Super Smash Bros. Brawl - Items/Trophy Guide/Walkthrough
For the Nintendo Wii
Guide by Stephen Marcok (A.K.A. Stevewins123) - steve.gamefaqs(at)gmail.com
Created on: March 9th, 2008
Last Updated on: March 6th, 2009
This is just a test for me to ensure that it is 79 characters.
Table Of Contents
Assist Trophy List....................6
Hello. My name is Stephen and I am the author of this guide. I've chosen to do
it on the trophies and items in Super Smash Bros. Brawl. I hope that I can help
explain them. If I missed any items or trophies, please e-mail me at
"steve.gamefaqs(at)gmail.com". I am human so I do make mistakes! Any feedback
is also appreciated. Thanks.
In Brawl, there are many new items including the anticipated Smash Ball, and
some old items from Melee including the powerful Homerun Bat!
There are also many more trophies. I've put together a large list, and put
down each of their descriptions, as well as what game they came from. The
layout for each trophy and description is like this:
The title of the trophy will be shown, and then in brackets, the game(s) that
it came from will be shown. Just under that, will be the trophy description.
Then, there will be two empty lines, and then the next trophy. There are over
If you need to specifically find something, use the Table of Contents and find
the number of what you are looking for. Then, use the "Find" feature and type
in the number. It should bring you to where you want to go. (The "Find" feature
shortcut is accessed by pushing "Control" + "F" on the standard internet
Version History (2)
NOTE: Very small changes will not be included in the version history. See the
top for the last update.
Version 1.00 Guide Complete. First attempt to get it into GameFAQs.
March 9th, 2008
Version 2.00 Rejected by GameFAQs for Lack_Of_Content. I left it alone
March 29th, 2008 for a while, and now when I decide to add more, an Items
FAQ was already made! I've decided to make this into a
In-Depth Trophy FAQ. Items will still be here though.
Version 2.10 I've added in how many trophies, items, Pokemon, and AT's
April 1, 2008 there are. I've gotten numorous e-mails and plan to sort
the Trophies by category soon. I also would like to tell
how they are obtained.
Version 2.55 Added in a list of all songs in the game. Fixed some small
April 9, 2008 errors.
Version 2.55 (Also) I've begun to put in some information on how to unlock
April 11, 2008 trophies. I haven't gotten to many, though
Version 2.60 Minor updates here and there. :o
March 3, 2009
Trophy List (3)
NOTE: There are 544 trophies in total. Thanks to EgHeadFool for showing me
Mario (Donkey Kong, Super Mario Bros.)
A familiar overall-clad figure who is Nintendo's flagship character. His
courage and jumping ability have seen him through countless adventures. He's a
multitalented plumber with the knowledge of a physician, a top-notch golfer,
and a veteran tennis umpire. Is his jumping prowess a boon from his
Mario Finale (Super Smash Bros. Brawl)
Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of
flame he releases wallop all characters in range. The flames spread up and
down, so it's best to release them from the edge of the screen at an
appropriate height. His flaming eyes are proof of his excitement for this
Donkey Kong (Donkey Kong Country, Donkey Kong 64)
A carefree jungle dweller with the charisma of a natural leader. He keeps busy
by foiling the plans of the Kremlings and their boss, King K. Rool. As his
physique suggests, this ape is a powerhouse. He's got speed to match too, and
his love for bananas is second to none. His famous necktie is adorned with his
Konga Beat (Super Smash Bros. Brawl)
DK about to go to town with some bongos! His performance is so magnificent and
upbeat that it creates damage-inducing sound waves. Press the buttons in time
to the music, and the sound waves may grow stronger. DK's invulnerable when
launching this attack, but he's also immobile, so be careful using it on
Link (The Legend of Zelda, The Legend of Zelda: Twilight Princess)
A young man who emerged to rescue Hyrule from peril. He's the bearer of the
Triforce of Courage who fights to keep Ganondorf from conquering the world.
His green outfit is a constant throughout the series. He's a skilled
swordsman, horseman, and archer. He's also proficient with bombs and
Triforce Slash (Super Smash Bros. Brawl)
Link with a Smash Ball, releasing his ultimate attack. Light flares from the
Triforce symbol on the back of his hand and rushes out to meet the enemy he
faces. The enemy gets trapped within the glittering Triforce, is quickly cut
to shreds, and is launched by the last strike. The attack works on one enemy
at a time, so it's best to go after the character in first place.
Samus (Metroid, Super Metroid)
The intergalactic bounty hunter named Samus Aran. Orphaned at an early age,
she was taken in and raised by the alien race known as the Chozo. The Power
Suit she wears is a product of their technology. Her unique combat skills
combined with her athleticism and Arm Cannon have seen her through countless
Zero Laser (Super Smash Bros. Brawl)
Samus's Final Smash. The beam emerging from her Arm Cannon is dreadfully
powerful and causes great damage to enemies. The beam travels slowly but can
be swept up and down. The recoil of the beam is so great that it tears off her
Power Suit, revealing Zero Suit Samus. The pieces of her armor can be picked
up and thrown as weapons.
Yoshi (Yoshi's Safari, Yoshi's Story)
A creature that hails from Yoshi's Island. Yoshis come in a variety of colors,
and all possess gentle personalities. No matter what problems they face, they
always look like they're having fun. Yoshis use their long tongues to grab and
swallow fruit and enemies. They can convert what they swallow into eggs, which
they then lay. They also give Mario rides.
Super Dragon (Super Smash Bros. Brawl)
Yoshi with wings on his back that give him the power to fly freely across the
sky. In this state, he can spew giant fireballs. He is more mobile and
powerful, but the inertia makes movement quirky, so it takes some skill to
master flight. Yoshi returns to a normal state after a set period of time has
Kirby (Kirby's Dream Land, Kirby Super Star)
A round, pink ball of cuteness from a distant, peaceful star. He can swallow
anything with his gigantic mouth, then spit it out as ammo. He has the handy
ability to copy powers and use them as his own. His hovering ability lets him
fly through the air with ease. He's so round, he's sometimes treated like a
Cook Kirby (Super Smash Bros. Brawl)
Kirby in chef's garb. When Kirby throws on his chef's hat, a giant pot appears
in the center of the screen. All characters, items, and even long-distance
weapons are sucked into the pot. Once they've simmered a bit, food items equal
to the number of things in the pot appear. Characters in the mix get blasted
straight up out of the pot.
Fox (Star Fox, Star Fox Command)
The leader of the commando unit for hire known as Star Fox. He uses both the
team's mother ship, the Great Fox, and his personal Arwing fighter to
challenge the evil scientist Andross. He made his name as an ace pilot but has
lately shown himself also to be an adventurer with a knack for hand-to-hand
Landmaster (Super Smash Bros. Brawl)
Fox's Final Smash. Climb aboard the Landmaster tank, the ultrahigh-
performance, antiair, rolling combat vehicle of Team Star Fox. Just like in
the Star Fox series, the cannon can be used to blast foes, and the tank can
roll over enemies. The jets beneath the main body can be used to hover.
Between its firepower and mobility, this tank knows no equal.
Pikachu (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A Mouse Pokemon. Its lightning-bolt tail and round cheeks are its trademarks.
When danger draws near, it uses tiny electric pouches within its cheeks to
discharge electricity. When it's really fired up, it unleashes thunderbolts on
its rivals. It's said to recharge when it's sleeping. It evolves into Raichu.
Volt Tackle (Super Smash Bros. Brawl)
Pikachu, transformed into a ball of light that can slam into foes. It can also
fly to chase down those who try to jump out of range. Sparks get stronger when
you press the attack button. However, its increased inertia makes midair
movement tough. If you get carried away flying, the effect will end, and
you'll destroy yourself. Be careful it doesn't happen to you.
Bowser (Super Mario Bros., Super Mario Sunshine)
The king of the Koopas and Mario's eternal rival. He breathes fire, hurls
hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts
of weapons in hopes of taking out Mario. As his size suggests, he's immensely
powerful. His son Bowser Jr. is a chip off the old block who spends his time
creating trouble for Mario.
Giga Bowser (Super Smash Bros. Brawl)
Bowser, transformed into the terrible and brutal form first seen in Super
Smash Bros. Melee. While in this form, he's invulnerable--he takes no damage
and cannot be budged. His appearance is so fierce, it's as if he doesn't even
belong in the Smash Bros. universe. He cannot maintain this form for long, so
dealing out damage efficiently is key.
Peach (Super Mario Bros., Super Princess Peach)
The princess of the Mushroom Kingdom. Her long blond hair is a perfect match
for her pink dress. Regardless of the number of Toad retainers she has, she's
often kidnapped by Bowser. Though she's usually the damsel in distress, she
got a starring role in Super Princess Peach, where it was her turn to rescue
Mario and Luigi.
Peach Blossom (Super Smash Bros. Brawl)
Peach's Final Smash. Images of the princess border the screen and a rain of
peaches falls. While this is happening, all the other characters fall asleep.
So, Peach's dilemma is this--does she eat the peaches to lower her damage, or
does she smack around her dozing enemies? Take stock of the situation and
choose the path that leads to victory.
Zelda (Legend of Zelda, The Legend of Zelda: Twilight Princess)
The princess of Hyrule. In other games, her role changes between titles. In
Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She
deceived him, however, by adopting the persona of Sheik. In Twilight Princess,
she surrendered to Zant and was held as his prisoner.
Light Arrow (Super Smash Bros. Brawl)
Princess Zelda's Final Smash. She wields a mighty bow of light with which she
can attack from afar. Her arrow travels in a straight line and flies through
all characters unlucky enough to be in the way. This attack cannot be blocked.
The more enemies there are, the higher the chances to get them all with one
shot. More is always better!
Sheik (The Legend of Zelda: Ocarina of Time)
The persona Zelda adopted to escape from Ganondorf. She completely hid all
traces of her Zelda identity and appeared to Link as the last member of the
Sheikah tribe. She taught Link essential ocarina melodies and then vanished in
an instant. She didn't appear very often--rather, she would show up to support
Link in crucial situations.
Light Arrow (Super Smash Bros. Brawl)
Sheik's Final Smash. After grabbing a Smash Ball, Sheik will be able to wield
a bow of light. The arrow fired from this bow has the power to pass through
multiple targets, so it will damage all enemies in the direction it flies.
This, coupled with its shield-breaking power, makes it even more terrible.
Even in Sheik form, Zelda's ability as an archer is undiminished.
Ice Climbers (Ice Climber)
The one in blue is Popo, and the one in pink is Nana. They use their
incredible jumping powers and hammers to break blocks and climb to the summit.
They grab veggies, and if they can catch the condor at the end, they conquer
the mountain. Other than breaking blocks, their hammers are good for sending
foes flying, climbing down from blocks, and destroying icicles.
Iceberg (Super Smash Bros. Brawl)
The Ice Climbers' Final Smash. This giant ice mountain appears in the middle
of a stage--it's incredibly slippery, so it's hard to control yourself when
traversing it. In addition to being slick, this ice is also COLD, so opponents
will take damage just from touching it. Attack the ice, and it will take
damage and slowly shrink. Is it actually useful? That's a mystery.
Meta Knight (Kirby's Adventure, Kirby Super Star)
The head of the Meta-Knights, and something of a rival to Kirby. He's quite an
accomplished swordsman. Following his code of knightly ethics, he once
delivered his sword to Kirby and demanded single combat. His giant cape
transforms into wings, giving him the power of flight. He's shown his face
briefly before, but his relationship to Kirby is still a mystery.
Galaxia Darkness (Super Smash Bros. Brawl)
Meta Knight's Final Smash. He flips his cape, and the darkness within envelops
his foes and plunges the world into shadow. He then unleashes a series of
sword strikes that do terrible damage and launch his foes. In the darkness,
Meta Knight can also reach and attack distant enemies. One can imagine Meta
Knight zipping back and forth at high speed to accomplish this.
Pit (Kid Icarus)
The captain of the royal bodyguards of Palutena, goddess of light and ruler of
Angel Land. The dark goddess, Medusa, conquered the underworld, the surface
world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with
Palutena's magical bow, set out to free her. Along the way, he gathered Three
Sacred Treasures with which he challenged Medusa.
Palutena's Army (Super Smash Bros. Brawl)
Pit's Final Smash. An image of the goddess Palutena appears, heralding the
arrival of Pit's legions, the Centurions. These flying warriors proceed to
attack all enemies with fierce savagery. Once a Centurion strikes an enemy, he
falls from the sky, never to fly again. Centurions are so fast that dodging
them is very hard. Take heart, Centurions! Your deaths are not in vain!
Zero Suit Samus (Metroid, Metroid: Zero Mission)
Samus Aran without her mighty Power Suit. In this condition, she does not have
the firepower she's famed for but is in full possession of the agility and
athleticism she gained through her childhood training with the Chozo. Without
the armor, she's also much, much faster. The weapon she carries is a
self-protection device known as a Paralyzer that stops enemies cold.
Power Suit Samus (Super Smash Bros. Brawl)
Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the
Zero Laser, but she can restore it--that is, she can return from her Zero
Suit form to her familiar armored form. That being said, Zero Suit Samus is
very quick with great reach, so there are tactical reasons to fight as is. If
that's your preference, don't pick up any Smash Balls.
Wario (Super Mario Land 2: 6 Golden Coins, WarioWare, Inc.: Mega Microgame$)
Mario's self-styled rival. He loves money and gross humor. He often sets out
in search of hidden treasure. His bold moves come from his superhuman strength
and are completely different from Mario's moves. Aside from adventuring, he's
also the chairman of game maker WarioWare, Inc. Its franchise game is
WarioWare, Inc.: Mega Microgame$.
Wario-Man (Super Smash Bros. Brawl)
Wario's Final Smash. He chomps on his favorite food, garlic, and transforms
into Wario-man! His mobility goes way up. His attack power doesn't change
much, but he scampers like a cockroach, using moves like crazy! He can jump
over buildings and use midair attacks to fly. Oh, and he doesn't flinch from
attacks. Think twice about bringing out his motorcycle at this time...
Ike (Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn)
A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of
few words whose blunt manner gives the impression that he's uncaring, but he's
actually a passionate hero. He was crucial to the reconstruction of Crimea. In
Radiant Dawn, he continues to show his deep sense of honor and leads the Greil
Mercenaries to the aid of the Laguz Alliance.
Great Aether (Super Smash Bros. Brawl)
Ike's Final Smash--a powered-up version of his signature move, Aether. Ike
faces a foe and swings his sword up for a hit, then tosses his sword into the
air, performs multiple nasty strikes, and finally unleashes a mighty overhand
blow to send his opponent plummeting down. It's a very impressive sight, but
if Ike misses with the first upward swing, he can't use the move.
Pokemon Trainer (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A person who raises Pokemon and trains them as partners in battle. In battle,
a Trainer gives orders to the Pokemon and uses items. It's not an exaggeration
to say battles can be won or lost on a Trainer's single strategic move.
Trainers pour their hearts into their Pokemon and share anger, sadness, and
joy as they adventure in hopes of becoming Pokemon Masters.
Triple Finish (Super Smash Bros. Brawl)
The Final Smash of the Pokemon Trainer. Squirtle, Ivysaur, and Charizard join
forces to simultaneously use Hydro Pump, SolarBeam, and Fire Blast. This is
the only time all three of them appear on the screen together, so this move
boasts the strength of three in one. A window will appear on the screen, but
don't worry about it.
Charizard (Pokemon Red/Blue, Pokemon Gold/Silver)
A Flame Pokemon. Its fiery breath is hot enough to burn up rocks, and its
wings let it fly up to 4,600 feet into the air. It's a proud Pokemon that will
never use its flame breath on an opponent weaker than itself. The flame on its
tail is a barometer of how much vitality it has remaining. Its signature move,
Flamethrower, is a reliable technique.
Squirtle (Pokemon Red/Blue, Pokemon Gold/Silver)
A Tiny Turtle Pokemon. In times of danger, it pulls its arms and legs inside
its shell to protect itself from enemy attacks. When it conceals its neck, it
also shoots a powerful stream of water from its mouth. Its shell not only
protects its body, it also reduces water friction when it's in the water. When
it levels up, it evolves into Wartortle.
Ivysaur (Pokemon Red/Blue, Pokemon Gold/Silver)
A Seed Pokemon that is the evolved form of Bulbasaur. It has a flower bulb on
its back, the weight of which has made it develop strong legs and hips. If the
blossom gets too big, the Pokemon can't stand on two legs alone. At a certain
level, it evolves into Venusaur. When this happens, the bulb absorbs nutrients
and blossoms into a large-petaled flower.
Diddy Kong (Donkey Kong Country, Donkey Kong 64)
Donkey Kong's little buddy. He's famous for his quickness and his long tail.
He usually plays second banana to DK, but he teamed up with his girlfriend,
Dixie, to rescue DK when he got captured. He's spent some time playing music
and competing in races, and he's also an expert at using barrels.
Rocketbarrel Barrage (Super Smash Bros. Brawl)
Diddy Kong's Final Smash. Equipping his rocketbarrels and dual peanut popguns,
Diddy can fly around attacking opponents in rapid-fire fashion. He can tilt
the barrel jets left or right to control his flight and shoot peanuts straight
down, too. This is a technique that tests one's ability to control both
movement and attack direction.
Lucas (Mother 3 (Japan Only))
The younger of twin brothers living in Tazumili Village in the Nowhere
Islands. He's a kind boy who can communicate with animals, but he's shy and
never really got over the tragedy that struck his mother. He fights a warped
dictatorship, hunts the Seven Needles, and crosses swords with his missing
brother, Klaus. In the end, the young boy with psychic PSI powers grows up.
PK Star Storm (Super Smash Bros. Brawl)
Lucas's Final Smash. He pulls a large group of stars from the sky and sends
them smashing down among his enemies, causing damage to one and all. In Mother
3, this move was used by Lucas's traveling companion, Princess Kumatora. As
Ness learned this move from Poo, Princess Kumatora taught Lucas when he
learned he would appear in Super Smash Bros. Brawl.
King Dedede (Kirby's Dream Land, Kirby 64: The Crystal Shards)
The self-styled king of the amazingly peaceful Dream Land. He continually does
things unbecoming a king, like stealing the kingdom's food supplies or all the
stars from the sky. He's not all bad, though, and sometimes performs good
deeds. While he and Kirby often battle, they've been known to compete
good-naturedly at speed- eating contests and minigames.
Waddle Dee Army (Super Smash Bros. Brawl)
King Dedede's Final Smash. He whistles, and an army of Gordos, Waddle Dees,
and Waddle Doos rain down and rampage, pummeling all in their way. After a
bit, they'll pack it in and hit the road. Any left can be forcibly removed.
They are fast and numerous, which makes it difficult to get through their
ranks without taking any damage.
Pikmin & Olimar (Pikmin, Pikmin 2)
Veteran spacefarers in the employ of Hocotate Freight. After crash- landing on
an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He
enlisted their aid to find his spaceship parts and help him escape. Once home,
he found his employer on the verge of bankruptcy. He was sent back to the
Pikmin world with his partner, Louie, to repay the company debt.
End of Day (Super Smash Bros. Brawl)
Olimar's Final Smash. Dusk falls, and his spaceship makes a landing. Olimar
takes the Onion, with all his Pikmin aboard, and blasts off for the stars. In
Pikmin, native life-forms grew active and violent at night, making it lethal
to remain on the surface--this is why Olimar would take his Onions and leave
at night. This technique breaks the framework of the game.
Red Pikmin (Pikmin, Pikmin 2)
A type of Pikmin--which are odd beings who grow like plants yet are as mobile
as animals. Red ones are heat and fire resistant and are strong attackers,
which makes them valuable when facing dangerous foes. Purple Pikmin are also
tough fighters, but since it's difficult to increase their numbers, red Pikmin
are easier to manage. Red Pikmin have distinct pointed noses.
Blue Pikmin (Pikmin, Pikmin 2)
A type of Pikmin, which are curious creatures that follow and obey the person
who picks them. If you take advantage of this trait, you can get them to help
Capt. Olimar and Louie. The blue Pikmin are at home in water and cannot drown.
Need to retrieve an object underwater or cross a water hazard to disarm a trap?
Blue Pikmin are just the allies you need.
Yellow Pikmin (Pikmin, Pikmin 2)
A type of Pikmin. Take a nutrient- rich pellet to a flying saucer known as an
Onion, and it will produce the mysterious beings known as Pikmin. Yellow ones
fly higher than other Pikmin when tossed by Olimar or Louie. Unlike other
Pikmin, they're also highly resistant to electricity, which makes them
invaluable when battling enemies like anode dweevils.
White Pikmin (Pikmin 2)
A type of Pikmin. White Pikmin are resistant to poisons and are themselves
toxic to creatures that eat them. Their low weight makes them very speedy, and
they can also dig up buried items. White and purple Pikmin do not live inside
Onions, so you must change other Pikmin into them by tossing them into ivory
candypop buds and violet candypop buds.
Purple Pikmin (Pikmin 2)
A type of Pikmin, much heavier and slower than other Pikmin. When thrown, they
impact with such force that they may kill or stun enemies. They're also
incredibly strong--one of them can carry an item that normally would require
ten Pikmin. While they're more powerful fighters than their red cousins, their
slow speed hampers their effectiveness.
Ness (EarthBound, Super Smash Bros.)
An average boy whose life changed when he found a meteor and an alien on a
nearby mountain. The alien warned him of a future threat, and adventure
ensued. He can use psychic energy known as PSI and also wields a bat and
yo-yo. This brave youth gives his all to defeat the evil Giygas.
PK StarStorm (Super Smash Bros. Brawl)
Ness as he calls down a host of damage-dealing stars in his Final Smash.
Everyone on the screen must dodge like crazy to avoid getting hurt, but that's
no easy task. This attack appeared in the Mother series, but it was Poo, not
Ness, who wielded it. Perhaps Poo taught Ness the secret of the attack for use
in Super Smash Bros. Brawl.
Marth (Fire Emblem (Japan Only))
The prince of Altea, in whose veins the blood of heroes runs. He and a small
group of stalwarts fought to free Altea after it was invaded by the kingdom of
Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought
and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia
and eventually destroyed.
Critical Hit (Super Smash Bros. Brawl)
Marth's Final Smash. He thrusts his sword skyward, then rushes to meet his
targeted enemy with furious speed. The blow he strikes is so powerful that his
foe is instantly launched off the screen. As in Fire Emblem, a window appears
that shows the character's hit points dropping rapidly to zero--but this is
just for effect. Smash Bros. does not use a hit-point system.
Luigi (Mario Bros., Luigi's Mansion)
Mario's younger twin brother. He's shy and quiet and overshadowed by his
sibling, but he's actually quite talented. His jumping ability surpasses
Mario's, and his all- around skills let him overcome any problem. He's a
bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was
charged with cleaning up a whole house full of spirits.
Negative Zone (Super Smash Bros. Brawl)
Luigi's Final Smash. As exotic music plays, he performs a dance befitting a
sorcerous incantation. A barrier envelops him, negatively impacting all in
his area. Random effects include getting launched, sleeping, moving in slow
motion, tripping, fainting, and losing attack power. This technique is a
reflection of the dark side he embraced in his brother's shadow.
Falco (Star Fox, Star Fox Command)
A Team Star Fox pilot whose real name is Falco Lombardi. He once roamed the
starways as the head of a galactic gang, and his piloting skills are superb.
He affects an air of cool disdain and is sometimes uncooperative, but in
reality his passion for the Star Fox team is second to none. He once left the
team to fly solo for a time.
Landmaster (Super Smash Bros. Brawl)
Falco's Final Smash. He jumps aboard the Landmaster high-spec, antiaircraft
tank. With the tank's powerful cannon blasts and rolling ability, it's
possible to take out all enemies at once. The Landmaster is based on actual
production vehicles, but Team Star Fox's Landmaster was customized by the
team's mechanic, Slippy Toad.
Captain Falcon (F-Zero, F-Zero GX)
A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his
past is that he hails from Port Town. He's won fame and fortune outracing his
opponents in his beloved Blue Falcon. His incredible athleticism and
never-say-die attitude makes him the pilot to turn to in times of trouble.
Blue Falcon (Super Smash Bros. Brawl)
Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto
the screen once he touches a foe in front of him. The enemy gets sent to a
racetrack, at which point the Blue Falcon screams down at a ridiculous speed
and launches the unlucky victim. What track is it? Where did the machine come
from? This is one technique that's an utter mystery.
Lucario (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
An Aura Pokemon. It can track energy called Aura, which is given off by all
living creatures. It's a unique combination of both Fighting- and Steel-type
Pokemon. Lucario evolves from Riolu during the day if its happiness has
reached a certain point. It specializes in attacks that use Aura energy, like
Dark Pulse and a can't-miss technique, Aura Sphere.
Aura Storm (Super Smash Bros. Brawl)
Lucario's Final Smash. After flying off the screen, Lucario reappears in its
center. He then launches a powerful Aura attack against all foes within a
certain distance. The key to this attack is the ability to change its
angle--it's a must to sweep slowly left and right to hit selected enemies
multiple times. The last blow will send the victim flying away.
R.O.B. (Nintendo Entertainment System, Robotic Operating Buddy)
R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985
as an add-on for the Famicom. He could be combined with a "gyro set," etc. for
two types of play. The player controlled Professor Hector, the TV emitted
light, and R.O.B. responded to the light by moving. At the time, it was epoch-
making game play. Recently, R.O.B. appeared in Mario Kart DS.
Diffusion Beam (Super Smash Bros. Brawl)
R.O.B.'s Final Smash. He emits a beam from his eyes that spreads across the
spectrum and undulates in great variety as it travels. What makes this
technique different is R.O.B.'s ability to move while using it. This allows
him to use it in combination with his other moves to increase his Final
Mr. Game & Watch (Game & Watch Gallery)
The monochrome hero of the Game & Watch series, a fellow who oozes
personality. First appearing in 1980, the series were the original portable
game systems. The first games in the series were quite simple, but as time
passed, technology evolved. The multiscreen series featured game play on dual
screens. As the name states, the games also kept time.
Octopus (Super Smash Bros. Brawl)
Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made
its debut in the Game & Watch game Octopus. Of course, you can damage enemies
by running into them, but you can do more damage by pressing the attack button
to extend four arms and launch foes. In the original Octopus game, you had to
avoid the octopus while salvaging treasure from the sea.
Ganondorf (The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Twilight
A man who wants to use the power of the Triforce to conquer the world. In
Twilight Princess, he gives strength to the Twilight King, Zant, and tries to
change the land into a world of darkness. He possesses Zelda, transforms into
a magical beast, and attacks Link. In the end, however, Link deals him a
finishing blow and defeats him.
Beast Ganon (Super Smash Bros. Brawl)
Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a
repulsive, evil beast. He'll vanish momentarily from the screen, then rampage
from one side to the other in a straight, headlong rush. When he begins the
move, any character before his eyes will flinch, so try to start the move near
Jigglypuff (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A Balloon Pokemon. It invites opponents in close with its big, round eyes,
then puts them to sleep with a calming song. The secret to the song's
unfailing efficacy is Jigglypuff's ability to sing on the wavelength that will
make its opponent the sleepiest. It also uses Attract to infatuate opponents
who touch it. It uses a Moon Stone to evolve into Wigglytuff.
