___                                  ___                            _     
(  _`\                               (  _`\                         ( )    
| (_(_) _   _  _ _      __   _ __    | (_(_)  ___ ___     _ _   ___ | |__  
`\__ \ ( ) ( )( '_`\  /'__`\( '__)   `\__ \ /' _ ` _ `\ /'_` )/',__)|  _ `\
( )_) || (_) || (_) )(  ___/| |      ( )_) || ( ) ( ) |( (_| |\__, \| | | |
`\____)`\___/'| ,__/'`\____)(_)      `\____)(_) (_) (_)`\__,_)(____/(_) (_)
              | |                                                          
              (_)                                                          
 ___                            ___                           _   
(  _`\                         (  _`\                        (_ ) 
| (_) ) _ __   _     ___       | (_) ) _ __   _ _  _   _   _  | | 
|  _ <'( '__)/'_`\ /',__)      |  _ <'( '__)/'_` )( ) ( ) ( ) | | 
| (_) )| |  ( (_) )\__, \ _    | (_) )| |  ( (_| || \_/ \_/ | | | 
(____/'(_)  `\___/'(____/(_)   (____/'(_)  `\__,_)`\___x___/'(___)

Super Smash Bros. Brawl
Wolf O'Donnell Guide
By: Matthew Parkinson (marter)
E-mail: mparkinson (at) shaw.ca

---------------------------------------------------------------------------
Table of Contents
---------------------------------------------------------------------------
1.   Introduction                                                  [Intro1]
2.   General Wolf Information                                      [Genrl1]
     2.01 Character Description                                    [Descr1]
     2.02 Background Information                                   [Backg1]
     2.03 Trophy Descriptions                                      [Troph1]
3.   Unlocking Wolf                                                [Unlok1]
     3.01 450 Battles                                              [450Bs1]
     3.02 Boss Battle                                              [Bossb1]
     3.03 Subspace Emissary                                        [Subsp1]
4.   Reasons to Use Wolf                                           [Usewf1]
     4.01 Strengths                                                [Srgth1]
     4.02 Weaknesses                                               [Weakn1]
5.   Move List                                                     [Moves1]
     5.01 Ground Based "A" Attacks                                 [GrndA1]
     5.02 Aerial Based "A" Attacks                                 [AirlA1]
     5.03 Special Moves                                            [Bmove1]
     5.04 Throws                                                   [Throw1]
     5.05 Final Smash                                              [FSmsh1]
     5.06 Taunts                                                   [Taunt1]
     5.07 Other Attacks                                            [Other1]
6.   General Strategies                                            [Strat1]
     6.01 Meteor Smashing                                          [Mteor1]
     6.02 DACUS                                                    [DACUS1]
7.   Matchups                                                      [Mchup1]
     7.01 Mario                                                    [Mario1]
     7.02 Luigi                                                    [Luigi1]
     7.03 Peach                                                    [Peach1]
     7.04 Bowser                                                   [Bwser1]
     7.05 Donkey Kong                                              [DnkyK1]
     7.06 Diddy Kong                                               [Diddy1]
     7.07 Yoshi                                                    [Yoshi1]
     7.08 Wario                                                    [Wario1]
     7.09 Link                                                     [uLink1]
     7.10 Zelda                                                    [Zelda1]
     7.11 Shiek                                                    [Shiek1]
     7.12 Ganondorf                                                [Ganon1]
     7.13 Toon Link                                                [TLink1]
     7.14 Samus                                                    [Samus1]
     7.15 Zero Suit Samus                                          [uZSSu1]
     7.16 Pit                                                      [uPitu1]
     7.17 Ice Climbers                                             [Climb1]
     7.18 R.O.B.                                                   [uROBu1]
     7.19 Kirby                                                    [Kirby1]
     7.20 Meta Knight                                              [MKnht1]
     7.21 King Dedede                                              [uKDDD1]
     7.22 Captain Olimar                                           [Olimr1]
     7.23 Fox                                                      [uFoxu1]
     7.24 Falco                                                    [Falco1]
     7.25 Captain Falcon                                           [Cptin1]
     7.26 Pikachu                                                  [uPika1]
     7.27 Squirtle                                                 [Sqrtl1]
     7.28 Ivysaur                                                  [Ivysr1]
     7.29 Charizard                                                [Chrzd1]
     7.30 Lucario                                                  [uLuke1]
     7.31 Jigglypuff                                               [Jigly1]
     7.32 Marth                                                    [Marth1]
     7.33 Ike                                                      [uIkeu1]
     7.34 Ness                                                     [uNess1]
     7.35 Lucas                                                    [Lucas1]
     7.36 Mr. Game and Watch                                       [uMGaW1]
     7.37 Snake                                                    [Snake1]
     7.38 Sonic                                                    [Sonic1]
8.   Frequently Asked Questions                                    [uFAQs1]
9.   Conclusion/Credits/Copyright                                  [C/C/C1]
10.  Version History                                               [Vsion1]

---------------------------------------------------------------------------
1. Introduction                                                    [Intro1]
---------------------------------------------------------------------------
Hello everyone. I have been using Wolf for a while now, and I felt the need 
to write a guide dedicated to him. Wolf is a quite powerful character, and 
has few weaknesses from keeping him from being one of the best characters 
in Super Smash Bros. Brawl.

---------------------------------------------------------------------------
2. General Wolf Information                                        [Genrl1]
---------------------------------------------------------------------------
This section will include Wolf's biography, history and trophy 
descriptions. These will mostly be taken from previous games and Super 
Smash Bros. Brawl.

---------------------------------------------------------------------------
2.01 Character Description                                         [Descr1]
---------------------------------------------------------------------------
Wolf is as his name suggests; a wolf. His primary colours are silver and 
white. He has an eye patch over his left eye. The origin of his eye patch 
is currently unknown. While slow moving in Brawl, Wolf is quite agile. He 
is similar to Fox when it comes to moves, but is quite different when it 
comes to style.

---------------------------------------------------------------------------
2.02 Background Information                                        [Backg1]
---------------------------------------------------------------------------
Wolf O'Donnell comes from the Star Fox universe. His first appearance in 
the series was in Star Fox 64, forming Team Star Wolf alongside Andrew 
Oikanny, Leon Powalski and Pigma Dengar. Wolf is viewed as an anti-hero 
among fans, after saving Fox from death in Star Fox: Assault. Prior to his 
appearances in these games, little is actually known about Wolf, and his 
background remains largely unknown.

