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    Final Smash FAQ by sparky63

    Version: 1.33 | Updated: 04/29/08 | Search Guide | Bookmark Guide

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    ****   SUPER SMASH BROTHERS BRAWL                 ****
    ****                  FINAL SMASH                 ****
    ******        DAMAGE & STRATEGIES      v1.33    ******
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    1)  Introduction                            [INTRB]
    2)  Contents                                [CNTNT]
    3)  Final Smashes                           [FSMAS]
    4)  Specific character defence strategies   [SCDST]
    5)  Fun Facts                               [FFACT]
    6)  FAQS                                    [QAFSS]
    7)  Appendix                                [APPDX]
     A) Differences in similar smashes          [APDXA]
     B) Invincibility of smashes                [APDXB]
     C) Smash trophy descriptions               [APDXC]
    8)  Version history & updates (help needed) [VHIST]
    9)  Thanks & references                     [TNKSR]
    10) Disclaimer                              [DLMER]
    
    
    &&************************[INTRB]&&
             1. INTRODUCTION 
    &&*******************************&&
    
    Before we start, I'm assuming you are familiar with smash brothers. If not, get
    the game and read one of the wonderful FAQs featured here. This guide only 
    deals with one of the most significant changes in gameplay - final smashes. 
    What are they, and more importantly, how to use and dodge them effectively.
    
    This guide is aimed mainly at casual gamers who don't use advanced techniques.
    Pros would have these banned anyway.
    
    So what is a final smash? It is a move, unique (mostly) for each character,
    which looks spectacular, does stacks of damage and will make sure you kill your
    enemies in style.
    
    During the heat of battle, you may see a colourful sphere floating randomly 
    around the stage. That's the smash ball. It will take several hits from you and
    your opponents before it breaks. When it does, whoever broke it will glow,
    which means they can now use their final smash. To use it, you have to press 
    your standard (without using control stick) special move button after you get 
    the smash ball. Here are the default buttons:
    
    Gamecube	: B
    Wiimote		: 1
    Wiimote+Nunchuk : B
    Classic		: b
    
    Once you have it, you have two options - use it now or later. With most 
    characters, you can use it immediately and can start blasting away or sitting 
    back and watching the show. This is actually recommended because once you have 
    the smash ball, you can have it knocked out of you or even take it with you 
    when you lose a life. However, there are some characters whose smash requires 
    aiming so if you don't want to miss and waste a final smash, you will have to 
    take position and aim it before using it. Obviously, you will have to weigh 
    your options and when you use your smash will depend on where your enemies are,
    whether they have an invincibility star and stuff like that.
    
    Sometimes you will get a pity smash, which means you are losing and the game 
    will give you a free smash. It will appear when you are on the white floating 
    platform after you lose a life.
    
    I've tried to include tips specific to that final smash. Other general playing 
    techniques can also be used to aim and block them (these can be found in
    section 4 [SCDST] of this guide and in brawl character faqs). I haven't played 
    the game for long, so please send in any strategies that work for you! I am
    missing some important details which are listed in 'Version History' [VHIST]
    I can be contacted here:
    
           sparky (dot) gamefaqs -at- gmail (dot) com
    
    There is a boring disclaimer at the end which I thought I should include and 
    I'm mentioning it up here just so you know.
    
    
    @!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@
    @!!                                                       !!@
    @!! @!! @!! @!! @!!  SPOILER WARNING  !!@ !!@ !!@ !!@ !!@ !!@
    @!! @!! @!! @!! @!!  SPOILER WARNING  !!@ !!@ !!@ !!@ !!@ !!@
    @!!                                                       !!@
    @!! As this guide deals with everyone's final smashes,    !!@
    @!! the whole character roster will be revealed. Do not   !!@
    @!! continue reading if you don't want the roster spoiled !!@
    @!!                                                       !!@
    @!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@!!@
    
    
    The entries will be arranged like this:
    
    #############################################################
    # Name:	        Character name                              #
    # Move:	        Final Smash name                            #
    #                                                           #
    # Damage/Duration:                                          #
    #        Either/both will appear where relevant             #
    #        Duration is in seconds, Damage is in % added.      #
    #        The damage may vary a bit depending on whether     #
    #        victim gets the full force of the blow             #
    #                                                           #
    # KO:    Likelyhood of a KO. A lot of this depends on       #
    #        enemy % and how far from the edge the attack is    #
    ############################################################
    
    WHAT IS IT      A brief description of the attack
    WHEN TO USE     When you should use it
    ATTACK          Attack strategies for user
    DEFENCE         Defence strategies for opponents
    
    Now all that's out of the way, let's get started!
    
    
    &&************************[CNTNT]&&
               2. CONTENTS
    &&*******************************&&
    
    Use Crtl+F and copy the [code] to jump to specific characters
    
    1.  Bowser              [BOW01]
    2.  Captain Falcon      [FAL01]
    3.  Diddy Kong          [DID01]
    4.  Donkey Kong         [DON01]
    5.  Falco               [FAL02]
    6.  Fox                 [FOX01]
    7.  Ganondorf           [GAN01]
    8.  Ice Climbers        [ICE01]
    9.  Ike                 [IKE01]
    10. Jigglypuff          [JIG01]
    11. King Dedede         [DED01]
    12. Kirby               [KIR01]
    13. Link                [LIN01]
    14. Lucario             [LUC01]
    15. Lucas               [LUC02]
    16. Luigi               [LUI01]
    17. Mario               [MAR01]
    18. Marth               [MAR02]
    19. Meta Knight         [MET01]
    20. Mr. Game & Watch    [GAW01]
    21. Ness                [NES01]
    22. Peach               [PEA01]
    23. Pikachu             [PIK01]
    24. Pit                 [PIT01]
    25. Pikmin & Olimar     [OLI01]
    26. Pokemon Trainer     [POK01]
    27. R.O.B.              [ROB01]
    28. Samus/Zero Suit     [SAM01]/[ZER01]
    29. Snake               [SNA01]
    30. Sonic               [SON01]
    31. Toon Link           [TOO01]
    32. Wario               [WAR01]
    33. Wolf                [WOL01]
    34. Yoshi               [YOS01]
    35. Zelda/Sheik         [ZEL01]
    
    &&************************[FSMAS]&&
             3. FINAL SMASHES 
    &&*******************************&&
    
    ####################################################[BOW01]##
    # Name:         Bowser                                      #
    # Move:         Giga Bowser                                 #
    #                                                           #
    # Damage:       Variable                                    #
    # Duration:     15                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Bowser will transform into giga bowser, like the final boss in SSBM melee
    adventure mode. After a while, he will transform back. His moves are 
    essentially the same but he has the familiar evil purple attacks and can freeze
    with his down+A and shock with up+A. 
    
    He CAN suffer damage but CANNOT get knocked back
    
    ## WHEN TO USE ##
    
    Whenever you feel like it, but it is best to use it when your enemies are on 
    the stage and not flying off so you maximise the attack time, unless you feel
    like edgeguarding.
    
    ##  ATTACK     ##
    
    Just attack people like crazy. Try to stay on the main part of the stage so you
    don't fall off small platforms or gaps in the stage (yes it is possible to fall
    through tiny gaps like the one on Yoshi's Island Melee).
    
    ##  DEFENCE    ##
    
    There is not much you can do. Stay as far away from him as possible, and ry to
    go to places he can't get to, such as tunnels. Otherwise, you can keep dodging
    until the end of the move or take advantage of flying/gliding characters if you
    are using them. Don't hover too close to him if you do decide to take refuge in
    the air. Another strategy you could use is to add to the chaos and smash those
    who are running away.
    
    
    ####################################################[FAL01]##
    # Name:         Captain Falcon                              #
    # Move:         Blue Falcon                                 #
    #                                                           #
    # Damage:       10 at the start                             #
    #               20 during cinematic                         #
    #               10 at end                                   #
    #                                                           #
    # KO:           Very Likely                                 #
    ############################################################
    
    ## WHAT IS IT  ##
    
    You unlucky opponent will be hurled onto a F-Zero track and be hit by Captain 
    Falcon's Blue Falcon racer in the only cinematic final smash.
    
    ## WHEN TO USE ##
    
    When you are close to as many opponents as possible, or aim for one person. The
    hit area is within about 4 characters in front of the captain.
    
    ##  ATTACK     ##
    
    The range of this attack is not great so you will need to be close to your 
    enemies. All enemies connecting with the blue falcon when you use the attack 
    will be hit. Once it's activated, sit back and enjoy the show. This can KO 
    opponents who are on 0% so feel free to point and laugh if that happens.
    
    ##  DEFENCE    ##
    
    Avoid close combat with him until he has unleashed the Falcon. If you're not a
    spectator, bring the fight down to a cave or something like the classic area at
    the bottom of Hyrule Temple Melee so you bounce off the stage.
    
    
    ####################################################[DID01]##
    # Name:         Diddy Kong                                  #
    # Move:         Rocketbarrel Barrage                        #
    #                                                           #
    # Damage:       18 on impact                                #
    #               18 per peanut                               #
    # Duration:     12                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Diddy will strap on his rockbarrels and his peanut popgun (as per his 
    up+special and special move) and you will be flying around with two peanut 
    popguns in your hand.
    
