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    FAQ/Walkthrough by Doushite

    Version: 0.24 | Updated: 05/30/12 | Printable Version | Search This Guide

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             Pandora's Tower 
    
                       Even like this, will you still love me?
    
    
    
    
    
    
    
    ~~~~~~Table of Contents~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
        1. Version History...........................[VER]
        2. Introduction..............................[INT]
        3. Game Basics...............................[GAB]
        4. Controls..................................[CTR]
        5. Weapons...................................[WEA]
        6. Oraclos Chain.............................[OCH]
        7. Walkthrough...............................[WTH]
           7.1 The Adventure begins: Treetop Tower...[TTT]
           7.2 The second Step: Sheerdrop Spire......[SDS]
           7.3 The watery Horror: Wellspring Steeple.[WSS]
           7.4 Amidst the Flames: Crimson Keep.......[CSK]
        8. Bestiary..................................[BES]
        9. Masters...................................[MAS]
       10. Items.....................................[ITS]
       11. Contact Info..............................[CON]
       12. Credits...................................[CRE]
    
    
    Note:
    Use CTRL+F and write the Abbrevation at the right side of the table to quickly
    jump to the section you want or need to read.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    
    ~~~~~ 1. Version History~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[VER]
    
    
    ===0.24------------------------------------------------------------------------
    date: 05/30/2012
    -Treetop Tower (New Game + parts missing)
    -Sheerdrop Spire (New Game + parts missing)
    -Wellspring Steeple (New Game + parts missing)
    -Masters (Masters from first three towers)
    -Placeholders for some Sections that will be filled in the future
    ===============================================================================
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~ 2. Introduction~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[INT]
    
    
    Welcome to my Pandora's Tower FAQ, being my first FAQ. Pandora's Tower is an
    Action-RPG for the Wii, highly stressing the Action part, focusing on the use
    of the Oraclos Chain. It isn't that long of a game and can easily be finished
    in less then 20 hours, but is still an amazing game, where the story doesn't
    feel rushed or incomplete.
    
    As for me, please note that English is not my mother tongue, so even though I 
    am confident in my English, there surely will be some mistakes, so please bear
    with me and don't hesitate to contact me if you find some mistakes or think
    that a description isn't good enough (You can find my Contact Informations at
    the end of this guide).
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~ 3. Game Basics~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[GAB]
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~ 4. Controls~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[CON]
    
    
    This Section won't have much text, as the Oraclos Chain deserves it's own
    section. You can play this game using the remote and the Nunchuck or using the
    Classic Controller. Here are the basic moves you can perform while you're
    inside the towers.
    
    
       +-----------------+
       |    1. Moving    |
       +-----------------+
    
    You can move by using the Control Stick of the Nunchuk or using the Left Stick
    of the Classic Controller. If you tilt the stick further then Aeron moves
    faster.
    
    
       +--------------------+
       |    2. Attacking    |
       +--------------------+
    
    Press the A-Button of the remote to attack. The a-Button of the Classic
    Controller serves the same purpose. You can chain your attcks for combos. Their
    length depends on the Weapon, see the weapons section for more details. You can
    use stronger Combos by charging your attack first. Hold the Button a longer
    until the Charakter has a bluish glow around it. If your weapon has a higher
    Lvl the glow flashes several times to indicate which Combo you are able to use.
    While these Combos note, that there appears a blue circle, that gets smaller
    towards Aeron. Press the A/a-Button after it touches Aeron to continue the
    Charged Combo Attack.
    
    
       +-------------------+
       |    3. Guarding    |
       +-------------------+
    
    Press the Z-Button on the Nunchuk or the L-Button at the Classic Controller to
    guard and take no damage from enemy attacks. If you block a larger number of
    attacks your guard willw eaken and you'll be damaged, though the damage will be
    reduced.
    
    
       +------------------+
       |    4. Evading    |
       +------------------+
    
    Move while Guarding to evade an incomming attack. Moving forwards makes Aeron
    perform a roll, while the other directions make him perform a sidestep or jump
    back out of harms way. Note that you're invincible while evading, meaning, that
    the long animation of rolling can be used to get near to an enemy while it
    performs an attack, you should keep this in mind.
    
       +------------------+
       |    5. Zooming    |
       +------------------+
    
    Hold the B-Button (R-Button for Classic Controller) to zoom in and see the Area
    around the Cursor bigger and in slow motion. With this you can find items
    further away and aim the Chain better at certain body parts of enemies.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~ 5. Weapons~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[WEA]
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~ 6. Oraclos Chain~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OCH]
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~ 7. Walkthrough~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[WTH]
    
    
    First off you'll get to see an intro-sequence. You see Elena singing and
    dancing at the Harvest Festival. After some commotion we see Elena and Aeron
    running away. Mavda leads them to the 13 towers, a fortress held by 12 Chains
    suspended above the Scar. On the way we get to know, that Elena transforms into
    a beast and the army is searching for them.
    
    At the Observatory Mavda gives us the Oraclos Chain and sends us to the towers
    to get some beast flesh.
    
    
    
    ~~~~~~~~~~7.1 The Adventure begins: Treetop Tower~~~~~~~~~~~~~~~~~~~~~~~~~[TTT]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Treetop Tower
    Number of Chains: 1
    Rare Item: Dawn Chorus, found at Dawn
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
       +-----------------------+
       |    1F ~ Entry Hall    |
       +-----------------------+
    
    
    You start at a staircase in a long hallway that leads to a circular room. In
    the middle of this room stands a statue of a man. Behind his back is a tree-
    symbol, symbolizing the wood element and the theme of this tower, and a chain
    lais on his hands.
    
    If you go clockwise around the room, the way gets cut off by rubble. There are
    some breakables here, so destroy them for some Leot, if you're lucky. After
    that go counter clockwise through the room. Note the staircase which is cut off
    after a few steps. Go up as far as you can to collect your first Medicine. Now
    go past the staircase until you reach a door, enter.
    
    Note: There is another door if you continue along that way further. But it
    would be a waste of time to go there as it is blocked for now.
    
    
    
       +--------------------+
       |    1F ~ Room #1    |
       +--------------------+
    
    
    In this room you can see a piece of higher ground in the back left corner.
    Right next to it are two sand piles, one at its front and one at its right
    side. Collect the Dryad Berries laying there. Atop of it are some breakables
    and a big orange block. Climb up the ledge, destroy the breakables and climb
    the block. In the far left corner lies a lump of metal, collect it and then
    leave the room trough the door in the back.
    
    
    
       +--------------------+
       |    1F ~ Room #2    |
       +--------------------+
    
    
    The moment you enter this room a short sequence starts. It shows a Beast
    killing and then eating a Wasp. After watching or skipping the sequence you'll
    have to fight your first fight. The Beast has two Attacks, the first consists
    of it hiting twice with its fist. The second is a roll. Just block or evade
    them. You may use the Oraclos Chain to make it unable to attack or just attack
    it with your sword, it doesn't really matter. I recommend using charged
    attacks, it's a bit faster.
    
    Afer killing your first enemy use the chain to obtain your first piece of beast
    flesh. Now, before leaving the tower, notice the ledges right next to the door.
    Climb them up to collect another medicine on the second one. You might wonder
    chest on a ledge further up, but you can't reach that one till you start a "New
    Game +". Don't forget the medicinal moss at the right side of the door in the
    back (though I am not sure, if it's a random item or not). Now head back to the
    Observatory.
    
