high Flow? Nothing happens.
    
    The highest Flow possible is 140. The lowest is 20, which is only obtainable by
    doing absolutely nothing in Hole in One on a brand new file a.k.a. it's the
    only game you can play in said file.
    
    How to obtain the highest Flow is pretty finicky. Even to those who have gotten
    a Perfect rank on everything, myself included, may be stuck in the high 130's.
    I'm not 100% sure how Flow works, but from what I can guess, Perfects still
    allow miniscule mistakes that otherwise wouldn't even be noticed by humans.
    Heck, it might not even be that. I've seen my Flow go up after I barely miss
    one thing in a game. Perhaps the game keeps track of certain parts of the games
    you play and awards Flow for getting said parts just right.
    
    Who knows?
    
    -------------------------------------------------------------------------------
    Stage Select............................................................(STGSL)
    -------------------------------------------------------------------------------
    
    So now you're at the stage/game select screen. You'll be able to see all the
    games and extras you've unlocked.
    
    First there's normal games. They'll always appear in sets of 5, but you'll only
    ever play the first game of that set until you get one of the approving ranks I
    had just mentioned. After you do, the next will open, and the next and so on.
    Once you beat all 5 games in that set, the next will show up and it'll keep
    going for a bit.
    
    TO the left, once you unlock them, will be all the extras you can get. I'll get
    into those at a different part of this guide.
    
    At the bottom, you'll see your label/Mii, you're Flow and the number of Medals
    you have.
    
    The bottom left will have a curving arrow that will take you back to the title
    screen if you select it.
    
    When you first start up the game, you won't have it until later, but in the
    bottom right, will be an arrow pointing down, which will take you to the
    Two-Player games. I will also elaborate on this later in the guide.
    
    -------------------------------------------------------------------------------
    Main Game...............................................................(MAING)
    -------------------------------------------------------------------------------
    
    Like I did in my Rhythm Heaven guide, I'll give my thoughts on each set of
    games and for each game I'll use the following format.
    
    In-game Message: (the message in the popup window before playing that game)
    
    Personal Description:(my personal description on the game at hand)
    
    Personal Thoughts: (any thoughts I have on mind about this game, does not need
    to be read)
    
    Order of Games: (Remix stages only)
    
    Hit or Miss: (tell you how to notify if you're doing it right or outright
    screwing up)
    
    
    Tips: (general tips that may or may not help improve your performance)
    
    Perfect Get: (what get from a Perfect rank)
    
    Rank Messages:
    
    A difference from my Rhythm Heaven guide is that I'm not going to tell you what
    to expect, pattern wise in a game/Remix. It's really too much for me and in the
    end seems kind of pointless since I can't really show you the timing for it.
    Better that you see it for yourself.
    
    For Hit or Miss, I'll set up it as:
    Superb: (when you make no flaws)
    
    OK: (when you're off beat a little)
    
    Try Again: (when you're completely off beat or just miss it completely)
    
    -------------------------------------------------------------------------------
    Set 1...................................................................(SET01)
    -------------------------------------------------------------------------------
    
    The first set actually has a supposedly strict game in it. Aside from that,
    they're all very fun. They're also very simple, only using either one or the
    other input.
    
    You'll also unlock some stuff if you get all the medals. Specifically the Cafe
    if you don't get any. You'll unlock it after you pass Hole in One. I think in
    general, you unlock the "Rhythm Toys" and "Endless Games" buttons. I'll go into
    that more later.
    
    -------------------------------------------------------------------------------
    Hole in One.............................................................(G01-1)
    -------------------------------------------------------------------------------
    
    In-game Message: You know what will really improve your gold game? Timing your
                     swings to music!
    
    Personal Description:
    A monkey and a mandrill are throwing golf balls at you! In time with the rhythm
    of course. They're training this golfer to be the best he can be. The monkey
    will throw the golf ball at a nice speed where you can see it traveling at you.
    The mandrill, however, will really chuck that thing at you. They both give your
    obvious cues as to when to hit the ball so there should be no problem.
    
    Personal Thoughts:
    So, I've always had this odd feeling that the different hole in one animations
    meant something. Like if it was a perfect chip in, that would mean you were
    100% spot on and other stuff. Of course, that's not how it works, but I thought
    it would have been a nice touch. Obviously having different animations is a
    pretty nice touch to begin with.
    
    Hit or Miss:
    Superb:
    You hit both Monkey and Mandrill's golf balls into the hole, no problem.
    
    OK:
    You hit the golf balls, but they sray off to the side and land in the water.
    
    Try Again:
    You completely miss the golf balls and they travel off screen. When Mandrill
    chucks his at you, it'll stike your ankle, causing your character pain.
    
    Tip(s):
    Mainly, if you're having trouble, take note how all three characters, Monkey,
    Mandrill and yourself bounce to the beat of the song. There's no offbeat golf
    balls you have to worry about.
    
    Remember to press A when Mandrill makes that third sound. I hear his cue it as
    "One, two, HOI!~" So, press A when he says hoi.... small fry.
    
    To note for Perfect runs, and you'll notice this a lot in other games, you can
    press A whenever you want to swing you golf club. As long as you're not missing
    a golf ball or whatever, you're a-okay.
    
    Perfect Get: Golf Lessons (Read Something)
    
    Rank Messages:
    Superb: Championship title, here we come!
    
    Just/OK: That was a great swing!
    
    Try Again: This is even more painful than it looks...
    
    -------------------------------------------------------------------------------
    Screwbot Factory........................................................(G01-2)
    -------------------------------------------------------------------------------
    
    In-game Message: Robot assembly is a precise task. You'll need to tighten the
                     final screw just the right amount.
    
    Personal Description:
    So Rhythm Heaven shows off another robot based stage. You work a claw in this
    factory rather then a fuel pump. These robots, as suggested in the
    in-game message, need to have their screw tightened just right to be properly
    finished pressing and holding the A+B input. There are both grey and white
    screwbots, both of course have different timing. The grey screwbots need 3
    beats to be fully screwed in while the whites only need 2 beats.
    
    Personal Thoughts:
    Did you know that there was originally some Japanese text on
    the crane that brings the unscrewed bots? I'm not sure what it said, but I
    guess it just wasn't important enough to be translated.
    
    Hit or Miss:
    Superb:
    You screw their heads in just fine, their little heart glowing.
    
    OK:
    You either don't screw their heads on completely and they're sad or you screw
    their heads on a little too much and their body start to crack. If your timing
    is off on grabbing them, they'll tilt a little and then move to the center of
    the claw.
    
    Try Again:
    You missed grabbing them with the claw in the first place, you didn't screw in
    their heads enough and they fall over or you screwed their heads in too much
    and they start spinning with the claw and fall over after you let go. If your
    timing is way off on grabbing them, you'll simply knock them over.
    
    Tip(s):
    Count the beats for each screwbot. Basically, let go of the grey bots on the
    3rd beat and the whites on the 2nd.
    
    If it helps any, the screwbots do bounce while on the convayer belt to the beat
    of the music. They even bounce while you're screwing in their heads, it's just
    not as noticeable since you're done in a few beats anyway.
    
    Also to note, the crane that brings the bots on screen makes a different sound
    for both types. The grey screwbots make a "TSH-TOCK" sound while the white ones
    make a "KREE-KREE" sound over top the "TSH-TOCK" sound.
    
    Important to know that during a perfect, you can press A, B, and A+B whenever
    you want, so long as you're not screwing up your timing like knocking over over
    when trying to grab them. So yeah, that's happy.
    
    Perfect Get: Screwbot Factory (Listen to Music)
    
    Rank Messages:
    Superb: Let's go protect the world!
    
    Just/OK: They're bigger than I expected!
    
    Try Again: We'll recycle these...right?
    
    -------------------------------------------------------------------------------
    See-Saw.................................................................(G01-3)
    -------------------------------------------------------------------------------
    
    In-game Message: The seesaw inspectors are here, doing important work to ensure
                     the safety of our children. Serious business, you know. No
                     shenanigans.
    
    Personal Description:
    Your friend, See, and yourself, Saw, are seesaw inspectors, obviously testing
    the seesaw. For this game you have to press A at the right time to land safely
    on the seesaw and launch See into the air. You guys test the outside and inside
    of the seesaw. The outside launches them into the air for 2 beats while the
    inside for only 1 beat. It gets pretty intense near the end, that's for sure.
    
    Personal Thoughts:
    I'll say it now, I have no idea what See and Saw are suppose to be. Just
    another product from the oddity that is WarioWare I suppose....
    *clap, clap-clap, hey*
    
    Yes, they turn all spikey when they do a high jump, no I don't know what those
    smaller spike-things are and yes they do explode at the of the song.
    
    Hit or Miss:
    Superb:
    You land safely on the seesaw, no problems. When you turn all spikey and land,
    you make smaller spike things with happy faces and make a short-lived electic
    discharge.... somehow.
    
    OK:
    You slightly stumble/hit you head when landing, but nothing too serious.
    
    Try Again:
    You land directly on you butt/head, your eyes being replaced by X's.
    
    Tip(s):
    The tempo change might throw you off in this one. There's not a whole lot of
    advice I can give besides get a feel for the song. I'll gladly take any advice
    I get and put it up here.
    
    Very important to note is that during Perfect runs, if you press A when you
    shouldn't, like while you're on the seesaw and you're buddy is in the air,
    nothing will happen. As long as you don't incorrectly time your landing, you
    should be fine.
    
    Perfect Get: Partners (Read Something)
    
    Rank Messages:
    Superb: That's a GOOD seesaw...
    
    Just/OK: Nothing wrong with that one!
    
    Try Again: Is this thing on?
    
    -------------------------------------------------------------------------------
    Double Date.............................................................(G01-4)
    -------------------------------------------------------------------------------
    
    In-game Message: It's your first date with the girl of your dreams! Also, some
                     weasels are on a date! Don't let the double date be ruined by
                     flying balls!
    
    Personal Description:
    You are a boy in school, and like the game says, on a.... interesting date with
    your crush. Along with out, some weasels decide to have a date in a
    conveniently placed where you're sitting. The weasels are at the mercy or
    soccer balls, basketballs and footballs. Being the cool guy you are, you kick
    away the balls so that they don't interupt the weasel couple. The soccer balls
    have easy on beat timing, they only bounce once, the basketballs bounce twice
    and the football also bounces 2 times but it a bit slower in terms of timing.
    All this set to a slow, relaxing song. Good luck.
    
    Personal Thoughts:
    So this is the strict one I mentioned in the set description and I myself
    haven't experienced this apparent strictness. I heard numerous times that
    people have missed only one ball and they failed to get a Superb rank. Missed
    as in they barely got it, not actually missed. I'll try this out for myself
    by purposefully missing/messing up a few.
    
    Hit or Miss:
    Superb:
    You hit the ball away, the weasel couple cheering you on.
    
    OK:
    You hit the ball, but your leg cramps up and the ball just bounces down, off
    the screen, the weasel couple looking surprised.
    
    Try Again:
    You missed the ball and the weasel couple go into their hole to dodge the ball
    and come back up, displeased. Your date also looks worried about the weasels.
    If you missed a football, it'd hit the orange weasel on the chin, the pink one
    worried about her date.
    
    Tip(s):
    You'll notice that, like in the other games, all the characters bounce to the
    beat of the music. However, this one is much slower, so in between each beat,
    add another.
    
    There's also the fact that around the middle of the stage, you'll get 2 soccer 
    balls that are really offbeat. So if you're having troubles with those ones, or 
    in fact any of them, here's a visual tip. All the sports balls have a shadow,
    like anything should. Right when they're starting to pass beyond the tip of
    your foot, press A. If you can't see that, then look at the grass. Basically
    the entire shadow of the ball should be on the grass by the time you kick it.
    
    For Perfect runs, you can actually get away with pressing A whenever you want,
    as long as you don't miss kicking a ball, you're free to kick as much as you
    want. I have noticed, however, that it seems harder to time and almost stupid
    to constantly be kicking with the beat. So just don't over do it with the
    kicks.
    
    Perfect Get: My Feelings (Read Something)
    
    Rank Messages:
    Superb: I've been wanting to tell you...
    
    Just/OK: I had a lovely time. Thank you.
    
    Try Again: I'm sorry to have to tell you, but...
    
    -------------------------------------------------------------------------------
    Remix 1.................................................................(REG01)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one's got a tropical vibe, like a
                     musical vacation. (There's no practice on this one, so be
                     ready.)
    
    Personal Description:
    Like it says, there's no practice. Time to see if you can deal with switching
    games like crazy for Remix 1! Everything is graphically altered to have a
    Hawaiian vacation feel. Hole in One has them in fancy suits, Screwbot Factory
    has been placed high above a island resort, See and Saw have been changed into
    avacados... somehow and Double Date is taking place on a beach. No, they're
    wearing tropical shirts, they're not in swimsuits, sorry to disappoint.
    Interestingly enough, the golfer is hitting the golf balls to the island resort
    and the Double Date segments take place on the same island. I dunno about
    See-Saw segments though.
    
    Personal Thoughts:
    This is actually pretty fast for the first Remix. All I can say is perpare for
    some fast balls in the Double Date segments.
    
    Order of Games:
    
    Hole in One
    Screwbot Factory
    Double Date
    See-Saw
    Screwbot Factory
    Hole in One
    Screwbot Factory
    Double Date
    Hole in One
    See-Saw
    Double Date
    See-Saw
    Double Date
    Hole in One
    Double Date
    See-Saw
    Double Date
    Hole in One
    Double Date
    
    Tip(s):
    To start, Screwbot Factory has added clouds which happen to pulse to the beat
    of the music. Use this to your advantage if you're having trouble keeping time
    on this one. Also in the Screwbot Factory segments, you'll never get a white
    bot, just so you know.
    
    The normal grass is gone for this Remix, but even though it's harder to see, it
    still mostly applies. When the shadow of the ball is mostly over the grass,
    kick it.
    
    Perfect Get: Remix 1 (Listen to Music)
    
    Rank Messages:
    Superb: Your performance was like... a fine meal!
    
    Just/OK: Your performance was like... a tasty slice of cake.
    
    Try Again: Your performance was like... a small piece of hard candy.
    
    -------------------------------------------------------------------------------
    Set 2...................................................................(SET02)
    -------------------------------------------------------------------------------
    
    You've made it to the second set, where apparently the bane of people's
    rhythmical existance stands. I'm not entirely sure why, but who am I to judge?
    I also guess the Remix is hard? Let's find out.
    
    As a bonus, once you beat Fork Lifter, you'll unlock Two-Player Mode! I'll get
    into that later though, so focus on the main game for now.
    
    -------------------------------------------------------------------------------
    Fork Lifter.............................................................(G02-1)
    -------------------------------------------------------------------------------
    
    In-game Message: Hungry? Hope you have good reflexes!
    
    Personal Description:
    I think having a better rhythmical sense is better than having good reflexes in
    this game. So basically, you have to catch orange peas with a fork as they're
    flicked to you from a massive distance away. The peas take 3 beats to reach
    you.
    
    Personal Thoughts:
    I love the little burger thet throw at you. It's also funny because it's
    fastfood. Get it? Hahaha.... sorry.
    
    Hit or Miss:
    Superb:
    You catch the peas right on the tip of the fork and eat them, no problem.
    
    OK:
    You catch the peas in between the prongs on the fork and eat, though you kind
    of choke on them and cough.
    
    Try Again:
    You out right miss them and for some reason a crowd goes "Awwww..."
    
    Tip(s):
    As the game goes along, it starts throwing peas at you where the first is on
    the offbeat. Shake your wrist as normal and right after you shake it for a
    beat, press A to catch the off beat. There aren't any visuals that go to the
    beat for this one, so yeah.
    
    The practice does help some. Imagine it saying "One, two, go!" when it flicks a
    pea at you. That might help you get the hang of pressing A at the right time.
    
    If you get the tiny little burger they toss at you, the guy will make a rather
    loud chewing noise, like he's eating something really crunchy. This has
    distracted me before, so stay focused. It throws 2 peas at you after the
    burger.
    
    While in a Perfect run, pressing A whenever won't make you lose a perfect. As
    you don't screw up trying to catch a pea, then you're free to press A as much
    as you like.
    
    Perfect Get: Fork Lifter (Listen to Music)
    
    Rank Messages:
    Superb: So full! So satisfied!
    
    Just/OK: I could eat two more dinners!
    
    Try Again: Blood sugar...so...low...
    
    -------------------------------------------------------------------------------
    Tambourine..............................................................(G02-2)
    -------------------------------------------------------------------------------
    
    In-game Message: Ready to play a little Simian Says on the tambourine?
    
    Personal Description:
    So you'll play a "Simon Says" rhythm game with a little monkey who's crazy
    about frogs for whatever reason. It's rather simple. Press A to shake the
    tambourine and A+B to smack it with your free hand.
    
    Personal Thoughts:
    If you can't keep the rhythm of a decently long pattern, you might find this a
    bit challenging. I can't help but feel that this one is rather easy. It's short
    and there's not a whole lot of variety in the patterns. I'll tell you in the
    tips.
    
    Hit or Miss:
    Superb:
    You shake the tambourine on your turn only and the monkey beams with joy,
    flowers and stars. Seriously cute, man.
    
    OK:
    The monkey will look a little worried as you go a little off tempo and sweat.
    
    Try Again:
    The monkey will again look worried and sweat a bit, but a frog will jump on
    screen and onto his head. Also happens when you shake/smack the tambourine when
    it's not your turn.
    
    Tip(s):
    So the main thing to remember here is that tt always alternates between 7
    shakes and 4 shakes, 3 smacks. The pattern changes, yes, but it never changes
    how many times you need to press A or A+B.
    
    Also good to note is that when you do need to press A+B, it's always the same
    timing. It's always the last 3 beats of the pattern so you don't have to worry
    about it being some crazy offbeat mess.
    
    For a note about Perfects, at the very beginning and at the very end, where
    it's just you and the monkey bouncing to the beat of the music, you can press
    whatever you want. At no point in the game, between patterns or not, should you
    press anything, unless you wanna lose your Perfect chance, then by all means,
    go right ahead.
    
    Perfect Get: Tambourine (Listen to Music)
    
    Rank Messages:
    Superb: OOOOOOOK!
    
    Just/OK: Ook.
    
    Try Again: Ew.
    
    -------------------------------------------------------------------------------
    Board Meeting...........................................................(G02-3)
    -------------------------------------------------------------------------------
    
    In-game Message: You finally made it to the big office! If you want to impress
                     the chairman, follow your assistant's advice.
    
    Personal Description:
    You are a group of fancy pigs, sitting in swivle chairs to show off your
    "plans." You are the last pig in a row of four. You have two plans. Plan A is
    to spin and then stop one at a time, meaning you stop last. Plan B is when you
    all spin and sthen stop at the same time. Your assistant will give the cue with
    a "One two-three!" A beat after that your need to stop. To stop your chair, all
    you need to do is press A.
    
    Personal Thoughts:
    I am very sad. This game is so awesome but it's so short. I wish they made it
    longer or something. Alas, it'll never be.
    
    Also, BOAR-d Meeting? I see what they did there.
    
    Hit or Miss:
    Superb:
    You stop on time and, if given enough time, all four of you will smile. If you
    did Plan B, the whole screen will shake and your assistant will lose her
    balance a little.
    
    OK:
    You're a little off tempo and don't stop correctly, snorting like a pig with
    surprise. You assistant looks over, not pleased.
    
    Try Again:
    You miss the timing completely and stop at the wrong time, your eyes becoming
    swirls. You assistant is tilts her head, displeased.
    
    Tip(s):
    No, you don't have to press A to start spinning. It spins on its own.
    
    For the last one, it puts a Plan B on an offbeat. Personally, I find it better
    to pay attention to the music since the button press matches up with the last
    note of the song.
    
    Aside from the last one, every other input is never on a offbeat. Your
    assistant also bounces to the beat of the music, so keep that in mind if you're
    having troubles with the timing.
    
    When going for a perfect, as long as you're not spinning, you can press A
    whenever you want to.
    
    Perfect Get: First-Day Orientation (Read Something)
    
    Rank Messages:
    Superb: Congratulations, Mr. Chairman!
    
    Just/OK: Business is turning around!
    
    Try Again: Let's table this for now.
    
    -------------------------------------------------------------------------------
    Monkey Watch............................................................(G02-4)
    -------------------------------------------------------------------------------
    
    In-game Message: This new watch works differently from most. You might want to
                     read the manual to learn how to use it...
    
    Personal Description:
    It's a watch full of tiny monkeys! So, you're a monkey on the second hand,
    giving high-fives to monkeys that pop out of the clock. There are two kinds of
    monkeys you have to look out for; yellow monkeys and purple monkeys. The
    yellows are on every other beat. The purple monkeys are on the offbeats of 3
    and 4 and have an audio cue of "Ooki oo ki, ki. Seems pretty simple enough....
    problem? *trollface*
    
    Personal Thoughts:
    Yeah, this the game that apparently has stopped a lot of people Rhythm Heaven
    Fever. It's probably those "darn purple monkeys." I'll show a tip I found on
    YouTube if you still have troubles.
    
    ... And honestly, they look more pink than purple if you ask me, but you know
    what I mean.
    
    Hit or Miss:
    Superb:
    You successfully "slap the monkey" with a fulfilling "CLAP" sound. The purple
    monkey's high-five will cause some pink stars to appear and then fall.
    
    OK:
    You do give the monkey a high-five, but it doesn't make that nice clapping
    sound. Instead it's a light "dink" sound.
    
    Try Again:
    The monkeys will lower their heads in sadness. If you try and high-five at the
    wrong time, you'll make a "BOINK" sound.
    
    Tip(s):
    If you have a hard time getting back on beat, listen for the snare drum in the
    background, it's always hit when you need to press A for the yellow monkeys.
    
    Alright. So now for those purple monkeys. A good sir named Andrew Eisen made a
    video humorously titled "How to Spank the Monkey Watch in Rhythm Heaven Fever."
    Basically, in the video he says to alternate tapping your hands to the beat,
    starting with your left hand. On every 2 and 4, he taps with his right hand,
    the hand that holds the Wiimote. For the purple monkeys, since they're usually
    on the offbeats of 3 and 4, he goes "3 and 4 and," tapping his left hand on 3
    and 4 his and right on the two ands. Still not quite getting it? Here's a link.
    Better if you just watched it for yourself.
    
    http://www.youtube.com/watch?v=dbemmDN1mpk
    
    I guess it's also good to note that the audio cue for the purple monkeys, "Ooki
    oo ki, ki," makes it so you press A on the "ki ki" parts.
    
    Perfect Get: Ad Copy (Read Something)
    
    Rank Messages:
    Superb: This is without a doubt the cutest watch I've ever owned.
    
    Just/OK: Lunch should be ready right... now!
    
    Try Again: I'm so sorry I'm late! It was the monkeys' fault!
    
    -------------------------------------------------------------------------------
    Remix 2.................................................................(REG02)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one's all about hard rock! Are you
                     metal enough? (No practice.)
    
    Personal Description:
    This is a short Remix that indeed has a hard rock graphical change to the
    games. Fork Lifter is turned pink and instead of a guy eating, it's a girl,
    Tambourine changed the monkey to be a dark purple wearing a white suit and
    shades, Board Meeting is set in a darker room with a very young monkey as your
    assistant, and Monkey Clock is situated on famous London clock, Big Ben. The
    gernal atmosphere is quite dark.
    
    Personal Thoughts:
    It's less then a minute long but manages to be hard for I'm guessing Monkey
    Clock reasons.
    
    Order of Games:
    
    Monkey Watch
    Fork Lifter
    Board Meeting
    Monkey Watch
    Board Meeting
    Tambourine
    Monkey Watch
    Fork Lifter
    Board Meeting
    Tambourine
    Board Meeting
    Monkey Watch
    Fork Lifter
    
    Tip(s):
    Tambourine is a fully volley of 7 shakes then 7 smacks. If you listen to the
    guitar in the song, the Tambourine parts match the guitar for the most part.
    
    Keep in mind the Monkey Watch tip if you're still having trouble.
    
    I've noticed that when it switches from Monkey Watch to a different game, it
    usually throws you in there to try and catch you off guard, so be ready after
    each Monkey Watch segment.
    
    Perfect Get: Investigation Notes (Read Something)
    
    Rank Messages:
    Superb: You played like a... 12th-level golen rooster!
    
    Just/OK: You played like a... 2nd-level baby chick.
    
    Try Again: You played like a... 1st-level unhatched egg.
    
    -------------------------------------------------------------------------------
    Set 3...................................................................(SET03)
    -------------------------------------------------------------------------------
    
    Set 3... uh, nothing I can really note about this one to be honest. Oh wait,
    I'm lying. The Remix is awesome! And also the first game of the set might be
    hard as it's another "Simon Says" game.
    
    -------------------------------------------------------------------------------
    Working Dough...........................................................(G03-1)
    -------------------------------------------------------------------------------
    
    In-game Message: Time to get to work! Follow your coworker's lead and move
                     those thingies!
    