    ## WHEN TO USE ##
    
    As soon as possible
    
    ##  ATTACK     ##
    
    Tilt the control stick to control the direction and fire using your attack or 
    special button. You will have slower vertical movement so keep that in mind.
    The gun will fire downwards so take that into account when firing. You can also
    just fire wildly as you are invincible during the attack. Flying into foes will 
    damage them. You have unlimited shots, but the ones that miss will fall to the
    ground, for anyone to eat for health. Be careful not to wander too far from the
    stage (stay above it) so you have somewhere to land once the barrels explode 
    and you start plummeting to the ground. Also, you can't go through the stage
    (you will have to go around obstacles).
    
    Since one peanut won't do colossal damage, you can always target one, perhaps 
    the weaker, opponents. That way, your final smash won't be wasted.
    
    ##  DEFENCE    ##
    
    Run away from him and if you can, pick up missed peanuts for health. He's not
    fast like pikachu or sonic so try to anticipate his moves and dodge and run
    accordingly.
    
    
    ####################################################[DON01]##
    # Name:         Donkey Kong                                 #
    # Move:         Konga Beat                                  #
    #                                                           #
    # Damage:       Variable                                    #
    #               2-14 per beat                               #
    #               Up to 100 for whole attack                  #
    # Duration:     11                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    DK whips out his bonjos and starts beating to the music
    
    ## WHEN TO USE ##
    
    Get into a position that is in the way of everyone. This could be:
    
     - Right after you get it because everyone's crowded around where the smash 
       ball used to be
     - The middle of stage (more effective on small stages) because the range is 
       medium and can miss if they are too far away
     - Near the edge as an edge guarding technique, but be ready to hop back on the
       stage if you start this smash over the edge.
    
    ##  ATTACK     ##
    
    DK will need a hand, and you will need to press your attack button to the beat.
    This is quite difficult so you might want to practice in training mode. If you
    can do that, your opponents will bounce in the bubble of attack, his power will
    increase and you will be able to KO more easily. If not, the move isn't as
    effective. DK will freeze where you used the final smash so be careful on 
    scrolling stages! The size of the bubble will depend on how well you keep to 
    the beat. 
    
    The secret to keeping to the beat is this: there will be a large white circle
    around DK which will get smaller and turn into a blue star. That's when you 
    press A. Or just watch when he hits the bonjos. This is a lot easier to see if
    you go to training mode and set it to 1/4 speed. This video shows it nicely:
    
    http://youtube.com/watch?v=k140WbIsQJk
    
    Enemies may be knocked out of range, which is a double-edged sword. Obviously,
    they won't be affected by the bongos any more, or they could be bounced back
    ONTO the stage if they were previously trying to recover. On the other hand,
    they may be thrown off the stage. It depends on timing and where you use it. 
    Any more info on this is appreciated.
    
    
    ##  DEFENCE    ##
    
    Be as far away as possible, otherwise hope that DK can't beat to the music. You
    can control yourself if you're out of the attack area.
    
    
    ####################################################[FAL02]##
    # Name:         Falco                                       #
    # Move:         Landmaster*                                 #
    #                                                           #
    # Damage:        5 when jumping into sky                    #
    #               14 ramming from air                         #
    #                8 ramming from ground                      #
    #               13 roll                                     #
    #               13 gun                                      #
    #               17 change in direction                      #
    # Duration:     17                                          #
    #                                                           #
    # KO:           Usually                                     #
    ############################################################
    
    * A comparison of the landmasters is in the appendix
    
    ## WHAT IS IT  ##
    
    Falco will jump out of the stage, shouting "Personally, I prefer the air!" and
    comes down in his huge landmaster tank, which you have to control
    
    ## WHEN TO USE ##
    
    As soon as possible, being careful of scrolling stages and the like.
    
    ##  ATTACK     ##
    
    It's a little cumbersome on stages with lots of platforms and places to hide. 
    This dominates on smaller stages. Since falco is a bird, his landmaster will be
    better in the air. It is also not as powerful as fox's but it's still kick ass.
    There are a few strategies you can use here:
    
    1) The entry
    
    Falco will jump into the sky, attacking anyone nearby, and come down from the 
    top centre in his landmaster. Control the direction where he lands by moving 
    the control stick left or right. As you enter, land on some enemies and avoid 
    the pits if they are in the middle of the stage (READ: the pit of death in 
    Yoshi's Island Melee - that stage can be blamed for everything!).
    
    2) The stage
    
    The landmaster is like any vehicle - it's not dangerous unless you use it. Run 
    into people, shoot them with the turret. Pressing down will spin the tank and 
    knock anyone off the top of the tank. Alternatively, if there are people on 
    your tank, keep flying up til they reach the heavens (as far as I know, only
    Falco and Wolf's have this ability). It takes some time to turn the landmaster
    the other way (only possible on ground) so deal with all enemies on the side 
    you're facing first. A word of warning: you can die off the edges - be 
    especially careful not to fall to your death.
    
    3) The exit
    
    There is not much you have to worry about here, as you will rarely be under the
    stage. The landmaster will turn into a light blue glowing wireframe and falco 
    will jump out. If you are to the side a bit, don't die off the edge.
    
    ##  DEFENCE    ##
    
    There isn't much you can do on small stages but however strong it is, it's not
    very manoevurable. The best defence is to stay under it, either by hiding in 
    small tunnels or platforms below the tank which works best on big stages with 
    lots of places to hide. On smaller stages where you can't hide, your best bet 
    is to hang out on top and towards the back of the landmaster so he can't shoot 
    you and if he flies up, you can jump off. Just watch it if he does a roll 
    because that will send you flying, If he changes direction, jump towards the 
    back again. Hanging off the edge is another idea, but make sure you let go and
    jump back on often because he will be able to run into you. Only one person can
    hang off one edge, so this strategy is very risky if you are playing with more 
    than 1 opponent.
    
    
    ####################################################[FOX01]##
    # Name:         Fox                                         #
    # Move:         Landmaster*                                 #
    #                                                           #
    # Damage:        5 when jumping into sky                    #
    #               15 ramming from air                         #
    #               15 ramming from ground                      #
    #               11 roll                                     #
    #               17 gun                                      #
    #               17 change in direction                      #
    # Duration:     17                                          #
    #                                                           #
    # KO:           Usually                                     #
    ############################################################
    
    * A comparison of the landmasters is in the appendix
    
    See Falco right above, as Fox's landmaster is pretty much the same.
    
    ## THE DIFFERENCES ##
    
    Fox, being a ground animal, will have better movement on the ground. His 
    landmaster is more powerful. The same strategies apply.
    
    ####################################################[GAN01]##
    # Name:         Ganondorf                                   #
    # Move:         Beast Ganon                                 #
    #                                                           #
    # Damage:       10 roar                                     #
    #               10 ground stomp                             #
    #               45 charge                                   #
    #                                                           #
    # KO:           Very likely                                 #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Ganondorf will transform into a rather large beast version of himself and do a 
    very quick charge.
    
    ## WHEN TO USE ##
    
    Go towards the edge of the stage. Make sure your victims are in front of you 
    somewhere because the Beast will charge forwards for pretty much the length of 
    the stage.
    
    ##  ATTACK     ##
    
     - Try to do it in front of at least 1 person as his roar will do 10% only to 
       those right in front of him
     - This is a bit harder but try to do it when people are on the ground because
       his stomp will add 10% to those on the ground (regardless of whether they 
       are on the same platform or not) and stun them.
     - He will then charge forwards with immense strength and power. The move 
       finishes where it started off.
    
    The most important aspect is making sure there are people in ganon's horizontal
    line of sight.
    
    ##  DEFENCE    ##
    
    Since this attacks in a specific direction. staying behind ganondorf or out of
    the beast's way will keep you safe. Make use of his transformation time (which
    is very short).
    
    
    ####################################################[ICE01]##
    # Name:         Ice Climbers                                #
    # Move:         Iceberg                                     #
    #                                                           #
    # Damage:       Can be >100 maximum                         #
    # Duration:     15                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    A huge iceberg will come from the bottom centre of the stage. It is very 
    slippery and can freeze you. Of course, these don't affect the ice climbers.
    
    ## WHEN TO USE ##
    
    As soon as possible
    
    ##  ATTACK     ##
    
    The iceberg and ice on the platforms will add damage to your enemies if they 
    touch it or are near it. They also have a chance of freezing the opponents. The
    ice climbers do not become extra powerful - the ice does the damaging. They are
    vulnerable during the attack and apart from the huge chunk of ice taking most
    of the stage, the battle goes on. Which means it's still free for all. The
    advantage you have is your invulnerability to the ice, so smash your struggling
    or frozen opponents. You won't be able to walk up the iceberg.
    
    ##  DEFENCE    ##
    
    On a large stage, stay on the platforms not covered by the iceberg. The danger 
    in this is that everyone will be fighting for the platforms. On a small stage 
    you're just going to have to avoid sliding off the stage. If anyone hits you, 
    your third jump becomes available again like usual. You can avoid the attack 
    completely if you hang off the edge during the move. Another fun fact is that 
    you can attack the iceberg and make it smaller, but is pretty pointless.
    