    
    
       +-----------------------+
       | +-------------------+ |
       | |    Observatory    | |
       | +-------------------+ |
       +-----------------------+
    
    
    When you get back to the Bbservatory get inside trough the door. Elena gets to
    know she has to eat the beast flesh which she is very reluctant to do. After a
    few words spoken by Mavda she finally eats the flesh and turns back to looking
    human. A sequence about the Scar, it's location and the 13 towers follows these
    scenes.
    
    After this we get to know, that Elenas curse wasn't lifted just prolonged and
    she ahs to eat twelfe pieces of master flesh to lift the curse. In a Sequence
    after this Mavda uses Elena's hair and enables you to see, how much time Elena
    has left, till she transforms and to see your affinity. Save at the following
    screen if you want.
    
    After waking up follow the games instructions to speak with Elena. After that
    go speak with Mavda. She'll tell you some things about the Observatory and
    give the "A Harvest of Horror" note to you, when u end the conversation. After
    this save at the desk, if you didn't before and enter the door right next to
    the trunk.
    
    This room is the Courtyard, a circular room with a spring far in the back. The
    birds here leave dryad berries, so collect them if you want, then use the
    staircase down to get to the cellar, a room filled with bookshelfes. Collect
    the lamp right in front of you and the "Restoring the Chain" note in one of the
    shelfes (it has a redish ssparkle in oposition to normal item's white).
    
    Now go up and give the lamp to Elena as a gift, before elaving you might want
    to sleep until dawn, so you can find dawn choruses in the Treetop Tower, it's
    rare item.
    
    
    
       +-------------------------+
       | +---------------------+ |
       | |    Treetop Tower    | |
       | +---------------------+ |
       +-------------------------+
    
    
    Back at the tower, head back to F1 ~ Room #2 and head trough the door here.
    Note that you might encounter some Jumpers on the way there. They are small
    monsters that have a head attached to their legs, nothing more, and attack you
    by jumping (hence the name). They aren't strong, but are really annoying in
    larger groups, especially if there's one with purple mist around.
    
    
    
       +--------------------+
       |    1F ~ Room #3    |
       +--------------------+
    
    
    To the left side is an elevator, to the right a piece of higher ground together
    with a chest. Right next to the higher ground is a barricaded door. There are
    new enemies in this room, Wasps. Not that new, as u have seen them allready,
    but you didn't fight them yet. These little pests have two attacks. A dive
    attack, if you're far away. Just evade or block this one. With the second one
    the Wasp shoots a poison cloud out of its stinger which damages you (but
    strangely doesn't poison you. Furthermore, the Wasp is able to increase its
    speed (needs confirmation), you can see that this buff is active, if small,
    vertical purple lines surround the Wasps.
    
    After defeating the Wasps break the breakables right next to the ledge and pick
    up the "Treetop: In Blossom" note. Then destroy the chung of wood that is
    barricading the door by hitting it with your sword, with this you can get here
    straight from the Entry Hall. Now enter the Elevator and hit the switch with
    your sword (or use the chain) and go up.
    
    
    
       +--------------------+
       |    2F ~ Room #1    |
       +--------------------+
    
    
    In the back of this room is a ledge, on it is a Flower. Flowers are enemies
    that are unable to move and the only thing they can do, is spitting explosives
    in a high arc at you. Just use a Chain to rip them apart. There is another
    Elevator besides the one, you just used. Ignore this room for now and ride the
    elevator up.
    
    
    
       +--------------------+
       |    3F ~ Room #1    |
       +--------------------+
    
    
    In here You will encounter a Wasp Hive. It's a big mass of flesh, which has six
    appendixes attached to it, which have a mouth shaped hole, that each is able to
    spawn nes Wasps. One of these appendixes hides the queen of the Wasps, to kill
    the Wasp Hive uncover the Queen by ripping the appendixes off of the Hive or
    destroying them with your sword. After that use your Chain to kill the queen,
    thus destroying the Hive and all the Wasps in the room.
    
    Behind the Wasp Hive is a Chest, which contains a piece of mercury. To the
    right, right beside the Scarlet Door, lies the "Treetop: Purple Mist" note,
    collect it and ride the elevator back down. You can't open the red doors yet
    and as you might have guessed, the areas behind them are accesible in the "New
    Game +".
    
    
    
       +--------------------+
       |    2F ~ Room #1    |
       +--------------------+
    
    
    Back in this room, get rid of the Flower and any additional enemies. Then climb
    up the ledge and collect another medicine. Now go to the door on the right
    side, but don't enter yet: note the unlit lamp which you can barely see at the
    upper part of the screen. There is a piece pf mercury there, so zoom in on it
    to make the white sparkle visible and collect it with your chain. Now go trough
    the door.
    
    
    
       +--------------------+
       |    2F ~ Room #2    |
       +--------------------+
    
    
    Now again you're in a circular room, which is right above the entrance hall.
    You can't acces any staircases, and can't go further then it's middle as leaves
    are blocking the way. Defeat the enemies here and head to the far back of this
    room. Break the breakables here to obtain the "Treetop: Wasp Study" note. Now
    leave trough the door, which you didn't come from.
    
    
    
       +--------------------+
       |    2F ~ Room #3    |
       +--------------------+
    
    
    In this room there is a hole in the floor, cutting a small bit of floor off of
    the bit you walk on. Follow the tutorial here an zoom in on that bit of floor
    and collect the warrior amulet. Nos equip the amulet as the game instructs you
    or else you won't be able to elave this room, besindes: It adds 30 to your max
    HP. Now leave trough the door in the back of this room.
    
    
    
       +--------------------+
       |    2F ~ Room #4    |
       +--------------------+
    
    
    In this room drop down the ledge and collect a lump of metal right next to it.
    Zoom in on the leaves in the background, there are often one or two items
    there like a dawn chorus if it's the correct time of day. Across the room is
    another ledge which u have to climb up to reach the next door, enter it.
    
    
    
       +--------------------+
       |    2F ~ Room #5    |
       +--------------------+
    
    
    Right as you enter this room, the door behind you closes as well as the door
    you need to go trough. You might open it, by using your chain on it and then
    pulling, but I wouldn't try, because you would become an easy target for the
    wasps in this room. Defeat the Wasps and the Wasp Hive in here to unlock the
    doors and then enter the northern door. The eastern door is, again, a Scarlet
    Door.
    
    
    
       +--------------------+
       |    2F ~ Room #2    |
       +--------------------+
    
    
    Now you're back in the circular room, but on the other side of the leaves, that
    blocked your way before. You should be able to see that the tree is growing
    upside down, though it's not that important. First, look at the branch right
    next to the door, if you zoom in on it, you should be able to collect a witch's
    wand. After that follow the Staircase down to collect a lump of metal whete the
    staircase gets cut off and then head all the way up, defeat all enemies along
    the way.
    