    Personal Description:
    Get ready to transport the "thingies." Yes, in this game you control two pieces
    of living dough. You have to pass the orbs over to the right. It's a "Simon
    Says" game, where it throws small white orbs and big brown orbs. You have to
    press A for the smaller orbs and A+B for the larger orbs to hit them across with
    your platform. Doing the opposite input for the orbs will yield.... interesting
    results. Oh hey, it's Mr. Game & Watch lifting a switch up and down. Fancy that.
    Watch.
    
    Personal Thoughts:
    This game has long patterns of 7+ orbs, usually of mostly smaller orbs, so get
    ready for it.
    
    So yeah, Game & Watch. I'm not really sure what purpose he serves really.
    Probably just there as a neato cameo. It's funny though when he gets on one of
    the bigger fuel orbs and you have to hit him across.
    
    Hit or Miss:
    Superb:
    You transport the "thingies" over to the other side no problem.
    
    OK:
    You hit the orb up, but it doesn't quite pass over and makes a "boink" sound.
    
    Try Again:
    The "thingies" just hit the top of your platform and make a "ding~" sound. You
    can also use the opposite input for the orbs, causing the small orbs to shatter
    and the big orbs to just fall "tong~". Mr Game & Watch will be displeased if
    he's still manning the switch.
    
    Tip(s):
    For perfects, even if you press A or A+B when you're not suppose to, you'll
    still be safe. You only need to worry about correctly timing stuff. Otherwise
    it's all fair game.
    
    Perfect Get: After Work (Read Something)
    
    Rank Messages:
    Superb: I made it to the dough planet!
    
    Just/OK: Escape Velocity! Not bad!
    
    Try Again: Not quite enough energy...
    
    -------------------------------------------------------------------------------
    Built to Scale..........................................................(G03-2)
    -------------------------------------------------------------------------------
    
    In-game Message: Your help is needed down at the factor. We're assembling
                     widgets by... You know what? Just try it out.
    
    Personal Description:
    What happens when they decide to combine Polyrhythm from the GBA and Built to
    Scale from the DS. They even use the pegs from Polyrhythm too. So they toss the
    pegs at you from either the left of right side of the screen. It's your job to
    press A when it gets to your... sping, lift thing. The part where it's like the
    original Built to Scale is where you have to hit the peg into the plates that
    "roll" on screen. Your platform will wind up when it gets to the proper timing.
    You need to press A+B to launch the peg at the right time to make widgets.
    
    Personal Thoughts:
    The game is very predictable but I get to that in the tips.
    
    I don't like the name. It's not only different than the original Built to
    Scale, but it also nver uses the musical scale like it did in the original.
    It was super lazy of the translators to not come up with a better name. I can
    understand since both Built to Scales were both called Assembly in Japanese,
    but still.
    
    Hit or Miss:
    Superb:
    You pass the peg on with a "TACK" sound. When you shoot the peg into the
    plates, it'll fit snuggly in there with a sound like flicking a spring style
    door stopper or like an arrow hitting something.
    
    OK:
    The peg it still passed on, but it makes a "weeeew~" sound, slightly
    wobbling in midair. When launching the peg, you graze it, making it fall down
    with a light "tick."
    
    Try Again: 
    The peg will hit your platform with a "tick" and just fall off into the endless
    abyss of the factory. When shooting the peg, your platform springs out to
    early/late with a "deeeeew~" sound. Either that or you just don't press
    anything at all.
    
    Tip(s):
    Like I said, the game is very predictable. It always alternate between coming
    in from the right, having to press A twice and launch it and coming in from
    the left press A once and launch it. I never changes the pattern, just the
    tempo.
    
    That another thing, keep a watch out for the tempo. First it starts getting a
    little bit faster, then goes really slow, then goes back to a really fast speed
    after that. So yeah, stay vigilant!
    
    Don't press A early! Your platform won't go back down until the beat after
    you're suppose to hit it or the beat before a new peg is suppose to show up.
    
    To elaborate on the tip above, when trying for perfect, if your platform resets
    in time, you won't break your perfect. I don't know why you'd want to risk
    something where you only have a couple beats to do somethin like that, but go
    ahead, you crazy daredevil you!
    
    Perfect Get: Built to Scale (Listen to Music)
    
    Rank Messages:
    Superb: Nothing like a job well done!
    
    Just/OK: I've earned a little break.
    
    Try Again: Not my best work...
    
    -------------------------------------------------------------------------------
    Air Rally...............................................................(G03-3)
    -------------------------------------------------------------------------------
    
    In-game Message: Keep the Rally going in this badminton game! Try not to let
                     the birdie go out of bounds, though...
    
    Personal Description:
    The magic of playing a good game of badminton ina plane. You play as the dog,
    Baxter, in a nice rally of badminton with Forthington, the cat. It's basically
    a "keep the beat" game. On every other beat, you press A to swing your racket
    to pass the birdie back. Whenever Forthington signals you with a "BAH-BOM BOM
    BOM," you wait 3 beats before can hit it back to him. He'll usually count after
    he says his signal, so hit it back when he says 3. Careful, since you're in the
    clouds, you'll be flying through clouds which will block your vision. Good
    luck.
    
    Personal Thoughts:
    I love this one. I love it even more in English since Forthington's voice
    really complaments the song if you ask me. I also like the comment he gives at
    the end, depending on whether you hit the last one or not.
    
    Just to note, he won't count out the beats of his signal in training mode. It's
    actual game only.
    
    ... did anyone else see those birds? No? Just me? Hmmm...
    
    Hit or Miss:
    Superb:
    You rally perfectly, nothing wrong here.
    
    OK:
    You swing, but you graze the birdie making a "BOINK" sound, causing it to fall
    down into the sea~
    
    Try Again:
    You just outright miss the birdie.
    
    Tip(s):
    Honestly, this is a very visually distracting game, especially with all the
    clouds and everything getting in your way. So perhaps its better if you just
    close your eyes for this one if you're having troubles.
    
    Have you noticed the pattern yet? For perfect runs, pressing A whenever is
    fine, as long as you're passing the birdie back to Forthington, which is
    ridiculous if you ask me.
    
    Perfect Get: Baxter & Forthington (Read Something)
    
    Rank Messages:
    Superb: The only way to play badminton!
    
    Just/OK: Let's concentrate on flying for now.
    
    Try Again: This won't end well...
    
    -------------------------------------------------------------------------------
    Figure Fighter..........................................................(G03-4)
    -------------------------------------------------------------------------------
    
    In-game Message: It's the lastest in toy-boxer technology! Try him out in the
                     ring for a few rounds. You'll be the tiny, inflatable champ in
                     no time!
    
    Personal Description:
    You are an pump-action muscle doll.... what? That's what it is! So yeah, the
    muscle doll starts as being a scrawny figure, but when you press A, he becomes
    macho for a second. The doll will punch on his own and you need to pump him up
    at the right times for his punches to have any force behind it. There's a
    simple "Jab", a normal "One, two!", a fast "One-two!", and the triple "Go go
    go!"Also, for whatever reason, there's a crowd of people watch a toy just punch
    a bag.
    
    Personal Thoughts:
    I really like this game. It's the music and just the general idea behind it
    makes it so appealing to me.
    
    Hit or Miss:
    Superb:
    You pump up the doll no problem, the sandbag sways back from his punch.
    
    OK: 
    You pump up the doll, but he only grazes the sandbag, making a light "picki"
    sound.
    
    Try Again:
    You pump up the doll at the wrong time and he ends up just smacking the sandbag
    as a scrawny doll.
    
    Tip(s):
    Like a lot of games, the crowd happens to bounce to the beat of the music and
    this game is a lot like a "keep the beat" kind of game as for most of the
    inputs, it's usually a jab to fill in the space.
    
    Careful of last second "One-two!" There's a lot of space between that and the
    last jab, but keep in mind the bouncing crowd. Also, if you completely miss it
    and want a superb, better get ready to try again! Yes, it immediately knocks
    you down to a Just OK rank if you miss it.
    
    For perfect runs, you can press A whenever you want and make that silly farting
    noise it makes. Even when winding up for a "One two!" or "Go go go!" when it
    narrows the screen, even then, you'll still be safe for a perfect. Blew my mind
    when I saw it didn't ruin my perfect.
    
    Perfect Get: Figure Fighter (Listen to Music)
    
    Rank Messages:
    Superb: A tiny, new world champion!
    
    Just/OK: This fighter's got potential.
    
    Try Again: Do we have any more batteries?
    
    -------------------------------------------------------------------------------
    Remix 3.................................................................(REG03)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one's got lyrics, 'cause we realized
                     we hadn't tried that yet! (No practice.)
    
    Personal Description:
    So, even though it they do indeed add lyrics, they neglect to mention that is
    kitchen themed! Working Dough is placed in a kitchen with the dough men are in
    pots, Built to Scale is just really colourful, Air Rally has the planes turned
    into flying cards and flying across a plane of floating dishes and kitchen
    utensils while wearing chef hats, and Figure Fighter has the doll on a plate
    with a chef hat, still punching a sandbag.
    
    Personal Thoughts:
    The best song, but that's just an opinion, all of the music is great. Fact is,
    this is my favourite lyrical song in Fever. Just the way it sounds is great and
    the translation was a nice surprise.
    
    Mr. Game & Watch is replaced with his cooking variant for this. How
    appropriate!
    
    A lot of missed potential with Figure Fighter. I mean, come on! He could have
    been punching some meat instead of the sandbag! I was displeased when I saw
    they didn't do more with that.
    
    Order of Games:
    
    Working Dough
    Figure Fighter
    Built to Scale
    Working Dough
    Figure Fighter
    Built to Scale
    Figure Fighter
    Air Rally
    Figure Fighter
    Air Rally
    Figure Fighter
    Air Rally
    Figure Fighter
    Air Rally
    Working Dough
    Built to Scale
    Working Dough
    Figure Fighter
    Built to Scale
    Figure Fighter
    Air Rally
    Figure Fighter
    Air Rally
    Figure Fighter
    Air Rally
    Working Dough
    Figure Fighter
    Built to Scale
    
    Tip(s):
    The Air Rally to Figure Fighter to Air Rally parts might give you some trouble.
    The transition fast and Figure Fighter doesn't give you much time to respond
    with its fast "One-two!"s. The first punch coincides with the Air Rally timing,
    all you need to do is add a second press of the A button on the offbeat next to
    that to catch the second punch.
    
    For the Built to Scale segments, it's not as predictable as it's standalone
    game. If you're more of a musical guy than a visual guy, you'll have a tough
    time if your TV speakers aren't very good. Since the sound doesn't have a
    definite change for what side it enters, listen to which side the sound it
    louder on. It's odd, yes, and I only figured that out since my TV has a
    headphone jack.
    
    Perfect Get: Song Lyrics 1 (Read Something)
    
    Rank Messages:
    Superb: You did well enough to... headline a stadium concert!
    
    Just/OK: You did well enough to... make your stage debut.
    
    Try Again: You did well enough to... be a singer someday.
    
    -------------------------------------------------------------------------------
    Set 4...................................................................(SET04)
    -------------------------------------------------------------------------------
    
    The set with the famed Wrestler Interview game. It's not called that anymore,
    but yeah, it's still pretty awesome.
    
    By the way, gotten use to pressing A+B? Good, 'cause now's your chance to show
    your A+B pressing skills since 3 of the 4 normal games use it!
    
    -------------------------------------------------------------------------------
    Ringside................................................................(G04-1)
    -------------------------------------------------------------------------------
    
    In-game Message: Live from ringside! We hear the champ's innermost thoughts and
                     feelings after the match.
    
    Personal Description:
    You're a wrestler, getting interviewed by a reporter. You respond by either
    pressing A or A+B. The questions she asks you doesn't matter since you hear
    them as "Wubbadubbadubba, is that true?" Press A to respond with a "Eh," and a
    nod. When she says "WOAH, you go, big guy!", respond by pressing A twice to flex
    your biceps and smile. Finally, there are photographers that will shout "Pose
    for the fans!", you do so by pressing A+B to really show off your muscles.
    
    Personal Thoughts:
    So, this game probably equal to a meme now with all those parodies it has
    spawned. TF2, Old Spice, ponies... there's more than this, that's for sure, but
    that's all I remember off the top of my head. Pretty crazy stuff guys.
    
    Hit or Miss:
    Superb:
    You respond to the reporters "questions," flex when needed to and pose for the
    photographers, flashy lights and all, to problem.
    
    OK:
    You still nod to the reporters questions but you cough instead, you either miss
    the first or second part to your flex or you still pose and get a photographer
    to still take a picture but it'll be a greyed out instead of the flashy lights.
    
    Try Again:
    You don't answer the reporter at all, miss flexing or you don't pose for the
    fans at all. Alternatively, you can do exactly what you're not suppose to and
    just press A or A+B whenever to hilarious results.
    
    Tip(s):
    The wrestler bounces to the beat of the music and basically everything is on
    beat. The double A flex starts with an offbeat press, but it goes back on beat
    for the next press.
    
    Perfect Get: Wrestler's Weekly (Read Something)
    
    Rank Messages:
    Superb: No question (or opponent) is too tough for this guy!
    
    Just/OK: Go, go, go! Take him down!
    
    Try Again: Oh no! Not the mask!
    
    -------------------------------------------------------------------------------
    Packing Pests...........................................................(G04-2)
    -------------------------------------------------------------------------------
    
    In-game Message: Welcome to quality control! Product goes in the box. Anything
                     else--just knock it away. Let's get to work!
    
    Personal Description:
    You are a working among tens, hundreds, thousands! (Okay, I don't really know,
    but whatever, there's a lot of guys in the background.) It's your job to catch
    the candy tossed at you and slap away the little spidery pests. Catching
    involves pressing A+B and slapping something away is just pressing A. There's
    also a cue, "Double up!", for when there will be a candy and two spiders tossed
    at you. Hope you don't have arachnophobia!
    
    Personal Thoughts:
    I really like this game because it's so odd. I count the catching to be the
    main command, and it's stuck with A+B, which is usually tacked onto the
    secondary command. It might throw you off since you're not use to it, but
    that's why I like it.
    
    And the music. Always the music.
    
    Hit or Miss:
    Superb:
    You catch the candy with a statisfying "THWOMP." You slap away those spiders
    with a nice "THWAK."
    
    OK:
    You close your hands to catch a candy, but it makes a "plink" sound. When you
    slap a spider, you mostly graze it and it also makes a "plink" sound.
    
    Try Again:
    The candy passes past your hands and hits you. When a spider is tossed, it
    passes onto you and hits you, causing you discomfort and panic. In contrast,
    you could catch the spiders or slap away the candy. The spider looks pretty
    pleased with itself.
    
    Tip(s):
    Those "Double up!" cues toss a candy at you on beat, but then the spiders are
    tossed on the offbeats, both of them. So be wary of them. There's no bouncing
    in this game that'll help with the visuals.
    
    If you're a musical guy, listen for the sound the candy and spiders make when
    being tossed on screen. The candy is a "TONK" sound, while the spiders make a
    high-pitch "Eh!" sound. (Which is actually kind cute, especially since they
    don't look like normal spiders.)
    
    This game allows you to press A or A+B whenever, as long as you don't screw up
    your timing or do the incorrect input for the timing. If you press A+B before
    your hands open up to release a piece of candy, you make the candy disappear.
    It pretty funny.
    
    Perfect Get: Packing Pests (Listen to Music)
    
    Rank Messages:
    Superb: Completely spider free! Well done!
    
    Just/OK: Whew! Tough shift!
    
    Try Again: Wait! Is there ANY candy in here?!
    
    -------------------------------------------------------------------------------
    Micro-Row...............................................................(G04-3)
    -------------------------------------------------------------------------------
    
    In-game Message: Through the microscope, there's a whole other world!
    
    Personal Description:
    You are a small organism, in the sights on a microscope. You in the middle of
    two others. You must "march", as they call but I'll call it swimming, it to the
    beat of the song, being a "keep the beat" kind of game. Every other beat, you
    must press A to swim in time so you don't bump into the back of the one in
    front of you or be bumped into by the one behind you. There's also the little 
    jingle, which sounds like a small bell ringing, that will cue you in to press A
    three times in a row to the beat.
    
    Personal Thoughts:
    I'm rather neutral about this game. It's actually kind like Munchy Monk but
    without the "T-two" command. Also these microbes look silly with their buck
    teeth, but I guess that's the whole point.
    
    Also, it's totally not a march, dude.
    
    Hit or Miss:
    Superb:
    You take a stroke, keeping in line, not disturbing anyone around you. Also,
    halfway through the game, you'll start leaving behind a trail of brightly
    coloured shapes.
    
    OK:
    You swim forward like normal, but instead of the normal sound, it'll be the
    traditional "BOINK" sound. Your microbe looks displeased with your timing.
    
    Try Again:
    You outright swim at the wrong time, hitting the one in front of you or you
    just don't swim at all and get hit by the one behind you.
    
    Tip(s):
    Along the game, you'll notice other microbes appearing. I guess if it helps you
    seeing them swim in time with the beat, then go ahead.
    
    Also, for the triple stroke, a beat before needed to press A 3 times,
    you'll see that they ready their arms over their heads. If that helps you
    indicate when to press A 3 times, then do iiiiiit.
    
    If you're having toruble, listen to the music. Everytime you need to press A,
    there'll be a snare drum hit, or whatever it is they're using. You'll hear it.
    It might be hard to hear since there's SFX going on at the same time, but if
    you listen for it, you can hear the snare drum being hit when you need to press
    A.
    
    Perfect Get: Micro-Row (Listen to Music)
    
    Rank Messages:
    Superb: The discovery of a lifetime!
    
    Just/OK: We'll need more research. And maybe a dance party.
    
    Try Again: I thought I saw something, but... it's nothing.
    
    -------------------------------------------------------------------------------
    Samurai Slice...........................................................(G04-4)
    -------------------------------------------------------------------------------
    
    In-game Message: An army of evil spirits has invaded a peaceful village. Only a
                     lone samurai can stop them. What dastardly deeds are they up
                     to?
    
    Personal Description:
    This is basically the toe-tapping samurai from the GBA game!.... just with
    slightly less amount of toe-tapping. But anyway, you are a samurai, ready to
    vanquish some evil spirits. You either press A to swing your sword and slice
    them in two or cut up a flurry of them with your "whirlwind slice" by pressing
    and holding A+B at the right time. The single spirits have red eyes and vary in
    sizes that make a "fft fft fft" sound, but the group of spirits have green eyes
    and stay small that make a "woop woop woop woop" sound.... I'm trying the best
    I can to describe the sound! Can you retrive the young boy's pinwheel?
    
    Personal Thoughts:
    I love it, and it's pretty much because it's a samurai game.
    
    Interesting the note, the game went through some changes before it was
    released. In some prerelease gameplay footage of this game, the story that
    blocks your view shows both the girl and the boy having pinwheels. In turn,
    there are two evil spirits and swoop down and steal both of the pinwheels. In
    the end, you reclaim one of the pinwheels and get left with a "To be
    continued..." to show that the second one would be based around getting the
    second pinwheel back. If you noticed, only the boy has a pinwheel in the story,
    so they obviously cut that idea for whatever reason. Sure, it doesn't do
    anything to the gameplay, but it's some interesting bit of trivia. Don't
    believe me? Check it out.
    
    http://www.youtube.com/watch?v=7O420AQ8sYI&t=2m6s
    
    Hit or Miss:
    Superb:
    You skillfully slice that demon-I mean evil spirit in two like butter. The
    group of spirits are easily cut up by your whirlwind slice.
    
    OK:
    You simply grave the spirit, making a "tick" sound as it flies away. Almost the
    entire group of spirits are cut up, but you just graze the first/last one with
    the same "tick" sound as it just lazily falls down, off screen.
    
    Try Again:
    The spirits knock you over while you let out a hilarious scream. The group of
    spirits shoot forward and bite you while let out a combo of said scream. You
    also can try the opposite inputs, but the whirlwind slice just smacks away the
    single spirits, while a single slice does absolutely nothing to the group of
    spirits.
    
    Tip(s):
    This is a good game to just close your eyes and play since in the middle, the
    game covers the screen with a story before getting into the last bit of it. The
    single spirits either make a "fft fft ftt" or a "fft fft fft fft" for one slice
    or two slices respectively. The story, however, doesn't completely block your
    view, as it's kind of transparent, but it still quite the hassle to see what's
    coming your way.
    
    As the game goes along and starts spawning bigger single spirits, the "fft ftt
    fft" sound will sound more and more like a "Heh heh heh" and later "Geh geh
    geh"-like sounds. I guess anything that doesn't sound like the group of spirits
    is the single spirits.
    
    The samurai bounces to the beat of the song, and there are never any offbeat
    slices, so you don't have to worry about any surprise spirits.
    
    Something important to note is that if you miss/barely miss the last spirit,
    the one carrying the pinwheel on its head, you'll automatically get a Just OK
    rank. It doesn't matter if you did the rest of it perfect, if you miss the last
    one, you're gonna have to try again for a Superb.
    
    When going for a perfect, doing slices and whirlwind slices whenever doesn't
    kill you perfect. As long as you keep cutting up the evil spirits, then you're
    free to add in extra attacks.
    
    Perfect Get: Samurai Slice (Listen to Music)
    
    Rank Messages:
    Superb: Thanks, mister! You're the best!
    
    Just/OK: I hear he's an OK samurai...
    
    Try Again: Mister... Mister! Are you all right?
    
    -------------------------------------------------------------------------------
    Remix 4.................................................................(REG04)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one's got a traditional Japanese
                     feel. (No practice.)
    
    Personal Description:
    Indeeeeed, the description describes it perfectly. Ringside has it to you're a
    ninja and the reporter is in a kimono (a geisha?), Packing Pests has you behind
    sliding doors instead of a cubicle, Micro-Row has cherry blossoms instead of
    bubbles appearing, and Samurai Slice is set on top of a traditional Japanese
    castle.
    
    Personal Thoughts:
    Just something interesting to note, the beginning sentence before the actual
    Remix starts changes. Sometimes it's roads, other times it's moutains. I'm not
    sure if it can be anything else, but if there are, let me know.
    
    Also, that little sword on the back of the wrestler is hilarious. You'll find
    out what I mean when he turns around in one of his poses.
    
    Order of Games:
    
    Samurai Slice
    Ringside
    Samurai Slice
    Ringside
    Micro-Row
    Packing Pests
    Ringside
    Packing Pests
    Samurai Slice
    Ringside
    Samurai Slice
    Ringside
    Samurai Slice
    Ringside
    Samurai Slice
    Micro-Row
    Samurai Slice
    Ringside
    Packing Pests
    Ringside
    Packing Pests
    Samurai Slice
    
    Tip(s):
    Remember, remember, remember! Packing pests starts with A+B then A and keeps
    alternating between them. Never does it start with A. Train you brain to press
    A+B when you hear that "TONK" sound those candies make.
    
    Perfect Get: Remix 4 (Listen to Music)
    
    Rank Messages:
    Superb: Right now, the ninja... has completed his mission!
    
    Just/OK: Right now, the ninja... continues his secret mission.
    
    Try Again: Right now, the ninja... has to watch out for guards.
    
    -------------------------------------------------------------------------------
    Set 5...................................................................(SET05)
    -------------------------------------------------------------------------------
    
    So, set 5.... it has one of my least favourite games of Fever. It also has 2
    "keep the beat" games as well, both of which are pretty awesome, so I guess it
    balances out.
    
    -------------------------------------------------------------------------------
    Catch of the Day........................................................(G05-1)
    -------------------------------------------------------------------------------
    
    In-game Message: It's a perfect day for fishing. The best anglers don't just
                     know about casting and bait--they learn the fish's
                     personalities.
    
    Personal Description:
    You play as Ann Glerr, the fisher catching the fish. To catch a fish, all you
    need to do is simply press A. There are three types of fish you're going to
    encounter; the Quicknibble (orange fish), who takes 2 nibbles and bites, to the
    beat of the music, the Pausegill (yellow fish), who takes 3 fast nibbless,
    waits a beat and then tries to bite and the Threefish (blue fish), who licks
    the bait quickly 4 times, waits 3 beats and tries to bite of the off beat of
    the 3rd beat. A tricky that Threefish be. Happy fishing!
    
    Personal Thoughts:
    I love how they dubbed the Threefish to be "OM NOM NOM" instead of what it
    originally was, which I'm sure was some equivilant of what we got.
    
    Hit or Miss:
    Superb:
    You catch the fish, said fish trying to swim away.
    
    OK:
    You just barely graze them, not quite catching them, making a "dink."
    
    Try Again:
    You completely miss the timing with a "BOINK" and the fish swims away.
    Alternatively, the fish successfully eats the bait and laughs at you. Stupid
    fish....
    
    Tip(s):
    In the training, for the Pausegill and the Threefish, they give you some cues
    to start out so you can get the hang of the timing and they even give you the
    same cues in the actual game on the first Pausegill and Threefish you see. I
    feel that remembering how they say those cues will help you time your button
    presses.
    
    If you pay close attention, whenever you successfully catch a fish, they always
    completely bite the hook before getting away. Even though the timing window is
    small, if you feel comfortable with that, try it out.
    
    This shouldn't be too much trouble, but when the stingray and the school of
    anchovies swim by, it's always on a Quicknibble. I say it shouldn't be a
    problem because the fish is clearly visable before the stingray moves over the
    fish and there are big enough gaps in the anchovies that you can see it's an
    orange fish.
    