    
    ####################################################[IKE01]##
    # Name:         Ike                                         #
    # Move:         Great Aether                                #
    #                                                           #
    # Damage:        5 initial slash                            #
    #              ~37 slashing                                 #
    #               10 slash down                               #
    #               12 touch down                               #
    #                                                           #
    # KO:           Likely                                      #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Ike will swing his huge sword in an arc, making this a small to medium range 
    attack (at the start anyway). He'll send those in range flying in the air, then
    he will unleash his sword again slashing them around......and finally finishing
    them off with a downwards slash, shooting them downwards and flying off again.
    
    ## WHEN TO USE ##
    
    This is a bit tricky because you need to be quite close for it to work. Being 
    careful not to have it knocked out of you, knock a couple of poor souls 
    together and unleash it in the group. Or you can concentrate on someone on a 
    high-ish percent. The hit area is a couple of characters wide.
    
    ##  ATTACK     ##
    
    Enjoy the fireworks when you unleash the attack. It will send everyone flying 
    sky high and will KO those on higher percents. Whoever was first struck will 
    get the most damage, and so on.
    
    ##  DEFENCE    ##
    
    If you dare, knock the smash ball out of Ike before he has a chance to use it. 
    If you don't, use your projectiles until he uses it on someone else. If you're 
    versing him alone, you're going to have to dodge at the right moment or run 
    away. If you're laughing at those getting the snot beat out of them, don't be 
    the one caught in the final part of his attack - stay away from the area below
    Ike.
    
    If you are caught with the initial slash, you can't do anything...hold your 
    breath.
    
    
    ####################################################[JIG01]##
    # Name:         Jigglypuff                                  #
    # Move:         Puff Up                                     #
    #                                                           #
    # Damage:        0 while growing                            #
    #               18 if hit while shrinking                   #
    # Duration:      8 for whole attack (6 growing in size)     #
    #                                                           #
    # KO:           Not Likely                                  #
    ############################################################
    
    ## WHAT IS IT  ##
    
    WHAT THE BLEEP?? Jigglypuff will swell uncontrollable, knocking back anyone who
    makes contact before returning to normal size.
    
    ## WHEN TO USE ##
    
    On smaller stages, the middle of the stage is best because you will take up 
    most of the stage. On larger stages, you can do it when someone's trying to 
    recover. If you use it while giant, you will be even larger.
    
    ##  ATTACK     ##
    
    Jigglypuff will do his attack on the spot and be invincible during the attack. 
    You can't do anything. You enemies will bounce off her (but take no damage) and
    at her peak size, she will shout and anyone nearby will get knocked back a lot 
    and possibly get KO'ed. Scrolling stages will work against you.
    
    ##  DEFENCE    ##
    
    Easy to dodge on large stages. The following is for small stages. As she gets 
    bigger, just don't touch her and try to find a place to shelter but Usually 
    there won't be any. The best thing to do is to hang off the edge of the stage. 
    Fall off if she covers the edge and prepares to shout, then hang back on the 
    edge as she goes back to normal. This might be hard if there are a few people 
    fighting for one edge.
    
    
    ####################################################[DED01]##
    # Name:         King Dedede                                 #
    # Move:         Waddle Dee Army                             #
    #                                                           #
    # Damage:       74 average, can be up to 100                #
    #                8 Waddle Dee/Doo                           #
    #               15 Gordo (+lots of knockback)               #
    # Duration:     11                                          #
    #                                                           #
    # KO:           Not Likely                                  #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Dedede will do a funny dance, the music will change and waddle dees and a 
    couple of Gordos will bring chaos to the match
    
    ## WHEN TO USE ##
    
    Dedede will freeze on the spot and scrolling stages will slow down so you can 
    use this anytime, anywhere.
    
    ##  ATTACK     ##
    
    Let the waddle dees and gordos do the work (slave driver!) while he dances
    
    ##  DEFENCE    ##
    
    A lot harder to dodge than Pit's army. Watch the screen carefully and stay out
    of the action, particularly out of Gordos (black thing with blue spikes) way. 
    Doing rolling dodges (shield + left/right) will work to a limited extent.
    
    
    ####################################################[KIR01]##
    # Name:         Kirby                                       #
    # Move:         Cook Kirby                                  #
    #                                                           #
    # Damage:       24 simmering                                #
    #               10 spit out                                 #
    # Duration:      4                                          #
    #                                                           #
    # KO:           Unlikely                                    #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Dinner time! All those close enough (including items and pokemon) are on 
    tonight's menu. Kirby will simmer them for a short time and everyone will be 
    hurled out. Items will also be ready to use (or eat).
    
    ## WHEN TO USE ##
    
    When you're close to dinner. This has a decent range.
    
    ##  ATTACK     ##
    
    Although everyone will go flying far, it does not usually KO. One thing that 
    will increase the chances of KO is to use it in midair, far enough up so that 
    it's pretty much guaranteed that you hurl your dinner off the stage.
    
    ##  DEFENCE    ##
    
    Attack kirby from afar or just run like mad when kirby whips out his pan and 
    sounds the gong (you have a bit of time to run).
    
    
    ####################################################[LIN01]##
    # Name:         Link                                        #
    # Move:         Triforce Slash                              #
    #                                                           #
    # Damage:        5 getting triforce out                     #
    #               60 slashing in triforce (all victims)       #
    #               18 final slash (main victim)                #
    #                                                           #
    # KO:           Usually                                     #
    ############################################################
    
    * A comparison with Toon Link's Triforce is in the appendix
    
    ## WHAT IS IT  ##
    
    Anyone close enough and in his horizontal line of sight will get caught in the 
    triforce, link will slash them around a bit and shoot them off, usually off the
    stage.
    
    ## WHEN TO USE ##
    
    Quite tricky to use, you will have to line up pretty much directly in front of 
    your opponent.
    
    ##  ATTACK     ##
    
    As long as you aim this correctly, it is devastating. The triforce will go off 
    to the side in front of link where he'll begin slashing. The person you hit 
    with the triforce at the start will get a finishing blow. Everyone else in the 
    triforce will be knocked out first and not as far, but the poor sod left is 
    almost guaranteed to die.
    
    Anyone in the way of link as he approaches the triforce is fair game, as in 
    anyone who wanders INTO the triforce while link's slashing it.
    
    ##  DEFENCE    ##
    
    Stay behind link or use your projectiles.
    
    
    ####################################################[LUC01]##
    # Name:         Lucario                                     #
    # Move:         Aura Storm                                  #
    #                                                           #
    # Damage:       4 jumping into sky                          #
    #             27* full blow of storm                        #
    # Duration:      6 (storm itself is 4)                      #
    #                                                           #
    # KO:           Unlikely                                    #
    ############################################################
    
    * The damage increases proportionally with lucario's percent
    
    ## WHAT IS IT  ##
    
    Lucario will use his aura storm, which is a thick beam of light which will 
    begin shooting straight down into the centre of the stage
    
    ## WHEN TO USE ##
    
    As soon as possible
    
    ##  ATTACK     ##
    
    He will jump up in preparation so you can hit someone before you use the beam. 
    While he's preparing the move (you don't have much time), decide on who you 
    want to attack. Go for a group of people or someone with high percent. 
    
    The beam will normally fire straight down but can be aimed slightly if left or 
    right is pressed before he fires so quickly aim for whoever you've decided on. 
    You won't be moving the beam much afterwards because the beam takes time to 
    travel across the stage. If you've done that, relax and reward yourself with a 
    chocolate.
    
    When the attack finishes, anyone still caught in the beam will be sent flying. 
    One other thing - as with all of lucario's moves, this increases in power the 
    higher lucario's percent goes. check out Waterfox's lucario guide for more info
    
    Thanks to NonaSuomi for the following strategy:
    
    "...You would do better to NOT immediately use it. You can damage enemies when
    you fly up for the attack, and they will be stunned for about 1-2 seconds, 
    depending on their % damage. My personal strategy is to instead start playing a
    range game, herding my opponents into the center of the stage, and then I rush
    in and use it, so that when the time comes, they're pretty much where I left 
    them. Another pointer is that opponents will be drawn into the beam if you hit
    them, so it's quite easy to sweep the stage while keeping your victims locked 
    in the beam. What I end up doing is if it's a large stage, I'll wait until most
    or all of my enemies are in the middle, rush in, and hit them slightly to one 
    side. This way, nobody gets the chance to dodge to the other side and avoid it
    entirely. If I have to choose though, I usually go after flying/gliding 
    characters with the first damage, so that they can't get away, and then sweep 
    everyone else up. When you first come back down, you can use the control stick
    to start it either to the right or the left of the neutral position. If you can
    sweep your enemies high enough, then they will almost certainly be killed at 
    anything higher that 25-30%."
    