---------------------------------------------------------------------------
2.03 Trophy Descriptions                                           [Troph1]
---------------------------------------------------------------------------
Here are the descriptions to all trophies related to Wolf.

Trophy Name: Landmaster
Games Shown: Super Smash Bros. Brawl
Trophy Description: Wolf's Final Smash. Wolf analyzed Fox's Landmaster and 
                    built his own improved version, which he now calls out 
                    and boards. He's increased the output of the onboard 
                    generators and upped the vehicle's firepower. However, 
                    this has substantially decreased the time the 
                    Landmaster can appear on the screen. It sports the same 
                    colors as Wolf's Wolfen.

Trophy Name: Leon Powalski
Games Shown: Star Fox 64, Star Fox Command
Trophy Description: A member of the Star Wolf team and a cold-blooded 
                    assassin. Without an inkling of goodwill or moral 
                    standing, Leon carries out duties as required by the 
                    job, remaining indifferent and robotic throughout. On 
                    top of his lethal skills, he maintains a solid 
                    reputation as a skilled pilot. Leon has been a teammate 
                    of Wolf's ever since belonging to the Venom army.

Trophy Name: Panther Caroso
Games Shown: Star Fox: Assault, Star Fox Command
Trophy Description: The newest member of the Star Wolf team, rivals of Team 
                    Star Fox. A show-off who often embarrasses his 
                    teammates, he considers himself quite the ladies' cat 
                    and can hardly contain himself from making passes at 
                    attractive females, including Krystal, who he's clearly 
                    smitten with. Panther's trademark is a red rose. All 
                    things said, he's still a highly skilled pilot.

Trophy Name: Wolf
Games Shown: Star Fox 64, Star Fox: Assault
Trophy Description: A pilot whose real name is Wolf O'Donnell. He leads a    
                    group of mercenaries called Star Wolf. He's crossed 
                    paths with Fox many times, and each acknowledges the 
                    other as a competent rival. Wolf's constant 
                    interference with Fox is a result of Wolf's history 
                    with Fox's dad, James. Wolf's long history of criminal 
                    enterprise has resulted in a large bounty on his head.

Trophy Name: Wolfen
Games Shown: Star Fox 64, Star Fox: Assault
Trophy Description: A class of star fighter piloted by Team Star Fox's 
                    rivals, Team Star Wolf. Wolfens boast more gravity- 
                    suppressing plates than Arwings, making their 
                    performance equal or perhaps even superior. When Team 
                    Star Wolf reappeared, they were piloting Wolfen II 
                    ships--improved versions with two laser cannons rather 
                    than one and the capability to reflect attacks by  
                    rolling.

---------------------------------------------------------------------------
3. Unlocking Wolf                                                  [Unlok1]
---------------------------------------------------------------------------
Wolf is probably one of the more difficult characters to unlock. Each 
method requires a fair amount of time to accomplish, and one of the methods 
is hard to encounter without previous knowledge of its existence. As with 
all unlockable characters, you will need to beat the character in a one 
life match to unlock them.

---------------------------------------------------------------------------
3.01 450 Battles                                                   [450Bs1]
---------------------------------------------------------------------------
The first and easiest way to unlock Wolf is to play 450 Battles in Super 
Smash Bros. Brawl. This can be in any mode, but is most easily done in VS. 
Mode. Here is the fastest way to complete rounds:

1) Go to VS. Mode
2) Select Special Brawl
3) Select both Stamina & Flower mode
4) Set the CPU's Health Points to 1, and set yours as any number higher 
   than 1
5) Start the match. It will end immediately, and you will have completed 
   one match.

Do that 450 times to get to fight Wolf.

---------------------------------------------------------------------------
3.02 Boss Battle                                                   [Bossb1]
---------------------------------------------------------------------------
The second method you can go about unlocking Wolf is to beat Boss Battle 
Mode with either Fox or Falco. Before being able to do this, you must 
unlock Boss Battle Mode. To unlock it, you must complete the Subspace 
Emissary and Classic Mode once. Classic Mode can be beaten with any 
character, and both Subspace Emissary and Classic Mode can be beaten on any 
difficulty.

After unlocking Boss Battle Mode, you must beat it with either Fox or Falco 
in order to battle Wolf. This can also be done on any difficulty.

---------------------------------------------------------------------------
3.03 Subspace Emissary                                             [Subsp1]
---------------------------------------------------------------------------
The last, and possibly shortest method that you can take to unlock Wolf, is 
find him in the Subspace Emissary. You must actually complete Subspace 
Emissary before being able to unlock him. You need to go back to a certain 
level in the Subspace Emissary, and find him in a hidden place.

Here are the instructions to unlock him:

1) Go to the level "The Ruins".
2) When riding the elevator with the purple spikes, do not enter the first 
   door you see. Instead, ride the elevator all the way to the bottom and 
   enter the red door.
3) You will be teleported to his ship, where you will have to defeat him 
   one on one.

---------------------------------------------------------------------------
4. Reasons to Use Wolf                                             [Usewf1]
---------------------------------------------------------------------------
Wolf is a unique character. He has a nice balance between power and speed, 
as well as having fairly well rounded attacks. His recovery is main 
downfall, as well as having a high susceptibility to chain grabs.

---------------------------------------------------------------------------
4.01 Strengths                                                     [Srgth1]
---------------------------------------------------------------------------
1) Above average speed
2) Above average range
3) Fairly high weight
4) Good at punishing mistakes
5) Well-balanced and diverse moveset
6) Good air mobility

---------------------------------------------------------------------------
4.02 Weaknesses                                                    [Weakn1]
---------------------------------------------------------------------------
1) Difficult & predictable recovery
2) Easy to combo/chain grab
3) Weak overall killing power

---------------------------------------------------------------------------
5. Move List                                                       [Moves1]
---------------------------------------------------------------------------
Here is where the move list for Wolf is. The format I will be using is as 
follows:

Button Input:
Damage %:
Number of Hits:
Knockback:
Description:
Usage:

---------------------------------------------------------------------------
5.01 Ground Based "A" Attacks                                      [GrndA1]
---------------------------------------------------------------------------
These are all of Wolf's "A" button attacks while on the ground. On average, 
Wolf possesses very good "A" attacks.
___________________________________________________________________________
Button Input: Neutral A
Damage %: 3,2,4
Number of Hits: 3
Knockback: Low
Description: Wolf slashes forward 3 times with his claws
Usage: If hit one connects, the following two are guaranteed. This is a 
        very safe move, and allows you a little bit of space and time after 
        connecting. This is a good move to use if your opponent is 
        shielding.

