´╗┐Mario and Sonic at the London 2012 Olympic Games


Table of Contents


Introduction
Updates
Characters
Olympic Events
Dream Events
London Party
Sticker List
Bonus Mode
Challenges
Records
Conclusion




INTRODUCTION
Hello, my name is Fire Mario 12 and this is my FAQ on Mario and Sonic 
at the London 2012 Olympic Games.
Some of you may recognize my name from my FAQ on Mario and Sonic at the 
Olympic Winter Games. Therefore this is my 2nd FAQ. The new Olympic 
games are not that much different than before with only 11 new Olympic 
events: Canoeing, Horseback Riding, Rhythmic Ribbon, Discus Throw, 
Uneven Bars, Syncronized Swimming, Badminton, Football(Soccer), Beach 
Volleyball,a new version of Shooting, and Cycling. There are 10 brand 
new Dream events too. If only this game had a festival or circuit mode 
then it would be perfect. I would just like to make clear that I am a 
Mario fan so my Sonic character biographies are not very good because I 
have never played an only Sonic game before (Sorry Sonic Fans). If 
there is anything that you need to contact me for email me at 
awkerwin@gmail.com


UPDATES
5/2/12
Not too much was done but I wanted to submit some records and 
corrections people have sent me via email. The people are listed in the 
Conclusion section and the mistakes and new records are changed


10/13/12
A lot of new records and corrections have been added from reader emails. 
The people as before will be in the Conclusion section and by their 
records in the record section. I have also made some tiny changes in 
the Character Bios.Thanks for all the emails, I appreciate all of you 
guys reading this FAQ and I hope you find it useful. 


CHARACTERS
All the characters are the same besides stats and are in 4 different 
groups, Power, All Around, Speed, and Skill. Stats are not exact but 
close. Each character has 5 stats: Acceleration, Skill, Stamina, Max 
Speed, and Power. Acceleration affects how long it takes for the 
character to get to top speed. If someone knows what skill does please 
email me. Stamina affects how long you can be leader in cycling and in 
badmitton which affects how long it takes until you start sweating. Max 
Speed affects how fast your max speed is. Power affects the power of 
your throws in the throwing events. I will explain special abilities in 
the events that have them in the Event part of the FAQ.


TEAM MARIO


MARIO: ALL AROUND
The world's best plumber is here once again to compete in the 2012 
Olympics. Mario has extremely good jumping abilities and can turn into 
many forms like Fire Mario where he can throw fireballs and Boo Mario 
where he can pass through solid walls like a boo. Mario is the best at 
many things: golfing, playing baseball, playing soccer, partying, 
saving princesses and many more things. Because of that he is well 
rounded in stats which means he is an all purpose player.
Stats:
Acceleration-7
Skill-7
Stamina-7
Max Speed-7
Power-7


LUIGI: ALL AROUND
Luigi is the secondary overshadowed brother of Mario. Everyone thinks 
he is just a taller, younger Mario but he has become very unique. In 
other games he uses his Poltergeist 3000 which is a vacuum that sucks 
up ghosts which Mario doesn't use and believe or not but in many games 
Luigi can jump higher than Mario. He is well rounded in stats and is a 
well rounded player.
Stats:
Acceleration-6
Skill-8
Stamina-7
Max Speed-8
Power-7


PEACH: SKILL
Peach is the princess of the Mushroom Kingdom. She has been kidnapped 
many, many, many times but has always been saved by her special one 
Mario. You would think that she would learn from it and set up her 
castle's defenses better but some people never learn. She is a very 
kind, generous woman with a big heart. She is very skilled.
Stats:
Acceleration-8
Skill-10
Stamina-8
Max Speed-6
Power-4


DAISY: SPEED
Daisy is the princess of Sarsaland. She has been in only 1 nonsport 
Mario game and really is just a partner for Peach. Coincidently she is 
in love with Luigi, Mario's brother. She is a tomboy and is outgoing 
and friendly. Somehow she got faster than Peach to become a speed 
character. She is obviously fast and is good for running events.
Stats:
Acceleration-9
Skill-6
Stamina-6
Max Speed-8
Power-6


YOSHI: SPEED
Yoshi is a resident of Yoshi Island. He is a kind, friendly dinosaur 
who has helped Mario and Luigi in many adventures. He even helped when 
the bros were babies and Baby Mario was dropped in Yoshi Island when 
Baby Luigi was kidnapped. He has a very long and sticky tongue that he 
can use to eat anything. He can run at very high speeds and is good at 
running events
Stats:
Acceleration-10
Skill-6
Stamina-6
Max Speed-8
Power-5


WARIO:POWER
Wario is a very greedy man who loves garlic. He is enemies with Mario 
for some reason that I do not know. Wario loves money and will do 
literally anything like go on huge adventures just for the coins. He 
also runs his own company WarioWare which makes video games. Wario even 
has his own games on Wii and DS.He eats lots of garlic which gives him 
a lot of stamina. He also is strong making him good for throwing events.
Stats:
Acceleration-4
Skill-6
Stamina-10
Max Speed-6
Power-8


WALUIGI:SKILL
Waluigi is a very sneaky man who likes trouble. He is always hanging 
around with Wario because 2 is better than 1 when it comes to causing 
trouble. He likes to play with bob-ombs, and bullet bills to cause 
mischief. He is enemies with Luigi for some some reason that I do not 
know. Waluigi is very tall and lanky which gives him good reach in 
sports like badmitton. Waluigi is very skilled.
Stats:
Acceleration-7
Skill-10
Stamina-7
Max Speed-6
Power-6


BOWSER:POWER
Bowser is the oldest and most evil villian in Mario's history. He has 
done almost nothing but cause trouble for the citizens of the Mushroom 
Kingdom by stealing Princess Peach. He has a variety of evil minions: 
hammer bros, koopas, goombas, cheep-cheeps, bob-ombs, porcupuffers and 
many more. He is not all bad though because on rare occasions he helps 
Mario and the gang fight another evil villian. Bowser is very strong 
and is my personal favorite Mario character and is good for throwing 
events.
Stats:
Acceleration-5
Skill-4
Stamina-9
Max Speed-7
Power-10


BOWSER JR: ALL AROUND
BowserJr. is the evil tyrant's most famous son. He is Bowser's eighth 
son (the others being the Koopalings) and has been in most Mario games 
since his debut in Super Mario Sunshine when Bowser convinced him Peach 
was his mom and Bowser told him to steal his mom back. Now Bowser Jr. 
likes causing trouble to Mario when he is on his way to save Peach. 
Bowser Jr uses mostly giant robots to fight Mario. He is well rounded 
in stats and is good at anything.
Stats:
Acceleration-7
Skill-5
Stamina-6
Max Speed-7
Power-8


DONKEY KONG: POWER
Donkey Kong is a gorilla who lives in the jungle with his ape friends. 
He has a very bad relationship with the neighbors the Kremlings who are 
evil alligators who have taken his banana stash and other valuable 
things countless times. Recently a group of musical tikis (I love the 
music they play) came and took the banana stash so he and Diddy Kong 
his nephew went on an adventure to get it back. Diddy Kong is smaller 
and more agile than Donkey Kong while Donkey Kong is bigger and more 
powerful than Diddy Kong. He is very strong and is good at throwing 
events.
Stats:
Acceleration-6
Skill-4
Stamina-8
Max Speed-8
Power-10


MISCELLANEOUS


MII:ALL AROUND
Your own personal character. You can create miis to be anyone you want 
like a friend, you, or some random funny looking person.You can dress 
up your miis in many different costumes. All miis are all around for 
some reason even if they are wearing a costume of another kind of 
player for example a power character. They will have stats for a power 
character but still have an all around special. Miis are good for any 
event.


TEAM SONIC


SONIC:SPEED
Sonic is the fastest thing in the world and is here to compete in the 
2012 Olympics. He is a blue hedgehog. He can roll up in a ball and roll 
at extreme speeds. He collects rings and tries to collect the 7 chaos 
emeralds so he can become an unstoppable ball of speed and fury Super 
Sonic. He always beats Dr. Eggman over and over again. He cares for 
others but is not very serious and jokes around often. He is very, very, 
very fast so he is good at events that deal with running speed.
Stats:
Acceleration-9
Skill-5
Stamina-5
Max Speed-10
Power-6


TAILS: SKILL
Tails is the fastest thing in the world's sidekick. He looks like a 
yellow fox. Tails is a mechanical genius and can build and fix many 
electronic devices. He can fly with his 2 tails by spinning them 
together to create a propeller. He is pretty fast just like Sonic. He 
is shy and not as outgoing but he still helps Sonic whenever he can. 
Tails is very skilled.
Stats: 
Acceleration-8
Skill-9
Stamina-7
Max Speed-6
Power-4


KNUCKLES:POWER
Knuckles is Sonic's power friend. Knuckles is a red echidna with very 
big hands with spikes on them. He is cocky and is too confident of his 
power. He runs very fast like Tails and Sonic and sometimes helps them 
in their adventures to fight Dr. Eggman. His fists with spikes on them 
can supposedly can break through rock and anything else. His fists give 
him strength so he is very strong and is good at events that involve 
throwing.
Stats:
Acceleration-6
Skill-4
Stamina-8
Max Speed-7
Power-9


AMY: ALL AROUND
Amy is the self-called girlfriend of Sonic. Amy is a pretty pink 
hedgehog. She is an outgoing and friendly girl who has a very good 
attitude. She uses that attitude to cheer people up and brings people 
out of bad moods. She apparently uses a piko-piko hammer and is 
extremely dangerous with it. She also is good at predicting the future 
with tator cards. She is well rounded with stats and is good for any 
event.
Stats:
Acceleration-8
Skill-8
Stamina-6
Max Speed-8
Power-6


BLAZE:ALL AROUND
Blaze is a cat who is the guardian of the Sol Emeralds. She is a purple 
cat who is a princess of another dimension that is not Sonic's 
dimension. She is has a good heart and tries to stop evil whenever she 
can. Her emotions apparently are concealed in an imaginary bubble 
around her. She is well rounded in stats so she is good for any event.
Stats:
Acceleration-8
Skill-7
Stamina-7
Max Speed-8
Power-6


DR. EGGMAN:SKILL
Dr. Eggman is the most evil villian of the Sonic universe. He is very 
smart and is great at creating robots and evil machines and gadgets 
which he uses to fight Sonic. He is trying to the Sonic universe become 
Eggmanland but Sonic always has to beat him (which is sad because I 
wouldn't mind seeing Eggmanland). Dr. Eggman is the tallest character 
in the game and is very skilled.
Stats:
Acceleration-7
Skill-10
Stamina-7
Max Speed-6
Power-6