    
    
       +--------------------+
       |    3F ~ Room #2    |
       +--------------------+
    
    
    This room is the next floor of the circular room. At the left side you can see
    the roots of the tree. At the right side is another door. Before going through
    reach the end of the staircase as another witch's wand awaits you there. (I'd
    like to note, that your inventory might be getting full at this moment of time,
    so head back to the Oservatory and sell your items or store them in the trunk.
    Speak with Mavda and it would be a good idea to buy a leather belt and give it
    to Elena, so you can carry 10 items more with you.)
    
    
    
       +--------------------+
       |    3F ~ Room #3    |
       +--------------------+
    
    
    Next to the door you entered from are two fountains. Note that they have a
    different color at some parts. This color indicates, when you can use them. The
    blue fountain is usable at night (I'll call it Nightfountain from now on) and
    the orange one ist usable during the day (thus i'll call it Dayfountain from
    now on).
    
    In the corner further to left is a metalic ledge adjacent to the 2 walls. Climb
    it and break the breakables to collect the "Treetop: Plant Food" note. Next to
    the ledge, in the corner further to the back is a giant branch growing. Zoom in
    on it to collect a witch's wand. Now enter the door next to the branch.
    
    
    
       +--------------------+
       |    3F ~ Room #4    |
       +--------------------+
    
    
    This room is right above second floor's room #4. Note that here are two gaps on
    your way to the door on the left side. You can jump across them by just running
    towards them, this game has an automatic jump function. Notice the white
    sparkle in the second gap, collect these silver coins with your chain. Check
    the wall in the back of the screen for items between the thorns. Now note the
    hole in the floor tight next to the gaps. If u want a shortcut outside the
    tower, you can jump down there and reach the second floor's room #4 a lot
    quicker. Enter the door on the left side after picking up any items that might
    be in this room.
    
    
    
       +--------------------+
       |    3F ~ Room #5    |
       +--------------------+
    
    
    The right side of this room is on higher grounds, a few stairs lead up to it.
    There is a door there, but you can't access it due to the thorns in your way.
    To the left is a high ledge with a ladder leading to it. Right next to it is
    a chest. Open the chest for the "The Sealing Chains" note, then climb the
    ladder up. On the ledge you're able to see a few blocks sticking out of the
    wall above it. Aim your chain at them to grab them an then climb up alongside
    them. Now follow the staircase to reach the next floor.
    
    
    
       +--------------------+
       |    4F ~ Room #1    |
       +--------------------+
    
    
    This room is right above the circular room with the tree. In the back you can
    see the Master Door, which is closed off by a giant chain. Right in front of it
    is an elixir, collect it and then head right to a plain door. Before entering,
    break the breakbales and collect the "Treetop Master" note.
    
    
    
       +--------------------+
       |    4F ~ Room #2    |
       +--------------------+
    
    
    In this rather small room you can see a sea of thorns and in its back a Rose
    sticking out. Note that the Thorns and the Rose have the same color. Break the
    breakables right next to the door to collect a "Treetop: Thorns" note and
    attack the Rose with your chain. It will flee this room and enter room #1 at
    this floor. Follow it and it'll flee once again to third floor's room #5.
    
    
    
       +--------------------+
       |    3F ~ Room #5    |
       +--------------------+
    
    
    Drop down the ledge and then climb down the ladder. You'll see the Rose right
    next to the Thorns. Now, instead of attacking it, use your chain against the
    pole the tutorial arrow is pointing at and then point at the Rose to tie it to
    the pole. Climp up to higher grounds and then kill it with few charged Combos.
    Doing so grants you acces to the door. As you may have noticed, it looks
    different to the others. It's closed and to unlock it u have to use your chain
    and pull untill the door is unlocked. After doing so enter trough the door.
    
    
    
       +-------------------------+
       |    3F ~ Chainroom #1    |
       +-------------------------+
    
    
    Collect the sage stone right next to the door. This item revives you after you
    die, if it's equiped. It vanishes after doing so. I recommend always having
    equiped at least one: You could always die by accident. Now, head to the back
    of this room, where the giant Chain is mounted in the floor. Examine it and
    then break it by hitting 3 times. Now backtrack to the room, where you saw the
    Rose for the first time.
    
    Note that you'll encounter a Dryad outside the Chainroom, on the lower ground.
    It's a moving Plant, which has a flower atached to its head and two tentacles.
    It posseses three attacks as far as I noticed. First is shooting it's Tentacles
    forwards, guickly after another. It covers a long distance but doesn't much
    damage, just guard or evade. At the second one it shoots both tentacles
    simultaneously and grabs you, then puts you inside its "mouth" and bites you a
    few times, then spits you out. The last attack consists of it retracting its
    head and then spitting an acid puddle on the ground, which stays there for a
    short time and damages you, if you run against it. Defeating it is quite easy,
    if u stay close to its back.
    
    
    
       +--------------------+
       |    4F ~ Room #2    |
       +--------------------+
    
    
    In here dispatch of any enemies, then collect a shard of divinity. This item
    teleports you back to the Observatory, if used. Break all the Breakables for
    money and items and leave into the previous room to enter the Master Door. If
    you want, feed a piece of flesh to Elena before engaging the Master, though it
    shouldn't be necessary.
    
    
    
       +---------------------------------+
       |    4F ~ The Master's Chamber    |
       +---------------------------------+
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~Master of the Treetop Tower~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Note that the Master won't attack you, until you have attacked it first. For
    starters, this Boss has 4 attacks.
    
    1. Root Shield: If you are near him, he summons razorsharp roots around him,
       which shot up from the ground and attack you. Just stay awa from him and he
       won't ust this at all.
    2. Homing Roots: He stomps and summons roots. These move through the ground
       towards you. Going out of their way isn't going to be a good way to evade as
       the roots home in on you. You can stop this attack, if you aim at the light
       sphere that appears at it's stomache. You can keep running away though...
    3. Branch Smash: The Master expands his Arm and smashes it down on you. You can
       evade it by rolling out of the way or just destroying the light sphere that
       appears at its arm.
    4. Jump Attack: The Master jumps towards you and causes a shockwave that makes
       you stumble. To evade keep on moving and roll away the moment it hits the
       ground, as you might start to stagger, which could cause you being hit by
       Root Shield, which always follows the jump attack. Only used in Rage.
    
    To damage the Master charge your chain and tear at the master flesh, which is
    located at it's face. After losing 2/3 of its HP, the Master goes into Rage.
    Here the attacks gain speed and power, so look out, as the attacks easily take
    away half of your HP if the Master is in this state. Furthermore he gains a new
    attack: the Jump Attack. 
    
    After depleting it's HP-Bar the HP-Bar starts glowing red. At that point pull a
    last time to deal the finishing blow and obtain the Master Flesh for Elena.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    After the fight, watch the sequence showing Aeron taking the Master Flesh and
    the Ent dieing. Before you leave the room, look for two breakable cubes and
    break them to collect an "old unreadable note". Then finally leave the Master's
    Chamber to instantly get back to the Observatory.
    
    
    
       +-----------------------+
       | +-------------------+ |
       | |    Observatory    | |
       | +-------------------+ |
       +-----------------------+
    
    
    Mavda will tell you to serve the Master Flesh to Elena, right after you enter
    the building. Do as she tells you and Elena will reluctantly eat the flesh,
    after which she faints and sees a few pictures about a war. After this you get
    asked, if you'd like to save.
    