Puff Up (Super Smash Bros. Brawl)
Jigglypuff's Final Smash. It wills its body to get bigger and bigger and
bigger. It can't move, and it can't attack--all it can do is get bigger while
everyone else looks on. However, it's invulnerable, and it overpowers all
attacks to gradually push its opponents off the screen. It's a very simple
technique, but how it's used determines its effectiveness.
Toon Link (The Legend of Zelda: The Wind Waker, The Legend of Zelda: Phantom
Link as he appeared in The Wind Waker and Phantom Hourglass, with big eyes and
an expressive face. He lived peacefully on Outset Island until a bird captured
his little sister, and he came to her rescue. In The Wind Waker, he had to
crawl, press up to walls, and the like. His green clothes were worn on his
12th birthday and are the lucky outfit of the hero of legend.
Triforce Slash (Super Smash Bros. Brawl)
Toon Link's Final Smash. Hit an enemy with the light emanating from the
Triforce mark on his hand to initiate the move. The enemy will be trapped
within the Triforce and be unable to move--Toon Link will then rush in close
and carve up his foe at lightning speed. The final blow will break the
Triforce prison and send the opponent off the screen.
Wolf (Star Fox 64, Star Fox: Assault)
A pilot whose real name is Wolf O'Donnell. He leads a group of mercenaries
called Star Wolf. He's crossed paths with Fox many times, and each
acknowledges the other as a competent rival. Wolf's constant interference with
Fox is a result of Wolf's history with Fox's dad, James. Wolf's long history
of criminal enterprise has resulted in a large bounty on his head.
Landmaster (Super Smash Bros. Brawl)
Wolf's Final Smash. Wolf analyzed Fox's Landmaster and built his own improved
version, which he now calls out and boards. He's increased the output of the
onboard generators and upped the vehicle's firepower. However, this has
substantially decreased the time the Landmaster can appear on the screen. It
sports the same colors as Wolf's Wolfen.
Solid Snake (Metal Gear Solid, Metal Gear Solid: The Twin Snakes)
A former member of FOXHOUND with an IQ of 180 and mastery of six languages.
He's an infiltration specialist whose ability to carry out missions under any
conditions has made him a legend. He's saved the world three times from the
threat of bipedal, nuclear-armed mechs called Metal Gear. Currently he's
working with the anti-Metal Gear group known as Philanthropy.
Grenade Launcher (Super Smash Bros. Brawl)
Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears
in the foreground, then fires a grenade launcher at foes. The grenades explode
on impact and damage anyone in the vicinity. Each clip holds six
grenades--empty one, and Snake reloads. He can fire a total of twelve shots,
but with such limited time, it's better to shoot 'em all.
Sonic The Hedgehog (SONIC THE HEDGEHOG (1991), Sonic and the Secret Rings)
The world's fastest hedgehog, who can run at supersonic speeds. Generally
speaking, he loves being able to do what he wants and loathes being
constrained. Holding still is something he would never consider. He's got a
bit of an attitude but can't pass by someone in trouble. When he collects the
seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic.
Super Sonic (Super Smash Bros. Brawl, SONIC THE HEDGEHOG 2)
Sonic's Final Smash. The Chaos Emeralds give energy to all living things, and
Sonic's gathered all seven of them, then used their power to transform into
Super Sonic. His abilities in this form far surpass his normal ones, and he's
even able to fly. He uses a lot of energy in this form, so he can only remain
in it for a short time.
Primid (Super Smash Bros. Brawl)
The common soldier of the Subspace Army. It seems pretty harmless, but alas,
it's stuffed with Shadow Bugs that leak from its forms. This Primid has no
weapons--it will challenge you man-to-man. There are six different Primid
types, but all of them are based on this basic form. There are also several
different face types.
Sword Primid (Super Smash Bros. Brawl)
A Primid with a sword, as the name suggests. A Sword Primid will generally
attack with slashes, but that's not all! It'll also make charging stabs at
you, so watch out even when you're a good distance away. It might just be
because of the way its sword lights up, but doesn't it remind you of a tarmac
worker at an airport?
Boom Primid (Super Smash Bros. Brawl)
A Primid with a boomerang--hence the name. This Primid will use the boomerang
to attack from afar (which is pretty much what you'd expect) and adds to its
arsenal with close-quarter combat strikes. These two attack patterns may lead
you to believe that it has no fun with boomerangs, but no! Boom Primids are
just a little on the shy side.
Scope Primid (Super Smash Bros. Brawl)
A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and
powerful, single-shot surge cannons. Due to its ability to also fire at
targets above its position, you can't play it safe when a Scope Primid is down
below you. Probably because of the weight of its weapon, it won't use its
bazooka for direct strikes.
Big Primid (Super Smash Bros. Brawl)
The biggest Primid of all. Its attacks are the same in form and function, but
considerably more powerful than a normal Primid's. Watch out for its smash
attack--it will launch you far. It also has jump and roll attacks. The bigger
size means an increase in Shadow Bugs--does that mean it takes more Shadow
Bugs to move bigger Primids?
Metal Primid (Super Smash Bros. Brawl)
A Primid covered from head to toe in metallic plating. It cannot be knocked
around with conventional attacks due to its hard and heavy nature--we're
talking ALL metal, including the frilly feather on its head. On the flip side,
the weight of the metal inhibits this Primid's movements. Like a normal
Primid, a Metal Primid will also rely on hand-to-hand combat.
Fire Primid (Super Smash Bros. Brawl)
A specialized, fire-breathing Primid with two flamethrowing attacks. Primids
with weapons are just normal, armed Primids, but Fire Primids are a whole new
species with a whole new color. Although no more special than the others, they
may feel slightly more superior with their red-hot color. Dealing with these
guys in a group can be especially tricky.
Glire (Super Smash Bros. Brawl)
An enemy shaped like a tire. It's protected by three black shells, but they're
not so hard as to be impenetrable. The outermost shell is covered in mucus
that lets it stick to surfaces as it rolls along walls and ceilings. The eye
in its center is creepy. When it spots the player, it stops, sheds its outer
layers, and spouts fire from its inner recesses.
Glice (Super Smash Bros. Brawl)
A soldier in the Subspace Army that moves easily up walls and slopes alike.
Like a Glire, it sheds its outer shells to attack, but it releases waves of
bitter cold instead of fire. This attack will freeze the player in a lump of
ice if it hits. To escape quickly, move the Control Stick rapidly back and
forth. This combative enemy will attack whenever it can.
Glunder (Super Smash Bros. Brawl)
An enemy that separates into three parts, then blasts enemies with a
high-tension current it produces within its body. When it's ready to attack,
it will make a "Bzzt!" sound and produce a lightning flash. When this happens,
approach with caution. This enemy type is color coded--Glires are red, Glices
are blue, and Glunders are yellow. It's a family of destruction!
Poppant (Super Smash Bros. Brawl)
A creature with a uniquely shaped lower body, where it carries boxes that look
like gifts and candies. The boxes are even carefully tied with ribbons. It
demonstrates its generosity by scattering its boxes as it wanders, but if it's
seen, it will immediately flee at top speed. It redefines the word shy. No one
knows why it spends its time scattering presents.
Bytan (Super Smash Bros. Brawl)
A spherical creature divided into two colors. There's a big, staring eye in
the colored section, and the white part contains the creature's gaping mouth
and exposed fangs. It rolls along and smashes into all enemies it meets. After
a short time, it will pop another Bytan out of its eye, so if you leave it
alone, it will continue to produce one Bytan after another.
Roader (Super Smash Bros. Brawl)
A Subspace Army enemy that looks like a motorized unicycle. It features an
off-road motorbike helmet as a head, revealing creepy eyes that peek from
under its visor. It attacks using three head spikes and its wheel and is
clearly unconcerned with environmental conservation, since it wheels around
freely spouting exhaust from its muffler.
Bombed (Super Smash Bros. Brawl)
An enemy with a bomb for a head, as subtly suggested by the name. It hurls
its own bomb head at you-- at least it's kind enough to reveal the bomb fuse,
which will light up when hit with a fire attack like Mario's fireball.
Then...BOOM! This is an easy way to take it out. It's this weakness that
sometimes makes them sad that, regrettably, they were born with bomb heads.
Greap (Super Smash Bros. Brawl)
A terrifying enemy with two giant sickles. It uses these well- sharpened,
slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its
back, it almost looks like a baby carriage. Combining horrific qualities with
this precious imagery gives the Greap a somewhat conflicted disposition,
exuding both creepiness and cuteness.
Bucculus (Super Smash Bros. Brawl)
A Subspace Army enemy found firmly planted in the ground, with only its lips
showing. These lips, by the way, are covered with spikes that stick in its
victim to... (Get this!)...suck out vitality. Basically, this results in
serious damage. The torso area has a poison zone where it stores vitality. The
Bucculus not only looks offensive-- boy, it's rotten to the core.
Towtow (Super Smash Bros. Brawl)
A giant, ramlike enemy and member of the Subspace Army. A Towtow looks
adorable while sleeping, but when it's awakened, its angelic face changes
dramatically. The features turn to demonic nastiness, and the Towtow's body
turns bright red as it readies to ram you. Perhaps a result of its tantrum-
hindered fashion sense, the Towtow sports a pompadour when angry.
Floow (Super Smash Bros. Brawl)
An enemy that might be described as a ghost patched with strips of darkness. A
Floow will float in the air and attack nastily from behind. Harboring pent-up
resentment, a Floow's cries reveal one part sadness, one part madness. This
especially hits home when gazing into its ghastly red eyes. After taking a
certain amount of damage, a Floow will disappear.
Auroros (Super Smash Bros. Brawl)
A unique enemy characterized by a long beak and rainbow-patterned wings and
tail. Like most birds, the Auroros flies through the sky. Once one has you in
its sights, it will dive in for the attack. Since it has a sharp beak, dodging
its attack will leave it stuck firmly in the ground. Fortunately, you can pull
it out of the ground and throw it like a javelin.
Buckot (Super Smash Bros. Brawl)
An enemy with arms and a propeller attached to its head that it uses
to...um...propel itself through the sky. It has a justified reputation as a
dangerous dude with a bucket filled with red-hot iron chunks for dumping on
folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's
firm belief in dropping scalding metal chunks. Good thing it has thick gloves.
Jyk (Super Smash Bros. Brawl)
A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be
defeated. But you'd better believe that a Jyk will deal out damage to you if
you get too close. This foe epitomizes player-hindering obstacles--it gets in
your way... and it hurts. It definitely isn't thought fondly of by the
characters in the game. It may have something to do with its SHARP SPIKES!
Gamyga (Super Smash Bros. Brawl)
A Subspace Army enemy that looks like an avant-garde work of art from some
young art-school grad. And its size is nothing to scoff at--sitting on top of
a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga
base simply by beating the Gamyga mask. A Gamyga faces the screen, but it
never takes its eyes off you. Ooh, spooky...in an artsy kind of way.
Feyesh (Super Smash Bros. Brawl)
An enemy that, at first glance, looks like a goldfish, with a tail and dorsal
fin. It turns out to be more crazy-eye-creature than fish. (And what's with
the funky dangling tentacle thingies?) Floating lazily through the air, a
Feyesh usually looks like it's sleeping. BUT! When it spots you, its eye
opens, and it attacks with its five tentacles. Gaahh! Attack of the Tentacles!
Trowlon (Super Smash Bros. Brawl)
An enemy that, despite a mechanized look, is made up of a soft, specialized
material that allows for smooth, undulating movement and flight. A Trowlon
will not attack directly but will instead slip under the player and suddenly
ascend. It will try to put players on its back and carry them off the screen.
Roturret (Super Smash Bros. Brawl)
An enemy with a skeletal face at the center of its inner section that deals
damage with a rotating attack. Despite a 360-degree attack range, it has a
blind spot between its two cannons. It spins toward characters and shoots
three shots at a time, spraying spent shells and occasionally reloading. This
foe is pretty smart--it'll cease fire when you put up your guard.
Spaak (Super Smash Bros. Brawl)
A Subspace Army member who is mostly cloud but also reveals mechanical parts,
like electrodes and batteries. In most cases, a Spaak is white and fires
lightning, but it turns into a dark cloud after taking damage and chases you
with fast lightning strikes. Its weak point is the battery on its
back--attacking that should make it pretty easy to take down.
Puppit (Super Smash Bros. Brawl)
A marionette enemy, suspended from above by piano strings. A Puppit proves
vicious with long, sharp claws and a mysterious beam emitted from its eyes.
You would think, based on the exterior wood pattern, that it's made of wood,
but no one is sure. More importantly, who is the one manipulating those piano
strings?! What an enemy! Mystery abounds!
Shaydas (Super Smash Bros. Brawl)
An odd enemy with two heads. Its legs might suggest that it's a beast of some
sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe
that's why recklessly attacking it will do no good--you must strike its pink
core to defeat it. Just watch out for the giant blades that it brings to the
party. Mind the blades, and pick your attacks wisely!
Mites (Super Smash Bros. Brawl)
Pitiful little enemies that carry the Subspace Army symbols right there on
their heads--rather, the symbols ARE their heads! They're paper thin--nope, no
depth at all. There are three different colors-- red, green, and yellow--and
all have white hands and feet. Their moves can best be described by the phrase
"try really hard." They're weak, but they...try really hard.
Shellpod (Super Smash Bros. Brawl)
An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary
destructive power thanks to the strength generated in its beefy front legs and
its threatening long horn. Taking a hit from this bad boy spells trouble. But
what's the deal with the color difference between the Shellpod's legs and
shell? Hmmm... Therein lies a seeeeeecret.
Shellpod (No Armor) (Super Smash Bros. Brawl)
Extensive damage to a Shellpod will reveal its true form and uncover the big
secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no
wonder the shelled creature had such funny-looking legs! But even without its
armor and horn, this weaker Shellpod will still bring the thunder, just
slightly less threatening thunder.
Nagagog (Super Smash Bros. Brawl)
An enemy that might be considered sumo-wrestler shaped, with a funky,
decorative twirl on its head and a cute little mouth. As it takes damage, its
body increases in size through three distinct levels. Wow, it's almost like a
sumo wrestler climbing the ranks to become Yokozuna! Along with the size
increase comes a change in color as well--blue, yellow, and red.
Cymul (Super Smash Bros. Brawl)
First, notice the metallic sheen-- a specialized coating that allows the Cymul
to reflect beams and other long-range attacks. The reflected attacks are said
to be as strong as a Reflector's, so it's believed that the coating is based
on Reflector technology. Coating aside, the four blades attached to its body
cannot be neglected--they will slice and dice and slice.
Ticken (Super Smash Bros. Brawl)
An enemy that looks like a chicken--quite a hefty chicken. But despite its
weight, it can indeed fly. After taking a certain amount of damage, a Ticken
will open up to reveal a little chick enemy. Notice the two bolts on its
belly? And what's the deal with the four missing bolts? It probably hasn't
even noticed they're missing.
Armight (Super Smash Bros. Brawl)
A Subspace enemy. Look at the arms on this thing. It's also got an awfully
fancy mustache! Without much of a body, Armight floats softly in the air--all
arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks
with its arms and swords and will sometimes throw the latter at you
Borboras (Super Smash Bros. Brawl)
A Subspace foe. Although humanoid in form, it's characterized by a head that
resembles a wind instrument decorated on top with trumpet valves. It can be
quite annoying--when it spots you, it'll blow you off balance with some
serious wind from its mouth. And where does it get off, skipping around so
cheerfully? I mean, who skips these days? Seriously.
Autolance (Super Smash Bros. Brawl)
An enemy that moves on caterpillar treads and uses the giant lance attached to
its front to ram and sometimes shoot you. Looking for a weak spot? It's inside
that armored-helmet head in the form of an emergency light. But... Autolances
aren't Subspace Army emergency vehicles--why would they need an emergency
light? Aah, the mystery!
Armank (Super Smash Bros. Brawl)
A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it
moves on treads and has a functional construction arm, but that arm is also
capable of brutal attacks. Continue attacking the arm to reveal the Armank's
weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the
Armank IS just a construction vehicle for the Subspace Army!
R.O.B. Sentry (Super Smash Bros. Brawl)
A robot with a two-armed shot. This R.O.B. uses the booster on its base to
propel its jumps. Often used in the Subspace Army bomb factory in defense or
labor roles, the R.O.B. Sentry also works as a detonator. Its emotional
capacity is unknown, but it has utter trust in the Ancient Minister and obeys
him unwaveringly. This production model has been made in great numbers.
R.O.B. Launcher (Super Smash Bros. Brawl)
An upgraded R.O.B. model with a missile-launcher head that bolsters firepower.
The standard coloring has also been refinished with a green and brown military
motif, stylishly accented with a blue cord connecting the arm sections and
base. This R.O.B. does not use its arms--attacks are limited to the missiles
fired from its head.
R.O.B. Blaster (Super Smash Bros. Brawl)
A R.O.B. model boasting robo-beam- blasting eye lenses suited for long-range
combat. There are two types--one acts like a stationary gun, sitting in place
and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry
also features beam-firing capabilities, but because the roles of the R.O.B.
Squad are so well defined, there's no conflict between the ranks.
Mizzo (Super Smash Bros. Brawl)
Within the battleship Halberd, there's a display room where a number of
enemies are on display. On the way there, a number of different enemies
obstruct your path, but one enemy appears only in this display room. That
enemy is Mizzo. With a round body sprouting arms and legs, its appearance and
swimming motions make for an extremely bizarre being.
Galleom (Super Smash Bros. Brawl)
An enormous, transforming robot and Subspace Army warmonger. Galleom is
characterized by various attack threats, including jump stomps, beefy arm
bludgeonings, and even missiles fired from its back. It also has a Subspace
Bomb set in its head, which it can use in times of desperation to blow itself
up and drag the player into the darkness of Subspace. It's one tough robot!
Galleom (Tank Form) (Super Smash Bros. Brawl)
Galleom with its arms and legs neatly compacted into tank form. In this form,
it can get around the combat field at high speed. It can quickly change into
humanoid form to take advantage of awesome combat capabilities. Its last
defense and most threatening trait is a built- in Subspace Bomb. In tank form,
Galleom can still attack with body slams and missiles. It never runs.
Duon (Super Smash Bros. Brawl)
A robot with two upper bodies sharing one set of wheels. The blue-bodied half
uses sword attacks, while the pink one uses lasers from its head and arms for
offensive power. Whichever side is facing you will attack. Duon also threatens
with homing missiles and the blade on top of the blue half.
Tabuu (Super Smash Bros. Brawl)
The ruler of Subspace and master of operations. Tabuu controls Master Hand
with chains of light to excise this world and build up his great maze. He used
Shadow Bugs to form Subspace and manipulates the servants of Master Hand to
his heart's content. Born in a vastly foreign realm, he also possesses great
leadership powers. Tabuu... No name is more suitable.
Tabuu (Wings) (Super Smash Bros. Brawl)
Tabuu with wings extended. The dreadful energy surges cast from these wings
instantly turn all fighters back into trophies. Knowing this, King Dedede
assembles all able-bodied troops and sets a timed device on each of them. This
device is a brooch that, after the designated time runs out, revives all
fighters wiped out by Tabuu.
Master Hand (Super Smash Bros., Super Smash Bros. Brawl)
[Gotten By: Clearing Classic mode with 20 Characters]
A being tied to the link between this world, where trophies fight, and the
world beyond. The meaning of his existence is unknown, as are his goals, but
he seems to have obtained (and kept hidden) a power that borders on absolute.
He also seems to feel a certain joy in challenging chosen warriors who've
claimed many victories. He waits even now in Final Destination.
Crazy Hand (Super Smash Bros. Melee, Super Smash Bros. Brawl)
[Gotten By: Clearing Classic mode on Intense difficulty]
A seeming manifestation of the destructive spirit in direct contrast to Master
Hand, who is the manifestation of the creative spirit. Crazy Hand appears out
of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke
the bizarre. Those who must face Master Hand and Crazy Hand at the same time
face a long and painful battle to the death.
Dark Cannon (Super Smash Bros. Brawl)
In this world, those who fall in battle return to their forms as trophies.
This Dark Cannon is powerful enough to turn a fighter back into a trophy with
a single shot. Originally created by the Subspace Army, they were then given
to Bowser and Wario for the purpose of collecting fighters who exist in this
Cargo (Super Smash Bros. Brawl)
A hovering carrier that can carry any and all freight with ease. Flying it is
very simple, since it only uses one stick. There is the Bowser version (that
went after Donkey Kong's bananas) and the Wario version (that King Dedede
stole). The Wario version is outfitted with a magic arm.
Shadow Bugs (Super Smash Bros. Brawl)
Embodiments of a primordial substance that can take the form of any number of
lesser Subspace foes. They can also copy the forms of trophies to create evil
doppelganger versions of them. The mysterious substance inside Mr. Game &
Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game
& Watch to create the Subspace Army.
Ancient Minister (Super Smash Bros. Brawl)
[Gotten By: Clearing the Subspace Emissary]
The commander of the Subspace Army who uses Subspace Bombs to tear up this
world. He was once the lord of this world, living on the floating Island of
the Ancients with many robots--but the robots were taken hostage on Tabuu's
orders. Now that their home's a bomb factory, the robots carry out their
functions while enduring deep sadness caused by the loss of their colleagues.
Subspace Gunship (Super Smash Bros. Brawl)
Ganondorf made the Subspace Bomb factory self-destruct in order to draw this
ultimate weapon out from Subspace. It's capable of infinitely rending space,
and its firepower is greater than that of any weapon. It exists to draw all of
this world into Subspace, but the last-ditch efforts of the fighters might
Subspace Bomb (Super Smash Bros. Brawl)
[Gotten By: Clearing Boss Battles on easy difficulty]
A weapon that, when it explodes, draws every part of this world within its
blast range into Subspace. The areas drawn into Subspace this way float about
in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be
destroyed in the process. The Ancient Minister is bitterly aggrieved by this
Smash Ball (Super Smash Bros. Brawl)
A mighty item. Each character has a unique secret technique known as a Final
Smash that can only be used when that character acquires a Smash Ball. Use it
well, and you'll be one huge step closer to victory. It can turn the battle's
tide, help you put the finishing touches on a complete thrashing, or even
provide a chaotic finish that's sure to leave you laughing until you cry.
Assist Trophy (Super Smash Bros. Brawl)
A capsule that contains characters who will help you out in battle. You won't
know who's in the capsule until you open it. It may be someone everyone knows
or someone who's a bit of a mystery. The majority of these characters are
invulnerable, so attacking them is not an option. You know what that means,
Poke Ball (Pokemon Red/Blue, Pokemon Diamond/Pearl)
An item used for capturing Pokemon and calling them out to battle. Pokemon
live in these items which, despite appearances, actually contain a wide,
comfortable, Pokemon-friendly world inside them. In Super Smash Bros., Pokemon
give temporary support to whoever calls them out. You never know which Pokemon
you'll get, but some of them are devastatingly powerful.
Trophy Stand (Super Smash Bros. Brawl)
An item that, when hurled at Subspace goons, will turn whomever it hits into a
trophy. Trophies can be collected, then viewed in the gallery. To successfully
get an enemy, you need to hit it when it's been sufficiently weakened. If you
can skillfully manipulate your foe's damage, you can even capture a boss
Stickers (Super Smash Bros. Brawl)
In The Subspace Emissary, you can place stickers on trophy stands to augment
the offensive and defensive abilities of your characters. But stickers must be
applied neatly-- they must be fully on the stand and must not overlap. Sticker
power generally corresponds to sticker size--bigger is better. But big
stickers take up more room, so you must strike a balance.
Stock Ball (Super Smash Bros. Brawl)
The Subspace Emissary is played in Stock mode. When you're defeated, your
stock decreases by one. If your stock reaches zero, the game ends. However,
you can increase your stock by one by picking up a Stock Ball when you come
across one. There's a big difference between having a stock of zero and one,
so be sure not to leave any Stock Balls behind.
CDs (Super Smash Bros. Brawl)
Each stage in Super Smash Bros. Brawl has several songs prepared for it. You
can set the percentage chances for which songs appear in My Music. It's fun to
choose songs according to your tastes. Each CD contains one song to increase
your music library. Be sure to grab them when you see them. Once you've got
all the music that's in the game, CDs will stop appearing.
Key (Super Smash Bros. Brawl)
In The Subspace Emissary, there are often locked doors. This key is the item
you need to unlock these doors. You can touch a door while holding the key, or
you can even throw the key at a door to unlock it. If you lose the key, it
will return to the place you originally found it. This item is vital to your
progress, so do your best not to lose it.
Striker Mario (Super Mario Strikers, Mario Strikers Charged)
[Gotten By: Clearing Classic Mode on Very Hard Difficulty]
A team captain in Super Mario Strikers, which features combat- style soccer
that allows fighting and items. Mario proves to be a great all-around player,
well balanced on offense and defense, and he wields a critical shot--the Mega
Strike--that can chalk up a maximum of six goals! Mario is easily identified
by the "M" marks on his spikes.
Striker Daisy (Super Mario Land, Super Mario Strikers)
The princess of Sarasaland and an upbeat and cheerful go-getter. She has
appeared in titles ever since Mario saved her after her kidnapping by the
tyrannical alien, Tatanga. Although her iconic look is a yellow and white
dress, she goes with a sportier look in Super Mario Strikers to complement her
spunky scoring strikes.
Paper Mario (Super Paper Mario)
[Gotten By: Clear Classic mode with all characters]
A legendary hero whose adventure unfolds when he sets out to rescue Princess
Peach from the nefarious clutches of Count Bleck. He has the ability to flip
the world from 2-D to 3-D and back again. If he grabs a Mega Star, he'll
transform into a pixelated giant Mario. In this state, he's invulnerable and
capable of stomping through enemies and obstacles with ease.
Paper Luigi (Super Paper Mario)
The legendary hero Mario's younger brother. He's teased by Koopas and Goombas
alike and is sometimes called "green mustache guy." He goes missing after
Bowser and Peach's wedding. He's known for his jumping prowess--his special
move is the High Jump. It's said he has a close relationship to the masked man
brainwashed by Count Bleck and known only as "Mister L."
Paper Bowser (Super Paper Mario)
The great king of the Koopas who plots to rule the land with a firm fist. In a
change of events, Bowser goes from being Mario's rival to adventuring side by
side with him. Bowser's special skill is breathing fire and he has nearly
twice the attack power of Mario or Peach, which allows him to take out foes
from a distance or multiple enemies with a single blow.
Paper Peach (Super Paper Mario)
The princess of the Mushroom Kingdom. With her sparkling crown and gorgeous
blond hair, Peach always looks the part, even when flat as paper. Count Bleck
kidnaps the princess and tries to force her to marry Bowser. While jumping,
Peach can use a special umbrella technique that allows her to float down
gently or reach otherwise inaccessible places.
