<>---------------------------------------------------------------------------<>
||     KIRBY'S DREAM LAND 2 FAQ\WALKTHROUGH BY NATHAN KROEGER (MORTORTEX)    ||
||                                  VERSION: 1.03                            ||
||                       ORIGINALLY SUBMITTED: MARCH 21, 2006                ||
||                          LAST UPDATED: JANUARY 19, 2007                   ||
<>---------------------------------------------------------------------------<>

                                                                               
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Welcome to Kirby's Dream Land 2. It's a pretty simple game based for young 
kids or adults who love small little pink balls that suck things. The game, 
althrough I didn't like it back in the day, I find it okay today. Maybe I just 
like all video games now or maybe it's because I'm faqing it and have been 
exposed to it a lot. Well, anyways I hope you enjoy reading this as much as I 
did writing it...

This Faq\Walkthrough will include:
                                    >Introduction
                                    >Version History
                                    >Basics
                                    >Controls
                                    >Abilities
                                    >Walkthrough
                                    >Rainbow Piece Locations
                                    >Legal/Contact/Credits

<>---------------------------------------------------------------------------<>
||                              INTRODUCTION                                 ||
<>---------------------------------------------------------------------------<>

In Kirby's Dream Land two you act of course the little pink man, Kirby. You 
may have guessed that you can float and steal abilities because this one is 
like all the kirby games you have played before. Suck and take out all the 
enemies in your path and feel good doing it all the way. This is a basic side
 scroller for the Gameboy and has basic effects and music. Well enough chat 
and lets get on with it. 

<>---------------------------------------------------------------------------<>
||                              VERSION HISTORY                              ||
<>---------------------------------------------------------------------------<>

Version: 1.00--March 21, 2006 - Original Version

Version: 1.03--January 19, 2007 - Added 1up.com, Supercheats.com and
                                  Honestgamer.com to site list
                                - Added games to library in bottom section
                                - Turned headers into boxes and centered

<>---------------------------------------------------------------------------<>
||                                 BASICS                                    ||
<>---------------------------------------------------------------------------<>

Float - Press up and with your lungs full of air float.

Stealing Abilities - Suck in an enemy and press down. You will transform with 
                     the power of the guy you sucked in, if he had one.

Animal Abilities - If you have a animal friend then it will have the ability 
                   too. It will be a unique and powerful attack.

After a Level - When you enter the finish door you play a bonus game. Press A 
                before you are launched upwards and to get a boost. The higher 
                up you go the more of a reward you get.


Leaving a Level - If you have previously beat a level then press start then 
                  choose exit to leave.

Bonus Games - After a boss is beaten, go back in the door to play a bonus game. 
              Collect all the stars, they go towards percent. They're not that 
              hard and have something to do with the boss's area.

Animal Friends - When you defeat a mini-boss, out of a bag will appear a 
                 animal. Either a Fish, hamster or owl. Each has its own 
                 special abilites. The owl can  fight strong winds, the fish 
                 can fight strong currents and the hamster can make special 
                 attacks even stronger.

<>---------------------------------------------------------------------------<>
||                                  CONTROLS                                 ||
<>---------------------------------------------------------------------------<>

Control Pad - Move Kirby around, Float, transform and go through doors

A - Jump

B - Inhale, spit and use special abilities

Select - Get rid of ability and get rid of animal 

Start - Pause game

<>---------------------------------------------------------------------------<>
||                                  ABILITIES                                ||
<>---------------------------------------------------------------------------<>

Umbrella - Kirby can float to the ground softly or smack it into enemies for 
            extra damage.

Fire - Kirby shoots through the air ablaze. He can blast through mostly 
       anything.

Spikes - Kirby turns into a spike ball and notheing can harm him.

Rock - Kirby turns into a ball and can roll down hills and into enemies.

Ice - Kirby can blow frost breath and freeze enemies into cubes. 

Cutters - Kirby throws the cutters and can hit enemies afar. 

Spark - Kirby sends shocks everywhere harming nearby enemies. 

Note: Try these abilites with your animal friends for all sorts of 
      combinations of attacks.

<>---------------------------------------------------------------------------<>
||                               WALKTHROUGH                                 ||
<>---------------------------------------------------------------------------<>

*********************
Level One Grass Land:
*********************

^^^^^^^^^
Door One:
^^^^^^^^^
Head forwards and past a tall pillar with a star on it. Fly over the next wall 
with the star over it and a little bit up further are some baddies. Suck one 
of them in and blast the others with him. Go in the door ahead and over the 
bridge that is further up in the door. The second bridge has a door under it. 
Go in that door and collect your umbrella ability. Crack the blocks and 
collect the canester if you need the health. Go out the door and to the right. 
Fall down on the other side of the wall and there is a pyramid of blocks. 
Break through, destroying any enemies in you path. Past that break some more 
blocks that stand in your way. Go up a few levels and at the end is the finish 
door.

