=#=#=#=#SUPER SMASH BROS. BRAWL#=#=#=#= Boss Trophy Capture Guide =#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#=#= ================== CONTENTS ================== Introduction [ntrdctn] Version History [hstr] E-Mail [ml] Boss Capturing Basics [bscs] Recommended Characters [chrctrs] Recommended Stickers [stckrs] Boss Capture Strategies [strtgs] Petey Piranha [.01] Rayquaza [.02] Porky [.03] Galleom [.04] Ridley [.05] Duon [.06] Meta Ridley [.07] Tabuu [.08] The Boss Trophies [trphs] Petey Piranha [.a] Rayquaza [.b] Porky [.c] Galleom [.d] Galleom (Tank Form): [.e] Ridley [.f] Duon [.g] Meta Ridley [.h] Tabuu [.i] Tabuu (Wings) [.j] FAQ [hlp] Special Thanks [thnks] To jump to a certain section, hit Ctrl and F to bring up a search thing, then type in the number/letter inside one of the brackets to go to all areas that have that number or letter. Remember to include the period. ================== INTRODUCTION [ntrdctn] ================== I was always curious about the boss trophies, but it was very difficult trying to obtain those trophies. The bosses donít give up and submit to you willingly. They put up a fight. Itís one thing to kill a boss, and another completely to capture it like a Pokemon. (It wasnít easy in those games, and itís not easy here, either.) This guide should contain everything you want to know about how to turn bosses into trophies, from whatís required to the best characters to individual capture strategies to what stickers should be applied. Iíve even written down the trophy descriptions if you want to see them. This guide is especially for those having trouble with the trickier bosses like Meta Ridley and Duon, or if youíre not entirely sure how to capture a boss. If youíre one of those people, welcome! If youíre not one of those people, who cares? Youíre still welcome! Read on! And also be aware that this guide contains some spoilers. If you donít want the rest of the Subspace Emissary bosses revealed to you or donít want to see the trophy descriptions, either tread carefully or turn back. But otherwise, I hope this guide is of great assistance, whatever your trouble is, be it boredom or an oversized lizard with wings. ================== VERSION HISTROY [hstr] ================== - Version .3 (3/17/09): Completed the table of contents, introduction, e-mail, boss capturing basics, and recommended characters. Iíll probably add more characters as time goes on. - Version .55 (3/18/09): Added another character to the recommended characters and completed the recommended stickers, the intro to the boss capture strategies, and Petey Piranhaís strategy. - Version .8 (3/19/09): Finished the individual boss strategies. Now I just need to finish the boss trophies. - Version 1.0 (3/20/09): All done! - Version 1.01 (4/28/09): Added Supercheats to the Special Thanks section. - Version 1.11 (4/29/09): Answered a question asked before I even knew my guide was accepted. Howís that for speedy? - Version 1.21 (5/5/09): Put down some more suggestions, corrections, and answers submitted by many people. Thanks, everybody. - Version 1.31 (6/26/09): Wrote what Trophy Drop stickers do, with thanks to Mike Laframboise for sending in that e-mail. Put him in the Special Thanks section. - Version 1.41 (7/14/09): Answered a question sent in by Paul Lavryshyn and added advice sent in by Prorok. Yes, you both are in the Special Thanks section. - Version 1.51 (8/8/09): Answered questions, added suggestions, and changed errors sent in by many people who are listed in the Special Thanks section. - Version 1.61 (12/27/09): Updated the guide with all kinds of e-mails, suggestions, and questions. Everybodyís been added to the Special Thanks section. Also put down that notice about recommended charactersÖ - Version 1.62 (3/17/12): Updated my e-mail and added in a question from Chris Colgan. - Version 1.63 (12/21/12): Added a bit about my website and blog. Happy end of the world, by the way. I'm still here, so I'll take that as a good sign. - Version 1.73 (3/30/13): Added Thor's various points of advice and overall polished some of my guide so it doesn't look so amateurish. It would need a complete overhaul to match my current standard, but I'm lazy, so I'll leave it be for now. ================== E-MAIL [ml] ================== If you need to e-mail me for some reason, hereís where I tell you what my e-mail is. But be sure to read the rules first. Itís no good to send an e-mail and expect it to get posted here when you completely ignore the rules. The e-mail will come AFTER the rules so that youíll read them. (Hopefully.) If your e-mail was posted, youíll get a spot in the Special Thanks section. Please send in these e-mails: - Questions about the guide. Remember that the question has to a), relate to the guide, and b), not already be answered here. But if you have a question with something, even if itís with something as trivial as having trouble applying stickers (how are you supposed to apply the Big Boss sticker when you donít know how?), ask it, and if it meets all the requirements, itíll be posted in the FAQ. - Corrections. Whether I got a piece of information wrong or even if I didnít spell something correctly, point it out to me. Really, Iím not going to be bothered if you point out a grammar or spelling error. Send it in. - Your own strategies. Do you have a good way to get a bossís trophy or some other characters/stickers you might recommend? Send Ďem in! The more, the merrier, as they say. - Requests to use the guide on your site. If you want to use my guide on your website, sure, go ahead. But you have to ask permission first. Please DONíT send in these e-mails: - Questions that have already been answered or donít relate to the guide. Read the guide before asking questions and make sure your question actually has to do with the subject. You can ask it anyway, but donít expect it to get posted here. You can ask questions about trouble applying stickers, the effects certain stickers Iíve recommended have, why Meta Ridleyís trophy always falls into the bottom blast line before you can nab itÖif I talked about it at some point during this guide, feel free to ask something about it, but it has to relate. - Insensitive comments or flaming. I donít think anybody likes being insulted, and Iím really no different in that regard. If youíre trying to give some constructive criticism, donít say it in a mean or harsh way. And donít flame me, either. - E-mails with bad language. Bad language is something that should never be used, and I make it a point to make all of my guides free of bad language and profanity. Donít make any of your e-mails have bad language, either. - Bad spelling/grammar or non-specific points. Please use your best spelling and grammar when trying to tell me something, because if I canít understand it, it wonít get posted. Also try and be as specific as you can, because if itís too vague, I wonít know what you mean and, if I write it to this guide, I might get something wrong. So letís say you call a sticker I mentioned a ďTrophy Sticker.Ē Do you mean the ďTrophy Stand DropĒ or the ďTrophy DropĒ stickers? If you want to get a point across, state it clearly and plainly. - Recommended characters. Iíve received too many e-mails of these, and half of them arenít even worth it. For more information on why these are now being banned, go see the Recommended Characters section. I think that pretty much cleared it all. Now we can get to my e- mail. My e-mail is firstname.lastname@example.org. And please title the subject ďSSBB Boss Trophy Guide.Ē Itís a lot easier to pick out that way. ďNeed help!!!