Review by geno_16
"A disappointment to long time Metroid fans. Still good though."
Metroid Prime 3: Corruption is one of the titles to have for the Wii. The Wii's library of games right now is rather lacking with many of the big name titles that were originally announced as launch titles being delayed. But, is Metroid Prime 3 really that good? How does it stack up against major first person shooters like Halo 3 and Bioshock? Was it worth the delays? Well, Metroid Prime 3 received the first ever 10/10 from Nintendo Power magazine, and is probably one of the best games of 2007, although the extremely biased Spike TV Video Games Awards didn't even have it as a nominee for best shooter. The big problem is that if you are a long time Metroid fan you will feel this game lakes that Metroid feel. It doesn't play the like previous entries and many things that made the previous titles what they were have been completely ignored. Nonetheless, it is still an enjoyable game in every other aspect, and even though it has the word Metroid in the title and it really isn't much of a Metroid game, it is still very enjoyable.
Find me a Wii game with better graphics; you'll have a tough time with that. Sure, it lacks the high-def of the PS3 and X-Box360, but that is not the game's fault, it's the Wii's fault. This game has excellent graphics. Very few Wii games boast better graphics then Metroid Prime 3. It looks like the other two, but obviously upgraded, and still extremely detailed with all the little things that most game designers/programmers leave out because they are insignificant. The splashes of water, lava and blood on the visor look better then ever and enemies and bosses are extremely well designed. I have always believed that graphics don't make the game but good graphics are certainly an asset to any game.
This is part of where the game loses its Metroid feel. Metroid games are supposed to make you feel alone and isolated, this game does not. Its story is good, but throws you in the middle of a war. I won't go into details for the sake of spoilers but I will tell you that you interact with many different people and team up with both Galactic Troops and other bounty hunters during the course of the game. You receive your orders from HQ and it really feels out of place. When did Metroid become Halo? Metroid games shouldn't have voiceovers, but this one does. Prior to Metroid Prime 3 the most interaction with other living beings Samus had (besides blowing them up) was the brief intro to Super Metroid and the few times you meet the Luminoth (who's name escapes me at the moment) in Metroid Prime 2. There is nothing really wrong with the story itself and the scans and logbook entries are nice and detailed again, you could waste a whole afternoon reading them, but the whole human contact part of the story just doesn't fit with what a Metroid game should be.
Take Metroid Prime and Metroid Prime: Hunters and toss in a little character interaction and you have Metroid Prime 3. The gameplay is excellent (except for the human contact/teammate stuff I mentioned in Story). It takes most of what made Metroid Prime and Metroid Prime 2 great (minus the annoying Beam ammo and Dark World) and throws in multiple planets like Metroid Prime: Hunter's single-player. It works well, and if you want to play and enjoyable single-player first person shooter, you have come to the right place.
However, if you came to play a Metroid game, you're going to feel a little disappointed. Metroid games have always been about exploration, but in Metroid Prime 2 it was starting to lack that exploration part. Metroid Prime 3's exploration is almost non-existent. It is extremely straight forward, and a Metroid game should not be straight forward. You should find odd coloured doors as you walk that lead to large areas and require different beams or weapons to open, not anymore. There are a few, but most new doors are found right by the weapon needed to open them, there is almost no backtracking or exploration required, even to get all the items and expansions. Of course there is the backtracking and exploration needed to find the Energy Cells (this games version of Chozo Artifacts or Sky Temple Keys) but even they are relatively easy to find and out in the open. You rarely get side-tracked; the game is far too straight forward and linear. Scene and section skipping is almost (if not completely) non-existent, another staple of the Metroid series. Metroid games (especially Super Metroid and Metroid Prime) are famous for being able to use glitches and unintentional additions to the environment to skip sections and complete the game faster. I believe that has been completely eliminated from Metroid Prime 3, you must follow the same path each and every time.
There are several minor things that have been added like the motion sensor section but they are so small and minor that no one would've noticed if they weren't there. The only one that really is noticeable is the new uses of the grappling beam, now you can use it like a whip to remove enemies' shields and armor.
The gameplay is good; just go in expecting a first person shooter and not a first person adventure like the first two Metroid Primes as there is almost no adventure to be had.
Sound and Music 9/10
The sound effects are very good and the music is good too. Super Metroid, Metroid Prime and Metroid Prime 2 all had better soundtracks, but there certainly is nothing wrong with this games soundtrack, although a new Ridley theme would have been nice instead of just using the one from Metroid Prime.
Controls/Wii Motion Sensor Abilities 10/10
The controls for this game are excellent. Kudos to the person or people who came up with this control scheme as it is the best first person shooter control scheme I have ever used. I personally hate dual-analog so I usually customize my Halo, Timesplitters, etc. controls to be similar to that of N64 first person shooters like Goldeneye, but with this there is no need. You aim and turn by aiming the Wiimote at the screen and move/sidestep with the control stick. Now, for some shooting with A and not the trigger button may take some getting used to but about 30 minutes into the game and you should be fine. The motion sensor abilities work extremely well, always reacting the way it should without your cursor going flying in one direction. The controls are smooth and excellent, best first person shooter controls ever.
This game replayability isn't great. There are three modes (normal, veteran, hyper) and of course, all the items and scans, but once you've beaten all the modes and got all the items and scans, there's not much else to do. You may go back and play it again every few months, but unlike Super Metroid and Metroid Prime, it's very linear and to play over and over would be very repetitious.
Enjoyable gameplay despite missing the Metroid feel
Music not as good as previous entries
Story doesn't follow the Metroid standard
Lacks the replayability that Super Metroid and Metroid Prime had
Metroid Prime 3: Corruption is a good game; it is quite enjoyable and is one of the best games out for the Wii right now. However, it is not much of a Metroid game and had it been, story and gameplay probably would have been 10s and the overall would've been 10.
Now you are probably wondering why a game that I complained all through the Story and Gameplay sections still got a 9. Well, that should tell you how good it was despite the unMetroidy feel.
Rent or Buy
If you are a long time Metroid fan and are looking for a Metroid style game you should probably rent first. This game truly feels more like a Halo game then a Metroid game. However, if you like straight first person shooters or have never played a Metroid game and don't know what a Metroid game should be, then it is worth a purchase right away.
Reviewer's Score: 9/10 | Originally Posted: 02/19/08, Updated 09/15/08
Game Release: Metroid Prime 3: Corruption (US, 08/27/07)
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