    Perfect Get: Angling Profiles (Read Something)
    
    Rank Messages:
    Superb: Don't ask how I landed it!
    
    Just/OK: Dinner's on me!
    
    Try Again: How much is that one?
    
    -------------------------------------------------------------------------------
    Flipper-Flop............................................................(G05-2)
    -------------------------------------------------------------------------------
    
    In-game Message: We may look like cute, fluffy lumps of joy, but we're a
                     grizzled expedition team! We train hard and always follow our
                     captain's orders!
    
    Personal Description:
    You are a line of 4 adorable seals, with you being the 3rd in line, following
    the commands of a familiar face. You must keep in time, otherwise you risk
    bumping into your teammates beside you. Press A to keep the beat of their
    march. There's a cue where you hear a "dink dink dink" to tell you when to
    press A 3 times in a row. Then your captain will tell you to do a numaber
    flipper-rolls, be it 1 or 10, you must follow his orders by replacing your
    normal marches with A+B. With that done, let's roll!
    
    Personal Thoughts:
    So cute and adorable. They even make sounds when they're on their backs and
    when the roll count gets high.
    
    Hit or Miss:
    Superb:
    You step/roll in time perfectly, not disrupting anyone else. At the end of a
    roll count, he'll congratulate/praise your team.
    
    OK:
    You step/roll slightly off time, looking a little worried, making a "dink"
    sound. You'll still get the praise at the end of a roll count.
    
    Try Again:
    You step/roll at the wrong time and hit your teammate with a derp face and your
    tongue sticking out, said teammate is not pleased. Either that or you just fail
    to press anything at all your teammate bumps you over, again, not pleased and
    you making the derp face again. During a roll, the captain's face will turn
    blue and he'll be less enthusiastic with the counting.
    
    Tip(s):
    The captain bounces in time with the beat of the music, and since this is a
    "keep the beat" game, that should help you a bit. The triple steps start and
    end on beat and has 1 press on an offbeat. Nothing else in this game is
    offbeat.
    
    Perfect Get: Expedition Journal (Read Something)
    
    Rank Messages:
    Superb: Let's roll!
    
    Just/OK: Give me two more!
    
    Try Again: You can't be tired already!
    
    -------------------------------------------------------------------------------
    Exhibition Match........................................................(G05-3)
    -------------------------------------------------------------------------------
    
    In-game Message: OK, Mr. Big Batting Hero, time to show off your skills in an
                     exhibition match. Don't let anything get past you!
    
    Personal Description:
    You are the fairly big batter in yellow facing off against the girl in pink in
    an exhibition match. (duh) The girl simply throws baseballs which travel behind
    a curtain and it doesn't immeditately pass on to you. Instead, you must wait 5
    beats, starting with when she throws it. That's it. Not strings attatched, no
    other patterns. That's. It.
    
    Personal Thoughts:
    SNOOOORE! This game is so boring to me. As I said in my description, the game
    never changes the pattern or anything. Heck, it doesn't even change the tempo!
    At least Built to Scale, while being the same thing over and over again, had
    tempo changes! The only good thing about it is just the general presentation of
    the game and, while the song sounds repetitive to me, it still sounds nice.
    
    Also, at one point in the game, the girl will throw her hat at the ground if
    the last swing as a hit. I'm pretty sure, that by the time you get to the end
    when the curtains are pulled away, she'll be sweating bullets.
    
    Also, monkey. Gotta have monkeys, man!
    
    Hit or Miss:
    Superb:
    You hit the ball and the crowd cheers and claps. When you get later in the
    game, you start acting all cocky after hitting a baseball. In gernal, she will
    be displeased.
    
    OK:
    You just graze the ball, making a "BOINK" sound as it falls down and the crowd
    will cheer and applaud. The girl will be happy.
    
    Try Again:
    The crowd boos you as you spin in a comical manner and have a puzzled
    expression. If you don't swing at all, you still have that puzzled explression,
    just without the spinning. Same as before, the girl will be happy.
    
    Tip(s):
    Before you wind up for a swing and before the girl throws a ball, you'll both
    be bouncing to the beat of the music. Keep that beat by tapping you foot,
    nodding you head, shaking your wrist, whatever works for you. I never
    understood why, but on the one swing where it zooms WAAAAY out into the crowd,
    the lights above the stage flash in time with the beat of the music. If only it
    did that with the lights you can normally see.
    
    Perfect Get: Exhibition Match (Listen to Music)
    
    Rank Messages:
    Superb: We won't see THAT one again!
    
    Just/OK: Let's call it a tie. Good match.
    
    Try Again: I... lost?
    
    -------------------------------------------------------------------------------
    Flock Step..............................................................(G05-4)
    -------------------------------------------------------------------------------
    
    In-game Message: It's amazing to see so many birds migrating together. Of
                     course, to avoid stepping on each others' toes, they'll need
                     good rhythm...
    
    Personal Description:
    You are in a row of 4 pink... long legged, short winged head birds. You're the
    3rd in the line and must keep time in this wonderful bird march, unless you
    want to smack around your fellow birds around you. Simply press A to step
    forward. When hear the cue of "tweet, twe-twe-tweet tweet, tweet, SQUAWK", as
    the game puts it, press and hold A+B for a beat and then let go to do a little
    jumping flap. Are you ready to migrate with the others?
    
    Personal Thoughts:
    BIRDCEPTION!.... sorry, I had to.
    
    Anyway, I really like this song, and a lot of other people do as well it seems.
    The gernal upbeat of the song has a nice feeling to it.
    
    Hit or Miss:
    Superb:
    You step and jump in time with everyone else, not bumping into others.
    
    OK:
    I... I don't think there is a barely-missed for this one? I usually get it but
    this one just doesn't seem to exist. If one does, please let me know and
    possibly show it to me if you can.
    
    Try Again:
    You step too early and bump into the bird infront of you or you jump too early
    and you get smacked from the front and back and have a surprised look on your
    face. You could also just miss a step and get smacked from behind, same
    surprised look.
    
    Tip(s):
    The birds will bounce in time at the beginning to get you into the beat, but
    this game doesn't really have any visuals that can really help you this time.
    
    Have you ever noticed that your steps are a little different than the others
    and it's putting you off for personal reasons? All you have to do is release
    the A button on the offbeat instead of just tapping. You don't really have to
    as it doesn't care about that, but I do it for the sake of really blending
    into the gameplay.
    
    For the epic zoom out, keep marching! Just because you can't see your bird,
    doesn't mean anything to the game. If you stop marching then, you'll be sure to
    lose a Superb rank.
    
    Before you start marching and you're going for a perfect, don't press A. You'll
    your perfect before the song even starts! And on the same note, don't stop
    marching as it's fading out! You'll lose your perfect there if you do. It's not
    like Lockstep, as much as you want it to be.
    
    Perfect Get: Birds of the Universe (Read Something)
    
    Rank Messages:
    Superb: It feels good to belong.
    
    Just/OK: Long road ahead...
    
    Try Again: Where'd everybody go?
    
    -------------------------------------------------------------------------------
    Remix 5.................................................................(REG05)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one's got a prehistoric, primitive
                     sort of feel. (No practice.)
    
    Personal Description:
    Yes, you just went back to the dinosaur ages with this Remix!.... which
    apparently had baseball and fishing with normal fishing rods. Uhhhh, whatever!
    So Catch of the Day replaced Ann with a stereotypical caveman, Flipper-Flop
    lost their captain, visually anyway and turned golden brown, Exhibition Match
    turned the crowd into the pink Flock Step birds and Flock Step got dirt ground
    instead of grass. Yup.
    
    Personal Thoughts:
    This is also a short Remix.
    
    Order of Games:
    
    Catch of the Day
    Exhibition Match
    Catch of the Day
    Flock Step
    Catch of the Day
    Exhibiation Match
    Flipper-Flop
    Flock Step
    Exhibtion Match
    Catch of the Day
    Flipper-Flop
    Flock Step
    Catch of the Day
    
    Tip(s):
    This Remix throws mostly Pausegills at you for Catch of the Day segments. The
    Remix begins and ends with a Threefish, the first one giving you the audio cue
    to remind you.
    
    The game won't give you much visual indication when a Flock Step or
    Flipper-Flop segment will start. Flock Step will give you a "... 3, 4!" audio
    cue while Flipper-Flop will give you the "Attention company!" the captain
    normally would.
    
    Flipper-Flop segments always chain into Flock Step segments because both are
    "keep the beat" games. The game will chain into Flock Step by blacking out the
    screen then continuing on. Just keep pressing A to the beat. When another game
    comes up, if you're on time, your input won't do anything, saving you from
    screwing up a Catch of the Day segment or whatever.
    
    Perfect Get: Remix 5 (Listen to Music)
    
    Rank Messages:
    Superb: If you were a dinosaur, you'd be... a high-flying pteranodon! Wheee!
    
    Just/OK: If you were a dinosaur, you'd be... a plesiosaur. Blub blub!
    
    Try Again: If you were a dinosaur, you'd be... T. rex food! Help!
    
    -------------------------------------------------------------------------------
    Set 6...................................................................(SET06)
    -------------------------------------------------------------------------------
    
    Hmm.... I think this set has one of the most mentally misleading game of the
    entirety of Rhythm Heaven Fever. You'll find out what I'm talking about. Also,
    there's a game in this set that would've fit perfectly in the last set's Remix.
    
    This set also holds a favourite of mine.... which I guess also happens to stump
    some people, but whatever.
    
    -------------------------------------------------------------------------------
    Launch Party............................................................(G06-1)
    -------------------------------------------------------------------------------
    
    In-game Message: Count down to launch! Or rather, count down to launches. Quite
                     a few of them, in fact.
    
    Personal Description:
    In this game, you'll be controlling a small rounded, uh, launch pad/raocket? I
    dunno, but in anycase, this thing can launch rockets out of it. The black
    screen  on the front of it will show a count down to launch and it's your job
    to press A when the counter reaches zero. There are 4 different rockets, each
    with its own kind of count down. The first is a regular red rocket. It's start
    from 3 and count down to the beat. Next is the blue party popper rocket, with a
    count down starting from 5. the count down is a little bit faster. After that
    is the green bell rocket. It starts at 7 and quickly makes the count down to
    zero. Finally, there's a grey bowling pin rocket. It's count down starts at 1
    but it takes several beats before it reaches zero.
    
    Personal Thoughts:
    There's a really easy trick to this one if you can keep a beat.
    
    I really love the orchestrated sound in this one and just the sound of the
    rockets successfully being launched sounds great too.
    
    Did you notice there are people talking during the game? Most of the time, it's
    kind of hard to hear what they're saying because the music blocks is pretty
    loud and surprising drowns out the chatter. I thought it was the SFX of the
    rockets launching and the count downs, but no so! Check it out! A dude that
    goes by ReminisceNikka on YouTube has taken the music out of Launch Party,
    allowing the talking to be heard.
    
    http://www.youtube.com/watch?v=J8fbNDXFOVA
    
    Hit or Miss:
    Superb:
    The rocket will launch successfully, the normal with a regular blast off, the
    party popper will make a popping sound ,like a party popper should, the bell
    sounds like somoene hitting a small bell and the bowling pin is someone getting
    a strike.
    
    OK:
    The rocket will leave behind a little smoke but didn't quite get launched and
    will instead fall down, making a "piiiiiiew~" sounds.
    
    Try Again:
    The rocket will fall off with a bit of smoke, making a "BOINK" sound.
    
    Tips:
    So the tip for this one is massive. Except for the normal, red rocket, all of
    the rockets can all be gotten with a 3 beat count. Once the count down starts
    for the party popper, bell or bowling pin with the "ding" it makes, count to 3
    in time with the beat and press A on the 3rd. This will always give you the
    proper timing for the 3 rockets. For the rockets the combo into each other,
    simply tack on two more counts and tah-dah, you're got it.
    
    Perfect Get: Rhythm Rockets (Read Something)
    
    Rank Messages:
    Superb: We've made contact!
    
    Just/OK: One giant leap...
    
    Try Again: Um... where are we?
    
    -------------------------------------------------------------------------------
    Donk-Donk...............................................................(G06-2)
    -------------------------------------------------------------------------------
    
    In-game Message: This one's hard to explain. Just focus on switching between
                     the two rhythms. You'll get the hang of it.
    
    Personal Description:
    You are a part of a line of 3 living tuning forks attached to a rocket ship,
    directed by a small, green alien.... octopus.... thing. The rocket must fly
    through the air with the power of tuning forks hitting each other.... I'm
    trying, but the game is right, it's hard to explain. So yeah, basically, you're
    the middle tuning fork and you have to press A in time with the rhythm to hit
    your head onto the fork part of the guy in front of you and to raise you fork
    end so the guy behind you can hit it. The little alien dude will start by
    saying "donk-donk", meaning you have to press A twice to his beat. When he says
    "donk-DWONK", you have to get ready to switch to the other rhythm. In this
    pattern the alien will say "deet-deet-daah", where you have to press A 3 times
    to his beat. When he says "deet-deet-doot," get ready to switch back to the
    "donk-donk" rhythm. So get ready to do that thing you guys do!
    
    .... Was that confusing? I think it was confusing. My god.
    
    Personal Thoughts:
    I'm sorry if that made little sense. Honestly, it's hard to explain and I hope
    I helped a little.
    
    This is one of my favourite games, and I'm not entire sure why. Maybe because
    it's a very odd "keep the beat" game where it's mostly full of offbeats.
    
    Hit or Miss:
    Superb:
    You're in time and do that thing you're suppose to do with a nice"TONK!" for
    the "donk-donk"bits and a "TING!" sound for the "deet-deet-daah" parts. The
    sound. The ship makes a large puff of red smoke and is propelled forward.
    
    OK:
    You still make the same "TING!" sound, but the other two forks scrunch their
    eyes as you wobble back and forth. The ship makes a slightly smaller puff of
    smoke.
    
    Try Again:
    You miss completely and hit nothing, making your eyes wide and sweating, making
    a "BOINK" sound. You can also just not press anything, the other two forks
    doing the same thing you would do if you missed, eyes wide and sweating. The
    ship makes a very small puff of smoke.
    
    Tip(s):
    The little alien guy bounces whenever he says something and he always says his
    audio cues, so pay attention to him. The rhythm of the 2 and 3 hits never
    change, so listen to the pattern of his voice. In fact, don't even look at the
    screen for this one. The screen doesn't help at all.
    
    I guess it's good to note is that if you can get the 3 hit rhythm and can't
    quite figure out the 2 hit rhythm, think of it this way; the 2 hit rhythm is
    the same first two hits of the 3 hit rhythm.
    
    You can tell it's the "deet-deet-doot" cue because the first "deet" sounds
    higher pitched, so get ready to switch back to hitting A twice.... just don't
    forget to press A 3 times for the that "deet-deet-doot."
    
    There's only 1 on beat hit for each pattern, and it's the first hit. The first
    "donk" and first "deet" of each pattern is on beat, the others are completely
    offbeat.
    
    Also, don't press A when you're not suppose to. It'll kill your perfect run.
    Bet you weren't expecting that, huh?
    
    Perfect Get: Donk-Donk (Listen to Music)
    
    Rank Messages:
    Superb: Nothing can stop us now!
    
    Just/OK: Here we go!
    
    Try Again: Does anyone know where we're going?
    
    -------------------------------------------------------------------------------
    Bossa Nova..............................................................(G06-3)
    -------------------------------------------------------------------------------
    
    In-game Message: Primitive people played a lot more primitive volleyball than
                     most people realize. Also, their music was pretty
                     sophisticated.
    
    Personal Description:
    See? This game is set with caveman-like stuff. In this game you play as Bossa,
    the guy with the leaf and stem on his head, while playing an interesting form
    of "volleyball" with Nova, the girl with a flower and stem on her head. Did I
    mention you standing on a cloud? Anyway, while standing on the left side of the
    cloud,you must hit a cube in time with the music. When on the right side, you
    must hit a string of 2 balls, a bit faster paced than the left side. All you
    need to do is press A to bump the ball. It's all in time with the music. In
    mid-pattern, you'll switch with the audio cue either being "turn" or "spin"
    with.... interesting tones.
    
    Personal Thoughts:
    I'm rather neutral on this one. I don't mind it, but it's definitely not one
    I'll flock to when given the chance. It does have a nice beat to it though.
    
    It's actually kinda funny when you screw up. The text that usually appears is
    supportive when you're doing well, but if you're screwing up at first, it tells
    you to relax and then later says they need a new partner and they should just
    stop for now.
    
    Hit or Miss:
    Superb:
    You'll the ball/cube perfectly, making a colour ripple. Depending on which side
    you're on, either a girl will say "bom" or a guy will say "don", roughly
    speaking.
    
    OK:
    You'll graze the ball/cube, making a "BOINK" sound, but the girl or guy will
    still say stuff.
    
    Try Again:
    You miss bumping the ball altogether, cause the girl or guy to cough. Either
    that or you try and bump and end up hitting Nova in the back of her head as
    she's trying to bump. If you do that, the guy or girl will have an irritated
    tone to their voice before going back to their "normal" voice.
    
    Tip(s):
    The best advice I can give since I can't really explain the timing for this is
    to really get a handle on the rhythm of the cubes and balls. When switching
    over to the right side, there will a single ball instantly and then it'll turn
    into the 2 ball pattern.
    
    For perfect, you can actually press A whenever you want, as usual. As long as
    you're not smacking Nova or missing any of your bumps, you're alright.
    
    Perfect Get: Bossa Nova (Listen to Music)
    
    Rank Messages:
    Superb: The perfect couple.
    
    Just/OK: Togetherness.
    
    Try Again: We just don't seem to be in sync.
    
    -------------------------------------------------------------------------------
    Love Rap................................................................(G06-4)
    -------------------------------------------------------------------------------
    
    In-game Message: Love! It's the most powerful feeling in the world. And there's
                     no better way to express it than through the ancient art of
                     hip-hop.
    
    Personal Description:
    You, the guy in a red hat, and the guy in the yellow hat must rap back what MC
    Ador, the girl on the car, says.... in the streets.... while it rains. I don't
    get it All you need to do is press A to copy what the girl says. There's four
    different things she can say; "Into You", which is a simple 1 beat phrase,
    "Crazy Into You", a beat and a half, "Fo' Sho'", being an interesting 3/4 of a
    beat, and "All About You", where it takes 1 beat for MC Adore to say it, but
    takes you 1 and half beats to repeat it. Sure there's a lot, but hey, it only
    needs one button! It shouldn't be too hard.... right?
    
    Personal Thoughts:
    Yes, this is the game I think is probably one of the hardest games in Rhythm
    Heaven Fever. The timing is all perfectly in sync with the beat, but the
    visuals mental trick you, at least for it does. It's just a feeling that I
    can't quite figure out in all honesty. I mean, I didn't have much trouble with
    it, but something feels off about this game.
    
    Also, this is my least favourite translation. I'm neutral to it all now, but as
    a point of criticism, the voice for your character is just too... loud? I dunno
    how to explain it, but if you watch the Japanese version, his voice compliments
    the others in my opinion.
    
    Hit or Miss:
    Superb:
    You copy what MC Adore says, no problem.
    
    OK:
    You still copy what MC Adore says, but your voice changes to a high or low
    pitch if you late or early, respectively.
    
    Try Again:
    You don't time it right, trying to say something but nothing comes out and
    making a "BOINK" sound while your friend looks angrily at you. You can also do
    nothing, no "BOINK" sound, but your friend still looks angry.
    
    Tip(s):
    The car bounces to the beat of the music, but they way I handled it is for
    every bounce, I count 2 beats instead of just 1 beat. This way I get "Into You"
    as 2 beats, "Crazy Into You" as 3 beats and "All About You" as 2 beats for MC
    Adore and 3 beats for you. The only thing that this has trouble with is the
    "Fo' Sho'" as it becomes 1 and a half. So next tip.
    
    The usual way people get by this game is that right after MC Adore finishes
    saying her phrase, press A. More often then not you'll get it.
    
    Perfect Get: Love Rap (Listen to Music)
    
    Rank Messages:
    Superb: All right--I'll say it: you guys were amazing.
    
    Just/OK: Not bad. I guess.
    
    Try Again: Unbelieveable...
    
    -------------------------------------------------------------------------------
    Remix 6.................................................................(REG06)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one's carnival themed! It'll take
                     you back to your youth... unless you're still there. (No
                     practice.)
    
    Personal Description:
    Yup, they managed to tie in a bunch of really odd game into a carnival themed
    one. Makes perfect sense! Launch Party is set above a carnival, Donk-Donk is
    traveling through said carnival, Bossa Nova is placed on one of those spinning
    teacup rides, and Love rap has it so the the looks like clowns and MC Adore is
    on a bear that spins.... yup.
    
    Personal Thoughts:
    Carnivals! I remember carnivals. They're pretty awesome.
    
    Eeeeyup.
    
    Order of Games:
    
    Love Rap
    Donk-Donk
    Love Rap
    Donk-Donk
    Bossa Nova
    Love Rap
    Launch Party
    Love Rap
    Launch Party
    Love Rap
    Launch Party
    Love Rap
    Launch Party
    Donk-Donk
    Launch Party
    Donk-Donk
    Bossa Nova
    Launch Party
    Bossa Nova
    Launch Party
    
    Tip(s):
    Be patient with the Launch Party bits. I've seen someone fail this from just
    being too ansty and pressing A too early. Slow it down, and pay attention.
    
    Perfect Get: Remix 6 (Listen to Music)
    
    Rank Messages:
    Superb: If your skill was a business tip... you'd be going to outer space!
    
    Just/OK: If your skill was a business trip... you'd be going somewhere
             tropical!
    
    Try Again: If your skill was a business trip... you'd miss a meeting down the
               hall.
    
    -------------------------------------------------------------------------------
    Set 7...................................................................(SET07)
    -------------------------------------------------------------------------------
    
    We're at the last set of games before the credits and everything! Are you
    excite? I am! I mean, I already know what happens, but it's still awesome.
    
    Also has a familiar game as the last normal game before the Remix.
    
    -------------------------------------------------------------------------------
    Tap Troupe..............................................................(G07-1)
    -------------------------------------------------------------------------------
    
    In-game Message: With taps on their shoes and boxes on their heads, this
                     quartet dreams of stardom. We understand the taps, but the
                     head boxes...?
    
    Personal Description:
    Like the game says, you're part of a four man troupe set to be tap stars! And
    yes, for whatever reason they're wearing grey boxes on their heads. That's
    besides the point! You have to step, or tap, in time with the music by pressing
    A. Yes, this is a "keep the beat" game. When the audio cue "Rea-dy!" sounds,
    get ready to do a different rhythm of taps with a "dahn dahn dahn". During the
    alternate pattern, once it goes into a "Tap, tap, tap!", you go back into the
    normal "keep the beat" pattern.
    
    Personal Thoughts:
    The reveal at the end is hilrious and is awesome. Also the party popper in the
    middle is a nice tough to the song.
    
    Every notice there's something a very soft laugh or a "woohoo" during some
    "OK!"s? Well I did. A very nice attention to detail.
    
    Hit or Miss:
    Superb:
    You keep in time with the others. When you successfully finish a "Tap, tap,
    tap", all four of you say "OK!"
    
    OK:
    You're timing is slightly off, making a "dink" sound. The other look at you
    disapprovingly. There will be no "OK!" if they're still make the face at you.
    
    Try Again:
    You tap when you're not suppose to and make a "BOINK" sound. The others blow
    raspberries in disapproval. You can also just do nothing with the same results.
    
    Tip(s):
    The timing for the "Tap, tap, tap!" is really odd. The first 2 taps are all
    are both in time with the rest of that pattern, but the last "tap" seems off.
    That's because it's going by the normal beat. A good exmaple is that at one
    point in the game, there's a ridiculously pause of a full beat before the last
    "tap." The reason is because the second tap ended up being on beat. The third
    tap is always on beat so it's easy to continue the constant beat of the normal
    rhythm.
    
    I encourage you to look up a video of Tap Troupe and keep in time by counting
    to four, even when they start doing the other rhythm. The last tap of the "Tap,
    tap, tap!" will ALWAYS be on "One" of your count.
    
    Perfect Get: At the Auditions (Read Something)
    
    Rank Messages:
    Superb: We're real stars now! ...Right?
    
    Just/OK: We did it! Didn't we?
    
    Try Again: We're better than this! Aren't we?
    
    -------------------------------------------------------------------------------
    Shrimp Shuffle..........................................................(G07-2)
    -------------------------------------------------------------------------------
    
    In-game Message: Shrimp make surpringly good dancers and will jump at the
                     chance to show off their skills. Try not to bump into anyone.
    
    Personal Description:
    You are the 3rd in a row of the Shrimp Scamperers, the dance troupe. Together,
    the four of you must jump in time with the odd beat, given the audio cue of
    "1, 2, 3, 3, 2, 1". When you hear a "A, B, C!" instead of a "3, 2, 1," press
    A+B on "C" to leap back in style. There's also a cue for when you're suppose to
    wait. Usually you hear a "Together!" to signify that it'll go into "1, 2, 3".
    When it doesn't and you hear a "Ooh-wah-Ah! Hmm!", wait and a beat after the
    "Hmm!", resume the "1, 2, 3" pattern like normal. Now go and... hop around.
    
