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    FAQ by Frazzlehoff

    Version: 0.2 | Updated: 05/22/12 | Search Guide | Bookmark Guide

    		
    				PANDORAS TOWER
    	       			FAQ/WALKTHROUGH
    
    Hey guys, this is my first attempt at a Walkthrough, so please be nice 
    if it's sub par!
    
    Anyway, yeah, Pandoras Tower. This is a fantastic game, one of the 3 big Wii 
    RPGS. But this isn't an RPG. Its like Zelda meets Shadow of the Colussus. 
    Sounds weird, I know, but trust me, it works!
    
    I will be using a keyword system in this walkthrough, as I like them and it 
    makes the whole thing somewhat easier to navigate! Also, I will attempt to 
    avoid spoilers at any means, unless completely necessary.
    
    Also, this line is here to determine the 79 character line limit:
    
    ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVWXYZ0
    
    22/05/12 VERSION 0.2
    Completed up to Crimson Keep. Some stuff could maybe use more explanation.
    
     	+==========================CONTENTS==========================+
    
    
    	1. Characters				(CHTRS)
    	2. Affinity				(AFNTY)
    	3. Controls/Battle Mechanics		(CNTRL)
    	4. Walkthrough				(WLK00)
    
    		4.1  Treetop Tower			(WLK01)
    		4.2  Sheerdrop Spire			(WLK02)
    		4.3  Wellspring Steeple			(WLK03)
    		4.4  Crimson Keep			(WLK04)
    		4.5  Ironclad Turret			(WLK05)
    		4.6  Arcadian Tower			(WLK06)
    		4.7  Rockshard Rampart			(WLK07)
    		4.8  Torrent Peak			(WLK08)
    		4.9  Blazing Citadel			(WLK09)
    		4.A  Truegold Tower			(WLK0A)
    		4.B  Blacklight Barbican		(WLK0B)
    			4.B1  Dawn Tower		(WLKB1)
    			4.B2  Dusk Tower		(WLKB2)
    		4.C  Centrum				(WLK0C)
    
    	5. Items				(ITEMS)
    	6. Weapons				(WEAPN)
    	7. Nrrrgh?				(NRGH?)
    
    	+============================================================+
    
    
    
    	1. Characters				(CHTRS)
    
    Aeron:-
    The games main protagonist. Aeron comes from the kingdom of Athos, and was 
    a soldier in the war. While wounded in battle, he deserted the field and ran 
    away, collapsing outside Elenas house. For the past three years he lived here
    and eventually he and Elena became lovers. Witnessing her transform at the 
    harvest festival, he sets out with Mavda for the thirteen towers
    
    Elena:-
    Aerons lover. Saving Aeron after he collapsed outside her house, the two 
    eventually develop a relationship. While singing at the harvest festival, 
    she is infected by the beasts curse, slowly transforming into a monster. She 
    sets out with Aeron and Mavda to hopefully turn back into a human.
    
    Mavda:-
    A vestra merchant, Mavda meets Aeron and Elena at the harvest festival after 
    Elena has been infected with the easts curse. She guides them to the thirteen 
    towers and gifts Aeron with the Oraclos chain.
    
    
    
    	2.  Affinity				(AFNTY)
    
    At the games beginning, you are given the Oraclos chain. This chain 
    determines the fate of Elena and Aeron. In other words, the games ending.
    This gauge may seem really tough to increase, but you have a whole 25 hour 
    adventure to do this in, so don't worry about it too much!
    The gauge is basically broke up into 10 sections, and as far as I know, this 
    is how many bits are necessary for each of the endings :
    
    		0-2 : D
    		2-4 : C
    		4-6 : B
    		6-8 : A
    		8+  : S
    
    Affinity is increased through purchasing gifts at Mavdas shop, or picking
    things up in the Towers. Things like plants, clothes, decorations, food and
    beast/master flesh increase Elenas affinity. Also, spam the chat option until
    she runs out of things to say. You know when this is as she will say:
    
    	"Is anything the matter?" or "Yes Aeron?"
    