SHADOW:SPEED
Shadow is the ultimate life form created by Dr. Eggman's great 
grandfather. He has almost the exact same stats as Sonic because he was 
created to destroy Sonic. He always says he is the ultimate or perfect 
because he was built to be that way. He looks identical to Sonic but to 
make him look more evil, he was made black and red while Sonic is 
mainly blue. He is one of the fastest characters in the game so he is 
good at running events.
Stats:
Acceleration-9
Skill-6
Stamina-5
Max Speed-9
Power-6


METAL SONIC:SPEED
Metal Sonic is the robot rival of Sonic created by Dr. Eggman himself 
(isn't it strange that both of he and his great grandfather thought of 
making a Sonic clone but they both are completely different). Metal 
Sonic almost has the exact same stats as Sonic because he was 
constructed that way. He cannot talk unlike Shadow but Metal Sonic has 
a rocket booster on his back to make him go faster than Shadow ever 
could (I think). He is one of the fastest characters in the game and is 
my personal favorite Sonic character and is good at running events.
Stats:
Acceleration-9
Skill-4
Stamina-7
Max Speed-10
Power-6


VECTOR: POWER
Vector is the head of the Chaotix Detective agency. He is a very good 
detective apparently. He must be very greedy or he wouldnt always wear 
the same gold chains over his neck for every Olympic games so far. He 
must also be obsesses with music because he always has headphones and 
all of his specials have music notes flying around them. He is very 
strong and is good at throwing events.
Stats:
Acceleration-5
Skill-5
Stamina-9
Max Speed-7
Power-9


SILVER: SKILL
Silver is a white hedgehog who has come from the future to come save 
the world from destruction. He has psycic abilities like being albe to 
fly and being anle to levitate objects in the air. I am kind of 
dissapointed though because Silver would be way cooler if he levitated 
the javelin and throw it instead of holding and throwing. That wouldn't 
be very fair but it still would be very cool. Silver is a very skilled 
character.
Stats:
Acceleration-8
Skill-9
Stamina-8
Max Speed-6
Power-6


OLYMPIC EVENTS
There are 21 different events in this version of the Olympics. Most of 
them are new but there are a lot of old ones but they are all played 
differently than before. At least there is no Pole Vault or Archery (I 
hated those ones). I will list the controls for the events and any tips 
I have for them. All (I think) of the instructions are for recommended 
control type.


100m
Controls: shake wii remote up and down to run and press B at the finish 
line to go in "perfect sprinting form"
Tips: start holding down B after ready appears, don't rush it. Some of 
the computer might start earlier but don't do that. If you do it right 
and swing down when go appears you will get a much better boost than 
them. The "perfect sprinting form" is useless but you need to do it to 
get the challenge completed. Otherwise just shake the remote as fast as 
you can and press A to do your special action to get to the finish line 
faster.


110m HURDLES
Controls: shake remote up and down to run, press B to jump
Tips: same as 100m for the startup. Press B to jump just as you touch 
the yellow line before the hurdle to get a "perfect" and give you a 
speed boost. Use your special action by pressing A to skip some of the 
hurdle-jumping.


4x100m RELAY
Controls: shake remote up and down to run, swing remote down to pass 
the baton to the next player.
Tips: same as 100m for the startup. What you want to do is swing the 
remote down to pass the baton just as the blue circle, that appears 
when you are close to the next player, disappears. Then you will get a 
"perfect" and get a speed boost. Use your special action by pressing A 
when you can see the next player because if you timed it right you will 
be running at the special action speed because the speed locks which 
will make your time shorter.


LONG JUMP
Controls: shake remote to the side to clap, shake remote up and down to 
run, press B to jump
Tips: To get a good startup in this event you have to get appeal from 
the crowd. To do this you have to swing the remote to the left as the 
demo wii remote on the screen touches the left edge of the circle (you 
will understand when you see it). After that you run as fast as you can 
to make your jump go farther with the extra speed. You want to press B 
right when your character's foot is about to touch the green line. It 
takes practice and timing but if you do that perfectly your character 
will do his or her special action in the air resulting in a very good 
jump called a special jump.


HAMMER THROW
Controls: swing remote up to begin, spin the remote to spin the hammer, 
and press B to throw the hammer
Tips:For this event there is no startup boost. All you do is swing the 
remote up to begin. To effectively throw throw the hammer you need 
speed in the throw so spin the remote in very small circles as fast as 
possible. Then when you are ready to throw your character will go in 
slow motion and you want to press B right when the blue circle touches 
the hammer. If you did it right you will get a "perfect" and you will 
see a picture of your character on the screen along with the hammer 
flying a far distance. When you see that shake the remote up and down 
as fast as you can and there will be red sparks infront of the hammer 
which improves the distance. Doing this is called a roar of triumph(for 
the challenge).


DISCUS THROW
Controls: swing remote right to begin, swing left three times in 
pattern to raise power?, tilt remote to match angle, swing to throw the 
discus
Tips: For this event there is no startup boost just swing the remote 
right to begin. My controls might sound confusing but it isn't that 
hard. Next you swing the remote left when the blue circle disappears 
each time
like in 4x100m relay for 3 times. Then quickly tilt the remote to match 
the angle and hold it there for as long as possible. Then swing the 
remote when the blue circle touches the frisbee like in hammer throw to 
throw the discus. 


JAVELIN THROW
Controls: shake remote up and down to run, press B to set the angle, 
swing remote down to throw
Tips: For this event there is no startup boost but you start off the 
event running. Then a little later you will have to press B to set the 
angle. You will know what the perfect angle is when the yellow arrow 
sparkles. Press B immediately and you will get a "perfect" rating. Then 
swing the remote down to throw once you touch the pink area because you 
will go forward when you throw the javelin and if you go past the line 
you will get a foul regardless of the javelin's distance.


UNEVEN BARS
Controls: shake both remote and nunchuck while holding Z+B to gain 
speed while spinning, release everything to jump from bar to bar, press 
Z+B to grab the bar
Tips: the controls sound compilcated but they aren't. To start press 
Z+B to grab the bar. Every time you are at the top of the bar swing to 
increase your speed. Swing until the screen says "Max Speed" for the 
best results. Let go to jump either to the other bar or the same one. I 
think it is random which bar it is but I don't know for sure. At the 
end you will do a pretty cool spinning flip and will have to swing 
nunchuck and remote just as you land and raise both hands after to 
finish. 


TRAMPOLINE
Controls: swing remote up to jump, shake the remote in different 
directions to perform tricks. 
Tips: To start you jump about 3 times to get to a good height to 
perform tricks. To jump high you want to swing the remote when you are 
at the deepest point of the trampoline like this -----v----- when you 
are at the bottom tip of the "V" you swing up to jump. Shake the remote 
when you are ascending to start performing tricks. After the first 
trick you want to swing the remote when the circle disappears to do the 
rest of the tricks. You can do a max of 5 if you get a "perfect" jump.


RHYTHMIC RIBBON
Controls: swing remote up/down , spin the remote, tilt to balance
Tips: This event is very similar to figure skating from the winter 
olympics. To start swing the remote down. When you see a blue circle, 
wait until your character's feet are on the middle dot and then swing 
up or down 
(it doesn't matter). It is the same for the red circles and the star 
symbols. For star symbols it will make blue circles appear, all you do 
is swing when the blue circle disappears one by one like in discus 
throw. When it 
says on the screen to spin, spin the remote in small, fast circles. 
When it says balance the remote, tilt the remote to keep it in the 
green area for as long as possible. For the finale spin as fast as you 
can and pose after 
the 1 to finish the event.


100m FREESTYLE
Controls: various forms of shaking the remote(explained below)
Tips: There are 5 different swim techniques for this event. There is 
the crawl which is swinging the remote+nunchuck forward and back. There 
is the breaststroke which is swinging the remote+nunchuck sideways over 
and over. There is the butterfly which is swinging the remote+nunchuck 
up and down. The next one is unique to Vector and is swinging the 
remote+nunchuck together left and right. The last one is the dog paddle 
which is running from the old summer olympics: shaking the 
remote+nunchuck up and down one after the other. The game shows you 
what style your character uses before the race. The startup is the same 
as 100m. When you start go fast with your character's swim style but if 
the screen turns red you are going to fast. Try to go fast but not too 
fast. When you get to the otherside of the pool swing the remote down 
after the blue circle gets inside the pink circle. This takes practice 
but you will get the hang of it. You can use your special action by 
pressing A and there is also the stupid "perfect swim form" for this 
event too.


SYNCRONIZED SWIMMING
Controls: pose with the wii remote.
Tips: This event is all about timing. Throughout the event there are 
lots of different hand poses such as pointing both hands up or one left 
and one right. You also will have to swing the remote down when the 
demo circle touches the left side of the bar (you will understand when 
you see it). The last thing you will have to do is shake the remote up 
and down as fast as possible to swim in patterns. At the very end will 
be a shake finish and you will jump in the air. You will have to do 1 
last pose after you jump and you are done. P. S. I do not reccomend 
doing the 3rd song. It is extremely fast and the other ones seem easier.


CANOEING
Controls: swing remote down to row, shake remote at the end
Tips: This is a very simple minigame. The startup is the same as 100m. 
All you do for this event is swing the remote down when the yellow 
circle disappears over and over. Near the ending it will be the final 
sprint which is where you shake the wii remote until the finish. That 
is it.


EQUESTRIAN
Controls: swing remote to increase speed, tilt remote to do turns, 
press 2 to jump.
Tips: The startup for this event is the same as 100m except you hold 
down 1 instead of B. For this event you must jump obstacles while 
riding a horse on a dirt track. When you get near an obstacle press 2 
to jump over it. I do not know the exact timing for when you should 
jump but you will learn with practice. There are many turns in this 
event so you will need to tilt the remote in the right direction to 
avoid losing time and possibly falling off the horse. Only snap the 
reins of the horse when the speed decreases from the max speed (no need 
to overwork the horse). At the very end you shake the wii remote up and 
down as fast as possible until the finish. You will get time penalties 
if you jump over the obstacles too early or too late so time your jumps 
well.


