=========================================================
Metroid Prime 3: Corruption
=========================================================
This FAQ may be not be reproduced under any circumstances except for personal,
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publicly without advance written permission. Use of this guide on any other
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respective trademark and copyright holders.

Written by: Daniel Acaba
GameFAQS ID: Misfit119
Contact me at: eternalmisery718@yahoo.com
System: Wii

This FAQ Copyright 2007 Daniel Acaba

List of Sites that may host this FAQ:
www.ign.com
www.gamefaqs.com
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www.cheatcc.com


=========================================================
Index
=========================================================
1 - Update History
2 - Controls
3 - Walkthrough
4 - Credits
5 - About the Author


=========================================================
1. Update History
=========================================================
v.1.0 - 2/17/2008 - FAQ Completed


=========================================================
2. Controls
=========================================================
Nunchuk
==============
Analog Stick - Move Samus
Z Button - Lock on Target.
C Button - Enter / Exit Morph Ball.

- Flick remote forward to fling the lasso out towards a target. Jerk it back to
yank on the target.

==============
Remote
==============
D - Pad
---------
Up - Take Snapshot
Down - Fire Missles

B Button - Jump
A Button - Fire Weapon, Plant Bombs

+ Button - Activate Hyper Mode
- Button - Activate Visor Menu
1 Button - Pause Menu
2 Button - Hint System

 - Moving the Wii remote controls aiming. Also used to interact with certain
objects and enemies.


==========================================================
3. Walkthrough
=========================================================
- If you have played the other Metroid Prime games set the game to the Veteran
difficulty. Normal is incredibly easy and it should only be played by those who
are new to FPS games or the Metroid Prime series.

- This walkthrough will not cover each and every scannable object. I may say
something about it if the scan gives you useful information or if you must scan
something to proceed.

- In addition I did not find every power up along the way and many I did find
I forget how to get so they are not covered here. Please consult a seperate FAQ
for these details.

===================
Prologue
===================
Watch the opening cutscene until it lets you control Samus. This is a little
primer on how to control Samus and manipulate her ship. However do take note
that most of these ship controls will never be used again. Go to the flashing
panel, this is the ships control screen. Don't touch it yet, simply turn to the
right and you will see two buttons. Press the right one to start the Biohazard
check. To do this successfully you will have to twist the Wii Remote so as to
line up the two icons until they are as close together as you can get them.
When you have completed that press the B button to exit it.

Ignore the left button and turn to your left again. You will see two other
buttons here but there isn't anything important there. Just turn to the big
flashing screen and activate it to start a little cutscene. Look up and hit
the green switch there to open up your radio transmitter. Follow the onscreen
code to enter the code that will identify you as Samus Aran and allow you to
land on Olympus.

Now look down and a bit to the left, you should see a panel there. Touch it to
cause a handle to come out. With this out push the controller foward to move
the handle and a cutscene will show your ship docking on the Olympus.

Move forward and you will be asked to shoot some targets to ensure that your
Arm Cannon is calibrated. Turn to the targets and start shooting at them as you
were instructed. You will then be told to head to the briefing room so you can
get on that or you can take a little detour here, your choice.

Just a bit ahead and to the right is a place where you can practice your
Accuracy Training. You do this by stepping up onto the pad and waiting for the
training drones to appear. Now what you can do here is to shoot the Training
Drone and try to juggle it in the air. Not only is this good practice but you
get a Gold Token for keeping it in the air for 10 shots and a Friend Voucher by
hitting it up 20 times. This is hard, and time consuming, but they unlock some
fun stuff so it's up to you.

Go through the door and look for the red glowing prongs. They'll be on the
east. Shoot them with charge shots to activate ramps leading upwards.  Once
you go through the door here you'll see a locked door. You need to scan the
door and the console next to it. There is a touchpad nearby with a screen
behind it (when you're facing the touchpad). Scan the screen to turn it on then
press A on it so you can get the touchpad access numbers. Use your Federation
Number to go into the next section.

You'll see a man named Ghor getting scanned in the next room. Wait until he's
done, and the game will tell you that you need to be scanned as well. Go
inside the room and turn to face the trooper behind the window. They'll scan,
then you go to the console to do another check. Once they're done scanning you,
leave through Security Access and go to Command Lift A, use the hand scanner to
get it turned on, the hologram will get it moving.

Proceed to the Flag Bridge.  There's a Marine blocking the left hallway. When
you speak to him, he tells you to go to the nearby Save Station and do yet
another system check before you can proceed.  Go down the right hallway into
Lift Access. Shoot the stack of crates to get some energy, then leave through
the door you've just exposed. Scan the Save Station, save, and go back to the
Marine who will let you proceed.

Move through Meeting Access and go to the other hunters.  You will be
introduced to the others working with you and will be given storyline
information. You have three other hunters; Ghor, the guy you just met who's a
cybernetic bounty hunter, Rundas who is an ice hunter, and a shapeshifter
named Gandrayda. There will be a sudden attack, and you are given the order to
escape.


===================
Space Pirate Attack
===================
Head back to the Flag Bridge, and wait through the cutscene. After it's
finished, go to Flag Bridge Access and kill the pirates who attack you. There's
a door here that will open up for you to leave through. Once you're through,
you are going to meet up with several different Troopers in succession. Stick
to the one you meet immediately, you'll be saving him soon.

A pirate ship will come crashing through, protect the Trooper to keep him from
dying. A Blue Token will be your payoff. Head to the next room, Xenoresearch
Lab and the next Trooper, who's hiding behind a bunch of crates. Save him from
the turrets, recieve another token.

As you're leaving, a ship will come straight down the hallway, smashing open
the ship's hull. Shoot the red button above the whole to shut down the breach
and save another Trooper. This one gets you a Friend Voucher.

Go back to where you saved the Marine hiding behind the crates. You'll see
some pirates trying to make off with ship goodies. Kill them to retrieve the
Energy Cell the ship needs. One of the pirates will have spiked shoulders;
this is armor and it makes him harder to kill, so charge shots are good here.
Once you've gotten the cell, replace it where it belongs.

This triggers a bunch of Crawlmines and Crawltanks. One of them will show you
a hole you can escape through using your Morph Ball. You'll see Rundas killing
pirate enemy scum as you move through the tunnell, giving you a glimpse of the
rest of the ship's battle. Use your bombs on the obstruction blocking your
path, pick up the Energy Tank and continue in the tunnell. Once you're dumped
out -- into a dump -- turn around and scan the control panel. It activates the
controls for a Bomb Slot on the other end of the room that you need to scan.
Morph into your ball again bomb the opening to allow yourself to jump in.
You'll have another cutscene here.

You'll be in Repair Bay A. Go out the door and you'll get to see more battle.
There is a Trooper here that can be saved, but you have to be fast. Go to the
blast doors and kill the Pirates that attack you. After they're down, start
from the South Catwalk and start climbing the room. Kill any enemies in your
path (Pirates and Crawltanks), until you get to the door at the top.  When you
go inside you'll fine the Missle Launcher. If you go back to the Repair Bay,
you can blast the obstruction blocking you from the Trooper. Scan the door and
lock onto the four targets that appear to shot them. Once you do, the door
will open and if you were quick, you'll distract the Troopers enemies and
they'll come after you instead. When their shields are down, kill them, and
kill the Space Pirate above you as well. Go across the bridge and go to the
door on the left to save.

After you save, go to the blast door and scan it so that it'll open for you.
Start running towards your ship. A Trooper will get thrown out of a window,
followed by the Beserker Lord Space Pirate, the boss.

-------------------
Boss: Berserker Pirate
-------------------
The Beserker has a ground pound attack that creates shockwaves, projectile
lasers that he shoots out, and a solid beam that he sweeps the area with. He'll
have glowing orbs on his shoulders that you have to destroy. Shoot them until
they're gone. He will then start shooting projectiles at you. Shoot them back
at him, which will do even more damage to him. It'll help destroy his
protective plating. If you do it right and get two to hit him, more orbs will
start glowing on his shoulders. Repeat the process until his plating is gone.

After you've destroyed that, he switches to an attack where he pounds the
ground, making shockwaves. Space jump to avoid them while you keep shooting at
his weak point, that part of him that was covered by plating. You are rewarded
with a Gold Token for killing him. If you play in Hyper Difficulty you will get
another Gold Token for defeating him again. You'll know he's dead by the
barriers that he gets himself electrocuted on.
-------------------

After Samus calls her ship back, go in to save and press the interface to pull
up a map. You need to press when you see the green icon pointing you to a spot
on Norion. Your ship will land and you'll be rewarded to a cutscene.

After landing, a Marine will tell you that you need to get the generators back
online for the main cannon so that you can proceed. You're given coordinates
and sent on your way. The door in front of you will have locks that you need
to destroy in order to open it. Once you've gone through, there is a lock
straight across from you that you can shoot. It will open up a secluded room,
which will give you the Grapple Lasso. Go back down that hallway and scan the
control panel you see, which gives you a handle to open the door with. There's
a lift here that you go on, before going to another room. Kill the Crawltanks
and continue on. You'll find a locked door. Scan it and the lock before you use
the Grapple Beam on the door. You can yank off the Shield there and continue.

You'll be inside the Cargo Hub. There are Aeromines in here to kill. Once you
do, check out the dead Marine. Look to the right from where he is to see a
panel you can use to make a Morph Ball access point. You drop into vent
shafts.  Move to the left and blast away at the obstruction so you can get
pulled up. Once you're in the alcove, you need to wait for the fans to stop
before you can climb up and bomb obstructions on the way. There is a robot
trying to kill you as well. You should avoid their targeting at you.

You'll reach a fan blowing up and it'll bring you to the next area. There is
another obstruction to bomb here and another fan will start to below beneath
you. Jump down when it does. Once you're down, you'll see a Missle Expansion
right above you that you can jump to collect. Walk down the hallway, pulling
several obstructions out of your way before you get to a Morph Ball tunnel.
Once through you'll see a right hand turn and a door at the end of that, go in.

You'll need to use your Morph Ball again to collect an energy tank above you,
which is also the way forward.  Walk past where the tank was, avoiding any
panels which pop out. In the next room will be a Pirate killing Marines on
you. Kill them. On the right wall you need to keep an eye out for a red door.
It needs to be blasted with a missle to open it up into Munitions Storage.
Inside here, you'll see a map for the area. Grab that and then go out to
Conduit A, all the way to the bottom blasting away any obstructions in your
path. There is another Missle Shield on a door here to blast to continue
forward.

Once outside, you will encounter several groups of pirates that need to be
killed. Any of them with shields need to have that snatched away with your
Lasso first before you can kill them.  After several waves, you will battle an
ATC. If you shoot at the front port, that will kill them. Once they're down,
you'll be surrounded by ATC's, which you can't take on by yourself. Apparently
Rundas can though, who kills them all for you so you can continue.

You need to command your ship to land here so that you can save. After you've
done that, you're free to go through the next door and continue on trying to
find the generators. Once you're through the door, they'll be a bunch of
Crawltanks to kill. At the end of the room is a colored door with targets you
need to shoot, enabling you to yank off the shield blocking your way. Go on
through to Generator A. Walk to the center of the room to activate the air
turret enemies. Kill them and go to the obstructions in the room.  Destroy them
and turn the handle you find to activate a hand scanner on the other side of
the room. That scanner activates the first generator.

You'll get some in game story here; the Admiral will contact you and you get to
see a big scary creature heading towards your planet. Make your way back to
your ship that you landed. You'll see some Marines and Pirates battling it
out; once they're done, move forward to be treated to a vision of Ridley. Save
the game and go back to the Cargo Hub. Move through the Morph Ball tunnel and
you'll see another of your fellow Hunters, Ghor, fighting a non-boss version of
the boss you just killed.

