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    FAQ by FireMario12

    Version: 1.2 | Updated: 10/18/12 | Printable Version | Search This Guide

    ´╗┐Mario and Sonic at the London 2012 Olympic Games
    
    
    Table of Contents
    
    
    Introduction
    Updates
    Characters
    Olympic Events
    Dream Events
    London Party
    Sticker List
    Bonus Mode
    Challenges
    Records
    Conclusion
    
    
    
    
    INTRODUCTION
    Hello, my name is Fire Mario 12 and this is my FAQ on Mario and Sonic 
    at the London 2012 Olympic Games.
    Some of you may recognize my name from my FAQ on Mario and Sonic at the 
    Olympic Winter Games. Therefore this is my 2nd FAQ. The new Olympic 
    games are not that much different than before with only 11 new Olympic 
    events: Canoeing, Horseback Riding, Rhythmic Ribbon, Discus Throw, 
    Uneven Bars, Syncronized Swimming, Badminton, Football(Soccer), Beach 
    Volleyball,a new version of Shooting, and Cycling. There are 10 brand 
    new Dream events too. If only this game had a festival or circuit mode 
    then it would be perfect. I would just like to make clear that I am a 
    Mario fan so my Sonic character biographies are not very good because I 
    have never played an only Sonic game before (Sorry Sonic Fans). If 
    there is anything that you need to contact me for email me at 
    awkerwin@gmail.com
    
    
    UPDATES
    5/2/12
    Not too much was done but I wanted to submit some records and 
    corrections people have sent me via email. The people are listed in the 
    Conclusion section and the mistakes and new records are changed
    
    
    10/13/12
    A lot of new records and corrections have been added from reader emails. 
    The people as before will be in the Conclusion section and by their 
    records in the record section. I have also made some tiny changes in 
    the Character Bios.Thanks for all the emails, I appreciate all of you 
    guys reading this FAQ and I hope you find it useful. 
    
    
    CHARACTERS
    All the characters are the same besides stats and are in 4 different 
    groups, Power, All Around, Speed, and Skill. Stats are not exact but 
    close. Each character has 5 stats: Acceleration, Skill, Stamina, Max 
    Speed, and Power. Acceleration affects how long it takes for the 
    character to get to top speed. If someone knows what skill does please 
    email me. Stamina affects how long you can be leader in cycling and in 
    badmitton which affects how long it takes until you start sweating. Max 
    Speed affects how fast your max speed is. Power affects the power of 
    your throws in the throwing events. I will explain special abilities in 
    the events that have them in the Event part of the FAQ.
    
    
    TEAM MARIO
    
    
    MARIO: ALL AROUND
    The world's best plumber is here once again to compete in the 2012 
    Olympics. Mario has extremely good jumping abilities and can turn into 
    many forms like Fire Mario where he can throw fireballs and Boo Mario 
    where he can pass through solid walls like a boo. Mario is the best at 
    many things: golfing, playing baseball, playing soccer, partying, 
    saving princesses and many more things. Because of that he is well 
    rounded in stats which means he is an all purpose player.
    Stats:
    Acceleration-7
    Skill-7
    Stamina-7
    Max Speed-7
    Power-7
    
    
    LUIGI: ALL AROUND
    Luigi is the secondary overshadowed brother of Mario. Everyone thinks 
    he is just a taller, younger Mario but he has become very unique. In 
    other games he uses his Poltergeist 3000 which is a vacuum that sucks 
    up ghosts which Mario doesn't use and believe or not but in many games 
    Luigi can jump higher than Mario. He is well rounded in stats and is a 
    well rounded player.
    Stats:
    Acceleration-6
    Skill-8
    Stamina-7
    Max Speed-8
    Power-7
    
    
    PEACH: SKILL
    Peach is the princess of the Mushroom Kingdom. She has been kidnapped 
    many, many, many times but has always been saved by her special one 
    Mario. You would think that she would learn from it and set up her 
    castle's defenses better but some people never learn. She is a very 
    kind, generous woman with a big heart. She is very skilled.
    Stats:
    Acceleration-8
    Skill-10
    Stamina-8
    Max Speed-6
    Power-4
    
    
    DAISY: SPEED
    Daisy is the princess of Sarsaland. She has been in only 1 nonsport 
    Mario game and really is just a partner for Peach. Coincidently she is 
    in love with Luigi, Mario's brother. She is a tomboy and is outgoing 
    and friendly. Somehow she got faster than Peach to become a speed 
    character. She is obviously fast and is good for running events.
    Stats:
    Acceleration-9
    Skill-6
    Stamina-6
    Max Speed-8
    Power-6
    
    
    YOSHI: SPEED
    Yoshi is a resident of Yoshi Island. He is a kind, friendly dinosaur 
    who has helped Mario and Luigi in many adventures. He even helped when 
    the bros were babies and Baby Mario was dropped in Yoshi Island when 
    Baby Luigi was kidnapped. He has a very long and sticky tongue that he 
    can use to eat anything. He can run at very high speeds and is good at 
    running events
    Stats:
    Acceleration-10
    Skill-6
    Stamina-6
    Max Speed-8
    Power-5
    
    
    WARIO:POWER
    Wario is a very greedy man who loves garlic. He is enemies with Mario 
    for some reason that I do not know. Wario loves money and will do 
    literally anything like go on huge adventures just for the coins. He 
    also runs his own company WarioWare which makes video games. Wario even 
    has his own games on Wii and DS.He eats lots of garlic which gives him 
    a lot of stamina. He also is strong making him good for throwing events.
    Stats:
    Acceleration-4
    Skill-6
    Stamina-10
    Max Speed-6
    Power-8
    
    
    WALUIGI:SKILL
    Waluigi is a very sneaky man who likes trouble. He is always hanging 
    around with Wario because 2 is better than 1 when it comes to causing 
    trouble. He likes to play with bob-ombs, and bullet bills to cause 
    mischief. He is enemies with Luigi for some some reason that I do not 
    know. Waluigi is very tall and lanky which gives him good reach in 
    sports like badmitton. Waluigi is very skilled.
    Stats:
    Acceleration-7
    Skill-10
    Stamina-7
    Max Speed-6
    Power-6
    
    
    BOWSER:POWER
    Bowser is the oldest and most evil villian in Mario's history. He has 
    done almost nothing but cause trouble for the citizens of the Mushroom 
    Kingdom by stealing Princess Peach. He has a variety of evil minions: 
    hammer bros, koopas, goombas, cheep-cheeps, bob-ombs, porcupuffers and 
    many more. He is not all bad though because on rare occasions he helps 
    Mario and the gang fight another evil villian. Bowser is very strong 
    and is my personal favorite Mario character and is good for throwing 
    events.
    Stats:
    Acceleration-5
    Skill-4
    Stamina-9
    Max Speed-7
    Power-10
    
    
    BOWSER JR: ALL AROUND
    BowserJr. is the evil tyrant's most famous son. He is Bowser's eighth 
    son (the others being the Koopalings) and has been in most Mario games 
    since his debut in Super Mario Sunshine when Bowser convinced him Peach 
    was his mom and Bowser told him to steal his mom back. Now Bowser Jr. 
    likes causing trouble to Mario when he is on his way to save Peach. 
    Bowser Jr uses mostly giant robots to fight Mario. He is well rounded 
    in stats and is good at anything.
    Stats:
    Acceleration-7
    Skill-5
    Stamina-6
    Max Speed-7
    Power-8
    
    
    DONKEY KONG: POWER
    Donkey Kong is a gorilla who lives in the jungle with his ape friends. 
    He has a very bad relationship with the neighbors the Kremlings who are 
    evil alligators who have taken his banana stash and other valuable 
    things countless times. Recently a group of musical tikis (I love the 
    music they play) came and took the banana stash so he and Diddy Kong 
    his nephew went on an adventure to get it back. Diddy Kong is smaller 
    and more agile than Donkey Kong while Donkey Kong is bigger and more 
    powerful than Diddy Kong. He is very strong and is good at throwing 
    events.
    Stats:
    Acceleration-6
    Skill-4
    Stamina-8
    Max Speed-8
    Power-10
    
    
    MISCELLANEOUS
    
    
    MII:ALL AROUND
    Your own personal character. You can create miis to be anyone you want 
    like a friend, you, or some random funny looking person.You can dress 
    up your miis in many different costumes. All miis are all around for 
    some reason even if they are wearing a costume of another kind of 
    player for example a power character. They will have stats for a power 
    character but still have an all around special. Miis are good for any 
    event.
    
    
    TEAM SONIC
    
    
    SONIC:SPEED
    Sonic is the fastest thing in the world and is here to compete in the 
    2012 Olympics. He is a blue hedgehog. He can roll up in a ball and roll 
    at extreme speeds. He collects rings and tries to collect the 7 chaos 
    emeralds so he can become an unstoppable ball of speed and fury Super 
    Sonic. He always beats Dr. Eggman over and over again. He cares for 
    others but is not very serious and jokes around often. He is very, very, 
    very fast so he is good at events that deal with running speed.
    Stats:
    Acceleration-9
    Skill-5
    Stamina-5
    Max Speed-10
    Power-6
    
    
    TAILS: SKILL
    Tails is the fastest thing in the world's sidekick. He looks like a 
    yellow fox. Tails is a mechanical genius and can build and fix many 
    electronic devices. He can fly with his 2 tails by spinning them 
    together to create a propeller. He is pretty fast just like Sonic. He 
    is shy and not as outgoing but he still helps Sonic whenever he can. 
    Tails is very skilled.
    Stats: 
    Acceleration-8
    Skill-9
    Stamina-7
    Max Speed-6
    Power-4
    
    
    KNUCKLES:POWER
    Knuckles is Sonic's power friend. Knuckles is a red echidna with very 
    big hands with spikes on them. He is cocky and is too confident of his 
    power. He runs very fast like Tails and Sonic and sometimes helps them 
    in their adventures to fight Dr. Eggman. His fists with spikes on them 
    can supposedly can break through rock and anything else. His fists give 
    him strength so he is very strong and is good at events that involve 
    throwing.
    Stats:
    Acceleration-6
    Skill-4
    Stamina-8
    Max Speed-7
    Power-9
    
    
    AMY: ALL AROUND
    Amy is the self-called girlfriend of Sonic. Amy is a pretty pink 
    hedgehog. She is an outgoing and friendly girl who has a very good 
    attitude. She uses that attitude to cheer people up and brings people 
    out of bad moods. She apparently uses a piko-piko hammer and is 
    extremely dangerous with it. She also is good at predicting the future 
    with tator cards. She is well rounded with stats and is good for any 
    event.
    Stats:
    Acceleration-8
    Skill-8
    Stamina-6
    Max Speed-8
    Power-6
    
    
    BLAZE:ALL AROUND
    Blaze is a cat who is the guardian of the Sol Emeralds. She is a purple 
    cat who is a princess of another dimension that is not Sonic's 
    dimension. She is has a good heart and tries to stop evil whenever she 
    can. Her emotions apparently are concealed in an imaginary bubble 
    around her. She is well rounded in stats so she is good for any event.
    Stats:
    Acceleration-8
    Skill-7
    Stamina-7
    Max Speed-8
    Power-6
    