BADMINTON-DOUBLES
Controls swing remote to hit shuttlecock
Tips: This event is a faster version of table tennis with 2 people on 
the teams instead of 1. There are a lot of different timing things to 
do in this event. If you are hitting the shuttlecock when it is on the 
right side of you, if you hit it early it will go right and if you hit 
is late it will go left. Vice versa for if the shuttlecock is on the 
left. If you or your opponents hit the shuttlecock very late it will 
soar into the air giving you or your opponents (depending on who hit 
the shuttlecock into the air) the oppurtunity to do a jump strike. Your 
character automatically jumps so all you do is swing to perform the 
jump strike. You can perform a special move by doing the same thing if 
the shuttlecock is glowing red. Power characters hit the shuttlecock 
very fast in a zig-zag pattern, all you have to do to counter is swing 
right when they hit it because by the time it comes to you, your racket 
should be in the perfect position to hit it. All around characters hit 
it straight into the air and straight down
very quickly and all I can say on how to block it is swing when it is 
over your head because it is very hard to hit. Speed characters hit it 
in the air where it stops and then zooms at you, to counter look for 
when it glows and then swing because after it glows it will zoom at you. 
Skill characters hit it and then it vanishes, and a couple seconds 
later it will reappear, to counter swing when you see it appear and you 
should do fine. If your character moves around a lot they will lose 
stamina and will run slower. To take advantage of this do drop shots by 
pressing B and swinging and hard shots on one side to make the 
character lose stamina. He or she will make a mistake eventually which 
sets you up for jump and special strikes. The best team of characters 
for this is 1 power and 1 speed, because of the power's stamina and 
because of the speed's speed.


BEACH VOLLEYBALL
Controls: swing with nunchuck to throw the ball in the air and swing 
the remote to hit it (for the serve), move with nunchuck control stick, 
press A to receive a ball, swing remote to spike the ball, swing up to 
block
Tips: This event is very similar to Badminton in that there are 2 teams 
of 2 who face off and the specials are the same. When the opponent 
spikes or serves the ball to your side of the court press A to hit it 
to your teammate. You can swing the remote to block instead which can 
really mess up your opponents if done right. You must be right in front 
of them to effectively block a spike. If you press A when the ball is 
not close to you, you will dive and hopefully hit up the ball to your 
teammate. You can only hit the ball twice on your side of the court and 
you cannot hit it to yourself. If you receive the balls instead of 
diving for them, the ball will gain energy making it more powerful and 
faster. There are 3 levels of charge: white (no charge), blue (one 
charge), and red (both charges). You will also gain energy from 
receiving a pass and spiking the ball. After you get enough energy you 
can perform a special move by pressing B when you spike. You can early 
spike the ball if you are fast because when you are the 2nd person 
hitting it you will if you are fast jump to pass it to your teammate. 
If you swing the remote before you touch the ball you will early spike 
it surprising your opponents (sometimes). The specials are the same but 
replace the shuttlecock with the ball and replace swing with dive. I 
would like to say though that the all around special is very easy to 
defend against. This requires some luck but the all around special goes 
straight and then down so if you block it when they are near the net, 
the ball will bounce off you and go flying far onto the opponent's side 
of the court which often will give you a point. The best team of 
characters for this event is 2 speed because you need to be fast to 
receive the ball.


TABLE TENNIS
Controls: swing the remote to hit the ball, swing remote up to serve
A classic event that has been made better.This is a basically single 
player badminton. To serve you have to swing the remote up and then 
swing the remote to the side to hit it when it glows. You can do 
special kinds of swings if you swing the remote up or down when you are 
not serving. The down-swinging one is a very slow ball that curves and 
is very useful in a high paced game. The swinging up one is useless and 
I never use it. Every time you hit the ball a yellow circle will appear 
around your character showing you are getting energy. 10 hits gets you 
fully charged meaning you can use a special move by swinging while 
pressing B. I suggest you use the special when the ball is going very 
fast because it makes it much harder to hit. The specials are different 
than they are in volleyball and badminton. Power characters hit it onto 
your side of the table and it sits there taunting you until it pops out 
and bounces off the table. This is very hard to hit because you need 
amazing hand-eye coordination to hit it when you see it move and it is 
going very fast. All around characters hit the ball up and then down 
but it goes pretty slow and is very easy to hit. Speed characters hit a 
nice simple very fast shot so just hit it when it comes to you. Skill 
characters hit it and make it disappear and when it reappears the ball 
will bounce so just hit it. 


FOOTBALL (SOCCER)
Controls: use nunchuck control stick to move, A to pass/intercept, B to 
shoot/slide tackle, Z to switch characters
Tips: This is a 5 player event (4 characters and a goalie). The goalie 
is controlled by the computer. There are many possible strategies for 
this game and it is the most complex event in this game. To start off 
the buttons do different things depending on if you are on offense or 
defense. Pressing A on offense means to pass while pressing A on 
defense means to intercept the ball. Holding A down longer means an 
aerial pass while tapping A means a ground pass. Pressing B while on 
offense means to shoot while on defense means to slide
tackle. Intercepting is a much better option than slide tackling 
because you will not get fouls and you will still steal the ball. If 
you slide tackle the character who has the ball and it hits the player 
not the ball you will get a foul and the other team will get a free 
kick. However slide tackling gives your character energy for special 
moves so use at your own risk. To gain energy you either have to shoot, 
block a shot (by standing in the way), or slide tackling and not 
getting a foul with it. Besides using specials having energy gives 
special boosts. 
By pressing C you will do a faster dribble. By slide tackling while 
charged with power your slide tackle will have a faster speed and 
better range and will not cause a foul but may take away your charged 
state so again use at your own risk. Shooting while charged will result 
in a faster stronger shot. A good way to score is by pressing A to pass 
to a teammate and pressing B right when the receiver gets the pass. 
This is called a "one timer" (from Mario Strikers Charged). It is very 
fast and affective and not that complicated to pull off. This is a 
far better way to use the special shot by passing to the charged person 
and then pressing B will result in an even faster and stronger shot 
than a normal charge shot. All special moves are the same besides color 
as far as I can tell. The best team for this event is 2 power and 2 
speed so you can use the great power character's shooting ability and 
speed character's ability to dribble very fast to your advantage.


SHOOTING
Controls: press B to shoot, tilt remote to aim
Tips: I don't really like this event but it is better than the old one 
so I am happy. To start aim at the center of the B on the screen and 
press B to determine how close you will get to the targets. There are 5 
targets: 4 black and 1 yellow which gives double points. The goal 
obviously is to shoot as close to the center of the target as you can 
for every target but especially the yellow one. If you shoot 
consecutive 10s from left to right you will get combo bonus points that 
add on to your score. This sounds very easy but the game complicates 
things by making the targets move, get smaller or turn sideways so you 
automatically miss. The computer is very bad at this so this shouldn't 
be a problem for anyone.


FENCING
Controls: swing remote forward to thrust your sword, press A to parry, 
hold down B to charge your power, use the nunchuck control stick to 
move
Tips: Another returning classic that has been made better. The controls 
are pretty much the same except for the charging. Swing the remote 
forward to thrust your sword normally but this is not normally very 
effective. If you stand still you will automatically block all normal 
attacks (normal thrusts) You can press A to parry which means to block 
and it throws off your opponent temporarily leaving them vulnerable. An 
effective technique is to charge shots by holding B and thrusting to 
extend your reach a little and leave your opponent vulnerable if they 
are hit so you can hit them again. If you charge your sword until your 
sword glows red, you can use a special by thrusting and pressing A+B. 
You can counter all special by parrying but it is pretty hard to do. 
Power characters have a special that is one hit that sends your 
character back pretty far and often can knock them out of bounds. All 
around characters have a similar one except instead of launching you 
back they push you back so you are near them after it to hit them again. 
Speed characters have a fast flurry of attacks that can hit your 
opponent up to 3 times! but you do not move forward at all so you must 
be close to your opponent. Skill characters throw a projectile that can 
hit up to 2 times but it is very easy to parry if timed right. If your 
character is knocked off the platform then the opponent gets an extra 
point and vice versa.


CYCLING
Controls: swing remote to start, leader shakes remote up and down, 
riders tilt remote to stay in the line, press buttons to switch 
characters.
Tips: The startup for this event is the same as equestrian. This a four 
player bike racing event. The player in front or leader protects the 
other riders from drag (which decreases their speed). Doing so however 
makes the leader lose stamina. Shake the remote up and down to pedal as 
fast as you can. When you are low on stamina your heart symbol next to 
you will go black and you have to press A to switch positions. If you 
are one of the riders you will have to press a button also but it can 
be A, 1, or 2. After you switch you will be at the end so tilt the 
remote to stay on the blue line. Doing so will increase stamina slowly 
and if everyone is on the blue line your speed will increase too. The 
best team is probably 4 power characters because of their stamina they 
will be able to be leader for a longer period of time but I don'y know 
if that is true.


DREAM EVENTS
These events are olympic based games that take place in Mario and Sonic 
locations. There are 10 brand new dream events in this game. I have to 
say most of them aren't as good as the winter ones. Also the use of 
items is gone from the Dream events which is another reason they aren't 
as good. All of the games you play will use the wii remote held 
sideways except Dream Fencing in each event. I will put the location in 
parentheses next to the name


DREAM LONG JUMP (Yoshi's Storybook)
Controls: use arrow pad to move, shake to flutter jump
This event is nothing like long jump besides the goal being to jump the 
farthest. In this game you automatically do a running start and jump 
off onto the clouds. The goal is to bounce on the clouds and stay alive 
the longest. To move press the control pad (arrow keys) in either the 
left or right direction to go in that direction. You instantly jump 
whenever you land on a cloud. If you press and hold down 2 you will 
ground pound. If you ground pound on normal clouds you will jump 
slightly higher. If you ground pound on smiling clouds, the cloud will 
split into 2 and can cause trouble for your opponents and you. If you 
ground pound on the black storm clouds, 4 lightning balls shoot out 
northwest, northeast, southwest, and southeast positions that stun 
opponents if they hit them. There are 4 bouncers at the same time 
bouncing so if you crash into each other it can cause problems. To get 
rid of them you have to make them fall so a good way to do so is to 
ground pound smiling clouds to make it harder to jump around. Another 
good way to get rid of them is to ground pound the right tip of their 
head because at that angle it will send them flying to the left and 
down which is very hard to survive against. If you are about to fall 
you can save yourself by doing a flutter jump by shaking the remote up 
and down. This gives you a little extra height and distance correctly. 
There are also bullet bills and cheep cheeps that attack you during the 
event. There will be a !!! and a couple seconds later one of them will 
appear. If the !!! is on the right side of the screen it will be a big 
bullet bill which will fly across the screen horizontly. If it hits you 
it is not a big deal but it is a good idea to find high clouds to dodge 
it. If the !!! is at the top of the screen a cheep cheep will appear 
and will slam down vertically. This is very dangerous and can easily 
send you straight down to the water below. Dodge this whenever you can 
by not being directly under it.