    Personal Thoughts:
    Funny pun that was lost in translation if I don't know Japanese. Shrimp is
    "ebi" in Japanese. When they say "A, B, C," what does that sound like to you?
    "Ebi sea." Yup, I'm a nerd. Whatever.
    
    Hit or Miss:
    Superb:
    You'll hop forward and leap back without hitting anyone else.
    
    OK:
    Again, like Flock Step, I'm not sure there is a barely missed for this game. If
    I'm wrong, please, do tell.
    
    Try Again:
    You jump or leap into the back or front of you fellow shrimp. They don't seem
    effected, but you'll be bumbed back into place, X's for eyes. You can also do
    nothing with similar results.
    
    Tip(s):
    Whenever it does the pause, get ready to start going again with the "1, 2, 3"
    pattern as it doesn't give you a chance to properly hear the "Together," so be
    ready to press A again right after you're done with the paused pattern.
    
    Perfect Get: Shrimp Shuffle (Listen to Music)
    
    Rank Messages:
    Superb: The perfect cocktail for success!
    
    Just/OK: There's no "I" in "prawn"!
    
    Try Again: Back to practice...
    
    -------------------------------------------------------------------------------
    Cheer Readers...........................................................(G07-3)
    -------------------------------------------------------------------------------
    
    In-game Message: You know who doesn't get enough support? People studying at
                     the library. Let's chere these dedicated students on.
    
    Personal Description:
    Being the girl in the bottom right corner of 3 lines of 4 girls, the 12 of you
    make up the School Library Pep Squad. With books in hand, you flip to the back
    and front of the book for your cheers. Simply press A to flip. There's a quite
    a few commands for this. A simple "One! Two! Three!" has it so you need to flip
    the book on "Three!" "It's up to you!" mean flip it on "you!" "Rah-rah sis boom
    bah-BOOM!", flip on "BOOM!" "Let's go read a buncha books!", flip on "books!"
    Finally there a command to spin and open the book. When they say "OK, it's
    on!", hold A+B on "it's" and let go on "on!"
    
    Personal Thoughts:
    I think the translation from Japanese to English was well done. Also, quite a
    few cameo in this one. This one refences a lot from both the GBA and DS games.
    
    Hit or Miss:
    Superb:
    You flip,spin and open the book on time, when you're suppose to. Sometimes
    you'll even do a cute "Yay!" after some of the flips when the song allows it.
    
    OK:
    You flip the book, but tilt it a little more than you need to and blush. When
    opening the book, you lower it a little while blushing.
    
    Try Again:
    You flip, spin or open the book at the wrong time and it makes a "doink~" kind
    of sound. You also can fail to do any of those and you'll blush.
    
    Tip(s):
    Both you and the rest of the Pep Squad will say phrases, whether it be the same
    or different. Pay attention to it. At one point the others say "OK, it's on!"
    and right after it you say "Let's go read a buncha books!" You can also pay
    attention to the subtitles at the bottom if you're not exactly sure what
    they're saying.
    
    Perfect Get: Cheer Readers (Listen to Music)
    
    Rank Messages:
    Superb: Thanks to you, I passed!
    
    Just/OK: I burn with a desire to study!
    
    Try Again: Would you keep it down?!
    
    -------------------------------------------------------------------------------
    Karate Man..............................................................(G07-4)
    -------------------------------------------------------------------------------
    
    In-game Message: This is karate training at it's most intense! Punch the flying
                     objects, and go crazy when a whole mess of them come at you!
    
    Personal Description:
    Karate Joe returns for the second time in the Rhythm Heaven series! In this
    one, Joe punches flower pots that fly by him, pressing A to punch. Sometimes
    it'll give you the cue of "Hit 3!" where you have to hit 3 things in a row.
    There another where it shows off a "!!" and instead of the normal "PSHEW!"
    sound, it's slightly altered and is offbeat. Lastly is the "whole mess" of
    pots. A lightbulb will be shot out first, making a "TONK" sound. Then a whole
    bunch of pots and a barrel will shoot out with a "BOOM!" You'll also hear a
    audio cue that sounds like "Pa-chi-pa-chi-ka-POW!" which starts on the  beat
    after the "BOOM!" cue. Press and hold A+B on the first "Pa" and let go on the
    "POW!". 
    
    Personal Thoughts:
    Yes! I love this one. The music is great and feels like a continuation from the
    DS song, like the guy's point of view or something. It's pretty awesome.
    
    Hit or Miss:
    Superb:
    You hit the single pots and stuff that come your way without any trouble. The
    combo of pots are hit away and the barrel is busted. Joe will either blush or
    be ridiculously happy.
    
    OK:
    You just graze the pots, making a "BOINK" sound. When doing the combo, you
    either graze the first, last and/or the barrel and Joe will look really sad.
    
    Try Again:
    You completely miss and the pot passes by you hitting the ground, Joe looking
    surprised. If you miss busting the barrel, or the combo alltogether, Joe will
    be very sad.
    
    Tip(s):
    Joe bounces to the beat of the music and even though it's not as noticeable,
    maybe that will help you.
    
    Good to note is that using the shadows to determine when to hit the pots helps.
    For those visual people out there, press A when the shadow of the pots get to
    his left foot. You should be perfectly on time with it. If not, try hitting it
    a little bit early or latter.
    
    A little more specific for this one. You can punch whenever you want during a
    perfect run and you'll be fine. If you try and be fancy by hitting single pots
    with a combo, you'll break your perfect. So just a heads up if you were
    thinking of doing that.
    
    Perfect Get: Song Lyrics 4 (Read Something)
    
    Rank Messages:
    Superb: Hiiiyah!
    
    Just/OK: Whoops! My belt came undone...
    
    Try Again: I should eat more before training...
    
    -------------------------------------------------------------------------------
    Remix 7.................................................................(REG07)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one will take you to outer space!
                     (No practice.)
    
    Personal Description:
    The last Remix before the credits takes us to SPAAAAAAAAACE. Gotta go to space.
    So Tap Troupe will be given space helmets, Shrimp Shuffle will turn the Shrimp
    Scamperers into tempura.... mmm, Cheer Readers get the Pep Squad in like a
    80's-like outfit and Karate Man puts Joe into some similar clothing, more
    fitting for a karate man.
    
    Personal Thoughts:
    Ha, I love the little break near the end they gave Joe, along with the cameo.
    It's pretty awesome.
    
    Order of Games:
    
    Cheer Readers
    Karate Man
    Cheer Readers
    Karate Man
    Shrimp Shuffle
    Karate Man
    Shrimp Shuffle
    Cheer Readers
    Karate Man
    Cheer Readers
    Karate Man
    Tap Troupe
    Cheer Readers
    Tap Troupe
    Cheer Readers
    Karate Man (nothing happens in this one)
    Tap Taroup
    Cheer Readers
    
    Tip(s):
    This one has a very long Tap Troupe segment right after the relaxing Karate Man
    part. It uses the alternate rhythm of taps and ends with a fast "Tap, tap,
    tap!" Immediately, the Cheer Readers segments pops up right after it and does
    an "OK, it's on!" So be ready for it after the Tao Troupe part.
    
    I mention this later, but you cannot skip this game with Barista's help. In
    fact, Barista won't even show you a demo of how to do this one. So you gotta
    work hard to pass this one.
    
    Perfect Get: Song Lyrics 5 (Read Something)
    
    Rank Messages:
    Superb: Fior you vacation... welcome to Rhythm Heaven!
    
    Just/OK: For your vacation... aim for Rhythm Heaven!
    
    Try Again: For your vacation... prepare for rain.
    
    -------------------------------------------------------------------------------
    "Night Walk"/Credits/Cast...............................................(CRDTG)
    -------------------------------------------------------------------------------
    
    Huzzah! The credits is here for you after you took on and beat Remix 7! Enjoy.
    
    After you've went through the credits once, you can go back and watch it again,
    this time you can actually play it for yourself. The first time through, it
    plays itself. Welcome to Night Walk.
    
    Personal Description:
    Anyone who has played the GBA game will remember this game! You take control of
    Marshall, the white dude who you met at the very beginning of the game. In this
    game, you jump on boxes in space that shoot hearts out if you time it
    correctly. To jump, all you need to do is press A. When a double box comes by
    with a disc scratch sound, press and hold A+B on the first box and then let go
    on the second to roll and then do a high jump with fireworks. And yeah, that's
    about it. Just keep jumping until the end.
    
    Personal Thoughts:
    It was amazing when I found out they brought back Night Walk. Same entrance
    with the balloons, the same title music. It was a nice touch.
    
    Hit or Miss:
    Superb:
    Marshall jumps pretty high, the box underneath him opens and lets out a heart.
    
    OK:
    You still jump, just not as high and the heart will be small with a red "Miss"
    under it. When doing the high jump, you can either mistime the first or second
    box, the same "Miss" popping out of the box.
    
    Try Again:
    You mistime your jump and you just kinda hop of a little. You failed to either
    start rolling for the high jump or actually jump after rolling.
    
    Tip(s):
    The entire game is basically void of offbeats. The only ones are the second
    boxes for the high jumps, and it's the offbeat right after you press and hold
    A+B, so it's not that hard with a long pause or something.
    
    Don't miss a jump when you're at a hole. You'll fall down and instantly skip to
    the cast without finishing the song. In fact, just don't miss any jumps. Unlike
    the original Night Walk, you'll be highly penalized for not jumping when you
    have to.
    
    Rank Message:
    Superb: Let's see what's over the rainbow!
    
    Just/OK: With teamwork, we can do anything!
    
    Try Again: Oh...
    
    I'll be transcribing the credits and cast, so if you don't care about it, just
    skip over it.
    
    -------------------------------------------------------------------------------
    
    GAME DESIGN               SOUND EFFECTS             DEBUG
    Ko Takeuchi               Masami Yone               Mario Club Co., Ltd.
    Masami Yone               Kaoru Okubo               NOA Product Testing
    Takafumi Masaoka                                    
    Kyohei Seki               SINGERS                   ARTWORK
    Takumi Hatakeyama         Annette Marie Cotrill     Nanako Kinoshita
                              Aimee Blackschleger       Keiko Inoue
    PROGRAM DIRECTOR          Clinton Edward Strother   Sachiko Nakamichi
    Takafumi Masaoka          Tsunku                    
                              Canary CLUB               SPECIAL THANKS
    PROGRAMMING                                         Takehiko Hosokawa
    Takumi Hatakeyama         VOICE                     Norikatsu Furuta
                              Masami Yone               Daisuke Shiiba
    ART DIRECTOR                                        Takaya Fujii
    Ko Takeuchi               SOUND EFFECTS             Hideki Oguro
                              Masami Yone               Yoshitake Ogawa
    GRAPHIC DESIGN            Ko Takeuchi               Taka-ki- Oku
    Kyohei Seki               Takafumi Masaoka          Nobuyasu Umemoto
    Mai Okamoto               Sachiko Ikeda             Ayuchi Kenmochi
    Io Kurihara               Asuka Ito                 Hitomi Nakano
    Akari Hishinuma           Ryan Claunch              You
                              Marianna DeFazio          
    SOUND DIRECTORS           Heather Gautschi          SUPERVISORS
    Masami Yone               Jamie Hunsdale            Katsuya Yamano
    Koji Kamada                                         Hiroshi Iida
    Seishin                   SOUND SUPPORT             
                              Shinnosuke Kobayashi      GENERAL PRODUCERS
    MUSIC                     Kenji Tamamoto            Yoshio Sakamoto
    Tsunku                    Akito Nakatsuka           Shinya Takahashi
    Masami Yone               Lawrence Schwedler        
    Shinji Ushiroda           Bad Animals               EXECUTIVE PRODUCER
    Asuka Ito                                           Satoru Iwata
                              TECHNICAL SUPPORT         
    MUSIC ARRANGEMENT         Mitsuo Iwamoto            PRODUCER
    Koichi Yuasa              Takehiro Oyama            Tsunku
    Kaoru Okubo               
    Yuichi Takahashi          NORTH AMERICAN
    Yusuke Itagaki            LOCALIZATION
    Nao Tanaka                Robert Heiret
    Akira                     Scot Ritchey
    Tomoki Kikuya             Erika Webright
    Hideyuki "Daichi" Suzuki
    Masami Yone               NORTH AMERICAN
    Asuka Ito                 LOCALIZATION MANAGEMENT
    Shinji Ushiroda           Nate Bihldorff
                              Tim O'Leary
                              Leslie Swan
    
    
    Nintendo and TNX are the authors of this software of the purpose of copyright.
    All rights reserved.
    (c)2011-2012 Nintendo
    (c)2011-2012 Tsunku?
    
    -------------------------------------------------------------------------------
    
    Cast
    
    Monkey, Golfer, Mandrill                     (Featured in "Hole in One")
    Robots                                       (Featured in "Screwbot Factory")
    See, Saw                                     (Featured in "See-Saw")
    A Boy, His Crush, Weasel Couple              (Featured in "Double Date")
    Fork                                         (Featured in "Fork Lifter")
    Monkeys                                      (Featured in "Tambourine")
    Assistant, The Exexcutives                   (Featured in "Board Meeting")
    Small Monkeys                                (Featured in "Monkey Watch")
    Dough Dudes                                  (Featured in "Working Dough")
    Widget                                       (Featured in "Built to Scale")
    Baxter & Forthington                         (Featured in "Air Rally")
    Muscle Doll                                  (Featured in "Figure Fighter")
    Reporter, Wrestler                           (Featured in "Ringside")
    Employee #333-4-591032, Treat Spider         (Featured in "Packing Pests")
    Microbe                                      (Featured in "Micro-Row")
    The Wandering Samurai                        (Featured in "Samurai Slice")
    Ann Glerr, Quicknibble, Pausegill, Threefish (Featured in "Catch of the Day")
    Captain Tuck and the Flippers                (Featured in "Flipper-Flop")
    Pitcher, Monkey, Slugger                     (Featured in "Exhibition Match")
    The Huebirds of Happiness                    (Featured in "Flock Step")
    Rhythm Rockets                               (Featured in "Launch Party")
    Uh... these guys?                            (Featured in "Donk-Donk")
    Bossa, Nova                                  (Featured in "Bossa Nova")
    Love Posse feat. MC Adore                    (Featured in "Love Rap")
    The Tall Tappers                             (Featured in "Tap Troupe")
    The Shrimp Scamperers                        (Featured in "Shrimp Shuffle")
    School Library Pep Squad                     (Featured in "Cheer Readers")
    Karate Joe                                   (Featured in "Karate Man")
    Barista                                      (Featured in the Cafe)
    Cam, Marshal, Miss Ribbon                    (Featured as the mascots)
    
    -------------------------------------------------------------------------------
    Set 8...................................................................(SET08)
    -------------------------------------------------------------------------------
    
    Ready to tackle the last few set of the game? If you haven't noticed, there
    aren't as many reskin games since we're starting with set 8 rather than set 7.
    
    Starting with this set, I'm not going to be putting up the Hit or Miss anymore.
    None of the these games add anything that will cause something different in it.
    
    Also, these last few sets don't let you practice, unless they're adding in a
    different audio cue. These don't change what happen when you barely miss a hit
    or whatever, which is why I'm taking out the Hit or Miss.
    
    -------------------------------------------------------------------------------
    Samurai Slice 2.........................................................(G08-1)
    -------------------------------------------------------------------------------
    
    In-game Message: The wandering samurai has wandered farther than ever before,
                     pursuing the evil spirits. Where is he? (No practice.)
    
    Personal Description:
    Essentially, the wandering samurai wandered so far, he wandered into the
    future! I guess. In this game, the samurai has gained a fancy orange and black
    styled clothing and instead of fighting on a cliff, you're fighting on top of
    a building in the middle of a city or something. This time around, you'll find
    even bigger spirits! The music is more futuristic sounding and faster paced.
    Can you save the toy bunny that was stolen?
    
    Personal Thoughts:
    This one has more spirits at a faster rate but it doesn't really make it
    harder, just more chances to miss one. In fact, it's not that much faster
    anyway.
    
    I'm still sad they didn't elaborate on the other pinwheel. I think it would
    have made a better story than this thing. It even says "THE END" at the end of
    this one.
    
    A bit of trivia, in the Japanese version, there was a wine glass just below the
    word "MUSIC". The border of the sign was dots instead of lines and the word
    "LIVE" wasn't there either.
    
    Tip(s): 
    Just like the original, if you get everything perfect, but miss the last one,
    which is carrying the bunny, then you automatically get bumped to a Just OK
    rank.
    
    Perfect Get: Picky Eaters' Song (Read Something)
    
    Rank Messages:
    Superb: Thank you! That was a very important bunny!
    
    Just/OK: Um, that's not actually what they took from me...
    
    Try Again: You, uh, only have half a sword there...
    
    -------------------------------------------------------------------------------
    Working Dough 2.........................................................(G08-2)
    -------------------------------------------------------------------------------
    
    In-game Message: You've mostly gotten used to this job now, but your coworker?
    That guy is a machine! Try to keep up! (No practice.)
    
    Personal Description:
    Set in a traditional Japanese bamboo forest, which match tradition Japanese
    music, shamisen and everything. You're still transporting fuel orbs, just....
    it doesn't seem like they're going anywhere. This time, instead of a giant
    dough ship blasting off, it's a Japanese doll, which is drinking tea, with a
    dough head that blasts off instead. And on the subjects of tea, you're in a
    teapot this time around. Yup. Careful of this one, the timing isn't so clear
    cut for this as there's offbeats in practically every pattern.
    
    Personal Thoughts:
    If you couldn't handle the long string of patterns in the original, maybe this
    will be easier for your. The longest string is like 4 orbs, only with offbeat
    timing.
    
    Tip(s):
    Uhhh, I have no normal tips for this. I'll gladly take any tips.
    
    Perfect Get: Working Dough 2 (Listen to Music)
    
    Rank Messages:
    Superb: Tea tastes better on the moon!
    
    Just/OK: We're going home to the moon.
    
    Try Again: Back to Earth...
    
    -------------------------------------------------------------------------------
    Built to Scale 2........................................................(G08-3)
    -------------------------------------------------------------------------------
    
    In-game Message: Word about the high quality of our widgets has gotten out, so
                     we need more! Pick up the pace! (No practice.)
    
    Personal Description:
    The whole thing is teal instead of green. Yup, nothing different visually. The
    music is changed to be more technologically? Electronic? I don't know my music
    genres well enough. So, instead of making 2 widgets and then repeating, you're
    making 3 widgets and then repeating. This one actually has offbeat pegs, but if
    you remember the original, it kept the pattern so....
    
    Personal Thoughts:
    I feel like Fever's Built to Scale could of had potential, but both ended up
    being predictable games. It still has nice music at least.
    
    Tip(s):
    Just like the original, pegs will always follow a pattern and repeat it
    throughout the game. It's essentially the exact same as the original except you
    add on another one from the left and launch it off without having to press A at
    all.
    
    The first peg of the sets is on the offbeat, but it at least it stays there.
    The two after are on beat, like normal.
    
    The last peg is affected by the tempo change and you'll notice it when it goes
    from the fast to slow tempos. Adjust your timing accordingly to the tempo
    changes.
    
    Perfect Get: Assembly-Line Slogans (Read Something)
    
    Rank Messages:
    Superb: We finished early!
    
    Just/OK: Time for a well-earned coffee break.
    
    Try Again: How important are these widget things, anyway?
    
    -------------------------------------------------------------------------------
    Double Date 2...........................................................(G08-4)
    -------------------------------------------------------------------------------
    
    In-game Message: A romantic date to a farm, getting close to nature. What could
                     go wrong here? (No practice.)
    
    Personal Description:
    I'll tell you what. A bunch sports balls coming from nowhere! So yeah, you're
    set on a farm this time, duh. You're sporting from orange overals and hat while
    your girlfriend is wearing a blue coverall. The music reflects this change with
    some country sounding music as well. This time around, the balls are more
    plentiful and there are even more offbeat ones.
    
    Personal Thoughts:
    At first I didn't like the sound of this one, but it eventually grew on me. I
    just really like the sound that... harmonica? I dunno. I just like it.
    
    Oh, look at that, sheep are catching the footballs.... white sheep and brown
    sheep and.... red, blue and green sheep?!
    
    Tip(s):
    Remember my tip about count 2 beats for every bounce they do? Yeah, this will
    help with the offbeat balls.
    
    Also, the grass tip works here too.
    
    Perfect Get: Double Date 2 (Listen to Music)
    
    Rank Messages:
    Superb: Together... forever.
    
    Just/OK: There's something you should see...
    
    Try Again: The sheep are rampaging!
    
    -------------------------------------------------------------------------------
    Remix 8.................................................................(REG08)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one's set to a song about unrequited
                     love. Try to play through the tears. (No practice.)
    
    Personal Description:
    This one is set in a old photograph. Literally, it's taking place in a pinned
    up photograph. Nothing about the games has changed graphically either, so yeah.
    
    Personal Thoughts:
    The fourth lyrical song in the game and once again, they did an excellent job
    translating and dubbing it.
    
    I didn't notice it myself, but all the games present in this Remix, to quote
    the user who first noted this, "involve rejecting or denying something."
    ~dyn721
    
    A really nice touch they did with this. It's brilliant, even.
    
    This is fairly fast paced, and I even think it's the fastest Remix, not
    including Remix 10. I might be told otherwise, but Remix 9, the apprent "fast"
    Remix of the game... isn't that fast besides a couple parts. This one is
    generally fast all around.
    
    Order of Games:
    
    Double Date
    Working Dough
    Built to Scale
    Launch Party
    Exhibition Match
    Double Date
    Working Dough
    Double Date
    Air Rally
    Working Dough
    Samurai Slice
    Built to Scale
    Double Date
    Launch Party
    Exhibition Match
    Samurai Slice
    Built to Scale
    Air Rally
    Launch Party
    Exhibition Match
    Working Dough
    
    Tip(s):
    The Air Rally segments start with the "BAH-BOM BOM BOM" cue, just in case
    you're ignoring it.
    
    For the visually impared, the Built to Scale segments always has the peg enter
    from the left side. Aside from the first Built to Scale segment, it's always
    press A once, then A+B.
    
    Perfect Get: Song Lyrics 2 (Read Something)
    
    Rank Messages:
    Superb: You were as good as a... guitar guru... legend... genius!
    
    Just/OK: You were as good as a... competent rocker.
    
    Try Again: You were as good as a... broken guitar string.
    
    -------------------------------------------------------------------------------
    Set 9...................................................................(SET09)
    -------------------------------------------------------------------------------
    
    This set is full of my favourite second verions since I think they sound
    better with all the extra inputs and different style music they use.
    
    Should also note that Love Rap gets a second version too, so.... *jazz hands*
    
    -------------------------------------------------------------------------------
    Love Rap 2..............................................................(G09-1)
    -------------------------------------------------------------------------------
    
    In-game Message: Love! As always, we must turn to the only ture method of
                     expressing it: hip-hop. (No practice.)
    
    Personal Description:
    Uh, I dunno what's up with their hair, but I'd be willing to bet they're just
    wearing wigs or something.... maybe. This installment of Love Rap takes it
    inside. Oh ho, I think you know what that means. *eyebrows* Ahem, anyway, this
    time the music is a little more.... classical? This makes me wish I knew music
    genres better! Also, they throw a ton more commands at you this time, so get
    ready for it!
    
    Personal Thoughts:
    To start off for this set, I enjoy it much more than the first one. My opinion
    on the voice stays the same, however.
    
    Tip(s):
    If you're looking for something to to screw up on, it's the "All about you"s.
    I got bumped down to a Just OK by barely missing two of them, and since there's
    not a whole lot of them, missing just a few hurts big time.
    
    Perfect Get: Concert Listings (Read something)
    
    Rank Messages:
    Superb: I guess I HAVE to be nice to you guys after that...
    
    Just/OK: Who says love and rap don't go together?!
    
    Try Again: Lame, guys. Really Lame.
    
    -------------------------------------------------------------------------------
    Cheer Readers 2.........................................................(G09-2)
    -------------------------------------------------------------------------------
    
    In-game Message: Another group who needs more support is museum patrons! Let's
                     give 'em a cheer! (No practice.)
    
    Personal Description:
    Set in a museum, the Pep Squad is dressed in them stereotypical archaeology
    clothing. Of course, it's taking palce in the museum, unfortunately you can see
    any of the displays. The music this time around gets more intense. Just, listen
    to it for your self.
    
    Personal Thoughts:
    I personally love the music much more than the original version. It just seems
    to fit more if you ask me. And they also say that cute "Yay!" at really
    impactful parts of the game.
    
    Tip(s):
    There's really not a whole lot to say. Like I said before, pay attention to the
    subtitles and what your character and the rest of the Pep Squad says.
    
    Perfect Get: Pap-Squad Rules (Read Something)
    
    Rank Messages:
    Superb: They let me borrow this priceless artifact!
    
    Just/OK: History is coming alive!
    
    Try Again: I-is the museum closed now?
    
    -------------------------------------------------------------------------------
    Hole in One 2...........................................................(G09-3)
    -------------------------------------------------------------------------------
    
    In-game Message: Monkey and Mandrill are back and ready to take another
                     promising young golf hotshot to the pros! (No practice.)
    