    Also, it is possible to decrease the gauge. Things like pelts, ammo, powder 
    and consumables decrease it. Also, letting the curse progress too much
    (about a quarter of the timer left) decreases it. Tch, women.
    
    	
    
    	3. Controls				(CNTRL)
    
    3.1 Controls
    
    The game plays like your general hack and slash, except this game has a unique
    gimmick. Your chain. This thing is the reason I found fighting in this game 
    so fun. I'll explain that in the mechanics bit though! So yeah, buttons!!
    
    MOVEMENT/BATTLE
    
    A: Attack with weapon/General A button stuff
    B: Fire chain/Bind chain
    C: Pick up items
    Z: Guard/Evade
    +: Open Menu
    -: Release Chain (When bound)
    1: Quick item menu access
    2: Quick map menu access
    
    IN OBSERVATORY
    
    A: Talk/Accept
    B: Cancel
    C: Pick up items
    Z: Locate Elena
    +: Open Menu
    1: Quick item menu access
    2: Quick map menu access
    
    
    3.2 Mechanics
    
    I feel the chain deserves a mention of its own. It makes fighting more 
    intersting and it breaks up what would be a continuous mashing of the A 
    button.
    
    The chain functions as your secondary weapon and a grapple. It is used to 
    attack or to hold on and pull things. The control of it is quite simple,
    but it does take some getting used to:
    
    1. Point the wiimote at the screen
    2. If the target can be affected by the chain the cursor goes red.
    3. Press B!
    
    With the chain you can do a couple of different attacks
    
    B, then pull wiimote : Basic chain attack. You can charge this by pulling the 
    chain with C, causing this to deal more damage.
    
    B, then B again on same enemy: This binds an enemy in place allowing you to 
    get a couple of hits in without needing to worry about retaliation.
    
    B, then B on a different enemy: This chains two enemies together. They can 
    still move, but they both take damage from attacks.
    
    B, then B+A: This allows you to throw things. Handy if there is a lot of 
    flying enemies. Keep in mind that some can't be thrown.
    
    B, then shake nunchuk: This allows you to pick up enemies and spin them. This 
    is really handy if there are a lot of enemies. It ends when the gauge empties,
    or the enemy hits a wall. Some enemies, again can't be spun.
    
    B(Hold it), the press A. If this is timed right against an enemy (There is a 
    red cross, with gold bits going into the middle.), you can fire the chain at 
    them up to 5 times.
    
    
    
    	4. Walkthrough				(WLK00)
    
    For this part of the guide, I will state at which points I returned to the 
    observatory, but I will write the guide as if I didn't. 
    
    *NOTE*
    I'm not going to give a guide on how to get the affinity to increase. Just 
    buy gifts when you see fit. If you want the best ending, I recommend trying to
    get the bar up by 1 section per tower.
    
    *ANOTHER NOTE*
    I will be using the directions on the map, so if a door is on your right, but
    map shows it proceeding left, I will say it as left.
    
    *ANOTHER ANOTHER NOTE*
    The room names are made up. I just figured it would help people understand 
    where I am. I thought it was a nice thought :3
    
    *ANOTHER ANOTHER ANOTHER NOTE* (I'm really sorry...)
    The boxes, as far as i am aware, contain RANDOM drops. So I cannot state 
    what I find in these. However, books, and items that shine red will be noted 
    in this walkthrough. So yeah. Yeah :3.
    
    +============================================================================+
    				TREETOP TOWER
    				   (WLK01)
    			      CHAINS TO SMASH : 1
    
    Right at the offset we are thrown into the first tower. This is only a quick
    run to introduce the timer. There is no timer for this run.
    
    	=FLOOR 1=
    
    ENTRANCE HALL F1
    Run forward and head left. Smash the boxes for 7 coins. Head right and smash 
    these two for more coins. Head through the first door, the top one is locked.
    