DREAM RAFTING (Cheep Cheep River)
Controls: use arrow pad to move, 2 to jump 2+2 to ground pound
Tips: This event does not make any sense but it is kind of fun. First, 
this is a teamwork event and to compete well you all have to work 
together. To change directions on your raft all the characters have to 
be on the right to go right for example and vice versa for the left. 
The computer on your team is pretty good at following you but if you 
are playing with friends be sure to tell them where to go. First thing 
you learn in this game is to crash into barrels to get coins or bob-
ombs. Each coin gives 1 point so get as many as you can. So at the 
beginning first go right to break those barrels and get coins, and then 
left, and then right. Next, a squadron of bob-ombs        comes raining 
down so you have to ground pound to knock them off or jump on them. If 
you crash into any walls you can stop the raft from spinning by ground 
pounding. Next is a 2 way path with barrels on both sides. Pick one and 
continue on. As you flow down the river some thwomps will block your 
way. Just manuever around them to dodge. Next, you will see some cheep 
cheeps in the water. Now (if you are playing with computer teammates) 
the computer will jump whenever you jump. To defeat cheep cheeps you 
all have to ground pound at the same time near them. If you kill them 
you will get extra points.Then you will go down a mini waterfall with 
some barrels along the way. Next are 2 paths: one with thwomps and one 
with barrels. Always try to go left to the thwomps because it is worth 
it more. If you go down the thwomp path you will get your first mission 
which is to avoid the thwomps. Manuever around the thwomps and you will 
get 50 points! After that, there will be 2 paths again both with 
barrels but you get a mission to collect 10 coins. If you do you will 
get 50 points! Next you have to defeat 3 porcupuffers for a mission. 
You defeat them the same way as cheep cheeps 
except you have to ground pound when they are exactly under your raft. 
If you beat all 3 you will get 60 points. Then there will be a 2 path 
with barrels again with the mission being to collect 10 coins again. If 
you do you get 50 coins. For the last part you will fall down a huge 
waterfall and will meet a familiar face: Goober Blooper! The goal is to 
beat him and stay on the raft. The over-sized bloopa will attack you by 
swinging its tentacles at you and if you get hit you will probably get 
knocked off the boat. You beat him by jumping on his tentacles after he 
attacks with him. When you do that for each of his 4 tentacles he will 
be defeated! You get 100 points for killing him and 15 points for each 
person that stayed on the raft. Congratulations you have just completed 
Dream Rafting!


DREAM DISCUS (Windy Valley)          
Controls: use arrow pad to move, hold 2 to get power, release 2 to 
boost 
Tips: This is another event that makes no sense at all. At the 
beginning your character automatically throws the discus which swoops 
over your character and you jump onto it. Then you ride through the sky 
on your discus to collect the most rings. Obviously to get the rings 
you have to touch them so steer yourself with the arrow pad and collect 
rings. There are ring boxes that hold 5 rings in them each. The best 
way to get these is to boost (by holding 2 until you start glowing and 
then releasing) in front of everyone to get it. You can aim your boost 
with the arrow pad. There are also purple robot propellers that can 
push you out of the way if you hit them. If you boost into them you 
will get 5 points which is equal to 5 rings. The computer never tries 
to defeat them so it is easy to do. Watch out for pillars during the 
event because  if you run into them you will be knocked off the screen 
for a couple seconds which makes you get less rings. At the end of the 
event you get sucked up into a tornado and blasted into the sky. Then 
you want to stay in the middle so you can land in the middle of the 
target to get the most points. The computer will not make it easy so 
boost into them to knock them away so you have a better chance of 
getting in the center.


DREAM UNEVEN BARS (Grand Metropolis)
Controls: swing remote while on a bar to swing faster, hold 2 to stay 
on a bar, release 2 to jump to another bar, use the arrow pad to aim 
your jump.
Tips: The startup for this event is when Omochao carries your character 
up to the bars. You can press 2 to make him drop you so you can grab 
the bars. This works every time you fall off the bars. In this event 
there are 2 kinds of bars to swing on: pink and green. Green bars can 
be swung on 4 times for 1 point each time and are the most common bar. 
Pink bars give 2 points per swing 8 times but are much rarer than green 
bars. You can swing when you are at the top of the bar to increase your 
spinning speed but it doesn't make a huge difference. When your bar is 
black you will no longer get points for spinning on it so jump to 
another lit bar to get more points (bars turn black whenever they run 
out of times spun, ex. 4 times on a green makes it black). A cool part 
about this event is chaingrabbing. If you grab someones legs while in 
the air you will hang on and spin bars. If there are 2 people you will 
get 2 times the points, 3 people 3 times the points, and 4 people 4 
times the points. This is a very important part of this event; I do not 
think you can get records without chaingrabbing. The end of this event 
is a ferris wheel of pink bars so here is your chance to get lots of 
points by chaingrabbing. When the screen stops scrolling right a 
platform will appear and it will say that there is only 10 seconds left 
in the event. Landing on the platform will give you 10 extra points. 
After the 10 seconds the event will end.


DREAM HURDLES (Battlerock Galaxy)
Controls: use arrow pad to move, press 2 to jump
Tips: This is a very simple event. You run on a spinning disk in 
Battlerock Galaxy and have to jump over the hurdles. This is 
complicated by the ? switches though. First though I would like to talk 
about the art of leapfrogging. Leapfrogging is when you jump over 
another player and steal a point from them. This can be very 
frustrating if you are being leapfrogged so do it all you can. Just 
press 2 to jump over the person to leapfrog. This isn't that important 
but Dry Bones (see London Party section) thinks it is very important. 
Every time you jump over a hurdle you get 3 points so jump as many as 
you can by steering with the arrow pad to jump over the hurdles. ? mark 
spaces can complicate a game drastically. ? mark spaces can increase 
the disk's spinning speed which can cause a lot of havoc. ? mark spaces 
can also make 2 turtle shells appear which if hit made the shells spin 
on the disk and if they hit you, you will lose 5 points. ? marks can 
also turn you into a star which makes you hurt and knock anyone down 
who you touch making them lose 1 point each time you knock them down. 
The last thing ? mark spaces do is reverse the spinning of the disk 
which can cause trouble. I like to stay at the front side of the disk 
(right side spinning right, left side spinning left). That way you are 
not distracted by the other players and can focus on jumping over all 
of the hurdles.


DREAM EQUESTRIAN (Moo Moo Meadows)
Controls: tilt remote to turn, shake remote to speed up, press 2 to 
jump
Tips: This is probably one of the best events and is unique because it 
is one out of 2 events that has a story. The story is that Toad wants 
some Yoshi eggs delivered to him but Kamek sees your team of 4 with the 
Yoshi eggs and wants to stop you from bringing the eggs to Toad. As i 
have said this is a 4 player team event.
Every time you run into an obstacle or miss a jump, you will lose an 
egg resulting in a 10 second time addition. At the beginning you must 
manuever your horses by tilting the remote and do the turns. If you run 
on a booster pad it boosts your speed to max speed for a small period 
of time. After a few turns you will see a countdown and when it says 
"Jump" press 2 to jump off the bridge and clear the gap. You will then 
do some more turns and see trails in the dirt. Those trails are Monty 
mole trails which if you touch them will make your cart topple and drop 
one egg. After you dodge all of those you will see Kamek appear and he 
will throw fireballs at barrels which will make them roll at you. If 
you get hit by any one of them you will lose an egg. Next you will 
switch camera angles and now will be seeing your characters straight in 
the face instead of behind. Then Kamek will make fire barrels appear 
and make them roll at you. To dodge them stay at one side and when a 
barrel appears go to the opposite side. After that, you will go into a 
cave where Kamek makes icicles fall from the cave and if you crash into 
one you will lose an egg. Kamek will get trapped in the cave and you 
have to jump through the waterfall (by jumping with 2 when jump 
appears). At the final part a chain chomp will chase you and you have 
to tilt the wii remote left or right to balance the cart with eggs (It 
shows which way to tilt it on the screen). You do this 3 times and will 
have to shake the remote as fast as you can to jump over the last jump 
and gallop to the finish.        


DREAM SPRINT (Bingo Highway)
Controls: tilt remote away from you to go forward, tilt left and right 
to turn, press 2 to jump
Tips: This is a very fun event. Basically all you do is run in a 
hamster ball down a track which is a lot more fun than it sounds. To 
start the event do the same as equestrian. In this event most of the 
time you will want to tilt the wii remote away from you so that the 
buttons are facing the TV. Doing that makes you go at top speed.
As you run faster the ball will grow bigger and slower it will be 
smaller. Except for near the end where you have to go down a hole you 
will want it to be as big as it can. You can jump over obstacles by 
pressing 2. In total there are 3 short cuts in the track. The first 
short cut is after your first jump. You will see 2 glowing yellow
rails parallel to each other. You want to jump on the rails and run as 
fast as you can on them (by tilting the remote away from you) so that 
you don't fall and waste time. The second short cut is a hole in the 
pinball area after the rail short cut. A fun fact is that you can jump 
from the platorm on the rail short cut straight into the pinball hole 
if you are good at aiming yourself. This can save a lot of time if you 
jump straight in. The third shotcut is a little after the pinball short 
cut and is another pair of rails which you must jump on again to go on 
the short cut. Near the end you will go on a loopdeloop and be shot 
into another area with a hole in the middle. You want to stop your 
running speed completely so your ball shrinks to be small enough to go 
through the hole. Then for the final strech jump over the propeller 
robots and cross the finish line.