^^^^^^^^^
Door Two:
^^^^^^^^^
At the start of this level you'll see a fire wheel. Don't bother attacking him 
walk under him. Jump up a few levels and crack some block away with the star 
underneath it and jump the gap. Throw your umbrella away and suck in the fire 
wheel ahead. You now will have the fire ability. Blast through the blocks with 
the enemies on them and then through the blocks blocking the door. Inside the 
door is a spike creature that you must beat. Don't bother using the fire. Spit 
the fire out and suck the star in and throw it at him. This will damage him a 
lot. When he rams into the wall, jump over him and suck the star in that he 
creates when he hits the wall. Throw this back at him. When he is dead suck 
him in and get the fire ability again. Inside the bag your hamster friend 
will emurge. Get on him and go in the door. Walk along and blast through all 
the blocks ahead and destroy the umbrella ahead. Het the canester up above if 
you need the health. Head on and take out some more enemies before coming to 
a part with an umbrella floating on a ledge. Ignore it and move on. Jump up 
the wall and travel down the path and at the bottom go in the finish door. 

^^^^^^^^^^^
Door Three:
^^^^^^^^^^^
Ahead is a part with two bridges, one under the other. Walk under both. Watch 
out for the enemy that comes after you from behind. Jump a set of gaps and 
over some stairs with a fire wheel on top of them. On the other side is a pool 
of water. Grab the tomato in the water and go in the door hidden by blocks 
to the right. Now you have to move up. Jump up the many levels of this part 
and at the top destroy the egg and go in the door. This next part contains a 
magical rainbow piece. Forget it for now and go in the door at the opposite 
side of the room. Continue on and grab the tomato on a ledge. Jump to the top 
and take out some block and slide down a really steep slope. At the bottom are 
some pillars with blocks on them. The middle one has a star if you're 
intrested and then move on. Jump on the first platform you see. Jump to the 
next one and follow them along. At the other end is the finish door. 

^^^^^^^^^^
Boss Door:
^^^^^^^^^^
If you have an ability, spit it out and throw it at the tree. Then if you still
 have the hamster get rid of him. Suck in the apples that fall from the tree 
and throw them at him. His mask will come off after two hits. Remember to jump 
over the spikes that come on the ground. Finish him off and jump for the star. 

*********************
Level Two Big Forest:
*********************

^^^^^^^^^
Door One:
^^^^^^^^^
Walk along and take out some mushrooms. Jump up a ledge with a log on it. On 
the other side are some tree stumps. On the third and tallest one is a star. 
A enemy will come in from behind, so be careful. Next is a pyramid of blocks. 
Suck the umbrella man in who is on top of the pyramid and break the blocks 
away. Destroy the fire wheel and jump over the wooden cross. Further up is a 
log with a door on it. Go inside and destroy the enemy. Inside the bag the 
owl will appear. Get on him and go in the door. Stay in the air and fly right. 
Keep going and if anything gets in your way twirl with your umbrella to take 
it out. When you come the knight go down and break the blocks that are 
boarding the finish door. Go inside. 

^^^^^^^^^
Door Two:
^^^^^^^^^
Move from platform to platform. Watch out for the spike balls and move when 
it is safe. Also, watch out for the knights who throw the boomerangs. Past 
a few spike balls is a umbrella man. Get it if you lost the umbrella from 
before. The next part can be tricky. Watch for each set of spike balls and 
move in between them when it is absolutely safe. On the other side is a door. 
Inside you come to a ground part. Get rid of the owl but try and get the 
umbrella back after the owl is gone. Head forwards and take out the bottom 
enemy when you come to the pair of them. Walk along and destroy the block 
with the container on it. Watch as to not jump into the spike balls when 
you try and do that. Also, a enemy comes rushing from behind as you pass it. 
You now come to a set of blocks with enemies on them. Don't bother with 
them just move under them. Break a path through a block pyramid and go under 
a spike ball. Don't destroy any of the next blocks containing the spike 
ball. Jump over the blocks. Up ahead is the finish door with a spike ball 
infront of it. Knock the left block away to release the ball. Now go in the 
door. 