Ē or ďGotta questionĒ are some ways to make sure you get what you want later rather than sooner. If you enjoy this guide at all, you may enjoy some of my other media outlets, such as my website based on voting for or against certain aspects of video games, Game Poll (jamesred17.wix.com/game-poll) or my associated blog Game Poll Haven (gamepollhaven.blogspot.com). I think you'll enjoy both, so I would be tickled pink if you'd give them a view. ================== BOSS CAPTURING BASICS [bscs] ================== In case youíre new to this thing, letís go over whatís required to capture a boss. (I use the term ďcaptureĒ because the method required is sorta similar to Pokemon.) Itís very simple but not easy. It requires patience, skill, and sometimes persistence. First of all, you do know of the item called the Trophy Stand, donít you? It appears only in The Subspace Emissary and looks sort of like a very large golden coin. You can use it to capture ordinary enemies and turn them into trophies; itís the only way you can get trophies of those enemies. You can do the same to bosses. Grab the Trophy Stand when it appears and hurl it at the boss to either cause damage if its health isnít low enough or turn it into a trophy if it is. Keep in mind that the throwing process is actually very slow, so itís going to take a second or two before your character throws the Trophy Stand after you hit the button. Secondly, you canít just use the Trophy Stand when it appears and expect to get a boss trophy out of it, rejoice, stand up, and do a victory dance. Like I said before, itís rather similar to capturing a Pokemon in the Pokemon series of games. The bossís health must be low enough before you can throw the Trophy Stand at it and turn it into a trophy. If you hit it otherwise, it will take damage but remain the way it is. Youíll have to learn how much damage a Trophy Stand will do. Itís generally a considerable amount, but try and get the bossís health as low as you can before throwing it. This poses problems, however. The biggest one? The items. Items fall frequently, and some of these are hazardous to the boss, and they may kill the boss if the boss, shall we say, upsets them. Items that pose problems include Bob-Ombs, Smart Bombs, Blast Boxes, and sometimes carriers as they may explode on impact instead of shattering safely. If you see one such item appear, grab it and throw it away quickly! Be careful not to upset them yourself, or not only will you take damage, but the boss may take damage, too. The Blast Boxes and Smart Bombs will likely pose the biggest problems because Blast Boxes are heavy to carry and Smart Bombs usually explode in midair when thrown, so the boss may run into the explosion and die. According to the ever-helpful Thor's experience, Trophy Stands may not appear the first time you face a boss, so you may have to base your Trophy-capturing escapades on a rerun. Besides, let's face it: it's impossible to 100% The Subspace Emissary the first time through anyway, so you might as well go back and snag the bosses when the dust has settled. Suddenly, capturing bosses may not seem so easy anymore. Well, thatís why my guide is here; to make it easier for you to get those coveted eight trophies missing from your collection. If you want to see a list of the hardest bosses from easiest to hardest to capture, go see the Boss Capture Strategies section. It should help you decide which bosses to tackle first. ================== RECOMMENDED CHARACTERS [chrctrs] ================== Not all characters are cut out for boss battles in general, and nothingís more frustrating than grabbing the Trophy Stand and then getting launched by the boss before you can throw it. (Well, actually, I can think of a few things, but letís not get sidetracked.) Itís happened to me more times than I would like (meaning more than 0), and so I hope that the same doesnít happen to you. Some characters are naturals at defending themselves from bosses, and some just arenít cut out for that work. Letís go over which ones you should choose and which ones you shouldnít. But before we go into that, let me announce something: I am no longer accepting recommended character e-mails. The reason why is because most of the characters recommended to me arenít recommended for very solid reasons. To elaborate, if youíre recommending a character to me because they have ONE move that may help or can survive well against a couple of bosses, that doesnít overall recommend the character for every boss. Weíre looking for quick characters with powerful moves, projectiles, and anything else that makes them near-perfect for capturing bosses (not DEFEATING them, but CAPTURING them). And besides, at this point, Iím going to have everyone on the Brawl roster recommended before long. What works for you may not work for someone else. Iím trying to find a balance in the system. So, anywayÖ These guys are naturals: ================== Fox ================== The best guy of all for Boss Battles. Heís quick, a high jumper, has fast projectiles, and can reflect projectiles. If you want to beat Boss Battles on Intense, Fox should be your first choice. Some strategies for the guy; #1: Use your reflector to reflect all possible attacks. You can take down a healthy Meta Ridley within seconds using this tactic, and avoid damage altogether. However, Fox cannot reflect Galleomís missiles (both tank form and normal form), Duonís triple lasers (fired from the pink oneís head), or Tabuuís dragonhead beam or particle spray (though Iím not sure if the final blast of his particle spray can be reflected or not). So donít put on your Reflector for absolutely everything that comes your way, because itís a sure way to a lot of pain. Use his Blaster whenever the boss is busy attacking repeatedly but missing or when you have a bit of distance; for instance, when Tabuu slices his hand repeatedly or when Master Hand drills down. Donít go overboard, however; physical attacks do more damage than projectiles. I suppose you could use Falco and Wolf, too, but Fox is the best of the three. Both Falco and Wolf have projectiles that arenít quite good enough to be used consistently, and they both donít run very fast. Furthermore, Falcoís Reflector canít be held constantly, but rather is kicked out, and thus isnít ideal for reflecting attacks. Of the Star Fox crew, you should pick Fox. ================= Marth ================= Like Fox, Marth is speedy and a relatively good jumper. What really makes him good for bosses, however, is his Counter move which blocks damage from just about any move and smacks the enemy back. Use this as often as you can, because it tends to deal more damage than one of your strongest attacks would. Marth is excellent with aerial moves as well, so you should use those a lot and pop in a smash attack when you can. Now, you may be wondering why Marth is good for boss battles but Ike--powerful, Counter-using Ike--isnít. Several reasons, actually. Probably the biggest reason is because Ike isnít a very good jumper. There are some charging attacks that Porky, Galleom, and Duon have that must be jumped over, and Ike canít do it. Also, his attacks may be powerful, but theyíre slow, and you may not recover in time to defend yourself from an attack. And thirdly, his Counter move can be hard to use since it takes a tiny bit before he protects himself. Ike is my favorite character, so itís unfortunate, but not much can be done about it. ================== Toon Link ================== Toon Link is a high jumper, speedy runner, has a gazillion projectiles, and can smack enemies repeatedly with his down A aerial move. Use his projectiles wherever appropriate, like when a boss is busy attacking repeatedly but missing or when youíre jumping at the boss. You can string combos together by jumping at the boss and then using several projectiles, like boomerang, then bow and arrow. Toon Link is generally best with his aerial moves, so you should use those a lot. Be careful when using his down A aerial move, because, although itís good at constantly staying above a boss and whacking them repeatedly, if you use it over a pit, you can say goodnight. Link is not the same as Toon Link. Heís slow, an okay jumper, and honestly feels more awkward to use in Brawl than he did in the past two Smash Bros. games. If youíre going to go for one of them, use Toon Link. ================== Meta Knight ================== Meta Knight is a quick character, has four different third jumps, can fly, and has excellent aerial moves. This naturally makes him ideal for boss battles. You should stay