Once the scene with him is over, go to the shield you see and shoot the locks
so that you can yank it away. You'll recieve a message telling you that there
is a possibly very large bomb headed your way. So get your butt on the move.
The next room is the Maintenance Station and there will be another fight going
on here. Continue through the white door into Conduit C. You'll fight one drone
and crawlmines, followed by another drone. Once they're dead, jump to the
platfrom that you'll see. There are Morph Ball tunnels for you to go through.
More obstructions for you to bomb so you can continue on in your ball.

Ridley will trap you inside these tunnels and start to attack while you're in
here. He bites and fires lasers and if you're lucky enough to get him to miss
a bit, you can bomb him to try to get him off you. Keep avoiding him as much
as possible so you can bomb and get him to back off. Be warned, he will trap
you again. To get the Friend Voucher here, you can't take any damage during
the attack. Once you're past him, there's a Save Station in Generator C Access.

Once actually in, Gandrayda will surprise you by posing as a Space Pirate and
killing the others inside the room for you. After she leaves, go to the other
side of the room and use the handle to activate Bomb Slots in the ventilation
shafts. You know what to do...Morph Ball in and move through the vents. Drop a
bomb inside here and you'll be pushed upwards so that you can activate a Bomb
Slot, avoiding a drone. There is air blowing here as well that you will use as
a bridge to get across the pit. Drop another bomb, turn left to activate
another Bomb Slot. Take a right after this to get the next slot.  Move forward
and a walkway will have appeared. After you activate this last bomb slot you'll
get a cinema.

-------------------
Boss: Meta Ridley
-------------------
Don't try to fight it, just deal with the fact that the two of you are hurtling
towards the planet's core. Of course this means that you have a limited amount
of time to kill him, but no sweat.

You will be above him, watching him as he falls. His scraping along the shaft
walls will make explosive cells fall towards you, destroy them. He might also
shoot some fire beams at you. Once he takes enough damage, he will fly towards
you and swipe at you with his right claw, both forward and backwards swipes.
He also bites. Have you had your rabies shot?  It takes him a while to get the
attacks off because he charges them, his hand glowing red as he does. If you
shoot his hand it will stop the attack. Shoot him in the mouth to hurt him. If
you shoot his claw he will occasionally roar at you, giving you more time to
shoot him in the mouth.

When he's damaged enough he will fly above you, dropping fireballs your way.
You can hit them to make them go away, but they each take several hits.  He
will shoot lasers and rush at you as well. Some of his fireballs are very red
and spiral around before they come at you. Once you've hurt him enough, he
will switch battle plans again, coming in close to swip at you. Hurt him
enough and you will be above him now, all you have to do is finish the job.
-------------------

You will be picked up by Rundas here, also gaining a Gold Token for your
troubles. Playing in Hyper mode will get you another Gold Token for defeating
Meta Ridley. After Rundas helps you, you'll get control of Samus again. There's
a hand scanner here that you activate which will start the generator.

You are timed here, but the only clue to how much time you have left is through
the computer voice talking to you. Go back to the Cargo Hub, Morph through the
tunnell and use the hand scanner on your left to start the elevator back up.
You need to get back to the Hunters and the cannon. Once you're inside, there
will be some conversation. You can't move, but you can look around. There'll
be a cutscene, ending this section.


===================
Time Passes
===================
It's time for some exposition on what the heck just happened. It seems that you
and the other hunters were all infected with Phazon to a fairly dangerous point
and you have been given PED suits to utilize the Phazon within your bodies. Now
that you have this suit you can harness the Phazon within your body and use it
to enter Hyper Mode.

The nurse that has been talking to you will now ask you to test out the suit.
Use the suit and fire at all the panels there and this will complete this task.
From now on you have access to Hyper Mode. When in this state you can use some
seriously damaging attacks but you endanger yourself by doing so. Use it with
caution, mostly for boss encounters.

Step down and exit through the door. Make your way along, ignoring the panels
since shooting them does nothing but give you some energy, and make your way to
the hand scanner. Use it and go through Lift Access, making your way towards
the Flag Bridge. When you are there talk to the Marine to gain access to the
blast doors behind him. Take that lift and go on through the next set of blast
doors. There is a big ol' tank in this room. Walk on over to the communications
station and activate the center panel to intiate conversation with AU-242.

Now... I dunno about anyone else but doesn't this thing just make you think of
the Mother Brain? I mean, seriously, this weirded the heck out of me. Well in
either case she will explain what is going on and inform of you of the fact
that you have to go around and destroy the Leviathans to free the planets of
the Phazon influence. Easier said than done I'm sure.

When you are done here it's time to get this game going. On to Bryyo!


===================
Bryyo
===================
Once you enter your ship you will be contacted by AU-242 with a status update.
Seems the fleet has moved to the rendezvous point and you will not be able to
dock with the Olympus again. No biggie. Now open up your galactic map and head
for the planet Bryyo, going to the only landing site that you can get to.

Now landing on Bryyo, a knock off of Tallon IV from Metroid Prime 1. You start,
as usual, in the cliffside area. Head through this room and pay attention to
the transmission from AU-242. You have to head for the fallen Federation ship
to get map data. You have to head to the ship and activate the satellite uplink
to find the location of the two power generators that are keeping the Leviathan
protected.

Head towards the right and go on through the door there, you have to shoot it
to open it. Start making your way forward, shooting any enemies that pop up.
You will find yourself in an area called the Gateway. Turn to your left and
jump up there. Take this path up and around to the other side and keep going.
You will soon find yourself at a locked door, turn to your right and go onto
the next ledge.

If you look towards the spire in the center here you will see what looks to be
a small hole. Jump in that direction and switch to the Morph Ball to head on
through it. You will reach a Bomb Slot eventually, set off a bomb inside of the
slot to open one of the locks on the door. Now make your way back to said door.
Face the locked door and then turn around and look up a bit, you should see a
piece of stone that you can pull down. Do so and then hop down onto it, jump
onto the next ledge and then turn around.

You will be looking at some platforms now, so start crossing them. Soon you are
going to reach another spire. There is a tunnel here, go through it in in Morph
Ball and bomb the last lock to open the door. Some enemies will be in your way
but simply take them out and double back to the door, going through it.

Take a look towards the right and you'll notice something that you can yank
with your grapple. Do so three times to reveal a Morph Ball hole. Jump inside
and take a right. You'll see a bunch of Hoppers that need you to get rid of
them so you can go through the door here. There will be an Energy Tank to
grab. Go back through the Morph Ball Hole and go to the other side of it. Go
through the red door that you see. Once inside, there are Shelbug's on the
ceiling for you to shoot, otherwise they'll attack you as you move through.
Once you're done with them go into Hypermode to fire at the bulbous areas
on the Phazon Vines blocking your path to the next room.

You'll be insde the Grand Court area now. There's a huge statue on the ground.
Move onto it, where you will be attacked by Reptilicus. They throw chakram's
at you as a long range attack and use energy whips as melee attacks. Once you
have beaten them, you can move forward. You'll see a stone head that's been
retracted. To the right is the door that you need to go through.

Now you are in the Hillside Vista. Look around for a scannable rock. Once you
find it you need to bomb it to open up a hole. Change into your ever trusty
Morph Ball and roll through. You'll drop into an area with a lot of Snatchers.
Let them grab you so that you start to lift up, bringing you up until they
detonate: it won't hurt you so don't worry. You can drop down from here to get
a Missle Expansion. Go back up then jump to the right to get to the other side.
Yank off the ornament on the statue here to reveal a Fuel Gel. Fire a missle at
it, but make sure you're far away that the blast doesn't hurt you. That will
reveal a door to go through. As soon as you're in, you should see a Grapple
Swing. Using that and the magnetic points above your head, make your way back
to the Grand Court area.

Move towards the statue. There is a path on the left hand side that you can use
to get down. Once there, you'll notice that you are right above where you
entered. Grapple swing across and once you land, there will be several panels
to yank out. Once they're out, another Morph Ball hole will open up for you to
go into. There will be a Reptilicus here. There is a statue with a Fuel Gel
here right above you. The yellow lines should help you find it. Blow this up
then go to where it was to find a tunnel to go down. Take a right to get to an
alcove with a Missle Expansion. After you've grabbed that, go back to Gateway.
There is a door at the southeast that you need to go through. Swing across with
your grapple and bomb the vents here. You can't go through the door, it's
closed to you. Go through the tunnel where you'll be dropped into a room with
an Atomic. It's attracted to charging energy, so be careful when you kill it.

Look around for the locks with arrows pointing below them. Shoot them to reveal
power rods. Four of them aren't connected, you have to yank them back into
place to raise a structure in the center of the room. When yanking the rods,
do all the rods on one level before moving to the next or it won't work.
Now go over to the handle by the structure and activate it, which starts up the
satellite uplink. This gets you a map for the planet. You'll get some info on
the locations for the shield generators. Now make your way back to the Crash
Site just in time to see a figure on a distant cliff. It watches you before
flying away.

There's a Morph Ball tunnel here, go back through and take the upper path at
the junction. You'll have to do a combo of jumps and double bomb jumps to get
yourself up, but there's a Missle Expansion for your trouble. if you do. Make
your way back to your ship. You'll get stopped at the ice bridge to fight some
Alpha Hoppers. Make short work of them and finish the trek back to your ship.
Now we are on our way to destroy those damnable Shield Generators.

Back at your ship now, you have a choice of where to land. Go to Fiery Airdock.
Go through the door and fire fully charged shots at the Fuel Spouts you see.
You need to do this to make them roll back so you can continue forward. Take a
right turn at the statue and go to the Gel Refinery Site. There are Reptilicus
to kill before you go to the southeast part of the room. Charge up your shots
so you can blow up more fuel spouts.  A platform will be revealed that you need
to go onto. You'll see a ledge with a door. Go inside this door and look to
the right. Get rid of the metal in your way to head down another Morph Ball
tunnel.

There's a large space here with Snatchers and a Korba up top. Let the Snatchers
carry you up and go through the tunnel that you see here. There is a Missle
Expansion at the end for you to pick up. Go back and bomb the plant that's in
your way so you can go through another tunnel. This one reveals a lift. Pull
on the lever to make it work. You'll see a Red Blast Shield that's begging
for your shots to destroy it.

Once in, you'll be greeted by Hoppers who thought the Red Blast Shield was
their friend and they're upset with you for killing it. Kill them too and go
into Hyper Mode to blow up the bulbs on the Phazon Vines nearby. Be careful
here; your suit will start to go into overload, requiring you to quicly vent
your Phazon so that you don't get corrupted. You will be contacted with a
message saying that the problem was detected and AU 242 will do some tests to
find out what the problem was. If you're hurt, moving into the Phazon will
heal you right up.

Swing across the pit here and go into the Gel Processing Site. You'll be
blocked from proceeding. While you're trying to figure out what to do next,
a bunch of Reptilicus will come to pester you. Kill them however you see fit
and blow up the fuel spouts where you were blocked before. It will open up
a bomb slot for you to blow up. Once you do, the middle of the room will start
to lift up. Your next visitors will be Gragnols. Kill them and jump onto the
tower.

Yank off the metal pieces on the east and west sides here. A smal alcove on
the east will open up. Go into it and pump the gel processor. Afterwards,
charge your shots to blow up more fuel spouts to open a Morph Ball tunnell. Go
inside and you'll be in the west alcove. There are more fuel spouts to blow,
then drop a bomb in the Bomb Slot here to make the tower lift up more. Back
to the east alcove so you can get to the top of the tower.

