PANDORAS TOWER
	       			FAQ/WALKTHROUGH

Hey guys, this is my first attempt at a Walkthrough, so please be nice 
if it's sub par!

Anyway, yeah, Pandoras Tower. This is a fantastic game, one of the 3 big Wii 
RPGS. But this isn't an RPG. Its like Zelda meets Shadow of the Colussus. 
Sounds weird, I know, but trust me, it works!

I will be using a keyword system in this walkthrough, as I like them and it 
makes the whole thing somewhat easier to navigate! Also, I will attempt to 
avoid spoilers at any means, unless completely necessary.

Also, this line is here to determine the 79 character line limit:

ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVWXYZ0

22/05/12 VERSION 0.2
Completed up to Crimson Keep. Some stuff could maybe use more explanation.

 	+==========================CONTENTS==========================+


	1. Characters				(CHTRS)
	2. Affinity				(AFNTY)
	3. Controls/Battle Mechanics		(CNTRL)
	4. Walkthrough				(WLK00)

		4.1  Treetop Tower			(WLK01)
		4.2  Sheerdrop Spire			(WLK02)
		4.3  Wellspring Steeple			(WLK03)
		4.4  Crimson Keep			(WLK04)
		4.5  Ironclad Turret			(WLK05)
		4.6  Arcadian Tower			(WLK06)
		4.7  Rockshard Rampart			(WLK07)
		4.8  Torrent Peak			(WLK08)
		4.9  Blazing Citadel			(WLK09)
		4.A  Truegold Tower			(WLK0A)
		4.B  Blacklight Barbican		(WLK0B)
			4.B1  Dawn Tower		(WLKB1)
			4.B2  Dusk Tower		(WLKB2)
		4.C  Centrum				(WLK0C)

	5. Items				(ITEMS)
	6. Weapons				(WEAPN)
	7. Nrrrgh?				(NRGH?)

	+============================================================+



	1. Characters				(CHTRS)

Aeron:-
The games main protagonist. Aeron comes from the kingdom of Athos, and was 
a soldier in the war. While wounded in battle, he deserted the field and ran 
away, collapsing outside Elenas house. For the past three years he lived here
and eventually he and Elena became lovers. Witnessing her transform at the 
harvest festival, he sets out with Mavda for the thirteen towers

Elena:-
Aerons lover. Saving Aeron after he collapsed outside her house, the two 
eventually develop a relationship. While singing at the harvest festival, 
she is infected by the beasts curse, slowly transforming into a monster. She 
sets out with Aeron and Mavda to hopefully turn back into a human.

Mavda:-
A vestra merchant, Mavda meets Aeron and Elena at the harvest festival after 
Elena has been infected with the easts curse. She guides them to the thirteen 
towers and gifts Aeron with the Oraclos chain.



	2.  Affinity				(AFNTY)

At the games beginning, you are given the Oraclos chain. This chain 
determines the fate of Elena and Aeron. In other words, the games ending.
This gauge may seem really tough to increase, but you have a whole 25 hour 
adventure to do this in, so don't worry about it too much!
The gauge is basically broke up into 10 sections, and as far as I know, this 
is how many bits are necessary for each of the endings :

		0-2 : D
		2-4 : C
		4-6 : B
		6-8 : A
		8+  : S

Affinity is increased through purchasing gifts at Mavdas shop, or picking
things up in the Towers. Things like plants, clothes, decorations, food and
beast/master flesh increase Elenas affinity. Also, spam the chat option until
she runs out of things to say. You know when this is as she will say:

	"Is anything the matter?" or "Yes Aeron?"

Also, it is possible to decrease the gauge. Things like pelts, ammo, powder 
and consumables decrease it. Also, letting the curse progress too much
(about a quarter of the timer left) decreases it. Tch, women.

	

	3. Controls				(CNTRL)

3.1 Controls

The game plays like your general hack and slash, except this game has a unique
gimmick. Your chain. This thing is the reason I found fighting in this game 
so fun. I'll explain that in the mechanics bit though! So yeah, buttons!!