airborne most of the time and repeatedly use attacks - his upward aerial attack tends to keep him airborne if you use it over and over again, so you can take this approach to both stay off the ground for awhile and deal a good bit of damage in a short time (thank you, Thor). Since flying takes longer to go up than ordinary jumps, when you need to jump over an attack, do it sooner than you normally would so you can actually clear it. You probably shouldnít use any Special Moves because they can leave you with your defense down after use and donít really do a whole lot of damage. In addition, Meta Knight's dodges are quick and don't take him very far, so don't rely on them too much for evading large enemy attacks. ================== Luigi ================== Luigi is a high jumper and can use about a million aerial moves in just two jumps. His fireballs arenít as effective as, say, Foxís Blaster when it comes to damaging enemies, but you can still use them without losing your tempo, especially when jumping. Aerial moves should be your main choice because you can do so many of them at once. When knocked away, remember that you should use his Green Missile until you get close to the stage, then use your Super Jump Punch to leap back on. Charge it if you have the time. If you're fond of using his fire-based attacks, you may want to apply some stickers that increase the damage his fire techniques do (thanks once again, Thor), but staying airborne should be your primary strategy, and make sure not to kill the boss by accident with your flame attacks. ================== Charizard ================== Charizard was recommended to me by Nate Hutchings. Use his Smash B move (Rock Smash) on a boss to cause a ton of damage. However, remember not to go overboard with it, as it can kill a boss much quicker than youíd think. Also remember that Charizard is pretty slow and not great in terms of defense, so donít concentrate entirely on offense. Also, Nate has mentioned that Squirtle is practically essential to fighting Tabuu, so if youíre using Pokemon Trainer, switch when you come to him. When using the Pokemon Trainer at all, switch to Ivysaur when fighting Ridley and Meta Ridley, says Matthew Denton. His Bullet Seed (Neutral B) move is effective at whittling down their health quickly if used right beneath them. Just donít go overboard and sit there too long, or theyíll do some attack when you havenít recovered and kill you. ================== Kirby ================== Kirby was recommended to me by Sunfalcon8. Kirby is relatively quick and is also about as easy to hit as it is hard to spell Schwarzenegger. (Hey, I did it!) Unfortunately, heís also lightweight, so heís typically not ideal for surviving for a long period of time unless youíre good at dodging. His attacks also donít do much damage. I suppose you could use his Hammer, but itís slow and can be hard to time. Use it in the air to hit the boss twice. I donít recommend using his Down B move (Stone) to avoid damage because when phasing in and out of stone form, the boss can hit you with some pretty nasty stuff. You should be really good with Kirby before attempting to capture a boss with him. ================== Pit ================== Sunfalcon8 also recommended Pit to me. Pit is great for survival due to his incredible third jump, ability to fly, and Mirror Shield which blocks practically any attack. He also has guided arrows which serve as efficient projectiles. His Mirror Shield reflects projectiles, too. As some warnings, remember that Pit is not quick and actually doesnít jump high, so he may have a hard time dodging some attacks. And donít think that his Angel Ring will do a lot of damage, because it wonít. ================== Zero Suit Samus ================== Danielthedemon1 suggested Zero Suit Samus to capture bosses. Sheís speedy, has a good jump, and can weaken a boss pretty fast. Use her Smash B move to deal a good amount of damage to bosses. He also says that when the boss has stopped moving, use her Down B move (make sure to do it right after the boss has attacked so you donít wind up making yourself vulnerable). Attack from a distance with her Paralyzer (neutral B move), but as itís slow and weak, donít use it a whole lot except for when thereís no other way to attack or when you can sneak it in quickly and easily. When the bossís health is down to about 25%, use her Paralyzer to slowly whittle it down some more (donít charge it at all). And remember to dodge moves to the best of your ability as Zero Suit Samus is lightweight. Thanks for the strategy, Daniel! ================== Lucas ================== This is the last recommended character I will put down. Lucas was recommended to me by Brandon Staten. Heís pretty quick in terms of running speed, heís got several powerful attacks (aerial + Down comes to mind), he can heal himself against several energy projectiles, and heís got good jumping. We should, however, be clear on something: Lucas is hard to use. Thereís no denying it. If you misuse a Smash Attack, the consequences could be fatal. Lucas has a HUGE recoil from his up and down Smash Attacks, which is typically long enough for a boss to kill you. His PSI Magnet canít absorb everything, such as Duonís thin blue laser beams or Meta Ridleyís huge fireballs, and it doesnít cover his entire body, although he can and will spin around to absorb energy projectiles from the opposite direction if necessary (thanks to Thor for that tidbit). His third jump is only useful if youíve got the skill, time, and ability to use it. If youíre good with Lucas, I say go for bosses with him; you can survive excellently withhim. If heís too hard to use for you, you should probably resort to some other character. You can use Ness, too; actually, he might be the better pick. His Smash Attacks have no recoil (though theyíre still slow), and his PSI Magnet covers his whole body. Choose whoever youíre better with. ================== RECOMMENDED STICKERS [.5] ================== Have you ever noticed the little slips of paper every now in then, whether theyíre in ordinary Brawls, in the Subspace Emissary, or wherever? Those are stickers. Grab them, and theyíll be added to your sticker collection. You can only use stickers in the Subspace Emissary. What stickers do is aid you somehow. It may be increasing your power, reducing the launch distance you take, increasing your swim time before you drown, and all sorts of things. To apply a sticker, go to the Subspace Emissary, then select Sticker. (If the three options--Save, Sticker, and Quit--are grayed out, then press B or whatever button you use to exit out of things to bring it back up.) Once there, scroll through the list of your available stickers, select one, and apply it to the trophy stand on the left side of the screen. Stickers canít overlap one another, so thereís limited room. Naturally, the important stickers take up more room. You can scroll through the list of characters to apply the stickers to by hitting some buttons--it should say which buttons do it on the bottom-right corner. You should be aware of some things, though. First of all, if you remove a sticker, itís gone for good. I guess thatís kind of realistic--when you remove a sticker in real life, it does kinda lose its stickiness, doesnít it? So, if you remove a sticker, you canít put it back on. And secondly, if you apply two stickers of the same kind (for instance, Launch Resistance +7 and Launch Resistance +16), only the one with the higher number will apply. For example, you canít apply the two aforementioned stickers and expect to get a boost of +23. Only the sticker with the higher number has any effect, so youíd still have +16, not +23. Remember that before going wild with stickers. Okay, now that we have all that out of the way, letís get to which stickers I would recommend you apply. You should probably apply them to the recommended characters listed above and use them as your boss trophy retrievers. ================= Battering Resistance ================= This lowers the damage done by physical battering attacks like Galleomís