hide results

    FAQ/Walkthrough by Mortortex

    Version: 1.03 | Updated: 01/19/07 | Search Guide | Bookmark Guide

    <>---------------------------------------------------------------------------<>
    ||     KIRBY'S DREAM LAND 2 FAQ\WALKTHROUGH BY NATHAN KROEGER (MORTORTEX)    ||
    ||                                  VERSION: 1.03                            ||
    ||                       ORIGINALLY SUBMITTED: MARCH 21, 2006                ||
    ||                          LAST UPDATED: JANUARY 19, 2007                   ||
    <>---------------------------------------------------------------------------<>
    
                                                                                   
                                        .,:iiii::,.                                
                        .,::.      ,i;;i:::,,,,,::iirri,                           
                      :i,..,:rr .;;i:,...............,:ir;,                        
                     :i....  .i;i,....     .....    ....,,iri                      
                    .;,...  ,:,......  .0.  ...  70   .,...,i7:                    
                    r:...  :i,,.....  MM M  ... MM Mr ..,.,,,:ir                   
                    S,,. .i:,.......  M  .M ..  M   M  ....,,,:i7                  
                    2,,..i:,,.,,.... MM  MM ..  M   M  ...,.,,,,i7                 
                    X:,.i:,,,.,..... MMMMMM ..  MMMMM. ...,.,,,,:iX                
                    i;.::,,,,.,..... MMMMMM ..  MWM@Mi .....,,,,,:;r               
                     2ii:,,,.        M@r;M8 ..  M2;rM.       ..,,::X               
                      S:,:,,.iiii:,. 0MB@M  ... MM0MM  .,:iii:,,,::;X              
                      ri:,,,;S2222S7  MMM:  ...  MMM, iX22222Si,,,::X,,            
                      Si,,,.,irXXX7;,                 irXXXX7i,,:::iX ;.           
                      2i:::,.       .... MMMMMMMM  ...       ..,:::iS ,7           
                      7r:::,,,,,....,.,, MMW080MM .,.,,,,..,,,:::::;S .ii          
                      .S:::::,,,,:,,,,,,  rB08Ba  ..,,,,:,,,,::::iiXi .:X          
                       Z;:::::,,,:,,,,,,,        .,,,:,,,,,::::::i;2  .i7          
                       .2i:::::,::,:,:::::,....,,,,,,,,:::::::::ii7;  .ri          
                        XSi::::::::,:::,::::::,,,,,:,::::::::i:ii;X .;2S           
                         .,ii::::::::::::,,::::::::::::::::::iii::r2ZS,            
                       7MM7.:iii::::::::::::::::::::::::iiiiiii,r@i                
                    ;MM@8Z02,,:iiiiii::::::::::::::::i:iiiiii:,2B8BMM8             
                  :MM82S22280X,,:iiiiiiiii:i::iiiiiiiii;iii:,X08a222ZBMW           
                 WM822222222a80X:,iiiiiiiiiiiiiiiiii;i;ii:,X08a2222222aBM,         
                8Ma22222222222a8Bar.,:i;;;;;;;;;;;;;ii,.;2B8Z222222222228M         
                MZS2222222222222aZ0WZ2SZ8BB00800B0aXrXZW0Za22S222222222S2BM        
               :M222222222222222S28@MMMa          ,MMMM0a22222222222222222M        
               .MaS222S222222ZWMMMMX                  rMMMMB8a22222S222S2ZM        
                MMW8ZZZ0WMMMMM8i                          :8MMMMMB8Z222ZWM0        
                 .ZMMMMW2;                                     .r8MMMMMM0          
                                                                                   
    
    MM     XMMW   MMM   MMMMMMMMMM    SMMMMMMMMM   MMM        MMM MMM   rWMMMMMMMX 
    MM   BMMB     MMM   MM       MM   SMM      MM    MMM    @MM   7MM  2MM     XMMM
    MM  MMM       MMM   MM.      MMX  SMM      MM     MMM  MMM     M   0MM         
    MMMMM         MMM   MMM0MMMMMM@   SMMMMMMMMM       MMMMMM           MMMMMMMM8  
    MMMXMMM       MMM   MMMMMMMMMMZ   SMM     BMM        MM                 aMMMMMZ
    MM   BMM0     MMM   MM       MMr  SMM      iMM       MM            S.        MM
    MM     MMMr   MMM   MMS      MM   SMM      MMM       MM            MMM      iMM
    MM       @MM; MMM   MMS      MMM  SMMMMMMMMM8        MM,            rMMMMMMMMM 
    
    MMMMMM   M@MMMM  MMMMMMM   MMM   ,MM   ;MM     MM       MMM    MM   ,M  MMMMMM 
    M    MM  M    M  M7        M MS   MM;  MMM     MM       M MS   MBM   M  M    MM
    M     M  MMMMMM  MMMMMM   M.  M   MaM 7MMM     MM      MZ  M   M WM  M  M     M
    M    MM  M    M  Mr      WMMMMMM  M MXM MM     MM     WMMMMMM  M  8MaM  M    MM
    MMMMMM   M    Mi MMWMMMM M     M. M 7MM MM     MM0MMM.M     Mi M    MM  MMMMMM 
    
                                      :MMMMM,    
                                    MMMM,. MMMM; 
                                   MMMa     .MMM 
                                  iMMM       MMMX
                                              MMM 
                                            MMMM2 
                                         BMMMMMM   
                                      .MMMM ,     
                                    MMMMa        
                                  MMMS          
                                 7MMM           
                                  MMMMMMMMMMMMMMM
    
    Welcome to Kirby's Dream Land 2. It's a pretty simple game based for young 
    kids or adults who love small little pink balls that suck things. The game, 
    althrough I didn't like it back in the day, I find it okay today. Maybe I just 
    like all video games now or maybe it's because I'm faqing it and have been 
    exposed to it a lot. Well, anyways I hope you enjoy reading this as much as I 
    did writing it...
    
