SSSSSSSSSSSSSSS    SSSSSSSSSSSSSSS BBBBBBBBBBBBBBBBB   BBBBBBBBBBBBBBBBB
 SS:::::::::::::::S SS:::::::::::::::SB::::::::::::::::B  B::::::::::::::::B
S:::::SSSSSS::::::SS:::::SSSSSS::::::SB::::::BBBBBB:::::B B::::::BBBBBB:::::B
S:::::S     SSSSSSSS:::::S     SSSSSSSBB:::::B     B:::::BBB:::::B     B:::::B
S:::::S            S:::::S              B::::B     B:::::B  B::::B     B:::::B
S:::::S            S:::::S              B::::B     B:::::B  B::::B     B:::::B
 S::::SSSS          S::::SSSS           B::::BBBBBB:::::B   B::::BBBBBB:::::B
  SS::::::SSSSS      SS::::::SSSSS      B:::::::::::::BB    B:::::::::::::BB
    SSS::::::::SS      SSS::::::::SS    B::::BBBBBB:::::B   B::::BBBBBB:::::B
       SSSSSS::::S        SSSSSS::::S   B::::B     B:::::B  B::::B     B:::::B
            S:::::S            S:::::S  B::::B     B:::::B  B::::B     B:::::B
            S:::::S            S:::::S  B::::B     B:::::B  B::::B     B:::::B
SSSSSSS     S:::::SSSSSSSS     S:::::SBB:::::BBBBBB::::::BBB:::::BBBBBB::::::B
S::::::SSSSSS:::::SS::::::SSSSSS:::::SB:::::::::::::::::B B:::::::::::::::::B
S:::::::::::::::SS S:::::::::::::::SS B::::::::::::::::B  B::::::::::::::::B
 SSSSSSSSSSSSSSS    SSSSSSSSSSSSSSS   BBBBBBBBBBBBBBBBB   BBBBBBBBBBBBBBBBB

* * * * * * * * * * * * * * * * * * * * * * *                         ******
  __          __            __          __                         *  *******
 (      _ _  (  _  _  _ /  / _)_    _  / _)_ _    /               **  ********
__)(//)(-/  __)//)(/_) /) /(_)/ ()_)  /(_)/ (/((/(               ***  *********
    /                                                            ***  *********
* * * * * * * * * * * * * * * * * * * * * * *
 _     _ _      _                           ______       _     _  **  ********
| |   | | |_   (_)            _            / _____)     (_)   | |  *  *******
| |   | | | |_  _ ____   ____| |_  ____   | /  ___ _   _ _  _ | | ____******
| |   | | |  _)| |    \ / _  |  _)/ _  )  | | (___) | | | |/ || |/ _  )
| |___| | | |__| | | | ( ( | | |_( (/ /   | \____/| |_| | ( (_| ( (/ /
 \______|_|\___)_|_|_|_|\_||_|\___)____)   \_____/ \____|_|\____|\____)

===============================================================================

List of Contents:
1) Copyrights [CRTS]
2) Introduction [IRDC]
3) How to Play [HTP]
	3.1 - Controls
		3.1.1 - The Wii-Mote turned on its site
		3.1.2 - Wii-Mote and Nunchuk
		3.1.3 - Classic Controller
		3.1.4 - Gamecube Controller
	3.2 - Ground Offense
	3.3 - Aerial Offense
	3.4 - Special Attacks
	3.5 - Recovery
	3.6 - Ground and Aerial Defense
	3.7 - Taking Snapshots
4) Characters [CHCS]
	4.1 - Newcomers
	4.2 - Veterans
5) Game Modes [GMDS]
	5.1 - Solo
		5.1.1 - STADIUM
			5.1.1.1 - Multi-Man Brawl
				5.1.1.1.1 - 10-Man Brawl
				5.1.1.1.2 - 10-Man Brawl
				5.1.1.1.3 - 3-Minute Brawl
				5.1.1.1.4 - 15-Minute Brawl
				5.1.1.1.5 - Endless Brawl
				5.1.1.1.6 - Cruel Brawl
			5.1.1.2 - Home-Run Contest
			5.1.1.3 - Target Smash!!
		5.1.2 - Subspace Emmisary (Adventure Mode)
		5.1.3 - Classic
		5.1.4 - Training Mode
		5.1.5 - Events
		5.1.6 - Challenges
	5.2 - Group
		5.2.1 - Free-for-All
			5.2.1.1 - Handicap
		5.2.2 - Team Battle
			5.2.2.1 - Handicap
		5.2.3 - Coop STADIUM
		5.2.4 - Coop Adventure Mode
		5.2.5 - Coop Events
		5.2.6 - Special Brawl
		5.2.7 - Tourney
		5.2.8 - Rotation
	5.3 - Nintendo Wi-Fi Connection
		5.3.1 - With Friends
		5.3.2 - With Anyone
			5.3.2.1 - Spectator
			5.3.2.2 - Basic Brawl
			5.3.2.3 - Team Battle
6) Items [ITM]
	6.1 - Normal Items
	6.2 - Assist Trophies
	6.3 - Poke Balls
7) Stages [STG]
	7.1 - Melee Stages
	7.2 - New Stages
8) Vault [VLT]
	8.1 - Trophies & Stickers
		8.1.1 - Trophy Gallery 
		8.1.2 - Trophy Hoard 
		8.1.3 - Coin Launcher
		8.1.4 - Sticker Album
		8.1.5 - Sticker Center
	8.2 - Stage Builder
	8.3 - Album
	8.4 - Challenges
	8.5 - Replays
	8.6 - Master Pieces
	8.7 - Chronicle
9) Unlockables [UCB]
	9.1 - Characters
	9.2 - Game Modes
		8.2.1 - [Censored]-Mode
		8.2.2 - [Censored]-Mode
		8.2.3 - [Censored] Difficulties
		8.2.4 - Master Pieces
	9.3 - Stages
	9.4 - Items
	9.5 - Trophy List
	9.6 - Sticker List
10) Character Ranks overview [CRW]
	10.1 Speed
	10.2 Weight
11) Version History [VSH]
11) Credits [CRDS]

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CRTS
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Copyright 2007-2008 Patrick Sorensen (WeXzuZ)
This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Any copy or plagiarizing of 
this document can be counted as a federal felony without permission 
from creator or website.
This FAQ may only be shown on Gamefaqs.com and Neoseeker.com
You may link to this guide if you like,
you may quote anything here as long as you give me credit.
All trademarks and copyrights contained in this document are owned 
by their respective trademark and copyright holders.

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IRDC
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|| ** ****   || | |\ |  |  |__/ |  | |  \ |  | |     |  | |  | |\ |        ||
||           || | | \|  |  |  \ |__| |__/ |__| |___  |  | |__| | \|        ||
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Super Smash Bros. Brawl is the third installment of the Smash series.
The first one being Super Smash Bros. for the Nintendo 64 having 12 characters
counting the unlockables in too. The second game being Super Smash Bros. Melee
for the Gamecube having 25 characters inclusive unlockables. This game includes
more characters, I wont tell you the exact number here since 
I am trying to make the guide as anti-spoiler friendly as possible. 
Back on topic, the Brawl game has 3rd
party characters included and I can tell you, you wont be disappointed by these.

Since the announcement of Super Smash Bros. Brawl (short SSB:B), 
I have been wanting to make a guide of the best game ever!
This guide is named ultimate for the fact
that anyone may seek for help in this guide.
The guide is named FAQ because it doesn't have the FAQ itself =P
The guide is meant to spread out as wide as possible, which means
I wont go in depth, for that, you will have to read other guides.
Enjoy Brawling, maybe we will fight in Wi-Fi mode!

I have added a search function which is written in square brackets.
[Search letters] You just press Ctrl+B(with IEXPLORER v6) and write 
the letters in the popup box, if you have Mozilla Firefox or IE v7 use Ctrl+F

If you find any mistakes, have questions or think I should add something, 
feel free to contact me on wexzuz@hotmail.com with subject being
"Super Smash Bros. Brawl FAQ" or anything related.
I will try to reply to as many questions as possible which are serious, 
that means I wont reply to things like "Your guide SUCKS!" 
simply because it isn't a question and because it is an opinion.
In the FAR future I MIGHT translate the guide into German, but this is not SURE!

Also, not to sound intimidating, but this is the first guide I write, 
and probably the last one (Might make one for SSB 4 if Nintendo makes one ;P)

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HTP
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|| |_    _|  ||  |__| |  | | | |     |  |  |    |__] |    |__|  \_/        ||
||   |__|    ||  |  | |__| |_|_|     |  |__|    |    |___ |  |   |         ||
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This section is going to explain how to play the game.
It is meant to be used for newbies but hardcore smashers are welcome
to read this aswell.

The basic rules:
Smash Bros is a brawling, battling, action-packed video game
that features a varied roster of characters for 4 players simultanoeus Brawls.
If you hit an opponent, his or her damage meter builds up messed in % (per cent)
The higher the damage the farther an opponent flies each time he/she gets hit.
Sooner or later your foe will be flying like a rocket.
As soon as you fly off the screen in any direction, you loose a "Stock". 
In timed game mode, you earn points when you knock an opponent out, 
while the opponent looses a point.  
In time mode, you can choose in intervals of minutes,
where infinite is the highest, while in Stock, you can choose up to 99 stocks.
"If you had to call it something, I'd say it's almost like a sport." -Sakurai

===============================================================================
	3.1 - Controls

The game is compatible with 4 different controltypes, which are as following:
	1 - The Wii-Remote turned on its site
	2 - The Wii-Remote + the Nunchuk
	3 - Classic Controller
	4 - Gamecube controller

Before you continue reading, read this important **NOTICE** first:
In SSB:B you are able to choose how YOU want to control. This means
that the following controls are the preset ones. As soon as you have
added a Name in the Options Menu, you will be able to change controls and
rumble functions.

You can enter a name of 5 letters, and with this you can change rumble settings
aswell as controls, dont like the shield button on R? Change it for a B!
When you play in any game mode, choose your name instead of changing favorite
control shemes each time you play.

I will explain the preset controls in the order listed above.

--------------------------------------------------------------------------------

		3.1.1 - The Wii-Remote turned on its site

Moving:
You move with the D-Pad. "How" you might ask?
Well here you go:
Up  = Jump
Left/Right  = Walk left/right
Left/Right twice = Dash left/right
Down = Crouch
Down (tab) = Drop through platform
Down+Left/right = Crawl left/right

Taunt:
You taunt with the A button, there are 3 different taunts for each character.

A = Up Taunt
A+Side = Side Taunt
A+Down = Down Taunt

(Thank you for correcting me, Matheus)

Shield:
Shielding is used to block for attacks, but watch out for the size of your
shield. If it breaks you wont be able to move for some time.

On the ground:
B = Shield
B+left/right = Dodge left/right
B+down = Spot dodge
B+2 button = Grab enemy
B+2 button (wielding an item) = Throw item

In the air:
B = Air dodge (you dodge with the speed of your current momentum which means
				no wavedashing)
B+2 button (wielding an item) = Throw item

Basic moves:
These attacks are usually performed fast according to their level.
There are weak attacks, strong attacks and Smash attacks in this group.
Legend: "+" means you press the button a little bit after the directional input
whereas "&" means you press the buttons at the same time

2 button = Weak attack
2 button (held down/rapidly) = Combo weak attack
2 button+direction = Strong attack
2 button&direction = Smash Attack
2 button+1 button+direction = Smash Attack

- button/A+B = grab

Special moves:
These are the moves that are special to the controlled character. 
E.g. Mario using his fireball from his classic NES game etc. 
There are 4 special moves depending on the
direction you pick: neutral, up, sideways and down.

1 button = Neutral special
1 button+up = Up Special
1 button+left/right = Side Special
1 button+down = Down Special

--------------------------------------------------------------------------------

		3.1.2 - The Wii-Remote + the Nunchuk

Moving:
You move with the Analogue stick this time. Not a big change in style though.
Smash means you have to knock the stick to the edge (no violence).
When shaking the Wii-Remote you can use your smash attacks, this is the only
time you will be using the Wii's moving remote abilities.

Smash Up/Up on D-Pad = Jump
c = Jump
Left/Right = Walk left/right
Smash Left/Right = Dash left/right
Down = Crouch
Smash Down = Drop through platform
Diagonal left/right = Crawl

Taunt:
You taunt with the 1 and 2 buttons this time.
1 = Up taunt
2 = Down taunt
1 & 2 simultaniously = Side taunt

Shield on the ground:
Z/Down on D-Pad = Shield
Z/Down-Dpad+left/right = Dodge left/right
Z/Down-Dpad+down on stick = Spot dodge
Z/Down-Dpad+A button = Grab enemy
Z/Down-Dpad+A button (wielding an item) = Throw item

In the air:
Z/Down-Dpad = Air dodge (you dodge with the speed of your current momentum 
		which means, no wavedashing)
Z/Down-Dpad+A button (wielding an item) = Throw item

Basic moves:
These attacks are usually performed fast according to their level.
There are weak attacks, strong attacks and Smash attacks in this group.
Legend: "+" means you press the button a little bit after the first button,
whereas "&" means you press the buttons at the same time

A button = Weak attack
A button (held down/repetatly) = Combo weak attack
A button+direction = Strong attack
Shake in direction = Smash Attack in given direction shooked
A button smash+direction = Smash attack

Special moves:

B button = Neutral (usually firing moves)
B button+up = Recovery moves
B button+left/right = forward going attacks in either direction.
B button+down = change of model or even reflection.

--------------------------------------------------------------------------------

		3.1.3 - Classic Controller

Moving:
You move with the left Analogue-stick.
Smash means you have to knock the stick to the edge (no violence again)

Smash Up/x/y = Jump
Left/Right = Walk left/right
Smash Left/Right = Dash left/right
Down = Crouch
Smash Down = Drop through platform
Diagonal left/right = Crawl

Taunt:
You taunt with the D-Pad
Up = Up taunt
Down = Down taunt
left/right = Side taunt

On the ground:
L/R buttons = Shield
L/R+left/right = Dodge left/right
L/R+down = Spot dodge
ZR/ZL button = Grab enemy
ZR/ZL+a button (wielding an item) = Throw item

In the air:
ZR/ZL = Air dodge
ZR/ZL+a button (wielding an item) = Throw item

Basic moves:
These attacks are usually performed fast according to their level.
There are weak attacks, strong attacks and Smash attacks in this group.
Legend: "+" means you press the button a little bit after the first button,
whereas "&" means you press the buttons at the same time

a button = Weak attack
a button (held down/repetatly) = Combo weak attack
a button+direction = Strong attack
a button+smashdirection = Smash Attack in given direction

Special moves:

b button = Neutral (usually firing moves)
b button+up = Recovery moves
b button+left/right = forward going attacks in either direction.
b button+down = change of model or even reflection.

--------------------------------------------------------------------------------

		3.1.4 - GameCube Controller

Moving:
You move with the Analogue-stick again. Not a big change in style though.
As always, smash means you have to knock the stick to the edge (no violence)

Smash Up = Jump
Left/Right = Walk left/right
Smash Left/Right = Dash left/right
Down = Crouch
Smash Down = Drop through platform
Diagonal left/right = Crawl

Taunt:
You taunt with the D-Pad here
Up = Up taunt
Down = Down taunt
left/right = Side taunt

On the ground:
L/R Trigger = Shield (You actually have to press the button all the way down)
L/R+left/right = Dodge left/right
L/R+down = Spot dodge
L/R+A button = Grab enemy
L/R+A button (wielding an item) = Throw item

In the air:
L/R = Air dodge
L/R+A button (wielding an item) = Throw item

Basic moves:
These attacks are usually performed fast according to their level.
There are weak attacks, strong attacks and Smash attacks in this group.
Legend: "+" means you press the button a little bit after the first button,
whereas "&" means you press the buttons at the same time

A button = Weak attack
A button (held down/repeatatly) = Combo weak attack
A button+direction = Strong attack
A button+smashdirection = Smash Attack in given direction

Special moves:

B button = Neutral (usually firing moves)
B button+up = Recovery moves
B button+left/right = forward going attacks in either direction.
B button+down = change of model or even reflection.

===============================================================================
	3.2 - Ground Offense

Standard Attacks:
There's a variety of attacks in Smash Bros.
and they all involve some combination of strength and direction.
Let me start here by talking about strength.
Standard attacks, if you just press the attack button you'll perform a standard
attack, usually speedy.
Some characters will perform a combo attack when pressing
the button repeatedly or just while holding the attack button.

Strong attacks:
When you tilt the stick in a direction and press the attack button, you
will do a stronger attack in that direction. Usually giving longer range.

Smash attacks:
If you tap the analogue stick plus the attack button you will do a smash attack.
These attacks are chargeable. The neam for the smash attack is derived from
the game's name, you can assume they're pretty important.

Juggling:
Attacking your opponent in the air where he/she does not touch the ground.
This technique is good for making damage but the KO point might be stolen
if you are playing a Free-for-All match.

Tripping:
Down Tilt basic attacks may or may not make the opponent trip.
What is a trip you may wonder? The name says it all, if you hit with a certain
attack, or if you mess your timing up, your character will trip which will
make them fall on their back. Press shield or left/right to regain control.

Grabbing:
Using your grab button lets your character reach out for the enemy.
This can be done out of the shield, which means it will do the grab
immediatly after the shield is ended. Grabs are good to stop your
enemy with and has the best priority of all offensives.

Pivot Grabbing:
Slightly different than grabbing.
You start a dash, turn around and press grab.
This will make a faster grab animation,
and will give you a much larger grab range on top of that.
===============================================================================
	3.3 - Aerial Offense

Spike attacks:
Spike attack is a downward attack which usually leads to an easy KO.
A spike is NOT cancelable.

Meteors:
Sounds much like a spike attack since this one is meant to send your foe
downwards, a meteorattack is cancelable. You can cancel this with your secondary
jump or your recovery move. Needs timing to cancel a meteor.

Juggling:
Characters like Meta Knight and others with multiple jumps,
are able to juggle in the air.
Takes time to master but when mastered, your foe will be asking for mercy.
Other characters can juggle to, it is not necessary to have multiple jumps.

Footstool Jump:
The Meteor attack of all characters.
When you both are in the air, and you are the
upper one, use your jump button to jump on your opponents head!
Of course this can be canceled, but the technique is pretty funnny.
===============================================================================
	3.4 - Special Attacks

Four Special move types:
The actions that really define the personality of each character
are their special moves!
In Brawl, you can do four different moves with just one button and different
directional tilts on the Control Stick.

To enjoy more of the depth of special moves, try holding the button down 
longer to charge up attacks, rapidly pressing the button repeatedly, 
or tilting the Control Stick while doing the moves. 
You might also want to try them in midair.

<Standard special moves>
Many of these are basic attacks, like shooting a fireball.

<Side special moves>
These are bold attacks that launch in the direction you tilt the stick. 

<Up special moves>
These are crucial. They’re used to do high jumps and for recovering when 
you’re falling off the stage into the death. 

<Down special moves>
Many of these do unusual things, like reflect enemy attacks or
transforming into something.

Final Smash:
The Final Smash is a secret skill that can be performed but once.
and only after obtaining an item called the Smash Ball, 
which is a precious item, indeed.
The basic gist of it? I suppose you could say it’s kind of like
a powerful and personalized hammer. You can look forward to experiencing
the glowing personality behind each of the many Final Smashes!
The Smash Ball may appear multiple times in a match.
To open the ball you have to attack it,
use powerfull or combo attacks to open it!
Once you opened it you will have the trademark flaming aura around you.
To use your Final Smash, press the special move button (e.g. Press 1 button)
If you are attacked too much, you may drop the Ball and you will have to beat
it once again.

Moving and Shooting:
This time, you can walk and even jump while shooting weapons
like the Super Scope and the Fire Flower.
===============================================================================
	3.5 - Recovery

Tether Recovery:
You know that Zero Suit Samus has a Plasma Whip, right? 
But you may not know that she can use it for recovery.
Use your Grapling Hook,
Plasma Whip or anything related to make a Tether Recovery.

Gliding:
Characters like Pit, Meta Knight and the Pokémon Trainer’s Charizard
are envied at first glance for their wings.
They can use those wings to sail through sky like gliders.
First do a midair jump, if you continue holding the jump button,
you'll start gliding.
At the peak of your midair jump,
you can also rapidly tilt the Control Stick backward
to forward to link the jump to a glide.
Tilt the stick down or forward to angle down.
Tilt the stick up or back to aim high.
Since it’s glider-style flight, you fly based on how you’re angled. 
You can control both your angle and your speed by
pitching your "nose" up or down. The speed is determined on
your current angle, where downwards is speedier.
You can't change direction so watch out! Also if you stall out in midair
or get attacked your flight will get cancelled.
Cancel the glide by pressing jump or attack.

Mid-Air Jumps:
These are the jumps you can do in mid-air (hence the name).
Some characters like Kirby have more than one, and all of them may be used
after an attack or an air dodge.

Horizontal/Vertical Recovery move:
Usually, you use your UpSpecial move to make your recovery upwards. That is not
always the case though. To recover horizontal, FrontSpecial moves are what
you are looking for. Some moves are chargeable and some are even moveable.¨

Swimming:
Not exactly a recovery move but the water
can actually save you from a KO downwards.
When you land in water you will be given a short swimming time,
even Sonic can swim.
===============================================================================
	3.6 - Ground and Aerial Defense

Shielding:
Once you know how to attack, the next thing you have to think
about is avoiding enemy attacks. 
That’s where the shield button comes in handy.
Shielding against attacks is a top priority. Because if you don’t get attacked,
you may win.
However, the more attacks your shield takes, the smaller it gets.
It may break after some time and if it does, you lose consciousness.

Power Shielding:
I gave this a section for itself as it indeed is
nothing like an ordinary shield.
If you time your shield at the EXACT moment you are being hit, you will do a so
called Power Shield.
A Power Shield will NEVER break and that is why it is different
from the ordinary shield.

Dodging:
But more important than guarding is dodging.
You just tap the Control Stick in a direction while holding the shield button.
Tap the control stick down to do a sidestep dodge.
Tap it backward to do a backward-roll dodge.
And tap forward to do a forward-roll dodge and get behind your opponent.
If you can do these moves, your enemies will have a hard time
landing their attacks and even grabs.
And they make you momentarily invincible, so using them proactively is OK.
Use these moves as much as you can even before you get used to them. 
Sometimes things become clearer that way.
You can airdodge too and make a jump right after,
the new thing is, the air dodge is not controllable but it is based on momentum.
You can airdodge after an airdodge, attack and do what you want.

Ukemi:
Ukemi, also known as Teching, is an immediate recovery from the floor. 
If you are thrown or attacked you will end up laying on your back,
but if you press the shield button before landing,
you will do a tech. You may use the directional keys to tech in the given
direction. You can walljump tech and roof tech too.
===============================================================================
	3.7 - Taking Snapshots

When you pause the screen in Smash, you can change camera view, zoom in and out.
But what we needed in Melee is now in Brawl. You may take a screenshot
by pausing. You may submit snapshots to Nintendo too or send these snapshots
to your friends.
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This one is one of the most important parts of the game. Imagine SSBB without
any characters. Anyways, this is meant to describe the characters with an
analysis on the following all messed in stars where five is best:
Weight (the higher the rating, the harder it is to hit this character out)
Size (the physical size of a character,
the smaller, the more evasive the character)
Jump height (how high you can jump, can decide if you survive, or not)
Jump-count (After floor jump and NOT counting recovery moves)
Power (this is the strength to make an enemy fly)
Speed is simply the running speed
Attack speed, tells of the combo ability 
These are the abilities:
Wall Jump says what it is, but wall cling, is the ability
to stick to a wall and jump later. Gliding is a unique ability, can only be done
by characters with wings.
Other special abilities is written specially
in the "Ability" section of the character,
the main potential of the given character will be written first,
the secondary will be written after that, etc.
Also included here is their special moves (messed in damage),
franchise with symbol, Final Smash and their homestage (if they have one)
(stages are descriped in a section for them selves).
All attack damages is the maximum possible. If the attack is a multihitter,
the FULL damage taken from ALL attacks is written.

===============================================================================
4.1 - Veterans:
These are the characters from both Super Smash Bros. (64) and Super Smash Bros.
Melee.
There is quite a lot of veterans that you might know of here.
--------------------------------------------------------------------------------

Mario (Mushroom-symbol, Mario franchise):
With his familiar red cap marked with an "M", blue overalls and bushy mustache, 
the world-famous Mario is about to set foot
in a Smash Bros. game for the third time.
This character is a good All-Around'er and a good choice for beginners.
A hero who can has the bragging rights of having a good balance
between offence and defence.

Weight:***
Size:***
Jump height:***
Jump count: 1
Power:***
Speed: *** 
Attack speed:***

Ability: All Around, Reflect
Disadvantage: Lacks a category in which he is mastered

Wall Jump: Yes
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Punch (3%), interrupting move which stops some slower attacks
A, A = Punch (2%)
A, A, A = Kick (4%)
Up Tilt = Uppercut (7%) combo starter
Forward Tilt = Roundhouse Kick (8%)
Down Tilt = Sweep Kick (5%)
Dash Attack = Sliding Kick (9%)

Smash Attacks:
Up Smash = Headbutt (14%-19%) Star KO move
Side Smash = Fire Punch (17%-23%) Side KO
Down Smash = Spinning Sweep Kick (15%-21%) Edgeguarding move

Aerial Attacks:
Neutral Air = Kick (10%)
Up Air = Somersault Kick (11%) Combo attack in the air
Forward Air = Downward Punch (12%) Spike Attack
Down Air = Mario Tornado (12%)
Back Air = Drop Kick (12%) cleaning-your-back move

Throws:
Up Throw = Vertical Toss (8%)
Forward Throw = Spinning Throw (9%)
Backward Throw = Spinning Toss (12%) May damage nearby enemies
Down Throw = Down Toss (6%)

Special Moves:
B = Fire Ball (5%) shoots a fireball, good distraction move
B+left/right = Cape (5%) reflects shots, 
	items and turns opponent around so they face the  opposite direction.
B+Down = FLUDD (0%) this has little knockback, good edgeguard technique. 
	You can charge this attack up, even while shielding.
B+up = Super Jump (12%) Combo-get-out-of-the-way-move.

Taunts:	Up) Grows and shrinks as if he got a mushroom and got touched.
	Side) Takes of his hat and turns around whimsically.
	Down) Jumps up and spins around himself and falls on his rearend.

On-Screen Appearance: Mario appears out of a pipe happily. Saying "Let'sa go"

Alternate Costumes: Fire Mario, Brown Mario,
	Wario's classic costume, Blue, Green.

Final Smash:
<Mario Finale>
Mario charges up, and fires a HUGE fire barrage in his facing direction.
The explosions grows vertically while it travels. This is best used when
you are near an edge facing away from it. Can be fired midair as well.

Home Stage:
Delfino Plaza

--------------------------------------------------------------------------------

Link (Triforce-symbol, Legend of Zelda Franchise):
The hero of The Legend of Zelda series. 
The design of this particular Link comes from Twilight Princess.
Link wields the Master Sword and a diverse arsenal of equipment. 
Use all of his weapons to adapt to the ebb and flow of battle. 
His new boomerang attracts enemies and items towards,
Link which is a good setup for a combo and has a good range.

Weight:****
Size:***˝
Jump height:**
Jump count: 1
Power:***˝
Speed:**
Attack speed: ***

Ability: Tether recovery
Disadvantage: Rather bad jump height

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Slash (4%) interrupting move
A, A = Second Slash (3%)
A, A, A = Third Slash (5%)
Up Tilt = Upwards Slash (9%) combo starter
Forward Tilt = Walking Sword Slash (13%)
Down Tilt = Low Sword Strike (12%) edgeguarder
Dash Attack = Downwards Strike (12%)

Smash Attacks:
Up Smash = Triple Sword Slash (17%-23%) Combo starter
Side Smash = Power Strike (14%-21%) Killer move, BUT! if you press A again, 
	Link will do a yet stronger move (17%-23%)
Down Smash = Sweeper Slash (14%-23%) Edgeguarder

Aerial Attacks:
Neutral Air = Kick (10%)
Up Air = Upwards Sword Slash (15%)
Forward Air = 360 degree Slash (21%) KO move and damage dealer
Down Air = Falling Sword Stab (22%) cleaning the floor of enemies
Back Air = Double Kick (11%)
Grab Air = Hookshot Slam (10%) range attack from the Hook

Throws:
Up Throw = Upwards Throw (7%)
Forward Throw = Side Toss (7%)
Backward Throw = Backside Toss (7%)
Down Throw = Ground Pound (7%)

Special Moves:
B = Gale Boomerang (7%) throws a boomerang,
	but when it returns it is a whirlwind.
	Pulls opponents and items towards Link.
B+left/right = Hero's Bow (4%-12%) chargable attack.
B+down = Bomb (10%), this is annoying if you are getting spammed,
	can now kill in Sudden Death
B+up = Spin Attack (12%-19%) chargeable recovery attack.

Taunts:	1) Twirls his sword twice and sheaths it.	
	2) HEY LISTEN!!, you guessed it.. Navy appears.
	3) The mysterious pose from Smash 64
On-Screen Appearance: Appears out of a tornado.

Alternate Costumes: Dark Link, Red-, Blue-, Yellow- Tunik

Final Smash:
<Triforce Slash>
Link catches his nearest enemy in a Triforce trap and Slashes them.
Concluding the attack with a powerfull stab. About 67% damage and
usually an instant KO.

Home Stage:
Bridge of Eldin

--------------------------------------------------------------------------------

Kirby (Star-symbol, Kirby Franchise):
This is Kirby, Warp Star-riding citizen of Dream Land who can suck up anything. 
His copy abilities allow him to steal the powers of other characters!
He’s the only character who really hasn’t changed much from his appearance
in Super Smash Bros. Melee. He’s round, pink, and soft. He is a light character
easy to knockout, but as you may have heard, defeat fire with fire. 
(copy your enemy and own them in the face with their own B move)

Weight:**
Size:*
Jump height:*****
Jump count: 5
Power:**
Speed:**˝
Attack speed: ***˝

Ability: Copy ability, Multiple jumps
Disadvantage: Incredibly light, making him an easy star KO and relative KOs

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Jab (3%) Interrupting move
A, A = Jab (3%)
A, A, A = Vulcan Jab (2%) massive damage if the enemy is up against a wall
Up Tilt = Back Kick (7%) Combo starter
Forward Tilt = Roundhouse Kick (8%)
Down Tilt = Sweep Kick (6%)
Dash Attack = Breakdance  Kick (14%) Multihitter, the last hit knocking back

Smash Attacks:
Up Smash = Flip Kick (15%-21%) The Star KOer
Side Smash = Circle Kick (15%-21%) The KOer
Down Smash = Spinning Sweep Kick (14%-19%) The edgeguarder

Aerial Attacks:
Neutral Air = Spinning Sun (12%)
Up Air = Somersault Kick (10%) Good air combo attack
Forward Air = Triple Kick (12%) Hits 3 times
Down Air = Drill Kick (10%) 5 hits, and does seem to spike
Back Air = Drop Kick (12%)

Throws:
Up Throw = Air Throw (10%) My favorite throw, cannot kill yourself anymore
Forward Throw = Suplex (8%)
Backward Throw = Falling Behind (8%) cannot suicide with this either
Down Throw = Machinegun Kick (12%)

Special Moves:
B = Inhale (6% to copy, 10% spitting out), Kirby copies the enemies B attack
	and changes his outfit	press down to copy or A to spit them out.
	Taunt to drop your current Power.
B+left/right = Hammer (23%), attacks enemy twice in the air (17 and 15%)
	Good for finishing your opponent.
B+down = Stone (18%), heavy attack, a KOing move
	Now with a shockwave when you land, doing 14% damage, almost spikes
B+up = Final Cutter (15%), a 3 hit combo and the 2nd hit can Spike.

Taunts:	1) The classic "Hii-" while waving
	2) Dances like the victory dance
	3) Twirls around himself like when you chose him in 64. And says "Pyu"

On-Screen Appearance: Flies down on a Warp Star

Alternate Costumes: White-, Blue-, Green-, Yellow, Red, Poop Green Skin

Final Smash
<Cook Kirby>
He puts on his hat, takes out a giant pot in which he tosses his enemies.
Let them simmer, an voila! You will have some items you can use.

Home Stage:
*Hidden Stage*

--------------------------------------------------------------------------------

Pikachu (Pokeball-symbol, Pokemon Franchise):
This is that most familiar of Pokemon.
It may be small and agile, but its electricity gives it powerful attacks.
Don't underestimate it as this mouse has a good arsenal of electrifying moves.

Weight:**˝
Size:**
Jump height:**
Jump count: 1
Power:***
Speed:***
Attack speed:****

Ability: Recovery can be steered twice, directional
Disadvantage: Light weight

Wall jump: Yes
Wall Cling: No
Crawling: Yes

Basic and Tilt Attacks:
A = Headbutt (2%) interrupting move
Up Tilt = Tail Whip (7%)
Forward Tilt = Double Kick (8%)
Down Tilt = Tail Whip (7%)
Dash Attack = Tackle (7%)

Smash Attacks:
Up Smash = Iron Tail (12%-18%) Juggle starter
Side Smash = Thunder Punch (14%-20%) The KO move
Down Smash = Thunder Wave (12%-18%) Gives you space

Aerial Attacks:
Neutral Air = Spinning Tail(7%)
Up Air = Tail Slash (6%)
Forward Air =  Thunder Spinner (12%)
Down Air = Thunder Shock (14%)
Back Air = Backwards Kick (11%)

Throws:
Up Throw = Header (11%)
Forward Throw = Rolling Throw(11%)
Backward Throw = Shocking (16%)
Down Throw = Down Throw(10%)

Special Moves:
B = Thunder Bolt (9%/6%), his trademark attack, good for mind games.
B+left/right = Skull Bash (8+%) chargeable attack that lets Pikachu fly 
 		 horizontal.
B+down = Thunder (10%) Vertical move.
B+up = Quick attack (1%) After the first quick attack, you may change direction
		which lets Pikachu do quick attack again. (hence the double recovery)

Taunts:	1) The taunt from the Melee version. Like Pichu, but says Pika instead
	2) Makes some thunder around it saying "PIIiiiiii..."
	3) Says "Pika, Pikaaa" while waving.

On-Screen Appearance: Summons from a Pokeball.

Alternate Costumes: Party hat, Emerald version Bandana, Goggles, Ash' Hat,

Final Smash
<Volt Tackle>
Pikachu transforms into a ball of light.
You can now control that ball of light for a brief period.
It flies through the air wildly, so take care not to lose control.

Home Stage:
Pokemon Stadium 2

--------------------------------------------------------------------------------

Fox (Starfox-symbol, Starfox Franchise):
Fox is just one of many speed characters.
He can spam his lasers and reflect incoming shots back,
his gun is perfect for stealing a frag.
He is looking more like his Star Fox Adventure model now.
Uses speed to keep the opponent out of balance.

Weight:***
Size:***
Jump height:**
Jump count: 1
Power:**
Speed:****˝
Attack speed:****˝

Ability: Reflects firing arms, speedy
Disadvantage: Light weight

Basic and Tilt Attacks:
A = Punch (2%) interrupting move
A, A = Punch (2%)
A, A, A = Chun-Li Kicks (2%)
Up Tilt = High Kick (8%)
Forward Tilt = Leaned Kick (6%)
Down Tilt = Tail Sweep (9%) Combo starter
Dash Attack = Flying Kick (7%)

Smash Attacks:
Up Smash = Backflip Kick (17%-23%) Star KO
Side Smash = Spin Kick (15%-21%) Side KO
Down Smash = Split Kick (14%-19%) Edgeguard

Aerial Attacks:
Neutral Air = Karate Kick (9%)
Up Air = Somersault Kick (16%)
Forward Air = Kicks of Furry (23%)
Down Air = Drill Kick (21%)
Back Air = Reverse Kick (15%)

Throws:
Up Throw = Upward Shot (8%)
Forward Throw = Forward Toss (7%)
Backward Throw = Shot Backwards (8%)
Down Throw = Grounded and Shot (9%)

Special Moves:
B = Blaster (3%) Enemies will not flinch, but it has rapid shots which
			means, perfect weapon for stealing KOs.
B+left/right = Fox Illusion (4%) vertical fast move
B+down = Reflector (5%) This can reflect shots and items.
B+up = Fire Fox (28%) You get damaged by both the charge, and the attack
			performed right after.

Taunts:	1) Gives a shout on the spot while literally flaming.
	2) The "C'mon" from Melee
	3) Fox spins his gun, throws it in the air and catches it, gun slinger style.

Secret taunt on Corneria/Lylat Cruise:
(Smash the taunt down or QUICKLY tap D-pad Down)
	Has a conversation with the donkey, Slippy or Falco.

On-Screen Appearance: Jumps out of his Arwing

Alternate Costumes: Dark Fox(looks like Wolf), Blue,
	Red, Green, Silver, Green/White

Final Smash
<Landmaster>
Fox will jump in his lovely Landmaster Tank.
Jump to hover. Tilt down to "DO A BARREL ROLL!!!". 
And of course, fire its cannon with the attack button. The tank will start
to blink when you are running out of time.

Home Stage:
Lylat Cruise

--------------------------------------------------------------------------------

Samus (Metroid-symbol, Metroid Franchise):
The famous Samus from the Metroid series makes a comeback for Brawl.
Her arm cannon is equipped with a variety of weapons.
Mastering all of them is the first step toward victory.
She should be equipped for every situation.

Start as Zero-Suit Samus: Hold the Shield button when you have selected Samus
must be held until you choose stage.
Change into Zero-Suit Samus during gameplay: 
Press Up Taunt+Down Taunt+Up Taunt really fast.

Weight:***˝
Size:****
Jump height:**
Jump count: 1
Power:***˝
Speed:**˝
Attack speed:**˝

Ability: Tether recovery, slow falling, heavy-ish
Disadvantage: Lacks upwards sending attacks for star KOs

Wall Jump: Yes
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Punch (3%)
A, A = Cannon Punch (7%)
Up Tilt = High Kick (13%)
Forward Tilt = Leaned Kick (8%)
Down Tilt = Fiery Pound (14%)
Dash Attack = Shoulder Tackle (10%)

Smash Attacks:
Up Smash = Fire Spray (23%-32%) Combo starter
Side Smash = Cannon Plant (13%-18%) The side Killer
Down Smash = Leg Sweep (14%-21%)

Aerial Attacks:
Neutral Air = Kick (9%)
Up Air = Upsidedown Screw Attack (11%)
Forward Air = Fire Spray (18%)
Down Air = Meteor Smash (15%)
Back Air = Rearkick (14%)

Throws:
Up Throw = Upwards Throw (8%)
Forward Throw = Side Toss (8%)
Backward Throw = Back Throw (9%)
Down Throw = Ground Toss (6%)

Special Moves:
B = Charge Beam (3%-25%) Chargeable and storable attack. Good finishing move.
B+left/right = Homing Missile (5%) This one is homing, BUT! if you press:
B+Smash left/right = Super Missile (10%) the missile flies further and faster.
B+down = Bomb (9%) Lay a bomb, when it explodes, 
	Samus can make a little jump. (little recovery)
B+up = Screw Attack (13%) Combo attack.

Taunts:	1) Very fast Salute
	2) Shows off her gun which pops some technologic things out.
	3) Turns back while pointing her gun, and points forward.
On-Screen Appearance: Steps out of a portal.

Alternate Costumes: Black, Blue, Pink Suit, Golden

Final Smash
<Zero Laser>
That weapon is extremely powerful. Her opponents’ damage meters skyrocket!
...But afterward, Samus has a problem.
That really was her last trump card. She used a weapon so powerful, 
it destroyed her Power Suit.
Now it’s time for Zero Suit Samus(newcomer section) to show what she can do.
You can throw the pieces of her suit that end up on the ground.