punches. This is one of those sticker types good for surviving longer while you wait for your Trophy Stand to appear. Important stickers: Mokka (Magical Starsign), battering resistance +27 Ryuta Ippongi (Ouendan 2), battering resistance +18 Big the Cat (Sonic Adventure Directorís Cut), battering resistance +14 ================== Launch Resistance ================== If you donít want to get knocked quite so far, apply these stickers! These are also good for surviving longer. Important stickers: Dyna Blade (Kirby Super Star), launch resistance +46 (Kirby, Meta Knight, and King Dedede only) OíChunks (Super Paper Mario), launch resistance +35 Yoshi (Mario Party 2), launch resistance +35 (Mario, Yoshi, Luigi, Bowser, and Peach only) Zora (Zelda: Ocarina of Time), launch resistance +31 Peach (Super Mario Bros. 2), launch resistance +29 (Mario, Yoshi, Luigi, Bowser, and Peach only) Triple Red Shells (Mario Kart: DD!!), launch resistance +21 Junior (Donkey Kong Jr.), launch resistance +21 ================== Trophy Stand Drops ================== Probably the most important sticker to be applying for capturing bosses. This actually makes the Trophy Stand fall more often! Outside of boss battles, it should surprise you how many enemies frequently drop Trophy Stands when defeated. Important stickers: Big Boss (MGS: The Twin Snakes), Trophy Stand Drops +30 Nabaaru (Fire Emblem: Monsho no Nazo), Trophy Stand Drops +22 Cornimer (Animal Crossing: WW), Trophy Stand Drops +21 ================== Shield Resistance ================== If you frequently use your shield to block (which I, personally, rarely use in favor of well-timed dodging), you should apply some Shield Resistance stickers. The bosses in the Subspace Emissary are much stronger than the ones in Boss Battles under Stadium. When in Boss Battles an attack might do only 8% damage, in the Subspace Emissary, itíll do about 30. Shield Resistance stickers will help save you from shattering your shield and leaving you open to death. Important stickers: Kamisama (Sennen Kazoku), shield resistance +26) Pelly (Animal Crossing: WW), shield resistance +14 ================== Dizzy Time ================== In case your Shield Resistance stickers fail to save you, you can also apply Dizzy Time stickers to shorten the length of time you stay dazed. Important stickers: Male Pianta (Super Mario Sunshine), dizzy time -94 Midna (Zelda: Twilight Princess), dizzy time -50 ================== Shield Recovery ================== If your shield has taken damage, if you apply these stickers, theyíll heal faster. This should complete the triangle of defense shield backups if you use shields frequently. Important stickers: Kafei and Keaton Mask (Zelda: MM), shield recovery +10 Blaze the Cat (Sonic Rush), shield recovery +7 So, letís sum it all up. DEFINITELY apply Trophy Stand Drops stickers; youíll be waiting a long time for your Trophy Stand otherwise. You should also consider Battering Resistance stickers to help you last longer in case you slip up and get hit. You should really only apply the Shield Resistance, Shield Recovery, and Dizzy Time stickers if you use your shield frequently to block attacks; otherwise, simple dodging will do. Now letís go over the stickers you probably SHOULDNíT apply: - Slash Resistance (pretty much the only boss who should concern you about this is Duon, and he has about two attacks in that regard) - Flame Resistance (there are very few flame attacks overall) - Launch Power (you canít launch bosses) - Sticker Drops (you shouldnít be too concerned with collecting stickers while trying to capture a boss) - Food Effect (Food likely will not even appear during the battle) - Swim Time (there is no water in any boss battle) I was initially very puzzled at what the ďTrophy DropsĒ stickers meant, but Mike Laframboise has told me the answer: You have a better chance of getting Trophy Stands from green boxes (I wouldnít imagine gold ones as they disappear when you collect whatís inside them). In which case, no green (or gold) boxes appear in boss battles, so that sticker is useless. Thanks, Mike. ================= BOSS CAPTURE STRATEGIES [.6] ================= Are you all set? Got your recommended characters, recommended stickers, everything? If so, letís get to capturing some bosses! Iíll be going over individual strategies for each boss and how to handle each problem they present. Youíll want to be especially careful with Ridley, Meta Ridley, and Duon. Before we start, letís cover a few things so youíll be prepared. - Death is better than defeating the boss. End-of-level bosses are particularly frustrating in this regard because if you kill them by accident, you have to redo the entire level to reach them. If the boss has knocked you off the stage and you can make it back with a third jump, donít do it if it will kill the boss. Youíve got three other characters to use, and if you run out of characters, youíll just restart at the beginning of the boss battle. - Donít throw Trophy Stands as soon as you have them. This is one common way of throwing your Trophy Stand off the edge of the stage. Wait for the right moment to strike. Youíll have to learn when the bosses pause to let you hit them. Iíll tell you when to strike in each bossís capturing strategy. - Donít start goofing around with items. Donít pick up a Cracker Launcher and shoot it just for fun. I once killed Tabuu just by picking up and throwing a simple, ordinary little item and he warped in front of it just as I threw it. If items donít pose threats to bosses, leave them alone. - Get rid of hazardous items immediately! Items that bosses can kill themselves on--Bob-Ombs, Smart Bombs, Blast Boxes, and explosive carriers--often will do the bosses in. If you see one, get rid of it quickly, but be careful not to hit the boss with it. Smart Bombs pose a problem because they usually self-destruct in midair, so a boss can wander into the blast radius and kill itself. Prorok (really not sure what else to call you) has given me the advice that, using Kirby, you can inhale hazardous items to prevent bosses blowing themselves up on them. Just be aware that you do take some damage from this (not a whole lot), and you pause for a couple seconds, leaving you vulnerable, but as Prorok has pointed out, thatís better than killing the boss. You can also use Wario and King Dedede to devour the items accordingly, but the same rules apply. - Have patience. Trophy Stands often take awhile to appear. The Trophy Stand Drops stickers should help you there, but rarely do you just get a boss trophy quickly. - Play with more than one person (if you can). Apparently, the chances of a Trophy Stand appearing will increase with two players, especially if both of you apply Trophy Stand Drop stickers. Just remember that bosses get more health with two people, and youíll be eating through extra lives a lot quicker. Thanks go to Gabby Leda for this bit of info. - Playing the game on a harder difficulty makes Trophy Stands drop more often. This is from my experience playing SSE on Intense Mode and having Trophy Stands drop every few seconds or so without any stickers applied. Note that this might mean that you have to START the game on Intense and not redo a stage on Intense. Gustavo Puertas says that Very Hard is probably the ideal difficulty level because itís not quite as difficult and Trophy Stands still fall quickly. In case you want to know which bosses to go for first, hereís a list of the easiest bosses to capture to the hardest bosses to capture. - Petey Piranha - Rayquaza - Galleom - Porky - Tabuu - Duon - Ridley - Meta Ridley ďWhat!?! How is Tabuu not the hardest!?!