FAQ/Walkthrough by Cato269

Version: V0.11 | Updated: 12/15/06 | Printable Version

|                              |Legal Stuff|                                  |
This Walkthrough/Guide FAQ is written by Cato269. There is a list lower showing
what sites it is allowed to be shown on, but i will also put it here, incase
you miss this.

Only these sites below are allowed to use this FAQ on their site. If another
site wants to use this FAQ on their site, they need my permission first and I
will add them to this list.

-=+ www.gamefaqs.com
-=+ www.gamespot.com

This guide is copyright of Cato269. Email any questions or requests to:


Hope you enjoy my first ever guide!
 _____          _    _____| |           _
|  __ \        | |  / ____| |          | |
| |__) |___  __| | | (___ | |_____  ___| |
|  _  // _ \/ _` |  \___ \| __/ _ \/ _ \ |_
| | \ \  __/ (_| |  ____) | ||  __/  __/ |-|_
|_|  \_\___|\____| |_____/| | \___|\___|_____|
The Weapon Is In Your Hand| |
                          | |
                          | |
                          | |
|                                 |Test|                                      |
If you can read the following 3 lines of 79 characters, you can read this guide

|                             |Version History|                               |

-=+ 0.1: Started the Red Steel guide

-=+ 0.7: Equips, Controls, Legal Stuff, General Info, Intro, Do's/Don'ts and
Missions 1-3 Done. Shown to a few friends to see what they thought.

-=+ 0.11: Act one guide completed, Hints and Tips added and Credits added.
First attempt at getting it on www.Gamefaqs.com

|                              |General Info|                                 |
Hi! Im Cato269, some of which may know from various forums and online games.
But Im not here to write something about myself am I? This is my first attempt
at a guide. Sure, Im going to make a complete fool out of myself, but theres a
first time for everything, right?

|                             |Do's And Don'ts|                               |

-=+ Use for reference
-=+ Print it out
-=+ Give it out for no charge

-=+ Plagiarize without credit
-=+ Call this your own
-=+ Sell this for anything
-=+ Used on other sites than the ones listed below

Only these sites below are allowed to use this FAQ on their site. If another
site wants to use this FAQ on their site, they need my permission first and i
will add them to this list.

-=+ www.gamefaqs.com
-=+ www.gamespot.com

|                             |Table Of Contents|                             |

Use CTRL + F in order to use the find option, then insert the word in the [ ]
in the box, and click find next in order to skip to that part.







Mutliplayer Mode--------------------------------------------------------[MULTI]

Hints And Tips----------------------------------------------------------[HINTS]

Frequently Asked Questions----------------------------------------------[ASKED]


|                           |Introduction [INTRO]|                            |

Red Steel was a launch title for the Nintendo Wii, and is the first real FPS
for it. Red Steel was built from the ground up and was made exclusively for the
Wii. It takes full advantage of the controller. However, this also can be a
problem, for one, your arm gets sore. but hey, all Wii games pretty much makes
your arm hurt. Red Steel is rather compelling. when you want to stop you want
to continue. The sword fights has some problems though, for one, sometimes you
slash left and it registers the slash, going the other way. Real problems, but
you adjust to the timing. The Wiimote is also hard to start with, but soon, you
will be getting headshots in no time.

|                            |Controls [CTRLS]|                               |

So, I've already mentioned some of the game's control faults. But you need to
curve around them. Likes all games, if you can't control you can't win. So, Im
going to list the controls and what they do.

You've got your Nunchuck and your Wiimote. What can they do? (Default Controls)

