---------------------------------------------
Legend of Zelda: The Twilight Princess guide
Platform: Wii
Author: Kylohk
Version: 1.08
Date: 16-3-2008
---------------------------------------------
Table of contents [Search key]
===I. PREFACE===
1. Updates
2. Story
3. Basics [LZ03]
4. Equipment and key items [LZ04]
5. How the game unfolds [LZ05]

===II. THE BIG DAY OUT==
6. Prologue: Peaceful village life interrupted [LZ06]
7. The living twilights [LZ07]
8. Go west, young Link [LZ08]
9. Colour my world [LZ09]
10. Is there a spirit healer in the house? [LZ10]
11. Meet the Yetis [LZ11]
12. Back to the temple of time [LZ12]
13. Hyrulian Hot Rod [LZ13]
14. The shadow of the day [LZ14]
15. Settling the score [LZ15]

===III. ENEMIES OF THE GAME===
16. Regular enemies [LZ16]
17. Boss battles [LZ17]

===IV. ENHANCING LINK'S EXPERIENCE===
18. Pieces of Heart [LZ18]
19. Golden Bugs [LZ19]
20. Containers [LZ20]
21. Hidden Skills [LZ21]
22. Link's Treasure Hunt [LZ22]
23. Pleased to meet Chu [LZ23]
24. Catch of the Day [LZ24]
25. The Hyrule Postal System [LZ25]
26. Poe Hunting for Dummies [LZ26]
27. 50 floors of hurt [LZ27]

===V. CONCLUSION===

+----------------------------------------------------------------------------+
|                               I. PREFACE                                   |
+----------------------------------------------------------------------------+
The Legend of Zelda: The Twilight Princess is Nintendo's latest instalment of 
the highly popular Legend of Zelda series. Following the release of The Wind 
Waker, Nintendo has taken a lot of flak from gamers for using cel-shaded 
graphics. This criticism didn't do the GameCube's public image any favours and 
was probably one of the reasons why the GameCube came third in the console 
wars against the Playstation 2 and the newcomer Xbox.

Anyway, fast forward to the 2004 Electronic Entertainment Expo (E3 in short). 
Nintendo unveiled a short trailer featuring Link showing off his sword skills 
in front of Hyrule Castle. A general sense of euphoria swept through the 
Nintendo gaming community. Initially scheduled for a November 2005 release, 
the game was delayed several times, until it was announced by Reginald Fils-
Aime that two versions were to be released, one for the GameCube, the other 
for the to be released new console, the Wii.

Although the game was originally intended for the GameCube, the Wii version 
was released along with the new console's launch, with the GameCube version 
released some days later. Either way, being a Zelda title, it's too hard for 
me to resist. So here I am, having played through the game, beating it with 
almost all sidequests completed, it's time for me to tell you what I did.

One more thing, this guide assumes you are playing the Wii version of the 
game. It should be noted that significant differences exist between the Wii 
version and the Gamecube version, the world layout being the most obvious.

---------------
1. Updates
---------------
Version 1.08:
Added some more characters on the character list; Renamed several chapters.

Version 1.05:
Added detailed dialogue for certain scenes; Inserted enemy lists into all the 
dungeons' walkthroughs.

---------------
2. Story
---------------
Legend of Zelda: The Twilight Princess is the story of a young farm boy called 
Link, who aspires to be the mayor of his village. One day, he received a 
wooden sword from his friend Rusl. Excited by his gift, the village children 
Beth, Talo and Malo ask Link to show off his sword skills. This is when some 
naughty monkeys arrived at Link's house, which the children gladly chase into 
the woods.

Sensing trouble, Link follows them into the wood with his trusty horse Epona. 
He finds Talo locked up in a wooden cage with one of the monkeys, whom he 
quickly frees and brings him back to the village. Having saved the kids, Link 
meets his girlfriend Ilia, who happens to be the mayor's daughter. Ilia spots 
the wounds on Epona's body and reprimands Link, taking Epona to the local 
spring, locking the horse and herself in.

Since Link needs to travel to the capital of Hyrule to deliver a gift from the 
village, one of the village children, Colin tries to explain the events in the 
forest to Ilia. As a result, Ilia forgives Link and returns Epona to him. She 
says goodbye to Link and wishes him luck. All of a sudden, some boar riding 
monsters raid the spring, taking Ilia and Colin with them. Link gives chase, 
but is grabbed by a magical hand and sucked into a twilight world. This is 
when the trouble really begins.

---------------
Characters
---------------
Link
The Link in this game is a farm boy in Ordon Village. He is popular with the 
village children and aspires to be a mayor one day. He's the hero chosen to 
fight the forces of evil with the Master Sword. As a silent protagonist, Link 
never speaks. Since you can named Link's character whatever you like, you'll 
be "filling in his shoes" through the game.

Ilia
Ilia is the Ordon mayor's daughter, who's also Link's girlfriend. Like many 
heroes' lovers, she gets kidnapped early on in the game and loses her memory 
when you have found her.

Rusl
A close friend of Link, Rusl is a fellow swordsman who resides in Ordon 
Village. He's the father of Colin and the husband of Uli. Later in the game, 
you'll find that he's part of a small resistance group dedicated to fight 
whatever's threatening Hyrule at the moment.

Midna
A mysterious female imp originating from the Twilight Realm, Midna joins Link 
soon after he is dragged into the twilight. She accompanies Link throughout 
his adventure, giving him valuable advice and various magical services. 
Despite being a cheeky character at first, Midna shows great character 
development as the game progresses: She starts to care about the fate of 
Hyrule. Oh yes, at a certain point in the game, you'll find that she's more 
important than you think he is.

Princess Zelda
She is the princess of Hyrule, keeper of the Triforce of Wisdom. Like in most 
of the Zelda games, she is not a playable character, but a damsel in distress. 
Her involvement in Link's quest will be minimal until the final battle. But 
still, she'll do something very predictable to help you win the fight.

Colin
The son of Rusl, Colin starts off the game as a shy boy who frequently gets 
bullied by the other children in Ordon. However, his personality changes later 
on, becoming stronger (at least psychologically) and offering to help out with 
various things during his stay in Kakariko Village.

Talo
Talo is one of the village children. He's a bully who loves to pick on the 
timid Colin. In addition, he is ruthless and loves to get into trouble without 
even thinking about the consequences of his actions.

Malo
This is Talo's younger brother, a boy of a few words. Even so, he gets quite 
important later in the game since he'll be running his own shop which sells 
vital items for your journey.

Beth
Another of the Ordon children. As the daughter of the local shop owner, Beth 
is naturally a spoiled brat who gets a lot of expensive merchandise without 
having to pay a single Rupee.

Renado
Renado is the shaman of Kakariko Village, father of Luda. A kind an 
intelligent man, Renado provides valuable advice and encouragement to Link in 
certain stages of the game. His calm mentality allows him not to panic even in 
the most dangerous situations.

Barnes
He is the local bombmaker of Kakariko Village. Barnes sells three types of 
bombs, all of them home made! His shop opens 24/7 so you are free to drop by 
whenever you need to restock your bombs. Despite the dangerous nature of his 
work (He's dealing with explosives, for God's sake!), Barnes gets scared 
easily when he sees monsters.

Telma
As the owner of a bar in Castle Town, the capital of Hyrule, Telma is 
naturally a strong tough talking woman. She's a member of a secret group 
dedicated to fighting the evil that's threatening the land-The bar is actually 
a secret meeting place for that group.

Prince Ralis
He is the latest leader of the Zoras, a race of intelligent grey humanoid 
aquatic creatures (I'm sure you'd mistake them for some kind of dolphin had I 
left out "humanoid"). Ralis succeeded the throne following the tragic death of 
his mom. Grieving over the loss, it'll take some time before he gets himself 
together.

Zant
Zant is the evil king of the Twilight Realm. He invaded Hyrule, forcing Zelda 
into surrender. As a result, the whole kingdom's been covered in twilight, the 
citizens all living unknowingly as spirits. Zant starts off wearing a helmet 
that covers the look on his face. In addition, his personality can be 
described as that of a psychopath. You really cannot miss the battle against 
him later in the game, it's a blast! But guess what? He's not the real 
antagonist of the game, you'll find soon enough.

Ganondorf
He is the ultimate evil villain of the Zelda series. A power hungry Gerudo 
thief, Ganondorf was finally apprehended and banished to another realm. As a 
result, he is no longer a threat to Hyrule, or is he? As you might fear, 
Ganondorf is the holder of the Triforce of Power, putting him at odds with 
Link and Princess Zelda.

---------------
3. Basics
---------------
[LZ03]
The Wii version of Legend of Zelda: The Twilight Princess is played with the 
Wii Remote, held horizontally with the Nunchuck controller attached.

---------------
Game interface
---------------
Twilight Princess has a simple interface. Link's current health is shown as a 
row of hearts at the upper left corner of the screen. The button assignments 
of the directional pad, B button and A button are shown on the upper right 
hand corner. The minimap is shown at the lower left corner, while the number 
of Rupees (the money in the game) are shown at the lower right corner, as well 
as the number of small keys in your possession.

----------------
Normal controls
----------------
Just like previous 3 dimensional Zelda games, Twilight Princess features a 
picture of the buttons on the Wii Remote that serves to show you what each 
button does at any moment in time.

Control stick
The control stick moves Link around the world. In first person mode, the 
control stick is used to look around the place. Tilt the stick in the 
direction in which you want to survey.

A button
The A button serves as the action button in this game. It does different 
things depending on where you are. For example, if you are standing next to a 
non-player character, you can press A to talk to them. When you are running, 
pressing A will make Link roll forward.

B button
Press the B button to use your readied item. Use the item selection screen to 
set items to this button.

Directional pad
Press up on the directional pad to talk to Midna, a female imp that will help 
you throughout the adventure. Press left, right or down on the D-pad to ready 
your preset items, exchanging them with whatever's previously assigned to the 
B button in the process (Just like the C left, C right and C down buttons in 
the Ocarina of Time).

Note that some items (e.g. Iron Boots) can be used directly by pressing its 
respective directional button. Use the item selection screen to assign items 
to those directional keys.

Minus button
The Minus button is used to access the item selection screen, where you can 
assign various items to your B button and directional buttons.

Plus button
Brings out the Collection screen, where you can see the items you possess and 
equip. The Collection screen also allows you to save the game at any time and 
set game options.

C button
Enters first person view. While in first person view, use the control stick or 
the pointer on your Wii Remote to look around.

Z button
The Z button is used to lock on to your enemies and friendly targets (the so 
called Z-targetting), allowing you to talk to or attack them without having to 
manually aim at them. Watch out for yellow arrows that appear above certain 
non player characters or objects, once you press and hold Z, the yellow arrow 
will turn red, indicating that you've locked on to it.

When no enemies or NPCs are nearby, the Z button simply centres the camera 
behind Link's back.

1 button
Displays the dungeon map or field map, depending on where you are at the 
moment.

2 button
Displays or hides the mini map from the bottom left corner of the screen.

Pointer
The Pointer works like the mouse in PC games. Point your Wii Remote at 
different parts of the screen to move the cursor around. When using certain 
items (such as the Bow), move the pointer around to aim.

Motion controls
Motion controls are what make this game fun; In short, they are used to 
control Link's sword fighting. Details on that can be found in a later 
section.

---------------
Movement
---------------
Like in the previous Zelda games, you use the Control Stick to move Link 
around. There is no jump button in this game, but don't worry. Just run 
towards the platform you want to jump on to and Link will automatically jump 
just before you run off. To climb ladders, just run towards it and Link will 
automatically step on the rung.

---------------
Wolf form
---------------
The wolf form is the unique aspect of Twilight Princess. In certain parts of 
the game, Link will transform into a wolf, which gives him new abilities. 
While running, press A to dash forward. 

A unique attack is provided when you are in wolf form. Press and hold B and a 
circle will appear under Link and expand outwards. When you release the B 
button at that point, Link will quickly lunge at anything that is encircled in 
the blink of an eye. This move is important since some enemies must be killed 
simultaneously.

At certain points in the game, Midna will offer to help pinpoint some tricky 
jumps. You can tell whenever you hear her giggle from the speaker of the Wii 
Remote. Press the up key on the directional pad and Midna will warp over to 
your target. Z-target her and press A to jump to where she is. Midna will then 
warp over to the next target. Continue Z-targeting her and keep pressing A 
until you have reached your destination.

As a wolf, your senses are sharpened. Press left or right on the directional 
pad to sharpen your senses. This allows Link to detect invisible enemies, 
hidden spirits, ground that can be dug into and even the scent of your 
friends. 

In addition, Link can dig the ground as a wolf. This is best used in 
conjunction with his sharpened senses so that you can know where to dig. 
(Places that can be dug into are marked by sparkling black spots on the 
ground)

Furthermore, being an animal allows you to talk to other animals. Some plot 
points and minigames require you to be in wolf form to access them since they 
involve some animal or pet.

Later in the game, Link can alternate between human and wolf form at will. To 
do this, press up on the directional pad to talk to Midna and click "Transform 
to human/wolf" depending on which form you are currently in.

---------------
Combat
---------------
Sword combat is the main focus of the Legend of Zelda games. As you progress 
through the game, Link gets stronger swords to fight his enemies. The motion 
controls do a perfect job of simulating the sword movements in this game. To 
start with, swing the Wii Remote to have Link draw his sword.

Slice:
With the sword out, swing the Wii Remote left and right to make Link swing his 
sword. This is what the game refer to as slicing. 

Z-targeting:
It is highly recommended that you Z-target your enemies at all times by 
holding down the Z button whenever a yellow arrow appears over the enemy's 
head. This allows you to slice them more accurately. In addition, when the 
enemy is Z-targeted, swing the Wii Remote while tilting the Control Stick 
upwards to stab your enemies repeatedly.

Jump attack:
Link can also perform a jumping attack on his enemies by pressing A on the Wii 
Remote while the enemy is Z-targeted. Link will jump forward, make an 
aggressive cry and swing the sword at his foe.

Spin attack:
The Spin Attack is very easy to pull out in this game, just swing the Nunchuck 
to the left or right to make Link do a 360 degree spin with his sword, hurting 
all the enemies that surround him. 

The move has a recharge time though: Once you've used a Spin Attack, watch for 
a small bolt of light moving towards the tip of the sword accompanied by a 
twinkling sound. After you've heard that sound, you have to wait another 
second before you can use the Spin Attack again.

Manoeuvring around enemies:
2 moves are available for Link to manoeuvre around his enemies as long as they 
are Z-targeted. Press A while tilting the control stick to the left or right 
to perform a side step. This move is useful for Link to get behind enemies 
where their weak spots are often found.

On the other hand, press A while tilting the control stick downwards to flip 
backwards.

---------------
Horse riding
---------------
With the return to dry land, Twilight Princess features the return of Epona, 
Link's trusty mare. Epona can be summoned whenever you find Horse Grass, which 
are clumps of grass shaped like horse shoes. 

Stand near the Horse Grass and press A to pick one up. Press A again to blow 
through the glass, playing a melody that makes her appear out of nowhere. 
Later in the game, there is an item which allows you to summon Epona anytime 
you wish, without the need for Horse Grass.

Epona can be ridden anywhere in Hyrule with the exception of Castle Town, 
Upper Zora River, Desert Province and Peak Province. Once Epona has arrived at 
the scene, walk over to her and press A to mount up. Control the horse the 
same way as you would control link with the control stick. 

To make Epona speed up, press A while she is galloping to make her dash. You 
can only do this for a limited number of times as shown by the icons on the 
bottom of the screen. Those icons regenerate whenever you stop making her 
dash.

When you are done with horse riding, move the control stick back to the 
neutral position and wait until Epona has stopped completely. Press A to 
dismount. Don't worry about leaving her behind. As long as you find Horse 
Grass, you can summon her any time.

---------------
Howling
---------------
Ever since the Ocarina of Time, no Zelda game can do without music instruments 
of some type. Twilight Princess features a new gimmick: The wolf howl. Certain 
parts of the game require wolf link to howl out a certain melody to activate 
certain contraptions. 

In general, Link can howl in three pitches. Press and hold A to start howling 
and tilt the control stick to switch pitches. Tilt and hold the control stick 
upwards to howl in a high pitch, leaving the stick at the neutral position to 
howl in the middle pitch and tilt and hold the stick downwards to howl in a 
low pitch.

-----------------
Health and money
-----------------
Twilight Princess uses the same hearts system as the previous games. Whenever 
you take damage, you lose hearts. If you lose all your hearts, it's game over. 
Each heart is divided into 4 quarters. To regain health, you can collect 
hearts, drink certain potions or use fairies. The maximum number of hearts you 
can have any instant can be increased by collecting Heart Containers or Pieces 
of Heart.

The currency of Hyrule is the Rupee. You can use money to buy potions, lantern 
oil, bombs, arrows and other key items, as well as making donations to certain 
people. Money is found in treasure chests or from slain enemies. A number of 
denominations exist in this game and are shown below.

Green Rupee = 1 Rupee
Blue Rupee = 5 Rupees
Yellow Rupee = 10 Rupees
Red Rupee = 20 Rupees
Purple Rupee = 50 Rupees
Orange Rupee = 100 Rupees
Silver Rupee = 200 Rupees

---------------
Map system
---------------
The minimap is displayed on the lower left corner of the screen. Link's 
position is shown by the yellow arrow on the map - The arrow pointing towards 
the direction Link's facing. In addition, the door or entrance through which 
Link entered his current area is marked by a blue arrow. If you want to read a 
larger version of the map, press the 1 button. Move the cursor over the map to 
zoom in and drag the map with the pointer (while holding down the A button) to 
scroll through the map (just like how you view PDF files in Adobe Acrobat 
Reader).

---------------
Warping
---------------
As you progress through the game, you will be ambushed by dark Shadow Beasts 
which come out of portals in the sky. Once you have defeated them, their 
portal will be available for your use. Initially, you can only warp while in 
wolf form, but later in the game, you'd gain the ability to warp in human form 
as well. To do so, press Up on the D-pad while you are out in the overworld. 
When Midna appears, click the Warp button and you'll be presented with a map, 
marked on which are the places you can warp to. Click the portal corresponding 
to your destination on the map and click "Yes" at the confirmation question. 
Link will transform into a wolf (if he isn't already a wolf) and warp to that 
place. Kinda save a lot of travelling time, huh?

---------------------------
4. Equipment and key items
---------------------------
[LZ04]
A large number of items can be found in Twilight Princess. You can assign them 
to the B button and directional pad through the item selection screen. To 
assign an item to a particular button, move the cursor over the desired item 
and press the button which you intend to assign to. When you are done, press A 
to leave the selection screen. You can now use your items by pressing the 
buttons they are assigned to.

An item is considered to be "readied" when it's assigned to the B button. When 
you press left, right or down on the directional pad, the item assigned to 
that directional key will be readied, while whatever's currently assigned to 
the B button will be reassigned to the directional key you've just pressed. 

A small number of items assigned to the directional pad can be directly used 
by pressing the directional keys themselves. When an item is taken out, it can 
be put away by pressing the A button when Link is standing still.

Here is the list of items you can find in this game.

---------------
Slingshot
---------------
The slingshot is the first ranged weapon you will get in the game. It uses 
pumpkin seeds as ammo. To use the slingshot, press the B button when it's been 
readied. A target reticule appears on the screen, move the pointer around to 
aim your shot. Press B again to fire. This is a very weak weapon and is 
quickly made obsolete.

---------------
Fishing rod
---------------
Early in the game, one of the village's children, Colin, will give you a 
fishing rod with a bobber on it. Find a large body of water and take the rod 
out. Press B to cast the line. The camera will zoom in on the bobber. Wait 
until the bobber sinks a little and bobs up and down constantly while 
remaining mostly underwater before you slightly jerk the Wii Remote upwards.

If a fish is hooked, you'll see the words "Fish on!" appear on the screen. At 
this point, raise the Wii Remote slowly, eventually pulling it back over your 
right shoulder. Eventually, the fish will be caught. Be careful not to lower 
the Wii Remote in the slightest bit while the fish has bitten, or you'll fail 
to catch the fish. (This is the reason why many people find the fishing rod 
very hard to use soon after the game's release. The fact that you are required 
to catch fish at two points of the game to progress makes it even worse! 
Hehe.)

---------------
Bottle
---------------
Bottles carry various types of liquids and other small items in the game. To 
fill your empty bottle up, go over to the large container of liquid. When you 
see the word "Scoop" appear with the picture of an empty bottle besides it, 
press B (assuming it's assigned there) and Link will fill his bottle with the 
stuff in question. The stuff stored in the bottle can be used anytime by 
pressing B when it's assigned to that button. (For example, using a bottle 
filled with Lantern Oil will make Link refill his Lantern, provided that the 
Lantern is assigned to one of the directional keys.)

Stuff that can be stored in bottles include:
Milk (Refreshing beverage that restores 3 hearts, 2 servings per bottle)
Lantern Oil (Provides fuel for your Lantern)
Bee Larva (Use it as bait)
Red Potion (Recovers 8 hearts when drunk)
Blue Potion (Recovers all hearts when drunk)
...and many more.

---------------
Lantern
---------------
The Oil Lantern allows Link to see where he's going in dark caves. Press B or 
any directional key to which the item is assigned to take it out. With the 
Lantern out, press B again to swing it forwards: This allows Link to light up 
torches, which sometimes triggers certain mechanisms in the dungeon. Lanterns 
need Lantern Oil to work. A yellow meter shows the amount of fuel left in the 
Lantern. As long as the Lantern is out, fuel will be steadily consumed. 
Therefore always put it away whenever you are not using the Lantern, and have 
a spare bottle of Lantern Oil ready.

---------------
Gale Boomerang
---------------
The Gale Boomerang is a thrown weapon that gives out a strong gust of wind as 
it flies through the air. The wind can be used to blow out the flames of 
certain torches or turn certain mini-propellers. 

The Boomerang is aimed the same way you aim the Slingshot, only that you now 
have the option to lock on to certain targets. Any targets that can be locked 
on will be marked by three revolving yellow triangles when you move the aiming 
reticule over them. In that case, press Z to lock on to them. Up to 5 targets 
can be locked on at the same time before you throw it again by pressing the B 
button a second time.

Finally, the Boomerang can be used to retrieve certain out of reach items. To 
do so, aim at the item, press Z to lock into it and then press B to throw the 
Boomerang at it. The item will stick to the Boomerang and return to you with 
the Boomerang.

---------------
Iron Boots
---------------
Putting on Iron Boots increases Link's weight significantly, allowing him to 
press certain switches. When Link dons the Iron Boots in water, he will sink 
to the bottom, allowing him to walk on the underwater floor. Take off the 
boots and he can swim up to the surface again.

Iron is a magnetic metal. Wearing the Iron Boots also enables Link to cling 
onto magnetic surfaces, enabling him to walk on the ceiling at times. The Iron 
Boots are one of several items that can be assigned to the directional key and 
used directly without having to be readied.

---------------
Hero's Bow
---------------
The Bow is the most powerful ranged weapon in the game. It is used the same 
way as the Slingshot. You can increase the power and range of the shot by 
holding down the B button for a short time while aiming. Release the button 
when you are ready to shoot the arrow.

That's not all. You can combine your bow with two items in the game to enhance 
its power. To combine the bow with the item in question, move the cursor over 
it in the item selection screen and press Z. The item will be combined 
immediately. The two items that can be combined with the bow are bombs 
(Resulting in explosive bomb arrows) and Hawk Eye (allowing you to snipe at 
enemy targets). To turn off the combo, go to the item selection screen and 
move the cursor over the item and press Z again.

Arrows are stored in your quiver, which initially can hold up to 30 arrows.

---------------
Bomb
---------------
Ah, the joys of high explosives. Bombs are used to blow up rocks blocking the 
way and to kill tough enemies. Take out a bomb by pressing B and press A to 
place it on the ground. Run off before it blows! You can throw bombs by 
running towards the target before pressing the A button.

There are three types of bombs in this game. The normal bomb which we know and 
love, The water bomb which can be used underwater as long as you are standing 
on the bottom wearing Iron Boots and Bomblings, which are explosive spiders 
which walk towards the target and explode on contact. 

All bombs can be combined with the Bow to create explosive arrows as mentioned 
above. Explosive arrows are mainly used to destroy out of reach rocks and 
obstructions. In addition, certain enemies that would otherwise be tough to 
fight in close quarters would be a cinch to kill.

---------------
Hawk Eye
---------------
The Hawk Eye serves as the binoculars in this game, allowing Link to see far 
away. Whenever you use the Hawk Eye, you can zoom in and out by clicking the 2 
buttons on either side of viewfinder. You can also look left and right by 
tilting the control stick in the desired direction.

---------------
Clawshot
---------------
No Zelda game can be complete without a hookshot. The Clawshot allows Link to 
go over long pits or grab on to vines or walls that are otherwise out of 
reach. The Clawshot is aimed the same way as the Bow and Slingshot. Only this 
time, targets that can be latched onto are marked by a rotating yellow symbol 
when you move the reticule over it. A number of latching points look like 
concentric circles, so it's best to check them with the clawshot whenever you 
see one.

Some enemies can be weakened or defeated by the Clawshot. You do this by 
stripping off their protective armour or simply pulling them towards you.

---------------
Spinner
---------------
The Spinner is a new item in the Legend of Zelda series. It's like a ridable 
spinning top. The spinner can cling onto certain tracks on walls. Simply get 
on the spinner and slide into the track to begin your ride. While riding along 
a track, press B to jump. The spinner can also be used to turn certain 
contraptions. Move the spinner onto the socket and tap the B button repeatedly 
to turn the machine.

---------------
Dominion Rod
---------------
The Dominion Rod is a magic rod that brings life to certain statues. Aim the 
rod at the statue and press B and Link will fire a small magical ball at the 
statue. When the statue is under your control, it will move in the same 
direction as you do. You can then guide the statue to your destination (for 
example, a switch). To stop controlling the statue, press A.

----------------
Ball and Chains
----------------
This is a slow, sluggish but powerful weapon. It's so heavy that Link can't 
run when he's holding the weapon. With the ball and chains equipped, press B 
to take aim and press B again to throw it. The ball and chains can be used to 
destroy certain icy obstacles and certain icy or bony enemies. They can also 
make certain suspended platforms swing back and forth upon impact of the ball. 
Furthermore, the Ball and Chains serve as an excellent wrecking ball. Fling it 
at a suit of armour to smash it to pieces!

===============
Link's Gear
===============
This might be a redundant RPG element of the game, but you get to equip Link 
with different items in the game. Although none of the items have any stats, 
it's clear that which one is more superior than the others. To modify Link's 
gear, press the Plus Button to enter the collection screen. Move the cursor 
over the item you want Link to put on and press the A button. Three types of 
items can be equipped on Link: Swords, shields and armour.

---------------
Swords
---------------
After going through the opening bits of the game, Link will receive a wooden 
sword. The swords deals very little damage per hit and will be quickly lost 
following an unfortunate incident. Later on, Link will borrow the Ordon Sword 
that was crafted by the village swordsman Rusl as a gift to Princess Zelda. 
This sword is made of metal and deals a respectable amount of damage. After 
some deliberation, Link will retrieve the Master Sword from a secret place 
which deals the most damage. Note that only the Ordon and Master Swords can be 
selected on the Collection Screen.

---------------
Shields
---------------
Link starts off with no shields. However, he'll get his first Wooden Shield in 
conjunction with the Ordon Sword when he sneaks back into the village as a 
wolf. While effective at blocking most attacks, the Wooden Shield is highly 
flammable. Whenever you block a fiery attack (like a fiery arrow), the shield 
will burn out and be destroyed. The Hylian Shield, bought just before you 
tackle the second dungeon has none of these weaknesses. Therefore it's more 
than obvious which shield you are to stick with throughout most of the game.

---------------
Armour
---------------
At the beginning, Link wears farm boy clothes. When he takes on the task of 
retrieving the evil powers from the dungeons, he'll be rewarded with the 
Hero's Clothes. The Hero's Clothes refer to the traditional green tunic that 
most of the Links (barring the first game) wear in their adventures. This is 
the standard outfit without any special properties. 

Later on, you'll receive Zora Armour, which looks like an armoured diving suit 
from the Zoras. This allows you to swim underwater and breathe indefinitely. 
However, Link will be more vulnerable to fire and ice attacks. 

A third piece of armour, the Magic Armour can be bought from a shop inside the 
capital of Hyrule; that is if you find a way to lower their prices first. The 
Magic Armour makes Link invincible, but at the cost of Rupees. For each second 
you wear the Armour, you lose 1 Rupee. Whenever you get hurt, you'll lose 20 
Rupees for each heart you are supposed to lose had you not worn the armour. 
When you are broke, your movement is greatly impaired, although you are still 
invincible. I recommend that you put on this armour only when you are about to 
face some enemies that almost always hurt you when you fight them.

As a result, none of the 3 pieces of armour can outright replace any of the 
other. Smart design by Nintendo! It's natural that you'll be changing Link's 
armour the most while playing the game, so get used to it.

------------------------
5. How the game unfolds
------------------------
[LZ05]

This chapter intends to give the reader a basic impression of how the game 
unfolds before them. That is, an idea on how to progress in this game. Since 
my guide is going to be spoiler heavy, stop right after this chapter if you 
don't want delicate plot details to be revealed to you.

--------------
Progression
--------------
The Legend of Zelda series has always been about collecting certain major 
items that will help you defeat the evil mastermind of the game. For instance, 
the original Legend of Zelda for the NES has Link collect 8 different pieces 
of the Triforce of Courage, while Link's Awakening for the Gameboy requires 
you to collect all 8 sacred musical instruments.

This game is no exception. The basic mode of progression is to collect pieces 
of 2 different, how should I say, magical implements in order to combat the 
latest evil that is threatening Hyrule. These items are collected, naturally, 
by beating the different dungeons in the game. As you collect these items, 
you'll learn more and more about what really is going on, who's responsible 
for the mess Hyrule is in.

Since there are TWO magical implements in Twilight Princess, the game is 
naturally divided into two phases. Once you've collected all the pieces of the 
first magical implement, a dramatic scene will take place which concludes with 
you obtaining the ultimate weapon. Of course, you then collect the pieces of 
the other magical implement and begin your crackdown against the evil 
masterminds after it is complete.

Of course, Legend of Zelda isn't just about kill, kill and kill. Certain story 
elements are present to satisfy the needs of the typical fan of Role Playing 
Games. In certain parts of the game, you'll be required to travel back and 
forth between different parts of Hyrule and talk to people in order to 
progress. These people often have more things to say about the past, present 
and future of Hyrule, and how you're the chosen one, blah blah... But don't 
worry, these scenes take a minority of the 50+ hours of gameplay you will 
experience.

---------------
Dungeon design
---------------
This section gives you a general idea of what to expect in a dungeon in this 
game. There are a total of 8 regular dungeons in this game, along with the 
final dungeon. 

The enemies and bosses in this game aren't that hard, but navigating through 
the dungeon itself can be pretty frustrating. Fortunately, Nintendo tends to 
have a certain modus operandi in designing Zelda dungeons. If you've played 
previous Zelda titles before, you should be familiar with the format.

Inside a dungeon, Link must progress through many ways: By tripping switches, 
jumping across platforms, dodging traps, going through doors and using many of 
his items. Some doors are chained up, requiring a small key to open. The key 
can often be found in a nearby chest, often before you've actually seen the 
door. Nintendo is a very generous developer, at no time will you ever have to 
choose between more than one locked door when you have picked up a small key.

Navigational aids are provided for Link in each dungeon. Early on, you'll be 
expecting a Dungeon Map in a treasure chest, which gives you the layout of all 
the rooms in the dungeon when you press the 1 button, regardless of whether 
you have visited them or not. Later on, you'll find a compass, which gives you 
the location of all the treasure chests in the dungeon, as well as the 
location of the final boss.

Speaking of treasure chests, there they come in two sizes, small and large. 
Small bronze coloured chests often hold unimportant items like yellow Rupees 
and Bombs and Arrows. The large dark blue ones hold much more valuable items 
like orange Rupees, Small Keys and even Pieces of Heart! Note that each 
dungeon houses only 2 Pieces of Heart. When you have found 2, you can 
effectively skip the rest of the chests if you don't need the money (maybe 
your wallet is full and you can't even collect the dosh).

The first 7 dungeons provide a means for Link to warp out. A Oocca bird named 
Ooccoo will be hiding in some small pot in the dungeon. If you find her, she 
will go into your inventory as an item. Use her the same way you use any item 
to instantly leave the place. Once you are out, Ooccoo will give you her son, 
Ooccoo Junior, who can be used to warp back to where you were prior to 
leaving.

All 8 dungeons feature a midway boss. Once you've defeated him, you will be 
rewarded with a treasure chest containing a new item for your inventory. In 
fact, the dungeons have been designed so that some areas and chests are 
inaccessible until you have obtained this new item. So start backtracking and 
check out those places: You'll often find Pieces of Heart here and there.

Eventually, you will find a gigantic dark brown chest. Open it to find the Big 
Key inside. The Big Key provides access to the final boss' room. Once you've 
entered the room, there is no turning back. The bosses in this game are ALWAYS 
defeated with the new item you've collected in the dungeon. For example, if 
you've gained the Boomerang, you'd certainly expect to use it against the 
final boss.

Once the final boss is defeated, you'd gain whatever he has been guarding all 
along. In addition, you will get a Heart Container. Take it to increase the 
maximum number of hearts on your health meter by 1. Now, you can talk to 
Midna, the imp and have her warp you out of the dungeon, advancing the story 
as you do so.

+----------------------------------------------------------------------------+
|                            II. THE BIG DAY OUT                             |
+----------------------------------------------------------------------------+
Here is the meat of the guide. Start the game, press A and B at the same time 
at the title screen and select a new quest log. Enter your name (or simply 
Link's) and that of your horse (the default is Epona). You will get the 
opportunity to set your TV's display before you begin.

Oh yes, I forgot to tell you about how I structure this walkthrough. I'll 
divide the overall guide into various chapters as the plot progresses. Each 
chapter (except the first one) will contain information on one dungeon, as 
well as a kind of sarcastic title which parodises different names in popular 
culture. Therefore, if you are looking for the guide on the 4th dungeon in 
this game, for example, you should jump straight to Chapter (6 + 4 =) 10. For 
now, let's go straight to the prologue, where you will witness how the 
peaceful life of the residents of Ordon Village have been interrupted by some 
horrible events.

-----------------------------------------------
6. Prologue: Peaceful village life interrupted
-----------------------------------------------
[LZ06]
The game begins showing Link conversing with his friend Rusl at the local 
spring. Rusl tells Link that he's got to deliver something to the royal family 
of Hyrule the following day. He goes on to tell Link about the Castle Town, 
the capital of Hyrule.

"Tell me..." Rusl begins, "Do you ever feel a strange sadness as dusk falls? 
They say it's the only time when our world intersects with theirs... The only 
time we can feel the lingering regrets of spirits who have left our world. 
That is why loneliness always pervades the hour of twilight... But enough talk 
of sadness...I have a favor to ask of you, Link." 

"I was supposed to deliver something to the royal family of Hyrule the day 
after tomorrow... Yes, it was a task set to me by the mayor, but...would you 
go in my stead? You have...never been to Hyrule, right? In the kingdom of 
Hyrule there is a great castle, and around it is Castle Town, a community far 
bigger than our little village. And far bigger than Hyrule is the rest of the 
world the gods created. You should look upon it all with your own eyes. It is 
getting late... We should head back to the village. I will talk to the 
mayor about this matter."
===============
Ordon Village
===============
Rusl and Link walk back into Ordon Village, accompanied by Link's horse Epona 
who is carrying firewood. Link and Rusl part at Link's house. Rusl then goes 
home with his wife and his son, Colin. Ilia, Link's girlfriend arrives and 
takes Link to the spring. Meanwhile, a fellow villager named Fado calls for 
Link, asking him to come herd some goats. However, Epona is missing. 

You now have control of Link. Go north to the springs to find Epona, use the 
minimap if you don't know which direction is which.

Enter the spring and another cut scene starts. Ilia is tending to Epona, much 
to Link's appreciation. Get on the horse and ride her back to the village, 
which is to the south of your house. In the village, ride the horse to the far 
south and down the road. The first house to the left is Fado's. A shop run by 
a woman named Sera can be found opposite the house. However, they've closed 
for the day. It's time to close down the ranch.

You come to a fork in the road, go left. Rusl's house is found to the left 
just before the bridge. Cross it and ride Epona up the hill, past the mayor's 
house to get to the Ordon Ranch.

===============
Ordon Ranch
===============
This ranch raises goats. Ride towards Fado and talk to him, agree with his 
request to start herding goats.

Gallop towards them and press A to whoop them. Run in the direction of the 
open barn door to make them in. Once you have finished your job, Fado asks 
whether you want to have fun riding your horse. He sets up fences all over the 
ranch for Epona to jump over.

It's time to practice dashing. Note that Epona won't jump over the fences 
unless she's galloping fast enough. When you are finished, you can jump over 
the fence by the exit and leave. You get to save at this point. Do so.

The next day, three village children, Talo, Malo and Beth gather outside your 
house and call you. Get out of your house to say hi, of course! Talo tells 
Link about the Slingshot going on sale at the village store. He's jealous of 
Beth, the spoiled brat, since she's got one for free from her mom, the 
shopkeeper. You need 30 Rupees for a slingshot, just to let you know. Your 
objective at the moment is to help with various village chores, learning the 
basics of the game in the process.

Head into the village, past Sera's shop and someone will call you from the top 
of a pillar. It's Jaggle. He asks you to talk to him by Z-targeting him from 
below. Do so and he'll ask you to join him on the pillar. 

Climb up the vines on the pillar and Jaggle will tell you about Sera's cat, 
who's loitering at the pier behind his house. Furthermore, he tells you how to 
jump from pillar to pillar. Jump along the pillars to the furthest one. Pick 
up a blade of Bird Grass and blow into it to summon a bird. Aim at whatever's 
jumping on the rock downstream and release the bird. The bird flies over to 
the monkey there and retrieves the cradle for you.

With the cradle in hand, jump back to dry land and talk to Rusl's wife, Uli, 
who is standing by the creek. She thanks you for finding her cradle, and asks 
you to help carry it back to her house.

Follow her to the house. She thanks you and gives you a fishing rod Colin's 
made for you. Set it to the B button. It's time to fishing. Before you begin, 
go into the shop and talk to Sera. 

She's depressed about her cat that's run away, hence she can't serve you until 
the matter's been resolved. Go to the pier behind Jaggle's house (the one with 
the windmill) and stand close to the cat. Cast your line. This is the point 
where many people got stuck with early in the game's launch! Follow the 
instructions on how to use the rod from the earlier section and you'll 
eventually catch a greengill. The cat will eventually grab the fish and run 
back to Sera.

Before you go find her, it's time to gather some money. Rupees can be found in 
the grass, under rocks and inside pumpkins (pick one up and throw them at the 
wall!). You can also climb up the ladder opposite Jaggle's house and then up 
the crates to the right to get on top of the mayor's house. A yellow Rupee can 
be found on the roof.

With 30 Rupees, talk to Sera, who's pleased that her cat's returned. As a 
result, you receive a half filled bottle of milk. Set it to a directional key. 
Note that once you've drunk the milk, you can reuse the empty bottle to hold 
other liquids. As Sera says, recycling is important!

Buy the Slingshot and set it to another directional key. Head back to your 
house. Looks like Rusl's waiting for you. He tells you that he's delivered 
something to your room. Before you climb up the ladder to your house, take 
note that there's a spider on the ladder to your house. Kill it with the 
Slingshot, using the Z-target to make things easy for you. Enter your house 
and open the chest. You got a wooden sword! Now, let's get back out.

Talk to the kids. You are now to show off your slingshot skills to the 
children. They set up targets on the trees near your house and indirectly tel 
you how to use it. Shoot them to progress. Talo then asks you to teach them 
how to use a sword. As fun as it may sound, it's another tutorial in disguise. 
Just perform all actions to access the next scene.

When you're done, a naughty monkey shows up and draws Talo's attention. The 
kids give chase! Here comes trouble! Go after them! Get on your horse and go 
north, across the bridge and into the woods!

===============
Faron Woods
===============
Looks like Beth and Malo have given up the chase, while Talo is missing. 
Continue north, past the spring. You come to a fork in the road with a tunnel 
to the north. Go left first. A salesman named Coro is sitting outside his 
house. Let's talk to him, he warns you about the potential dangers of dark 
caves and woods. You get a Lantern, assign it to one of your directional keys. 
He then tells you that he's a Lantern Oil salesman. His business strategy is 
to give Lanterns away for free so that people will come back and buy oil from 
him.

Set the cooking fire and head into the tunnel, fighting through a blue man 
eating plant on the way. You find Talo's toy sword at the entrance, wonder if 
he's all right. Leave Epona behind for now.

The tunnel is home to man eating plants, bats and rats, all of which can be 
killed easily by your sword. Light up the torches you find so you don't need 
to rely on your lantern in the future. You'll come to a fork in the tunnel. Go 
right to reach a dead end with a chest. A yellow Rupee is inside. With that in 
head, continue north and get out of the tunnel.

The next area has a number of bats, man eating plants and Blue Goblins. Fight 
your way through them and head to the northwest, towards the red dot on the 
minimap. In the cave that follows, kill the bats and goblin before you open 
the bronze chest for a small key. That's not all. Light up the two torches and 
a dark blue chest will appear on a ledge at the back. Open it for a Piece of 
Heart! Collect 5 of these to increase the maximum number of hearts you can 
have by 1. There are 45 Pieces of Hearts in this game, giving a total of 9 
extra hearts. That's 1 down and 44 to go!

With the small key in hand, head to the southeast. Open the locked gate with 
the key and go through the tunnel. In the area that follows, fight your way 
past the Blue Goblins on your way to the red dot on the map. You find Talo and 
the monkey locked up in a wooden cage, guarded by two Blue Goblins. I guess 
Talo will get to know the monkey better! Run up the wooden path and kill the 
goblins. Slash at the cage to break the bars. Now that both of the prisoners 
are freed, Talo makes his way home.

On your way back to Ordon, Talo thanks you for saving him, commenting that the 
monkey is actually a very nice animal. He begs you not to tell his father 
about his misadventures before running back to the village.

Rusl appears, telling you that he has heard about Talo's disappearance from 
his son Colin. He comments on the strange events that have happened in the 
woods lately, before casting a vote of confidence in your impending journey to 
Hyrule. 

===============
Ordon Ranch
===============
You are back at the Ordon Ranch. Link's sitting there, thinking. Fado calls 
him to finish off early today. Pick up the horse grass and summon Epona. Get 
on and talk to Fado again to start rounding up the goats again. Now that you 
are finished, Fado tells you to head to the mayor's place.

==============
Ordon Village
==============
*****MOVIE SCENE*****
Ilia sees you coming down from the ranch. She runs to link and the two chat, 
but you can't hear the words. The mayor asks, "Done for the day, Link? Well, 
nice work." 

Link dismounts. The mayor continues, "The royal gift Rusl told you about is 
ready, so you should get ready for your trip to Hyrule Castle. Now, the royal 
family requested this gift specifically, so it's real special. It'd be bad if 
the representative of Ordon were to be late for such an occasion, you get me, 
lad?"

Ilia is stroking Epona, she tells her, "The path before you is a long one, my 
sweet horse, but please bear Link safely along it." All of a sudden, she says, 
"Wait, what's this? What's happened? She's injured, isn't she? Link! How could 
you! You were pushing Epona too hard again! I bet you hurt her leg jumping 
fences, didn't you!" 

The mayor tries to calm her down, but she's still angry, "How can you be so 
easy on him? You're the MAYOR! You should start acting like one!" 

Ilia turns to Epona, "You poor thing, it'll be all right, Epona, I'll take you 
to the forest spring right now. Once we soothe you in the spirit's spring, 
you'll feel better in no time!" The mayor cries, "Wait, Ilia! Why, without 
Epona, the gift won't get delivered in time! Oh, this won't do."
*****END SCENE*****

It's time to persuade Ilia to change her mind. As you head to the spring, you 
bump into Colin, who asks to see Ilia with you. However, Talo and Malo are 
blocking the path. Talo seems to be unrepentant about yesterday's events, as 
he blames Colin for telling his dad about the incident. If you want to get 
pass them, you must lend Talo your wooden sword.

Arrive at the spring, only to find Ilia locked Epona and herself in, refusing 
your entry. Colin tells you to go into the spring through the back way while 
he tries to explain things to Ilia. Head back south and look for a hole on the 
hill side. Crawl through to the spring. You find Ilia talking to Colin. 

*****MOVIE SCENE*****
"I had no idea, I hadn't heard the details about Talo's capture. But Colin." 
Ilia then sees you. She says, "So you still prefer your master over me, huh, 
Epona? Don't worry about your horse, Link. Fortunately it looks like the 
injury isn't too serious. You two can go on together. But Link, can you at 
least promise me this? No matter what happens on your journey, don't try to do 
anything out your your league, please. Just come home safely." Link nods.

All of a sudden, some monsters riding giant boards raid the spring. A Bokoblin 
archer shoots a tranquiliser arrow at Ilia, knocking her out while another 
clubs Link unconscious. A Moblin blows his war horn, summoning a portal. Link 
wakes up to find Colin and Ilia gone. He runs out of the spring, only to find 
the world darkening around him.

Another portal appears and a dark hand pulls Link into the twilight! A shadow 
beast tries to kill Link, but notices a Triforce symbol on his hand. He throws 
him to the ground. Link then transforms into a wolf, loses consciousness and 
is dragged away. Meanwhile, someone is watching him.
*****END SCENE*****

You get to save, so do so.

------------------------
7. The living twilights
------------------------
[LZ07]

*****MOVIE SCENE*****
An imp (named Midna) appears, prompting Link to growl at her. She says, "I 
found you! Oooh! Aren't you scary! Eee hee! Are you sure you want to be doing 
that? Snarling and glaring at me? Well, that's too bad. I was planning on 
helping you, if you are nice." 

Link calms down. "Eee hee! That's much better! You humans are obedient to a 
fault, aren't you?" She touches Link's chin, "Oops! But you AREN'T a human any 
more, are you? You're a beast! Eee hee! There, there. You be a good boy and 
calm down. No need to bite!" Midna casts a spell at Link's chain, severing it. 
She laughs, "You look kind of surprised! Eee hee hee! So! I bet you are 
wandering, where exactly are we? Well, I'll make you a deal. If you can get 
over here, maybe I'll tell you! Eee hee!" She yawns.
*****END SCENE*****

Go over to the broken crates by the bars and break them (The motion controls 
remain mostly the same in wolf form). Once the boxes are broken, you see a 
small patch of dirt that can be dug through. 

Now that you are out, Midna jumps on your back. She promises to help you get 
out on the condition that you do whatever she says. She also tells you to 
press the Up key on the D-pad whenever you need advice from her. Let's get 
moving! Go into the adjacent open cell to find a switch. Z-target it and press 
A. Midna will extend an arm from the top of her helm and pull it down, raising 
the bars. Go through the tunnel.

You arrive at the sewers, where Midna tells you to sharpen your senses (by 
pressing left or right on the directional pad) to detect those spirits. Looks 
like it's a Hyrulian soldier. Go north, but stay on dry land. At the first 
junction, go right and you will find a switch. Pull it down to reveal an 
alcove with a Rupee inside, now, head right and through the opening in the 
bars. Midna tells you that you can fight enemies in a similar way as when you 
were a human.

Pull the switch to open up another alcove and kill the enemy inside for a 
heart. Head back out and continue west. At the next junction, head left and 
pull the switch. The sewers get flooded, allowing you to go over the spikes. 
Before you head north, go to the dead end to the far west and pull the switch 
there as well.

Now, go north and over the spikes. At the next junction, go east. Pull down 
the first switch you see to reveal another alcove. Enter it, kill the shadow 
being and sharpen your senses. See the sparkling spot on the ground? Dig there 
to reveal a heart.

A floodgate can be found at the dead end. Pull the switch to the left to open 
it, draining the sewers. Go west and you will come to some bars blocking the 
way. Midna goes through them and tells you to find a way to her by yourself. 
The answer is in the dried up nullah. Jump down and head to the bars. Look 
left, to find a hole that can be crawled through.

Now that you are reunited with Midna, she tells you that the spirits are those 
of soldiers. You'll come to a set of spiralling staircases. Try making your 
way up, only to make parts of the staircase collapse. Due to your clumsiness, 
Midna will help you pinpoint your jumps, so press up on the directional pad 
when you hear her giggle from the Wii Remote's speaker. Midna will warp to 
your jump target. Z-target her and press A repeatedly to follow her up the 
stairs.

Continue to the top, walking on the ropes as a wolf. You'll soon be confronted 
by a few shadow bats. Kill them all and look for a large block that you can 
climb on. Hear Midna's giggle? Press up on the D-pad and let her guide your 
jumps to the top. Go through the open door there.

Looks like you are on the roof of the castle. Midna tells you about a person 
in a distant tower whom she'd like to introduce you to. Move along the roof of 
this castle and you'll come to a soldier's spirit. The soldier mentions Hyrule 
Castle, so that's where you are! A bit further on, a high wall is in the way. 
Push the crate over to the wall and use it to boost you up.

On top of the next tower, you'll be attacked by a large shadow bird which can 
be killed with jump attacks. Continue north until you see a collapsed wooden 
bridge. Go right onto the wooden ledge and let Midna guide your jumps from 
pole to pole! You then land on the roof of the castle. Make your way to the 
tower at the northeast, avoiding the shadow birds that are in the way.

Jump into the window and go up the stairs. Enter the room at the top and say 
hi to whoever's wearing the dark robe. Link growls, while Midna laughs. Looks 
like she's a woman. 

*****MOVIE SCENE*****
She says, "Midna?" Midna replies, "Eee hee! You remembered my name? What an 
honour for me!" The woman says, "So, this is the one for whom you were 
searching." Midna says, "He's not exactly what I had in mind, but I guess 
he'll do."

The woman kneels down and looks at the shackle on Link's front right leg, "You 
were imprisoned?" She asks, "I'm sorry." Midna explains, "Poor thing, he has 
no idea where this is or what's happened. So, don't you think you should 
explain to him what you've managed to do? You owe him that much... Twilight 
Princess! Eee hee!"

The woman says, "Listen carefully... This was once the land where the power of 
the gods was said to slumber. This was once the kingdom of Hyrule. But that 
blessed kingdom has been transformed by the king that rules the twilight. It 
has been turned into a world of shadows, ruled by creatures who shun the 
light."

You are shown a flashback to a confrontation between Hyrulian soldiers and 
shadow beasts in the throne room of the castle. The soldiers are quickly 
dispatched. The shadow king comes forward to the princess. He tells her, "It's 
time for you to choose, surrender or die. Oh yes, a question for all the land 
and people of Hyrule. Life? Or death?"

The princess lays down her sword, and the kingdom descends into darkness. The 
woman explains, "Twilight covered Hyrule like a shroud and without light, the 
people became as spirits. Within the twilight, they live on, unaware that they 
have passed into spirit forms. All the people know now is fear. Fear of a 
nameless evil."

The woman turns to Link, "The kingdom succumbed to twilight, but I remain its 
princess." She reveals herself as Zelda, much to Link and Midna's surprise. "I 
am Zelda." Midna says, "You don't have to look so sad. We actually find it to 
be quite liveable! I mean, is perpetual twilight really all that bad?" Well, 
not if you are a human being!

Zelda says, "Midna, this is no time for levity. The shadow beasts have been 
searching far and wide for you. Why is this?" Midna retorts, "Why indeed? You 
tell me! Eee hee hee!" "Time has grown short. The guard will soon make his 
rounds. You must leave here quickly."
*****END SCENE*****

Just as we are getting to know each other, a guard is approaching the room. 
What are you waiting for? Get out! Jump out of the window by the stairs and 
warp back to the Ordon Spring.

===============
Ordon Village
===============
Although you are out of the twilight zone, you're still a wolf. Midna 
reappears, telling you that you'll need her help to return to the Twilight. 
But first, you'll have to retrieve a sword and shield from the village.

Head back to the village. Apparently all the village children have been 
kidnapped, not just Colin. Some Bokoblins are hanging around outside your 
house! Kill them, receive thanks from a squirrel (You can now talk to animals) 
and enter the village proper. Sera's husband is feeling sad because of the 
loss of his daughter to the monsters. As a wolf, you are to avoid all contact 
with humans since they will see you as hostile.

First, go over to Jaggle's house, two people are outside. Stands at the end of 
the bridge and eavesdrop on their conversation (Z-target them and press A). 
Looks like Jaggle and the mayor are talking about a shield. Move closer, hide 
in the grass and continue listening. Apparently, the shield is still in 
Jaggle's storage loft. Meanwhile, you get to know that Rusl got wounded badly 
in the attack, so he can't search for the kids. However, he does have a sword, 
and it's in his house!

All of a sudden the two spot you and run away in fear. It's time to burgle 
Jaggle's house. 

First, go to the pumpkin field below the pillar on which Sera's husband is 
standing. He sees you and mistakes you for a monster. He then summons a bird 
to attack you with. To deal with him, go over to Sera's shop and climb onto 
the small protruding ledge facing it. You hear Midna giggling, so let her 
direct your jump onto the shop's roof. Jump onto the pillar Sera's husband is 
on. He sees you and flees in terror. Now, let Midna guide your jumps onto the 
roof of Jaggle's house, where you can break in through the open window.

Inside the house, climb onto the table and Midna will giggle at you. Press up 
on the D-pad and have her guide you up to the attic of the house. The Ordon 
Shield is hanging on the wall. Ram into the wall to shake it onto the ground.  
With the shield collected, climb out through the open window to the left. 

Now that you are outside, Rusl hears you, but thankfully doesn't see you. He 
then goes on to talk about a sword that's on the couch in his house. That's 
where you will go next. Note that Rusl's standing in the middle of the path, 
so you will have to bear right, along the stream (where the frogs are) as you 
approach his house to avoid being seen. Sharpen your senses near the pumpkin 
field and you will find a spot through which you can dig into their house. The 
Ordon Sword is on the couch, get it and leave.

Return to where you first entered the Twilight. As you approach the bridge 
that leads out of the village, a voice calls for you to go to his spring. Go 
there and talk. The voice tells you that you have been transformed by the 
power of shadow. Go over to the source of the voice and a force field will 
suddenly appear around Link, trapping him in. A shadow being drops from a 
portal from the sky. Kill him! Perform a jump attack on the being and Link 
will pounce on him and hang on. While hanging on, tap A repeatedly to bite 
him. Repeat this until it is dead.

*****MOVIE SCENE*****
The spring glows with a bright light and the spirit, resembling an antelope, 
rises up from the water. "Oh brave youth," he says, "I am one of four light 
spirits that protect Hyrule at the behest of the gods. I am Ordona. The black 
beast you slayed was a shadow being. It had come to seize the power of light I 
wield." 

You are shown some shadow beings stealing the light from Hyrule, rendering it 
a darkened place. Ordona continues, "My brethren in Hyrule have already had 
their light stolen by those beasts. The entire kingdom has been reduced to a 
netherworld ruled by the cursed powers of darkness." 

"The twilight will not stop with Hyrule. Before long, the entire worlds of 
light will fall into the twilight. To save this land from the king of 
twilight, the stolen light must be recovered. The three light spirits who have 
lost their light must be revived. There is but one who can revive them and 
redeem this land. You. You still have not discovered your true power. Those 
transformed by twilight usually cannot recover their original forms. Unless... 
If you were to return to Faron Woods where you were first transformed. If you 
were to revive the light spirit."

"There, by the power of the light spirit, you may find the means to regain 
your other state of being." After this, Ordona disappears.
*****END SCENE***** 

With this information in hand, enter the twilight and reenter Faron Woods.

==============
Faron Woods
==============
Midna toys around with Link's weapons, voicing her disbelief that humans can 
use them to fight against the twilight beings. However, she promises to hold 
on to them for Link.

Make your way to the spring. You'll be ambushed by 3 Shadow Beasts. Try 
fighting them one by one, but those enemies tend to resurrect their fallen 
mates. Midna eventually tells you to press and hold down B. Do so and a 
circular energy field will expand around Link. Encircle all 3 foes and release 
the B button. Link will lunge and kill all 3 enemies at the same time! 

With the threat neutralised, speak to the spirit at the spring. The spirit 
tells you to retrieve the stolen light in a Vessel of Light, which he gives to 
you. You are shown the map, where the spirit has marked the locations of all 
the insects that have stolen the light.

You are to seek and destroy all the Insects of Darkness and recover the stolen 
light. Let's move north and start hunting. The insects are invisible and can 
only be seen when you sharpen your senses. Two insects are found in the tunnel 
directly to your north. With them killed and the light recovered, head to 
Coro's house. Run up the slope behind the target dummy and you'll eventually 
hear Midna's giggles. Have her guide you to the open window on the top floor 
of the house.

Enter the house and sharpen your senses. Listen to Coro's spirit and you'll 
learn that two insects are in the house. Kill them and retrieve the light. Get 
out and check the external walls of the house for another bug. Ram into the 
wall to knock it onto the ground.

Head north to the gated tunnel and sharpen your senses. There is a spot 
beneath the gate that can be dug under. On the other side, destroy the two 
insects and get the light. Go through the tunnel, ignoring the enemies.

The next part of the woods is now covered in dense purple fog which will faze 
you if you breathe it in, so keep out of it. Either way, there are two bugs on 
the hillside to your left that can be killed with jump attacks. Look for a 
partially exposed tree stump near the fog. Step on it and Midna will offer to 
guide your jumps over the fog. In the next area, run up the slope until you 
reach the small cliff. Midna offers to help you again, so jump from pillar to 
pillar until you reach the wooden path.

There are three insects here, take them all out! Go to the other end of the 
path and let Midna guide your jumps. This time, you'll be doing many in a row. 
Once you've landed on the giant tree stump, continue jumping, avoiding the man 
eating plants in the process. The next jump is obstructed by a pendulum 
hammer. Send Midna to the other side of the gap, and press A only when the 
hammer has just moved out of the way. One more chain of jumps are all you need 
to reach the other side of the fog.

Notice something scurrying underground? Sharpen your senses and dig the 
insects up. Kill them and take the light back. Only two Tears of Light are 
left to be collected. Better go through the tunnel to the final area. But 
what's this? Another force field's erected around you! More shadow beings drop 
down from the sky. As before, encircle them in the energy ring to kill them 
all at the same time.

You will notice a bridge leaning against the hillside. Remember it, since 
you'll have to use it later. The final two insects are at the end of the 
wooden path to the north. Kill them and you will find the spirit of the 
naughty monkey commenting on how scary monsters have appeared since the boss 
has "gone funny in the head". She also mentions that the village children were 
led through the woods.

Anyway, get the last two tears of light and turn the lights back on! You are 
sent back to the Faron Spring. 

*****MOVIE SCENE*****
Midna pops out in shaded form. "Aww, but it was so nice here in the twilight," 
She comments, "What's so great about a world of light anyway? Eee hee hee! See 
you later!" She disappears. The spring glows with a bright light and the light 
spirit (which looks like a monkey with a long tail) appears.

"My name is Faron," he says, "I am one of the spirits of light who dwell in 
Hyrule. By the order of the gods, I protect this forest. O brave youth... In 
the land covered in twilight, where people roam as spirits, you were 
transformed into a blue eyed beast. That was a sign... It was a sign that the 
powers of the chosen one rest within you...and that they are awakening. Look 
at your awakened form..."

You realise that you are now wearing a green tunic, the same costume worn by 
the Links in all the previous Zelda games. "The green tunic that is your garb 
once belonged to the ancient hero chosen by the gods. His power is yours. His 
is the true power that slept within you. Your name is Link. You are the hero 
chosen by the gods."

Faron continues, "Brave Link... A dark power rests in the temple deep within 
these woods. It is a forbidden power. Long, long ago, I and the other spirits 
of light locked it away. Because of its nature, it is a power that should 
never be touched by any who dwell in the light. But this world weeps beneath a 
mantle of shadows, and so there is no choice... You must match the power of 
the king of shadows. If you would seek this forbidden power, then proceed to 
the temple in the forest depths." The spirit disappears.

Later on, Midna appears in shaded form. "Well, well... You're the chosen hero 
and all that, huh? So, THAT'S why you turned into that beast! What a shame... 
I mean, maybe you'd rather just wander as a spirit like the rest of them, 
totally unaware of what was happening for all eternity, right? Eee hee hee! 
So.. What do you want to do? Do you want to head to that temple? Well, isn't 
that convenient! I was about to head there myself. Hey look, you want to help 
your friends, right? The way I see it, maybe they're in that temple, waiting 
for you to rescue them... Well, good luck. Mr. Important Hero! Eee hee hee! 
See you later!"
*****END SCENE*****

Go back to where you saw the monkey's spirit. The tunnel leading there is 
locked up, so talk to Coro to get the key to the gate. He also offers you a 
bottle full of lantern oil for 100 Rupees, so gather the money and buy it from 
him. This is your second bottle in the game. Although the twilight has been 
removed, the fog is still there. All of a sudden the monkey you encountered 
earlier snatches the lantern from you and asks you to follow her. 

As you may notice, the fog disperses whenever the monkey waves the lantern at 
it. Eventually, you'll reach the other side of the fog. The monkey leaves the 
lantern behind; it's run out of fuel! Set the bottle of oil to one of your 
directional buttons and use it. Link will pour the entire contents of the 
bottle into the lantern to refuel it.

*****HIDDEN SKILL*****
In the next area, you'll encounter a glowing white wolf. He pounces on Link 
and send him to a secret area. The wolf then transforms into an ancient 
skeleton warrior. Try to attack him and he knocks you back.

The warrior says, "A sword wields no strength unless the hand that holds it 
has courage. You may be destined to become the hero of legend, but your 
current power would disgrace the proud green of the hero's tunic you wear. You 
must use your courage to seek power... and find it you must. Only then will 
you become the hero for whom this world despairs. If you do find true courage, 
and you wish to save Hyrule from the horror it now faces, then you will be 
worthy to receive the secrets I hold!"

You are taught the hidden skill called the Ending Blow. "Enemies that are 
filled with energy will quickly recover and attack again even when stunned by 
a powerful strike. The ending blow is a secret technique you can use on 
stunned enemies to end their breath before they spring back into action. When 
an enemy lies collapsed on the ground, stunned, Z-target and press A without 
delay to leap high into the air and deliver a final strike. When the 
opportunity to end their breath is before you, you will see Finish (A) appear 
vividly before your eyes. Now try it on me!"

As instructed, slash the warrior repeatedly until he falls to the ground. Z-
target him, and when you see the word "Finish" appear on the bottom of the 
screen next to the picture of the A button, press A to perform the Ending 
Blow. You've learnt 1 of 7 Hidden Skills in this game, 6 more are left.

In addition, the skeleton warrior instructs you to "Search for the statues 
that howl with the sound of the wind. Seek the sound that calls to the spirit 
of the beast to awaken me again! A sword wields no strength unless the hand 
that holds it has courage. Remember those words... Farewell!"
*****END HIDDEN SKILL*****

The entrance to the temple is blocked off by a spider web. Use the lantern to 
burn through the web to gain entry.

===============
Forest Temple
===============
Welcome to your first dungeon. 

***************
Enemies
***************
Blue Goblin
These goblins infest the forests of Hyrule and attack by swinging their planks 
at you. Barring the early stages of the game, these guys can be easily taken 
down with your Ordon Sword.

Man Eating Plant
Whenever there is thick vegetation, chances are that there are Man Eating 
Plants waiting to ambush you. These plants come in two variants: Blue and red. 

A blue plant will be killed as soon as you sever its stem with your sword, 
leaving behind a brown bulb which can be broken open for some seeds (Slingshot 
ammo). Meanwhile, the tougher red ones will stay alive and hop around on the 
ground once you break the head off its stem, hence requiring you to slash it a 
few more times. Some of these plants like to hang from the ceiling. In that 
case, throw the Boomerang at it to severe its stem, causing it to drop to the 
ground.

Tiny Spider
Merely pests, Tiny Spiders just love to hang on vines, waiting for you to 
climb up so they can bite you. The best way to get rid of these pests is by 
shooting them with your Slingshot; one hit will do.

Skull Cap Spider
These spiders can be recognised by their bony abdomens. Their weak spot is 
precisely there. Jump behind it and slash it a few times and it will die.

Bombling
In the Temple, there are places where you have to blow stuff up. Since you 
have no bombs, you'll have to resort to certain Bombling Dispensers there. 
Bomblings resemble small spherical spiders. Slash it with your sword and the 
bomb will be automatically armed, so quickly throw it at your target! Once you 
have the Boomerang, you can throw it at the Bombling to retrieve the bomb from 
a long distance.

Tile Monster
These monsters love to hide under tiles, waiting for unsuspecting people to 
walk over them. That's when they spring up like a jack in the box to surprise 
you. However, these guys can be detected if you approach them slowly, as a 
yellow arrow will appear over them. Throw a Boomerang at them to flush them 
out of their hiding place and they'll be utterly defenceless from your sword.

***************
Walkthrough
***************
To your left are some vines guarded by two spiders. Use the slingshot to kill 
them and climb up to the ledge above. Open the chest for a Yellow Rupee. Get 
back down and move north, fighting your way through the Blue Goblins and man 
eating plants. You come to the monkey again, she's locked up in a cage. Before 
you free her with your sword, kill the two spiders on the vine behind it.

Free the monkey. She climbs up the vine and asks you to follow her. Climb up 
and go through the door. 

You are inside a Large Rectangular Room. Before you go up the ramp, let's 
search the lower part of the room first. You'll find parts of the wall 
cracked. In addition, a Bombling dispenser is to your left. Slash the Bombling 
and it'll automatically be armed. Pick the bomb up and throw it at the wall to 
blow it up, revealing a treasure chest with a red Rupee inside.