    ##  DEFENCE    ##
    
    It is a rather slow attack, so firstly stay away from the centre of the stage. 
    If lucario aims to your direction, go as far away as possible. You're in luck 
    if you can fly or glide because you can go to about lucario's height and the 
    beam won't be able to reach you. If lucario aims the other direction, breathe a
    sigh of relief, but still look out for it.
    
    
    ####################################################[LUC02]##
    # Name:         Lucas                                       #
    # Move:         PK Starstorm*                               #
    #                                                           #
    # Damage:       14 per meteor (total 16 meteors)            #
    # Duration:     5.5                                         #
    #                                                           #
    # KO:           Depends (stage is important)                #
    ############################################################
    
    * A comparison with Ness's starstorm is in the appendix
    
    ## WHAT IS IT  ##
    
    A huge shower of giant meteors. They will approach from the top corners of the 
    stage and go inwards. They are also a pretty yellow.
    
    ## WHEN TO USE ##
    
    When everyone is in range (the area of the stage)
    
    ##  ATTACK     ##
    
    You can't do anything during the attack so the effectiveness depends on the 
    stage. The meteors are more spread out on large stages, making the attack 
    pretty useless. Each meteor itself won't do much damage, but if someone gets 
    bounced around they can get KO'ed. Resume battling after he stops glowing, 
    because that's when the attack will end and he becomes vulnerable again.
    
    ##  DEFENCE    ##
    
    This is easy on large stages because the meteors are more spread out. The only 
    thing you can really do is to run and use your rolling dodge 
    (shield+left/right). The same applies for small stages but it's much harder to 
    avoid.
    
    
    ####################################################[LUI01]##
    # Name:         Luigi                                       #
    # Move:         nEGATIVE zONE                               #
    #                                                           #
    # Damage:       2-3/second                                  #
    # Duration:     14 (luigi dances for 6.5)                   #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    WTF?!?! Luigi will dance around like he's on drugs and a large sphere (the 
    negative zone) will form around him. The stage will be in funky colours, as 
    will the music. The negative zone will affect your opponents in a number of 
    ways, including:
            * Reduced attack power
            * Flying further when hit
            * Higher chance of slipping
            * Small constant increase in damage
            * Flower on head
            * Dizziness
            * Uncontrollable taunting
            * Sleepiness
            * Slower movement
    These are taken from the official smash brothers website (smashbros.com)
    
    ## WHEN TO USE ##
    
    When you are close to some enemies
    
    ##  ATTACK     ##
    
    After luigi stops dancing, pick off the people in the negative zone one by one.
    You kick taunt will usually do the trick. The "super jump punch" is extra
    powerful in the zone (up+B while you're "in" your enemies). But firstly, use
    weakish attacks to bring their percent up. That way, you are guaranteed a kill
    when you use one of the 2 finishing blows above.
    
    ##  DEFENCE    ##
    
    Stay out of the zone. If you do happen to be caught, you can try to get out 
    unless you're taunting or something, but it's going to be hard. If you're in 
    the air, you can't taunt, sleep or slip.
    
    
    ####################################################[MAR01]##
    # Name:         Mario                                       #
    # Move:         Mario Finale                                #
    #                                                           #
    # Damage:       Varies (about 34 maximum impact)            #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Two fireballs twirling around each other and fanning out vertically.
    
    ## WHEN TO USE ##
    
    When you have a few opponents in front of you or when they are close to the 
    stage boundary so the finale can push them off for a KO.
    
    ##  ATTACK     ##
    
    In a multiplayer match, the best place to use this is:
     - towards the edge of the stage so no-one can hide behind
     - off the ground so the fireballs can cover more of the stage
     - as an edgeguard (this will almost definitely KO someone)
    
    ##  DEFENCE    ##
    
    Getting behind mario will save you. Don't walk into the attack. Can't do much 
    if you are in the middle of it.
    
    
    ####################################################[MAR02]##
    # Name:         Marth                                       #
    # Move:         Critical Hit                                #
    #                                                           #
    # Damage:       60                                          #
    #                                                           #
    # KO:           Yes                                         #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Marth will one-hit KO anyone in range
    
    ## WHEN TO USE ##
    
    When your enemies are lined up in your horizontal line of sight.
    
    ##  ATTACK     ##
    
    One of the main things to watch out for is if you miss. Marth will zoom VERY 
    quickly to the side and SD if you're not paying attention. To stop this, 
    press A or B to activate the attack as he's zooming. If you're on the ground,
    he will running along it (ie going up slopes etc) which means you will hit 
    anyone on the same ground as you.
    
    ##  DEFENCE    ##
    
    Stay behind him and don't be in Marth's horizontal line of sight - jump or duck
    if you happen to be in his line of sight when it zooms in on him, that way he
    will hit the poor soul behind you. He will miss even if you are touching him 
    and behind him so rear attacks are good.
    
    
    ####################################################[MET01]##
    # Name:         Meta Knight                                 #
    # Move:         Galaxia Darkness                            #
    #                                                           #
    # Damage:       40 if in cloak                              #
    #               18 everyone else                            #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Meta Knight will sweep his cloak around him. If the cloak touches someone the 
    whole stage will be enveloped by darkness and he'll do a huge slash. If not, 
    nothing happens.
    
    ## WHEN TO USE ##
    
    This has a very small range to start of with - he has to cover someone with his
    cloak. The area is slightly bigger than meta knight. Obviously you'll need to 
    be next to someone when you use it, otherwise the attack fails.
    
    ##  ATTACK     ##
    
    The only advice I have is to play more defensively if only to avoid getting the
    smash ball knocked out of you. Play it safe and use it as soon as you get close
    to someone. The ensuing darkness will hurt everyone.
    
    ##  DEFENCE    ##
    
    Like many of the defence strategies, take care when close combating with meta 
    knight or avoid it all together, using projectile attacks instead. If someone 
    is covered by the cloak, they will be knocked back a lot.
    
    Those further away can run away in the darkness, but will still get 18% damage
    and get knocked back a little. On high percentages, be aware of your 
    surroundings and find a spot you can get to in the darkness and will stop you 
    from being KO'ed when you are hit by the 18%. It could simply be a place you
    can bounce off, or even be an open space away from the boundaries (you'll still
    go flying but not to death).
    
    
    ####################################################[GAW01]##
    # Name:         Mr. Game and Watch                          #
    # Move:         Octopus                                     #
    #                                                           #
    # Damage:       16 on contact                               #
    # Duration:     16                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    An octopus
    
    ## WHEN TO USE ##
    
    Anytime
    
    ##  ATTACK     ##
    
    He's very slow during the attack so you may want to concentrate on one part of 
    the stage if it is a large one. Edgeguarding is another option. Press your 
    standard attack buttons to extend your tentacles for extra reach and use your 
    control stick to control. The only thing to beware of is that you can only jump
    twice which resets after you touch the ground (just like normal gameplay w/o
    the third jump). Don't be off the edge after you've used your second jump. This
    is another smash that takes some practice controlling.
    
    ##  DEFENCE    ##
    
    A bit easier with fast characters or ones with lots of aerial moves. Take 
    advantage of the octopus's slowness and play hard to get. Take note of how many
    jumps he's used if you're planning to stay above him. I haven't used this 
    enough, but his body won't do damage if his tentacles are extended (according 
    to smashbros.com)
    
    
    ####################################################[NES01]##
    # Name:         Ness                                        #
    # Move:         PK Starstorm*                               #
    #                                                           #
    # Damage:       20 per meteor (total 13 meteors)            #
    # Duration:     5.5                                         #
    #                                                           #
    # KO:           Depends (stage is important)                #
    ############################################################
    
    * A comparison with Lucas's starstorm is in the appendix
    
    See Lucas's guide [LUC02] for strategies
    
    ## THe DIFFERENCES ##
    
    Less meteors but each is more powerful. The meteors are blue and they fan out 
    from top to bottom.
    
    
    ####################################################[PEA01]##
    # Name:         Peach                                       #
    # Move:         Peach Blossom                               #
    #                                                           #
    # Damage:       10, 20, 40 depending on proximity to peach  #
    # Recovery:     5 per peach (total ~13 peaches)             #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Everyone on the ground will fall asleep and take damage
    
    ## WHEN TO USE ##
    
    When people are on the ground
    
    ##  ATTACK     ##
    
    Make a judgement of the situation - anyone still awake? Everyone's percentage
    (including yours)? And where are they? Scrolling stage? This shouldn't take 
    long. She is invulnerable when the frame around the screen appears, but after
    she dances, she is vulnerable again. She only gets the advantage on those who
    are asleep. The main strategies will fall into one of the three below:
    
    1) HUYY-YAHH!
    
    Go ahead and smack your sleeping enemies. Just be aware that they'll be awake 
    and back to normal if they die. Aim for the ones you can finish off in about 
    one hit, and of course, those who didn't fall asleep.
    
    2) A PEACH A DAY
    
    Recover damage by eating the 13 peaches for 5%/peach for a total of 65%.
    
    3) STAGE WARS
    
    You can wait patiently on scrolling stages and time it so that the scrolling 
    stage does the killing. I wouldn't try to do this though because it's not worth
    the trouble. Knocking everyone underneath falling blocks is another thing to
    think about because the peaches can trigger them.
    