    After this Mavda appears and allows you again to ask a few questions. The
    answers aren't too informative again, but I'd recommend reading trough the
    answers, just for the sake of reading them.
    
    When you become able to move, use the staircase on your right to get to the red
    sparkle above the entrance and collect the "Conquering the Curse" note. After
    that head to the cellar and collect the "Unreadable Old Note" and the
    "Unreadable Old Text". Talk to Elene and request a translation of these three
    notes.
    
    Now, before leaving for the enxt tower, speak to Mavda to obtain a few pieces
    of information and another note, "What is this Curse?". While leaving the
    Observatory a sequence starts, where Elena demands a Promise from Aeron, who
    runs off, just before making the promise, but makes a few handsigns with only
    his hand visible after heading trough the door.
    
    
    
    ~~~~~~~~~~7.2 The second Step: Sheerdrop Spire~~~~~~~~~~~~~~~~~~~~~~~~~~~~[SDS]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sheerdrop Spire
    Number of Chains: 2
    Rare Item: Fire Ore, found at Night
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
       +-----------------------+
       |    1F ~ Entry Hall    |
       +-----------------------+
    
    
    Again, this Hall leads to a circular room. In the middle is a similar statue to
    the Treetop Tower, with the differnece of two chains laying atop its hands and
    a crystal being behind his back. This crystal symbolizes the earth element and
    theme of this tower.
    
    Go around counter clockwise untill the rubble to collect a sticky mud and then
    in the opposite direction past a Scarlet Door untill you reach a plain door,
    enter.
    
    
    
       +--------------------+
       |    1F ~ Room #1    |
       +--------------------+
    
    
    There is a lift in the middle of the room, a big shelf in the back right
    corner and some carts filled with ore in the foreground and left to the shelf.
    In here waits a new enemy, an Armed Beast. It looks exactly like the Beast, but
    is armed with a greatsword. It has two attacks, a vertical and a horizontal
    Slash. Just guard or evade and you should be finde. If you want to be on the
    safe side and lower it's attackrange, grab the sword with your chain and throw
    it away to "turn" it into a simple Beast.
    
    After defeating the enemies in this room, run to it's back to collect a piece
    of crystal ore between the carts and the shelf. Grab the "Sheerdrop: The Lifts"
    note to your left and stand atop the lift. Use your chain to keep on pulling
    the switch in the middle of the room to go up.
    
    
    
       +--------------------+
       |    2F ~ Room #1    |
       +--------------------+
    
    
    Before you head trough the door here, notice the Chest and the Sealed Door in
    the back. You can't access them from here, but don't worry, we will get there
    in a bit. Now, drop down on the shelf of the previous room to collect strange
    grains and a lump of metal under the breakables (I'm not sure the lump is
    always there, if someone can confirm this, please send me an E-Mail). Jump down
    from the shelf and ride the lift up once again and leave trough the door.
    
    
    
       +--------------------+
       |    2F ~ Room #2    |
       +--------------------+
    
    Here you get back to the circular room, though a floor higher. In here you'll
    notice bluish ore in the wall to your left and golden chunks of ore sticking
    out of it. Ignore it for now and head right, to reach a pile of rubble. Under
    the breakables near it is the "Sheerdrop: On Ore" note, collect it, then head
    back to the bluish ore. Use your chain to attaach yourself onto the golden ore,
    one after another until you reach the other side. Destroy the breakables there
    to obtain the "Sheerdrop: Gold Ore" note. Enter the following door to leave
    this room.
    
    
    
       +--------------------+
       |    2F ~ Room #3    |
       +--------------------+
    
    
    In this room again you find many mine carts, some in the front and some in the
    back. To your far left is a big hole in the wall. Furthermore, you will
    encounter a new kind of enemy here, Winged Dogs. They have two attack, the
    first being a leap at you, which is easily evaded, and the second being a
    fireball they spit at you which causes the inferno ailment. With this ailmen
    you lose HP whenever you stand stil, so just keep on moving around. Link them
    to defeat them quickly. After defeating them leave through the hole in the
    wall.
    
    ===Hint------------------------------------------------------------------------
    
    If you destroy the Corpse of a Winged Dog they might drop a tough pelt, it
    might be wise to farm 6 such pelts from these guys to craft some useful items:
    Tanned Leather (increases inventory capacity by 10 points, gift item), a
    Leather Vest (boosts your defence by quita a bit, you should always have a
    piece of armor equiped imo, this one uses 2x2 of your equipment space) and a
    Leather Lining (decreases the item break probability by half, REALLY useful,
    especialy later in the game, uses 1x2 of your equipment space). You'll need two
    pelts to craft each of them, the vest needs additionally a piece of mercury,
    the tanned leather needs a piece of mercury and a nymph water. This room is
    suitable for this, because there are three Winged Dogs here and you have the
    chance to find a pelt in the back right corner of this room just in front of
    the breakables.
    
    You could align these items like this in your space:
    
    
    +--+--+--+--+    1. Sword
    |     |     |    2. Leather Vest
    +     +  2  +    3. Leather Lining (Just spin it around using Z/L)
    |  1  |     |    4. Warrior Amulet (Just spin it around using Z/L)
    +     +--+--+    5. Sages Stone
    |     |  3  |
    +--+--+--+--+
    |   4    |5 |
    +--+--+--+--+
    
    
    Other alignments are possible aswell, but as you can see, everything could be
    equiped at level 1 allready.
    
    It's worth doing so and I'd really recommend it: I didn't wear any armor on my
    first playtrough and didn't use a leather lining, which made me repair my equip
    quite often which isn't that cheap either... Crafting on the other side needs
    just the materials and doesn't use your Leot, so I'd recommend crafting these
    
    ===============================================================================
    
    
       +-----------------------+
       |    2F ~ Great Wall    |
       +-----------------------+
    
    
    First off, this room is gigantic, it's a large number of ledges and lifts, that
    lead up to different doors and eventually reaches the sixth floor, where the
    Master Door is located.
    
    Note that you'll encounter new enemies in this room. If it's daytime when
    you're here Birds will appear, which are ebst defeated by throwing them against
    the floor or wall. THeir only attack consiss of them diving down at you. The
    second one are Bats. They appear at night in this room and posses two attacks.
    An easy to evade tackle and a screech that creates a moving cloud that hurts
    you. You can shoot your chain at it to dissipate it. The easiest way to defeat
    them is by quickly shooting them with your chain.
    
    You can see a ledge to your left, climb it up by attaching yourself to the gold
    ore inside the bluish ore. Up here you'll notice a gold ore vein, which looks
    like a crystal. A piece of gold ore lies on the floor and there is bluish ore
    at the ledge above. Throw the gold ore against it, but don't climb up just yet.
    
    Use your Chain on the vein and pull to obtain another gold ore, then throw it
    off the ledge, the way you came from, and drop down. Now pull the ore past the
    hole to the right until you reach another ledge that has bluish ore. Attach the
    gold ore to it and then climb it up and collect the diamond atop of it, now
    climb the ledge I told you not to before. Attach yourself to the blocks
    sticking out of the wall to reach a higher ledge and the third floor.
    
    
    
       +-----------------------+
       |    3F ~ Great Wall    |
       +-----------------------+
    
    
    You probably noticed the small hall in the background while swinging from rock
    to rock, just jump around the corner to get there. You can collect a crystal
    ore further in the back and the "Sheerdrop: Explosion" note under the
    breakables.
    