Go up the ramp to find a Skull Cap Spider. Jump behind it and slash it to 
death from the rear. With that enemy dealt with, light up the torches to raise 
a path leading to the northern door. Remember to get the dungeon map by the 
door before you enter the next area, which I will refer to as the Large Windy 
Area.

You find a rickety bridge in front of you which the Monkey tries to cross. All 
of a sudden, a larger white monkey throws his Boomerang at the bridge and 
snaps it. Your monkey friend has no choice but to turn back. Go back to the 
previous room.

The monkey runs to the rope leading to the west and hangs on. Jump towards her 
and swing over to the door on the other side. You'll find yourself in a dark 
hallway. First, go right for a Bombling dispenser. Use a bomb to blow up the 
rocks at the wall, revealing an alcove. Search the pots to discover a funny 
looking bird. It's Ooccoo, a bird that can warp you out of the dungeon 
whenever you want to leave.

Now, make your way through this hallway, burning through the cobwebs to reach 
a Watery Room. Follow the monkey through the path above the water and she'll 
stop in front of a door. What's the buzz? Either way, you are back in the 
Large Windy Area, this time on the west side. Notice that the bridge rotates 
intermittently when wind rotates the propeller on the pillar sticking out of 
it.

Cross the bridge and enter the room to the north, which I will refer to as the 
Bridge Junction Room. There is currently nothing you can do but to get the 
small key in the chest and return to the Watery Room. 

Make your way to the locked door in this room, jumping from platform to 
platform. As you can see, a Giant Spider is guarding the door. You must shoot 
it dowh with the Slingshot before you can unlock the door.

In the room that follows, another monkey is trapped in a cage on top of a 
pillar. Drop down onto the grass and roll into the pillar twice to knock the 
cage down, freeing the monkey. Two Blue Goblins will appear, who can be easily 
taken out. Before you attempt to leave the room, search the area to the right 
of the collapsed bridge to find a treasure chest with a yellow Rupee inside. 
The two monkeys will then help you return to the door by acting as trapeze 
handles on the ropes above the now collapsed wooden bridge.

Now that you are out, return to the Large Rectangular Room. With the help of 
both monkeys, you can swing over to the door leading to the east. Burn through 
the cobwebs and go through that door.

You are inside a large Weedy Room inhabited by man eating plants. These guys 
are tougher: Their heads continue to bite even though you've severed their 
stems! In addition, notice a fat plant blocking an alcove to your right. Make 
your way to the other end of the room and climb up the stairs, past another 
fat plant. A Bombling dispenser can be found at the top. Grab a bomb, make a 
U-turn to the right and you'll find yourself directly about the fat plant 
below. Drop the bomb into its mouth to blow it up from the inside!

Pick up another bomb and jump over to the ledge past where the fat plant was. 
Throw the bomb at the rocks to destroy them, revealing a door. Before you head 
through that door, go right until you come to some vines. Kill the two spiders 
with your Slingshot, climb up and you will find another door. Another Bombling 
dispenser can be found to your right. Pick up a bomb, go over to the far end 
of the path and drop it off the edge, straight into the mouth of a hungry fat 
plant. 

The plant blows up, revealing an alcove. Drop down and open the chest inside. 
It's a Piece of Heart! You've collected 1 of 2 pieces in this dungeon. 2 down, 
43 to go! Head back to the ledge where you jumped down from and go through the 
door there.

Another monkey is locked up in a cage, the key to which is on the floor. All 
of a sudden, a large fat plant gobbles up the key. To kill this plant, coax it 
into slamming its head on the ground so you can slash it with your sword. 
Repeat until the head is destroyed, leaving the fat bit. Now that the plant 
has opened its mouth, get a bomb from the Bombling dispenser and throw it into 
the plant's mouth. With the plant gone, you receive the small key which can be 
used it to free the monkey.

With the monkey freed, return to the giant Weedy Room and go through the door 
(the one leading east, not the one in the alcove above the vines) you've 
skipped just now. A monkey locked up in a cell in this room. A small key can 
be found in the treasure chest on the pillar. To get the chest down, roll into 
the pillar.

With the key in hand, make your way to the other end of the room while 
avoiding the monsters hiding underneath some of the floor tiles. Of the 4 
torches on the other side of the room, 2 are unlit. Light them up to form a 
series of steps which allowing you to reach the cell where the monkey is held.

Free the Monkey and head back to the large rectangular room. The monkeys lead 
you back to the central part of the Large Windy Area, where they hang on to 
the rope above where the rickety bridge used to be. Use them as trapeze 
handles to go over the pit to the door on the other side.  

What follows is a large grassy room with many pillars. The nutty white monkey 
is expecting you. He flings his Boomerang at some red man eating plants on the 
ceiling, setting their heads loose before mooning his red behind at you. How 
rude!

Midway boss battle! Nutty White Monkey
Start by taking out all the man eating plant heads. Afterwards, run after the 
white monkey, following him from pillar to pillar. When he appears to have 
stopped on any pillar to throw his Boomerang at you, roll into the base of 
that pillar. This stuns the monkey, causing the Boomerang to smack right into 
him and knock him onto the ground. Now that he's grounded, give him a good 
slashing! Soon enough, the monkey gets back on his feet and climbs back onto a 
pillar. Repeat the above procedure on him three more times to defeat him.

Whatever that was on the monkey's head falls off and explodes. Having returned 
to normal, the White Monkey jumps out through a hole in the wall. He leaves  
the Gale Boomerang behind, which you can gladly pick up.

With this new item in hand, head to the exit and throw the Boomerang at the 
propeller above the bars a few times. The bars rise up, allowing you to leave 
this room. Return to the Large Windy Area and look to your left. See the 
rotating bridges? You can rotate them at will by throwing your Boomerang at 
the propellers above each bridge. Cross the bridge to reach the plateau on the 
other side to find another monkey caged up. Throw your Boomerang at the rope 
suspending the cage to free the monkey.

Now that you have freed another simian friend, return to the room with all the 
tile monsters. Use the Boomerang to force the monsters out of their hiding 
places so that you can hack them to death. After you have your revenge, use 
the Boomerang to extinguish the flames on the torches. This lowers all the 
steps in front of you, revealing an alcove behind them. Head inside to find a 
chest that holds the 2nd Piece of Heart of this dungeon. 3 down, 42 to go!

Tip!
By the way, the Boomerang can target multiple objects at once. Just move the 
aiming reticule over your desired targets and press Z to lock onto them.

Remember the Large Rectangular Room? There is a treasure chest suspended high 
above you. Go back to that room and throw the Boomerang at the rope dangling 
it in the air and the chest will drop to the ground. Inside the chest is a 
Compass, which reveals the location of all chests you haven't opened inside 
this dungeon.

Check your map, there are 3 monkeys left for you to be freed. Reenter the 
Watery Room. To the south west is a chest hidden behind a gate. To open it, 
throw your Boomerang at the 4 propellers in the order as shown by the thick 
lines connecting them together. (To be precise, it's bottom left, bottom 
right, top left, top right) The chest holds a Big Key which allows you to 
enter the boss' room. Jump into the water and swim towards the other chest as 
shown on the minimap. The chest is in a small alcove. Inside is a measly 
yellow Rupee.

Return to the Bridge Junction Room. Rotate the bridge, get on it and rotate it 
again. Two Blue Goblins appear. Defeat them and enter the room to the east. 
This room is guarded by two Skull Cap Spiders. Notice the two holes covered by 
spider webs? You can reach another monkey by dropping down one of them. Slash 
the monkey's cage open and climb back up with the vine provided.

Return to the Junction Room and rotate the bridge again. This time, head north 
to find all the monkeys you've freed gathering on some ledges. Midna comes out 
and reminds you to free all the monkeys. Go east with the help of the 
rotatable bridges and kill the Blue Goblin at the base of the vine. Eliminate 
the 2 spiders on the vine and climb up to the ledge above. Continue up along 
the vine (kill the spider before you climb) to reach the door at the top.

In the room that follows, throw your Boomerang at the Bombling on the pillar 
to your left to retrieve a bomb. Throw the bomb at the fat plant to the right 
to blow it up. With the plant out of the way, you can reach the ledge to the 
far south and get another small key from the treasure chest.

Now, it's time to free the monkey. Looks like the ledge at the top of the 
vines is blocked off by a rock. Take out your Boomerang and lock on to two 
targets: First, the Bombling; then, the rock. Throw your Boomerang and it will 
retrieve a bomb and send it right into the rock. With the rock gone, climb up 
the vine to find the monkey trapped behind another rock. Retrieve another bomb 
with the Boomerang and throw it at the rock to free the monkey.

One monkey is left. Go back to the Bridge Junction Room and unlock the door to 
the west with the small key. In the room that follows, make your way past the 
tile monsters and go through the tunnel beyond them. You'll come to a vine 
guarded by 2 small spiders and a Skull Cap Spider. Kill them all and climb up 
the vine. 

The monkey is locked by a propeller controlled gate. Lock the Boomerang onto 
both propellers and throw it to open the gate, freeing the last of the 
monkeys. Before you return to their assembly point, go through the opening on 
the wall guarded by the man eating plant and bear left. There's a chest on the 
wooden platform with a red Rupee inside.

Return to the monkeys' assembly point. These ever so disciplined primates form 
a monkey chain, creating an extra long trapeze for Link to swing over to the 
door leading to the boss' room.

You enter a room with a large pool of purple water. I guess it's not fit for 
swimming, hehe. Two giant man eating plants emerges from the yucky water. It's 
the Diababa, the Twilit Parasite!

Boss Battle! Diababa
Whatever you do, stay out of the water. The two giant man eating plants will 
lunge at you from time to time and try to gobble you up. Fortunately, a number 
of Bombling dispensers are available for your use. Use the Boomerang to 
retrieve a bomb and throw it at the plant's head when it lunges forward. 
Whenever a plant is hit, it retreats into the water. Bomb both plants to enter 
the next stage of the fight.

Diababa himself rises up. He's much larger than his two minions! The bombling 
dispensers disappear. However, all hope is not lost! The White Monkey whom 
you've knocked some sense into has returned to help you. He's swinging back 
and forth on a vine while holding a Bombling. He's going to be your official 
supplier of bombs for the rest of the fight. Whenever you need a bomb, lock 
onto him with your Boomerang to retrieve the bomb. As before, throw bombs at 
the plant heads when they lunge towards you.

Once both plant heads are gone, turn your attention to Diababa himself. Take 
out your Boomerang and lock onto two targets: First, the White Monkey; then, 
Diababa's head. Throw the Boomerang and it'll retrieve the bomb from the 
monkey and send it flying into Diababa! Diababa recoils in pain and falls down 
onto the ground in front of you, exposing his eye. Z-target his eye and slash 
it a number of times.

Diababa gets enranged and spits out a large amount of purple water at you. 
Avoid them and continue getting bombs from the White Monkey, blowing up the 
two plant minions and Diababa himself. Slash him repeatedly in the eye again 
and he will be make one last scream, shrivel up and collapse onto the ground. 
His eye explodes, revealing a Heart Container. The water in the cave is 
purified, no longer poisonous.

*****VICTORY SCENE*****
Something that resembles a piece of broken armour appears out of nowhere. 
Midna appears, "Eee hee hee! Well done! That's what I was looking for." She 
takes the chunk of armour.

"That's a Fused Shadow. It's what the light spirit called dark power. Do you 
remember what that spirit said? About how you had to match the power of the 
king of shadows? Could it really be so easy? Is this all there is to it? Eee 
hee hee! There's a total of three Fused Shadows. I think the other light 
spirits have the rest. If you want to know exactly what Fused Shadows are.. 
Well, maybe I'll tell you if you find the other two. I guess you'd better do 
you best to find them, huh? Eee hee hee! So, let's not waste any more time 
here when we could be looking for the other two."

Midna summons a portal. "I'll get you out of here. You pick up the Heart 
Container that fell out of that thing." 
*****END SCENE*****

Take the Heart Container and you'll have 4 hearts in total. Talk to Midna and 
have her warp you out of this place. This is when you can save your game.

===============
Faron Woods
===============
You return to the Faron Spring, where Faron tells you to go west, to the land 
of the spirit Eldin. It's time to go west, young Link!

-----------------------
8. Go west, young Link
-----------------------
[LZ08]
Go northwest, past Coro's house and you will find a path leading out of the 
woods to the Hyrule Field.

=============================
Hyrule Field, Faron Province
=============================
The fields of Hyrule are enormous, if only Epona were here. This field is home 
to enemies like Blue Goblins, swooping birds and bomb laying creatures. As you 
can see on the map, there are 3 other ways out of this area. You are to make 
your way to the west exit. But first, let's search the area. Move directly to 
the north towards the large lake in the centre of the field. As you approach 
the bridge, look up the tree to the left. There is a Piece of Heart on a 
branch. Take out your Boomerang, look into the Piece of Heart and throw it to 
retrieve the piece. 4 down, 41 to go!

Golden Bug!
Once you've collected the Piece of Heart, go right and jump off the hill. Move 
a little bit to the east and you will hear a twinkling sound. It seems there 
is an insect on one of the trees that you can pick up. It's a male Beetle, one 
of 24 Golden Bugs in the game. These Golden Bugs are intended for a certain 
bug lover in the game, remember that.

Golden Bug!
After this, go to the western edge of the field, slightly north of the west 
exit and examine the trees on the plateau above you. Another Golden Bug can be 
found flying around the trees. Use the Boomerang to "suck" it over to you so 
you can pick it up. It's a female Beetle. With these 2 Golden Bugs in hand, 
it's time to get out of this field through the west exit.

As you approach the Twilight, you are stopped by the postman. He tells you not 
to go through that "black wall". He hands you a letter that can be read by 
bringing up the Collection screen. It's from the postman, telling you that he 
will approach you at high speed whenever he delivers a letter to you. Don't 
flee if you see him! (Another letter may be sent to you from Ooccoo, telling 
you she is planning to travel somewhere else and hopes to see you again.)

Be prepared, as you are going to reenter the twilight zone. Say yes when asked 
and Midna will enter the twilight and grab you in using her giant red arm.

===============================
Kakariko Gorge, Eldin Province
===============================
Move northwest along the path. You'll find your wooden sword stuck in the 
ground. Sharpen your senses and sniff the sword by pressing the A button near 
it. With his sharpened senses, Link recognises the scent as that of Talo, 
Malo, Beth and Colin's. You've learnt the Youths' scent! It's time to track 
them down. Follow the trail of yellow fumes to find the kids.

You come to a trio of Shadow Beings. Encircle them by holding down the B 
button and kill all three at the same time. After the shadow beings are gone, 
Midna inspects the gorge and is surprised to find the bridge gone. She tells 
you to take your map up to have a look at the portals that are currently open.

At this point, you are to warp to North Faron Woods. Upon arrival, you see a 
bridge leaning against the hillside. Go over to the bridge and press up on the 
D-pad. When Midna appears, click the Warp button and head back to Kakariko 
Gorge. You will return there, taking the entire bridge with you! Cross the 
bridge and continue following the Youths' scent until you reach the 
northwestern exit, where a locked gate is in your way.

Look for a small depression on the left side of the gate through which you can 
dig under. Kill the two shadow beings and enter Kakariko Village. 

A trio of Shadow Beasts are guarding the spirit's spring. This time, defeat 
the one furthest away from you first before slaying the other 2 
simultaneously. Once the shadow beings are killed, the spirit Eldin will talk 
to you.

You get the Vessel of Light, so it's time to hunt for insects. First, let's 
enter the large circular building closest to the spring. Run around the outer 
walls until you see Midna giggle. Press up on the D-pad and let her guide your 
jumps up to the top of the building. Step onto the pile of straw and Link will 
fall into the house. There's a large group of spirits in one corner. Let's see 
what they are up to, shall we? Sharpen your senses.

*****EMOTIONAL SCENE*****
Link spots the Ordon children, along with several new characters. Beth and 
Talo are hugging a long haired man (Renado) in fear. Another person wearing a 
welding mask (Barnes) looks out of the window in fear at the monsters outside. 

Barnes cries, "Cripes! I don't see those black brutes anywhere... They've 
gotta be hidin' somewhere, waitin' for their helpless little prey to come out! 
Then they'll feast!" Renado says, "We are safe as long as we remain in here, 
child, be at ease."

The man by the window is sceptical. He says, "Oh yeah? I wonder if the 
monsters out there agree with you... They sure didn't seem impressed by my 
bombs! How long do you think we can hold this sanctuary against beasts this 
strong, huh? Once they attack, it's over!" Talo is surely frightened now!

Barnes continues, "Remember the lady from the general store? Just one of those 
things attacked her, and a whole gang from town went to save her! And what 
happened? She was already gone, and there were TWO monsters waitin'! You 
connectin' the dots? That means if we get attacked by them, then we'll be..."

Renado is fed up with the other man's doom preaching, he yells, "Barnes!" Beth 
cries in fear. Barnes explains, "Look, Renado, all I mean to say is that it's 
risky here too! Ain't you got some place we can hide?" Renado replies, "There 
is... a cellar." Barnes springs to his feet, "WHAAT?! You've got a CELLAR? 
Where's the entrance, man?" "The entrance to the cellar is designed to open 
when all the candles have been lit." 

Barnes begins takes a torch and attempts to light up the candles. However, 
Renado's daughter tells him, "I would not do that. When Father instructed me 
to secure the cellar, I saw insects like the beasts outside." Barnes backs up 
into a wall in fear. Colin attempts to stop Beth cry, "Don't cry, Beth! It'll 
be OK! Link is coming to save us all!"

Some sad piano music is played, everyone else doesn't seem to believe him. 
However, Colin insists, "I can feel it!"

Midna remarks, "These kids knew you'd come to save them! What a hero! How sad, 
to be right in front of someone and not be noticed at all... Eee hee hee! You 
are chosen by the gods, and only that keeps you from turning into a spirit, or 
worse, into a dark monster, when you enter twilight. And no one knows what you 
have done. You may be doomed to toil in obscurity forever... You're the type 
to worry about everything, I can tell...but don't fret over Princess Zelda! 
She chose this state of affairs, after all. Anyway, what's with having to 
light candles to get to the basement? Not very subtle, is it? So, what are you 
going to do no? My lonely little hero...Eee hee!"
*****END SCENE*****

Having watched the rest of the scene, it's time to light some candles. Pick up 
a wooden stick and go over to the fire Barnes started. Light up your stick and 
climb up the stairs along the wall. Jump from ledge to ledge, lighting the 4 
candles on the wall as you go. A statue moves to the side, revealing a hole 
leading down to the basement. Just for fun, feel free to listen to Barnes' 
thoughts. He doesn't seem very confident about you coming to save them!

Drop down to the basement to find a total of 3 insects. Retrieve the Tears of 
Light and dig up the Rupees from the ground. When you want to leave, head to 
the other end of the passage where Midna will help you up via the scaffolding.

You arrive at the graveyard, where some Shadow Bats can be found with a lone 
insect. Kill them all, get the light and return to the village proper. Now, 
let's search the next building you find: The General Store. Check the southern 
walls of the store for a hole you can crawl in through. An insect can be found 
in one of the corners of the store. Kill it, retrieve the light and get out.

Next, search the inn, which is right next to the store. Run up the slope near 
the store and you'll spot an open window on the upper floor of the inn. You 
can easy jump onto the ledge from where you are. An insect is hiding in the 
alcove above the fireplace. To flush it out, pick up a stick and get some fire 
from the torch on the wall. Light up the fireplace and the insect will be 
forced out. Kill! Go to the adjacent room. Looks like two Shadow Beings are 
there. Take them out and climb the stairs. There's another insect in the guest 
room. Retrieve its light and leave the inn.

The next place to look is a house diagonally opposite the inn, which must be 
entered from the roof. You can get there by climbing up the side of the 
southernmost building and jumping from roof to roof. Step onto the pile of 
straw on the roof and drop down into the house, where the insect can be found 
under a crate. Expose the insect by pushing the crate into the wall.

Move over to the wardrobe and Midna will help you get out. The next place to 
look is Barnes' bomb shop, which is the northernmost building. Climb onto the 
shed next to the shop and jump in through the broken window. Climb up the 
stairs. The insect is hidden behind a wardrobe. Ram it to knock it down, 
revealing the insect. Get the light. Use the fallen wardrobe to climb up to 
the rear exit at the top of the shop.

Once you are on the roof of Barnes' shop, run onto the hill behind the shop. 
An insect sees you and runs inside a shed. A sign outside says, "Danger! Keep 
out!" But looks like you have to enter anyway. Look for a hole in the wall and 
crawl into Barnes' bomb storage shed to find the insects hiding in the 
fireplace. Take a stick and get some flames from a torch on the wall. Now, 
what idiot would run around with a naked flame in a highly explosive 
environment? Link would! Set fire to the fireplace and the insects will pop 
out, setting the whole place on fire! Crawl out before it blows!

I really feel sorry for Barnes! But still, you get to collect 3 Tears of Light 
among the ruins of his shed. Follow the path up the hill until you reach a 
watch tower. Sharpen your senses to find a spot through which you can dig your 
way into the tower. An insect is hiding among the pots; smash them to expose 
it. You still need 3 more Tears of Light. Head out of the watch tower and get 
back down to the village proper.

Check your map. There is a path to leading north to the east of Barnes' shop. 
Follow that path to reach an area known as Death Mountain.

===============
Death Mountain
===============
Run up the slope and you'll face a tall wall. Run up the tiny ledge to the 
left and Midna will help you up. Check the spirit-It's an earth creature known 
as a Goron. He laments his guard post, thinking that no humans would be able 
to come up to him anyway. He also questions the elders' judgement, thinking 
that they should let humans come and help his tribe. Follow the path you will 
come to an area with a howling stone. But first, let's dig up the insect in 
this area and kill him.

Hidden skill!
Go over to the stone and listen to the tune. You are to howl a melody that 
goes like this: High - Middle - Low - High - Middle - Low. To howl, press and 
hold A and tilt the control stick to howl in the pitch you desire at any point 
in the scale. When you've howled it correctly, you get to howl the same tune 
again. Press A when that happens. Link seems to be howling a "curious love 
theme!" The glowing white wolf of the ancient skeletal warrior howls in 
response. He says, "Let teachings of old pass to you... Take sword in hand and 
find me." He leaps from his perch. If you want to find him, go to the Ordon 
Spring when you are human again.

Move deeper into the mountain and you'll arrive at a canyon. Jump down to 
fight the 4 Shadow Beasts. Notice that one of the beasts is particularly 
entrenched, with only a small gap for you to go through to him. Kill that 
beast before dealing with the 3 others at the same time. An insect can be 
found on the wire net to the north which can be knocked down (by dashing into 
the wire net) and killed.

To go up that wire net, climb onto the ledge behind you to the left and Midna 
will offer to help you up. Follow the path, taking care to avoid the strong 
winds that intermittently blow out of the holes on the hillside. At the other 
end of the path, move up the narrow wall section to the right and Midna will 
again help you jump onto the ledge above. Move to the other side of this 
plateau and drop down to the spring below where the final insect rests. Kill 
it and the Vessel of Light is full.

=================
Kakariko Village
=================
Light has returned to Kakariko Village. The spring glows with bright light and 
the resident spirit, who looks like a bird, appears. It's Eldin. He tells you 
that the dark power is hidden deep inside the cave in Death Mountain.

*****MOVIE SCENE*****
Link, now a human, walks around the village. He's spotted by the village kids. 
"Link, is that you?" asks Colin. Before he can greet him, however, he's 
knocked down by the other three kids. Colin laughs, "Ha ha ha! See, Beth? I 
told you Link would save us!"

Renado comes forward as well, he says, "You are the one from Ordon whom these 
children spoke of? We are well met. I am Renado, shaman of this town. And 
this..." The camera pans to Barnes for a brief moment before going over to his 
daughter, "This is my daughter, Luda." I guess Barnes needs no introduction!

Colin explains, "The beast took us and left us to die...but Mr. Renado found 
us." Renado says, "At first, I couldn't believe they had come form so distant 
a place as the Ordona Province..." Colin continues, "Yeah, I... We don't 
remember much. All of a sudden everyone was captured, and then...until 
now...it's been like..." Malo butts in, "A nightmare." "Yeah! It was like a 
terrible dream and we couldn't wake up..."

While the camera pans to the village, Renado comments, "Mmm... Nightmares are 
everywhere these days, it seems. This village has certainly seen its share of 
village hardships... The dark beasts attacked, but even worse was the sudden 
and inexplicable change in the mountain-dwelling Goron tribe." 

The camera pans over to the volcano behind the village. "They had long been 
our friends, but suddenly treated us as foes. Even now they refuse to permit 
us entry into their mines. It strains the limits of belief... To think that a 
gentle and proud tribe could change so suddenly. It makes me wonder if 
something in those mines is the cause of this change. In any case, you must 
take these children and flee this village before more nightmares descend. I, 
of course, cannot leave my village in such a time. There is no telling what 
may happen to us here. But it is my job to try to coax the Gorons back from 
their recent change of heart." The kids look at you in awe.
*****END SCENE*****

Logic would dictate that you are to check out the Goron mines in Death 
Mountain. But first, let's have a look at the village. Due to the massacre 
mentioned by Barnes earlier on, most of the inhabitants of this village are 
dead. In fact, the effective population of Kakariko is just 3! (Compare this 
with the same village in Ocarina of Time!) However, one of the houses directly 
opposite the inn can be entered.

Golden Bug!
You will hear a scurrying sound accompanied by some twinkling. Wonder what's 
making all that racket? There's something glowing on the floor, take it. It's 
a female ant! That's another of those Golden Bugs in the game. With the bug in 
hand, get back out.

You can enter Barnes' Bomb Shop if you like, but no bombs are currently on 
sale due to the recent destruction of Barnes' storage shed, so it's time to 
reason with the Gorons in Death Mountain.

===============
Death Mountain
===============
Wow, we have some music fit for strongman contests playing here! Climb up the 
rope netting in front of you. On the ledge above, run up to the Goron waiting 
there. He doesn't seem very friendly. After an initial outburst, he rolls into 
a ball and rolls towards you! As he approach you, attempt to grab him by 
pressing A when the word "Grab" appears at the bottom of the screen.

Link tries to push the Goron back but fails, getting knocked off the ledge in 
the process. Luckily Link didn't break any bones. How uncouth! Try to leave 
the area.

=================
Kakariko Village
=================
Renado's waiting for you. Knowing that you've failed to approach the Gorons, 
he tells you that they only respect people with strength. The only person with 
such strength is Bo, the mayor of Ordon Village. In addition, Renado will need 
a horse and cart to transport the children back to the village. In fact, he 
won't get the cart until the end of the game!

As you walk back to the village, Epona runs in with two Bokoblins trying in 
vain to stop her. Link jumps on her back and attempts to calm her down. At 
this point, you are to tilt the control stick in the direction shown on the 
bottom of the screen. Eventually, you get to press A to seize the horse. Press 
it and you have Epona! Let's ride back to Ordon Village.

===============
Ordon Village
===============
*****HIDDEN SKILL*****
I assume you have summoned the ancient warrior while you were in Death 
Mountain? Head to the spring to meet him. He pounces on you and sends you to 
another dimension.

"We meet again," The skeletal warrior says, "You have a little more of the 
look of a hero than you did before... Do you feel ready to earn your next 
skill?" Say yes. "Very well... But before you begin, I must test you to ensure 
you have master the last skill I taught you, the ending bow. Now then, come at 
me!"

Slash him until he falls onto the ground and perform the ending blow on him. 
The skeletal warrior is impressed. "Excellent. It appears you are certainly 
capable of performing my lost art. Very well, my second skill is... The shield 
attack! Let it be hewn into your mind!"

"No matter how well-tempered a blade is, if a foe is clad in armor and bears a 
shield, the sword will do it no harm. When facing such a foe, you must lock on 
with Z and thrust the Nunchuck forward to thrust your shield against the 
defenses of your enemy. Use Z to lock on to me, then try it! You have learned 
much, so I am sure you will know the moment when you can do a shield attack!"

You get to try out the move on the warrior. Z-target him and wait until you 
see the words "Shield attack" at the bottom of the screen. Thrust your 
Nunchuck forward and you will hit him with your shield, stunning him 
momentarily. While he's stunned, do a jump attack on him and you are 
considered done.

"Excellent! Open a hole in your enemy's defenses and use your sword to strike 
without hesitation! The shield attack I have just taught you can also be used 
to repel an enemy's projective attacks. Would you practice? Then repel my 
magical attack with your shield attack!"

Z-target the warrior. He will throw a fireball at you. If you thrust your 
nunchuck forward at the right time, Link will pummel the fireball with his 
shield, knocking it back to the warrior.

"Perfect!" He says, "When you enemies assail you with projectiles, this is how 
you will defeat them with ease! Done! You have learned the second of my hidden 
skills, the shield attack!"

"But I have five more secrets to teach you, in time. The path to becoming the 
true hero is a long one, but once you have grasped all of the hidden skills, 
you shall be worthy of walking it. You must persist on the lonely path of the 
sword to obtain the true courage and earn the strength to conquer the great 
evils of the world. Do not forget your discipline with the blade before we 
meet again!"

Note that whenever you Z-target enemies, the shield attack will only be 
effective when used at certain moments when the words "Shield attack" appears 
at the bottom on the screen. Remember this to save you a lot of frustration.
*****END HIDDEN SKILL*****

Now that you are in the village, you can tell the villagers that their 
children are safe, much to their relief. Mayor Bo (What a name!) is waiting 
for you. He tells you to go inside with him. Bo is both relieved and anxious 
of the children's fate, since Ilia's still missing! Anyway, he tells you about 
the Gorons and their obsession with sumo. To change the Gorons' minds, you 
must prove your strength by beating them.

You are told the rules of a sumo bout. The first person to push his foe 
outside the arena wins. Step forward and grab your foe with the A button. 
Strike a fleein' foe by swing the Wii Remote and sidestep an attacking foe by 
tilting the Control Stick left and right.

It's time to do some sumo practice. You are to stun Bo by slapping him then 
press A to grab him. Once you have grabbed him, tap A repeatedly to push him 
towards the edge of the ring. If you are grabbed, tap A repeatedly to break 
free. You can try to outsmart him by tilting the Control Stick left and right. 
After some tries, you should be able to beat him.

You will have to beat Bo once more to impress him. Goron tells you his secret: 
It's locked away in a chest. Open the chest for a pair of Iron Boots! So Bo's 
been cheating all along. Does he not know that in the real world, sumo 
wrestlers don't wear boots? That would be an obvious give away had he tried 
doing this in Japan. Of course, he asks you to promise never to tell Renado 
about it.

Set the Iron Boots to one of the directional keys, you can use this item 
directly by pressing that key. There is absolutely no need for you to ready 
the item before use.

Before we return to Kakariko Village, let's ride Epona to the ranch first.

===============
Ordon Ranch
===============
Ride to Fado and talk to him...twice. He asks you to round up the goats for 
him again. Do so. Although this minigame is timed, you are free to go at your 
own pace. Once you are done, Fado will give a little gift for you: A Piece of 
Heart! That makes 5 collected, 40 to go. In addition, you will gain 1 extra 
heart, making a total of 5 hearts.

As a bonus, you can enter the barn and find the postman inside. He's planning 
to feed one messily written letter to the goats! Now, let's leave and return 
to Kakariko.

=================
Kakariko Village
=================
The kids are hanging out in the village when a mob of Bokolins, led by a 
Moblin raid the village. Unfortunately, Talo and Beth are in the way. Talo 
manages to run out of the way in time, while Beth couldn't. Seeing Beth in 
trouble, Colin, in a rare moment of courage, runs forth and knocks Beth out of 
the way. He is of course, grabbed by the Moblin. Barnes walks out of his shop 
and sees the Moblin, who stares back at him. Barnes is so frightened that he 
obscures his face with his welding mask. The horde than rides off to the field 
to the north with Link in hot pursuit.

What are you waiting for? After them! Ride all the way to the north and head 
out to the Hyrule Field.

=============================
Hyrule Field, Eldin Province
=============================
Link finds Colin tied to the top of the Moblin's battle standard. Upon seeing 
Link, the Moblin blows his war horn, summoning many boar riding Bokoblin 
archers after you as he rides off.

Go after the Moblin, ignoring the Bokoblins. Even though you may kill some of 
them, they'll respawn non-stop. Ride up to the Moblin: When he can be Z-
targeted, lock on and start slashing him with your sword. Bits of his armour 
will fall off. Keep doing this until he's completely stripped to trigger the 
next scene.

The Moblin retreats to the Bridge of Eldin, the entrances of which are 
barricaded. Link rides over to the bridge and jumps over the barricades. A 
Bokoblin archer then fires a fiery arrow at the barricades, setting them on 
fire. It's now time for a one-on-one duel with Mr. Moblin!

This is just like a joust, only that you are not using lances, but swords. 
Charge towards the Moblin. When you are closing in on him, tilt the Control 
Stick to the left or right to dodge the Moblin's charge and swing the Wii 
Remote to slash your sword at him. If you time it just right, you'll hit him. 
Hit the Moblin twice and he'll be sent flying into the void beneath the 
bridge.

Now that the Moblin's defeated, Link does a victory pose with Epona before he 
frees Colin. The weakened Colin thanks Link for saving him and promises to be 
brave in the future. He loses consciousness, much to the worries of Talo, who 
tries in vain to carry him. Renado helps and they all head to the village 
together. Link looks up at the Death Mountain.

Right, let's get down to business. Enter the store, now named Malo Mart. It's 
run by Malo, who wants to help the village through "heroic business deals". 
This has got to be the world's youngest entrepreneur! I guess J.R. Simplot 
must be extremely jealous (so is the founder of Facebook, whoever he is. Man, 
I really hate those teenage millionaires who are founders of various dot-com 
companies. I have to admit of laughing at their misery when the bubble burst). 

Buy the Hylian Shield for 200 Rupees (I assume you have that much money now, 
otherwise, farm money from the monsters out in the field.). The shield is 
metalic, so it WON'T catch fire when you try to block flaming attacks. Go to 
the collection screen and click the shield to equip it. With that in hand, 
head to the Death Mountain.

===============
Death Mountain
===============
Climb up the rope netting. As before, the Goron tries to ram you off. Don the 
Iron Boots and grab on to him by holding down the A button when prompted by 
the game. Link is now heavy enough to not get tossed. He will stop the Goron's 
momentum and shove him off. With this annoyance got rid of, take off your Iron 
Boots and move north along the path, shoving off any Gorons that attempt to 
roll towards you.

When you arrive at the area with the howling stone, you will be attacked by 
many Bokoblin archers. Dodge the arrows and go through the passage at the 
other end. You then come to the area with the meteor storm. Some Gorons on the 
mountain above see you. One of them uses his pal as a springboard to boost up 
to the cave above. All of a sudden, a giant oblong meteor crashes into the 
ground. It stays there, sizzling hot.

You need the help of the Gorons to progress through the area. Engage one of 
them and slash him with your sword. The Goron will roll into a ball for a 
short while. Climb onto his back and tilt the Control Stick in the direction 
of the ledge. When the Goron stands up again, he will propel link onto the 
ledge above.

Now, go left and you will reach a dead end guarded by another Goron. Slash him 
as before and have him spring you to the ledge above to the left. You see 
another Goron in front of you who's going to help you reach the dungeon. 
However, you are free to bathe in the spring to the east. (That's the 
direction you are facing.) The Gorons there are friendly and will not attack 
you. Use the spring to recover health and visit the souvenir shop if you like. 
The Goron there sells Milk, a Wooden Shield (now obsolete), Lantern Oil and 
arrows for your Bow.

Climb back up to the previous plateau via the rope netting and continue up the 
mountain with help from that Goron. You'll come to a path blocked off by 
strong winds blowing out from the mountainside. To walk through them, put on 
your Iron Boots. Beware of the Gorons that roll towards you when you approach 
the tunnel. After that, you need the help of two more Gorons to get up to the 
cave leading to the mines.

Go and greet the Gorons in the cave. The 6 Gorons near the ring see you and 
attempt to steamroll link. However, they are stopped by the elder, who 
introduces himself as Gor Coron. He's the interim leader of the Gorons, 
standing in for Darbus the patriarch. Gor Coron tells you that outsiders are 
not allowed in their sacred mines, unless he's able to beat him in a sumo 
bout.

At this point, if you are not wearing the Iron Boots, you will have to let Gor 
Coron you punch you out of the ring in one hit! Owww... that must hurt a lot. 
Anyway, don your Iron Boots and challenge him again. Gor Coron is much smarter 
than Bo. You must always sidestep before you slap him in the face. Push him 
out of the arena as before to win.

Now that you have beaten him, Gor Coron explains his tribe's situation. 
Recently, the mountain's been raging for some strange reason, prompting Darbus 
and the 4 elders to investigate. They enter the room with a treasure. As soon 
as Darbus touched it, he transformed into a hideous monster. As a result, the 
Gorons had to seal off the mine. Gor Coron therefore asks for your help in 
resolving the matter.

The Gorons kindly move to the side, providing access to the Goron Mines.

===============
Goron Mines
===============
This is much hotter than I thought. A menacing banjo melody is playing in the 
background. 

***************
Enemies
***************
Lava Slug
These critters rely on the element of surprise. They often drop down from the 
ceiling in hopes of hitting you. Once their cover is blown, they can be easily 
slashed to death by your sword.

Bokoblin
Bokoblins are green skinned soldiers of Ganondorf who tend to travel in large 
groups. They come in two variants: Melee and Archer. The meleers attack you 
with long clubs, while the archers shoot flaming arrows at you from afar. 
Whatever you do, don't equip the wooden shield when facing those guys or it's 
a matter of time before it burns out. Bokoblins are vulnerable to Spin Attacks 
and Arrows. Either attack can take them out in one hit.

Fire Breathing Crocodile
The Goron Mines are home to some heavily armoured Fire Breathing Crocs. These 
enemies take a second or two to warm up their fire breath before going all out 
at you. Despite being heavily armoured, the Crocs' tails aren't protected, and 
that is where you should be Z-targeting. (Whatever you do, don't Z-target his 
head since it's immune to your sword.)

Laser Pillar
Laser Pillars are the defense turrets of the game. They fire a constant laser 
beam when you get close. To deactivate it, take out your Bow and shoot the red 
light at the top of the pillar.

Skeeter
These four legged insects love to pounce on Link from a range. They can be 
either red or blue in colour, but I've noticed no different in the number of 
slashes needed to kill them.

***************
Walkthrough
***************
Get down to the lava pool and jump from island to island to reach the other 
side, avoiding the lava pillars that spurt out from time to time. Don't worry, 
you won't die straight away if you fall into the lava, but you will lose a few 
hearts.

Walk into the passageway and slash away the wooden barricade. You come to a 
switch which can be pressed by standing on it while wearing the Iron Boots. 
The flamethrower nearby will stop working for a few moments, allowing you to 
get past. You come to another switch, which can be used to deactivate the next 
flamethrower. Run past it, take a U-turn and follow the path by the lava. A 
lava serpent can be found in the lava who spits fireballs out at you. Reflect 
his attack back at him with a shield attack. (Make sure you are using the 
Hyrule Shield since the wooden one will catch fire and burn you.)

Climb up the ladder, move forwards on the wire netting and jump over to the 
fire lizard. Kill it and open the chest for a red Rupee. With that collected, 
jump back to the previous wire netting and jump onto the pillar on the lava. 
From there, jump over to the opposite ledge. 

Move left and kill the fire lizard just before the flamethrower. Take an about 
turn and get to the other end of the path to find a switch. Step on it while 
wearing the Iron Boots to temporarily deactivate the flamethrower at the other 
end. Take off the boots and run quickly past the flamethrower.

You come to a wire netting ledge overlooking the door to the next room. Jump 
onto the brown ledge to the right of the gate and don the Iron Boots. The 
combined weight of Link and the Boots presses this giant switch down, opening 
the gate in front of the door.

What follows is a Large Mining Complex, complete with magnetic cranes. Follow 
the path until you reach a junction. First, follow the left path to get to a 
treasure chest guarded by 3 Bokoblins. Kill them and get the small key in the 
chest. Get back to the junction and follow the other path, jumping past two 
intermittently rotating platforms to reach the locked door.

Unlock the door and you'll enter a room with a Magnetic Ceiling. Follow the 
path down to the next ledge that's guarded by a fire breathing crocodile. To 
kill it, run behind it when it is breathing fire and slash its tail several 
times. You come to another series of islands above the lava. Jump from island 
to island, avoiding the lava pillars, until you reach dry land to the 
northeast of this room.

Kill the fire breathing crocodile and examine the chain to your right. Pull it 
back all the way to momentarily give access to the door to the next room. To 
ensure that you have enough time to reach the door, let go of the chain only 
after the lava pillars have just gone down. In case you don't know the way, 
jump to the left when you are on the second island.

The next room is flooded. Enter the water and swim over to the grated fence. 
Don the Iron Boots to sink to the bottom. There is a hole which you can walk 
through. Walk to the switch and press it down to activate a magnetic field. 
Link is drawn to the magnetic surface above. Walk up to the door there and go 
through it.

You hear the Goron tribal music in this room. Go and talk to the elder, who 
emits steam from his back. He introduces himself as Gor Amoto and gives you a 
shard of the Big Key. In addition, there are two chests in sight. The large 
blue one holds the map of the mines, while the small bronze one houses a red 
Rupee. Climb up the ladder and check the pots by the door. Ooccoo is in one of 
them. Go through the door.

You are on the upper level of the flooded room. Put on your Iron Boots and 
walk along the magnetic surface to reach the upper door on the other side. 
It's the upper level of the Magnetic Ceiling Room. Use your Iron Boots to 
press the switch, which activates a magnetic field that draws Link onto the 
ceiling. Before you head to the door, make your way to the alcove at the 
northwest corner of the room. There is a Piece of Heart in the chest. 6 down, 
39 to go!

Head through the door to get to the upper part of the Large Mining Complex. Go 
over to the base of the magnetic crate and kill all enemies there. Press the 
switch to activate the magnetic crane. Now, you can use the crane to get to a 
new area. Go over to the waiting point, put on your Iron Boots and let the 
crane suck you up. When it has rotated to a higher ledge, take them off and 
drop down to this path. More Bokoblins! Kill them and press the switch, 
activating another magnetic crane which can be used to get to an even higher 
ledge. Drop down and go through the only door you can see.

This room is populated with Skeeters; Kill them before you enter the water. 
There is a chest underwater. Put on your Iron Boots, sink to the bottom and 
open the chest for a small key. Take off the boots and get back to the surface 
to get some fresh air. Swim over to the fenced area, sink to the bottom and 
push the crate out of the way so you can go through the hole in the fence. On 
the other side, rise back up to the surface and climb onto dry land. There is 
a switch to the left. Press it and another magnetic field will be activated 
behind you.

Don your Iron Boots and get onto the ceiling. Walk over to the other end of 
the magnetic surface and drop down to the ledge there. Press the switch that 
you find and a horizontal magnetic field will be activated on the opposite 
wall. To reach that field, take off your boots and jump off the ledge towards 
the field, while you are in midair, put on the boots again and let the field 
do the rest. Walk over to the ledge with the chest and drop down. Open it for 
a red Rupee. The more important thing is the trapezoid switch. Slash it to 
open the gate below for a short while. You'd better go through quickly.

In the next area, you will be confronted by a pair of Bokoblins. Kill them and 
head to the right, ignoring the 2 laser firing statues for now. Walk up the 
magnetic surface. You come to a junction, first go to the ledge on the right 
to get the Piece of Heart inside the chest. That's 7 down, 38 to go.

Now, go to the ledge to the left and slash the rope. This causes the giant red 
board below to fall down, revealing the door to the next room.

You enter a Large Open Area where many Bokoblin Archers are firing arrows at 
you. Fortunately, they are rotten shots. Make your way along the path, 
avoiding the arrows until you reach a junction with a locked door to your 
left. Go right, past the offline magnetic crane to an area guarded by a laser 
shooting statue. Open the small bronze chest in the corner for a small key, 
which can be used to open the locked door.

In the next room, wait until the rotating platform stops before you jump on it 
and go over to the platform on the other side to the left. You then come to a 
much longer rotating platform with several magnetic surfaces on it. When the 
platform stops rotating, run over to the closest magnetic surface and put on 
your Iron Boots. Link will hang on when the platform goes upside down. Once 
Link is rightside up again, take off the Iron Boots and run towards the next 
magnetic surface before donning the Iron Boots again. Repeat this until you 
reach the other side of this platform, where a door is leading to a small room 
to the west.

A Goron Elder, Gor Ebizo is in the room. Talk to him and he will give you 
another piece of the Big Key. Gor Ebizo tells you about a weapon hidden in the 
mines, protected by the Gorons for generations. Interesting. Climb up the 
ladder to the ledge above and go through the door there. Walk onto the 
magnetic surface to your right and get to the ledge to the south. Get the 
yellow Rupee from the bronze chest and go into the large circular room to the 
south.

Get onto the large magnetic platform. A Goron warrior comes down to fight you, 
vowing to protect the treasure.

Midway boss battle! Elite Goron Guard
You are to throw this guard into the lava three times. Put on your Iron Boots 
and walk slowly towards him. When he's winding up a punch, slash him in the 
chest a couple of times and he will roll into a ball. When prompted by the 
game, press and hold A to grab on to him. Link throws the Elite Guard into the 
lava. For the second and third throws, fight him near the edge of the 
platform. Once he rolls into a ball, position Link so that his back is facing 
the closest part of the edge, thus ensuring that he will throw the Guard into 
the lava but not into the centre of the stage.

Once defeated, the Elite Guard is impressed by your strength. He lets you have 
the hero's weapon with the condition that you save the patriarch of his tribe. 
Head south and through the door. The weapon is in the chest, it's the Hero's 
Bow. That's it? I knew you are disappointed, hehe. For now, you can only carry 
up to 30 arrows at a time. See the red board held up by the rope? Shoot the 
rope with an arrow and it will snap, lowering the board. You can now use the 
board as a bridge to the room to the south.

There are a number of laser shooting statues in that room. First, go to the 
southern end of the room and roll into the statue there. It activates, along 
with all the others. To deactivate the statues, shoot the red lights near the 
top of the statues. Once the statues are deactivated, you can pull them so 
that you can get whatever's behind them. In addition, there is a room to the 
west behind one of the statues.

The third Goron elder can be found in that room. This one's wearing a tribal 
mask. He knows what you are after and gives you the final shard of the Big 
Key. You can now go and fight the boss of this mine. The chest in this room 
holds a purple Rupee.

It's up to you to decide whether to locate the remaining chests in the mines 
and get their cash. Since money is so easily earned and that you probably have 
over 150 Rupees, let's not bother with them. Go for the boss.

Return to the Large Open Area. Look to your left, see the Bokoblin Archers? 
Kill them all with the bow before they can see you. Go over to the laser 
statue and deactivate it with another arrow. Pull it back and the door behind 
it will open. Now that you have the bow, you may find arrows whenever you 
destroy enemies or breakable objects.

Run up the path to a higher passageway. Some Bokoblin Archers are attempting 
to snipe at you. Shoot back at them with your bow; Boy, this sure is fun! You 
come to the base of the magnetic crane. Kill the Bokoblin Archers guarding the 
switch and press it to activate the crane. Before you get onto the crane, jump 
into the water below the waiting point and get onto the square platform there. 
Look around for the red board and shoot the rope holding it up. With the rope 
severed, the board lowers. Now, you can get back up, onto the crane and drop 
down onto the red board to reach the door.

Move along the path to confront some Bokoblin Archers, who can be shot dead 
with your bow. Get over to where they are and kill the two Bokoblin meleers as 
well. Shoot the rope holding up the red board to lower it, revealing a large 
mob of Bokoblins. Kill them all and unlock the door to the boss' room.

It appears that some giant dark being is chained up. As link approaches him, 
the red jewel on his head lights up, waking him up. He roars, spontaneously 
combusts and breaks free of his shackles. It's the Twilit Igniter: Fyrus!

Boss Battle! Fyrus
This guy packs quite a punch, quite literally. He just loves to punch Link. 
Take out your bow and shoot the glowing jewel on his forehead. Fyrus will hold 
his head in pain and walk around dazed for a few moments. Run over either of 
the chains dangling from his shackles and grab it. Put on the Iron Boots and 
pull the chain backwards. Fyrus will be dragged into the ground. When he's 
grounded, take off your Iron Boots and run towards his head. Z-target the 
jewel and slash it a number of times before Fyrus gets up. Repeat this two 
more times and you've won! (Note that he moves much faster when you've hurt 
him twice.)

*****VICTORY SCENE*****
Fyrus clutches his forehead in pain. He flails around randomly a few times 
before the red jewel explodes, revealing a Piece of Heart. He falls to the 
ground, defeated. A Fused Shadow appears, which Midna picks up with glee, "Eee 
hee hee! Well done! Now we have two Fused Shadows. Hmm... You know, you've 
been very helpful so far, so as a reward, I'll tell you an interesting story."

"Zant," she says, "That's the name of the King of Darkness who cast hits pall 
of shadows over your world. He's very strong. You would be nothing to him in 
your current state. But Zant will never be my king! I have nothing but scorn 
for his supposed strength." Don't worry, you'll meet this Zant guy soon 
enough.

"Not that your Zelda is much better. It still appalls that this world of light 
is controlled by that princess. A carefree youth, a life of luxury... How does 
that teach duty?"

Midna turns away, "But I guess I shouldn't begrudge her the circumstances of 
her life. She didn't choose it, after all. And I would never wish harm on her. 
No, as long as I can get my hands on the Fused Shadows, I'll be just fine." 
She creates a portal, "Well, just one more left... Shall we? Eee hee hee!"
*****END SCENE*****

Meanwhile, the defeated Fyrus transforms back into Darbus, the Goron 
patriarch. Get the Heart Container. You now have 6 hearts. Talk to Darbus if 
you like. His head hurts! That's to be expected after being transformed for so 
long! With nothing to do, warp out of this dungeon and return to the spring.

=================
Kakariko Village
=================
Eldin would like to have a word with you. He tells you about the lands guarded 
by the spirit Lanayru, where the one you seek is located. So, Ilia is in 
Lanayru Province! Having heard the spirit's advice, Link looks to his left. He 
sees Colin, along with all the others. Colin staggers over to Link and 
collapses at his feet.

*****MOVIE SCENE*****
"Link," he says, "Ilia...You've got to save Ilia! Those monsters left me with 
the other kids, but they must have taken her somewhere else! Whenever I 
thought I couldn't go on, I would think of you and Ilia and hold on, Link..." 
How touching, you are the reason why he is willing to live on. Colin stands 
back up, "See? I... I'm fine now." Link is relieved. "Remember what I told you 
back in Ordon, Link? 'When I grow up, I'm going to be just like you, Link!' So 
you don't have to worry about me anymore! Go help Ilia!"

Renado comes forth, he says, "Leave the children to me. I will watch over 
them, I swear it. Do not let their fates trouble you. Go to those who need 
you. In Hyrule, countless tales are told of the ancient hero...and your deeds 
bring them all to mind. May the graces of the great goddesses who shaped 
Hyrule bear you on your way." He, along with Luda and the other kids (except 
Malo) bow down towards you.
*****END SCENE*****

There are couple of things you should do before heading north. As you can see, 
some Gorons have started to hang out at the village. Go to Barnes' Shop, which 
is now restocked with bombs. Since you don't have a Bomb Bag, you must spend 
120 Rupees to buy a Bomb Bag with 30 Bombs inside. He tells you that you can 
combine Bombs with your Bow to fire Bomb Arrows. Let's try that, shall we? Go 
over to the spring.

Look up the hill to the left and you will see some rocks on the cliff. Shoot a 
Bomb Arrow to blow them up, revealing a Piece of Heart. Use your Boomerang to 
retrieve the Piece. That's the 8th Piece of Heart, 37 more are left. Now, turn 
off the Bomb Arrow combo in the Item Selection Screen. Reassign your Bombs to 
any directional key and ready them. Place a Bomb next to the giant boulder on 
the hillside to destroy it. Enter the opening that is revealed and go through 
the tunnel. You arrive on a ledge overlooking the top of the spring. Jump down 
and sink to the bottom of the water. Walk over to the chest and open it for 
another Piece of Heart. That's the 9th one.

Take off the boots and get back to the surface. Go to Barnes' shop and talk to 
the Goron outside. He tells you about Barnes' homemade bombs. More 
importantly, he offers to boost you up to the roof of his store. Accept his 
generous offer and get on his back. Tilt the Control Stick in the direction of 
the shop and you will be sent flying up to the roof.

Enter the watch tower and climb to the top. Open the chest for a purple Rupee. 
Get onto the observation deck, where Talo is volunteering as the village 
watchman. Talk to him and he will ask you to show off your Bow to him. Say yes 
and you'll be taken down to the area by the spring. Malo sets up some targets 
for you to shoot at. The first two are easy. 

When they are hit, Talo will erect a pole at the right side of the observation 
deck and ask you to hit it all the way from where you are! It's so far away 
that you can hardly see the pole! Don't be intimidated by the sheer distance. 
Take out your Bow, press and hold the B button (to maximise the range) and aim 
at the sky just above the right edge of the tower. Release the B button and 
you should at least come close to hitting it. If you miss, keep trying and 
you'll eventually hit it. Impressed, Malo rewards you with a Piece of Heart. 
That is the 10th piece! You now have 7 hearts in total. (Note: You may be 
tempted to use bomb arrows or the Hawk Eye from the store to help, but that's 
considered to be cheating by Malo. Don't do it.)

Go check out the Malo Mart. Malo now sells Red Potion (restores 8 hearts) for 
30 Rupees per bottle and a Hawk Eye for 100 Rupees. The Hawk Eye is optional, 
get it if you want it. At night, a young Goron will set up a stall opposite 
Barnes' Bomb Shop. It must be fun doing the graveyard shift. He sells Lantern 
Oil for 20 Rupees a bottle, Red Potion for 30 Rupees a bottle and Blue Potion 
(which restores all hearts) for 100 Rupees a bottle.

There are a number of things that you can do in Kakariko Gorge, now that you 
have both the Bow and Bombs. Get there now.

===============================
Kakariko Gorge, Eldin Province
===============================
Post!
The postman will deliver two letters to you at this point. One informs you 
about the new store in Kakariko Village, the other is from Barnes, telling you 
how to use Bomb Arrows.

Golden Bugs!
From your entry point, go to the trees directly to your south. You hear a 
tinkling sound. Search the flowerbeds for a Female Pill Bug, one of the many 
Golden Bugs. Head to the bridge over the gorge. You hear the tinkling sound 
again. Check the ground on the south side of the bridge for the Male Pill Bug. 
You've now found both Golden Bugs in this area.

Now that you are south of the gorge, ride Epona past the Red Goblins and head 
northeast, to the cliff overlooking the gorge. Kill the Blue Goblin and take a 
careful look at the two stone pillars in the middle of the gorge. There is a 
Piece of Heart atop the taller one. Use the Boomerang to retrieve it. You've 
found a total of 11 Pieces of Hearts, 34 are left.

*****MINI-DUNGEON*****
A mini-dungeon can be found in the southwest of the land to the south of the 
gorge. Use a bomb to blow up the boulder blocking the entrance. Take out your 
Lantern as it is almost pitch black. Move north, burning through the first 
cobweb with the Lantern. You come to a fork, the left path is blocked off by 
another cobweb. Go right first, killing the man eating plant in the way and 
you will come to another fork. 

Take the left path and burn through the cobweb. You come to a dead end guarded 
by a giant spider. Kill it and take open the bronze chest for a red Rupee. Go 
back to the first fork in this cave and go left, burning through the cobwebs 
as you do so. Fight your way past the bats and rats and you will come to 
another fork guarded by two Red Skeeters. Kill them and light up the torch to 
light up this area permanently.

From this fork, take the north path to get to a dead end guarded by a rat. 
Break open the crate for some arrows. Now, take the south path. Fight your way 
past the man eating plants and you'll come to yet another fork. Take the south 
path first and burn through the spider web. It's a dead end guarded by a Skull 
Cap Spider. Take him down, light up the torch and open the chest. It's a 
purple Rupee! Great.

Now, go north to the next fork, guarded by a trio of bats. In addition, there 
is an invisible enemy to the right. He's a Poe, a ghost that can only be seen 
when you sharpen your senses as a wolf. Since you can't deal with him yet, 
don't go there. Instead, go left. Kill the Skull Cap Spider at the dead end 
and light up the 2 torches. A chest appears, open it for your 12th Piece of 
Heart. (There are 33 left to be found) Throw the Boomerang at the pot above 
the chest to break it, revealing a yellow Rupee. Now your business is 
complete, head to the Death Mountain.
*****END MINI-DUNGEON*****

===============
Death Mountain
===============
The Gorons will help boost you up whenever you talk to them. Go and talk to 
the second Goron you see on your way up the mountain. Climb on his back when 
he curls into a ball and face the cliff side to the right (tilting the Control 
Stick in that direction as well). The Goron will propel you onto the ledge 
high above. If it's night time, there is a Poe to your right, remember that. 
Go left and follow the path to the north, picking up the rocks on the ground 
to reveal the red Rupees underneath. You'll soon find a hole on the hillside 
to the right. Drop down the hole inside and you will find a treasure chest  
with a Piece of Heart inside! 13 down, 32 to go! Now, head back to Kakariko, 
get on Epona and leave the village through the northern exit.

=============================
Hyrule Field, Eldin Province
=============================
Move north to the field. You notice a giant boulder blocking something. Blow 
it up and you can go over to the hillside and climb up to the path above. Move 
up the path and jump over to the ledge with vines leading up. Climb up the 
vines and keep going. You will come to a gap with vines on the other side and 
another boulder blocking the ledge above them. Use a Bomb Arrow to destroy the 
boulder and jump towards to vines. Link will just manage to grab on. Climb up 
to the ledge above. Follow the path and drop down two more ledges to reach a 
treasure chest with another Piece of Heart inside, that's the 14th.

Golden Bug!
Drop back down to Epona. Before you mount up again, run around the dirt area 
to the north of the narrow path through which you entered this field from. You 
will hear the tinkling sound of a Golden Bug. This bug moves fast, so it's 
best to use the Boomerang to suck it over to you so you can easily pick it up. 
It's a Male Grasshopper.

This field is probably the largest of them all. Let's move along its edges in 
an anti-clockwise direction. After passing some Peahats (great enemies that 
resemble spinning tops), you will some to a bridge leading south. Go south and 
follow the path. You will come to some boulders blocking the way. Blow them up 
and you've just cleared an alternate route back to Kakariko Gorge.

Golden Bugs!
Get back to the field itself and continue exploring the area. Looks like the 
bridge leading east is out. Go north from there and you will hear a tinkling 
sound in an area guarded by Peahats. Kill the Peahats and use the Boomerang to 
suck this fast bug over to you. It's a Female Grasshopper. It would seem that 
Nintendo has a modus operandi in placing Golden Bugs: Two genders of the same 
bug will appear at the same area.

Now, go over to the Bridge of Eldin to the northwest. See the glowing tinkly 
thing on the entry arch leading to the bridge itself? It's another Golden Bug. 
Fetch it with the Boomerang, it's a Male Phasmid.

With all these bugs in hand, cross the bridge. On the other side, you find the 
path blocked off by boulders. Blow them up with a bomb. Once you've done so, a 
portal appears above the bridge, removing the middle section of it. Some 
Shadow Beasts appear. As before, you must kill them simultaneously. Since they 
tend to group together, you can take them all out using 2 Spin Attacks. 
Despite their deaths, the bridge is not restored. There's no turning back, is 
there? Continue along the path until you reach the twilight again.

-------------------
9. Colour my world
-------------------
[LZ09]
When you are ready, have Midna drag you into the twilight zone.

======================================
North Hyrule Field, Lanayru Province
======================================
Run along the path and you will find a handbag letting out a pink fume. Sniff 
it and Link will recognise Ilia's scent. Learn this scent and follow it. You 
will eventually catch sight of Hyrule Castle. Midna tells you it'll be much 
harder from here on! Continue following the scent, ignoring all the enemies.

====================================================
Hyrule Field outside Castle Town, Lanayru Province
====================================================
Follow the scent and enter Castle Town.

===============
Castle Town
===============
This is the capital of Hyrule. It's heavily populated, judging by the spirits 
that wander around. Sharpen your senses and eavesdrop on the conversation 
between the first two people you run into. It seems that a Zora boy is found 
unconscious in the city and has been taken to a bar owned by a woman named 
Telma to the south. Let's follow Ilia's scent anyway.

Go past the Central Sqaure and to the Western Road. You discover that Ilia has 
been to the medical clinic. What's she been doing there? Head south along the 
South Road, following Ilia's scent. You find a large queue outside the stall 
that sells hot springwater. Listen to the locals. It seems that the nearby 
Lake Hylia has dried out. The scent leads you straight into Telma's Bar!

Sharpen your senses inside the bar and listen to Ilia to trigger the next 
scene.

*****EMOTIONAL SCENE*****
Ilia is watching over the unconscious Zora boy, distraught over his condition. 
"This boy," She asks the Telma, the barkeep, "Can you save him?!" Telma says, 
"All right, little lady, try to settle down, OK?! I just now sent for the 
doctor. But this is strange... A child of the Zoras. I wonder if this is at 
all related to the incident the soldiers are talking about in back..."

Midna comments, "Aw, what an emotional reunion! Yes, a girl and her wolf! Eee 
hee!" She's never a compassionate imp, is she? "Sorry, but you know how it 
goes! These folks can't see you, either... Eee hee hee!" Go to the back of the 
bar and listen to the soldiers.
*****END SCENE*****

Anyway, go to the back of the bar and listen to the soldiers. It seems they 
have received a lot of complaints over the dried up Lake Hylia. Check the map. 
A red dot appears in an area to the southeast, marking the location of 
Lanayru's spring.

That's where you'll be going next. Leave Castle Town and follow the map to get 
to Lake Hylia.

======================
Great Bridge of Hylia
======================
Looks like the lake is dried out. Attempt to cross the bridge. Midna comments 
on the strange smell there. A Shadow Archer on the other end fires flaming 
arrows on the black stuff on the bridge (Definitely petrol, no doubt), 
starting a fire that traps you in! Push one of the crates so it is right next 
to one of those ledges on the side on the bridge and climb up. Jump off the 
bridge before you are engulfed in flames!

===============
Lake Hylia
===============
Link lands in a puddle in the dried up lake. Let's take a look around. There 
are a few Zora spirits standing around the puddle. One of them suspects 
something wrong must have happened back in their domain. 

There is no way out of the "canyon" that you are in. Head to the house and 
listen to the spirit there. It's a clown named Fyer. He comments on the dried 
up lake and speculates that it has something to do with the Zoras upriver and 
the spirit's spring.

As you can see, the spirit's cave is so high up that you can't reach it at the 
moment. A monster appears, so let's confront it. This Shadow Archer summons a 
Shadow Bird with Bird Grass and climbs on. Impersonating a fighter pilot, eh? 
Dodge the Archer's arrows and wait until the bird is flying low. Perform a 
jump attack when that happens and hold on, tapping A to bite into the enemy. 
When you are knocked off, continue to dodge the arrows and pounce onto the 
bird once more when it is flying low. Bite a few more times and the Archer 
will be knocked onto the ground. Defeat him the same way as you did for the 
other enemies.

With the Archer killed, Midna jumps onto the bird's back and tames it. She 
suggests that you should use this bird to reach the source of the river's 
water. Midna then directs the bird to Link and grabs him with its talons. They 
now fly upstream, towards the lake's water source.

===============
Zora's River
===============
You are to steer the bird past all the obstacles in Zora's River, along with 
all the Shadow Archers that are trying to shoot you down. Use the pointer to 
steer: The bird will try its best to fly towards wherever you are pointing at. 
In addition, press A at any time to dash. The Archers are rotten shots, so 
don't worry much about them. After the first corner, get ready to go up. Get 
ready to avoid the rock pillars. If you don't dash, they often would have 
fallen before you even reached them. After the last turn, be ready to go down. 
Dodge the falling rocks and get up at the end to reach the exit.

===================
Upper Zora's River
===================
You are upstream. Although a howling stone is in this area, you can't reach it 
just yet due to the dried up river. Jump down to the riverbed and move along 
it to reach the Zora's Domain.

===============
Zora's Domain
===============
Midna comments on the cold. Looks like the whole place is frozen and the Zoras 
are missing. Kill the Shadow Bats and run up the icy ramp on the lake bed. 
Midna will help you jump up. Follow the path and let Midna help you again up 
this giant icicle. After two series of jumps, you've reached the top.

Enter the large cave in front of you to arrive at the Zoras' throne room. A 
trio of Shadow Beasts is in the room. Kill the lone one in the corner before 
encircling the other two in an energy field. A portal will open once the 
Beasts are killed.

Let's sharpen our senses in this room. Looks like the Zoras are frozen solid 
beneath you! Let's find something red hot elsewhere to thaw them out. The 
place to warp to is the Death Mountain. Inspect the large sizzling meteor and 
warp it back to the throne room. The meteor melts the ice, creating a torrent 
of water downriver to the lake. Of course, the Zoras are freed, and are 
shivering in the cold. Need a towel, perhaps?

Now that the river is flowing again, the Lake should be filled up. As you are 
about to leave, you are stopped by a voice. 

*****MOVIE SCENE*****
"Wait!" The spirit of a giant Zora female appears in the air. "Please, you 
must allow me to thank you for revitalising both my people and this spring, 
which is the water source for all the lands of Hyrule. In life, I was the 
elder of this Zora village and the queen of my people. I was called Rutela."

Link goes over to Rutela. Midna says, "Not to be rude, but we didn't exactly 
do it for you guys..." Rutela continues, "The dark ones... They raided this 
village and, as a message to my people, executed me before them. Young man... 
You who take the form of a proud beast... I have something to ask of you. When 
the dark ones descended upon our village, to I sent my young one, Ralis, to 
Hyrule Castle to inform Princess Zelda of my fate. But I fear danger followed 
him from this doomed place."