___________________________________________________________________________
Button Input: Side A
Damage %: 5,6
Number of Hits: 2
Knockback: Medium
Description: Wolf lunges forward with his claws, and attacks.
Usage: If used at its deceivingly long range, there will be very little 
        chance that punishing can occur if missed. This attack is not 
        recommended to be used against shields, as there is a slight pause 
        after the first hit where you will be left vulnerable.

___________________________________________________________________________
Button Input: Up A
Damage %: 8-10
Number of Hits: 1
Knockback: Low
Description: Wolf jumps up and kicks with his right leg straight upwards.
Usage: Since there is a sweetspot right at the heel of the boot, using 
        this attack while opponents are on platforms above you will usually 
        hit it. This attack can also work well as an anti-aerial attack if 
        they are approaching you from the air at a low level.

___________________________________________________________________________
Button Input: Down A
Damage %: 6
Number of Hits: 1
Knockback: Medium
Description: Wolf crouches and kicks forward with his right leg.
Usage: A good poking move. If used against a wall, you can spam this move 
        up until about 50% damage.

___________________________________________________________________________
Button Input: Side A Smash
Damage %: 5, 10
Number of Hits: 2
Knockback: Medium-High
Description: Wolf lunges forward and hits with his claws twice.
Usage: This is a very quick move, and can be used as a great punisher. It 
        is also one of the more potent killing maneuvers.

___________________________________________________________________________
Button Input: Up A Smash
Damage %: 6, 12
Number of Hits: 2
Knockback: High
Description: Wolf kicks upwards, then clicks his heels together at the top 
             of the jump.
Usage: Sets people up to be juggled. It has a large amount of startup lag, 
        but can still be punishing if timed correctly.

___________________________________________________________________________
Button Input: Down A Smash
Damage %: 14 (Front) Or 13 (Back)
Number of Hits: 1
Knockback: High
Description: Wolf swipes with his claws forward and then backwards.
Usage: This is your best killing move. It can also be used to get the 
        opponent up to a higher damage. Keeping it fresh will be key, as if 
        it becomes stale it will be difficult to K.O. the opponent.

___________________________________________________________________________
Button Input: Running A
Damage %: 9
Number of Hits: 1
Knockback: Low-Medium
Description: Wolf charges and then does a backflip.
Usage: Not much use, this is a pretty poor choice of attack.

---------------------------------------------------------------------------
5.02 Aerial Based "A" Attacks                                      [AirlA1]
---------------------------------------------------------------------------
These are all of Wolf's "A" button attacks while in the air. On average, 
Wolf possesses pretty good "A" attacks.

___________________________________________________________________________
Button Input: Neutral A
Damage %: 8, 1
Number of Hits: ?
Knockback: Low
Description: Wolf spins while in the air.
Usage: If you hit right away, you can knock the opponent back a little 
        bit, and it can be used for edgeguarding. I find it pretty poor 
        overall, and it sees very little use.

___________________________________________________________________________
Button Input: Forward A
Damage %: 11
Number of Hits: 1
Knockback: Medium
Description: Wolf slashes forward while in the air.
Usage: This is a very versatile move. It can be used to advance, get the 
        opponent away, or to retreat.

___________________________________________________________________________
Button Input: Backward A
Damage %: 13
Number of Hits: 1
Knockback: Medium
Description: Wolf extends his leg backwards to hit the enemy with his leg.
Usage: This is your best approaching move. It has a very high priority and 
        very little lag. It is also hard to punish. If fresh, it pushes the 
        opponent back a decent amount, and if stale, it will allow for you 
        to use a smash.

___________________________________________________________________________
Button Input: Up A
Damage %: 12
Number of Hits: 1
Knockback: Medium
Description: Wolf slashes his claw upwards.
Usage: This move is really only good for juggling, as forward & backward A 
        are usually better options for anything else.

___________________________________________________________________________
Button Input: Down A
Damage %: 15
Number of Hits: 1
Knockback: High
Description: Wolf pounds straight down with both hands while in the air.
Usage: This move is mostly used to spike your opponent. It is pretty slow, 
        so getting it off can be difficult.

---------------------------------------------------------------------------
5.03 Special Moves                                                 [Bmove1]
---------------------------------------------------------------------------
These are all of Wolf's "B" button attacks. On average, Wolf possesses 
decent "B" attacks.

___________________________________________________________________________
Button Input: Neutral B
Damage %: 4 (Gun), 6 (Close hit with shot), 5 (Medium hit with shot)
Number of Hits: 1-2
Knockback: Low
Description: Wolf takes out his gun and fires off a single shot.
Usage: This move has many uses. It can get the opponent away from you 
        quickly. It can be used as a camping device and used to edgeguard 
        the opponent. If used in the air, it gives you a slight momentum 
        boost as well.

___________________________________________________________________________
Button Input: Side B
Damage %: 10-15
Number of Hits: 1-2
Knockback: Low-Medium
Description: Wolf jumps diagonally forward at a 30 degree angle.
Usage: The most obvious use for this move is for recovery. At the finish 
        of this attack, there is a spiking opportunity. This works well if 
        the enemy is trying to edgeguard you, because while they are 
        hanging there, if you use this attack it is basically an auto 
        spike.

___________________________________________________________________________
Button Input: Up B
Damage %: 11
Number of Hits: ?
Knockback: Low
Description: Wolf jumps and kicks at the end of the jump.
Usage: Recovery is really the only use for this move. It is quite poor 
        when trying to attack with it.

___________________________________________________________________________
Button Input: Down B
Damage %: 3
Number of Hits: 1
Knockback: Low
Description: Wolf turns on his pink reflector.
Usage: You can reflect projectiles with this attack. It is also good for 
        getting out of combos, as there is a slight stun after the attack.

---------------------------------------------------------------------------
5.04 Throws                                                        [Throw1]
---------------------------------------------------------------------------
These are all of Wolf's throws. On average, Wolf possesses decent throw 
attacks.

___________________________________________________________________________
Button Input: Grab
Damage %: 1
Number of Hits: As many as you can get away with
Knockback: None
Description: Wolf knees the opponent.
Usage: After grabbing, try to get a couple of these in. They will just add 
        to the damage, and there is nothing that the opponent can do about 
        them.

___________________________________________________________________________
Button Input: Forward Grab
Damage %: 7
Number of Hits: 1
Knockback: Medium
Description: Wolf throws the opponent forward.
Usage: Not very useful. If near the edge, you can try to spike them 
        afterwards.

