Assist Trophy FAQ by gamer_boy997
Version 2.2, Last Updated 2009-07-08
Table of Contents
- Legal Stuff
- Guide Development
- Assist Characters
- Dr. Wright
- *Gray Fox*
- Hammer Bro
- *Infantry & Tanks*
- Kat & Ana
- Knuckle Joe
- Lakitu & Spinies
- Little Mac
- Mr. Resetti
- *Ray Mk III*
- Samurai Goroh
- Trophy Text
- Assist Trophy
- Dr. Wright
- <*Gray Fox*>
- <Hammer Bro>
- *Infantry & Tanks*
- Kat & Ana
- Knuckle Joe
- Lakitu & Spinies
- Little Mac
- Mr. Resetti
- <*Ray Mk III*>
- Samurai Goroh
_____ / \ / ___ \ / / \ \ / \___/ \ | | | | __|__ | | | | | ____|____ | | /| |/ \ \ | |/ | / \ \| |__| |________| |__| |________| \ | | / \|_|______/
This is an Assist Trophy FAQ for Super Smash. Bros Brawl, which is for the Wii. If you have any questions on assist trophies/characters or need help unlocking them, then this is the FAQ for you.
Copyright 2009-2010 Gamer_boy997 (of gamefaqs.com/gamespot.com)
Please use for help or information for the assist trophies in Super Smash Bros. Brawl ONLY. This guide may be printed or saved, but do NOT steal this guide, or claim this guide as your own.
If you would like, you may post a link to this specific URL (http://www.gamefaqs.com/wii/928518-super-smash-bros-brawl/faqs/57029) as long as you give me full credit via my username (Gamer_boy997).
If you see this guide on any other site besides gamefaqs.com that does not meet the above requirements, and if you can catch me on the Super Smash Bros. Brawl message boards, or any other message boards, let me know IMMEDIATELY.
These are the changes in each version of my guide and when they were completed. (* in front of the version number means I submitted that version).
Version 0.25 completed on 7/5/2009: Finished FAQ section and basic outline of guide.
Version 0.5 completed on 7/6/2009: Finished Unlockables section (special thanks to GameFAQS contributors, especially Jimbo the monkey). Also completed the list of assist trophies.
Version *1.0 completed on 7/7/2009: Finished descriptions and advice on the list of Assist Characters.
Version *1.1 completed on 7/9/2009: Made a few changes here and there, such as new full-section dividers to help avoid confusion with assist character section dividers, changing "assist trophies" to "assist characters" in some cases to also avoid confusion, and more.
Version *1.2 completed on 7/14/2009: Made a couple changes in the guide. The most major one is the ASCII assist trophy I added at the top of the guide. (Special thanks to smashbros.com for providing a nice large assist trophy image to help me create it).
Version *1.5 completed on 8/14/2009: Made many minor changes, but what really makes this update so major is the addition of a whole new section: the Trophy Text section.
Version *2.0 completed on 12/8/2009: Upgraded to the new GameFAQs format!
Version *2.1 completed on 12/9/2009: Made some changes, mostly in the FAQ section. I added the tables there, because I felt that the questions and answers were too clenched together and would cause confusion.
Version *2.2 completed on 7/8/2010: After not touching this guide for a long time, I decided to give it a spelling/grammar check and make some corrections. I also changed the Legal Stuff section so that this guide would be a little less restricted, (please note that this guide still has some restrictions, however).
These are questions that will probably be asked a lot. Therefore, they will be answered here.
Question 1: What is an assist trophy?
Answer: It's a special item that randomly appears in battle. It basically looks like a trophy, only the figure on it is covered with a capsule so you can't tell which character it is until it's activated. Once someone activates it, the character will come out and help the activator (or activators if they are on a team) in a certain way for a brief amount of time, such as by attacking the other players. Well... most of them will anyway. Other times, the character will do something strange that affects the battle. Assist characters can't be attacked, but will disappear in a short time. (Except for Mr. Resetti, he lasts pretty much the entire brawl, unless the set time is long, or you are doing a very large stock match).
To answer this question the short way, an assist trophy is basically a pokeball, except it's an assist trophy, you can't throw it, only one can be on the screen at a time, and it contains characters besides pokemon that relate to other things in Super Smash Bros. Brawl.