There are Gragnol adults here for you to kill. In order to do that, you have to
yank off their tails. Once you've done that, go to the south end of the room
and yank off the valve cap that you see. Ignite the fuel flow by, what else,
blowing it up, then do the same with the other valve cap. This starts a chain
reaction that opens Morph Tunnells, yay! Go to the south ledge and go in the
tunnel there. There will be a chance to go high into the tunnel. When you do so
you need to bomb the cracked block you see so that a solid block can now block
a flame thrower which is preventing you from going to the other side.

Once you're on the north side, ignite the fuel spouts and bomb the Bomb Slot
so that the tower will get as high as it's going to. Jump up and scan the
glowing green ledge you see in the west. Hop towards it, pull up and go through
the door here. You'll now be in Gel Hall. Kill off any Gel Puffers in your path
and start watching the really big gel spout. When it's close to the hardened
Fuel Gel vine that you see, blow up the head spout to start another chain
reaction. A platform with a Missle Expansion will drop down. Grab that and head
through the door.

Save! Now kill the Hoppers that you see in the Cavern Entry before making your
way through to Gel Cavern. Wait until the gel falling stops and go through the
room to the Temple Access. Shoot the bugs in the tunnel and head to the Temple
of Bryyo. When you get there, a Space Pirate ship will deploy loads of enemies
for you to fight. Kill the ATC and then the rest of the enemies. You can also
shot down the ATC's while in Hypermode before they get to the ground. You'll
get more of the enemeies coming at you before they're suddenly attacked by ice.
Rundas appears. Samus approaches him, but she gets attacked. There's no
question now: Rundas is the next boss fight.

-------------------
Boss: Rundas
-------------------
Rundas has a few different attacks. When he's on the ground he fires two or
three ice blasts at you. If hit, keep jumping to escape. He also has a nasty
ice scythe that he uses for melee attacks. Whenever you fire missles at him
he will protect himself by freezing the air around him to freeze the missle
in the air. Cool in theory, annoying when you're trying to kill him. The other
attack he likes to use is to fly into the air, gliding on ice before landing on
a pillar. He then uses homing ice projectiles. You can try to shoot them out of
the air for health.

You have to just shoot him. It won't do any damage, but if you shoot him
enough then you'll stun him enough to give yourself time to yank his armor
away. Once the armor starts going away, you'll actually find yourself doing
some damage.

When he's done to half health, he shows a new attack. He will fly to an ice
spire, form an ice cylinder and swing it like a lasso. It has a large blast
radius and hurts you, a lot. Shoot missles at him to try to stun him while he's
doing the attack, hopefully you can make him drop the cylinder. When he's
almost dead, he gets really mad and starts going into Hypermode to make your
life more difficult. You'll have to do so as well to stand up to him. Once
you've killed him, you get another Gold Token.
-------------------

Watch the cutscene that ensues and then pick up the item that he dropped. Now
you have the Ice Missile power up. Not only can you freeze enemies with these
but you can even make platforms in certain areas with them. Nifty stuff these.

Now pick up all the pickups you can and ue the lift to the Temple Reservoir.
Use your new ability to freeze the Fuel Gel and cross over using the resulting
platforms. Now you're in the Temple Hall where you'll see a handle to pump.
Once again, use your nifty new ability to make platforms that you can cross on
and use your Hand Scanner on the Pirate console. There's a window with a
generator right outside it. You need to scan it so that you can get an update
as to what you need to destroy it.

Start heading back to your ship now by going through the Temple of Bryyo. Kill
the Hoppers and continue to Gel Cavern. Yes, you can use your ice ability to
freeze the spouts here so that you can move through faster. Look towards the
left and you'll see a huge amount of Fuel Gel that needs to be -- you guessed
it -- freezed. This will allow you acess to a statue head that you need to go
through to end up back in the Imperial Hall. This is a cool little detour
that gets you a Friend Voucher. Get back in your ship, save if you don't want
to have to do all that over again and head to Cliffside Airdock.

Once there, you need to go to the Grand Court and use the grapple points to
get back to the swing points. At the eastern one you'll be able to jump into an
alcove just to the south. Use ice missles to destroy the barrier and head
through for a Missle Expansion. Head back to the GFS Theseus and freeze the gel
to get through the Falls of Fire. There is a robot here that you need to plant
a bomb on which will make him jump into a hole. Shoot the Ice Shield that you
see before going to the Hidden Court where you'll be attacked by a bunch of
Warp Hounds. I'm sure you don't have to be told what to do with them. After,
you can find a Bomb Slot on the floor that needs to be activated. Now to
destroy the vines holding back the statue here. After the Golem moves you
shoot what he reveals to get rid of a vine.

Go back to where you came in and missle the wall near the Brinstone patch. Go
inside that hole to shoot the gel crystals here with charged shots, which will
destory more vine. Look for the vine snaking its way up the Golem's arm and
follow to get to the second to last spout to ignite. After that, freeze the
gel flow at the pool of Fuel Gel. Move to the nearby ledge and morph ball
through the tunnels. There will be more crystals here to ignite so that you
can get rid of the last of the vines.

Back to that Bomb Slot and activate it to get the Golem moving again. He
reveals a hole that you need to go through. As you're moving, you will be
contacted again with more information warning you about your Hypermode. Go to
the bottom of the Ruined Shrine. The Golem Arm here has a cracked part, which
when broken will give you an Energy Tank. Go back to where you came in and
ignite the crystalized gel to the right of the Golem. An object with a grapple
point will fall, which you use to swing across. Climb up until you can't go
up any more. Across from you you'll see more crystals to ignite, which will
burn a vine for you. Now jump up towards the left and ignite the crystals that
you see to reveal another grapple. Swing over to a small hall with a bridge.
Once you're across the bridge you'll be at the Landing Site.

There's a computer console in the south of the room that you need to move
towards to activate the next portion of the game. As soon as you do, you
will put the place on high alert and activate enemies. Kill them and go back
to the console to raise the missle racks which opens up an elevator on the
northeast part of the room. Ride the elevator to the alcove, where you need to
bomb the right vent to continue forward, forcibly.

Scan the Energy Cell you find then yank it out. A Federation door will reveal
itself, but you can't go through yet. Use the other vent to leave the control
room and end up in another one just like it. Pull the lever at the station up
and then down to allow your ship in. Get the missile racks down by using the
console and install ballistic capabilities on your ship. Save before going
back to the Fiery Airdock.

Time for another fight! Head back towards the Gel Refinery to kill some pirates
and continue on to Gel Hall and to the unlabled South hallway. Use ice missles
to make platforms and grab a Missle Expansion along the way. You're looking to
make your way back to the Temple where, once again, you have a large enemy
fight to contend with. They will keep at you until you complete the next part,
so you might need to ignore them for the time being. Using your scan visor,
you'll see two red transmitters that you'll need to yank the power switch on.
Turn off both transmitters so you can call to your ship for some bombs. Once
they're all dead go to the Temple Generator, avoiding more Aeromines in the
Resevoir. Your command visor will come in handy again, as you use it to call
a bombing which gets rid of this generator and gives you a Gold Token.

One more run of enemies is waiting for you once you return to the Temple. Make
sure you live through this one, using your missles to kill them off, before
continuing back to Gel Hall. Move through the ice door in the north part of
the hall, looking for red targets as you do. Shoot them to activate points you
can swing with, then get started. Two of them need to be activated in the
middle of swinging, so it might take a bit to get used to. The ledge you swing
to is in the Gel Refinery site. To your right is a support gate that you need
to yank off so a pipe will fall. There is a Missle Expansion waiting where the
gate was, then you need to get back to your ship.

Go to Thorn Jungle Airdock and throw the door you see, which puts you into the
Overgrown Ruins. Uh oh...Space Pirates. With Hypermode capability. You have to
use your own Hypermode to kill them or wait till theirs runs out. Once they're
dead scan the walls to find a grey rock with gel crystals. These need to be
destroyed to reveal a hall. Destroy the blast shield to open a room with an
Energy Tank. Back to the ruins and look for another grey rock, higher up. Blast
it then jump to where it was. There is a Morph Ball Tunnel to use. In the room
you see a handle near the door that returns you to the Overgrown Ruins when
used. The barrier that was there is gone, which means you can continue forward
into the Ancient Courtyard.

Kill the enemies and go to the radio jammer you'll see in this room. Turn it
off by using the lever and call your ship once again for a missle attack.
When your ship destroys the wall, more enemeies will come at you, but you do
not have to kill them yourself. Your ship is still available. Move forward to a
Jousting Field and get rid of the last batch of emnemies. Don't know if you
have been paying attention, but it looks like time for another boss fight.

-------------------
Boss: Korakk
-------------------
This boss looks kind of impressive at first but I found this fight to be quite
easy actually. While the Pirate is riding on the Korakk he will only do one
attack that uses the Pirates energy lance. While you might be inclined to take
out the mount first you cannot do that, the Korakk isn't able to be damaged. So
just go after the source of attack, the Pirate, and start blasting at him while
you evade the duo. He will die fairly quickly.

Killing the rider just gets the Korakk angry but this is what you need. The
beast only has two forms of attack of its own, both fairly easy to manage.
First is a charge attack where it will attempt to ram you, simple strafe jump
out of the way. Second, it will try to grap you with its tongue and pull you in
for a hug... or bite, whatever.

To even hurt the beast you need to wait for it to open its mouth. When you see
it does so fire off some shots at its tongue. If you hit it the creature will
be stunned by this. Enter Morph Ball and roll under him, dropping bombs under
the beasts body as you go. The goal here is to place the bombs closer to the
middle of its body, preferably centered near his breast region. If successful
he will topple to the floor, almost there. Quickly get behind the beast and
grapple its tail, giving it a good yank. Now quickly enter Hyper Mode and while
it is standing on its hind legs the glowing spot on its chest is revealed. Hit
it with everything you have to take this beast out.

Not that bad was it? Even got you another gold token.
-------------------
When you kill the Korakk some pirates are going to come running out. Take them
out and continue heading on towards Field Access. You have a choice of two ways
to go here but the right one has a Save Station so go make use of that. Double
back to the fork in the road and go take the other path. Make your way over to
the bay window to call in your bombing run only to find yourself unable to do
so. See those huge anti-aircraft turrets? Yeah, bad news.

Unfortunately you are going to be locked in with a group of Hyper mode Pirates
so take them out and then head to the south. Open the door and go into the
Generator Hall South. Look around for some gel packs up above your position to
take out a bridge here. Now make your way up and take out the pirates before
you start heading forward. You will encounter some turrets and another door
before you reach South Jungle Court.

This is where one of the AA turrets are located so it's time to get rid of this
sucker. Before you can do that though you will hae to deal with the pirates
that are guarding it. The pirates seem to never stop flooding into the area so
I suggest that you move towards the turret and thin out the enemies before you
move in to destroy it. Go into the area beneath the turret and yank away the
plates here. This exposes some gel packs that are powering the turret.

Take out a missle and blow up the gel pack and then retreat. The bottom area
will overheat for a short time while the turret trys to vent its excess heat.
Fight the pirates until that stops and then run down and take out another gel
pack. Repeat this process until the turret has been destroyed. Now continue
along your merry way until you reach the Auxiliary Dynamo.

If you look around the room you will see a piston that is stuck in place. Get
close enough to grapple it and yank it down. Double back to the entrance of the
room and look for a morph ball tunnel that will now lead you to a ship missle
expansion. With that in hand keep moving along, your target is North Jungle
Court and the other AA gun.