    Personal Description:
    Hole in One 2....? Hole in 12?! *cough* Sorry. This time around, you're playing
    as a girl on some fluffy pink clouds. The song is even more upbeat than before!
    Also, Monkey and Mandrill found it necessary to add pink to their being. The
    game will throw a lot more golf balls at you this time, along with some offbeat
    Mandrill throws.
    
    Personal Thoughts:
    The consecutive golf balls just make this feel so much more enjoyable. I'm not
    sure why.
    
    Is it just me, or is there something off putting about her arms when she
    swings? I think it's because her arms aren't well defined like the original
    golfer was. Seriously, look at her arms. They're noodles! Everything else on
    her body is normal, but not her arms!
    
    Bit of trivia, for those who have a 3DS. You did notice that they used this
    game's background for the puzzle, right? If not, now you know!
    
    Also, anyone else notice that? No? Hmmm....
    
    Tip(s):
    The consecutive shots aren't too hard to predict. It'll flow with the song, so
    don't worry about it too much.
    
    Again, if you're having from trouble, all three characters bounce to the beat.
    
    Perfect Get: Hole in One 2 (Listen to Music)
    
    Rank Messages:
    Superb: Perfect form!
    
    Just/OK: I'll bet I can sink one more!
    
    Try Again: I didn't even qualify...
    
    -------------------------------------------------------------------------------
    Screwbot Factory 2......................................................(G09-4)
    -------------------------------------------------------------------------------
    
    In-game Message: Our second facility also builds robots, but the power here is
                     a little unreliable. ANOTHER fuse burned out? (No practice.)
    
    Personal Description:
    There's nothing graphically different about this game, no colour changes or
    anything. The music, however, is set to more of an egyptian style, which makes
    absolutely no sense, but whatever. So like it say, the lights are pretty crummy
    and will occasionally burn out, leaving only a small spotlight for you to see.
    There's just enough space for you to tell what's coming without listen to the
    sounds. This one is a bit longer and has more robots to finish, so get ready.
    
    Personal Thoughts:
    I love this rendition of the song for this game. I have no idea, but it just
    sounds awesome. I didn't like it at first, but then I changed my mind after
    having to play it a few times to get a perfect rank.
    
    Tip(s):
    If the lights start messing with your head, especially the ones near the end,
    just close your eyes for a few seconds. Try and rely on your ears a little.
    It's a little harder to just listen for it, but it might help to try.
    
    Perfect Get: Industrial Espionage (Read Something)
    
    Rank Messages:
    Superb: Let's go! The world needs us!
    
    Just/OK: ...And here is where we store the robot's sense of duty.
    
    Try Again: How can I improve the quality at the factory...?
    
    -------------------------------------------------------------------------------
    Remix 9.................................................................(REG09)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one's got a great beat! You can also
                     dance to it, if you so choose. (No practice.)
    
    Personal Description:
    This one is.... I'm not sure what kind of style. I suppose something like a
    fashion shoot? A promotional video set? Those are my guesses. Yeah, most of
    them are set on a stage. But in any case, everything is either red, white or
    black.... sometimes grey. Otherwise, aside from the background and colour
    change, it's roughly the same. Cheer Readers put them in their tutorial
    clothes, Karate Man gets a cat to keep Joe company, Board Meeting has some
    familiar faces in the background band, Hole in One gave Mandrill and ridiculous
    hairdo and Ringside  changed the reporters hair style. The music is like....
    J-pop? A form of J-pop? I'm not really sure, but yeah.
    
    Personal Thoughts:
    The final lyrical song in the game and once again, I have to give the
    translation team credit for translating and dubbing it quite well.
    
    I do not consider this to be the fast Remix of this game. Only the Love Rap and
    Board Meeting segments are fast, all the others barely take advantage of the
    faster tempo of this one.
    
    Is it just me, or has Tambourine been slightly changed in the English version?
    It feels different, but the timing seems to be the same. I dunno, the dubbing
    did kind of change the syllables for that part.
    
    Order of Games:
    
    Cheer Readers
    Love Rap
    Karate Man
    Fork Lifter
    Screwbot Factory
    Fork Lifter
    Screwbot Factory
    Board Meeting
    Tambourine
    Fork Lifter
    Screwbot Factory
    Fork Lifter
    Hole in One
    Board Meeting
    Screwbot Factory
    Cheer Readers
    Board Meeting
    Karate Man
    Cheer Readers
    Board Meeting
    Karate Man
    Love Rap
    Ringside
    Love Rap
    Karate Man
    
    Tip(s):
    The only really fast parts are the Love Rap segments. Usually every other part
    in this Remix gives you enough breathing room to know what you're looking at.
    Just keep in mind, only a few things are off beat in this one. The two smacks
    in Tambourine, the "Crazy Into You"s in Love Rap and, if you wanna count this,
    the final combo hit in Karate Man. (Which is always on an offbeat anyway.)
    
    Perfect Get: Song Lyrics 3 (Read Something)
    
    Rank Messages:
    Superb: Today's catch... will feed us for a month!
    
    Just/OK: Today's catch... is probably edible!
    
    Try Again: Today's catch... will be from the drive-through!
    
    
    -------------------------------------------------------------------------------
    Set 10..................................................................(SET10)
    -------------------------------------------------------------------------------
    
    You're in the final stretch! Nothing can't stop you now!.... except maybe the
    Remix, but whatever! We'll deal with it once we get there. You can do it, I
    believe in you! You should also believe in yourself, who believes in me! Your
    rhythm is the rhythm that will pirece the heavens! *pose*
    
    Sorry.
    
    -------------------------------------------------------------------------------
    Figure Fighter 2........................................................(G10-1)
    -------------------------------------------------------------------------------
    
    In-game Message: The problem with being the champ is that everyone wants to
                     take your title away from you. Defend it! (No practice.)
    
    Personal Description:
    The miniture fighter is back again with a brighter, golden feel. You are the
    champion after all. The Muscle Doll is dressed in more red and is punching in
    time with a more intense version of the original tune. The basic pattern is a
    little different and throw more combination punches this time around. Keep
    punching to show who's the real champ.
    
    Personal Thoughts:
    The music like montage music. I mean seriously, just listen to it. 
    
    Tip(s):
    Yeah, don't forget to pump at the very start when the screen is pitch black.
    
    Having troubles with the offbeat, second jab for the basic pattern? The crowd
    still bounces and at certain point, the lights in the background also flash.
    Pressing A inbetween the flashes/bouncing might be able to net you that offbeat
    pump.
    
    In the middle, it'll throw a lot of fast "One-two!"s at you to be ready to
    press A quickly.
    
    Like the original, if you mess up the last second "One-two!", you'll be
    downgraded to a Just OK rank.
    
    Perfect Get: Parental Controls (Read Something)
    
    Rank Messages:
    Superb: You defended your title, champ!
    
    Just/OK: Keep your guard up.
    
    Try Again: What went wrong out there?
    
    -------------------------------------------------------------------------------
    Micro-Row 2.............................................................(G10-2)
    -------------------------------------------------------------------------------
    
    In-game Message: Unbelievable! The microbes' behavior has changed! They're
                     somehow more... jaunty. We'll have to observe them closely.
    
    Personal Description:
    One of the few post-credits games that add in a new audio cue. Along with
    pressing A every other beat and the triple stroke, you have the double stroke.
    When you hear a "fwoop-fwoop!" sound, almost like someone whislting, press A
    twice, once on beat and the other on the offbeat. You ready for the new cue?
    The music this time around adds in more guitar. The visuals don't change much,
    like Screwbot Factory 2. The path they swim in is different though. Check it
    out!
    
    Personal Thoughts:
    While a nice addition, I think this Fever could have done without a second
    Micro-Row and instead could have used a different game that was insanely short.
    *coughboardmeetingcough*
    
    Yup.
    
    Tip(s):
    If you screw up enough when you start turning around to go the other way, you
    can probably kiss that Superb rank goodbye. So don't panic when the microbes
    start moving in a completely different direction.
    
    Same deal with the original Micro-Row. You can hear a snare drum, and clapping,
    in the music that's being hit only when you need to press A.
    
    Perfect Get: Journal of Tiny Science (Read Something)
    
    Rank Messages:
    Superb: This is the greatest discovery since fire!
    
    Just/OK: With some more research, this could be big!
    
    Try Again: We've lost our funding...
    
    -------------------------------------------------------------------------------
    Packing Pests 2.........................................................(G10-3)
    -------------------------------------------------------------------------------
    
    In-game Message: We've still got a lot of product to sort. Can we count on you
                     for some overtime? A lot of overtime?
    
    Personal Description:
    And the second and final post-credits game to have a new audio cue.... and be
    basically rewoked completely. Unlike the original Packing Pests, this one has
    it so the spider is on the offbeat. Think of it like the "Double up!" cue,
    except there's no cue and there's only one spider. The new cue shows a
    exclamation mark (!) in a spikey yellow bubble. A "TING!" sound will accompany
    the visual. With this, it throws the candy and spider like it would, except the
    candy ends up on the offbeat and the spider is on beat. It's still candy first,
    then a spider, but the timing is different. The music is a little faster and is
    actually slightly shorter, but that means they fit in a few more curveballs and
    definitely that new cue.
    
    Personal Thoughts:
    Hey, the dude grew some hair. Guess he decided to stop waxing it or what?
    
    I really like this one more, because the way it sounds when you get everything
    right. The way the SFX matches up with the music is so satisfying.
    
    Did you have any idea what syncopating meant before this game? I didn't!
    
    Tip(s):
    Be patient with the new rhythm. There's a longer pause before the next candy
    pops out. It can't changed and it's not going to throw a random spider out at
    you. It'll always be a candy thena  spider, unless it's the "Double up!" cue,
    in which it'll still be candy, then two spider. 
    
    Perfect Get: Packing Pests 2 (Listen to Music)
    
    Rank Messages:
    Superb: Spider free for another day!
    
    Just/OK: I've earned a rest...
    
    Try Again: I might have to put in some more overtime...
    
    -------------------------------------------------------------------------------
    Karate Man 2............................................................(G10-4)
    -------------------------------------------------------------------------------
    
    In-game Message: Karate Joe's intense training regime continues. Can you help
                     him reach the height of mastery? (No practice.)
    
    Personal Description:
    The final game before the final Remix and hey look! It's Karate Man! They sure
    do love that Karate Joe. (And so do I!) This time around, it's set in an orange
    palette, like the DS game did, rising white.... soot? I'm still not sure what
    the heck that's suppose to be. Regardless, this one is a little longer that
    throws more offbeats and has a few more pauses between the lightbulb and the
    combo. Of course, it's also a little bit slower, but don't think that means
    it'll be easier. Train in a volcano, like you've always wanted!
    
    Personal Thoughts:
    Of course they chose Karate Man as the last normal game of Fever. It's
    practically needed for this game to be included the pre-credits and
    post-credits sections.
    
    Tip(s):
    Not a whole lot I can say for this besides the shadow bit can help you here
    too. Do not ignore my almighty adivce! (But you can choose not to use it I
    guess...)
    
    Perfect Get: A Musical Term (Read Something)
    
    Rank Messages:
    Superb: HIIIIYAAAAAH!!
    
    Just/OK: I must focus my power... And retie my belt...
    
    Try Again: Still...hungry...
    
    -------------------------------------------------------------------------------
    Remix 10................................................................(REG10)
    -------------------------------------------------------------------------------
    
    In-game Message: Let's mix things up! This one will test you on everything
                     you've learned! It's pretty tough. (No practice.)
    
    Personal Description:
    THE final Remix of the game. It throws every game, and even a couple games you
    wouldn't have really thought of, at you. It's all set to a fairly fast paced
    medley. Some of them segments are faster than their originals, others are
    slower. It's the ultimate Remix. Can you conquer the king of all Remixes?
    
    Personal Thoughts:
    You've come a long way and you're met with this sucker of a Remix. It's long
    and it throws some curveballs at you near the end of it. But really, once you
    get it, you'll feel really satisfied. I rather like this one since I can play
    this and just brush up on all of the games at once when I feeling a little
    rusty.
    
    Order of Games:
    
    Packing Pests
    Shrimp Shuffle
    Board Meeting
    Micro-Row
    Double Date
    Donk-Donk
    Fork Lifter
    Air Rally
    Cheer Reader
    Figure Fighter
    Samurai Slice
    Flock Step
    Built to Scale
    Screwbot Factory
    Bossa Nova
    Hole in One
    See-Saw
    Monkey Watch
    Catch of the Day
    Exhibition Match
    Launch Party
    Love Rap
    Tambourine
    Tap Troupe
    Flipper-Flop
    Karate Man
    Rhythm Test
    Ringside
    Working Dough
    Night Walk
    Packing Pests
    
    Tip(s):
    If you're looking at this before actually playing the Remix, don't worry about
    the harder versions of games. They only use the original, first versions in
    this final Remix, so no complicated patterns, and in the case of Micro-Row and
    Packing Pests, no new inputs.
    
    There are quite a few parts that might get harder as you try and keep a beat by
    tapping your foot or whatever. Don't, just let it flow and you'll probably be
    easier to get. Sometimes it's better to let yourself relax. Fork Lifter is a
    good example, as it's gives you an offbeat pea followed by an on beat peas and
    that has screwed me up various times because I was trying to hard to time it.
    
    Get ready for Flock Step after Samurai Slice is done. You'll get the "...3 4!"
    count like normal, but since this is faster, you'll either need good reflexes
    or this knowledge hardwired into your brain. The count down cue is also given
    while still on the Samurai Slice segment.
    
    On the subject of Flock Step, it's kinda odd. You do two flapping jumps, but
    sometimes the second one is cut off when going into the Built to Scale segment.
    Take what you will, but to be safe, release A+B when you should to avoid being
    smacked from behind.
    
    Bossa Nova actually starts on the right side, unlike all the times before it.
    One of the few times you should be looking at the screen if this game isn't
    hardwired into your brain.
    
    The same deal with Tap Troupe, but the "1 2 3 4!" count is while Tambourine is
    still on screen, so listen hard for that audio cue.
    
    Tap Troupe to Flipper-Flop to Karate Man. The way it's set it is basically a
    "keep the beat" game. Just keep pressing A to the beat. As it is, unless you
    know exactly when Tap Troupe and Flipper-Flop end, it's safer to just keep
    pressing A to the beat. You won't accidentally march from the transiation from
    Tap Troupe to Flipper-Flop.
    
    Did you expect the Rhythm Test? I didn't. Don't worry, it's the part where it
    counts down and takes out a few counts before you need to press A. You can tell
    you got it perfectly when Cam's eyes go sparkly and he smiles.
    
    Did you give Night Walk a chance? No? Then you better give it chance now! It's
    part of this Remix and knowing what to do in it will help. Also, when Marshal
    arrives in on the balloons, the first jump should make it look like he
    teleported to the ground from his jump off of the balloons. Don't time it with
    the visual, time it with the music.
    
    You gotta keep in mind that fake ending.... and then the other fake ending.
    
    As clarification, pressing A whenever you want during the Rhythm Test segment
    and failing to press anything at all for the Night Walk segments kills your
    perfect run. Just so you know.
    
    The biggest thing I have to say for this is PRACTICE! It's been quite a while
    since I've ever typed that out, but really, nothing can help you get by it more
    then having good experience with this one. I mean, look at all that stuff to
    keep track of in this! That's a lot of stuff to remember.
    
    Perfect Get: Final Words (Read Something)
    
    Rank Messages:
    Superb: Friendship means... enjoying the day together!
    
    Just/OK: Friendship means... shared danger!
    
    Try Again: Friendship means... meeting new people...or snails.
    
    -------------------------------------------------------------------------------
    Cafe...................................................................(CAFAE)
    -------------------------------------------------------------------------------
    
    The Cafe is immediately unlocked once you get a passing grade on Hole in One
    for the first time in that file. It's right beside Hole in One. There are 4
    options you can choose from in the Cafe. The little dog icon will pop up for
    the first time when you unlock it.
    
    If you've failed a game 3 or more times and are stuck, you'll see a little dog
    icon pop up over the Cafe button. If you go the Cafe, Barista ask if you've
    been have a hard time with the game you're on. You are then given 3 options.
    You can either have Barista show you how to do it, skip it or decline on
    his/her offer.
    
    If you chose "Show me how!", Barista will show you a "demo video." It will be
    displayed on that red TV you saw in the Cafe. Of course, it's not a tiny, tiny
    screen you're looking at. The demo video will show a Perfect run of the game,
    literally showing you how to play it, timing and all. Once it's over, if you
    fail that game 3 times again, you'll get a chance to skip it again... or view
    the video again. Whatever you like.
    
    If you chose "Let's skip it!", then Barista will insta-unlock the next game for
    you. If you check the game Barista allowed you to skip, you'll see it has an OK
    rank on it.
    
    Then there's "No, thanks," which is exactly what it means. You won't get any
    sort of help and if you end up changing your mind, you have to fail that game 3
    times again for Barista to ask you if you want some help.
    
    Keep in mind, you cannot skip Hole in One, Remix 7 or Remix 10. This is because
    Hole in One is before you even have the Cafe, Remix 7 is the game that unlocks
    the credits to the game, so they don't want people to cheap their way into
    "beating" the game without putting their own effort into it and Remix 10 is the
    last game of the entire game and the ultimate test.
    
    Once you've gotten a Perfect on every game, the dog icon will pop up. Hmmm,
    seems like he wasnt to congratulate you....
    
    -------------------------------------------------------------------------------
    Talk to Barista.........................................................(TLKWB)
    -------------------------------------------------------------------------------
    
    Barista doesn't do a whole lot when you select this option. They'll give some
    general tips or just talk to you. You can only talk to Barista once and then
    they'll say they're busy with customers.
    
    One important thing Barista can do is notify you when a Perfect chance is
    coming around and for what game. So if you're curious as to what game will pop
    up talk to Barista. Aside from this, I don't really know if there's a point to
    talking to Barista.
    
    -------------------------------------------------------------------------------
    Listen to Music.........................................................(LST2M)
    -------------------------------------------------------------------------------
    
    If you've gotten a few Perfects, you would have unlocked some music by then.
    You can freely listen to whatever you like.
    
    The lyrical songs in this list don't get an alternate name, so I'll put the
    actual song name in [this].
    
    The songs will be listed as so:
    
    Game Name [Actual Title]                Played...
    
    Title Screen                            On the title screen/file select
    Game Menu A                             Pre-credits game select
    Game Menu B                             Post-credits game select
    Introduction                            During Rhythm Test
    Staff                                   In Police Call code
    Cafe                                    In the Cafe
    Reading Material                        In Read Something menu
    Rhythm Toy Menu                         In Rhythm Toys menu
    Endless Menu                            In Endless Games menu
    Two-Player Endless Menu                 In Two-Play Endless Games menu
    Extra Games                             In Extra Games menu
    Practice Theme                          During Endless/Extra Games practice
    Game Over                               When you lose in an Endless Game
    New Record                              When you get a new record in Endless
    Hole in One                             During Hole in One
    Screwbot Factory                        During Screwbot Factory
    See-Saw                                 During See-Saw
    Double Date                             During Double Date
    Fork Lifter                             During Fork Lifter
    Tambourine                              During Tambourine
    Board Meeting                           During Board Meeting
    Monkey Watch                            During Monkey Watch
    Working Dough                           During Working Dough
    Built to Scale                          During Built to Scale
    Air Rally                               During Air Rally
    Figure Fighter                          During Figure Fighter
    Ringside                                During Ringside
    Packing Pests                           During Packing Pests
    Micro-Row                               During Micro-Row
    Samurai Slice                           During Samurai Slice
    Catch of the Day                        During Catch of the Day
    Flipper-Flop                            During Flipper-Flop
    Exhibition Match                        During Exhibition Match
    Flock Step                              During Flock Step
    Launch Party                            During Launch Party
    Donk-Donk                               During Donk-Donk
    Bossa Nova                              During Bossa Nova
    Love Rap                                During Love Rap
    Tap Troupe                              During Tap Troupe
    Shrimp Shuffle                          During Shrimp Shuffle
    Cheer Readers                           During Cheer Readers
    Karate Man [Lonely Storm]               During Karate Man
    Samurai Slice 2                         During Samurai Slice 2
    Working Dough 2                         During Working Dough 2
    Built to Scale 2                        During Built to Scale 2
    Double Date 2                           During Double Date 2
    Love Rap 2                              During Love Rap 2
    Cheer Readers 2                         During Cheer Readers 2
    Hole in One 2                           During Hole in One 2
    Screwbot Factory 2                      During Screwbot Factory 2
    Figure Fighter 2                        During Figure Fighter 2
    Micro-Row 2                             During Micro-Row 2
    Packing Pests 2                         During Packing Pests 2
    Karate Man 2 [Lonely Storm]             During Karate Man 2
    Remix 1                                 During Remix 1
    Remix 2                                 During Remix 2
    Remix 3 [Tonight]                       During Remix 3
    Remix 4                                 During Remix 4
    Remix 5                                 During Remix 5
    Remix 6                                 During Remix 6
    Remix 7                                 During Remix 7
    Remix 8 [I Love You, My One and Only]   During Remix 8
    Remix 9 [Beautiful One Day]             During Remix 9
    Remix 10                                During Remix 10
    OK Theme                                When you get an (Just) OK rank
    Try Again Theme                         When you get a Try Again rank
    Superb Theme                            When you get a Superb rank
    Perfect Theme                           When you get a Perfect rank
    Wake-Up Caller (Going to Bed)           During Wake-Up Caller gameplay
    Wake-Up Caller (The Next Day)           After successful wake up
    Munchy Monk                             During Muchy Monk Endless
    Lady Cupid                              During Lady Cupid Endless
    Endless Remix                           During the Endless Remix
    Kung Fu Ball                            During Kung Fu Ball Two-Player Endless
    Pirate Crew                             During Pirate Crew Two-Player Endless
    Toy Car                                 When you let the car go in Toy Car
    Police Call                             During Police Call Toy
    Hi-Hat (Bluebirds)                      While successfully keeping 4-beat time
    Hi-Hat (Arabian Theme)                  While successfully keeping 8-beat time
    Hi-Hat (Title Theme)                    While successfully keeping 16-beat time
    Rhythm Fighter                          During Rhythm Fighter Toy
    The Clappy Trio                         During The Clappy Trio Extra
    Sneaky Spirits                          During Sneaky Spirits Extra
    Power Calligraphy                       During Power Calligraphy Extra
    Tap Trial                               During Tap Trial Extra
    Congratulations!                        Before watching credits for first time
    Night Walk [Dreams of Our Generation]   During Credits/Night Walk
    Character Credits                       During the Cast
    
    You'll notice you don't unlock every piece of music when you get closer to
    Perfecting every game. Don't worry, you're only suppose to get 22 from getting
    Perfects. Once you get all Perfects in that file, all music will be open to
    you. You really wanna listen to something? Then you better work you butt
    off!.... or just go on YouTube. Whichever works for you.
    
    -------------------------------------------------------------------------------
    Read Something..........................................................(READS)
    -------------------------------------------------------------------------------
    
    Also with completing Perfect runs, you might unlock some literature to read.
    These vary from posters, conversations between characters, diaries, basically
    anything you can read.
    
    You start out with the first one in the list, so yeah. I'm also going list
    these by starting with the left side, top to bottom, then the right side, top
    to bottom. That's the order it's suppose to go in.
    
    -------------
    #1 [Welcome!]
    -------------
    
    Thanks for buying
    Rhythm Heaven Fever!
    
    We've created a bunch of
    fun rhythm games for you.
    
    Everyone has rhythm--even
    those who don't think they do!
    
    We hope you'll enjoy
    finding your own rhythm.
    
    So have fun and enjoy all
    the game has to offer.
    
    -----------------
    #2 [Golf Lessons]
    -----------------
    
    I was practicing all the time,
    but my golf game just
    wasn't improving.
    
    A friend recommended that
    I see a golf coach he knew,
    and I figured it couldn't hurt.
    
    I went to our meeting place,
    expecting a middle-aged guy
    in ugly pants. That...wasn't
    what I got.
    
    Monkey: "Hi! You can call
    me Monkey. I'm going to
    show you some tricks to
    improve your score."
    
    Mandrill: "Hellooo! I'm a
    mandrill! I help Monkey
    out sometimes."
    
    I thought about asking for
    their qualifications, but
    before I knew it, I was
    showing them my swing.
    
    Monkey: "Great form! You
    just need to work on your
    timing."
    
    Mandrill: "And REAL golfers
    can hit a ball no matter what.
    Even if it's moving. Fast."
    
    Monkey: "See that whale
    that kinda looks like an
    island out there? When I
    give you the cue, swing
    toward that."
    
    Mandrill: "And remember that
    it's not about power. Listen
    for Monkey's cue, and time
    your swing on that."
    
    Monkey: "Oo kiii."
    Golf ball: *clunk*
    
    Mandrill: "Not bad. But
    anyone can get one lucky
    shot. You're gonna have to
    practice, and practice hard!"
    
    And that was the day my
    REAL gold education began...
    
    -------------------------
    #3 [Inductrial Espionage]
    -------------------------
    
    At a secret hideout in an
    undisclosed loction under
    a heavy veil of mystery and
    darkness...
    