Question 2: How do I activate an assist trophy?
Answer: If you see one, simply press the button you use to pick up an item while standing next to it. You need to stand still on the ground for just a small amount of time, about a fraction of a second, to make the activation valid. If you are knocked into the air, you will probably still be holding the assist trophy. Just reach ground again that's clear of opponents and stand still.
Question 3: How many different assist characters are there?
Answer: As far as I'm concerned, there are 27 different assist characters. I checked out the Smash Bros. DOJO (www.smashbros.com) after I completed the list, and I can tell my list is complete.
Question 4: I'm right next to an opponent who grabbed an assist trophy, what do I do?
Answer: IMMEDIATELY, and I mean IMMEDIATELY, either grab the opponent and throw them upward or kick them upward. As they come down, kick them up again, and again. Eventually, the assist trophy will fall out of their hands and you will be able to activate it yourself.
Question 5: I'm not sure what a specific assist character does, can you help me?
Answer: Read the section for that assist character.
Question 6: I'm STILL not sure how an assist character works even after reading your guide, can you please help me?
Answer: I might have made a mistake, catch me on the message boards the next time you see me if you think this is the case.
Question 7: Wait, your guide mentions an assist character I have never seen before even after opening a million assist trophies, is it rare or something?
Answer: Actually, there are some assist characters that you need to unlock first. See the Unlockables section for more details.
Either that, or it just happens that the character hasn't come out for you yet.
Question 8: Is it possible to NOT have assist trophies appear in battle?
Answer: Yes! Simply go to the rules then go to item switch and turn the assist trophies off.
Question 9: Am I able to learn more about the assist characters in Nintendo's history?
Answer: Yes! Each assist character has their own trophy. If you unlock their trophy, you can go to the gallery and look up their trophy for information. You can see the Trophy Text section in this guide to read the information these trophies give.
Question 10: Can't you add the rarity of each assist character?
Answer: Sorry, I can't. Not only is it hard work, but I feel that every assist character has roughly the same rarity. I think this, because there are some I don't get for a long time, yet I sometimes get them a couple times in a row. I would say that every assist character has pretty much an equal rarity.
Question 11: In the Trophy Text section, why is "Assist Trophy" listed before "Andross"? N comes before S!
Answer: Which deserves to come first? The Assist Trophy, which is the basic root of this guide, or Andross, a simple assist character? I think the Assist Trophy does.
Question 12: Help! Im trapped inside a box! How do I get out?
Answer: Please, ask questions that involve my FAQ or the assist trophies/characters in Super Smash Bros. Brawl.
If you have any other questions, feel free to catch me on the Super Smash Bros. Brawl message boards or perhaps other message boards if you see me.
This is a list of all the assist characters in the game, what they do, and advice for you if you aren't the activator or on the activator's team. The assist characters are listed in A-Z order by name.
(*'s around the name of the assist character means you will have to unlock them first before they will start appearing. There are a total of six assist characters you will have to do this with. See the Unlockables section for information on how to unlock them).
(* in front of the advice means that the advice is for activators as well)
Description: This mad scientist from Star Fox, (who looks more like a giant pixilated head), will go behind the stage and center in on pretty much where the non-activators are and shoot three large sets of flat squares toward you, and they hurt quite badly. They add 12% to your status.
Advice for non-activators: Keep moving around, but don't retrace your steps! Also, if there are other non-activators, make sure you know where they are, as Andross may shoot squares toward them as well, slightly affecting your path.
Description: This female guitar player from Daigasso! Band Brothers will come out and immediately strum her electric guitar seven times, (about two times a second), and each time she strums it, a burst of energy will surround her that hurts all non-activators. The second-to-last burst of energy takes up slightly more space, and the last burst of energy takes up even more space. The first six strums add 5% to your status while the last strum adds 15%.
Advice for non-activators: She doesn't move at all, her bursts just get bigger near the end, so stay as far away as possible and you should be fine. (You should stay as far away as possible from pretty much every assist character actually).
Description: This little devil (no seriously), from Devil World makes the screen scroll in different directions! The side he points to is the side that will move towards him (for example, if he points to the left, the screen will scroll to the right). Once he disappears, the screen will go back to normal.
*Advice for non-activators: Don't panic! Part of the stage is still in plain-sight. Just stay in this part of the stage and keep fighting, you should be fine.