    
    DR. EGGMAN:SKILL
    Dr. Eggman is the most evil villian of the Sonic universe. He is very 
    smart and is great at creating robots and evil machines and gadgets 
    which he uses to fight Sonic. He is trying to the Sonic universe become 
    Eggmanland but Sonic always has to beat him (which is sad because I 
    wouldn't mind seeing Eggmanland). Dr. Eggman is the tallest character 
    in the game and is very skilled.
    Stats:
    Acceleration-7
    Skill-10
    Stamina-7
    Max Speed-6
    Power-6
    
    
    SHADOW:SPEED
    Shadow is the ultimate life form created by Dr. Eggman's great 
    grandfather. He has almost the exact same stats as Sonic because he was 
    created to destroy Sonic. He always says he is the ultimate or perfect 
    because he was built to be that way. He looks identical to Sonic but to 
    make him look more evil, he was made black and red while Sonic is 
    mainly blue. He is one of the fastest characters in the game so he is 
    good at running events.
    Stats:
    Acceleration-9
    Skill-6
    Stamina-5
    Max Speed-9
    Power-6
    
    
    METAL SONIC:SPEED
    Metal Sonic is the robot rival of Sonic created by Dr. Eggman himself 
    (isn't it strange that both of he and his great grandfather thought of 
    making a Sonic clone but they both are completely different). Metal 
    Sonic almost has the exact same stats as Sonic because he was 
    constructed that way. He cannot talk unlike Shadow but Metal Sonic has 
    a rocket booster on his back to make him go faster than Shadow ever 
    could (I think). He is one of the fastest characters in the game and is 
    my personal favorite Sonic character and is good at running events.
    Stats:
    Acceleration-9
    Skill-4
    Stamina-7
    Max Speed-10
    Power-6
    
    
    VECTOR: POWER
    Vector is the head of the Chaotix Detective agency. He is a very good 
    detective apparently. He must be very greedy or he wouldnt always wear 
    the same gold chains over his neck for every Olympic games so far. He 
    must also be obsesses with music because he always has headphones and 
    all of his specials have music notes flying around them. He is very 
    strong and is good at throwing events.
    Stats:
    Acceleration-5
    Skill-5
    Stamina-9
    Max Speed-7
    Power-9
    
    
    SILVER: SKILL
    Silver is a white hedgehog who has come from the future to come save 
    the world from destruction. He has psycic abilities like being albe to 
    fly and being anle to levitate objects in the air. I am kind of 
    dissapointed though because Silver would be way cooler if he levitated 
    the javelin and throw it instead of holding and throwing. That wouldn't 
    be very fair but it still would be very cool. Silver is a very skilled 
    character.
    Stats:
    Acceleration-8
    Skill-9
    Stamina-8
    Max Speed-6
    Power-6
    
    
    OLYMPIC EVENTS
    There are 21 different events in this version of the Olympics. Most of 
    them are new but there are a lot of old ones but they are all played 
    differently than before. At least there is no Pole Vault or Archery (I 
    hated those ones). I will list the controls for the events and any tips 
    I have for them. All (I think) of the instructions are for recommended 
    control type.
    
    
    100m
    Controls: shake wii remote up and down to run and press B at the finish 
    line to go in "perfect sprinting form"
    Tips: start holding down B after ready appears, don't rush it. Some of 
    the computer might start earlier but don't do that. If you do it right 
    and swing down when go appears you will get a much better boost than 
    them. The "perfect sprinting form" is useless but you need to do it to 
    get the challenge completed. Otherwise just shake the remote as fast as 
    you can and press A to do your special action to get to the finish line 
    faster.
    
    
    110m HURDLES
    Controls: shake remote up and down to run, press B to jump
    Tips: same as 100m for the startup. Press B to jump just as you touch 
    the yellow line before the hurdle to get a "perfect" and give you a 
    speed boost. Use your special action by pressing A to skip some of the 
    hurdle-jumping.
    
    
    4x100m RELAY
    Controls: shake remote up and down to run, swing remote down to pass 
    the baton to the next player.
    Tips: same as 100m for the startup. What you want to do is swing the 
    remote down to pass the baton just as the blue circle, that appears 
    when you are close to the next player, disappears. Then you will get a 
    "perfect" and get a speed boost. Use your special action by pressing A 
    when you can see the next player because if you timed it right you will 
    be running at the special action speed because the speed locks which 
    will make your time shorter.
    
    
    LONG JUMP
    Controls: shake remote to the side to clap, shake remote up and down to 
    run, press B to jump
    Tips: To get a good startup in this event you have to get appeal from 
    the crowd. To do this you have to swing the remote to the left as the 
    demo wii remote on the screen touches the left edge of the circle (you 
    will understand when you see it). After that you run as fast as you can 
    to make your jump go farther with the extra speed. You want to press B 
    right when your character's foot is about to touch the green line. It 
    takes practice and timing but if you do that perfectly your character 
    will do his or her special action in the air resulting in a very good 
    jump called a special jump.
    
    
    HAMMER THROW
    Controls: swing remote up to begin, spin the remote to spin the hammer, 
    and press B to throw the hammer
    Tips:For this event there is no startup boost. All you do is swing the 
    remote up to begin. To effectively throw throw the hammer you need 
    speed in the throw so spin the remote in very small circles as fast as 
    possible. Then when you are ready to throw your character will go in 
    slow motion and you want to press B right when the blue circle touches 
    the hammer. If you did it right you will get a "perfect" and you will 
    see a picture of your character on the screen along with the hammer 
    flying a far distance. When you see that shake the remote up and down 
    as fast as you can and there will be red sparks infront of the hammer 
    which improves the distance. Doing this is called a roar of triumph(for 
    the challenge).
    
    
    DISCUS THROW
    Controls: swing remote right to begin, swing left three times in 
    pattern to raise power?, tilt remote to match angle, swing to throw the 
    discus
    Tips: For this event there is no startup boost just swing the remote 
    right to begin. My controls might sound confusing but it isn't that 
    hard. Next you swing the remote left when the blue circle disappears 
    each time
    like in 4x100m relay for 3 times. Then quickly tilt the remote to match 
    the angle and hold it there for as long as possible. Then swing the 
    remote when the blue circle touches the frisbee like in hammer throw to 
    throw the discus. 
    
    
    JAVELIN THROW
    Controls: shake remote up and down to run, press B to set the angle, 
    swing remote down to throw
    Tips: For this event there is no startup boost but you start off the 
    event running. Then a little later you will have to press B to set the 
    angle. You will know what the perfect angle is when the yellow arrow 
    sparkles. Press B immediately and you will get a "perfect" rating. Then 
    swing the remote down to throw once you touch the pink area because you 
    will go forward when you throw the javelin and if you go past the line 
    you will get a foul regardless of the javelin's distance.
    
    
    UNEVEN BARS
    Controls: shake both remote and nunchuck while holding Z+B to gain 
    speed while spinning, release everything to jump from bar to bar, press 
    Z+B to grab the bar
    Tips: the controls sound compilcated but they aren't. To start press 
    Z+B to grab the bar. Every time you are at the top of the bar swing to 
    increase your speed. Swing until the screen says "Max Speed" for the 
    best results. Let go to jump either to the other bar or the same one. I 
    think it is random which bar it is but I don't know for sure. At the 
    end you will do a pretty cool spinning flip and will have to swing 
    nunchuck and remote just as you land and raise both hands after to 
    finish. 
    
    
    TRAMPOLINE
    Controls: swing remote up to jump, shake the remote in different 
    directions to perform tricks. 
    Tips: To start you jump about 3 times to get to a good height to 
    perform tricks. To jump high you want to swing the remote when you are 
    at the deepest point of the trampoline like this -----v----- when you 
    are at the bottom tip of the "V" you swing up to jump. Shake the remote 
    when you are ascending to start performing tricks. After the first 
    trick you want to swing the remote when the circle disappears to do the 
    rest of the tricks. You can do a max of 5 if you get a "perfect" jump.
    
    
    RHYTHMIC RIBBON
    Controls: swing remote up/down , spin the remote, tilt to balance
    Tips: This event is very similar to figure skating from the winter 
    olympics. To start swing the remote down. When you see a blue circle, 
    wait until your character's feet are on the middle dot and then swing 
    up or down 
    (it doesn't matter). It is the same for the red circles and the star 
    symbols. For star symbols it will make blue circles appear, all you do 
    is swing when the blue circle disappears one by one like in discus 
    throw. When it 
    says on the screen to spin, spin the remote in small, fast circles. 
    When it says balance the remote, tilt the remote to keep it in the 
    green area for as long as possible. For the finale spin as fast as you 
    can and pose after 
    the 1 to finish the event.
    
    
    100m FREESTYLE
    Controls: various forms of shaking the remote(explained below)
    Tips: There are 5 different swim techniques for this event. There is 
    the crawl which is swinging the remote+nunchuck forward and back. There 
    is the breaststroke which is swinging the remote+nunchuck sideways over 
    and over. There is the butterfly which is swinging the remote+nunchuck 
    up and down. The next one is unique to Vector and is swinging the 
    remote+nunchuck together left and right. The last one is the dog paddle 
    which is running from the old summer olympics: shaking the 
    remote+nunchuck up and down one after the other. The game shows you 
    what style your character uses before the race. The startup is the same 
    as 100m. When you start go fast with your character's swim style but if 
    the screen turns red you are going to fast. Try to go fast but not too 
    fast. When you get to the otherside of the pool swing the remote down 
    after the blue circle gets inside the pink circle. This takes practice 
    but you will get the hang of it. You can use your special action by 
    pressing A and there is also the stupid "perfect swim form" for this 
    event too.
    
    
    SYNCRONIZED SWIMMING
    Controls: pose with the wii remote.
    Tips: This event is all about timing. Throughout the event there are 
    lots of different hand poses such as pointing both hands up or one left 
    and one right. You also will have to swing the remote down when the 
    demo circle touches the left side of the bar (you will understand when 
    you see it). The last thing you will have to do is shake the remote up 
    and down as fast as possible to swim in patterns. At the very end will 
    be a shake finish and you will jump in the air. You will have to do 1 
    last pose after you jump and you are done. P. S. I do not reccomend 
    doing the 3rd song. It is extremely fast and the other ones seem easier.
    
    
    CANOEING
    Controls: swing remote down to row, shake remote at the end
    Tips: This is a very simple minigame. The startup is the same as 100m. 
    All you do for this event is swing the remote down when the yellow 
    circle disappears over and over. Near the ending it will be the final 
    sprint which is where you shake the wii remote until the finish. That 
    is it.
    
    
    EQUESTRIAN
    Controls: swing remote to increase speed, tilt remote to do turns, 
    press 2 to jump.
    Tips: The startup for this event is the same as 100m except you hold 
    down 1 instead of B. For this event you must jump obstacles while 
    riding a horse on a dirt track. When you get near an obstacle press 2 
    to jump over it. I do not know the exact timing for when you should 
    jump but you will learn with practice. There are many turns in this 
    event so you will need to tilt the remote in the right direction to 
    avoid losing time and possibly falling off the horse. Only snap the 
    reins of the horse when the speed decreases from the max speed (no need 
    to overwork the horse). At the very end you shake the wii remote up and 
    down as fast as possible until the finish. You will get time penalties 
    if you jump over the obstacles too early or too late so time your jumps 
    well.
    