Wedding Bowser (Super Paper Mario)
The great Koopa king in a sharp, white tuxedo. Bowser is forced into marriage
with Princess Peach by Count Bleck, who plots to wipe out the universe with
the Chaos Heart. Although it's all part of Count Bleck's plan, Bowser doesn't
seem to be displeased with the prospect. This might just be the last time we
ever see Bowser in a tuxedo.
Wedding Peach (Super Paper Mario)
The princess of the Mushroom Kingdom adorned in a pure white wedding dress
rather than her usual pink one. Peach also has her long blond hair drawn up in
a ponytail. And who might she be marrying? Bowser of all people, who was also
forced into the marriage by the scandalous Count Bleck. Brainwashed by
Nastasia, Peach is even forced into giving her vows.
Baby Mario (Super Mario World 2: Yoshi's Island, Yoshi's Island DS)
Mario as a baby...a crybaby at that. Although he lacks overalls, we can see
the trademark red hat even at this young age. Everyone's favorite hero was
riding Yoshi and adventuring from his youngest days, and even as a baby, it's
clear that Mario had quite the nose.
Baby Peach (Mario & Luigi: Partners in Time, Yoshi's Island DS)
Princess Peach as a baby with a pink pacifier. Even though she's an infant,
she wears her crown with all the charm and elegance you would expect from a
princess. In Yoshi's Island DS, she rode out for adventure just like Baby
Mario--on Yoshi's back. While riding Yoshi, she can use her parasol to extend
their hang time.
Goomba (Super Mario Bros., Super Mario Bros. 3)
A citizen of the Mushroom Kingdom who sided with Bowser when he invaded.
Goombas slowly chase after Mario on stubby legs. They're not the toughest
creatures and can generally be defeated by jumping on them, which makes them
disappear. They have fierce fangs, but they don't seem to serve any purpose.
Though a nuisance to Mario, they're decent at baseball and mah-jongg.
Koopa Troopa (Green) (Super Mario Bros., Super Mario World)
A henchman of Bowser. In the old days, they'd retreat into their shells for a
short while to protect themselves after being stepped on. Recently, however,
some have begun to immediately pop back out. You'll often find them marching
straight ahead--if the path ends, they'll just march into the abyss. Surely
there are no braver turtles to be found.
Koopa Troopa (Red) (Super Mario Bros., Super Mario World)
A turtle in the employ of Bowser. Koopas formerly traveled on four legs, but
they've recently been spotted strolling on two. This has freed up their hands,
allowing them to chase Mario with nets. Their adaptability must make Bowser
very happy indeed. Unlike their green- shelled brethren, red ones do
about-faces when they run out of road. They're a bright group.
Koopa Paratroopa (Green) (Super Mario Bros., Mario Hoops 3-on-3)
A winged Koopa. These can fly to a degree, but in Super Mario Bros., it wasn't
like they could soar wherever they pleased. In fact, they merely hovered,
moving back and forth over set areas. Some Koopa Paratroopas don't even take
to the skies, but just jump up and down. These become regular old Koopa
Troopas when stomped.
Koopa Paratroopa (Red) (Super Mario Bros., Mario Hoops 3-on-3)
A flying Koopa with wings. In Super Mario Bros., they possessed the same
abilities as green-shelled Koopa Paratroopas, but the routes they flew were
different--they flew up and down rather than side to side. There are no
red-shelled Koopas who merely hop up and down. You'll often see them
participating in two-person kart races and playing basketball.
Bullet Bill (Super Mario Bros., Super Mario Sunshine)
A shell fired from a special cannon known as a Bullet Blaster. Easily
identified by their angry eyes, Bullet Bills fly across the land in perfectly
straight lines. Though they easily shrug off fireballs, they can be stopped by
jumping on them. A unique characteristic of the cannons is that they will not
fire a Bullet Bill if Mario is standing right beside one.
Giant Goomba (Super Mario 64)
A giant-sized Goomba, as the name suggests. In Super Mario 64, punching and
kicking had no effect on this brute. It could be stopped like normal
Goombas--by jumping on it from above. A colossal Goomba appears as the boss of
world four in New Super Mario Bros., but that's a Mega Goomba, not a Giant
Piranha Plant (Super Mario Bros., New Super Mario Bros.)
A vicious, plantlike monster that typically hides in pipes. Piranha Plants
emerge with mouths open, awaiting victims. A poorly timed jump means a
chomping--hence the "piranha" name. While there have been exceptions--there
are many Piranha Plants with unique traits-- they generally don't appear if
Mario waits on top of or just next to a pipe. They hate fireballs.
Lakitu & Spinies (Super Mario Bros., Super Mario 64)
A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and
attack by throwing Spiny Eggs down from above. More recently, Lakitus have
taken over the role of cameramen, filming with cameras that they dangle from
long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto
them has no effect, but fireballs can dispatch them.
Hammer Bro (Super Mario Bros., New Super Mario Bros.)
A character who throws a seemingly endless stream of hammers. Hammer Bros.
have also been known to jump every so often. Since they throw their hammers in
a high arc, if you manage to get in close, the hammers can't hit you. Unlike
Koopas and Buzzy Beetles, Hammer Bros. don't reduce to their shells when
jumped on. As the name suggests, most Hammer Bros. are found in pairs.
Petey Piranha (Super Mario Sunshine, New Super Mario Bros.)
A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs
to walk around. It can fly, too. As you might expect, it often appears as a
boss character in Mario adventures. This may come as a surprise, but it also
displays surprising dexterity in kart races and ball games.
Buzzy Beetle (Super Mario Bros., New Super Mario Bros.)
A Koopa underling with a heavy shell protecting it from fire. Stomping on
Buzzy Beetles from above is the main way to deal with them, but spiked
variations that cannot be stomped also exist. After saving Princess Peach in
Super Mario Bros. and starting a new game, you'll find that most Goombas have
turned into Buzzy Beetles.
Shy Guy (Super Mario Bros. 2, Yoshi's Island DS)
A character in a white mask with black eyes and mouth that appears in a number
of Mario and Yoshi games. Although Shy Guys' actions are varied--from flying
to carrying objects--their true faces are still a mystery. If only for an
instant, who wouldn't want to see an unmasked Shy Guy?
Boo (Super Mario Bros. 3, Yoshi's Island DS)
A bashful ghost who draws near when your back is turned but shyly stops and
disappears when you face it. Boos have been seen recently in activities like
baseball and tennis, so it's thought that they may have conquered their fear
of humans. Boos are also characterized by having a variety of different
weaknesses between forms.
Cheep Cheep (Super Mario Bros., Super Mario Sunshine)
A round fish with big eyes. Although mainly aquatic, Cheep Cheeps sometimes
attack above land like flying fish, at which point Mario can stomp on them.
There are a wide variety of Cheep Cheep variations, including spiked ones and
Blooper (Super Mario Bros., Mario Party 8)
A creature who's as squidlike as a squid can be. Bloopers patrol water stages,
and with no notable weapons, their threat comes from their unique movements
and speed. Some flying Bloopers display the same underwater movement above
water. Blooper appeared for the first time as a playable character in Mario
Toad (Super Mario Bros., Mario Kart: Double Dash!!)
One of the servants at Peach's Castle in the Mushroom Kingdom. Toads give off
a strong sense of peace. Most feature white heads with red polka dots, but
there are other colors as well. Toad's incredible uprooting speed in Super
Mario Bros. 2 is unrivaled, adding to the rumor of his superhuman
strength...however out of place it might seem.
Toadette (Mario Kart: Double Dash!!, Paper Mario: TTYD)
A girl who's adored as a star among the Toads. She looks much like other
Toads, but her pink head and mushroom-themed accessories lend her an
undeniable charm. She first appeared as a hidden character in Mario Kart:
Double Dash!! With the Golden Mushroom, she could perform consecutive boosts
to pull ahead of the field.
Toadsworth (Super Mario Sunshine, Yakuman DS (Japan Only))
An elderly, refined Toad steward of Princess Peach, with a white beard and
small glasses. He advises Mario on his adventures and has appeared in many
games since his debut in Super Mario Sunshine. Although he can get annoyingly
flustered, it's only because he cares for Peach. In the Japanese mah-jongg
game Yakuman DS, Toadsworth appears as a competitive opponent.
Goombella (Paper Mario: The Thousand-Year Door)
A female archaeology student at the University of Goom. Goombella can be
recognized by her ponytail and pith helmet that features a light that aids her
archeological aspirations. With her wealth of knowledge, Goombella serves as
Mario's tour guide and assists throughout his adventures.
Fracktail (Super Paper Mario)
A giant, red, robotic dragon built to be the protector of a Pure Heart.
Fracktail has a long body with little arms and wings, and he shoots out of the
ground into the air to attack Mario. The only way to beat him is to first jump
on his back. You can then pick up the Frackles on his back and score damage by
throwing them at his weak point--the yellow antenna orb.
Wiggler (Super Mario World, New Super Mario Bros.)
A large caterpillar characterized by a flower on its head and a huge nose.
Wigglers typically just walk around minding their own business, with no hint
of malice. However, they lose their flowers when jumped upon and fly into a
rage, turning bright red and chasing Mario. In Yoshi's Island, certain
Wigglers appear as butterflies, with grown wings and flight capabilities.
Dry Bones (Super Mario Bros. 3, New Super Mario Bros.)
A skeletal member of the Koopa Troopa family. Immune to fireballs, Dry Bones
will fall apart when stomped upon, then reassemble moments later. They're
typically found in dungeon levels in Mario games but have also been known to
participate in various sports and activities such as baseball, kart racing,
and soccer. They're likely boning up on the competition.
Chain Chomp (Super Mario Bros. 3, Super Mario 64)
A black, spherical character thought to be made of some metal, such as iron.
Although usually tethered down with a chain, Chain Chomps will eagerly chomp
at passersby, inflicting major damage. In Super Mario 64, a Chain Chomp
appears in the first level. It cannot be defeated, but you can daze it
temporarily by throwing bombs at it.
Perry (Super Princess Peach)
A mysterious talking parasol Peach obtains from Toadsworth before heading out
to save the captured Mario and Luigi. Perry provides a number of useful
functions to assist Peach on her mission. Besides its obvious combat worth,
Perry can also be used to sweep aside enemies, slide across ropes, and float
on water. You can also buy upgrades for Perry.
Bowser Jr. (Super Mario Sunshine, New Super Mario Bros.)
Bowser's son, who appears in Super Mario Sunshine calling Princess Peach his
mother--he feels so strongly about her that he kidnaps her. Somewhat spoiled
by his father, Bowser Jr. comes off as being on the selfish side. His bib is
decorated with drawn-on fangs and worn like a mask--it's most likely an effort
to appear more menacing.
Birdo (Super Mario Bros. 2, Mario Hoops 3-on-3)
[Gotten By: Clearing All-Star on hard difficulty]
A pink creature of indeterminate gender that some say would rather be called
Birdetta. A big ribbon on its head is its most distinguishing feature. In
Super Mario Bros. 2, you can return fire on Birdo by jumping on the eggs shot
from its mouth. Be careful not to get psyched out by fake-egg fireballs!
Kritter (Super Mario Strikers)
An underling of King K. Rool and the one and only goalie of Super Mario
Strikers. In other words, it doesn't matter what team you play as--your goalie
is going to be Kritter. Despite being at the very bottom of the Kremling
ranks, he's responsible for what many might consider to be the toughest AND
most important field position.
Ballyhoo & Big Top (Mario Party 8)
The two emcees of the Star Carnival, an event held once a year to determine
the biggest superstar. Big Top (on top) and Ballyhoo (on bottom) provide all
Star Carnival commentary, and while Ballyhoo is energetic and over the top,
Big Top provides a reserved counterpoint to his partner's antics. Despite
their conflicting personalities, they're inseparable.
F.L.U.D.D. (Super Mario Sunshine)
A multifunction water cannon invented by Professor Elvin Gadd that Mario totes
like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's
believed to be equipped with some kind of artificial intelligence. With
special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places
or for high-speed swimming.
Poltergust 3000 (Luigi's Mansion)
A vacuum cleaner developed by Professor Elvin Gadd of the E. Gadd Science
Corporation. He gives it to Luigi, who uses it to trap ghosts in a haunted
mansion after stunning them with his flashlight. It also absorbs elements like
water, ice, or fire that it can then shoot out. An optional accessory to this
fine product is a machine that converts the trapped ghosts into portraits.
Luigi's Mansion (Luigi's Mansion)
A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi,
who found its many rooms (including a dining room, kitchen, rec room,
projection room, music room, and tea room) were infested with ghosts. Luigi
was supposed to meet Mario here, but his bro went missing. Not known for his
bravery, Luigi gathered his courage and set out to explore his new home.
Ghosts (Luigi's Mansion)
Ghost variations that appeared throughout Luigi's Mansion. They don't have the
spectral power required to manifest any truly unusual ghostly phenomena, so
they rely on such pedestrian physical methods as punching Luigi to frighten
him. There are also some rare varieties that are very rich and drop a lot of
Fox (Star Fox: Assault)
The leader of the one and only Star Fox team. Fox McCloud has superb battle
skills and is an expert pilot of both the Arwing and Landmaster. In on-foot
battles, Fox starts with a blaster and continues on with four other types of
weapons as he fights through the Aparoids. Fox also demonstrates his skills in
air combat using the plasma cannons on the Arwing.
Falco (Star Fox: Assault)
A somewhat arrogant and smart- mouthed member of Team Star Fox. He often seems
perturbed, especially when antagonized by Panther, and claims to dislike the
cold. Although separated from the team, he joins back up for the battle on
Sauria and pretends that the reason behind his loyalty to the team is purely
Falco (Star Fox Command)
Tired of the daily grind and monotony of work after the events of Star Fox:
Assault, Falco seeks more stimulating adventures with his buddies from his
days as a space delinquent. He meets up again with Fox, who is battling a new
enemy, the Anglar, on the planet Venom. Falco again vows to fight alongside
Fox as a member of the Star Fox team.
Peppy Hare (Star Fox, Star Fox 64)
A member of the original Star Fox team. Peppy Hare was an esteemed pilot, now
retired and currently commanding the Star Fox team from the mother ship, the
Great Fox. Although he's known for a propensity for nagging, the praise and
trust his team gives him hasn't changed throughout the years.
Slippy Toad (Star Fox, Star Fox: Assault)
A top-notch mechanic with less- than-stellar battle skills. Respected for his
talent, he joins the Star Fox team and shows his mechanical genius in
everything from vehicle maintenance to weapons development. Slippy often holds
the team back with his clumsiness but makes up for it with his likeable
personality and morale-boosting presence.
Krystal (Star Fox Adventures, Star Fox Command)
A member of the Star Fox team welcomed in Star Fox Adventures after the team
met her on planet Sauria when responding to a distress signal. Krystal is
capable of telepathy and is a valuable member in combat. After becoming
romantically involved with Fox, their relationship gets very rocky in Star Fox
Tricky (Star Fox Adventures, Star Fox: Assault)
The prince of the EarthWalkers, the ruling tribe on the dinosaur planet
Sauria. He helps the Star Fox team take on the tyrannical General Scales in a
battle for control over Sauria. In Star Fox: Assault, Krystal catches a
distress signal from Sauria after coming under attack from the Aparoids, and
the Star Fox team ventures out to help Tricky and his planet.
General Pepper (Star Fox 64, Star Fox: Assault)
Commander in chief of the Cornerian Defense Forces. General Pepper also served
as superior officer to Fox's father when they were in the army together. With
his great command record and warm personality, Pepper is well liked and
respected by his men. Over the years, he has built a close, trusting
relationship with Fox and company.
ROB 64 (Star Fox 64, Star Fox Command)
A bipedal robot and operator of Star Fox's mother ship, the Great Fox. In Star
Fox: Assault, he is in charge of observation and analysis duties and assists
the Star Fox team commander, Peppy. ROB 64 is also responsible for the vital
job of sending vehicles and items to Star Fox team members in the field.
Panther Caroso (Star Fox: Assault, Star Fox Command)
The newest member of the Star Wolf team, rivals of Team Star Fox. A show-off
who often embarrasses his teammates, he considers himself quite the ladies'
cat and can hardly contain himself from making passes at attractive females,
including Krystal, who he's clearly smitten with. Panther's trademark is a red
rose. All things said, he's still a highly skilled pilot.
Leon Powalski (Star Fox 64, Star Fox Command)
A member of the Star Wolf team and a cold-blooded assassin. Without an inkling
of goodwill or moral standing, Leon carries out duties as required by the job,
remaining indifferent and robotic throughout. On top of his lethal skills, he
maintains a solid reputation as a skilled pilot. Leon has been a teammate of
Wolf's ever since belonging to the Venom army.
Arwing (Star Fox, Star Fox 64)
A fighter ship that comprises the main combat unit of Team Star Fox. Boasting
antigravity systems known as G-Diffusers, Arwings can perform barrel rolls,
quick bursts of speed, and loops. They're also equipped with variable wings
that can be switched in and out of combat mode. Their main armaments are their
laser cannons, and their secondary weapons are smart bombs.
Great Fox (Star Fox 64)
The mother ship of Team Star Fox. Its oversized plasma engines let it warp
during interplanetary voyages. It carries the team's Arwings and Landmaster in
its cargo hold, kept unlocked in case of emergency, and is equipped for
emergency Arwing landings. Its two laser cannons can be used to blast
asteroids. It's piloted by the robot ROB 64, who also issues directions to the
Great Fox (Star Fox: Assault)
The Great Fox as it appears in Star Fox: Assault, looking more streamlined
than in previous appearances. It takes a horrible amount of damage at the
hands of the parasitic Aparoid army, and in a last, desperate attack, Peppy
crashes it into the Aparoid home world. In the nick of time, Peppy and ROB 64
are whisked to safety.
Wolfen (Star Fox 64, Star Fox: Assault)
A class of star fighter piloted by Team Star Fox's rivals, Team Star Wolf.
Wolfens boast more gravity- suppressing plates than Arwings, making their
performance equal or perhaps even superior. When Team Star Wolf reappeared,
they were piloting Wolfen II ships--improved versions with two laser cannons
rather than one and the capability to reflect attacks by rolling.
Piplup (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Penguin Pokemon. It's one of the starter Pokemon received from Professor
Rowan when the player departs from the Sinnoh region. It's a Water type, so
it's strong versus Rock and Ground types. It's very cute but filled with
pride-- it hates to accept food from people. When it levels up, it evolves
Munchlax (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Big Eater Pokemon. It's normally a slow-moving creature, but when it spots
food, it moves surprisingly fast. It's native to the Sinnoh region and can be
lured out by coating certain trees with sweet honey. Once it's attached to its
Trainer, it will level up and evolve into Snorlax.
Bonsly (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Bonsai Pokemon. It looks like a plant, but its history reveals it is
actually a Rock type. Its best move among all its specialty moves is Fake
Tears. As it grows, it will become skilled at using Mimic, which allows it to
copy an opponent's previous move. If it levels up under certain conditions, it
evolves into Sudowoodo.
Weavile (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Sharp Claw Pokemon. The crown on its head resembles a fully opened folding
fan. Its sharp, hooked claws and outstanding speed are its most memorable
features. It's one Pokemon that can be expected to perform well on the front
lines of battle. There are many Trainers who teach it the TM False Swipe and
travel with it to catch rare Pokemon.
Manaphy (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Seafaring Pokemon. Eighty percent of its body is made of water. It has the
ability Hydration, which allows it to heal status effects at the end of a turn
if it's raining. It is the only Pokemon that can use the stat-effect-swapping
move called Heart Swap. Place a Manaphy and a Ditto in a Pokemon Day Care, and
they will produce an Egg that contains a Phione.
Torchic (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Chick Pokemon. It's a Fire type that has a flame sac in its belly where it
produces fireballs reaching 1,800 degrees Fahrenheit-- it shoots these out of
its mouth. While Torchic is as cute as can be, it will evolve into the
powerful Combusken when it levels up. It also then becomes a combination
Fighting and Fire type.
Gulpin (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Stomach Pokemon. While it's a carefree Pokemon with a loveable face, it can
swallow something the size of itself in one gulp. Its stomach is filled with
gastric juices strong enough to dissolve whatever it eats. As it matures, it
can learn Wring Out, which is as strong as the remaining strength of the
opponent Pokemon. It evolves into Swalot.
Metagross (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
An Iron Leg Pokemon. When two Beldum combine, they evolve into a Metang. In
the same way, a Metagross is the result of two Metang combining. It's said to
have intelligence that can match a supercomputer. Though it weighs 1,212.5
pounds, it is somehow able to fold up its legs and float.
Gardevoir (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
An Embrace Pokemon. Despite its elegant, feminine appearance, there are both
male and female Gardevoir. A Psychic type, it has the ability to predict the
future and levitate. It's a brave Pokemon that will risk its own life to
protect its Trainer. It uses the ability Synchronize to pass on status
problems like poison, paralysis, and burn to its foes.
Latias & Latios (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
Eon Pokemon. There are only female Latias and only male Latios. If they sense
the presence of a human or an enemy, they will generally use the light-bending
trait of their down coats to make themselves invisible. They use telepathy to
speak to companions. They travel in herds, but even so, they are rarely seen.
They're a combination of Dragon and Psychic types.
Groudon (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Continent Pokemon. In ancient times, it brought about droughts to save
people who had suffered from floods. It is normally found in the profound
depths of the earth, where it slumbers in magma. With a mighty roar, it uses
Earthquake to shake the ground and mow down enemies. In battle, summons
sunlight to bathe the area. It once had an epic battle with Kyogre.
Kyogre (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Sea Basin Pokemon. It brought about heavy rains, which formed seas and
relieved droughts. It is usually found slumbering at the bottom of an ocean
trench. Its attack Sheer Cold is a technique so powerful, it causes any
opponent it strikes to faint instantly. In battle, it causes clouds to form
and drenches the area in rain. It once fiercely battled Groudon.
Rayquaza (Pokemon Ruby/Sapphire, Pokemon Emerald)
A Sky High Pokemon. It normally resides high up in the ozone layer where it
flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began
to fight, it appeared to calm them down. It has the ability Air Lock, which
blocks all weather-condition effects. It has exceedingly strong abilities, and
its attack power is especially remarkable.
Deoxys (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A DNA Pokemon born through the mutation of the DNA of a space virus. It has
multiple formes, and the abilities it possesses and the techniques it can
remember change from forme to forme. It has four formes: normal, attack,
defense, and speed. It can be made to change formes by using the power of a
meteorite in Veilstone City.
Jirachi (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Wish Pokemon. It's said to awaken for seven days once every thousand years,
with the ability to grant any wish asked of it. It is truly a Pokemon of which
dreams are made. In combat it uses its wish power to attack. Its attack Doom
Desire, which causes light to rain down from the heavens to do tremendous
damage, is especially powerful.
Meowth (Pokemon Red/Blue, Pokemon Gold/Silver)
A Scratch Cat Pokemon. It's one of the most famous Pokemon and very fond of
things that glitter--the gold medallion on its head could be seen as an
indicator of this infatuation. There are many Pokemon that resemble cats, but
Meowth is the only one that can use Pay Day to receive coins at the end of
battle. It evolves into Persian.
Electrode (Pokemon Red/Blue, Pokemon Gold/Silver)
A Ball Pokemon. The more electricity it stores in its body, the quicker it
moves. One danger of storing that much electricity is that the slightest
stimulus may cause it to explode. Moves it specializes in include Selfdestruct
and Explosion. Its love of electricity often causes it to gather in groups
near power plants.
Goldeen (Pokemon Red/Blue, Pokemon Gold/Silver)
A Goldfish Pokemon. In contrast to its elegant appearance, it has a wild
temperament, and its attack with its horn is severe. Among the techniques it
can master, Horn Drill is especially reliable. It evolves into Seaking, but if
it's raised without evolving, it can learn the powerful Bug-type move
Megahorn. There are male and female Goldeen--the male's horn is longer.
Staryu (Pokemon Red/Blue, Pokemon Gold/Silver)
A Star Shape Pokemon. It gathers in groups and flashes the red jewel in the
center of its body in time to the twinkling of the stars in the night sky. If
it loses appendages, it can regenerate them right away. It can also use
Camouflage, which allows it to change its type to match the surrounding
terrain. If a Water Stone is used on it, it evolves into Starmie.
Snorlax (Pokemon Red/Blue, Pokemon Gold/Silver)
A Sleeping Pokemon. It's the ultimate loafer. Sometimes children like to play
on top of its big belly. Once in a slumber, not even the hardest rain or the
fiercest wind will wake it. Snorlax recovers health and restores its physical
state by sleeping, and it proves daunting with its damaging Snore attack.
Snorlax is the king of Sleeping Pokemon.
Chikorita (Pokemon Gold/Silver, Pokemon Crystal)
A Leaf Pokemon. It loves sunbathing and can use the leaf on its head to check
the temperature and humidity around it. Chikorita releases a sweet aroma from
its leaf to becalm opponents into a slumber. It can also learn moves to help
recover all Pokemon allies. Chikorita evolves into Bayleef by leveling up.
Togepi (Pokemon Gold/Silver, Pokemon Crystal)
A Spike Ball Pokemon. It's said that its shell is filled with joy, and a
proverb asserts that if you can get a sleeping Togepi to stand up, you will
gain happiness. Togepi can lower its opponent's attack power using Charm. Once
it has become friends with its Trainer, Togepi evolves into Togetic.
Bellossom (Pokemon Gold/Silver, Pokemon Crystal)
A Flower Pokemon. After spells of cloudy weather, Bellossom will gather to
call out the sun by performing a dance. When exposed long enough to the sun,
the leaves on its body will spin around. A Bellossom's Speed is also known to
increase with sun exposure. Its main specialty is poison attacks. Also,
Bellossom will close its flowers when sleeping.
Wobbuffet (Pokemon Gold/Silver, Pokemon Crystal)
A Patient Pokemon. A nocturnal, cave-dwelling creature, Wobbuffet is calm and
collected, but it will fight back viciously if its black tail is
attacked--this hints at something secretive about its tail. If Wobbuffet is
put into battle, the opponent cannot run away or switch. Females have
lipsticklike markings around their mouths.
Moltres (Pokemon Red/Blue, Pokemon Gold/Silver)
A Flame Pokemon. It's one of the legendary bird Pokemon. When Moltres appears
in a town, it is said that spring will come earlier there than in other towns.
If Moltres is injured, it apparently returns to a volcano to heal its wings
with magma. Moltres spreads its wide, flame-covered wings and attacks
opponents with the exciting and highly damaging Sky Attack.
Entei (Pokemon Gold/Silver, Pokemon Crystal)
A Volcano Pokemon. When Entei barks, a volcano erupts, and it's said that a
new Entei is born every time a volcano appears. A proverb claims that the
warmth of summer is created by Entei racing through the clouds. Entei uses
Fire Spin, a flaming vortex that traps and damages foes for multiple turns.
Suicune (Pokemon Gold/Silver, Pokemon Crystal)
An Aurora Pokemon. It has the power to instantly purify even the filthiest
water. Suicune is said to be the reincarnation of the northern wind, so when
it shows up, so does that wind. Suicune uses the move Aurora Beam--aurora
light focused into a powerful beam. Along with inflicting damage, this attack
also lowers the target's attack power.