    After collecting these items jump back and head right to reach a lift. Ride it
    up and then head left to reach another piece of gold ore and a ledge to your
    right with bluish ore. Again, throw the gold ore against it and climb up,
    reaching the fourth floor.
    
    
    
       +-----------------------+
       |    4F ~ Great Wall    |
       +-----------------------+
    
    
    Up here is a lift and a door behind it, above which a chain goes trough the
    wall. Zoom in on the Crystals at the wall to collect an "amethyst" and go
    trough the door, ignoring the lift for now.
    
    
    
       +--------------------+
       |    4F ~ Room #1    |
       +--------------------+
    
    
    In here is nothing worth mentioning, for now at least. Just drop down to the
    lower ground to reach the third floor part of this room.
    
    
    
       +--------------------+
       |    3F ~ Room #1    |
       +--------------------+
    
    
    Down here is again a hole in the wall, head trough it, but don't forget the
    amethyst laying on the floor. Collect the sticky mud before dropping down into
    the hallway, which is full of Bats. Dispose of them by shooting them and head
    to the far back. Here follow the staircase, ignoring another hole in the wall
    to your left to get nother crystal ore. Going trough the hole results in you
    entering the other side of the second floor's first room you couldn't reach
    before.
    
    
    
       +--------------------+
       |    2F ~ Room #1    |
       +--------------------+
    
    
    Just jump across the space to the bit of floor on your right and collect the
    shard of divinity inside the chest. Then before entering the Chainroom to your
    left, suspend the security ladder right next to it at the edge of the floor by
    hitting it with your sword to create a shortcut.
    
    
    
       +-------------------------+
       |    2F ~ Chainroom #1    |
       +-------------------------+
    
    
    In here collect a guard stone that lies right next to the chain. Equip it, if
    you like and then destroy the chain. Just one more to go. Now backtrack to the
    fourth floor section of the Great Wall.
    
    Note that you'll see a short sequence with Elena back at the Observatory while
    leaving the Chainroom. If you want to, leave the Tower and talk to Elena about
    the tower (this happens always after breaking the first chain inside a tower,
    thus I won't mention it from now on). This conversation option doesn't stay
    forever as far as I have noticed. Note that you can collect the "A Slip of the
    Pen" note above the Observatory's entrance at this point of the game, though
    you might do that later aswell.
    
    
    
       +-----------------------+
       |    4F ~ Great Wall    |
       +-----------------------+
    
    
    Now, use the lift to ride up to the fifth floor of this room.
    
    
    
       +-----------------------+
       |    5F ~ Great Wall    |
       +-----------------------+
    
    
    Ignore the gold ore and the lift here and head as far left as you can and climb
    down the ladder that you can see, back to the fourth floor. Don't worry, we'll
    soon climb further up.
    
    
    
       +-----------------------+
       |    4F ~ Great Wall    |
       +-----------------------+
    
    
    To your left is a Dayfountain, use it if you need, except if it's nighttime.
    Now suspend the security ladder to your right and descend via it. Activate
    another security ladder to create another shortcut and then finaly head trough
    the door here.
    
    
    
       +--------------------+
       |    4F ~ Room #2    |
       +--------------------+
    
    
    In this room are shelfes in the back on the left side aswell as crystals atop
    the door to the right. THe moment you enter the doors in this room close and
    you encounter a new enemy, Living Quartz. Like the name implies, it posseses a
    body made of stone and is able to perform two attacks. At the first it starts
    shaking and releases yellowish gas which damages you, just stay away from it.
    The other attack consists of it stinging you with its stinger that's hidden
    in its lower body. Be aware as the range is greater than you might expect. The
    easiest way to beat them is by grabbing one and throwing it at another one, to
    make them explode and die instantly.
    
    After beating them collect the unreadable old note right next to the door you
    entered this room from. Now zoom in on the shelf and collect a piece of
    mercury. Lastly collect the "Sheerdrop Master" note near the wall in the back
    before entering the door on the right side.
    
    
    
       +--------------------+
       |    4F ~ Room #1    |
       +--------------------+
    
    
    Back in this room, which wasn't worth mentioning before, you arrive at another
    piece of floor. In front of you is a slim ledge, but before leaning against the
    wall and crossing it, drop down to collect a sage stone from the cheast and
    climb back up a bit further to your left. After crossing the ledge notice the
    Hook above the big gap that separates you from the next door. Use your chain to
    swing across the gap. Don't worry about falling down, here is a ledge down
    there so you won't have to backtrack here if you should fail on your first try,
    which might happen. Enter the second and last Chainroom of this tower.
    
    
    
       +-------------------------+
       |    4F ~ Chainroom #2    |
       +-------------------------+
    
    
    Collect the silver coins in the corner on the right side to the door and then
    break the chain, thus unlocking the Master Door. Backtrack to the lift on the
    Great Walls fifth floor.
    
    
    
       +-----------------------+
       |    5F ~ Great Wall    |
       +-----------------------+
    
    
    Pull a chunk of gold ore on top of the lift before riding it up. At it's
    highest point you'll notice a small, inaccessible ledge to your right, zomm in
    on it to collect another sage stone. There is another ledge to your left, where
    you can see the bluish ore again. Throw the gold ore against it, then climb it
    up to reach the sixth floor.
    
    
    
       +-----------------------+
       |    6F ~ Great Wall    |
       +-----------------------+
    
    
    Activate the security ladder here to create a shortcut, which you probably will
    never need and then swing across the gap using your chain on the hook. Before
    approaching the master Door go as far right as possible. Use your chain to get
    a diamond above the abyss to the right. Enter the Door to confront the Master
    of this tower.
    
    
    
       +---------------------------------+
       |    4F ~ The Master's Chamber    |
       +---------------------------------+
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~Master of the Sheerdrop Spire~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The fight will start when you pull the master Flesh, which is located at it's
    back part of the head. This Master posseses four attacks:
    
    1. Quake: I'm not sure you can call this an attack but whenever the master
       turns it stomps down on the flower causing a quake that slightly damages
       you.
    2. Back Rush: Whenever you are behind the Master it'll rush at you and deal
       some damage. Just stay far enough so the attack doesn't reach you.
    3. Swipe: The Master swipes at you horizontally with one of it's two hands.
       Just stay out of its way, there is no good reason to stand right next to it.
       This attack creates new rocks.
    4. Overhead Smash: The Master holds both hands over his head and charges an
       attack, then smashes it down on the floor causing a small quake and creating
       new rocks. Just stay out of the way and you should be fine.
    
    Tearing at the Master Flesh isn't that easy with this master anymore. The
    master keeps on facing the direction you are at. To get behind him bind one of
    it's legs to one of the rocks. Quickly run behind him and use your chain after
    he breaks free from it. You might pull in your chain as well, but as far as I
    noticed that may allow him to instantly turn away it's back from you, disabling
    you to deal damage.
    
    In Rage the Master gets quicker and its attacks more lethal. I didn't notice
    any other differences, but the master might spawn more rocks (this still needs
    confirmation, I'll check this as soon as I finish writing the walkthrough for
    the other towers). Just be careful and evade it's attacks and you should easily
    beat this Master, just don't get reckless and overconfident.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Colect the "Unreadable Old Note" from the breakables in this room and then
    leave for the Observatory.
    
