Review by xcamel24
"3 steps forward and 3 steps back"
Metroid Prime 3: Corruption concludes the Metroid Prime series of games with its third install on the Wii console. While there were a lot of things done to improve upon the gameplay, too many things feel too easy for returning players because they have already solved puzzles and know how to think around them. If you are new to the series, however I can't not recommend this to you, it is a great place to start.
Samus will again find herself in huge worlds trying to solve puzzles. Unfortunately that is downside this time around- they have split the worlds you travel to into planets. While this may not seem like a bad thing, the worlds feel less epic and grand than they ever did on the Gamecube Metroid Prime games. The gameplay for better or worse is very similar to the last Metroid games and comparable to that of Zelda games, where you will have to deal with some combat and then solve some puzzles to cross to the next area. Like I mentioned before, this is really a spot that hurts the game. While most of the puzzles are really fun and great, they are too familiar. I have not had trouble with a puzzle yet, while in the first Metroid game I can remember getting stuck on puzzles many, many times. Its not because the puzzles aren't challenging, but the thinking process is very similar. If you can solve puzzles in Metroid Prime, or Metroid Prime 2, you can solve them in Metroid Prime 3. The combat is much improved however thanks to some gameplay additions like the hyper mode and other new weaponry, and the intuitive control scheme. Now I feel this has been rather critical of the gameplay, its not bad, and to new players they may spend 20-30 hours on this game because it would make them have to think outside of the box. It is a lot of fun, just simple.
Best art and graphics on the Wii, period. No game on Wii has looked this good, and I don't know how long it will be before another game looks that good. The art concepts are better than anything on ANY console right now, and I have to say Retro studios did the best possible job with this. The details are incredible and you may say at first "hey, this looks like a gamecube game", but then go back and try out the first Metroid Prime game after playing this one a while, and you'll see a major difference. While the Wii doesn't have a lot of graphical power compared to the Xbox 360 and the Playstation 3, it does a good job here of trying. All of the environments have their own unique feel and colors, and all of the lighting is done perfectly. Some areas are well lighted and have a nice feel to them, while some areas are dark and spooky in nature. Overall the graphics couldn't have been done any better.
Samus is going to lose...WHAT? Yes thats right, Samus doesn't lose any powers this time around. She doesn't have a whole lot to begin with however. One day Metroid will take a lesson from Banjo Tooie in that regard- keep the old powers, and add completely new ones...but hey what can you do. So the story isn't about losing her powers. You get called to help the federation defend against space pirates (again, so what else is new) and all of a sudden you and your allies get attacked by your nemesis and now your allies are missing and you need to figure out why, while saving the world at the same time. Typical Metroid-esque story, but there are some neat twists and turns along the way. The story keeps the game rolling, and does its job.
Replay Value: 6/10
There are 3 difficulties to play this game on, and the first one is pathetically easy. You can choose from the lower 2 difficulties of the 3 possible once you start the game, and you can unlock the most challenging difficulty once you clear the game for the first time. But what else will keep you playing this game? Well there is getting all the scans, or getting all the awards. There is also the Friend Voucher part with the Nintendo Wi-fi connection. But all of these things pale in the lack of multiplayer. With such success on DS, and with the controls scheme as fluent as it is, I am rather surprised they didn't include some battle mode. Granted, Metroid Prime 2's battle mode was a complete failure, and Metroid Hunters was meant to be a multiplayer game. But this could have been a multiplayer game, had the time been given to it. Unfortunately, there isn't a whole lot else that makes you want to play this game again, which is kind of sad.
This is brilliant. Previous Metroid games really haven't been big on music, but this one decided to change that. The sounds and music that go with this game are incredible, and all perfectly allocated. They have light overworld type music, and dark spooky lab type music. They have danger music, and uplifting item get music. The sounds are some of the same from Metroid Prime and Prime 2. All the sound effects are done perfectly, and I have no complaints about it.
With the Wii remote, you now have a new Samus at your hands. First off, you'll need the nunchuck to play this game. You'll be using the joystick to walk, and the wii remote to look. It is very intuitive (especially for a console) and you will probably feel right at home. You'll be using the nunchuck's motion sensing too for throwing your grappling hook, and you'll use motion for the bomb jump too. The motion controls are not overbearing on the game at all, and are incredibly fluent. The Camera hangs right with you, and there are 15 sensitivity levels should you not like the one you are set on by default. The only quirk I had with controls was if you get your remote off screen a little bit when trying to turn around, you will go a bit haywire on screen. Easily controlled, however, just by getting used to the point where the motion bar stops recognizing your remote as pointed at the television. The HUD is back again with Samus' visor, and the detail there is also pretty good. Oh and you'll use the wii remote for menus too, which naturally you should be. It is a great control scheme and probably one of the best uses of the remote on the Wii to date.
Metroid Prime 3: Corruption takes some bold new steps in direction for the Metroid games in terms of controls and graphics and sound, but lost what made it so incredible, which was intuitive gameplay and replayability. This game won't be a favorite to speed run, it is a bit longer in length than that of other Metroid games, and with the constant shifting of planets it will take speed runners a lot longer to get through this one. I'd recommend Metroid Prime 3: Corruption to anyone who likes Zelda, Metroid, or FPS games and already has a Wii. If you don't have a Wii, this wouldn't be the reason to buy one.
Reviewer's Score: 8/10 | Originally Posted: 10/22/07
Game Release: Metroid Prime 3: Corruption (US, 08/27/07)
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