    ==============================================================================
    This is also probably worth noting. The statue of the god of aios is in the 
    centre of this room and you'll notice that he is holding a chain. These chains
    stop quick entry to the Master of the tower, so you have to smash them.
    You'll notice he is holding one chain, so we will only have to smash one.
    Funnily enough.
    ==============================================================================
    
    STORAGE1
    Climb the platform if you want. Proceed through the door.
    
    STORAGE2
    First monster! The game gives you a tutorial. Just don't die. For a first
    encounter he hits surprisingly hard. You can't go forward so exit the tower.
    
    -Return to observatory-
    
    So after the scene, return to where we left the tower. Mavda gives you [a
    harvest of horror].
    
    +--------------------------------------------------------------------------+
    So yeah, we are now on a timer. It isn't too unreasonable. It takes about 45
    minutes to an hour for the whole thing to empty. So just be careful, time 
    your runs and plan your route accordingly, and collect as much flesh as you 
    can. And now we begin the tower proper!
    +---------------------------------------------------------------------------+
    
    LIFT ROOM F1
    Smash the crates for [Treetop: In Bloom]. Climb up the platform and open the
    chest for some [Mercury]. Before using the lift, open the door south,
    this leads back to the entrance. Flip the switch and proceed.
    
    	=FLOOR 2=
    
    LIFT ROOM F2
    Don't go up the other lift. Go through the door to your right.
    
    GIANT TREE F2
    We're above the entrance! I recommend killing the two monsters for some flesh.
    Go all the way round and smash the boxes to find [Treetop: Wasp Study].
    Go through the door heading west.
    
    PASSAGE1 2F
    Just head through the door south. Get the [Warriors Amulet] if you oh so 
    desire.
    
    PASSAGE2 2F
    Just head through the door east.
    
    HIVE ROOM
    Get rid of the hive, you can't proceed unless you do. Just fire the chain at
    it and pull until it reveals a head (or whatever the hell it is), killing 
    the wasps as you do so. Proceed north.
    
    +----------------------------------------------------------------------------+
    The door that continues east isn't accessible until you clear the game once.
    I will explain this later in the FAQ
    +----------------------------------------------------------------------------+
    
    GIANT TREE 2F
    Just follow the path east and you will eventually be on Floor 3
    	
    	=FLOOR 3=
    
    GIANT TREE 3F
    Just proceed South.
    
    FOUNTAIN ROOM
    Use the fountain if you want, it restores health. Climb the platform and smash
    the boxes for [Treetop: Plant Food].
    
    PASSAGE2 F3
    Jump over the platforms. Proceed North.
    
    CHAIN ROOM
    We can't access the Sealing Chain yet, so head north and open the chest for 
    [The Sealing Chains]. This will, funnily enough, explain a bit about the 
    sealing chains.
    Scale the wall and proceed to the 4F
    
    	=FLOOR 4=
    
    THE MASTERS DOOR
    We cannot access the master yet so proceed West, smashing the boxes on the way
    to find [Treetop Master].
    
    ROSE DEN
    Smash the boxes to find [Treetop: Thorns] Getting close to the rose will cause
    it to flee, so just head back.
    
    THE MASTERS DOOR
    Approach the rose and follow it down to floor 3.
    
    	=FLOOR 3=
    
    CHAIN ROOM
    The game talks you through this, but I'll explain anyway. Fire the chain at 
    the mount, and then the rose. This holds it in place. Hack away at the rose.
    You can now access the door! Fire your chain at it and pull.
    
    BINDING ROOM
    Hit the chain and return to floor 4
    
    *CHAIN 1 SMASHED*
    You can now access the master.
    
    [RETURN]
    -I returned here for the sake of it. Inventory was kinda full anyway :3 -
    
    +----------------------------------------------------------------------------+
    Figured I should mention this here. Give Elena the flesh first. Any leftovers 
    you can sell to Mavda. Also, she buys the texts you find in the towers off
    you. Buy Elena gifts, and give her things. Provided you want the best ending
    of course.
    +----------------------------------------------------------------------------+
    
    	=FLOOR 4=
    
    THE MASTERS DOOR
    You can enter now, so press onwards for your first Master Fight!
    
