Review by coolblue16
"Oh, it's corrupted alright. There's no avoiding that."
This game was delayed about five times over the last year under the excuse that it would give them time to perfect it. However, the only thing my patience was rewarded with was a shoddy game. After playing the first two Metroid Primes (and enjoying them), I was excited to see how it would all end. Unfortunately, it did not end well. It has become commonplace, this generation, for Nintendo to dumb their games down so that they can appeal to the "casual gamers" (God forbid the soccer moms should have to lose a life and start a level over again). Metroid Prime 3: Corruption is a prime example (That's a terrible pun, I apologize) of this "casual effect." In fact, the changes made to the Prime series for the finale rendered it unmemorable and shockingly anti-climatic.
The Prime games follow bounty hunter Samus Aran on her quest to rid the galaxy of the radioactive substance known as Phazon. For those of you who don't know what Phazon is, it is a blue goop that mutates organisms and usually renders them insane or, more often than not, dead. At least, that's what Phazon used to be; now it is completely different. In Metroid Prime 3: Corruption, Phazon is a blue energy that gives you super powers and allows Dark Samus to control your mind. Quite a drastic change, isn't it? Not only does this sudden change ruin the story, but it also makes this game feel disconnected from its predecessors. The game starts with Samus being called by the Galactic Federation to help purge the Aurora Units (super computers) of a Phazon virus (Oh, now Phazon is a computer virus too?). Samus soon meets the next nail in the story's coffin: the hunters. I thought Nintendo would have learned their lesson after that disaster, Metroid Prime: Hunters, but no. Three new hunters make their debut in the opening level, but all they do is ruin the "Metroid feeling "of the game. Without spoiling anything, I can also tell you that the ending is anti-climatic and it doesn't even neatly finish the trilogy's story, it answers nothing.
Wow. This must be why the game was delayed so many times. The graphics are amazing, not the best the Wii can do, but amazing nonetheless. Everything is detailed and vibrant and...blue? Yup, the color blue is overused in this game. Everything is blue: doors, your power beam, enemies, ships; even one of the planets is entirely blue. Even upon activating the scan visor, you are greeted with the image of Samus' phazon-blue eyes. The sickening aura of phazon-blue permeates every aspect of this game. It honestly made me nauseous and I couldn't play the game for long periods of time. Also, one of the planets is all black and orange while another is mostly yellow. The astonishing amount of monochrome in this game will make you feel like you're playing a Virtual Boy.
For the first time in the Metroid series, we get voice acting. Surprisingly, it is very well done. Samus does not talk (which is a good thing), but everyone else does. Considering the amount of dialogue in this game, the voice acting was a good idea. Everyone sounds the way you would imagine them to. The sound track is of high quality, and many tracks allow for a variety of atmospheres in the game. Some tracks are epic; others somber, while some are just catchy tunes. One thing I should mention, however, is the Space Pirate theme. It is about as over-used as the color blue and hearing "do-do-do-do-do-do-do-doooo" each time you encounter a Space Pirate is enough to drive one mad. As for the actual sound effects, there is not much to say. Everything sounds the way it should, but they are not anything to write home about. Overall, the audio is the best part of the game (sadly).
Game play: 2/10
Although the story, graphics, and audio range from amazing to abysmal, the game play is where Metroid Prime 3 really falls apart. Metroid Prime games are supposed to be first-person adventures, games that emphasize exploring AND shooting. However, exploring is too difficult for casual gamers, so Nintendo dumbed it down and turned Metroid Prime 3 into a first person shooter. Every level is linear, the aurora unit tells you EXACTLY where to go (it even gives you a map). In fact, you do not even have to find your own suit expansions, the game gives you a map with white dots on expansions you have not found and white x's on expansions you have already picked up. The fact that an adventure game actually gives you the exact spot for each and every expansion in the game is an absolute joke; it ruins everything that Metroid used to be. With no exploring, the linear rooms have been filled with overpowered enemies for you to shoot. Here is where the real problems begin. The gimmick of Metroid Prime 3 is hyper mode, a temporary state of power (guess what color you and your shots turn while in hyper mode. Did you say blue? You are right!). Activating hyper mode requires you to empty one of your energy tanks. The problem is that every enemy in the game has extremely high health, even on easy mode (most take about 55 shots to kill on easy mode). Worse yet is that Space Pirates and their robotic minions can enter hyper mode too. When an enemy goes into hyper mode, they are able to take out a large chunk of your health within seconds. If you try to fight a hyper mode enemy while you are in normal mode, you will quickly realize that it cannot be done without taking heavy damage. Hyper mode enemies take about 20 charge shots to kill on easy mode. This means that each time you encounter a Space Pirate enemy (they are everywhere and they always go into hyper mode on the higher difficulty modes) you will need to sacrifice an energy tank just to combat one enemy. Bosses are uninspired, repetitive, and boring. Almost every boss uses the same shockwave attack. Unlike previous Metroid Prime games, which have boss fights that progress in stages (once one stage is over, you do not see the same attacks and patterns again), Metroid Prime 3's bosses use the same pattern over and over again. Shoot the glowing spot, wait for the boss to put new armor on, shoot the glowing spot again. Honestly, there is nothing fun or even creative about the gameplay.
Rent or buy: Rent
There is really nothing worthwhile in this game, the only replay value is playing on a higher difficulty level (all that does is give the enemies even more health. That is not increasing the difficulty; it is just increasing the tedium). The unlockable bonuses are: artwork, soundtracks, and bumper stickers for you ship. Wow, I wonder how long it took them to come up with those genius bonuses. In a shallow attempt to utilize wiiconnect24, most bonuses cannot be unlocked until you have traded friend vouchers (earned by killing 100 enemies; yet another way to turn what should have been a first person adventure into an FPS) with a Wii friend. If you really need to play this game, just rent it; you can beat it in a week or less anyway.
Reviewer's Score: 6/10 | Originally Posted: 01/03/08, Updated 07/19/10
Game Release: Metroid Prime 3: Corruption (US, 08/27/07)
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