So that's why that young Zora was found unconscious. "I feel it. His presence 
grows fainter to me over time. But my time in this world has passed, and 
though I would give it gladly, I no longer have a life to risk in his rescue. 
Please... Would you save my dearest, Prince Ralis? If you do this thing, I 
will bestow upon you the protection of water. This power will grant you the 
ability to swim and respire in very deep water as if you were a Zora. 
Please... Save my son..." She disappears.

Midna says, "Hmm... So, if we help her, she'll grant you the power to swim in 
deep water like a Zora, huh? So... What do you say, Hero? Oh, but now that I 
think about it, I don't suppose you should meet the prince as a wolf, huh? Eee 
hee! So... No hurry to return you to the world of light, then, huh?"
*****END SCENE*****

So that's why that young Zora was found unconscious. Jump off the waterfall 
and let the water carry you all the way back to the Lake.

==============
Lake Hylia
==============
You arrive on the steps leading to the spirit's cave, so let's go inside. 
Let's talk to Lanayru. She gives you the Vessel of Light and asks you to 
retrieve all the Tears of Light from the insects of darkness as before.

As you exit, there is a bug in front of you. Detect it and it will run up the 
path to the right. Go after it! That's one. Cross the bridge to the next 
plateau and you will be trapped in a force field. Some Shadow Beasts drop down 
from the sky. Let's fight! Kill either beast that's by itself in a corner 
before killing the other two together. You are free!

Make a U-turn to the right and run up the slope. Go left at the fork that 
follows and jump over the next island to the opposite ledge. Go right and go 
up the path there. An insect is hiding in the grass. Get back to the circular 
island and cross the other bridge (with rails) to reach the now-afloat 
Fantastication shack. An insect is somewhere here, so kill it and get the 
light. A 4th bug can be found on the strip of land on the west side of the 
lake. Get the light from the bug and return to the island just before the 
Fantastication shack.

Stand next to the Bird Grass and howl a melody to summon the birdy. Howl in 
the following pitches (Each dash represents the end of a bar, if you don't 
understand music, I am referring to the horizontal lines that cut through the 
sound chart on the bottom of the screen when you are howling): High - Low - 
High - Low. The bird comes and picks you up. Here's the fun part.

You are to fly through the Zora's River cavern and kill the insects that you 
find. Upon killing a bug, you will get the Tear of Light automatically. 
Sharpen your senses, Z-target and dash into the bugs to kill them. If you 
happen to miss any bugs, deliberately crash into a wall and let Link get swept 
back to the beginning to start over. You get to keep any Tears of Light that 
you have already collected, so don't worry about it. There are a total of 4 
Tears in the river cave.

Now that you've collected it, you'll arrive at the Upper part of Zora's River.

===================
Upper Zora's River
===================
There is one lone insect in this area by the rapids ride shack. Listen to the 
woman's spirit and the bug will pop out. Cross the bridge outside the shack 
and go to the other side of the river. 

Hidden skill!
There is a howling stone on the cliff overlooking the river. It's humming a 
melody with the following notes: G, B flat, G, D, B flat, G. Press A to listen 
to the tunes. You are to howl in the following sequences of pitches: Low - 
Middle, Low - High - Middle - Low. Yup, there are two notes in the 2nd bar. 
Once you've howled it, you appear on a cliff in the clouds. Press A to howl 
the melody again. You will howl a tune that sounds like the theme of some TV 
soap opera. I could almost cry... Haha. The glowing white wolf leaves his 
perch and goes to the field to the east of Castle Town. Take note of that.

Continue north to reach another bridge that goes across the river. Two Zoras 
are standing there. They dive into another tunnel leading southeast that leads 
to Hyrule Castle in search of Prince Ralis. Enter Zora's Domain for now.

===============
Zora's Domain
===============
Two insects are flying above the lake beneath the waterfall. Swim over to them 
and climb onto the lily pads. Take the bugs out with jump attacks. Afterwards, 
swim west. There is a ledge you can climb up to. Go up the path and find the 
bug. Dig it up and kill it. It's time to get back up to the throne room. This 
will be hard. Swim back to the other side of the lake with the blocked cave 
entrance. Move past the Zora's spirit and you will hear Midna's trademark 
giggle: She's gonna help you jump up. Follow the path, letting Midna help you 
when necessary. When you are behind the waterfall, keep right until you get 
onto the ledge, that's where Midna will help you.

Move forward and jump up with Midna's help. Keep moving forward for a chest 
with a red Rupee. Turn around and move up the small ramp. Let Midna help you 
up there. You will then have to make a quadruple jump with Midna's help. Move 
up the path and get up the next high ledge with the vines. You hear Midna's 
giggle again. Before you accept her help, follow the path marked by the Rupees 
until you find a spot where you can jump down to the passageway on the east 
side of the map. Find the insect and destroy it, getting the light.

You now have to drop back to the bottom and make your way up again. This time, 
let Midna help you the whole way. Enter the throne room, knock the insect from 
the wall and kill it. You are just two Tears short. Check your map, there is 
one in Castle Town.

===============
Castle Town
===============
Head back to Castle Town, via the waterway used by the Zoras you saw just now. 
You will be ambushed by Shadow Beasts just before the bridge that leads into 
the town. Encircle and kill them as before to open up a portal.

The bug can be found in some crates outside Telma's bar. Smash the crates and 
get the Tear. All of a sudden, one more Tear appears in Lake Hylia. What's 
going on? Let's warp there and find out.

===============
Lake Hylia
===============
Something's stirring in the lake. This doesn't look good. Swim over to the 
white dot on the map and climb onto one of the floating planks. The water 
beneath the planks start bubbling fiercely, and some large thing jumps out. 
Sharpen your senses. It's the mother of all dark insects!

Boss Battle! Mother of all Dark Insects
Just like any regular Dark Insect, the MOADI will swoop around and try to ram 
you. Whenever it is hovering low over a plank, jump after it and perform a 
jump attack. Link will hold on, allowing you to bite it repeatedly by tapping 
the A button. After you've bitten it, the MOADI will swim underneath the water 
for a short while before suddenly jumping at you, so watch out. Afterwards, it 
repeats its swooping routine, so jump attack and bite it again. Repeat this 
once more and the insect will float on its back on the water. Jump on its 
belly and encircle all of its legs in an energy circle. Release the B button 
and Link will hit all the legs at once, defeating the MOADI for good.

After it has exploded, the final Tear of Light is now yours. Take it, it's the 
end of the twilight zone for now!

You've coloured your world. Midna reminds you to get that last Fused Shadow 
before disappearing. The spring glows with a bright light and its resident 
spirit, which resembles a sea serpent, comes to the surface. 

*****MOVIE SCENE*****
The spirit introduces herself, "My name is Lanayru. Your efforts have at least 
each of us light spirits in Hyrule. O hero chosen by the gods... The dark 
power that you seek... It waits in a temple set in the bed of Lake Hylia. But 
before seeking it, you must now bear witness to something...and never forget 
it. You must know that it was the will of the goddesses that we lock away the 
forbidden power..."

Link's taken to a simulator of sorts. He finds himself falling through the 
darkness dressed in his farmboy clothes. Lanayru begins, "When it was chaos, 
the goddesses descended and gave order and life to the world." A sparkling 
patch of green grass is shown. "They granted power equally to all who dwelt in 
the light, and then returned to the heavens."

Link is now shown standing with Ilia. "The lands where the goddesses descended 
came to be known as the Sacred Realm." All of a sudden, three rays of light 
collide and combine in a flash, revealing the triforce. "For ages, the people 
lives at ease, content in mind and body... But soon, word of the Sacred Realm 
spread through Hyrule, and a great battle ensued." Ilia is now holding a 
dagger in her hand. Her pupils disappear, the thrusts her dagger forwards and 
it falls onto the ground.

The now zombified Link drops his sword and runs towards the green when the 
Triforce is. Three shadow Links appear on the green. Lanayru continues, "Among 
those living in the light, interlopers who excelled at magic appeared." The 
Shadow Links laugh and some giant helm rises up from the ground. "Wielding 
powerful sorcery, they tried to establish dominion over the Sacred Realm." The 
three Shadow Links raise their hands at Link, turning him into dust.

Link is found to be one of the three Shadow Links! Three balls of light 
descend around the Shadow Links. "It was then that the goddesses ordered us 
three light spirits to intervene." The three Links turn around and find the 
helm sinking into the ground. The Zombified Link screams as he vanishes. The 4 
Fused Shadows descend upon Link. "You know this magic... It is the dark power 
you seek... The Fused Shadow. O hero chosen by the goddesses, beware..." 

Ilia appears up side down, chuckling, "Those who do not know the danger of 
wielding power will before long, be ruled by it. Never forget that.." The 
laughter becomes more sinister as the screen fills with laughing Ilias. How 
creepy. Link then wakes up, the simulation is over! Now that's what I call an 
interactive movie.

"The dark power that you seek is within the sleeping Lakebed Temple in Lake 
Hylia." Now you know. 
*****END SCENE*****

The main message is: Don't be blinded by your lust for power!

If you are hurt by the fight against the Mother of all Dark Insects, jump into 
the spring to heal yourself. A number of chests can be found in the water, but 
they only hold Rupees. I assume that you have 300 now, so you can't gain any 
more at the moment. 

Get out to the lake, where a soothing guitar music is being played in the 
background. How nice. Run up the path to your right and head to the large 
circular island. Cross the one bridge without any rails and climb up the 
ladder on the other side.

You are on a rather large plateau. A howling stone can be found on the cliff 
overlooking the lake, but you can't use it yet, since you are a human.

*****MINI-DUNGEON*****
A mini-dungeon can be found opposite the howling stone. Blow up the boulder to 
gain access to it.

Note: Since your wallet is full at this point, you can't really take any of 
the money away. However, I'll do a run through of this place so you can come 
back and quickly gather the cash when you need it.

In the cave, move north until you reach a 4 way junction with a torch in the 
center. Light up the torches and blow up the 3 boulders blocking the other 
paths. Chests can be found to the north and east. The north one holds a yellow 
Rupee, while the one to the east holds 5 bombs. Head west and you'll come to a 
junction with another unlit torch. Light it up and get your Empty Bottles 
ready. Kill the Yellow Chus one by one and scoop up their jelly. Blow up the 
two boulders. The dead end to the east holds a red Rupee.

Go west, killing the fiery slugs in the way. There is a Poe at the next 
junction. Avoid him, light up the torch and blow up the two boulders. A chest 
with 10 arrows inside can be found to the west. Go north, take out your 
Lantern and walk over the narrow plank above the bottomless pit. You'll come 
to another junction, this time guarded by a laser statue. Shoot the red light 
on the statue to turn it off. Light up the torch and destroy the 2 boulders 
here.

The chest to the north holds a Red Rupee. Go east to reach another junction 
guarded by a Yellow Chu. Kill it and scoop its jelly if you have another Empty 
Bottle. With the Chu gone, light up the torches and a chest will appear. Open 
it for an Orange Rupee. Blow up the boulders as before to reveal some Red 
Skeeters. The chest to the north holds a Red Rupee. Go east.

You come to an already lit junction. Kill the Fire Breathing Crocodile and 
blow up the boulders. Some Red Skeeters appear, so take them down as well. As 
you can see, a portal is to the west. When you want to leave this place, go 
there. But now, let's move on. The chest to the north holds 5 bombs. With them 
in hand, let's move east. Take our your lantern and move carefully past the 
narrow plank and the holes. You arrive at another junction guarded by a Laser 
Statue. Deactivate it and light up the torches. Blow up the boulders and kill 
the bats. Open the chests. The chest to the south holds 10 arrows while a 
purple Rupee can be found to the east.

Head north. Take out your Lantern and move carefully as the path here is very 
narrow. Don't let the Fiery Lizards and Bats knock you into the void! You 
arrive at another junction guarded by a Poe. Light up the torch, avoid the Poe 
and blow up the 3 boulders. The two chests hold a purple Rupee and 10 bombs. 
Move south. This junction is guarded by two Fire Breathing Crocodiles. Kill 
them and blow up the boulders. The chest to the north holds pumpkin seeds 
(Slingshot ammo).

Go west to another unguarded junction. Light up the torch and destroy the 
boulders. Kill the bats and open the chest for another Orange Rupee. Take your 
lantern and go south, past the narrow paths and bats. You get to the final 
room with two unlit torches and a Poe. Light up the torches and the chest 
appears. Open it for a Piece of Heart! That's the 15th Piece in the game. You 
now have 8 hearts. Use the portal to get out quick.
*****END MINI-DUNGEON*****

Now, it's time to get out of the lake. Head to the Fantastical shack and talk 
to the clown there. He tells you about a temple at the bottom of the lake,  
before offering to launch you high with his cannon for only 10 Rupees. Now, 
that's an offer you can't refuse. Enter the cannon and he will crank it up, 
playing some funky fairground music doing so. You are sent to the building 
high above.

Look up the roof of the building. See the propeller? Throw the Boomerang at it 
and a revolving platform on top of the tower structure in the lake will stop 
moving. Enter the house and talk to the clown. His name is Falbi (so the fat 
guy at the bottom of the lake must be Fyer). He offers you a gliding 
experience down to the lake for 20 Rupees. Pay him and you get to pick up one 
of the chickens in the house and glide down to the lake on it! Go pick up a 
chicken and jump off the edge of the platform.

Falbi mentioned the Isle of Riches, that's the tower I just mentioned! Glide 
towards the tower. Your target will be the SECOND HIGHEST level. (Not the 
rotating one you just stopped) The treasure chest holds... a Piece of Heart! 
This is the 16th Piece, with 29 more to go. All the other chests (including 
the one on the highest level) hold cash. If you've wasted a lot of money 
retrying this minigame, it's time to open all the other chests on the lower 
levels and cash in.

Go to Fyer and have him blast you to the top one last time, leave the top 
building and head to Castle Town. Epona can be summoned from the grass on the 
road outside. Feel free to unblock the road leading north to North Hyrule 
Field on your way there.

===================================================
Hyrule Field east of Castle Town, Lanayru Province
===================================================
Before we enter the town, let's go bug hunting.

Golden Bugs!
There is a high ledge on the east side of the field. Hear the tinkling sound? 
Some insect's flying among the flowers. Use the Boomerang to retrieve it. It's 
a Female Butterfly! Aiee Aiee Aiee! She's your little butterfly! Sweet looking 
moves light the colours in the sky! Also check out the flowers to the south of 
the field, the Male Butterfly is flying there.

*****HIDDEN SKILL*****
May I remind you that you have an appointment with the Ancient Skeletal 
Warrior? Go over to the walls and climb up onto the ledge where he is. As 
before, he pounces on you and takes you to another dimension.

The wolf howls, and transforms into the warrior. "We meet again," He says, It 
appears your efforts have begun to return some vigour to Hyrule, but it is far 
too early to relax. Do you feel ready to earn another hidden skill to steel 
yourself for the forthcoming battles against more powerful foes?" I do!

"Very well, but before we begin, I must test you to ensure you have mastered 
the last skill I taught you, the shield attack. Now then, come at me!" Perform 
the shield attack on him, followed by a jump attack to past the test. 
"Excellent," the warrior says, "It appears you are certainly capable of 
performing my lost art. Very well, my third hidden skill is...The back slice! 
Let it be hewn into your mind!"

He explains, "A mere shield attack is no match for an enemy protected not just 
by a shield, but by a thick, full body coat of armour. Such enemies are often 
focused on guarding against frequent frontal attacks. They often leave their 
rear unprotected. That is when you Z-target and press A while tilting the 
Control Stick to the left or right to jump and roll around your foe, then 
perform a jumping slice." He demonstrates the move for you. "This is the back 
slice! Now, try it!"

You get to test it on him again! What fun. Z-target the warrior and side step 
in quick succession until you roll around him. Swing your Wii Remote once more 
to complete the move! "Don't forget to perfect your timing for swinging your 
sword. The third hidden skill, the back slice, has been passed on!" This move 
has got to the the handiest trick of them all. You'll be using it more 
frequently than the others, so be prepared.

"There are still four hidden skills for you to learn. Do not neglect your 
daily sword training between now and the time you come to learn the next 
skill! May we meet again."
*****END HIDDEN SKILL*****

Enter the town. But there's post!

Post!
The postman comes to deliver 2 letters to you. The first is from Barnes, 
informing you that a new type of Bombs which can be used in the water is now 
on sale. The second is from the Lanayru Tourist Association, informing you 
that a new attraction, Iza and Hena's Playground for Grown-ups is now open in 
the Upper Zora's River region. They include Iza's Rapid Ride and Hena's 
Fishing Hole.

===============
Castle Town
===============
Before we head to Telma's bar, there are even more things for you to do. You 
start at the East Road. Talk to the man wearing a green and red robe, who asks 
you to donate money for the sake of peace in Hyrule. You can donate money in 
portions of 30 and 50 Rupees. Donate ALL 300 Rupees to him, I mean it. He 
tells you that if you pray long enough, the spirits of love will descend upon 
you. In fact, you have to donate a total of 1000 Rupees for something good to 
happen. So, you have 700 more to go.

Head to the Central Square. While the city is bustling with life, Hyrule 
Castle remains inaccessible. A shop is found to the southwest, but you are 
denied entry due to the "filthy shoes you wear"! To gain entry, have your 
shoes shined by another person in the town square. However, you'll be 
disgusted by the prices of the shop. All their items, even the potions, cost 
more Rupees than you can carry at once.

A cafe is found to the southeast, beyond which is a set of double doors 
leading to a bazaar run by Gorons. Since you are broke, pick up the barrels 
and crates and throw them at the wall to get some money. The first young Goron 
you see sells a Bottle of Red Potion for 40 Rupees, man that's expensive. The 
explanation? "Regional pricing"! Let's hope the game designers aren't 
indirectly lampooning real world economics! (For instance, a McDonalds meal 
costs 3.39 in the United Kingdom and HK$24 in Hong Kong. Going by exchange 
rates, The UK meal is more than double the price of that in Hong Kong!)

Go up the stairs. The next young Goron you find sells Lantern Oil for 30 
Rupees a bottle! Rip off. Go to the observation deck and talk to the adult 
Goron there. He sells arrows for 40 Rupees for each 30 arrow pack. But since 
you are low on cash, let's just leave. Go to the South Road, it's a market 
road. There is a sad looking young Goron sitting there, he tells you that his 
dad can't get hot springwater to sell, so he just sits outside the western 
gate. He asks you to do something, so let's get out of the western gate. 
(Check the map, it's at the end of the West Road). The Goron is sad that the 
bridge is out. Now, reenter the town.

Walk along the street leading east until you come to one labeled "Agitha's 
Castle". Enter and talk to Agitha, the princess of the insect kingdom. She 
mistakes you for a grasshopper. Judging by your clothes, she thinks you are a 
bug lover too. She tells you that she's invited the 24 Golden Bugs of the 
world to her ball, but they are missing. She asks you to hand her any Golden 
Bugs you got.

If you've been collecting all the bugs as instructed, you should have 8 in 
your collection. Give her the Male Beetle, for a start. She says, "Oh, oh, oh 
boy! Who's your friend? You're a little Male Beetle! Aren't you, you li'l 
cutie?! Li'l beetle, li'l beetle, I want to use that shiny shell as a pillow 
and fall asleep..." Heh. As a reward, she shares her happiness with you by 
giving you a big wallet. It holds up to 600 Rupees! She tells you to find her 
a partner for the Beetle for a bigger bonus.

From now on, every time you hand in a single Golden Bug, you get a purple 
Rupees, whenever you complete a partner, you get an orange Rupee. Since you 
are short on cash, let's deliver the rest of the bugs in your collection. Here 
are the comments she will say upon receiving each bug.

Pill Bug: Li'l pill bug, li'l pill bug, I wish I was smaller so I could roll 
you around like a ball... (Now that's obsessive)

Grasshopper: Li'l grasshopper, li'l grasshopper, I'd love to tickle your belly 
all day long... (Since when are grasshoppers famous for their bellies?)

Butterfly: Li'l butterfly, li'l butterfly, I want to be wrapped up in that 
powder too... (Thankfully, she's not going to start singing Smile.dk's 
Butterfly Song)

Ant: Li'l ant, li'l ant, I might mistake you for a grain and put you in my 
cereal... (Don't worry about it, this happens in many households around the 
world every day)

Phasmid: Li'l Phasmid, li'l Phasmid, I want to tie your long antennae into 
bows... (I think that will hurt a lot, no?)

You should have gained 500 Rupees just by handing in bugs. As you leave, you 
hear her whisper "I know you have bugs..." at you. Take them back to the holy 
man in the East Road and donate them all to him. You are now 200 Rupees short. 

Enter Telma's bar. 

*****MOVIE SCENE*****
Link enters and finds the doctor examining the Zora Prince Ralis. He says, 
"That is a Zora child! This is beyond my expertise! Hmmmph!" He leaves. Ilia 
runs after him, "Doctor, wait!" She cries, "If something isn't done, the child 
will..." She looks at Link and turns away sadly, much to your surprise. Some 
distressful music is played.

Telma remarks, "Well, this isn't good. A human doctor won't do, huh... That 
old coot reminded me, though, I've heard of a shaman in Kakariko Village, in 
the Eldin lands, who's tended Gorons and Zoras." Ilia jumps up excitedly, "Is 
that true?" She asks, "Perhaps if we take him there..." 

A soldier interrupts, "Inadvisable! Too dangerous! But we can't turn a blind 
eye to a pretty girl in need either! Yes, we'd better escort you! Aim I right, 
boys?" The soldiers cheer together. "Well, that's nice," says Telma, "To reach 
Kakariko, we've got to cros two plains that are each infested by dangerous 
beasts." The soldiers fall silent. "But we'll be safe now!" By the time Telma 
turns back to the troops, the soldiers have fled! Wimps! Telma yells, 
"Cowards! Don't EVER show your faces here again!" That's just what we need, a 
comedic moment in the middle of a sad scene!

She sees Link, "Oh my! Looks like we've got one young swordsman left! And not 
only that, but it looks like this brave young man will escort us, so get ready 
to go, honey. Pronto!" Telma walks over to Link, "You know that girl, don't 
you? It's a real shame... She can't even remember her own name right now. 
Bless her heart... She found this poor boy collapsed in the road, so she did 
all she could to save him. More courage in that girl than in all the soldiers 
of Hyrule, for sure! You lend your strength to her, you hear me?" Telma's cat 
looks at you.

The scene changes to the ramparts overlooking the Great Bridge of Hylia. Telma 
says, "So, you say the bridge to the west has been destroyed, huh? Then our 
only option is to cross the bridge to the east." Link looks at the Moblin 
patrolling the bridge. "You see that that means? You'll have to deal with that 
thing!"

We now move to the road, where Telma's driving a horse drawn wagon with Ilia 
and Prince Ralis as passengers. Ilia tells Link, "Thank you so much for this. 
Um, if you don't mind me asking, what's your name? Link? I will never in my 
life forget your kindness, Link!" Actually, you've forgotten most of it 
already, pal! Telma says, "Little lady, I think you'd best save your thanks 
until we are safe in Kakariko. This swordsman of ours has great eyes, honeys. 
They're proud and wild, like a feral beast. We need a beast right now, to keep 
the true ones at bay. If we make it to Kakariko safely, we'll just thank him 
then, OK?" She delivers a kiss to you.
*****END SCENE*****

You are to escort Telma's wagon. Check your minimap to learn about the entire 
route. When you reach the Great Bridge of Hylia, you are to duel the boar 
riding Moblin. This one is wearing shields on both sides of this body, making 
him impossible to hit with your sword. To deal with this threat, ride towards 
him and shoot his chest with arrows. After two shots, he will fall off the 
bridge into the lake below. Well, I guess I will give him a 50% chance to 
survive that fall, considering the surface tension of the water...

Either way, you've got the gate key, which allows you to open the gates in the 
way. You'll then go through the narrow pass leading to the Hyrule Field in 
Faron Provence. Some Bokoblin Archers will fire flaming arrows at you and the 
wagon, so take your Boomerang out. Whenever the wagon gets hit, it will catch 
fire. The HP of the wagon will be shown at the top of the screen. To put out 
the fires, throw your Boomerang at the wagon. Keep doing this until the whole 
bar turns blue.

You come to a gate. Unlock it and enter the large field. Once you are in Faron 
Province, a trio of Mounted Bokoblin Archers will ambush you. Instead of 
trying to fend them off, go all the way to the fork in the road just before 
the road leading west to Kakariko Gorge. Wait for the wagon to catch up and 
shoot as many of the Archers as you can with the arrows. If you get it right, 
the wagon will be able to turn west into Kakariko Gorge. If it's hit, you will 
hear a small boom and the wagon will just circle the area once more. No matter 
what happens, try your best to knock off the Bokoblins from their boars since 
it takes a short while for them to respawn.

A single Bokoblin Mount will attack you in the narrow pass between Faron and 
the Gorge. Shoot them down and keep moving. Things are much easier in the 
Kakariko Gorge. You'll be able to cross the bridge without much interruption. 
But as you approach the village gates, you hear an explosion, causing the 
wagon to detour around the place. It's just one Bokoblin Mount! Wait at the 
spot where they detoured and kill the Bokoblins the next time they come in 
range. (Also consider killing the bird)

Telma moves the wagon in front of the gates. It's time for you to open it. 
Once the wagon's inside, follow them into the village.

=================
Kakariko Village
=================
****MOVIE SCENE*****
They take Ralis to Renado, who treats him over the night. Renado concludes, 
"He has passed through the worst of it. As long as he rests, he should recover 
in due time. Do you know the fate of his mother? Her welfare consumes him. 
He's being mumbling deliriously about her almost constantly..." Yep, she's 
dead. He continues, "I can see the knowledge grieves you. It must be an awful 
memory."

Colin is such a nice boy, he says, "I'll stay with him until he's better! No 
matter how long it takes!" Renado thanks him, "Is that so? Thank you, Colin." 
Meanwhile, Luda chats with Ilia. Link and Colin walk out to see Telma. "Hey 
Link," Colin says, "About Ilia. Is it true, what they said about her?" Renado 
comes out as well. "Yes, she's lost her memory. Colin, and regaining it will 
be no simple task. But it will be all right, child. If we just give her some 
time, I am certain that Ilia will find her heart again. So Colin, I'd like to 
ask you to stay in this village until then. It is our turn to show the courage 
that you've already displayed." Colin agrees.

Renado leaves you alone with Telma, who tells you, "Nice to see there's still 
hope here. And it's always good to see happy results repay your efforts. Those 
skills of yours... Any chance you're of the mind to put them to use for 
Hyrule? What hope there is in our kingdom is frail and dying...but there's 
still a group trying to do what it can. And I'm a member of that group." 

Ah, so like many others, Telma is more important than you think she is. She 
formally introduces herself, "Call me Telma. I may just stay here for a bit 
longer. I'm still worried about Ilia, and... Well, never mind about the rest. 
Link, I want to see you again at my bar, you hear me?"

"The bar is actually a kind of safe house for my friends. There's a passageway 
that leads to the castle from there, as well. If you ever need anything, stop 
by. I'll be waiting for you, honey." She winks and goes to talk to Renado.
*****END SCENE*****

Remember what Telma told you, since you'll be using that passage later.

Link looks around and sees the spirit of Queen Rutela. Follow her to the 
graveyard. As you may notice, there are 2 unlit torches a in a corner. Light 
them up and a chest with a purple Rupee appears.

*****MOVIE SCENE*****
Rutela says, "I am deeply grateful to you for aiding my son in his time of 
need. You were right to bring him here. Kakariko Village is a sacred place for 
the Zora people. It is where we take our eternal rest. My husband in life, 
King Zora, also rested his life here. It is no coincidence my son found his 
salvation in this place."

The camera pans to the gravestone with the biohazard sign on it. "That which I 
have promised you is within this grave. During his lifetime, my husband 
created garments specially for the chosen hero, garments that house the 
abilities of the Zora. Link takes the Zora Armour. When you wear it, you can 
swim underwater without fear of running out of breath!

"Now, at least, I can join the king in slumber. And yet... my son... He still 
knows nothing of my death. If you see him again, please pass on this message. 
Tell him he must not grieve his mother's passing. Tell him she wanted him to 
be brave and live on as the king of our people. And... Tell him his 
mother..loves him without end. Tell him..." She fades away.

Midna appears, "Well, it's a good thing you found all of your friends and 
picked up that nifty Zora Armour... But aren't you forgetting something kind 
of important? That last Fused Shadow. Remember what Faron the light spirit 
said... He said you would need the Fused Shadows to defeat the dark overlord 
Zant and save the world... So even if you go back now with all the people you 
saved.. The whole tragedy would just repeat itself. So let's go get it!"

"We need to go to the temple on the lake bed of Lake Hylia."
*****END SCENE*****

Before we return to Lake Hylia, let's get back to the graveyard. Some of the 
gravestones can be grabbed. Push them forward one by one. Some Rupees may be 
found. Go back to Barnes' Bomb Shop to purchase some of the new Water Bombs. 
Before you can receive them, you have to sell any regular bombs that are in 
your bag. Do that at the counter to the left, where the buyback rate is 
something like 1.5 Rupees per Bomb. 

I'm sure you have 30 Rupees to spare? Buy 5 Water Bombs. These vicious looking 
babies can be used underwater. However, you must be standing at the bottom of 
the water with Iron Boots worn before you can take them out.

Golden Bug!
Return to the Graveyard. As you approach the steps leading to the hole, you 
hear some tinkling. Check the tree to the right, a Golden Bug is there. Pick 
it up. It's a Male Ant!

Crawl back into the Zora tomb and put on the Zora Armour. You do that by going 
to the Collection Screen and clicking the armour. Dive into the water and use 
the Control Stick to move Link and tap A repeatedly to swim in the direction 
he's facing. There are two targets that can be bombed. Put on the Iron Boots 
and go towards the lone boulder to the left. Blow it up with a Water Bomb for 
a red Rupee. Head to the other boulders leaning against the wall on the other 
side and blow it up as well.

Swim through the hole that's revealed to return to Lake Hylia.

===============
Lake Hylia
===============
Swim towards the purple dot on the map and dive down to the trench below. Some 
Zoras are on patrol. The one by the jet stream is a bombmaker: He sells Water 
Bombs for 90 Rupees per 15. 2 Boulders can be found in the trench, blow them 
up for more Rupees. Put on your Iron Boots and walk over to the temple 
entrance. It's currently blocked up by another boulder. Place a Water Bomb on 
the cracked brown circle to blow it up, revealing a jet stream. Take out 
another Water Bomb and place it on the jet. If you time it correctly, the Bomb 
will float up and explode just when it is right in front of the boulder.

When the hole is revealed, swim inside.

===============
Lakebed Temple
===============
In this temple, you are required to manipulate the water flows to gain access 
to different areas.

***************
Enemies
***************
Skeeter
These four legged insects love to pounce on Link from a range. They can be 
either red or blue in colour, but I've noticed no different in the number of 
slashes needed to kill them.

Electric Jellyfish
The Jellyfish inside the Lakebed Temple tend to discharge electricity every 
now and then, so keep your distance. If you have the Clawshot, you can kill 
them instantly by shooting it through its skin and ripping its brain out!

Giant Clam
Despite their heavy weights, the Giant Clams in the Lakebed Temple can lunge 
at you from considerable distances. Wait for their shells to open up and slash 
at the soft meat inside. You'll know the clam's defeated when you see purple 
liquid flowing out from inside the clam.

Bubble Cricket
These wimpy green insects tend to hide inside a giant bubble and hurl 
themselves at you. Fortunately, they have nowhere to hide once you have the 
Clawshot. Drag them out and teach them a lesson. If you don't have the 
Clawshot, fire a Bomb Arrow at the bubble to destroy it.

Helmosaur
Helmosaurs are heavily armoured creatures with a bad temper. They charge at 
you on sight! Once you have collected the Clawshot, you can use it to strip 
them off their armour. The naked Helmosaur will then be a sitting duck for 
your sword.

***************
Walkthrough
***************
Swim through the tunnel, taking care to avoid the Giant Clams and Electric 
Jellyfish. You surface inside the temple. Climb up, put on your Hero's Clothes 
and search the starting area. Kill the Purple Chu, but don't scoop up its 
Jelly: Purple Chu Jelly is often harmful, sometimes it may cause you to lose 
all but half of your hearts! However, some Red Chus are present as well. If 
you have an Empty Bottle, kill one and scoop up its jelly. Red Chu Jelly is 
just like Red Potion, it restores 8 Hearts when you drink it. Open the chests 
for 20 Arrows and 10 Water Bombs.

The gate in front of the door is closed, it seems. Look behind you, see the 
lever? Jump towards it to pull it down, opening the gate in the process.

The room that follows has plenty of stalactites. Shoot some Bomb Arrows at 
them to make them fall down, creating platforms for Link. Drop down to the 
room and kill any Blue Skeeters you find. Then, climb up the ledges in front 
of you to confront several Helmosaurs. Don't try to attack them from the front 
since they are heavily armoured. Instead, run behind them and slash them in 
the bum. 3 slashes will do the trick.

Before going through the door, go left and jump up the ledges there. There is 
a chest with Water Bombs inside. Now, get to the next room. You are standing 
on a bridge above a fierce waterway. Run towards the other door, kill the 
Raptile Swordsman that gets in your way.

You arrive at the Central Hub of the temple. Run down the stairs to the lower 
level. Move in a clockwise direction until you reach a chest. There are 20 
arrows inside. Turn around and look to your left for a switch. Jump into the 
switch to pull it down. This rotates the staircase. Run up the stairs in front 
of you. Move in an anti-clockwise direction, fighting past the Blue Skeeter 
until you reach a moving pot. Smash it to reveal Ooccoo, who will come with 
you.

After that, move over to the door leading east. Instead of going through it, 
turn around and jump at the switch. Pull it down to rotate the stairs once 
more. Go down them and turn right. Open the chest for the Dungeon Map and go 
through the door here. Move through the passageway, avoiding the charging 
Helmosaur and go through the door at the other end.

You are in a room with some suspended platforms (I'll call it the Water Jet 
Room). Shoot the 2 stalactites with Bomb Arrows and go through the tunnel to 
your right. Follow the path until you reach the pillar in the centre of the 
room. See the chest on the ledge? Look up and you will find another 
stalactite. Shoot it with a Bomb Arrow and it will fall down onto the jet of 
water below, allowing you to reach the chest with a small key inside.

Return to the Central Hub, climb up the stairs and unlock the door leading 
west. Kill the Helmosaur in the way (he needs a good spanking) and go through 
the next door. This is a Ring Room. First, go left, kill the Blue Skeeter and 
open the chest for Water Bombs. Turn around and look up. You'll see two 
stalactites which can be shot down with Bomb Arrows, creating two platforms 
for Link to jump up. Climb up the vines on the wall and go right. When you are 
above the small wall section, drop down on it and pull down the switch to open 
the gate beneath you. Drop down and continue anticlockwise along this wall 
way. Skip the door to the left and blow up the giant rock blocking the way.

You can see another door at the end of the hallway. Kill the Helmosaurs and 
enter the next room. A cricket sees you and jumps inside a bubble for 
protection. Destroy the bubble with a Bomb Arrow and kill the cricket. As you 
can see, the door is locked, so turn around and go through the other door. 
Jump down to the passage below, fight your way past the Purple Chu and bats 
and open the chest near the waterwheel for a small key. However, you can't get 
back up the same way you came in, so go through the door on the inner wall.

You are on the upper level of the Water Jet Room. Jump onto the giant gear and 
head for the door on the other side of the room, fighting the Raptile 
Swordsman that gets in the way.

Use the key to unlock the door in the room where you first met the Bubble 
Cricket. Jump into the dried up pool that follows and climb up the vines. 
Climb up to the spiralling path and run all the way up. There is a chest with 
10 Water Bombs at the top. More importantly, run over to the stone arch and 
climb up one of the ladders. See the switch? Jump at it and pull it down. A 
dam opens up, releasing a stream of water into the room, thereby filling the 
pool below.

Drop down and let the water carry you down. Enjoy the ride! Back at the pool, 
the tall pillar with the switch can be swum to. Climb up onto the pillar and 
pull the switch down to raise another dam, allowing the water to flow out of 
this room. Return to the Water Jet Room, where the suspended platforms have 
begun to rotate. Jump onto a platform and use it to reach the room to the 
northwest. Two doors lead to that room, so enter through the northern door.

In this room, the door in front of you leads to the midway boss. Before you go 
and fight him, open the chest to the left for a small key. Get out of this 
room and reenter it through the southwestern door. There is a Helmosaur in 
this part of the room. Destroy it and unlock the door with the key. Put on the 
Zora armour and don your Iron Boots. Walk along the bottom of the stream until 
you see a small alcove to your right. There is a chest inside with a red 
Rupee. Walk into the alcove directly opposite for some Water Bombs. Continue 
walking under water until you reach a boulder. Blow it up to reveal a hole in 
the wall. Walk through this hole and take off your boots. Swim through this 
tunnel and you'll surface in the midway boss' room.

Some puffer fish drop from the ceiling. Kill them and look up. They come from 
a Giant Rainbow Eyed Toad. He drops down to fight you, releasing more puffers 
on the ground while doing so.

Midway boss battle! Giant Rainbow Eyed Toad
Although the puffer fish dropped by the Toad can be very annoying, they often 
drop hearts when killed. Once you've killed all the puffers, the Toad will 
leap very high up in the air. Run out of his shadow so as not to be squashed. 
When he drops down to the ground, run in front of him and slash him in the 
tongue. He will get up and the above cycle repeats again. Do this twice more 
and you will win. After the Toad explodes, he leaves a chest behind. 

Open it for the Clawshot! This has got to be the most used item in the game. 
Aim it the same way as you would aim a bow. Look for points that you can latch 
onto while doing so. Whenever you move your aiming reticule over such places, 
it changes to three revolving triangles. Press B again to shoot the Clawshot 
and latch onto that point. Whenever you are latched onto something, press A to 
let go. If you are hanging vertically, tilt the Control Stick up and down to 
move up and down respectively.

Certain enemies become much easier to beat with the Clawshot. Helmosaurs, for 
instance, can be stripped of their armour when you fire the Clawshot at one.

Look up and you will find some yellow circles with a smaller red one in the 
middle. Those are the places onto which the Clawshot can latch. Assign the 
Clawshot to the B button and use it to reach the alcoves high above you, where 
some pots can be broken for Rupees. See the latch-on point in front of the 
gates? Latch on and Link's weight will pull the switch down, opening them and 
allowing you to leave.

Head back to the central hub. The water level has risen. Run up the stairs and 
look up. See the chandelier? There's a chest on it. Use your Clawshot to latch 
onto one of the red circles to get up there. In the chest is a Piece of Heart 
inside, the 17th Piece in the game. Get back down and climb up the stairs 
again to the upper level of the hub. Right in front of the door leading west 
is a Clawshot point. Latch on to pull a switch down, rotating the staircase so 
that the water can flow down to the lower level.

Climb down the stairs and go through the door. The waterwheel is now turning, 
allowing you to get to the door on the other side. The room that follows 
features even more suspended platforms. Jump onto the first platform and kill 
the bat. Look up to the left, latch on to the Clawshot point and lower Link 
down to the pillar below. Open the chest for even more Water Bombs. Look up to 
your left and you'll see some vines. Latch onto them and climb to the right. 
Drop down on the ledge there.

Look up again. Latch onto the vines on the pillar in front of you and climb 
up. Drop down onto the ledge and fire the Clawshot at the vines by the door. 
Climb to the right and go through the door.

You are in another of those ring rooms again. First, go left and kill the 
Bubble Cricket. The cricket can be dragged out of the bubble with the 
Clawshot. Turn around to find some water jets, above which are stalactites. 
Shoot them down with Bomb Arrows and climb onto them. Jump over the wall to 
the other side and kill the Blue Skeeters. If you want to open the gate, there 
is a Clawshot switch on the ceiling. Use the Clawshot to reach the door and go 
through it.

There are two Bubble Crickets in this room which can be drug out and killed. 
Take out your Clawshot and look up. Some vines are on the ceiling, go up there 
and move over to the other side of the wall. Drop down and climb up the 
spiralling path as before. Make your way up, killing the Helmosaur that gets 
in the way. The Clawshot points will come in handy since part of the path is 
out. At the top, open the bronze chest for some Water Bombs. Climb up the arch 
and pull the switch, opening the dam at the top of the room, sending water 
down below. You can use the Clawshot to reach the chest at the back, which 
holds a Compass.

Ride the water slide down and pull the switch on the pillar. Get out through 
the door to the left. Jump into the water and put on the Zora armour and Iron 
Boots. The Clawshot is ideal for killing the Jellyfish: It literally pulls 
their brains out! Just make sure they are not discharging before you shoot the 
claw out. Open the chest underwater for a Red Rupee. Go through the watermill 
and then the door to the right.

The suspended platforms are rotating. Jump on the gears and kill the two 
Raptor Swordsmen. A chest can be reached with the Clawshot. Open it for a Red 
Rupee. To get back to the gears, the easiest way is to hurl yourself into the 
pit. You will return to the door through which you entered the room and lose 
only one heart. Head over to the other door on this level and get back to the 
ring room. Go left and open the chest for another Red Rupee. Ignore the Chus 
that drop from the ceiling and go right to the gate. Open it using the 
Clawshot switch on the ceiling and go back to the central hub. (Don't worry 
about that chest, it holds nothing but bombs, which you have enough already)

The water rises once more in the central hub. Jump at the switch in front of 
you to pull it down and rotate the staircase. Water now flows down to the west 
side of the lower level. Reenter the Water Jet Room. The water has risen to a 
level at which a bridge can now be used to reach the alcove to the southwest. 

Get over there and step on the switch. The gate in front of you opens. Fire 
the Clawshot at the red circle on the wall in front of you to zoom past the 
gate before it closes. Open the chest for the 18th Piece of Heart in the game. 
To get out, fire the Clawshot at the red circle on the ceiling.

Back at the Central Hub, go over to the door leading east on the lower level. 
Use the Clawshot on the vines to get over the walls. In front of that door is 
a Clawshot switch on the ceiling. Pull it down to rotate the staircase again. 
Now that the water flows in the door's direction, go through and get past the 
waterwheel.

Get onto one of those revolving platforms and take out the Clawshot. Wait 
until the Clawshot point of the next gear is within range before you shoot the 
claw out. It will take some tries before you can reach it. Once you have 
reached it, hold on until you are above the ledge with the door. Drop down and 
go through.

You are inside a room with a large underwater maze. Put on the Zora Armour and 
dive in. Put on your Iron Boots and sink all the way to the bottom. Move 
north, through the tunnel and go east, taking a U-turn to the south. See the 
Jellyfish? Kill it and take off your Iron Boots, swim a bit upwards in its 
direction and you will find a rock blocking the wall. An explosive fish pops 
up. Shoot it with the Clawshot to arm the bomb. Place it in front of the rock 
to blow it up. 

Now, go through the hole and sink to the bottom with your Iron Boots. Go right 
where the boulder is. Blow it up and kill the Giant Clam that pops out (slash 
its tongue repeatedly). Go through that tunnel and resurface on the other 
side. You come to a door leading to a room with a Bubble Cricket. Kill the 
Cricket and latch onto the Clawshot switch on the ceiling. A hole is opened 
beneath you. Lower Link down through the hole before letting go. Link will 
drop onto a platform on the water with a brown chest, in which is the Big Key! 
Now, drop into the water and don your boots. It's time to make an exit.

Go through the tunnel, ripping the Jellyfish's brains out as you move along. 
Forget about the chest, it's just money after all. Go all the way back to the 
central hub, jump into the water and swim towards the platform in the centre. 
Open the door with the Big Key and you will find a big hole behind it. Put on 
the Zora's armour and jump down. (One of the pots holds a fairy, bottle her if 
you need to.)

You fall into a large body of water. Dive down to the trench below. See the 
tentacle? Swim down to the floor near it and more tentacles will sprout. 
Eventually, the owner of those tentacles come up. It's the Twilit Aquatic: 
Morpheel!

Boss battle! Morpheel
The Clawshot will be instrumental in beating this boss. Start by donning the 
Iron Boots and standing considerably far away from the tentacles, but within 
Clawshot range. Keep an eye on his tentacles. Whenever an eye appears in one, 
Z-target and yank it to you with the Clawshot and slash it several times 
before it returns to Morpheel. Some Bombfish will appear afterwards. Avoid 
them and continue looking for his eye. Pull it out again when it is within 
range and slash it a few more times.

Morpheel eventually comes out of his hiding place. It seems he's actually a 
giant sea serpent! Take note of the eye on his back. Swim after Morpheel and 
try to Z-target the eye and latch onto it. If you succeed, you can climb onto 
Morpheel's back and have the opportunity to slash his eye several times before 
you are shaken off. Repeat this two more times and you've won!

*****VICTORY SCENE*****
Morpheel crashes into the wall, creating a hole which drains the water before 
exploding, leaving a Heart Container behind. The last Fused Shadow appears. 
Now that she's got all 3 Fused Shadows, Midna tells you that something must be 
done about Zant.

"There it is!" exclaims Midna, "The last Fused Shadow! I'll just take that, 
thanks. Now, don't resent me for all I've put you through, I NEED this thing! 
Besides, we have to do something about Zant, the one who thinks he is the king 
of shadows. His power is a false one... I'll prove it using these! So...I've 
done everything I needed to. Sorry for dragging you all over the place with 
me..." She opens a portal. "So, shall we go?" 

Get the Heart Container and let Midna warp you out of here. You now have 9 
hearts. Get the Heart Container and let Midna warp you out of here. You now 
have 9 hearts.
*****END SCENE*****

Here's your chance to save. 

===============
Lake Hylia
===============
You arrive at Lanayru's spring, where Zant's waiting for you. 

*****MOVIE SCENE*****
Link's greeted by Zant. Lanayru rises to help Link, but it punched back into 
the water by Zant's spell. The area descends into twilight again! Link 
transforms into a wolf and Midna falls into the ground. "Zant!" Midna yells. 
She gets knocked back, and her Fused Shadows are snatched by this king of 
shadows.

"Did you honestly mean to take an ancient and withered power like this and 
turn it against me?" asks Zant before throwing them away. "You are a foolish 
traitor, Midna. Why do you defy your king?" Midna retorts, "My KING? You, who 
do nothing but abuse the magic of your tribe? You must be joking!" "How dare 
you! Are you implying that my power is... our old magic? Now THAT is a joke!"

Zant drags Midna over and hurls her to the ground. Midna turns and looks at 
Zant, she sees a sinister red light emitting from his chest. "This power is 
granted to me by my god! It is the magic of the King of Twilight!" Link, now a 
wolf tries to lunge at Zant, but is repelled. Midna tries in vain to wake him 
up. 

A shard is inserted into his forehead. Zant again pulls Midna over to him. "My 
Midna," he whispers, "Did you forget? That beast is one of the light dwellers 
who oppressed our people. No matter how much you may desire otherwise, you 
will never be more than a shadow in their world. You cannot consort with their 
kind! But if we can make their world ours, Midna...light and darkness will 
meet at last." Hey, that is the same rationale as Adolf Hitler's for 
swallowing up his neighbouring countries in the late 1930s!

He continues, "Our tribe will take back their realm...and sweet darkness will 
blot out this harsh light! And that, Midna, is why..." Zant's mask opens 
slightly, revealing his mouth. "...I need you. Not just for me, but for all of 
our people... Lend me your power." Midna breaks free of his grip. Zant's 
definitely not pleased to be rejected. "So be it... I will return you to the 
light world you covet!"

Midna is flung above the spring as Lanayru comes up. Midna is exposed to the 
bright light of the spirit and screams in pain. Light returns again before 
Link and Midna are dropped outside Castle Town. Link finds that he's still a 
wolf while a badly injured Midna lies on his back, gasping for air. Link hears 
the voice of Lanayru. "Link, hero chosen by the goddesses... Go to the 
princess locked away in the castle. That princess holds the key that can 
unlock you from your shadow form..."
*****END SCENE*****

Oh no, Midna is dying. Is there a spirit healer in the house?

-------------------------------------------
10. Is there a spirit healer in the house?
-------------------------------------------
[LZ10]
Some troubled piano music is being played in the background. Enter Castle Town 
and head to Telma's bar. You will be pleased to find all the civilians run 
away screaming upon seeing you. Even the soldiers are too scared to fight 
back. Talk to the cats and dogs if you please.

Try to go in through the front door. You are not welcome as beast form, it 
seems. As you get back up the stairs, Telma's cat calls you, recognising you 
as Link. She introduces herself as Louise and opens a window for you to enter 
the bar from the top. Louise tells you that the bar's attic is connected to 
the castle's waterway. Go and push the lone crate to the right against the 
other crates. You can now climb up and enter the bar through the window.

Inside the bar, walk carefully. You most certainly don't want to knock the 
pots down and draw attention to yourself. Start by crossing the tightrope to 
the right. Then, cross the next one. Press A to overhear Telma if you wish, 
she comments on the monsters in town (I guess she's referring to you!) and 
says even the Gorons are more reliable than the Hyrule soldiers! On this 
ledge, stay against the wall and avoid the pots. Cross the next tightrope you 
see. When you are above the people at the table below, you can eavesdrop on 
their conversation.

Hmm... They are talking about you. Now, get to the other side and through the 
passageway. You are inside a room filled with gold. A Poe is in here. Sense 
him out and knock him into the ground. When his soul (red ball) is exposed, Z-
target him and press A to pounce on it and rip it from his chest! Ewww... You 
got the Poe's soul!

Talk to the golden statue on the throne. His name is Jovani, a rich person who 
sold his soul to the devil. As a result, he's stuck in a statue. He asks you 
to find and defeat the 20 ghosts that lurk in the dark to recover his soul. He 
then opens up a path for you.

The treasure chest opens, revealing the entrance. Enter the waterway.

==============
Waterway
==============
Whee... Waterslide! You drop down to the sewers. Kill the rats and go to the 
north side. Open the gate by pulling down the switch and you'll be swept to 
the next room. Get up to dry land. There are 2 Skull Cap Spiders here. Since 
Midna's injured, you cannot use the Energy Circle Attack. Manoeuvre around 
them and bite them in their bums (or abdomens, scientifically speaking). A 
cobweb blocks the way. Look for a wooden splint and pick it up. Get some fire 
from the torch and run into the web. This will burn it down.

Some bats can be found in the next room. Notice the unlit torches? Light them 
up with another burning stick. As you can see, the flame on your stick doesn't 
last forever. With those torches lit, you can get fire on your stick and reach 
the cobweb on a nearby ledge before it burns out. Go through the opening in 
the wall and drop down to the next room. Kill the bats and break the crates 
for more money. Bokoblins, eh? We must be getting warm. You will come to a 
dead end. Dig through the black spot on the ground.

===============
Hyrule Castle
===============
You are in the castle dungeons. Go over to the spiralling staircase and make 
your way up, using the tightropes when necessarily. Watch out for the 
Bokoblins! Once you've reached the top, go through the door to get onto the 
castle ramparts. Fight your way past the Bokoblins and climb up the crate over 
the wooden walls. Watch out for the wind here, it's easy to get blown off. As 
you reach the next tower, look left. You will find that whenever the wind 
blows, a broken wooden bridge gets blown up, creating a makeshift bridge for 
Link to get to the crates on the isolated tower. Break them open for a purple 
Rupee! Get back to the previous tower and continue to Zelda, jumping onto the 
broken bridges whenever they get blown up by the wind.

You'll soon have to jump onto the blue roof of the castle. Before you enter 
the castle to the northeast, feel free to slide down the side of the roof and 
get all the cash from the crates on the wooden walkways below. When you are 
done, climb back onto the roof top and jump through the opening on the wall to 
enter Zelda's tower. Enter Zelda's room.

*****MOVIE SCENE*****
Midna falls onto the ground and is tended to by Zelda. Midna asks, "Please... 
Please tell me.. How do we break...the curse on this one? This..is the one... 
You need him... to save your world! That's why... Princess... please... You 
must help Link..." Zelda looks at Link and touches him. The Triforce symbol on 
her gloves glow. 

Zelda says, "What binds him is a different magic than what transformed him 
when he first passed the curtain twilight. It is an evil power. Our world is 
one of balance... Just as there is light to drive away darkness, so, too, is 
there benevolence to banish evil."

"Head for the sacred grove that lies deep within the lands guarded by the 
spirit Faron. There you will find the blade of evil's bane that was crafted by 
the wisdom of the ancient sages... the Master Sword. The Master Sword is a 
sacred blade that evil can never touch. Evil cloaks you like a dark veil... 
and that blade is the only thing that can cleave it. Link... Hero sent by the 
goddesses... Like you, I've been granted special powers by the goddesses..."

Midna asks Link weakly, "Fine... Link... You can... You can get to the 
woods...on your own, right? Princess... I have one last request... Can you 
tell him...where to find the Mirror of Twilight?" The music stops at this 
point.

Zelda has a brainstorm. "Midna... I believe I understand now just who and what 
you are... Despite your mortal injuries, you act in our stead... These dark 
times are the result of our deeds, yet it is you who have reaped the penalty. 
Accept this now, Midna, I pass it to you..." She casts a spell on Midna, 
healing her fully in the process. "No Link! Stop her!" She cries as she rises 
up completely. I guess she's transforming all her life force into Midna, since 
Zelda disappears after the spell is cast.

"We go back, Link! Back to Faron Woods! Zelda, I've taken all that you had to 
give, though I did not want it..." You won't be seeing Zelda until the very 
end now! 
*****END SCENE*****

Soon after you warp out of the castle, a dark force field surrounds it. What 
is going on? Midna and Link both look up in anger before going off. Talk to 
Midna and warp to Northern Faron Woods.

===============
Faron Woods
===============
Move towards the forest temple. A monkey jumps over to you and is surrounded 
by 4 Evil Puppets. The puppets see you and come towards you. Kill them all 
with an Energy Circle. The monkey thanks you and tells you about a pretty 
wooded area on the other side of the cliff. Go onto the ramp on the right. You 
hear Midna's giggle. She's going to help you jump to that remote spot. After 2 
sets of jumps, you come to a series of wind powered rotating bridges. Cross 
them to the ledge on the other side. You then have to walk carefully on the 
tightrope since 2 pendulum hammers will be swinging in the way, hoping to 
knock you into the void.

Hidden skill!
Before you enter the cave, go over to the howling stone. This time, you are to 
howl in the following pitches: High, Low - (no change) - High, Low - Middle 
(slightly after the start of the bar) - High. When you've done so, it's time 
to get up to the high cliffs. Howl the melody again and Link will howl 
something that sounds like the music you hear in life insurance 
advertisements. The glowing white wolf jumps off his perch to the next meeting 
point. He will be hanging around the field to the south of Castle Town.

Now, enter the cave.

===============
Sacred Grove
===============
You hear the playful Zelda theme in these woods. Look around for another 
howling stone, this one's got a Triforce symbol on it. This time, howl like 
this: Middle - High, Low - (no change) - Middle - High, Low. Link howls a love 
song. What happens? Some naughty horn blowing imp comes out, summoning those 
evil puppets at you. Now, your task is to follow the imp. Those puppets 
respawn indefinitely, so don't bother fighting them.

Go through the opening to reach an area with a large puddle. Follow the path 
to the right and head through the tunnel to the next area. Move a bit forward 
and you will hear the imp blowing his horn. He can be found on a grassy ledge 
somewhere. Attack him and he will run off to another area. Get back to the 
area with the puddle and run through the tunnel on the other side of the 
water.

In the next area, take a U-turn and go through the other opening on the wall. 
You arrive at another area with water. Hear the horn? Go through the tunnel 
behind the waterfall and climb up the ledges. So that's where you are! Attack 
him and this imp will jump down and go through the tunnel below. Follow him. 
Looks like you will be backtracking through the area where you first attacked 
him. Go through the area with the streams again and through the other tunnel 
to the right on the other side of the water.

In this area, you hear the imp's horn blowing again. He's up on the tree. You 
can't reach him from this area. Go through the other tunnel to another area 
and climb up the ledges. Run up the wooden path, through the tunnel and you'll 
find the imp. Attack him and he will jump down and makes the brick wall 
disappear, revealing a new area. Follow him into a new circled area. Jump in 
to face the imp one last time. He's very fast, the only way you can hit him is 
to catch him off guard while he blows his horn. Of course, to coax him into 
doing so, keep killing those puppets with the Energy Circle!

Once you have hit him three times, he will disappear and say goodbye, removing 
another wall for you to go through. You find yourself at some ruins. Stand on 
the Triforce symbol and howl. Howl the same melody as the previous one to 
awaken the statues. Everything goes pitch black, many pillars suddenly appear. 
The statues introduces themselves as guardians of the land and asks you to 
guide them to where they once stood. 

This is one hell of a puzzle. The 2 statues will imitate your movements. 
Whenever you rotate Link by any angle, the statues will do the same. When you 
move forward in the direction you are facing, they will do so, in the 
direction they are currently facing. If you somehow end up on the same tile as 
either statue, the whole thing will reset. (In addition, you can reset the 
puzzle any time by pressing A.) Finally, no more than 1 statue can be on the 
same tile at once!

To solve the puzzle, move in the following directions: Left, down, right, 
right, up, left, up, up, left, down, down, right, up.

Once you've solved the puzzle, a door opens. Go through it to get the Master 
Sword. The sword glows brightly and transform Link back to himself. A dark 
shard comes out of his body. Back into human form, Link pulls the Master Sword 
out and raises it above his head. Yup, this is the most powerful sword in the 
game.

*****MOVIE SCENE*****
Midna shows you the shard Zant implanted in you just now, "This thing is the 
embodiment of the evil magic that Zant cast on you. It's definitely different 
from out tribe's shadow magic. Careful... If you touch it, you'll turn back 
into a beast! This thing is too dangerous... It's probably for the best if we 
just leave it here... right? But on the other hand, if we kept it, you'd be 
able to transform into a beast anytime you wanted..." The answer is obvious, 
keep it!

"Yes, since Zant was kind enough to give this to us, we should be thankful and 
use it all we can! If you need it, just call me. I want to keep a low profile, 
so I'll hide in your shadow when you're human, but I can change you whenever. 
You can be a wolf anytime you like! Also, thanks to this thing, you can warp 
whenever you want by switching into wolf form. Hey, but listen, Link. I've got 
a little favour to ask. Would you mind coming with me to find something called 
the Mirror of Twilight? It's hidden somewhere in Hyrule. Yes, the Mirror of 
Twilight... Our last potential link to Zant!"
*****END SCENE*****

Rumour has it that the Mirror of Twilight is in a desert to the far east. 
That's where you'll go next. But first, let's search the grove.

Golden Bug!
Go into the hole in the south west corner of the ruins where you solved the 
puzzle. Hear the tinkling sound? A snail is crawling on the wall. Use the 
Boomerang to retrieve it. It's a Male Snail, in fact. But hey, snails aren't 
insects, they are molluscs!

Reenter the clearing in which you fought off the naughty imp. Blow up the rock 
with a bomb and transform into a wolf. (Press up on the D-pad and then click 
"Transform into wolf") Sharpen your senses. Kill the Poe and get his soul. See 
the black shiny spot on the ground? Let's dig in. In this cave, turn back to a 
human. This place is infested with Red Man Eating Plants. Kill them all, 
including the one on the ceiling and a chest appears. Open it for a Piece of 
Heart! 19 down, 26 to go.

There is nothing else to do. Thanks to Zant's gift, you can warp anywhere at 
any time! Warp to Castle Town first.

===============
Castle Town
===============
Before entering the town, transform back into a human. The postman appears.

Post!
The letter is from Telma. She tells you to meet some folks at the bar.

Go over to the holy man on the East Road and donate 200 more Rupees to him. (I 
assume you have over 500 Rupees by now). All of a sudden, a Piece of Heart 
descends from the heavens! What the! This is your 20th Piece of Heart, so you 
now have 10 hearts on your life meter.

Before we talk to Telma, there are more things to do. Go south and enter the 
circus tent. Talk to the man inside and he will ask if you want to play the 
STAR game for 10 Rupees. The object of this game is to collect all the shining 
stars in the cage before the timer runs out. To do that, use the Clawshot. The 
walls of the cage can be latched onto to boost you through the air. You have 
30 seconds to do so.

Once you are done, the guy running the show will be shocked. He rewards you 
with a big quiver, which can store up to 60 arrows, albeit reluctantly. He 
will set up a harder stage for you later. When you leave the circus tent, the 
girls outside will see you as their hero and follow you around on sight!

Now, go out of town and warp back to Kakariko Village.

================
Kakariko Village
================
Go to the graveyard at night. A Poe is present. Transform into a wolf and kill 
him. Transform back into a human and push the gravestones again. Another Poe 
comes out. With its soul in hand, pay a visit to the Malo Mart. See the Goron 
elder outside? Talk to him. Using his superior foresight, he predicted that 
you'd come and learns of a distressed young Goron in Castle Town. Knowing that 
the bridge to the east of town is broken, he informs you about the fundraising 
event to repair the bridge taking place inside Malo Mart. 

Malo Mart is closed for the night, let's wait until it's the day. Now that you 
are waiting, let's get back on the roof of Barnes' bomb shop. Go up to the 
hillside at the back and slay the Poe and get the soul from him. Go up to the 
watch tower and kill the Poe outside. Enter the Death Mountain and get onto 
the ledge from which you dropped down to the Piece of Heart. Kill the Poe and 
get his soul. (Hey, that rhymes!)

You should have about 7 souls on you, 13 more to go. If it's still not 
daytime, head out to the south side of Kakariko Gorge. Another Poe is on the 
hill. Transform into a wolf, detect and destroy! Go into the cave in this area 
and kill the Poe at the end. 

Now that it is dawn, enter the shop in which Gor Ebizo is raising funds to fix 
the bridge. He asks for a total of 1000 Rupees. Donate 400 Rupees for now. 
Next, warp to Castle Town and then go north to the field there.

=====================================
North Hyrule Field, Lanayru Province
=====================================
Time to go bug hunting.

Golden Bugs!
Check out one of the trees by the river to the southeast. See the golden bug? 
Grab it quick by avoiding the crows on the tree. It's a Male Stag Beetle. Now, 
kill all the birds and get the cash that drop down onto the ground when you've 
done so. Afterwards, head north to the rocky area with the blocked cave (just 
below the path leading to Zora's Domain). The Female Stag Beetle is on the 
hillside. Bring her down with the Boomerang and get her!

Head to the northern side of the Eldin Bridge. Just before the bridge, look up 
to the right to find a Clawshot point you can grab on to. Go up and follow the 
path. A Golden Bug can be found here, it's a Female Phasmid. Keep going and 
you'll come to an entrance to a mini-dungeon.

*****MINI-DUNGEON*****
This place feels just like the Goron Mines. Run over to the edge of the grated 
path and shoot the 2 bats with your Bow. Jump down towards the magnetic field 
and don your Iron Boots in mid air. Link will get sucked towards the opposite 
wall. Drop down, kill the Bokoblins and move on. Jump towards the magnetic 
field below and put on the Iron Boots in midair. You are sucked into an 
alcove. Take the boots off and drop down. You are doing for the high jump, 
literally! Jump towards the next magnetic field and use the Iron Boots to 
latch onto the next wall.

You are home free. Drop down, light up the two torches and a chest appears. 
It's an orange Rupee! The next chest you see holds the Piece of Heart. That 
makes it the 21st of this game. Exit and warp to Lake Hylia.
*****END MINI-DUNGEON*****

==============
Lake Hylia
==============
Reenter Lanayru's spring. Go left until you see some vines in front of you. 
Clawshot there and climb up to the path above. You will come to a door, enter 
the room. Get the Rupees and bombs and light up the torches. A chest appears. 
Open it for the 22nd Piece of Heart in this game. Now, transform into a wolf 
and go over to the island just before the Fantastication shack. A parrot named 
Plumm flies down. He tells you about an attraction at the link.

This game is about popping balloons as you move towards the goal. There are 3 
types of balloons, worth different amount of points. Watermelons give 1 point 
each, Oranges 3 points and Strawberries 10! If you break the same type of 
balloon 2 times in a row, the points gained from the 2nd balloon is doubled. 
Points can be doubled for subsequent balloons for up to 10 times (The last 
balloon is worth 2^9 = 512 times more points than the first one in the chain!) 
If you get 10000 points, you will be rewarded. So, let's play.

To start the game, howl at the bird grass to summon a bird that will pick you 
up. You will be flying through the Zora's River again, only this time it will 
be filled with balloons. Of course, you are to pop ONLY the strawberries you 
see. Keep popping them and watch your points skyrocket. Be careful not to hit 
the walls too many times or you will have to start again! Once you are done, 
you arrive at Upper Zora's River. Plumm will be shocked at the score, but he 
will give you a Piece of Heart as a reward. 23 down, 22 to go.

Transform into a human.

Golden Bug!
Check the area around the rapids ride attraction. A Golden Bug is flying 
around the air. Use the Boomerang to get it close to you and quickly snatch 
it. It's a Female Dragonfly.

Enter the Fishing Hole. Jump into the water and swim towards the central arch. 
There is a Piece of Heart on it. Take out your Clawshot and drag it down. The 
Piece will sink to the bottom. Dive down to retrieve it. This is your 24th 
piece. Swim back to the shore and follow the path leading west until you see a 
sign, telling you not to litter (specifically not to throw empty bottles and 
cans into the water). Hmmm.... Does that give you an idea? Walk onto the 
bridge and cast a line to the water to your left. When something bites, reel 
it in. It's an Empty Bottle! How considerate is the inconsiderate visitor to 
throw his bottle in for you!