Description: The mayor's assistant from SimCity (that's Dr. Wright) will come out of the capsule and a couple seconds later, have a building pop out of the ground in front of him that does major damage if you are standing right where it pops out. He may turn around when he is activated, and his building may pop out on other platforms depending on where he is, (for example, if there is a platform above the ground in front of him, the building will probably pop out of that platform depending on its height).
Advice for non-activators: The building isn't that wide, just stay away and you should be fine.
Description: Several bike riders from Excitebike will ride across the stage. If they hit you, 4% will be added to your status. Some will fall off the stage, while others will be smart, and turn around before falling off the stage. Some are blue, some are purple, and some are normal-colored. Eventually, they will all fall off the stage or disappear.
Advice for non-activators: They aren't very big. If you are on the same floor as them, stay in the air so they can't reach you. The main goal here is to stay away!
Description: This character from Metal Gear Solid will run to a non-activator and swing his weapon rapidly. He will probably also use the occasional high jump... along with his weapon! He might even use the very high double-jump!
Advice for non-activators: Stay away! If you get caught at the side of the stage, try jumping over him.
Description: This hammer thrower from Super Mario. Bros will throw many hammers in front of him that add 6% to your status, sometimes one at a time, sometimes two rapidly, sometimes a few quickly together, and... well I think you get the idea. He can also jump, and even jump and throw hammers at the same time!
Advice for non-activators: His hammers aren't thrown very far, and he can only stand and jump, not walk or run around. Just stay away and he shouldn't get you.
NOTE: Hammer Bro also appears as an enemy in the Subspace Emissary. His hammers can be thrown at different angles however, so be extra careful in the Subspace Emissary.
Description: This strange little contraption from Kuru Kuru Kururin will simply float and rotate. It's like a separate platform, only it rotates and moves slowly.
*Advice for non-activators: I don't see much point in this assist character. I would just ignore it if it appears. You can use it as a separate platform if you want, but overall, it's pretty much pointless.
*Infantry & Tanks*
Description: These are soldiers and tanks are from Famicon Wars. Some tanks and soldiers will slowly go left while some will slowly go right. If they hit any walls or anything like that, they will turn around. The amount of tanks and soldiers going in the one direction will probably be uneven with the amount going the other direction. There will be a total of about five or six, maybe more, maybe less. Soldiers will shoot bullets that add 3% to your status, while tanks will shoot bullets that add 10%! They will keep going until they fall off the stage.
Advice for non-activators: Stay away from them and the ground if they are on the same floor as you.
Description: This Golden Sun character will stand where he was activated, and direct a giant hand to fly either straight left or straight right, depending on where the non-activators are. He will do this three times before disappearing. If the hand touches you, you won't gain %, but you will be flying around as they hand tries to push you off the stage.
Advice for non-activators: If you are on the same level as him, and a hand is coming towards you, just jump over it, (unless you are trapped, then you are in a bad situation). Don't let the hand touch you, or you will bounce around as the hand pushes you, making it difficult to recover.
Description: This young, knowledgeable boy from Earthbound will set up four normal homing rockets that aim for the non-activators and add 10% to your status and one more rocket that is very slow, but is even more powerful and adds 12% to your status. Sometimes, he might do the same thing one more time before he disappears!
Advice for non-activators: Stay as far away as possible. If the rockets are coming toward you as you are standing on the ground, try roll dodging just before they reach you.
Description: This girl from Drill Dozer will ride her drill dozer across the stage. If she runs into a non-activator, they will keep getting drilled with % being added to their status until they get out. If she hits a wall, she will get stuck for a second or two, and then turn around. If she reaches the edge of the stage, she will turn around and ride across the stage again until she reaches the other edge, and the cycle repeats until time is up. If she ends up on a platform that leads to the borders of the stage if she falls off, she will just ride back and forth on the platform instead. She will eventually jump off of the stage when time is up. Sometimes, she might have her vehicle jump up and down as she is riding it!
Advice for non-activators: Stay away as much as you can. If she happens to trap you at the side of the stage, simply jump over her. Even if she is jumping, you should still be able to jump over her with your double-jump and your recovery move.
