Metroid Prime 3
                               100% Guide 


Table of Contents
1)- Getting started
  1.1)- Controls
    1.1.1)- Control Options
  1.2)- Options Menu
  1.3)- Basic Gameplay
    1.3.1)- Heads Up Display
    1.3.2)- Interactive Devices 
    1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells
    1.3.4)- Field Items: Healing and reloading
    1.3.5)- Hypermode 
  1.4)- Suit Upgrade Basics
  1.5)- Samus's Ship
  1.6)- Scanning Basics 
  1.7)- Medal Basics
    1.7.1)- Extras Basics
    1.7.2)- Friend Vouchers
  1.8)- Metroid Timeline
    1.8.1)- Summery of the story thus far

2)- Walkthrough 

  2.1)- G.F.S Olympus: Tutorial 

  2.2)- Norion: Prelude 
    2.2.1)- Generator A
    2.2.2)- Generator C

  2.3)- Bryyo: The First Phazon Seed
    2.3.1)- G.F.S Olympus (PED Suit)
    2.3.2)- Bryyo: Cliffside (Grapple Swing)
    2.3.3)- Bryyo: Fiery (Ice Missiles)
    2.3.4)- Bryyo: Cliffside (Gunship Missile)
    2.3.5)- Bryyo: Fiery (Seed Shield 1)
    2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2) 
    2.3.6)- Bryyo: Seed (Final Boss / Hyper Ball) 

  2.4)- Elysia: Second Phazon Seed
    2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam)
    2.4.2)- Bryyo Revisited: Ice (Screw Attack)
    2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile)
    2.4.4)- Elysia: Seed (Final Boss / Hyper Missile)

  2.5)- Pirate Homeworld: First Landing 
    2.5.1)- Pirate Homeworld: Command Center (X-ray visor)
    2.5.2)- Pirate Homeworld: Research Facility (Grapple Voltage)
    2.5.3)- Elysia Revisited: SkyTown West (Spider Ball/Expansions)
    2.5.4)- Pirate Homeworld: Research Facility (Hazard Shield)
    2.5.5)- Pirate Homeworld: Mining Site (Nova Beam)

  2.6)- G.F.S Valhalla
    2.6.1)- Norion Final Visit (Energy Cell / Expansions)
    2.6.2)- Bryyo Final Visit (Energy Cell / Expansions)
    2.5.3)- Elysia Final Visit: SkyTown East (Medals and scans) 
    2.6.4)- G.F.S Valhalla (Pirate Passcodes) 

  2.7)- Pirate Homeworld: The Final Phazon Seed
    2.7.1)- Pirate Homeworld: Command Center (Defense system)
    2.7.2)- Pirate Homeworld: Seed
    2.7.3)- Pirate Homeworld Final Visit (Battleship / Expansions)

  2.8)- Phaaze: The Final Battle
    2.8.1)- Phaaze: Landing site (Path to the final battle)
    2.8.2)- Phaaze: Close Encounters of the Third Kind
    2.8.3)- Re-playing your game

3)- Expansion Locations 
  3.1)- Missile Expansions
  3.2)- Energy Tanks
  3.3)- Gunship Missiles
  3.4)- Energy Cells
4)- Enemy Guide
5)- Logbook
  5.1)- Creatures 
  5.2)- Research
  5.3)- Lore
6)- Suit Upgrades
7)- Extras
  7.1)- Gold medals and Friend Vouchers
    7.1.1)- Red Phaazoids 
8)- Tips, Tricks, and Cool little things
9)- Copyright/Contact Info
10)- Version History
11)- Credits



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1)- Getting started
======================================================================
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Welcome to the wonderful world of Metroid! Er, Metroid Prime. You 
control the female antagonist Samus in her quest to rid the universe 
of the Space Pirates and Metroids. In the Prime series though, your 
goal changes a bit and is more about the elimination of Metroid Prime, 
and the eradication of Phazon from known space. 


======================================================================
  1.1)- Controls
======================================================================

Wii Remote:
A - Fire (hold to charge shots)
B - Jump (press again to double-jump)
D pad:
  Down - Fire Missile
  Up - Take Screenshot (if unlocked)
- - Hold to bring up visor selection screen
+ - Hold to active Hypermode
1 - Brings up map screen and options menu
2 - Gives you a hint at your current objective
Pointer - Aim/turn

Motion sensors:
When interacting with objects, twist/push/pull accordingly 
When in morph ball mode, pull upward to jump

Nunchuk:
Joy stick - walk/sidestep 
C - Activate morph ball mode
Z - Hold to Lock-on

Motion sensors:
When locked on to a grapple object, cast forward to throw lasso, pull 
back to pull the object


----------------------------------------------------------------------
    1.1.1)- Control Options
----------------------------------------------------------------------

- The functions of the A and B buttons can be swapped.

- The functions of - and + can be swapped.

- There are 3 different levels of turning sensitivity in the options 
menu: Basic, Standard, and Advanced.

Basic makes you turn very slowly, having to point to the very edges of 
the screen to turn.

Standard is a bit quicker, but can still be slow in some situation. 

Advanced is by far the best for vets of the FPS genre. You turn very 
quickly, but can be disorienting until you get used to it.

- Wii remote sensitivity setting can cancel out interference if your 
targeting reticule seems to be jumping everywhere. This option can be 
reached by pressing the Home button on the Wii Remote and selecting 
Wii Remote Settings. The lower the sensitivity, the more IR light 
needs to be present before the pointer will sense motion. If you sit 
really far away from your TV, you should turn the sensitivity all the 
way up.

- Free lock-on, unless you're a really bad shot, should be turned on. 
Free lock-on means that if you lock on to an enemy, your screen will 
turn to keep pace with him, but you are free to move your targeting 
reticule anywhere on screen, allowing for more precise shots. If this 
feature is off, when you lock onto a target your reticule will also 
follow him and sometimes make boss fights a bit more complicated. 


======================================================================
  1.2)- Options Menu
======================================================================

Press the 1 button to bring up the options menu. You will be brought 
to a map of your current location. 

On the left side you have:
Map
Logbook
Inventory
Options

The right side changes depending on which category you're in.

--== Map ==--
  Shows a 3D map of the area

Right side:
- Recenter on Samus (if you've been playing with the map)

- World Map
  Shows you a large map of the planet you're on.

- Galactic Map
  Shows you a map of the galaxy 


--== Logbook ==--

  Allows you to look over descriptions of scans you've made 
  categorized by type on the right side. 


--== Inventory ==--

  Allows you to see what current upgrades you have, and gives a 
  description of each. 


--== Options ==--

Right side:

- Controls 
  Lets you change control options.
    Rumble: On/off
    Lock-on/Free aim: On/off
    Reverse Jump and Fire (swap A and B)
    Sensitivity (basic, standard, Advanced)
    Reverse Visor and Hyper (swap - and +)

- Sound
  Change the sound settings
    Music volume (sound of the music)
    Speech volume (sound of people voices)
    Sound Effects volume (sound of effects, explosions, bullets, ect)

- Display
  Change the display settings. 
    Brightness (change the brightness of the game)
    Helmet Opacity (how visible the top and bottom of your helmet is)
    Visor Opacity (how visible your HUD is)
    HUD Lag (not sure what this does)
    Hint System: On/off (good for your first play through, annoying 
                         the second)
    Bonus Credit Messages: On/off (whether or not you want to be 
                                   notified when you receive a new
                                   medal)

- Quit 
  Exits your game and takes you back to the game startup screen


======================================================================
  1.3)- Basic Gameplay
======================================================================

The basic gameplay in Metroid Prime is pretty much a free-roam FPA.
This means you are free to roam in any area, at any time, provided you 
have the upgrades necessary to get there and the current mission 
permits, and it's in the first-person perspective.

The main object is normally get to a certain location and activate 
some device to help you reach the main boss and causing massive damage 
to the Space Pirates while doing so. 

To accomplish this, you use a variety of devices integrated into your 
Power Suit, most of which you'll pick up in the course of the game. 
This includes an arm-mounted energy cannon, missiles, bombs, and 
grapples.


----------------------------------------------------------------------
    1.3.1)- Heads Up Display
----------------------------------------------------------------------

Otherwise known as a HUD, your heads up display tells you whats going 
on with your suit and your surroundings. The HUD in Metroid Prime 3 is 
pretty self explanatory. 


Top left of screen ----------------------------------------- Top right
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   OO                                            /                  \ 
  OOOO                  ************** 3         |        5         |
 OOOOOO - 1     2 - 100 -------------- 4         |                  | 
  OOOO                                           \                  /
   OO                                                               
                                                                    
                                                                   
                                                                   
                               ^                                     
                             < O > - 6                             
                               v                                     
                                                                   
                                                                   
                                                                    
                                                                    
                                                                    
                                                                   
                                                              \  05
                                                            7 ---- 
                                                              /  10


----------------------------------------------------------------------
Bottom left --------------------------------------------- Bottom right


1) Radar: Radar tells you if there are enemies nearby. You are the dot
   in the center, while orange dots are enemies around you. Note that  
   the radar is indiscriminate to walls and such, so it may be picking 
   up an enemy on the other side of a door. 

2) Current Health: Your health is represented by the number to the
   right of the health bar. 100 is a full tank of energy, while 00 is
   empty. If your tank hits zero and you have no extra Tanks left, its
   game over. 

3) Energy Tanks: while your health bar maxes out at 100, you can carry
   even more via Energy Tanks. How many spare Tanks you have is 
   represented by small cubes over your health bar. A full cube equals
   100 energy, while an empty cube means 0. If the tank your are 
   currently using hits zero, a spare tank will automatically be 
   loaded. Tanks can be refilled by collecting health. If you collect
   more the 100 health in one tank, you will start to fill up the next
   tank. 

4) Health Bar: in addition to the number on the left, your health is
   also indicated by a bar. It means the exact same thing as the 
   number, just in bar form. 

5) Map: your map gives you a 3-D perspective of the room you're in, as
   well as any surrounding rooms. The green arrow represents you. 

6) Targeting Reticule: Marks where you're aiming. 


7) Missile Ammo: Very simple. Top number is how many missiles you
   have, bottom number is the maximum amount you can carry. 


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    1.3.2)- Interactive Devices 
----------------------------------------------------------------------

Interactive devices are new to Prime 3. They allow you to "interact" 
with them in other ways then just shooting them (as in more Metroid 
games). They vary in use, but are normally found in 4 forms:

Hand Scanner:
Walk up and press A to place your left hand on the scanner. Normally 
used to activate doors and lifts.

Manual Lock:
Walk up and press A to grab it. Pull the Wii remote back, twist either 
clockwise or counterclockwise, then push back in. Most often used for 
early locked areas and retrieving Energy Cells. 

Password Terminal:
Walk up and press A to activate. The center will have a grouping of 
letters. Point and press the letters on the outside in the same order.
Note that some of these terminals (especially Space Pirate versions) 
are X-ray encrypted, meaning they can only be used when looking 
through the X-ray visor. 

Dial Lock:
Walk up and press A to interact. Twist the Wii Remote to line up the 
notches with the protrusions on the twisty part. When one is lined up, 
press A to insert, then move on to the next until the rings are 
complete. Note, like Password Terminals, these can be X-ray encrypted. 


----------------------------------------------------------------------
    1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells
----------------------------------------------------------------------

Oh my! >.>

Ok, four types of powerups in the game: 
Energy Tanks, Missiles, Gunship Missiles, and Energy Cells.

Energy Tanks are greenish blue cylinders. When you pick them up, they 
will add 100 points to your overall health (one square over your 
health bar). 

Missile Expansions look like large missiles in a tube and will add 5 
to your overall missile capacity. 

Gunship Missile Expansions are pretty useless, but needed for 100% 
completion. They add 1 to the total number of missiles your ship can 
carry.

Energy Cells are a pretty new way of thinking: they power things. 
Energy Cells look a lot like Energy Tanks. They aren't a suit upgrade, 
but instead are used to power thing in basses (doors, shields, ect). 
for the most part, you will remove a cell to power down something. The 
only time you really ever use cells to power something is on the G.F.S 
Valhalla, which isn't until much later in the game. 


----------------------------------------------------------------------
    1.3.4)- Field Items: Healing and reloading
----------------------------------------------------------------------

There are only 3 types of field items:
Health, Missiles, and Gunship Missiles. 

These randomly appear after defeating enemies and randomly blowing 
stuff up. You can either walk through them or charge and hold your 
power Beam to draw them to you. 

Health is in the form of little round balls of Phazon. The color and 
size of the ball tells how much it will heal. Purple heals 10, 
Blue 25, Red 50, and Yellow 100 units of health. 

Missiles come in 3 sizes, and the only way to tell them apart is the 
size of the item. Small gives 5, medium 10, and large 25. 

Gunship Missiles look like your ship, only small and glowing. The 
restore 1 missile each. You only need to use your ship's missiles like 
6 times in the game, so you wont be seeing many of these. 


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    1.3.5)- Hypermode 
----------------------------------------------------------------------

Hypermode becomes usable just after your mission on Norion. 
Hypermode is a very important, if not dangerous, part of the game. 

After Norion, Samus's body starts producing Phazon (a radioactive 
substance) all on its own. The Galactic Federation installs a PED 
(Phazon Enhancement Device) into your power suit, allowing you to tap 
into your Phazon reserves to enhance your abilities. 

To activate Hypermode, press and hold the + button until it kicks in. 
Hypermode drains 1 full Energy Tank (100 units of health), and 
exchanges that for power. 

When in Hypermode, everything looks blue and your power Beam is 
replaced with the Phazon Beam. The Phazon Beam is MUCH more powerful, 
but every shot will drain the energy bar at the top of the screen. 
Damage will also reduce the bar. When the bar completely drains, you 
will be forced out of Hypermode and will be missing 1 Energy Tanks 
worth of health. 

To end Hypermode on your own, press and hold the + button again. If 
you willfully come out of Hypermode, some of your health will be 
restored. 

Beware though, if you stay in Hypermode for too long, you will become 
corrupted, and the bar at the top will turn red and slowly start to 
fill. If the bar fills up, you'll die. When this happens, rapidly 
press A to vent all the Phazon. 

Technically, you could stay in corrupted mode for a long time, so long 
as the bar doesn't fill all the way up. But this isn't the case, as 
when you are in corrupted mode your health will slowly drain. If you 
stay in it for too long, all of your health will drain, and you'll 
die. You don't have a bar to indicate how much health you have left, 
so its best to vent the Phazon as fast as possible to avoid any 
problems. 

At start, the only weapon you have in Hypermode is the Phazon Beam, 
but you get more with time. 

**NOTE**
Some Space Pirates will throw Phazon grenades at you. If one of them 
explodes near you, your PED suit will overload and you will be put in 
a corrupted state. Same rules apply as if you accidentally entered the 
state: vent the Phazon or die. 


======================================================================
  1.4)- Suit Upgrade Basics
======================================================================

Suit upgrades are a very important part of the game, in fact, most of 
the game you'll spend looking for new suit parts to access new areas. 

You start with the basic upgrades, and unlike the other Prime games 
don't lose any of your upgrades early on. 

Upgrades marked with (Starting Upgrade) mean you start the game with 
them.

Note that a more complete guide to suit upgrades can be found later in 
the guide. 

Suit Upgrades:

Suits:
- Power Suit (Starting Upgrade)
- Varia Suit (Starting Upgrade)
- PED Suit
- Hazard Shield 
- Space Jump Boots (Starting Upgrade)
- Screwattack 


Arm Cannon:
- Power Beam (Starting Upgrade)
- Plasma Beam
- Nova Beam
- Hyper Beam
- Missiles
- Ice Missiles
- Seeker Missiles
- Hyper Missiles 


Visors: 
- Combat Visor (Starting Upgrade)
- Scan Visor (Starting Upgrade)
- Command Visor (Starting Upgrade)
- X-ray Visor 


Morphball:
- Morph Ball (Starting Upgrade)
- Morph Ball Bombs (Starting Upgrade)
- Ball Jump (Starting Upgrade)
- Boost Ball
- Spider Ball
- Hyper Ball


Grapple:
- Grapple Lasso
- Grapple Swing
- Grapple Voltage
- Hyper Grapple 


======================================================================
  1.5)- Samus's Ship
======================================================================

Samus's ship is by far not new to the Metroid series, but being able 
to actually get inside and use the ship is. 

There are plenty of bright and flashy things in there; enough to keep 
and idiot entertained for many days. Few of these gizmos are of any 
use though. 

To use something in the ship, point at it and press A, then point 
again and press A (again). Here is a list of gadgets in the ship:

Left Side:
    Left orange button: Game stats (enemies killed, shots fired, ect)
    Right orange button: Activates attack mode (never used)
    Big green thing: Thrusters. Only used once.

Middle:
    Lower red square: Map Brings up the map and lets you choose a 
                    landing site. 
    Top green circle: Radio. Only actually used once, but several
                      secret messages can be heard with special combos 
                      (see secrets section)

Right Side:
    Right orange button: Biohazard scanner. Useless. 
    Left orange button: Activates lockdown. Useless. 


======================================================================
  1.6- Scanning Basics 
======================================================================

Scanning is preformed by holding the - button and pointing at the top 
third of the screen to select the scan visor. Then use the lock-on 
button (Z) to scan an object. 

Objects that can be scanned are highlighted by the scan visor. 
Important objects are normally red (but sometimes blue), normal 
objects that have some purpose or backstory are blue, while green 
objects have already been scanned before (or at least an object the 
same as that one).

You have to stayed locked on to the object for a few seconds for the 
scan to complete. Once it has, the game will pause and a brief 
description will come up in the bottom center of the screen. If the 
object is one of importance, it will be added to the log book, at 
which point you can press 1 to immediately view the full profile, or 
look at it later. 


======================================================================
  1.7- Medal Basics
======================================================================

You earn medals throughout the game for accomplishing certain tasks. 
These include scanning objects, completing special objectives, and 
defeating enemies. 

When a medal is earned, it will flash at the top of the screen for a 
second. There are four different types of medals: Red, Blue, Gold, and 
Green. The type earned depends on the task completed. Every task has a 
set medal color associated with it. 

Medals can be used to buy things in the extras menu.

For a full list of medals and their requirements, see the medals 
section. For a list of extras, see the extras menu section. 


======================================================================
  1.7.1)- Extras Basics
======================================================================

When you first enter your profile, you can choose the "Extras" option. 
In there, you can use your medals to buy extras. Most of these are 
pretty useless, but there are a few neat ones. 

The total number of medals you have is shown at the bottom of the 
screen. Each extra costs a certain amount of medals. 


----------------------------------------------------------------------
    1.7.2)- Friend Vouchers
----------------------------------------------------------------------

Friend Vouchers are special. They can be traded in for a Green medal 
(it's the only way to get green medals), but not in a conventional 
way. 

First, you have to have Wiiconnect24 on in the Wii options menu. 
Second, you need to have some Friends on your Wii Friend list that 
have Metroid Prime 3.

Finally, get them to send you a Friend Voucher. When you start your 
profile, you will have the option to convert any number of Vouchers 
you've received from Friends into green medals. 

Beware, as every profile in the game shares the same Friend list, and 
as such the same Friend Vouchers received. 

To send other people Vouchers, select "Friend Vouchers" then select 
someone whose name is black (as opposed to gray) as that means they've 
played Metroid Prime 3. You can send them as many Vouchers as you 
want, but only one at a time. Remember, you don't have infinite 
Vouchers, you have to earn them in game. 


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  1.8)- Metriod Timeline
======================================================================

The order in which the Metroid games go chronologically. 

- Metroid (Zero Mission) 
- Metroid Prime 
- Metroid Prime: Hunters 
- Metroid Prime 2: Echoes 
- Metroid Prime 3: Corruption 
- Metroid II: Return of Samus 
- Super Metroid 
- Metroid Fusion


----------------------------------------------------------------------
    1.8.1)- Summery of the story thus far
----------------------------------------------------------------------

The rest of the Metroid series doesn't really have much of a bearing 
on the Prime series. All's you need to know from those games is that 
the Space Pirates are bad, and Samus has foiled their plots time and 
time again. 

As said at the start of the guide, while most Metroids deal with the 
Space Pirates, Metroid Prime has more to do with Metroid Prime and the 
Space Pirates just play a bit part; just kind of an annoyance. 

Ok, onward to Metroid Prime. 


--== Samus's background ==-- 

Samus was orphaned during a raid on her homeworld (K-2L) by the Space 
Pirates. She was rescued by a highly Advanced and philosophical bird-
like race called the Chozo, when she was then "infused" with Chozo 
blood. Regarded as an excellent warrior by the Chozo, they gave her 
specially designed battle armor: the Power Suit. Weather Samus knows 
of her past or not is unknown, though some things do suggest that she 
suffers from amnesia. However, just before the events of the original 
Metroid, the few remaining Chozo on Zebes are killed (most likely 
because of the Space Pirates). The Chozo themselves were spread out 
across the universe, and are a highly regarded race before their 
death. 


--== Metroid Prime 1 ==--

In Prime 1, you start out continuing your chase of the Space Pirates 
from Zebes and land on a seemingly abandoned research frigate above 
Tallon IV (IV = 4 in roman numerals). Inside, you find mutated 
creatures from the surrounding planets and strange experiments 
regarding a new highly-radioactive substance dubbed "Phazon." After a 
few skirmishes and some rouge mutants, the space station goes haywire 
and starts to crash into the planet. You escape just in time and give 
chase onto the planets surface.  

Once on Tallon IV, you discover that this was once a homeworld of the 
Chozo. You (as the player) discover much about the Chozo during this 
game. You also learn that the planet is slowly being destroyed Phazon, 
and that the Phazon was originally brought to the planet via a meteor 
(dubbed "Leviathan" in Prime 3) (this Phazon is also what killed the 
Chozo on Tallon IV). Near the end of your journey, Samus's Power Suit 
gets infused with Phazon. This infusion grants you invulnerability to 
the radioactive effects of Phazon. 

With the so called Phazon Suit, you can finally face off against 
creature that is creating the Phazon: Metroid Prime, who still lives 
in the meteor that originally brought him to Tallon IV. 

After a long battle, Metroid Prime is finally defeated. Just before he 
dies, he soaks up all residual Phazon from the planet; including 
Samus's Phazon Suit. 

 
--== Metroid Prime 2 ==--

You get a distress signal from Galactic Federation (good guys) troops 
on the unstable planet of Ather. Some neat stuff happens, and there is 
a lot background to the planet, but hardly any mentions of the Chozo, 
and nothing really about Phazon. 

However, you do learn that Metroid Prime is still alive, and is now 
called "Dark Samus". He fused himself to Samus's Phazon Suit and 
copied some of Samus's DNA, thus gaining human like form and some 
sentient-like abilities. He also has access to several of Samus's 
weapons, which he powered up through the use of Phazon. His main goal 
still seems to be the same: absorb and spread as much Phazon as 
possible. 


--== Metroid Prime 3 ==--

Well, you'll have to play it and find out :P



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**NOTE**
Formatting. 

--== (Room) ==--

New Scans: 
(New things to scan in this room)

Old Scans:
(Old scans are listed for two reasons: 1) to give warning of a danger 
in the area, IE, pirates mostly 2) To make sure you got a scan that 
may have been hard to get earlier in the game. Therefor, old scans 
aren't always listed, reguardless of whats in the room). 

New Medals:
(New medals you can earn)

New Pickups:
(New upgrades/expansions you can now get)


** NOTE 2 **

Logbook scans are NOT needed for the 100% ending. They ARE needed for 
bragging rights, however (at least in my book). 



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======================================================================
2)- Walkthrough 
======================================================================
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Alright, inside Samus's ship. Click on the blinking thing in front of 
you (the map). HELLO! Now click on the green thing above the map 
(radio). Click the symbols as follows: 

Second from the left, second from the right, fourth from the right, 
first on the left. 

Look left. Click on the new blinky thing (thrusters), then push the 
remote forward to active (as prompted). 





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======================================================================
  2.1)- G.F.S Olympus: Tutorial 
======================================================================
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--== Docking Bay 5 ==-

New Scans: 
Hunter-class gunship
Landing beacon
Federation Marine
Halberd-class turret
Fleet mechanic
Galactic federation crates
Heavy federation creates 
Galactic federation door
Training drone

New Medals:
Red x4
Gold x1 
Friend Voucher x1 


Walk forward. Turn around and scan your ship and the small blue things 
around it (landing beacons). Continue forward and shoot the targets as 
prompted. Several things to do in here before we leave. 

First, scan the Marine right in front of you (federation marine). 
Next, scan the small blue object overtop of the large door in front of 
you (halberd-class turret). Turn left and scan the small create and 
the person in front of it (galactic federation create, fleet 
mechanic). Walk around to the other side of the transport thing and 
scan the large create (heavy federation create). 

Turn around. You should see a blue plate on the ground (when in scan 
mode). Walk over and stand on it. You should now see two small blue 
things pop up, scan them (training drone). 

Time for a mini game. From any angle, shoot one of the training 
drones. It should pop up into the air. Fire at it again in air to 
"juggle" it. Keep it up in the air for 10 hits to net you a gold 
credit. Keep it up for 20 for a Friend Voucher. 

With that done, go up the ramp on the left. Scan the door before 
entering (galactic federation door).


--== Docking Bay access ==--

New Scans:
Female fleet Trooper
Male fleet Trooper
Galactic federation door

Old scans:
Halberd-class turret
Galactic federation crates
Heavy federation creates 

New Medals:
Red x2


Turn left and scan the male and female fleet Troopers. Now turn around 
and shoot the two large sparking cells with a charged shot. Up the 
ramps and through the door behind you.


--== Docking Bay 4 ==--

New Scans:
Blast shield 

Old scans:
Female fleet Trooper
Male fleet Trooper
Galactic federation door


First, walk and turn left to scan the door (blast shield). Now scan 
the panel beside it to unlock it. Now turn around and scan the red 
panel to unlock it. Walk up to the second panel and log in. It will 
give you your access code for the door. While you're here click on the 
4 pictures (2 on each side) and listen to the narrator. 

Exit and walk back to the locked door. Click on the panel and input 
the code 13576. Go through the now unlocked door.


--== Security Station ==--

New Scans:
Hunter Ghor
Lore: Olympus-class battleship

Old scans:
Female fleet Trooper
Male fleet Trooper
Galactic federation door

New Medals:
Red x1
Blue x1

Quickly turn on your scan visor and scan the specious person on the 
left in the decam chamber (Hunter Ghor). Walk over to the lever that 
pops out after Ghor leaves the chamber. Follow the instructions and 
enter the chamber. Wait for the scan to finish, then use the terminal 
that comes down. Line up the crosshair looking things by twisting the 
remote, then hold it there. After, pull the lever at the opposite side 
you came in on to get out. Before exiting this room, scan the terminal 
by the door (Lore: Olympus-class battleship).


--== Security Access ==--

There actually isn't anything in here but some old scans. Just 
continue through to the next room.


--== Command Lift A ==--

Activate the elevator by clicking the hand scanner. Walk into the 
hologram. Door.


--== Flag Bridge Access ==--

Again, nothing new, so just continue through the right side door. 


--== Flag Bridge ==--

Some more old scans. Walk forward, turn about, and go up either the 
left or right ramp. Face the middle locked door. Go through the door 
on the right. 


--== lift Access ==--

New Scans:
Save station

Old scans:
Heavy federation create
Galactic federation create
Galactic federation door
Blast shield


Use a charged shot to blow away the large create then enter the door 
it reveals. Scan the glowing object (save station) then enter and 
save. Back out into the flag bridge.


--== Flag Bridge ==--

Talk to the marine across from you. He should let you pass. Enter the 
door. Through the next hallway (meeting access) and through the door.


--== Ready Room ==--

While there are a lot of things to scan here, you don't get the 
chance. A cut scene takes place and everyone leaves before you regain 
control of Samus. It's ok, we'll get them later. :)

It's also worth noting that the Admiral stresses a few points that you 
never really end up doing. 


--== Flag Bridge ==--

New Scans:
Admiral Dane 

New Medals:
Red x1

While you're here, scan the Admiral right in front of you. 
Hop down and enter the door behind you. 


--== Flag Bridge Access ==--

New Scans:
Pirate Militia

New Medals:
Red x1

Big fight right in front of you. Scan then kill the Pirates. Go 
through the whole they knocked in the wall and into the door therein. 


--== Port Observation Deck ==--

New Scans:
Space Pirate Boarding Pod

New Medals:
Blue medal x1
Red medal x1

Quickly enter and round the corner. Take out the two Pirates quickly 
to save the GF Trooper (blue medal). Scan the thing the Pirates came 
out off beside the door (Space Pirate boarding pod) and enter the 
door. 

 
--== Xenoresearch Lab ==--

New Scans:
Crawltank

New Medals:
Red x1

Scan and take out the two CrawlTanks on the wall. Go through the door 
past them. 


--== Lab Access ==--

New Medals:
Friend Voucher x1

Quickly run around the corner. When the wall blows up, save the 
remaining GF Trooper by quickly shooting the red/yellow thing over the 
airlock door. Turn back to Xenoresearch Lab.


--== Xenoresearch Lab ==--

New Scans:
Armored Pirate militia
Crawlmine

New Medals:
Red x2

Ok, now the Pirates steal the Energy Cell and play keepaway with it. 
Kill all three of them (while scanning the Armored ones) and retrieve 
the cell. 

Go put the cell back in the generator by walking up to it and pressing 
A, then follow the instructions. 

Great, excellent design GF >.>
Start killing the cralMines and CrawlTanks that come out. Eventually a 
Crawltank will come out of the floor, revealing a space just large 
enough for your morphball. Curl up and enter. Roll around until you 
find a passage that leads out. 


--== Ventilation Shaft ==--

New Pickups:
Energy Tank

In here, you'll have to use bombs to blow away some propellers, and 
eventually find an Energy Tank (T1). Roll past it and hop up to fall 
into a turbo thing.


--== Disposal Chamber ==--

New Scans:
Bomb Slot

Uncurl and scan the red terminal. Now scan the newly opened slot (bomb 
slot) then curl back up, hop in, and plant a bomb. 


--== Repair Bay A ==--

Old scans:
Pirate Militia 
Crawltank
Heavy federation creates
Galactic federation creates

That cutscene was just awesome wasn't it? Enter the door. 
Take out the 3 Pirates that assault you (one up on the ledge). Then 
look around for a ramp (opposite the door). Use this to jump to the 
ledge in front of it. 3 CrawlTanks will attack as you work your way 
around the walkway. 

When you reach the end, jump to the next ledge. Another Pirate will 
attack. Turn and face the docked ship. Two more Pirates will jump down 
and attack from it. Kill them and jump up to where they were, then 
onto the walkway beside that.

Another Crawltank will ambush you beside the door. Enter the door. 


--== Munitions Storage ==--

New Pickups:
Missile Expansion 

Grab the missile and go back out. (M5)


--== Repair Bay A ==--

Remember the debris that fell down blocking the terminal earlier? 
No? Well use the scan visor and look for something red. Hit it with a 
missile and use the hand scanner. The bay doors should have just 
opened. Walk through.


--== Repair Bay Shaft ==--

New Scans:
Aeromine

Old scans:
Save station

New Medals:
Red x1
Blue x1

Shoot the four glowing targets around the door to open it. 

IF you completed your tasks quick enough, the GF Trooper will still be 
struggling against the aroMines. Run over and save him for a blue 
medal.

If not, the GF Trooper will die and a bunch of aroMines will assault 
you. Scan them and either destroy them or use morph ball mode to 
bypass them. 

Enter the door on the left to save. Exit and use the hand scanner by 
the large air lock. 


--== Docking Bay 5 ==--

New Scans:
Berserker Lord

New Medals:
Gold x1
Red x1

----------------------------------------------------------------------

!!Boss Fight!!

This fight may be hard to you now, but later in the game this guy 
isn't even classified as a mini-boss. Be sure to scan him, just to get 
it out of the way. Now for strategy:

Strategy: shoot the large red orbs under his arms until they blow, 
then wait for him to shoot a large glowing blue orb out his mouth. 
Fire at the orb to send it back to him, thus blowing up in his face. 
After the armor on his head explodes, start shooting at the exposed 
area until he goes down. 

Attacks: 
Phazon breath: spews phazon at you, very slow and easy to dodge
Phazon orbs: shoots blue orbs at you. Fire at them to damage him.
Phazon Beam: fires an arching Beam of phazon. Jump to dodge.
Fire balls: fires large balls of fire. Quickly dodge left or right to 
avoid. 
Ground quake: pounds the ground creating a shockwave. Jump to dodge.

HP:
Red arms: 12 shots each
Head armor: 4 Phazon orbs
Head: 40 shots

----------------------------------------------------------------------


With that over, save and enter you ship. 


--== Samus's Ship ==--

Use you're map and land in Norion Docking Hub Alpha. 





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  2.2)- Norion: Prelude 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++






++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.2.1)- Generator A
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== Docking Hub Alpha ==--

New Scans:
Lore: Hunter Rundas

New Pickups:
Grapple Laso

New Medals:
Blue x1


Let the GF Trooper yak, then continue past him toward the locked door. 
shoot the red locks to unlock it. As soon as you pass through, your 
should be able to lock onto something just ahead. You can shoot it 
from this angle though, so walk up to it and hit it to open the door. 

Inside is the grapple lasso upgrade and a terminal to scan containing 
Lore (Hunter Rundas)

Exit and continue around the hall. Scan the terminal beside the door 
to activate the manual lock. Use it to unlock the elevator. Enter the 
hologram. Enter the door. 


--== Hub Access ==--

New Scans:
Mounted blast shield

Old scans:
Crawltank
Pirate Militia 

As soon as you enter, a Crawltank is waiting for you. Kill it and 
continue down the hall where a Pirate and two more CrawlTanks wait.
Take them out and jump around to the next door. 

Scan it first (mounted blast shield) then proceed to rip it off. 


--== Cargo Hub ==--

Old scans:
Aeromine

New Pickups:
Missile Expansion 


Missile Expansion: 

Take a few steps forward then turn right and scan the suspicious plate 
opposite the dead marine. You cant do anything else just yet, but 
remember where this is at. 

Follow the hall around. You'll be attacked by 3 sets of aroMines. Take 
out all three. Turn around and go back to that terminal. It's a hand 
scanner. Use it. Use the morph ball to get into the space that  opens 
up. 

Roll right and blow up the fan. Continue right and let the jet push 
you over the top. Carefully jump up the next set of jumps, as the air 
jets can push you off. Once at the top, destroy the fan again. 

Fall down and get blasted back up. Destroy the fan. Don't worry about 
the thing shooting you. Navigate the jets right; one jet will stop you 
from moving forward while it's on, you'll have to jump while its off 
which isn't very long. Just after that jet, there is a small jet on 
the ground. Stop over top of it and wait for it to blow. Destroy the 
fan at the top and fall off. Another jet should push you right past 
the Missile Expansion. Go back and get it. 

Destroy the last fan to be back where you started. Roll right and ride 
the jet back out. (M10)

Follow the path around till you get to some debris blocking your path. 
Use the grapple lasso to pull it out of the way. Use the morph ball to 
get through the gap.

Enter the door behind you. 


--== Substation East ==-- 

New Pickups:
Energy Tank

Curl up into a ball and park below the Energy Tank (T2). Jump up 
towards it. Now quickly try to get across. If the things push you off, 
just uncurl and go back and try again. Enter the door.


--== Conduit A/Munitions Storage ==--


New Scans:
Red blast shield 
Lore: Valhalla Incident
Lore: Hunter Ghor
Lore: Hunter Gandrayda
Map station 
Jumpmine 

New Medals:
Red x1
Blue  x3

Walk forward and watch the GF troops get utterly owned by a Pirate 
militia. Take him out and turn right to find a missile-shielded door. 
scan it, then use a missile to open it. Scan the hologram (map 
station) and the three terminals (the three lore's) enter the hologram 
for the map of the area. 

Walk out and continue right. Around the next bend some debris will 
fall in your way. Destroy it with a charged shot. Around the next 
corner the same thing will happen. 

Just past the second set of debris are some jumpMines. Scan them, then 
shoot them to detonate them. Go through the missile door. 


--== Cargo Dock A ==--

New Scans:
Pirate Troopers
Space Pirate ATC
Shield Pirate militia 
AeroTrooper

New Medals:
Red x4

Ok, a real fight is about to break out! :)
Walk out into the bay to be ambushed by 2 Pirate militia and 2 Pirate 
Troopers (be sure to scan the later). I would take out the militia 
first, as they can get annoying. 

After you've dispatched all four, look to the right and scan the Space 
Pirate ATC while it drops off two shield Pirate militia. Take them out 
by first pulling off there shields. 

Phase 3: two AeroTroopers. Locking on, then firing a missile normally 
works well. 

Finally, you'll start getting shot at by an ATC. Find it and aim for 
the glowing grill just above the cannon. Missiles don't work so well, 
and charged shots can be to slow against the wobbly craft. Instead 
just pour rapid fire into it. 

....

Rundas is such a showoff....

Well, do as he says and use the command visor to call in your ship. 
Save and reload, but don't enter. 
Your next target is the door on the right. 


--== Generator Access A ==--

Old scans:
Crawltank

4 CrawlTanks in the hall. Destroy all four. When you get to the end of 
the hall, you'll see a strange locked door. When you approach it, one 
of the lights should turn on. quickly shoot it, followed by the next 
light and final one. If you don't hit them fast enough, it will reset 
and you'll have to start over. After, a grappling target should 
appear. Rip the lock off and open the door. 


--== Generator A ==--

New Scans:
Jolly roger drones

New Medals:
Red x1

That's a whole lot of Mines O_o
Well, after everything blows up, walk into the center of the room. You 
will be assaulted by 2 waves of 3 jolly roger drones. The easiest way 
to win this fight is to let the bots circle around you while keeping a 
close eye on your radar. As soon as you see one of the blips stop, 
quickly turn in that direction and hit it with a missile. 

After the fight, some debris should be blown away, granting you access 
to that ledge. Jump over to it and use a charged blast to destroy the 
rest of the debris. Use the manual lock to activate the generator, 
then jump back to the handscanner you just saw in the cutscene. Use 
that to turn on the generator. 

Ok, we're done. Go back to your ship two rooms back.

Oh, and enjoy that awesome cutscene while you're at it. 



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.2.2)- Generator C
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++




--== Cargo Dock A ==--

New Scans:
PED Trooper

New Medals:
Red x 1

Ok, you probably just saw that Trooper demolish those Pirates. Talk to 
him and scan him to learn how (PED Trooper). Save in your ship and 
continue back to the Cargo Hub.


--== Conduit A ==--

New Scans:
Shield Pirate Trooper

Old scans:
PED Trooper
Crawlmine
Jumpmine 

New Medals:
Red x1

Ok, as far as I'm aware, this is a one time scan, so no messing up! 
Make sure you saved in your ship just before, as you might need to 
restart. 

As soon as you enter the room, activate your scan visor. As you come 
up over the ridge in the hall, quickly look down the other side to see 
the Pirate getting assaulted by a PED Trooper. Scan him QUICK! Theres 
your shield Pirate Trooper. 

Past him, there are some jump Mines and a hoard of CrawlMines. Take 
them all out (or just wade through them) to reach substation east, and 
finally the cargo hub.

Don't forget that in substation east you have to use morphball mode to 
jump up into the right wall and reach the other side.


--== Cargo Hub ==--

Old scans:
Hunter: Ghor

Curl up into a morphball and enter the small opening on the left. As 
you some through the other side, watch as Ghor kills the berserker 
lord. 

Scan Ghor if you haven't already, as this is the last chance you'll 
get. Approach him to activate a scene. ... chicken. 

Ok, the door on the left has a special blast shield. Shoot the four 
locks on the walls to the left and right of it, then rip the shield 
off and enter the door. 


--== Maintenance Station ==-- 

New Scans:
White blast shield

Come around the corner and watch the PED Troopers take out the shield 
Pirates (you don't have enough time to scan them). Look to the left 
and scan the white door 9white blast shield). It just holds a Missile 
Expansion, and you cant open it yet anyway, so move on to the next 
room. 


--== Conduit C ==--

Old scans:
Jolly roger drone
Crawlmine

Go around the left side. A jolly roger drone will come out of the gap 
in front of you. After you jump across a bunch of CrawlMines will come 
around the corner. Continue. Another jolly roger drone. Jump across 
and enter the glowing hole (in morphball form of course).

Continue through the conduit until you drop down. Walk to and through 
the door ahead on the left.


--== Cargo Dock C ==--

New Medals:
Gold x1

Go morphball and plant a bomb beside the morphball-sized plate up 
ahead. Enter the tube. Follow the tube around, then jump into the next 
tube. 

** Gold Medal warning **
This is probably the hardest gold medal to get in the game. You have 
to fight Ridley (see below), only you cant take any damage while in 
the tube. This includes running into his claws. Good luck. Oh, and 
it's not worth reseting over if you don't get it. Really. 

Ridley will come down and land on top of you. His claws will block the 
exits. He will try to hit you with lasers fired from his mouth, as 
well as try to bit you. Dodge the lasers (though they don't do that 
much damage) and wait for him to bit down a little too hard. When he 
does, his mouth will get stuck. Quickly plant a couple of bombs beside 
him to damage him. After a few rounds, his left leg will come up and 
allow you to pass. 

A little later in the tube he will be back, and do the same thing. 
Repeat the above and continue. Through the door once you're out of the 
tube.


--== Generator C Access ==--

Nothing really exciting here. Save station on the left, be sure to use 
it. Watch out for the couple CrawlTanks and continue to generator C.
The door has another blinky light lock on it. Just quickly shoot the 
lights in order then rip off the shield. 


--== Generator C and Generator Shaft ==--

New Scans:
Meta Ridley 

New Medals:
Gold x1
Red x1

Go go Gandrayda! Do the same thing you did in the last generator. Hop 
across and use the manual lock. This time, a morphball puzzle 
activates. 

Hop back across and enter the tube on the right. Plant a bomb on the 
glowy purple gas to send you high up into the air. Ignore the jolly 
roger drone. Active the gas again in the middle here to land in a bomb 
slot. Plant a bomb and continue right. 

Don't cross till all the geysers are activated! If you fall down, 
don't worry. Just go all the way right and wait for that geyser to 
activate, then roll off right. Ride up again, right, and fall down. 

Ride up again and go left. Ride up into the bomb slot, activate, then 
go right, past another geyser bridge. Final bomb slot. Activate and 
continue right, using three geysers on your way. 

Roll out onto the bridge (you cant fall off... unless you do something  
really stupid). Continue all the way across till you're back in the 
tube. Two geysers later, and you're in another bomb slot. Activate and 
prepare for a boss fight! 

----------------------------------------------------------------------

!!Boss Fight!!

Meta Ridley

This fight has a timer. You have to kill him before it hits zero. 
Don't worry too much though, you should have plenty of time. 
Don't forget to scan him!

Part 1: Freefall:
In this part, you are falling down a shaft with Ridley in front. 
Ridley will fire lasers like before, and there will be some bits of 
debris you have to dodge. Neither of these attacks do a lot of damage, 
so don't worry about them.

Mainly, fire at his mouth (the only vulnerable part of him) (you cant 
lock on either). You'll know when you hit him, as he'll flash red. 
Don't bother with charged shots or missiles, as they'll probably just 
miss anyway. 

During this part you will have mild control overSamus, but not much. 
Just try keep her from bashing into the walls. 


Part 2: Melee combat:
To start this part, in the shaft Ridley will lunge up at you and grab 
you. When this happens, you will be face to face with him (Eew, breath 
mints much?)

During this part, Ridley has 3 attacks. The first of which he will 
draw back his arm to the left, and try to slap you. Second, he will 
draw his arm to the right and try to slap you. Finally, he will kind 
of look up and charge his mouth to fire a laser at you. 

Again, you cant lock on, so this part is kind of difficult. When he 
goes to attack, that part of his body will start to glow. When this 
happens, aim and fire a charged shot at said part. If it hits, his 
attack wont go through and you'll damage him. If not, start pouring 
fire on it in hopes you'll damage it enough. 


Part 3: Great Balls of Fire:
After part 2, Ridley will throw you down and he'll be in front you 
again. This is very similar to part 1, except he will fire fireballs 
at you instead of lasers. Use the same strategy as part one, only be 
sure to shoot at the fireballs and blow them up before the hit you. 
They hurt!


After part 3, the fight will reset to part 2, then part 1, and 
continue in this cycle until the fight ends. 

----------------------------------------------------------------------

Enjoy the awesome cutscene (again, Rundas is such a showoff), then 
activate the generator (the hand scanner on the left). 

Start running back to the Cargo Hub. You're on a timer now (its not on 
screen, but every so often a voice will come up and say "X minutes 
until impact"). You should have plenty of time though. 



--== Generator C Access ==-- 

A couple of CrawlTanks. You can save if you want. 


--== Cargo Dock C ==--

Roll into a ball and enter the same tube you fought Ridley in (plant a 
bomb to get a ride up). It's a tube, so you cant exactly get lost, 
just keep hading right until you find a door.


--== Conduit C ==--

Jolly Roger drone right inside the door. Go right and watch the Pirate 
jump through the glass. Kill him and move on. Two CrawlTanks around 
the bend. When you get to the top of the ramp, jump up then turn 
around and jump across the gap. 


--== Maintenance Station ==--

AroMines. Just roll up and go past them. 


--== Cargo Hub ==--

Right we go. Morphball and go under the debris. Walk up and use the 
hand scanner. 


--== Tower elevator ==--

New Scans:
Hunter Gandrayda
Hunter Rundas

New Medals:
Red x2

Quickly switch to your scan visor and scan the above (the girl and the 
big thing on the right).

One big and totally awesome cutscene to finally get this game started! 






++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  2.3)- Bryyo: The First Phazon Seed
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++






++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.3.1)- G.F.S Olympus (PED Suit)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


You start out in the Olympus. According to the doctor, you've been out 
cold for a month. She introduces the Hypermode to you. Follow her 
instructions to continue. 
	
There are only two new scans in this ship:

New Scans:
Lore: Phazon enhancement device 
Lore: Phazon

New Medals:
Blue x2

The are both located in medlad delta where you first start out. 

Use your map (and a little common sense) to get to the Aurora Chamber. 
You will pass through:
Gunnery Station 
Command Lift B
Lift Access (be sure to save while you're here)
Flag Bridge

Talk to the Trooper in the flag bridge standing by the barricaded 
door. Continue to the Aurora Chamber. Walk up the panel that pops up 
and use it to talk with the unit. 

The gravy thickens.... 

In your ship, use your map and fly to Bryyo. 



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.3.2)- Bryyo: Cliffside (Grapple Swing)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== Cliffside Airdock ==--

New Scans:
Kashh Plant
Mature Kashh Plant
Bryyo Blue door

Walk straight forward off the landing pad ramp. Look right to see a 
strange little seed on the wall (Mature Kashh Plant). Continue along 
till you find a door. Scan it first (Bryyo blue door), then turn 
around to see another mature Kashh plant, and a smaller Kashh plant 
above it (Kashh plant). Now go through the door. 


--== Gateway Hall ==-- 

New Scans:
Gragnol

Old scans:
Kashh Plant
Mature Kashh Plant

New Medals:
Red x1

Walk through the hall, noting the frozen natives. When you come to a 
frozen bridge, you'll be ambushed by three Gragnols. Scan them and 
continue. 


--== Gateway ==-- 

New Scans:
Small Bryyo Coffer
Phazon nightbarbs
Gel Puffers 
Hopper

New Medals:
Red x3


Hop left. Scan the coffer and continue hopping. Once you're standing 
on the red emblem, (adjacent from where you started) you should see a 
rickety path up to a locked down door (with a green and red emblem on 
it). Run across quickly, noting that it falls apart. 

Look back behind you to see a grapple point. Latch on to it and pull 
the ledge down. You're not going to use it just yet though. Turn left 
and jump up on the ledge. Now turn right and jump over to the central 
pillar.

Use morph ball mode to go inside the pillar. At the end of the path, 
plant a bomb. Note the Phazon Nightbarbs that just flew in. Now would 
be a good time to scan them, but don't bother fighting them. 

Turn about and look on your radar. See the door there? Go towards it 
(by jumping to the ledge), but don't enter it. Follow the ledge around 
until you reach a dead end. Jump up twice to reach the top. You should 
see that red and green door again. Turn right and to up that path.

Jump to the next ledge, then to the ledge on the right. Finally to the 
centeral pillar. Use morph ball mode again, and plant a bomb at the 
end. A new path opens and some Gel Puffers come out. 

Turn right and scan the puffers, then destroy them and use those 
ledges to get to the newly opened door. 

Straight ahead you see a small, well-lit opening for a morph ball. 
Just to the right of that is a block. Lock onto the block and use the 
grapple lasso to yank it a few times till it's out. With that done, 
curl up and jump into the hole. 

Go right. Two hoppers will jump down once you exit the pipe. 
Scan them, then continue past through the door. 


--== Reliquary II ==--

New Scans:
Lore: Bryyo: Golden Age

New Medals:
Blue x1

New Pickups:
Energy Tank

First, walk forward and pick up the tank (T3). Next, use the scan 
visor to look around for a red section of wall. You don't have to scan 
it, but use the grapple lasso to rip it off the wall. Scan the now-
revealed text. Ok, we're done.


--== Gateway ==-- 

New Scans:
Large Bryyo Coffer

Enter the pipe again, and this time go all the way left. As soon as 
you come out, you will be assaulted by Bryyoian Shriekbats. Sadly, 
they come at you to fast to fully scan, but scan them a little (it 
will help later). Scan the coffer and go through the door (if you 
don't remember, blast the door with a missile first). 


--== Grand Court Path ==-- 

New Scans:
Shelbug

Old scans:
Hopper
Small Bryyo Coffer
Large Bryyo Coffer

New Medals:
Red x1

As soon as you enter, scan the bug on the wall (shelbug). Jump up and 
continue. Your path will be blocked by Phazon vines. To destroy them, 
enter Hypermode and start blasting. Your targets are the blue bulbs, 
not the vines themselves. Two hopper lay in wait through the tunnel. 
Go through the door. 


--== Grand Court ==--

New Scans:
Reptilicus Hunter
Lore: Bryyo: Age of Science

New Medals:
Red x1
Blue x1

Jump down to be attacked by two Reptilicus hunters. They aren't that 
tough, just watch out for their boomerangs. Focus on one at a time and 
they should go down quick. Continue ahead towards the statue that just 
moved. 

Turn left to see a strange plate with a glowing red dot. Shoot the red 
dot, and 3 more red dots will appear. Shoot the new red dots quickly 
and in order to open the plate. Scan the lore behind it. Through the 
door behind you. 


--== Hillside Vista ==-- 

New Scans:
Snatcher
Korba

Old scans:
Gragnol

New Medals:
Red x2

New Pickups:
Missile Expansion

Fall down again and turn about. 3 Gragnols. Look in the wall on the 
left. Carefully scan the two creatures therein (Korba, Snatcher)

Turn back around and head towards the door. when you reach the bottom 
of the first ledge, look for a strange cracked rock in the wall. Blow 
it up with a morph ball bomb and roll inside. 

Roll to the right and let the little bugs attach to you. After you get 
so many on you, you'll start to float. Pull hard to the left with the 
joy stick to float up the path there. You probably see the Missile 
Expansion on the right by now, that's your target. When you get above 
the ledge, lay bomb to drop and go pick it up (M15). 

Jump up the ledge on the left, then jump to the right to land on a 
ledge above the Missile Expansion. Follow that around till you drop. 
Roll out and uncurl. 

Lock on to the statue and pull the plate off. Now fire a charged shot 
into the center of it (the yellow dot). Enter the door.


--== Reliquary I ==--

New Pickups:
Grapple swing

Walk forward and claim your prize. 


--== Hillside Vista ==--

New Scans:
Grapple swing point

Scan the thing hanging over the gap (grapple swing point). Then lock 
on and swing across. At the apex of your swing, let go to fly to the 
other ledge. Back up the ledges and through the door.


--== Grand Court ==-- 

Out into the main courtyard, look for a small path on the left. Jump 
up the ledges until you reach the end (and are outside again). Turn 
left to see a row of grapple points. First, kill the gel puffers in 
your way. 

Now swing from point to point. It can be difficult at first, but 
you'll get the hang of it. Grab onto the first one, then point at the 
second one, keep pointing till you reach the apex again, the release Z 
and quickly press it again to grapple to the next point. Keep doing 
that till you're on the next ledge. 

You'll land face to face with a bunch of metal plates. Rip them all 
off, then use the morph ball to navigate through where they were. 
Enter the door. 


--== Grand Court Path ==--

New Scans:
Reptilicus

New Medals:
Red x1

New Pickups:
Missile Expansion 

Back through where the vines were. Turn right and in the wall you 
should see another explody statue. Fire a charged shot at the center 
to blow it up. Jump to where it was, then turn around and jump to the 
next gap. Turn right and across the gap is the Missile Expansion (M20)

Hop down and go to the Gateway. Oh, and be sure to track down the 
teleporting Reptilitcus before you leave. Just run around and keep an 
eye on your radar. 


--== Gateway ==-- 

Old scans:
Reptilicus

Into the pipe, but this time come out in the middle. Walk out, then 
jump to the ledge on the right, to the ledge to the right of that (in 
the wall) and to the ledge to the left of that. Fall down onto the 
ledge (not the floor). Follow it to the door. 