___________________________________________________________________________
Button Input: Backward Grab
Damage %: 7
Number of Hits: 1
Knockback: Low-Medium
Description: Wolf throws the opponent backward.
Usage: Not very useful.

___________________________________________________________________________
Button Input: Up Grab
Damage %: 7
Number of Hits: 1
Knockback: Medium
Description: Wolf throws the opponent up.
Usage: None, this is your worst throw.

___________________________________________________________________________
Button Input: Down Grab
Damage %: 12
Number of Hits: 1
Knockback: Medium
Description: Wolf throws the opponent down.
Usage: This is the best throw Wolf gets. After the throw, you can follow 
        up with almost anything, leaving you in a good position.

---------------------------------------------------------------------------
5.05 Final Smash                                                   [FSmsh1]
---------------------------------------------------------------------------
Wolf's Final Smash differs from Fox's and Falco's. It only lasts for 12 
seconds, but it is stronger. Use it well.

___________________________________________________________________________
Button Input: A or B
Damage %: 18
Number of Hits: 1
Knockback: High
Description: The Landmaster shoots a laser across the screen.
Usage: You need to get into position to use this, as the Landmaster is too 
        tall to hit  most characters while flat on the ground with this 
        move. This is a good killing move if it can hit. It also has 
        infinite ammo, so use it as much as you like.

___________________________________________________________________________
Button Input: Jump
Damage %: 0
Number of Hits: 0
Knockback: None
Description: The Landmaster flies straight upwards.
Usage: If an opponent lands on top of the Landmaster, you can hold the 
        jump button to send them off the top of the screen. Keep in mind 
        that if you go too high, you can die, so stop after they are 
        K.O.'d.

---------------------------------------------------------------------------
5.06 Taunts                                                        [Taunt1]
---------------------------------------------------------------------------
Sadly none of Wolf's taunts are useful, but some of them are pretty nice, 
so I'll list them for you.

___________________________________________________________________________
Button Input: Side Taunt
Damage %: 0
Number of Hits: 0
Knockback: None
Description: Does three kicks while saying "What's the matter, scared?".
Usage: Fun

___________________________________________________________________________
Button Input: Up Taunt
Damage %: 0
Number of Hits: 0
Knockback: None
Description: Leans backwards and howls.
Usage: Fun

___________________________________________________________________________
Button Input: Down Taunt
Damage %: 0
Number of Hits: 0
Knockback: None
Description: Kneels down and slaps his hand on the ground
Usage: Fun

___________________________________________________________________________
Button Input: Smash Taunt
Damage %: 0
Number of Hits: 0
Knockback: 0
Description: 0
Usage: Using down taunt on Lylat Cruise can let Wolf talk to other Star 
        Fox characters.

---------------------------------------------------------------------------
5.07 Other Attacks                                                 [Other1]
---------------------------------------------------------------------------
This only covers his ledge attacks.

___________________________________________________________________________
Button Input: A or B
Damage %: 8
Number of Hits: 1
Knockback: Medium
Description: Wolf hops up from the ledge and does a baseball slide towards 
             the opponent.
Usage: Actually quite a quick attack, its only Usage is to get up from 
        the ledge, but can be somewhat effective.

___________________________________________________________________________
Button Input: A or B
Damage %: 10
Number of Hits: 1
Knockback: Medium
Description: Wolf gets up from the ledge slowly before doing a quick flip 
             heel kick.
Usage: Its only Usage is to get up from the ledge, using the jump button 
        is usually more effective.

---------------------------------------------------------------------------
6.   General Strategies                                            [Strat1]
---------------------------------------------------------------------------
Wolf needs some advanced techniques in order to be used to his full extent. 
These techniques are here to help you become a better fighter, as well as 
helping you avoid his weaknesses.

---------------------------------------------------------------------------
6.01 Meteor Smashing                                               [Mteor1]
---------------------------------------------------------------------------
Meteor smashing is one of the techniques that comes with being an overall 
good player. If used properly, it can be one of the better ways for a Wolf 
player to get kills. It is especially important to do against heavier 
opponents, and will actually be easier against them, as they typically do 
not have a good recovery.

Wolf has two moves that can meteor smash. His Side B and Down A in the air 
are those two moves. The Down A Aerial is the one you will be using the 
most. When the opponent is recovering, jump above them and use this move. 
If it hits, they will probably be K.O'd if over 50% damage. Side B only 
spikes if it hits with the end of the attack. This is really only useful if 
the opponent attempts to edgeguard you. The will usually end up Meteor 
Smashed if the hold on to the ledge.

---------------------------------------------------------------------------
6.02 DACUS                                                         [DACUS1]
---------------------------------------------------------------------------
DACUS stands for 'D'ash 'A'ttack 'C'ancelled 'U'p 'S'mash. This is a 
technique that allows Wolf to Dash, while charging an Up Smash. It allows 
for a greater offensive, allowing you to get opponents who would normally 
not get hit by your Up Smash. It is really only viable on the GameCube 
controller, so that is what these instructions will be for. The 
instructions to do this are as follows:

1) Start your dash
2) Press down on the C-Stick
3) Immediantly after step 2, press Z and Up on the control stick.

That's it. If you did it right, you will slide and perform you Up Smash.

---------------------------------------------------------------------------
7. Matchups                                                        [Mchup1]
---------------------------------------------------------------------------
To be fair, Wolf does not have a very good matchup list. There are few 
characters that give Wolf an easy match, and you will need to have a good 
gameplan in order to win. Here is where you can find out the best 
strategies to use against the other characters you will face in Super Smash 
Bros. Brawl.

---------------------------------------------------------------------------
7.01 Mario                                                         [Mario1]
---------------------------------------------------------------------------
Description: Mario is a pretty tricky character. He has decent combos, 
             quick moves and decent knockback. He can also really harm your 
             recovery with his FLUDD. Sticking to basics and avoiding his 
             combos and Fireballs should give you a slight advantage.

Matchup Favors: Wolf (55-45)

Tips:
1) Try not to use the reflector against Mario's Fireballs. He will just 
   dodge them, and then punish the lag when coming out of the Reflector. 
   Try to Power Shield them instead.
2) If you are in a combo, use the Reflector to escape from it.
3) Mario has poor range, so use your Blaster to try and rack some damage 
   while he is approaching.
4) Wolf's Backwards Aerial has a higher priority than most of Mario's 
   moves, so use it to your advantage.
5) If knocked off the stage, recover as quickly as possible, as Mario's 
   FLUDD will completely mess up your recovery. Wolf's recovery is already 
   below average, so being moved farther from the stage is very 
   detrimental.

