Super Mario Galaxy
(Nintendo Wii)
Walkthrough/FAQ
Author: WishingTikal
Contact: wishingtikal[at]gmail[dot]com    
http://www.youtube.com/WishingTikal       


Table of Contents

Introduction
Game Basics
F.A.Q.
Walkthrough
Gateaway Galaxy
Terrace: Good  Egg Galaxy, Honeyhive  Galaxy,   Loopdeeloop  Galaxy, Flipswitch
Galaxy, 
Bowser Jr.'s Robot Reactor
Fountain:  Space  Junk  Galaxy,  Battlerock   Galaxy,  Rolling   Green  Galaxy,
Hurry-Scurry Galaxy, Bowser's Star Reactor
Kitchen: Beach Bowl  Galaxy, Ghostly  Galaxy, Bubble  Breeze Galaxy,  Buoy Base
Galaxy, Bowser Jr.'s Airship Armada
Bedroom: Gusty Garden Galaxy, Freezeflame Galaxy, Dusty Dune Galaxy, Honeyclimb
Galaxy, Bowser's Dark Matter Plant
Engine: Gold Leaf Galaxy, Sea Slide Galaxy, 
Toy Time Galaxy, Bonefin Galaxy, 
Bowser Jr.'s Lava Reactor
Garden: Deep Dark Galaxy, 
Dreadnought Galaxy, Molty Molten Galaxy, Matter Splatter Galaxy
Observatory: Sweet Sweet Galaxy,  Sling Pod Galaxy, Drip  Drop Galaxy, Bigmouth
Galaxy, Sand Spiral  Galaxy,  Snowcap Galaxy,  Boo's Boneyard  Galaxy,  Rolling
Gizmo Galaxy, Loopdeeswoop Galaxy, Bubble Blast Galaxy
Bowser's Galaxy Reactor

Disclaimer	



1. Introduction

Super Mario Galaxy is  Nintendo's newest  Mario Wii platformer,  a mixt of past
and recent Mario games.  This time around,  our favorite plumber  is on a quest
around space to retrieve Power Stars and save princess Peach... once again. New
characters,  new  gameplay  elements,  new   controls...  Can you  get all  121
Stars?


2. Game Basics


Controls

On Ground

Move : Control Stick
Jump : A
Spin : Shake the Wiimote
Crouch : Z
Spin Jump : Jump (A) + Spin (Shake Wiimote)
Triple Jump : Press  A three times,  one jump after  the other.  The third jump
will be higher.
Backward Somersault : Crouch (Hold down Z) + Jump (A)
Wall Jump : Jump  towards a wall,  then press A  as you hit the  wall to bounce
back and A against on the opposite wall.
Side Somersault : While running in one direction, hold the control stick in the
opposite direction and then press A.
Long Jump : While running, press Z, then A to jump farther.
Ground Pound : Jump (A) + Pound (Z)

In Water

Dive : Z
Swim : A (Hold  down  A to swim  to swim  faster.  Shake Wiimote  to swim  even
faster)
Move : Control Stick


Transformations

Rainbow Mario
(with Rainbow Star)
Will temporarily give you invincibility.

Bee Mario
(with Bee Mushroom)
Press A repetitively to fly up.
You can walk on honeycomb walls, clouds and flowers.

Boo Mario
(with Boo Mushroom)
Press A repeatedly to fly up.
Shake the Wiimote to turn transparent.

Ice Mario
(with Ice Flower)
You can walk on water and jump between waterfalls.

Fire Mario
(with Fire Flower)
Shake the Wiimote to throw fireballs.

Spring Mario
(with Spring Mushroom)
Press A at the right time when you hit the ground to bounce higher.
Wall jump will be automatic.


Objects

Launch Star/ Sling Star
Shake the  Wiimote into  a Launch  Star   or Sling  Star to catapult  yourself.
Sometimes you may need to use a Spin Jump to reach one or the other.

Pull Star
Aim at the Pull Star with the Wiimote and press A to draw yourself to it. Press
Z or spin to detach yourself from it. You can move between Pull Stars.

Sproutle Vine
Shake the Wiimote  next  to a vine sprout  to make  it grow.  Keep shaking  the
Wiimote to move along the growing vine until you reach the end.

Bolt
If you find a bolt, spin on top of it and see what happens.

Bubble
To move a bubble  around, hold down  A in the desired  direction  (pointing the
Wiimote from the opposite direction). Press Z to get off the bubble.

Sling Pod
Press and hold A to grab and  pull the Sling Pod, then  release A to fly off in
the opposite direction.


Items

? Block: Jump and hit from below to release coins or Star Bits

? Coin: Grab it and see...

Coin: Restores health. 50 earns you an Extra Life.

Shell: Grab  one underwater  o swim  faster. On  the land, use  it to throw  at
enemies and chests by spinning.

1-Up Mushroom: Earns you an Extra Life.

Life Mushroom: Gets you twice the amount of health you normally have.

Star Bit:  Collect 50  to get  an Extra  Life. Press  Z to shoot  Star  Bits at
enemies or feed hungry Lumas.

Star Chip: Collect 5 to restore a Launch Star (yellow) or Pull Stars (blue).



3. Frequently Asked Questions

: What are all the different types of stars?
A: Power Star, Grand Star, Green Power Star, Red Power Star.

: I got all stars in one galaxy and it doesn't mark as complete!
A: Most big galaxies have one secret star,  the comet star, the Luigi star, and
the Purple Coins star. It won't be complete until you get all of that, and most
of that can only be gotten later in the game.

: I seem to be missing some stars!
A: There are a lot of  secret stars in Mario  Galaxy. Don't  forget to re-visit
past galaxies for secret stars  (marked as ? next to a  previous star you got),
and stars earned from beating a level when a comet enters in orbit. Luigi (once
you free him) will also help you find stars.  Don't forget to pick up your mail
so you receive his letters.  Also make sure you didn't  miss to feed any hungry
Luma around the observatories.

: What do you get for beating the game? For getting all 120 stars?
A: The purple coins  challenge will be available  after you  beat the game, and
getting all stars unlock Luigi as a playable character.



4. Walkthrough

Introduction
Castle Gardens

Get a hold on  the controls  and follow the  path to the  town square,  where a
nifty festival  is being held.  After the  little cinematic,  head over  to the
castle, leaving the destroyed village behind, for another cinematic. 




Gateway Galaxy
Grand Star Rescue 

Mario will then find himself on another  planet, awaken by a cute funny-looking
bunny (aww I want one!). Follow  it around and press A  to jump, as instructed.
More  bunnies    will   show   up    and  propose    to   play    hide-and-seek
(hide-and-squeeeze). Familiarize yourself  with your new surroundings to start.
You can walk around the planet in any directions  without falling thanks to the
gravity. To jump higher,  press Z + A, or  you can also jump  farther if you do
this while  running.  Point at  the Star  Bits on  the little  houses  with the
Wiimote to collect them.  Now to find the  three bunnies, there's  one inside a
crater, one hidden in tall grass, and the  last one is just hopping around. Run
after them in  circles to catch  them, they  seem to slow  down after  a while.
You'll then be  ready to meet  with Rosalina,  waiting for  you atop the  stone
structure.

A new power, the spin, will be available  to you. Use it (shake the Wiimote) to
smash the crystals and reveal a Launch Star.  Spinning into one launches you to
a different planet. Do this to reach the next planet, where you'll need to find
five Star Chips to restore  the Launch Star. Walk around  the planet, watch out
for the holes,  and  collect the  Star Chips,  laying  around  or stuck  inside
breakable  crystals.  You can  also collect  an Extra  Life  atop a stone  that
requires the Z +  A jump. When you're  done, take  the Launch Star  to the next
planet. Talk to the  star held prisoner  first, then defeat  all the enemies by
spinning and then running into  them or jumping on top  of their head. The last
one will release a key to free the luma.  Now use the Sling Star to reach a new
planet.

Here, find the giant  Goomba and spin next  to the red crystal  thing while the
Goomba is close by to knock  him off. Spin attack him  while he's lying flat on
his head to release the key  to free the second luma.  Pick up coins to restore
health if you  need. Now  head over  to it and drop  down in  the pipe to  find
yourself inside  the planet. Your  newset task is  to rescue the  Grand Star by
stopping the machine holding it. To do so,  walk on all flipswitches across the
room to turn them blue.  In addition to  the middle ones surrounding  the Grand
Star, there are  four more around  the room. Walk  around in all  directions to
find them. Once you've freed the Grand Star, go pick it up to be brought to the
Observatory Grounds. From this  place, which acts as a  hub, you can access all
other worlds. Rosalina will explain the quest, and off you go.

Enter the Terrace and point  the Wiimote at the Pull Star.  Select the Good Egg
Galaxy.


Terrace 

Good Egg Galaxy
Dino Piranha 

Start by heading down the orange  bridge on the left,  following it to the very
top. Talk to the luma  to get a Launch Star  that will send  you to a weird egg
shaped planet. Collect  the five Star Chips  scattered around  it to make a new
Launch Star appear. Watch out for the rocks  rolling around, and also, the grey
parts will make you  walk slower. Press  C to move the camera  and get a better
view of where  the Star  Chips are.  The Launch  Star will send  you to  a bean
shaped piece of planet. Collect the ? Coin to get an Extra Life and spin attack
the piranha plant to make a vine appear.  Spin while on it to reach a new part.
Avoid the boulders and make  your way to the top, where  a purple piranha plant
awaits. Spin attack one of  the small green plants nearby,  towards the piranha
plant, to hit it in the face. Use the new vine to reach yet another bean shaped
area. Climb to the top of the structure  and spin to smash the crystal. Use the
Launch Star to get  to the first  boss. This one  is quite simple  fortunately,
simply spin attack the tip of its tail to free it of its egg shell, then repeat
the process two more times to defeat it.  Running in circles around it to reach
its tail will allow  you to escape  its attacks  (don't run straight  or you'll
never get it; make short  cuts). Really  not very difficult.  Pick up the Power
Star after the fight.

Now follow the instructions back at the  Observatory and shoot Star Bits at the
Luma with B. Re-select the galaxy and choose the second level.


A Snack of Cosmic Proportions

You'll need 100 Star Bits to  complete this level, so  might as well start now.
Walk in the flower patches to get some, and spin around the grass for more. You
can collect  tons of them  if you head  down to  the other side  of the  planet
piece. Aim at the trees with the Wiimote  to collect them and look in the grass
here too. When you're  done pick up a fair  number, return to  the top part and
head down the bridge at the  right. Follow it to the end  and talk to the luma.
Point at the blue  stars to grab  them and reach  the Launch Star.  In the next
area, you can get more Star Bits by spinning  next to the plants and destroying
the spikey flowers. Goombas also drop Star Bits when you defeat them. Smash the
crystal holding the Launch Star when you're done to reach a round planet. Smash
the crystals around it to get  more Star Bits and free  the Launch Star. Use it
to reach a familiar  looking egg.  Talk to the luma  here and feed  him the 100
Star Bits you've been picking up by shooting them at him (B Button). He'll then
transform into a Launch Star which you can use to reach a new planet. Go around
it and start climbing. Spin  at the green plants to hit  the spikey flowers and
clear the path. Jump between the two walls with the Extra Life to reach the top
where a Launch Star awaits. This one will  launch you to a capsule. Look around
it for a crystal that hides a hole. Jump down the hole to find yourself inside.
All you need to know is that  the red walls will lift  you up and the blue ones
down. With that  in mind, work your  way to the  top (watch out  for the moving
blocks). The Launch Star will send you to  the last area. Collect the five Star
Chips around the star structure (don't worry about falling, you can walk around
it), then use the Pull Stars by pointing  the Wiimote at them. What you need to
do to get the Power Star in  the middle is to moving from  a star to the other,
diagonally. Grab the star in  the opposite direction that  will get you towards
the Power Star, collecting it along the way.

You now have enough  Power Stars  to access a new  galaxy, or go  for the third
level of this one.


King Kaliente's Battle Fleet

To reach the Launch  Star atop the house  (your destination),  head down to the
bottom part  of the planet  and down  the orange  pipe. Walk  on the walls  and
collect the ? Coin.  Picking up all the  musical notes will  fetch you an Extra
Life. The pipe on the  ceiling will land  you on the rooftop  where you can use
the Launch Star to reach an oasis planet. Free the purple Toad from the crystal
first, to get a hint on what to do next.  Spinning next to the coconut (towards
the spiky plants) will destroy  them. The biggest one  will reveal a Sling Star
to get to another part  of the oasis. This  time, repeat the  same process, but
shooting the coconut into the  spikey cactus enemy. Jump  on its head to finish
it off and use the Launch Star  to land on a small meteor.  Go down the pipe on
the other side to get inside  and collect the ? Coin.  Pick up the rainbow star
to turn into Rainbow Mario and crush all these enemies! Back on the meteor, use
the Launch Star to reach a bigger one. Walk around a bit to collect coins, then
head to the opposite side (the top), jumping  over the electric field. Climb to
the top of the structure in the center,  avoiding the bullets and many enemies,
and smash the crystal to use the Launch  Star. Once on the ship, free the green
Toad to get a hint if you need. To defeat  the enemies shooting at you from the
other side, wait for them to  shoot a green ball and spin  right before it hits
you to send it back to them (avoid the fire balls though). The bridge will drop
once you destroy both. Cross  it and smash the wooden  crate on the edge of the
ship to find a Life Mushroom. Climb up to  the right and use the Launch Star to
reach the last  area, where  King Kaliente  is awaiting.  Walk  to the top  and
prepare for the  boss battle. This  is another easy  one. When Kaliente  shoots
fire balls, avoid them. When  he shoots the green one,  spin to send it back at
him, then he will send it back.  Send it back once more  to hit him. Repeat two
more times, sending the green ball back  at him every time. He'll shoot faster,
and you'll need to watch out for the ice enemies, but otherwise it's a piece of
cake. Collect the Power Star after the fight.