--== Crash Site ==--

New Scans:
Bryyoian shriekbat 
Atomic 

New Medals:
Red x2

Come around the corner, and HOLD IT! before jumping down, take out 
your scan visor and look ahead for the shriekbat. Scan it, then hop 
down. Use the grapple point to get across. 

You should see a small cracked panel right in front of you when you 
land. Use a morph ball bomb to enter. Hop left till you're out of the 
pipe. 


--== G.F.S Theseus ==--

New Scans:
Atomic 

New Medals:
Red x1

Scan the atomic as soon as you enter. Now this thing is going to get 
annoying, but you have no way to kill it, so bear with it. When in 
scan mode, you should also see a large red panel. Scan it to figure 
out what to do next. 

Don't use a charged shot, instead, use missiles to destroy the locks.
Now you have to grapple the generator parts, but make sure you grapple 
one on each side (left, right, left, right, or vise versa) or it wont 
activate. 

Use the manual lock on the machine to download a map. The door behind 
you is now unlocked. Use it. 


--== Crash Site ==--

New Scans:
Gragnol Adult

New Medals:
Red x1

New Pickups:
Missile Expansion 

We're not quite done yet. Go back into the morphball pipe. 
Now you have to contend with electric bolts in your way. Jump through 
them when they're off. This time, at the second jump, jump right 
instead of left. Jump right again, then left. 

Ok, now you are going to have to perform a double-bomb-jump. It's easy 
for me, but it will be very hard for you, but it's good you learn it 
now as you'll need it later. How you do this is easy on paper: 

Lay a bomb on the ground and just before it goes off lay another one. 
the first bomb will send you into the air. Just before you reach the 
apex of your jump lay a third bomb. When you land, the second bomb 
will explode and send you back up just in time for the third bomb to 
explode and will send you even higher. 

Continue right to get outside and get your Missile Expansion (M25). 
Scan the Gragnol Adult while you're up here and head back to Gateway 
Hall. 


--== Gateway Hall ==-- 

New Scans:
Alpha Hopper

New Medals:
Red x1

As soon as you enter, use the grapple to pull out one of the statues 
allowing you to jump on them. 

About halfway out onto the bridge and you get attacked by Alpha 
Hoppers. One-time scan, so be sure to get it. Hypermode works best 
here, as you can kill all five of them before it ends (normally). 
Continue all the way back to your ship. 

Save and enter. Use your map and select Fiery Airdock 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.3.3)- Bryyo: Fiery (Ice Missiles)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== Fiery Airdock ==--
Noting to do in here. Just go through the door.


--== Imperial Hall ==--

New Scans:
Fuel gel

You see a large disk blocking your path. Aim for the thing spewing out 
fuel and hit it with a charged blast. When the disk rolls away, scan 
the liquid under it (Fuel Gel). Continue moving the disks till you 
reach the door on the right. 


--== Refinery Access ==-- 

Old scans:
Reptilicus

Watch out for the two Reptilicus in this room. You're going to want to 
kill them so they don't get in the way. After, jump across the gap and 
turn left. Walk a few steps. See the door up ahead? That's your 
target. Turn right. Some more things leaking fuel gel. Hit both of 
them with a charged blast to raise the platform. Use that to rech the 
door.


--== Main Lift ==--

New Scans:
Lore: Age of schism 

New Medals:
Blue x1

New Pickups:
Missile Expansion

Turn right and rip the plate off the wall. Scan to get your lore, then 
go into morph ball and enter the hole directly in front of the door. 

Roll right and let snatcher pick you up again. Go left, but go higher 
then the first ledge, and above the ledge with the plant on it 
(careful not to get eaten by the korba). Land on the ledge right 
beside the korba. Roll left, jump, and enter the pipe. 

Missile Expansion (M30)! Ok, roll back and destroy the plant with a 
bomb. This time, ride the snatchers up to the ledge just under the 
plant. Roll through and uncurl. 

Theres an elevator on the left, but it doesn't look like one. scan it 
to figure out how it works, then use the grapple lasso to pull the 
leaver. Blow the blast shield off with a missile and enter the door. 


--== Corrupted Pool ==--

Old scans:
Hopper

Kill the two hoppers, then jump down and use Hypermode to destroy the 
vines. 

Congrates. You just entered corrupted mode for the first time. For 
more info, wait for the Aurora unit to get back to you, or read the 
Hypermode section above.

Also note that you can jump into the Phazon pool below and heal 
yourself. With that done. Jump back up and use the grapple to swing 
across.


--== Gel Processing Site ==-- 

New Scans:
Warp Hound
Lore: Age of war
Grab Ledge
Phazon Pillbug

Old scans:
Gragnol
Gragnol Adult

New Medals:
Red x2
Blue x1

About the time you reach the center of the floor, you are attacked by 
three Warp Hounds. They aren't a limited scan, but now is the easiest 
time to get them. In short, they can breath fire, bite, and warp short 
distances. Hypermode still works the best, as you can take down 
several of them (though it's unlikely you'll finish them off). After 
that, use more rapid fire, as a charged shot or missile isn't going to 
do you any good if they warp right as it's about to hit them. 

A gate opposite the door you came through should have just gone down. 
First scan the red wall (Lore: Age of war), then turn to the morph 
ball slot. It's not active. Shoot the fuel gel leaking out the sides 
to turn it on, then use a morph ball bomb to activate it. 

The platform in the center will rise and some Gragnols will come out. 
take out the Gragnols, then jump onto the platform. Turn left and 
grapple the pipe (use your scan visor to find it if you have to). Turn 
around and do the same to that side. Jump onto the platform you should 
now be facing. 

Use the pump (press A and "pump" with Wii remote in and out) to 
activate the fuel gel. Now step back and aim at the part that is 
shooting the fuel gel, not the where the gel is hitting. Charged shot 
or missiles will ignite it and force the barrels back. 

To the right of the pump there should now be a slot big enough for a 
morph ball. Enter and follow the pipe around. 

Uncurl and activate the morph ball slot. Now go back through the pipe. 

Jump up onto the raised platform. I would take care of the Gragnol 
adults before continuing. Face opposite the door you came into the 
room from (south, if you check your map) and pull the grapple point. 
Use a charged blast to activate the fuel gel. Another fuel gel arm 
will come out. Burn that one too. 

Before continuing, look right and scan the Phazon pillbug in the wall. 
Ok, jump over to the platform in the wall. Note the morph ball pipe on 
the wall. Curl up and jump in. 

Head right. Watch out for the pillbug. The first one you can just 
pass, but the second one you'll have to kill (lay a few bombs to knock 
it off the wall, then another one to kill it). 

Jump up on top of the block the second bug was on, then jump to the 
ledge above that. One more jump then lay a bomb to destroy the 
sandblock. Another block should fall, blocking the fire below. Use 
that to jump up and continue right. 

Uncurl to find another bomb slot up ahead. Charged shots to the fuel 
gel, then lay a bomb inside. 

Lots of puffers. Destroy a few, but you don't have to get them all. 
Walk over to the right side of the platform that was raised up. See 
that glowing green ledge above it? Scan it first (Grab ledge), then 
jump onto it. Enter the door.


--== Gel Hall ==--

New Pickups:
Missile Expansion

Shoot the puffers, then notice the large head in the middle of ceiling 
spewing fuel gel. Now notice the vine on the left overtop of the gel 
pool. Wait for the head to cycle around so its facing the vine, then 
fire a charged shot at its mouth to ignite its nose and burn the vine. 

A platform will fall containing the Missile Expansion (M35). Use said 
platform to jump across the pool and enter the door. 


--== Save station A ==--

Finally, a save station. Save and heal, then continue on.


--== Cavern Entry ==--

Old scans:
Hoppers 

4 hoppers. Nothing big. Continue to the next room.


--== Gel Cavern ==--

Old scans:
Gragnol

Couple of gragnols in here. Overall, just time your jumps in between 
the oozing fuel gel.


--== Temple Access ==--

New Scans:
Gelbug

New Medals:
Red x1

Be very careful with the explosive gelbugs in this room. Shoot them 
ones to dislodge them, then again to detonate. 


--== Temple of Bryyo ==--
 
New Scans:
Space Pirate Crate
Armored Pirate Trooper
Large Space Pirate create
Rundas

Old scans:
Space Pirate ATC
Pirate Trooper
Pirate militia

New Medals:
Red x2
Gold x1

As soon as you come out of the tunnel, you will be assaulted by:
1 ATC
1 Pirate Trooper 
1 Pirate militia
2 Armored Pirate Troopers

Take out the ATC first, then the militia and Trooper, then finally use 
missiles to take out the Armored Pirates (Hypermode also works well, 
though not recommended). Note that now would not be the best time to 
scan the Pirate crates, but that's up to you. 

After, Rundas will come down and "save" you. But he is actually just 
saving you so he can kill you. How nice of him. >_>


----------------------------------------------------------------------

!! Boss Fight !!

Rundas

Start by scanning him. Now, Rundas has Ice Armor on. It can be ripped 
off with the grapple lasso, but you have to stun him first. To do 
this, hammer away at him with missiles and rapid shots. Eventually he 
will come to a stop and look dazed. Lock on and rip his armor off as 
if it was a locked door. Now he is vulnerable to fire. Hit him as many 
times as possible before he creates new armor and you have to stun him 
again. 

Rundas isn't defenseless, however. As we've seen in the past, he is 
quite powerful. 

His favorite attack is creating an ice belt in the sky and using it to 
fly. From this position he will hail missiles down on you. He moves to 
fast to keep a lock, so just dodge the missiles and wait for him to 
land.

When on land, he likes to shoot Beams of freezing air, usually in sets 
of 3. If you don't dodge them all, you will become frozen. Rapidly tap 
B to unfreeze. 

His final attack is he will launch giant balls of ice at you. If you 
are low on health or ammo, you can destroy the balls in mid-air and 
collect the health inside. Otherwise it's best to hid from this 
attack.

His final move isn't really an attack, but he will create large ice 
pillars on the field. Not much you can do about this one. 

After you get his health down a ways, he will enter Hypermode. Yes, 
he, along with just about every other creature in this game, has the 
ability to enter Hypermode. In this mode, his attacks are a lot more 
powerful and he moves much faster.

----------------------------------------------------------------------

After the fight, collect your prize: the Ice Missiles. Oh, and a gold 
medal. Enter the elevator hologram that appears.


--== Temple Reservoir ==--

New Scans:
Scorchbug
Gel Ray

New Medals:
Red x2

Turn on your scan visor. First scan the bugs on the opposite wall 
(scorchbug). Fire a missile into the fuel gel to freeze a section of 
it. Jump onto that, then fire another missile a little farther away. 
Keep doing that till you reach the other side. Now turn back and look 
down the hall through your scan visor. Wait for a fish to come flying 
out of the gel (you may have to exit the room and re-enter). Keep 
scanning it bit by bit till you have one of the most annoying things 
to scan in the game. (Gel Ray)


--== Temple Hall ==-- 

Old scans:
Shelbug
Kashh plant
Mature Kashh plant
Scorchbug
Small Bryyo coffer

Walk up to the pump on the right. Pump it, then turn to the left and 
look across the ravine. The jets of fuel can be frozen with your 
rockets, allowing them to be used as platforms. Fire at the first one, 
jump, fire at the next, ect. until across. 


--== Temple Generator ==--

New Scans:
Lore: Downfall

New Medals:
Blue x1

Scan the red panel on the right wall for your lore. Use the Space 
Pirate hand scanner on the left. Walk around to the window scan 
everything that's glowing until the Aurora Unit starts talking. Now 
head back to Gel Hall.


--== Gel Hall ==--

New Pickups:
Missile Expansion 

First things first, take out the gel puffers. Now jump onto the 
central platform. Look right (opposite the white door) to see a path. 
Use the ice missiles to get back there and claim your missiles (M40).

Back out into the main room, look across the way to see that white 
door. White doors can be opened with ice missiles, and you can create 
a path through the gel with the same missiles. You figure it out. 


--== Gel Purification Site ==--

This is going to test your grapple prowess. To start, shoot the red 
dot in front of you to activate the first grapple point. Latch on to 
it, and while swinging shoot the next red dot for the next grapple 
point. Wait to swing back, then forward again before jumping to the 
next point. One more time and you're done.


--== Gel Refinery Site ==--

New Pickups:
Missile Expansion 

HOLD IT! DON'T FALL DOWN!. Turn right and grapple the gate there. That 
will reveal your Missile Expansion (M45) and provide you with a way 
back up. 

Now head back to your ship.  
 

--== Imperial Hall ==--

New Scans:
Bryyoian Shriekbat 

New Medals:
Red x1

I stop you here because if you missed the bats earlier, now is 
probably going to be your last chance to get them. As soon as you 
enter the room, turn on your scan visor and look left. Carefully edge 
around the corner and quickly scan the bats on the ledge over the gel 
pools.

**NOTICE**
Before leaving, make sure to scan all the indigenous creatures here. 
By the time you come back, the Space Pirates will have taken over and 
most of the original creatures will have left. 


Now into your ship. Save and enter.
Your next stop is Bryyo: Cliffside Airdock


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.3.4)- Bryyo: Cliffside (Gunship Missile)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Alright. Your destination is the G.F.S Theseus. It's very easy to get 
there, since you've already solved all the puzzles. 

--== G.F.S Theseus ==-- 

Once inside, your going to want to take the door you've never been in 
before. It leads to...


--== Falls of Fire ==--

Destroy the puffers, then use missiles to freeze the gel. Once across, 
note the large golem with the bomb slot in its chest. Lay a bomb in it 
and enjoy the ride. 


--== Hidden Court ==--

Old scans:
Warp hound

Two warp hounds attack. Ice missiles work very well against them. A 
bomb slot will open in front of the large statue. Lay a bomb in it. 

Uncurl and fire a charged shot into the plate he pulled loose. 

Next, go over to the right of the statue and fire a missile into the 
stream of fuel gel. This will freeze it allowing you to fit through in 
morph ball form. Hop up and around till you cant go any farther. Lay a 
bomb beside the vine to blow it up. Exit. 

Face the statue again and turn around backwards. There should be a 
vine in front of a jet of fuel gel. Ignite the gel to break the vine. 

One left. It's connected to his right arm. Trace it back to see it 
goings behind a rock. Hit the rock with a missile then jump in and 
ignite the vine again. 

Finally free. Go back into the morph ball slot and lay a bomb. Enter 
the new tunnel.


--== Ruined Shrine ==-- 

New Pickups:
Energy Tank

First, scan the object on the wall ahead and to the left to find it's 
a Gragnol hive. Hit it with a charged blast to destroy it. Fall down. 
You should see a piece of an arm. Lay bombs all around it to blow a 
hole in it and clam your Energy Tank (T4).

Use the arm and subsequent platforms to get back up. Face the gap 
again. To the right you should see some large crystals. Hit them with 
a charged blast. Swing across using the new grapple point. 

Turn to the right and jump up onto the golem. Look to the left a 
little to see (and destroy) another hive. Cross the bridge and 
continue up.  

Turn about facing the gap again. Fire at the crystals right across 
from you. Look to the left to see another crystal just above the 
destroyed hive. Shoot that one as well (you may have to jump).

Swing across and follow the cave around. Cross the bridge and destroy 
the debris with a charged shot. Go through the door. 


--== Federation Landing Site ==--

New Scans:
Energy Cell
Galactic Federation Orange Door

New Pickups:
Gunship Missile
Energy Cell

Wow, makes you wonder how they built this huh?
Well, go left and approach the panel across the platform (south on the 
map)

The whole place will go into lockdown because of a couple of warp 
hounds. Stupid things. By now you should be able to take them out 
quickly. After, some reptilicus hunters will come down. They're even 
easier. Look around the ceilings to find two Gragnol hives. Destroy 
them before they become a problem. 

After everything is destroyed (except for the hives, which I recommend 
you destroy), the panel should come back up. Go over and press the up 
arrow.

Across the platform is an elevator. Use the hand scanner to activate 
it. Ride up. Turn around and jump across. See that glowing vent? Use a 
morph ball bomb to blow it out. Hop in the vent to get shot up. Look 
around in this room for a flashy thing on the wall. Scan it (Energy 
Cell) then remove it from the wall (EC1). Exit through the other vent.

You'll likely get shot off the platform, so ride the elevator back up. 
Jump across and turn left. Jump onto the platform there, but not onto 
the green ledge. Turn left and grapple pull the glowing panel. 

Now jump onto the green ledge, then onto the ledge you just pulled 
out. Turn right and jump onto the ledge there. Turn back around and 
jump back to the center pillar, only higher. Continue across by 
jumping straight ahead into the nook with blue paneling. Curl into a 
ball and jump into the glowing slot. 

Roll left till out. Now use the red (when looked at through the scan 
visor) system. Follow the instructions to engage. 

Roll back out and fall down, back to the panel with the arrows on it. 
This time press the down arrow. Now use your command visor to make 
your ship land in the middle of the room. Go back to the panel and 
press the missile button. 

You now have three Gunship Missiles (GS1-3). To count how many 
missiles you have left, look in the bottom right corner of the command 
visor. 

Before you leave, look around for an orange door to scan (GF orange 
door). 

Enter your ship. We're going back to Fiery. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.3.5)- Bryyo: Fiery (Seed Shield 1)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Since your return trip isn't much different from your fist trip (only 
easier, as all the puzzles are already solved) I'll just list the 
rooms you need to go through and any new enemies found therein (Note: 
new as in "wasn't there before" not necessarily "new scan")

Your final destination is the Temple of Bryyo. 


Fiery Airdock

Imperial Hall
  Jolly roger drone

Gel Refinery Site
  Shield Pirate Trooper

Gel Purification Site

Gel Hall
  Jolly roger drone

Save Station A

Cavern Entry  
  Pirate Trooper

Gel Cavern
  Crawltank

Temple Access
  Pirate Trooper


--== Temple of Bryyo ==-- 

New Scans:
Armored AeroTrooper
Space Pirate create
Large Space Pirate create

New Medals:
Red x1

As soon as you enter, you'll notice that the Pirates have set up camp. 
Time to tear then their tent. 

Two Armored AeroTroopers will come at you first. Scan them, then take 
them out with missiles. 

You should see two objects with bright red disks above them. Ignoring 
the incoming AeroTroopers, run up to each machine and latch onto the 
front of it with the grapple lasso. Pull away to deactivate them. They 
will reactivate before long, so after getting the second one quickly 
take out your command visor and scan the large object in the center of 
the area to call in a bombing run. Now would also be a good time to 
scan the Pirate creates. 

The elevator will come back online. Use it. 


--== Temple Generator ==--

Old scans:
Pirate Trooper

New Medals:
Gold x1

Nothing much new on your way over here, cept for some AeroMines in 
temple reservoir. 

A Pirate Trooper awaits you in temple generator. Kill him, then walk 
over to the window. Target the generator with your command visor. 


--== Temple of Bryyo ==--

New Scans:
Advanced Shield Trooper

New Medals:
Red x1

Back out into the temple, Pirate reinforcements await you. One of 
which is an Advanced shield Trooper. Be sure to scan him. kill him by 
ripping off his shield then blasting him. 

Back to gel hall.


--== Gel Hall ==--

New Medals:
Friend Voucher: use shortcut

After you jump the second puddle in gel hall, turn left to see a 
continuous stream of gel. Aim up at the thing pouring it out and hit 
it with a missile. The stream will dry up revealing a statue. Jump 
across and use morph ball mode to enter the statues mouth. 

Note that this shortcut is only one way. 
Back to your ship. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2) 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


The final landing site on Bryyo: Thorn Jungle. 


--== Thorn jungle Airdock ==--

Nothing to do here, just enter the door. 


--== Overgrown Ruins ==--

Old scans:
Pirate Trooper

New Pickups:
Energy Tank

As soon as you enter, the Pirate Trooper will enter Hypermode. Get 
used to this, as most of your enemies will from here on out. The 
easiest (if not only) way to (safely and quickly) defeat a Hypermode 
creature is to use Hypermode yourself. Take out both Troopers.

Now, there are three walls with yellow crystals in them. Hit each with 
a charged shot to blow it up. The first will provide health. The 
second (on the right) leads to the Vault (locked with a missile 
shield) and Energy Tank (T5). The final one is up off the ground, and 
unearths a morph ball hole that leads to a manual lock used to 
deactivate the shield around the door. 

Enter the door after deactivating the shield.


--== Ancient Courtyard ==--

New Scans:
Assault Pirate Trooper
Advanced Pirate Trooper
Berserker knight

New Medals:
Red x3

As soon as you enter an ATC will fly off leaving behind 2 Pirate 
militia. Kill them then deactivate the jamming device (the radar dish 
thing, deactivate by pulling the leaver) and use your command visor to 
blow up the wall beside it. 

The berserker knight and the assault and Advanced Pirate Troopers will 
come out from behind the wall. Be sure to scan the Troopers first, as 
they are rare. The berserker knight might try to pick them up and 
throw them. If this happens, they will die on impact and you wont be 
able to scan them.

Use Beam attacks on the assault Trooper and missiles on the Advanced 
Trooper. The berserker knight is pretty much the same as the berserker 
lord, just weaker. 

Enter the door behind them. 


--== Enlightened Walkway ==--

Three CrawlTanks and some creates. 


--== Jousting Field ==--

New Scans:
Pirate Hussar
Korakk beast

New Medals:
Red x2
Gold x1

To start, there is just two AeroTroopers. 

After they are defeated, the korakk beast comes down. Be sure to scan 
both the beast and the rider. To start, aim for the rider. He should 
go down fairly quickly. 

The beast is a little harder to take down. Stand in front of him till 
his mouth starts to glow. Hit it with a charged blast. This will daze 
him (just like Rundas) at which point you need to enter morph ball 
mode and get underneath him. lay a few bombs then get out. 

Repeat until he falls over. Once he falls over, get behind him and 
quickly grapple and pull his tail. After, he will get up on his hind 
legs and look dazed. This will expose his chest. Fire as many rounds 
as you can into his chest until he gets back down. 

Repeat the whole process until he goes down. 

After the fight, some shield Troopers will attack (did they not see 
what you just did to the thing that's three times their size? What 
could they possibly be thinking?)


--== Field Access ==--

Some jolly roger drones in here. You're going to want to go right and 
blast the white shield with a missile. 


--== Save Station B ==--

Save, then head back through Field Access, this time to Jungle 
Generator. 


--== Jungle Generator ==--

New Scans:
Lore: The hunted

New Medals:
Blue x1

New Pickups:
Missile Expansion


Right as you enter, play the little gong game with the wall (shoot the 
red circles) then scan the wall for the lore and the Missile Expansion 
(M50). Walk around and look through the window. Scan the generator 
just like last time, but this time watch your ship get damaged.

Try to exit the room. The walls on either side of the room will open, 
and out will come two Pirate Troopers. Take the door on the right.


--== Generator Hall South ==--

New Scans:
Remorse-class turret. 
Space Pirate blue door

New Medals:
Red x1

Shoot the yellow things overhead, then jump to the green ledge. Turn 
around and kill the two Pirates that attack. Jump across the gap and 
go towards the door. 

To turrets will come out from above the door. Scan them. They should 
go down with just a charged blast. Now scan the door and go through. 


--== South Jungle Court ==--


Another turret attacks in the hall. 

The large ship-grade turret is a bit tricky to take down. First you 
have to go underneath it and grapple a small dot on its underside. 
After, one of the fuel gel canisters will temporarily pop out one of 
the sides. Go destroy it with a charged shot or missile, then wait for 
the big explosion in the center to calm down. repeat until all three 
canisters are destroyed. 

Don't worry about the Pirates in the room, as they will spawn 
infinitely. 


--== South Jungle Hall ==--

New Scans:
Phazon Fungus

One turret and a bunch of jolly roger drones. Don't even bother with 
the drones and just head toward the door. Just before the door though 
there is some Phazon fungus on the walls. Be sure to scan it.


--== Auxiliary Dynamo ==--

New Pickups:
Gunship Missile Expansion 

Note right in front of you when you first come in the entrance to a 
morph ball pipe. Go around the bend and look for a grapple point. 
Lasso it and pull it down. Now quickly go back to that entrance, curl,  
jump up and go left. Follow the path (and the piston) to the expansion 
(GS4). Fall down, uncurl, and enter the door. 


--== North Jungle Hall ==--

A group of AeroMines will attack as soon as you enter. Destroy them 
and continue. Watch for round objects on the floor! Those are Mines. 
Shoot them from a save distance. There are three of them along with 
another group of AeroMines. 


--== North Jungle Court ==--

New Medals: 
Friend Voucher: pull all leavers without the Pirates interfering 

This generator is a little different from the last. Your target is 
three leavers up above the generator in their own little nooks. You 
see the AeroTrooper pull one in the cutscene. 

Your job is to get behind it and pull it from behind with the grapple 
lasso. Simple enough, except that the AeroTroopers will come along and 
pull them back if you take to long. 

The trick here is that the AeroTroopers come in groups of two with a 
few second delays in between defeated groups. Get behind the first 
leaver and quickly kill both Troopers. Pull the first leaver and 
quickly jump to the second one. Pull that one then wait. Two more 
AeroTroopers should come down about now. Enter Hypermode and kill them 
very quickly. Jump to the final leaver and pull that one. 

If you did all of this without an AeroTrooper touching a leaver, you 
get a Friend Voucher. After all the leavers are pulled, the fuel gel 
canisters will be exposed. Destroy them all and move on.


--== Generator Hall North ==-- 

New Pickups:
Missile Expansion

Kill the Pirate then walk around the path till you find some jolly 
roger drones. Destroy them, then watch just over the wall ahead. When 
you see some fuel gel canisters come directly in front of you, hit 
them with a charged shot to blow the clamps off the draw bridge on the 
other side of the gap. Cross the bridge and use the pump to gain 
access to the Missile Expansion. Curl up and use the track that is now 
right in front of you to reach it (M55). 

Drop down and use the door. 


--== Jungle Generator ==--

New Medals:
Gold x1

Couple of Pirate Troopers in here. 
Use your command visor to take out the final generator. 

Hike all the way back to your ship. 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.3.7)- Bryyo: Seed (Final Boss / Hyper Ball) 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


The final big boss of Bryyo. Fly to the Bryyo seed. 

--== Landing Site Delta ==--

New Scans:
Leviathan door

New Medals:
Friend Voucher

Your first time in a Leviathan... well, unless you played Prime 1 
or 2, then this would be your second time (if not third).

Only thing to do here is to kill all the little vermin running around 
on the floor. Once you get all of them, you get a Friend Voucher! 

Now just hop across the floating platforms to the door. Scan the door 
though.


--== Core Access ==--

The things blocking your path, just hit them in the blue eye with a 
charged shot or two.


--== Leviathan Core ==-- 

New Scans:
Mogenar

New Medals:
Red x1
Gold x1

----------------------------------------------------------------------

!! Boss Fight !!

This is probably one of the hardest boss fights in the game, just out 
of shear semantics. 

To start, Mogenar will grab some red orbs and shove them inside 
himself. These supply his power and are his weakpoint. 

There are four of them (three in the front and one in the back). To 
defeat Mogenar, you have to destroy all four orbs and the generators 
that house them. 

The ones in the front will go first. Keep locked on and every time the 
flaps open pour fire onto one of them. Mogenar will switch the orbs 
around like a card game, but you have to destroy them all anyway so 
don't worry about it. After an orb is destroyed, the slot it's in will 
glow bright white, exposing the generator housing. 

The only way to destroy the generator housing is to use Phazon based 
attacks, but since the housing isn't always open you'll find yourself 
switching in and out of Phazon mode a lot, and that could get 
dangerous. 

The one on his back can only be reach when he charges you and you 
dodge the attack. When this happens, he will be stunned against the 
way for a sec, exposing the orb for just a few shots. 

But wait, this fight gets even more annoying. Mogenar will sometimes 
shoot out telekinetic hands to grab two orbs from nearby pedestals. 
The hands will slowly bring the orbs back to him, and if you don't 
destroy the orbs before they do, two of his damaged orbs will be 
replaced. Now, if a generator housing is blown out, the orb can be 
replaced, so blow those generators as soon as possible. 

Attacks:
Just when you thought it couldn't get any more annoying, this thing 
can actually fight back, and with the most annoying attacks known to 
Metroid Prime. 

The first of his attacks are shockwaves. He will stomp his feet 
creating shockwaves that can damage you. Jump to dodge. 

The next is he fires those telekinetic hands at you as if they were 
projectiles. The good thing about this attack is you can destroy the 
hands and sometimes collect health from them. 

After his health is down a bit, he will absorb Phazon into his feet, 
allowing him to run fast. You cant do anything to him like this, so to 
get rid of the shoes use morph ball mode and lay bombs by his feet 
when he stops. 

After the above attack and after you've taken out at least two of the 
orbs on the front, he will start trying to run over you. This attack 
is only good in that it gives you a chance to shoot at the orb on his 
back. When he starts to dash, lock on and jump to the side. Circle 
behind him and fire at his back orb. 

Again, after about two orbs on the front are down He'll start firing 
energy-based tri-missiles at you. Not hard to dodge.

His final attack only happens once three orbs are down. He'll shoot 
lasers from his mouth just like Ridley. And like Ridley, they are easy 
to dodge. 

----------------------------------------------------------------------

After he goes down, claim your pirze (Hyper ball). You enter a state 
of permanent Hypermode. Test out your new toy, then follow the 
cutscenes and instructions to continue. Note that you cannot scan 
anything while in this state, so don't bother. 






++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  2.4)- Elysia: Second Phazon Seed
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++









++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Do as the big brain says and head to Elysia Main Docking Bay. 


--== Main Docking Bay ==--

New Scans:
SkyTown storage unit
Heavy SkyTown storage unit
Transportation drone
Aerial repair drone
Databot
Lore: creators
SkyTown blue door 

New Medals: 
Red x3
Blue x1

Lots of stuff to scan. The creates are easy, the transportation drones 
are flying around overhead. Everything else is inside the complex.

Walk in and scan everything that moves. When you find something called 
a databot, turn off your scanner and shot it, then scan it again. This 
is how you get lore in SkyTown. 

When you're done, scan the door and go through. 


--== Main Docking Access ==--

Go into morph ball and jump into the hole. Enter Hypermode and hold A 
to blast away the vines. Uncurl and shoot the window up ahead. Swing 
to the other side.


--== Zipline Station Alpha ==--

New Scans:
Zipline cable

The only thing I hate about Elysia is the ziplines. >_<
Scan the grapple target to learn it's a zipline. Grab on and don't let 
go! 

If something (say, a door or a bomb) gets in your way, blast it before 
you run into it. if you don't, you'll fall off and have to start over. 

Blasted Chozo. I think your architect needs new glasses, or at least a 
new straight edge. 


--== Arrival Station ==--

New Scans:
Tinbot
Lore: gift

New Medals: 
Red x1
Blue x1

Scan the robots ahead before walking forward (tinbots). Very easily 
defeated. Around the corner till your outside. Turn left to find more 
tinbots. The databot with the lore is in the same room as the door. 


--== Hub Access ==--

Just a hallway. If you're quick you might be able to scan the ghostly 
steamlord, but I wouldn't worry about it.


--== Transit Hub ==--

New Scans:
Kinetic orb cannon

New Pickups: 
Missile Expansion 

Scan the glowing hologram (kinetic orb cannon). Morph ball into the 
hologram. 

Upon landing, don't bother uncurling. Roll over to the right and get 
inside the pipe. Jump up once. To get the Missile Expansion, you'll 
have to double-bomb-jump (M60). Continue through the pipe. Uncurl and 
jump across. Use the zipline, again watching out for obstacles.  


--== Barracks Access ==--

New Pickups:
Missile Expansion 

Just ahead are several rows of lasers. Curl up and fall down into the 
ditch under them. Go back towards the ledge you fell off of to get the 
Missile Expansion (M65). Now go under the lasers and through the door. 


--== Steambot Barracks ==--

New Scans:
Steambot
Steamlord

New Medals: 
Red x2
Gold x1

New Pickups:
Energy Tank 

Hand scanner and elevator. Morph ball to the right and enter the pipe. 
Hop through avoiding pistons and using bombs to get rid of obstacles. 
Yes, there is a Missile Expansion in here but you cant get it yet.

There doesn't appear to be anything to do in here, so head for the 
door. 

NOT! 
Door locks and a bunch of animated tin cans appear. Scan he steambots 
and the ghostly steamlord when he appears. The steamlord can revive 
the steambots, so it's best to aim for him first. To lure him out, 
take down a couple of bots. He'll come out to revive them. That's your 
chance to scan and kill him. Missiles don't work on robots very well 
by the way. 

After the fight, the steamlord drops an Energy Tank (T6). Three of the 
cocoons in the room holds a vent that powers the lock. Pull them to 
unlock the door.


--== Barracks Lift ==--

New Scans:
Lore: discovery 

New Medals: 
Blue x1

Look around for your databot and lore, then find and use the hand 
scanner. That should activate the elevator. Ride it up.

Enter the door at the top. 


--== Zipline Station Bravo ==--

Another Zipline. You know the drill. 


--== Aurora Lift ==--

New Scans:
Repair drone

New Medals: 
Red x1

Rolling along the ground is the repair drone. Scan him and move on. 
The hand scanner activates the elevator, but you're probably going to 
want to use the save station first. 


--== Save Station A ==--

Save and exit. Ride the elevator down. 


--== Aurora Chamber ==-- 

Just walk through the hall. Nothing you can do here now. 


--== Maintenance Shaft AU ==--

New Scans:
Sky Puffer

New Medals:
Red x1

Scan the puffers and jump across. 


--== Spire Dock ==--

Ride the cannon to the spire. Go right and take that zipline across. 


--== Junction ==--

You want the white door dead opposite from you. You'll have to battle 
a few tinbots (like that's even worth mentioning)


--== Skybridge Hera ==--

New Scans:
Dragoon Battle Drone

New Medals:
Red x1
Friend Voucher: collapse the bridge with steambots still on it.

New Pickups:
Missile Expansion

Alright, time for some real action. Rip off the ornamental gate in 
front of you. Doing so will call forth a couple battle drones. Scan 
them first, then destroy them by using the grapple lasso (very fun to 
defeat).

Look around in the pillars on this platform. The one opposite the gate 
ahead has a morph ball sized hole in it. Jump in (M70).

Now rip off the next gate. This bridge is unstable. DO NOT fight the 
steambots on it. You have plenty of time, but you get a Friend Voucher 
if you don't. Rip off the gate at the end to tear loose the bridge 
(why does the steamlord fall? He can fly cant he?)

Three more battle drones before the door. 


--== Maintenance Shaft GP ==-- 

Nothing to do in here but jump to the next door. 


--== Construction Bay ==--

This can be tricky. First, jump up the platforms dead ahead. When you 
reach the final one, look up at the large structure for a target. Use 
a charged blast to tear down the ledge and jump onto the green part. 

There's a morph ball sized hole on the right. Go in and trigger all 
three bomb slots. Jump back down to the ledge you used to blast the 
higher ledge down. Aim far off to the end of the large structure and 
snipe the shriekbats (use your scan visor if you're not sure where to 
aim).

Now, grapple onto the points below the structure. Be sure to line up 
your jumps before letting go, you cant make it on the first swing. 

Upon landing, use the morph ball to get through the small rigging. 
Stay in morph ball mode to get inside of and jump up the pillar. 

Couple of battle drones await you at the top. 
Use the hand scanner to move the crane, then use morph ball to get 
across. 


--== Ballista Lift ==-- 

New Scans:
Lore: slumber

New Medals:
Blue x1

Scan the databot and use the hand scanner. Ride the elevator down. 


--== Ballista Storage ==--

New Scans:
Defense drone
Spinner

New Medals:
Red x1
Gold x1

And there's the boost ball, right in front of you. Go get it! 

Pfft, like anything in a video game is that easy. 

----------------------------------------------------------------------

!! Boss Fight !!

Defense Drone

As always, scan him first. His weak point are the antenna on its head. 
Fire at them till they all retract, at which point he will become 
dazed. Rip the plating off its head and start firing at its brain 
(Hypermode works well). Eventually it will lock the plates back on and 
its antenna will come back up. Repeat till dead. 

Attacks:
Why does every boss have to have attacks? Why cant he just sit there 
and let you kill him? >_>

First, he has a missile barrage. He will fire ~10 missiles 
consecutively while following you around the room. Sidestep to dodge. 

Another favorite is the ever-popular shockwave. He'll jump up, and 
when he lands a shockwave will crease across the floor. Jump to dodge.

Sometimes he will shoot a fireball at you. It's very slow, but it 
homes. Good luck dodging it. 

Finally, a gooey bomb attack. He will jump up onto one of the nooks in 
the room and fire several bouncing proximity gooey bombs. Don't do a 
whole lot of damage, but they do cloud your vision. 

----------------------------------------------------------------------

Suck up all the extra health and claim your prize: the boost ball. 

Use the boost ball in the hologram that appears to build kinetic 
energy and power the lift. Get used to this, as you'll be doing it a 
lot. It's pretty easy. Just press and hold the B button, then release. 
Continue doing this till it stops you. Don't touch the joy stick or 
you'll mess it up. 


--== Construction Bay ==--

A few battle drones appear, I wouldn't worry about it. go left and 
enter the morph ball pipe. 


--== Skybridge Hera ==--

Another cannon needs kinetic energy just like before. Get going around 
in circles. 


--== Junction ==--

New Medals:
Friend Voucher: destroy three tinbots in a row with the boost ball

You heard the medals section. There are 6 tinbots in here, giving you 
two chances. Note that you can get this medal later and in other 
places if you mess up.


--== Aurora Chamber ==--

All the way back to the Aurora Chamber. 
In the center raised section of the hall is a cylinder in the right 
wall. Hop up in it via morph ball. It's just another kinetic device, 
tough it's a little harder do to being vertical. 

Go up and use the panel to talk to the AU. It opens the maintenance  
shaft. Go through in morph ball form. Upon entering, you will be 
attacked by 12 tinbots. 

After they are all destroyed, look for a device in one of the holes 
they were coming out of. Press A to upload the vaccine. 

Stupid Ghor. Well, go back up (via morph ball) and talk to the AU. 

Ok, exit and go back to the spire (left door).


--== Spire Dock ==--

After jumping the gap, take the left zipline. Just before you reach 
the door, you'll get an alert from your ship. High tail it back to the 
save station above the AU, then back to the main docking bay. 

No matter how fast or slow you are, you always get there "just in the 
nick of time" so don't worry to much. 


--== Steambot Barracks ==--

New Scans:
Half-pipe

Right as you walk in you'll notice another vertical kinetic energy 
chamber like in the AU chamber. Hop in and build up some energy! 

Scan the thing that pops up (half-pipe). If you've every been 
skateboarding, or even know a little bit of the subject, you should 
know what a half-pipe is for. 

Jump into and curl up. Start rolling up one side of the ramp, then 
charge the boost ball and release to climb higher. As soon as you 
release, start charging it again. When you hit the center of the pipe, 
release again. Keep doing this till you build up enough momentum to 
carry you to the top where you can tilt the joy stick to get off on 
the upper ledge. 

Use the dial lock on the gate. Twist the Wii remote to line up one of 
the rings, then press A to lock in place. Repeat till open. 


--== Arrival Station ==--

New upgrades:
Energy Tank

Destroy the tinbots and jump up on the ledge. Go no where yet! Turn 
around and hop up to the green ledge. Activate the kinetic cannon via 
the spinner. This will launch you to your Energy Tank (T7). Ride the 
cannon back and continue to the main docking bay.

Oh, and all those tinbots by the door make a good target for the 
bowling Friend Voucher if you didn't get it earlier (destroy 3 tinbots 
in a row with the boost ball).


--== Main Docking Bay ==--

Hopefully you took my advice and saved, cus we're about to enter a 
boss fight. 

New Scans:
Ghor

New Medals:
Red x1
Gold x1

Wander down to your ship, only to have it thrown at you.

(you know, if Samus can remotely command her ship like that, why 
didn't she do it sooner, and have it shoot some missiles at Ghor?)

----------------------------------------------------------------------

!! Boss Fight !!

Ghor

Again, this fight is only challenging because of the semantics. 
Oh, and watch out for the molten stuff your ship leaves on the battle 
field. It burns. 

When the fight start, Ghor will have a shield. To bypass this, wait 
for him to ram you and shoot the glowing part of his back. 

His shield will go down temporarily, and a weak point will flash on 
his forehead. Aim for that flashing spot. 

When his shield is up, his attacks are limited to ramming you and 
creating shockwaves. Both of which we've dealt with many times before. 

When his shield is down, he has a wider range of attacks. This 
includes ramming you (side step), a strafing run (side step in the 
opposite direction that he is moving), a mortar attack (side step 
rapidly), and finally a laser Beam (jump).


Once you get his health past half way, the battle changes a bit. 


A small disk will appear under him. Use bombs to hit it. Once you do, 
the weak point on his head will reappear. Continue pounding it. 

His attacks remain largely the same, except now he has a 360 degree 
laser attack and his attacks are a little faster. 

A little lower on health and he'll to Hypermode. The battle doesn't 
change except that the weak point on his head is permanent and his 
attacks are a LOT stronger. Phazon attacks work best, and you should 
be able to take him down with just one Energy Tank. 

----------------------------------------------------------------------

After the battle, claim your prize: the Plasma Beam. It's a lot more 
powerful, and it can melt things! 

Call your ship back in so you can save, then go see the AU again. 

If you're wondering how to get back to SkyTown, use your new Beam to 
melt the metal plate blocking the way.


--== Main Docking Bay ==--

New Pickups:
Missile Expansion

Go up the ramp towards the door. while facing the door, turn around to 
spot a bit of metal plate in the window. Melt it and jump in for a 
Missile Expansion (M75)


--== Main Docking Access ==--

New Scans:
Elysian Shriekbat

New Medals:
Red x1

As soon as you walk in, switch to the scan visor. Look just past the 
first grapple point to scan the bats. 


--== Transit Hub ==-- 

By now you've probably noticed just how much more powerful the Plasma 
Beam is. I mean, you're able to melt battle drones in just a few 
shots...

Anyway, in transit hub, after going through the morph ball pipe and 
jumping to the platform with the zipline, look to the left to see a 
cannon like thing with melty plates all around it. melt the plates 
then jump in it via morph ball. 


--== Aurora Chamber ==--

New Scans:
Aurora Unit 217

New Medals:
Red x1

Don't bother talking to the AU, just enter the maintenance shaft 
beside him (where you first found Ghor, or rather he found you).

Now walk up to one of the plates Ghor destroyed. Press A to weld.  
Start at one end, press and hold A and draw a line through the crack 
to the other end. Don't take to long or the weld will break and you'll 
have to start over. 

Do this to all three panels then go back up. Don't talk to the AU just 
yet, instead scan him (be sure you do! This will be pretty much your 
only chance). Now talk to him.

Not done here just yet. 
Go to the Spire dock and take the left on the main platform, just like 
you were before you got interrupted. 

--== Security Station ==--

New Scans:
SkyTown orange door

New Pickups:
Gunship Missile Expansion

Your ship should have repaired itself by now (dang, that was fast).
Right across from you is an orange door. Scan it (SkyTown orange 
door), and continue around to the right.

Watch out for the puffers, and you might as well melt that plate. Now 
use the lift thing to your right to reach a morph ball pipe. 

Once out, turn around and use the dial lock to unlock the door. Melt 
all the metal in this room. One of the plates hides a morph ball pipe. 
Use to reach the Gunship Missile Expansion (GS5). 

Now go back right, and this time you can use the doorway you unlocked. 
Enter the door on the immediate right. 


--== Landing Site A ==-- 

New Scans:
Lore: alone

New Medals:
Blue x1

Before using the elevator, scan the databot for the lore. 

Walk forward and the AU will unlock the landing site. Use the bomb 
slot to lower the roof. Call your ship in. 

Save and enter. We're heading back to Bryyo. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.4.2)- Bryyo Revisited: Ice (Screw Attack)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


I know the title says Bryyo Ice, but you land at Bryyo Fiery. I know 
this doesn't make any sense (Bryyo + Fiery = Ice?) but it will soon. 


--== Gel Refinery Site ==--

New Scans:
Bryyo Orange Door

First take out the hunter, then blast the ice around the morph ball 
track under the pillar you collapsed earlier. Enter the track.

Jump up and roll right to land on a fuel jet. Lay a bomb to be shot 
upwards. Continue right and do this twice more till your in the 
ceiling. Roll around and watch out for the two fire jets blocking your 
path. Stop on another jet. Lay a bomb to go up, then lay a bomb by the 
pillar to collapse it (its amazing anything in here still works >_>)
Drop back down to the right an use the jet again to be propelled to 
the door, er, ice sheet. 

Melt the ice and open the door. Oh, and scan the door for research. 


--== Refinery Access ==--

New Scans:
Lore: prophecy

New Medals:
Blue x1

Why can the "refinery access" only be gotten to through the refinery? 
Anyway, play Simon says with the panel ahead of you and scan the lore.

Continue till you find a door.


--== Imperial Hall ==-- 

New Pickups:
Missile Expansion

Be careful here, as if you fall you have to start all back over again. 

Enter the morph ball track on the right and come out the other side. 
Uncurl and target the panels in front of you. Use the grapple lasso to 
pull them down. Use these panels to jump across to the Missile 
Expansion (M80). It doesn't look like you can make it, but you can.

Ok, back to the Main Lift


--== Main Lift ==-- 

Go into the morph ball tunnel and let the korbas pick you up and to 
the left again. You want the first ledge. 

Uncurl and turn right. Break all the ice on the statue there. 
Go through the statues mouth and through the door. 


--== Warp Site Alpha ==--

Look up and shoot the ice off of whatever is overhead. 
Jump into the golem and lay a bomb.

Use the spinner to spin the room so that there is an opening in front 
of you (where the gong is). Lay a bomb to get out then activate the 
golem again. 

Step though the mysterious glowing light. 


--== Warp Site Bravo ==--

See? Ice. Oh, and you get a Friend Voucher for coming here. If you'll 
notice, the music and scenery are from Phadronada Drifts in Metroid 
Prime 1. 

Anyway, blast away the ice to reach the door. 


--== Imperial Caverns ==--

Blast away the icy floors and fall down. 


--== Imperial Crypt ==--

No one has yet deciphered what that strange voice is saying on your 
comm. unit. Blast away the floor again and enter the door. 


--== Hall of Remembrance ==--

Whoa! Big Chozo and Golem. Scan them to find out what's going on. 

Hop across the platforms to claim your prize: the Screw Attack. 
For once, it really is that easy. 

We're still not done here though. All the platforms get destroyed. You 
better learn how to use this attack, and now. :P

You should be facing the door you didn't come through. Screw attack 
over there and enter. 


--== Tower ==-- 

New Scans:
Wall jump surface

What a creative name for a room >_>

Scan the shiny surface right in front of you, then screw attack into 
it. continue the jump all the way up. Again with the strange voices. 
I'm going to figure out what they are saying one of these days, you'll 
see. 


--== Hall of Remembrance ==--

New Pickups:
Gunship Missile Expansion

Here we are again, only higher. 
Fire a shot at the blue part of the Chozo's hand. Screw attack over 
there. Now turn and face the Golem. Jump up onto his head to get the 
expansion (GS6). 

Jump back to the hand, turn left, and jump to the door. Pull the 
leaver to unlock the door.


--== Imperial Crypt ==--

Screw attack across. 


--== Imperial Caverns ==-- 

New Scans:
Lore: our plea

New Medals:
Blue x1

Technically you could have gotten this on the way in, but it's much 
easier to see now. Scan it, then wall jump your way out.

Back through the light and back to your ship. 
Note what the AU says. 

Save and enter. We're going back to Elysia. 


You're going to want to touchdown at Landing Site A. Take the elevator 
up to Security Station. 


--== Security Station ==--

Go back to the Orange door from before (or use your map). Remember to 
watch out for the puffers.

Even though you went through a door, you're still in the Security 
Station. Wall jump up to the top and enter the door.


--== Security Tube ==--

Same thing as when you first came to Elysia. Go into morph ball and 
roll onto the slot. Enter Hypermode and hold A to destroy the vines. 
Through the tube and through the door. 


--== SkyTram West ==--

Use the spinner to activate the lift. Step in to ride to a new area.



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== SkyTram East ==--

New Medals:
Friend Voucher

Nothing to do here but soak up a Friend Voucher.


--== Concourse Access A ==--

Nothing to do here either. Note the Space Pirate presence however. 


--== Concourse ==--

Old scans:
Armored Pirate Trooper
Pirate militia
Shield Pirate Trooper


This is probably the most confusing room in SkyTown. When you walk out 
into the main room, you'll be attacked by several different types of 
Pirates including Armored Pirate Troopers and Pirate militia. After 
the battle, go back to the door you came in from so I can give you 
accurate directions. 

Follow the hall back out into the main room. Walk around the room 
clockwise (right) (your map will also show it as clockwise). When you 
reach a dead end, there should be a doorway on your left. Walkthrough 
and head left. A gate will block your path. Use a charged blast to 
destroy it and any more gates like it. Use the elevator to go up. Take 
a left out onto the walkway. You'll probably be attacked by a couple 
more Armored Troopers. Kill them, but don't fall off! Follow the 
walkway around to the right. When you enter the next hall, turn left. 
After a few steps, you will be locked in and attacked by three 
turrets. Destroy them all and blow away the gates. There should be a 
door right behind one of them. 


--== Concourse Ventilation ==--

Old scans:
Space Pirate ATC

There is a morph ball slot on the left wall. Use it to remove the 
floor. Do this one more time to reach the bottom. Walk forward and 
through the doorway outside. Turn left and go towards the door. 

You'll probably be attacked by an ATC, but you can just ignore it. 


--== Maintenance Shaft 08 ==--

Just grapple across. A Pirate militia will come out the door, but like 
he's a threat. 


--== Chozo Observatory ==--

New Scans:
Advanced AeroTrooper

New Medals:
Red x1
Friend Voucher: rip the jet pack off an AeroTrooper

When you walk in, two A. AeroTroopers will attack. Use missiles to 
break their armor, then hit them with one charged shot from the Plasma 
Beam. Lock on and throw your lasso around them to rip off their jet 
packs, earning you another Friend Voucher. 

Note that you can earn the Voucher on any level with an AeroTrooper, 
and that this is a very quick way to end a fight with an AeroTrooper 
as well. 

Hop down and use the hand scanner to activate the elevator. Enter the 
door at the bottom. 


--== Observatory Lift ==--

There is a panel in need of welding on the right. Weld it to activate 
the elevator. Ride it up. Destroy the jumpmines on the right and enter 
the door. 


--== Gearworks ==--

New Scans:
Swarmbot

New Medals:
Red x1

Scan the swarmbots, but don't bother trying to kill them as they will 
keep coming back. There should be a platform out to the right. Screw 
attack there, then turn left and screw attack to the door. 


--== Broken Lift ==--

Old scans:
Aeromine

Cus, if the lift worked, the game would be much easier. >_>

Anyway, a set of AeroMines comes around the corner. Destroy them and 
enter the door. 


--== Turbine Chamber ==--

Old scans:
Remorse-class turret 

If you weren't reading this guide, this room will make you scream 
later in the game. 

Take out the turret and look for an ornate window. Destroy it and walk 
on the ledge where it was. 

The large thing in front of you needs to not be in front of you. On 
the walls to the left and right of it are cables linking to little 
plates. Destroy the plates with a charged shot. Now you should be able 
to jump across. Blow out the window and enter the door. 


--== Maintenance Shaft TR ==--

New Scans:
Lore: Federation

Old scans:
Sky puffer

New Medals:
Blue x1

That look like an R on the map to you? It does me.... 

Anyway, scan the databot for your lore then screw attack across to the 
door. 


--== Skybridge Athene ==--

Old scans:
Tinbot 


Ok, if you haven't gotten the bowling for bots Friend Voucher yet, 
now's your chance. Simply use the boost ball to take out three tinbots 
in a row. That should be very easy on this bridge.


--== Landing Access ==--

Destroy the ornate glass panels in your way then screw attack across. 


--== Landing Site B ==--

New Scans:
Lore: Agreement

New Medals:
Blue x1

New Pickups:
Ship Grapple 

Right as you enter, look for the databot with the lore, then ride the 
elevator up. The AU will unlock the landing pad. Use the bomb slot in 
the middle of the platform to lower the roof. 

Call your ship in then look around for a console somewhere on the 
walkway between you and the door (should be on the left). Press the 
blinking button to get a new upgrade: Ship Grapple.

Save in your ship. 

Now to do some back tracking. We are going to go all the way back to 
the Chozo Observatory. 


--== Gearworks ==--

New Pickups:
Missile Expansion 

On your way back to the Observatory, you'll pass through the 
gearworks. Upon entering, a Pirate ATC will destroy the middle 
platform, as well as the giant gears on the right. Bad news for 
whatever those gears were powering, good news for you as now you can 
reach the Missile Expansion (M85). 

It will probably take you a few tries, but screw attack right through 
the Missile Expansion and on to the platform on the other side. 


--== Chozo Observatory ==--

New Scans:
Ship grapple point

Ride the elevator up. Jump up onto the ledge and scan the glowing 
thing in the middle of the platform (ship grapple point). Now call 
your ship in to pick up the block. After it's suspended in mid-air, go 
underneath it and weld the plate. Jump back out of the hole and tell 
your ship to drop it. 

Use the now-activated morph ball bomb slot. A bunch of bomb slots all 
over the room will activate, but don't worry bout them till you get 
the spider ball (you can get a few now, but it's not worth it. The 
ones you actually need you have to use the spider ball to get).