Ho-Oh (Pokemon Gold/Silver, Pokemon Crystal)
A Rainbow Pokemon. On sparkling wings of seven colors, Ho-Oh leaves a rainbow
behind as it flies. Legend says that Ho-Oh suppressed a war that scorched the
land in ancient times. Its attack Sacred Fire can melt ice in an instant and
also damage the target with burns. Ho-Oh will show its solemn figure only for
the most righteous Trainers.
Lugia (Pokemon Gold/Silver, Pokemon Crystal)
A Diving Pokemon. A legendary Pokemon often referred to as "guardian of the
seas," it has the impressive ability to control the wind. Lugia typically
spends its time quietly at the bottom of the ocean. Highly powerful in all
areas, Lugia's Aeroblast move is especially powerful. It uses strong flapping
of its wings to target damage on a foe's weak spot.
Mew (Pokemon Red/Blue, Pokemon Gold/Silver)
A New Species Pokemon. An extremely rare Pokemon that contains the DNA of all
other Pokemon, it is thought by many scholars to be a Pokemon ancestor,
considering the wide range of moves it can use. On top of being able to make
itself invisible, Mew can also transform into any opponent Pokemon and use
characteristics and moves in exactly the same way.
Celebi (Pokemon Gold/Silver)
A Time Travel Pokemon. Celebi can travel throughout time and inhabit multiple
places simultaneously. It is said that it appears only during times of peace,
greeted by a flourishing of grass and trees. Two turns after Celebi uses its
Future Sight move, the foe is bombarded with psychic energy. This proves to
have a devastating impact on any Pokemon.
Turtwig (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Tiny Leaf Pokemon. Despite its animal appearance, Turtwig actually has
vegetation sprouting from its head. The shell on its back is made of soil and
hardens when it drinks water. Much like a plant, Turtwig performs
photosynthesis, absorbing sunlight and making oxygen. It also relies heavily
on water to keep its plant healthy and thus spends a lot of time near lakes.
Chimchar (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Chimp Pokemon. With a flaming tail, Chimchar is skilled in Fire- type moves.
Its light body affords it the ability to scale steep cliffs and live atop
rocky mountains. Some say that the fiery tail is fueled by gas made in its
stomach. Not even rain can put out the flames, but Chimchar always puts out
the fire when asleep. Chimchar evolves into Monferno.
Bulbasaur (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A Seed Pokemon. From birth, Bulbasaur carries a large plant seed on its back.
It uses the nutrients from the seed to grow bigger and bigger. Extended
exposure to the sun will cause its body and seed to grow in size. Some say
that once, when the seed was much lighter, Bulbasaur was able to get around on
two legs. Bulbasaur evolves into Ivysaur.
Charmander (Pokemon Red/Blue, Pokemon Diamond/Pearl)
A Lizard Pokemon. It just downright likes hot stuff. The always-burning tail
indicates its mood--waving gently when content and burning intensely when
angry. If the tail were to go out, it would be the end of Charmander's life.
Its tail is believed to emit steam when it rains. Charmander evolves into
Charmeleon by leveling up.
Cyndaquil (Pokemon Gold/Silver, Pokemon Diamond/Pearl)
A Fire Mouse Pokemon. It's a timid creature that often curls up into a ball.
When threatened, it flares up the flames on its back to scare off enemies.
When it's angry, it can produce powerful flames, but when it's tired, it has
trouble producing fire and suffers from incomplete combustion. When it levels
up, it evolves into Quilava. Its squinty eyes are adorable.
Totodile (Pokemon Gold/Silver, Pokemon Diamond/Pearl)
A Big Jaw Pokemon. This alligator- like Pokemon stands on two legs. It has a
small body but an impressive jaw that boasts potent bite power. It can do
serious damage to someone even if it's just playing. Its tendency to chomp
down on anything that moves in front of it means Trainers have to be extra
cautious around it. When it levels up, it evolves into Croconaw.
Treecko (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Wood Gecko Pokemon. It's a calm and cool creature that is not easily upset.
It's also bold enough to stare down Pokemon larger than itself. It makes its
home in large trees in forests, and its habit of fiercely defending its
territory has some people calling it the "protector of the forest." It uses
its thick tail to attack. When it levels up, it evolves into Grovyle.
Mudkip (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Mud Fish Pokemon. It has fins on its head and tail. The fin on its head acts
like a radar dish to read its surroundings, and its tail fin increases its
swimming speed. The gills on its cheeks allow it to move about in water. It's
very strong for its size--it can even lift big boulders. It burrows into muddy
watersides to sleep. Mudkip evolves into Marshtomp.
Starly (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Starling Pokemon. It usually lives and travels in large flocks, so a single
Starly will go unnoticed. To make up for this, its call is very noisy. It can
often be found in places with heavy vegetation. Its small frame and cute
appearance belie the incredible power with which it flaps its wings. When it
levels up, it evolves into Staravia.
Buneary (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Rabbit Pokemon. It rolls up its long ears, then unrolls them with great
force to slap enemies. This attack stings enough to make adults jump. It uses
its ears not only to attack, but also to sense danger-- they stand straight up
when it senses a threat. Its fluffy fur lets it sleep in warmth and comfort on
cold nights. When it levels up, it evolves into Lopunny.
Glaceon & Leafeon (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Fresh Snow Pokemon and a Verdant Pokemon. They are both evolutions of Eevee.
Eevee can evolve into seven different Pokemon depending on what it has in its
possession and where it is when it evolves. Glaceon is an Ice type and can
freeze all the fur on its body into protective quills. Leafeon is a Grass
type, and the air around it is always fresh and clean.
Riolu (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
An Emanation Pokemon. It constantly emits Aura energy. When it's frightened or
sad, this energy grows stronger and informs its companions of its situation.
It's known for its very flexible yet surpassingly powerful body. Thanks to its
strength, it can crest three mountains and cross two canyons in a single
night. When it levels up, it evolves into Lucario.
Gyarados (Pokemon Red/Blue, Pokemon Diamond/Pearl)
An Atrocious Pokemon rarely seen in the wild. When it does appear, it's
usually running rampant in a destructive rage--behavior that has the
unfortunate side effect of leaving whole cities in ruin. It is said that when
humans begin a conflict, Gyarados incinerates the towns of both warring
parties. There are records of a Gyarados rampage lasting as long as a month.
Pichu (Pokemon Gold/Silver, Pokemon Diamond/Pearl)
[Gotten By: Clearing All-Star mode with no continues]
A Tiny Mouse Pokemon. Because its electric cheek pouches are still small, it
cannot store electricity yet. Pichu has been known to flaunt its courage by
touching tails with others and setting off sparks. It is easier for Pichu to
build up electricity when the humidity is lower. Pichu will evolve into
Plusle & Minun (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
Cheering Pokemon. Plusle and Minun produce positive and negative energy,
respectively. They both love cheering on their partners and place the
encouragement of their partners over their own safety. To cheer, they short
their electric currents to produce sparks that grow in intensity as their
partners get into trouble.
Blaziken (Pokemon Ruby/Sapphire, Pokemon Diamond/Pearl)
A Blaze Pokemon. When up against a tough opponent, it fights a spirited battle
and shoots white- hot flames from its wrists. The stronger the foe, the more
intense the flames from its wrists. Blaziken also uses a combination of
punches and kicks to leave targets in scorched ruin, and its strong legs allow
it to easily leap over 30-story buildings.
Mewtwo (Pokemon Red/Blue, Pokemon Diamond/Pearl)
[Gotten By: Clear All-Star mode on Intense difficulty]
A Genetic Pokemon. This legendary Pokemon was based on a recombination of
Mew's DNA, created by a scientist after years of research. However, Mewtwo
greatly differs from Mew in both size and personality and is said to be the
most twisted and savage Pokemon ever. Mewtwo has incredibly high combat
abilities and uses Psychic- type attacks.
Darkrai (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Pitch-Black Pokemon. It becomes active on nights of the new moon. This
legendary Pokemon has the power to lull people to sleep and fill their heads
with dreams. Proverbs say that Darkrai will make people have terrifying dreams
on moonless nights. A Dark-type Pokemon, Darkrai uses the Dark Void move,
along with Embargo, which stops foes from using held items.
DugtrioPokemon Red/Blue, Pokemon Gold/Silver)
A Mole Pokemon. It has three heads that seem to all think the same thing. It
lives in caves and is skilled at digging--no matter how hard the ground is, it
can dig up to 62 miles below the surface. It's among the fastest of
Ground-type Pokemon, a characteristic that can be counted on in combat. Its
Sand Tomb is an effective attack that prevents opponents from escaping.
Cubone (Pokemon Red/Blue, Pokemon Silver/Gold)
A Lonely Pokemon. It wears its mother's skull as a helmet--for this reason, no
one has ever seen its face. It sometimes sees its departed mother's face in
the full moon, which causes it to grow sad and cry. The stains on the skull
are tracks of its tears. When it cries, the skull shakes and emits a mournful
sound. When it levels up, it evolves into Marowak.
Hoppip (Pokemon Ruby/Sapphire, Pokemon FireRed/LeafGreen)
A Cottonweed Pokemon. Its adorable appearance has captured the hearts of many
fans. It's 1'04" in height, which is the same as Pikachu, but it's incredibly
light, weighing only 1.1 pounds. Because it's so light, it often huddles with
other Hoppip to keep itself from being blown away by strong winds. It evolves
Skarmory (Pokemon Ruby/Sapphire, Pokemon FireRed/Leaf Green)
An Armor Bird Pokemon with a steel- hard body and wings. It flies at speeds up
to 186 miles per hour and slices enemies with sharp steel wings that grow dull
over time. It grows new wings once a year, which regain their original
sharpness. It's said that people used to use fallen wings for swords and
knives. It can fly so quickly and freely because it has light, hollow bones.
Drifloon (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Balloon Pokemon that appears each Friday at the Valley Windworks in the
Sinnoh region. It's round and cute, but it has a dreadful side too, as it
attempts to drag children into the underworld by their hands. It likes damp,
humid seasons. If it's on the verge of fainting in battle, it will
counterattack by self-destructing. It evolves into Drifblim.
Snorunt (Pokemon Ruby/Sapphire, Pokemon FireRed/LeafGreen)
A Snow Hat Pokemon. It usually moves about in groups of around five. According
to folklore, "Snorunt seen at night herald deep snow the next day," and "homes
in which Snorunt reside are sure to prosper." In reality, however, the truth
behind Snorunt tales lies in mystery. Male Snorunt evolve into Glalie, while
females given a Dawn Stone evolve into Froslass.
Snover (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Frost Tree Pokemon. It lives in snowy mountains and resembles a wintry peak.
In the spring it grows berries that resemble ice candies. In battle it causes
a storm to appear, hides itself in fog, and then creates and launches a ball
of ice as a preemptive strike. It evolves into Abomasnow.
Magnezone (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Magnet Area Pokemon. It's a Magneton that evolved in a special magnetic
field at Mt. Coronet. Its appearance is quite different after it evolves, but
it still has three round eyes. Its shape changes but not its type--it's still
both an Electric and Steel type. It learns Magnet Rise, a technique that
temporarily nullifies Ground-type attacks, a traditional weakness.
Electivire (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Thunderbolt Pokemon that attacks by pressing its two tails against a foe and
delivering a shock of over 20,000 volts. When hit with an Electric-type
attack, it takes no damage, and its Speed increases. Electabuzz evolves into
Electivire if you trade it while it's holding an Electirizer. Electivire is
famed for having the strongest physical attacks of Electric-type Pokemon.
Uxie (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Knowledge Pokemon. It's said that Uxie's emergence gave humans the wisdom to
improve their lives. This Pokemon possesses the ability to erase the memory of
those who see its eyes. Uxie uses status-altering moves in battle--its
frequent use of Yawn is very effective in putting foes to sleep. Uxie makes
its home in Lake Acuity in the Sinnoh region.
Mesprit (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
An Emotion Pokemon said to have taught humans emotions. Rumor is, if you touch
Mesprit, you'll lose all emotions three days later. It sleeps at the base of
Lake Verity, but once engaged in battle, it will rise from the water to fly
around the Sinnoh region. Even if you see this Pokemon after your initial
meeting, it'll try to flee battle, so catching it is quite a task.
Azelf (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Willpower Pokemon. Born from the same Egg as Uxie and Mesprit, this Pokemon
maintains the balance of things in the world from the bottom of Lake Valor.
Some say that anyone who injures it will become unable to perform any kind of
action after seven days. It wields many strong attacks, like the devastating
Last Resort. It can also protect itself from sleep attacks with Uproar.
Dialga (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Temporal Pokemon. This legendary Pokemon is talked about as a deity in
fables passed down through generations in the Sinnoh region. Identifiable by
the diamondlike crystal in the center of its chest, Dialga is said to have set
time in motion at the moment of its birth. Its fearsome Roar of Time attack is
so powerful that it must refrain from attacking on the next turn.
Palkia (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Spatial Pokemon. In the Sinnoh region, this Pokemon has been revered for
many generations, much like Dialga. Dialga warps time, but Palkia has control
over space. It lives between parallel dimensions and is known for its power,
rumored to be able to warp space. It can use Spatial Rend to rip through the
very space an enemy resides in, damaging the foe at the same time.
Cresselia (Pokemon Diamond/Pearl, Pokemon Battle Revolution)
A Lunar Pokemon. Cresselia appears on Fullmoon Island and, once discovered,
flies around different areas of Sinnoh. Its signature move, Lunar Dance,
causes Cresselia to faint but recovers all the HP and cures the status
conditions of the next Pokemon its Trainer sends out. Cresselia excels at
recovery techniques and is unusual in that it appears only in female form.
Animal Crossing Boy (Animal Crossing, Animal Crossing: Wild World)
The male player character from Animal Crossing. He feels the need to set out
on his own and move into town. Chatting with neighbors is a given, but there
are a ton of other things to do as well, like collecting furniture,
customizing rooms, catching fish and bugs, digging up fossils, etc. He may get
bee stung or fall in a pit, but he still has fun.
Sable & Mabel (Animal Crossing, Animal Crossing: Wild World)
Sisters who run the Able Sisters tailor shop. Mabel's the younger sibling, the
one who deals with customers. Her older sister, Sable, sits at the sewing
machine in the back of the shop. Sable's shy and will look slightly miffed if
you speak to her. If you drop by to chat with her every day, however, she'll
gradually warm up and share some stories with you.
Tom Nook (Animal Crossing, Animal Crossing: Wild World)
The owner of the town's only store. He not only helps you find a home when you
move in but also gives you a job at his shop. His dream is to expand his
business, and as the game progresses, Nook's Cranny becomes Nook 'n' Go, then
Nookway, and finally Nookington's. He tends to say "hm" and "yes" quite a bit.
Tortimer (Animal Crossing, Animal Crossing: Wild World)
The mayor of the player's town. Usually in his office in the town hall, he
emerges on holidays to usher in special festivities. He's a busy fellow who
also serves as the record keeper for fishing and bug-catching tournaments. He
cuts a very dashing figure in his hat and bow tie. There may be some link
between him and Cornimer, who appears at the fall Acorn Festival.
Blathers & Celeste (Animal Crossing: Wild World)
Blathers, the elder of this pair, is curator of the town museum, and he's in
charge of the insect, art, fish, and fossil displays. He's quite knowledgeable
and shares what he knows about donations. He's in charge of donated bugs but
hates the majority of them. His younger sis, Celeste, is in charge of the
museum's observatory. She's cute even with her feathers ruffled.
Pelly & Phyllis (Animal Crossing, Animal Crossing: Wild World)
Sisters who work at the town hall, which is open 24 hours a day. The younger
Pelly is at the window from 7 a.m. to 10 p.m., while Phyllis has the night
shift. Pelly's cheerful and polite manner makes her the model of good customer
service. Phyllis, however, is snooty and treats everyone with impatience and
disdain. That said, she's very efficient at her job.
Pascal (Animal Crossing: Wild World)
A sea otter in a knit cap. He'll spout philosophy seemingly littered with
hidden meanings: "People study what can and can't be done, but I think they're
missing the point, maaannn." He comes and goes via the sea, diving in with
perfect form. It's really up to you to decide whether Pascal's ramblings are
the results of deep thought or too much time spent chatting with scallops.
Brewster (Animal Crossing: Wild World)
The proprietor of the Roost, a coffee shop in the basement of the museum. He's
very closemouthed, preferring to let the coffee he brews speak for itself. The
Roost is also visited from time to time by other residents. If you drop by
frequently, Brewster will warm up and begin to engage in conversation.
Dr. Shrunk (Animal Crossing: Wild World)
A traveling therapist and part-time comedian who helps people learn to show
their emotions. He'll share jokes from his comedy routine--he's got a million
of 'em, folks--as a way to teach people how to display reactions like anger,
laughter, and the like.
Katrina (Animal Crossing, Animal Crossing: Wild World)
A mystical fortune-teller who sets up shop outside the town hall at dusk. For
a fee of 100 bells, she'll use her tarot cards to tell your daily fortune or
to check your compatibility. After telling a fortune, she may slip and say,
"Sometimes it is just not meant to be," which is considered taboo among
fortune-tellers. This surely means that she is hit or miss.
Blanca (Animal Crossing, Animal Crossing: Wild World)
A cat whose face is an empty white canvas for you to draw on. After traveling
via Nintendo Wi-Fi Connection, she may appear with a face that someone else
drew. Draw a new face, and she'll wander for a bit, then take off for a new
town. In Animal Crossing, she would appear on the train between towns. Whether
you give her a cute or funny face is up to you.
Copper & Booker (Animal Crossing, Animal Crossing: Wild World)
The guards stationed at the town gate through which travelers come and go.
Copper, who's on the right, is in charge of traveling via Nintendo WFC, and
Booker on the left runs the lost and found. Booker's a cute fellow who's known
for his indecisive manner...maybe. Copper's diligent, dedicated, and always
ready to lend a helping paw.
Joan (Animal Crossing, Animal Crossing: Wild World)
Investments in town are made by buying and selling turnips. Joan's an elderly
boar who comes to town every Sunday morning to trade in these valuable
vegetables. She's easily recognizable by her bandana, work pants, and the
basket she carries on her back. Her down-to- earth speech endears her to all
her customers. She's been in the turnip business for 60 years.
Saharah (Animal Crossing, Animal Crossing: Wild World)
A trader who comes from afar to deliver merchandise. However, since she always
forgets to bring a town map, she needs help making her deliveries. Once you've
helped her finish all of her tasks, she'll reward you with a gift. Her unique
way of phrasing is part of her exotic charm. It is a fine thing, yes?
K.K. Slider (Animal Crossing, Animal Crossing: Wild World)
A wandering musician. He plays concerts every Saturday night at the Roost in
the basement of the museum. All he carries is a single acoustic guitar, but he
can play music from all genres. You can request a single tune per concert, and
afterward he'll give you a recording of the song to take home. In Animal
Crossing: Wild World, his playlist included 70 songs.
Crazy Redd (Animal Crossing, Animal Crossing: Wild World)
The owner and proprietor of Crazy Redd's Emporium, which sells furniture
acquired on the black market. It's said he's famous in the underworld. He
drops by once a week and sets up his tent in front of the town hall. His
shop's full of rare items, but the prices are high. It's open until midnight,
an hour longer than Tom Nook's place, which pleases night players.
Tommy & Timmy Nook (Animal Crossing, Animal Crossing: Wild World)
When Nookway gets remodeled into Nookington's, these twins make their
appearance as second-floor salesmen. Tommy's in charge of greeting customers,
while Timmy trails along offering support and echoing his older brother's
words. Their earnest dedication coupled with their inherent cuteness makes
this diminutive duo quite popular.
Katie & Kaitlin (Animal Crossing: Wild World)
A mother and child who've gotten separated. After you've gone to visit a
friend's town, you'll find either Kaitlin, the mom, or Katie, the wayward
kitten, in your town. Both will tell you where they came from, and it's then
your duty to travel to that town to reunite the family. Once you do, the
player whose town Katie was in will get a letter of thanks and a present.
Wendell (Animal Crossing, Animal Crossing: Wild World)
A famous painter who wanders about with a large rucksack on his back. When he
arrives in town, he's so hungry he can barely stand. While you think it's
probably a good idea to give him something to eat, it's hard to figure out
what that should be. That being said, he looks really hungry and would likely
devour anything given to him.
'n (Animal Crossing, Animal Crossing: Wild World)
A taxi driver in Animal Crossing: Wild World who drives the player into town
for the first time. His questions determine the appearance of the player and
sometimes come off as a bit rude. In the original Animal Crossing, you could
travel to an island by boat. Kapp'n was the guide who ferried the player to
that island and is remembered for his unique speech and salty songs.
Gulliver (Animal Crossing, Animal Crossing: Wild World)
An astronaut who travels the galaxy in a UFO. Just as he's returning to his
hometown, he passes over your village. You can shoot down his UFO with a
slingshot. If you do, Gulliver will ask you to recover the parts of his ship
that have been scattered about the land.
Mr. Resetti (Feet) (Animal Crossing, Animal Crossing: Wild World)
A character who normally appears from underground to lecture the player.
However, he is not always underground--in Animal Crossing: Wild World, he can
be found sipping coffee at the Roost if you go at a certain time on a certain
day. In the Japanese-only "e+" version, he works at a so-called "Resetti
Observation Center" where you can pop in for a visit.
Samurai Goroh (F-Zero, F-Zero GX)
A man who presents himself as a bounty hunter much like Captain Falcon but is
also the boss of a notorious bandit group. He tries to collect criminal
bounties but always fails to beat Captain Falcon to the collar. He considers
himself Falcon's archrival and always tries to beat him in F-Zero races. His
machine, the Fire Stingray (#05), has a high top speed.
Knuckle Joe (Kirby Super Star)
A martial artist known for amazing attacks like the Vulcan Jab. With his
bandana, he looks and fights the part of a Muay Thai boxer. When Kirby copies
Knuckle Joe, he gains the fighting techniques of a hand- to-hand-combat
expert. Knuckle Joe also engages in friendly block- breaking competitions with
Kirby. His other famous techniques are the Smash Punch and Rising Break.
Waluigi (Mario Tennis, Mario Kart: Double Dash!!)
A twig-thin man who sees himself as Luigi's ultimate rival. He spent a long
time working silently in the shadow of the Mario Bros. before finally becoming
strong enough to compete with them in Mario Tennis. Since then, he's had many
brilliant game appearances. While the nature of his relationship to Wario is a
mystery, the pair have hatched some devious schemes together.
Mr. Resetti (Animal Crossing, Animal Crossing: Wild World)
A mole wearing a hard hat who'll show up when you restart your game without
having saved. He pops up and lets you know in no uncertain terms the
importance of saving your game. The problem is, his speeches are entertaining
enough to warrant breaking the rules at least once. In Animal Crossing, his
brother Don appears too. He's the polar opposite of his sibling.
A puppy for you to train on your Nintendo DS. They come in a wide variety of
breeds, colors, coat styles, and personalities. You can train them, use dog
toys to play with them, and feed them treats to establish a real link with
your virtual pet. Other features include the ability to enter your dog in
disc-catching contests and agility trials on obstacle courses.
Excitebikes (Excitebike, Excitebike 64)
High-performance motocross bikes that handle massive jumps with ease. Using
turbo on these beauties gives a speed boost but also causes the engine's
internal temperature to rise. Overuse turbo, and the bikes overheat and shut
down. The engines can be cooled by running over certain marks on the track.
Excitebikes cap off every race with an undeniably awesome wheelie.
Devil (Devil World (Japan Only))
A devil who wields serious power in Devil World. In the game, the devil floats
above the maze and commands by pointing. When it gives orders, its cyclopean
minions turn cranks that scroll the maze in different directions. When
Tamagon, your character in the game, places all the stage's books into a hole,
the devil turns into a bat and flies away. It's quite striking, no?
Metroid (Metroid, Metroid II: Return of Samus)
A bioengineered life-form found on planet SR388. Metroids attach to organisms
and drain life energy. The Galactic Federation commissions Samus to eliminate
them, but Space Pirates try to harness their power. One of the few ways Samus
can kill Metroids is by shooting them with the Ice Beam and then shattering
them with missiles. The Metroid's cry is chilling and indescribable.
Dr. Wright (SimCity, SimCity 64 (Japan Only))
A hardworking assistant to the city mayor. He has distinctive hair and
spectacles and a dapper moustache. Dr. Wright has a comprehensive knowledge of
city government and is happy to give you tips to keep your city running
smoothly. In the game, he tracks your city's status and gives you gifts. There
was a character reminiscent of him in The Legend of Zelda: Link's Awakening.
Stafy (Densetsu no Stafy (Japan Only), Densetsu no Stafy 2 (Japan Only))
The prince of the kingdom of Tenkai. He's a bit spacey and clumsy, but when he
sets his mind to something, he gives it his all. Stafy gets help from his
friends Kyorosuke the clam and the wizened Lobjii-san. Stafy sometimes dons a
pig suit and throws pork cutlets. In Densetsu No Stafy 3, Stafy meets Wario
and goes with him to steal the treasures of the deep.
Tingle (The Legend of Zelda: Majora's Mask, Tingle's Rupeeland (Japan and
A strange little man easily spotted by his trademark green bodysuit, bright
nose, and pointy beard. Tingle has frequently appeared around Hyrule and
always lets those he meets know that he's a fairy and selling homemade maps.
In a recent adventure, Tingle escapes a sad and dreary life to embark on a
magical adventure in the delightful, dreamlike paradise of Rupeeland.
Kat & Ana (WarioWare, Inc.: Mega Microgame$, WarioWare: Smooth Moves)
Twin female ninjas who attend Diamond City Kindergarten. Kat, the older of the
two, has pink hair, while the younger Ana has orange hair. Both of the girls
are still very young, but they're also very respectful and address their
superiors as budding ninjas should. Kat and Ana have a soft spot for living
things. Kat loves cats, and Ana is attracted to flowers.
Lyn (Fire Emblem)
A 15-year-old nomadic girl. Lyn is a strong-willed youth whose skill with the
blade draws many admirers. Lyn sets out on her quest to become a master
swordsman after coming to the aid of a fallen traveler. She soon learns she's
a living member of the nobility of Lycia, a neighboring country. Soon she's
involved in a violent dispute over the ascension of the Caelin throne.
Andross (Star Fox, Star Fox 64)
A brilliant scientist formerly employed by the Cornerian Army. He took his
research too far, and the disastrous results labeled him a Level 1 offender,
resulting in his banishment to the nearby planet Venom. After building a base
and declaring himself emperor, he swore he would rule the Lylat system. Thanks
to Team Star Fox's heroism, the madman has yet to achieve this.
Little Mac (Punch-Out!!)
A lightweight scrapper from the Bronx. After meeting with a former boxing
great named Doc Louis who fell from glory, Mac takes Doc on as his coach, and
together the pair try for the championship belt in the WVBA. Little Mac works
his way up the ranks of the WVBA, taking out foes several times his size. By
landing multiple blows, Little Mac gains a uppercut.