You can now select the Honeyhive Galaxy.

Luigi on the Roof

(Note: Don't worry about this until later in the game). 
After getting Luigi's letter, re-enter the first level and head down the orange
pipe on the other side of the planetoid  you start on. Walk across the walls to
reach the pipe on the  ceiling and go through  it. You'll find  yourself on the
house's rooftop, where Luigi is. Talk to him to receive the Power Star.




Honeyhive Galaxy
Bee Mario Takes Flight 

Start by  heading  up the hill  on the  right  and collect  the  ? Coin  in the
fountain. Go pick  up the Bee Mushroom  that just  appeared below  to transform
into Bee Mario. Hold A to fly up the cliffs,  but make sure not to touch water.
Jump down the tree stump at  the end to slide down a slope  leading to a higher
wall. Jump, then hold A to fly above it.  Use the Launch Star at the end of the
path to reach a  pond. Get to one  of the giant  flower's stem and  spin to get
atop the flower.  Climb up to  the tallest  flower and use  the Launch  Star by
flying up to it first, then spinning as usual. You'll now reach up to the hive.
Work you way to  the very top  by climbing  on the walls  covered in honey  and
defeat the piranha plant  to make a vine  appear. Now see the  bee queen? Well,
fly to her using the flowers  and climb onto her! You  can walk around her soft
gentle body  (I just had  to say that)  to collect  the five  Star Chips.  Once
that's done, fly  to the Launch  Star behind  her to launch  yourself  atop the
tallest tree of the planet. Talk to the Toad here to receive the Power Star.



Trouble on the Tower

Head over to the right and do a ground pound (A+Z) on the stone next to the bee
to reveal a vine. Doing so on other stones will get you Star Bits. Use the vine
to reach a higher  part of the level.  Ground pound  the stone to  the right to
reveal a spring, leading to a Launch Star. Perform a ground pound on the spring
to be launched  into the Star  and land on  another part.  Climb up to  the red
switch and ground pound it to make a bridge  appear. Cross and ground pound the
wooden switch to  make part of the  wall fall down.  Now climb up  and use wall
jumping to get to the top. Start by jumping against the left wall, then press A
as you touch the wall to bounce  back on the opposite  wall, and thus reach the
top. Repeat the same  with the wooden walls  at the end of the  stream to reach
another Launch Star. You'll  be sent to a hat shaped area  with Piranha Plants.
Walk to the bottom part of the area and  jump down to land back on the platform
right beneath  it. Walk down  to the bottom  here too and  get into the  Launch
Star. Pick up the ? Coin on the next planet piece to collect a rainbow star and
get invisibility. Strike down all the Piranha  Plants around, then drop down in
the tree strump in the middle  to fall down to a lower  part of the level. Work
your way to the left and get  the Life Mushroom below.  Climb back up using the
spring on the right  and jump between the  two walls to go up.  Go left then to
ground pound the red switch and activate the mill. Get atop the tower using the
platforms to meet up with the  infamous Mandibug. To defeat  it (or them), jump
on top of it and ground pound  the small beetle on the  big one's back. It will
then become  red and start  moving faster.  Ground  pound this  one as well  to
dispose of it. Collect your well-earned Power Star.



Big Bad Bugaboom

Watch out as now  there's Mandibugs  everywhere.  You can  destroy them  with a
ground pound.  Head over  to the right  at the start  of the  level, where  the
fountain is, and get caught into a bubble  shot by the cannon to be launched to
a higher platform. Pick  up the Life Mushroom  on the left,  then jump down and
grab the Bee Mushroom on the  lillypad to transform. Climb  up the pole, or use
the pipe, to go back to the lower area. Fly up to the pathway into the rockface
(where the little waterfall  is, the same  path from the first  level) and talk
with the bee  queen.  Use the  Launch Star  to reach  a small  platform  with a
flower. Use its  stem to get  a lift up, then  hold A to  fly over to  the next
platform. Repeat the  same and get to the  tree where the biggest  Mandibug yet
awaits, for another boss battle. For the first phase, he will be running around
the tree. You can avoid him by standing on the edge of the platform. Simply fly
up and land  on his  back. Ground  pound  it once.  For the  second phase,  the
Mandibug will fly around. Use  the flower stems to fly  up to the tree and grip
the honey on its trunk.  From there, try  to land on the bug's  back and ground
pound it once more. The last phase is the  same, but the Mandibug will turn red
and will move faster, in addition to being  harder to land on. Simply time your
landing right  and ground pound  it for once  and for last.  Collect the  Power
Star.


Luigi in the Honeyhive Kingdom

To find Luigi in  Honeyhive Galaxy,  you'll need  to climb up the  cliff on the
left at the beginning. There are several ways to do it. Either choose the first
level, turn into Bee  Mario, and fly up  the waterfall up to  the tunnel above.
From the edge of the tunnel, fly left to reach the area up the cliff. Or choose
the second level and ground pound the rock at the beginning to use the Sproutle
Vine. It'll get you to the upper area. Climb up to the ledge above. Luigi is up
the tree on the  right. Fly up to  him or shoot  a Star Bit at him  to make him
fall off. He'll give you the Power Star.




Loopdeeloop Galaxy
Surfing 101 

This level is actually  a very basic racing  mini-game. Talk  to the penguin to
start, who'll explain how it works. Hold down A to advance, tilt the Wiimote to
the left to go left, and tilt the Wiimote to the right to go... right (duh). To
win the Power Star, simply finish the race within 1:30, which is pretty easy to
do if you let go of A to slow down in turns. It can be quite hard to get a hang
on the controls but really nothing overly difficult.




Flipswitch Galaxy
Painting the Planet Yellow 

Another fairly simple level  but this one requires more  thinking. The floor is
made entirely of blue tiles,  which turn yellow upon stepping  on them. The way
you just to go is important,  and how you  progress from the  first tile to the
last, as they will turn back  to blue if you step a second  time on them. Start
by turning  the starting  flipswitch  to  yellow,  then  head down.  Go  around
following the path,  then jump on the red  moving platform to  go over the gap.
Step on the tile as you get off the platform,  then continue up and step on all
the flipswitches here  while avoiding the  obstacles. Go for  the last side the
same way you did before, jump on the red  platform to avoid being hit by it and
step on the last flipswitch. Once they're all yellow and turn green, go collect
your Power Star.




Bowser Jr.'s Robot Reactor
Megaleg's Moon 

Before getting  to the boss  itself,  run around  the first  planet and  find a
cannon. Wait for  it to launch a  bullet and make  sure it sees  you and starts
following you around.  Don't let it catch  you though, run in  direction of one
these domes  and get behind  it before  the bullet  crashes  into the dome  and
breaks it. One of them  contains a Launch  Star which will get  you to Megaleg.
You'll see how easy this boss actually is. Run around a bit and wait for him to
drop his foot on the ground next to you.  You'll see arrows on it, pointing up.
You know what this means, climb up on his  leg, avoiding the bullets, and climb
up and over the obstacles until you reach  the top of this giant. Make sure one
of the bullets  is following  you and jump   in direction  of  the cage  in the
middle. The bullet should crush it down upon collision. Once that's done, a new
fence will appear around the cage. Get another bullet to crash into it to break
a piece of it. Just run around the cannons to get bullets to follow you. Either
smash down all the pieces of the fence,  or try to get the bullet to follow you
through the hole in the fence and jump above  the cage to have the bullet break
it and free the Grand Star.

The Fountain is now available with more new galaxies.


Fountain 

Space Junk Galaxy
Pull Star Path 

Aim at the Pull  Star to grab  onto it, then  give a push  with the Wiimote  in
direction of the cylinder to  land on it. Use the Pull  Stars on the other side
to cross and repeat the same process to land on the sphere. Jump from sphere to
sphere to collect  the five Star  Chips and repair  the Launch Star.  Use it to
reach a rocket. Go to the tip  of it and the camera view  will change, allowing
you to see more Pull Stars in spheres. Aim  to them and then release to land on
the spheres. Use  the following  Pull Stars and  navigate your way  through the
meteors to reach a structure  with many enemies. Climb  around it to get to the
top and break all the crystals with the spin attack to free all the Toads. Then
jump on the Starshroom and head to the top  to use the Sling Star. For the next
part, you'll need to collect  all five pieces of the Power  Star to put it back
together. Just walk  forward and the path  will appear as you  advance. Try all
the different paths  to pick up  all the pieces  and head back to  the platform
once you've got 'em all to collect your Power Star.



Kamella's Airship Attack

Jump on the Starshrooms to reach the Launch  Star and use it to fly over to the
first ship. Flip the switch by spinning  into it and the bridge ahead will fall
down. Following the bunny's advice across the bridge, jump to the left and then
spin while in the air to land farther and collect the Extra Life. Go back right
and get on top of the higher stone with  a wooden crate. Jump and spin to reach
the Launch Star and land on  the second ship. If you're  wondering how to reach
the ? block above, perform  a Z+A high jump,  then spin to hit  it. To open the
treasure chests on the deck, pick up a turtle shell and spin next to the chests
to open them. Climb up the  stairs with a shell, avoid  Kamikoopa's attacks and
break open the chest behind her. Use the Launch Star inside to get to the third
ship. Jump down and free the two Toads from  the crystals to get hints. Jump on
the Koopas in the middle to make them get  inside their shell, then jump on the
shell a second time  to pick it up. The  right chest contains  a Life Mushroom,
and the second one a  red shell. The red  shell will act as  a missile when you
spin next to it and will hit the first Octopus. For the remaining Octopus, just
use a regular green shell from  the Koopas and aim at  it to get it. The bridge
will come down after you defeat both. Use  the Launch Star inside the last ship
to get to the boss.  Kamella will  shoot fireballs  at you, and  shells that'll
spin around on the ground.  Jump on the  shells to pick them  up while avoiding
the shots, then spin while facing Kamella  to throw the shell at her. Do this a
second time and two Kamikoopas  will join her. Things  will become more chaotic
as you try to avoid the blows, but the process  is the same. You can defeat the
two Kamikoopas first if you prefer, then Kamella, or just aim for Kamella right
away. The final blow will fetch you the Power Star.



Tarantox's Tangled Web

From the second Starshroom, use the Pull  Star to get on the cylinder, then the
other Pull Stars  on the other side  to reach a  planet made of  glass, or ice.
Look around it to find a hole leading beneath (I know there's a Luma asking!for
Star Bits, but that's for another  Star, ignore him for  now). Once underneath,
look around to find  a Launch Star. Use  it to break through  the glass/ice and
get launched to a path with a couple of spiders. At the end of the path, a Toad
stuck in a weird plant will ask will help.  Grab the plant with the Wiimote and
pull... then release to let  it go. Now jump yourself  on the plant and pull in
the direction you want to go to get hurled  there. Aim for the next plant, then
aim for  the rocket.  Smash  down  the crystal   on the  rocket  to get  a Life
Mushroom, then head for the tip of the rocket and use the sticky plant again to
get to a block with some spiders  and another weird plant.  Now aim for the big
planet ahead to  break it open  and reveal  a giant spider  web... and  a giant
cocoon. Free the Toad on the  right first, then grab the  little ball of cobweb
and pull it towards the cocoon to break  it open and reveal Tarantox. To defeat
this boss, all  you need to  do is to get  behind it and  pull the sticky  ball
right in its back. You don't  need to do that with the  green dots on the sides
of its body, it only stops the poison Tarantox  is spitting. You can also shoot
in its face when it's about to spit to stop  its movement so you can get to its
back. Otherwise, just shoot it in the back (or butt, depending how you see it).
Once you do this, Tarantox  will get on its back and reveal  its stomach. Shoot
yourself into the three red  dots. The boss will then  get back on its feet and
the process will start over, but it'll be spitting more poison. Just repeat the
same thing over again (shoot the back, then  the three red dots) to defeat this
boss. The Power Star will then appear in  the center, shoot yourself right into
it using the web.