When you finally arrive in NJC you will once again have to fight infinite space
pirates but this time it will only be the flying ones. To actually expose the
gel packs this time you need to flip the four levers. Making your life harder
is the fact that the space pirates will be flipping the levers if you leave
them alone for too long. To make your life simpler kill all of the space
pirates in the area, flip a lever and then repeat the process. This will let
you do this with minimal frustration. Once the gel packs are exposed missile
them until kingdom come to destroy this AA gun.

Start heading along and you will reach Generator Hall North. Take out any
opposition before heading along to the bridge area. The bridge needs to be
dropped into place but your weapons cannot destroy the clamp that is holding it
up. Not directly. Wait for some of the fuel to be carried near the clamp and
then blow it up with a missile. This will destroy the clamp and release the
bridge. Cross the bridge now and then use the pumping handle. There is a morph
ball tunnel nearby that leads to a missile expansion.

Now double back to the Western Generator Room and call in a bombing run to take
out the shield generator. Make your way back to the ship and once inside choose
to fly into the Bryyo Seed. It's all cozy in here... Start climbing up the
platforms and then head through the door. Flip into Hyper mode to destroy the
obstructions in your path and head on into the core. Take note, dropping down
from here starts a VERY tough boss fight.

-------------------
Boss: Mogenar
-------------------
This is the first boss in the game to really provide all that much difficulty
when it comes to taking him out. The problem with this guy is that he is pretty
damn strong and able to dish out the hurt. But it's not just that, this pain in
the butt has so many different types of attacks that its hard to know what the
heck he is going to do to you at any given moment. Patience is key here.

As far as attacks go he has a number of them. I will list the attack with a *
before it and then the proper evasive manuver with a - right below it.
* One of his most commonly used attacks is an earthquake where he jumps up into
the air and comes down with a crash, sending out a huge shockwave.
- Time your jump carefully over these.
* Stomping his right foot on the ground he will cause a wave of energy to move
through the ground and home in on you.
- Jump to avoid the attack.
* Reaching up he will slam his hand into the ground right in front of him. This
causes rocks to fall from the ceiling after a few moments and it is really hard
to dodge while dealing with him.
- Either figure out the way the rocks drop and then jump strafe or use Hyper
Mode to become invincible.
* An energy blast where he raises his arm towards you and then a ball of energy
starts homing in on you.
- These don't go away so open fire on them and hope they drop a pick up, they
normally do.
* Raising his hands up to the air he creates three of the previously mentioned
homing energy balls.
- Simply start shooting at the energy balls and take out all three of them. You
should get some nice power ups from this.
* His rarest attack is a breath attack where he charges up green energy in his
mouth, causes his face to glow, and then fires it at you. If it hits it hurts
very badly.
- If you see him doing the move hit him in the face with an Ice Missile. This
will freeze him and give you time to do some more damage. Don't even let him
get the attack off.
* He will roar out loud and then ram into you with a bull rush attack.
- Jump strafing works just fine for dodging this.

To take out Mogenar you need to destroy the orbs that are circling around his
body. Only by destroying these will his weak spot be revealed. There are four
of them and you really only need to focus on one and keep hitting it. The orb
on his back is a bad idea since that one is kind of hard to get to sometimes so
just pick one of the others and keep your eyes on it.

Pick an orb and start hitting it with everything you have while you try to keep
him from pounding you into scrap metal. There are a few things to be aware of
here though. If you fail to destroy the orb soon enough he will cover his orbs
with armor and walk to the center of the room where he grabs new orbs and
starts pulling them in. Should this move succeed his damaged orbs will be fully
healed and that is bad. While it is possible to destroy the orbs don't rely on
it, instead focus on destroying the ones on his body without giving him the
chance to use this ability.

In addition he can sometimes switch up the locations of the orbs on the front
of his body. If you see him doing this watch the orbs carefully to make sure
that you know where the one you were attacking has gone and ran off to. Once he
is finished go back to attacking your orb.

When you have destroyed one of his orbs a weak spot will be revealed, enter
Hyper Mode and let him have it. You will know if you have destroyed the weak
spot by it starting to glow yellow. If you have done this then get prepared for
a bit of a toughie change in the fight. Forming armor on his feet he begins to
use his charge attack over and over. The only way to make him stop doing this
is by bombing the Phazon armor on his feet with your Morph Ball. This is hard
to do and even harder to dodge while doing so it might behoove you to use Hyper
Mode here and try to do it while invincible.

Once you have destroyed the armor on his feet he will return to his previous
level of activity. This allows you to start going after his orbs again. Simply
keep this up until you have destroyed all of his orbs and the weak spots below
and the fight will be over, netting you another Gold Token.
-------------------

After the cutscene plays itself out move over to the item that Mogenar left
behind to get the Hyper Ball. This is a fairly powerful attack that is used in
morph ball while in Hyper mode. Nice. Speaking of you are currently in a state
of perpetual Hyper Mode right now and some plants are starting to pop up. Use
the Hyper Ball to destroy them all, this will reveal the Leviathan Core. Watch
the little cutscene but don't set down the controller, you need to press the
button at the right moment to destroy the Core.

With that done Samus will leave the area automatically and head on back to her
ship to await a briefing by AU-242. It seems that the AU on Elysia has been
infectd by Phazon and you are given a program to destroy it. This will help you
gather the info on how to take out the Leviathan on Elysia. Sounds good to me.
On to Elysia!


========================
Elysia
========================
You'll get a communication from AU 242, so sit tight and wait for it to finish.
Once that's done, go inside the building and into the door you see. You'll see
a statue that needs tampering with. It's behind glass for the moment though,
so you'll need to get to it. There is a Morph Ball hole for you to go in, and
once you're on the statue's hand you need to destroy all the vines by going
into Hypermode. There will be hooks that you can use to swing over towards the
glass. Destroy it and head through the next door.

You'll see a Zipline Cable here. Grapple and hold on so that you can zip along
on it. As you go, you need to shoot the gates. If any Aeriel Drones look like
they're getting in the way, shoot them too so they don't make you fall. The
next room is Arrival Station, where you'll have a little enemy fighting to do.
Go in through the door to the next area and continue towards Transit Hub. Once
here, you need to look for the hologram and scan the floor next to it. Go into
Morph Ball mode and roll into the hologram to activate a cannon. Didn't you
always dream about being the guy that got shot out of the cannon in the circus?
Go into the Morph Tunnel. While you're there, you need to do some tricky work
to get to a Missle Expansion. Hop up, do a double bomb jump and grab it. Out
through the East side to get to another Zippy line. While you're on it, take
out the Energy Orbs to avoid getting knocked off.

You may have noticed a floating robot as you've been traveling. It shows up
here, once you've gone through the door. He poofs on you, leaving you to find
the laser trap. Go into it, then immediately into Morph Ball mode so that you
can go into the alcove down there to pick up the Missle Expansion. Keep on
moving to get to Steambot Barracks. Use your scanner to activate the lift.
There will be a Morph Tunnel on the right where you'll have to try your best to
keep from being smashed by pistons, while firing to get rid of other obstacles.
It drops you into a room with tanks. As soon as you approach the door out, you
will activate the Steamlord Mini Boss.

He has some minions that inadvertently provide him shelter. He likes to cloak
himself, but if he's attacking or fixing a minion he can't cloak. So keep
shooting down his minions to make him work on them. Shoot him while he's
occupied, gaining a Gold Token in the process of killing him. But isn't he so
nice, he leaves an Energy Tank as well. Once you've gotten your greedy little
hands on it, you see handles to pull up. Through the door that opens, you'll
get to another lift. Scan it to activate, then use it and go through the door.
Another Zipline, more things to shoot so they don't hit you, and another door.
You'll be in Aurora lift and there is a white door for you to go through. You
can save here before going back to the lift. Activate and use, going through
the door you end up at. Ignore Aurora Unit, you can't get to them just yet. Go
to Maintenance Shaft AU, which is just up ahead. You'll go through another door
and you'll see a Kinetic Orb Cannon that you need to use to get to the Spire.
From where you are you need to go to the northwest and use the Zippy. You
need to head inside and when you get to the juncture take the white door. You
are in the Sky Bridge Hera area. There's a gate to yank off to open the next
way. In the little cylinders you'll find a Morph Tunnel with a Missle Expansion
hidden.

Yank off the next gate and head over the bridge, quickly, so that it does not
collapse on you. There's another gate to yank off so open the way to the next
building. Use Maintenance Shaft GP to get in the construction bay. As soon as
you're in, you should see platforms to climb. Check out the swing points that
you'll be using in a bit, then get to unlocking them. Look around for a damaged
clamp, shooting it to get rid of it. You'll see a ledge appear, which has an
access to a Morph Ball Tunnel. You'll come across multiple clamps while in here
so destroy them. Back the way you came and now you can swing across. You'll
come across some enemies that need killing so they don't make your life too
difficult, then get onto the platform there. There's a Morph bridge that ends
with you next to a crane. Use your hand scanner on it and then use your Morph
Ball to get through the crane. Kill the enemies here before moving on through
the door.

Activate the lift that you see here and go through the door at the end. You'll
find a suit upgrade here. Du-du-dah! But you don't get it. Not yet. You just
get to look at it to see how pretty it is. You have to kill a boss first.

-------------------
Boss: Defense Drone
-------------------
This isn't a terrifically complicated boss fight, which is a relief after that
Mogenar fight. It only has four attacks to be worried about and none of them
are really a threat if you know how to handle them.

First off expect to have missiles fired at you, a lot. He can fire off single
homing missiles, take them out of the air at your leisure, or he can fire off a
whole damn salvo of them. This is a bit trickier and it will require fancy foot
work to avoid taking too much damage. Secondly it will fire off an shockwave
that emanates from where it lands whenever it jumps up. Simply jump to dodge
the attack. Lastly it will fire off a plasma orb that does a serious amount of
damage to you. Use Ice Missiles to take this out, nothing else works.

To take him out you are going to need to bust all of those little antenna on
top of the unit. You can use pretty much whatever you like to do so but you are
on a timer. If you don't bust all of the antenna quickly then you will find the
things regenerating on you. So move quickly and break all of them to stun the
machine. Grapple its head and yank off the covering to expose its control unit.
This is its weak spot but it isn't going to just lay there and let you hammer
on it like some bosses.

It will leap up to the upper ledges and hop all over the room like a crazed
monkey on speed, flinging plasma orbs and bombs down on you. Dodge these as
much as you possibly can and unload on the weak spot. Hyper Mode is of dubious
use here since it moves so damnably much. If you see an opportunity to use it
then do so but I found myself using it more to avoid taking damage than doing
damage in this fight.

After it leaps around for a bit it will close up its weak spot and resume its
previous methods of attack. Simply try to destroy the antennae again and keep
this cycle up until it is destroyed. It will eventually fill the room up with
steam to damage your visibility so do your best to ignore this and just keep on
hammering the boss for another gold token and that suit upgrade.
-------------------

Now move on over and grab that suit upgrade to recieve the Boost Ball. By using
this upgrade you can power up deactivated devices, lifts and their like. Move
over to the hologram and use the boost to power it up. Now move around until
you have a good kinetic charge and this will get the lift up and moving. From
here backtrack to the Aurora Unit as quickly as possible although a little bit
of sidetracking to save never hurts (I'm quite paranoid of this).

Once inside the Aurora Chamber move on over to the Kinetic Lock and boost it
until it opens. Go over to the Comm panel and activate it to get a status
update that you are already aware of. The maintenance panel nearby will open up
so morph ball into it and go on through. Once inside the maintenance room be
ready for a bit of opposition and then head for the console in the south side
of the room. Activate it to upload the program to the Unit and cleanse it of
the Phazon infection. Head back to the previous area to start a cutscene. Blah,
like that wasn't expected.