    This Faq\Walkthrough will include:
                                        >Introduction
                                        >Version History
                                        >Basics
                                        >Controls
                                        >Abilities
                                        >Walkthrough
                                        >Rainbow Piece Locations
                                        >Legal/Contact/Credits
    
    <>---------------------------------------------------------------------------<>
    ||                              INTRODUCTION                                 ||
    <>---------------------------------------------------------------------------<>
    
    In Kirby's Dream Land two you act of course the little pink man, Kirby. You 
    may have guessed that you can float and steal abilities because this one is 
    like all the kirby games you have played before. Suck and take out all the 
    enemies in your path and feel good doing it all the way. This is a basic side
     scroller for the Gameboy and has basic effects and music. Well enough chat 
    and lets get on with it. 
    
    <>---------------------------------------------------------------------------<>
    ||                              VERSION HISTORY                              ||
    <>---------------------------------------------------------------------------<>
    
    Version: 1.00--March 21, 2006 - Original Version
    
    Version: 1.03--January 19, 2007 - Added 1up.com, Supercheats.com and
                                      Honestgamer.com to site list
                                    - Added games to library in bottom section
                                    - Turned headers into boxes and centered
    
    <>---------------------------------------------------------------------------<>
    ||                                 BASICS                                    ||
    <>---------------------------------------------------------------------------<>
    
    Float - Press up and with your lungs full of air float.
    
    Stealing Abilities - Suck in an enemy and press down. You will transform with 
                         the power of the guy you sucked in, if he had one.
    
    Animal Abilities - If you have a animal friend then it will have the ability 
                       too. It will be a unique and powerful attack.
    
    After a Level - When you enter the finish door you play a bonus game. Press A 
                    before you are launched upwards and to get a boost. The higher 
                    up you go the more of a reward you get.
    
    
    Leaving a Level - If you have previously beat a level then press start then 
                      choose exit to leave.
    
    Bonus Games - After a boss is beaten, go back in the door to play a bonus game. 
                  Collect all the stars, they go towards percent. They're not that 
                  hard and have something to do with the boss's area.
    
    Animal Friends - When you defeat a mini-boss, out of a bag will appear a 
                     animal. Either a Fish, hamster or owl. Each has its own 
                     special abilites. The owl can  fight strong winds, the fish 
                     can fight strong currents and the hamster can make special 
                     attacks even stronger.
    
    <>---------------------------------------------------------------------------<>
    ||                                  CONTROLS                                 ||
    <>---------------------------------------------------------------------------<>
    
    Control Pad - Move Kirby around, Float, transform and go through doors
    
    A - Jump
    
    B - Inhale, spit and use special abilities
    
    Select - Get rid of ability and get rid of animal 
    
    Start - Pause game
    
    <>---------------------------------------------------------------------------<>
    ||                                  ABILITIES                                ||
    <>---------------------------------------------------------------------------<>
    
    Umbrella - Kirby can float to the ground softly or smack it into enemies for 
                extra damage.
    
    Fire - Kirby shoots through the air ablaze. He can blast through mostly 
           anything.
    
    Spikes - Kirby turns into a spike ball and notheing can harm him.
    
    Rock - Kirby turns into a ball and can roll down hills and into enemies.
    
    Ice - Kirby can blow frost breath and freeze enemies into cubes. 
    
    Cutters - Kirby throws the cutters and can hit enemies afar. 
    
    Spark - Kirby sends shocks everywhere harming nearby enemies. 
    
    Note: Try these abilites with your animal friends for all sorts of 
          combinations of attacks.
    
    <>---------------------------------------------------------------------------<>
    ||                               WALKTHROUGH                                 ||
    <>---------------------------------------------------------------------------<>
    
    *********************
    Level One Grass Land:
    *********************
    
    ^^^^^^^^^
    Door One:
    ^^^^^^^^^
    Head forwards and past a tall pillar with a star on it. Fly over the next wall 
    with the star over it and a little bit up further are some baddies. Suck one 
    of them in and blast the others with him. Go in the door ahead and over the 
    bridge that is further up in the door. The second bridge has a door under it. 
    Go in that door and collect your umbrella ability. Crack the blocks and 
    collect the canester if you need the health. Go out the door and to the right. 
    Fall down on the other side of the wall and there is a pyramid of blocks. 
    Break through, destroying any enemies in you path. Past that break some more 
    blocks that stand in your way. Go up a few levels and at the end is the finish 
    door.
    
    ^^^^^^^^^
    Door Two:
    ^^^^^^^^^
    At the start of this level you'll see a fire wheel. Don't bother attacking him 
    walk under him. Jump up a few levels and crack some block away with the star 
    underneath it and jump the gap. Throw your umbrella away and suck in the fire 
    wheel ahead. You now will have the fire ability. Blast through the blocks with 
    the enemies on them and then through the blocks blocking the door. Inside the 
    door is a spike creature that you must beat. Don't bother using the fire. Spit 
    the fire out and suck the star in and throw it at him. This will damage him a 
    lot. When he rams into the wall, jump over him and suck the star in that he 
    creates when he hits the wall. Throw this back at him. When he is dead suck 
    him in and get the fire ability again. Inside the bag your hamster friend 
    will emurge. Get on him and go in the door. Walk along and blast through all 
    the blocks ahead and destroy the umbrella ahead. Het the canester up above if 
    you need the health. Head on and take out some more enemies before coming to 
    a part with an umbrella floating on a ledge. Ignore it and move on. Jump up 
    the wall and travel down the path and at the bottom go in the finish door. 
    