(secret star)
Yoshi's Unexpected Appearance 

After you complete the third level, re-enter it to gain a second Star. Remember
the hungry Luma? Make your way over to the glass/ice planet and feed it 50 Star
Bits. If you need Star Bits,  go inside the planet by  the hole and look around
the grass, break some crystals  and spin in the middle  of stones to get enough
Star Bits. The luma  will turn into a Launch  Star after you  feed it. Use that
Launch Star to reach  a planet shaped  like Yoshi's  head. Defeat  every single
Goomba on this planet to make  the Power Star appear.  It's easier here to jump
on their heads to defeat them than to use the Spin.




Battlerock Galaxy
Battlerock Barrage 

Start by collecting all five Star Chips around the metal platforms to make Pull
Stars appear. You can walk all around the platforms, so also look under them to
find the Star Chips. Grab the second Pull  Star to get into the Launch Star and
land on another metal platform.  Jump on the little purple  spring to bounce up
to another platform above. Get on top of the blue bolt and spin to activate the
platform. You'll now have to avoid many  obstacles as the platform move over to
the right. Simply  walk around the  platform depending  on the obstacles.  If a
barrier blocks the top, head over to the underside of the platform to avoid it.
If barriers blocks  the top and  bottom, stand on  the side of the  platform to
avoid them. You'll then  reach the Power  Star held inside a  cage. Jump on the
platform to the  right to spot some  bullets and  more cages. Have  the bullets
follow you around to break the cages and  do the same with the cage holding the
Power Star.



Breaking into the Battlerock

Pick up a bomb at the start and spin to throw it at the cage holding the Launch
Star to blow it  open. Use it  to reach the  next part.  There's a hungry  Luma
asking for Star Bits, here but keep that for later. Pick up a bomb from the tip
of the green sphere and throw it at the cage holding the Luma at the tip of the
red sphere. Talk to him after  freeing him to make a Sling  Star appear. Use it
to reach the Launch  Star above and get  to a metal platform.  Break the wooden
crate underneath to  nab an Extra Life,  then use the Pull Stars  and naviguate
your way through the mines.  Try to grab the Life Mushroom  in the middle, then
head for the Launch  Star in the  top-right corner.  It will send  you inside a
rocket. Head down the pipe on the side to  end up in anothe room with a cage in
the center. Spin attack one of the walking bombs around the room to stop it and
pick it up. Throw  it at the cage  to blow it and  use the cannon  to smash the
crystal floating  above. After two  hits, a Launch  Star will be  revealed. Get
back inside the cannon  to reach the Launch  Star and use it  to reach the next
area. Here, pick  up a bomb  and make your  way to the tip  to throw it  at the
cage. Just watch out for the electric fields  moving around. Jump into the hole
to get inside the cannon  and aim for the  Power Star in the  middle of all the
moving platforms.



(secret star)
Battlerock's Garbage Dump 

Re-enter the second  level to gain a second  Star. You'll need  30 Star Bits to
get the second Star in the level, so pick them up at the beginning before going
any further. There are  some underneath  the first metal platform  and also the
third one, and the rest inside cages that  you can blow up with bombs. Once you
have 30 or more Star Bits,  blow open the cage with the  Launch Star and use it
to reach the next area.  If you didn't get  enough Star Bits  at the beginning,
you can always pick up a bomb on the tip of the green sphere and use it to blow
up the cage contianing the rainbow star.  Once you turn invincible, destroy all
enemies to get more  than enough  Star Bits. Now  feed the hungry  Luma 30 Star
Bits and a new platnet will appear. Use the Launch Star to get to it and you'll
get the task of getting rid of all the garbage.  You only have a few seconds to
do it, so  just make  sure to  throw the  boms in  a way that  you can  blow up
several pieces of junk at the same time.  If you can blow up three or more with
the same bomb by aiming for the yellow spots on the ground, you're sure to make
it. You'll be rewarded with a Power Star.



Topmaniac and the Topman Tribe

Ignore the moles and use the  Pull Stars on the last platform  to reach another
one. Get in the Sling Star above the robot enemy to get to yet another platform
that will bring  you to  a Launch Star.  In th next  area, jump  on the  moving
pillar to find  a Life Mushroom.  Then to  free the Luma  held prisoner  in the
center, spin next to the spinning  top to send it spinning  into the cage. Once
the Luma is free, use the Launch Star to get to the next part. Break the wooden
crates here to reveal a pipe. Go down that  pipe to end up in a room with a big
arrow. Stand next to it and spin to reverse  it. The gravity will also reverse.
Make your way to the right  to find another arrow at the  end of the path. Spin
it to reverse gravity  and find yourself  on the ceiling. Make  your way to the
left, then go up and  right. Go down the  pipe to end up in  a new room. Simply
jump on the purple enemy in the center to  bounce up to a Sling Star and use it
to reach  the next  room. Spin  next  to the  spinning  tops here  towards  the
electric field to  deactivate it.  Do it twice to  clear the way,  then use the
Launch Star to reach yet another area. Get  to the top of the area and climb up
the structure  (If you need  an 1 Up or Life  Mushroom,  talk to the blue  Luma
behind who will sell you one for 30 Star  Bits). To defeat the boss here, which
is yet another  spinning top,  simply jump  on it once to  have it retract  the
spikes, then spin next to it to send it  towards the electric field surrounding
the area. Spin as many times as needed to  throw it off. It'll get electrocuted
if done right. Do this three times to earn the Power Star.


Luigi Under the Saucer

To find Luigi, re-enter the first level  of Battlerock Galaxy and head over all
the way to the Power Star like  you would do in a normal  run. According to the
picture, Luigi should  be there, but he's  nowhere to be found.  Have you tried
looking under the platform? He's right there.  Get under the second platform on
the right and stand on the  edge so a missile spots you.  Have it follow you to
Luigi and break the cage. Luigi will hand over the Green Power Star.




Rolling Green Galaxy
Rolling in the Clouds 

For this level, which will probably remind you of Monkey Ball, hold the Wiimote
upwards and tilt it up, left or right to move around. You can also jump with A.
Not much I can do to help here either, just go slowly around the paths and make
it to the end without falling. The only  trick is to be careful when you take a
narrow path. When you  reach the end, go  into the hole to make  the Power Star
appear and climb up the flag to collect it!




Hurry-Scurry Galaxy
Shrinking Satellite 

This is more  easy than  it seems. Walk  over to  the platform  with the  Toad,
stepping on the  green tiles on  the way. They'll  shrink and disappear,  so be
quick. Stand on the  tile on the left where  the ? Block is  and wait until the
tile disappears. You'll fall down into a Launch Star right below and be brought
to a large round  block  made entirely   of tiles.  Follow the  path of colored
musical notes and  collect them  all to make the  Power Star appear.  Just make
sure you follow the path in a consistent  order in a way that you can still get
all the remaining musical notes.  When that's done, find  a clear path of tiles
to head back to the top and jump down to grab the Power Star as you fall.




Bowser's Star Reactor
The Fiery Stronghold 

Before getting to the  actual boss, follow  the path, going  through simplistic
obstacles, until Bowser shows  up. Now hurry as the floor  will fall down. Make
sure to pick up  the Life Mushroom  on the  way and head  up to the top  of the
tower. The  fight  with  Bowser  can be  hard to  figure  out, but  isn't  very
difficult. Bowser will leap across the area and create shockwaves upon landing.
Avoir these with a simple jump,  and go stand on a blue  pad after Bowser jumps
up. When he's about to land, get out of the way and Bowser should land onto the
blue pad and burn his tail. He'll then start running around the area. Catch him
by waiting for  him in the opposite  direction  or wait  for him to stop.  Spin
attack his burning tail and  he'll fall on his back and  start spinning around.
Catch him the same way you did again and  spin attack him a second time. Repeat
this process two more times to defeat him and earn the Grand Star.

The Kitchen is now available.


Kitchen 

Beach Bowl Galaxy
Sunken Treasure 

To start off this level, jump  down in the water and press  Z to go underwater.
Press A  to swim  and use  the stick  to  move.  Picking  up air  bubbles  will
replenish your oxygen supply. Your first task is to collect the five Star Chips
lying around the bottom  of the water. The  first two are fairly  easy to find,
just look around the bottom  near where the penguins are  to find them in plain
view. The third one is hidden inside a wooden crate in the same spot. Just spin
to break the crates open. The fourth one  is inside the clam on the right, just
wait for it to open  and grab it. The last  one is on the left  at the back, in
front of a scary fish's den. Once you've got them all, use the Launch Star that
just appeared to be back on  the ground. Jump and spin  to nab the ? Coin above
and follow the musical  notes to  make an Extra  Life appear. Ground  pound the
blue switch ahead,  then hurry to  the pathway that  just appeared  and quickly
climb it before it disappears.  Ground pound  the next switch  and quickly jump
between the two walls. Once at the top of the island, spin a couple of times to
break the crystal holding the Power Star.



Passing the Swim Test

This level (or mini-game)  is ridiculously  easy.  Start by talking  to the big
penguin to learn about the swim test. Now head underwater and find the penguins
racing around. The first  one is holding  the Gold Shell. To  take it from him,
simply swim towards him from the opposite direction he's coming from and simply
grab it. That's  all. Bring back  the shell to the  big penguin  to receive the
Power Star.



The Secret Undersea Cavern

Head down in the water  and pick up the  green shell at the  bottom. Crash into
the treasure chest  nearby to get  an Extra Life,  then grab another  shell and
crash into the cracked  wall to  open up the entrance  to the secret  cave. Nab
some coins around to refill your health  and head inside the tunnel. Smash down
all the wooden  crates inside  to reveal  an opening  in the  barrier. Use  the
Launch Star behind to  reach a stone structure  in the sky.  Get past the first
block when it's  up in the air,  then at the second  one, watch  it move around
before attempting  anything. You'll  notice there  is an opening  in one of its
sides. Make note of where this  side always ends up on  the ground and go place
yourself at this emplacement.  Wait for  the block to pass over  you (you'll be
safe inside the  hole), then  continue your  way to the  next part. Get  to the
other side using the moving  platforms, then head down  and stand on the second
tile. Wait for the block to pass over you and run over to the next. Repeat this
same process following  the path until you  get to the star.  Spin to break the
crystal and collect the Power Star.



(secret star)
Wall Jumping up Waterfalls 

Re-enter the third level to gain a second  Star. Head down to the bottom of the
sea and pick  up a shell.  Bring it  back to the  surface and  carry it  to the
island. Climb up behind the waterfall and once on the other side, head down the
cliff to find a treasure chest. Spin while  holding the shell to break it open.
Use the Launch Star inside  to get to a new area. Here,  spot the ? Coin in the
air and make note of it. Go near one of the duck enemies and have it follow you
back to where the Coin is. Stand on its  shadow and let the duck lift you up to
the Coin. Pick up  the ice flower  that just appeared  nearby to  turn into Ice
Mario. You can now walk on water. Head over  to the two parallel waterfalls and
wall jump between them to reach the platform  above. Do the same with the other
waterfalls until you  reach the very top  (use a high jump and  a spin to reach
the Sling Star). Be  quick as your power  will wear off after  a while. Now for
the next part, get the ice flower to transform  back, and get to the duck enemy
on the platform nearby. Have it follow you  as you walk over the water and turn
it into ice, creating a path for the duck to follow you. Head over to the small
platform and let the duck launch you up to the Power Star above.




Ghostly Galaxy
Luigi and the Haunted Mansion 

Use the Launch Star  at the beginning  of the level,  then head  onwards to the
haunted mansion. Flip the switch next to the door inside by spinning; this will
light up the room. Get the two Boos inside the room to follow you to the light,
and while facing  from the back,  have them step  into the light  to dispose of
them. This will fetch you a key that opens the door upstairs. In the next room,
walk on the walls and  ceiling to collect  all five Star Chips.  Use the Launch
Star that will appear once you collect them  all to reach a new area around the
mansion. Go right  and grab the  middle Pull Star.  Release and  wait until you
fall down and nab the  key. As soon as you  get the key, quickly  grab back the
Pull Star to pull  yourself back  up so you don't  fall into the  spikes below.
Grab the right Pull  Star and go through  the newly opened door.  Inside, go to
the end of the  hallway and  get the ? Coin  to transform  into a Boo.  Press A
repetitively to  fly up to the  ceiling and  grab the other  ? Coin to  make an
Extra Life  come  out   of the  painting   below.  Shake  the  Wiimote  to turn
transparent and go through the bars on the  left. In the next room, fly up with
A, then turn transparent and go through the bars where the light is. Get caught
in the light on the other side  to transform back, then  use the spring to jump
over the wall and speak with Luigi to receive the Power Star.