    _______ Z - Crouch/Sword  _____________ @ - Power Button
   /|__Z__|\ fierce stance   |@|    _      | WiiMote Move - Aim/Sword Slash/
  /  |_C_|  \ C - Jump/Sword |    _|D|_    | zoom
 /___________\ Dogde         |   |_Pad_|   | D Pad Left - Change Weapon
|             |              |     |_|     | D Pad Right - Reload
|             | A+C - Enter  |             | D Pad Down - Hold For Grenades
|     ___     | focus time   |             | D Pad Up - Nothing
|    /   \    |              |      _      |
|   |Ctrl |   | Crtl Stick - |     / \     |
|   |stick|   | Move/Sword   |    | A |    | B - Shoot/Throw (Back Of WiiMote)
|    \___/    | Dodge        |     \_/     | A - Zooming and lock on
 \           /               |             |
  \         /                |             | + - Game Menu
   \_______/ Move Nunchuck - |  _   _   _  | - - Objectives
       |    Interact/reload/ | |-| |#| |+| | # - Wii Home Button
       |    Sword Special/   |             |
       |    use Grenade      |             |
       |                     |    . . .    | . - Wiimote Speakers
       |                     |    . . .    |
       |                     |    . . .    |
       |                     |    . . .    |
       |                     |             |
       |                     |      _      |
       |                     |     /1\     | 1 - Nothing
       |                     |     \_/     | 2 - Nothing
       |                     |      _      |
       |                     |     /2\     |
       |                     |     \_/     |
       |                     |             | * - Player Indicator Squares
       |                     | *  *  *  *  |
       |                     |     Wii     |
        \                    |_____________| Wii - The Wiimote Wii sign.

Things you can interact with are: Doors, Tables, Switchs and to slash enemys,
if you ever get that close in a firefight. The sword special is relative to
the special move you are doing. The use grenade is different, if the nunchuck
is swung upwards, you roll it along the ground. if you swing it down, you
throw it.

|                              |Story [STORY]|                                |

|                            |Characters [CHARA]|                             |

|                              |Equips [EQUIP]|                               |

Well...Basically this part is about all the items and weapons in the game.


Everyone loves collectables!

Medkits - They don't exist in this game.

Light Amour - Green bullet vest. Adds 50% of vest to your vest amount.

Heavy Amour - Just like above, but it's red and it adds 100% of vest.

Ammo - Run over a gun you have that is on the ground. You will the ammo up.

Guns - Swing the Nunchuck down when your over a gun. You can hold two guns on
your person.

Grenades - Boom! Walk over to collect.

Swords - Collected through story.

Key Card - Walk over to collect. Automatic use.


Stuff that shoots stuff at other stuff. There is a table at the bottom for the

+Light Weapons+

P99 - Worst pistol out of them all, but if your going for perfect respect, you
can shoot the body of the enemy 3 times to gain enough focus time to shoot his
gun and make him surrender.

45. Caliber - Shiny! Second best pistol. One of the main guns during the 2nd
part of the 2 part story, when you get members of the Sanro Kai to come back.
has the best clip size out of all pistols.

MP 412 - A revolver. Strong this, kills in 2 shots. Small bullet capacity.

M40 - Best pistol. fires faster than all other pistols, but has same firepower
as the 45.

Uzi - SMG. Not advisable to use if your going for perfect accuracy, as it fires
3 shots per tap of fire button. good to use though if your annoyed at some guy
and in a trigger happy state.

MP7 - Another SMG! Same power as Uzi, but fires 1 per tap, has a small scope
for good zoom capacity and if you've had enough playing pistol headshot with
it...you can always hold the trigger. Best light weapon because you can snipe,
pistol play and Sub Spitfire with it.

+Heavy Weapons+

M4 Shotgun - Pump action shotgun. Strong thing, close range weapon. kills in
1 hit if your close range to medium.

Scar - Rifle! Fires one bullet per tap, and has second best zoom in the game.
Your best bet for sniping and pistol playing or Sub Spitfire in one. Best
heavy weapon for those reasons.

Type 89 - Shiny! Fires 3 per tap, so don't use if going for full accuracy.
Decent zoom, bad for sniping. Good auto capabilities though.

Type 12 - Auto Shotgun, but it doesn't look it. fires fast but it trades of for
accuracy. M4 is better for slightly longer distances.