Jump up onto the newly arisen array to reach the doorway shown to you 
in the cutsene. 


--== Botanica ==--

Old scans:
Dragoon Battle drones 

New Pickups:
Missile Expansion 

There is a save station on the left around the corner. I would 
recommend using it. 

Out of the save station, turn left and grab the block in the wall. 
Pull it out and use it as a step. You will be attacked by 4-5 battle 
drones. It's best to take them out. Pull the next block and jump up 
again.

Before entering the door, turn back around. You should see a small 
nook across from you. Screw attack over there. Turn to the right and 
you should see a Missile Expansion across the gap. Screw attack over 
to get it (M90). 

Fall down and jump back up to the white door. Hit it with a missile 
and exit. 


--== Broken Lift ==--

New Scans:
Lore: Aurora

New Medals:
Blue x1

See? This is why it would have been easier if the lift worked. Stupid 
Chozo. They can build a steam-powered, utopian, self-sufficing city 
and suspend it in the sky for all eternity, but they cant build a 
simple elevator. >_>

Rants and all, scan the databot and go through the door.


--== Turbine Chamber ==--

Old scans:
Berserker Lord

New Medals:
Gold x1

While this is technically a boss battle, it's hardly challenging to 
you at this point in the game. Aim for his glowing armpits till he 
starts shooting blue orbs at you. Return to sender by shooting them 
till his forehead armor breaks. Chip away at his brain till he goes 
down. Should take all of thirty seconds. 

HP:
Arms: 9 each
Armor: 6 orbs
Brain: 85

After the battle, use the spinners located around the room (four 
total). This will activate a dial lock. Completing that will unlock 
the Theronian Transport Module. Call in your ship to pick it up. 

The dial lock will turn around to reveal a morph ball slot. Roll in 
and down. enter the door in front of you.


--== Turbine Access ==--

Old scans:
Crawltank 

Ignore the CrawlTanks and enter the door on the other side. 


--== Piston Hall ==-- 

This room is very odd. Drop off the ledge in front of you and turn 
right to see a rotating thing across the gap. You want to land inside 
it. The trick is to start jumping when the gate is closed, by the time 
you reach it the gate will have opened. 


--== Concourse ==--

Here we are again... only lower... weld the plate to your left then 
walk across the hall and weld the plate on that side. This should 
activate an elevator, though we're not going to use it just yet. Enter 
the orange door. 


--== Maintenance Shaft CC ==--

Turn right to see a huge gap with no place to jump to. Look up a 
little bit to see a green ledge. Jump to the ledge to pull your self 
up and into morph ball form. Roll across and through the door.


--== Zipline Station Delta ==--

Old scans:
Armored AeroTrooper
Space Pirate ATC

Well, at least there isn't actually a zipline to use...
Target the flying Trooper and take him out first. 

Look to the right for a platform. Screw attack to it. Turn right again 
to find another platform. When you reach the second platform, and ATC 
will fly down and attack. Destroy it, and you'll see a platform in the 
distance behind it. This one is a little trickier to get to, as the 
gate that is around the outside is spinning and may block your jump. 

After a few tries and bit of luck you should be able to make it. Jump 
to the final platform and the door. Open the door for an eerie site: a 
Space Pirate vaporizes right in front of you. Be ready for more of 
this later in this part of the level. 


--== Transit Tube A ==--

On the right is a save station. Use it, then continue through the blue 
door. 


--== Research Pod Lift ==--

Again, nothing in here. 


--== Xenoresearch A Lift ==--

Use the hand scanner then the elevator. 
Also note the large skeletal bioform in the wall behind the elevator. 
It is not only still alive, but is a very similar to the first boss 
battle of Metroid Prime 1 (Queen Parasite).


--== Xenoresearch A ==--

By this point you've probably figured out that "Xenoresearch" refers 
to Metroid research. Anyway, walk around till you reach missile locked 
door. Take a left and you'll still be stuck as the gate is locked. 
Lucky for you there is a spinner in this area to lower the gate. 

Continue on your way to the door. 


--== Xenoresearch B Lift ==--

Use the hand scanner and ride the lift up. 


--== Xenoresearch B ==-- 

New Scans:
Steamspider
Phazon Metroid

New Medals:
Red x2

New Pickups:
Energy Cell
Seeker Missile

In here, there is a morph ball hole in between the two Metroid cages. 
Jump up into it and roll through. Look for a cracked section in the 
circular room to bomb and drop through. 

You're going to want to take the right path in this section. It leads 
to a dead end, but there is a cracked plate in the wall. Bomb it and 
roll through. Bomb your way out and follow the hall. 

In the last room, look at the walls to find some very creepy 
steamspiders roaming around. This would be a good time to get the 
kills Friend Vouchers, as there is infinite of the spiders and they 
only take one shot to kill. 

Anyway, on the left of the room there is a plate you can pull off, and 
an Energy Cell behind it that you can pull out (EC2). As the power 
goes out, you can now destroy the shield around the seeker missiles. 

The door is locked behind you. To open it, use the seeker missiles. 
Press and hold the down button on the D-pad, then point to all the 
little nodes on the door. An orange target should appear around ones 
you've pointed at. Once all five of them are selected, release the 
button. The gate should lower assuming all your missiles hit. 

Get used to this, as you'll be doing it a lot. 

Roll your way back out till you find another missile door blocking you 
path. At this point, a Phazon Metroid should come down and attack you. 
Scan him, then kill it. 

After this, I recommend just ignoring all Metroid that attack you for 
now. They are very hard to kill and there is a lot of them. Stay in 
morph ball form as much as possible and just run for it. If one of 
them attaches itself to you, lay a bomb to get him off. 

Overall, you're going to take the same path out as you did in, except 
now you can destroy the missile doors in your way. 


--== Xenoresearch A Lift ==--

New Pickups:
Energy Tank

Just before the elevator is an Energy Tank in one of the storage 
Tanks. Grab the Energy Tank and keep running (T8). 


--== Research Pod Lift ==--

When you finally make it to the pod lift, turn right and blast the 
missile door. Ride the elevator up. 


--== Transit Tube B ==--

A Pirate is in here, but you can ignore him if you want. 


--== Zipline Station Delta ==--

Here you are again. This time there is a zipline to use. Ignore the 
Metroids and latch on. 


--== Concourse Access B ==--

New Scans:
Lore: Rebellion

New Medals:
Blue x1

Blast the databot and continue through. 


--== Concourse ==-- 

New Pickups:
Missile Expansion

Turn right and blast the missile door. Now turn around and go through 
the morph ball pipe on the ground. Missile Expansion (M95)!

Look out the window and seeker missile the locks. Go back through the 
pipe, and this time take the elevator you unlocked down. Look through 
the doorway and blast the seeker missile locks overhead.

Walk across the walkway to the left. go through the doorway and 
turnabout to see the final set of locks. Blast them and call your ship 
in (target the glowing thing in the center of the walkway).

Ok, we're headed back to SkyTown West via Skytram East. 





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.4.4)- Elysia: Seed (Final Boss / Hyper Missile)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


======================================================================
SkyTown West
====================================================================== 

One final bomb component. If you could use your ship, this would be 
easy. Noooo, you have to do it the hard way. >_>

Your goal for now is to make it to the Junction. You'll pass through:
Security tube
Security Station Spire Dock 


--== Junction ==--

Once in the Junction, take the northern door (right, if you entered 
from the Spire Dock). 


--== Hoverplat Docking Site ==--

By now you've probably noticed that the whole place is creaking. 
No idea why. 

Anyway, you've seen this before. Screw attack from platform to 
platform. 


--== Barracks Lift ==-- 

Take the elevator up to Zipline Station Bravo 


--== Zipline Station Bravo ==--

After riding the zipline, turn left to see another cannon. This one 
has to be unlocked using seeker missiles. Hop in the cannon via morph 
ball and be shot to...


--== Transit Hub ==--

Hop across to the platform in front of you, then to the platform after 
that. This should be a large platform with a glowing structure at the 
end of it. Look up at it to see a seeker missile target. Shoot it to 
disengage the locks. Call your ship in to pick it up. 

Now that your bomb is assembled, go back to the Spire via the cannon 
on your left. 


--== Spire Dock ==--

Call your ship in to set down the bomb. 


--== AU Chamber Area ==--

Note the above isn't an actual room, just a vicinity. 

Now go back to the save station above the AU. MAKE SURE TO SAVE YOUR 
GAME! Before talking to the AU, in the elevator room there are some 
meltable plates (that you may have already melted) behind them are 
some containers containing a large amount of missiles and health. Be 
sure to pick these up as well. Finally, go down and talk to the AU.

Answer yes to his questions and head back to the spire dock.


--== Spire Dock ==--

New Scans:
Space Pirate Assault Skiff (SPAS)
Armored shield Trooper 

Old scans:
Armored Pirate Trooper
Space Pirate ATC
AeroTroopers
Jolly Roger Drone

New Medals:
Red x2
Gold x1

A note before the fight starts:
MAKE SURE TO SCAN THE ABOVE TWO CREATURES! This is the ONLY place to 
get the Armored shield Trooper and the easiest to get the SPAS. 

Once on the Spire, the cables will blow and the platform will start 
moving. (Great, no more spire. As if getting around SkyTown wasn't 
hard enough....)

----------------------------------------------------------------------

!! Boss Fight !!

Pirate Assault Squad 

Your main goal is to take out the SPASs. They are the only thing that 
can actually destroy the Spire. Some ATCs will come in and drop off 
troops. Don't worry about the ATC's themselves, and use Hypermode on 
the troops to take them out quickly (the Spire is no good if you die 
first). 

The SPASs are the same to take down as the ATCs. Just aim for the vent 
above the main cannon. 

If the AeroTroopers get too annoying, hit them with a charged blast 
then use the grapple lasso to rip off their jet pack. Its very quick 
and effective. 

There really isn't much strategy to this battle, and no real tips to 
give. Just keep an eye on your radar and health bar, the Spire should 
be fine for the most part. AND DON'T FORGET TO SCAN STUFF!

----------------------------------------------------------------------


After the battle, you'll need to use the terminal in front of you to 
start some more action. READ THIS NEXT PART BEFORE PRESSING THE 
BUTTON! Your on quite the time limit, so you need to know what to do 
before you head into it. 

Once you press the button, the escape pod will come up. Hop inside and 
try to use the terminal in there. There will be a malfunction and a 
morph ball sized maintenance shaft will open outside the pod on its 
stand. Curl up and roll down. Melt the debris right outside the pipe. 
Inside there will be three panels for you to weld. The one on the left 
is out in the open, one on the right you have to rip a panel off the 
wall to get to it, and the one in the center is behind a door in the 
pillar in the center of the room. These welds are the hardest in the 
game, and you don't have all the time in the world. Don't panic, but 
don't lollygag either. 

After you're done, go back out and get in the escape pod. Use the hand 
scanner to get out before the explosion. 

After landing, get out of the escape pod bay and go to landing site A.

Call in your ship, save and enter. We're headed for the Seed!



--== Landing Site C ==--

New Scans:
Phazon Leech

New Medals:
Red x1

Scan the bugs wondering everywhere and hop across the platforms to the 
door. 


--== Core Access ==--

You probably remember these things from the last seed, except these 
have been upgraded a bit. They have seeker missile shielding on them 
now. Destroy the shielding then the plant itself with a few charged 
shots. 


--== Leviathan Core ==--

New Scans:
Helios

New Medals:
Red x1
Gold x1


----------------------------------------------------------------------

!! Boss Fight !!

Helios 

Helios is one strange boss. He uses swarmbots for protection, and to 
attack with. Where he is getting all the bolts and water from is 
beyond me.... 

After every form, he will reset to starting form.

Starting form:
At start, he will hover in the middle of the room with a bunch of 
swarmbots around him. He doesn't attack in the form. Fire as rapidly 
as you can, and a few of your shots will make it through the swarmbots 
and damage him. 

Bowling Ball:
He will use the swarmbots to form a semi-solid ball around himself and 
use that to try to crush you. Do the same thing you did for starting 
form, only this time while dodging. 

Orchestra Barrage:
He will command his swarmbots to form two lines, each with about 7 
rings of swarmbots. If you know anything about swarmbots, you know 
they will spin in circles to build up energy for a large blast attack. 
Wait for one of the rings of bots to start glowing, then hit it with a 
charged shot to break it up before it fires. 

Gyroscope:
In this form, Helios will get in the center of a giant ring of fast 
moving swarmbots. Inside that ring are 5 sets of charged swarmbots 
(and they are red for some reason). In this form he has two attacks: 
he will either fire a giant laser using the power of all five red 
orbs, or try to cut you with the ring moving in kind of a gyroscopic 
manner. Your main target are the red orbs. Use seeker missiles to 
destroy them. Once they are gone, Helios will become destabilized for 
a few seconds. This is your chance to dish out some heavy damage. 

Tornado:
Helios will get on the ground and spin, and his swarmbots will get 
caught up in the wind and from a deadly sharp tornado of metal. The 
force will pull you in as well. To get him out of this form, go into 
morph ball mode and plant bombs around him. This can be hard as he 
moves around a lot. 

Human form:
If I only had a brain... er, heart, or something...
Anyway, Helios will use his swarmbots to create human like appendages 
(re: two arms and legs). He will throw large orbs at you and create 
shockwaves with his feet. Your targets are the glowing red joints 
where the swarmbots meet Helios. After you take one out, Helios will 
fall and be dazed for a few seconds, allow you to do quite a bit of 
damage. 

Corrupted:
To actually damage Helios, you have to first hit him enough times that 
he losses control over his swarmbots and his armor comes open. Turn 
this time, he will go into a Hypermode of sorts. Go into Hypermode 
yourself and aim for the exposed part of his upper half. He will try 
to ram you, but it wont be very damaging. After just a few seconds he 
will revert back to starting form, so deal as much damage as you can. 

----------------------------------------------------------------------

To the victor go the spoils: Hyper Missiles. 
Test out your new missiles on the newly formed hyper missile crystals 
that formed around the room. Note that in real Hypermode, the hyper 
missiles take up almost half of the Phazon energy. Equally though, 
they do massive amounts of damage. 

Listen to the AU yak for a bit (the Space Pirates are supplementing 
their forces with Phazon?! NO WAY! Hadn't noticed... >_>)
And yes, be on the "lookout" for Gandrayda... you're in need of new 
abilities (here's hoping for a shapeshifting ability!)










++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  2.5)- Pirate Homeworld: First Landing
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


**NOTE**
In this section, you will be facing Commando Pirates. I have a habbit 
of calling them Pirate Commandos. Don't know why (it does sound 
better...), but just watch out for that. 





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.5.1)- Pirate Homeworld: Command Center (X-ray visor)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

We're landing in the Pirate Homeworld on the right side of the map. 

Believe it or not, this place it actually slightly less convoluted 
then Elysia... ON PAPER. It's much easier to read a map of the Pirate 
Homeworld, FAR more complex to navigate. 

--== Landing Site Bravo ==--

New Scans: 
Pirate cargo drone

New Medals:
Red x1

Scan the cargo drone lifting creates to and from, then enter the door. 


--== Lift Hub Access ==--

Old scans:
Crawltank 

In here, there are two CrawlTanks. Not normally a threat, except they 
go Hypermode right off. You'll have to go Hypermode yourself just to 
keep from getting killed. Get used to it, as this is what you'll be 
doing for pretty much the all of the Pirate Homeworld. 


--== Lift Hub ==--

New Scans:
Space Pirate orange door
Lore: our mission 

Old scans:
Remorse-class turret 

New Medals:
Blue x1

As soon as you enter this thing will start firing at you. Of course, 
for some reason it is more powerful then other turrets of the same 
class, so watch out. look on the right wall for some lore. 

You want the center, non-shielded elevator. 
Use the console and select the highest button. 
Take a left through the orange door. 


--== Command Courtyard ==--

New Pickups:
Missile Expansion
Energy Cell

Watch out for the acid rain. You want to navigate via dry spots on the 
ground over to the right. Jump up onto the green ledge beside the 
spinning blades of death. 

Follow the tube around and through. Eventually you'll reach a fork in 
the road. Take the left path for the Missile Expansion (M100), then 
come back and take the right to get out. 

Pull out the pulsating Energy Cell on the wall (EC3). This will open 
up a new slot for you to roll in, as well as stop the spinning blades 
of death. You land right in front of the blades. Roll underneath them 
into the new pipe. 


--== Flux Control ==--

This room gets complicated later, but for now just take out the 
CrawlTanks and drop down the shaft at the end. follow that hall back 
around and pull the grate beside the morph ball slot to reveal another 
morph ball slot.  Hop through that one right into....


--== Command Station ==--

New Pickups:
Missile Expansion 

When the elevator lands, take a right for the Missile Expansion. Go 
back around left to get out. 


--== Command Vault ==--

New Pickups:
X-ray Visor

Get out of the morph ball pipe and look up to see a seeker missile 
target. Blast it to claim your prize of the X-ray visor.

Turn it on to interface with the console in front of you. It's a 
password terminal. Select the images shown in the middle.

This will divert the highly volatile Phazon capsules into this room. 
Wait until one is overtop of the white wall there and blast it with a 
charged shot. The cover on the morph ball pipe will explode, allowing 
you to pass.


--== Defense Access ==--

Another password terminal. Use it to unlock the elevator. Ride it up 
and into the Command Station. 


--== Command Station ==--

New Scans:
Lore: Stowaway

New Medals:
Blue x1

Walk up to the window to activate a cutscene. 
Scan the log on the left wall for the lore, then ride the lift back 
down. 


--== Defense Access ==--

Back in here, you get attacked by two assault Pirate Troopers. Take 
them both out with Hypermode and continue into the next room. 


--== Security Air Lock ==--

New Pickups:
Missile Expansion 

You get a message from a G.F.S Trooper. 
Use the X-ray visor on the structure ahead to see a purple dot appear 
and disappear. Shoot the dot when it appears. After five hits, the 
spinner in the room will activate. The Missile Expansion is right in 
front of you by the way (M110). Use the spinner to get out of the 
room.


--== Lift Hub ==--

This time select the lowest button. 
Watch out for the turret again and use the password terminal to the 
right. Step in for a map of the area. Head back to your ship. 

Save and enter. We're going to the Research Facility. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.5.2)- Pirate Homeworld: Research Facility (Grapple Voltage)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== Landing Site Alpha ==--

New Scans:
Heavy Phazon canisters 

Scan the Phazon canisters laying around and enter the door. 


--== Scrapvault Lift ==--

Use the hand scanner and get on the elevator. 
Blast the flap on the left and roll inside. Look out the window and 
shoot the red dot. Roll back out and go through the door. 


--== Scrapvault ==--

New Scans:
Urtragian Shriekbat
Phazon Grub

New Medals:
Red x1

New Pickups:
Missile Expansion 

Turn on your scan visor and walk down the hall carefully. Some bats 
will come down and attack you. Scan them while backing up to provide 
more time for scanning. 

Continue around left until the floor starts spitting out Phazon grubs. 
Scan them, then turn right to see a platform you can jump onto. Turn 
right again and jump to the next platform. Some more bats will come at 
you from the right if you missed them the first time. 

Jump across to the next platform. Through the tunnel and jump up 
twice. Walk to the end and look for the green ledge. Don't jump to it 
just yet, but remember where it is. Turn right a little bit to see a 
platform off in the distance. Screw attack to it. Turn right to see 
another green ledge and your Missile Expansion (M115). Jump up and 
claim it. 

Jump back off to the right (or in front of you if you had to turn to 
get the expansion) and land on the platform there. Turn right again 
and jump to the green ledge overhead. 

Follow the morph ball pipe till you're in a Phazon room.


--== Scrapworks ==--

New Pickups:
Energy Tank

Jump up and go right. Jump into the bomb slot and lay a bomb. Now jump 
left. Ride the elevators up to the right. At the end, jump up left. 
You will see an Energy Tank hovering overhead just before you need to 
jump right. Use a double bomb jump to reach it (T9). Jump up right, 
then fall down. jump up into the final bomb slot and fall down left 
and into the hole. 

Follow this final pipe around into a command like room. Weld the panel 
and use the password terminal. Roll back up and go out the way you 
came. 

Once you're back in the Phazon pipes, jump up and right, past the 
final bomb slot. This is one giant half-pipe. Use the boost ball to 
roll up and down till you can reach the top ledge on the right side. 

Fall down the first hole and use the bomb slot to open a new hole. Go 
over left and through it. Use a bomb to get out. 


--== Scrapvault ==-- 

New Scans:
Commando Pirate 

New Medals:
Red x1

And we're back, with 100% more commando Pirates! Two of them will 
attack you. They are fierce, and there is no escape. Even if you make 
it to a door, they will warp into the room with you. Just use 
Hypermode and take them out quick. 

Your goal is the orange door on the east side of the room.


--== Processing Access ==--

New Scans:
Lore: First Disciples 

New Medals:
Blue x1

In the center of the room, scan the lore. If some alarms start 
buzzing, shoot the glowing sticks at either end of the hall and kill 
the Commando Pirate that attacks you. 


--== Metroid Processing ==--

New Scans:
Assault shield Trooper

New Medals:
Red x1

New Pickups:
Energy Cell
Missile Expansion 

Yet more alarms and Pirates. Scan them this time for your new logbook 
enter, then take them out like you would a normal shield Trooper 
(though Hypermode helps). 

After, look for a dial lock. You'll have to use your x-ray visor to 
use it. Ride the elevator down. Weld the panel on the right and take 
out the Energy Cell on the left (EC4). Ride back up. 

Ok, the containment cell on the direct right contains your Missile 
Expansion (M120). Grab it, and make for the morph ball slot in the 
center pillar in the room. The machine will grab you and pull you up. 
Uncurl at the top and use the orange door. 


--== Airshaft ==--

New Scans:
Puffer mine
Lore: The source discovered

New Medals:
Red x1
Blue x1

Use seeker missiles to dislodge the green wall. Destroy the four 
CrawlTanks that come out, then scan the puffer Mines floating around. 
Then wall jump to the top. When you land, don't move! Jump straight up 
then a little forward to get onto the next platform. Jump up one more 
time. One the right wall is the lore. 


--== Craneyard ==--

Walk around till you see some Pirates shooting. Before you duck for 
cover, notice they aren't shooting at you (for once). Help out the "GF 
Trooper" by killing them, then use the manual lock with him. Onto the 
elevator. 


--== Proving Grounds Lift ==--

New Scans:
Gandrayda

New Medals:
Red x1
Gold x1

New Pickups:
Grapple Voltage 

----------------------------------------------------------------------

!! Boss Fight !! 

Gandrayda 

It's been quite a while since your last save, so try to conserve 
Hypermode as much as possible. She moves to fast for it anyway. 

Gandrayda doesn't normally fight as herself. This is actually a good 
thing, as in her "normal" form she is to fast to hit very much. 

Normal form:
In this form, she likes doing flips and moving around VERY quickly. 
Just dodge her flips if she comes near you. Sometimes she will try to 
jump onto you. If she does, shake the controllers to get her off 
quickly. She will also create shockwaves and throw small bolts of 
electricity at you. All and all, you can try to hit her with rapid 
shots, but probably wont inflict that much damage. 

AeroTrooper form:
*yawn* I'm sure you know how to deal with an AeroTrooper. 

Berserker Lord form:
Same as the berserker lord, minus the armpits. Just shoot the blue 
orbs (they are actually purple now) as they come, then shoot his 
brains out.

Swarmbot form:
One of her strangest forms, she will turn into a pack of swarmbots. 
They will only try to ram you, so just keep your distance and fire 
wildly into them. 

Rundas form:
This form fights a lot like Rundas, only with electricity instead of 
ice. She'll mostly just use his "fly around the room while launching 
missiles" technique. After a few hits, she will become dazed. Rip her 
armor off just like Rundas, and start hailing her, just like Rundas. 

Ghor form:
She takes the form of Ghor's battle armor. Her attack are, again, the 
same as Ghors. She will fire lasers, missiles, and try to ram you. It 
doesn't have the shield up, but instead starts with the target hanging 
underneath the armor. Use bombs to hit the target then aim for the 
glowing spot on its forehead. 

Samus form:
They say imitation is the sincerest form of flattery.... 
In this form she will mainly use your boost ball to bounce all around 
the field. She will also fire a Beam that looks like Samus's final 
smash from Super Smash Bros. Brawl. They only way to hit her is when 
she uncurls periodically. 

Hypermode:
After her health goes down a ways, she will enter Hypermode. She will 
only copy you from now on, though that is rare. Mostly she prances 
around the field extremely fast, and will sometimes go invisible (use 
the x-ray visor to see her). When she goes invisible, she slows down a 
bit. Use that to pummel her. If your visor goes all fuzzy, switch back 
to the combat visor. 

----------------------------------------------------------------------

... I don't know WHAT made her think she could beat you by coping a 
bunch of losers you've already beaten....

Well, absorb what's left of her into your suit: Grapple Voltage. 

Not quite done yet. Still need to make it back to your ship.

Face the force shield and use the grapple voltage on the terminal. 
Swing the grapple lasso around it, then pull back on the joy stick to 
drain the energy from it. Enter the door.


--== Transit Station 1-B ==--

Let me explain how a transit station works. First scan the terminal to 
unlock the hand scanner. Use the hand scanner to call the train. get 
on the train and use the lifty thing to activate the train. Easy no? 


--== Transit Station 1-A ==--

New Scans:
Lore: the leviathan 

New Medals:
Blue x1

Scan the lore on the wall and exit via the door. 

Drain the voltage terminal and get in your ship. (Save and enter). 
Going back to Elysia. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.5.3)- Elysia Revisited: SkyTown West (Spider Ball/Expansions)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



--== Landing Site A ==--

Use the cannon in the Spire Dock section to jump over to Junction. 


--== Junction ==--

After entering, your going to want to take the left (south) door.


--== Zipline Station Charlie ==--

Latch onto the voltage point and give it all the energy it wants (~20 
points). Use the Zipline to get across. Unfortunately, it breaks half 
way and you have to screw attack the rest the way.


--== Powerworks Access ==--

Suck the power from the grapple voltage point and roll through the 
pipe.


--== Powerworks ==--

New Scans:
Lore: defeat

New Medals:
Blue x1

New Pickups:
Spider ball 
Missile Expansion

Use seeker missiles on all four targetable points on the wall right in 
front of you. Roll through the hole. 

The databot is floating around here somewhere... 
After you find him, jump up on the ledge in the west. Target the gear 
on the floor and use the grapple to pull it up. Once it's up to your 
height, hit it with a missile (you would not believe how long it took 
me to figure that out). 

Grab the spider ball and fall down the hole that appears. 
Fall down again till you're in a room with a morph ball pipe. Hold Z 
and navigate the track. Release Z and quickly press it again to fall 
short distances. When the track breaks, time your fall so you don't 
get hit by one of the flames. 

Once you reach solid ground again, turn back and look for a second 
track (not the one you just came off of, the one adjacent to it). Jump 
up to it and follow it around. When you reach a gap with more track 
across from you, jump it using the boost ball. After you claim your 
prize (M125), go back up to that nook you were in before searching for 
the missiles. 

There is a third track that leads straight up. Take that out. 

Go back to Zipline Station Charlie. 


--== Zipline Station Charlie ==--

New Scans:
Spider ball track. 

New Pickups:
Energy Tank

Screw attack to the platform on the right. Scan the spider ball track 
ahead, then use it to go up using the boost ball when needed. When you 
reach a section that you don't have to use the spider ball to hang on, 
then you have to jump through sparking electricity. After the first 
jump through the electricity, there is an Energy Tank over head. You 
will see a small path overhead, use a double bomb jump to reach that 
track. Circle around it, then drop down on top of it (T10). Continue 
down the track (right). Once back on land, screw attack to the door. 


--== Construction Bay ==--

New Scans:
Phaazoid
Red Paazoid
Lore: phazon

New Medals:
Red x2
Blue x1
Gold x1

New Pickups:
Missile Expansion 

Once back in Junction, take the left door, then use the cannon on 
Skybridge Hera to get across. 

A floating energy mass known as a Phaazoid will be there to greet you. 
Easily one of the most annoying things I've every fought in ANY game. 
Scan it first, then enter Hypermode to destroy it. BUT WAIT! It splits 
into two parts. If you don't destroy the two parts fast enough, they 
will merge and you'll have to start back over. 

This time, it's actually worth kill it, as when this Phaazoid splits, 
one of the offshoots is a red Phaazoid (be sure to scan it). Red 
Phaazoids leave behind gold medals when destroyed. Just make sure to 
destroy it in a reachable place. 

There are several Phaazoids in this area, so that first one might not 
have been the one carrying the red one.

Well, go back to the door and look for a grapple voltage poing. Give 
it energy and ride up the morph ball elevator. 

If that first Phaazoid wasn't the red one, there is another one on the 
platform out behind you (you can probably see it) screw attack over 
there and find out. 

Now back at the door to the Ballista Lift. Turn around and look 
overtop of the large structure out there. You should see a databot 
floating over it. There lies your Missile Expansion (M130) and your 
lore. Find a way to jump over there, then jump back and enter the 
door. 


--== Ballista Lift ==-- 

Ride the elevator down.


--== Ballista Storage ==--

New Pickups:
Energy Cell

Ride the lift down. 
A bunch of steambots and a steamlord. This time, use the x-ray visor 
to track the steamlord. Destroy him, and all the steambots go as well. 

Look around for two fans with grapple voltage points on them. Give 
them energy to overload the lock around the Energy Cell. Grab the 
Energy Cell and leave (EC5). 

Head on back to the Junction. From Junction, head to Hoverplat Docking 
Site. 


--== Hoverplat Docking Site ==--

New Scans:
Lore: invader

New Medals:
Gold x1
Blue x1

New Pickups:
Gunship Missile Expansion 

Screw attack from platform to platform until you find the Phaazoid. 
Destroy it, then the red one to get your gold medal. Look around for a 
spider ball track on the same platform. 

This track has some insane boost ball jumps, but bear with it and make 
it to the end for a Gunship Missile Expansion (GS7). 

On the same platform you roll off on, there is a databot with your 
lore. Finish jumping across the platforms to get to Steambot Barracks. 


--== Steambot Barracks ==--

New Pickups:
Missile Expansion 

Use the half pipe to get back up to the top. Roll past the elevator 
and into the morph ball pipe. Past the pistons and the first three 
obstacles. Right past the third one is an air jet. Hold Z and ride the 
jet up. You'll catch on a spider ball track. Follow it up to get your 
expansion (M135).

Now make your way back to the Main Docking Bay. Call in your ship, 
save and enter. 

Not quite done with Elysia yet, though we are for now. 
Go back to the Pirate Homeworld: Research Facility. 



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.5.4)- Pirate Homeworld: Research Facility (Hazard Shield)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== Landing Site Alpha ==--

Head right to Transit Station 1-A and ride the train. 


--== Proving Grounds ==--

From the Transit Station head to the proving grounds. Ride the 
elevator down. 


--== Craneyard ==--

New Scans:
Assault AeroTrooper 

Old scans:
Assault Trooper
Commando Pirate

New Medals:
Red x1

New Pickups:
Missile Expansion
Hazard Shield 

Once in the Craneyard, look for a spider ball track on the wall. Ride 
it up and follow the tubes around till you reach a puzzle. 

This puzzle consists of two spinners (one on the left controls the 
lower portion of the pillar, one on the right controls the upper) and 
you have to spin the tracks into place. 

First, leave the bottom as is and spin the top one till all the steam 
jets are lined up (three rotations) (to get out of a spinner, lay a 
bomb). Ride the jets up to get your Missile Expansion (M140). Fall 
back down. 

Now line up the spider ball tracks. Spin the bottom one once and the 
top one twice. 

Ride the tracks up and into the next room. Use the hand scanner to get 
your next upgrade: the Hazard Suit. 

But almost no upgrade is without a boss. Some missiles will destroy 
the glass, and you'll be attacked by two Assault AeroTroopers. Take 
them out using your arm cannon, as missiles don't have any effect. 

A hand scanner will activate by the central pillar. Use it to lower 
some glass so you can escape. Sadly this also give an Assault Trooper 
and some Commando Pirates access to the room as well. Use Hypermode to 
take them out quickly. 

Jump up to where the Pirates came from and take the door on the right. 


--== Metroid Processing ==-- 

Skipping through the Airshaft, go back to Metroid Processing. There 
should be a white door directly across from you. Quickly go through 
it. 


--== Creche Transit ==--

New Scans:
Lore: Taking Valhalla 

Old scans:
Jolly Roger Drone

New Medals:
Blue x1

New Pickups:
Missile Expansion

As soon as you enter, turn left and bomb the suspicious cracked panel 
to blow it out. Enter the tube and follow it around till you reach a 
spinner. Spin it so that you have access to the right path. Roll over 
and jump up to get your expansion (M145). Now roll back out. 

Turn left and walk across. Jump up to the green ledge. Turn left to 
see some Phazon crystals. The only thing that can damage them is a 
hyper missile. Well, blow it up and continue past it. 

Beside the door is your lore. Enter the door. 


--== Metroid Creche ==--

New Scans:
Metroid Hatcher 

New Medals:
Red x1
Gold x1

New Pickups:
Energy Tank

In the middle of the room you should see a spinner. Use it to be shot 
up into the air. Plant a bomb to activate another spinner. Use the 
second spinner to unleash the Metroid Hatcher. 

Metroid Hatchers are easier to take out then they appear. And this is 
the only one you have to fight "fair" against. 

Its only attack is to try to ram you with a spinning dash. Even if it 
hits it doesn't do much damage. At this stage, use seeker missiles to 
lock on to all of its tentacles (you don't have to use seeker 
missiles, but it is easier). 


Once all four tentacles retract, it will do one more spinning attack, 
though it will likely go in the opposite direction of you. It will 
then turn around and begin to suck in air. If you let it finish, it 
will spawn several Metroids (hence its name). Fire a charged shot at 
its mouth while it's taking in air. This will daze it and its 
tentacles will come back out. Use the grapple lasso to rip off one of 
the tentacles. 

Repeat until all four tentacles are gone. 

After the fight the final spinner will activate. Use it to be shot up 
into the tube. 

Roll right. BEFORE the first jump, there is a spider ball track 
overhead. Jump up to it and ride it around. A few boost jumps, pipes, 
and tracks later, and you have your Energy Tank (T11).

Use the spinner to get back up, then follow the pipe around. Use the 
bomb slot at the end to turn on the wall jump plates. Use the screw 
attack to jump up and reach the door. 


--== Transit Station 3-A and Save Station ==--

Use the save station on the left, then ride the train to the Command 
Center. 



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.5.5)- Pirate Homeworld: Mining Site (Nova Beam)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Ok, technically you are in the Command Center right now, but that will 
change very soon. Head strait across into the Command Courtyard. 


--== Command Courtyard ==--
 
New Scans:
Lore: Disaster at Elysia 

Old scans:
Assault Pirate Trooper

New Medals:
Blue x1 

Upon entering, three assault Pirate Troopers will attack you. 
Hypermode is your best bet. 

Now before lowering the shield with the grapple voltage point, use the 
green ledge and morph ball pipe on the right. Follow it back around 
till your on top of the platform again. 

This time head left, following the platform around. At the end you'll 
find your lore. Jump back down and use the grapple voltage terminal to 
lower the shield around the door. 


--== Courtyard Passage ==--

New Scans:
Scritter 

New Medals:
Red x1

On your way through this small passage, be sure to scan the group of 
scritters running around. 


--== Skyway Access ==--

New Scans:
Lore: purification

Old scans:
Crawltank 
Commando Pirate 

New Medals:
Blue x1

When you enter, you'll trip an alarm. A couple Commando Pirates will 
enter, and after them a bunch of CrawlTanks. 

One of the CrawlTanks will destroy a hatch, opening a morph ball slot. 

After the battle (which goes quick in Hypermode), use the morph ball 
pipe the Crawltank opened. Oh, and your lore is right beside said 
pipe. 


--== Defense Access ==-- 

Somehow you end up here. Anyway, drain the grapple voltage terminal, 
then turn around and use the spider ball track. 

A few jumps and a door later and you're in a transit station. Use the 
train to finally reach the Mining Site. 


--== Transit Station 4-B ==--

Make sure to use the save station before continuing. 


--== Phazon Quarry ==--

Old scans: 
Commando Pirate 
Assault Pirate Trooper

New Pickups:
Missile Expansion 

Another alarm, another ambush. Two of each this time. Hypermode them 
and move on. If you need health, the Phazon canisters in the middle of 
the room pay out petty big. 

After the fight, look behind the shield for a terminal. 
Press one of the buttons to lower a giant drill. Then select the green 
dot on the right to claim your Missile Expansion (though you still 
have to go pick it up)(M150). Choose the other dot to drill out a 
half-pipe. 

Use the half-pipe to reach the door. And don't forget that Missile 
Expansion! 


--== Mine Lift ==--

New Scans:
Lore: Vanguard

Old scans:
Crawltank 

New Medals:
Blue x1

When the elevator lowers, it malfunctions. Rip the gate off with the 
grapple lasso and step in. Two CrawlTanks will attack. 

Use the spider ball track to go up. At the top, go either left or 
right. At the end drop down into a spinner. Use the spinner to lower 
the floor. Go back up and do the same for the opposite side. 

Fall a long way down. As soon as you land, you should be facing your 
lore. Enter the door. 


--== Phazon Harvesting ==--

New Scans:
Phazon Harvester Drone

New Medals:
Red x1

Scan the drone in the air then MOVE IT! start jumping across the 
platforms. He will sometimes blow up the walkway. If he does, just 
jump across to the green ledge. Continue this all the way up. 

Yes, it's true you can get a Friend Voucher by defeating it, but you 
can only do that after you take out the planetary shield, which isn't 
till later in the game. 


--== Drill Shaft 1 ==--

New Scans:
Lore: victory and loss

Old scans;
Jolly roger drone

New Medals:
Blue x1

Time your jumps so you don't get hit by the Nova Beams coming out of 
the ceiling. Watch out for the drones, as you should probably take 
them out before you jump. 

Once you are facing the door, turn around to see a platform on the 
right. Jump to it to get your lore. Now jump back and enter the door. 


--== Main Cavern ==--

Old scans:
Several different types of Pirates 

New Pickups:
Nova Beam 

Continue around to the right until you find a hand scanner. Use it to 
activate the elevator that will take you to the Nova Beam. 


----------------------------------------------------------------------

!! Boss Fight !!

Well, not really...

K, let me explain how this fight works. 

The harvester in the middle of the room will go through two phases: 
drilling and sucking. 

During the drilling phase, you fight the Pirates like normal, BUT 
DON'T KILL ALL OF THEM! Keep at least one alive. 

After a bit it will change to the sucking phase. This will be 
signified by the pillars around the room retracting. When this 
happens, back up as far away from the center as you can get, you don't 
want to get sucked in! The Pirate will do the same. 

While fighting with the vacuum yourself, fire rounds (preferably 
seeker missiles) at the Pirate. After a few shots he will lose his 
grip and fall into the machine. When this happens, the machine will 
malfunction and several orange cones will come out of the top of it. 
Shoot one of the orange cones (it should only take a charged shot to 
take it out). 

The battle will now reset with more Pirates coming in and the machine 
resetting to drilling mode. Repeat this process until all four cones 
are destroyed. 

----------------------------------------------------------------------


After all four cones are destroyed, the platform will drop and give 
you your new upgrade: Nova Beam! 

Ok, use the X-ray visor to look through the Phazon looking door up 
ahead. Now use the Nova Beam to shoot into the door at the locks (they 
should show up as yellow). Use the dial lock that activates and ride 
the elevator back up. 

At the top, on the right is another Phazite door. Again, shoot through 
it and use the dial lock that activate. Go through the door on the 
other side.  


--== Drill Shaft 2 ==--

New Scans:
Space Pirate Green door


Shoot through the Phazite on the malfunctioning drill to raise it and 
allow you access to underneath it. 

Find and scan the green door, then go through. 


--== Phazon Quarry ==--

New Pickups:
Energy Cell

To the right is an Energy Cell. Grab it (EC6) and head back to the 
main cavern. 


--== Main Cavern ==-- 

Use the green door. 


--== Phazon Mine Entry ==-- 

New Scans:
Lore: Bryyo falls

Old scans:
Phazon Metroid 
Crawlmine 

New Medals:
Blue x1

New Pickups:
Missile Expansion 

On the right is some more Phazite. Shoot through it to unlock it and 
grab the Missile Expansion inside (M155) and the lore as well.

Oh, and try out your deadly new X-ray visor and Nova Beam on the 
Phazon Metroid. You'll like what you see. :)

Now exit through the blue door.


--== Landing Site Charlie ==--

Before you can call your ship in, you have to clear the platform of 
debris. Melt all the metal with your Nova Beam (yes, you can still do 
that. You can also still weld). 

Call your ship in. Save and enter. Time for some back tracking. 






++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  2.6)- G.F.S Valhalla
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Before going to the Valhalla, you need all nine Energy Cells. Energy 
Cells are scattered throughout the worlds, and so far you should have 
6. One is on Bryyo, and another on Norion, the final is on the 
Valhalla itself. We're going to Elysia to tie up some loose scans, 
then finally to the Valhallla. 





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.6.1)- Norion Final Visit (Energy Cell / Expansions)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== Cargo Dock A ==--

New Pickups:
Missile Expansion 

Land here. On the west wall is a spider ball track. Ride it around to 
your expansion (M160). 

Next, head to Maintenance Station. 


--== Maintenance Station ==-- 

New Pickups:
Missile Expansion

In here there is a white door. blast it open and claim the expansion 
inside (M165).

Your next stop starts you on quite a little side quest: 
Substation West 


--== Substation West ==--

New Pickups: 
Missile Expansion 

Rundas took care of this reactor for you when you were here at the 
start of the game, so you've never been in this area before. 

Before you can get into the substation, you have to weld the panel by 
the door to unlock it. 

As soon as you enter, curl up and jump into the morph ball track on 
your left. Use the boost ball to avoid getting knocked off. Make it to 
the end to claim your prize (M170).


--== Conduit B ==--

New Scans: 
Liquid Phazon 
Lore: Planet Bryyo
Lore: SkyTown 

Old scans:
Phazon Grub

New Medals:
Red x1
Blue x2

Inside conduit B you'll be exposed to Liquid Phazon for the first 
time. It's relatively easy to kill: just use the hyper ball. Or you 
can just avoid it. Up to you. You can also kill it by conventional 
means, but it's a tad hard to hit. 

After going down a ramp, look out for a white door on the left side. 
Enter to get your lore. 


--== Cargo Dock B ==-- 

New Scans:
Hopping Metroid 
Lore: planet Norion
Multi-lock blast shield

New Medals:
Red x1
Blue x1

That large Phazon biomass spawns hopping Metroids. To start, switch to 
your scan visor as soon as you enter and scan the red terminal off in 
the distance (straight ahead), you'll have to walk forward a bit once 
your locked on. 

Next scan and kill all the hopping Metroids. 

Once they are all gone, the biomass will explode and some landing 
beacons will appear. Call in your ship to mark the landing site, then 
scan the scan the seeker missile door (this is your only chance!). Use 
seeker missiles to unlock the door. 

Use morph ball mode to get through the next room.


--== Generator B ==--

Old scans:
Metroid Hatcher 

New Medals:
Gold x1

New Pickups:
Energy Cell

This time you can cheat against the Hatcher. Use the X-ray visor and 
Nova Beam to take it out in one shot. 

Use the revealed morph ball track to get to the Energy Cell (EC7). 

Track back to your ship and fly to Docking Hub Alpha. 


--== Docking Hub Alpha ==--

New Pickups:
Missile Expansion 

Once you land, turn around and go behind your ship. You should see a 
small short walkway extending out past the docking area on the left. 

Walk out on it and turn right to see your expansion. Either swing or 
screw attack to get it (M175). 

Get back in your ship, say goodbye to Norion, and fly to Bryyo: 
Cliffside. 



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.6.2)- Bryyo Final Visit (Energy Cell / Expansions)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== Gateway ==--

New Scans:
Nightbarb 

New Pickups:
Missile Expansion 

New Medals:
Friend Voucher: Reptilicus commits suicide 
Red x1

The nightbarbs appear after the Repilicus are dead. For some reason, 
they weren't here the first time through but are now...

This is an excellent time to get a Friend Voucher. When you enter, 
wait for a Reptilicus to get close to you. When he draws back his arm 
to throw his boomerang, hit him with an ice missile. The boomerang 
will come back and hit him, earning you a Friend Voucher. 

Now for the expansion. Head up to the door to Reliquary II. Don't 
enter. Turn around and look for some ice on the wall outside on a 
walkway. Blast away the ice, then enter the morph ball pipe. Ride this 
around to your expansion (M180). You should also get a message saying: 
*75% of all pickups acquired!* 

... it's a good thing.

Drop back down. Hike to the Grand Court. 


--== Grand Court and Reliquary III ==--

New Scans:
Geemer

New Medals:
Gold x1
Red x1

New Pickups:
Missile Expansion

Walk over to the head of the fallen Golem. Use the x-ray visor to 
reveal a dial lock. Use the lock to make the Golem move. This will 
reveal several Phaazoids, one of which releases a Red Phaazoid. Find 
it for your gold medal. You can step in the Phazon pool afterwards to 
heal. 

Now take the path on the right and jump up to the grapple points. 
Swing to the second point, then turn right. Jump off towards the white 
door there. Enter for your Geemer scan and the Missile Expansion 
(M185). 

You're not done here yet. Go back to your ship and fly to the 
Federation Outpost. 


--== Federation Outpost ==--

Head through the orange door. 


--== Hall of the Golems ==--

New Scans:
Lore: victory
Fargul Hatcher
Fargul Wasp 

New Medals:
Blue x1
Red x2

New Pickups:
Missile Expansion 

Your lore is straight ahead after you play Simon says with the wall. 
Your other two scans are up on a ledge behind you (just track where 
the bombs are coming from). I would take out the hatcher if I were 
you, as they can get annoying during the spider ball puzzle. To kill 
it, just wait for it to open its mouth and pour in fire. 

In this room, there are three Golems. Each requires a different 
ability to use. The first one you want to use has a grapple voltage 
point on it. Give it energy, then jump in and plant a bomb. It will 
activate the spider ball tracks around the room. 

This is probably the most complicated spider ball puzzle in the game. 
One of the tracks even requires you use a double bomb jump to reach 
it! I trust you can figure it out. The first part (with the lightning) 
can be a bit hard, so I'll help with that. 

When you reach the first bolt, wait for it go stop firing then go past 
it. You'll circle around behind the pillar (it's a spiral) then come 
around the next side. Another bolt blocks your path. Wait for it to 
stop, go where it was and plant a bomb to reach the next part. On this 
part, the bolts never stop, they just cycle around. Wait for it to 
reach right above you, then start following it around till you reach 
the end. drop down to the next track. Jump and boost your way to the 
expansion (M190).

Alright. You should fall right in front of your next Golem: the ice 
golem. Use a missile to crack the plate, then jump in and plant a 
bomb. Use the falls he freezes to reach the next door. 

We'll get the next Golem later. 


--== Burrow ==--

New Pickups:
Missile Expansion 

Another morph ball puzzle. Roll all the way right and plant a bomb 
next to the yellow crystal. Fall and plant another bomb next to that 
crystal. Go left though, not through the path you just cleared. Jump 
up to the ledge just past the fuel gel, then to the right. Jump into 
the plant mouth and quickly to the ledge to the left of him. Jump 
right till your on solid ground right below another crystal. Plant a 
bomb and jump up. Roll left and fall down one time. Now plant another 
bomb on top of the crystal there. 

Kill the pillbug and jump onto the hand. You'll have to execute a 
perfect double bomb jump to reach the missile (M195). Fall down and 
plant a bomb to blow up the crystal and roll right. Keep going right 
till your on a strange grey platform. Wait there for a sec and it will 
drop you. Roll right to get out. 


--== Hidden Court ==-- 

Shoot the two red things to lower the gate. Technically, there is a 
Missile Expansion in here, but we'll save that for later. For now, use 
the grapple point to swing across and enter the orange door. 


--== Hidden Court Hall ==--

New Scans:
Lore: salvation

New Medals:
Blue x1

Follow the hall around and through the morph ball part. 
After you get out of the morph ball pipe, look to the left to scan 
some lore. 


--== Fuel Gel Pool ==-- 

New Pickups:
Missile Expansion x2

There are two Missile Expansions in here and a very important grapple 
item. Hop to the right, then turn left and go through the tunnel and 
onto the platform. Use your command visor to call in your ship and 
pickup the head you just walked through. You'll need it later. 

Now then, freeze the fuel gel jets and use them as platforms to get 
across to the first Missile Expansion (M1200). 

Jump back down to the door. Turn about and freeze the fuel gel jet 
directly across from you. You should now see a small morph ball hole 
under it. jump in and go through for your next Missile Expansion 
(M205).


--== Burrow ==--

New Scans:
Lore: struggle of the exiles

New Medals:
Blue x1

As soon as you enter you'll see a Simon says panel. You could have 
gotten this earlier, but its easier to describe now.

Go back through the morph ball part and back to...


--== Hall of the Golems ==--

One last Golem. He is on the left side. Melt the plate and plant a 
bomb. 


--== Colossus Vista ==--

New Scans:
Lore: decline

New Medals:
Blue x1

New expansions;
Gunship Missile

That's one big Golem O_o
Turn back around to scan the lore. 
Call in your ship and have it set the head down on the Golem. Grab the 
missile (GS8) and head through the door.  


--== Machineworks Bridge 

New Pickups:
Energy Tank

This is a very tricky room. Use the spinner to turn the gate and the 
bridge. The wall jump plates in the center retract, making them hard 
to jump off of. Time it right and use them to jump to the top to get 
your tank (T12).

Now to get out of here. Turn back to where the spinner was and... 
wait! We're trapped!!! ... well, not really, but that's what I thought 
when I first came in here. There is a small morph ball sized hole in 
the grates that is actually hard to see. Jump through and head back to 
your ship in the Hanger Bay.

Save and enter. Not done with Bryyo yet though. Fly to Thorn Jungle. 


--== Ancient Courtyard ==--

New Pickups:
Missile Expansion

This is your first stop in Bryyo: Thorn Jungle. Take out the Phaazoids 
first. The wall your ship blew up before made a perfect half-pipe. Use 
it to get your expansion (M210).


--== Jousting Field ==--

New Medals:
Gold x1

And it comes from a Red Phaazoid. Go crazy, as there is a save (and 
thereby heal) station in the next room. 

Your next stop (after the save station) is North Jungle Court. BUT you 
have go through South Jungle Court to get there. Have fun with that. 


--== North Jungle Court ==-- 

Once in the court, jump up onto the old cannon and look around for a 
large generator. Call in your ship and have it pick it up. Enter the 
passage that is revealed. 


--== Machinworks Bridge ==--

And here we are again. Neat huh?
Use the spinner to get across. 

We're going back to the Hidden Court. 


--== Hidden Court ==--

New upgrades:
Missile Expansion 
Energy Cell

We're almost done. 
Ok, assuming you took the Burrow to get here, turn left to see a half-
pipe. Jump over there and use the half-pipe to reach your expansion 
(its on the right side)(M215). 

While your still up on top of the pipe, look east (across the room). 
Use your command visor to call your ship in and drop the generator. 

That should cause a device to spin around and give you access to the 
Energy Cell (EC8). There should be a path to it from the opposite side 
of the half-pipe as the Missile Expansion. 

Just one more stop and your done here. Go to the Falls of Fire. 


--== Falls of Fire ==--

New Pickups:
Missile Expansion

On the right you should see a wall jump plate. Use it to get to your 
expansion (M220).

Now go back to any landing pad (the closets is probably the Hanger 
Bay), call in your ship, save and enter. You're done with this part of 
Bryyo, but still have one more place to visit: Bryyo: Fiery and Ice. 


--== Temple of Bryyo ==--

New Pickups:
Missile Expansion 

Get to the temple via Gel Purification Site. 
Once in the temple, kill any and all enemies with a bombing run from 
your ship (use your visor to target an enemy).

Look around for a Phazite panel. Use the X-ray visor to shoot the 
targets on the other side. This will open a gate. Go into morph ball 
mode and hop in. This can be a bit tricky to navigate, but there is an 
expansion in this goop. It's on the east side of the room. Find it 
(M225) and roll back out. 

Next stop: Gel Processing Site. Get there through Gel Hall. 
Might want to stop at the save station first though.


--== Gel Processing Site ==--

New Medals:
Gold x1

Jump to the platform with the pistons on it in the center of the room. 
Two Phaazoids will attack. One of them splits into a Red Phaazoid. 
Figure out which one to get yourself a gold medal. 

Our final stop in Bryyo is Bryyo: Ice. To get there, you have to take 
teleporter by the Main Lift.   


--== Tower ==--

New Pickups:
Energy Tank

Your expansion is in the tower. Use your map to get there, and more 
specifically the lower floor. 

Once you enter through the lower door, turn left to spy a spider ball 
track. Use it, along with bombs and boosts, to get your expansion 
(T13).

Ok. You're done with Bryyo. Go back through the teleporter and back to 
your ship. Save and enter and say adios to Bryyo. 

Next stop:


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.6.3)- Elysia Final Visit: SkyTown East (Medals and scans) 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Land at Site B. 


--== Chozo Observatory ==--

New Scans:
Tallon IV
Aether 

There is a Phaazoid in here. You should probably kill it, as it can 
get annoying. 