Kat & Ana
Description: These two kindergarteners from Wario Ware Inc. will fly across the screen at high speed and meet each other at what I like to call, the "center point", because it's the point at where they meet, and it's at the center of their flight. The center point depends on where the non-activators are. They will then fly across the screen a total of eight times with different angles, and if one of them hits you, she will add 10% to your status, and if they BOTH hit you, they will add 20% to your status. Be careful, on the eighth flight, they can, and most likely will change their center point. However, they will stop their flight once they meet during the eight flight, so it sort of makes up for it.
Advice for non-activators: Stay as far away from the center point as you can, and on the eighth flight, move around a little bit so that they won't get you with their new center point.
Description: This martial artist from Kirby Super Star will perform rapid punches, uppercuts, shoot out blasts of energy, and a few jumps.
Advice for non-activators: Stay away from him! Also, if you get caught at the side of the stage, try jumping over him.
Lakitu & Spinies
Description: Lakitu from Super Mario Bros. will float up in his cloud to the top of the stage and throw a couple (or maybe even few), spinies, which can really hurt, even when they are walking on the stage. Lakitu will disappear once the spinies are thrown, and the spinies will eventually walk off the stage.
Advice for non-activators: It turns out you can kill Lakitu! If he's not holding a spiny (because it would hurt if he did), you can perform an attack on him that will knock him out of the sky! However, any thrown spinies will remain.
Description: This boxer from Punch-Out!! will come out and perform hard-hitting punches, and also do some upper-cuts. He even jumps occasionally. If you are far away from him, but on the same floor, he can charge at you in high speed and quickly attack you. This boxer may be small, but he is fierce! Light punches add 5% to your status, stronger punches 15%, and uppercuts 25%.
Advice for non-activators: Stay away from him and the ground. If you are caught at the side of the stage, try jumping over him.
Description: This young, female swordsman from Fire Emblem will come out and focus for a little bit. The screen will darken a little bit, and soon she will teleport right to the closest non-activator and add 30% to their status with her sword skills.
Advice for non-activators: Try not to be the closest one to her, but if you end up being the closest, or you are the only non-activator, roll-dodge as much as you can. Roll-dodges, and other dodges, will keep her from hitting you. The more you roll-dodge, the less chance she has of hitting you.
Description: It's almost the same as the original Metroid, this creature will float around, and try to attach to you, but it won't suck up your life energy. Instead, it will add % to your status! 2% is added at a time, and is added constantly (about 10% a second!) until you get the metroid off.
Advice for non-activators: You might just want to avoid it to make sure it doesn't get you in the first place. I'm not saying to go crazy with your controller, but if the metroid does attach to you, keep pushing buttons and moving your character around until it detaches. Don't do it wildly though, just play with the buttons a little bit.
Description: This mole from Animal Crossing will give a random speech in a speech bubble that takes up a majority of the top half of the screen. His speech lasts quite awhile, which means it will probably go on to the end of the battle, unless the match ends up being several minutes long for various reasons.
*Advice for non-activators: His speech bubble is mostly transparent, and the battle is still going. So no matter what he says, ignore his speech and keep fighting!
Description: This little dog from Nintendogs will come out of the capsule and disappear. Where is the dog now? It's in front of the screen! Its giant head and body take up the middle part of the screen and move around a little bit. Your view of a majority of the screen will be blocked for about 10-15 seconds.
*Advice for non-activators: Try to ignore the dog as much as possible. If you CANNOT see yourself, try to remember where you were before your view was blocked so you won't lose yourself, and if you CAN see yourself, keep fighting!
*Ray Mk III*
Description: This robot from Custom Robo will shoot four green bullets that add 4% to your status. They all go at slightly different angles, but roughly the same direction. All four will go left or right at different angles depending on which way he is facing. He will probably also shoot explosive bullets that don't go too far, but are pretty powerful and add 12% to your status. He can also fly around and change directions.
Advice for non-activators: Stay as far away as you possibly can, and also try to stay as high in the air as you can, as his bullets go pretty far, but also in a downward angle. This one is a very difficult one to dodge.
Description: This member of the rescue team from Sin and Punishment will shoot straight bullets with his weapon, he might also jump and shoot at a downward angle, and if you are close enough, he will also use his sword! His bullets add 3% to your status.
Advice for non-activators: Stay away from him and the ground if he is on the same level as you.