    4) 1 & 2
    
    If you have time you can do both 1 and 2. To be efficient you can kill off the 
    weak opponents and then eat the peaches. The time they sleep should depend on 
    how far away they were when the final smash was used, and perhaps their damage.
    
    ##  DEFENCE    ##
    
    Stay in the air and play an aerial game until peach uses her smash. Attacks
    like kirby's down+b avoid the attack. If you do manage to dodge the attack, you
    are on the same playing field as peach - take advantage of any sleeping 
    opponents, attack peach or eat the peaches for 5% recovery per peach.
    
    
    ####################################################[PIK01]##
    # Name:         Pikachu                                     #
    # Move:         Volt Tackle                                 #
    #                                                           #
    # Damage:       11 during transformation                    #
    #               Variable (15+)                              #
    # Duration:     12                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    A giant ball of electricity
    
    ## WHEN TO USE ##
    
    Anytime
    
    ##  ATTACK     ##
    
    Since the Tackle adds small amounts of damage with relatively little knockback,
    go for the weaker opponents first. This is harder to aim than sonic's one 
    because the turning circle is much larger and you are slower. Apart from that,
    here's a few notes and tips:
    
    1) Stay in one spot to add constant damage to an opponent (best against a wall)
    2) Pressing A or B will send electrical pulses which add more damage, but will
       make you smaller. You will return to normal size if you release the button.
    2) Go around crazily and knock people away (which also adds damage)
    3) The ball will go in circles on its own, which means you can simply tilt the
       control stick slightly to fine tune its movement. Practice it to get the
       most out of it.
    4) You can go through the stage until the attack's about to finish
    5) Prepare to get back on the stage when the move ends
    
    ##  DEFENCE    ##
    
    Play the dodging game. If you're playing a beginner, try to herd them to the 
    edge towards the end of the attack to catch them off guard when the move ends
    so you can spike or edgeguard them.
    
    
    ####################################################[PIT01]##
    # Name:         Pit                                         #
    # Move:         Palutena's Army                             #
    #                                                           #
    # Damage:       16 percenturion                             #
    # Duration:      9                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    "All troops! Move out!" An army of centurions is out to get you!
    
    ## WHEN TO USE ##
    
    Anytime - preferably when enemies can't dodge such as in the air or recovering
    
    ##  ATTACK     ##
    
    The centurions will do the work for you, but in the chaos you can rack up the 
    damage of your foes even more. Activating it when your opponents are in the
    air or recovering will be more devastating as they can't dodge effectively. 
    Pit is vulnerable while the centurions attack, but everyone will probably be 
    too busy avoiding the centurions for this to matter.
    
    ##  DEFENCE    ##
    
    Dodging is effective as the centurions are quite small. If you are practiced
    in this, attack Pit in between dodging.
    
    
    ####################################################[OLI01]##
    # Name:         Pikmin and Olimar                           #
    # Move:         End of Day                                  #
    #                                                           #
    # Damage:       10 when olimar gets into spaceship          #
    #               15 for hitting spaceship during takeoff     #
    #              ~43 during attack                            #
    #              ~36 if spaceship lands on you                #
    #                         - depends on proximity            #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    It's dangerous out there, and olimar is going to protect his pikmin at all 
    costs!
    
    ## WHEN TO USE ##
    
    Anytime, preferably when someone is above you so the spaceship meteor smashes 
    them on the way up. You can also wait til everyone is in the centre of the 
    stage because that's where he'll land afterwards.
    
    ##  ATTACK     ##
    
    While you can use this anytime, you can utilise the whole move by damaging 
    people during takeoff and meteor smashing them if they hit the spaceship. It
    will land back in the centre of the stage.
    
    ##  DEFENCE    ##
    
    If you're a flying character, then you're in luck. It is possible to hover 
    above the monsters that lurk in the dark.
    
    
    ####################################################[POK01]##
    # Name:         Pokemon Trainer                             #
    # Move:         Triple Finish                               #
    #                                                           #
    # Damage:       58 maximum impact                           #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    A move consisting of Solar Beam, Fire Blast and Hydropump
    
    ## WHEN TO USE ##
    
    Towards the edge so no-one can hide behind and off the ground slightly so the 
    attacks can cover more range since it's in a cone.
    Can also use on enemy who is recovering so you can push them off
    
    ##  ATTACK     ##
    
    The move's range is like a cone in front of the pokemon which can be easily 
    seen if you use it. The maximum damage is caused in the middle where solarbeam 
    hits (a horizontal beam of yellow light). Do it when the opponent is a fair 
    distance IN FRONT of you because they are mobile during the move and can jump 
    behind.
    
    If versing 3 friends, it's hard to get all of them on a large stage because 
    they're all running so concentrate on 1 or 2.
    
    ##  DEFENCE    ##
    
    The move is easier to dodge than it looks. You are able to move (providing you 
    aren't IN the attack). If you are pushed out, go behind the trio immediately.
    
    
    ####################################################[ROB01]##
    # Name:         R.O.B.                                      #
    # Move:         Diffusion Beam                              #
    #                                                           #
    # Damage:       Variable                                    #
    # Duration:     16                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    ROB will shoot out a beam light with short range which will damage those right 
    in front of it. An occasional laser might shoot out
    
    ## WHEN TO USE ##
    
    When you're ready
    
    ##  ATTACK     ##
    
    ROB doesn't get extra powerful, though the beam can rack up damage quickly, 
    especially if the opponents up against a wall. Attack people normally, but more
    aggressively because they'll be running away. You can use your normal moves 
    while the beam is going on. A useful technique is to knock someone off the
    stage and edgeguard them with the beam.
    
    ##  DEFENCE    ##
    
    Play defensively and don't attack ROB (he's immune). Not as hard to dodge as 
    some of the others because the range of this is smaller. ROB will randomlly 
    shoot a laser beam like his standard B move so take that into account.
    
    
    ####################################################[SAM01]##
    # Name:         Samus                                       #
    # Move:         Zero Laser                                  #
    #                                                           #
    # Damage:      ~45 beam                                     #
    #              ~10 amour when thrown                        #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    A huge beam of light about 2 samus's in height
    
    ## WHEN TO USE ##
    
    When opponent's are lined up in your horizontal line of sight. The beam is 
    pretty big so there's no need to be exact. This can be used as an edgeguard.
    
    ##  ATTACK     ##
    
    As long as you aim it right, have a brief stretch or something. The beam can be
    moved up and down slightly but it's not usually necessary. The armour pieces 
    she loses can be used as projectiles for about 10% damage. You are vulnerable 
    during the time she loses the armour. See ATTACK in the zero suit samus section
    if you want to change back to samus after this move.
    
    ##  DEFENCE    ##
    
    Don't go into her horizontal line of sight and stay away from the boundary of 
    the stage
    
    
    ####################################################[ZER01]##
    # Name:         Zero Suit Samus                             #
    # Move:         Power Suit Samus                            #
    #                                                           #
    # Damage:       25                                          #
    #                                                           #
    # KO:           Unlikely                                    #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Samus regains her armour to become power suit samus
    
    ## WHEN TO USE ##
    
    Around a group of people. The range is very small but is all the way around her.
    
    ##  ATTACK     ##
    
    Not much to say about this except for what's said above. She will change to 
    normal samus after this. If you don't want that to happen, don't get the smash 
    ball or preferably, hit up and down on the d-pad VERY quickly on the gamecube 
    controller to change her back into zero suit samus. I'm not sure how to do it 
    with the other control types.
    
    ##  DEFENCE    ##
    
    Stay away from her immediate surroundings, but the attack is not that strong so
    it's not too much to worry about.
    
    
    ####################################################[SNA01]##
    # Name:         Snake                                       #
    # Move:         Grenade Launcher                            #
    #                                                           #
    # Damage:       18 per grenade (total 12, recharge after 6) #
    # Duration:    ~16*                                         #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    * The attack ends after you use all your grenades or you run out of time, 
    whichever happens first.
    
    ## WHAT IS IT  ##
    
    It's Showtime!
    
    ## WHEN TO USE ##
    
    ASAP
    
    ##  ATTACK     ##
    
    There are several things you can do. Before I go into them, bear in mind that 
    the grenades take about 1/2 second to blow.
    
    1) Shoot randomly
    2) Aim for one person
    3) Aim for the weakest person
    4) Aim for several people
    5) Steal kills (the battle continues when you're using this). This is more 
       suited to advanced players who can anticipate moves.
    
    ##  DEFENCE    ##
    
    The grenades take about 1/2 second to blow so you can dodge away from the 
    grenade. Running away randomly can make it harder for snake to aim. Moving to 
    the bottom left of the screen means you will be blocked from view by snake, but
    you are still not immune from being hit.
    
    
    ####################################################[SON01]##
    # Name:         Sonic                                       #
    # Move:         Super Sonic                                 #
    #                                                           #
    # Damage:       18 full blow                                #
    #               13 weaker blow                              #
    # Duration:     15                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Ball of speed.
    