AE Rifle - Sniper rifle. As long as your holding the zoom button, it does
instant destroy for anything. Barrels, Cars, Forklifts. Sure, you can use it on
people as well! Has best zoom in the game and can't use focus time with it.


| Name | Clip Size | Max Ammo | Shots to kill |
 - - - - - - - - - - - - - - - - - - - - - - -
| P99  |    16     |   200    |       4       |
 - - - - - - - - - - - - - - - - - - - - - - -
| 45.C |    20     |   200    |       3       |
 - - - - - - - - - - - - - - - - - - - - - - -
| MP412|    6      |   30     |       2       |
 - - - - - - - - - - - - - - - - - - - - - - -
| Uzi  |    45     |   240    |       6       |
 - - - - - - - - - - - - - - - - - - - - - - -
| MP7  |    45     |   240    |       6       |
 - - - - - - - - - - - - - - - - - - - - - - -
| M4.S |    6      |   60     |   1 Range 6   |
 - - - - - - - - - - - - - - - - - - - - - - -
| Scar |    30     |   120    |       6       |
 - - - - - - - - - - - - - - - - - - - - - - -
| T.89 |    30     |   120    |       6       |
 - - - - - - - - - - - - - - - - - - - - - - -
| T.12 |    20     |   100    |   1 Range 6   |
 - - - - - - - - - - - - - - - - - - - - - - -
| AE.R |    30     |   120    |       1       |
 - - - - - - - - - - - - - - - - - - - - - - -

The best loadout you can have is the MP7 and the AE Rifle. Even though I said
the scar is better, the MP7 can do all that at the cost of a little range but
gets more ammo and moveably. Also the AE Rifle has all the zoom you could

If your going for perfect respect, however, you would want the P99 and the Scar
because then, in a fast fire fight you could shot 3 times with the P99 at
someones chest, then focus time, shoot gun and tell them to surrender. The Scar
for long range focus time collection, providing you tap so your shots aren't
affected by bink so you let it cool down.

That brings me to my next point - The Uzi, MP7. Scar and Type 89 all have bink.
Bink is where the gun is firing so fast that it upsets the gun and fires more
and more out to the sides of where you want the bullets to go.

Headshots are instant death. Consider this when choosing your gun.

Wow, you can slash with these things. To bad you can only really use in sword

Katana + Broken Katana
The first swords you get in the game. Collected in Act one

Katana Giri + Tanto
The next swords...fun! Used in Act two

Acient Blade + Mariko's lucky charm
Luck comes in the form of a sword meant for parrying. Not that it helps you.
Act Three is where you get these.

|                            |Walkthrough [GUIDE]|                            |

+Mission Contents - Use Ctrl+F to skip along to the missions+

Act One===========================================================Sato's Legacy

Mission One-------------------------------------------------------Bloody Sunset

Mission Two---------------------------------------------------------Fire Escape

Mission Three----------------------------------------------------Angel's Heaven

Mission Four-----------------------------------------------------Extreme Wheels

Mission Five--------------------------------------------------------Broken Wing

Act Two=============================================The Path Of The Katana Giri

Mission Six-------------------------------------------------------Burning Trash

Mission Seven-------------------------------------------------------Fish Market

Mission Eight----------------------------------------------------Tetsuo's Games

Mission Nine------------------------------------------------------Business Plot

Mission Ten--------------------------------------------------------Geisha House

Act Three===========================================The Ghosts of the Sanro Kai

Mission Eleven-------------------------------------------------------Blind Date

Mission Twelve---------------------------------------------Night Of The Komoris

Mission Thirteen--------------------------------------In The Name Of The Father

Mission Fourteen--------------------------------------------------------Reunion

After playing the game twice to see both endings (you can't repeat to see both
endings, nor can you chose weapons from Harrys bar before repeating) it's time
to start the long road of writing. Make a file, start a new game and you'll
find yourself at...
Mission One=======================================================Bloody Sunset
"Look at all these fish Scott, aren't they pretty?"

Well...for the opening line for a game, i don't like it. Miyu will say things
about the fish and the game will ask you to look at them to give you a feel for
the game. It they says when your done that aiming sensitivity can be lowered. I
suggest you do, otherwise it's hard to play. Go to menu, options, control and
aiming sensitivity. Set it to low. easier? Easier, yes, but still hard. you'll
get the hang of it.