A Very Spooky Sprint

Head over to the  mansion using  the Launch Star  and Pull Stars,  then use the
other Launch Star at the end to reach a planet with a Boo waiting for you. Talk
to him to start the race. This  race is a tad unusual,  as you'll be using Pull
Stars to move forward. As soon as the Pull Stars light up, aim for the farthest
one. Do it a few  times over  so you can choose  the best  paths that  save you
time. Try not to get caught in the obstacles,  you can do this by letting go of
the A button after you pull  towards a star, wait a bit  before pulling towards
the next star, that way you can choose a better direction and maybe even pull a
star that is further  ahead. There's also  a neat shortcut halfway  through the
race, look on the right to spot a Sling Star and pull yourself to it. Use it to
save a chunk of the  course. At the end,  don't forget to shake  the Wiimote to
break out of the Pull Star  and fall back down on the  platnet. Race to the top
to cross  the finish  line.  The  Boo will  award  you a  Power  Star for  your
performance.



(secret star)
Matter Splatter Mansion 

Re-enter the second  level to find a hidden  star. Take the  Launch Star at the
very beginning to get to the area right before the mansion. The Pull Stars take
you to the race, but don't use them. Stay on the platform with all the bats and
pumpkin Goombas. Head  over to the right  side to spot a shining  rock. Spin to
smash it and reveal a Launch Star. Use it  to reach a new area. Here, the floor
will move as soon as you step  on it. Make you to move  at the same time so you
can keep up with it. Once you  get to the locked door,  stay on the floor a bit
longer as it will move up, then down so you can pick up the key. Go through the
door, then follow the floor  just like previously. The  path will be a bit more
complicated, and  you ought  to keep an eye  out for Boos,  but otherwise  it's
nothing hard. Once you reach  the room with two locked  doors, pick up the key,
then the ? Coin inside the  door. Follow the Star Bits  path to the left as the
wall will move. Follow it up and open the  doors when you can. Head over to the
right for some wall  jumping, then once  at the top, open the  door to find the
Power Star in one of them.



Beware of Bouldergeist

Head over to the haunted mansion as always,  then once inside, get close to the
portrait with a black Boo on  the back wall to get the  Bomb Boo to follow you.
Have it follow you to the chimney  on the left and spin  to make it blow up the
statue blocking the entrance.  Use the Launch Star behind  to reach a new area.
Get to the first sticky plant above the moving platform. To reach it, do a jump
followed by a  spin. Aim to  land on the platform  on the  right, then  use the
other sticky plants  to reach the Sling  Star in the middle,  which'll send you
right into a Launch Star. In the next area, use the sticky plants once again to
move in-between  each and collect  all five  Star Chips.  Pull Stars will  then
appear on  the left.  Use the  sticky  plants  to get  close to  them and  pull
yourself to the Launch Star. You'll reach  a balloon with an Extra Life. Bounce
towards the Launch  Star, then  spin to reach  it. It'll  send you to  the last
area, where you'll face Bouldergeist. Buy whatever you need from the Luma, then
head over to the arena. This boss has two  phases. In the first, he'll stand in
the middle and perform some  easy to avoid atacks. Every  once in a while, Bomb
Boos will  appear  around  the area.  Spin   to grab  them  (two  at a time  is
possible), then get  close to Bouldergeist  with the Bomb Boos  spinning around
you and get close  enough so  the Bomb Boos  crash into  the boss as they  spin
around. After three  hits, Bouldergeist's  rockface will be  gone and his uvula
will be revealed. Grab another Bomb Boo  and get a hit to send him flying. It's
not over yet though. Bouldergeist  will reappear with  now a pair of hands. The
process is the  same, get three  hits on the  boss, then  one final hit  on his
uvula. Learn his pattern of attacks, and always get the two Bomb Bombs together
before spinning. That  way if you hit a  hand by accident, you'll  have one Boo
remaining to hit the boss. Also, if you  get lucky, Bouldergeist will sometimes
drop a coin from the boulders.  You'll be awarded the  Power Star for defeating
him.




Bubble Breeze Galaxy
Through the Poison Swamp 

Head over to the  right to find  a bubble. That's  what you're going  to use to
travel through the  poison swamp.  Get inside the  bubble press  A to go in the
direction you point with the  Wiimote. The trick to avoid  obtscales is to just
press A go forward bit by bit, changing the direction along the way. Don't just
hold down A or  you'll run into  all the obstacles.  In  the first part  of the
level, go around and collect  all five Star Chips. Once  that's done, head back
to the center and use the Launch Star to  get to the second area. Make your way
through the obstacles just as previously until you reach a patch of land with a
blue switch.  Press Z to  get off the  bubble and  press the  switch. Get  back
inside a bubble and go through the gate before it closes. Now simply follow the
path leading to the Power Star.




Buoy Base Galaxy
The Floating Fortress 

Swim down underneath the tower and look  for a glass ball hanging from it. Have
one of the missiles  nearby follow you to  it and have it ram  into the ball to
break it. The tower  will surface. Head  back up and start climbing  the tower.
Wall jump between the walls on the left,  then do the same with the next walls,
watching  out for  the block  sticking  out.  Head past  the blocks  and  other
obstacles, then talk to the robot. Go left and spin the green valve to turn off
the water shooters.  Then do a high jump  next to the robot  to reach the ledge
above (or use the spring enemy) and spin the blue bolt. Jump on the ledge above
and start collecting the blue Star Chips  around the top of the tower. There is
one right there on the moving platforms,  one on a platform a bit further up if
you climb, one  on top of the  grey enemy  blocks, one on  the platform  with a
Goomba around the top,  and the final one  is at the very top  of the tower, if
you jump on the spring enemy. Then use the Pull Stars above it to reach the big
ball above. Climb to the top and spin the  yellow bolt shooting the red rays to
open it. Swim down and collect the Power Star.



(secret star)
The Secret of Buoy Base 

To get this secret star, swim down to the bottom of the dome and find the green
pipe held inside a cage. Get a missile from nearby follow you to it and have it
ram into the cage and  blow it open. Go  down the pipe to find  yourself at the
top of the tower.  Run over to the  left to escape  the bullets.  Make sure one
follows you as you get  close to the center  of the tower's  top. Get it to the
middle and make it ram into the cage to free the Green Power Star.




Bowser Jr.'s Airship Armada
Sinking the Airships

The first part of the level  consists in getting to Bowser  Jr's airship, which
shouldn't prove too difficult. Head to the tip of teh ships, get in the cannon,
aim for the next ship, rinse, repeat. On one of the ships you'll need to flip a
switch to activate a moving  platform that will take you  to the last ship. Get
in the Sling Star to get aboard. Bowser  Jr. will then show up. This boss isn't
very hard because  you have  a lot of health  at your disposal.  There  are two
coins on the platform behind you, and on  the deck at the right, a cage with an
Extra Life and two more  coins (that you  can break with the  bullets). There's
also a coin on the mate  if you shoot a  Star Bit on the yellow  dot. The fight
will remind you of a  previous fight, so  you know the drill.  Jump on a Koopa,
pick up the shell, throw it at Bowser Jr.'s ship. Shoot it three times to enter
phase two.  This  time  you'll   have  more  bullets   after  you,  as well  as
cannonballs. And a Kamikoopa. Start by taking  down the Kamikoopa with a shell,
then avoid the bullets and shoot a shell  at the ship. Repeat two more times to
win and receive the Grand Star.



Bedroom 

Gusty Garden Galaxy
Bunnies in the Wind 

To move between  the islands  on this  planet, you'll  need  to use the  Floaty
Fluffs. Stand  in the middle  of a flower  patch and spin  to make the  flowers
float up. Jump to grab into one of them and spin when into a wind gust to get a
little boost. When you  reach the next island,  press A to get  off the flower.
You can only spin three times  when holding on to a Floaty  Fluff so be careful
to use the spins wisely, though it's not a problem in this first level. Move to
the second island, then either use the next  Floaty Fluffs or the Sproutle Vine
underneath the planet. Either path will lead to the same destination. Move from
planetoid to planetoid (defeat Piranha Plants  to get Sproutle Vines) until you
reach one with a purple Piranha Plant. Run  around it and wait until it crushes
its head into the ground. Avoid it, then spin into it. When you see it's dizzy,
jump on the head to defeat it. Use the Launch Star to reach the last area. Talk
to the bunny here and get ready to run after it. Don't loose sight of him or it
might be hard to find him afterwards  (he will wait for  you at the fountain if
you loose him). Use Long Jumps  (Z+A while running) to  have a better chance of
catching him. You'll get the Power Star after catching the bunny.



The Dirty Tricks of Major Burrows

Just as in the  first level,  start  by using the  Floaty Fluffs  to reach  the
second island. From  there, reaching the  next will be a bit  harder. Just make
sure you spin at  right intervals  and that the  Floaty Fluff is  caught in the
wind gust above. Once  on the round planet,  defeat the mole  by doing a ground
pound (A+Z) next to it, or  on the trail behind it, then  spinning into it once
it's out of the ground. Take the Launch  Star that appears right after to reach
the ?-shaped planet. Here,  defeat the three moles around  the planet just like
you did. Once that's  done, use  the new Launch  Star be launched  into a giant
apple. Stomp the  stump on the apple  with a ground  pound to make  a worm come
out. Follow  it to the next  apple and  stomp the  stump here  too. Repeat  the
process on the apple. One of the stumps  will make the worm come out again. Get
to the tip of it  and use the Launch  Star. Stomp  the first stump  on the next
planetoid to  make a Life  Mushroom  appear. Grab  it, then  get into the  last
Launch Star. Time for another boss battle.  To defeat Major Burrows, run around
and wait for him to  jump out of the ground.  Now do a ground  pound to get him
completely out and then spin attack him.  He will get mad and start chasing you
around. Do the same thing, avoid him until he gets out of the ground, then do a
ground pound and he'll walk around. Catch  him up and spin. He'll get even more
mad. This time, you'll need  to ground pound the ground  two times before Major
Burrows gets dizzy and start walking out  of the ground. It's easy to do if you
stay at a good distance when ground pouding. Spin attack him a last time to get
rid of him and collect your Power Star.



Gusty Garden's Gravity Scramble

Start as usual using the Floaty  Fluff to fly over to  the next isle. This time
you'll need to stay in the  win gust a bit longer but  as long as you only spin
when you get close enough to a ? Coin, you  should be fine. Even if you feel as
if you won't reach the  isle, the gravity  might bring you to  it if you're not
too far. Defeat the Piranha Plant here to  make a Sproutle Vine appear, then do
the same with the next and spin on it to reach the top and jump into the Launch
Star. Spin to get to the next  planet. Walk between the  spiky plants and avoid
the boulders until you reach the other side.  Use the Launch Star to get to the
next area. Here  you'll need to  find five Star  Chips. The first  one is right
underneath the first platform  you start on. Then climb  up the pole and jump +
spin to reach the next  platform on the  right. Get the second  Star Chip here,
then climb down the pole under  it and jump to the left  to grab the third Star
Chip. Don't worry about  gravity here, you'll  fall back on  the platform after
grabbing it. Get to  the third platform  and climb down the  pole. Jump left to
collect the fourth Star  Chip. Head back  to the last platform  (green one) and
walk on the side  of it to find  the last  Star Chip spinning  around.  Use the
newly appeared Launch Star  to get to the next part. Make  sure you stay on the
yellow side of the blocks here, and hit  the arrows to change the gravity. Move
through the  obstacles and  head down  when you  get to the  dead-end. Use  the
backwards somersault (Z+A) to jump on the  higher blocks and avoid the bullets.
You'll get to the Power Star at the end of this path. Spin to break the crystal
and collect the star.



(secret star)
The Golden Chomp

To get the secret star, re-select  the third level. At  the very beginning, use
the Floaty  Fluff  and grab  the  first   ? Coin.  If you  want the  star,  you
absolutely have  to get all  ? Coins. Grab  the two others,  using the  spin to
reach them (you don't need  to touch the coins to collect  them, as long as the
Floaty Fluff touches  it you'll  get it).  Once you reach  the ground,  get the
remaning ? Coins and a Rainbow Star will  appear. Head up the Sproutle Vine and
grab it to turn invincible.  Use the Launch Star to get  to the planet with the
spiky plants and moving  boulders. Ram into  all these obstacles.  On the other
side, you'll find a golden chomp. Crush it down with your invincibility to earn
the Power Star.




Freezeflame Galaxy
The Frozen Peak of Baron Brrr 

Start by talking  to the penguin  on the ice platform  at the beginning.  He'll
dare you to catch up to him.  The only way to do so is  by skating. How? Simply
spin on ice to start skating. Chase the penguin and catch him. Now get into the
Launch Star to get to the next  part. The water is freezing,  so don't stay too
long in it. Follow the platforms on the right and avoid the enemies (if you get
frozen, shake the wiimote  to break out)  to find a ? Coin.  Grab it and an Ice
Flower will appear.  Go get it to  transform into  Ice Mario. You  can now walk
over the water, so that's going to be useful  here. There are two paths you can
take, but the easiest and shortest  is reached by wall  jumping between the two
walls where the Star Bits are on the left. Get into the Sling Star to reach the
upper part  already.  Follow the  platforms  on the  left and  get another  Ice
Flower. Climb up and jump on the blocks. When you reach the water sprouts above
the Sling  Star, simply  jump  on them to   freeze  them and  create platforms.
They'll get you to the boss,  Baron Brrr. To defeat him,  jump on the platforms
on the left to get into an alcove with an  Ice Flower right below the boss. Now
that you're Ice  Mario, walk  on the water  to the front.  Wall jump up  to the
Baron and wait for him to raise himself  and fall back down. Jump as soon as he
lands to avoid the shockwave. Now spin attack  him once to get him smaller, and
spin attack him a second  time when he's  small. Repeat this  very same process
two more times to defeat him and receive the Power Star.