    
    
       +-----------------------+
       | +-------------------+ |
       | |    Observatory    | |
       | +-------------------+ |
       +-----------------------+
    
    
    After arriving here, serve the second piece of Master Flesh to Elena. She will
    faint and have another dream about the war. You'll be asked if you wish to save
    at this point, do as you please.
    
    At night Elena asks Mavda about the dreams she has after eating the Master
    Flesh. Mavda will leave promising that she'll think about it.
    
    The following morning after awaking you notice Elena disappeared and hear a
    singing voice. Now, before heading outside to where Elena is, collect the
    "Unreadable Old Note" down in the cellar and then talk to Mavda to obtain the
    "Bounty on her Head" note. Outside you'll discover Elena singing and while
    Aeron listens to her he'll think back to he Harvest Festival. This time you'll
    see a more detailed sequence about the Festival than in the Opening sequence.
    Now head to the next tower, the Wellspring Steeple.
    
    
    
    ~~~~~~~~~~7.3 The watery Horror: Wellspring Steeple~~~~~~~~~~~~~~~~~~~~~~~[WSS]
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Wellspring Steeple
    Number of Chains: 2
    Rare Item: Permafrost, found at Night
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
       +-----------------------+
       |    1F ~ Entry Hall    |
       +-----------------------+
    
    
    You'll recognize the usual statue in the middle of the room, again with two
    chains and the symbol of water behind it's back. There is nothing noteworthy in
    this room, so walk around the statue and enter trough the door behind his back.
    
    
    
       +--------------------------------+
       |    1F ~ Water Wheel Chamber    |
       +--------------------------------+
    
    
    In this chamber there is a gigantic water wheel in the middle which is out of
    order. Two Catwalks are paralle to it and the door you entered trough. Three
    doors are accessible from the catwalk at the opposite side of the room. To
    reach that catwalk use the hook further to your right and swing across the
    water and enter the door to your right.
    
    
    
       +----------------------------+
       |    1F ~ Fish Beast Lair    |
       +----------------------------+
    
    
    This room consists of a catwalk, that reaches the wall at the opposite side of
    the room where a chest awaits you, it's surrounded with water. The door will
    close behind you and you'll get attacked by a new kind of enemy, the Fish
    Beast. This enemy looks similar to the Beast, but posseses fins and usually
    hides in water, if some is nearby. Watch out for it's spitting attack as it
    decreases your attack power and prolonges the fight by quite a bit, bind it's
    jaw to disable this attack. It posses the Swipe attack from the ordinary Beast,
    where it attacks you twice. It's alst attack will only be used, if it's in
    water. Whenever it jumps out of the water, it'll jump high and then dive at
    you, evade this as the damage is quite high.
    
    After defeating the three Fish Beasts open the chest to collect a shard of
    divinity and retrieve a piece of mercury out of the water near the chest. Head
    back to the water wheel chamber after this.
    
    
    
       +--------------------------------+
       |    1F ~ Water Wheel Chamber    |
       +--------------------------------+
    
    
    Walk past the door to your left, as it's blocked from the other side and cross
    the catwalk to arrive at another door, walk through this one.
    
    
    
       +----------------------------+
       |    1F-2F ~ Staircase #1    |
       +----------------------------+
    
    
    Inhere you'll see a collapsed section of the staircase and a big wooden cube
    where the stairs used to be. Push it by attacking towards the ledge or pull it
    with your chain and then use it to climb atop the ledge. Follow the staircase
    and leave through the door on the second floor to enter the second floor of the
    water wheel chamber.
    
    
    
       +--------------------------------+
       |    2F ~ Water Wheel Chamber    |
       +--------------------------------+
    
    
    There is just one door accessible from here, go trough it.
    
    
    
       +----------------------------+
       |    2F-3F ~ Staircase #2    |
       +----------------------------+
    
    
    In this room water is blocking your way. Inside it is once again a wooden cube
    which you can only pull with your chain. Do so and you'll be able to cross the
    water and reach the stairs. The Fish Beasts in here will hinder you, so take
    them out first.
    
    When you're across the water, don't go up just yet, there is the "Wellspring:
    Water Gate" note in the opposite direction (to the right). Beware of the Fish
    Beast that awaits you near the door at the third floor, walk trough it to once
    again arrive at the Water Wheel Chamber.
    
    
    
       +--------------------------------+
       |    3F ~ Water Wheel Chamber    |
       +--------------------------------+
    
    
    In here follow the floor to reach a slim ledge. Walk across it and open the
    chest at the corner of this room to obtain the Twinblades, a new kind of
    weapon. If you want to equip them, note that they hit faster, but deal less
    damage and have shorter range than the sword you have right now. If your sword
    is allready upgraded, I'd wait changing the weapon until you upgrade the
    Twinblades.
    
    Now continue around the corner and pull the switch, nothing will happen, yet,
    but the water gate will open when you pull the switch at the opposite side
    which isn't accessible from here. Get back to the slim ledge and walk across it
    till you reach it's midpoint and descend via the stones to another section of
    the Water Wheel Chamber's second floor.
    
    
    
       +--------------------------------+
       |    2F ~ Water Wheel Chamber    |
       +--------------------------------+
    
    
    Down here enter the first door you come across.
    
    
    
       +--------------------+
       |    2F ~ Hallway    |
       +--------------------+
    
    
    The door you entered trough will close and you'll have to face a new enemy, an
    Armored Beast taht is armed with a lance. It posseses two attacks, the first
    being a single swipe with its lance, nothing special. You have to be aware of
    its second attack. The Beast dashes at you holding its lance towards you
    hitting you multiple times dealing quite some damage, especially if you don't
    wear any armor. Furthermore don't try pulling on its left arm, it'll have the
    opposite effect: The Beast will pull you towards it and you'll fall over.
    Lastly, it wears a piece of armor, so your attacks will deal less damage, you
    can destroy its armor by shooting at its head. The safest way to dispose of it
    is by staying behind its back. If you try fighting it head on, it'll turn quite
    ugly considering the narrow space and the additional two Beasts (you should
    kill these first9.
    
    After killing the enemies walk past the Scarlet Door and unlock the chainroom's
    door and enter.
    
    
    
       +-------------------------+
       |    2F ~ Chainroom #1    |
       +-------------------------+
    
    
    Collect the silver coins in between the two windows right next to the chain.
    Break the chain after that and backtrack to the Water Wheel Chamber. Just one
    more to go.
    
    
    
       +--------------------------------+
       |    2F ~ Water Wheel Chamber    |
       +--------------------------------+
    
    
    Follow the floor around the two corners to the opposite side of the room to
    enter the third staircase in this tower.
    
    
    
       +----------------------------+
       |    1F-3F ~ Staircase #3    |
       +----------------------------+
    
    
    The first thing you should do here is dropping down to the first floor and then
    unblocking the door leading to the Water Wheel Chamber here. Now climb up using
    the hooks on the way, but don't enter the dor yet, instead use another hook to
    reach a chest which contains a sages stone (as many as you have gotten now, if
    you didn't use any then you should know that you can't carry more then 3 with
    you, it doesn't matter if they're equiped or not). Go through the door ro reach
    the third floor of the Water Wheel Chamber.
    