    
    BADMINTON-DOUBLES
    Controls swing remote to hit shuttlecock
    Tips: This event is a faster version of table tennis with 2 people on 
    the teams instead of 1. There are a lot of different timing things to 
    do in this event. If you are hitting the shuttlecock when it is on the 
    right side of you, if you hit it early it will go right and if you hit 
    is late it will go left. Vice versa for if the shuttlecock is on the 
    left. If you or your opponents hit the shuttlecock very late it will 
    soar into the air giving you or your opponents (depending on who hit 
    the shuttlecock into the air) the oppurtunity to do a jump strike. Your 
    character automatically jumps so all you do is swing to perform the 
    jump strike. You can perform a special move by doing the same thing if 
    the shuttlecock is glowing red. Power characters hit the shuttlecock 
    very fast in a zig-zag pattern, all you have to do to counter is swing 
    right when they hit it because by the time it comes to you, your racket 
    should be in the perfect position to hit it. All around characters hit 
    it straight into the air and straight down
    very quickly and all I can say on how to block it is swing when it is 
    over your head because it is very hard to hit. Speed characters hit it 
    in the air where it stops and then zooms at you, to counter look for 
    when it glows and then swing because after it glows it will zoom at you. 
    Skill characters hit it and then it vanishes, and a couple seconds 
    later it will reappear, to counter swing when you see it appear and you 
    should do fine. If your character moves around a lot they will lose 
    stamina and will run slower. To take advantage of this do drop shots by 
    pressing B and swinging and hard shots on one side to make the 
    character lose stamina. He or she will make a mistake eventually which 
    sets you up for jump and special strikes. The best team of characters 
    for this is 1 power and 1 speed, because of the power's stamina and 
    because of the speed's speed.
    
    
    BEACH VOLLEYBALL
    Controls: swing with nunchuck to throw the ball in the air and swing 
    the remote to hit it (for the serve), move with nunchuck control stick, 
    press A to receive a ball, swing remote to spike the ball, swing up to 
    block
    Tips: This event is very similar to Badminton in that there are 2 teams 
    of 2 who face off and the specials are the same. When the opponent 
    spikes or serves the ball to your side of the court press A to hit it 
    to your teammate. You can swing the remote to block instead which can 
    really mess up your opponents if done right. You must be right in front 
    of them to effectively block a spike. If you press A when the ball is 
    not close to you, you will dive and hopefully hit up the ball to your 
    teammate. You can only hit the ball twice on your side of the court and 
    you cannot hit it to yourself. If you receive the balls instead of 
    diving for them, the ball will gain energy making it more powerful and 
    faster. There are 3 levels of charge: white (no charge), blue (one 
    charge), and red (both charges). You will also gain energy from 
    receiving a pass and spiking the ball. After you get enough energy you 
    can perform a special move by pressing B when you spike. You can early 
    spike the ball if you are fast because when you are the 2nd person 
    hitting it you will if you are fast jump to pass it to your teammate. 
    If you swing the remote before you touch the ball you will early spike 
    it surprising your opponents (sometimes). The specials are the same but 
    replace the shuttlecock with the ball and replace swing with dive. I 
    would like to say though that the all around special is very easy to 
    defend against. This requires some luck but the all around special goes 
    straight and then down so if you block it when they are near the net, 
    the ball will bounce off you and go flying far onto the opponent's side 
    of the court which often will give you a point. The best team of 
    characters for this event is 2 speed because you need to be fast to 
    receive the ball.
    
    
    TABLE TENNIS
    Controls: swing the remote to hit the ball, swing remote up to serve
    A classic event that has been made better.This is a basically single 
    player badminton. To serve you have to swing the remote up and then 
    swing the remote to the side to hit it when it glows. You can do 
    special kinds of swings if you swing the remote up or down when you are 
    not serving. The down-swinging one is a very slow ball that curves and 
    is very useful in a high paced game. The swinging up one is useless and 
    I never use it. Every time you hit the ball a yellow circle will appear 
    around your character showing you are getting energy. 10 hits gets you 
    fully charged meaning you can use a special move by swinging while 
    pressing B. I suggest you use the special when the ball is going very 
    fast because it makes it much harder to hit. The specials are different 
    than they are in volleyball and badminton. Power characters hit it onto 
    your side of the table and it sits there taunting you until it pops out 
    and bounces off the table. This is very hard to hit because you need 
    amazing hand-eye coordination to hit it when you see it move and it is 
    going very fast. All around characters hit the ball up and then down 
    but it goes pretty slow and is very easy to hit. Speed characters hit a 
    nice simple very fast shot so just hit it when it comes to you. Skill 
    characters hit it and make it disappear and when it reappears the ball 
    will bounce so just hit it. 
    
    
    FOOTBALL (SOCCER)
    Controls: use nunchuck control stick to move, A to pass/intercept, B to 
    shoot/slide tackle, Z to switch characters
    Tips: This is a 5 player event (4 characters and a goalie). The goalie 
    is controlled by the computer. There are many possible strategies for 
    this game and it is the most complex event in this game. To start off 
    the buttons do different things depending on if you are on offense or 
    defense. Pressing A on offense means to pass while pressing A on 
    defense means to intercept the ball. Holding A down longer means an 
    aerial pass while tapping A means a ground pass. Pressing B while on 
    offense means to shoot while on defense means to slide
    tackle. Intercepting is a much better option than slide tackling 
    because you will not get fouls and you will still steal the ball. If 
    you slide tackle the character who has the ball and it hits the player 
    not the ball you will get a foul and the other team will get a free 
    kick. However slide tackling gives your character energy for special 
    moves so use at your own risk. To gain energy you either have to shoot, 
    block a shot (by standing in the way), or slide tackling and not 
    getting a foul with it. Besides using specials having energy gives 
    special boosts. 
    By pressing C you will do a faster dribble. By slide tackling while 
    charged with power your slide tackle will have a faster speed and 
    better range and will not cause a foul but may take away your charged 
    state so again use at your own risk. Shooting while charged will result 
    in a faster stronger shot. A good way to score is by pressing A to pass 
    to a teammate and pressing B right when the receiver gets the pass. 
    This is called a "one timer" (from Mario Strikers Charged). It is very 
    fast and affective and not that complicated to pull off. This is a 
    far better way to use the special shot by passing to the charged person 
    and then pressing B will result in an even faster and stronger shot 
    than a normal charge shot. All special moves are the same besides color 
    as far as I can tell. The best team for this event is 2 power and 2 
    speed so you can use the great power character's shooting ability and 
    speed character's ability to dribble very fast to your advantage.
    
    
    SHOOTING
    Controls: press B to shoot, tilt remote to aim
    Tips: I don't really like this event but it is better than the old one 
    so I am happy. To start aim at the center of the B on the screen and 
    press B to determine how close you will get to the targets. There are 5 
    targets: 4 black and 1 yellow which gives double points. The goal 
    obviously is to shoot as close to the center of the target as you can 
    for every target but especially the yellow one. If you shoot 
    consecutive 10s from left to right you will get combo bonus points that 
    add on to your score. This sounds very easy but the game complicates 
    things by making the targets move, get smaller or turn sideways so you 
    automatically miss. The computer is very bad at this so this shouldn't 
    be a problem for anyone.
    
    
    FENCING
    Controls: swing remote forward to thrust your sword, press A to parry, 
    hold down B to charge your power, use the nunchuck control stick to 
    move
    Tips: Another returning classic that has been made better. The controls 
    are pretty much the same except for the charging. Swing the remote 
    forward to thrust your sword normally but this is not normally very 
    effective. If you stand still you will automatically block all normal 
    attacks (normal thrusts) You can press A to parry which means to block 
    and it throws off your opponent temporarily leaving them vulnerable. An 
    effective technique is to charge shots by holding B and thrusting to 
    extend your reach a little and leave your opponent vulnerable if they 
    are hit so you can hit them again. If you charge your sword until your 
    sword glows red, you can use a special by thrusting and pressing A+B. 
    You can counter all special by parrying but it is pretty hard to do. 
    Power characters have a special that is one hit that sends your 
    character back pretty far and often can knock them out of bounds. All 
    around characters have a similar one except instead of launching you 
    back they push you back so you are near them after it to hit them again. 
    Speed characters have a fast flurry of attacks that can hit your 
    opponent up to 3 times! but you do not move forward at all so you must 
    be close to your opponent. Skill characters throw a projectile that can 
    hit up to 2 times but it is very easy to parry if timed right. If your 
    character is knocked off the platform then the opponent gets an extra 
    point and vice versa.
    
    
    CYCLING
    Controls: swing remote to start, leader shakes remote up and down, 
    riders tilt remote to stay in the line, press buttons to switch 
    characters.
    Tips: The startup for this event is the same as equestrian. This a four 
    player bike racing event. The player in front or leader protects the 
    other riders from drag (which decreases their speed). Doing so however 
    makes the leader lose stamina. Shake the remote up and down to pedal as 
    fast as you can. When you are low on stamina your heart symbol next to 
    you will go black and you have to press A to switch positions. If you 
    are one of the riders you will have to press a button also but it can 
    be A, 1, or 2. After you switch you will be at the end so tilt the 
    remote to stay on the blue line. Doing so will increase stamina slowly 
    and if everyone is on the blue line your speed will increase too. The 
    best team is probably 4 power characters because of their stamina they 
    will be able to be leader for a longer period of time but I don'y know 
    if that is true.
    
    
    DREAM EVENTS
    These events are olympic based games that take place in Mario and Sonic 
    locations. There are 10 brand new dream events in this game. I have to 
    say most of them aren't as good as the winter ones. Also the use of 
    items is gone from the Dream events which is another reason they aren't 
    as good. All of the games you play will use the wii remote held 
    sideways except Dream Fencing in each event. I will put the location in 
    parentheses next to the name
    
    
    DREAM LONG JUMP (Yoshi's Storybook)
    Controls: use arrow pad to move, shake to flutter jump
    This event is nothing like long jump besides the goal being to jump the 
    farthest. In this game you automatically do a running start and jump 
    off onto the clouds. The goal is to bounce on the clouds and stay alive 
    the longest. To move press the control pad (arrow keys) in either the 
    left or right direction to go in that direction. You instantly jump 
    whenever you land on a cloud. If you press and hold down 2 you will 
    ground pound. If you ground pound on normal clouds you will jump 
    slightly higher. If you ground pound on smiling clouds, the cloud will 
    split into 2 and can cause trouble for your opponents and you. If you 
    ground pound on the black storm clouds, 4 lightning balls shoot out 
    northwest, northeast, southwest, and southeast positions that stun 
    opponents if they hit them. There are 4 bouncers at the same time 
    bouncing so if you crash into each other it can cause problems. To get 
    rid of them you have to make them fall so a good way to do so is to 
    ground pound smiling clouds to make it harder to jump around. Another 
    good way to get rid of them is to ground pound the right tip of their 
    head because at that angle it will send them flying to the left and 
    down which is very hard to survive against. If you are about to fall 
    you can save yourself by doing a flutter jump by shaking the remote up 
    and down. This gives you a little extra height and distance correctly. 
    There are also bullet bills and cheep cheeps that attack you during the 
    event. There will be a !!! and a couple seconds later one of them will 
    appear. If the !!! is on the right side of the screen it will be a big 
    bullet bill which will fly across the screen horizontly. If it hits you 
    it is not a big deal but it is a good idea to find high clouds to dodge 
    it. If the !!! is at the top of the screen a cheep cheep will appear 
    and will slam down vertically. This is very dangerous and can easily 
    send you straight down to the water below. Dodge this whenever you can 
    by not being directly under it.
    