(secret star)
Conquering the Summit 

To get the secret star, re-enter the first  level and get to the snow mountain.
Take the Ice Flower to walk on the water and climb up the path ahead, using the
two first water sprouts to  climb higher. You'll see two  more water sprouts on
the right with an Extra Life floating above. What you must do here is reach the
cliff to the right.  To do so, you'll need  to use the Triple  Jump (jump three
times while running and you'll see the third  jump is way higher). It's kind of
hard to perform  here, because  you have to  time your jumps  perfectly  so the
first jump lands you on the first sprout, the second jump on the second sprout,
and so the third jump  will send you to  the ledge above. Practice  a couple of
times until you  get it right. Don't  forget you  need to run right  before the
first jump, and  keep holding  the control  stick right  while you perform  the
three jumps.  Once  you  succeed,  use the  Sling  Star  to get  higher  on the
mountain. Grab the Fire Flower  on the left and shoot  fireballs on the snowmen
to clear the way. Follow  the path up and  do the same with  the other snowman.
Use the Launch Star to reach  the next part. Grab another  Fire Flower and head
down. Shoot the snowman across the gap,  but watch out for the boulders behind.
Get to the top of  the cliff using  the block and  take the Fire  Flower on the
left, where the ice  bats are. Keep climbing  up and smash down  the snowman at
the top to reveal  a Launch Star.  Walk along the  ledge until you  reach three
blocks one atop the other.  Wait for them to retract into  the mountainside and
wall jump between the  two walls where the  blocks are to reach  the summit and
collect the Power Star, finally.



Freezeflame's Blistering Core

Start by collecting  the five  Star Chips  around the ice  platform, which  are
frozen away in crystals. Don't  forget to look underneath  the platform for the
last two. A Launch Star will appear. Use it to get to a planet that you'll most
likely find a lot more  hot. Head onward  to a closed gate,  taking the path to
the right instead.  Here again  you can't  go on, so climb  up the pole  on the
left, after grabbing the Life  Mushroom. Follow the path  up to the closed gate
and grab the ? Coin to make  a Fire Flower appear. Go  get it to turn into Fire
Mario and head down  to the gate. Shoot  a ball of fire (spin  to do so) on the
torch in front of it  to light it up and  open the gate. Hurry  to the left and
light the two torches to make  a stairway appear. Climb  it and jump up to find
yourself upside  down. Head forward  and follow  the path to find  another Fire
Flower on the left. Turn into Fire Mario and shoot fireballs on the two torches
on each side of the path's end. The wall inbetween will raise. Wall jump to the
top and cross the platforms over the lava. Grab the Fire Flower on the right at
the end of the path and head over to the  left. Jump on the platform and let it
carry you to the right. While  on it, aim for the torches  ahead and light them
up to open the door. Behind it lies the Power Star.



Hot and Cold Collide

Cross the ice platform at the beginning, avoiding the firey boulders. Break the
crystals at the end of the path with a spin  and head over to the other side of
the platform. Get to the end of the platform and break the crystals to reveal a
Launch Star. Use it  to reach a cave filled  with water. Wait  for the water to
lower and look ahead, on the left, for a green valve. Get on it while the water
is low and spin to activate it and open the door. Go through the new passage to
a lava-filled cave. Follow the path to the  left and wait for the lava to lower
to spot another  valve on the left.  Spin on it  to open the door  and grab the
Fire Flower. Hurry back to the water room and light the two torches at the back
of the room to make  a Launch Star appear.  Use it to reach  the last area. Get
the Ice Flower to turn  into Ice Mario and  run along the lava  platforms. Your
steps will create ice so you can walk over  it without hurting yourself. Follow
the path all the way to the end and nab the Power Star.




Dusty Dune Galaxy 
Soaring on the Desert Winds 

As the title implies, you'll need to use the desert winds. Get caught in one of
the mini tornadoes  and  spin to be  sent flying  away. Move  over to the  next
platform and repeat the process with the  next tornado to reach the pipe on the
right. Whatever  you do, don't fall  in the sand  surrounding the  area or it's
instant death. In  the tunnel ahead,  break the  brick blocks below  you with a
Ground Pound,  then head over  to the right  and watch out  for the sand  pits.
Continue to the right and grab the ? Coin  to get a Fire Flower. As you move on
right, a large boulder  will chase  you down the  pit. Hurry to  the bottom and
jump in the Sling Star  to reach the pipe  above and get out  of there. Use the
Launch Star to get  to a new area.  Start climbing  up using the  tornadoes and
keep climbing to the top of  the sandfall. You can use  the Jump + Spin to move
in quick sand and climb up the blocks. Use  the next tornado to grab the ? Coin
and make two Sling Stars appear. Use one to reach the ledge above, on the left.
Wall jump to the top, then fall down between  next walls, but keep an eye for a
platform on the right.  As you fall down,  hug the left wall  so you slide down
against it. When you see the  platform, jump to bounce  back to it. If you miss
it, just wall jump back up to it. Now you'll need to time your wall jumps right
for the next part. Make sure you bounce against the moving block or just use it
to go up. When you reach the  top, quickly cross the blocks  on the left and go
up to the Power Star. Break the crystal holding it.



Blasting through the Sand 

Head onwards to the small arena ahead, and  grab the coin in the middle. You'll
get assaulted by a few spiky  enemies. Spin or jump on  them of them to get rid
of them all, making a bigger one come out  of the sand. To get rid of this one,
stand still next to it and wait for it to  start wobbling as if it was about to
fall. When you see him do that, do a backwards  somersault and you should be in
the air while it falls  down. Do a ground  pound as soon as  you see it down to
knock its head  off. A Launch  Star will appear.  In the  next area, avoid  the
boulders moving around the platform and jump on to get into the Sling Star. Use
it to reach another Sling Star leading to  some moving quick sand. Head upwards
and get into the Sling Star. Here, you'll need to collect five blue Star Chips.
The first one is around  the platform you  start on. Two are  around the moving
sand stream, if  you follow each  of the two arrows.  A fourth one  is inside a
crystal on the way,  and the last  one is inside  a chest. You can  pick up the
green shell at the start  to open it. You'll  miss a few on  your first try, so
just do it over until  you get them all.  The stream goes in  loop. Once you're
done, use the newly appeared  Pull Starts next to the  chest to get to the next
area. Either follow the path  with the green or orange  arrow, both lead to the
same place and are similar  (though the green one is slightly  easier). Jump on
the blocks and get inside the pipe or Launch  Star. Get into the opening in the
ground to go to the other side and follow the path. You'll see the star on your
way, but you can't get it yet. Get to the  end of the path and ground pound the
big switch to start a clock. Hurry back to where the Power Star is and climb up
to grab it before the timer runs out.



(secret star)
Treasure of the Pyramid 

To get this secret Power Star, re-enter  the second level. Defeat the big Pokey
at the beginning, then get inside the Launch Star to reach the next area, which
has huge boulders turning around a Sling Star. On the platform you land on, you
can walk around to get underneath. You'll find a hungry Luma here, who needs 20
Star Bits. If you don't have them, look  under the platform with the Sling Star
to find a Rainbow Star. While invincible, crush all the boulders to get as many
Star Bits as you  need. Feed  the hungry Luma  and use the  new Launch  Star to
reach a pyramid. To get the  Power Star, you'll need to  free five silver stars
from around the pyramid. They can all be found in crystals on the walls. As you
climb up the walls, sand will start filling the pyramid so look around quickly.
If you get crushed,  it's instant death.  It's very difficult  to explain where
the stars are,  so just make  sure you look  everywhere,  and try all  possible
paths. Sometimes there are  two split paths in the same  path. One of the paths
also requires you  to reach it with  a backwards  somersault from  the ceiling.
Once you free all five stars, you will receive the Green Power Star.



Sunbaked Sand Castle

Press the switch at the beginning to start  raising the platform. Watch out for
the shadows on the ground so you don't get crushed by the blocks above. Use the
Launch Star the top  to get to the next  part. Grab the first  Star Chip in the
center, then press the blue switch. A tower will raise. The second Star Chip is
in an alcove at  the base of  the tower, the  third one  between the two  walls
where you can wall jump to the top, and  the fourth one on a small ledge around
the top of the tower.  For the last one,  grab the shell from  the Koopa at the
top and jump down along the left side. Stay  close to the wall to fall atop teh
chest on a ledge.  Break it open  with the shell  to get the Star  Chip. If you
miss it, simply press the red switch to lower the tower and do it until you get
it. Use the new Launch Star at the top of the tower to get to a small planetoid
with a huge spiky flower. Kick  a coconut into the flower  (by spinning next to
the coconut) to smash it. The  sand around the planet  goes up and down, so you
might have to wait  for it to be  down. After getting  rid of the  flower, do a
high jump to get into  the Launch Star above.  The next planet  has a big Pokey
waiting for you. Don't try anything on it, instead head downwards to the bottom
of the planet and use the Sling  Star to get on the planet  below. Get a aim on
the planet with the Pokey and kick a few coconuts towards it. They will land on
it if you aim correctly.  Go back to the  planet above and kick  a coconut into
the Pokey to defeat  it. Jump  on its head  to finish it  off and get  into the
Launch Star. You'll  reach the  sand castle,  finally. Jump  to the bottom  and
break the crate with a spin. The pipe will  lead you inside. Now you'll need to
be quick. Break the crates on your way and  hurry to the top as the sand starts
filling the tower. Grab the Power Star once you get to the top.



(secret star)
Bullet Bill on your Back 

To get the second secret star,  re-enter the third level.  Go to the part after
the tower with the Star Chips. It's a small  planet with that big spiky flower.
Look for a line  of coins beneath  the planet. Wait  for the sand  around it to
lower completely  and you'll  spot a stump.  Grond pound  it to make a  line of
musical notes appear. Follow it and collect  them all before the sand raises. A
new Launch Star will  appear. Use it to  reach the last area.  Now this part is
kind of frustrating  and a little  hard. Have a  bullet spot you  to start off,
then quickly press the blu switch before  the bullet gets to you. Start running
around the area as the  part in the middle  raises and make  sure the bullet is
following you the whole  time. There are  four cages around  the area that will
come out of the  sand. Spot  the one with  the Power Star  and have the  bullet
smash it down to collect your  Power Star. If you miss  it, start back with the
other switch.




Honeyclimb Galaxy
Scaling the Sticky Wall 

I don't think I need to tell  you what to do here. Grab  the Bee Mushroom, then
start climbing as Bee Mario. Hold down A  to fly, release A to fall down on the
wall. Land  on the  honeycombs  and  follow them  to find  the  way. Avoid  all
obstacles and reach the Power Star at the very top of the last wall.




Bowser's Dark Matter Plant
Darkness on the Horizon 

Before the battle, head on for some basic  platforming. You'll get to a gravity
room. Jump on the platforms  and get on the correct side  of the blocks you can
reach other blocks  and get  to the end. Climb  up the pole,  then jump  on the
platforms while avoiding the  cosmic holes. Cross this  part to get to another,
harder gravity room. All I can say is, make sure you are on the correct side of
the blocks depending on the gravity direction. You must be on the opposite side
of the arrows. Once you get  past that part, use the moving  platform to get to
some stairways. Free the Lumas inside the crystals and climb up until you reach
Bowser. It's the exact  same battle, same  strategy, as the  last one with him,
but a bit harder.  After stomping  the ground a  few times, Bowser  will either
spin or shoot firablls  (or all at the same  time). Avoid the  attacks and wait
for him to jump very  high. Now is the time  to go stand on  a blue circle. Get
out of the way as he  lands and hurts himself.  Quickly run  after him and spin
attack his tail.  He'll fall  on its back.  Catch him and  spin attack  anotehr
time. Repeat the same process two more times  to defeat him. On the last round,
you'll need to spin attack him twice while  he's on his back. Collect the Grand
Star after the fight.



Engine Room

Gold Leaf Galaxy
Star Bunnies on the Hunt 

This place feels  familiar,  huh? The Star  Bunnies are  looking for five  Star
Chips scattered around  the planet. Start  by heading straight  ahead where the
second bunny is  and wall jump between  the tree  trunk and the  cliff, or wall
jump between the two walls behind the cliff,  to find yourself on top of it. In
the flower patch in the middle of the three  piranha plants lies the first Star
Chip. Look at the right edge  of the cliff to spot a Sling  Star hovering above
the path below.  Jump to it (or  use the swing below)  to reach  another cliff.
Stand in the middle  of the fountain to  be lifted up and grab  the second Star
Chip. Now jump  down and ground  pound the  three stumps  to make a Sling  Star
appear. Use it to collect  the third Star  Chip above. Next,  look at the right
edge of this area  to spot a  waterfall below.  Long jump  to it and break  the
crate here to reveal the fourth Star Chip. Head back up to the beginning of the
level and  swing around  the flower  to  get up the  slope above.  Get  the Bee
Mushroom and climb up  using the flower  ahead. Go to the edge  of the ledge on
your left and jump on the spring to collect the last Star Chip. Pull Stars will
appear at the  entrance. Use  them to reach  a Launch Star  leading to  another
planet. Press  the red switch  nearby to make  catching  the bunny easier.  Run
after it and try to get him in a corner. Catch it to receive the Power Star.