Home Stage:
Norfair

--------------------------------------------------------------------------------

Zelda (Triforce-symbol, The Legend of Zelda Franchise):
Just like Link, Zelda’s design has also changed.
She has a slightly more subdued color scheme.
Her movement capabilities are not that good,
but her magic adds power to her physical attacks. 
There’s a reason why her hands and feet glow, after all.

Weight:**
Size:***˝
Jump height:****
Jump count: 1
Power:***
Speed:*˝
Attack speed:**

Ability: Reflect, Huge recovering move
Disadvantage: Light and slow at once

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Punch (6%)
Up Tilt = Magic Hand (11%)
Forward Tilt = Side Punch (13%)
Down Tilt = Heels (7%) May trip the enemy
Dash Attack = Charge (12%)

Smash Attacks:
Up Smash = Powerfull Upwards Magic (15%-20%)
Side Smash = Magic Push (17%-23%)
Down Smash = Charged Kick (12%-16%)

Aerial Attacks:
Neutral Air = Twirl (13%)
Up Air = Fire Explosion (15%)
Forward Air = Aerial Kick (20%)
Down Air = Stomp (16%)
Back Air = Rear Kick (20%)

Throws:
Up Throw = Upward Toss (11%)
Forward Throw = Side Throw (12%)
Backward Throw = Rear Throw (11%)
Down Throw = Ground Pound (10%)

Special Moves:
B = Nayru's Love (10%), this attack reflects incoming shots and attacks aswell.
B+left/right = Din's Fire (16%), can be directed, hold B to gain distance
	release B to make it explode
B+down = Transform, transforms Zelda into her alter ego, Sheik
B+up = Farore's Wind (6%), very good recovery move,
	covers a lot of air and is aimable.

Taunts:	1) Does some magic above her
	2) Holds a magic ball
	3) Waves
On-Screen Appearance: Is already on stage,
	holding a magicball which grows and slowly fades.

Alternate Costumes: Dark Zelda, Red, Green, Blonde Zelda, Blue


Sheik (Triforce-symbol, The Legend of Zelda Franchise):
Of course Sheik's appearance has changed, but only by a small margin.
She has some upgrading here and there, including a dagger.
Because of the light clothing and no more dress, she is able to move way
faster than before. She is very agile and good at comboing.

Weight:***
Size:***˝
Jump height:***
Jump count: 1
Power:**
Speed:****
Attack speed:****

Ability: Combo, speed
Disadvantage: Few KO moves

Wall Jump: Yes
Wall Cling: Yes
Crawling: Yes

Basic and Tilt Attacks:
A = Slash (3%)
A, A = 2nd Slash (3%)
A, A, A = Rapid Slash (2%)
Up Tilt = High Kick (13%) Juggling move
Forward Tilt = Twirling Kick (6%)
Down Tilt = Sweeping Kick (8%)
Dash Attack = Penetrate (10%)

Smash Attacks:
Up Smash = Karate Thrust (18%-22%) Can KO into stars
Side Smash = Double Kick (15%-21%) Can KO at higher percents
Down Smash = Breakdance (22%-28%)

Aerial Attacks:
Neutral Air = Kick (14%)
Up Air = Upside down Kick (12%)
Forward Air = Slap (9%) Does not kill like in Melee
Down Air = Falling Kick (12%) Pauses before starting the move
Back Air = Rearkick (10%)

Throws:
Up Throw = Kicked up (6%)
Forward Throw = Front Throw (7%)
Backward Throw = Rear Throw (7%)
Down Throw = Ground Kick (6%)

Special Moves:
B = Needle Storm (3%),
	This chargable attack shoots needles at foes at lightning speed.
B+left/right = Chain (5%), This one is steerable, and good at multihitting.
B+down = Transform, transforms Sheik back into Zelda
B+up = Vanish (15%), A decent recovery move, isn't as good as Zelda's
	Because of the floatiness of Sheik you could change into Zelda BEFORE
	using the Up B move

Taunts:	1) Stands on one hand
	2) Draws a chain
	3) Stands ninjastyle while grumpling "hmph"

On-Screen Appearance: Transforms from Zelda into Sheik

Alternate Costumes: Dark Sheik, Red, Green, Melee Sheik, Blue

Final Smash
<Light Arrow>
Zelda or Sheik, share the same Final Smash. The almighty light arrow!
This attack pierces straight throw enemies.
Zelda's arrow does have a vertical knockback,
while Sheik's has downwards knockback.

Home Stage:
Bridge of Eldin

--------------------------------------------------------------------------------

Bowser (Mushroom-symbol, Mario Franchise):
The biggest and the heaviest of fighters,
Bowser has a slightly different flavor this time.
His fire breath is faster, he has more range, he is heavier.
He has got some buffs which makes him more playable this time around.
This monster switched speed for sheer strength

Weight:*****
Size:*****
Jump height:*
Jump count: 1
Power:****˝
Speed:**
Attack speed:*

Ability: Heavy weight, Incredible strength
Disadvantage: His speed and vertical recovery is rather bad

Wall Jump: No
Wall Cling: No
Crawling: Yes

Basic and Tilt Attacks:
A = Claw (5%)
A, A = Claw (5%)
Up Tilt = Upwards Claw (12%)
Forward Tilt = Big Claw (11%)
Down Tilt = Double Slash (25%)
Dash Attack = Body Check (11%)

Smash Attacks:
Up Smash = Shield Attack (15%-21%), killer move
Side Smash = Horn Attack (33%-46%), simply THE killer move
Down Smash = Whirling Shield (21%-29%)

Aerial Attacks:
Neutral Air = Whirling Shield Air (13%)
Up Air = Upwards Slash (17%)
Forward Air = Claw Attack (13%)
Down Air = Drilling Shield (15%)
Back Air = Spiking Shield (15%)

Throws:
Up Throw = Whirling Spikes (10%)
Forward Throw = Front Throw(10%)
Backward Throw = Back Throw(10%)
Down Throw = Body Slam (12%)

Special Moves:
B = Fire Breath (2% each flame) his trademark move, faster startup than Melee.
B+left/right = Flying Slam (18%) grabs an enemy and flies up,
	steer the direction where you want
B+down = Bowser Bomb (20%) Killer move, laggy afterwards
B+up = Whirling Fortress (22%) Combo attack,
	this doesn't win much vertical distance
	but horizontal you might count on this move.

Taunts:	1) Normal Melee taunt (Roar!!)
	2) Bites the air making chomping noises.
	3) Dancing Bowser o_O"

On-Screen Appearance: Materializes from fire!

Alternate Costumes: Brownish skin/Redish Shield, Silver Blingbling, 
	Black/Silver/Silver Green/Blue/Black, Orange/Red/Black, 
	Dark Brown/Black/Black

Final Smash
<Giga Bowser Transformation>
You can control Giga Bowser from Super Smash Bros. Melee!
This guy is HUGE! He doesnt flinch very much. If you see this
guy coming, you better get running already. All of his attacks are buffed,
that means that e.g. his horns make an explosion, his whirling fortress makes
your opponent freeze etc. You steer this guy for about 20 seconds.
Fun fact: Giga Bowser can crawl too.

Home Stage:
Mushroomy Kingdom

--------------------------------------------------------------------------------

Donkey Kong (DK-symbol, Donkey Kong Franchise):
It’s Donkey Kong, ruler of the jungle.
The original giant powerhouse makes a return.
Looks like his giant punch is still his Special Move which
gives him super armor when this is fully charged.
Don’t doubt his strength or you’ll end up with the ultimate headache.

Weight:****˝
Size:****˝
Jump height:*˝
Jump count: 1
Power:****˝
Speed:**
Attack speed: **

Ability: Heavy weight, Amazing strength, fast-ish for his weight class
Disadvantage: Bad vertical recovery

Wall Jump: Yes
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Punch (4%)
A, A = Second Punch (6%)
Up Tilt = Upwards Slap (11%)
Forward Tilt = Leaned Punch (10%)
Down Tilt = Low Slap (8%)
Dash Attack = Running Kick (11%)

Smash Attacks:
Up Smash = Clap (18%-25%) Powerfull move
Side Smash = Charged Strike (20%-29%) Killer move that you may 
	follow up with the A button to do another powerfull strike.
Down Smash = Knuckle Pound (17%-23%) Edgeguarder

Aerial Attacks:
Neutral Air = Spinner (11%)
Up Air = Headbutt (14%) juggler
Forward Air = Smash (16%) Meteor Smash move
Down Air = Meteor Smash Kick (16%) yet another meteor smash move
Back Air = Rear Kick (13%)

Throws:
Up Throw = Upwards Throw (9%)
Forward Throw = Carrier (8%) Lets you carry your opponent around.
Backward Throw = Backwards Toss (11%)
Down Throw = Ground Toss (7%)

Special Moves:
B = Giant Punch (10%-36%) This is chargeable and storable. Good finishing move.
B+left/right = Headbutt (10%) Dig you enemies in the floor.
B+down = Hand Slap (14%), combo move which continues until you stop tapping B.
B+up = Spinning Kong (35%) Combo attack, same as Bowsers attack, don't count on
 	it as a vertical recovery, but horizontal.

Taunts:	1) The usual "I didnt do anything man"-pose
	2) The "Tarzan"-taunt (hammering on his breast)
	3) He shakes his shoulders
On-Screen Appearance: Pops out of a barrel.

Alternate Costumes: Yeti DK, Green Fur, Blue Fur with Pink Tie, Red with BLue, 
	Black with yellow tie

Final Smash
<Konga Beat>
As you might expect from Donkey Kong, his Final Smash is something upbeat. 
He’s breaking out the DK Bongos.
It’s cool to just pound on them,
but why not listen to the music that’s playing? 
Press buttons in time to the beat to really get things hopping.
DK’s invulnerable while in the middle of this move, 
so take it easy and enjoy the moment.

Home Stage:
Rumble Falls

--------------------------------------------------------------------------------

Yoshi (Egg-symbol, Yoshi Franchise):
Yoshi’s back and bursting with personality!
He can launch consecutive attacks and even 
smack around enemies below him mid-flight.
Among other things, he can now use his up special move,
the Egg Toss, to increase the distance of his jump. 
That’s enough to earn him a warm welcome, isn’t it?

Weight:***
Size:***
Jump height:****
Jump count: 1
Power:**
Speed:***
Attack speed: ***

Ability: Can use recovery move multiple times, no knockback  during 2nd jump
Disadvantage: Worst shield in the game

Wall Jump: No
Wall Cling: No
Crawling: Yes

Basic and Tilt Attacks:
A = Kick (3%)
A, A = 2nd Kick (3%)
Up Tilt = Tail Swipe (11%)
Forward Tilt = Whacking the Tail (9%)
Down Tilt = Tail Sweep (10%)
Dash Attack = Headbutt (9%)

Smash Attacks:
Up Smash = Upward Headbutt (16%-22%) Juggle starter
Side Smash = Powerfull Headbutt (16%-22%) KO move
Down Smash = Powerfull Tail Sweep (14%-19%) Spacing move

Aerial Attacks:
Neutral Air = Kick (12%)
Up Air = Up Tail (13%)
Forward Air = Dunking Headbutt (16%)
Down Air = Flutter Kick (33%)
Back Air = Tail Whip (14%)

Throws:
Up Throw = Throw Up (5%)
Forward Throw = Spit out (7%)
Backward Throw = Spit behind (7%)
Down Throw = Ground Spit (4%)

Special Moves:
B = Egg Lay (7%) Lets you swallow your enemy and lay them as egg.
		In the egg, they can't flinch, only escape by
		pressing random buttons.
B+left/right = Egg roll (4-11%) Rolls in an egg, damage depends on speed
B+down = Yoshi Bomb (15%), jumps up in the air and drops down,
	stars appear which hit the enemy too.
B+up = Egg Toss (9%) This is fully aimable!
	This time he can recover multiple times	by using this move

Taunts:	1) Waves and says "Yoshi"
	2) Hunts his tail
	3) Jumps around and says "Yoshi"
On-Screen Appearance: Pops out of his Yoshi egg.

Alternate Costumes: Blue, Light Blue, Pink, Red, Yellow

Final Smash
<Super Dragon>
It’s tough to know what to call Yoshi.
Some call him a dragon, others a dinosaur.
Some people don’t know WHAT he is. But whatever you call him, 
Yoshi’s true power will be seen here!
You just got some Red Bull, 'cause you grew wings! You can spit fire
and during the move, Yoshi is invincible... 25% damage when pressing the button.
More damage is given when you hold the Attack Button down.

Home Stage:
Yoshi's Island

--------------------------------------------------------------------------------

Peach (Mushroom-symbol, Mario Franchise):
The princess of the Mushroom Kingdom, Peach is once again joining the battle! 
She’ll do what she has to, even when she’s all dressed up.
She can silence both Mario and Bowser with her floating jumps and Toad defense. 
This kind of princess has royal recovery abilities.

Weight:**
Size:***
Jump height:***
Jump count: 1
Power:**
Speed:***
Attack speed:**˝

Abilities: Float in midair (jump and hold the jump button to float),
	Counter attack.
Disadvantage: Light weight, random (front smash attack and Down B)

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Slap (3%)
A, A = 2nd Slap (3%)
Up Tilt = Upward Heart (13%)
Forward Tilt = High Kick (13%)
Down Tilt = Trip Kick (10%)
Dash Attack = Pushing Hands (8%)

Smash Attacks:
Up Smash = Pirouette (15%-21%)
Side Smash = Frying Pan (18%-25%) KOer
	Tennis Racket (12%-16%) Not as good as the pan
	Golf Club (15%-21%) Slightly upwards trajectory
Down Smash = Spinning Dress (5%-14%)

Aerial Attacks:
Neutral Air = Spinning Hands (13%)
Up Air = Aerial High Kick (13%)
Forward Air = Aerial Slap (15%)
Down Air = Stomp (14%)
Back Air = Hip Shot (14%)

Throws:
Up Throw = Up Bash (8%)
Forward Throw = Ass Push (10%)
Backward Throw = Quick Toss (11%)
Down Throw = Body Slam (7%)

Special Moves:
B = Toad (12%) A counter attack, gives Peach the ability
	to counter any incoming attacks.
B+left/right = Peach Bomber (15%) Now with hearts
B+down = Vegetable (x%) draws a vegetable, or some other item..
	The damage depends on the emotion of the vegetable
B+up = Peach Parasol (12%) Combo Move, again, she floats..

Taunts:	1) Dancing and singing "lalilalila" or something like that.
	2) Melee taunt but says "Aaha"
	3) Twirls her Parasol and says "sweet"
On-Screen Appearance: Comes down on her parasol pretty fast.

Alternate Costumes: Red, White, Daisy costume, 
	Light Blue (looks like the Galaxy girl), Lime green

Final Smash
<Peach Blossom>
Somehow, Princess Peach always seems go at her own pace. 
Her Final Smash will lure you into her world.
Some sprites from Super Princess Peach appear on screen.
The closer you are to Peach, the deeper you sleep. 
And all around you is a mountain of peaches(lol)
that replenish your health when you eat them.

Home Stage:

--------------------------------------------------------------------------------

Ice Climbers (Vegetable-symbol, Ice climber Franchise):
The one in blue is Popo (Male). The one in pink is Nana(Female).
And the two of them get along great!
These two move as a pair, with Nana automatically following along. 
There’s safety in numbers protect and be protected!
If you use your Up+B move and Popo grabs the edge,
Nana will be tethered up to you.
That means, that BOTH ice climbers can hang on the edge.
Also, if Popo is grapped, Nana will attack. Or if you are launched in the air,
Nana will revenge you with a few attacks.
All attacks listed here are assumint that both Ice Climbers are together

Weight:***
Size:**
Jump height:**
Jump count: 1
Power:***
Speed:***
Attack speed:***

Ability: Incredible damage for a leightweight,
	If Popo is in trouble Nana will attack
Disadvantage: Their advantage of being two, comes to a disadvantage
	when Popo is alone all attacks are halfed in damage

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Upwards Hammer Swing (5%)
A, A = Downwards Hammer Swing (6%)
Up Tilt = Spinning Hammer (17%)
Forward Tilt = Hammer Swipe (16%)
Down Tilt = Low Hammer Swipe (11%)
Dash Attack = Falling Hammer (10%)

Smash Attacks:
Up Smash = Upperswing (20%-28%)
Side Smash = Hammer Swing (23%-30%)
Down Smash = Hammer Sweep (20%-28%)

Aerial Attacks:
Neutral Air = Swinging Climber (12%)
Up Air = Upward Thrust (17%)
Forward Air = Meteor Hammer (24%) Meteor smash
Down Air = Hammer Dive (13%)
Back Air = Rear Swing (19%)

Throws:
Up Throw = Upward Toss (6%)
Forward Throw = Slam (8%)
Backward Throw = Backside Slam (6%)
Down Throw = Ground Toss (6%)

Special Moves:
B = Ice Shot (6%), double ice is shot
B+left/right = Squall Hammer (32%), spin attack, horizontal recovery
	if you lost Nana
B+down = Blizzard (9%), freezes enemies at high percent
	If you use this in the air, the ice climbers will face the same way during
	up to 28% damage
B+up = Belay (16%), lifts the partner up and gives a good jump boost
	Use Squall Hammer if you are on your own though!

Taunts:	1) The Melee taunt
	2) Jumping happily
	3) Jumps around 360 degrees
On-Screen Appearance: Jumps off the condor.

Alternate Costumes: White, Green, Grey, Blue, Light Blue

Final Smash
<Iceberg>
This one summons an iceberg as big as the stage you are playing on.
Yes, as big as New Pork City too!
Anyways, when Nana and Popo get a smashball, they do a high-five, whereafter
an iceberg grows from teh buttom of the stage.
If your enemy is hit, they are frozen solid.
Also, the iceberg is slippery.
Gives HUGE advantage to Ice Climbers. All HAIL Ice Climbers (pun intended)

Home Stage:
The Summit

================================================================================
4.2 - Newcomers: 
New characters presented in Super Smash Bros. for the first time.

--------------------------------------------------------------------------------

Pit (Bow and arrow-symbol, Kid Icarus franchise):
The protagonist in Kid Icarus.
Pit's Sacred Bow of Palutena is actually two blades combined.
He can separate them or unite them at will for use in battle. 
The arrows Pit's bow unleashes shoot out like beams of light. 
Players can control the curves of their trajectories.

Weight:***
Size:***
Jump height:****
Jump count: 4
Power:***
Speed:***
Attack speed:***˝

Ability: Glide, reflect, combo
Disadvantage: When Up B has been used once, Pit cannot use it again,
	even after being attacked, has to land to regain Up B.

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Up Slice (4%)
A, A = Down Slice (4%)
A, A, A = Up Slice (4%)
A, A, A (faster) = Whirling Blades (2%)
Up Tilt = Upwards Kick (17%)
Forward Tilt = Double Stab (12%)
Down Tilt = Crouched Stab (11%) may cause tripping
Dash Attack = Double Slice (12%)

Smash Attacks:
Up Smash = Up-Double Slash (12%-18%) Combo starter
Side Smash = Double Slash (18%-26%) Killer move
Down Smash = Sweeper Blade (12%-18%)

Aerial Attacks:
Neutral Air = Aerial Whirling Bow (13%)
Up Air = Upwards Whirling Bow (13%)
Forward Air = Front Slash (14%)
Down Air = Downwards Slash (12%)
Back Air = Penetrating Blades (15%) Killer Move
Glide Attack = Sword Swing (12%)

Throws:
Up Throw = Kicked (11%)
Forward Throw = Slive (10%)
Backward Throw = Backwardtoss (11%)
Down Throw = Dunk (6%)

Special Moves:
B = Palutena's Arrow (5%-11%) you can steer it's trajectory,
	good spamming projectile.
B+left/right = Angel Ring (1% the hit), reflects shots and combos.
	Continues on as long as you hold the B button down.
B+Down = Mirror Shield (0%), stronger shield and reflector as well
B+up = Wings of Icarus (0%) this is for pure recovery, gives Pit the ability to
	fly for about 5 seconds, to regain this ability, simply touch the stage

Taunts:	1) Swings his swords around.
	2) Lifts his arms high crossing his swords 
	3) Raises his body as if he was going to fly

On-Screen Appearance: Comes down riding down from the light of heaven.

Alternate Costumes: Fallen Angel Pit, Golden, Green, Red

Final Smash:
<Palutena's Army>
Pit preys for Palutena who sends her army of Centurions.
They do kamikaze attacks on the opponents,
very fast moving, each does 22% damage.
I suggest that Pit helps the Centurions while he is invincible.

Home Stage:
Sky World

--------------------------------------------------------------------------------

Wario (W-symbol, WarioWare Franchise):
Many fans clamored for Wario to join the fray, 
and so now he finally makes his appearance in his WarioWare costume.
It’s rumored that this unpredictable character will give birth to a
form of martial arts that other characters cannot even see.

Weight:***˝
Size:***
Jump height:**
Jump count: 1
Power:****
Speed:***
Attack speed:***

Ability: Unpredictable, fast powerhouse
Disadvantage: Bad vertical recovery, HUGE charging time with Down B

Wall Jump: No
Wall Cling: No
Crawling: Yes

Basic and Tilt Attacks:
A = Punch (6%)
A, A = Uppercut (6%)
Up Tilt = High Punch (10%)
Forward Tilt = Big Punch (13%)
Down Tilt = Karate Chop (8%)
Dash Attack = Faceplanter (7%)

Smash Attacks:
Up Smash = Spinning Wario (15%-21%)
Side Smash = Shoulder Attack Wario's trademark move (19%-26%)
Down Smash = Break Dance (13%-18%)

Aerial Attacks:
Neutral Air = Spinning Wario Air (9%)
Up Air = Clap (17%)
Forward Air = Double Kick (14%)
Down Air = Up-side-down Spinner (16%)
Back Air = Falling Slam (10%)

Throws:
Up Throw = Headbutt (10%)
Forward Throw = Swinging Toss (12%)
Backward Throw = Ass Tackle (9%)
Down Throw = Ass Planter (7%)

Special Moves:
B = Chomp (19%), bites an enemy or eats items and projectiles
	over time, can eat items to recover damage as well
B+left/right = Wario Chopper (9%) jump on Wario's chopper and run over enemies.
	if he is attacked, he gets of it, you can jump up again,
	or other characters can use it as a throwable item.
	May be used as a horizontal recovery.
B+down = Wario Waft (40%) Charges over time. About 1 minute and 15 seconds
	before this attack is fully charged. Amazing jumps can be made with it.
B+up = Corkscrew (19%) Jumps up while spinning around himself

Taunts:	1) A 3 fingered "W" salute
	2) Ass dance
	3) Laughs, and shuts his mouth with his hands

On-Screen Appearance: Drives in and crashes on his bike

Alternate Costumes: Classic Overalls Wario: White blouse/Purple Overalls,
			Purple/Beige, Original Yellow/Purple, Green/Orange,
			Pink/Screaming Blue, Blue/Red (inverted mario)
	WarioWare Ware: White Blouse/Blue west, White/Black, Blue/Turqoise,
			Blue/Orange, Grey/Red, 

Final Smash
<Wario-Man>
This one lets Wario eat garlic, after he ate it all he will transform into..
WARIO-MAN!! This hero is a buffed version of Wario which lets him be faster,
stronger etc. His bike as an example is lightning fast, be careful with it.
Some attacks let him fly for a bit.

Home Stage:
WarioWare

--------------------------------------------------------------------------------

Zero-Suit Samus (Metroid-symbol, Metroid Franchise):
When Samus destroys her Power Suit, she’s left with the Zero Suit. 
What she’s lost in power and weaponry, she makes up for in speed!
Once she turns that Paralyzer in her hand into a whip,
she has quite a long reach as well! 
Not exactly the straightforward fight you thought it was, huh?

To start as Zero-Suit Samus,
hold the shield button while the game is loading for a match.
Otherwiser, press quickly Up Taunt, Down Taunt, Up Taunt.
If done correctly, Samus will come out of her suit, must be done QUICKLY!

Weight:***
Size:****
Jump height:***˝
Jump count: 1
Power:**˝
Speed:***˝
Attack speed:***

Ability: Tether Recovery, Range, fast
Disadvantage: Light weight

Wall Jump: Yes
Wall Cling: No
Crawling: Yes

Basic and Tilt Attacks:
A = Punch (2%)
A, A = 2nd Punch (2%)
A, A, A = 3rd Punch (7%)
Up Tilt = Handstanding Kick (11%)
Forward Tilt = Walking Kick (6%)
Down Tilt = Low Kick (6%)
Dash Attack = Running Kick (7%)

Smash Attacks:
Up Smash = Whip Spiral (12%-15%) Damage-making move
Side Smash = Whip Swing (10%-14%) Hit with the Tip
Down Smash = Blaster Stun (11%-15%) Stuns the enemy for about 2 seconds

Aerial Attacks:
Neutral Air = Whip Twirl (10%)
Up Air = Somersault Kick (10%)
Forward Air = Double Kick (17%)
Down Air = Diving Kick (9%) Use it with ground underneath you!
Back Air = Rear Kick (13%)

Throws:
Up Throw = Upwards Throw (10%)
Forward Throw = Side Throw (9%)
Backward Throw = Rear Throw (6%)
Down Throw = Ground Pound (7%)

Special Moves:
B = Paralyzer (4%-6%) Chargeable attack, the longer the charge,
		the longer the paralyze!
B+left/right = Plasma Whip (16%-19%) Powerfull attack.
B+down = Flip Jump (0%),jumps very fast upwards, this will not hurt a foe
	and is only for recovery, Samus will dodge while doing this, no free fall state
B+up = Plasma Wire (15%) Both this move and the Plasma Whip move
		can be used for the Tether recovery.

Taunts:	1) Swings her whip
	2) DAnces around herself with her whip twirling around her.
	3) Throws her gun in the air, catches it and says, "Is that all?"
On-Screen Appearance: Breaks out from her suit

Alternate Costumes: Black, Blue, Pink Suit, Golden

Final Smash
<Power Suit Samus>
Zero-Suit Samus transforms into Samus again, those who are VERY close to her
will be damaged, sometimes gives an instant KO

Home Stage:
Norfair

--------------------------------------------------------------------------------

Ike (Sword-symbol, Fire Emblem Franchise):
This strong guy, wields a two-handed sword which he holds with only one hand, 
that should be proof of his magnificent strength.
This guy is slow, but as a usual balance maker, he makes that unimportant
with his strength and his super armor which he gets from some of his moves. 
This super armor makes it impossible for him to flinch, 
even if he is hit by a Final Smash!

Weight:****˝
Size:****
Jump height:**
Jump count: 1
Power:*****
Speed:**
Attack speed:*

Ability: Heavy weight, counter attack, strength
Disadvantage: Bad recovery

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Jab (4%)
A, A = Roundhouse (5%)
A, A, A = Slash (7%)
Up Tilt = Parrier Punch (12%)
Forward Tilt = Leaned slas (15%)
Down Tilt = Let's Slash Legs (14%)
Dash Attack = Running Halfmoon (8%)

Smash Attacks:
Up Smash = 
Side Smash = Mega Slash (22%) One of the strongest moves in the game
Down Smash = Turning Sweep (13%, 16%) Hits on both sides

Aerial Attacks:
Neutral Air = 270 degree Slash (9%)
Up Air = Upwards Slash (14%)
Forward Air = Vertical Slash (13%) Amazing range
Down Air = Meteor Slash (16%) Can meteor enemies to death.
Back Air = Slashing Behind (14%) Comes out pretty quick compared to other moves
	made by Ike

Throws:
Up Throw = Uppercut (6%)
Forward Throw = Toekick (6%)
Backward Throw =Backwards Kick (6%)
Down Throw = Bodycheck (6%)

Special Moves:
B = Eruption (10-37%) Chargeable attack, KOs too
B+left/right = Quick Draw (9-16%),Ike can charge this
	and moves towards the enemy.
	good for horizontal recovery
B+down = Counter (>9%), this move counters any incoming attack, you have
	to use it BEFORE the incoming attack though.
	At least doing 10% damage, does 1.2x the damage of the original attack
	does never do more knockback than the incoming attack.
B+up = Aether (24%) He wont flinch during this move! Wins vertical distance.

Taunts:	1) Thrusts his sword in the ground and crosses his arms.
	2) Swings his sword and grumbles while his cape waves
	3) Swings his sword wide.

On-Screen Appearance: Appears from an unknown warp magic.

Alternate Costumes: White Blouse/Red Bandana and Cape, Green/Dark Green,
	Blue/White, Purple/Green Bandana red cape, Golden/Orange

Final Smash
<Great Aether>
Ike attacks his enemies with a fiery sword. Multiple times and finishes with
a downwards slash which explodes. Calm down boy!
Does around 70% damage.

Home Stage:
Castle Siege

--------------------------------------------------------------------------------

Pokemon Trainer (Pokeball-symbol, Pokemon Franchise):
This guy is special. He uses Pokemons to fight for him. They are water, grass
and fire types (not really). Squirtle for water, Ivysaur for grass and Charizard
for fire. I guess I will have to divide the trainer up in 3 groups.
Beware of changing Pokemons too often or using the same pokemon for too long,
else it will get exhausted over time. Squirtle will bow down being exhausted,
Ivysaurs flower will hang from his back.
Charizard will be exhausted and not hold his wings so high as usual.

A Pokemon will be fatigued after exactly 2 minutes,
if you are just standing still.
If you use any attacks or start a dash,
1 second of the two minutes is substracted.
A Pokemon will regain 2 stamina seconds if it is in the pokeball, you may use a
Pokemon that just got fatigued, but it will be exhausted sooner.
A Pokemons stamina will NEVER exceed 0 minutes (e.g. -0:01), 
so when a Pokemon is exhausted, dont get stressed.


Trainer Alternate Colours: White Hat and West, Blue, Green, Red with white hat

**NOTE** 
All attacks is the damage dealt when you Pokemon is at FULL stamina!

Squirtle
Weight:**
Size:*
Jump height:***
Jump count: 1
Power:**
Speed:***˝
Attack speed:***˝

Ability: Speed, Small Target
Disadvantage: Light weight

Wall Jump: No
Wall Cling: No
Crawling: Yes

Basic and Tilt Attacks:
A = Punch (3%)
A, A = Flying Kick (2%)
A, A, A = Tail Whip (3%)
Up Tilt = Headbutt (6%)
Forward Tilt = Tail Flick (6%)
Down Tilt = Rapid Spin (13%)
Dash Attack = Shield Tackle (9%)

Smash Attacks:
Up Smash = Water Pulse (16%)
Side Smash = Body Slam (14%) This move has super armor
Down Smash = Splash (11%) No, not the useless move from Pokemon..

Aerial Attacks:
Neutral Air = Water Spray (9%)
Up Air = Iron Tail (10%)
Forward Air = Double Kick (12%) Good KO move
Down Air = Spinning Squirtle (10%)
Back Air = Tail Attack (10%)

Throws:
Up Throw = Up Toss (11%)
Forward Throw = Seismic Toss (9%)
Backward Throw = Seismic Toss (10%)
Down Throw = Ground Pound (7%)

Special Moves:
B = Watergun (12%-0%), Chargable attack, if this move is NOT charged it does
	12% damage, if the move IS charged, it does NO DAMAGE. NOT A TYPO!
B+left/right = Withdraw (7%), Squirtle slides on the floor in his shell.
B+up = Waterfall (15%), innovative recovery here, sexy water effects.
	Gigantic hitbox

Taunts:	1) Backwards somersault and says "Squirtle"
	2) Dances around himself on his tail while leaking water
	3) Dances in his shield
On-Screen Appearance: Appears from a pokeball.

Alternate Costumes: White Shield, BLue Shield,
	Green Shield (shiny form), red shield

Ivysaur
Weight:**˝
Size:**
Jump height:**
Jump count: 1
Power:***
Speed:***
Attack speed:**˝

Ability: Tether recovery, range
Disadvantage: Poor recovery

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Whip (3%)
A, A = Whip Continued (2%)
A, A, A.... = Whip continued (2-1%)
Up Tilt = Upwards Kick (7%)
Forward Tilt = Leaf Razor (14%)
Down Tilt = Double Slap (7%)
Dash Attack = Tackle (12%)

Smash Attacks:
Up Smash = Explosion (17%) Amazing move
Side Smash = Lunging Tackle (16%) Nice hitbox, good KOer
Down Smash = Sweeping Vines (8%) 

Aerial Attacks:
Neutral Air = Rapid Spin (10%)
Up Air = Aerial Explosion (16%) The Upsmash made in the air
Forward Air = Whine Swipe (12%)
Down Air = Upsidedown Explosion (10%) Upsmash done downwards
Back Air = Whine Twirl (5%) Amazing Range

Throws:
Up Throw = Uptoss (10%)
Forward Throw = Forward Throw (8%)
Backward Throw = Rearthrow (10%)
Down Throw = Down Throw (10%)

Special Moves:
B = Bullet Seed (4%), shoots straight up in the air, no space animals wanted.
	Amazing multihitter!
B+left/right = Razor Leaf (8%) Projectile which can be angled, does not weaken
	when Ivysaur is fatigued!
B+up = Vine Whip (13%), can be used for tether recovery,
	if sweetspotted, it can KO

Taunts: 1) Shakes his body while turning his leafthing 360 degrees.
	2) Dances on his front legs
	3) Dances with his whips
On-Screen Appearance: Same as Squirtle

Alternate Costumes: White Flower thing, Blue thing, Green Thing, Red thing

Charizard
Weight:****
Size:***˝
Jump height:****
Jump count: 4
Power:****
Speed:**
Attack speed:***

Ability: Glide, heavy weight
Disadvantage: Even though he can glide, his recovery lacks in vertical distance

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Claw (3%)
A, A = Claw (4%)
A, A, A = Wing (6%)
Up Tilt = Wing Attack (8%)
Forward Tilt = Fire Tail (12%) Good range
Down Tilt = Bite (12%) Even better range that the Fire tail
Dash Attack = Rising Foot (11%)

Smash Attacks:
Up Smash = Double Wing Attack (16%) Good KOer at higher percents
Side Smash = Heabutt (17%) Faster version of Bowsers Forward Smash
Down Smash = Earthquake (16%) Amazing move, looks cool too.

Aerial Attacks:
Neutral Air = Spinning 'zard (9%)
Up Air = Bite (10%) Juggling move
Forward Air = Ember (11%) Good move for gaining Space
Down Air = Stomp (14%) Meteor Smash attack
Back Air = Tail Flicker (14%) Goog range, may KO
Glide Attack = Slash (12%)

Throws:
Up Throw = Up Throw (11%)
Forward Throw = Seismic Toss (10%)
Backward Throw = Seismic Toss (10%)
Down Throw = Blaze (6%)

Special Moves:
B = Flamethrower (30%), trademark move, similar to Bowser's attack and
	varies in damage but can easily do the amount I put.
B+left/right = Rock Smash (43%) If you land this attack on a shielding enemy,
	it will break. Poor range, HUGE damage.
B+up = Fly (17%), hurls Charizard in fire while spinning around himself,
	has super armor

Taunts: 1) Roars upwards and stomps
	2) Spreads his wings and growls
	3) Stomps with both feed and roars
On-Screen Appearance: Same as Ivysaur

Alternate Costumes: White Wings, Blue wings, Vomit Green, Red Skin

All
B+down = Pokemon change, Changes the Pokemon, in this order:
Squirtle > Ivysaur > Charizard > Squirtle...

Final Smash
<Triple Finish>
Squirtle = Hydro Pump
Ivysaur = Solar Beam
Charizard = Fire Blast
These are the moves they use. Isn’t it a beautiful combination? 
A Fire-type attack, a Water-type attack, and a Grass-type attack? (Not really.)
If an opposing Pokémon gets the Smash Ball, at the very least
take care to not be standing immediately beside it. The closer you are to your
opponent, the more damage this move does.

Home Stage:
Pokemon Stadium 2

--------------------------------------------------------------------------------

Diddy Kong (DK-symbol, Donkey Kong Franchise):
Donkey Kong’s pal has joined the battle!
He scrambles around the battle, using whimsical fighting 
moves while wielding both his Rocketbarrel Boost and Peanut Pop Gun.

Weight:***
Size:***
Jump height:***
Jump count: 1
Power:**˝
Speed:***˝
Attack speed:***˝

Ability: All-Around, speed
Disadvantage: If he is hit during his Up B,
	he has a risk of losing his Up B until
	he has landed on the stage safely,
	light weight-ish

Wall Jump: Yes
Wall Cling: Yes
Crawling: No

Basic and Tilt Attacks:
A = Slap (3%)
A, A = 2nd Slap (2%)
A, A, A = Tail Whip (2%)
Up Tilt = Upwards Swing (7%)
Forward Tilt = Extensive Slap (11%)
Down Tilt = Clap (7%)
Dash Attack = Cartwheel (9%)

Smash Attacks:
Up Smash = Somersault (16%-22%)
Side Smash = Forward Swing (18%-25%)
Down Smash = Breakdance (12%-22%)

Aerial Attacks:
Neutral Air = Kick (6%)
Up Air = Backflip (11%)
Forward Air = Drilling Kick (14%)
Down Air = Dunk (12%) Meteor Smash
Back Air = Spinning Kick (9%)

Throws:
Up Throw = Up Toss (9%)
Forward Throw = Forward Toss (11%)
Backward Throw = Rear Toss (10%)
Down Throw = Down Throw (9%)

Special Moves:
B = Peanut Popgun (5%) shoots a peanut, chargeable speed
	if the shot is charged for too long, the gun explodes.
	You can eat the Peanuts.
B+left/right = Chimp Tackle (10%) jumps on an enemy and throws him/her.
B+down = Banana Peel (4%) lays a banana, a maximum of 2 though
B+up = Rocketbarrel Boost (10%) similar to the Fire Fox,
	but if Diddy is hit, he looses his barrels
	which means he cant do a boost again before landing.
	Chargeable and steerable, incredible!

Taunts:	1) Dancing/Jumping on foot to foot happily while clapping
	2) Kung Fu pose
	3) Throws his hat in the air and catches it again with his head.

On-Screen Appearance: Pops out of a DK barrel.

Alternate Costumes: Light Blue, Yellow, Purple, Pink, Green with white Hat

Final Smash
<Rocketbarrel Barrage>
A combination og Rocketbarrel Boost and the Peanut popgun x2.
You fly around steering Diddy who aims downwards. Pretty hard
to steer in the start, when you get used to it, then its a good FS.
When time runs out, the rocketbarrels explode.
You can eat the peanuts from this attack too to regain health.

Home Stage:
Rumble Falls

--------------------------------------------------------------------------------

Meta Knight (Star-symbol, Kirby Franchise):
Meta Knights attacks are QUICK! Maybe the quickest in the game.
He does an attack right away, no lag, and ready to attack again.
He has a good potential to damage, but he has a hard time when it comes to
KOing his enemies. His Up+B, Forward smash or Down Bare the best for a KO,
and they do the job at 150%+... Balanced you say? Nope, he can just guard the
edge when the opponent is sent outside of the stage floor.