DREAM TRAMPOLINE (Crazy Gadget)
Controls: press A,1,2 & swing remote in directions for tricks, swing 
down to clap
Tips: This is a duel based trampoline from the old mario/sonic olympic 
games. Instead of shaking the remote to perform tricks you press A, 1, 
2, or swing the remote in the correct direction as shown. There are 8 
duels        total. The first duel is between the first and second player. 
When you touch the trampoline and bounce up a button series will appear. 
The top one is the one you have to do so for example if the order is A, 
A, 2 going up and down, you would do A, A, 2 and keep going with the 
rest of the buttons. Many times the instead of buttons it will be the 
wii remote swung down, or tilt the remote left or right. Do as many as 
you can because they are endless until you bounce on the trampoline 
back up onto the platform. You get 4 points per trick and if you win 
the duel you will get half of the score you got added on. The second 
duel is between the third and fourth player. When you are not 
performing tricks you can shake the remote when the yellow circle 
disappears like in 4x100m to get appeal and get points for it. You get 
3 points if timed perfectly each time, 2 if timed a little early or 
late, and 1 if timed way too early or way too late. The third duel is 
between the first and third player. The fourth duel is between the 
second and fourth player. The fifth duel is between the first and 
fourth player. The sixth duel is between the second and third player. 
The seventh duel is between the character in last and third place. The 
eighth duel is between the players in first and second.


DREAM SPACEWALK ( Synchro Battle Galaxy) (Really Sky Station Galaxy 
because Syncro Battle Galaxy does not exist)
Controls: tilt the remote in any direction to go that way, press 2 to 
spin, 
Tips: This event is pretty stupid but I guess it is fun though. This 
event is focused on defeating Dino Piranha the first boss in Super 
Mario Galaxy. Why you are fighting it in the Sky Station Galaxy from 
Super Mario Galaxy 2 is beyond me but whatever. This is the second 
event of the 2 events that have a story. The story is that the Lumas 
(stars) are on a planet and the Dino Piranha shoots fireballs at them. 
That is it (good story right?). Anyway the Lumas will create magic 
rings that your team of 4 must go through so that you soar and strike 
the Dino Piranha. To move tilt the wii remote in the direction you want 
to go that way and go into a ring. Sometimes there is one big ring all 
4 of your characters will have to go in and stay their for a couple 
seconds and then you will soar at the beast. Press 2 rapidly so that 
you glow red and will do more damage. Sometimes there will be 4 rings 
each with a character's face on it. The character should go on in their 
respective rings and you will soar at the monster. The third variation 
is 4 separate rings with no faces on them so just pick a ring. After 
you damage the Dino Piranha to about half of its health it will get 
angry and will start shooting fireballs at you. You can press 2 to 
deflect the fireballs so that they hit him. This will make him turn 
around exposing his tail. If you strike its tail it will swing and hit 
the beast in the head causing more damage. This is slower though 
because the fireballs are destroyed if you are all in the rings for a 
short period of time. So there are 2 different attack methods: either 
attack as fast as you can for smaller damage, or attack with fireballs 
for slower more damaging hits. Choose a way because they both work but 
I am not sure which is better. When you deplete the monster's health it 
will die 
and you will win.


DREAM FENCING (Ocean Palace)
Controls: thrust remote in front of you to swing your sword, press A to 
parry, B to jump attack, A+B for special attack, nunchuck to move
Tips: This is an epic 4 player free for all in Ocean Palace. The goal 
is obviously to be the last one standing. Use the nunchuck control 
stick to move. The thrust is your most used tactic and is used as a 
basic attack by thrusting the remote forward. Parry by pressing A but 
this parry is a spin parry that blocks attacks from all sides. Pressing 
B starts a jump attack which makes your character jump and slam down a 
little farther away but still does the same damage as a normal thrust. 
A good technique to use is to stay in the center because if you are on 
the outer edges you can be knocked off by being attacked. Always try to 
knock your opponents off of the edge. If you are on the edge you have 
to shake the remote+nunchuck to balance yourself and jump to safety. If 
you are knocked off you are automatically given a power core which lets 
you use special moves. You can also get them from defeating robots and 
they look like little red balls. All special moves can be avoided with 
a jump attack or parry and do more damage than normal attacks. Power 
characters do a mighty ground pound that makes everyone get launched 
into the air and if they are near the edge, they will be knocked off. 
All around characters use a spinning projectile attack which creates 
projectiles that spin in a circle around your character. Speed 
characters turn into a tornado that can be moved with the control stick. 
Skill characters send a projectile
that follows characters until they hit them or are parried/jump 
attacked. 




LONDON PARTY
London Party is a new mode to the olympics where 4 players roam around 
London playing bonus minigames and events to get stickers so that they 
can fill their sticker books. The first to fill the sticker book wins. 
There are 3 diffuculty levels (easy, normal, and hard) and 3 different 
number of sticker books. Each sheet holds 16 stickers and you can do 1, 
2, or 3 sheets. Every 6 hours (not real time) there is competition time 
which is when you (or whichever human player is in the lowest position) 
chooses an event to play. If the event is a team or 1-1 event the 
winner gets 5 stickers, while for any other event the player in first 
gets 5 stickers, player in second gets 3, and player in 3rd gets 1. 
While not in competition time you will roam the streets of London in 
free time where you can talk to characters to play bonus minigames and 
events. The characters who walk around are always random. Sometimes 
rivals will appear but you can only challenge them when they have !!! 
over their heads. Sometimes characters you talk to will just say some 
random things and will not start a bonus event or minigame. That 
character will always be on the farthest right when there is 3 or 4 
talkable characters in London. I will list all the characters you can 
talk to and will explain any bonus minigames that they can activate. 
You play all of the nonevent parts of London Party by holding the 
remote sideways. You use the arrow pad to move, and press 2 to jump and 
1 to use items. The items in the free time period are running shoe, 
super star, banana, and chaos emerald. The running shoe boosts your 
speed. The star makes you invincible. The banana make anyone who walks 
on it slip. The Chaos emerald electrocutes everyone which stuns them. 
Most if the minigames are very simple and have no real strategy. When 
you are placing stickers the controls are using the arrow pad to move 
and pressing 2 to put stickers down. There will be ? mark spaces on 
your sticker sheet. These change colors from blue to green to yellow to 
red. They change colors as the game goes on. Red are the most dangerous 
and most powerful while blue is not powerful at all. Putting a sticker 
on a ? mark space can do one of the following effects. 1) Bonus sticker 
which gives you 1-2 bonus stickers depending on ? mark color. 2) 
Sticker Gift which gives 1-3 stickers to a random player. 3) Sticker 
Copied which copies a sticker in another place. 4) Chain Chomp which 
destroys enemy stickers 1 for green/blue, 4 for yellow, and 9 for red. 
5)Magikoopa which destroys your stickers in a row up to 4 for 
blue/green/yellow and up to 8 for red. 6) ? mark change which can 
either destroy or make another ? mark space on your sheet. 7) Boo which 
trades your sheet with the player in first's. You can only fight Rivals 
when they have a !!! over their head and it will be a one on one in the 
event. To do the rival rematches you have to talk to them when they are 
angry 2 times in the same party.


LAKITU:
Hammer Throw (look under events)


Javelin Throw (look under events)


Highway Tally: press 2 to count up, press 1 to count down. This is a 
counting minigame where you have to count all of the displayed 
character shown. There are 3 possible locations for you to count 
characters. For all of them I suggest you count them as you see them.


Follow the Flighty Lakitu: press 2 to jump and use the arrow pad to 
move. In this minigame you want to follow Lakitu until the end. All you 
do is dodge banana peels and make sure you don't go slow enough to be 
off the screen.        


Collect Shy Guy's coins: press 2 to jump, 1 to talk, and use the arrow 
pad to move. In this game there are 15 Shy Guys running everywhere that 
each have 1 coin. If you talk to them by pressing 1 you will get their 
coin. A good strategy is to go talk to Shy Guys that are not close to 
the ones the computer is talking to and remember the ones you talked to. 
It can be hard to find the last few Shy Guys but just keep looking and 
once you find all 15 the game will end.


Protect the Diamonds: press 2 to jump, 1 to lift diamonds, and use the 
arrow pad to move. In this game         there are many Lakitus who are 
trying to steal the diamonds in Hyde Park. You and the computer must 
cooperatively protect them. The Lakitus will grab the diamonds with 
fishing poles and will slowly bring them out of the park and if they 
bring it out of the park you lose. To make the Lakitu drop the diamond 
just jump into them. Keep the diamonds together so that you can defend 
them easier.


London Sightseeing Tour: press 2 to jump, arrow pad to move. In this 
event you want to go through 6 randomly placed gates to see the sites 
of London. At the beginning of the event, the gates will show on the 
map as green dots and will disappear in the next couple seconds. Your 
job is to remember those locations and try to go the most strategetic 
fastest way to get through all of the gates.
They are random so I can't give a strategy.


CHARMY:
Beach Volleyball (look under events)


Long Jump (look under events)


Highway Ring Collectors: press 2 to jump, arrow pad to move. In this 
game you are running on the street trying to pick up the most rings. 
You will have to dodge hurdles and pits to collect the rings. If you 
are off the screen or fall into a pit, you will not come back so make 
sure not to do either of those things. The rings are sometimes right 
before a hurdle or on a different lane of the hurdle so don't go too 
fast or else you will miss the rings.


2 on 2 Tag: Pipestyle: press 2 to jump, press 1 to touch dash (which 
boosts your speed when you are near an evader only for tagger), arrow 
pad to move. In this game you are competing in teams of 2 to either tag 
the 2 other players or evade the 2 other players (depending on which 
team you are on which is chosen randomly). These streets are blocked by 
walls which divides them into 2 sides. The only way to get on the other 
side is by pipe. The short ones are the only ones you can go through 
because you come out of the tall ones. For the taggers I suggest you 
stay on one side so that the evaders can nit run so easily if your 
partner is on the other side. For the evaders I suggest running in 
confusing patterns to get away from the taggers.


Stay on the Hazardous Highway: press 2 to jump, arrow pad to move. In 
this game you are running on the same streets as the highway ring 
collectors but this time there is no rings and the streets are much 
more dangerous. There are many pits, hurdles, and buses for you to 
dodge and it can be pretty hard to survive. If you are hit by something 
shake the remote and you might get up in time. Jump over hurdles and 
small gaps and dodge buses


SHY GUY (Red)
Hero Quiz: press an arrow on the arrow pad to answer the question. This 
is a quiz on the 2 heroes: Mario and Sonic. There are 3 questions to 
solve. There will sometimes be 4 answers or only 2 answers and you want 
to press the arrow that has the right answer. The questions are always 
random. Sometimes Shy Guy will try to trick you by ending a sentence 
with ... and then changing the question. If you answer quicker you will 
get more points.


Athlete Characters Quiz: press an arrow on the arrow pad to answer the 
quesion. How much do you know about all of the playable characters in 
the game? Find out in this quiz! There are 3 questions to solve. There 
will sometimes be 4 answers or only 2 answers and you want to press the 
arrow that has the right answer. The questions are always random. 
Sometimes Shy Guy will try to trick you by ending a sentence with ... 
and then changing the question. If you answer quicker you will get more 
points.