Infantry & Tanks (Famicom Wars (Japan Only), Advance Wars)
Units first introduced in Famicom Wars, where they fight battles against enemy
forces. Infantry are the least expensive to deploy of all units. They're not
too strong, but they move well and can capture property. There are two tank
types: tank A, which is expensive but has good mobility and firepower, and
tank B, which is cheaper but can change battles with sheer numbers.
Dr. Andonuts's son, who attends a boarding school in Winters. He receives a
telepathic message from Paula saying that she and Ness have been captured, and
he sets out to rescue them. He's Ness's age but has the knowledge of an
established scientist. He repairs broken items and makes them into other
things. As his IQ increases, so does the number of things he can create.
Helirin (Kuru Kuru Kururin (Japan and Europe Only), Kururin Squash (Japan
A unique helicopter that flies with long, slowly rotating wings. If the wings
strike walls or obstacles, the Helirin takes damage and loses hearts. The
wings normally spin clockwise, but the rotation can be reversed by touching
springs. There are many areas that require this technique. The Helirin can be
customized by picking up and using a variety of items.
Action Helirin (Kururin Squash (Japan Only))
Helirins created by Prof. Rabbit. One is a helicopter that can throw punches
from its wings to smash things--HELIBOKAAN! Press and hold a button to
submerge, then release to surface--HELIBASHAN! Shoot fire left and right from
the wings-- HELIBOBOH! Use a spinning ability to create tornadoes--HELIBURUUN!
There are also five varieties which shoot in rapid fire--HELIBIBYUUN!
Barbara (Daigasso! Band Brothers (Japan Only), Master of Illusion)
The manager of the music store GB Music in Waruwaru Town--her real name is
Barbara the Bat. She leads the player through the game, showing her arrogant
attitude as she cracks the whip at others but pampers herself. Her little
brother's name is Tingtin the Bat. By the way, the "GB" in the name of her
store stands for "Great Barbara," NOT "Game Boy."
Gray Fox (Metal Gear Solid, Metal Gear Solid: The Twin Snakes)
An enigmatic soldier with great physical and combat skills. Calling himself
"Deepthroat" and equipped with an enhanced environmental camouflage suit, he
dedicated his life to fighting Snake. In a twist of fate, Gray Fox ends up
protecting his sworn rival from Metal Gear REX. Long ago, Gray Fox fought
Snake in Zanzibarland.
Ray Mk III (Gekitou Custom Robo (Japan Only))
The custom robo used by the main character. It's the latest Shining Fighter
model in the Ray line of robots, which appears throughout the Custom Robo
series. The main character switches from his beloved Ray Mk II to this model
after his sister and father develop it. This one has a great balance between
built-in abilities and ease and depth of available customization.
Isaac (Golden Sun, Golden Sun: The Lost Age)
A strong-willed Psynergy adept of the bloodline of an ancient race thought to
have been lost with the downfall of civilization. He can manipulate
earth-based forces and is also a highly skilled swordsman. He sets out to
protect a lighthouse that can release the sealed powers of alchemy. In Smash
Bros., he uses "Move" energy, which creates an energy field that pushes foes
Saki (Sin and Punishment)
A member of a rescue group that hunts aliens known as Ruffians that prey on
mankind. He's killed by Ruffians, but the advance scout Achi resuscitates him,
and he gains remarkable physical prowess and becomes the hunt leader. During a
battle, he transforms into a Ruffian, and his companion Airan helps him
recover. He's optimistic and copes well with danger.
Jill (Drill Dozer)
A young girl who takes over the leadership of a band of righteous bandits
known as the Red Dozers from her injured father. Jill sets out on the Drill
Dozer to recover a red diamond stolen by the Skulkers. Jill has great reflexes
and rode the Drill Dozer instead of a baby carriage growing up. She has an
intense dislike of studying, however.
Shadow (SONIC HEROES, SHADOW THE HEDGEHOG)
Shadow The Hedgehog is a black hedgehog who resembles Sonic. He was created by
Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not
only does he look like Sonic, but he has equal abilities. He has great skill
with the space-time warping technique called Chaos Control. To reach his
goals, he'll use any means necessary.
Porky (EarthBound, Mother 3 (Japan Only))
A self-centered, rotten brat who lives next door to Ness. As the events of the
game progress, he's rapidly led astray and becomes Giygas's right-hand man.
Afterward, he goes missing in time and then reappears in the Nowhere Islands
of Mother 3. He leads the Pig Mask Army invasion but is eventually defeated by
Lucas and friends.
Porky Statue (Mother 3 (Japan Only))
A guardian statue standing inside New Pork City that's clearly based on Porky
himself. Investigate it, and the statue will turn hostile and start a battle.
And it has 100,000,000 HP! It has very high stats, so you'll never win if you
attack it straight-on. Thankfully, there's an item called "New Year's Eve"
that can reduce its HP to 1-- then you can defeat it with ease.
Dixie Kong (Donkey Kong Country, Donkey Kong: Barrel Blast)
Diddy Kong's cutie of a girlfriend with an adorable blond ponytail. That
ponytail is hardly for show-- it helps propel her through the air for extended
hang time and is indispensable for spin-attacking enemies and lifting barrels.
Watch out--Dixie packs more power than you might imagine!
Funky Kong (Donkey Kong Country, Donkey Kong: Barrel Blast)
A sunglassed surfer and friend of the Kongs. Funky Kong is indeed funky, from
his looks to his lingo. Funky provides different services to the Kongs
throughout the different games, be it a barrel- transport system or
ammunitions expertise. He may have tired of business dealings, as he's been a
barrel-race participant more recently.
Candy Kong (Donkey Kong Country, Donkey Kong 64)
Donkey Kong's rumored girlfriend-- although nobody is quite sure if the rumor
is true. With Candy's looks and elegance, she would be quite the catch.
There's a mode in Donkey Kong: Barrel Blast where Donkey Kong must compete
according to Candy's requests. Candy is also known to have run a music shop.
Lanky Kong (Donkey Kong 64, Donkey Kong: Barrel Blast)
One of the more eccentric Kong friends. He's probably the most laid back of
the Kongs and has many comical expressions and mannerisms. He uses his long
arms to take out baddies and can walk on his hands to climb steep slopes.
Sweet! In the recent game Donkey Kong: Barrel Blast, Lanky appears for the
first time in years.
Wrinkly Kong (Donkey Kong Country 2, Donkey Kong 64)
The wife of Cranky Kong. Wrinkly first appeared as director of Kong Kollege,
where she provided game hints. Did you know King K. Rool was also a student of
hers? After her passing, she appeared in Donkey Kong 64 as a ghost, where
again... she provided hints.
Rambi (Donkey Kong Country, Donkey Kong Country 2)
A rhino friend who appears to help the Kongs in their adventures... from a
wooden box, even! His destructive power lets his rider plow through enemies
and super- dash to break through walls and other obstacles. Know what that
means? It means uncovering more hidden bananas and life balloons!
Enguarde (Donkey Kong Country, Donkey Kong Country 2)
A swordfish animal buddy. Enguarde always appears on water levels where he can
loyally help Donkey Kong get around. Much appreciated, right, DK?
Complementing his cute, round eyes, Enguarde's pointed bill proves to be a
powerful weapon. One thrust from it will easily down most underwater opponents.
Kritter (Donkey Kong Country)
A member of the Kremlings. Led by King K. Rool, Kritters are the grunts of the
army. They appear frequently in Donkey Kong Country in green, purple, blue,
and other color variations--the blue ones will jump after Donkey Kong.
Kritters also appear in Donkey Kong: Barrel Blast, pounding those barrels in
pursuit of Donkey Kong.
Tiny Kong (Donkey Kong 64, Donkey Kong: Barrel Blast)
A cute, young Kong in pigtails, a knit cap, and jumbo earrings. In Donkey Kong
64, she could extend her airtime after jumps and fly through the air with
helicopter hair. Also a participant in Barrel Blast, her high speed is on full
Cranky Kong (Donkey Kong Country, Donkey Kong: Barrel Blast)
A village chief and bitter old codger. Cranky uses his extensive knowledge and
wisdom to provide helpful hints. He has also made appearances in a white lab
coat as a potion-dealing chemist, granting the Kongs special abilities. Donkey
Kong: Barrel Blast features Cranky as a playable character for the first time.
Squitter (Donkey Kong Country 2, Donkey Kong Country 3)
A spider friend of the Kongs. Squitter features a patchy pattern and a fancy
sneaker on each foot. With Diddy on board, Squitter will assist by spewing out
webs that serve as projectile weapons or temporary platforms. These platforms
can be used to access otherwise unreachable areas.
Expresso (Donkey Kong Country, Donkey Kong Country 2)
An ostrich friend with sneakers on both feet. Riding Expresso allows for
high-speed dashing. As an ostrich, Expresso can't fly, but rapid button
pressing can put extra distance on his jumps. This can be used to help Donkey
Kong reach distant places.
King K. Rool (Donkey Kong Country, Donkey Kong 64)
The supreme commander of the Kremling Krew. King K. Rool steals bananas from
Donkey Kong and ends up kidnapping Diddy Kong. He is so good at playing dead
that sometimes the credits even roll as he lies there, feigning defeat. His
brother, Kaptain K. Rool, made an appearance in the game Donkey Kong Country
2: Diddy's Kong Quest.
Kass (Donkey Kong: Barrel Blast)
A precocious Kremling child. Kass is an ever-so-slightly malicious girl who
wants to grow up ever so much. Her trademark look is a camisole and jumbo
ribbon. She exhibits top-of-the-line cornering and acceleration but has close
to the lowest top speed of all the characters in Donkey Kong: Barrel Blast.
She attacks with spin moves.
Kip (Donkey Kong: Barrel Blast)
The little brat of the Kremlings and a naughty trickster. Kip is quick and
corners as well as anyone, but his top speed is quite low. He sports a tough
look with his black T-shirt and spiked wristbands--just the look he needs to
prove he's one bad little dude. His attack is a double-legged kick.
Kalypso (Donkey Kong: Barrel Blast)
A cool beauty with chic makeup and groovy hair. Kalypso combines enough
acceleration to break free from the pack with a respectable top speed. Her
cornering is a bit weak, but good players should be able to overcome this. Her
claw attack will get you...if her high- pitched laugh doesn't.
Kludge (Donkey Kong Country, Donkey Kong: Barrel Blast)
A member of the Kremling Krew making his first appearance in Donkey Kong:
Barrel Blast. His less-than-average acceleration and weak cornering are offset
by an impressive top speed. Kludge's relation to the physically fit blue
Krunchas and Krumples of the Kremling forces is still unknown.
Helibird (Donkey Kong Jungle Beat)
A bird that helps Donkey Kong by carrying him with its feet and flying up to
higher areas. These beautiful birds feature big, decorated wings and unique
coloring. A certain Strawberry Kingdom is home to a Helibird nest populated
only by Helibirds.
Turret Tusk (Donkey Kong Jungle Beat)
A boss enshrined upon a cliff in the Apple Kingdom. This creature gathers its
breath and launches bombs from its nose. The trick is to throw
pineapple-shaped bombs into its nose when it's inhaling to blow it up from the
inside. For all its austerity, the Turret Tusk is actually quite stupid.
Peanut Popgun (Donkey Kong 64, Donkey Kong: Barrel Blast)
A unique firearm that only Diddy Kong can use. It's made of a chunk of wood
and shoots peanuts. In Donkey Kong 64, he carried two pistols and could fire
two shots at a time. In Smash Bros., the peanut ammo bursts out of its shells
when fired. The peanuts can be grabbed and eaten to reduce damage. The longer
the gun is charged before firing, the faster the peanuts fly.
Rocketbarrel Pack (Donkey Kong Country, Donkey Kong: Barrel Blast)
An item that looks like regular barrels but becomes a rocket- powered jet pack
when Diddy Kong straps them on his back. It's a convenient gadget to have when
adventuring, but for whatever reason, Diddy also uses it when playing tennis
and basketball. The moves he can pull off with the rocketbarrel pack are so
cool that they're almost not fair. Almost.
Wolf Link (The Legend of Zelda: Twilight Princess)
Link's alternate form in the Twilight Realm. In this form, he cannot use
weapons such as swords or shields, but he can attack with a ferocious wolf
bite. He also has a number of unique skills inherent to his beast form, such
as a keen sense of smell, the ability to dig, and a loud wolf howl.
Robed Zelda (With Hood) (The Legend of Zelda: Twilight Princess)
The princess of Hyrule, loved and trusted by the people. When Hyrule is
invaded by Zant from the Twilight Realm, Zelda is resolute in opposing
him...but she chooses to protect her people and must surrender. From then on,
she is imprisoned in the Twilight Hyrule Castle. In memory of the lost people
of Hyrule, Zelda wears a black robe of mourning.
Midna (The Legend of Zelda: Twilight Princess)
A mysterious masked being. Midna was a princess in the Twilight Realm who was
transformed into an imp by Zant. Midna's personality is characterized by a
sharp tongue and a tendency to act on whims. Midna pairs with Link to save the
world. She also possesses powerful magic skills, such as the ability to warp
Ilia (The Legend of Zelda: Twilight Princess)
Link's childhood friend and daughter of Bo, Ordon Village's mayor. She's
always considerate of Link and looks after his horse, Epona. One day, however,
she is kidnapped by enemies and loses her memory. Her kidnapping is what
prompts Link to set off on his adventure.
Malo (The Legend of Zelda: Twilight Princess)
The brother of Ordon Village's "tough" kid, Talo. Malo is much more reserved
than his troublemaker brother and is actually quite mature. This, combined
with his almost babylike appearance, can make adults feel awkward. Despite his
childlike looks, Malo becomes an esteemed businessman with his chain of Malo
Zant (The Legend of Zelda: Twilight Princess)
The self-proclaimed king of twilight. Zant is the ringleader scheming to cover
Hyrule in twilight. Zant long served under the royal family of the Twilight
Realm. Ganon grants great power to Zant in exchange for his allegiance, and
Zant makes it his ultimate goal to become the supreme leader of both light and
King Bulblin (The Legend of Zelda: Twilight Princess)
King Bulblin is the boss of the creatures who kidnapped Ilia, Colin, and the
rest of Ordon Village's children. Characterized by his appearance atop a
boarlike beast named Lord Bullbo, he encounters Link time and time again. When
he loses in his final battle, he pays subtle respect to Link when he says, "I
follow the strongest side!"
Agitha (The Legend of Zelda: Twilight Princess)
A strange young girl who lives like a fairy-tale princess in Hyrule Castle
Town. She has an eccentric attachment to Golden Bugs. In exchange for these
bugs, Agitha gives you wallets and Rupees. Whether or not you actually have
any bugs, Agitha suggests that you must be hiding them from her.
Darknut (The Legend of Zelda: Twilight Princess)
A knight enemy clad in heavy armor that defends with a shield and attacks with
sword techniques and kicks. Darknuts lose their armor as they take hits, but
they grow faster in the process. Their sword skills are quite accomplished.
The most fundamental way of dealing with Darknuts is having good command of
spin attacks and back slices.
Bulblin (The Legend of Zelda: Twilight Princess)
Creatures that serve under King Bulblin. They follow their superiors and
pillage the land like hyenas. They typically attack with spears and fiery
arrows but sometimes attack while mounted on boarlike beasts. They're not the
strongest creatures but can prove dangerous in packs.
Ooccoo (The Legend of Zelda: Twilight Princess)
One of the Oocca, Ooccoo travels around with her son in search of a means to
return to her home, the City in the Sky. Her human-masked bird form is
incredibly mysterious, but she's nice and likes to talk. If you use Ooccoo in
dungeons like you would an item, she'll warp you outside the dungeon.
Shadow Beast (The Legend of Zelda: Twilight Princess)
A loyal minion sent in from the Twilight Realm by Zant. Shadow beasts suddenly
appear from portals in the sky and attack in groups. As long as one is left
alive, any others will be revived, so you must leave at least two living and
defeat them at the same time. If you wipe them all out succesfully, a warp
point will open.
Yeta (The Legend of Zelda: Twilight Princess)
The wife of Yeto. She is a yeti who lives in the Snowpeak Ruins. In her
illness, which was caused by the magic of a Twilight Mirror shard, Yeta was
unable to leave her house. Although usually a kind lady, she became possessed
by the mirror and was transformed into the great, icy Blizzeta. Yeta is also
quite an accomplished sledder.
Ashei (The Legend of Zelda: Twilight Princess)
A brave, young female warrior and part of the resistance movement to save
Hyrule, which is thrown into unrest by Zant. She holds strategy meetings for
resistance members at Telma's Bar in Hyrule Castle Town. Ashei is in charge of
covering the Snowpeak region. She is sometimes seen out and about wearing a
Darbus (The Legend of Zelda: Twilight Princess)
Boasting a tough body and herculean strength, Darbus is the well-trusted chief
of the Gorons. Under his rugged exterior lies a warm, personable character.
Darbus is brimming with pride and valor. He is transformed into the
lava-monster, Fyrus, by the sealed-off Fused Shadow. The Goron Elders imprison
Fyrus inside the mines, where he battles Link.
Ralis (The Legend of Zelda: Twilight Princess)
The prince of the Zora people, aquatic humanoids that inhabit the waters of
Hyrule. Ralis is the son of Queen Rutela, who was executed by creatures from
the Twilight Realm. As a memento, Ralis keeps a coral earring. He is a great
reekfish angler--the best, in fact, of all the Zora people.
Goron (The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's
A proud guardian of Death Mountain. Entering without gaining the trust of the
Gorons will earn you a rolling-rock attack. They like sumo wrestling, as seen
in Twilight Princess, when you need to wrestle Gor Coron. The complete shift
to a friendly attitude by the tribal chief after being rescued suggests a
prudent side to the Gorons.
Zora (The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask)
An aquatic creature. Most of a Zora's life is spent in the water, but the
creatures also can live on land for limited time periods. In Twilight
Princess, King Zora is already dead and succeeded by Prince Ralis. Clothing
made by the late King Zora allows non-Zoras to breathe underwater.
Sages (The Legend of Zelda: Twilight Princess)
Beings that help maintain order in the world. The Sages are wise ancients that
protect the Mirror of Twilight, which connects the light and twilight worlds.
They are the ones that imprisoned Ganondorf in the Twilight Realm and are also
those responsible for crafting the Master Sword. They feature strange floating
masks but vary in appearance from title to title.
Outset Link (The Legend of Zelda: The Wind Waker)
Link in his traditional clothing. He wears a blue, V-neck, long- sleeved top
with a shrimp pattern, coordinated with slender orange pants. It makes you
think that, even on his home, Outset Island, Link was quite the fashion
leader, and suggests that he may have changed into his green hero's clothing
Zelda (The Legend of Zelda: The Wind Waker)
The rightful successor of the throne and descendant of the true royal
bloodline of Hyrule. She strove to put an end to the ongoing battles with
Ganondorf. As the bearer of the Triforce of Wisdom, she became a target of the
resurrected Ganondorf. Although she was hidden in Hyrule Castle, Ganondorf
managed to find and kidnap her.
Ganondorf (Wind Waker) (The Legend of Zelda: The Wind Waker)
The king of evil. Ganondorf aims to collect the Triforce pieces and rule the
world. Already in possession of the Triforce of Power, he secures Zelda and
her Triforce of Wisdom, thus luring Link to his castle. However, he is
ultimately defeated by Zelda's Light Arrows and Link's Master Sword.
Medli (The Legend of Zelda: The Wind Waker)
A young Rito girl who is an attendant to the Dragon Spirit, Valoo, on the
island of Dragon Roost. She is kind and cheerful. When Valoo becomes enraged,
she attempts to reach the dragon so that Komali can get his scale. Despite the
violent winds, she refuses to give up and battles on through exhaustion.
Aryll (The Legend of Zelda: The Wind Waker)
Link's cheerful younger sister, often seen wearing a hibiscus-print dress.
Despite her age, she has a good head on her shoulders and carries her
turtle-marked telescope with care. On Link's birthday, Aryll is mistaken for
the female pirate captain, Tetra, and captured by the Helmaroc King.
Imprisoned in the Forsaken Fortress, she awaits rescue by Link.
Tetra (The Legend of Zelda: The Wind Waker, The Legend of Zelda: Phantom
A pirate captain who roams the seas in search of sunken treasure. Her
disposition garners trust from her followers. Even she doesn't realize that
she's THE Princess Zelda. Once Ganondorf learns of her existence, the King of
Red Lions explains to her the truth about her true self. She is often
recognized by her cute pose, where she crosses her arms and winks.
Helmaroc King (The Legend of Zelda: The Wind Waker, The Legend of Zelda: Four
A monstrous bird that wears a mask. On orders from Ganondorf, he sets out in
search of Zelda, capturing every pointy-eared little girl he can find. His
weak point is the area directly under his mask. This fellow also appears in "A
Link to the Past," but that version was more beastly and was called the
Helmasaur King... He still wore a mask, of course.
Salvatore (The Legend of Zelda: The Wind Waker, The Legend of Zelda: Phantom
A guy who runs the minigame where you try to sink groups of giant squid with a
set number of shots for prizes. Not only is the game fun, but his little
one-man play using the funky little illustrated props leaves quite the
impression. If you say you didn't understand his explanation, the expression
on his face is priceless.
Link's Grandma (The Legend of Zelda: The Wind Waker)
Link and Aryll's grandmother. She's a fine cook, and Link and Aryll are
particularly fond of her soup. Grandma cares for Link with a kind tone and a
warm demeanor, but when Aryll is kidnapped and Link gives chase, her health
deteriorates, leaving her bedridden. If you help her recover with a fairy,
she'll comfort Link with warm soup whenever he wants.
Valoo (The Legend of Zelda: The Wind Waker)
A spirit of the skies sacred to the Rito people. He lives atop Dragon Roost
Island. Adult Ritos receive a scale from Valoo that allows them to grow wings
and fly. Usually the friendly type, he becomes enraged when the evil creature
Gohma grabs his tail, tethering him. Link battles Gohma and frees Valoo, who
expresses his thanks to Link and labels him "The Hero of Winds."
Pigs (The Legend of Zelda: The Wind Waker)
Cute creatures that roam the land. They are usually pink or black but are also
sometimes patterned or even miniature. Perhaps due to their timid natures,
they tend to run away when approached. To catch them, you need to creep toward
them ever so slowly. Throwing them in the water will reveal that they can swim
back to shore, not by "doggy- paddling," but by "piggy-paddling."
Great Fairy (The Legend of Zelda: The Wind Waker)
A mystical being. From Outset Island to Fairy Island to areas all throughout
the world, there are many fairy springs. Great Fairies are powerful fairies
residing at springs called Great Fairy Fountains. These powerful fairies often
reward Link with Rupees, arrows, and bombs. The ones in The Wind Waker look
very different from the ones in Ocarina of Time.
King of Red Lions (The Legend of Zelda: The Wind Waker)
A talking ship that rescues Link when he is drawn out to sea by the Helmaroc
King. Rich with knowledge, he is a valuable partner, guiding Link in his
adventures. As the ship is without a sail, Link must first acquire one on
Windfall Island before venturing out on the Great Sea. It has been revealed
that the King of Red Lions is actually the king of Hyrule.
Pirate Ship (The Legend of Zelda: The Wind Waker, The Legend of Zelda: Phantom
A ship commandeered by Tetra that sails to the far corners of the deep blue
sea. When Link gets on board, he is challenged with a test given by the pirate
underling Niko. In that test, Link must learn to use jumps and rope swinging
to get through an obstacle course and reach Niko. If successful, he receives
the Spoils Bag and bombs.
Samus (Fusion Suit) (Metroid Fusion)
During exploration of SR388, Samus is infected by an X parasite and nearly
dies. A vaccine created from Metroid cells saves her, but her suit turns blue
and loses most of its abilities and weapons. This new Samus must regather her
special abilities and fight to neutralize the threat of the X parasites in the
space station run by Biologic Space Laboratories.
Samus (Power Suit) (Metroid, Metroid Prime)
Samus in the basic version of the legendary Power Suit, made for her by the
Chozo race. Samus is most often seen at the beginning of each game in this
suit. The normal Power Suit has the lowest level of protective power and
features no additional functions. She can use the cannon on her right arm for
power shots and build up her arsenal through item pickups.
Samus (Varia Suit) (Super Metroid, Metroid Prime)
A suit with a higher level of protection than the Power Suit. It eliminates
damage caused by very hot or cold areas. It is also more resilient to enemy
attacks than the Power Suit and greatly differs in shoulder design. Recent
visual depictions of Samus often show her wearing the Varia Suit.
Samus (Gravity Suit) (Super Metroid, Metroid Prime)
A Power Suit that provides even more damage protection than the Varia Suit.
This Gravity Suit also allows Samus to move without water resistance when
underwater. In most games in the series, this suit also blocks lava damage and
friction. In addition, it allows Samus to use item bonuses like the High Jump,
Space Jump, and Speed Booster, even when underwater or in lava.
Samus (Dark Suit) (Metroid Prime 2: Echoes)
A Power Suit that reduces damage taken from the atmosphere of Dark Aether. It
is obtained after defeating Amorbis in the Dark Torvus Temple. With its
increased protection, it greatly widens the range of exploration available in
the toxic atmosphere. This suit was developed by the Luminoth, the native race
Dark Samus (Metroid Prime 2: Echoes)
A twin image of Samus, encountered near the beginning of Metroid Prime 2:
Echoes. Dark Samus is identical to Samus in every way but color-- she even
uses similar attacks. There are many theories on the origin of Dark Samus, but
none are proven. Dark Samus uses Phazon for energy and can absorb it to heal
damage. Samus encounters Dark Samus a number of times.
Ridley (Metroid, Super Metroid)
The leader of the Space Pirates. He looks like a pterosaur but has high
intelligence and a brutal nature. He plans to steal the baby Metroid from
Samus for his own use. Ridley utilizes wings for a full range of flight and
attacks with fireballs from his mouth and whips of his tail. As the culprit
behind the murder of Samus's parents, the connections with Samus run deep.
Meta Ridley (Metroid Prime)
The meta form of Ridley, revived using the Space Pirates' genetic engineering
and cybernetic technologies. His thin chest plate--and weak point--is
protected by a highly resistant membrane. Meta Ridley is highly mobile and
features a multimissile system, a bomb launcher, and powerful wings. Ice
attacks are particularly effective in dealing damage to him.
Kanden (Metroid Prime: Hunters)
A bounty hunter seeking the ultimate power--the secrets of the Alimbics--on a
savage planet in a far corner of space. Kanden is the result of a failed lab
experiment meant to create invisible soldiers. He seeks the ultimate power to
prove himself as the greatest hunter ever. Kanden's weapon is the electrically
charged Volt Driver.
Spire (Metroid Prime: Hunters)
Another hunter seeking the ultimate power, and the last of the silicon- based
Diamont race. By finding the secrets of the Alimbics, he hopes to uncover the
secret of why his race went extinct. Spire uses the Magmaul, a weapon passed
down through Diamont generations, to launch burning magma at opponents.