    +=========================THE MASTER OF TREETOP TOWER========================+
    
    Recommended Level: 3
    
    Before initiating any sort of fight, run to the other side of the room and 
    smash the boxes for an [Unreadable Old Note].
    I friggin love the boss music here.
    
    Anyway, this is your first boss, so he isn't too hard. He won't attack until 
    you attack him, so you get a free shot at the master flesh on his head.
    
    His attacks are as follows:
    
    1. He fires roots out the ground around him. He does this if you get close to 
    him, but you have plenty of time to dodge.
    
    2. He turns his arm into a giant root and tries to hit you. Again, slow, so 
    just dodge. When he does this, a shiny blue thing appears on his arm. Hit it
    with your chain and pull. Free shot at the master flesh.
    
    3. He stops at the ground and roots chase you. If you are grappling, stop and 
    run. The shiny blue thing appears in his stomach(?). At 1/3 health, roots fire 
    up from the ground after the animation.
    
    *4. He jumps in the air and stomps, causing roots to sprout up where you were 
    standing. Just don't stop moving and you'll be fine.
    
    When a Master is at about 1/3 of his health, they will roar, and the camera 
    will zoom in at them. This is the game basically saying its gonna get a little
    harder. Don't worry about it for this guy though, he only attacks a little 
    more frequently and gets one new move* that only affects you when you go near 
    him.
    
    So yeah, empty his health bar, and pull at the Master Flesh to end the fight!
    +============================================================================+
    
    You'll notice that the chain gauge has increased. This happens after every 
    master.
    
    So now we return to the observatory. Give Elena the Master flesh and watch the
    scenes.
    
    MY STATS
    
    Aeron
    Lv : 4
    HP : 320
    ATK: 192
    DEF: 296
    CHN: 204
    
    Sword Lv: 1
    
    AFFINITY: 0
    
    Its the first tower, so i haven't got past the first mark, but yeah, I am 
    ALMOST there. I'd say try and get it to one.
    
    Also, if you noticed, I didn't go up the lift at floor 2. It leads to two of 
    the red doors you can't access. So yeah. One down, 11 to go!
    
    +============================================================================+
    				SHEERDROP SPIRE
    				     WLK02
    			       CHAINS TO SMASH : 2
    
    Before we even enter the tower, speak to Mavda. She has new items. Restock if 
    necessary. Also, check the cellar of the observatory, new items pop up from 
    time to time here.
    
    Second tower! Yeah! I found this one a bit tougher than Treetop, but as it is
    only the second tower, the game doesn't make it too hard. Yet.
    
    	=FLOOR 1=
    
    ENTRANCE HALL F1
    God of Aios again. Except this time, he is holding two chains. This means two 
    chains need to be smashed to get to the Master. Door West needs a key, 
    ignore it. Proceed North
    
    LIFT ROOM F1
    New enemies! You can latch onto their swords and remove them, or even throw 
    them back at them! Anyway, kill these guys. Go to the top right corner here 
    and collect [Sheerdrop: The Lifts]. This gives you a rundown on how to operate 
    the lifts throughout the tower. Basically, use your chain to latch onto the 
    lever, and hold c. Easy.
    
    	=FLOOR 2=
    
    LIFT ROOM F2
    There is a ledge you can jump down to here if you want. Proceed South to 
    continue.
    
    ENTRANCE HALL F2
    Head east and smash the boxes to find [Sheerdrop: On ore]. Head west until
    you come to a dead end. There is a rock on the wall you can latch on to
    (It shines, you can't miss it). From here, you can see two more.
    Latch on to the one closest to you, and then the next. Smash the box here for
    [Sheerdrop: Gold Ore]. This book basically explains how you can use rocks to 
    make ledges. I'll explain this when we meet them. Proceed South
    
    SHEERDROP: OUTSIDE F2
    You get a little tutorial on firing the chain to bind two enemies. Target one 
    enemy and fire, then do the same to another! Now they both tke damage if you 
    hit one! Proceed south. Turn left, chain onto the ledge and climb. Now, 
    there is a pointy gold rock and a fat gold one, which is stuck into the 
    ground. This one is used to replenish the pointy ones, if for some reason you 
    lose it. Just use the chain on it and pull to recover it.
    