Supporting Characters Quiz: press an arrow on the arrow pad to answer 
the question. How much do you know about the nonplayable characters in 
this game? Find out in this quiz! There are 3 questions to solve. There 
will sometimes be 4 answers or only 2 answers and you want to press the 
arrow that has the right answer. The questions are always random. 
Sometimes Shy Guy will try to trick you by ending a sentence with ... 
and then changing the question. If you answer quicker you will get more 
points.


Catch That Shy Guy: arrow pad to move, press 2 to jump, 1 to touch dash. 
In this minigame you have to work with your team of four to go through 
the streets of London to catch Shy Guy. The best advice I can give you 
is to try to cut Shy Guy off and touch dash to him.


Shy Guy Tag: arrow pad to move, press 2 to jump. In this minigame you 
want to catch all 4 Shy Guys in the streets of London as a team. Again 
all I can say is to cut off the Shy guys and work together to catch 
them all.


SHY GUY (Blue)
Cycling: (look under events)


SHY GUY (Green)
Equestrian: (look under events)


CREAM
Catch the Floating Sticker: arrow pad to move, press 2 to jump. In this 
minigame a cannon will shoot stickers into the air and you must gather 
them. The stupid part is that only 5 of the stickers are real and the 
rest are fake. So you have to run around catching as many stickers as 
you can so that you have the chance that the stickers will be real.


Vacant Lot Kiki Hunt: arrow pad to move, press 2 to jump, press 1 to 
touch dash. In this minigame Kikis are everywhere and you must catch 
the most to win. The kikis are not stupid and if they see you they will 
run away. They don't run very fast but it is better to go around from 
behind to catch them. The top left corner of the streets on the map has 
3 kikis all in a row and is a good place to catch kikis.


Grab Bag Quiz: press an arrow on the arrow pad to answer the question. 
This is a quiz on every single topic possible. There are 3 questions to 
solve. There will sometimes be 4 answers or only 2 answers and you want 
to press the arrow that has the right answer. The questions are always 
random. Sometimes Cream will try to trick you by ending a sentence 
with ... and then changing the question. If you answer quicker you will 
get more points.


Football/Soccer: (look under events)


Dream Uneven Bars: (look under events)


Dream Trampoline: (look under events)


TOAD (Red)
Dream Rafting: (look under events)


Dream Equestrian: (look under events)


Dream Spacewalk: (look under events)


TOAD (Blue)
Synchronized Swimming: (look under events)


TOAD (Green)
Rhytmic Ribbon: (look under events)


TOAD (Purple)
Coin Collectors: use arrow pad to move, press 2 to jump, press 1 for 
items. This is obviously a coin collecting game. This is where you use 
running shoes to get as many coins as you can. Go for big groups of 
coins with no computer players near them for the best results.


Coin Collector:Spiny Shock: use arrow pad to move, press 2 to jump. 
This is the same as coin collectors but there are spinies walking 
around the streets of London. If they hit you you lose 10 coins so be 
sure to dodge them. Go for big groups of coins with no computer players 
near them for the best results.


Coin Collectors: Shell Game: use arrow pad to move, press 2 to jump, 
press 1 for items. This is the same as coin collectors except that the 
only items you can get are shells. If you are hit by a shell you will 
lose 10 coins so be sure to dodge them. Go for big groups of coins with 
no computer players near them for the best results.


2 on 2 Icon Matchup: press 2 to jump. In this game you and your partner 
are trying to match the icon on the spinning block above you to match 
the one on the screen. The icons are the characters' symbols. To hit 
the icon with the right timing hit it just when you see it and it 
should match. Hope your teammate gets it also and you will get a point. 
Get the most points to win.


Hyde Park Sticker Hunt: use the arrow pad to move, press 2 to jump, 
press 1 to find. In this event you are trying to find stickers that are 
under the ground. You have a sensor to help. When the sensor 
surrounding your character is a light color you are far from stickers. 
When it glows red you are above or right next to one. Walk around and 
mash the 1 button when your sensor glows red.


Orbot Cubot Tag: use the arrow pad to move, press 2 to jump. This is a 
game where Orbot and Cubot chase you and your team. Your job is to run 
away and make sure no one is caught at the end. Jump and go the other 
way if Orbot or Cubot is chasing you to confuse them. If one of your 
teammates is caught there will be a cage around their picture on the 
map. You have to touch the cage to set them free. Make sure that no one 
is caught at the end to win.


OMOCHAO
Uneven Bars: (look under events)


Event Quiz: press an arrow on the arrow pad to choose an answer. This 
quiz is on the Olympic events.There are 3 questions to solve. There 
will sometimes be 4 answers or only 2 answers and you want to press the 
arrow that has the right answer. The questions are always random. 
Sometimes Omochao will try to trick you by ending a sentence with ... 
and then changing the question. If you answer quicker you will get more 
points.


Olympic Games Quiz: press an arrow on the arrow pad to choose an answer. 
This quiz is on the Olympic games. There are 3 questions to solve. 
There will sometimes be 4 answers or only 2 answers and you want to 
press the arrow that has the right answer. The questions are always 
random. Sometimes Omochao will try to trick you by ending a sentence 
with ... and then changing the question. If you answer quicker you will 
get more points.


United Kingdom Quiz: press an arrow on the arrow pad to choose an 
answer. This quiz is on the United Kingdom. There are 3 questions to 
solve. There will sometimes be 4 answers or only 2 answers and you want 
to press the arrow that has the right answer. The questions are always 
random. Sometimes Omochao will try to trick you by ending a sentence 
with ... and then changing the question. If you answer quicker you will 
get more points.


London Quiz: press an arrow on the arrow pad to choose an answer. This 
quiz is on London.        There are 3 questions to solve. There will 
sometimes be 4 answers or only 2 answers and you want to press the 
arrow that has the right answer. The questions are always random. 
Sometimes Omochao will try to trick you by ending a sentence with ... 
and then changing the question. If you answer quicker you will get more 
points.


BOO
Trampoline: (look under events)


Watch out for Boo: use arrow pad to move, press 2 to jump, press 1 to 
open chests. In this game there are 9 chests. 8 of them have jewels in 
them which is safe. The remaining one has a Boo in it which is an 
instant loss if chosen. Everyone besides the person who chooses the Boo 
wins in this event. This is a luck game so good luck.


ESPIO
Shooting: (look under events)


Canoeing: (look under events)


Discus Throw: (look under events)


One Shot Shell Showdown: use arrow pad to move, press 2 to jump, press 
1 to use items. In this game you start with a red shell. If you get hit 
once you instantly lose. Just use the red shells to hit your opponents 
and jump with the right timing over the red shells thrown at you. Get 
an item balloon to get more shells.


WARIO, KNUCKLES, BOWSER, VECTOR, DONKEY KONG
Point Based Shell Showdown: use arrow pad to move, press 2 to jump, 
press 1 to use items. In this game you have to use shells to hit 
opponents the most times to win. You can either throw green shells that 
go in a straight line or red shells that home in on players. Hit your 
opponents the most times to win.


2 on 2 Tablet Tussle: use arrow pad to move, press 2 to jump, press 1 
to lift the tablet. In this game you compete in teams of 2 to see which 
team can carry the tablet the longest. You pick it up with 1 and you 
have to run away with it. You get 1 second for each second passed. If 
your team has it for 30 seconds you automatically win. You can make the 
other team drop the tablet by ground pounding or jumping on them. Hold 
the tablet for the most amount of time to win.


LUIGI, AMY, MARIO, BLAZE, BOWSER JR
Go Away Boo: use arrow pad to move, press 2 to jump. In this game there 
are 2 Boos and if any touch you, you are possessed. You have 10 seconds 
to be unpossessed by touching another player. Try cutting them off if 
you are possessed and run away in patterns if you are being chased by 
someone who is possessed. If you are possessed for 10 seconds you lose. 
Anyone not possessed at the end wins.


Highway Goomba Hunt: use arrow pad to move, press 2 to jump. In this 
game an army of Goombas is coming to wipe out London. You and your 
teammates' job is to jump on their heads to kill them. You have to kill 
90 on easy difficulty, 100 on normal, and 110 on hard. Just stay in one 
lane and jump on the goombas because the computer or other players can 
do the other lanes.


SHADOW, DAISY, SONIC, YOSHI, METAL SONIC
Stay on the Marathon Highway: press 2 to jump, use the arrow pad to 
move. In this game you are running on the same streets as the highway 
ring collectors but this time there is no rings and the streets are 
much more dangerous. There are many pits, hurdles, and buses for you to 
dodge and it can be pretty hard to survive. f you are hit by something 
shake the remote and you might get up in time. Jump over hurdles and 
small gaps and dodge buses.


Get That Crown: use the arrow pad to move, press 2 to jump. This game 
is very similar to 2 on 2 tablet tussle except that you are all on your 
own and you do not have to lift the crown. The goal is to have the 
crown at the end or have the crown for 15 seconds straight. Ground 
pound if you have the crown to stun the opponents so you can get a 
breakaway. Try cutting off the person with the crown if you don't have 
it.


TAILS, PEACH, DR. EGGMAN, WALUIGI, SILVER
Vacant Lot Espio Hunt: use the arrow pad to move, press 2 to jump, 
press 1 to touch dash. Espio is using his invisibility powers and you 
have to catch him the most times to win. Even though he is invisible 
you can still see the path he is taking by the dust and when he stands 
still you can sometimes see him. So you have to run around the streets 
finding him the most times. When you are near him a ! will appear over 
your head, then you should touch dash if you can see him and he is 
close to you.


Hyde Park Coin Collectors: use the arrow pad to move, press 2 to jump. 
In this game Lakitu is throwing coins and spinies on the ground in Hyde 
Park. Your job is to collect the most coins and dodge the spinies to 
win. You can make other players drop coins by jumping or ground 
pounding them. This and running into spinies makes you lose 10 coins. 