Description: This tough guy from F-Zero holds a sword and will run back and forth wildly swinging it. He will also use the occasional jump while swinging his sword. It may look silly, but it does some heavy damage!
Advice for non-activators: Stay away as much as you can! Also, if you get caught at the side of the stage, take an attempt to jump over him.
Description: This rival of Sonic the Hedgehog will come out and use "Chaos Control", which means all the players (except for the activator), will be slower than usual for a brief amount of time (about seven seconds).
Advice for non-activators: If the activator is going after you, use an attempt to grab them or a strong attack and time it carefully, (when there is a little bit of distance in between you and the activator while they are charging at you).
Description: This little star from Densetsu no Stafy will walk around a little bit and do a couple of twirls, which add a little % to your status. He can also change directions.
Advice for non-activators: It turns out this assist character can be attacked! If you attack him, he will probably just bounce around a little bit though. I would just recommend staying away, as you may get tangled in a twirl instead of actually attacking him.
Description: This strange character from the Legend of Zelda: Majora's Mask will do one of several different things:
- A: He will dance around in flowers, and the camera will be zoomed onto the activator as the battle continues, making things difficult for non-activators.
- B: He will dance in fire, and all players will get the same effect they do when they eat the fiery curry item.
- C: He will dance around with hammers around him, meaning that a bunch of hammers (and maybe even golden hammers!) will start appearing. They can be used by any player.
- D: He will dance around with banana peels around him, meaning that all non-activators will trip every time they attempt to walk.
- E: He will float up in the air with a bunch of balloons. From what I have heard, and as far as I'm concerned, this doesn't do anything.
Advice for non-activators:
- A: Make sure you remember where you were so you don't accidently fall off the stage!
- *B: I would just avoid the other players if I were you. You will probably end up getting fried if you try fighting a fiery person, even though you are fiery.
- *C: If there are golden hammers, go for those! If there aren't, you can get a regular hammer, but beware of ones that have their hammer-heads fall off!
- D: Attack the activator if they are right next to you. Otherwise, you might as well stay where you are, because if you trip, you will probably get hurt by the activator.
- *E: I don't think this even does anything. Just pretend that the assist trophy was never activated.
Description: This partner of Wario will come out with a tennis racket, but he will scarcely use it. Instead, he will have his foot do several stomps at a time, and he will even jump occasionally, and as he falls down, he will stomp the air several times trying to get you. If he DOES stomp you, you will get pounded into the ground and he will use a special kick attack that will send you flying. On rare occasions, he might swing his tennis racket at you!
Advice for non-activators: Just stay as far away as possible. If you are caught at the side of the stage, try jumping over him. If you do end up getting pounded into the ground, play with the buttons a little bit (not wildly), and you might just escape in time.
These are the assist trophies that you need to unlock first, along with how to unlock them. There are six in all. (I would like to thank GameFAQS/Gamespot member Jimbo the monkey for submitting these unlockables, but please note that I put these into my own words as much as possible).
How to unlock: Unlock at least 25 CDs.
Advice: Check out the Challenges section in the Vault. It contains many CDs along with how to unlock them. If all else fails, play a few brawls and pick up any CDs you see. They may be uncommon, but it helps a little bit.
How to unlock: Unlock Snake as a fighter.
Advice: You can either unlock Snake by getting far enough in the Subspace Emissary, (he doesn't take too long to reach), or brawl 15 times on Shadow Moses Island. Both of them sound simple to me. If you do 15 times on Shadow Moses Island, set the time to one minute, so brawls take a shorter amount of time.
Infantry & Tanks
How to unlock: Play 300 Brawls.
Advice: I don't think I can give you any help with this, except by noting the fact that you don't need any real-life people to play a brawl, you can simply brawl with CPUs. You probably already knew that though. Also, you may want to set the time to one minute, so brawls take a shorter amount of time.
How to unlock: Play 200 Brawls.
Advice: See the Infantry & Tanks (unlockable) section.
Ray MK III
How to unlock: Play 100 Brawls.
Advice: See the Infantry & Tanks (unlockable) section.
How to unlock: Unlock Sonic as a fighter.
Advice: You can either reach him in the Subspace Emissary, (but beware, you don't get him until right before the end!), or by playing 300 brawls. Both take awhile to reach, but you will unlock him eventually!