Oh, if you have the time, you are free to go lure fishing. To start with, you 
must enter the service hut and pay Hena 20 Rupees to rent the canoe for a day. 
Now that you are in the water, use the Control Stick to guide the canoe to 
where you want to fish. Then, press B to take out the fishing rod. To cast a 
line, hold down the A button, swing the Wii Remote forward and quickly let go 
of the A button. 

While the Lure is in the water, you can swing the Wii Remote to the left or 
right to move the lure around. When a fish bites, raise the Wii Remote to the 
vertical position and rotate the Nunchuck quickly while holding it 
horizontally to reel the fish in. As in real life, fish may sometimes jump out 
of the water. In that case, relieve some of the tension on the line by 
temporarily lowering the Wii Remote. When you've reeled for long enough, 
you'll be prompted to land the fish. Press the A and B buttons simultaneously 
when you see the image of the buttons on the bottom of the screen to do so.

Head to Zora's Domain, blowing up all the rocks underwater for the Rupees 
inside.

===============
Zora's Domain
===============
Golden Bug!
Swim over to the dry land to the west. Run up and a Golden Bug is flying 
around. It's a Male Dragonfly.

With the bug in hand, swim over to the waterfall. At night, a Poe will appear 
around here, so keep your eyes peeled. Talk to one of the Zoras and he will 
help you go up the waterfall. Enter the throne room and light up the torches. 
A chest appears in the water; open it for a purple Rupee. Drop down to the 
trench below and have a look at the meteor. Blow it up and a Goron will 
appear! Apparently he was taking a nap when he got trapped in lava! (He must 
have been hit by the meteor back then!) He rewards you with a second bomb bag 
for freeing him. Now, you can carry both types of bombs at the same time!

It's time to leave. Swim back up and leave the throne room through the east 
walkway. You see a passageway blocked by a boulder. Blow it up for some 
Rupees. Destroy the other boulder as well. Go through this passageway and into 
the tunnel. You find the exit blocked. Use a bomb to clear the way. Hey, you 
are back in Northern Hyrule Field!

I am guessing that you have more than 500 Rupees by this point? Either way, go 
fight some enemies and blow up stray boulders until you have 600 Rupees. 
(Here's a tip, a lot of Rupees can be found in the grass in the field to the  
east of Castle Town. I guess the Hyrule citizens have dropped much of their 
valuable cash for years!) Then, warp back to Kakariko Village and donate the 
money to Gor Ebizo, this will fix the bridge for you!

=============================
Hyrule Field, Eldin Province
=============================
Ride over to the Goron sitting near the bridge. He doesn't feel like working 
and asks for hot spring water. Warp back to Kakariko and talk to the Goron 
elder outside. He knows about your problem and prepares a barrel of hot spring 
water for that Goron. You are to go through this field and deliver it to him 
before the water cools down. While carrying the barrel, watch out for enemies. 
If you drop it, it will break. In addition, it's easy to accidentally break 
the barrel with your sword. My advice is to hug the southern edge of the 
field, this minimises the number of enemies you run into. If you fail by any 
chance, talk to the elder again and he will prepare another barrel.

Throw the barrel at the Goron and he will immediately spring up with life and 
vitality! (That's the gist of mineral water ads these days.) He immediately 
rolls off (literally) to retrieve a new shipment of spring water for his stall 
in Castle Town. In doing so, he leaves a Piece of Heart behind for you. That 
makes it the 25th Piece, 20 are left. Of course, you now have 11 hearts.

===============
Castle Town
===============
Reenter Castle Town and purchase a bottle of hot spring water from the Goron 
vendor. Go to the field just south of town and talk to the Goron standing by 
the debris blocking the path. He asks for your spring water, give it to him 
and he will drink up. Now that he has the strength and vitality, he'll roll 
into a ball and start drilling through the debris. A day later, the road 
leading south will be cleared, and you've just unlocked all 3 entrances to 
Castle Town!

Golden Bug!
In addition, go west to the rock pillar guarded by crows. Ignore the crows for 
now, and get the Golden Bug that hangs about. It's a Female Ladybug. Her 
partner is under a tree on the lawn to the east of the fountain back up the 
stairs.

At night, a Poe appears near the fountain, better kill him and get the soul.

*****HIDDEN SKILL*****
The ancient skeletal warrior can be found in one of the corners beneath the 
stairs. Go find him and he brings you to another dimension.

"We meet again," he says, "This next is the greatest of the hidden skills I 
have taught you to this point, and it may test the limits of your endurance... 
Do you still wish to master it?" I do!

"Very well, but before we begin, I must test you to ensure you have mastered 
the last skill I taught you, the back slice. Now then, come at me!" Perform a 
back slick on him. "Very well. My fourth hidden skill is... The helm splitter! 
Let it be hewn into your mind!"

"It is impossible to circle around and perform a back slice against fully 
armoured enemies that move swiftly in combat. Against such foes you must first 
use a shield attack to make them flinch, but then quickly press the A button. 
You will leap into the air over the enemy's head and greet them with your 
blade by immediately striking from behind. This is the helm splitter! Show it 
to me!"

Perform a shield attack on the warrior and then press A when prompted by the 
game. Link jumps up, slams his sword onto his helm and jumps behind him. Slash 
him one more time to finish the move.

"Hmm... Impressive. Do not miss your chance to land a helm splitter with A 
after your shield attack! The fourth hidden skill, the helm splitter's been 
passed on. There are still three hidden skills for you to learn. Do not 
neglect your daily sword training between now and the next time you come to 
learn the next skill! May we meet again."
*****END HIDDEN SKILL*****

Reenter Castle Town and enter Telma's Bar. 

*****MOVIE SCENE****
Telma greets you, "Oh my, if it isn't Link! You made it! How've you been, 
honey! Mercy, but you have good timing. I was just talking about you!" She 
calls over to the group at the table, "Hey, everyone! Introduce yourselves! 
This handsome young man is the infamous Link!" 

Telma turns to Link, "You remember what I told you before, honey? These are 
those friends I mentioned, the ones who are trying to help deal with all the 
troubles in Hyrule. Actually, there's one more of us, but there's been a 
disturbing turn of events in the eastern desert, so he's gone to check it out. 
He's an older man named Auru. If you happen to meet him, definitely take the 
time to talk to him. OK, honey? Well, you've come all the way here, honey, so 
why don't you relax a bit. Why don't you be sociable and talk to these folks? 
They're a jolly bunch!"
*****END SCENE*****

Talk to the guys on the table. They provide valuable information about the 
places you will be travelling to later in the game. To be precise, each person 
is a "representative" of a different area. When you are about to visit the 
area mentioned by a member, they will be there waiting for you.

*****MISSION BRIEFING*****
The man in blue says, "Oh, hello there! You must be Link, correct? I'm Shad. 
Wonderful to meet you. Telma told me all you've been up to. You're rather 
formidable! I'm rather NOT. I'm afraid. Well, I'm formidable at book reading, 
but I lack, shall we say, physical skills." That said, he's the nerd of the 
three, "That said, if the history and legends of Hyrule are your cup of tea, 
I'm your fellow! If you're curious, just ask away."

Continue chatting with Shad, he tells you about the Oocca. "At the moment, I'm 
absolutely entranced by the sky beings known as the Oocca. Yesm according to 
legend, Hyrule was made by the Hylians, who, as we all know, are the closest 
race to the gods. But also according to legend, long ago there was a race even 
closer to the gods, and some say THESE creatures made the Hylians. When they 
created the people of Hylia, they simultaneously created a new capital, a city 
that floated in the heavens. They dwelt there...and some scholars believe that 
this race lives there still, somewhere in the night sky. Sky beings... Isn't 
that simply marvellous, old boy? What I wouldn't give to meet them." Remember 
this, since you'll eventually have to visit that city.

Talk to the woman behind Shad. She introduces herself, "It's Ashei. I grew up 
in the mountains with my father, who was a knight in his own right. He taught 
me the arts of war as thought I was his son. Of course, lessons in common 
courtesy were not a part of the regimen, so forgive me if I come off as rude, 
yeah?" In other words, she's a tomboy. "Listen, before I blab both of your 
ears off, I want to tell you something."

"Snowpeak, the mountain to the north of Hyrule... It's unlike any mountain 
I've ever known. I don't know much yet, but things happen there that happen on 
no other mountain I know of. Evil controls it. As soon as I know something 
more, I'll tell you. Until then, you should stay away, yeah?" Check your map, 
Snowpeak is located at the northeastern corner of Hyrule. Forget about that 
place for now, ok?"

Talk to the man on the other side of the table. At first, he's speechless. 
Talk to him again. He begins, "It's been a long time... Link!" He removes his 
helmet. Surprise! It's Rusl! "My wife, Uli, sent word to me. I have seen the 
children in Kakariko Village. And, of course, I have heard of your adventures. 
I must thank you for your help with Colin, Link. I barely recognised him... In 
any case, I am troubled by my own inaction. I want to help the cause. These 
friends here... I have had a connection with them for a long time. Like the 
others, I am gathering information now. I will let you know when I hear 
anything."
*****END BRIEFING*****

Now that's all said and done, it's time to go to Lake Hylia and chat with his 
Auru fellow.

===============
Lake Hylia
===============
From the circular island, cross the bridge without railings and climb up the 
ladder on the other side. See the tower? Auru's up there, but before that, 
let's do something with that howling stone to your immediate left.

Hidden skill!
Transform into a wolf and listen to that rock. You are to howl in the 
following pitches: Low - Middle - High - Low - Middle (slightly after the 
start of the bar) - Low - High. Link goes up to the heavens again. Howl that 
tune to the glowing white wolf. You hear something that sounds like a mighty 
music theme from films like Lion King and Gladiator. and he will get down from 
his perch. You can find the ancient skeletal warrior somewhere in the Gerudo 
Desert.

Climb up the tower and talk to Auru, he's been expecting you. 

*****MOVIE SCENE*****
"I thought it was about time for you to arrive... Master Link, is it? You do 
know Telma, don't you? I am Auru. I am part of the group that Telma kindly 
allows to meet at her bar. I have heard all about your deeds from her. Now... 
You being a courageous youth... You have likely heard of the strange events in 
the desert and come to investigate, no? Or am I mistaken? You do know, don't 
you, Master Link?"

The camera pans over the desert on the other side of the mountains. "The 
Gerudo Desert once held a prison built to hold the worst criminals this land 
has ever known... The criminals who were sentenced to death were sent directly 
to the underworld by a cursed mirror that was kept in the prison." At least 
that's better than the firing squad or the gallows!

"Now that prison is condemned, and even the road leading to the desert is 
impossible. This desert at world's end... It still holds the cursed mirror and 
the malice of the doomed inmates. These old bones know that the evil currently 
plaguing Hyrule is related to this wicked place. Master Link, I must ask... 
What will you do now? Don't tell me you plan to enter the desert and confirm 
my suspicions with your own eyes?" Yes!

"Ah, is that so... Then let good old Auru help you out. You see Lake Hylia 
below us? A man named Fyer runs an amusement ride of sorts there. Give him 
this." You get Auru's memo. It can be used by setting it to one of the 
directional keys. "See, long ago, I saved this man Fyer's life, and now he 
cannot refuse me if I ask a favour. If you leave the rest up to Fyer, all 
should go well."
*****END SCENE*****

Say yes, and he'll give you a memo to deliver to Fyer, the old clown who runs 
the Fantastication Shack. Take the memo down to Fyer outside his cannon 
attraction. He offers you to Oasis Flight, one of the secret options not 
available for the general public. It's free for the first time round, so enter 
the cannon! Blast off to the Gerudo Desert!

===============
Gerudo Desert
===============
It's a vast barren plain out here. 

*****MOVIE SCENE*****
You hear Midna's voice, "Wait, Link. Before we go on, there is something I 
want you to hear. Do you remember what the spirit said about the Fused 
Shadows? What do you think happened to the magic wielders who tried to rule 
the Sacred Realm? They were banished. They were chased across the sacred lands 
of Hyrule and driven into another realm by the goddesses."

The screen now shows the twilight realm. "It was another world entirely... The 
antithesis of Hyrule, where the sun shines bright. Its denizens became shadows 
that could not mingle with the light. Eventually, most came to call it the 
Twilight Realm, and from it, none could return to the world of light. They 
were forever doomed to live in the Twilight, flitting in the half light of 
dusk, mere shadows of Hyrule." Ah, so you send some magic offenders to a new 
realm to become trailblazers huh? That reminds me of the Brits sending 
convicts to Australia for punishment. (Only that Australia is a much better 
country than that ugly place!)

"This is the history of the Twili as it has been passed down from our 
ancestors. Do you now understand what I am? I'm a descendant of the tribe that 
was banished to the Twilight Realm!" 

Midna's absolutely furious. The screen turns black. "It was a peaceful 
place...until Zant took control of the Twilight Realm and transformed all the 
Twili into shadow beasts. It's clear to me now that he somehow gained a great 
evil power previously unknown to our tribe... In any case, I was sent from 
there, and could no longer get into the Twilight Realm without his power."

"But there's another tale told by my people. Though the goddesses forbade us 
to return to the world of light, they left one link between the light and the 
darkness. Something called the Mirror of Twilight was passed to the protectors 
of Hyrule. It's our only path to the Twilight Realm, and we must get there! 
You'll come with me, won't you?" Link nods.
*****END SCENE*****

So, the Twili existed because some power hungry Hyrulians tried to cease power 
over the land some years ago, but are defeated and ultimately banished to a 
rather dim (literally) dimension. Against all expectations however, that 
dimension was actually peaceful! In addition, the Twilight people aren't 
exactly evil, they were just screwed up by one single nutter!

Your destination is to the northeast. But first, let's run all the way to the 
southeastern corner of the map, moving along the south of the area. On your 
way, you will see a tall pillar with a chest on it. Use the Clawshot on the 
plant to get up there and get the red Rupee inside. This desert is empty: The 
only hazards are the Scarabs that pop out of the ground from time to time. 
They can be defeated by simply slashing at the right time.

Golden Bugs! 
Midway to the east, you hear a tinkling sound. Something's flying in the air. 
Grab it. It's a Male Dayfly. From where you found the dayfly, move directly to 
the north. There is a treasure chest with 10 arrows in it. Head southeast. See 
the mesa with the tall structure on it? To the west to that mesa is a ravine. 
Drop down there and you can hear a tinkling sound. There's a Female Dayfly 
here.

Head to the Mesa and make your way to the top with the Clawshot, latching 
first onto the plant, then onto that hovering bulb in the air. Wait until you 
are over the top of the mesa before letting go of it. As you approach the tall 
structure, a force field traps you in and some Shadow Beasts ambush you. They 
can be easily killed at the same time with one Spin Attack. Now that they are 
dead, a new portal has opened. Therefore you won't ever need to rely on Fyer's 
cannon to get here anymore. At night, there will be a Poe by the tall 
structure, so transform into a wolf to get his soul.

Get close to the tall structure as a wolf and you'll hear Midna's giggle. 
Press the up key on the D-pad and warp back to the Great Eldin Bridge. That 
tall structure was the missing piece of the bridge and warping it back there 
will fix the gap. Get back to the Gerudo Mesa, as that place is called. You 
notice a hole in the ground where the tall structure was. That hole leads to 
the Cave of Ordeals, which is to be ignored for now.

Drop into the canyon to the north of the mesa to find a Bokoblin encampment 
right in the centre. Feel free to snipe at them from a distance with the bow. 
Kill the two Bokoblins guarding the boar mounts and get on one. The boar mount 
is much harder to control than Epona. Whenever you ask it to dash, it will 
move very fast, destroying any wooden barriers it crashes into. (You can crash 
through the barricade to the south to leave this canyon)

First, ram down the watch towers to reveal the chests beneath. They hold 
arrows, a red Rupee and a purple Rupee. Next, ram through the barricades to 
the north. The chests hold 2 red Rupees. With the barricades down, you can 
enter that building. Climb up the ledges and go right. The glowing white wolf 
is waiting.

*****HIDDEN SKILL***** 
It's time for the alternate dimension again. "We meet again," says the ancient 
skeletal warrior, "At last, the skills I have to teach you have entered the 
realm of true secrecy. They are forgotten ways that do not leave our 
bloodline. Among the techniques I shall be teaching you are some that may even 
endanger you... Do you feel ready to learn these skills?" Yes, of course.

"Very well... But before we begin, I must test you to ensure that you have 
mastered the last skill I taught you, the helm splitter. Now then, come at 
me!" Perform a helm splitter on the ancient skeletal warrior. "Excellent. It 
appears you are certainly capable of performing my lost art. Very well... My 
fifth hidden skill is... The mortal draw! Let it be hewn into your mind!"

"The ways of the sword are known to many creatures, and some have strengthened 
their guards against shield attacks and back slices. Should you encounter such 
a foe, the mortal draw that I am about to teach you is most effective. You 
must sheathe your sword and cast aside the most basic of sword skills, the Z-
target. You must wait until your foe is upon you... Then, before the enemy can 
see through your ruse, you must quickly draw your blade by pressing the A 
button. There is no defense for this. The mortal draw deals death. Very well. 
Now, try it."

Put away you sword and face the warrior without Z-targeting him. When he comes 
close, press the A button when prompted by the screen. Link will quickly draw 
and slash the warrior. 

"Hmm. That was a pointed strike. But don't forget that this technique leaves 
your life at risk. The fifth hidden skill, the mortal draw, has been passed 
on! There are still two hidden skills for you to learn... Do not neglect your 
daily sword training between now and the time you come to learn the next! May 
we meet again."
*****END HIDDEN SKILL*****

Move beyond where you met the warrior until you reach a dead end. At night, a 
Poe can be found here. Take his soul, turn around and head the other way. 
Looks like the Bokoblins have set up a perimeter up side the mysterious 
building. Let's fight our way through. Shoot the archers from a distance and 
move in to the ramparts. Looks like they are left wide open. As soon as you 
get past the walls, you will be confronted by two Bokoblins from both sides.

Head right and turn around the corner, killing all the Bokoblins. Head north 
and you will be confronted by even more. Fight your way through them and take 
the U-turn to the west. Keep going west, ignoring the barricades for now. Turn 
right the next junction. Hear a tinkling sound? It's not a Golden Bug this 
time. Kill the Bokoblin by the giant roasting pig. He drops the tinkling 
object, a Small Key.

I bet you'd love to have a bite out of that roast pig, so let's start carving 
it up with your sword. As you slash it, hearts come out. After many slashes, 
the whole pig is destroyed, revealing a Piece of Heart! Unbelievable. That 
makes it the 26th Piece of Heart so far.

Get back to the passageway where you found the wooden barricade. The gate to 
the right can be unlocked with the small key. You find an unattended boar 
mount inside. All of a sudden, a Moblin wielding a giant hatchet drops down. 
It's time for another duel! The mortal draw is the best move to deal against 
him. Put away your sword and let him walk towards you. When you see the word 
"Draw" appear on the bottom of the screen, press A and Link will catch the 
Moblin by surprise. While he is stunned, slash him 4 times and back off 
(Otherwise, he can chop into you with his hatchet, taking 3 hearts with each 
hit!). Wait for him to get up and come to you, then repeat this again. Do the 
whole procedure a third time and he will be defeated. 

The Moblin staggers out of this hut and the whole place catches fire! Get onto 
the boar mount and use it to ram through the gates through which you came in. 
Not only will the boar help you escape, it will crash through the rest of the 
barricades blocking the way to the building. In this new area, break any 
crates and skulls you find to replenish your hearts. Climb up the stairs and 
fight the Poe to the right of the entrance (only if it's nighttime). 
Afterwards, go left and light up the two torches to make a chest with a purple 
Rupee appear. Now, enter the building. Welcome to the Arbiter's Grounds.

==================
Arbiter's Grounds
==================
It's time to explore some ancient desert building, Indiana Jones style.

***************
Enemies
***************
Scarab
Scarabs are the main annoyances in the Gerudo Desert. They love to pop out of 
the ground without warning in an attempt to pounce on you. Since these guys 
tend to spawn indefinitely, just ignore them.

Mini-skeleton
As you explore the Arbiter's Grounds, you'll come across large groups of mini-
skeletons that dig out of the ground. Their sole strength lies in their 
numbers; all that does is to make it easier for you to wipe out large numbers 
of them with a Spin Attack!

Flying Skullhead
Heh, I can't help laughing when I made up the name for this enemy! Flying 
Skullheads are essentially low flying bats. Just like them, they come in three 
variants: Normal, fiery and ice. You need to slash it once to remove its wings 
and slash it once more to defeat it.

Redead Swordsman
Redead Skeletons are giant red shirted undead swordsmen that pack a lot of 
punch. They like to freeze you in place with their war cry. When that happens, 
there is nothing you can do but to tap the A button repeatedly and hope that 
you can pull off a Mortal Draw, thus killing him instantly.

Stalfos
Stalfos are the skeletal swordsmen found in many Zelda games. They run very 
fast and can block most of your attacks, but are vulnerable to explosives. One 
single Bomb Arrow is all your need to defeat one.

***************
Walkthrough
***************
The first room is filled with quicksand, so don't get sucked in! Take out your 
Clawshot, latch onto the point on the wall to the right and drop down to the 
platform below. Jump from platform to platform, keeping right. Head over to 
the ground in front of the gate (To avoid sinking too early, roll forwards as 
soon as you step into the sand). Enter the enclosed area to your left, where a 
chain switch is guarded by some mini-skeletons. Pull the chain back and the 
gate will open, providing access to the junction up the stairs.

An infinite supply of Lantern Oil to your left. Replenish your fuel supplies 
and go right, slashing your way through the wood. A small key can be found in 
this dead end, which can be used to open the locked door. 

The room that follows is pitch black, so take out your Lantern. Make your way 
to the north side of the room, fighting past the mini-skeletons. You find a 
barred door, which can be opened by lighting up the two torches nearby.

You arrive at a large hall with four burning torches. 4 Poes suddenly enter 
the hall and extinguish the flames, denying you access to the next area. 3 of 
the Poes then scatter throughout the place while one stays behind to fight 
you. 

You'll be amazed by the size this Poe when you enter Wolf Form. To hurt him, 
perform a jump attack when he's winding up for an attack. Link will latch onto 
the Poe, allowing you to bite him several times before he shakes you off. 
Repeat the procedure twice and the Poe will lie down on the ground, allowing 
you to rip his soul out. The dying Poe looks as if he were deflating! The fire 
from his lantern relights one of the 4 torches. Your current objective is 
therefore to kill the other 3 Poes so that all the torches can be relit.

Sniff the Poe to learn his scent. Sharpen your senses to track down the rest 
of them. Before you go Poe hunting, there are several things for you to do in 
this hall. Go to the northeast corner of this room for a chest with a Dungeon 
Map. The flying skullheads (Haha, I made this name up) can be killed by two 
slashes from the Master Sword. Next, go to the northwest corner of the room 
for a chest with a Piece of Heart inside.

Transform into a wolf and follow the scent. You come to a patch of dirt by the 
west wall. Dig there to uncover a chain switch. Transform back into human Link 
and pull it to reveal a set of stairs to your right. Go down the stairs to the 
basement, guarded by a flying skullhead. Kill it and examine the contraption 
in the centre of the room. 

Turn it in a clockwise direction to reveal a secret alcove with a Redead 
Swordsman inside! Redead Swordsmen can make a horrifying scream that freezes 
Link in place. This scream is usually followed by a downward slash from his 
blade half a second after you regain control of Link. As powerful as they are, 
these guys can be killed with a single mortal draw. A strategy is to run up to 
one with your sword sheathed. You should be within slashing range when he 
makes that scream of his. While you are frozen, tap the A button repeatedly. 
Link should be able to mortal draw just before he can swing his sword at you. 
(This trick can be risky at times, as the ancient skeletal warrior said. If 
you are a wimp, defeat these guys from a distance with 2 Bomb Arrows.)

Enter the alcove and get the small key inside the chest. Turn around and look 
up at the ceiling. You see a Clawshot point on the pillar on the floor above 
you, so go up there now.

Kill the rats and enter the room to the north, where a Poe is waiting. Kill 
them all and get the soul. Transform back into human Link and drop down to the 
room below. Push the contraption back to its original position and return to 
the hall with the 4 torches.

Go west through the room you entered from the basement just now. The room that 
follows has a giant pool of quicksand. Make your way to the other side, 
jumping along the solid ground while avoiding the spikes that pop out. You'll 
eventually run into a crate. Pull it backwards and then push it into the gap 
to your right before going up the stairs.

A chain switch is to your right, which can be pulled back to raise the next 
obstacle. When the chain cannot go up any further, jump back onto the path and 
get past it before it comes down and squishes you. Go up stairs and fight your 
way past the flying skullheads. A chest with a Compass can be found in the 
alcove in front of you. Afterwards, rotate the statue about its pedestal to 
reveal new areas to the east and west. Go west and get the small key from the 
chest guarded by the Redead Swordsman, which can be used to open the door to 
the east.

In the next hallway, you hear the sound of a Poe's lantern. Fight your way 
past the mini-skeletons. For some reason, they are travelling in a single 
file, as if they were queuing to be smashed to pieces! Next, kill the 2 Redead 
Swordsmen and you'll be very close to the Poe. Enter wolf form and sharpen 
your senses to find the purple fumes leading right into a patch of dirt right 
next to a wall. Dig into the dirt to reveal a chain switch. Transform back to 
human Link and pull it back to open up the wall to your left, revealing the 
Poe!

Enter the next room and get the small key from the chest. All of a sudden, the 
whole place goes dark. Enter Wolf Form and sharpen your senses. A lot of ghost 
rats are messing around. To kill them, let them jump onto you and perform a 
spin attack. Go through the locked door and you will be on the upper level of 
the room with the 4 torches. Currently 3 torches are lit, leaving one unlit. 
Jump your way to the door on the other side of this level.

In the room that follows, run down the stairs and drop into the lower part of 
the room. Another giant crate is blocking the way; Push it forward until it 
falls into a rut. Get into the alcove to your left that's just revealed and 
open the chest for a red Rupee. Climb onto the crate and pull the chain back 
all the way. This raises the circular platform that's currently in your way. 
When it's fully up, run over to the chest on the other end of this ledge and 
cash in on a red Rupee. Clawshot back onto dry land and pull the chain again. 
This time, walk onto the small depression on this ledge and let the platform 
fall down on you.

Surprise! You are standing in the hole in the middle of the platform. Climb up 
and jump over to the door on the other side of the quicksand. You'll enter an 
octagonal room with many alcoves. All of a sudden, the door locks up behind 
you. A pile of bones comes to life and comes after you. It's a Stalfos, a 
skeletal swordsman bearing a shield. Dispatch him quickly with a bomb arrow. 
Now that you are alone, search this room and open the chests: They hold 
regular bombs and water bombs.

Go through the other door and climb up the stairs. Roll across the pool of 
quicksand to find 6 torches on the platform. First, light the one that is 
alone in the front row. Then, light up the one to the far right of the rear 
row to open up a wall, revealing the door to the next room. If you light up 
the wrong torches, you will be attacked by many mini-skeletons, so be careful.

The final Poe is in the next room. He tries to fool you by making 3 duplicates 
of himself. These 4 spooks like to tease you by flying around you. Keep your 
eyes peeled: The real one glows in a different colour than the impostors every 
now and then. Once he's defeated, transform back to human Link and head back 
to the room with the torches. Now that all the torches are lit, the wall 
behind them rises up, enabling access to a new area.

You come to a junction guarded by flying skullheads. The Big Key is to the 
east, but since you can't reach it without getting sucked into the quicksand, 
go through the door to the west for now. Wow, this is one deep shaft. Get to 
the bottom, going from Clawshot point to Clawshot point. There seems to be a 
giant screwjack at the base. Grab the handle and rotate it anticlockwise to 
raise the platform. Stop when the platform's level with a treasure chest. The 
chest seems to be guarded by some proximity spikes. To bypass them, enter the 
other alcove and go through the following passage to reach the chest.

With the small key in hand, rotate the handle clockwise to lower the platform 
until you see the locked door. You then arrive at a large room with many 
proximity spike mechanisms, which you must circumvent while fending off the 
ghost rats. Transforming into a wolf is the best way to repel those enemies. 
Start by going all the way to the left, then forward. When you get to the 
spikes, make your way to the right of the room. Move forwards until you reach 
the northeastern corner. There is a chain here. Transform back to human Link 
and pull it all the way back.

Let go of the chain and immediately reenter wolf form. Sharpen your senses and 
get to the west side of this room (Move along the spikes until you find an 
opening where they don't pop out), spinning off any ghost rats that jump onto 
your body. Jump onto the platform on the quicksand, past the Redead Swordsman 
and the closing gap. Make your way through the next passage while avoiding the 
spinning blades on the wall and fending off the ants that latch onto your 
body. On the other side, Ooccoo can be found in a pot in the southeast corner. 
Go through the door.

In the next room, make your way north, past the spinning spikes. Blow up all 3 
Stalfos in the following area and the gate you've skipped just now will open. 
Go back, avoid the spikes again and enter that passageway. Clawshot your way 
past the quicksand and make your way to the door. The midway boss is waiting 
for you.

Get to the centre of the room and slash one of the ropes holding the giant 
sword in place. It rises up and slams down onto the ground. It seems we are 
dealing with an invisible boss here.

Midway boss battle! Invisible sceptre
Transform into a wolf and sharpen your senses. Wait until the sceptre has 
slammed his sword into the ground before you perform a jump attack on him. 
Bite him several times and he will be visible. Return to human form for the 
rest of the fight. I don't know what he's doing, but when you hit him with the 
Clawshot while he's flying in the air, he will land in the centre of the room, 
allowing you to slash him silly. Do this 3 times and you will win. This boss 
disintegrates into hundreds of tiny insects. Eww... anyone got some DEET?

Open the chest for a new item, the Spinner. The Spinner is like a skateboard 
of sorts; it lets you ride on walls that have certain tracks on them. Set it 
to the B button and get on. Move Link into one of the two tracks on the wall 
and ride all the way back to the exit. To jump off the wall, press B. When you 
want to get off the Spinner, press A at anytime. In the previous room, use the 
spinner to ride along the tracks to your left. You arrive at a piece of solid 
ground beyond a pool of quicksand. Notice the other track on the wall opposite 
you? Get onto the Spinner, manoeuvre Link onto that track and ride it up to 
the door above you.

You arrive at a complicated room whose preferred mode of transport is the 
Spinner. Start by moving along the tracks to your left. Once you have left 
that track, bear left to get to the 2 chests there. Notice the track leading 
up? That's where you have to go next. Ride along it to reach the next level. 
Get past the spinning spikes to the treasure chest by the wall. It holds the 
28th Piece of Heart of the game. But then a Stalfos appears, blow him up 
quick!

Look in the direction of the spinning spikes and get onto the track to your 
left. You will eventually see a track parallel to the one you are on. Press B 
to jump over there, then quickly to the track that follows. You'll land inside 
an enclosed area with another track leading up. Go up the track to a level 
guarded by two Stalfos nearby. 

A yellow Rupee can be found in the small chest behind the Stalfos. Go to the 
east side of this level and run up the ramp to find a pair of parallel tracks. 
Ride along them, jumping between tracks to avoid the blades to reach the door.

You are right in front of the chest with the Big Key! Get it and ride along 
the tracks to the other side of the quicksand. There is a contraption intended 
for the spinner. Plug the spinner into the hole, then press B repeatedly to 
trigger the mechanism that rotates the wall in front of you away. Enter the 
revealed area and ride along the tracks towards the top. When you have almost 
entered the enclosed area, press B to jump off the wall and onto the pillar in 
the centre of the quicksand. Spin the mechanism here to raise another track 
from the quicksand.

Ride along those tracks to the boss' room. Approach the pile of bones in the 
centre of the room and Zant appears. He considers this a bittersweet reunion 
between him and you, since he's sure you will die! He casts a spell on the 
bones and stabs a dark blade onto the skull. The bones spring to life, its 
eyes red with rage. It's the Twilit Fossil: Stallord!

Boss battle! Stallord
As predicted, you use the Spinner to defeat this boss. Get on the Spinner and 
head towards his spine. When you are close, press B to spin at it and deal 
damage. Stallord will cry in pain while you return to the track on the edge of 
the quicksand pool. Gain some speed on the track and head down after him 
again.

Note that for your subsequent attempts at his spine, more and more skeletal 
warriors will spring out of the sand, blocking your way, making him difficult 
to hit. In addition, the Spinner always disappears when it slows to a complete 
halt, causing Link fall into the quicksand. Therefore whenever you miss the 
spine, I suggest you move back onto the track that surrounds the pool to 
regain speed before heading in again.

Once you have hit his spine 3 times, it will break causing Stallord to sink 
into the sand. The quicksand recedes, revealing many tracks on the wall of the 
pit. By Stallord's remains is a socket for the spinner. Spin this mechanism to 
trigger the next stage of the fight. The ground you are standing on rises out 
of the sand. It's a tall pillar a spirally track on its walls. Stallord wakes 
up behind you, with only his head remaining and rams you off the pillar. It's 
time to give chase! 

Get on the spinner and ride along the tracks on the pillar. You will soon 
catch up to Stallord. He attempts to knock you off the tracks by spitting 
fireballs at you. Whenever you see him charging up a fireball, wait around 2 
seconds and press B to jump to the track parallel to the one you are on to 
dodge the fireball. Keep dodging and you will eventually crash into Stallord, 
knocking him onto the ground. When that happens, take out your sword and slash 
repeatedly at the sword stuck in his head. After a while, he gets up and you 
have to repeat the above procedure all over again. 

You have to do all of the a total of 3 times. Note that during your 2nd and 
3rd attempts, moving blades will start to appear on the tracks. You must avoid 
them as well as Stallord's fireballs. When Stallord is not close, I suggest 
that you try to stay on the inner tracks as much as possible since this 
enables you to gain height faster than with the outer tracks. (You lose height 
whenever you jump between tracks. If you fall onto the ground, you have to 
start the whole sequence all over again!) 

When Stallord is defeated, he explodes and the sword Zant implanted in his 
head transforms into a Heart Container. Get the heart container and leave 
through the exit. You now have 12 hearts! 

Climb up the stairs to reach the Mirror Chamber. Approach the centre of the 
Chamber to be ambushed by Shadow Beasts. This time, kill the two that are 
standing at the remote corners of the force field before killing the three in 
the centre. With them gone, examine the giant statue. There is a spinner track 
leading up. Go up to the top where you land on a spinner socket. Start 
spinning to raise the Mirror of Twilight out of the ground.

*****MOVIE SCENE*****
Midna is outraged to find most of the Mirror missing. All of a sudden, many 
spirits appear on the tall pillars around you. These guys will take turns 
talking in the sense that each sage will say exactly one sentence! 

"A dark entity lurks in the twilight," one says, "It houses an evil power... 
You who are guided by fate... You who possess the crest of the goddesses, hear 
us." Another spirit says, "At the command of the goddess, we sages have 
guarded the Mirror of Twilight since ancient times." Another sage says, "You 
seek it, but the Mirror of Twilight has been fragmented by mighty magic." Yet 
another says, "That magic is a dark power that only he possesses." And another 
says, "His name is..." Don't hold your breath... "Ganondorf."

Yup, it's him all over again. The Gerudo king of thieves is up to no good for 
the 3rd time in a row. "He was the leader of a band of thieves who invaded 
Hyrule in the hopes of establishing dominion over the Sacred Realm." You see 
an image of Ganondorf posing on his horse in front of a burning background. 
"He was known as a demon thief, an evil-magic wielding renowned for his 
ruthlessness..."

"But he was blind..." Oh really? Blind people can't see very well, how can 
they do evil deeds whilst not being able to see? However, that statement is  
not literal though. You come to a scene in which Ganondorf is chained to the 
wall in front of the sages. 

"In all of his fury and might, he was blind to any danger, and thus was he 
exposed, subdued and brought to justice." Despite being chained up, Ganondorf 
grins evilly. The sages raise a sword that stabs into his chest. "Yet..." He 
gets back up, laughs and stresses against the chains, much to the horror of 
the sages. The Triforce image glows on his glove which he shows off to the 
sages. The sage continued, "By some divine prank, he too, had been blessed 
with the chosen power of the gods."

I guess the Triforce of Power is perfect to such a power hungry guy like 
Ganondorf. He breaks free and punches one of the sages into oblivion and 
removes the sword stuck into his chest. Eyeing the Mirror of Twilight, the 
sages activate it and sucks Ganondorf into the Twilight Realm. The sages make 
some depressed grunts now that one of their friends has perished. (What's left 
of that sage is his face!) We return to the current time.

"His abiding hatred and lust for power turned to purest malice." "Perhaps that 
evil power has been passed on to Zant." Midna's unimpressed with the sages' 
findings though. She says, "You're just now figuring out where Zant got his 
power? It's far too late." A sage says, "Only the true leader of the Twili can 
utterly destroy the Mirror of Twilight, so Zant could merely break it into 
pieces. Once broken by magic, the Mirror of Twilight became fragments, which 
even now lie hidden across the hidden lands of Hyrule."

"One is in the snowy mountain heights." "One is in ancient grove..." "And one 
is in the heavens..." "You who have been sent by the goddesses... You should 
be able to gain the three pieces... But you must be prepared, for a dangerous 
power resides in those fragments." Link nods to Midna and is left to play.
*****END SCENE*****

To summarise: Ganondorf, the Gerudo King of Thieves is up to no good again. In 
an attempt to eliminate him, the sages banished him into the twilight realm, 
bringing both good news and bad news to the kingdom. The bad news is that it 
turned out to be a mistake. Instead of sitting there feeling sorry for 
himself, Ganondorf passed his power to Zant, using him as a front man to 
terrorise Hyrule.

The good news is that all is not lost-Only the true leader of the Twili can 
really destroy the mirror. As a result, Zant can only break it into four 
pieces which can be recovered. The three other pieces of the mirror are 
located in Snowpeak, the Sacred Grove and the City in the Sky.

Your first destination will be Snowpeak, located in the northeast of Hyrule 
where you'll Meet the Yetis, starring Ben Stiller as Link. (There, I said it.)

-------------------
11. Meet the Yetis
-------------------
[LZ11]
Warp to Castle Town and head south in the direction of Lake Hylia. As you may 
have noticed, there is a mountain road that I haven't mentioned in this guide 
to the east. As you go north along this road, you notice a number of spinner 
tracks on the walls on both sides of the road. Go all the way to the 
northernmost one and get ride up it on the spinner. You are to jump between 
parallel tracks to stay on until you reach a high ledge. Open the chest for a 
Piece of Heart, the 29th in the game.

Next, blow up the rocks blocking the road near the starting tracks and head 
north, past North Hyrule Field, then to the west. Move along the narrow pass 
leading to the Great Bridge of Eldin until you get to the wooden bridge. 
Notice the spinner track to the bridge's right? Ride along it to a hidden area 
in the mountains. Transform into a wolf and search for a place where you can 
dig in. 

You will enter a cave with several Stalfos inside. Since they are so close, 
consider using the mortal draw on them. One hit will shatter them into pieces. 
When that happens, place a bomb over the bone fragments to blow them up, 
preventing the Stalfos from reassembling itself again (much like the Dry Bones 
of Mario games). A chest appears when all 3 Stalfos are defeated. Inside is 
another Piece of Heart! 30 down, 15 to go! You now have 13 hearts in total.

Post!
As you are moving along the field, you will be stopped by the postman. He 
delivers a letter from Barnes. He tells you that another type of bomb is in 
stock in his shop. This new Bombling is an explosive spider that moves towards 
its target, exploding on impact.

Warp to Kakariko Village.

=================
Kakariko Village
=================
Enter the Malo Mart and talk to Gor Ebizo. He asks you to donate 200 Rupees so 
that they can buy out the price gouging shop in the centre of the Castle Town. 
Donate the money and another side quest is complete. Feel free to visit that 
shop later. But now, let's go to the Upper Zora's River area.

===================
Upper Zora's River
===================
At night, a lone Poe can be found on one of those islands here. Kill him and 
get his soul. Transform back into a human and talk to Iza, who's standing 
outside the rapids ride attraction. She tells you that the rapids ride is 
closed. Attempt to leave and you will be ambushed by Shadow Beasts, much to 
her horror. Draw the beasts together and spin attack them to death. 

Impressed by your heroism, Iza invites you to her house. She tells you that 
her rapids ride has been blocked off by a rockfall. Let's help her clear the 
debris. She lends you a bomb bag to blow up the bombs in the ride. Combine 
those bombs with your bow to make Bomb Arrows of course! Destroy the rocks in 
plain sight and she will cheer at you. Iza tells you that her part time Zora 
worker has spotted another blockage downstream, so you have to go after them 
in a raft.

This is one of those classic raft rides you find in Zelda games. Steer the 
boat using the control stick and try to get the Rupees floating on the 
surface. You eventually come to the Zora worker, who shows you the rocks 
blocking the way. Blow them up with Bomb Arrows and move on. The Zora asks you 
to follow her as she guides you to the mouth of the river. She drops more 
Rupees as she swims ahead, talk about careless! You return to Lake Hylia, 
where the Zora thanks you once more, partially for relieving her boss' 
worsening temper. She tells you that you can keep the bomb bag she gave you, 
commenting on Iza's stinginess in the process! The Zora then swims back up 
stream, dragging the boat up the waterfall with her.

Now you've finished your business, wait until it's night time again and return 
to Zora's Domain.

===============
Zora's Domain
===============
Jump down the waterfall as Wolf Link. Make your way to the throne room, with 
the help of Midna. (Remember how you jumped up to the top?) There is a Poe 
along the way. When you've retrieved the soul, drop back down to the waterfall 
lake and climb up to the Zoras who are standing on dry land. Talk to them and 
they will tell you about some suspicious person who's been hanging around 
lately. In addition, the beast from Snowpeak's been coming to their village. 
Go through the tunnel next to the guards to enter Snowpeak.

===============
Snowpeak flats
===============
It's a giant frozen wasteland. Talk to Ashei, who's surveying the territory. 

*****MOVIE SCENE*****
"Link," she says, "What brings you to a dangerous place like this? Ever since 
Zora's Domain got covered in ice, this mountain's been much colder than usual, 
yeah? Not only that, but I heard a really weird story from the Zoras. 
Apparently the beast that lives somewhere on this mountain has been seen 
frequently in Zora's Domain. I was curious, so I came and waited... and as 
they'd said, a giant appeared! Yeah, it looked like this..."

She hands you a sketch, which shows the beast holding a red fish. "Apparently, 
this thing's been stealing red fish from the village. I want to investigate 
further...but I can't even see the path through this blizzard, yeah?" Yeah! 
"I'm sure you're here because you're curious about the mountain, but you'd 
best not go without a plan."
*****END SCENE*****

Take Ashei's Sketch and assign it to any of your buttons. Go back to the 
Zora's Domain and show it to the guards. They identify the red fish held by 
the beast as a reekfish. You are informed that Prince Ralis is capable of 
catching this type of fish. Let's return to Kakariko Village.

=================
Kakariko Village
=================
Talk to Beth and she tells you that Ralis has been hanging out in the 
graveyard all day, so go and find him. Crawl into the tomb where you got the 
Zora Armour. Ralis is standing in front of the Zora gravestone. Show him the 
Ashei's sketch and he'll immediately identify the red fish as a reekfish. 

*****MOVIE SCENE*****
"Hmm... The beast-man of the snowy mountain...perhaps? But more important is 
this red fish it is holding... It must be a reekfish. That is a rare specimen 
found only in the Zora village. It feeds on a valuable type of coral, and 
without that bait, even our best fishers cannot catch one. Look closely, Link. 
My earring is made of this coral. I would like to give it to you." You now 
have the coral earring, which is an enhanced fishing hook for your rod. Not 
only does it allow you to catch reekfish, it significantly increases the 
chances of other fish biting.

"I received it from my mother... But it is fine. I no longer need it. As I 
look at you, I get a sense of what my mother wanted, what I should be doing 
now. I will return to my village. The reekfish can be found near the Mother-
and-Child Rocks in the waterfall basin of the village. The fish are red, so I 
think you should be able to spot them."
*****END SCENE*****

With this information in hand, head back to Zora's Domain.

Note: If you enter Malo Mart, you find the music's changed to a much more 
cheerful tone. The two Goron elders are now dancing to the music!

==============
Zora's Domain
==============
It's that time again. Go down to the waterfall lake and climb onto the dry 
land to the west. This is where you will be fishing for reekfish. Once you've 
fished one up, enter wolf form and sniff the red fumes that emit from the 
fish. It stinks! You call THAT the sacred fish of the Zoras? Anyway, you've 
learnt the reekfish scent and can use it to track down the beast in Snowpeak.

===============
Snowpeak flats
===============
Sharpen your senses and follow the scent. Jump from ice cap to ice cap to get 
across the lake (The water is NOT fit for swimming!). Follow the scent up the 
hill while fending off the snow wolves. On your way to the top, you will find 
a Poe to kill. The scent eventually goes straight up along the sides of the 
hill. Go right to find some steps to climb up. Before you go up, move to the 
south to find another Poe. With his soul in hand, ignore the black shining 
spot on the ground for now.

Climb up the steps and go right at the top. Take the first left to enter an 
open area with a Poe there. Take his soul and leave, ignoring the hidden caves 
for now. Continue along the previous path and keep going up. Kill the snow 
bats by the wall and ram into it. Some snow falls down, allowing you to reach 
the plateau above you. Continue following the scent and you will run into a 
howling stone.

Hidden skill!
You are to howl a rather long tune this time. Howl in the following pitches: 
High, middle (slightly after the middle of bar) - low (slightly after the 
beginning of the bar) - middle - (no change) - low, high (slightly after the 
middle of the bar) - middle (slightly after the beginning of the bar) - low. 
Link goes up to the heavens again to communicate with the glowing white wolf. 
Howl the melody again. This time he is howling an African tribal tune! The 
white wolf leaves his perch. You can find him at the Kakariko Graveyard.

Keep moving until you reach the mountainside. You notice a black shiny spot on 
the ground. This time, dig into it.

===============
Snowpeak cave
===============
Transform back into human Link and climb the ladder. Avoid the giant icicles. 
Although it's tempting to try and lick one, it can freeze Link and deal damage 
to him. While frozen, tap the buttons on the Wii Remote repeatedly to break 
free. Make your way to the other end of this cave and go out through the door 
there. My, what big handprints!

================
Snowpeak summit
================
You are at the summit of the mountain. Move a few steps forward to be ambushed 
by some Shadow Beasts. Draw them together and spin attack them to death as 
usual. After they die, the fog clears, revealing the beast staring down a 
cliff holding a reekfish. Let's go over there and talk.

*****MOVIE SCENE*****
The beast appears to be some abominable snowman, only that he's actually quite 
nice. "Uh! Whoa-ho!" He exclaims, "I heard ruckus, and us! Just a human! I see 
humans not often, uh? Why human come to snows? You... on spiritual journey? 
You look for true self?" What impressive vocabulary! Yes, I am. "Uh uh uh uh 
uh uh uh uh! You look for long time! That was joke. Yetis joke to, uh. You 
look for something else, uh? Tell truth." Yes, I am.

Now, the yeti gets serious. "Uh. You look for mirror in such faraway place. Uh 
uh uh uh uh! Why you not say so before? But you make good climb! And you lucky 
to meet me! I found shiny mirror piece. Same mirror you look for, uh? uh! You 
come to house and see yourself! I caught fish. I make you hot meal, at least. 
My house far away... We slide there, uh? Do like me! Come!"
*****END SCENE*****

The yeti rams into the tree, causing a piece of ice to drop to the ground on 
which he gets on. He slides down the hill like a snowboarder. It's your turn!

Ram into the tree to release a piece of ice. Get on the ice and start sliding 
down the hill, using the Control Stick to steer. To jump, press and hold A 
before releasing it after a second or so. The longer you hold down the button, 
the higher you jump. After the first turn, you will come to a narrow wooden 
bridge. Then, you come to a ramp. Use it to reach the platforms on top of the 
trees for some quick cash. Past the trees is a shortcut if you bear right and 
jump up the ledge there. Otherwise, keep going and take the long way. After 
two more jumps, you'll arrive at a giant mansion in the middle of nowhere. 
He's got a nice place for a yeti.

===============
Snowpeak Ruins
===============
What a posh place. However, take note that the enemies NEVER drop hearts when 
you defeat them, so don't lose hearts unnecessarily. 

***************
Enemies
***************
Snow Wolf
Snow Wolves are more or less the equivalent of the Scarabs in Snowpeak. The 
only difference is that they don't spawn indefinitely! The Ball and Chains is 
the most effective weapon to deal with these enemies. All other methods are 
extremely tedious (e.g. It takes 4 jump attacks in wolf form).

Freezie
These are tiny icicles freeze you upon contact. The most effective weapon to 
deal with them is, by no surprise, the Ball and Chains.

Giant Ice Monster
The Snowpeak Ruins are flanked by stationary Ice Monsters which breathe out 
icy fumes. Avoid contact with the fumes as they can instantly freeze you in 
place. Since they are stationary, you can dodge their attacks by rolling to 
the left or right. Quickly throw your Ball and Chains at it to smash it to 
pieces! Freezies are often left behind when that happens, so be prepared.

Ice Spearman
The Ice Spearmen is the toughest enemy of the Snowpeak Ruins. They are adapted 
to both range and melee combat with their spears, and are extremely accurate 
with their throws. The only way to beat these guys is with the Ball and Chains 
and even that's gonna cost you half a heart since he'll most likely stab you 
before you can throw the Ball at him.

***************
Walkthrough
***************
A Poe can be found in the Foyer with several Purple Chus. Kill them all but DO 
NOT scoop up their jelly. (If you drink Purple Chu Jelly, you may suffer some 
negative effects like losing all your hearts but half of one!) Since the 
staircases have collapsed, you cannot get to the 2nd floor. Go through the 
double doors on the other side of the foyer.

The dining room... Nope, it's not the dining room. It's a living room and 
there are no typewriters for you to save your game. Anyway, talk to whoever's 
sitting in front of the fire. It's the Yeti's ailing wife.

*****MOVIE SCENE*****
"Who?" Mrs. Yeti turns to you, "Uh... Sorry, I have sickness, uh... Come 
closer, uh? You cute little human. Husband told me you come. You want to look 
at mirror, uh? My husband found it, but it pretty thing, uh. But... since I 
get mirror, I get sick, and then bad monsters appear... So many bad things 
happen since mirror... So we lock bedroom on third floor where it hangs, uh? 
Wait... I tell you where key is..." 

She gives you the map of the mansion, hey that was easy. You don't even need 
to open any chests! "Fever makes head blurry but... It probably here in the 
room marked by this symbol." Having told her story, Mrs. Yeti marks the 
location of the bedroom key on your map. "But right now... can't even get up. 
Would you bring it to me, uh? Start with door right here..."
*****END SCENE*****

Go through the door shown on the screen to enter the kitchen, where the yeti 
is expecting you. He's been cooking nutritious reekfish soup for his wife. If 
you have an empty bottle, feel free to scoop up this Simple Soup. Nutritious 
it may be, but it only restores two hearts. But still, you get an unlimited 
supply, so I guess it's used to offset the fact that no hearts drop from the 
enemies in this mansion.

Search the pots in a corner of the kitchen to find Ooccoo; now you have the 
instant evacuation device. In the next room, parts of the ground are frozen 
solid. Therefore I'll name this room the Crate Puzzle Room. 

Some crates can be pushed around to trigger a switch. Since the floor is so 
slippery, the crates won't stop until they hit a wall or another crate. To 
press the switch, push the crate closest to you to the corner on the left. 
Then, head over to the other crate and push it south, east, south, west and 
finally into the switch. With the switch pressed, a pair of double doors is 
revealed. (As you can see, another switch and crate is in this room, but they 
are frozen solid, so remember to come back later.)

The corridor that follows is blocked off by some giant icicles. Transform into 
a wolf and dig through the snow to the right. You'll arrive at the courtyard 
and get a view of the entire area, including the locked up third floor 
bedroom. Watch out for the snow wolves since they have considerable health. In 
addition, there are two chests in the courtyard. One holds a red Rupee, while 
the other one holds a Small Key. (Stand near the chest and press the Down key 
on the D-pad to reveal it)

Revert to Human Link and go through the double doors to the right. Avoid the 
Freezies and unlock the next set of double doors. As soon as you enter the 
following room, the doors lock up around you. Destroy the 3 Freezies to open 
them up again.

The chest you need is on the other side of the fence. As you approach the 
double doors leading to the chest, it seals up and two Ice Spearmen come down 
towards you! These guys are quite good at blocking your slashes so surprise 
them with the mortal draw. The door becomes unsealed after you kill them, 
allowing you to reach the chest. It's... hey! It's nothing but an Ordon 
pumpkin! Well, it's amazing that your hometown produce can be shipped far and 
wide. But the question is, why would they defend a PUMPKIN with such ferocity? 
I just don't get these creatures. With the pumpkin in hand, go through the 
next set of doors.

You are back in the Crate Puzzle Room. Climb over to the south side and 
reenter the kitchen. Perhaps the yeti would make better use of your pumpkin. 
Having sniffed out your pumpkin, he snatches it from you and drops it into his 
soup. Take an empty bottle and scoop up some of this Good Soup, which 
replenishes 4 hearts when drunk.

Get back to the living room and talk to Mrs. Yeti. "You find it, uh?" She 
asks. "What? Pumpkin? But why there? No good, uh... Where I leave it? Uh! 
Maybe in THAT room. Go to room marked by symbol. Check room I marked on map, 
uh." Looks like you have to try a room to the north. 

Go through the newly unsealed door to enter the eastern side of the courtyard. 
A giant ice monster stands in a corner, blocking the door to the room with the 
red dot. He breathes cold air that freezes you upon contact. Fortunately, 
there is a cannon in the courtyard, but no cannonball. Go over to the 
northeast corner of the courtyard and climb into the opening in the wall 
there, and go through the double doors on the other side.

The floor is icy in this room. Fight your way past the Freezies until you find 
a cannonball. Pick it up and make your way past the giant icicles, eventually 
reaching a cannon. Place the cannonball inside and insert a Bomb to fire it. 
The resulting blast destroys the icicles in front of you. Go and retrieve the 
cannonball, picking up some bombs in the chest in the process. Place the 
cannonball into the cannon again and rotate it 90 degrees to the left, aiming 
it at the icicles there. Insert another bomb inside and boom! The icicles are 
destroyed, revealing a new door.

The room that follows features a series of narrow paths above a bottomless pit 
guarded by Freezies. Walk slowly and shoot the Freezies off the path with some 
arrows. Watch out for the white parts of the paths since they are slippery.  
Circumvent those bits and jump over to the chests. The bronze one holds a red 
Rupee while the blue one holds a compass. With the compass in hand, all 
cannonballs will be shown as red dots on your map. To get back to the double 
doors, use the blue Clawshot point on the wall near them.

Return to the courtyard, fend off the snow wolves and go over to where the 
chest is. Transform into a wolf and sharpen your senses. Look for a shiny 
black spot on the ground and dig up the chest up for a Small Key, which can be 
used to unlock the door leading to the cannonballs. Notice the bomb 
transferring device on the wall. Pull down the lever to lower the scoop and 
place a cannonball on it. Get back to the courtyard and pull the lever to 
transfer the cannonball over to this side of the wall. Place the cannonball 
into the cannon and open fire!

A chest loaded with bombs is now within your grasp. Get another cannonball, 
load the cannon and fire it at the giant ice monster. Boom, it's smashed into 
smithereens, revealing the door behind it.

Go through the door to enter the mansion's cell block. Walk past the 2 suits 
of armour towards the door on the other end. All of a sudden, the door is 
sealed and the armour behind you falls into pieces. It seems a reptile knight 
armed with a Ball and Chains is in this room! 

Whatever you do, avoid the giant ball when he swings it over his head. Quickly 
dodge when he throws the ball out at you and roll behind him, slashing at his 
tail. When he recovers, continue to avoid the ball and slash his tail until he 
dies. 

The Ball and Chains is now yours for the taking. Assign it to the B button. To 
use the Ball and Chains, press and hold the B button to swing it over your 
head. Aim with the reticule on the screen. Release the B button when you want 
to throw the Ball out. Once thrown, you have to wait a short while before the 
Ball is pulled back to your hands.

The next room is blocked off with icicles. Smash through them with the Ball 
and Chains to reach the treasure chest. The chest holds... a large ring of 
Ordon goat cheese! More produce from your hometown, eh? Midna's losing her 
patience!

Return to the courtyard. Now that you have the Ball and Chains, those snow 
wolves are extremely easy to kill, or should I say, smash to pieces. Return to 
the kitchen, ignoring the chest to the east: It hold nothing of importance 
(just cash, which you have plenty of).

The Yeti's looking for more ingredients to add to his soup. He snatches your 
cheese and throws it into the soup. This Superb Soup can restore 8 hearts when 
drunk, just like a Red Potion. It's still on the rich side though. I mean, who 
puts that much cheese in his soup! If you are hurt, drink your fill before 
filling your bottles with it.

Talk to Mrs. Yeti. "I think I remember, uh! We put key in nearby room, so no 
forgetting, uh." You've forgotten it already! "How I forget? Embarrassing, uh. 
See! Here. Place marked by symbol, uh! It there. It must be, uh! You look for 
me!" 

Ah, she's finally remembered where she's put the key. She unseals another door 
for you. Before you search part of the mansion, return to the Crate Puzzle 
Room. Smash the frozen crate and switch. With 3 crates, you are to push a 
crate onto this new switch.

Start by pushing the crate that is currently on the first switch to the north. 
Then, push the crate you've just defrosted to the south, west, then to the 
north into the crate there. Push the crate on the edge to the east, south, 
west, then north to trigger the switch. A door is unsealed on the level above 
you.

Return to the living room and go through the newest door to reach a stairwell. 
There is a cannonball transferring device to your left by the door. Ignore it 
for now and go up the stairs, smashing the icicles and the giant ice monsters 
in the way. Hmm... A cannon. What would a cannon be without ammo? Go 
downstairs and through the door by the cannonball transferring device. Push 
the crate in front of you into the hole, then go over to the cannonballs. Pick 
one up and transfer it to the other side. Place the cannonball by the cannon 
at the top of the stairs, but don't fire it yet.

Go right. See the cracked floorboard? Blow it up with a bomb and drop down the 
hole you've created. The chest down there holds a Piece of Heart. 31 down, 14 
to go! Get back up with the Clawshot and go through the door to the left of 
the cannon. The room that follows is guarded by an Ice Spearman, who can be 
smashed to pieces. 

Smash the icicle to reveal a Clawshot point on the wall. And how will you get 
to the chest? Take out your Ball and Chains and Z-target the suspended 
platform. Throw the ball at the platform and it will swing back and forth like 
a pendulum. Wait for it to get close before jumping on it. The chest here 
holds a Small Key, just what you need to open the door in the previous room.

You then find yourself on the upper level of the foyer. Wesker's not here. 
Throw the Ball and Chains at the icicle to your right to reveal a Clawshot 
point. Swing the ball at the suspended platform to make it swing back and 
forth. Jump onto the platform and quickly kill the Ice Spearman. Look to your 
left, there is a series of suspended platforms that leads to a chest. Throw 
the ball at the closest one and jump on when it gets close. Repeat this for 
the next platform and you can reach the chest, which holds the 32nd Piece of 
Heart of the game.

Use the Clawshot point to get back on the upper level and go over to the door 
on the other side. Kill all the Freezies you find and smash the icicles to 
pieces, revealing a Poe. Go through the door leading north to reach the upper 
level of the Crate Puzzle Room. Push the crate to your left so that it drops 
down to the level below. 

The next door leads to the upper level of the courtyard. A number of Ice 
Spearmen can be seen on the ledges to your left. Knock the closest one to you 
off the wall with a Bomb Arrow before jumping there yourself. Run towards the 
other 2 Spearmen and smash them to pieces. Notice the Clawshot point behind 
the wall? Pull Link over there to reach another door. In the following room, 
smash the icicle to your right to reveal another Clawshot point. Manipulate 
the two suspended platforms to reach the other side of this level, where a 
Small Key can be found in a chest.

With the Small Key in hand, reenter the room where you found the Poe and 
unlock the door leading east to face two giant ice monsters. Dodge their 
ultracold breath and smash them to pieces. Push the 2 crates forward and you 
can get back to the stairwell with the cannon. Launch the cannonball to where 
you were just now and place it on the transferring device. Send it to the 
other side of the wall (which happens to be the upper level of the courtyard).

Load the cannon with the cannonball, aim it at the giant ice monster to the 
northeast and open fire. With it destroyed, drop down to the courtyard itself 
and enter the corridor to the east. Climb up the ladder to where the monster 
was and go through the first door you see. 

You are inside a chapel, the doors of which seal up as soon as you enter. The 
icicles on the ceiling will fall down, transforming into numerous Ice 
Spearmen! Destroy them fast; this is just the tip of the iceberg! Open the 
chest for the whole chicken. Oh wait, it's not a chicken, it's the bedroom 
key!

Now that you've finally found the key, leave the chapel. Mrs. Yeti's waiting 
for you outside. Having drunk the Superb Soup, she's feeling much better and 
hence wishes to escort you to the bedroom. "Oh! You safe, uh! I drink 
husband's soup, feel much better, uh. So I come find you. You found key, uh! 
Good! Good! Bedroom right above us. I take you there, uh." Follow her and 
unlock the door with the key.

The Mirror Shard is on the wall. Mrs. Yeti finds it very pretty. "The mirror 
here, you look at it." She stares into the mirror. "Uh... so pretty... 
Pretty... uh... So pretty..." She seems to be possessed by the dark magic. Oh 
dear. "Pretty... pretty... mirror... lovely..." She mutters. She transforms 
into a monster! "NOT TAKE MIRROR!" She yells. The windows above the bedroom 
break open, she absorbs the cold air around here and transforms into the 
Twilit Ice Mass: Blizzeta!

Boss battle! Blizzeta
Blizzeta likes to slide around the place like a spinning top. Take out the 
Ball and Chains and start smashing her down to size. Avoid the Freezies that 
pop out. Keep smashing and her ice shell will be completely destroyed. 
Blizzeta then makes an evil grin and makes a deathly scream. A new icy shell 
forms around her, guarded by 4 giant ice spikes. 

In this stage of the fight, Blizzeta will randomly drop ice spikes down on 
you. Avoid the ice spikes, smash as many of them as possible and keep your 
eyes peeled. When you see a large number of spikes dropping down in the shape 
of an incomplete circle, it means that Blizzeta will crash down on her 
"personal spike". Move out of the way and throw the spiked ball at her when 
she's down on the ground. (On the other hand, if you haven't destroyed any 
spikes the first time they come down at you, you will be completely surrounded 
and have no escape from Blizzeta's wrath)

Blizzeta rises up and creates new spikes around her. As before, destroy as 
many spikes the first time they crash down onto the floor so as not to be 
surrounded when they come down the second time. Dodge Blizzeta's attack and 
smash her as before. Repeat the procedure one more time and you've won!

*****VICTORY SCENE*****
Blizzeta makes one final scream and falls down onto the ground, leaving Mrs. 
Yeti unconscious. The Mirror Piece descends to you, but where's the Heart 
Container? "Well, we have two mirror shards now... Two more left, Link", Midna 
says, picking up the shard. She then makes a brief but touching speech on the 
Mirror's effects on good, innocent people. 

"Still, I feel bad about the way we treated that girl. To think the Mirror of 
Twilight has the power to change people like that. This world... All worlds... 
can be cruel. Let's hurry up and collect the rest of the pieces, Link! We have 
to, before more innocent creatures have to endure the suffering this poor girl 
did." Midna creates a portal. "Well, let's go search for the two that remain."

But then, the Yeti enters. Seeing that his wife is badly injured, he charges 
past Link, yelling "Nooooo!!!" OK, this has to be one of the most cliched 
scenes in heroic films. However, I guess I have to give Nintendo credit for 
making this involve Yetis, of all things. 

His wife asks him, "Uh... uh... What... What wrong with me?" The yeti says, 
"Very strange... You just dreaming, uh." "Yeto! Mirror you gave..." Yeto 
shakes his head. "Forget mirror, Yeta... No. Look into eyes of Yeto... Look in 
reflection of Yato's eyes. There true beauty!" Yeto picks Yeta up from the 
ground. "Who need mirror?" "My love, uh!" The two hug each other on the spot, 
releasing many hearts on the floor, including the Heart Container.
*****END SCENE*****

How touching. I guess the moral of this story is, materialism doesn't pay! 
Take it and leave, you now have 14 hearts!

================
Snowpeak summit
================
Warp back up to the summit and talk to Yeto and his wife. It looks like they 
are planning to snowboard down to their house. Race Yeto first; He's slow and 
can be beaten without using the shortcut I mentioned earlier. Afterwards, 
challenge Yeta. Don't underestimate her! She's much faster and will be using 
the shortcut. In case you don't know what I'm talking about, bear right after 
you've passed the group of trees and jump onto the path above. Try your best 
to stay on despite the three jumps you will have to make. To win, you must 
cross the finishing line is less than 1 minute 15 seconds. When you are done, 
Yeta will reward you with a Piece of Heart.

Now that you have the Ball and Chains, it's time to return to the Northern 
Hyrule Fields.

=====================================
North Hyrule Field, Lanayru Province
=====================================
*****MINI-DUNGEON*****
Search the area around the tunnel leading to Zora's Domain for a blocked cave. 
Blow the boulder up and enter it. Some ice blocks your way through the cave. 
It's time to smash them! You come to another of those Crate Puzzles. To solve 
this puzzle: First push the southeast crate (Crate 1) north into the crate at 
the corner (Crate 2). Then, push the Crate 2 west, then south. After that, 
push the southwestern crate (Crate 3) east, then north, into the Crate 1. 
Crate 1 can then be pushed west, south and east to end up on the switch.