KING BOO(not angry with !!!):
Dream Sprint: (look under events)


KING BOO( angry with !!!):
Rival Showdown: King Boo: Dream Sprint (look under events)


ROUGE: (not angry with !!!):
110m Hurdles: (look under events)


ROUGE: (angry with !!!):
Rival Showdown: Rouge: 110m Hurdles (look under events)


DRY BOWSER (not angry with !!!):
Dream Long Jump: (look under events)


DRY BOWSER (angry with !!!):
Rival Showdown: Dry Bowser: Dream Long Jump (look under events)


JET (not angry with !!!):
3 on 1 Tag: press 2 to jump, use the arrow pad to move. This is a tag 
event where there are 3 players trying to tag the other 1 player. This 
takes place in the Free Time streets of London. The teams are 
determined randomly. For the taggers try to work together to cut the 
evader off so they can't escape. For the evader run as fast as you can 
away from them and make sure not to get trapped in a corner.


3 on 1 Vacant Lot Tag: press 2 to jump, use the arrow pad to move. This 
takes place where the Espio Hunt is instead of the Free Time streets. 
This is a tag event where there are 3 players trying to tag the other 1 
player.
The teams are determined randomly. For the taggers try to work together 
to cut the evader off so they can't escape. For the evader run as fast 
as you can away from them and make sure not to get trapped in a corner.


2 on 2 Tag: press 2 to jump, use the arrow pad to move. This is a tag 
event where teams of 2 either have to tag the other team or evade the 
other team depending on which team you are on. The teams are determined 
randomly. For the taggers try to cut the evaders off so they can't run 
away. For the evaders run as fast as you can awy from them and try not 
to get stuck in a corner.


2 on 2 London Tag: arrow pad to move, 2 to jump, 2+2 to ground pound, 1 
items. This is a tag event with 2 teams of 2. The taggers need to work 
together to cut off the evaders. Use items to help. The evaders have to 
run around the taggers and they can also use items to help.


Dream Discus: (look under events)


JET (angry with !!!):
Rival Showdown: Jet: Dream Discus (look under events)


DRY BONES (not angry with !!!):
Table Tennis: (look under events)


Dream Hurdles: (look under events)


DRY BONES (angry with !!!):
First time: Rival Showdown: Dry Bones: Table Tennis (look under events)


Second time: Rival Showdown Rematch: Dry Bones: Dream Hurdles (look 
under events)


OMEGA (not angry with !!!):


100m: (look under events)


4x100m Relay: (look under events)


OMEGA (angry with !!!):
First time: Rival Showdown: Omega: 100m (look under events)


Second time: Rival Showdown Rematch: Omega: 4x100m Relay (look under 
events)


BIRDO (not angry with !!!):
100m Freestyle: (look under events)


Badminton: (look under events)


Heroine Quiz: press an arrow on the arrow pad to select your answer. 
How much do you know about the girls in this game? Find out in this 
quiz! There are 3 questions to solve. There will sometimes be 4 answers 
or only 2 answers and you want to press the arrow that has the right 
answer. The questions are always random. Sometimes Birdo will try to 
trick you by ending a sentence with ... and then changing the question. 
If you answer quicker you will get more points.


All Characters Quiz: press an arrow on the arrow pad to select your 
answer. How much do you know about all the characters in this game? 
Find out in this quiz. There are 3 questions to solve. There will 
sometimes be 4 answers or only 2 answers and you want to press the 
arrow that has the right answer. The questions are always random. 
Sometimes Birdo will try to trick you by ending a sentence with ... and 
then changing the question. If you answer quicker you will get more 
points.


BIRDO (angry with !!!):
First time: Rival Showdown: Birdo: 100m Freestyle (look under events)


Second time: Rival Showdown Rematch: Birdo: Badminton (look under 
events)


EGGMAN NEGA (not angry with !!!):
Fencing: (look under events)


Drean Fencing: (look under events)


EGGMAN NEGA (angry with !!!):
First time: Rival Showdown: Eggman Nega: Fencing (look under events)


Second time: Rival Showdown Rematch: Eggman Nega: Dream Fencing (look 
under events)


Chance Time (Rotary Chance): press 2 to shoot arrow. This is a chance 
game which is played at random times throughout the game. The goal in 
all 6 versions is to shoot an arrow at the target and hope you shot a 
high number. For some of the chance time games you shoot in order from 
last to first. For the rest of them you all shoot at th same time. To 
unlock all 6 chance times you can not be owning the computer. You (if 
you are in first) have to be only 1 or 2 ahead of the player in second 
to unlock more chance time games


STICKER LIST
Getting the complete sticker list is a very hard thing to do. I myself 
have not gotten all of the stickers. I have 100 out of the 104 so I 
could figure out the rest of the stickers. Here is a list of the 
stickers from left to right, up and down to help you figure out which 
stickers you still need to get and then look above to see which 
character to talk to, to trigger the bonus game that you need stickers 
for. Some bonus minigames are very rare for example Lakitu's Highway 
Tally is much more common than the Guard the Diamonds game. So you may 
have to try a large number of times to get the game you want (hope that 
you win).
1) Rival Showdown: Rouge
2) Rival Showdown: Dry Bowser
3) Rival Showdown: Jet
4) Rival Showdown: King Boo
5) Rival Showdown: Eggman Nega
6) Rival Showdown: Dry Bones
7) Rival Showdown: Omega
8) Rival Showdown: Birdo
9) Rival Showdown Rematch: Eggman Nega
10) Rival Showdown Rematch: Dry Bones
11) Rival Showdown Rematch: Omega
12) Rival Showdown Rematch: Birdo
13) Go Away Boo (Mario)
14) Get That Crown (Sonic)
15) Go Away Boo (Luigi)
16) Hyde Park Coin Collectors (Tails)
17) Hyde Park Coin Collectors (Peach)
18) Go Away Boo (Amy)
19) 2 on 2 Tablet Tussle (Bowser)
20) Hyde Park Coin Collectors (Dr. Eggman)
21) Get That Crown (Yoshi)
22) 2 on 2 Tablet Tussle (Knuckles)
23) 2 on 2 Tablet Tussle (Wario)
24) Get That Crown (Shadow)
25) Hyde Park Coin Collectors (Waluigi)
26) Hyde Park Coin Collectors (Silver)
27) Get That Crown (Daisy)
28) Go Away Boo (Blaze)
29) Go Away Boo (Bowser Jr.)
30) Get That Crown (Metal Sonic)
31) 2 on 2 Tablet Tussle (Donkey Kong)
32) 2 on 2 Tablet Tussle (Vector)
33) Coin Collectors: Shell Game
34) Vacant Lot Espio Hunt
35) Get That Shy Guy
36) Highway Ring Collectors
37) Shy Guy Tag
38) Bonus Sticker
39) Guard the Diamonds
40) Event Quiz
41) Follow the Flighty Lakitu
42) Vacant Lot Kiki Hunt
43) Highway Goomba Hunt
44) Supporting Cast Quiz
45) Coin Collectors: Spiny Shock
46) Highway Tally
47) Watch Out for Boo
48) Hero Quiz
49) Heroine Quiz
50) Athlete Characters Quiz
51) All Characters Quiz
52) Grab Bag Quiz
53) Olympic Games Quiz
54) United Kingdom Quiz
55) London Quiz
56) 2 on 2 Tag
57) 3 on 1 Tag
58) 2 on 2 London Tag
59) Point Based Shell Showdown
60) One Shot Shell Showdown
61) 2 on 2 Shell Shell Showdown
62) Collect Shy Guys' Coins
63) Stay on the Hazardous Highway
64) Orbot and Cubot Tag
65) London Coin Collectors
66) Hyde Park Sticker Hunt
67) Catch the Floating Sticker
68) Stay on the Marathon Highway
69) London Sightseeing Tour
70) 2 on 2 Tag Pipestyle
71) 3 on 1 Vacant Lot Tag
72) Rotary Chance
73) 2 on 2 Icon Matchup
74) 100m
75) 110m Hurdles
76) 4x100m Relay
77) Long Jump
78) Hammer Throw
79) Discus Throw
80) Javelin Throw
81) Uneven Bars
82) Trampoline
83) Rhytmic Ribbon
84) 100m Freestyle
85) Syncronized Swimming
86) Canoeing
87) Equestrian
88) Badminton
89) Beach Volleyball
90) Table Tennis
91) Football (Soccer)
92) Shooting
93) Fencing
94) Cycling
95) Dream Long Jump
96) Dream Rafting
97) Dream Discus
98) Dream Uneven Bars
99) Dream Hurdles
100) Dream Equestrian
101) Dream Sprint
102) Dream Trampoline
103) Dream Spacewalk
104) Dream Fencing


BONUS MODE
Bonus mode has many different things you can do. There are 3 things to 
do: Scratch Cards, Mii Costume Change, and Sound. Every time you play 
an event you get 1 scratch card and for every sticker sheet you fill in 
London Party you get 5. Scratch cards are used for a lottery where you 
choose 2 out of 6 squares on a board and if they are the same you get 
that prize. The prizes are either Mario and Sonic music or clothing 
items. If you do not get a match if will turn into a blank card which 
you can use in groups of ten (for costumes), 5 (for other clothing 
items), or 2 (for Mario and Sonic music). For example if you had 7 
blank cards you could get 1 song and 1 clothing noncostume item. The 
second thing to do is Mii Costume change where you can change clothes 
for your Miis. Sound has 2 sections, JukeBox and Gameplay Music. 
Jukebox is where you can listen to any music in the game. Gameplay 
Music is where you can use Mario and Sonic music instead of the event 
music during the events.


CHALLENGES
The challenges have replaced the Emblems from the previous games. Most 
of them are pretty easy except for a few (mostly Dream Discus and 
getting all of the stickers). I will list all of the challenges from 
left to right, up and down and the requirements to complete each level 
of the challenges with levels and the ones without levels. All 
challenges besides the London Party challenges can only be completed in 
Single Match Mode. L1, L2, L3 mean Level 1, Level 2, and Level 3 
respectively. If there is a * next to a challenge name I will list a 
startegy for it at the bottom of the challenge section.


1) Veteran Athlete
L1= play 10 events
L2= play 50 events
L3= play 100 events


2) Jack of All Trades: Play all of the Events


3) Medalist: Get a gold medal in 1 event


4) Gold Medalist: Get gold medals in all Olympic events


5) Dream Medalist: Get 1st medals in all Dream events


6) Medal Collector: Get medals in all events


7) Record Holder
L1= get a new record in 1 event
L2= get new records in 1/2 (13) of the events
L3= get new records in all (25) of the events


8) Your Favorite: play 1 character 10 times.


