Review by Xeno_the_Wise13
"A Fitting End......Maybe!"
On the original Nintendo Entertainment System (NES), we were gifted with many great to excellent games, those of which had two particular standouts. These standouts were Super Mario Bros., and The Legend of Zelda. The original Legend of Zelda game opened up dungeons and free-roaming to the gaming world, and has since been the most recognized video game series among the gaming world. As generations come and go, a game style was finally realized, and that style was three-dimensional platforming. This jump in gaming technology had its standards set by Super Mario 64, and layed the path to greatness for many years to come. The Legend of Zelda had big shoes to fill because of their unrivaled success with A Link to the Past, and had many ideas on how to take the Action-Adventure genre to new heights. The result of their endeavors was one of the greatest games of all time; The Legend of Zelda: Ocarina of Time. This gam featured open-world gameplay combined with fast paced action and in-depth dugeons allways ending with an unforgetable boss encounter. Utilizing many features not yet familiar to man, this game set the stage for many to come. After the next-gen wave was over, a new one had to come along; thus the Gamecube. Trying to set up a sequal to their previous game, they wanted to keep the majority of their ideas intact, and add some new ones to boost the gameplay. This next installment was known as The Legend of Zelda: The Wind Waker. This game was frowned upon before its release because of its cell-shaded graphics style, but suprized everyone once more. After many more handheld releases, games started to be based of of Ocarina of Time, using that games plotline as the "legend" in other games. And the original link began to become legend, and his outfit is the only thing of his that lives on. With the third next-gen wave fast approaching, Nintendo announced, the Wii, a game console that would make the "controller' absoulite. This was the Wiimote. With this consoles release, came yet another Zelda game. This game was entitled, The Legend of Zelda: The Twilight Princess.
The Wii was never meant to be recognized for its graphics, but it is beginning to anyways. This game has some of the most environmental detail I've ever seen in a video game. The waves in the water, the blades of grass blowing in the wind; this game will blow you away in all standards of graphics. The monster design is second-to-none with engrossing features placed on all characters. The dungeon design is also just as riveting, with new environmental features to be discovered on the way, this game literally makes you crave the next dungeons style before you're done with the current one. Its just that good. The styles of environments range from deserts to snow covered mountain peaks, and each one holds a dungeon of its own, utilizing the key environmental features of the area to further amaze you. The land of twilight may be some of the most impressive graphic work I've ever seen. Its hard to explain why, be trust me, you'll agree.
Answer this question truthfully: Do you ever get tired of hearing the famed battle cries of Link as the blade of evils bane pierces the hearts of the cursed creatures of twilight? No? Thought so. This games battle cries are even better, with many other sound effects thrown in. Now, as you begin to play the game, the stand-alone sound feature is noticed solely through the tiny little speaker on the Wii Remote. Every swing, chest opening, menu selections, and even the famous Zelda discovery chime, all come from the Wii Remotes speaker. When you mount an arrow to your bow, you hear the extension of the bow lining, you aim your sights, and let the arrow fly, the sound then travels from the Wii Remote speaker, to the television speakers, then an unsuspecting enemies head. This is the type of innovation you've come to expect from the Wii, and more. The single coolest sound in the game is probably the sound of you sheathing your sword matrix style through the Wii Remote speaker. This game still continues to amaze me.
This games story may leave some players yourning for something more in depth, but really, for nintendo, this is as good as it gets. You are nothing but a simple farm boy from the Village of Ordon in the Faron Province of the land of Hyrule. You have a daily job as a wrangler with your horse, Epona, were you end the day with the hopes of a nice warm glass of milk from the shop. You mingle with the citizens, then play with your ever so convinient fans, then head home for the cycle to repeat. As happy and carefree as this may seem, bad omens lurk upon the once peaceful land of Hyrule. Weird things have been happening at the local Forest Temple, and the forest dwelling monkies or flustered over it. You attempt to calm the monkies and save your friends, when an accident occurs. You are about to venture off the Hyrule for the first time in your life, and you bear gifts to the royal family in the form of a sword. But as you depart, creatures raid the city, kidnap the children, and plunge the once calm province into twilight. Once you are pulled into the twilight, your transform animorph style into a wolf, your beast-form if you will. Taken away to the castle, you are greeted by a strange female creature known as Midna, and you depart to free the lands from twilight, save the children, and of course, defeat Ganon.
Jokes aside, this game is amazing when it comes to intuitiveness. It starts out simple, but eventually develops minor complications. You navigate the main menu using the Wii Remote ar the control stick on the nunchuk. In game though, you use the - button to cycle through your items, the + buton for your pause menu, were you equip items, save, etc. The 1 button will display or hide your mini map, givin you have once for the dungeon your in, and the 2 button displays you world map. Now it gets interesting. You can set up to 3 items at a time, each are assigned to different positions on the d-pad, excluding the up direction, which is used to talk to Midna. Once you decide to use your items, you press the assigned direction, and the weapon is the set to your B button. Essentialy, you can only use one weapon at a time, and the direction pad is sort of a hot key system. Depending on the item or weapon, some utilize the Wii Remote, some don't. Weapns that require aiming will require you to aim with the Wii Remote, then fire with the B button, simple, right? Items like bottles and lanterns only require the B button to be pressed, nothing more. Onto the nunchuk. The nunchuk has two buttons and a control stick. The C button is used to survay the area in first person. The Z button though, triggers the ever so poular targeting system, allowing you to jump left or right using the A button. The control stick obviously moves your character. To attack is one of the standout features in Zelda, you flick the Wii Remote to draw your sword, then swing it in any direction to attack. Flick the nunchuk to the right will initiate a spin attack, and pushing it forward will cause Link to hit the enemy with his shield, thus stunning them. This is one of many secret skills discovered throughout the game, and are all very fun to use.
In essence, this is a most befitting end to the Zelda series (even though there will still be another one), and sets the bar for many games to come.
Reviewer's Score: 10/10 | Originally Posted: 01/04/08
Game Release: The Legend of Zelda: Twilight Princess (US, 11/19/06)
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