    ## WHEN TO USE ##
    
    ASAP
    
    ##  ATTACK     ##
    
    This final smash works in much the same way as pikachu's, only it's faster and
    turning is almost instantaneous (no turning circle). The other difference is 
    that you can't go through the stage. Go for weaker enemies or ones near the 
    stage boundary. Tilting the controlling stick slows him down.
    
    ##  DEFENCE    ##
    
    Keep dodging and go to some place that's hard to get to since sonic can't go 
    through the stage. If the stage allows, do both.
    
    
    ####################################################[TOO01]##
    # Name:         Toon Link                                   #
    # Move:         Triforce Slash                              #
    #                                                           #
    # Damage:        5 getting triforce out                     #
    #               63 slashing in triforce (all victims)       #
    #               18 final slash (main victim)                #
    #                                                           #
    # KO:           Usually                                     #
    ############################################################
    
    * A comparison with Link's Triforce is in the appendix
    
    See link's entry at [LIN01]. I can't spot any differences between the two.
    
    
    ####################################################[WAR01]##
    # Name:         Wario                                       #
    # Move:         Wario-Man                                   #
    #                                                           #
    # Damage:       Variable                                    #
    # Duration      18                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    CHOMP! Wario! Dun dunduhn dun!! *flowers wilt*
    
    ## WHEN TO USE ##
    
    As soon as possible
    
    ##  ATTACK     ##
    
    Wario-Man will have pretty much the same moves but his A attacks differ. He is 
    also faster and more powerful. His B moves are also powered up and he can fly. 
    Because of his new found power, his motorbike is a dangerous weapon (meaning 
    either don't use it or watch its speed or you'll SD). Everyone will probably be
    preoccuppied with running away so be as aggressive as you can. The strats will 
    change depending on what your opponents decide to do.
    
    ##  DEFENCE    ##
    
    Wario on steroids is pretty hard to avoid. Play defensively and try to blend 
    into the background for about 18 seconds.
    
    
    ####################################################[WOL01]##
    # Name:         Wolf                                        #
    # Move:         Landmaster*                                 #
    #                                                           #
    # Damage:        5 when jumping into sky                    #
    #               16 ramming from air                         #
    #               18 ramming from ground                      #
    #               15 roll                                     #
    #               20 gun                                      #
    #               ?? change in direction                      #
    # Duration:     12                                          #
    #                                                           #
    # KO:           Usually                                     #
    ############################################################
    
    * A comparison of the landmasters is in the appendix
    
    Wolf's landmaster is more powerful and doesn't last as long as fox or falco's. 
    See Falco's entry at [FAL02] for strategies. As a side note, this landmaster is
    red. He shouts: "We're gonna have fun with this thing!"
    
    
    ####################################################[YOS01]##
    # Name:         Yoshi                                       #
    # Move:         Super Dragon                                #
    #                                                           #
    # Damage:       17 fireball                                 #
    #                8 on contact                               #
    # Duration:     17                                          #
    #                                                           #
    # KO:           Depends                                     #
    ############################################################
    
    ## WHAT IS IT  ##
    
    Yoshi's sprouted wings and has a few fire attacks
    
    ## WHEN TO USE ##
    
    ASAP
    
    ##  ATTACK     ##
    
    You will have to deal with fleeing enemies but you have a lot of weapons at 
    your disposal:
    
     - Fireballs (attack button) are quite large and have good knockback so you can
       KO at low percentages
     - Ramming someone will give them a little percent.
     - Sometimes yoshi will breathe fire (not sure if it's random). An added bonus!
    
    Adjust your strategy according to who you're up against. The move lasts quite a
    while but ready for when the move finishes.
    
    ##  DEFENCE    ##
    
    Because the attack isn't random, play defensively and adapt to what yoshi does.
    Lure him towards to edge towards the end of the move if versing a beginner.
    
    
    ####################################################[ZEL01]##
    # Name:         Zelda/Sheik                                 #
    # Move:         Light Arrow                                 #
    #                                                           #
    # Damage:        3 before attack                            #
    #                Up to                                      #
    #                 41 zelda arrow (tot. 44)                  #
    #                 47 sheik arrow (tot. 50)                  #
    #                                                           #
    # KO:           Very likely                                 #
    ############################################################
    
    ## WHAT IS IT  ##
    
    A super fast arrow
    
    ## WHEN TO USE ##
    
    After you line up several people horizontally in front of you
    
    ##  ATTACK     ##
    
    The KO potentially is pretty high but is affected by the damage and how far 
    they are from the boundary. The only thing you have to do this aim it. The two 
    light arrows differ in the angle they throw people in  (sheik is more 
    horizontal).
    
    ##  DEFENCE    ##
    
    You won't be able to jump out of the way if you are in the path of the arrow. 
    It will shoot horizontal from zelda/sheik. Approach her from the rear or 
    diagonally in front. To minimise risk of being KO'ed, don't go too close to the
    edge.
    
    
    &&************************[SCDST]&&
       4. Specific Character Defence
          strategies
    &&*******************************&&
    
    Some characters have moves that are able to reflect, dodge or absorb some final
    smashes. Here I list some moves that will come in handy when times get tough.
    
    ## Edge grab ##
    Grabbing the edge at the right moment will make you immune from some final 
    smashes. It's hard to anticipate and plan this in battle...just a thing to keep
    in mind.
    
    ## Kirby Stone ##
    
    Kirby's down+b will be able to dodge a few final smashes for a short time or 
    for the whole duration.
    
    ## Shine     ##
    Wolf's shine is able to reflect/dodge a couple of final smashes if timed 
    perfectly. See http://www.youtube.com/user/shotokankun for more info.
    
    ## Withdraw  ##
    For more information, check out Trainer_Bwob's FAQ on pokemon trainer. The
    basic idea is that Withdraw makes squirtle invulnerable to most attacks.
    
    
    &&************************[FFACT]&&
             5. Fun Facts
    &&*******************************&&
    
    *  Final smashes were intended to be in the original smash bros on n64
       (source: http://us.wii.com/iwata_asks/ssbb/vol5_page1.jsp)
    *  Some of the final smash sound recordings are from 1999
    
    Character final smash facts:
    *  Captain Falcon has the only cinematic final smash
    *  The battle text from pokemon appears in Pokemon Trainer's final smash. It
       says: "Take that! Triple Finish!" If the attack hits someone, it changes to:
       "It's super effective!"
    *  In his game, sonic will transform into super sonic if he collects all seven
       chaos emeralds.
    *  There is a glitch where if jigglypuff is hit by certain stages during his 
       puff up, he will be knocked out of the final smash and remain big.
       If he is knocked out of it before beginning his puff up, each yoshi egg lay
       move will double jigglypuff's size. The list of stages will come once I find
       out (it includes Bridge of Eldin and Pirate Ship).
    *  Wario-Man on his bike can outrun the F-Zero racers on Big Blue
    *  The ship in End of Day is called S.S Dolphin. The premise of the smash is
       that at night, Olimar flies off and any pikmin not refuging in 'onions' are
       devoured by dangerous monsters. That's what happens in Pikmin games anyway
       (I think).
    *  Giga Bowser's first appearance was in none other than Smash Bros. Melee
    *  In Negative Zone, Luigi unleashes his dark side developed over the years in
       Mario's shadow.
    *  Octopus appears in Game and Watch 2. The objective of the game is to avoid
       the octopus while salvaging for treasure.
    *  Lucas and Ness didn't have the PK Starstorm power in their games. Instead,
       it was Kumatora and Poo who had that power.
    *  Cook Kirby first appeared in Kirby Super Star for the SNES
    
    
    &&************************[QAFSS]&&
             6. FAQS
    &&*******************************&&
    
    Here's a list of questions that I think will be most commonly asked. More will 
    be added if needed.
    
    Q. You've made a mistake!
    
    A. I've based my damage and duration numbers on gameplay so they may not be 
       entirely accurate. If you think I've made a booboo, I'll look into it and 
       include it in my next update, with credit to you
    
    Q. You're missing something!
    
    A. Since brawl has unlimited playing potential, there are lots of tips and 
       strategies missing. Please help by contributing your advice! Credit will be 
       given.
    
    Q. Where do I submit comments/suggestions/strategies?
    
    A. I love getting feedback as long as it's constructive. Please include a 
       (user)name so I can give you credit! I can be found on:
    
            sparky (dot] gamefaqs -at- gmail "dot" com
    
       Just be aware that I might copy and paste your tips (with credit). Just say
       so if you don't want to be quoted directly :)
    
    
    &&************************[APPDX]&&
             7. APPENDIX
    &&*******************************&&
    
    &&************************[APDXA]&&
        7a. Differences in
            similar smashes
    &&*******************************&&
    
    ** LANDMASTER **
                      | Fox | Falco | Wolf |
        Jump into sky |   5 |     5 |    5 |
         Ram from air |  15 |    14 |   16 |
      Ram from ground |  15 |     8 |   18 |
                 Roll |  11 |    13 |   15 |
                  Gun |  17 |    13 |   20 |
     Direction change |  17 |    17 |   ?? |
             Duration |  17 |    17 |   12 |
    
    ** TRIFORCE SLASH **
                      | Link | Toon Link |
    Readying triforce |    5 |  5        |
       Triforce Slash |   60 | 63        |
         Final slash* |   18 | 18        |
    
    * If >1 opponent, it only affects the main victim
    
    ** PK STARSTORM **
                      | Lucas | Ness |
               Meteor |    14 |   20 |
         Tot. meteors |    16 |   13 |  
             Duration |   5.5 |  5.5 |
    
    ** LIGHT ARROW **
                      | Zelda | Sheik |
        Before attack |     3 |     3 |
                Arrow |    41 |    47 |
               Angle* |    45 |    15 |
    
    *Angle the arrow throws opponents in. Approximate, but you get the idea.
    