    Leader: "All right, tell me
    what you've discovered in
    your surveillance."
    
    Spy: "Of course. The factory
    has begun production on a
    top-secret, extremely
    advanced new design.
    
    I've confirmed at least two
    different models, the larger
    one approximately 200 feet
    tall and weighing about
    60,000 tons.
    
    The final phase of assembly
    is when the screw the head
    to the body. This is tricky,
    and if it's done wrong, the
    robot has to be scrapped.
    
    The workers on that part of
    the line are pretty tense,
    obviously, so they've been
    playing some soothing music
    to help with the work.
    
    When each robot is
    completed, it says a
    code phrase and the heart
    symbol on its chest glows
    with appreciation."
    
    Leader: "I see... So the
    music is how they've kept
    production so high. We'll
    need to stop that somehow
    if we're going to beat them.
    
    All right. Go continue your
    surveillance. Alert me to
    any changes.
    
    Spy: Uderstood. And if I'm
    discovered, you'll extract me
    from the enemy factory full
    of 200-foot robots, right?
    ...Right?
    
    -------------
    #4 [Partners]
    -------------
    
    See: "Hey, Saw."
    Saw: "What's up, See?"
    
    See: "How many years have
    we been working together?"
    
    Saw: "Let's see... It was two
    years before I got martied,
    so that's... 10 years."
    
    See: "That long already!
    Time really does fly."
    
    Saw: "Just think: 10 years
    of 'een-oon, ba-bom.'"
    
    See: "Woooow... I'm amazing
    that I'm still not sick of it."
    
    Saw: "Seems like I've been
    falling on my rump more and
    more lately... Sorry about
    that, See."
    
    See: "Hey, I've been the
    one falling onto my head for
    those handstand jumps.
    I'm the one who should
    apologize, Saw."
    
    Saw: "No, no. I fall on my
    bum WAY more. I'm sorry."
    
    See: "But my head smashes
    are way creepy, so I'M
    sorry."
    
    Saw: "So hey, how is your
    neck, anyway?"
    
    See: "It's OK. How about
    you, Saw? Your bum's not
    sore of anything?"
    
    Saw: "Nah. Thanks, though."
    
    See: "Say, the kids'll
    be showing up to play at
    the park pretty soon."
    
    Saw: "We better get to
    work, then, keeping them off
    this unsafe seesaw. Heh."
    
    ----------------
    #5 [My Feelings]
    ----------------
    
    I've always wanted to learn
    the guitar but never had
    the nerve to try.
    
    When I did finally get up the
    courage, I found that SHE
    worked at the local music
    shop.
    
    She told me I had nothing
    to be afraid of, that playing
    guitar was simple. Easy for
    her to say--everyone knows
    her band is big in Japan.
    
    I didn't have enough money
    to buy one that day, but she
    let me try out a guitar and
    showed me some chords.
    
    I came back a lot over the
    next six months while I
    saved up my allowance.
    
    Now I've bought my guitar,
    I've started a band, and I'm
    practicing a lot. I even
    wrote a song for her.
    
    Only problem is I can't bring
    myself to play it for her. So
    instead, I'll invite her to our
    first live show.
    
    After school, we sat on a
    bench together while I tried
    to work up the courage to
    giver her the ticket I got her.
    
    My throat was parched, and
    my mind was racing. For
    some reason, some weasels
    were looking at us...
    
    And then a strange thing
    happened. A soccer ball
    came at us, and I reflexively
    gave it a good kick.
    
    It felt great! It calmed me
    down too. Even the weasels
    seemed happy. So I started
    kicking away my feelings...
    
    --------------------------
    #6 [First-Day Orientation]
    --------------------------
    
    *cough* (Excuse me.)
    First of all, let me welcome
    and congratulate all of our...
    *ah-CHOO* new employees.
    
    Next, I need to tell you the
    most important thing you
    can know about working at
    our company:
    
    Wherever you are, whatever
    you do here, from the
    assembly line to Accounts
    Payable, remember to mind
    the flow.
    
    For proof, consider our
    executives seated there.
    They all came from humble
    origins but rose to the top
    because they embrace flow.
    
    If you want to climb the
    ladder here, you've got to
    develop your flow!
    
    All right, everyone. Stand up
    and repeat after me:
    
    One! Start the spin smoothly
    and flow to a halt.
    Two! At lunchtime, season
    freely with flowing pepper
    and salt.
    
    *Ahhh-CHOOOOO!*
    (Excuse me.)
    
    ------------
    #7 [Ad Copy]
    ------------
    
    Do you hate ooking at your
    watch, afraid of how late
    you are to your meeting,
    date, or appointment?
    
    Is the mere act of checking
    the time a source of stress
    and unhappiness in your
    life?
    
    If so, you need a
    Monkey Watch! It won't
    make you any less late for
    things, but there's no way
    to frown after looking at it!
    
    Seriously! It's medically
    impossible! We asked some
    science guys about it!
    
    So buy your Monkey Watch
    today, and smile the rest
    of your life!
    
    WARNING: Using Monkey
    Watch continuously may
    make the monkeys tired. Let
    them rest occasionally for
    more accurate timekeeping.
    
    ---------------
    #8 [After Work]
    ---------------
    
    On the work floor...
    
    Veteran: "I wonder if the ship
    made it back home to Planet
    Dough yet..."
    
    Rookie: "Let's hope so. We
    spent so long transporting
    fuel orbs for it, I was just
    glad to see it take off."
    
    Veteran: "I gotta tell you, my
    heart skipped a few when you
    missed the fuel orb that
    Mr. Game & Watch was riding."
    
    Rookie: "I'm really sorry
    about that. It makes me all
    emotional just thinking
    about it."
    
    Veteran: "None of that.
    Crying will just make you all
    gooey. Try and stay dry until
    you get home from work."
    
    Rookie: "It's a good thing
    See and Saw were waiting
    below and ready to fling
    Mr. Game & Watch onto
    the ship!"
    
    Veteran: "Yeah, I keep them
    ready in case emergencies
    like that come up."
    
    Rookie: "That was you?
    Wow, you are so on top of
    thing! I hope to be half
    as good as you someday."
    
    Veteran: "Just take it one
    day at a time, kid. Now turn
    off the lights. It's time to
    go home."
    
    Rookie: "Ugh. I worked so
    hard today, I won't be able
    to rise in the morning..."
    
    --------------------------
    #9 [Assembly-Line Slogans]
    --------------------------
    
    Slogan for April
    Production line, keep in time:
    Get into your work!
    
    Slogan for May
    Production line, keep in time:
    Watch your timing!
    
    Slogan for June
    Production line, keep in time:
    Remember your due dates!
    
    Slogan for July
    Production line, keep in time:
    Put a spike in efficiency!
    
    Slogan for August
    Production line, keep in time:
    Keep as it like clockwork!
    
    Slogan for September
    Production line, keep in time:
    Maintain a positive attitude!
    
    Slogan for October
    Production line, keep in time:
    Keep the company afloat!
    
    Slogan for November
    Production line, keep in time:
    Feed your efficiency!
    
    Slogan for December
    Production line, keep in time:
    Kick you bad habits!
    
    Slogan for January
    Production line, keep in time:
    No breaks.
    
    Slogan for February
    Production line, keep in time:
    Work faster.
    
    Slogan for March
    Production line, keep in time:
    Remember to take it easy.
    
    --------------------------
    #10 [Baxter & Forthington]
    --------------------------
    
    High above the
    Rhythm Islands...
    
    Forthington: "Hey, Baxter,
    you hear about the new
    doughnut shop? You can
    get a doughnut covered in
    marshmallows, candy, and
    tiny little doughnuts!"
    
    Baxter: "Ugh. I'll pass.
    There's such a thing as
    restraint, you know."
    
    Forthington: "Come on,
    let's just checkit out.
    Live a little!"
    
    Baxter: "Forthington, I'm not
    going to repeat myself. If you
    want to go wallow in lard,
    you can go by yourself,
    glutton."
    
    Forthington: "What did you
    call me?! Oh, that's it,
    Mr. Leafy Greens! Eat THIS."
    
    With a mighty THWACK,
    Forthington launches the
    birdie at Baxter's face.
    
    Baxter: "Hrmph. Gotta
    do better than that,
    glaze breath."
    Baxter smacks the birdie
    right back at Forthington.
    
    Forthington: "It looks like the
    old dog knows some tricks,
    but how will you cope if I
    change up the distance?"
    
    Forthington accelerates
    toward the horizon and then
    belts the birdie at Baxter.
    *THWACK!*
    
    Baxter: "So soft and sweet.
    Just like those dougnuts
    you like."
    *THWACK!*
    
    The rally continues for over
    twenty minutes.
    
    Forthington: "Ok, for an old
    dog with no taste, you're
    actually pretty good at air
    badminton!"
    
    Baxter: "You're not so bad
    for a sour puss either."
    
    Baxter: "Whew! That was a
    workout! I could eat a
    salad bar!"
    
    Forthington: "Hey, I've got an
    idea. Why don't we go to the
    doughnut shop?"
    
    Baxrer: "..."
    
    Forthington: "Come on,
    Baxter. Doughnut cover in
    tiny doughnuts. You know
    you want one."
    
    Baxter: "All right..."
    
    The two planes back across
    each other's paths, making
    surprisingly doughnut-shaped
    vapor trails as they fly off
    for a well-deserved snack.
    
    -----------------------
    #11 [Parental Controls]
    -----------------------
    
    Some: "Mom! Buy this new
    Figure Fighter muscle doll
    for me! Pleeeease?!"
    
    Mother: "I'm not buying that
    for you! It's all cheap,
    and it'll be broken before
    you know it.!"
    
    Son: "OK... How about this
    Figure Fighter 2 muscle doll?"
    
    Mother: "I'm not buying that
    for you! You'll just end up
    breaking something that
    expensive!"
    
    Son: "*sigh*"
    
    -----------------------
    #12 [Wrestler's Weekly]
    -----------------------
    
    Wrestling 20XX
    "Nobody beats the champ!"
    
    Location: Rhythm Arena
    
    Reporter: "Thanks for talking
    with us today, champ! How
    does it feel to defend your
    title?"
    
    Wrestler X: "Eh."
    
    Reporter: "What was the
    turning point in the match,
    do you think?"
    
    Wrestler X: "Eh."
    
    Reporter: "Um... I'm sure
    your next challenger will be
    a formidable opponent. What
    strategy will you use?"
    
    Wrestler X: "Eh."
    
    Reporter: "Ahem... Let's try
    a question from one of your
    fans. What's you sign?"
    
    Wrestler X: "Eh."
    
    Reporter: "Woah, you go, big
    guy!"
    
    Wrestler X: *strikes a pose*
    
    Reporter: "Aaaaand that's all
    from us! Be sure to join us
    ringside for another
    exclusive interview!"
    
    -----------------------------
    #13 [Journal of Tiny Science]
    -----------------------------
    
    Day 1:
    It's been five years since I
    announced my new method
    for bacterial research in
    "Microbe Today."
    
    My students and I have
    been working day and night
    to catalog our newest data.
    
    Then today I received a vial
    from the mysterious Rhythm
    League, and its contents
    astounded me!
    
    The microbes in the vial
    moved in sync with each
    other. And not just one or
    two, but countless microbes
    all moving in time!
    
    I am sure they represent an
    important discovery.
    We must keep studying
    them.
    
    Day X:
    The microbes appear to have
    lost their initial vigor. They
    move sluggishly, unhappily
    bumping into each other.
    
    If they continue like this,
    I will have to abandon my
    research. What could be
    wrong with them?
    
    Day Y:
    The microbes still seem sad
    and listless. The team and I
    are exhausted, and nothing
    we have tried has improved
    their condition.
    We must do something--if
    not for them, then for our
    own morale. Some musi
     might lift our spirits...
    
    Day Z:
    Astonishing! As soon as I
    put the music on, the
    microbes brightened, moving
    in time and colorful again!
    
    I'm not sure how, but the
    microbes feed on the music
    in a process I shall call
    "rhythmesis." The music's
    effect is undeniable.
    
    The microbes have resumed
    their tiny, dancing march.
    Where could they be headed?
    We still have so much to
    learn about them...
    
    We have already gained from
    our research, though. I find
    myself walking with a spring
    in my step now!
    
    ------------------------
    #14 [Picky Eaters' Song]
    ------------------------
    
    I am called the Wandering
    Samurai, due to my devotion
    to the samurai code of
    Bushido and my generally
    poor sense of direction.
    
    ~As the sun dips below the
    horizon, the Wandering
    Samurai rests his weary
    body on the groups of
    an old temple.~
    
    "I'm so very tired from all
    the wandering I did today..."
    ~Before he is even aware of
    it, the samurai is asleep and
    dreaming...~
    
    On onion. Can't eat it!
    Two tubers. Mmm! Love it!
    Three three-bean salads.
    Can't eat it!
    
    Four fortune cookies
    Mmm! Love it!
    Five flying fish.
    People eat those?
    
    Six stacks of butter.
    Mmm! Love it!
    Seven celery sticks.
    Can't eat it!
    
    Eight egg rolls.
    Mmm! Love it!
    Nine nice noodle dishes.
    Can't eat it!
    
    And ten tennis balls.
    Not food.
    
    "Son, if you are so picky
    about food, you'll never
    grow up to be a proper
    samurai!"
    "Yes, Mother!"
    
    When I wake, the sun is
    high in the sky. Standing
    nearby are two children.
    The boy holds a pinwheel,
    the girl a rice ball.
    
    "Mama said this was for you."
    My stomach growls as my
    eye meets the rice ball.
    I am indebted to you."
    I gratefully accept the
    rice ball.
    
    It is delicious. Just like
    Mother use to make.
    
    ----------------------
    #15 [Angling Profiles]
    ----------------------
    
    Master fisherperson
    Ann Glerr persents:
    Fishing Tips with
    Master Fisherperson
    Ann Glerr
    
    Ann Glerr here with some
    fishing tips! Let's start
    with the small fry:
    
    The Quicknibble is an
    adorable little orange fish
    with no sense of self-
    preservation whatsoever.
    
    It'll usually taste your
    bait twice then just bite
    into it, at which point you
    can simply yank it out of
    the water.
    
    The Pausegill, on the other
    hand, is a cautious fish. It
    generally invests in mutual
    funds and treasury bills.
    
    Also, it waits a beat after
    tasting the bait before biting.
    I don't know why it bothers--
    it's not like it ever checks
    the bait and goes "Nah."
    
    Finally, there's the creepy
    Threefish. This intimidating
    guy like to check the bait
    very thoroughly with his
    tongue.
    
    After the check, he likes to
    give the worm a count of
    three to let the fear set
    in...then he strikes!
    
    I hope these tips will help
    you land the big one next
    time you're out! Ann Glerr
    signing off!
    
    ------------------------
    #16 [Expedition Journal]
    ------------------------
    
    April 16
    Today, our expedition team
    is set to arrive at our
    destination. It's strange,
    though...
    
    No matter how many steps
    forward we take, we seem
    to be right back where we
    started. Am I just imagining
    things?
    
    April 20
    We ran into a major storm
    that made it difficult to
    move and impossible to see.
    
    I thought our one-flipper-roll
    strategy probably wasn't
    going to cut it, so I went
    to the captain, hoping he'd
    reconsider our tactics.
    
    He just said, "Good joooob!"
    After a moment, he added,
    "Nice!" ...I guess U just have
    to trust the captain...
    
    April 21
    The one-flipper-roll strategy
    was a failure.
    
    I thought it was time to
    deploy our ultimate weapon.
    I went to the captain and
    said, "It's time to try the
    ten-flipper-roll strategy!"
    
    In a strong yet reassuring
    voice, he told me, "Well
    done!"
    
    I believe in our captain.
    
    April 22
    The ten-flipper-roll strategy
    left the entire expedition
    team dizzy and disoriented.
    
    "Captain! What should we
    do?!" My voice echoed
    across the frigid tundra.
    And then I heard his strong,
    reassuring voice:
    
    That's it!"
    
    Ca-Captain...really?
    
    I...I believe in our captain.
    
    ---------------------------
    #17 [Birds of the Universe]
    ---------------------------
    
    Did everyone have a
    refreshing break? Wonderful!
    Let's continue our tour of
    theplant of the Huebirds...
    
    Ah, here we see a typical
    morning commute for these
    colorful creatures. Note that,
    even in a dense crowd, they
    moce in perfect harmony.
    
    Er...mostly. Excuse me!
    Please don't push! Someone
    could get hurt! Excuse me!
    
    "Tweet, twe-twe-tweet,
    tweet, squawk!"
    What was that? Does
    anyone in the group by
    any chance speak Huebird?
    
    Now, please! Please, let's
    try to keep things orderly!
    "Tweet, twe-twe-tweet, tweet,
    squawk!"
    I don't understand! WHAT
    ARE YOU SAYING?!
    
    Ahem. Let's continue our
    tour, shall we? As I was
    saying, the Huebirds are
    lovely creatures with their
    own ideas about order.
    
    Next, we'll be examining an
    altogether different species,
    the Eloquent Tapir, who I'm
    sure you all will enjoy
    conversing with.
    
    --------------------
    #18 [Rhythm Rockets]
    --------------------
    
    Hello, and thank you for your
    interest in Rhythm Rockets!
    These are sure to make your
    next outer-space voyage fun
    and memorable!
    
    We have four models this
    year, and I'll be happy to
    explain the differences.
    
    Family Model
    This cheerful red-and-white
    rocket is well balanced and
    suited to all sorts of uses.
    
    Party Cracker Model
    This one starts the party
    with a fun sound. Plus,
    there's no confetti to
    clean up!
    
    Bell Model
    This lovely rocket launches
    with a clear chime. Ideal
    for weddings and other
    celebrations!
    
    Bowling Model
    For the frustrated bowler in
    all of us, this exuberant
    rocket delivers the satisfying
    sound of a perfect strike!
    
    Whichever Rhythm Rocket
    you choose, you're certain
    to have an exciting and
    fun outer-space expedition!
    
    ----------------------
    #19 [Concert Listings]
    ----------------------
    
    Promoting their eagerly
    anticipated new single
    "Love Rap," the Love Posse
    (featurin MC Adore) is
    coming to a town near you!
    
    Opening for the Posse will
    be those twin quasars of
    hip-hop, the RAPMEN.
    
    Check online for dates and
    venues. Advance tickes are
    $60, and each comes with
    an MC Adore sticker.
    
    Tickets at the door are
    also $60 but do NOT come
    with a sticker. Plan ahead!
    Don't miss it!
    
    ----------------------
    #20 [At the Auditions]
    ----------------------
    
    "I want to be a star!"
    That was what I thought
    every minute of every day
    after I moved to this town.
    
    Then I saw the most
    important flyer on the most
    important cafe bulletin board
    of my life.
    
    The flyer read
    "Tap star wanted!"
    
    I knew this was my big
    chance. On the day of the
    audition, there were three
    other young guys waiting
    with me in the studio.
    
    There were four gray boxes
    lined up neatly in a row on
    a desk in front of us.
    We had no idea what they
    were for.
    
    A bearded man wearing a
    yellow box on his head burst
    into the room with a hearty
    "Welcome! Welcome!"
    
    "You guys look great! Long
    legs,symmetrical heads--
    you have all the right
    stuff to become tap stars!"
    
    "OK, now. Would you all
    please put these boxes
    on your heads?"
    
    I had a decision to make.
    Would I put this box on my
    head and risk looking silly
    for a chance at stardom?
    
    Of course I would.
    "YES. Bravo. BRAVO!
    You made it. You all
    made the cut!"
    
    And that's how I began my
    climb to tap stardom...
    
    ---------------------
    #21 [Pep-Squad Rules]
    ---------------------
    
    O Energy is key!
    
    O Everybody pitches in to
      clean the practice room.
    
    O Practice your finger work!
      Don't get the wrong page.
    
    O When everyone's pages
      are synchonized, we all
      win. When it happens,
      give a cheer for your
      squadmates.
    
    O To prevent your books
      getting mixed up, write your
      name on the back cover.
    
    O If you will miss practice
      for any reason, clear it
      with the captain at least
      a day in advance.
    
    O If you read a good book,
      post it on the team's blog
      and share it with
      everyone!
    
    O The "BOOM" part of
      "Rah-rah sis boom
      ba-BOOM" is key.
      Say it with pep, and let
      'em know you mean it!
    
    --------------------
    #22 [A Musical Term]
    --------------------
    
    "I dunno. It's like everyone
    just decides what it means
    and passed their judgement
    and expects me to behave
    in a certain way.
    
    I mean, first of all, it's my
    name, like my actual, this-
    is-what-my-birth-certificate-
    says NAME. It doesn't reflect
    me as a person.
    
    And why, words can mean
    more than one thing, you
    know? Just because the first
    thing YOU think of is some
    happy-go-lucky sap doesn't
    mean...
    
    Ugh. I know, I come in here
    every week and spend the
    whole session griping about
    this. You're probably tired of
    hearing about it by now.
    
    Do you ever have problems
    like this? Do peopel just
    look at you and assume that
    you're into, I dunno, copy
    what people do?"
    
    "Oookii oook-ook!"
    
    "Right, right. My therapy is
    about me and my problems,
    not you. Anyway, thanks for
    listening. I'll see you next
    Tuesday for another session
    of 'Mr. Upbeat's complaints.'"
    
    -------------------------
    #23 [Investigation Notes]
    -------------------------
    
    xx/xx/20xx
    "It's July though November"
    was the tip from the mystery
    man working at the Built to
    Scale factory.
    
    The "Assembly-Line Slogans"
    document he wrote looks
    suspicious. We'll definitely
    want to investigate that.
    
    -------------------
    #24 [Song Lyrics 1]
    -------------------
    
    Tonight
    Song by Tsunku?
    Arrangement by Yusuke Itagaki
    (Remix 3 Theme)
    
    Shiv'ring cold on a big city
    night,
    Well, that's how you found
    me, way back then.
    
    And in the startled blink of
    an eye,
    I knew my life was forever
    changed.
    
    Walking on a high wire,
    And if that's how life's
    gonna be,
    
    Then I should have all the
    fun that I can,
    Yeah, that's a lot more
    like me.
    
    Tonight's that night,
    Right here, right now,
    I swear.
    
    I'll walk in to the future
    without a care, yeah,
    Tonight when all my tears
    have come and gone,
    
    I'll say good-bye to all
    yesterday's sad songs, yeah,
    And there may come a time
    when I will hesitate,
    But waiting's part of life, now.
    
    Tonight's the night, please
    hear me out to the end.
    Could you please be the one,
    my carefree firned, yeah.
    
    Tonight I need my dreams
    to all come turn.
    Please tell me if that sounds
    like a plan to you, yeah.
    
    I know that it may sound too
    simple to be ture,
    But hey, well, that's life too.
    But hey, well, that's life too.
    
    -------------------
    #25 [Song Lyrics 2]
    -------------------
    
    I love you, My One and Only
    Song by Tsunku
    Arrangement by Naoki Tanaka
    (Remix 8 Theme)
    
    What can I do, What can I do?
    The only one for me is you,
    What can I do, What can I do,
    What can I do?
    
    Tell me, tell, now why'd
    you have to
    Hurt me, hurt me, now why'd
    you take my
    Heart if you don't love me?
    
    Tell me, tell me, just how to
    say good-bye now, bye now,
    Just when I know I
    Never will forget you?
    
    What can I do to bring you
    back to me?
    Tell me what to do to win
    you love!
    
    Won't ever give you up,
    Won't even let go.
    Even if it break me,
    I wil lalways know
    
    You are my only one.
    There is no other.
    This sweet dream will never die
    Won't every give you up
    Won't ever let go.
    
    Even when you hurt me,
    I still love you so.
    I'll let you take the lead.
    Follow where you go.
    
    Hear my plea, oh, won't you baby
    I love you, my one only
    
    What can I do, What can I do?
    The only one for me is you,
    WHat can I do, What can I do,
    What can I do?
    
    -------------------
    #26 [Song Lyrics 3]
    -------------------
    
    Beautiful One Day
    Song by Tsunku
    Arrengement by Kaoru Okubo
    (Remix 9 Theme)
    
    They say it's still just
     nothing by a man's world.
    They say it's just too hard
    to find yourself.
    
    (But then when) you dance
    you feel good,
    (And you know) you got 'em
    going,
    
    (And you know) your moves
    are real good,
    (And you know) that you are
    beautiful.
    
    I just want to shine, I want
    to be in love now.
    I just want to shine, I want
    to be in love now.
    
    You know you can't just
    leave the past behind you,
    You know know you can't just live
    a life of shining glamour.
    
    Ah, the music plays on
    and on,
    Oooh, as you walk around
    the town.
    
    And the teardrops just keep
    falling down,
    And the teardrops just keep
    falling down,
    
    And the teardrops just keep
    falling down because...
    I only wish I knew.
    
    Someday you'll find yourself
    and realize that you're
    beautiful.
    
    (So then when) love takes
    you down again,
    (And it break) your geart
    in pieces, then just
    Let the teardrops fall
    like gentle rain.
    
    That's when you'll find
    yourself and realize that
    you're beautiful.
    