Weight:**
Size:*
Jump height:*****
Jump count: 5
Power:**
Speed:****
Attack speed:*****

Ability: Glide, Combo, Amazing recovery, Moves have good priority, small target
Disadvantage: Light weight, weak KO moves

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Slash (3%) with sword 3 times
A, A = Slash (6%) with sword 3 more times
A, A, A = (10%) Wild slashing 3 more times, combos on as you hold the A button.
	Slashes behind him too
Up Tilt = Upwards Stab (6%) Stabs the enemy, almost no knockback
Forward Tilt = Leaned Slash Forward (15%) Slashes,
	and if you keep pressing A he attacks
	three times where the last one has little upwards knockback
Down Tilt = Stab (5%) Makes the foe slip
Dash Attack = Sliding Kick (7%)

Smash Attacks:
Up Smash = High Swipes (8%-12%) Immediate triple swipe, 
	the last hit gives a decent knockback.
Side Smash = Slice (14%-18%) Made instantly, one of Meta Knight's finishers.
Down Smash = Sweep Slash (11%-14%) Sweep kicks forward, then backward, KO move

Aerial Attacks:
Neutral Air = Blade Spin (12%) Good horizontal knockback, pretty fast,
	you can do this twice in one full jump.
Up Air = Somersault Kick (12%)
Forward Air = Triple Slash (10%) Good knockback
Down Air = Low Swipe (7%) Gives sideways knockback
Back Air = Backwards Triple Slash (12%) As good as the Triple Slash,
	more damage though.
Gliding Attack = Sword Slash (12%) 

Throws:
Up Throw = High Jump Throw (10%)
Forward Throw = Body checked throw (10%) 
Backward Throw = Backdrop (16%)
Down Throw = Stomp (13%)

Special Moves:
B = Mach Tornado (10%), fully moveable move, combo attack.
	neutralizes projectiles. you can recover with this move
B+left/right = Triple Dash (30%), combo attack,
	plainly meant for rape and racking up some damage
B+down = Dimensional Cape, teleport move for mindgames,
	attack straight after with A
B+up = Shuttle Loop, recovery move that goes in a loop, switches to a glide
	anyone touching Meta Knight is punished by his sword.

Taunts:	1) Meta Knight almost vanishes by twirling his cape and reappears.
	2) He brandishes his sword at shoulder height.
	3) Spreads his wings out, almost fold and spread them again.
On-Screen Appearance: Appears out of his cape/nowhere/4th dimension

Alternate Costumes: Pink (Looks like Kirby), White/Golden,
	Green, Red, Dark Meta Knight

Final Smash
<Galaxia Darkness>
Meta Knight has to be close to his enemy to make this attack work.
He swirls his cape out in a wide sweep,
but if he swings and misses, nothing happens.
It’s a waste of the Smash Ball. Be sure to hit with that swing of the cape.
The field is swallowed by darkness, and Meta Knight slices strongly through it. 
Enemies get launched helplessly for an instant KO usually. Talk about cool.
But there is even more coolness to this move.
If there are others besides the enemy you hit with the cape...
They get cut in the darkness, too.

Home Stage:
Halberd
--------------------------------------------------------------------------------

Lucas (Mother-symbol, Mother Franchise):
The youth with the psychic powers has appeared.
He makes his anticipated debut from the Japan-only release MOTHER 3.
While he is timid in nature, he fights splendidly.

Weight:**
Size:**˝
Jump height:***
Jump count: 1
Power:***
Speed:***
Attack speed:***

Ability: Absorb, Tether recovery, Reflect
Disadvantage: Lacks most in speed and weight

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Kick (3%)
A, A = (5%)
A, A, A = Kick (7%)
Up Tilt = Upside down Kick (11%)
Forward Tilt = PSI Punch (9%)
Down Tilt = Low kick (6%)
Dash Attack = PSI Shove (11%)

Smash Attacks:
Up Smash = Needle Pull (20%) extremely powerfull, but slow
Side Smash = Stick (16%) Quick attack, good knockback, small range, 
	can reflect with good timing
Down Smash = PK Barrage (18%) hits 3 times

Aerial Attacks:
Neutral Air = Spinner (8%)
Up Air = Headbutt (13%) seems to be a juggler move
Forward Air = PSI Kick (13%) Seems good for combos
Down Air = PK Stomp (21%) Can spike with the last hit out of 3 hits.
Back Air = Backwards PSI Kick (12%) May meteor your foe

Throws:
Up Throw = The Cowboy (10%)
Forward Throw = Forward Toss (10%)
Backward Throw = Backwards Throw (11%)
Down Throw = PSI Spammed (7%)

Special Moves:
B = PK Freeze (17%), freezes opponent temporarily, you can steer this move
B+left/right = PK Fire (9%), flies horizontal, also in the air
B+down = PSI Magnet (9%), absorbs energy like shots etc, and recovers %/HP
	can hurt your enemy
B+up = PK Thunder (16%, 30%), controlled thunder bolt, hit Lucas
	to recover and make the 30% damage

Taunts: 1) Has an "argument" with his Rope snake
	2) Slips on his shoes and falls
	3) Shows off his PSI magic
On-Screen Appearance: Flies in on a Mr. Saturn shaped Tea table.

Alternate Costumes: Purple, Green, Blue, Red,
	Blue with Brown Hair (looks like his twin Claus)

Final Smash
<PK Starstorm>
Lucas concentrates and says "Peeee Kaaayyyy STAARRRSTORRRM!"
Which starts the havoc.
The stars fall from the sky and is really dangerous.
This attack is most usefull on smaller maps,
and not quite as good on large map like Lucas home stage, New Pork City.
Each Star does 14% damage.

Home Stage:
New Pork City

--------------------------------------------------------------------------------

King Dedede (Star-symbol, Kirby Franchise):
The self-proclaimed king of Dream Land joins the brawl.
Mechanizing his wooden mallet, he delivers a mighty, earth-shaking blow.
He joins as a member of the heavyweight class alongside Bowser and Donkey Kong.

Weight:****˝
Size:***˝
Jump height:**
Jump count: 1
Power:****
Speed:**
Attack speed:**

Ability: Strength, huge vertical recovery move, range
Disadvantage: Laggy recovery move, huge start up time on some attacks

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Downwards Hammer Swing (6%)
A, A = Upwards Hammer Swing (6%)
A, A, A = Hammer Roll (3%) Rolls the hammer for faster hits
Up Tilt = Headbutt (12%) Good juggling move
Forward Tilt = Screw Hammer (12%) Screws the hammer for faster hits
Down Tilt = Sweep Kick (10%) Good edgeguard
Dash Attack = Falling Slam (16%) Dedede falls over while attacking

Smash Attacks:
Up Smash = Bodycrossing Hammer (14%) Swings the hammer across his body
Side Smash = Hammer Slammer (24%) This is incredibly strong, very good knockback
		sweet spot this for full potential
Down Smash = Hammer Sweep (14%) Sweeps the floor infront, then the rear

Aerial Attacks:
Neutral Air = Arm/Leg Attack (12%) Quick, but not so good
Up Air = Upwards Screw hammer (25%) Nice range and knockback here
Forward Air = Aerial Hammer Swing (20%) Strong attack
Down Air = Rotate Hammer (17%) Good if all attacks hit.
Back Air = Backwards Kick (13%) One of the best Aerials for Triple D

Throws:
Up Throw = Upwards Throw (10%)
Forward Throw = Fore (13%)
Backward Throw = Backwards Fore (16%)
Down Throw = Body Slam (8%)

Special Moves:
B = Inhale (10%), Inhales a foe with amazing strentgh, 
	can inhale Waddle Dees/Doos and Gordos aswell
B+left/right = Waddle Dee Toss, tosses a Waddle Dee (5%)
	Waddle Doo (7%), a Gordo (23%), or any item switched on
B+down = Jet Hammer (16%), chargeable attack, very powerfull.
B+up = Super Dedede Jump (12%), very high jump, mostly for vertical recovery, 
	can be cancelled. (Has to be canceled to grab a ledge)

Taunts: 1) Leans with his hammer
	2) Raising his hammer three times
	3) Swings his hammer while laughing
On-Screen Appearance: Is transported by his Waddle Dees

Alternate Costumes: Gameboy Black/White, Icy Blue, Purple, Green, Pink

Final Smash
<Waddle Dee Army>
King Dedede doesnt want to fight all alone,
therefore he calls his army of Waddle Dees.
They are summoned just like ordinary Waddle Dees,
but these are faster than the regular ones.

Home Stage:

--------------------------------------------------------------------------------

Pikmin & Olimar (Flower-symbol, Pikmin Franchise):
Captain Olimar is in Brawl with five colors of Pikmin in tow! He plucks Pikmin 
from the ground and they fight as his allies.
Without Pikmin, Olimar can’t even do a Smash Attack. 
And the short-lived Pikmin tend to scatter.
Theirs is a fated symbiotic relationship.


Weight:**
Size:*˝
Jump height:**
Jump count: 1
Power:**
Speed:**
Attack speed:**

Ability: Tether Recovery, Advanced character
Disadvantage: Advanced character makes him hard to control,
	without his pikmin he can not do most of his attacks.

Wall Jump: No
Wall Cling: No
Crawling: No

**Note** All of Olimars attack damages depends on which Pikmin he uses.
I will list the damages like this (Red(%) Blue(%) Yellow(%) White (%)Purple(%))
I will write it like this Olimar % if Olimar is doing the damage.

Basic and Tilt Attacks:
A = Headbang (Olimar 3%)
A, A = Headbang back (Olimar 10%)
Up Tilt = Jumping Spin (Olimar 11%)
Forward Tilt = Jumping Kick (Olimar 6%)
Down Tilt = Dive Slider (Olimar 6%)
Dash Attack = Somersault (Olimar 11%)

Smash Attacks:
Up Smash = Pikmin Up, sends the next pikmin upwards (Red(15%) Blue(15%)
	Yellow(14%) White (9%)Purple(16%))
Side Smash = Forward Pikmin, sends the next pikmen straight forward
	(Red(15%) Blue(15%) Yellow(13%) White (9%)Purple(18%))
Down Smash = Double Pikmin Attack, sends two pikmen along the ground, 
	one at each side (Red(13%) Blue(12%) Yellow(11%) White (6%)Purple(15%))

Aerial Attacks:
Neutral Air = Spinning Olimar (Olimar 12%)
Up Air = Up again Pikmin (Red(24%) Blue(22%) Yellow(16%) White (9%)Purple(22%))
Forward Air = Pikmin Swing (Red(15%) Blue(13%) Yellow(12%)
	White (5%) Purple(14%))
Down Air = Pikmin Slam (Red(16%) Blue(14%) Yellow(12%) White (8%)Purple(14%))
Back Air = Turnaround Swing (Red(13%) Blue(13%) Yellow(12%)
 White (5%) Purple(13%))

Throws:
Up Throw = Hammer Slam (Red(9%) Blue(12%) Yellow(6%)
	White (11%)Purple(12%))
Forward Throw = Throw it away (Red(6%) Blue(13%) Yellow(7%)
	White (6%) Purple(7%))
Backward Throw = Falling Behind (Red(7%), Blue(14%), Yellow(9%),
	White (7%), Purple(9%))
Down Throw = Spamming Slams (Red(9%) Blue(12%) Yellow(8%) White (6%)Purple(8%))

Special Moves:
B = Pikmin Pluck, This attack just plucks some Pikmin, without them
	Olimar wont be able to do many attacks
9	Red 	Has high attack power
		Attacks imbued with incendiary properties
		Immune to Fire
9	Yellow	Larger range
		Travel in slight arcs
		Attacks imbued with electrical properties
14	Blue	Strong when thrown
		slightly more durable
15	Purple	Doesn't fly far
		Slow
		High attack
		Doesn't latch, but slams instead
4	White	Quick and light
		Does additional damage
The numbers before the Pikmin themselves is their HP, if you hit a
Pikmin with 1% attacks, the numbers do now count anymore as actual hits.
B+left/right = Pikmin Throw, throws the pikmin in front of the queue (Red(2%) 
	Blue(2%) Yellow(2%) White (6%)Purple(6%))
	All Pikmen but the purple one will latch, all hits are damage taken per hit
B+down = Pikmin Order, calls pikmin back who have seperated from Olimar,
	this attack also changes the order of your pikmin
B+up = Pikmin Chain, tether recovery, the distance is dependant on left pikmin! 
	(Red(7%) Blue(6%) Yellow(6%) White (6%)Purple(8%))

Taunts: 1) Jumps 3 times
	2) Lays down as if he is sleeping
	3) Makes a stomach dance move

On-Screen Appearance: Jumps out of his spaceship and plucks some pikmin

Alternate Costumes: Blue, Green, Black, Red, White

Final Smash
<End of Day>
If you played Pikmin games, you would know that Olimar makes sure to
return to his spaceship before the night falls. 
At night, monsters are tteeming, thus he takes of during night time. 
Represented in Brawl as a Final Smash.
Olimar's ship arrives and he immediatly jumps inside.
When Olimar is off screen, alot of monsters are attacking the foes.
The more foes, the higher the damage.
After the monsters are gone, the spaceship crashes for extra damage.

Home Stage:
Distant Planet
--------------------------------------------------------------------------------

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////////////////////////////////////////////////////////////////////////////////
GMDS
   _______________________________________________________________________
  /                                                                       \
 /            ____ ____ _  _ ____    _  _ ____ ___  ____ ____              \
||            | __ |__| |\/| |___    |\/| |  | |  \ |___ [__               ||
||	      |__] |  | |  | |___    |  | |__| |__/ |___ ___]              ||
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  \_______________________________________________________________________/

These are the game modes of solo, group and WiFi.
I have decided that I will not make an Adventure mode guide because of the
awesome Adventure guides on GameFaqs.
	
===============================================================================
	5.1 - Solo
   _________
  /  ___    \
 /  /   \    \   ____ ____ _   ___  
||  >---<    ||  |___ |  | |   |  | 
||  '   `    ||	 ___] |__| |__ |__| 
 \  `---'    /
  \_________/

===============================================================================
		5.1.1 - STADIUM
Here you will find the Target Smash! Multi-Man Brawl and Home-Run Contest.
Enjoy.


			5.1.1.1 - Home-Run Contest
Beat that sandbag up. Before the 10 seconds are out, make a home run!
The new thing is though, you play with a shield around the stage.
You will have to put some force into it to break that shield, making it possible
for even better control, combos and further distances.

Two players may coorporate to beat the bag up together.
Or compete against each other to see who is the best home-runner (?)
The last two modes can be played online aswell.

In this mode, you can collect trophies by reaching a certain distance at
once and a summed distance.
===============================================================================
			5.1.1.2 - Target Smash!

Now outdoors and changeable difficulties. Items are preset and the harder the
difficulty the harder the items will be set. Abuse the items to cut time.
You can record these Target Smashes and view them,
send them and even submit them to Nintendo.

This time you can also play this two player
which makes the records harder to beat.
===============================================================================
			5.1.1.3 - Multi-Man Brawl!
"Simply defeat all the enemies!"

Another returning mode. But this time, its not fighting polygon time, its not
fighting wire frames. Its the Power Range.... Uh.. Its the Fighting Alloy Team!
Red Alloy, who looks like a leader, is the same size as Captain Falcon. 
Same stance as well. Blue Alloy, she seems gentle with her foes,
and reminds me of Zelda in the way she moves.
Yellow Alloy, the smaller Alloy with horns,
makes him look like the villager from Animal Crossing, or Mario
Finally, the Green Alloy, who looks like Kirby.
A friend is allowed to join all the Brawls.

This game can be played with 2 players, and that means ONLINE too.

10-Man Brawl:
"Defeat 10 opponents as fast as you can."
You have to defeat 10 alloys, the best time will be saved as a record.

100-Man Brawl:
"100 enemies! Can you outlast them all?"
You have to defeat 100 alloys, the best time will be saved as a record.
Unlocks: Pitfall trophy

3-Minute Brawl:
This time, you have to survive for 3 minutes against endless amounst of alloys.
The highest kill count is recorded.

15-Minute Brawl:
This time, you have to survive for 15 minutes against endless amounst of alloys.
The highest kill count is saved.

Endless Brawl:
This goes forever. Your longest time will be recorded. Keep in mind that after
three hours, I recommend to take a break.

Cruel Brawl:
Yes, this is indeed cruel. Did you ever play level 9 Computer players?
This would be the level 10 ones.. To make it better, you have to fight
5 alloys against you who are REALLY good. After some time, a random character
will appear on stage to help the alloys. If you use Kirby you can get kills
proportional to your patience. Seriously, when the Narrator says go,
run for the edge and hug it. 
Tab back to let go of it jump away from the stage,
then towards the stage, when you are close enough use your Up B
which starts Kirby's Final Cutter.
The reason why you want to use that move is that it can spike! When an alloy is
spike he cant grab the stage since you (hopefully) just grabbed the edge.
Keep doing this and you should be fine.

Maybe if you complete some of these, you will get something good?
--------------------------------------------------------------------------------
	5.1.2 - Adventure Mode (SubSpace Emissary)


Super Smash Bros. Brawl: The Subspace Emissary,
is a robust side-scrolling action game.
More than anything, Smash Bros. is a competitive action game. 
People have been kind enough to praise its multiplayer,
but Sakurai has never been able to create
a fully fleshed out single-player game.
This time, though, they managed to create a complete side-scrolling action game.
The storyline isn’t overwrought. it’s hastened along by a bunch of quick movies.
The Adventure mode also emphasizes character development.
You’ll see many famous characters
persevering under the weight of their personal histories,
shouldering their unique burdens...
It’s really something you won’t see anywhere else.
With so many wonderful characters appearing together, it’s a dream action game.
The Adventure mode has preset characters to choose in between.
This time you can play TWO players at once in adventure!

"The Subspace Emissary" storyline introduces a force of formless enemies 
called the Subspace Army. They are ruled by their commander,
the Ancient Minister.
The enemy’s primary offensive strength is in creatures called the Primid. 
They come in many variations.
Their objective is to cut apart the world and carry it into Subspace. 
They use what are called Subspace bombs to do so.
The Robotic Operating Buddies (R.O.B.s) on either side of the
Subspace bomb are needed to detonate the device.
When a Subspace bomb explodes, a section of the world gets excised
and swallowed by Subspace.
This is a new, never-before-seen form of aggression..
but now is no time to stop and stare..
Everyone, everywhere, is beginning to move against it...

To optain a trophy you will have to weaken an enemy.
If you have a Trophy Stand and you have weakened your enemy,
you can throw the stand at the foe,
if you are lucky the enemy is transformed into a trophy, ala Pokemon.
This can also be done with bosses, but is harder than ordinary monsters.

To clear the adventure mode 100% you have to find all Orange Cubes
and enter every single door you see,
a stage is 100% cleared when it has a crown on it.


===============================================================================
		5.1.3: - Classic

The classic one player mode. You defeat a level and continue to the next.
Choose character and difficulty, then you are ready to Brawl. 
The harder the difficulty, the better the prizes.
There may be several franchises on any stage, the possible stages are the
ones that you play on following the franchise. The battle can be One vs. One
where you simply are figthing someone alone. Two vs. Two, a teamed battle with a
computer steered ally vs two computer steered characters.
Giant is against some character being huge, sometimes with 3 allies.
The Metal battles will be against a character with unlimited Metal Box time,
falls faster than usualy which you should abuse.
Multi Team Battle is against a group of that character,
in groups of 10 coming in waves of 3, if you are against a whole team,
they are usually lighter than usual.
All the different battles are always change after each other,
so that it is impossible having two metal battles after each other.

Stage 1: The Legend of Zelda franchise
Possible Stages: Bridge of Eldin, Secret stage after being unlocked
Battle: One vs. One
	Two vs. Two with the same franchise character as ally
(Unlocking one character from same
franchise is needed to have the latter one happen)

Stage 2: Donkey Kong / Yoshi franchise
Possible Stages: Rumble Falls, secret stage after being unlocked/Yoshi's Island
Battle: One vs. One
	Three vs. One Giant Yoshi, Donkey and Diddy Kong as your allies
	Two vs. Two, Donkey and Diddy Kong as foe, Yoshi as your ally
	
Stage 3: Pokemon franchise
Possible Stages: Pokemon Stadium 2, secret stage after being unlocked
Battle: One vs. One
	Two vs. Two, happens after unlocking one pokemon character
	Two vs. One Giant, Pokemon as an ally

Stage 4: Fire Emblem / Mother franchise
Possible Stages: Castle Siege / New Pork City
Battle: One vs. One
	Two vs. Two, happends after unlocking one from either franchise
	Two vs. One Giant, one from the other franchise as ally
(e.g. vs. Giant Ike, Lucas would be the ally)

Bonus Stage 1: Break the Targets
Possible Stages: Same Target Smash!!
	difficulty as the difficulty you are playing on
Battle: One vs. 10 targets

Stage 5: Kirby franchise
Possible Stages: Battleship Halberd
Battle: One vs. One
	Two vs. Two
	Two vs. One Giant Kirby character, same franchise ally
	Multi Team Battle

Stage 6: Metroid / Pikmin franchise
Possible Stages: Norfair, Frigate Orpheon / Distant Planet
Battle: One vs. One
	One vs. One Giant
	One vs. One Metal
	Multi Team Battle

Stage 7: Star Fox / F-Zero franchise
Possible Stages: Lylat Cruise / Port Town Aero Dive
Battle: One vs. One
	Two vs. Two, happens after unlocking one Star Fox and an F-Zero character
			or after unlocking two Star Fox characters.
	One vs. One Giant
	One vs. One Metal
	Multi Team Battle

Stage 8: Mario franchise
Possible Stages: Delfino Plaza, Mushroomy Kingdom, Mario Circuit, 
	secret stage after being unlocked.
Battle: One vs. One
	Two vs. Two, Mario character as ally
	One vs. One Giant
	One vs. One Metal
	Multi Team Battle

Stage 9: All retro franchises
Possible Stages: Skyworld / The Summit / Secret stage 1 / Secret stage 2
Battle: One vs. One
	One vs. One Giant where the character of the franchise for stage two will
			never be a Giant character
	One vs. Metal
	Multi Team Battle

Stage 10: WarioWare / Metal Gear / Sonic franchise
Possible Stages: WarioWare Inc. / Shadow Moses Island / Secret stage
Battle: One vs. One
	One vs. One Giant
	One vs. One Metal
	Multi Team Battle

Bonus Stage 2: Break the Targets
Possible Stages: One level higher Target Smash!!
	than the difficulty you are playing on,
	with the exeption of Intense where you simply play on Intense again.
Battle: One vs. 10 targets

Stage 11: Random
Possible Stages: Final Destination
Battle: One vs. Three, all being randomly chosen among the ones
	you haven't battlet yet.
	Free-for-all where they focus on you

Stage 12: Boss Battle
Possible Stages: Final Destination
Battle: One vs. Master Hand, the higher the difficulty setting is
	the faster he attacks and the higher his HP will be.
	Of you play on Hard or any higher difficulty,
	arriving at Stage 12 in less than 9 minutes lets you fight Crazy Hand as well.

Ending Credits: You can shoot all the pictures here, shooting them will make you
gain coins, not many but still some.

===============================================================================
		5.1.5 - Event mode

This is like in the Melee version of Smash. A preset game where you have to do
something special to accomplish your mission. This time, difficulty levels will
be choosable, which means, that now, you have to defeat all events 3 times to be
sure nothing is left back.

**NOTICE** Spoilers ahead in this section **NOTICE**

Anyways here is a guide what to think of, but don't expect anything like:
"Then you walk to steps to the right and use a
Forward smash charged for 1.27812 seconds"
that would be overdoing it, and also, the AI does not always act the same way.

[number of the event]. [name of the event]
Stage: [stage that is played on]
Play as: [Player 1]
Mission: [The task to complete the event]
How to: [Short description of how you could succeed]
Unlocks: [if it unlocks anything, it is noted here]

Single Player Event Mode:

1. Two Trouble Kings
Stage: Delfino Plaza
Play as: Mario
Mission: Knock out both Bowser and King Dedede.
How to: I suggest killing Dedede first as he has the best recovery of the two.
As soon as you have killed Dedede completely, you shouldn't have any problem
with Bowser. Use items as soon as they appear.

2. Landmaster Startup
Stage: Corneria
Play as: Fox
Mission: KO your enemies with Fox' Final Smash: Landmaster
How to: Press your special moves button as soon as the game allows it.
As soon as you did that, the Final Smash is started and you are invincible!
Just shoot the enemies down!

3. Pinkball Infiltration
Stage: Halberd
Play as: Meta Knight 
Mission: KO Kirby before the platform lands on the ship.
How to: Use your imagination, simply use every combo you have learned.
Edgeguard him, you can fly better than Kirby, abuse that!
Up+B is a wonderfull finishing move when Kirby is around 100%
Unlocks: Halberd Ship Trophy

4. Skyworld Cleanup
Stage: Skyworld
Play as: Pit
Mission: Destroy all the platforms on the stage
How to: Attack the platforms with down smash and down tilts.
The upper ones are screaming for Up airs, give them what they want.
Wario is not a big problem, but if you want, you can launch him in the air.
Unlocks: Palutena Trophy

5. Aim to be the Champion!
Stage: Pokemon Stadium 2
Play as: Pokemon Trainer - 
Mission: KO all of the Pokemon Trainer's Pokemon
How to: Be sure to use items as always. Edgeguard Squirtle and Ivysaur.
For Charizard, I suggest you juggle him upwards, or go for a side KO.

6. Bowser Bros.
Stage: Mushroomy Kingdom 1-1
Play as: Bowser
Mission: Make it to the flag of Mushroomy Kingdom 1-1 before the Marios do
How to: Dont even think of the Marios. Just keep running, incoming items are
good to keep Mario of your tail.

7. Diddy Kong Panic
Stage: Mario Circuit
Play as: Donkey Kong
Mission: KO 15 Diddy Kongs
How to: Watch out for the Shy Guys (the ones driving).
Abuse down+b and when you feel like it,
use your Up+b to rack up some damage.

8. Go! Trinity!
Stage: Pokemon Stadium 2
Play as: Pikachu
Mission: KO Squirtle, Ivysaur, and Charizard
How to: Use your combos, finish them off with down+b.
Unlocks: Route to Viridian from Palet Town/Pewter City CD

9. The Beast Lurking Below
Stage: Castle Siege
Play as: Ike
Mission: KO two Diddy Kongs - incase you reach the dungeon below, 
	you'll end up having to fight a Giant Donkey Kong
How to: Take one Diddy at a time. Use your A attacks to give damage.
Finish with a Smash attack.
Make sure to do it fast so you dont have to fight Giant Donkey Kong.

10. All Star Battle Regulars
Stage: Final Destination
Play as: Your Choice
Mission: KO these: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu
How to: As soon as you have killed a character, the next on the list appears.
So if you see a recovery item, USE IT!
Make sure to use other incoming items too.
Again, best choice would be one enemy at a time.

To get event #11-20, you have to beat at least 7 of the first ones.

11. Yoshi Rainbow
Stage: Rainbow Cruise
Play as: Ice Climbers
Mission: KO the red, pink, yellow, green, sky blue, and blue Yoshi IN THAT ORDER
How to: You HAVE to kill the Yoshis in that order to succes.
So again, damage one at a time.
Ice Climbers are good at dealing damage because they are two. 

12. Sleeptight in My Egg
Stage: Yoshi's Island
Play as: Yoshi
Mission: Capture Kirby and Pikachu in your eggs
How to: Simply capture Kirby and Pikachu in an egg each at the same time.
If you have a hard time catching them, use Down+b or any attack that makes them
use shield. When they use shield, you can still use your B move to lay an egg.

13. Dragoon Rush
Stage: Halberd
Play as: Kirby
Mission: KO three Warios with Dragoon
How to: Don't mind the Warios in the start as the Dragoon is a One-hit-KO.
As soon as you see a Dragoon part, RUN FOR IT! Pick it up.
If Wario gets one, you will have to punish him until he feels like dropping it.
Unlocks: Legendary Air Ride Machine CD

14. Let the Flower Pikmin Bloom
Stage: Distant Planet
Play as: Pikmin & Olimar
Mission: Protect your 6 Pikmin until their flowers bloom
How to: Run around, but do not stumble. You can use rolling and shielding
for easier evasion too.
Unlocks: Red Pikmin Trophy

15. Dedededede Hammer
Stage: Smashville
Play as: Dedede
Mission: Allied with two Dededes, KO a Giant Metal Dedede
How to: Use fast attacks, I suggest your A+A+A combo.
A giant Metal Dedede is REALLY heavy,
so his damage meter should AT LEAST go to 250% before you even TRY
to kill him. Use Forward Smash as a finisher
as that is Dedede's strongest killer.
Unlocks: King's Dedede's Theme CD

16. Equip the Powersuit!
Stage: Frigate Orpheon
Play as: Zero Suit Samus
Mission: Get the Smash Ball and use your FS
How to: Don't mind you opponents. But if they get the smash ball before you do,
punish them until they drop it. As soon as you have opened the smash ball,
use your special move button.

17. Some Serious Waterfall Climbing
Stage: Rumble Falls
Play as: Zelda
Mission: Make it to the top of the stage
How to: Use Zelda because of her incredible recovery distance.
Dont mind you enemies, but just jump.
If you have a hard time following the screen,
use your Up+B move to gain good distance. If you dont like Zelda,
you can still change into Sheik who can wall jump.

18. Till Death, Dark Link
Stage: Eldin Bridge
Play as: Link
Mission: KO Dark Link
How to: Watch out for the guy on his warthog and just use your A attacks
on Dark Link until he finally faints. Items are your friend too.
Unlocks: Dark Mountain Forest CD, on hard difficulty only

19. Wario Bros.
Stage: Mario Bros.
Play as: Wario
Mission: KO Mario and Luigi
How to: Take one guy at a time. I suggest taking out Luigi first because of his
good KO potential.
As soon as he is KOed, it shouldn't be hard to take Mario too.
Unlocks: Stage: Mario Bros.

20. All Star Battle Brawl 1
Stage: Battlefield
Play as: Your Choice
Mission: KO all the new characters: Wario, Meta Knight, Pit, Zero Suit Samus, 
	Pikmin & Olimar, Lucas, Diddy, Pokemon Trainer
How to: Damage one opponent at a time, run for items. Just the usual.
Unlocks: After unlocking certain characters and playing through all the Events,
	you unlock Event 21-41

To get event #21-28 you have to beat at least 18 of of the 20 events
Unlock the following character:
R.O.B.

21. Visiting Onett
Stage: Onett
Play as: Lucas
Mission: KO Ness
How to: Use your combos. If your damage is high watch out for Ness' PK Fire.
If you use your PSI Magnet you regain health.
Finish Ness with a good Smash Forward A.

22. Go! Giant Donkey!
Stage: Rumble Falls
Play as: Diddy Kong
Mission: Allied with Donkey Kong, KO Sheik and Lucario
How to: Take one at a time. starting with Lucario first because of his amazing
recovery potential.

23. Red-Hot Norfair
Stage: Norfair
Play as: Samus
Mission: Enter the capsule before your enemies do when the lava approaches.
How to: Damage all your enemies, spike them down in the lava if needed.
The higher their damage, the easier it is to go for the capsule as you can just
launch your enemies away from it.

24. Come On! Blue Falcon!
Stage: Port Town Aero Dive
Play as: Captain Falcon
Mission: KO your enemy with your Final Smash
How to: Wait for the Smash ball, open it.
You have to lure your opponents near you,
as soon as you have done that, use your Final Smash!
Unlocks: Fire Field CD

25. The Aura in Me
Stage: Mt. Coronet Spear Pillar
Play as: Lucario starting with 182% damage
Mission: KO Ness and Sheik
How to: Yes, the damage was meant serious. BUT! The damage is also an advantage!
Lucario is the only character who is effected by damage possitively.
The higher his damage meter is, the more damage he does to his enemies!
Take Ness out first as he has the best KO potential. Use all your moves,
and use items if needed.
Unlocks: stage Mt. Coronet Spear Pillar

26. Carefree Concert
Stage: Smashville
Play as: Ness
Mission: KO all Olimars
How to: Use PK fire to higher his damage-meter.
Smash forward A is a good finisher.

27. Three Giants, Giant Trouble
Stage: New Pork City
Play as: R.O.B.
Mission: KO Bowser, Donkey Kong, and Charizard
How to: Take one at a time. Start with Charizard, his glide is really annoying.
Then take Bowser because his KO potential. Now that Donkey Kong is alone
with you it's time to show him that items can fly. (That means, use items,
throw them in his face) Finish them with a Smash attack.

28. The Flower that Blooms on the Note
Stage: Elektroplankton
Play as: Peach
Mission: Hit all the leaves on the tree in the right to turn them red
How to: You just hit the leaves, dont mind the enemies here.
Unlocks: Stage, Electroplankton

To get event #29-40 you have to beat at least 25 of the 28 events
and unlock every character.

29. All Star Battle Semi-Regulars
Stage: Yoshi's Island
Play as: Your Choice
Mission: KO Luigi, Captain Falcon, Ness and Jigglypuff
How to: The usual, take items, use healers, take one out of a time.

30. Sonic Boom
Stage: Green Hill Zone
Play as: Sonic
Mission: KO 15 Sonics
How to: One at a time. Be careful, the stage gets destroyed after a while.
Sonic is the fastest character in the game, so dont fall of stage by accident
(that doesn't mean that you may do it on purpose).

31. The One I Protect
Stage: Castle Siege
Play as: Marth
Mission: Protect Zelda until she transforms
How to: Keep your enemies away, attack them all.
Use your Front B move to give damage or down B to counter.

32. Crow of the Dark Night
Stage: Lylat Cruise
Play as: Falco
Mission: KO Mr. Game & Watch
How to: Use combos to deal damage. If G&W is in the air and near the edge,
he is usually just screaming for a spike KO. Give him what he wants.
Jump and do a good Down A Aerial. Usually kills.

33. The Demon King's Descent
Stage: Hyrule Temple
Play as: Ganondorf
Mission: KO Link, Zelda, and Pit
How to: Take out that Pit first! His recovery is just ridiculous.
Seriously, take him out. As soon as you have done that, you can take any
of the others. I suggest Link because of his fast KO ability.
Unlocks: Big Temple/Temple CD, on hard difficulty only

34. All Star Battle Melee
Stage: Pokemon Stadium
Play as: Your Choice
Mission: KO 8 Melee combatants, Bowser, Peach, Zelda, Ice Climbers, 
	Marth, Mr. Game & Watch, Falco and Ganondorf
How to: As usual. Keep in mind, that this stage changes the looks. 
	You can both hear and see it when the stage is about to change. 

35. Flat Zone Visitors
Stage: Flat Zone 2
Play as: Mr. Game & Watch
Mission: KO Peach, Jigglypuff and Toon Link
How to: Take out Toon Link first, followed by Peach. 
Jigglypuff should be killed vertically.

36. High-Tech Special Forces
Stage: Shadow Moses Island
Play as: Snake
Mission: KO Samus, Captain Falcon and Wolf
How to: Snake is awesome. If you haven't played him yet,
I suggest to train with him.
Use your Down Smash A on the corners, plant a C4 on a foe if you can.
If you can´t, place it in the opposite corner of you Smash Mine.
I thnk you have the best chance if you kill Wolf as the first one. 

37. The Flying Pirate Ship
Stage: Pirate Ship
Play as: Toon Link
Mission: KO the two Yoshis when the ship is in the sky
How to: Attack the Yoshis with A moves and Up+B.
As soon as you are in the skies, go for the KOs.
Usually a Smash forward A does the job.
Unlocks: Song of Storms CD

38. Wolf on a Fox-Hunt
Stage: Lylat Cruise
Play as: Wolf
Mission: KO Fox and Falco
How to: As Falco is the KOer, take him out first. Dont use your Blaster,
it will probably just be reflected straight back at you.
Unlocks: Star Wolf (Starfox Assault) CD

39. All Star Battle Brawl 2
Stage: Sky World
Play as: Your Choice
Mission: KO the new characters, Dedede, Ike, Lucario, ROB, Toon Link,
	Snake, Sonic, Wolf
How to: The usual, all items and healers are yours. 

40. The Final Showdown
Stage: Final Destination
Play as: Your Choice
Mission: KO Bowser, Dedede, and Ganondorf
How to: This one is tough. Take out Bowser first as he is the faster of them.
Continue with Dedede ending with Ganondorf. Abuse items and all your combos.

To get the last event you have to beat every other event.

41. The Real Final Showdown
Stage: Final Destination
Play as: Your choice
Mission: KO Snake, Sonic and a Giant Mario
How to: Take out Mario first. After that, my best bet is to take out Snake
because of his strength. If you are using a heavy character, take out Sonic
as the secondary. His speed is a pain in the sitting device.
This one is really hard, but not impossible.

===============================================================================

		5.1.6 - Training Mode

This is the place to come for training. If you want to polish your techniques,
this is the place to go.
The Pause button will make a window appear with the following
to choose among:

Speed: 1/4, 2/3, 1/2, x1 and x2 speed. Sets the gamespeed to the whished state.
I recommend to use this to create new combos with your favorite character.

Item: Spawns any item at your demand. You can only spawn 1 Smash Ball at a time
the same goes with Assist Trophies.

Enemy Count: Between 1 and 3 enemies can be spawned at your wish.

Action: What do you want the enemy to do? Walk, Jump, Evade, Attack or just
let a human player control the enemy.

Damage: The damage you wish you enemy should have, ranging from 0 to 999%.

Camera: You can have a close up view if that is what you want.

Help: This is the box on the right. The box shows how much damage you made,
how many hits you landed in your last combo and the summed damage.

Quit: Do I really have to explain this one? If so, this is where you go
if you have finished your training.
===============================================================================
	5.2 - Group
   _________
  /         \
 /  __  __   \	        ____ ____ ____ _  _ ___ 
||  \ \/ /   ||		| __ |__/ |  | |  | |__]
||   >  <    ||   	|__] |  \ |__| |__| |
 \  /_/\_\   /
  \_________/
===============================================================================
	5.2.1 - Free-for-All

This is the mode I predict you will be looking for most of the times.
You fight as it states in the name, a free for all game. Up to four players
can play at a time and you will be able
to have the computer steer some characters too.
From level 1 to 9 is the difficulties against a computer, where 9
is the most difficult computer.

			5.2.1.1 - Rules
This is the section where you decide the rules.
Simply press the large bar on the top
on the character select screen to go to the rules instantly.

Stock/Time/Coin:
When you choose stocks,
you can decide how many "lives" the players are given before
they will be declared defeated.
From a number starting at 1 ending at 99
determines how many stocks you are given.
Time is point based. Everytime you kill an opponent, you gain a point and the
opponent looses a point on top of that.
So if you suicide you loose a point as well but the opponent wont gain a point.
The one with the most points after the time runs out, wins.
In case of a tie, a Sudden Death is started where the ones with the same scores
will ahve 300% damage, after some time, bombs will start dropping.
Coin is where you fight in a time limit and each time you damage a player,
that person will drop coins or bars.
Just touch these and you will gain coins, the one with the most coins wins.

Handicap: You can turn this On, Off or Automatic. A handicap determines how easy
or hard it is to KO your opponent.
In SSB:B though, handicap is not in numbers anymore but in damage per centages.
Meaning instead of a player having 5 in handicap (average handicap
in Super Smash Bros. Melee) they might have 0% handicap.
The more winning streaks a person has, the more handicap is given to him/her.

Damage Ratio: This is how much knockback will be increased or decreased.
The higher the number the larger will the knockback be. The number is
ranging from 0.5 (half knockback) to 2.0 (double knockback)

Stage Choice: How the stages are chosen, you can choose if it is your choice,
random choice or the loosers choice.
You can also decide that it goes after a set
rotation so you take turns on the choice. Lastly you can decide if the game has
to go through all the stages in a preset row.

Item Switch:
This is what seperates the casual players from the competative ones.
You can choose if items have to be dropped in a low frequence,
medium or in a high frequence or no items at all.
Also, every single item can be switched on or off.