"I think our table is ready"

First cutsence of the game, fanning out the storyline for you. The real note is
that a few floors below, there is a bunch of guys, guns and a motive. You'll
learn this later. After the cutsence, you go and see Miyu's father, Sato. The
game tells you how to move around and you are prevented to go any futher by a
guard saying when you can join Sato and Miyu. Then a guy in a waiters uniform
goes all trigger happy with an Uzi down the hallway Sato and Miyu walked down.
the guard shoots him, and runs in. you follow down and get punched in the face.
Failed the game within the first 5 minutes. Just joking.

"Oh my god Scott! He's dead!"

You come to a few minutes later, and everyone is gone. The game asks you to 
move over to the table and knock it over by swinging the nunchuck up while you
look at it. Then you walk over the gun and swing the nunchuck down to pick it
up. You've now armed yourself. Maybe next time you can teach them all how to
shoot properly. You walk over to the door and another tooltip. Opening doors!
Swing the nunchuck up or down to open. Checkpoint. Walk down the hallway and
into a lounge type area. Shoot the guy that comes out the second you enter.
Stay standing behind the bar and shoot him as he comes to shoot you. When you
take damage, Another tooltip! This one is the best in the game though. Don't
take damage for a few seconds and you heal! But your not some invincible. Walk
around the bar and another two guys come out to play. Shoot them, i think we
all know how by now. use the tables, the pole or the bar for cover, if you need
it. After the fight, take their ammo, and move on.

"You? Your the boyfriend?"

Checkpoint around the hall. There is a gun fight between a guard and two guys.
Help if you want. The guard explains where Sato is headed. Follow him up the
stairs and watch him get shot. Turn around and shoot the first guy doing
nothing, Then shoot the guy to your left. There are two guys up the back,
taking cover. Fire as they come up and take everyone's ammo. Move on, through
the hall. Turn the corner and a guy sees you and runs away. take him out if you
can. If you can't, you've got another guy in the next room. Duck behind the
glass and tiptoe around the corner. if you took out that guy you have two guys
shooting at you. if not then you have three shooting at you. Take them out
and move up the stairs. There are two guys up here, shoot them out of the game.
Go to the rightmost door up the top and wait for the load.

"Sato is headed for his helicopter on the roof"

Well your not that far. Checkpoint. There are two paths - Take the right one,
look through the glass and had you walked through the other door you are thrown
into a fight right away. Take your time - headshot him, watching another guy
come up and shoot at you. blow up the stoves if you wish, they are deadly to
all. Don't hide behind them, stay behind the window. After killing the second
guy jump through and look right at your third victim. Kill him. a Fourth guy
will come out sooner or later, during the fight. You want an Uzi? Blow his head
up and take it from him, leaving through the door he entered. Grab all the ammo
you want for the Uzi, checkpointing near explosive tanks. Blow them up,
tooltiping through the wall. C is to jump, who've thought? Go through, take out
the two guys at the top and the one on the lower stairs. Go up the stairs and
a new wave will fire at you. two guys enter through a door lower, take them out
before they can get any cover. Now kill the three above you. Move up the stairs
if you have to and once done go down the hall.

"My men rushed us into an ambush"

Sounds like you've missed your flight. Good thing to - If you were in it you
would have seen the explosion instead of just hearing it. You've got your
checkpoint, run through the machines and kill the guy pinning Sato. He explains
how this happened. Climb the ladder killing the first guy that appears. Drop
down, and kill the three guys nearby, one of which has an M4 Shotgun. Trade
the P99 or the Uzi for it, you don't need both. Go back around, and kill the
remaining five guys in this area. Sato will then walk around and say that the
only way out is the elevator. Follow him and end the mission.

Mission Two=========================================================Fire Escape

"My daughter was right to trust you"

Sato tells you about what you need to do and praises you. then guys on the
outside on the ground fire at the elevator. Once again, tooltips help you, Z
your way out.

"A sword, here? Take it!"