    (And you might) just start
    heal then,
    (And you might) find your
    heart whole again,
    
    And you will find what you're
    looking for after all.
    
    -------------------
    #27 [Song Lyrics 4]
    -------------------
    
    Lonely Storm
    Song by Tsunku
    Arrangement by Yusuke Itagaki
    (Karate Man Theme)
    
    Baby, I'm a broken man, I'm
    just a shattering storm.
    Baby, try find my way as
    the lonely shadows swarm.
    
    Woah, I'm just a man,
    Missing you, please understand.
    Without you, I'm dying.
    
    No, no one will know how I
    bear my pain alone.
    In the end, I choose my
    solitude.
    
    No! I can't go back to my
    days of innocence.
    Can't go back, there is no
    return.
    
    Another cycle of seasons has
    passed us by and I can't help
    Wonder, I wonder, I wonder
    just where you are now.
    
    I hear from everyone that you
    are different and that you are
    Yet more beautiful than
    before.
    
    Woah...
    If you say that you are happier
    now and that's just the way you
    Feel about everything now,
    
    Well then I guess it's just
    that way that it is...
    
    -------------------
    #28 [Song Lyrics 5]
    -------------------
    
    Dreams of Our Generation
    Song by Tsunku
    Arrangement by Kaoru Okubo
    (Night Walk Theme)
    
    You and I've been through a
    lot together.
    That's just the way the story
    goes.
    
    Even though your heart breaks
    And you're down on your knees,
    Anyway, you'll laugh again
    someday.
    
    And if you're down,
    You'll get up again.
    Dust off a bit,
    And go along your way.
    
    But don't you know
    You might find, before too long,
    You're on your knees once again.
    
    Let's spread our wings, now,
    Do anything, now,
    Somehow we came this far.
    
    I've got a choice now,
    I hear your voice now,
    Singing inside my heart.
    
    Let's spread our wings, now,
    Into the sky now,
    Let's reach up to the sun.
    
    Soon we will see we're
    Living the dreams
    Our generation.
    
    ----------------------
    #29 [Character Bios 1]
    ----------------------
    
    Pirate Captain Jackie
    It's unclear how little Jackie
    achieved her rank, but she
    certainly has taken to the
    role, huh?
    
    Lady Cupid
    She's still practicing for the
    day she gets a shot at the
    big leagues, shooting at real
    hearts inside people.
    
    Frog and Frog Princess
    While her amphibious friend
    is very fond of her, most
    others think this princess
    is toad-ally spoiled.
    
    ----------------------
    #30 [Character Bios 2]
    ----------------------
    
    Munchy Monk
    After mastering eating, he's
    now aiming to perfect the
    art of feeding someone else.
    ON A MOVING TRAIN!
    
    Driver
    That guy in the driver's seat
    in the Toy Car... Man, he
    looks familiar! Anyone know
    where else we've seen him?
    
    Girls' Basketball Team
    A new team is burning up
    the courts...or would be if it
    had more than two members.
    Get recruiting!
    
    ----------------------
    #31 [Character Bios 3]
    ----------------------
    
    Clap Trap Doll
    HeightL 5.25" Weight: 8 oz.
    Special skill: Breaststroke
    Quote: "A good offense is
    the best defense."
    
    Mr. Hi-Hat
    Job: Percussion instrument
    Defining trait: Round face
    Extra gravy: Nice eyebrows
    
    Rhythm Fighters
    Genre: Combative robots
    Material: Soft vinyl
    Personality: Proud, but low
    threshold of pain.
    
    -----------------
    #32 [Final Words]
    -----------------
    
    Hey, you there! Yes, you!
    In front of the TV!
    Congratulations on getting
    a Perfect on Remix 10!
    Nicely done!
    
    Oh, and thanks so much for
    just playing this far into the
    game! It's always gratifying
    when someone goes to the
    trouble, you know?
    
    We've been watching you
    doing  your best, playing
    real hard. It's inspiring.
    
    Did you have fun? Was it
    hard to get here? Maybe
    you had friends who say
    it was easy.
    
    Hmph. Whatever.
    
    But let's walk about you
    some more! You probably
    found your sense of rhythm
    improving, huh? ...Right?
    
    If you haven't already done
    so, you should totally have
    your friends try out this
    game. You know there's a
    two-player mode, right?
    
    All right, let's say it was
    your desint to battle an
    evil wrestler army, and
    only you could do it.
    
    You might be sad that you
    had such a rough destiny
    ahead of you.
    
    But what if, by battling the
    evil wrestler army, you could
    make a lot of people smile?
    Then you think, "That's
    a pretty good destiny."
    
    That's all we wanted to say.
    Hopefully we'll see you out
    there again sometime. Enjoy
    you evening.
    
    --This message brought to
    you by the mysterious
    Rhythm League.
    
    ---
    END
    ---
    
    You'll notice that #29, #30 and #31 don't get unlocked by anything when getting
    a Perfect. These three unlock once you get all Perfects. You wanna know what
    they are?.... well, you're here, right? I'm pretty sure you've already looked
    at it by now.
    
    -------------------------------------------------------------------------------
    Rhythm Test.............................................................(RTHMT)
    -------------------------------------------------------------------------------
    
    So, if you ever felt like you want to go back and do the Rhythm Test again, you
    can in the Cafe. Just in case.
    
    The Rhythm Test is basically to get you to understand your own rhythmical
    sense. A monitor will scroll down on screen and you can see your own inputs
    live. At the top of the monitor is "Early", the bottom "Late" and in the middle
    is a highlighted line, which is the "perfect" marker. When the tests start, a
    dot will fall from top ot bottom. Pressing A will stop the dot. I'm sure you
    can guess the rest from that.
    
    First you'll be tested by a simple "keep the beat" test. Just press A in time
    with the beat you're given. After, they'll tell you obvious things like "if
    the dots are above the line, you're pressing too early," or the opposite.
    
    Next, they'll give a count down from 7. On the beat after "1", you have to
    press A. As you get along in the test, they'll start muting the count down,
    making you rely on your own skills to keep a beat. They'll even cover up the
    monitor so you have to really rely on your ears and sense of rhythm.
    
    The last thing they'll teach you is the A+B input. They don't do a whole lot
    for this. It's basically, "Oh yeah, you can do this," like an after thought. I
    don't mind too much, since it's easy to do.
    
    -------------------------------------------------------------------------------
    Rhythm Toys.............................................................(RTOYS)
    -------------------------------------------------------------------------------
    
    Rhythm Toys are back again.... it seems less abundant then before though,
    doesn't. Oh well. They's only 4 games this time around, but the last one is
    pretty creative.
    
    -------------------------------------------------------------------------------
    Toy Car.................................................................(TOYS1)
    -------------------------------------------------------------------------------
    
    In-game Message: Pull back. Let go. What could be simpler?
    
    The simple Toy Car will be unlocked after you get your first medal.
    
    The concept is to press and hold A to pull back a toy car. When you let go,
    it'll travel forward. The "goal" is to have it match up with the lighter
    version of the car that's already in place. That's it. You don't anything
    special from what I recall, so there's no point besides having a feeling of
    accomplishment I guess.
    
    -------------------------------------------------------------------------------
    Police Call.............................................................(TOYS2)
    -------------------------------------------------------------------------------
    
    In-game Message: This "toy" is actually an investigation tool. When you
                     discover anything suspicious, communicate with your informants
                     here.
    
    The deep and meaningful Police Call "toy" will be open to you once you have 7
    medals.
    
    You remember the "Phone" toy in Rhythm Heaven? Well, if you don't, you could
    put in some phone numbers hidden around the game and get interesting sounds.
    It's back in Fever, but instead of numbers, it's words. Don't worry, they're
    basically hidden in the same fashion; Endless Games.
    
    This requires you to point the Wiimote at the screen to input letters,
    cellphone style. You can backspace, confrim a current letter, and send what you
    have typed out on the screen. If you put in a correct word, you'll get a phone
    call, using sound found with the game.
    
    So, in case you're lazy, I'll list all of the codes that I've found to work and
    where to find them for yourself if you feel like it.
    
    MATCH
    Once your score hits 130, the little green light will grow and spell it out,
    then go back to normal.
    
    BOUTS
    After you clear one set of pots (5 points), every seed you plant will yeild a
    letter, spelling this word.
    
    SEESAW
    At some point in the Kung Fu Ball Two-Player Endless Game, when punching the
    ball on the inner bamboo poles, you'll see a truck with this word on it drive
    by behind the arc you couldn't see through before due to the angle, decently
    fast too, so pay attention!
    
    GOLFHERO
    When you start up the 4th set of rowing, 2 of the boarding planks will have the
    first two letters of this code, GO. The next few will have the rest, showing
    only 2 letters each time.
    
    BIRDS
    In Muchy Monk, when the train is in an area with signs propped up, each sign
    will have one letter of this word. There should be an blank sign at the end of
    it.
    
    STAFF
    Wait, what? This wasn't hinted anywhere in the game! That's right. To find this
    one, you had to have watched some of the Rhythm Heaven Fever trailers on
    YouTube. At the end of 4 trailers, it hinted people by capitalizing and
    colouring certain letters in red. The hint ended up as TXTMSG"STAFF"...IN A 7
    MEDAL TOY!" So yeah. Fancy, ain't it?
    
    Once you get a Perfect rank in Remix 2, you'll notice it hints at the
    Assembly-Line Slogans, but you need to get a Perfect rank on Built to Scale 2
    first. You'll notice that certain words in the Slogans are highlighted in red.
    Since you're looking at this, you already know where to find the codes, but
    if you put in "SPIKE", "CLOCKWORK", "POSITIVE", "AFLOAT" or "FEED", the
    highlighted words from the July to Novermber slogans, you'll get a tip from a
    "tipster" telling you that you can find a hidden code in Kung Fu Ball, Wake-Up
    Caller, Mr. Upbeat, Pirate Crew, or Munchy Monk respectively.
    
    -------------------------------------------------------------------------------
    Hi-Hat..................................................................(TOYS3)
    -------------------------------------------------------------------------------
    
    In-game Message: Have you plated a hi-hat before? If you have, this'll be a
                     cinch. If not, enjoy this opportunity to learn and grow as a
                     person.
    
    This living percussion instrument, Mr. Hi-Hat, can be yours for a measly 14
    medals! This toy is pretty interesting and holds some nostalgia for the gamers
    who have played both the original GBA and DS games. You're Mr. Hi-Hat, the...
    hi-hat... yes. In order to play with this toy, pressing and holding A+B closes
    your "mouth" and letting go opens it again. Springs ressembling Mr. Upbeat tap
    on you. There's always a fat one at the end. Press and hold A+B so the smaller
    ones tap you with your mouth closed and the fat one when your mouth is open.
    This will start to make a beat.
    
    There are 3 different number of beats you can chose from, using the D-pad on
    the Wiimote. There's 4-beat, 8-beat, and 16-beat. If you're having torubles,
    the game auto matically offers a demo for you to get a grip on it.
    
    If you successfully keep it going, you'll start up some background music, and
    in turn, the main melody of a song. The 4-beat song is Blue Brids from the DS
    game. The 8-beat song is Rhythm Epliation, the hair-plucking game from the
    GBA. Finally, the 16-beat game is the title screen song from Rhythm Heaven
    Fever.
    
    -------------------------------------------------------------------------------
    Rhythm Fighter..........................................................(TOYS4)
    -------------------------------------------------------------------------------
    
    In-game Message: Use rhythm in a new way--to knock out an opponent! (This game
                     requires two Wii Remote controllers to play.)
    
    The interesting Rhythm Fighter will be unlocked at 21 medals. As a Rhythm Toy,
    it's pretty unique, being the only two-player toy and actually pretty
    competitive. In it, you and a friend take turns showing off a pattern of
    punches and kicks to a set amount of beats for a number of rounds and then
    dodging said pattern. To punch, you press A, to kick, press A+B. To dodge the
    punches and kick, simply copy the same inputs for punches and kicks. The game
    will give you an example of how many possible hits are in a round.
    
    Good to note that if you're not perfectly timed with the beats, you won't do
    anything, so be sure your timing it right, otherwise you're only helping your
    opponent!
    
    It's always the same number of possible hits each time you start up Rhythm
    Fighter, so it never changes. It always goes:
    
    Round 1   = 4 beats (4 hits)
    Round 2   = 8 beats (8 hits)
    Round 3   = 4 beats with offbeats (8 hits)
    Round 4   = 8 beats with offbeats (16 hits)
    Round 5   = 12 beats (12 hits)
    Round 6   = 12 beats (12 hits)
    Round 7   = 8 beats with offbeats (16 hits)
    Round 8   = 12 beats (12 hits)
    Round 9   = 8 beats with offbeats (16 hits)
    Round 10  = 8 beats with offbeats (16 hits)
    Round 11+ = 12 beats with offbeats (24 hits)
    
    Along with shifting the number of hits you can throw, the tempo is also thrown
    around in this game. Usually, the faster it is, the harder the timing is. Once
    you hit 11+ rounds, which I have to give both of you props for being able to
    keep up with each other for this long, it'll always remain at 24 possible hits
    with tempo changes for each round until one of you fall.
    
    Seriously, I thought it was going to be done at 10 round, like a normal boxing
    match, but I was completely wrong about that.... You know, this could have been
    classified under a Endless Game. It technically never ends.
    
    If you're taking this seriously, the lights in the upper corners of the screen
    pulse with the beat of the music along with your boxer.
    
    -------------------------------------------------------------------------------
    Endless Games...........................................................(ENDLS)
    -------------------------------------------------------------------------------
    
    Endless Games, we meet again at last... what's that? They took out Manzai
    Crows and replaced it with Mr. Upbeat? Awww. Oh well.
    
    Endless Games is where you unlock games that are.... endless. Uh, yeah, I dunno
    how to be more blunt than that. Games you start will obviously not end until
    you make a big enough of a screw up.
    
    -------------------------------------------------------------------------------
    Mr. Upbeat..............................................................(ENDL1)
    -------------------------------------------------------------------------------
    
    Personal Description:
    Being unlocked at a measly 3 medals, there's a reason why. It's boring as all
    get out! In all seriousness, Mr. Upbeat is a returning game from the original
    GBA Endless Games. This game is also known as "the game that replaced Manzai
    Crows." But putting that aside, Mr. Upbeat isn't that bad. On every other beat,
    you have to press A to "hop" over a metronome needle, though it's more like
    step over. As you progress in the game it'll get faster and faster.
    
    Personal Thoughts:
    I myself have only gone into the early 200s, but that's because I couldn't
    bother myself to try for a better score. In all honesty, it's pretty boring.
    It's a nice throw back to the original GBA game, but the music is just the
    original training music sped up/slowed down to match the current tempo and....
    it's just not a whole lot I want to do with it.
    
    Tip(s):
    There's a little green light on Mr. Upbeat's head that flashes when you should
    press A, so keep that in mind.
    
    -------------------------------------------------------------------------------
    Wake-Up Caller..........................................................(ENDL2)
    -------------------------------------------------------------------------------
    
    Personal Description:
    The little alarm clock is ready to get to work at 11 medals! The game is about
    the inside of a cuckoo clock, where the bird in the clock is an actual bird.
    Said bird must make up at the right time to... toss a seed into some
    conveniently placed pots on a shelf to make them grow into flowers? Yeah I
    know, makes no sense, but hey, it's Rhythm Heaven. You control the clock and
    when he alarms. Before the bird goes to sleep, he tells you a time to wake up
    at. The speech bubble disappears on its own, so remember that time well.
    
    Personal Thoughts:
    It's interesting, but man, it's so slow and doesn't go really get going. I've
    only gotten up to 9 myself since it goes by so slow. There's the time it takes
    to actually start the game, the countdown to pressing A and the cutscene after
    you correctly time it.
    
    Hit or Miss:
    Superb:
    You wake up the bird on time to toss that seed into the pot. The seed turns
    into a full flower.
    
    OK:
    You're slightly off, but the bird will still pop out and plant the seed. The
    seed sprouts, but the flower doesn't have any petals.
    
    Try Again:
    You missed the alarm, the bird is shocked and it's too late to plant the seed
    now.
    
    Tip(s):
    In the tutorial, it only teaches you about # o' clock times and #:30 times, but
    when your score gets to 8 (you'll be trying for 9), it'll give you a #:40,
    where the beat uses the offbeat of the offbeat. Don't worry, you can hear the
    ticking of the clock like you normally would, and you'll hear it loud and
    clear.
    
    Once your score gets to 9 (trying for 10), the ticking of the clock will fade
    along with the counting, so it'll be testing you abilities to keep a beat. It
    will return, but never expect it to always be there.
    
    Again, when your score gets to 10 (trying for 11), this is where the "a.m."
    and "p.m." times matter. Before it was all just a.m. and 12 p.m. At this point
    it'll start throwing you a time beyond 12 counts and also start speeding up the
    overall tempo of the game.
    
    -------------------------------------------------------------------------------
    Munchy Monk.............................................................(ENDL3)
    -------------------------------------------------------------------------------
    
    Personal Description:
    The monk you all know from the DS game shows up, revamped and ready for only 23
    medals. The monk looks a little different, but the game assures us in a Read
    Something that it is, in fact, the same one from the game of the same name. So
    the monk will be feeding a familiar face this time around! You get handed eggs
    and peas by a girl, who has the person being fed, on her head. To feed the eggs
    to the person, you need to press A to... blow the egg into his mouth. Yeah, I
    know. To feed him the peas, you have to press and hold A+B to.... basically do
    the same thing in rapid fire. You'll get audio cues from the girl, who hands
    you said food. She'll either say "One, egg!" or "Hand full of peas!" The timing
    for both is the same, just a beat after she's done saying it. You start with 3
    tickets, those being your lifes. Make that many mistakes, game over. By the way,
    did I mention this was on a moving train? I don't think it really matters, but
    whatever.
    
    Personal Thoughts:
    This song is pretty catchy. The fact that it's a form of Munchy Monk is also
    pretty nice. I don't understand why he looks so different now and the guy in
    Packing Pests looks more like the previous Muchny Monk. Whatever!
    
    Hit or Miss:
    Superb:
    You blow the egg and peas into the guy's mouth, flowers and stars beam from him
    shortly and the girl is happy.
    
    OK:
    There's technically barely missed inputs, but they get rid of tickets so I'm
    placing it under Try Again.
    
    Try Again:
    You blow the egg slightly off tempo, either causing it to hit the guy in the
    face or hit the roof of his mouth. When blowing the peas, they all end up
    hitting the guy's face or you don't feed all the peas to him. You can also
    try the incorrect inputs, cause the egg and peas to be blown away comically.
    
    Tip(s):
    The characters bounce to the beat of the music and nothing is offbeat from what
    I know. The game also keeps speeding up its tempo as it goes along and you can
    tell when the train start to slow down and then starts moving at normal speed
    again.
    
    The "Hand full of peas" command may change in length when it gets further into
    the game. Sometimes when the girl shows you the peas, it'll look like they're
    on sticks and when she hands them to you, it makes a "TWANG" sound.
    
    During the game, the girl will hand you a golden egg every once in a while.
    Said gives you another ticket. Too bad she usually gives you it at the very
    beginning of tempo shifts. Try your best to immediately adjust to the tempo
    change and get the golden egg! Also, the limit is 5 tickets, just so you know.
    
    -------------------------------------------------------------------------------
    Lady Cupid..............................................................(ENDL4)
    -------------------------------------------------------------------------------
    
    Personal Description:
    An angle of love is ready to shoot some arrows for the price of 32 medals! This
    game revolves around an angel needing to shoot a bomb. Simply press A to shoot
    an arrow. Between you and the bomb are blocks that can be destoryed by shooting
    them. Becareful, you only a limited number of arrows before you run out. Once
    you shoot the bomb, you'll get some more arrows, just don't shoot too many.
    Lady Cupid will start from the left and scroll right until she's off screen and
    then scrolls back on from the left side and repeats. You need to time your
    shots to the beat of the music.
    
    Personal Thoughts:
    So, this game kind of gets boring after a while, but by that point, you've
    probably already ran out of arrows. I do, however, like the 8-bit style they
    went with to contrast.... everything else in this game. And that sample picture
    for the menu is awesome too. Perhaps if there's another Rhythm Heaven, she'll
    see some main game action?
    
    Tip(s):
    The game speeds up the tempo. Don't worry and calm down. If you don't think you
    can get a good shot, wait and get a grasp on the beat. This game has no timer
    and thus you can take as long as you want.
    
    As the game goes along, it'll replace the big bulky blocks with quadruple the
    number, making the pathway to hitting the bomb that much harder. Then later
    still, it'll give the blocks an extra hit, so you have to shoot it twice before
    it breaks.
    
    If you're going for a highscore, destorying/hitting less blocks means more
    points. For every blue/cracked brown block a bomb destorys, you get 10 points,
    20 if it's a normal brown block. The bomb itself gives you 1000 points.
    
    -------------------------------------------------------------------------------
    Endless Remix...........................................................(ENDL5)
    -------------------------------------------------------------------------------
    
    Personal Description:
    Oh?! What's this? Why, it's a special game you get just for getting all Perfect
    ranks on all 50 games. You get this beast. While including Mr. Upbeat and
    Munchy Monk, this one adds three, count 'em, THREE new games and they don't
    even teach you how to play. You've got a basketball game, a frog game and a
    fly-eating game. The first is Girls' Basketball. Being one of only two members,
    you catch b-balls and free throwing it into the hoop. You simply press A+B to
    catch it, no need for anything else, like letting go at a certain time. Next up
    in the Frog Princess. You control the frog the princess is riding on. The frog
    will croak with a "DUNK-DUNK." Press and hold A on the beat after the second
    "DUNK" and let go a beat after that to jump. Finally, we have the Chameleon.
    You're the chameleon, ready to eat some flies. When a fly swoops in range,
    it'll make a "Bzzt, bzzt, BZZZT!" At that moment, you either need to press A or
    A+B to launch your tongue out at said fly. A for flies close to you, A+B for
    flies that are further away. Like all Endless Games, it keeps getting faster
    and faster as you go along, and this is of Remix quality, so try or die!.... Or
    not try at all, that works too.
    
    That was a lot.
    
    Personal Thoughts:
    This was quite the surprise when I first found this. To think, you actually got
    something other then unlocking all the music and extra reading material. I'm
    pretty sure this is the first Rhythm Heaven game that has actually given you
    anythiing for getting all 50 Perfects.
    
    Also, it's pretty hard to purposely almost miss an input for this! This took me
    a while to figure out the Hit or Miss for these since it's goes straight into
    the Remix.
    
    Hit or Miss:
    -------------------
    [Girls' Basketball]
    -------------------
    Superb:
    You catch your teammate's toss and free throw that ball through the hoop, said
    hoop saying "OK" in a familiar voice....
    
    OK:
    You still catch and throw to the hoop, but the ball hits the rim of the hoop
    and bounces away.
    
    Try Again:
    They ball smacks you right in the face, making you reel back.
    ---------------
    [Frog Princess]
    ---------------
    Superb:
    You wind up and jump perfectly, the princess making a happy face with a note in
    a speech bubble.
    
    OK:
    You're a little late/early on the wind up or your jump is a little off, almost
    falling off the lilypads, either making the princess look worried with sweat
    marks.
    
    Try Again:
    You jump but don't make it, falling into the water, your wind up took too
    long and the princess just fell off or you try to wind up too early with
    similar results, ie the princess falling off.
    
    -----------
    [Chameleon]
    -----------
    Super:
    You eat the flies with no problem.
    
    OK:
    There is none. You either get it or you don't. Super clear cut game.
    
    Try Again:
    You're timing is slightly off and you graze the fly, as falls down off screen.
    Or just failed to try at all and it flies away, pun not intended for once.
    
    -------------------------------------------------------------------------------
    Extra Games.............................................................(EXTRA)
    -------------------------------------------------------------------------------
    
    In this iteration of Rhythm Heaven, they felt it was appropriate to throw in
    some nostalgia for us hardcore Rhythm Heaven fans. These extra games can be
    unlocked just like the toys and endless games; with medals. They are 4 remasted
    games, both graphically and musically. You can only unlock this after you've
    got a passing grade on Remix 7 and seen the credits.
    
    You don't get anything for getting a Superb rank on these games, just a good
    feeling. In this case, I'll set this up like a normal game, but I'll take out
    the tips since it's not needed to unlock stuff or to achive a higher score.
    
    -------------------------------------------------------------------------------
    The Clappy Trio.........................................................(XTRA1)
    -------------------------------------------------------------------------------
    
    In-game Message: The world-famour Clppy Trio neber misses a beat. You're the
                     third in line, so just keep an eye on what the other two do!
    
    Personal Description:
    You are a group of monkeys, who dress up and clap to some awesome tunes. Like
    the message said, you're the third in line and you have to clap in the same
    rhythm as the other two. Simply press A to clap your hands. That's all there
    really is to it.
    
    Personal Thoughts:
    I love that they did this. The Clappy Trio was probably one of my more
    favourite Rhythm Tengoku games with a few others. With updated music and better
    sound, I was estatic to see this was in. You also see these guys spinkled
    throughout this game and the DS game as well. I love it.
    
    Hit or Miss:
    Superb:
    You clap when it gets to your turn. If there's enough time, all three of you
    will smile.
    