    
    DREAM RAFTING (Cheep Cheep River)
    Controls: use arrow pad to move, 2 to jump 2+2 to ground pound
    Tips: This event does not make any sense but it is kind of fun. First, 
    this is a teamwork event and to compete well you all have to work 
    together. To change directions on your raft all the characters have to 
    be on the right to go right for example and vice versa for the left. 
    The computer on your team is pretty good at following you but if you 
    are playing with friends be sure to tell them where to go. First thing 
    you learn in this game is to crash into barrels to get coins or bob-
    ombs. Each coin gives 1 point so get as many as you can. So at the 
    beginning first go right to break those barrels and get coins, and then 
    left, and then right. Next, a squadron of bob-ombs        comes raining 
    down so you have to ground pound to knock them off or jump on them. If 
    you crash into any walls you can stop the raft from spinning by ground 
    pounding. Next is a 2 way path with barrels on both sides. Pick one and 
    continue on. As you flow down the river some thwomps will block your 
    way. Just manuever around them to dodge. Next, you will see some cheep 
    cheeps in the water. Now (if you are playing with computer teammates) 
    the computer will jump whenever you jump. To defeat cheep cheeps you 
    all have to ground pound at the same time near them. If you kill them 
    you will get extra points.Then you will go down a mini waterfall with 
    some barrels along the way. Next are 2 paths: one with thwomps and one 
    with barrels. Always try to go left to the thwomps because it is worth 
    it more. If you go down the thwomp path you will get your first mission 
    which is to avoid the thwomps. Manuever around the thwomps and you will 
    get 50 points! After that, there will be 2 paths again both with 
    barrels but you get a mission to collect 10 coins. If you do you will 
    get 50 points! Next you have to defeat 3 porcupuffers for a mission. 
    You defeat them the same way as cheep cheeps 
    except you have to ground pound when they are exactly under your raft. 
    If you beat all 3 you will get 60 points. Then there will be a 2 path 
    with barrels again with the mission being to collect 10 coins again. If 
    you do you get 50 coins. For the last part you will fall down a huge 
    waterfall and will meet a familiar face: Goober Blooper! The goal is to 
    beat him and stay on the raft. The over-sized bloopa will attack you by 
    swinging its tentacles at you and if you get hit you will probably get 
    knocked off the boat. You beat him by jumping on his tentacles after he 
    attacks with him. When you do that for each of his 4 tentacles he will 
    be defeated! You get 100 points for killing him and 15 points for each 
    person that stayed on the raft. Congratulations you have just completed 
    Dream Rafting!
    
    
    DREAM DISCUS (Windy Valley)          
    Controls: use arrow pad to move, hold 2 to get power, release 2 to 
    boost 
    Tips: This is another event that makes no sense at all. At the 
    beginning your character automatically throws the discus which swoops 
    over your character and you jump onto it. Then you ride through the sky 
    on your discus to collect the most rings. Obviously to get the rings 
    you have to touch them so steer yourself with the arrow pad and collect 
    rings. There are ring boxes that hold 5 rings in them each. The best 
    way to get these is to boost (by holding 2 until you start glowing and 
    then releasing) in front of everyone to get it. You can aim your boost 
    with the arrow pad. There are also purple robot propellers that can 
    push you out of the way if you hit them. If you boost into them you 
    will get 5 points which is equal to 5 rings. The computer never tries 
    to defeat them so it is easy to do. Watch out for pillars during the 
    event because  if you run into them you will be knocked off the screen 
    for a couple seconds which makes you get less rings. At the end of the 
    event you get sucked up into a tornado and blasted into the sky. Then 
    you want to stay in the middle so you can land in the middle of the 
    target to get the most points. The computer will not make it easy so 
    boost into them to knock them away so you have a better chance of 
    getting in the center.
    
    
    DREAM UNEVEN BARS (Grand Metropolis)
    Controls: swing remote while on a bar to swing faster, hold 2 to stay 
    on a bar, release 2 to jump to another bar, use the arrow pad to aim 
    your jump.
    Tips: The startup for this event is when Omochao carries your character 
    up to the bars. You can press 2 to make him drop you so you can grab 
    the bars. This works every time you fall off the bars. In this event 
    there are 2 kinds of bars to swing on: pink and green. Green bars can 
    be swung on 4 times for 1 point each time and are the most common bar. 
    Pink bars give 2 points per swing 8 times but are much rarer than green 
    bars. You can swing when you are at the top of the bar to increase your 
    spinning speed but it doesn't make a huge difference. When your bar is 
    black you will no longer get points for spinning on it so jump to 
    another lit bar to get more points (bars turn black whenever they run 
    out of times spun, ex. 4 times on a green makes it black). A cool part 
    about this event is chaingrabbing. If you grab someones legs while in 
    the air you will hang on and spin bars. If there are 2 people you will 
    get 2 times the points, 3 people 3 times the points, and 4 people 4 
    times the points. This is a very important part of this event; I do not 
    think you can get records without chaingrabbing. The end of this event 
    is a ferris wheel of pink bars so here is your chance to get lots of 
    points by chaingrabbing. When the screen stops scrolling right a 
    platform will appear and it will say that there is only 10 seconds left 
    in the event. Landing on the platform will give you 10 extra points. 
    After the 10 seconds the event will end.
    
    
    DREAM HURDLES (Battlerock Galaxy)
    Controls: use arrow pad to move, press 2 to jump
    Tips: This is a very simple event. You run on a spinning disk in 
    Battlerock Galaxy and have to jump over the hurdles. This is 
    complicated by the ? switches though. First though I would like to talk 
    about the art of leapfrogging. Leapfrogging is when you jump over 
    another player and steal a point from them. This can be very 
    frustrating if you are being leapfrogged so do it all you can. Just 
    press 2 to jump over the person to leapfrog. This isn't that important 
    but Dry Bones (see London Party section) thinks it is very important. 
    Every time you jump over a hurdle you get 3 points so jump as many as 
    you can by steering with the arrow pad to jump over the hurdles. ? mark 
    spaces can complicate a game drastically. ? mark spaces can increase 
    the disk's spinning speed which can cause a lot of havoc. ? mark spaces 
    can also make 2 turtle shells appear which if hit made the shells spin 
    on the disk and if they hit you, you will lose 5 points. ? marks can 
    also turn you into a star which makes you hurt and knock anyone down 
    who you touch making them lose 1 point each time you knock them down. 
    The last thing ? mark spaces do is reverse the spinning of the disk 
    which can cause trouble. I like to stay at the front side of the disk 
    (right side spinning right, left side spinning left). That way you are 
    not distracted by the other players and can focus on jumping over all 
    of the hurdles.
    
    
    DREAM EQUESTRIAN (Moo Moo Meadows)
    Controls: tilt remote to turn, shake remote to speed up, press 2 to 
    jump
    Tips: This is probably one of the best events and is unique because it 
    is one out of 2 events that has a story. The story is that Toad wants 
    some Yoshi eggs delivered to him but Kamek sees your team of 4 with the 
    Yoshi eggs and wants to stop you from bringing the eggs to Toad. As i 
    have said this is a 4 player team event.
    Every time you run into an obstacle or miss a jump, you will lose an 
    egg resulting in a 10 second time addition. At the beginning you must 
    manuever your horses by tilting the remote and do the turns. If you run 
    on a booster pad it boosts your speed to max speed for a small period 
    of time. After a few turns you will see a countdown and when it says 
    "Jump" press 2 to jump off the bridge and clear the gap. You will then 
    do some more turns and see trails in the dirt. Those trails are Monty 
    mole trails which if you touch them will make your cart topple and drop 
    one egg. After you dodge all of those you will see Kamek appear and he 
    will throw fireballs at barrels which will make them roll at you. If 
    you get hit by any one of them you will lose an egg. Next you will 
    switch camera angles and now will be seeing your characters straight in 
    the face instead of behind. Then Kamek will make fire barrels appear 
    and make them roll at you. To dodge them stay at one side and when a 
    barrel appears go to the opposite side. After that, you will go into a 
    cave where Kamek makes icicles fall from the cave and if you crash into 
    one you will lose an egg. Kamek will get trapped in the cave and you 
    have to jump through the waterfall (by jumping with 2 when jump 
    appears). At the final part a chain chomp will chase you and you have 
    to tilt the wii remote left or right to balance the cart with eggs (It 
    shows which way to tilt it on the screen). You do this 3 times and will 
    have to shake the remote as fast as you can to jump over the last jump 
    and gallop to the finish.        
    
    
    DREAM SPRINT (Bingo Highway)
    Controls: tilt remote away from you to go forward, tilt left and right 
    to turn, press 2 to jump
    Tips: This is a very fun event. Basically all you do is run in a 
    hamster ball down a track which is a lot more fun than it sounds. To 
    start the event do the same as equestrian. In this event most of the 
    time you will want to tilt the wii remote away from you so that the 
    buttons are facing the TV. Doing that makes you go at top speed.
    As you run faster the ball will grow bigger and slower it will be 
    smaller. Except for near the end where you have to go down a hole you 
    will want it to be as big as it can. You can jump over obstacles by 
    pressing 2. In total there are 3 short cuts in the track. The first 
    short cut is after your first jump. You will see 2 glowing yellow
    rails parallel to each other. You want to jump on the rails and run as 
    fast as you can on them (by tilting the remote away from you) so that 
    you don't fall and waste time. The second short cut is a hole in the 
    pinball area after the rail short cut. A fun fact is that you can jump 
    from the platorm on the rail short cut straight into the pinball hole 
    if you are good at aiming yourself. This can save a lot of time if you 
    jump straight in. The third shotcut is a little after the pinball short 
    cut and is another pair of rails which you must jump on again to go on 
    the short cut. Near the end you will go on a loopdeloop and be shot 
    into another area with a hole in the middle. You want to stop your 
    running speed completely so your ball shrinks to be small enough to go 
    through the hole. Then for the final strech jump over the propeller 
    robots and cross the finish line.
    
    
    DREAM TRAMPOLINE (Crazy Gadget)
    Controls: press A,1,2 & swing remote in directions for tricks, swing 
    down to clap
    Tips: This is a duel based trampoline from the old mario/sonic olympic 
    games. Instead of shaking the remote to perform tricks you press A, 1, 
    2, or swing the remote in the correct direction as shown. There are 8 
    duels        total. The first duel is between the first and second player. 
    When you touch the trampoline and bounce up a button series will appear. 
    The top one is the one you have to do so for example if the order is A, 
    A, 2 going up and down, you would do A, A, 2 and keep going with the 
    rest of the buttons. Many times the instead of buttons it will be the 
    wii remote swung down, or tilt the remote left or right. Do as many as 
    you can because they are endless until you bounce on the trampoline 
    back up onto the platform. You get 4 points per trick and if you win 
    the duel you will get half of the score you got added on. The second 
    duel is between the third and fourth player. When you are not 
    performing tricks you can shake the remote when the yellow circle 
    disappears like in 4x100m to get appeal and get points for it. You get 
    3 points if timed perfectly each time, 2 if timed a little early or 
    late, and 1 if timed way too early or way too late. The third duel is 
    between the first and third player. The fourth duel is between the 
    second and fourth player. The fifth duel is between the first and 
    fourth player. The sixth duel is between the second and third player. 
    The seventh duel is between the character in last and third place. The 
    eighth duel is between the players in first and second.
    