    ^^^^^^^^^^^
    Door Three:
    ^^^^^^^^^^^
    Ahead is a part with two bridges, one under the other. Walk under both. Watch 
    out for the enemy that comes after you from behind. Jump a set of gaps and 
    over some stairs with a fire wheel on top of them. On the other side is a pool 
    of water. Grab the tomato in the water and go in the door hidden by blocks 
    to the right. Now you have to move up. Jump up the many levels of this part 
    and at the top destroy the egg and go in the door. This next part contains a 
    magical rainbow piece. Forget it for now and go in the door at the opposite 
    side of the room. Continue on and grab the tomato on a ledge. Jump to the top 
    and take out some block and slide down a really steep slope. At the bottom are 
    some pillars with blocks on them. The middle one has a star if you're 
    intrested and then move on. Jump on the first platform you see. Jump to the 
    next one and follow them along. At the other end is the finish door. 
    
    ^^^^^^^^^^
    Boss Door:
    ^^^^^^^^^^
    If you have an ability, spit it out and throw it at the tree. Then if you still
     have the hamster get rid of him. Suck in the apples that fall from the tree 
    and throw them at him. His mask will come off after two hits. Remember to jump 
    over the spikes that come on the ground. Finish him off and jump for the star. 
    
    *********************
    Level Two Big Forest:
    *********************
    
    ^^^^^^^^^
    Door One:
    ^^^^^^^^^
    Walk along and take out some mushrooms. Jump up a ledge with a log on it. On 
    the other side are some tree stumps. On the third and tallest one is a star. 
    A enemy will come in from behind, so be careful. Next is a pyramid of blocks. 
    Suck the umbrella man in who is on top of the pyramid and break the blocks 
    away. Destroy the fire wheel and jump over the wooden cross. Further up is a 
    log with a door on it. Go inside and destroy the enemy. Inside the bag the 
    owl will appear. Get on him and go in the door. Stay in the air and fly right. 
    Keep going and if anything gets in your way twirl with your umbrella to take 
    it out. When you come the knight go down and break the blocks that are 
    boarding the finish door. Go inside. 
    
    ^^^^^^^^^
    Door Two:
    ^^^^^^^^^
    Move from platform to platform. Watch out for the spike balls and move when 
    it is safe. Also, watch out for the knights who throw the boomerangs. Past 
    a few spike balls is a umbrella man. Get it if you lost the umbrella from 
    before. The next part can be tricky. Watch for each set of spike balls and 
    move in between them when it is absolutely safe. On the other side is a door. 
    Inside you come to a ground part. Get rid of the owl but try and get the 
    umbrella back after the owl is gone. Head forwards and take out the bottom 
    enemy when you come to the pair of them. Walk along and destroy the block 
    with the container on it. Watch as to not jump into the spike balls when 
    you try and do that. Also, a enemy comes rushing from behind as you pass it. 
    You now come to a set of blocks with enemies on them. Don't bother with 
    them just move under them. Break a path through a block pyramid and go under 
    a spike ball. Don't destroy any of the next blocks containing the spike 
    ball. Jump over the blocks. Up ahead is the finish door with a spike ball 
    infront of it. Knock the left block away to release the ball. Now go in the 
    door. 
    
    ^^^^^^^^^^^
    Door Three:
    ^^^^^^^^^^^
    Head along and jump up some things that look like stairs and then head down 
    them on the other side. Walk over a bridge of blocks and some faces will appear
     above. Run under them and make it to safety. Next are some stumps that act 
    like stairs. Jump on each one. The top one has a knight on it so watch out for 
    his boomerang then go in the door. Now you need to go up. Float to the top and 
    collect the canester if you need the health, then go in the door. You have to 
    fight an umbrella now. Get rid of the ability you have and throw it at him. 
    When he throws his shoe at you suck it in and throw it at him. After three hits
     he is gone. Suck him in to get the umbrella ability. In the bag above the owl 
    will appear. Get on him and go int the door. Twirl through the enemies as you 
    move through a maze-like path. Head all the way to the bottom and go in the 
    door. Now get rid of the owl. Head on and jump up a few tall walls and go in 
    the finish door at the other end. 
    
    ^^^^^^^^^^
    Boss Door:
    ^^^^^^^^^^
    Get rid of the ability you have and throw it at the big hedgehog. You need to 
    suck in the little hedgehogs and throw them at the big one. Watch out for the 
    bombs and take him out. If you have a enemy in your mouth don't press down to 
    go to a bottom level, fall through the gaps. If you hit down kirby just 
    swallows it. When he is gone jump on the star and leave. 
    
    *************************
    Level Three Ripple Field:
    *************************
    
    ^^^^^^^^^
    Door One:
    ^^^^^^^^^
    Fall off the tree and jump over the water by means of the blocks. On the other 
    side grab the umbrella and walk under the trees that drop coconuts on you. the 
    umbrella shields you from the coconuts. Next jump up a hill and suck in the 
    rock guy. You get the rock ability. Roll down the hill ahead and take out all 
    the enemies. Jump up a wall and over a point and roll down another hill. Roll 
    all the way into the water at the other end. Now go in the door. Ged rid of 
    the rock ability and swim right and past a block diamond. Jump out of the 
    water past the diamond and to a part with a canester above a bed of spikes. 
    Suck it in if you need it. Fall into the water at the other side and enter 
    the door. Inside this door follow the path around. Be carful not to touch the 
    enemies and go inside the door at the other side. Move up and go in the finish 
    door. 
    