Move on over to the Aurora Unit and talk to it once that ends. Seems you need
to get his link to the SkyTown network repaired and stop Ghor before going too
much more forward. Head towards the Spire to get a distress call. That sounds
like it would be Ghor. You will get another status update as you head back
through Arrival Station from the ship, not much you can do now.

When you reach the Steambot Barracks activate teh mechanism here again to form
a half-pipe that you will need to boost through. Boost your way to the upper
level and then head over to the console. Activate it to start a little mini-
game as she attempts to open the door. Follow the instructions to get this door
open ASAP and head on through to your ship, stopping Ghor before he levels the
poor thing, although he does give it a good thrashing.

-------------------
Boss: Ghor
-------------------
To start with the fight with Ghor is actually fairly simple since he only has
two attacks to be worried about. The first is a charge attack that you can
strafe around fairly easy although if he does hit you make sure he doesn't take
you off the ledge you're on. Second he has a seismic attack where he jumps up
into the air and then drops down to cause a shockwave of energy to fly at you.
Just jump over this one and keep on fighting.

* NOTE: Save your Hyper Mode, trust me. Don't just throw it off here.

You cannot just attack him due to the energy barrier that he has up but you are
going to need to do something to get at him. Look at the floor and you will see
some oil slicks on the floor here. Try to keep one between you and him and if
he tries to use his charge attack he will slip on them, skid across the room
and smash into a wall. Dodge when this happens and get behind him before you
beat the crud out of the weak point on his back. This will cause his energy
shield to drop so open fire on his head to actually do some damage to him.

Repeat this process until he has dropped down in health some. When his health
gets to around the 3/4 mark he will drop his shield and burn up the oil slicks.
Ghor will now begin to use a spinning plasma attack that you will need to jump
to avoid. To hurt him you need to wait for him to be attacking, dodge the
attack, get into morph ball and boost ball into the conduit beneath him. This
will stun him letting you come on out and shoot him in the head to hurt him.

Finally, when you drop him to about 1/5 of his health he will enter Hyper Mode
of his own. He will execute some spinning attacks as well as flinging off lots
of missiles at you. Switch into Hyper Mode and take him out to get another Gold
Token and acquire a new weapon.
-------------------

When the fight is over you will get a little cutscene followed by the ability
to pick up Ghor's Plasm Beam. Snatch that and you will have yourself a rather
nice weapon. The ship is called back but it will be awhile before it is flying
anywhere so save your game and move on out. Use the plasma beam to melt the
debris that is blocking your way back into the building and head for the door.
You should see a container that has been throw into a window over here, melt
the wall to find a Missile Expansion. Head on over to Main Docking Access and
start heading for the Arrival Station.

Now you're outside so look above your position and you will see a grab ledge.
Head on up that way and use the Boost Ball to activate the Orb Cannon. This
will fire you over to the large satellite, pick up the Energy Tank here. Now
head back to the Aurora Chamber and go back into the maintenance room. Head to
the panels he damaged and click A to repair the panels. Hold A and move the
beam along the broken parts to fuse them.

Once you have done this to all 3 panels you will restore the Aurora Units'
connection to the SkyTown network. Now go back to the Unit and have a chat with
him to learn how to destroy the shield that is protecting the Leviathan. You
need to assemble a bomb to take the thing out, so it is up to you to locate the
bomb pieces and put this together. You are also given the map data that you
need now. Head on over to the ship and take it on over to the Landing Site.

Go back to the Security Station and the wall jump surfaces. Climb up and
through the door so that you can use the pressure plate in here. Go into Morph
Ball mode and clear the vines using your Hyper Ball. Move through the tunnel
and out the door. There's a spinner device to activate here so that you can use
the Sky Tram. Go through the door that you'll see. Ignore the Aeromine and
continue through to the next room. When you see it again, follow it to a bunch
of enemies that are waiting to be blown up. Don't go around the structure in
the middle too quickly because you'll draw out a few more. Go down the hall
here and destroy the shields that get brought up in front of your face. Kill
the offending pirates and move across the catwalk. Be careful of the turrets
and shields that will block you in. Missles sound good right about now.

Once you're in the next section, Concourse Ventilation, you have more Bomb
Slots to activate and use, which will bring you to an outside area. Defeat
the enemy ATC and go through the door you see. Pull out the grapple and head
across to kill another enemy. There's a lot of them in this section, huh? Once
you're through the door you meet two advanced Aerotroopers. Kill them and
activate the lift here. When you stop, you have another hall and door to head
through. This puts you into the Observatory Lift. Look for the panel that needs
repair and meld it so that you can use the lift. Once you go through the next
door you need to watch out for any mines on your way to Gearworks. When you see
the Swarm Bots, you can shoot the energy they secrete to take them out as well
as the Sky Puffer on a distant platform. You need to use the Screw Attack to
head over there once it's killed, ignoring the nearmiss on the way by an enemy
ATC. Keep moving until you get to the broken lift. Kill any enemy in the way
and proceed through to the next area.

Kill the turret and break the glass to gain access to the next area you need.
You'll find clamps on both sides here that need to be destroyed to unlock the
next way through. As you head through, kill the enemies if you like and screw
attack to go through the next door. You'll be in the Skybridge Atene, with
enemies blocking your path. When you're done with them, you have another door
followed by another screw attack to get past the next part.

Go to Landing Site B and use the lift. You'll be down at the Landing Site now;
activate it and land your ship. You want to install Grapple Capabilities to
your ship, despite how horrifying the idea itself might sound. You get a
message with your next locations; take the chance to save before continuing.
You'll meet up with another ATC while you're on your way back the way you came.
Back to Gearworks and yet another ATC. Kill it when you can and look for the
Missle Expansion now revealed. Grab it and screw attack to get out of here.

Continue on to the Observatory area and activate your ship's grapple point by
scanning it. Tell your ship to grapple the mechanism to reveal a panel and
power source. Meld them and tell your ship to release it's hold. There's a
bomb slot near you to activate so that you make a tower appear in the room.
At the top there is an orange door that takes you to Botanica. Go to the left
and through the door to the save station. Go back in and climb up. If you want
the Missle Expansion here, ignore the door and turn around. You'll see a ledge
that you can screw attack to and there will be another ledge from here that you
can do the same to. Head into the alcove for your prize and go back the way you
came.

Through the door the broken lift, so continue on and kill the Berserker Lord.
Use the spinners to get rid of the clamps here and use the mechanism to fill
the gaps. You can take the bomb piece now by using your ship. Go down into the
morph ball hole and continue until you get to the Piston Hall. Time your usage
of the screw attack to get you through the piston when it is open and make
your way for the door. In this new hallway look for the two damaged panels and
repair them with your arm cannon weld mode to fix the lift here.

Don't pay the lift any mind yet, go through the orange door and keep on moving
until you are in Zipline Station Delta. You will need to carefully Screw Attack
across the platforms here to reach the door on the other end of the room. Go
through the door, being mindful of the dead bodies, and go into the other door
here for a save station. Once saved keep moving through this area until you go
on through the blue door. Use the hand scanner here and take the lift up. Turn
around and go on through the door here to enter a little maze.

The solution to get through it is as follows:
* Continue moving until you reach a small room. Use the Spinner here to open up
the path forward and go on through.
* Keep going until you reach the fork in the road, keep going straight until
you reach the second fork. Take a left.
* Use the hand scanner here to activate the lift and go through the next door.
* Continue forward and use the morph ball tunnel between the metroid tanks, do
not go to the right at any point.
* Move to the other side of the tunnel and bomb the floor to falll into a room.
* Head on through the hall and take a right. You will find a cracked vent that
is blocked off. Bomb it to open it up and go on through.
* Stay on this path until you reach a small room. Head on over to the Energy
Cell terminal, grapple off the panel and remove the cell.

Not exactly a good result but a necessary one. Blow up the container to get a
missile upgrade to Seeker Missiles. These are some really awesome, Panzer
Dragoon inspired, homing missiles. Use them to blow down the blast door here
and roll on through the morph ball tunnel. Follow the path straight until you
reach a branch in the path, go left. As soon as you near the blast door there's
a surprise for you. Damn those Metroids! Back up and don't let the sucker latch
onto you. Get rid of the enemies and blow down the blast door.

Go through the room and head to the left to find another Phazon Metroid. Kill
it and use the lift here to reach Xenoresearch A. Get rid of the Metroids here
and start moving. You will be assailed by Metroids at all turns here so keep on
your toes. Take a left and then a right before knocking down the blast door
here as well. Be ready before going through there are four Phazon Metroids in
here so you will need to keep on moving. Now head on over to the container that
had the Energy Tank in it earlier, grab it and get the heck out of here.

Phew, I hate that place. Blow down the blast door and use the lift. Use the
door and kill the pirate here before going on ahead. You will fight some more
Phazon Metroids here so get rid of them and use the zipline to find yet two
more Phazon Metroids. Kill them and go on through the door here. Move for the
ice door and go on through to reach the Concourse, home of the next piece of
the bomb. Look to your left and use the Morph Ball tunnel. Once on the other
side use your missiles to blow up the locks here, grab the missile expansion
here and go back through the morph ball tunnel.

You will see some locks here as well, missile them to activate the lift. Ride
it and you will be brought to the second bomb component. Blow up the locks here
on both sides of the bomb and the ship will come and take the component away.
We are done here so head on over to the other side of SkyTown, going to the
Junction. Use the Tram to do this.

Once at Junction use the north door to get to the Hoverplat Docking Site and
use your screw attack to reach the other side of the area. Ignore the lift and
head on through the Steambot Barracks to reach an outside area. Use the two Orb
Cannons to advance forward, enter the morph ball tunnel and you will reach the
final bomb component. Missile all of the locks and the ship will come to pick
up the last bomb component. AU-217 tells you to get to the Spire Pod to place
the bomb there. Well it just so happens that there is a shortcut nearby.

Head to your left, ignoring the zipline, and you should see some debris there.
Melt it with the Plasma to reveal an Orb Cannon. Enter it in Morph Ball to be
fired over to Zipline Station Bravo. Go through the door and head straight for
the Spire Pod. Use the Orb Cannon and then command your ship to place the bomb
in the cargo hold. You are now summoned back to AU-217 so head back there and
have a chat with him. He wants you to do what?! *sigh* Fine.

Head on back to the Spire Pod and it will be cut loose. As you are floating on
your merry way you will be informed that Space Pirates are en route to reach
your location. Now you don't need to panic too much, the enemies are hard here
but not impossible. If you dealt with the ATCs before then this will be much
simpler. If you feel the need to use Hyper Mode you can do so. It is of only
moderate assistance in the upcoming fight.

On to the fighting! A Space Pirate Assault Skiff will come along firing missile
salvos at you. Take it and the flying drones that come after you out carefully,
trying to minimize damage recieved and once it is dead you will have some
flying pirates come for you. Kill them and an ATC will drop off yet more pirate
fodder for you to kill. Do make a point to get the armored shield guys first
though. Now comes the final onslaught: Two assault skiffs will attack you and
they are accompanied by pirates and aerial drones. Take the skiffs out to end
this neverending battle.

Well now, that was fun. Once you've beaten the horde activate the terminal that
Samus walked over to. Go enter the escape pod and try to activate it for a rude
awakening. Bloody hell, nothing is ever simple. Look around for a morph ball
tunnel and head into it, this will take you to the maintenance areas. Use
plasma on the debris in your way and takea right. Grapple off the shutter here
and fix the panel. Now head around the structure in the middle of the room and
repeat the melt/fix on the panel on this side of the room. There is one last
one to your right so fix that one.