    
    DREAM SPACEWALK ( Synchro Battle Galaxy) (Really Sky Station Galaxy 
    because Syncro Battle Galaxy does not exist)
    Controls: tilt the remote in any direction to go that way, press 2 to 
    spin, 
    Tips: This event is pretty stupid but I guess it is fun though. This 
    event is focused on defeating Dino Piranha the first boss in Super 
    Mario Galaxy. Why you are fighting it in the Sky Station Galaxy from 
    Super Mario Galaxy 2 is beyond me but whatever. This is the second 
    event of the 2 events that have a story. The story is that the Lumas 
    (stars) are on a planet and the Dino Piranha shoots fireballs at them. 
    That is it (good story right?). Anyway the Lumas will create magic 
    rings that your team of 4 must go through so that you soar and strike 
    the Dino Piranha. To move tilt the wii remote in the direction you want 
    to go that way and go into a ring. Sometimes there is one big ring all 
    4 of your characters will have to go in and stay their for a couple 
    seconds and then you will soar at the beast. Press 2 rapidly so that 
    you glow red and will do more damage. Sometimes there will be 4 rings 
    each with a character's face on it. The character should go on in their 
    respective rings and you will soar at the monster. The third variation 
    is 4 separate rings with no faces on them so just pick a ring. After 
    you damage the Dino Piranha to about half of its health it will get 
    angry and will start shooting fireballs at you. You can press 2 to 
    deflect the fireballs so that they hit him. This will make him turn 
    around exposing his tail. If you strike its tail it will swing and hit 
    the beast in the head causing more damage. This is slower though 
    because the fireballs are destroyed if you are all in the rings for a 
    short period of time. So there are 2 different attack methods: either 
    attack as fast as you can for smaller damage, or attack with fireballs 
    for slower more damaging hits. Choose a way because they both work but 
    I am not sure which is better. When you deplete the monster's health it 
    will die 
    and you will win.
    
    
    DREAM FENCING (Ocean Palace)
    Controls: thrust remote in front of you to swing your sword, press A to 
    parry, B to jump attack, A+B for special attack, nunchuck to move
    Tips: This is an epic 4 player free for all in Ocean Palace. The goal 
    is obviously to be the last one standing. Use the nunchuck control 
    stick to move. The thrust is your most used tactic and is used as a 
    basic attack by thrusting the remote forward. Parry by pressing A but 
    this parry is a spin parry that blocks attacks from all sides. Pressing 
    B starts a jump attack which makes your character jump and slam down a 
    little farther away but still does the same damage as a normal thrust. 
    A good technique to use is to stay in the center because if you are on 
    the outer edges you can be knocked off by being attacked. Always try to 
    knock your opponents off of the edge. If you are on the edge you have 
    to shake the remote+nunchuck to balance yourself and jump to safety. If 
    you are knocked off you are automatically given a power core which lets 
    you use special moves. You can also get them from defeating robots and 
    they look like little red balls. All special moves can be avoided with 
    a jump attack or parry and do more damage than normal attacks. Power 
    characters do a mighty ground pound that makes everyone get launched 
    into the air and if they are near the edge, they will be knocked off. 
    All around characters use a spinning projectile attack which creates 
    projectiles that spin in a circle around your character. Speed 
    characters turn into a tornado that can be moved with the control stick. 
    Skill characters send a projectile
    that follows characters until they hit them or are parried/jump 
    attacked. 
    
    
    
    
    LONDON PARTY
    London Party is a new mode to the olympics where 4 players roam around 
    London playing bonus minigames and events to get stickers so that they 
    can fill their sticker books. The first to fill the sticker book wins. 
    There are 3 diffuculty levels (easy, normal, and hard) and 3 different 
    number of sticker books. Each sheet holds 16 stickers and you can do 1, 
    2, or 3 sheets. Every 6 hours (not real time) there is competition time 
    which is when you (or whichever human player is in the lowest position) 
    chooses an event to play. If the event is a team or 1-1 event the 
    winner gets 5 stickers, while for any other event the player in first 
    gets 5 stickers, player in second gets 3, and player in 3rd gets 1. 
    While not in competition time you will roam the streets of London in 
    free time where you can talk to characters to play bonus minigames and 
    events. The characters who walk around are always random. Sometimes 
    rivals will appear but you can only challenge them when they have !!! 
    over their heads. Sometimes characters you talk to will just say some 
    random things and will not start a bonus event or minigame. That 
    character will always be on the farthest right when there is 3 or 4 
    talkable characters in London. I will list all the characters you can 
    talk to and will explain any bonus minigames that they can activate. 
    You play all of the nonevent parts of London Party by holding the 
    remote sideways. You use the arrow pad to move, and press 2 to jump and 
    1 to use items. The items in the free time period are running shoe, 
    super star, banana, and chaos emerald. The running shoe boosts your 
    speed. The star makes you invincible. The banana make anyone who walks 
    on it slip. The Chaos emerald electrocutes everyone which stuns them. 
    Most if the minigames are very simple and have no real strategy. When 
    you are placing stickers the controls are using the arrow pad to move 
    and pressing 2 to put stickers down. There will be ? mark spaces on 
    your sticker sheet. These change colors from blue to green to yellow to 
    red. They change colors as the game goes on. Red are the most dangerous 
    and most powerful while blue is not powerful at all. Putting a sticker 
    on a ? mark space can do one of the following effects. 1) Bonus sticker 
    which gives you 1-2 bonus stickers depending on ? mark color. 2) 
    Sticker Gift which gives 1-3 stickers to a random player. 3) Sticker 
    Copied which copies a sticker in another place. 4) Chain Chomp which 
    destroys enemy stickers 1 for green/blue, 4 for yellow, and 9 for red. 
    5)Magikoopa which destroys your stickers in a row up to 4 for 
    blue/green/yellow and up to 8 for red. 6) ? mark change which can 
    either destroy or make another ? mark space on your sheet. 7) Boo which 
    trades your sheet with the player in first's. You can only fight Rivals 
    when they have a !!! over their head and it will be a one on one in the 
    event. To do the rival rematches you have to talk to them when they are 
    angry 2 times in the same party.
    
    
    LAKITU:
    Hammer Throw (look under events)
    
    
    Javelin Throw (look under events)
    
    
    Highway Tally: press 2 to count up, press 1 to count down. This is a 
    counting minigame where you have to count all of the displayed 
    character shown. There are 3 possible locations for you to count 
    characters. For all of them I suggest you count them as you see them.
    
    
    Follow the Flighty Lakitu: press 2 to jump and use the arrow pad to 
    move. In this minigame you want to follow Lakitu until the end. All you 
    do is dodge banana peels and make sure you don't go slow enough to be 
    off the screen.        
    
    
    Collect Shy Guy's coins: press 2 to jump, 1 to talk, and use the arrow 
    pad to move. In this game there are 15 Shy Guys running everywhere that 
    each have 1 coin. If you talk to them by pressing 1 you will get their 
    coin. A good strategy is to go talk to Shy Guys that are not close to 
    the ones the computer is talking to and remember the ones you talked to. 
    It can be hard to find the last few Shy Guys but just keep looking and 
    once you find all 15 the game will end.
    
    
    Protect the Diamonds: press 2 to jump, 1 to lift diamonds, and use the 
    arrow pad to move. In this game         there are many Lakitus who are 
    trying to steal the diamonds in Hyde Park. You and the computer must 
    cooperatively protect them. The Lakitus will grab the diamonds with 
    fishing poles and will slowly bring them out of the park and if they 
    bring it out of the park you lose. To make the Lakitu drop the diamond 
    just jump into them. Keep the diamonds together so that you can defend 
    them easier.
    
    
    London Sightseeing Tour: press 2 to jump, arrow pad to move. In this 
    event you want to go through 6 randomly placed gates to see the sites 
    of London. At the beginning of the event, the gates will show on the 
    map as green dots and will disappear in the next couple seconds. Your 
    job is to remember those locations and try to go the most strategetic 
    fastest way to get through all of the gates.
    They are random so I can't give a strategy.
    
    
    CHARMY:
    Beach Volleyball (look under events)
    
    
    Long Jump (look under events)
    
    
    Highway Ring Collectors: press 2 to jump, arrow pad to move. In this 
    game you are running on the street trying to pick up the most rings. 
    You will have to dodge hurdles and pits to collect the rings. If you 
    are off the screen or fall into a pit, you will not come back so make 
    sure not to do either of those things. The rings are sometimes right 
    before a hurdle or on a different lane of the hurdle so don't go too 
    fast or else you will miss the rings.
    
    
    2 on 2 Tag: Pipestyle: press 2 to jump, press 1 to touch dash (which 
    boosts your speed when you are near an evader only for tagger), arrow 
    pad to move. In this game you are competing in teams of 2 to either tag 
    the 2 other players or evade the 2 other players (depending on which 
    team you are on which is chosen randomly). These streets are blocked by 
    walls which divides them into 2 sides. The only way to get on the other 
    side is by pipe. The short ones are the only ones you can go through 
    because you come out of the tall ones. For the taggers I suggest you 
    stay on one side so that the evaders can nit run so easily if your 
    partner is on the other side. For the evaders I suggest running in 
    confusing patterns to get away from the taggers.
    
    
    Stay on the Hazardous Highway: press 2 to jump, arrow pad to move. In 
    this game you are running on the same streets as the highway ring 
    collectors but this time there is no rings and the streets are much 
    more dangerous. There are many pits, hurdles, and buses for you to 
    dodge and it can be pretty hard to survive. If you are hit by something 
    shake the remote and you might get up in time. Jump over hurdles and 
    small gaps and dodge buses
    
    
    SHY GUY (Red)
    Hero Quiz: press an arrow on the arrow pad to answer the question. This 
    is a quiz on the 2 heroes: Mario and Sonic. There are 3 questions to 
    solve. There will sometimes be 4 answers or only 2 answers and you want 
    to press the arrow that has the right answer. The questions are always 
    random. Sometimes Shy Guy will try to trick you by ending a sentence 
    with ... and then changing the question. If you answer quicker you will 
    get more points.
    
    
    Athlete Characters Quiz: press an arrow on the arrow pad to answer the 
    quesion. How much do you know about all of the playable characters in 
    the game? Find out in this quiz! There are 3 questions to solve. There 
    will sometimes be 4 answers or only 2 answers and you want to press the 
    arrow that has the right answer. The questions are always random. 
    Sometimes Shy Guy will try to trick you by ending a sentence with ... 
    and then changing the question. If you answer quicker you will get more 
    points.
    
    
    Supporting Characters Quiz: press an arrow on the arrow pad to answer 
    the question. How much do you know about the nonplayable characters in 
    this game? Find out in this quiz! There are 3 questions to solve. There 
    will sometimes be 4 answers or only 2 answers and you want to press the 
    arrow that has the right answer. The questions are always random. 
    Sometimes Shy Guy will try to trick you by ending a sentence with ... 
    and then changing the question. If you answer quicker you will get more 
    points.
    