Cataquack to the Skies

Follow the path leading to  a clearing with a Cataquack.  Have it launch you up
to the Sling Star above  by standing still  below it. Grab the  Bee Mushroom in
the next area and walk up to the Cataquacks.  Have one lift you up, then fly up
to the cliff on the left. Repeat the same  thing with the next to reach an even
higher cliff and head down following the  ledge on your left. Get in the Launch
Star here to reach  new planets.  Go to the top  and have the Cataquack  follow
you. Stand  on the pad  and let  it launch  you to  the next  planet.  Find the
Cataquack here and break the  crates to free it. Now walk  through the maze and
find the correct path to lead the Cataquack  to the launch pad. Once you get to
it with the  Cataquack,  have it send  you to the  next area.  Avoid the  three
Cataquacks here and walk to the tip of the structure. Have one Cataquack launch
you up and use the Launch Star to get to the last planet. Head up to the little
hill with a mole digging around  and a Bee Mushroom way  above. Defeat the mole
here and the  mole on the  left. Have  the Cataquack  there  follow you  to the
little hill and let it launch you up to grab the Bee Mushroom. Now head over to
that little tower on the left  and have the Cataquack  launch you up again. Fly
up to the tower's top, then jump from flower to flower until you reach the last
one, where the Power Star is.



(secret star)
The Bell on the Big Tree 

To get the hidden star, re-enter  the second level. Use  the first Cataquack to
get up to the upper  right area of the beginning  planet. Look  behind the huge
tree on your right to find a bubble shooter.  Get inside a bubble and hold A in
the direction you want to go to move the bubble. Hit the bell above by spinning
next to it with the bubble.  Musical notes will appear  around the tree. Follow
the trail and collect them all to earn the Power Star.



When It Rains, It Pours

Head over to the cliff straight ahead and  climb it to the top using wall jumps
behind. Grab the Bee Mushroom above the cloud, then head down to the flower and
swing on it to get on top of the cloud ahead.  Fly up to the other side and use
the swing to reach the next clouds and climb  up to the wooden structure. Cross
while avoiding the beetles and also watch out for rain. You can walk on clouds,
but you'll loose your bee powers if you  walk under them. Use the spring at the
end and fly up to the observatory.  Start climbing around,  avoiding the clouds
by hiding in alcoves. Higher up, jump on  the clouds to cross the gaps. Use the
srping to get to the highest ledge and ground pound the rock to make a sproutle
vine appear. Use it to reach the top of the observatory and an easy boss. Start
by pounding the red switch behind you to  raise platforms at the back. Hurry to
these platforms and use them to reach the  boss. Jump on top of its head and do
a ground pound. You even have enough time for a second one right after. Go back
to the switch and pound it again to raise  the platforms. Hurry to the boss and
ground pound him a last time to defeat him. You can do this fight either as Bee
Mario or normal Mario, so don't worry about loosing the Bee power. The fight is
easier as Bee Mario, but as  normal Mario, you can use  Long Jumps to cross the
spikes, and a Jump  + Spin to reach  the boss from  the platforms.  Collect the
Power Star at the end of the battle.




Sea Slide Galaxy
Going after Guppy 

Talk to  Guppy the  hooligan   at  the beginning  of the   level  to start  the
challenge. What you'll  need to do is swim  through eight rings  set around the
track. Simply  follow  Guppy  and  grab  a shell  after  the first  ring.  Keep
following  him and go  through  all the  rings he  leaves behind.  Be  quick or
they'll disappear after a while.  This challenge is extremely  easy and I don't
see how someone  could  have trouble  with  it. Collect  the  Power Star  after
clearing Guppy's challenge.



Faster Than a Speeding Penguin

Another easy  race. Talk  to the penguin  elder  (the pink one)  and accept  to
participate in  the race. Don't  worry if  the penguins  outpass you at  first,
you'll be able to catch up  to them. Swim over to the  red shell ahead and race
to the exit. Not much to say, except take  the quickest paths and use the rings
at the end to get a good boost.  There is no reason to  loose this race. You'll
receive the Power Star for first position.



The Silver Stars of Sea Slide

You'll need to find five Silver  Stars scattered through  the level to get this
Power Star. The  first one is above  the arc over  the water at  the beginning.
Star by grabbing the Bee Mushroom  on the isle nearby,  then fly up and land on
the cloud floating above. It might take  a couple of tries. From the cloud, fly
over to the arc and  grab the first silver  star. Now head to  the island ahead
(where the race  took place) and  jump in the cannon  on the left.  Aim for the
mushroom starship and then make use of the Pull Stars to grab the second silver
star. Use  the  Sling   Star  to return   to  the ground.  Now  onwards  to the
lighthouse. Get the Bee Mushroom, then cross the little bridge on the right and
stop at the palm tree on the left. Jump  on the highest block and fly up to the
top of the palm tree. The third silver star  is hovering above. Fly up to it to
collect it. Now  use the Sling Star  to return to  the start of  the level. Fly
over to the small stone  pillar in the water,  then fly over  to the large tree
branch. Fly from branch to branch until  you get to the one with the coins. Fly
up to the top of the tree and collect the fourth silver star at the summit. Now
drop down to the  stone platform  below, next  to the tree.  Spin on the  green
valve to make a water stream come out. Get in the stream to reach the island in
the middle. Walk to the top and collect the last silver star. Now return to the
entrance using the Sling Stars and collect your Power Star.



(secret star)
Hurry, He's Hungry 

To get the hidden star, re-enter the third  level. Go to the cannon and talk to
the hungry Luma  next to  it. He needs  40 Star  Bits. Go around  the area  and
collect as  much as  you can.  Return to  the Luma  and feed  it. Grab  the Bee
Mushroom nearby first, then use the cannon to reach the new planet. This is the
same thing you did in a previous galaxy.  Just go around the planet and step on
the tiles to collect all musical notes.  You can only step on them once so step
on them in a order  that lets you  reach all tiles.  The trick is  to clear one
area in a circular motion before  moving on too far. Also,  the bee mushroom is
very useful here. If you mess up, you can fly over a good distance if there's a
big gap between  tiles. Once  you're done,  fly or drop  down to the middle  to
collect the Power Star. 




Toy Time Galaxy
Heavy Metal Mecha-Bowser 

Get on the train at the beginning  and let it carry you  to the other side. Use
the Launch Star to reach the  next area. Head down the  pink wall and go right.
Follow the pink path  on the wall here too  to reach a yellow  bolt. Spin while
standing on it to open up the  path ahead. Now be careful.  Don't jump into the
Launch on the  left. You need  to backtrack  into the path  and go back  to the
beginning of the pink path.  Go left and then north to  the yellow robot on the
edge of the platform. Spin  the yellow bolt next to him  to reveal a hole. Jump
down and spin the blue bolt below to raise  a bridge. Cross and go up the wall,
into the Launch Star. Move out and grab the ? Coin to get a Spring Mushroom and
transform into Spring  Mario. You  can now bounce  higher by pressing  A as you
land. Bounce up to the  area above and cross  the north walking  way. The right
one leads to some Star Bits.  Watch out for the enemy  shooting light rays, you
can't get  rid of  him so you'll  just  avoid  to avoid  it. Climb  up all  the
platforms on the right to reach  the Launch Star at the  top. In the next area,
bounce up to the bottle  in the middle and  ground pound it  to get inside. Use
the Launch Star  to reach Mecha  Bowser. Wall jump  to get on the  left leg and
spin the blue bolt. Go through the pipe and spin the bolt on the right leg. Get
inside the Sling  Star. Here, spin  the four yellow  bolts, then  head down the
green pipe. Get on the arm and climb up. Spin the bolt and use the Launch Star.
Grab the Spring Mushroom on  the left, then head up to  the head and jump up to
the very top. Ground pound the stone column  to finish off. You can now collect
the Power Star.



Mario Meets Mario

Get on the train at the beginning, then use the Launch Star on the left. In the
following area, you'll need to collect all five Star Chips. The first one is on
the robot enemy  in the middle (where  you start).  Avoid the rays  and get the
Star Chip. The second one is above a spring  at the top. Perform a Ground Pound
on the spring  to jump even  higher and grab  the Star Chip.  The third  one is
inside a crystal not  far from there. The  fourth one is atop  the large screw.
After getting this one,  spin the blue bolt  here to bring the  screw down. You
can now collect the  last Star Chip on the  other side. Now  use the new Launch
Star to get to the last  area. You must  collect the five Silver  Stars around.
Simply remember that you can  only step on the tiles once  so watch your steps.
Keep some tiles in case you  need to backtrack, especially  near the beginning.
You can jump over  tiles to keep  some safe. After  you gather all  five silver
stars, return to the starting point to collect the Power Star.



(secret star)
The Flipswitch Chain 

To get this  hidden star,  re-enter  the second  level. At the  part where  you
collect the five Star Chips at the beginning,  you've probably noticed a hungry
Luma on top of a pillar. Collect 50 Star Bits around the area and feed him. Use
the new Launch Star to get to a hidden area.  Here you'll need to go around the
structure  and flip  all  the blue  switches.   You  can  walk all  around  the
platforms, so  don't worry  about falling.  Look  everywhere  around the  first
structure, then jump down where  the robot is to get to  the blue structure. Go
down and flip all  the switches,  then head back  up and go to the  other side.
Flip the last switches, then go collect your Power Star.



Bouncing Down Cake Lane

Get on the train  at the  beginning  as usual and  use the Launch  Star  on the
right. Pick up the Spring Mushroom, then  high jump to the walls above and wall
jump up  to the  top  (you  don't  need  to  do anything,   Spring  Mario  will
automatically wall jump). Cross  the moving walkway on  the right, jumping over
the chocolate  bars. When you  get to the  end, jump down  to the plate  below.
Climb on the cake above  and go around it  to the other side.  High jump to the
Launch Star above  to reach a giant  ice cream cone.  Head over  to the top and
jump from pole to pole.  Watch your shadow  on the lolipops  so you jump at the
right time and land  on one. Leap  to avoid the  shockwaves and  get on the ice
platform on the  right. I wouldn't  recommand  spinning  here. If Mario  starts
skating,  jump to  stop it.  Cross the   ice platforms,  watching  out for  the
enemies, until you reach another  ice platform. Use the  lolipops to cross over
to the next large ice platform. Climb up  the orange pole, or go to the back of
the ice structure and wall  jump to get a Life Mushroom.  Hop in the cannon and
aim for the Launch Star. Climb up to the  cake using the spoons, then spin next
to all the candles on the cake to put off  the fires. Once all candles are out,
use the new Launch  Star to  reach a familiar  boss. First,  go get the  Spring
Mushroom on the other side of the platform. High jump to the mole's cockpit and
ground pound it. It  may take a few tries,  the jumping doesn't  feel accurate.
Avoid any attacks and repeat the same thing.  Also watch out not to be anywhere
close to the boss  while the  cockpit is spinning.  Three  hits will bring  him
down. Pick up your Power Star after the fight.




Bonefin Galaxy
Kingfin's Fearsome Waters 

This level is actually an underwater boss that I'm sure you'll love (take it as
you will). To defeat Bonefin,  you'll need to shoot five  shells at him. Not an
easy task however. Start by finding a shell  and swim towards Bonefin. When you
get a good aim  at his head,  spin to  throw the  shell. After  the first  hit,
missiles will start chasing you around.  You can avoid them most of the time by
changing directions quickly as they come  by. There's a Life Mushroom somewhere
around the area that you should get your  hand on. Also don't forget to keep an
eye on your air meter and grab bubbles along the way. After three hits, Bonefin
will get angry and more missiles will assault you. Two more hits after this and
he's a goner. It's a difficult  fight, but satisfying.  Don't forget to collect
your Power Star after the battle.




Bowser Jr.'s Lava Reactor
King Kaliente's Spicy Return 

I bet you were  starting to  miss him. Well  he's back.  Before getting  to him
however, some search missile fun. Head along the path (or what you find of it),
stomping the Goombas  along the way. Eventually  you'll come  to a cannon. Have
one bullet follow you and backtrack all  the way to the starting point. Let the
bullet crash into the  cage holding the  Launch Star and use  it to get to some
hot lava. Grab  the Life Mushroom  on the  left, then wait  for the enemies  to
throw out green  coconuts and spin  to shoot them  back at them.  A Launch Star
will then appear, use  it to reach King  Kaliente. The strategy  has stayed the
same, shoot back the green coconuts. This  time however, you can't stand on the
platforms for very long. After you shoot a coconut, Kaliente will send it back,
so you must hit it twice in a row to really  hurt the boss. After two hits, the
count will go up to three times in a row. Really not that difficult if you keep
that in mind. Collect the Grand Star once you defeat him.