MOVEMENT/BATTLE

A: Attack with weapon/General A button stuff
B: Fire chain/Bind chain
C: Pick up items
Z: Guard/Evade
+: Open Menu
-: Release Chain (When bound)
1: Quick item menu access
2: Quick map menu access

IN OBSERVATORY

A: Talk/Accept
B: Cancel
C: Pick up items
Z: Locate Elena
+: Open Menu
1: Quick item menu access
2: Quick map menu access


3.2 Mechanics

I feel the chain deserves a mention of its own. It makes fighting more 
intersting and it breaks up what would be a continuous mashing of the A 
button.

The chain functions as your secondary weapon and a grapple. It is used to 
attack or to hold on and pull things. The control of it is quite simple,
but it does take some getting used to:

1. Point the wiimote at the screen
2. If the target can be affected by the chain the cursor goes red.
3. Press B!

With the chain you can do a couple of different attacks

B, then pull wiimote : Basic chain attack. You can charge this by pulling the 
chain with C, causing this to deal more damage.

B, then B again on same enemy: This binds an enemy in place allowing you to 
get a couple of hits in without needing to worry about retaliation.

B, then B on a different enemy: This chains two enemies together. They can 
still move, but they both take damage from attacks.

B, then B+A: This allows you to throw things. Handy if there is a lot of 
flying enemies. Keep in mind that some can't be thrown.

B, then shake nunchuk: This allows you to pick up enemies and spin them. This 
is really handy if there are a lot of enemies. It ends when the gauge empties,
or the enemy hits a wall. Some enemies, again can't be spun.

B(Hold it), the press A. If this is timed right against an enemy (There is a 
red cross, with gold bits going into the middle.), you can fire the chain at 
them up to 5 times.



	4. Walkthrough				(WLK00)

For this part of the guide, I will state at which points I returned to the 
observatory, but I will write the guide as if I didn't. 

*NOTE*
I'm not going to give a guide on how to get the affinity to increase. Just 
buy gifts when you see fit. If you want the best ending, I recommend trying to
get the bar up by 1 section per tower.

*ANOTHER NOTE*
I will be using the directions on the map, so if a door is on your right, but
map shows it proceeding left, I will say it as left.

*ANOTHER ANOTHER NOTE*
The room names are made up. I just figured it would help people understand 
where I am. I thought it was a nice thought :3

*ANOTHER ANOTHER ANOTHER NOTE* (I'm really sorry...)
The boxes, as far as i am aware, contain RANDOM drops. So I cannot state 
what I find in these. However, books, and items that shine red will be noted 
in this walkthrough. So yeah. Yeah :3.

+============================================================================+
				TREETOP TOWER
				   (WLK01)
			      CHAINS TO SMASH : 1

Right at the offset we are thrown into the first tower. This is only a quick
run to introduce the timer. There is no timer for this run.

	=FLOOR 1=

ENTRANCE HALL F1
Run forward and head left. Smash the boxes for 7 coins. Head right and smash 
these two for more coins. Head through the first door, the top one is locked.

==============================================================================
This is also probably worth noting. The statue of the god of aios is in the 
centre of this room and you'll notice that he is holding a chain. These chains
stop quick entry to the Master of the tower, so you have to smash them.
You'll notice he is holding one chain, so we will only have to smash one.
Funnily enough.
==============================================================================

STORAGE1
Climb the platform if you want. Proceed through the door.

STORAGE2
First monster! The game gives you a tutorial. Just don't die. For a first
encounter he hits surprisingly hard. You can't go forward so exit the tower.

-Return to observatory-

So after the scene, return to where we left the tower. Mavda gives you [a
harvest of horror].

+--------------------------------------------------------------------------+
So yeah, we are now on a timer. It isn't too unreasonable. It takes about 45
minutes to an hour for the whole thing to empty. So just be careful, time 
your runs and plan your route accordingly, and collect as much flesh as you 
can. And now we begin the tower proper!
+---------------------------------------------------------------------------+

LIFT ROOM F1
Smash the crates for [Treetop: In Bloom]. Climb up the platform and open the
chest for some [Mercury]. Before using the lift, open the door south,
this leads back to the entrance. Flip the switch and proceed.