---------------------------------------------------------------------------
7.02 Luigi                                                         [Luigi1]
---------------------------------------------------------------------------
Description: Luigi has a very good aerial game, and will be using his 
             Neutral Aerial quite often. It is usually a good idea to stay 
             on the ground because of this. If will be fairly easy to stop 
             Luigi's ground approach with Wolf's blaster, but if you get 
             into the higher percentages, be aware, as Luigi has good 
             killing power.

Matchup Favors: Wolf (55-45)

Tips:
1) Luigi's best ground approach option is his Tornado. Wolf's Blaster can 
   stop this.
2) Watch out for Luigi's killing power, especially his Up B move.
3) Despite having a very good Backwards Aerial, try to stay out of the air 
   when fighting Luigi, as Luigi has a better overal aerial game.

---------------------------------------------------------------------------
7.03 Peach                                                         [Peach1]
---------------------------------------------------------------------------
Description: Peach's main strategy will be to knock Wolf off of the stage. 
             After Peach does this, it can be very difficult to recover. 
             Peach will be using Neutral Aerial to try and hinder your 
             recovery. It would be very wise to avoid her racket, as it can 
             send Wolf off the stage at low angles. Peach lacks actual 
             killing moves however, so if you can stay on the stage, you 
             will be in a better position.

Matchup Favors: Neither (50-50)

Tips:
1) It is much more practical to use your shield against the Turnips rather 
   than the Reflector.
2) Peach can chaingrab at low percentages, but can only do that up to 
   around 30%
3) Watch out for Peach trying to poke your shield.

---------------------------------------------------------------------------
7.04 Bowser                                                        [Bwser1]
---------------------------------------------------------------------------
Description: Bowser can be a tough matchup for Wolf if he gets close 
             enough. Bowser can come out of his shield with many different 
             attack, that can end up dealing a lot of damage. Bowser has a 
             good way of edgeguarding Wolf, using his Fire to stop you from 
             getting back to the stage.

Matchup Favors: Wolf (55-45)

Tips:
1) Bowser will have a difficult time approaching, while taking damage if 
   you continue to use your Blaster.
2) Keep your distance. If you feel the need to approach, use your Backwards 
   Aerial.
3) Once Bowser makes his way over, think carefully about which attacks to 
   use against him, because if you mess up, you may lose a stock.

---------------------------------------------------------------------------
7.05 Donkey Kong                                                   [DnkyK1]
---------------------------------------------------------------------------
Description: Donkey Kong is another large opponent that can be hurt by the 
             Blaster. His main approaching method will be his Backwards 
             Aerial, which can be countered with Wolf's Backwards Aerial. 
             Donkey Kong does have very good Killing Power, and make sure 
             to avoid the fully charged B move. That being said, don't 
             alter your gameplan all that much just to avoid it.

Matchup Favors: Neither (50-50)

Tips: 
1) Camping will be a key in this match. Donkey Kong cannot do all that 
   much to avoid the Blaster.
2) Mix in Aerial Blasters every now and then, as it can help stop 
   approaches, as well as poke shields.
3) Avoid rolling towards Donkey Kong.
4) After Doney Kong's Up B, he becomes very easy to spike.

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7.06 Diddy Kong                                                    [Diddy1]
---------------------------------------------------------------------------
Description: Diddy Kong, can be difficult, especially if he uses his 
             Bananas to their full extent. Wolf can actually use these 
             Bananas well, and can smash Diddy after a trip. As per usual, 
             staying on the stage is a key to do well, as Diddy can gimp.

Matchup Favors: Neither (50-50)

Tips:
1) Using Diddy Kong's bananas against him will help you win, but may be 
   difficult to obtain.
2) You can grab Bananas in mid-air with a Short Hopped Forward Aerial.
3) Use the Reflector to break up combos that Diddy may get against you.

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7.07 Yoshi                                                         [Yoshi1]
---------------------------------------------------------------------------
Description: Yoshi is actually a good opponent for Wolf to face. He has 
             limited approaching moves, and the only thing he can do to 
             break up the repeated Blaster shots is his Egg Toss. Yoshi can 
             edgeguard quite well, but lacks a good killing move. Despite 
             Yoshi's Aerial game being above average, Wolf's Backwards 
             Aerial is actually better than anything he can use against 
             Wolf.

Matchup Favors: Wolf (60-40)

Tips:
1) Unlike some other projectiles, using the Relfector against the Egg Throw 
is preferred more than a simple shield.
2) Yoshi has a chaingrab, but it is very hard to pull off against Wolf, so 
   don't worry about it.
3) Almost every element of Wolf's game is better than Yoshi's.

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7.08 Wario                                                         [Wario1]
---------------------------------------------------------------------------
Description: Wario is a really tough opponent to face. He can approach 
             really well, and has good aerials. Wolf's Backwards and 
             Forwards Aerial can stop him some of the time, but Wario's 
             overall speed will be difficult.

Matchup Favors: Wario (60-40)

Tips:
1) Retreating Forward Aerials are one of the best ways to stop Wario.
2) Attempting to stop Wario's approaching with the Blaster may work for a 
   while.
3) Once Wario get near, you are in trouble. Try to use the Reflector to 
   break out and either escape or attempt an attack.

---------------------------------------------------------------------------
7.09 Link                                                          [uLink1]
---------------------------------------------------------------------------
Description: Link isn't all that tough. A good Link will throw his bomb at 
             the bottom of your Reflector though, so reflecting is usually 
             not an option.  Link has very poor recovery, and after using 
             his Up B, he is easy to spike. Using your Blaster will force 
             Link to approach, allowing you to beat him.

Matchup Favors: Wolf (60-40)

Tips:
1) Use your shield or roll away from Link's bomb, as they will throw it so 
   that you cannot reflect it.
2) Link's recovery is very bad, so try to spike or edgeguard him.
3) Seriously, Link sucks.

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7.10 Zelda                                                         [Zelda1]
---------------------------------------------------------------------------
Description: Going against Zelda requires a different strategy than most. 
             She cannot be stalled all that much by your Blaster, and can 
             actually do more damage to you than you can do to her in the 
             projectile game. The key in this battle it to get Zelda in the 
             air. One the ground, the battle is fairly even, but in the air 
             Zelda is slow, and Wolf has a large advantage.

Matchup Favors: Wolf (60-40)

Tips: 
1) Trying to spam projectiles won't work against Zelda.
2) You will have to approach Zelda, so use your aerials.
3) In the air, Wolf has a large advantage.