Ē Go ask Ridley and Meta Ridley. Iíll explain the reasons for their positions on the above scale in their sections. Weíll be going over the bosses in the order you fight them in. ================== Petey Piranha [.01 ================== Difficulty rating: 1/8 Petey Piranha is generally a pretty easy boss, so capturing him shouldnít be overly difficult. However, beware of his jumping attacks, because he may push a Trophy Stand when it appears closer to the edge, and if youíre especially clumsy, you may push it the rest of the way over the edge and into the abyss. Keep an eye on the two health bars on the top of the screen. I cannot tell you how many times I have meant to capture him and wound up killing him on accident because I forgot to look at the health of the cages. Having two health bars makes things complicated because one may be reasonably healthy while the other is ready to fall. You only need to hit the weak cage with the Trophy Stand to turn Petey Piranha into the trophy you want. Remember, the top bar is the left cage (Petey Piranhaís right hand) and the bottom bar is the right cage (Petey Piranhaís left hand). Your timing generally shouldnít be a problem with this one because of Petey Piranhaís slowness, but be careful nonetheless. When Petey Piranha starts to shake, heís about to jump. Whether or not heís jumping to the other side or just going up and straight down doesnít matter; donít throw your Trophy Stand when heís getting ready to jump. You should also keep your distance from Petey Piranha and wait until the weaker cage becomes an easy target for hitting with a Trophy Stand. ================== Rayquaza [.02] ================== Difficulty rating: 2/8 Rayquaza is pretty easy to capture; after all, heís only number two on the list. Thereís no way on earth you can fall to your death, which also means that he canít push the Trophy Stand off the edge of a cliff. Unfortunately, while Rayquaza is actually not that tough a boss, those who arenít used to his moves yet will typically be surprised by the plethora of them and wind up getting killed before they can use the Trophy Stand. Before facing Rayquaza, you should get used to his moves first. Itís pretty easy to get smashed by his tail and go soaring. Rayquaza is also easy because, right off the bat when you enter the stage ďThe Lake,Ē you fight him. Thereís no going through the stage to find him; the moment you enter in, heís staring right at you. Even if you die or you kill him, it doesnít matter a whole lot because you can fight him immediately again. Rayquaza gives you a large period of time to hit him with the Trophy Stand. He likes to roar for no reason, so itís often a few seconds before he actually does something. Even so, when you have the Trophy Stand, wait for him to attack first, then throw it when heís done so that he doesnít fly out of the way or something. Heís also a huge target, so missing is impossible if heís not moving. ================== Porky [.03] ================== Difficulty rating: 4/8 Porky is easier than most other bosses to capture but still difficult. For one thing, you canít fall off the edge of the stage, so no worries. He also canít push the Trophy Stand off a cliff. On the other hand, heís also one of the toughest bosses to beat--I actually find him to be tougher than Tabuu--and heís one of the bosses you really need a good jumper for. Heís got several attacks, including a quick charging move, which requires jumping to avoid. (Jumping is recommended, anyway.) It isnít uncommon to grab the Trophy Stand and then die right afterwards from this guy. The most basic survival tip for Porky is to stay away from him. Yes, standing on top of him works for the most part, but first of all, heís hard to get on; heís slippery. Secondly, if he charges up his laser beam thing, youíre going to get hit without it even firing. Some other things to keep in mind are that if you stand on top of him while he floats above the air and shoots lightning down, youíll still take damage, so if youíre on top of him, jump above him while he fires it. Also, if youíre on top of him when he lands from a jump, youíll also take damage. So, stay away from him. This is difficult when he starts walking towards you quicker than usual. Not only is he hard to shake off, but his feet cause damage if you touch them. This is another reason why you need good jumpers. You need to jump over to the other side, dodge through his feet, and repeat the process until he stops chasing you. You should probably throw the Trophy Stand sideways when youíre on or close to the ground. Porky rarely leaves the ground except for jumping and floating above you to shoot lightning beams, and he typically doesnít attack as often as other bosses. Jumping above him and throwing it could possibly fail because heíll move out of the way. Whatís good about Porky, though, and what keeps him from being higher up on the difficulty list, is that heís not at the very beginning of The Ruined Zoo, but heís pretty close. It doesnít take long to get to him. ================== Galleom [.04] ================== Difficulty rating: 3/8 Yup. Galleom is only three because of, yet again, the lack of the ability to accidentally push your Trophy Stand over the edge, even if he uses his tank charge. Youíd better cherish it while you can. Galleom is still a tough boss. He has a wide range of moves and is yet another boss that you should have a good jumper for due to his tankís charging attack. You could easily just grab the Trophy Stand and then get KOíd by the tank charge. So remember: Good jumpers are a must for trying to get boss trophies! Like Rayquaza, get used to his moves before attempting to get his trophy. It doesnít really matter which stage you fight him in, whether itís The Wilds (the second one) or The Ruined Hall. I strongly suggest The Ruined Hall, of course, because the entire stage is dedicated to fighting Galleom whereas in The Wilds, he only appears at the end. It can be hard, nailing Galleom with the Trophy Stand, because of the fact that heís almost constantly attacking. He flows from one move into another with little pause between each one, so be careful. He also likes to hop around, so donít throw it while heís hopping unless you miss. If he goes into tank form, hit him with the Trophy Stand. If he winds up his super punch thing-a-ma- bob, throw it. If he shoots missiles, throw it. If he spins around in a circle, throw it again. But you probably shouldnít throw it while heís jumping; if you jump and then throw it, youíll probably hit him, but I still recommend waiting until heís on the ground unless you have a clear shot at him while heís jumping or if your damage meter is high enough to have him kill you with a stomp. (Actually, his small stomps canít kill you, but his super jump can.) ================== Ridley [.05] ================== Difficulty rating: 7/8 There are likely two reasons you came here (besides boredom): Ridley or Meta Ridley. Both are extremely hard bosses to capture as theyíre almost constantly over the edge of a pit, so if you hit them whenever, down theyíll go. I suppose you can wave by to them as they disappear from view. Ridley is difficult for many reasons. First of all, like I said, Ridley is almost always hovering over the edge of the stage, so if you pick up a Trophy Stand and hit him with it when heís flying over the edge, heís going to fall off the edge. Secondly, heís at the very end of the second Research Facility stage, so itís going to take awhile to reach him. (And The Research Facility itself is a hard stage.) Thirdly, he has a lot of unexpected moves, some of which can kill you pretty easily if youíre not careful. I hope youíre starting to see my point. So how are you supposed to get him without him falling over the edge? One is the quick (and ridiculously difficult) method, and one is the slow and boss-survival-skill-requiring but easier method. Method number one (which I STRONGLY discourage you from doing) is to hit him with the Trophy Stand when heís hovering over the edge of the stage, then dive off and grab the trophy in midair. I suppose I donít need to say that if you fail, you must redo the entire level again. This is why I discourage you from doing it. Method number two is safer. Grab the Trophy Stand and wait for him to do his attack where he scrapes his tail along the stage. Throw the trophy then; heís an easy target and wonít move until he reaches the other side of the stage (or less distance if youíre on lower difficulty levels). The trophy should land safely on the stage. Grab