Weavel (Metroid Prime: Hunters)
A cyborg Space Pirate and member of a special-forces unit. Weavel was once
left for dead in a fight with Samus. Like other hunters, he also seeks the
ultimate power. His weapon of choice is the rapid-fire, heavy-duty
Battlehammer. Weavel can transform into the Halfturret, where his upper and
lower body split and can attack separately.
Noxus (Metroid Prime: Hunters)
A bounty hunter and member of the elite Vhozon race. He seeks the ultimate
power if only to ensure that no one else possesses it. Noxus uses the
Judicator, an ice- beam weapon which, in addition to its offensive ice blasts,
features a protective field that freezes opponents.
Trace (Metroid Prime: Hunters)
A bounty hunter and member of the Kriken Empire, which is despised for
ruthless invasions of planets. He seeks the ultimate power in order to further
empower his people and gain fame and strength for himself. Trace has stealth
capabilities and can make himself invisible. His weapon is the Imperialist, a
Sylux (Metroid Prime: Hunters)
A skilled marksman and bounty hunter experienced in espionage skills such as
scouting and tracking. While much of his background remains a mystery, it is
clear that he hates Samus and the Federation. Sylux uses the Shock Coil, an
experimental Federation-made weapon that continually drains energy from
enemies and refills his own.
Luminoth (Metroid Prime 2: Echoes)
A creature of the native race of the planet Aether. The Luminoth develop
facilities to draw the dwindling energy from the core of their planet.
However, they lose that energy when the planet is hit by a Phazon meteor and
they are attacked by a race of dark creatures, the Ing. A war over Aether's
energy then rages between the Luminoth and Ing races.
Sheegoth (Metroid Prime)
A boss guarding the Wave Beam in the icy Chapel of Elders. It appears after
Samus defeats four Baby Sheegoths. The crystals on its back will absorb any
shots, so the trick is to shoot it in the head with missiles when its mouth is
wide open. The Plasma Beam deals severe damage to this creature.
Space Pirate (Metroid Prime, Metroid Prime 2: Echoes)
An enemy of Samus. They land on Tallon IV and use the energy they find
there--called Phazon--for brutal experiments on the planet's life-forms. Samus
makes for Tallon IV to destroy the experiment facilities. In Metroid Prime 2:
Echoes, the pirates go to Aether to find Phazon. A war is being waged there,
and a race of dark beasts, the Ing, make research difficult.
Parasite Queen (Metroid Prime)
Space Pirates performed many experiments using Phazon as a means to
artificially enhance physical strength. The Parasite Queens are the result of
these experiments on one small life-form. This Parasite Queen lived in a
nuclear power reactor and fired destructive beams at Samus from its mouth. The
barrier that spun around the queen reflected its and Samus's attacks.
Metroid Prime (Core) (Metroid Prime)
The core form of Metroid Prime after losing its exoskeleton. It can make
itself invisible for a set time, which requires Samus to make a visor change.
Normal hits do not have any effect on it--the Metroid Prime can eventually be
defeated by using the Phazon Beam while standing in a Phazon puddle.
Metroid Prime (Exo) (Metroid Prime)
The form of the Metroid Prime that Samus first encounters. It can become
invulnerable to all but one of Samus's weapons at a time. The body color
alternates between yellow, purple, white, and red, with the color indicating
the weapon that can deal damage. After taking a certain amount of damage, the
Metroid Prime exoskeleton reveals its core essence.
Gunship (Super Metroid, Metroid Prime 2: Echoes)
The ship that Samus pilots. Entering the gunship allows Samus to restore
energy and save. Samus has been on numerous voyages in the gunship, but after
being attacked by an X parasite in Metroid Fusion, she crashes into an
asteroid belt and destroys the craft. After that, the Galactic Federation
provides her with a new starship.
Beam Kirby (Kirby's Adventure, Kirby: Squeak Squad)
Kirby in a jester cap...and a supercute Kirby at that. Beam Kirby features a
Beam ability, acquired by inhaling Waddle Doo, that allows him to shoot a
whiplike beam at his enemies. With a wide attack range, this ability is
extremely easy to use, especially for taking out enemies in bunches. In Kirby
Super Star, this beam can also be charged and fired.
Needle Kirby (Kirby's Adventure, Kirby: Canvas Curse)
A Kirby ability made when Kirby inhales a spiked enemy. When attacking, the
needles on Needle Kirby's body extend, giving him a porcupine-like look. This
ability provides both offensive and defensive measures against nearby enemies.
Plus, needles which extend on Kirby's underside when jumping eliminate any
threats on landing.
Sword Kirby (Kirby's Adventure, Kirby: Squeak Squad)
A Kirby ability made when Kirby inhales a sword-wielding foe or a sword
itself. Doing so provides Kirby with a rapid sword slash, a jumping sword
spin, or even the energy-beam blast of the Final Sword. It wouldn't be a
stretch to say that this is the #1 Copy Ability in terms of accessibility.
Sleep Kirby (Kirby's Adventure, Kirby: Squeak Squad)
Kirby after he copies the ability to sleep peacefully. Kirby takes on this
form when he inhales Noddy or other such enemies. Kirby cannot move at all
while sleeping, so extra care should be taken not to use this ability when
enemies are near. Kirby, in his slumber, tends to drool, and in his panicked
awakening, isn't it cute how he forgets to wipe off the drool?
Wing Kirby (Kirby Super Star, Kirby Air Ride)
Kirby when he inhales a winged enemy and copies its flying ability. This
ability can be used to proceed through strong winds that would otherwise be
too tough to overcome. Wing Kirby can also perform a plethora of attack moves,
such as the Bomber Head, where Kirby dive-bombs onto enemy heads.
Fighter Kirby (Kirby Super Star, Kirby & The Amazing Mirror)
Kirby when he is skilled in martial arts, especially close-quarters combat.
Inhaling brawny challengers like Knuckle Joe will transform Kirby, allowing
him to use a bunch of fight moves like Rising Break, the heroic uppercut. His
Mega Power Shot in Kirby & The Amazing Mirror, which used charged energy to
take out faraway enemies, is another Fighter Kirby highlight.
Fire Kirby (Kirby Super Star, Kirby: Canvas Curse)
Kirby when he inhales an enemy who uses fire. Shooting fire from his mouth,
Fire Kirby can cook enemies from afar. This ability also allows Kirby to light
explosive blocks, fuses, and so on. In Kirby Super Star and Kirby & The
Amazing Mirror, Fire Kirby can roll his burning body into enemies as an attack
Ice Kirby (Kirby's Adventure, Kirby Super Star)
Kirby when he copies an enemy with chilly abilities. Ice Kirby can blow an icy
wind from his mouth and freeze enemies solid. These frozen enemies can then be
knocked into other enemies as an additional means of attack. These blocks are
not only effective against enemies but can also be used on terrain such as
magma or water.
Plasma Kirby (Kirby Super Star, Kirby Air Ride)
Kirby when he inhales Plasma Wisps, which glow with a neon green flame. Plasma
Kirby can charge the plasma strength up to a maximum level of 5. In Kirby
Super Star, your attack--be it a Plasma Laser or a Plasma Wave Cannon--varies
with the length of time you charge it.
Tornado Kirby (Kirby's Adventure, Kirby Air Ride)
Kirby when he inhales enemies that fly around like twisters through the sky.
When in tornado form, Kirby can spin freely through the air for short amounts
of time, clearing out groups of enemies. Tornado Kirby will continue spinning
and bouncing violently off of obstacles until he comes to a stop. One drawback
of Tornado Kirby is the control difficulty.
Waddle Dee (Kirby's Adventure , Kirby: Squeak Squad)
A carefree creature that wanders the hills and dales of Dream Land. Basically
harmless to creatures great and small, Waddle Dees sometimes use parasols to
float down through the skies. If Kirby swallows a parasol, he'll get one he
can use to float or ward off enemy attacks. On the other hand, Kirby can't
copy anything by swallowing Waddle Dees themselves.
Waddle Doo (Kirby's Adventure, Kirby: Squeak Squad)
A creature identified by a single, unblinking eye. Like Waddle Dees, Waddle
Doos roam about Dream Land and sometimes use parasols. Unlike their
counterparts, though, they hate being approached--they'll fire a beam of
energy at anyone who nears them, so don't think they're harmless like Waddle
Dees. If Kirby swallows one, he copies the Beam ability and gains a jester's
Gordo (Kirby's Adventure, Kirby: Squeak Squad)
A creature that sits in one place and doesn't even try to move. They won't
even budge if Kirby tries to inhale them--they're the definitive obstacle. In
addition, they're covered in spikes, so they damage whoever touches them.
They're found stopped in groups, blocking narrow passageways, etc. Nothing's
harder to get by than an encampment of Gordos.
Dyna Blade (Kirby Super Star, Kirby Air Ride)
[Gotten By: Clear All-Star mode on Very Hard difficulty]
A monstrous bird with white- and rainbow-colored bladed wings and huge talons.
Challengers who face Dyna Blade are forced to contend with her speed and armor
plating that can reflect any attack. The only weak point is her head. In Kirby
Super Star, she's destroying Dream Land's crops, but there's apparently a
perfectly good reason for this.
Blade Knight (Kirby 64: The Crystal Shards, Kirby's Adventure)
A sword wielder covered head to toe in armor. Kirby can copy his Sword ability
by inhaling him. Blade Knight has a variety of sword techniques, including
chops and 100-slash combo attacks. As a helper, you can take him with you, and
he will assist by taking out enemies with sword attacks. He's about as strong
as Sword Knight.
Bonkers (Kirby's Adventure, Kirby: Squeak Squad)
A large enemy who wields a giant hammer as a weapon. Bonkers battles you with
several moves--his hammer attack and coconut throw could be considered his
specialties. Kirby can inhale Bonkers to learn Hammer and Smash techniques.
Not many know this, but Bonkers can also break down walls and pound down
Bronto Burt (Kirby's Dream Land, Kirby: Squeak Squad)
A bird that looks a lot like Kirby. Bronto Burt has clear wings that he uses
to busily flutter around the skies of Dream Land. He will pull off sudden dive
bombs on occasion, and although he has no ill will toward Kirby, Bronto Burt
will sometimes collide with the pink hero if he gets in the way. You should be
especially careful of these collisions.
Cappy (Kirby's Dream Land, Kirby Super Star)
A creature that looks like a walking mushroom at first glance. Inhaling him
will strip off only his cap, revealing his true identity. Cappy tends to run
around wildly, flailing his arms...and then gently eases back into a relaxed
strut as if nothing ever happened.
Golem (Kirby & The Amazing Mirror)
One of many statues found in Mirror Country, far up in the skies of Dream
Land. Typically inert, Golems will only move to attack if Kirby draws near.
Other Golems protect treasure chests, and some get shot from the mouth of the
King Golem. Kirby can inhale Golems from a distance to copy the Stone ability.
Kracko (Kirby's Dream Land, Kirby Super Star)
A well-known boss from the Kirby series. Kracko is a cloud with a big eye and
numerous spikes. He threatens Kirby with a number of weapons, including beam
and rain attacks. In Kirby Super Star, Kracko first appears as Kracko Jr.,
continuing his onslaught on Kirby as he grows in size.
Scarfies (Kirby's Dream Land, Kirby & The Amazing Mirror)
Creatures with cute, catlike faces that float through the sky in a playful,
gentle manner. Get close enough, however, and Scarfies take to the offensive
in a new, scary form. They can't be inhaled and eventually explode on their
own. This is one enemy that you should probably attack as little as possible.
That's right--let sleeping Scarfies lie.
Sir Kibble (Kirby's Dream Land, Kirby: Nightmare in Dream Land)
An armor-clad foe. Sir Kibble grips the blade on his head between his hands
before launching it at Kirby. By inhaling Sir Kibble, Kirby can copy his
Cutter ability to throw boomerang-like blades. At close range, Sir Kibble can
use his cutter like a sword for a direct attack.
Walky (Kirby 64: The Crystal Shards, Kirby's Adventure)
A microphone who trudges along and enjoys himself as he sings. By inhaling
Walky, Kirby gains the ability to shout, allowing him to clear all enemies off
the screen with a high-volume blast. This is a powerful ability that can only
be used up to three times. In Kirby Air Ride, this ability sends every racer
within range into a spin.
Wheelie (Kirby Super Star, Kirby: Nightmare in Dream Land)
A real speed demon. Once Wheelie gets going, he can't be stopped. Wheelies are
sometimes known to run in packs too. Kirby can copy the Wheel ability, turn
into a tire, and run over enemies. The momentum will keep him rolling until he
runs into an obstacle such as a wall.
Hydra (Kirby Air Ride)
One of only two legendary Air Ride machines. Known also as the King of
Destruction, the Hydra was born to battle. Collecting its three parts on City
Trial will reveal its fiendish side. With high offensive and defensive levels,
the Hydra can easily blast through rivals and obstacles, leaving a swath of
ruin. This is the ultimate Air Ride machine for attacking the course.
Bomber (Kirby 64: The Crystal Shards, Kirby's Adventure)
One dangerous dude--as evidenced by the skull drawn on his body. Bomber walks
around on two legs, but whenever he falls from stairs or other high places, he
hits his head and explodes, covering a significant blast radius. Kirby can
suck him up to learn the Crash ability, the ultimate weapon for wiping out
every last enemy on the screen. Use it once and it's gone!
Bugzzy (Kirby 64: The Crystal Shards, Kirby Super Star)
One of Kirby's foes. Those unlucky enough to get too close will get
body-slammed with Bugzzy's vicious pincers. He also releases smaller bugs.
Kirby can copy the ability to body-slam by inhaling him. In Kirby Super Star,
this ability is called Suplex. It's just one of many pro- wrestling moves he
Combo Cannon (Kirby Super Star)
The main gun of the battleship Halberd. As the name references, it has two
guns--the top one shoots out slow-moving shells, and the bottom one fires a
powerful laser. There's a mechanical arm at the base that is used to grab
enemies and hold them to be blasted by the laser cannon. It has a wide attack
range and once shot down Dyna Blade after she aided Kirby.
Halberd (Kirby Super Star)
Meta Knight's battleship, built to help Meta Knight take control of Dream
Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the
Combo Cannon and a shrimplike robot called the Heavy Lobster. Kirby destroys
the ship's reactor, causing the Wheelies who power the ship to flee. In the
end, the ship crashes into the sea while the sun sets in the background.
Dr. Stewart (F-Zero, F-Zero GX)
A charismatic former surgeon of legendary stature, Dr. Stewart joined the
F-Zero circuit after the death of his father. He once put his medical skills
to use as a paramedic following an accident during a race. The Golden Fox
(#03), passed down by his father, features excellent acceleration but awful
grip, perfect for drift racing.
Pico (F-Zero X, F-Zero GX)
A war veteran who used to belong to a special-forces unit of the Poripoto
army. He runs a small shop, but there's a rumor that he works behind the
scenes as an effective assassin. His aggressive personality is also reflected
in competition as a reckless pilot. The durable nature of his machine, the
Wild Goose (#06), supports this destructive racing style.
Jody Summer (F-Zero X, F-Zero GX)
A racer affiliated with the Galactic Space Federation. Jody Summer was highly
regarded for her skills and chosen as the Federation race representative for
entry into F-Zero. Although unable to secure victory in F-Zero X, Jody was
chosen as Miss Galactic Space Federation. Her machine, the White Cat (#02),
excels in grip strength and handling.
Mr. EAD (F-Zero X, F-Zero GX)
An android created by the shrouded development group EAD. Mr. EAD entered the
Grand Prix for testing in IQ and AI programming. Mr. EAD pilots the Great Star
(#09), which is much weaker than its tough exterior might suggest. With
weaknesses in most fundamental areas, the Great Star has a high learning curve
and will reap rewards for only the best pilots.
The Skull (F-Zero X, F-Zero GX)
A legendary pilot who holds numerous records in the F-Max Grand Prix, which
predates F-Zero by some 200 years. Through the powers of science and black
magic, he returned to compete again in F-Zero X. With a high top speed and
decent boost power, The Skull's machine, the Sonic Phantom (#16), should
satisfy the needs of speed demons.
Blood Falcon (F-Zero X, F-Zero GX)
A clone created with the DNA stolen from Captain Falcon after his post-
accident hospitalization. He abides strictly by the orders of Black Shadow,
who fully supports his criminal activities. Blood Falcon pilots the Blood
Hawk, which happens to be nearly identical in its performance traits to
Captain Falcon's Blue Falcon (#25).
Black Shadow (F-Zero X, F-Zero GX)
The undisputed lord of evil, feared by all. By capturing many of Black
Shadow's underlings, Captain Falcon thwarted many of Shadow's plans, causing
the cruel racer to enter the F-Zero Grand Prix solely to eliminate his
antagonist. Shadow's machine, the Black Bull (#30), is a heavier vehicle that
lags in acceleration but excels in body strength and speed.
Zoda (F-Zero X, F-Zero GX)
A racer shrouded in mystery. This master of sinister plots has long battled
with the just and good Super Arrow. With a big bounty on his head, he was once
nearly captured by Captain Falcon. His machine, the Death Anchor (#13), excels
in top speed and cornering and features high boost power to boot.
Falcon Flyer (Super Smash Bros. Melee)
Captain Falcon's speedy, midsized galactic cruiser, equipped with an onboard
computer. Captain Falcon uses the Falcon Flyer mainly to track down criminals
when he's plying his trade as a bounty hunter. Of course, it also comes in
handy for transporting and maintaining the Blue Falcon. The Falcon Flyer is an
exceedingly reliable partner.
Wario Bike (WarioWare, Inc.: Mega Microgame$)
A motorcycle specially designed for Wario by Dr. Crygor, an employee at
WarioWare, Inc. This monster bike has an amazing 5,000cc, 4-stroke, 350HP
engine capable of pushing it down the road at up to 217 miles per hour. Of
course, this road hog is also a fuel hog and gets less than 5 miles to the
gallon. Getting the pegs in the right position for Wario's short legs was
Palutena (Kid Icarus)
The ruling goddess of Angel Land. Palutena showered the earth with rays of
light, using her powers for the good of mankind. But Medusa, who in her hate
for mankind was banished to the underworld, makes war on Palutena and wins,
capturing and holding the goddess deep within a temple. Palutena entrusts Pit
with a sacred bow and the task of defeating Medusa.
Palutena's Bow (Super Smash Bros. Brawl)
The bow Pit got from Palutena after the Medusa incident. As a standard bow,
it's capable of firing arrows of light that can change direction. It can also
be split to form two short swords--Pit holds one sword in his right hand in a
standard grip and one in his left in a reverse grip. He may hold them like
this so he can shift between bow and swords without losing a beat.
Stapy (Densetsu no Stafy 3 (Japan Only), Densetsu no Stafy 4 (Japan Only))
Stafy's younger sister, known for her jumbo pink ribbon, and princess of a
floating kingdom. Stapy has a bold nature that contrasts her reserved brother.
Though she is younger, Stapy is often the spark that motivates the sometimes
spineless Stafy. Only Stapy can perform Wall Jumps, High Hats, and High Hat
Spin Jumps. For an unknown reason, Stapy has a Kansai accent.
Ashnard (Fire Emblem: Path of Radiance)
The 13th king of Daein, feared across the land as the "Mad King." He ignited a
continent-wide war after attacking the neighboring kingdom of Crimea. Aiming
to free the dark goddess locked inside Lehran's Medallion, he is stopped and
defeated by Crimean forces. Ashnard's armor is blessed by the goddess, like
the Black Knight's, and he uses the sword Gurugant.
Elincia (Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn)
The queen of Crimea, a kingdom ruled by the wise beorc race. With deep pride
and consideration for her people, Elincia rules justly, having taken the crown
three years prior after winning the war against Daein. However, there are
rumblings of discontent among Crimean nobles that threaten her kingdom.
Elincia wields the mighty sword Amiti, passed down by Crimean royalty.
Black Knight (Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn)
One of Daein's Four Riders and wielder of the blessed sword Ettard. Once an
apprentice to Ike's father, Greil, the two eventually duel, resulting in
Greil's defeat. Thought to be dead after losing to Ike and the blessed sword
Ragnell, the Black Knight survives and comes to the aid of Micaiah, the leader
of the Dawn Brigade, a band of Daein freedom fighters.
Sothe (Fire Emblem: Path of Radiance, Fire Emblem: Radiant Dawn)
A skilled swordsman, thief, and member of the Dawn Brigade, a band of freedom
fighters operating out of the old Daein capital, Nevassa. Although not related
to Micaiah, the light-magic-dealing leader of the Dawn Brigade, he was raised
like a brother and considers her safety his top priority. He grows from boy to
young man between "Path of Radiance" and "Radiant Dawn."
Louie (Pikmin 2)
A new Hocotate Freight employee. Louie is responsible for Captain Olimar
having to venture back to the Pikmin planet. On his first delivery, Louie was
supposedly attacked by a space bunny that devoured his whole lot of pikpik
carrots. Pushed to the verge of bankruptcy, Hocotate Freight takes out an
enormous loan that Louie and Olimar set out to pay back.
The President (Pikmin 2)
The president of Hocotate Freight. After venturing into space in his youth, he
made a shipping company. When it almost collapses after Louie's incident, and
Olimar comes back from the Pikmin planet, the president discovers the
outstanding value of Olimar's souvenir. He then sends his employees back to
collect valuable treasures. His treatment of employees is questionable.
Hocotate Ship (Pikmin 2)
A battered old spaceship used when Hocotate Freight first opened. Its
appraisal gauge analyzed garbage Olimar brought home and found it to be
valuable. With his new ship sold off to pay company debts, Louie and Olimar
flew this one back to the Pikmin world to find more treasure. The ship's
removable research pod accompanied the adventurers when they ventured
Onions (Pikmin, Pikmin 2)
Items considered to be the places where Pikmin are born. As to the actual
biology of the process, much is still unclear. Onions absorb the prey that
Pikmin capture and use it to produce new Pikmin. In addition, Onions can take
in Pikmin and later release them. These organisms are crowned with distinctive
propeller- like sets of leaves that spin around, enabling them to fly.
Creeping Chrysanthemum (Pikmin 2)
An enemy flower and a member of the chrysanthemum family that closely
resembles the Margaret flower. This flower feeds on prey and, despite being a
plant, performs no photosynthesis and exposes no leaves--just flowers on top.
It usually stays underground with only its flowers exposed, waiting to jump
out and attack. It also uses rootlike legs to walk around.
Red Bulborb (Pikmin 2)
A creature whose Japanese name translates as "spotted crimson bug-eye." These
bulky nocturnal animals have white-and-red-flecked rumps that resemble
strawberries. Red bulborbs sleep in the day and wake in the evening to feed on
small animals. Several colors of bulborb subspecies have been
discovered--their classification is a hot subject for scholars.
Empress Bulblax (Pikmin 2)
A member of the grub-dog family, transformed by environmental factors. Due to
her ridiculous size, the empress bulblax can no longer walk on her tiny legs.
She just wiggles around, rolling from left to right. Although the female
continues spawning bulborb larvae, she unfortunately rolls over them with her
Careening Dirigibug (Pikmin 2)
A dangerous, offensive-minded creature. It uses balloons to keep it afloat as
it flies through the air and drops bomb-rocks on ground- bound prey. These
bomb-rocks sometimes turn out to be duds, but since the slightest stimulus can
set these things off, the utmost care should be taken when dealing with them.
Fiery Blowhog (Pikmin, Pikmin 2)
A member of the blowhog family characterized by its bottle-shaped body and
slow, lumbering movement. Skillful in the use of its red snout and able to
violently shake off Pikmin, the fiery blowhog is also capable of spitting a
volatile phosphorus compound that combusts on contact with air, threatening
Burrowing Snagret (Pikmin, Pikmin 2)
A member of the snavian family with a birdlike head and a snakelike neck and
body. An underground dweller, the snagret makes sudden strikes aboveground to
capture surface-dwelling prey. It uses its beak to scoop up daily nutrition
and can snatch up three Pikmin at once--a relatively small amount made deadly
by its strike speed. No one has ever seen its tail.
Iridescent Flint Beetle (Pikmin, Pikmin 2)
A member of the flint beetle family featuring an iridescent, shining shell
that is also prized for its strength. These beetles are packed with nectar and
pellets, which they drop when attacked. These can be collected, although the
reason for doing so is unknown. Apparently, Pikmin are quite attracted to
these beetles--the sight of one will send them running after it.
Wollywog (Pikmin, Pikmin 2)
A member of the amphituber family known to be quite quick witted upon spotting
enemies, despite its slow- moving, easygoing nature. Be aware that wollywogs
will make aggressive attempts to smash Pikmin. It is believed that the
wollywog's whitish coloration is a result of a lack of sunlight over its
generations spent in caves.
Swooping Snitchbug (Pikmin, Pikmin 2)
A member of the scarpanid family. Although originally a ground dweller, its
oversized antennae developed into wings, allowing it to fly around freely. The
snitchbug doesn't eat Pikmin, but rather picks them up, carries them away, and
firmly replants them in another location.
Mokka (Magical Starsign)
Found by the Will-o'-Wisp Academy principal in a curiosity shop, Mokka is an
antique robot remade from old parts. Mokka studies with his classmates despite
his sometimes different view of things. Physically strong and tough on
defense, Mokka also has a sensor for scanning surroundings. We even see Mokka
fall in love, depending on the story line.
Pyrite (Magical Starsign)
A strange little person living inside the stone giant on the earth planet,
Erd, in the town of Uponisbak. You can talk to Pyrites and equip them like
accessories, but they provide no real benefit in that sense. You can, however,
sell them at a shop for a considerable price, proving their worth as a
valuable asset when short on cash.
Putty (Magical Starsign)
A living, walking, and talking... bit of putty! Faced with a crisis in
Shishkebab Cavern, you can multiply the number of putties. Putties search for
the treasure chests scattered across the universe, continuing their quest of
collecting Putty Peas. Putties are also known for having a distinctive way of
Warrior Mech Gauss (Chousoujuu Mecha MG (Japan Only))
One of many giant, mechanized, humanoid robots known as MGs (Marionation
Gears). This one was created by Augiust of the Wheel Workshop, acclaimed for
its development of car-humanoid MGs. It's equipped with the Magic Sword Farsys
and the Vortex Ultra Weapon. Prized for its excellence among MGs, the Gauss is
a masterpiece mech, craved by aspiring pilots.
HM Mech Rosa (Chousoujuu Mecha MG (Japan Only))
A heavy-class mech able to transform between humanoid and bulldozer forms. The
Rosa cannot carry weapons, but it's ideally suited for transporting goods.
This MG was developed by the Heavy- Machinery Workshop, founded by Professor
Doran and specializing in heavy-machinery MGs like cranes, dump trucks, and
mixers. Of course, all transform into humanoid form.
Musketeer Daltania (Chousoujuu Mecha MG (Japan Only))
The pinnacle of nonelectronic weapon-wielding MGs. As the lead designer of a
workshop that keeps producing MGs that don't rely on modern technology, Kofoo
developed the Daltania using traditional mechanics and steam power. Equipped
with a sword in the right hand and a flintlock pistol in the left, the
Daltania can be taken into battle with confidence.