You can now access the Gate and the Garden.


Garden

Deep Dark Galaxy
The Underground Ghost Ship 

You'll start in a small creek  with no way to go. Try  jumping in the cannon in
the middle of the beach and aim for the planet on the left, nabbing the Rainbow
Star on the way (the right one has tons  of coins, if you want, also). Dispatch
all the enemies, then grab the Fire Flower  and use the Sling Star to land back
on the beach. Hurry  to the closed  gate and light  up the two torches  on each
side of the door to open it. Inside the cave, dive down into the water and swim
down until you spot an arrow made of Star Bits, pointing the way into a tunnel.
Head down there and  flip the first switch  to open the gate.  Swim up into the
tunnel and flip the second switch to open  another gate. Head up to the surface
and make your way to  the ghost ship, where  Kammy Koopa is  waiting for a come
back. To defeat her this time, same strategy.  She'll fire red and green magic.
Avoid the red one at all cost,  but keep an eye on the  green one. It will turn
into a shell when it reaches the ground.  Jump on the shell to stop it and pick
it up. Spin to throw it at  Kammy Koopa when you get a  good aim at her. Repeat
this another time and she'll  go up the mate. Climb up  the pole to reach up to
her and repeat the same process  two more times to defeat  her. It'll be harder
because of the small area and  two mini Kammy Koopas,  but if you take down the
two minions first, Kammy Koopa won't be  that difficult anymore. Simply jump on
top of their heads  to dispose  of them. After  the fight,  pick up your  Power
Star.



Bubble Blastoff

To defeat the mole on  the beach, either  somersault to the  cockpit and ground
pound it three  times, or  spin and  shoot three  coconuts (laying  around  the
beach) at the  cockpit. Once  it's gone, hop  into the cannon  and aim  for the
planet with the  Fire Flower.  Grab it and  return to the  beach. Light  up the
three torches at the cave's  entrance and inside to make  an Ice Flower appear.
Take it and head for  the water sprouts  on the other side of  the water. Climb
them up to reach the cliff  above and use the poles on  the left to cross. Head
over to the right and  get the ? Coin to  make Sling Stars appear.  Use them to
reach the cliff  above. Get  caught in a bubble  to be launched  to the  moving
block to the left, then do the same with  the next bubble shooter. Climb up the
poles to get to  the top and have  the shooter bubble-shoot  you  to a far away
planet. Ground  pound the  three stumps  around  the planet  to make the  water
shooter functional again and get inside a bubble to reach the last planet. What
you must do here is ground pound the three  balls inside the planet so they hit
the watermelon in the  center. You can only  stomp them when  they get close to
the sides around you  and you also need  to avoid the red shockwaves.  The best
trick I can give you is to stand on top  of the thing sending the shockwaves so
you avoid them without jumping around. While standing there, watch as the balls
get close. If one  approaches, jump  down and ground  pound it.  When all three
have hit the watermelon, it will grow bigger  and the glass will explode. Watch
out for the shockwaves still and go pick the Power Star.



Guppy and the Underground Lake

This is an easy one. Head into the cave and swim down to the very bottom of the
underwater cavern. Talk to Guppy to undergo another ring challenge. You'll need
to go through eight rings set  around the area, just as  previously. I found it
to be even easier  this time around.  Don't forget  to pick the  green shell to
swim faster. You'll receive a Power Star for succeeding in the challenge.



(secret star)
Boo in a Box 

To find this hidden star, re-enter the third level. Swim down to the underwater
cavern where Guppy is. Pick up the green shell and swim towards the sunken ship
wreck next to Guppy. You should see it's surrounded by mines. Spin to let go of
the shell to throw  it in direction  of the wreck.  The mines will  explode and
reveal a Launch Star. Get into  it to reach a strange  cube. Use the poles here
to reach out to the green arrow  above them and spin to  reverse the arrow. The
gravity will switch  to the side.  Jump on the spring  to reach  the arrow once
again and spin it again  to get on the ceiling.  Now jump on  the srping in the
corner, get caught in a bubble  and just when you get  to the arrow, spin it to
change the gravity. Break the crystal in the middle to reveal a light ray. Have
the Boo step into it to transform it into the Power Star. To get to it, jump on
the spring and hit the  arrow again with  the bubble just like  before. Collect
your Power Star.




Dreadnought Galaxy
Infiltrating the Dreadnought 

Start by heading up the space structure,  avoiding the light beams. Jump on top
of the spring enemy  at the very  top to reach the  Launch Star  above. It will
send you on  the side  of the  Dreanought.  Defeat  the three  enemies  here by
spinning, then jumping  on them,  to open the barrier  blocking  the pipe. Head
down the pipe  to get inside  the Dreadnought,  in an room  that will  put your
platforming skills to test.  Proceed to the right and  stand on the platform in
the middle. Wait for  the two moving walls  to be on each side  of the platform
and use them to wall jump to the top. Grab  the Life Mushroom on the left, then
go right. Wait for the platforms to lower and hurry to the right before they go
up. Hit the arrow to change the gravity and head up using the moving platforms.
You'll need to quick in order to climb up  while avoiding to get crushed. Using
the backwards somersault  makes things easier,  however. Once  at the top, head
right and hit the arrow. Ground  pound the spring to jump  high enough to reach
the platform on the right. Use the next  few springs to go up and into the pipe
on the right.  Now  outside  the Dreanought,   you'll  see green  spinning  top
enemies. You can jump on them to bounce  up. Once at the top, wall jump between
the two moving walls to reach the very top. Get into the Launch Star to reach a
cube. Use the Sling Star here  to get on yet another planet.  Walk around it to
find the cannon and have a bullet follow  you. Run back to the cage and let the
bullet blow it up to reveal  a water sprout. Water will  fill the whole planet.
Swim to  the largest  structure  you can   climb  up and  wait for  green  beam
platforms to move to the edge. Get on the right one and let it carry you to the
next structure. Use the platforms  here and avoid the  beams to reach the Power
Star on the tallest structure.



Dreadnought's Colossal Cannons

To cross over to the  platform ahead, you'll  need to run on  the right side of
the giant bolt.  You can either  run diagonally  or stay on the  right side and
jump as the bolt spins. Doing so will spin  the bolt and thus make it move over
to the other side. If yo ufall  down, simply use the Sling  Star to go back up.
For the next part, step  on all the flipswitches  to deactivate  the electrical
barriers. Step on the  next set of flipswitches  to turn them  all yellow, then
head up and repeat the same process from before to walk the spinning bolts over
to the other side. As  you approach your  goal, octopus enemies  will shoot two
balls. Hit them back at the  them with a spin, the ncontinue  your way into the
Launch Star at the end to reach  a new part of the Dreadnought.  To get through
the following part,  you'll need  to use the moving  platform to  advance while
avoiding the many  cannonballs.  There will be several  obstacles  on your way,
most of which  can be easily  overcome with   the useful  backwards somersault.
You'll also need  to sometimes switch  from a platform  to another,  and put up
with different gravities, although the obstacles stay the same. When you get to
the end, jump on  top of the purple  enemy to bounce  up and collect  the Power
Star above.



Revenge of the Topman Tribe

Start by jumping  on top of the  green spinning  top to bounce up  to the Sling
Star above your head. On the following planet,  spin into the red spinning tops
to push them into the barriers around the encaged Luma. Once it's free, it will
transform into a Launch Star now at your disposal. You'll land on a cube with a
red switch. Pound  the switch to  make five Star  Chips appear.  Easily collect
them (use the green  spinning top  to reach the  one in the air),  then use the
Pull Stars to reach the Launch Star. When  you grab the last one, let go of the
A button so you float up to  the Launch Star. In the next  area, you'll need to
do the same thing. Grab the Pull Stars with  the right timing to naviguate your
way through the mines and avoid the cannonballs. When you get to the end, don't
forget to release the A button  after grabbing the last  Pull Star so you float
up to the Launch Star.  You'll get to a  large blue platform.  Make your way to
the top right corner,  grabbing the Life  Mushroom on the way  and jumping over
the red beams. Use the Launch Star to get  to the last area. Walk to the top of
the saucer and get ready to face a boss  you fought previously. The strategy is
the exact same. Get rid of  the small spinning tops first  by pushing them into
the electrical fields, then  ground pound (or just jump  on top) of the boss to
take off the spikes and now spin to send it towards the electric fields. Repeat
the process two  more times  to defeat it.  Collect your  Power Star after  the
fight.



(secret star)
Dreadnought's Garbage Dump 

To get the hidden star, re-enter  the third level. At  the very beginning, walk
to the underneath part of the saucer you  start on to find a pipe. It will lead
you to a garbage dump like the one in Battlerock Galaxy. In fact, it's the same
thing. Talk to the robot to  start the mini-game. What  you should make note of
is that the bomb's timer starts  as soon as you touch  it. So pick up one bomb,
then walk past the other bombs, touching  them on the way, just to activate the
timer. Throw the bomb  you're holding on  one of the yellow  dots either one of
the sides. You'll need  to throw all bombs  on these dots. After  throwing this
bomb, pick up another  one and throw  it on the  nearest yellow  dot. Since the
timer was activated earlier,  it should explode shortly.  Throw the rest of the
activated bombs before  they explode and  touch the new bombs  to activate them
too. This will speed up the explosions. Also, if you throw two bombs in a close
range distance, the first bomb will make  the nearest one explode and you might
get a chain reaction that will  also help a lot. Just  make sure you start with
the sides and then the middle.  You can blow up several  junk piles at the same
time if the  bombs land  right on the  yellow dots.  It's hard  to do but  it's
possible with the right timing. You'll be rewarded with a Power Star.




Melty Molten Galaxy
The Sinking Lava Spire 

Follow the path up to the colored platforms,  crossing them quickly before they
get swallowed by the lava. Ground pound the grey switch into the rockface ahead
to lower the wall, then  watch out for the  vapor jets and wall  jump up to the
top of the cliff. Use  the Sling Star here  to head up to the  volcano and keep
going to reach three small transparent balls.  Ignore the Luma here for now and
jump up to the top  of the highest  ball. Use the  Pull Stars in  the top right
corner and naviguate your way through the small firey planet. Avoid them at all
cost if you don't want to get  burned. At the end, use  the Launch Star and the
following Sling  Stars to reach  a piece of planet  half sunken  into the lava.
There are five Star Chips scattered around it. Look in all corners to find them
and make a Launch Star appear.  Use this Launch Star to  reach the tower in the
center of the planet.  Head over to it quickly  as the platforms  fall down. As
soon as you get to it, the tower will start sinking into the lava. Hurry around
it until you get to a switch.  Ground pound it, then wall  jump between the two
walls and continue your  ascension to the  top of the tower,  as quickly as you
can. Break the crystal holding the Power Star and make it yours.



(secret star)
Burning Tide 

To get the hidden star, re-enter the first level. You'll need to gather 80 Star
Bits right at the start. You can find about 15 Star Bits in crystals around the
beginning area,  then a  few others  over the lava  pond ahead.  Just move  the
cursor over them to collect  all. Then head up to the  top of the cliff and use
the Sling  Stars as  usual. After  launching  from  the volcano,  make  sure to
collect all Star Bits in the air with the cursor. You can get almost 80 at this
point. You'll then land  on the three transparent  balls where  the hungry Luma
is. If you don't have exactly  80 and are missing a few,  use the Pull Stars to
reach the  fireball  planets and  move the  cursor  to collect  some Star  Bits
circling  around the  planetoids.  Once  you  have 80,  use the  Pull Stars  to
backtrack to the  three transparent  balls. Feed  the hungry Luma,  then launch
yourself to the  new planet. Here,  go around the  planet and collect  the five
Silver Stars. Wait for  the lava to lower  so you can cross.  Once you have all
five, the Power Star will be yours.



Through the Meteor Storm

At the start, head over to the end of the  path as you normally would. However,
it's a dead-end with two torches. Look around and you should spot a small flame
enemy. Lure it to a  torch, close enough  so it lights it up.  Do the same with
the other torch. A Launch Star  will appear. In the next  area, walk around the
planet and avoid the holes  and meteors until you get  to the next Launch Star.
The following planet  will have you go around  and collect Star  Chips. There's
one inside the crate on the left and the  other four are scattered on the edges
of the planet. Once  you have all  five, use the  new Launch Star  to reach a U
shaped planet.  Head over to  the other side  of the planet  and have  a bullet
follow you back  to the tip you  started on. You'll  need to carefully  walk it
through the short walls  and enemies, then  have it smash down  the glass dome.
Use the Launch Star inside to get to the last part. Here you must ride the ball
to the goal, going through  various obstacles. There isn't  much to say to help
you, it's all about mastering  the Wiimote. When you get  the ball to the hole,
you'll receive the Power Star.