    
    &&************************[APDXB]&&
        7b. Invincibility of
            Final Smashes
    &&*******************************&&
    
    A list of whether a character is vulnerable during their final smash
    Vulnerable (V) : Whether the user's percent will go up when hit
    Knockback  (K) : Whether the user will get knocked back if hit
    
                 | V | K |
    Bowser       | Y | N |
    C. Falcon    | N | N |
    Diddy Kong   | N | N |
    Donkey Kong  | N | N |
    Falco        | N | N |
    Fox          | N | N |
    Ganondorf    | N | N |
    Ice Climbers | Y | Y |
    Ike          | N | N |
    Jigglypuff   | N | N |
    King Dedede  | N | N |
    Kirby        | N | N |
    Link         | N | N |
    Lucario      | N | N |
    Lucas        | N | N |
    Luigi        | Y*| Y*|
    Mario        | N | N |
    Marth        | N | N |
    Meta Knight  | N | N |
    Mr. G+W      | N | N |
    Ness         | N | N |
    Peach        | Y#| Y#|
    Pikachu      | N | N |
    Pit          | Y | Y |
    Olimar       | N | N |
    P. Trainer   | N | N |
    R.O.B.       | N | N |
    Samus        | Y^| Y^|
    Snake        | N | N |
    Sonic        | N | N |
    T. Link      | N | N |
    Wario        | N | N |
    Wolf         | N | N |
    Yoshi        | N | N |
    Zelda/Sheik  | N | N |
    Z. Samus     | N | N |
    
    * When he stops dancing
    # Invulnerable until she stops dancing
    ^ For a brief moment at the end right after her suit falls off
    
    
    &&************************[APDXC]&&
        7c. Final Smash Trophies
    &&*******************************&&
    
    Arranged alphabetically by final smash name
    
    ## Smash Ball ##
    
    A mighty item. Each character has a unique secret technique known as a Final
    Smash that can only be used when that character acquires a Smash Ball. Use it
    well, and you'll be one huge step closer to victory. It can turn the battle's
    tide, help you put the finishing touches on a complete thrashing, or even 
    provide a chaotic finish that's sure to leave you laughing until you cry. 
    
    ## Aura Storm ##
    
    Lucario's Final Smash. After flying off the screen, Lucario reappears in its
    center. He then launches a powerful Aura attack against all foes within a
    certain distance. The key to this attack is the ability to change its
    angle--it's a must to sweep slowly left and right to hit selected enemies
    multiple times. The last blow will send the victim flying away.
    
    ## Beast Ganon ##
    
    Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a
    repulsive, evil beast. He'll vanish momentarily from the screen, then rampage
    from one side to the other in a straight, headlong rush. When he begins the
    move, any character before his eyes will flinch, so try to start the move near
    other characters.
    
    ## Blue Falcon ##
    
    Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto
    the screen once he touches a foe in front of him. The enemy gets sent to a
    racetrack, at which point the Blue Falcon screams down at a ridiculous speed
    and launches the unlucky victim. What track is it? Where did the machine come
    from? This is one technique that's an utter mystery.
    
    ## Cook Kirby ##
    
    Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears
    in the center of the screen. All characters, items, and even long-distance
    weapons are sucked into the pot. Once they've simmered a bit, food items equal
    to the number of things in the pot appear. Characters in the mix get blasted
    straight up out of the pot.
    
    ## Critical Hit ##
    
    Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his
    targeted enemy with furious speed. The blow he strikes is so powerful that his
    foe is instantly launched off the screen. As in Fire Emblem, a window appears
    that shows the character's hit points dropping rapidly to zero--but this is
    just for effect. Smash Bros. does not use a hit-point system.
    
    ## Diffusion Beam ##
    
    R.O.B.'s Final Smash. He emits a beam from his eyes that spreads across the
    spectrum and undulates in great variety as it travels. What makes this
    technique different is R.O.B.'s ability to move while using it. This allows him
    to use it in combination with his other moves to increase his Final Smash's
    effectiveness.
    
    ## End of Day ##
    
    Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar
    takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In
    Pikmin, native life-forms grew active and violent at night, making it lethal to
    remain on the surface--this is why Olimar would take his Onions and leave at
    night. This technique breaks the framework of the game.
    
    ## Galaxia Darkness ##
    
    Meta Knight's Final Smash. He flips his cape, and the darkness within envelops
    his foes and plunges the world into shadow. He then unleashes a series of sword
    strikes that do terrible damage and launch his foes. In the darkness, Meta 
    Knight can also reach and attack distant enemies. One can imagine Meta Knight
    zipping back and forth at high speed to accomplish this.
    
    ## Giga Bowser ##
    
    Bowser, transformed into the terrible and brutal form first seen in Super Smash
    Bros. Melee. While in this form, he's invulnerable--he takes no damage and
    cannot be budged. His appearance is so fierce, it's as if he doesn't even
    belong in the Smash Bros. universe. He cannot maintain this form for long, so
    dealing out damage efficiently is key.
    
    ## Great Aether ##
    
    Ike's Final Smash--a powered-up version of his signature move, Aether. Ike
    faces a foe and swings his sword up for a hit, then tosses his sword into the
    air, performs multiple nasty strikes, and finally unleashes a mighty overhand
    blow to send his opponent plummeting down. It's a very impressive sight, but if
    Ike misses with the first upward swing, he can't use the move.
    
    ## Grenade Launcher ##
    
    Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in
    the foreground, then fires a grenade launcher at foes. The grenades explode on
    impact and damage anyone in the vicinity. Each clip holds six grenades--empty
    one, and Snake reloads. He can fire a total of twelve shots, but with such
    limited time, it's better to shoot 'em all.
    
    ## Iceberg ##
    
    The Ice Climbers' Final Smash. This giant ice mountain appears in the middle of
    a stage--it's incredibly slippery, so it's hard to control yourself when
    traversing it. In addition to being slick, this ice is also COLD, so opponents
    will take damage just from touching it. Attack the ice, and it will take damage
    and slowly shrink. Is it actually useful? That's a mystery.
    
    ## Konga Beat ##
    
    DK about to go to town with some bongos! His performance is so magnificent and
    upbeat that it creates damage-inducing sound waves. Press the buttons in time
    to the music, and the sound waves may grow stronger. DK's invulnerable when
    launching this attack, but he's also immobile, so be careful using it on
    scrolling stages.
    
    ## Landmaster ##
    
    Falco's Final Smash. He jumps aboard the Landmaster high-spec, antiaircraft
    tank. With the tank's powerful cannon blasts and rolling ability, it's possible
    to take out all enemies at once. The Landmaster is based on actual production
    vehicles, but Team Star Fox's Landmaster was customized by the team's mechanic,
    Slippy Toad.
    
    ## Landmaster ##
    
    Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh-performance,
    antiair, rolling combat vehicle of Team Star Fox. Just like in the Star Fox 
    series, the cannon can be used to blast foes, and the tank can roll over 
    enemies. The jets beneath the main body can be used to hover. Between its 
    firepower and mobility, this tank knows no equal.
    
    ## Landmaster ##
    
    Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved
    version, which he now calls out and boards. He's increased the output of the
    onboard generators and upped the vehicle's firepower. However, this has
    substantially decreased the time the Landmaster can appear on the screen. It
    sports the same colors as Wolf's Wolfen.
    
    ## Light Arrow ##
    
    Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield a
    bow of light. The arrow fired from this bow has the power to pass through
    multiple targets, so it will damage all enemies in the direction it flies.
    This, coupled with its shield-breaking power, makes it even more terrible. Even
    in Sheik form, Zelda's ability as an archer is undiminished.
    
    ## Light Arrow ##
    
    Princess Zelda's Final Smash. She wields a mighty bow of light with which she
    can attack from afar. Her arrow travels in a straight line and flies through
    all characters unlucky enough to be in the way. This attack cannot be blocked.
    The more enemies there are, the higher the chances to get them all with one
    shot. More is always better!
    
    ## Mario Finale ##
    
    Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of
    flame he releases wallop all characters in range. The flames spread up and
    down, so it's best to release them from the edge of the screen at an
    appropriate height. His flaming eyes are proof of his excitement for this
    explosive attack.
    
    ## Negative Zone ##
    
    Luigi's Final Smash. As exotic music plays, he performs a dance befitting a
    sorcerous incantation. A barrier envelops him, negatively impacting all in his
    area. Random effects include getting launched, sleeping, moving in slow motion,
    tripping, fainting, and losing attack power. This technique is a reflection of
    the dark side he embraced in his brother's shadow.
    