    ^^^^^^^^^
    Door Two:
    ^^^^^^^^^
    Fall off the large cliff and try to land on one of the umbrella guys on your 
    way down. When you land in the water go in the door. Stay near the pipes as 
    the water jets push you up and down. Past them go in the door. You now have 
    to fight a squid. Throw the stars back at him that he throws at you and he 
    should fall in a couple of hits. Out of the bag the fish will appear. Get on 
    him and go through the door. Swim down and left through some more water jets. 
    Arc around the bend and swim through some water jets with enemies shooting 
    things at you. Watch for a break in thier pattern and move. Go through the 
    door at the other end. Now you are in a darkened area. Jump out of the water 
    and slide down the slope. Move under some blocks and go up some hills 'tll you 
    come to some more water with a door in it. Go inside. Now you are in a pool 
    of water with a fire wheel above you. Jump out of the water to your right and 
    go under the palm tree. Jump to the really high ledge above with the spike 
    enemy on it and fall down the other side. Jump up another high ledge and jump 
    to the skinny pillar. Finally jump to the area with the finish door. 
    
    ^^^^^^^^^^^
    Door Three:
    ^^^^^^^^^^^
    Swim through the water, don't jump out just swim past everything. At the far 
    right side is a door, go inside. You are in a pool of water. Jump out to the 
    right and manauver past the fish that come out of the tubes. Jump the gap with 
    water in it and go past some more tubes with fish inside. After them is 
    another pool of water with a door, go inside. This part has a lot of pipes 
    that forcefully push you through a maze. If you got the rock ability before 
    going in the door it will come in handy. If not the best adive is to get rid 
    of any ability and just blow bubbles with Kirby to get rid of any enemy that 
    you face. At the other end is the finish door. 
    
    ^^^^^^^^^^
    Boss Door:
    ^^^^^^^^^^
    The boss is a big fish with a light on its head. When he calls in the stars 
    on either side of him you need to blow them into him. This is real easy. They 
    regenerate after awhile so don't worry. He also shoots spiks at you and tries 
    to ram you. Swim out of his way as they apply. After blowing enough stars into 
    him he's gone. Swim into the star.
    
    *******************
    Level Four Iceberg:
    *******************
    
    ^^^^^^^^^
    Door One:
    ^^^^^^^^^
    Walk along past a helicopter thing and suck in the spike enemy. You now have 
    the spike ability. Walk under the bridges and up a little hill. Now if you 
    want to get the hamster get rid of the spike ability or if you want the spikes 
    ignore this part. Suck in the fire wheel trapped in the blocks above. Get the 
    fire ability then go in the door below. Break the icecubes with the fire and 
    get the hamster then leave through the door. Walk up a hill and go over a few 
    points. Now you have to jump up a few pillars and go in the door on the third 
    one. Watch out for the cannon that is shooting balls at you. Move forwards and 
    take out the penguins. Move across a series of blocks that break away as you 
    cross them and fall off the ledge at the end. Move across another part with 
    penguins and at the end is a area you have to jump to with a knight on it. Go 
    in the door when he's gone. Now you have to beat a block thing. When he 
    creates boulders by smashing into the wall suck them in and throw them back at 
    him. When he is gone suck him in and get the rock ability, then go in the door.
     Use the rock ability to roll all the way down to the end of the next part. 
    Roll all the way down through all the enemies. At the bottom is the finish 
    door. 
    
    ^^^^^^^^^
    Door Two:
    ^^^^^^^^^
    You are being blown by a strong wind. Float in the air and drift over 
    everything. At the right side go in the right door. In this door you have 
    to beat a umbrella guy. Throw his shoe back at him when he lets you have 
    it. When he's gone suck him in to get the umbrella ability. Then from 
    in the bag the owl appears. Get on him. Go in the door and fight the wind 
    backwards and go in the left door. Now you have to go up. Move up and avoid 
    all the spikes that fall down at you. At the top collect the tomato and go 
    in the door. Blast through the blocks in your way and the ones below and go in 
    the door. You get to select the ablity you want by taking the enemy. take the 
    fire wheel and get the fire ability. Leave and go up and right. Blast through
     some more ice blocks and enter the finish door. 
    
    ^^^^^^^^^^^
    Door Three:
    ^^^^^^^^^^^
    Walk forward and before you fall down the slope grab the rock enemy and get 
    the rock ability. With it roll down the hill. At the bottom watch out for 
    the spikes that fall from the ceiling and go up a hill. On the other side 
    roll down another slope and go in the door at the bottom. Inside you have to 
    beat a ice man. Suck in the ice cubes before he can throw them at you and 
    blast him with them. When he's dead suck him in and get the ice ability. From 
    the bag the fish appears. Get on him and go in the door. Jump in the water 
    and swim along and jump out the other side. Freeze everything that gets in 
    your way and jump in the water on the other side. In the water, when you come 
    to a part with blocks, go up with them if you want a star and a tomato, if not 
    continue on. Head up and jump out of the water again. On the other side of the 
    land is some more water. On the other side of it is a door, go in. Now you 
    come to a land part so get rid of the fish. Jump on the bridge and cross it and
     jump to the part with the next bridge that is longer with a helecopter enemy 
    on it. Now you must jump to a series of pillars, one with a penguin on it. get 
    to the tallest one and you can see the finish door. Watch out for the fire 
    wheel and float to it.
    