Look for a small plate of Phazite near the elevator. Shoot through it 
to lower a wall. Go in and use the hand scanner to launch a prob. 

Now look around the wall on the south end of the room. You should see 
two slots just above two separate platforms that are just big enough 
for a morph ball (these holes will have a green rim around them). Use 
both of these holes to roll around the room and activate the bomb 
slots. Most of them will just give you scans of areas, but two of them 
give you new scans. Note that not all the bomb slots are usable. 

Final stop is Concourse Ventilation. 


--== Concourse Ventilation ==--

New Medals:
Gold x1

New Pickups:
Missile Expansion 

To start, destroy the Phaazoids for your medal. Next, go back to the 
door you came from and look for a spider ball track on the wall just 
around the corner. A boost and a bomb later and you have your 
expansion (M230). 

Ok, you're done. Hike back to your ship. 
Save and enter, and say au revoir to SkyTown. 

Next world is the Gaflar system, otherwise known as the G.F.S 
Valhalla. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.6.4)- G.F.S Valhalla (Pirate Passcodes) 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


This is a pretty neat area to roam around and scan stuff, as some of 
the deaths can be funny. 

If you'll notice, this is laid out almost exactly like the G.F.S 
Olympus only more beat up. You even land in the same hanger bay, minus 
the walls. 


--== Docking Bay 5 ==--

New Pickups:
Energy Cell

Walk across the bridge. Pick up the cell on the right (EC9) and place 
it in the hole in the wall beside the locked doors. Use the hand 
scanner to enter. 


--== Hanger A Access ==--

New Scans: 
Phazon Shriekbat 

New Medals:
Red x1

Don't worry about the things that go floating by, just scan the bats 
on the other side of the gap. Now either swing or jump across. Use the 
hand scanner behind the dead marine to continue. 


--== Repair Bay ==--

On the right side of the room there is a destroyable create. Blow it 
up to get through the door behind it.


--== Stairwell ==--

New Scans:
Phaz-Ing
Lore: Tallon IV Incident 

New Medals:
Red x1
Blue x1

Two Energy Cells are needed behind meltable plates.
Once in place, you'll be attacked by some Phaz-Ing. You can just 
ignore them and continue on up the ramps. Your lore is opposite the 
door across the gap. 


--== Weapons Cache ==--

New Pickups:
Missile Expansion

Its just sitting there waiting for you to take it (M235).


--== Repair Bay ==--

New Scans:
Miniroid 	

New Medals:
Red x1

Back in the repair bay, look for ramps and walkways that will let you 
jump up to the top. There are miniroids floating around in the center 
of the room. Scan them, then jump through the electrical current (when 
it's off). 


--== Security Station ==--

You're going to want to kill the Phaz-Ings in this room. Just grapple 
on to them and pull off their heads. 

To start, shatter the broken glass. Jump through and shatter the 
smaller section of glass on the left. Roll through and enter the door. 


--== Security Access ==--

Turn left and go through the door.


--== Auxiliary Lift ==--

New Pickups:  
Missile Expansion 

Pull the panel on the wall right in front of you to reveal an Energy 
Cell station. Put in a cell to activate the lift. Press the up arrow 
on the terminal to go up. 

Once at the top turn left and look at the wall where the energy 
station was. There is now a morph ball pipe. This pipe will take you 
right to your expansion (M240). Use the lifts to get back out. 


--== Port Observation Deck ==--

Use morph ball mode to get past the debris. 

Enter the door. Now enter the first door on the right (it needs an 
Energy Cell).


--== Junction A ==--

New Scans:
Galactic Federation Green Door

New Pickups:
Energy Tank

Use the first door on the right to get your tank (T14) (it's 
technically in the Munitions Locker, but that's ok.) (Yay! Final 
Energy Tank!)

Now go back out and scan the green door on the right and enter. 


--== Aurora Access ==--

Nothing really to do in here. 


--== Aurora Chamber ==--

New Medals:
Gold x1 

First off, walk forward and go up the stairs on the right. At the top, 
turn around and fire a charged shot into the exposed part of the wall. 
This will unlock the Energy Cell stations. Put a cell in each and a 
Metroid Hatcher will appear. 

Use your X-ray visor to kill it fast. Go back up the stairs and hop 
from platform to platform till you reach the lift. Continue across to 
the door. 


--== Control Room Access ==--

Still nothing to do. 


--== Control Room ==--

New Scans:
Lore: Anhur incident 

New Medals:
Blue x1
Friend Voucher

A terminal on the right side of the room gets you your lore. 
For the Friend Voucher, look for a terminal by the large energy 
generator part sticking out of the wall. Use it and put in the 
password 78356 (It is found by one of the dead marines in the room). 

After listening to the AU talk, turn about and use the grapple voltage 
console way back there. Give it some power, then use the password 
terminal that comes down. You don't know what the code is for NOW, but 
you will very soon. 

Anyway, go back to the Port Observation Deck. 


--== Port Observation Deck ==--

This time go right. Destroy the seeker missile panel and continue 
through the door. 


--== Xenoresearch Lab ==--

New Scans:
Phazon Hopper 

New Medals:
Red x1

Walk around to the right. On the left wall should be a damaged metal 
plate. Blow it out with a missile and hop down. 

Your first target should be the Atomic. Next, kill all the Phazon 
Hoppers (after scanning them of course). After the fight, look for two 
panels on the small pillar in this room. They should be grapple panels 
with Energy Cell stations behind. Pull them off, then power up the 
stations.

That will open a morph ball hole. Go through and follow the pipe 
around. 


--== Medlab Alpha ==--

New Pickups:
Gunship Missile
Missile Expansion 

Without even knowing it, you'll pass into the Medlab. 
Keep after the Gunship Missile (GS9) for now. Once you get it, blow 
away the debris blocking your path and continue out of the pipe. 

You'll end up in Security Access. Go back into the Medlab via the 
door. 

At the other end of the room there is a large cracked panel. Use 3 
missiles to blow it and the debris behind it away. Some Phazon Hoppers 
will fall down and attack. Use Hypermode to dispatch them quickly. 

Back to where the panel was. There is a hatch you can pull open with 
the grapple lasso. Do so and roll in for you expansion (M245)

Alright, you're done with the Valhalla. Go back to your ship, save and 
enter and say Auf Wiedersehen to the Valhalla. 








++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  2.7)- Pirate Homeworld: The Final Phazon Seed
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++








++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.7.1)- Pirate Homeworld: Command Center (Defense system)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


To the Lift Hub! 

--== Lift Hub ==--

New Pickups:
Missile Expansion 

After taking out the turret, use the grapple voltage point on the 
right. Give it some power, and the elevator doors will open. Step 
inside to find out its broke. Jump back out and turn around. Shoot the 
cable holding the elevator up. Jump across and grab your expansion 
(M250).

Ride the real elevator up. 

Your next stop is the Flux control via the Command Courtyard. 


--== Flux Control ==--

New Pickups:
Missile Expansion 

Once in, work your way right. Fall down the shaft and to left down the 
hall. Once you reach the morph ball pipe, look for a grapple hatch 
beside it. Pull the hatch and go into the newly opened pipe. Roll 
around and look for a spider ball track. Use the spider ball to go up 
and get your expansion (M255)(Yay! Final Missile Expansion!), then use 
a bomb to reach the track above it. Follow that all the way to the end 
and drop down. Use the grapple voltage point to activate the elevators 
in the room. 

Go back to the morph ball pipe and the grapple hatch. Pull the hatch 
so you can enter the original pipe (on the left). 


--== Command Station ==--

New Medals:
Gold x1

Follow the pipe around and left. Up the elevator. Fall down to the 
floor and enter the next pipe just to the right. 

You should now land in the Defense Access. Uncurl and look for a 
Phazite wall. Use the X-ray visor to disengage the locks and gain 
access to the Command Station. 

Once inside, you'll be attacked by an assault shield Trooper and some 
turrets. Look for a grapple voltage point opposite the door. Drain the 
power (though I'm not quite sure what this does) and jump up from 
ledge to ledge all the way to the top. 

You'll know when you're at the top as you'll be face to face with a 
password terminal. Use the terminal to disable the shielding around 
the Phazite. This will also call in a bunch of Commando Pirates. Use 
your X-ray visor to not only shoot through the three Phazite panels, 
but also to dispatch any Pirate that gets in your way. 

After you destroy all the targets in all the Phazite panels, the 
shielding around the morph ball slot at the top of the room will go 
down. Go up and plant a bomb in it to disable the shield. 

With that done, go back to the Skyway Access through the Command 
Courtyard. 


--== Skyway Access ==--

New Scans:
Demolition Trooper 

New Medals:
Red x1

This next part is very hard. 
You can earn a gold medal by keeping all of the marines alive, though 
I've never actually done it. Read each room's dangers before going in 
so you know what to do and how to do it. 

Also note that all twelve marines will not be following you around in 
every room, rather every large room two to four marines will come 
through the door behind you. 

The minimum for completing the mission is four marines left alive by 
the end. That's relatively easy. 

ANY TIME you have to face anything that has even mild armor, use 
Hypermode. You have more then enough health for yourself, so spread 
the love for your demo dudes. 

And make sure to scan the marines before you start. 

To start, talk to the marine by the door. 


--== Transit Station 1104 ==--

Use the grapple voltage point and give it some energy. Jump up to the 
area above it. A Pirate Trooper will attack you on the right. Kill him 
and go through the door behind him. 


Two demo Troopers are already in this room. Take out the Armored 
Pirate and Pirate Trooper on the ledge just ahead. At that point the 
train on the left will finish going by, revealing two more Armored 
Pirate Troopers on the ledge opposite the ones the other Pirates were 
on. Some Advanced AeroTroopers will also come over top of the gate 
that came up. 

Sometimes, the demo troops will wonder out into the tracks and get 
crushed by the next train. No idea why they do this, but they do 
sometimes. After the second train goes by, go through the passage it 
came out of. More Armored Pirates on each side of you. One on the 
right and two on the left, plus one Advanced Trooper on the left as 
well. 

After they are gone, this area is clear. Follow your troops up the 
ramp to the next door. 


--== Transit Station 0203 ==--

Couple of CrawlTanks in this first hall, as well as a Pirate Trooper 
and a turret. You don't have any demo guys with you though, so destroy 
all the creates you can find to heal a little. Don't dally to long 
though. 

Though the next door there are two more demo Trooper come out. Quickly 
follow them and try to get ahead of them. When the hall turns into a 
tunnel, you are near the end. 

As soon as you are out of the tunnel, turn right and kill the Advanced 
Pirate Troopers (aren't they the ones that are resistant to Beams? 
Well, the Phazon Beam still works well against them at the very 
least). 

The door to the train will open on the left and an Armored shield 
Pirate Trooper will come out. Kill him and quickly move through the 
train. Turn left and look up to the ledge. Two more shield Troopers of 
some type wait up there, though remember that the Phazon Beam can gnaw 
through any shield, so don't bother trying to rip them off. 

You'll hear some beeping. Something on the other side of that ledge 
will blow, creating a hole for more Pirates straight ahead. Two 
Advanced Shield Troopers, and the two Assault Troopers behind them. A 
good Hypermode should take them all out quick. There is one more 
regular Trooper guarding the door. 

This area is secure. Moving on. 


--== Transit Tunnel P68 ==--

Watch out for the Mines in the hall, and the two Troopers at the end. 

Through the door and out come two more demo Troopers. Quickly turn 
left and take out the two orange shield Troopers across the track. 

Now a Berserker knight (note: no armpit orbs) will come through the 
track gate. He isn't much of a threat to the Troopers, so focus more 
on the Pirates behind him. If he fires an orb, shoot it back at him. 

After that, and after you take out the two Advanced Troopers and 
Assault Troopers behind him, three commandoes will appear. User 
Hypermode to take them out, but be careful not to cross the threshold 
of the gate the berserker took out. If you do, the commandos will get 
behind you and take out your troops right quick. If you stay right in 
the area where the gate was, you should be able to draw most of their 
fire. 

After they go down, the area is clear, and you get a cool cutscene 
showing the marines blow the gate locks. 

There is now a hand scanner to the right of the large door. Use it to 
open the door. 


--== Transit Tunnel P69 ==--

New Scans:
Lore: mistress Gandrayda

New Medals:
Blue x1

To open the next door, you need to fall down in either the left or 
right side of the tracks. Down in the pit is the hand scanner to open 
the door, but there is also a Phazon pool for you to heal in, as well 
as some lore to scan 


--== Transit Tunnel P70 ==--

New Scans:
Pirate Commander

New Medals:
Red x1
Gold x1

Upon entering this room, jump to the large structure in the middle 
then to the green ledge beside that. Approach the terminal only to be 
knocked off by the Pirate Commander. 


----------------------------------------------------------------------

!! Boss Fight !!

Pirate Commander 

At first, the Commander will call in reinforcements in the way of 
Commando Pirates. Use your X-ray visor to take out the Commandos 
first, then focus on the Commander. 

Overall, the Commander isn't that much harder then the Commandos 
(minus the X-ray visor). He likes to teleport, but since it's such a 
small room, it doesn't gain him much. If you get to close, he may try 
to melee you, in which case back up quickly! It hurts! Hypermode 
doesn't help much during this fight, as he teleports so quickly you'll 
be constantly switching in and out. Just use rapid fire Nova Beams on 
him and he'll go down... eventually....


----------------------------------------------------------------------


The demo team will bring back the platform for you. Use it again to 
reach the terminal. 

Lower the roof to the area, then jump back down and call in your ship 
for a bombing run on the door. It should also land while it's here. 

Save and heal, then ride it to the Seed! 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.7.2)- Pirate Homeworld: Seed
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


The final Seed! 

--== Landing Site Delta ==--

Jump across the platforms.


--== Core Access ==--

Use the X-ray visor to find the plants weak point. 


--== Leviathan Core ==--

New Scans:
Omega Ridley 

New Medals:
Red x1
Gold x1

New Pickups:
Hyper grapple


----------------------------------------------------------------------

!! Boss Fight !!

Omega Ridley 

If you ever fought Ridley in Prime 1, this fight is almost exactly the 
same. 

Omega Form, Ground:
During this form, your main target is Ridley's mouth when it's 
glowing. After you hit it a few times, he will become dazed and give 
you a chance to pull the armor off his chest. Then go into Hypermode 
and shoot his chest. 

Attacks:
His favorite attack is shooting a 180 degree laser from his mouth. 
Jump over to dodge. 

Next is a missile attack fired from the mouth. It comes out really 
fast, so be careful.

Third is his dash attack. He will dash forward and try to ram/bite 
you. Sidestep to dodge. 

Next he will jump into the air, float for a second, then come crashing 
down creating a shockwave. Jump to dodge.

Finally he will shoot fireballs out his mouth. They travel slow, but 
hone in really well. 


Omega Armored Form: 
After a few good hits, he will create Phazon armor around his torso. 
Aim for his mouth as normal, but when he becomes dazed use the X-ray 
visor to target the weak points in the armor. 

His attacks stay largely the same as before, if not a little faster. 
Though he does add a couple: 

First he will go up on his hind legs and start forming large energy 
balls in each hand. If you can destroy the balls before he fires them, 
he will become instantly dazed. 

Next is a 360 degree laser. He will also extent and drag his tail 
behind him while he turns, forcing you to jump over two things in a 
row. 


Omega Form, Air:
After both plates are gone, he will jump into the air. His main attack 
here is that he will fly outside the seed, then come back in one of 
the windows and fire off a barrage of missiles at you. They are hard 
to dodge, though they are weak. He may also come in and stomp the 
ground, creating a shockwave. 

The only way to end this form (and the fight) is sometimes he will 
land and use attacks similar to his Omega Form, Ground, only a little 
more powerful. While he is on the ground, shoot his mouth to daze him, 
then use Hypermode to attack his chest.

----------------------------------------------------------------------

After the fight, pick up the Hyper Grapple. 
Use it to destroy the grapple points that appear (it works the same as 
the grapple voltage) then destroy the Seed. 



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.7.3)- Pirate Homeworld Final Visit (Battleship / Expansions)
======================================================================
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The final trek for expansions.
Also the final chance you get to explore freely. 


--== Landing Site Alpha (Research Facility) ==-- 

Land here to start your trek. 


--== Transit Station 1-A ==--

Take this to the Proving Grounds. 


--== Proving Grounds ==--

New Medals:
Gold x1

Red Phaazoid. 'Nuff said. 


--== Metroid Creche ==--

New Medals:
Gold x1

Take the path through the Airshaft and Metroid Processing. 

Another Red Phaazoid awaits you in the Metroid Creche. 


--== Processing Access ==--

New Pickups:
Gunship Missile

Here there is another Phaazoid. You'll want to kill it to get it out 
of your way. Now use the X-ray visor on the Phazite panels in the 
center of the room. Blast the targets to make a wall jump surface 
appear. 

Use this to reach the top. Once there, hit the shield with three 
missiles to collect your prize (GS10). 


--== Scrapworks ==--

New Pickups:
Gunship Missile

In the scrapvault, you'll have to use the platforms to jump all the 
way back up to the green entrance to the scrapworks. 

Once you have, jump till you find a spider ball track (should be just 
to the left of the lift things). Fall down and jump into the half-
pipe. Use the half pipe to ride up the left wall and the spider ball 
track therein. 

Fall down to the platform below the track, then carefully jump to the 
platform on the right in the middle of the air. From there, double 
bomb jump to the expansion (GS11). 

With this, you now have 100 pickups! Yay! But you still have some gold 
medals to get, as well as a battle station to get to. 

Head back to the landing site via scrapvault lift. Save, enter, and 
take off. 


--== Transit Station Landing ==-- 

Use the hand scanner behind your ship to open the door, same for the 
door after that. 

Quickly run through all subsequent rooms, as there are Phaazoids 
everywhere. 


--== Transit Station 0204 ==--

New Medals:
Gold x1

There is a Red Phaazoid SOMEWHERE in here. Good luck with that. 

After, hike back to the Transit Station Landing and fly to....


--== Landing Site Bravo (Command Center) ==-- 


You are headed up the Lift Hub, past the Security Air Lock, through 
Defense Access, and into...


--== Command Station ==-- 

In here, go right to see a large Phazon crystal thing. Go into 
Hypermode and pump it full of Phazon with the hyper grapple. 


--== Transit Station 2-A ==--

Use this station to reach...


--== Leviathan Access Portal ==--

Go around to the right a bomb some cracked plating. Roll through and 
drain the grapple voltage at the bottom. Walk back up and step through 
the hologram. 


--== Leviathan Battle Station ==--

New Medals:
Friend Voucher

Ok, first things first, shoot the eyes all around the area (if you 
scan them they will say they are sensitive to weapons fire) like 50 
times to earn a Friend Voucher. Now use the console to open the 
wormhole. 


--== Transit Station 4-A ==--

Back on planet... erm, Space Pirate Homeworld, go back through the 
Command Station and into Transit Station 4-A. Ride the train to the 
next station. 


--== Phazon Harvesting ==--

New Medals:
Gold x1
Friend Voucher 

Go through the Phazon Quarry, Mine Lift, and finally into Phazon 
Harvesting. 

Once here, you will be attacked by many Phaazoids. One of them 
releases a Red Phaazoid. Kill it, then go back out to Transit Station 
4-B. 

Don't board the train just yet. Head back to Phazon Harvesting. 
This time, the Phaazoids will be gone, and the Phazon Harvester will 
be back. Call in your ship for a bombing run on the Harvester, thus 
earning you a Friend Voucher. 

Now get back to your ship any way you please. With the Red Phaazoid 
defeated, and the Pirates gone, going through the Drill Shaft and to 
Landing Site Charlie would probably be the fastest route. 



A word of warning:
CHECK YOUR LOGBOOK AND OVERALL STATUS NOW!
This is the last chance you'll have to freely explore the galaxy. At 
this point, you should have: 

100/100 pickups
Rooms Visited: 94% (press the far left orange button in your ship)
Logbook:
    Creatures:
      Galactic Federation: 13/13
      Bryyo: 21/21
      SkyTown: 14/14
      Space Pirate: 40/42
      Phazon: 14/18
    Research: Missing 2
    Lore: Completely finished (12/12 all round)

If you do NOT meet these specs, check the guide and try to figure out 
were you went wrong and go fix it NOW! You can't once you join up with 
the fleet. 








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  2.8)- Phaaze: The Final Battle
======================================================================
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**NOTE**
See above to make sure you really want to join with the fleet at this 
point. 




Ready? Alright, select Phaaze on your map above the Pirate Homeworld. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.8.1)- Phaaze: Landing site (Path to the final battle)
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Note what happens as soon as you exit your ship. You are forced to 
vent your Energy Tanks, and go into a permanent state of corruption. 
This is very similar to what happens to you when you defeat a 
Leviathan boss, only you can still use your visors and this time it is 
actually deadly. 

The bar at the top will slowly fill. If it reaches full, you're dead. 
Shooting things won't help. Taking damage will make it rise faster, 
but collecting health will lower it a tad. There are also several 
things on the planet that will suck the Phazon out of you, lowering 
the bar. 

Overall, be quick here on the planet, but don't miss any scans. 

Old scans won't be listed, as if you need them you should rely on your 
last chance. 


--== Landing Site ==--

New Scans:
Phaaze Door

Walk up to, scan, and go through the door.


--== Entry Canyon ==--

New Scans:
Jelsac

New Medals:
Red x1

On the walls of this room is the Jelsac. Be careful not to let it 
explode near you. After fighting through the hoppers, use the hyper 
grapple to destroy the blob at the end. Fall down.


--== Cavern Alpha ==--

New Scans:
Phazon Shriekbat
Black Phazon Crystals 

New Medals:
Red x1

Use morph ball mode to get past the tentacles. On the wall dead ahead 
is the black Phazon crystal. Scan them and continue around the bend. 
Fight past the Phaz-Ings. At the end use a missile to blow up the 
crystals and jump across. Continue jumping till you reach the door. 


--== Cavern Beta Access ==--

New Scans:
Phazon Puffer 

New Medals:
Red x1

Use the morph ball to enter the hole on the left. Roll in and use the 
hyper ball to destroy all the red flowers to clear a path. Continue 
till you reach the end. 

At the bottom, uncurl to notice your Phazon is being drained. This is 
the work of the Phazon puffer. Scan it and move on (note: let it suck 
out all the Phazon, but move away quickly! It will fire it back at you 
and if it hits, will raise your levels back almost to half).


--== Cavern Beta ==--

Jelsacs and Phazon Metroids in here. Carefully jump down, using 
missiles to clear your way. 


--== Drop Shaft ==--

New Scans:
Tangle Weed

New Medals:
Red x1

Roll through the hole. Stay curled up and use the hyper ball to 
destroy all the red flowers in this room. (Oh, but uncurl at some 
point in this shaft to scan the tangle weed)

The large thing in the center will blow up. Enter the pipe that opens, 
and continue doing this all the way down. In the final room is a 
Phazon puffer to suck away that extra Phazon, be sure to tip him. 

After the final hole, you fall a long way down and are then eaten by 
some large thing. Use the hyper ball to destroy it. 


--== Metroid Cavern ==--

Fall down and continue around. You'll come upon a strange door, kind 
of looks like a seeker missile door but its not. One of the pods 
around the outside will open. Shoot it quickly before it closes. Keep 
doing this till the door explodes. 

In the next section, a lot of hoppers will attack. You have to kill 
them all to destroy the bioform. 


--== Hatcher Shaft ==--

Drop down the shaft. Something will grab you. Fire at its mouth to 
destroy it. Enter the door. 


--== Hatcher Tunnel ==--

Not much to do in here. Just shoot out the red floor and fall down. 


--== Genesis Chamber ==--

New Scans:
Leviathan Infant 

New Medals:
Red x1

This room is a bit odd. To start, you'll be attack by infinite Phazon 
Metroids. First rip off the hatch on the big thing in the middle of 
the room. Scan the thing Crawling around inside. BE SURE TO SCAN THE 
THING INSIDE, NOT THE SHELL! That a very common mistake. Make sure it 
comes up and says "leviathan infant" not something else. 

Now use your X-ray visor to get a good lock and fire away at the 
infant. Sometimes he will retreat to the other side. Jump over there, 
and rip the hatch off, and continue firing. 

After a while it will blow up. Absorb all the energy here, as you need 
as little Phazon as possible for the next room. Jump down the shaft. 



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    2.8.2)- Phaaze: Close Encounters of the Third Kind
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


--== Sanctum ==--

New Scans:
Dark Samus
Aurora Unit 313

New Medals:
Red x2 
Gold x2

----------------------------------------------------------------------

!! Boss Fight !!

Dark Samus

Scan him first. 
Basically during this fight, you want to fire everything you have at 
him. Missiles and charged shots work the best. 

His attacks don't vary that much. Mostly he will just create clones of 
himself. When he does, use the X-ray visor to find the real one and 
blast away at him. 

His attacks pretty much consist of firing varying levels of Phazon at 
you. Sometimes it will be seeker missiles, others it will be a rapid 
fire blast. 

A rarer attack is that he will fly up above the arena and come 
crashing down in a huge ball of Phazon, creating a shockwave (very 
anticlimactic). 

One of his attacks will be to summon these giant pillars. This attack 
won't damage you even if it hits, and he will constantly recreate 
them. A good strategy is to continually destroy them, and fire at him 
as he creates them. This will pretty much get you through the battle 
without taking damage, though it can take a while to kill him.  

On a final, more annoying note, he will also fly up and begin 
absorbing energy to heal himself. Fire as many missiles at him as you 
can to prevent this. 

And of course there are the times were he turns invulnerable for 
seemingly no reason. 

----------------------------------------------------------------------

After the fight, he will fuse with 313. 


----------------------------------------------------------------------

!! Boss Fight !!

Aurora Unit 313 

Scan him again. 
His favorite attack is to shoot a Beam that arcs across the arena. 
It's very non-threatening. Sometimes Dark Samus clones will come out 
and attack you, though they are weak. Kill the clones for health. 

Tentacles will come out of the four holes in 313's head. These are 
your main target. Hit them with charged shots, and be quick about it. 
After they retract in pain, the hole they came out of will glow 
yellow. Fire at that hole! 

After a few hits, he will become dazed and fall over. Run over to his 
head and use the grapple lasso to pull the plate off the top of it. He 
will then get back up and flail around a bit. Use this time to fire at 
the exposed part of his head, damaging him. 


Head form:
After his health hits zero, his head will detach from his neck. 
This form is even easier. I'm not even going to bother listing his 
attacks. Just aim for the weird scanner thing that comes out from 
under his head to stun him, then get around behind him and aim for the 
pink spot where his neck was. 

If he starts spinner during one of his attacks, just dodge him and 
fire charged shots at him. Odds are you'll hit that spot enough time 
to daze him and stop the attack. 

----------------------------------------------------------------------

Enjoy your ending, and be sure to watch till the end of the credits if 
you got 100%! 

So, lets go back to just before the walkthrough, where I gave you a 
synopsis of the story thus far. We'll add Prime 3 this time:

--== Metroid Prime 3 ==--

The impacts that hit both Aether and Tallon IV are dubbed Leviathans, 
and are meant to spread Phazon corruption across the galaxy. Metroid 
Prime (AKA Dark Samus) was the original Leviathans guardian, and a 
resilient one at that. 

Working with the ever power hungry Space Pirates, Dark Samus puts 
together a massive attack on the Galactic Federation. This includes 
the kidnapping and corrupting of an Aurora Unit, the Galactic 
Federations main means of communication and data storage. Using the 
corrupted AU, he shut down the lines of communication by spreading a 
Phazon-based virus through the network, infecting all other AU's in 
mere minutes. Dark Samus then warps in three more Leviathans, bent on 
corrupting the nearby planets. 

After a tough slog through all the planets, defeating the Leviathans 
and stopping the corruption in its tracks, Samus discovers the Pirates 
Homeworld, and the origins of Phazon: Phaaze. Samus then strikes back 
by working with the Galactic Federation to launch a massive assault 
against the Pirates Homeworld. During the attack, Samus discovers the 
location of the mysterious planet of Phaaze, and a means to get there. 

Upon reaching the planets depths, Samus must once again fight Dark 
Samus. But this time, it's winner takes all. After a fierce battle and 
the destruction of the corrupted AU, Dark Samus finally falls. Because 
the AU Samus defeated had linked the planet itself, the Phazon levels 
on the planet began to swing wildly. Phaaze then collapsed upon 
itself, taking all the Phazon with it. 

The Galactic Federations fleet, as well as Samus, manage to get out of 
local space just in time. The universe saved once again, Samus 
reflects on the battles on the serene world of Elysia before heading 
off to the next fight. But a dark figure is shadowing her as she warps 
through space....



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
    2.8.3)- Re-playing your game
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Thought this should be noted somewhere. After the credits, it will 
give a "mission complete" screen with your overall time and % 
complete. A photo of this will be sent to your Wii Message Board for 
bragging rights.

After, it will give you a chance to save. If you save your game, you 
will be taken back to the menu screen and your save file will appear 
as if you haven't started a game yet. This is because you completed 
the game and have no outstanding saves. 

Note that beside your Miis head there is now a black dot with two 
other circles. The black dot represents what modes you have completed 
in this save file (first for normal, second for veteran, and third for 
hyper). 

When you go back into the same file to start a new game, select your 
difficulty mode and start. Note that all of your scans are still in 
your logbook. This is mainly because you cannot earn the same credit 
(in the case of the logbook, red credits) twice in the same file, 
regardless of difficulty. 


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++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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======================================================================
3)- Expansion Locations 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Expansions and upgrades are the ONLY thing needed for 100% completion. 
However, I don't think you can truly say "100%" unless you get all 
scans as well. Anyway, here you'll find all the expansions listed out 
in an easy to read format. If you think you've missed and expansion, 
this would be the place to check and see where it's at. 

Total expansions are:
255 Missiles (51 pickups, five missiles each)
15 Energy Tanks (the one you start with doesn't count as a pickup)
11 Gunship Missiles (8 pickups the first one gives you three missiles)
9 Energy Cells (yes, they count as pickups)

The expansions here only add up to 82 pickups. This is because your 
suit upgrades also count as pickups. 


Other Notes:
- The Nova beam can be used as a substitute for the Plasma beam.

- Even if an no upgrades are listed, you still need to be able to 
access the planet and room that expansion is on. This could include 
any number of upgrades. 

- They are listed in order by plant, then by when you get them in the 
walkthrough. Planet order is: Olympus, Norion, Bryyo, Elysia, Pirate 
Homeworld, Valhalla. 

Format:
Room: (name of the room it's in)
    Number: (the number it's given in the guide)
    Upgrades Needed:
      (Any upgrades needed to get the expansion, see notes)
    How to get:
      (Describes step by step how to pickup said expansion)



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  3.1)- Missile Expansions
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



======================================================================
G.F.S Olympus 
======================================================================

Room: Munitions Storage 
    Number: M5
    Upgrades Needed:
      None
    How to get: 
      You cant miss it. Really, you need it to get through the room.


======================================================================
Norion 
======================================================================


Room: Cargo Hub
    Number: M10 
    Upgrades Needed:
      None
    How to get:
      Enter through the Hub Access off the Docking Hub Alpha. Take a 
      few steps forward then turn right and scan the suspicious plate 
      opposite the dead marine. It's a hand scanner. Use it. Use the 
      morph ball to get into the space that  opens up. 

      Roll right and blow up the fan. Continue right and let the jet 
      push you over the top. Carefully jump up the next set of jumps, 
      as the air jets can push you off. Once at the top, destroy the 
      fan again. 

      Fall down and get blasted back up. Destroy the fan. Don't worry 
      about the thing shooting you. Navigate the jets right; one jet 
      will stop you from moving forward while it's on, you'll have to 
      jump while its off which isn't very long. Just after that jet, 
      there is a small jet on the ground. Stop over top of it and wait 
      for it to blow. Destroy the fan at the top and fall off. Another 
      jet should push you right past the missile expansion. Go back 
      and get it. 

      Destroy the last fan to be back where you started. Roll right 
      and ride the jet back out. 


===============


Room: Cargo Dock A
    Number: M160
    Upgrades Needed:
      Spider Ball
    How to get:
      Land here. On the west wall is a spider ball track. Ride it 
      around to your expansion (M160). 

===============


Room: Maintenance Station 
    Number: M165
    Upgrades Needed:
      Ice Missile
    How to get:
      In here there is a white door. blast it open and claim the 
      expansion inside (M165).


===============


Room: Substation West
    Number: M170
    Upgrades Needed:
      Plasma beam
    How to get:
      Before you can get into the substation, you have to weld the 
      panel by the door to unlock it. As soon as you enter, curl up 
      and jump into the morph ball track on your left. Use the boost 
      ball to avoid getting knocked off. Make it to the end to claim 
      your prize (M170).


===============


Room: Docking Hub Alpha
    Number: M175
    Upgrades Needed:
      Grapple Swing
    How to get:
      Once you land, turn around and go behind your ship. You should 
      see a small short walkway extending out past the docking area on 
      the left. Walk out on it and turn right to see your expansion. 
      Either swing or screw attack to get it (M175). 



======================================================================
Bryyo
======================================================================


Room: Hillside Vista
    Number: M15
    Upgrades Needed:
      None
    How to get:
      When you reach the bottom of the third ledge, turn about and 
      look for a strange cracked rock in the wall. Blow it up with a 
      morph ball bomb and roll inside. 

      Roll to the right and let the little bugs attach to you. After 
      you get so many on you, you'll start to float. Pull hard to the 
      left with the joy stick to float up the path there. You probably 
      see the Missile Expansion on the right by now, that's your 
      target. When you get above the ledge, lay bomb to drop and go 
      pick it up (M15). 


===============


Room: Grand Court Path
    Number: M20
    Upgrades Needed:
      None
    How to get:
      Enter the room through the Grand Court. Back through where the 
      Phazon vines were. Turn right and in the wall you should see 
      another explody statue. Fire a charged shot at the center to 
      blow it up. Jump to where it was, then turn around and jump to 
      the next gap. Turn right and across the gap is the missile 
      expansion (M20)


===============


Room: Crash Site
    Number: M25
    Upgrades Needed:
      Grapple Swing
     How to get:
      Go into the morphball pipe. Now you have to contend with  
      electric bolts in your way. Jump through them when they're off.
      At the second jump, jump right instead of left. Jump right  
      again, then left. 

      Ok, now you are going to have to perform a double-bomb-jump.  
      It's easy for me, but it will be very hard for you, but it's  
      good you learn it now as you'll need it later. How you do this  
      is easy on paper: 

      Lay a bomb on the ground and just before it goes off lay another  
      one. the first bomb will send you into the air. Just before you  
      reach the apex of your jump lay a third bomb. When you land, the  
      second bomb will explode and send you back up just in time for  
      the third bomb to explode and will send you even higher. 

      Continue right to get outside and get your missile expansion  
      (M25). 


===============


Room: Main Lift
    Number: M30
    Upgrades Needed:
      None
    How to get:
      Go into morph ball and enter the hole directly in front of the 
      door. Roll right and let snatcher pick you up again. Go left, 
      but go higher then the first ledge, and above the ledge with the 
      plant on it (careful not to get eaten by the korba). Land on the 
      ledge right beside the korba. Roll left, jump, and enter the 
      pipe. Keep going till you find your expansion (M30)


===============


Room: Gel Hall
    Number: M35
    Upgrades Needed:
      None
    How to get:
      Shoot the puffers, then notice the large head in the middle of 
      ceiling spewing fuel gel. Now notice the vine on the left 
      overtop of the gel pool. Wait for the head to cycle around so 
      its facing the vine, then fire a charged shot at its mouth to 
      ignite its nose and burn the vine. 

      A platform will fall containing the missile expansion (M35). 


===============


Room: Gel Hall
    Number: M40
    Upgrades Needed:
      Ice Missile
    How to get:
      First things first, take out the gel puffers. Now jump onto the 
      central platform. Look right (opposite the white door) to see a 
      path. Use the ice missiles to get back there and claim your 
      missiles (M40).


===============


Room: Gel Refinery Site
    Number: M45
    Upgrades Needed:
      Grapple Swing
      Ice Missile
    How to get:
      Enter the Refinery Site via Purification Site. HOLD IT! DON'T 
      FALL DOWN! Turn right and grapple the gate there. That will  
      reveal your missile expansion (M45) and provide you with a way  
      back up. 


===============


Room: Jungle Generator
    Number: M50
    Upgrades Needed:
      None
    How to get:
      Right as you enter, play the little gong game with the wall 
      (shoot the red circles) then scan the wall for the lore and grab 
      the missile expansion (M50). 


===============


Room: Generator Hall North
    Number: M55
    Upgrades Needed:
      None
    How to get:
      Enter through the North Jungle Court. Follow the path till you 
      reach a canyon. Watch just over the wall ahead. When you see 
      some fuel gel canisters come directly in front of you, hit them 
      with a charged shot to blow the clamps off the draw bridge on 
      the other side of the gap. Cross the bridge and use the pump to 
      gain access to the missile expansion. Curl up and use the track 
      that is now right in front of you to reach it (M55). 


===============


Room: Imperial Hall 
    Number: M80
    Upgrades Needed:
      Plasma beam
    How to get:
      Start in the Gel Refinery Site. First take out the hunter, then 
      blast the ice around the morph ball track under the pillar you 
      collapsed earlier in the game (via Gel Purification Site). 


      Jump up and roll right to land on a fuel jet. Lay a bomb to be 
      shot upwards. Continue right and do this twice more till your in 
      the ceiling. Roll around and watch out for the two fire jets 
      blocking your path. Stop on another jet. Lay a bomb to go up, 
      then lay a bomb by the pillar to collapse it. Drop back down to 
      the right an use the jet again to be propelled to the door, er, 
      ice sheet.  Melt the ice and open the door. 

      In this room, just continue through the next door. 

      Be careful here, as if you fall you have to start all back over 
      again. Enter the morph ball track on the right and come out the 
      other side. Uncurl and target the panels in front of you. Use 
      the grapple lasso to pull them down. Use these panels to jump 
      across to the Missile Expansion (M80). It doesn't look like you 
      can make it, but you can.


===============


Room: Gateway
    Number: M180
    Upgrades Needed:
      Plasma beam
    How to get:
      Head up to the door to Reliquary II. Don't enter. Turn around 
      and look for some ice on the wall outside on a walkway. Blast 
      away the ice, then enter the morph ball pipe. Ride this around 
      to your expansion (M180). 


===============


Room: Grand Court and Reliquary III
    Number: M185
    Upgrades Needed:
      Grapple Swing
      Ice Missile
    How to get:
      Take the path on the right and jump up to the grapple points. 
      Swing to the second point, then turn right. Jump off towards the 
      white door there. Enter for your Geemer scan and the missile 
      expansion (M185). 


===============


Room: Hall of the Golems
    Number: M190
    Upgrades Needed:
      Plasma beam
      Grapple Voltage
      Spider Ball
    How to get:
      Use the Golem that has a grapple voltage point on it. Give it 
      energy, then jump in and plant a bomb. It will activate the 
      spider ball tracks around the room. 

      This is probably the most complicated spider ball puzzle in the 
      game. One of the tracks even requires you use a double bomb jump 
      to reach it! I trust you can figure it out. The first part (with 
      the lightning) can be a bit hard, so I'll help with that. 

      When you reach the first bolt, wait for it go stop firing then 
      go past it. You'll circle around behind the pillar (it's a 
      spiral) then come around the next side. Another bolt blocks your 
      path. Wait for it to stop, go where it was and plant a bomb to 
      reach the next part. On this part, the bolts never stop, they 
      just cycle around. Wait for it to reach right above you, then 
      start following it around till you reach the end. drop down to 
      the next track. Jump and boost your way to the expansion (M190).


===============


Room: Burrow
    Number: M195
    Upgrades Needed:
      Plasma beam
      Ice Missile
    How to get:
      Another morph ball puzzle. Roll all the way right and plant a 
      bomb next to the yellow crystal. Fall and plant another bomb 
      next to that crystal. Go left though, not through the path you 
      just cleared. Jump up to the ledge just past the fuel gel, then 
      to the right. Jump into the plant mouth and quickly to the ledge 
      to the left of him. Jump right till your on solid ground right 
      below another crystal. Plant a bomb and jump up. Roll left and  
      fall down one time. Now plant another bomb on top of the crystal  
      there. 

      Kill the pillbug and jump onto the hand. You'll have to execute  
      a perfect double bomb jump to reach the missile (M195). 


===============


Room: Fuel Gel Pool 
    Number: M200
    Upgrades Needed:
      Plasma beam
      Ship Grapple
      Ice Missiles
    How to get:
      Hop to the right, then turn left and go through the tunnel and 
      onto the platform. Use your command visor to call in your ship 
      and pickup the head you just walked through.  Now freeze the 
      fuel gel jets and use them as platforms to get across to the 
      first missile expansion (M1200).


===============


Room: Fuel Gel Pool 
    Number: M205
    Upgrades Needed:
      Plasma beam
      Ice Missiles
      Hazard Shield
    How to get:
      From the door, freeze the fuel gel jet directly across from you. 
      You should now see a small morph ball hole under it. Jump in and 
      go through for your next missile expansion (M205).


===============


Room: Ancient Courtyard
    Number: M210
    Upgrades Needed:
      Boost Ball
    How to get:
      Take out the Phaazoids first. The wall your ship blew up before 
      made a perfect half-pipe. Use it to get your expansion (M210).


===============


Room: Hidden Court
    Number: M215
    Upgrades Needed:
      Boost Ball
    How to get:
      Ok, assuming you took the Burrow to get here, turn left to see a 
      half-pipe. Jump over there and use the half-pipe to reach your 
      expansion (its on the right side)(M215). 


===============


Room: Falls of Fire
    Number: M220
    Upgrades Needed:
      Screw Attack
    How to get:
     On the right at the bottom of the shaft you should see a wall 
     jump plate. Use it to get to your expansion (M220).


===============


Room: Temple of Bryyo
    Number: M225
    Upgrades Needed:
      Nova beam
      Hazard Shield
    How to get:
      Get to the temple via Gel Purification Site. 
      Once in the temple, kill any and all enemies with a bombing run 
      from your ship (use your visor to target an enemy).


      Look around for a Phazite panel. Use the X-ray visor to shoot 
      the targets on the other side. This will open a gate. Go into 
      morph ball mode and hop in. This can be a bit tricky to 
      navigate, but there is an expansion in this goop. It's on the 
      east side of the room (M225). 



======================================================================
Eleysia
======================================================================


Room: Transit Hub
    Number: M60
    Upgrades Needed:
      None
    How to get:
      Enter from Hub Access. Scan the glowing hologram (kinetic orb 
      cannon). Morph ball into the hologram. Upon landing, don't 
      bother uncurling. Roll over to the right and get inside the 
      pipe. Jump up once. To get the missile expansion, you'll have to 
      double-bomb-jump (M60). 


===============


Room: Barracks Access
    Number: M65
    Upgrades Needed:
      None
    How to get:
      In this room are several rows of lasers. Curl up and fall down 
      into the ditch under them. At one of the ends of the ditch is 
      the expansion (M65). 


===============


Room: Skybridge Hera
    Number: M70
    Upgrades Needed:
      None
    How to get:
      Rip off the ornamental gate in front of you. Doing so will call 
      forth a couple battle drones. Scan them first, then destroy them 
      by using the grapple lasso (very fun to defeat).

      Look around in the pillars on this platform. The one opposite 
      the gate ahead has a morph ball sized hole in it. Jump in (M70).


===============



Room: Main Docking Bay
    Number: M75
    Upgrades Needed:
      Plasma beam
    How to get:
      Go up the ramp towards the door. While facing the door, turn 
      around to spot a bit of metal plate in the window. Melt it and 
      jump in for a missile expansion (M75)


===============


Room: Gearworks
    Number: M85
    Upgrades Needed:
      Screw Attack
      Ship Grapple acquired 
    How to get:
      On your way back to the Observatory for your first bomb 
      component, you'll pass through the gearworks. Upon entering, a 
      pirate ATC will destroy the middle platform, as well as the 
      giant gears on the right. Bad news for whatever those gears were 
      powering, good news for you as now you can reach the missile 
      expansion (M85). It will probably take you a few tries, but 
      screw attack right through the missile expansion and on to the 
      platform on the other side. 


===============


Room: Botanica
    Number: M90
    Upgrades Needed:
      Ship Grapple
    How to get:
      Another one you cant really miss, as you have to pass through 
      this room on your way to the first bomb component. 

      Grab the block in the wall. Pull it out and use it as a step. 
      You will be attacked by 4-5 battle drones. It's best to take 
      them out. Pull the next block and jump up again.

      Before entering the door, turn back around. You should see a 
      small nook across from you. Screw attack over there. Turn to the 
      right and you should see a missile expansion across the gap. 
      Screw attack over to get it (M90). 


===============


Room: Concourse
    Number: M95
    Upgrades Needed:
      Seeker Missile
    How to get:
      Definitely cant miss this one, as you have to run into it while 
      you are dislodging the second bomb component. Get to Zipline 
      Station Delta's upper door inside the Concourse. Roll into a 
      ball and go through the pipe beside the door. 


===============


Room: Powerworks
    Number: M125
    Upgrades Needed:
      Spider Ball
    How to get:
      Roll through the hole. Fall down the hole in the middle of the 
      room. Fall down again till you're in a room with a morph ball 
      pipe. Hold Z and navigate the track. Release Z and quickly press 
      it again to fall short distances. When the track breaks, time 
      your fall so you don't get hit by one of the flames. 

      Once you reach solid ground again, turn back and look for a 
      second track (not the one you just came off of, the one adjacent 
      to it). Jump up to it and follow it around. When you reach a gap 
      with more track across from you, jump it using the boost ball. 
      After you claim your prize (M125). 


===============


Room: Construction Bay
    Number: M130
    Upgrades Needed:
      Screw Attack
    How to get:
      Go to the door leading to the Ballista Lift. Turn about and look 
      off to the left on top of the large structure. You should see a 
      floating databot and a small platform. Screw attack to it to get 
      your expansion (M130).


===============


Room: Steambot Barracks
    Number: M135
    Upgrades Needed:
      Spider Ball
    How to get:
      Ride the elevator down and enter the morph ball pipe on the 
      right. Past the pistons and the first three obstacles. Right 
      past the third one is an air jet. Hold Z and ride the jet up. 
      You'll catch on a spider ball track. Follow it up to get your 
      expansion (M135).


===============


Room: Concourse Ventilation
    Number: M230
    Upgrades Needed:
      Spider Ball
    How to get:
      To start, destroy the Phaazoids. Next, go back to the door that 
      leads to the Maintenance Shaft and look for a spider ball track 
      on the wall just around the corner. A boost and a bomb later and 
      you have your expansion (M230). 


======================================================================
Pirate Homeworld
======================================================================


Room: Command Courtyard
    Number: M100
    Upgrades Needed:
      Plasma beam
    How to get:
      You want to navigate via dry spots on the ground over to the 
      right. Jump up onto the green ledge beside the spinning blades 
      of death. 

      Follow the tube around and through. Eventually you'll reach a 
      fork in the road. Take the left path for the missile expansion 
      (M100). 


===============


Room: Command Station
    Number: M105
    Upgrades Needed:
      None
    How to get:
      Enter the Command Station through the Flux Control's morph ball 
      pipe. When the elevator lands, take a right for the missile 
      expansion (M105). 


===============


Room: Security Air Lock
    Number: M110
    Upgrades Needed:
      X-ray visor
    How to get:
      On your first time through the room, the expansion is sitting 
      right in front of you inside the device. Subsequent times, its 
      on the Defense Access's side of the room (M110). 


===============


Room: Scrapvault
    Number: M115
    Upgrades Needed:
      Screw Attack
    How to get:
      Go up the series of platforms that leads to the scrapworks. 
      Before entering the tube with the green ledge, turn right a 
      little bit to see a platform off in the distance. Screw attack 
      to it. Turn right to see another green ledge and your missile 
      expansion (M115). Jump up and claim it. 


===============


Room: Metroid Processing
    Number: M120
    Upgrades Needed:
      None
    How to get:
After you lower the shields on the containment cells, one of the cells 
contains your expansion. It's just sitting there (M120). 


===============


Room: Craneyard
    Number: M140
    Upgrades Needed:
      Spider Ball
    How to get:
      Once in the Craneyard, look for a spider ball track on the wall. 
      Ride it up and follow the tubes around till you reach a puzzle. 

      This puzzle consists of two spinners (one on the left controls 
      the lower portion of the pillar, one on the right controls the 
      upper) and you have to spin the tracks into place. 

      First, leave the bottom as is and spin the top one till all the 
      steam jets are lined up (three rotations) (to get out of a 
      spinner, lay a bomb). Ride the jets up to get your missile 
      expansion (M140). 


===============


Room: Creche Transit
    Number: M145
    Upgrades Needed:
      None
    How to get:
      As soon as you enter from Metroid Processing, turn left and bomb 
      the suspicious cracked panel to blow it out. Enter the tube and 
      follow it around till you reach a spinner. Spin it so that you 
      have access to the right path. Roll over and jump up to get your 
      expansion (M145). 


===============


Room: Phazon Quarry
    Number: M150
    Upgrades Needed:
      None 
    How to get:
Look behind the shield for a terminal. Press one of the buttons to 
lower a giant drill. Then select the green dot on the right to expose 
your expansion. Go pick it up(M150). 


===============


Room: Phazon Mine Entry 
    Number: M155
    Upgrades Needed:
      Nova beam
    How to get:
      Go through the green door in the Main Cavern, or enter the room 
      via the landing site. On the right is some more Phazite. Shoot 
      through it to unlock it and grab the missile expansion inside 
      (M155).


===============


Room: Lift Hub
    Number: M250
    Upgrades Needed:
      Grapple Voltage
    How to get:
      After taking out the turret, use the grapple voltage point on 
      the right. Give it some power, and the elevator doors will open. 
      Step inside to find out its broke. Jump back out and turn 
      around. Shoot the cable holding the elevator up. Jump across and 
      grab your expansion (M250).


===============


Room: Flux Control
    Number: M255
    Upgrades Needed:
      Spider Ball
    How to get:
      Once in the Flux control (from the Command Courtyard morph ball 
      pipe), work your way right. Fall down the shaft and to left down 
      the hall. Once you reach the morph ball pipe, look for a grapple 
      hatch beside it. Pull the hatch and go into the newly opened 
      pipe. Roll around and look for a spider ball track. Use the 
      spider ball to go up and get your expansion (M255).


======================================================================
G.F.S Valhalla 
======================================================================


Room: Weapons Cache
    Number: M235
    Upgrades Needed:
      None
    How to get:
      Its just sitting there waiting for you to take it (M235).


===============


Room: Auxiliary Lift
    Number: M240
    Upgrades Needed:
      None
    How to get:
      Pull the panel on the wall right in front of you to reveal an 
      energy cell station. Put in a cell to activate the lift. Press 
      the up arrow on the terminal to go up. 

      Once at the top turn left and look at the wall where the energy 
      station was. There is now a morph ball pipe. This pipe will take 
      you right to your expansion (M240). Use the lifts to get back 
      out. 


===============


Room: Medlab Alpha
    Number: M245
    Upgrades Needed:
      Seeker Missiles
    How to get:
      From Security Access, go right into the Medlab. At the other end 
      of the room there is a large cracked panel. Use 3 missile to 
      blow it and the debris behind it away. Some Phazon Hoppers will 
      fall down and attack. Use hypermode to dispatch them quickly. 

      Back to where the panel was. There is a hatch you can pull open 
      with the grapple lasso. Do so and roll in for you expansion 
      (M245).




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  3.2)- Energy Tanks
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



======================================================================
G.F.S Olympus 
======================================================================


Room: Ventilation Shaft
    Number: T1
    Upgrades Needed:
      None
    How to get:
      Cant miss it. Literally. 


======================================================================
Norion
======================================================================


Room: Substation East 
    Number: T2
    Upgrades Needed:
      None
    How to get:
      Another one you cant miss. 


======================================================================
Bryyo
======================================================================


Room: Reliquary II
    Number: T3
    Upgrades Needed:
      None
    How to get:
      Its just sitting there, waiting for you. 


===============


Room: Ruined Shrine 
    Number: T4
    Upgrades Needed:
      None
    How to get:
      Fall down. You should see a piece of an arm. Lay bombs all 
      around it to blow a hole in it and clam your energy tank (T4).


===============


Room: Overgrown Ruins and Vault 
    Number: T5
    Upgrades Needed:
      None
    How to get:
      There are three walls with yellow crystals in them. Hit each 
      with a charged shot to blow it up. The first will provide 
      health. The second (on the right) leads to the Vault (locked 
      with a missile shield) and energy tank (T5). 


===============


Room: Machineworks Bridge 
    Number: T12
    Upgrades Needed:
      Boost Ball
      Screw Attack
    How to get:
      This is a very tricky room. Use the spinner to turn the gate and 
      the bridge. The wall jump plates in the center retract, making 
      them hard to jump off of. Time it right and use them to jump to 
      the top to get your tank (T12).


===============


Room: Tower
    Number: T13
    Upgrades Needed:
      Spider Ball
    How to get:
      Bryyo: Ice. Your expansion is in the tower. Use your map to get 
      there, and more specifically the lower floor. Once you enter 
      through the lower door, turn left to spy a spider ball track. 
      Use it, along with bombs and boosts, to get your expansion 
      (T13).