    
    Catch That Shy Guy: arrow pad to move, press 2 to jump, 1 to touch dash. 
    In this minigame you have to work with your team of four to go through 
    the streets of London to catch Shy Guy. The best advice I can give you 
    is to try to cut Shy Guy off and touch dash to him.
    
    
    Shy Guy Tag: arrow pad to move, press 2 to jump. In this minigame you 
    want to catch all 4 Shy Guys in the streets of London as a team. Again 
    all I can say is to cut off the Shy guys and work together to catch 
    them all.
    
    
    SHY GUY (Blue)
    Cycling: (look under events)
    
    
    SHY GUY (Green)
    Equestrian: (look under events)
    
    
    CREAM
    Catch the Floating Sticker: arrow pad to move, press 2 to jump. In this 
    minigame a cannon will shoot stickers into the air and you must gather 
    them. The stupid part is that only 5 of the stickers are real and the 
    rest are fake. So you have to run around catching as many stickers as 
    you can so that you have the chance that the stickers will be real.
    
    
    Vacant Lot Kiki Hunt: arrow pad to move, press 2 to jump, press 1 to 
    touch dash. In this minigame Kikis are everywhere and you must catch 
    the most to win. The kikis are not stupid and if they see you they will 
    run away. They don't run very fast but it is better to go around from 
    behind to catch them. The top left corner of the streets on the map has 
    3 kikis all in a row and is a good place to catch kikis.
    
    
    Grab Bag Quiz: press an arrow on the arrow pad to answer the question. 
    This is a quiz on every single topic possible. There are 3 questions to 
    solve. There will sometimes be 4 answers or only 2 answers and you want 
    to press the arrow that has the right answer. The questions are always 
    random. Sometimes Cream will try to trick you by ending a sentence 
    with ... and then changing the question. If you answer quicker you will 
    get more points.
    
    
    Football/Soccer: (look under events)
    
    
    Dream Uneven Bars: (look under events)
    
    
    Dream Trampoline: (look under events)
    
    
    TOAD (Red)
    Dream Rafting: (look under events)
    
    
    Dream Equestrian: (look under events)
    
    
    Dream Spacewalk: (look under events)
    
    
    TOAD (Blue)
    Synchronized Swimming: (look under events)
    
    
    TOAD (Green)
    Rhytmic Ribbon: (look under events)
    
    
    TOAD (Purple)
    Coin Collectors: use arrow pad to move, press 2 to jump, press 1 for 
    items. This is obviously a coin collecting game. This is where you use 
    running shoes to get as many coins as you can. Go for big groups of 
    coins with no computer players near them for the best results.
    
    
    Coin Collector:Spiny Shock: use arrow pad to move, press 2 to jump. 
    This is the same as coin collectors but there are spinies walking 
    around the streets of London. If they hit you you lose 10 coins so be 
    sure to dodge them. Go for big groups of coins with no computer players 
    near them for the best results.
    
    
    Coin Collectors: Shell Game: use arrow pad to move, press 2 to jump, 
    press 1 for items. This is the same as coin collectors except that the 
    only items you can get are shells. If you are hit by a shell you will 
    lose 10 coins so be sure to dodge them. Go for big groups of coins with 
    no computer players near them for the best results.
    
    
    2 on 2 Icon Matchup: press 2 to jump. In this game you and your partner 
    are trying to match the icon on the spinning block above you to match 
    the one on the screen. The icons are the characters' symbols. To hit 
    the icon with the right timing hit it just when you see it and it 
    should match. Hope your teammate gets it also and you will get a point. 
    Get the most points to win.
    
    
    Hyde Park Sticker Hunt: use the arrow pad to move, press 2 to jump, 
    press 1 to find. In this event you are trying to find stickers that are 
    under the ground. You have a sensor to help. When the sensor 
    surrounding your character is a light color you are far from stickers. 
    When it glows red you are above or right next to one. Walk around and 
    mash the 1 button when your sensor glows red.
    
    
    Orbot Cubot Tag: use the arrow pad to move, press 2 to jump. This is a 
    game where Orbot and Cubot chase you and your team. Your job is to run 
    away and make sure no one is caught at the end. Jump and go the other 
    way if Orbot or Cubot is chasing you to confuse them. If one of your 
    teammates is caught there will be a cage around their picture on the 
    map. You have to touch the cage to set them free. Make sure that no one 
    is caught at the end to win.
    
    
    OMOCHAO
    Uneven Bars: (look under events)
    
    
    Event Quiz: press an arrow on the arrow pad to choose an answer. This 
    quiz is on the Olympic events.There are 3 questions to solve. There 
    will sometimes be 4 answers or only 2 answers and you want to press the 
    arrow that has the right answer. The questions are always random. 
    Sometimes Omochao will try to trick you by ending a sentence with ... 
    and then changing the question. If you answer quicker you will get more 
    points.
    
    
    Olympic Games Quiz: press an arrow on the arrow pad to choose an answer. 
    This quiz is on the Olympic games. There are 3 questions to solve. 
    There will sometimes be 4 answers or only 2 answers and you want to 
    press the arrow that has the right answer. The questions are always 
    random. Sometimes Omochao will try to trick you by ending a sentence 
    with ... and then changing the question. If you answer quicker you will 
    get more points.
    
    
    United Kingdom Quiz: press an arrow on the arrow pad to choose an 
    answer. This quiz is on the United Kingdom. There are 3 questions to 
    solve. There will sometimes be 4 answers or only 2 answers and you want 
    to press the arrow that has the right answer. The questions are always 
    random. Sometimes Omochao will try to trick you by ending a sentence 
    with ... and then changing the question. If you answer quicker you will 
    get more points.
    
    
    London Quiz: press an arrow on the arrow pad to choose an answer. This 
    quiz is on London.        There are 3 questions to solve. There will 
    sometimes be 4 answers or only 2 answers and you want to press the 
    arrow that has the right answer. The questions are always random. 
    Sometimes Omochao will try to trick you by ending a sentence with ... 
    and then changing the question. If you answer quicker you will get more 
    points.
    
    
    BOO
    Trampoline: (look under events)
    
    
    Watch out for Boo: use arrow pad to move, press 2 to jump, press 1 to 
    open chests. In this game there are 9 chests. 8 of them have jewels in 
    them which is safe. The remaining one has a Boo in it which is an 
    instant loss if chosen. Everyone besides the person who chooses the Boo 
    wins in this event. This is a luck game so good luck.
    
    
    ESPIO
    Shooting: (look under events)
    
    
    Canoeing: (look under events)
    
    
    Discus Throw: (look under events)
    
    
    One Shot Shell Showdown: use arrow pad to move, press 2 to jump, press 
    1 to use items. In this game you start with a red shell. If you get hit 
    once you instantly lose. Just use the red shells to hit your opponents 
    and jump with the right timing over the red shells thrown at you. Get 
    an item balloon to get more shells.
    
    
    WARIO, KNUCKLES, BOWSER, VECTOR, DONKEY KONG
    Point Based Shell Showdown: use arrow pad to move, press 2 to jump, 
    press 1 to use items. In this game you have to use shells to hit 
    opponents the most times to win. You can either throw green shells that 
    go in a straight line or red shells that home in on players. Hit your 
    opponents the most times to win.
    
    
    2 on 2 Tablet Tussle: use arrow pad to move, press 2 to jump, press 1 
    to lift the tablet. In this game you compete in teams of 2 to see which 
    team can carry the tablet the longest. You pick it up with 1 and you 
    have to run away with it. You get 1 second for each second passed. If 
    your team has it for 30 seconds you automatically win. You can make the 
    other team drop the tablet by ground pounding or jumping on them. Hold 
    the tablet for the most amount of time to win.
    
    
    LUIGI, AMY, MARIO, BLAZE, BOWSER JR
    Go Away Boo: use arrow pad to move, press 2 to jump. In this game there 
    are 2 Boos and if any touch you, you are possessed. You have 10 seconds 
    to be unpossessed by touching another player. Try cutting them off if 
    you are possessed and run away in patterns if you are being chased by 
    someone who is possessed. If you are possessed for 10 seconds you lose. 
    Anyone not possessed at the end wins.
    
    
    Highway Goomba Hunt: use arrow pad to move, press 2 to jump. In this 
    game an army of Goombas is coming to wipe out London. You and your 
    teammates' job is to jump on their heads to kill them. You have to kill 
    90 on easy difficulty, 100 on normal, and 110 on hard. Just stay in one 
    lane and jump on the goombas because the computer or other players can 
    do the other lanes.
    
    
    SHADOW, DAISY, SONIC, YOSHI, METAL SONIC
    Stay on the Marathon Highway: press 2 to jump, use the arrow pad to 
    move. In this game you are running on the same streets as the highway 
    ring collectors but this time there is no rings and the streets are 
    much more dangerous. There are many pits, hurdles, and buses for you to 
    dodge and it can be pretty hard to survive. f you are hit by something 
    shake the remote and you might get up in time. Jump over hurdles and 
    small gaps and dodge buses.
    
    
    Get That Crown: use the arrow pad to move, press 2 to jump. This game 
    is very similar to 2 on 2 tablet tussle except that you are all on your 
    own and you do not have to lift the crown. The goal is to have the 
    crown at the end or have the crown for 15 seconds straight. Ground 
    pound if you have the crown to stun the opponents so you can get a 
    breakaway. Try cutting off the person with the crown if you don't have 
    it.
    
    
    TAILS, PEACH, DR. EGGMAN, WALUIGI, SILVER
    Vacant Lot Espio Hunt: use the arrow pad to move, press 2 to jump, 
    press 1 to touch dash. Espio is using his invisibility powers and you 
    have to catch him the most times to win. Even though he is invisible 
    you can still see the path he is taking by the dust and when he stands 
    still you can sometimes see him. So you have to run around the streets 
    finding him the most times. When you are near him a ! will appear over 
    your head, then you should touch dash if you can see him and he is 
    close to you.
    
    
    Hyde Park Coin Collectors: use the arrow pad to move, press 2 to jump. 
    In this game Lakitu is throwing coins and spinies on the ground in Hyde 
    Park. Your job is to collect the most coins and dodge the spinies to 
    win. You can make other players drop coins by jumping or ground 
    pounding them. This and running into spinies makes you lose 10 coins. 
    
    
    KING BOO(not angry with !!!):
    Dream Sprint: (look under events)
    
    
    KING BOO( angry with !!!):
    Rival Showdown: King Boo: Dream Sprint (look under events)
    
    
    ROUGE: (not angry with !!!):
    110m Hurdles: (look under events)
    
    
    ROUGE: (angry with !!!):
    Rival Showdown: Rouge: 110m Hurdles (look under events)
    
    
    DRY BOWSER (not angry with !!!):
    Dream Long Jump: (look under events)
    
    
    DRY BOWSER (angry with !!!):
    Rival Showdown: Dry Bowser: Dream Long Jump (look under events)
    
    
    JET (not angry with !!!):
    3 on 1 Tag: press 2 to jump, use the arrow pad to move. This is a tag 
    event where there are 3 players trying to tag the other 1 player. This 
    takes place in the Free Time streets of London. The teams are 
    determined randomly. For the taggers try to work together to cut the 
    evader off so they can't escape. For the evader run as fast as you can 
    away from them and make sure not to get trapped in a corner.
    