    Take the pointy gold rock, and aim at the shiny blue wall. Throw it at it 
    with A & B pressed and there you go! New ledge! Now you can proceed.Before 
    you do though, head to the other end of the platform to find another ledge!
    Use a rock to latch onto a shiny wall to find a [Diamond]. Return to the other
    platform. Latch on to the ledge, and then the next one. You can't proceed down 
    the opening yet, so latch on to the other ledge at the other end. Use the lift 
    to head up to the 3F.
    
    	=FLOOR 3=
    
    SHEERDROP: OUTSIDE 3F
    Head west. Find a pointy rock and the other one that recovers them. Shiny 
    blue wall at the top of the screen, fire the rock at it. Latch on and climb.
    
    =============================================================================
    Ignore the opening you can jump down. It only contains one of the red doors 
    that you can't open yet.
    =============================================================================
    
    	=FLOOR 4=
    
    SHEERDROP: OUTSIDE 4F
    Don't use the lift yet, head north.
    
    ENTRANCE HALL 4F
    Proceed to the dead end. Drop down to the ledge. Drop down again, and again.
    More ledges! Keep falling.
    
    	=FLOOR 2=
    
    LIFT ROOM F2
    Proceed down the path. There are a lot of bats here that are easy to kill, 
    and some of the stuff they drop can be sold for an okay price, so kill them!
    Drop down West. Before you do ANYTHING here, head to the white thing next to 
    the chain door, hit it. A ladder falls, you now have quick and easy access 
    to floor 3 of the tower. Open the chain door.
    
    BINDING ROOM 1
    Smash the chain.
    
    *CHAIN 1 SMASHED*
    This time, we have to find another, so exit the room. A scene with Elena plays
    here.
    
    LIFT ROOM F2
    Before we do anything, there is a chest we can access. Jump over the gap and 
    open it to find a [Shard of Divinity]. These are your best friend if you are 
    running low on time and don't think you'll be able to make it back to Elena.
    These warp you out of the tower and back to the observatory. Anyway, climb 
    the ledges and return to floor 3.
    
    [RETURN]
    (I left here because my inventory was full. Also, I got my affinity up here.
    The power of love and all that. :3)
    
    	=FLOOR 3=
    
    ENTRANCE HALL 3F
    Pointy rock. Shiny wall. You know the drill by now. Climb up and head south
    
    	=FLOOR 4=
    
    SHEERDROP: OUTSIDE 4F
    NOW we can use the lift! Use it and go to floor 5.
    
    	=FLOOR 5=
    
    SHEERDROP: OUTSIDE 5F
    Don't use the lift yet. Proceed west and use the ladder.
    
    	=FLOOR 4=
    
    SHEERDROP: OUTSIDE 4F
    Use the fountain if necessary. Hit the ladder and use it. Before using the 
    door, hit the other ladder. Another shortcut! Proceed North.
    
    PASSAGE 4F
    Kill these guys. Throwing one of them at another kills them both in one hit.
    Pick up the [Unreadable Old Note] and [Sheerdrop Master] and proceed north.
    
    ENTRANCE HALL 4F
    Proceed to the dead end. The game states you can go along the thing platform,
    but before that, drop down and open the chest for a [Sage Stone]. This bad 
    boy revives you when you run out of health so equip it. Proceed and follow 
    the chain. Grab on to the hook with your chain to swing. The game gives you a 
    tutorial on this. Use the control stick to gain momentum and press b to 
    release. Simple. Release and open the chain door.
    
    BINDING ROOM 2
    Smash the chain.
    
    *CHAIN 2 SMASHED*
    Now we can access the Masters room! Leave the room.
    