Suddenly you are burst into your first sword fight. Follow the instructions.
During the dodge one, you can dodge and attack him in order to make the fight
shorter. After the short tutorial you can slash him. Never kill them, always
spare them, even if they ask to be killed. you get respects for sparing them,
which are used for learning moves, earning guns and getting upgrades to damage
and focus time. Then go down the hall. Once again you protect Sato. Kill the
two guys here and take the door on the right side of the hall. Second fight so
soon? I hardly think you'll die.

"Take his sword, even a broken blade can be useful in a fight"

This time you are asked to parry him. In the destabilize one, you can slash to
deal him damage. then finish the fight once done six times, sparing him.
continue and checkpoint, slashing the tables on the way. Never use to slash an
enemy, if you miss you'll reload, leaving you dead. Knock over the table and
use it for cover. the first three guys do the same. kill them, take the stairs
down and kill the last four guys in this room. One of these four enter the
room. Take the door behind the bar, keep going and your at the suite and
checkpointed for.

"A sword and a gun brought me back"

Listen to them and defend the suite. there are twelve guys in total that come
And another four when you've completed the task. Hang near the door at the
bottom near the stairs and leave that way when the objective is done. Another
checkpoint in the hall. Still got that M4 Shotgun? If not, get one in the next
area. One guy runs off into the next room and another two enter that same room
as you come in. Shoot them, take the ammo, load that shotgun and enter what
looks like a public laundry. One guy runs out, Blast him. turn the corner, Kill
the next guys. turn left, blast the third person. there are another five that
now enter the room and roam around. once done exit down the door at the back.
Next hallway contains five guys. Still use the shotgun for the best effect. 
blast them all and continue down it. The next hallway has three people, shoot
away. They don't do much eh? Get a free checkpoint and start a sword fight.
All you have to do is madly wave the WiiMote. At this point in the game they
hardly parry any of them. Spare him, move on, shooting the two guys in the next
halls. Another sword fight. Slash madly with the WiiMote again - he doesn't
parry. then take the elevator down to the car park.

"We are all in great danger"

Checkpoint and look at the cars in the park. You've made it - But Ryuichi Shoves
Miyu into the car and the other driver does the same to Sato. they drive off.
Go down the hall and across the road and up the stars. Ryuichi got away with
Miyu, but now your just going for the car containing Sato. Keep going, Shooting
the guy in the hall, and up the stairs, killing the two on the case. Next hall
contains one guy, next stairs contains two, hallway after has 2, stairs after
has 2, then you get a break and just have to run. You get a checkpoint - And
now, the fun part. shoot the car and watch it smash into a pillar. the driver
comes out with a sword. Once again, he knows not the parry. Wave that WiiMote
fast and watch him fail. Spare him. Mission Complete. Listen to Sato.

Mission Three====================================================Angel's Heaven

"You do look a bit tense"

I wonder why... The second you are told to wait for Angel, two guys enter the
room and start firing at you. Duck behind the counter if you have to and take
them out and move through the door, down the hall and shooting the slow guard
there. You need a pass to continue. go down the hall on the right and checkpoint
there are five guys in this room, two of which come out when the fight starts.
headshot one of the three guys standing around and watch where they run. hide
behind the bar and the next two should be out. from inside the bar once done,
go to the left and up the stairs to the left again. there are three guys in
this overhanging walkway. shoot them, continue, pick up the pass and fall in
love (or don't) with the strongest light weapon in the game. MP412 is yours,
if you ditch a weapon. i suggest keeping the shotgun if you still have it and
losing the P99 or the Uzi. This is a great weapon to practice headshots with - 
Because even if you hit their shoulders or collarbone, it's still a one hit
wonder. Leave the way you came, checkpoint and now theres one guy holding ammo
for your MP412. Your shooting practice for your new gun. Take his ammo, and
watch three people in the lounge below rush out and spray at you. you can go
down and shoot from the bar if you want, but it's harder. stay up there and
kill, then go back to the members spa. You can now get in.