^^^^^^^^^^^
Door Three:
^^^^^^^^^^^
Head along and jump up some things that look like stairs and then head down 
them on the other side. Walk over a bridge of blocks and some faces will appear
 above. Run under them and make it to safety. Next are some stumps that act 
like stairs. Jump on each one. The top one has a knight on it so watch out for 
his boomerang then go in the door. Now you need to go up. Float to the top and 
collect the canester if you need the health, then go in the door. You have to 
fight an umbrella now. Get rid of the ability you have and throw it at him. 
When he throws his shoe at you suck it in and throw it at him. After three hits
 he is gone. Suck him in to get the umbrella ability. In the bag above the owl 
will appear. Get on him and go int the door. Twirl through the enemies as you 
move through a maze-like path. Head all the way to the bottom and go in the 
door. Now get rid of the owl. Head on and jump up a few tall walls and go in 
the finish door at the other end. 

^^^^^^^^^^
Boss Door:
^^^^^^^^^^
Get rid of the ability you have and throw it at the big hedgehog. You need to 
suck in the little hedgehogs and throw them at the big one. Watch out for the 
bombs and take him out. If you have a enemy in your mouth don't press down to 
go to a bottom level, fall through the gaps. If you hit down kirby just 
swallows it. When he is gone jump on the star and leave. 

*************************
Level Three Ripple Field:
*************************

^^^^^^^^^
Door One:
^^^^^^^^^
Fall off the tree and jump over the water by means of the blocks. On the other 
side grab the umbrella and walk under the trees that drop coconuts on you. the 
umbrella shields you from the coconuts. Next jump up a hill and suck in the 
rock guy. You get the rock ability. Roll down the hill ahead and take out all 
the enemies. Jump up a wall and over a point and roll down another hill. Roll 
all the way into the water at the other end. Now go in the door. Ged rid of 
the rock ability and swim right and past a block diamond. Jump out of the 
water past the diamond and to a part with a canester above a bed of spikes. 
Suck it in if you need it. Fall into the water at the other side and enter 
the door. Inside this door follow the path around. Be carful not to touch the 
enemies and go inside the door at the other side. Move up and go in the finish 
door. 

^^^^^^^^^
Door Two:
^^^^^^^^^
Fall off the large cliff and try to land on one of the umbrella guys on your 
way down. When you land in the water go in the door. Stay near the pipes as 
the water jets push you up and down. Past them go in the door. You now have 
to fight a squid. Throw the stars back at him that he throws at you and he 
should fall in a couple of hits. Out of the bag the fish will appear. Get on 
him and go through the door. Swim down and left through some more water jets. 
Arc around the bend and swim through some water jets with enemies shooting 
things at you. Watch for a break in thier pattern and move. Go through the 
door at the other end. Now you are in a darkened area. Jump out of the water 
and slide down the slope. Move under some blocks and go up some hills 'tll you 
come to some more water with a door in it. Go inside. Now you are in a pool 
of water with a fire wheel above you. Jump out of the water to your right and 
go under the palm tree. Jump to the really high ledge above with the spike 
enemy on it and fall down the other side. Jump up another high ledge and jump 
to the skinny pillar. Finally jump to the area with the finish door. 

^^^^^^^^^^^
Door Three:
^^^^^^^^^^^
Swim through the water, don't jump out just swim past everything. At the far 
right side is a door, go inside. You are in a pool of water. Jump out to the 
right and manauver past the fish that come out of the tubes. Jump the gap with 
water in it and go past some more tubes with fish inside. After them is 
another pool of water with a door, go inside. This part has a lot of pipes 
that forcefully push you through a maze. If you got the rock ability before 
going in the door it will come in handy. If not the best adive is to get rid 
of any ability and just blow bubbles with Kirby to get rid of any enemy that 
you face. At the other end is the finish door. 

^^^^^^^^^^
Boss Door:
^^^^^^^^^^
The boss is a big fish with a light on its head. When he calls in the stars 
on either side of him you need to blow them into him. This is real easy. They 
regenerate after awhile so don't worry. He also shoots spiks at you and tries 
to ram you. Swim out of his way as they apply. After blowing enough stars into 
him he's gone. Swim into the star.

*******************
Level Four Iceberg:
*******************

^^^^^^^^^
Door One:
^^^^^^^^^
Walk along past a helicopter thing and suck in the spike enemy. You now have 
the spike ability. Walk under the bridges and up a little hill. Now if you 
want to get the hamster get rid of the spike ability or if you want the spikes 
ignore this part. Suck in the fire wheel trapped in the blocks above. Get the 
fire ability then go in the door below. Break the icecubes with the fire and 
get the hamster then leave through the door. Walk up a hill and go over a few 
points. Now you have to jump up a few pillars and go in the door on the third 
one. Watch out for the cannon that is shooting balls at you. Move forwards and 
take out the penguins. Move across a series of blocks that break away as you 
cross them and fall off the ledge at the end. Move across another part with 
penguins and at the end is a area you have to jump to with a knight on it. Go 
in the door when he's gone. Now you have to beat a block thing. When he 
creates boulders by smashing into the wall suck them in and throw them back at 
him. When he is gone suck him in and get the rock ability, then go in the door.
 Use the rock ability to roll all the way down to the end of the next part. 
Roll all the way down through all the enemies. At the bottom is the finish 
door. 