More Rules:
You may add a time limit to your stock matches or enable/disable friendly
fire in team matches. Enable/disable damage-meter and if you want your scores
displayed in time matches is all chosen here.
===============================================================================
	5.2.2 - Team Battle
As the name states, you play in teams.
You can decide among three different colours:
Red, Blue and Green team. Just tab the "Brawl" bar and the Narrator will say
Team Battle. In team battle, you can decide to have a 2 vs. 2 match or a
1 vs. 3 match etc. Some people use team battles for training, e.g. playing 1 vs.
3 level 9 computers.
You may set the rules just like you could with the Free-for-All game mode.
When you play stock match and you lose all your stocks. You may steal a stock
from a still living partner who has more than 1 stock left.
Press start and the Narrator will say "Share Stock" which confirms that you
have shared a stock and the dead player is now revived.
===============================================================================
	5.2.3 - Coop STADIUM
The Stadium now allows two players at once or against each other.
Target Smash!! with two players should half all your records.
Home-Run contest can be against each other where you see who can launch the
Sand Bag the furthest. Or you can do it together to make him go fly
literally into the next week.
Last but not least is the Multi-man Brawl which makes unlocking stuff from here
so much easier.
===============================================================================
	5.2.4 - Coop Adventure Mode
Not that I am about to post the adventure section, but I had to make
a section of when you can play two players and what to do.
Usually when one player can decide between two characters, a secondary person
is allowed to join the Adventure. Just press start and you will summon on stage.
The camera will only follow player one, so when player two is getting behind,
he/she will be drawed towards player one, making it impossible to kill
the second player by going off screen. 
===============================================================================
	5.2.5 - Coop Events

In this wonderfull mode, a secondary player may enter the events.
The person can in the selection screen of the events, press start/+ to join.
Now you will be able to defeat the Coop-Events.
There are not so many Coop-events as the ordinary Events,
but it still does own!

***NOTICE*** Spoilers ahead in this section ***NOTICE***

[number of the event]. [name of the event]
Stage: [stage that is played on]
Play as: [Player 1] and [Player 2]
Mission: [The task to complete the event]
How to: [Short description of how you could success]
Unlocks: [if it unlocks anything, it is noted here]

1. Two Trouble Kings
Stage: Delfino Plaza
Play as: Mario and Kirby
Mission: KO King Dedede and Bowser
How to: One takes Bowser, the other takes Dedede.
	
2. Master The Pokemon Tag Battle
Stage: Pokemon Stadium 2
Play as: Pokemon Trainer and Pikachu
Mission: Defeat Pokemon Trainer and Pikachu
How to: Go for the Pokeballs and as in Event 1, one takes Pikachu
the other goes for the trainer pokemons.
	
3. The Quickest, Shortest Sudden Death
Stage: WarioWare
Play as: Yoshi and King Dedede
Mission: Survive for 10 seconds with 300% damage
How to: Evade all of Pit's and Lucas' attacks and attack them if needed.
	
4. Dk's Tag Calamity
Stage: Mario Circuit
Play as: Donkey and Diddy Kong
Mission: KO all incoming enemies while being small
How to: Evade the karts and go for all items again.

5. Yoshi Squad 50
Stage: Rainbow Cruise
Play as: Meta Knight and Pit
Mission: KO 50 Yoshis before completing one lap of the stage
How to: As the screen will move, use that as an advantage.
Keep in mind that BOTH Pit and Meta Knight can glide, abuse it!
	
6. The Secret Sneaker
Stage: Port Town Aero Dive
Play as: Zelda and Zero Suit Samus
Mission: KO all invisible enemies
How to: The enemies are not completely invisible.
If you look closely, you can see a water-ish effect somewhere on the stage.
This is the enemy, go kill then all!
	
7. Dark Squad Duel
Stage: Bridge of Eldin
Play as: Link and Samus
Mission: Kill your dark forms in a 200 HP Stamina match
How to: One go for Samus, the other for Link.
	
8. All Mine!
Stage: Skyworld
Play as: Wario and Bowser
Mission: Gain 2,000 coins together
How to: Wario holds Mario while Bowser should use Firebreath.

To get event #9-15 you have to unlock the following character:
R.O.B.

9. Those That Stayed in Onett
Stage: Onett
Play as: Lucas and Ness
Mission: KO Luigi and Yoshi
How to: Again, you go for one character each.
	
10. The Cypress R.O.B.
Stage: The Summit
Play as: Lucario and Ice Climbers
Mission: Take turns on KOing R.O.B.s which grows over time.
Except the last one being small.
How to: You HAVE to take turns on KOing R.O.B. or else you will fail, keep
memorizing who is next to kill R.O.B. and help each other to make damage.
	
11. Renovation Strategy
Stage: Luigi's Mansion
Play as: Luigi and Pit
Mission: Obtain 300 gold WITHOUT damaging the mansion
How to: Do NOT attack the pillars! Else you will fail.
	
12. Come Back! Falcon Flyer
Stage: Big Blue
Play as: Captain Falcon and Pikmin and Olimar
Mission: KO Samus and Samus in under 30 seconds
How to: Try to spike Samus to the road, that should do it.
	

13. A Tender and Tough Blade
Stage: Hyrule Temple
Play as: Marth and Ike
Mission: Take turns in KOing Link, Meta Knight and Ganongdorf
How to: Help each other with the damage, but make sure that you memorize
who is next to kill.
	
14. Guardians of Darkness
Stage: New Pork City
Play as: tiny Ganondorf and Wolf
Mission: KO DK or Charizard at least one time each.
How to: Help with the damage, especially Wolf has to help Ganondorf
as he is small. Use Warlock Punch as a finisher,
and it's most effective near the edge.
	
15. Four Swords Brawl
Stage: Pirate Ship
Play as: Toon Link and Toon Link
Mission: Optain 500 coins together before the other Toon Links do it
How to: Use items. Kills will not give many coins, but you can try to have one
Toon Link of the Stage while damaging the other one.
	
16. Jigglypuff's Big Change
Stage: Castle Siege
Play as: tiny Jigglypuff and Mr. Game & Watch
Mission: KO Giant Ness and Lucas, while the timer runs, they will shrink
How to: If you just want to finish the event,
you could just stand still and wait for Lucas and Ness'
tiny size for an easy KO.
OR you have one taking Ness, the other taking Lucas.
Use Jiggly's DownB move for a finisher. (Stand "inside" you enemy to kill)
	
17. Sonic and Mario
Stage: Green Hill Zone
Play as: Mario and Sonic
Mission: Take turns in KOing Mario and Sonic
How to: Help yourselves, damage the enemy together, and make sure
that the one on the turn kills the enemy.
	
18. Shado Moses' New Arsenal
Stage: Shadow Moses Island
Play as: Snake and R.O.B
Mission: KO the two R.O.B.s
How to: Take one out at a time and watch the Robots getting owned.
	
19. Andross' Shadow
Stage: Star Cruise
Play as: Fox and Falco
Mission: KO Wolf while being attacked by Andross the Assist Trophy
How to: You can use your Reflectors to avoid damage from Andross, but you will
have to concentrate on Wolf. Keep him of the stage and kill him with a move that
gives horizontal knockback, Wolf's recovery sucks there.
	
20. Final Showdown Together
Stage: Final Destination
Play as: Your Choice and Your Choice
Mission: Take turns KOing Wario, King Dedede, Wolf,
	Meta Knight, Bowser and Ganondorf
How to: Take one at a time. Go for items,
	especially the Assist Trophies, Pokeballs and Smashballs.
	
21. The Real All Star Brawl
Stage: Battlefield
Play as: Your Choice and Your Choice
Mission: KO the entire character roster
How to: Team work! Take one down at a time, make sure to pick up items.
Help each other and be sure to keep your team mates back clean!
===============================================================================
	5.2.6 - Special Brawl

This is a mode that lets you apply special rules
to normal brawls to customize your favorite ways to play!
You can apply a variety of rules at the same time.
Before, you could only choose one, like Giant Melee,
so this is a pretty cool step forward.

The options are:
%/Stamina	Basic Smash rules, or Stamina which gives characters HP instead of %
Size		Mega and Mini, the name tells everything, the size of all characters
		is changed to the respective sizes.
Head		Flower and Bunny, the flower is a thing that damages over time
		the bunny gives supersonic speed (no pun intended)
Body		Metal or clear, metal gives A LOT of more weight, clear is just
		players being transparent.
Status		Curry or reflect. Curry is a combo-er item, reflect
		as in the name, reflects shots automatically.
Gravity		light for light gravity, heavy for MEDIUM (no, Heavy weight of course)
Speed		Slow/Fast, Its the game speed which is changed here
Camera		fixed camera shows the WHOLE stage whereas Angled is an angled camera
		for more drama.

You can see the effects on the side of the screen, which is kind of fun.
"It’s a Stamina Mega Flower Curry Heavy Slow Angled Brawl!" - Sakurai
===============================================================================
	5.2.7 - Tourney

What is Tourney mode you may ask?
This is a mode that determines which player
stands victorious on the summit after winning many battles against many foes!
I won’t go into much detail, so just try it out for yourself.
Take advantage of its robust tourney-generating functions.
Of course, if you don’t have a large number of friends,
you may not have much need for a tourney.
Actually, you can also play this by yourself against computer opponents, 
so try it out if you’re so inclined.
===============================================================================
	5.2.8 - Rotation
Imagine you are at a party, you are maybe 16 persons and you just found out you
all want to Brawl, how would you tackle that?
Simple, you just go to the Rotation mode.
You decide how many controllers you have. After that you have to tell the game
how many persons you are.
From here you have to decide how many players are fighting
at a time and who will switch, e.g. Winner swaps out.
Last, you can write up your names so the you have an easier time to tell when
you are on the row. As soon as the fights started, you still have to confirm
that you want to play, or you can decide to take a break.

The Rotation mode is limited to 16 players "only".
===============================================================================

	5.3 - Nintendo Wi-Fi Connection
   _________
  /         \
 /    ___    \	 _  _ _ _  _ ___ ____ _  _ ___  ____  _ _ _ _    ____ _ 	
||   / _ \   ||	 |\ | | |\ |  |  |___ |\ | |  \ |  |  | | | | __ |___ | 	
||    / \    ||	 | \| | | \|  |  |___ | \| |__/ |__|  |_|_| |    |    |  
 \           /
  \_________/

Wi-Fi play is supported in this wonderfull masterpiece!
The communication is greatly affected by distance, so Brawls between 
e.g. USA and Japan will be laggy.
You can choose to Brawl against Friends where you can check
each others statuses. Preset short messages can be sent with a taunt.
If you play against all in the "With Anyone" section, you wont know
who you are playing against. While you are waiting for other
players to choose character, you can smash Sandbag in the wait time.


			>>***WARNING***<<

In this mode, all players are allowed to choose ANY character of their choice.
This also means HIDDEN CHARACTERS! The same goes for stages.
If you do no want the characters or the stages spoiled, I suggest
you play the Subspace Emissary mode through.

			>>***WARNING***<<


===============================================================================
	 	5.3.1 - With Friends

Allows you to fight users you have added to your friend list. In this mode, and
only in this Wi-Fi mode, names will be displayed, as well as Premade taunts will
be shown here.

===============================================================================
		5.3.2 - With Anyone

Here you choose basic brawl, which means Free-for-All. When you choose this, you
go straight to the character select screen, then to stage/item voting.
The stages/item is chosen by lottery to make it fair. If your enemy disconnects 
because he is loosing, you wont be able to tell it when he does. Sakurai and
the Smash team, have implemented an
CPU-automatically-takes-over-the-disconnected-character feature.
Which means that the Computer will take the disconnected players spot.
Team, is, as weird as it sounds, team battle.
2 on 2, 3 on 1 in colours red green and blue,
remember that when your team mate has been declared defeated, 
he/she can still steal a stock from your bank.

===============================================================================
			5.3.2.1 - Spectator

This mode, lets you watch random dudes fight to get inspiration of how to play.
This also allows you to bet coins on who you think will win.
If you loose, you still get stickers. In the Wi-Fi options, you can choose
to not allow spectators to watch your brawl.
===============================================================================
			5.3.2.2 - Basic Brawl
Same as the Free-for-all game mode. Only this time, you are up to four players
who want to decide the stage, so the stages are only voted,
the stage with the most votes is played on, else it will be chosen in lottery.
All Basic Brawls will be played in Time Mode with the limit being 2 minutes.
===============================================================================
			5.3.2.3 - Team Battle
The Team Battle which puts you 2 vs. 2. Again a timed match of 2 minutes.
Stages are voted again. You may not know how your enemy will be playing, but
worse is that you wont even know how your team mate will be playing.
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	6.1 - Normal Items
These are normal items, no summons or anything special, just items.
I give them a type which are:
Weapon [number]: These can shoot ammo is messed in a number,
	once they are empty, throw them!
Thrown: Throw this for extra damage
Carrier: There carry other item. Throw them up or at an enemy.
Trap: Set them up and watch the foe fall for it.
Armor: Use this to get a special armor.
Hat: This is like the armor, but harder to see.
Battering: This is pure battering, just attack with a club etc.
Healing: Heals your damage-meter
Other: Everything else
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Smash Ball (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: FINISHER
Damage: Depends on user
Usefull-ness: ******************************************************
Range: Depends on user
Funfactor: **************

Simply put THE item. This item is the god of items.
This is the reason why you even put on those items.
The Smash ball has to be hit to unleash its goodness. But as soon as you have
broken it, you will be covered by a fire that has the colours of a rainbow.
As soon as you think you hit, press your special move button ONLY.
This releases the so called Final Smash! If you do not use your Final Smash,
your enemy is allowed to try to steal it.
Which is done by punishing the hamstering user. 

If you are playing bad, as in, behind by 3 points, you are given a free Final
Smash. You respawn in the powers of a Smash Ball. 
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Food (Smash-symbol, origin: Super Smash Bros. Melee)
Type: Healing
Damage: 2-5% each "meal"
Usefull-ness: ***
Range: -
Funfactor:*

Generally the same thing as in melee, it looks a little awkward in this game 
actually because of the graphical style of the food. The healed damage
depends on what food you just ate.

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Maxim Tomato (Star-symbol, origin: Kirby's Dreamland)
Type: Healing
Damage: 50%
Usefull-ness: ****
Range: -
Funfactor:*
Works exactly the same as it does in melee and in 64. Heals 50% damage.

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Heart Container (Triforce-symbol, origin:Zelda: A Link to the Past)
Type: Healing
Damage: 100%
Usefull-ness: *****
Range: -
Funfactor:*
Works exactly the same as it does in melee and in 64. It floats gently to
the ground, grab it in the air for a nice 100% heal.

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Beam Sword (Smash-symbol, origin: Super Smash Bros.)
Type: Battering
Damage: 
Usefull-ness: ****
Range:****
Funfactor:****
The beam sword got quite a buff, and Peach can even pull these!
The range of the beam swords is increased massively, it extends as you swing it.
Still works basically the same as in Melee and 64 though. Now in blue colour.

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Unira (Smash-symbol, origin: Clu Clu Land)
Type: Trap
Damage: 10%
Usefull-ness: **
Range:*
Funfactor:**
He’s basically a little spiky guy that you can throw or attack. 
After he is activated (through throwing or attacking) 
he grows and stays in place,
running into him harms you and sends you back a little bit.

--------------------------------------------------------------------------------
Bob-omb (Smash-symbol, origin: Super Mario Land 2)
Type: Thrown
Damage: 25%
Usefull-ness: ***
Range:***
Funfactor:****
These are the same as they are in melee and 64.
After a while they start to walk around,
they seem to be less devastating in this game.

--------------------------------------------------------------------------------
Mr. Saturn (Mother-symbol, origin: Earthbound)
Type: Thrown
Damage: 2%
Usefull-ness: *
Range:**
Funfactor:*
Mr. Saturn is back and he wants his revenge on your shield. 
He seems to destroy shields much faster in this game. He walks around the stage,
you can still attack him!

--------------------------------------------------------------------------------
Screw Attack (Metroid-symbol, origin: Super Metroid)
Type: Armor
Damage: 5%
Usefull-ness: ***
Range:**
Funfactor:***
The new screw attack item is passive once you grab it. 
You get the screw attack for your jumps
and you can also hold another item while you have it,
you can no longer throw this item at another player. Very similar to Samus' Up+B

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Lip’s Stick (Smash-symbol, origin: Panel de Pon)
Type: Battering
Damage: 1% each second
Usefull-ness: ****
Range:**
Funfactor:***
Works the same as before you are damaged by the flower on your head.
The more you are hit with the Stick the bigger the flower.
The bigger the flower, the faster the damage increases!

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Fan (Smash-symbol, origin: Super Smash Bros.)
Type: Battering
Damage: 6%
Usefull-ness: *****
Range:**
Funfactor:****
It’s back and it is SUPER quick this time. It seems to swing even faster 
in brawl then it did in melee and again, it wrecks your shield.

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Star Rod (Star-symbol, origin: Kirby's Dreamland)
Type: Battering, Weapon [16]
Damage: 10% swing, 15% shot
Usefull-ness: *****
Range:****
Funfactor:****
The stars that come out go as far or do as much damage/knockback. 
The item can shoot AND be swung, when you throw it at an enemy, he will be going
downwards.

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Hammer (Mushroom-symbol, origin: Donkey Kong Arcade)
Type: Battering
Damage: 30%
Usefull-ness: ***
Range:***
Funfactor:***
The hammerhead can fall off of the handle occasionally 
which is problematic for whoever is carrying it.
As e.g. Kirby, you CAN attack the hammer wielder and maybe steal it.
If the head falls of, you can throw it for heavy damage.

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Super Mushroom (Mushroom-symbol, origin: Super Mario Bros.)
Type: Armor
Damage: -
Usefull-ness: *****
Range:-
Funfactor:*****
Makes you bigger, faster and stronger to. (DK rap refferance)
One cool little feature this item is that when you get it, 
your character strikes a nice pose sort of like they are powering up
after they grab the super mushroom. 
It’s a really subtle addition, but it’s really cool as well.

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Poison Mushroom (Mushroom-symbol, origin: Super Mario Bros. The Hidden Levels)
Type: Armor
Damage: -
Usefull-ness: *
Range:-
Funfactor:*****
Makes you tiny and weak, its hard to tell which mushroom is poison and which one
is a super one.
Its pretty funny when your opponent gets this one though.
--------------------------------------------------------------------------------
Motion Sensor Bomb (Smash-symbol, origin: Super Smash Bros. )
Type: Trap
Damage: 25%
Usefull-ness: ****
Range:*
Funfactor:*****
These seem to be a LITTLE bit harder to see.
They are essentially the same thing, although
they also seem to do less knockback just like the bob-ombs.

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Homerun Bat (Smash-symbol, origin: Earthbound)
Type: Battering
Damage: 8%
Usefull-ness: *****
Range:**
Funfactor:*
Smash Attack + Landed hit = Instant KO

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Fire Flower (Mushroom-symbol, origin: Super Mario Bros.)
Type: Weapon [35]
Damage: 3-106%
Usefull-ness: *****
Range:**
Funfactor:***
You can run and shoot with this one. Making it easier
for an "up-the-wall" trap. The looks are Retro-fised.
--------------------------------------------------------------------------------
Freezie (Mushroom-symbol, origin: Mario Arcade)
Type: Throwing
Damage: 10%
Usefull-ness: ****
Range:***
Funfactor:****
This one freezes your enemy upon hitting. The higher the damage,
the longer the freeze time.

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Party Ball (Smash-symbol, origin: Super Smash Bros. Melee)
Type: Carrier
Damage: 5%
Usefull-ness: ***
Range:**
Funfactor:**
Dun dun dun, and out comes some items..

--------------------------------------------------------------------------------
Deku Nut  (Triforce-symbol, origin:The Legend of Zelda: Orcarina of Time)
Type: Thrown
Damage: -
Usefull-ness: ***
Range:**
Funfactor:***
The deku nut is a cool item. 
Dont hit it because it causes you stun as if you just broke your own shield.
You can throw this item at people and make that happen to the other characters. 
It seems pretty useful, and the item itself is pretty small.
NINJA!

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Spring Board (Mushroom-symbol, origin: Super Mario Bros.)
Type: Trap
Damage: -
Usefull-ness: ***
Range:*
Funfactor:***
These things randomly fall down either on their side or upright. 
If you run into one that is on its side you’ll go flying off sideways 
If it lands upright you can jump off them to get a really high jump.

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Super Scope (Smash-symbol, origin: Super Scope (SNES))
Type: Weapon [10]
Damage: ****
Usefull-ness: ****
Range:*****
Funfactor:**˝
You can run around and shoot with this, just like the fire flower.
Can be charged or just fast shooting.

--------------------------------------------------------------------------------
Lightning Item (Smash-symbol, origin: Mario Kart)
Type: Other
Damage: -
Usefull-ness: *****
Range:*****
Funfactor:*****
This item doesn’t need to be picked up. 
You just run into it and every character other than you becomes
small as if they just got a poison mushroom. 
Just like in Mario Kart.

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Gooey Bomb (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Thrown
Damage: 25%
Usefull-ness: ***
Range:***
Funfactor:****

The Gooey Bomb is a bomb that adheres to most things.
It's an explosive encased in a gummy goo. It's a little different from a
Motion Sensing Bomb in the sense that it can attach itself 
not only to the terrain, but also to opponents.
When you hit someone with the bomb he is "it".
If the foe attacks you with the bomb sticking to him, you will have it.
Just pass through an opponent to pass the bomb. Can be thrown at first.

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Cracker Launcher (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Weapon [15]
Damage:
Usefull-ness:***
Range:****
Funfactor:****

You hold it in the arms, you can aim it up and down while shooting.
Pretty funny little device.

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Crates and Barrels (smash-symbol, origin: Super Smash Bros.)
Type: Carrier
Damage:
Usefull-ness:**
Range:**
Funfactor:***

When broken, many items tumble out of crates and barrels.
Previously, wooden crates and barrels were pretty much garden-variety.
This time around, these items change visually to match the mood of the stage.
On sci-fi type stages they take on a futuristic tone. On more fantastic stages, 
they look more like presents. This time around, crates have wheels too.

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Banana Peel (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Trap
Damage: None
Usefull-ness:**
Range:**
Funfactor:****

When a banana peel gets dropped,
everybody pretty much knows what’s going to happen next.
You will slip in this one, it wont dissappear after one slipping in it.
It will stay for awhile.

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Bumper (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Trap
Damage: 1%
Usefull-ness:****
Range:***
Funfactor:*****

It’s the Bumper from the Nintendo 64 version of Super Smash Bros.!
Back again after a whole nine years.
This is the kind of bumper you might see bouncing a pinball around.
So if a character touches it, he or she will get knocked around as well!
Now you can set them in midair as well.
This might lend itself to a few new and interesting strategies.

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Pitfall (Leaf-symbol, origin: Animal Crossing)
Type: Trap
Damage: None
Usefull-ness:***
Range:***
Funfactor:***

Bury it in the ground and it will dissappear for the eye. When someone touches
the spot it landed, PLUNK! The enemy is stuck.
You may hit an enemy with it to have an instant function.

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Smoke Ball (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Trap
Damage: None
Usefull-ness:*
Range:**
Funfactor:****

This is an item that has absolutely no effect on characters.
When you hit something with one of these it releases a cloud of colored smoke.
As the cloud forms, it blocks your vision with an effective smoke screen.
If your opponent gets caught in a thick cloud of smoke, it’s a distraction, 
and if you’re covered in smoke,
it’s harder for your opponent to see what moves you’re doing.
You can even pick up Smoke Balls that are emitting smoke
and carry them or throw them, ninja style.

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Franklin Badge (Earthbound-symbol, origin: Earthbound)
Type:Armor
Damage:(reflects incoming shots)
Usefull-ness:*****
Range:*****
Funfactor:***

The Franklin Badge. It’s a little small.
Just put it on your chest for now. I mean, it IS a badge.
If someone shoots you the shot is reflected right back to the sender!
This is an automated Reflector from Fox.
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Superspicy Curry (Star-symbol, origin: Kirby's Dreamland)
Type: Armor
Damage:****
Usefull-ness:*****
Range:***
Funfactor:****

Of course, this is no ordinary food, because when you eat it...
It’s so spicy, flames shoot out of your mouth!
This is different from the flames of a Fire Flower, because you continue spewing
these flames as you perform attacks.
You can do combos one would normally never think of.
I’m not sure if it’s painful or fun.

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Golden Hammer (Mushroom-symbol, origin: Mario Arcade)
Type: Battering
Damage: 
Usefull-ness: ****/None
Range:**
Funfactor:****

It’s even more powerful than a normal hammer. And it’s even more rare.
This hammer drops with fearsome force! Not only does it boast increased power, 
but you also swing it faster...and it may have even more effects.
You can float in midair if you rapidly tap the button.
This item also occasionally malfunctions and it is then apparently called 
the Golden Squeaky Hammer.

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Smart Bomb (Starfox-symbol, origin: Starfox 64)
Type: Thrown
Damage: *****
Usefull-ness: ****/None
Range:***
Funfactor:*****

The Smart Bomb, the damagemeter just flyes to the skies! Dont stay too close
when this one explodes as it explodes slowly while growing in size.
A risk of being a dud is also pretty bad.

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Dragoon (Star-symbol, origin: Kirby's Airride)
Type: Other (Vehicle)
Damage: ***** (One-hit-KO)
Usefull-ness: *****
Range:**
Funfactor:*****

This one originates from Kirby's Airride. So for the purists of that game,
already know what it is. As in the Game, you had to collect 3 pieces of
it. The Nose, the Board, and the Tail. Once all have been collected, you will
in this game ride it to the front of the screen. Now you can aim for an enemy
for a One-Hit-KO!

As this item has 3 pieces, you are not "holding" the pieces in your hands, but
you are storing them in your pocket in a way. If you collect a part, it is shown
at your characters face. If an enemy has the piece that you are needing,
just beat him up until he fumbles.

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Capsule (Smash-symbol, origin: Super Smash Bros.)
Type: Carrier
Damage: **/ **** if it explodes
Usefull-ness: ****
Range:****
Funfactor:***

The capsule is a little carrier, that if broken, can popup even the big Hammer.
There is a 1/8 change that this thing will explode.
I just can't figure out how an item like the hammer can fit
in one of these though.

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Blast Box (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Thrown
Damage: ****
Usefull-ness: ****
Range:*
Funfactor:*****

Oh yeah! The favorite weapon of the firehappy people. If a character like Bowser
starts his fire and sets this item on it. You better get running as this one
will make an explosion. An ordinary attack can open it too, but I don't suggest
that you attack this thing from close.

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Timer (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Other
Damage: 
Usefull-ness: ****
Range:*****
Funfactor:*****

This thing can slow down the time for you enemies. Everone will be slowed down
and this should be the time where you start off your combo attacks and strong
fully charged smash attacks. Be aware, this item can slow down the time for you
too, at a 1/8 change of doing so.

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Soccer Ball (Smash-symbol, origin: Soccer (NES game), Mario Strikers)
Type: Weapon
Damage: Depends on attack
Usefull-ness: *****
Range:*****
Funfactor:*****

This item is like a mail man. You want to deal damage to your enemy but he is
too far away? No worries, as this item can send the damage to him!
Attack with any attack and watch the ball fly far as your attack's strength.
Dont worry of Fox and other reflecting characters.
They cannot reflect this wonder!

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Hothead (Smash-symbol, origin: Super Mario Land 3)
Type: Thrown
Damage: ***
Usefull-ness: ***
Range:*****
Funfactor:****

This little nifty things are thrown. After doing so,
it will slide around the platform you just hit with it.
Fire and electric attacks will make this thing grow for additional damage.

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Trophy (Smash-symbol, origin: Varying)
Type: Other (Collectible)
Damage:
Usefull-ness: *****
Range:
Funfactor:

Sometimes, single trophies will appear waiting for someone to pick it up.
This will increase your collection, if it's a new trophy that is.

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CD (Smash-symbol, origin: Reallity)
Type: Other (Collectible)
Damage:
Usefull-ness: *****
Range:
Funfactor:

CDs add a single song to the song collection.
This song collection is found in the Sound Test and in the My Music modes. 
CDs will stop appearing once you have got them all.

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Sticker (Smash-symbol, origin: Varying)
Type: Other (Collectible)
Damage:
Usefull-ness: *****
Range:
Funfactor: ****

Stickers of characters. They are the collectibles which feel like they are
infinitely many. Not only can are they collectibles. But some of the stickers
can be set under your characters trophy to increase a certain power.

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Key (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Other
Damage: ****
Usefull-ness: *****
Range:*****
Funfactor:***

Opens locked doors in adventure mode. If you loose a key, you can find it again
where you found it before. These uys pack a real punch to them when thrown.

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Trophy Base (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Thrown
Damage: **
Usefull-ness: *****
Range:****
Funfactor:***

The Pokeball of Brawl. After weakening the foe you want to trophyfie, you throw
this thing. If you have weakened the enemy enough,
it will transform into a trophy.
Wild Primid has been captured! Gotta Trophyfie them all!
Hmm, that sounded familiar somehow..

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Stock Ball (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Other
Damage:
Usefull-ness: *****
Range:
Funfactor:

Adds a life to your number of lives left. Only found in Adventure mode.

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Coins and Bills (Smash-symbol, origin: Super Smash Bros. Brawl)
Type: Other
Damage:
Usefull-ness: ****
Range:
Funfactor:

These special items appear when playing Brawl under the Coin rule. 
Bronze coins are worth one point, silver are worth three, gold are worth six, 
and the bills are worth 10.
These are different than the coins you use
in the Coin Launcher and Spectator modes.

================================================================================

	6.2 - Assist Trophies
Well, these are characters who appear to aid the fighter that called them forth.
Basically, they’re guest characters separate from Smash’s playable roster!
Super Smash Bros. Brawl is sort of like a festival
that all sorts of characters show up for. Bear in mind, though,
that you can’t control any of the characters appearing on these pages. 
Let there be no mistake about that.
In any case, you won’t know who is in an Assist Trophy until you use it.
Just press the standard attack button and the guest is summoned.
--------------------------------------------------------------------------------
Hammer Bros. (Mushroom-symbol, Mario franchise)
Throws Hammers, not very far but cool and Mario-ish.

--------------------------------------------------------------------------------
Nintendog (Dual Screen-symbol, DS franchise)
Standing in the way, its cute but.. GET AWAY STUPID DOG!

--------------------------------------------------------------------------------
Samurai Goroh (Falcon-symbol, F-Zero franchise)
Here’s Samurai Goroh, Captain Falcon’s rival. He’s an F-Zero Pilot. 
He wears the number five. A reckless slasher of his enemies,
Samurai Goroh is not a man you want on your bad side.
By the way, the majority of Assist Trophies are invincible. 
Trying to fight back is useless, so just run away. 

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Dr. Wright (Smash-symbol, Brawl franchise)
The one from the SNES version of SimCity? Well, I guess Super Smash Bros. Brawl
is the kind of game where anyone can show up and anything can happen!
Fighters are blown away by the skyscrapers that just shot up underneath them.

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Knuckle Joe (Star-symbol, Kirby franchise)
A storm of Vulcan Jabs rain down, and then Knuckle Joe can finish his foes off 
with one of the following two special moves!
He does a smash punch and rising break. Good training there Joe.

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Devil (Smash-symbol, Devil-World franchise)
He ascends into the sky afterwhich he jabs his fingers over his head.
Watch his fingers because the screen scrolls that way!

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Andross (Starfox-symbol, Starfox franchise)
Goes to the background as his polygon form and shoots squares,
which I dont know what to call.
Maybe Poxels?

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Lyn (Sword-symbol, Fire Emblem franchise)
Lyndis is a guest from the Advance version of Fire Emblem.
Descends gallantly, crouches while building power and VANISHES!
Powerfull hit!

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Mr. Resetti (Leaf-symbol, Animal Crossing franchise)
Lectures you, really annoying and funny at the same time.

--------------------------------------------------------------------------------
Excitebike (Smash-symbol, Excitebike franchise)
Original Nintendo graphics that drive in the same direction.
Some of the bikers might turn around to get another hit.

--------------------------------------------------------------------------------
Little Mac (-symbol,  franchise)
Jabs a bit and finishes with a trademark uppercut.

--------------------------------------------------------------------------------
Saki (Smash-symbol, Sin & Punishment franchise)
Shoots randomly, runs over the stage chasing opponents. He also has a sword
which he slashes around.

--------------------------------------------------------------------------------
Metroid (Metroid-symbol, Metroid franchise (ORLY?))
He is HUGE! Hard to get of you, very cool Assist.

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Lakitu (Mushroom-symbol, Mario franchise)
Original Super Mario Bros. graphics. Throwing Spineys at your foe.
The spineys walk across the stage.

--------------------------------------------------------------------------------
Saki Amamiya (Smash-symbol, Sin & Punishment franchise)
Cannon sword is his weapon, which is a combination of a sword and a gun.
After slicing the enemy he makes a dramatic jump, followed by a shot.

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Stafy (Smash-symbol, Densetsu no Stafy franchise)
SHINY! He spins a bit, but he is kinda weak, this is one of the Assist trophies
that the enemy can attack.

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Waluigi (Mushroom-symbol, Mario franchise)
Equipped with a Tennis racket, he runs towards his foe, stomps on them.
He finishes with either a kick or by using his tennis racket.

--------------------------------------------------------------------------------
Helirin (Smash-symbol, Kuru Kuru Kururin franchise)
Slowly spins while moving around on the stage, this is an obstacle which means
you can stand on it, or be edgeguarded to death.

--------------------------------------------------------------------------------
Jeff (Mother-symbol, Mother franchise)
Appears with a bottle of rockets. These rockets will be fired, and once they are
fire, they will home in on nearby opponents.

--------------------------------------------------------------------------------
Jill Dozer (Smash-symbol, Drill Dozer franchise)
Goes left and right on the screen and might jump sometimes.

--------------------------------------------------------------------------------
Kat and Ana (W-symbol, WarioWare franchise)
Use their ninja skills to fly, crossing the screen.
Did you even see that their names together is "Katana" (japanese sword)

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Tingle (Triforce-symbol, Wind Waker franchise)
"Kooloo Lim-Pah", Tingle just started a random effect. This can summon
hammers, flowers or just summon some balloons. No wonder this guy is single...
================================================================================

	6.3 - Pokeballs
When you throw a Poké Ball in Smash, a Pokémon
of some sort will appear and come to your aid. Here is a listing of who are in
the balls.
--------------------------------------------------------------------------------
Kyogre
This is apparently some huge whale Pokemon, he uses Spout way above the stage 
from what I saw and was near useless in that regard. The water does no damage, 
it simply does knock back like Mario’s FLUDD.
Kyogre himself does damage and knock back if he touches you though.

--------------------------------------------------------------------------------
Piplup
Piplup uses Surf and is basically the new Marrill, but more effective. 
Surf seems to drag you off the stag much better than Marrill ever did. 
Still not that great of a Pokemon though.

--------------------------------------------------------------------------------
Munchlax
Munchlax loves to eat items. His move is Stockpile and Swallow.
As soon as an item appears he dashes to it real quick and eats it. 
--------------------------------------------------------------------------------
Bonsley
Apparently this stupid looking tree thing is called Bonsley. 
He doesn't do anything but wander around as far as I can remember, 
but you can pick him up and throw him at your opponents
for some really big knock back. After some time, he will use Selfdestruct,
which lets him explode.

--------------------------------------------------------------------------------
Groudon
Groudon looks like you expect. He’s really big using Overheat.
He doesn't seem to really move very much if at all from what I remember, 
but if he touches you he does massive amounts of damage and knock back. 
Pretty cool visually I suppose.

--------------------------------------------------------------------------------
Torchic
Torchic stays in place and Fire surrounds him during his Blaze move. 
He is basically the Wheezing of Brawl. Does quite a bit of damage.

--------------------------------------------------------------------------------
Chikorita
Same thing as in melee, but it seems harder to DI out of. Uses Razor Leaf.

--------------------------------------------------------------------------------
Snorlax
Snorlax does the same thing as in the other games, Body Slam.
Seems to have even more knock back this time around.

--------------------------------------------------------------------------------
Goldeen
The Dud pokemon, uses Splash which is nothing.
--------------------------------------------------------------------------------
Gardevoir
This basically comes out and makes a barrier and floats around the screen.
It acts like a huge reflect zone on projectiles if the
enemies hit the circle.

--------------------------------------------------------------------------------
Latios/Latias
These Pokemon come out of the pokeball and immediately fly off screen.
Then they use Steel Wing a strong attack which deal some
knock back and big damage. They are very fast,
but it seemed like they miss more often than they landed their attacks.

--------------------------------------------------------------------------------
Deoxys
Flies up in the air. DEOXYS used HYPER BEAM!
The attack was super effective!
This attack is pretty strong, but it disconfirms Deoxys as a Character.

--------------------------------------------------------------------------------
Meowth
Payday, pretty much the good old Meowth with his downgraded payday attack.

--------------------------------------------------------------------------------
Celebi
A rare pokemon that drops a CD, if you have everything - Nothing will happen.

--------------------------------------------------------------------------------
Entei
Makes a Fire Spin, everyone catched in it, is damaged hard

--------------------------------------------------------------------------------
Gulpin
Uses Stockpile, which in other words means it eats a character.
If the character doesn't escape, Gulpin will use Spit Up.

--------------------------------------------------------------------------------
Staryou
Makes the move, Swift which lets the pokemon shoot stars.
This pokemon homes to a random opponent.

--------------------------------------------------------------------------------
Ho-Oh
Sacred Fire traps the foes in a vortex of fire. This gotta hurt.
Yes, even more damage then Entei!

--------------------------------------------------------------------------------
Bellosom
By pouring sleep powder around itself, it puts enemies to sleep.

--------------------------------------------------------------------------------
Lugia
This big bird uses it trademark move, the Aeroblast.
Sends them foes flying

--------------------------------------------------------------------------------
Manaphy
Heartswap! This move is cool. Lets you play your enemy, while your enemy is you.
You are allowed to suicide, but it will cost YOU a point.
After some time, you will be youselves again.

--------------------------------------------------------------------------------
Weavile
Quick Attacking around the stage makes it a hard time to avoid this one.

--------------------------------------------------------------------------------
Electrode
Oh yes, he is back. The Exploding pokemon which has the ability of being a dud.

--------------------------------------------------------------------------------
Metagross
This huge pokemon makes Earthquake, and attack that catches the foe in the earth
followed by some damage that releases them.

--------------------------------------------------------------------------------
Mew
Another Legendary pokemon, drops a CD or just flies away.

--------------------------------------------------------------------------------
Wobbuffet
This weird pokemon has Counter? Yes, it does. But it doesn't work like Ike's.
It counters by just wobbling back and forth.

--------------------------------------------------------------------------------
Suicune
Using it's icebeam, gives the foe a cool flight towards the edge.

--------------------------------------------------------------------------------
Togepi
As if the pokeballs weren't random enough, this pokemon uses any move that
the other pokemon can use.

--------------------------------------------------------------------------------
Moltres
The Fire bird of the pokeball uses fly. Dont touch it as this bird
is hot. 

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This section is about the stages that you can choose among.
I will give it a difficulty level, aswell as platform and hazard count.
Hazard is e.g. Lava, Incoming shots etc. Also giving a count on
how innovative it is all being messed in stars where
5 is best.
Floating platform means that its not moving, flying means it actually is
flying around in a set pattern, and the main may move but is bigger than the
other platforms.
===============================================================================
	7.1 - Melee Stages

Temple (Triforce-symbol, The Legend of Zelda franchise)
Difficulty:***
Size:*****
Platforms:5; 1 main, 4 floating
Hazards: BIG
Innovative-ness: Melee Stage

A stage from the Melee version of Smash. This one is HUGE and fits free-for-all
fights perfectly with four persons. You could try with a special brawl
with small characters for an even greater stage!

--------------------------------------------------------------------------------
Yoshi's Island (Melee version) (Egg-symbol, Yoshi's Story franchise)
Difficulty:**
Size:***
Platforms:3; 1 main, 2 floating
Hazards: Flips
Innovative-ness: Melee Stage

Another returning stage, everything is the same.

--------------------------------------------------------------------------------
Corneria (Starfox-symbol, Starfox franchise)
Difficulty:***
Size:****
Platforms:1; 1 main
Hazards: Shooting Arwings
Innovative-ness: Melee Stage

The stage from Melee, which still has the Arwings as hazard.

