This walkthough/eventually FAQ is a product of Maul_Junior enterprises. This 
may only be posted on Gamefaqs (and Gamespot if they decide to grab it). To 
post on other places, please get my permission first, via E-mail at 
johrukh@yahoo.com

December 13, 2006: 
This is version 0.1, with a basic rundown of what I want to write. I'll 
write more as quickly as I can as often as I can. Please note at this stage 
I still need to finish the game (just started on In the Name of the Father), 
and I have homework, studying, finals, etc to do, so it may take a little 
while.

Table of Contents:

1: Introduction
2: Controls
3: Story
4. Walkthrough

Intro

Red Steel is the Nintendo Wii's very first First Person Shooter. Despite the 
bad reviews that many people have given it, I, personally, enjoy it. It's 
set in Japan, and features the standard guns that most other First Person 
Shooters have. However, it also features sword fights, and they were hailed 
as revolutionary for the Wii's new controllers. Another major feature was 
the Focus System, which, although it doesn't come in until about halfway 
through the game, turns Red Steel from a mediocre shooter into an entirely 
different beast.

Controls:


----------------------------
| + |    A     i       1  2     |
----------------------------

B (underneath main controller)-Shoot gun, throw grenade in an upwards arc

A-Zoom in (zooming further in or out is controlled by moving the Wiimote 
towards or away from the screen), Focus Mode (Hold down A button, make a 
quick forward motion towards screen once unlocked)

Directional Left-Change Weapon

Directional Right-Reload

Directional Down-Activate Grenade throwing (to throw Grenade up, move 
Nunchuck down or hit B Button while Down button is depressed; to throw 
Grenade down, move Nunchuck up while Down Button is depressed)

+ Button-Options Menu

- Menu-Pause Game

Z Button (top on Nunchuck)-Crouch

C Button (bottom on Nunchuck)-Jump

Joystick (Nunchuck)-Strafe

To move your view around and aim, you simply point the Wiimote at the 
screen's edges or simply point at who/what you want to shoot at, 
respectively.

Story:

You are Steve, a bodyguard to a young Japanese woman named Miyu. Right 
before you tell her father, a Yakuza (basically the Japanese mob), that you 
want to marry her, a rival Yakuza tries to kill him. It is up to you to stop 
the assassination. Along the way, you pick up a broken hilt of a sword, and 
fight off a couple sword-wielding maniacs. Once you escape, it is up to you 
to rescue Miyu, regain the Sato Clan's honor, and take down the Japanese 
underworld. Sound like fun?

------------------
-Walkthrough-
------------------

Act 1: Sato's Legacy

Level 1: Bloody Sunset

As the game opens, you see a girl who you will eventually learn is your 
fiancee tell you to look at some fish. Not the most exciting of openers, but 
it gets better, don't worry. This is just to help you get used to the 
controls. After you look at all the fish, your table is ready.

Here's one of the first manga cutscenes that reveals that you're an American 
bodyguard who's fallen in love with the woman he was hired to guard. Plus, a 
bunch of guys coming in with guns. Eventually, Miyu (the girl) will tell you 
that you need to get going to meet her dad.

After this you walk a while to meet her dad, eventually you'll be told by a 
guard that you won't be able to stay with Miyu. And then some nut with an 
Uzi comes up and starts shooting at your girlfriend. Just as you run in to 
do something, one of the bad guys punches you, knocking you out.

When you come to, there's nobody around but a gun and a dead body or two. 
Time to grab the gun and get busy. In order to get to the gun, you've got to 
flip over the table, which creates a really nice dynamic in gunfights all 
through the game. Get ready, because they'll be tossing you right into the 
inferno.

Go across through the door and open the door (Nunchuck), and through the 
drab gray hallway, out into a lounge where your first real firefight begins. 
One guy comes through right away, and another two after you start coming 
around the bar. Use the tables for cover-they certainly will.

Go through the door they came from, past the restrooms, and once you pass 
the next corner you'll hear shooting. Get ready, because if you hug the left 
side of the wall, you'll be able to see the next bad guy a lot sooner. Take 
him out and another bodyguard will tell you to head to the roof to meet up 
with your girlfriend and Mr. Sato.

Follow him out the door and up the stairs to watch him get shot. Take the 
initiative and kill both of the people in this nice, outdoor pavilion (turn 
to the right), and then go a little closer towards them to spawn two more 
enemies.

Go through the door by the (probably) shattered glass window and you'll come 
to an art gallery with a bad guy in it. If you're fast with a headshot, you 
may be able to take him out. Otherwise he'll head for cover behind a bar in 
a great big restaurantish room with two friends. 

Once you head up the stairs, you'll meet up with two more targets. Dispatch 
them using the zoom and tipping over the tables, if necessary. Keep in mind 
that you're not Rambo. You do have a health bar, and if it falls enough, 
you'll die. Duck behind a table or some other cover and you'll regain your 
health after a few seconds.

Head to the back and exit stage right. This is the first of the cutscene 
checkpoints that will load you to that point if you need to exit the game 
for some reason. The others are simply loading points that load if you don't 
exit the game.

Walk down the hallway, past the hallway on your right (unless you wanna 
break the window or look through it at the now-empty kitchen), and through 
the double doors into the kitchen. Inside are three bad guys. Watch out for 
the explosive stoves. While they are dangerous, they are just one of the 
many pretty things that you can blow up for massive damage to enemies. If 
one does blow up, then the sprinklers turn on. Nothing special except for 
being pretty

Head for the door and take out the guy that comes through for your very 
first Uzi. Followed by a room that has a ton of Uzis. Blow up the propane 
tanks to make a hole in the wall to a stairwell. On the landing facing you, 
there will be a tango with a Ps9, and one with an Uzi. Take them out and 
head up the stairs. When you get to the next landing, the combat music 
starts up and two more guys jump out of a door behind you. The door they 
came from ends up in a dead end, so don't worry about it. Head up the sairs 
to the next landing and take out the pair of guys "guarding" the top of the 
stairs.

Head through the open hallway, out past the doors (blow up the cardboard if 
you want a nice effect), and you'll come to a checkpoint. Walk through the 
electrical room and you'l hear a helicopter starting up and an explosion. 
Keep going. You're about to enter the magical realm of the shotgun.

There's one guy with an Uzi guarding an obviously injured Sato (your 
girlfriend, Miyu's, dad). Walk up to a checkpoint where he tells you that 
you guys were ambushed, and that he was slow, and that his daughter got 
away.

Go up the ladder that's behind you after the cutscene, and take out the two 
guys spraying bullets at you. Drop down and to your right there will be at 
least four guys shooting at you, with another guy coming down the opening in 
front of you and slightly to your right.




Level 2: Fire Escape
Level 3: Angel's Heaven
Level 4: Extreme Wheels
Level 5: Broken Wing

Act 2: The Path of the Katana Giri

Level 6: Burning Trash
Level 7: Fish Market
Level 8: Tetsuo's Games
Level 9: Business Plot
Level 10: Geisha House

Act 3: The Ghosts of the Sanro Kai

Level 11: Blind Date
Level 12: Night of the Komoris
Level 13: In the Name of the Father
Level 14: Reunion


1.	Guns
a.	Pistols
i.	Machine Pistols
ii.	Uzi
iii.	
iv.	MP7
v.	Semi-autos
b.	Rifles
i.	"Scar"
ii.	Type 89
iii.	AE Rifle (Sniper)
c.	Shotgun
i.	Type 12
ii.	Shotgun