^^^^^^^^^
Door Two:
^^^^^^^^^
You are being blown by a strong wind. Float in the air and drift over 
everything. At the right side go in the right door. In this door you have 
to beat a umbrella guy. Throw his shoe back at him when he lets you have 
it. When he's gone suck him in to get the umbrella ability. Then from 
in the bag the owl appears. Get on him. Go in the door and fight the wind 
backwards and go in the left door. Now you have to go up. Move up and avoid 
all the spikes that fall down at you. At the top collect the tomato and go 
in the door. Blast through the blocks in your way and the ones below and go in 
the door. You get to select the ablity you want by taking the enemy. take the 
fire wheel and get the fire ability. Leave and go up and right. Blast through
 some more ice blocks and enter the finish door. 

^^^^^^^^^^^
Door Three:
^^^^^^^^^^^
Walk forward and before you fall down the slope grab the rock enemy and get 
the rock ability. With it roll down the hill. At the bottom watch out for 
the spikes that fall from the ceiling and go up a hill. On the other side 
roll down another slope and go in the door at the bottom. Inside you have to 
beat a ice man. Suck in the ice cubes before he can throw them at you and 
blast him with them. When he's dead suck him in and get the ice ability. From 
the bag the fish appears. Get on him and go in the door. Jump in the water 
and swim along and jump out the other side. Freeze everything that gets in 
your way and jump in the water on the other side. In the water, when you come 
to a part with blocks, go up with them if you want a star and a tomato, if not 
continue on. Head up and jump out of the water again. On the other side of the 
land is some more water. On the other side of it is a door, go in. Now you 
come to a land part so get rid of the fish. Jump on the bridge and cross it and
 jump to the part with the next bridge that is longer with a helecopter enemy 
on it. Now you must jump to a series of pillars, one with a penguin on it. get 
to the tallest one and you can see the finish door. Watch out for the fire 
wheel and float to it.

^^^^^^^^^^
Door Four:
^^^^^^^^^^
From the start of this level you have to beat a spike guy. Suck in the stars he
 he creates when he pounds the ground and throw them back at him. When he's 
gone suck him in and get the fire ability and get on the hamster that appears 
from the bag. Go in the door and you are being pushed by the screen. Move over 
the obsticles in you way and when you come to the part with the unbrella 
remember to press down to fall to the part below. Watch for the spikes on the 
cieling and make your way to the other end with the door. Inside you are on 
blocks that disappear so quickly get off them and jump above. head up the 
stairs and take out the knights by killing them first before you jump up to 
where they are. Past this part don't fall down in the part with the 
disappearing blocks it is a dead end pit of spikes. Continue on and don't 
fall down and come to a part with some cannons. Avoid the balls and get to the 
bottom. At the bottom go in the finish door before the blocks disappear from 
under you.

^^^^^^^^^^
Boss Door:
^^^^^^^^^^
In the door you have to beat a giant dinosaur. Avoid all his attacks by 
floating in the air and when he pounds the ground and makes spikes fall 
from the cieling, suck them in and throw them at him. When he's gone jump 
on the star. 

**********************
Level Five Red Canyon:
**********************

^^^^^^^^^
Door One:
^^^^^^^^^
Walk along and jump the gaps and jump the spikes on the ground. Grab the rock 
guy on a block above the door and get the rock ability. Go in the door and 
fight a squid. Suck the squids stars in and throw them back at him and when 
he's gone suck him in and get the spark ability. From the bag the hamster will 
appear, get on him and leave through the door. Walk over some pits with 
disappearing blocks and jump a few large gaps. One of them has a tomato in it. 
grab it if you need the health. At the end of this part go in the door. Jump 
the gaps along this part and avoid the spike balls. When you get to the end 
jump up. Move along and take care of a wall made up of blocks and head up. 
Keep going and at the end of this part you have to fall down. Stand on one 
of the disappearing blocks above the spike ball and fall down. Do this two 
more times but at the very bottom is a spike bed. Quickly destroy the blocks 
and make it to safety before you fall in. Now jump across some pillars that 
have points and after them in the middle of the air is a door. Get rid of any 
animal you have and float to it. Inside cross a gap with a spike ball in it 
and suck in the 1-up in the ceiling. Jump past some more spike balls and a 
cannon will fall from the ceiling. Suck the block from underneath it and it 
falls down the pit. Pass a few more cannons and enemies and run into the 
swordman guarding the finish door to take care of him and then go in it.  