9) Party Time: play with at least one other player 1 time


10) Sprint King
L1= get perfect sprint form 1 time
L2= get perfect sprint form 3 times
L3= get perfect sprint form 5 times


11) Hurdle Master
L1= jump 10 hurdles with a perfect rating
L2= jump 20 hurdles with a perfect rating
L3= jump 30 hurdles with a perfect rating


12) Baton Master
L1= pass the baton with a perfect rating 5 times
L2= pass the baton with a perfect rating 10 times
L3= pass the baton with a perfect rating 15 times


13) Long Jumper
L1= Special jump (jump with perfect timing) 5 times
L2= Special jump (jump with perfect timing) 10 times
L3= Special jump (jump with perfect timing) 15 times


14) Hammer Pro
L1= Use a roar of triumph (throw with perfect timing) 5 times
L2= Use a roar of triumph (throw with perfect timing) 10 times
L3= Use a roar of triumph (throw with perfect timing) 15 times


15) Flying Dscus
L1= Throw the discus at the perfect angle 5 times
L2= Throw the discus at the perfect angle 10 times
L3= Throw the discus at the perfect angle 15 times


16) Rocket Javelin
L1= Throw the javelin at the perfect angle 5 times
L2= Throw the javlein at the perfect angle 10 times
L3= Throw the javlein at the perfect angle 15 times


17) Master of the Bars
L1= Land with a perfect rating 1 time
L2= Land with a perfect rating 3 times
L3= Land with a perfect rating 5 times


18) Trampoline Master
L1= Receive more than 2.5 points in 1 jump 10 times
L2= Receive more than 2.5 points in 1 jump 20 times
L3= Receive more than 2.5 points in 1 jump 30 times


19) Ribbon Illusionist
L1= Perform moves with a perfect rating 10 times
L2= Perform moves with a perfect rating 50 times
L3= Perform moves with a perfect rating 100 times


20) Dolphin Swimmer
L1= Do a perfect starting dash 1 time
L2= Do a perfect starting dash 3 times
L3= Do a perfect starting dash 5 times


21) Synchro Teammate*
L1= Perform 30 three music note moves in a row 1 time
L2= Perform 30 three music note moves in a row 3 times
L3= Perform 30 three music note moves in a row 5 times


22) Power Rower
L1= Row with perfect timing 20 times
L2= Row with perfect timing 40 times
L3= Row with perfect timing 60 times


23) Equestrian Legend
L1= jump over obstacles with perfect timing 10 times
L2= jump over obstacles with perfect timing 20 times
L3= jump over obstacles with perfect timing 30 times


24) Ace Attacker
L1= Score 5 Special shots in Badminton
L2= Score 10 Special shots in Badminton
L3= Score 15 Special shots in Badminton


25) Stonewall Blocker
L1= Score 5 points with blocks
L2= Score 10 points with blocks
L3= Score 15 points with blocks


26) Super Smasher
L1= Score 5 points with Special hits in Table Tennis
L2= Score 10 points with Special hits in Table Tennis
L3= Score 15 points with Special hits in Table Tennis


27) Power Kicker
L1= Perform 5 Special shots
L2= Perform 10 Special shots
L3= Perform 15 Special shots


28) Master Marksman
L1= Hit the bullseye 10 times
L2= Hit the bullseye 20 times
L3= Hit the bullseye 30 times


29) Formidable Fencer
L1= Hit your opponent with a Special thrust 5 times
L2= Hit your opponent with a Special thrust 10 times
L3= Hit your opponent with a Special thrust 15 times


30) Perfect Rider
L1= Do 10 switches with perfect timing
L2= Do 20 switches with perfect timing
L3= Do 30 switches with perfect timing


31) Cloud Cleaver
L1= Ground pound on 20 smiling clouds
L2= Ground pound on 40 smiling clouds
L3= Ground pound on 60 smiling clouds


32) Seasoned Sailor
L1= Complete at least 3 missions in one trip 1 time
L2= Complete at least 3 missions in one trip 3 times
L3= Complete at least 3 missions in one trip 5 times


33) Safe Landing**
L1= Land on the 50 on the target 1 time
L2= Land on the 50 on the target 3 times
L3= Land on the 50 on the target 5 times


34) Super Spinner
L1= Spin on the bar with all 4 people at the same time on the same bar 
20 times
L2= Spin on the bar with all 4 people at the same time on the same bar 
40 times
L3= Spin on the bar with all 4 people at the same time on the same bar 
60 times


35) Leapfrog Artist
L1= Leapfrog opponents 10 times
L2= Leapfrog opponents 20 times
L3= Leapfrog opponents 30 times


36) Veteran Rider
L1= Complete a race without breaking an egg 1 time
L2= Complete a race without breaking an egg 3 times
L3= Complete a race without breaking an egg 5 times


37) Jackpot
L1= Use the pinball shortcut 1 time
L2= Use the pinball shortcut 3 times
L3= Use the pinball shortcut 5 times


38) Aerial Dancer
L1= Do 5 moves with 10 or more spins
L2= Do 10 moves with 10 or more spins
L3= Do 15 moves with 10 or more spins


39) Counterattack
L1= Hit 5 fireballs back at Dino Piranha
L2= Hit 10 fireballs back at Dino Piranha
L3= Hit 15 fireballs back at Dino Piranha


40) Fiercest Fencer
L1= Knock people off the platform 5 times
L2= Knock people off the platform 10 times
L3= Knock people off the platform 15 times


41) Party Lover
L1= Play London Party 5 times
L2= Play London Party 10 times
L3= Play London Party 15 times


42) Champion
L1= Place first in London Party 1 time
L2= Place first in London Party 5 times
L3= Place first in London Party 10 times


43) London Lover
L1= Play 10 bonus minigames
L2= Play 1/2 (28) of the bonus minigames
L3= Play all (55) of the bonus minigames


44) Boss Bruiser
L1= Beat 1 boss
L2= Beat 1/2 (4) of the bosses
L3= Beat all (8) of the bosses


45) Sticker Collector
L1= Collect 1 sticker
L2= Collect 1/2 (52) of the stickers
L3= Collect all (104) of the stickers


46) London Party Champ: win on hard difficulty in London Party


47) Tripup artist
L1= Trip opponents 10 times in London Party
L2= Trip opponents 50 times in London Party
L3= Trip opponents 100 times in London Party


48) Item Hunter: collect 100 items in London Party


49) Darts Player: play all 6 types of Chance Time


50) Pipe Collector: go in 10 pipes in London Party


51) Play with Mii: play with a Mii once


52) Team Mario: play each Mario character 1 time


53) Team Sonic: play each Sonic character 1 time


54) Fashionista
L1= Get 1 outfit
L2= Get 1/2 (133) of the outfits
L3= Get all (265) of the outfits


55) Music Lover
L1= Get 1 Mario or Sonic song
L2= Get 1/2 (18) of the Mario and Sonic songs
L3= Get all (36) of the Mario and Sonic songs


56) Lucky Scratcher
L1= Use 1 scratch card
L2= Use 50 scratch cards
L3= Use 100 scratch cards


57) Booby Prize
L1= Get 10 blank cards
L2= Get 50 blank cards
L3= Get 100 blank cards


58) Outfit Customizer: change 1 Mii's clothes


59) First Music Change: change musci 1 time under Gameplay Music


60) Long Road to the Top: access Nintendo Wifi in Records Modes


* For this challenge I suggest you do the 2nd song. It has the least 
changing from one pose to another by moving your arms like swinging 
them over your head. I find that it helps if you only use 1 arm to get 
more accuracy and speed


** This challenge is impossibly hard. I couldn't do it by facing the 
computer so I had 3 players and only 1 computer (I only have 3 remotes) 
and just battled it out with the other computer for the 50 mark on the 
target. This challenge made me hate this event because of all the 
failures and times I have tried to do it. Do it the easy way and have 
as many as you can players who are not moving to make this challenge 
easier.


RECORDS
Again like in my last FAQ I will display my records. Some of them are 
not very good and would be better if records were counted in London 
Party. If you have better records than me you can email them to me so 
you will be posted on the records. I put whose record it is in all caps 
before the record. Full names or email addresses are in the Conclusion 
section below.


PANZER-100m: Metal Sonic: 8.808 


PANZER-110m Hurdles: Yoshi: 12.557 


ME-4x100m Relay: Metal Sonic, Shadow, Yoshi, Sonic: 0:32.935 


MARIEKE-Long Jump: Dr Eggman:9.447meters


ME-Hammer Throw: Bowser: 96.322 meters


PANZER-Discus Throw: Vector: 83.713 meters


ME-Javelin Throw: DK: 98.197 meters


ME-Uneven Bars: Silver: 30.00 points


ME-Trampoline: Peach: 32.50 points


ME-Rhythmic Ribbon: Waluigi: 56.626 points


PANZER-100m Freestyle: Mii: 0:45.454 


MARIEKE-Syncronized Swimming: Waluigi, Silver, Tails, Yoshi: 56.20 
points


ME-Canoeing: Mii, Mii: 3:19.904


MARIEKE-Equestrian: Sonic: 1:05.847


ME-Shooting: Metal Sonic: 383 points


ME-Cycling: Donkey Kong, Vector, Mario, Sonic: 1:19.049


PANZER-Dream Long Jump: Yoshi: 395.10 meters


ME-Dream Rafting: Silver, Waluigi, Bowser, Dr. Eggman: 550 points


ME-Dream Discus: Shadow: 241 points


MARIEKE-Dream Uneven Bars: DK 379 points


PANZER-Dream Hurdles: Mii: 189 points


PANZER-Dream Equestrian: Sonic, Blaze, Metal Sonic, Shadow: 1:53.426


PANZER-Dream Sprint: Mii: 0:55.186


ME-Dream Trampoline: Dr. Eggman: 439 points


TAN-Dream Spacewalk: Mario, Luigi, Peach, Yoshi: 1:20.11


CONCLUSION
I would just like to remind you that you can not put this FAQ on any 
site without my permission. If you need to email me email me at 
awkerwin@gmail.com. I would like to thank the following: 


ME for writing this guide


Nintendo for making the Mario characters and Wii


Sega for making the game and the Sonic characters


Contributors:
Allen Anthony Williams for correcting the Orbot and Cubot Tag placement
Marieke de Zangar for some records
Tan Kian Chong for a record
Abram Boyd for correcting the pink toad who is called a purple toad
dogger74@comcast.net for some records
Brian Taylor for finding 2 on 2 London Tag that I missed in Jet's 
section of the London party section and for finding a LOT of my errors. 
Thanks so much!
Enrico(Panzer) for really dominating the board with his records. Nice 
Work!