    
    3 on 1 Vacant Lot Tag: press 2 to jump, use the arrow pad to move. This 
    takes place where the Espio Hunt is instead of the Free Time streets. 
    This is a tag event where there are 3 players trying to tag the other 1 
    player.
    The teams are determined randomly. For the taggers try to work together 
    to cut the evader off so they can't escape. For the evader run as fast 
    as you can away from them and make sure not to get trapped in a corner.
    
    
    2 on 2 Tag: press 2 to jump, use the arrow pad to move. This is a tag 
    event where teams of 2 either have to tag the other team or evade the 
    other team depending on which team you are on. The teams are determined 
    randomly. For the taggers try to cut the evaders off so they can't run 
    away. For the evaders run as fast as you can awy from them and try not 
    to get stuck in a corner.
    
    
    2 on 2 London Tag: arrow pad to move, 2 to jump, 2+2 to ground pound, 1 
    items. This is a tag event with 2 teams of 2. The taggers need to work 
    together to cut off the evaders. Use items to help. The evaders have to 
    run around the taggers and they can also use items to help.
    
    
    Dream Discus: (look under events)
    
    
    JET (angry with !!!):
    Rival Showdown: Jet: Dream Discus (look under events)
    
    
    DRY BONES (not angry with !!!):
    Table Tennis: (look under events)
    
    
    Dream Hurdles: (look under events)
    
    
    DRY BONES (angry with !!!):
    First time: Rival Showdown: Dry Bones: Table Tennis (look under events)
    
    
    Second time: Rival Showdown Rematch: Dry Bones: Dream Hurdles (look 
    under events)
    
    
    OMEGA (not angry with !!!):
    
    
    100m: (look under events)
    
    
    4x100m Relay: (look under events)
    
    
    OMEGA (angry with !!!):
    First time: Rival Showdown: Omega: 100m (look under events)
    
    
    Second time: Rival Showdown Rematch: Omega: 4x100m Relay (look under 
    events)
    
    
    BIRDO (not angry with !!!):
    100m Freestyle: (look under events)
    
    
    Badminton: (look under events)
    
    
    Heroine Quiz: press an arrow on the arrow pad to select your answer. 
    How much do you know about the girls in this game? Find out in this 
    quiz! There are 3 questions to solve. There will sometimes be 4 answers 
    or only 2 answers and you want to press the arrow that has the right 
    answer. The questions are always random. Sometimes Birdo will try to 
    trick you by ending a sentence with ... and then changing the question. 
    If you answer quicker you will get more points.
    
    
    All Characters Quiz: press an arrow on the arrow pad to select your 
    answer. How much do you know about all the characters in this game? 
    Find out in this quiz. There are 3 questions to solve. There will 
    sometimes be 4 answers or only 2 answers and you want to press the 
    arrow that has the right answer. The questions are always random. 
    Sometimes Birdo will try to trick you by ending a sentence with ... and 
    then changing the question. If you answer quicker you will get more 
    points.
    
    
    BIRDO (angry with !!!):
    First time: Rival Showdown: Birdo: 100m Freestyle (look under events)
    
    
    Second time: Rival Showdown Rematch: Birdo: Badminton (look under 
    events)
    
    
    EGGMAN NEGA (not angry with !!!):
    Fencing: (look under events)
    
    
    Drean Fencing: (look under events)
    
    
    EGGMAN NEGA (angry with !!!):
    First time: Rival Showdown: Eggman Nega: Fencing (look under events)
    
    
    Second time: Rival Showdown Rematch: Eggman Nega: Dream Fencing (look 
    under events)
    
    
    Chance Time (Rotary Chance): press 2 to shoot arrow. This is a chance 
    game which is played at random times throughout the game. The goal in 
    all 6 versions is to shoot an arrow at the target and hope you shot a 
    high number. For some of the chance time games you shoot in order from 
    last to first. For the rest of them you all shoot at th same time. To 
    unlock all 6 chance times you can not be owning the computer. You (if 
    you are in first) have to be only 1 or 2 ahead of the player in second 
    to unlock more chance time games
    
    
    STICKER LIST
    Getting the complete sticker list is a very hard thing to do. I myself 
    have not gotten all of the stickers. I have 100 out of the 104 so I 
    could figure out the rest of the stickers. Here is a list of the 
    stickers from left to right, up and down to help you figure out which 
    stickers you still need to get and then look above to see which 
    character to talk to, to trigger the bonus game that you need stickers 
    for. Some bonus minigames are very rare for example Lakitu's Highway 
    Tally is much more common than the Guard the Diamonds game. So you may 
    have to try a large number of times to get the game you want (hope that 
    you win).
    1) Rival Showdown: Rouge
    2) Rival Showdown: Dry Bowser
    3) Rival Showdown: Jet
    4) Rival Showdown: King Boo
    5) Rival Showdown: Eggman Nega
    6) Rival Showdown: Dry Bones
    7) Rival Showdown: Omega
    8) Rival Showdown: Birdo
    9) Rival Showdown Rematch: Eggman Nega
    10) Rival Showdown Rematch: Dry Bones
    11) Rival Showdown Rematch: Omega
    12) Rival Showdown Rematch: Birdo
    13) Go Away Boo (Mario)
    14) Get That Crown (Sonic)
    15) Go Away Boo (Luigi)
    16) Hyde Park Coin Collectors (Tails)
    17) Hyde Park Coin Collectors (Peach)
    18) Go Away Boo (Amy)
    19) 2 on 2 Tablet Tussle (Bowser)
    20) Hyde Park Coin Collectors (Dr. Eggman)
    21) Get That Crown (Yoshi)
    22) 2 on 2 Tablet Tussle (Knuckles)
    23) 2 on 2 Tablet Tussle (Wario)
    24) Get That Crown (Shadow)
    25) Hyde Park Coin Collectors (Waluigi)
    26) Hyde Park Coin Collectors (Silver)
    27) Get That Crown (Daisy)
    28) Go Away Boo (Blaze)
    29) Go Away Boo (Bowser Jr.)
    30) Get That Crown (Metal Sonic)
    31) 2 on 2 Tablet Tussle (Donkey Kong)
    32) 2 on 2 Tablet Tussle (Vector)
    33) Coin Collectors: Shell Game
    34) Vacant Lot Espio Hunt
    35) Get That Shy Guy
    36) Highway Ring Collectors
    37) Shy Guy Tag
    38) Bonus Sticker
    39) Guard the Diamonds
    40) Event Quiz
    41) Follow the Flighty Lakitu
    42) Vacant Lot Kiki Hunt
    43) Highway Goomba Hunt
    44) Supporting Cast Quiz
    45) Coin Collectors: Spiny Shock
    46) Highway Tally
    47) Watch Out for Boo
    48) Hero Quiz
    49) Heroine Quiz
    50) Athlete Characters Quiz
    51) All Characters Quiz
    52) Grab Bag Quiz
    53) Olympic Games Quiz
    54) United Kingdom Quiz
    55) London Quiz
    56) 2 on 2 Tag
    57) 3 on 1 Tag
    58) 2 on 2 London Tag
    59) Point Based Shell Showdown
    60) One Shot Shell Showdown
    61) 2 on 2 Shell Shell Showdown
    62) Collect Shy Guys' Coins
    63) Stay on the Hazardous Highway
    64) Orbot and Cubot Tag
    65) London Coin Collectors
    66) Hyde Park Sticker Hunt
    67) Catch the Floating Sticker
    68) Stay on the Marathon Highway
    69) London Sightseeing Tour
    70) 2 on 2 Tag Pipestyle
    71) 3 on 1 Vacant Lot Tag
    72) Rotary Chance
    73) 2 on 2 Icon Matchup
    74) 100m
    75) 110m Hurdles
    76) 4x100m Relay
    77) Long Jump
    78) Hammer Throw
    79) Discus Throw
    80) Javelin Throw
    81) Uneven Bars
    82) Trampoline
    83) Rhytmic Ribbon
    84) 100m Freestyle
    85) Syncronized Swimming
    86) Canoeing
    87) Equestrian
    88) Badminton
    89) Beach Volleyball
    90) Table Tennis
    91) Football (Soccer)
    92) Shooting
    93) Fencing
    94) Cycling
    95) Dream Long Jump
    96) Dream Rafting
    97) Dream Discus
    98) Dream Uneven Bars
    99) Dream Hurdles
    100) Dream Equestrian
    101) Dream Sprint
    102) Dream Trampoline
    103) Dream Spacewalk
    104) Dream Fencing
    
    
    BONUS MODE
    Bonus mode has many different things you can do. There are 3 things to 
    do: Scratch Cards, Mii Costume Change, and Sound. Every time you play 
    an event you get 1 scratch card and for every sticker sheet you fill in 
    London Party you get 5. Scratch cards are used for a lottery where you 
    choose 2 out of 6 squares on a board and if they are the same you get 
    that prize. The prizes are either Mario and Sonic music or clothing 
    items. If you do not get a match if will turn into a blank card which 
    you can use in groups of ten (for costumes), 5 (for other clothing 
    items), or 2 (for Mario and Sonic music). For example if you had 7 
    blank cards you could get 1 song and 1 clothing noncostume item. The 
    second thing to do is Mii Costume change where you can change clothes 
    for your Miis. Sound has 2 sections, JukeBox and Gameplay Music. 
    Jukebox is where you can listen to any music in the game. Gameplay 
    Music is where you can use Mario and Sonic music instead of the event 
    music during the events.
    
    
    CHALLENGES
    The challenges have replaced the Emblems from the previous games. Most 
    of them are pretty easy except for a few (mostly Dream Discus and 
    getting all of the stickers). I will list all of the challenges from 
    left to right, up and down and the requirements to complete each level 
    of the challenges with levels and the ones without levels. All 
    challenges besides the London Party challenges can only be completed in 
    Single Match Mode. L1, L2, L3 mean Level 1, Level 2, and Level 3 
    respectively. If there is a * next to a challenge name I will list a 
    startegy for it at the bottom of the challenge section.
    
    
    1) Veteran Athlete
    L1= play 10 events
    L2= play 50 events
    L3= play 100 events
    
    
    2) Jack of All Trades: Play all of the Events
    
    
    3) Medalist: Get a gold medal in 1 event
    
    
    4) Gold Medalist: Get gold medals in all Olympic events
    
    
    5) Dream Medalist: Get 1st medals in all Dream events
    
    
    6) Medal Collector: Get medals in all events
    
    
    7) Record Holder
    L1= get a new record in 1 event
    L2= get new records in 1/2 (13) of the events
    L3= get new records in all (25) of the events
    
    
    8) Your Favorite: play 1 character 10 times.
    