For the sake of completion, I decided to add a separate section for what the trophies of these assist characters say, along with what games are listed for the characters' appearances. Now you don't have to unlock the trophies like I had to. Hurray!
Also, a majority of these trophies are unlocked by simply collecting them from the coin launcher, all-star mode, etc. However, you might notice that there are five assist characters in this section that have <>'s around their name. This means that you will have to unlock their trophy a different way. The method of unlocking them is listed in a NOTE at the end of the assist character's section.
Games: Super Smash Bros. Brawl (Wii)
Information: A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
Games: Star Fox (SNES), Star Fox 64 (N64)
Information: A brilliant scientist formerly employed by the Cornerian Army. He took his research too far, and the disastrous results labeled him a Level 1 offender, resulting in his banishment to the nearby planet Venom. After building a base and declaring himself emperor, he swore he would rule the Lylat system. Thanks to Team Star Fox's heroism, the madman has yet to achieve this.
Games: Daigasso! Band Brothers (DS, Japan Only), Master of Illusion (DS)
Information: The manager of the music store GB Music in Waruwaru Town--her real name is Barbara the Bat. She leads the player through the game, showing her arrogant attitude as she cracks the whip at others but pampers herself. Her little brother's name is Tingtin the Bat. By the way, the "GB" in the name of her store stands for "Great Barbara," NOT "Game Boy."
Games: Devil World (NES, Japan Only)
Information: A devil who wields serious power in Devil World. In the game, the devil floats above the maze and commands by pointing. When it gives orders, its cyclopean minions turn cracks that scroll the maze in different directions. When Tamagon, your character in the game, places all the stage's books into a hole, the devil turns into a bat and flies away. It's quite striking, no?
Games: SimCity (SNES)
Information: A hardworking assistant to the city mayor. He has distinctive hair and spectacles and a dapper moustache. Dr. Wright has a comprehensive knowledge of city government and is happy to give you tips to keep your city running smoothly. In the game, he tracks your city status and gives you gifts. There was a character reminiscent of him in The Legend of Zelda: Link's Awakening.
Games: Excitebike (NES), Excitebike 64 (N64)
Information: High-performance motocross bikes that handle massive jumps with ease. Using turbo on these beauties gives a speed boost but also causes the engine's internal temperature to rise. Overuse turbo, and the bikes overheat and shut down. The engines can be cooled by running over certain marks on the track. Excitebikes cap off every race with an undeniably awesome wheelie.
NOTE: This trophy is unlocked by unlocking all the masterpieces.
Games: Metal Gear Solid, Metal Gear Solid: The Twin Snakes (GC)
Information: An enigmatic soldier with great physical and combat skills. Calling himself "Deepthroat" and equipped with an enhanced environmental camouflage suit, he dedicated his life to fighting Snake. In a twist of fate, Gray Fox ends up protecting his sworn rival from Metal Gear REX. Long ago, Gray Fox fought Snake in Zanzibarland.
NOTE: You unlock Gray Fox's trophy by clearing Target Smash Level 5 with every character. Special thanks to GameFaqs users on the message boards for pointing this one out! I was wondering why Gray Fox's trophy never showed up anywhere else like the coin launcher...
Games: Super Mario Bros. (NES), New Super Mario Bros. (DS)
Information: A character who throws a seemingly endless stream of hammers. Hammer Bros. have also been known to jump every so often. Since they throw their hammers in a high arc, if you manage to get in close, the hammers can't hit you. Unlike Koopas and Buzzy Beetles, Hammer Bros. don't reduce to their shells when jumped on. As the name suggests, most Hammer Bros. are found in pairs.
NOTE: Hammer Bro appears as an enemy in the Subspace Emissary, ergo, you unlock him via a trophy stand.
Games: Kuru Kuru Kururin (GBA, Japan and Europe Only), Kururin Squash (GC, Japan Only)
Information: A unique helicopter that flies with long, slowly rotating wings. If the wings strike walls or obstacles, the Helirin takes damage and loses hearts. The wings normally spin clockwise, but the rotation can be reversed by touching springs. There are many areas that require this technique. The Helirin can be customized by picking up and using a variety of items.