Another puzzle awaits you. This time, you have to manipulate 3 crates to 
trigger 2 switches. Let the southwest crate be Crate 1, the southeast crate be 
Crate 2 and the northeast crate be Crate 3. First, push Crate 3 west, then 
Crate 2 west and then to the north. Push Crate 3 back to the east, then south, 
west and north. One of the switches is pressed down. Push Crate 2 to the east, 
then south, then west and then to the north. Push Crate 3 to the east, and 
then Crate 1 to the east, north and then west onto another of the switches. 
Push Crate 2 south, west then to the north. Finally, push Crate 3 back onto 
the switch to the west. (It's very hard to describe the solution to the puzzle 
with words here. Refer to the diagrams on the game page if you don't 
understand what I'm talking about.) With the switches are triggered, enter the 
next part of the cave. 

You face yet another of those crate puzzles. Let the southwest crate be Crate 
1, southeast crate be Crate 2 and the northeast crate be Crate 3. Start by 
pushing Crate 2 to the north, then Crate 1 to the east and then north. Push 
Crate 3 to the west, south, east and then north. The 3 crates are now arranged 
in a column on the rightmost row. Push Crate 1 to the west, then Crate 3 to 
the north and then to the west. Push Crate 1 to the south, east, north and 
then west to trigger the switch. Once you have solved the puzzle, another gate 
opens to your north. Open the chest for a Piece of Heart! 34 down, 11 to go.

With the Piece of Heart in hand, get onto the Great Bridge of Hylia. It's time 
for some bug hunting.
*****END MINI-DUNGEON*****

======================
Great Bridge of Hylia
======================
Post!
As you approach the bridge, the postman will stop you. This time, you will 
receive 3 letters. The first one is from the Malo Mart, telling you that a new 
branch has opened in Castle Town and that a limited edition Magic Armour is on 
sale. 

The second is from Agitha, telling you about one of her dreams. It seems she 
was lifted up to the sky by butterflies and flew above Castle Town. 
Afterwards, she landed in Hyrule Field and parted with the butterflies shortly 
before she woke up. She ends the letter saying how she wanted to fly... How 
cute.

The third is from Yeta, aka Mrs. Yeti. She tells you to come visit her and 
Yeto in Snowpeak sometime.

Golden Bug!
Go over to the northern end of the bridge and you will hear a tinkling sound 
under the archway. A Golden Bug is flying through the air. Drag it over to you 
and pick it up, it's a Male Mantis. Cross the bridge, killing all the crows 
that get in your way. You arrive at an area with 3 Chus. Search the cliffs to 
your left to find another Golden Bug. It's the Female Mantis.

Enter Castle Town.

===============
Castle Town
===============
Go to the Central Square and enter the new branch of Malo Mart. The shop is 
filled with a joyous atmosphere and all the customers are dancing to the 
music, so is the attendant. This shop has the most bargain deals, just look at 
that range:

Magic Armour: 598 Rupees
Bomblings (10 pack): 30 Rupees
Water Bombs (15 pack): 45 Rupees
Bombs (30 pack): 45 Rupees
Red Potion (1 bottle): 15 Rupees
Blue Potion (1 bottle): 50 Rupees
Arrows (Set of 10): 5 Rupees

A great deal, eh? I assume your wallet's full from all the treasure you 
gathered in the dungeons, yes? Buy the Magic Armour. This Armour makes you 
invincible when worn. It takes 1 Rupee off you every second and 25 for every 
heart of damage you take. When you are broke, the armour will still protect 
you, but you will move extremely slowly.

Head to the South Road and enter the small alley with the cats. Transform into 
a wolf and sharpen your senses. There is a spot near the wall through which 
you can dig into Jovani's House. Since you have over 20 Poe Souls at this 
point, talking to Jovani will cast a spell on him. Now that he can move, he 
rewards you with a Bottle of Great Fairy's Tears. These tears, when drunk will 
replenish all your hearts and increase your attack power for a short while. 
Congratulations, you now have all 4 bottles of the game!

Jovani says you can get the tears from a cave in Eastern Gerudo Desert (in 
other words, the Cave of Ordeals). He notices that his body is still golden. 
He tells you to bring him the souls of the rest of the Poes in the game (There 
are 60 in total). Now, I have to tell you that this sidequest's reward is not 
worth the effort, hence it will not be covered in the walkthrough. 

Head back out to the streets and transform back into a human. Hand over more 
Golden Bugs to Agitha to restore your wealth. Here are some more of her 
quotes.

Mantis: Li'l mantis, li'l mantis, if I had sickles like that, I could slice 
onions better... (Krauser of Resident Evil 4 had a giant sickle like claw, you 
want to be like him?)

Dayfly: Li'l dayfly, li'l dayfly, I want to take your colourful tail and make 
the loveliest braid ever. (The RSPCA would like to have a word with you...)

Stag Beetle: Li'l stag beetle, li'l stag beetle, your spiky pinchers are so 
sharp! They must feel so good... (Not only is Agitha an insect abuser, she is 
a masochist!)

Lady bug: Li'l lady bug, li'l lady bug, if I was smaller, I would get on your 
back and we would fly around... (Strange that she didn't ask to fly on a 
butterfly, like she did on her dream.)

Before we move on with the story, there is a hidden skill to be learnt. Return 
to Kakariko Village.

=================
Kakariko Village
=================
*****HIDDEN SKILL*****
Enter the graveyard to find the glowing white wolf. He takes you into another 
dimension. "We meet again," says the Ancient Skeletal Warrior. "There are but 
a few hidden skills left for me to teach you. I have warned you of this 
before, but if you fail to execute the hidden skill I am about to teach you, 
your life may be forfeit. Do you still wish to master this skill?" I do.

"Very well... But before we begin, I must test you to ensure you have mastered 
the last secret I taught you, the mortal draw. Now then, come at me!" Perform 
a mortal draw on him. "Excellent, it appears you are certainly capable of 
performing my lost art. Very well. My sixth hidden skill is... The jump 
strike! Let it be hewn into your mind!"

"One of the basic sword techniques is the jump attack. It inflicts great 
damage, but none would call it effective against multiple foes. To perform the 
jump strike, prepare a jump attack, but focus power in your blade. THe surge 
the blade releases can strike all enemies around you. This is the jump strike! 
Lock on with the Z button and press and hold the A button until just the right 
time to release your strength!"

The warrior splits into 3 personalities. Z target one, press and hold A. When 
you hear a ting sound from your sword, release the button to hit all 3 of the 
warriors at once with a shockwave! "Hmm... impressive. Do not forget the 
timing for releasing the power you just felt! The sixth hidden skill, the jump 
strike, has been passed on! There is but one hidden skill left for me to pass 
on to you. You are already endowed with the strength required of the hero. Do 
you not already feel the courage granted by this strength as it guides you 
step by step toward your true enemy? Believe in your strength. Continue to 
push forward unflinchingly, and without straying from your path. May we meet 
again!"
*****END HIDDEN SKILL*****

With this skill learnt, it's time to go back to the Faron Woods.

-------------------------------
12. Back to the temple of time
-------------------------------
[LZ12]
You are to warp to Northern Faron Woods. Once you have arrived, transform back 
into Human Link. Rusl's waiting for you by the cliff. He tells you about an 
ancient temple on the far side of the gorge.

*****MOVIE SCENE*****
Rusl says, "It has been a while since we took in the forest, huh? Yes, and how 
our world has changed..." The camera pans around the forest. "Say... Do you 
know about the far side of this deep gorge? Some say there is an ancient 
temple in the woods that guards a sacred power." You've been there to get the 
Master Sword, so thanks for stating the obvious, Captain Rusl Obvious! 

"The ancestors of the Hylians created the temple... Signs of their 
civilization--ancient, but very sophisticated--are everywhere. If someone 
could obtain the power of those ancient people... Well, I am sure it would go 
a long way toward saving Hyrule."

He turns to you, "Link... Would you take on this task? Would you cross the 
gorge and find the ancient power sleeping in the temple?" Actualy, you've been 
there, so the answer is a yes! "I knew you would! To cross the gorge, just use 
my partner here." He blows on some bird grass and summons a golden chicken. Is 
that all you can come up with? "Do you doubt my partner's skills? He flies 
like a dream! Believe me! Well, you will definitely make it across the gorge. 
Wait and see, my doubting friend."
*****END SCENE*****

Pick up the golden cockerel, jump in the direction Rusl's facing and fly to 
the closest platform above the gorge. Continue flying from platform to 
platform, following the route you've taken while in Wolf Form. When you reach 
the large gorge with the rotatable bridge, throw the Boomerang at the 
propeller on its pillar to rotate it towards you. Fly onto the bridge, rotate 
it again and get onto the next platform. Fly past the two swinging hammers and 
you will arrive at the Sacred Grove.

===============
Sacred Grove
===============
You will be welcomed by the naughty imp again. Fend off those crazed puppets 
and go after him. Go through the tunnel he's revealed, past the subsequent 
area with the waterfall and through the tunnel to the right. You'll find the 
imp in the next area on a ledge behind a tree. Slash him and he'll move on. 

Go through the other tunnel in this area to arrive at another pond. Run 
through the tunnel on the other side of the pond to find a Poe. Kill him and 
get back to the pond and go through the other tunnel in that area. In the next 
area, go through the tunnel to the far right, then the one to the right in the 
next area. You should arrive at another pond. The naughty imp is on a pillar 
above the water. Shoot him with an arrow and he will move on, revealing a new 
tunnel on the way. Follow him down the tunnel, go past the pond and go through 
the following tunnel to the right.

You hear the imp's trumpet blowing in this giant clearing. Climb up the ledges 
onto a wooden bridge. Look to your left to find the imp on a treetop. Shoot 
him and he will jump down onto the bridge and cross it, revealing a tunnel on 
the other side. Follow him through to the other side, drop down the area below 
and go through the tunnel in front of you. 

You are back in the ruins. Jump down and show the imp what you are worth! 
Since you have the Bow, he's much easier to hit from a distance. Keep shooting 
him until he leaves you alone. As a reward, he lets you into a secret place.

Go through the tunnel he's opened up for you to reach the upper level of the 
open area where you solved the nasty puzzle involving the two guardian 
statues. Push the crate forward until it drops down below, revealing a balcony 
with a statue on it. Drop down onto the balcony, then into the hole with the 
crate. Go back to where you found the Master Sword and strike the stone with 
it. The statue on the balcony disappears. 

Head back to the balcony, only to be ambushed by 5 Shadow Beasts along the 
way. This time, kill the two loners on both ends of the force field before 
killing the 3 in the centre. With the Shadow Beasts killed, get onto the 
balcony and open the double doors to enter the Temple of Time.

===============
Temple of Time
===============
It seems that the goddesses have disguised the temple as ruins to keep people 
away. 

Golden Bug!
Go down the stairs and take a U-turn to the left. A Golden Bug is on the wall 
to the left of the owl statue. Retrieve it with the Boomerang. It's a Female 
Snail. That's it, you've found all the Golden Bugs in the game.

Make your way to the other side of this hall and enter the octagonal room. 
Strike the sword into the slot provided and a set of stairs will appear 
leading up to one of the windows. Ooccoo and her son quickly run up the 
stairs, which now lead to a new area. Let's enter it, shall we?

***************
Enemies
***************
Reptile Swordsman
These are what they are, giant sword wielding Lizards. Most of them are not 
armed with shields, making them easy to kill with your sword.

Armoured Reptile Swordsman
Now, this is one enemy to be feared. This heavily armoured lizard is armed 
with a shield and superior reflexes, allowing him to block most of the attacks 
that you throw at him. In addition, a spike is mounted on his tail, which 
he'll occasionally lash at you. To deal with this threat, Z-target him, keep 
your shield held up and bash him repeatedly with Shield Attacks; If the Shield 
Attack hits, Link can jump up and slam the sword into his head, allowing you 
to follow through with a series of slashes. Even if your attack is blocked, 
you'll still retain the initiative.

Laser Pillar
Laser Pillars are the defense turrets of the game. They fire a constant laser 
beam when you get close. To deactivate it, take out your Bow and shoot the red 
light at the top of the pillar.

Armo
This is by far my most favourite enemy in the game, barring bosses. Armos are 
basically slow moving statues that attempt to flatten you with their hammers. 
A few slashes at the gem on its bottom is all you need to make it freak out 
and jump around randomly for a few seconds before it violently explodes!

***************
Walkthrough
***************
This is the first of two vertical dungeons in the game, where you'll be going 
higher and higher as you progress. For a start, run over to the door on the 
other side of this giant hall to find it locked. Midna asks you to sharpen 
your senses and look around. Do you and you'll notice an image of a statue on 
the pedestal to the right of the door. So, your objective would be to find the 
other statue and move it back to its original position. Go over to the ledge 
opposite the pedestal to find a switch, which can be pressed down by a pot.

A step behind you rises up, allowing you to get onto the walkway. Climb onto 
the walkway and go clockwise until you reach the two unlit torches. Light 
those up and a chest with a Small Key appears. Approach the door to find 
Ooccoo, who tells you that she's wanted to enter this place for a long time, 
for the ancient technology of the Oocca sleeps here. Furthermore, she asks you 
to help her find what she's looking for so she and her son can go home. 

Unlock the door and continue through the temple. The next room is guarded by a 
one eyed bug. Kill it and place a pot on the switch to open the two gates 
around you. Open the chest in front of you for 30 arrows before you go right. 
It seems another gate is in the way. Turn around and shoot the pot on the 
switch to release it, thus opening the gate in front of you.

Go up the stairs, fighting your way past the Reptile Swordsman. The next level 
is guarded by 3 of these creeps. In addition, a statue will come to life as 
soon as you approach it. That's an Armo. Use the back slice to go around him 
and slash the gem on his back. When you've hit it enough times, the Armo will 
jump around like a nutter before it explodes. The bronze chest on the ledge 
holds a red Rupee while the big blue one holds the dungeon map. Kill the bats 
and press the two switches down with pots to open the gate. Run through the 
passageway to reach a giant circular room.

Run around the outer part of this room, killing all the Reptile Swordsmen you 
see. Climb the stairs to reach a Spinner track, which can be rode up until you 
reach the locked door. Go right onto the central ring path, avoiding the two 
moving blades. Look for a pot along the side of the path, which can be placed 
on one of the switches on the same level. Next, enter the area enclosed by the 
fences in the middle of the ring path to find a dais. Turn it in a clockwise 
direction to make this lift go down. 

Get off the lift and kill all the mini spiders in the pit to deactivate the 
electric fences. Pick up the pot in the pit and go up on the lift with it. 
Place the pot on the second switch to raise a platform in front of you, 
enabling Link to reach the door. 

Two Armos can be found in the room that follows. Kill them both and a chest 
with a Small Key will appear. Use the key to open the locked door on the same 
level. 

In the next room, destroy the laser column by shooting its red light. Slash 
the rhomboid switch to slide open a wall around the corner, allowing Link to 
enter the enclosed area. Once inside, shoot the same switch to slide the next 
wall out of the way, allowing you to get to the other side of the room. 
Disable the laser pillar on this side and open the chest for a compass. Turn 
around and shoot the switch once more to reveal a staircase to your right.

Fight your way past the Reptile Swordsmen on the stairs to reach a new room 
with sliding walls. Shoot the rhomboid switch to slide the first wall aside, 
revealing two Reptile Swordsmen. The Armoured one can be tough to kill-The 
best strategy is to keep your shield held up at all times and bash him 
repeatedly with Shield Attacks. As soon as he gets hit, press A to perform the 
Helm Splitter on his head to open up his defenses. 

Make your way past subsequent walls, shooting the rhomboid switch with each 
wall that you pass to reach another staircase.

The level that follows is infested with mini-spiders; exterminate them along 
with any one eyed bugs. When they are gone, a chest with a purple Rupee will 
appear. Climb up the stairs to reach a set of scales. As soon as you step on, 
they become imbalanced. To restore balance, pick up the pot on the pan you are 
standing on and throw it onto the other pan. Get to the other side of the pan 
to reach another door.

You arrive at a room guarded by 5 moving blades. Avoid them and roll to the 
right. Kill the 3 Reptile Swordsmen and make your way past the rolling spikes. 
Get a Small Key from the chest and place a pot on the switch. This deactivates 
an electric fence, allowing Link to make his way up to the 8th floor, which is 
infested by mini-spiders (and 2 Armos). Kill all enemies to make a chest with 
a purple Rupee appear. Unlock the other door with the Small Key to enter the 
final room of the temple.

The method of elimination would dictate that this room MUST house a midway 
boss. Move towards the suit of armour standing in the middle of the room. It 
comes to life, so let's fight!

Midway boss battle! Dark Knight
This is purely a melee fight-No fancy items should be used. This Dark Knight 
is a skilled swordsman who can block many of your attacks, no matter how hard 
you try to manoeuvre around him. The first part of this fight tests your 
patience. Z-target the Knight, hold up your shield and advance on him. The 
Dark Knight will either perform a Shield Attack or attempt to swing his sword 
at you. If you are hit by a shield attack, quickly jump backwards as your 
defenses will be exposed for a short moment. On the other hand, if he swings 
his sword at you, your shield can block his attack. As soon as the attack is 
blocked, swing your Wii Remote vigorously to slash him silly! As you slash the 
Black Knight, pieces of his plate armour fall off, eventually revealing a thin 
layer of chain mail beneath.

In this stage of the fight, you can start attempting back slices. The Dark 
Knight may still parry your attack, but will lose his balance for a moment, 
allowing you to follow up with a series of slashes. Repeat this until he's 
defeated. The Dark Knight drops his sword and goes blacker than normal. He 
falls to the ground and blows up!

If you are hurt, smash the pots in this room for several hearts. Open the 
chest for a new item, the Dominion Rod. This rod allows you to bring certain 
statues to life and follow you. Aim the rod at the giant statue and bring it 
to life. It will follow you and move in the same direction as you do. Whenever 
you want to stop controlling the statue, press the A button.

Your objective is to bring the statue back to the giant hall at the entrance 
of this dungeon. Guide the statue to the glowing green pedestal near the exit. 
A bell will come down on the statue and send it to another part of the temple, 
unsealing the exit at the same time. Return to the previous room, where the 
statue's waiting. However, you are trapped behind the gate. Bring the statue 
to life and move it in front of the gate. Press the B button and it will swing 
its hammer at the gate, smashing it to pieces!

To make things even more fun, the Armos can be destroyed in ONE hit from the 
statue's hammer! Move the statue over to the white ledge leading to the other 
door and place a pot on the switch to lower the ledge. Move the statue onto 
the ledge and destroy the pot to raise the statue to the passage above. Then, 
guide the statue down the stairs, past the electric fence and onto the switch 
to deactivate the fence.

Guide the statue through the narrow passage, destroying the two rolling spikes 
that get in the way. Move it down the stairs to the area guarded by the laser 
pillar and moving blades. Destroy them all with the statue to reveal a switch. 
Before you press it, move the statue onto the white rectangle to the right. 
Bring one of those grey holed pots to life and guide it on to the switch. The 
rectangle rises up, raising the statue to the same level of the glowing green 
pedestal. Move it onto the pedestal to transport the statue to the room with 
the scales.

Guide the statue onto the left pan of the scales and it will be greatly 
weighed down. You will need to place 4 holed pots on the other pan to restore 
balance. First, throw the pot on the same pan as the statue to the other side. 
Drop down to the lower part of the room and kill all the bugs and mini-
spiders. Run back up towards the right pan of the scales. Use the Dominion Rod 
on the holed pots on the high shelf and draw them down to you. Throw two pots 
on the right pan of the scales and the two pans will be level again. Bring the 
statue over to the right pan, creating another imbalance.

Throw the 4 pots over to the left pan before climbing back onto the ledge to 
the right of the scales to restore balance yet again. Guide the statue off the 
scales, down the stairs and onto the glowing green pedestal. Before we go 
after the statue, jump back onto the right pan of the scales. Look up to your 
left to find a Clawshot point. Pull Link up and ride along the Spinner track 
to reach a ledge overlooking this room. Kill the Poe and open the chest for a 
red Rupee.

Go through the door on the ledge to fight some Helmosaurs and Armos guarding a 
treasure chest. Use the Clawshot to reach the ledge above the barred off 
treasure chest. To activate all 4 switches at the same time, retrieve the 2 
pieces of armour left behind by the Helmosaurs and place them on 2 of the 
switches. Place the two holed pots on the other two switches to raise the bars 
blocking off the chest, which holds the Big Key.

Return to the 5th floor. The statue is on the other side of the fence to your 
right. Shoot the rhomboid switch to slide the wall out of your way, but into 
the path of the statue. No fear! Bring the statue to life (You can cast the 
spell through the fence) and smash the wall with its hammer. Temporarily 
deactivate the statue and have a look at the electric fence. A switch is on 
the other side. Move one of those holed pots onto the switch to deactivate the 
fence, allowing you to reach the chest in the corner. The chest holds the 35th 
Piece of Heart in the game. Of course, you now have 15 hearts in total.

Continue guiding the statue back to the 1st floor, smashing through any 
sliding walls that get in your way. You'll eventually reach another pedestal 
which can be used to transport the statue to the top of the large circular 
room. 

Board the lift in that room and rotate the dais in an anticlockwise direction 
to go up. Guide the statue to the lift and go down one level.

Destroy the two moving blades on the ring path around the lift and guide the 
statue onto one of the two switches. Place the holed pot on the other switch 
to raise the white rectangle, allowing Link to reenter the room to the south. 
Destroy all the insects in this room and pick up a holed pot. Run up to the 
opened bronze chest and throw it onto the balcony to the right. Guide the pot 
onto the switch on the northern end of the balcony. Repeat this for the holed 
pot on the left balcony and a chest with a Piece of Heart will appear. 36 
down, 9 to go!

Notice that the large circular room's been reset. You have to go back onto the 
top level and guide the statue onto the lift again. This time, go all the way 
down. As before, kill all the mini-spiders to deactivate the electric fence. 
Before you send the statue to the transporter, there is a gate on this level 
that you'd want to destroy. Kill the Poe that's freed to get his soul. Now, 
you can send the statue on its way.

The next room is pretty straight forward. Use the Clawshot to scale the gate. 
Bring the statue to life and it's hammer time! Go down to the 2nd floor and 
place the statue on the transporter to sent it back to starting hall. 

In the starting hall, move the statue onto the right pedestal by the door to 
open it. Make your way past the obstacles in the next room until you reach a 
switch. Pick up a holed pot and throw it onto the platform with the switch and 
press it down to open up the first gate at the corridor. Get past the open 
gate and turn around. Move the pot from the switch to open the other gate in 
the way.

The boss' room is pitch black. All of a sudden, a giant spider appears on the 
ceiling! It's the Twilit Arachnid: Armogohma!

Boss battle! Armogohma
Armoghoma attacks with his eye laser. You will need both the Bow and Dominion 
Rod to defeat him. Take out your bow and keep an eye on the 4 light sources on 
the ceiling. When Armagohma stops on one of the light sources, shoot him in 
the eye. He will drop down onto the ground, in front of a statue with a giant 
fist. Activate the statue with the Dominion Rod and press the B button to 
pound him once with the fist. Armagohma returns to the ceiling and drops some 
mini-spiders down at you. Kill them all and keep your eyes on the ceiling. 
Shoot Armogohma in the eye when it reopens and pound him with a statue's fist 
when he falls onto the ground.

Armogohma releases more mini-spiders after you. Kill them all and repeat the 
same eye-shooting, statue pounding procedure. This time, he can't take it 
anymore. He shrivels up and explodes. But it's not over! Armogohma splits into 
many mini-spiders led by a bigger spider with a large eye on its abdomen. They 
see you and attempt to flee. Shoot the big spider with several arrows and they 
will be gone for good, leaving a Piece of Heart behind. The Mirror Shard 
descends upon you. Having witnessed the fight, Midna comments on the potential 
dangers possessed by the Mirror of Twilight.

"Link, you saw how nasty that monster was, right?" Midna asks, "The evil 
within the shards is more powerful than you can imagine. You know, we could be 
assembling something truly terrible here. It could be something that we'll 
ultimately have to destroy."

Take the Heart Container and have Midna warp you out. Before you get out of 
the temple through the double doors, examine the 2 owl statues on the two 
sides of the exit stairs. Shoot the left one with the Dominion Rod and move it 
out to reveal a Poe. Move the right statue to reveal a small alcove with a 
chest inside. Open it for the 37th Piece of Heart of the game.

Exit the temple to find Ooccoo waiting outside. 

*****MOVIE SCENE*****
"Well done, adventurer," Ooccoo says, "Ooccoo sees what she was looking for. 
Goodness yes! It's the Dominion Rod you found in the temple! But that thing 
has been around for quite some time. I can see from here that its magic has 
been exhausted. Ooh, what am I to... I thought at last I could return to the 
sky... And I have completely forgotten the spell that would once again bestow 
the magic. It can't be helped. I suppose I'll just have to look for the 
statues that respond to the rod. It's decided! That's what we'll do! That's 
what we'll do indeed! Well, Ooccoo is on her way! See you again!" The two 
birds leave.

Midna appears, "Wait! What did you do to the Dominion Rod? She's gone. I 
suppose a useless rod is really just more baggage, but...what are you going to 
do? Hmm... Did she just say something about returning to the sky? the last 
piece of the mirror is also said to be in the heavens... If we can restore 
magic to the Dominion Rod, maybe it'll come in handy!"
*****END SCENE*****

Without the Dominion Rod, you'll never reach the City in the Sky. So, the next 
objective in the game is to find a mean to restore power to the Dominion Rod. 
It's time for another exciting episode of Hyrulian Hot Rod!

---------------------
13. Hyrulian Hot Rod
---------------------
[LZ13]
Warp back to Kakariko Village and enter Renado's sanctuary. Ilia's inside, 
along with Renado, Darbus and Gor Coron. 

*****MOVIE SCENE*****
Talk to Renado. "Ah! I've been waiting for you, Link. Fortune has smiled upon 
us! If things go well, we should be able to help Ilia recover her memory! Do 
you know Telma's friend, Shad? Well, it seems he is researching the heavens, 
and he has come here to see the statue in the basement of the sanctuary. And, 
as I have learnt, when Ilia was saved, she overheard someone talking about the 
rod of the heavens, or something like that." What a fortunate coincidence. 
You've just found a rod which kind of matches Renado's description.

"The Goron elder believes that to help her regain her lost memories, we must 
place together the fragments of her past. Which means... If we work our way 
backward from the very place where she lost her memory, we may find something 
to restore it. "Now we must retrace Ilia's path... I am certain it was Telma 
who cared for her before she arrived in this village, was it not? It would be 
best to speak with her first. Please take this to Telma!"

You now have Renado's letter, which details how to cure Ilia of her amnesia. 
It can be set to a directional key or the B button and used just like any 
other item. Renado whispers, "It shames me to say it, but to be honest, I 
cannot abide Telma's company." I wonder why. Is this a case of the country 
mouse versus the city mouse? He speaks up, "We have a fighting chance, Link!"
*****END SCENE*****

Renado hands you a letter to Telma. Ride to Castle Town and enter her bar.

Post!
Just as I expected, you'll be stopped by the postman soon after you leave the 
village. It's from Renado, who asks you to find him in his sanctuary in 
Kakariko Village! Well, I guess warping has the unavoidable side effect that 
you are often ahead of the mail!

===============
Castle Town
===============
Show Telma the letter.

*****MOVIE SCENE*****
"Oooh! Well, if it isn't from Renado, the shaman! All his writing, and he 
doesn't bother to mention a thing about little ol' me? Honey, that's what I 
call rude! Well, there's no accounting for the foolishness of a man." 

No wonder Renado has shown dislike of Telma! "And at least I understand Ilia's 
situation now. Of course, I can lend a hand for that adorable little girl! 
Hmm, what else do I know? The first one to bring Ilia to this shop was that 
doctor... Maybe he knows something, but he's a crusty old bat, that's for 
sure..." Remember that you've already been snubbed by the doctor once when you 
met him for the first time.

"Ah... I've got it! Honey, you go ahead and take this to him. This magic 
little paper will get that codger talking!" You got the invoice for the 
doctor's running tab, and man it's huge. "It sure would be nice if she started 
remembering things soon, eh, Link?"
*****END SCENE*****

Enter the doc's clinic and show him the invoice. While admitting that he 
doesn't have the money to repay Telma, the doctor mentions a statue he stole 
from Ilia. Apparently he lost it when he hung it out to dry after medicine was 
spilt on it.

The doctor moves aside so you can inspect his clinic. Push the crate by the 
wall to the left, revealing some spilt medicine. It's emitting some green 
fumes. Sniff it as a wolf to learn the scent of medicine. Transform back into 
a human and leave the clinic. Enter wolf form again and follow the scent of 
the medicine, while enjoying the screams of the Castle Town populace. For some 
reasons, even the soldiers are too much of a wimp to attack you! These 
bunglers are the primary reason why Castle Town fell to Zant in the first 
place!

The scent leads right to Telma's cat. Talk to her and she'll admit that she 
took it. However, she lost it following an attack by some skeletal dogs. She 
then tells you that the dogs hang out on the field south of town at night. 
That's where you will have to go.

Just as you go down the steps to the Goron, the pack of skeletal dogs ambush 
you. Kill them all to recover the wooden statue. With that in hand, warp back 
to Kakariko Village.

=================
Kakariko Village
=================
Show the statue to Ilia and her memory will start ticking. 

*****MOVIE SCENE*****
Ilia looks at the statue, "What is this?" she asks. She holds her head. "I... 
I remember something... I was confined somewhere... Yes, and I was saved by 
whoever was confined with me... And when that person set me free, they gave me 
this statue." A dim light bulb lights up inside her. "Yes, yes, I remember 
that much! But that means, that person is still in trouble! Oh, what is WRONG 
with me? I can't remember where that place was!"

Gor Coron interrupts, "I REMEMBER! I thought I had seen that before somewhere. 
That belonged to the tribe that protected the Hylian royal family long ago. 
They worked in secret, so they lived in a lonely, forgotten place. But I heard 
that tribe dwindled in the prolonged wars... If you want to find that hidden 
village, look for a path leading to the Lanayru province on the far side of 
the Bridge of Eldin. But... a rockslide blocked the way to the village long 
ago, so you can't get there anymore."

Gor Coron continues, "What? Oh, I do not mean to worry you, little human. 
Problems like these are not problems to Gorons." He turns to Darbus, who 
swiftly leaves for the rockslide. "Our patriarch, Darbus, will be waiting for 
you up ahead. Look at your map to see where. I would try to find the path 
beyond the Bridge of Eldin that leads to Lanayru Province."
*****END SCENE*****

Your next destination is a hidden village off the road between the Bridge of 
Eldin and the Lanayru Province. Knowing that the path is blocked off by a rock 
slide, Darbus offers to go there right now to clear it up, so let's go after 
him.

================
Bridge of Eldin
================
Ride Epona to the red dot on the map. There is now a tunnel entrance on the 
hillside. Enter it to find Darbus clearing out the rocks. After giving out one 
last punch, Darbus destroys the rocks blocking the tunnel. He tells Link that  
20 evil but disorganised minions have settled in the village. You must destroy 
them all to save whoever helped Ilia. He rolls off, leaving you to explore 
this hidden village.

===============
Hidden Village
===============
Walk towards the hidden village and you'll start hearing Wild West music 
playing in the background. This place is infested with Bokoblins whom must be 
killed for you to progress. A handy counter showing the number of Bokoblins 
remaining is shown on the bottom right corner of the screen. Take out your Bow 
and start sniping from the entrance. If you are having a hard time seeing the 
Bokoblins from where you are standing, combine with Bow with the Hawk Eye to 
allow for real sniping. 10 Bokoblins can be found on the main street and the 
balconies that overlook it. When they are dead, enter the first house to your 
right and kill the Bokoblin on top of the stairs.

After that, storm the building next to it, rolling through a window in the 
process. There are 3 Bokoblins in this house (including one in a hole in the 
ceiling). Head out of the building and bear left. You should be able to see 
some Bokoblins on the other end of the village (1 on the ground, 1 on a watch 
tower). Kill them both and continue down the street. Look left, another 
Bokoblin is at the other end of the alleyway.

After that, look up at the window of the last house to your left. A Bokoblin's 
at the window, shoot him through the glass to take him out. Another Bokoblin 
will run out to fight you, so put him to sleep as well. Enter that house for 
another Bokoblin on a ledge above you. Kill him and all of the enemies are 
dead.

*****MOVIE SCENE*****
A door of a house at the south end of the village opens, an old woman steps 
outside. "The howls of the beasts," she says, "They've faded into silence." 
Link walks over to her. "Wait, are you..." She exclaims, "The saviour! It's 
you, the saviour! Please, please forgive me...for not opening up the door. My 
name is Impaz." Does that remind you of Impa, Princess Zelda's caretaker in 
earlier games?

"I'm the last resident of this poor village. My name comes from the great one 
who built this village so long ago. This village was once the secret home of a 
proud tribe who served the royal family. But it fell into decline, and became 
infested with dangerous beasts. It's become an awful place. Excuse me for 
asking, but is your name...Link?"

"Ah! I knew it... So then, you saved that nice girl? How lovely. When she was 
here, she would often cheer me up by saying that you would come to help. That 
sweet girl... She worries about this old woman even as I helped her to escape 
from here. By royal order, I can't leave this place until a certain person 
arrives. No matter what terrible fate is visited upon it. Oh, but listen to me 
blather on! I have a favour to ask: Would you help me return this to her? I 
think she always kept it close to her heart, but even so, she didn't hesitate 
to part with it in order to protect me..."

You receive Ilia's charm. "I believe in my heart that it's kept me safe all 
this time. So please... I ask that you return it to that girl."
*****END SCENE*****

There is a howling stone behind the second house to the right from the 
direction you entered the village. Get out of the village, transform into a 
wolf and reenter it.

Hidden skill!
Listen to the melody from the howling stone. You are to howl in the following 
pitches: Middle - Low - (no change) - middle - high (slightly after beginning 
of bar) - low - (no change) - high, middle (slightly after middle of bar) - 
high (slightly after beginning of bar) - middle. This has got to be the 
hardest tune! The glowing white wolf appears and awaits your second howl. Howl 
it again. Link howls the wolf version of the Hyrule Field theme, albeit 
completely off key! The white wolf jumps off his perch, he'll be waiting for 
you outside Hyrule Castle.

Warp back to Kakariko Village. Ilia's in for a surprise!

=================
Kakariko Village
=================
Show Ilia her charm and she will regain her memory.

*****EMOTIONAL SCENE***** 
"I... I knew you once..." She begins, "Yes... This feels so familiar... The 
scent of hay... Long ago... When we were young, you and I... You were always 
there... You were always beside me..." A tear rolls from her eye. "Link." She 
remembers you as the farm boy you were! Meanwhile, the Ordon children are 
watching you from the window. Renado and Gor Coron leave you two alone for 
now.

"This gift was meant for you. It was something I wanted to give you before you 
left on your journey. Please, Link, take it." Link accepts her gift. It's a 
Horse Call, use it to summon Epona any time you are in the field. No need to 
find horse grass any more! "You don't need to worry about me any longer. 
Whenever you return... I'll be waiting for you."

"Link," Ilia asks, "Do you remember what I was saying about the rod of the 
heavens? Well, actually... It was about the messenger to the heavens who held 
the rod. The nice woman who saved me told me about it. Apparently, in this 
woman's village, they've guarded something for the heavenly messenger for 
generations, so they await him. But they can't give this item away until the 
messenger arrives with the rod. That's why the lady couldn't leave her 
village, you see..."

"Say, Link... Do you have any idea who this messenger to the heavens might be? 
Or even what the rod is?" Hint: It's in your inventory.
*****END SCENE*****

In addition, she tells you that she learnt about the Dominion Rod from Impaz. 
Maybe you should find her. Return to the Hidden Village.

===============
Hidden Village
===============
The village is now inhabited with cats. Enter Impaz' house and show her the 
Rod. She tells you the history of the Dominion Rod. 

*****MOVIE SCENE*****
"Hey! That rod... Is that the Dominion Rod? Ahh... Could it really be? Are you 
the messenger to the heavens? Among the legends of my clan, there is a story 
from the time when the Oocca still maintained contact with the royal family. 
Yes, it said that a mysterious rod was handed down from the people of the sky, 
and it was called the Dominion Rod. The rod was only to be carried by the 
messenger to the heavens when the royal family needed to communicate with the 
Oocca. From generation to generation, my ancestors have guarded the book that, 
by royal decree, was to be given to the messenger of the heavens. This is that 
book. Please, take it."

You get the Ancient Sky Book, written in the ancient sky language. Perhaps 
someone can read it for you. "This book is written in the ancient language of 
Sky Writing. I am so glad I stayed in this village... If I had not met that 
young girl, what would have become of me? Meeting that girl must have been 
ordained by the gods, so that I could be here today to pass on this 
knowledge."
*****END SCENE*****

Transform into Wolf Link and talk to the chicken near the howling stone. He 
mentions how 20 cats have made it back (Probably the were the pets of the 
Bokoblins! Hehe.). He asks you to play with them. Your goal is to talk to 
every one of them without leaving the village. The same wild west music is 
played, so let's roll!

Since the cats are packed so tightly in this village, I suggest you talk to 
the ones on the main street and near the watch towers at the southern end 
first. 11 of the cats can be found outdoors (2 easy to miss ones are found in 
the alleyways). Head back to the entrance of the village and search the houses 
one by one. The first one to the right houses a cat. The one next to it houses 
2 on the ground floor. Transform into a human and climb onto the crates and 
get out to the balcony. Go over to the south side and go through the window. 
Another cat is inside. Jump back down to the main street and check the cats 
again. 3 more have appeared. Once you have talked to them, transform back to a 
human. Claw shot up the rope ladder on the first house to the left. Climb up 
and follow the walkway to the south end.

See the glass window of the southernmost house? Smash it with the Clawshot and 
revert to wolf form. Jump through that window and talk to the cat that is on 
the ledge. Drop down and talk to the cat there as well. Now that you have 
talked to all the cats, talk to the chicken again. He thanks you and tells you 
that your reward is in front of the old lady's house. It's a Piece of Heart, 
38 down, 7 to go!

Notice the Poe on the balcony of the first building to the left? Transform 
into a human, Clawshot back up there and reenter wolf form. Kill the Poe and 
get his soul! Now, it's time to return to Kakariko Village yet again.

=================
Kakariko Village
=================
Enter Renado's Sanctuary and drop down to the basement. Shad's standing by a 
statue of an owl. Show him your book. 

*****MOVIE SCENE*****
"What this?" Shad asks, "Ah! It's Sky Writing! Where in blazes did you get 
this? You don't suppose this could be the word that breaks the seal... R-
Right! Let's try it out!" He chants something that sounds like Japanese to the 
statue, but nothing happened. 

"No reaction. So it is not this statue... Urgh... Link, thanks ever so. You 
have brought me one step closer to solving the puzzle. Now! I shall try out 
this word on other statues. I have made the rounds of these statues so many 
times that I have memorised their locations. I will place marks on your map so 
you can find them, in case you wish to track me down. Remember, every one of 
those marks is near an owl statue! Now, if you'll excuse me!" He walks off 
with your book.

But what is this? The Dominion Rod starts to glow again! Power has returned to 
it. Midna appears, "The writing in the book was a spell that imbued the staff 
with magic! Now you can do to the other statues what you did before... So... 
He did say he would mark your map wherever there was a statue, did he? Then we 
should check out those spots, right, Link?"
*****END SCENE***** 

Check your map. The owl statues are located in Faron Roods, Bridge of Eldin, 
Kakariko Gorge, the field to the east of Castle Town, north of the Great 
Bridge of Hylia and Gerudo Desert.

Let's check out the one in Kakariko Gorge. Go to the northeast of the gorge 
and climb up the ledge beyond the Chus. An owl statue is by the hillside. 
Bring it to life with the rod and move it away from its pedestal. Examine the 
glowing pedestal to recover one of the missing sky characters of the sky book. 
In addition, the statue can be used to reach a chest. Move it to the middle of 
the gap in the ledges to the left of its starting position. Climb up the ledge 
to the left and move to the right, jumping onto the top of the statue to go to 
the other side of the gap. Once you've gone across, guide the statue right 
into the middle in the next wide gap in the path. Get across the gap to reach 
a chest with an orange Rupee inside.

Now, it's time to return to Faron Woods.

===============
Faron Woods
===============
When you have entered the woods from the north, you should see a boulder to 
the left of the path. Blow it up to reveal a hidden area with an owl statue.  
Move the statue aside and recover the sky character from its pedestal. Guide 
the statue to the small rut by the tree and transform into a wolf. Go onto the 
small ramp facing the tree and you'll hear Midna giggling. Let her guide your 
jump up the tree and along the pillars on the hills. You'll arrive at a ledge 
overlooking the foggy area of the forest. Open the chest for a Piece of Heart! 
39 down, 6 to go!

Ride to the Great Bridge of Hylia.

======================
Great Bridge of Hylia
======================
A statue is on an alcove slightly higher than Link can jump up to. Guide it 
down to the ground so that it is just beneath the vines on the cliff above the 
alcove. Clawshot onto the vines and drop onto the top of the statue. You can 
now recover the sky character. To reach the chest, guide the statue so that it 
is a small distance away from the alcove with the chest. Clawshot onto the 
vines and climb onto the ledge above. You can then jump down onto the statue 
before jumping into the alcove with the chest. It's an orange Rupee.

==========================================================
Hyrule Field to the east of Castle Town, Lanayru Province
==========================================================
Go directly south from the entrance of Castle Town and you will arrive at some 
ruins. Kill all enemies (including the Poe at night) and guide the statue down 
from the pillar. Move it so it is in the middle between the wall to the left 
and the pillar it was on. Climb back up the wall and use the statue to reach 
the glowing pedestal. A chest is on another tall pillar on the other side of 
these ruins. Guide the statue so that it stands in the middle between the 
chest's pillar and the wall facing it. You can then climb onto the wall and 
use the statue to reach the chest, which holds an orange Rupee.

================
Bridge of Eldin
================
Next, go to the northern end of the Bridge of Eldin. The statue is to your 
left as you go through the archway. Recover the sky character and move the 
statue all the way across the bridge. You notice a large gap to your left as 
you approach the other archway. Drop the statue down onto the gap so that it 
is just in the middle between the bridge and the alcove on the other side. 
Now, you can reach the ladder in the alcove and climb onto the top of the 
archway. Kill the Bokoblin Archer and open the chest. It's the 40th Piece of 
Heart of the game. You now have 17 hearts.

Warp to the Gerudo Desert.

===============
Gerudo Desert
===============
The statue is found on a pillar in a set of 4. Notice that only one of the 
pillars can be climbed on from the ground. You are to guide the statue between 
that pillar and the one with the glowing pedestal on it. Now that you have 
recovered all the sky characters, it's time to find Shad.

=================
Kakariko Village
=================
Show Shad the sky book. 

*****MOVIE SCENE*****
"Is this that book from last time? Hm? Are there more letters in the word than 
the last time I looked at this? How did you investigate the... Link, this is 
amazing! Amazing! NOw THIS must be the word we need! Let's try it 
immediately."

Shad tries the words on the statue. This time, it glows and a front cover 
plate disappears. "Ah! It has taken on the same shape as the other statues! 
Very strange... What can this mean?" It means it now can be brought to life 
with the Dominion's Rod? However, Shad doesn't seem to be able to think 
outside the box. "And I thought we had solved the last of the riddles... 
Blast! How confounding! I must apologise, link! I need to cool of a tad before 
I mull the problem further..." He walks off again.

When he's gone, use the rod to bring the statue to life. Move it out to reveal 
a secret cave with a cannon behind it.

"Link!" Shad calls before joining you in the cave. "How in the blazes did you 
move that statue? And... what's this..." He inspects the cannon. "Amazing! 
Spectacular! This must be the Sky Cannon I read about in my father's notes! I 
knew that my intuition was onto something when it led me here! But how can one 
use this to get to the City in the Sky?"

Inspect the cannon. Midna appears, "A cannon, huh? What do you plan to do with 
this, Link?" Warp it to a certain person, of course! "Except that guy's still 
watching us..." 

Talk to Shad, who now sounds like the typical computer illiterate person. 
"Ahh! Perhaps, I am in your way? Well, forgive me for not realising! I should 
just disappear at times like this, really. So, let me know the results another 
time, Link." He turns to leave. "Ah yes! Let me give you one last piece of 
advice... That seems to be broken, so you'd do well to show it to a cannon 
expert first, I should say! Farewell!" He leaves this time.

Midna appears again, "I wonder if I put him off?" Probably. 
*****END SCENE*****

You can use it to travel to the City in the Sky, but not before you fix it. 
Have Midna warp the cannon to Lake Hylia.

===============
Lake Hylia
===============
Go find Fyer, he's the cannon expert. Show him the cannon and pay him 300 
Rupees to fix it over several days. Enter the barrel of the cannon with the 
Clawshot. Ooccoo jumps in at the last moment and it sends you flying into the 
sky.

================
City in the Sky
================
You land on a pool of water in the city. Ooccoo and her son have arrived as 
well. Now that's a first class flight! Ooccoo notices a dragon flying above 
the city, so she enters the shop to check for survivors.

***************
Enemies
***************
Man Eating Plant
Whenever there is thick vegetation, chances are that there are Man Eating 
Plants waiting to ambush you. These plants come in two variants: Blue and red. 

A blue plant will be killed as soon as you sever its stem with your sword, 
leaving behind a brown bulb which can be broken open for some seeds (Slingshot 
ammo). Meanwhile, the tougher red ones will stay alive and hop around on the 
ground once you break the head off its stem, hence requiring you to slash it a 
few more times. Some of these plants like to hang from the ceiling. In that 
case, throw the Boomerang at it to severe its stem, causing it to drop to the 
ground.

Bat
Found in caves, Bats fly around the place and attempt to swoop down at you. 
Bats come in 3 variants: Normal, fiery and frozen. The frozen ones are the 
most dangerous since they can freeze Link upon contact, dealing massive 
amounts of collateral damage. If you are frozen, tap the A button repeatedly 
to break free. Bats can't take much damage-1 slash from your sword is enough 
to kill one.

Giant Bird
These giant birds with webbed wings just love to swoop down the sky to deal 
damage to you. Arrows are the best way to counter them, although one slash 
from the Master Sword would be all you need to kill one.

Helmosaur
Helmosaurs are heavily armoured creatures with a bad temper. They charge at 
you on sight! Once you have collected the Clawshot, you can use it to strip 
them off their armour. The naked Helmosaur will then be a sitting duck for 
your sword.

Armoured Reptile Swordsman
This heavily armoured lizard is armed with a shield and superior reflexes, 
allowing him to block most of the attacks that you throw at him. In addition, 
a spike is mounted on his tail, which he'll occasionally lash at you. To deal 
with this threat, Z-target him, keep your shield held up and bash him 
repeatedly with Shield Attacks; If the Shield Attack hits, Link can jump up 
and slam the sword into his head, allowing you to follow through with a series 
of slashes. Even if your attack is blocked, you'll still retain the 
initiative.

Giant Helmosaur
Found in the City in the Sky, these giants have Clawshot resistant armour. To 
beat them, you must jump behind their backs and slash the exposed bit there.

***************
Walkthrough
***************
Follow her to the shop, where you can buy arrows, bombs, lantern oil and 
potions. If you talk to the shopkeeper, he will begin with the Sky language, 
which reads like the censored swear words in comic books! Talk to Ooccoo and 
she will join you, allowing you to return to this shop at any time. Leave the 
shop and go north to a gate, watching out for the cross winds. To open the 
gate, shoot the rhomboid switch above it.

The following area is inhabited by many Oocca. To get across the first big 
gap, grab an Oocca and jump forwards off the ledge you are on. Guide the Oocca 
to the next ledge to the left. Beware of the blue tiles since they tend to 
start falling as soon as you step onto them. Once you have landed, Clawshot 
onto the vines on the pillar to the right. Drop down to the ledge below, grab 
another Oocca (use the Boomerang to retrieve it when it is out of your reach) 
and glide over to the northernmost part of this area. Climb your way up to the 
door, avoiding the Helmosaurs that get in the way.

You are now in what I call the Central Hub of the city. It is guarded by a 
Giant Helmosaur, whose armour is so heavy that you cannot pull it off with the 
Clawshot. The only way you can kill it is by back slicing. With it dead, run 
up to the door leading to the north, grab an Oocca and glide over to the door 
leading east. 

You see a building floating in the sky in the distance. However, it is 
currently inaccessible. Look to your right to find a wall with vines on it. 
Clawshot there to find a Spinner contraption, which can be spun to extend a 
bridge to that building.

Clawshot back to the previous platform, cross the bridge and enter the 
building. Make your way to the other side of this building and use the 
Clawshot to reach the chest. With the Small Key in hand, make your way back to 
the area to the west of the central hub (the grated walls can be Clawshot). As 
you are about to reenter the hub, the dragon flies over and smashes the bridge 
behind you. There is no turning back for now.  

In this new area, go left to find another Spinner socket. Spin the contraption 
to extend a bridge leading to the opposite building. Cross the bridge and 
unlock the door with your small key. In the room that follows, strong winds 
can be found blowing through several air ducts. Go left first to find a 
rhomboid switch behind a pillar, which can be shot to turn off an air vent 
blowing at a bridge on the other side of the room.

Put on your Iron Boots and walk past the first air vent, killing the Helmosaur 
on the way. To get past the next one and reach the 2 doors, Clawshot the vines 
on the pillar just beyond the vent. 

Go through the door on your side of the bridge to reach a dead end with a 
dungeon map. Return to the previous room and cross the bridge to the other 
door. The room that follows features many upward pointing air vents. Go left 
and jump across the gaps whenever the air vents are not blowing out air. One 
of the tiles is guarded by a tile monster, so expose that with a Boomerang 
before jumping.

Jump to the next platform to the right. Expose the tile monster and go left 
along the narrow tiles. Across the next gap is a tile monster. Expose that 
with the Boomerang before jumping over. From there, jump left past the 
collapsible tile to reach the door.

Two Armoured Reptile Swordsmen are waiting for you on the other side of the 
door. Attract their attention and they will attempt to get at you, only to 
fall through one of those gaps on the floor! What idiots. Clawshot up the 
vines to climb into an alcove with several Oocca inside. Look up to find a 
bulb like switch hanging from the ceiling. To pull it down, fire the Clawshot 
at it. Now that an air vent is opened, grab an Oocca and glide towards the 
upward air current to receive a boost to the door above you. 

You come to an area with a number of air vents on the floor. Grab an Oocca and 
glide into the air current to go over the pit. After that, glide over to the 
chest in the far corner for a purple Rupee. Clawshot back to the previous 
platform and pick up another Oocca. Step onto the air vent and let it boost 
you over the wall. 

In the pit that follows, grab another Oocca and step onto the air vent. Once 
you are lifted into the air, glide to the east ledge to find a bulb switch. 
Pull it down to activate the air vent on the other side of this area. Glide 
over the air vent and let it boost you through the hole on the wall to the 
exit.
 
You'll arrive at a tall tower with an open bottom (i.e. bottomless drop). 
Clawshot the bulb switch to the right and pull it down to open a gate below. 
Use the Ooccas to glide down to the door at the bottom which leads to the 
midway boss.

In the room, look up to find a bulb switch. Clawshot onto it and don your Iron 
Boots to pull down the switch, stopping the fan beneath you. Slide down 
through the fan vent into the large room below, where a Raptor Swordsman will 
fight you.

Midway Boss Battle! Raptor Swordsman
The Raptor Swordsman attacks by swooping down from above. You can tell when 
he's about to attack when he holds his shield out at you. Whenever he does 
that, use the Clawshot to latch on to it, pulling him towards you. When he's 
on the ground, slash him till he starts blocking your attacks. At this point, 
attack him repeatedly with the Shield Attack, pressing A immediately after 
each attack to attempt the Helm Splitter. If the Helm Splitter does connect, 
you can continue slashing him. Otherwise, you'd still retain the initiative in 
thii fight.

Once you dealt enough damage, he flies out of one of the windows and flies 
back in through another. Once he has reentered the room, he will immediately 
flash his shield at you. Quickly pull him down before he can dive down! 
Perform the same routine on him twice and he's down and out. An alcove in this 
room opens up, allowing you to get the chest inside. Clawshot up there to find 
an extra Clawshot! You now have Clawshots on both hands, thus allowing you to 
go between Clawshot points without having to let go of the one you are 
currently latched on. To do this, press and hold B whenever you are latched 
onto something to aim your second Clawshot.

Clawshot onto the ceiling and latch onto the vines sticking out of the fan 
vent. Climb up and return to the bottomless tower. Make your way up, going 
from point to point until you can reach the bulb switch you have just ignored. 
Pull it down to open another set of gates below. Slide down on the Clawshot 
until you are facing the door behind the gate, then latch onto one of the two 
points by the door to reach it. In the following area, quickly go past the 4 
Clawshot Points (The pillars start to drop as soon as you latch onto them) to 
reach the other side, where a compass can be found in the chest.

Go through the door to reach the underside of the bridge. A number of grates 
on this side serve as Clawshot points. Make your way to the other side while 
fending off the man eating plants with your spare Clawshot (First, hit the 
plant in the head, then on the stem). Finally, Clawshot the vines to the right 
to climb back up. Return to the Central Hub and go through the door the leads 
to the east. (It'll be much easier for you to reach the door with the Double 
Clawshots)

The bridge is out, but you can now reach the eastern building with the Double 
Clawshots. Go from flying bulb to flying bulb to reach the entrance. Return to 
where you found the dungeon map and drop down to the level below it. Clawshot 
past the next series of points to reach a small ledge on the other side of the 
bottomless drop. Look to your right-there's a Clawshot point for you to latch 
on to. Make your way through the points and grates until you see a chest 
guarded by man-eating plants. Kill them and open the chest for some arrows.

Latch onto the left point on the opposite wall, then onto the grated wall to 
the far right. Drop down to the ledge, go through the hole in the wall and 
jump down to the ledge to the left. Kill the Purple Chu and look up, see the 
man eating plants? Knock them off the ceiling and latch onto the point they 
were guarding. Lower Link while facing north and you'll find a rhomboid 
switch. Hit it with your spare Clawshot to open the gate behind you.

Go over to the other side of the wall and make your way up to the door. You'll 
run into a giant man eating plant. Kill the lesser ones before slashing the 
large plant's head to death. The remaining part of the plant then opens up for 
you to throw a bomb in it. 

It seems these plants have been guarding a series of Clawshot points on 
pillars above you. Make your way up to the next ledge and move along the 
narrow path, fending off the bats and man eating plant that get in the way. 
The chest in the middle of the narrow path holds some arrows. On the other 
side of the path, take note of the chest on the other side of the large gap. 
Climb onto the ledge and hold on. Keep climbing towards the ledge while 
avoiding the bats to reach the chest, which holds the 41st Piece of Heart in 
the game.

Climb back to the previous ledge and continue going up with the help of the 
Clawshot points and the vines. Latch onto the Clawshot point on the ceiling 
and lower Link down to the platform below. 

In the open air area that follows, kill all the man eating plants in the 
grass. Latch onto the flying orb to reach the other side of the wall. Drop 
down to the grass and latch onto the orb to the right to scale the next wall. 
On the other side, go over to the southeast corner and slash the grass to find 
a chest with a red Rupee.

With the cash in hand, go north and stop at the edge where the vines are. Look 
up and wait for a flying orb to arrive. Quickly latch on to it and let it 
carry you south. Transfer Link to the orb hovering over the island. Drop down, 
kill the Poe and open the chest for a purple Rupee. Latch onto the flying orb 
and wait for the other orb to come close. Switch orbs and ride it under the 
wall, taking care not to bump into it. Transfer Link to the next flying orb 
and stay low to get past the next wall. Now that you have arrived at your 
destination, drop down to the ledge and go through the door.

You are on a balcony facing the central building. To get to the other side, 
use the Clawshot on the flying orbs above you. Before you return to that 
building, make a U-turn to reach the door to the south. The chest behind it 
holds a Piece of Heart, the 42nd of the game.

Go through the door to enter the rooftop garden patrolled by two Armoured 
Reptile Swordsmen. Kill them and inspect the outer walls on the garden. 
Clawshot onto the vines and climb up the ledge there. Transform into a wolf 
and cross the tightrope. Once you have done so, revert to human form. Go left 
and kill the bird and the spiders. Climb over to the next ledge to find a 
chest with a red Rupee inside. Revert to wolf form and cross the tightropes to 
reach a plateau with a Poe on it. Rip his soul out and open the chest for a 
purple Rupee.

Drop down to the garden and return to the first ledge you have climbed up to. 
Cross the tightrope again and go right. Continue along the tightropes until 
you reach a door. You'll enter a room guarded by two Giant Helmosaurs. Kill 
the two enemies and put on your Iron Boots. Make your way to the chest on the 
other side of this room and get the Big Key. Now, you can go find the boss.

Look for a bulb switch on the ceiling. Latch on with the Clawshot while 
wearing the Iron Boots to pull it down and turn off the fan below. Look for a 
Clawshot point above a hole in the ground and use it to lower Link to the 
lower part of the room. Latch onto the overhead grating and lower Link through 
the fan's vent. 

You are hanging right above the Central Hub. Look to the north, see the bulb 
switch? Latch onto it and pull it down using Iron Boots. The big fan in front 
of you starts to move.

Drop down to the Central Hub and go through the door leading north. You'll 
find two rotating propellers in the air. Keep an eye on the one closest to you 
and latch onto its grating. Hold on and transfer Link to the next propeller. 
Finally, transfer Link to the grating above the entrance of the building.

Enter the building. It features a large number of rotating propellers with 
grates on their blades. Two Raptor Swordsmen are on patrol; you know what to 
do. With them killed, latch onto the grating on the air vent above the 
entrance. From there, you can reach the lowest propeller. When you are on the 
propeller, fire a Clawshot at the rhomboid switch above the air vent to start 
up the propellers. Now that the propellers are moving, make your way to the 
top, going from propeller to propeller. Since the propellers move quite fast, 
you need to take into account the delay in which the claw shoots through the 
air when you shoot it towards your target.

Once you have reached the top propeller, fire the claw at the rhomboid to make 
the propeller rotate, allowing you to reach the boss' door. You are on a windy 
balcony. Is this a dead end? No. Look up at the pillars. Some vines can be 
found at the top of one. Clawshot up there and climb up to the top to face the 
boss. It's the Twilit Dragon: Argonok!

Boss battle! Argonok
Notice that grates are installed on the 4 tall pillars on the edge of the 
arena. Latch high up on one of the grates and wait for Argonok to fly close to 
you. His tail can be Z-targeted and latched on to. Once you have grabbed him 
by the tail, put on the Iron Boots to drag him onto the ground, damaging his 
armour in the process. After Argonok flies up to the air again, repeat this 
procedure once more and he will get angry. He removes the rest of his armour 
and flies high up to the air. Meanwhile, many flying orbs sprout and take to 
the air.

Make your way up the pillars and transfer Link onto one of those flying orbs. 
Argonok now attacks by breathing fire. Stay where you are and do not move. 
Whenever you see him winding up his attack, transfer Link from orb to orb 
(tilt the Control Stick in the direction you want to go to and Link will 
automatically target the nearest orb when you hold down the Z button) to go 
behind the dragon. While he's breathing fire, Argonok can't turn. When you can 
clearly see his back, shoot a Clawshot at it. 

Once you have got onto his back, slash Argonok repeatedly before he shakes you 
off. Repeat the same procedure 2 more times and you will win. The only 
difference in the 2 later attempts is that you have a shorter time window to 
latch onto his back whenever he's breathing fire.

Argonok breathes out a last gasp of fire before falling to the ground, 
completely defeated. The final mirror shard descends upon you. You've 
completed the Mirror of Twilight! Midna tells you that by reassembling the 
Mirror, you have proven that Zant is not the real leader of the Twili. Take 
the Heart Container and leave this place.

Before we go to the Mirror Chamber, there are several loose ends to take care 
of. Head to Kakariko Gorge.

===============
Kakariko Gorge
===============
Go to the south side of the gorge and head north east. Take out your Clawshot 
and latch onto the anchor point on the giant rock pillar in the middle of the 
gorge. Afterwards, take out the other Clawshot and look down to find another 
anchor point on the cliff side. Get down there then transfer Link onto the 
vines of the other rock pillar. Climb the vines to the left to reach a 
treasure chest with a Piece of Heart in it. 43 down, 2 to go!

Post!
As you move along the field, the postman stops you. You have 3 letters, it 
seems. The first one is from Purlo, the MC of the STAR Game, telling you about 
the new challenge he has set up for you. The second one is from Ooccoo Junior, 
thanking you for helping him and his mom to return home. The third one is from 
Shad, telling you that he is having a hard time using that magic word on the 
owl statues around Hyrule. He tells you that he will be staying in Kakariko 
Village in some time in an attempt to clear up the mystery.

Enter Castle Town.

===============
Castle Town
===============
Enter the tent and play the STAR game. Purlo's set a much harder course for 
you to beat. The area around the starting platform is now covered in spikes. 
to get all the stars, use the Double Clawshots to fling Link along the grated 
walls. It may seem intimidating, but 1 minute and 30 seconds is more or less 
enough for you to get all the stars if you can get them in chains. Once you've 
beaten the game, much to the delight of the children and Purlo's horror, Purlo 
will congratulate you, albeit reluctantly, and reward you with a Giant Quiver, 
which holds up to 100 arrows at a time.

Go visit Agitha and give her the rest of the Golden Bugs. Here are some more 
quotes from her upon receiving those bugs.

Snail: Li'l snail, li'l snail, just once I'd like to take a bath in that 
slime... (You are a brave little girl, aren't you?)

Dragonfly: Li'l dragonfly, li'l dragonfly, when you look at me with those 
great big eyes, I... (What are you prepared to do?)

Once you have given her the last bug, Agitha will thank you and declare you an 
honourable citizen of the insect kingdom, along with the memento that goes 
along with it: It's the Giant Wallet, which can hold up to 1000 Rupees! It's a 
pity that there aren't many places to spend that much money by this point in 
the game.

Go over to the gates of the Hyrule Castle to meet up with the ancient skeletal 
warrior. It's time for your last appointment with him.

*****HIDDEN SKILL*****
You enter the alternate dimension again. "At last..." he says, "The time is 
now. This is the seventh and final hidden skill I can pass on to you. This 
forgotten skill is the ultimate secret technique, and it tests the true 
courage of the one who wields it. Do you wish to master this final hidden 
skill, which can be earned only by the one true hero?" I do!

"Very well. Then before we begin, I will test you to ensure you have mastered 
the last skill I taught you, the jump strike. Now then, come at me!" Perform a 
jump strike on the warrior. "Excellent. It appears you are certainly capable 
of performing my lost art. Very well... My final hidden skill is... The great 
spin! Let it be hewn into your mind!"

"You have at your disposal the basic sword technique known as the spin attack. 
You have mastered various numerous hidden skills and now house the spirit of 
the true hero. You now have in you the ability to magnify the power of your 
spin attack. But the only time you can draw out that power is when you life 
energy is brimming full. Now, try unleashing this spin attack on me."

Since your hearts are full, just perform a spin attack as usual. Link spins in 
a much larger radius than before! "Impressive," the warrior says, "I will 
repeat this once more: You can only perform this technique when your life 
energy is brimming full. Remember this. The final hidden skill, the great 
spin, has been passed on." This is just like the old Zelda games where you get 
to shoot lasers out of your sword when your hearts are full. Only this time, 
your spin attack is enhanced.

"You have at last mastered all of the hidden skills. Although I accepted life 
as the hero, I cannot convey the lessons of that life to those who came after. 
At least, I have eased my regrets. You who have marched through countless 
foes, each mightier than the last... You, who now gaze to the future with your 
vision unclouded... Surely you can restore Hyrule to its stature of yore as 
the chosen land of the gods. Farewell!"

The warrior disappears. His last words are, "Go and do not falter, my child!"
*****END HIDDEN SKILL*****

Now that you have learn the final hidden skill, it's time to return to the 
Mirror Chamber and fix the Mirror of Twilight.

--------------------------
14. The shadow of the day
--------------------------
[LZ14]
Climb up the steps to the mirror. 

*****MOVIE SCENE*****
The three Mirror Shards recombine with the one already on the frame. The 
Mirror is back in one piece! A giant book that's suspended above the chamber 
in chains drops down onto the floor. The Mirror then projects a strong beam of 
light into the book, bringing it to life. Midna says, "Some call our realm a 
world of shadows, but that makes it sound unpleasant... The twilight there 
holds a serene beauty... You have seen it yourself as the sun sets on this 
world. Bathed in that light, all people are pure and gentle. But things 
changed once that foul power pervaded the world..."

"It was our doing..." Says a voice behind her. The 5 sages have appeared. "We 
overestimated our abilities as sages and attempted to put an end to 
Ganondorf's evil magic... I hope you can find it in yourself to forgive our 
carelessness..." The sages all bow down to Midna, "O Twilight Princess." Wow, 
that was a surprise! Looks like that irritating imp is much more important 
than you think she is!

Midna puts her head down, "What? So... you knew? As a ruler who fled her 
people, I'm hardly qualified to forgive you." A flashback shows Zant 
approaching Princess Midna and transforming her into what she is right now. 
She leaves her palace in sadness and puts on the helm she's wearing now, 
smiling angrily. 

"In our world, we've long believed that the Hero would appear as a divine 
beast." Another flashback shows Wolf Link being dragged away by a Shadow 
Beast. "That's why when I found you, I thought I could use you, Link. And I 
only cared about returning our world to normal. I didn't care what happened to 
the world of light, not at all."