--------------------------------------------------------------------------------
Onett (Mother-symbol, Earthbound franchise)
Difficulty:****
Size:****
Platforms:9; 1 main, 8 floating
Hazards: Passing Cars
Innovative-ness: Melee Stage

I personally only like this stage for its music. Pretty cool to drive
with Wario's hog on the streets though.

--------------------------------------------------------------------------------
Brinstar (Metroid-symbol, Metroid franchise)
Difficulty:***
Size:*****
Platforms:5; 1 main, 4 floating
Hazards: Lava
Innovative-ness: Melee Stage

This stage returns from the Melee version. Everything looks just the same.
Brinstar is the lava filled map which I dont suggest you touch.
Unless you feel like suiciding though.

--------------------------------------------------------------------------------
Rainbow Cruise (Mushroom-symbol, Mario franchise)
Difficulty:****
Size:***
Platforms: Depends on current position
Hazards: Auto scrolling map
Innovative-ness: Melee Stage

A side scrolling stage which you have to follow. If you don't, you will be
dead. A lot will be happening here, the ship will eventually fall down
to earth, you will have to go to land and continue the fight.
===============================================================================

	7.2 - New Stages

Battlefield (Smash-symbol, Brawl franchise):
Difficulty: *
Size: **
Platforms:4; 3 floating, 1 main
Hazards: None
Innovative-ness:*

Simple stage just like the Melee version of Battlefield.
This time, the stage background changes. You play to evening, then comes night
and Brawl till dawn. The music that plays here is the good old Battlefield music
and the Menu 1 music from Melee, Brawl-ifised.

--------------------------------------------------------------------------------
Delfino Plaza (Mushroom-symbol, Mario franchise):
Difficulty:**
Size:****
Platforms:3; 2 floating 1 main
Hazards: Flies around on the WHOLE Plaza to change the battle field.
Innovative-ness: **

You fly around in the skyes, while during this, the drop-through platforms will
be active. As soon as the Flying main platform lands, the drop through ones will
dissappear. The flight path repeats and the game will not lag even once!

--------------------------------------------------------------------------------
Yoshi's Island (Egg-symbol, Yoshi franchise):
Difficulty:*
Size:**
Platforms:2; 1 floating straight above 1 main
Hazards: Shy Guys with food, Support Ghost in the sides
Innovative-ness:*˝

Here the Shy Guys will appear with food. When you are about to fall out near the
stage, the support ghost might help you.
The special about this stage is the seasonal changes.
It goes from spring too summer, which changes from autumn to winter.

--------------------------------------------------------------------------------
Lylat Cruise (Starfox-symbol, Starfox franchise):
Difficulty:*˝
Size:*
Platforms:4; 3 Floating, 1 main
Hazards:None
Innovative-ness:**

You fight on a spaceship which warps through worm wholes. At one time you
are in the middle of a fight, at another time you will be going through
the atmosphere of a planet.  How are they breathing aand why is there gravity?
Better not worry about it, just fight!
Oh and in this stage, the game still doesn't lag at all!

--------------------------------------------------------------------------------
Bridge of Eldin (Triforce-symbol, The Legend of Zelda franchise):
Difficulty:**
Size:***
Platforms:2; 1 big flat which is seperated later in 2
Hazards:King Bulblin and Lord Bullbo who drops a bomb.
Innovative-ness:**

This stage is flat, really flat. Its quite simple and wide. When the king
sets a bomb, it explodes few seconds after, now the stage has a big whole
in the middle. But don’t worry. The missing chunk will be magically transported 
via portal to fill in the gap.

--------------------------------------------------------------------------------
Smashville (Leaf-symbol, Animal Crossing franchise):
Difficulty:*
Size:**
Platforms:2; 1 Flying and 1 Main
Hazards:None
Innovative-ness:**˝

This stage is pretty cool.
The scenery is determined by the Wii's internal clock.
If you play at night, this stage will be playing at night too!
In the morning, the busy barista is serving coffee to spectators.
If you play a match on Saturday at 8 PM
K.K. Rider makes a live perfomance! Pretty cool.

--------------------------------------------------------------------------------
Rumble Falls (DK-symbol, Donkey Kong franchise):
Difficulty:***
Size:****
Platforms:A lot
Hazards:The stage scrolls upwards ala Ice Climbers' stage in Melee
Innovative-ness:***

This stage is based on the Jungle Beat Games.
You can climb ladders and the stage just keeps acending.
Even further than the top of the waterfall.

--------------------------------------------------------------------------------
Skyworld (Arrow and Bow-symbol, Kid Icarus franchise):
Difficulty:***
size:***
Platforms:5; 3 floating, 1 flying and 1 main
Hazards:Destructable platforms
Innovative-ness:****

The home turf of Pit. The platforms are destructable which
means you can make an attack and watch the platforms crumble. You can
spike people through the clouds in this stage. After some time
the platforms will spawn back.

--------------------------------------------------------------------------------
Castle Siege (Sword-symbol, Fire Emblem franchise):
Difficulty:***
Size:**˝
Platforms:1-4; 3 in the top room, 4 in the castle itself, 1 in the basement
	and 1 while falling
Hazards: Fall through floors, destructable stone statues
Innovative-ness:****

The castle is under siege! DOnt mind it though just keep fighting.
After some time the floor shatters and you will be inside the castle. Destroy
the statues at will. BUT you will fall deeper, into the fiery basement.
Then it all starts over again.

--------------------------------------------------------------------------------
WarioWare (W-symbol, WarioWare franchise):
Difficulty:***
Size:**
Platforms:Changes
Hazards:Build-in short games
Innovative-ness:*****

In the WarioWare games, you must master a variety of microgames in 5 seconds, 
making them the fastest and shortest games ever.
You might want to look into it in more detail.
In trying to recreate that atmosphere in Smash Bros. Brawl this stage is born.
Rewards for each correct challenge is given. The elevator is in this stage too.

--------------------------------------------------------------------------------
Pokemon Stadium 2 (Pokeball-symbol, Pokemon franchise):
Difficulty:****
Size:***˝
Platforms:3; 2 floating, 1 main
Hazards: Changes terrain (electric, flying, ground and ice)
Innovative-ness:****

Ice is slippery, ground has a mountain, flying will have gravity halved
and electric is just automated edgeguarding. The stage is really cool.
It also has some guest pokemons showing up.

--------------------------------------------------------------------------------
Battleship Halberd (Star-symbol, Kirby franchise):
Difficulty:***
Size:***
Platforms:3; 2 floating, 1 main
Hazards: Launches beams, missiles and attacks with its arm when on the ship.
Innovative-ness:****

This stage is my favorite map. You start in a hangar. The roof opens and then
the flight starts! The platforms follow as the ship depart. You fly around
seeing the ship from different angels, eventually landing on the ship.
This is where the hazards show up. A crosshair may appear, this means..
DODGE! You are about to be shot. Anyways, this ship is used in The Subspace
Emmisary aswell.

--------------------------------------------------------------------------------
Shadow-Moses Island (Kojima Productions-symbol, Snake franchise):
Difficulty:***
Size:***
Platforms:4; 1 main, floating
Hazards:Metal Gears, destructable walls.
Innovative-ness:****

This one recreates the structure in front of the helipad on Shadow Moses Island.
You can destroy the walls on the left and right with attacks. 
Those who aren’t skilled at launching foes upward may want
to be proactive about attacking them. Suddenly a Metal Gear will appear!
On this stage, Snake communicates with his team to learn the
key characteristics of his rivals. These are pretty funny.

--------------------------------------------------------------------------------
New Pork City (Mother-symbol, Mother franchise):
Difficulty:****
Size:*****
Platforms:A lot
Hazards:Ultimate chimera = instant KO
Innovative-ness:****

This stage is HUGE! It bigger than the Temple stage from Melee! This one is
set in a city. The buildings are billboards. The important thing though is that
this is BIG! Chimera might pop up to kill you, there is a reason its called the
"Ultimate Chimera".
Did I mention how big this stage is?

--------------------------------------------------------------------------------
PictoChat (Dual Screens-symbol, DS franchise):
Difficulty:****
Size:***
Platforms:1 main
Hazards:The stage is drawn, literally
Innovative-ness:*****

At first, there’s nothing there. It’s just flat.
If you wait a bit, terrain gets drawn in with a few stylus strokes! Of course, 
you can climb up on the doodles.
You may get pushed by side winds, things to ride on. Flames to get burned on
The music here is PictoChat, Mii Channel Braing Age and even Wii shop Channel!
Now everybody: "LOL"

--------------------------------------------------------------------------------
The Summit (Vegetable-symbol, Ice climber franchise)
Difficulty:***
Size:***
Platforms:6; 1 main, 1 flying, 4 floating
Hazards: The stage breaks
Innovative-ness:****

The stage slides downhill! Which ends up in water.
A polar bear might push it deeper in the water, sometimes a fish will appear.
Pretty beautiful stage.

--------------------------------------------------------------------------------
Norfair (Metroid-symbol, Metroid franchise)
Difficulty:*****
Size:****
Platforms:5; 1 main, 4 floating
Hazards: Rising lava, lava waves
Innovative-ness:**

This stage is hot as in, really warm.
Just like the 64 and Melee version of Samus' stages, this one is exactly the
same, this time, you can hide in a safety box, with room for 1 person.

--------------------------------------------------------------------------------
Mario Circuit (Mushroom-symbol, Mario franchise)
Difficulty:***
Size:***
Platforms:4; 1 main, 3 floating
Hazards: Driving Shy-guys
Innovative-ness:****

Formed in a figure 8 shape, the Mario Circuit allows you to battle on the road.
In the background, you can see if the Shy-guys are coming down on the road,
or up on the upper road, flying in your head.
If you want, you can just attack them.
--------------------------------------------------------------------------------
Frigate Orpheon (Metroid-symbol, Metroid franchise)
Difficulty:***
Size:***
Platforms:5; 1 main, 1 floating on both sides
Hazards: Rotating stage
Innovative-ness:*****

Finally! A Metroid stage where NO LAVA appears!
This one appears from Metroid Prime. The Parasite Queen is in the background.
Suddenly, the power runs out, or the siren screams a warning.
The terrain rotates and you have to jump to the other side.

--------------------------------------------------------------------------------
Distant Planet (Flower-symbol, Pikmin franchise)
Difficulty:****
Size:***˝
Platforms:5; 1 main, 3 floating, 1 permanent
Hazards: Bulborb monster, rain
Innovative-ness:****

A stage for the Pikmins. This one has beautiful background, but enough with
that. You fight on a planet which has some serious rain falls, making the
slope on the left really slippy. Sometimes, a bulborb will show up, trying
to eat you. You can stand on him, but be carefull not to feed him, that is only
suggested to do with an enemy.

--------------------------------------------------------------------------------
Mushroomy Kingdom (Mushroom-symbol, Mario franchise)
Difficulty:**
Size:**˝
Platforms: Depends on position
Hazards: Scrolling stage
Innovative-ness:****

This stage is the famous 1-1 stage from the original Super Mario Bros.
As you spawn, you will see that the stage has grown old and dusty.
As this stage is side scrolling automatically, you will have to follow the
screen to keep alive. This stage might also start at the underground which
is originating from the same game, being called stage 1-2.
Here you will be seeing the classic blocks again and alot of well made memories
you will remember of.

--------------------------------------------------------------------------------
Port Town Aero Dive (Falcon-symbol, F-Zero franchise)
Difficulty:****
Size:***
Platforms: Depends on position, usually 1 main
Hazards: Travelling stage
Innovative-ness:**

An upgrade of the F-Zero stage in Melee, this one is originating from the game
F-Zero GX. The cars will appear here aswell and the main platform lets you
travel through the map. Nice overview of that stage and this one feels
bigger than the Melee version of the stage.
--------------------------------------------------------------------------------
Final Destination (Smash-symbol, Smash Bros franchise)
Difficulty:*
Size:***
Platforms: 1
Hazards: None
Innovative-ness:*

The tournament stage of all. This stage is the most used stage for 1-on-1
fights. The only hazard I can think of is the shifting background...
The stages platform feels smaller than the Melee version, but the KO frame
seems to be bigger, especially at the "roof". Expect alot of tourneys to
be using this stage for at least the final fights.
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===============================================================================
	8.1 - Trophies & Stickers

The place to go when you want to enjoy your collection of trophies and stickers.
===============================================================================
		8.1.1 - Trophies
YES! They are back and they got a little improvement refering to background.
You can arrange them by series or by type. You can now place multiple trophies
up and take a picture of it. A good way of advertising too since the
trophies are complementet by a text.

			8.1.1.1 - Trophy Gallery

Here you can view your trophies, read the information,
and also see which game they are from. Good information for the Smash-oholics.

			8.1.1.2 - Trophy Hoard

Here, you are able to place trophies on a invisible floor, give it a background
and make a picture of it. Pictures can be sent to friends.

			8.1.1.3 - Coin Launcher

This neat thing is WAY better then a lottery machine in my opinion.
You control a pointer which shoot coins. The coins you earned from e.g.
Classic are just used here to shoot enemies and trophies. If you shoot
well enough enemies in a row, you even get sticker bonus, or "Blast Away"
which means you can shoot coins faster for a short amount of time.
To optain a trophy you have to shoot it several times. If you get it
the screen will say "Got It!"
Beware of missiles trying to stop you, just shoot them down.
===============================================================================
		8.1.2 - Stickers

Stickers are a new collecting thing. You can order them and make a picture of
it, send it to your friends.

			8.1.2.1 - Sticker Album

This arranged book, makes you view all obtained stickers from the game.
The sticker album tells you in the bottom line the info about the 
highlighted sticker, where it comes from, to whom it gives power
and also how much power it gives in the given category,
heck even their background colour tells you how rare they are!

			8.1.2.2 - Sticker Center

As well as the trophy hoard, you may arrange stickers with a background and
make a picture out of it.
You may send this to friends too.
===============================================================================
	8.2 - Stage Builder

This little beauty is what we all were wanting without even knowing it.
As the name tells, you may build a stage in this one.
You can setup traps, hazards etc. 

First you will have to choose which size you wish your stage should have.
Under that, you find the backgrounds, lastly before the creation itself,
you have to choose what music will play there.

Now the edit screen appears, the top bar shows the space you may fill.
On the right site there are floors, structures and features.
The bottom line shows, OK if you are done. Test, if you want to test the stage.
Undo, if you made a mistake. Zoom In/Out if you want to see it close up or
from far away. You can flip and move all parts around as you want.
But if your part in the gridwindow is red, you can not place the part there.
You can enlarge parts or swap palettes.

When you are done, you name the stage and may send it to a friend or Nintendo.
Yes, Nintendo will choose a stage once a day and publish it!
This means, a NEW stage every day. Incredible.

Not enough parts? Oh well, nothing to do... Or is there?

===============================================================================
	8.3 - Album

In the album you can view screenshots from the game and just sit back.
Enjoy the view.
===============================================================================
	8.4 - Challenges

This mode was added because of the stickers, trophies and music.
Maybe a lot of stuff and hard stuff to know and how to unlock it. 
Fear no more because Challenge mode is here!
If you meet certain conditions while playing through the game, 
a window will break open. BUT! Thats not all. The windows
near it will be in red silhouettes and when you align
the cursor with these windows
you can see the conditions for breaking them open too.

Oh! And while playing, you get Golden Hammers. Yes the item, you just hammer
on the glass and then it will automatically open and reveal its goodness.
I recommend saving them for the hard ones though. Just to let you know,
some windows are NOT breakable with a hammer.

These are the challenges arranged by game modes, S is for sticker
T is for trophies and M is for music:

**NOTICE** There are spoilers of SSE and hidden stuff in this section **NOTICE**

Classic:
Chibi Robo (S): Complete Classic on Easy
Icicle Mountain (M): Complete Classic on Normal
Staff Credits (M): Complete Classic on Hard
Mario Striker (T): Complete Classic on Very Hard
Crazy Hand (T): Complete Classic on Intense
Master Hand (T): Complete Classic with 20 Characters
Paper Mario (T): Complete Classic with every Character

All-Star:
Taru Taru Highlands (M): Complete All-Star on Easy
Phyllis (S): Complete All-Star on Normal
Birdo (T): Complete All-Star on Hard
Dyna Blade (T): Complete All-Star on Very Hard
Mewtwo (T): Complete All-Star on Intense
Gekko (T): Complete All-Star with 10 characters
Pichu (T): Complete All-Star without using continues
Kyle Hyde (T): Complete All-Star with every character

Boss Rush:
Subspace Bomb (T): Complete Boss Mode on Easy
Shadow Bugs (T): Complete Boss Mode on Normal
Dark Cannon (T): Complete Boss Mode on Hard
Pokey Statue (T): Complete Boss Mode on Very Hard
Galleom Machine Form (T): Complete Boss Mode on Intense
Subspace Gunship (T): Complete Boss Mode with 10 Characters
Jyk (T): Complete Boss Mode with 20 Characters
Winged Taboo (T): Complete Boss Mode with Every Character

Target Smash!!:
Green Greens Apples (T): Complete Target Test Easy
Stafy (T): Complete Target Test Easy with 10 characters
Super Scope (T): Complete Target Test Easy with every character
Palutena's Bow (T): Complete Target Test Easy in under 15 sec.
Peanut Popgun (T): Complete Target Test Normal
Pikmin's Pellets (T): Complete Target Test Normal with 10 characters
Blast Box (T): Complete Target Test Normal with every character
Excite Bike (M): Complete Target Test Normal in under 19 sec.
Wariobike (T): Complete Target Test Hard
Ashnard (T): Complete Target Test Hard with 10 characters
Silver (T): Complete Target Test Hard with every character
RayMk3 (T): Complete Target Test Hard in under 20 sec.
Barrel Jet (T): Complete Target Test Very Hard
Musketeer Daltania (T): Complete Target Test Very Hard with 10 characters
King K.K. Rool (T): Complete Target Test Very Hard with every character
Snake's Box (T): Complete Target Test Very Hard in under 32 sec.
3D Hot Rally (M): Complete Target Test Intense
Casual Wear Toon Link (T): Complete Target Test Intense with 10 characters
Gray Fox (T): Complete Target Test Intense with every character
Halberd Cannon (T): Complete Target Test Intense in under 30 sec.

Event Mode:
Battleship Halberd (T): Complete Event No.3
Palutena (T): Complete Event No.4
Route 1 (M): Complete Event No.8
Legendary Air Ride (M): Complete Event No.13
Red Pikmin (T): Complete Event No.14
Dedede's Theme (M): Complete Event No.15
Dark Mountain (M): Complete Event No.18 on Hard
Mario Bros (Stage): Complete Event No.19
Fire Field (M): Complete Event No.24
Spear Pillar (Stage): Complete Event No.25
Electroplankton (Stage):: Complete Event No.28
Great Temple (M): Complete Event No.33 on Hard
Song of Storms (M): Complete Event No.37
StarWolf Theme (M): Complete Event No.38 on Hard

Multi-Man Brawl:
Multi-Man Theme (M): Complete 100 Multi-Man Brawl in under 4 min.
Ouendan (S): Complete 100 Multi-Man Brawl in under 3:30 min.
Trap (T): Complete 100 Multi-Man Brawl
Blue Alloy (T): Complete 100 Multi-Man Brawl with every character
Mach Rider (M): Defeat 50 Alloys in Endless Brawl
Yellow Alloy (T): Defeat 100 Alloys in Endless Brawl
Green Alloy (T): Survive the 15 min. Brawl
Red Alloy (T): Defeat 5 Alloys in Cruel Brawl
Liquid Snake (S): Defeat 10 Alloys in Cruel Brawl

Home-Run Contest
SandBag (T): Complete HRC with every character
Boo MarioTennis64 (S): Hit the bag for 300 metres or more
Kuru Kuru Land (M): Hit the bag for 400 metres or more
Home-Run Bat (T): Hit the bag for 500 metres or more
Bumper (T): Get a total combined distance of 5000 metres
Xananab (T): Get a total combined distance of 8000 metres
ShyGuy (T): Get a total combined distance of 10000 metres
Love Song (M): Get a total combined distance of 12500 metres
Golden Hammer (T): Get a total combined distance of 15000 metres

The rest:
Big Blue (Melee Stage): Brawl as C.Falcon 10 times
Green Hill Zone (Stage): Unlock Sonic
75m (Stage): Brawl as DK 20 times
His World (M): Brawl on Green hill Zone 10 times
Tetra's Shp(Stage): Unlock Toon Link
Corda (M): Brawl on Halberd 10 times
Peach Theme (M): Unlock every Melee Stage
Pokemon Stadium (Melee Stage): Brawl 10 times Pokemon Stadium 2
Menu 2 (M): Unlock every character
Snake Eater (M): Brawl on Shadow Moses 15 times
Dream Chaser (M): Brawl on Port Town 10 times
Luigi's Mansion (Stage): Brawl as Luigi 3 times
Multi-Play (M): Brawl on Orpheon 10 times
Metroid Ending (M): Brawl on Norfair 10 times
Green Greens (Stage): Brawl with Kirby 20 times
Mario Underwater Theme (M): Brawl on Mushroomy Kingdom 10 times
Jungle Japes (Melee Stage): Brawl on any Melee stage 10 times
Pokemon Center (M): Collect 200 Stickers
Dr.Eggman (T): Collect 500 Stickers
Stickers (T): Collect all the stickers (700)
Coins (T): Do 10 Coin Matches
Tom Nook (T): 1000 Coins in a Coin Match
Zero Two (M): 5000 Coins in a Coin Match
Ocarina of Time (Trial game): Brawl as Toon Link 10 times
Super Mario USA (Trial game): Brawl as Peach (and win) 5 times
Super Mario World (Trial game): Brawl on Yoshi Melee Stage 3 times
Donkey Kong (Trial game): More than 10 hours of playing
F-ZERO (Trial game): Meet C.Falcon in SSE
Excite Bike (T): Unlock every Masterpiece Trial
Banana Peel (T): 10 Combo in Training
Ouendan (T): 400 combined Combo in Training
Edit Parts A (Stage builder part): Play on an Created Stage 10 times
Edit Parts B (Stage builder part): Create 5 stages
Edit Parts C (Stage builder part): Create 15 stages
Ancient Minister (T): Complete SSE
Franklin's Badge (T): Meet Ness in SSE
Ike's Theme (M): Meet Ike in SSE
Walky (T): Collect 50 CDs
Ballyhoo&Big Top (T): Collect 75 CDs
K.K. Slider (T): Collect every CD
Baby Peach (T): Collect 500 trophies
Party Ball (T): 500 KOs in VS mode
Cracker Launcher (T): 1000 KOs in VS mode
Gulliver (T): 2000 KOs in VS mode
Kapp'n (T): Swim 100 metres, not at once
Timer (T): Spend 30 hours in VS mode
Bob-omb Battlefield (M): Spend 50 hours in VS mode
Ashley Robbins (T): Spend 100 hours in VS mode
Tails (T): Walk 10000 metres, not at once
Creeping Chrysantemum (T): Collect every character's trophy
Plusle&Minun (T): Collect every character's final smash trophy

===============================================================================
	8.5 - Replays

All saved replays are here. Who would have guessed that you are able to record
this game? I didn't.. Anyways, here you can review your Target Smash!! records,
or even Brawls less than 3 minutes.
===============================================================================
	8.6 - Master Pieces

Or just, Demoes of the Virtual Console... Yeah, it seriously is demoes from VC.
You will find Super Mario Bros. here. The demo ends after one or two levels.
Nothing more to say than, I recommend playing these before buying them 
on the virtual console.
===============================================================================
	8.7 - Chronicle

The Chronicle will show ALL NINTENDO games where you find playable characters
of Brawl. All games of NES, SNES, Nintendo 64 just to name a few of them.

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I made this section its own because of spoilers, some people dont want spoilers
while others may scroll straight down to this section. Anyways,
this section tells the unlockables and how to unlock them.
===============================================================================
	9.1 Characters


Ness (Mother-symbol, Mother franchise):
Ness makes his return as an unlockable character. To be honest, I never thought
he would make a comeback because of rumours telling, that Sakurai did not want
any clones in this game. Anyways, he is different from Lucas.

Weight: ***
Size: **˝
Jump height: ***
Jump count: 1
Power:***˝
Speed:**
Attack speed:**

Ability: Absorb, Controlable attack, Reflect
Disadvantage: Lacks speed

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Punch (3%)
A, A = Punch (2%)
A, A, A = Kick (4%)
Up Tilt = High Punch (7%)
Forward Tilt = Spin Kick (11%)
Down Tilt = Low Kick (4%) May cause tripping
Dash Attack = Sparking Hands (13%)

Smash Attacks:
Up Smash = Around the World (17%-17%)
Side Smash = Baseball Bat (24%-33%) reflects projectiles 
Down Smash = Walking with the Dog (13%-13%)

Aerial Attacks:
Neutral Air = Whirling Ness (11%)
Up Air = Headbutt (13%)
Forward Air = Aerial Sparking Hands (11%)
Down Air = Stomp (12%) Spike attack
Back Air = Thunder Kick (15%)

Throws:
Up Throw = Cowboy Throw (10%)
Forward Throw = Psychic Toss (11%)
Backward Throw = Psychic Rear Toss (11%)
Down Throw = Blaze Throw (9%)

Special Moves:
B = PK Flash (9%-37%), slow powerfull move
B+left/right = PK Fire (22%), multiple damage
B+Down = PSI Magnet, absorbs energy and restores health
B+up = PK Thunder (8%), controlable, if you hit yourself, 
	you do damage once to your enemy doing 25% damage.

Taunts:	Up) The classic "Okay" one
	Side) Holds his bat high
	Down) Shows off his magic PK

On-Screen Appearance: Flies in from the side of the screen where he is black.

Alternate Costumes: Black Blouse/Silver Bag/Pink Hat, Purple Yellow/Brown/Blue
	Orange Yellow/Golden/Green, Black Yellow/Brown/Yellow, Pink White/Black/White

Final Smash:
<PK Starstorm>
Sounds like Lucas' right? It's almost like Lucas' Fs, but this one moves in a
fan shaped pattern. Devastating, and the "PEEEEE KAAYYY STAAAAARRRSTOOOOORM"
sounds awesome.

Home Stage:
New Pork City

***HOW TO UNLOCK***
1. Play 5 VS matches, then beat him in a match.
2. Reflect ten projectiles, then beat him in a match.
3. Have Ness join your party in the Subspace Emissary.
--------------------------------------------------------------------------------
Jigglypuff (Pokeball-symbol, Pokemon franchise):
The weird balloon pokemon is back,
and she looks like the same as she always was.
As a tradition, she is unlockable, probably one of the first ones you will get.

Weight: *
Size:*
Jump height: ****˝
Jump count: 5
Power: **
Speed: *
Attack speed:**˝

Ability: Has the best directional influence of everyone
Disadvantage: Slowest and lightest character in the game

Wall Jump: No
Wall Cling: No
Crawling: Nope

Basic and Tilt Attacks:
A = Slap (3%)
A, A = Double Slap (3%)
Up Tilt = High Kick (9%)
Forward Tilt = Side Kick (10%)
Down Tilt = Low Kick (10%)
Dash Attack = Body Slam (12%)

Smash Attacks:
Up Smash = Headbutt (15%-21%)
Side Smash = Roundhouse Kick (16%-22%)
Down Smash = Split Kick (12%-17%)

Aerial Attacks:
Neutral Air = Kick (10%)
Up Air = Punch (9%)
Forward Air = Double Kick (12%)
Down Air = Drill Kick (16%)
Back Air = Rear Kick (12%)

Throws:
Up Throw = Spinning Toss (10%)
Forward Throw = Forward Toss (10%)
Backward Throw = Suplex (10%)
Down Throw = Roll Over (10%)

Special Moves:
B = Roll Out (8%-18%), Chargeable attack, can not be saved,
	but you may turn around with it.
B+left/right = Pound (11%), good attack to make horizontal recovery
B+Down = Rest (15%), you have to be "in" your opponent to send them
	flying with an extra flower planted on the enemy's head
B+up = Sing, makes nearby foes fall asleep, the time they sleep is
	proportional to their damage

Taunts:	Up) Turns around herself saying her name
	Side) Twirls around herself quickly
	Down) Jumps and makes herself flat

On-Screen Appearance: Pops out of a pokeball

Alternate Costumes: Pyjama Hat, Summer Hat,
	Female Pokemon trainer's hat (emerald version), Bow Tie

Final Smash:
<Puff Up>
She grows, and grows, and grows... And grows, Until she feels big enough.
After that she screams "Jigglypuff" or in whatever language she is talking.
This attack is meant to push your opponents of the stage.

Home Stage:
Pokemon Stadium 2

***HOW TO UNLOCK***
1. Play 350 VS matches, then beat her in a match.
2. Beat Event #20, then beat her in a match. (single player)
3. Complete the Subspace Emissary, then return to Stage 18. On the
last part of the level, a new door appears. Enter and defeat
Jigglypuff, then finish the stage.
--------------------------------------------------------------------------------
Luigi (Mushroom-symbol, Mario franchise):
Marios brother who got improved. His side B does not misfire anylonger,
and he can charge it as long as he wants.

Weight: ***
Size: ***
Jump height: ***
Jump count: 1
Power: ***
Speed: ***
Attack speed: ***

Ability: All-Around, good aerial game
Disadvantage: At times, unpredictable for the user

Wall Jump: Yes
Wall Cling: No
Crawling: Yes

Basic and Tilt Attacks:
A = Punch (3%)
A, A = Punch (2%)
A, A, A = Buttpusher (5%)
Up Tilt = Tiger's Claw (9%)
Forward Tilt = Roundhouse Kick (10%)
Down Tilt = Sweep Kick (9%)
Dash Attack = Berserker Punch (8%)

Smash Attacks:
Up Smash = Header (15%)
Side Smash = Karate Chop (14%)
Down Smash = Spinning Sweep Kick (16%)

Aerial Attacks:
Neutral Air = Kick (14%)
Up Air = Somersault Kick (13%)
Forward Air = Aerial Karate Chop (10%)
Down Air = Drill Kick (11%)
Back Air = Drop Kick (12%)

Throws:
Up Throw = Vertical Toss (8%)
Forward Throw = Spinning Throw (9%)
Backward Throw = Spinning Toss (12%)
Down Throw = Down Toss (6%) 

Special Moves:
B = Fireball (6%), his fireballs fly straight forward,
	and rebounds in a 90 degrees.
B+left/right = Green Missile (5%-26%),
	the attack which does missfire 1/8 of the times meaning he will
	be launched MUCH further than the usual distance
B+Down = Luigi Cyclone (12%), much easier to rise with it (repeatadly press B)
B+up = Super Jump Punch (25%), if you stand close to your enemy,
	a ping voice is heard doing 25% damage. 
	If you hit in the middle of the jump, you do 1% damage.
	Good finisher though.

Taunts:	Up) Falls on his stomach, stiff
	Side) Kicks a rock or something, when you hit an enemy, 
		it makes a ping noise (2%)
	Down) 4 random taunts at once, pretty funny ones

On-Screen Appearance: Pops out of a pipe saying, "Let'sa go"

Alternate Costumes: Orange Blouse/Blue Overalls, Pink/Red, Light Blue/Purple
	White/Green, Purple/Blue (Looks like Waluigi)

Final Smash:
<Negative Zone>
Makes a big ball of Goo? Did Lu-weed-gi take the wrong mushroom? 
Anyways, it makes all the colours in it, inverted.
Luigi makes a strange dance.
One of the following things will happen to your opponents
entering/being in your zone:
Drastically reduced attack power.
Greater launch distance when hit. (super jump punch = instant kill)
Increased likleyhood of slipping.
Steady damage increasing.
Flower growth on the head for additional damage.
Dizziness.
Uncontrollable Taunting.
Sudden sleepiness.
Decreased movement speed.
Finish them up when you got the chance.

Home Stage:
Luigi's Mansion

***HOW TO UNLOCK***
1. Play 22 VS matches, then beat him in a match.
2. Beat Classic on any difficulty with no continues, then beat him 
in a match.
3. Have Luigi join your party in the Subspace Emissary.
--------------------------------------------------------------------------------
Captain Falcon (Falcon-symbol, F-Zero GX franchise):
The captain is returning as well as the original 4 unlockables.
He seems like the original one, but with a new winning tune. 
The winning tune of GX this time.

Weight: ***
Size: ***
Jump height: **
Jump count: 1
Power: ****
Speed: ****˝
Attack speed: ***

Ability: Excessive speed and good power
Disadvantage: Slow killer move, short jumps, lacks priority

Wall Jump: Yes
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Punch (3%)
A, A = Punch (5%)
A, A, A = Knee (10%) followed by a wall of punches (1%)
Up Tilt = Split Kick(14%)
Forward Tilt = Kick (10%)
Down Tilt = Little sweep (11%)
Dash Attack = Shoulder Tackle (12%)

Smash Attacks:
Up Smash = Double Kick (22%)
Side Smash = Fire Elbow (20%)
Down Smash = Sweep Double Kick (19%)

Aerial Attacks:
Neutral Air = Double air Kick (12%)
Up Air = Flip Kick (14%) Hitting from different areas of this attack
	changes knockback and trajectory
Forward Air = KNEE! (19%) The Finisher in the air, comes out fast
Down Air = Stomp (14%)
Back Air = Punched (15%)

Throws:
Up Throw = Upwards Toss (8%)
Forward Throw = Punched (9%)
Backward Throw = Kicked (9%)
Down Throw = Dunk (7%)

Special Moves:
B = Falcon Punch (29%), the finisher for Falcon, powerfull attack.
	You can turn around while charging it
B+left/right = Raptor Boost(7%), a spike attack, and an attack to start combos.
B+Down = Falcon Kick (14%), downwards attack, or horizontal power kick.
B+up = Falcon Dive (18%), Jumps and if he hits an enemy he grabs them followed
	followed by a jump

Taunts:	Up) Charges fire
	Side) Says "Come On"
	Down) Salutes and says "Show me ya moves"

On-Screen Appearance: Flyes in in his car.

Alternate Costumes: White Leotard/Pink Deltays, Light Blue/Red Orange, Green/Red
	Dark Red/Purple Silver, Black/Red Silver

Final Smash:
<Blue Falcon>
The Blue Falcon comes from the front of the screen driving the foe over
doing 10% damage.
After that hit, the foe lands on a road from F-Zero GX being drived over
by the Captain himself doing 21%. Hardcore,
this guy got his own FS minicutscene.
Usually an instant KO, but that depends on the enemy weight.

Home Stage:
Port Town Aero Dive

***HOW TO UNLOCK***
1. Play 70 VS matches, then beat him in a match.
2. Beat Classic Mode in under 12 minutes, then beat him in a match.
3. Have Captain Falcon join your party in the Subspace Emissary.
--------------------------------------------------------------------------------
Marth (Sword-symbol, Fire Emblem franchise):
All of Marth's attacks varies by one factor. By the distance between you and
your enemy. If you use tilt forward on you opponent from close
you do 8% damage, but if you hit with the tip of the sword, you will do 12%.
Also, his counter has been fixed, it deals 1.1 times the damage of the original
attack back, to a minimum of 8%.
E.g. if Donkey Kongs fully charged Giant Punch (35%)
hits Marth countering, the counter will do 38%
the knockback will NEVER overgo the original attacks knockback.
Also just to be sure.. Marth is MALE!

Weight: ***
Size: ***˝
Jump height: **˝
Jump count: 1
Power: ***
Speed: ****
Attack speed: ****˝

Ability: Combo character, strong, fast
Disadvantage: Has to "sweetspot" all attacks to get his strength.

Wall Jump: Yes
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Single Slash (4%)
A, A = Infinite (4%) Starts an infinite, keep pressing A to slash
	in figure infinites.
Up Tilt = Upwards Slash (7%), Good combo starter
Forward Tilt = Strong Slash (12%), decent knockback
Down Tilt = Poke (6%) Good edgeguard

Dash Attack = Upwards Dash Slash (8%) Good combo starter

Smash Attacks:
Up Smash = Power Stab (15%) stabs incredibly strongly upwards, hit with the TIP!
Side Smash = Final Slash (16%) Good finishing move when you want to KO.
Down Smash = Sweep Slash (13%) sweeps the floor
	first in the front, then the rear.

Aerial Attacks:
Neutral Air = Double Slash (16%) Slashes twice
Up Air = Upwards Slash (10%) Good comboer
Forward Air = Leaning strike (8%) Fast slash, good for combos
Down Air = Spike Slash (12%) spikes if you hit 100% with hit
Back Air = Turning Strike (13%) Makes Marth turn around and slash

Throws:
Up Throw = Upwards Toss
Forward Throw = Punching Throw
Backward Throw = Backwards Throw
Down Throw = Sharp Backwards Throw

Special Moves:
B = Shield Braker (17%), does amazing damage if charged fully,
	if you foe shields do not worry.. The shield will BREAK!
B+left/right = Combo (5%), this attack offers nine different attacks in one.
	First you start it with Forward B, then you time it right and press either
	Up+B or just B, the next slash can choose, Up+B, B or Down+B
	The Final slash is also Up+B, B or Down+B, find the good combos. 
	Each combo effectiveness depends on the enemyweight.
B+Down = Counter (1.1x damage%) Counters all attacks,
	but you have to press Down+b BEFORE the incoming attack.
B+up = Dolphin Slash (7%), amazing knockback
	this attack is a good combobreaker.

Taunts:	Up) Holds his sword high, which lights up
	Side) Twirls his sword twice, and seathes it
	Down) The classic, Melee taunt which means "Everyone, please look at me"

On-Screen Appearance: Comes out of some magic portal

Alternate Costumes: Red, Green, Black, White, Light Blue
Final Smash:
<Critical Hit>
Marth hold his sword high which lights up. Then Marth stabs his foe violently..
INSTANT KILL! Oh, cool.. A Life Gauge.

Home Stage:
Castle Siege

***HOW TO UNLOCK***
1. Play 10 VS matches, then beat him in a match.
2. Finish Classic mode on any difficulty level, then beat him in a
match.
3. Have Marth join your party in the Subspace Emissary.
--------------------------------------------------------------------------------
Lucario (Pokeball-symbol, Pokemon franchise):
This is the only pokemon which isn't caught in a Pokeball when looking at the
screen appearance. The most important thing with Lucario is that, 
the more damage this guy has, the stronger he is!
At 0%, he of course does 1x the normal damage, but as soon as he reaches 
e.g. 100%, he will do 1.5x the damage, 200% being 2x the damage.
The damage increasements stops at 200% though.
I will be so kind and list both ordinary and powered damages for you here.

Weight: **˝
Size: ***
Jump height: ***
Jump count: 1
Power: ***
Speed: **˝
Attack speed:***

Ability: Counter, Mindgamer, Slow falling, 
Aura: increases innerpower proportional to increase
his damage. When he has 160% damage, he will be doing almost double of
his normal damage, also gets increased damage when behind in Stock or Points.
Gets decreased damage when he is leading though.
Disadvantage: Slow and light weight

Wall Jump: Yes
Wall Cling: Yes
Crawling: Yes

Basic and Tilt Attacks:
A = Punch (2-4%)
A, A = Punch (1-3%)
A, A, A = Hi-Jump Kick (4-7%)
Up Tilt = Upwards Kick (4-8%)
Forward Tilt = Energy Punch (5-18%)
Down Tilt = Low Kick (4-10%)
Dash Attack = Quick Kick (7-10%)

Smash Attacks:
Up Smash = Energy Blast (10%-25%) Juggle starter
Side Smash = Aura Blast (10%-31%) KO move
Down Smash = Two-Way Blast (9%-27%)

Aerial Attacks:
Neutral Air = Energy Spin (4-15%)
Up Air = Upwards Kick (7-14%)
Forward Air = Weak Kick (3-7%)
Down Air = Double Kick (5-22%)
Back Air = Rear Punch (8-16%)

Throws:
Up Throw = Upwards Throw (4-8%)
Forward Throw = Forward Toss (7-14%)
Backward Throw = Rear Throw (7-14%)
Down Throw = Down Throw (10%)

Special Moves:
B = Aura Sphere (5-26%), this projectile is chargeable, the longer the charge
	the straighter the flight path gets, and the more damaging it will be.
B+left/right = Force Palm (5-18%), if the foe is near you,
	Lucario will grab him/her
	followed by a strong Aura based move. 
B+Down = Double Team (15%), Lucario's counter move.
	If he is hit during the fading,
	he will dissappear and reappear behind the enemy. Mindgames.
B+up = Extremespeed (0%), fully controllable Recovery move.
	By that I mean, you control where you want to go, 
	and you can even curve your direction.
	After this move, you can still cling to walls.