*Infantry & Tanks*
Games: Famicom Wars (NES, Japan Only), Advance Wars (GBA)
Information: Units first introduced in Famicom Wars, where they fight battles against enemy forces. Infantry are the least expensive to deploy of all units. They're not too strong, but they move well and can capture property. There are two tank types: tank A, which is expensive but has good mobility and firepower, and tank B, which is cheaper but can change battles with sheer numbers.
Games: Golden Sun (GBA), Golden Sun: The Lost Age (GBA)
Information: A strong-willed Psynergy adept of the bloodline of an ancient race thought to have been lost with the downfall of civilization. He can manipulate earth-based forces and is also a highly skilled swordsman. He sets out to protect a lighthouse that can release the sealed powers of alchemy. In Smash Bros., he uses "Move" Psynergy, which creates an energy field that pushes foes away.
Games: Earthbound (SNES)
Information: Dr. Andonuts's son, who attends a boarding school in Winters. He receives a telepathic message from Paula saying that she and Ness have been captured, and he sets out to rescue them. He's Ness's age but has the knowledge of an established scientist. He repairs broken items and makes them into other things. As his IQ increases, so does the number of things he can create.
Games: Drill Dozer (GBA)
Information: A young girl who takes the leadership of a band of righteous bandits known as the Red Dozers from her injured father. Jill sets out on the Drill Dozer to recover a red diamond stolen by the Skulkers. Jill has great reflexes and rode the Drill Dozer instead of a baby carriage growing up. She has an intense dislike of studying, however.
Kat & Ana
Games: WarioWare, Inc.: Mega Microgame$ (GBA), WarioWare: Smooth Moves (Wii)
Information: Twin female ninjas who attend Diamond City Kindergarten. Kat, the older of the two, has pink hair, while the younger Ana has orange hair. Both of the girls are still very young, but they're also very respectful and address their superiors as budding ninjas should. Kat and Ana have a soft spot for living things. Kat loves cats, and Ana is attracted to flowers.
Games: Kirby Super Star (SNES)
Information: A martial artist known for amazing attacks like the Vulcan Jab. With his bandana, he looks and fights the part of a Muay Thai boxer. When Kirby copies Knuckle Joe, he gains the fighting techniques of a hand-to-hand-combat expert. Knuckle Joe also engages in friendly block-breaking competitions with Kirby. His other famous techniques are the Smash Punch and Rising Break.
Lakitu & Spinies
Games: Super Mario Bros. (NES), Super Mario 64 (N64)
Information: A particularly stubborn breed of Koopa. Lakitus chase Mario aboard clouds and attack by throwing Spiny Eggs down from above. More recently, Lakitus have taken over the role of cameramen, filming with cameras that they dangle from long rods. Spinies are Koopa creatures with tough, spiked shells. Jumping onto them has no effect, but fireballs can dispatch them.
Games: Punch-Out!! (NES)
Information: A lightweight scrapper from the Bronx. After meeting with a former boxing great named Doc Louis who fell from glory, Mac takes Doc on as his coach, and together the pair try for the championship belt in the WVBA. Little Mac works his way up the ranks of the WVBA, taking out foes several times his size. By landing multiple blows, Little Mack gains a "star" uppercut.
Games: Fire Emblem (GBA)
Information: A 15-year-old nomadic girl. Lyn is a strong-willed youth whose skill with the blade draws many admirers. Lyn sets out on her quest to become a master swordsman after coming to the aid of a fallen traveler. She soon learns she's a living member of the nobility of Lycia, a neighboring country. Soon she's involved in a violent dispute over the ascension of the Caelin throne.
Games: Metroid (NES), Metroid II: Return of Samus
Information: A bioengineered life-form found on planet SR388. Metroids attach to organisms and drain life energy. The Galactic Federation commissions Samus to eliminate them, but Space Pirates try to harness their power. One of the few ways Samus can kill Metroids is by shooting them with the Ice Beam and then shattering them with missiles. The Metroid's cry is chilling and indescribable.
Games: Animal Crossing (GC), Animal Crossing: Wild World (DS)
Information: A mole wearing a hard hat who'll show up when you restart your game without having saved. He pops up and lets you know in no uncertain terms the importance of saving your game. The problem is, his speeches are entertaining enough to warrant breaking the rules at least once. In Animal Crossing, his brother Don appears too. He's the polar opposite of his sibling.