Custom Robos (Custom Robo, Custom Robo Arena)
Small robots. Custom robos average about 12 inches in height. Battling of
custom robos fitted with weapon combos--including guns, bombs, and pods--is a
hobby of the future, taking place in a virtual arena called a holosseum. The
different customization options allow for many battle strategies. Clearly
defined regulations provide for a highly competitive activity.
Jameson & A.I.R.S. (Custom Robo V2 (Japan Only), Custom Robo Arena)
Highly illegal modified robos. The Jameson is based on the Lightning Sky. It
and the A.I.R.S., a high- end Ray machine, can transform into fighter jets.
The A.I.R.S. was developed for military use and thus cannot be used by all
commanders. Both of these robos were available via DS Download Stations in
Chibi-Robo (Chibi-Robo, Chibi-Robo: Park Patrol)
A tiny, independently operating robot that helps keep a household happy.
Chibi-Robo stands roughly 4 inches tall. The mere sight of the brave
Chibi-Robo working to solve the problems of the Sanderson family is awe
inspiring. When he lights up red, it's a sign that his battery is nearly gone.
If Chibi- Robo doesn't find an outlet to plug in his cord tail, he'll collapse.
Telly Vision (Chibi-Robo)
A manager robot that comes with Chibi-Robo when you buy him. Telly can hover
through the air using the propeller attached to his head. Unlike Chibi-Robo,
Telly can speak the human language. In addition, Telly acts as a motivator of
sorts, encouraging Chibi-Robo as he goes about working and gaining Happy
Iroquois Pliskin (Metal Gear Solid 2: Sons of Liberty)
A SEAL member who infiltrates the Big Shell to suppress a terrorist group
threatening to destroy it. He joins forces with Raiden, a new recruit in the
special-forces unit called FOXHOUND. Disguised in order to secretly infiltrate
the Big Shell, Pliskin is actually Solid Snake.
Naked Snake (Metal Gear Solid 3: Snake Eater)
As a member of the special-forces unit FOX, Naked Snake assassinated The Boss
and ruined the Shagohod, a Soviet nuclear weapon. Years later, he was used to
plant the seeds of Les Enfants Terribles, a project designed to create cloned
super soldiers. The three Snakes--Liquid, Solid, and Solidus--were thus born.
He would then embrace his name, Big Boss, and duel Solid Snake.
Shagohod (Metal Gear Solid 3: Snake Eater)
A massive, nuclear-capable tank developed by the Soviet weapons specialist
Nikolai Sokolov. In parallel development with the Metal Gear, the Shagohod is
selected for military deployment over its rival. The body is made up of two
front and two rear sections. The front uses a pair of drills on hydraulic legs
to pull the bulky rear section which houses its ballistic missile.
Metal Gear RAY (Metal Gear Solid 2: Sons of Liberty)
An amphibious Metal Gear developed by the U.S. Marines. Revisions to the
prototype enabled mass production and made it a viable battle weapon with
massive firepower and remote operation. Wings and a tail make it look
monsterlike, but scarier still is the high-pressure water cannon in its mouth
that fires a stream of water that can slice through rock.
Metal Gear REX (Metal Gear Solid, Metal Gear Solid: The Twin Snakes)
A war machine of ruinous power. Metal Gear REX was developed at the weapons
company ArmsTech under the eye of Hal "Otacon" Emmerich. It had the ability to
launch nuclear warheads from a mounted rail gun. During testing, REX was
captured by FOXHOUND, a rogue special-forces unit headed by Liquid Snake, but
Solid Snake managed to destroy the machine before calamity ensued.
Gekko (Metal Gear Solid 4: Guns of the Patriots)
[Gotten By: Clearing All-Star mode with 10 characters]
A Metal Gear with a pair of animal- like legs. Gekko are mass-produced weapons
used in military combat. Its distinctive legs allow Gekko to move at high
speed, jump incredible distances, and even cling to walls, giving it
unprecedented mobility. Other noteworthy features of this model include
prehensile tentacles strong enough to pick up soldiers and its signature
Cypher (Metal Gear Solid 2: Sons of Liberty)
An unmanned aerial surveillance vehicle used by the U.S. Army. It uses a fan
in the center of its body to hover and a camera on its upper fuselage to
monitor from the skies. It has a number of models, including the armed Gun
Cypher and the remodeled Cypher II. Its small size and continuous flight
ability make it extremely effective in guarding against intruders.
Cardboard Box (Metal Gear Solid, Metal Gear Solid: The Twin Snakes)
A common, run-of-the-mill cardboard box that is somehow very effective at
preventing detection by enemies. Hide inside it and enemies will walk on by.
But put it somewhere too odd and you'll be discovered. You can move while in
the box, but if anyone sees the box moving, you're in trouble. Both Liquid and
Solid Snake have a deep affection for cardboard.
Tails (SONIC THE HEDGEHOG 2, Sonic and the Secret Rings)
A friendly fox with two tails whose true name is Miles Prower. He can fly for
a limited time by spinning his tails rapidly. Originally impressed by the
sight of the speedy Sonic, Tails became his sidekick, rarely leaving his side.
To assist Sonic in staying one up on Dr. Eggman, Tails utilizes his knowledge
of electrical engineering to create mechanical devices.
Dr. Eggman (SONIC THE HEDGEHOG (1991), SONIC ADVENTURE DX: Director's Cut)
A self-proclaimed scientific genius. Dr. Eggman sports an IQ of 300 and wants
to conquer the world and build his evil empire of Eggmanland. An expert in his
field, Dr. Eggman places robotics over all else in life--a reflection of his
selfish personality. He doesn't know when to quit and always comes back for
more no matter how many times he is defeated by Sonic.
Knuckles (SONIC THE HEDGEHOG 3, SONIC & KNUCKLES)
A powerful red echidna also known by his full name, Knuckles the Echidna.
Knuckles resides on Angel Island, where he guards the Master Emerald. Both
friend and rival of Sonic, Knuckles is a martial-arts expert who can break
through rocks with his spiked fists. In addition, he can climb walls and use
the wind to glide through the air.
Amy (SONIC THE HEDGEHOG CD, Sonic and the Secret Rings)
A Sonic-obsessed pink hedgehog whose full name is Amy Rose. Amy is Sonic's
self-appointed girlfriend. She is almost always optimistic and cheerful, and
while she motivates her friends, she also shows aggressive tendencies, like
when she uses her massive Piko Piko Hammer. Speaking of which, her hammer's
hiding spot remains unknown to this day.
Blaze (SONIC RUSH, SONIC RUSH ADVENTURE)
A princess from another dimension and guardian of the Sol Emeralds, also known
as Blaze The Cat. Blaze is calm but often seems to be dealing with some inner
turmoil. She's also extremely hard on herself, and as a result, she comes
across as somewhat shy. She learns to open up after meeting Sonic and his crew
and can use the Sol Emeralds to become Burning Blaze.
Chao (SONIC ADVENTURE DX: Director's Cut)
A type of creature that can absorb and learn skills and traits from other
life-forms, adapting its shape as it does. This results in vast variations in
appearance, behavior, and personality. Chao are generally very cute, and their
mannerisms are pleasant and relaxing. Chao Gardens are a good place to find
them, but they also inhabit areas with freshwater.
Cream (SONIC ADVANCE 2, SONIC HEROES)
A young rabbit who is always accompanied by her Chao friend, Cheese. Once a
member of Team Rose, she's a spirited go-getter who always gives it her all.
Her polite and courteous manner is thought to be a result of her mother's
strict discipline. Cream can use her large ears to fly, and her Chao Attack,
where she launches Cheese like a missile, is a powerful weapon.
Jet (SONIC RIDERS)
A hawk who is the leader of the Babylon Rogues and also goes by the moniker
"The Legendary Wind Rider." When it comes to Extreme Gear racing, there is no
one better. Jet's extremely competitive and takes tremendous pride in winning,
so you know things are going to be exciting when he takes on the speedy Sonic
in an Extreme Gear battle.
Silver (SONIC THE HEDGEHOG (2006))
A hedgehog who traveled back in time to defeat the Iblis Trigger and therefore
alter the future. Silver has a positive attitude and a strong sense of
justice. He has telekinetic powers that allow him to control physical objects,
including abilities to freeze or shock enemies, which he uses to fight for
peace and justice.
Boulder (Excite Truck)
An off-road vehicle that races over hills, around bodies of water, and through
fields, vying to be first through the goal. While driving, you can pick up
power-ups along the way, such as one that lets you power through obstacles at
an even faster speed than normal. Along with trucklike vehicles, there are
also buggy- and jeep-style vehicles available to race.
Xananab (DK Jungle Climber)
A banana alien that shows up as Donkey Kong and company are enjoying a
relaxing vacation on the beach. Traveling by spaceship from their banana
planet, they mistake the Kongs for enemies and attack. As such, the Kongs
retaliate by destroying their ship. To top it off, their superpowerful crystal
banana is stolen by the Kremlings.
Kyle Hyde (Hotel Dusk: Room 215)
[Gotten By: Clearing All-Star mode with all characters]
A former detective working as a salesman for Red Crown, a door-to- door sales
company. Kyle also searches for any trace of his long- lost friend and
colleague, Bradley. Although cool and suave, Kyle tends to let himself go in
the midst of his obsessive behavior. The Red Crown president's secretary,
Rachel, often gives him grief about his destructive habits.
Ashley Robbins (Trace Memory)
A black-eyed, unique 13-year-old girl raised by her aunt, Jessica, after her
parents disappeared in an accident when she was three. Her father and mother
researched biology and memory, respectively. One day, Ashley receives a
package from the father she had assumed was long dead. Hoping to meet him, she
travels out to Blood Edward Island with Jessica.
Ouendan (Osu! Tatakae! Ouendan! (Japan Only), Osu! Tatakae! Ouendan! 2 (Japan
A cheer squad that appears out of nowhere to help those in need? That's right!
These guys jam to the rhythm, providing courage to the needy and showing them
the road to success! There are two towns and two teams--Ryuta Ippongi leads
the boys in Yuhi, and Hayato Saionji spearheads the effort in Asahi. Right
now, somewhere, cheer squads are responding to cries for help.
Elite Beat Agents (Elite Beat Agents)
Members of a secret governmental agency, characterized by their black suits
and sunglasses. Led by Commander Kahn, the agents serve to assist individuals
around the world who are in crisis, responding to their cries for help. The
groove that resonates from their dances inspires the troubled, helping them
overcome their predicaments.
Rolling Crates (Super Smash Bros. Brawl)
Special crates that look like normal ones but have four wheels attached to the
undersides. Try to destroy these and they will go rolling along, smashing
everyone in their path. When a rolling crate is destroyed, it will reveal the
same sorts of items found in normal crates. You can also jump on a rolling
crate for a fun ride.
Blast Box (Super Smash Bros. Brawl)
An explosive-filled box that will detonate when the box is broken. The box can
be smashed with normal attacks and will also catch fire and blow up if it's
exposed to any flame. Unlike ordinary crates, blast boxes do not change their
appearance from stage to stage. There's one fundamental rule when dealing with
these items: be out of range when they blow.
Sandbag (Super Smash Bros. Melee, Super Smash Bros. Brawl)
An item that appears in the Home- Run Contest, where the goal is to do lots of
damage to Sandbag, then send it flying as far as you can. It also appears in
the regular game. If you smash it, a storm of confetti and items will burst
out. Sandbag doesn't feel pain, though; in fact, it's happy to be of service.
Food (Super Smash Bros. Melee, Super Smash Bros. Brawl)
Treats that decrease your damage. The nutritional value of each food, and how
much damage it heals, is carefully measured. What's better for you, sushi or a
donut? Party Balls contain a lot of food, so if you eat it all yourself, you
can really lower your damage. There may be times when you laugh and walk away
from food, and times when you watch someone else eating and cry.
Maxim Tomato (Kirby's Dream Land, Kirby Super Star)
A juicy tomato that heals 50 percentage points of the damage you've
accumulated. When one of these appears in combat, rest assured there will be a
race to see who can reach it first. It's a race of desperation between players
who want to heal their damage and those who want to stop them from doing so.
In the Kirby series, Maxim Tomatoes healed all damage.
Heart Container (The Legend of Zelda, The Legend of Zelda: Twilight Princess)
The best recovery item! Grab this and heal 100 percentage points of damage. It
falls slowly, so it's best to grab it in midair. Damage recovery won't happen
instantly, though, so try not to get launched while your damage is counting
down. In the Legend of Zelda series, Heart Containers raise the player's
maximum health. Bosses always have one in their possession.
Dragoon (Kirby Air Ride)
An attack-capable Air Ride machine you can assemble by combining parts A, B,
and C. You can knock off parts held by foes in combat, so stealing parts is
something that's sure to occur. In Kirby Air Ride, you control legendary
machines, but the Dragoon not only towers above all others in terms of speed,
it is also able to fly.
Super Mushroom (Super Mario Bros., Super Mario Land 2: 6 Golden Coins)
A mushroom that makes you giant sized. When you're this big, your attack power
increases and you're harder to launch. But you become an easy target and may
come under serious fire. Unlike other items, it doesn't remain in one place
but moves to the right once it appears. Why to the right? Well, because that's
what it did in its original appearance in Super Mario Bros.
Poison Mushroom (Super Mario Bros. The Lost Levels)
A penalty item that shrinks whoever grabs it. It's hard to distinguish from a
Super Mushroom, so you may find yourself getting small when you wanted to get
big. When you're in miniature form, your attack power drops, and even the
lightest attack can send you off the stage. That being said, a small target's
hard to hit. Your best plan when you're tiny may be to run.
Warp Star (Kirby's Dream Land, Kirby's Adventure)
A warp-speed item. In the Kirby series, Warp Stars are used to move between
stages. In Smash Bros., they're ultrafast attack items that zoom up and down
to devastate anyone they hit. You can shift your landing spot by moving the
Control Stick left or right during your descent. Choose your target and hang
on! Don't overshoot the mark and plummet off the stage, though.
Starman (Super Mario Bros., Super Mario World)
An erratically bouncing item that is hard to catch. If you can grab it,
though, you'll be invulnerable to all attacks for a short time. In addition,
no one will be able to grab or throw you, either. Make the effort to grab the
Starman when it appears--watching your opponents turn and run from you makes
it all worthwhile.
Metal Box (Super Mario 64)
A green box that transforms whoever attacks it into metal. In metal form,
you're a lot heavier than normal, so middling and even strong attacks don't
move you too much, and standard attacks won't even make you flinch. The time
you spend in metal form decreases with the damage you take. In Super Mario 64,
the weight of the metal form allowed you to walk underwater.
Bunny Hood (The Legend of Zelda: Ocarina of Time, The Legend of Zelda:
Headgear that hugely improves your jump and movement abilities. True to its
name, the hood comes with a pair of cute, fuzzy ears. On the right characters,
they're as cute as can be, but on the wrong ones, they're...scary. Of course,
that adds to the item's charm. The sudden speed increase you get is
responsible for more than a few self-destructs, so be careful.
Superspicy Curry (Kirby's Adventure)
The spiciest curry around. Eat it, and you'll be able to attack by spitting
out fireballs. The eater of the curry will soon be unable to handle the heat,
however, and end up frantically dashing about the screen. This is a pretty
funny sight that never gets old, especially when it's Samus or Snake. Eat this
mouth-scorching dish if you dare.
Timer (Super Smash Bros. Brawl)
An item that slows down time and your enemies' movements. Only the player who
gets the item will move at normal speed. You should enjoy a huge advantage in
both attacking enemies and snagging items that appear. If an enemy manages to
get to a powerful item first, you'll be able to shield and dodge and keep any
damage you take to a minimum.
Lightning (Super Mario Kart, Mario Kart 64)
An item that goes off the moment you touch it. It may shrink every other
character on the screen. Tiny players suffer a reduction in their attack power
and become easier to send flying. After a set amount of time, all the
characters will return to their normal sizes. In the Mario Kart series, all
players but the item user shrunk, and got flattened when run over.
Beam Sword (Super Smash Bros., Super Smash Bros. Brawl)
A sword with a blade of glowing energy. The length of the blade changes
depending on the fighting spirit of the wielder. It has four attacks: a
standard attack, a strong side attack, a side smash attack, and a dash attack.
When doing a side smash attack, the beam sword's blade grows to three times
its normal length--that's the best reach of all battering weapons.
Home-Run Bat (Super Smash Bros., Super Smash Bros. Brawl)
A battering item. Smash a foe with this and be rewarded with the distinctive
"KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes
with what's surely the timbre of supreme bliss. For the character being hit,
though, it must be one of the scariest sounds ever. But it's not easy to use--
it swings slowly and has a limited range. High risk, high reward.
Fan (Super Smash Bros., Super Smash Bros. Brawl)
An item made by taking thick paper, folding it accordion-style, taping one
end, and fanning out the other. It's mainly used as a comedic prop by
comedians from Osaka and the Kansai region of Japan. Why it's in Smash Bros.
is a mystery. Grab this unique item and whack foes to turn them in the
opposite direction. Throw a fan at a foe, and that character will fly straight
Lip's Stick (Panel de Pon)
An item that causes a damage- dealing flower to bloom on people's heads. If
you find yourself with a flower on your noggin, start rattling the Control
Stick back and forth to shake it off. Some characters can pull off having
flower-covered heads in style, while others clearly cannot.
Star Rod (Kirby's Adventure, Kirby Super Star)
A magic wand. Perform a standard attack with it, and it's a battering weapon.
Perform a strong or smash attack, and it fires a barrage of star shots. Throw
it at a foe, and that opponent will get sent flying sideways. In the Kirby
series, the Star Rod is the power source of the Fountain of Dreams. King
Dedede once stole it to imprison the Cloaked Nightmare.
Hammer (Donkey Kong)
An item that, once grabbed, makes you swing nonstop. It's a powerful attack
item that does terrific damage and sends opponents sailing. Once in a great
while, the hammer's head will fall off, leaving you nothing but the handle. Of
course, you can't tell whether the head is securely fastened just by looking.
Hammerheads that fall off can be picked up and thrown as weapons.
Golden Hammer (Wrecking Crew)
A hammer that glows with golden light. It's easier to swing than a normal
hammer, and more powerful too. If you tilt the Control Stick and press the
attack button repeatedly, you float in midair. It's a very powerful item, but
one that rarely appears. There's also a Golden Squeaky Hammer that does
absolutely no damage at all. It's what you would call a fake.
Super Scope (Super Scope 6)
A bazooka-shaped peripheral for the Super Nintendo Entertainment System that
was used wirelessly with an infrared sensor placed on top of the television.
In Smash Bros., it can be fired rapidly or charged up. In Super Smash Bros.
Melee, you could not move while shooting it, but in this game, you can move
and jump while blasting!
Ray Gun (Super Smash Bros., Super Smash Bros. Brawl)
A gun that shoots rays of light, as the name suggests. Its fat shape is not
very realistic--in fact, it looks more like a toy than anything else. Its
beams aren't very strong; they're fast and hard to dodge. In addition, they
juggle whomever they hit in midair, making it possible to hit with one beam
after another. By the way, it only holds 16 shots. When it's empty, you can
Fire Flower (Super Mario Bros., Super Mario Bros. 3)
A flower that breathes flames when you press and hold the attack button. The
flames don't last forever, though--after a while, the flower will lose its
fiery power. You can also throw Fire Flowers at enemies to set them on fire
for a brief moment. In Super Mario Bros., Fire Flowers were used to transform
Mario into Fire Mario.
Cracker Launcher (Super Smash Bros. Brawl)
A portable launcher you can carry under your arm. Fire it to launch HUGE
missiles... Well, OK, actually it just launches flashy fireworks. You can
adjust the barrel angle to change your shot trajectories to blast those in
front of you and even above you. It's a great item to have around. Be
warned--the recoil pushes you in the opposite direction in which you're firing.
Bob-omb (Super Mario World, Super Mario 64)
A mobile bomb with a fuse on its head. It can be picked up and thrown as a
powerful explosive, but if no one grabs it, it will tire of waiting and start
wandering, then detonate whenever it likes. Its power and unpredictability
make it an accident waiting to happen. In sudden-death matches that go on too
long, Bob-ombs rain from the sky to move things along.
Motion-Sensor Bomb (Super Smash Bros. Melee, Super Smash Bros. Brawl)
An item that, when placed, will detonate when someone gets too close. It can
be stuck on ceilings, walls, and floors. It doesn't matter who places this
thing--it'll explode regardless of who passes by. Its explosive power is high,
and it launches players with ease. It's small and lies almost flat on
surfaces, so it can be very difficult to see.
Gooey Bomb (Super Smash Bros. Brawl)
A bomb encased in a blob of goo. This material is highly adhesive, so you can
throw it at and stick it to opponents. Once it's attached to someone, this
nefarious device will explode after a set amount of time. Be wary, though--if
you come into contact with the character carrying the bomb, it may stick to
you. This truly is a high-risk item.
Smart Bomb (Star Fox, Star Fox 64)
A bomb that explodes and causes damage to all characters within its range when
thrown or attacked. The explosion from this device is so large, the deployer
may be caught in the blast if he or she is not careful. In Star Fox, this item
will explode after a set time or can be set off immediately with a button
Deku Nuts (The Legend of Zelda: Ocarina of Time)
Items that explode in a flash of blinding light shortly after they appear or
when they take damage. Those caught in a blast will be dazed and immobile for
a few moments. If the item is thrown, it has the same effect on whomever it
hits. In The Legend of Zelda: Ocarina of Time, Deku Nuts stunned enemies and
were indispensable when Link was surrounded.
Freezie (Mario Bros., Super Mario Advance)
An item that freezes people. If you're frozen, you can't lift a finger to
defend yourself. You can break out of ice by shaking the Control Stick back
and forth. Hit someone with a Freezie, and you'll hear a delightful sound
declaring your success, but frozen enemies don't fly very far. Freezies tend
to break easily when carried.
Smoke Ball (Super Smash Bros. Brawl)
An item that activates when tossed and fills the area with clouds of obscuring
smoke. The smoke slowly changes color over time, from white to yellow, orange,
red, purple, and finally blue before restarting the cycle. The smoke hangs
around quite a while before dispersing. You can pick up an active smoke ball
and hurl it again. Be careful not to lose track of yourself, though.
Pitfall (Animal Crossing, Animal Crossing: Wild World)
A tricky little item you can bury. Any player who passes over it will drop
into a hole. If you land in a pitfall, move the Control Stick quickly back and
forth to escape, because until you do, you're completely defenseless. In
Animal Crossing, this item also dropped passersby into holes. It was a thrill
to bury one and wait for a visiting pal to stumble across it.
Hothead (Super Mario World)
An item that, when tossed, sticks to the terrain and moves, causing damage to
those it touches. Whoever threw it won't take damage. It will grow larger if
it's attacked, which ups its attack range. However, an increase in size
corresponds to a decrease in the time it stays on the screen. A really big
Hothead will take up the entire screen, and is quite a sight to behold.
Mr. Saturn (EarthBound, Mother 3 (Japan Only))
A creature from a race of unknown origin that speaks its own unique language.
Some say they came from outer space, but the facts behind their appearance are
wrapped in mystery. In Smash Bros., they'll wait a bit after appearing before
wandering off on their own. They can be picked up and thrown at foes for
minimal damage. Their shield- breaking properties are high.
Green Shell (Super Mario Kart, Mario Kart 64)
An item that, when thrown or jumped on, careens across stages and hurts any
player it hits. Green shells follow the environment's contours as they go and
reverse direction when they hit walls. They really send opponents flying, so
they're very effective as throwing weapons. If a shell's approaching, stop it
by jumping on it. This technique is used in the Mario series.
Banana Peel (Super Mario Kart, Mario Kart 64)
The peel from a Japanese fiber banana of the Musaceae plant family. It
contains a high volume of vegetable oil, which oozes out when the peel is
stepped on, making things slippery. In Smash Bros., the peel fulfills its
destiny as a comedic prop by making passersby slip. Characters who land on
their backsides will be defenseless until they recover their footing.
Bumper (Super Smash Bros., Super Smash Bros. Brawl)
An item that originally appeared in Super Smash Bros. on the Nintendo 64.
After many years, it now makes its triumphant return. Bumpers are used in
pinball to send balls flying, and they perform the same role in Smash Bros.
They react to anything that touches them, including the people who set them.
As they can also be set in midair, using them requires good tactics.
Spring (Donkey Kong Jr.)
An item used to assist jumping. Jump on it, and it will send you bounding
sky-high. You can also toss enemies onto it. It originally appeared in the
second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a
distant platform. It resembles the bouncing projectiles that appeared in
Donkey Kong, but those are said to be actually jacks, not springs.
Unira (Clu Clu Land)
In Clu Clu Land, the Unira hid gold ingots in an underwater maze, then tried
to stop Bubbles from getting them. In Super Smash Bros. Brawl, you can attack
an Unira to send it bouncing away. Any fighter it hits will go sprawling. If
it hits a wall, it'll bounce back, and if you hit it with a powerful attack,
it will transfer the attack to whomever it hits and launch them.
Soccer Ball (Soccer, Super Mario Strikers)
An attack item that flies when struck and explodes as it bounces, causing
damage to whomever it hits. As it's a soccer ball, you'd think hitting it with
your hands would be against the rules, but that's not the case. Unleash your
fiercest attacks on it. Really, it's OK. The ball's design seems old
fashioned, but it sure does bring back lots of soccer memories, doesn't it?
Team Recovery Ball (Super Smash Bros. Brawl)
A healing item. Hit a teammate with this item in Team Battle to reduce your
ally's accumulated damage. You can throw it at an enemy, but the damage
inflicted will be minimal, so you're better off using it to help your friends.
This item will not react if attacked. Oh, and one more thing--you can't reduce
your own damage by tossing the item up and letting it hit you. Sorry.
Franklin Badge (EarthBound, Mother 3 (Japan Only))
[Gotten By: Having Ness join you in the SSE]
A badge you can put on to gain the ability to reflect all projectiles. It has
exactly the same effect as other reflectors in the game, like the one Fox
uses. In EarthBound, it was used to counter Thunder attacks. The lightning
bolt on the badge is proof of its capacity. Its importance and usefulness made
a deep impression on players.
Screw Attack (Metroid, Super Metroid)
A badge you can wear to turn your jumps into Samus's signature Screw Attacks.
In Super Smash Bros. Melee, it was an item you carried, but this time around
it's a badge you wear--which means you can use it and another item at the same
time. There's a good chance you'll be able to string together Screw Attacks
and midair strikes for powerful combos.
Crates (Super Smash Bros., Super Smash Bros. Brawl)
Item holders. You can destroy these to get at the items they contain, but be
careful, because they will sometimes explode when broken. In Super Smash Bros.
Melee, crates were uniform in design, but this time around, their appearance
will change to match the stages. They'll sometimes look futuristic-- other
times, they'll look like presents with fancy ribbons.