Get back into that tunnel and get back to the escape pod, hopping on inside.
Use the hand scanner to bring up the controls and follow the instructions to
get out of there just in the nick of time. When all is said and done you will
find yourself in the Escape Pod Bay. Go on through the door and take the lift
down to get some well deserved kudos for your work. Seems the shield is down so
now is the time to go after that Leviathan. Head on back to your ship and head
for the Leviathan.

When you reach the Leviathan just head forward using the floating platforms and
go on through the door. Blow up the obstructions with missiles and Hyper Mode
attacks, continuing your path to the Core. It's time to take out another core
guardian although he isn't anywhere near as hard as Mogenar.

-------------------
Boss: Helios
-------------------
While not as hard as some of the previous bosses Helios is a complicated fight
due to a number of factors, but mainly his formations. Read on to get an idea
of what you are to expect.

* The little bots will group up and Helios will fly behind each group, charging
them up and then they will fire beam attacks at you.
- I suggest thinning out the swarmbots a bit while dodging their attacks and
then hitting Helios a bit to do some damage.
* The swarmbots will surround Helios' body and he will roll all around the
field in an attempt to run you over.
- This is easy, just keep on moving and hitting the swarmbots. Destroy enough
of them and you will have an opening through which you can harm Helios.
* Swarmbots will surround Helios while five others will orbit him and make him
entirely invincible. The ones surrounding him enable him to fire off some very
powerful laser beams.
- Stay on your toes and strafe to avoid the beams of energy. Watch the bots
that are circling him and when they glow orange hit them with missiles. If you
destroy them Helios will become vulnerable.
* Staying on the ground Helios will send the swarmbots to fly around above his
body and form a vortex. It flies around trying to suck you in and damage you
while Helios is sitting pretty behind a barrier that makes him hard to kill.
- Use jump strafing to avoid being caught up in the vortex and use bombs to
keep up the assault on Helios, they're the only thing that hurt him.
* Voltron! I'll form the head!... Ahem anyways, they pull a bit of a Voltron
here. After you take off half of his health Helios will start to stay in place
while the swarmbots take on the appearance of his arms and legs. He will throw
orbs from his "hands" that are hard to avoid and do a fair bit of damage. In
addition to that his "feet" will stomp the ground causing a shockwave (do all
the bosses use this attack?).
- The boss is invulnerable to almost all attacks right now. Do your best to
dodge his energy ball attacks and jump to dodge his foot shockwaves. When you
see him going to do the orb attack aim at the hand and try to hit it, you can
destroy an arm if you do enough damage while he forms the orbs. Should you see
him start to do the stomp attack shoot his legs. If you do enough damage he can
fall over and you can attack Helios to cause some damage.

Once you do enough damage to Helios the core will rush at you, swinging its
arms at you in a suicidal attack. Switch to Hyper Mode and unload on the core
to take it out once and for all. This nets you another Gold Token and leaves
the Leviathan open to destruction.
-------------------
Now that Helios is gone she gets another dose of Phazon radiation sending her
Phazon levels skyrocketing again. Now pick up the Hyper Missile power up. This
weapon rocks your enemies hardcore, me love long time. Look around for patches
of Phazon and blast them with the Hyper Missiles and then when the core gets
exposed. Samus wipes it out and ends the corruption on Elysia. Watch the
cutscenes and then fly your way towards the Pirate Homeworld.


========================
Pirate Homeworld
========================
Head through the Lift Hub, getting rid of the turret in your way. Go to the top
level and take a left at the top. At the end you'll have a door to scan and
when you've gotten through, you get a nasty look at some acid rain. Stay away,
stay away, stay away. You'll be notified now that the rain is dangerous and you
won't be able to access most of the level. No worries, we'll fix that. Go to
the catwalks and walk under them to the eastern alcove. Go up the Grab Ledge
and use the Morph tunnels, taking a left at the fork. There will be a Missle
Expansion for you. Go back and take the other path, staying in the alcove you
end up in. Acid rain, remember? Pick up the Energy Cell and through the vent
you see. Go through the tunnel in Morph mode, yanking out the panel you come to
that ill block a tunnel. When you're in Command Station take a right and keep
going until you get to another Missle Expansion. Back the way you came and go
to the left now. The lift will bring you to Command Vault.

Look up and you'll see a bunch of locks. Using the Seekers you can get rid of
them to grab the X-Ray Visor. This will let you see your enemies vulnerable
spots as well as things you can't normally see. Use it now and activate the
terminal. Press the symbols in order to allow phazon containers to move along
a new wire path. Look at the hole covered in hardened phazon. When one of the
containers is right above the hole, shoot it so that you will open the hole.

Go through the tunnel here that leads to Defense Access. Head towards the green
door and use the X-Ray Visor to activate the terminal here. Go up the lift to
see one of your objectives, a beam that's being used on a Phazite panel. Go
back to Defense Access. Kill the enemies that attack you here and go through
the door. You get a distress signal asking for you to get to the Research
Center. He can also help with the rain situation. Pick up the Missle Expansion
and use your visor to find a few targets to shoot. All the glowing ones will
open up a mechanism for you to use. Go into a Morph Ball and touch the hologram
here. Go to the bottom of the Lift Hub and access the terminal to pick up a
map. Go back to your ship and go to the coordinates the distressed Marine gave
you.

Go through the door here and activate the lift. Once up at the top, you can
destroy the metal piece you see which will open up a Morph Ball tunnell. Bomb
this as well and move through. When you're out, you need to shoot the glowing
dot that you see on the panel. Go back and head towards Scrapvault. Climb the
platforms on the other end. Don't go up the Grab platform yet; look right and
take a peek at the platform in the distance. Screw attack to get over there
then face south for a different grab ledge. Go up and you'll find a Missle
Expansion. Go back and actually go up the Grab ledge now. Go through the tunnel
and you'll be in Scrapworks.

Move completly forward and activate the bomb slot and jump to the red area at
the left. Climb the platforms here but be careful of the turret shooting at
you. Take the upper path at the juncture, doing a double bomb jump to get to
the energy tank. Go to the next red area and drop down to the bomb slot. After
you activate it you can drop into an open area where there's a tunnel to go
through. In the next room, you need to meld the circuit board together that you
see here, then put on your X-ray visor. Use the device to open up something
all the way back in the main Scrapvault, then head back to Scrapworks, moving
past the bomb slot. Go to the U shapped channel you saw before and head to the
bottom. The exit tunnel will be there.

Back in Scrapvault, you can try to destroy the beacons before the space pirates
show up, but if not, you'll have to kill them. They're very powerful so you'll
have to be careful. When they're dead, you'll see an open way to Processing
Access. Use your X-ray here to look for the laser traps. Morph Ball under them
and continue to Metroid Processing. Once you've killed the enemies, a device
will activate. Use your X-ray to help you fill in the gaps to reveal a lift. Go
down to the lower level and go to the right. Meld the circuit board together
to  turn the piston in the middle into a Morph Ball transport. Go left to take
off the Energy Cell then go back to the first floor. A bunch of Metroids will
come to attack you and you need to kill them to proceed, duh!

There's a Missle Expansion in one of the crates here that the Metroids came
from. After you've picked that up, use that piston to go to the top and go
through the orange door. You'll be in Airshaft now. Shoot the targets with the
Seekers and climb up the wall jump surfaces and through the door. You'll be in
Craneyard and you'll get a glimpse at an object for later. When you look at the
track on the wall, you'll see a way left through a door. Save the marine!
Follow his lead to the device that needs you both to activate it at the same
time and afterwards take the elevator up. Walk into the next area for your
boss fight.

-------------------
Boss: Gandrayda
-------------------
Gandrayda is a shapeshifter and as such she relies on the forms she transforms
into for her offense and has a few, limited, means of defense in her normal
form. As such this fight is as much a matter of remembering how to handle the
enemies you fought previously.

To start with she will alternate between her own form and the Berserker Lord as
well as changing into an Aerotrooper occasionally. When she is in her own form
she will jump around the arena firing off electric disks at you, strafe jump to
dodge these easily. At times she will jump into the air and slam the ground
sending out a wave attack that you have to jump over. If she actually manages
to jump onto YOU then shake the controllers to get her off before she heals her
life by stealing yours.

* Beserker Lord - This is the same as it was before, dodge her attacks and try
to knock her phazon blasts back into her face. This shouldn't be too hard at
this juncture.

After you have damaged her to about 1/4 her max health she will change into
Ghor and Rundas instead of the previous forms. The outside area of the arena
you are in will become dangerous as well, so stay away from that.

* Ghor - Dodge his missiles, laser attacks and his charges and wait for the
glowing weak spot to appear on his forehead and beat on it. If you see him just
standing there attacking you it's likely his weak spot on the bottom of his
body is vulnerable, roll into morph ball and bomb it to hurt him.

* Rundas - While he is up in the air on his ice field focus on shooting the
projectiles he fires at you so that you can get some health and power ups. When
he lands beat on him with plasma and missiles until he looks stunned. Grapple
him to yank off some of his armor and repeat as needed.

When she is down to about half of her health she will start to morph into you,
Samus, and start using variations on your moves.

* Samus - She will fire off a powerful hyper plasma cannon attack that you can
jump over but it does a lot of damage. In addition she will attempt to boost
ball around the arena and ram you, this too can be jumped easily. Don't waste
any missiles or anything here, she moves far too fast to hit. Just keep on
plugging away at her and she will run out of health eventually.

Now she enters her final form. She will shift between a cloaked form and her
Hyper Mode. When she is cloaked activate your X-Ray visor and start hammering
on her as much as you can. The minute she changes from cloaked to Hyper Mode
drop your X-Ray Visor and start dodging. She can do some serious damage here
with her energy blasts or her ground punch that sends phazon at you through the
ground. Keep on your toes and enter Hyper Mode when you get the chance so that
you can open up on her and whittle her down.

Keep on switching vision modes as needed and persist until you have taken her
out and acquired a gold token.

-------------------
Once you hae killed her watch the little cutscene and then head on over to grab
the item that she dropped. This provides you with the Grapple Voltage, a add-on
to your grapple beam that lets you steal energy from enemies or provide energy
to environmental objects. Go over to the device and use the Grapple Voltage on
it to siphon energy, this opens the door. Go on through and you will be in one
of the Transit Stations.

Scan the panel and use the hand scanner to call one of the transit cars. Go
inside and use the controls here to head to Transit Station 1A. Now head on to
Landing Site Alpha. Siphon Energy from the device here and then go to your
ship. We cannot progress here any further without a specific item.

Head back to the Transit station and go towards the Acid Shield Unit. Head on
over to the Spider Ball track and head on up it. You will be contacted by the
Admiral and told that they need the Pirate Homeworld energy shield taken down
so that they can attack the base. After giving you the coordinates promptly pay
no mind to that and continue through the tunnels into a tower. From here use
the controls to line up the right tunnels and use that path to get a Missile
Expansion. Double back to the control tower and line up the left shaft. Head on
down the shaft.

In the new room you will find yourself with the Acid Shield nearby, use the
hand scanner to get to it and pick it up. This will protect you from the Acid
Rain, thankfully, but of course some pirates object to you taking it. Take out
the Aerotroopers however you like and then head on through the door here. A
pirate will call some friends in so start taking them out and you will get a
Friend Voucher from it. Once you have gotten rid of them all head back to the
Metroid Processing and go through the ice door.

Look around and you will see a cracked panel, use a bomb to open it up and go
on through the tunnel to reach a spinner. Use it until you can reach the other
side and head on through. Grab the Missile Expansion out here and then go on
back outside. Grab the ledge and head up turning the corner and using Hyper
Missiles to take out the phazon crystals. Go through the door here and use the
spinner and the boost utnil you reach the bomb slot.