	=FLOOR 2=

LIFT ROOM F2
Don't go up the other lift. Go through the door to your right.

GIANT TREE F2
We're above the entrance! I recommend killing the two monsters for some flesh.
Go all the way round and smash the boxes to find [Treetop: Wasp Study].
Go through the door heading west.

PASSAGE1 2F
Just head through the door south. Get the [Warriors Amulet] if you oh so 
desire.

PASSAGE2 2F
Just head through the door east.

HIVE ROOM
Get rid of the hive, you can't proceed unless you do. Just fire the chain at
it and pull until it reveals a head (or whatever the hell it is), killing 
the wasps as you do so. Proceed north.

+----------------------------------------------------------------------------+
The door that continues east isn't accessible until you clear the game once.
I will explain this later in the FAQ
+----------------------------------------------------------------------------+

GIANT TREE 2F
Just follow the path east and you will eventually be on Floor 3
	
	=FLOOR 3=

GIANT TREE 3F
Just proceed South.

FOUNTAIN ROOM
Use the fountain if you want, it restores health. Climb the platform and smash
the boxes for [Treetop: Plant Food].

PASSAGE2 F3
Jump over the platforms. Proceed North.

CHAIN ROOM
We can't access the Sealing Chain yet, so head north and open the chest for 
[The Sealing Chains]. This will, funnily enough, explain a bit about the 
sealing chains.
Scale the wall and proceed to the 4F

	=FLOOR 4=

THE MASTERS DOOR
We cannot access the master yet so proceed West, smashing the boxes on the way
to find [Treetop Master].

ROSE DEN
Smash the boxes to find [Treetop: Thorns] Getting close to the rose will cause
it to flee, so just head back.

THE MASTERS DOOR
Approach the rose and follow it down to floor 3.

	=FLOOR 3=

CHAIN ROOM
The game talks you through this, but I'll explain anyway. Fire the chain at 
the mount, and then the rose. This holds it in place. Hack away at the rose.
You can now access the door! Fire your chain at it and pull.

BINDING ROOM
Hit the chain and return to floor 4

*CHAIN 1 SMASHED*
You can now access the master.

[RETURN]
-I returned here for the sake of it. Inventory was kinda full anyway :3 -

+----------------------------------------------------------------------------+
Figured I should mention this here. Give Elena the flesh first. Any leftovers 
you can sell to Mavda. Also, she buys the texts you find in the towers off
you. Buy Elena gifts, and give her things. Provided you want the best ending
of course.
+----------------------------------------------------------------------------+

	=FLOOR 4=

THE MASTERS DOOR
You can enter now, so press onwards for your first Master Fight!

+=========================THE MASTER OF TREETOP TOWER========================+

Recommended Level: 3

Before initiating any sort of fight, run to the other side of the room and 
smash the boxes for an [Unreadable Old Note].
I friggin love the boss music here.

Anyway, this is your first boss, so he isn't too hard. He won't attack until 
you attack him, so you get a free shot at the master flesh on his head.

His attacks are as follows:

1. He fires roots out the ground around him. He does this if you get close to 
him, but you have plenty of time to dodge.

2. He turns his arm into a giant root and tries to hit you. Again, slow, so 
just dodge. When he does this, a shiny blue thing appears on his arm. Hit it
with your chain and pull. Free shot at the master flesh.

3. He stops at the ground and roots chase you. If you are grappling, stop and 
run. The shiny blue thing appears in his stomach(?). At 1/3 health, roots fire 
up from the ground after the animation.

*4. He jumps in the air and stomps, causing roots to sprout up where you were 
standing. Just don't stop moving and you'll be fine.

When a Master is at about 1/3 of his health, they will roar, and the camera 
will zoom in at them. This is the game basically saying its gonna get a little
harder. Don't worry about it for this guy though, he only attacks a little 
more frequently and gets one new move* that only affects you when you go near 
him.

So yeah, empty his health bar, and pull at the Master Flesh to end the fight!
+============================================================================+

You'll notice that the chain gauge has increased. This happens after every 
master.

So now we return to the observatory. Give Elena the Master flesh and watch the
scenes.