"See some action in this place"

Talk to the guy in the spa and continue up the stairs further to the right.
go up and checkpoint. head down the hallway and kill the two guys down there.
theres one door on the right wall that is unlocked, take it, enter and watch
glass shatter. Theres a guy behind it! Jump in, kill, take the MP412 ammo and
shoot the glowy thingy, none other than one of the two security systems. two
guys will now enter and try and kill you. Kill them back in self defense. Leave
left and go straight across. there is one guy in the room, kill, turn right
and kill the next guy in the next room, go straight and into the bed room and
glass will fly. Kill the guy in there, jump through, pick up the amour and
shatter the rather large system. Both locks destroyed. go back to angels office
and load, checkpoint and wait.

"I want him dead"

Angel goes on a fuss about you not reaching here. There are two guys up the top
and one will hide away if your not fast enough. kill the other one and the
three down the bottom. go up the stairs, kill the guy if you weren't fast
enough before and then as you walk across the overpass two guys will enter from
where you entered. kill and then kill the one guy guarding the elevator. shoot
the glass and drop down on the elevator and go through the doors. Checkpoint.

"Im gonna kill you, kid"

There are two guys running around in this block and three enter it. one guy
goes out on you and the other hides. kill the first, pick up the amour and go
the left way. turn right and the three guys come through the door ahead. some
yield you a type 12. the auto shotgun. not bad, but the M4 is stronger
at the cost of speed and ammo. Go through the far door and another three guys
are in the hall. go though, but collect the second amour first near the back
and then collect the checkpoint and go through. There is one guy in the hall
and in the next area there are three guys and an amour in one of the left
showers. go through, see Angel run and kill the guy behind the desk. Go into
the half-split area, kill the first two guys and as you come round two guys
will just be entering from the back way. Collect the checkpoint, Kill the guys
on the left and right and pelt and i mean pelt a full round of Uzi, 16
headshots from the P99, Full round of Type 12, 12 M4's in the face or if you
still have the MP412 (I doubt it) Put them through his skull. This guy has bad
aim though, shouldn't be to much of a problem. take the amour on the way out
on the bench.

"And the only thing i know is..."

Talk to Angel and she gives you the slip. Kill the guy when the steam clears
and checkpoint. open the door that leads to the outside, jump off, and kill
the final three guys for this mission. One of which has an M40 - With 8
bullets. take if you want, but really...8 shots is worthless.

Mission Four=====================================================Extreme Wheels

"Respect private property"

Why is he using a baseball bat? Oh well. Tooltips tell you not to parry fierce
attacks. Attacks with the red stuff and take longer to start. This guy can't
parry. slashy slashy...Spare him and follow the path down for the first point
of a check. There are two guys talking here, listen to them. Then headshot the
first guy and try to kill the second before he can hid. go into the next part
and hide behind the first wheel frame thing. kill the first two, then wait.
another two will come. kill them and wait again. ANOTHER two will come out, one
with MP412 on him. Once done go down and go to the barstool. MP412 is there,
and then get the ammo from the other guy. Keep going down the hall and turn
left and grab the ammo there. then go up the stairs. getting a checkpoint in
there somewhere isn't to hard. open the door, headshot the guy standing there,
and kill the remaining 5 guys in the car area. Blow up the cars if you want.

"Shoot on sight"

Jump down and throw the switch to the crane type thing. One guy will come out
on the overhead walkway and shoot at you. shoot him back and go to the back
of the car area, through the door, and up the stairs again. Go along the
walkway and two guys reveal themselves. One at the window near the end of the
walkway and one at the end of the crane. Kill and walk across the crane and
jump through the window. go straight, pick up the amour and there is a rack
with Type 12's in them. go back and turn right to your first load point.

"Help me out would ya?"

First thing as you enter the next big area, get out of that top area as fast
as you can. if one of them goes BOOM...Well...So do you. Go to the left and
shoot the guy fixing the car. others will come to hide in the bottom part
there. Blow up the car when three or four are there. then move down and find
the remaining three on the ground (if you killed four before at the car) and
one on the top overhang where you need to go. go up there into locker room,
theres MP412 ammo there and the pass. go back out and get a checkpoint. Three
guys will run up into that blow up area. when they are there, shoot the barrels
and watch the flames rise. go down and shoot one last guy hiding and moving
around, then go behind a bookshelf type thing, only with parts for your next

"Stay alert"

First things first, turn right, run up the stairs and shoot the cars if there
are guys hiding around them. there are 7 seven people in this area, one of
which is behind the staircase, two are on the top of the overhang, one behind
a car and two below you. Another one will come out on the top at some point in
the fight, so stay alert. If the staircase gets blown up, go to the cars on the
racks and throw the switches. then play platformer up them to the overhang. go
through to the next area down the stairs and you load the next area.