======================================================================
Elysia
======================================================================


Room: Steambot Barracks
    Number: T6
    Upgrades Needed:
      None
    How to get:
      After you defeat the Steamlord, he drops the tank (T6). 


===============


Room: Arrival Station
    Number: T7
    Upgrades Needed:
      Boost Ball
    How to get:
      Enter the room from Hub Access. Destroy the tinbots and jump up 
      on the ledge. Go no where yet! Turn around and hop up to the 
      green ledge. Activate the kinetic cannon via the spinner. This 
      will launch you to your energy tank (T7). 


===============


Room: Xenoresearch A Lift
    Number: T8
    Upgrades Needed:
      Seeker Missiles acquired
    How to get:
      Just before (or after, depending) the elevator is an energy tank 
      in one of the storage tanks (T8). 

===============


Room: Zipline Station Charlie
    Number: T10
    Upgrades Needed:
      Spider Ball
      Screw Attack
    How to get:
      Enter through Powerworks Access. Screw attack to the platform on 
      the right. Scan the spider ball track ahead, then use it to go 
      up using the boost ball when needed. When you reach a section 
      that you don't have to use the spider ball to hang on, then you 
      have to jump through sparking electricity. After the first jump 
      through the electricity, there is an energy tank over head. You 
      will see a small path overhead, use a double bomb jump to reach 
      that track. Circle around it, then drop down on top of it (T10). 


======================================================================
Pirate Homeworld
======================================================================


Room: Scrapworks
    Number: T9
    Upgrades Needed:
      None
    How to get:
      Jump up and go right. Jump into the bomb slot and lay a bomb. 
      Now jump left. Ride the elevators up to the right. At the end, 
      jump up left. You will see an energy tank hovering overhead just 
      before you need to jump right. Use a double bomb jump to reach 
      it (T9). 


===============


Room: Metroid Creche
    Number: T11
    Upgrades Needed:
      Spider Ball
      Boost Ball
    How to get:
      Use the spinner on the platform on the right of the room. Roll 
      right. BEFORE the first jump, there is a spider ball track 
      overhead. Jump up to it and ride it around. A few boost jumps, 
      pipes, and tracks later, and you have your Energy tank (T11).


======================================================================
G.F.S Valhalla 
======================================================================


Room: Munitions Locker
    Number: T14
    Upgrades Needed:
      Nova Beam
    How to get:
      Use the first door on the right to get your tank (T14).




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  3.3)- Ship Missiles
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Note that I'm not going to organize these by planet like Missile and 
Tanks. It's not worth it. I will tell you what planet they are on 
though (in parentheses beside the room)


===============


Room: Federation Landing Site (Bryyo)
    Number: GS1-3
    Upgrades Needed:
      None
    How to get:
      It's part of the main quest. Cant miss them. This first upgrade
      gives you three missiles instead of just one. 


===============


Room: Auxiliary Dynamo (Bryyo)
    Number: GS4
    Upgrades Needed:
      None
    How to get:
      Note right in front of you when you first come in the entrance 
      to a morph ball pipe. Go around the bend and look for a grapple 
      point. Lasso it and pull it down. Now quickly go back to that 
      entrance, curl,  jump up and go left. Follow the path (and the 
      piston) to the expansion (GS4). 


===============


Room: Security Station (Elysia)
    Number: GS5
    Upgrades Needed:
      Plasma beam
    How to get:
      Melt all the metal in this room. One of the plates hides a morph 
      ball pipe. Use to reach the Gunship Missile Expansion (GS5). 


===============



Room: Hall of Remembrance (Bryyo Ice)
    Number: GS6
    Upgrades Needed:
      Screw Attack
    How to get:
      Start on the upper portion of the Hall, from the Tower. Fire a 
      shot at the blue part of the Chozo's hand. Screw attack over 
      there. Now turn and face the Golem. Jump up onto his head to get 
      the expansion (GS6). 


===============


Room: Hoverplat Docking Site (Elysia)
    Number: GS7
    Upgrades Needed:
      Spider Ball
      Screw Attack
    How to get:
      Screw attack from platform to platform until you find the 
      Phaazoid. Destroy it, then the red one to get your gold medal. 
      Look around for a spider ball track on the same platform. 

      This track has some insane boost ball jumps, but bear with it 
      and make it to the end for a gunship missile expansion. 


===============


Room: Colossus Vista (Bryyo)
    Number: GS8
    Upgrades Needed:
      Must have grappled the Golem head in the Gel Pool. 
    How to get:
      Call in your ship and have it set the head down on the Golem.
      Grab the missile (GS8) 


===============


Room: Medlab Alpha (Valhalla)
    Number: GS9
    Upgrades Needed:
      None
    How to get:
      Start in Xenoresearch Lab. Put the Energy Cells in the slots in 
      the center of the room. Enter the pipe that appears. Without 
      even knowing it, you'll pass into the Medlab. Keep after the 
      Gunship missile for now (GS9). 


===============


Room: Processing Access (Pirate Homeworld)
    Number: GS10
    Upgrades Needed:
      Nova beam
    How to get:
      Here there is another Phaazoid. You'll want to kill it to get it 
      out of your way. Now use the X-ray visor on the Phazite panels 
      in the center of the room. Blast the targets to make a wall jump 
      surface appear. Use this to reach the top. Once there, hit the 
      shield with three missiles to collect your prize. 


===============


Room: Scrapworks (Pirate Homeworld)
    Number: GS11
    Upgrades Needed:
      Boost Ball
      Spider Ball
    How to get:
      In the scrapvault, you'll have to use the platforms to jump all 
      the way back up to the green entrance to the scrapworks. 


      Once you have, jump till you find a spider ball track (should be 
      just to the left of the lift things). Fall down and jump into 
      the half-pipe. Use the half pipe to ride up the left wall and 
      the spider ball track therein. 


      Fall down to the platform below the track, then carefully jump 
      to the platform on the right in the middle of the air. From 
      there, double bomb jump to the expansion (GS11). 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  3.4)- Energy Cells
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Note that I'm not going to organize these by planet like Missile and 
Tanks. It's not worth it. I will tell you what planet they are on 
though (in parentheses beside the room).

Also, aboard the Valhalla there are floating terminals that will give 
you clues as to where the Cell is right now. These are meant to help 
you track them down. With this guide though, there is little propose 
for those. 

Good thing about most Energy Cells is that a lot of them you have to 
pull out in order to complete the main quest. You can narrow down 
which ones your missing just by looking at what ones you HAD to have 
taken out. 


===============


Room: Federation Landing Site (Bryyo)
    Number: EC1
    Upgrades Needed:
      None
    How to get:
      Across the platform is an elevator. Use the hand scanner to 
      activate it. Ride up. Turn around and jump across. See that 
      glowing vent? Use a morph ball bomb to blow it out. Hop in the 
      vent to get shot up. Look around in this room for a flashy thing 
      on the wall. Scan it (Energy Cell) then remove it from the wall 
      (EC1). 


===============


Room: Xenoresearch B (Elysia) 
    Number: EC2
    Upgrades Needed:
      None
    How to get:
      You have to pull it out to get the Seeker Missile. 


===============


Room: Command Courtyard (Pirate Homeworld)
    Number: EC3
    Upgrades Needed:
      Plasma beam
    How to get:
      You have to get it to open the morph ball slot on the upper 
      level.  


===============


Room: Metroid Processing (Pirate Homeworld)
    Number: EC4
    Upgrades Needed:
      None
    How to get:
      Ride the elevator down. Energy Cell is on the left (EC4). 


===============


Room: Ballista Storage (Elysia)
    Number: EC5
    Upgrades Needed:
      Grapple Voltage
    How to get:
      Ride the lift down. A bunch of steambots and a steamlord. This 
      time, use the x-ray visor to track the steamlord. Destroy him, 
      and all the steambots go as well. 

      Look around for two fans with grapple voltage points on them. 
      Give them energy to overload the lock around the energy cell. 
      Grab the energy cell (EC5). 


===============


Room: Phazon Quarry (Pirate Homeworld)
    Number: EC6
    Upgrades Needed:
      
    How to get:
      Enter through the Main Cavern's blue door. To the right is an 
      energy cell. Grab it (EC6).
    

===============


Room: Generator B (Norion)
    Number: EC7
    Upgrades Needed:
      Seeker Missile 
    How to get:
      Use the revealed morph ball track on the right to get to the 
      Energy Cell (EC7). 


===============


Room: Hidden Court (Bryyo)
    Number: EC8
    Upgrades Needed:
      Plasma Beam
      Ship Grapple
      Screw Attack
      Boost Ball
    How to get:
      This is the one most people miss. And rightfully so. 

      First, you have to go to Machineworks in Bryyo: Cliffside and 
      extend the bridge there. Now go to Bryyo: Thorn Jungle and the 
      North Jungle Court. Jump up on the platforms and look around for 
      a large generator to scan. Call in your ship and have it pick it 
      up. Jump into the hole created and follow it down in 
      Machineworks. Extend the bridge on this side and follow it 
      across. Now head back to the Hidden Court. 

      Ok, assuming you took the Burrow to get here, turn left to see a 
      half-pipe. Jump over there and use the half-pipe to get up on 
      the left side. While you're up on top of the pipe, look east 
      (across the room). Use your command visor to call your ship in 
      and drop the generator. 

      That should cause a device to spin around and give you access to 
      the Energy Cell (EC8). There should be a path to it from the 
      opposite side of the half-pipe as the Missile Expansion. 


===============

Room: Docking Bay 5 (Valhalla) 
    Number: EC9
    Upgrades Needed:
      None
    How to get:
      Walk across the bridge. Pick up the cell on the right under the 
      plane (EC9). 





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
4)- Enemy Guide
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++







Enemy guide is exactly what it sounds like. A place where I tell you 
how to deal with the constant threat of death enemy by enemy (and 
which ones are actually threats). This is in alphabetical order. 

Format:
- Name: (Name)
    Locations:
      (World / Room)
    Strategy:
      (Best way to beat it)

    Attacks:
      (Ways it can annoy you)


          
===============
          
   
- Name: Advanced Aerotrooper
    Locations:
      SkyTown / Chozo Observatory 
      Pirate Homeworld / Transit Station 1104
    Strategy:
      As with all Aerotroopers, the best strategy is to use missiles
      to break their armor (if any) then hit em with a charged Plasma
      beam and rip their jet packs off with the grapple lasso. 
    
    Attacks:
      Main threat from the Aerotrooper is its missiles. It also has
      lasers that can be fired moderately fast. The most annoying 
      thing though is they can break your lock, meaning you'll have to
      lock back on to accurately hit them. 


===============
            

- Name: Advanced Pirate Trooper
    Locations:
      Bryyo / Ancient Courtyard
      Pirate Homeworld / Transit Station 0203
    Strategy:
      Don't get close to him, as he'll try to hit you with a scythe, 
      and it hurts! If you keep your distance and move around, they 
      wont hit you that much with their rifle. Use missiles to take 
      off the armor, then hit em with a few charged shots. 
    
    Attacks:
      At close range, they'll use a lunging attack with a scythe. At a 
      distance they'll use a rifle similar to GF troopers. These
      troopers can also toss a Phazon grenade that will send you into
      corruption mode if it hits. 


===============
           
 
- Name: Advanced Shield Trooper
    Locations:
      Bryyo / Temple of Bryyo
      Pirate Homeworld / Transit Station 0203
    Strategy:
      Either use the Grapple Lasso to rip off the shield or use 
      Hypermode to eat through it. After, they aren't very threatening 
      at all. A missile to break off the armor, then charged shot or 
      two and they'll go down. 
    
    Attacks:
      Fires a very inaccurate rifle. 


===============


- Name: Aerial Repair Drone
    Locations:
      SkyTown / Main Docking Bay
    Strategy:
      Not a threat. 


===============
             
   
- Name: Aeromine
    Locations:
      G.F.S Olympus / Repair Bay Shaft
      Norion / Cargo Hub
      Bryyo / Temple Generator 
      Bryyo / North Jungle Hall
      SkyTown / Broken Lift
    Strategy:
      Backpedal while waiting for one of them to drop its shield. One 
      shot will take it down. If you try to rush through them, they'll 
      all explode. 

    Attacks:
      Fires a very weak but accurate laser. Will explode if you get to 
      close. 


===============
           
   
- Name: Aerotrooper
    Locations:
      Norion / Cargo Dock A
      Bryyo / Jousting Field
    Strategy:
      As with all Aerotroopers, the best strategy is to use missiles
      to break their armor (if any) then hit em with a charged Plasma
      beam and rip their jet packs off with the grapple lasso. 
    
    Attacks:
      Main threat from the Aerotrooper is its missiles. It also has
      lasers that can be fired moderately fast. The most annoying 
      thing though is they can break your lock, meaning you'll have to
      lock back on to accurately hit them. 


===============


- Name: Alpha Hopper
    Locations: 
      Bryyo / Gateway Hall
    Strategy:
      Your best bet here is really just to use Hypermode. It takes
      multiple charged shots to take them down otherwise. 

    Attacks:
      There attacks are relatively quick paced. They will spit acid at
      you and try to ram you. 

===============
          
   
- Name: Armored Aerotrooper
    Locations:
      Bryyo / Temple of Bryyo
      Bryyo / North Jungle Court
      SkyTown / Zipline Station Delta
      SkyTown / Spire Dock
    Strategy:
      As with all Aerotroopers, the best strategy is to use missiles
      to break their armor (if any) then hit em with a charged Plasma
      beam and rip their jet packs off with the grapple lasso. 
    
    Attacks:
      Main threat from the Aerotrooper is its missiles. It also has
      lasers that can be fired moderately fast. The most annoying 
      thing though is they can break your lock, meaning you'll have to
      lock back on to accurately hit them. 


===============
           
 
- Name: Armored Pirate Militia
    Locations:
      G.F.S. Olympus / Xenoresearch Lab
      Pirate Homeworld / Probably in one of the transit stations. 
    Strategy:
      If you keep your distance and move around, they wont hit you 
      that much with their rifle. Use missiles to take off the armor, 
      then hit em with a few charged shots. 
    
    Attacks:
      At a distance they'll use a rifle similar to GF troopers. 


===============
            

- Name: Armored Pirate Trooper
    Locations:
      Bryyo / Temple of Bryyo
      SkyTown / Concourse 
      SkyTown / Spire Dock
      Pirate Homeworld / In various transit stations
    Strategy:
      Don't get close to him, as he'll try to hit you with a scythe, 
      and it hurts! If you keep your distance and move around, they 
      wont hit you that much with their rifle. Use missiles to take 
      off the armor, then hit em with a few charged shots. 
    
    Attacks:
      At close range, they'll use a lunging attack with a scythe. At a 
      distance they'll use a rifle similar to GF troopers. These
      troopers can also toss a Phazon grenade that will send you into
      corruption mode if it hits. 


===============
            

- Name: Armored Shield Trooper
    Locations:
      SkyTown / Spire Dock
      Pirate Homeworld / Transit Station 0204
    Strategy:
      Either use the Grapple Lasso to rip off the shield or use 
      Hypermode to eat through it. After, they aren't very threatening 
      at all. A missile to break off the armor, then charged shot or 
      two and they'll go down. 
    
    Attacks:
      Fires a very inaccurate rifle. 


===============
       
      
- Name: Assault Aerotrooper
    Locations:
      Pirate Homeworld / Craneyard 
    Strategy:
      This trooper is a tad different from the rest. You have to use 
      beam weapons to break its armor... then set him on fire (charged 
      plasma shot) and rip off its jet pack (grapple lasso).  

    Attacks:
      Main threat from the Aerotrooper is its missiles. It also has
      lasers that can be fired moderately fast. The most annoying 
      thing though is they can break your lock, meaning you'll have to
      lock back on to accurately hit them. 


===============
          
   
- Name: Assault Pirate Trooper
    Locations:
      Bryyo / Ancient Courtyard 
      Pirate Homeworld / Defense Access
      Pirate Homeworld / Command Courtyard
      Pirate Homeworld / Phazon Quarry
    Strategy:
      Don't get close to him, as he'll try to hit you with a scythe, 
      and it hurts! If you keep your distance and move around, they 
      wont hit you that much with their rifle. Just used charged shots 
      to take them down. 
    
    Attacks:
      At close range, they'll use a lunging attack with a scythe. At a 
      distance they'll use a rifle similar to GF troopers. These
      troopers can also toss a Phazon grenade that will send you into
      corruption mode if it hits. 


===============
         
   
- Name: Assault Shield Trooper
    Locations:
      Pirate Homeworld / Metroid Processing 
      Pirate Homeworld / Command Station
    Strategy:
      Either use the Grapple Lasso to rip off the shield or use 
      Hypermode to eat through it. After, they aren't very threatening 
      at all. A charged shot or two will break their armor. 
    
    Attacks:
      Fires a very inaccurate rifle. 


===============
             

- Name: Atomic
    Locations: 
      Bryyo / Jungle Hall
      Bryyo / GFS Theseus
    Strategy:
      Only way to beat it is with the Nova beam. And by that point,
      you wont run into anymore of them, so it's kind of pointless. 

    Attacks:
      It just hovers around dropping extra energy it generates.
      Problem is this energy explodes when it hits the ground. 
      And don't use a charged shot near it, it will draw it to you
      like a magnet and cause damage on impact. 


===============
         
     
- Name: Aurora Unit 313
    Locations:
      Phaaze / Sanctum 
    Strategy:
      Boss:
      His favorite attack is to shoot a Beam that arcs across the 
      arena. It's very non-threatening. Sometimes Dark Samus clones 
      will come out and attack you, though they are weak. Kill the 
      clones for health. 

      Tentacles will come out of the four holes in 313's head. These 
      are your main target. Hit them with charged shots, and be quick 
      about it. After they retract in pain, the hole they came out of 
      will glow yellow. Fire at that hole! 

      After a few hits, he will become dazed and fall over. Run over 
      to his head and use the grapple lasso to pull the plate off the 
      top of it. He will then get back up and flail around a bit. Use 
      this time to fire at the exposed part of his head, damaging him. 

      Head form:
      After his health hits zero, his head will detach from his neck. 
      This form is even easier. I'm not even going to bother listing 
      his attacks. Just aim for the weird scanner thing that comes out 
      from under his head to stun him, then get around behind him and 
      aim for the pink spot where his neck was. 

      If he starts spinner during one of his attacks, just dodge him 
      and fire charged shots at him. Odds are you'll hit that spot 
      enough time to daze him and stop the attack. 


===============
        
      
- Name: Berserker Knight
    Locations:
      Bryyo / Ancient Courtyard
      Pirate Homeworld / Transit Tunnel P68
    Strategy:
      Same as a Lord, only without the armpits. Now just focus on 
      shooting the orbs back at him, then on his forehead. 

    Attacks:
      Rarely gets to use anything other then the orbs. 


===============
           
   
- Name: Berserker Lord
    Locations:
      G.F.S. Olympus / Docking Bay 5
      SkyTown / Turbine Chamber
    Strategy:
      Boss: 
      Strategy: shoot the large red orbs under his arms until they 
      blow, then wait for him to shoot a large glowing blue orb out 
      his mouth. Fire at the orb to send it back to him, thus blowing 
      up in his face. After the armor on his head explodes, start 
      shooting at the exposed area until he goes down. 

      Attacks: 
      Phazon breath: spews phazon at you, very slow and easy to dodge

      Phazon orbs: shoots blue orbs at you. Fire at them to damage 
      him.

      Phazon Beam: fires an arching Beam of phazon. Jump to dodge.

      Fire balls: fires large balls of fire. Quickly dodge left or 
      right to avoid. 

      Ground quake: pounds the ground creating a shockwave. Jump to 
      dodge.


===============


- Name: Bryyonian Shriekbat
    Locations: 
      Bryyo / Imperial Hall
      Bryyo / Crash Site
      Bryyo / Many places in Thorn Jungle (After Seed)
    Strategy:
      Try to pick them off while they are on the wall, but overall 
      just wait for them to assault you and take a couple steps back. 


===============
        
      
- Name: Commando Pirate
    Locations:
      Found extensively throughout the Pirate Homeworld 
    Strategy:
      Your best bet here is to use the X-ray visor / Nova beam combo. 
      If you don't have that yet, use Hypermode.  
    
    Attacks:
      At close range, they'll use a lunging attack with a scythe. At a 
      distance they'll use a rifle similar to GF troopers. These
      troopers can also toss a Phazon grenade that will send you into
      corruption mode if it hits. Commandoes will also teleport and
      cloak themselves, making them very hard to track. 


===============
           
     
- Name: Crawlmine
    Locations:
      G.F.S. Olympus / Xenoresearch Lab
      Norion / Conduit A 
      Norion / Conduit C
      Pirate Homeworld / Phazon Mine Entry
    Strategy:
      If you have health to spare, just wade through them. They don't
      do that much damage. Otherwise, one shot will take them out. 

    Attacks:
      Will explode on contact. 


===============


- Name: Crawltank
    Locations:
      GFS Olympus / Xenoresearch Lab
      Throughout Norion during attack 
      SkyTown / Turbine Access   
      Pirate Homeworld / Flux Control
    Strategy:
      Stay at a distance and hit them with a couple charged shots. 

    Attacks:
      Fires a laser from its eye. Not very powerful, but it is 
      accurate. 


===============
           
    
- Name: Dark Samus
    Locations:
      Phaaze / Sanctum
    Strategy:
      Boss: 
      Basically during this fight, you want to fire everything you 
      have at him. Missiles and charged shots work the best. 

      His attacks don't vary that much. Mostly he will just create 
      clones of himself. When he does, use the X-ray visor to find the 
      real one and blast away at him. 

      His attacks pretty much consist of firing varying levels of 
      Phazon at you. Sometimes it will be seeker missiles, others it 
      will be a rapid fire blast. 

      A rarer attack is that he will fly up above the arena and come 
      crashing down in a huge ball of Phazon, creating a shockwave 
      (very anticlimactic). 

      One of his attacks will be to summon these giant pillars. This 
      attack won't damage you even if it hits, and he will constantly 
      recreate them. A good strategy is to continually destroy them, 
      and fire at him as he creates them. This will pretty much get 
      you through the battle without taking damage, though it can take 
      a while to kill him.  

      On a final, more annoying note, he will also fly up and begin 
      absorbing energy to heal himself. Fire as many missiles at him 
      as you can to prevent this. 

      And of course there are the times were he turns invulnerable for 
      seemingly no reason. 


===============
           
     
- Name: Databot
    Locations:
      Most every room in SkyTown 
    Strategy:
      Not a threat. 


===============
            
  
- Name: Defense Drone
    Locations:
      SkyTown / Ballista Storage
    Strategy: 
      Boss:
      As always, scan him first. His weak point are the antenna on its 
      head. Fire at them till they all retract, at which point he will 
      become dazed. Rip the plating off its head and start firing at 
      its brain (hypermode works well). Eventually it will lock the 
      plates back on and its antenna will come back up. Repeat till 
      dead. 

      Attacks:
      Why does every boss have to have attacks? Why cant he just sit 
      there and let you kill him? >_>

      First, he has a missile barrage. He will fire ~10 missiles 
      consecutively while following you around the room. Sidestep to 
      dodge. 

      Another favorite is the ever-popular shockwave. He'll jump up, 
      and when he lands a shockwave will crease across the floor. Jump 
      to dodge.

      Sometimes he will shoot a fireball at you. It's very slow, but 
      it homes. Good luck dodging it. 

      Finally, a gooey bomb attack. He will jump up onto one of the 
      nooks in the room and fire several bouncing proximity gooey 
      bombs. Don't do a whole lot of damage, but they do cloud your 
      vision. 


===============
             

- Name: "Dragoon" Battle Drone
    Locations:
      SkyTown / Construction Bay
      SkyTown / Botanica
      SkyTown / Skybridge Hera
    Strategy:
      You can melt them pretty quick with the Plasma/Nova beam. Before 
      that, use the grapple lasso to take them out in one move. 

    Attacks:
      Will fire twin missiles at you. 


===============
          
    
- Name: Elysian Shriekbat
    Locations:
      SkyTown / Main Docking Access
      SkyTown / Construction Bay
    Strategy:
      Try to pick them off while they are on the wall, but overall 
      just wait for them to assault you and take a couple steps back. 


===============
              

- Name: Fargul Hatcher
    Locations: 
      Bryyo / Hall of the Golems
    Strategy:
      It's really not worth fighting this thing. Really. You have to
      shoot it in the mouth (when it's open) like ten times before it 
      goes down. Just jump around it and don't worry about it. 

    Attacks:
      It wont attack you, but it will spawn a great number of Fargul
      Wasp that will divebomb you. 


===============
               

- Name: Fargul Wasp
    Locations: 
      Bryyo / Hall of the Golems
    Strategy:
      They just divebomb you. Backpedal and shoot them as them come. 
      You can also take them out as they spawn from the Hatcher with 
      rapid fire and good aim. 

    Attacks:
      They divebomb you. 


===============
          
     
- Name: Gandrayda
    Locations:
      Pirate Homeworld / Proving Grounds
    Strategy:
      Boss: 
      Gandrayda doesn't normally fight as herself. This is actually a 
      good thing, as in her "normal" form she is to fast to hit very 
      much. 

      Normal form:
      In this form, she likes doing flips and moving around VERY 
      quickly. Just dodge her flips if she comes near you. Sometimes 
      she will try to jump onto you. If she does, shake the 
      controllers to get her off quickly. She will also create 
      shockwaves and throw small bolts of electricity at you. All and 
      all, you can try to hit her with rapid shots, but probably wont 
      inflict that much damage. 


      AeroTrooper form:
      *yawn* I'm sure you know how to deal with an AeroTrooper. 

      Berserker Lord form:
      Same as the berserker lord, minus the armpits. Just shoot the 
      blue orbs (they are actually purple now) as they come, then 
      shoot his brains out.

      Swarmbot form:
      One of her strangest forms, she will turn into a pack of 
      swarmbots. They will only try to ram you, so just keep your 
      distance and fire wildly into them. 

      Rundas form:
      This form fights a lot like Rundas, only with electricity 
      instead of ice. She'll mostly just use his "fly around the room 
      while launching missiles" technique. After a few hits, she will 
      become dazed. Rip her armor off just like Rundas, and start 
      hailing her, just like Rundas. 

      Ghor form:
      She takes the form of Ghor's battle armor. Her attack are, 
      again, the same as Ghors. She will fire lasers, missiles, and 
      try to ram you. It doesn't have the shield up, but instead 
      starts with the target hanging underneath the armor. Use bombs 
      to hit the target then aim for the glowing spot on its forehead. 

      Samus form:
      They say imitation is the sincerest form of flattery.... 
      In this form she will mainly use your boost ball to bounce all 
      around the field. She will also fire a Beam that looks like 
      Samus's final smash from Super Smash Bros. Brawl. They only way 
      to hit her is when she uncurls periodically. 

      Hypermode:
      After her health goes down a ways, she will enter Hypermode. She 
      will only copy you from now on, though that is rare. Mostly she 
      prances around the field extremely fast, and will sometimes go 
      invisible (use the x-ray visor to see her). When she goes 
      invisible, she slows down a bit. Use that to pummel her. If your 
      visor goes all fuzzy, switch back to the combat visor. 


===============
                 

- Name: Geemer
    Locations: 
      Bryyo / Reliquary III
    Strategy:
      They can only be killed with missiles. Don't waist your missiles
      though. They only appear once and are of no threat to you. 


===============
               

- Name: Gelbug
    Locations:
      Bryyo / Temple Access
    Strategy:
      One shot will knock them off the wall, the next will detonate
      them. 

    Attacks:
      Wont really attack you, just bounce up and explode in your face. 


===============
                

- Name: Gel Puffer
    Locations:
      Bryyo / Falls of Fire
      Bryyo / Gel Processing Site 
      Bryyo / Gel Hall
    Strategy:
      You'll want to take them out from a distance to avoid the splash 
      damage. 

    Attacks:
      Explodes on contact. 


===============
                

- Name: Gel Ray
    Locations:
      Bryyo / Gel Hall
      Bryyo / Reservoir
    Strategy:
      Not a threat.


===============
                 

- Name: Ghor
    Locations:
      SkyTown / Main Docking Bay
    Strategy:
      Boss:
      Again, this fight is only challenging because of the semantics. 
      Oh, and watch out for the molten stuff your ship leaves on the 
      battle field. It burns. 

      When the fight start, Ghor will have a shield. To bypass this, 
      wait for him to ram you and shoot the glowing part of his back. 

      His shield will go down temporarily, and a weak point will flash 
      on his forehead. Aim for that flashing spot. 

      When his shield is up, his attacks are limited to ramming you 
      and creating shockwaves. Both of which we've dealt with many 
      times before. 

      When his shield is down, he has a wider range of attacks. This 
      includes ramming you (side step), a strafing run (side step in 
      the opposite direction that he is moving), a mortar attack (side 
      step rapidly), and finally a laser Beam (jump).

      Once you get his health past half way, the battle changes a bit. 

      A small disk will appear under him. Use bombs to hit it. Once 
      you do, the weak point on his head will reappear. Continue 
      pounding it. 

      His attacks remain largely the same, except now he has a 360 
      degree laser attack and his attacks are a little faster. 

      A little lower on health and he'll to Hypermode. The battle 
      doesn't change except that the weak point on his head is 
      permanent and his attacks are a LOT stronger. Phazon attacks 
      work best, and you should be able to take him down with just one 
      Energy Tank. 


===============
                

- Name: Gragnol
    Locations:
      Bryyo / Hillside Vista
      Bryyo / Gel Cavern
      Bryyo / Gel Processing Site
      Bryyo / Gateway Hall
      Bryyo / Ruined Shrine 
    Strategy:
      Lock on and shot it a few times. 

    Attacks:
      Shoots a ball of energy at you. Not very powerful. 


===============
         
      
- Name: Gragnol Adult
    Locations:
      Bryyo / Crash Site
      Bryyo / Gateway Hall
      Bryyo / Gel Processing Site
    Strategy:
      Quickly lock on and grapple its tail. Pull back to kill it. 

    Attacks:
      Fire lightning bolts at you. 


===============
          
      
- Name: Helios
    Locations:
      Elysia Seed
    Strategy: 
      Boss:
      Starting form:
      At start, he will hover in the middle of the room with a bunch 
      of swarmbots around him. He doesn't attack in the form. Fire as 
      rapidly as you can, and a few of your shots will make it through 
      the swarmbots and damage him. 

      Bowling Ball:
      He will use the swarmbots to form a semi-solid ball around 
      himself and use that to try to crush you. Do the same thing you 
      did for starting form, only this time while dodging. 

      Orchestra Barrage:
      He will command his swarmbots to form two lines, each with about 
      7 rings of swarmbots. If you know anything about swarmbots, you 
      know they will spin in circles to build up energy for a large 
      blast attack. Wait for one of the rings of bots to start 
      glowing, then hit it with a charged shot to break it up before 
      it fires. 

      Gyroscope:
      In this form, Helios will get in the center of a giant ring of 
      fast moving swarmbots. Inside that ring are 5 sets of charged 
      swarmbots (and they are red for some reason). In this form he 
      has two attacks: he will either fire a giant laser using the 
      power of all five red orbs, or try to cut you with the ring 
      moving in kind of a gyroscopic manner. Your main target are the 
      red orbs. Use seeker missiles to destroy them. Once they are 
      gone, Helios will become destabilized for a few seconds. This is 
      your chance to dish out some heavy damage. 

      Tornado:
      Helios will get on the ground and spin, and his swarmbots will 
      get caught up in the wind and from a deadly sharp tornado of 
      metal. The force will pull you in as well. To get him out of 
      this form, go into morph ball mode and plant bombs around him. 
      This can be hard as he moves around a lot. 

      Human form:
      If I only had a brain... er, heart, or something...
      Anyway, Helios will use his swarmbots to create human like 
      appendages (re: two arms and legs). He will throw large orbs at 
      you and create shockwaves with his feet. Your targets are the 
      glowing red joints where the swarmbots meet Helios. After you 
      take one out, Helios will fall and be dazed for a few seconds, 
      allow you to do quite a bit of damage. 

      Corrupted:
      To actually damage Helios, you have to first hit him enough 
      times that he losses control over his swarmbots and his armor 
      comes open. Turn this time, he will go into a hypermode of 
      sorts. Go into hypermode yourself and aim for the exposed part 
      of his upper half. He will try to ram you, but it wont be very 
      damaging. After just a few seconds he will revert back to 
      starting form, so deal as much damage as you can. 


===============
           
      
- Name: Hopper
    Locations:
      Many places on Bryyo, especially after Seed.
    Strategy:
      One charged shot should take it down. 

    Attacks:
      Shoots acid and tries to ram you. 


===============
              
   
- Name: Hopping Metroid
    Locations:
      Norion / Cargo Dock B
    Strategy:
      The main danger here is they attack in hoards. One on one is 
      easy, but being surrounded by five of them isn't so. Stay quick 
      on your feet and target one at a time. Stay locked. One charged 
      Nova shot should take it down. 

    Attacks:
      Fires balls of Phazon from its mouth. Will try to bit you. Can 
      also create shockwaves by jumping (when in Hypermode).


===============
                

- Name: Jelsac
    Locations:
      Phaaze / Entry Canyon 
    Strategy:
      Pretty much the same as a Puffer, only on the ground. Stay at a 
      distance and fire into it until it explodes. If one gets close 
      to you, it will explode. 


===============
             
 
- Name: "Jolly Roger" Drone
    Locations:
      Norion / Generator A
      Norion / Conduit C
      Bryyo / Field Access
      Bryyo / South Jungle Hall
      Bryyo / Generator Hall North
      SkyTown / Spire Dock
      Pirate Homeworld / Creche Transit
      Pirate Homeworld / Drill Shaft 1
    Strategy:
      Your first encounter with the Jolly roger drones is very 
      annoying, as they circle around you at high speeds, forcing you 
      to use your radar to track them when they stop. After that time 
      though, they are really pathetic. They'll just come out of 
      nowhere and fire a round or two at you, just enough time for you 
      to charge up a shot. 

    Attacks:
      Twin lasers cannons mounted on its arms. Moderately powerful,
      but don't fire very fast. 


===============
                
 
- Name: Jumpmine
    Locations:
      Norion / Conduit A
      SkyTown / Observatory Lift
      Pirate Homeworld / Transit Station P68
    Strategy:
      It's a mine. Shoot it before you get to close. 

    Attacks:
      Jumps up and fires lasers in all directions. 


===============
               
 
- Name: Korakk Beast
    Locations:
      Bryyo / Jousting Field
    Strategy:
      Semi-boss:
      To start, aim for the rider. He should go down fairly quickly. 

      The beast is a little harder to take down. Stand in front of him 
      till his mouth starts to glow. Hit it with a charged blast. This 
      will daze him (just like Rundas) at which point you need to 
      enter morph ball mode and get underneath him. lay a few bombs 
      then get out. 

      Repeat until he falls over. Once he falls over, get behind him 
      and quickly grapple and pull his tail. After, he will get up on 
      his hind legs and look dazed. This will expose his chest. Fire 
      as many rounds as you can into his chest until he gets back 
      down. 

      Repeat the whole process until he goes down. 


===============
          
       
- Name: Korba
    Locations:
      Bryyo / Hillside Vista
      Bryyo / Main Lift
    Strategy:
      Don't get eaten by it. 

    Attacks:
      Relies on the snatchers to bring you to it, then chews on you. 


===============
              
   
- Name: Leviathan Infant
    Locations:
      Phaaze / Genesis Chamber
    Strategy:
      First rip off the hatch on the big thing in the middle of the 
      room. Scan the thing Crawling around inside. 

      Now use your X-ray visor to get a good lock and fire away at the 
      infant. Sometimes he will retreat to the other side. Jump over 
      there, and rip the hatch off, and continue firing. 


===============
               
   
- Name: Liquid Phazon
    Locations:
      Norion / Conduit B
    Strategy:
      Hypermode works well against them, as the charged shots kind of 
      hone in and you can spread fire it. Other then that, you'll need 
      to be a pretty good shot to hit it enough to kill it. And keep 
      it at a distance. Running into it hurts. 

    Attacks:
      Rarely attacks you itself, though it can fire small balls of 
      Phazon. Mainly just spawns Phazon Grubs. 


===============
               
 
- Name: Meta Ridley
    Locations:
      Norion / Generator Shaft
    Strategy:
      Boss: 
      This fight has a timer. You have to kill him before it hits 
      zero. Don't worry too much though, you should have plenty of  
      time. Don't forget to scan him!

      Part 1: Freefall:
      In this part, you are falling down a shaft with Ridley in front.  
      Ridley will fire lasers like before, and there will be some bits  
      of debris you have to dodge. Neither of these attacks do a lot  
      of damage, so don't worry about them.

      Mainly, fire at his mouth (the only vulnerable part of him) (you  
      cant lock on either). You'll know when you hit him, as he'll  
      flash red. Don't bother with charged shots or missiles, as  
      they'll probably just miss anyway. 

      During this part you will have mild control overSamus, but not  
      much. Just try keep her from bashing into the walls. 

      Part 2: Melee combat:
      To start this part, in the shaft Ridley will lunge up at you and  
      grab you. When this happens, you will be face to face with him  
      (Eew, breath mints much?)

      During this part, Ridley has 3 attacks. The first of which he  
      will draw back his arm to the left, and try to slap you. Second,  
      he will draw his arm to the right and try to slap you. Finally,  
      he will kind of look up and charge his mouth to fire a laser at  
      you. 

      Again, you cant lock on, so this part is kind of difficult. When  
      he goes to attack, that part of his body will start to glow.  
      When this happens, aim and fire a charged shot at said part. If  
      it hits, his attack wont go through and you'll damage him. If  
      not, start pouring fire on it in hopes you'll damage it enough. 

      Part 3: Great Balls of Fire:
      After part 2, Ridley will throw you down and he'll be in front  
      you again. This is very similar to part 1, except he will fire  
      fireballs at you instead of lasers. Use the same strategy as  
      part one, only be sure to shoot at the fireballs and blow them  
      up before the hit you. They hurt!

      After part 3, the fight will reset to part 2, then part 1, and  
      continue in this cycle until the fight ends. 


===============
              
   
- Name: Metroid Hatcher
    Locations:
      Norion / Generator B
      Pirate Homeworld / Metroid Creche 
      G.F.S. Valhalla / Aurora Chamber
    Strategy:
      Nova beam + X-ray visor = one shot kill. 
      Otherwise: its only attack is to try to ram you with a spinning 
      dash. Even if it hits it doesn't do much damage. At this stage, 
      use seeker missiles to lock on to all of its tentacles (you 
      don't have to use seeker missiles, but it is easier). 

      Once all four tentacles retract, it will do one more spinning 
      attack, though it will likely go in the opposite direction of 
      you. It will then turn around and begin to suck in air. If you 
      let it finish, it will spawn several Metroids (hence its name). 
      Fire a charged shot at its mouth while it's taking in air. This 
      will daze it and its tentacles will come back out. Use the 
      grapple lasso to rip off one of the tentacles. 

      Repeat until all four tentacles are gone. 


===============
                
   
- Name: Miniroid
    Locations:
      G.F.S. Valhalla / Repair Bay
    Strategy:
      Not a threat. If they get in your way, a single shot will kill 
      them. 


===============
        
        
- Name: Mogenar
    Locations:
      Bryyo Seed
    Strategy: 
      Boss:
      This is probably one of the hardest boss fights in the game, 
      just out of shear semantics. 

      To start, Mogenar will grab some red orbs and shove them inside 
      himself. These supply his power and are his weakpoint. 

      There are four of them (three in the front and one in the back). 
      To defeat Mogenar, you have to destroy all four orbs and the 
      generators that house them. 

      The ones in the front will go first. Keep locked on and every 
      time the flaps open pour fire onto one of them. Mogenar will 
      switch the orbs around like a card game, but you have to destroy 
      them all anyway so don't worry about it. After an orb is 
      destroyed, the slot it's in will glow bright white, exposing the 
      generator housing. 

      The only way to destroy the generator housing is to use Phazon 
      based attacks, but since the housing isn't always open you'll 
      find yourself switching in and out of Phazon mode a lot, and 
      that could get dangerous. 

      The one on his back can only be reach when he charges you and 
      you dodge the attack. When this happens, he will be stunned 
      against the way for a sec, exposing the orb for just a few 
      shots. 

      But wait, this fight gets even more annoying. Mogenar will 
      sometimes shoot out telekinetic hands to grab two orbs from 
      nearby pedestals. The hands will slowly bring the orbs back to 
      him, and if you don't destroy the orbs before they do, two of 
      his damaged orbs will be replaced. Now, if a generator housing 
      is blown out, the orb can be replaced, so blow those generators 
      as soon as possible. 

      Attacks:
      Just when you thought it couldn't get any more annoying, this 
      thing can actually fight back, and with the most annoying 
      attacks known to Metroid Prime. 

      The first of his attacks are shockwaves. He will stomp his feet 
      creating shockwaves that can damage you. Jump to dodge. 

      The next is he fires those telekinetic hands at you as if they 
      were projectiles. The good thing about this attack is you can 
      destroy the hands and sometimes collect health from them. 

      After his health is down a bit, he will absorb Phazon into his 
      feet, allowing him to run fast. You cant do anything to him like 
      this, so to get rid of the shoes use morph ball mode and lay 
      bombs by his feet when he stops. 

      After the above attack and after you've taken out at least two 
      of the orbs on the front, he will start trying to run over you. 
      This attack is only good in that it gives you a chance to shoot 
      at the orb on his back. When he starts to dash, lock on and jump 
      to the side. Circle behind him and fire at his back orb. 

      Again, after about two orbs on the front are down He'll start 
      firing energy-based tri-missiles at you. Not hard to dodge.

      His final attack only happens once three orbs are down. He'll 
      shoot lasers from his mouth just like Ridley. And like Ridley, 
      they are easy to dodge. 


===============
                

- Name: Nightbarb
    Locations:
      Bryyo / Gateway
    Strategy:
      Wait till they start to form a circle, then hit 'em with a
      charged shot. 
 
    Attacks:
      They will gather into a circle and start spinning to build up
      energy, then will fire it at you. 


===============
               
 
- Name: Omega Ridley
    Locations:
      Pirate Homeworld Seed
    Strategy:
      Boss:
      If you ever fought Ridley in Prime 1, this fight is almost 
      exactly the same. 

      Omega Form, Ground:
      During this form, your main target is Ridley's mouth when it's 
      glowing. After you hit it a few times, he will become dazed and 
      give you a chance to pull the armor off his chest. Then go into 
      Hypermode and shoot his chest. 

      Attacks:
      His favorite attack is shooting a 180 degree laser from his 
      mouth. Jump over to dodge. 

      Next is a missile attack fired from the mouth. It comes out 
      really fast, so be careful.

      Third is his dash attack. He will dash forward and try to 
      ram/bite you. Sidestep to dodge. 

      Next he will jump into the air, float for a second, then come 
      crashing down creating a shockwave. Jump to dodge.

      Finally he will shoot fireballs out his mouth. They travel slow, 
      but hone in really well. 

      Omega Armored Form: 
      After a few good hits, he will create Phazon armor around his 
      torso. Aim for his mouth as normal, but when he becomes dazed 
      use the X-ray visor to target the weak points in the armor. 

      His attacks stay largely the same as before, if not a little 
      faster. Though he does add a couple: 

      First he will go up on his hind legs and start forming large 
      energy balls in each hand. If you can destroy the balls before 
      he fires them, he will become instantly dazed. 

      Next is a 360 degree laser. He will also extent and drag his 
      tail behind him while he turns, forcing you to jump over two 
      things in a row. 

      Omega Form, Air:
      After both plates are gone, he will jump into the air. His main 
      attack here is that he will fly outside the seed, then come back 
      in one of the windows and fire off a barrage of missiles at you. 
      They are hard to dodge, though they are weak. He may also come 
      in and stomp the ground, creating a shockwave. 

      The only way to end this form (and the fight) is sometimes he 
      will land and use attacks similar to his Omega Form, Ground, 
      only a little more powerful. While he is on the ground, shoot 
      his mouth to daze him, then use Hypermode to attack his chest.


===============
               
   
- Name: Phaazoid
    Locations:
      See Red Phaazoid Section
    Strategy:
      Phaazoids themselves are extremely annoying. They are small 
      balls of energy, similar to Atomics. They fire out large rings 
      of energy, either vertical or horizontal, that will spread 
      across the entire room. The only way to dodge it is to jump 
      (horizontal ring) or sidestep (vertical ring). 

      Killing them is even harder. The only thing that can damage them 
      is Phazon based weaponry, but not missiles. It takes half a tank 
      just to take out the original Phaazoid. 

      After, it splits into two parts. One of which may or may not be 
      the Red Phaazoid we are after (not all Phaazoids split into a 
      Red Phaazoid). If you don't destroy the the two mini Paazoids, 
      they will fuse back together. Each mini Phaazoid takes about a 
      quarter of a tank to destroy, while the Red Phaazoid takes 
      almost a full tank. 

      Enen after you kill the mini Phaazoids, they break into even 
      smaller parts. These parts are like seeker missiles and will try 
      to ram you.you cant kill them, so just try to dodge. 


===============
                
   
- Name: Phaz-ing
    Locations:
      G.F.S. Valhalla / Stairwell
      G.F.S. Valhalla / Security Station
      Phaaze / Cavern Alpha
    Strategy:
      Like Liquid Phazon, only easier. Wait for its head to pop out, 
      then rip it off with the Grapple Lasso. 

    Attacks:
      Will fire small balls of Phazon from its head. 


===============
               
   
- Name: Phazon Grub
    Locations:
      Norion / Conduit B
      Pirate Homeworld / Scrapvault
    Strategy:
      Keep them at a distance and pick them off. A few shots should 
      take them down. 
    
    Attacks:
      Mostly tries to bit you. 


===============
            
 
- Name: Phazon Harvester Drone
    Locations:
      Pirate Homeworld / Phazon Harvesting
    Strategy:
      You cant destroy it till after you lower the shield to the base. 
      In the mean time, just run across the bridges as fast as 
      possible. It's not hard. If he does get annoying, you can aim 
      for that orb thing under it to stun it for a sec. 

    Attacks:
      Will lock on with a spot light and hail missiles down onto its 
      target. Normally just targets the bridges, but it will try its 
      hand at you once or twice. 


===============
               
   
- Name: Phazon Hopper
    Locations:
      G.F.S. Valhalla / Xenoresearch lab
      G.F.S. Valhalla / Medlab Alpha
    Strategy:
      Keeping them at a distance is the best thing. Hypermode is also 
      almost essential to taking them out. 

    Attacks:
      Will spit large balls of Phazon at you. Will also try to bite 
      you if you get too close


===============
               
   
- Name: Phazon Leech
    Locations:
      Elysia Seed / Landing Site C
    Strategy:
      Not a threat. 


===============
               
   
- Name: Phazon Metroid
    Locations:
      SkyTown / Xenoresearch A and B
      Found extensively on the Pirate Homeworld and Valhalla. 
    Strategy:
      Despite what people say, Ice Missiles don't work well at all 
      against them. They just phase out of time-space and the missile 
      passed right through them. Anyway, Nova + X-ray = one shot kill. 
      Otherwise, you'll have to use many charged shots to take them 
      down. Try to hit them as they are charging for an attack to stop 
      them. If they latch on to you, curl up and lay a bomb to get 
      them off. Hypermode also works really wall against them. 

    Attacks:
      Most annoyingly, they can phase through walls. Can fire 
      lighting. Will lunge at you and latch on, slowly sucking out 
      health. 


===============
              
   
- Name: Phazon Nightbarb
    Locations:
      Bryyo / Crash Site  
      Bryyo / Gateway
    Strategy:
      Wait till they start to form a circle, then hit 'em with a
      charged shot. 
 
    Attacks:
      They will gather into a circle and start spinning to build up
      energy, then will fire it at you. 


===============
               
   
- Name: Phazon Pillbug
    Locations:
      Bryyo / Gel Processing Site
      Bryyo / Burrow 
    Strategy:
      One bomb to daze it, another to destroy it. 

    Attacks:
      Rolls around. Not its fault if you get in its way...


===============
              
   
- Name: Phazon Puffer
    Locations:
      Phaaze / Cavern Beta Access
    Strategy:
      These puffers are different. They are actually good for you. On 
      Phaaze, they will suck out your Phazon, thereby healing you. 
      Just be sure to move away after they get done draining you, as 
      they'll fire it back at you with like 10 times the power. 

    Attacks:
      Will drain Phazon from you then fire it back. 


===============
              
   
- Name: Phazon Shriekbat
    Locations:
      G.F.S. Valhalla / Hanger A Access
    Strategy:
      Try to pick them off while they are on the wall, but overall 
      just wait for them to assault you and take a couple steps back. 


===============
              
 
- Name: Pirate Cargo Drone
    Locations:
      Pirate Homeworld / Landing Site Bravo
    Strategy:
      Not a threat


===============
              
 
- Name: Pirate Commander
    Locations:
      Pirate Homeworld / Transit Station Leviathan 
    Strategy:
      Boss: 
      At first, the Commander will call in reinforcements in the way 
      of Commando Pirates. Use your X-ray visor to take out the 
      Commandos first, then focus on the Commander. 

      Overall, the Commander isn't that much harder then the Commandos 
      (minus the X-ray visor). He likes to teleport, but since it's 
      such a small room, it doesn't gain him much. If you get to 
      close, he may try to melee you, in which case back up quickly! 
      It hurts! Hypermode doesn't help much during this fight, as he 
      teleports so quickly you'll be constantly switching in and out. 
      Just use rapid fire Nova Beams on him and he'll go down... 
      eventually....


===============
              
   
- Name: Pirate Hussar
    Locations:
      Bryyo / Jousting Field
    Strategy:
      This is the Pirate that rides the Korakk beast. Aim for him 
      first. He'll go down before he can fire off more then two 
      attack.  

    Attacks:
      Will try to spear you with his lance. Can also fire lasers from 
      said lance. 

  
===============


- Name: Pirate Militia
    Locations: 
      GFS Olympus / Flag Bridge Access
      Throughout Norion during the pirate attack
      Various sites on all planets, though are amongst other Pirates
    Strategy:
      I might as well put "not a threat" here. A couple regular shots 
      will take them down. 

    Attacks:
      Even more inaccurate and underpowered version of the pirates 
      rifle. 


===============
              
   
- Name: Pirate Trooper
    Locations:
      Norion / Cargo Dock A 
      Bryyo / Temple of Bryyo
      Bryyo / Entry Cavern
      Bryyo / Temple Generator 
      Bryyo / Overgrown Ruins 
      Bryyo / Jungle Generator 
      Pirate Homeworld / Various Transit Stations
    Strategy:
      Don't get close to him, as he'll try to hit you with a scythe, 
      and it hurts! If you keep your distance and move around, they 
      wont hit you that much with their rifle. Use missiles to take 
      off the armor, then hit em with a few charged shots. 
    
    Attacks:
      At close range, they'll use a lunging attack with a scythe. At a 
      distance they'll use a rifle similar to GF troopers. These
      troopers can also toss a Phazon grenade that will send you into
      corruption mode if it hits. 


===============
               
   
- Name: Puffer Mine
    Locations:
      Pirate Homeworld / Airshaft
    Strategy:
      You'll want to take them out from a distance to avoid the splash 
      damage. 

    Attacks:
      Explodes on contact. 


===============


- Name: Red Phaazoid
    Locations:
      See Red Phaazoid Section
    Strategy:
      Phaazoids themselves are extremely annoying. They are small 
      balls of energy, similar to Atomics. They fire out large rings 
      of energy, either vertical or horizontal, that will spread 
      across the entire room. The only way to dodge it is to jump 
      (horizontal ring) or sidestep (vertical ring). 

      Killing them is even harder. The only thing that can damage them 
      is Phazon based weaponry, but not missiles. It takes half a tank 
      just to take out the original Phaazoid. 

      After, it splits into two parts. One of which may or may not be 
      the Red Phaazoid we are after (not all Phaazoids split into a 
      Red Phaazoid). If you don't destroy the the two mini Paazoids, 
      they will fuse back together. Each mini Phaazoid takes about a 
      quarter of a tank to destroy, while the Red Phaazoid takes 
      almost a full tank. 


===============
             
   
- Name: Remorse-Class Turret
    Locations:
      Bryyo / Generator Hall South
      Pirate Homeworld / Lift Hub
      Pirate Homeworld / Command Station
    Strategy:
      These turrets will pop out of the ceiling with little warning. 
      Fast back-and-fourth movements should be able to dodge its fire.
      They are actually really resilient, so prepare for a relatively 
      long fight. 

    Attacks:
      Fires Nova beam-like lasers in three round bursts. Fairly 
      powerful and accurate. 


===============
            
   
- Name: Repair Drone
    Locations:
      Seen in almost every room in SkyTown 
    Strategy:
      Not a threat


===============
         
       
- Name: Reptilicus
    Locations:
      Bryyo / Grand Court Path
      Bryyo / Gateway
      Bryyo / Refinery Access
    Strategy:
      Ice missiles and the x-ray visor work best, though you wont have
      those upgrades by the time you start fighting them. So just keep 
      your eye on your radar and use charged shots to take them out. 
      The Phazon beam and Nova beam actually have less effect on them 
      then the Power beam.
    
    Attacks:
      There ability to teleport gets annoying. As for attacks, they 
      will normally use a boomerang-like device called a "chakram." At 
      close range they will sometimes use a whip. 