    [RETURN]
    (I left here cause the only flesh I got on my first run was the rubbish beast 
    flesh. Women are so needy. On that note, I don't recommend leaving towers 
    without either dripping flesh or pulsating flesh. You'll understand the 
    further you get in the game.) 
    
    ENTRANCE HALL 4F
    Return to the outside. Usse the hook, then shimmy across the wall.
    
    SHEERDROP: OUTSIDE 4F
    Head back up to the 5th floor using the ladders.
    	
    	=FLOOR 5=
    
    SHEERDROP: OUTSIDE 5F
    Now we can use the lift. Get a piece of the ore and drag it onto the lift.
    The lift will be unable to move after a few seconds. You will see a shiny 
    wall at the top left. Fling the ore onto it and use your chain to grab it 
    before the lift begins dropping. Climb up and hit the ladders. 
    
    	=FLOOR 6=
    
    SHEERDROP: OUTSIDE 6F
    On your right, there is a grappling hook. Swing from it and look! The Masters 
    door!
    
    +=======================THE MASTER OF SHEERDROP SPIRE========================+
    
    Recommended Level: 6
    
    Again, this guy won't attack you until you attack the flesh. It's at his back,
    shiny and white and stuff. First though, run right and get the [Unreadable
    Old Note].
    
    You'll notice 4 pillars around the master. You need to use these to hold him 
    in place, cause remember, he doesn't really want to be killed.
    
    So yeah, start the fight! Grapple and pull!
    
    And it would seem that was only a shell. He'll jump to face you.
    
    He has a few attacks.
    
    1. He generates a giant ball of or above his head and smashes it at the 
    ground. This can destroy the pillars, but more of them get made during the 
    fight.
    
    2. He tries to hit you with his arm. This attacks pretty standard. But if 
    you are too close, he tries to hit you a couple more times.
    
    3. Colourful beams fire around his arms. He then hits the ground and swipes.
    This attack regenerates the pillars.
    
    4. He pushes back towards your location. This only occurs when you are 
    pulling at his flesh.
    
    Basic strategy. Hit him with the chain on one of his legs or arms. Run behind
    him. Release the chain and pull at his flesh.
    
    Again, at about 1/3 of his health, he gets angry and roars. He now moves 
    faster, attacks more, and can create pillars anywhere he wants. Not much 
    tougher, you just have to be a little more aware.
    +============================================================================+
    
    So yeah, chain gauge boost, and a return to the observatory!
    
    MY STATS
    
    Aeron
    Lv : 7
    HP : 360
    ATK: 244
    DEF: 354
    CHN: 246
    
    Sword Lv: 1
    
    AFFINITY: 1
    
    I was about halfway through the bar, but still. In later towers you get more 
    money, so its easier to increase it after like the fourth or fifth.
    
    Scenes and stuff, then the next tower!
    
    +============================================================================+
    			      WELLSPRING STEEPLE
    				    (WLK03)
    			      CHAINS TO SMASH : 2
    
    So yeah, after some recap and backstory. go speak to Mavda. She gives you 
    [Bounty on Her Head].
    
    Third Tower! It doesn't get too hard. Yet. Just note, that for some reason, 
    you can't swim.
    
    	=FLOOR 1=
    
    ENTRANCE HALL
    This room surprisingly lacks rubble. Anyway, proceed North.
    
    GIANT WATERWHEEL 1F
    Proceed east and use the grappling hook. Proceed through the east door
    
    EAST ROOM
    The door locks, so you have to kill all the enemies. These guys jump into the 
    water and reappear at random. They also fire a torrent of water at you that 
    reduces attack damage. I had a bit of trouble with these guys. Considering 
    that its a really small space and you've got to kill three of them. Open the 
    chest when you are done for a [Shard of Divinity]. Head back through the door.
    
    GIANT WATERWHEEL 1F
    You can't proceed through the door close to you, so head through the further 
    door heading north.
    