Go down near the window and headshot the first guy fast. stay at the window and
kill the next four or five. Blow up the forklift whenever and turn right. don't
go through the first door - keep going and shoot the next guy that should be
behind the second door or just through it. turn right in the outside area and
equip a Scar. Time to damage some things! Go straight ahead, killing the final
guy when you see him. Turn right into the building and take Scar ammo and the
Amour. Then go across to the other side of the outside area and go through the
door. Go through the hall and around the corner and throw a switch next to a
car and you receive a free checkpoint. The car goes through a cleaning cycle
and guys shoot at you through windows. These results can vary but: four to the
first window on the right, three to the second window which is positioned on
the right, The third on the left contains 6 guys and the forth has four on the
right. the last two do not have any guys and the windows mentioned has a steady
rate of guys coming to them to shoot. there is Scar ammo on the car. At the end
the garage door opens and there is a guy on the left shooting. kill him and in
the very back there is a guy shooting from under a car. blow it up if you wish.
Then look up. there is a guy in the overhang. he is annoying. kill him and go
to the right and take the door and the amour at the bottom of the stairs. go
up and throw a switch in the overhang.

"You need a few lessons with the sword"

Checkpoint on the way down and take out your sword. this guy will parry about
50% of your swings. So keep slashing away. then continue through the right door
and go through to the outside area again. A guy with what seems to be a Pole
or Bamboo stick will attack you. He parrys about 50% of blows, Swing away
again. then go straight into the closed doors and load the warehouse.

"And you? You die!"

This is a nice shooting practice session. As long as your alive they have a
nice big target. turn left and around the corner for M4 ammo and amour. then
go back and turn into the small space and shoot the head that pops up in the
gap between the stuff. go back and turn left, shoot the boxes down so you can
get through. turn left. there are another 4 guys on the ground around in this
area. There are 4 up the top, but they run away when you reach the stairs, and
have bad aim. you can ignore them. before there stairs, there are another three
guys. kill them and move up. Ryuichi is then running away with Miyu and finally
that annoying spotlight has been turned off. kill the two heads popping up and
go around to the door to see him take an elevator. turn left around the corner
and run down the stairs and get a nice checkpoint.

"Cripple Him"

Run through and ignore the four guys shooting at you. they will run away into
the truck cargo bays. you have two minutes or so to sword another guy. This guy
is a challenge though. He parrys 95% of your blows. Stand still and destabilize
him. Either break his sword by swinging the nunchuck diagoly down left again
when he is destabilized, Do I need to say it? I didn't last time. Spare him.
Now run to the only cargo bay left and get inside. Congrats, mission complete.

Mission Five========================================================Broken Wing

"Some nut job broke in"

After their little talk they open up and spot you. Three guys will come around
in a bit. blow up the forklift and exit. go left and zoom in on the standing
guardís head. shoot it, or trigger happy him. go on the conveyer belt and kill
one of the working guys and then kill the second one. the far back guy has
armor there. Two guys will come out in the front when you step in the area and
two guys will shoot from the back. take them out and go up the stairs up the
back. Throw the switch and if you have an M4 with you, go through the door to
the right and collect the ammo there. go out the way you came and four crazy
guards will run and run away from you. track them down and kill them. Now take
the conveyer belt through to the first sword battle of this mission. Once again
some guy with a bat tries to get you. This guy doesn't know how to parry.

"And suddenly they're all badasses"

Checkpoint out and go into the warehouse. There are ten guys in here total.
Kill one of the workers for starters and you'll start the fight. about five to
seven - depending on how many you found - will come to the elevator when your
near it. stay away from the forklift, Once it blows your screwed if you near
it. Once all killed use the elevator and greet a M4 user coming out of the door
with a few bullets. go through and say hi to a loading point.