MY STATS

Aeron
Lv : 4
HP : 320
ATK: 192
DEF: 296
CHN: 204

Sword Lv: 1

AFFINITY: 0

Its the first tower, so i haven't got past the first mark, but yeah, I am 
ALMOST there. I'd say try and get it to one.

Also, if you noticed, I didn't go up the lift at floor 2. It leads to two of 
the red doors you can't access. So yeah. One down, 11 to go!

+============================================================================+
				SHEERDROP SPIRE
				     WLK02
			       CHAINS TO SMASH : 2

Before we even enter the tower, speak to Mavda. She has new items. Restock if 
necessary. Also, check the cellar of the observatory, new items pop up from 
time to time here.

Second tower! Yeah! I found this one a bit tougher than Treetop, but as it is
only the second tower, the game doesn't make it too hard. Yet.

	=FLOOR 1=

ENTRANCE HALL F1
God of Aios again. Except this time, he is holding two chains. This means two 
chains need to be smashed to get to the Master. Door West needs a key, 
ignore it. Proceed North

LIFT ROOM F1
New enemies! You can latch onto their swords and remove them, or even throw 
them back at them! Anyway, kill these guys. Go to the top right corner here 
and collect [Sheerdrop: The Lifts]. This gives you a rundown on how to operate 
the lifts throughout the tower. Basically, use your chain to latch onto the 
lever, and hold c. Easy.

	=FLOOR 2=

LIFT ROOM F2
There is a ledge you can jump down to here if you want. Proceed South to 
continue.

ENTRANCE HALL F2
Head east and smash the boxes to find [Sheerdrop: On ore]. Head west until
you come to a dead end. There is a rock on the wall you can latch on to
(It shines, you can't miss it). From here, you can see two more.
Latch on to the one closest to you, and then the next. Smash the box here for
[Sheerdrop: Gold Ore]. This book basically explains how you can use rocks to 
make ledges. I'll explain this when we meet them. Proceed South

SHEERDROP: OUTSIDE F2
You get a little tutorial on firing the chain to bind two enemies. Target one 
enemy and fire, then do the same to another! Now they both tke damage if you 
hit one! Proceed south. Turn left, chain onto the ledge and climb. Now, 
there is a pointy gold rock and a fat gold one, which is stuck into the 
ground. This one is used to replenish the pointy ones, if for some reason you 
lose it. Just use the chain on it and pull to recover it.

Take the pointy gold rock, and aim at the shiny blue wall. Throw it at it 
with A & B pressed and there you go! New ledge! Now you can proceed.Before 
you do though, head to the other end of the platform to find another ledge!
Use a rock to latch onto a shiny wall to find a [Diamond]. Return to the other
platform. Latch on to the ledge, and then the next one. You can't proceed down 
the opening yet, so latch on to the other ledge at the other end. Use the lift 
to head up to the 3F.

	=FLOOR 3=

SHEERDROP: OUTSIDE 3F
Head west. Find a pointy rock and the other one that recovers them. Shiny 
blue wall at the top of the screen, fire the rock at it. Latch on and climb.

=============================================================================
Ignore the opening you can jump down. It only contains one of the red doors 
that you can't open yet.
=============================================================================

	=FLOOR 4=

SHEERDROP: OUTSIDE 4F
Don't use the lift yet, head north.

ENTRANCE HALL 4F
Proceed to the dead end. Drop down to the ledge. Drop down again, and again.
More ledges! Keep falling.

	=FLOOR 2=

LIFT ROOM F2
Proceed down the path. There are a lot of bats here that are easy to kill, 
and some of the stuff they drop can be sold for an okay price, so kill them!
Drop down West. Before you do ANYTHING here, head to the white thing next to 
the chain door, hit it. A ladder falls, you now have quick and easy access 
to floor 3 of the tower. Open the chain door.

BINDING ROOM 1
Smash the chain.

*CHAIN 1 SMASHED*
This time, we have to find another, so exit the room. A scene with Elena plays
here.

LIFT ROOM F2
Before we do anything, there is a chest we can access. Jump over the gap and 
open it to find a [Shard of Divinity]. These are your best friend if you are 
running low on time and don't think you'll be able to make it back to Elena.
These warp you out of the tower and back to the observatory. Anyway, climb 
the ledges and return to floor 3.