Taunts:	Up) Hops up Sayian style as if he was charging power.
	Side) Dramatically points with his paw
	Down) Makes the crane and holds it

On-Screen Appearance: Floats gently down to the ground while charging Aura.

Alternate Costumes: Blue Fur/Green "Sweater"/Dark Blue Stripes,
	White/White/Black, Blue/Darker Blue/Black, Purple/Red/Indigo, 

Final Smash:
<Aura Storm>
Jumps up to the middle of the stage. Then charges a powerfull Aura Beam.
Fires the beam right after, you can steer this one. Incredible damage here.

Home Stage:
Spear Pillar

***HOW TO UNLOCK***
1. Play 100 VS matches, then beat him in a match.
2. Beat all 5 difficulties on Target Test for any character.
3. Have Lucario join your party in the Subspace Emissary
--------------------------------------------------------------------------------
Falco (Starfox-symbol, Starfox franchise):
Description

Weight:***
Size:**˝
Jump height: ****
Jump count: 1
Power: ***˝
Speed: **˝
Attack speed:***

Ability: Reflect, Amazing Jump height
Disadvantage: Lacks KO power

Wall Jump: Yes
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Jab (4%)
A, A = Jab (2%)
A, A, A = Twirling Wing-attack (1%) Starts a spinning wing attack
Up Tilt = Wing Swing (9%) Swings both arms up for a 2 hit combo
Forward Tilt = Kick (9%)
Down Tilt = Tail Sweep  (12%)
Dash Attack = Flying Kick (9%)

Smash Attacks:
Up Smash = Somersault (14%-19%)
Side Smash = Dual Wing Punch (15%-21) Good finisher
Down Smash = Leg sweep (15%-21%) Amazing horizontal Knockback

Aerial Attacks:
Neutral Air = Quadruple Kick (12%)
Up Air = Front Flip kick (11%) Good finisher upwards
Forward Air = Quintuple Kick (11%)
Down Air = Spin Kick (13%) Downwards spike attack, has to hit 100% though
Back Air = Backwards kick (13%) Good knockback here

Throws:
Up Throw = Shot up (8%)
Forward Throw = Punching throw (7%)
Backward Throw = Back Shot (8%)
Down Throw = Spammed Shot (9%)

Special Moves:
B = Blaster (3%) The KO stealer and damage maker.
B+left/right = Falco Phantasm (7%) Horizontal recovery which has been increased
B+Down = Reflector (6%) Throws his reflector in front of him Yo-Yo style
B+up = Fire Bird (6%) Increased range

Taunts:	Up) Plays with his reflector
	Side) Points with his wing
	Down) Turns around himself ballerina style

On-Screen Appearance: Jumps out of his Arwing

Alternate Costumes: Black Feathers/Brown Jacket, Blue/Green
	Blue/Red, Blue White, Blue/Orange

Final Smash:
<Landmaster>
Same as Fox', you shoot your enemy, do a Barrel Roll or just fly.
Flyes better than Fox' landmaster.

Home Stage:
Corneria

***HOW TO UNLOCK***
1. Play 50 VS matches, then beat him in a match.
2. Beat 100-Man Brawl.
3. Have Falco join your party in the Subspace Emissary

--------------------------------------------------------------------------------
Toon Link (Triforce-symbol, Wind Waker franchise):
The cell shaded form of Link. He is the faster version of Link. Representing the
Wind Waker Link he is of course cell shaded, making him look cartoonish.
One of the few characters who is unimportant to the main story line of SSE.

Weight: **˝
Size: **˝
Jump height: ***
Jump count: 1
Power: ***
Speed: ****
Attack speed: ***

Ability: Tether Recovery, speedy
Disadvantage: Lacks a little power

Wall Jump: Yes
Wall Cling: No 
Crawling: No

Basic and Tilt Attacks:
A = Slash (3%)
A, A = 2nd Slash (2%)
A, A, A = 3rd Slash (5%)
Up Tilt = Upward Slash (9%)
Forward Tilt = Leaned Swipe (9%)
Down Tilt = Stab (9%)
Dash Attack = Quick Slash (10%)

Smash Attacks:
Up Smash = Triple Strike (15%-21%)
Side Smash = Sword Strike (23%-32%)
	You may follow up with the A button for a 2nd hit
Down Smash = Sweeping Sword (17%-23%)

Aerial Attacks:
Neutral Air = Kick (20%)
Up Air = Aerial upward Slash (14%)
Forward Air = 360 degree Slash (13%)
Down Air = Sword Dive (16%) Spike attack
Back Air = Double Kick (10%)

Throws:
Up Throw = Slash up (7%)
Forward Throw = Side Toss (7%)
Backward Throw = Rear Toss (7%)
Down Throw = Ground Pound (7%)

Special Moves:
B = Bow (4%-12%) Chargeable attack, cannot be stored
B+left/right = Boomerang (11%) the old boomerand of Link's
B+Down = Bomb (7%) Cell shaded explosion
B+up = Spin Attack (12%-19%) chargeable attack, does not win alot of additional 
	recovery distance though

Taunts:	Up) Conducts
	Side) Fences wildly and gets exhausted.
	Down) Seathes his sword and looks around

On-Screen Appearance: Appears out of cellshaded smoke.

Alternate Costumes: Dark Toon Link, Green T-Shirt/Orange Blouse, Purple/Pink
	Blue/Light Blue, Red/Light Red, 

Final Smash:
<Triforce Slash>
The same as Link's final smash.
You have to stay really close to your opponent before
using this thing. Toon Link will slash several time, ending with a final blow
usually killing the opponent.

Home Stage:
Pirate Ship

***HOW TO UNLOCK***
1. Play 400 VS matches, then beat him in a match.
2. Beat Classic Mode on any difficulty with Link, then beat him in 
a match.
3. Complete the Subspace Emissary, then return to Stage 9. On the
first portion of the level, a new door appears. Go in and beat Toon
Link, then finish the stage.
--------------------------------------------------------------------------------
Ganondorf (Triforce-symbol, The Legend of Zelda franchise):
Description

Weight: ****
Size: ****
Jump height: *˝
Jump count: 1
Power: ****
Speed: *
Attack speed: **

Ability: Power, Heavy weight
Disadvantage: Jump height is SHORT, 2nd slowest character

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Strong Jab (9%)
Up Tilt = Explosive Kick (27%)
Forward Tilt = Leaned Kick (13%)
Down Tilt = Low Kick (12%)
Dash Attack = Shoulder Tackle (15%)

Smash Attacks:
Up Smash = Double Kick (22%-30%)
Side Smash = Double Punch (24%-33%)
Down Smash = Sweeping Kick (19%-26%)

Aerial Attacks:
Neutral Air = Spinning Kick (18%)
Up Air = Backflip (13%)
Forward Air = Heavy Clobber (17%)
Down Air = Dark Stomp (22%)
Back Air = Rear Clobber (16%)

Throws:
Up Throw = Punched Up (7%)
Forward Throw = Front Toss (13%)
Backward Throw = Rear Toss (10%)
Down Throw = Hard Slam (7%)

Special Moves:
B = Warlock Punch (32%), if you do a turn around during the charge the attack
	will do 35% damage
B+left/right = Flame Choke (9%) Horizontal recovery move
B+Down = Wizard's Foot (12%)
B+up = Dark Dive (11%) 

Taunts:	Up) Turns around himself floating, and laughs
	Side) Punches his hands together and makes some dark magic
	Down) Shows his sword
On-Screen Appearance: Comes out of a Dark Magic hole.

Alternate Costumes: Brown Jacket, Red, Green, Blue, Black with white Hair

Final Smash:
<Ganon>
Summons Ganon in Twilight Princess form. The huge beast will do an earthquake
paralyzing the enemies, followed by a charge which kills with that one hit.

Home Stage:
Bridge of Eldin

***HOW TO UNLOCK***
1. Play 200 VS matches, then beat him in a match.
2. Beat Classic Mode on Hard difficulty with Link or Zelda, then
beat him in a match.
3. Have Ganondorf join your party in the Subspace 
Emissary, keep Link and Zelda alive in Stage 30

--------------------------------------------------------------------------------
Wolf (Starfox-symbol, Starfox franchise):
The Bowser of the Starfox series. This guy is build like Fox and Falco.
Though his moves are shaped differently, he moves really cool.
Wolf might look like a last second clone at first, but he isn't.

Weight: ***
Size: **˝
Jump height: **˝
Jump count: 1
Power: ***˝
Speed: **˝
Attack speed: ***

Ability: Combo, rather strong attacks
Disadvantage: Lacks recovery distance

Wall Jump: Yes
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Jab (3%)
A, A = Jab (2%)
A, A, A = Claw (4%)
Up Tilt = High Jump Kick (10%)
Forward Tilt = Bash Claw (13%)
Down Tilt = Sweep Kick 	(6%)
Dash Attack = Flip Kick (9%)

Smash Attacks:
Up Smash = Handstanding Kick (14%) Amazing reach
Side Smash = Dashing Claw (15%) Did I just say amazing reach? This one is better
Down Smash = Quick Claw Sweep (14%) Sweeps the floor quickly, the killer move

Aerial Attacks:
Neutral Air = Flip Kick (8%)
Up Air = Rising Claw (12%) A juggling move
Forward Air = Front Claw'ed (11%) Star KO's earlier then most attacks
Down Air = Double Claw (15%) Spike move
Back Air = Backwards Kick (11%) Good killer with just as good reach

Throws:
Up Throw = Up Clow (claw + throw = clow =P) (7%)
Forward Throw = Forward Clow (7%)
Backward Throw = Kicked backwards (7%)
Down Throw = Average Throw (12%) Combo starter

Special Moves:
B = Blaster (6%) Short ranged shot
B+left/right = Wolf Illusion (3%, 15%) If you hit with the end of the move, you
	do the 15% damage, else it is 3%, this move is like Fox' illusion, but
	goes a little upwards too. (around 15 degrees above the floor)
B+Down = Barrier (3%) Anything thrown will "bounce" off this reflector.
	Shots can be reflected too.
B+up = Booster Pack (2%) You can steer the direction of this one,
	a multihitter move.

Taunts:	Up) Howls
	Side) Swings his leg twice and says "Something Wrong?"
	Down) Stand on both legs and one hand and roars
On-Screen Appearance: 

Alternate Costumes: White/Red Jacket/White Pants, Blue/Light blue/Blue,
	Yellow/Green Brown, Black/Black/White, Purple/Red/Blue,

Final Smash:
<Landmaster>
The Landmaster, just in red. Shoots laser, does barrel rolls and flies.
You can kill with the shots though.

Home Stage:
Lylat Cruise

***HOW TO UNLOCK***
1. Play 450 VS matches, then beat him in a match.
2. Beat Boss Rush mode with Fox, then beat him
in a match.
3. Complete the Subspace Emissary, then return to Stage 14. At the
end of the first part of the level, go to the bottom of the 
elevator shaft and enter the new door. Beat Wolf, then finish the stage.

--------------------------------------------------------------------------------
Mr. Game & Watch (Game&Watch-symbol, Game&Watch franchise):
A 2D character and the WTF character of Melee.
This innovative character has many different moves
and is like a compilation of all the Game&Watch games.
Fun fact: Did you know that in Melee, 
3 fully charged PK flashes catched by G&W's Oil Panick attack,
followed by a release on Roy countering the attack, did 287% damage?

Weight: **˝
Size: **˝
Jump height: ***
Jump count: 1
Power: ***
Speed: **
Attack speed: ****

Ability: Good recovery, fast, strong for his weight class
Disadvantage: Light character, unpredictable at times for the user

Wall Jump: No
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Greenhouse (3%)
A, A = Continued greenhouse (2%) 
Up Tilt = Flag (8%)
Forward Tilt = Chair (10%)
Down Tilt = Manhole (6%)
Dash Attack = Worker's Headbutt (11%)

Smash Attacks:
Up Smash = Divers Headbutt (18%) Pretty slow
Side Smash = Fiery match (18%) A killer move
Down Smash = Dual Hammers (15%) Upward kill, if you hit a VERY close enemy,
	he is hit sideways

Aerial Attacks:
Neutral Air = Fishbowl (17%) No longer parachute, this one is faster
Up Air = Blow (9%) "Pushes" your opponent up, pretty funny
Forward Air = Credit Card (16%) Can kill
Down Air = The Key (13%) When you use it, it sends you downwards
Back Air = Turtle (15%) Multihitter, where the last hit has good knockback

Throws:
Up Throw = Juggler (8%) Combo starter
Forward Throw = Juggler (8%)
Backward Throw = Juggler (8%)
Down Throw = Juggler (8%) (yes, all are the same throw, in different directions)

Special Moves:
B = Chef (9% for the pan, 4% for sausages etc.)
	Fires projectiles faster than in melee.
B+left/right = Judgement, the damage varies, Game&Watch will show a number
	above his head, this number determines what happens:
	1: 12% to himself, 2% to the enemy, No knockback, the only one damaging himself
	2: 4%, little knockback
	3: 6%, knocks opponent behind G&W
	4: 8%, hit opponent away
	5: 12%, 4 hits, electric stun
	6: 12%, fire hit which seems to spike
	7: 14%, food spawns near G&W, can heal 4%
	8: 9%, freezes the foe
	9: 32%, almost always an Instant KO, G&W will taunt automatically
B+Down = Oil Panic (depends on caught shot) Catches shots from e.g. Lasers, 
	Charge beam you have to have 3 shots catched before
	G&W will throw the oil away. Short range.
B+up = Fire Man (6%) HUGE recovery, at the peak,
	he uses a parachute to float down.

Taunts:	Up) Swings his clock above his head
	Side) Swings his clock in front of him
	Down) Makes a tiny hop

On-Screen Appearance: As his LCD games where you can see where he can move,
	he appears as if he was on a LCD screen.

Alternate Costumes: Red, Yellow, Blue, Green, Light Blue

Final Smash:
<Octopus>
G&W grows big and transforms into a giant Octopus.
The tentacles will then damage the opponent.
It looks like the octopus is floating, 
but it is somehow in contact to the floor, and you can therefore 
jump with it and even do a Selfdestruct.

Home Stage:
Flat Zone 2

***HOW TO UNLOCK***
1. Play 250 VS matches, then beat him in a match.
2. Beat Classic Mode with every character.
3. Have Mr. Game & Watch join your party .
--------------------------------------------------------------------------------
R.O.B. (Gyromite Top-symbol, Gyromite franchise):
Robotic Operating Buddy, or just R.O.B. short is a robot as the name says.
A weird character and probably Brawl's answer on a WTF? character.
Incerdible Recovering move.

Weight: ***
Size: **˝
Jump height: ***
Jump count: 1
Power: ***
Speed: **˝
Attack speed: ***	

Ability: Amazing recovery move
Disadvantage: MUST touch the stage to "refill" fuel, read Up B move

Wall Jump: No
Wall Cling: No 
Crawling: Yes

Basic and Tilt Attacks:
A = Punch (3%)
A, A = 2nd Punch (3%)
Up Tilt = Up Punch (8%)
Forward Tilt = Reaching Punch (6%)
Down Tilt = Low Punch (4%)
Dash Attack = Rolling Punch (5%)

Smash Attacks:
Up Smash = Upward exhaust (14%-19%)
Side Smash = Laser Spray (14%-19%)
Down Smash = Spin (13%-18%)

Aerial Attacks:
Neutral Air = Exhaust Spin (10%)
Up Air = Flailing Arms (19%)
Forward Air = Aerial Punch (19%)
Down Air = Exploding Exhaust (11%)
Back Air = Backward Explosion (11%)

Throws:
Up Throw = Pile Driver (10%)
Forward Throw = Side Toss (10%)
Backward Throw = Rear Toss (10%)
Down Throw = Drill (10%)

Special Moves:
B = Robo Beam (16%), a straight forward piercing beam.
	If you aim it on the floor it will ricochet of it. 
	After use, you can not use it straight after.
	If you dont use it for a long time, it will be a dual beam.
B+left/right = Arm Rotor (8%), rapid pressed B will make this move stronger.
	Can deflect projectiles.
B+Down = Gyro (5%-18%), chargeable item,
	can be picked up when it is spinning on the floor.
B+up = Robo Burner, awesome recovery that is dependant on the fuel left.
	As soon as you land, the tank will be filled within 1.5 seconds.
	But you have to be on land to refill!

Taunts:	Up) Looks at you, and turns some of his parts around 360 degrees
	Side) Lets his stomach fall, and spins it back on place
	Down) While moving his head in a 180 degree upwards, he flashes with his eyes.

On-Screen Appearance: Is built on place

Alternate Costumes: Green Main body/Brown Arms(Military Colours), Blue/Silver, 
	White/Purple, Yellow Black/Orange, White/silver

Final Smash:
<Diffusion Beam>
A special Final Smash indeed. It starts a spiral laser shooting from
R.O.B.'s eyes, with this turned on, you may still use your ordinary attacks.

Home Stage:
***HOW TO UNLOCK***
1. Play 160 VS matches, then beat him in a match.
2. Have R.O.B. join your party in the Subspace Emissary
-------------------------------------------------------------------------------
			***3rd-party Characters***

Snake (Kojima Productions-symbol, Metal Gear Franchise):
The legendary mercenary makes his miraculous Smash debut.
Maybe this games WTF?-Character too.
This law-breaking news roared around the world.
He comes fully loaded with cool and showy weapons that only he could possess. 
Couple them with these different worlds
and it will clear a path to new horizons.

Weight:***˝
Size:****
Jump height:**
Jump count: 1
Power:****
Speed:**
Attack speed:**

Ability: Very strong, good stage control
Disadvantage: Steep learning curve, bad vertical recovery

Wall Jump: No
Wall Cling: No
Crawling: Yes

Basic and Tilt Attacks:
A = Punch (4%)
A, A = Punch (3%)
A, A, A = Roundhouse (7%)
Up Tilt = High Kick (13%) Flexible Snake lifts his leg above his head and kicks.
Forward Tilt = Knee and 2-hand Club (19%) Knees in the gut, followed by
	his 2-handed overhead club.
Down Tilt = Leg Sweep (10%) Sweeps his leg across the floor.
Dash Attack = Roll Attack (7%) Rolls like in a somersault,
	and ends in crawlmode.

Smash Attacks:
Up Smash = Mortar (10%) Fires a mortar upwards, the longer the charge,
	the higher the shot goes, mind games!
Side Smash = Rocket Launcher (23%) Launches a rocket to the
	ground and hits behind Snake aswell. Incredible reach, but a little slow.
Down Smash = Land Mine (18%) Plants a mine which is barely visible.
	Remember where you placed it, since you can be hurt too.

Aerial Attacks:
Neutral Air = Quadruple Kick (20%) Three spinning kicks, 
	the last one being higher than the others.
Up Air = Upwards Kick (11%) A plain upwards kick, not alot of knockback.
Forward Air = Axe Kick (15%) Brings his leg up and kicks downwards.
Down Air = Quadruple Stomp (14%) Stomps 4 times
	whereas the last one is stronger.
Back Air = Backwards Kick (16%) Kicks backwards with both legs quickly.

Throws:
Up Throw =  Suplex (11%)
Forward Throw = Over-the-shoulder Throw (9%) 
Backward Throw = Backwards Over-the-shoulder throw (9%)
Down Throw = Lay Opponent down (13%)

Special Moves:
B = Hand Grenade, B again to pull the pin, time it right!
B+left/right = Nikita Missile, you can steer this, but not Snake anymore when
	used, hit shield button to cancel the rocket.
B+down = C4, plants a C4 explosive, if you B again,
	it will explode (mind games!)
B+up = Cypher, recovery move which makes him hard to knock out of.

Taunts:	1) Hides in his trademark sitting in his cardboardbox and appears again
	2) Same as above, but crouched
	3) Same as number one, but almost laying down
On-Screen Appearance: Turns off Stealth mode and appears saying,
			"Kept you waiting, huh?"

Alternate Costumes: Leopard-, Tiger, White Camo, Silver, Blood Red

Final Smash
<Grenade Launcher>
Snake calls a Helicopter, and finds his Grenade Launcher.
This one has 12 shots, you just aim for your opponents before the time runs out.

Home Stage:
Shadow Moses-Island

**HOW TO UNLOCK**
1. Play 130 VS matches, then beat him in a match.
2. Play 15 VS matches on Shadow Moses Island stage, then beat him
in a match.
3. Have Snake join your party in the Subspace Emissary
--------------------------------------------------------------------------------

Sonic (Sonichead-symbol, Sonic Franchise):

Weight:**˝
Size:***
Jump height:***
Jump count: 1
Power:**
Speed:*****
Attack speed:****

Ability: Speed! Both horizontal and vertical, combo
Disadvantage: Lacks KO moves

Wall Jump: Yes
Wall Cling: No
Crawling: No

Basic and Tilt Attacks:
A = Punch (2%)
A, A = Punch (2%)
A, A, A = Kick (3%)
Up Tilt = Double Kick (14%)
Forward Tilt = Back Kick (11%)
Down Tilt = Low Kick (6%)
Dash Attack = Spin Ball (6%)

Smash Attacks:
Up Smash = Spinning Ball (14%-19%)
Side Smash = Dynamic Punch (14%-19%)
Down Smash = Cleaning Spin (12%-16%)

Aerial Attacks:
Neutral Air = Aerial Ball (11%)
Up Air = Double Kick (9%)
Forward Air = Drill Head (14%)
Down Air = Diving Kick (8%) Spike attack
Back Air = Rear Kick (13%)

Throws:
Up Throw = Upward Toss (12%)
Forward Throw = Side Toss (9%)
Backward Throw = Rear Toss (8%)
Down Throw = Roll Over (8%)

Special Moves:
B = Homing Attack (8%) Homes on a target, has to charge a bit.
B+left/right = Spin Dash (7%-10%), you can charge it a bit to gain speed
	you can rise up while charging and in the move itself
	spin dash is a good recovery horizontal
B+down = Spin Charge (5%), hold down and tap B to charge the spin, 
	release the B and the controlstick to attack
B+up = Spring Jump (4%), recovery move, good vertical recovery,
	if used on the floor, other players can use the spring!
	You may use any A attacks after this move, no B moves

Taunts:	1) Figure "8" running in place
	2) Break dancing
	3) Small somesault in place
On-Screen Appearance: Appears in a spin dash from an appearant audience seat.

Alternate Costumes: Red rings, Green Rings, Golden Rings,
	Black rings, White rings

Final Smash
<Super Sonic>
Sonic connects the powers of the Chaos Emeralds which transforms him
into Super Sonic. He can now fly everywhere charging into you. You have
to be fast to dodge these attacks.

Home Stage:
Green Hill Zone

**HOW TO UNLOCK**
1. Play 300 VS matches, then beat him in a match.
2. Beat Classic Mode on any difficulty with 10 characters, then 
beat him in a match.
3. Beat the Subspace Emissary
--------------------------------------------------------------------------------
	9.2 - Game Modes

		9.2.1 - All-Star Mode
This mode is returning from Melee. You have to defeat every single character in
the game. This time, the teams are devided in their franchises.
Mario, Luigi, Peach and Bowser will be on one team etc.
A good way to complete this is by the help of items.
You get 3 Heart Containers which as a reminder, recovers 100%.
After each battle, your damage is kept from that last battle over
to the next one etc. So use the hearts when you are going to fight
a tough enemy, or a group of them.
A second player may join the fight.
Fact is, the All-Star order is in the same as the games Japaneese
release date.

Here is the order of franchises and their characters in it:
1. Game & Watch - Mr. Game & Watch
	You will be fighting on Flat Zone 2 which is the home of 
	Mr. Game & Watch. Only one character to defeat here.

2. Mario - Mario, Luigi, Peach and Bowser
	The first battle against four characters.

3. Donkey Kong - Donkey Kong and Diddy Kong
	Against both the Kongs.

4. Ice Climber - Ice Climbers
	This is against the two ice climbers on The Summit stage.

5. Gyromite - R.O.B.
	R.O.B. does not have his on stage, so he will be fought
	against on the Mario Bros. stage

6. The Legend of Zelda - Link, Zelda/Sheik, Ganondorf and Toon Link
	Against four characters again. Tough fight on the
	Bridge of Eldin stage.

7. Metroid - Samus or Zero Suit Samus
	Against EITHER Samus, or Zero-Suit Samus. You can see who
	you are going to fight on the icons in the Rest Station.

8. Kid Icarus - Pit
	Against one character on Skyworld.

9. Metal Gear - Snake
	The first 3rd party character fight, fought on Shadow Moses
	Island.

10. Mother - Lucas and Ness
	Against two characters which is on the huge stage,
	named New Pork City.

11. Fire Emblem - Ike and Marth
	A fight against two characters on Castle Siege.

12. Yoshi - Yoshi
	Against one, on Yoshi's Island.

13. F-Zero - Captain Falcon
	The racer who you have to defeat on Port Town
	Aero Dive.

14. Sonic the Hedgehog - Sonic
	The hedgehog is to be fought on his homestage,
	Green Hill Zone.

15. Kirby - Kirby, Meta Knight and King Dedede
	Against three aerial based characters.

16. Star Fox - Fox, Falco and Wolf
	A tough fight in space, three characters at once.

17. WarioWare - Wario
	Wario in his WarioWare stage.

18. Pokémon - Pikachu, Pokemon Trainer (3 Pokemon), Jigglypuff and Lucario
	You will be fighting six characters, the trainer will be using
	all of his pokemon, careful!

19. Pikmin - Pikmin & Olimar
	Against one character, after this, you are done!
	Note: When playing 2-player All star, you will be fighting
	two Olimars

***HOW TO UNLOCK***
Unlock all characters and this game mode is automatically unlocked.
===============================================================================
		9.2.2 - Boss Battle Mode
Ahh, just like All star mode, but this time you have to defeat
all 8 Subspace Emissary bosses plus Master and Crazy Hand.
This is a cool addition, and you can use any character for it.
Just like in the All-star mode, you will be given 3 heart containers
which I suggest you to save for when you REALLY need them.
When playing 2-player, you will be given 5 heart containers.

With the exception of the last boss, the order is random.
The later you fight a certain boss, the harder it is. You will be hoping
for a hard boss in the start and the easier ones near the end.
Oh, I almost forgot to mention that if you die,
you cannot continue since you will be finding this game mode under
Stadium.

"I bet that somewhere in the world there’s a monster player
who can clear the incredibly challenging Intense level
without using any Heart Containers..." - Sakurai

***HOW TO UNLOCK***
Complete the Subspace Emissary
===============================================================================
		9.2.3 - Target Smash!! Difficulties

Yeah, you guessed it. You can unlock harder target smashes.
Target Smash go up to the Intense difficulty.

Target Smash Level 2 (Medium)
***HOW TO UNLOCK***
Complete Classic Mode twice on Easy or once on Medium.

Target Smash Level 3 (Hard)
***HOW TO UNLOCK***
Complete Classic Mode twice on Medium or once on Hard.
	
Target Smash Level 4 (Very Hard)
***HOW TO UNLOCK***
Complete Classic Mode twice on Hard or once on Very Hard.
	
Target Smash Level 5 (Intense)
***HOW TO UNLOCK***
Complete Classic Mode twice on Very Hard or once on Intense.
===============================================================================
		9.2.4 - Stage Builder Parts
Incredible! The Stage Builder gets expanded with more parts! Read on:

Stage Parts A
***HOW TO UNLOCK***
Play on a created stage 10 times or more.
	
Stage Parts B
***HOW TO UNLOCK***
Build 5 custom stages.
	
Stage Parts C
***HOW TO UNLOCK***
Build 15 custom stages.
===============================================================================
		9.2.5 - Master Pieces
The demoes of the classic games can be unlocked? Hell yeah!
You can unlock the following Master Pieces:

Donkey Kong
***HOW TO UNLOCK***
Play for 10 hours or more total.
	
Super Mario World
***HOW TO UNLOCK***
Play on Yoshi's Island (Melee) 3 times.
	
Super Mario Bros. 2
***HOW TO UNLOCK***
Play as Peach and win 5 matches in VS Mode.
	
The Legend of Zelda: Ocarina of Time
***HOW TO UNLOCK***
Play as Toon Link 10 times in VS Mode.
	
F-Zero
***HOW TO UNLOCK***
Beat Boss Battle Mode with Captain Falcon.

===============================================================================
		9.2.6 - Online Friend Icons

These are iconse that will be shown to your friend. A good indication that you
have completed the task to unlock this thing,
which I think is not so special again.

**HOW TO UNLOCK**
Unlock all characters.

===============================================================================
		9.2.7 - CDs

Aah, the music of Brawl. Soo extensive and yet it can be increased even further.
Read on:

Dream Chaser Song CD:
Play 10 VS matches on Port Town Aero Dive

Goruda CD:
Play 10 VS mathces on Battleship Halberd.

Powerhungry Fool CD:
Play 10 VS matches on Castle Siege.

His World Instrumental CD:
Play 10 VS matches on Green Hill Zone.

Metroid Ending CD:
Play 10 VS matches on Frigate Orpheon.

Super Mario Bros. Underwater CD:
Play 10 VS matches on Mushroomy Kingdom.

Snake Eater Instrumental CD:
Play 15 VS matches on Shadow Moses Island.

Menu 2 Song CD:
Unlock all characters.

Princess Peach Theme CD:
Unlock all Melee stages

Mach Rider Melee Version Song CD:
Defeat at least 50 alloys on Endless Multi-man Brawl.

Multi-man Theme Song (Melee) CD:
Beat 100 Multi-man Brawl in under 4 minutes.

Route 1 to Viridian City CD:
Complete Event #8 (single player)

Legendary Air Ride CD:
Complete Event #13 (single player)

King Dedede Theme CD:
Complete Event #15 (single player)

Dark Mountain and Forest CD:
Complete Event #18 (single player)

Fire Field CD:
Complete Event #24 (single player)

Great Temple CD:
Complete Event #33 on Hard (single player)

Song of Storms CD:
Complete Event #37 (single player)

Star Wolf Theme (Assault version) CD:
Complete Event #38 on Hard (single player)

Ike's Theme CD:
Have Ike join your party in the Subspace Emissary

Kuru Kuru Land Song CD:
Obtain over 400m in the Homerun Contest with one character.

Love Song French Commercial Version CD:
Obtain over 12500m in the Homerun Contest with all characters
(Overall score)

Pokemon Center CD:
Collect over 200 stickers.

Zero Two CD:
Collect over 5000 coins (Overall, not at once)

3D Hot Rally CD:
Complete Target Test on Intense with any character

Excite Bike CD:
Complete Target Test on Medium in under 19 seconds with any
character.

Tal Tal Heights CD:
Beat All-Star Mode with any character on any difficulty.

Staff Credits CD:
Beat Classic Mode on Hard with any character.

Bob-omb Battlefield CD:
Play VS mode for over 50 hours.

Additionally, CDs will, as already mentioned in the guide,
be dropped at random. A quick way of obtaining CDs is,
build a stage which has a lot of the conveyor belts, a wall and a ceiling.
Now you build a so called "CD-factory" in which you play with all items OFF
with the exception of Sandbag. Use a slow character like Bowser and go to your
CD factory. Now use Bowser's standard A attack, the better you have built your
stage, the higher the chance of a CD drop. You can get stickers this
way as well.
===============================================================================
	9.3 - Stages
75m (DK-symbol, Donkey Kong franchise)
Difficulty: ****
Size: ****
Platforms: A LOT!
Hazards: Barrels, stairs.. Everything
Innovative-ness: *****

An old looking stage from the Original Mario vs. Donkey Kong game.
This is full of hazards and is on its own way, pretty funny.

***HOW TO UNLOCK***
Brawl as Donkey Kong 20 times
--------------------------------------------------------------------------------
Big Blue (Melee) (Falcon-symbol, F-Zero)
Difficulty: ****
Size: ***
Platforms: Varies
Hazards: Fast moving stage
Innovative-ness: ***

The Melee stage returns from Brawl. All the F-Zero cars drive on the road
while you are standing on them.
Dont hit the road since you wont see many characters
being able to run at that speed.

When you are using Sonic and he has equipped the Bunny Hood, he is even FASTER
than the F-Zero cars, incredible!

***HOW TO UNLOCK***
Brawl as Captain Falcon 10 times
--------------------------------------------------------------------------------
Hanenbow (Buglooking-symbol, Electroplankton franchise):
Difficulty: ****
Size: ***
Platforms: 12, all being leaves
Hazards: Hanenbows and leaves
Innovative-ness: ****

A colourfull stage with a lot of leaves. The leaves will change colour when they
are hit. Hanenbows, bugs or fishes, jump up from the water below. If these
hit a leaf, they will make a sound, no effect on the players though.
Not much to say else then the bonus of colouring all the leaves into red
makes a flower bloom on the right.

***HOW TO UNLOCK***
Complete Event #28
--------------------------------------------------------------------------------
Flat Zone 2 (Game & Watch-symbol, Game & Watch franchise)
Difficulty: ***
Size: ***
Platforms: Varies
Hazards: Changes "Game" every now and then
Innovative-ness: ****

This stage changes a couple of times where the Fireman game will be the "main"
game of the stage. The stage will change into Lion, Chef and even Oil Panic.
Every character will have only two dimensions.

***HOW TO UNLOCK***
Unlock Mr. Game & Watch
--------------------------------------------------------------------------------
Pirate Ship (Triforce-symbol, Wind Waker franchise)
Difficulty: ***
Size: ***
Platforms: 2, both permanent
Hazards: Tornado, Pirate ships
Innovative-ness: *****

Pirate Ship is as it says a ship, which sails on the great ocean.
But be aware of the pirate ships from the background
which will try to shoot you down. Also, tornadoes will
be raging on this stage to lift the ship up in the air
so killing opponents into the floor will be more effective.

***HOW TO UNLOCK***
Unlock Toon Link
--------------------------------------------------------------------------------
Green Greens (Star-symbol, Kirby franchise)
Difficulty: **
Size: ***˝
Platforms: 3, all permanent
Hazards: Falling Starblocks
Innovative-ness: ***

The home of Kirby and the return of a well made Melee stage. This one has the
first boss of most Kirby games included, Whispy Woods. He will be blowing up the
wind, summon apples for both damage recovery and damage to enemies. On both
the right and the left sides of the stage, blocks will fall, some of them can
even explode upon being hit.

***HOW TO UNLOCK***
Fight as Kirby in VS mode 20 times
--------------------------------------------------------------------------------
Green Hill Zone	(Sonichead-symbol, Sonic franchise)
Difficulty: **
Size: ****
Platforms: 1
Hazards: Destroyable terrain, "checkpoints" to damage foes
Innovative-ness: ****

You get this by getting Sonic. Sonic will have a nice advantage
on this stage which is a syncline, that means it is formed in a "U".
Sometimes, Checkpoints from the Sonic game will appear, attack these and it
can now damage nearby opponents. Be warned, the stage will fall apart after
being attacked a couple of times, but will be built again after some seconds.

***HOW TO UNLOCK***
Unlock Sonic
--------------------------------------------------------------------------------
Jungle Japes (DK-symbol, Donkey Kong franchise):
Difficulty: ***
Size: ***˝
Platforms: 3, all permanent
Hazards: Water under it kills mostly
Innovative-ness: ***

A Melee stage which now has water improved. This time the water wont kill you
but it will draw you to the left edge of the stage.
Some crocodile looking things might draw you into the water, carefull.

***HOW TO UNLOCK***
Play on any Melee stage 10 times in VS Mode
--------------------------------------------------------------------------------
Luigi's Mansion (Mushroom-symbol, Luigi's Mansion franchise)
Difficulty: **
Size: ***
Platforms: 5, one big permanent, 4 destroyable
Hazards: Destroyable house
Innovative-ness: ****˝

This stage is destroyable. After hitting the posts enough, the house will slowly
fall apart. After some time the haunted house will eventually be built on stage.

***HOW TO UNLOCK***
Use Luigi in brawl 3 times
--------------------------------------------------------------------------------
Mario Bros (Mushroom-symbol, Mario Bros franchise)
Difficulty: *****
Size: *****
Platforms: Too many
Hazards: Monsters, hard to KO
Innovative-ness: *****

A stage which doesn't look like any other stage you have ever seen in a fighting
game. Seriously, this stage has a lot of 8 bit graphics, but the
many roofs will make it a hard time for you to kill all the enemies.

***HOW TO UNLOCK***
Beat Challenge #19
--------------------------------------------------------------------------------
Pokémon Stadium	(Pokeball-symbol, Pokemon franchise)
Difficulty: ***
Size: ***
Platforms: Varies
Hazards: Changing terrain
Innovative-ness: ***

A stage which makes its return from Melee. Starting in the normal terrain, it
changes, chosen randomly, into fire, rock, grass or water.
The fire field will be fiery of course, but you wont take damage from the fire. 
The rock terrain will make some rather small mountains.
The water terrain will have a windmill and some water.
Grass will be the one in which you will see trees.
A bleeping noice is heard when the stage is about to change terrain.

***HOW TO UNLOCK***
Play on Pokémon Stadium 2 10 times in VS Mode
--------------------------------------------------------------------------------
Spear Pillar (Pokeball-symbol, Pokemon franchise)
Difficulty: ****
Size: ***
Platforms: 2, both permanent
Hazards: Dialga, Palkia and Cresselia will use their special moves
Innovative-ness: *****

Having guest Pokemons as Palkia and Dialga, this stage is where you will be
playing as a pokemon maniac. This stage will have a coloured background, if that
one is blue, Palkia will appear, if the background is purple,
Dialga will be there.
Sometimes, the three lake pokemon will appear, not doing anything, but they
are there. Also, Cresselia will appear, doing Psycho cut as one of its attacks.
Palkia will steer the time by slowing it down. It may tilt the stage or just
what it feels like. Dialga might tilt the stage too, but it could also
use a beam which attacks you badly.

***HOW TO UNLOCK***
Complete event #25
--------------------------------------------------------------------------------
	9.4 - Items

Custom Robo Assist Trophy
Flies around while firing missiles shaped like triangles.
***HOW TO UNLOCK***
Play 100 Brawl vs. matches.

Infantry and Tanks
Run both way shooting with tanks etc., these guys are from Advance Wars.
***HOW TO UNLOCK***
Play 300 Brawl vs. Matches

Isaac as Assist Trophy who originates from the
Golden Sun games. He uses "Push" that materializes to a big hand, 
which as in the name, pushes enemies of the stage.
***HOW TO UNLOCK***
Play 400 Brawl vs. matches

Barbara from the Daigasso! Band Brothers game as Assist Trophy.
This is a female bat that plays her guitar.
This guitar play makes soundwaves which damage your opponents.
***HOW TO UNLOCK***
Acquire 25 hidden songs

Shadow the Hedgehog as Assist Trophy uses his Chaos Control attack. 
This makes an area that makes all enemies very slow. 
The area is limited as well as Shadow's time.
***HOW TO UNLOCK***
Unlock Sonic

Gray Fox as Assist Trophy. Frank Jaeger, the Gray Fox appears with a mono eye.
Very ninja-like he jumps lithe, he slices with his sword, dont shoot him!
He reflects shots thats why.
***HOW TO UNLOCK***
Unlock Snake

===============================================================================
	9.5 - Trophy List

Every single trophy in the entire game.