    OK:
    You clap, but instead you'll hear a "dink" sound and the other two look at you
    disapprovingly.
    
    Try Again:
    You clap, this time makes the "BOINK" sound, the other two still look at you
    disapprovingly. You can also not clap at all with the same results.
    
    Rank Messages:
    Superb: Trio-riffic!
    
    Just/OK: You need to make it to more of our practice sessions...
    
    Try Again: The trio just went solo!
    
    -------------------------------------------------------------------------------
    Sneaky Spirits..........................................................(XTRA2)
    -------------------------------------------------------------------------------
    
    In-game Message: Ghosts are trying to escape their haunted house! Grab your
                     trusty bow, and don't you let them get past you!
    
    Personal Description:
    You are a bow, with no one in particular wielding it, and you have to shoot
    arrows, using the A button, at ghosts to hit them back into the house as they
    try to pass by. They keep in time with the beat of the song by popping their
    heads up, making a "Weh" sound. Occasionally the ghosts won't pop up and the
    music will fade, making you rely on your ability to keep a beat. Can you stop
    the ghosts from escaping?
    
    Personal Thoughts:
    The music is so nice. I find this song to be really relaxing, even though it
    has massive tempo changes in it.
    
    I also like how the ghosts look with their derpy buck teeth.
    
    Hit or Miss:
    Superb:
    You snag the ghost with that arrow and shoot him back into the house.
     
    OK:
    You're slightly off and the ghosts just barely dodge your arrow to the left or
    right if your early or late respectively before moving along.
    
    Try Again:
    The ghost freely escapes but not before waving his hands at you and sticking
    out his tongue.
    
    Rank Messages:
    Superb: No ghost escapes on your watch!
    
    Just/OK: You got one!
    
    Try Again: Escaped ghosts are nothing but trouble.
    
    -------------------------------------------------------------------------------
    Power Calligraphy.......................................................(XTRA3)
    -------------------------------------------------------------------------------
    
    In-game Message: Have you have tried writing Japanese calligraphy? It requires
                     grace, finesse, and a surprising amount of upper-body
                     strength.
    
    Personal Description:
    You are a disembodied hand and arm, hold a brush to make beautiful Japanese
    calligraphy. You start by usually making a few brush strokes and then you power
    up for a final brush stroke, making your arm and hand tense up, turning red!
    To follow through with this, press A when you've fully powered up your arm.
    Aside from holding your brush down for a powered up stroke, you also can do a
    powered up press where you basically dot the page instead of making a stroke.
    It takes less time to power up a press. A stroke takes a full beat before
    pressing A, while the press takes half a beat. The game basically calls the
    press a stroke, which it is, but for the sake of clarity, I'll stick with
    press.
    
    Personal Thoughts:
    This is definitely one of my favourite Rhythm Tengoku games. It's just so
    quirky and odd that it's awesome. I also love the last one at the end and how
    a bunch of smaller people just walk in from the top and bottom at the sides of
    the screen.
    
    Hit or Miss:
    Superb:
    You complete a stroke or press flawlessly.
    
    OK:
    You perfrom the stroke or press, but you end up screwing it up, making a
    blotchy squiggle. When get to it, the people dancing along the side will fall
    over in disappointment.
    
    Try Again:
    You fail to perform anything at all. Like the one before, they people will fall
    over.
    
    Rank Messages:
    Superb: Horray for Japanese calligraphy!
    
    Just/OK: Who says calligraphy isn't fun?
    
    Try Again: Maybe I should stick with penciles...
    
    -------------------------------------------------------------------------------
    Tap Trial...............................................................(XTRA4)
    -------------------------------------------------------------------------------
    
    In-game Message: Think you've got what it takes to tap-dance with the monkeys?
                     (Has anyone ever written that sentence before?)
    
    Personal Description:
    You are the girl in the red dress and you must tap with the monkeys on screen.
    All you are required to press is A. Press A in time with their audio cues.
    Their "Ook" or whatever signals for one tap. They have a "Ki-ki" cue, which
    means tap twice. Next up is the jump, where they jump and land a few times,
    pressing when you land. Last is their "OoKIII!", meaning to tap three times.
    It's in time with the music, my good sir.
    
    Personal Thoughts:
    What did they do to the monkeys?! I can handle the revamp they did with the
    girl, but those monkeys are so friggin' tiny! What happened to the moderately
    sized monkeys from the original GBA game? What is this, I don't even.
    
    Hit or Miss:
    Superb:
    You tap and land in time with the monkeys. Nothing wrong here.
    
    OK:
    You tap or jump and it makes the same impact visual, but it'll make a "dink"
    sound.
    
    Try Again:
    Essentially the same as the barely missing it. When jumping, the girl will
    go "Oh," or "Kyaaa." You can tell you completely missed it when the giraffe
    will huff some... smoke? out of its nose and be sad.
    
    Rank Messages:
    Superb: It feels good to belong!
    
    Just/OK: Prrtty good...for a human.
    
    Try Again: Disappointing...
    -------------------------------------------------------------------------------
    Two-Player Mode.........................................................(2PLAY)
    -------------------------------------------------------------------------------
    
    So you got a friend you wanna play with instead of taking turns playing single
    player games? Well, Rhythm Heaven Fever has got a surprise for you. New to the
    series, outside of the Japan only arcade Rhythm Tengoku, Fever has a two-player
    mode where you both compete and work together with a friend. You compete to see
    who has a better sense of rhythm by giving you a score out of 100, but in order
    to unlock more two-player games, you have to accumulate a high enough score.
    
    Also, there are Duo Medals. If you get a Superb rank in these two-player games,
    you get a Duo Medal, which unlocks "Endless Games" for two-player mode. There
    are a total of 8 two-player games. They are the single player games refitted to
    include a second person. Most of the time, you'll both be playing at the same
    time, but in some part, you'll take turns showing off while the other waits for
    theirs.
    
    One thing to note is that games only unlock as you unlock them in single-player
    mode. So if you go and look at them right as you unlock it, you'll only have
    Fork Lifter.
    
    Basically, the game is the exact same as it's single-player counterpart, what I
    said above. So I'll list what's different about the game, visual and gameplay
    wise.
    
    -------------------------------------------------------------------------------
    Fork Lifter.............................................................(DUOG1)
    -------------------------------------------------------------------------------
    
    What's different:
    So Player 1 is the blue fork and player 2 is the orange fork.
    
    In the middle of the game, Player 1 and Player 2 will alternate for turns at
    catching the peas every once in a while. Not a whole lot different.
    
    -------------------------------------------------------------------------------
    Tambourine..............................................................(DUOG2)
    -------------------------------------------------------------------------------
    
    What's Different:
    Player 1 is a blue monkey while Player 2 is the normal, orange monkey. The
    background for this one is a creamy yellow kind of colour. Very easy on the
    eyes.
    
    On the 5th and 6th patterns, Player 1 will have to do the first 4 inputs while
    Player 2 has to do the last 3. The roles are reversed for the 7th and 8th
    patterns.
    
    The final 9th and 10th patterns resume going back to just both of you at the
    same time.
    
    Quite a mix up.
    
    Also to note something important, even if you do shake or smack the tambourine
    when it's not your turn, it won't matter. I tried it myself and I still managed
    91 points for both players. If it lowers your points, it's not by much because
    within the 90s is my general point range when playing these two-player games.
    
    -------------------------------------------------------------------------------
    Ringside................................................................(DUOG3)
    -------------------------------------------------------------------------------
    
    What's Different:
    Player 1 is blue and Player 2 is orange, blah blah blah.
    
    Nothing changes at all. Neither take turns answer questions or posing so...
    it's just a straight copy of the original single-player game.
    
    Something to note, like Tambourine, is the fact that, even if you just screw
    around and press A or A+B whenever, as long as both of you correctly time the
    proper button inputs, you'll still get a rather high score. If you've ever seen
    that two-player Ringside video with both players posing nonstop, it actually
    works. It doesn't lower your score, and if I does, it's not by much. I still
    managed a Superb rank, and I did it twice to be sure.
    
    -------------------------------------------------------------------------------
    Micro-Row...............................................................(DUOG4)
    -------------------------------------------------------------------------------
    
    What's Different:
    Player 1 blue, Player 2 orange, same deal.
    
    Nothing changes besides being changed from a line of 3 to a line of 5. Yeah.
    
    Like the two before this one, you can press A whenever, as long as you're not
    messing up the timing. Again, if it does lower the score, it's not by much.
    
    -------------------------------------------------------------------------------
    Flipper-Flop............................................................(DUOG5)
    -------------------------------------------------------------------------------
    
    What's Different:
    Player 1 blue, Player 2 orange.
    
    Like Micro-Row, nothing has changed besides Player 2 geting his own row of 3
    seals. That's it. No, you can't do that shenanigans like the others before
    this.
    
    -------------------------------------------------------------------------------
    Launch Party............................................................(DUOG6)
    -------------------------------------------------------------------------------
    
    What's Different:
    Player 1's launch box is blue, Player 2 orange yeah yeah, we know.
    
    Again, nothing is really different. However, during the stars part, Player 2
    will be sent way back into the background. The both of you still need to play
    as normal, it's just Player 2 won't be able to see his count down as easy. Then
    Player 1 will be sent to the background and same deal, you have to keep going.
    This doesn't really do anything because the player who's in the background can
    just look at the one who's still normally on screen and yeah. It makes this a
    joke of a gimmick if you ask me.
    
    AGAIN, you can press A as much as you want. As long as you still successfully
    launch the rocket, you're fine.
    
    -------------------------------------------------------------------------------
    Tap Troupe..............................................................(DUOG7)
    -------------------------------------------------------------------------------
    
    What's Different:
    Player 1 sports blues shoes and tie, Player 2 orange blah blah blah.
    
    The only difference here is that at some points, a spot light will be put on
    either player and then shift over to the other and then disappear. I'm not
    particularly sure what this does, but my guess is that it rate you harder if
    you screw up while the spot light is on you. I'm not sure. Both players still
    need to tap during the stop light of the other.
    
    ... Should to be surprised? This is just like all the others. You can tap in
    between beats and still get away with a high score, as long as you don't screw
    up your normal taps. This is stupid.
    
    -------------------------------------------------------------------------------
    Karate Man..............................................................(DUOG8)
    -------------------------------------------------------------------------------
    
    What's Different:
    Player 1 is... not blue?! Instead, it's white this time, and Player 2 is
    purple. The background is red instead of the pale blue in the original and
    lacks the falling snow. Yeah doing the combo, if you both broke the barrel,
    you'll both look and smile at each other. If one of you missed, the other will
    look at them disapprovingly while the one who missed either doesn't care or
    will be sad.
    
    This game is like Fork Lifter and Tambourine where there are segments that
    player 1 has to do solo and segments that player 2 has to do solo. The solo
    parts start up once it hits the fast singing parts of the song and for the
    awesome guitar solo.
    
    This shouldn't even be a surprise, but for different reasons. Punching or doing
    the combo when you're not suppose to won't lower your score. As long as you 
    properly hit the pots and combo, you're fine. Makes sense considering Karate
    Man normally doesn't penalize you for punching and comboing when you're not
    suppose to.
    
    -------------------------------------------------------------------------------
    Two-Player Endless Games................................................(2PEND)
    -------------------------------------------------------------------------------
    
    So, with all the normal two-player games out of the way, you decided to check
    out the Two-Player Endless Games, right?.... O-or you're checking it out just
    because you can. That works too.
    
    Just like the normal Endless Games, you only stop when you fail. Unlike the
    normal two-player games, these are not just straight copies of the normal
    Endless Games. They're all new games for you and a friend to play. This is more
    cooperative than competitive, as in get ready to play the blame game when one
    of screws up!
    
    ... Or you can just play it by youself like a LOSER.... like me. *cry*
    
    -------------------------------------------------------------------------------
    Clap Trap...............................................................(2END1)
    -------------------------------------------------------------------------------
    
    Personal Description:
    The first Two-Player Endless Game only requires 1 duo medal to unlock. This one
    is simple on paper, but pretty hard in all honesty. You and your friend have to
    press A at the same time to stop a hand from karate chopping you on the end.
    You can afford to make 2 mistakes, but if you screw up a third time, it's game
    over.
    
    Also to note, the longer you can stay in it, the more different things appear
    to try and hit you. The high I've gotten to was 27 and I've seen the hand, a
    cat paw and a leek. If someone could tell me what other things might come down
    and try to hit, that would be highly appreciated.
    
    Tip(s):
    As the game goes along, it'll try and literally pull a fast one on you. Stay
    focused. There's also super slow ones that might be hard to keep track of.
    
    -------------------------------------------------------------------------------
    Mochi Pounding..........................................................(2END2)
    -------------------------------------------------------------------------------
    
    Personal Description:
    The next game is unlocked right after, requiring 2 duo medals. Mochi Pounding
    is interesting. You and a friend have to pound some rice cake to make some
    uh.... living mochi. Don't ask. Anyway, the two of you alternate pressing A for
    the number stated on the mortar to pound that rice into paste! You only have 15
    seconds to pound so be fast. Don't be greedy though, when one of you presess A
    twice in a row, you breack the mortar and have to start that number again. You
    have 3 tries for each number, so don't worry, you won't have to worry about
    having a set number of tried throughout the entire game.
    
    If you and your friend manage to find a nice synchronization between each other
    or you're playing by yourself, when you're pressing A alternatively fast
    enough, both of the guys on screen start to lowly yell "oooooooOOOOOOOOOOOOH!!"
    for as long as you guys can keep it going or until you finish... or screw up.
    
    Tip(s):
    I honestly know nothing of how to do this with a friend.... *sniff*
    
    -------------------------------------------------------------------------------
    Kung Fu Ball............................................................(2END3)
    -------------------------------------------------------------------------------
    
    Personal Description:
    Hey, it's Young Cricket!.... and some girl. But yeah, you unlock this one by
    getting 4 duo medals. The two players kick and punch a ball around until it
    breaks. Of course it wouldn't be kung fu without standing on poles of bamboo
    over water. It's basicly a "keep the beat" kind of game. A small, adorable
    kappa will pop out of the water to start you off and throw a large brown ball
    towards either of you. When you break that, a silver ball pops out of that.
    After that a gold ball! Finally, it just breaks into some various stuff. You
    have 3 hearts meaning you can only screw up 3 times. Every now and then the
    gold ball will hold a heart, so stay vigilant. If you're on the outside set of
    bamboo, you'll kick the ball, letting it hang in the air for 3 beats. Once you
    switch to the inner set, you punch it instead and it travels faster, 2 beats.
    You can also breath fire! They give you an audio cue of "Heat fu!", and you
    need to press A+B on the beat after that. Finally, there's a "Great Bird Claw
    Spike", where an audio cue of the same name will sound to pull of a spike,
    obviously. You hear "Great Bird", then press A on "Spike." After that, the
    other player will need to press A on the audio cue of "Pow!" It's all in time
    with the beat, so don't fret.
    
    The further you go in the game, the more the game tries to screw with the
    tempo. It'll stay the same tempo at first, but later you'll get to the point
    where it gets faster and faster after breaking the layers of balls. There's
    also a code somewhere, but I'm sure you've already seen it in the Police Call
    section by now.
    
    Tip(s):
    Be careful, along with speeding up the tempo, it can just as easily slow it
    down to crawling speeds. I think, however, that this game never changes the
    order of its tempo shifts or inputs, so you're probably safe there.
    
    -------------------------------------------------------------------------------
    Pirate Crew.............................................................(2END4)
    -------------------------------------------------------------------------------
    
    Personal Description:
    The pirate captain Jackie and her crew are ready to row for 6 duo medals. You
    and a friend are the two middle guys in 2 columns of people, ready to paddle.
    You row simply by pressing A. You're job is to not screw up and shake the boat
    while rowing, otherwise those pigs that your transporting will fall overboard.
    If you lose all the pigs, it's game over. When Jackie says "Everybody row,"
    both you and your friend press A every other beat, in time with the music. When
    she says "Aaand left turn!", Player 2 has to press A every beat while Player 1
    stays at the same rowing speed. Finally, she'll say "OK, right turn!", this
    time Player 1 has to row every beat while Player 2 only has to row every other
    beat.
    
    The game's tempo changes over time and every time you make it to a set and
    unload the pigs, more will come back on. The amount you get isn't dependant on
    how many you kept on board. It also gives you a set amount for said patterns,
    so even though you start with 6 pigs, the next one will give you 5. Some even
    give you only 1, so stay focused.... or get ready to play the blame game.
    Either one.
    
    Tip(s):
    The game always gives you the same patterns and the same tempo changes every
    time you play this game from what I know.
    
    The game gives you tens of points each time you row. To get more points, be
    perfectly spot on with a row. You can tell when your colour, (Player 1 blue,
    Player 2 red) resonates briefly from you while you flash white. If both players
    time it perfectly, you'll hear a "yeah!"
    
    -------------------------------------------------------------------------------
    Bossa Nova..............................................................(2END5)
    -------------------------------------------------------------------------------
    
    Personal Description:
    Bossa Nova is turned two-player and endless at the same time for 8 duo medals
    and is the final of the Two-Player Endless Games. This game is pretty straight
    forward. Take what you know about Bossa Nova. Now throw in a human player
    instead the CPU player. That's basically it.
    
    The game never changes its tempo and is basically looping the original Bossa
    Nova song over and over again. It's not that bad, really it isn't. However, as
    you go along in this game, each hit will reveal a letter at a time. This ends
    up making a MASSIVE story that I'm not even sure if it ends or not. I myself
    have gotten up to a little over 1000 points and it honestly seems like a
    legitimate story is being told about Bossa and Nova and how they live their
    life.
    
    It seems like someone as recorded the full story. Turns out you reach the
    end at around 1142. I mean, literally, it has "THE END" on it. The first guy
    I've ever seen complete the story is a person by the name of MaxaNum on YouTube.
    He recorded it and already transcribed the entire story out. I'll be re-posting
    it here, but I highly encourage you to check out the video and heck, check out
    the rest of his channel! 
    
    http://www.youtube.com/watch?v=iIPsCAaVtGQ
    
    Bossa and Nova are one of those wonderful, charming, witty, urbane couples that
    their neighbors adore. They live in a split-level cave in the trendy part of
    Big Field with Fruit Trees.
    
    Bossa's work takes him all over Big Field, and the animals love him. He is
    especially popular among elderly animals, who appreciate his old-world manners.
    Nova is a well-known local artist whose paintings adorn all the best nearby
    caves.
    
    On this particular day, Bossa is taking a day off to help Nova move the largest
    painting she has ever done. It's going to a cave near Big Hole with Mastodon
    Skeleton in It. An art collector has already paid Nova quite a few shiny stones
    and flint tools for it.
    
    Working together, the two of them move the large painting into the cave and
    hang it on the wall. Then they step back and admire Nova's work in its new
    home. "It definitely makes the cave come alive," says the art collector, "but
    I'm afraid it just won't do. It clashes with the other pieces. Unless...I can
    comission some more of your work to replace them?"
    
    Bossa and Nova grin. It may be time for Bossa to quit his job promoting
    conch-shell perfomances and become Nova's full-time agent...
    
    
    Tip(s):
    A heads up, you only have 3 hearts, meaning you only have 3 chances. Along with
    completely screwing up, fumbling the ball/cube will also take away a heart.
    Luckily, the game gives you a second or two to catch your pattern again,
    otherwise you might just blow all 3 hearts at once.
    
    -------------------------------------------------------------------------------
    Cameos/Extras...........................................................(CAMEO)
    -------------------------------------------------------------------------------
    
    Rhythm Test:
    If you Wait long enough after a test with the beeping sounds, a dog will bark,
    occasionally a guy will also talk to the dog, somes shushing it.
    
    Air Rally:
    Superb rank picture has the Blue Birds from the DS game there. As a luck based
    thing, it's possible for the Blue Birds and Captain Blue Bird to show up during
    the game instead of the geese or those other birds.
    
    Packing Pests:
    The guy in Munchy Monk from the DS game appears as the employee.
    
    Catch of the Day:
    In the Try again rank, the Student in DJ School of the DS game shows up as the
    fish vendor.
    
    Flipper-Flop:
    Captain Tuck is the same, or at least has the same face, as the captain in
    Marcher from GBA, only in a parka.
    
    Launch Party:
    Try Again and OK ranks shows one of Clappy Trio, either being in the rocket or
    out in space on a tether line.
    
    With a Superb rank, the UFO in Airboarders the credits game from DS shows
    itself.
    
    Donk-Donk:
    At the end of this game, it shows Rhythm Heaven, same place shown to you when
    you get a Superb rank in the DS's Remix 10.
    
    Love Rap:
    At the end of the game, when it zooms out of the TV, if you're playing in wide
    screen, you'll be able to see the RAPMEN in the game of the same name in the
    GBA game. You'll also be able to see a Quicknibble in a fish bowl and the dog,
    Barista.
    
    Remix 6:
    Getting a Superb rank shows the business man in the UFO in Airboarders/the
    credits game from DS.
    
    Cheer Readers:
    Lots of characters in this one. In the tutorial, the "OK, it's on!" is a fueled
    up robot from Fillbots in the DS game. In the game, the "OK, it's on!" pictures
    have the Onion from Rhythm Epilation in the GBA game, DJ Yellow and Student
    from DJ School and Stepswitchers from Lockstep in the DS game.
    
    Remix 7:
    OK and Superb rank show Rhythm Heaven. Cheer Readers got a few new ones as
    well. The "OK, it's on!" pictures have the commander in Space Dance and the
    Ya-chan in the original night Walk from the GBA game and one of the Frogettes
    in Frog Hop and.
    
    Also, Karate Joe is watching himself in his GBA counterpart.
    
    Working Dough 2:
    The space bunnies from the other two Rhythm Heaven games are present. Said
    bunnies are also from the WarioWare series.
    
    Love Rap 2: Same as before.
    
    Cheer Readers 2:
    The "OK, it's on!" pictures once again have more cameos. This time around, it
    has the vegetables in Rhythm Epilation from the GBA game and/or Crop Stomp, one
    of the Paddlers in Rhythm Rally and the Moai Kids in Moai Doo-Wop from the DS
    game.
    
    Hole in One 2:
    As you play, the clouds will slow move to the left to reveal Rhythm Heaven!
    She's practicing on Rhythm Heaven. Amazing.
    
    Remix 9:
    AGAIN, the Cheer Readers have more cameos. This time it's the a girl from the
    Tap Trial segments in the GBA's Remix 5 and the tutorial girl on the title
    screen from the DS game.
    
    Board Meeting cameos the Drum Girls from the GBA game, using the assistant as
    a reference to the bassist in the band while the other two are in the
    background.
    
    Karate Man gets some cameo action too. Just like the end of the GBA's Remix 8,
    after his face had been blacked out, once it shows his face again, it's better
    detailed and nothing like his original face. Said face is also seen in the DS's
    Karate Man 2 after you hit a bomb away.
    
    Cameos all over this one! When you get a Just/OK rank, the picture will will
    show an octopus in Octopus Machine from the DS game being caught on the fishing
    line.
    
    Cafe:
    If you look near the top left of the screen, you'll see a flyer that has Note
    from the DS game on it. Little guy is still being an awesome dude.
    
    Read Something:
    In "Concert Listings," it flat out references the RAPMEN from the GBA game.
    
    In "At the Auditions," it references the commander in Space Dance from the GBA
    game.
    
    Toy Car:
    One of the Calppy Trio is in the car. The faded out version, where you need to
    land your car, is without the red 'fro.
    
    Wake-Up Caller:
    Once your get 12 points and going for your 13th, the moon in the background
    will look like a bacteria in Doctor Bacteria from the GBA game.
    
    Munchy Monk:
    One of the Glee Club members from DS game is sitting on the girl's head. Lots
    of characters though the window of the train cart. In no particular order,
    there's the Stomp Farmer from Crop Stomp, the Love Lizards from the game of the
    same name, the Pop Singer from Fan Club 2, the Frogettes from Frog Hop, the
    Tiny Ghosts from Big Rock Finish, the Research Scientists of Love Lab from...
    Love Lab, and the Blue Birds and Captain Blue Bird, all from the DS game. (I
    think that's all of them)
    
    Lady Cupid:
    Shows Rhythm Heaven in the background.
    
    -------------------------------------------------------------------------------
    Special Thanks..........................................................(STHNK)
    -------------------------------------------------------------------------------
    
    Of course, I feel obliged to dedicate a section to the awesome dudes (or
    dudettes) who have allowed me to link their videos in this guide. Except one,
    but I gave proper credit and didn't claim it as my own, so yeah.
    
    Andrew Eisen
    For the excellent Monkey Watch advice video. Also check out his other videos
    too, they're pretty funny.
    
    ReminisceNikka
    An interesting YouTuber who has taken the liberty of yanking the music right
    out of live gameplay, leaving only SFX. I linked to the Launch Party video but
    check out the others, there's surely more to come.
    
    MaxaNum
    The cool dude who was the first person to reach and record the entirety of the
    Bossa Nova Endless story. Like I said before, check out the rest of his channel
    too.
    
    dyn721
    The clever person to be the first to openly note that interesting bit on Remix
    8, how all the games involved rejecting something.