[RETURN]
(I left here because my inventory was full. Also, I got my affinity up here.
The power of love and all that. :3)

	=FLOOR 3=

ENTRANCE HALL 3F
Pointy rock. Shiny wall. You know the drill by now. Climb up and head south

	=FLOOR 4=

SHEERDROP: OUTSIDE 4F
NOW we can use the lift! Use it and go to floor 5.

	=FLOOR 5=

SHEERDROP: OUTSIDE 5F
Don't use the lift yet. Proceed west and use the ladder.

	=FLOOR 4=

SHEERDROP: OUTSIDE 4F
Use the fountain if necessary. Hit the ladder and use it. Before using the 
door, hit the other ladder. Another shortcut! Proceed North.

PASSAGE 4F
Kill these guys. Throwing one of them at another kills them both in one hit.
Pick up the [Unreadable Old Note] and [Sheerdrop Master] and proceed north.

ENTRANCE HALL 4F
Proceed to the dead end. The game states you can go along the thing platform,
but before that, drop down and open the chest for a [Sage Stone]. This bad 
boy revives you when you run out of health so equip it. Proceed and follow 
the chain. Grab on to the hook with your chain to swing. The game gives you a 
tutorial on this. Use the control stick to gain momentum and press b to 
release. Simple. Release and open the chain door.

BINDING ROOM 2
Smash the chain.

*CHAIN 2 SMASHED*
Now we can access the Masters room! Leave the room.

[RETURN]
(I left here cause the only flesh I got on my first run was the rubbish beast 
flesh. Women are so needy. On that note, I don't recommend leaving towers 
without either dripping flesh or pulsating flesh. You'll understand the 
further you get in the game.) 

ENTRANCE HALL 4F
Return to the outside. Usse the hook, then shimmy across the wall.

SHEERDROP: OUTSIDE 4F
Head back up to the 5th floor using the ladders.
	
	=FLOOR 5=

SHEERDROP: OUTSIDE 5F
Now we can use the lift. Get a piece of the ore and drag it onto the lift.
The lift will be unable to move after a few seconds. You will see a shiny 
wall at the top left. Fling the ore onto it and use your chain to grab it 
before the lift begins dropping. Climb up and hit the ladders. 

	=FLOOR 6=

SHEERDROP: OUTSIDE 6F
On your right, there is a grappling hook. Swing from it and look! The Masters 
door!

+=======================THE MASTER OF SHEERDROP SPIRE========================+

Recommended Level: 6

Again, this guy won't attack you until you attack the flesh. It's at his back,
shiny and white and stuff. First though, run right and get the [Unreadable
Old Note].

You'll notice 4 pillars around the master. You need to use these to hold him 
in place, cause remember, he doesn't really want to be killed.

So yeah, start the fight! Grapple and pull!

And it would seem that was only a shell. He'll jump to face you.

He has a few attacks.

1. He generates a giant ball of or above his head and smashes it at the 
ground. This can destroy the pillars, but more of them get made during the 
fight.

2. He tries to hit you with his arm. This attacks pretty standard. But if 
you are too close, he tries to hit you a couple more times.

3. Colourful beams fire around his arms. He then hits the ground and swipes.
This attack regenerates the pillars.

4. He pushes back towards your location. This only occurs when you are 
pulling at his flesh.

Basic strategy. Hit him with the chain on one of his legs or arms. Run behind
him. Release the chain and pull at his flesh.

Again, at about 1/3 of his health, he gets angry and roars. He now moves 
faster, attacks more, and can create pillars anywhere he wants. Not much 
tougher, you just have to be a little more aware.
+============================================================================+

So yeah, chain gauge boost, and a return to the observatory!

MY STATS

Aeron
Lv : 7
HP : 360
ATK: 244
DEF: 354
CHN: 246

Sword Lv: 1

AFFINITY: 1

I was about halfway through the bar, but still. In later towers you get more 
money, so its easier to increase it after like the fourth or fifth.

Scenes and stuff, then the next tower!