				Smash Bros franchise
Smash Ball
Assist Trophy 
CDs
Rolling Crates
Blast Box
Sandbag
Food
Timer
Beam Sword
Home-Run Bat
Fan
Cracker Launcher
Motion Sensor Bomb
Gooey Bomb
Smoke Ball
Bumper
Team Recovery Ball
Crates
Barrels
Capsule
Party Ball
Smash Coins
Red Alloy
Blue Alloy
Yellow Alloy
Green Alloy
				Subspace Emmisary franchise
Primid
Sword Primid
Boom Primid
Scope Primid
Big Primid
Metal Primid
Fire Primid
Glire
Glice
Glunder
Poppant
Bytan
Roader
Bombed
Greap
Bucculus
Towtow
Floow
Auroros
Buckot
Jyk
Gamyga
Feyesh
Trowlon
Roturret
Spaak
Puppit
Shaydas
Mites
Shellpod
Shellpod (No Armor)
Nagagog
Cymul
Ticken
Armight
Borboras
Autolance
Armank
R.O.B. Sentry
R.O.B. Launcher
R.O.B. Blaster
Mizzo
Galleom
Galleom (Tank form)
Duon
Tabuu
Tabuu (Wings)
Master Hand
Crazy Hand
Dark Cannon
Cargo
Shadow Bugs
Ancient Minister
Subspace Gunship
Subspace Bomb
Trophy Stand
Stock Ball
Key 
				Mario franchise
Mario
Mario Finale
Luigi
Negative Zone
Bowser
Giga Bowser
Peach
Peach Blossom
Super Mushroom
Poison Mushroom
Starman
Metal Box
Lightning
Golden Hammer
Fire Flower
Bob-Omb
Freezie
Hothead
Green Shell
Banana Peel
Soccer Ball
Lakitu & Spinies
Hammer Bro.
Waluigi
Petey Pirhana
Striker Mario
Striker Daisy
Paper Mario
Paper Luigi
Paper Bowser
Paper Peach
Wedding Bowser
Wedding Peach
Goomba
Koopa Troopa (Green)
Koopa Troopa (Red)
Koopa Paratroopa (Green)
Koopa Paratroopa (Red)
Bullet Bill
Giant Goomba
Piranha Plant
Buzzy Beetle
Shy Guy
Boo
Cheep Cheep
Blooper
Toad
Toadette
Toadsworth
Goombella
Fracktail
Wiggler
Dry Bones
Chain Chomp
Perry
Bowser Jr.
Birdo
Kritter
Ballyhoo & Big Top
F.L.U.D.D
Poltergust 3000
Ghosts
Shellcreepers
Sidesteppers
Luigi's Mansion
				Donkey Kong
Donkey Kong	
Konga Beat
Diddy Kong
Rocketbarrel Barrage
Dixie Kong
Funky Kong
Candy Kong
Lanky Kong
Wrinkly Kong
Rambi	
Enguarde
Kritter
Tiny Kong
Cranky Kong
Squitter
Expresso
King K. Rool
Kass
Kip
Kalypso
Kludge
Helibird
Turret Tusk
Peanut Popgun
Rocketbarrel Pack
Xananab
Hammer
Spring
				The Legend of Zelda
Link
Triforce Slash (Link)
Zelda
Light Arrow (Zelda)
Sheik
Light Arrow (Sheik)
Ganondorf
Beast Ganon
Toon Link
Triforce Slash (Toon Link)
Heart Container
Bunny Hood
Deku Nuts
Tingle
Wolf Link
Robed Zelda
Midna
Ilia
Malo
Zant
King Bulblin
Agitha
Darknut
Bulblin
Ooccoo
Shadow Beast
Yeta
Ashei
Darbus
Ralis
Goron
Zora
Sages
Outset Link
Zelda (Wind Waker)
Ganondorf (Wind Waker)
Medli
Aryll
Tetra
Halmaroc King
Salvatore
Link's Grandma
Valoo
Pigs
Great Fairy
King of Red Lions
Pirate Ship
				Metroid
Samus
Zero Laser
Zero Suit Samus
Power Suit Samus
Screw Attack
Metroid
Ridley
Meta Ridley
Samus (Fusion Suit)
Samus (Power Suit)
Samus (Varia Suit)
Samus (Gravity Suit)
Samus (Dark Suit)
Dark Samus
Kanden
Spire
Weavel
Noxus
Trace
Sylux
Luminoth
Sheegoth
Space Pirate
Parasite Queen
Metroid Prime (Core)
Metroid Prime (Exo)
Gunship
				Yoshi
Yoshi
Super Dragon
Baby Mario
Baby Peach
				Kirby
Kirby
Cook Kirby
Meta Knight
Galaxia Darkness
King Dedede
Waddle Dee Army
Maxim Tomato
Dragoon
Warp Star
Superspicy Curry
Star Rod
Knuckle Joe
Beam Kirby
Needle Kirby
Sword Kirby
Sleep Kirby
Wing Kirby
Fighter Kirby
Fire Kirby
Ice Kirby
Plasma Kirby
Tornado Kirby
Waddle Dee
Waddle Doo
Gordo
Dyna Blade
Blade Knight
Bonkers
Bronto Burt
Cappy
Golem
Kracko
Scarfies
Sir Kibble
Walky
Wheelie
Hydra
Bomber
Bugzzy
Combo Cannon
Halberd
Apples
				Star Fox
Fox
Landmaster (Fox)
Falco
Landmaster (Falco)
Wolf
Landmaster (Wolf)
Smart Bomb
Andross
Fox (Assault)
Falco (Assault)
Falco (Command)
Peppy Hare
Slippy Toad
Krystal
Tricky
General Pepper
ROB 64
Panther Caroso
Leon Powalski
Arwing
Great Fox
Great Fox (Assault
Wolfen
				Pokemon
Pikachu
Volt Tackle
Pokemon Trainer
Triple Finish
Charizard
Squirtle
Ivysaur
Lucario
Aura Storm
Jigglypuff
Puff Up
Pokeball
Piplup
Munchlax
Bonsly
Weavile
Manaphy
Torchic
Gulpin
Metagross
Gardevoir
Latias & Latios
Groudon
Kyogre
Rayquaza
Deoxys
Jirachi
Meowth
Electrode
Goldeen
Staryu
Snorlax
Chikorita
Togepi
Bellossom
Wobbuffet
Moltres
Entei
Suicune
Ho-Oh
Lugia
Mew
Celebi
Turtwig
Chimchar
Bulbasaur
Charmander
Cyndaquil
Totodile
Treecko
Mudkip
Starly
Buneary
Glacen & Leafeon
Riolu
Gyarados
Pichu
Plusle & Minun
Blaziken
Mewtwo
Darkrai
Dugtrio
Cubone
Hoppip
Skarmory
Drifloon
Snorunt
Snover
Magnezone
Electivire
Uxie
Mesprit
Azelf
Dialga
Palkia
Cresselia
				F-Zero
Captain Falcon
Blue Falcon
Samurai Goroh
Dr. Stewart
Pico
Jody Summer
Mr. EAD
The Skull
Blood Falcon
Black Shadow
Zoda
Falcon Flyer
				Mother
Lucas
PK Starstorm (Lucas)
Ness
PK Starstorm (Ness)
Mr. Saturn
Franklin Badge
Jeff
Porky
Porky Statue
				Ice Climber
Ice Climbers
Iceberg
Vegetables
				Fire Emblem
Ike
Great Aether
Marth
Critical Hit
Lyn
Ashnard
Elincia
Black Knight
Sothe
				Kid Icarus
Pit
Palutena's Army
Palutena
Palutena's Bow
				WarioWare
Wario
Wario-Man
Kat & Ana
Wario Bike
				Pikmin
Pikmin & Olimar
End of Day
Red Pikmin
Blue Pikmin
Yellow Pikmin
White Pikmin
Purple Pikmin
Louie
The President
Hocotate Ship
Onions
Creeping Chrysanthemum
Red Bulborb
Empress Bulblax
Careening Dirigibug
Fiery Blowhog
Burrowing Snagret
Iridescent Flint Beetle
Wollywog
Swooping Snitchbug
Pellets
				Animal Crossing
Mr. Resetti
Pitfall
Animal Crossing Boy
Sable & Mabel
Tom Nook
Tortimer
Blathers & Celeste
Pelly & Phyllis
Pascal
Brewster
Dr. Shrunk
Katrina
Blanca
Copper & Booker
Joan
Saharah
K.K. Slider
Crazy Redd
Tommy & Timmy Nook
Katie & Kaitlin
Wendell
Kapp'n
Gulliver
Mr. Resetti (Feet)
				Game & Watch
Mr. Game & Watch
Octopus
				Other
R.O.B.
Diffusion Beam
Super Scope
Unira
Excitebikes
Devil
Dr. Wright
Stafy
Little Mac
Tanks & Infantry
Helirin
Action Helirin
Barbara
Ray MK III
Isaac
Saki Amamiya
Jill
Stapy
Mokka
Pyrote
Putty
Warrior Mech Gauss
HM Mech Rosa
Musketeer Daltania
Custom Robos
Jameson & A.I.R.S.
Chibi-Robo
Telly Vision
Boulder
Kyle Hyde
Ashley Robbins
Ouendan
Elite Beat Agents
				Metal Gear
Solid Snake
Grenade Launcher
Gray Fox
Iroquois Pliskin
Naked Snake
Shagohod
Metal Gear Ray
Metal Gear Rex
Gekko
Cypher
Cardboard Box
				Sonic
Sonic the Hedgehog
Super Sonic
Shadow
Tails
Dr. Eggman
Knuckles
Amy
Blaze
Chao
Cream
Jet
Silver


===============================================================================
	9.6 - Sticker List


Here is a list of the 700 stickers, their place of origin, their power up and
to which character(s) it will power up.
They are listed like this:
[Rarity number] Name (Origin):
[to what, the sticker is a power up to] the power and to whom

The rarity number tells you how rare the sticker is,
the lower the number, the higher the rarity.
Ranging from 1% to 99%, [CH] means you can ONLY
unlock the sticker as a challenge prize