---------------------------------------------------------------------------
7.11 Shiek                                                         [Shiek1]
---------------------------------------------------------------------------
Description: Shiek is quite fast, and has the advantage agiainst Wolf. Your 
             best bet to win if to hope that they will switch back into 
             Zelda. Shiek's Forward A will really hurt you, and can 
             actually be hard to escape if spammed.

Matchup Favors: Shiek (60-40)

Tips:
1) You can to try and spam Blaster against Shiek, as the only way she can 
   block it is with her shield.
2) Use the Reflector against her projectile.
3) Shiek's best killing moves are on the ground. In the air, Shiek has low 
   power.

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7.12 Ganondorf                                                     [Ganon1]
---------------------------------------------------------------------------
Description: Ganondorf is one of the best matchups for Wolf, and many other 
             characters. He is large, slow and lacks projectiles. You can 
             either use the Blaster to beat his approaching, attack from 
             the ground, or attack from the air. As long as you keep 
             attacking, you will have an easy match.

Matchup Favors: Wolf (70-30)

Tips:
1) Using your Blaster against Ganondorf will make it very hard for him to 
   approach, and by the time he gets there, he will be at a high enough 
   damage to KO.
2) Keep attacking, or dodge the ocassional attack that Ganondorf gets off. 
   You could get off with taking very little damage throughout the enitre 
   match.

---------------------------------------------------------------------------
7.13 Toon Link                                                     [TLink1]
---------------------------------------------------------------------------
Description: Toon Link can be very annoying. His projectiles can all be 
             reflected except for his bomb which will be thrown in such a 
             way that you will be unable to counter it. You will probably 
             have to be the one to approach him, as he has more camping 
             ability.

Matchup Favors: Neither (50-50)

Tips:
1) Your Forward Smash can be used to negate both Toon Link's Boomerang and 
   Arrows.
2) If he misses his Grab, punish it with a charged Down Smash.
3) Toon Link's Backwards Aerial can juggle you, watch out for it.

---------------------------------------------------------------------------
7.14 Samus                                                         [Samus1]
---------------------------------------------------------------------------
Description: Samus get beaten by Wolf in pretty much every area. This is 
             especially true while on the ground, as Samus lacks any 
             realistic Killing Power. In fact, Samus' strongest attack can 
             be reflected. The battle is only close while in the air, but 
             only thanks to Samus' Z Aerial. It has enough range to disrupt 
             your attacks.

Matchup Favors: Wolf (60-40)

Tips: 
1) If Samus unleashes a fully charged B attack, reflect it.
2) Samus' missiles are not usually used to do much damage, so go ahead and 
   shield them if they won't impede her progress by reflecting them.
3) Samus has very poor killing ability, so go ahead and get close to her.

---------------------------------------------------------------------------
7.15 Zero Suit Samus                                               [uZSSu1]
---------------------------------------------------------------------------
Description: Zero Suit Samus is a more difficult matchup than Samus, if 
             only because there are more things to look out for. For 
             instance, it should be noted that going above her is usually a 
             poor choice, because both her Up B and Upward Smash will 
             punish you. Reflecting the armor pieces should also be 
             avoided, as it can lead into more damage than you would like.

Matchup Favors: Wolf (55-45)

Tips:
1) Don't reflect the armor pieces.
2) Avoid going directly above her.
3) Air battles will be won by Wolf's Backwards Aerial.

---------------------------------------------------------------------------
7.16 Pit                                                           [uPitu1]
---------------------------------------------------------------------------
Description: Pit can be quite difficult to deal with. To begin, if you get 
             grabbed early, you can easily have 30% damage done to you. 
             Also, if you are knocked off stage, be prepared to dodge some 
             arrows depending on how good the opponenet is with them. You 
             could easily be gimped with arrows, so try to stay as close to 
             the stage as possible.

Matchup Favors: Pit (55-45)

Tips: 
1) Use Reflector right at the beginning of the match. Many Pits lead 
   with an arrow, and they will take one right to the face if you use the 
   Reflector.
2) Two Forward Smashes can punish a Pit user who spams Side B. The first 
   smash will stop it, the second will hit Pit.
3) Try as hard as you can to stay on the stage, or Pit's arrows will stop 
   your recovery.

---------------------------------------------------------------------------
7.17 Ice Climbers                                                  [Climb1]
---------------------------------------------------------------------------
Description: Do not get grabbed. The Ice Climbers have a great grab, and 
             you could end up nearly dead by the time you get away. Sitting 
             and using your Blaster should work fairly well. Try to not go 
             above them, as their Upwards A might land, allowing them to 
             grab you afterwards.

Matchup Favors: Ice Climbers (55-45)

Tips:
1) Do not get grabbed.
2) If one of them dies, the other is easily spiked.
3) Do not get grabbed.
4) If both Ice Climbers are alive, reflecting their Neutral B will have it 
   cancel itself out, as there are two blocks of ice.
5) Do not get grabbed.

---------------------------------------------------------------------------
7.18 R.O.B.                                                        [uROBu1]
---------------------------------------------------------------------------
Description: Once R.O.B. is in the air, he is more or less useless, so get 
             him up as soon and often as you can. You can also try and 
             Blaster spam him, as his only projectile is easily 
             reflected/shielded. He is then forced to attack from the air, 
             allowing you to begin a juggle.

Matchup Favors: R.O.B. (55-45)

Tips: 
1) Get R.O.B. airborn. He will be virtually finished.
2) Try to avoid getting knocked off the stage, as he can kill you once off.

---------------------------------------------------------------------------
7.19 Kirby                                                         [Kirby1]
---------------------------------------------------------------------------
Description: Kirby's main strategy will be to get Wolf off the stage. The 
             best thing to avoid this is stay away from the edge. Kirby 
             will attempt to Kirbycide if he gets you near the edge. 
             Kirby's best damaging and killing move is his Forward Smash, 
             and if blocked  will leave hime vulnerable. A retreating 
             Backwards Aerial is almost unpunishable, even when perfect 
             shielded.

Matchup Favors: Neither (50-50)

Tips:
1) Try not to be dircetly under Kirby, as his Downwards Aerial/Rock can 
   hurt you.
2) The only thing that can hurt Kirby when in his rock is a grab.
3) Until Kirby absorbs you, Wolf can spam his Blaster to force an approach.