Pop off a bomb to activate it and then go to the next spinner, doing the same.
A Metroid Hatcher will pop up once you have done this, take it out and then use
the last spinner to call up a morph ball tunnel. Go on through it until you
reach a spider ball track and then go on through the tunnel. Keep on moving
through the tunnels here until you reach the Energy Tank. Now you can use the
spinner again and keep going until you get to a bomb slot. Use it to get rid of
the panels that are blocking your forward progress.

Screw jump up the wall jump surfaces and then go through the door to end up in
Transit Station 3-A. Use the save station here, activate the hand scanner to
call up a transport and take it to Station 3-B. Once you arrive at the Command
Center, head for the Lift Hub and use the bomb slot to get transported to the
other side. Go to level 1 from the lift and look to your left for another one
of the siphon devices. Use the grapple to siphon from it and then head to the
lift to find out that it is broken.

Head back out and then face the lift. Use your missiles to bust its supports
and then head over that way to find a Missile Expansion. Go back to the main
lift and take it to level 3. In the Command Courtyard get rid of the pirates
and then head to the second floor. Move across the platforms to get to the
other side and then drop down. Drain the device here of its energy to get the
big energy shield that is blocking the door to finally open.

Head on through the door and keep going until you get attacked by a bunch of
enemy troops. Wipe them out and then head through the vent that one of the
Crawltanks opened up. When you end up in Defense Access siphon the power from
the device here and then use the Spider Ball track. Use it to reach Transit
Station 4-A. Call the train and then take it to Station 4-B which is just by
the Mining Site. Use the save station and then head on inside to reach the
Phazon Quarry.

As soon as you enter you will assailed by some pirates, they are no real threat
to you at this point. Wipe them out and then head to the east side of the room.
Use the console here to activate the mining equipment and then touch both of
the glowing areas to clear them of phazon. Now you can reach a half-pipe and a
missile expansion. Grab the missiles and then head up the half pipe. Pass on
through the door and reach the mine lift. Yank the gate off and then head on in
to notice that the lift is clamped in place.

Wonderful stuff this is. Destroy the tanks and then go up the spider ball track
to reach either side. Use the boost ball on the spinners to make the clamps let
go, there is one on each side for the clamps. Once they are removed the lift
crashes to the bottom of the shaft so go and jump down there and head on into
the next room. Avoid the Phazon Harvester here and continue along your merry
way. When you reach Drill Shaft 1 slow down a bit and be cautious, you have to
kill off the drones and then avoid the beams.

Once you have reached the top turn to the south and jump to the ledge here. Now
continue onward until you reach Main Cavern. Move around the glass to the north
and activate the lift with the hand scanner. Head down to end up in yet another
never ending fight with the space pirates, although this time you are trying to
take out the device here. Essentially you need to wait until the machine starts
to suck in and then fire at the pirate until he loses his grip and goes flying
into the machine. Four panels get exposed so blow them up. Pirate Commandos are
going to come out at this point but just try to ignore them and focus on taking
out the machine.

Taking out the machine nets you the coveted Nova Beam, an incredibly powerful
cannon that can bust through Phazite Walls. Move forward and use the X-Ray
Visor to see your target and then blast it. Use the device here to reach the
lift and continue until you reach the main level again. Head forward and use
the X-Ray visor to find the node you need to shoot and hit it. Use the device
to lower the phazite panel so you can pass through the door.

You are now in Drill Shaft 2. Use the X-Ray visor to show you where the drills
core is, shoot it to destroy the drill. Head down and go through the green door
to reach the upper level of the Phazon Quarry. Grab the energy cell here for
later use and then head back to the main cavern. Take the green door here to
reach Phazon Mine Entry. Once again use the X-Ray visor to find your target,
this time on the other side of the Phazite Panel. Take out all of the locks to
reach a Missile Expansion.

Go on through the door here to reach Landing Site Charlie. Clear the debris
and then call in your ship so you can save your game and then fly to the
Command Center. Now go to Defense Access and blast the lockson the Phazite Wall
so you can go on through the green door. Take out the turret and pirates in
here before you siphon energy from the device here. Start making your way to
the top of the area, taking out the multitude of turrets, and then use the
device at the top to reveal Phazite Panels on the tower. Use the X-Ray Visor to
destroy the cores in the tower, killing pirates as you do so.

Once all of the cores are destroyed head back to the very top of the tower and
use the bomb slot to disable the defense system. Now the Federation can start
moving in on the pirates and you have another Gold Token. You will be contacted
by the Admiral now and told to meet him at a specific location. Save your game
and then go head to meet Admiral Dane. This section is annoyingly tough.

The Admiral will send some of his troops to assist you in taking out the Seed.
You need to protect the troopers who are being sent to help you (Huh?!). Note
that if you can keep them all from dying you will get a Gold Token. Head on
forward on your silly little escort mission and siphon energy from the device
here to open the blast doors, head on through. Take out the pirate in this very
first room and then head through the door ahead. It's time for you to start
hand holding these little troopers. Take out the pirates on the ledge up ahead
and above you a bit.

Now wait for the train to leave and head for the other side. There are pirates
up on a ledge here so take them out and then deal with the Aerotroopers. Once
you have killed them a wall will collapse and some more pirates are going to
make a rush for you... with poor results. Once the train leaves head that way
and take out the new pirates that come. Now with all the enemies gone the
soldiers will lead the way to the next area. In this hall there are no pirates
so take your time and possibly a breather if you're trying to save all of the
troops. Once you leave the fun begins again.

In this room there are two pirates to your right almost as soon as you enter.
The next pirate comes out from the train here so take him out and then pass on
through the train. There are two more pirates to your left, knock them off and
finish off any stragglers who remain before you head for the door. This hall is
another space to catch your breath, you're almost done with this. Once you're
ready head on through the door here and take out the pirates. A Berserker
Knight will come running out, take it out quickly with a Nova Beam & X-Ray
Visor combo to hit its weak point. Sweep up the remaining pirates and some of
the Pirate Commandos will come charging in. Kill them off to finally end this
somewhat frustrating section.

Use the hand scanner near the troops to continue on. Recharge at the Phazon
pool and then use the nearby hand scanner to keep heading forward. Climb up the
grab ledge and then take out the Pirate Commander who cheap shots you. He isn't
even really hard enough to quality as a mid-boss, his only real claim to fame
is that he has a near endless supply of Commandos coming until he dies so focus
on him and then get them once he is dead. Now climb back up the grab ledge and
activate the device here to doors. Drop down and call in a bombing run to clear
the area. Now head inside your ship, save and fly to the Leviathan.

Once you reach the Leviathan Core head on through Core Access by keeping the
X-Ray Visor activate and just blast away at the weak points of the tentacles.
The path to the core will open and reveal...

-------------------
Boss: Omega Ridley
-------------------
Guess who'se back and not a happy little camper? Ridley is back and he is going
to be fighting you head up on the ground rather than in the air the whole time.
He has a number of bad attacks at his disposal that can give you a really bad
day if you aren't careful.

* A beam blast that goes from one side of the screen to the other and must be
double jumped in time to avoid safely.

* He rears up and slams into the ground, releasing a shockwave needing to be
jumped over to ensure safety.

* A series of missile type attacks that you are going to have to dodge as
quickly as you can, preferably strafing.

* He fires off homing plasma attacks that you have to shoot to destroy them or
they will chase you down.

* In addition he has a series of melee type attacks that you have to contend
with coming from all parts of his body: bites, tail lashes, claw strikes and a
body ram attack. Most of these are somewhat telegraphed but only the ram is
easily noticed, namely by how he spreads his wings and screeches.

Damaging Ridley is the same as ever, his mouth is his weak point. He will often
roar before attacking or open it to do an attack itself. At this point fire off
beams or missiles into his mouth to hurt him. If you hurt him enough with this
method he will fall to the ground, quickly move in and grapple his chest armor
open to expose his weak spot. Flip to Hyper Mode and blast away at his now
vulnerable soft spots. Keep this up until you take around a third of his health
and he will shift tactics.

Ridley will form up some Phazon plates around his armor and add a new attack to
his repertoire. He will form two energy balls in his hands and slam them into
the ground which sends electric barriers flying at you rapidly. These are hard
to dodge but if you shoot the orbs while they are forming you can destroy them
and if you get both of them you get a free stun in on him. Another new thing he
will do is he will perform the tail sweep and beam blast moves in tandem which
forces you to double jump the beam while avoiding the tail strike itself. Just
do your best.

Now keep on hitting him in the mouth when you get the chance, or destroying the
two energy orbs he summons, and stun him. Switch to the X-Ray Visor and blast
away at the highlighted joints of his armor to peel it off of him. It might
take a few tries but once it is all gone the fight moves to its next, and last
stage. He will start flying around the battlefield dropping bombs on you with
his chest exposed at all times. It's impossible to hit the chest with any real
reliability so try to take him out of the air with more mouth shots and then
let him have it.

You can also wait for him to land but when he is on the ground his chest is
mostly exposed for fire anyways. So if you cannot take him out of the air with
mouth shots wait for him to land and then Hyper Mode attack his chest weak spot
to keep up the damage.

With a bit of persistance the worst the space pirates have to offer will be
dead and you get another Gold Token.
-------------------
Once Ridley is dead Samus gets exposed to yet more Phazon radiation before you
can grab the item he left behind. You now have the Hyper Grapple a tool that
lets you grapple enemies and charge them with Phazon, doing damage to them. It
is obviously only used in Hyper Mode. Two tentacles will come from the ceiling
and dangle there, use the Hyper Grapple to destroy them and expose the core.
This one gets destroyed the same way as all the others. Watch the ensuing cut-
scene to get an idea as to what will be happening in this final stretch of the
game. Now it's time to head for the Valhalla to start figuring this one out.

========================
Valhalla
========================
During the course of the game you should have picked up the four power cells
that you needed. If not they are found:

1: Nearby the ship that is crashed inside the Valhalla docking bay.

2: Obtained when you first load up Samus' ship with missiles.

3: Found in the Hidden Court in Bryyo. You need to reach the Hidden court by
activating a bridge that connects the Thorn Jungle to the Federation Hangar Bay
area. You need to use your ship to put the head of the statue back onto it and
then use your boost ball to work the spinner to extend it. Then head to the
Thorn Jungle, ship grapple a large structure and enter the alcove that ends up
opened. Enter the Hall of Golems and you will find the energy cell in here
after a bit of work.

4: Ballista Storage. You need to head to where you got the boost ball with the
energy grapple. Kill the steamlord there, charge the turbines and you can grab
the energy cell.

5: Head into Generator B on Norion with the Seeker missiles. You need to use
Ice Missiles and Seeker missiles to get through Cargo Dock B and reach the
Metroid Hatcher mini-boss. Once you have killed him you can grab it from the
morph ball tunnel.

6: Command Courtyard, cannot be missed.

7: Metroid Processing, when you power up the core generator look under the
floor and you will see it. Snatch it up.

8: Obtained as you work to get the Seeker Missiles.

9: Located after grabbing the Nova Beam. Unlock the door to the Main Cavern and
go to drill site 2. Use X-Ray vision and blast the drills interior core and go
through the quarry to find the cell.

Power up the door with an energy cell and grab the other cell from the hangar
bay area. Head on towards Hangar A Access until you reach the stairwell. Look
to your east and melt the debris there so you can place an energy cell into
both slots and raise platforms to the upper levels. Climb them up and jump your
way across to reach a Missile Expansion. Head your way towards the Auxiliary
Lift, top level and head through the door. You will need to use the morph ball
here to get through the obstructions and then head through the next door.

Yay for vacuums! Kill the metroids here and then missile your way past the
barricade and go through the now exposed door. Pass through this area, missile
the blast door and fight off the Hopper army. Head on in and remov the panels
from the terminal and place the energy cells in them. Now follow the Ship
Missile Expansion around a bit to retrieve it.