    Note: There is a Nightfountain on the second floor here.
    
    
       +--------------------------------+
       |    3F ~ Water Wheel Chamber    |
       +--------------------------------+
    
    
    Follow the floor to reach the second switch to the water gate and pull it to
    open the water gate. The water will set the Wheel in motion which enables you
    to reach another ledge of the third floor at the same side of the room you're
    at right now and wasn't accessible before. You may have noticed the four poles
    sticking out of the wheel. Use your chain to grab one and to reach the ledge I
    just mentioned. Enter the door there tor each the third floor of the first
    staircase.
    
    
    
       +----------------------------+
       |    3F-4F ~ Staircase #1    |
       +----------------------------+
    
    
    Just follow the stairs to reach the fourth floor and another door. Collect the
    "Wellspring: My Fish" note right next to the door and then enter. Use the
    Dayfountain at the third floor if you need to.
    
    
    
       +------------------------------------+
       |    4F-5F ~ Reverse Torrent Room    |
       +------------------------------------+
    
    
    In the middle of this Room is a reverse torrent. Inside it's water is a Shark,
    a new enemy whose only attack consits of jumping out of it and attempting to
    bite you before again landing in the water, it's easy to avoid so don't worry.
    Pull it out of the water by binding then throwing it. Hit it with your Weapon
    when it's on dry land to safely finish it.
    
    Furthermore inside this water there are chunks of ore that ascend via the
    surface then submerge under water when they're near the surface then descend
    under water and surface eventually again to ascend again.
    
    Note: Use the map to follow my description as it's hard to describe how you
    should navigate through this room with directions like left and right
    considering the layout and camera positions of this room.
    
    At the fifth floor are 5 ledges, you can reach four of them by riding up using
    the ore and then using the hooks, but we'll not bother climbing to the northern
    ledge as there is just a Scarlet Door. Before we start getting to the upper
    floor of this room walk clockwise around this room and collect a shard of
    divinity from the alcove aswell as the "Wellspring Master" note under the
    breakables.
    
    Now head back to the entrance of this room and attach yourself to the closest
    chunk of ore, ride the current with it and use the hook at the top to reach the
    western ledge. Up here open the door to the second Chainroom and enter.
    
    
    
       +------------------------+
       |    5F ~ Chainroom #2   |
       +------------------------+
    
    
    Collect a rainbow scale to the left side of the chain and destroy the last
    chain blocking the amster door of this tower, leave the Chainroom.
    
    
    
       +------------------------------------+
       |    4F-5F ~ Reverse Torrent Room    |
       +------------------------------------+
    
    
    Now drop down and head to the eastern part of this circular room. Ascend the
    torrent via the ore chunks and attach yourself to the hook. You'll see a ledge
    with the door, but don't jump on it just yet. Instead jump in the opposite
    direction to get to the small estern ledge and collect the rainbow scale there
    (it still needs confirmation if this is a fixed or random item... even if it
    should be random, you should check it out nonetheless). After doing so get to
    the ledge with the door and enter the enxt room.
    
    
    
       +-----------------------+
       |    5F-6F ~ Outside    |
       +-----------------------+
    
    
    Out here you can follow the stairs to reach the master door. You should walk
    past it and leave through the door on the other side to collect a panacea from
    the last ledge in the Reverse Torrent Room. Panacea is the strongest healing
    item of this game and is able to recover all ouf your HP, so it's worth getting
    it. Go through the master door to face the master of this temple.
    
    Hint: Save the panacea for later rather then using it in the following fight.
    
    
    
       +---------------------------------+
       |    4F ~ The Master's Chamber    |
       +---------------------------------+
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~Master of the Wellspring Steeple~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This Master will start attacking you when you attach your chain to the master
    flesh. It looks like a gigantic sea snell with bluish tracks atop of it aswell
    as some appendixes. The master flesh moves around the bluish track aswell as a
    blue spark.
    
    1. Counter: The Moment you attach your chain to the amster flesh the spark will
       use the shortest route along the bluish tracks to reach the master flesh.
       When it's there it'll move along your chain towards you and deal some damage
       to you if it manages to traverse the chain. To not let this happen you have
       to rip at the asmter flesh before the spark traverses the whole chain. Note
       that this attack decreases your defense.
    2. Water Canon: The Master will shoot a strong torrent of water out of its
       appendixes at you. A hit will deal some damage and make you fall over. Evade
       or guard it. You can shot the appendixes as well to disable them for a short
       period of time.
    3. Water Mist: There will be some appedixes that will wander around the tracks.
       These are able to shoot a bluish cloud of mist at you, which you'll have to
       evade or destroy by shooting them.
    4. Swipe: This attack is only used in rage. The Master will swipe at you with
       one of its tentacles. To avoid this stay far away from the master or just
       roll through the attack. You might jsut guard against it aswell, but be
       aware as the damage done isn't small.
    5. Trampling: Only used in rage. From time to time the master will start
       trampling with all four of its tentacles at this point the master flesh will
       not move, so use this to your adventage. You shouldn't be right in front of
       the tentacles ever in the fight, so you shouldn't get hit... and don't be
       hit, the damage shouldn't be taken lightly.
    
    
    To damage the Master charge your chain and tear at the master flesh. It's not
    that easy when it's moving around, but it'll pass at the spot you're at
    eventually so just wait while you evade the master's attacks. It should be
    easier to do than while fighting the Master of the Sheerdrop Spire. After
    descreasing the master's HP to 1/3 it'll enter rage and grow four tentacles,
    each facing another direction and start using the Swipe and Trampling attacks.
    Furthermore everything that moves around the tracks and the boss itself will
    become faster and hit harder. You shouldn't be fine as long as you don't act
    reckless.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Collect the "Unreadable Old Note" under the breakables here and head back to
    the Observatory.
    
    
    
       +-----------------------+
       | +-------------------+ |
       | |    Observatory    | |
       | +-------------------+ |
       +-----------------------+
    
    
    In here you can collect the "On Beast Flesh" and the "The Cellar" notes above
    the entrance (if you didn't allready do so). Serve the third piece of master
    flesh to Elena and she'll faint once again and have a dream about a boy who
    wants his father to make a toy for him. AFter this you'll be once again asked
    if you'd like to save your game.
    
    The enxt morning Mavda talks to you about the dreams and the conclusion she and
    her husband came to while thinking about their origin. Their conclusion is that
    the dreams have a connection to the masters whose flesh Elena ate. You'll get
    the chance to ask a few questions, but the answers are medicore again... I'd
    still read them though if it's your first time plaing through the game.
    
    Make your daily visit to the cellar to find the "Reconstruction Plans" note and
    then head to Mavda's store, she'll have new stock. If you sold enough flesh to
    her she might give give you a piece of quality metal, the third item that will
    allow you to increase your inventory's capacity by 10 (for a total capacity of
    60 with the leather belt and tanned leather).
    
    Mavda will give you the chance to ask a few questions about the Elyrian army
    and her business, the answers aren'T that bad this time around, so check them
    and Mavda's ne stock out. At the end of your conversation she'll hand the "War
    to Rage Again?" note over to you, now go leave the Observatory.
    