it, and youíre done. Do NOT throw it when he leaves the screen, then dashes across the screen in a ramming attack. You donít know how fast heís going to be. Iíve seen times when Superman wouldnít be able to react fast enough to so much as dodge it, and remember that throwing the Trophy Stand takes time, and youíll probably be hit in that time. To dodge the move, jump as high up into the air as you can, then air dodge just to be safe. Ridley likely wonít even come close to hitting you, but air dodge just to be safe, like I said. According to Gabby Leda, ducking also works, but Iím not sure if this would work for all characters (Ganondorf comes to mind). I suppose you could hit him when he does other attacks, like when he lands on the stage, then jumps into the air, but thatís a whole lot harder. Stick to the attack I gave you. Most people have actually commented that they acquired Ridleyís trophy pretty easily. The reason I thought Ridley was so hard was due to the number of times I failed to capture the guy. Either I would kill him by accident (I remember using Ikeís Aether to get back onto the stage and then getting angry when it killed Ridley), he would kill himself by accident, or his trophy would fall deep into the abyss. Plus, remember that heís at the very end of an extremely long and difficult stage. Nate Hutchings says that Ridleyís trophy can actually fall onto the stage if you hit him right, like going right beneath him. Now Iím curious; does the spot you hit the boss in affect where it turns into a trophy? For instance, if you hit the back of his tail, will he be farther back when he transforms? And if you hit the tip of his snout, will he be closer to the stage? I hope to find out soon. ================== Duon [.06] ================== Difficulty rating: 6/8 Duon is the third-hardest boss to capture, with Ridley taking second place and Meta Ridley filling in the spot for first. There are several reasons why: Chiefly, because it likes to use charging attacks which often push Trophy Stands off the edge of the stage. This happens a lot, and itís quite frustrating. Another reason is because Duon is easily one of the hardest bosses. In fact, youíll probably die right after getting the Trophy Stand on this guy more than any other boss. Thirdly, should the Trophy Stand wind up behind it, youíll need a very high jumper to go back and retrieve it, and hopefully you can do it before it uses a move that pushes it all the way over the edge. So, first things first: Grab the Trophy Stand the moment it appears. If itís behind Duon, jump over it and grab it before it uses some dumb move and pushes it off the edge. If itís out in the open, grab it and hold onto it tight. Donít lose it, because in this boss battle more than any other boss battle, itís easy for a Trophy Stand to disappear just as quickly as it came. Duon never leaves the ground except when it jumps into the air to the other side of the stage. Itíll only do this when itís shaking, so donít throw it if itís shaking. Otherwise, Duonís a huge target who has no hope of dodging the Trophy Stand. Make sure you get relatively close to it, however (about halfway across the stage at least) so that the Trophy Stand actually hits. Whatís nice about Duon, though, is that, like Galleom, thereís an entire stage dedicated to the fight. That means no going through an entire stage just to reach it. This is probably the only silver lining in the battle. Go easy with reflected the pink sideís shots, however. Donít go wild and reflect one too many shots and kill it. Even if it means sacrificing yourself to take a giant laser shot to the head when you stop reflecting, itís better than killing it. (Although in this case, itís not so bad because the whole levelís dedicated to Duon.) And as a little note, Duonís triple lasers (the thin blue beams shot from its head) and its missiles canít be reflected. ================== Meta Ridley [.07] ================== Difficulty rating: 8/8 Likely the reason you came here was to seek advice on Meta Ridley. He is THE hardest boss to capture, as everybody would agree. This time, there are more important factors to take in. Number one: Meta Ridleyís almost always hovering over the edge of the stage. So if you hit him as soon as you get the Trophy Stand, heís going to go down into the abyss. He doesnít often fly over the Falcon Flyer (what youíre standing on). Number two: You have a time limit of around two minutes. This may put to death any clueless playerís thoughts of being patient for Meta Ridley to hover over the Falcon Flyer. Every Subspace Bomb in the world is about to go off in one spot, after all. If you donít kill Meta Ridley or turn him into a trophy in less than two minutes, you die anyway. (Ian Williams says that thereís no time limit if you fight him in the Great Maze, so if you want it to be a little easier, get to the Great Maze and donít beat him without capturing him.) So how do we deal with both problems? For the first one, wait until he flies over the Falcon Flyer. Sometimes he goes completely over it, and sometimes he only goes partly over it. If his whole body (minus his tail) is over the Falcon Flyer, you can hit him. If not, donít throw your Trophy Stand, whatever you do! Meta Ridley is at the very end of the hardest stage in the Subspace Emissary (in my opinion)! Or, of course, you could always try the dangerous method of catching the trophy in midair, like I explained with Ridley. Again, I strongly discourage you from doing this. Strongly, strongly, STRONGLY discourage you from it. I just said about five seconds ago that Meta Ridley is at the end of the hardest stage in the Subspace Emissary, and it is a PAIN to go back through it all again. Daniel Brodkin has a strategy that makes this easier: Use a flying character (like Kirby or Charizard), fly beneath him, throw the Trophy Stand up into the air, and grab it before it falls. If youíre comfortable with this, by all means, use it! Meta Ridleyís hard to capture, and this is actually probably the easiest method of capture. To deal with problem number two, letís go back to tip number one: Death is better than killing the boss. You may die from the time limit running out multiple times, but your chance will come eventually. Thereís nothing we can do to lengthen the time limit. Remember, dying is better than killing the boss. The best piece of advice I should probably give for Meta Ridley is to not panic. When the timer says 0:02, do not throw the Trophy Stand. When you just grab the Trophy Stand, do not throw it as soon as you get it. When the boss is about to kill you, still do not throw it. Wait for your chance to strike, because it WILL come. I suppose if you wanted to be risky, you could hit him during one of his attacks, like when he scrapes his claws along the Falcon Flyer to the head, then goes back. (Better do it on lower difficulty levels, then, so that he goes slowly.) I guess you could also do it when he flies above the Falcon Flyer, then slams it below the bottom blast line to kill you in one hit. Both are very risky, and I still suggest that you wait for him to fly above the Falcon Flyer normally to throw it. Some advice for his super fireball thing (when his mouth glows red and he shoots a huge fireball). Apparently, it can be reflected, although I remember dying when I tested it out; my timing was probably wrong. Maybe I was too close when I reflected it and got blown up as well. Thanks goes to Adam Adams for this tip. However, donít do it if Meta Ridley doesnít have a whole lot of health, because itíll kill him. Secondly, if you get to the left edge of the Falcon Flyer, he canít hit you, no matter what he does. Keep that in mind for survival. And, like Duon, donít go wild with reflecting attacks. You can take down a perfectly healthy Meta Ridley in seconds by reflecting too many of its small, rapid-fire shots. Just one fireball takes out a good chunk of its own health. Meta Ridley is the hardest boss to capture. It may take awhile to get him. ================== Tabuu [.08] ================== Difficulty rating: 5/8 Tabuu only