    ^^^^^^^^^^
    Door Four:
    ^^^^^^^^^^
    From the start of this level you have to beat a spike guy. Suck in the stars he
     he creates when he pounds the ground and throw them back at him. When he's 
    gone suck him in and get the fire ability and get on the hamster that appears 
    from the bag. Go in the door and you are being pushed by the screen. Move over 
    the obsticles in you way and when you come to the part with the unbrella 
    remember to press down to fall to the part below. Watch for the spikes on the 
    cieling and make your way to the other end with the door. Inside you are on 
    blocks that disappear so quickly get off them and jump above. head up the 
    stairs and take out the knights by killing them first before you jump up to 
    where they are. Past this part don't fall down in the part with the 
    disappearing blocks it is a dead end pit of spikes. Continue on and don't 
    fall down and come to a part with some cannons. Avoid the balls and get to the 
    bottom. At the bottom go in the finish door before the blocks disappear from 
    under you.
    
    ^^^^^^^^^^
    Boss Door:
    ^^^^^^^^^^
    In the door you have to beat a giant dinosaur. Avoid all his attacks by 
    floating in the air and when he pounds the ground and makes spikes fall 
    from the cieling, suck them in and throw them at him. When he's gone jump 
    on the star. 
    
    **********************
    Level Five Red Canyon:
    **********************
    
    ^^^^^^^^^
    Door One:
    ^^^^^^^^^
    Walk along and jump the gaps and jump the spikes on the ground. Grab the rock 
    guy on a block above the door and get the rock ability. Go in the door and 
    fight a squid. Suck the squids stars in and throw them back at him and when 
    he's gone suck him in and get the spark ability. From the bag the hamster will 
    appear, get on him and leave through the door. Walk over some pits with 
    disappearing blocks and jump a few large gaps. One of them has a tomato in it. 
    grab it if you need the health. At the end of this part go in the door. Jump 
    the gaps along this part and avoid the spike balls. When you get to the end 
    jump up. Move along and take care of a wall made up of blocks and head up. 
    Keep going and at the end of this part you have to fall down. Stand on one 
    of the disappearing blocks above the spike ball and fall down. Do this two 
    more times but at the very bottom is a spike bed. Quickly destroy the blocks 
    and make it to safety before you fall in. Now jump across some pillars that 
    have points and after them in the middle of the air is a door. Get rid of any 
    animal you have and float to it. Inside cross a gap with a spike ball in it 
    and suck in the 1-up in the ceiling. Jump past some more spike balls and a 
    cannon will fall from the ceiling. Suck the block from underneath it and it 
    falls down the pit. Pass a few more cannons and enemies and run into the 
    swordman guarding the finish door to take care of him and then go in it.  
    
    ^^^^^^^^^
    Door Two:
    ^^^^^^^^^
    Fall off the ledge you're on and suck the spine guy in and get his ability. 
    Move up the hill, crack the blocks at the top and go down the other side. 
    Watch out for the heads that fall from the sky at the top. Walk past all the 
    springs and cross the bridge with the enemy on it. Cross another bridge above 
    a star and go in the door a bit after. In the door you have to fight a ninja. 
    Suck in his darts and throw them back at him. When he's gone suck him in and 
    get the cutter ability. Get on the hamster who comes out of the bag and go 
    through the door. Now you're at a part that pushes you along. Stay near the 
    front of the screen and try and not fall behind. Traverse this and at the 
    end blast away the blocks and go in the finish door.
    
    ^^^^^^^^^^^
    Door Three:
    ^^^^^^^^^^^
    You start off with a choice of three doors. The top door gives you the owl so 
    go in it. Destroy the enemy inside the door and get on the owl and leave. In 
    the next part fly high in the sky. Fly over everything and try to avoid all 
    the enemies. On the far right side is the door, go in it. No you come to a 
    part with water so get rid of the owl. Jump the gaps with water and when you 
    have to, jump in the water. Let the hydro jets push you across the next part 
    and then jump out when you come to land. Take care of some fish that come 
    out of pipes and jump back into the water. Follow the passage down and let 
    the jets blow you to the end. Be sure to watch for the spikes and avoid them 
    by fighting the current. At the end go in the door. Now there's a part where 
    you have to climb up. Climb to the top, at the part with the spike balls watch 
    out that you don't jump on them when you try and move. Go in the finish door 
    at the top. There will be two enemies that come down and try and hit you when 
    you do so be careful. 
    
    ^^^^^^^^^^
    Door Four:
    ^^^^^^^^^^
    Walk forwards and jump on all the platforms and make it to the other side. 
    Fall down some slopes and jump some gaps till you come to a door on a tall 
    platform. Jump up and go in it. In here you have to fight a spike ball. Wait 
    until he throws his spikes at you and then suck them in and hit his exposed 
    body with them. He can't be injured when he has his spikes on. When he's gone 
    suck him in and get the spike ability, then get on the hamster who comes out 
    of the bag. Leave through the door. Now you come to a part where the wind blows 
    you across the area. Go with the wind and jump over everything that is harmful 
    and make it in the door on the right side. Inside the door you have to swim so 
    get rid of the hamster. Swim through the water and let the hydro jets push you 
    through the water. When you come to land jump out. The pipes push you into the 
    air. Float through this part and at the end let the final pipe push you to the 
    very top. Walk through this part and take all the enemies out. When you come to
     the part with the finish door suck the blocks away that are blocking in the 
    spike balls. When they can move freely walk under them and go in the door.
    