---------------------------------------------------------------------------
7.20 Meta Knight                                                   [MKnht1]
---------------------------------------------------------------------------
Description: Stay away from this matchup. Meta Knight is Wolf's worst 
             matchup. The main strategy that you can employ is to stay away 
             from Meta Knight. If you force an approach, try to keep the 
             battle on the ground. If you are forced off stage, you can be 
             in trouble, as Meta Knight can easily gimp your recovery.

Matchup Favors: Meta Knight (65-35)

Tips:
1) Grabbing Meta Knight often can help you in this matchup.
2) Blaster spamming is your best choice to keep Meta Knight away while 
   doing damage.
3) Backwards Aerial is your best choice if forced into the air.

---------------------------------------------------------------------------
7.21 King Dedede                                                   [uKDDD1]
---------------------------------------------------------------------------
Description: Another character that you don't want to be grabbed against is 
             King Dedede. The best strategy is the usual one, spam your 
             Blaster. King Dedede also has projectiles, but the rate in 
             which he can throw them is slower than you can shoot the 
             Blaster. If knocked off stage, King Dedede's Backwards Aerial 
             will really hurt your recovery. He can also Dededecide, so  
             try and play in the middle of the stage.

Matchup Favors: King Dedede (65-35)

Tips:
1) Kill all the Waddle Dees and Waddle Doos if you get a free moment.
2) You can outcamp Dedede, forcing an approach.
3) If a Gordo comes out at you, you can reflect it back at him.

---------------------------------------------------------------------------
7.22 Captain Olimar                                                [Olimr1]
---------------------------------------------------------------------------
Description: Olimar is a unique character. Wolf shouldn't have much trouble 
             outcamping him. The Pikmin will only block the Blaster's shots 
             for a short while, and eventually will run out. Olimar's 
             recovery is quite poor, so get him off stage whenever 
             possible.

Matchup Favors: Wolf (55-45)

Tips:
1) Neutral Aerial will get rid of every Pikmin on you.
2) Always get rid of Pikmin that are on you.
3) Wolf can outcamp Olimar with Blaster.
4) Gimping Olimar after he is off the stage is easy to do.

---------------------------------------------------------------------------
7.23 Fox                                                           [uFoxu1]
---------------------------------------------------------------------------
Description: Let the camping wars begin. Fox's laser won't be doing much 
             here, but neither will Wolf's. Fox will most likely be more 
             pressured into the approach. Wolf will have trouble damaging 
             Fox with anything other than a smash, while Fox will spend 
             most of the match looking for mistakes to punish.

Matchup Favors: Wolf (55-45)

Tips:
1) Fox can't reflect your Blaster back enough to hit you, but you can 
   reflect Fox's laser back to him.
2) Fox's Fire Fox can be interrupted by Wolf's Backwards Aerial.

---------------------------------------------------------------------------
7.24 Falco                                                         [Falco1]
---------------------------------------------------------------------------
Description: Falco is another character that has a very good chaingrab  
             chance. If he chaingrabs you, you will take a lot of damage. 
             You want to keep you space in this match. When Falco trys to 
             recover, use your Blaster to stop it.

Matchup Favors: Falco  (60-40)

Tips:
1) Taking a bit of laser damage is okay, but reflecting it back is a good 
   idea.
2) If you are chaingrabbed near the edge, Falco will probably try and spike 
   you when you go off the edge. It is possible to tech this spike. Here is 
   a video showing how to do it:
   http://www.youtube.com/watch?v=OFgf2EKYB4g

---------------------------------------------------------------------------
7.25 Captain Falcon                                                [Cptin1]
---------------------------------------------------------------------------
Description: Treat Captain Falcon as a more mobile Ganondorf. He is still 
             quite poor, and his stronger moves are very slow. He can 
             actually rack up some damage, but will have a tough time 
             finishing. He will be forced to approach while you use your 
             Blaster.

Matchup Favors: Wolf (65-35)

Tips:
1) Camp and spam Blaster to deal damage, finish him with whatever you 
   please.
2) Avoid the Knee, as it is his best killing move.

---------------------------------------------------------------------------
7.26 Pikachu                                                       [uPika1]
---------------------------------------------------------------------------
Description: Pikachu is another character that can chaingrab you up to 
             rediculous percentages. The difference here is that Pikachu 
             can actually move around the stage in a quick fashion. Pikachu 
             will gimp your recovery, while you can do little to gimp his.

Matchup Favors: Pikachu (60-40)

Tips:
1) Do not try to use the Reflector to avoid Thunder, it isn't worth it.
2) In the air, Backwards Aerial will beat everything that Pikachu has.

---------------------------------------------------------------------------
7.27 Squirtle                                                      [Sqrtl1]
---------------------------------------------------------------------------
Description: Squirtle is difficult to deal with. He is quick, small and has 
             fast moves. If yo ucan rack up damage against him, he is very 
             easy to kill though. He also has a tough time killing you. 
             Staying on the ground is your best bet.

Matchup Favors: Squirtle (55-45)

Tips:
1) Water Gun will be used to try and gimp your recovery.
2) Use your Blaster to try and keep Squirtle away from you.
3) Stay on the ground.

---------------------------------------------------------------------------
7.28 Ivysaur                                                       [Ivysr1]
---------------------------------------------------------------------------
Description: Ivysaur is easier to deal with than Squirtle. Ivysaur is 
             easily outcamped, and lacks quick attacks to deal with Wolf. 
             Wolf has a better air game, but Ivysaur is good at picking 
             people out of the air.

Matchup Favors: Wolf (60-40)

Tips:
1) Ivysaur has poor recovery, so gimp it if Ivysaur is knocked off stage.
2) Watch out for Ivysaur's smash attacks, as they are quite strong.

---------------------------------------------------------------------------
7.29 Charizard                                                     [Chrzd1]
---------------------------------------------------------------------------
Description: Charizard is very large, and quite slow. In the air and on the 
             ground, Wolf is much faster. Charizard can do some damage, 
             especially with his Rock Smash, but keeping your distance will 
             make sure he doesn't get it off.

Matchup Favors: Wolf (55-45)

Tips:
1) Don't try to gimp Charizard's recovery, you will end up losing a stock.
2) Try and keep your distance, Charizard has some strong moves.

---------------------------------------------------------------------------
7.30 Lucario                                                       [uLuke1]
---------------------------------------------------------------------------
Description: Kill Lucario early. Lucario does the most damage at high 
             percentages. To accomplish this, try to avoid using Downward 
             Smash until you get Lucario into the middle percentages. You 
             will have a good advantage in the air with both Forward and 
             Backwards Aerial moves.