===============
           
  
- Name: Reptilicus Hunter
    Locations:
      Bryyo / Grand Court
    Strategy:
      Ice missiles and the x-ray visor work best, though you wont have
      those upgrades by the time you start fighting them. So just keep 
      your eye on your radar and use charged shots to take them out. 
      The Phazon beam and Nova beam actually have less effect on them 
      then the Power beam.
    
    Attacks:
      There ability to cloak gets annoying. As for attacks, they 
      will normally use a boomerang-like device called a "chakram." At 
      close range they will sometimes use a whip. 


===============
                
   
- Name: Rundas
    Locations:
      Bryyo / Temple of Bryyo
    Strategy:
      Boss:
      Rundas has Ice Armor on. It can be ripped off with the grapple 
      lasso, but you have to stun him first. To do this, hammer away 
      at him with missiles and rapid shots. Eventually he will come to 
      a stop and look dazed. Lock on and rip his armor off as if it 
      was a locked door. Now he is vulnerable to fire. Hit him as many 
      times as possible before he creates new armor and you have to 
      stun him again. 

      Rundas isn't defenseless, however. As we've seen in the past, he 
      is quite powerful. 

      His favorite attack is creating an ice belt in the sky and using 
      it to fly. From this position he will hail missiles down on you. 
      He moves to fast to keep a lock, so just dodge the missiles and 
      wait for him to land.

      When on land, he likes to shoot Beams of freezing air, usually 
      in sets of 3. If you don't dodge them all, you will become 
      frozen. Rapidly tap B to unfreeze. 

      His final attack is he will launch giant balls of ice at you. If 
      you are low on health or ammo, you can destroy the balls in mid-
      air and collect the health inside. Otherwise it's best to hid 
      from this attack.

      His final move isn't really an attack, but he will create large 
      ice pillars on the field. Not much you can do about this one. 

      After you get his health down a ways, he will enter Hypermode. 
      In this mode, his attacks are a lot more powerful and he moves 
      much faster.


===============
                
   
- Name: Scritter
    Locations:
      Pirate Homeworld / Courtyard Passage
    Strategy:
      Not a threat. 


===============
           
     
- Name: Scorchbug
    Locations:
      Bryyo / Temple Reservoir 
    Strategy:
      Not a threat


===============
            
    
- Name: Shelbug
    Locations:
      Bryyo / South Jungle Hall
      Bryyo / Temple Hall
      Bryyo / Grand Court Path
      Bryyo / Many placed in Thorn Jungle after Seed. 
    Strategy:
      One or two shots normally take them down.

    Attacks:
      Will launch shotgun-like spin barrage from its back. doesn't do
      a lot of damage, but it is hard to dodge. 


===============
            
   
- Name: Shield Pirate Militia
    Locations:
      Norion / Cargo Dock A 
    Strategy:
      Either use the Grapple Lasso to rip off the shield or use 
      Hypermode to eat through it. After, they aren't very threatening 
      at all. A charged shot or two and they'll go down. 
    
    Attacks:
      Fires a very inaccurate rifle. 


===============
            
   
- Name: Shield Pirate Trooper
    Locations:
      Norion / Conduit A
      Bryyo / Gel Refinery Site
      SkyTown / Concourse 
    Strategy:
      Either use the Grapple Lasso to rip off the shield or use 
      Hypermode to eat through it. After, they aren't very threatening 
      at all. A missile to break off the armor, then charged shot or 
      two and they'll go down. 
    
    Attacks:
      Fires a very inaccurate rifle. 



===============
          
      
- Name: Sky Puffer
    Locations:
      SkyTown / Security Station
      SkyTown / Maintenance Shaft TR
      SkyTown / Maintenance Shaft AU
    Strategy:
      You'll want to take them out from a distance to avoid the splash 
      damage. 

    Attacks:
      Explodes on contact. 


===============
            
    
- Name: Snatcher
    Locations:
      Bryyo / Hillside Vista
      Bryyo / Main Lift
    Strategy:
      Not a threat. They will pick you up and carry you (when in
      morphball form)


===============
            
   
- Name: Space Pirate Assault Skiff
    Locations:
      SkyTown / Spire Dock
    Strategy:
      Doesn't attack you, they attack the Spire. Just aim for the vent 
      on its nose above the turret. Charged shots and missiles aren't 
      fast enough for this quick moving craft, so just use rapid 
      bursts. 

    Attacks:
      A very powerful tri-cannon mounted on the front. Good thing it 
      doesn't attack you with it. 


===============
              
   
- Name: Space Pirate ATC
    Locations:
      Norion / Cargo Dock A
      Bryyo / Temple of Bryyo
      Bryyo / Ancient Courtyard 
      SkyTown / Concourse Ventilation
      SkyTown / Gearworks 
      SkyTown / Zipline Station Delta
      SkyTown / Spire Dock
    Strategy:
      Just aim for the vent on its nose above the turret. Charged 
      shots and missiles aren't *normally* fast enough for this craft, 
      so just use rapid bursts. 

    Attacks:
      Mostly just used to air drop pirates to attack you. When they do 
      assault you, they have a small cannon mounted on the front. It 
      looks menacing, but it really isn't. 


===============
           
     
- Name: Steambot
    Locations:
      SkyTown / Ballista Storage
      SkyTown / Steambot Barracks 
      SkyTown / Skybridge Hera
    Strategy:
      Not that much of a threat, especially since they melt real easy 
      with the Plasma beam. Their aim is shoddy to, so fast movements 
      work well against them. 

    Attacks:
      Carries a sort of energy gun you'd expect to find in an old 
      Sci-Fi film. Not very accurate, and not very powerful. 


===============
           
     
- Name: Steamlord
    Locations:
      SkyTown / Ballista Storage
      SkyTown / Steambot Barracks 
      SkyTown / Skybridge Hera
    Strategy:
      X-ray visor works well, but overall he's not really a threat. 
      Hit him with charged shots when you can. Watch your radar to see
      when he appears (an orange dot will come out of nowhere) 
    
    Attacks:
      They will rarely attack you, and mostly focus on repairing
      steambots. When they do attack, they will do it with a short 
      burst of electricity. Not very powerful. 


===============
           
   
- Name: Steamspider
    Locations:
      SkyTown / Escape Pod Bay
      SkyTown / Xenoresearch B
    Strategy:
      Not a threat. 
    

===============
            
    
- Name: Swarmbot
    Locations:
      SkyTown / Gearworks 
    Strategy:
      Wait till they start to form a circle, then hit 'em with a
      charged shot. 
 
    Attacks:
      They will gather into a circle and start spinning to build up
      energy, then will fire it at you. 


===============

- Name: Tangle Weed
    Locations: 
      Phaaze / Drop Shaft
    Strategy:
      You cant kill it. You just have to avoid it. 

    Attacks:
      Wont attack you, but it will cause damage if you touch it. 


===============
         
        
- Name: Tinbot
    Locations:
      SkyTown / Arrival Station
      SkyTown / Junction 
      SkyTown /  Skybridge Athene
    Strategy:
      Not that much of a threat, especially since they melt real easy 
      with the Plasma beam. Their aim is shoddy to, so fast movements 
      work well against them. Can also be destroyed with the Boost 
      Ball. 

    Attacks:
      Carries a sort of energy gun you'd expect to find in an old 
      Sci-Fi film. Not very accurate, and not very powerful. 


===============
             

- Name: Transportation Drone
    Locations:
      SkyTown / Main Docking Bay
    Strategy:
      Not a threat


===============
             
   
- Name: Vrtragian Shriekbat
    Locations:
      Pirate Homeworld / Scrapvault
    Strategy:
      Try to pick them off while they are on the wall, but overall 
      just wait for them to assault you and take a couple steps back. 


===============
          
      
- Name: Warp Hound
    Locations:
      Bryyo / Hidden Court
      Bryyo / Gel Processing Site
      Bryyo / Temple of Bryyo
    Strategy:
      X-ray visor works well, as you can track them in transit. But 
      before that the best way to kill them is with Hypermode. Ice 
      missiles also work well. 
 
    Attacks:
      Will shoot flames at you mostly, but can try to ram you. Watch 
      out for its teleport ability. 





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
5)- Logbook
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



The logbook is an important part of the game. Here you can look up old 
scans and read them for information, like if you forgot how to defeat 
an enemy or want some background info on something. Not all scans are 
recorded into the logbook though. 

Note that obtaining all the scans isn't nessasary for the 100% ending, 
it is needed for bragging rights :)

While each section has its individual notes, here is the basic layout:

- Name: (name of the scan)
    Location:
      (Normally World then Room below)

    Description: 
      (the text seen in the game when you look up the scan)

The scan are listed in order by your logbook. 




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  5.1)- Creatures 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Creature data is probably the most useful data in the game. It tells 
you about an enemy, and more specifically its weak points. Creature 
data isn't always an enemy though, it just refers to just about 
anything organic or organic like. 

Note that if a scan does not have a "first scan" or "best scan" that 
means the location listed is almost the only place and likely the best 
place. 


======================================================================
Galactic Federation            
======================================================================


- Name: Aurora Unit 217
    Location: 
      World: SkyTown 
      Room: Aurora Chamber *LIMITED*

    Description: 
      Aurora Unit 217 was originally built to support GF Naval Base 
      Demeter, but was assigned to SkyTown base shortly after the 
      Treaty of Elysia was signed 14 years ago. 217 has served 
      admirably in its role as SkyTown administrator. Vast amounts of 
      tactical intel have been delivered from SkyTown under AU 217, 
      along with valuable stellar and interstellar research data. It 
      has interfaced well with the Elysian mechaniods, and enjoys a 
      productive working arrangement with them.

    How to scan:
       This scan must be taken AFTER you weld the circuits under the 
       AU, but BEFORE you drop the bomb on the Leviathan. 


===============


- Name: Demolition Trooper
    Location: 
      World: Pirate Homeworld 
      Room: Skyway Access *LIMITED*

    Description: 
      Demolition Troopers are not especially combat savvy and often 
      rely on others to cover them in battle. They are outfitted with 
      explosive weaponry for special mission. When the only way to the 
      objective is straight through everything, the troopers in this 
      unit are called upon to make it happen. While capable of 
      destroying the strongest of barriers, these troopers are not as 
      capable in combat as traditional marines.

    How to scan:
      Scan them BEFORE you start your march through the Transit 
      Stations for the first time. After that, you have one more 
      chance in the final station and they are gone. 


===============
                

- Name: Federation Marine
    Location:
    First Scan:
      World: GFS Olympus
      Room: Docking Bay 5
    Best Scan:
      World: Pirate Homeworld 
      Room: any docking bay after the assault

    Description: 
      Federation Marines wear advanced suits of powered armor, 
      allowing them to use potent weapons and resist heavy damage in 
      battle. Few can match them in combat.
               
    How to scan:
      Best time is really after you take out the Pirates Homeworld, as 
      they are stationed at all the docking bays. 


===============


- Name: Federation PED Marine
    Location:
      World: Norion
      Room: Cargo Dock A *LIMITED*

    Description: 
      The Federation has created a system that utilizes Phazon to 
      increase the power of the armor worn by GF Marines. While 
      active, the Phazon unit enhances the attack and defense systems 
      of the armorsuit.

    How to scan:
      After you get the first generator back online, these guys will 
      be all over Norion. The best time is between Cargo Dock A and 
      Docking Hub. You meet at least two of them. 


===============
               

- Name: Female Fleet Trooper
    Location:
      World: GFS Olympus
      Room: Docking Bay Access *LIMITED* 

    Description: 
      Fleet Troopers are the backbone of the navy, often ignored in 
      favor of the gallant Federation Marines. Their work isn't always 
      dangerous, and is rarely glamorous. Most are specialists, and 
      possess a great deal of knowledge.

    How to scan:
      You must scan her on the Olympus at the start of the game.


===============


- Name: Fleet Admiral Dane
    Location:
      World: GFS Olympus 
      Room: Flag Bridge *LIMITED*
    
     Description: 
	Fleet Admiral Castor Dane is known for his utmost dedication to  
      protecting the Federation from its enemies. He is stern and  
      aggressive, and has a strong dislike for the Space Pirates. 
      Rumor has it they orphaned him at an early age, an act he still 
      seeks to avenge.

    How to scan:
      Again, you must scan him on your first time in the Olympus after 
      he talks to you in the AU chamber. 

           
===============
 

- Name: Fleet Mechanic
    Location:
    First scan:
      World: GFS Olympus
      Room: Docking Bay 5 
    Best Scan:
      World: Norion
      Room: Anywhere near the main bay

    Description: 
	Fleet Mechanics are responsible for maintaining and repairing 
      all Federation equipment. Because of the vast amount of devices 
      and vehicles the Federation utilizes, skilled mechanics are 
      highly sought after and often overpaid.

    How to scan:
      After the attack on Norion, these guys can be found repairing 
      stuff all across Norion. 


===============


- Name: Halberd-Class Turret
    Location:
      World: GFS Olympus
      Room: Docking Bay 5 *LIMITED*
    
     Description: 
	The GMX-04 Halberd-class turret replaces the dated "Growler" 
      turret. It is an effective point-defense system for most 
      security zones. It is lightly armored, and nimble targets can 
      evade its tracking system.

    How to scan:
      Again, you have to get this in the Olympus before you leave. 


===============


- Name: Hunter Gandrayda
    Location:
      World: Norion
      Room: Hub Access *LIMITED*
    
    Description: 
	Gandrayda possesses the metamorphic ability to assume the form 
      and abilities of other creatures. This talent has led many to 
      seek her out for stealth and reconnaissance missions, despite 
      her powerful combat capabilities. Details on the subject's 
      origins and age are unknown, but her unique traits have made her 
      a sought-after Hunter for missions.

    How to scan:
      In that elevator after the final generator. 


===============


- Name: Hunter Ghor
    Location:
      World: GFS Olympus
      Room: Security Station *LIMITED*
    
    Description: 
	Ghor is a cybernetic Bounty Hunter, capable of merging his body 
      into larger mechanisms. The most common of these is his 
      armorsuit, which doubles as a gunship and provides him with a 
      formidable combat arsenal. The merges are often accompanied by a 
      shift in personality, replacing his normally calm demeanor with 
      an aggressive attitude. He demonstrates a high proficiency with 
      all things mechanical and is often called upon for missions 
      requiring computer infiltration or manipulation.

    How to scan:
      Your final chance is in that elevator after the final generator. 


===============


- Name: Hunter Rundas
    Location:
      World: Norion
      Room: Hub Access *LIMITED*
 
    Description: 
	Rundas is capable of generating and manipulating ice. This trait 
      is common among inhabitants of the moon Phrygis, but Rundas is 
      one of the few who have used this ability for bounty hunting. 
      Subject is known for getting results, but considers himself 
      without peer. His arrogant demeanor has led him to mainly seek 
      solo missions, and rarely works with others.

    How to scan:
      In that elevator after the final generator. 


===============


- Name: Male Fleet Trooper
    Location:
      World: GFS Olympus
      Room: Docking Bay Access *LIMITED* 

    Description:
	Fleet Troopers are the backbone of the navy, often ignored in 
      favor of the gallant Federation Marines. Their work isn't always 
      dangerous, and is rarely glamorous. Most are specialists, and 
      possess a great deal of knowledge.

    How to scan:
      Only on the Olympus


===============


- Name: Training Drone
    Location:
      World: GFS Olympus
      Room: Docking Bay 5 *LIMITED*
    
    Description: 
	The Training Drone is used in all branches of the GF military. 
      They are designed to improve hand-eye coordination and accuracy. 
      One popular training exercise is to score as many consecutive 
      hits on a drone as possible. Gambling on shooting contests 
      involving Training Drones is frowned upon, but fairly popular 
      throughout the GF armed forces.

    How to scan:
      Only on the Olympus




======================================================================
Bryyo               
======================================================================


===============


- Name: Alpha Hopper
    Location:
      World: Bryyo
      Room: Gateway Hall *LIMITED* 
    
    Description: 
	Alpha Hoppers are characterized by their unique color and 
      durable hide. They are highly territorial and will attack any 
      creature who wanders too close to their nests. When hunting in 
      packs, they will often keep their distance while others move in 
      to attack at close range. Like all Hoppers, their legs end in 
      sharp talons and can be used to shred through any prey that gets 
      close enough.

    How to scan:
      A minor boss fight. This is your only chance. 


===============


- Name: Atomic
    Location:
    First scan:
      World: Bryyo
      Room: G.F.S. Theseus
    Best Scan:
      World: Bryyo
      Room: North Jungle Hall 

    Description: 
	Atomics are creatures comprised entirely of energy. A strong 
      energy blast is adequate to destabilize the Atomic and cause it 
      to explode. They are sustained by their core, which generates a 
      constant supply of electricity. When an abundance of energy has 
      been produced, the Atomic will discharge a section of its body 
      in the form of an explosive projectile. When near sources of 
      energy of an opposite polarization, the Atomic will respond 
      aggressively.

    How to scan:
      After destroying the Seed, they can be found in North Jungle 
      Hall


===============


- Name: Bryyonian Shriekbat
    Location:
    First scan:
      World: Bryyo
      Room: Crash Site
    Best Scan:
      World: Bryyo
      Room: Imperial Hall or anywhere in Thorn Jungle after the Seed
    
    Description: 
	One of the many types of Shriekbats found across the solar 
      system, the Bryyonian Shriekbat behaves similar to all of its 
      cousins. Shriekbats will nest in small groups and make their 
      home in a sheltered environment. Dwelling on the top of caverns 
      and ruins, the Shriekbat will hunt nearby insects and small 
      creatures for food. Once a nesting area has been found, it will 
      be fiercely protected from any intruder. The territorial 
      Shriekbat will dive-bomb any creature that wanders too close, no 
      matter what the size.

    How to scan:
      After you destroy the Seed, Imperial Hall will be full of 
      shelbugs. Work your way though to the Gel Processing site or 
      something, then come back to the Hall. They should be there 
      waiting for you. 


==============


- Name: Fargul Hatcher
    Location:
      World: Bryyo
      Room: Hall of the Golems
   
    Description: 
	Within a Fargul Hatcher's maw is an organ cluster that is 
      vulnerable to attack, but only when exposed. Fargul Hatchers are 
      capable of giving birth to dozens of young in a matter of 
      moments. These offspring will immediately swarm in on any nearby 
      attacker. Their skin is incredibly resilient and will deflect 
      most weapon fire.


===============


- Name: Fargul Wasp
    Location:
      World: Bryyo
      Room: Hall of the Golems
    
    Description: 
	Fargul Wasps are highly protective of their parent Hatcher. Even 
      moments after birth, they will swarm together and attack any 
      nearby organism. They are often used as a defense mechanism by 
      the Fargul Hatcher, and as a result, few live to adulthood.


===============


- Name: Geemer
    Location:
      World: Bryyo
      Room: Reliquary III
    
    Description: 
	The spiked shell of a Geemer is rather durable and can only be 
      destroyed by an explosive blast. While menacing in appearance, 
      they are nonaggressive scavengers that feed on the waste of 
      other creatures. This food source has led to them being 
      spreaders of many types of diseases.


===============


- Name: Gelbug
    Location:
      World: Bryyo
      Room: Temple Access
    
    Description: 
	Gelbugs are roaming insects encased in organic Phazite. These 
      cavern-dwelling bugs have come to rely on Fuel Gel as a source 
      of sustenance. Over time their shells have become saturated and 
      crystallized with Fuel Gel. As a result, their bodies have 
      become highly unstable. Weapon fire will disrupt the gel and 
      cause the creature to detonate.


===============


- Name: Gel Puffer
    Location:
      World: Bryyo
      Room: Falls of Fire
    
    Description: 
	The exposure to Fuel Gel has left the shell of the Gel Puffer 
      highly susceptible to weapon fire. Gel Puffers have come to rely 
      on the toxic vapors given off by Fuel Gel for sustenance. They 
      process these gasses and then expel the excess to stay afloat. 
      The brittle shell of the Puffer, while durable in appearance, is 
      rather thin and easily damaged.


===============


- Name: Gel Ray
    Location:
      World: Bryyo
      Room: Temple Reservoir
    
    Description: 
	Gel Rays are nonaggressive bioforms native to Bryyo. They are 
      one of the few creatures who make their home within the caustic 
      pools of Fuel Gel. The unique exterior and shape of the Gel Ray 
      allow it to withstand and glide through rivers of gel. Their 
      main source of sustenance is small organisms that exist within 
      Fuel Gel, but they are known to occasionally leap out to feed on 
      insects that fly near the gel's surface.

    How to scan:
      Rather hard things to scan. Best bet is to stay on shore and 
      just wait for them to jump. 


===============


- Name: Gragnol
    Location:
      World: Bryyo
      Room: Hillside Vista
    
    Description: 
	Gragnols are vulnerable to most weapons, as they have not 
      developed the durable exoskeleton found on adults members of the 
      species. They often travel and attack in groups. If they sense a 
      nearby threat to their hives, they will not hesitate to advance. 
      Their offensive capabilities are underdeveloped, leaving the 
      ability to fire pulses of Phazon energy their only form of 
      attack.


===============


- Name: Gragnol Adult
    Location: 
      World: Bryyo 
      Room: Crash Site 
    Best Scan:
      World: Bryyo
      Room: Gateway Access 
    
    Description: 
	The large tail that characterizes Gragnol Adults is also their 
      weakness: if pulled with enough force, it will tear them apart. 
      An explosive blast will temporarily incapacitate them, making 
      them easier to target. They possess the ability to generate an 
      energy shield around their bodies, preventing Beam shots from 
      damaging them. They are cunning predators, flying through their 
      turf in search of unwary prey. They use bursts of Phazon energy 
      to overwhelm their targets, and then swoop down to finish them. 
      Maturity has provided them with a very durable exoskeleton.


===============


- Name: Hopper
    Location:
    First scan:
      World: Bryyo
      Room: Gateway Access
    Best Scan:
      World: Bryyo
      Room: Anywhere in Thorn Jungle after Seed
    
    Description: 
	These aggressive insectoids use small hops to get within 
      striking distance and then pounce, using their talons to tear 
      away at their prey. From a distance they will fire bursts of 
      venom at their target. Despite their aggressive nature, they are 
      somewhat fragile and can be easily dispatched. Because of this 
      they will commonly hunt in packs.


===============


- Name: Korba
    Location:
      World: Bryyo
      Room: Hillside Vista
    
    Description: 
	The Korba is a vicious, resilient bioform. It prefers to lurk 
      above its hunting grounds, waiting for prey. The Korba relies on 
      the smaller Snatchers to levitate victims to a point where the 
      Korba can devour them. What the Korba cannot digest, it expels 
      to feed the Snatchers. This symbiotic relationship works well 
      for both Korba and Snatchers.


===============


- Name: Mogenar
    Location:
      World: Bryyo
      Room: Bryyo Leviathan Core *LIMITED*
    
    Description: 
	Corrupted War Golem reanimated and energized with Phazon. Relies 
      on socketed energy orbs as a source of power. The orbs 
      themselves have a fragile exterior but contain pure Phazon 
      energy within. This energy must be completely overloaded before 
      it will be destroyed. Eliminating all power sources is the only 
      way to bring Mogenar offline.


===============


- Name: Nightbarb
    Location:
      World: Bryyo
      Room: Gateway
    
    Description: 
	Nightbarbs are predators, traveling in packs to search for prey. 
      They have the ability to generate a protective field of energy 
      around their bodies. The ability is unstable, however. If the 
      field makes contact with another life force, it will overload. 
      This also consumes the life force of the Nightbarb, much like a 
      bee's sting ends its life.


===============


 Name: Reptilicus
    Location:
      World: Bryyo
      Room: Gateway
    
    Description: 
	Scans indicate a mutation that allows the Reptilicus to teleport 
      over short distances. Commonly used as a combat tactic to corner 
      and trap their prey. The Reptilicus appear to suffer from Phazon 
      corruption, and all higher thought processes have been replaced 
      by savage bloodlust. This corruption has also increased their 
      resistance to heat-based attacks and Fuel Gel.


================


- Name: Reptilicus Hunter
    Location:
      World: Bryyo
      Room: Grand Court *LIMITED*
    
    Description: 
	Phazon corruption has granted Reptilicus Hunters the ability of 
      cloaking themselves. They use this to their advantage and will 
      hide or move positions while cloaked to gain the upper hand in 
      combat. Reptilicus Hunters are fairly organized despite their 
      primitive nature. Usually attacking in small groups, they 
      patiently wait for their prey to become isolated in a locked 
      area before attacking. Their weaponry consists of an energy whip 
      for close-range assaults and a throwing chakram for long-range 
      attacks. They have adapted to the harsh climates of Bryyo, and 
      are quite resistant to Fuel Gel and heat-based attacks.

    How to scan:
      As far as I'm aware, your only chance to get these is when they 
      ambush you in the Grand Court. 


===============


- Name: Scorchbug
    Location:
      World: Bryyo
      Room: Temple Reservoir
    
    Description: 
	Scorchbugs are exclusively found on Fuel Gel-producing planets 
      such as Bryyo. The tiny insects subsist entirely on the volatile 
      gel. Like many creatures with this diet, they have taken on the 
      ignitable characteristics of their food source. When shot with 
      any type of weaponry, they burst into a small explosion, leaving 
      behind only a scorch mark. It is from this trait that they have 
      earned their name.


===============


- Name: Shelbug
    Location:
      World: Bryyo
      Room: Temple Hall
    Best Scan:
      World: Bryyo
      Room: South Jungle Hall 
    
    Description: 
	Shelbugs are slow-moving, roaming insects whose soft bodies are 
      easily damaged. Until they reach maturity they will not develop 
      their Phazite shell. Unable to retract into a shell to avoid 
      damage, they must aggressively attack any potential threat. They 
      will extend sharp spines to fend off attackers or propel these 
      spines at enemies.


===============


- Name: Snatcher
    Location:
      World: Bryyo
      Room: Hillside Vista
   
    Description: 
	Snatchers are cunning, albeit weak, bioforms. Unable to kill 
       most prey on their own, they rely on the stronger Korba to do 
       the work for them. Snatchers will swarm onto a target until it 
       is overwhelmed. Once they have their prey, they use their power 
       to levitate, lifting the victim to a point where the Korba can 
       devour them. What the Korba cannot digest, it expels to feed 
       the Snatchers. This symbiotic relationship works well for both 
       Snatchers and the Korba.


===============


- Name: Warp Hound
    Location:
    First scan:
      World: Bryyo
      Room: Gel Processing Site
    Best scan:
      World: Bryyo
      Room: Temple of Bryyo
    
    Description: 
	Warp Hounds are susceptible to low-temperature attacks, due to 
      the nature of their thermal-energy-driven biosystem. They are 
      often used by Reptilicus as guards and hunt beasts. They consume 
      Fuel Gel to survive, and can expel blasts of converted thermal 
      energy to attack and defend. The creatures can teleport over 
      short distances, disrupting many forms of electronic targeting 
      in the process.


======================================================================
SkyTown               
======================================================================


===============


- Name: Aerial Repair Drone
    Location:
      World: SkyTown
      Room: Main Docking Bay
    
    Description: 
	An evolved version of the ground units, these drones were 
      designed to perform basic maintenance and repair tasks. Their 
      small size and flight capabilities allow them access to the 
      hardest-to-reach areas of SkyTown. Repair drones are 
      manufactured and activated every 200 years, with the previous 
      unites being recycled for construction materials.


==============


- Name: Databot
    Location:
      World: SkyTown
      Room: Anywhere there is Lore
    
    Description: 
	Databots were designed by the Elysians as a means to record and 
      pass on historical data. They patrol along their set area until 
      disrupted, and then project a holographic datafile. However, 
      only those equipped with Chozo-based visor technology can access 
      this information.


===============


- Name: Defense Drone
    Location:
      World: SkyTown
      Room: Ballista Storage *LIMITED*
    
    Description: 
	The Defense Drone is used to secure key areas within SkyTown. 
      The externally mounted antennas are tied into the unit's optic 
      array. By destroying all of the antennas, the optic array will 
      overload and be vulnerable for a short period. The machine's 
      Control Unit is also vulnerable, but must be exposed to be 
      targeted. Its armor is immune to small-arms fire.


===============


- Name: "Dragoon" Battle Drone
    Location:
      World: SkyTown
      Room: Skybridge Hera
    
    Description: 
	The "Dragoon" Battle Drone is a resilient foe, but the thruster 
      controls of the unit are vulnerable and can be easily ripped 
      off. Originally designed to keep local aerial bioforms away from 
      delicate instruments, the "Dragoon" is now used in a combat 
      role. It carries twin Rocket Pods for offense. Durable armor and 
      a Missile-jamming system help keep the unit safe.


===============


- Name: Elysian Shriekbat
    Location:
      World: SkyTown
      Room: Main Docking Access
    
    Description: 
	Like all Shriekbats, the Elysian Shriekbat will dive-bomb any 
      creature that wanders too close and detonate on contact. 
      However, these are not actual creatures, but machines made to 
      mimic their real-life counterparts. Designed centuries ago, 
      their original purpose is unknown. They now roam the hovering 
      facilities over Elysia, often in small flocks.

    How to scan:
      They don't appear your first time through, but if you ever pass 
      through this room after getting the Boost Ball they are here. 


===============


- Name: Helios
    Location:
      World: Elysia
      Room: Elysia Leviathan Core *LIMITED*
    
    Description: 
	Helios's exterior armor is well shielded, but still vulnerable 
      to Beam weaponry. Inflicting enough damage will cause him to      
      overheat and expose his Phazon-enhanced core. This core can be      
      overloaded with Phazon-based energy. Destruction of the core 
      unit should prove fatal, but is difficult to achieve. 
      Target is the prime bot of a large group of Swarmbots, all 
      of which are energized by Phazon. Helios will use the 
      Swarmbots for both offensive and defensive measures. 
      Assuming different formations will allow for various forms 
      of attack.


===============


- Name: Repair Drone
    Location:
      World: SkyTown
      Room: Aurora Lift
    
    Description: 
	The original version of the Elysian Repair Drone. Because of 
      their limited movement systems, these units quickly proved to be 
      insufficient in performing the necessary maintenance duties. 
      Used as a base design, the aerial model was created to address 
      all flaws with the original version. Made obsolete by the aerial 
      model, all production and manufacturing was halted over 150 
      years ago. Only a handful of these unites remain active.


===============


- Name: Sky Puffer
    Location:
      World: SkyTown
      Room: Maintenance Shaft AU
    
    Description: 
	The external shell of a Sky Puffer is incredibly fragile, 
      susceptible to most small-arms fire. Only a few shots from basic 
      weapons can damage it. Sky Puffers are native to the planet 
      Elysia. They feed on the various noxious gasses in the 
      atmosphere. They are especially fond of Phazon gas.


==============


- Name: Steambot
    Location:
      World: SkyTown
      Room: Steambot Barracks *LIMITED*
    
    Description: 
	The Steambot's lightly armored exterior can be damaged by any 
      weapon. High-temperature weapons are particularly effective, and 
      can render them inert and beyond repair. Unlike their 
      lightweight cousins, they are made of durable metals and cannot 
      be tossed around. Steambots serve as combat units for 
      Steamlords. They are armed with kinetic beam pistols, Missile 
      racks, and can use their tool-arms in close combat. Damaged 
      units can be restored by Steamlords.

    How to scan:
      These are actually a limited scan. Make sure you get them either 
      in the Barracks or in Ballista Storage when you go back for the 
      energy cell. 


===============


- Name: Steamlord
    Location:
      World: SkyTown
      Room: Steambot Barracks *LIMITED*
    
    Description: 
	Steamlords command the worker drones of SkyTown. They also 
      repair them when they malfunction or break down. Lightly 
      armored, they rely on their cloaking field to evade their 
      enemies. They can generate localized EMP fields to hinder enemy 
      visor systems.

    How to scan:
      These are actually a limited scan. Make sure you get them either 
      in the Barracks or in Ballista Storage when you go back for the 
      energy cell. 


===============


- Name: Steamspider
    Location:
      World: SkyTown
      Room: Escape Pod Bay
    
    Description: 
	Steamspiders were created by the Steamlords as basic light 
      laborers. They have since went rogue, and now run wild in 
      SkyTown. Though of minimal threat alone, a swarm of them can be 
      a nuisance.


===============


- Name: Swarmbot
    Location:
      World: SkyTown
      Room: Gearworks
    
    Description: 
	Swarmbots tend to travel in groups. They can evade many inbound 
      attacks, and can perform aerial maneuvers that make them nearly 
      impossible to damage. They can generate pulses of energy to 
      damage or disrupt enemy targets. As a desperate measure, they 
      will perform suicide runs on an enemy.


===============


- Name: Tinbot
    Location:
    First scan:
      World: SkyTown
      Room: Arrival Station
    Best Scan:
      World: SkyTown 
      Room: Skybridge Athene 

    Description: 
	Tinbots are made from a lightweight metal an can easily be 
      knocked around from explosions or high-speed impacts. This metal 
      is also quite vulnerable to heat and can be melted by high-
      temperature weapons. Converted for security duty, the Tinbots 
      now patrol SkyTown tirelessly. They are armed with kinetic-beam 
      pistols and can use their tool-arms in close combat.


===============


- Name: Transportation Drone
    Location:
      World: SkyTown
      Room: Main Docking Bay
    
    Description: 
	Class D Transportation Drones are used for the distribution of 
      supplies and materials across all of SkyTown. Upon activation 
      each unit is assigned a set position along a transit route that 
      it will use exclusively. The constant upkeep of the facility 
      requires that they continuously deliver their shipments to their 
      destinations at a steady pace.



======================================================================
Space Pirate              
======================================================================


Most all the Pirate scans are limited, if not one time only, so scan 
them when you first encounter them. Pirates wont normally appear until 
after you completed the first area on a planet, and will disappear 
after you destroy the Seed. 


===============


- Name: Advanced Aerotrooper
    Location:
      World: SkyTown
      Room: Chozo Observatory *LIMITED*
    
    Description: 
	When the going gets tough, the tough puts on armor. Advanced 
      Aerotroopers wear an extra layer of ablative armor that is 
      susceptible to explosive blasts. Like regular Aerotroopers, they 
      wield two Remote Attack Pods in combat. These are outfitted with 
      a Particle Cannon and a Gel Bomb Rack. Gel Bombs stick to their 
      targets until detonation. High-velocity movement can remove Gel 
      Bombs.


===============


- Name: Advanced Pirate Trooper
    Location:
      World: Bryyo
      Room: Ancient Courtyard *LIMITED*
    
    Description: 
	Advanced Pirate Troopers wear an additional layer of ablative 
      armor. Explosive attacks are recommended to break the armor 
      away. Basic armament includes an assault rifle and energy 
      scythe, both powered by Phazon. EMP grenades are often employed 
      against power-armored foes. A new Dash Jet system provides 
      increased mobility.


===============


- Name: Advanced Shield Trooper
    Location:
      World: Bryyo
      Room: Temple of Bryyo *LIMITED*
    
    Description: 
	Advanced Shield Troopers wear an extra layer of ablative armor; 
      it is susceptible to explosive attacks. In addition to their 
      armor, they wield a portable battle shield. While the shield 
      provides excellent protection against incoming fire, it can also 
      be easily ripped off. Phazon-based attacks are capable of 
      destroying the shield.


===============


- Name: Aeromine
    Location:
      World: GFS Olympus
      Room: Repair Bay Shaft *LIMITED*
    
    Description: 
	Aeromines suffer from a design flaw--their shield-and beam-
      weapon units use the same power source, allowing only one to 
      function at a time. This exposes the unit to damage when it 
      fires at enemies. Aeromines were originally designed to take the 
      role of sentry for Space Pirates, but have since been put to use 
      in combat as well. Because of the initial design flaw, these 
      units do not pose much of a threat. After the executions of the 
      first design team, the new pirate designers swore to correct 
      this flaw with great haste.


===============


- Name: Aerotrooper
    Location:
      World: Norion
      Room: Cargo Dock A *LIMITED*
    
    Description: 
	Aerotroopers are dangerous foes, but their lack of armor leaves 
      them vulnerable to explosive blasts. A weakness also lies in the 
      jet pack: igniting it will allow the pack to be separated from 
      the pilot. They use twin Remote Attack Pods to engage targets. 
      The Attack Pods are capable of using a Particle Cannon or a 
      Helix Missile Pod. They can tap their Phazon power unit to warp 
      from point to point.


===============


- Name: Armored Aerotrooper
    Location:
      World: Bryyo
      Room: Temple of Bryyo *LIMITED*
    
    Description: 
	Armored Aerotroopers are deployed in harsh combat zones. Their 
      armor is resilient, but susceptible to explosive blasts. In 
      battle they use twin Remote Attack Pods to engage targets. They 
      are equipped with a Particle Cannon and a Helix Missile Pod. 
     They can tap their Phazon power unit to warp from point to point. 
     A weakness lies in the jet pack: ignite and separate it from the 
      pilot to neutralize the target.


===============


- Name: Armored Pirate Militia
    Location:
      World: GFS Olympus
      Room: Xenoresearch Lab *LIMITED*
    
    Description: 
	Members of the Armored Pirate Militia have been granted 
      lightweight armorsuits for combat use. While this provides some 
      additional resistance to Beam weapons, they are still vulnerable 
      to explosive attacks. Members of the Armored Pirate Militia are 
      mostly inept soldiers who have yet to die in combat.


===============


- Name: Armored Pirate Trooper
    Location:
      World: Bryyo
      Room: Temple of Bryyo *LIMITED*
    
    Description: 
	Armored Pirate Troopers are equipped with a standard armorsuit. 
      It provides adequate protection against Beam attacks but is 
      vulnerable to explosive blasts. They are outfitted with all the 
      basic pirate armaments. This includes an assault rifle and 
      energy scythe, both powered by Phazon. EMP grenades are often 
      employed against power-armored foes. A new Dash Jet system 
      provides increased mobility.


===============


- Name: Armored Shield Trooper
    Location:
      World: SkyTown
      Room: Spire Dock *LIMITED*
    
    Description: 
	Armored Shield Troopers are equipped with a standard armorsuit. 
      It is resilient, but still vulnerable to explosive attacks. In 
      addition to their armor, they wield a portable battle shield. 
      Removing the shield leaves them open to all attacks. The shield 
      is also vulnerable to Phazon-based attacks.


===============


- Name: Assault Aerotrooper
    Location:
      World: Pirate Homeworld
      Room: Craneyard *LIMITED*
    
    Description: 
	Only the best can join the ranks of the Assault Aerotroopers. 
      Heavily armored, they are resistant to most weapon systems. 
      Their unique armor is able to deflect all Missile attacks, but 
      can still be damaged by Beam weapons. Like regular Aerotroopers, 
      they wield two Remote Attack Pods in combat. One is equipped 
      with a Particle Cannon, the other with a Gel Bomb Rack. Gel 
      Bombs stick to their targets until detonation. High-velocity 
      movement can remove Gel Bombs.


===============


- Name: Assault Pirate Trooper
    Location:
      World: Bryyo
      Room: Ancient Courtyard
    
    Description: 
	The Assault Pirate Troopers are some of the best the pirate 
      military has to offer. They are heavily armored and are 
      resistant to most attacks. Their unique armor will deflect all 
      Missile fire, but is still damaged by Beam attacks. Basic 
      armaments includes an assault rifle and energy scythe, both 
      powered bye Phazon. EMP grenades are often employed against 
      power-armored foes. A new Dash Jet system provides increased 
      mobility.


===============


- Name: Assault Shield Trooper
    Location:
      World: Pirate Homeworld
      Room: Metroid Processing *LIMITED*

    Description: 
	Assault Shield Troopers are heavily armored and resistant to 
      most weapon systems. Their unique armor will deflect Missile 
      attacks, but not Beam fire. In addition to their armor, they 
      wield a portable battle shield. Their battle shield provides 
      protection against all standard weapon fire, but can be easily 
      torn off. Phazon-based weapons are capable of destroying the 
      shield.


===============


- Name: Aurora Unit 313
    Location:
      World: Phaaze
      Room: Sanctum *LIMITED*
    
    Description: 
	Aurora 313 has somehow been fused with bioessence of Dark Samus. 
      While combat shields protect most of the unit, a weak spot has 
      been detected at the cable junction. Damaging the unit's core 
      will expose this point, but the core itself is protected by an 
      armored hatch. Tentacle ports can be damaged to initiate 
      stunning cerebral-feedback pulses within the target. While 
      incapacitated, the hatch will be unprotected and able to be 
      pulled open. This unit has been heavily mutated by Phazon 
      exposure. It appears to be symbiotically connected to the planet 
      Phaaze as well.


===============


- Name: Berserker Knight
    Location:
      World: Bryyo
      Room: Ancient Courtyard *LIMITED*
    
    Description: 
	A Berserker Knight's Phazite armor must be removed before unit 
      can be damaged: only the Phazon-based projectile attacks the 
      creature fires can destroy it. The Berserker Knight serves as a 
      shocking example of the lengths the Space Pirates will go to in 
      their quest for dominance. Heavily mutated by Phazon exposure, 
      the unit is nearly mindless, driven by battle lust.


===============


- Name: Berserker Lord
    Location:
      World: GFS Olympus
      Room: Docking Bay 5 *LIMITED*
    
    Description: 
	Berserker Lords are highly resistant to damage. Their shoulders 
      are the only unprotected area vulnerable to standard weapon 
      fire. Their main defense lies in their head-mounted Phazite 
      plating, which can only be destroyed by the projectiles it 
      fires. Berserker Lords are a desperate measure, designed to 
      exploit Phazon as much as possible. The few Berserker Knights 
      that survive the highest level of corruption are promoted to 
      Lord status. Lords are distinguished by their ornate Phazite 
      plating and the Phazon reserves they carry on their backs.


===============


- Name: Commando Pirate
    Location:
    First scan:
      World: Pirate Homeworld
      Room: Scrapvault
    Best scan:
      World: Pirate Homeworld
      Room: Any room you can trigger an alarm in    

    Description: 
	Commando Pirates use the best gear available: only Beams of the 
      highest temperature can penetrate the layer of Phazite in the 
      armorsuit. All of the weaponry is powered by Phazon. Each 
      commando has a combat cloaking field, along with boost thrusters 
      and a personal teleporter. The Phazite armor they wear makes 
      them extremely resistant to damage in combat.


===============


- Name: Crawlmine
    Location:
    First scan:
      World: GFS Olympus
      Room: Xenoresearch Lab
    Best scan:
      World: Pirate Homeworld
      Room: Phazon Mine Entry    

    Description: 
	Crawlmines are not terribly bright and rely on suicide strikes 
      as their main form of attack. They were designed to patrol small 
      areas such as ventilation shafts and maintenance tunnels. Though 
      relatively harmless alone, they can be dangerous in large 
      numbers.


===============


- Name: Crawltank
    Location:
    First scan:
      World: GFS Olympus
      Room: Xenoresearch Lab
    Best scan:
      World: Pirate Homeworld
      Room: Flux Control 

    Description: 
	Crawltanks are mobile, ground-based defense drones, but are 
      easily destroyed by standard weapon fire. They can be equipped 
      with different cannons, including a Phazon Beam system. They are 
      not built for sustained combat, and are better suited for light 
      patrol and security roles.


===============


- Name: Dark Samus
    Location:
      World: Phaaze
      Room: Sanctum *LIMITED*
    
    Description: 
	Target is comprised of pure Phazon energy and is highly 
      unstable. Scans indicate that Hypermode attacks are capable of 
      disrupting her, likely a result of Hypermode being energized by 
      Samus's body. Dark Samus is capable of generating "echoes" of 
      herself to aid her in battle. These units will be used as 
      increased firepower and act as distractions while she 
      replenishes her energy: they should be destroyed immediately. 
      She is capable of absorbing energy from Phaaze to replenish her 
      own.


==============


- Name: Gandrayda
    Location:
      World: Pirate Homeworld
      Room: Proving Grounds *LIMITED*
    
    Description: 
	Gandrayda's ability to shape-shift has been greatly enhanced by 
      Phazon exposure, allowing her to assume a number of deadly forms 
      at will. These new forms come with a cost, as she also inherits 
      their weaknesses. A mistress of stealth, she will employ her 
      personal cloaking field often, setting up her next deadly 
      attack. An advanced visor system may be able to detect her 
      location.


==============


- Name: Ghor
    Location:
      World: SkyTown 
      Room: Main Docking Bay *LIMITED*
    
    Description: 
	Ghor's energy shield is capable of repelling all weapon fire, 
      but the back-mounted generator is exposed to attack. Overloading 
      the generator could expose the well-protected critical systems 
      behind his battle armor. Ghor's arsenal is considerable. Plasma-
      based beam weapons, attack claws, and a multimissile system are 
      at the cyborg's disposal in battle. These battle systems can be 
      combined and fired at once as a devastating alpha strike. Target 
      is also capable of a high-speed ramming attack, although this is 
      potentially dangerous if performed over a slippery surface.


===============


- Name: "Jolly Roger" Drone
    Location:
    First scan:
      World: Norion
      Room: Generator A

    Description: 
	The "Jolly Roger" Drone is designed for quick aerial maneuvers, 
      but this comes at the cost of survivability. The fragile armor 
      the unit is vulnerable to weapon fire of any type. The Jolly 
      Roger is based on Federation tech, but has been considerably 
      upgraded. Powered by Phazon, the mechanoid can be a serious 
      threat in battle, especially in groups.


===============


- Name: Jumpmine
    Location:
      World: Norion
      Room: Conduit A *LIMITED*
    
    Description: 
	The Jumpmine was developed by the Space Pirates as a cheap 
      alternative to an armed trooper. The Jumpmine scans its 
      surroundings until it detects an enemy target. It then triggers 
      small thruster, "jumping" a set distance in the air. Once 
      launched, its weapon pod is engaged, saturating the local area 
      with fire. It explodes afterward to prevent use by enemy forces.


===============


- Name: Korakk Beast
    Location:
      World: Bryyo
      Room: Jousting Field *LIMITED*
    
    Description: 
	Korakks are prized by the Space Pirates, who use them as cavalry 
      mounts. Their belly is occasionally vulnerable, but guarded from 
      all sides. Finding a way to get underneath it and attacking 
      would be effective. Nerve ending in the tail can be stressed 
      through grappling, but only when the tail is extended. The 
      interior of a Korakk's mouth, as well as the tip of their 
      tongue, contains sensitive nerve clusters. Attacking these 
      points could temporarily incapacitate the creature. They can 
      emit Phazon energy through their feet and tongue. The Phazite 
      armor they wear will repel most damage.


===============


- Name: Meta Ridley
    Location:
      World: Norion
      Room: Generator Shaft *LIMITED*
    
    Description: 
	Target's body is covered with incredibly durable armorskin, 
      making it difficult to damage. All parts of the body are 
      protected except for the mouth, where Meta Ridley fires his 
      plasma-powered weaponry. Observing target may reveal additional 
      target points. Target will use powerful plasma-based ranged 
      attacks, along with potent melee strikes.


===============


- Name: Omega Ridley
    Location:
      World: Pirate Homeworld
      Room: Pirate Homeworld Leviathan Core *LIMITED*
    
    Description: 
	Revived and regenerated through Phazon exposure, Omega Ridley 
      has been energized to a new combat threat level. Target retains 
      extremely durable, Phazon-enhanced armorskin, as well as 
      protective armored plating. Scans indicate that a recent injury 
      has not fully healed: expose and target wound to inflict damage. 
      Target will act to protect this vulnerability: seek ways to stun 
      the enemy and leave it open for deadly attacks.


===============


- Name: Phazon Harvester Drone
    Location:
      World: Pirate Homeworld
      Room: Phazon Harvesting *LIMITED*
    
    Description: 
	Man-portable weaponry cannot penetrate the thick hull of the 
      Phazon Harvester. The anti-air weapon system is vulnerable, but 
      overloading it with weapon fire will only disable the drone 
      temporarily. The pirates converted several Goliath-class heavy 
      assault drones into Phazon-collecting units. The drone can use 
      its Harvesting Beam Cannon for defense, and is equipped with an 
      anti-aircraft missile defense system.


===============


- Name: Pirate Cargo Drone
    Location:
      World: Pirate Homeworld
      Room: Landing Site Bravo
    
    Description: 
	Pirate Cargo Drones were designed to assist with the 
      transporting of supplies throughout the Pirate Homeworld. Their 
      aerial capabilities allow them to navigate the underground 
      catacombs with relative ease. Cargo often consists of items too 
      dangerous or volatile to be moved by hand.


===============


- Name: Pirate Commander
    Location:
      World: Pirate Homeworld
      Room: Transit Station Leviathan *LIMITED*
    
    Description: 
	Commanders make heavy use of their personal teleporter, moving 
      to favorable positions and across the battlefield, giving orders 
      and support as needed. They carry all of the weaponry and gear 
      used by commandos, with the exception of their armor, which is 
      forged out of ultrarare Red Phazite. A rare breed, Pirate 
      Commanders have lived to rise to the ruling caste on the Pirate 
      Homeworld. Each has been a commando for at least ten years.


===============


- Name: Pirate Hussar
    Location:
      World: Bryyo
      Room: Jousting Field *LIMITED*
    
    Description: 
	Hussars are unusually brave for Space Pirates, willing to ride 
      the deadly Korakk beast into combat. Their Phazon Energy Lances 
      are deadly at any range. Hussars and their mounts have a strange 
      bond. If a Hussar is slain, his Korakk will fight to avenge his 
      death.


===============


- Name: Pirate Militia
    Location:
      World: GFS Olympus
      Room: Flag Bridge Access *LIMITED*
    
    Description: 
	The pirates have not enhanced all of their fighting forces. They 
     continue to use militia units in battle. These groups are made up
      of slaves and criminals, and do not receive the Phazon 
      enhancements given to regular army troopers. They are 
      surprisingly obedient to the upper castes within the pirate 
      military. Rumor has it that disobedient militia members often 
      find themselves as dinner for regular army troopers.


===============


- Name: Pirate Trooper
    Location:
      World: Norion
      Room: Cargo Dock A *LIMITED*

    Description: 
      The Space Pirate military forces continue to use Phazon, 
      including a new Phazon enhancement system. Basic armament 
      includes an assault rifle and energy scythe, both powered by 
      Phazon. EMP grenades are often employed against power-armored 
      foes. A new Dash Jet system provides increased mobility.


===============


- Name: Puffer Mine
    Location:
      World: Pirate Homeworld
      Room: Airshaft 
    
    Description: 
	Avoid contact with the Puffer Mine. These creatures are a 
      cybernetically enhanced version of the Puffers native to the 
      Pirate Homeworld. Engineered by Space Pirates, they are now used 
      as patrol animals. Their bodies have been filled with Phazon gas 
      to be used as a defensive measure. If their shell is broken, 
      their bodies explode and send a cloud of toxic gas out all 
      around them. Nearby attackers rarely escape the volatile fumes.


===============


- Name: Remorse-Class Turret
    Location:
    First scan:
      World: Bryyo
      Room: Generator Hall South
    Best scan:
      World: Pirate Homeworld
      Room: Lift Hub

    Description: 
	Fast targets can evade the limited targeting system of the 
      "Remorse" turret. The Space Pirates have replaced their dated 
      "Humility" turrets with a new unit designed by top engineers. 
      Powered by Phazon, the "Remorse" unit is capable of withstanding 
      more damage than the earlier model.


===============


- Name: Rundas
    Location:
      World: Bryyo
      Room: Temple of Bryyo *LIMITED*
    
    Description: 
	Phazon exposure has greatly enhanced Rundas and his ability to 
      generate ice, making him deadly at any range. His durable ice 
      armor has one weak point--the neck. Serious physical stress can 
      weaken and remove it, exposing Rundas to attack. This weak point 
      cannot be seized as long as Rundas is active. He can create 
      frozen objects at will, and can freeze Missiles in midflight. 
      Smaller ice-based projectiles can be shot down, but it is 
      recommended to evade larger attacks. Be advised: Rundas can 
      trigger a Hypermode state, elevating his threat level to match 
      your own.


===============


- Name: Scritter
    Location:
      World: Pirate Homeworld
      Room: Courtyard Passage
    
    Description: 
	Scritters are common vermin that are usually found underground. 
      They tend to nest in dark places and come out only to feed. 
      Their main source of sustenance is Phazon, a weakness pirate 
      slaves use against them. Scritters will often be caught in 
      simple traps set out by the starving pirate slaves who then feed 
      on the small creatures. But the pirates rarely have the last 
      laugh, as some internal organs of the Scritter will release a 
      toxic fluid when bitten. Those who become violently ill because 
      of this are often said to have a case of "the scritters."


===============


- Name: Shield Pirate Militia
    Location:
      World: Norion
      Room: Cargo Dock A *LIMITED*
    
    Description: 
	Some members of the Pirate Militia have been granted use of 
      regular army-trooper equipment. This unit has been given the 
      portable battle shield. Its portability is its weakness, 
      however. Remove it from the pirate's grip to eliminate its 
      primary defense system. The shield is also susceptible to 
      Phazon-based attacks.


==============


- Name: Shield Pirate Trooper
    Location:
      World: Norion
      Room: Maintenance Station *LIMITED*
    
    Description: 
	The Space Pirates have developed a man-portable battle shield 
      that is resistant to most small-arms fire. Its portability is 
      its weakness, however. Remove it from the pirate's grip to 
      eliminate its primary defense system. Phazon-based attacks are 
      capable of destroying the shield.