    ^^^^^^^^^^
    Door Five:
    ^^^^^^^^^^
    From above grab an electric guy and take his ability. Jump to the top and 
    pass some enemies. At the end break some blocks below you and fall down. Swim 
    through the water below and on the right side jump out. Jump past some more 
    electric guys and go in the left door. In this dark area grab the tomato, if 
    you need it, and then leave. Now go in the right door. In this next part the 
    screen move up. Stay near the top and don't fall behind or you'll die. Go up 
    with it and go in the first door you see. From the cloud you're on fall down. 
    Keep falling down and suck in the rock guy when you fall to some blocks. Get 
    the rock ability and use it and fall the rest of the way. Go in the finish 
    door at the bottom.
    
    ^^^^^^^^^^
    Boss Door:
    ^^^^^^^^^^
    In this door you have to beat a sun and a moon. This is probably the first 
    boss that will give you trouble. The sun gives you stars by raining and the 
    moon gives you stars by a meteor shower. Use each others starts against the 
    oposite one. Lastly, when they combine to do a eclipse stay in the shodowed 
    area to be safe. When they are both gone jump on the star. 
    
    **********************
    Level Six Cloudy Park:
    **********************
    
    ^^^^^^^^^
    Door One:
    ^^^^^^^^^
    Walk along and grab the umbrella in between what look like stairs made out of 
    blocks. Jump to the cloud and jump over the gap with the spike ball in it. 
    Jump a few more gaps and when you see the two santa men rolling on apples 
    notice that the second one is rolling on a tomato. Suck him off and get it. 
    Now jump the gaps with the wind that blows you into the sky. Be careful when 
    crossing the parts with the spike balls, move when they're in the sky not near 
    the cloud you are on. Go in the door at the end. Jump a few blocks and come to 
    maze like thing made out of clouds. Cross the bottom row of clouds and jump to 
    the platform at the other end. Jump some platforms with knights on them and 
    then cross a very long clound bridge and go in the door in the middle of the 
    air. Float to it. In this area rise up. Rise through everything and at the 
    very top clear the blocks away that conceal the finish door.
    
    ^^^^^^^^^
    Door Two:
    ^^^^^^^^^
    Move forwards and grab the penguin ahead and take his ability. Pass the 
    platforms with spike balls and then freeze the blocks above the 1-up to 
    get it. Next there is a group of enemies on blocks. Freeze them all and 
    knock them away. Now break the blocks that are blocking the door with your 
    ice. In this next part go down the slopes, but don't go up in the air by the 
    current coming out of the pipe. Float past it and in the door to the right. In 
    here a water current pushes you along. Go with the current through some spike 
    balls and at the other end is a door, go in it. Now you have to fight a block. 
    When it pounds the ground suck in the blocks and throw them back at him. When 
    he's gone suck him in and get the rock ability and get on the hamster who 
    comes out of the bag then leave. You are on the other side of the part with the
    pipes with air shooting out of them. Run right and go in the door. In here 
    jump over the two cannons and the bag and and go through the door on the right 
    side. The wind will be blowing you to the left now. Go with it and avoid the 
    spike balls, don't go in the first door you see, but the second one that is 
    the finish door. 
    
    ^^^^^^^^^^^
    Door Three:
    ^^^^^^^^^^^
    Run across a series of blocks that break away and break through the blocks 
    that contain a electric guy. Jump in the water further up and swim through it. 
    Jump out the other side and into some more water after then land. In here go 
    past some spike balls and on the other side jump out and go in the door to 
    the right. In this part wind blows you around a maze. You need to get to the 
    middle and through the door. Suck in the fire wheel that you encounter to the 
    right and blast through the blocks on the sides. In the middle throw it away 
    and suck the blocks in the get in the center, then go in the door. Go through 
    all the break-away blocks and regular blocks and make it to the bottom. At the 
    bottom is the finish door.
    
    ^^^^^^^^^^
    Door Four:
    ^^^^^^^^^^
    Move past the heads and jump over the cannon. Past them jump up the stairs. 
    Take out all the mummies and jump over another cannon on the other side. Jump 
    the gaps with spike balls in them and over another part with heads falling 
    from the sky and in the door. You have to fight a giant spike ball in here. 
    When it throws it spikes at you suck them in and throw them back at him. You 
    can only hit him when he has his spikes off and is defensless. When he's dead 
    suck him and and get the spike ability and get on the hamster that comes out of
     the bag. Leave through the door and make your way up the two inclinations. 
    The first one is in air. Avoid the spike balls and go in the door ahead. The 
    second is under water so get rid of the hamster. Swim through the spike balls 
    and through the door up above. In this room you are being blown upwards. Go 
    through all the blocks with your spikes if you still have them all the way 
    and at the top go in the finish door.
    
    ^^^^^^^^^^
    Door Five:
    ^^^^^^^^^^
    You start off in a giant cloud maze. Go through it and at the very top go 
    through the door. In the next part jump over some gaps while fight a strong 
    wind. Don't jump too high or you will be blown backwards. When you come to 
    some spike balls jump over them too and over some bridges made out of break 
    away blocks. On the far right side go in the door. Now you're in a cloud and 
    five doors appear above you. Go in the second one from your left and through 
    the finish door. 
    
    ^^^^^^^^^
    Door Six:
    ^^^^^^^^^
    At the start of this level you have to fight a squid. Throw back its stars and 
    when he's gone suck him in and get the electric ability. Go in the door that 
    appears now and get on the hamster in the next room. Exit this room. In this 
    next part the wind will blow you back and forth as you desend. When you get 
    past the spike balls near the bottom get rid of your hamster and go in the 
    water. Swim down and go in the door at the bottom. In this part swim through 
    the maze and find the door on the other end. Go in door and you are being 
    propelled in the air by a powerful wind. Let it blow you to the top and go 
    in the finish door to the right. 
    