    WEST STAIRCASE 1F
    Hit the box until it is at the ledge. Climb up and head to the second floor
    
    	=FLOOR 2=
    
    WEST STAIRCASE 2F
    Head south through the door.
    
    GIANT WATERWHEEL 2F
    Follow the path and proceed through the door west.
    
    STREAM ROOM 2F
    Grab the crate and pull on it. You'll notice a platform sticking out nearer 
    the middle of the room. Put the crate next to it and jump over. Kill monsters 
    if necessary. At the other side of the room, head right and smash the boxes 
    to find [Wellspring: Water Gate]. Proceed up to the third floor
    
    	=FLOOR 3=
    
    STREAM ROOM 3F
    Proceed through the door east.
    
    GIANT WATERWHEEL 3F
    A scene. In order to proceed through the west north door, you need to first 
    power the waterwheel. Anyway, proceed east and shimmy along the wall. Open 
    the chest to find a new weapon, [Twinblades]. The damage is weaker than the 
    sword, but they can attack faster and land more hits. Anyway, proceed north. 
    This giant switch is one of the two that power the water wheel. Pull it with 
    the chain. Now, head back to the wall you shimmied across. You'll notice 
    there a ledges you can latch onto if you drop down. Do so.
    
    	=FLOOR 2=
    
    GIANT WATERWHEEL 2F
    Proceed through the southern door.
    
    SOUTHERN SKY PASSAGE
    You need to kill these guys otherwise you can't proceed. The armoured one is 
    the same as the other two monsters in the room, except you need to pull his 
    helmet off to deal damage. The door west cannot be opened without a key, so 
    just pull on the chain door.
    
    BINDING ROOM 1
    Do your thing and leave the room. A scene occurs. I also found [Silver coins] 
    at the right hand wall.
    
    *CHAIN 1 SMASHED*
    Theres another to find. Don't get hasty now.
    
    SOUTHERN SKY PASSAGE
    Go back to the waterwheel
    
    GIANT WATERWHEEL 2F
    Proceed North.
    
    EASTERN STAIRCASE 2F
    Smash the crates to the right to find [Wellspring: The Wheel]. Head down the 
    stairs. But, oh no! There are no stairs! Theres a hook though. Use it and 
    jump down to the first floor. Also, for reference, if you swing high enough 
    there is a hook that allows you to go back up to the 2F.
    
    	=FLOOR 1=
    
    EASTERN STAIRCASE 1F
    Smash the door to allow quick access to GIANT WATERWHEEL 1F
    
    [RETURN]
    (Finding that exit, i decided to leave. Also, I got pulsating flesh off the 
    big guy and my timer was running low.)
    
    	=FLOOR 2=
    
    EASTERN STAIRCASE 2F
    Proceed up the stairs and head for the third floor. Use the fountain if 
    necessary.
    
    	=FLOOR 3=
    
    EASTERN STAIRCASE 3F
    Proceed South through the door.
    
    GIANT WATERWHEEL 3F
    Activate the switch! Waterwheel moves! Hell yeah! Use the waterwheel, until 
    you get back round to the third floor, you will notice a hook you can grapple
    on to. This leads to the previously mentioned door that you couldn't open
    (Or get to, as I have just noticed). Do so, and proceed through the door.
    
    WESTERN STAIRCASE 3F
    As per, head up to the next floor!
    
    	=FLOOR 4=
    
    WESTERN STAIRCASE 4F
    Smash the crate to the left for [Wellspring: My Fish]. Proceed through the 
    door.
    
    TORRENT ROOM 4F
    Uuuuuurgh. I HATE this bit. Anyway, yeah. Guidey stuff. The big torrent in 
    the middle of the room, pieces of rock pop out the water. You can latch onto 
    these with your chain. Anyway, head ALL the way round to the other indent in 
    the wall to find [Wellspring Master]. Now to work on finding this chain. 
    Before even thinking of climbing the torrent, get rid of the fish swimming in 
    it. Grab them with the chain and pull them out. Head to the west side of the 
    room and latch on to a rock (You need to grab onto the rock at the northwest 
    of the torrent). Grapple onto the hook.
    