^^^^^^^^^
Door Two:
^^^^^^^^^
Fall off the ledge you're on and suck the spine guy in and get his ability. 
Move up the hill, crack the blocks at the top and go down the other side. 
Watch out for the heads that fall from the sky at the top. Walk past all the 
springs and cross the bridge with the enemy on it. Cross another bridge above 
a star and go in the door a bit after. In the door you have to fight a ninja. 
Suck in his darts and throw them back at him. When he's gone suck him in and 
get the cutter ability. Get on the hamster who comes out of the bag and go 
through the door. Now you're at a part that pushes you along. Stay near the 
front of the screen and try and not fall behind. Traverse this and at the 
end blast away the blocks and go in the finish door.

^^^^^^^^^^^
Door Three:
^^^^^^^^^^^
You start off with a choice of three doors. The top door gives you the owl so 
go in it. Destroy the enemy inside the door and get on the owl and leave. In 
the next part fly high in the sky. Fly over everything and try to avoid all 
the enemies. On the far right side is the door, go in it. No you come to a 
part with water so get rid of the owl. Jump the gaps with water and when you 
have to, jump in the water. Let the hydro jets push you across the next part 
and then jump out when you come to land. Take care of some fish that come 
out of pipes and jump back into the water. Follow the passage down and let 
the jets blow you to the end. Be sure to watch for the spikes and avoid them 
by fighting the current. At the end go in the door. Now there's a part where 
you have to climb up. Climb to the top, at the part with the spike balls watch 
out that you don't jump on them when you try and move. Go in the finish door 
at the top. There will be two enemies that come down and try and hit you when 
you do so be careful. 

^^^^^^^^^^
Door Four:
^^^^^^^^^^
Walk forwards and jump on all the platforms and make it to the other side. 
Fall down some slopes and jump some gaps till you come to a door on a tall 
platform. Jump up and go in it. In here you have to fight a spike ball. Wait 
until he throws his spikes at you and then suck them in and hit his exposed 
body with them. He can't be injured when he has his spikes on. When he's gone 
suck him in and get the spike ability, then get on the hamster who comes out 
of the bag. Leave through the door. Now you come to a part where the wind blows 
you across the area. Go with the wind and jump over everything that is harmful 
and make it in the door on the right side. Inside the door you have to swim so 
get rid of the hamster. Swim through the water and let the hydro jets push you 
through the water. When you come to land jump out. The pipes push you into the 
air. Float through this part and at the end let the final pipe push you to the 
very top. Walk through this part and take all the enemies out. When you come to
 the part with the finish door suck the blocks away that are blocking in the 
spike balls. When they can move freely walk under them and go in the door.

^^^^^^^^^^
Door Five:
^^^^^^^^^^
From above grab an electric guy and take his ability. Jump to the top and 
pass some enemies. At the end break some blocks below you and fall down. Swim 
through the water below and on the right side jump out. Jump past some more 
electric guys and go in the left door. In this dark area grab the tomato, if 
you need it, and then leave. Now go in the right door. In this next part the 
screen move up. Stay near the top and don't fall behind or you'll die. Go up 
with it and go in the first door you see. From the cloud you're on fall down. 
Keep falling down and suck in the rock guy when you fall to some blocks. Get 
the rock ability and use it and fall the rest of the way. Go in the finish 
door at the bottom.

^^^^^^^^^^
Boss Door:
^^^^^^^^^^
In this door you have to beat a sun and a moon. This is probably the first 
boss that will give you trouble. The sun gives you stars by raining and the 
moon gives you stars by a meteor shower. Use each others starts against the 
oposite one. Lastly, when they combine to do a eclipse stay in the shodowed 
area to be safe. When they are both gone jump on the star. 

**********************
Level Six Cloudy Park:
**********************

^^^^^^^^^
Door One:
^^^^^^^^^
Walk along and grab the umbrella in between what look like stairs made out of 
blocks. Jump to the cloud and jump over the gap with the spike ball in it. 
Jump a few more gaps and when you see the two santa men rolling on apples 
notice that the second one is rolling on a tomato. Suck him off and get it. 
Now jump the gaps with the wind that blows you into the sky. Be careful when 
crossing the parts with the spike balls, move when they're in the sky not near 
the cloud you are on. Go in the door at the end. Jump a few blocks and come to 
maze like thing made out of clouds. Cross the bottom row of clouds and jump to 
the platform at the other end. Jump some platforms with knights on them and 
then cross a very long clound bridge and go in the door in the middle of the 
air. Float to it. In this area rise up. Rise through everything and at the 
very top clear the blocks away that conceal the finish door.