    ^^^^^^^^^^
    Boss Door:
    ^^^^^^^^^^
    You are on a clound and you have to fight a eye that is on the cloud. When it 
    dissapears and you can suck in the ball it gives, do so and hit him with it. 
    When it desides to float in the air duck under it. Keep hitting it and when 
    all its lives are gone it turns into a cloud. All the attacks the cloud does 
    can be avoided by floating in the air. Like the eye on the ground you have to 
    suck in the balls that the cloud throws at you and throw them back at him. 
    When he's gone jump on the star.
    
    ************************
    Level Seven Dark Castle:
    ************************
    
    ^^^^^^^^^
    Door One:
    ^^^^^^^^^
    Walk across all the bridges and jump all the gaps and go in the door on the 
    other side. In this next part float up in between all the spikes and make it 
    to the top before the screen squishes you against them. Walk along and avoid 
    all the enemies the best you can. Go in the door at the end. In here you have 
    to fight a spike guy. Throw back the stars he creates by smashing into the wall
     and when he's gone go in the finish door above and suck him in if you want. 
    
    ^^^^^^^^^
    Door Two:
    ^^^^^^^^^
    After you've fallen from the sky and landed in the water, swim through it and 
    come out the other side. Avoid the falling spikes from the ceiling and go in 
    the door. In this part you get to choose a ability you want by sucking in the 
    right enemy. Pick one you like and exit through the next door. Go across the 
    gaps with spikes and in the top door. Battle the swordman and get on the 
    hamster in the bag when he's gone. Exit throught the door. Carry on avoiding 
    some more falling spikes. Don't stay on those funny looking blocks to long 
    or you will fall through to a pit. At the other end go through the door. In 
    here you have to fight a squid. Suck in the stars it throws at you and throw 
    them back at him. When he's gone suck him in and go through the finish door.
    
    ^^^^^^^^^^^
    Door Three:
    ^^^^^^^^^^^
    Make your way up the stairs with the heads that appear and down the other side.
     Jump the gap and land on the platform. Travel across some more gaps and stairs
     and on the other side go in the door. Now you're at a scrolling part. This 
    part isn't really that hard just take your time. Go in the door at the end. 
    In here you have to fight a snow man. Suck in the ice cubes he launches at you 
    and throw them back at him. When he's head suck him in and go in the finish 
    door.
    
    ^^^^^^^^^^
    Door Four:
    ^^^^^^^^^^
    This level is exactly the same a door one except backwards. There are harder 
    enemies and at the scrolling part there is blocks in your way. At the end you 
    have to fight a ninja. Throw his darts back at him. When he's gone do in the 
    finish door or suck him in first. 
    
    ^^^^^^^^^^
    Door Five:
    ^^^^^^^^^^
    This is pretty much door two reversed. There isn't that great of a fall and 
    it has moe spike balls in the water. At the end of this level you have to 
    beat a block. Suck in the rocks it creats by pounding the ground and throw 
    them back at him. When he's gone suck him in and go in the finish door.
    
    ^^^^^^^^^
    Door Six:
    ^^^^^^^^^
    This level is the oposite of door three. There is wind at the beginning part 
    and spike balls to watch out for. At the scrolling part there are harder 
    enemies to watch out for. At the end you fight a spike ball. Throw back its 
    spikes at him when he throws them at you. Hit him when he's defensless. When 
    he's gone suck him in and go in the finish door.
    
    ^^^^^^^^^^^
    Door Seven:
    ^^^^^^^^^^^
    Float up through all the enemies and through the spikes and in the door at the 
    top. In this darkened room make it to the other side and go in the door. Jump 
    up in between all the enemies and go in the door at the top. Go through the 
    next series of doors going up avoiding all the enemies and you'll come to an 
    umbrella you have to fight. Throw back its shoe when he launches it at you and 
    return it. When he's gone suck him in and go in the finish door. 
    
    ^^^^^^^^^^
    Boss Door:
    ^^^^^^^^^^
    In the start of this go down in the water and collect the health canester if 
    you need the health and up and in the door. Now you face King Dedede. He's 
    not that hard. Float over most of his attacks and when he makes a star throw 
    it back at him. He takes at least ten hits before he goes down. When he does 
    you either are at the end of the game or if you collected all the rainbow 
    peices you get to go to the final battle. 
    
    ^^^^^^^^^^^^^
    Final Battle:
    ^^^^^^^^^^^^^
    First collect all the rainbow pieces. See the section below on how to do that 
    and then come back here. When Dedede falls the darkness comes out of him and 
    flies away. The rainbow pieces forge into a sword for you and you take off 
    after the evil. The first form just reflect the energy back at him, this seems 
    like another game I've played. His second form is a bit tough. Knock the 
    little balls he lets out back into him for massive damage and then avoid his 
    attacks. Watch what he is doing and avoifd the best as possible. It isn't 
    that hard if you stay calm. When he starts to repeat his pattern keep knocking 
    the balls into him and he's done for. Kirby falls back down and wins.
    
    <>---------------------------------------------------------------------------<>
    ||                          RAINBOW PIECE LOCATIONS                          ||
    <>---------------------------------------------------------------------------<>
    
    ^^^^^^^^^^
    Peice One:
    ^^^^^^^^^^
    Location: Grass Land
    Door: 3
    
    Have the umbrella ability and traverse the level. You will encounter it no 
    doubt. break the blocks with the unbrella below it and grab the peice.
    