places in fourth in the list of hardest-to-capture bosses. Tabuu is not that hard a boss once you learn his moves. In fact, pretty much your only real concern is high three-red- rings-of-death move. (To dodge them in case you donít know, sidestep dodge or roll with good timing. To roll or sidestep, put on your shield, then move the control stick left or right to roll and down to sidestep. I recommend sidestepping because rolling can leave you vulnerable to the next one if you rolled too late and may even throw you into the path of the ring instead of away from it.) Still, Tabuu poses a threat when it comes to capturing him, mostly due to the fact that his moves can kill you in one hit, but also because heís the smallest boss and thus the smallest target AND he canít sit still for more than five seconds. Heís almost constantly teleporting around the place. So, as always, learn Tabuuís moves, in this case more than you would any other bossís. Learn the warning signs for when heís going to use a certain move and how to dodge them best. Itís easiest to pick up a Trophy Stand and then immediately get KOíd by Tabuu than any other boss. When throwing the Trophy Stand at Tabuu, wait until he just gets finished with a move and pauses briefly. If you canít reach him quick enough, donít hit him with it. Heíll probably teleport away before you can hit him with it. Also, when you throw it, you should probably throw it straight up, since throwing it sideways may take it over the edge of the stage. DO NOT hit him when heís over the edge of the stage. This includes when he turns giant and uses his eye lasers. Itís WAY too risky to try and catch the trophy in midair, especially for this guy since itís hard to reach the trophy so far out anyway. And as a little hint, when he uses his dragonhead beam, Pitís Mirror Shield can block it. Not reflect it, but block it. Unfortunately, it also makes the beam last longer, so if you have a second player with you, theyíll probably get hit by it even if they jump skillfully. ================== THE BOSS TROPHIES [.7] ================== In case youíre wondering what the boss trophies actually are, Iíve compiled a list of all of them, including Galleom (Tank Form) and Tabuu (Wings). In order to get the Galleom (Tank Form) trophy, you must beat Boss Battles on Intense. This is much easier said than done, but use the recommended characters I mentioned, learn all the bossesí moves, and practice, practice, practice, and you should get it. (I remember once I did it with Fox without healingÖIím not entirely sure I can duplicate it, either.) To get the Tabuu (Wings) trophy, beat Boss Battles with every character. It doesnít matter what difficulty level you do it on, even if itís Easy. All you need to do is beat it with every character. Now, letís get to the trophies. ================== Petey Piranha [.a] ================== A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs to walk around. It can fly, too. As you might expect, it often appears as a boss character in Mario adventures. This may come as a surprise, but it also displays surprising dexterity in kart races and ball games. Appearances: Super Mario Sunshine (GameCube), New Super Mario Bros. (DS) ================== Rayquaza [.b] ================== A Sky High Pokemon. It normally resides high up in the ozone layer where it flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began to fight, it appeared to calm them down. It has the ability Air Lock, which blocks all weather- condition effects. It has exceedingly strong abilities, and its attack power is especially remarkable. Appearances: Pokemon Ruby/Sapphire (GBA), Pokemon Emerald (GBA) ================== Porky [.c] ================== A self-centered, rotten brat who lives next door to Ness. As the events of the game progress, heís rapidly led astray and becomes Giygasís right-hand man. Afterward, he goes missing in time and then reappears in the Nowhere Islands of Mother 3. He leads the Pig Mask Army invasion but is eventually defeated by Lucas and friends. Appearances: EarthBound (SNES), Mother 3 (GBA--Japan Only) ================== Galleom [.d] ================== An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. Itís one tough robot! Appearances: Super Smash Bros. Brawl (Wii) ================== Galleom [.e] ================== Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs. Appearances: Super Smash Bros. Brawl (Wii) ================== Ridley [.f] ================== The leader of the Space Pirates. He looks like a pterosaur but has high intelligence and a brutal nature. He plans to steal the baby Metroid from Samus for his own use. Ridley utilizes wings for a full range of flight and attacks with fireballs from his mouth and whips of his tail. As the culprit behind the murder of Samusís parents, the connections with Samus run deep. Appearances: Metroid (NES), Super Metroid (SNES) ================== Duon [.g] ================== A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on the top of the blue half. Appearances: Super Smash Bros. Brawl (Wii) ================== Meta Ridley [.h] ================== The meta form of Ridley, revived using the Space Piratesí genetic engineering and cybernetic technologies. His thin chest plate-- and weak point--is protected by a highly resistant membrane. Meta Ridley is highly mobile and features a multimissile system, a bomb launcher, and powerful wings. Ice attacks are particularly effective in dealing damage to him. Appearances: Metroid Prime (GCN) ================== Tabuu [.i] ================== The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heartís content. Born in a vastly foreign realm, he also possesses great leadership powers. TabuuÖ No name is more suitable. Appearances: Super Smash Bros. Brawl (Wii) ================== Tabuu (Wings) [.j] ================== Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu. Appearances: Super Smash Bros. Brawl (Wii) ================== FAQ [hlp] ================== Any accepted questions will be posted here. Remember to read the rules before sending in questions, however. I might answer your question, but itís not going to be posted on the FAQ for all to see. Q: I've collected every single enemy trophy from de SSE (the regular ones, like Primids, Bytans, etc) and I'm just missing the bosses... But I have some of them, like both Galleoms (tank and normal forms), both Tabuus (with and without wings), Rayquaza. However I don't remember if I have Porky, Petey Piranha, Ridley and Meta Ridley trophies. The only one I'm pretty sure I'm missing is Duon. As you can see, some I have, and some I don't. But among the ones I got, none of them was from the SSE... I mean, none was caught by throwing trophy stands on them. The question (that will help you complete your guide) is: Which trophies I can get exclusively from the SSE and which I can get by alternative ways? I know that Galleom's tank form trophy is awarded by beating boss battles in intense (I made it with Fox, but with SOME REAL effort and after thousands of tries), and Tabuu with wings is awarded by beating Boss Battles with every character. Rayquaza I got from the Coin Launcher mini game and the others I got by completing challenges (don't remember the requirements now). Actually, I have every boss trophy earned by completing challenges, because only one challenge is left - the "collect all stickers" one (which I'm still working on) - I don't remember, but guess Porky and Petey are acquired by challenges too. But this is the fact. If there are other ways to get others boss trophies, you should list them! A: Okay, things have been cleared up after a bit of writing: You confused some of the trophies and didnít get all of them. So basically, we should confirm a couple things here: #1, there is absolutely no way to get Boss Trophies outside of SSE (not even in Boss Battles or Coin Launcher). #2, the Porky Statue and Porky trophies are both different. The Porky Statue is gotten from completing something in the Challenge board. Still, thanks for sending a question so quickly; I didnít even know my guide was accepted