Fiery Dino Piranha

Walk over to the new colored platforms in the lava pond and cross to the alcove
in the rockface.  Climb up to the  top, watching  out for the vapor  jets. Head
down the pipe, then use the  Sling Star to reach the sunken  lava planet. There
seem to be  no way to  go here,  so what  to do in  this case?  Defeat  all the
enemies around. You can dispose of those little flame enemies by spin attacking
them twice (once in flame form, once in  magma form). Once you're done, use the
new Launch Star that just appeared to reach  a moving lava planet. Walk over to
the other side and  use the next  Launch Star. In  the following  area, use the
moving platforms to collect the five Star Chips scattered around, but watch out
not to fall  in the  center. There  are  two near  the top and  three  near the
bottom. Then use the new Launch Star to  reach more colored platforms. Get into
the Sling Stars until you get to the very last planet, where Fiery Dino Piranha
is waiting. Remember him from the very first  world? Well, it's the same thing,
instead this time his  tail can burn you.  You'll need to wait  for the tail to
turn black before attacking. Run after Dino Piranha and spin at the tail at the
right moment to  attack him. Do  this three times  to defeat him.  Collect your
Power Star afterwards.




Matter Splatter Galaxy
Watch Your Step 

In the first area, make sure  to only step where the droplet  falls. You can be
sure the path will always be  solid there, but not around,  so be careful. Head
down the pipe  at the end.  In the second  area,  follow the  path as it  moves
around. If  it goes  left, go  left, and  so on. You'll  need  to do some  wall
jumping to get to the  top. Don't go too  fast and stay on the  path. Head down
the pipe at the  top. In the  third area,  grab the Spring  Mushroom and  start
jumping up, but slowly.  You can jump through  some of the platforms,  so don't
worry about timing the jumps right. Use  the Sling Star at the top to reach the
pipe. In the last area, you'll have to choose  the correct paths, but you can't
see a thing. This part is harder  and might require a  few deaths until you get
it right. Once you  know which way  to take, simply  follow the  path up to the
Power Star.



Observatory

Sweet Sweet Galaxy
Rocky Road 

If you have more than 400 Star  Bits, feed the hungry  Luma next to the Terrace
to gain access to the Sweet Sweet Galaxy.  This level is very short and linear.
I personally think it's extremely easy, but some might find it hard. Follow the
moving path, jump over the holes and make sure not to fall. Put your skills and
reflexes  to test  here. Not  much I  can do  to help  you, but  it's not  that
difficult anyways,  if you've  completed Super  Mario Sunshine  ;] Collect  the
Power Star on the cake at the end.




Sling Pod Galaxy
A Very Sticky Situation 

After completing the third level of this galaxy, a hungry Luma should also have
appeared outside the  Fountain. Feed it  400 Star Bits to access  the Sling Pod
Galaxy. This level  can be very  frustrating as  there is no way  to tell where
you'aiming, and this level requires precision in the aiming. Aim from one Sling
Pod to the other, timing  your aim so you  don't get into the  obstacles, until
you get to the Pull Stars. Going from one  to the other, you'll come to another
Sling Pod. To get to it, pull the star behind  it. Then get to the second Sling
Pod and  make note  of the  coin  at the  bottom  of the  screen.  Aim in  that
direction to grab a hidden ? Coin (right after you get it, aim at the Pull Star
nearby so you don't fall) that will make  Star Bits appear in shape of a aiming
line. That should help for the rest of the  level. Keep going until you get the
Power Star at the end.




Drip Drop Galaxy
Giant Eel Outbreak 

Feed the hungry  Luma outside  the Kitchen  600 Star Bits  to access Drip  Drop
Galaxy. The goal of this level  is to pick a shell and  head down underwater to
find the three eels. One by one, you must  rush into them to destroy them. It's
easier said than done, but  one thing that can really  make things easier is to
use a red shell instead of the green one. The red ones are much faster. You can
find a red one at the  very bottom. Also  watch out for the  missiles that will
follow you around, but with the red shell you'll be able to outpass them. Don't
forget also to keep an eye  on your air and pick bubbles  when you need oxygen.
Find and destroy the  three eels and the  Power Star will appear  at the sunken
ship.




Bigmouth Galaxy
Bigmouth's Gold Bait 

Feed the hungry Luma outside the Bedroom  800 Star Bits to access it. I bet you
were starting to  miss underwater  levels. In that  one, you must  retrieve the
golden shell in order to open the golden chest. Simple enough. Start by getting
the green shell from the Koopa nearby, then  dive into the water. Break through
the brick wall ahead, then swim down to the center of the next room to grab the
first Star Chip. The four others are scattered  around the bottom, hidden among
the seaweeds. Once you've got all five,  use the Sling Star to get to the upper
part of the room. Get the gold shell in the center and dive back all the way to
the entrance with the shell. Spin to throw  the shell at the chest and open it.
Talk to the Toad inside to receive the Power Star from him.




Sand Spiral Galaxy
Choosing a Favorite Snack 

Feed the hungry Luma  behind (above) the  Engine Room 1000 Star  Bits to access
Sand Spiral.  Head over  to the tunnel  ahead, avoiding  Kammy  Koopa's  shots.
You'll have the choice between a Boo Mushroom on the left, or a Bee Mushroom on
the right. I personally think making it  with the Boo one is easier, but either
way, make it to the  end of the tunnel.  If you choose the Boo  Mushroom, avoid
the lights. If you  choose the Bee  mushroom, first  fly to the  pole (hold A a
little bit, then release, and repeat, to fly longer), then fly from platform to
platform. In the next area, get the Rainbow Star to turn invincible. Run to the
left around the spiral  platform, crushing  into the boulders  and jumping over
the holes. Grab other Rainbow  Stars along the way and  keep heading left until
you get to the middle. Jump on the sphere and collect the Power Star.




Snow Cap Galaxy
Star Bunnies in the Snow 

Feed the hungry Luma behind the Garden 1600 Star Bits to access this galaxy. To
get to the actual planet, pick up the shell  underneath the starting area (that
you can't see, but it's  there), then throw  it on the chest  to reveal a Sling
Star leading to the planet. Three Star Bunnies there will challenge you to find
and catch them. You have limited time to  find them, but they are nowhere to be
found. To get  to them,  you'll need  to sweep off  the snow  on the ground  to
reveal small flipswitches.  To do so, use the Wiimote  and move the cursor over
the snow to sweep  it off and reveal  the switches.  Once you've  found all the
switches, step on them  all (one is near  the tip of the planet)  and something
will open up. Grab the Fire Flower that was hidden there and use it to blow off
all the snowmen. One bunny is hidden inside  a snowman, and one snowman holds a
green shell. Throw that shell  on the chest at the tip  of the planet to reveal
the second bunny. The  last bunny is hidden  inside one of the  holes under the
snow. Simply point  the cursor at  a hole and Star  Bits will come  out. One of
them holds the bunny however.  Once the three bunnies  are out, chase them into
the pit (where the Fire Flower was) at the  tip of the planet. That way you can
catch them very  easily without  having to run around  like crazy.  Poor little
trapped rabbits will hand over the Power Star.




Boo's Boneyard Galaxy
Racing the Spooky Speedster 

To access this galaxy, feed the hungry Luma outside the Gate 1200 Star Bits. At
the beginning, head inside the skull planet  using the orange pipe. You'll back
up with that  racing fanatic  Boo. Grab  the Boo  Mushroom,  then spin to  turn
invisible and go through the  wall. Fly up by tapping  A and talk to the Boo to
start the race. It's  a simplistic race  where you must follow  the arrows, but
you also need to avoid obstacles  in the way by turning  invisible when needed.
Choose the right paths  and get in the air  drafts to go faster.  If you don't,
you won't move very quickly at all and might  get bypassed. It's not an overall
very difficult race  however, there  aren't really  any tricks or  tips to win.
Make it to the end first to be awarded the Power Star.



To get the three  last stars of  the Observatory,  you will need  to gather all
three Green Power  Stars. All three  are secret  stars hidden in  the following
galaxies: Battlerock (Luigi), Buoy Base (secret star), Dusty Dune.



Rolling Gizmo Galaxy
Gizmos, Gears and Gadgets 

Another level a la Monkey Ball. Not much  too say here either, just roll to the
goal, very carefully making your way through  narrow paths and other obstacles.
Don't go  too fast  and take  your time.  To  get through  these  giant  blocks
blocking your way, gather some speed, then run up to the blocks and jump with A
to crush them down.  You'll get  the Power Star  at the very end  of the level,
just hop into the hole.




Loopdeeswoop Galaxy
The Galaxy's Greatest Wave 

Uh-huh not that again.  The controls for  this race are still  as inaccurate as
last time, but it's basically the exact same thing, only longer and more curvy.
Just remember that you don't  need to be holding A the  whole time, just let it
go in curves, then press A for a sort while,  let it go, press it again, and so
on. Just enough to go forward without straying  too much. All you need to do is
cross the finish  line within three  minutes. You'll  be rewarded  with a Power
Star.




Bubble Blast Galaxy
The Electric Labyrinth 

There are five pipes at the starting point. What you must do is go through each
one of these pipes, work your way through  the obstacles in the bubble, and get
the Star Chip at the  end of the course.  Once you have obtained  all five from
the five different tracks,  a Launch Star  will appear (no sorry  it's not over
just yet). Still  in another bubble,  you'll now  need to go through  one last,
harder, obstacle course in order to reach the Power Star at the very end. Watch
out for the bullet and make sure not to  hit the sides. The only way to make it
is to keep holding  A most of  the time. For  that you'll  need to have  a good
understanding of the path,  so you'll probably need to  start over a few times,
but there are several 1-Up Mushrooms around so don't worry about that. 



Talk to Roselina when you're ready to go and have enough Power Stars (60).


Bowser's Galaxy Reactor
The Fate of the Universe 

At the start of the  level, you can only  walk on the walls  if you're standing
within the gravity field. Follow  the path and avoid the  obstacles as you stay
within the circle. You'll then reach a lava planet. Jump on the platforms while
avoiding the fire until you  get to the next planet, an  ice one. Quickly cross
the platforms without sliding  off, then you'll get to  a sand planet. Cross on
the rotating platform, then  make your way to the area.  Here again you'll need
to be quick as the platforms  disappear. Wall jump between  the platforms up to
the top, then  go right  to the next  part. Now  you'll need  to go around  the
cylinder  to follow  the path.  Jump  on  the  moving platforms  and avoid  the
bullets. Stay on the last platform and wait for it to rotate to get on the next
path. Stand on the side to avoid the giant  bullet, then go on until you get to
the Launch Star. Now climb up the stairway  before it gets crushed and grab the
Life Mushroom on the left. You'll now have  to defeat Bowser throughout several
planets. 

On the first one,  prepare a backwards  somersault  as Bowser jumps  to send in
some shockwaves. Jump as they come by and spin to make the jump last longer. By
the time you land back on the  ground, the waves will  have past their way. Now
Bowser will roll into a boulder. Don't try  to escape him by running away, just
run after him (as if  you were running around  him). Do a backwards  somersault
when you have the chance to and spin next to the part of him that sticks out of
the boulder. You might  get it only after  a few tries, you  have to really hit
him there or you'll  end up hurt  by the boulder.  If you make it,  Bowser will
fall on his back  and start spinning  around. Stand  still and wait  for him to
come spinning  by.  Hit him  with a  spin attack.  Now  repeat  the exact  same
process, but spin attack him twice at the second round.

On the second planet,  run around to avoid  the fireballs Bowser  will throw at
you at first. He will  then roll up and  roll around. Wait for  him to be close
enough and spin next  to one of these little  bouncing plants  to send it right
back at him. Bowser will fall  on his back and start spinning.  Wait for him to
spin by and spin attack  him. Repeat the  process, then spin  attack him twice.
The third and last  planet is a  smaller version  of the previous  battles with
Bowser. Jump to avoid the first  wave of attacks, then  Bowser will roll up and
roll around. Avoid him  by running around  too, then he will  leap up. Stand on
one of the blue circles around the planet and wait for him to jump. Get away at
the last moment and he will  land on the circle and start  running around. Wait
for him to change direction  and show his tail. Spin attack  the tail and he'll
start spinning  around on  his shell.  Spin attack  him, as  usual. Repeat  the
process one last time and you're done! Sit back and enjoy the ending.


You can now undergo the Purple Coins challenge and aim for 120 Stars.




5. Disclaimer

If you wish  to contact  me about the  FAQ, may  it be questions,  comments  or
suggestions,    please       do   so     using      this      email    address:
wishingtikal[at]gmail[dot]com and precise the subject of your mail.

check out my video walkthroughs: http://www.youtube.com/WishingTikal
:)


---

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This may be not  be reproduced  under any   circumstances  except for personal,
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This FAQ is copyright © 2007 Geneviève B. aka WishingTikal

http://www.youtube.com/WishingTikal