***NOTICE*** Spoilers ahead in this section ***NOTICE***

49 18-Volt (WarioWare: Touched!):
[Arm] Attack +4

26 1-Up Mushroom (New SMB):
[Leg] Attack +4 Mario, Yoshi, Luigi, Bowser, Peach

39 9-Volt (WarioWare: MPG):
[Electric] Attack +8

56 9-Volt (WarioWare: Touched!):
[Head] Attack +5

07 Acro (Kirby 64):
[Magic] Attack +15

59 Aijou Boom no Ya (Sennen Kazoku):
[Arm] Attack +8

37 Akari Hayami (1080 degrees Avalance):
[Freezing] Attack +14

10 Akari Hayami (Wave Race BS):
[Water] Attack +8 Pokemon Trainer

10 Akuma (Sennen Kazoku):
[Flame] Resistance +19

40 Amy Rose (Sonic CD):
[Leg] Attack +14 Sonic

36 Ana (Mother):
[Body], [Spin] Attack +7

04 Ana (WarioWare: Touched!):
[Slash] Attack +4

76 Andrew (Star Fox Assault):
Launch Resistance +7 - Fox, Falco, Wolf

80 Andy (Advance Wars):
[Specialty: Indirect] Attack +6

57 Annie (Custom Robo V2):
Launch Power +10

09 Arwing (Star Fox 64):
[Leg] Attack +6 Fox, Falco, Wolf

46 Aryll (Zelda: Wind Waker):
[Electric] Attack +8

54 Ashley (Trace Memory):
[Throwing] +16

23 Ashley (WarioWare: Touched!):
[Magic] +22 Peach, Zelda

19 Ashley Viewing DTS (Trace Memory)
[Specials: Indirect] Attack +17 R.O.B.

24 Ashnard (Fire Emblem: Path of Radiance)
[Slash] Resistance +34 Marth Ike

27 Baby Mario (Yoshi's Island)
[Flame] Attack +5

20 Balloon Fight Enemy
[Specials: Indirect] Attack +4 Ice Climber

51 Balloon Fighter:
[Weapon] Attack +4 - Pit 

26 Ballyhoo & Big Top (Mario Party 8):
[Head] Attack +10

46 Banana (Mario Kart DS):
[Flame] Attack +4

63 Banana Bunch (DK Barrel Blast):
[Specialty: Direct] Attack +6 

63 Banana Coin (DK64):
[Leg] Attack +4

07 Barkle (Tingle's Rupeeland):
[Tail] Attack +32 Yoshi, Pikachu, Diddy, Pokemon Trainer

83 Barrel Train (Mario Kart Double Dash!!):
[Leg] Attack +19

20 Bellossom (Pokemon Series):
[Grass] Attack +8 Pokemon Trainer

29 Big Boss (MGS: The Twin Snakes):
Trophy Stand Drops +30

76 Big Switch (Kirby & The Amazing Mirror):
Launch Resistance +18

47 Big the Cat (Sonic Adventure Director's Cut):
[Battering] Resistance +14

14 Black Shadow (F-Zero GX):
[Flame] Attack +37 Captain Falcon

14 Blargg (Yoshi's Story):
[Specials: Direct] Attack +13

43 Blathers (Animal Crossing WW):
[Tail] Attack +7 Yoshi, Pikachu, Diddy, Pokemon Trainer

43 Blaze the Cat (Sonic Rush):
Shield Recovery +7

66 Blipper (Kirby Squeak Squad):
Swim Time +20

06 Blood Falcon (F-Zero GX):
[Head] Attack +18

43 Blue Falcon (F-Zero GX):
[Specials: Direct] Attack +3 Captain Falcon

20 Blue Pellet (Pikmin 2):
[Pikmin] Attack +6 Pikmin and Olimar

40 Blue Pikmin (Pikmin):
[Pikmin] Attack +16 Pikmin and Olimar

30 Blue Virus (Nintendo Puzzle Collection):
[Electric] Attack +5

91 Bone Dragon (Yoshi's Story):
[Bite] Attack +13 - Yoshi, Wario, Pokemon Trainer

14 Boney (Mother 3):
[PK] Attack +16 - Ness, Lucas

74 Bonkers (Kirby: Squeak Squad):
[Weapon] Attack +16 - Kirby, Meta Knight, King Dedede

56 Bonsly (Pokemon series):
[Leg] Attack +3

[CH] Boo (Mario Tennis):
[Throwing] Attack +14

50 Booker (Animal Crossing: WW):
Food Effect +5

19 Boomerang (Zelda: Wind Waker):
[Weapon] Attack +4 Link, Zelda, Ganondorf, Toon Link

49 Boulder (Excite Truck):
[Body], [Spin] Attack +32

53 Boundish (Digiluxe):
[Flame] Attack +7

59 Bow (Paper Mario):
[Magic] Attack +8 Peach, Zelda

49 Bowser (DDR: Mario Mix):
[Throwing] Attack +20 Mario, Yoshi, Luigi, Bowser, Peach

33 Bowser (Mario Kart 64):
[Weapon] Attack +13 Mario, Yoshi, Luigi, Bowser, Peach

57 Bowser (Mario Power Tennis)
[Darkness] Attack +21 Ganondorf

69 Bowser (Super Paper Mario):
[Arm] Attack +23 Mario, Yoshi, Luigi, Bowser, Peach

43 Bowser Coin (Mario Party 6):
[Arm] Attack +8

46 Bowser Jr. (Mario Superstar Baseball):
Trophy Drops +25

59 Bowser Jr. (Super Mario Sunshine):
[Tail] Attack +25 Yoshi, Pikachu, Diddy, Pokemon Trainer

64 Box Boxer (Kirby: Sqeak Squad):
[Aura] Attack +26 Lucario

53 Boxy (Kirby: Sqeak Squad):
[Bite] Attack +24 Yoshi, Wario, Pokemon Trainer, Wolf

16 Boy (Animal Crossing WW):
[Arm] Attack +11

43 Boy (Magical Starsign):
[Flame] Attack +7

54 Boy (Magical Vacation):
[Throwing] Attack +22

34 Brewster (Animal Crossing WW):
[Throwing] Attack +13

24 Brier (Yoshi Touch & Go)
Launch Resistance +7

40 Brighton (Mario Party 6):
Shield Resistance +8

17 Bronto Burt (Kirby 64):
[Body], [Spin] Attack +4

60 Bubble Baby Mario (Yoshi's Island):
[Bite] Attack +6 Yoshi, Wario, Pokemon Trainer, Wolf

04 Bulborb (Pikmin 2):
[Pikmin] Attack +34 Pikmin and Olimar

53 Bullet Bill (New Super Mario Bros.):
Launch Power +12

47 Bullet Blaster (Mario Kart: DD!!):
Launch Power +50

39 Bullfrog (Star Fox Command):
Carry Bob-omb

40 Burt the Bashful (Yoshi's Island):
[Bite] Attack +6 Yoshi, Wario, Pokemon Trainer, Wolf

31 Cackletta (Mario & Luigi: SS):
Flinch Resistance +84

10 Candy (Kirby: Sqeak Squad):
[Specials: Direct] Attack +4 R.O.B.

11 Capsule (Nintendo Puzzle Collection):
[Flame] Attack +5

49 Capt. Falcon (F-Zero GX):
[Arm], [Leg] Attack +8 Captain Falcon

30 Capt. Falcon (F-Zero GX):
[Specials: Direct] Attack +19 Captain Falcon

26 Capt. Falcon (F-Zero):
[Slash] Resistance +23 Captain Falcon

31 Captain (Trace Memory):
[Weapon] Attack +4

09 Car Yoshi (Yoshi's Island):
[Tail] Attack +7 Yoshi

77 Celebi (Pokemon series):
[Grass] Attack +14 Pokemon Trainer

50 Celeste (Animal Crossing WW):
[Head] Attack +6

67 Cell Phone (Kirby & The Amazing Mirror):
[Slash] Resistance +4 - Kirby, Meta Knight, King Dedede

77 Chain Chomp (Mario Party 8):
[Bite] Attack +23 Yoshi, Wario, Pokemon Trainer, Wolf

47 Chao (Sonic Adventure Director's Cut):
Flinch Resistance +49

20 Chaos (Sonic Adventure Director's Cut):
Food Effect +4

51 Charizard (Pokemon Series):
[Arm], [Leg] Attack +10 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

33 Charmy Bee (Knuckles' Chaotix):
[Slash] Attack +7

29 Cheep Cheep (New Super Mario Bros.):
Sicker Drops +9

29 Chef (Game & Watch):
[Specials: Indirect] Attack +25 Mr. Game & Watch

37 Chef (Shaberul DS Cooking Navi):
Food Effect +3

57 Chef Kawasaki (Kirby Super Star):
Launch Resistance +20

66 Chibi-Robo (Chibi-Robo):
[Weapon] Attack +3

66 Chibi-Robo (Chibi-Robo: Park Patrol):
[Electric] Resistance +19

40 Chihuahua (Nintendogs):
[Tail] Attack +12 Yoshi, Pikachu, Diddy, Pokemon Trainer

30 Chikorita (Pokemon Series):
[Aura] Attack +13 Lucario

09 Chonmagyu (Densetsu no Stafy 2):
[Weapon] Attack +5

37 Chozo Statue (Metroid II):
[Aura] Attack +25 Lucario

60 Chromatron (Digiluxe):
[Electric] Attack +7

50 Chunky Kong (DK64):
[Throwing] Attack +31 Donkey Kong, Diddy

19 Classic Sonic (Sonic The Hedgehog JP Ver.):
[Arm] Attack +21 Sonic

07 Classic Sonic (Sonic The Hedgehog US Ver.):
[Throwing] Attack +20 Sonic

93 Claus (Mother 3):
[PK] Attack +13 Ness, Lucas

39 Coin (New Super Mario Bros.):
[Specials: Indirect] Attacj +4 Mario, Yoshi, Luigi, Bowser, Peach

30 Colin (Zelda: Twilight Princess):
[Specials: Direct] Attack +4 Link, Zelda, Ganondorf, Toon Link

09 Colonel (MGS2:Sons of Liberty):
[Energy] Attack +8

54 Commander Kahn (Elite Beat Agents):
[Arm] Attack +18

40 Cook Kirby (Kirby Super Star):
Flinch Resistance +140

41 Copper (Animal Crossing: WW):
[Body, Spin] Attack +12

17 Cornimer (Animal Crossing: WW):
Trophy Stand Drops +21

26 Count Bleck (Super Paper Mario):
[Flame] Resistance +5

59 Cranky Kong (Donkey Kong 3 JP):
[Specials: Indirect] Attack +7

73 Crazee Dayzee (Yoshi's Island DS):
[Grass] Attack +7 Pokemon Trainer

43 Crazy Redd (Animal Crossing: WW):
[PK] Attack +16 Ness Lucas

49 Cream the Rabbit and Cheese (Sonic Advance 2):
[Electric] Resistance +9

10 Crimson Candypop Bud (Pikmin 2):
[Pikmin] Attack +12 Pikmin & Olimar

67 Cupid Kirby (Kirby & The Amazing Mirror):
Carry Star Rod

47 Cupit (Sonnen Kazoku):
[Electric] Attack +5

81 Daisy (Super Mario Strikers):
[Leg] Attack +5

40 Daphnes Nohansen Hyrule (Zelda: WW):
[Electric] Attack +31 Link, Zelda, Ganondorf, Toon Link

43 Dark Samus (Metroid PRime 2 Echoes):
[Battering] Resistance +11 Samus, Zero-Suit Samus

61 Dark Suit Samus (Metroid Prime 2 Echoes):
[Throwing] Attack +16

27 Darknut (Zelda: Wind Waker):
[Slash] Attack +13 Link, Zelda, Ganondorf, Toon Link

40 Daroach (Kirby: Squeak Squad):
[Electric] Attack +24

13 Dash (Star Fox Command):
[Arm], [Leg] Attack +3

20 Deke (Fire Emblem: The Binding Blade):
[Slash] Attack +9 Ike, Marth

54 Deku Baba (Zelda: Ocarina of Time):
[Arm], [Leg] Attack +4

41 Deku Link (Zelda: Majora's Mask):
[Electric] Resistance +5

51 Deku Nut (Zelda: Ocarina of Time):
[Specials: Indirect] Attack +4

70 Deoxys (Pokemon series):
[Slash] Attack +10 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

63 Derek (Elite Beat Agents):
[Head] Attack +13

10 Devil Car (Mother):
[PK] Attack +14 Ness, Lucas

11 Dice Block (Mario Party 8):
[Arm] Attack +8 Mario, Yoshim Luigi, Bowser, Peach

07 Diddy Kong (DK64):
Launch Power +20 Donkey Kong, Diddy Kong

90 Diddy Kong (Donkey Kong Country):
[Tail] Attack +28 - Diddy Kong 

11 Diddy Kong (Mario Hoops 3-on-3):
[Leg] Attack +28 Donkey Kong, Diddy Kong

24 Diddy Kong (Mario Superstar Baseball):
[Leg] Attack +12 Donkey Kong, Diddy Kong

50 Digidrive (Digiluxe):
[Flame] Attack +6

34 Dixie Kong (Donkey Konga 2):
Launch Resistance +39 Donkey Kong, Diddy Kong

51 DK (Mario Superstar Baseball):
[Head] Attack +27 Donkey Kong, Diddy Kong

11 DK Barrel (Donkey Kong Country):
Launch Power +53 Donkey Kong, Diddy Kong

50 DK with Barrel (Mario vs. DK2: MotM):
[Specials: Direct] Attack +15

17 Don Bongo (Yoshi's Story):
[Explosive] Attack +25

34 Donbe (Shin Origashima):
[Slash] Resistance +26 Ice Climbers, Mr G&W, Pit, R.O.B.

19 Donkey Kong (DK Jungle Blast):
[Arm] Attack +22 Donkey Kong

40 Donkey Kong (Donkey Kong Country):
[Electric] Resistance +10 Donkey Kong, Diddy Kong

10 Donkey Kong (Mario Kart DS):
[Flame] Resistance +41 Donkey Kong, Diddy Kong

50 Donkey Kong Jr. (Mario Tennis):
[Arm] Attack +14 Donkey Kong,  Diddy Kong

73 Dr. Crygor (WarioWare: Touched!):
[Arm], [Leg] Attack +2

50 Dr. Eggman (Sonic The Hedgehog):
Launch Resistance +39 Sonic

73 Dr. Lobe (Big Brain Academy):
[Arm], [Leg] Attack +10

50 Dr. Lobe (Big Brain Academy: WD):
Sticker Drops +11

43 Dr. Mario (Nintendo Puzzle Collection):
[Head] Attack +18 - Mario, Yoshi, Luigi, Bowser, Peach

16 Dr. Shrunk (Animal Crossing: WW):
Carry Fan

16 Dr. Stewart (F-Zero GX):
[Electric] Attack +6

37 Dribble (WarioWare: MPG):
[Battering] Resistance +6

36 Dry Bones (Mario Party 7):
[Aura] Attack +17 Lucario

40 Duck (Duck Hunt):
Launch Resistance +20 Ice Climbers, Mr G&W, Pit, R.O.B.

69 Dunning Smith (Hotel Dusk: Room 215):
[Leg] Attack +6

10 Duster (Mother 3):
[Leg] Attack +4 Ness, Lucas

63 Dyna Blade (Kirby Super Star):
Launch Resistance +46 Kirby, Meta Knight, King Dedede

56 Dzuke-chan (English Training):
Launch Resistance +12

34 E-102 Gamma (Sonic Adventure Director's Cut):
[Flame] Attack +11

44 E-123 Omega (Sonic Heroes):
[Flame] Resistance +17

37 Egg (Game & Watch):
[Weapon] Attack +4

60 Eggplant Wizard (Kid Icarus):
[Specials: Direct] Attack +11

37 Eight Yoshis (SMA 3: Yoshi's Island):
[Arm], [Leg] Attack +18 Yoshi

19 Eirika (Fire Emblem: The Sacred Stones):
[Slash] Attack +16 Marth, Ike

93 Eldstar (Mario Party 5):
Launch Resistance +6

16 Electrode (Pokémon series):
[Explosive] Attack +7

87 Electroplankton:
[Electric] Attack +12

74 Eliwood (Fire Emblem):
[Flame] Resistance +33 Marth, Ike

27 Emerl (Sonic Battle):
[Arm] Attack +6

37 Energy Tank (Metroid):
[Energy] Attack +12 Samus, Zero-Suit Samus

87 Enguarde (Donkey Kong Country):
[Body], [Spin] Attack +15 Donkey Kong, Diddy Kong 

84 Entei (Pokemon series):
[Flame] Attack +20 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

07 Ephraim (Fire Emblem: The Sacred Stones):
[Slash] Attack +23 

46 Epona and Link (Zelda: Ocarina of Time):
[Arm], [Leg] Attack +9 Link, Zelda, Ganondorf, Toon Link

53 Erazor Djinn (Sonic & the Secret Rings):
[Flame] Attack +28 

60 Espio The Chameleon (Knuckles' Chaotix):
[Body], [Spin] Attack +12 Sonic

56 Eva (MGS3: Snake Eater):
[Electric] Attack +44 Snake

03 Excitebike:
[Leg] Attack +31

03 Ezlo (Zelda: Minish Cap):
[Head] Attack +19

84 Fairy (Zelda: Twilight Princess):
[Tail] Attack +7 Yoshi, Pikachu, Diddy Kong, Pokemon Trainer

63 Falco (Star Fox 64):
[Weapon] Attack +11 Fox, Falcom, Wolf

17 Falco (Star Fox Adventures):
[Specials: Indirect] Attack +11 Fox, Falco, Wolf

19 Falco (Star Fox Command):
[Energy] Attack +14 Fox, Falco, Wolf

23 Falco (Star Fox: Assault):
[Tail] Attack +20 Falco

64 Fat Hockey Player (Ice Hockey):
[Specials: Indirect] Attack +12 Ice Climbers

34 Federation Trooper (Metroid Prime 2 Echoes):
Carry Super Scope

20 Female Pianta (Super Mario Sunshine):
[Energy] Attack +15

07 Fierce Deity Link (Zelda: MM):
[Slash] Attack +21 Link, Zelda, Ganondorf, Toon Link

37 Fire (Game & Watch):
[Arm] Attack +9

83 Fire Flower (New Super Mario Bros.):
Carry Fire Flower

41 Fire Stingray (F-Zero GX):
[Slash] Attack +7

31 Firefly (Excite Truck):
[Head] Attack +20

20 Flag Man (Game & Watch):
[Specials: Indirect] +4 Mr. Game and Watch

71 Flint (Mother 3):
[Specials: Indirect] +4 Ness, Lucas

60 Flower Fairy Lip (Nintendo Puzzle Collection)
Carry Lip's Stick

33 Flower Icon (Paper Mario: TTYD):
Flinch Resistance +49

44 Fly Guy (Mario Power Tennis):
[Head] Attack +5

47 Fox (Star Fox 64):
[Energy] Attack +18 Fox, Falco

14 Fox (Star Fox Adventures):
[Arm], [Leg] Attack +15 Fox, Falco, Wolf

37 Fox (Star Fox Command):
[Tail] Attack +18 Fox

39 Fox (Star Fox):
[Energy] Attack +23

51 Fox (Star Fox: Assault):
[Energy] +33 Fox, Falco, Wolf

70 Free Ranger (Chibi-Robo: Park Patrol):
[Flame] Attack +27

49 F-Type (Wild Trax):
[Throwing] Attack +22 Ice Climbers, G&W, Pit, R.O.B.

59 Funky Kong (Donkey Konga 3 JP):
[Leg] Attack +13 Donkey Kong, Diddy Kong

79 Gale Hawg (DK Jungle Beat):
[Head] Attack +13

56 Ganondorf (Zelda: Ocarina of Time):
[Darkness] Attack +29 Ganondorf

30 Ganondorf (Zelda: Wind Waker):
[Darkness] Attack +33 Ganondorf

09 Gardevoir (Pokémon series):
Shield Resistance +9

80 General Guy (Paper Mario):
Launch Power +31

44 General Pepper (Star Fox: Assault):
[Arm], [Leg] Attack +5

37 Girl (Animal Crossing: WW):
[Magic] Attack +21 Peach, Zelda

63 Girl (Magical Vacation):
[Magic] Attack +19 Peach, Zelda

57 Gleeok (The Legend of Zelda):
Launch Power +20

64 Goldeen (Pokémon series):
[Leg] Attack +4 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

76 Golden Fox (F-Zero GX):
[Energy] Attack +5

50 Gomar & Shioh (F-Zero GX):
[Specials: Direct] Attack +10 Captain Falcon

49 Goombella (Paper Mario: TTYD):
[Throwing] Attack +5

10 Goonie (Yoshi's Island DS):
[Head] Attack +16

27 Gordo (Kirby: Squeak Squad):
[Throwing] Attack +5 Kirby, Meta Knight, King Dedede

09 Goron (Zelda: Ocarina of Time):
[Arm] Attack +21

63 Gracie (Animal Crossing: WW):
[Throwing] Attack +10

09 Gravity Suit Samus (Metroid: Zero Mission):
[Weapon] +11 Samus, Zero-Suit Samus

11 Gray Fox (MGS: The Twin Snakes):
Flinch Resistance +98

29 Green Rupee (Zelda: Twilight Princess):
[Body], [Spin] Attack +5

37 Greil (Fire Emblem: Path of Radiance):
[Throwing] Attack +14 Marth, Ike

59 Groudon (Pokémon series):
[Flame] Resistance +14 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

37 Grutch (Drill Dozer):
Trophy Drops +9

17 Gulliver (Animal Crossing: WW):
[Throwing] Attack +8

30 Gulpin (Pokémon series):
[Electric] +16 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

10 Gunship (Metroid Prime 2 Echoes):
[Explosive] Attack +5

13 Guy (Fire Emblem):
[Slash] Attack +11

66 Hajime Tanaka (Ouendan 2):
[Arm] Attack +11

06 Hammer Bro (New Super Mario Bros.):
[Weapon] Attack +6

57 Hanenbow (Electroplankton):
[Electric] Attack +12

54 Happy Mask Salesman (Zelda: MM):
[Leg] Attack +9 Link, Zelda, Ganondorf, Toon Link

39 Harriet (Animal Crossing: WW):
[Throwing] Attack +4

24 Hawke (Advance Wars: DS):
[Arm], [Leg] Attack +8

07 Hayato Saionji (Ouendan 2):
Flinch Resistance +84

01 Hector (Fire Emblem):
[Slash] Attack +27

07 Helibokaan (Kururin Squash!):
[Weapon] Attack +13

13 Hero's Bow (Zelda: Twilight Princess):
[Slash] Attack +8

39 Hinawa (Mother 3):
[Battering] Resistance +4 Ness, Lucas

06 Hiroshi (Trade & Battle: Card Hero):
Sticker Drops +17

51 HM Mecha Rosa (Chosoju Mecha MG):
[Electric] Attack +17

54 Hoofer (DK Jungle Beat):
[Battering] Attack +10

44 Ho-Oh (Pokémon series):
[Flame] Attack +12

14 Hookshot (Zelda: Ocarina of Time):
[Weapon] Attack +4

44 Hooktail (Paper Mario: TTYD):
[Flame] Attack +36

10 Horse Call (Zelda: Twilight Princess):
[Magic] Attack +9 Peach, Zelda

43 Hot Head (Kirby: Squeak Squad):
[Flame] Attack +10 Kirby, Meta Knight, King Dedede

74 HP Pot (Magical Starsign):
[Specials: Indirect] Attack +4

63 Hylian Shield (Zelda: Minish Cap):
Shield Recovery +5

69 Hylian Shield (Zelda: Twilight Princess):
[Slash] Attack +10 Link, Zelda, Ganondorf, Toon Link

51 Ike (Fire Emblem: Path of Radiance):
[Weapon] Attack +23 Marth, Ike

36 Ike (Fire Emblem: Radiant Dawn):
[Slash] +27 Marth, Ike

69 Instructor (Pilotwings):
[Arm] Attack +10

36 Iron Tiger (F-Zero GX):
[Flame] Attack +4

51 Item Box (Mario Kart: DD!!):
[Freezing] Attack +8

09 Ivysaur (Pokémon series):
[Grass] Attack +29 Pokemon Trainer

59 J (Elite Beat Agents):
[Leg] Attack +16

27 Jake (Advance Wars: DS):
[Arm] Attack +11

33 Jeff (EarthBound):
[PK] Attack +24 Ness, Lucas

24 Jessica (Trace Memory):
[Explosive] Attack +8

53 Jet The Hawk (Sonic Riders):
[Leg] Attack +17

24 Jewel Fairy Ruby (Nintendo Puzzle Collection):
[Body], [Spin] Attack +12

19 Jigglypuff (Pokémon series):
[Body], [Spin] +31 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

56 Jill & Drill Dozer (Drill Dozer):
[Slash] Attack +18

59 Jill & Drill Dozer (Drill Dozer):
[Electric] Attack +4

66 Jimmy T. (WarioWare: MPG):
[Freezing] Attack +9

69 Jirachi (Pokémon series):
[Arm], [Leg] Attack +7 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

70 Joan (Animal Crossing: WW):
[Battering] Attack +12

64 Joshua (Fire Emblem: The Sacred Stones):
[Slash] Attack +9

04 Judge (Game & Watch):
[Arm] Attack +10

71 Junior (Donkey Kong Jr.):
Launch Recistance +21

27 K.K. Slider (Animal Crossing: WW):
[Slash] Attack +28

30 Kafei & Keaton Mask (Zelda: MM):
Shield Recovery +10

57 Kai Doumeki (Ouendan 2):
[Weapon] Attack +17

49 Kalypso (DK: Barrel Blast):
Launch Power +26

80 Kamek (Yoshi Touch & Go):
[Specials: Indirect] Attack +5

70 Kamek (Yoshi's Island):
[Magic] Attack +11 Peach, Zelda

44 Kamisama (Sennen Kazoku):
Shield Recistance +26

20 Kammy Koopa (Paper Mario):
[Specials: Direct] Attack +8

40 Kanden (Metroid Prime Hunters):
[Slash] Attack +15

29 Kapp'n (Animal Crossing: WW):
[Leg] Attack +8

19 Karate Kong (DK Jungle Beat):
[Battering] Attack +25

54 Kat (WarioWare: Touched!):
[Slash] Attack +4

11 Katrina (Animal Crossing: WW):
[Magic] +13 Attack Peach, Zelda

64 King Bulblin & Lord Bulbo (Zelda: TP):
[Leg] Attack +19

13 King Dedede & Kirby (Kirby 64):
[Specials: Direct] Attack +21 Kirby, Meta Knight, King Dedede

54 King Dedede (Kirby Super Star):
[Leg] Attack +28 Kirby, Meta Knight, King Dedede

51 King Dedede (Kirby: Squeak Squad):
[Throwing] Attack +30 King Dedede

56 King Dodongo (Zelda: Ocarina of Time):
[Flame] Attack +38

30 King K. Rool (DK64):
[Throwing] Attack +29

30 King of Red Lions & Link (Zelda: WW):
[Explosive] Attack +20

67 King Zora (Zelda: Ocarina of Time):
[Electric] Attack +33

57 Kirby (Kirby & The Amazing Mirror):
Swim Time +40

33 Kirby (Kirby 64):
[Body], [Spin] Attack +22 Kirby, Meta Knight, King Dedede

27 Kirby (Kirby Air Ride):
[Arm], [Leg] Attack +17 Kirby, Meta Knight, King Dedede

37 Kirsh (Magical Vacation):
[Flame] Attack +11

90 Klaptrap (Donkey Kong Country):
[Electric] Attack +7

39 Knuckles The Echidna (Sonic The Hedgehog 3):
[Electric] Resistance +23 Sonic

13 Koopa (Super Mario Strikers):
[Body], [Spin] Attack +10 Mario, Yoshi, Luigi, Bowser, Peach

33 Koopa (Paper Mario):
[Arm] Attack +10

17 Kraid (Metroid: Zero Mission):
[Head] Attack +33

61 Kritter (DK: King of Swing):
Launch Resistance +13

06 Kritter (Mario Strikers Charged):
[Specials: Direct] Attack +28

26 Krystal (Star Fox Adventures):
[Electric] Attack +28 Fox, Falco, Wolf

07 Krystal (Star Fox Command):
[Energy] Attack +12 Fox, Falco, Wolf

64 Krystal (Star Fox: Assault):
[Tail] Attack +17 Fox, Falco, Wolf

61 Kumatora (Mother 3):
[PK] Attack +11 Ness, Lucas

43 Kururin (Kururin Paradise):
[Head] Attack +4

13 Kyle Hyde (Hotel Dusk: Room 215):
[Energy] Attack +25

53 Kyogre (Pokémon series):
Flinch Resistance +42

37 Kyorosuke (Densetsu no Stafy 4):
[Magic] Attack +8 Peach, Zelda

61 Lakitu (Mario Kart: Super Circuit):
[Leg] Attack +13 Mario, Yoshi, Luigi, Bowser, Peach

27 Lakitu (New Super Mario Bros.):
[Aura] Attack +6 Lucario

60 Lanky Kong (DK64):
[Throwing] Attack +6 Donkey Kong, Diddy Kong

74 Lantern (Zelda: Twilight Princess):
[Flame] Resistance +7 Link, Zelda, Ganondorf, Toon Link

34 Latias & Latios (Pokémon series):
[Grass] Attack +22 Pokemon Trainer

09 Legend of Outset (Zelda: Wind Waker):
[Arm] Attack +26 Link, Zelda, Ganondorf, Toon Link

64 Leon (Star Fox Command):
[Energy] Attack +9

69 Leon (Star Fox: Assault):
[Throwing] Attack +7

49 Lightning (Mario Kart DS):
[Electric] Attack +4

51 Lilina (Fire Emblem: The Binding Blade):
[Leg] Attack +5 Marth, Ike

39 Linebeck (Zelda: Phantom Hourglass):
[Throwing] Attack +20 Link, Zelda, Ganondorf, Toon Link

49 Link & Pigs (Zelda: Wind Waker):
Sticker Drops +40

51 Link (The Legend of Zelda):
[Specials: Indirect] Attack +17

29 Link (Zelda: Link to the Past):
[Electric] Attack +31 Link, Zelda, Ganondorf, Toon Link

37 Link (Zelda: Twilight Princess):
[Slash] Attack +27 Link, Zelda, Ganondorf, Toon Link

41 Link (Zelda: Wind Waker):
[Flame] Attack +31 Link, Zelda, Ganondorf, Toon Link

56 Link with Goron Mask (Zelda: MM):
[Slash] Attack +17 Link, Zelda, Ganondorf, Toon Link

44 Link's Grandma (Zelda: Wind Waker):
[Arm], [Leg] Attack +2 Link, Zelda, Ganondorf, Toon Link

29 Lion (Game & Watch):
[Specials: Direct] Attack +13 Mr. Game & Watch

CH Liquid Snake (MGS: The Twin Snakes):
Food Effect +6

90 Little Saucer (Mother):
[Electric] Attack +24

13 Lloyd (Mother):
[PK] Attack +6 Ness, Lucas

36 Lon Lon Milk (Zelda: Ocarina of Time):
Launch Power +18 Link, Zelda, Ganondorf, Toon Link

30 Louie (Pikmin 2):
[Explosive] Attack +10

13 Lucario (Pokémon series):
[Aura] Attack +41 Lucario

69 Lucas (Mother 3):
[PK] Attack +13 Ness, Lucas

31 Ludwig von Koopa (Super Mario Bros. 3):
[Explosive] Attack +8

44 Lugia (Pokémon series):
[Grass] Attack +18 Pokemon Trainer

51 Luigi & Baby Luigi (Mario & Luigi: PiT):
Launch Power +5 Mario, Yoshi, Luigi, Bowser, Peach

04 Luigi (Luigi's Mansion):
Launch Power +8

33 Luigi (Mario & Luigi: SS):
Launch Power +23 Mario, Yoshi, Luigi, Bowser, Peach

13 Luigi (Super Paper Mario):
[Electric] Attack +20

41 Luminoth (Metroid Prime 2 Echoes):
[Slash] Attack +9

47 Lyle (Animal Crossing: WW):
[Weapon] Attack +11

29 Lyn (Fire Emblem):
Food Effect +7

60 Mabel (Animal Crossing: WW):
[Flame] Attack +6

06 Mace Guy (Yoshi Topsy-Turvy):
[Weapon] Attack +22

67 Mach Rider:
[Explosive] Attack +29

61 Mad Truck (Mother):
[Battering] Attack +23 Ness, Lucas

50 Magkid (Slide Adventure MAGKID):
[PK] Attack +9 Ness, Lucas

69 Makar (Zelda: Wind Waker):
[Slash] Attack +4

36 Male Pianta (Super Mario Sunshine):
Dizzy Time -94

49 Malo (Zelda: Twilight Princess):
Launch Resistance +19

31 Manaphy (Pokémon series):
[Specials: Direct] Attack +4

29 Manhole (Game & Watch):
[Arm], [Leg] Attack +5

13 Manky Kong (Donkey Kong Country):
[Arm] Attack +10 Donkey Kong, Diddy Kong

69 Mario & Luigi (Mario & Luigi: SS):
[Flame] Attack +19 Mario, Yoshi, Luigi, Bowser, Peach

83 Mario & Yoshi (Super Mario Sunshine):
[Specials: Indirect] Attack +13 Mario, Yoshi, Luigi, Bowser, Peach

16 Mario (Mario Kart DS):
[Leg] +22 Mario, Yoshi, Luigi, Bowser, Peach

06 Mario (Mario Superstar Baseball):
Carry Home-Run Bat

54 Mario (Super Paper Mario):
[Electric] Attack +20

50 Marth (Fire Emblem: Monsho no Nazo):
[Weapon] Attack +19 Marth, Ike

27 Master (Trade & Battle: Card Hero):
Trohpy Drops +30

83 Master Belch (EarthBound):
[Bite] Attack +9 Yoshi, Wario, Pokemon Trainer, Wolf

56 Master Miller (MGS: The Twin Snakes):
[Battering] Attack +7

51 Materu (Densetsu no Stafy 4):
[Freezing] Attack +7

33 Max (Advance Wars):
[Arm] Attack +8

31 Maxim Tomato (Kirby: Squeak Squad):
Maxim Tomato Effect +50 Kirby, Meta Knight, King Dedede

23 Medli (Zelda: Wind Waker):
[Leg] Attack +9

90 Mega Mushroom (New Super Mario Bros.):
Food Effect +2

10 Mega Rush Badge (Paper Mario: TTYD):
[Specials: Direct] Attack +8 Mario, Yoshi, Luigi, Bowser, Peach

46 Mei Ling (MGS: The Twin Snakes):
[Arm], [Leg] Attack +3

37 Meowth (Pokémon series):
[Slash] Attack +5 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

27 Meryl Silverburgh (MGS: The Twin Snakes):
[Weapon] Attack +7 Snake

04 Meta Knight (Kirby: Squeak Squad):
[Slash] Attack +32 Kirby, Meta Knight, King Dedede

64 Meta Knight Ball (Kirby Canvas Curse):
Launch Power +8 Kirby, Meta Knight, King Dedede

34 Metagross (Pokémon series):
Launch Resistance +23 Pikachu, Pokemon Trianer, Lucario, Jigglypuff

19 Metal Gear RAY (MGS2: Sons of Liberty):
[Body], [Spin] Attack +16

10 Metal Gear REX (MGS: The Twin Snakes):
Carry Cracker Launcher

53 Metal Sonic (Sonic CD):
Launch Power +16

50 Metroid (Metroid Pinball):
[Freezing] Attack +18

23 Metroid (Metroid: Zero Mission):
[Electric] Attack +20 Samus, Zero-Suit Samus

40 Mew (Pokémon series):
[Body], [Spin] Attack +4 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

46 Micaiah (Fire Emblem: Radiant Dawn):
[Weapon] Attack +21 Marth, Ike

40 Midna & Wolf Link (Zelda: Twilight Princess):
[Leg] Attack +26 Link, Zelda, Ganondorf, Toon Link

33 Midna (Zelda: Twilight Princess):
Dizzy Time -50

29 Midori Mushi (Slide Adventure MAGKID):
[Arm] Attack +5

26 Mila (Hotel Dusk: Room 215):
[Leg] Attack +5

34 Miles "Tails" Prower (Sonic The Hedgehog 2):
Flinch Resistance +140

04 Millennium Star (Mario Party 3):
[Throwing] Attack +21

63 Mini Mario (Mario vs. DK 2: MotM):
Shield Recoveryv+3

23 Miniature Dachshund (Nintendogs):
[Tail] Attack +28 Fox, Falco, Wolf

17 Misstar (Mario Party 5):
[Energy] Attack +7

57 Mist (Fire Emblem: Path of Radiance):
[Slash] Attack +8 Marth, Ike

17 Moblin (Zelda: Wind Waker):
[Slash] +Attack 15 Link, Zelda, Ganondorf, Toon Link

46 Mokka (Magical Starsign):
[Battering] Attack +27

21 Moltres (Pokémon series):
[Flame] Attack +20 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

07 Mona & Moped (WarioWare: MMG):
[Specials: Indirect] Attack +8

37 Mona (WarioWare: Touched!):
[Slash] Attack +4

37 Monster (FGPII: 3D Hot Rally):
[Battering] Attack +4

86 Moon Fairy Seren (Nintendo Puzzle Collection):
[Magic] Attack +16 Peach, Zelda

10 Morph Ball (Metroid Pinball):
[Weapon] Attack +5 Samus, Zero-Suit Samus

81 Morris (Elite Beat Agents):
[Specials: Direct] Attack +8

30 Mother Brain (Metroid: Zero Mission):
Flinch Resistance +147

33 Mouser (Super Mario Bros. 2):
[Arm] Attack +20

40 Mr. EAD (F-Zero GX):
[Slash] Attack +15

03 Mr. Resetti (Animal Crossing: WW):
[Body], [Spin] Attack +33

47 Mr. Saturn (EarthBound):
Carry Mr. Saturn

57 Mr. Saturn (Mother 3):
[PK] Attack +7 Ness, Lucas

21 Munchlax (Pokémon series):
[Aura] Attack +13 Lucario

49 Mushroom (New Super Mario Bros.):
[Arm], [Leg] +5 Mario, Yoshi, Luigi, Bowser, Peach

39 Musketeer Daltania (Chosoju Mecha MG):
[Slash] Attack +21

14 Muskular (Mario Party 5):
Launch Resistance +13

66 Myrrh (Fire Emblem: The Sacred Stones):
[Magic] Attack +15 Peach, Zelda

06 Nabaaru (Fire Emblem: Monsho no Nazo):
Trophy Stand Drops +22

10 Naked Snake (MGS3: Snake Eater):
[Specials: Indirect] Attack +32 Snake

53 Nana (Ice Climber):
[Specials: Direct] Attack +29 Ice Climber

36 Nanocarp (Electroplankton):
[Electric] Attack +12

04 Naomi Hunter (MGS: The Twin Snakes):
[Leg] Attack +5 Peach, Zelda

46 Needle Kirby (Kirby 64):
[Head] Attack +29

40 Ness (EarthBound):
[PK] Attack +33 Ness, Lucas

44 New Age Retro Hippie (Mother):
[PK] Attack +11 Ness, Lucas

53 Ningyou Kouchuu Viigaru (Chosoju Mecha MG):
[Head] Attack +5

50 Ninian (Fire Emblem):
[Arm], [Leg] Attack +6 Marth, Ike

56 Ninten (Mother):
[PK] Attack +24 Ness, Lucas

61 Noki (Super Mario Sunshine):
[Leg] Attack +12

66 Nruff (Kirby 64):
[Body], [Spin] Attack +5 Kirby, Meta Knight, King Dedede

73 Ocarina of Time:
[Arm] Attack +4

63 O'Chunks (Super Paper Mario):
Launch Resistance +35

69 Octoman (F-Zero GX):
[Head] Attack +8

63 Octopus (Game & Watch):
[Leg] Attack +22

10 Octorok (Zelda: Ocarina of Time):
[Leg] Attack +4 Link, Zelda, Ganondorf, Toon Link

20 Olimar & Louie's Ship (Pikmin 2):
[Pikmin] Attack +40 Pikmin & Olimar

19 Olimar's Daughter (Pikmin 2):
[Pikmin] Attack +7 Pikmin & Olimar

26 Onion (Pikmin 2):
Launch Resistance +15

30 Ooccoo (Zelda: Twilight Princess):
[Explosive] Attack +7

63 Orbiter (Digiluxe):
[Energy] Attack +7

56 Orbulon (WarioWare: MPG):
[Freezing] Attack +12

47 Otacon (MGS2: Sons of Liberty):
[Slash] Attack +9

77 Pak E. Derm (Yoshi's Story):
[Tail] Attack +9 Yoshi

60 Panel (Nintendo Puzzle Collection):
Food Effect +2

37 Panther (Star Fox Command):
[Energy] Attack +9

40 Panther (Star Fox: Assault):
[Tail] Attack +18 Fox, Falco, Wolf

47 Papa (Chibi-Robo):
[Arm], [Leg] Attack +4

34 Parachute (Game & Watch):
[Arm] Attack +8

26 Paratroopa (Super Paper Mario):
[Throwing] Attack +12

60 Party Monkey (DK Jungle Beat):
[Head] Attack +6 Donkey Kong, Diddy Kong

09 Pascal (Animal Crossing: WW):
[Arm] Attack +10

11 Paula (EarthBound):
[PK] Attack +10 Ness, Lucas

11 Pauline & Donkey Kong (Donkey Kong):
[Arm] Attack +18 Donkey Kong, Diddy Kong

17 Peach & Daisy (Mario Party 7):
[Leg] Attack +27 Peach, Zelda

13 Peach (Mario Strikers Charged):
[Flame] Attack +41

13 Peach (Mario Superstar Baseball):
[Slash] Attack +5 Mario, Yoshi, Luigi, Bowser, Peach

71 Peach (Super Mario Bros. 2):
Launch Resistance +29 Mario, Yoshi, Luigi, Bowser, Peach

89 Peach (Super Princess Peach):
[Weapon] Attack +23 Mario, Yoshi, Luigi, Bowser, Peach

76 Pelly (Animal Crossing: WW):
Shield Resistance +14

61 Penny (WarioWare: Smooth Moves):
[Arm], [Leg] Attack +4

39 Peppy (Star Fox 64):
[Weapon] Attack +7

99 Peppy (Star Fox: Assault):
[Arm], [Leg] Attack +5

03 Perara (Kirby: Squeak Squad):
[Slash] Attack +13

50 Perry (Super Princess Peach):
[Specials: Direct] Attack +6

44 Pete (Animal Crossing: WW):
[Arm], [Leg] Attack +2

11 Petey Piranha (Mario Golf: TT):
[Darkness] Attack +47 Ganondorf

53 Petey Piranha (Mario Strikers Charged):
[Bite] Attack +32 Yoshi, Wario, Pokemon Trainer, Wolf

46 Phantom Ganon (Zelda: Ocarina of Time):
[Darkness] +40 Ganondorf

CH Phyllis (Animal Crossing: WW):
Sticker Drops +26

06 Piece of Heart (Zelda: Twilight Princess):
Heart Container Effect +50 Link, Zelda, Ganondorf, Toon Link

20 Pigma (Star Fox: Assault):
[Arm] Attack +7 Fox, Falco, Wolf

11 Pigmask (Mother 3):
[PK] Attack +7 Ness, Lucas

07 Pikachu (Pokémon series):
[Electric] Attack +33 Pikachu

30 Pinkle (Tingle's Rupeeland):
[Magic] Attack +15 Peach, Zelda

77 Piplup (Pokémon series):
[Water] Attack +26 Pokemon Trainer

50 Pit (Kid Icarus):
[Weapon] Attack +26 Pit

56 Pit (Kid Icarus: OM&M):
Launch Power +16 Pit

86 Plum (Mario Golf):
[Weapon] Attack +5

30 Pokémon Trainer (Pokémon series):
[Arm], [Leg] Attack +13 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

49 Poo (EarthBound):
[PK] Attack +9 Ness, Lucas

24 Porky (EarthBound):
[PK] Attack +15 Ness, Lucas

09 Postman (Zelda: Majora's Mask):
[Specials: Direct] Attack +3

39 Postman (Zelda: Twilight Princess):
[Leg] Attack +11

27 Power Jump Badge (Paper Mario):
[Leg] Attack +5

09 Prince Peasley (Mario & Luigi: SS):
[Specials: Direct] Attack +13

89 Propeller Shy Guy (Yoshi's Story):
[Explosive] Attack +14

40 Purple Pikmin (Pikmin 2):
Flinch Resistance +35

16 Putty (Magical Starsign):
Food Effect +3

33 R.O.B. (Mario Kart DS US):
[Specials: Indirect] Attack +15 R.O.B.

04 Raccoon Mario (Super Mario Bros. 3):
Flinch Resistance +112

31 Rachel (Advance Wars: DS):
[Aura] Attack +11 Lucario

60 Rad (Excite Truck):
[Specials: Indirect] Attack +15

27 Raiden (MGS2: Sons of Liberty):
[Specials: Direct] Attack +14

49 Rakensen (Custom Robo: BR):
[Energy] Attack +7

49 Rambi (Donkey Kong Country):
[Arm] Attack +13

10 Raphael the Raven (Yoshi's Island):
Launch Resistance +6

60 Rawk Hawk (Paper Mario: TTYD):
[Arm] Attack +5 Mario, Yoshi, Luigi, Bowser, Peach

43 Ray (Custom Robo):
[Specials: Direct] Attack +6

50 Ray 01 (Custom Robo: BR):
Carry Ray Gun

40 Ray MKIII (Custom Robo Arena):
[Weapon] Attack +18

16 Rayquaza (Pokémon series):
[Aura] Attack +24 Lucario

40 Reaper & Reapette (Kid Icarus):
[Flame] Attack +12 Pit

41 Reclining Red Pikmin (Pikmin 2):
[Flame] Attack +6

53 Red Fire (Mario Kart: DD!!):
[Flame] Attack +26 Mario, Yoshi, Luigi, Bowser, Peach

79 Red Gazelle (F-Zero GX):
[Leg] Attack +5

31 Red Pellet Flower (Pikmin 2):
[Pikmin] Attack +5 Pikmin & Olimar

13 Red Pikmin (Pikmin):
[Pikmin] Attack +11 Pikmin & Olimar

44 Red Virus (Nintendo Puzzle Collection):
[Flame] Attack +20

40 ReDead (Zelda: Ocarina of Time):
[Weapon] Attack +5

07 Revolver Ocelot (MGS2: Sons of Liberty):
[Darkness] Attack +17 Ganondorf

40 Ricky Winterborn (1080ş Avalanche):
[Specials: Indirect] Attack +12

47 Ridley (Metroid):
[Darkness] +30 Ganondorf

10 Ridley (Metroid: Zero Mission):
[Arm] Attack +25

33 ROB (Star Fox Adventures):
[Electric] Attack +15 Fox, Falco, Wolf

36 ROB 64 (Star Fox: Assault):
[Freezing] Attack +8

30 Rob Haywood (Wave Race BS):
[Freezing] Attack +7

37 Robo Cube (Custom Robo: BR):
[Body], [Spin] Attack +5

21 Robot & Blocks (Stack-Up):
[Specials: Indirect] Attack +27 R.O.B.

53 Robot(Mario Kart DS JP):
[Energy] Attack +32 R.O.B.

43 Rosie (Animal Crossing: WW):
[Leg] Attack +8

10 Rotohex (Digiluxe):
Trophy Stand Drops +9

53 Rouge The Bat (Sonic Adventure 2: Battle):
[Tail] Attack +10 Yoshi, Pikachu, Diddy King, Pokemon Trainer

10 Rover (Animal Crossing: WW):
[Slash] Attack +10

26 Roy (Fire Emblem: The Binding Blade):
[Slash] Attack +24

CH Running Chibi-Robo (Chibi-Robo):
[Weapon] Attack +3

29 Running Zero Suit Samus (Metroid: ZM):
[Weapon] Attack +25 Samus, Zero-Suit Samus

09 Rusl (Zelda: Twilight Princess):
[Explosive] Attack +11

07 Rutoga (Fire Emblem: The Binding Blade):
[Slash] Attack +12 Marth, Ike

49 Ryota Hayami (Wave Race BS):
[Water] Attack +34 Pokemon Trainer

CH Ryuta Ippongi (Ouendan 2):
[Battering] Attack +18

66 Sable (Animal Crossing: WW):
[Bite] Attack +6 Yoshi, Wario, Pokemon Trainer, Wolf

49 Sabure Prince (Kaeru no Tame ni Kane wa Naru):
[Freezing] Attack +31

16 Saharah (Animal Crossing: WW):
[Water] Attack +8 Pokemon Trainer

16 Salsa (Mother 3):
[PK] Attack +9 Ness, Lucas

47 Salvatore (Zelda: Wind Waker):
[Electric] Attack +9 Link, Zelda, Ganondorf, Toon Link

83 Sami (Advance Wars):
[Specials: Indirect] Attack +12

24 Samurai Goroh (F-Zero GX):
[Arm] Attack +18 Captain Falcon

26 Samurai Goroh (F-Zero):
Launch Resistance +21 Captain Falcon

59 Samus (Metroid Fusion):
[Electric] Resistance +16 Samus, Zero-Suit Samus

13 Samus (Metroid Prime 2 Echoes):
[Explosive] Attack +18

39 Samus (Metroid):
[Specials: Indirect] Attack +15 Samus, Zero-Suit Samus

84 Sayaka Amemiya (Ouendan 2):
[Weapon] Attack +10

39 Seal Head (Custom Robo: BR):
[Energy] Attack +10

80 Seiuchi-kun (Densetsu no Stafy 3):
[Water] Attack +18 Pokemon Trainer

37 Shadow Beast (Zelda: Twilight Princess):
[Darkness] Attack +28 Ganondorf

16 Shadow Mario (Super Mario Sunshine):
Flinch Resistance +70

31 Shadow The Hedgehog (Sonic Adventure 2: Battle):
[Specials: Direct] Attack +20 Sonic

33 Shagohod (MGS3: Snake Eater):
Dizzy Time -150

30 Shahra (Sonic & the Secret Rings):
[Leg] Attack +7 Peach, Zelda

26 Sheik (Zelda: Ocarina of Time):
[Body], [Spin] Attack +17 Link, Zelda, Ganondorf, Toon Link

63 Shiba Inu (Nintendogs):
Launch Power +12

40 Shiida (Fire Emblem: Monsho no Nazo)
[Specials: Direct] Attack +7 Marth, Ike

53 Shine Sprite (Super Mario Sunshine):
[Body], [Spin] Attack +5

57 Shroob (Mario & Luigi: PiT):
Launch Power +7

47 Shy Guy (Yoshi's Story):
[Leg] Attack +4

41 Sidestepper (Mario Bros.):
[Leg] Attack +8

31 Silver The Hedgehog (Sonic The Hedgehog):
Launch Power +49 Sonic

57 Skull Kid (Zelda: Majora's Mask):
[Leg] Attack +20

09 Skull Kid (Zelda: Ocarina of Time):
[Darkness] Attack +7 Ganondorf

07 Skulltula (Zelda: Ocarina of Time):
[Arm] Attack +7

53 Slippy (Star Fox 64):
[Weapon] Attack +10

64 Slippy (Star Fox: Assault):
[Specials: Indirect] Attack +6

14 Snifit (Mario Party 3):
[Arm], [Leg] Attack +3

70 Snorlax (Pokémon series):
[Electric] Attack +5

07 Snowman (1080ş Avalanche):
[Freezing] Attack +26

46 Solid Snake (MGS: The Twin Snakes):
[Arm], [Leg] Attack +7 Snake

67 Solid Snake (MGS2: Sons of Liberty):
[Explosive] Attack +19

33 Sonic The Hedgehog (Sonic The Hedgehog):
[Body], [Spin] Attack +32 Sonic

37 Sothe (Fire Emblem: Radiant Dawn):
Flinch Resistance +105

23 Space Pirate (Super Metroid):
[Darkness] Attack +13 Ganondorf

06 Sparrow (Magical Starsign):
[Electric] Attack +5

90 Special Token (Metroid Pinball):
[Arm] Attack +6 

20 Spinner (Zelda: Twilight Princess):
[Body], [Spin] Attack +4

46 Spiny (New Super Mario Bros.):
[Slash] Attack +9

41 Spiny Shell (Mario Kart: DD!!):
Launch Power +11

56 Spitz (WarioWare: MPG):
[Tail] Attack +12 Yoshi, Pikachu, Diddy Kong, Pokemon Trainer

26 Squeaker (Kirby: Squeak Squad):
[Specials: Direct] Attack +4

07 Squirtle (Pokémon series):
[Water] Attack +41 Pokemon Trainer

44 Stafy (Densetsu no Stafy 2):
[Head] Attack +10

34 Stafy (Densetsu no Stafy):
[Tail] Attack +7 Yoshi, Pikachu, Diddy Kong, Pokemon Trainer

53 Stapy (Densetsu no Stafy 3):
[Specials: Indirect] Attack +4

53 Starman (EarthBound):
[PK] Attack +10 Ness, Lucas

54 Starman (Kirby: Squeak Squad):
Launch Power +33 Kirby, Meta Knight, King Dedede

54 Starman (New Super Mario Bros.):
[Aura] Attack +6 Lucario

57 Starship (Metroid Fusion):
[Weapon] Attack +9 Samus, Zero-Suit Samus

60 Starship (Metroid Prime Hunters):
Launch Power +22

26 Staryu (Pokémon series):
[Specials: Direct] Attack +3

13 Stork (Yoshi's Island DS):
[Body], [Spin] Attack +21

41 Stork Stop (Yoshi's Island DS):
[PK] Attack +12 Ness, Lucas

20 Storm The Albatross (Sonic Riders):
[Specials: Indirect] Attack +12

93 Stuffwell (Mario & Luigi: PiT):
Trophy Drops+8

56 Suicune (Pokémon series):
[Grass] Attack +17 Pokemon Trainer

77 Sukapon (Joy Mech Fight):
Launch Power +10

23 Super Baby (Yoshi's Island DS):
Launch Resistance +6

37 Super Mario Bros.:
[Arm], [Leg] Attack +15 Mario, Yoshi, Luigi, Bowser, Peach

20 Super Sonic (Sonic The Hedgehog 2):
[Electric] Resistance +27 Sonic

09 Sylux (Metroid Prime Hunters):
[Specials: Indirect] Attack +12

29 Takamaru (Nazo no Murasamejou):
[Weapon] Attack +11

10 Tamagon (Devil World):
[Flame] Attack +11

10 Tameo (Trade & Battle: Card Hero):
[Explosive] Attack +16

11 Tap-Tap (Yoshi Touch & Go):
[Body], [Spin] Attack +24

69 Teddy (Mother):
[Battering] Attack +3

67 Telly (Chibi-Robo):
[Head] Attack +4

67 Tetra (Zelda: Wind Waker):
[Flame] Attack +25

46 The Black Knight (Fire Emblem: PoR):
Launch Power +40

39 The Boss (MGS3: Snake Eater):
Flinch Resistance +161

57 The Great Fairy (Zelda: Wind Waker):
[Magic] +21 Peach, Zelda

30 The President (Pikmin 2):
Trophy Stand Drops +7

14 Tikal (Sonic Adventure Director's Cut):
[Flame] Attack +9 Sonic

57 Tingle (Tingle's Rupeeland):
[Arm] Attack +12

64 Tingle (Zelda: Wind Waker):
[Flame] Resistance +24 Link, Zelda, Ganondorf, Toon Link

16 Tiny Kong (DK64):
[Arm] Attack +4

30 Tiny Wario (Virtual Boy Wario Land):
Launch Resistance +26 Wario

23 Tippi (Super Paper Mario):
[Flame] Attack +5

40 Toad & Toadette (Mario Party 7):
[Head] Attack +16 Mario, Yoshi, Luigi, Bowser, Peach

81 Toad (Mario Party 6):
Launch Resistance +10 Mario, Yoshi, Luigi, Bowser, Peach

60 Toad (Mario Party 7):
Launch Resistance +9

71 Toadette (Mario Party 6):
[Magic] Attack +7 Peach, Zelda

31 Toadsworth (Mario & Luigi: PiT):
Launch Power +5

51 Toadsworth (Super Mario Sunshine):
[Specials: Indirect] Attack +10

51 Togepi (Pokémon series):
[Body], [Spin] Attack +11 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

21 Tom Nook (Animal Crossing: WW):
[Energy] Attack +5

14 Torchic (Pokémon series):
[Flame] Attack +8 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

29 Tortimer (Animal Crossing: WW):
[Throwing] Attack +12

67 Tractor Trailer (Wild Trax):
[Specials: Direct] Attack +14

46 Training Academy Coach (X):
[Head] Attack +7

21 Treasure Chest (Kirby: Squeak Squad):
Trophy Drops +16

06 Triple Red Shells (Mario Kart: DD!!):
Launch Resistance +21

16 Turbo Birdo (Mario Kart: DD!!):
[Weapon] Attack +15

13 Twila (Mario Party 6):
Dizzy Time -46

34 Valoo (Zelda: Wind Waker):
[Specials: Indirect] Attack +19

61 Vector The Crocodile (Knuckles' Chaotix):
[Specials: Direct] Attack +10

66 Vermin (Game & Watch):
[Weapon] Attack +15 Mr. Game & Watch

07 Vivian (Paper Mario: TTYD):
[Energy] Attack +5

10 Volvoice (Electroplankton):
[Electric] Attack +10

06 Waddle Dee (Kirby 64):
[Head] Attack +32

11 Waddle Dee Ball (Kirby Canvas Curse):
[Arm] Attack +5

37 Waluigi (Mario Superstar Baseball):
[Specials: Indirect] Attack +8 Mario, Yoshi, Luigi, Bowser, Peach

34 Waluigi (Super Mario Strikers):
[Slash] Attack +15 Mario, Yoshi, Luigi, Bowser, Peach

27 Wario & Bike (WarioWare: MMG):
[Body], [Spin] Attack +21 Wario

33 Wario (Super Mario 64 DS):
Launch Resistance +57 Wario

11 Wario (Super Mario Strikers):
[Bite] Attack +15 Yoshi, Wario, Pokemon Trainer, Wolf

09 Wario (WarioWare: Smooth Moves):
[Arm] Attack +30 Wario

56 Wario Car (Mario Kart: DD!!):
Launch Power +47 Wario

13 Wario World Symbol (Wario World):
[Specials: Direct] Attack +15 Wario

44 Wario-Man (WarioWare: Touched!):
[Arm], [Leg] Attack +18 Wario

57 Warrior Ing (Metroid Prime 2 Echoes):
[Bite] Attack +10 Yoshi, Wario, Pokemon Trainer, Wolf

53 Warrior Mech Gauss (Chosoju Mecha MG):
[Weapon] Attack +12

27 Water Fairy Elias (Nintendo Puzzle Collection):
[Water] Attack +30 Pokemon Trainer

13 Wave Race Blue Storm:
Flinch Resistance +168

31 Wave The Swallow (Sonic Riders):
[Arm] Attack +19 Sonic

83 Weavel (Metroid Prime Hunters):
Carry Beam Sword

56 Weaville (Pokémon series):
[Slash] Attack +5 Pikachu, Pokemon Trainer, Lucario, Jigglypuff

86 Welsh Corgi (Nintendogs):
Food Effect +6

36 Wendell (Animal Crossing: WW):
[Explosive] Attack +14

30 Whispy Woods (Kirby Super Star):
[Weapon] Attack +4 Kirby, Meta Knight, King Dedede

16 White Cat (F-Zero GX):
[Electric] Attack +4

46 White Pikmin (Pikmin 2):
[Pikmin] Attack +10 Olimar

34 Wiggler (Mario Power Tennis):
Launch Resistance +16

40 Wild Goose (F-Zero GX):
[Head] Attack +9

53 Wild Gunman:
[Specials: Indirect] Attack +5 Ice Climbers, Mr. G&W, Pit, R.O.B.

54 Wobbuffet (Pokémon series):
[Head] Attack +12

20 Wolf (Excite Truck):
[Weapon] Attack +6

21 Wolf (Star Fox Command):
[Energy] Attack +27

41 Wolf (Star Fox: Assault):
[Arm], [Leg] Attack +15 Fox, Falco, Wolf

33 Wolfen (Star Fox 64):
[Tail] Attack +16 Fox, Falco, Wolf

27 Wolfen (Star Fox: Assault):
[Tail] Attack +30 Fox, Falco, Wolf

70 Wrinkly Kong (DK: King of Swing):
[Battering] Attack +4 Donkey Kong, Diddy Kong

60 Xananab (DK Jungle Climber):
Launch Resistance +20

30 Yadokarita (Densetsu no Stafy):
[Weapon] Attack +8

43 Yakuman Player (Yakuman):
[Electric] Resistance +28 Ice Climbers, Mr. G&W, Pit, R.O.B.

53 Yellow Pellet (Pikmin 2):
[Pikmin] Attack +22 Olimar

30 Yellow Pikmin (Pikmin):
[Slash] Attack +10

51 Yellow Virus (Nintendo Puzzle Collection):
Food Effect +4

44 Yoshi (Mario Party 2):
Launch Resistance +35 Mario, Yoshi, Luigi, Bowser, Peach

09 Yoshi (Paper Mario: TTYD):
[Throwing] Attack +5 Mario, Yoshi, Luigi, Bowser, Peach

14 Yoshi (Yoshi Touch & Go):
[Arm], [Leg] Attack +8 Mario, Yoshi, Luigi, Bowser, Peach

17 Yoshi Ship (Yoshi Topsy-Turvy):
[Throwing] Attack +32

21 Yoshi's Egg (Yoshi Touch & Go):
[Body], [Spin] Attack +12 Yoshi

77 Young Cricket (WarioWare: Smooth Moves):
[Arm], [Leg] Attack +3

07 Young Zelda (Zelda: Minish Cap):
[Battering] Attack +16 Link, Zelda, Ganondorf, Toon Link

49 Young Zelda (Zelda: Ocarina of Time):
[Electric] Attack +20

16 Zant (Zelda: Twilight Princess):
[Weapon] Attack +7 Link, Zelda, Ganondorf, Toon Link

41 Zebes Inhabitant (Metroid Fusion):
[Arm] Attack +5

27 Zelda (Zelda: Link to the Past):
[Magic] Attack +27 Peach, Zelda

56 Zelda (Zelda: Ocarina of Time):
[Flame] Resistance +18 Link, Zelda, Ganondorf, Toon Link

47 Zero Suit Samus (Metroid: Zero Mission):
[Leg] Attack +9 Samus, Zero-Suit Samus

17 Zinger (DK: King of Swing):
[Slash] Attack +5

63 Zora (Zelda: Ocarina of Time):
Launch Resistance +31

61 Zora Link (Zelda: Majora's Mask):
Swim Time +60


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	10.1 - Speed

The characters' running speed was messed on a built stage.
I have grouped the characters, those who are grouped were the EXACT same
speed.
Everyone was compared to each other and this is the result:

1) Sonic

2) Captain Falcon

3) Fox

4) Zero Suit Samus
5) Sheik

6) Meta Knight

7) Charizard
8) Pikachu

9) Diddy Kong
10) Marth

11) Yoshi

12) Toon Link
13) Donkey Kong

14) Pit

15) Mr. Game & Watch

16) Mario
16) Lucas
17) Ivysaur
18) Bowser
19) Robot

20) Samus

21) Falco
22) Lucario

22) Wolf
23) Ness
23) Pikman & Olimar
23) Ice Climbers

24) Squirtle
25) Kirby
26) Ike

26) Luigi
27) Peach
29) Wario
30) Snake
31) Link

32) King Dedede
33) Zelda

34) Ganondorf

35) Jigglypuff

As you can see, the so called clones are not the same talking of running speed.
Also, the rule of thumb says that speedy characters are weaker, 
which is not always true. Characters such as Sonic and Captain Falcon
are actually so fast, that in the first few matches with them, 
you might make Self Destructs.

===============================================================================

	10.2 - Character Weight

Messed in Training Mode by using Final Destination,
placing opponent in the middle and using Mario's C-sticked
Up A for precise results (or very close).
Keep in mind that these results of weight do not take Directional Influence
at count. E.g. Jigglypuff's DI is incredible, albeit she is really light.
For ties, I just used Fox' C-sticked Down Smash.
For further ties, I used Cpt. Falcons Neutral B
Anyways. The weight list starting with the lightest:

1) Jigglypuff
2) Squirtle
3) Mr. Game & Watch
4) Fox 
5) Kirby
6) Metaknight
7) Sheik
8) Zero Suit Samus
9) Zelda
10) Pikachu
11) Pikmin & Olimar
12) Peach
13) Falco
14) Ice Climbers
15) Marth
16) Toon Link
17) Diddy Kong
18) Lucas
19) Ness
20) Luigi
21) Sonic
22) Pit
23) Mario
24) Lucario
25) Ivysaur
26) Samus
27) Robot
28) Yoshi
29) Wolf
30) Wario
31) Charizard
32) Link
33) Ike
34) Ganondorf
35) Captain Falcon
36) Bowser
37) Donkey Kong
38) Snake
39) King Dedede

There are a few ties that were fixed, but the differences might be like 1/2%
on the damage meter. 
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Because everyone else has one.
Please keep in mind that I actually started this guide BEFORE the game release.
Just for your information.. I wrote that here because not many people do
actually read this stuff.. I hope..
The release was changed for Japan, now 31st January, while America has 9th March
and Europe/Australia still has to wait for an announced date as of 22nd January.
This is the third and last delay of Brawl.

Version 0.1 (18th Oct 2007, Little Mac trophy): Started this guide,
wrote part 1, 2 and partially part 3 and 4.

Version 0.1.1 (28th Oct 2007): Added several characters,
introduction of Adventure mode and made the Game Modes section up to date.
Started on stages.

Version 0.1.2 (31st Oct 2007, The Summit stage): Made the How To Play, 
Smash 101 up to date. Stages up to date aswell. Started Items section. 
Made characters up to date.

Version 0.2.2 (6th Nov 2007, Items from Melee and 64): Correcting misspellings, 
updated, Smash 101, characters items, assist trophies and Pokemons. 
Added ASCII art and search function.

Version 0.2.3 (13th Nov 2007, Three different taunts):
Correcting more misspellings Updated: On screen appearance
taunt for certain characters, game modes, items, Gray Fox AT.
Made everything else (but How to Play) Up to date.

Version 0.2.4 (26th Dec 2007, Trophy Stands): Spacing here and there.
Updated: Wi-Fi, Alternate Colours, Trophies. Made every character
up to date. In version history, added the days update.

Version 0.2.4.2 (28th Dec 2007, Dragoon): Added Dragoon to items list.
Correcting and polishing here and there.

Version 0.4 (9th Jan 2008, Pikmin & Olimar): Rearranged the COMPLETE guide,
for overview ease. Seperated the guide in 2 for now. (v0.2.4.2 and 0.4)

Version 0.4.5 (22nd Jan 2008, Manaphy and Iwata Asks): 
Adding standard attacks to every character, starting with Mario, 
made all characters up to date. Expanded the List of Contents.
Still having 25% of the guide here, and the rest in another guide.

Version 0.5 (4th Feb 2008, Port Town Aero Dive):
Started adding Secret characters, added all entries and taunts
I knew including alternate colours. Now having 30% of the guide here,
rest in the old version.

Version 0.6 (5th Feb 2008, Final Destination):
Moved and organized alot of stuff from guide v. 0.242 to this version,
now having at least 60% here.
Finished Snake and Meta Knight under Characters.

Version 0.6.1 (6th Feb 2008, Assist Trophies): Finished ALL controltypes 
and moved everything here.

Version 0.7 (11th Feb 2008, Quick Techniques):
Added Single Player Event mode guide.

Version 0.7.1 (13th Feb 2008, Yoshi's moves): Adding moves to those I know. 
Polishing here and there.

Version 0.7.2 (20th Feb 2008, Falco):
Adding more moves and damage dealt with them finishing touch here and there.

Version 0.7.3 (21st Feb 2008, Bowser's Special Moves): Finishing Assist Trophies
Coop Event mode and unlockable stages, items and game modes. Again polishing.

Version 0.7.4 (2nd Mar 2008): Finished a lot of characters and their damages,
damages found by watching videos.

Version 0.7.5 (6th Mar 2008, R.O.B.): Finished more characters and damages.
Polishing and correcting spelling as well as gramatical mistakes.

Version 0.8 (9th Mar 2008, American Brawl release):
Added a lot of unlockable stuff, how to unlock it etc.

Version 0.9 (12th Mar 2008, Secret Masterpieces):
Finished all characters (finally).

Version 0.9.0.1 (23rd Mar 2008): A lot of polishing,
finished events both solo and coop.

Version 0.9.0.2 (26th Mar 2008): Polishing the margin for GameFAQs
		(30th Mar 2008): Allowed Neoseeker to publish my guide.

Version 0.9.0.3 (21st Apr 2008): Updated sticker list, corrected a mistake.

Version 0.9.0.4 (3rd Jul 2008): Finished sticker list and added rarity index.

Version 0.9.9 (8th Oct 2008): Pretty much finished the guide, still needs
feedback about polishes.
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Credits to:

www.smashbros.com for the primary info.
www.Smashboards.com forums for a lot of the information.
www.brawlcentral.com for all the leaks and info given.
GameFaqs.com and Neoseeker.com for hosting my Guide
and also for GameFAQs' guide on making guides.
www.youtube.com users for uploading videos of Brawl.
www.network-science.de for the ASCII art generator
Matheus, for correcting me at the controls.

Everyone for reading and using this guide and
also thanks to everyone else I forgot.