"But after witnessing the selfless lengths that Princess Zelda and you have 
gone to... Your sacrifices... I now know, in the bottom of my heart, that I 
must save this world, too. There is no other way. If we can just defeat Zant, 
the curse on me will dissolve, and we may be able to revive Zelda. Let's go, 
Link! For Zelda! For all of this world!" The sages bow down to Link before 
disappearing.
*****END SCENE*****

So, they now admit that sending Ganondorf to the twilight realm was a mistake.  
In addition, you have just witnessed significant development in Midna's 
character.

She initially only cared about saving the Twilight Realm, but having witnessed 
the selflessness of Zelda and you, Midna's decided to help this world as well. 
Walk over to the white part of the platform you are on to reveal a flight of 
stairs. Climb up the stairs and enter the portal to the Palace of Twilight.

===================
Palace of Twilight
===================
Link enters the world of twilight and looks at the palace around him. Midna 
asks to hide in your shadow for a bit longer since she can't bear to let her 
people see her in such a state.

***************
Enemies
***************
This dungeon features a wide assortment of Shadow enemies like Shadow Bats, 
Plants and Birds. In addition, there is a new enemy in form of Zant's helm. 
The helms fire shadow balls at Link, and must be defeated in close range.

*************** 
Walkthrough
***************
Go over to the Shadow Beasts, which aren't really Shadow Beasts. They are 
deformed Twili. At the roundabout, go right and enter the building. The first 
room is flanked by bats and shadow plants. Kill them all and confront a 
warping Zant helm. Dodge his energy balls and slash him till he's destroyed. A 
chest with a Small Key appears once you have done so. Use the Clawshot to 
reach the locked door, which can be opened with the key.

The next room is blocked off by some dense black fog. Enter it and you'll be 
transformed into a wolf. Kill the Zant helmet to make 2 chests appear. One 
holds a compass, while the other holds a Small Key. Before you go for the 
door, there is something else on the other side of the fog. Latch onto the 
left Clawshot point and then onto the one on the ceiling. Lower Link onto the 
ledge below for a third chest with an orange Rupee inside.

A giant hand clutching a glowing orb can be found in the third room of this 
building. As you approach it, Zant appears and summons a number of Shadow Bats 
against you! After that, many Shadow Rats come your way. Then, it will be the 
Shadow Plant's turn to attack you. This cycle goes on. To stop Zant, keep an 
eye on his hologram as it warps around. When he stops to summon enemies 
against you, slash him silly. Keep doing this and he'll leave you alone, 
contaminating a part of the room with his black fog.

Go and inspect the glowing orb. It's a Sol, the source of life in the shadow 
world. Midna asks you to take this to the Twili at the start of this dungeon. 
Slash the hand to release the Sol. Pick it up and throw it in the middle of 
the fog to temporarily clear it. Look for a small depression on the floor and 
place the Sol on it. A set of stairs appear, allowing you to reach the exit. 
Meanwhile, the hand that used to hold the Sol comes to life. It wants it back! 
Run up the stairs and Clawshot the Sol to you at the top. Whatever you do, 
don't let the hand grab the Sol. If it does manage to snatch the Sol, shoot 
the hand with arrows until it drops it down again.

Go back to the previous room with the Sol in hand. Carry the Sol into the 
black fog to reveal another depression on the ground. Place the Sol onto the 
depression to reveal another flight of stairs. Climb the stairs and Clawshot 
the Sol up to you at the top. Follow the path to the door and go through it 
before the hand can snatch the Sol from you.

As you have noticed, there is a treasure chest in the room. With the Sol in 
hand, run through the gap on the wall blocked off with black fog. You find the 
chest on the ledge in front of you. Place the Sol on the ground and Clawshot 
onto the ledge. A Piece of Heart is inside the chest, that's the 44th and 
penultimate Piece of the game. Now that you have the treasure, run to the exit 
door, past all the plants and rats that get in your way. It almost felt like a 
game of rugby to me!

Carry the Sol around the deformed Twili to transform them back to their normal 
selves. However, they don't speak your language. On the roundabout are two 
circular depressions. Place the Sol on one of them and a tile will start 
glowing to the west. Midna tells you that there is one more Sol left. Step 
onto the glowing tile and it will rise up and transport you to the west 
building.

The first room of this building is very foggy. Latch onto the Clawshot points 
on the wall to reach the one on the ceiling. Once there, lower Link down to 
the floating tile below. Jump onto the pillar with the two dark orbs and then 
jump from lift to lift to reach the door on the other side of this room. Avoid 
the energy balls from the Zant helmet and destroy it when you get close. A 
large chest with a Small Key will appear. At the same time, open the other 
chest for a purple Rupee.

Unlock the door to enter the second room. Enter the fog to be ambushed by a 
trio of Shadow Beasts, then a number of Zant helmets. Defeat them all and a 
chest appears on one of the ledges overlooking the room. Revert to human form 
on the other side of the fog and aim up with the Clawshot. Search all the 
ledges above to find 4 chests, 2 with purple Rupees, one with a Small Key and 
another with the dungeon map. Now, enter the third room of the building.

The door seals up behind you. You'd know what to expect by now. Zant's 
hologram appears to summon more baddies against you. Destroy the Shadow Plants 
that appear and start chasing Zant. Slash him silly when he stops to summon 
more enemies as before. When he leaves you alone, slash the hand holding the 
Sol and bring it into the fog. Place the orb into the circular depression to 
generate a flight of steps to reach the door to the previous room. When you 
are at the top of the stairs, Clawshot the Sol towards you.

In the previous room, run into the fog and place the Sol onto the depression. 
A series of steps appear high above you. To reach them, go back to the north 
side of the room and Clawshot up to the ceiling. Drop Link when he is hanging 
from the second Clawshot point from the north. He will land onto one of the 
stairs. Climb up the stairs and Clawshot the Sol towards you at the top. Now 
you can go through the door to the first room.

In the first room of the building, jump from tile to tile over the fog with 
the Sol in hand. When you land onto the pillar with the two black orbs, they 
will brighten up. The tile below you starts to glow and rises up. Ride this 
tile to get to the exit. Back in the starting area, place the Sol onto the 
second depression at the roundabout. Stand between the two Sols and his sword 
will fill up with energy. Now that light has filled the Master Sword, he can 
use it to cut through the dark fog. So, Link's a chosen one even among the 
Twili!

With this new sword, return to the first room in the west building. Cut into 
the fog and go north to find a blackened orb. Slash it with your sword and it 
will light up, causing a tile to start glowing. Get onto the tile and ride it 
to a bronze chest for the cash inside. Afterwards, go south to find another 
glowing tile to the west. Step on and it will rise up, allowing you to reach 
the dark blue chest above. It holds the final Piece of Heart in the game! You 
now have 19 hearts on your life bar.

Return to the roundabout and run up the path to the palace itself. Cut through 
the fog and jump over to the door. The foyer of the palace is rather foggy. 
Fight your way past the rats and bats in the fog to reveal two depressions on 
the ground. Pick up the two Sols on the north end of the room and place them 
into the depressions. A set of stairs appear allowing you to go up a level. A 
blackened orb can be found on the ledge. Slash it to activate a glowing tile. 
Ride the tile to the opposite ledge where a Shadow Plant is waiting. Destroy 
the plant and all the Zant helmets (they take only one hit to kill now that 
light has filled your sword) to make a chest with a Small Key appear.

Stand in the middle of the three blackened orbs and perform a spin attack on 
them. A tile starts to glow, so ride it to the door to the third floor. It's 
the great outdoors. The sky's filled with Shadow Birds. Kill as many as 
possible and stand between the two blackened orbs. Spin attack them and a 
glowing tile will rise up from the ground. Ride it to a remote platform on 
this level. 

The platform is guarded by a Zant helmet. Stand between the two blackened orbs 
and perform a spin attack on them to activate the next glowing tile. Ride it 
back to the initial part of this level and destroy all the Zant helmets to 
make another chest with a Small Key appear. Now, go over to the large wall of 
fog and clear a large chunk of it with a Spin Attack. Jump across the gap and 
kill all the Shadow Birds there. Take out the Clawshot and start making your 
way to the top of his hidden area. A giant chest is at the top with the Big 
Key.

Now that you have the Big Key, go through the locked door in this area to 
another foggy room. Approach the fog to be ambushed by a group of Shadow 
Beasts, which can be spun into submission. Cut through the fog to find 4 
blackened orbs. Stand on the tile in the centre and perform a spin attack on 
them to activate the tile. After the tile has risen for a while, 4 tiles 
appear around you. Jump onto the one to the east. That tile leads you to 
another two tiles. Jump onto the one to your left and let it take you up. Jump 
onto the next ledge you see and then get onto the tile next to it.

You'll go up, then to the west. Look up and quickly latch onto the nearest 
Clawshot point. Then, go over to the ledge where the Zant helmet is. Destroy 
the helmet and latch onto the previous point. Lower Link onto the tile and 
ride it to the next set of ledges guarded by another Zant helmet. Destroy that 
helmet and a chest with a Small Key will appear. Jump onto the tile facing the 
central ledge and let it carry you to the locked door.

Zant's close. Fight your way past the Shadow Beasts to reach his door. You are 
inside the throne room. Step forward to have a word with Zant. 

Link walks to Zant. Midna taunts the shadow king, prompting Zant to tell you 
his sob story. 

*****MOVIE SCENE*****
Link walks to Zant. "Zant," Midna says, "Isn't this ironic? Here we are, all 
thanks to the dark magic curse you placed on Link!" Zant grins, "You speak of 
magic? Still your tongue for a moment, whelp, and I will tell you of both 
magic and the oppression of ages..." 

He stands up and opens up his helmet, revealing his face. "The people of our 
tribe...a tribe that mastered the arts of magic... were locked away in this 
world like insects in a cage." Zant spreads his arms, some menacing music is 
played in the background.

"In the shadows we regressed, so much so that we soon knew neither anger or 
hatred, not even the faintest bloom of desire. And all of it was the fault of 
a useless, do-noting royal family that had resigned itself to this miserable 
half-existence!" He spins around, making a stupid grunting sound that 
increases in pitch and twists his arms around his neck. He jumps in place, 
making sounds like those of a spoiled child as Link and Midna look on. Come 
on, this is no way for an evil king of shadow to act!

"I had served and endured in that depraved household for far too long, my 
impudent princess." He jumps up and leaps towards Link, spinning round and 
round behind him for a moment before stopping in a typical Bruce Lee style 
pose. "And why, you ask? Because I believed I would be the next to our people, 
that is why!" This is getting ridiculous. 

Zant raises his arms again and makes another stupid sounding cry, "But would 
they acknowledge me as their king? No! And as such, I was denied the magic 
powers befitting our ruler. It was then, in the thrall of hatred and despair, 
that I turned my eyes to the heavens and found... a god." He's starting to 
sound like one of those religious extremists! In a flashback, Zant kneels on 
the ground, looking up at the sky making those sorry, pathetic whining sounds, 
banging his hands and head on the ground. He's definitely not a mature person. 
But then, he sees a large ball of fire approaching him, sucking him in.

In the ball of fire, he sees the image of someone. The burning face tells him, 
"I shall house my power in you... If there is anything you desire, then I 
shall desire it too." We come back to the place, where Zant closes up his 
helmet again. "My god had only one wish..." He begins, "To merge shadow and 
light, to make darkness!" He rises up into the air behind Link and changes the 
scenery to that of the boss room in the Forest Temple.
*****END SCENE*****

Having heard what he said, it can be concluded that Zant is an insecure, 
spoiled brat who messed up the whole world because he didn't get what he 
though he deserved! Man, why don't you go home and cry for your mommy! In 
addition, what kind of backstory is this, anyway? His behaviour matches that 
of the typical pawn whose psychology can be manipulated by others.

Zant rises up into the air behind Link and changes the scenery to that of the 
boss room in the Forest Temple. It's time to fight Zant, the Usurper King!

Boss battle! Zant
This highly enjoyable and really funny battle is divided into many stages. In 
the first stage, Zant will hover over the pool of toxic water in the Forest 
Temple and fire barrages of small purple energy boils while laughing "Whe-he-
he-he-he-he!" at you. Take out your Boomerang and throw it at him, this will 
make him fall into the water. He bounces around the surface of the water 
making a silly cry before returning to dry land. It is at that moment you 
should start slashing him silly.

Do this twice and he'll warp you to the platform where you fought the Elite 
Goron Guard in the Goron Mines. He will jump up and down on the edges of the 
platform making sounds that a 6 year old naughty boy would make when he's in a 
tantrum! Every now and then he will stop to fire energy balls at you. Dodge 
the balls, roll towards him and give him a good spanking, er... slashing! 
Repeat this procedure once more and he will get fed up.

Zant warps you to the depths of the Lakebed Temple. Don your Zora Armour 
immediately and sink to the bottom with the help of Iron Boots. A gigantic 
version of Zant's helm rises up from the bottom of the depths. Keep an eye on 
its hatch. Whenever it opens, fire the Clawshot at Zant before he can fire any 
energy balls (while laughing "Whe-he-he-he-he-he!") at you. He'll be pulled 
towards you, allowing you to slash him more. Once you've managed to slash 
once, he will disappear into the helmet which sinks into the floor. A number 
of helmets will rise up around you. These helmets open up at the same time, 
but Zant can only be found in one of them. Track him down, pull him out and 
slash once more! He warps you to the midway boss room in the Forest Temple.

In this stage of the fight, Zant jumps around on the pillars like a monkey 
(while making monkey like sounds), stopping every now and then to pelt energy 
balls at you. Whenever he's pelting energy balls, dodge them and roll into the 
pillar he's standing on. Zant will fall head first (ouch) into the ground, 
allowing you to give him a beating. Do this three times and he'll warp you to 
the third floor bedroom of the Snowpeak Ruins.

Zant increases drastically in size and floats in the air above you. Every now 
and then he slams down onto the ground and attempts to flatten you with his 
feet. Notice that his feet can be Z-targeted. Throw the Ball and Chains at 
either of his feet and he'll jump around in pain, clutching his foot. He 
shrinks in size while doing so, hence this is the perfect time to slash him 
with your sword! Once he has warped back up to the air, wait for him to slam 
down onto the ground and repeat the same procedure until he gets fed up. (It 
takes 3-4 tries)

Zant warps you to the field to the south of Castle Town. He draws two blades 
from his sleeves. It's time for a one on one duel! This guy uses two attacks, 
a frantic forward double slash attack in which he charges forward while 
alternating his slashes between his hands. You can counter this attack with 
the back slice. 

In addition, he will perform a spinning top attack where he stretches his 
blades out and spins around like a top. When he does that, the only thing you 
can do is to block his attacks with your shield while taking care not to be 
knocked into the force fields. When he stops the attack, he will be dazed for 
a short while, allowing you to slash him several times.

As you deal more and more damage to Zant, the faster the music becomes and the 
faster he attacks. When you have dealt enough damage, Zant will sort of like 
jump in place in pain before making a final scream, collapsing on the ground. 

You return to the Palace of Twilight. The Fused Shadows are absorbed into 
Midna's body, but she's still an imp. 

*****VICTORY SCENE*****
Zant yells, "Y-You Traitors!" Midna snaps back, "Traitors, ha! You want to 
know why none would call you king? It was your eyes, Zant! All saw it, a lust 
for power burning in your pupils... Did you think we'd forget our ancestors 
lost their king to such greed?" 

"Midna, Foolish Twilight Princess... The curse on you cannot be broken... It 
was placed on you by the magic of my god! the power you held as leader of the 
Twili would never return! Already he has descended and reborn to this world... 
As long as my master, Ganon, survives, he will resurrect me without cease!"

Zant makes a cry that sounds like that of a pervert. In her rage, Midna 
extends her giant arm from the top of her helmet and thrusts it right into 
Zant's chest. Zant screams, inflates and bursts like a balloon! 

Midna's shocked by her own power, "I... I used just a fraction of the power 
that's in me now," she exclaims, "I did THAT using only a fraction of my 
ancestor's magic?" She turns to Link, "Link! Now is the time! We must save 
Zelda! the evil power Zant was wielding... I couldn't take it from him. But at 
least I still have the magic of my ancestors. With it, I can return the 
cherished power Zelda bestowed upon me..." Midna creates a portal, "Now! Let's 
go! Princess Zelda is waiting!"
*****END SCENE*****

Grab the Heart Container. You've maxed out your health bar, it now has 20 
hearts! Let's get out of here. You return to the starting area of the Palace. 
Midna comments that Zant was merely a pawn for Ganondorf's plans to return to 
the world of light. Leave this world through the portal, it's time to settle 
the score!

-----------------------
15. Settling the score
-----------------------
[LZ15]
Before we enter Hyrule Castle to save Zelda, there is one last place for you 
to visit. Warp back to Castle Town and replenish your arrow, bomb and blue 
potion supply. Return to the Gerudo Mesa and enter the cave there. You are now 
going to visit the Cave of Ordeals.

================
Cave of Ordeals
================
Cave of Ordeals features 50 levels filled with enemies for you to beat. The 
further you progress, the harder the enemies become. It's basically an 
endurance test: The enemies will NOT drop hearts when they are defeated, so 
the only way for you to recover health is to drink your potions, which are 
limited in supply.

I will now list the enemies on each level. Once you've killed all enemies on a 
level, the door to the next one will open.

Level 1: 1 Blue Goblin; Level 2: Bats and rats; 

Level 3: Man eating plants
Use the Boomerang to snap the the stems of the plants which are hanging from 
the ceiling and jump down to slash them to pieces.

Level 4: 3 Skull cap spiders; Level 5: Bokoblin Archers; Level 6: Lava Slugs

Level 7: Fiery bats and Fire Breathing Crocodiles
The recommended kill order would be fiery bats -> Fire breathing crocodiles

Level 8: Red and Blue Skeeters
Try to take these bugs out one at a time. Use the spin attack whenever you are 
surrounded, although it rarely happens.

Level 9: 2 Bokoblin Archers with several Reptile Swordsmen
Kill the Archers first. Sometimes collateral damage can be dealt to the 
Reptile Swordsmen while you are slashing them. 

Level 10: Fairy Spring
Go and check the spring to find a Great Fairy there. She welcomes you to the 
Cave of Ordeals. As a reward for getting this far in the cave, she releases 
fairies to the Ordon Spring. She tells you that to progress through the next 
area, you need to use a Spinner. She offers to warp you out when you are 
tired. Decline her generous offer for now.

Level 11: 3 Helmosaurs and some rats
Look down to the room below. It may be possible to strip 2 of the Helmosaurs' 
armour off with the Clawshot from where you are standing. Once they are 
stripped, jump down and finish them. Watch out for the rats; spin attack them 
when they are close. To reach the door to the next level, use a Spinner on the 
track.

Level 12: Giant Purple Chu
Slash the Chu and it will split into two not so big Chus. Each of these Chus 
will split into a regular one when you slash them again. So, you will have to 
take out a total of (1 + 2 + 4 =) 7 Chus. Don't bother scooping up the Chu 
jelly, since it's often harmful when drunk.

Level 13: 4 Bubble Crickets
Pull the crickets out of their bubbles with the Clawshot and slash them to 
death. Try to start from one side of the room so you can take them out one by 
one without attracting their attention.

Level 14: Flying Skullheads
Take out your sword, jump into the middle of the pack and immediately use a 
spin attack. This gives you an early initiative in this fight. Remember to 
slash some of the Skullheads once more when they've lost their wings.

Level 15: Bokoblins Galore
Loads of Bokoblins on this level. Try to kill the Archer first. The other 
Bokoblins aren't very smart. They like to come at you all at once, making them 
easy targets for Link's spin attack.

Level 16: Bats and rats Galore
There are more bats and rats in this room than the previous one.

Level 17: A Poe and many Skeletal Hounds
Whatever you do, kill as many Skeletal Hounds with Wolf Link's energy circle. 
Once his minions are dead, the Poe's easy prey.

Level 18: Peahats
Jump down and many Peahats come out of the ground. Stand where you are and 
wait until the Peahats form a tight circle around Link. Then you can attack 
them all into submission.

Level 19: Chus Galore
Loads of Chus would be ambushing you. Besides the repertoire of Purple Chus, a 
Blue Chu, Yellow Chu and Red Chu can be seen. Since your 4 bottles are still 
full at the moment, there is no need to worry about them being assimilated by 
the purple ones as you won't be needing their jelly. As always, the spin 
attack is your friend.

Level 20: Fairy Spring
The Great Fairy here will release fairies to the Faron Spring as a reward. She 
tells you that you will need the Ball and Chains to progress past the next 
level. Let's get there now.

Level 21: Blue Goblins and Ice Bats
There are many enemies here. Start from one end of the room so that you don't 
have to face too many at a time. Smash the giant icicle with the Ball and 
Chains to reach level 22.

Level 22: Even more bats and rats (including ghosts)
As before, start from one end of the room and fend off any enemies that come 
at you. Eventually, you will find that Link can't move very fast. This is 
because ghost rats are latching onto him. Shake them off by transforming into 
a wolf, sharpening your senses and performing a spin attack. After you are 
done, look for a spot on the ground where you can dig into. 3 hearts will pop 
out. How generous of the developers.

Level 23: Mini-skeleton army
Drop down to the room and many mini-skeletons pop out. Let them come at you 
and spin attack them to second heaven.

Level 24: Redead Swordsmen
These nasty enemies are back for more! Thankfully you have obtained a much 
better to deal with them since you first met them in the Arbiter's Grounds. 
Take out your Ball and Chains and throw it at him. The ball hits him once, 
then a second time as you pull it back towards you. These 2 hits are enough to 
kill 1 Swordsman. To make things easy for Link, awaken them one by one. As 
long as you keep your distance, he cannot make those horrifying screams.

Level 25: Bokoblin encampment
As soon as the door opens, you are greeted by a Bokoblin Archer on the tower. 
Stay as far away as possible and snipe him with your Bow. Once he's dead, take 
your sword out and jump down. Try to take out both Archers with a single spin 
attack. The remaining Bokoblins haven't learnt from the previous encounter. 
They still approach you simultaneously, allowing you to take them all out with 
one spin attack.

Level 26: Stalfos
The Ball and Chains are the ideal weapon against Stalfos. Drop down and throw 
the Ball at them to smash them into pieces. Throw the Ball at the piles of 
bones on the ground to destroy them for good (Otherwise they will reassemble 
themselves just like the Dry Bones in Mario games).

Level 27: Skull Cap Spiders and Flying Skullheads
Use the Boomerang to snip the threads suspending the Spiders in the air before 
you drop down to fight them.

Level 28: Pink Goblins and Reptile Swordsmen
The key to getting through this predicament unscathed is to start at one side 
of the room and be patient. Fend the enemies off one by one as they come at 
you, using the Spin Attack if necessary. Don't bother using the ending blow as 
it compromises your position. As long as you keep slashing them, they'll all 
die eventually.

Level 29: Mini-skeletons, Flying Skullheads and Stalfos
Try to take out the Mini-skeletons first, since it will take sometime for the 
Stalfos to reach you. When he does reach you, destroy him with a Ball and 
Chains. The rest shouldn't be much of a problem.

Level 30: Fairy Spring
The reward for getting this far would be the release of fairies to the Eldin 
Spring. The Grand Fairy then tells you that you'll need the Dominon Rod to 
progress past the next level.

Level 31: Laser Pillars and Bats
You should be able to deactivate 3 of the Laser Pillars with the Bow before 
you even drop into the room. Once you've done so, jump down and roll towards 
the part of the room where the statues are deactivated. Fend off the bats and 
shoot the other 2 pillars from a distance. Once you are done, move the two 
statues from the switches to open the gate to the next level.

Level 32: Lava Slugs, Flying Skullheads and Fire Breathing Crocodiles
You'll most likely be surrounded when you drop down to this room, so quickly 
perform a spin attack to create breathing space for Link. The rest of the 
enemies aren't hard to beat.

Level 33: Redead Swordsmen and a Poe
Redead Swordsmen make a fearful combination with Poes. While they freeze you 
in place, the Poes can make unanswerable blows at Link. So, I suggest you take 
out your Bomb Arrows and destroy as many Redead Swordsmen as possible before 
you jump down to the actual room. Once 3 of the Swordsmen are destroyed, the 
remaining one and the Poe can be killed piecemeal.

Level 34: Chus with Ghost Rats
You hear squeaking sounds, but no rats are in sight. This is because those 
Rats are ghosts. Jump down and stand in place to fend of the first few Chus 
without attracting the attention of the larger Purple Chu. With them 
destroyed, detect and destroy any rats that have latched onto you. Transform 
back to human Link and destroy the rest of the Chus.

Level 35: Giant Ice Monster with Ice Bats
This room is hard to go through without taking damage. Since you have so many 
Rupees in hand, I suggest you put on the Magic Armour for now. Jump down and 
quickly perform a spin attack. Hopefully you can kill off most of the bats. 
Afterwards, roll around the Ice Monster to dodge his icy breath before you 
smash him with a Ball and Chains. Once he's smashed, the remaining moving 
icicles should be a piece of cake.

Level 36: Ice Spearmen
This is another of those rooms where it is hard for Link to not take damage. 
Don the Magic Armour and jump down. Every time you throw the Ball and Chains 
out at a Spearman, you'll almost certainly hit by a spear from another. Endure 
the pain and kill them all.

Level 37: Flying Skullheads with Peahats
Some of the Skullheads are ice cold, so avoid contact with them. Always take 
them out first, since it's just the tip of the iceberg.

Level 38: Ice Spearmen, Ice Bats, Icy Skullheads, Giant Ice Monsters
The entire ice enchilada is here! This is another level where the Magic Armour 
will come in handy. Jump right into the thick of things and let them hurt you. 
Take advantage of Link's temporary invincibility following hits to clear the 
area around one of the 2 Giant Ice Monsters. Afterwards, it should more or 
less be plain sailing. Just don't draw the Ice Spearmen's attention while you 
are fighting the other Ice Monster.

Level 39: 2 Dark Knights
It just can't get any worse, can it? 2 Dark Knights are in this room. I 
suggest you take them out one by one. Fire a few Bomb Arrows at the one to the 
right to make him walk in your direction, away from his pal. This allows you 
to drop down to have a word with him. The Dark Knight is very smart as he can 
block most of your attacks with his shield, even though you are attacking from 
the side. You'll have to hold up your shield to keep his attacks from hitting 
you. Once you have blocked his sword, strike back immediately and he'll take 
damage, while parts of his plate armour fall off.

Continue doing this until his plate armour is stripped, leaving his chain 
mail. At this stage, perform a back slice on the Dark Knight. He'll parry your 
attack, but momentarily lose his balance. It is at this moment that you can 
follow up with a series of slashes. Repeat until he's dead. 1 down, 2 to go. 
Repeat this for the other knight and you are home free.

Level 40: Fairy Spring
The Great Fairy will release fairies to the Lanayru Spring. She then tells you 
that you'll need the Double Clawshots to progress past the next level.

Level 41: 9 Armos
There are 9 Armos in this room, fortunately they can be engaged one by one. 
Start at one corner of the room and awaken each Armos with the Ball and 
Chains. When he comes close, back slice him repeatedly until he blows up.

Level 42: Pink Goblins and Man Eating Plants
For some reason, this level isn't hard at all! As long as you stand against 
the wall, the plants can't hurt you while you kill the goblins piecemeal.

Level 43: Bokoblin Archers with Reptile Swordsman
There are so many archers down there, making it hard to not get hit. However, 
you won't be losing too much health before you make it through.

Level 44: Poe with Armoured Reptile Swordsmen
It's best for Link to destroy the Poe's minions first. Fire a couple of Bomb 
Arrows to kill the Swordsman. The Poe is then a cakewalk to kill.

Level 45: Bokoblin Archers, Chus and Redead Swordsmen
2 Archers on top of towers will be expect you as soon as the door opens. Take 
them out from a distance. Drop down to the room and smash the Redead Swordsmen 
with the Ball and Chains. Since they are so scattered, they can be easily 
killed one by one. In addition, some Chus will drop down from the ceiling. 
Besides those nasty Purple Chus, there is a Blue Chu and a Shiny Golden Chu. 
I'm sure you'll have drunken one bottle of potion by now, right? Quickly 
destroy the Golden Chu and scoop its jelly up. You'll get Rare Chu Jelly, 
which restores all hearts and briefly boosts your attack strength, just like 
the Angel's Tears.

Level 46: Ice Spearmen, Giant Ice Monsters and Ghost Rats
The three form a deadly combination, so don your Magic Armour. You'll have to 
take some damage before you clear one part of the room. To make things worse, 
Ghost Rats will latch on to you, slowing you down and make it hard to 
manoeuvre around the place. Shake them off as soon as possible. After that, 
it's a matter of exchanging blows with the Ice Spearmen as you destroy them 
one by one. This has got to be one of the costliest levels in terms of Rupee 
deductions from the Magic Armour.

Level 47: Mini-skeletons, rats and a Blue Goblin
This is just another room with large swarms of enemies that can be spin 
attacked to death. Use this opportunity to replenish your Rupees.

Level 48: Dark Knight and 2 Raptor Swordsmen
You must kill the Raptor Swordsmen first. The early stages of the fight can be 
hard since the Raptor Swordsmen often swoop down at the same time, making it 
easy to get hit while you're pulling one of them to the ground. The fight 
becomes much easier when you've killed one of them. The Dark Knight won't be 
hard to kill when he's left by himself.

Level 49: 3 Dark Knights
This has got to be the hardest level in the cave. 3 Dark Knights! Note that 
there is one Knight directly beneath the ledge you are standing. Drop down 
there and deal as much damage as possible to the knight before the other 2 
come close. After that, it's a matter of outwitting the three musketeers. They 
often attack in unison, making it hard to dodge their attacks. The trick is to 
take advantage of specific moments (such as when your target is just swinging 
his sword forwards) to quickly slash him before quickly backing off. The fight 
becomes easier as you lower their numbers, thankfully.

Level 50: Final Fairy Spring
The Great Fairy is clearly impressed by your performance. She rewards you with 
a blessing, which is a bottle of Fairy's Tears. Whenever you need a new 
bottle, you can visit any spring as she'll be waiting for you there. (You 
can't have more than one bottle of Fairy's Tears in your inventory at the same 
time, although Rare Chu Jelly's not restricted by the same rule.) After this, 
you are returned to the Lanayru Spring.

Now that you are done, it's time to return to Castle Town. Approach the force 
field surrounding Hyrule Castle.

===============
Hyrule Castle
===============
Midna brings out the Fused Shadows, which integrate with her helm. The magic 
in the completed helmet sends Midna bouncing along the walls and emerging as a 
giant beast. The beast rams against the force field, destroying it with one 
punch. Midna, back in imp form, awakes in Link's arms.

***************
Enemies
***************
Giant Bird
These giant birds with webbed wings just love to swoop down the sky to deal 
damage to you. Arrows are the best way to counter them, although one slash 
from the Master Sword would be all you need to kill one.

Bat
Found in caves, Bats fly around the place and attempt to swoop down at you. 
Bats come in 3 variants: Normal, fiery and frozen. The frozen ones are the 
most dangerous since they can freeze Link upon contact, dealing massive 
amounts of collateral damage. If you are frozen, tap the A button repeatedly 
to break free. Bats can't take much damage-1 slash from your sword is enough 
to kill one.

Pink Goblin
These are the tougher variants of goblins. They are more resilient than their 
blue counterparts. After a few slashes, they will fall to the ground, but not 
die just yet. At this point, perform the ending blow on him to finish him off.

Bokoblin
Bokoblins are green skinned soldiers of Ganondorf who tend to travel in large 
groups. They come in two variants: Melee and Archer. The meleers attack you 
with long clubs, while the archers shoot flaming arrows at you from afar. 
Whatever you do, don't equip the wooden shield when facing those guys or it's 
a matter of time before it burns out. Bokoblins are vulnerable to Spin Attacks 
and Arrows. Either attack can take them out in one hit.

Armoured Reptile Swordsman
Now, this is one enemy to be feared. This heavily armoured lizard is armed 
with a shield and superior reflexes, allowing him to block most of the attacks 
that you throw at him. In addition, a spike is mounted on his tail, which 
he'll occasionally lash at you. To deal with this threat, Z-target him, keep 
your shield held up and bash him repeatedly with Shield Attacks; If the Shield 
Attack hits, Link can jump up and slam the sword into his head, allowing you 
to follow through with a series of slashes. Even if your attack is blocked, 
you'll still retain the initiative.

Dark Knight
Link's met his match. The Dark Knight has the full works: Plate armour, a 
giant shield and a long sword. He's a skilled swordsman that can block most of 
your attacks. The first part of this fight tests your patience. Z-target the 
Knight, hold up your shield and advance on him. The Dark Knight will either 
perform a Shield Attack or attempt to swing his sword at you. If you are hit 
by a shield attack, quickly jump backwards as your defenses will be exposed 
for a short moment. On the other hand, if he swings his sword at you, your 
shield can block his attack. As soon as the attack is blocked, swing your Wii 
Remote vigorously to slash him silly! As you slash the Black Knight, pieces of 
his plate armour fall off, eventually revealing a thin layer of chain mail 
beneath.

Raptor Swordsman
Have made his debut as the midway boss of the City in the Sky, Raptor 
Swordsmen will appear in later stages of the game. These airborne warriors 
attack by diving down from the sky. Notice that the shield they are holding is 
actually a giant target for your Clawshot. Whenever you see him flash his 
shield at you, fire the Clawshot to drag him onto the ground and start 
slashing the life out of him. When he starts blocking your attacks, use the 
Shield Attack against him repeatedly so you may eventually perform the Helm 
Splitter, dealing a lot of damage. In fact, such a strategy ensures that he 
will never take to the air again.

***************
Walkthrough
***************
Go through the front gates of the castle. To open a gate, move up to it and 
tilt the Control Stick forwards while holding down the A button. All seems 
quite in the first garden. Make your way to the northeast, some Pink Goblins 
will ambush you. Kill them all and go through the door. In the next garden, 
you'll be ambushed by another gang of Pink Goblins. Kill them all and go 
through the passageway they entered the area with. The next part of the garden 
is completely peaceful. Go over to the gate at the northern end of the garden 
and pull the chain back to raise the portcullis blocking off the final part of 
the garden.

Run onto the paved ground to be ambushed by a Moblin who speaks your language. 
He wants to play! This Moblin's much nastier than his predecessors. For once, 
one hit from that hatchet of his takes away 3 hearts instantly. The best 
opener against him will be the mortal draw. When he's stunned, slash him 4 
times before backing off, otherwise he will quickly swing his hatchet at you 
when he recovers. Always keep your distance whenever he starts to perform his 
own spin attack. He pauses after one of those attacks, thus allowing you to 
reenter the fray with a jump attack.

After you have hit him enough times, he will become fed up. He surrenders his 
small key to Link and tells him that all the time he only knows how to follow 
the strongest side before riding off. What a mindless sheep! With the small 
key in hand, return to the starting garden and go through the door in the 
centre to enter the keep.

Some spooky music is playing in the background. As soon as you walk into the 
foyer, you'll be ambushed by more Pink Goblins. Do they ever learn? Kill them 
and some Reptile Swordsmen will appear. Kill those as well and the lights will 
come on, while a treasure chest appears on one of the balconies above you. Run 
up the set of steps to your left and Clawshot up the closest chandelier. Drop 
down onto the balcony below to reach the chest. This one holds a compass. 
Clawshot to the next closest chandelier, drop down to the balcony below and go 
through the door there.

The next room is guarded by a Dark Knight. March up slowly and block his 
attacks. Strike back as soon as you block his sword and he'll be caught off 
guide. Once you have stripped him of his plate armour, the rest is easy since 
you can just back slice him to make him vulnerable before following through 
with even more slashes. Once the Dark Knight is dead, a chest appears on the 
ledge on the other end of the room. Notice the white area of the room? Those 
are pillars that can be raised by manipulating the flames from the torches 
around you.

Run onto the rearmost unraised pillar and throw the Boomerang at the burning 
torch to the left to put it out. The pillar will rise up, enabling Link to 
reach the ledge above. Open the chest for a purple Rupee and go left through 
the door there. You are inside a dark corridor, in which the door at the other 
end is barred. To unbar the door, light up the 4 torches in this order: Front 
left, back right, back left, front right. (If your lantern runs out of oil, go 
back to the previous room. A large tub of Lantern Oil can be found by one of 
the torches which provides unlimited refills.) If you are bored, feel free to 
smash the suits of armour with your Ball and Chains. Otherwise, go through the 
door.

The next corridor is guarded by 2 Armoured Reptile Swordsmen. Approach them 
with your shield held up and attack them repeatedly with the Shield Attack-
Helm Splitter combo. Two doors will be unbarred when they are dead. Go through 
the right door to get onto the southern ramparts of the castle. From where you 
entered the area, move forwards towards the chest to be ambushed by a Raptor 
Swordsman. Kill him and open the chest for a small key. Go for the other 
chest. As you approach the chest, you get ambushed by both Bokoblin Archers 
and Reptile Swordsman. An arrow almost hits Link's head, but thanks to a bird 
that passed by, the shot was deflected from you. The Archers are then shot 
down while the Reptiles are blown up by a missile! Link looks down, looks like 
Rusl, Ashei, Shad and Auru have come to help you! To make things better, 
Auru's armed with a bazooka!

Open the chest for the Big Key. Search the central part of the path to find 
another locked door leading into the keep. Use the Small Key to unlock it and 
reach the next level. The next room features a number of tiles, some of which 
start to fall when Link steps on them. This is where Wolf Form will come in 
handy. As Wolf Link, sharpen your senses to detect a number of Twili that will 
show you the correct way past the traps. Once you have reached the other side, 
assume human form.

Make your way up the broken stairs, jumping across the gaps as you do so. 
You'll have to fight a number of Reptile Swordsman at the top. To climb up the 
next flight of stairs, use the Double Clawshots on the grates in front of the 
burning torches. Destroy the next two Reptile Swordsmen and continue up the 
next flight of stairs, this time using the spinner. The door to Ganondorf is 
guarded by one last Dark Knight. Take him out and go through the door.

Climb up the stairs and enter the throne room. 

*****MOVIE SCENE*****
Link and Midna find Zelda unconscious and suspended in the air in the middle 
of the triforce sculpture, while Ganondorf's on the throne. "Welcome to my 
castle," he laughs. Midna says, "So, you are Ganondorf." Ganondorf stands up. 
Midna snaps, "I've been dying to meet you." "Your people have long amused me, 
Midna. To defy the gods with such petty magic, only to be cast aside... How 
very pathetic. Pathetic as they were though, they served me well. Their 
anguish was my nourishment." Ganondorf clenches his fists, he continues, 
"Their hatred bled across the void and awakened me. I drew deep of it and grew 
strong again. Your people had some skill, to be sure...but they lacked true 
power."

Ganondorf looks up at Zelda and flashes the triforce symbol on his hand, "The 
kind of absolute power that those chosen by the gods wield. He who wields such 
power would make a suitable king for this world, don't you think?" Midna 
retorts, "Ha! Such conceit! But if you are one of the chosen wielders of 
power, as you claim... I will risk anything to deny you!" "Shadow has been 
moved by light it seems," comments Ganondorf, "How amusing. Very well... deny 
me, then! Yes, try to deny me... You and your little friend."

Ganondorf begins to cast a spell on Zelda. Despite Midna's efforts, she can't 
stop him from possessing Zelda. The possessed Zelda wakes up with an evil 
grin, scaring Midna to the point that she gets flung all the way back to the 
entrance of the throne room! 

The possessed Zelda walks over to Link, "Both of you, faithless fools who 
would dare to take up arms against the king of light and shadow. So you 
choose, and so you shall feel my wrath!" It's a bit sad, but now you will have 
to fight against Zelda, Ganon's Puppet!
*****END SCENE*****

Boss battle! Zelda: Ganon's Puppet
The possessed Zelda flies around the room and hurls balls of light at you. 
When this happens, it's time to play tennis. Z-target Zelda and slash the ball 
to send it back towards Zelda. She may try to hit the ball back towards you, 
so get ready to return the ball again. Keep doing this and she'll be hit. In 
addition, she likes to light up parts of the ground to fry Link. Whenever you 
see the ground beneath Link glow, it's time to roll out of the bright region.

Once you have zapped Zelda 3 times, Midna reenters the room. She puts on her 
Fused Shadow and transforms into a great beast. The beast slams Zelda into the 
throne, exorcising her at the spot to Link's relief. But what's this? The 
fragments of Ganondorf come out and reform behind him, turning into a large 
black boar. It's Ganon, the Dark Beast!

Boss battle! Ganon
This form of Ganondorf charges around the room in a circle before disappearing 
for a short while. When he's gone, keep an eye on the red portals that appear 
at random spots in the room. When a portal turns blue, it's a sure sign that 
Ganon will charge out of that one. Take out your Bow and take aim. Once Ganon 
charges out, shoot at the jewel on his forehead and he fill fall onto the 
ground, revealing his soft underbelly. Slash his belly several times before he 
gets up. When he's recovered, Ganon will occasionally try to drop down onto 
you from above. Move out the way when you see his shadow and be prepared to 
shoot the jewel on his forehead once more and slash his belly afterwards.

Following your second attack, Ganon will warp every time you fire your arrow 
at his forehead. To handle this problem, transform into a wolf. Keep an eye on 
the portals and wait for him to charge out at you. When you are prompted to 
push Ganondorf, press and hold the A button. Midna will stop Ganon's charge. 
When he's stopped, tilt the Control Stick to the left or right to throw Ganon 
to the side, exposing his underbelly. Perform a jump attack on his underbelly 
and bite on! Ganon will now charge in faster intervals, so be ready to 
intercept him. Bite him in the belly for a second time to end this stage of 
the fight.

*****MOVIE SCENE*****
Ganon collapses onto the ground and begins to emit some dirty green coloured 
fumes. Midna's body glows as her magic is returned to Zelda, who prompt wakes 
up. "Princess, I... I..." Zelda says, "Say nothing, Midna... Your heart and 
mine were as one, however briefly... Such suffering you have endured..." 
Suddenly, Ganondorf's face appears in a fire above Ganon's body. Midna quickly 
warps Zelda and Link away from the throne room while she transforms into a 
giant beast to fight the face.

Meanwhile, Zelda and Link have arrived in the Hyrule Field. They turn around 
and see Hyrule Castle explode. Meanwhile, Ganondorf has appeared on a dark 
horse. He clutches Midna's helmet and squeezes it into pieces before charging 
towards Link, accompanied by many apparitions. Zelda looks at Link and nods, 
she closes her eyes in prayer, "Spirits of the light! Wielders of the great 
power that shines far and wide upon the lands of the world..." Ganondorf's 
getting close! "In my hour of need," she continues, "grant me the light to 
banish evil!"

The two warp away just as Ganondorf was about to trample them flat! Ordon, 
Eldin, Lanayru and Faron answer Zelda's call and give her their power: Light 
Arrows! "Link," She says, "Chosen hero! Lend us the last of your power." She 
bows down to you! Link holds her hand and the two return to Hyrule Field, 
mounted on Epona. Zelda tells Link, "I'll try to slow Ganondorf with my light 
arrows! You target him and keep him within range of my arrows!"
*****END SCENE*****

Boss battle! Ganondorf
Cool, a battle on horseback. Ride after Ganondorf, avoiding the apparitions he 
throws at you and Z-target him. Zelda will attempt to shoot him with light 
arrows. When Ganondorf gets hit, he slows down, allowing you to catch up and 
slash him. Continue chasing him and let Zelda fire more arrows so you can 
slash him more times. When you have hit him 4 times, Ganondorf will fall off 
his horse. He gets up and draws his sword. After taunting you one last time, 
Ganondorf erects a force field around you, blocking Zelda off. It's time for a 
one on one duel.

Ganondorf is not stupid. He can parry most of your attacks. He as so many ways 
of attacking that I cannot describe them all. Fortunately, you shield can 
block many of them. Whenever he jumps up into the air, be prepared to roll to 
the side since he'll come down behind you and back stab you. Your best chance 
of landing a hit on him would be to perform a back slice right after he 
thrusts his sword forward. 

In addition, whenever you jump back a certain distance from Ganondorf, he will 
attempt to charge at you. When you see the word "Chance" appear at the bottom 
of the screen, press the A button and Link will intercept Ganondorf. The two 
push their swords against each other. At this point, tap the A button 
repeatedly to overpower Ganondorf. Link pushes Ganondorf back, stunning him 
for a few seconds. Use the opportunity to follow through with your slashes!

When you've done enough damage, Ganondorf will fall onto the ground. Finish 
the battle with an ending blow!

*****ENDING SCENE*****
Ganondorf screams as the Master Sword is thrust through his chest. If you ask 
me, it sounds like a truckload of retards in the dumptruck ready to be dropped 
off the top of the Empire State Building. Despite being stabbed in a vital 
area, Ganondorf gets up. 

"Do not think this ends here..." he mutters, "The history of light and shadow 
will be written in blood!" Much to Ganondorf's horror, the Triforce symbol on 
his hand fades away. He sees Zant's image, who quickly snaps his neck. He bows 
his head down, standing deathly still while Link and Zelda looks on.

The 4 light spirits appear behind Link to retake their powers. Link eyes Midna 
in the distance. He runs over to find her back to her normal beautiful self. 
Link's completely dazzled by her looks. "What? Say something!" She says, "Am I 
so beautiful that you have no words left?" Actually, Link's a silent 
protagonist, so he can't say a word! But still, Link smiles. We go to the 
ending credits.
*****END SCENE*****

As the credits roll, we see images of different things that happened after 
Ganondorf's defeat: 

Midna's broken helmet on the ground; 
A view of Death Mountain from a distance; 
The drawbridge leading out of Castle Town; 
The Upper Zora's River region; 
The bridge across Kakariko Gorge with some Bokoblins and a Moblin riding their 
mounts in the distance; 
The Ordon children and Ilia leaving Kakariko Village in a horse cart; 
A sumo bout taking place between the Gorons inside Death Mountain; 
Hyrule soldiers partying inside Telma's bar, while the doctor faces the music 
from Telma; 
Castle Town residents rejoicing at the Central Square; 
While the horse cart takes a break on the bridge in Hyrule Field, Colin takes 
up a sword and shield and vows to be like Link some day; 
Zoras swimming around their domain, Prince Ralis looks down at them from above 
while Queen Rutela's spirit smiles at him; 
Another view of Lake Hylia; 
The cart transporting Ilia and the children continuing on to Ordon Village;
Coro, his wife Iza and his daughter Hena sitting down at the shores of the 
Fishing Hole;
A view of the Snowpeak Ruins, with hearts coming out of the mansion. Obviously 
Yeto and Yeta are making love;
Shad, Ashei and Auru studying the ruins of the Temple of Time;
Ilia and the children arriving home at last;
Uli caring for her newly born daughter as she sees the children return. 
Emotional reunions take place;
A view of the Arbiter's Grounds from a distance;

*****PARTING SCENE*****
Link and Zelda see Midna off as she returns to the world of shadows. Midna 
asks, "Well, I guess this is farewell, huh? Light and shadow can't mix, as we 
all know. But... Never forget that there's another world bound to this one." 
Zelda reminds Midna, "Shadow and Light are two signs of the same coin. One 
cannot exist without the other. I know now the reason the goddesses left the 
Mirror of Twilight in this world. They left it because it was their design 
that we should meet. Yes... That is what I believe."

"Zelda, your words are kind, and your heart is true. If all in Hyrule are like 
you... Then maybe you'll go all right." Midna walks towards the portal. "Thank 
you... Well, the princess spoke truly, as long as that mirror's around, we 
could meet again." A tear drops from her eye, "Link... I..." She pushes the 
shiny tear forwards at the mirror. "See you later..." Those were her last 
words to Link. Once the tear touches the mirror, it begins to crack up.

Midna enters the portal and returns to her world. The mirror shatters, 
breaking the link between the two worlds.
*****EMD SCEME***** 

We are then shown the Springs of Eldin, Lanayru, Faron and Ordon. The scene 
then switches to the inside of the Temple of Time, then on the stone where the 
Master Sword lies. We then see Fado calling out for Link at his house and Ilia 
looking to the distance. Link's riding through the woods on his horse. 
Finally, we see a picture if the triforce sculpture in the throne room.

It's finally over. Unlike other games released these days, this game locks up 
once you reach the screen with "The End" on it. There is no "New Game Plus" or 
anything of the sort. Press the Home button on the Wii Remote to rest the game 
or return to the Wii Menu.

+----------------------------------------------------------------------------+
|                         III. THE ENEMIES OF THE GAME                       | 
+----------------------------------------------------------------------------+
Legend of Zelda: Twilight Princess features a large assortment of enemies, 
most of which can be found in previous games. This is where the enemies in the 
game are listed, along with all the boss battles. When it comes to regular 
enemies, the ones that can be slashed to death without much thought are marked 
with this symbol: (S).

--------------------
16. Regular enemies
--------------------
[LZ16]

Blue Goblin
These goblins infest the forests of Hyrule and attack by swinging their planks 
at you. Barring the early stages of the game, these guys can be easily taken 
down with your Ordon Sword.

Man Eating Plant/Shadow Plant
Whenever there is thick vegetation, chances are that there are Man Eating 
Plants waiting to ambush you. These plants come in two variants: Blue and red. 

A blue plant will be killed as soon as you sever its stem with your sword, 
leaving behind a brown bulb which can be broken open for some seeds (Slingshot 
ammo). Meanwhile, the tougher red ones will stay alive and hop around on the 
ground once you break the head off its stem, hence requiring you to slash it a 
few more times. Some of these plants like to hang from the ceiling. In that 
case, throw the Boomerang at it to severe its stem, causing it to drop to the 
ground.

Giant Bird/Shadow Bird
These giant birds with webbed wings just love to swoop down the sky to deal 
damage to you. Arrows are the best way to counter them, although one slash 
from the Master Sword would be all you need to kill one.

Bat/Shadow Bat
Found in caves, Bats fly around the place and attempt to swoop down at you. 
Bats come in 3 variants: Normal, fiery and frozen. The frozen ones are the 
most dangerous since they can freeze Link upon contact, dealing massive 
amounts of collateral damage. If you are frozen, tap the A button repeatedly 
to break free. Bats can't take much damage-1 slash from your sword is enough 
to kill one.

Rat/Shadow Rat
Rats are just rats, they like to scurry around dark places and ram into you. 
They look much uglier in the Twilight, I must say. One slash from the sword 
can take them out.

Ghost Rats
Found later in the game, ghost rats are naturally invisible, although you 
still can hear their squeaking sounds. These rats aren't harmful at all, but 
they just love to latch onto your body, slowing movement down to a crawl. To 
shake them off, transform into a wolf and perform a Spin Attack. This will 
take them out for good.

Tiny Spider
Merely pests, Tiny Spiders just love to hang on vines, waiting for you to 
climb up so they can bite you. The best way to get rid of these pests is by 
shooting them with your Slingshot; one hit will do.

Skull Cap Spider
These spiders can be recognised by their bony abdomens. Their weak spot is 
precisely there. Jump behind it and slash it a few times and it will die.

Bombling
In the Forest Temple, there are places where you have to blow stuff up. Since 
you have no bombs, you'll have to resort to certain Bombling Dispensers there. 
Bomblings resemble small spherical spiders. Slash it with your sword and the 
bomb will be automatically armed, so quickly throw it at your target! Once you 
have the Boomerang, you can throw it at the Bombling to retrieve the bomb from 
a long distance.

Tile Monster
These monsters love to hide under tiles, waiting for unsuspecting people to 
walk over them. That's when they spring up like a jack in the box to surprise 
you. However, these guys can be detected if you approach them slowly, as a 
yellow arrow will appear over them. Throw a Boomerang at them to flush them 
out of their hiding place and they'll be utterly defenceless from your sword.

Pink Goblin
These are the tougher variants of goblins. They are more resilient than their 
blue counterparts. After a few slashes, they will fall to the ground, but not 
die just yet. At this point, perform the ending blow on him to finish him off.

Shadow Beast
Shadow Beasts are the main units of Zant's shadow army. They often travel in 
packs and look out for each other as they do so. What I mean is, whenever you 
kill a few of these beasts in a pack, the remaining one will always make a 
loud shriek and bring the dead ones back to life! Therefore, you'll have to 
take them out simultaneously with either a Spin Attack or Energy Circle. 
Shadow Beasts are often tied to portals: Whenever you defeat a pack, the 
portal through which they ambushed you will be opened, allowing you to warp 
back any time you wish.

Insect of Darkness
These insects are responsible for stealing the light from 3 of the spirits of 
Hyrule, leaving the kingdom in twilight. Once you've spoken to a light spirit, 
they will mark the locations of the insects on your map. When you are near one 
of those dots on your map, sharpen your senses as a wolf and you'll see them 
easily. After that, one jump attack is all you need to kill these bugs and 
recover the Tear of Light.

Bokoblin/Shadow Being
Bokoblins are green skinned soldiers of Ganondorf who tend to travel in large 
groups. They come in two variants: Melee and Archer. The meleers attack you 
with long clubs, while the archers shoot flaming arrows at you from afar. 
Whatever you do, don't equip the wooden shield when facing those guys or it's 
a matter of time before it burns out. Bokoblins are vulnerable to Spin Attacks 
and Arrows. Either attack can take them out in one hit.

Some Bokoblins like to chase you around on Boar Mounts, counter them on 
horseback and rely on your Bow to take them down.

Peahat
These spinning plants tend to pop out of the ground at random places in sets 
of 8. They spin around you in an attempt to confuse you. Fortunately, they 
can't hit you if you are standing still and you can probably take them all out 
with a single Spin Attack when they converge into your position. If you are on 
horseback, have no fear as these pests can be readily trampled.

Chu
Chus are gelatinous creatures that love to pounce about the ground. They come 
in many different colours: Red, yellow, blue, purple, golden. Chus 
disintegrate instantly when slashed, leaving behind a puddle on the ground. 
You now have a few seconds to scoop their jelly up into an Empty Bottle. Red, 
Yellow, Blue and Rare (golden) Chu Jellies benefit Link in many ways, while 
the Purple Jelly is mostly harmful.

Reptile Swordsman
These are what they are, giant sword wielding Lizards. Most of them are not 
armed with shields, making them easy to kill with your sword.

Armoured Reptile Swordsman
Now, this is one enemy to be feared. This heavily armoured lizard is armed 
with a shield and superior reflexes, allowing him to block most of the attacks 
that you throw at him. In addition, a spike is mounted on his tail, which 
he'll occasionally lash at you. To deal with this threat, Z-target him, keep 
your shield held up and bash him repeatedly with Shield Attacks; If the Shield 
Attack hits, Link can jump up and slam the sword into his head, allowing you 
to follow through with a series of slashes. Even if your attack is blocked, 
you'll still retain the initiative. 

Lava Slug
These critters rely on the element of surprise. They often drop down from the 
ceiling in hopes of hitting you. Once their cover is blown, they can be easily 
slashed to death by your sword.

Fire Breathing Crocodile
The Goron Mines are home to some heavily armoured Fire Breathing Crocs. These 
enemies take a second or two to warm up their fire breath before going all out 
at you. Despite being heavily armoured, the Crocs' tails aren't protected, and 
that ss where you should be Z-targeting. (Whatever you do, don't Z-target his 
head since it's immune to your sword.)

Laser Pillar
Laser Pillars are the defense turrets of the game. They fire a constant laser 
beam when you get close. To deactivate it, take out your Bow and shoot the red 
light at the top of the pillar.

Crow
The Crows in the game aren't enhanced by the T-virus in anyway, but they are 
still territorial. Large groups of Crows love to guard the tree or hill they 
reside in. Z-target them and shoot them with the Bow. When you have killed all 
crows, a large number of Rupees will fall from the sky.

Skeeter
These four legged insects love to pounce on Link from a range. They can be 
either red or blue in colour, but I've noticed no different in the number of 
slashes needed to kill them.

Electric Jellyfish
The Jellyfish inside the Lakebed Temple tend to discharge electricity every 
now and then, so keep your distance. If you have the Clawshot, you can kill 
them instantly by shooting it through its skin and ripping its brain out!

Giant Clam
Despite their heavy weights, the Giant Clams in the Lakebed Temple can lunge 
at you from considerable distances. Wait for their shells to open up and slash 
at the soft meat inside. You'll know the clam's defeated when you see purple 
liquid flowing out from inside the clam.

Bubble Cricket
These wimpy green insects tend to hide inside a giant bubble and hurl 
themselves at you. Fortunately, they have nowhere to hide once you have the 
Clawshot. Drag them out and teach them a lesson. If you don't have the 
Clawshot, fire a Bomb Arrow at the bubble to destroy it.

Helmosaur
Helmosaurs are heavily armoured creatures with a bad temper. They charge at 
you on sight! Once you have collected the Clawshot, you can use it to strip 
them off their armour. The naked Helmosaur will then be a sitting duck for 
your sword.

Poe
Named after Edgar Allan Poe, these ghosts can be recognised by the lanterns 
they carry around with them. The only way to detect a Poe is by sharpening 
your senses while in wolf form. The Poe then appears as a tiny ghost holding a 
giant reaper. Dodge the reaper, perform two jump attacks on the Poe and he 
will fall onto the ground, exposing his soul. Z-target the Poe and press A and 
Link will rip the soul out of the Poe's chest! Poe Souls are key to a side 
quest in the game: You'll be rewarded by Jovani (a man who sold his soul to 
the devil in Castle Town) when you have collected 20 and 60 Poe Souls.

Scarab
Scarabs are the main annoyances in the Gerudo Desert. They love to pop out of 
the ground without warning in an attempt to pounce on you. Since these guys 
tend to spawn indefinitely, just ignore them.

Mini-skeleton
As you explore the Arbiter's Grounds, you'll come across large groups of mini-
skeletons that dig out of the ground. Their sole strength lies in their 
numbers; all that does is to make it easier for you to wipe out large numbers 
of them with a Spin Attack!

Flying Skullhead
Heh, I can't help laughing when I made up the name for this enemy! Flying 
Skullheads are essentially low flying bats. Just like them, they come in three 
variants: Normal, fiery and ice. You need to slash it once to remove its wings 
and slash it once more to defeat it.

Redead Swordsman
Redead Skeletons are giant red shirted undead swordsmen that pack a lot of 
punch. They like to freeze you in place with their war cry. When that happens, 
there is nothing you can do but to tap the A button repeatedly and hope that 
you can pull off a Mortal Draw, thus killing him instantly. Once you have the 
Ball and Chains, these enemies are a cinch to beat. Throw the ball at them to 
hit them once, and pull the ball back towards you, hitting him a second time 
which kills him.

Stalfos
Stalfos are the skeletal swordsmen found in many Zelda games. They run very 
fast and can block most of your attacks, but are vulnerable to explosives. One 
single Bomb Arrow is all your need to defeat one. If you have the Ball and 
Chains, you can throw it out and kill him the same way as you did with the 
Redead Swordsmen.

Snow Wolf
Snow Wolves are more or less the equivalent of the Scarabs in Snowpeak. The 
only difference is that they don't spawn indefinitely! The Ball and Chains is 
the most effective weapon to deal with these enemies. All other methods are 
extremely tedious (e.g. It takes 4 jump attacks in wolf form).

Freezie
These are tiny icicles freeze you upon contact. The most effective weapon to 
deal with them is, by no surprise, the Ball and Chains.

Giant Ice Monster
The Snowpeak Ruins are flanked by stationary Ice Monsters which breathe out 
icy fumes. Avoid contact with the fumes as they can instantly freeze you in 
place. Since they are stationary, you can dodge their attacks by rolling to 
the left or right. Quickly throw your Ball and Chains at it to smash it to 
pieces! Freezies are often left behind when that happens, so be prepared.

Ice Spearman
The Ice Spearmen is the toughest enemy of the Snowpeak Ruins. They are adapted 
to both range and melee combat with their spears, and are extremely accurate 
with their throws. The only way to beat these guys is with the Ball and Chains 
and even that's gonna cost you half a heart since he'll most likely stab you 
before you can throw the Ball at him.

Armo
This is by far my most favourite enemy in the game, barring bosses. Armos are 
basically slow moving statues that attempt to flatten you with their hammers. 
A few slashes at the gem on its bottom is all you need to make it freak out 
and jump around randomly for a few seconds before it violently explodes!

Dark Knight
Link's met his match. The Dark Knight has the full works: Plate armour, a 
giant shield and a long sword. He's a skilled swordsman that can block most of 
your attacks. The first part of this fight tests your patience. Z-target the 
Knight, hold up your shield and advance on him. The Dark Knight will either 
perform a Shield Attack or attempt to swing his sword at you. If you are hit 
by a shield attack, quickly jump backwards as your defenses will be exposed 
for a short moment. On the other hand, if he swings his sword at you, your 
shield can block his attack. As soon as the attack is blocked, swing your Wii 
Remote vigorously to slash him silly! As you slash the Black Knight, pieces of 
his plate armour fall off, eventually revealing a thin layer of chain mail 
beneath.

In this stage of the fight, you can start attempting back slices. The Dark 
Knight may still parry your attack, but will lose his balance for a moment, 
allowing you to follow up with a series of slashes. Repeat this until he's 
defeated.

Giant Helmosaur
Found in the City in the Sky, these giants have Clawshot resistant armour. To 
beat them, you must jump behind their backs and slash the exposed bit there.

Raptor Swordsman
Have made his debut as the midway boss of the City in the Sky, Raptor 
Swordsmen will appear in later stages of the game. These airborne warriors 
attack by diving down from the sky. Notice that the shield they are holding is 
actually a giant target for your Clawshot. Whenever you see him flash his 
shield at you, fire the Clawshot to drag him onto the ground and start 
slashing the life out of him. When he starts blocking your attacks, use the 
Shield Attack against him repeatedly so you may eventually perform the Helm 
Splitter, dealing a lot of damage. In fact, such a strategy ensures that he 
will never take to the air again.

-----------------
17. Boss Battles
-----------------
[LZ17]

-------------------
Nutty White Monkey
-------------------
Dungeon: Forest Temple

The Nutty White Monkey is the midway boss of the Forest Temple. You'll be 
fighting him in a room with many tall pillars, on which the monkey will throw 
his Boomerang at you.

Start by taking out all the man eating plant heads. Afterwards, run after the 
white monkey, following him from pillar to pillar. When he appears to have 
stopped on any pillar to throw his Boomerang at you, roll into the base of 
that pillar. This stuns the monkey, causing the Boomerang to smack right into 
him and knock him onto the ground. Now that he's grounded, give him a good 
slashing! Soon enough, the monkey gets back on his feet and climbs back onto a 
pillar. Repeat the above procedure on him three more times to defeat him.

Whatever that was on the monkey's head falls off and explodes. Having returned 
to normal, the White Monkey jumps out through a hole in the wall. He leaves  
the Gale Boomerang behind, which you can gladly pick up.

---------------
Diababa 
---------------
Dungeon: Forest Temple

The main boss of the Forest Temple can be found in a room with a large pool of 
purple water. 

Whatever you do, stay out of the water. The two giant man eating plants will 
lunge at you from time to time and try to gobble you up. Fortunately, a number 
of Bombling dispensers are available for your use. Use the Boomerang to 
retrieve a bomb and throw it at the plant's head when it lunges forward. 
Whenever a plant is hit, it retreats into the water. Bomb both plants to enter 
the next stage of the fight.

Diababa himself rises up. He's much larger than his two minions! The bombling 
dispensers disappear. However, all hope is not lost! The White Monkey whom 
you've knocked some sense into has returned to help you. He's swinging back 
and forth on a vine while holding a Bombling. He's going to be your official 
supplier of bombs for the rest of the fight. Whenever you need a bomb, lock 
onto him with your Boomerang to retrieve the bomb. As before, throw bombs at 
the plant heads when they lunge towards you.

Once both plant heads are gone, turn your attention to Diababa himself. Take 
out your Boomerang and lock onto two targets: First, the White Monkey; then, 
Diababa's head. Throw the Boomerang and it'll retrieve the bomb from the 
monkey and send it flying into Diababa! Diababa recoils in pain and falls down 
onto the ground in front of you, exposing his eye. Z-target his eye and slash 
it a number of times.

Diababa gets enranged and spits out a large amount of purple water at you. 
Avoid them and continue getting bombs from the White Monkey, blowing up the 
two plant minions and Diababa himself. Slash him repeatedly in the eye again 
and he will be make one last scream, shrivel up and collapse onto the ground.

------------------
1st Moblin battle
------------------
When: Right after you return to Kakariko Village with the Iron Boots

When you've received your Iron Boots, enter Kakariko Village to trigger a raid 
by a Moblin and his minions, which result in Colin being kidnapped. Leave the 
village to find Colin tied to the top of the Moblin's battle standard. Upon 
seeing Link, the Moblin blows his war horn, summoning many boar riding 
Bokoblin archers after you as he rides off.

Go after the Moblin, ignoring the Bokoblins. Even though you may kill some of 
them, they'll respawn non-stop. Ride up to the Moblin: When he can be Z-
targeted, lock on and start slashing him with your sword. Bits of his armour 
will fall off. Keep doing this until he's completely stripped to trigger the 
next scene.

The Moblin retreats to the Great Eldin Bridge, the entrances of which are 
barricaded. Link rides over to the bridge and jumps over the barricades. A 
Bokoblin archer then fires a fiery arrow at the barricades, setting them on 
fire. It's now time for a one-on-one duel with Mr. Moblin!

This is just like a joust, only that you are not using lances, but swords. 
Charge towards the Moblin. When you are closing in on him, tilt the Control 
Stick to the left or right to dodge the Moblin's charge and swing the Wii 
Remote to slash your sword at him. If you time it just right, you'll hit him. 
Hit the Moblin twice and he'll be sent flying into the void beneath the 
bridge.

------------------
Elite Goron Guard
------------------
Dungeon: Goron Mines

You are to throw this guard into the lava three times. Put on your Iron Boots 
and walk slowly towards him. When he's winding up a punch, slash him in the 
chest a couple of times and he will roll into a ball. When prompted by the 
game, press and hold A to grab on to him. Link throws the Elite Guard into the 
lava. For the second and third throws, fight him near the edge of the 
platform. Once he rolls into a ball, position Link so that his back is facing 
the closest part of the edge, thus ensuring that he will throw the Guard into 
the lava but not into the centre of the stage.