Matchup Favors: Neither (50-50)

Tips:
1) Reflect Aura Sphere back if Lucario sends it towards you.
2) If you get the chance, KO early.
3) If Lucario is far away, his recovery will have to grab the ledge. Hang 
   on, and he will lose a stock.

---------------------------------------------------------------------------
7.31 Jigglypuff                                                    [Jigly1]
---------------------------------------------------------------------------
Description: Jigglypuff poses very little threat against Wolf. On the 
             ground, she gets torn up, and in the air, she has no attacks 
             that are better than Wolf's aerials. She needs to deal a lot 
             of damage to get a KO, and is beaten at very low damage.

Matchup Favors: Wolf (70-30)

Tips:
1) Blaster will force Jigglypuff to approach where she will be beaten.
2) There are only two things to look out for: Rollout and Downward Aerial 
   to Drill combo. Apart from that, have fun.

---------------------------------------------------------------------------
7.32 Marth                                                         [Marth1]
---------------------------------------------------------------------------
Description: Marth needs to apply pressure in order to be sucessful. You 
             will be forcing him to approach with the Blaster. He will try 
             to approach with his Froward Aerial. It is a very fast attack 
             with little lag. You want to be underneath him if you are in 
             the air, so that you can avoid his Forward Aerial.

Matchup Favors: Neither (50-50)

Tips:
1) Marth's Up B is super fast, and can come out of anywhere. Even when you 
   think you have a combo going, he can use his Up B.
2) Try and stay on stage if you can, because of the aforementioned Forwared 
   Aerial.
3) Stay below Marth in the air, his Downward Aerial has a large amount of 
   lag if it misses.

---------------------------------------------------------------------------
7.33 Ike                                                           [uIkeu1]
---------------------------------------------------------------------------
Description: Ike is another slow and powerful character. His recovery is 
             poor, so gimp it whenever possible. Using your Blaster 
             whenever possible will also damage Ike. Ike has a couple 
             decently fast attacks, and can get the occasional spike on 
             you.

Matchup Favors: Wolf (60-40)

Tips:
1) Gimp Ike's recovery whenver you get a chance.
2) Spam Blaster, as Ike is very bad against campers.

---------------------------------------------------------------------------
7.34 Ness                                                          [uNess1]
---------------------------------------------------------------------------
Description: Ness has a pretty good aerial game, but is weak on the ground. 
             This is where you want to get him. You can't spam Blaster in 
             this match, as Ness will absorb your shots. Trying to 
             edgeguard Ness' recovery is difficult, as it will probably KO 
             you to be hit by his Up B.

Matchup Favors: Wolf (55-45)

Tips:
1) Stay on the ground, and Ness will have difficulty doing much.
2) Do not use your Blaster except to try and stop a recovery.

---------------------------------------------------------------------------
7.35 Lucas                                                         [Lucas1]
---------------------------------------------------------------------------
Description: Lucas is a better matchup for Wolf than Ness is. Most of the 
             same tactics that are used against Ness apply here. Stay away 
             from using the Blaster, and don't edgeguard his recovery. The 
             one major difference is that Lucas has a teather grab, so some 
             approaches will be harder, as you can be caught in the tether.

Matchup Favors: Wolf (60-40)

Tips:
1) Stay on the ground, and Lucas will have difficulty doing much.
2) Do not use your Blaster except to try and stop a recovery.
3) Spacing is difficult due to his Teather Grab.

---------------------------------------------------------------------------
7.36 Mr. Game and Watch                                            [uMGaW1]
---------------------------------------------------------------------------
Description: Mr. Game and Watch is a character that you must be patient 
             when fighting. If you charge in, you will be beaten. Mr. Game 
             and Watch has invincibility in the first half of his Up B, so 
             don't try and gimp his recovery at that point. Watch out for 
             mistakes, and punish them.

Matchup Favors: Neither (50-50)

Tips:
1) Don't go below him, his Downwrd Aerial has very high priority.
2) Try not to Blaster Spam him, it'll fill up his Oil Spill.
3) You can tech his Downward Throw. If you do, he can't follow it up with a 
   Downward Smash.

---------------------------------------------------------------------------
7.37 Snake                                                         [Snake1]
---------------------------------------------------------------------------
Description: Snake has a good camping game, but Wolf is one of the better 
             characters to handle it. If he cooks his grenades, your 
             Blaster's laser will take it out. If they aren't cooked, pick 
             them up and throw them back. When recoverying, try for a spike 
             with Downward Aerial.

Matchup Favors: Snake (55-45)

Tips:
1) Attack him to force him off stage. Camping won't do all that well here.
2) Spike if you get the chance.
3) Snake can be juggled easily with Upwards Aerial.

---------------------------------------------------------------------------
7.38 Sonic                                                         [Sonic1]
---------------------------------------------------------------------------
Description: Sonic is very good at gimping recovery. For a Wolf player, 
             this is not a good thing. Wolf will want to stay on the 
             ground, and continue using powerful attacks. If knocked far 
             off the stage, it is most likely a lost stock. Sonic lacks 
             power and priority though, so knocking you off the stage can 
             be a problem.

Matchup Favors: Wolf (55-45)

Tips:
1) Try to avoid getting knock far off the stage.
2) Stay on the ground, Sonic has poor ground moves.
3) Blaster spamming works once again.

---------------------------------------------------------------------------
8. Frequently Asked Questions                                      [uFAQs1]
---------------------------------------------------------------------------
Here are where the Frequently Asked Questions will be put. Please look here 
before e-mailing me a question. If your question if not listed here, feel 
free to e-mail me.

None Yet!

---------------------------------------------------------------------------
9. Conclusion/Credits/Copyright                                    [C/C/C1]
---------------------------------------------------------------------------
If you have any questions, comments, concerns, suggestions or errors, don't 
be afraid to contact me at:
mparkinson (at) shaw.ca

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, 
and a violation of copyright.

The following websites have permission to host this guide:
GameFAQs - http://www.gamefaqs.com

If you see my guide on any other websites, please let me know
so that I can get it removed as quickly as possible.

Thanks to:
Me - writing this guide
You - using this guide
Smashboards - Wolf matchup information
SmashWiki - General Wolf information

---------------------------------------------------------------------------
10. Version History                                                [Vsion1]
---------------------------------------------------------------------------
Version 1.00 - February 26, 2010
- Started Wolf Guide

Version 1.00 - March 28, 2010
- Finished Guide Guide

Copyright 2010 Matthew Parkinson a.k.a marter