^^^^^^^^^
Door Two:
^^^^^^^^^
Move forwards and grab the penguin ahead and take his ability. Pass the 
platforms with spike balls and then freeze the blocks above the 1-up to 
get it. Next there is a group of enemies on blocks. Freeze them all and 
knock them away. Now break the blocks that are blocking the door with your 
ice. In this next part go down the slopes, but don't go up in the air by the 
current coming out of the pipe. Float past it and in the door to the right. In 
here a water current pushes you along. Go with the current through some spike 
balls and at the other end is a door, go in it. Now you have to fight a block. 
When it pounds the ground suck in the blocks and throw them back at him. When 
he's gone suck him in and get the rock ability and get on the hamster who 
comes out of the bag then leave. You are on the other side of the part with the
pipes with air shooting out of them. Run right and go in the door. In here 
jump over the two cannons and the bag and and go through the door on the right 
side. The wind will be blowing you to the left now. Go with it and avoid the 
spike balls, don't go in the first door you see, but the second one that is 
the finish door. 

^^^^^^^^^^^
Door Three:
^^^^^^^^^^^
Run across a series of blocks that break away and break through the blocks 
that contain a electric guy. Jump in the water further up and swim through it. 
Jump out the other side and into some more water after then land. In here go 
past some spike balls and on the other side jump out and go in the door to 
the right. In this part wind blows you around a maze. You need to get to the 
middle and through the door. Suck in the fire wheel that you encounter to the 
right and blast through the blocks on the sides. In the middle throw it away 
and suck the blocks in the get in the center, then go in the door. Go through 
all the break-away blocks and regular blocks and make it to the bottom. At the 
bottom is the finish door.

^^^^^^^^^^
Door Four:
^^^^^^^^^^
Move past the heads and jump over the cannon. Past them jump up the stairs. 
Take out all the mummies and jump over another cannon on the other side. Jump 
the gaps with spike balls in them and over another part with heads falling 
from the sky and in the door. You have to fight a giant spike ball in here. 
When it throws it spikes at you suck them in and throw them back at him. You 
can only hit him when he has his spikes off and is defensless. When he's dead 
suck him and and get the spike ability and get on the hamster that comes out of
 the bag. Leave through the door and make your way up the two inclinations. 
The first one is in air. Avoid the spike balls and go in the door ahead. The 
second is under water so get rid of the hamster. Swim through the spike balls 
and through the door up above. In this room you are being blown upwards. Go 
through all the blocks with your spikes if you still have them all the way 
and at the top go in the finish door.

^^^^^^^^^^
Door Five:
^^^^^^^^^^
You start off in a giant cloud maze. Go through it and at the very top go 
through the door. In the next part jump over some gaps while fight a strong 
wind. Don't jump too high or you will be blown backwards. When you come to 
some spike balls jump over them too and over some bridges made out of break 
away blocks. On the far right side go in the door. Now you're in a cloud and 
five doors appear above you. Go in the second one from your left and through 
the finish door. 

^^^^^^^^^
Door Six:
^^^^^^^^^
At the start of this level you have to fight a squid. Throw back its stars and 
when he's gone suck him in and get the electric ability. Go in the door that 
appears now and get on the hamster in the next room. Exit this room. In this 
next part the wind will blow you back and forth as you desend. When you get 
past the spike balls near the bottom get rid of your hamster and go in the 
water. Swim down and go in the door at the bottom. In this part swim through 
the maze and find the door on the other end. Go in door and you are being 
propelled in the air by a powerful wind. Let it blow you to the top and go 
in the finish door to the right. 

^^^^^^^^^^
Boss Door:
^^^^^^^^^^
You are on a clound and you have to fight a eye that is on the cloud. When it 
dissapears and you can suck in the ball it gives, do so and hit him with it. 
When it desides to float in the air duck under it. Keep hitting it and when 
all its lives are gone it turns into a cloud. All the attacks the cloud does 
can be avoided by floating in the air. Like the eye on the ground you have to 
suck in the balls that the cloud throws at you and throw them back at him. 
When he's gone jump on the star.

************************
Level Seven Dark Castle:
************************

^^^^^^^^^
Door One:
^^^^^^^^^
Walk across all the bridges and jump all the gaps and go in the door on the 
other side. In this next part float up in between all the spikes and make it 
to the top before the screen squishes you against them. Walk along and avoid 
all the enemies the best you can. Go in the door at the end. In here you have 
to fight a spike guy. Throw back the stars he creates by smashing into the wall
 and when he's gone go in the finish door above and suck him in if you want. 