---------------
Fyrus
---------------
Location: Goron Mines

This guy packs quite a punch, quite literally. He just loves to punch Link. 
Take out your bow and shoot the glowing jewel on his forehead. Fyrus will hold 
his head in pain and walk around dazed for a few moments. Run over either of 
the chains dangling from his shackles and grab it. Put on the Iron Boots and 
pull the chain backwards. Fyrus will be dragged into the ground. When he's 
grounded, take off your Iron Boots and run towards his head. Z-target the 
jewel and slash it a number of times before Fyrus gets up. Repeat this two 
more times and you've won! (Note that he moves much faster when you've hurt 
him twice.)

---------------------------
Mother of all Dark Insects
---------------------------
Location: Lake Hylia

Enter the twilight in Lanayru Province. After you have collected all of the 
Tears of Light but one, the final one will appear in the middle of the lake. 
Drop down to the lake and swim to the dot on the map and the boss will appear.

Just like any regular Dark Insect, the MOADI will swoop around and try to ram 
you. Whenever it is hovering low over a plank, jump after it and perform a 
jump attack. Link will hold on, allowing you to bite it repeatedly by tapping 
the A button. After you've bitten it, the MOADI will swim underneath the water 
for a short while before jumping at you without warning, so watch out. 
Afterwards, it repeats its swooping routine, so jump attack and bite it again. 
Repeat this once more and the insect will float on its back on the water. Jump 
on its belly and encircle all of its legs in an energy circle. Release the B 
button and Link will hit all the legs at once, defeating the MOADI for good.

------------------
2nd Moblin Battle
------------------
When: While you are escorting Telma, Ilia and Prince Ralis to Kakariko

When you reach the Great Bridge of Hylia, you are to duel the boar riding 
Moblin. This one is wearing shields on both sides of this body, making him 
impossible to hit with your sword. To deal with this threat, ride towards him 
and shoot his chest with arrows. After two shots, he will fall off the bridge 
into the lake below. Well, I guess I will give him a 50% chance to survive 
that fall, considering the surface tension of the water...

------------------------
Giant Rainbow Eyed Toad
------------------------
Location: Lakebed Temple

You'll be greeted by a number of puffer fish that fall from the ceiling when 
you enter the boss' room. Look up to find a Giant Rainbow Eyed Toad on the 
ceiling! 

Although the puffer fish dropped by the Toad can be very annoying, they often 
drop hearts when killed. Once you've killed all the puffers, the Toad will 
leap very high up in the air. Run out of his shadow so as not to be squashed. 
When he drops down to the ground, run in front of him and slash him in the 
tongue. He will get up and the above cycle repeats again. Do this twice more 
and you will win.

---------------
Morpheel
----------------
Location: Lakebed Temple

This boss battle takes place in the depths of the temple. Make sure you put on 
the Zora Armour before diving down to find a tentacle at the bottom. The boss' 
heads pops out and the fight begins.

The Clawshot will be instrumental in beating this boss. Start by donning the 
Iron Boots and standing considerably far away from the tentacles, but within 
Clawshot range. Keep an eye on his tentacles. Whenever an eye appears in one, 
Z-target and yank it to you with the Clawshot and slash it several times 
before it returns to Morpheel. Some Bombfish will appear afterwards. Avoid 
them and continue looking for his eye. Pull it out again when it is within 
range and slash it a few more times.

Morpheel eventually comes out of his hiding place. It seems he's actually a 
giant sea serpent! Take note of the eye on his back. Swim after Morpheel and 
try to Z-target the eye and latch onto it. If you succeed, you can climb onto 
Morpheel's back and have the opportunity to slash his eye several times before 
you are shaken off. Repeat this two more times and you've won!

------------------
3rd Moblin battle
------------------
Where: An enemy base outside the Arbiter's Grounds

Having fought your way through the enemy base outside the Arbiter's Grounds, 
you'll pick up a Small Key from a Bokoblin. This key can be used to enter a 
large hut nearby with a boar mount inside.

Short after you enter the hut, a Moblin wielding a giant hatchet drops down. 
It's time for another duel! The mortal draw is the best move to deal against 
him. Put away your sword and let him walk towards you. When you see the word 
"Draw" appear on the bottom of the screen, press A and Link will catch the 
Moblin by surprise. While he is stunned, slash him 4 times and back off 
(Otherwise, he can chop into you with his hatchet, taking 3 hearts with each 
hit!). Wait for him to get up and come to you, then repeat this again. Do the 
whole procedure a third time and he will be defeated. 

The Moblin staggers out of this hut and the whole place catches fire! Get onto 
the boar mount and use it to ram through the gates through which you came in. 
Not only will the boar help you escape, it will crash through the rest of the 
barricades blocking the way to the building.

------------------
Invisible sceptre
------------------
Location: Arbiter's Grounds

This boss is invisible. Transform into a wolf and sharpen your senses. Wait 
until the sceptre has slammed his sword into the ground before you perform a 
jump attack on him. Bite him several times and he will be visible. 

Return to human form for the rest of the fight. I don't know what he's doing, 
but when you hit him with the Clawshot while he's flying in the air, he will 
land in the centre of the room, allowing you to slash him silly. Do this 3 
times and you will win. This boss disintegrates into hundreds of tiny insects.

---------------
Stallord
---------------
Location: Arbiter's Grounds

You use the Spinner to defeat this boss. Get on the Spinner and head towards 
his spine in the middle of the quicksand. When you are close, press B to spin 
at it and deal damage. Stallord will cry in pain while you return to the track 
on the edge of the quicksand pool. Gain some speed on the track and head down 
after him again.

Note that for your subsequent attempts at his spine, more and more skeletal 
warriors will spring out of the sand, blocking your way, making him difficult 
to hit. In addition, the Spinner always disappears when it slows to a complete 
halt, causing Link fall into the quicksand. Therefore whenever you miss the 
spine, I suggest you move back onto the track that surrounds the pool to 
regain speed before heading in again.

Once you have hit his spine 3 times, it will break causing Stallord to sink 
into the sand. The quicksand recedes, revealing many tracks on the wall of the 
pit. By Stallord's remains is a socket for the spinner. Spin this mechanism to 
trigger the next stage of the fight. The ground you are standing on rises out 
of the sand. It's a tall pillar a spirally track on its walls. Stallord wakes 
up behind you, with only his head remaining and rams you off the pillar. It's 
time to give chase! 

Get on the spinner and ride along the tracks on the pillar. You will soon 
catch up to Stallord. He attempts to knock you off the tracks by spitting 
fireballs at you. Whenever you see him charging up a fireball, wait around 2 
seconds and press B to jump to the track parallel to the one you are on to 
dodge the fireball. Keep dodging and you will eventually crash into Stallord, 
knocking him onto the ground. When that happens, take out your sword and slash 
repeatedly at the sword stuck in his head. After a while, he gets up and you 
have to repeat the above procedure all over again. 

In total, you have to knock him down and slash his sword 3 times to defeat 
him. Note that for the 2nd and 3rd attempts, moving blades will start to 
appear on the tracks. You must avoid them as well as Stallord's fireballs. 
When Stallord is not close, I suggest that you try to stay on the inner tracks 
as much as possible since this enables you to gain height faster than with the 
outer tracks. (You lose height whenever you jump between tracks. If you fall 
onto the ground, you have to start the whole sequence all over again!) When 
Stallord is defeated, he explodes and the sword Zant implanted in his head 
transforms into a Heart Container.

---------------
Blizzeta
---------------
Location: Snowpeak Ruins

You'd think you can get the Mirror Shard without a fight huh? Well, almost. 
Mrs. Yeti gets affected by the power in the shard and transforms into a giant 
monster. I wonder how it feels to be possessed? It's sad but you are now 
forced to fight her.

Blizzeta likes to slide around the place like a spinning top. Take out the 
Ball and Chains and start smashing her down to size. Avoid the Freezies that 
pop out. Keep smashing and her ice shell will be completely destroyed. 
Blizzeta then makes an evil grin and makes a deathly scream. A new icy shell 
forms around her, guarded by 4 giant ice spikes. 

In this stage of the fight, Blizzeta will randomly drop ice spikes down on 
you. Avoid the ice spikes, smash as many of them as possible and keep your 
eyes peeled. When you see a large number of spikes dropping down in the shape 
of an incomplete circle, it means that Blizzeta will crash down on her 
"personal spike". Move out of the way and throw the spiked ball at her when 
she's down on the ground. (On the other hand, if you haven't destroyed any 
spikes the first time they come down at you, you will be completely surrounded 
and have no escape from Blizzeta's wrath)

Blizzeta rises up and creates new spikes around her. As before, destroy as 
many spikes the first time they crash down onto the floor so as not to be 
surrounded when they come down the second time. Dodge Blizzeta's attack and 
smash her as before. Repeat the procedure one more time and you've won!

---------------
Armogohma
---------------
Location: Temple of Time

This oversized spider attacks with his eye laser. You will need both the Bow 
and Dominion Rod to defeat him. Take out your bow and keep an eye on the 4 
light sources on the ceiling. When Armagohma stops on one of the light 
sources, shoot him in the eye. He will drop down onto the ground, in front of 
a statue with a giant fist. Activate the statue with the Dominion Rod and 
press the B button to pound him once with the fist. Armagohma returns to the 
ceiling and drops some mini-spiders down at you. Kill them all and continue 
looking up at the ceiling with your bow. Shoot him in the eye when it reopens 
and pound him with a statue's fist when he falls onto the ground again.

Armogohma releases more mini-spiders after you. Kill them all and repeat the 
same eye-shooting, statue pounding procedure. This time, he can't take it 
anymore. He shrivels up and explodes. But it's not over! Armogohma splits into 
many mini-spiders led by a bigger spider with a large eye on its abdomen. They 
see you and attempt to flee. Shoot the big spider with several arrows and they 
will be gone for good, leaving a Piece of Heart behind.

---------------
Argonok
---------------
Location: City in the Sky

After going through the boss' door, look up to find a pillar with vines on it. 
Clawshot onto the vines and climb up to face the dragon that's been 
terrorizing the local population. The fight is reminiscent of the one against 
the giant bird in the Wind Waker, with all the armour stripping and all.

Notice that grates are installed on the 4 tall pillars on the edge of the 
arena. Latch high up on one of the grates and wait for Argonok to fly close to 
you. His tail can be Z-targeted and latched on to. Once you have grabbed him 
by the tail, put on the Iron Boots to drag him onto the ground, damaging his 
armour in the process. After Argonok flies up to the air again, repeat this 
procedure once more and he will get angry. He removes the rest of his armour 
and flies high up to the air. Meanwhile, many flying orbs sprout and take to 
the air.

Make your way up the pillars and transfer Link onto one of those flying orbs. 
Argonok now attacks by breathing fire. Stay where you are and do not move. 
Whenever you see him winding up his attack, transfer Link from orb to orb 
(tilt the Control Stick in the direction you want to go to and Link will 
automatically target the nearest orb when you hold down the Z button) to go 
behind the dragon. While he's breathing fire, Argonok can't turn. When you can 
clearly see his back, shoot a Clawshot at it. 

Once you have got onto his back, slash Argonok repeatedly before he shakes you 
off. Repeat the same procedure 2 more times and you will win. The only 
difference in the 2 later attempts is that you have a shorter time window to 
latch onto his back whenever he's breathing fire.

---------------
Zant
---------------
Location: Palace of Twilight

Enter Zant's throne room and laugh as you listen to him ranting about how he 
was denied the power he rightfully deserved. Then, you'll kind of experience a 
megamix of some of the battles you've done in the early parts of the game.

In the first stage, Zant will hover over the pool of toxic water in the Forest 
Temple and fire barrages of small purple energy boils while laughing "Whe-he-
he-he-he-he!" at you. Take out your Boomerang and throw it at him, this will 
make him fall into the water. He bounces around the surface of the water 
making a silly cry before returning to dry land. It is at that moment you 
should start slashing him silly.

Do this twice and he'll warp you to the platform where you fought the Elite 
Goron Guard in the Goron Mines. He will jump up and down on the edges of the 
platform making sounds that a 6 year old naughty boy would make when he's in a 
tantrum! Every now and then he will stop to fire energy balls at you. Dodge 
the balls, roll towards him and give him a good spanking, er... slashing! 
Repeat this procedure once more and he will get fed up.

Zant warps you to the depths of the Lakebed Temple. Don your Zora Armour 
immediately and sink to the bottom with the help of Iron Boots. A gigantic 
version of Zant's helm rises up from the bottom of the depths. Keep an eye on 
its hatch. Whenever it opens, fire the Clawshot at Zant before he can fire any 
energy balls (while laughing "Whe-he-he-he-he-he!") at you. He'll be pulled 
towards you, allowing you to slash him more. Once you've managed to slash 
once, he will disappear into the helmet which sinks into the floor. A number 
of helmets will rise up around you. These helmets open up at the same time, 
but Zant can only be found in one of them. Track him down, pull him out and 
slash once more! He warps you to the midway boss room in the Forest Temple.

In this stage of the fight, Zant jumps around on the pillars like a monkey 
(while making monkey like sounds), stopping every now and then to pelt energy 
balls at you. Whenever he's pelting energy balls, dodge them and roll into the 
pillar he's standing on. Zant will fall head first (ouch) into the ground, 
allowing you to give him a beating. Do this three times and he'll warp you to 
the third floor bedroom of the Snowpeak Ruins.

Zant increases drastically in size and floats in the air above you. Every now 
and then he slams down onto the ground and attempts to flatten you with his 
feet. Notice that his feet can be Z-targeted. Throw the Ball and Chains at 
either of his feet and he'll jump around in pain, clutching his foot. He 
shrinks in size while doing so, hence this is the perfect time to slash him 
with your sword! Once he has warped back up to the air, wait for him to slam 
down onto the ground and repeat the same procedure until he gets fed up. (It 
takes 3-4 tries)

Zant warps you to the field to the south of Castle Town. He draws two blades 
from his sleeves. It's time for a one on one duel! This guy uses two attacks, 
a frantic forward double slash attack in which he charges forward while 
alternating his slashes between his hands. You can counter this attack with 
the back slice. 

In addition, he will perform a spinning top attack where he stretches his 
blades out and spins around like a top. When he does that, the only thing you 
can do is to block his attacks with your shield while taking care not to be 
knocked into the force fields. When he stops the attack, he will be dazed for 
a short while, allowing you to slash him several times.

As you deal more and more damage to Zant, the faster the music becomes and the 
faster he attacks. When you have dealt enough damage, Zant will sort of like 
jump in place in pain before making a final scream, collapsing on the ground.

--------------------
Final Moblin battle
--------------------
Where: The gardens of Hyrule Castle

This Moblin wants to play! This Moblin's much nastier than his predecessors. 
For once, one hit from that hatchet of his takes away 3 hearts instantly. The 
best opener against him will be the mortal draw. When he's stunned, slash him 
4 times before backing off, otherwise he will quickly swing his hatchet at you 
when he recovers. Always keep your distance whenever he starts to perform his 
own spin attack. He pauses after one of those attacks, thus allowing you to 
reenter the fray with a jump attack.

After you have hit him enough times, he will become fed up. He surrenders his 
small key to Link and tells him that all the time he only knows how to follow 
the strongest side before riding off. What a mindless sheep! With the small 
key in hand, return to the starting garden and go through the door in the 
centre to enter the keep.

---------------
Ganondorf
---------------
Location: Hyrule Castle and Hyrule Field

After the confrontation with Ganondorf in the throne room, he'll possess 
Princess Zelda, starting the first of 3 stages in the final battle.

Stage 1: Zelda: Ganon's Puppet
The possessed Zelda flies around the room and hurls balls of light at you. 
When this happens, it's time to play tennis. Z-target Zelda and slash the ball 
to send it back towards Zelda. She may try to hit the ball back towards you, 
so get ready to return the ball again. Keep doing this and she'll be hit. In 
addition, she likes to light up parts of the ground to fry Link. Whenever you 
see the ground beneath Link glow, it's time to roll out of the bright region.

Once you have zapped Zelda 3 times, Midna reenters the room. She puts on her 
Fused Shadow and transforms into a great beast. The beast slams Zelda into the 
throne, exorcising her at the spot to Link's relief. But what's this? The 
fragments of Ganondorf come out and reform behind him, turning into a large 
black boar. It's Ganon, the Dark Beast!

Stage 2: Ganon
This form of Ganondorf charges around the room in a circle before disappearing 
for a short while. When he's gone, keep an eye on the red portals that appear 
at random spots in the room. When a portal turns blue, it's a sure sign that 
Ganon will charge out of that one. Take out your Bow and take aim. Once Ganon 
charges out, shoot at the jewel on his forehead and he fill fall onto the 
ground, revealing his soft underbelly. Slash his belly several times before he 
gets up. When he's recovered, Ganon will occasionally try to drop down onto 
you from above. Move out the way when you see his shadow and be prepared to 
shoot the jewel on his forehead once more and slash his belly afterwards.

Following your second attack, Ganon will warp every time you fire your arrow 
at his forehead. To handle this problem, transform into a wolf. Keep an eye on 
the portals and wait for him to charge out at you. When you are prompted to 
push Ganondorf, press and hold the A button. Midna will stop Ganon's charge. 
When he's stopped, tilt the Control Stick to the left or right to throw Ganon 
to the side, exposing his underbelly. Perform a jump attack on his underbelly 
and bite on! Ganon will now charge in faster intervals, so be ready to 
intercept him. Bite him in the belly for a second time to end this stage of 
the fight.

Ganon collapses onto the ground and begins to emit some dirty green coloured 
fumes. Midna's body glows, her magic is returned to Zelda, who prompt wakes 
up. Suddenly, Ganondorf's face appears in a fire above Ganon's body. Midna 
quickly warps Zelda and Link away from the throne room while she transforms 
into a giant beast to fight the face.

Meanwhile, Zelda and Link have arrived in the Hyrule Field. They turn around 
and see Hyrule Castle blow up. Meanwhile, Ganondorf has appeared on a dark 
horse. He clutches Midna's helmet and squeezes it into pieces. He charges 
towards Link, accompanied by many apparitions. Zelda looks at Link and nods, 
she closes her eyes in prayer, asking the spirits for help as Ganondorf 
approaches them.

The two warp away just as Ganondorf was about to trample them flat! Ordon, 
Eldin, Lanayru and Faron answer Zelda's call and give her their power: Light 
Arrows! The two return to Hyrule Field, mounted on Epona. Zelda tells Link to 
maintain his distance with Ganondorf so she can slow him down using light 
arrows.

Stage 3: Ganondorf
Cool, a battle on horseback. Ride after Ganondorf, avoiding the apparitions he 
throws at you and Z-target him. Zelda will attempt to shoot him with light 
arrows. When Ganondorf gets hit, he slows down, allowing you to catch up and 
slash him. Continue chasing him and let Zelda fire more arrows so you can 
slash him more times. When you have hit him 4 times, Ganondorf will fall off 
his horse. He gets up and draws his sword. After taunting you one last time, 
Ganondorf erects a force field around you, blocking Zelda off. It's time for a 
one on one duel.

Ganondorf is not stupid. He can parry most of your attacks. He as so many ways 
of attacking that I cannot describe them all. Fortunately, you shield can 
block many of them. Whenever he jumps up into the air, be prepared to roll to 
the side since he'll come down behind you and back stab you. Your best chance 
of landing a hit on him would be to perform a back slice right after he 
thrusts his sword forward. 

In addition, whenever you jump back a certain distance from Ganondorf, he will 
attempt to charge at you. When you see the word "Chance" appear at the bottom 
of the screen, press the A button and Link will intercept Ganondorf. The two 
push their swords against each other. At this point, tap the A button 
repeatedly to overpower Ganondorf. Link pushes Ganondorf back, stunning him 
for a few seconds. Use the opportunity to follow through with your slashes!

When you've done enough damage, Ganondorf will fall onto the ground. Finish 
the battle with an ending blow!

+----------------------------------------------------------------------------+
|                      IV. ENHANCING LINK'S EXPERIENCE                       |
+----------------------------------------------------------------------------+
Enjoyed the walkthrough? Here's where I go into detail about certain often 
optional aspects of the game, that are typical of many role playing games. 
Sure, you don't have to complete them, but it will make your game much better 
and easier.

--------------------
18. Pieces of Heart
--------------------
[LZ18]
Nintendo doesn't like to give the player everything on a silver spoon. To 
truly max out Link's health bar, you must collect items known as Pieces of 
Heart. Pieces of Hearts look like minature Heart Containers. You must collect 
a certain number of pieces before you gain a new heart on your health bar. In 
this game, you start with 3 hearts and gain a new Heart Container for every 
regular dungeon you beat. This leaves 9 hearts to be gained through the 
collection of Pieces of Heart. To make things worse, Nintendo's upped the 
stakes in terms of this feature of the game. In the past, 4 Pieces of Hearts 
make 1 new Heart Container. In this game, you'll need 5! That's right, there 
are 45 Pieces of Heart in the game.

Here are some tips for finding Pieces of Hearts. First, some of the Heart 
Pieces can be found in dungeons. Each dungeon holds 2 Pieces, this leaves 29 
Pieces of Heart to be found in the overworld. 

Secondly, always look for any unusual contraptions (that can be manipulated by 
the key items found inside dungeons) and blocked caves. These features are a 
sure sign that a Piece of Heart is hidden nearby. Thirdly, always have a habit 
of revisiting the towns and villages every now and then. Certain people (or 
animals) may have minigames in store for you, the rewards of which are Heart 
Pieces. Finally, if you are really stuck, consider finding the fortune teller 
in Castle Town. Ask for her advice on love issues. She will show you a picture 
of a certain place or person to which you can do something to get a Piece of 
Heart.

-------------------------
Piece of Heart Locations
-------------------------
Here are the locations of all the 45 Pieces of Heart in the game, arranged in 
the order you should collect them in.

*****CHAPTER 6*****
#1 Faron Woods
When you are going after the Ordon children early in the game, you should have 
entered a small cave with a bronze chest holding a small key in it. Light up 
the torches on the ledge behind the chest to make a bigger chest appear which 
holds the Piece.

*****CHAPTER 7*****
#2 and #3 Forest Temple
Refer to the dungeon walkthroughs.

*****CHAPTER 8*****
#4 Hyrule Field, Faron Province
Approach the bridge going across the lake from the south side. Look up one of 
the trees and you will find a Piece of Heart on one of them. Throw your 
Boomerang at the Piece to retrieve it.

#5 Minigame: Rounding up goats
After you have obtained the Iron Boots from Bo, the mayor of Ordon Village, 
enter the Ordon Ranch and talk to Fado twice. He asks you to herd the goats 
into the barn again. Finish your job, take as long as you could, and he will 
reward you with a Piece of Heart when you are finished.

#6 and #7 Goron Mines
Refer to the dungeon walkthroughs.

#8 Kakariko Village
After completing the Goron Mines, buy some bombs from Barnes' Bomb Shop. 
Combine them with your Bow to make Bomb Arrows. Look up the cliff to the left 
of the spring. Fire a Bomb Arrow at the rocks on the cliff to reveal a Piece 
of Heart. Use the Boomerang to get the Piece.

#9 Kakariko Village
After getting the above Piece of Heart, blow up the boulder on the hillside to 
reveal a secret passageway that leads to a chest with another Heart Piece.

#10 Kakariko Village
Get on top of the watchtower to find Talo, who is volunteering as the village 
watchman. Talk to him and he will ask you to show off your Bow to him. Say yes 
and you'll be taken down to the area by the spring. Malo sets up some targets 
for you to shoot at. The first two are easy. 

When they are hit, Talo will erect a pole at the right side of the observation 
deck and ask you to hit it all the way from where you are! It's so far away 
that you can hardly see the pole! Don't be intimidated by the sheer distance. 
Take out your Bow, press and hold the B button (to maximise the range) and aim 
at the sky just above the right edge of the tower. Release the B button and 
you should at least come close to hitting it. If you miss, keep trying and 
you'll eventually hit it. Impressed, Malo rewards you with a Piece of Heart. 
That is the 10th piece! You now have 7 hearts in total. (Note: You may be 
tempted to use bomb arrows or the Hawk Eye from the store to help, but that's 
considered to be cheating by Malo. Don't do it.)

#11 Kakariko Gorge
Go to the land to the south of the gorge and head to the northeast. Kill the 
Blue Goblin and take a careful look at the two stone pillars in the middle of 
the gorge. There is a Piece of Heart atop the taller one. Use the Boomerang to 
retrieve it.

#12 Kakariko Gorge
A mini-dungeon can be found in the southwest of the land to the south of the 
gorge. Refer to Chapter 22 for details on how to complete it.

#13 Death Mountain
After you beat the Goron Mines, reenter the Death Mountain. Go and talk to the 
second Goron you see on your way up the mountain. Climb on his back when he 
curls into a ball and face the cliff side to the right (tilting the Control 
Stick in that direction as well). The Goron will propel you onto the ledge 
high above. Go left and follow the path to the north. You'll soon find a hole 
on the hillside to the right. Go through it and drop down. You will find a 
treasure chest in this hidden alcove which holds a Piece of Heart!

#14 Hyrule Field, Eldin Province
As you leave Kakariko from the north exit, you notice a giant boulder blocking 
something. Blow it up and you can go over to the hillside and climb up to the 
path above. Move up the path and jump over to the ledge with vines leading up. 
Climb up the vines and keep going. You will come to a gap with vines on the 
other side and another boulder blocking the ledge above them. Use a Bomb Arrow 
to destroy the boulder and jump towards to vines. Link will just grab on. 
Climb up to the ledge above. Follow the path and drop down two more ledges to 
reach a treasure chest with another Piece of Heart inside.

*****CHAPTER 9*****
#15 Lake Hylia
A Piece of Heart can be found in a mini-dungeon opposite the howling stone. 
Refer to Chapter 22 for details on how to complete it.

#16 Lake Hylia
Enter the house to the side of the road leading to the Great Bridge of Hylia. 
Talk to Falbi the clown and pay him some Rupees to glide down to the lake 
holding a chicken in your hand. While airborne, guide Link over to the tower 
with the chests on it. Your target will be the second highest level, not the 
rotating one on the top. Land on that level and open the chest for a Piece of 
Heart.

#17 and #18 Lakebed Temple
Refer to the dungeon walkthroughs.

*****CHAPTER 10*****
#19 Sacred Grove
Right after you have obtained the Master Sword, go back to the clearing in 
which you fought off the naughty imp. Blow up the rock with a bomb and 
transform into a wolf. (Press up on the D-pad and then click "Transform into 
wolf") Sharpen your senses. Kill the Poe and get his soul. See the black shiny 
spot on the ground? Let's dig in. In this cave, turn back to a human. This 
place is infested with Red Man Eating Plants. Kill them all, including the one 
on the ceiling and a chest appears. Open it for a Piece of Heart.

#20 Castle Town
An old man wearing a red and green robe can be found in the East Road of the 
Castle Town. Talk to him and he will ask for donations in 30 or 50 Rupee 
increments. Keep donating money to him. Once you have donated 1000 Rupees to 
him, a Piece of Heart will descend from the heavens to you.

#21 Bridge of Eldin
After you have beaten the Lakebed Temple, head to the northern side of the 
Eldin Bridge. Just before the bridge, look up to the right. There is a 
Clawshot point you can grab on to. Go up and follow the path to find an 
entrance to a mini-dungeon, at the end of which a Piece of Heart can be found. 
Refer to Chapter 22 for details on how to complete it.

#22 Lake Hylia
Reenter Lanayru's spring. Go left until you see some vines in front of you. 
Clawshot there and climb up to the path above. You will come to a door, enter 
the room. Get the Rupees and bombs and light up the torches. A chest appears. 
Open it for the 22nd Piece of Heart in this game.

#23 Minigame: Balloon bursting
After getting the above Piece of Heart, transform into a wolf and go over to 
the island just before the Fantastication shack. A parrot named Plumm flies 
down. He tells you about an attraction at the link.

This game is about popping balloons as you move towards the goal. There are 3 
types of balloons, worth different amount of points. Watermelons give 1 point 
each, Oranges 3 points and Strawberries 10! If you break the same type of 
balloon 2 times in a row, the points gained from the 2nd balloon is doubled. 
Points can be doubled for subsequent balloons for up to 10 times (The last 
balloon worths 2^9 = 512 times more points than the first one in the chain!) 
If you get 10000 points, you will be rewarded. So, let's play.

To start the game, howl at the bird grass to summon a bird that will pick you 
up. You will be flying through the Zora's River again, only this time it will 
be filled with balloons. Of course, you are to pop ONLY the strawberries you 
see. Keep popping them and watch your points skyrocket. Be careful not to hit 
the walls too many times or you will have to start again! Once you are done, 
you arrive at Upper Zora's River. Plumm will be shocked at the score, but he 
will give you a Piece of Heart as a reward.

#24 Fishing Hole, Upper Zora's River
After you beat Plumm's minigame, revert to human Link and enter the Fishing 
Hole. Jump into the water and swim towards the central arch. There is a Piece 
of Heart on it. Take out your Clawshot and drag it down. The Piece will sink 
to the bottom. Dive down to retrieve it.

#25 Sidequest: Rebuilding the Castle Town West Bridge
Talk to the young Goron by the springwater stall near the southern exit of 
Castle Town. He tells you that his dad is depressed since he cannot get any 
new shipments of springwater into town since the bridge to the west is out. 
Talk to his dad sitting on the broken bridge and he will call for someone to 
fix the bridge. Return to the Malo Mart in Kakariko Village. Gor Ebizo, the 
Goron Elder is asking for donations to fix the bridge. Donate a total of 1000 
Rupees and the bridge will be fixed.

Talk to the Goron by the fixed bridge. He's still reluctant to work since his 
muscles ache from sitting there for too long. He asks for hot springwater. 
Head back to Kakariko Village and talk to the Goron Elder outside the Malo 
Mart. He'll give you a barrel of hot springwater for that Goron. Carry the 
Barrel through the Hyrule Field, avoiding all the enemies that get in the way. 
(To make things easy, move along the southern edge of the field.) Once you 
have reached the Goron, throw the barrel at him and he will be revitalised. He 
starts work immediately and rewards you with a Piece of Heart.

As a follow up to this quest, buy a bottle of hot springwater from the Goron 
and give it to the one standing in front of a rockslide on the field south of 
town. He'll start drilling through the slide, clearing the road by the next 
day.

#26 Gerudo Desert
You can find a Piece of Heart while breaking into the Arbiter's Grounds. 
First, shoot the archers from a distance and move in to the ramparts. Looks 
like they are left wide open. As soon as you get past the walls, you will be 
confronted by two Bokoblins from both sides. Take them both out, they are easy 
to kill now you have the Master Sword.

Head right and turn around the corner. Kill all the Bokoblins. Head north and 
you will be confronted by even more. Fight your way through them and take the 
U-turn to the west. Keep going west, ignoring the barricades for now. At the 
next junction, turn right. Hear a tinkling sound? It's not a Golden Bug this 
time. Kill the Bokoblin by the giant roasting pig. He drops the tinkling 
object. It's a small key. I wonder.

I bet you'd love to have a bite out of that roast pig, so let's start carving 
it up with your sword. As you slash it, hearts come out. After many slashes, 
the whole pig is destroyed, revealing a Piece of Heart! Unbelievable.

#27 and #28 Arbiter's Grounds
Refer to the dungeon walkthroughs.

*****CHAPTER 11*****
#29 East Mountain Road, Lanayru Province
Once you have the spinner, enter the eastern most mountain road of Lanayru 
Province. As you go north, you notice a number of spinner tracks on the walls 
on both sides of the road. Go all the way to the northernmost one and get ride 
up it on the spinner. You are to jump between parallel tracks to stay on until 
you reach a high ledge. Open the chest for a Piece of Heart.

#30 Mountain road northeast of the Bridge of Eldin
Move along the narrow pass leading to the Great Bridge of Eldin until you get 
to the wooden bridge. Notice the spinner track to the bridge's right? Ride 
along it to a hidden area in the mountains. Transform into a wolf and search 
for a place where you can dig in. You will enter a cave with several Stalfos 
inside. Since they are so close, consider using the mortal draw on them. One 
hit will shatter them into pieces. Place a bomb over the bone fragments to 
blow them up, preventing the Stalfos from reassembling itself again (much like 
the Dry Bones of Mario games). A chest appears when all 3 Stalfos are 
defeated. Inside is another Piece of Heart.

#31 and #32 Snowpeak Ruins
Refer to the dungeon walkthroughs.

#33 Minigame: Snowboard race
Once you've beaten the Snowpeak Ruins, return to the summit. Talk to Yeto and 
his wife. Looks like they are planning to snowboard down to their house. Race 
Yeto first. He's slow and can be beaten without using the shortcut I mentioned 
earlier. Afterwards, challenge Yeta. Don't underestimate her! She's much 
faster and will be using the shortcut. In case you don't know what I'm talking 
about, bear right after you've past the group of trees and be ready to jump 
onto the path above. Try your best to stay on despite the three jumps you will 
have to make. To win, you must cross the finishing line is less than 1 minute 
15 seconds. When you are done, Yeta will reward you with a Piece of Heart.

#34 North Hyrule Field, Lanayru Province
Search the area around the tunnel leading to Zora's Domain for a blocked cave. 
Blow the boulder up and enter it. Some ice blocks your way through the cave. 
Smashing time! You come to another of those crates on an icy floor puzzles. To 
solves this puzzle: First push the southeast crate north into the crate at the 
corner. Then, push the northeast crate west, then south. After that, push the 
southwestern crate east, then north, into the crate there. That crate can then 
be pushed west, south and east to end up on the switch.

Another puzzle awaits you. This time, you have to manipulate 3 crates to 
trigger 2 switches. Let the southwest crate be Crate 1, the southeast crate be 
Crate 2 and the northeast crate be Crate 3. First, push Crate 3 west, then 
Crate 2 west and then to the north. Push Crate 3 back to the east, then south, 
west and north. One of the switches is pressed down. Push Crate 2 to the east, 
then south, then west and then to the north. Push Crate 3 to the east, and 
then Crate 1 to the east, north and then west onto another of the switches. 
Push Crate 2 south, west then to the north. Finally, push Crate 3 back onto 
the switch to the west. (It's very hard to describe the solution to the puzzle 
with words here. Refer to the diagrams on the game page if you don't 
understand what I'm talking about.) With the switches are triggered, enter the 
next part of the cave. 

You face yet another of those crate puzzles. Let the southwest crate be Crate 
1, southeast crate be Crate 2 and the northeast crate be Crate 3. Start by 
pushing Crate 2 to the north, then Crate 1 to the east and then north. Push 
Crate 3 to the west, south, east and then north. The 3 crates are now arranged 
in a column on the rightmost row. Push Crate 1 to the west, then Crate 3 tothe 
north and then to the west. Push Crate 1 to the south, east, north and then 
west to trigger the switch. Once you have solved the puzzle, another gate 
opens to your north. Open the chest for a Piece of Heart.

*****CHAPTER 12*****
#35 and #36 Temple of Time
Refer to the dungeon walkthroughs.

#37 Temple of Time
Before you leave the Temple of Time, examine the 2 owl statues on the two 
sides of the exit stairs. Shoot the left one with the Dominion Rod to bring it 
to life. Move it out to reveal a Poe whose soul you can recover. Move the 
right statue to reveal a small alcove with a chest inside. Open it for the 
37th Piece of Heart of the game.

*****CHAPTER 13*****
#38: Minigame: Talk to the cats
After you have received the Sky Book from Impaz, leave her house and transform 
into Wolf Link. Talk to the chicken near the howling stone. He mentions how 20 
cats have made it back to the village. He asks you to play with them. Your 
goal is to talk to every one of them without leaving the village. The same 
wild west music is played, so let's roll!

Since the cats are packed so tightly in this village, I suggest you talk to 
the ones on the main street and near the watch towers at the southern end 
first. 11 of the cats can be found outdoors (2 easy to miss ones are found in 
the alleyways). Head back to the entrance of the village and search the houses 
one by one. The first one to the right houses a cat. The one next to it houses 
2 on the ground floor. Transform into a human and climb onto the crates and 
get out to the balcony. Go over to the south side and go through the window. 
Another cat is inside. Jump back down to the main street and check the cats 
again. 3 more have appeared. Once you have talked to them, transform back to a 
human. Claw shot up the rope ladder on the first house to the left. Climb up 
and follow the walkway to the south end.

See the glass window of the southernmost house? Smash it with the Clawshot and 
revert to wolf form. Jump through that window and talk to the cat that is on 
the ledge. Drop down and talk to the cat there as well. Now that you have 
talked to all the cats, talk to the chicken again. He thanks you and tells you 
that your reward is in front of the old lady's house. It's a Piece of Heart.

#39 Faron Woods
Once power has been restored to the Dominion Rod, entered Faron Woods from the 
north. You should see a boulder to the left of the path. Blow it up to reveal 
a hidden area with an owl statue.  Move the statue aside and recover the sky 
character from its pedestal. Guide the statue to the small rut by the tree and 
transform into a wolf. Go onto the small ramp facing the tree and you'll hear 
Midna giggling. Let her guide your jump up the tree and along the pillars up 
on the hills. You'll arrive at a ledge overlooking the foggy area of the 
forest. Open the chest for a Piece of Heart.

#40 Bridge of Eldin
Approach the Bridge of Eldin from the north. An owl statue can be found to 
your left as you go through the archway. Recover the sky character and move 
the statue all the way across the bridge. You notice a large gap to your left 
as you approach the other archway. Drop the statue down onto the gap so that 
it is just in the middle between the bridge and the alcove on the other side. 
Now, you can reach the ladder in the alcove and climb onto the top of the 
archway. Kill the Bokoblin Archer and open the chest for the Heart Piece.

#41 and #42 City in the Sky
Refer to the dungeon walkthroughs.

#43 Kakariko Gorge
After you have beaten the City in the Sky, go to the south side of the gorge 
and head north east. Take out your Clawshot and latch onto the anchor point on 
the giant rock pillar in the middle of the gorge. Afterwards, take out the 
other Clawshot and look down to find another anchor point on the cliff side. 
Get down there then transfer Link onto the vines of the other rock pillar. 
Climb the vines to the left to reach a treasure chest with a Piece of Heart in 
it.

*****CHAPTER 14*****
#44 and #45 Palace of Twilight
Refer to the dungeon walkthroughs.

----------------
19. Golden Bugs
----------------
[LZ19]
Collecting Golden Bugs is one of those collectathons you find in a typical 
Zelda game. There are a total of 24 Golden Bugs for you to find and collect. 
When you are out in the field, look out for some faint tinkling sounds. Look 
around and you should see something shiny moving around. Run after the shiny 
thing and quickly grab it by pressing the A button. Voila, gotcha! Nintendo 
has a modus operandi in placing Golden Bugs. You should be able to find both 
genders of the same bug in the same area. If not, you can find them both in 
two neighbouring areas. Here are all the bugs and their locations.

Beetles (Hyrule Field, Faron Province) 
From the tree where you found the Piece of Heart, go right and jump off the 
hill. Move a little bit to the east and you will hear a twinkling sound. It 
seems there is an insect on one of the trees that you can pick up. It's a male 
Beetle. After this, go to the western edge of the field, slightly north of the 
west exit and examine the trees on the plateau above you. Another Golden Bug 
can be found flying around the trees. Use the Boomerang to "suck" it over to 
you so you can pick it up. It's a female Beetle.

Pill Bugs (Kakariko Gorge)
Enter the gorge from the village. From your entry point, go to the trees 
directly to your south. You hear a tinkling sound. Search the flowerbeds for a 
Female Pill Bug, one of the many Golden Bugs. Head to the bridge over the 
gorge. You hear the tinkling sound again. Check the ground on the south side 
of the bridge for the Male Pill Bug. You've now found both Golden Bugs in this 
area.

Ants (Kakariko Village)
Enter the house opposite the village inn. You will hear a scurrying sound 
accompanied by some twinkling. Wonder what's making all that racket? There's 
something glowing on the floor, take it. It's a female ant! The male ant, 
meanwhile, can be found in the graveyard under a tree.

Grasshoppers (Hyrule Field, Hyrule Province)
Search the dirt area to the north of the narrow path through which you entered 
this field from. You will hear the tinkling sound of a Golden Bug. This bug 
moves fast, so it's best to use the Boomerang to suck it over to you so you 
can easily pick it up. It's a Male Grasshopper.

Go north from the bridge leading east to Castle Town and you will hear a 
tinkling sound in an area guarded by Peahats. Kill the Peahats and use the 
Boomerang to suck this fast bug over to you. It's a Female Grasshopper.

Phasmids (Bridge of Eldin)
Approach the Bridge of Eldin from the south. See the glowing tinkly thing on 
the entry arch leading to the bridge itself? It's another Golden Bug. Fetch it 
with the Boomerang, it's a Male Phasmid. Across the bridge is a Clawshot point 
on a ledge above the path. Go up there to find the Female Phasmid.

Stag Beetles (North Hyrule Field, Lanayru Province)
Check out one of the trees by the river to the southeast. See the golden bug? 
Grab it quick by avoiding the crows on the tree. It's a Male Stag Beetle. Now, 
kill all the birds and get the cash that drop down onto the ground when you've 
done so. Afterwards, head north to the rocky area with the blocked cave (just 
below the path leading to Zora's Domain). The Female Stag Beetle is on the 
hillside. Bring her down with the Boomerang and get her!

Butterflies (Field east of Castle Town, Lanayru Province)
There is a high ledge on the east side of the field. Hear the tinkling sound? 
Some insect's flying among the flowers. Use the Boomerang to retrieve it. It's 
a Female Butterfly! Aiee Aiee Aiee! She's your little butterfly! Sweet looking 
moves light the colours in the sky! Also check out the flowers to the south of 
the field, the Male Butterfly is flying there.

Mantises (Great Bridge of Hylia)
Approach the bridge from the north and you will hear a tinkling sound under 
the archway. A Golden Bug is flying through the air. Drag it over to you and 
pick it up, it's a Male Mantis. Cross the bridge, killing all the crows that 
get in your way. You arrive at an area with 3 Chus. Search the cliffs to your 
left to find another Golden Bug. It's the Female Mantis.

Dayflies (Gerudo Desert)
Make your way to the east of the desert while hugging the southern edge of the 
map. You'll eventually hear a tinkling sound. Something's flying in the air. 
Grab it. It's a Male Dayfly. From where you found the dayfly, move directly to 
the north. There is a treasure chest with 10 arrows in it. Head southeast. See 
the mesa with the tall structure on it? To the west to that mesa is a ravine. 
Drop down there and you can hear a tinkling sound. There's a Female Dayfly 
here.

Dragonfiles (Upper Zora's River and Zora's Domain)
Check the area around the rapids ride attraction at the Upper Zora's River 
area. A Golden Bug is flying around the air. Use the Boomerang to get it close 
to you and quickly snatch it. It's a Female Dragonfly. Her male counterpart 
can be found on the dry land to the west of the waterfall lake in Zora's 
Domain.

Snails (Sacred Grove)
Once you have gained the Master Sword, examine the ruins of the temple. You'll 
find an opening in the wall where the male Snail is moving on the wall. Get it 
down using a Boomerang. The Female Snail can be found inside the Temple of 
Time. Search the walls to the left of the stairs as you enter the temple to 
find her.

---------------------
What's it in for me?
---------------------
So, why should you spend all the time hunting down some seemingly useless 
bugs? For once, there is a bug lover who'd love to collect them all. Her name 
is Agitha, the Princess of the Insect Kingdom who lives in Castle Town. 
Apparently she's invited all the Golden Bugs to her ball, but they must have 
somehow lost their ways. It's up to you to send the bug safely to her ball. 
Whenever she receives a bug, Agitha will burst with happiness and utter 
something quite silly about the bug. Here are all her quotes.

Beetle: Li'l beetle, li'l beetle, I want to use that shiny shell as a pillow 
and fall asleep...

Pill Bug: Li'l pill bug, li'l pill bug, I wish I was smaller so I could roll 
you around like a ball...

Grasshopper: Li'l grasshopper, li'l grasshopper, I'd love to tickle your belly 
all day long...

Butterfly: Li'l butterfly, li'l butterfly, I want to be wrapped up in that 
powder too...

Ant: Li'l ant, li'l ant, I might mistake you for a grain and put you in my 
cereal...

Phasmid: Li'l Phasmid, li'l Phasmid, I want to tie your long antennae into 
bows...

Mantis: Li'l mantis, li'l mantis, if I had sickles like that, I could slice 
onions better...

Dayfly: Li'l dayfly, li'l dayfly, I want to take your colourful tail and make 
the loveliest braid ever.

Stag Beetle: Li'l stag beetle, li'l stag beetle, your spiky pinchers are so 
sharp! They must feel so good...

Lady bug: Li'l lady bug, li'l lady bug, if I was smaller, I would get on your 
back and we would fly around...

Snail: Li'l snail, li'l snail, just once I'd like to take a bath in that 
slime...

Dragonfly: Li'l dragonfly, li'l dragonfly, when you look at me with those 
great big eyes, I...

Oh yes, every time you give her a bug, Agitha will reward you. For your first 
hand in, you receive a Big Wallet, which holds up to 600 Rupees. For the rest 
of the hand ins but the last, you receive purely cash. You get a purple Rupee 
whenever you hand in a new type of bug and an orange Rupee when you have 
completed a pair of bugs. (So, you can get a total of (50 + 100)*11 = 1650 
Rupees from Agitha. Once you've handed in all of the bugs, Agitha will reward 
you with a Giant Wallet, which can hold up to 1000 Rupees at once.

----------------
20. Containers 
----------------
[LZ20]
Besides collecting Pieces of Hearts, another way to enhance Link is to collect 
more and more containers as you progress through the game. There are empty 
bottles, bomb bags, wallets and quivers for you to collect. Getting more 
containers allow you to carry more stuff, making things much more convenient 
for you.

---------------
Bottles
---------------
There are a total of 4 bottles in this game. The first one is obtained from 
Sera after you return her cat. The second one is bought from Coro in the Faron 
Woods. The third can be fished from the Fishing Hole. Go left from the 
entrance and stop when you reach the bridge. See the sign telling people not 
to litter? Step onto the bridge and cast a line into the water to the left. 
After a while, Link will fish up an empty bottle! How considerate of the 
inconsiderate person who threw this into the water in the first place. As for 
the fourth one, you get it by returning 20 Poe Souls to Jovani in Castle Town. 
His house can be found in an alley inhabited with cats near the South Road. 
Enter his house by digging in as a wolf.

To scoop up things for your bottles, assign an Empty Bottle to the B button. 
Approach the container or stuff. When you see the word "Scoop" appear at the 
bottom of the screen next to the image of an Empty Bottle, press B and Link 
will bottle the item.

-------------------------------------
Things that can be stored in a bottle
-------------------------------------
Here is the list of things (most of them liquids) that can be stored inside a 
bottle. Most of them could be drunk. To drink the contents inside a bottle (if 
it's drinkable), ready the specific bottle and press B. Everything around Link 
will pause as he takes a swig of the contents.

Milk
I don't know why but the Link in Ocarina of Time has an obsession with milk. 
The Young Link in Super Smash Bros. Melee also drinks from a bottle of milk as 
a taunt. Anyway, Milk is the first recovery item you can get in the game. A 
filled bottle contains 2 servings of milk. Drinking once will consume 1 
serving and restore 3 hearts to Link's health. Therefore, one full bottle can 
restore 6 hearts. At 10 Rupees per bottle, this is the most cost effective 
healing item early in the game, but loses its appeal as you gain more and more 
hearts in your life bar.

Lantern Oil
The Lantern in this game requires fuel to run. Therefore you will have to 
refill it from time to time to keep it running. A bottle of Lantern Oil is 
enough to fully refuel a depleted Lantern. Note that Link isn't very 
intelligent in this respect. Whenever you use the Lantern Oil, Link will pour 
the entire contents of the bottle into the Lantern no matter how much fuel is 
left in it! Therefore, it's best to wait until the fuel has completely run out 
before you pour oil in again.

Bee Larva
I don't know about you, but the folks in this game uses Bee Larvae as fish 
bait. You can obtain Bee Larva by shooting down beehives. The Bees will get 
mad at you, but you can fend them off with a Spin Attack. Go over to the 
ground beneath where the hive was and scoop up some Bee Larvae, 10 in total. 
(Pity there is no honey for Link.) To use the Larvae as bait, assign the 
bottle to one of your directional keys while the Fishing Rod is assigned to 
the B button. Whenever you cast out, Link will place a Larva on the hook. Oh, 
one more thing, Bee Larvae can actually be eaten in this game. Assign the 
Larvae to the B button and press B to eat those delicacies... Link will 
recover a quarter of a heart for each Larva that is in the bottle. Finally, 
there is no expiry date for this item. So you won't be expecting a whole 
bottle of Bees some time in the future.

Nasty Soup
This foul black liquid can be found in a pot next to Coro in the Faron Woods. 
For the soup to be even drinkable at all, you have to light up the fire 
beneath the pot. If you are brave, scoop some of the soup up. Drinking it will 
actually take a heart off you! I can just start thinking about all the amazing 
bacteria that can be found in the soup.

Red Potion
Red Potion is the next step up from milk. Drinking a bottle restores 8 hearts. 
Red Potion can only be bought from vendors in this game. However, the jump 
from milk to Red Potion isn't any significant, in my opinion. I was able to 
beat this game by living off the hearts dropped by the enemies when I am 
inside a dungeon.

Blue Potion
Blue Potion is much better than Red Potion. It may be expensive, but it 
restores all your hearts. I suggest that you start buying this potion once 
you've had over 12 hearts on your life bar. This is the mid range dungeon 
goers' drink of choice.

Hot Springwater
Hot Springwater is full of nutrients. Think of it like Evian Mineral Water 
straight from the source. You can get it by scooping some of the water from a 
hot spring. Drinking it will instantly restore all of your hearts. There is a 
catch though, the Springwater tends to cool down after a short while, turning 
into normal water. Once it's cooled down, using the bottle will just cause 
Link to pour the water out.

Fairy
Found in some dungeons, tiny Fairies can be caught in a bottle. Releasing a 
Fairy will instantly restore 8 hearts. This isn't just it though, if you ever 
happen to lose all of your hearts, the Fairy will revive you. Later in the 
game, you can beat the Cave of Ordeals to release Fairies in the Spirit 
Springs all around Hyrule.

Simple Soup, Good Soup, Superb Soup
While you are going through the Snowpeak Ruins, you'll find that none of the 
enemies or pots drop hearts when destroyed. However, since his wife's gone 
ill, Yeto's been preparing a soup for her. The soup can be drunk to restore 
health. 

At the start, reekfish will be the only ingredient of the soup. This Simple 
Soup will restore 2 hearts when drunk. As Link progresses through the mansion, 
he'll find more ingredients to spice up the soup. By adding a Pumpkin into the 
soup, you'll end up with Good Soup, which restores 4 hearts when drunk. After 
that, add some Ordon Cheese into the soup to transform it into Superb Soup, 
which restores 8 hearts when drunk, just like a Red Potion. The good thing is 
that you have an unlimited supply of the soup in the cauldron. Take as much as 
you like!

Fairy's Tears
This pink liquid is the ultimate healing item of the game. Drinking it will 
restore all of your hearts and increase your attack strength until you are hit 
by an enemy. You first get this valuable liquid when you return 20 Poe Souls 
to Jovani. To get more, you will have to beat the Cave of Ordeals. The Great 
Fairy at the end will reward you with a bottle of her tears. After that, she 
will appear at all 4 Spirit Springs around Hyrule. Talk to her to replenish 
your supply. Note that you cannot have more than one bottle of Tears in your 
inventory at any time.

---------------
Bomb Bags
---------------
Once you've beaten the Goron Mines, Barnes of Kakariko Village will be 
restocked with Bombs. You'll be required to pay 120 Rupees for a full Bomb Bag 
for your first purchase. Once the light has been restored to the Zora's 
Domain, dive down the water in the throne room to find a meteor. Blow it up 
with a Water Bomb to free the Goron trapped inside, who will reward you with 
the second Bomb Bag.

Once you have beaten the Arbiter's Grounds, return to the Upper Zora's River 
region. Kill the Shadow Beasts that ambush you and Iza, the manager of the 
Rapids Ride will ask you to help clear the rocks that have blocked the 
waterway. She gives you an extra Bomb Bag to blow up the rocks. Combine the 
Bombs with your Bow to make Bomb Arrows and blow up the two sets of rocks in 
the waterway. You'll get to keep this Bomb Bag when you are done.

---------------
Quivers
---------------
You start with a regular Quiver, which holds up to 30 arrows, when you pick up 
the Hero's Bow in the Goron Mines. Once you've beaten the Lakebed Temple, 
enter the circus tent in the east side of Castle Town to play the STAR Game. 
Your objective is to collect all the glowing orbs that float in the cage 
within a time limit. To win the first time, use the Clawshot on the grated 
walls of the cage. 30 seconds should be just enough for you to win this 
minigame. Your reward will be a Big Quiver, which holds up to 60 arrows.

The MC of the STAR Game will set up a more difficult course for you. Once 
you've beaten the City in the Sky, return to play the harder game. This time, 
use the Double Clawshot to soar through the air, collecting all the glowing 
orbs without touching the ground. You have 1 minute and 30 seconds to do so. 
Once you are done, the MC will reluctantly reward you with the Giant Quiver, 
which holds up to 100 arrows!

---------------
Wallets
---------------
The wallet you start with holds up to 300 Rupees. You can get a Big Wallet, 
which holds 600, by delivering 1 Golden Bug to Princess Agitha in Castle Town. 
Deliver all 24 Golden Bugs and she'll reward you with a Giant Wallet, which 
holds up to 1000 Rupees. Please refer to Chapter 19 for the locations of the 
Golden Bugs.

------------------
21. Hidden Skills
------------------
[LZ21]
Besides the basic sword skills given at the start of the game, Link will get 
to learn 7 more Hidden Skills to enhance his combat. The skills are taught by 
some ancient skeletal warrior in an alternate dimension. The first hidden 
skill will be given to you when you approach Forest Temple, the first dungeon 
of the game. The rest of the skills require you to summon the warrior through 
6 howling stones located in different parts of Hyrule. The Howling Stones 
generate a faint melody as you approach them, so you'll know which ones you 
haven't handled yet.

The skills are learnt in a specific order. The order in which you howl at the 
stones do not matter. However, the melodies Link has to howl become harder and 
harder for the stones found later in the game. Once you have successfully howl 
the melody for the first time, you'll be taken to a cliff high above the 
clouds, facing a glowing white wolf, the alter ego of the skeletal warrior, in 
the distance. Howl the melody once more and he'll go to a specific place in 
Hyrule and wait for you there. Check the map to find his exact spot.

-------------------------------------
Howling Stone Locations and Melodies
-------------------------------------
#1 Death Mountain
While you are in the twilight, you should be able to find a Howling Stone 
alone the path up the Death Mountain. Go over and howl in the following 
pitches. Link will howl a "curious love theme"! (For your information, each 
vertical line indicates the start of a new bar)

High:   [------|      |      |------|      |      ]

Medium: [      |------|      |      |------|      ]

Low:    [      |      |------|      |      |------]

#2 Upper Zora's River
The second Howling Stone in the game is found on a high ledge facing the Zora 
River near the Rapids Ride attraction. This time, Link will howl something 
that sounds like the theme music of the typical TV family drama.

High:   [      |      |------|      |      ]

Medium: [      |---   |      |------|      ]

Low:    [------|   ---|      |      |------]

#3 Sacred Grove
The third Howling Stone is found next to the entrance of the Sacred Grove. 
It's impossible to miss. The melody here is kind of like the music found in 
life insurance advertisements. You know, the music with the serene tone to it.

High:   [------|      |      |---   |      |      ]

Medium: [      |      |      |      | -----|      ]

Low:    [      |------|------|   ---|-     |------]

#4 Lake Hylia
The fourth Howling Stone can be found on a plateau overlooking Lake Hylia. You 
should be able to see it on your way to Auru. The tune here is a grand one, 
the type you'd find in films like Lion King and Gladiator.

High:   [      |      |------|      |      |      |------]

Medium: [      |------|      |      | -----|      |      ]

Low:    [------|      |      |------|-     |------|      ]

#5 Snowpeak Flats
While climbing up the mountain at the first area of Snowpeak, you'll find a 
Howling Stone by the side of the path near the top. Link will howl an African 
tribal tune!

High, middle (slightly after the middle of bar) - low (slightly after the 
beginning of the bar) - middle - (no change) - low, high (slightly after the 
middle of the bar) - middle (slightly after the beginning of the bar) - low

High:   [------|----  |      |      |      |      |    --|-     |      ]

Medium: [      |    --|-     |------|------|      |      | -----|      ]

Low:    [      |      | -----|      |      |------|----  |      |------]

#6 Hidden Village
Once you have liberated the village from the Bokoblins, search the second 
house to the right from the entrance. Smash the rear windows to jump to an 
area at the back of the house where the Howling Stone can be found. Link howls 
an off key version of the Hyrule Field theme.

High:  [      |      |      |      | -----|      |      |----  | -----|      ]

Medium:[------|      |      |------|-     |      |      |    --|-     |      ]

Low:   [      |------|------|      |      |------|------|      |      |------]

---------------
Hidden Skills
---------------
Hidden Skills can be divided into two types: Skill enhancers and defense 
busters. Skill enhancers are basically upgraded versions of your initial 
skills, while defense busters are moves intended to penetrate your enemies 
defenses. In my opinion, defense busters are more important than skill 
enhancers since enemies with heavy defenses often hit the hardest.

Skill enhancers include the Ending Blow, Jump Strike and Great Spin; Defense 
busters include the Shield Attack, Back Slice, Helm Splitter and Lethal Draw.

===============
Ending blow
===============
The first hidden skill can be learnt when you approach the Forest Temple after 
restoring light to the Faron Woods.

--------------------
The warrior's words
--------------------
Enemies that are filled with energy will quickly recover and attack again even 
when stunned by a powerful strike. The ending blow is a secret technique you 
can use on stunned enemies to end their breath before they spring back into 
action. When an enemy lies collapsed on the ground, stunned, Z-target and 
press A without delay to leap high into the air and deliver a final strike. 
When the opportunity to end their breath is before you, you will see Finish 
(A) appear vividly before your eyes.

---------------
Description
---------------
The Ending Blow is a move used to quickly end the fight against enemies that 
have considerable health. Every now and then, such enemies will be knocked 
onto the ground after a few slashes. When that happens, Z-target him and press 
A when the word "Finish" appears at the bottom of the screen. Link will jump 
onto his enemy, pointing his sword downwards. A quick stab to the chest 
finishes him off!

---------------
Tactics
---------------
This Hidden Skill has got to be the most situational one in the game. I find 
it  the most effective against "sandwich class" enemies. Sandwich class are 
enemies refer to those which aren't extremely strong and can take a lot of 
hits, yet aren't weak enough to be killed within a full swing cycle. In 
addition, the enemies must lie down on the ground in some stage of the fight 
for this move to be used. Since very few enemies in the game meet the above 
criteria, I suggest that you don't rely on it too much.

-------------------------
Most vulnerable enemies
-------------------------
Pink Goblins
Link may receive the Master Sword relatively early in the game, but Pink 
Goblins remain the toughest soft enemy in the game, i.e. They can't be killed 
within 4 slashes. The Goblin will fall on the ground but not die, so finish 
him before he can get back up. Otherwise, the fight can be significantly 
prolonged.

Ganondorf
In addition, you'll be surprised that this hidden skill is vital in ending the 
final battle. When you see Ganondorf sprawling on the floor, perform the 
Ending Blow to trigger the dramatic ending.

===============
Shield attack
===============
To learn the Shield Attack, return to the Ordon Spring. The glowing white wolf 
will be waiting for you at a corner to the right.

--------------------
The warrior's words
--------------------
No matter how well-tempered a blade is, if a foe is clad in armor and bears a 
shield, the sword will do it no harm. When facing such a foe, you must lock on 
with Z and thrust the Nunchuck forward to thrust your shield against the 
defenses of your enemy. Use Z to lock on to me, then try it! You have learned 
much, so I am sure you will know the moment when you can do a shield attack!

Excellent! Open a hole in your enemy's defenses and use your sword to strike 
without hesitation! The shield attack I have just taught you can also be used 
to repel an enemy's projective attacks. Would you practice? Then repel my 
magical attack with your shield attack! Perfect! When you enemies assail you 
with projectiles, this is how you will defeat them with ease!

---------------
Description
---------------
The shield attack is a close quarters attack that involves bashing your shield 
at the enemy. To do so, Z-target them to hold out your shield, get close and 
thrust the Nunchuck controller forwards. Link will bash the shield into the 
enemy, stunning him for a short time, allowing you to follow through with a 
series of slashes.

---------------
Tactics
---------------
The good thing about the Shield Attack is that it can be readily spammed. If 
you keep thrusting the Nunchuck forward, Link can repeatedly perform the 
Shield Attack, disrupting the enemy. In addition, it is used to set up a much 
more powerful hidden skill, the Helm Splitter.

------------------------
Most vulnerable enemies
------------------------
Reptile Swordsman
Reptile Swordsman are the most persistent meleeing enemies. You may be able to 
slash into them, but they'll still fight back as if nothing happened. The 
shield attack is best for stunning these guys so you can slash them without 
fear of retaliation. 

Giant Pufferfish
As for the reflective component of the attack, I've tried it on many enemies 
that fire projectiles at you. However, only the rocks hurled from the Giant 
Pufferfish in one of the hidden caves can really be reflected.  

===============
Back Slice
===============
The warrior can then be found on a ledge outside the eastern entrance of 
Castle Town.

--------------------
The warrior's words
--------------------
A mere shield attack is no match for an enemy protected not just by a shield, 
but by a thick, full body coat of armour. Such enemies are often focused on 
guarding against frequent frontal attacks. They often leave their rear 
unprotected. That is when you Z-target and press A while tilting the Control 
Stick to the left or right to jump and roll around your foe, then perform a 
jumping slice.

---------------
Tactics
---------------
By side jumping rapidly, Link can roll behind his enemy and quickly deliver a 
highly damaging strike. Just remember, the back slice isn't always needed in 
those fights since they can still block your move if you overshoot the mark. 
If you are already directly behind the enemy's back after a few jumps, start 
slashing. The Back Slice, like the Shield Attack can be readily spammed. If 
you keep doing it, Link will roll in circles around the enemy, making it 
impossible to hit them. Consider using this trick when facing hard hitters.

------------------------
Most vulnerable enemies
------------------------
Skull Cap Spiders
Attacking Skull Cap Spiders from the front deals little, if any damage. Since 
these spiders will try their best to turn and face you, the Back Slice will 
really come in handy. 

Armos
In addition, Armos often get killed in only one hit if you can roll behind 
them and Back Slice the gem on their behinds.

Giant Helmosaur
The armour of regular Helmosaurs can be ripped up with a Clawshot, but you 
can't do that on Giant ones. Since it takes time for the Giant Helmosaur to 
aim its charge, you can disrupt its aim with the Back Slice and reach its 
unprotected rump.

Dark Knights
Furthermore, this move is highly effective against Dark Knights, but only 
after he's been stripped of his plate armour and shield. Perform a back slice 
on the Dark Knight and he'll parry your attack. However, he'll still lose his 
bearings for a second, allowing you to follow up with a series of slashes.

---------------------------------------
Enemy to avoid using the skill against
---------------------------------------
Armoured Reptile Swordsman
Only one enemy in the game has bothered to guard their rear-The Armoured 
Reptile Swordsman. These swordsmen are armed with tail blades, which they'll 
lash out at you whenever you get behind them. 

===============
Helm splitter
===============
To learn the helm splitter, find the glowing white wolf standing in a corner 
beneath the steps leading up to the southern entrance of Castle Town.

--------------------
The warrior's words
--------------------
It is impossible to circle around and perform a back slice against fully 
armoured enemies that move swiftly in combat. Against such foes you must first 
use a shield attack to make them flinch, but then quickly press the A button. 
You will leap into the air over the enemy's head and greet them with your 
blade by immediately striking from behind. This is the helm splitter!

---------------
Tactics
---------------
This move is a follow up to the shield attack. Once you have hit the enemy 
with a shield attack, press A immediately to make Link jump over the enemy, 
slashing him in the head while doing so. This opens up the enemy's rear, 
allowing you to slash him silly. 

The Helm Splitter is particularly effective against tough enemies that are 
susceptible to Shield Attacks. Use the Shield Attack repeatedly until you see 
the word "Helm Splitter" on the bottom of the screen and you can use the 
attack. Although the attack is named "Helm Splitter", I've never destroyed any 
helms while using this move, although heavy damage has been dealt.

------------------------
Most vulnerable enemies
------------------------
Armoured Reptile Swordsman
This enemy has the whole works: A long sword, a giant shield and even a tail 
blade to protect against back attacks. Although most of your sword attacks 
will be blocked, he can't hold out forever when you spam your shield attack. 
An easy way to hurt him is by alternating the forward thrusting of your Wii 
Remote with the A button. With this strategy, it's only a matter of time 
before his head is bashed in.

Raptor Swordsman
Every time you drag the Raptor Swordsman from the sky, you'll be allowed to 
give 4 free slashes at him before he starts to block your attacks. Now is the 
time to attempt the Helm Splitter, which has the bonus effect of grounding the 
Raptor, negating the need to drag him down from the sky again.

===============
Mortal Draw
===============
After you have summoned him for the 5th time, the ancient skeletal warrior 
will be waiting in the Gerudo Desert just off the path leading into the 
Arbiter's Grounds.