    ## Octopus ##
    
    Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made
    its debut in the Game & Watch game Octopus. Of course, you can damage enemies
    by running into them, but you can do more damage by pressing the attack button
    to extend four arms and launch foes. In the original Octopus game, you had to
    avoid the octopus while salvaging treasure from the sea.
    
    ## Palutena's Army ##
    
    Pit's Final Smash. An image of the goddess Palutena appears, heralding the
    arrival of Palutena's Army's legions, the Centurions. These flying warriors
    proceed to attack all enemies with fierce savagery. Once a Centurion strikes an
    enemy, he falls from the sky, never to fly again. Centurions are so fast that
    dodging them is very hard. Take heart, Centurions! Your deaths are not in vain!
    
    ## Peach Blossom ##
    
    Peach's Final Smash. Images of the princess border the screen and a rain of
    peaches falls. While this is happening, all the other characters fall asleep.
    So, Peach's dilemma is this--does she eat the peaches to lower her damage, or
    does she smack around her dozing enemies? Take stock of the situation and
    choose the path that leads to victory.
    
    ## PK StarStorm ##
    
    Lucas's Final Smash. He pulls a large group of stars from the sky and sends
    them smashing down among his enemies, causing damage to one and all. In Mother
    3, this move was used by Lucas's traveling companion, Princess Kumatora. As
    Ness learned this move from Poo, Princess Kumatora taught Lucas when he learned
    he would appear in Super Smash Bros. Brawl.
    
    ## PK StarStorm ##
    
    Ness as he calls down a host of damage-dealing stars in his Final Smash.
    Everyone on the screen must dodge like crazy to avoid getting hurt, but that's
    no easy task. This attack appeared in the Mother series, but it was Poo, not
    Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use
    in Super Smash Bros. Brawl.
    
    ## Power Suit Samus ##
    
    Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the
    Zero Laser, but she can restore it--that is, she can return from her Zero Suit
    form to her familiar armored form. That being said, Zero Suit Samus is very
    quick with great reach, so there are tactical reasons to fight as is. If that's
    your preference, don't pick up any Smash Balls.
    
    ## Puff Up ##
    
    Jigglypuff's Final Smash. It wills its body to get bigger and bigger and
    bigger. It can't move, and it can't attack--all it can do is get bigger while
    everyone else looks on. However, it's invulnerable, and it overpowers all
    attacks to gradually push its opponents off the screen. It's a very simple
    technique, but how it's used determines its effectiveness.
    
    ## Rocketbarrel Barrage ##
    
    Diddy Kong's Final Smash. Equipping his rocketbarrels and dual peanut popguns,
    Diddy can fly around attacking opponents in rapid-fire fashion. He can tilt the
    barrel jets left or right to control his flight and shoot peanuts straight
    down, too. This is a technique that tests one's ability to control both
    movement and attack direction.
    
    ## Super Dragon ##
    
    Yoshi with wings on his back that give him the power to fly freely across the
    sky. In this state, he can spew giant fireballs. He is more mobile and
    powerful, but the inertia makes movement quirky, so it takes some skill to
    master flight. Yoshi returns to a normal state after a set period of time has
    passed.
    
    ## Super Sonic ##
    
    Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and
    Sonic's gathered all seven of them, then used their power to transform into
    Super Sonic. His abilities in this form far surpass his normal ones, and he's
    even able to fly. He uses a lot of energy in this form, so he can only remain
    in it for a short time.
    
    ## Triforce Slash ##
    
    Link with a Smash Ball, releasing his ultimate attack. Light flares from the
    Triforce symbol on the back of his hand and rushes out to meet the enemy he
    faces. The enemy gets trapped within the glittering Triforce, is quickly cut to
    shreds, and is launched by the last strike. The attack works on one enemy at a
    time, so it's best to go after the character in first place.
    
    ## Triforce Slash ##
    
    Toon Link's Final Smash. Hit an enemy with the light emanating from the
    Triforce mark on his hand to initiate the move. The enemy will be trapped
    within the Triforce and be unable to move--Toon Link will then rush in close
    and carve up his foe at lightning speed. The final blow will break the Triforce
    prison and send the opponent off the screen.
    
    ## Triple Finish ##
    
    The Final Smash of the Pokemon Trainer. Squirtle, Ivysaur, and Charizard join
    forces to simultaneously use Hydro Pump, SolarBeam, and Fire Blast. This is the
    only time all three of them appear on the screen together, so this move boasts
    the strength of three in one. A window will appear on the screen, but don't
    don't worry about it.
    
    ## Volt Tackle ##
    
    Pikachu, transformed into a ball of light that can slam into foes. It can also
    fly to chase down those who try to jump out of range. Sparks get stronger when
    you press the attack button. However, its increased inertia makes midair
    movement tough. If you get carried away flying, the effect will end, and you'll
    destroy yourself. Be careful it doesn't happen to you.
    
    ## Wario-Man ##
    
    Wario's Final Smash. He chomps on his favorite food, garlic, and transforms
    into Wario-man! His mobility goes way up. His attack power doesn't change much,
    but he scampers like a cockroach, using moves like crazy! He can jump over
    buildings and use midair attacks to fly. Oh, and he doesn't flinch from
    attacks. Think twice about bringing out his motorcycle at this time...
    
    ## Waddle Dee Army ##
    
    King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees, and
    Waddle Doos rain down and rampage, pummeling all in their way. After a bit,
    they'll pack it in and hit the road. Any left can be forcibly removed. They are
    fast and numerous, which makes it difficult to get through their ranks without
    taking any damage.
    
    ## Zero Laser ##
    
    Samus's Final Smash. The beam emerging from her Arm Cannon is dreadfully
    powerful and causes great damage to enemies. The beam travels slowly but can be
    swept up and down. The recoil of the beam is so great that it tears off her
    Power Suit, revealing Zero Suit Samus. The pieces of her armor can be picked up
    and thrown as weapons.
    
    
    &&************************[VHIST]&&
            8. Version History
    &&*******************************&&
    
    Date        Vers.   Updates
    ------------------------------------------------
    29/03/08     1.0    Completed guide
    30/03/08     1.1    General cleanup, added specific character strategy section,
                        fun facts, edited Bowser, Meta knight, G+W, Snake
    06/04/08     1.2    Edited Bowser, Ike, Jiggly, Mario, Olimar, Pikachu, Pit,
                        Appendix A. Added Appendix B, Intro cleanup
    17/04/08     1.3    Edited Bowser, DK, Falco, Lucario, Peach, Pikachu, Pit, ROB
                        Added Appexdix C
    30/04/08     1.33   Edited Lucas, Marth, Peach
                        Filled in the rest of Appendix B
    
    *** UPDATE 30/04/08 ***
    I now actually have a wii and am importing brawl, which should arrive in 5-10
    days. Expect to see lots more strategies up as I discover things for myself.
    Until then, this is a list of important things I'm missing. Any help is 
    appreciated.
    
    *  Bowser    Does he take damage during his smash?
    *  Jiggly    Does his smash do damage while shrinking, or during shout?
    *  Wolf      Damage given when he turns the landmaster around?
    *  Triforce slash differences
    *  Strategies for DK, Luigi, Marth, G+W, Peach, ROB, Z. Samus
    
    
    &&************************[TNKSR]&&
            9. Thanks & References
    &&*******************************&&
    
    I couldn't have completed this guide without:
    
    My family
    My friends
    Billy
    Masashiro Sakurai
    Sora Ltd
    Nintendo
    HAL laboratories
    Youtube
    You for reading this
    
    ...so thanks!!
    
    Thanks also to:
    
     - Vex for the info about pulses & general tips for Pikachu's volt tackle
     - Stonks for additional info about how much damage Ike's smash does
     - NonaSuomi for detailed Lucario strategies
     - leumas292 for details I was missing and some extra info
     - j1bent for Marth defence tips
     - Those who pointed out the mistake in snake's entry (Chris, Kenny, Cassidy, 
       John, Ethan)
    
    In trying to make this guide as comprehensive as possible, I have consulted
    many excellent websites and guides, including:
    
     - www.smashbros.com - the official site
     - Various character guides on gamefaqs
     - Final smash guides by Nexus_of_Sanity, GreenMage7
     - Smash bros. Wiki
     - Videos of individual and compilations of final smashes on youtube
    
    
    &&************************[DLMER]&&
           10. Disclaimer
    &&*******************************&&
    
    This guide is automatically copyrighted to me (sparky63) by copyright law and 
    can only be hosted on:
     - www.gamefaqs.com
     - www.supercheats.com
    
    This is my first guide, so if there is any legal issue I have overlooked, 
    please tell me immediately. Obviously the rights to the characters and smash 
    brothers belong to their respective owners (nintendo, sega, etc)
    Feel free to link to this guide, or quote it IF you provide credit.
    
    All the info contained here is correct to the best of my knowledge. However,
    it is incomplete and there may still be some errors. You agree that I am not
    responsible for any damages of any kind as a consequence of using this guide.
    Any info you send in may be quoted, with credit, unless you say otherwise.

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