Barrels (Super Smash Bros., Super Smash Bros. Brawl)
Item holders similar to crates-- their appearance will also change to fit the
area. When you throw a barrel, it won't shatter, but rather roll across the
stage. When a rolling barrel hits a character, that character gets sent
sailing. Barrels are heavy, so you'll need two hands to pick them up, and your
foot speed will decrease too.
Capsule (Super Smash Bros., Super Smash Bros. Brawl)
A small item filled with...items. Break it open to get what's inside. However,
there's a 12.5 percent chance that a capsule will contain explosives, so it's
important to think about where you're throwing the capsule to break it open.
You won't find crates or barrels in capsules, but you may find capsules within
barrels and crates.
Party Ball (Super Smash Bros. Melee, Super Smash Bros. Brawl)
A giant ball stuffed to bursting with items and food. Throw it or attack it,
and after a few seconds, it will burst open with fanfare, spilling items all
around. The fluttering confetti adds to the celebratory atmosphere. Some Party
Balls are filled with nothing but bombs, though, so handle with care. Perhaps
if you just pulled the string... Naw, that doesn't work.
Smash Coins (Super Smash Bros. Melee, Super Smash Bros. Brawl)
Items that appear each time you smack an opponent in a Coin Battle. The person
who has the most coins when the game ends is the winner. There are gold,
silver, and bronze coins, which are worth six, three, and one point
respectively. Attacks that cause the most damage also produce the most
valuable coins. You don't lose coins when you take damage.
Pellets (Pikmin, Pikmin 2)
Items that contain concentrated essence of the Pikmin's home world. This
essence is the keystone to all life on the planet. Harvested from pellet grass
or flowers, Pikmin can take pellets back to Onions to produce more Pikmin. If
the Onion and the pellet are the same color, it produces more Pikmin. The
number on the top of a pellet tells how many Pikmin must carry it.
Vegetables (Ice Climber)
The Ice Climbers' goal is to climb peaks. Just below each peak is a bonus
stage where these bonus items appear in this order: eggplant, carrot, cabbage,
cucumber, corn, turnip, pumpkin, Chinese cabbage, potato, and mushroom. You'll
also get points for grabbing the condor at the peak after collecting the
veggies. Why vegetables? That's a mystery for the ages.
Shellcreepers (Mario Bros., Super Mario Advance)
Shelled enemies Mario and Luigi faced back when they were plumbers. They had
to be bumped from below to flip them over and then kicked off the stage. The
last one on a stage turned from green to red and raced really fast. If one got
flipped but not sent off, it would eventually right itself and move at high
speeds. They were simply called "turtles" in Japan.
Sidesteppers (Mario Bros., Super Mario Advance)
Crabby enemies taken on by Mario and Luigi. One bump from below wouldn't flip
them over, but rather anger them so they moved faster. These pests had to be
bumped twice before they could be upended and kicked off the stage. If left
alone after being turned upside down, or if there was one left, their speed
would increase. They went by the basic name of "crabs" in Japan.
Apples (Kirby's Dream Land, Kirby Super Star)
Fruit that falls from above when you're battling Whispy Woods. Kirby can suck
them up and spit them out as useful projectile weapons. They're nice to have
around when you don't have any Copy Abilities, but they do damage when they
hit you, so they can be a bother too. They offer no ability when swallowed.
These apples are not produced by Whispy Woods.
Red Alloy (Super Smash Bros. Brawl)
A member of the Fighting Alloys. This one's sporting a red body. Built like an
everyday hero, he fights like one too. Typically, when groups are divided into
colors, red tends to serve a leadership role. Although this does not
necessarily apply to the Alloys, the Red Alloy somehow feels the need to step
Blue Alloy (Super Smash Bros. Brawl)
A beautiful, cobalt blue member of the Alloys. This dainty female-form Alloy
relies on a less rough-and- tumble style of fighting. The core at the center
of her body provides power for the whole group of Alloys and plays a key role
in holding body parts together. However, this is not necessarily a weak point,
and attacking this core will not result in greater damage.
Yellow Alloy (Super Smash Bros. Brawl)
A member of the Alloys who stands out from the bunch with a sharp yellow body
and horns. He moves like Mario but is bigger and has a longer reach. He can't,
however, use items or special moves. Also remember that he is not controlled
by a human player, so this is your big chance--show him who's boss!
Green Alloy (Super Smash Bros. Brawl)
The guy who clearly has the biggest head of all the Alloys. In fact, he's all
head! When you face him in the 100-Man Brawl, he'll come at you in a group
with other Alloys. While kicking around herds of these bad boys can be good
fun, the highest-difficulty Brawl challenge is brutal--the Green Alloys will
come at you like merciless demons!
Game Items (4)
NOTE: There are 59 items in total.
One of the most anticipated items, in Brawl, this is the Smash Ball! It's round
and sometimes appears on your stage. It floats around on screen until someone
grabs it. Then, that person can preform a powerful skill that can kill
everyone at once! It has a different effect on everyone.
These are characters who appear to aid the fighter that called them forth.
Basically, they’re guest characters separate from Smash’s playable roster!
When you find these on the stage, pick it up and throw it. You can throw it at
your opponents to give them damage or not. When it hits the ground, it will
open summoning a (random) Pokemon to come and help you.
These are boxes that appear on stage. If you hit them enough, or throw them,
they will break. Sometimes, they'll roll away, explode, or drop items. If
you throw them at an opponent, they will gain damage.
These are almost exactly like crates but they are more likely to roll away
since they are cylindrical.
Capsules are small red and white items. They can be thrown at opponents to
give them damage. Sometimes, they give out items, and sometimes they explode.
You can pick these up and throw them at opponents to give them damage. After
they have been thrown, they will rise up into the air and open. Sometimes,
they drop items, warp stars, bombs, and more!
When they are hit with a fire attack, or hit with a strong attack, they will
exlode blowing everything in the area away. If one appears, watch out!
It will drop items or food when hit. As sandbag accumulates damage, it will be
easier to hit far distances. Also, it will eventually run out of items.
Food appears often and can come out of party balls. WHen you eat it, your
damage percentage will decrease. There are 28 different types of food and each
one heals a set amount of damage. Food normally comeis in a large bunch.
Another rare type of food, it also heals you. 50 damage points, to be exact.
It is't a food, but it'll have to do. It's a healing item that heals 100
percent. However, when used in all star mode, it heals all damage.
Gather all three pieces to assemble the legendary Air Ride machine called the
Dragoon. Once you've collected them all, you can fire at your opponents. If
you hit them, they'll recieve a large amount of damage.
If you touch one of these, you'll grow huge! While you are large, you won't
fly as far when hit, you'll be able to move faster, and your attacks will do
more damage. Unfortunatly, it only lasts for a little while.
The exact opposite of Super Mushrooms! They are hard to tell apart - as Poison
Mushrooms are only a tad darker... If you touch one, you'll shrink! You'll move
slower, you'll fly farther when hit, and your attacks will do less damage.
Luckily, it only lasts for a while.
If you pick one up, you'll go fling into the air, leave the screen and crash
back onto the ground. You will not get any damage. If you land on an opponent,
you'll ggive them a large amount of damage. You can move the warp star around
using the control stick. Warp Star can go through shields.
If you touch one of these, you'll become invincible! No attacks will touch you
or hurt you. It's normal for people to run from you when you are invincible.
Unfortunatly, the effect only lasts for 10 seconds.
If you pick one up, you'll turn metal! It will raise your defence and weight.
If an opponent hits you, you won't fly very far. Unfortunatly, you'll fall
quickly and you won't be able to jump as well.
When you pick up a bunny hood, you'll put it on your head. It provides a
substantial boost to your running speed, attack speed, and jumping ability.
If you eat one of those, you'll be able to breathe fire uncontrollably.
However, you will still be able to move and attack. You won't be able to walk
at all because a side effect of this curry is that you can only run.
When you pick this up, it will slow down the flow of time for all other
players. Ocasionally, the timer will only slow you down, or it will slow down
If you touch one of these, all of your opponents will shrink for a short time.
During this time, you will be able to attack everyone. However, sometimes when
you use it, only you will shrink.
When you pick up this item, your character will be equiped with what looks like
a light saber. All of your sideways attacks will change to use the Beam Sword.
If your attack is stronger, the beam will become larger.
This is an extremely powerful item. If you preform a side smash with it on
your opponents, it will send them flying! If you can't preform a side smash on
your opponents, you can throw it at them which also causes a large amount of
This item isn't very strong but you can score rapid multiple hits with it. One
of it's best uses is to break shields.
When you pick this item up, you can hit it or throw it at an enemy. if you hit
them, a flower will bloom on their head. While the flower is on their head,
they will gradually gain damage. The more you hit your opponent with it, the
more damage they will gain, and the bigger the flower on their head will
When you pick this up, you will be able to use it to fire star-shaped
projectiles at your enemies. To do this, perform a side smash attack while
holding the rod. A projectile should come out and if you aimed correctly, it
should hit your opponents. You can also throw the rod at them which will cause
them to rocket off to the side.
When this item appears, pick it up to unleash a bunch of harmful attacks. Your
character will swing the hammer arround and if you touch an opponent, you will
hit them causing great damage. However, you will not be able to jump well when
holding the hammer and you will not be able to stop the attack until the time
is up. Sometimes, the head will fall off. Opponents can pick up the head and
throw it at you causing you much damage - or possibly a life.
This is a rare version of the hammer. The only difference is that you can
float/fly with it!
This beam gun has two different ways of firing: rapid fire, or charged shots.
To charge shots, hold down the firing button, and wait. A huge beam will shoot
out automatically when it is done charging. There is enough for three fully
charged shots, or 48 rapid-fire shots.
The Ray Gun shoots out green beams of light. It holds enough for 16 shots. When
you're out of beams, you can throw it at your opponents to give them damage.
When you pick up this item, you can make fire come from it to hit your
When you grab this, it spits out fireworks that damage your opponents. You can
change the angle to aim or you can change your direction. Eventually, it will
run out of shots.
This is a simple, yet powerful bomb. You can pick it up, and throw it at your
opponents to give them major damage, or you can just leave it. If you leave it,
it will eventually get up and strt to walk around. Watch out! If it hits you,
it will explode causing you lots of damage.
When you throw this onto the wall or floor, it becomes a "land mine". If
anything gets close to it, it will explode causing much damage to opponents.
Make sure you remember where it is!
You can pick this bomb up and stick it to your opponent. It will blow up after
a set amount of time has passed. If someone sticks one to you, run past an
enemy. It will switch from you and stick on them instead!
When you throw one of these, it will burst into a massive explosion. This
explosions will pull enemy and friend alike into the blast, causing much
damage. Every once in a while, one of these bombs might not work...
When this item hits an enemy, it will temporarily stun them and make them
dizzy. When it makes contact in the air, it can send your opponent quite a
This item will slide around on the ground. Pick it up, and throw it at your
opponents. If it hits them, they will be encased in a block of ice trapping
them for a limited time. If you're caught in one, wiigle the control stick and
hit the buttons to get out as soon as possible.
When you throw this, smoke issues with a hiss from it obscuring the area. You
can slap it on an opponent or yourself to hide what you're doing.
If you put one of these on the ground, and your opponent walks over it, they
will fall into a hole in the ground burying themselves in the floor.
Eventually, they will get out.
These items slide around the stage. They release bursts of sparks and damage
your opponents. When fire or electric attacks hit them, they grow larger!
You can pick Mr. Saturn up, and throw him at your opponents but he does hardly
any damage. He's more of a mascot character than anything else. However, if you
throw him at an opponent using a shield, he'll break the shield.
You can throw, hit, or jump on this shell to make it become active. When it is
active, it slides across the stage hitting everything in it's path. If your
opponents are in the way, it will give them damage if they are hit. If they
hit a wall, or are hit by an attack, they will change direction and come back.
A good way to keep away from these shells is just to jump when they come near.
After you pick up this ittem, you can throw it onto the ground. If your
opponents step on it, they'll slip and fall on their backsides. It's a
mean - yet fun trap.
It's like a pinball bumper but you can put it on the ground or in the air. When
opponents make contact with it, they will bounce away. The bumper will move a
little bit whenever an opponent comes in contact with it.
You can hop onto a spring to perform an extra high jump. If it's hit enough,
it will fall over onto its side. When this happens, it will become like the
bumper and launch anyone who comes in contact with it sideways.
Throw the Unira on the ground or hit it to make its spikes come out. When they
are out, they can damage opponents who bump into it, or touch it. If you
attack the Unira again, its spikes will retract.
The soccor ball is one of the few items that you can't pick up. However, it
can be hit. When you hit it with an attack, it will burst into flames and you
can aim it to hit your opponents.
This item does nothing for you but can be used to heal your team in team
battles. When you see it, throw it at your teammates and it will give them
When you see one of these, quickly equip it. This handy badge will repell all
enemy projectiles. There's no disadvantage to having it. However, you must
watch out for when it disappears because it's quite hard to see on your
character when it is there.
When you hold this, it turns your jumps into screw attacks. This allows you to
hit enemies numerous times if they are above you while doing normal jumps. You
can also throw it at your opponents. If it hits them, they will take some
damage, and do a single screw attack, whether they want to or not.
CD's aren't really a battle item, but they should be picked up anyways. They
add a single song to your song selection. You can access your song collection
in the Sound Test, or the My Music mode. After you unlock all of the music,
you will no longer see this item in the game.
If you see a trophy, it isn't a battle item. However, you should pick it up
anyways because it will add that single trophy to your entire collection.
These can be collectables - they aren't real items for matches. The sticker's
main use is to power up your character in Brawl's new mode - The Subspace
Key (Subspace Emissary Only)
If you find a key, you can throw it at your opponents and it'll give them a
nice punch. In The Subspace Emissary, these keys will open unlocked doors that
Trophy Base (Subspace Emissary Only)
When you pick up a trophy base, in The Subspace Emissary, you can throw it at
your enemies/opponents. If it hits them, it should turn them into a trophy
that you can pick up and add to your collection.
Stock Ball (Subspace Emissary Only)
In The Subspace Emissary, stock balls increase the number of lives that you
have left. There's absolutely no negative effects of them so if you see one,
be sure to pick it up!
Coins and Bills (Coin Matches Only)
These special items will only appear in Brawl's coin mode. When you damage an
opponent, coins or bills will come out. The only types of coins are: bronze
coins, silver coins, and gold coins. There is one type of bill. Bronze coins
are worth 1 point, silver are worth 3, gold is worth 6, and bills are worth 10.
NOTE: There are 30 Pokemon in total.
Bellossom performs Sleep Powder. It stands by and puts anyone near it to sleep.
Bonsly eventually performs Self-Destruct. Until then, it walks around the
stage where it can be picked up and thrown.
Celebi performs Teleport. It does nothing to the battle, but it will drop
Chikorita performs Razor Leaf. It launches leaves repeatedly at foes and may
Deoxys performs Hyper Beam, which fires a charged beam down onto the stage.
Electrode performs Explosion. It charges up, then explodes, giving off high
knock back damage and percent.
Entei performs Fire Spin. It traps opponents in a vortex of fire.
Gardevoir performs Barrier. It will moves around the stage, creating a circular
barrier where players can stand to be protected from projectiles.
Goldeen performs Splash, which does nothing, just as in previous Smashes.
Groudon performs Overheat. It doesn't move upon being summoned, but anyone
touching it gets hit, causing high knock-back damage.
Gulpin performs Stockpile and Spit Up. It will Inhale an opponent and if foe
doesn't escape in time, it spits them out.
Ho-Oh performs Sacred Fire. It traps foes in a pounding vortex of fire that
causes critical damage more so than Entei's.
Jirachi appears and drops stickers down for players to grab.
Kyogre performs Spout. It moves to the side of the stage and pushes foes back
with water, similar to Mario's FLUDD. It doesn't cause any damage from the
water, but coming into contact with Kyogre deals decent damage and knockback.
Latias & Latios
Latias and Latios perform Aerial Ace together. The quickly fly around the
stage, knocking foes back.
Lugia performs Aeroblast. It retreats to the back of the stage and unleashes a
critical beam that sends foes flying.
Manaphy performs Heart Swap. It Swaps the hearts of characters, causing user
to control of another character for a short time.
Meowth performs Pay Day. It chases after opponents with a barrage of coins,
similar to Piplup's Surf.
Metagross performs Earthquake. It Stomps the ground and makes foes get stuck
in the floor. Stomping again sends them up.
Mew performs Teleport, which does absolutly nothing to the battle, but it will
drop a CD.
Moltres performs Overheat and anyone that touches it gets a lot of damage and
Munchlax performs Stockpile and Swallow. It will run around the stage and eat
any items it finds.
Piplup performs Surf. It will attempt to push an opponent right off the side
of the stage with a wave of water.
Snorlax performs Body Slam. It leaps up, then descends down through the stage
hitting those in its way.
Staryu performs Swift. It chases opponents and then attacks foe with a
horizontal barrage of stars.
Suicune performs Ice Beam. It sends out a sharp beam of ice horizontally
Togepi performs Metronome, which randomly does another Pokemon's attack.
Torchic uses the ability Blaze, which critically hurts those surrounding its
Weavile performs Quick Attack. It attacks foes by dashing and stunning them,
giving them the same effect as a shield break. However, if you are hit while
in the air by Weaville (even though he stays on the ground), you go flying
Wobbuffet performs Counter. If hit, it continuously wobbles back and forth
Assist Trophy List (6)
NOTE: There are 27 Assist Trophies in total.
Andross' polygon form will enter the background of the stage, inhale, and spit
out a bunch of polygon tiles. Try to avoid being hit by them.
Barbara the Bat is from the Japan-only game "Daigasso! Band Brothers". She
plays her guitar to send soundwaves out, damaging opponents.
This guy causes havoc for everyone. He will point to a direction, and doing so
will cause the screen to shift to the side.
Dr. Wright will summon a bunch of skyscrapers to pop out of the ground. Anyone
caught above them as they spring up will be sent flying.
The Excitebikes are all in their original 8-bit forms. A group of them will
all drive down a side of the stage, hitting anyone in their path.
The Gray Fox charges an opponent and will slash them repeatedly. Any
projectiles thrown at him will be reflected back at the sender.
The Hammer Bro does exactly what he's been known best for all these years:
He throws hammers. They are usually easy to avoid.
The Helirin is from the Japan and Europe-only series Kururin series. Once
activated, it slowly spins it's long blades in a circle, becoming an obstacle
for anyone it comes in contact with.
Isaac uses "Push" psyenergy to materialize a large hand that will try to push
enemies of the stage.
Jeff of the Mother series appears with his bottle rockets. He launches them up
in the air and they will home in on nearby opponents. The last rocket is
Jill, from Drill Dozer, goes left and right across the stage and can even jump
onto one of the floating platforms that a stage may have. Once hit by her, she
will continue to rack up damage as she pushes you along her path, although
it's easy to DI out of.
Kat and Ana
Kat and Ana use their ninja skills to fly across the screen at diagonal
angles, striking opponents with their blades.
Once activated, Knuckle Joe unleashes a barrage of Vulcan Jabs with some
insane reach on an opponent. Once done with that, he will finish with either
a Smash Punch (hook), or Rising Break (uppercut).
Lakitu & Spinies
Lakitu appears in 8-bit form, as he originally did in Super Mario Bros. He
drops Spinys, who are also in 8-bit form, onto the stage. They will walk
around and hurt any player that touches them.
Little Mac will run up to an opponent, gives them a one-two combo, and
finishes with a strong uppercut.
Lyn will crouch and charge up her attack. Once charged, she charges at an
opponent, disappears briefly, and then slashes them.
The Metriod will float around and follow an unset path. It can grab onto a
character and cause a lot of damage, and is also pretty hard to get off.
Mr. Resetti is here just to annoy and lecture you. Once activated, he just
lectures you on and on, using his text bubble to block out about half of the
screen, similar to the Nintendog.
Even though the Nintendog is an Assist Trophy, it doesn't exactly assist
anyone. When activated, Nintendog will block nearly the entire view of the
stage and will continually paw at the screen. The only kind is the Labrador.
This custom robo flies around the stage, shooting energy blasts at
Saki Amamiya is from the game Sin & Punishment: Successor to the Earth.
Like many other assist trophies, Saki comes into the battle and damages an
opponent with a sword. But wait.... the sword also turns into a gun. After
slashing with the sword, he flips in the air and fires a blast.
Samurai Goroh performs the ever so common Assist Trophy move of charging an
opponent, and slashing them repeatedly.
Shadow the Hedgehog
Shadow the hedgehog uses his infamous Chaos Control attack to slow down time
and all enemy combatants.
Stafy comes from the Japan-only game "Densetsu no Stafy". His only attack
consists of spinning and he is easily knocked away.
Tanks & Infantry
The Tanks and Infantry will go off in both left and right directions when
activated. They fire a few shots and do a little bit of damage, but nothing
Tingle will use his famous "Kooloo Lim-pah" phrase and summon random effects,
ranging from summoning hammers and flowers, to unleashing a useless group of
balloons into the sky.
Waluigi's first appearance was in Mario Tennis, and he decides to bring his
tennis racket along with him. First he charges at an opponent and stomps them
into the ground. For a finishing blow he uses his tennis racket, or finishes
the opponent off with a mighty kick.
Song List (7)
Super Smash Bros. Brawl Stage Music
Menu (Super Smash Bros. Melee)
Battlefield Ver. 2
Multi-Man Melee 1 (Melee)
Credits (Super Smash Bros.)
Opening (Super Smash Bros. Melee)
Final Destination (Melee)
Giga Bowser (Melee)
Title / Ending (Super Mario World)
(New Super Mario Bros.)
Main Theme (Super Mario 64)
Castle / Boss Fortress
(Super Mario World / SMB 3)
(Super Mario Bros. 3)
Tetris: Type A
Tetris: Type B
Ground Theme (Super Mario Bros.)
Ground Theme 2 (Super Mario Bros.)
Underground Theme (Super Mario Bros.)
Underwater Theme (Super Mario Bros.)
Underground Theme (Super Mario Land)
Mario Tennis / Mario Golf
Title (3D Hot Rally)
Opening (Donkey Kong)
Jungle Level Ver.2
King K.Rool / Ship Deck 2
Battle for Storm Hill
DK Jungle 1 Theme (Barrel Blast)
The Map Page / Bonus Level
Dragon Roost Island
The Great Sea
Tal Tal Heights
Song of Storms
Village of the Blue Maiden
Main Theme (The Legend of Zelda)
Ocarina of Time Medley
Title (The Legend of Zelda)
The Dark World
Hidden Mountain & Forest
Hyrule Field Theme
Main Theme (Twilight Princess)
The Hidden Village
Main Theme (Metroid)
Theme of Samus Aran, Space Warrior Kouda
Battle Scene / Final Boss (Golden Sun)
Vs. Parasite Queen
Opening / Menu (Metroid Prime)
Vs. Meta Ridley
Multiplayer (Metroid Prime 2)
Ending (Yoshi's Story)
Meta Knight's Revenge
The Legendary Air Ride Machine Sakai
King Dedede's Theme
Squeak Squad Theme
Boss Theme Medley
Forest / Nature Area
Main Theme (Star Fox)
Main Theme (Star Fox 64)
Area 6 Ver. 2
Star Wolf (Star Fox: Assault)
Break Through the Ice
Tunnel Scene (X)
Pokémon Main Theme
Road to Viridian City (From Pallet Town / Pewter City)
Pokémon Gym / Evolution
Wild Pokémon Battle! (Ruby / Sapphire)
Dialga / Palkia Battle at Spear Pillar!
Wild Pokémon Battle! (Diamond / Pearl)
Team Galactic Battle!
Devil's Call in Your Heart
Climb Up! And Get The Last Chance!
Golden Forest (1080°Snowboarding)
Mach Rider (Melee)
Clu Clu Land
Icicle Mountain (Melee)
Flat Zone 2
Chill (Dr. Mario)
Flat Zone (Melee)
Fire Emblem Theme
With Mila's Divine Protection (Celica Map 1)
Preparing to Advance
Winning Road - Roy's Hope
Shadow Dragon Medley
Against the Dark Knight
Crimean Army Sortie
Victory Is Near
Fire Emblem (Melee)
WarioWare, Inc. Medley
Ashley's Song (JP)
Mike's Song (JP)
Mona Pizza's Song
Mona Pizza's Song (JP)
Main Theme (Pikmin)
World Map (Pikmin 2)
Stage Clear / Title (Pikmin)
Forest of Hope
Ai no Uta
Ai no Uta (French Version)
Tane no Uta
Title (Big Brain Academy)
Title (Kid Icarus)
Kid Icarus Original Medley
Douchuumen (Nazo no Murasamejo)
Unfounded Revenge / Smashing Song of Praise
Mother 3 Love Theme
You Call This a Utopia?!
Humoresque of a Little Dog
Title (Animal Crossing)
Go K.K. Rider!
Town Hall and Tom Nook's Store
MGS4 ~Theme of Love~ Smash Bros. Brawl Version
Theme of Tara
Battle in the Base
Yell "Dead Cell"
Snake Eater (Instrumental)
Theme of Solid Snake
Calling to the Night
Green Hill Zone
Angel Island Zone
Scrap Brain Zone
Emerald Hill Zone
Super Sonic Racing
Open Your Heart
Live & Learn
Right There, Ride On
HIS WORLD (Instrumental)
Seven Rings In Hand
Wii Shop Channel
Brain Age: Train Your Brain in Minutes a Day
Opening Theme (Wii Sports)
Charge! (Wii Play)
Shaberu! DS Cooking Navi
Lip's Theme (Panel de Pon)
Dr. Mario (Melee)
Super Smash Bros. Melee Stage Music
Great Temple / Temple
Yoshi's Island (Melee)
Super Mario Bros. 3 (Melee)
Jungle Japes (Melee)
Kong Jungle (Melee)
Mother 2 (Melee)
Green Greens (Melee)
Fountain of Dreams (Melee)
Pokémon Stadium (Melee)
Battle Theme (Melee)
Poké Floats (Melee)
Rainbow Cruise (Melee)
Princess Peach's Castle (Melee)
Big Blue (Melee)
Mute City (Melee)
Brinstar Depths (Melee)
Super Smash Bros. Brawl Main Theme
Online Practice Stage
Results Display Screen
Tournament Match End
Classic: Results Screen
All-Star Rest Area
Sticker Album / Album / Chronicle
Step: The Plain
Step: The Cave
Step: Subspace Ver.2
Step: Subspace Ver.3
Boss Battle Song 1
Boss Battle Song 2
If I've made any mistakes in this guide, please e-mail me at
"steve.gamefaqs(at)gmail.com" You will be credited. Any feedback is also
Miqe_O - His guide provided some information, inspired me to make this, and
gave formatting ideas.
Smash Bros. Dojo (www.smashbros.com) - For providing information on items.
Brawl Central (www.brawlcentral.com) - For providing the information on
EgHeadFool - For confirming with me that there are 544 trophies.
You - For reading, or even browsing this FAQ.
GameFAQs - For being an awesome site and for hosting this FAQ.
Special Thanks to (in no particular order):
These people have provided information on spelling errors, and other
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Your name could be here if you care to help me in some way!
This FAQ is Copyright 2008 Stephen Marcok.
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