===============


- Name: Space Pirate Assault Skiff
    Location:
      World: SkyTown
      Room: Spire *LIMITED* 
    
    Description: 
	The fast-moving Space Pirate Assault Skiff is used to support 
      troops in combat. The skiff is mounted with a tribeam cannon, 
      which is capable of firing powerful charged shots. However, the 
      cannon itself is unprotected and can be easily overloaded. This 
      modified version of the ATC has sacrificed durability for speed, 
      and often employs hit-and-run tactics.


===============


- Name: Space Pirate ATC
    Location:
      World: Norion
      Room: Cargo Dock A *LIMITED*
    
    Description: 
	The Space Pirate Armored Tactical Carrier (ATC) is surprisingly 
      well built and armored. A forward-mounted heat vent is its only 
      vulnerable spot. Tribeam cannons help the unit deal out damage 
      while on missions as well. Designed for rapid transit to and 
      from hot zones, the unit is not designed for long-term 
      engagements. It has a relatively small fuel supply, a sacrifice 
      made for heavier armament and armor.


===============


- Name: Space Pirate Boarding Pod
    Location:
      World: GFS Olympus
      Room: Port Observation Deck
    
    Description: 
     Pirate boarding pods are crude, even by their standards. They are 
      composed of an aged propulsion drive, a cramped crew-transport 
      module, and a nose cone packed with high explosives. The pilot 
      guides the pod toward the target ship, then rams it, detonating 
     the explosives upon impact in an attempt to breach the hull. If a 
      breach is created, the crew within exits the pod.

      Of course, mishaps occur. Sometimes the explosives go off 
      prematurely, exposing the crew to vacuum. Other times the 
      detonation fails to occur, leaving the pod to bounce off the 
      target's hull. The shielding between explosives and crew is 
      substandard, and often fails to protect the crew from the 
      explosion. The pod's nickname of "Space Coffin" is well earned.


===============


- Name: Vrtragian Shriekbat
    Location:
      World: Pirate Homeworld
      Room: Scrapvault *LIMITED*
    
    Description: 
	Vrtragian Shriekbats are fiercely territorial insectoids and 
      will dive-bomb anything that wanders near. This attack is fatal 
      for the Shriekbat, as the impact sets off a discharge of thermal 
      energy. Because of their high internal temperatures, they tend 
      to seek cool climates to dwell in. They have come to seek 
      shelter inside the many pirate facilities located on the Pirate 
      Homeworld.



======================================================================
Phazon
======================================================================



===============


- Name: Hopping Metroid
    Location:
      World: Norion
      Room: Cargo Dock B *LIMITED*
    
    Description: 
	Radical mutation has removed the ability to fly from this strain 
      of Metroid, but its vulnerability to cold remains. Subject now 
      uses its powerful legs for locomotion. Legs contain sharp 
      formations of Phazite, which the creature uses to slice through 
      enemy defenses.


===============


- Name: Jelsac
    Location:
      World: Phaaze
      Room: Entry Cavern 
    
    Description: 
	Jelsacs are aggressive creatures, roaming their territory and 
      defending it from all comers. When provoked, a Jelsac will begin 
      to expand its body, quickly filling it with a caustic, Phazon-
      based venom. This continues until the Jelsac explodes, sending a 
      spray of deadly fluid in all directions.


===============


- Name: Leviathan Infant
    Location:
      World: Phaaze
      Room: Genesis Chamber *LIMITED*
    
    Description: 
	Leviathans are the children of Phaaze. They are bioforms that 
      begin life deep within the planet, inside the base of a 
      serpentine organ that serves as a womb. The Leviathan will 
      remain in here, feeding on an endless supply of Phazon, until it 
      has developed its Phazon core.

      The developed core marks the Leviathan's transition into 
      adolescence and its departure from the womb. The serpentine 
      organ moves the adolescent from deep inside Phaaze and releases 
      it closer to the planet's surface. Here the bioform will 
      continue to grow and mature beneath its older siblings. As time 
      passes and the older ones are launched into space, the Leviathan 
      will slowly make its way to the planet's surface. It is here the 
      Leviathan will reach full maturity. Once Phaaze has located a 
      planetary target to corrupt, it will launch the Leviathan into 
      space.

      The Leviathan is capable of interstellar travel, creating 
      wormholes in space to expedite the journey. Instinctively, it 
      homes in on its planetary target. Shortly after impact, the 
      bioform dies, leaving its armored shell to protect the Phazon 
      core. Before it dies, the bioform often attracts and enthralls a 
      large local predator. After mutating it through intense Phazon 
      exposure, it compels the creature to protect the core. The core 
      then begins to seep into the planet, replacing the local 
      ecosystem with one based on Phazon.

    How to scan:
      He is as much of a pain to scan as he is to kill. Do your best 
      and make sure after the scan it comes up and says "Leviathan 
      Infant" or else you scanned the wrong thing.


===============


- Name: Liquid Phazon
    Location:
      World: Norion
      Room: Conduit B

    Description: 
      Liquid Phazon appears to be a semisentient glob of Phazon. Their 
      young are known as Phazon Grubs, and eventually metamorph into 
      their adult, or "puddle" form. They exude a toxic chemical to 
      protect themselves from predators. Contact with the substance 
      can be deadly. They can alter their shape in a limited fashion, 
      usually to avoid incoming attacks.


===============


- Name: Metroid Hatcher
    Location:
      World: Norion
      Room: Generator B *LIMITED*
    
    Description: 
	Mutation has robbed the Metroid Hatcher of its ability to phase, 
      but provided it a hardened outer shell which has identical 
      attributes as Phazite. This shell protects the creature's heart 
      located at the core of its head. The Hatcher's tentacles are 
      quite dangerous, and can leech energy from any targets they 
      connect to. However, the tentacles are also the creature's weak 
      point. If all its tentacles are ripped from its body, it will 
      perish. As such, it will attempt to recover energy by retracting 
      them into its shell when they take damage. While the Hatcher's 
      tentacles are retracted, it is unable to attack, relying on the 
      Phazon Metroids it spawns from its mouth for protection. If the 
      interior of the creature is hit while its mouth is open, it 
      loses its strength. The Hatcher's tentacles can be ripped off if 
      they are pulled at this time.

    How to scan:
     He can also be found in the Valhalla and on the Pirate Homeworld, 
      though Norion is the best place to scan him. Regardless, that 
      still only gives you three chances to scan it. 


===============


- Name: Miniroid
    Location:
      World: GFS Valhalla
      Room: Repair Bay
    
    Description: 
	Miniroids, tiny and weak, will travel in a flock for protection. 
      They float and fly about in search of sustenance. Those that 
      survive will grow quickly, becoming the feared parasites known 
      throughout the cosmos as Phazon Metroids.


===============


- Name: Phaazoid
    Location:
      World: Bryyo
      Room: Grand Court
    
    Description: 
     Phaazoids are masses of Phazon energy that form after a Leviathan 
      has been destroyed. They still retain a small bit of sentience 
      and are mindlessly aggressive. The only way to damage a Phaazoid 
     is by attacking it with Phazon-based attacks. However, this has a 
      side effect of causing the creature to split into two smaller 
      forms. Once the Phaazoid has split small enough, it will simply 
      fly at a target and detonate on contact. It is said that some 
      Phaazoids may split into a rare, crimson-colored form.

    How to scan:
      After you destroy the Seed for a planet, the Phaazoids will 
      appear. After you destroy the Red Phaazoid for a given area, all 
      the Phaazoids around that area will disappear. 


===============


- Name: Phaz-ing
    Location:
      World: GFS Valhalla
      Room: Stairwell
  
    Description: 
	Phaz-ing bodies are weak to physical stress and can be easily 
     pulled apart. These morphing blobs of Phazon often prefer to stay 
      in puddle form and will only shift out to attack. Their ability 
      to move over all types of terrain allows them to position 
      themselves at a distance before assaulting with bursts of Phazon 
      energy.


===============


- Name: Phazon Grub
    Location:
      World: Norion
      Room: Conduit B
    
    Description: 
	Phazon Grubs are drawn to bioenergy in all forms, especially 
     Phazon. They are immune to its mutagenic effects, and carry it in 
      their bodies as they roam. Their bite can infect the victim with 
      Phazon corruption, making them plague bearers of a sort.


===============


- Name: Phazon Hopper
    Location:
      World: GFS Valhalla
      Room: MedLab Alpha
    
    Description: 
	Phazon Hoppers are more resilient than other Hoppers, but can 
      still be damaged by standard weaponry. The crystallized Phazon 
      covering their bodies provides additional protection from 
      attack. Like other Hoppers, these are capable of long-range 
      assaults. They will spit bursts of Phazon venom at prey from a 
      distance.

      
===============


- Name: Phazon Leech
    Location:
      World: GFS Valhalla
      Room: Security Station *LIMITED*
    
    Description: 
	Phazon Leeches thrive on the bioenergy drained from weakened and 
      dead prey. They often roam in groups, leaving behind toxic 
      trails as they slide across terrain in search of sustenance. 
      Their bodies are soft and unprotected, making them very easy 
      targets to dispatch.


===============


- Name: Phazon Metroid
    Location:
    First scan:
      World: SkyTown
      Room: Xenoresearch B
    Best scan:
      Any place on the Valhalla 

    Description: 
	Like all Metroids, great cold can immobilize the Phazon Metroid 
      and leave it vulnerable to attacks. If the creature begins to 
      feed, a concussive blast should be able to knock it away. Heavy 
      exposure to Phazon energy has mutated this strain of Tallon 
      Metroid. Subject can shift its body into a phased state, 
      allowing it to ignore solid matter. The creature can emit bursts 
      of Phazon energy, and will drain the life energy from its prey.


===============


- Name: Phazon Nightbarb
    Location:
      World: Bryyo
      Room: Crash Site
    
    Description: 
	Phazon Nightbarbs have enhanced aerial mobility that makes them 
      all but impossible to hit with normal shots. The group will work 
     together to create a powerful energy burst that they will fire at 
      their prey. Detonating the energy charge with normal attacks 
      before it fires should destroy them. Phazon Nightbarbs are the 
      result of Nightbarbs being exposed to Phazon radiation. These 
     mutations look similar to their uncorrupted counterparts, but are 
      characterized by their greatly increased offensive and defensive 
      capabilities.


===============


- Name: Phazon Pillbug
    Location:
      World: Bryyo Cliff
      Room: Gel Processing Site
   
    Description: 
	Pillbugs are commonly found in small spaces, often making 
      traveling through tunnels troublesome. Bombs are effective 
      against them, however. They are underground vermin, able to 
      energize their hard shelled bodies with Phazon. Once charged, 
      they will roll into a defensive shape and charge their enemies.


===============


- Name: Phazon Puffer
    Location:
      World: Phaaze
      Room: Caver Beta Access *LIMITED*
    
    Description: 
	This particular breed of Puffer has been heavily mutated by 
      exposure to Phazon, giving it strange new abilities. As it 
      flies, it searches the area for Phazon energy to consume. The 
      Puffer will absorb this energy out of any nearby bioform and 
      energize itself. The Puffer will then use the energy to fire a 
      powerful attack back at their target. This ability comes with a 
      price--the Phazon energy comprising their body is rather 
      unstable and easily disrupted by any type of weapon fire.


===============


- Name: Phazon Shriekbat
    Location:
      World: GFS Valhalla
      Room: Hanger A Access

    Description: 
      Even more aggressive than normal species, Phazon Shriekbats will 
      not hesitate to attack any creature that wanders too close. 
      Their dive-bomb attacks erupts in a burst of Phazon energy, 
      which usually proves fatal to weaker organisms. These Shriekbats 
      are mainly found in areas with high amounts of Phazon. Instead 
      of the usual insects and small creatures Shriekbats usually feed 
      on, these have come to rely on Phazon as a food source.


===============


- Name: Red Phaazoid
    Location:
      See Red Phaazoid section
    
    Description: 
     Red Phaazoids, like their more common siblings, can only be 
     damaged by Phazon-based weaponry. They are wildly aggressive and 
     will split into smaller forms when attacked. Their reddish 
     appearance is the result of an unstable energy core, an uncommon 
     mutation that occurs when a Phaazoid is formed. Overloading their 
     core with Phazon energy will destroy them, causing them to yield 
     a rare item.

    How to scan:
     After you destroy the Seed on a planet, the Phaazoids will 
     appear. Inside some Phaazoids is a Red Phaazoid. Destroy the main 
     Phaazoid to make is split and see if one of the smaller ones is 
     red. 


===============


- Name: Tangle Weed
    Location:
      World: Phaaze
      Room: Drop Shaft *LIMITED*
    
    Description: 
	A simple bioform of plant life of which there are many species 
      across many worlds. While each breed may have characteristics 
      native to their respective ecology, they all possess identical 
      behavior. Tangle Weeds constantly sway their brightly colored 
      leaves to attract potential prey to land on them. The thousands 
     of microscopic barbs lining the Tangle Weed's body will snare and 
      inject a paralyzing toxin into their victim. While small 
     organisms are unable to escape, Tangle Weeds lack the strength to 
      do anything more than hinder the movement of larger life-forms. 
      When attacked, they will retract into the ground until they no 
      longer sense a threat.

    How to scan:
      A hard one to scan, as you probably aren't paying that close 
      attention when you find it. You'll be in morph ball mode and the 
      grass kind of blends in. 




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  5.2)- Research
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Research data gives you information on objects and how to use them. It 
can be vital early on when your just getting started, but later (or if 
you've played other Prime games) it becomes more of just something to 
scan. Research data is rarely one time only, though is normally 
limited. Scan it when you can, if just to get it out of the way. 

Note that you only log objects that Samus knows how to use. The best 
example of this is the Spider Ball track; you find it in many places 
throughout the game, but you cant scan it for the data till after you 
obtain the Spider Ball. 


===============


- Name: Acid Rain
    Location:
      World: Pirate Homeworld
      Room: Is given to you by the AU
   
    Description: 
    Acid rain is prevalent on the Pirate Homeworld, where the constant 
     pollution has fully corrupted the environment. The caustic effect 
     of the rain are incredibly volatile and will severely damage your 
     suit. Exposure to the rain for any extended period of time will 
     prove fatal. Avoid all contact with the rain.


===============


- Name: Black Phazon Crystals
    Location:
      World: Phaaze
      Room: Entry Canyon *LIMITED*
    
    Description: 
     The hardened exterior of Black Phazon Crystals is resistant to 
     normal attacks. These structures will form naturally over time  
     areas with high amounts of Phazon. It is commonly mined by Space 
    Pirates for use in producing trooper armor, but loses its darkened 
     appearance in the process.


===============


- Name: Blast Shield
    Location:
      World: GFS Olympus
      Room: Docking Bay 4 *LIMITED*
    
    Description: 
	Blast Shields are invulnerable to all types of weapon fire. So 
      are engaged when hostiles are detected and will only open once 
      the threat has been eliminated. Others will sometimes remain 
      shut a force you to find an alternate route.


===============


- Name: Bomb Slot
    Location:
    First scan:
      World: GFS Olympus
      Room: Disposal Chamber
    Best scan:
      Any place that has a bomb slot. 

    Description: 
	Bomb Slots are powered system-control units. To use, insert the 
      Morph Ball into the slot and detonate a Bomb. This will transfer 
      energy from the slot to the device connected to it.


===============


- Name: Bryyo Blue Door
    Location:
      World: Bryyo 
      Room: Cliffside Airdock
    
    Description: 
     Bryyo doors are carved from heavy stone native to the planet. 
     Each door has been designed with a low-level energy shield. 
     Shooting the shield with any weapon will open the door.


===============


- Name: Bryyo Orange Door
    Location:
      World: Bryyo
      Room: Hidden Court
    
    Description: 
	Bryyo doors are carved from heavy stone native to the planet. 
      Each door has been designed with a low-level energy shield. This 
      shield is specially designed to only be disrupted by high-temp 
      shots.


===============


- Name: Energy Cell
    Location:
      See Energy Cell section
    
    Description: 
	Energy Cells were designed as a portable power source for the 
      Federation. Their high power-to-energy ratio makes them ideal 
      for powering a wide variety of equipment.

      Throughout the environment you may encounter stations that 
      contain an Energy Cell. Removing the cell will leave these 
      stations permanently offline. You will then be able to place the 
      collected Energy Cell into a new station that is empty.

      Your collected and used Energy Cells are recorded in your 
      Logbook.


===============


- Name: Fuel Gel
    Location:
      World: Bryyo
      Room: Fiery Airdock
    
    Description: 
	Fuel Gel is used to power most modern starships in the cosmos. 
      It is extremely rare, and worlds that produce it tend to be 
      quite prosperous. The exception to this is planet Bryyo, a 
      Federation protectorate--and the largest supplier of Fuel Gel. 
      Proceeds from Bryyonian gel sales go directly to the Federation 
      military forces protecting that sector of space.

     The sheer value of Fuel Gel is very attractive, and has led to an 
      uprise in piracy over the last 20 years. Today, raids on gel 
      transport convoys are common, especially in frontier regions of 
      space. The Galactic Federation has increased antipiracy 
      operations, and planets with Fuel Gel resources are protected by 
      Federation fleets and ground forces.


===============


- Name: Galactic Federation Blue Door
    Location:
      World: GFS Olympus
      Room: Docking Bay 5
    
    Description: 
	All Federation doors are designed with a low-level energy shield 
     to prevent accidental activation. Shooting the energy shield will 
      activate and open the door. Blue-colored energy shields may be 
      disrupted by weapon fire of any type.


===============


- Name: Galactic Federation Crate
    Location:
      World: GFS Olympus
      Room: Docking Bay 5
   
    Description: 
	Galactic Federation Crates are used to store basic supplies. 
      Because they are lightly armored, the crates are unable to 
      withstand basic weapon fire. Destroy them to discover their 
      contents.


===============


- Name: Galactic Federation Green Door
    Location:
      World: GFS Valhalla
      Room: Junction A
    
    Description: 
	The green-colored energy shield of this type of Federation door 
      can only be disrupted by a high-frequency Beam. Shooting the 
      shield with the proper Beam will activate and open the door.


===============


- Name: Galactic Federation Orange Door
    Location:
      World: Bryyo
      Room: Hanger Bay
    
    Description: 
	All Federation doors are designed with a low-level energy shield 
      to prevent accidental activation. Shooting the energy shield 
      will activate and open the door. Orange-colored energy shields 
      may only be opened with high-temperature shots.


===============


- Name: Grab Ledge
    Location:
      World: Bryyo
      Room: Gel Processing Site
    
    Description: 
	Certain ledges are composed of unique magnetic alloys that react 
      to your suit. By jumping toward and grabbing on to them, a surge 
      of energy will course through your suit and allow you to pull 
      yourself up.
 
      Ledges that shimmer green are able to be grabbed on to.


===============


- Name: Grapple Swing Point
    Location:
      World: Bryyo
      Room: Hillside Vista
    
    Description: 
	To use the Grapple Swing, lock on to the Grapple Swing Point C 
      with Z. Release Z to let go. You can fire your weapons while 
      attached to a Grapple Swing Point.


===============


- Name: Half-Pipe
    Location:
      World: SkyTown 
      Room: Steambot Barracks
    
    Description: 
	Half-pipes are U-shaped channels with incredibly smooth surfaces 
      that Samus can boost along. Charge the Boost while descending in 
      a half-pipe and then release the Boost as you ascend the 
      opposite side. This will allow you access to areas that are too 
      high to reach otherwise.


===============


- Name: Heavy Galactic Federation Crate
    Location:
      World: GFS Olympus
      Room: Docking Bay 5
    
    Description: 
	Heavy Galactic Federation Crates are often used to store 
      ammunition and energy supplies. These units are made of very 
      durable metals. Only heavy weapons and explosives can destroy 
      them.


===============


- Name: Heavy Phazon Canister
    Location:
      World: Pirate Homeworld
      Room: Landing Site Alpha
  
    Description: 
	Heavy Phazon Canisters are used by Space Pirates to transport 
      large amounts of Phazon. Unlike the smaller versions, these are 
      made and reinforced with durable metals. Only a strong impact 
      will destroy them.


===============


- Name: Heavy SkyTown Storage Unit
    Location:
      World: SkyTown
      Room: Main Docking Bay
    
    Description: 
	Heavy SkyTown Storage Units are made of metals manufactured 
      exclusively on SkyTown. These metals are very durable and can 
      only be damaged by heavy weapon fire.


===============


 - Name: Hunter-Class Gunship
    Location:
      World: GGS Olympus
      Room: Docking Bay 5
    
    Description: 
	Based on the previous version, the new Hunter-class gunship is a 
      fusion of Federation and Chozo technology. Designed by Samus 
      Aran, this one-of-a-kind vessel was custom built at the 
      Federation shipyard of Aliehs III. It is equipped with a 
      powerful Chozo biotech computer that can interface with Aran via 
      a Command Visor unit. The ship contains a mobile energy-recharge 
      system, microfactories designed to produce ammunition, and an 
      advanced medical bay.


==============


- Name: Kashh Plant
    Location:
      World: Bryyo
      Room: Cliffside Airdock
  
    Description: 
	The Reptilicus use Kashh plants as a means to store supplies. 
      Shooting them with any weapon will reveal their contents.


===============


- Name: Kinetic Orb Cannon
    Location:
      World: SkyTown 
      Room: Transit Hub
    
    Description: 
	The Kinetic Orb Cannon's original purpose is unclear, but they 
      are capable of firing spherical objects at high speeds to a set 
      target. Entering a cannon while in Morph Ball will allow you to 
      reach new areas and traverse great distances quickly.

      The Kinetic Orb Cannon appears in various locations in SkyTown. 
      However, most units have shut down and require a kinetic charge 
      to reactivate.


===============


- Name: Landing Beacon
    Location:
      World: GFS Olympus 
      Room: Docking Bay 5
    
    Description: 
	Landing Beacons will appear only in locations where your ship 
      can land. Automated sensors detect whether hostiles or 
      obstructions are nearby, and the beacons will retract until the 
      area is free of all hazards. When the beacons are extended and 
      blinking, you may use the Command Visor to summon your ship.


===============


- Name: Large Bryyo Coffer
    Location:
      World: Bryyo 
      Room: Gateway Hall
    
    Description: 
	Large Bryyo Coffers were originally designed to store items and 
      supplies in locations where Kashh plants wouldn't survive. Their 
      hardened plating makes them resistant to all but the heaviest of 
      weapon fire.


===============


- Name: Large Space Pirate Crate
    Location:
      World: Bryyo
      Room: Temple of Bryyo
    
    Description: 
	Large Space Pirate Crates are made of durable materials. Only 
      heavy weapon fire will damage them. Destroy them to discover 
      their contents.


===============


- Name: Leviathan Door
    Location:
	World: Seed
      Room: Landing Site *LIMITED*

    Description:
	Leviathan doors function in the same way normal doors do. 
      Shooting the energy shield will cause the bone plates to retract 
      and allow you to walk through.


===============


- Name: Mature Kashh Plant
    Location:
      World: Bryyo
      Room: Cliffside Airdock
    
    Description: 
	Mature Kashh plants are used for storage by Bryyo natives. 
      Unlike the younger versions, these have developed a think bark 
      that is only vulnerable to heavy weapon fire.


===============


- Name: Mounted Blast Shield
    Location:
      World: Norion
      Room: Access Hub *LIMITED*
    
    Description: 
	Mounted Blast Shields are unique in that they often have a 
      primary locking system. These systems commonly come in the form 
      of multiple release locks that must be hit in a sequential 
      order.Once this locking system is disengaged the shield can be 
      removed. Weapon fire is insufficient to damage the shield, but 
      it can easily be torn off with a strong pull.


===============


- Name: Multi-Lock Blast Shield
    Location:
      World: Norion
      Room: Cargo Dock B *LIMITED*
    
    Description: 
	The type of Blast Shield is characterized by its multiple 
      locking mechanisms. A simultaneous blast to all the targets is 
      required to deactivate the locks and remove the shield.


===============


- Name: Phaaze Door
    Location:
      World: Phaaze
      Room: Landing Site *LIMITED*
    
    Description: 
	Phaaze doors appear to be organic maws contained within a thin 
      layer of Phazon energy. Disrupting the energy with Phazon-based 
      attacks will cause the maw to open and allow you to pass 
      through. 


===============


- Name: Phazon Fungus
    Location:
      World: Bryyo
      Room: South Jungle Hall
    
    Description: 
	The soft bodies of Phazon Fungus are easily damaged by weapon 
      fire. These organisms are commonly found in areas that are 
      highly concentrated with Phazon. The growths can be highly 
      destructive and will feed on any organic matter. As the fungus 
      grows, it corrupts the surrounding area further and will 
      continue to spread out.


===============


- Name: Planet Aether
    Location:
      World: SkyTown
      Room: Chozo Observatory
    
    Description: 
     Satellite information shows that Aether is slowly recovering from 
      a cataclysmic event. A stellar object struck the planet with an 
      incredible force, burning Aether's fertile plains and destroying 
      the lush forests covering her surface. The planet's own energy 
      supply, once torn in two by the impact, is now stable. The 
      inhabitants of the world, the starborne Luminoth, have begun the 
      long task of mending Aether back to its former self.

    How to scan:
      Activate one of the bomb slots in the room. 


===============


- Name: Planet Tallon IV
    Location:
      World: SkyTown
      Room: Chozo Observatory
    
    Description: 
	Tallon IV appears to be a utopia for biological life, containing 
      an oxygen-rich and hospitable atmosphere. The planet is home to 
      countless species of flora and fauna. Satellite scans detect 
      numerous structures on the planet's surface, with closer 
      examination revealing many of these structures to be of Chozo 
      origin. Tallon IV's scar, the result of a celestial body 
      impacting the planet's surface decades ago, is still visible. 
      Satellite scans are unable to determine the extent of the 
      original damage, but the planet appears to have recovered from 
      any negative effects of the object's impact.

    How to scan:
      Activate one of the bomb slots in the room. 


===============


- Name: Red Blast Shield
    Location:
      World: Norion
      Room: Conduit A *LIMITED*
    
    Description: 
	Red Blast Shields contain high amounts of Brinstone within their 
      metals, and are easily damaged by explosive blasts. Once 
      shattered, the Blast Shield will remain destroyed.


===============


- Name: Save Station
    Location:
      World: 
      Room:
    
    Description: 
	Enter these stations to save your game and fully restore your 
      energy.


===============


- Name: Ship Grapple Point
    Location:
      World: SkyTown
      Room: Chozo Observatory
    
    Description: 
	Objects with a Ship Grapple Point are capable of being lifted by 
      your gunship. By using the Command Visor and targeting the icon 
      over these points, you will be able to lift and move large 
      objects.

      Objects in the environment that shimmer purple are able to be 
      moved with your gunship.


===============


- Name: SkyTown Blue Door
    Location:
      World: SkyTown
      Room: Main Docking Bay
    
    Description: 
	All SkyTown doors contain a low-level energy shield behind their 
      ornate carvings. Shooting the energy shield will activate and 
      open the door. The centuries-old design has served as a 
      blueprint for what is now standard across all planets. Blue-
      colored energy shields can be opened with any weapon.


===============


- Name: SkyTown Orange Door
    Location:
      World: SkyTown
      Room: Chozo Observatory
    
    Description: 
	All SkyTown doors contain a low-level energy shield behind their 
      ornate carvings. Shooting the energy shield will activate and 
      open the door. The centuries-old design has served as a 
      blueprint for what is now standard across all planets. Orange-
      colored energy shields can only be disrupted with high-temp 
      Beams.


===============


- Name: SkyTown Storage Unit
    Location:
      World: SkyTown
      Room: Main Docking Bay
    
    Description: 
	SkyTown Storage Units contain various useful supplies. Their 
      thin plating does not provide much protection, and they are 
      easily damaged. Any type of weapon fire will destroy them.


===============


- Name: Small Bryyo Coffer
    Location:
      World: Bryyo
      Room: Gateway Hall
    
    Description: 
	Small Bryyo Coffers were designed to be easily transported. 
      Their outer plating is lightweight and vulnerable to standard 
      weapon fire.


===============


- Name: Space Pirate Blue Door
    Location:
      World: Bryyo
      Room: Generator Hall South
    
    Description: 
	Space Pirate doors are based on stolen Federation technology. 
      They all include a low-level energy shield that will open the 
      door when shot. Blue-colored shields can be shot with any type 
      of weapon.


===============


- Name: Space Pirate Crate
    Location:
      World: Bryyo
      Room: Temple of Bryyo
    
    Description: 
	Space Pirate Crates are mainly used as storage units by pirate 
      troops. They will often contain energy supplies and ammunition. 
      Standard weapon fire is capable of destroying them.


===============


- Name: Space Pirate Green Door
    Location:
      World: Pirate Homeworld
      Room: Defense Access
    
    Description: 
	Space Pirate doors are based on stolen Federation technology. 
      They all include a low-level energy shield that will open the 
      door when shot. Green shields may only be disrupted by a high-
      frequency Beam.


===============


- Name: Space Pirate Orange Door
    Location:
      World: Pirate Homeworld
      Room: Lift Hub
    
    Description: 
	Space Pirate doors are based on stolen Federation technology. 
      They all include a low-level energy shield that will open the 
      door when shot. Orange shields will only react to high-temp 
      shots.


===============


- Name: Spider Ball Track
    Location:
      World: SkyTown
      Room: Powerworks
    
    Description: 
	While in Morph Ball mode, press and hold Z when close to a 
      magnetic rail. Use [the analog stick] to move the Ball along the 
      track. Release Z to disengage from the track.

      Using a Bomb will briefly disengage the Morph Ball from the 
      track.


===============


- Name: Spinner
    Location:
      World: SkyTown
      Room: Ballista Storage
   
    Description: 
	Use the Boost ability of the Morph Ball when inside a Spinner to 
      activate the device in powers.


===============


- Name: Wall Jump Surface
    Location:
      World: Bryyo
      Room: Tower
    
    Description: 
	This surface was designed to be used in conjunction with the 
      Screw Attack system. Perform Screw Attacks while facing and 
      touching the wall to do a Wall Jump.


===============


- Name: White Blast Shield
    Location:
      World: Norion
      Room: Maintenance Station *LIMITED*
    
    Description: 
	While Blast Shields are extremely resilient against all but 
      cold-based attacks. The alloys within the shield will shatter 
      immediately if exposed to extreme cold. Once broken, the Blast 
      Shield will remain destroyed.


===============


- Name: Zipline Cable
    Location:
      World: SkyTown
      Room: Zipline Station Alpha
   
    Description: 
	Zipline Cables were designed as a transit system between pods on 
      SkyTown. Connect and hold on to the cable by pressing and 
      holding Z while targeting the C at either end.




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  5.3)- Lore   
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Lore serves as the main storyline in the Prime games. By scanning 
certain objects, you get a "diary" of the planets species for a 
certain event. The lore isn't always found in order on the field, 
often you will have pieces missing and wont be able to see the big 
picture. It is defiantly recommended that you read the Lore as you 
scan it, then look back over it after you have all of them; it makes 
the story line a lot clearer and deep. 

Every world has its own way of storing lore:

Galactic Federation - Consoles
Bryyo --------------- Holographic wall paintings 
Elysia -------------- Databots (shoot them once to be able to scan it)
Space Pirate -------- Weird holographic round plates

Lore will show up as red in your scan visor until you scan it, then it 
turns green.


======================================================================
Galactic Federation Data         
======================================================================


===============


- Name: Phazon
    Location:
      World: GFS Olympus
      Room: MedLab Delta *LIMITED*
    
    Description: 
	Phazon is a substance of extragalactic origin. It is a highly 
      radioactive ore with extreme mutagenic properties. It has 
      certain biological qualities, including the ability to reproduce 
      itself. Exposure to Phazon often affects the brains of sentient 
      beings, causing erratic, destructive behavior. It is also a 
      potent source of energy, surpassing even Fuel Gel in pure output 
      potential. It must be handled carefully, as it can cause "Phazon 
      sickness" if used incorrectly.


===============


- Name: Phazon Enhancement Device
    Location:
      World: GFS Olympus
      Room: MedLab Delta *LIMITED*
    
    Description: 
	The Phazon Enhancement Device is designed to harness the energy 
      of Phazon minerals, originally discovered on Aether, for a new 
      Federation weapon system. It is being tested by a GF Marine 
      battalion stationed in the Norion system. Marines can initiate 
      an energy siphon from a supply of Phazon carried in a backpack 
      into   their armorsuits. This allows them to temporarily enhance 
      the exoskeletal and weapon systems of their armorsuits. To date, 
      no marines have displayed signs of "Phazon sickness."

    How to scan:
      You must get this when you first get you PED in the Olympus. 


===============


- Name: Planet Norion
    Location:
      World: Norion
      Room: Cargo Dock B
    
    Description: 
	Though located on the fringe of the Federation, the planet 
      Norion is of great importance. The military maintains a strong 
      presence in the sector, and the base on Norion is often the 
      first line of defense against enemies that operate outside of GF 
      space.

      Originally a barren orb incapable of sustaining life, a 
      sophisticated terraforming project designed by Aurora Unit 486 
      has turned Norion into a hardy forest world.


===============


- Name: Planet Bryyo
    Location:
      World: Norion
      Room: Data Storage
    
    Description: 
	Federation scouts discovered the planet Bryyo ten years ago. The 
      planet's alignment makes most of its surface uninhabitable: 48% 
      of the world is always exposed to the sun, with another 48% 
      shrouded in permanent night. The remaining 4% lies in an 
      equatorial ring of fertile jungle, where the bulk of Bryyo's 
      bioforms dwell.

      Fuel Gel is common on Bryyo, which makes it extremely important 
      to the Federation. The local bioforms are quite primitive, 
      though there are ruins that indicate an advanced culture thrived 
      on Bryyo in centuries past.


===============


- Name: SkyTown
    Location:
      World: Norion
      Room: Data Storage
    
    Description: 
	SkyTown is a network of advanced structures floating in the 
      atmosphere of planet Elysia. Most of the base is dedicated to 
      research, from a local to interstellar level. The powerful 
      sensors of SkyTown provide useful military intelligence data 
      along with research information. An Aurora Unit analyzes the 
      vast amount of data collected by the station: it is supported by 
      the Elysians, a group of sentient mechanoids that live within 
      the base.


===============


- Name: Hunter Rundas
    Location:
      World: Norion
      Room: Docking Hub Alpha
    
    Description: 
	Subject is a native of Phrygis, a moon of planet Bes III known 
      primarily for ice mining. The Phrygisian ability to manipulate 
      and generate ice has come in handy in subject's career as a 
      Bounty Hunter. Intel suggests he enjoys hunting, to the point 
      where he keeps trophies from all of the targets he's 
      successfully captured or killed in his career. Subject is proud, 
      cocky, and arrogant, and considers himself without rivals in his 
      field.


===============


- Name: Hunter Ghor
    Location:
      World: Norion
      Room: Munitions Storage
    
    Description: 
	Subject is a veteran of the liberation war of Wotan VII. Only 6% 
      of subject's birth-body remains: the rest is state-of-the-art 
      cyberware. Despite his career and heavy cybernetic modification, 
      subject is known for his high level of empathy and compassion. 
     Ghor is rather gentle and approaches situations logically, but is 
      not the most skilled of fighters. Intel suggests he even has a 
      sense of humor. Subject has often championed the weak, poor, and 
      downtrodden, working for free or giving bounty money earned to 
      the victims of his targets.

      Subject can merge his cybernetic body into larger mechanisms, 
      including gunships and fightercraft. This merging will alter 
      Ghor's personality, and he will become incredibly aggressive and 
      violent. Data indicates a high proficiency with computer 
      infiltration and manipulation. High level of mechanical empathy 
      with artificial intelligence.


===============


- Name: Hunter Gandrayda
    Location:
      World: Norion
      Room: Munitions Storage
    
    Description: 
	Subject homeworld unknown. Possesses metamorphic ability similar 
      to the biomorphs of Jovia XII. Can assume the form and abilities 
      of most living things, including bioforms considerable larger 
      than the subject.
 
      Scans are unable to determine subject's age, but psych eval 
      suggests a high degree of youthfulness. Intel suggests that 
      bounty hunting is akin to a sport for her, one she enjoys 
      considerably. Subject perceives the veteran Hunter Samus Aran as 
      her chief rival, a rival she intends to surpass as soon as 
      possible.


===============


- Name: Olympus-Class Battleship
    Location:
      World: GFS Olympus
      Room: Security Station
    
    Description: 
	The Olympus-class battleship is the first Federation capital 
      ship designed to use an onboard Aurora Unit. They are the 
      flagships of the fleets they serve in, usually commanded by an 
      officer of flag rank. Battleships of this class have smaller 
      crews than most ships of a similar size due to the presence of 
      the Aurora Unit. The space saved in crew support is used for 
      more battle systems. The enormous vessels are powered by Fuel 
      Gel, making the scarce commodity of extreme value to the 
      Federation military.


===============


- Name: Tallon IV Incident
    Location:
      World: GFS Valhalla
      Room: Stairwell
    
    Description: 
	Planet Tallon IV, formerly a Chozo colony, was struck by a 
      stellar object 50 years ago. Object was later determined to 
      contain large quantities of Phazon. The Chozo were able to stave 
      off the spread of Phazon, at the cost of many Chozo lives. The 
      survivors abandoned the planet, fleeing to an unknown location. 
      Decades later, Hunter Samus Aran responded to a distress call in 
      the sector and discovered a Space Pirate Phazon mining station 
      there. Aran eliminated both the pirate and Phazon threat from 
      the planet, though not without cost.


===============


- Name: Valhalla Incident
    Location: 
      World: Norion
      Room: Munitions Storage
    
    Description: 
	The G.F.S. Valhalla was on a training mission after receiving 
      new crew at Tivus. We believe the Valhalla was ambushed en route 
      to the training base by a fleet of pirate vessels. Data suggests 
      the pirates were using upgraded starships powered by Phazon: 
      that plus   superior numbers were more than the Valhalla could 
      handle. Current whereabouts of the Valhalla are unknown: she is 
      presumed destroyed in action.


===============


- Name: Antur Incident
    Location:
      World: GFS Valhalla
      Room: Control Room
    
    Description: 
	Planet Aether, home of the Luminoth, was struck by a "Phazon 
      Meteor" five decades ago. The impact had catastrophic effects on 
      the already unstable planet, creating a "dark twin" of the 
      planet and a dire race known as the Ing. A brutal war between 
      the win planets took place, with the Ing gaining the upper hand. 
      The G.F.S. Tyr went to the sector to investigate pirate 
      activity, but were forced to make an emergency landing on 
      Aether. Shortly after, the entire crew of Tyr was attacked and 
      annihilated by the Ing. Hunter Samus Aran was sent to 
      investigate, and wound up entangled in the local conflict. Aran 
      fought against both Space Pirates and Ing, and arose victorious. 
      Aether's "dark twin" vanished, taking with it the Ing horde, and 
      the planet's peace was finally restored.

      After the Aether Incident, the Federation sent the G.F.S. Anhur 
      back to Aether to deal with the pirate base. Upon arrival, the 
      crew and marines of the Anhur assisted the native Luminoth in 
      dismantling an abandoned Space Pirate mining facility. During 
      the operation, the crew detected the presence of Phazon. The 
      ship's crew investigated and collected several kilograms of ore, 
      which would later lead to the development of the PED.


======================================================================
Bryyo Data              
======================================================================


===============


- Name: Golden Age
    Location:
      World: Bryyo
      Room: Reliquary II
    
    Description: 
	Look now to the past, and to the time of peace on Bryyo. See the 
      age of gold, when our world was a paradise unrivaled. Hear the 
      songs of joy fill the streets of the Royal City, as the people 
      honor the coming of Bryyus the First, the Liberator. Behold the 
      launch of our first ship to the stars on that day, and witness 
      the rise of Science, of a New Bryyo. See this, and see the 
      beginning of our downfall.


===============


- Name: Age of Science
    Location:
      World: Bryyo
      Room: Grand Court
    
    Description: 
	The ships of Bryyo sped to the stars, in all directions, bearing 
      the banner of peace. Soon we found stellar brethren in the 
      Chozo, the Luminoth, and the Vlla. Starborne knowledge came to 
      Bryyo, and we gladly sent our wisdom to our new friends in 
      return. The hearts of Bryyo were filled with pride, and they 
      honored the Lords of Science for all the wonders we provided. As 
      the time of New Bryyo came to be, the old ways faded. The cries 
      of joy from those who honored Science covered the angry shouts 
      of those who mourned the old ways, the Primal Traditions.


===============


- Name: Age of Schism
    Location:
      World: Bryyo
      Room: Main Lift
    
    Description: 
	In time, the wonders of Science were not enough for those who 
      held the Primal Traditions in their hearts. The warnings of the 
      Chozo--to seek balance between old and new ways--were not heeded 
      by the Lords of Science, myself included. We forged on, ignorant 
      of the rage in the hearts of the Primals. The time came when 
      Sfimas, First Lord of Science, denounced the Primals and their 
      Traditions in the center of the Royal City. It was as flame to a 
      dry forest. The Age of Science ended, and the Age of Schism was 
      born.


===============


- Name: Age of War
    Location:
      World: Bryyo
      Room: Gel Processing Site
    
    Description: 
	In the beginning, the conflicts were small, out of sight for 
      most on Bryyo. But they grew, slowly but as steady as the coming 
      sun. Diplomacy gave way to brutality, and war came to our world. 
      The Lords of Science turned their minds from exploration to 
      destruction, and unleashed horrors unknown upon their Primal 
      enemies. In retaliation, the Primals turned to the darkest of 
      ancient powers, cursing us, the Science Lords, and all who 
      served our cause. Friends from the stars tried desperately to 
      end the conflict, all in vain. The people of war would not be 
      denied.


===============


- Name: Downfall
    Location:
      World: Bryyo
      Room: Temple Generator
    
    Description: 
	Look now to the time of battle, tribe against tribe. See fertile 
      land swept clean of all living things by arcane nightmares or 
      the hellish blasts of Science. See the giant stone Mogenars do 
      battle, destroying the land with their titanic blows. And hear 
      the undying scream of a planet wracked by darkest war. The 
      battles waged endlessly, and the resources needed to sustain our 
      war machines were great. Bryyo too had become a casualty of the 
      war: the air was filled with the smoke of battle and the soil 
      soaked with the toxins of pollution. Calamity after calamity 
      visited the folk of Bryyo, until a world once known for wonders 
      became a scarred husk under the stars. Only a small region 
      remained habitable, and to it the survivors went, bringing the 
      war with them.


===============


- Name: Victory
    Location:
      World: Bryyo
      Room: Hall of the Golems
    
    Description: 
	We, the Lords of Science, mishandled the use of our knowledge. 
      The devastation of the war robbed us of the rare resources 
      necessaryto fuel our war engines. Without our machines we were 
      unable to stand up to the Primal armies, and they overran the 
      enclaves of many Science Lords. What few remained fled into dark 
      places, polluted wastelands even the bravest of Primal warriors 
      would not dare enter. Whatever joy there may have been amongst 
      the victorious was quickly stamped out by the grim reality 
      surrounding them. Bryyo, their cradle, their sacred home...was 
      on the verge of death.


===============


- Name: Struggle of Exiles
    Location:
      World: Bryyo 
      Room: Burrow
   
    Description: 
	As the followers of the Primal Traditions celebrated their 
      victory, a number of surviving Science Lords gathered in a 
      hidden sanctuary. It was there that our foolishness became 
      obvious, and we regretted ignoring the Chozo's warning. We 
      realized the folly of following the ways of Science with blind 
      faith--and the peril of all Bryyo. The contamination left from 
      the battles was spreading, and would soon scour the remaining 
      fertile lands, leaving naught but ash. If left unaided, Bryyo 
      would lose what few safe lands and water remained. Once more, 
      our great minds turned to a grand task...planetary salvation. As 
      our enemies searched the lands for us, the last Lords of 
      Science, we created our final machines and launched them into 
      the heavens.


===============


- Name: Salvation
    Location:
      World: Bryyo
      Room: Hidden Court Hall
    
    Description: 
	The great machines of the Science Lords performed flawlessly. 
      They absorbed the toxins and pollution in the air and soil, 
      preserving the remaining fertile land of Bryyo. Yet the planet's 
      climate was forever changed, leaving one side eternally scorched 
      by the sun, the other forever in the icy grasp of darkness.

      The launch of the machines revealed the hidden enclave of the 
      Science Lords to their former enemies. The bright lights in the 
      skies caused by the decontamination equipment stirred old hatred 
      in the hearts of the Primals. Fearing a new attack, the Primals 
      sent their warriors forth to hunt their hated foes. We were now 
      marked for death.


===============


- Name: The Hunted
    Location:
      World: Bryyo
      Room: Jungle Generator
    
    Description: 
	The Primals crafted new magics to protect their warriors, and 
      sent them into the burning wastelands to hunt the Lords of 
      Science hiding there. Though we tried to avoid contact, many 
      Science Lords were found and ended by Primal war bands.

      I was but the sole survivor, the last remaining Lord of Science. 
      In order to protect myself, I adopted the wisdom once shared by 
      the Chozo. I merged the ways of the new--Science--with the ways 
      of old--Magic. I built mighty Mogenars out of stone, and placed 
      them outside the walls of my home, there to silently protect me 
      fromall enemies.


===============


- Name: Decline
    Location:
      World: Bryyo
      Room: Colossus Vista
    
    Description: 
	Forgotten in exile, a creature of myth, I, the last Lord of 
      Science, worked tirelessly to protect myself and this world. I 
     crafted magics and machines to bring life back to the wastelands. 
      I found a new source of natural energy in the land and called it 
      Fuel Gel. I vowed to atone for the devastation inflicted upon 
      Bryyo, caused by both science and war.

      Yet, while I toiled, the Primals slipped slowly into barbarism. 
      With no Science Lords to hunt, they turned on each other, tribe 
      against tribe. Magic was lost to them, and they became as savage 
      as the predator beasts of the wild.


===============


- Name: Prophecy
    Location:
      World: Bryyo
      Room: Refinery Access
    
    Description: 
	As time slowly passed, I grew old: even the combined power of 
      magic and science couldn't cheat death forever. In order to 
      preserve Bryyo's environment, I would need a successor. Finding 
      one was a daunting task, for most of the folk saw me as a 
      monster. Time passed quickly as I searched, and my efforts 
      appeared to be in vain. Seemingly by chance, I found a young 
      Primal wondering the wastelands and rescued her. But this was 
      not a chance encounter. She was a prophetess, tirelessly 
      searching for the last Lord of   Science to speak to about her 
      visions. In her dreams, she saw a starborne death coming to 
      Bryyo, and with her vision came a plea to save her world. Based 
      on her information, I began work on improving the existing 
      decontamination equipment to help prepare a defense for Bryyo 
      against the eventual catastrophe.


===============


- Name: Our Plea
    Location:
      World: Bryyo
      Room: Imperial Caverns
    
    Description: 
	Sadly, disaster came to us before we could finish our work. An 
      accident caused our supply of Fuel Gel to explode, sending fire 
      to the sky and exposing our position. It was not long before a 
      Primal war band saw the great fire, and rushed to attack. 
      Without a way to power my great Mogenars, I had no way to defend 
      myself from their assault.

      Fleeing would only drive them to pursue us to no end, and they 
      would show no mercy to either one of us once caught. I had no 
      other choice except to stand my ground while the prophetess fled 
      to safety. With her I sent my records of the past, in hopes they 
      would both find sanctuary.

      You now read my last words, etched in stone and placed by the 
      prophetess. We speak to you from beyond the grave, to plead with 
     you... Save our world from the starborne plague. Lift the veil of 
      hate from the eyes of our people. May our remaining relics serve 
      you well in this struggle.



======================================================================
SkyTown Data             
======================================================================


===============


- Name: Creators
    Location:
      World: SkyTown
      Room: Main Docking Bay
    
    Description: 
	I am Elysian, descendent of both the Chozo and the First. I am 
      facing the last moments of my life and transferring my memory to 
      the data pod.

      In a way, our chronicle begins nearly 1500 years ago. That was 
      when our noble creators, the Chozo, began to build that which 
      would become our home. A place of exploration and knowledge, 
      floating in the clouds of planet Elysia, a fitting home for its 
      great Chozo builders. They built many linked, hovering pods: in 
      time they formed a net in the skies across the globe, 
      instruments peering out in all directions, studying the cosmos.

      We did not exist then: only the Chozo walked these hallowed 
      halls. To the distant stars they looked, and a great many things 
      they discovered--including that which would later spell grim 
      disaster for all.


===============


- Name: Gift
    Location:
      World: SkyTown
      Room: Arrival Station
    
    Description: 
	Several decades passed for the Chozo here at Elysia. The harsh 
      winds and storms began to take their toll on the station, and 
      upkeep began to take up more and more of their precious time. 
      Seeing a need for assistance, they created us. The first 
      Elysian, built by Chozo hands, stepped out of the mechanicreche 
      1,450.82 years ago. Crude by our current standards, the First 
      was soon given the greatest gift of all by the Chozo. To better 
      assist the creators, the First was given self-awareness. To all 
      other Elysians, the First shared the Chozo gift. This event 
      marks year One of the Elysian reckoning.


===============


- Name: Discovery
    Location:
      World: SkyTown
      Room: Barracks Lift
    
    Description: 
	The Chozo were watchers, studying the depths of space tirelessly 
      to quench their thirst for knowledge. From this facility they 
      launched observation satellites, firing them into the heavens 
      toward distant worlds. These satellites returned information 
      that allowed them to analyze the various phenomenon occurring 
      across the cosmos. Through this process they were able to 
      satisfy their intellectual appetite, one planet at a time.

      One day, a Chozo Searcher happened upon a very rare discovery. A 
      once-thought-lost satellite delivered information on a distant 
      world. It was incredibly far away, even by Chozo reckoning. 
      Study of the stellar object revealed that is was, in many ways, 
      a planet--and yet also sentient. Alive. This chance event was 
      brief, and the information being collected was lost before the 
      true identity of the planet was revealed.


===============


- Name: Alone
    Location:
      World: SkyTown
      Room: Landing Site A
    
    Description: 
	In the year 400 of Elysian reckoning, the time for our Chozo 
      creators to leave had arrived. To us they entrusted the station 
      and its purpose. We were to stand vigil and watch over the 
      station until the time when others seeking knowledge and  
      enlightenment arrived. With their departure came one last 
      request from the Chozo Searcher--to continue exploring the skies 
      for the answers to the mysterious planet. We gave her our word 
      and resumed her tireless search. Day after day we hunted for the 
      answers she desperately sought, but our efforts yielded nothing. 
      We failed.


===============


- Name: Slumber
    Location:
      World: SkyTown
      Room: Ballista Lift
    
    Description: 
	By the year 600, we of Elysia were low on critical supplies and 
      fuel. We created smaller mechanoids to process fuel from the 
      atmosphere of Elysia, but they proved unable to produce a 
      sufficient supply. Unable to secure the necessary resources to 
      sustain ourselves, we entered a state of hibernation to preserve 
      our remaining stores of energy and parts. While we slumbered, 
      the data collected by the station's equipment was fed to us in 
      dreams.

      During this long period of sleep, we had many dreams. Countless 
      great events came to us, including a reunion with our creators, 
      who had come to call a new planet their home. It was not long 
      before disaster struck. A stellar object hit planet Tallon IV, 
      bringing with it a catastrophic corruption that sent the Chozo 
      world into chaos. We watched helplessly as our creators 
      perished, the few survivors fleeing to an unknown location. 
      Powerless, we slept, and in our dreams we lamented the deaths of 
      our creators. This was our final vision, after which we were 
      never able to see our creators again.


===============


- Name: Federation
    Location:
      World: SkyTown 
      Room: Maintenance Shaft TA
    
    Description: 
	Time passed slowly as we suffered through our bad dreams. We 
      endured their visions until finally, in year 1435, our automated 
      defense systems were triggered. A number of aliens, well armed 
      and armored, had penetrated our battle screens and entered 
      Elysia Station. Per protocol, we were revived from stasis to 
      defend our home. As we mustered for battle, the aliens 
      communicated with us and declared themselves to be under the 
      banner of peace. A truce was called, and soon we began 
      negotiations with the Galactic Federation. The Treaty of Elysia 
      began a new era of prosperity for us.


===============


- Name: Agreement
    Location:
      World: SkyTown
      Room: SkyTown Federation Landing Site
   
    Description: 
	The treaty brought us new supplies, fuel, and parts from the 
      Federation. In return, we allowed them to use Elysia Station as 
      they saw fit. They were glad to use the station's powerful 
      scientific systems, and gleaned a great deal of knowledge from 
      our data banks. Unfortunately, the harsh atmosphere of our world 
      was dangerous for the Federation researchers. They proposed to 
      replace the humanoids with a single artificial intelligence 
      unit, which they called Aurora.


===============


- Name: Aurora
    Location:
      World: SkyTown
      Room: Broken Lift
    
    Description: 
	Aurora was placed within one of our floating pods and connected 
      into the station's network. This connection allowed Aurora to 
      control not only the facility, but us as well. Our link allowed 
      us to reap the benefits of the Aurora's own connection to the 
      Federation's Aurora network. The units were capable of 
      communication with one another regardless of the distance, and 
      vast amounts of information were passed down to us.

      As the years went by we aided the Aurora and our Federation 
      allies in their research. We studied potential enemy threats and 
      collected data on their activities. It was, in some small way, a 
      means to atone for our inability to help our creators years ago. 
      Through our alliance with the Federation we were able to prevent 
      many disasters, and bring an end to numerous threats in the 
      cosmos. We are not certain if that was what our creators would 
      have wished to happen, but it was certainly a peaceful life.