    
    9) Party Time: play with at least one other player 1 time
    
    
    10) Sprint King
    L1= get perfect sprint form 1 time
    L2= get perfect sprint form 3 times
    L3= get perfect sprint form 5 times
    
    
    11) Hurdle Master
    L1= jump 10 hurdles with a perfect rating
    L2= jump 20 hurdles with a perfect rating
    L3= jump 30 hurdles with a perfect rating
    
    
    12) Baton Master
    L1= pass the baton with a perfect rating 5 times
    L2= pass the baton with a perfect rating 10 times
    L3= pass the baton with a perfect rating 15 times
    
    
    13) Long Jumper
    L1= Special jump (jump with perfect timing) 5 times
    L2= Special jump (jump with perfect timing) 10 times
    L3= Special jump (jump with perfect timing) 15 times
    
    
    14) Hammer Pro
    L1= Use a roar of triumph (throw with perfect timing) 5 times
    L2= Use a roar of triumph (throw with perfect timing) 10 times
    L3= Use a roar of triumph (throw with perfect timing) 15 times
    
    
    15) Flying Dscus
    L1= Throw the discus at the perfect angle 5 times
    L2= Throw the discus at the perfect angle 10 times
    L3= Throw the discus at the perfect angle 15 times
    
    
    16) Rocket Javelin
    L1= Throw the javelin at the perfect angle 5 times
    L2= Throw the javlein at the perfect angle 10 times
    L3= Throw the javlein at the perfect angle 15 times
    
    
    17) Master of the Bars
    L1= Land with a perfect rating 1 time
    L2= Land with a perfect rating 3 times
    L3= Land with a perfect rating 5 times
    
    
    18) Trampoline Master
    L1= Receive more than 2.5 points in 1 jump 10 times
    L2= Receive more than 2.5 points in 1 jump 20 times
    L3= Receive more than 2.5 points in 1 jump 30 times
    
    
    19) Ribbon Illusionist
    L1= Perform moves with a perfect rating 10 times
    L2= Perform moves with a perfect rating 50 times
    L3= Perform moves with a perfect rating 100 times
    
    
    20) Dolphin Swimmer
    L1= Do a perfect starting dash 1 time
    L2= Do a perfect starting dash 3 times
    L3= Do a perfect starting dash 5 times
    
    
    21) Synchro Teammate*
    L1= Perform 30 three music note moves in a row 1 time
    L2= Perform 30 three music note moves in a row 3 times
    L3= Perform 30 three music note moves in a row 5 times
    
    
    22) Power Rower
    L1= Row with perfect timing 20 times
    L2= Row with perfect timing 40 times
    L3= Row with perfect timing 60 times
    
    
    23) Equestrian Legend
    L1= jump over obstacles with perfect timing 10 times
    L2= jump over obstacles with perfect timing 20 times
    L3= jump over obstacles with perfect timing 30 times
    
    
    24) Ace Attacker
    L1= Score 5 Special shots in Badminton
    L2= Score 10 Special shots in Badminton
    L3= Score 15 Special shots in Badminton
    
    
    25) Stonewall Blocker
    L1= Score 5 points with blocks
    L2= Score 10 points with blocks
    L3= Score 15 points with blocks
    
    
    26) Super Smasher
    L1= Score 5 points with Special hits in Table Tennis
    L2= Score 10 points with Special hits in Table Tennis
    L3= Score 15 points with Special hits in Table Tennis
    
    
    27) Power Kicker
    L1= Perform 5 Special shots
    L2= Perform 10 Special shots
    L3= Perform 15 Special shots
    
    
    28) Master Marksman
    L1= Hit the bullseye 10 times
    L2= Hit the bullseye 20 times
    L3= Hit the bullseye 30 times
    
    
    29) Formidable Fencer
    L1= Hit your opponent with a Special thrust 5 times
    L2= Hit your opponent with a Special thrust 10 times
    L3= Hit your opponent with a Special thrust 15 times
    
    
    30) Perfect Rider
    L1= Do 10 switches with perfect timing
    L2= Do 20 switches with perfect timing
    L3= Do 30 switches with perfect timing
    
    
    31) Cloud Cleaver
    L1= Ground pound on 20 smiling clouds
    L2= Ground pound on 40 smiling clouds
    L3= Ground pound on 60 smiling clouds
    
    
    32) Seasoned Sailor
    L1= Complete at least 3 missions in one trip 1 time
    L2= Complete at least 3 missions in one trip 3 times
    L3= Complete at least 3 missions in one trip 5 times
    
    
    33) Safe Landing**
    L1= Land on the 50 on the target 1 time
    L2= Land on the 50 on the target 3 times
    L3= Land on the 50 on the target 5 times
    
    
    34) Super Spinner
    L1= Spin on the bar with all 4 people at the same time on the same bar 
    20 times
    L2= Spin on the bar with all 4 people at the same time on the same bar 
    40 times
    L3= Spin on the bar with all 4 people at the same time on the same bar 
    60 times
    
    
    35) Leapfrog Artist
    L1= Leapfrog opponents 10 times
    L2= Leapfrog opponents 20 times
    L3= Leapfrog opponents 30 times
    
    
    36) Veteran Rider
    L1= Complete a race without breaking an egg 1 time
    L2= Complete a race without breaking an egg 3 times
    L3= Complete a race without breaking an egg 5 times
    
    
    37) Jackpot
    L1= Use the pinball shortcut 1 time
    L2= Use the pinball shortcut 3 times
    L3= Use the pinball shortcut 5 times
    
    
    38) Aerial Dancer
    L1= Do 5 moves with 10 or more spins
    L2= Do 10 moves with 10 or more spins
    L3= Do 15 moves with 10 or more spins
    
    
    39) Counterattack
    L1= Hit 5 fireballs back at Dino Piranha
    L2= Hit 10 fireballs back at Dino Piranha
    L3= Hit 15 fireballs back at Dino Piranha
    
    
    40) Fiercest Fencer
    L1= Knock people off the platform 5 times
    L2= Knock people off the platform 10 times
    L3= Knock people off the platform 15 times
    
    
    41) Party Lover
    L1= Play London Party 5 times
    L2= Play London Party 10 times
    L3= Play London Party 15 times
    
    
    42) Champion
    L1= Place first in London Party 1 time
    L2= Place first in London Party 5 times
    L3= Place first in London Party 10 times
    
    
    43) London Lover
    L1= Play 10 bonus minigames
    L2= Play 1/2 (28) of the bonus minigames
    L3= Play all (55) of the bonus minigames
    
    
    44) Boss Bruiser
    L1= Beat 1 boss
    L2= Beat 1/2 (4) of the bosses
    L3= Beat all (8) of the bosses
    
    
    45) Sticker Collector
    L1= Collect 1 sticker
    L2= Collect 1/2 (52) of the stickers
    L3= Collect all (104) of the stickers
    
    
    46) London Party Champ: win on hard difficulty in London Party
    
    
    47) Tripup artist
    L1= Trip opponents 10 times in London Party
    L2= Trip opponents 50 times in London Party
    L3= Trip opponents 100 times in London Party
    
    
    48) Item Hunter: collect 100 items in London Party
    
    
    49) Darts Player: play all 6 types of Chance Time
    
    
    50) Pipe Collector: go in 10 pipes in London Party
    
    
    51) Play with Mii: play with a Mii once
    
    
    52) Team Mario: play each Mario character 1 time
    
    
    53) Team Sonic: play each Sonic character 1 time
    
    
    54) Fashionista
    L1= Get 1 outfit
    L2= Get 1/2 (133) of the outfits
    L3= Get all (265) of the outfits
    
    
    55) Music Lover
    L1= Get 1 Mario or Sonic song
    L2= Get 1/2 (18) of the Mario and Sonic songs
    L3= Get all (36) of the Mario and Sonic songs
    
    
    56) Lucky Scratcher
    L1= Use 1 scratch card
    L2= Use 50 scratch cards
    L3= Use 100 scratch cards
    
    
    57) Booby Prize
    L1= Get 10 blank cards
    L2= Get 50 blank cards
    L3= Get 100 blank cards
    
    
    58) Outfit Customizer: change 1 Mii's clothes
    
    
    59) First Music Change: change musci 1 time under Gameplay Music
    
    
    60) Long Road to the Top: access Nintendo Wifi in Records Modes
    
    
    * For this challenge I suggest you do the 2nd song. It has the least 
    changing from one pose to another by moving your arms like swinging 
    them over your head. I find that it helps if you only use 1 arm to get 
    more accuracy and speed
    
    
    ** This challenge is impossibly hard. I couldn't do it by facing the 
    computer so I had 3 players and only 1 computer (I only have 3 remotes) 
    and just battled it out with the other computer for the 50 mark on the 
    target. This challenge made me hate this event because of all the 
    failures and times I have tried to do it. Do it the easy way and have 
    as many as you can players who are not moving to make this challenge 
    easier.
    
    
    RECORDS
    Again like in my last FAQ I will display my records. Some of them are 
    not very good and would be better if records were counted in London 
    Party. If you have better records than me you can email them to me so 
    you will be posted on the records. I put whose record it is in all caps 
    before the record. Full names or email addresses are in the Conclusion 
    section below.
    
    
    PANZER-100m: Metal Sonic: 8.808 
    
    
    PANZER-110m Hurdles: Yoshi: 12.557 
    
    
    ME-4x100m Relay: Metal Sonic, Shadow, Yoshi, Sonic: 0:32.935 
    
    
    MARIEKE-Long Jump: Dr Eggman:9.447meters
    
    
    ME-Hammer Throw: Bowser: 96.322 meters
    
    
    PANZER-Discus Throw: Vector: 83.713 meters
    
    
    ME-Javelin Throw: DK: 98.197 meters
    
    
    ME-Uneven Bars: Silver: 30.00 points
    
    
    ME-Trampoline: Peach: 32.50 points
    
    
    ME-Rhythmic Ribbon: Waluigi: 56.626 points
    
    
    PANZER-100m Freestyle: Mii: 0:45.454 
    
    
    MARIEKE-Syncronized Swimming: Waluigi, Silver, Tails, Yoshi: 56.20 
    points
    
    
    ME-Canoeing: Mii, Mii: 3:19.904
    
    
    MARIEKE-Equestrian: Sonic: 1:05.847
    
    
    ME-Shooting: Metal Sonic: 383 points
    
    
    ME-Cycling: Donkey Kong, Vector, Mario, Sonic: 1:19.049
    
    
    PANZER-Dream Long Jump: Yoshi: 395.10 meters
    
    
    ME-Dream Rafting: Silver, Waluigi, Bowser, Dr. Eggman: 550 points
    
    
    ME-Dream Discus: Shadow: 241 points
    
    
    MARIEKE-Dream Uneven Bars: DK 379 points
    
    
    PANZER-Dream Hurdles: Mii: 189 points
    
    
    PANZER-Dream Equestrian: Sonic, Blaze, Metal Sonic, Shadow: 1:53.426
    
    
    PANZER-Dream Sprint: Mii: 0:55.186
    
    
    ME-Dream Trampoline: Dr. Eggman: 439 points
    
    
    TAN-Dream Spacewalk: Mario, Luigi, Peach, Yoshi: 1:20.11
    
    
    CONCLUSION
    I would just like to remind you that you can not put this FAQ on any 
    site without my permission. If you need to email me email me at 
    awkerwin@gmail.com. I would like to thank the following: 
    
    
    ME for writing this guide
    
    
    Nintendo for making the Mario characters and Wii
    
    
    Sega for making the game and the Sonic characters
    
    
    Contributors:
    Allen Anthony Williams for correcting the Orbot and Cubot Tag placement
    Marieke de Zangar for some records
    Tan Kian Chong for a record
    Abram Boyd for correcting the pink toad who is called a purple toad
    dogger74@comcast.net for some records
    Brian Taylor for finding 2 on 2 London Tag that I missed in Jet's 
    section of the London party section and for finding a LOT of my errors. 
    Thanks so much!
    Enrico(Panzer) for really dominating the board with his records. Nice 
    Work!