    ^^^^^^^^^^
    Piece Two:
    ^^^^^^^^^^
    Location: Big Forest
    Door: 2
    
    Start this level with the spike ability. Go down and in the door below. 
    Break the blocks and grab the piece.
    
    ^^^^^^^^^^^^
    Piece Three:
    ^^^^^^^^^^^^
    Location: Ripple Field
    Door: 3
    
    Make sure you have the fish and enter this door. Go in the second door 
    of this level and into the part with the currents pushing you. Swim against 
    the one that is so strong that kirby can't do it alone but with the fish he 
     can and go in the door. In the dark part jump out of the water and in the 
    hidden door in the air. You need the stone ability to break the blocks away 
    to get the piece.
    
    ^^^^^^^^^^^
    Piece Four:
    ^^^^^^^^^^^
    Location: Iceberg
    Door: 4
    
    You need the fish and fire ability for this. Get past the scrolling part and 
    go into the door. Fall down a gap in the way and destroy some ice blocks. Fall 
    in the water, swim down past the enemies and get to the blocks below. Throw out
     your fire and suck in the some of the blocks. But get you fire back you need 
    it. Repeat until you can go below. In the door fight the current and enter 
    the next door. Burn away the blocks and get the piece.
     
    ^^^^^^^^^^^
    Piece Five:
    ^^^^^^^^^^^
    Location: Red Canyon
    Door: 5
    
    At the start of this level grab one of the spark men and take the electric 
    ability. Get to the end of this part and go in the door. Get to the top 
    of the scrolling part and go in the very top door. Inside destroy the blocks 
    with the spark and get the piece.
    
    ^^^^^^^^^^
    Piece Six:
    ^^^^^^^^^^
    Location: Cloudy Park
    Door: 2
    
    Get the fish to start this level. Grab a penguin and get the ice ability. 
    Go in the door at the end and in the middle pool of water in the next part. 
    Swim against the current to the left and defeat the boss in the door. Get his 
    ability and leave. Go back in the pool of water now to your left and this time
     don't fight the current and fight the block. Get the hamster but keep the 
    spark ability from before. Go in the door and leave this area. In the next area
     use the sparks to knock the cannons down the cliff and get the owl. Leave and 
    fight the current to the right and go in the door. beat the ninja and get his 
    cutter ability. Now go left and enter the first door you see. break the blocks 
    and grab the piece.
    
    ^^^^^^^^^^^^
    Piece Seven:
    ^^^^^^^^^^^^
    Location: Dark Castle
    Door: 7
    
    When you come to the part with all the enemies in cages go up and destroy 
    the left set of blocks with fire and enter the door. Now keep going but with 
    stone, then spike, then ice and finally cutter. When you enter the last door 
    the piece is waiting for you.
    
    <>---------------------------------------------------------------------------<>
    ||                         LEGAL/CONTACT/CREDITS                             ||
    <>---------------------------------------------------------------------------<>
    
    This Faq\Walkthrough is Copyright 2006-2007 by: Nathan Kroeger (Mortortex)
    
    KIRBY'S DREAM LAND 2 Copyright 1995 by Nintendo, All rights reserved. KIRBY'S 
    DREAM LAND 2 and all character names are all registered trademark of Nintendo. 
    
    Sites KIRBY'S DREAM LAND 2 FAQ\WALKTHROUGH is allowed:
    -Gamefaqs.com
    -Neoseeker.com
    -1up.com
    -Supercheats.com
    -Honestgamer.com
    
    This Faq\Walkthrough is for personal use only. It should only appear on sites 
    that I have allowed (see above). Any other sites or places with this 
    Faq\Walkthrough on it, claiming it is theirs or not on my list, is plagiarizing
    it. Please report it to me. Do not reproduce this guide in part or in whole 
    without my consent or it is in violation of the copyright.
    
    If you wish to contact me because: spelling mistakes, comment, question, want
    to add something--will credit, or I made a mistake, here is my E-mail address:
    mrchuckles_6666@hotmail.com
    
    Credits go to: Nintendo for making the game, me for writing this 
    Faq\Walkthrough, sites for posting this Faq\Walkthrough and my system for 
    playing it.
    
    If you like this Faq\Walkthrough, be sure to check out my others:
    -CONTRA: SHATTERED SOLDIER FAQ\WALKTHROUGH for Playstation 2
    -MARIO'S TIME MACHINE FAQ\WAlKTHROUGH for Super Nintendo
    -MEGA MAN X FAQ\WALKTHROUGH for Super Nintendo
    -OPERATION C FAQ\WALKTHROUGH for Gameboy
    -MARBLE MADNESS FAQ\WALKTHROUGH for Nintendo Entertainment System
    -MORTAL KOMBAT: DEADLY ALLIANCE FAQ\MOVE LIST for Playstation 2
    -MORTAL KOMBAT: DECEPTION FAQ\MOVE LIST for Playstation 2
    
    Also, check out some of my in-depth Faqs:
    -TUROK 2: SEEDS OF EVIL ENEMY FAQ for Nintendo 64
    -MORTAL KOMBAT: DEADLY ALLIANCE CYRAX FAQ for PLaystation 2
    -THE ULTIMATE DOOM NIGHTMARE WALKTHROUGH for PC
    
    All my in-depth Faqs and Faq\Walkthroughs can be found on the sites listed 
    above under the name Mortortex.
    
    Bye, bye for now.
    
    

    FAQ Display Options: Printable Version