===============


- Name: Loss
    Location:
      World: SkyTown
      Room: Concourse Access B
    
    Description: 
	It was approximately five months ago that our systems detected a 
      meteor-like object collide with a planet in a nearby galaxy. The 
      impact was followed by a spreading corruption, identical to the 
      one we saw devour our creators' planet. More so than ever, we 
      were determined to aid the Aurora and discover the source of 
      these objects. Months passed before we could uncover its origin-
      -it had come through a wormhole from an incredibly distant 
      planet. We studied this link between the tear in space and the 
      location it was connected to. As we delved deeper it became 
      clear to us that this was the mysterious planet the Chozo 
      Searcher had been seeking. The living planet was aggressively 
      attacking other worlds, hurtling parts of itself across the 
      cosmos like missiles. We had finally discovered the source of 
      these corrupted meteors.

      It was about one month ago that we made our revelation, but all 
      attempts at transmitting the critical data to the Federation
      were unsuccessful. It appeared that the Aurora Unit had become
      disabled. We tried desperately to restore the Aurora, but it had
      been corrupted by an unknown virus. Our only means of
      communication with the Federation were severed.


===============


- Name: Phazon
    Location:
      World: SkyTown
      Room: Construction Bay
    
    Description: 
	One week after we had lost communication with the Aurora Unit, 
      we witnessed the living planet strike again. It sent forth 
      several stellar objects, one aimed directly at us. It streaked 
      through the clouds of Elysia, destroying a large portion of our 
      home, ultimately striking the distant core below. Soon our 
      sensors detected the presence of strange energy. Our readings 
      matched with the Federation's data--this was the same toxin that 
      corrupted countless other planets and our creators' world--the 
      galactic scourge called Phazon.


===============


- Name: Invader
    Location:
      World: SkyTown
      Room: Hoverplat Docking Site
    
    Description: 
	We watched as Elysia fell victim to the meteor's corruption, its 
      Phazon beginning to consume her. High above the noxious surface, 
      we continued to collect data on the object. It was not long 
      before we met a new enemy. Space Pirates, hostile alien life-
      forms and sworn enemies of the Federation, entered the station 
      and attacked.

      The pirate forces struck swiftly, their numbers and weapons 
      dwarfing our own. After their initial assault, they began 
      construction of a massive energy shield around the meteor. They 
      referred to the fallen object as a "Seed" and quickly built the 
      protective barrier. Any resistance they met from us was crushed, 
      and the massive shield was built without interruption.

      Our attention then turned to the pirates themselves. If we could 
      not stop them through combat, perhaps there was another way. Our 
      studies quickly yielded unexpected results. All of the Space 
      Pirates were corrupted with Phazon, but unlike other life-forms, 
      they were actually being sustained by it. This Phazon kept them 
      alive, and it appeared to control their minds with a will of its 
      own.


===============


- Name: Defeat
    Location:
      World: 
      Room:
    
    Description: 
	The two weeks following the Seed's impact were disastrous. Like 
      the Aurora Unit, we too were infected with a Phazon-based virus. 
      The spreading corruption consumed many of us, putting us under 
      Space Pirate control. It was not long before only a handful of 
      us remained.

      During this time there was but a moment that we received aid. 
      Ghor, the Hunter dispatched by the Federation, arrived here to 
      restore the Aurora Unit. Our hope quickly vanished as he too was 
      corrupted by Phazon and lost his own will. He now leads the 
      assault on the remaining survivors, taking more and more of the 
      station over with each passing day.

      There is no hope left for us. Soon, we too will be among the 
      enemy forces. The last of us now stand before the brink of our 
      history's end, silently waiting out our final hours.

      I am Elysian, descendent of both the Chozo and the First. I am 
      facing the last moments of my life and transferring my memory to 
      the data pod.



======================================================================
Space Pirate Data 
======================================================================


===============


- Name: Our Mission
    Location:
      World: Pirate Homeworld
      Room: Lift Hub
    
    Description: 
	Phazon was discovered two stellar years ago, and since that 
      moment, Command has been driven to control it all. Two 
      operations have been established, at tremendous cost. Both have 
      failed, thanks to the accursed Hunter, Samus Aran. Her 
      Federation allies now move to secure what little Phazon 
      remainson the planet Aether. This we cannot allow. We, the crew 
      of the battleship Colossus, swear to take that Phazon or die 
      trying.


===============


- Name: Stowaway
    Location:
      World: Pirate Homeworld
      Room: Command Station
    
    Description: 
	Our attempts to intercept the Federation ship departing Aether 
      were unsuccessful. With them went a collection of Phazon, the 
      first to fall into Federation hands. They foolishly left most of 
      the Phazon behind, allowing us to quickly collect what we could. 
      But in our haste we took more than mere Phazon. Our scanners 
      have detected the remains of Dark Samus, who has revived herself 
      within our Phazon storage.

      Surely, we are cursed.

      The fiendish shrew consumed all of the Phazon, then wiped out a 
      third of the crew in a matter of minutes. Now she moves at will 
      through the halls of Colossus, using her witchery to beguile the 
      minds of the crew. We are unable to call for aid, and only a few 
      of us remain to stand against her. All is lost.


===============


- Name: First Disciples
    Location:
      World: Pirate Homeworld
      Room: Processing Access
    
    Description: 
	Our struggles have ended. She has shown us the error of our 
      ways. The way is now clear. All previous vows of fealty have 
      been forsworn: we now pledge sole allegiance to our liberator, 
      the great one, Dark Samus. We bear a singular honor, we lucky 
      few, for we are her first disciples. Our burden is a happy one, 
      for we will pave the way to her glorious victory and cosmic 
      rule. Let the light of Phazon lead us!


===============


- Name: The Source Discovered
    Location:
      World: Pirate Homeworld
      Room: Airshaft
    
    Description: 
	After our liberation, she left us adrift. We thought this a test 
      of our loyalty, and so we endured. Some said she abandoned us. 
      They were promptly shot. Disciples do not doubt their leader.

      When she returned, it was on the back of a titanic starborne 
      beast! As we groveled in awe, she ordered us to follow the beast 
      through a rift in space, a wormhole. Some refused to follow, 
      afraid of the unknown. They too were shot. Disciples must be 
      fearless.

      Once through the rift, we saw a singular wonder...Phaaze, the 
      source of all Phazon in the cosmos. Phaaze, the home of our 
      glorious leader!


===============


- Name: The Leviathan
    Location:
      World: Pirate Homeworld 
      Room: Transit Station 1-A
    
    Description: 
	Our leader provided us with great wisdom on many subjects, 
      including the improvement of our mighty battleship, Colossus. We 
      followed her teachings, and turned our vessel into a ship 
      without peer. But more work remained!

      Dark Samus required a mighty flagship, one to strike terror in 
      the hearts of her enemies. The might of Colossus was not enough. 
      She demanded more! Her solution was unique and most excellent.

      We took her great star-beast and fitted it with cybernetic 
      weapon systems. Crew quarters and command consoles were placed 
      within the beast's skull. In time, we created a mighty 
      dreadnaught, and called it Leviathan. The great leader was 
      pleased.


===============


- Name: Taking Valhalla
    Location:
      World: Pirate Homeworld
      Room: Creche Transit
    
    Description: 
	The vision of our leader is vast indeed. As we prepared for war 
      with the hated Galactic Federation, she decided she required one 
      of their great machines to better control her living planet. We 
      then set out to bring an Aurora Unit to Dark Samus.

      Bribes led us to the location of our prize: the battleship 
      Valhalla. Crewed with green recruits on a training mission, she 
      was ours for the taking. One of the mightiest ships in the 
      cosmos was no match for the Phazon-powered weapons of the 
      Colossus. We rendered Valhalla helpless, then sent raider to 
      claim our prize. The Aurora was ours!

      There was no mercy for the Federation dogs. At the command of 
      Dark Samus, we jettisoned the crew into the frigid depths of 
      space, leaving the wreck of Valhalla as a warning to the 
      Federation. Let them tremble before our might!


===============


- Name: Purification
    Location:
      World: Pirate Homeworld
      Room: Skyway Access
    
    Description: 
	Our great leader, with the aid of our captured Aurora Unit, has 
      discovered many of Phaaze's secrets. Dark Samus can now command 
      the living world to send forth Phazon Seeds! She was eager to 
       test this new power. When we heard the first world to receive 
       this blessing was our Homeworld, we rejoiced.

      The Seed was sent into the void, and quickly made its way to our 
      Homeworld. Our brethren foolishly tried to repel it, but their 
      efforts were in vain. To think, once we were as pathetic as 
      them!

      Now the deed is done, and slowly, our Homeworld becomes like 
       Phaaze. Soon, there will be two living planets, two Phazon 
       sources for our great leader to use as she sees fit. Soon, 
       there will be thousands of new disciples for her to command.


===============


- Name: Vanguard
    Location:
      World: Pirate Homeworld
      Room: Mine Lift
    
    Description: 
	The time has come. Our leader commands. We go to war at last!

      Three worlds will be attacked, each important to the Federation. 
      We shall destroy the spy base at Elysia, the fuel production of 
      Bryyo, and the naval station at Norion. Each of those wretched 
      worlds will become as Phaaze...each a foothold into the 
      territory of the hated Federation. From those worlds, our 
      vanguard will go forth. At long last, our enemies will be 
      humbled, then enslaved.

      Three Phazon Seeds will be sent, and an armada will accompany 
      each of them. Dark Samus herself will lead the attack on Norion. 
      Victory is ours for the taking!


===============


- Name: Victory and Loss
    Location:
      World: Pirate Homeworld
      Room: Drill Shaft 1
    
    Description: 
	Today is a day of celebration and woe. Our forces have taken 
      planet Bryyo, leaving the Federation outpost there in cinders. 
      Though we missed their spy base at Elysia, the planet itself was 
      struck with a Phazon Seed. But Norion...Norion was a 
      failure...all thanks to the accursed Hunter, Samus Aran.

      All is not lost, however. Our great leader defeated Aran and her 
      mongrel allies in battle. If they aren't dead, they'll soon wish 
      they were. Each of them bears her mark of corruption. Soon they, 
      like we disciples, will bow to her will.


===============


- Name: Bryyo Falls
    Location:
      World: Pirate Homeworld 
      Room: Phazon Mine Entry
    
    Description: 
	Command has received disturbing reports from Bryyo. Contact with 
      our outpost there has been terminated. A coded bliptrans showing 
      Commander Rundas falling in battle to Samus has arrived. Worst 
      of all, the Bryyonian Seed has been demolished. The Hunter's 
      might is great, and she is as efficient as ever when it comes to 
      disrupting our operations.

      Our spies within the Federation tell us she travels to Elysia 
      soon. We plan on having an appropriate welcoming party in place 
      for her when she arrives. Commander Ghor is a 
      very...accommodating host.


===============


- Name: Disaster at Elysia
    Location:
      World: Pirate Homeworld
      Room: Command Courtyard
    
    Description: 
	The march of the Hunter continues, much to our dismay. She has 
      smashed our line at Elysia, taking down Commander Ghor in the 
      process. The accursed Elysian machines were no match for Aran's 
      guns, and now the Federation has control of their spy station 
      once again.

      It is only a matter of time before they find the location of the 
      Phazon source and send their fleets to lay siege. Our great 
      leader does not seem to mind these setbacks. If Samus comes to  
      our Homeworld, she will find us ready.


===============


- Name: Mistress Gandrayda
    Location:
      World: Pirate Homeworld
      Room: Transit Tunnel P70
    
    Description: 
	Mistress Gandrayda is the last of our leader's field commanders. 
      We hope that she will succeed where the others have not. We hope 
      that she will slay the wretched Hunter!

      Gandrayda tests our mettle often. She moves among us in our 
      form, watching us, looking for signs of weakness. Several 
      unfaithful disciples have been ended...violently. Those who 
      survive will be stronger, ready for the Hunter that comes for 
      them from the void. Gandrayda has vowed to present Aran's bloody 
      helmet to Dark Samus as tribute. We hope she fulfills that vow!







++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
6)- Suit Upgrades
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Upgrading your suit is an integral part to all Metroid games. Suit 
upgrades grant you new abilities and access to new places. 

If the name is marked with (starting upgrade) after it, it means you 
have this ability at the start of the game. 

Formatting is as follows:

Name: 
    Location: (world, room)
    Description:
      (A description, mostly made by me)
 
    Actual Use:
      (What you are actually going to use this for in the game)

    How to Use:
      (How to activate and use this power)


===============

*** Suits ***

===============


Name: Power Suit (Starting Upgrade)
    Description: 
      Top of the line Chozo armor. Is completely air tight with
      life-support features. Amplifies the wearers strength and is 
      equipped with a basic energy-based arm cannon. Can be outfitted 
      with many other Chozo and Chozo-like devices to augment its 
      abilities and attributes. 

    Actual Use:
      Its your suit. 

    How to Use:
      Always active.


===============


Name: Varia Suit (Starting Upgrade)
    Description: 
      An upgrade to the Power Suit, this adds a little more bulk to 
      the suit, as well as two large cooling units to the shoulders, 
      allowing the wearer to survive in extreme heat environments. 
      This suit is the one pictured on the cover of most Metroid 
      games.

    Actual Use:
      Its your suit. 

    How to Use:
      Always active.


===============


Name: PED Suit
    Location: G.F.S Olympus, Med Lab Delta
    Description: 
      PED stands for Phazon Enhancement Device. It allows the user to
      inject reserves of Phazon into the suit, thus amplifying its 
      power 10 fold. This is not a Chozo upgrade, rather the Space 
      Pirates invented it and the Galactic Federation refined it. 

    Actual Use:
      Allows you to use Hypermode. 

    How to Use:
      Press and hold the + button


==============


Name: Space Jump Boots (Starting Upgrade)
    Description:
      By mounting air jets to heels of the power suit, this upgrade
      allows the user to jump in mid air. This (or similar) upgrades 
      can be found in most modern standard-issue army equipment in all 
      factions. 

    Actual Use:
      Allows you to reach high and far off places

    How to Use:
      Press B, then in air press B again. 


===============


Name: Hazard Shield 
    Location: Pirate Homeworld, Craneyard 
    Description:
      By adding an external power supply to the back and modifying the
      cooling units on the Varia Suit, this suit upgrade will allow 
      the cooling units to project a shield around the Varia Suit. 
      This shield activates when a corrosive substance is detected. It 
      cannot protect from physical or energy-based attacks, however. 

    Actual Use:
      Allows you to walk around in Fuel Gel and Acid Rain without 
      taking damage. 

    How to Use:
      Always active


===============


Name: Screw Attack 
    Location: Bryyo, Hall of Remembrance
    Description:
      Erm, I don't even have any guesses on this one. 

    Actual Use:
      Allows you to jump 7 consecutive times in air, and to perform 
      the wall jump off of green, shiny walls. 

    How to Use:
      Press B to jump, then again to double jump, then a third time to
      activate the screw attack. You can jump 5 more times before 
      falling. 


===============

*** Arm Cannon ***

===============


Name: Power Beam (Starting Upgrade)
    Description: 
      The power Beam is the main offensive weapon of the Power Suit. 
      It fires concentrated blasts of energy, and can be "charged" by 
      holding the fire button. Safety limits have been set, however, 
      so that it can only be charged so much and is then just held 
      there until the user fires.

    Actual Use:
      Your base weapon. 

    How to Use:
      Press A to fire, hold A to charge. 


===============


Name: Plasma Beam
    Location: Elysia, Main Docking Bay
    Description:
      Plasma Beam is an upgrade to the power Beam. It fires 
      concentrated blast of molten Plasma, burning opponents. It can 
      also be refined to work as a wielders tool or used to clear away 
      scrap metal. Like the power Beam, it to can be charged. 

    Actual Use:
      Your (new) base weapon. Can melt certain materials. 

    How to Use:
      Press A to fire, hold A to charge. 


===============


Name: Nova Beam
    Location: Pirate Homeworld, Main Cavern 
    Description: 
      Nova Beam replaces the Plasma Beam as the next power Beam 
      upgrade. It fires ultra sonic blasts of energy that can 
      penetrate certain materials. It is mainly used in mining, as its 
      ability to gnaw  through substances is unparalleled. Given the 
      high frequency of the blasts, it to can burn on contact. Like 
      its predecessors, it can also be charged. 

    Actual Use:
      Your (new) base weapon. Can shoot through certain materials, as 
      well as melt things. Best used in conjunction with the X-ray 
      visor.

    How to Use:
      Press A to fire, hold A to charge. 


===============


Name: Hyper Beam
    Location: G.F.S Oylimpus, Med Lab Delta
    Description: 
      By using the PED suit to pump Phazon into the Power Suit, the 
      arm cannon functions as a cooling vent; blasting concentrated 
      Phazon from the suit to keep the wearer from becoming poisoned. 
      The arm cannon still retains its normal abilities, that is, 
      rapid fire and charging. 

    Actual Use:
      Allows you to dispatch enemies very quickly and to destroy
      certain Phazon-based substances. 

    How to Use:
      Press and hold + to enter Hypermode, then pres A to fire or hold 
      A to charge.


===============


Name: Missiles
    Location: G.F.S Olympus, Munitions Storage
    Description: 
      Not a Beam, but still a weapon. Missiles are exactly what they
      sound like: and explosive warhead launched from the arm cannon.
      But unlike energy which can be generated by the Power Suit, only 
      a finite number of missiles can be carried at once. Where these 
      missiles are stored is a mystery, but expansions can be found, 
      allowing the wearer to carry more. These are also smart 
      missiles, in that they can track targets...  to an extent. 

    Actual Use:
      Blast away heavy debris and causing charged-Beam damage to
      enemies. 

    How to Use:
      Press down on the D-pad


===============


Name: Ice Missiles
    Location: Bryyo, Temple of Bryyo
    Description: 
      And upgrade to the standard missiles, this adds a special 
      cooling agent to the missile once it's armed in the cannon. On 
      impact, the missile will explode, then release the agent and 
      freeze its target. It still retains all of the standards 
      missiles abilities. 

    Actual Use:
      Freeze enemies, more damaging to Brryo creatures, and destroying 
      white blast shields. 

    How to Use:
      Press down on the D-pad


===============


Name: Seeker Missiles
    Location: SkyTown, Xenoresearch B
    Description: 
      This upgrade allows multiple missiles to be armed at once, 
      allowing for the near simultaneous firing of up to five 
      missiles. This will allow the wearer to hail fire down on 
      opponents with near unparalleled destructive capabilities. 

    Actual Use:
      Mostly just used for unlocking seeker missile doors, though they
      can be used rather effectively against slow moving enemies. Just 
      lock on, charge, and point. The longer you hold the reticule on 
      them the more missiles with arm. 

    How to Use:
      Press and hold the down arrow on the D-pad. Point at the targets
      you want to hit, then release the button to fire. 


===============


Name: Hyper missiles 
    Location: Elysia, Seed
    Description: 
      By using the PED suit to pump Phazon into the Power Suit, the
      arm cannon acts like a vent to protect the wearer. With this 
      upgrade, the Phazon can be routed into the missile compartment, 
      amplifying the missiles power by untold amounts. 

    Actual Use:
      Causing MASSIVE damage to enemies and destroying Phazon-based 
      alloys. 

    How to Use:
      Press and hold + to enter Hypermode, the press down on the D-pad


===============

*** Visors ***

===============


Name: Combat Visor (Starting Upgrade)
    Description:
      The combat visor is the basic visor used in combat. It gives a
      heads up display, that is, it tells you what is happening within 
      the Power Suit. This includes how much ammo you have, how much 
      damage you can take versus how much you have already taken, and
      sonar to track enemies. 

    Actual Use:
      Your main visor. 

    How to Use:
      Your default visor. If you have another visor active, press and
      hold - and highlight the center area before letting go. 


===============


Name: Scan Visor (Starting Upgrade)
    Description: 
      This visor is made to download data into the Power Suit (this 
      includes shape recognition software). The Power Suit can then do 
      a number of things with the data, including decipher it, cross-
      check it with stored records, or send asked-for information back 
      to the object. 

    Actual Use:
      Allows you to scan things for the logbook. 

    How to Use:
      press and hold - and highlight the top area before letting go.
 

===============


Name: Command Visor (Starting Upgrade)
    Description: 
      This allows the user to command his or her ship using spatial
      coordinates obtained by the visor, and a command pad located on 
      the side of the arm cannon. 

    Actual Use:
      Allows you to call your ship into a landing zone or to mark a
      target for pick up/drop off.

    How to Use:
      Press and hold - and highlight the right area before letting go.


===============


Name: X-ray Visor 
    Location: Pirate Homeworld, Command Vault
    Description: 
      As its name suggests, this visor emits X-rays to see through
      objects. The heads up display from the combat visor is still
      visible, as this visor is often used in combat to locate an 
      enemies weak point.

    Actual Use:
      In conjunction with the Nova Beam, you can target an enemies
      weak point and take them out in one hit. Also allows you to
      interface with certain machines and generally see through 
      things. 

    How to Use:
      Press and hold - and highlight the left area before letting go.



===============

*** Morph Ball ***

===============



Name: Morph Ball (Starting Upgrade)
    Description: 
      The morph ball upgrade, somehow, allows the wearer to curl up 
      into a ball not more them a foot or two in diameter. Technology 
      surrounding this ability is unknown, and all attempts to copy it 
      have failed. 

    Actual Use:
      Allows you to fit in small spaces.

    How to Use:
      Press the C button


===============


Name: Morph Ball Bombs (Starting Upgrade)
    Description: 
      These bombs can only be used while in morph ball form. The 
      allow for some offensive capabilities while in morph ball form, 
      but are mainly defensive. They aren't actually explosive bombs, 
      per-se, but are more of an electrical bomb. This allows them to 
      be used as a power source for certain devices. 

    Actual Use:
      Used to activate morph ball slots and attack enemies.

    How to Use:
      Press C to activate morph ball mode, the press A. 

===============


Name: Ball Jump (Starting Upgrade)
    Description:
      Concentrates the same electrical power that forms morph ball 
      bombs, then releases it in one burst to propel the user upwards. 
      Great for quick escapes or in navigating pipes.

    Actual Use:
      Jumping while in morph ball form.

    How to Use:
      Press C to enter morph ball mode, then pull the Wii remote up.


===============


Name: Boost Ball
    Location: Elysia, Ballista Storage
    Description:
      The boost ball upgrade is for morph ball form only. It allows 
      the user to store up energy, then release it to provide a burst 
      of speed. While aiding greatly in escapes, it can also be used 
      offensively, as well as to built up kinetic energy. 

    Actual Use:
      Climbing half-pipes and activating spinners 

    How to Use:
      Press C to enter morph ball mode, then hold B to charge


===============


Name: Spider Ball
    Location: Elysia, Powerworks
    Description:
      Using electrical power, this upgrade creates a magnetic field 
      around the morph ball. This allows the user to cling to magnetic 
      devices.

    Actual Use:
      Used to climb spider ball tracks. While climbing, use bombs to
      jump up and the boost ball to jump across. 

    How to Use:
      Press C to activate morph ball mode, then hold Z to activate the 
      spider ball. 


===============


Name: Hyper Ball
    Location: Bryyo, Seed
    Description:
      The PED suit not only augments the Power Suit's arm cannon, it 
      also enhances the morph ball. The morph ball streams Phazon 
      through its electric outputs, creating a lightning storm of 
      electrified Phazon that can home in on opponents. 

    Actual Use:
      Can clear away Phazon branches in areas only accessible while in
      morph ball form. Also has great offensive power. 

    How to Use:
      Either activate moprh ball mode then Hypermode or vise-versa,
      then press and hold A to shoot Phazon. 


===============

*** Grapple ***

===============


Name: Grapple Lasso
    Location: Norion, Docking Hub Alpha
    Description:
      The grapple lasso uses a small generator attached to the arm of 
      the Power Suit to generate a Beam of malleable energy. The 
      "rope" of energy can be attached to an object and used to pull 
      things, though it is not powerful enough to pull anything large. 
      This upgrade is favored more by construction workers then 
      fighters. 

    Actual Use:
      Pull shields and locks off. 

    How to Use:
      Lock on with Z then cast the nunchuk forward to activate, then
      pull back to pull the object. 


===============


Name: Grapple Swing
    Location: Bryyo, Reliquary 1
    Description:
      An upgrade to the grapple lasso's generator, this allows the 
      Beam to lift more weight, including that of the suit and the 
      wearer. This allows the wearer to use it as a grappling hook of 
      sorts. 

    Actual Use:
      Attach to a grappling point and swing across. 

    How to Use:
      Point at a grappling point and press Z. 


===============


Name: Grapple Voltage
    Location: Pirate Homeworld, Proving Grounds
    Description:
      Yet another upgrade to the grapple lasso's generator, this 
      allows for the exchange of power to and from the Power Suit; 
      making the Power Suit a sort of mobile battery charger. Caution 
      is strongly urged with this upgrade, as too much power taken 
      from the Power Suit can endanger the wearer. 

    Actual Use:
      Drain power from / give power to machines, depending. 

    How to Use:
      Lock on with Z, then cast the nunchuk to throw the lasso. Use 
      the joy stick to stream power: forward gives power, back takes 
      away. 


===============


Name: Hyper Grapple 
    Location: Pirate Homeworld, Seed
    Description:
      With the PED suit pumping Phazon through the Power Suit, the
      Phazon can be routed to the grapple lasso's generator as well. 
      This allows for not just the exchange of energy, but the 
      exchange of Phazon between the wearer and the target. 

    Actual Use:
      To overload and destroy certain Phazon-based masses. 

    How to Use:
      Press and hold + to activate Hypermode.  Lock on with Z, then
      cast the nunchuk to throw the lasso. Use the joy stick to stream 
      power: forward gives power, back takes away. 
 





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
7)- Extras
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++






First, a list. Then, some explaining. 

    Name                       Red Blue Gold Green
---------------------------------------------------
|++ Concept Gallery ++++++++++|++++|+++|++++|+++++|
|-----------------------------|----|---|----|-----|
|  Samus Package              | 3  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Creature Package 1         | 3  | 1 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Creature Package 2         | 3  | 2 |  2 |  1  |
|-----------------------------|----|---|----|-----|
|  World Package 1            | 3  | 1 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  World Package 2            | 3  | 2 |  2 |  1  |
|-----------------------------|----|---|----|-----|

|-----------------------------|----|---|----|-----|
|++ Bonus Gallery ++++++++++++|++++|+++|++++|+++++|
|-----------------------------|----|---|----|-----|
|  Ship Bumper Stickers       | 3  | 1 |  3 |  2  |
|-----------------------------|----|---|----|-----|
|  Screen Shot Tool           | 3  | 1 |  3 |  2  |
|-----------------------------|----|---|----|-----|
|  Mii Bobble Head            | 3  | 1 |  3 |  2  |
|-----------------------------|----|---|----|-----|
|  Diorama 1                  | 3  | 1 |  3 |  1  |
|-----------------------------|----|---|----|-----|
|  Diorama 2                  | 3  | 1 |  3 |  1  |
|-----------------------------|----|---|----|-----|
|  Diorama 3                  | 3  | 1 |  3 |  1  |
|-----------------------------|----|---|----|-----|
|  Diorama 4                  | 3  | 1 |  3 |  1  |
|-----------------------------|----|---|----|-----|
|  Diorama 5                  | 3  | 1 |  3 |  1  |
|-----------------------------|----|---|----|-----|
|  Diorama 6                  | 3  | 1 |  3 |  1  |
|-----------------------------|----|---|----|-----|

|-----------------------------|----|---|----|-----|
|++ Soundtrack Gallery +++++++|++++|+++|++++|+++++|
|-----------------------------|----|---|----|-----|
|  Omega Ridley               | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Helios                     | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Steamlord                  | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Bryyo                      | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Bryyo: Thorn Jungle        | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  The Corruption             | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  MP3 Title Music            | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Gandrayda                  | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Pirate Homworld            | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Metroid Battle Theme       | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  GF Battle Theme            | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  In the Cockpit             | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  SkyTown                    | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Phaaze                     | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|
|  Valhalla                   | 4  | 2 |  1 |  0  |
|-----------------------------|----|---|----|-----|


Now for some explaining. 

Some things you will not be able to buy right off. This is because you 
have to experience what is depicted in the art before you can view it. 
IE, you cant buy Diorama 6 until you fight AU 313 and Dark Samus. 

In order to buy every extra in the game, you have to earn every credit 
in the game, as well as get 14 green medals. 

Explanation of galleries: 


The "Concept" gallery is all concept art. Hand drawn, and most of it 
colored. Kind of neat to look at, as you can see the original designs 
for certain areas before they were edited into their final shape. 

"Bonus" gallery contains the three most popular items (bobble head, 
bumper stickers, and screenshot tool), and the dioramas. Note that for 
the first three, after buying them you have to turn them on via the 
same menu you bought them in.  

- The bobble head bonus will add the head of the Mii use selected for 
your profile onto Samus's Viara suit with the helmet off. This will 
appear in the cockpit of Samus's ship.

- The bumper stickers will add various stickers to the side of your 
ship equal to the save files you have on your Wii. The following is a 
list of games that will make a sticker appear on your ship:
-- Zelda Twilight Princess 
-- Wario Ware Smooth Moves
-- Super Paper Mario
-- Wii Sports
-- Wii Play
-- Excite Truck
-- Mario Party 8
-- Metroid Prime 3

- The screenshot tool will take a picture of the screen by pressing 
the up button on the D-pad. This image will then be sent to your Wii 
Message Board in the Wii channels menu. 

- The dioramas are like concept art, only in 3-D like the trophies in 
Super Smash Bros Melee. A list of the dioramas are as follows:
- Diorama 1: Samus falling after Ridley in the shaft. 
- Diorama 2: Samus sitting on an alter with the Reptilicus bowing
             before her, and one of them offering her a stone.
- Diorama 3: Samus zipping around Mogenar in morph ball form
- Diorama 4: Samus using the wreckage from the Defense Drone to jump
             up and attack a Steamlord.  
- Diorama 5: Samus climbing up Ghor's armor suit (similar to what she
             did to Ridley), with several Chozo ghost on the edge. 
- Diorama 6: Samus fighting AU 313 

Soundtrack gallery just lets you buy and then listen to music from the 
game. Really pointless, as you cant even listen to it outside the 
gallery menu. 



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
  7.1)- Medals
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Medals are used to buy things in the extras menu.

You earn medals throughout the game for accomplishing certain tasks. 
These include scanning objects, completing special objectives, and 
defeating enemies. 

When a medal is earned, it will flash at the top of the screen for a 
second. There are four different types of medals: Red, Blue, Gold, and 
Green. The type earned depends on the task completed. Every task has a 
set medal color associated with it. 

Red: Scan a creature
Blue: Scan Lore/saving GF Troopers 
Gold: Defeat a special enemy/accomplish an objective 


Friend Vouchers:


Friend Vouchers are special. They can be traded in for a Green medal 
(it's the only way to get green medals), but not in a conventional 
way. 

First, you have to have Wiiconnect24 on in the Wii options menu. 
Second, you need to have some Friends on your Wii Friend list that 
have Metroid Prime 3.

Finally, get them to send you a Friend Voucher. When you start your 
profile, you will have the option to convert any number of Vouchers 
you've received from Friends into green medals. 

Beware, as every profile in the game shares the same Friend list, and 
as such the same Friend Vouchers received. 

To send other people Vouchers, select "Friend Vouchers" then select 
someone whose name is black (as opposed to gray) as that means they've 
played Metroid Prime 3. You can send them as many Vouchers as you 
want, but only one at a time. Remember, you don't have infinite 
Vouchers, you have to earn them in game. 


Below is a complete list of Gold medals and Friend Vouchers. 


======================================================================
    7.1.1)- Gold medals and Friend Vouchers
======================================================================


The medals are listed in order by planet. Note that you cannot always 
get a medal the first time you enter a room.

**NOTES**
1) for any medal with "Red Phaazoid" listed, see the Red Phaazoid 
section below. 

2) For medals stating "on Veteran" means you must be playing on the  
Veteran or Hypermode difficulty setting. This means you have to beat 
the game at least twice, once on Normal and once on Veteran, to get 
all the medals. 

3) There are a few blue medals on the Olympus that have special 
requirements. These are listed as well. 

-------------------
Any Planet 
-------------------

- Any room 
    Name ### Kills
    Medal: Friend Voucher
    Obtained by:
      Getting a total number of kills. Every 100 kills up to 1000 gets 
      you another voucher, that's 10 total.  

- Any room 
    Name: Crash Landing
    Medal: Friend Voucher 
    Obtained by: 
      Rip jetpack off an AeroTrooper. Set him on fire with the Plasma
      Beam, then lock on and grapple him. 

- Landing Site on any Leviathan 
    Name: Exterminator
    Medal: Friend Voucher 
     Obtained by: 
      Kill all creatures at Landing Site 



-------------------
G.F.S Olympus
-------------------

- Docking Bay 5 
    Name: Juggling Bonus 10
    Medal: Gold 
    Obtained by:
      Juggle 10 drones

- Docking Bay 5
    Name: Juggling Bonus 20
    Medal: Friend Voucher 
    Obtained by:
      Juggle 20 training drones

- Xenoresearch Lab 
    Name: GF Trooper Saved
    Medal: Blue 
    Obtained by:
      Save the Troopers

-Port Observation Deck 
    Name: GF Trooper Saved
    Medal: Blue 
    Obtained by:
      save the Trooper

- Lab Access 
    Name: GF Trooper Saved
    Medal: Friend Voucher 
    Obtained by:
      quickly shoot the emergency door button

- Repair Bay Shaft 
    Name: GF Trooper Saved
    Medal: Blue 
    Obtained by:
      Save Trooper by getting the missiles and getting across the
      bridge as fast as possible. 

- Docking Bay 5 
    Name: Berserker Lord Defeated
    Medal: Gold 
    Obtained by:
      Defeat Berserker Lord

- Docking Bay 5 
    Name: Berserker Lord Defeated
    Medal: Gold 
    Obtained by:
      Defeat Berserker lord on Veteran 


-------------------
Norion 
-------------------

- Cargo Dock C 
    Name: Flawless Escape
    Medal: Gold 
    Obtained by: 
      Escape Meta Ridley without taking damage 

- Generator Shaft
    Name: Meta-Ridley Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Meta Ridley 

- Generator Shaft
    Name: Meta-Ridley Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Meta Ridley on Veteran 

- Generator Shaft B 
    Name: Metroid Hatcher Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Metroid Hatcher

- Generator Shaft B 
    Name: Metroid Hatcher Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Metroid Hatcher on Veteran


-------------------
Bryyo: Cliffside
-------------------

- Grand Court 
    Name: 
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid


-------------------
Bryyo: Fiery 
-------------------

- Temple of Bryyo 
    Name: Rundas Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Rundas

- Temple of Bryyo 
    Name: Rundas Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Rundas on Veteran

- Temple Generator 
    Name: Generator Destroyed
    Medal: Gold 
    Obtained by: 
      Destroy eastern energy signature

- Gel Cavern 
    Name: Short-cut Discovered
    Medal: Friend Voucher 
    Obtained by: 
      Use shortcut behind the Fuel Gel spout on the right side

- Any place in Bryyo 
    Name: Icy Reptilicide
    Medal: Friend Voucher 
    Obtained by: 
      Reptilicus commits suicide. Freeze a Reptilicus with an ice
      missile just after he throws his boomerang. The boomerang will
      come back and kill him. 

- Gel Processing Site
    Name:  Red Phaazoid Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid


-------------------
Bryyo: Thorn Jungle
-------------------

- Jousting Field 
    Name: Korakk Beast Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Korakk Beast 

- Jousting Field 
    Name: Korakk Beast Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Korakk Beast on Veteran

- North Jungle Court 
    Name: Perfect Execution
    Medal: Friend Voucher 
    Obtained by: 
      Throw all three switches without a Pirate resetting one

- Jungle Generator 
    Name: Generator Destroyed
    Medal: Gold 
    Obtained by: 
      Destroy western energy signature 

- Jousting Field 
    Name: Red Phaazoid Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid


-------------------
Bryyo: Seed
-------------------

- Leviathan Core 
    Name: Mogenar Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Mogenar 

- Leviathan Core 
    Name: Mogenar Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Mogenar on Veteran


-------------------
Bryyo: Ice
-------------------

- Warp Site Bravo 
    Name: New Area Discovered
    Medal: Friend Voucher 
    Obtained by: 
      Discover new area

-------------------
Elysia: SkyTown West
-------------------

- Steambot Barracks 
    Name: Steamlord Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Steamlord 

- Steambot Barracks 
    Name: Steamlord Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Steamlord on Veteran

- Skybridge Hera 
    Name: Stylish Kill
    Medal: Friend Voucher 
    Obtained by: 
      Drop bridge with Steambots on it

- Ballista Storage 
    Name: Defense Drone Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Defense Drone

- Ballista Storage 
    Name: Defense Drone Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Defense Drone on Veteran

- Main Docking Bay 
    Name: Ghor Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Ghor

- Main Docking Bay 
    Name: Ghor Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Ghor on Veteran

- Any room 
    Name: Bowling for Bots
    Medal: Friend Voucher 
    Obtained by: 
      Bowl over three Tinbots in a row with boost ball

- Construction Bay
    Name: Red Phaazoid Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid

- Hoverplate Docking Site 
    Name: Red Phaazoid Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid


-------------------
Elysia: SkyTown East
-------------------

- Concourse Ventilation 
    Name: Red Phaazoid Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid

- SkyTram East 
    Name: New Area Discovered
    Medal: Friend Voucher 
    Obtained by: 
      Ride SkyTram West here.

- Turbine Chamber 
    Name: Berserker Lord Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Berserker Lord

- Turbine Chamber 
    Name: Berserker Lord Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Berserker Lord on Veteran

- Escape Pod Bay 
    Name: Seed Shield Destroyed
    Medal: Gold 
    Obtained by:
      Destroy seed shield


-------------------
Elysia: Seed
-------------------

- Leviathan Core 
    Name: Helios Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Helios

- Leviathan Core
    Name: Helios Defeated
    Medal: Gold 
    Obtained by:
      Defeat Helios on Veteran 


-------------------
Pirate Homeworld: Research Facility
-------------------

- Proving Grounds 
    Name: Gandrayda Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Gandrayda

- Proving grounds 
    Name: Gandrayda Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Gandrayda on Veteran 

- Metroid Creche 
    Name: Metroid Hatcher Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Metroid Hatcher

- Metroid Creche 
    Name: Metroid Hatcher Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Metroid Hatcher on Veteran 

- Metroid Creche
    Name: Red Phaazoid Defeated
    Medal: Gold
    Obtained by:
      Defeat Red Phaazoid

- Proving Grounds
    Name: Red Phaazoid Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid 


-------------------
Pirate Homeworld: Mining Site
-------------------


- Phazon Harvesting 
    Name: Harvester Destroyed
    Medal: Friend Voucher 
    Obtained by: 
      Defeat Phazon Harvester Drone

- Phazon Harvesting 
    Name: Harvester Destroyed
    Medal: Friend Voucher 
    Obtained by: 
      Defeat Phazon Harvester Drone on Veteran

- Phazon Harvesting 
    Name: Red Phaazoid Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid


-------------------
Pirate Homeworld: Command Center
-------------------


- Command Station 
    Name: Defense System Obliterated
    Medal: Gold 
    Obtained by: 
      Destroy defense system

- Transit Tunnel P70 
    Name: All Troopers Survived
    Medal: Gold 
    Obtained by: 
      Keep all the Demolition Troopers alive [12/12]

- Transit Station Leviathan 
    Name: Commander Squad Defeated
    Medal: gold 
    Obtained by: 
      Defeat Pirate Commander

- Transit Station Leviathan 
    Name: Commander Squad Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Pirate Commander on Veteran

- Transit Station 0204 
    Name: Red Phaazoid Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Red Phaazoid 

- Leviathan Battleship 
    Name: Leviathan Humiliated
    Medal: Friend Voucher 
    Obtained by: 
      Repeatedly shoot the large eye-like thing

- Any room 
    Name: 20 Commandos Defeated
    Medal: Friend Voucher 
    Obtained by: 
      kill 20 Commando Pirates


-------------------
Pirate Homeworld: Seed
-------------------

- Leviathan Core 
    Name: Omega-Ridley Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Omega Ridley

- Leviathan Core 
    Name: Omega-Ridley Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Omega Ridley on Veteran


-------------------
G.F.S Valhalla
-------------------

- Aurora Chamber 
    Name: Metroid Hatcher Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Metroid Hatcher 

- Aurora Chamber 
    Name: Metroid Hatcher Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Metroid Hatcher on Veteran

- Control Room 
    Name: Secret Message Discovered
    Medal: Friend Voucher 
    Obtained by: 
      Activate secret Aurora 313 dialogue by using the keypad and the
      code gotten from a pad beside a fallen GF Trooper in the same
      room.


-------------------
Phaaze 
-------------------

- Sanctum 
    Name: Dark Samus Repulsed
    Medal: Gold 
    Obtained by: 
      Repulse Dark Samus

- Sanctum 
    Name: Dark Samus Repulsed
    Medal: Gold 
    Obtained by: 
      Repulse Dark Samus on Veteran

- Sanctum 
    Name: Aurora Unit 313 Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Aurora Unit 313

- Sanctum 
    Name: Aurora Unit 313 Defeated
    Medal: Gold 
    Obtained by: 
      Defeat Aurora Unit 313 on Veteran



======================================================================
    7.1.2)- Red Phaazoids 
======================================================================


Phaazoids themselves are extremely annoying. They are small balls of 
energy, similar to Atomics. They fire out large rings of energy, 
either vertical or horizontal, that will spread across the entire 
room. The only way to dodge it is to jump (horizontal ring) or 
sidestep (vertical ring). 

Killing them is even harder. The only thing that can damage them is 
Phazon based weaponry, but not missiles. It takes half a tank just to 
take out the original Phaazoid. 

After, it splits into two parts. One of which may or may not be the 
Red Phaazoid we are after (not all Phaazoids split into a Red 
Phaazoid). If you don't destroy the the two mini Paazoids, they will 
fuse back together. Each mini Phaazoid takes about a quarter of a tank 
to destroy, while the Red Phaazoid takes almost a full tank. 

Enen after you kill the mini Phaazoids, they break into even smaller 
parts. These parts are like seeker missiles and will try to ram 
you.you cant kill them, so just try to dodge. 

Anyway, back to the Red Phaazoid. After the first Phaazoid splits, one 
of its minis will have a red hue to it. That is your target. BUT BE 
WARNED! After defeating the Red Phaazoid, a gold medal will appear in 
the air (it wont give it to you automatically). This means you have to 
go pick it up, so be sure to kill it in a reachable place. 

Red Phaazoids *normally* appear after the Seed for that planet is 
destroyed. Some of them have a couple other requirements for tracking 
them down. They are listed in the walkthrough, but they can be hard to 
track down. So here is a list of all the Red Paazoids in the game. A 
few of them it is known how and when they appear, for these the that 
time is listed so you can choose when to track them down. 


-------------------
Bryyo: Cliffside
-------------------

- Grand Court 
    Can be found after: Obtaining the X-ray visor 
    To find:
      On the Golem in the middle of the area, walk up to the top of
      its head and use the dial lock when looking through the X-ray
      visor. 


-------------------
Bryyo: Fiery
-------------------

- Gel Processing Site 
    To find:
      There are several of them in the room. It's best to work your 
      way back up to the top of the structure in the middle of the 
      room so you can get a clear shot at all of them. 


-------------------
Bryyo: Thorn Jungle
-------------------

- Jousting Field 
    To find:
      Several of them in the field. Watch your health carefully. 

-------------------
Elysia: SkyTown West
-------------------

- Construction Bay
    To find:
      There are two of them. One right as you enter, and the other is 
      on the platform across from the entrance to the Ballista Lift.
      If you go over to the door and look across, you should be able 
      to see it.  


- Hoverplate Docking Site 
    To find:
      It's a few platforms in, at the large elongated platform in the 
      center. 

-------------------
Elysia: SkyTown East
-------------------

- Concourse Ventilation 

-------------------
Pirate Homeworld: Research Facility
-------------------

- Proving Grounds 
    To find:
      Again, multiple Phaazoids, though only a few. 

-------------------
Pirate Homeworld: Mining Site
-------------------

- Phazon Harvesting 

-------------------
Pirate Homeworld: Command Center
-------------------

- Transit Station 0204 
    To find:
      MAKE SURE YOU ARE IN THE RIGHT ROOM! All of the transit stations
      are full of Red Phaazoids, and I mean FULL! Most of them have 5-
      8 Phaazoids in it, and even just one can drain a full tank. The  
      actual Red Phaazoid is going to be hard to track down, so just 
      blaze away till something red pops up, kill it and RUN!





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
8)- Tips, Tricks, and Cool little things
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++






This section isn't really in any particular order just yet. That may 
change. 

Also note that some of them have the original author listed after them 
(no, they aren't all mine).

- if a Pirate hits you with a Phazon grenade, it is actually 
detrimental to the Pirate. It wont do much (if any) damage to you, but 
you can now annihilate him with the hyper Beam. 

- the screw attack isn't just for jumping, it is actually an attack. 
When it is activated, you become pretty much invincible and can cause 
massive damage to anything you touch. 

- every time you fire a seeker missile, you have to fire one missile 
before it starts charging, thus wasting a missile. To prevent this, 
start charging you Beam weapon, then, without letting go of the A 
button, press down on the d-pad to start charging the seeker missile. 
At that point, let go of the A button and seeker missile will charge 
without you wasting that first shot. 

- equally, if you start charging your seeker missile but decide not to 
use it, press and hold the A button to cancel the seeker missile's 
charge. 

- Once you get the Nova Beam and the X-ray visor, you can not only 
shoot through enemies, but see through them as well; this includes 
their weak points. Commando Pirates, Phazon Metroids, Metroid 
Hatchers, and many other enemies can all be taken out in one shot with 
this combo. Just lock on to zoom in and fire. 

- scanning objects doesn't have to be done all at once. If you start 
scanning something and get interrupted, you can scan it the next time 
you see it and the scanning will pick up right where you left off. 

- "Elysia" means "delightful place" and is often used as a name for 
Heaven, which is often portrayed as a floating city in sky. The 
overall feel of Elysia and SkyTown support this. - peteyboo

- the four light at the top of Samus's visor represent the battery 
life left in your Wii remote. 4 lights for full, 1 for almost dead. 
Both Prime 1 and 2 had these lights as well, but they weren't used for 
anything and just faded on and off randomly. 

- In the spire dock on Elysia after you've shut down the engines, 
there is a digital countdown timer just outside the rear of the escape 
pod. 

- You really don't need more then three Gunship Missiles in the game, 
making the expansions pointless. But you have to get them for 100% 
completion, which is kind of annoying. 

- The Power Bomb upgrade (a staple in Metroid games, and has been in 
every one I can think of) doesn't appear in Prime 3. Reasoning behind 
this in unknown, though there really isn't any puzzle that could have 
been added to by implicating the power bomb. 

- The Plasma Beam in Prime 3 is in the same shape (expanding the arm 
cannon vertically) as the ice Beam from Prime 1 (the original Plasma 
Beam elongated the arm cannon). Kind of humorous. 

- Samus's ship, while not having a name, undergoes a major redesign in 
Prime 3. Reasoning behind this is unknown, it is also unknown how her 
ship gets changed back to normal before the next game in the series 
(currently) (Metroid II).

- "Valhalla" is a Norse (religion) version of Heaven. It is said that 
is where the spirit of warriors who are slain gloriously on the 
battlefield go. Good name for the destroyed frigate, especially after 
seeing the damage the G.F.S Troopers did to the Space Pirates, even 
though the Pirates got a jump on them. 

- "Olympus" is the name of the place the Greek gods were supposed to 
reside. It's fitting because it's the ship that doesn't get its ass 
kicked, and is also Admiral Dane's, a known god, ship. - night447

- If you scan one of the terminals in the "Metroid Research" room in 
the Homeworld, it says "Metroid project 'Dread' nearing completion." 
This is obviously an Easter egg. It hints at the long-thought canceled 
Nintendo DS 2-D-sidescroller Metroid title. To date, the project has 
yet to be confirmed as canceled, though no one has absolutely 
confirmed its existence either. - Death_Born

- if you shoot someone on the Olympus, and destroy the first 2 turrets 
that come out of the ceiling, the third one will explode a nuclear 
bomb and kill you instantly. This is for plot reasons, and is exactly 
like the original Halo (the Super Marines). -  Death_Born

- If you look at the cliff opposite the Federation wreck when you 
first exit (on Bryyo) you will see Rundas spying on you. Then he 
quickly files away. -  Death_Born

- In the area where you have to disable the giant shield in Pirate 
Homeworld, there are screens with Ridley's picture on the walls.
-  Death_Born

- When first arriving on Bryyo, those two Reptilicuses (Reptilici?) 
who attack you just before you get the grapple swing can be seen 
stalking you before the fight. For instance, when you get to the ice 
bridge, one of them is hopping about to the right and the other is up 
above. They dance for a few moments and then warp away. - 1shadetail1 
 
- On the final planet, Phaaze, if you look skyward while at the 
landing site, you can see flashes that represent explosions in the 
space battle going on above. - 1shadetail1 
 
- If you stand in a pool of phazon, your PED suit absorbs it and 
restores your life power. Scanning a phazon pool with the scan visor 
gives you this little bit of information. - 1shadetail1

- As a note to the above, there are three pools of Phazon in the game. 
One in the trench on the Pirate Homeworld just before the fight with 
the Commando leader, the other two are on Bryyo: on in the "Corrupted 
pool" and the other in  "Ruined Shrine" (beneath the Golem).

- At the end of the game, you see Samus at SkyTown. She takes off her 
mask and looks off into the sky. Chozo lore (Agreement) clearly states 
that the air around SkyTown is toxic to humans (GF troopers at least). 
There are two plausible theories for the ending: 
1) Samus was infused with Chozo blood, and the Chozo were obviously 
immune to this poison, thus making Samus immune as well. 
2) The Federation was in SkyTown for a few months at least before 
leaving. This means the atmosphere isn't instantly poisonous, and 
takes time to build up in a subjects lungs. 



++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
9)- Copyright/Contact Info
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++




Copyright 2007 Shawn Vernier (SPV999)

This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned 
by their respective trademark and copyright holders.

In other words this is mine, don't steal it and put your name on 
it.

Email: scooterspv@yahoo.com





++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
10)- Version History
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++





Version 0.1 09/21/07

Yay! Another guide from me! 
Unfortunately, school has started so I have very little time on my 
hands (for once). That makes progress on this guide painfully slow >_<

Got the "basics" sections finished (more or less), and I'm up to 
Bryyo: Fiery for the walkthrough. Started work on the logbook and 
enemies sections, not much progress though. Got the chapters named. 
Got the suit section done. 

IF I actually decide to upload this guide somewhere at this point, 
PLEASE don't email me with tips. This guide is very much under 
construction, and odds are I already know what you're about to say and 
just haven't gotten around to typing it yet. 


--------

Version 0.2 09/23/07

Ok, didn't do anything except walkthrough stuff. Made it all the way 
up to SkyTown East 

I also tricked, I mean, "recruited" a Friend, Starfox062090, to do the 
logbook sections editing. Pretty happy about that, as it means I don't 
have to do it ^_^

Pretty good day overall, especially since I listened to various music 
(including GO!!, Ready, Steady, Go!, Scenario, and Re:member), ate 
pizza and drank Coke all day while writing this. Hey, I deserve a lazy 
day after what I've been doing the last three weeks. Tests pretty much 
every day at school, and two (TWO!) book reports already >_>


--------

Version 0.3 09/25/07

Got a day off school, though it was a sick day so it wasn't very 
enjoyable *cough* *sneeze* :/ 
Though I did make great progress in the guide, making it all the way 
almost past the final visit to Elysia. 

Oh, and Halo 3 came out today. Not hearing very good things about it, 
though I will get the Legendary Edition eventually (probably Christmas 
so I don't have to pay for it. I could, I'm just cheap >.>). 


--------

Version 0.4 09/26/07

Zero work done on the walkthrough, but I got the medals section 
finished (still need Red Phaazoids), reorganized the starting section 
so that it actually makes sense, and added the tips and tricks section 
that I've been working on for a while now. No word on how far along 
the logbook section is, though SF claims to be working on it nightly. 

Hope to get the Red Phaazoid section finished tomorrow, as well as the 
enemy list OR expansions OR re-edit some parts in the walkthrough 
(specifically the scans) by the end of the week. 


--------

Version 1.0 09/28/07

Well, got a lot more done then I thought I was going to be able to do. 
Another sick day. Now I have a fever, so I cant just tough it out as I 
had been. :/

Got the Red Phaazoid section finished, worked a lot on the enemy 
guide (though it is in a separate document for now), and finished the 
walkthrough ^_^ 

 
---------

Version 2.0 09/29/07

Spent six hours working on the expansion locations. That took WAY 
longer then I though :( I figured 4 hours TOPS. Also finished the 
enemy guide and some editing.  

This guide is finished, aside from some minor editing stuff and the 
logbook. And the logbook is my fault for finishing WAY ahead of when I 
told SF I would be. Logbook section will be another week or so. 


--------

Version 3.0 10/01/07

Logbook section finished ^_^

Still have some editing stuff, and some other minor things, but 
overall the guide is usable. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
11)- Credits
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Thanks to:

Starfox062090 for editing the Logbook section. That was a huge help.

Various people in the tips and tricks section, who are credited in 
said section.