    	=FLOOR 5=
    
    TORRENT ROOM 5F
    Proceed through the chain door.
    
    BINDING ROOM 2
    Break the chain, leave. Standard. Also, I found a [Rainbow Scale] next to 
    the chain. If you find this, keep it. Trust me. I'll say when it should be 
    used ;D.
    
    *CHAIN 2 SMASHED*
    You can now access the Masters Room!
    
    [RETURN]
    (I left, cause I had more books and I NEED to get that affinity up to 2)
    
    TORRENT ROOM 5F
    Head back down to the fourth floor.
    
    	=FLOOR 4=
    
    TORRENT ROOM 4F
    What you need to do now, is head to the southeast section of the torrent. 
    Wait for a ledge to come out and latch on to it. You'll eventually see a 
    hook. Use it to swing onto the platform.
    
    	=FLOOR 5=
    
    TORRENT ROOM 5F
    Head through the southeast door!
    
    WELLSPRING: OUTSIDE
    Follow the path to the masters chamber. If you want, you can go through the 
    door to the west.
    
    TORRENT ROOM 5F
    Pick up the [Panacea] and return.
    
    WELLSPRING: OUTSIDE
    Master time!
    
    +=====================THE MASTER OF WELLSPRING STEEPLE=======================+
    
    Recommended Level: 10
    
    Again, this guy won't attack you until you attack him. So run round the room 
    until you see some crates and smash them. You will find an [Unreadable Old 
    Note]. Now approach the Master. 
    
    Now you'll notice, the Master flesh moves round a set path on this guy. So 
    aiming for this one is gonna be a bit tougher. Also, if you look carefully, 
    you'll see a cloud floating around the same track. When you grab the 
    Master Flesh, it stops moving. If this cloud catches up with it, It will 
    begin travelling down your chain. When this happens, I recommend pulling on 
    the chain, unless you the gauge is ALMOST full, cause this can deal quite a 
    lot of damage, and it ALSO lowers defence. You do NOT want this.
    
    What further complicates things is that this guy rotates and moves around
    (albeit slowly), so in order to fill up the chain gauge, you may have to 
    have a couple of attempts at the flesh.
    
    Before attacking, I felt I should mention, I found this guy quite a bit 
    harder than the last two. With the other two, you didn't have anything to 
    really worry about. With this guy, stay on edge. He is slightly more 
    unpredictable. I didn't die or anything, just have a few medicenes ready. 
    
    So yeah, the masters attacks:
    
    1. The hazy cloud thing. I explained this. Just be cautious.
    
    2. There are several cannons on its body. These follow you and fire a 
    torrent of water at you. If you expect one is about to fire, evade.
    
    3. There is also a cannon on the flesh's track. This cannon can also fire a 
    watery cloud. If you are in the middle of grabing the master flesh, release, 
    and run around bit.
    
    At about 1/3 (as per) this guy gets a tad worse. He grows 4 tentacles. Do NOT 
    get close to these unless you want to take one to the face. Especially if 
    your defence has been lowered. They can hurt.
    
    Also, the cannon on the flesh's track begins to move faster and attack more 
    frequently. Again, caution.
    
    Also, he gets a new attack.
    
    4. The guy flails ALL his tentacles around. As stated, on low defence, ouch.
    The positive to this though, is the flesh stops moving. So if possible, 
    land a hit.
    
    +============================================================================+
    
    Yeah, chain boost and stuff. Head back to the observatory. Scenes and stuff.
    Yeah!
    
    MY STATS:
    
    MY STATS
    
    Aeron
    Lv : 10
    HP : 380
    ATK: 263
    DEF: 370
    CHN: 278
    
    Sword Lv: 1
    TwinB Lv :1
    
    AFFINITY: 2
    
    At least now I won't get the crappy ending.
    
    +============================================================================+
    				CRIMSON KEEP
    				  (WLK04)
    			     CHAINS TO SMASH : 2

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