^^^^^^^^^
Door Two:
^^^^^^^^^
After you've fallen from the sky and landed in the water, swim through it and 
come out the other side. Avoid the falling spikes from the ceiling and go in 
the door. In this part you get to choose a ability you want by sucking in the 
right enemy. Pick one you like and exit through the next door. Go across the 
gaps with spikes and in the top door. Battle the swordman and get on the 
hamster in the bag when he's gone. Exit throught the door. Carry on avoiding 
some more falling spikes. Don't stay on those funny looking blocks to long 
or you will fall through to a pit. At the other end go through the door. In 
here you have to fight a squid. Suck in the stars it throws at you and throw 
them back at him. When he's gone suck him in and go through the finish door.

^^^^^^^^^^^
Door Three:
^^^^^^^^^^^
Make your way up the stairs with the heads that appear and down the other side.
 Jump the gap and land on the platform. Travel across some more gaps and stairs
 and on the other side go in the door. Now you're at a scrolling part. This 
part isn't really that hard just take your time. Go in the door at the end. 
In here you have to fight a snow man. Suck in the ice cubes he launches at you 
and throw them back at him. When he's head suck him in and go in the finish 
door.

^^^^^^^^^^
Door Four:
^^^^^^^^^^
This level is exactly the same a door one except backwards. There are harder 
enemies and at the scrolling part there is blocks in your way. At the end you 
have to fight a ninja. Throw his darts back at him. When he's gone do in the 
finish door or suck him in first. 

^^^^^^^^^^
Door Five:
^^^^^^^^^^
This is pretty much door two reversed. There isn't that great of a fall and 
it has moe spike balls in the water. At the end of this level you have to 
beat a block. Suck in the rocks it creats by pounding the ground and throw 
them back at him. When he's gone suck him in and go in the finish door.

^^^^^^^^^
Door Six:
^^^^^^^^^
This level is the oposite of door three. There is wind at the beginning part 
and spike balls to watch out for. At the scrolling part there are harder 
enemies to watch out for. At the end you fight a spike ball. Throw back its 
spikes at him when he throws them at you. Hit him when he's defensless. When 
he's gone suck him in and go in the finish door.

^^^^^^^^^^^
Door Seven:
^^^^^^^^^^^
Float up through all the enemies and through the spikes and in the door at the 
top. In this darkened room make it to the other side and go in the door. Jump 
up in between all the enemies and go in the door at the top. Go through the 
next series of doors going up avoiding all the enemies and you'll come to an 
umbrella you have to fight. Throw back its shoe when he launches it at you and 
return it. When he's gone suck him in and go in the finish door. 

^^^^^^^^^^
Boss Door:
^^^^^^^^^^
In the start of this go down in the water and collect the health canester if 
you need the health and up and in the door. Now you face King Dedede. He's 
not that hard. Float over most of his attacks and when he makes a star throw 
it back at him. He takes at least ten hits before he goes down. When he does 
you either are at the end of the game or if you collected all the rainbow 
peices you get to go to the final battle. 

^^^^^^^^^^^^^
Final Battle:
^^^^^^^^^^^^^
First collect all the rainbow pieces. See the section below on how to do that 
and then come back here. When Dedede falls the darkness comes out of him and 
flies away. The rainbow pieces forge into a sword for you and you take off 
after the evil. The first form just reflect the energy back at him, this seems 
like another game I've played. His second form is a bit tough. Knock the 
little balls he lets out back into him for massive damage and then avoid his 
attacks. Watch what he is doing and avoifd the best as possible. It isn't 
that hard if you stay calm. When he starts to repeat his pattern keep knocking 
the balls into him and he's done for. Kirby falls back down and wins.

<>---------------------------------------------------------------------------<>
||                          RAINBOW PIECE LOCATIONS                          ||
<>---------------------------------------------------------------------------<>

^^^^^^^^^^
Peice One:
^^^^^^^^^^
Location: Grass Land
Door: 3

Have the umbrella ability and traverse the level. You will encounter it no 
doubt. break the blocks with the unbrella below it and grab the peice.

^^^^^^^^^^
Piece Two:
^^^^^^^^^^
Location: Big Forest
Door: 2

Start this level with the spike ability. Go down and in the door below. 
Break the blocks and grab the piece.