+============================================================================+
			      WELLSPRING STEEPLE
				    (WLK03)
			      CHAINS TO SMASH : 2

So yeah, after some recap and backstory. go speak to Mavda. She gives you 
[Bounty on Her Head].

Third Tower! It doesn't get too hard. Yet. Just note, that for some reason, 
you can't swim.

	=FLOOR 1=

ENTRANCE HALL
This room surprisingly lacks rubble. Anyway, proceed North.

GIANT WATERWHEEL 1F
Proceed east and use the grappling hook. Proceed through the east door

EAST ROOM
The door locks, so you have to kill all the enemies. These guys jump into the 
water and reappear at random. They also fire a torrent of water at you that 
reduces attack damage. I had a bit of trouble with these guys. Considering 
that its a really small space and you've got to kill three of them. Open the 
chest when you are done for a [Shard of Divinity]. Head back through the door.

GIANT WATERWHEEL 1F
You can't proceed through the door close to you, so head through the further 
door heading north.

WEST STAIRCASE 1F
Hit the box until it is at the ledge. Climb up and head to the second floor

	=FLOOR 2=

WEST STAIRCASE 2F
Head south through the door.

GIANT WATERWHEEL 2F
Follow the path and proceed through the door west.

STREAM ROOM 2F
Grab the crate and pull on it. You'll notice a platform sticking out nearer 
the middle of the room. Put the crate next to it and jump over. Kill monsters 
if necessary. At the other side of the room, head right and smash the boxes 
to find [Wellspring: Water Gate]. Proceed up to the third floor

	=FLOOR 3=

STREAM ROOM 3F
Proceed through the door east.

GIANT WATERWHEEL 3F
A scene. In order to proceed through the west north door, you need to first 
power the waterwheel. Anyway, proceed east and shimmy along the wall. Open 
the chest to find a new weapon, [Twinblades]. The damage is weaker than the 
sword, but they can attack faster and land more hits. Anyway, proceed north. 
This giant switch is one of the two that power the water wheel. Pull it with 
the chain. Now, head back to the wall you shimmied across. You'll notice 
there a ledges you can latch onto if you drop down. Do so.

	=FLOOR 2=

GIANT WATERWHEEL 2F
Proceed through the southern door.

SOUTHERN SKY PASSAGE
You need to kill these guys otherwise you can't proceed. The armoured one is 
the same as the other two monsters in the room, except you need to pull his 
helmet off to deal damage. The door west cannot be opened without a key, so 
just pull on the chain door.

BINDING ROOM 1
Do your thing and leave the room. A scene occurs. I also found [Silver coins] 
at the right hand wall.

*CHAIN 1 SMASHED*
Theres another to find. Don't get hasty now.

SOUTHERN SKY PASSAGE
Go back to the waterwheel

GIANT WATERWHEEL 2F
Proceed North.

EASTERN STAIRCASE 2F
Smash the crates to the right to find [Wellspring: The Wheel]. Head down the 
stairs. But, oh no! There are no stairs! Theres a hook though. Use it and 
jump down to the first floor. Also, for reference, if you swing high enough 
there is a hook that allows you to go back up to the 2F.

	=FLOOR 1=

EASTERN STAIRCASE 1F
Smash the door to allow quick access to GIANT WATERWHEEL 1F

[RETURN]
(Finding that exit, i decided to leave. Also, I got pulsating flesh off the 
big guy and my timer was running low.)

	=FLOOR 2=

EASTERN STAIRCASE 2F
Proceed up the stairs and head for the third floor. Use the fountain if 
necessary.

	=FLOOR 3=

EASTERN STAIRCASE 3F
Proceed South through the door.

GIANT WATERWHEEL 3F
Activate the switch! Waterwheel moves! Hell yeah! Use the waterwheel, until 
you get back round to the third floor, you will notice a hook you can grapple
on to. This leads to the previously mentioned door that you couldn't open
(Or get to, as I have just noticed). Do so, and proceed through the door.

WESTERN STAIRCASE 3F
As per, head up to the next floor!

	=FLOOR 4=

WESTERN STAIRCASE 4F
Smash the crate to the left for [Wellspring: My Fish]. Proceed through the 
door.