    While leaving another Sequence will start, in here we'll get to know how Aeron
    and Elena met. Aeron was wounded during the war and deserted the battlefield.
    He collapsed and was found by Elena, who treated his wounds. Leave for the
    Crimson Keeo after this short and interesting sequence.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~ 8. Bestiary~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[BES]
    
    
    01. Beast
    
    
    02. Jumper
    
    
    03. Wasp
    
    
    04. Wasp Hive
    
    
    05. Flower
    
    
    06. Thorns
    
    
    07. Rose
    
    
    08. Dryad
    
    
    09. Armed Beast
    
    
    10. Winged Dog
    
    
    11. Bird
    
    
    12. Bat
    
    
    13. Living Quartz
    
    
    14. Fish Beast
    
    
    15. Armored Beast
    
    
    16. Shark
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~ 9. Masters~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[MAS]
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~Master of the Treetop Tower~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Note that the Master won't attack you, until you have attacked it first. For
    starters, this Boss has 4 attacks.
    
    1. Root Shield: If you are near him, he summons razorsharp roots around him,
       which shot up from the ground and attack you. Just stay awa from him and he
       won't ust this at all.
    2. Homing Roots: He stomps and summons roots. These move through the ground
       towards you. Going out of their way isn't going to be a good way to evade as
       the roots home in on you. You can stop this attack, if you aim at the light
       sphere that appears at it's stomache. You can keep running away though...
    3. Branch Smash: The Master expands his Arm and smashes it down on you. You can
       evade it by rolling out of the way or just destroying the light sphere that
       appears at its arm.
    4. Jump Attack: The Master jumps towards you and causes a shockwave that makes
       you stumble. To evade keep on moving and roll away the moment it hits the
       ground, as you might start to stagger, which could cause you being hit by
       Root Shield, which always follows the jump attack. Only used in Rage.
    
    To damage the Master charge your chain and tear at the master flesh, which is
    located at it's face. After losing 2/3 of its HP, the Master goes into Rage.
    Here the attacks gain speed and power, so look out, as the attacks easily take
    away half of your HP if the Master is in this state. Furthermore he gains a new
    attack: the Jump Attack. 
    
    After depleting it's HP-Bar the HP-Bar starts glowing red. At that point tear a
    last time to deal the finishing blow and extract the Master Flesh for Elena.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~Master of the Sheerdrop Spire~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The fight will start when you pull the master Flesh, which is located at it's
    back part of the head. This Master posseses four attacks:
    
    1. Quake: I'm not sure you can call this an attack but whenever the master
       turns it stomps down on the flower causing a quake that slightly damages
       you.
    2. Back Rush: Whenever you are behind the Master it'll rush at you and deal
       some damage. Just stay far enough so the attack doesn't reach you.
    3. Swipe: The Master swipes at you horizontally with one of it's two hands.
       Just stay out of its way, there is no good reason to stand right next to it.
       This attack creates new rocks.
    4. Overhead Smash: The Master holds both hands over his head and charges an
       attack, then smashes it down on the floor causing a small quake and creating
       new rocks. Just stay out of the way and you should be fine.
    
    Tearing at the Master Flesh isn't that easy with this master anymore. The
    master keeps on facing the direction you are at. To get behind him bind one of
    it's legs to one of the rocks. Quickly run behind him and use your chain after
    he breaks free from it. You might pull in your chain as well, but as far as I
    noticed that may allow him to instantly turn away it's back from you, disabling
    you to deal damage.
    
    In Rage the Master gets quicker and its attacks more lethal. I didn't notice
    any other differences, but the master might spawn more rocks (this still needs
    confirmation, I'll check this as soon as I finish writing the walkthrough for
    the other towers). Just be careful and evade it's attacks and you should easily
    beat this Master, just don't get reckless.
    
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~Master of the Wellspring Steeple~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This Master will start attacking you when you attach your chain to the master
    flesh. It looks like a gigantic sea snell with bluish tracks atop of it aswell
    as some appendixes. The master flesh moves around the bluish track aswell as a
    blue spark.
    
    1. Counter: The Moment you attach your chain to the amster flesh the spark will
       use the shortest route along the bluish tracks to reach the master flesh.
       When it's there it'll move along your chain towards you and deal some damage
       to you if it manages to traverse the chain. To not let this happen you have
       to rip at the asmter flesh before the spark traverses the whole chain. Note
       that this attack decreases your defense.
    2. Water Canon: The Master will shoot a strong torrent of water out of its
       appendixes at you. A hit will deal some damage and make you fall over. Evade
       or guard it. You can shot the appendixes as well to disable them for a short
       period of time.
    3. Water Mist: There will be some appedixes that will wander around the tracks.
       These are able to shoot a bluish cloud of mist at you, which you'll have to
       evade or destroy by shooting them.
    4. Swipe: This attack is only used in rage. The Master will swipe at you with
       one of its tentacles. To avoid this stay far away from the master or just
       roll through the attack. You might jsut guard against it aswell, but be
       aware as the damage done isn't small.
    5. Trampling: Only used in rage. From time to time the master will start
       trampling with all four of its tentacles at this point the master flesh will
       not move, so use this to your adventage. You shouldn't be right in front of
       the tentacles ever in the fight, so you shouldn't get hit... and don't be
       hit, the damage shouldn't be taken lightly.
    
    
    To damage the Master charge your chain and tear at the master flesh. It's not
    that easy when it's moving around, but it'll pass at the spot you're at
    eventually so just wait while you evade the master's attacks. It should be
    easier to do than while fighting the Master of the Sheerdrop Spire. After
    descreasing the master's HP to 1/3 it'll enter rage and grow four tentacles,
    each facing another direction and start using the Swipe and Trampling attacks.
    Furthermore everything that moves around the tracks and the boss itself will
    become faster and hit harder. You shouldn't be fine as long as you don't act
    reckless.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~10. Items~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[ITS]
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~11. Contact Info~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[CON]
    
    
    E-Mail: matthias_wozniok@web.de
    
    That's the only way to reach me. I don't mind you sending me E-Mails with
    questions or critique or praise. But please make sure, it's written in proper
    English (or German/Polish, as these are the languages I know best), else I will
    not answer. I will ignore Mails, which have questions allready answered by this
    guide or critique that doesn't help me improve it.
    
    But please mail me any mistake I should have made, any idea for improving my
    walkthrough and of course any suggestions for the monster names, as I'm naming
    them on a whim, without much thought, except a few certain enemies (like the
    Wasp or Minotaurus).
    
    Ah, I won't allow anybody to post this Walktrough on his or her homepage, so
    don't bother asking, please.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    
    
    ~~~~~12. Credits~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[CRE]
    
    GANBARION for developing this great game
    
    NINTENDO for publishing it
    
    and YOU for reading my guide
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    I plan to fill the Game Basics and Oraclos Chain sections in the next update,
    aswell as add the next two towers... The Bestiary and the items section will be
    filled after all the towers are completed: It'd take too much time to test
    which monster drops which item, as I need to test extracting from each bodypart
    and destroying the body... I wouldn't make any progress with the towers that
    way and they have a higher priority than an itemlist or droplist.
    
    
    
    Copyright 2012 Matthias Wozniok
    
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