"What the hell?"

A guard. With an AE Rifle. He's got no guard. Headshot and I advise, YOU 100%
MUST take this rifle. Unless you want a EXTREMLY hard time ahead. Take it, go
to the next area, Hanger 7. Now scope up and there are eleven guys running
around. One will be on the stairs at a small space and one is sniping you when
you reach that space. he'll be just under the plane's tail camera wise. Kill
him. A sniper bullet chips away 3/4 of your health. Not what you want. Blow
stuff up if you want to take out the other guys running around. On the floor
that has Miyu, turn around and enter the door. there is amour in there. Now
speak to Miyu and kill the guy that enters. Miyu throws you the pass and you
go through the door. There is a bunch of Scar ammo in here. Take it if you
want - but keep the AE Rifle. Checkpoint through and say hi to your first
grenades by taking out the guy sorting them (don't ask why). You can hold six
grenades max.

"We should be able to meet up"

Drop down into the ground on the right. Take out the two guys there and turn
the corner. the next guy has some sort of vest on - If someone is wearing one
they will drop a grenade when killed - Kill him and turn. there are three guys
waiting at the end of this hallway. Once defeated keep going and you'll see
Miyu and Ryuichi above the framework. Once the little speech is over, sword
time. This guy blocks 95% of your blows, so stick to destabilizing and breaking
his sword or slashing his health. Continue. Two guys at the end, Turn left
before the end and roll a grenade round the corner. That's three or four guys
gone. Kill the fourth if he's just nearby. There are Two guys in the next hall,
Plus one more that comes from behind. The next hall the two guys plus one that
enters will run. Round the right corner there is some amour. One guy will also
come in on this fight. continue down the hall and load the next part.

"To late sucker"

This guy parrys about 15% of the time. Slash away. Don't hide near the planes,
they go BOOM. Grab your rifle and kill the two guys up the top and the one on
the lower left of the same set of stairs. continue up the stairs and kill the
sniper at the window. Those guys on the stairs had M40's - Grab if you want -
Collecting your checkpoint in the next hallway, In the next area your back in
hanger 7 - Above where Miyu was kept. Grab the AE Rifle ammo and knock over the
tables for cover. You'll need it. There are four guys you can snipe from the
right table - One of which is a sniper. he's up in the top left on the walkway.
The remaining three, Two are located on the same walkway further down. One is
located infront of the window where the amour was located. Then move to the
left table and snipe the four people on the ground. Blow stuff up if you wish.
One of these four is a sniper and is just infront of the forklift. One is right
up near the back, straight on to your table. Once killed, descend the stairs
and go through the place miyu was located. Get a checkpoint, keep going and
confront the plane. The first swordsman works on a pattern - Every third attack
is always a fierce attack. Break his sword is the fastest way to win. Then you
face Ryuichi. He sends you down with three attacks and sends you home with a
message for Sato. Mission Complete.

                           <>ACT ONE COMPLETE<>

|                        |Multiplayer mode [MULTI]|                           |

|                         |Hints and tips [HINTS]|                            |
Welcome to hints and tips.

Jumping and Crouching at the same time makes you move faster. Just remember to
get back up.

When you throw a grenade, it goes higher than your cursor.

When you roll a grenade, how far it rolls depends on how far your aimer is.

The more respect you have, the more and faster you unlock moves, guns and

All swordsmen in the game have a pattern to their attacks.

I will have more when i improve this guide.

|                     |Frequently Asked Questions [ASKED]|                    |

|                             |Credits [CREDS]|                               |

Nintendo for the Wii

Parents for getting me the Wii

Nintendo releasing Red Steel

Parents for getting me Red Steel

Maul_Junior for releasing v0.1 of his guide and making me speed up mine

Deathborn_668 for giving me the idea of the test

Everyone else for not making a guide about Red Steel convincing me i could
take a crack at my first guide

Me, for I believe this is the best English thing Iíve ever done in my life.

And Microsoft Word for picking out my spelling errors.