^^^^^^^^^^^^
Piece Three:
^^^^^^^^^^^^
Location: Ripple Field
Door: 3

Make sure you have the fish and enter this door. Go in the second door 
of this level and into the part with the currents pushing you. Swim against 
the one that is so strong that kirby can't do it alone but with the fish he 
 can and go in the door. In the dark part jump out of the water and in the 
hidden door in the air. You need the stone ability to break the blocks away 
to get the piece.

^^^^^^^^^^^
Piece Four:
^^^^^^^^^^^
Location: Iceberg
Door: 4

You need the fish and fire ability for this. Get past the scrolling part and 
go into the door. Fall down a gap in the way and destroy some ice blocks. Fall 
in the water, swim down past the enemies and get to the blocks below. Throw out
 your fire and suck in the some of the blocks. But get you fire back you need 
it. Repeat until you can go below. In the door fight the current and enter 
the next door. Burn away the blocks and get the piece.
 
^^^^^^^^^^^
Piece Five:
^^^^^^^^^^^
Location: Red Canyon
Door: 5

At the start of this level grab one of the spark men and take the electric 
ability. Get to the end of this part and go in the door. Get to the top 
of the scrolling part and go in the very top door. Inside destroy the blocks 
with the spark and get the piece.

^^^^^^^^^^
Piece Six:
^^^^^^^^^^
Location: Cloudy Park
Door: 2

Get the fish to start this level. Grab a penguin and get the ice ability. 
Go in the door at the end and in the middle pool of water in the next part. 
Swim against the current to the left and defeat the boss in the door. Get his 
ability and leave. Go back in the pool of water now to your left and this time
 don't fight the current and fight the block. Get the hamster but keep the 
spark ability from before. Go in the door and leave this area. In the next area
 use the sparks to knock the cannons down the cliff and get the owl. Leave and 
fight the current to the right and go in the door. beat the ninja and get his 
cutter ability. Now go left and enter the first door you see. break the blocks 
and grab the piece.

^^^^^^^^^^^^
Piece Seven:
^^^^^^^^^^^^
Location: Dark Castle
Door: 7

When you come to the part with all the enemies in cages go up and destroy 
the left set of blocks with fire and enter the door. Now keep going but with 
stone, then spike, then ice and finally cutter. When you enter the last door 
the piece is waiting for you.

<>---------------------------------------------------------------------------<>
||                         LEGAL/CONTACT/CREDITS                             ||
<>---------------------------------------------------------------------------<>

This Faq\Walkthrough is Copyright 2006-2007 by: Nathan Kroeger (Mortortex)

KIRBY'S DREAM LAND 2 Copyright 1995 by Nintendo, All rights reserved. KIRBY'S 
DREAM LAND 2 and all character names are all registered trademark of Nintendo. 

Sites KIRBY'S DREAM LAND 2 FAQ\WALKTHROUGH is allowed:
-Gamefaqs.com
-Neoseeker.com
-1up.com
-Supercheats.com
-Honestgamer.com

This Faq\Walkthrough is for personal use only. It should only appear on sites 
that I have allowed (see above). Any other sites or places with this 
Faq\Walkthrough on it, claiming it is theirs or not on my list, is plagiarizing
it. Please report it to me. Do not reproduce this guide in part or in whole 
without my consent or it is in violation of the copyright.

If you wish to contact me because: spelling mistakes, comment, question, want
to add something--will credit, or I made a mistake, here is my E-mail address:
mrchuckles_6666@hotmail.com

Credits go to: Nintendo for making the game, me for writing this 
Faq\Walkthrough, sites for posting this Faq\Walkthrough and my system for 
playing it.

If you like this Faq\Walkthrough, be sure to check out my others:
-CONTRA: SHATTERED SOLDIER FAQ\WALKTHROUGH for Playstation 2
-MARIO'S TIME MACHINE FAQ\WAlKTHROUGH for Super Nintendo
-MEGA MAN X FAQ\WALKTHROUGH for Super Nintendo
-OPERATION C FAQ\WALKTHROUGH for Gameboy
-MARBLE MADNESS FAQ\WALKTHROUGH for Nintendo Entertainment System
-MORTAL KOMBAT: DEADLY ALLIANCE FAQ\MOVE LIST for Playstation 2
-MORTAL KOMBAT: DECEPTION FAQ\MOVE LIST for Playstation 2

Also, check out some of my in-depth Faqs:
-TUROK 2: SEEDS OF EVIL ENEMY FAQ for Nintendo 64
-MORTAL KOMBAT: DEADLY ALLIANCE CYRAX FAQ for PLaystation 2
-THE ULTIMATE DOOM NIGHTMARE WALKTHROUGH for PC

All my in-depth Faqs and Faq\Walkthroughs can be found on the sites listed 
above under the name Mortortex.

Bye, bye for now.