until I saw your question. Q: I read your FAQ and I have a question. If you catch a boss, what do you do with it? How can you use them? A: Very simply, after nailing the boss with the Trophy Stand, successfully turning them into a trophy, and picking them up, theyíre added to your trophy collection. You can view their trophies and info under Vault. The trophies themselves you can use in Diorama mode and take special pictures of with various backgrounds. And you get a notice telling you youíve caught all enemies in the SSE if you get trophies of all enemies and bosses. One of those completionist things. Q: I have a question about capturing the bosses with the Trophy Stands. WHEN is a good time to do it? I tried to start a new SSE game on Intense, in an effort to get them from the very beginning, and have tried to get a Trophy Stand to fall to capture Petey Piranha to no avail. However, as soon as I go into the story after Petey, I could not tell you how many Trophy Stands were falling. Am I missing something? Have you seen Trophy Stands fall for bosses during the initial encounter you have with them? Or do they usually fall when you try and return to the defeated stage with another character? Or is it easiest to get the boss in the Great Maze? A: Yeah, Iím pretty sure Iíve seen Trophy Stands fall on initial encounters, but since I usually donít apply Trophy Stand Drop stickers until either later on or after I beat Tabuu, they donít drop as often. I do remember, however, that when I first tried to get Tabuu, I had no Trophy Stand Drop stickers applied, and I was there for, like, thirty minutes waiting for something to fall, and it never did. Trophy Stands rarely drop during boss battles without stickers applied. However, it has been confirmed that stickers and Trophy Stands appear more often on Intense mode, and Smash Bros. Dojo even states that itís the easiest way to snag bosses. You probably didnít have any Trophy Stand Drop stickers applied, so try applying your best ones to your best characters to get the bosses. Q: What stickers should you use on certain characters? Letís say youíre good with Wario, Luigi, and Ness/Lucas, for example. What kinds of stickers can be good on them to get the most out of it? Like, preventing certain weaknesses to a certain extent and whatnot. A: Most of it DOES depend on who youíre good with and how you use them. For instance, PK Attack stickers could be used with Ness and Lucas to up their power so that battles donít last as long. If youíre good as, say, Wolf, you can up claw power. I would not recommend things like Flame Attack stickers if your character only has one or two fire attacks and especially if theyíre not practical (like Fire Fox). Whatever attacks and strategies youíre good with, apply stickers to suit them. If projectile power like Foxís Blaster can be upped, you should probably equip it if the projectile is fast and convenient to use. Put the best of these attack stickers on the best of your characters (which should be some of the suggested characters listed somewhere far above). Use the strategies Iíve listed in the suggested character section as a base to start slapping stickers on. As for defensive stickers, Iíve already listed them, so if you want to, put some of them on, and always put on Trophy Stand Drop stickers to make those golden beauties appear sooner. Q: Hi, I have a question about Duon. You know those homing missiles, right? Well, the only way I know how to dodge them is by running towards Duon and then jumping at the last second, making them hit Duon and cause damage. Iím trying to capture Duon on the Very Hard difficulty and when I bring Duon down to very little health, the Trophy Stand hasnít appeared yet and Duon fires the missiles. You could probably predict what happens next. Do you know another way to dodge the missiles? A: This is where air-dodging comes in handy. If youíre looking to hurt Duon some more, jump over the missiles as they come towards you, air-dodging as you do, and lead them back to the hulking machine. When they come near you again, try expertly rolling (a bit dangerous) or jumping and air-dodging again. If you donít want to kill him, simply air-dodge over the missiles when they come at you. Just be aware of Duon itself during this time; you donít want it slicing you up or dashing straight into you. Dodging missiles is often a bit tricky, so you may have to accept that youíll be moving onto your other characters a bit sooner than youíd like. And if the Trophy Stand appears early (which is especially aggravating on this particular boss), trying spamming B moves and projectiles. Fighting a boss with two people really helps here. Q: Hi, you mention in your guide the Trophy Stand Drops stickers that will help dramatically with this. Well, I don't have any of those yet, and even though I've been going around SSE with characters that have Sticker Drops stickers on them, I haven't found a single sticker yet that increases the Trophy Stand Drops. Any idea on the easiest way to acquire these stickers, or if they can only be found on particular levels? Thanks! A: Unfortunately, I donít believe thereís any guaranteed way to gain any of those stickers, not even by completing Challenges. The quickest and easiest method of acquiring Trophy Stand Drop stickers would be to take a plethora of coins to the Coin Launcher and focus on shooting the enemies that appear, ignoring trophies unless, well, their allure is too strong to resist. Destroying groups of enemies results in stickers, so chances are a Trophy Stand Drop sticker will show up among them. If you want to increase your chances even marginally, I suppose you could equip Sticker Drop stickers (as youíre doing), which will make stickers appear more often in some format during The Subspace Emissary. These stickers include Link and Pigs (+40), Phyllis (+26), Hiroshi (+17), Dr. Lobe (+11), and Cheep Cheep (+9). But all things considering, it just takes time and patience. Trophy Stands will still drop during boss battles anyway, and upping the difficulty increases the chances of them appearing. ================== SPECIAL THANKS [.9] ================== I would like to thank: Nintendo for making the game. Supercheats for hosting my guide on their site. Joao Carioca for submitting my first question about a day after my guide was up. I think thatís awesome. Nate Hutchings for sending in some suggestions and corrections. Sunfalcon8 for sending in a couple of character suggestions. Gustavo Puertas for thanking me for my guide and offering a difficulty level suggestion. Adam Adams for mentioning that, yes, you can reflect Meta Ridleyís huge fireball. Mike Laframboise for telling me what Trophy Drop stickers do. Paul Lavryshyn for asking a question. Prorok for sending in a tip for getting rid of annoying, hazardous items. Kim Nilsson for asking some general questions about which stickers should be applied to which characters. Danielthedemon1 for recommending Zero Suit Samus for taking on bosses. Brody Challinor for confirming that, yes, the higher the difficulty level, the more Trophy Stands appear, and now Iím beginning to think that you donít have to start the game on that difficulty level, either. Kevin Woods for asking some questions on when to use Trophy Stands and how often they appear. Brandon Staten for recommending Lucas as a boss-capturing character. Ian Williams for informing me about the time limit thing with Meta Ridley. Skyblaze 101 for asking a question about surviving against Duon. Matthew Denton for advice on Ridley and Meta Ridley. Gabby Leda for several pieces of advice. Daniel Brodkin for his advice on Meta Ridley. Chris Colgan for his question. Thor for sending me all kinds of tips, like the existence of the potent Dyna Blade sticker, another strategy for Meta Knight, the PSI Magnet quirk with Lucas, and his experience with Trophy Stands not falling the first time through with a boss. I would also like to curse Nintendo if they leave Ike out of the next Super Smash Bros. Okay. Goodbye, everybody.
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