TORRENT ROOM 4F
Uuuuuurgh. I HATE this bit. Anyway, yeah. Guidey stuff. The big torrent in 
the middle of the room, pieces of rock pop out the water. You can latch onto 
these with your chain. Anyway, head ALL the way round to the other indent in 
the wall to find [Wellspring Master]. Now to work on finding this chain. 
Before even thinking of climbing the torrent, get rid of the fish swimming in 
it. Grab them with the chain and pull them out. Head to the west side of the 
room and latch on to a rock (You need to grab onto the rock at the northwest 
of the torrent). Grapple onto the hook.

	=FLOOR 5=

TORRENT ROOM 5F
Proceed through the chain door.

BINDING ROOM 2
Break the chain, leave. Standard. Also, I found a [Rainbow Scale] next to 
the chain. If you find this, keep it. Trust me. I'll say when it should be 
used ;D.

*CHAIN 2 SMASHED*
You can now access the Masters Room!

[RETURN]
(I left, cause I had more books and I NEED to get that affinity up to 2)

TORRENT ROOM 5F
Head back down to the fourth floor.

	=FLOOR 4=

TORRENT ROOM 4F
What you need to do now, is head to the southeast section of the torrent. 
Wait for a ledge to come out and latch on to it. You'll eventually see a 
hook. Use it to swing onto the platform.

	=FLOOR 5=

TORRENT ROOM 5F
Head through the southeast door!

WELLSPRING: OUTSIDE
Follow the path to the masters chamber. If you want, you can go through the 
door to the west.

TORRENT ROOM 5F
Pick up the [Panacea] and return.

WELLSPRING: OUTSIDE
Master time!

+=====================THE MASTER OF WELLSPRING STEEPLE=======================+

Recommended Level: 10

Again, this guy won't attack you until you attack him. So run round the room 
until you see some crates and smash them. You will find an [Unreadable Old 
Note]. Now approach the Master. 

Now you'll notice, the Master flesh moves round a set path on this guy. So 
aiming for this one is gonna be a bit tougher. Also, if you look carefully, 
you'll see a cloud floating around the same track. When you grab the 
Master Flesh, it stops moving. If this cloud catches up with it, It will 
begin travelling down your chain. When this happens, I recommend pulling on 
the chain, unless you the gauge is ALMOST full, cause this can deal quite a 
lot of damage, and it ALSO lowers defence. You do NOT want this.

What further complicates things is that this guy rotates and moves around
(albeit slowly), so in order to fill up the chain gauge, you may have to 
have a couple of attempts at the flesh.

Before attacking, I felt I should mention, I found this guy quite a bit 
harder than the last two. With the other two, you didn't have anything to 
really worry about. With this guy, stay on edge. He is slightly more 
unpredictable. I didn't die or anything, just have a few medicenes ready. 

So yeah, the masters attacks:

1. The hazy cloud thing. I explained this. Just be cautious.

2. There are several cannons on its body. These follow you and fire a 
torrent of water at you. If you expect one is about to fire, evade.

3. There is also a cannon on the flesh's track. This cannon can also fire a 
watery cloud. If you are in the middle of grabing the master flesh, release, 
and run around bit.

At about 1/3 (as per) this guy gets a tad worse. He grows 4 tentacles. Do NOT 
get close to these unless you want to take one to the face. Especially if 
your defence has been lowered. They can hurt.

Also, the cannon on the flesh's track begins to move faster and attack more 
frequently. Again, caution.

Also, he gets a new attack.

4. The guy flails ALL his tentacles around. As stated, on low defence, ouch.
The positive to this though, is the flesh stops moving. So if possible, 
land a hit.

+============================================================================+

Yeah, chain boost and stuff. Head back to the observatory. Scenes and stuff.
Yeah!

MY STATS:

MY STATS

Aeron
Lv : 10
HP : 380
ATK: 263
DEF: 370
CHN: 278

Sword Lv: 1
TwinB Lv :1

AFFINITY: 2

At least now I won't get the crappy ending.

+============================================================================+
				CRIMSON KEEP
				  (WLK04)
			     CHAINS TO SMASH : 2