Games: Nintendogs (DS)
Information: A puppy for you to train on your Nintendo DS. They come in a wide variety of breeds, colors, coat styles, and personalities. You can train them, use dog toys to play with them, and feed them treats to establish a real link with your virtual pet. Other features include the ability to enter your dog in disc-catching contests and agility trials on obstacle courses.
<*Ray Mk III*>
Games: Custom Robo: Arena (DS)
Information: The custom robo used by the main character. It's the latest Shining Fighter model in the Ray line of robots, which appears throughout the Custom Robo series. The main character switches from his beloved Ray Mk II to this model after his sister and father develop it. This one has a great balance between built-in abilities and ease and depth of available customization.
NOTE: In order to unlock this trophy, you need to clear Target Smash Level 3 in under 20 seconds.
Games: Sin and Punishment (N64)
Information: A member of a rescue group that hunts aliens known as Ruffians that prey on mankind. He's killed by Ruffians, but the advance scout Achi resuscitates him, and he gains remarkable physical prowess and becomes the hunt leader. During a battle, he transforms into a Ruffian, and his companion Airan helps him recover. He's optimistic and copes well with danger.
Games: F-Zero (SNES), F-Zero GX (GC)
Information: A man who presents himself as a bounty hunter much like Captain Falcon but is also the boss of a notorious bandit group. He tries to collect criminal bounties but always fails to beat Captain Falcon to the collar. He considers himself Falcon's archrival and always tries to beat him in F-Zero races. His machine, the Fire Stingray (#05), has a high top speed.
Games: SONIC HEROES (GC), SHADOW THE HEDGEHOG (GC)
Information: Shadow The Hedgehog is a black hedgehog who resembles Sonic. He was created by Dr. Eggman's grandfather, Gerald Robotnik, to be the ultimate life-form. Not only does he look like Sonic, but he has equal abilities. He has great skill with the space-time warping technique called Chaos Control. To reach his goals, he'll use any means necessary.
Games: Densetsu no Stafy (GBA, Japan Only), Densetsu no Stafy 2 (GBA, Japan Only)
Information: The prince of the kingdom of Tenkai. He's a bit spacey and clumsy, but when he sets his mind to something, he gives it his all. Stafy gets help from his friends Kyorosuke the clam and the wizened Lobjii-san. Stafy sometimes dons a pig suit and throws pork cutlets. In Densetsu No Stafy 3, Stafy meets Wario and goes with him to steal the treasures of the deep.
NOTE: If you want this trophy, clear Target Smash Level 1 with 10 characters.
Games: The Legend of Zelda: Majora's Mask (N64), Tingle's Rupeeland (DS, Japan and Europe Only)
Information: A strange little man easily spotted by his trademark green bodysuit, bright nose, and pointy beard. Tingle first appears in Majora's Mask as a 35 year old man claiming to be a fairy and selling homemade maps. In Tingle's Rupeeland, Tingle escapes a sad and dreary life to embark on a magical adventure in the delightful, dreamlike paradise of Rupeeland.
Games: Mario Tennis (N64), Mario Kart: Double Dash!! (GC)
Information: A twig-thin man who sees himself as Luigi's ultimate rival. He spent a long time working silently in the shadow of the Mario Bros. before finally becoming strong enough to compete with them in Mario Tennis. Since then, he's had many brilliant game appearances. While the nature of his relationship to Wario is a mystery, the pair have hatched some devious schemes together.
Did you learn more about assist trophies? Did you learn how to unlock some of them? If so, I'm glad you did! That's what this guide is all about.
Special Thanks to:
You - For reading this guide.
Nintendo - For making this game.
The Smash Bros. Dojo (www.smashbros.com) - For providing a nice image of an assist trophy for my ASCII assist trophy image at the top of the page.
Cheat contributors (mostly Jimbo the monkey) - For contributing to GameFAQS/Gamespot so I could know how to unlock unlockable assist characters, and also partially on how to unlock needed fighters.
Message board users - For letting me know the bit of information I needed to know about Tingle, and also about how to unlock Gray Fox's trophy.
Dark_deity9 - For being supportive and letting me know that there were some typos in this guide.
GameFAQs/Gamespot staff - For taking care of such great sites and being willing to post this guide.
Me - For writing this guide.
If you help me at all with my guide as an individual, your username will be on this list! If you help me as a group, you will be credited as a group.