--------------------
The warrior's words
--------------------
The ways of the sword are known to many creatures, and some have strengthened 
their guards against shield attacks and back slices. Should you encounter such 
a foe, the mortal draw that I am about to teach you is most effective. You 
must sheathe your sword and cast aside the most basic of sword skills, the Z-
target. You must wait until your foe is upon you... Then, before the enemy can 
see through your ruse, you must quickly draw your blade by pressing the A 
button. There is no defense for this. The mortal draw deals death.

---------------
Tactics
---------------
When you face an enemy, sheathe your sword and run towards him. When you are 
close enough, the word "Draw" will appear at the bottom of the screen. Press 
the A button and Link will quickly take out his sword and deal a devastating 
blow at the enemy. After you land the blow, you can just follow up with your 
usual variety of slashes. 

In practice, this technique is highly risky and requires good reflexes. Most 
enemies this move is effective against draw very fast themselves. Most of the 
time it's too late once you can clearly see the word "Draw". You should press 
A when the word is just beginning to appear on the screen to maximize the 
chances of hitting the enemy.

------------------------
Most vulnerable enemies
------------------------
Redead Swordsman
As intimidating as they are, only one hit from the Mortal Draw will destroy 
these guys. The main challenge is to get close enough before he starts making 
that horrifying yell. While Link is frozen in terror, tap the A button 
repeatedly. As soon as you regain control, Link should be able to perform the 
Mortal Draw before he can even swing his huge sword at you.

Stalfos
Stalfos, once engaged, often move too fast for you to safely use your Bomb 
Arrows against them. If they are too close, use the Mortal Draw and they can 
be smashed to pieces in one hit.

Ice Spearman
Both the Mortal Draw and Ball and Chains can destroy these guys in one hit. 
However, both are equally risky. If you wish to use the Mortal Draw against 
these guys, you should approach them, roll to the side and try to trick them 
into throwing their spear out. If they miss, quickly stand up, get close and 
Mortal Draw. If you get hit, you should still be able to hit him through your 
temporary invincibility.

Moblin
This has to be the most risk free application of the Mortal Draw. Weighed down 
by a heavy hatchet, it takes the Moblin a lot of time before he can even 
thinking about flinging it at you. As a result, you have plenty of time to 
perform this move without fears of retaliation. Don't dawdle, or he'll take 
THREE hearts off you when he does hit you.

---------------------------------------
Enemy to avoid using the skill against
---------------------------------------
Dark Knight
Having tested the Mortal Draw on Dark Knights many times, I've concluded that 
he'll almost always draw at the exact same speed as you do. As a result, 
you'll hit each other exactly at the same time. Therefore, you can't gain the 
upper hand in the fight, and would have lost 1 to 2 hearts at the same time!

===============
Jump Strike
===============
The ancient skeletal warrior will then be waiting at the Kakariko Graveyard.

---------------------
The warrior's words
---------------------
One of the basic sword techniques is the jump attack. It inflicts great 
damage, but none would call it effective against multiple foes. To perform the 
jump strike, prepare a jump attack, but focus power in your blade. THe surge 
the blade releases can strike all enemies around you. This is the jump strike! 
Lock on with the Z button and press and hold the A button until just the right 
time to release your strength!

---------------
Tactics
---------------
This is nothing but a jump attack with an area of effect. Since you'll need to 
charge up the attack, only use it as an opener against large groups of 
enemies. If your hearts are full, don't use this skill, but the Great Spin.

------------------------
Most vulnerable enemies
------------------------
Bats, Rats, Blue Goblins, Bokoblins, Flying Skullheads, Mini-Skeletons

Hyrule has a large abundance of enemies. The weak ones tend to appear in large 
groups to compensate for their strength. Such enemies are the prime targets 
for your Jump Strike. When you are playing in the Cave of Ordeals, the best 
follow up attack would be the Spin Attack as that would ensure that most, if 
not all soft enemies would be destroyed.

===============
Great Spin
===============
For the last hidden skill, the ancient skeletal warrior will be waiting for 
you right outside Hyrule Castle.

--------------------
The warrior's words
--------------------
You have at your disposal the basic sword technique known as the spin attack. 
You have mastered various numerous hidden skills and now house the spirit of 
the true hero. You now have in you the ability to magnify the power of your 
spin attack. But the only time you can draw out that power is when you life 
energy is brimming full.

---------------
Tactics
---------------
This is a more powerful version of the spin attack that has a much larger 
radius. Since you are required to have a full health bar to use it, it is 
highly situational. If you can use it, it's very effective against large 
groups of weak enemies. Since you are getting it so late in the game, you'll 
be using it a lot when attempting the Cave of Ordeals. Don't be afraid to spam 
this move!

-------------------------
22. Link's Treasure Hunt
-------------------------
[LZ22]

Treasure chests are hidden everywhere in the game, in dungeons and the 
overworld. Most treasure chests hold money, hence treasure hunting can be a 
quick way to build up your wealth, considering that many main quests and side 
quests require you to pay certain characters a large amount of money. This 
section serves to tell you the locations of all the treasure chests in the 
overworld and the amount of money hidden in each chest.

---------------
Ordon Village
---------------
#1 50 Rupees
Enter your basement and take out the Lantern.

#2 50 Rupees
Enter the ranch as Wolf Link and check out the barn. There is a spot for you 
to dig in. In this underground cave, kill all the rats and Red Chu to make the 
chest appear. In addition, you can smash all the pots for loads of cash. Red 
Rupees are known to drop from the pots, so happy slashing!

---------------
Faron Woods
---------------
#1 10 Rupees
Run through the dark tunnel leading north and you'll find a bronze chest in a 
dead end to the right of the main path. 

#2 20 Rupees
In the area with the purple fog, take out your Lantern and clear the fog. Make 
your way to the centre of the area and you'll find a bronze chest on a ledge 
on a giant tree stump.

-----------------------------
Hyrule Field, Faron Province
-----------------------------
#1-3 20 + 20 + 10 = 50 Rupees
Move along the southwestern edge of this field until you see a circle of grass 
by the hillside. Enter wolf form and sharpen your senses to find a spot to dig 
underground. Kill the Chus, Rats, Bats and Man Eating Plants and a large 
number of Rupees will appear on one side of the room. In addition, slash 
through the grass in this cave to find 3 chests holding 2 red Rupees and 1 
yellow Rupee.

#4 100 Rupees
Look under the bridge leading across the lake. You'll find a treasure chest 
hidden in a secret alcove. Use the Clawshot to get to the chest.

---------------
Kakariko Gorge
---------------
#1 100 Rupees
An owl statue can be found on the hillside to the northwest of the gorge. Zap 
the statue with the Dominion's Rod to bring it to life, then move it to the 
centre of the wide gap between the two ledges to the ledge. Climb up the ledge 
to the left and follow the path, using the top of the statue as a stepping 
stone to cross the gap. Once you've done so, zap the statue again and follow 
the path until you reach another wide gap. Move the statue in the middle so 
you can reach the chest on the other side.

#2-4 Mini Dungeon
20 + 50 = 70 Rupees, 1 Piece of Heart
A mini-dungeon can be found in the southwest of the land to the south of the 
gorge. Use a bomb to blow up the boulder blocking the entrance. Take out your 
Lantern as it is almost pitch black. Move north, burning through the first 
cobweb with the Lantern. You come to a fork, the left path is blocked off by 
another cobweb. Go right first, killing the man eating plant in the way and 
you will come to another fork. 

Take the left path and burn through the cobweb. You come to a dead end guarded 
by a giant spider. Kill it and take open the bronze chest for a red Rupee. Go 
back to the first fork in this cave and go left, burning through the cobwebs 
as you do so. Fight your way past the bats and rats and you will come to 
another fork guarded by two Red Skeeters. Kill them and light up the torch to 
light up this area permanently.

From this fork, take the north path to get to a dead end guarded by a rat. 
Break open the crate for some arrows. Now, take the south path. Fight your way 
past the man eating plants and you'll come to yet another fork. Take the south 
path first and burn through the spider web. It's a dead end guarded by a Skull 
Cap Spider. Take him down, light up the torch and open the chest. It's a 
purple Rupee! Great.

Now, go north to the next fork, guarded by a trio of bats. In addition, there 
is an invisible enemy to the right. He's a Poe, a ghost that can only be seen 
when you sharpen your senses as a wolf. Since you can't deal with him yet, 
don't go there. Instead, go left. Kill the Skull Cap Spider at the dead end 
and light up the 2 torches. A chest appears, open it for your 12th Piece of 
Heart.

-----------------
Kakariko Village
-----------------
#1 50 Rupees
Light up the torches in the Graveyard to make a large chest appear.

#2 20 Rupees
A bronze chest can be found in a corner on the ground floor of the inn under 
the stairwell.

#3 50 Rupees
Enter the watchtower overlooking the village and climb up the ladder to the 
top to find a large blue chest next to the door.

-----------------------------
Hyrule Field, Eldin Province
-----------------------------
#1-4 10 + 20 + 20 = 50 Rupees, 1 Piece of Heart

Cross the Bridge of Eldin and move along the mountain path until you get to a 
bridge. Get on the Spinner and ride it to an obscure ledge. Transform into a 
wolf and look for a spot to dig in. In this hidden cave, kill the 3 Stalfos 
and a large blue chest will appear with a Piece of Heart. Meanwhile, the three 
bronze chests holds 2 red Rupees and 1 yellow Rupee.

#5-6 Mini-dungeon
100 Rupees, 1 Piece of Heart
After you have beaten the Lakebed Temple, head to the northern side of the 
Eldin Bridge. Just before the bridge, look up to the right. There is a 
Clawshot point you can grab on to. Go up and follow the path to find an 
entrance to a mini-dungeon.

This place feels just like the Goron Mines. Run over to the edge of the grated 
path and shoot the 2 bats with your Bow. Jump down towards the magnetic field 
and don your Iron Boots in mid air. Link will get sucked towards the opposite 
wall. Drop down, kill the Bokoblins and move on. Jump towards the magnetic 
field below and put on the Iron Boots in midair. You are sucked into an 
alcove. Take the boots off and drop down. You are doing for the high jump, 
literally! Jump towards the next magnetic field and use the Iron Boots to 
latch onto the next wall.

You are home free. Drop down, light up the two torches and a chest appears. 
It's an orange Rupee! The next chest you see holds the Piece of Heart.

-------------------------------------
North Hyrule Field, Lanayru Province
-------------------------------------
#1 50 Rupees
Move north along the eastern shores of the stream to find a ring of grass. 
Enter wolf form and sharpen your senses to find a place to dig in. In the 
hidden cave, kill all the Skull Cap Spiders to trigger the appearance of a 
large number of Rupees. In addition, light up the 3 torches and a large blue 
chest will appear at the north end of the cave.

--------------------------------------------
Field East of Castle Town, Lanayru Province
--------------------------------------------
#1 100 Rupees
Remember the high ledge on which you found a Golden Bug? Clawshot up the vines 
and climb up. Enter wolf form and sharpen your senses to find a spot to dig 
in. You'll enter a hidden cave inhabited by Helmosaurs. Wipe them all out and 
a large blue chest will appear in the centre of the cave.

#2 100 Rupees
Leave Castle Town through its east gate and head southeast. You'll arrive at 
the ruins of a Roman theatre. A large blue treasure chest can be found on a 
pillar to the right. Use the Dominion Rod on the owl statue and move it so it 
is right between the first level of the stands and the pillar on which the 
chest lies. You can now reach the chest from the stands.

---------------------------------------------
Field South of Castle Town, Lanayru Province
---------------------------------------------
#1 100 Rupees
To the west of the field is a tall pillar guarded by Crows. Clawshot up to the 
top of the pillar and find a place to dig in. You'll enter an underground lake 
guarded by Skeeters. Draw them over to you and defeat them all with a Spin 
Attack! A chest will appear on the island on the other end of the lake.

#2 100 Rupees
To the east of the field is a large hole with a Clawshot point on its side. 
Latch on and go from point to point until you reach the treasure chest on the 
ledge below. At this point, you are free to jump into the water and end up in 
Lake Hylia, or you can get back up the same way you came in.

----------------------
Great Bridge of Hylia
----------------------
#1 100 Rupees
An owl statue can be found in the alcove to your right as you approach the 
bridge from the north. Use the Dominion Rod and guide it down to the ground. 
Move it to the left so that it faces the alcove with the treasure chest. 
Clawshot up the vines and climb onto the ledge above. Jump onto the top of the 
owl statue from the ledge and you should be able to reach the chest.

#2 50 Rupees
Cross the Bridge of Eldin, then continue south across the wooden bridge that 
follows. You'll notice a number of boulders on the rocks above the road. 
Destroy the boulders with Bomb Arrows to reveal several Clawshot points. Use 
the Clawshot to get up to the highest ledge where the chest is. At night, a 
Poe will appear here, so keep your eyes peeled.

#3 100 Rupees
After you've cashed in on the previous chest, search the ledge for a spot that 
can be dug into. You'll enter a cave infested with Flying Skullheads. Kill 
them all to make the chest appear.

---------------
Lake Hylia
---------------
#1-4 100 + 50 + 20 + 10 = 180 Rupees
5 chests can be obtained by playing Falbi's Flight by Fowl minigame. Before 
you pay Falbi, go through the back door of his house and throw the Boomerang 
at the propeller on the roof. This stops the top platform of the Isle of 
Riches (which is actually a tall tower divided into many levels) from 
rotating. Now, pay Falbi, pick up a chicken and jump off the ledge. Glide onto 
the top platform of the Isle of Riches; it helps if you hold the Control Stick 
downwards to hasten Link's descent. The chest on the top platform holds an 
orange Rupee, the one below holds a Piece of Heart. As you jump down the 
tower, you'll find 3 more chests on the lower levels which hold a purple 
Rupee, a red Rupee and a Yellow Rupee.

#5-6 50 + 100 = 150 Rupees
Play Falbi's Flight by Fowl minigame again. This time, glide towards the small 
ledge just above the entrance to Lanayru's spring. Clawshot onto the two 
serpent sculptures to find 2 treasure chests on them.

#7 100 Rupees
Play Falbi's Flight by Fowl yet again. This time, quickly turn around after 
you jump off the ledge. You'll find a hidden ledge beneath the attraction. Get 
on to the ledge and search for a hole for you to dig into. You'll be inside a 
dark underground lake. Put on your Zora Armour and sink to the bottom. Kill 
all the Giant Clams and a treasure chest will appear on the surface.

#8-9 5 + 10 = 15 Rupees
Dive into the spring to find 2 bronze chests under water.

#10-11 100 + 100 = 200 Rupees
Enter Lanayru's Spring and step onto the ledge sticking out towards the water. 
Turn around and look up to find a Clawshot point above you. Use the Double 
Clawshot and make your way to the high ledge at the other side of the spring. 
Run along the path up there to find 2 chests at both ends.

#12 100 Rupees
Sharpen your senses around the howling stone to find another spot to dig into. 
You will enter another underground lake, this time inhabited by Giant 
Pufferfish. Kill them all by reflecting their attacks back at them with a 
Shield Attack to make the chest appear.

#13-27 Mini-dungeon 
10 + 20 + 20 + 100 + 20 + 50 + 50 + 100 = 320 Rupees, 
5 + 5 + 10 = 20 Bombs, 10 + 10 = 20 Arrows, 50 Pumpkin Seeds, 1 Piece of Heart

A mini-dungeon can be found opposite the howling stone. Blow up the boulder to 
gain access to it.

In the cave, move north until you reach a 4 way junction with a torch in the 
center. Light up the torches and blow up the 3 boulders blocking the other 
paths. Chests can be found to the north and east. The north one holds a yellow 
Rupee, while the one to the east holds 5 bombs. Head west and you'll come to a 
junction with another unlit torch. Light it up and get your Empty Bottles 
ready. Kill the Yellow Chus one by one and scoop up their jelly. Blow up the 
two boulders. The dead end to the east holds a red Rupee.

Go west, killing the fiery slugs in the way. There is a Poe at the next 
junction. Avoid him, light up the torch and blow up the two boulders. A chest 
with 10 arrows inside can be found to the west. Go north, take out your 
Lantern and walk over the narrow plank above the bottomless pit. You'll come 
to another junction, this time guarded by a laser statue. Shoot the red light 
on the statue to turn it off. Light up the torch and destroy the 2 boulders 
here.

The chest to the north holds a Red Rupee. Go east to reach another junction 
guarded by a Yellow Chu. Kill it and scoop its jelly if you have another Empty 
Bottle. With the Chu gone, light up the torches and a chest will appear. Open 
it for an Orange Rupee. Blow up the boulders as before to reveal some Red 
Skeeters. The chest to the north holds a Red Rupee. Go east.

You come to an already lit junction. Kill the Fire Breathing Crocodile and 
blow up the boulders. Some Red Skeeters appear, so take them down as well. As 
you can see, a portal is to the west. When you want to leave this place, go 
there. But now, let's move on. The chest to the north holds 5 bombs. With them 
in hand, let's move east. Take our your lantern and move carefully past the 
narrow plank and the holes. You arrive at another junction guarded by a Laser 
Statue. Deactivate it and light up the torches. Blow up the boulders and kill 
the bats. Open the chests. The chest to the south holds 10 arrows while a 
purple Rupee can be found to the east.

Head north. Take out your Lantern and move carefully as the path here is very 
narrow. Don't let the Fiery Lizards and Bats knock you into the void! You 
arrive at another junction guarded by a Poe. Light up the torch, avoid the Poe 
and blow up the 3 boulders. The two chests hold a purple Rupee and 10 bombs. 
Move south. This junction is guarded by two Fire Breathing Crocodiles. Kill 
them and blow up the boulders. The chest to the north holds pumpkin seeds 
(Slingshot ammo).

Go west to another unguarded junction. Light up the torch and destroy the 
boulders. Kill the bats and open the chest for another Orange Rupee. Take your 
lantern and go south, past the narrow paths and bats. You get to the final 
room with two unlit torches and a Poe. Light up the torches and the chest 
appears. Open it for a Piece of Heart!

---------------
Gerudo Desert
---------------
#1 100 Rupees
Let Fyer propel Link into the desert and go north from your entry point. See 
the three skulls on the sand? Enter wolf form to detect a spot that can be dug 
into. You'll enter a secret cave inhabited by Skull Cap Spiders. Take them out 
and the treasure chest will appear.

#2 20 Rupees
Move east along the desert while hugging the hills to the south. You'll 
eventually see a tall pillar with a chest on it. Clawshot the plant on the 
pillar to get up there.

#3 10 Arrows
Continue east until you find a Golden Bug. Head directly north and you should 
find a bronze chest with 10 arrows inside.

#4 100 Rupees
A Boar Mount can be found near your entry point. Saddle up if you haven't 
already. On the southern hills is a small barricaded area. Move the boar over 
and press A to make him dash straight through the barricades, allowing you to 
reach the chest.

#5 100 Rupees
Even further to the east is a structure with 4 pillars. An owl statue can be 
found on one of them. Climb onto the northwestern pillar and zap the statue 
with the Dominion Rod. Move the statue so that it is between you and the 
pillar it was on. Jump onto the top of the statue and get onto the pillar. 
Now, move in a clockwise direction along the pillars while using the statue as 
a portable stepping stone to reach the chest.

#6-7 20 + 50 = 70 Rupees
Jump into the valley to the northeast. There is a Bokoblin Encampment in the 
middle of the valley. Kill all enemies and commandeer a Boar Mount. Charge 
down the watch towers to reveal 2 bronze chests.

#8-9 20 + 20 = 40 Rupees
In addition, move north and charge down the two barricades to the left and 
right of the road leading to the Arbiter's Grounds for 2 more bronze chests.

#10 100 Rupees
To the northwest of the valley is a tall pillar with a weird plant on it. 
Clawshot the plant to get on the pillar. Sharpen your senses as a wolf and dig 
into the hole. You'll immediately encounter 2 Poes upon arrival. Take them out 
and blow up the boulders that surround you. Light up the 3 torches in the room 
and a large blue chest will appear.

#11 50 Rupees
Some torches can be found outside the Arbiter's Grounds. Light them up to make 
the chest appear.

---------------
Zora's Domain
---------------
#1 20 Rupees
Get onto the strip of land to the west of the waterfall lake. Run up the path 
to find a bronze chest at the top of the hill.

#2 20 Rupees
Make your way to the throne room from the waterfall lake as a wolf, jumping 
from ledge to ledge with the help of Midna. You'll find a bronze chest along 
the way.

#3 50 Rupees
Some torches can be found in the throne room. Light them up and the chest will 
appear at the bottom of the stream below you. Make sure to put on your Iron 
Boots so as not to be swept away by the current.

---------------
Snowpeak
---------------
#1 100 Rupees
Make your way up the mountain, turning right at the first fork. You'll find a 
tree guarded by a Poe. Kill the Poe and sharpen your senses. Dig into the 
black spot on the ground to enter a secret cave inhabited by Ice Bats and 
Giant Ice Monsters. Take out your Ball and Chains and destroy the monsters. 
One of them will leave a large blue chest behind.

#2 100 Rupees
Two large icicles can be found inside the cave leading up the mountain. Smash 
them to reveal 2 torches which can be lit to generate a treasure chest.

-----------------------------------
What can I do with all this money?
-----------------------------------
This is a list of main quests and side quests that require you to pay large 
amounts of Rupees in order to complete:

Cost of Hylian Shield: 200 Rupees
Cost of first Bomb Bag: 120 Rupees
Cost of Hawk Eye: 100 Rupees
Donations to holy man for a Piece of Heart: 1000 Rupees
Donation to fix the Castle Town west bridge: 1000 Rupees
Donations to buy out the corrupt Castle Town shop: 200 Rupees
Cost of the Magic Armour from the Castle Town Malo Mart: 598 Rupees
Repair costs of Sky Cannon: 300 Rupees
TOTAL: 3523 Rupees

Meanwhile, the total number of Rupees that can be found in treasure chests is 
3355, just 168 lower than your total expenditure. Given the amount of money 
that you can earn by killing random enemies, it has become apparent that you 
can sustain Link solely by hunting treasure! Seeing how things work, there 
isn't even a need to go bug hunting barring to get the Big Wallet from your 
first hand in. In addition, every single treasure chest, barring those with 
the Dungeon Map, Compass and 2 Piece of Hearts are COMPLETELY POINTLESS to 
waste your time searching for them. Take note of this if you want to do a 
speed run of the dungeons.

-----------------------
23. Please to meet Chu
-----------------------
[LZ23]
It may sound odd that I've dedicated an entire chapter about one enemy, the 
Chu. However, their potential benefits are just too hard to ignore. After all, 
their remains can be collected, recycled and reused. It's never a good idea to 
waste useful materials, after all.

--------------------------------
So, what are these Chus anyway?
--------------------------------
Chus are gelatinous creatures that do nothing but hop around all day. They 
tend to reside in caves and drop down in an attempt to surprise you. Chus come 
in many colours: Red, Yellow, Blue, Purple and Golden. Chus of the same colour 
may combine together to form a larger Chu that deals more damage. In addition, 
the Purple Chus have the ability to combine with Chus of any colour.

Chus can be defeated by slashing them with your sword. Bigger Chus will split 
into smaller Chus when hit. In that case, the best attack sequence to use 
against them would be the slash-Spin Attack combo. 

----------------------------
I've killed them, now what?
----------------------------
Once killed, a Chu disintegrates, leaving a gooey mess on the ground. If you 
are standing close enough to the goo, you'll briefly see the word "Scoop" on 
the bottom of the screen next to a picture of an empty bottle. In that case, I 
suggest you quickly go to the Item Selection Screen and assign an Empty Bottle 
to the B button. Return to the action and quickly press B. Link will scoop up 
some of this Chu Jelly into his bottle for later use.

As a side note: Whenever you approach a Chu on horseback, be sure to stop and 
dismount quickly. Chus will be destroyed when trampled by Epona, leaving you 
no time to scoop up their goodness.

----------------------------
The many types of Chu Jelly
----------------------------
With 5 different colours of Chus in the game, there are 5 types of Chu Jelly 
for you to collect. Each colour of Jelly has provides different effects, and 
are listed below.

Red Chu Jelly
Red Chu Jelly restores 8 hearts when drunk. It is a free alternative to Red 
Potion, which can only be bought in shops.

Yellow Chu Jelly
Yellow Chus must be made of complex hydrocarbons or something, since their 
jelly can be used as fuel for your Lantern. Note that while you can have the 
vendor pour oil directly into your lantern, you can't do the same thing with 
the Yellow Jelly: You must first store it into a Empty Bottle before applying 
it to the lantern.

In addition, I've found that unlimited supplies of Lantern Oil are provided in 
dungeons that require the extensive use of the Lantern to solve puzzles. 
Therefore, this type of Jelly isn't as valuable as the others.

Blue Chu Jelly
Blue Chu Jelly restores all of your hearts when drunk. It's obviously the 
equivalent of Blue Potion. Due to their superior value, Blue Chus are rarely 
found in the open field. You'll most likely have to search through many 
underground caves to find them.

Purple Chu Jelly
This is the random effect Chu Jelly. It sometimes heals you and sometimes take 
hearts off you! Most of the time though, it's extremely harmful to your 
health. The first time I drunk one, it took 1 heart off my health bar; The 
second time, it took all hearts away but one half! Whatever you do, avoid the 
Purple Chu Jelly like the plague.

To make things worse, Nintendo's programmed the Purple Chus so that they can 
combine and "assimilate" other coloured Chus, removing their usefulness. 
Whenever you see one odd Chu in a sea of purple, quickly kill it before a 
random Purple Chu can jump on it.

Rare Chu Jelly
The rarest variant of Chu is the Shiny Golden Chu. Their jelly has similar 
effects as Blue Chu Jelly, but even better: It temporarily boosts Link's 
attack power when drunk. This is the equivalent of the Fairy's Tears, only 
that you are not subject to the one bottle quota set up by the Grand Fairy. 
So, scoop your fill!

---------------
Chu Locations
---------------
As you can see, Chu Jelly serves as a cheap equivalent to many beneficial but 
expensive liquids in the game. If you know where to find them, you can 
potentially save hundreds of Rupees in Potion costs. In this section I will 
list the locations of all Chus but the harmful Purple ones.

Red Chus
Red Chus are everywhere in the open field. You can find them on the hills to 
the northeast of Kakariko Gorge (north side), on the road between the mountain 
pass to the south of the Great Bridge of Hylia and a secret underground cave 
beneath the barn in Ordon Ranch.

Yellow Chus
Being the pseudo-Lantern Oil that they are, Yellow Chus are found in dark 
caves where you just happen to need them. To be precise, they can be found 
inside the mini-dungeons at Lake Hylia and to the southwest of the Kakariko 
Gorge. (I prefer the former mini-dungeon since the Chu can be found by taking 
the first right from the entrance)

Blue Chus
Blue Chus are found in relatively obscure areas of the game. A large group of 
them can be found in an underground cave on the west bank of the river flowing 
through the North Hyrule Field. Another place to find the Chu is in an alcove 
to the left of the howling stone in Death Mountain.

In addition, a Blue Chu may sometimes appear in the mountain pass south of the 
Great Bridge of Hylia. Having been there many times, I'm guessing that there 
is a 1 in 4 chance for it to be there.

Rare Chus
Rare Chus are what they are, rare. They can appear in almost anywhere, taking 
the place of another Chu. I suggest you don't look for them specifically since 
you can't control when they appear. However, a Rare Chu is certain to appear 
on level 45 of the Cave of Ordeals. It sticks out like a sore thumb among all 
those Purple Chus, so kill it fast before it gets sucked up by a Purple one.

---------------------
24. Catch of the Day
---------------------
[LZ24]
At the beginning of the game, you will be given a Fishing Rod by Rusl's wife 
Uli, along with a Fishing Journal that keeps track of the type of fish that 
you have caught, along with the largest catch and number of catches in total. 
In Twilight Princess, two parts of the main game require you to catch a 
certain type of fish in order to progress. But besides that, fishing can be a 
fun mini game whenever you have found an area with water.

---------------
Bobber Fishing
---------------
The Fishing Rod consists of a long pole with a spring and bobber attached to 
it. Assign it to the B button, go near a stretch of water with fish in it 
(inspect the water closely by pressing the C button if you wish) and press B 
again to cast the line. The camera will be focused on the bobber. If fish are 
nearby, you'll notice them swimming in the water around the bobber. When the 
fish are biting, the bobber will start to move up and down in the water. Keep 
your eyes peeled, has the bobber been mostly underwater while it's bobbing? If 
yes, quickly jerk the Wii Remote upwards.

If the fish really has bitten, you'll see the words "Fish on!" appear on the 
screen. At this point, slowly raise your Wii Remote, eventually pulling it 
back above your shoulder. If all goes well, the fish will be caught. While 
reeling the fish in, do not lower the Wii Remote in any way or you will lose 
the catch.

---------------
Bait and hooks
---------------
Most anglers in the real world would add some bait to their hook before 
casting the line. In Twilight Princess, adding bait to your hook is optional. 
Still, it's highly recommended that you do it since it greatly increases the 
chances that a fish will bite on your hook. 

There are two types of bait in this game, Bee Larvae and Worms. The former is 
found by destroying beehives and quickly scooping up whatever drops out into 
your Empty Bottle before you get overrun by angry bees. (An easier way is to 
buy it from Sera in Ordon Village for 10 Rupees per 10) A bottle can hold up 
to 10 Larvae. As for worms, they are found by killing those Roadrunners (birds 
which lay explosive eggs) in the Hyrule Field, Faron Province. Once it dies, a 
worm can be seen writhing on the ground. Scoop it up to use it as bait later.

To use any bait, set it to any of the directional keys while the Fishing Rod 
is assigned to the B button. While the fishing rod is taken out, pressing the 
corresponding directional key will cause Link to place bait on his fishing 
hook.

Speaking of hooks, two types of fishing hooks are available in the game, the 
starting one and Prince Ralis' earring. After you have talked to Prince Ralis 
in the Zoras' tomb in Kakariko, he'll give you his ear ring so that you can 
use it as a fishing hook to catch Reekfish. That's not all. The hook also 
serves to increase the chance of bites when you catch other fish.

---------------
Lure Fishing
---------------
Lure Fishing is an advanced way to fish, available only at the Fishing Hole in 
Upper Zora's River. To start with, you must enter the service hut and pay Hena 
20 Rupees to rent the canoe for a day. Now that you are in the water, use the 
Control Stick to guide the canoe to where you want to fish. Then, press B to 
take out the fishing rod. To cast a line, hold down the A button, swing the 
Wii Remote forward and quickly let go of the A button. 

While the Lure is in the water, you can swing the Wii Remote to the left or 
right to move the lure around. When a fish bites, raise the Wii Remote to the 
vertical position and rotate the Nunchuck quickly while holding it 
horizontally to reel the fish in. As in real life, fish may sometimes jump out 
of the water. In that case, relieve some of the tension on the line by 
temporarily lowering the Wii Remote. When you've reeled for long enough, 
you'll be prompted to land the fish. Press the A and B buttons simultaneously 
when you see the image of the buttons on the bottom of the screen to do so.

---------------
Fish types
---------------
There are 6 different types of fish that can be caught using the Fishing Rod, 
2 of which must be caught for Link to progress through the game.

Greengill
This is the most common fish in Hyrule. At the start of the game, you are to 
catch a Greengill for Sera's cat so that it will return home. Stand on the 
pier behind Jaggle's house and cast your line there.

Reekfish
This red fish is considered to be sacred to the Zoras and can only be found at 
the Mother and Child Rocks in the waterfall lake of Zora's Domain. Those rocks 
can be recognised by the two pillars that stick out of the water. In addition, 
you'll need a hook made of a special type of coral for the fish to bite. 
Prince Ralis' earring is made of the exact material. He'll gladly give it to 
you when you talk to him in the Kakariko Graveyard. The Reekfish reeks. 
Whenever you catch one, you'll find it emitting some red fumes. Enter wolf 
form to sniff the fish to obtain its scent.

Ordonian Catfish
This fish is native to Ordon Village. To catch it, jump into the stream behind 
Jaggle's House and head all the way to the north to the area where you fetched 
Uli's cradle. Climb onto the dry land and start fishing. It's only a matter of 
time before you get it.

Hylian Pike
The best place to find this fish is the Fishing Hole. Fish from any part of 
the shoreline and you'll eventually find it.

Hylian Bass
Every angler dreams of catching a bass. You have the highest chance of getting 
this fish if you cast your line at the southeast part of the shorelines in the 
Fishing Hole.

Hylian Loach
There exists a secret pond in which you can catch these fish. Go to Lake Hylia 
and search the area near the howling stone. Transform into a wolf and sharpen 
your senses. You'll find a shiny black spot surrounded by clumps of grass. Dig 
it to enter a hidden grotto with a big pond. Some energy ball chucking puffer 
fish are guarding the water, it seems. Kill them by reflecting their 
projectiles back at them using the shield attack. Once the enemies are all 
dead, a chest with an orange Rupee will appear. Either way, cast your line and 
you'll catch one of this type of fish after a few bites.

-----------------------------
25. The Hyrule Postal System 
-----------------------------
[LZ25]

Hyrule boasts an efficient postal system, allowing you to receive mail in a 
timely manner. At various stages of the game, the friendly postman will stop 
you and deliver you letters. Whenever you receive a letter, you can read it by 
going to the Collection Screen and clicking the "Letters" button. Note that 
you'll only receive mail in Hyrule Field, if you decide to quickly warp 
between towns, the Postman can NEVER find you, or you'll receive letters much 
later than you need to read them!

===============
Letters
===============
There are a total of 15 letters in the game. This section tells you when you 
can receive each letters and what does each of them mean. Letters marked with 
asterisks will only be received if you complete some optional tasks in the 
game.

-------------------
Post Office Notice
-------------------
From: The Postman

Contents:
*ABOUT MAIL DELIVERY*
If I have a letter for you, I will approach you at high speed! Please do not 
flee!

When: You'll get this letter the first time you enter Hyrule Field.

Description: This letter tells you the basics of the postal system. The 
Postmen in this game are high speed runners who'll stop you at any time on the 
Hyrule Field to deliver post.

----------------
Dear Adventurer
----------------
From: Ooccoo

Contents:
I was so happy to meet you and spend a bit of time with you! I am planning a 
trip to a new location, just so you know. If you continue your journeys, we 
might see each other again!

So take care of yourself...

P.S. I didn't have a chance to tell you this last time, but I have a son. I'll 
introduce you if we meet again! He's a good boy who can help you like an item, 
so be nice!

From Ooccoo

When: Just after you have beaten the Forest Temple.

Description: You are not alone in your dungeon adventures. A friendly bird, 
Ooccoo seems to be exploring as well. Whenever you beat 1 dungeon, Ooccoo and 
her son will quickly travel to the next one. You'll find her in some pot 
again, as if by pure coincidence.

--------------
URGENT NOTICE
--------------
From: Kakariko Goods

Contents:
New sundries shop in Kakariko!

If you haven't already been by to look, I have an item that isn't available 
anywhere else! Come by before someone else snatches it!

And please, no window shoppers!

When: After you've beaten the Goron Mines.

Description: This is the first piece of junk mail you'll be receiving in this 
game. Serious though, it's to remind you that a Hawk Eye is in stock in the 
Malo Mart in Kakariko. This item provides telescopic vision when used, but is 
entirely optional.

---------------------
URGENT! Bomb Arrows!
---------------------
From: Barnes Bombs

Contents:
Thank you for your patronage! Enjoy the power of our bombs!

Not only can you place and throw our bombs, but they can be combined with the 
bow by going to the Items screen and using the Z button to create bomb arrows. 
Try it today!

When: After you have purchased Bombs for the first time from Barnes' Bomb Shop 
in Kakariko Village.

Description: This letter serves as a friendly remind on how to use Bomb 
Arrows, one of the most powerful weapons in the game.

-------------------
Good stuff inside!
-------------------
From: Barnes

Contents:
Finally, we've finished production on a new type of bomb! These ones can be 
used in the water! We have them in stock NOW! Come by and pick YOURS up!
Barnes of Kakariko

When: After you have restored light to the Lanayru Province

Description: To enter the Lakebed Temple at the bottom of Lake Hylia, you'll 
need to blow up the rocks blocking the entrance. These Water Bombs are just 
what you need for the job.

-----------------------
Now open for business!
-----------------------
From: Lanayru Tourism

Contents:
The Lanayru Tourist Association has prepared a grand tour of natural 
splendour! Our current main attraction is Iza and Hena's Playground for Grown-
ups! You'll find both immediately down the riverbank from the Zora waterfall 
pool.

*Iza's Rapid Ride*
Shoot at targets while riding the raging river rapids! No extra charge for 
using bomb arrows!

*Hena's Fishing Hole*
It's a fight against nature with lure fishing! What kind of fish can you 
catch?

We look forward to seeing you there!

When: After you have restored light to the Lanayru Province

Description: This letter informs you of two new mini-games that are playable 
in the Upper Zora's River region. The Rapids Ride can be found in plain sight 
while the Fishing Hole can be found through a door up the hill.

----------------------
They came so quickly!
----------------------
From: Telma

Contents:
Link, there are some folks I want you to meet, so come to my bar right away. 
These guys will be powerful allies for you. You heard me! Come by! I'll be 
waiting at my Castle Town bar.

Telma

When: When you have retrieved the Master Sword from the Sacred Grove

Description: Telma mentioned a small group dedicated to defend Hyrule from 
evil who meet at her bar, now's your chance to meet them. You MUST do this in 
order to progress in the game.

-------------------
Rare item in stock!
-------------------
From: Barnes

Contents:
How've you been? Still a bomb enthusiast? Still loving bombs? Well, I've got 
some interesting bombs in, so come on by and pick some up! Wait'll you see 
what these babies can do!

Barnes of Kakariko

When: Just before you enter Snowpeak

Description: If you ask me, the tone of this letter sounds like as if it were 
written to terrorists! Barnes is telling you that a third type of bomb, the 
Bombling, is in stock. It's a moving explosive spider that explodes either on 
contact or after its fuse burns out. This type of bomb is entirely optional 
and is not required to beat the game.

------------------------
Heroes! Come together!*
------------------------
From: Malo Mart

Contents:
Malo Mart, the hero of discounts, is finally open in Castle Town! We've got 
all you need for that upcoming trip, and we offer it at unbelievable prices!

!GRAND OPENING SPECIAL! Magic Armour (Limit 1) Act fast, heroes!

When: After you've donated 200 Rupees to Gor Ebizo to buy out the Castle Town 
shop. You must have fixed the west bridge leading into Castle Town (by 
donating another 1000 Rupees) before you can do this.

Description: This is the first of three "optional" letters in the game, 
received after completing a long and expensive sideqest. Your donations have 
not been in vain! The bridge west of Castle Town is fixed, and those corrupt 
shopowners have been ousted! A new branch of Malo Mart is now open in Castle 
Town, and it's selling Magic Armour (the third and final piece of armour in 
the game) for only 598 Rupees.

----------------
Agitha's Dream*
----------------
From: Agitha

Contents:
Agitha had a dream last night.

Butterflies surrounded Agitha and lifted her up to the sky.

As she waved to the people below in Castle Town, she could see so many people, 
some waving back, others staring wide-eyed.

Agitha flew in a big circle above Hyrule Field and the butterflies formed into 
a bed beneath her and said, "Let's play again..." Soon they faded away and she 
woke up in her own bed.

Ohh... Agitha wants so badly to fly in the sky...

When: Just after you beat the Snowpeak Ruins. You must have handed over at 
least 1 Golden Bug to Agitha before you receive this letter.

Description: This is a totally random letter from Agitha, received only when 
you have handed over at least 1 Golden Bug to her. I guess she's lonely and 
wants to talk to somebody, huh? But still, why must she refer to herself in 
the third person?

------------------
From wife of Yeto
------------------
From: Yeta

Contents:
I feel bad. You paid me visit and I not much help. I feel better now. Husband 
and I sled lots now. Very much fun.

Link, you join us at Snowpeak sometime!

When: Just after you beat the Snowpeak Ruins.

Description: Having lost the Mirror Shard, the Yetis have been living much 
happier lives. If you warp back to the Snowpeak Summit, you can find them 
getting ready to sled down to their house. Talk to them to play the 
snowboarding mini-game.

-----------------------
About Ilia's memory...
-----------------------
From: Renado

Contents:
Link,

There is something about Ilia's memory that I wish to tell you. I know you are 
busty, but please come visit me in my sanctuary in Kakariko Village.

When: After you've beaten the Temple of Time.

Description: Don't know where to go after beating the dungeon? Return to 
Kakariko Village and talk to Renado. The plot involving Ilia's amnesia serves 
to progress further into the game.

---------------
An Update
---------------
From: Shad

Contents:
Dear link,

After we parted, I tried that word on all the statues I could find in Hyrule, 
but it was a disaster! How disappointing!

But if I let something so small get to me, my dear father will scoff at me 
from beyond the mortal coil.

I'm going back to the sanctuary in Kakariko Village to see if I can't find 
another lead.

I certainly hope that if you find any more information, you will share it with 
me posthaste.

The dream chaser, Shad

When: After you have shown Shad the incomplete Ancient Sky Book in Kakariko 
Village.

Description: As you can see, letters are missing from the Ancient Sky Book. 
Once you've recovered the missing letters, you should show Shad the book 
again.

--------------------
Challenge for you!*
--------------------
From: Purlo

Contents:
Ladies and gentlemen! The STAR game that has swept Hyrule by storm is now 
available in Castle Town!

Even those of you who have beaten it once will find all new challenges and 
thrills!

Come find us in the tent on the east gate road! We'll be waiting!

When: After you've beaten the City in the Sky. You must have completed the 
first STAR game to receive this letter.

Description: Purlo, the Master of Ceremonies of the STAR Game has set up a 
much harder level for you to beat. Return to the tent in Castle Town and use 
the Double Clawshots to collect all the glowing orbs in the air in 1 minute 
and 30 seconds.

---------------
Hey kid!
---------------
From: Ooccoo Junior

Contents:
Wow, kid! Awesome!

(My son said that he wanted to write you a letter... He worked so hard on it! 
Goodness, yes!)

We thank you for all your help, both on land and in the sky. The other Oocca 
thank you, as well.

Come visit us anytime! Take care!)

When: After you've beaten the City in the Sky.

Description: This is a thank you letter from the Ooccoos, thanking you for 
returning them to their home and restoring order to their City. Just how old 
is her son, anyway? Even a 6 year old can write more than just 3 words.

===============
Postman Capers
===============
There seems to be a running gag in this game where you can find the Postman in 
obscure parts of towns doing strange things with regards to mail. Once you've 
found him, talk to him and he'll say something funny. Here are the 4 locations 
at which you can find our Friendly Neighbourhood Postman.

1. Ordon Village: Enter the Ordon Ranch and head into the barn. The postman is 
inspecting a badly addressed letter. He tells you that he's thinking about 
feeding it to the goats!

2. Kakariko Village: The Postman can be found inside the inn kitchen. He's 
trying to dry a wet letter on the cooking range.

3. Castle Town: Enter Telma's bar. The Postman is crouching in a corner, 
thinking about what groceries to buy.

4. Zora's Domain: Check behind the throne. The Postman's pondering over a 
letter addressed to a "Mr. Zora", since all the Zoras look the same to him.

----------------------------
26. Poe Hunting for Dummies
----------------------------
[LZ26]
The most frustrating side quest of the game has got to be the one in which you 
have to seek and destroy all the Poes in the game. Poes are invisible ghosts 
that can only be seen when you sharpen your senses as a wolf. Perform jump 
attacks on the Poe until it falls to the ground, leaving its soul exposed. 
When the word "Finish" appears at the bottom of the screen, press the A button 
to pounce on the Poe and rip his heart out!

Poes are located in various places in the overworld. In addition, Poes can be 
found any time in dungeons and hidden caves. This is what makes it so 
annoying. Two rewards are handed out as you collect the souls. When you have 
collected 20 souls, Jovani will reward you with a Bottle of Fairy's Tears. 
Collect them all and he'll reward you with 200 Rupees, and more when you 
approach him in the future whenever you are broke.

Here are the locations of the Poes. The ones marked with "(N)" can be found 
only at night.

#1 Castle Town
You'll fight the first Poe inside Jovani's house in Castle Town.

#2 Faron Woods
The Poe can be found on a platform above the fog in the woods. Use Midna's pin 
point precision to guide you up there.

#3 Hyrule Field, Faron Province (N)
A hill can be found north across the bridge over the lake. The Poe will appear 
there at night.

#4 Kakariko Gorge (N)
Run up the hill to the southeast of the gorge. The Poe is by the tree 
overlooking the path leading to the bridge.

#5 Kakariko Gorge
A cave can be found in the southwest of the gorge. You should find the Poe 
while you search through the cave for the Piece of Heart.

#6 Kakariko Village (N)
A Poe is floating around the graveyard at night.

#7 Kakariko Village (N)
In the graveyard, push the two gravestones. A Poe will pop out after you have 
pushed one of them.

#8 Kakariko Village (N)
A Poe floats around the ruins of Barnes' storage shack.

#9 Kakariko Village (N)
Another Poe can be found outside the watch tower up the hill from the shack.

#10 Death Mountain (N)
From the entrance to the mountain, talk to the second Goron and let him boost 
you to the ledge to the right. The Poe will be floating around to your right 
as you land on the ledge.

#11 Hyrule Field, Lanayru Province (N)
A Poe can be found on the bridge to the south of the field.

#12 - #13 Hyrule Field, Lanayru Province
After killing the above Poe, go east and sharpen your senses. There should be 
a spot you can dig into in the grass. Dig into a secret grotto to find 2 Poes.

#14 Field east of Castle Town, Lanayru Province (N)
Go southeast from the east gate of Castle Town. You'll arrive some ruins, 
where the Poe hangs about at night.

#15 Field south of Castle Town (N)
A Poe floats around near the fountain just outside town.

#16 Castle Town West Gate (N)
A Poe can be found just outside the West Gate of Castle Town.

#17 Great Bridge of Hylia (N)
To the south of the bridge are some tall hills with boulders on them. Destroy 
the boulders with Bomb Arrows and get up there with the Clawshot. The Poe can 
be found up there.

#18 Lake Hylia (N)
Climb up the hill from the large circular island and jump from ledge to ledge 
to find a Poe.

#19 Lake Hylia (N)
Another Poe can be found on the landmass to the west of the lake.

#20 Lake Hylia (N)
A Poe can be found at the base of the tower where you found Auru at night.

#21 Lake Hylia (N)
Play Falbi's Flight-by-Fowl minigame at night and glide towards the Isle of 
Riches. The Poe is on one of the lower levels of the isle.

#22 Lake Hylia (N)
This is a tricky one. Play the Flight-by-Fowl minigame again. This time, turn 
around as soon as you jump off and glide towards the ledge directly beneath 
where you jumped off.

#23 - #25 Lake Hylia (N)
Explore the cave near the howling stone. 3 Poes can be found inside.

#26 Sacred Grove
While chasing the naughty imp through the woods, go through a tunnel behind 
one of the waterfalls to find a Poe.

#27 Sacred Grove
A Poe can be found near where you found the Master Sword.

#28 Sacred Grove
Return to where you faced the naughty imp for the last time and blow up the 
boulder to expose the Poe.

#29 Gerudo Desert (N)
A Poe rests on a pillar near where you first arrived at the desert by cannon.

#30 Gerudo Desert (N)
A Poe can be found on the Gerudo Mesa.

#31 Gerudo Desert (N)
After you have learnt the hidden skill, search the paths around you to find a 
Poe at a dead end.

#32 Gerudo Desert (N)
Another Poe can be seen near the hut where you fought the Moblin.

#33 Gerudo Desert (N)
Kill the Poe outside the entrance to the Arbiter's Grounds.

#34 Gerudo Desert (N)
In the valley south of the Arbiter's Grounds, head to the west and Clawshot up 
a tree to the ledge where the Poe hangs out.

#35 - #36 Gerudo Desert
Sharpen your senses after killing the previous Poe to find a spot on the 
ground that you can dig in. 2 Poes can be found in the hidden grotto.

#37 - #40 Arbiter's Grounds
You are required to seek and destroy 4 Poes before you can gain access to the 
second half of the dungeon. Refer to the dungeon walkthroughs for their exact 
locations.

#41 Upper Zora's River (N)
A Poe can be found on the landmass diagonally opposite the Rapid Ride 
attraction.

#42 Zora's Domain (N)
A Poe can be seen floating around the dry land to the west of the waterfall 
lake.

#43 Zora's Domain (N)
Make your way up to the throne room from the path to the east of the waterfall 
lake as a wolf. You'll find a Poe along the way.

#44 Snowpeak Flats
Cross the lake and make your way to the slope leading up the mountain. A Poe 
can be found by a tree near the start of the slope.

#45 Snowpeak Flats
Halfway up the mountain, right after you've climbed up the first set of 
ledges, go left to find an open area with two trees. The Poe is hanging about.

#46 Snowpeak Flats
A third Poe can be found by some rock formations while you make your way up 
the mountain.

#47 Snowpeak Cave
In the cave, smash the ice blocks to pieces with the Ball and Chains to reveal 
another Poe.

#48 Snowpeak Summit
Outside the Snowpeak Ruins, transform into a wolf and walk over to the snow. 
Walk over to the ledge to your right and follow the path to a plateau where 
the Poe is hiding.

#49 - #50 Snowpeak Ruins
The Poe is hanging around in the foyer. In addition, take your Ball and Chains 
and smash all the suits of armour in there. Another Poe will pop out.

#51 Snowpeak Ruins
Break the ice blocks in the room to the southwest of the second floor. Refer 
to the dungeon walkthrough for details.

#53 - #54 Temple of Time
2 Poes can be found on the 3rd floor and 7th floor of the Temple of Time. Refer 
to the dungeon walkthroughs for details.

#55 Temple of Time
Once you've beaten the final boss, inspect the 2 owl statues by the exit 
stairs in the Temple. Move the left one with the Dominion Rod and another Poe 
will appear.

#56 Hidden Village (N)
A Poe can be found on the balcony of the first building to your left from the 
entrance. You'll need to Clawshot the wire netting on one side of the building 
to get up there before you enter wolf form.

#57 City in the Sky
The Poe is found on an island in the area where you have to scale walls by 
Clawshotting flying orbs.

#58 - #60 Cave of Ordeals
The final 3 Poes can be found on the 17th, 33rd and 44th floors of the cave.

----------------------
27. 50 floors of hurt
----------------------
[LZ27]
The Cave of Ordeals is an underground cave found in the Gerudo Desert. To open 
it up, climb up the Gerudo Mesa at the east end of the desert and have Midna 
warp the giant bridge section on top back to the Great Eldin Bridge. When you 
return to the mesa, a cave entrance can be found where the bridge section once 
was. 

Anyway, let's get straight to the point. The Cave of Ordeals is a bonus 
dungeon starring all the enemies you have met in the first 7 dungeons of the 
game. The Dungeon is divided into 50 floors. You must defeat all the enemies 
on the current floor to progress to the next one, going deeper into the earth 
as you do so. (This makes the final floor B50!) The further you progress, the 
harder the challenges await you. If you are worn out by any chance, take not 
that on every 10th floor, you'll find a Great Fairy that can teleport you out 
of there.

---------------
Gearing up
---------------
Before you even think about attempting the Cave of Ordeals, may I remind you 
that the enemies never drop hearts when they die, so it will be purely an 
endurance match of sorts. It's recommended that you have found all 4 Empty 
Bottles in the game, thus allowing you to have 4 Blue Potions in handy in case 
you need to heal yourself. Furthermore, make sure you have all 3 bomb bags and 
the Giant Quiver since there are scenarios in which you'll need to shoot at 
enemies with Bomb Arrows.

Finally, you will need all the key items you can find in the dungeons, 
especially the Spinner, Ball and Chains and Double Clawshots in order to make 
it through certain levels.

---------------
Walkthrough
---------------
This is where I list the enemies that can be found on each floor, as well as 
the strategies required to beat them.

Level 1: 1 Blue Goblin; Level 2: Bats and rats; 

Level 3: Man eating plants
Use the Boomerang to snap the the stems of the plants which are hanging from 
the ceiling and jump down to slash them to pieces.

Level 4: 3 Skull cap spiders; Level 5: Bokoblin Archers; Level 6: Lava Slugs

Level 7: Fiery bats and Fire Breathing Crocodiles
The recommended kill order would be fiery bats -> Fire breathing crocodiles

Level 8: Red and Blue Skeeters
Try to take these bugs out one at a time. Use the spin attack whenever you are 
surrounded, although it rarely happens.

Level 9: 2 Bokoblin Archers with several Reptile Swordsmen
Kill the Archers first. Sometimes collateral damage can be dealt to the 
Reptile Swordsmen while you are slashing them. 

Level 10: Fairy Spring

Level 11: 3 Helmosaurs and some rats
Look down to the room below. It may be possible to strip 2 of the Helmosaurs' 
armour off with the Clawshot from where you are standing. Once they are 
stripped, jump down and finish them. Watch out for the rats; spin attack them 
when they are close. To reach the door to the next level, use a Spinner on the 
track.

Level 12: Giant Purple Chu
Slash the Chu and it will split into two not so big Chus. Each of these Chus 
will split into a regular one when you slash them again. So, you will have to 
take out a total of (1 + 2 + 4 =) 7 Chus. Don't bother scooping up the Chu 
jelly, since it's often harmful when drunk.

Level 13: 4 Bubble Crickets
Pull the crickets out of their bubbles with the Clawshot and slash them to 
death. Try to start from one side of the room so you can take them out one by 
one without attracting their attention.

Level 14: Flying Skullheads
Take out your sword, jump into the middle of the pack and immediately use a 
spin attack. This gives you an early initiative in this fight. Remember to 
slash some of the Skullheads once more when they've lost their wings.

Level 15: Bokoblins Galore
Loads of Bokoblins on this level. Try to kill the Archer first. The other 
Bokoblins aren't very smart. They like to come at you all at once, making them 
easy targets for Link's spin attack.

Level 16: Bats and rats Galore
There are more bats and rats in this room than the previous one.

Level 17: A Poe and many Skeletal Hounds
Whatever you do, kill as many Skeletal Hounds with Wolf Link's energy circle. 
Once his minions are dead, the Poe's easy prey.

Level 18: Peahats
Jump down and many Peahats come out of the ground. Stand where you are and 
wait until the Peahats form a tight circle around Link. Then you can attack 
them all into submission.

Level 19: Chus Galore
Loads of Chus would be ambushing you. Besides the repertoire of Purple Chus, a 
Blue Chu, Yellow Chu and Red Chu can be seen. Since your 4 bottles are still 
full at the moment, there is no need to worry about them being assimilated by 
the purple ones as you won't be needing their jelly. As always, the spin 
attack is your friend.

Level 20: Fairy Spring

Level 21: Blue Goblins and Ice Bats
There are many enemies here. Start from one end of the room so that you don't 
have to face too many at a time. Smash the giant icicle with the Ball and 
Chains to reach level 22.

Level 22: Even more bats and rats (including ghosts)
As before, start from one end of the room and fend off any enemies that come 
at you. Eventually, you will find that Link can't move very fast. This is 
because ghost rats are latching onto him. Shake them off by transforming into 
a wolf, sharpening your senses and performing a spin attack. After you are 
done, look for a spot on the ground where you can dig into. 3 hearts will pop 
out. How generous of the developers.

Level 23: Mini-skeleton army
Drop down to the room and many mini-skeletons pop out. Let them come at you 
and spin attack them to second heaven.

Level 24: Redead Swordsmen
These nasty enemies are back for more! Thankfully you have obtained a much 
better to deal with them since you first met them in the Arbiter's Grounds. 
Take out your Ball and Chains and throw it at him. The ball hits him once, 
then a second time as you pull it back towards you. These 2 hits are enough to 
kill 1 Swordsman. To make things easy for Link, awaken them one by one. As 
long as you keep your distance, he cannot make those horrifying screams.

Level 25: Bokoblin encampment
As soon as the door opens, you are greeted by a Bokoblin Archer on the tower. 
Stay as far away as possible and snipe him with your Bow. Once he's dead, take 
your sword out and jump down. Try to take out both Archers with a single spin 
attack. The remaining Bokoblins haven't learnt from the previous encounter. 
They still approach you simultaneously, allowing you to take them all out with 
one spin attack.

Level 26: Stalfos
The Ball and Chains are the ideal weapon against Stalfos. Drop down and throw 
the Ball at them to smash them into pieces. Throw the Ball at the piles of 
bones on the ground to destroy them for good (Otherwise they will reassemble 
themselves just like the Dry Bones in Mario games).

Level 27: Skull Cap Spiders and Flying Skullheads
Use the Boomerang to snip the threads suspending the Spiders in the air before 
you drop down to fight them.

Level 28: Pink Goblins and Reptile Swordsmen
The key to getting through this predicament unscathed is to start at one side 
of the room and be patient. Fend the enemies off one by one as they come at 
you, using the Spin Attack if necessary. Don't bother using the ending blow as 
it compromises your position. As long as you keep slashing them, they'll all 
die eventually.

Level 29: Mini-skeletons, Flying Skullheads and Stalfos
Try to take out the Mini-skeletons first, since it will take sometime for the 
Stalfos to reach you. When he does reach you, destroy him with a Ball and 
Chains. The rest shouldn't be much of a problem.

Level 30: Fairy Spring

Level 31: Laser Pillars and Bats
You should be able to deactivate 3 of the Laser Pillars with the Bow before 
you even drop into the room. Once you've done so, jump down and roll towards 
the part of the room where the statues are deactivated. Fend off the bats and 
shoot the other 2 pillars from a distance. Once you are done, move the two 
statues from the switches to open the gate to the next level.

Level 32: Lava Slugs, Flying Skullheads and Fire Breathing Crocodiles
You'll most likely be surrounded when you drop down to this room, so quickly 
perform a spin attack to create breathing space for Link. The rest of the 
enemies aren't hard to beat.

Level 33: Redead Swordsmen and a Poe
Redead Swordsmen make a fearful combination with Poes. While they freeze you 
in place, the Poes can make unanswerable blows at Link. So, I suggest you take 
out your Bomb Arrows and destroy as many Redead Swordsmen as possible before 
you jump down to the actual room. Once 3 of the Swordsmen are destroyed, the 
remaining one and the Poe can be killed piecemeal.

Level 34: Chus with Ghost Rats
You hear squeaking sounds, but no rats are in sight. This is because those 
Rats are ghosts. Jump down and stand in place to fend of the first few Chus 
without attracting the attention of the larger Purple Chu. With them 
destroyed, detect and destroy any rats that have latched onto you. Transform 
back to human Link and destroy the rest of the Chus.

Level 35: Giant Ice Monster with Ice Bats
This room is hard to go through without taking damage. Since you have so many 
Rupees in hand, I suggest you put on the Magic Armour for now. Jump down and 
quickly perform a spin attack. Hopefully you can kill off most of the bats. 
Afterwards, roll around the Ice Monster to dodge his icy breath before you 
smash him with a Ball and Chains. Once he's smashed, the remaining moving 
icicles should be a piece of cake.

Level 36: Ice Spearmen
This is another of those rooms where it is hard for Link to not take damage. 
Don the Magic Armour and jump down. Every time you throw the Ball and Chains 
out at a Spearman, you'll almost certainly hit by a spear from another. Endure 
the pain and kill them all.

Level 37: Flying Skullheads with Peahats
Some of the Skullheads are ice cold, so avoid contact with them. Always take 
them out first, since it's just the tip of the iceberg.

Level 38: Ice Spearmen, Ice Bats, Icy Skullheads, Giant Ice Monsters
The entire ice enchilada is here! This is another level where the Magic Armour 
will come in handy. Jump right into the thick of things and let them hurt you. 
Take advantage of Link's temporary invincibility following hits to clear the 
area around one of the 2 Giant Ice Monsters. Afterwards, it should more or 
less be plain sailing. Just don't draw the Ice Spearmen's attention while you 
are fighting the other Ice Monster.

Level 39: 2 Dark Knights
It just can't get any worse, can it? 2 Dark Knights are in this room. I 
suggest you take them out one by one. Fire a few Bomb Arrows at the one to the 
right to make him walk in your direction, away from his pal. This allows you 
to drop down to have a word with him. The Dark Knight is very smart as he can 
block most of your attacks with his shield, even though you are attacking from 
the side. You'll have to hold up your shield to keep his attacks from hitting 
you. Once you have blocked his sword, strike back immediately and he'll take 
damage, while parts of his plate armour fall off.

Continue doing this until his plate armour is stripped, leaving his chain 
mail. At this stage, perform a back slice on the Dark Knight. He'll parry your 
attack, but momentarily lose his balance. It is at this moment that you can 
follow up with a series of slashes. Repeat until he's dead. 1 down, 2 to go. 
Repeat this for the other knight and you are home free.

Level 40: Fairy Spring

Level 41: 9 Armos
There are 9 Armos in this room, fortunately they can be engaged one by one. 
Start at one corner of the room and awaken each Armos with the Ball and 
Chains. When he comes close, back slice him repeatedly until he blows up.

Level 42: Pink Goblins and Man Eating Plants
For some reason, this level isn't hard at all! As long as you stand against 
the wall, the plants can't hurt you while you kill the goblins piecemeal.

Level 43: Bokoblin Archers with Reptile Swordsman
There are so many archers down there, making it hard to not get hit. However, 
you won't be losing too much health before you make it through.

Level 44: Poe with Armoured Reptile Swordsmen
It's best for Link to destroy the Poe's minions first. Fire a couple of Bomb 
Arrows to kill the Swordsman. The Poe is then a cakewalk to kill.

Level 45: Bokoblin Archers, Chus and Redead Swordsmen
2 Archers on top of towers will be expect you as soon as the door opens. Take 
them out from a distance. Drop down to the room and smash the Redead Swordsmen 
with the Ball and Chains. Since they are so scattered, they can be easily 
killed one by one. In addition, some Chus will drop down from the ceiling. 
Besides those nasty Purple Chus, there is a Blue Chu and a Shiny Golden Chu. 
I'm sure you'll have drunken one bottle of potion by now, right? Quickly 
destroy the Golden Chu and scoop its jelly up. You'll get Rare Chu Jelly, 
which restores all hearts and briefly boosts your attack strength, just like 
the Angel's Tears.

Level 46: Ice Spearmen, Giant Ice Monsters and Ghost Rats
The three form a deadly combination, so don your Magic Armour. You'll have to 
take some damage before you clear one part of the room. To make things worse, 
Ghost Rats will latch on to you, slowing you down and make it hard to 
manoeuvre around the place. Shake them off as soon as possible. After that, 
it's a matter of exchanging blows with the Ice Spearmen as you destroy them 
one by one. This has got to be one of the costliest levels in terms of Rupee 
deductions from the Magic Armour.

Level 47: Mini-skeletons, rats and a Blue Goblin
This is just another room with large swarms of enemies that can be spin 
attacked to death. Use this opportunity to replenish your Rupees.

Level 48: Dark Knight and 2 Raptor Swordsmen
You must kill the Raptor Swordsmen first. The early stages of the fight can be 
hard since the Raptor Swordsmen often swoop down at the same time, making it 
easy to get hit while you're pulling one of them to the ground. The fight 
becomes much easier when you've killed one of them. The Dark Knight won't be 
hard to kill when he's left by himself.

Level 49: 3 Dark Knights
This has got to be the hardest level in the cave. 3 Dark Knights! Note that 
there is one Knight directly beneath the ledge you are standing. Drop down 
there and deal as much damage as possible to the knight before the other 2 
come close. After that, it's a matter of outwitting the three musketeers. They 
often attack in unison, making it hard to dodge their attacks. The trick is to 
take advantage of specific moments (such as when your target is just swinging 
his sword forwards) to quickly slash him before quickly backing off. The fight 
becomes easier as you lower their numbers, thankfully.

Level 50: Final Fairy Spring

---------------
Reward
---------------
You will be rewarded for every 10 floors you clear. The Great Fairies on B10, 
B20, B30 and B40 will release fairies to the Ordon, Faron, Eldin and Lanayru 
Springs respectively when you talk to them. Once you've cleared B49, the Great 
Fairy on the next floor will give you a bottle of Great Fairy's Tears (if you 
don't have one already), which restores all hearts and briefly boosts your 
attack strength when drunk! She will then appear at all the springs. Whenever 
you run out of Fairy's Tears, just go to any spring and talk to her. It's a 
lifetime supply! Note that you cannot carry more than more bottle of Tears at 
any moment.

+----------------------------------------------------------------------------+
|                                V. CONCLUSION                               |
+----------------------------------------------------------------------------+
It's been fun so far, but this is where I will have to end this guide. Here 
are some statistics involving my gameplay. The first time I beat the game with 
all 45 Pieces of Hearts, all 24 Golden Bugs, all bottles, all bomb bags and 
the biggest quiver was 52 hours. This means that the average person that's 
clueless about what to expect in the game should rack up at least 50 hours of 
play time (stretched over 2 to 3 weeks) before they beat the game for the 
first time.

Either way, I think Nintendo was right to delay this game, which was created 
originally for the GameCube. By releasing and a launch game a month before the 
Gamecube version, Nintendo has given the public an important message: The Wii 
version is the definitive version of the game. Since Zelda games generate a 
lot of public reaction over various demographics, it helped to give them all a 
good first impression of the Wii when it launched.

In my opinion, the motion controls are what makes this game so great. The user 
is given a more immersive experience by swinging the Wii Remote to attack with 
the sword. When I played this game, I could kind of picture myself as the 
person who's holding the sword in the game. The repeated swinging increases 
the brutality and adrenaline involved in killing the enemies on screen. 
Therefore, I'd be looking forward to more games that involving slashing the 
enemies with swords.

This guide is copyright 2008-2010 to Kylohk of GameFAQs. Only GameFAQs can 
host this guide. So, don't bother asking at all.