Bomb the obstruction here and go that way. You are heading back to the Port
Observation Deck now. Pop an energy cell into the slot here and then go right
on through. Keep on moving until you see the blue door in Junction A, go in
there to retrieve an energy tank. Now double back to Junction A and go through
the green door. You will need to move through this area a bit but you're
looking for the gears. When you fidn them hit them with missiles to get the
obstructions out of them and reveal the energy cell slots. Pop the cells into
the now revealed slots and get the bridges usable.

Handle the hatcher that pops out however you like and then make your way to the
top and through the door. Pass through Control Room Access and into the next
room, the Control Room. Head to the west side of the room and you will see a
pirate console, this gives you the code needed to control the Leviathan. All
that you need to do now is return to the Leviathan and activate it and the way
to the final planet will be revealed.


========================
To Phaaze!
========================
When you rendezvous with the Federation fleet above the planet a cutscene will
play. When it is done you will be in space above Phaaze and the pirate fleet
will attack the Federation ships. While they are doing that it's up to Samus to
stop this once and for all. Off she goes to Phaaze to get rid of her evil
doppleganger and end the Phazon threat.

The moment that Samus touches down on the planet she is overcome with her
Phazon infection and she becomes corrupted. From this point forward she is more
or less in permanent Hypermode (?!) and must stave off death from this. To do
so you will have to use your more powerful Hypermode attacks or pick up certain
drops from enemies that will lower your Phazon bar. The bar raises on its own
over time but it will go up evne faster if you are hit with any Phazon based
attacks. Speed, caution and judicious use of your Hypermode are required.

Proceed forward and head on through the door to find yourself in Entry Canyon.
Keep on moving, being mindful of the Hoppers, and you will find yourself face
to face with a one of the weird dangly... thingies. Grapple it and overload it
to get it out of the way. Now drop down into the deep, dark, neverending hole.
It amazes me how often game devs have your characters plunging into these deep
old abyss type holes and they do so rather readily. Weirdo main characters...

Anyways! Move forward through the door and immediately shift into the Morph
Ball. These tentacles here cannot grapple the Morph Ball but they stop Samus in
her tracks really fast. Keep moving along until you see some black Phazon
crystals. Make your way to the upper level, blow up the obstacles in your path
with some missles and make your way across the ledge to the other door.

Look to your left and you should see a Morph Ball tunnel. Change into the ball
and roll on through it. This is going to switch to a side view where you must
destroy every hunk of Phazon in your path and speed through to the end. You
will see a new creature in front of you, a Phazon Puffer. These guys will drain
your Phazon build up and then spit it back at double strength. This is very,
very bad news but it does serve a purpose. Let the Puffer drain off some of
your Phazon build up, this buys you some extra time, and then blow it up
before it can blast you.

Now go on through the door and you will find yourself in Cavern Beta. Drop to
the level below and turn to your left, you should see some crystals. Blow them
up with a missle and then make your way in that direction. Move to the left and
blow up some more crystals before you go on through that door. Inside this room
is another tunnel so Morph Ball through it and you will end up in another room
with a bunch of red structures. Start Hyper Balling them to destroy them, this
will get rid of the obstructions in the middle of the room and clear a path for
you downward.

Do the same thing in the next area you drop into and then do it a third time
here. At the third time do be ready though, when you fall down the pit you'll
be falling into the mouth of a creature. You must use Hyper Ball to slowly but
steadily force the creature to let you out of its mouth.

Head through the door and you will find yourself heading into Metroid Cavern.
From this point on you will be facing a veritably endless wave of Phazon
Metroids so you will have to move quickly and carefully if you want to get out
of this area with minimal hair pulling. Hop down and start making your way
through the area and you will find your way to the next door blocked by a
creature. There are some weird things that come out of it, not sure what the
heck these are supposed to be, shoot them. This will stun it and you can then
blow the beat up.

Go through the door, pass through a room with enemies and then enter the next
door. You will see a shaft in this room, hop down into it. Now you are face to
face with another weird monstrosity. Start moving and avoid being eaten by the
thing and simply open fire on it with your weapon of choice. Destroying it lets
you proceed on and you will fall the rest of the way to the bottom. Head for
the door.

Follow the path until you reach an obstruction, blow it up with missiles and
then drop down through another hole. Take the door here and you will find
yourself in the Genesis Chamber, the birthing place of the Leviathans. There is
a Leviathan being spawned at this very moment so you have to do something right
now about that. You should see two panels here, go on over to them and yank
them right off with your grapple. This leaves the Leviathan Infant vulnerable
to attack. Just let loose and start hammering this sucker until it blows up.
Snatch up the things it drops when it blows and take the path that has opened
to reach the final boss.


-------------------
Boss: Dark Samus
-------------------
Time to get rid of this pain in the rear end. She is a serious bad arse but not
as bad as she initially seems. After some practice you should have very little
difficulty taking her out. Once you know her patterns she gets incredibly easy
to handle.

She does have a rather large number of dangerous attacks to worry about. She
can fire what amounts to a Shotgun blast of Phazon, scattering shards of it all
over the screen. This isn't terrifically dangerous but if you keep moving you
will minimize damage taken from it. She can also fire homing missiles but if
you keep moving you can evade this one as well. Lastly she can perform some odd
Shinespark type move where she flies up into the air, rams into the ground and
sends out a shockwave of Phazon that you will need to jump over and run from.
This last attack only really surfaces after you've taken about 20% of her max
health or so.

Dark Samus can also protect herself with two specific maneuvers, the first has
her summoning up a bunch of pillars made of Phazon. You can use these as cover
or simply destroy them to gain some health back. In addition she can erect a
barrier of Phazon that will make her immune to your attacks.

For the most part she will stick to using the missles and phazon blasts so you
mostly need to keep on your toes and hitting her with attacks when possible. Do
not miss the chnce to heal up when she creates the Phazon columns. There is
more after this fight so don't waste all your missiles here.

When you finally whittle away a quarter of her health she will start summoning
in some phantoms of herself. To find the real Dark Samus you will need to use
your X-Ray Visor but each phantom you destroy will give you health so I heavily
suggest that you balance getting them out of the way and then using them to
heal yourself. While the phantoms are there they will keep on attacking you and
DS herself will fire off a huge Phazon beam. Use the Morph Ball to go under it
and evade damage. You can even use the Hyper Ball to assault her while she is
using this.

If you keep on attacking her and dodging her phantoms you will find that she
will join with her phantoms and become invincible. Just evade during this. Last
but not least if her and two of her phantoms start to move erratically you will
be treated to a ram maneuver by the three of them so keep on strafing to ddoge
this one.

Should you destroy all her phantoms she will begin glowing blue and crouch down
low, this is a sign that she is going to use the Shinespark slam. Evade this
and keep plucking at her health. No surprises will surface until she is down to
one quarter of her health left. She will fly up into the air with her phantoms
and start firing off Phazon blasts like crazy in addition to becoming totally
invincible. Switch your attention to her echoes and destroy them for the health
and wait until you can turn your attention to her. Keep on hammering her to end
this phase of the fight and get a Gold Token.


-------------------
Boss: Aurora Unit 313
-------------------
Now that you have done some serious damage to it, Dark Samus merges with the
Aurora and attempts to destroy you. This boss has several attacks, many of them
being very damaging. First it can extrude tentacles that wave around and, after
some time, fling Phazon dust at you before going back into the body. It can
create some phantom versions of Dark Samus to jump around, fire Phazon at you
and Boost Ball. Lastly it has a purple Phazon beam that will absolutely wreck
you if it hits you.

The fight isn't that complicated once you know what you need to do. Each of its
attack forms can be avoided and some even worked to your advantage. When it
shoots out its purple beam you simply need to strafe dodge it, nothing too big
but if you're too slow you will get hammered. The Dark Samus echoes are fairly
hard hitting but if you destroy them they will provide you with health so it
can even itself out once you get used to destroying them.

Most importantly is the tentacle attack, the key to taking this sucker out.
When Auroras tentacles emerge you will see a yellow glow on the tip of them. If
you aim at that yellow and hit them you will do some damage, stun the unit and
can even cause them to retract with enough damage. If you can stagger the unit
enough it will fall over, this is your chance to hurt the unit bad.

Move over to it quickly and grapple the unit and yank off its armor. This will
expose its weak spot so charge up a shot and release it when the point is ready
to be hit. Either that or fill it with missiles. For the first half of the
fight or so this is all you need to do. When you take down its health to about
40% or so then things get a little bit dicey. It will start attaching itself to
the unit down below where you're standing and start flinging bombs at you but
these aren't too bad. Simply dodge and keep shooting to take out this form.

-------------------
Boss: Aurora Brain
-------------------
Now it's just you and it, mano y mano, woman versus spine? Ehn, not the oddest
thing ever in a Metroid game but close. This form isn't all that hard but it is
very fast so you have to be on your toes.

As for attacks you will have to deal with a flurry of beams from its cannons.
These are a bit unpredictable and can be hard to dodge but hold out you don't
have much more to fight. If you find yourself having problems with this try to
roll under it, that worked for me. She can bring out a big cannon to shoot the
ground and cause a shockwave that you need to move away from or jump over. At
random intervals she will fling off Phazon dust at you but this is actually a
good thing, more on that below, simply dodge it. And lastly it will spin around
and try to ram you. Just be quick on your feet and you will minimize damage you
tak from this.

To handle this boss it is actually simpler than it might initially seem. Shoot
at the spine where it connected to the Aurora unit. This will stun her letting
you get some solid hits in. When it brings out the giant cannon shoot at that
to stun it and get some more free shots in on it.

That's actually all there is to this, simply keep on hitting it and it will die
in no time. Congrats on beating Metroid Prime 3 and obtaining a final Gold
Token in the process!


=========================================================
4. Credits
=========================================================
Thanks go to:

Nintendo for making a third great reason to own a Wii.

My girlfriend, Naomi, for helping me write this FAQ from the notes that I had
taken while I was having typing problems.

GameSpot for a strategy guide that helped me figure out how to handle some of
the harder sections of the game... and locate those energy cells.


=========================================================
5. About the Author
=========================================================
My name is Daniel Acaba, I live in New London, Connecticut and I am 24 years
old. Im a huge video game fan, although I dont have the time to play as much
anymore. I love writing reviews, but Im going to start trying to do more FAQs
as well.

So far Ive written the following FAQs:
---------------------------------------
Genji: Days of the Blade - PS3
Untold Legends: Dark Kingdom - PS3
Bloodrayne 2 Boss FAQ - Xbox
Sims 2 Career FAQ - PC
TES IV: Oblivion - PS3 (Unfinished)
Resistance: Fall of Man - PS3
Final Fantasy VII: Dirge of Cerberus Boss FAQ - PS2
Dungeon Siege: Throne of Agony - PSP
Brave Story New Traveler - PSP
Super Star Soldier - Wii
Ninja Gaiden Sigma - PS3
Lair - PS3
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. the Soulless Army - PS2
Dawn of Mana - PS2
Two Worlds - XBox 360 / PC
Conan - PS3 / XBox 360
Clive Barker's Jericho - PS3 / XBox 360 / PC
Metroid Prime 3: Corruption - Wii

---------------------------------------

CCC Exclusive FAQs:
Kane & Lynch: Dead Men - XBox 360, PS3, PC
Kingdom Under Fire: Circle of Doom - XBox 360

---------------------------------------

I am currently working on:
Shin Megami Tensei: Persona 3 - PS2
Shin Megami Tensei (Aeon Genesis Translation) - SNES